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General Category => Off the Record => Gaming HQ => Topic started by: Syt on September 08, 2011, 12:53:54 am

Title: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 08, 2011, 12:53:54 am
Lengthy preview (half hour):
http://www.youtube.com/watch?v=k8779Ff_qoc

Currently in closed beta, invites are given randomly every half hour or so. Looks rather nifty. Won't be pay2win, supposedly, most stuff you can buy will be vanity items (clothes/armor etc.).

http://www.pathofexile.com/
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Razgovory on September 08, 2011, 10:17:30 am
Diablo always made my wrist hurt.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Kleves on September 08, 2011, 04:38:55 pm
Diablo always made my wrist hurt.
:yeahright:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: JonasSalk on September 08, 2011, 08:23:21 pm
I watched TotalBiscuit's video a few days ago and liked what I saw, so I just made an account. C'monnnnnn, beta key!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Razgovory on September 08, 2011, 08:39:30 pm
Diablo always made my wrist hurt.
:yeahright:

Clicky Clickity Click Click.  If I use a mouse pad without one of those ergonomic hand wrests my whole hand hurts now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 08, 2011, 11:21:10 pm
I especially like the skill tree.

(http://zaewen.files.wordpress.com/2011/09/path-of-exile-skill-tree.jpg)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Razgovory on September 08, 2011, 11:56:16 pm
I thought it was a map.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: JonasSalk on September 09, 2011, 12:42:51 am
It's a love map. Of skills.

BTW will I get an email if I'm accepted into the beta?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Lucidor on September 09, 2011, 03:21:34 am
It looks like one of those skill maps drawn by the aliens in a South American desert.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on September 09, 2011, 06:29:46 am
Those are a lot of skills.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2011, 06:40:51 am
Those are a lot of skills.

They promis 100 character levels, and all parts of the tree are open to anyone, so you could create almost any kind of character you like between the classical archetypes (caster, warrior, archer).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on September 09, 2011, 06:42:25 am
I feel overwhelmed. I just want to kill shit.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: LaCroix on September 09, 2011, 08:25:28 am
two and a half questions-

1) can you choose to pvp almost anywhere, without the other player's consent
2) is there a hardcore mode where one's character is forever gone upon death
2.5) can you have lowish level players teleport into the middle of a mass mob of high level monsters a safe area in the zone you've created for them?

if the answer is no to two of three of these questions, then i'm afraid this diablo-like clone may have little appeal :(
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2011, 09:17:55 am
Not sure about 1/2.5; also seems PvP isn't in the beta build yet. For 2: there's a "hardcore" server. If a player character dies there it gets "demoted" to the default server, and you can choose to play it there or re-roll a hardcore char. Sounds like a good compromise to me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: LaCroix on September 09, 2011, 10:19:35 am
eh.. i don't know. the whole point is to cause tears, tears in those who are tricked or ganked. the developers of diablo 2 almost seemed to have thrown in pvp as an afterthought, but it defined the entire (online) game. people didn't sit around hosting trade-game after trade-game looking for the best equipment so they could kill baal for the 500(0? 00?)th time. those that stuck around, the real community, pvp'd. people didn't do mephisto runs just for the hell of it. they did it for the gear, the gear they could use to kill others.

pve in mmorpgs work because they're not hack n' slash. there are bosses/zones/whatever that require coordinated efforts to take down/successfully complete. in diablo-clones, pvp is a must, and complete and only fair pvp is a joke that cannot be respected. this is why diablo 3 will suck--the real-money auction house that will ruin the in-game economy is only rotten icing on the already burnt cake
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on September 09, 2011, 10:27:07 am
I didn't play Diablo 2 for 10 years but when I played it I did it for the PvE experience. I have no interest in playing a pvp RPGs.

When I want to kill other players, I load up a FPS.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: LaCroix on September 09, 2011, 10:44:50 am
I didn't play Diablo 2 for 10 years but when I played it I did it for the PvE experience. I have no interest in playing a pvp RPGs.

When I want to kill other players, I load up a FPS.

i'm more talking about the players that stuck around, the community
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on September 09, 2011, 10:47:41 am
I didn't play Diablo 2 for 10 years but when I played it I did it for the PvE experience. I have no interest in playing a pvp RPGs.

When I want to kill other players, I load up a FPS.

i'm more talking about the players that stuck around, the community

It's a Free to play game. Those that stick around will be those willing to spend money to do so, alot of money.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: LaCroix on September 09, 2011, 10:53:16 am
It's a Free to play game. Those that stick around will be those willing to spend money to do so, alot of money.

if it's a diablo-clone, and the pve becomes as tired as it did in d2, then there won't really be a reason to stick around and spend/not spend money ;)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2011, 12:11:51 pm
Drom an August dev diary:

Quote
With the Closed Beta fast approaching, we felt it was time to announce our plans for Player vs. Player combat in Path of Exile. Although PvP won’t be included in the very first version of the Beta, we’re working hard to get it all implemented and tested as soon as possible so that players can enjoy it before the Open Beta begins.

At Grinding Gear Games, we take PvP combat very seriously. Many of our staff have a background as hardcore gamers and we are going to take every opportunity to make Path of Exile’s PvP metagame as competitive as we can. We strongly believe that a vital driver of long-term play in online action RPGs is the quest for the perfect PvP character and the immense amount of item acquisition required to achieve this. We expect that a large portion of the game’s economy will service PvP players who are looking for every advantage over their competitors. While it’s always possible to fight monsters using substandard gear if you are painstakingly careful, other players rarely allow you this opportunity.

Equally important to us is the concept of a fair playing field for PvP. We are going to expend substantial resources policing the use of exploits and third party tools that may yield an advantage in PvP. The integrity of our game is crucial to the health of the PvP metagame, so we will try hard to ensure that this is not violated. This is yet another reason why our business model is the sale of “ethical microtransactions”, rather than items that could yield an advantage in PvP.

There are many different planned options for PvP situations in Path of Exile. Some of them are strictly organized (tournaments), and some are completely ad-hoc (player killing in the “cut-throat” league, for example). We’ve tried to cater for a variety of gaming tastes so that players of many skill levels and backgrounds are able to participate in PvP gameplay.

In addition to the obvious tactical and micromanagement play-skill required to succeed at PvP within an individual encounter, a large portion of PvP success relies on designing a character’s build correctly for a certain metagame of what other players are playing. For example, Chaos damage bypasses an Intelligence character’s energy shields entirely. If you expect to play against a lot of players with Energy Shield, it makes sense to load up on Chaos damage. Of course, this weakens you against normal players (and against Energy Shield users who have equipped Chaos resistance to foil your plan). A competitive player with a good grasp of the current tournament climate (and many spare items at their disposal) has a large advantage over players that are forced to play the only character they have. In an online game designed to reward knowledge and economic power, this is a desirable outcome.

Path of Exile doesn’t allow entire-character passive-skill respecs. We will allow a limited quantity of small-scale respecs to fix mistakes or planning errors, but we want to encourage people to build a new character rather than entirely repurpose an existing one. This isn’t just because we want people to play our game more, but because it’s meant to be fun to play characters, rather than some chore that people want to press a button to skip. Also, the quality of characters evolved through play is often substantially higher than that of characters that have all of their passive skills allocated in one go. As we’ve seen from resetting passives in the Alpha, many players are very short-sighted with their skill allocation and skip important skills to maximize damage. This means they don’t have the right amount of life/mana/accuracy and other crucial stats they wouldn’t think to allocate without actually playing the character as they allocate the points. The lack of full respecs means that it’s not trivial for people to merely copy a good build from the internet. This rewards players who come up with innovative builds themselves.


The emphasis on randomly generated items also helps keep powerful builds from spreading too fast – even if you know how to build the best character, you’d still have to find or trade for the items required. Because this makes it hard to just copy a competing character’s PvP build, we mitigate the problem of powerful builds instantly spreading across the community and dominating the PvP metagame. The end result is a PvP environment that rewards play-skill, build planning and clever trading. Competitive PvP players have a lot of scope to be better than each other, while casual players can enjoy playing against each other in scenarios that are less punishing.

Almost all of our PvP modes take advantage of our random level generation technology. Players never know quite what to expect, so the ability to quickly plan strategy around arbitrary terrain (and randomly scattered features such as shrines or fountains) is an important skill for PvP participants.

PvP rankings are very important to many competitive players, so we intend to rank people in each of the PvP types that they participate in. For example, a player would have a different rank for their 1v1 low-level PvP than they would for their 4v4 team high-level PvP results. These rankings will be displayed in a profile, and we will award seasonal prizes for people at the top. We intend to use matchmaking to ensure that players of similar ratings play against each other. This will mean that super-competitive players generally aren’t matched against new/casual players.

We’re also designing a system of organized tournaments that either run automatically (when there are enough participants registered) or on a schedule (for example, the daily 10pm 3v3 teams tournament). These tournaments would accept entry fees and distribute prizes. The tournaments generally involve playing through several elimination rounds until only one combatant/team remains.

We’ve planned many story-based PvP options that are embedded in various areas of the game world. These scenarios generally have more interesting goals than the standard free-for-all or team-annihilation modes, but are designed for slightly more casual play.

Players in the optional “cut-throat” leagues will get to experience a more intense form of PvP – the ability for players to invade their instances and kill them, taking their items. Of course, only a hyper-competitive type of player would ever choose to play in this type of League in the first place, so they’re relying on and expecting this danger to amplify their enjoyment.

Although not strictly PvP-related, another competitive aspect of Path of Exile is the “ladder rush” effect of Leagues themselves. We intend to frequently open new short-duration leagues to allow players to show off their leveling abilities on the ladder. While some players may specialize in killing each other at PvP, it’s also perfectly valid to hone your abilities at playing through the PvE content faster than other players.

Path of Exile enters Closed Beta next week, on August 10 (American time). All accounts made on this site are eligible for selection, so make sure to sign up if you haven’t already!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on September 09, 2011, 12:24:45 pm
Before the game is a year old, full respecs will be introduce.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on May 09, 2013, 07:37:31 am
So, is anyone playing this?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 09, 2013, 01:51:56 pm
I think I will be giving this a try.  I loved Diablo II and this looks like what Diablo III should have been.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Alcibiades on May 09, 2013, 07:17:43 pm
Played it back in January, was alright.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 09, 2013, 07:24:38 pm
downloading now.  I had completely forgot about this.  thanks for reminding us.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on May 09, 2013, 09:02:44 pm
downloading now.  I had completely forgot about this.  thanks for reminding us.

After the first time you see the ability tree, report here.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 10, 2013, 11:08:19 am
Only played about 10 minutes.  We are having summer type weather here and it is no time to be playing games.  But in those 10 minutes I formed a negative opinion of the game.

The ability tree is the only reason I might play this game.  The gameplay view is zoomed in too close.  I constantly want to move the camera back to get a better view - but there is no such function.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 13, 2013, 11:43:11 am
Ok, played this for a few hours on a rainy weekend.  I was a bit too hasty in my criticism.   The combat is very fuid and the number of potential ways to develop your character is immense.  Not just because of the skill tree but because of the way the skills work.

The important thing to realize is that the skill tree contains only passive skills.  Your active skills are selected by the gems you insert in your item gem slots.  Those active gems can further be augmented by support gems if they are insterted in the same piece of equipment as your skill gem. 

The systems makes for a large variety of game play even in the early game.  Setting up groups is fairly easy in game  - ie you dont have to log off to select a game.  It works more like entering an instance in an mmo.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on May 13, 2013, 01:47:11 pm
When devs put in stuff for "hard-core" PvPers, they seems to be forgetting something:

What most "hard-core" PvPers want is not a fair, and reasonable way to PvP against other "hard-core" PvPers, they want a way to grief and gank. It isn't the same thing.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 13, 2013, 02:43:30 pm
I am not sure what you mean.  You have to enter a pvp arena to do pvp dont you?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on May 13, 2013, 08:50:01 pm
That's his point.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 29, 2013, 04:24:03 pm
This has become a bit of an addictive little game. 
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on June 12, 2013, 07:39:10 pm
Add me : Arthoiss
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 12, 2013, 08:26:05 pm
What league are you playing in?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on June 12, 2013, 08:36:22 pm
Anarchy because it was the default one.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on May 03, 2015, 11:33:00 am
I gave this one another try. Spent most of today leveling a duelist. Figuring out the jewel/skill interactions is fun. My current build is probably inefficient as heck, but I'm having fun. Just made it to the forest encampment in Act 2.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on May 03, 2015, 04:39:37 pm
Enjoy!  I keep flipping back between Diablo 3 and PoE.  I'm pretty sure there's a hybrid between the two that would be even better than either one.

