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Europa Universalis V confirmed

Started by Syt, February 28, 2024, 12:27:05 PM

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Solmyr

Quote from: Valmy on November 18, 2025, 01:27:35 PM
Quote from: Josephus on November 18, 2025, 01:24:25 PM
Quote from: Valmy on November 17, 2025, 01:34:28 PMOne thing that bugs me is how to manage the size of the court. Obviously the bigger the court the more likely you can find great people to put in the cabinet or be in charge of military units.

On the other hand having to manage the personal lives of over 1,000 inbred nobles takes up way too much time.

I have no idea how to manage this going forward.

Manage their lives? I don't really bother with anybody who's not a direct descendant. Who cares why my cousin's nephew is up to?

Well because I want high stat people, so a lot of courtiers is good. Also I was worried too much inbreeding might have bad effects but...maybe that is just a CK thing.

Don't think there is any inbreeding, I was marrying cousins and nieces all the time as the Ottomans (because at some point there was nothing but Ottomans and their cousins available for royal marriages :D ), and there were never any ill effects that I could see.

Valmy

Unlike CK3 you can't play Finland in EU 5  :(
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."

Zmiinyi defenders: "Russian warship, go fuck yourself."

crazy canuck

Awarded 17 Zoupa points

In several surveys, the overwhelming first choice for what makes Canada unique is multiculturalism. This, in a world collapsing into stupid, impoverishing hatreds, is the distinctly Canadian national project.

Tamas

I feel like Johan is tying himself into a completely unnecessary knot with this extremely convoluted levy vs regular combat system. Make them start equal, give regulars buffs through some stuff if you have to, but come on they are superior to levies just on account of not emptying your production buildings when at war.

https://forum.paradoxplaza.com/forum/threads/levy-vs-regulars-some-information-from-tinto.1876702/

Tamas

https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-89-19th-of-november-2025.1876786/

So tomorrow we will have radical re-rework of combat values and then next week the radical recalculation of the economic base which as I understand is a key metric informing several scaling systems.

Also next week's patch is going to be a major overhaul of vassal management,inckudingns rework of the centralisation-decentralisation axis.

Now apart from the ridiculously convoluted levy values the rest of the changes sound like good improvements, but I also feel frustrated I am in this very very familiar Paradox situation where I feel I want to play but I shouldn't because major changes are just a week away. And obviously next week's patch will break something brand new and then I will be waiting for the next fix etc.


Josephus

Quote from: Valmy on November 18, 2025, 01:27:35 PMHowever, I think over a long enough period of time it is inevitable you will have a giant court.

I've heard on the P'dox forum, that a giant court can bloat things and really slow down your game.
Civis Romanus Sum<br /><br />"My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world." Jack Layton 1950-2011

Josephus

Quote from: Tamas on November 19, 2025, 04:48:22 PMhttps://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-89-19th-of-november-2025.1876786/

So tomorrow we will have radical re-rework of combat values and then next week the radical recalculation of the economic base which as I understand is a key metric informing several scaling systems.

Also next week's patch is going to be a major overhaul of vassal management,inckudingns rework of the centralisation-decentralisation axis.

Now apart from the ridiculously convoluted levy values the rest of the changes sound like good improvements, but I also feel frustrated I am in this very very familiar Paradox situation where I feel I want to play but I shouldn't because major changes are just a week away. And obviously next week's patch will break something brand new and then I will be waiting for the next fix etc.



