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A glance at HoI3

Started by Norgy, August 07, 2009, 04:03:26 PM

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Ideologue

#195
Quote from: bogh on August 14, 2009, 04:31:55 AM
Quote from: Darth Wagtaros on August 12, 2009, 03:57:32 PM
Most other industries can't get away with this shit. Imagine selling TV's that will suddenly shut off after 15 minutes of use and telling customers that its "just a bug and a patch will be released in a few days." 

Get used to the thought. TVs are are becoming pretty complicated and there are tons of software-failures in modern TVs. HDMI-protocols not working, tuners malfunctioning, channel placement wrong, DVB-subtitling not working etc. Sony/Samsung/etc. spend are moving into the update business big time (socalled Over the Air agreements with network providers) and internet connectivity will only hasten that trend.

My TV has an ethernet connection for firmware updates.  I've never had to use it, thank God, although it's conceivable that I might to make it work with my new computer's Radeon card's HDMI out.  I rather hope I don't have to find out if Olevia--which I believe experienced some rather bad financial woes soon after I bought the set--or whoever bought them, is still supporting the T247.

Quote from: TamasThere is unlimited naval range for the AI.

Man, if this is so, fuck you, Paradox.  Johan said specifically in the development diaries that an unlimited naval range for AIs would not be in HoI3.  The Pacific War has always been fucked in HoI games, but I thought this one would be different.

And yet, I shouldn't be surprised if they don't even care enough to unfuck it, given the shit state of naval warfare in general in previous HoIs, and the atrociously poorly modeled Sino-Japanese War, you know, the root cause of the Pacific War, that only a few fucking dozen million people died in.  I mean, if they don't care about the Goddamned Pacific War, why the fuck do they keep making games that include the Goddamned Pacific War!

Ragh! :ultra:

Quote from: Viking8.5 Steel per day in exchange for Good Reviews?

Perfidious bastards, the lot of you!  Ships have ranges! :ultra:
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

KRonn

Quote from: Tamas on August 14, 2009, 03:30:01 AM
There is unlimited naval range for the AI. :( I hope its just by lack of time to code a proper naval AI and will be changed.
This I don't like. Not a game breaker but there's strategy to trying to keep ports out an enemy's hands, and keeping your rear naval areas relatively safe. Navies have replenishment at sea which could be modeled but having an AI naval force able to go around the world with no bases or allied bases to refuel in gets too messy. In fact, it may be more a problem for the AI if it can invade in far off places since air/ground/naval units are more easily isolated. And for damaged ships, they have a long way to get to a friendly port, so may be more likely sunk in additional attacks.

Grallon

Quote from: Norgy on August 14, 2009, 03:25:25 AM

...the new system of HQs and stuff too,


I kept detaching divisions from HQ units but couldn't attach those to higher HQ units.  I wanted to play the US 1936 and reoganize its armed forces like thus:

- United States Central Command (Washington)
     
     * Unites States Navy (Norfolk)
          > Atlantic Command (Norfolk)
          > Pacific Command (Los Angeles)
               > 1st Fleet (main battle fleet - Hawai)
               > 2nd Fleet (Seatle)
               > 3rd Fleet (carrier TF - San Diego)

Well you get the picture.  I couldn't attach a marine commander to any of those HQs...  Perhaps they're intended only for land forces?  And what's with the create a new HQ button?



G.
"Clearly, a civilization that feels guilty for everything it is and does will lack the energy and conviction to defend itself."

~Jean-François Revel

Norgy

Useful for when you have detached a few divisions (like some Marines to take an island) and need to re-link and re-supply them within a chain of command. Create a new HQ and you won't suffer from the enormous penalties from lack of supplies and stacking.

Zanza

Quote from: Darth Wagtaros on August 12, 2009, 03:57:32 PM
Or an entire line of cars that are shipped with only three tires, ya gonna tell the customers that they'll receive the fourth in the mail?
Toyota had to recall 160,000 Prius made between 2004 and 2005 to upgrade the software on them. Expect to see more of that in the future.

Darth Wagtaros

Fine. YOu scum have destroyed my will to live.  I'm gonna become a Linux user.
PDH!

Ed Anger

Quote from: Darth Wagtaros on August 14, 2009, 05:24:49 PM
Fine. YOu scum have destroyed my will to live.  I'm gonna become a Linux user.

At least you aren't switching to Apple.
Stay Alive...Let the Man Drive

Sahib

Quote from: Grallon on August 14, 2009, 10:09:27 AM
Quote from: Norgy on August 14, 2009, 03:25:25 AM

...the new system of HQs and stuff too,


I kept detaching divisions from HQ units but couldn't attach those to higher HQ units.  I wanted to play the US 1936 and reoganize its armed forces like thus:

- United States Central Command (Washington)
     
     * Unites States Navy (Norfolk)
          > Atlantic Command (Norfolk)
          > Pacific Command (Los Angeles)
               > 1st Fleet (main battle fleet - Hawai)
               > 2nd Fleet (Seatle)
               > 3rd Fleet (carrier TF - San Diego)

Well you get the picture.  I couldn't attach a marine commander to any of those HQs...  Perhaps they're intended only for land forces?  And what's with the create a new HQ button?



G.

Air and Naval stacks only function as add-ons (so to speak) for land commands. You can't have them as separate commands.
Stonewall=Worst Mod ever

Barrister

Quote from: Ed Anger on August 14, 2009, 05:30:45 PM
Quote from: Darth Wagtaros on August 14, 2009, 05:24:49 PM
Fine. YOu scum have destroyed my will to live.  I'm gonna become a Linux user.

At least you aren't switching to Apple.

:(
Posts here are my own private opinions.  I do not speak for my employer.

Grallon

Quote from: Sahib on August 14, 2009, 05:53:23 PM


Air and Naval stacks only function as add-ons (so to speak) for land commands. You can't have them as separate commands.


Boooh!  :thumbsdown:




G.
"Clearly, a civilization that feels guilty for everything it is and does will lack the energy and conviction to defend itself."

~Jean-François Revel

MadBurgerMaker

Quote from: Grallon on August 14, 2009, 08:36:24 PM
Boooh!  :thumbsdown:




G.

Yeah, it's weird and hopefully something they change. 

garbon

Hey gang, remember the last time we hoped for change?
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Darth Wagtaros

Ah yes.  The Euro's new messiah was elected.
PDH!

Neil

Quote from: Sahib on August 14, 2009, 05:53:23 PM
Air and Naval stacks only function as add-ons (so to speak) for land commands. You can't have them as separate commands.
That's fucking faggotry.  Eurocentric shitheads.  I hope their game is pirated and they have to get jobs at Jack In The Box.
I do not hate you, nor do I love you, but you are made out of atoms which I can use for something else.

Fate

#209
My panzer armies strolled into Moscow and Stalingrad in the summer of 1941 without a single enemy unit in opposition. Leningrad was well defended, but only because I didn't exploit a naval invasion. If I had, that city would have also fallen without opposition. Naval invasions in general are far too easy. The AI doesn't even bother to defend sea side provinces from invasion.

The invasion of the Soviet Union is a ridiculously imbalanced. The Soviets do not have the ability to reconstitute their initial army before I'm at the Urals.

I'd suggest that the effect of muddy terrain and rain/snow be ramped up substantially. Lower the infrastructure of Eastern Poland / Western Russia substantially. In in order to reconstitute their army after the initial blitz, the Soviets AI will probably need a shit ton of free units and back line fortifications from events in order to give the player a reasonable challenge.