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Syt Plays

Started by Syt, August 14, 2023, 09:45:26 AM

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Syt

I felt like posting about BG1 & 2, but didn't want to clutter the BG3 thread. Also, I may intermittently comment on games I play/have played here. :P

I've finished BG2 + Throne of Bhaal, and I certainly can see why it's so beloved. It was good, but I feel I have a few issues with the game.

I've started BG1 back in 98 or 99, and finally finished it last month or so. :P I think of the game quite fondly. It has many world locations (most optional), and sprinkles side quests throughout your whole journey along the Sword Coast. It allows you largely to play at your own pace, except for a few quite linear sections, esp. at the end. It felt like a big adventure you went through with many road side attractions to partake or ignore, leading to a climactic confrontation with your nemesis.

BG2 is much more streamlined in its narrative.
Chapter 1: In medias res, the big escape.
Chapter 2: Do stuff at your own pace, do all the side quests - there's fewer locations than in OG BG, but your companions are a lot more interactive with extra encounters, quests, etc.
Chapter 3: The Raid (on Vampires or Thieves)
Chapter 4: Pirate village & Spellhold
Chapter 5: Underdark
Chapter 6: deal with Bodhi and wrap up any remaining side quests
Chapter 7: Grand Finale

Of these chapters, only 2 and 6 really give you access to the larger world, and letting you get lost in side activities. All other chapters are limited to a few separate maps where the narrative plays out. While this lets the developers direct the narrative much better, I felt fairly constrained by it. "Oh, can't get back there now. Hm."

The story overall is good, but for my tastes the path felt a bit too narrow compared to the previous game. YMMV, of course.

I would say that BG2 is the first "real" Bioware game that has a lot of staples of their titles - the big imd game twist/being captured, some character introspection, making you face some form of scrutiny of your character, and many more, but not least among them: companion characters that have mostly decent backstories and characters, who share banter with each other and provide you with quests. Which will be seen again in KotOR, Mass Effect, Dragon Age .... In fact in Chapter 2 I was getting annoyed because a party of 6 felt too small to include all characters I wanted, and the ones that had the utility I wanted (finding traps, picking locks :P ). I kept switching my party up quite regularly (another thing that is locked away in chapters 4&5 ... ) before settling on a final composition.

I played as Lawful Paladin (i.e. the boring option :P ), although I started as Fallen Paladin after I accidentally defended myself against city guards at the end of BG1 <_<

My review of companions in BG2 as far as I interacted with them more than saying "hi" and "bye
- Jaheira. Never liked her much in BG1, so dumped her pretty early. Too much of a stick in the mud.
- Imoen. No strong feelings. Mostly kept her around because it seemed to make sense in the context of the plot.
- Minsc. He was in my party at the end, but I think they played up his comedy way too much.
- Aerie. Poor broken girl. Kept her around because I didn't like the idea of just dropping her back into the slums/her previous life. :cry:
- Anomen Delryn. Annoying ass. Booted him off the party quite early.
- Cernd. Stoic, serious druid. Reunited him with his family and then left him in his grove. Boooring.
- Haer'Dalis. Fun at first. His romance with Aerie had me wince a bit. "Don't fall for him, girl!" But it turned out well in the end. But he became a bit too emo in the end ("everything, in the end, is death and destruction"), so I booted him off.
- Jan Jansen. Absoluetly lovely. Enjoyed his turnip related lore and stories a fair bit, and some amusing interactions with other party members.
- Keldorn Firecam. Another paladin. Liked him at first, but the way he handled his wife having an affair ... I dumped him. (Though I later brought him back to have an additional melee tanky guy.)
- Mazzy Fentan. Generally enjoyed her (and Jennifer Hale as voice actress!). But overall a but bland.
- Nalia de'Arnise. Generally enjoyed having her in the party and her side quests. Unfortunately had to leave her behind in a dungeon.
- Valygar Corthala. Did his quest (the magical sphere), but dumped him afterwards. Just seemed too stodgy and boring.
- Yoshimo. Had him around in ch. 1-3 since he was good for picking locks or find traps. I liked him quite a bit.

