War in the Pacific - Admiral's Edition: Pricing announced.

Started by Syt, July 19, 2009, 03:37:12 PM

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Berkut

There are some pretty impressive AARs over on the Matrix board.

I am reading through this one right now:

http://www.matrixgames.com/forums/tm.asp?m=2238110&mpage=1&key=
"If you think this has a happy ending, then you haven't been paying attention."

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Caliga

Quote from: Berkut on October 01, 2009, 12:15:34 PM
It saddens me that Habs doesn't like this game - he would be insanely good at it.
Are you his gay lover?  Tell the truth.
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Berkut

Quote from: Caliga on October 02, 2009, 08:50:26 AM
Quote from: Berkut on October 01, 2009, 12:15:34 PM
It saddens me that Habs doesn't like this game - he would be insanely good at it.
Are you his gay lover?  Tell the truth.

Actually, he is all pissed off at me at the moment. We are having a gamers quarrel, because I am not working hard enough to stop someone else from winning so he can.
"If you think this has a happy ending, then you haven't been paying attention."

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Caliga

Quote from: Berkut on October 02, 2009, 08:53:39 AM
Actually, he is all pissed off at me at the moment. We are having a gamers quarrel, because I am not working hard enough to stop someone else from winning so he can.
:(

"I wish I knew how to quit you, Habbie." :weep:
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Ed Anger

Chicks get mad when you don't support them when playing Risk.

I'm not attacking Africa, dear
Stay Alive...Let the Man Drive

Ideologue

Quote from: grumbler on October 01, 2009, 09:25:36 AM
I think that i have played the game enough now to say that yes, it is a definitely superior product compared to WitP, and that real fans of the latter (i.e. people who are considering playing it again several times) would probably consider their money well-spent on this one.  The AI is simply that much better (which is important even in PBEM play, since the AI actually runs the task forces and whatnot), and the mechanics of things are much improved (submarines are no longer uber, but neither is ASW).  The staggering amount of damage the Japanese do at Pearl Harbor (just run it four or five times; the average US loss seems to be about five battleships and eight smaller ships sunk, and another dozen or so ships badly damaged) and the absurdly low US aircraft production numbers in the early game are my only serious gripe at this point, other than the fact that AI Japan is active in China and I find the China theater a huge bore.

Aw, I always liked the campaign in China, although it would've been more fun if land combat had worked better in vanilla (I understand there have been major tweaks viz. LCUs in AE :unsure: ).

I remember one game I played as the Allies against vonmoltke where he had put his China Expeditionary Force on AI control, while I manually managed the KMT and CCP.  Very lol, I think I came close to retaking Guangdong before superior Japanese firepower and a renewed interest in the Chinese theatre put a stop to my plans. :D
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

Ideologue

Quote from: Ed Anger on October 02, 2009, 09:28:31 AM
Chicks get mad when you don't support them when playing Risk.

I'm not attacking Africa, dear

The last time I played Risk, Korea won.  Our friend and I considered each other to be the only threats, and hence repeatedly backstabbed each other and generally tore each other to pieces.  Korea wound up able to eliminate both of us because, due to our mutual betrayals, neither one of us were able to finish her when she was nearly destroyed. :(
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

Ideologue

Quote from: Berkut on October 01, 2009, 12:15:34 PM
It saddens me that Habs doesn't like this game - he would be insanely good at it.

I thought you both hated WitP. :unsure:
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

Agelastus

Quote from: Ideologue on October 04, 2009, 10:58:01 PM
Quote from: Berkut on October 01, 2009, 12:15:34 PM
It saddens me that Habs doesn't like this game - he would be insanely good at it.

I thought you both hated WitP. :unsure:

I thought Berkut liked the game, but then became frustrated with aspects of the interface and the way some of the units acted and stopped playing until they were fixed?:unsure:
"Come grow old with me
The Best is yet to be
The last of life for which the first was made."

Berkut

Quote from: Agelastus on October 05, 2009, 07:10:27 AM
Quote from: Ideologue on October 04, 2009, 10:58:01 PM
Quote from: Berkut on October 01, 2009, 12:15:34 PM
It saddens me that Habs doesn't like this game - he would be insanely good at it.

I thought you both hated WitP. :unsure:

I thought Berkut liked the game, but then became frustrated with aspects of the interface and the way some of the units acted and stopped playing until they were fixed?:unsure:

Yeah, that is about right.

In fact, I would say WitP is possibly the best multi-player computer wargame I have ever played, hidden behind a nightmare of an interface, and a developers fascination with often meaningless micro-management.
"If you think this has a happy ending, then you haven't been paying attention."

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grumbler

Quote from: Berkut on October 05, 2009, 07:47:28 AM
...a developers fascination with often meaningless micro-management.
Wait until you see the AE micro-management!  :lol:

You don't just train air units, you train them for specific missions (i.e. the same missions you can assign them to in non-training mode:  escort, sweep, etc).  The great thing is that the pilots don't gain skills in the missions, they gain skills from an entirely different skillset (defensive maneuvering, low-level torpedo attack, naval search, etc) which cannot be correlated with missions!

The concept is fine:  you stop the shuffle between aircraft types by making the squadron pilots good at only a few things.  The executing is :bleeding: because nothing correlates positively to anything else.
The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.   -G'Kar

Bayraktar!

Berkut

Necrothread!

Someone posted a PBEM AAR (or the start of one on FB) which made me nostalgic.

grumbler, do you still play at all? What is the current state of the AE?
"If you think this has a happy ending, then you haven't been paying attention."

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grumbler

Ironically, I just reloaded the latest beta version (that is, after all these years, finally going to be promoted to the "final" version of the game).  I'm playing japan vs Ai using The Reluctant Admiral.

The beta incorporates better ways to handle off-map movement, basing, and production, changed Japanese production so that you can add single points of additional production to any Japanese factory, and improved the routines for AAW, ships strike, and air-to-air.  Plus a bunch of backend stuff.

It's not a revolutionary change, but a nice evolution of the system by people who knew what they were doing.
The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.   -G'Kar

Bayraktar!

HisMajestyBOB

I love this game even though I never get through a whole year.
My last game had the AI ambush and sink the Yorktown off Canton island. Also I can never seem to avoid the Enterprise getting torpedoed by a sub in the first few months and getting sent to drydock.
Three lovely Prada points for HoI2 help

Berkut

"If you think this has a happy ending, then you haven't been paying attention."

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