Report: Average gamer is 35, fat and depressed

Started by CountDeMoney, August 18, 2009, 10:46:20 PM

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CountDeMoney

I take offense to this article as a sweeping generalization.  I'm 39.

QuoteStudy: Average gamer is 35, fat and bummed
CDC study finds playing leads to 'lower extraversion' in adult gamers


By Suzanne Choney
msnbc.com
updated 5:09 p.m. ET, Tues., Aug 18, 2009

A new study says the average age of video-game players in the United States is 35, and oh, by the way: They're overweight and tend to be depressed.

Investigators from the federal Centers for Disease Control and Prevention, Emory University and Andrews University analyzed survey data from 552 adults in the Seattle-Tacoma area. The subjects ranged in age from 19 to 90, according to the study, published in the October issue of the American Journal of Preventive Medicine.

The hypothesis was that video-game players have a higher body mass index — the measure of a person's weight in relation to their height — and "a greater number of poor mental health days" versus nonplayers, said Dr. James B. Weaver III of the CDC's National Center for Health Marketing. The hypothesis was correct, he said.

The findings, he said in the article, "differentiated adult video-game players from nonplayers. Video-game players also reported lower extraversion, consistent with research on adolescents that linked video-game playing to a sedentary lifestyle and overweight status, and to mental-health concerns."

The Seattle-Tacoma area was chosen for the study, researchers said, both because of its size as the 13th largest media market in the United States and because its Internet usage level is "the highest in the nation." The study was done in 2006; the results analyzed in 2008.

While the study helps "illuminate the health consequences of video-game playing," it is not conclusive, its researchers say, but rather serves to "reveal important patterns in health-related correlates of video-game playing and highlights avenues for future research."

Female video-game players reported greater incidents of depression and "lower health status" than women who do not play video games, researchers said, while male players reported a higher BMI and more Internet use time than nonplayers.

The findings "appear consistent with earlier research on adolescents that linked video game playing to a sedentary lifestyle and overweight status and mental health concerns," Weaver and other co-authors say in the article.

'Digital self-medication'?
One interpretation of the findings, researchers said, is that among women, video-game playing "may be a form of 'digital self-medication.' Evidence shows that women are effective at mood management through their media content choices, so some women may immerse themselves in cognitively engaging digital environments as a means of self-distraction; in short, they can literally 'take their minds off' their worries while playing a video game."

An implication of that, researchers said, is that "habitual use of video games as a coping response may provided a genesis for obsessive-compulsive video-game playing, if not video-game addiction."

Among men who play video games, compared to those who don't, "male video-game players spend more time using the Internet and rely more on Internet-community social support," researchers said. "They also tend to report higher BMI and lower extraversion.

"These findings illustrate that, among men, the association among sedentary behaviors, physical inactivity, and overweight status observed in children and young adults may extend into adulthood."

Both male and female video game players spend more time than nonplayers seeking friendship and support on the Internet, the study found, "a finding consistent with prior research pointing to the willingness of adult video-game enthusiasts to sacrifice real-world social activities to play video games."

The data, Weaver said, points to the need for "further research among adults to clarify how to use digital opportunities more effectively to promote health and prevent disease."

In a commentary in the same issue of the magazine, Dr. Brian A. Primack of the University of Pittsburgh's School of Medicine agrees, and asks: "How do we simultaneously help the public steer away from imitation playlike activities, harness the potentially positive aspects of video games and keep in perspective the overall place of video games in our society?"

For children and adults, he writes, games that require physical exertion, such as "Hide and seek" and "Freeze tag" are "still probably what we need most."

BuddhaRhubarb

:lol:  A lot of CdMs in training are bringing down the average. I blame Timmy.
:p

DontSayBanana

Experience bij!

Eddie Teach

We bash the brains out of pixels so we don't have to do it to ourselves.
To sleep, perchance to dream. But in that sleep of death, what dreams may come?

Monoriu


Razgovory

I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Tamas

Maybe, just maybe, it is lack of extraversion in the first place that leads people to play videogames, than the other way around, hm?

And knowing some REALLY extroverted persons, I debate which category falls under "poor mental health"

saskganesh

as a skinning 40 something, I think its the people who never want to be alone that  have the issues.
humans were created in their own image

Josquius

22, average and bi-polar.
....I think I'm a outlier.
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Scipio

I'm 32, fat, and happy.

Once again, I beat the statistics!
What I speak out of my mouth is the truth.  It burns like fire.
-Jose Canseco

There you go, giving a fuck when it ain't your turn to give a fuck.
-Every cop, The Wire

"It is always good to be known for one's Krapp."
-John Hurt

PDH

I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it as though it had an underlying truth.
-Umberto Eco

-------
"I'm pretty sure my level of depression has nothing to do with how much of a fucking asshole you are."

-CdM

Caliga

0 Ed Anger Disapproval Points

Faeelin

Oddly, as I became happier and more popualr I lost interest in games. I can only assume video games fueled my teenage angst, and urge banning them to make happier geeks.

Ed Anger

I cringe when I walk into a GameStop store nowadays.
Stay Alive...Let the Man Drive

Neil

Quote from: Ed Anger on August 19, 2009, 07:58:21 AM
I cringe when I walk into a GameStop store nowadays.
I used to do that too at the local EB Games, but the new girl they have managing the place is super hot.
I do not hate you, nor do I love you, but you are made out of atoms which I can use for something else.