I mentioned that I had to abandon Nalia - when I rescued Imoen and had to escape the labyrinth of Bodhi I had to reorganize my party. I booted Nalia, and only could tell her to wait in place. I hoped she'd show up again in the main city but ... nope. And there was no option I saw to go back and save her. So for the rest of my journeys I had a mental flashback to Nalia in the dungeon, standing, waiting, tapping her foot, checking her watch ...   :ph34r:

The companions also led to some unintentional hilarity. Like when combat started against a whole bunch of shadow demons and Haer'Dalis picks that exact moment to ask Aerie if she read the play he gave her and discussing it in detail.

Or, in the Underdark, after cutting off a guy's head to deliver to the evil drow mistress, Aerie piping up, "I'm so happy you brought me with you! I never imagined that we would be doing such great things!" Which seemed incredibly sarcastic in the moment. :D

The expansion has a decent idea but a "meh" execution, and felt way too brief for the story it wanted to tell.

Actually, that was my gripe with the main game. The big bad was someone who was just incidentally interested in you and your powers but was otherwise quite unconnected to you which left me a but let down, despite the amazing David Warner voicing Irenicus.

Personally, I think the expansion story would make a much better main campaign, giving it room to breathe. In fact, I feel the Irenicus story should be as long as the expansion is (but still come right after BG1), and vice versa.

I think I will re-play the game at some point, though, as an evil character, just to see how much changes. And now to BG3.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Oexmelin

Of all the "chosen one" RPG, I think BioWare/Obsidian did best with KOTOR 1/2, mostly because the trope lends itself well to the Star Wars universe, and Planescape Torment, because being a chosen one there was no desirable thing. I remember being quite bored by the plot of BG 1&2 (I can barely remember the main beats), but loving the sense of exploration they fostered. That being said, I never played tabletop RPG with "chosen one" campaigns - which I find lazy storytelling.
Que le grand cric me croque !

Syt

#2
Yeah, the "save the world" trope is a bit worn at this point. :D

I wish there were more low stakes RPGs, like Disco Elysium, arguably.

Another random thought on BG2. I loved the BG1 soundtrack, and thought the BG2 soundtrack was a bit meh by comparison. However, the Throne of Bhaal expansion had an amazing soundtrack. It meandered a bit between Poledouris' Conan soundtrack and John Williams. Lovely stuff. :)

Oh, and the Underdark. I did not enjoy that section much. As a teen I used to like drow - sexy, edgy, dark, mysterious ... visiting the Underdark in BG2 now mostly made me cringe at the Edgelordness of it all. :D
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

mongers

Quote from: Oexmelin on August 14, 2023, 05:53:50 PMOf all the "chosen one" RPG, I think BioWare/Obsidian did best with KOTOR 1/2, mostly because the trope lends itself well to the Star Wars universe, and Planescape Torment, because being a chosen one there was no desirable thing. I remember being quite bored by the plot of BG 1&2 (I can barely remember the main beats), but loving the sense of exploration they fostered. That being said, I never played tabletop RPG with "chosen one" campaigns - which I find lazy storytelling.

Yep, bores me silly; if I get a whiff of that in a book or game I'll not bother with it, hence I've not read the new testament. :D
"We have it in our power to begin the world over again"

Syt

#4
:D

I think it largely depends on the quality of the story told, but the chosen one trope has become so commonplace that it is an automatic red flag when I pick up a book. I will endure it with "older" stories, but newer ones don't get that pass.

The worst offender I recall was a novel (Fireblood by Jeff Wheeler) who featured not one, not two, but three(!) orphans with mystical powers as main characters :D (Young male of "fireblood" heritage was raised to be a druid "druidech," his twin sister was raised by totally not gypsies, third (unrelated?) orphan by totally not shaolin monks) ... I just looked up the book because I didn't make it far in, and apparently they're later joined by A FORTH ORPHAN. :D :bleeding:

(The book is rated 4.4 on Amazon and 4.1 on Goodreads, so maybe I'm the issue and/or not the intended audience ;) )
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Solmyr

Quote from: Syt on August 15, 2023, 12:58:31 PMYeah, the "save the world" trope is a bit worn at this point. :D

I wish there were more low stakes RPGs, like Disco Elysium, arguably.

Disco Elysium kinda give big hints that you'll need to save the world (or at least Revachol) at some point in the future. :P

Syt

Well yeah, but considering the drama behind the scenes it's unlikely to materialize, at least not in a way matching the original. :P
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Josquius

I've just started reading the novel set in the Disco Elysium world. Its set some years later. So I'll see.

The escapist recently did a video on saving the world being overdone. I very much agree. I much prefer lower stakes stories.
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Syt

I remember I was really annoyed with Shadowrun Returns at the end. Well over half of the game is a decent noir style story trying to figure out what happened to an old pal of yours. Not exactly Maltese Falcon but decent enough for what it tried ot be. Only to turn into "gotta save the world" in the last 10% or so. :D
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Jacob

It's the Hollywood script writer school of thinking, IMO, where making the stakes bigger is generally considered making the story better.

Zanza

Found this map of the entire area BG1, 2 and Icewind Dale are set in. Never played the latter, not sure why. Also not sure about the areas north of BG, which game Covers those?


Syt

Some seem to be from the definitive edition (Siege of Dragonspear for BG1, the Hidden Refuge in BG2), some seem to be from mods (like Cerendor Hold: https://forums.beamdog.com/discussion/79451/mod-spotlight-fishing-for-trouble/p1)
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

Over the weekend I played Unpacking, a little indie title that got a lot of positive buzz from critics.

Warning: I finished the game in about 3.5 hours, and you can probably take 2-4 hours with it; keep that in mind when considering purchase . It's default price is €19.99 and is currently 40% off on GOG.

It's one of those "high concept" games that, if made as a movie, would fall under arthouse. The game is in pixel art aesthetic, and it's focused on one thing: unpacking in a new place you live in.

This is a quite limited thing (and there's no visible characters, dialogue or anything, except a "photo album" following each level, with a comment from the female protagonist.

Still, it tells the story of a woman from her childhood to parenthood exclusively through the artifacts she accumulates moving from one place to the next - her old bedroom, to university, to moving in with room mates ...there's a mild puzzle component in figuring out what goes where, and sometimes even finding place for stuff - I'm sure we've all moved places and ended up thinking where the fuck to put all the shit you brought (and making sure it's in the "correct" place - no storing your toilet rolls in your dresser) - doubly so if moving in with someone. It's very cozy and low stakes, but I found it quite engaging. :)


Spoilers to follow.

I found it interesting in seeing how the game communicated the character's growth in her profession (she accumulates more and fancier pens, better graphics tablets, and eventually you put some awards and copies of an illustrated kids' book on the shelves). Or when she moves in with a guy who has a very sleek and "cool" apartment trying to find a place for all your nerd stuff ... and realizing there's no place to put your uni diploma. But later realizing that some of your clothes hangers are from his place (you moved in with plastic ones, he had wooden ones). I was way too happy to see that after moving places two or three times she finally went and painted her tabletop RPG miniature character. :P And when she had someone move into her place it was a big "oh" moment when there was a strong Asian theme to the contents of the boxes (as in cooking equipment/sauces/condiment, incense burners, ornaments ... ) and then unpacking bathroom stuff (befor clothes) and finding a box of tampons, realizing that she's apparently in a lesbian relationship now. :D

Overall a good and fun journey, but as said, quite short, so keep in mind if you're price conscious.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

Made it to the Underdark in BG3, though I've not entered it yet (still stuff to do in the starting area).

Mostly, though, I've been playing an obscene amount of Slay the Spire while listening to podcasts. I've gotten the Ironclad to Ascension level 8 (the other classes are at ascension 3-5), but man it's getting hard, and I feel a lot depends on good RNG at this point (what kind of cards/relics you get, what cards you draw during your turns ... ).
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

frunk

So I've beaten StS with the Silent at Ascension level 20 and gotten all the others up to at least level 13.  Luck is a factor, but a bigger factor is adjusting your play to the new difficulties the Ascension levels throw at you.  There are people much better at the game then me who can pretty reliably win at the higher difficulty levels.