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A glance at HoI3

Started by Norgy, August 07, 2009, 04:03:26 PM

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dps

Quote from: saskganesh on August 18, 2009, 10:16:59 AM
Quote from: dps on August 18, 2009, 12:13:40 AM
Quote from: Warspite on August 17, 2009, 08:04:16 AM
QuoteHm.  When a government in exile uses the meager amount of manpower they get to form an army and conquer...say...Sardinia....the territory just becomes controlled by the head of the faction (in this case the UK), instead of the government in exile (Poland).  This also happens if you retake some of your own home territory.  It shows up as being controlled by the UK.

Well, yes, that is what happened historically. The Poles didn't carve out swathes of Italy and Normandy or even Poland when they (re)entered these territories

Historically speaking, when did Polish exile forces re-enter Polish territory?  'Cause if they did so during the war, it's news to me.

1944. Polish formations in the Red Army aka "Polish People's Army"

The weren't under the control of the Polish government in exile.

saskganesh

Quote from: dps on August 18, 2009, 01:58:00 PM
Quote from: saskganesh on August 18, 2009, 10:16:59 AM
Quote from: dps on August 18, 2009, 12:13:40 AM
Quote from: Warspite on August 17, 2009, 08:04:16 AM
QuoteHm.  When a government in exile uses the meager amount of manpower they get to form an army and conquer...say...Sardinia....the territory just becomes controlled by the head of the faction (in this case the UK), instead of the government in exile (Poland).  This also happens if you retake some of your own home territory.  It shows up as being controlled by the UK.

Well, yes, that is what happened historically. The Poles didn't carve out swathes of Italy and Normandy or even Poland when they (re)entered these territories

Historically speaking, when did Polish exile forces re-enter Polish territory?  'Cause if they did so during the war, it's news to me.

1944. Polish formations in the Red Army aka "Polish People's Army"

The weren't under the control of the Polish government in exile.

sure. but they were the core of the next Polish government and from 44 on , were administered out of Poland, drawing replacements, recruits and supplies from the country directly.
humans were created in their own image

MadBurgerMaker

#257
In this case, it was me, player controlled Poland, doing the retaking of Polish territories (and any other territories) on my own, with my own pathetic army, etc, and having it become occupied territory of the UK (UK colored stripes instead of German colored stripes).  The USSR wasn't involved in the war at all, and no one but the Polish govt in exile was controlling the troops.  It also happens when it's the rebels/revolters (which I can control, and are almost worthless) taking territory.

I wonder if the UK, when this happens, gets the whole "collaboration government" and such options in the politics screen.  If so, it would also mean they would get whatever IC, etc, percentage that offers, and Poland wouldn't.

Anyway, I went ahead and made an event that gives me some manpower to mess around with and made a little Polish Exp. Corps.  Much MUCH more fun with that, since you can go around and help in various places, etc, but you're still quite limited in what you can do. 

One thing though:  It doesn't seem to want to make a theater/theater HQ, presumably because I hold no territory, so when I turn on AI control for my units, they don't do anything.  Not a big deal, since I don't have many divisions (3+a couple HQs), but if you went and build up a more substantial force, it could get complicated, I guess.  It also means you can't assign your air and naval units to their own army groups, set the objectives for the AI, and ignore them (again though, since you don't have much, it's not too big of a deal...the AI can be pretty cool about controlling air units though..it'll even resupply units on it's own if they're running low and it has transports).

Syt

What has been said on this thread about the beta tester involvement - maybe they should take a page out of Stardock's handbook: offer everyone who preorders access to the beta testing (with a closed alpha/gamma at start/end).
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

MadImmortalMan

I'm having no small trouble figuring out how to arrange all the HQs, army and corps.
"Stability is destabilizing." --Hyman Minsky

"Complacency can be a self-denying prophecy."
"We have nothing to fear but lack of fear itself." --Larry Summers

Tamas

Quote from: Syt on August 20, 2009, 04:38:23 AM
What has been said on this thread about the beta tester involvement - maybe they should take a page out of Stardock's handbook: offer everyone who preorders access to the beta testing (with a closed alpha/gamma at start/end).

That is, generally speaking, a good model, but after seeing the mental asylum which has been the HoI3 forums, I think it would be a horrible idea to de facto release to the public an early beta Paradox product.

MadImmortalMan

Also, it seems like if I give units orders to support attack, and then an attack happens, then they support the attack but lose their orders afterward. So that if another enemy unit shows up in the target area before my attacking army arrives and another battle begins, the support units don't join in.
"Stability is destabilizing." --Hyman Minsky

"Complacency can be a self-denying prophecy."
"We have nothing to fear but lack of fear itself." --Larry Summers

Ideologue

#262
Quote from: Grallon on August 17, 2009, 08:08:22 AM
So basically this game is yet another uncooked delivery from Paradox?  We have to wait 3-4 patches before it becomes playable I suppose.



G.

With 1.1c it's actually playable, but not great.  The biggest problem is performance--I suspect a lot of it is my shitty current computer, but I hear a lot of complaints even from people with similar systems to my new one.  One of the biggest things on Paradox' hitlist for 1.2 is performance optimization; hopefully this means better support for the capabilities of dual and quad-core processors.