Good elements of PoE:
Passive Skill Tree
Large variability in skill options
Large variability in items
Customization of items using currency/masters

Good elements of D3:
Combat pacing and visual clues
Difficulty selection
"Unique" drop rate
Death penalty


For me it comes down to the builds and skill options in PoE are really interesting, but the actual play (particularly at high level) ends up being kind of dull.  D3 suffers from the opposite problem, the builds are bland but the combat and enemy abilities are well set up such that there's a lot more fun (particularly at high level) in the battles.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on May 03, 2015, 08:07:41 pm
Grim Dawn?
Torchlight 2?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on May 03, 2015, 08:32:55 pm
Haven't played Grim Dawn.

Torchlight 2, eh, I played a little but couldn't get into it.  I played quite a bit of Torchlight, and the only thing I really liked was the animal companion that would make loot runs for you.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on May 03, 2015, 08:35:34 pm
Ever played Titan Quest? Grim Dawn is like that with a dark setting.

I like it but I have trouble with the art, just like with PoE.

Have you tried Marvel Heroes?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: The Brain on May 03, 2015, 10:54:46 pm
I really like Grim Dawn, but then I really liked Titan Quest.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 05, 2015, 05:22:08 pm
Considering how much time I've played PoE I decided to throw them some money and get into the Beta for the next release (called The Awakening).  Most of the changes are for the better.

A New Act - They are adding a fourth Act and trimming the existing Acts by ~2 maps each.  The net effect is that each difficulty level (normal/cruel/merciless) gets you to a higher experience level (5 more levels for normal, not sure how much for cruel/merciless) while letting you play through the existing Acts faster.  This is good, the higher I can get without having to deal with merciless the better.  They also streamlined/reworked some of the quests/waypoints all for the better.  The new Act is interesting so far but incomplete, so I'll hold off on saying much there.

Jewels - Jewels are items that can be placed into locations on the Passive Skill Tree.  Jewels have the same rarity and manipulation options as other items.  So far they are rare items.  I've gotten two in my playthrough of normal, one a useless unique for my character (the only unique I've gotten so far) the other an ok magic jewel that isn't much better than most other Passive skill spots.  I guess I haven't been lucky with them, but so far I'm not excited about the mechanism.

New Skill Gems - There are several new skill gems, but one of the more interesting are Golems.  They are minions that give the main character a benefit, such as a damage bonus, crit bonus or defensive bonus, as well as having their own attacks.  Fun, and adds a new element to minion ownership.

Loot Drop Filters - You can now customize how loot drops are displayed.  This allows you to highlight in different ways different items, or have them not show up at all.  This gets pretty detailed, down to the names of particular items or the number/type of links/gem spots.  It works really well, although customizing the filter is clumsy.  You need to edit or copy someone else's text file, and then pick the specific file in the options menu in the game.  Nice enhancement for dealing with avalanches of loot.

I'm sure there are other changes, but these are the ones that stand out.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on July 11, 2015, 11:43:28 pm
The new patch really refines the game and desync is non-existent for me. I'm enjoying this game a lot.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 12, 2015, 04:48:45 am
The new patch really refines the game and desync is non-existent for me. I'm enjoying this game a lot.

Yeah, it's much improved.  I'm annoyed that they created a whole new set of endgame maps, now I have to go through and finish off my old ones before my storage gets filled with maps.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on July 14, 2015, 10:01:36 pm
I'm playing a self-found (well, partly self-found; I had to trade for wild strike because it's not a default gem for duelist) wild strike duelist build I've haphazardly put together myself and it's working really well so far through most of act 3 cruel. I'm wrecking everything though I'm a bit of a glass cannon. It's really fun to build your own character without relying on a build you find online and to see how far it gets before the game finally becomes too difficult. I'm hoping this guy can make it into merciless without too much of a hassle.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 15, 2015, 08:51:19 am
I've been having fun with my established characters (arc witch primarily), including a dual wield duelist build that was waiting for a respec.  56% block chance is pretty awesome.

Eventually I'll probably drop into unique hopping in the new league.  Playing a character until I get a unique they don't need/can't use, then switch to one that can.  The new standard league, Warbands, isn't grabbing me at the moment though.  There's no way I'm doing hardcore when I have a 1 1/2 year old running around.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on July 15, 2015, 10:34:33 am
It's really fun to build your own character without relying on a build you find online and to see how far it gets before the game finally becomes too difficult. I'm hoping this guy can make it into merciless without too much of a hassle.

Yeah, that was a big part of the game for me when I was playing it.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 31, 2016, 11:06:41 pm
I've got a Chaos/Bladefall Shadow character in the Talisman league that I'm really enjoying right now.  He's level 84 currently, which is 3 beyond my previous best.  I want to reach 90 both to say I've gotten there and to fill out a few more passives on the tree.  The grind really does get to you though.

Right now I can comfortably do Tier 6/7 maps or Tier 8 if the mods are easy.  Each map takes about 10-15 minutes.  At this rate I'm estimating about ten maps per level, but due to the exp scaling each level will require more maps even if you increase one for one on the Tiers.  It doesn't help that I've haven't gotten many higher Tier maps to drop.  Each death costs 10% of a level, so even one death on a map effectively wipes out any exp gain, and more than one sets you back.  Fortunately death is pretty rare now (Enfeeble is a great defensive Aura curse), but it does occasionally happen.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 22, 2016, 12:10:52 pm
Burnt out at level 87.  The killer was when I was at 20%, gained 10%, died, gained 10%, died, died, died. Getting zeroed out after accumulating a sizable portion of a level is brutal.  I'm getting hardly any higher level maps, lower level maps put me to sleep (and cause me to do stupid things and die anyway).

The other killer was using the +20% quality recipe on my Bladefall and Poison gems.  I had fun for a bit primarily using other skills (in particular Essence Drain and Contagion).  Now the gems are at level 16, and I need a lot more exp. to advance them higher.  Until then everything is a bit tougher than it should be.

The final issue is being a bit unlucky.  I have very good Rare gear, but I need some key uniques to drop or get crafted.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on February 23, 2016, 12:06:36 pm
I love everything about the game except the crafting system.  It is the thing that keeps me putting the game aside.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 04, 2016, 02:07:44 pm
New expansion out today with new challenge league.  :)

https://www.pathofexile.com/ascendancy

Patch notes:
https://www.pathofexile.com/forum/view-thread/1596094
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 09, 2016, 05:41:46 pm
So far the Ascendancy bit isn't that great.  The puzzles aren't that difficult, but then I haven't gotten to the meatier ones yet.  My opinion could change.  The Perandus challenge league is ok, although the fights are just blurs of gold and very difficult to tell what is going on.  Rather disappointing considering the strides they've done on making combat easier to track.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 10, 2016, 12:53:18 pm
Ok this is hilarious  :lol:
https://youtu.be/xYiYHj1ktHw
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 10, 2016, 08:48:05 pm
Ok this is hilarious  :lol:
https://youtu.be/xYiYHj1ktHw

Awesome!

Can't say I like the Ascendancy Labyrinth that much.  Not that challenging except for the boss fight.  Unless you stumble over a trap you didn't see, or get killed by lag, or you disconnect.  Really would it be so bad to start over part way if you fail for some reason?

Edit:  I should add that the rewards for completing the labyrinth are nice.  Ascendancy classes are a good addition, and enchantments are neat although random.  The process of getting them is frustrating and annoying though.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 11, 2016, 11:06:20 am
This game is beginning to feel like it was to play Rolemaster back in the day - every so often a new rule set would be released.  Perhaps the best modern analogy is the EU DLCs. 
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 20, 2016, 08:01:23 am
Quote
"Let's make a labyrinth!"

"Let's make it a very traditional-RPG-inspired labyrinth... Gigantic, with multiple interconnecting zones and branching paths... About the size of an entire act! Let's fill these zones with all kinds of interesting areas to explore, and puzzles, and traps, and lore pieces, and hidden things to find like treasure chests, or keys to later chests, and even drops that can assist you at later parts of the labyrinth or even the boss fights. Let's even go ahead and allow players to go back zones in the labyrinth if they want so they can fully experience all the labyrinth has to offer. Essentially, we should do as much as possible to encourage players to explore at their leisure. This is how casual players like to play. Of course we should also have a reward for completion of this labyrinth... How about a one time only per difficulty reward, which is essentially an important form of progression for individual characters, basically making it mandatory? Great, let's put it in mid to late act III as a way for players to prepare for act IV."

"Let's also add completely optional rewards that can optionally be grinded endlessly, like as an endgame option. To keep it challenging to get these rewards, let's make it so that if you die, logout or portal out of the labyrinth you will have to start all over again. And of course, let's make the boss challenging as well. Let's tune him so that he should be fought after completing act IV on Normal and Cruel and should be difficult even for high-level mapping characters in Merciless. This risk/reward setup will encourage players to move through the labyrinth as quickly as possible, skipping everything in order maximize their rewards, as well as discourage them from wasting their time exploring, which would only hurt them in the event of failure or random DC or bug. That's how hardcore players like to play."

"Now let's forget entirely that these are two contradicting ideas that shouldn't be combined."
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 13, 2017, 03:00:06 pm
The Legacy League started a couple of weeks ago, and it is pretty fun.  It lets you add in stones from previous leagues to an instance, and let's you play with up to 3 of them at a time.  They also added a self found option, which is play solo (no trading, no partnering).  All told a nice retrospective of the many leagues they've had these past 4 years.

I still don't like the Labyrinth, but they've significantly improved performance so that disconnects and lags are less common.  It makes the all or nothing nature of the Labyrinth not as painful.  Still dumb, still necessary for late game progression, not as annoying.

What is exciting is the next planned expansion (https://www.pathofexile.com/oriath) for this summer.  Adding 6 new acts and blowing up the normal/cruel/merciless difficulties sounds like a great development.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 09, 2017, 07:29:18 pm
Fall of Oriath is impressive.  I'm midway into Act 7 (roughly equivalent to Cruel Act 2 in types of maps, Cruel Act 4 in difficulty).  The new story line for Acts 5-10 is nice and refreshing.  Welcome revamp on a lot of the mechanisms, and the early Labyrinths are shortened up for reduced pain.  There's even a tutorial system which I haven't looked at.

If you didn't like the repetitive nature of the difficulty levels and/or were burnt out and wanted to try it again after significant changes this is a good time.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 11, 2017, 08:53:43 am
I decided to give this one a go. So far I'm having fun, though I have no idea of what I'm doing (especially regarding talents).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on August 12, 2017, 08:59:44 am
Yeah, I started playing as well. Have a level 11 Hunter. It's fun, but seems kind of brainless.

Also, I made a Hunter because I like ranged combat. But then I made a Marauder to try out the melee system. But....given the size of the screen, and the reach of melee weapons, I can't tell the difference between melee and ranged, really. Which seems odd. But whatever.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on August 12, 2017, 12:12:37 pm
Is main story progression shared amongst your characters?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 12, 2017, 01:34:37 pm
No it isnt, but you share the same stash if the characters are in the same league, which makes it a lot easier and smoother to level a new character.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 12, 2017, 01:38:39 pm
I've only been able to play a little bit but this new patch makes it feel like a brand new game. Really enjoyed it so far and this patch cements the game as undeniably superior to Diablo 3. Watching the evolution of PoE over the past several years has been remarkable. Other action RPG makers should take notes from GGG.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 12, 2017, 02:27:52 pm
Yeah, I started playing as well. Have a level 11 Hunter. It's fun, but seems kind of brainless.

