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[PC]Gary Grigsby's War in the East announced

Started by Syt, June 29, 2009, 10:46:19 AM

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Syt

http://www.matrixgames.com/news/585/Matrix.Games.Announces.Gary.Grigsby%E2%80%99s.War.in.the.East!









QuoteThe veteran game developers Gary Grigsby, Joel Billings and Keith Brors are working hard to bring gamers WWII on the Eastern Front.
Matrix Games and 2by3 Games (www.2by3games.com) are proud to announce that Gary Grigsby's War in the East: The German-Soviet War 1941-1945 is in development!



David Heath, Director of Operations at Matrix Games, said "War in the East is still in the early stages of development but already the gameplay is proving to be fantastic.  We know anticipation for this title is very high and we look forward to giving you more and more details about yet another 2by3 Games blockbuster as they become available!"



Gary Grigsby's War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.  As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby's War in the East will come with a massive Eastern Front scenario as well as smaller scenarios all with different strategic and operational challenges.



Features include:



    * 10 miles per hex and Weekly turns
    * 25,760 hexes or over 2.5 million square miles of battlespace
    * Division sized maneuver units (with some brigades/regiments and Soviet Corps)
    * German Corps/Army HQs and Soviet Army/Front HQs
    * Map covers from 100 miles west of Berlin in the west to the Urals in the east, and from 150 miles north of Leningrad in the north to Baku and Sofia in the south.
    * Independent Corps/Army battalions to attach to maneuver units
    * Air units by group in their own airbase units
    * Detailed production
    * Losses in individual vehicles and squads
    * Detailed yet automatic accounting for support personnel and supplies/fuel/ammunition
    * Historical commander ratings
    * Accounts for troops/vehicles that are disrupted, disabled and fatigued
    * Accurately depicts the need for training units before entering combat
    * Detailed weather zones and ice levels
    * Full war as well as smaller scenarios
    * Intricate Fog of War rules and unit detection levels



Gary Grigsby's War in the East: The German-Soviet War 1941-1945 is scheduled to be available by the end of 2009.

About time!
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Caliga

0 Ed Anger Disapproval Points

Syt

I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Berkut

I have lost faith in the ability of Mr. Grigsby to make good wargames. Hopefully he will prove me arong.
"If you think this has a happy ending, then you haven't been paying attention."

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Syt

Quote from: Berkut on June 29, 2009, 11:05:12 AM
I have lost faith in the ability of Mr. Grigsby to make good wargames. Hopefully he will prove me arong.

Is he actually working on this? I thought this was the old DOS title getting the WitP treatment (Pacific War => WitP).
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

KRonn

I'm assuming a Grigsby magnus opus is scaled so each counter represents a squad of soldiers..... or one aircraft, tank.    :cool:

Berkut

Quote from: KRonn on June 29, 2009, 11:38:24 AM
I'm assuming a Grigsby magnus opus is scaled so each counter represents a squad of soldiers..... or one aircraft, tank.    :cool:

Nah, he has never been interested in the low end of the warfare scale that I know of - almost all his game are strategic.
"If you think this has a happy ending, then you haven't been paying attention."

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KRonn

Quote from: Berkut on June 29, 2009, 11:40:56 AM
Quote from: KRonn on June 29, 2009, 11:38:24 AM
I'm assuming a Grigsby magnus opus is scaled so each counter represents a squad of soldiers..... or one aircraft, tank.    :cool:

Nah, he has never been interested in the low end of the warfare scale that I know of - almost all his game are strategic.
I remember his strategic games of Pacific and Eastern Front war. Seemed to be so detailed, such heavy micro-management type games, even though on the divisional level. Each ship and aircraft squadron. Great games but kind of daunting tasks to play them, at least I found.

grumbler

Quote from: KRonn on June 29, 2009, 11:38:24 AM
I'm assuming a Grigsby magnus opus is scaled so each counter represents a squad of soldiers..... or one aircraft, tank.    :cool:
Not each "counter" but, yes, I am sure that ltrengths and losses will be by squad, gun, tank and plane. :nerd:
The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.   -G'Kar

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grumbler

Quote from: KRonn on June 29, 2009, 11:56:18 AM
I remember his strategic games of Pacific and Eastern Front war. Seemed to be so detailed, such heavy micro-management type games, even though on the divisional level. Each ship and aircraft squadron. Great games but kind of daunting tasks to play them, at least I found.
I don't think there was much micro-management in the games (other than upgrades, and those you could set to automatic), it was just the sheer scale that was daunting.  At least in WiR you got to move corps.
The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.   -G'Kar

Bayraktar!

Jaron

Winner of THE grumbler point.

KRonn

Quote from: grumbler on June 29, 2009, 03:05:43 PM
Quote from: KRonn on June 29, 2009, 11:56:18 AM
I remember his strategic games of Pacific and Eastern Front war. Seemed to be so detailed, such heavy micro-management type games, even though on the divisional level. Each ship and aircraft squadron. Great games but kind of daunting tasks to play them, at least I found.
I don't think there was much micro-management in the games (other than upgrades, and those you could set to automatic), it was just the sheer scale that was daunting.  At least in WiR you got to move corps.
Yeah, the sheer scale of the games were daunting. Just in that it seemed to me a lot of managing, which at the time I loved. But it would take me a long time to play each turn (thinking of the first/original WitP), and I never finished a game. That could be me rather than the game perhaps, but still, a lot to the game. I did play one of the Wars in Russia but it was long ago. I do remember it took losses by tank, plane, squad/soldier. WitP did the same, as I recall. Good games though, and I loved the scope of them. But I don't think I could get into them again.

dps

Quotefrom 150 miles north of Leningrad in the north

That means no Petsamo and Murmansk, right?   :(

FunkMonk

I played the hell out of War in Russia. This is good news.
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CountDeMoney

Quote from: Berkut on June 29, 2009, 11:05:12 AM
I have lost faith in the ability of Mr. Grigsby to make good wargames. Hopefully he will prove me arong.

It could be Gary Glitter's War in the East for all it matters.