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Crusader Kings III

Started by Syt, October 19, 2019, 04:02:55 AM

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Syt

Tamas, if you like the slowdown of raising troops, check Prisoners of War: https://steamcommunity.com/sharedfiles/filedetails/?id=2511247871

(Requires also https://steamcommunity.com/workshop/filedetails/?id=2975079361 )

When you take prisoners in battle/siege they remain attached to your army till you can hand them over to a dungeon.

Also, with ToT, there's a rule that commanders have to travel to the rally points first (you can switch travel events on or off), and the same when you disband the armies, when prisoners are released/escape etc.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

#1307
1.9.1 patch notes:

QuoteChangelog 1.9.1


# Expansion Features

Tours and Tournaments: Added a new set of clothing for Western High Nobility (male & female)


# Free Features

  • Added "Points of Interest" to the travel system, which rewards you for going out of your way to visit interesting places around the world. Examples include Special Buildings, Kingdom/Empire Capitals, and Natural Wonders.
  • Added foreboding events, which make characters eligible to receive awful harm or death down the line
  • Added incapability harm events, which risk characters being forcibly made incapable after receiving a suitable foreboding event
  • Added death harm events, which risk characters dying before their time after receiving a suitable foreboding event
  • Added commander harm events, which puts characters commanding armies at risk of dying for reasons outside of combat (especially if they don't have a suitable commander trait for the terrain they're in, or are unhealthy - with how much health they need to be "healthy" going up as they age)
  • Added game rule for controlling the frequency of harm events: turn them down, turn them off, turn them up, turn them up but specifically at interesting characters, or turn them up and turn them up extra specifically at interesting characters
  • Added game rule for controlling targeting of harm events: just the AI, just the player, or both
  • Added a decision for Jewish cultural heads to adopt Hebrew as their culture's language
  • Converted the Kuzarite random event for faith reformation into a full "Break with the Old Ways" decision
  • Jewish faiths now have a Halakha authority main doctrine with 4 types: Rabbinic, Toraic, Kohenimic, Samaritan


# Balance

  • Contemplative Pilgrimages now give 25% bonus Piety instead of 50%
  • Dynamic Gold Values used in Events, Decisions, and other content now have Max Caps based on Era. This means that, for example, the 'major gold value' will not cap out at 500 gold in the mid-late game where such a sum of gold could be trivial. This makes rulers with very high incomes both pay and receive relevant sums of gold in the mid-late game. The new values are: 25% less in Tribal era, unchanged in Early Medieval, 50% higher in High Medieval, and 300% in Late Medieval.
  • Grand Wedding Activity Option Prestige Rewards have been reduced by 25%
  • If a vassal acceptance of Tour demands now consider more factors, such as loyal/disloyal traits, opinion, honor, greed, etc.
  • Characters involved in the Iberian Struggle are now allowed to take the Hostility Ending if they completely control Iberia, and their primary title is at least a Kingdom they held for 5 years or more. This can be done regardless of the current phase.
  • Increased tyranny incurred from refusing Pay Homage by 1 to 2, and thus Vassal Opinion lost to 1
  • It's now valid to petition your liege for a fellow vassals capital title
  • Lowered Reward Prestige from Tours by 50%
  • Taxation Tours now give 50% less Reward Prestige, on top of the new 50% reduction
  • Lowered average Renown gain from Tours
  • Lowered the chance of becoming a drunkard in ep2_wedding.3400 significantly
  • Lowered the frequency of the 'Feral Child' event and made the cooldown on getting it again much higher
  • Made certain events where you get to recruit knights appear in more Locales during Tournaments
  • Players with the trusting trait will no longer give out hooks via feast APA's, as there is no way of avoiding them
  • Rebalanced the modifiers gained in tour_travel.3010 so that you don't get fooled by the green/red colors
  • Reduced the Vassal opinion gain from Number of Courses in Feasts (roughly -5 on each level)
  • Reduced the frequency of the 'A-pope-riate Clothing' Event and made the cooldown longer
  • Slashed Siege % Modifiers from Buildings in half, to reduce the speed of late-game sieges somewhat
  • Slightly reduced the Prestige gain from Dish complexity in Feasts (25%)
  • The Era cost increase for activity costs is now much sharper; unchanged in Tribal & Early Feudal, 50% higher in High Medieval, and 300% higher in Late Medieval
  • The Pilgrimage Piety bonus from the Humble or Ceremonial Options is now 100 instead of 250
  • The Pilgrimage Piety bonus from the Throng Option is now 250 instead of 500
  • There are now five Tournament Prize options; simple, decent, fine, good, and splendid, which control the rarity of artifacts given out by the tournament. The higher settings now cost a significant amount of gold, and Illustrious artifacts can only be gotten if one of the latter two options are chosen.
  • Tour Stop costs are now scaled in cost per era, as all other Activity costs
  • Tribal rulers can no longer go on Taxation Tours (other Tour Types are fine)
  • Windmills, Watermills, and Caravanserai Buildings can now only be constructed in County Capitals to avoid insane Development growth stacking
  • Windmills, Watermills, and Carvanserai can now be built in Counties where any County Province matches their terrain requirements
  • Workshops now give slightly less Siege Speed %
  • You can now petition your liege for claims held by subvassals
  • Reduced the general opinion thresholds required for characters to consider cheating to low positives or early negatives for somewhat honorable characters, added a second tier of honor checks for dishonorable characters so that they'll consider cheating at close to (but still a little reduced from) the old higher opinion thresholds, drastically lowered the threshold for any character to cheat regardless of honor in the high minuses
  • Reduced the health penalty on the incapable trait so that we can all spend a little longer enjoying the care of our regents :)


