War in the Pacific - Admiral's Edition: Pricing announced.

Started by Syt, July 19, 2009, 03:37:12 PM

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CountDeMoney

Quote from: Norgy on August 08, 2009, 11:10:12 AM
Quote from: CountDeMoney on August 08, 2009, 10:53:26 AM

You could play against Berkut, but be sure to have your speed chess clock handy.  He expects turns every 30 minutes.

Except when he gets really badly burned in Combat Mission.

Then a turn can take, well, 4 years.

And I am really the worst player ever. In all senses of the word. But even I know that rock beats scissors.

:lol:

Berkut's OKW = AFK.

Norgy

He really is the only person who can make Monty look like a man hurrying to reach objectives.

Like I said, I am really bad at this stuff, but when 2/3 of the expected forces lie and cry for "Hilfe" in the snow in the Ardennes, I sort of know I won.

Norgy

Oh, I remember... Berky sent like all his armour against some rather poor and green troops.

Then on turn three, I suddenly get a fresh batch of Shermans I can throw to the wind.

Half of them had green crews that bailed at first signs of some Germans, but so did Berky's Panzergrenadiers.

There were also some armoured cars with big guns there.

That sent the Volksgrenadieren crying for newly-raped-by-The-Red-Army mums.

Heck, I need to play some CM again, if only to see SS PZ.Gr be completely overrun by commandos.

Ape

Quote from: Norgy on August 08, 2009, 11:45:38 AM

That sent the Volksgrenadieren crying for newly-raped-by-The-Red-Army mums.

Heck, I need to play some CM again, if only to see SS PZ.Gr be completely overrun by commandos.

http://www.imdb.com/title/tt0059263/ :unsure:

Berkut

Quote from: Norgy on August 08, 2009, 11:36:45 AM
He really is the only person who can make Monty look like a man hurrying to reach objectives.

Like I said, I am really bad at this stuff, but when 2/3 of the expected forces lie and cry for "Hilfe" in the snow in the Ardennes, I sort of know I won.


What are you talking about?
"If you think this has a happy ending, then you haven't been paying attention."

select * from users where clue > 0
0 rows returned

Eddie Teach

Quote from: Norgy on August 08, 2009, 11:10:12 AM
And I am really the worst player ever. In all senses of the word. But even I know that rock beats scissors.

Rock beats paper too.

http://www.youtube.com/watch?v=wV0B3maUK0E
To sleep, perchance to dream. But in that sleep of death, what dreams may come?

Syt

I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Ideologue

Quote from: grumbler on July 29, 2009, 08:48:36 AM
Quote from: Berkut on July 29, 2009, 08:16:33 AM
I don't agree - there are a lot of things about the WitP interface that are simply terrible, and don't ned to be that way.

Loading units onto transports, for instance, is a nightmare, and if you mess it up slightly, you end up fragmenting units all over the place.
Loading transports is a pain because of the way the code is written, not because of the interface.  The interface was fine ("I have four transports and want to load these two battalions on them") but the code was bad ("WTF?  Why did the code loade one battalion on three transports, leaving them 25% loaded each, and put just half of the second battalion on the remaining transport before it maxed out?")

QuoteAs I remember it, playing WitP, and being good at it, had a nasty level of work involved in simply getting things to do what you wanted them to do, let alone whether or not what you wanted them to do was a good idea or not.
A modest amount of nastiness, for sure.  The interface problem I had was more with logistics and manufacturing than with anything else.  You had to run side programs to calculate what you produced last turn and would produce in the future.

I never really found that that necessary.

Granted, most of my games ended before any production catastrophes probably would have occurred, but as Japan I'm pretty sure I recall being able to increase, even in the short term, Zero, Nell and Betty production, and from my time with the game it appeared that inventories of those aircraft were virtually the only thing that ever mattered in deciding whether or not the Japanese player actually wins or loses... :unsure:
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

Habsburg

This War in the Pacific looks super yum-yum and complex.

Two questions:

1. Does it require a super computer.
2. Can I rename things.

Such as a CV from like USS Yorktown to USS Coco Chanel??!? 

CountDeMoney

Quote from: Habsburg on August 10, 2009, 06:03:41 PM
Such as a CV from like USS Yorktown to USS Coco Chanel??!?

