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Crusader Kings 2 Redux

Started by Martinus, March 21, 2011, 08:36:07 AM

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Solmyr

Pretty badass of him to belong to the Fraticellians 200 years before they were formed. :P

Queequeg

My Emperor contracted Syphillis in 1123.  He gained the nickname "The Handsome" in 1125. All of which was several centuries before syphilis was in Europe.   :glare:
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

garbon

Quote from: Queequeg on April 16, 2012, 11:00:37 PM
My Emperor contracted Syphillis in 1123.  He gained the nickname "The Handsome" in 1125. All of which was several centuries before syphilis was in Europe.   :glare:

You know, of course, that there isn't necessarily a consensus that syphilis appeared from the New World and there could have been a strain in Europe that wasn't identified clearly as a separate ailment? With that, I'd hardly fault p'dox for choosing the route they did.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Tamas

Well, treat it in your mind as a general "STD" trait and you can sleep at night. :P

Martinus

Quote from: Tamas on April 17, 2012, 01:41:21 AM
Well, treat it in your mind as a general "STD" trait and you can sleep at night. :P

Not when it flares up.

Tamas


Queequeg

Quote from: garbon on April 16, 2012, 11:05:18 PM
Quote from: Queequeg on April 16, 2012, 11:00:37 PM
My Emperor contracted Syphillis in 1123.  He gained the nickname "The Handsome" in 1125. All of which was several centuries before syphilis was in Europe.   :glare:

You know, of course, that there isn't necessarily a consensus that syphilis appeared from the New World and there could have been a strain in Europe that wasn't identified clearly as a separate ailment? With that, I'd hardly fault p'dox for choosing the route they did.
Yes, but I've always believed it was New World. As had most historians, I believed.


Also, Marty made a funny. Congrats.
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

Tamas

QuoteMAJOR:
- You can now ask to join many types of wars
- Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends
- Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom.
- Streamlined marriage interface allowing matrilineal betrothals
- Loads of new events for regencies, friendships and rivalries
- Plot to revoke the title of a vassal
- The Kill Plot is now more available and targets a wider selection of logical characters
- Portrait clothes are now uncoupled from ethnicity
- Added Causes of Death
- Added some purely naval mercenary units
- Improved military AI
- Armies can now be "attached" to each other, which means they will just follow the lead army
- Duchies can now be assimilated into another de jure kingdom (takes 100 years)
- Now possible to create titular titles at double cost if you hold the scripted capital
- Empires are now allowed to create kingdoms
- You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles
- Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany
- The kingdoms of Galicia and Navarre are now de jure kingdoms
- The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group
- Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm
- Assassinations are now more expensive depending on the rank of the target
- All factions in civil wars are now hostile to outside attackers
- Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders
- Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm
- Children now always get the same education type as their guardian
- The Holy Order troop size now scales with the moral authority of the church
- Republics now get a special CB to seize coastal provinces
- Republics (count or above tier) now get a tax bonus from all cities in their realm
- Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm
- Republics (duke or above tier) now get an extra tax bonus from their capital city
- Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles
- You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession
- AI: Vassals should now try to defeat peasant rebels on their own
- AI: Will no longer raise forces in besieged counties
- AI: Nearby religious brethren will now tend to join defenders in Holy Wars
- AI: Lowered general vassal revolt risk and DoW aggressiveness
- Cut the Religious Assistance CB
- There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters
- Fixed an issue with weird (often infinite) build times that could occur after reload
- Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them.
- Heavily revised vassal revolt risk calculations
- Made the revolters in independence wars start gaining ticking war score, and do so immediately
- Fixed a crash when switching between tabs in the Plot View