# AI

  • The AI will no longer send children to university unless they're very rich
  • The AI will now very often revoke titles from traitorous vassals with less than 0 opinion of them that they have in their prison, unless they are very compassionate, non-greedy, and honorable
  • Vengeful rulers now more often revoke titles from vassal prisoners


# Interface

  • The Activity Log will now properly display effects and modifiers associated with the entry
  • Activity Intent Target Selection Window will no longer show targets that will not accept the activity invitation, and will warn if they don't think they will get there in time.
  • Activity invitation confirmation has gotten updated visuals.
  • Add a setting to turn off realms being named after dynasties.
  • Added more appropriate memory icons for Tournament, Grand Wedding, and Tour memories
  • Added more portraits to culture conversion notifications to make them more informative
  • Besieging accolades will now properly show the source name in the tooltip
  • Caravan Master speed/safety contributions now show a breakdown when hiring
  • Court positions interface has been updated.
  • Current Caravan Master speed/safety contributions shown when hiring
  • Fate of Iberia Struggle Events now correctly send toasts instead of Feed messages
  • Fixed grand wedding activity backgrounds/animations resetting to use the travel graphics under certain circumstances
  • Fixed the Agent entry in Invite Agent not being clickable everywhere
  • Fixed tooltip inside the End Regency button
  • Hide and expand button in contestant leader board doesn't disappear when clicked in a contest anymore.
  • Holdings will no longer claim that there are a Tribal holding when trying to construct a new holding while not having enough Gold (it was only a UI bug)
  • If the activity invite details view tries to open an invalid activity, it will no longer display the estimated travel time as an arbitrarily large number.
  • Improved activity and danger map icon stacking and re-use to prevent flickering
  • Interface improvements to activity log.
  • Layout of acceptance has been updated.
  • Locale Activity Window Conclusion now looks more like the regular activity window conclusion screen.
  • Locale Activity Window now uses the same Activity Log Window as the regular Activity Window
  • Marriage proposal interface has been updated.
  • More traits gained through childhood will now be shown in the education finished event (such as Organizer or Forest Fighter)
  • Moved the Activity Log Window into the top layer
  • Names have been added below small character portraits in activity events.
  • The Appoint Court Position UI now shows personality, so it's easier to choose for example a loyal Bodyguard
  • The Host in Grand Weddings now use the Admiration default animation, rather than the Idle animation
  • The Locale Window now explicitly sets the background based on locale_background instead of background.
  • The War ended popup will no longer use white text on a light background, and not show a sigil when there's no signature
  • Tournament invites will now state, in flavorful terms, what kind of prizes you can come to expect if you win
  • Travel Safety and Travel Danger aptitude for the Caravan Master no longer displays negative numbers. This had no effect on the gameplay.
  • We now show your designated diarch as the diarch-to-be in the interface
  • When planning a Tour, we now show vassal opinion and portraits on the map for easier decision-making
  • You can now hover the Aptitude value in the Appoint window
  • Fixed some cases where Glory would show up with a lot of decimals


# Art

  • Added eyes to many animals on coat of arms
  • Added simpler variants of early era clothing for commoners and unlanded characters.
  • Made it possible to combine crowns with certain other headgear. For now only veils for female western characters. This will now happen dynamically in the game as well so that duchesses and queens will wear a veil combined with their crown
  • Made the Iberian helmets a bit more common, also made the HRE armor show up a bit earlier and the chainmail coif should now show up as well
  • Updated all bookmark characters to match better between the bookmark screen and the game. Improved the appearance of some of them and added DNA for most of the secondary characters, so that their appearance will not change between game versions.
  • Updated Boleslaw II the Bold with historically accurate beard with mustache.
  • Major update to Bookmark characters to use a bigger selection of accessories.
  • Multiple clothing, headgear, hairstyle, and cloak improvements to alleviate clipping issues.
  • Improved Zealous animation pose to alleviate clipping issues.
  • Added late era western war nobility legwear to Barbershop.
  • Added a new version of Female Western Era 3 clothes


# Localization

  • Corrected two broken keys in african godname localization
  • Fixed a few broken death reason texts
  • Fixed loc issue in fp1_other_decisions.0022


# Game Content

  • Added contest pivotal moment outcome tooltips, as these were not telegraphed before
  • Added "The Heroes of Our Time", a feast event about acclaimed knights


# User Modding

  • Activity Types now define triggered backgrounds explicitly for locale backgrounds as locale_background.
  • Added 'special_building_province' effect for faster special building lookups
  • Added activity 'special_guest' script list
  • All trait triggers and effects can now use a trait scope as well as a database key.
  • Allow portrait 'scripted_animation' being used in most places where 'animation' is allowed, including within scripted animations themselves
  • Fix all scope types reporting they can store variables.
  • Fix attending_character not obeying the specified activity state.
  • Fix toggle-all-AI console button & command
  • Prop genes are now specified for handedness: props_right, props_left, and animated_props.


