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Civilization VI

Started by Zanza, May 11, 2016, 10:48:15 AM

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Grey Fox

In 1997, Killer Instinct for the N64 retailed for 79.99$US.
Colonel Caliga is Awesome.

Crazy_Ivan80

Quote from: Tamas on November 07, 2016, 08:20:17 AM
Quote from: crazy canuck on November 07, 2016, 08:15:41 AM
Thanks  :)

For what it's worth, the AI issue is only slowing me down now, only because there is a guy on Civfanatics who claims he figured out the problem why the AI limits itself to only a very few unit types, and I am waiting for the fresh version of his mod.

But I have 91 hours clocked on the game already and I was totally addicted to it for like two weeks.

Delnar I'm guessing?

Duque de Bragança

Quote from: Grey Fox on November 07, 2016, 02:29:39 PM
In 1997, Killer Instinct for the N64 retailed for 79.99$US.

Yes but that was expensive, even for that era, since Playstation CD-ROM games lowered average prices.

Josquius

Quote from: Grey Fox on November 07, 2016, 02:29:39 PM
In 1997, Killer Instinct for the N64 retailed for 79.99$US.
Console games have always been more than pc games.
I recall street fighter 2 on the mega drive was a similar price. :pinch:
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Crazy_Ivan80

Quote from: Duque de Bragança on November 08, 2016, 06:47:55 AM
Quote from: Grey Fox on November 07, 2016, 02:29:39 PM
In 1997, Killer Instinct for the N64 retailed for 79.99$US.

Yes but that was expensive, even for that era, since Playstation CD-ROM games lowered average prices.

Freespace 2 in 1999: 2000BEF, which translates to €50. Civ3: the same, Civ4: the same, TES:Morrowind: the same...

garbon

I do really hope they boost up the AI. While distracting myself when the election results were slowly rolling in, fired up my Scythia game again. Had started on continent with Japan, Germany, Rome and France.

After steamrolling the first 2, the latter two clearly were quite peeved and viewed me as a warmonger. But, once the dust settled and I was a large religious empire, Rome with competing religion now loves me as both those items tick with their agendas. Similarly, France now loves me as I've embassies around the world, converted them to my religion and I've a very large income.

Don't they know that I'm quite the existential threat to them?
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Martinus

Quote from: garbon on November 10, 2016, 05:35:55 AM
I do really hope they boost up the AI. While distracting myself when the election results were slowly rolling in, fired up my Scythia game again. Had started on continent with Japan, Germany, Rome and France.

After steamrolling the first 2, the latter two clearly were quite peeved and viewed me as a warmonger. But, once the dust settled and I was a large religious empire, Rome with competing religion now loves me as both those items tick with their agendas. Similarly, France now loves me as I've embassies around the world, converted them to my religion and I've a very large income.

Don't they know that I'm quite the existential threat to them?

Funnily, a lot of people are complaining that the AI just continues to hate them for warmongering, despite exactly the kind of alignment you describe. I guess you just can't please some people.

There will always be a divide between those who complain that the AI is not trying to win, and those who complain that the AI is not behaving realistically as a person. You can't have both. I think Civ6 takes the middle ground which is right (although admittedly sometimes the AI is just dumb).

garbon

Well I think people are, which was something I had to get used to, understand that yes there are penalties for being a warmonger. And I was willing to accept that as I knew I need to expand quick and fast before other states got their unique units.

I guess it is fine that we end up with some sort of warmonger decay like with BB in EU series but it does seem weird that there's not a single negative in my relations with France and Rome. I guess they can be happy with me as I eventually steamroll them (though at the moment, I'm looking at religious victory though I need to amp up my efforts on the other large landmass).
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Barrister

I think it comes down to should the AI think that this is a game, or should it think this is some kind of real-life simulation?

In a game the other players should do whatever they can to stop you from winning.  But in "real life", if their countries are so closely aligned to yours then they should almost be happy to see you doing well.
Posts here are my own private opinions.  I do not speak for my employer.

Martinus

Quote from: Barrister on November 10, 2016, 12:53:03 PM
I think it comes down to should the AI think that this is a game, or should it think this is some kind of real-life simulation?

In a game the other players should do whatever they can to stop you from winning.  But in "real life", if their countries are so closely aligned to yours then they should almost be happy to see you doing well.

Yeah, precisely. And it seems players have widely different expectations of this. CiV went extremely in the direction of the "AI is playing a game and trying to win" and away from the pseudo-roleplaying of earlier games, especially Civ IV - and many people hated it. With the agendas etc. they have now tried to move back to more personality-driven experience.

Personally, I'd prefer "roleplaying AI". If I wanted a real opponent, I'd play MP.

garbon

Quote from: Barrister on November 10, 2016, 12:53:03 PM
I think it comes down to should the AI think that this is a game, or should it think this is some kind of real-life simulation?

In a game the other players should do whatever they can to stop you from winning.  But in "real life", if their countries are so closely aligned to yours then they should almost be happy to see you doing well.

Is Civ a real-life simulation? I thought I was playing a game? Seems a bit odd if my 'opponents' aren't playing a game. Who am I competing with then?
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Martinus

The Fall 2016 patch is out:

Quote[NEW]

Maps
Added a balanced six player map.
Added a balanced four player map.
'Cavalry and Cannonades' Scenario Added
Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.
Larger starting army and additional starting techs.
Time limit: 50 turns.
Goal: Possess the largest territory.
DX12 Support
Complete Logitech ARX Support
[GAMEPLAY UPDATES]

Added additional notifications.
Added a "time defeat" for running out of time. This is always disabled if a Score Victory is available.
Added additional Hotkey support (next unit, next city).
Added the ability to rename cities.
Added UI to show the next tile a city will grow to.
Added a visual cue for Barbarian Scouts that are alerted to your city.
Changed Dan Quayle rankings.
[BALANCE CHANGES]

Added prerequisite project (Manhattan Project) for Operation Ivy.
Added Metal Casting as a prerequisite for Economics tech.
Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.
Adjusted relationship decay rates.
Reduced the effectiveness of cavalry production policies.
Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.
Reduced border incursion warnings if the troops are within their own borders.
Increased the number of Great Works of Writing slots in the Amphitheater to 2.
Increased Counterspy operation time.
Increased the cost of Religious units and applied additional charges.
Units may no longer be deleted when they are damaged.
Deleting a unit no longer provides gold.
Updated Island Plates map to have more hills and mountains.
Units may no longer remove features from tiles that are not owned by that player.
Fallout now prevents resource harvesting.
Barbarian camps must spawn further away from low-difficulty players' cities.
[AI TUNING]

Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.
Adjusted AI understanding of declared friendship.
Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
Increased AI competitiveness in building a more advanced military.
Increased AI usage of Inquisitors. Especially Phillip.
Increased AI value of upgrading units.
Increased AI use of Settler escorts.
Tuned AI usage of units that cannot move and shoot, like Catapults.
Tuned AI city and unit build planning.
Improved the ability of city-states to maintain a strong military.
[BUG FIXES]

Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.
Fixed Royal Navy Dockyard not getting the right adjacency bonuses.
Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players' Great Walls as potential connection points.
Fixed a unit cycling error with formations.
Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state.
Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel.
Fixed an issue where the Settler lens would not always show the right information to the player.
Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired.
Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions.
Fixed some crashes with units.
Fixed an issue where multiple leaders of the same civilization would frequently show up in a game.
Fixed an issue where Trade Route yields were doubling in some instances.
Units in formations now break formation before teleporting between cities.
The achievement 'For Queen and Country' was unlocking too frequently.
AI with neutral relationships should accept delegations barring exceptional circumstances.
Can no longer declare a Joint War if it is invalid for either party.
Save game files should no longer be case sensitive.
Certain wonders were sending extra notifications.
Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war.
Liberating a civilization back to life will now bring them back into the game properly.
Observation Balloon range bonus was being incorrectly applied when stacked.
Text and grammar fixes.
[VISUALS]

Buildings on snow will now have snow on them.
Added an Industrial Barbarian Encampment.
Added a ranger tower to National Parks.
Fixed some issues with buildings not culling around other world items properly.
Fixed an issue with some Districts not showing properly.
Miscellaneous polish applied to multiple improvements, districts, and buildings.
[MULTIPLAYER]

Turn timers are always disabled on the first turn of a new game.  This happens regardless of the advanced start or turn timer type selected.
Allow multiplayer lobby's private game status to be toggled once the lobby has been created.
Cap the max players to 12.
Added LAN player name option to options screen.
[UI]

Added the number of specialists working a tile.
Added some additional icons for espionage, promotions, etc.
Added additional Civilopedia shortcuts, including right clicking a unit portrait.
Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy.
Added Trade Route yields to the Reports screen.
Added City Center to the City Breakdown panel.
Added rewards and consequences to mission completed popups.
Updated the leader-chooser when beginning a new game.
Updated the end game Victory screen.
Updated the multiplayer staging room.
Updated city banners.
Updated Espionage mission chooser flow.
Updated to display what cities are getting amenities from each resource.
Changed resource icon backings to reflect the type of resource it is.
Auto-scroll to the first Great Person that can be claimed.
Improved search functionality in the Civilopedia.
Removed Barbarian data from player replay graphs.
ESC now closes the Tech, Civic, and Eureka popups.
When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.
[AUDIO]

Added some missing mouseover sounds.
Fixed the Oracle quote.
Fixed an issue where the Advisor voice was not playing in some languages.
Fixed compatibility issues with some sound cards, especially those set to high playback rates.
[MISC]

Added a setup option "No Duplicate Leaders" that is enabled by default.  This option prevents multiple players from selecting the same leader.
Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option.
Plot Tooltip Delay is now available in the Options menu.
Auto Cycle Units is now available in the Options menu.
Benchmark updates.
Credits updated.

KRonn

Still on my first game, doing pretty well actually but just at Prince level. So far really liking it but I have a lot to get accustomed to with things like the zones and figuring what's best for each city.

Syt

I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Crazy_Ivan80

looks like real Rio, with all the favellas