Now I could be wrong here--but if I understand it correctly, it seems like an awful odd decision to go to a needless 3D engine that requires modern graphics cards, but continue code the game that doesn't do anything to take advantage or even make it fully compatible with modern CPUs.

My only huge gameplay problem right now, other than some interface issues (consolidating a corps, army, or army group is annoying, because you can't select all and redeploy to a province any individual formation is in), some unnecessary opacity (Germany doesn't know how much IC there is in London without hovering Goddamn planes over it? what?; why is my national unity going down so much but Britain's isn't, when I've reduced her convoy fleet by 50% and bombed London and Birmingham into ashes and people goo?), and either weird design decision or bugginess (is an amphibious landing force supposed to engage only one defending division at a time? :unsure:), is the Sino-Japanese war.  This has to be fixed ASAP, because it breaks the game in the Pacific.

Despite this, I think Paradox is actually back on track with HoI3.  It'll take some time, and as much as I would love to--and surely I will--bitch about it not being fully implemented in 1.0, I think it's a good start.  A damn sight better than HoI2 or EU3, and light years ahead of the complete failure of design and imagination that was Rome.  I can't believe I'm saying this, but I don't totally regret buying this game! :o

Also, soon the map won't suck anymore.

Edit: oh, and I forgot--diplomacy needs to be fixed, so that Belgium, Switzerland (wtf), and VICHY FRANCE (:ultra:) ain't joining the Goddamn Comintern.
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

Ideologue

Quote from: MadImmortalMan on August 20, 2009, 12:55:53 PM
I'm having no small trouble figuring out how to arrange all the HQs, army and corps.

It takes a while, but one gets used to it.  I think sometimes HQs randomly disappear, however, which is no small pain in the nuts.
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

MadBurgerMaker

#264
Quote from: Ideologue on August 21, 2009, 09:43:20 AM
I think sometimes HQs randomly disappear, however, which is no small pain in the nuts.

I've only noticed this happening when you click on that define theaters button, which seems to have about a 50/50 chance of just fucking everything up instead of helping you out.  Click on it expecting to have a new theater to add to the current two, but when you get back to the map, you suddenly only have one mega theater and the other HQ is gone.  Extremely irritating. 

I don't know how they would make it so that a user can define his/her own theater (just pick regions, or even countries when you click on the the "define theater" button?) or what it would do to the AI, but goddammit, I want to be able to control that myself.

Anyway....When are your HQ's randomly vanishing?  Is it something like an AI controlled HQ in charge of them not wanting your units formed as they are anymore or something, or kinda like what happens when you give command of 4xair units combined to an AI, and it'll split them apart?

Ideologue

^As of yet, I dunno.  I only notice it every now and again, when I go to look for an HQ and find out it's vanished.
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

MadImmortalMan

Quote from: Ideologue on August 21, 2009, 01:17:52 PM
^As of yet, I dunno.  I only notice it every now and again, when I go to look for an HQ and find out it's vanished.

If they have bad supply just after you create them they can sometimes wither away before they get a chance to reinforce. I think.




This map is the best-looking one they've ever made, and I love the tons of small provinces. The accuracy, however, is completely atrocious. Most rivers are in more or less fictional places and some of the geography is inexcusable as far as city placement and province names. Blah. New York City is in New Jersey. So is Philly.

The gameplay is also really buggy right now. I'll probably keep trying the game I'm currently running just to play around with it and learn the thing, but I'm not getting to invested in it timewise until patches are forthcoming. To be fair, I'm pretty sure Pdox is putting the vast majority of their resources into patching it as quickly as possible.
"Stability is destabilizing." --Hyman Minsky

"Complacency can be a self-denying prophecy."
"We have nothing to fear but lack of fear itself." --Larry Summers

Ideologue

The geographical inaccuracies should bug me more, I know, but they don't.  I can understand the frustration a lot of people have about them, though, given that it should have been the easiest thing in the whole game to get right.
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

Tamas

Quote from: Ideologue on August 21, 2009, 02:58:36 PM
The geographical inaccuracies should bug me more, I know, but they don't.  I can understand the frustration a lot of people have about them, though, given that it should have been the easiest thing in the whole game to get right.

Come on dude, Stalingrad more to the east than Rostov? puhleaze

Razgovory

Quote from: sbr on August 16, 2009, 12:00:09 PM
Just had an update from Johan int he last 30 minutes.

http://forum.paradoxplaza.com/forum/showthread.php?t=422360

QuoteHi guys, just wanted to give you an update on how 1.2 is progressing.

So far we've eradicated lot of common problems like savegames breaking, slowdown when using some interface screens over time, and also improved the gamespeed quite a bit.

The AI has also been given quite alot of work, mostly in regards to invasions and unit allocation/placement in theatres.

All countries have gotten revised land doctrine setups now, and the team have been adressing reported issues with the OOB.

We've also made officer ratio more useful, cags more deadly and fixed a few common exploits.

It is still about 2 weeks of fixes left before it can go live..

Here is a screenshot of a new "simplified terrain" mapmode. We're still working on a terrain rebalance.



Well, that's encouraging.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017