# Databases

  • Assigned Huesca, Sobrarbe, and Pallas to the Old Vasconia region
  • Correctly made Beatrice di Canossa a woman
  • Made Sancha Baiúo into Galician culture as Portuguese doesn't exist when she lives
  • Made several of the Zirid dynasty members Sayiids
  • Updated the Tournament Background image
  • Israelite cultures have had their languages updated: Ashkenazi - High German, Sephardi - Iberian Vulgar, Radhanite - Shaz Turkic, Kochinim - Tamil
  • Added the Bavlim culture to represent Israelite people in the Middle East
  • Kuzarite now begins the game as an Unreformed faith, and can become organized via the "Break with the Old Ways" decision
  • The Communal Identity doctrine is now given the unique "Chosen People" name and description when used by a Jewish faith
  • Esotericism is now named "Kabbalah" when used by a Jewish faith
  • All Jewish faiths except Samaritanism now begin the game with the Prophecy of Malichi special doctrine which prevents the Head of Faith title from being created through any means other than the Restore Head of Faith decision
  • All Jewish faiths now begin in 867 with Polygamy, with an event in the year 1000 to make Rabbinic faiths become Monogamous. Rabbinic faiths begin in 1066 with Monogamy
  • Removed the holy site in Ethiopia for all Jewish faiths except Haymanot
  • Rabbinic Judaism now has a holy site in Al-Hila to represent Babylon
  • Karaite Judaism now has a holy site in Hamadan to represent what is believed to be the tomb of Esther and Modechai
  • Samaritanism now has a holy site in Al-Hila
  • Added the new Merkabah faith to the Judaism religion
  • The Samaritan High Priesthood now exists in both start dates as a vassal of whoever owns Jerusalem
  • The Samaritan High Priesthood will become a vassal of anyone who conquers Jerusalem of above Duke rank, unless the Priesthood is a vassal of a Samaritan character or independent