The combat is generally brainless until you get to the Act 4+ boss fights, depending on build.  The skill comes in designing the character.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 12, 2017, 04:26:13 pm
Yeah, PoE is generally regarded as one of the more intelligent ARPGs, especially if you're designing your own build.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 12, 2017, 08:14:25 pm
I'm enjoying the new phys/chaos/poison mechanic now, it takes more effort than the old double dipping.  I've been running a Death Harp shooting Caustic Arrow followed by LMP/Tornado Shot to spread Decay.  Shoot those two, run away and watch everything die from DOT.  Just picked up a Tabula Rasa which will let me max that Caustic until I get a 5 or 6 link Chest.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 16, 2017, 04:03:57 pm
I rerolled as a Hunter now that I know a little bit more about mechanics. I've been cruising so far using the WoW multishot-equivalent. So much faster and easier than my melee Templar (with whom I finished Act IV).

I just attempted Labyrinth at lvl 32. Got thoroughly destroyed by the end boss.  :blush:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 16, 2017, 10:30:08 pm
Melee is difficult to play well and play fast.  Toughness is a bit better, but not always enough to compensate for the closer range that is necessary.  Leap Slam or other move based skills are a must.  Pseudo-melee skills like Ice Blades, Earthquake, Sunder and Spectral Throw help a lot, but aren't required.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 16, 2017, 10:34:52 pm
Just got to the first new Act with my new toon, a Duelist pure phys ground slammer. Very cool atmosphere and music in the new bits they added. I'm really enjoying the dark aesthetic.

This toon was a little slow rolling at first because I didnt have any leveling gear and I never found any good drops while I was speeding through the first four acts. At the start of Act 4 I traded for a nice mace on poetrade and ran through the the bosses with ease. Things are shaping up well so far.  :)

Trading is fun and easy enough considering it's done entirely 3rd party. I'm only lacking a group to play with that will finally scratch that old Diablo 2 itch.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 17, 2017, 11:11:47 am
I'm only lacking a group to play with that will finally scratch that old Diablo 2 itch.

I only do SSF, but I could create a toon to level up and group a bit.  I wouldn't mind revisiting an Arc Witch to see how the new elemental ailments perform, and playing with a group is something I've never tried.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on August 17, 2017, 11:33:09 am
What is SSF?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 17, 2017, 11:37:00 am
What is SSF?

Solo Self-Found.  No trading, no grouping allowed.  When you first create a character you can choose to have that limitation.  At any time you can convert characters from SSF to normal, but not the other way.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 17, 2017, 06:45:59 pm
I'm only lacking a group to play with that will finally scratch that old Diablo 2 itch.

I only do SSF, but I could create a toon to level up and group a bit.  I wouldn't mind revisiting an Arc Witch to see how the new elemental ailments perform, and playing with a group is something I've never tried.

My gaming time is pretty limited right now but I'll take you up on that in the future.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 17, 2017, 07:21:07 pm
Just got to Act V. Died quite a few times in the last boss fight. Couldn't quite figure out what was going on. My trusty Siege Ballista took care of things though. :blush:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 18, 2017, 06:32:59 am
My gaming time is pretty limited right now but I'll take you up on that in the future.

I decided to try out the Arc Witch regardless, so last night I got her up to the start of Act 4.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 18, 2017, 06:36:14 am
Just got to Act V. Died quite a few times in the last boss fight. Couldn't quite figure out what was going on. My trusty Siege Ballista took care of things though. :blush:

Malichai is tricky, particularly the second phase.  It isn't really clear what you should be doing until the second or third time through.  The later boss fights aren't as bad with making it difficult to figure out who to attack.  I say that but I still have to do the final Act 10 boss.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on August 18, 2017, 06:57:19 am
Hey frunk, maybe you could throw us newbs some details around your verbiage? It would help us understand WTF you are talking about...like what an "arc" witch is...I am assuming that is a particular build type, since there is no Ascendancy class that maps to Arc?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 18, 2017, 08:34:33 am
Hey frunk, maybe you could throw us newbs some details around your verbiage? It would help us understand WTF you are talking about...like what an "arc" witch is...I am assuming that is a particular build type, since there is no Ascendancy class that maps to Arc?

Arc (https://pathofexile.gamepedia.com/Arc) just refers to the skill used.  It focuses on Lightning damage and getting shock, since it is the ranged skill with the highest base Shock chance.  It also has a very long range and can hit targets widely separated.  It isn't that specific a build, there are a lot of variations on it depending on what supports/skills/equipment/passives are used.

I'm interested in revisiting it since they changed the way Shock (https://pathofexile.gamepedia.com/Shock) is applied.  Previously it was a fixed % damage bonus over a variable time depending on the percentage of life removed by the hit.  Now it is a variable % damage bonus depending on the percentage of life removed by the hit over a fixed time.

Right now I'm experimenting with how I want to deploy Arc.  I'm trying out Storm Burst (https://pathofexile.gamepedia.com/Storm_Burst) casting (https://pathofexile.gamepedia.com/Cast_while_Channelling_Support) Arc.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on August 18, 2017, 02:32:00 pm
Well cool.

My witch is apparently an arc witch!

At least she blows things up with lightning. Generally very, very quickly...at level 20, she seems pretty damn OP.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 21, 2017, 06:21:46 pm
Just made Lvl 57 on my duelist slayer ground slammer. Picked up a cheap 4-link Marohi for 2c off poe.trade and I'm melting everything now. It'll do until I find something better with 5 or 6 links and without the speed malus.

The 8.5k a hit with massive AoE is fun  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 21, 2017, 06:37:14 pm
Just made Lvl 57 on my duelist slayer ground slammer. Picked up a cheap 4-link Marohi for 2c off poe.trade and I'm melting everything now. It'll do until I find something better with 5 or 6 links and without the speed malus.

The 8.5k a hit with massive AoE is fun  :lol:

I found a Terminus Est (https://pathofexile.gamepedia.com/Terminus_Est) so over the weekend I leveled up a Duelist.  Now I'm doing Heavy Crit/Flicker Strike (https://pathofexile.gamepedia.com/Flicker_Strike).  If the mobs are arranged right I can start on one side of the map and finish on the other on one button press.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 21, 2017, 07:06:14 pm
The great thing about PoE is it feels really really good when your build actually works and everything falls into place. It's like all is right with the world  :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 22, 2017, 02:05:23 pm
This guy has some pretty good guides for folks new to the game: https://www.youtube.com/channel/UCaFHfrY-6uGSAvmczp_7a6Q (https://www.youtube.com/channel/UCaFHfrY-6uGSAvmczp_7a6Q)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 26, 2017, 04:13:13 pm
About to finish the game story and finally start mapping. Been quite fun and it really feels, finally, like a finished game.

And the great thing is they're planning another free expansion later this year :w00t:

My 67 slayer is rolling pretty fast and even bosses are melting. Really satisfying to make your own build and actually have it work this far. Big question then is how far into mapping will it go?

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 26, 2017, 05:00:07 pm
Act 10 bosses are pretty easy, except for the last one.  You may need to grind for a bit before getting into mapping.

I'm actually leveling up my fourth character, so haven't really done much mapping yet.  I've been enjoying running through the new acts with new uniques I've found, but I'll get back to my end game characters eventually.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 26, 2017, 07:08:51 pm
Yeah that's what I'm expecting. I'm gonna ride this toon as far as it goes though, and start a new one when it either starts sucking too bad or I get bored.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 27, 2017, 07:57:00 am
Oh, a few hints for mapping, when you get there.

1.  You can vendor three maps of the same type and get one of a higher tier.  Good for saving storage space and getting new maps.
2.  Don't ID magic/rare maps you discover.  Save them until you are more confident in maps.  Running un-IDed maps gives you extra drops.
3.  Use Orbs of Transmutation on regular maps.  For each type of early map that is magic you complete you get a bonus to finding more maps.  Later on you'll have to use Orbs of Alchemy.  Check out the Atlas that Master Zana has.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 27, 2017, 09:45:18 am
Nice, didn't know about 1 or 2. Thanks.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 27, 2017, 01:01:22 pm
I'm having quite a bit of fun discovering things at my own pace. I haven't gone further than Act VI though, because I keep wanting to try new things (I'm an Altoholic at heart).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 28, 2017, 08:52:05 am
I've picked up a Sire of Shards (http://pathofexile.gamepedia.com/Sire_of_Shards) and I'm trying to figure out what I'll do with this crazy thing.  I tried it with my Storm Burst/Arc Witch, using it as a speed clear Storm Burst/Cast while Channeling/Lightning Warp/Lightning Penetration.  It was ok, but I think I'd need SoS to be at least a 5 link to really make it work (as well as respeccing into more AOE damage/area). 

Since I don't have the capital to make that happen ATM I'm going to try out my Chaos/DOT Shadow with Ethereal Knives/Spell Totem/Decay/Swift Affliction.  Combined with Ring of Blades (http://pathofexile.gamepedia.com/Ring_of_Blades) it should be a pretty effective Mob clearer.

If that doesn't work I'll probably revert down to my Templar who I still need to level up, and go with a Flame Totem build.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 01, 2017, 09:38:08 pm
Sire of Shards looks hilarious with a magma orb build. Built right it shoots out like a million orbs that all cover each other's AoE. It looks like fuckin 4th of July.

Up to 77 on my Slayer. White maps are rather easy now so I feel like the next step is getting going on Yellows.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 01, 2017, 09:46:13 pm
Sire of Shards looks hilarious with a magma orb build. Built right it shoots out like a million orbs that all cover each other's AoE. It looks like fuckin 4th of July.

Up to 77 on my Slayer. White maps are rather easy now so I feel like the next step is getting going on Yellows.

SoS worked pretty well with Charged Dash/Lightning Orb, but it was too squishy.

I tried it both with Ethereal Knives and Essence Drain on Spell Totem.  Both were too slow compared to Caustic Arrow DOT.

So Flame Totem it is, once I get my Templar high enough.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 08, 2017, 09:33:58 am
Damn, Mind over Matter makes a world of difference. My new templar is much, much more tanky than the first one.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 08, 2017, 09:38:25 am
Damn, Mind over Matter makes a world of difference. My new templar is much, much more tanky than the first one.

Yeah, it's pretty much a no brainer for any Witch or Templar (and maybe even Shadow) who isn't going Chaos Inoculation.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 09, 2017, 03:18:32 pm
I picked up The Anvil (https://pathofexile.gamepedia.com/The_Anvil) a while back, and wanted to make a max block character.  Fairly early on I had to choose between Dual Wield or Shield and I went Dual since I had Prismatic Eclipse (https://pathofexile.gamepedia.com/Prismatic_Eclipse) and Mark of the Doubting Knight (https://pathofexile.gamepedia.com/Mark_of_the_Doubting_Knight), no interesting shields to speak of and a build in mind that wasn't that dependent on attack speed.

I'm fairly far down the build when my top level character gets Atziri's Mirror (https://pathofexile.gamepedia.com/Atziri's_Mirror) and Thousand Teeth Temu (https://pathofexile.gamepedia.com/Thousand_Teeth_Temu) while doing Zana dailies.  I just spent 26 respec points to switch over, and the DPS is about the same with a big spike in tankiness while using the Mirror.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on December 18, 2017, 11:47:49 pm
Playing solo self found this league and I have to say it feels more rewarding personally. I can take my time and not have to worry about the economy leaving me behind. And instead of stockpiling currency to buy exorbitantly priced items on the market I use them to actually craft stuff. Makes it feel more personal.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 19, 2017, 06:59:11 am
Playing solo self found this league and I have to say it feels more rewarding personally. I can take my time and not have to worry about the economy leaving me behind. And instead of stockpiling currency to buy exorbitantly priced items on the market I use them to actually craft stuff. Makes it feel more personal.

Yep, I enjoy it.  They've nicely beefed up the act 9 boss fights, where before the only one that ever gave me trouble was the lightning guy.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 05, 2018, 09:41:06 am
I finally got a character to level 90.  I've always had a difficult time with the endgame, where the risk/reward encourages doing easy maps to make sure you don't die.  My problem was that running a bunch of easy maps makes me bored and sloppy, and then I end up dying anyway.  My ancient computer doesn't help either, as the patches in the past year have increased the number of random crashes I'm seeing.  I managed it this time by having a Touch of Anguish (https://pathofexile.gamepedia.com/Touch_of_Anguish)/Abyssus (https://pathofexile.gamepedia.com/Abyssus)/Frost Blades (https://pathofexile.gamepedia.com/Frost_Blades) build.  The increased risk associated with Abyssus was voided by the extreme safety of the freeze heavy, chaining power of ToA and Frost Blades.  I cruised with no difficulty up to level 88.  Once I got to level 89 I was doing only 10% experience (2-3 Tier 8-10 maps) each day.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 06, 2018, 08:45:42 am
I also have tons of uniques that I'm not using (~8 stash tabs of different uniques, plus 1 stash tab of duplicates).  If anybody is interested in something pm me and I'll see if I have it.  I can mule them out of SSF.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on February 14, 2018, 06:26:13 am
I just hit 85 on my made-up scion phys cycloner and it is still easy sailing. Just plugging my way through maps trying to increase my map find bonus.