MINOR:
- Embarked armies no longer suffer attrition
- Withdrawing a small enough army from combat no longer leads to a general retreat
- Rebalanced combat a bit - more morale damage, less kills
- Fixed a bug preventing claimants to the Caliphates from ever revolting
- Fixed an issue with succession CB holders not using it because they are currently the heir presumptive
- The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient
- Gift recipients who are not your vassals (or below) will appreciate gifts more
- Landless characters now also get an AI personality from traits
- Added more and greater opinion modifiers from characters having the same traits
- The console command "debug fow" is now just "fow" and works in Release builds too
- The invite to plot selection list of characters now excludes those who would never ever join
- Better tooltip for the "not willing to join plot" icon when inviting people to plots
- Glowing borders on selected titles in the Title View
- More likely to see different unit type models on the map
- Added console command "charinfo" to toggle debug information in character portrait tooltip
- AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots
- AI: Improved councillor appointment
- AI: More careful about trying to pass de jure law changes during wars
- AI: Smarter about revolting during the lieges offensive wars
- AI: A bit more reluctant to accept ending a plot
- AI: Will now want to raise or hire a more overwhelming force
- AI: Smarter about creating and usurping titles
- AI: Smarter about handing out titles
- AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles
- AI: Checks if mercs are an option when evaluating DoW
- AI: Fixed an issue with piecemeal raising of ships
- AI: Fixed several issues with Mongol Horde DoW logic
- AI: Landed spouses will no longer revolt
- AI: Fixed some bugs with bishop nomination
- AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc)
- Children born to parents in a matrilineal marriage should now end up in the mother's court
- Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over
- Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars
- Fixed a crash when just about to revoke the title of someone, and that person dies
- Added some more loading tips
- Fixed a bug with the "prisoner" event effect when releasing characters from someone other than their liege
- Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders)
- Increased the piety and prestige gained from battles a lot
- Characters can now only pick the Amass Wealth ambition once
- Fathers will now like their children a lot
- Fixed a bug with the inheritance of Claims
- Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
- Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE
- The members of the House of Vermandois are now members of House Karling
- Vassals now only like succession laws in secondary kingdoms if they are de facto below it
- Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there
- Added early kings of England to the history files
- Temple type holders will no longer desire their liege's titles for de jure reasons
- Temple type holders will no longer be upset with their liege for having the wrong government type
- Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance
- Nerfed the Pagan warrior cult building by 33%
- The text for the assassination action now mentions the cost
- Can now only repeat the same plot type, not ambitions
- Improved DoW warning texts
- Changed the initial succession laws of the Spanish kingdoms to Gavelkind
- Gave the Victual Brothers their ships back
- Bohemund of Taranto is no longer a bastard
- Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband
- The conduct diplomacy button is now hidden for dead characters
- Fixed some issues with the "elector titles held" penalty in empires
- The Hordes lose the Tribal invasion CB if they go Christian
- Fixed a bug with the 'is_mercenary' trigger
- Gave Pisa some starting buildings in 1066
- Tweaked the Holy Order levy composition
- Adjusted the map so that the Duchy of Tyrol is no longer split in two
- The Kingdom of Byzantium can no longer be created
- Vassal mercs now cost half maintenance
- The Kill Spouse plot decisions are now less likely to actually succeed
- Open succession law (the Muslim default) now makes succession crisis revolts much more likely
- You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title
- Fixed a bug with the tooltip for the 'has_objective' trigger
- Fixed some issues with some male hair styles being invalidated when they should not be
- Mercenary captains should now wear helmets again
- You no longer get Piety from handing out the same title to the Church multiple times
- You no longer get Piety from handing out duchies and above to clergy
- The Piety from giving a county to the Church is now 50 (down from 100)
- Boosted the arrival strength of the Timurids
- Uncles and aunts are now also valid successors in elective monarchies
- Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally
- Fixed a bug with Fertility set from modifiers
- Holdings under construction should now also correctly benefit from councillor jobs
- Fixed an issue with historical settlements not being cleared entirely correctly on save game load
- Fixed a bug with certain event target trigger tooltips
- Added a tooltip to the "character" trigger
- Corrected some title adjectives
- Fixed a bug with the 'claimed_by' trigger tooltip
- Fixed a mismatch between potential revolters in the alert and in the Intrigue View
- Mercs of the same culture group as you can now always be hired, no matter the distance to your capital
- Lieges of dead characters are now saved and shown
- The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years
- Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder
- Fixed multiple issues with the law change plots

FOR MODDERS:
- The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.)
- The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege")
- You now see all plots in "observe" mode
- Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters)
- Added a 'destroy_landed_title' event effect
- Added a 'give_minor_title' effect
- Added trigger 'holding_type'
- Exported some merc and holy order hire cost factors to defines
- Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt)
- The Legalism effects on demesne size is exported to "defines.lua"
- Added plot type 'realm_titles'
- Added trigger 'held_title_rating = [num/target]'
- Event modifiers are now read from multiple files
- Cut the non-functional trigger 'num_of_ports'
- The trigger 'monthly_income' now actually works
- Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)
- Added 'creation_effect' to character objectives
- Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines
- Added event trigger and effect; 'custom_tooltip'

PDH

Quote from: Queequeg on April 17, 2012, 08:13:53 AM
Yes, but I've always believed it was New World. As had most historians, I believed.