# Bugfixes

  • Fixed accidentally broken MacOS 10.14 backwards compatibility
  • Fixed the supposed ai-only half-year cooldown on Arrange Marriage incorrectly being applied to yourself if you were arranging marriages within your own court
  • Added missing quote mark in The Councillor meet peers event
  • Added missing string for Convert to Witchcraft scheme power multiplier modifier
  • Added tooltips to hunts and pilgrimages explaining benefits of locations
  • Audited event portraits to ensure they are properly used in fullscreen tournament events
  • Characters on ships being torn apart by storms or Craig will now look suitably terrified
  • Displayed current intent in many events and special options where it was previously hidden but relevant
  • Ensure AI will only declare Artifact Claim wars for artifacts they can actually claim
  • Fixed reversed duel logic in tournament event Foreign Flair
  • Fix Out of Sync caused by Accolades with Siege affecting modifiers
  • Fix crash where combat tries to apply casualties to an invalid army regiment.
  • Fixed flickering crosses in the character interactions menu.
  • Fixed Betrothed can Marry alert not appearing for monogamous faiths
  • Fixed Contender accolade not granting Hastiluder XP to other knights at high glory levels
  • Fixed Contest Winner events having untranslated contest names
  • Fixed Killer Charm event firing without player involvement, leading to Nemeses from nowhere
  • Fixed Legendary hunts not being able to be held after receiving legendary events on regular hunts
  • Fixed Masters of the Hunt leaving their position at the first sign of sickness or injury, they will now stick it through unless Incapable, Infirm, or Blind
  • Fixed Out of Sync caused by some accolades affecting battle casualties.
  • Fixed Recital contest not giving contestants Wit XP on completion
  • Fixed Spanish glory gain tooltips
  • Fixed Troubled feast event referring to unlanded characters strangely
  • Fixed a bug where court position salaries were not properly given to landed characters.
  • Fixed a bug where strife was not properly decaying for landed characters.
  • Fixed a crash that could occur when opening invite details for an invalid activity.
  • Fixed a rare crash that could happen related to activity event windows and event queues
  • Fixed a rare crash that could happen when opening the activity window or arriving at an activity
  • Fixed an out of sync happening when hotjoining while any Accolade has 0 glory
  • Fixed bad scope for Hunter XP gain in A Swampy Encounter
  • Fixed being able to Contract Assistance against allies
  • Fixed broken Melee team captain tooltips when not competing
  • Fixed broken log entry for winning team of a Melee contest
  • Fixed broken personal claim tooltips in A King's Pride tournament event
  • Fixed broken title loc in A Reading in "X" event
  • Fixed bug where Accolades will reset to 100 Glory if the game is saved while they have 0 Glory.
  • Fixed camel regiment size modifier string referring to horse archers
  • Fixed characters wearing non-appropriate armour in travel events in warzones
  • Fixed child and sick vassals hunting with you during Tour stops
  • Fixed contest events firing for versus contestants after they had resigned
  • Fixed double and broken tooltip explaining Pilgrimage delay in Holiness of the Forest event
  • Fixed event to find a new Caravan Master while traveling not firing after they die or are removed
  • Fixed female quarry not halving prestige reward of hunts
  • Fixed hosts mistakenly being excited about hunting white stags when writing invitations to Falconry hunts
  • Fixed improperly scaled and inconsistent contest event backgrounds
  • Fixed localization of Hunter traditions in guest acceptance chance
  • Fixed mismatch of name and sex in A Brown Naming event
  • Fixed missing animal slayer scopes when spectating a hunt
  • Fixed missing loc for herb modifiers from Hunt Wildflowers events
  • Fixed missing scope in Impressed? tournament event
  • Fixed missing string in Treacherous Slopes event
  • Fixed missing string in Under Attack Hunt activity log
  • Fixed missing strings in A Moment to Talk Hunt event
  • Fixed missing strings in Feast stable break in event chain
  • Fixed missing strings in ep2_locale_events.2011
  • Fixed missing strings in ep2_locale_events.2511
  • Fixed missing title in credits
  • Fixed missing transition animation for Board Game contest outcome event
  • Fixed ongoing Pay Homage and Petition Liege activities and travel not invalidating after the death or deposition of the liege
  • Fixed option fearful of the jihad in event after you declared that jihad
  • Fixed option to give your champion a bonus after a tournament when they didn't even win
  • Fixed plural animal names sometimes being unlocalized
  • Fixed potentially godlike skills of prospective Caravan Masters
  • Fixed prisoners not paying ransoms when using the Mass Ransom button
  • Fixed prospective physicians having insane learning skill ceilings
  • Fixed rare crash occurring if the player has a lot of sources of levies changing upon succession.
  • Fixed reversed skill duel in Murder Rival tournament event
  • Fixed rightful imprisonment sometimes trying and failing to display a crime
  • Fixed some Indian cities not having holding illustrations
  • Fixed stress gain for helping victim in Caught in a Trap Hunt event
  • Fixed string error in Accolade attribute tooltip
  • Fixed swathes of tournament spectators continuously and inexplicably being wounded
  • Fixed underlying issue of tour stop hosts that were invalidated getting "Preparing for Tour" blocker
  • Fixed wrong scope in desc of A Moment to Talk Hunt event
  • Fixes crash from opening an activity window while dangling activity events from a different activity window are in the event queue. For example trying to open a dangling tournament event when the normal event window opens.
  • Hide Triumph intent for non-martial gendered guests if there aren't any non-martial competitions in the Tournament
  • Higher level of Mentor accolade now shows effect in desc of Train Commanders council task and both levels now grant Hastiluder as well as XP to another knight
  • Hunt events now use greater variety of bow models
  • Hunt stress loss is now calculated before the Hunter trait is gained, and for all guests
  • If you would arrive too late at an activity while traveling, you now get an event letting you know.
  • Improved portrait placement in hunt event Wildflowers
  • Improved tooltips of contest aptitude breakdown
  • Intent selection target selection interface during activities now correctly also displays the attending guests
  • Made dead contestants in versus contestants use a clearer animation, and added a description for it
  • Murder guests will now be shown as such for the Host in the Feast window
  • Murder intent now unlocks "accidental" murder attempt against valid targets when cornering a beast
  • Non-martial characters can no longer choose to participate in martial contests when planning tournaments.
  • Non-martial gender player characters can no longer choose to participate in martial contests during Tournaments
  • Fixed non-martial gendered players being defaulted to participate in contests
  • Re-removed the extra is_adult check from can_hunt_trigger, as the is_available_adult already covers it
  • Reduced weight for populist rebels if realm regent culture or faith matches
  • Active Regents can no longer be chosen as spouses in planned Grand Weddings
  • Slightly increased weight of positive Marshal councillor task events from high level Accolades
  • You will now have a chance to veto your children's foolish decision to Meet Peers before they depart
  • Fixed a tour travel event where an encountered character would be added to the activity instead of the travel plan
  • Fixed a travel not staying paused during the Pilgrimage friend event chain from BP1
  • A Confused Sort of Magnetism made a bit less confusing so that the characters only pull towards each other if they should
  • A Person in Our Bed should now require said-person to be ok with being in the bed
  • A Sweet Farewell now needs a bit more of a sweet tooth
  • AI spouses will no longer spend a quiet moment comforting themselves at their Grand Wedding
  • Added cheating checks to fp2_yearly.3002
  • All health recovery events will now show the outdoors background if traveling
  • Also clear the need_priest_outfit from wedding officiants post-ceremony
  • An Interesting Proposition requires more interesting people
  • Blademaster trait XP can now be gained by winning single combat duels
  • Caravan Masters are now affected by the Coterie legacy
  • Caravan masters now have the correct revoke cost
  • Carnal Comforts only comforts people who'd appreciate the carnality
  • Caught in the Act now requires characters to be acting in a way that might get caught
  • Characters at war with their liege are now explicitly forbidden to be their diarchs.
  • Close activity invitation detail window if activity is no longer valid
  • Corrected Norse Holy Site in Pilgrim events
  • Corrected duel checks in fp2_james.0002.b
  • Corrected tooltip of intrigue_scheme_ongoing.5006
  • Corrected traits of hold_court.8130 option a
  • Corrected triggers for bp1_yearly.2010
  • Far From People lets you be a little further from a specific person if you're already close to another
  • Fixed Aquamaniles not being usable after the Iberian struggle ends
  • Fixed Artifact Durability triggers being inverted in some cases
  • Fixed Castle Keepers not being blocked by having City Keepers already
  • Fixed Hunts not starting when all guests arrived
  • Fixed Improvident having two monthly income maluses defined
  • Fixed Kinslayer trait impact on relatives being reversed to the severity level of the trait
  • Fixed Tour Vassals sometimes gaining or losing opinion of themselves when accepting or refusing a liege demand
  • Fixed Western high nobility Marshals sometimes deciding to do their job in the nude
  • Fixed a bug with the generation of tapestries with mythical motifs
  • Fixed a typo in the aesthetics for Portuguese
  • Fixed an issue where AI dogs would hate themselves
  • Fixed an issue where the friend you wanted to gift a hunt artifact to could be yourself
  • Fixed animation of agent in hostile_scheme_discovery.1001
  • Fixed bad check on the event where an inspired adventurer asks you for what to seek. The bug meant you never got that choice and that also blocked all further adventurer related events for that adventurer.
  • Fixed being able to same-sex marry via hold_court.8251.d despite the game rule not being enabled
  • Fixed being able to send children to university without being able to pay the cost
  • Fixed being offered witchcraft if already a witch in several events
  • Fixed children having a 2% chance of becoming drunkards, regardless of if they went to university or not
  • Fixed court event picking out the same character as your hunt master and as the bird abuser the hunt master scolds
  • Fixed debug string that would show up in tournament option
  • Fixed duel values in hold_court.7000
  • Fixed duel values of hold_court.8190.b
  • Fixed employer not always being set correctly in hold_court.8240
  • Fixed event sometimes lowering your opinion of self for being unable to hold in your own secret during a wedding
  • Fixed having Desert Warriors making the Forest Fighter trait more common
  • Fixed hold_court.6230 sending notifications to the wrong character
  • Fixed hold_court.8020 sometimes not showing a candidate
  • Fixed hunt.1011 applying the 'Tasted the Belt' modifier to the wrong character
  • Fixed inconsistent duration of Happy Hounds modifier in hunts
  • Fixed incorrect Cannibal triggers in the Rite tenet
  • Fixed incorrect modifier for the cost of doctrine_kinslaying_close_kin_crime
  • Fixed incorrect trait outcome in religious_decision.0211
  • Fixed inverted Control gain in tour_travel.9020
  • Fixed inverted cost increase for Byzantine Succession cultural tradition
  • Fixed inverted opinion in intrigue_scheming.1001.a
  • Fixed inverted values in the dying_of_thirst modifier
  • Fixed location of character in hold_court.8130
  • Fixed missing cheating checks in various fund inspiration events
  • Fixed missing string for a travel plan headed for a witch ritual
  • Fixed naked marshals
  • Fixed one of the options in ep2_locale_events.2560 not properly using the duel skills
  • Fixed opinion not always being awarded and intents not being furthered when gifting trophies after a hunt
  • Fixed portraits/texts for various siege capture events
  • Fixed pulse actions that fired even in passive state which led to inflated prestige and piety gain from feasts and witch rituals
  • Fixed reclusive_get_relationships_effect checking for friends instead of lovers
  • Fixed several issues with Doppelganger events not always getting the characters they need
  • Fixed sometimes-empty feed messages for Court Traits
  • Fixed the Caravan Master Court Position sometimes showing unlocalized triggers
  • Fixed the Chess outcomes of host_dinner_events.1041 being reversed
  • Fixed the Chief Qadi not being saved properly in fp2_struggle.2000
  • Fixed the Crime opinion of attempted murders in hunts being visible even if the culprit was unknown
  • Fixed the Priest in pilgrimage.1120 not adhering to the clergy gender rules of their faith
  • Fixed the Tour event A Healing Touch never triggering
  • Fixed the Winter Warrior trait weights checking for jungle rather than taiga
  • Fixed the first success-chance changing effect in Hunts not having an effect (only the second event would change the outcome)
  • Fixed the knight in travel_events.3030 trying to make themselves their own friend
  • Fixed the liege in tour_general.3002.a gaining opinion of themselves
  • Fixed the liege losing opinion of themselves when offered drugs in host_dinner_events.1009
  • Fixed the player not getting any feedback or effects for successfully feedbacking to the writer in court.3010
  • Fixed the temptation matchmaking chain triggering while traveling
  • Fixed the tooltip of hold_court.8050.a
  • Fixed the warning character not losing opinion of you in pilgrimage.6532
  • Fixed too many traits for some characters on start
  • Fixed tournament prize urns being of high enough quality that the game could not find an appropriate material for them to be made out of
  • Fixed trigger in seduce_ongoing.1102
  • Fixed triggers for the can_be_rakish scripted trigger
  • Fixed your spouse being able to tutor themselves in councillor_spouse_learning.2601
  • Getting Ahead can no longer get uncomfortably literal unless your liege is into it
  • Gossip now only gets more intimate than a whisper in the ear if you're into that
  • Grappling with Lust now requires a bit more chemistry before said-lust can be grappled
  • Guanch Vaulter MaA can now be recruited by descendant cultures of Guanch
  • Head of faith will no longer lose piety (or opinion with themselves) for revoking theocratic vassals titles.
  • In Flagrante can now only reach maximum flagrancy under slightly stricter circumstances
  • Indirect Espionage now has a certain minimum level of directness if the arriving guest is happily committed to someone(s)
  • Intent Invalidation events should now appear correctly under all circumstances
  • Issues of Fertility now only uses certain solutions if it has to
  • Lady Exampleton's Lover now requires Lady Examplton to be in the market for a lover
  • Lexical Love is considered cheating if the other character isn't in your lusty lexicography already
  • Narrowed the triggers of learning_medicine.2020
  • Paying Homage seductions now respect the might_cheat_on_every_partner_trigger trigger
  • Physicians will no longer consider themselves criminals for mistreating themselves
  • Player's activity window should no longer close by itself due to events in other character's grand tours
  • Pretending to pay homage to your liege will no longer make people love you
  • Restricted the level of blooming in A Bloom in the Wilderness for characters who have commitments elsewhere
  • Saucy Readings now require a saucy reader, and are available more broadly than parts of Europe and the Middle East (now just wherever the word "sex" elicits shocked gasps, basically)
  • Spymasters will no longer reveal schemes where they are agents (and not only owners)
  • Spymasters won't help out killing themselves in intrigue_scheme_ongoing.5005
  • Suppressed Desires are now better at suppressing themselves without good reason
  • Tempest in the Wilderness is now a bit less wild, unless the involved characters are
  • Temptations of the Flesh now requires you to have at least two reasons to sink your teeth into a servant
  • Terrain Specialists will now always be adults
  • The 'A Lowly Delicacy' event will no longer have the courtier be a child
  • The Arrival now only prompts a celebratory trip to the brothel if appropriate
  • The County modifier given out by the 'Açò es or, xata!' event now has an effect
  • The Groom and Bride will no longer wear armor, rags, or sickness clothes to their own Grand Wedding
  • The Oldest Joke in the Book no longer compels the teller to cheat on a partner if it was, in fact, just a joke
  • The apa_lead_procession pulse action will no longer add opinion of self
  • The befriend and seduce intents are no longer blocked by the target being your potential_rival, as that's an invisible relationship
  • The combatant in travel_events.2200 will now always be a valid fighter for their culture
  • The fleeing knight of travel_events.3030 will now actually flee
  • The shipwrecked people in pilgrimage.2050 will now actually be either rescued or die, and the event can only happen once every 30 years
  • Tournament Participants with the blademaster trait and the hastiluder trait might now also level their blademaster trait while attending Tournaments
  • Tournament Troubles can only include certain types of trouble if that appeals to all involved
  • Tumble Trouble now requires enthusiasm for said-tumbling from those involved
  • Up Late won't transition into being up even later unless both parties are up for it
  • Wandering Hearts beat a little slower, unless there's good cause for them to pound
  • Wanton Warriors now need you to be up to their standards before they want you
  • Which Witch weighs who woos why with wile
  • With Cold Heart has been warmed up juuuust a little, so you don't break the heart of anyone who matters to you
  • You can no longer be one of the lecherous knights you discover in ep2_locale_events.3002
  • You can no longer spill a drink on yourself in tournament_events.1402
  • You can no longer start tribal challenges while imprisoned
  • You can now properly lose your pet spoon
  • Your spoon can now fail you in prison.9502
  • added diarchy succession game concept
  • adjusted some events that only fired if you had more than -65 stress (please note: the minimum stress you can have is 0) to only fire if you have 50+ stress
  • bp1_yearly.5001 now checks location correctly
  • bp1_yearly.5102 now reveals the secret to you instead of exposing it
  • bp1_yearly.5714 is now valid as long as you're not incapable
  • constrained lechery intent tours to AI who might be more explicitly lecherous
  • corrected grievous historical inaccuracies & a horrific typo in the description for the glorious Royal Forest of Dean's special mining building
  • cut down on the less orthodox responses to An Unusual Proposition
  • embezzlement is now a weak hook when not serious enough to be a strong hook
  • exposing your own embezzlement secret no longer forgets that you are the same person as yourself
  • fixed a random missing scope error in some configurations of the embezzlement flow
  • fixed a slight typo in the embezzlement exposure flow
  • fixed some edge cases where incumbent regents would get a notification telling them that they'd just become regent
  • fixed the downgrade nemesis/best friend relationship effects not working correctly
  • learning_scholarship.1401 can no longer happen to blind characters
  • limited how warm the greeting can be in The Arrival
  • limited the types of trouble that the Lost Lass/Lad can get into
  • loc key will now display for opinion of current projected regent when requesting to be designated
  • lowered the value of gold required for a strong hook - it's now the secret owner's monumental gold value +50%, rather than +100%
  • made A Beautiful Specimen less alluring unless the right criteria are met
  • made A Chance Meeting a bit chancier if you don't like the people you're meeting
  • made Indiscreet Councillor require a greater lack of discretion
  • made The Flower Among the Weeds a bit less tempting
  • made it a bit harder to have An Amorous Misunderstanding
  • nixed errant bracket in diarch loyalty tooltip
  • people who wouldn't cheat on their partners will no longer make a special exception for orgies just because it's the Grand Rite and the rest of the coven says they need to loosen up a little
  • prevent some cases when incorrect regent can be designated
  • rakish characters that aren't managing their stress well will now consider cheating on non-soulmate partners, should the opportunity arise
  • regents can no longer subsidize liege authority pass technological requirements in certain 867 edge case scenarios
  • removed anachronistic usage of the phrase "limelight" in favor of "moment in the sun" in some tournament events
  • removed incorrect trigger in Found the Capital of the Rus decision that incorrectly excluded several cultures
  • restricted how friendly Friendly Offering can get unless everyone's into it
  • restricted how personal a Personal Matter can become if there's no vassals willing to invest enough of their matter
  • restricted how warm A Warm Welcome can get without reason
  • stopped Up Late being up even later unless conditions are just right
  • temporarily reverted some script that caused gendered succession laws to be much easier to pass regardless of circumstance, till we can get a more thorough fix in
  • the Visigothic Codes tradition can now properly be picked by Basques
  • the happy ending to Unhappy Stanza is now only available if it wouldn't create an unhappy stanza for someone else elsewhere
  • the lure of Forbidden Love will no longer cause children to betray partners they are otherwise committed to
  • travel_events.1211 will now show the poet character
  • travel_events.3030 now adds the courtier to your entourage if they join you
  • upped the standards required for Obsession
  • wars can now be transferred and inherited again. Fixes double invasion of England at 1066
  • Reenabled siege phase time and siege progress modifiers for the Besieger Accolade Attribute
  • Reenabled uncontrolled province advantage modifiers for the Marauder Accolade Attribute
  • added an error for the had_sex_with_effect if one of the characters has at least one partner they wouldn't be happy to cheat on, to help trim down future instances to only validly expected bonkery
  • Fixed a problem where characters born between 1125 and 1150 might appear without clothes when reaching adulthood
  • Fixed a problem with the Hennin and Chaperon headgears which incorrectly had a higher priority than armor, so would be used instead of helmets.
  • Fixed a problem which made crusader clothes show up incorrectly for some characters. They should now show up only when supposed to.
  • Weapon props no longer scale out of the hands of shorter characters. (If a mod adds new weapons for use in existing animations these may now appear outside of the hands. To fix this, make sure the props handle is at origo in your preferred 3D program when exporting. It needs to be "laying down" with the sharp edge pointing down, pointy end towards the Z axis.)
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

Was browsing for mods yesterday, mostly to see what's updated/needs updating (e.g. Unofficial Patch which mostly deals with script errors, a bunch of which have become redundant).

Came across this one that looks interesting: https://steamcommunity.com/workshop/filedetails/?id=2976500950

QuoteEnhanced Stress mechanics tied to war declarations, victories, defeats, and white peace outcomes.

Impacted Personality Traits (through stress gain/loss) :
Craven, Ambitious, Content, Lazy, Stubborn, Greedy, Zealous, Cynical, Compassionate, Sadistic

95% of war types are included.

No stress on declaration for attackers in faction wars, as it requires GUI modding. (Potential contributors are welcome).

Playing wide is relatively easy, as the player can continue conquering lands with few limitations, regardless of their character's personality traits. On the other hand, the AI considers declaring war or not based on their personality modifiers.

This mod compels the player to engage in more roleplaying as their character when deciding whether to declare wars or not. Characters now experience stress gain or loss upon war declarations victories, defeats, and white peace outcomes, depending on their personality traits. For instance, ambitious characters lose stress while content characters gain stress.

Compatible with updated (1.9.X) save files.
Compatible with total conversion mods.
Compatible with achievements

I will continue upon adding on this mod and implement further mechanics that would force roleplay, based on the character's nature.

Feel free to ask any questions or provide your opinions and contribution regarding the development.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

Wards and Wardens comes out August 22nd.

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-130-wards-and-wardens-the-vision.1590033/

Besides the expected "more events for childhood/education" it adds a few welcome features.
- Visiting a university: every 20 years you can attend university to upgrade your education. It will be handled as activity.
- Wetnurses as court position.
- Hostages - maybe the marquee feature: allows exchanging of hostages to secure peace between realms, and help foster understanding of each other's culture.



I started a quick game in West Africa yesterday, because better Africa Plus has been updated for 1.9. It adds cultures/religions to the area, mostly, and I think some more baronies? Overall, I feel it turns Subsaharan Africa into even more of a tribal thunderdome. What didn't halpe was that I also added More Interactive Vassals - it adds a bunch of game rules that govern if friends/vassals join wars, if you allow for "Great Wars" (Empire v Empire that raises all levies in both realms), whether vassals can create a "loyalist faction" that rises in case of civil war, vassals having to pick sides during civil wars, nighboring county holders getting a chance to jump into some wars over counties etc. Highly customizable, so you can tune it the way you want. It makes wars a bit less predicatable (your enemy might get more support than you think), but also easier (friendly vassals/allies might just decide to join in on your war without having to ask). It's certainly more chaotic.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

jimmy olsen

Bought the expansion.

