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Europa Universalis V confirmed

Started by Syt, February 28, 2024, 12:27:05 PM

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Syt

Not to mention many folks crying about low control in locations and that there "need" to be more ways to project it basically from day 1 of a campaign. "Second capitals", "provincial centers" etc., and while not completely invalid it's also increasing the chance to make the mechanic meaningless.
We are born dying, but we are compelled to fancy our chances.
- hbomberguy

Proud owner of 42 Zoupa Points.

Tamas

Quote from: Syt on Today at 04:39:48 AMNot to mention many folks crying about low control in locations and that there "need" to be more ways to project it basically from day 1 of a campaign. "Second capitals", "provincial centers" etc., and while not completely invalid it's also increasing the chance to make the mechanic meaningless.

Yeah Johan will need to stand fast on core design elements. But, come to think of it, he is the guy who was patching EU2  based on what needed nerfing to avoid losing their MP game.  :lol:

Richard Hakluyt

The period, at a bird's eye level, has centralised states triumphing over decentralised states. There is also an arms race where countries gain huge but temporary leads, the UK with very powerful finance, or France with conscription. There seem to be different viable ways to get that strong control, from the UK's parliamentary system to Russian autocracy.

The way to "balance" the game imo is to make a decision to decentralise good in the short term, interest groups are placated for example, be they old fashioned methods of commercial organisation, regional peculiarites or class privileges. But long term, for this period, the "meta" is that centralised states have the edge over the decentralised ones.

Tamas

As I am arguing with a couple of kids over at Paradox, one thing the "OMG DECENTRALISATION IMBALANCE" people ignore is that that one slider doesn't live in isolation.

Multiple times I made decisions in the game to forego significant bonuses because the law/option giving them meant raising decentralisation.

Syt

And a lot of them seem to look at it from the perspective of the first 10, 20 years of a 500 years campaign instead of taking a higher level view.
We are born dying, but we are compelled to fancy our chances.
- hbomberguy

Proud owner of 42 Zoupa Points.

Tamas

Quote from: Syt on Today at 05:25:46 AMAnd a lot of them seem to look at it from the perspective of the first 10, 20 years of a 500 years campaign instead of taking a higher level view.

Yes, frustrating.

Sheilbh

Quote from: Richard Hakluyt on Today at 05:13:31 AMThe period, at a bird's eye level, has centralised states triumphing over decentralised states. There is also an arms race where countries gain huge but temporary leads, the UK with very powerful finance, or France with conscription. There seem to be different viable ways to get that strong control, from the UK's parliamentary system to Russian autocracy.

The way to "balance" the game imo is to make a decision to decentralise good in the short term, interest groups are placated for example, be they old fashioned methods of commercial organisation, regional peculiarites or class privileges. But long term, for this period, the "meta" is that centralised states have the edge over the decentralised ones.
I suppose that sort of goes to what type of game EU is - and I think the start date is relevant here.

I listened to a podcast a while ago with a Ukrainian academic talking about Medieval Kyiv as this different alternative model of state building that was decentralised regularly splitting and surprisingly successful. But it was slightly challenged by the host that while there was a vibrant culture and economy the same system also made the state vulnerable contributing its colapse.

As I say I think this ties into the start date, because it starts in late Medieval period you kind of need to have that type of decentralised state as a plausible alternative. If it's a bit later and more clearly Early Modern then I think you can frame it more around centralisation, state control etc.
Let's bomb Russia!

Sheilbh

Quote from: Syt on Today at 04:39:48 AMNot to mention many folks crying about low control in locations and that there "need" to be more ways to project it basically from day 1 of a campaign. "Second capitals", "provincial centers" etc., and while not completely invalid it's also increasing the chance to make the mechanic meaningless.
Yeah. I think I'd maybe tie it to estate satisfaction.

Less things you build and more "are the local grandees satisfied"? Thinking of either formal local offices like justices of the peace or the parlements, or more abstractly whether "the estates" are satisfied with and broadly enforcing the centre's law locally.

It might make balancing the estates more important/different too eg if you're town heavy etc.
Let's bomb Russia!

Richard Hakluyt

Yes, I think that is the story. There is nothing wrong with decentralisation per se, but it is easy to become prey for centralising predators. In our own time the EU is one of the best places to live in the world, with prosperity and great culture, but it is militarily and politically impotent when faced with an aggressive shithole like present day Russia.

Similarly, the French got to stomp around the HRE causing havoc for about 200 years (1618-1815). The HRE was fine as a culture and civilisation, but it took the rise of Prussia to stop the great powers using it as their sandpit.

Tamas

1.0.7 is out which aimed to undo 1.0.5's breaking of the regular-levy troops balance of 1.0.4 not by reverting the change but by further convoluting the process by which these troops behave and improve over time. I linked Johan's post about it that was immediately torn apart by people.

So apparently now you can get results like this:
https://forum.paradoxplaza.com/forum/threads/1-0-7-bodies-in-unit-calculations-make-regular-troops-useless-before-age-iv.1877431/

Where a handful of regulars still massacre 15k levies but because of the new... jumble of calculations they still lose the battle because their morale runs out.

Syt

We are born dying, but we are compelled to fancy our chances.
- hbomberguy

Proud owner of 42 Zoupa Points.

The Minsky Moment

The midpoint of the EU campaign in 1587.  From that standpoint I don't think it was obvious that centralizing was a superior state building strategy. The two western European countries with a centralizing drive - England and France - seemed trapped in endless cycles where they would thrive under strong monarchs, only to collapse back into confusion and civil strife during the reigns of weak monarchs or long regencies. And of course that pattern would continue into the mid-1600s.   On the flip side, city states like Venice or city leagues like the Hanse seemed a viable alternative model.  The HRE and the Habsburg agglomeration had all sorts of problems but managed to project resilience and exert power pretty consistently.  The Ottomans were at their height despite granting significant degrees of regional autonomy horizontally and within regions through the millet system.

The proposed changes to centralization do not appear to me to take centralization less preferable. As I understand, the centralization bonuses for crown power and proximity cost remain, and those remain two of the best bonuses in the game.  Decentralization is going to be boosted by basically making it harder to maintain subject loyalty without it.  That doesn't really change the balance in the sense that going centralized will help you project control so that you don't need to rely on subjects as much for expansion and can just control directly.  What it does do is: (1) open the possibility of drifting decentralized early game until other sources of control and prox reduction make a centralized strategy more effective, (2) making decentralization more useful for AI countries that get stuck with it.
We have, accordingly, always had plenty of excellent lawyers, though we often had to do without even tolerable administrators, and seen destined to endure the inconvenience of hereafter doing without any constructive statesmen at all.
--Woodrow Wilson

The Minsky Moment

Also seems to me making subjects harder to control nerfs France game start which will probably boost England's chances of performing as historically in the 100 YW.  At the same time, it will make it harder for England to hold on to large areas of France, especially away from the coasts.  And that seems right too.
We have, accordingly, always had plenty of excellent lawyers, though we often had to do without even tolerable administrators, and seen destined to endure the inconvenience of hereafter doing without any constructive statesmen at all.
--Woodrow Wilson

Richard Hakluyt

Yeah, in the game I'm playing France won the 100 years war in 20 years and seemed to have iron control of their vassals. They became the hegemonic power in Europe by about 1360, which is disappointing.

In the real world a united France was a huge threat to just about every other European state (I'm thinking of Louis XIV here), but getting there so incredibly early (hundreds of years early) is very bad for the game.