:frusty:

"...and we're changing the color schemes from battleship gray to tropical lime and coral.  It's the Pacific, people!"

sbr

Quote from: CountDeMoney on August 10, 2009, 08:22:21 PM
Quote from: Habsburg on August 10, 2009, 06:03:41 PM
Such as a CV from like USS Yorktown to USS Coco Chanel??!?

:frusty:

"...and we're changing the color schemes from battleship gray to tropical lime and coral.  It's the Pacific, people!"
:lol:

How can you be expected to stare at those dull gray ships all day?

Boooring.

Drakken

Quote from: Habsburg on August 10, 2009, 06:03:41 PM
This War in the Pacific looks super yum-yum and complex.

Two questions:

1. Does it require a super computer.
2. Can I rename things.

Such as a CV from like USS Yorktown to USS Coco Chanel??!?

1. No, although with the right commands it can take advantage of Dual and Quad processors. However, with my AMD 3200+ things roll pretty well.

2. Not the individual ships, no, but you can now add subtitles to your task forces.
2B. If you REALLY insist having the USS Coco Chanel, you can use the new editor to add one.
2BB. Ship Arts can be modded. In fact they were already in WITP with the RHS mod.

PS. According to Andy Mac, Ai scripts can now accessible through the Editor, so in time a WOPR-like super-AI could be modded and implemented... although the current AI is killer enough.  :mmm:

Drakken

Also, first official patch is due within the next two or three weeks.

Ideologue

#58
Quote from: Drakken on August 11, 2009, 10:14:02 AM
Quote from: Habsburg on August 10, 2009, 06:03:41 PM
This War in the Pacific looks super yum-yum and complex.

Two questions:

1. Does it require a super computer.
2. Can I rename things.

Such as a CV from like USS Yorktown to USS Coco Chanel??!?

1. No, although with the right commands it can take advantage of Dual and Quad processors. However, with my AMD 3200+ things roll pretty well.

2. Not the individual ships, no, but you can now add subtitles to your task forces.
2B. If you REALLY insist having the USS Coco Chanel, you can use the new editor to add one.
2BB. Ship Arts can be modded. In fact they were already in WITP with the RHS mod.

PS. According to Andy Mac, Ai scripts can now accessible through the Editor, so in time a WOPR-like super-AI could be modded and implemented... although the current AI is killer enough.  :mmm:

I remember the old AI liked to run convoys through contested waters and kept running them no matter how long you kept your raider CV TFs out.  I had a blast destroying 95% of the Marus left in the Japanese fleet in a week during my 1944 game.
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

Drakken

Quote from: Ideologue on August 11, 2009, 12:19:13 PM
Quote from: Drakken on August 11, 2009, 10:14:02 AM
Quote from: Habsburg on August 10, 2009, 06:03:41 PM
This War in the Pacific looks super yum-yum and complex.

Two questions:

1. Does it require a super computer.
2. Can I rename things.

Such as a CV from like USS Yorktown to USS Coco Chanel??!?

1. No, although with the right commands it can take advantage of Dual and Quad processors. However, with my AMD 3200+ things roll pretty well.

2. Not the individual ships, no, but you can now add subtitles to your task forces.
2B. If you REALLY insist having the USS Coco Chanel, you can use the new editor to add one.
2BB. Ship Arts can be modded. In fact they were already in WITP with the RHS mod.

PS. According to Andy Mac, Ai scripts can now accessible through the Editor, so in time a WOPR-like super-AI could be modded and implemented... although the current AI is killer enough.  :mmm:

I remember the old AI liked to run convoys through contested waters and kept running them no matter how long you kept your raider CV TFs out.  I had a blast destroying 95% of the Marus left in the Japanese fleet in a week during my 1944 game.

I cannot speak for 1944, but for now one of the biggest complaints from the MG forums is that the Japanese AI, prioritizing escorts for Air and Surface Combat task forces, send a number of Amphibious task forces without screening, which the Allied can annihilate if they catch them offguard.

However, this is not due to a lack in the AI itself, but by a friction between the marked numeral lack of escorts to cover all Japanese task forces in 1941, and the fact that its window of opportunity to grab as many territories possible is very short. The AI cannot afford to wait, so it is scripted to take this risk, with sometimes horrible consequences.