Though some of the earliest physical evidence of syphilis has been found in the New World, there are enough sites that show clear skeletal evidence of syphilis in the Old World that clearly predate contact to change the "most historians" view.  What is clear is that in the 16th century a new strain did appear and become exceedingly nasty in Europe, that is likely the New World strain.

However, to argue that it did not exist pre-columbian in the Old World (and some of the remains date back to classical times) would be to say that something that leaves the same pathology on the bones did exist before Columbus.  Douglas Owsley makes a reasonably convincing argument that some of the "leprosy" descriptions fit the tertiary stage symptoms of syphilis far better than other diseases.
I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it as though it had an underlying truth.
-Umberto Eco

-------
"I'm pretty sure my level of depression has nothing to do with how much of a fucking asshole you are."

-CdM

Martinus

Quote- Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars

This is a fucking awesome and elegant way of dealing with the HRE monstrosity. Good one.  :showoff:

Tamas

Quote from: Martinus on April 17, 2012, 10:39:58 AM
Quote- Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars

This is a fucking awesome and elegant way of dealing with the HRE monstrosity. Good one.  :showoff:

Holy Roman Emperor is a titular title now?

Also: does it ever loses a war?


Also, a quote from teh forums, a guy seeing Kingdom of Jerusalem created via crusades, and it swallowing Egypt in the second crusade:

QuoteWhat I was saying is that Egypt is de-facto part of the catholic Kingdom of Jerusalem AND that Egypt has assimilated to be part of the de jure (royal) Kingdom of Jerusalem, but that as a consequence of that it is automatically part of the Empire of Byzantium on the de jure (Imperial) map because everything thats De Jure part of Jerusalem will always be De Jure part of Byzantium as Jerusalem is a constituent part of the Byzantine Empire, like Croatia or Armenia.

please tell me I was wrong when I thought this new mechanic would fuck up the game :bleeding:

Martinus

Tamas cant read. Film at 11.

The Minsky Moment

Quote from: Martim Silva on April 11, 2012, 06:27:41 PM
Quote from: The Minsky Moment on April 11, 2012, 04:31:22 PM
IIRC the Mozarabs were a minority by the time period of the game.  Somewhere in the 20% range.

I think you have your numbers switched. 20% is actually about the highest percentage of Muslim inhabitants... in the larger cities, like Cordoba or Toledo. In the countryside, Christians made around 95% of the population (most Muslims there were landowners, normally mid-sized ones, which owed service to their lord, usually as light cavalry).

Hmm . . . i had accepted this correction as I was working from memory and thus is was possible I got it backwards.

But last night, I read the following passage in Christopher Tyerman's God's War:
"Although by 900 only about 25 per cent, in 100, perhaps about 75 percent of the population of Muslim Spain, al-Andalus, 'the land of the West', may have been Muslims."

Then a foot note citing to R. Fletcher, Moorish Spain and R.W. Bulliet, Conversion to Islam in the Medieval Period.

The sentence construction is pretty lousy and the citation is to secondary sources but still . . .
The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists.
--Joan Robinson

Queequeg

Quote from: PDH on April 17, 2012, 10:28:57 AM
Quote from: Queequeg on April 17, 2012, 08:13:53 AM
Yes, but I've always believed it was New World. As had most historians, I believed.

Though some of the earliest physical evidence of syphilis has been found in the New World, there are enough sites that show clear skeletal evidence of syphilis in the Old World that clearly predate contact to change the "most historians" view.  What is clear is that in the 16th century a new strain did appear and become exceedingly nasty in Europe, that is likely the New World strain.

However, to argue that it did not exist pre-columbian in the Old World (and some of the remains date back to classical times) would be to say that something that leaves the same pathology on the bones did exist before Columbus.  Douglas Owsley makes a reasonably convincing argument that some of the "leprosy" descriptions fit the tertiary stage symptoms of syphilis far better than other diseases.
:huh:
Did it cross over the land bridge, or transfer with sweet potatoes? 
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

Tamas

the pdox forum is in total unrest because of the patch.

There is something wrong with education traits, the events no longer auto-pause the game, scrolling in the character list is broken, and surprise-surprise, people don't like slices of Scotland, Poland, France and HRE owning Spain by 1180 due to the new crusading system.