I've amassed a huge haul of uniques I plan on using for future characters on SSF. Feels good.  :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 14, 2018, 07:08:40 am
I just hit 85 on my made-up scion phys cycloner and it is still easy sailing. Just plugging my way through maps trying to increase my map find bonus.

I've amassed a huge haul of uniques I plan on using for future characters on SSF. Feels good.  :D

I need to try another Cyclone build at some point.  The last time I tried it many leagues ago I didn't enjoy it much.

I've found I don't go back to Standard much once a league finishes, except to theory craft.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on February 15, 2018, 02:38:59 pm
I've never really played in Standard either but I think it is the perfect place for SSF players to continue building and amassing a ton of stuff, especially for more casual players like me who don't have time to rip through new league content every 3 months. I have a few ideas for new builds that obviously won't be possible at the start of a league.

And it looks like the new league info posted. It's basically Pokemon death camps which sounds pretty cool. Also all new Ascendancy changes  :cool:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 15, 2018, 03:35:54 pm
I've never really played in Standard either but I think it is the perfect place for SSF players to continue building and amassing a ton of stuff, especially for more casual players like me who don't have time to rip through new league content every 3 months. I have a few ideas for new builds that obviously won't be possible at the start of a league.

I will say I used to spend time in Standard, but as I've played more I find sorting through the accumulation of stuff there becomes a bigger headache.  I usually merge the currency/divination/essence tabs, but that's about it.

Quote
And it looks like the new league info posted. It's basically Pokemon death camps which sounds pretty cool. Also all new Ascendancy changes  :cool:

The new shield skill sounds cool too.  Looks like an attack skill that works like a spell (doesn't work off of the attack/damage of the main hand weapon).  There are a few builds that have off-hand stat sticks for attacks, but I think this could be the first where the main hand could work the same.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 03, 2018, 11:17:21 pm
Pokemon death camp league started and it's pretty cool.

On the second day I dropped a Lycosidae and sold it for about almost 2 ex. It's funding my ice shot deadeye :cool:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 04, 2018, 11:53:07 am
Pokemon death camp league started and it's pretty cool.

On the second day I dropped a Lycosidae and sold it for about almost 2 ex. It's funding my ice shot deadeye :cool:

I'm lukewarm on the Pokemon stuff.  It seems designed to hose minion builds and I've stopped using Culling Strike on my totems or golems.

Funnily enough I'm also doing ice shot, but raider instead.  I played the last league pretty heavily so I'll probably go easy on this one.

I debated raider, deadeye or pathfinder, and I realized I'd never actually done raider before.  The new ascendancies are much more interesting, and I look forward to exploring those in another league.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 04, 2018, 11:57:30 am
On the second day I dropped a Lycosidae and sold it for about almost 2 ex.

The crazy thing isn't that you got a Lycosidae on day 2, it's that someone had 2 ex that were willing to spend on it on day 2.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 05, 2018, 09:36:38 am
Haha yeah, very true. I'm guessing there were people who played almost nonstop for like 48 hours, or maybe some guy who got lucky and dropped an exalt in like act 4 or something.

I was also lucky to drop a Goldrim and a Death's Harp (which I 5-linked with my only 2 fusings) and they helped my leveling immensely. Bought the Harp-to-Opus prophecy with a little of my juicy Lyco money and I'm pretty well set up for this Ice shot toon for early mapping.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 05, 2018, 09:59:08 am
I was also lucky to drop a Goldrim and a Death's Harp (which I 5-linked with my only 2 fusings) and they helped my leveling immensely. Bought the Harp-to-Opus prophecy with a little of my juicy Lyco money and I'm pretty well set up for this Ice shot toon for early mapping.

My biggest piece of luck this league was 6 socketing an Ashrend with one Jeweller.  Only 4 linked so far, but effective 5 link/3 link isn't so bad.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 05, 2018, 10:07:48 am
Played a bit this weekend with a minion witch using the new phantom gem for both my srs and zombies.  That dramatically increases my clearing speed but it also means that getting traps out in time can be really frustrating.

I can't believe how much time people spend on this game and how far people have advanced in this new league in such a short period of time.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 05, 2018, 10:15:19 am
Played a bit this weekend with a minion witch using the new phantom gem for both my srs and zombies.  That dramatically increases my clearing speed but it also means that getting traps out in time can be really frustrating.

Based on the voting (https://www.pathofexile.com/forum/view-thread/2098661) it looks like they'll add nets for dead beasts, although they'll be rare/expensive.  I think the better fix is to allow capture of dead beasts as long as the attempt was started before the beast died.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 05, 2018, 05:28:09 pm
It doesn't seem to have a ready fix, so I think I am going to go with a non minion build of some sort.  Been a while since I have played so I am not sure what that will be.  Are bow builds viable in 3.2?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 05, 2018, 05:55:53 pm
It doesn't seem to have a ready fix, so I think I am going to go with a non minion build of some sort.  Been a while since I have played so I am not sure what that will be.  Are bow builds viable in 3.2?

Definitely.  Both Funkmonk and I have started with one.  Another good option is Frost Blades (https://pathofexile.gamepedia.com/Frost_Blades), which has a pseudo-bow feel to it and is easy to customize for different builds.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 06, 2018, 09:23:15 am
Yeah I'm doing an ice shot deadeye as my starter. This is actually the first serious bow build I've ever played. I'm dying more often than I like, I think mainly because I'm so used to tanking stuff as a melee build. This thing breezes through maps though.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 06, 2018, 09:35:38 am
Yeah I'm doing an ice shot deadeye as my starter. This is actually the first serious bow build I've ever played. I'm dying more often than I like, I think mainly because I'm so used to tanking stuff as a melee build. This thing breezes through maps though.

The glass cannon trap is easy to fall into with bow builds.  Life is of course vital, Stibnite's flask is always good to have.  I've been using Blink Arrow with faster attacks and faster projectile for getting out of trouble.  I haven't with this build, but Acrobatics/Phase Acrobatics augmented with Quartz Flasks and any other dodge bumps you can get from equipment or enchants is good.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 06, 2018, 09:39:20 am
I started playing an Ice shot - definitely a lot more gear dependent which is a bit more challenging with ssf.  But I think it will become fun.  Right now I am running with volley and the gem that gives me the extra archer when I hit something.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 09, 2018, 11:50:21 am
I still find the capture mechanic too frustrating.  I think I will give this league a pass and see what comes after this one.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 09, 2018, 05:01:23 pm
I still find the capture mechanic too frustrating.  I think I will give this league a pass and see what comes after this one.

Yeah, I've pretty much stopped too.  Much more complicated set of mechanisms to get rewards that are only rarely better than Essences.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 11, 2018, 01:28:21 pm
I was open to this league mechanic but as I've played on it's just become annoying and not actually fun. It doesn't feel fulfilling or rewarding enough. I can see how it may be good for SSF but for everyone else it's just kinda "meh" or outright gets in the way.

That said, I'm still have fun kitting out my character. Bought a Queen of the Forest and I'm just zoom-zooming around maps wrecking everything with Ice shot and Lightpoacher, which I picked up as a drop from an abyss lich. It's just such a fun build it keeps me coming back  :)

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 12, 2018, 01:30:59 pm
If anything it was more frustrating as SSF because every special that wasn't captured in time was a lost opportunity.  I think I will enjoy the ice shot build with other mechanics in another league - perhaps in the fall.  The weather is really turning here so screen time would have been limited anyway.  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on May 02, 2018, 06:11:58 pm
Skill Revamp (https://www.pathofexile.com/forum/view-thread/2139315)

Quote
Vaal Skill Gems now grant the regular and the Vaal version of the skill. This is to remove the socket pressure that Vaal skills suffered from, so you no longer have to give up an Aura, Herald, Triggered Skill or a well-linked secondary skill, and you can justify using a Vaal gem in your best set of linked sockets.

Unique and Rare enemies now grant souls to Vaal Skills as they lose life. Longer fights will generate more Vaal souls for your skills. We'll reveal the exact mechanics once we're completely happy with them. Most Vaal skills couldn't be used more than a couple of times on bosses until this change, and couldn't be used at all on stand-alone encounters like Izaro. You won't be able to use them as frequently as in the past when killing lots of enemies, but they'll still play a part and have an impact on boss fights.

These are some nice changes.  I'd drifted away from using Vaal skills except for a couple of exceptions, so these are welcome changes.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 03, 2018, 11:13:32 pm
Hey frunk, how's this new league going for you? It ate all most of my free time this weekend. Two days in and I think Incursion is easily better than Bestiary by a country mile.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 04, 2018, 07:18:21 am
Hey frunk, how's this new league going for you? It ate all most of my free time this weekend. Two days in and I think Incursion is easily better than Bestiary by a country mile.

Ohhhh yeah.  I was going to post this earlier, but I was busy playing.  I think this might be one of the best leagues ever, with great balance changes and the Incursion mechanic being a hell of a lot of fun.  Just stay away from halls of restoration. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 04, 2018, 09:30:20 am
I played for about an hour on the weekend.  It is indeed much more fun.  Problem is they should have released this in the winter when it made more sense to stay indoors and stare at a screen.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on June 05, 2018, 02:55:51 pm
I've played quite a bit in the past, and still dont really understand the concept of a "League"
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 05, 2018, 03:28:38 pm
I've played quite a bit in the past, and still dont really understand the concept of a "League"

You have the option of playing on the regular hardcore and nonhardcore version which never ends, or you can play in a league which has a certain duration.  Each league has special rules which adds a lot of variation and new items which are only available in league play.  After the league ends all the characters you played in that league and all the items you obtained get ported over the the regular version of the game.  The regular version is also updated from time to time with aspects of league play that was popular with the players.

I can't remember the last time I bothered with the regular version. 
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 05, 2018, 03:37:19 pm
I've played quite a bit in the past, and still dont really understand the concept of a "League"

There are 3-4 leagues each year.  A league involves changes to the game as well as a specific "league mechanic" which may or may not be included in the game going forward.

For instance in the Incursion league it revamped the way vaal skills worked, added new skill gems and new vaal skills, added additional affixes to items as well as new Labyrinth enchantments.  These changes will stay past the end of the league.  The "league mechanic" for Incursion is a Temple of Atzoatl that you can explore and shape.  The Temple may or may not be included in future versions of the game, generally in a more limited form.

In addition before the league starts all previous league characters/stashes are swept into standard or standard HC.  4 new leagues are created (in this case Incursion, Incursion SSF, Incursion HC, Incursion HC SSF) with everybody starting from scratch.  If you want you can still play your old characters in standard (and they usually get a free skill reset), but the "league mechanic" won't be there.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 05, 2018, 04:04:28 pm
There's more detail here (https://pathofexile.gamepedia.com/League), and it goes into some of the shorter lived leagues.  I was talking about Challenge Leagues in the above post.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 05, 2018, 04:59:14 pm
Frunk, have you ever tried one of the short leagues?  They seem like a real time sink requiring a lot of time over a short period.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 05, 2018, 11:01:28 pm
Frunk, have you ever tried one of the short leagues?  They seem like a real time sink requiring a lot of time over a short period.

I've done some of the 1-2 hour races, but never the 1-2 week events.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on June 05, 2018, 11:07:44 pm
SO each league, everyone is starting over fresh?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 06, 2018, 05:36:50 am
SO each league, everyone is starting over fresh?

Essentially, yes. It's like a ladder reset except the main game mode changes every 3 months or so. It keeps the game fresh and interesting so older players come back, as well as attracting new players who can start from zero just like everyone else does.

I'm really in love with the Vaal skills now. I'm playing my own build as a Chieftain firequake (full fire conversion). With Vaal Earthquake I just hit a button and shield charge around and everything explodes.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 06, 2018, 05:47:58 am
I've been doing a wand attack build for the first time, a Power Siphon Deadeye.  The powered up Vaal skill is very nice as well.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 07, 2018, 10:29:20 am
I've been doing a wand attack build for the first time, a Power Siphon Deadeye.  The powered up Vaal skill is very nice as well.

I have wanted to try that
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 07, 2018, 10:47:12 am
I have wanted to try that

Area damage is excellent, single target isn't.  It's ok when leveling, but once you get towards endgame it starts lagging pretty badly.  I've been relying on other Vaal skills and traps to help with that, but I'm hoping I can get a 5/6 link (or higher damage wands) soon and run Cast on Crit/Discharge to provide that single target boost.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 09, 2018, 08:16:21 am
After reading you guys I created a SRS necro (SSF so far).

It started relatively slow, but since I got my ascendancy I feel like I'm destroying everything without even trying. The zombies by themselves can take care of all the trash.

Already have all the minion nodes, but only shitty 4-link gear. I got a nice legendary 2 H hammer with several minion buffs, including +1 lvl to gems for minion and melee skills. Just a couple gem slots though. I'm going to need a crapload of Jeweller's Orbs to at least 5-L this. :cry:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 09, 2018, 08:38:51 am
I'm going to need a crapload of Jeweller's Orbs to at least 5-L this. :cry:

Welcome to the addiction that is PoE  :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 09, 2018, 11:12:00 am
When I go SSF I just pray I drop a 5-link that has my preferred colors  :D

Which happened to me a couple days ago  :cool:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 09, 2018, 03:00:41 pm
After reading you guys I created a SRS necro (SSF so far).

It started relatively slow, but since I got my ascendancy I feel like I'm destroying everything without even trying. The zombies by themselves can take care of all the trash.

Already have all the minion nodes, but only shitty 4-link gear. I got a nice legendary 2 H hammer with several minion buffs, including +1 lvl to gems for minion and melee skills. Just a couple gem slots though. I'm going to need a crapload of Jeweller's Orbs to at least 5-L this. :cry:

Make sure the item level is at least 50 if you want 6 sockets.  It used to be that uniques could always be max socketed, but that's not true anymore.

I generally don't bother trying to 5-L a 5 socket item as the odds are lower than 5-L a 6 socket.  Better to 6 socket first.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 10, 2018, 05:19:41 pm
I've been waiting for a Vaal Summon Skellies for a while. So when I levelled a Jeweller in Atzoalt to 3 I took a gem along to corrupt it. Sure enough, an actual 17% Vaal Summon Skellies drops 3 feet from the Lapidary Lens thingy.  :lol:

The build is working very well so far. Everything drops in seconds -- including Act bosses. I'm a bit of a glass cannon, however. But with all minion nodes accounted for I'm getting beefier with each level-up.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 11, 2018, 09:34:02 am
Started leveling an Arc witch to see how the improvements work out - with only a three link, and with orb of storms and herald of thunder, bosses and trash drop quickly.  Its a big improvement over having to kite a bosses for ever.  I think I am going to forego some of the damage nodes for more defensive nodes otherwise this build would become the ultimate glass cannon.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 11, 2018, 10:07:55 am
I'm revisiting Cyclone and it's way better in behavior than it used to be.  Damn fun.  Vaal Cyclone is so silly and I normally hate skills that root you to one spot, but it's just hilarious to see all the mobs get sucked toward you.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 14, 2018, 08:57:01 am
Thank (https://pathofexile.gamepedia.com/The_Chains_that_Bind) You (https://pathofexile.gamepedia.com/The_Bringer_of_Rain) Zana (https://pathofexile.gamepedia.com/Kondo's_Pride).

I'm SSF, so the six link armor is a godsend for my Power Siphon Deadeye (especially since I haven't ground out a Tabula (https://pathofexile.gamepedia.com/Tabula_Rasa)).  The Bringer of Rain is perfect for my Cyclone Trickster.  Kondo's Pride is giving me ideas for another build.

Probably the best Zana mission I've ever had.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 15, 2018, 10:15:56 am
I really like Incursions, but there are a couple things that could be improved.  Several of the rooms only increase the difficulty and not the reward unless you get it to level 3.  Those are rarely worth going for except if you start with it.  It would be better if they gave some reward for level 1 or 2, even if it was small.  Alternatively slightly more control over the incursion room would also help.

Second, more variety in the monsters.  After running a few incursions it gets a bit boring seeing the same monsters every time.  Beyond the 4 or so monster types have one slot that was random.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 16, 2018, 12:46:09 am
I'm hoping they roll incursions into the standard game, even if just in a limited fashion, and improve upon it along the lines you're speaking of.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 16, 2018, 10:33:53 am
I'm hoping they roll incursions into the standard game, even if just in a limited fashion, and improve upon it along the lines you're speaking of.

I'd be shocked if they didn't.  It's a great addition.

I'm sure they'll nerf the Vaal side areas though.  They are loot pinatas right now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 17, 2018, 01:13:36 pm
But they're so good now  :(

I used to just skip them because they were honestly pretty boring.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on June 18, 2018, 01:03:22 am
How do you open the doors in the incursions? I never seem to have time to get to them once the key drops.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 18, 2018, 05:34:09 am
How do you open the doors in the incursions? I never seem to have time to get to them once the key drops.

Kill things faster.  Make a beeline for large groups.
If the door is more important than the room stay away from the Architect if it'll slow you down (they'll be marked on the map).
Increase move speed.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 18, 2018, 09:27:01 am
How do you open the doors in the incursions? I never seem to have time to get to them once the key drops.

Kill things faster.  Make a beeline for large groups.
If the door is more important than the room stay away from the Architect if it'll slow you down (they'll be marked on the map).
Increase move speed.

Yep, and sometimes you are just going to have bad luck and not be able to open a door.  But if you have a good clear speed and you can physically move quickly you will greatly increase your chances.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on June 18, 2018, 09:56:37 am
SHould I just avoid doing them at lower levels?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 18, 2018, 10:45:40 am
SHould I just avoid doing them at lower levels?

No, you want to run them as often as possible to open the temple.  Each time you do a temple run - even if you have opened few doors - you get a lot of loot that will help you level.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 18, 2018, 11:43:13 am
SHould I just avoid doing them at lower levels?

They can give decent rewards just for running them, even if you don't open a door or kill an Architect.  It's also good practice for later on.  It will slow your progression somewhat since you'll tend to over level the content more (unless you race through other sections).

The difficulty on them spikes up a bit when you get to endgame.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 19, 2018, 11:07:39 pm
Made the mistake of reading some general chat, wow is that community messed up - lots of talk about how Trump is right to lock up kids followed up with a lot of revolting comments about what else people would like to do to them.  What a cesspool.

Thankfully there is an option to turn that off.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 20, 2018, 06:24:53 am
Made the mistake of reading some general chat, wow is that community messed up - lots of talk about how Trump is right to lock up kids followed up with a lot of revolting comments about what else people would like to do to them.  What a cesspool.

Thankfully there is an option to turn that off.

It's a cesspool, but I've found it useful for monitoring the trolls.  They seem to come and go in a fairly coordinated manner.  When Trump isn't doing incredibly stupid things (only mostly stupid) you'll hardly hear a peep out of them.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 21, 2018, 06:54:49 pm
I've never turned General chat back on in over 2 years  :lol:

Typically the only interaction I've had with people in PoE is using poe trade to buy and sell things. People are usually pretty friendly. Usually.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 29, 2018, 02:27:03 pm
I've rolled two new characters. Never made it to Level 100, so giving it another bash at last. :D

Got a duelist to end of Act 3. However, my dual wield build kind of got frayed in the passives tree. Oh, Lifesteal! Oh, poison! Oh, I can't remove this item because it buffs my INT, and then I can't use half my gems anymore! Etc. :D

Re-rolled as Marauder, focusing on axes, shields, armor and melee. Using ground slam and sunder, plus anger/herald of ash, with support gems. Passives are focused on armor, resistances, damage/attack speed. Things die very fast (just got to Solaris Temple).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 29, 2018, 07:40:03 pm
I've rolled two new characters. Never made it to Level 100, so giving it another bash at last. :D

Got a duelist to end of Act 3. However, my dual wield build kind of got frayed in the passives tree. Oh, Lifesteal! Oh, poison! Oh, I can't remove this item because it buffs my INT, and then I can't use half my gems anymore! Etc. :D

Re-rolled as Marauder, focusing on axes, shields, armor and melee. Using ground slam and sunder, plus anger/herald of ash, with support gems. Passives are focused on armor, resistances, damage/attack speed. Things die very fast (just got to Solaris Temple).

Getting to 100 is hard.  I'd target the next 10s of your previous highest as a more achievable goal.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 29, 2018, 11:28:18 pm
Well, let me rephrase: I want to make it through the campaign. ;)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 30, 2018, 07:01:03 am
Well, let me rephrase: I want to make it through the campaign. ;)

Ah, ok.  Typically you'll finish the campaign around level 65-70.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on July 30, 2018, 07:23:51 am
Highest I've ever made was like 92 I think. In probably around 500 hours of play time   :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 30, 2018, 07:31:17 am
Well, yeah, I do want to get to the endgame at least once. Currently I'm pretty hyped, but let's see how I feel when the real grind sets in. ;)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on July 30, 2018, 09:11:23 am
Progression through the campaign is pretty nice, with only a couple of difficulty cliffs.

If you can stick with it and like it enough, Solo Self Found is very satisfying too.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 30, 2018, 09:33:18 am
I'm doing SSF, yes. I accidentally went non-Incursion, though, but now I don't want to re-do the first three acts again. :D Next character (if the event is still ongoing then).

One major shift in mindset was to not pick up every item and vendor it. I'm much more focused now on finding base gear I can upgrade and only picking "cost effective" (high level/rare items) to vendor off so I don't spend half my time portaling back to town to sell junk. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 30, 2018, 09:42:44 am
Well, yeah, I do want to get to the endgame at least once. Currently I'm pretty hyped, but let's see how I feel when the real grind sets in. ;)

Endgame is pretty fun, and they've added a lot of variety to it.  It's worth getting through the campaign (which is enjoyable all on its own) to see it.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on July 31, 2018, 02:44:20 am
I still haven't figured out how to recognize potentially useful loot.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 31, 2018, 03:32:15 am
I ignore a lot of loot, unless it's an item I can use right away, or a "normal" item that fits my build and which I can upgrade to something better than what I have. And when an area is clear I usually take some of the gear lying around to vendor off. Or crafting mats/currency items, or flasks. I only just learned you can combine three flasks of one level to one of the next level at the vendor. :blush:

The Wiki has guides on what sold gear gives you what in return, plus some vendor crafting (https://pathofexile.gamepedia.com/Vendor_recipe_system), but I don't pay too much attention to it yet (except stuff that gives alchemy shards/orbs, because creating rares of the next tier of weapon/armor for leveling to me seems a good ROI during the campaign).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 31, 2018, 10:30:13 am
I still haven't figured out how to recognize potentially useful loot.

Generally there are four classes of loot worth picking up.

Currency - Pretty much always pick up except Wisdom/Portal Scrolls.  Those you'll pick up early on (particularly on a new league) but tail off once you have enough wealth that you can generate more when you need it.  Once you get much higher level there some others that you ignore, but don't worry about that.
Vendor Recipes - Items that are used in vendor recipes.  Early on the important one is three color linked sockets.  Those can be sold for Chromatic Orbs.
Crafting Bases - Normal (sometimes magic) items that provide a good starting point for crafting an item.  Good choices are fully (or 5) linked items, 6 socketed items, items with a maxed implicit mod, magic items with good explicit mods (don't bother with until much higher level) or items that can be orb of chanced into a powerful unique.
Usable Items - Rare or Unique Items that can be used as is or with a little crafting.

Use a good item filter to help with this.  I use NeverSink (http://filterblast.oversoul.xyz/NeverSink/), and as I play more characters in a league I increase the strictness of the filter.

Mods that are always good, in rough order of importance (discounting some specific builds):
Life
Elemental Resistances
Damage reduction
Damage of the type(s) you are dealing
Attack/Cast speed
Movement speed
Defenses of the appropriate type (Evasion/Armor/Energy Shield/Block Chance/Spell Block)
Item quantity
Item rarity
Attributes
Life leech
Life gain
Life regen
Chaos resistance
Mana leech
Mana gain
Mana regen
Max mana

Mods that can be very important depending on build:
Area of effect
Area damage
Chain
Pierce
Reduced mana reserved
Chance to gain a charge
Critical Strike chance
Critical Strike damage
Chance to freeze/ignite/shock/poison/bleed/stun
length of freeze/ignite/shock/poison/bleed/stun
Damage dealt conversion
Damage received conversion

I'm sure I'm missing some, but it's a start.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 31, 2018, 03:44:33 pm
Finished Piety today. Updated weapon, shield, boots, and a ring. Also switched to Tectonic Slam for main damage, augmented with Fortify and extra elemental damage, with Heavy Strike for single targets (with Ruthless Support). Also using Vengeance and Reckoning (both with Life Gain on Hit). I have Leap Slam for some mobility, and use Anger/Herald of Ash auras. Plus Sunder for more distant targets.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on August 01, 2018, 12:31:59 am
My alt-itis is setting in!

Arc witch is hilarious.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 05, 2018, 06:33:44 am
So I'm doing a Whispering Ice (https://pathofexile.gamepedia.com/The_Whispering_Ice) build with 5 sockets, and it's going pretty well.  I collect enough Jewellers to try making it a 6 socket only to realize that it's iLevel is 40.  Bah, time to collect some divination cards (https://pathofexile.gamepedia.com/The_Incantation).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 05, 2018, 07:04:25 am
I'm playing in Flashback now. I made a Charged Dash build as a Champion after it got massively buffed a patch or so ago.

This is more or less just to see if the build I made is viable as a league starter for the next real league.

Just when I think I'm out, it pulls me back in!! :alpacino:

SSF BTW
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 05, 2018, 03:47:26 pm
I've taken my Marauder into the Belly of the Beast today. Also did the first labyrinth (went Juggernaut). I'm not really seeing much gear for my char, though. I mostly rely on occasionally buying something from a vendor and rolling the dice on an orb of alchemy.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 06, 2018, 08:50:06 pm
My alt-itis is setting in!

Arc witch is hilarious.

Since they buffed Arc in the previous patch it's now genuinely one of the best spell skills in the game, particularly as a trapper. So much screen clear and you can concentrate on dodging attacks because you're just throwing traps everywhere willy-nilly.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 06, 2018, 09:00:07 pm
I've taken my Marauder into the Belly of the Beast today. Also did the first labyrinth (went Juggernaut). I'm not really seeing much gear for my char, though. I mostly rely on occasionally buying something from a vendor and rolling the dice on an orb of alchemy.

A good tip for attack builds during leveling: Sell 1x blacksmith's whetstone, 1x any-quality rustic sash (the rarer the better though), and your normal-quality weapon of choice. It will return to you a magic-quality weapon with the '% increased physical damage' prefix, the most necessary mod for attack builds. Then just use an augment orb and hope for a good mod. Even without a good mod the weapon should still be usable. Use 4 whetstones on the white weapon before the recipe, of course. Otherwise you'll have to spend 10 whetstones to quality it up to +20% instead of just the 4.

Do this when you feel like your weapon isn't up to snuff anymore. I usually do it every 10-12 levels until the later acts, which by then I usually drop a decent rare sword/axe/bow/whatever to start mapping. This is honestly the best way to organically scale your damage while leveling until you can drop a really good weapon.

As far as defense, well, just get lucky, man.  :lol:  I dropped a +42 all-ele-resist String of Servitude belt in my first temple run on this character at like level 10 or something stupid like that so I'm just unkillable until at least Act 6 or 7   :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 07, 2018, 01:00:06 am
Well, I'm now level 40-something. Next level axes start dropping regularly now, so I will just bide my time till something useful drops.

I've upgraded my build a bit. Still focusing on surviving - armor, a bit behind on resistances, but added endurance via Ascendancy (Unflinching) and passives, plus enduring cry, and tectonic slam for the buff from full endurance. Also using curse for tougher enemies, and I've slotted vengeance, reckoning, and riposte. Plus anger and flame golem. I'm at beginning of act 5, and tectonic slam and sunder regularly do 1500+ dps.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 07, 2018, 10:12:46 am
The itemization and random drops are what I think makes this game so compelling for SSF.  Rather then working toward the inevitable BoS like in other games, when you get something great, through crafting or a straight drop, it can change your whole thinking about how to equip and level.  It makes it seem like less of a grind since everyone is not going to end up in the same spot if they just grind for enough hours.  You can get lucky and get a great drop fairly quickly or get a great item through crafting.  Just make the appropriate sacrifices to the RNG gods.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 07, 2018, 11:37:06 am
If you happen upon a Vaal Double Strike, either through a random drop in a Vaal Corrupted area or through the corruption room in the incursion temple, and you're a melee build, slot it in ASAP. It absolutely wrecks bosses when you have 4 clones of you madly smacking the crap out of a boss. Link it with Increased Duration and just laugh as your boys clear the whole zone for you for 10 seconds  :lol:  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 07, 2018, 01:11:54 pm
And as I've mentioned before, Vaal Cyclone is hilarious.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 07, 2018, 03:28:34 pm
My alt-itis is setting in!

Arc witch is hilarious.

Since they buffed Arc in the previous patch it's now genuinely one of the best spell skills in the game, particularly as a trapper. So much screen clear and you can concentrate on dodging attacks because you're just throwing traps everywhere willy-nilly.

Yeah, self casting it is great in the lower difficulties but when mobs stop dying quickly staying stationary to cast is a problem.  Much better to just throw the trap.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 08, 2018, 11:57:00 am
At level 45 now. Charged Dash feels really good to play. I like that I'm constantly moving and when I do stand still to charge up I'm still killing mobs because of the phases. It hits really hard in the last phase and after you let go of the charge, too. I'm just deleting rares and bosses with a crummy blue sword I crafted with just 60% increased physical damage.

I'm converting 90% of physical to elemental through the 50% to lightning from charged dash itself and the passive skill nodes that converts up to 40% to cold. Along with added fire, herald of ash, and herald of ice, almost all of my damage is elemental, roughly evenly split between all three. It's great because all my damage now scales with increased elemental damage and increased physical damage, making it easier to scale my damages through the passive tree and my equipment.

My current (and only) 4-link is charged dash - melee phys - added fire - elemental damage with attacks. Not super optimal but good enough for leveling on SSF.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 08, 2018, 12:00:27 pm
does elemental damage reflection cause a problem?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 08, 2018, 12:08:57 pm
does elemental damage reflection cause a problem?

At level 45, no.  Damage reflection isn't as nasty as it used to be, in general, but having mitigation for it isn't a bad idea.  There's some available on the passive tree and on items.  I don't think damage reflection really shows up until act 6 or 7.

I did a Whispering Ice build back a few years ago, and once it got to end game it was unplayable due to reflection.  Back then there were rares that caused every nearby mob to gain elemental or physical damage reflection.  Elemental reflect would insta-kill me (cast ice storm, 1/10 of sec later dead). 

Now there's maps that can have reflection and the rare monster just reflects damage to themselves, but nothing as brutal as it used to be.  Plus I'm an Elementalist (https://pathofexile.gamepedia.com/Elementalist) and immune to reflect.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 08, 2018, 01:41:07 pm
What frunk said.

I'm not intending to get far into mapping in the temporary league anyway. Just taking things slow, having fun, and testing a build for the next challenge league in September.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 09, 2018, 08:24:24 pm
62 now. The temple has been kind to me: Some random mob dropped the Sin's Rebirth unique flask for me in a random temple room. In trade league it's going for almost 2 ex  :cool:

SSF is best game mode.

Oh, and new league starts Aug 31. Looks kind of like a roguelike mode. Also new currencies, new items, new skills and skill reworks. Sounds neat.

https://www.pathofexile.com/delve

Quote
The Azurite Mine is Path of Exile's first infinite dungeon. The deeper you delve, the harder the game gets. In Delve, you'll find encounters that are much harder than end-game Maps. Your progress is only limited by the power of your character build. The Depth Ladder tracks who has delved the deepest into the mine.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 09, 2018, 10:45:57 pm
sounds very cool :cool:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Alcibiades on August 10, 2018, 07:58:26 pm
Great information Funk.  :cheers:

Did they ever fix necromancers?  Was my favorite gameplay several years back.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 10, 2018, 08:06:25 pm
Yes, there are a number of ways to play one now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 11, 2018, 10:19:05 am
Great information Funk.  :cheers:

Did they ever fix necromancers?  Was my favorite gameplay several years back.

I've never played necromancer but from what I've seen, summoners are really good now, and have been for a while.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 11, 2018, 02:39:22 pm
Made it to Act 6. There's a bit of a difficulty spike. :D

I don't seem to find any useful gear from drops. I can start crafting armor, though, in my hideout.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 12, 2018, 11:22:27 am
Level 68. Tabula Rasa dropped for me in the temple so now I'm rocking a 6-link in Act 9 :lol: I'm way overleveled though.

I'm detonating everything, including bosses  :lol:

This flashback league has been very kind to me. I am using up all my luck before the new league starts  :(
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 12, 2018, 03:04:01 pm
Level 59. Had to go for the +30 INT/DEX nodes so I could swap out some gear without de-leveling some skill gems. Still eagerly waiting for 5 slot armor. I'm doing ok against bosses with a few deaths (just killed Maligaro in Act 7), now that I upped my elemental resistances. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 21, 2018, 02:24:01 am
After 70 hours, and at level 70 (71? 72?) I'm in the final stretch for the campaign.

My juggernaut has 15k armor (some viewers say it might be overkill? :unsure:) with 69-70% damage reducttion, 2.3k life, 75% resistances (+ to spare). Using mostly Sunder with Multistrike, Life Leech, and Added Melee Damage. With Ancestral Warchief (Faster Attacks, Added Melee splash + Fire), Hatred, and Herald of Ash I can do 9k DPS. Using Leap Slam with Fortify for mobility/added protection, and Warlord's Mark for extra life/mana leech. I've added movement speed, and endurance buffs from the Juggernaut Ascension so far (plus attack speed from the passives tree). I can clear most mob groups and rares fast (Leap Slam, Warlord's Mark, Warchief, Sunder).

There were a few bosses I could just face tank, and if I evade telegraphed major attacks I can weather most battles.

I was ready to drop the game once Kitava is beaten, but this morning I looked at an overview for atlas/mapping and thought, "Ooooh, this looks fun." :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 21, 2018, 06:16:09 am
The only comments I'd have are that 2.3k life is low, if you do decide to do mapping you'll probably need more resist (as you lose another 30% on beating Kitava) and more dps is always good.

The armor might be overkill now, but it won't be if you go deep into maps.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 01, 2018, 03:10:32 am
I'm unable to play the new league because I'm still out of town, but has anyone else picked up the brand new league yet? Any impressions, espcially for SSF play?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 01, 2018, 03:22:24 am
I'll be starting today. This build looks hilarious: https://www.youtube.com/watch?v=_hCrOKZbrEY :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 01, 2018, 08:01:27 am
I'm unable to play the new league because I'm still out of town, but has anyone else picked up the brand new league yet? Any impressions, espcially for SSF play?

I'm also out of town, so I won't get to play until Tuesday at the earliest.  I'm planning on doing some sort of chaos/poison build, as the new Chaos herald looks pretty cool.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on September 01, 2018, 08:39:19 am
Im trying out the Casutic Arrow thing with a Ranger.

The Delve stuff is damn cool, not that I've gotten anywhere really with it yet.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 03, 2018, 12:52:01 pm
I was cleaning up old characters getting ready to start the new league and I decided to create a Languish Guild.  Guild tag is LanGSh. 

I pretty much exclusively play SSF but it would still be fun to chat in game.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 03, 2018, 05:19:52 pm
It looks like I need character (not player) names to extend guild invites.  Post here, PM me or friend request DelveShadBow (make enough characters and names are descriptors).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 06, 2018, 09:20:37 am
Toxic Rain/Lesser Poison/Mirage Archer/Vile Toxin plus Herald of Agony is pretty fun.  Combined with Asssassin Noxious Strike I'm up to 100% poison chance.  Have to do some running around as the Toxic Rain explosions are a little slow, but clear speed and single target are both great.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 08, 2018, 03:35:14 pm
Hey frunk, my SSF character's name is Queenie_boy.

Running a guardian build for now. Started with Smite as my main skill and switched to Consecrated Path when it was available. My weapons are pretty garbage but I'm still rocking something like 6,000-7,000 tooltip DPS at level 40. I got lucky and picked up a 5-link from a vendor. I'm wrecking everything in one-shot  :lol:

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 08, 2018, 08:04:08 pm
Invite sent.

So far I'm not entirely sold on delving.  I like the way it works and the ideas behind it, but a couple of things bug me.

I don't like the limit on Sulphite storage.  I feel like I have to interrupt what I'm doing and go delve each time it maxes, otherwise I'm falling further behind on my azurite production.  I'd prefer it to either be a much larger cap or uncapped.  Yes I've upgraded my storage but it isn't enough.

I'm in the mid 60s and so far my delving focuses on hitting azurite nodes.   Even then I'm not collecting enough azurite to make significant progress on the upgrades let alone buy the targeted chaos currency.  I'm probably missing some other source, but it isn't particularly obvious what it would be.  Regardless I can't see going after the other item nodes in a serious way.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2018, 01:50:56 am
Agreed on the Sulphite/Azurite grind. I'm level 50-something, and only in Act 6, but I've seen some good stuff drop in delves, especially if you go back a freshly traced route to see if there's any loot in the side chambers. I've noticed fossil crafting is quite powerful, with modifiers exceeding those you could get from normal crafting.

But yeah, I intend to get more into it once I get to mapping and level ca. 70 when the leveling curve has flattened a bit.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2018, 02:00:38 am
P.S.: This is my SSF delve league build so far. Feel free to tell me how horrible it is. ;) :P

Using Static Strike, plus Conductivity and Smite for the damage buffs.

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=Sytbert
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 09, 2018, 10:30:45 am
P.S.: This is my SSF delve league build so far. Feel free to tell me how horrible it is. ;) :P

Using Static Strike, plus Conductivity and Smite for the damage buffs.

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=Sytbert

I get the following message when I try to check it out:

Quote
This profile tab has been set to private, or you lack the permissions to view it.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2018, 10:39:40 am
Updated my settings, should work now.  :blush: I've switched my skills around a bit, because it feels Smite is more effective at clearing.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2018, 10:45:53 am
I should probably put Culling Support on Static Strike, since I don't use Lightning Strike.  :hmm: (I can't get the colors on the unique off hand weapon to switch to something useful :P )
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 09, 2018, 11:22:04 am
Updated my settings, should work now.  :blush: I've switched my skills around a bit, because it feels Smite is more effective at clearing.

My thoughts on looking at it:

You've put points in your passive tree into Staves/Maces but are wielding an axe and sword.  I'd shift those to the one-handed path to the left of Born to Fight.  That way you don't have to worry about what type of weapon you are using.

You are using Ewar's Mirage which is an awesome weapon for attacks that use projectiles, but are using Smite.  I'd switch to Molten Strike, Frost Blades or Lightning Strike, all three of which should work with the phys/elemental path you are on.  Frost Blades or Lightning Strike could both be quite effective if you switch Ewar's to your main hand.  Chain is very powerful.

Consider adding Melee Physical Damage Support (https://pathofexile.gamepedia.com/Melee_Physical_Damage_Support) to your main attack.  It's a more multiplier (https://pathofexile.gamepedia.com/Stat) for your physical attack instead of the additive/flat of Fortify and Increased Lightning.  That multiplier happens on the unconverted Physical, so you get full benefit before it becomes elemental damage.

I usually put Fortify on my movement attack skill (Charged Dash/Leap Slam/Whirling Blades).  It doesn't add that much damage to an attack, and when the Fortify buff runs out I do the movement attack again to refresh it.  Better for your main attack to focus on damage rather than defense.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2018, 02:20:32 pm
Thanks for the feedback. My skills are indeed quite messed up at the moment. I've not been lucky with links/socket colors, and I can't craft 4-links yet. The off hand stick is mostly for the elemental damage. I tried to recolor the sockets but no luck. I tried using it in main hand but saw a significant damage drop. I keep shuffling things around, and smite does a decent 6.5k damage (static did 7.7, but it became awkward against stronger mob groups).

Good call on the mace passives. I was using maces exclusively until I recently picked up the axe in a delve.

I'd have fortify on lightning warp, but I don't have a free 2R-1B link (I don't want to give up the shorter duration). :(
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 09, 2018, 02:41:32 pm
I'd have fortify on lightning warp, but I don't have a free 2R-1B link (I don't want to give up the shorter duration). :(

Lightning Warp won't work with Fortify, as it is a spell not an attack.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2018, 03:29:21 pm
Ah. Missed that. :D Guess Leap Slam it is again (same as my Jugg).

On the plus side, I killed the Brine King on first try this time. Though I was already Level 59. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 09, 2018, 05:00:30 pm
If you can't fix the gem color I'd probably run Phys to Lightning, Elemental Damage and Melee Phys Damage (or Multistrike) with Smite on the Gloves.  On the Axe I'd run Charged Dash/Fortify/Melee Phys Damage.  You have too much nice Elemental Damage to go with Leap Slam.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 09, 2018, 08:03:53 pm
Here's my current guy: https://www.pathofexile.com/account/view-profile/funkmonk2000/characters?characterName=Queenie_boy

59 and just starting Act 8.

Pretty smooth so far besides not having found decent movement speed boots yet. The 5-link Consecrated Path is still going strong. Tootip dps is something like 10,000 now although Path of Building shows quite a bit more. I just crafted the current main hand sword after finally dropping a level 30 foil that had been carrying me from Acts 4-7 :lol: The power of damage conversion and more multipliers is palpable.  :D

I also lucked upon the prophecy that gives you a Belly of the Beast. I sealed it for later on so its ilevel will be high enough for it to roll 6 sockets.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 09, 2018, 10:48:31 pm
Here's mine (https://www.pathofexile.com/account/view-profile/frunkee/characters?characterName=DelveShadBow).  I've just started mapping.  I like the changes to Zana, picking a map is nice.

I lucked into a 5 link/6 socket bow at iLevel 50, and it is starting to age.  I've shifted around to rely more on my Agony Crawler.

Running poison means my tooltip dps is 1300, but the stacking racks up fast on any target.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on September 10, 2018, 10:35:32 am
Started a minion based smiter - will go Guardian when I get there.

It feels really over powered even with terrible equipment. 

The changes they made to the passive skills for minions are great and make this sort of build even more effective.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 10, 2018, 11:31:38 pm
Well, I upgraded my bow.  A Quill Rain (https://pathofexile.gamepedia.com/Quill_Rain) just dropped.  I knew it would be an upgrade but it is ridiculous how fast things melt right now, and I'm only 4 linked.  Can't wait to see it when I get it to 5 or (miracle of miracles) 6 linked.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 11, 2018, 09:11:47 pm
Very nice! As often as I've had Quill Rain drop for me in the past I never actually used it  :D

I've only ever really ran one bow character though, a couple leagues ago, an Ice Shot Deadeye (when Deadeye became a good ascendancy) with a Lioneye's Glare that absolutely shredded. Still one of my favorite builds that I made on my own.  :cool:

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 12, 2018, 09:04:54 am
Very nice! As often as I've had Quill Rain drop for me in the past I never actually used it  :D

It's a very common unique.  I think any league where I get to maps drops at least one.

Quill Rain isn't ideal for all builds, but poison is definitely one of them.  Particularly when paired with Noxious Strike (https://pathofexile.gamepedia.com/Noxious_Strike).  As long as I keep applying poison fast enough (which Quill Rain is ideal for) poison effectively doesn't expire.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on September 12, 2018, 09:31:31 am
Well, I upgraded my bow.  A Quill Rain (https://pathofexile.gamepedia.com/Quill_Rain) just dropped.  I knew it would be an upgrade but it is ridiculous how fast things melt right now, and I'm only 4 linked.  Can't wait to see it when I get it to 5 or (miracle of miracles) 6 linked.

How can you increase the number of links on an item? And would you really want a level 5 item later on anyway?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 12, 2018, 09:41:24 am
Jeweller's orbs for number of sockets (though item level and type limits max number), chromatic orbs for rerolling the colors and orbs of fusing for links (all are die rolls, with decreasing likelihood the more links/sockets you want to have) or with Vorici's crafting bench in your hideout (number of options depends on your level with him).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on September 12, 2018, 09:53:16 am
In my normal, way too many alts manner:

1. Bherkut - Summoner/Smite Templar. Seems OP.
2. Melahnie - Caustic Arrow Ranger, trying out the new CA stuff.
3. Tostie - Arc Witch, just because it was so damn fun before.

Arc just seems broken it is so easy.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 12, 2018, 09:57:48 am
How can you increase the number of links on an item? And would you really want a level 5 item later on anyway?

Jeweller's Orb (https://pathofexile.gamepedia.com/Jeweller's_Orb) changes the number of sockets, Orb of Fusing (https://pathofexile.gamepedia.com/Orb_of_Fusing) changes the number of links.

I'm using Quill Rain in mapping right now, at level 79.  With this build it's significantly more effective than the level 50 bow I was using previously or the level 60-70 bows I tried out.  The key is that Quill Rain has the fastest base attack speed (3 attacks per second) of any weapon in the game.  My damage isn't based so much on the limited amount on the bow, but rather the added flat damage, the poison and interactions between the attack speed, poison duration and Herald of Agony (https://pathofexile.gamepedia.com/Herald_of_Agony).

in Path of Exile the level of an item isn't a great indicator of its potential power in the endgame.  It tells you when it can start being used, but there are many other factors for when it would be better to be replaced.  In my case I'm not sure there is a bow that would replace Quill Rain.  Maybe a mirror (https://pathofexile.gamepedia.com/Mirror_of_Kalandra) tier Rare bow with perfect affixes, but I'm never seeing that.

edit: Maybe Lioneye's Glare (https://pathofexile.gamepedia.com/Lioneye%27s_Glare) as it has a decent attack speed and shots can't be evaded, or Darkscorn (https://pathofexile.gamepedia.com/Darkscorn) for the extra physical damage conversion.  I'd have to see.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 12, 2018, 01:39:09 pm
I hope they put Delve into the core game.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 12, 2018, 01:51:06 pm
I hope they put Delve into the core game.

Yeah, I'm enjoying it for the most part.  Finding Fractured Walls is a bit annoying and I don't like the choppiness of Delve/Campaign (which smooths out when you get to maps), but otherwise it's a good addition.  Nice variety of monsters, worthwhile loot, interesting decisions on where to explore.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on September 12, 2018, 02:06:03 pm
Yeah, I have never ever seen a fractured wall. I don't think they actually exist.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 12, 2018, 03:05:54 pm
They can be tricky, and I didn't find any at first.

Often you'll have to venture a fair bit into dark side areas to unlock loot rooms (bring flares and get your dark resistance up!). There'll be a little minimap icon if you come close:

(https://i.redd.it/r0di7mqagsj11.png)

They will also highlight when you mouse over them. If you get to a side where you see the front, they look kinda like this:

(https://i.imgur.com/usdEbno.jpg)

If you try and get to unconnected rooms, this video has you covered: https://www.youtube.com/watch?v=u7CYiro4CQY

I hope that helps!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 12, 2018, 03:16:46 pm
Supposedly there's a Rule of Two for nodes.  All nodes should be connected to 1,3 or 4 others.  If you have a node connected to 2 other nodes it must have a fractured wall nearby.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 12, 2018, 03:52:46 pm
Supposedly there's a Rule of Two for nodes.  All nodes should be connected to 1,3 or 4 others.  If you have a node connected to 2 other nodes it must have a fractured wall nearby.