Yes. And also, just as soon as you figure something out, they change it. And all the YouTube tutorials become obsolete. :(
Civis Romanus Sum<br /><br />"My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world." Jack Layton 1950-2011

The Minsky Moment

I didn't get that deep into the game yet but it seemed like things were balanced OK on release.  Levies were stronger in the first 2 ages and maybe the 3rd but that mapped well on to the historical period when levies were dominant and standing armies non-existent to very rare. I think its perfectly OK if during the earlier period, the standing armies are basically there as royal bodyguards or small groups of specialists to be used in reserve or for sieges and such until you get to the 1600s or so.  Now maybe the balance on release was due in part to some coding mistake but then don't fix the mistake in a way that totally undoes that balance.
We have, accordingly, always had plenty of excellent lawyers, though we often had to do without even tolerable administrators, and seen destined to endure the inconvenience of hereafter doing without any constructive statesmen at all.
--Woodrow Wilson

Zanza

Quote from: Tamas on November 19, 2025, 04:48:22 PMhttps://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-89-19th-of-november-2025.1876786/

So tomorrow we will have radical re-rework of combat values and then next week the radical recalculation of the economic base which as I understand is a key metric informing several scaling systems.

Also next week's patch is going to be a major overhaul of vassal management,inckudingns rework of the centralisation-decentralisation axis.

Now apart from the ridiculously convoluted levy values the rest of the changes sound like good improvements, but I also feel frustrated I am in this very very familiar Paradox situation where I feel I want to play but I shouldn't because major changes are just a week away. And obviously next week's patch will break something brand new and then I will be waiting for the next fix etc.



I will just play Anno 117 for a while and then play EU V when it has matured a bit.

crazy canuck

Quote from: The Minsky Moment on November 19, 2025, 06:33:12 PMI didn't get that deep into the game yet but it seemed like things were balanced OK on release.  Levies were stronger in the first 2 ages and maybe the 3rd but that mapped well on to the historical period when levies were dominant and standing armies non-existent to very rare. I think its perfectly OK if during the earlier period, the standing armies are basically there as royal bodyguards or small groups of specialists to be used in reserve or for sieges and such until you get to the 1600s or so.  Now maybe the balance on release was due in part to some coding mistake but then don't fix the mistake in a way that totally undoes that balance.

Agreed
Awarded 17 Zoupa points

In several surveys, the overwhelming first choice for what makes Canada unique is multiculturalism. This, in a world collapsing into stupid, impoverishing hatreds, is the distinctly Canadian national project.

Syt

Quote from: Tamas on November 19, 2025, 04:48:22 PMNow apart from the ridiculously convoluted levy values the rest of the changes sound like good improvements, but I also feel frustrated I am in this very very familiar Paradox situation where I feel I want to play but I shouldn't because major changes are just a week away. And obviously next week's patch will break something brand new and then I will be waiting for the next fix etc.

Yes. I mind it a lot less in Vic3 because it's campaigns are much shorter, i.e., you can get one in between patches.

Much less so with EU5, which also raises concerns how these rapid-fire balance changes affect gameplay 300 years into a run.

And I agree that while there were a few things that seemed off, at launch the game seemed reasonably playable (passive AI notwithstanding). That they're now taking massive swings at the balance of core systems like this is a bit concerning to me. I think I'd rather they juice up AI a bit and take their time carefully adjusting the balance of trade, economy instead of launching patches that swing back and forth like this. Not to mention that part of me worries that they end up balancing it to a point where the game becomes either too easy or too difficult (unless you relentlessly min/max), or that the simulation mechanics become irrelevant because they've been balanced into a grey formless mush.
We are born dying, but we are compelled to fancy our chances.
- hbomberguy

Proud owner of 42 Zoupa Points.

Syt

In case you were wondering (I for sure have) why there's been no music mods yet, like re-adding EU4 soundtrack:

https://www.reddit.com/r/EU5/s/2XvURNjbjC
We are born dying, but we are compelled to fancy our chances.
- hbomberguy

Proud owner of 42 Zoupa Points.

Richard Hakluyt

The patching policy seems to be too reactive, I think they should take their time and avoid quickfire and ill thought out changes.

I've rolled back to the 1.04 patch, which seemed perfectly playable to me. I will advance my version as and when I hear good things about some future build.

Syt

I will probably play some Anno 117 or Victoria 3 instead (esp. as there'll be new content for V3 soon and it will need a few patches to get sorted again :P ). Though maybe CK3.
We are born dying, but we are compelled to fancy our chances.
- hbomberguy

Proud owner of 42 Zoupa Points.