My plan.

1. Play as Matilda
2. Conquer as much of northern Italy, Sarinda, and Corsica as possible.
3. DO NOT crown myself Queen.
4. Successfully rebel from the HRE.
5. Swear fealty to the Pope.
6. Continue expansion as necessary until the Pope crowns himself Emperor.
7. Crown myself Queen or King (if a son has inherited by this point) of Italy.
8. Spread my dynasty and the Pope's authority around Europe until I gain the many crowns achievement.
It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
--------------------------------------------
1 Karma Chameleon point

jimmy olsen

Didn't have much chance to expand before I had a perfect chance to rebel. The Kaiser invaded Croatia and then Bohemia launched a liberty war. So me and all the other Italian lords sent him an ultimatum (181% his strength) and he caved.

I immediately swore fealty to the Pope and started expanding up and down the peninsula. I have taken Galluria and Froggia since this screenshot




It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
--------------------------------------------
1 Karma Chameleon point

Zanza

Why would you need to swear fealty to the Pope?

Jacob

Quote from: Zanza on June 28, 2023, 10:23:01 AMWhy would you need to swear fealty to the Pope?

I can think of a few possible reasons:

1) Wanting to play a world conquest game while also playing tall (because it's the Pope who gets the benefit from the conquests).

2) Wanting to get "dynasty of many crowns" while keeping it all in the same realm... assuming that's possible? Do you get as long as you're no the top liege, even if they're not independent? And the Pope is potentially an easier to manage top liege compared to a feudal emperor.

3) RP - to create a papal super-state.

jimmy olsen

#1314
Quote from: Jacob on June 28, 2023, 12:58:15 PM
Quote from: Zanza on June 28, 2023, 10:23:01 AMWhy would you need to swear fealty to the Pope?

I can think of a few possible reasons:

1) Wanting to play a world conquest game while also playing tall (because it's the Pope who gets the benefit from the conquests).

2) Wanting to get "dynasty of many crowns" while keeping it all in the same realm... assuming that's possible? Do you get as long as you're no the top liege, even if they're not independent? And the Pope is potentially an easier to manage top liege compared to a feudal emperor.

3) RP - to create a papal super-state.

Yes to all three.

With regards to the many crowns, I believe as long as the liege is not of my dynasty it will work. Let's find out!
It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
--------------------------------------------
1 Karma Chameleon point

jimmy olsen

I got overextended and gave a few duchies away to sons and a branch family. Reknown went up with each one, so it seems like as long as the leige is not from our dynasty the many crowns trick will work.

I think the Pope has 34 of the required 42 counties at this point. I just managed to get a claim on the whole duchy of Piedmont, but my 2nd son, the duke or Ferrara (1st died, leaving his homely son my heir. How did that happen? My son was beautiful and his mom a genius!) has betrayed me and declared war for his claim on Spoletto. My 3rd son, the possessed duke of Sardinia has joined him.
It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
--------------------------------------------
1 Karma Chameleon point

jimmy olsen

Well, I managed to grind a white peace and then I used my dynasty head hooks to force my sons to ally with me, which I should have done in the first place. It made the following wars a lot easier.

A week after Matilda passed her goal was achieved, with the Pope proclaiming the Imperial Church of Italia (terrible name). Hopefully he is as willing to give out Kingdom titles to vassals as he was willing to give out duchies.

It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
--------------------------------------------
1 Karma Chameleon point

Zanza

Does the Pope create kingdoms?

jimmy olsen

Quote from: Zanza on July 01, 2023, 04:57:32 AMDoes the Pope create kingdoms?
Yeah. He starts with Romagna and already created Italy and Sardina before he created the Empire.

Since I control more than half of Italy I ate a huge prestige price to get a claim on the title. Then I started a claimant faction for it. Pope is young and doesn't like me, so no chance of petitioning him for it.
It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
--------------------------------------------
1 Karma Chameleon point

Syt

Elder Kings hasn't been updated to the latest version of CK3 yet, so I decided to check out the version for CK2. While on the Workshop I saw there's also a Faerun total conversion. :D

I played a bit as Lord Nasher of Neverwinter, messing around with the game's systems. You can hire adventurers to send on quests (or go on quests yourself), I could assign people to be part of the Neverwinter Nine, join a society of merchant cities; there's tons of religions and cultures, including monsters. Good stuff.

The mod also spawns in various baddies/crises from D&D. Pretty cool. Though the King of Shadows (the Big Bad from Neverwinter Nights 2) was a bit anticlimactic. I got the message that he's returned, so I started searching for him. Turned out he was sitting in my court. :hmm: I cold give him a council position, give him titles etc. In the end I decided to try and imprison him. Which I could. And then I executed him - which didn't even give me a penalty because he was "too insignificant". :lol:

Besides this it's a pretty cool mod to mess around in. The original mod is here:

The original mod is here (updated in January): https://steamcommunity.com/sharedfiles/filedetails/?id=2170659885

However, the original uploader has retired, and work continues here (updated June 25th): https://steamcommunity.com/sharedfiles/filedetails/?id=2938385596
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.