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Languish EUIV MP Game - Recruiting

Started by Viking, January 07, 2014, 04:59:00 AM

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Viking

So, who is interested in joining?

What time is suitable?

I'd suggest Saturday CET:18:00 = EST 12:00 = PST 09:00. Playing for 4 hours per session.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Tamas

one week before the new major expansion?  :huh:

Viking

Quote from: Tamas on January 07, 2014, 05:36:27 AM
one week before the new major expansion?  :huh:

Start organizing now, start playing with the expansion. :contract:
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Anatron

I am interested.Are there any house rules?

Viking

Quote from: Anatron on January 07, 2014, 11:55:59 AM
I am interested.Are there any house rules?

The consensus was no house rules.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Tamas

Quote from: Viking on January 07, 2014, 05:56:00 AM
Quote from: Tamas on January 07, 2014, 05:36:27 AM
one week before the new major expansion?  :huh:

Start organizing now, start playing with the expansion. :contract:

My money is on that everyone will need more time to figure out powergaming with the new New World mechanics, and this will fall into oblivion  :P

Viking

Quote from: Tamas on January 07, 2014, 12:01:53 PM
Quote from: Viking on January 07, 2014, 05:56:00 AM
Quote from: Tamas on January 07, 2014, 05:36:27 AM
one week before the new major expansion?  :huh:

Start organizing now, start playing with the expansion. :contract:

My money is on that everyone will need more time to figure out powergaming with the new New World mechanics, and this will fall into oblivion  :P

I was hoping people would jump on the chance to start a game without knowing how it works... or at least realize that nobody is getting to the americas in session one except the eggplants.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Anatron

#7
Quote from: Tamas on January 07, 2014, 12:01:53 PM
Quote from: Viking on January 07, 2014, 05:56:00 AM
Quote from: Tamas on January 07, 2014, 05:36:27 AM
one week before the new major expansion?  :huh:

Start organizing now, start playing with the expansion. :contract:

My money is on that everyone will need more time to figure out powergaming with the new New World mechanics, and this will fall into oblivion  :P

This has no meaning because the best idea setups changes by every patch.The base of the game mechanics are known for everybody already.
I hope we will not use the random landmaking during the game.

Viking

Quote from: Anatron on January 07, 2014, 12:14:29 PM
Quote from: Tamas on January 07, 2014, 12:01:53 PM
Quote from: Viking on January 07, 2014, 05:56:00 AM
Quote from: Tamas on January 07, 2014, 05:36:27 AM
one week before the new major expansion?  :huh:

Start organizing now, start playing with the expansion. :contract:

My money is on that everyone will need more time to figure out powergaming with the new New World mechanics, and this will fall into oblivion  :P

This has no meaning because the best idea setups changes by every patch.The base of the game mechanics are known for everybody already.
I hope we will not use the random landmaking during the game.

No random maps. I was hoping to add the new world tribal mechanics and the colonial minors in addition to the new westernization mechanic.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Tamas

I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.

Anatron

Quote from: Viking on January 07, 2014, 12:18:02 PM
Quote from: Anatron on January 07, 2014, 12:14:29 PM
Quote from: Tamas on January 07, 2014, 12:01:53 PM
Quote from: Viking on January 07, 2014, 05:56:00 AM
Quote from: Tamas on January 07, 2014, 05:36:27 AM
one week before the new major expansion?  :huh:

Start organizing now, start playing with the expansion. :contract:

My money is on that everyone will need more time to figure out powergaming with the new New World mechanics, and this will fall into oblivion  :P

This has no meaning because the best idea setups changes by every patch.The base of the game mechanics are known for everybody already.
I hope we will not use the random landmaking during the game.

No random maps. I was hoping to add the new world tribal mechanics and the colonial minors in addition to the new westernization mechanic.

Sounds good.What are the changes by westernization?

Anatron

Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.

Random map making gameplay can be very unbalanced.

Viking

Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.

It is also historically correct not to know the maps of africa, asia and australia too. Plus with known maps players can reasonably plan to balance each other out predictably.

Why are you not playing?
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Tamas

Quote from: Viking on January 07, 2014, 12:29:42 PM
Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.

It is also historically correct not to know the maps of africa, asia and australia too. Plus with known maps players can reasonably plan to balance each other out predictably.

Why are you not playing?

lack of sufficient interest in relation to time requirement.

Anatron

Quote from: Tamas on January 07, 2014, 12:35:37 PM
Quote from: Viking on January 07, 2014, 12:29:42 PM
Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.

It is also historically correct not to know the maps of africa, asia and australia too. Plus with known maps players can reasonably plan to balance each other out predictably.

Why are you not playing?

lack of sufficient interest in relation to time requirement.

Tom you just hate gaming for free. Right?:D

Anyway there are some interesting point in the new colonial system:

Colonial Nations (New World only) [Ref][Ref]
Colonial Nations can only ally with native states [Ref]
Colonial Nations cannot declare war on normal countries; if attacked by them, overlord called in [Ref]
(Colonial nations?) colonial growth "severely nerfed" [Ref]
Give 50% of their trade power to their overlord [Ref]
Playable [Ref]
New World divided into 'colonial regions'
Once country gains 5 provinces in a colonial region, those provinces in that region becomes a country of it's own; a dependency of yours (like a vassal or lesser PU state)
As new provinces colonised, they are added to the colonial nation
Have their own unique national ideas [Ref]
They can colonise on their own [Ref]
Can enact decisions to form countries like the USA/Brazil etc. [Ref]
Dynamic flag generation: [ half your flag + half colonial region's colour ] [Ref]
Dynamic country name generation: based on culture/nation/colonial region (see this post for potential colonial nation names)
Flag and name remains the same after independence, unless they form a country like the US. [Ref]
Colonial Government is roughly equivalent to Republic, with cultural/religion-speicifc ruler titles (e.g. Castilian governor = Viceroy) [Ref]
Can declare war & colonise - colonial wars will not automatically draw in their overlords;
Colonies cannot fight each other if they belong to the same overlord [Ref]
Liberty desire - tariff for how much money given to overlord; tariff increases liberty desire; can result in colonial independence war [Ref]
Colonial nations can spread beyond their colonial region [Ref]
Cannot be 'conquered' and integrated into your country proper. [Ref]