Study: Griefers, TKers, Spawncampers suck

Started by CountDeMoney, April 12, 2012, 12:49:04 PM

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CountDeMoney

QuoteLink Between Violent Computer Games and Aggressiveness Questioned

ScienceDaily (Apr. 2, 2012) — There is a long-lasting and at times intense debate about the possible link between violent computer games and aggressiveness. A group of researchers from the University of Gothenburg, Sweden, are now questioning the entire basis of the discussion. In a recently published article, they present a new study showing that, more than anything, a good ability to cooperate is a prerequisite for success in the violent gaming environment.

Researchers argue that gamers not only learn to cooperate but also to understand complex contexts, understand how skills can be improved, and think through cause and effect relationships.The opposing camp, on the other hand, is convinced that the games may foster violent and aggressive behaviour outside the gaming environment.

Complex gaming situations

The study, authored by Ulrika Bennerstedt, Jonas Ivarsson and Jonas Linderoth and titled "How gamers manage aggression: Situating skills in collaborative computer games," is presented in International Journal of Computer-Supported Collaborative Learning.

The Gothenburg-based research group spent hundreds of hours playing online games and observing other gamers, including on video recordings. They focused on complex games with portrayals of violence and aggressive action where the participants have to fight with and against each other. 'The situations gamers encounter in these games call for sophisticated and well-coordinated collaboration. We analysed what characteristics and knowledge the gamers need to have in order to be successful,' says Jonas Ivarsson, Docent (Reader) at the Department of Education, Communication and Learning.

Strategy and timing

It turns out that a successful gamer is strategic and technically knowledgeable, and has good timing. Inconsiderate gamers, as well as those who act aggressively or emotionally, generally do not do well. 'The suggested link between games and aggression is based on the notion of transfer, which means that knowledge gained in a certain situation can be used in an entirely different context. The whole idea of transfer has been central in education research for a very long time. The question of how a learning situation should be designed in order for learners to be able to use the learned material in real life is very difficult, and has no clear answers,' says Ivarsson.

'In a nutshell, we're questioning the whole gaming and violence debate, since it's not based on a real problem but rather on some hypothetical reasoning,' he says.

CountDeMoney

Personally, I don't care if I'm good at it;  I'm in it for the LULZ.

And if that means running over you with a Humvee or C4ing your chopper because you TK'd me earlier, so be it.

The Brain

Understand how skills can be improved? It's usually pretty obvious.
Women want me. Men want to be with me.

Razgovory

I kinda stopped playing online shooters and the like after microphones became common.  The shrill cry of pack of 12 year olds was to much for me.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Ed Anger

lulz. I annoyed some 'tards in Space Marine today.
Stay Alive...Let the Man Drive

KRonn

I don't know if I agree with this study. When I play games like Total War: Rome or Europa Universalis, I get this insatiable desire to conquer the world.   :ph34r: