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Total War: Pharaoh

Started by Syt, May 24, 2023, 01:01:55 AM

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Syt

I guess a new historical TW game deserves its own thread? :unsure:

https://www.pcgamer.com/conquer-egypt-and-survive-natural-disasters-in-total-war-pharaoh-this-october/

QuoteConquer Egypt and survive natural disasters in Total War: Pharaoh this October

By Fraser Brown published about 15 hours ago
Fight beneath the pyramids during the Bronze-Age Collapse.

Ancient Egypt is the next setting on the docket in Creative Assembly's mission to let us fight throughout history. People have been clamouring for an Egyptian Total War for a long time, and thanks to Total War: Pharaoh we'll all be able to muck around during the Bronze-Age Collapse, where the mighty Egyptian New Kingdom faces apocalyptic threats from neighbours, invaders and natural disasters.

Things aren't looking too good for Egypt. The Pharaoh has died and there's competition for the throne, both domestically and abroad, with foreign and Egyptian rivals all vying for power. Society is crumbling, the weather is looking pretty bad and war is about to become everyone's main hobby. So it'll be up to you to "save Egypt from the cusp of destruction," says game director Todor Nikolov.

Creative Assembly Sofia is at the reins for this one, but unlike the studio's last outing Pharaoh is part of the core historical series rather than a Saga game. The team is still building on Troy's foundations, though, so we'll see the return of things like environmental obstacles that will affect the performance of your troops. Your warriors will get bogged down in muddy terrain, for instance, and now fire is a properly serious threat.

The weather is going to play a more important role, too, and it can change mid-battle. In the sweltering heat everyone is going to get pretty tired quickly, and the rising temperatures will make fire an even greater risk. In the desert, meanwhile, you'll have to contend with unpleasant, vision-obscuring sandstorms. And even when you escape the heat, you'll need to watch out for torrential downpours and thunderstorms.

At launch in October you'll be able to decide the fate of Egypt and beyond as one of three cultures: Egyptian, Hittite and Canaanite. These three cultures are divided into eight playable factions with their own unique hooks and playstyles. Pharaoh also offers an extra level of campaign customisation that will hopefully make repeat playthroughs, even as the same faction, feel pretty different. Campaign options include random starting positions for all factions, natural disaster settings, resource settings and more.

As for post launch support, three DLC faction packs are also in the works, the first of which will be included in the Deluxe Edition, while all DLC will be included in the Dynasty Edition. Creative Assembly Sofia is also planning a DLC campaign pack.

It's an undeniably exciting setting, especially if you, like me, have a lifelong obsession with Ancient Egypt. Thundering chariots crushing enemies on the banks of the Nile? Yeah, I'm down.


Generic cinematic trailer without gameplay, as the marketing gods demand:


The scarab is rather lovingly animated, though. :)

I have a bit of an odd history with the TW games. I played the original Shogun a bit. I played the original Rome a bit. I played Medieval II a lot. And the other ones after I always played a bit (though I still want to really get into Warhammer - at least I don't have to worry about the game being "historically accurate," and it just need to follow the rule of cool :P ). I was really hyped for Troy, but it never quite clicked for me? It felt a bit bland, perhaps?

I often tend to get the itch to play them (esp. Rome) - but then get a bit tired of the battles quickly. And the strategic layer is often not as good as in other games. Empire? Play EU. Rome? Play Imperator or Field of Glory Empires. There's not much for bronze age Egypt, though (except the ancient  - no pun intended - and IMO a bit underrated Chariots of War which I enjoyed at the time).  :hmm:
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

Some screenshots from the article:







I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Josquius

The environment side sounds like it could be a game but it's still TW so probably just overly focussed on battles that take an age. Meh.
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The Brain

Of the Total War games I have played the first and second Shoguns a lot, played around with a few others, but I really enjoyed playing in a fantasy environment in Warhammer since the Total War style of game is very unrealistic and much better suited to fantasy than history.
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