That's what the video says, too. :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 15, 2018, 01:50:05 am
Speaking of Quill Rain: https://www.youtube.com/watch?v=PtSt3P8Ad2c
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 15, 2018, 06:50:57 am
Speaking of Quill Rain: https://www.youtube.com/watch?v=PtSt3P8Ad2c

That's a similar but completely different to my build.  Quill Rain and Toxic Rain, but Trickster instead of Assassin, accent on the DOT from Toxic Rain rather than stacking poison, and way better geared than me.  My gear other than the Quill Rain (which is 5 linked now) ranges from ok to lousy.

My computer died on Wednesday (I've been long overdue for a new one), so I'm waiting for the new bits to be delivered.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on September 17, 2018, 02:29:05 pm
Over our very wet weekend I created my own build - a siphon Vaal gem dropped when my smiter Templar was about lvl 17 and so I decided to carry the same concepts to a witch siphon build.  I can clear very quickly using my own siphon ability and my minions  (Zombies and  Spectres along with lightening Golem) make short work of anything left standing.  My minions are pretty much indestructible because siphon is an "attack" and so constantly procs the healing and move speed buff.  Plus I can attack from range as it is also a projectile attack.

One twist on the build is i have kept the phantom gem for all three of siphon, zombies and Spectres.  Because of the new life regen buff on my own attacks I don't use the added life gem.  By keeping each of these three on separate equipment I get three different sets of phantoms.  When everything is rolling I have between 14 and 21 phantoms up doing their own damage and taking hits.  When those are up I run through content stopping only long enough to just proc the siphon buff to keep it up.

The build really takes off once you work over to the Templar skill that gives you all the plus to minion damage for your own attacks as well as theirs.

Its good fun, Delving is a breeze because of all the phantoms and this will probably be the first build I will take fairly far into mapping.   
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 17, 2018, 03:30:33 pm
I've never gone far with Minion builds, but this sounds really cool.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 18, 2018, 07:12:48 am
Here's a build for Never leaving Delve (https://www.youtube.com/watch?v=057PQ2fQSe4&t=566s).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on September 18, 2018, 07:07:49 pm
Note to self:

When a cool unique drops, pay attention to the special things it does, before you throw it on and think you are all set.

My arc witch with this:

https://pathofexile.gamepedia.com/Malachai%27s_Simula

Seemed to be dieing a rather lot all of a sudden. Took me a little while to figure out why....
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on September 18, 2018, 07:40:39 pm
Great item, if you have a lot of life and life regen - not so good for a witch  :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 19, 2018, 08:50:07 pm
I got bored with my Guardian so I decided to finally try Blade Vortex Elementalist. I'm still leveling but man it is smooth, even without triple heralds yet. I think I killed Malachai in less than 60 seconds. :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 19, 2018, 10:32:50 pm
Back up with my new computer.  Damn it feels so much smoother now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 21, 2018, 11:24:00 pm
Poet's Pen (https://pathofexile.gamepedia.com/The_Poet's_Pen) with Arc is ridiculous.  I finished the Labyrinth at level 25. 
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 22, 2018, 02:43:36 am
Rather "meh" about Static Strike at this point. I have it on 17.5k DPS with Herald of Thunder/Wrath/Lightning Golem. However, its single target strike and short AoE effect for which you have to keep moving to max its effect (55% less dmg in AOE when standing still, 33% less when moving), not to mention you want 3 stacks of it if possible, makes its use rather awkward unless you use ancestral call or multistrike. Smite (10.8k) seems more efficient because of its more reliable/easier use, but without minions to buff this feels like my sunder juggernaut, only squishier.  <_<
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 24, 2018, 04:42:12 pm
I crank through my Poet's Pen build to level 78 in record time (for me).  Only my second character in this league, which is another record for one I've played this much.  I want to delve down to 100 (~93 right now), but my alt-itis is starting to kick in.

I'm thinking either Clayshaper (https://pathofexile.gamepedia.com/Clayshaper)/Elementalist/Minion build, or leverage a 6 link corrupted Two Handed Mace w/+1 Melee Gem that dropped.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 01, 2018, 09:25:59 am
Poet's Pen (https://pathofexile.gamepedia.com/The_Poet's_Pen) with Arc is ridiculous.  I finished the Labyrinth at level 25.

Dual wield Poet's Pen is even crazier.  Proccing Arc and Lightning Warp makes for my fastest clear speed character ever.  I need to swap out the Lightning Warp on boss fights, but other than that it is very fast.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 01, 2018, 09:37:36 am
Instead of trying to forge my own way, I've been following this SSF Arc Witch build. I'm Lvl 68 and started Act 9. The clear speed is slightly silly. :D

https://www.pathofexile.com/forum/view-thread/1147951

My char: https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=MourningBecomesElectra

I think all my chars from here on will have pretentious literary names. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on October 01, 2018, 09:45:17 am
My main delve character is an arc withch, I think she is up to 70something now.

It is kind of boring really. Everything just melts away, you don't have to aim, you just press the button and everything dies.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 01, 2018, 10:13:42 am
You say it like it's a bad thing? :unsure: :P

Tbh, this is a game I usually play while listening to podcasts or watching a YouTube series. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on October 01, 2018, 11:07:55 am
I was trying to Mine arc, because it said it was well suited for Delve, and I thought it might be fun to come up with a build optimized for Delving.

But I am not sure I get it. I drop mines, then press the button to make them go off, and they shoot out arc lightning.

Why not just shoot it out to begin with? How does dropping them on the ground, then shooting them out make anything better? It sure as hell is a lot more annoying to play....
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 01, 2018, 11:21:11 am
I was trying to Mine arc, because it said it was well suited for Delve, and I thought it might be fun to come up with a build optimized for Delving.

But I am not sure I get it. I drop mines, then press the button to make them go off, and they shoot out arc lightning.

Why not just shoot it out to begin with? How does dropping them on the ground, then shooting them out make anything better? It sure as hell is a lot more annoying to play....

Mine and Trap are generally useful for either setting up before a fight and/or for safer play.  If you can drop a bunch of mines/traps and then run away the rest of the time it improves survivability.  If it is well built the dps is similar if not better to self cast with less risk.  The downside is more work on your end.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on October 03, 2018, 03:24:47 pm
OK, so I my miner Arc is up to 28, and I am defintely seeing the attraction. Once you get some mine related skills, a lot changes.

I now drop three mines with each press of the button, so that results in three Arc spels triggering when I set the mines off, and you can really highly buff the mine damage.

I can drop those mines MUCH faster as well.

Also, I can do that three times before triggering them, so that is now 9 Arc spells going off at once, and unlike Arc itself, I don't have to stop when casting them. I can just drop them, keep moving, and trigger them on the go.

The only issue I have now is keeping mana up, and defense. THe character is distressingly squishy still.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on October 03, 2018, 03:37:50 pm
OK, so I my miner Arc is up to 28, and I am defintely seeing the attraction. Once you get some mine related skills, a lot changes.

I now drop three mines with each press of the button, so that results in three Arc spels triggering when I set the mines off, and you can really highly buff the mine damage.

I can drop those mines MUCH faster as well.

Also, I can do that three times before triggering them, so that is now 9 Arc spells going off at once, and unlike Arc itself, I don't have to stop when casting them. I can just drop them, keep moving, and trigger them on the go.

The only issue I have now is keeping mana up, and defense. THe character is distressingly squishy still.

Yeah, it is superior in every way to self casting.  It is one of the main things they need to balance out.   Mana shouldn't be a problem with the mana regen aura - spend time getting your evasion and life up, you are going to need that more than a few more percent of damage.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 04, 2018, 08:58:02 am
I have my first build that can farm the Labyrinth comfortably.  77% move speed unbuffed means most traps can be ignored, and I can take down Izaro in ~15 seconds.  <10 minutes start to finish gets me 2-3 keys and an enchantment.  I'm working on actually getting a useful helm enchantment, which I've never had (edit: actually I have had a marginal one, reduced Vengeance cooldown).

Just Merciless Labyrinth right now, I'm still missing one trial for Eternal.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 07, 2018, 08:31:29 am
The Labyrinth farming has been meh.  I've run around 15-20 times without getting anything.  The numbers indicate I'd need about 35 runs to give good odds of getting a helmet enchant that is useful, and twice that for one that is really good. 

OTOH my 5 Golem build is pretty fun.  I'm immune to shock, freeze, chill and burning, and I'm close to picking up CI (https://pathofexile.gamepedia.com/Chaos_Inoculation) as well.  That should make me plenty tanky while my minions finish off the tough fights.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 13, 2018, 11:40:19 pm
I've started running Atziri (https://pathofexile.gamepedia.com/The_Apex_of_Sacrifice), primarily to clear out the ridiculous number of fragments I've collected from all the Vaal side areas.  My poison build is the first one I've had that can run Atziri without dying, so it's already way more fun than running the Labyrinth again and again hoping for a decent enchant.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 22, 2018, 09:42:38 am
I picked up the last two specialty stash Tabs this weekend, so now I can rank them all.

Currency - Essential for any amount of play time.  The quality of life improvement for it is huge.
Essence - Very useful for organizing Essences, which can be a pain to keep track of otherwise.
Map - Handy if you get deep into mid tier mapping or higher.  Otherwise not really worth it.
Divination - Nice to have but not needed unless you are holding on to tons of cards that you don't want to redeem.
Fragment - Fine for cleaning up all the Vaal Sacrifice fragments, but not needed.

In general I would say a Premium Stash Tab or Premium Quad Stash Tab is better and more useful for the cost than Map, Divination and Fragment unless you play a lot.  So:

Play a little: Currency, regular Stash tabs if hoarder.
Play a lot but don't really do mapping: Add in Essence, convert regular to Premium, additional Premium Stash Tabs if hoarder.
Mapping a bit (low tier maps): Add more Premium Stash Tabs for space, maybe Divination.
Mapping a lot (mid tier maps): Add Map, Divination.
Map completion (high tier maps): Add Fragment.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on October 22, 2018, 10:00:33 am
What do the stash tabs do?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 22, 2018, 10:06:48 am
Sort your items into neatly sorted stacks, usually stacking more than the default 20 or 40. E.g. the currency stash tab looks like this:

(https://i.ytimg.com/vi/Bi_-bk9RTLI/hqdefault.jpg)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 22, 2018, 10:24:46 am
What do the stash tabs do?

Stash Tabs (https://pathofexile.gamepedia.com/Stash) are enhancements to the player's inventory.  Once purchased they apply to every existing and future league.  The can only be purchased with money.  Divide points by 10 to get the cost in dollars.  It is best to wait for a sale on the given item, which happens regularly.

If you haven't gotten a Currency Stash Tab and you plan to continue playing I'd highly recommend buying it the next time it is on sale.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 22, 2018, 10:57:35 am
Speaking of which. I've put 200 hours into the game since August, and I think I need a break. My Arc Witch is Level 87, and I have mostly the gear I want, and all that's left is mapping and delving. The law of diminishing returns has kicked in HARD at this point, and I think I'm through.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 22, 2018, 11:13:04 am
Speaking of which. I've put 200 hours into the game since August, and I think I need a break. My Arc Witch is Level 87, and I have mostly the gear I want, and all that's left is mapping and delving. The law of diminishing returns has kicked in HARD at this point, and I think I'm through.

That's a good time to stop.  Looking quickly at your character I'd note that if you decide to go forward I'd definitely run the 20% quality recipe on several of your skill gems (sell a level 20 skill gem and a GemCutter's Prism to get a 20% quality level 1 skill gem).  You'll have to run easier content for a while, but going forward it can be a huge bump up in power.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 25, 2018, 09:19:30 am
I think I found a 2 connect node in the Delve that doesn't have a fractured wall.  I searched all around it but there was no path out.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 05, 2018, 11:20:42 am
PoE Private Leagues (https://www.pathofexile.com/forum/view-thread/2245572/page/1#p15924315)

Quote
League Difficulty Mods
During league creation, the following mods can be added at no additional cost:

Mods that separately increase Monster Damage, Life, Speed, Elemental Damage and Number of Projectiles: These mods often come in several tiers, and make monsters harder in various ways. You can add whichever combination of these various mods you desire to increase the challenge of monsters in the league.

Reduced Player Resistances: Having a blanket resistance penalty not only makes combat harder, but also increases the difficulty of finding a set of perfect gear that meets all your resistance needs.

No Stashes: This one's for the true masochists. Without the ability to store items for later, characters in a No Stashes league need to live off the land with constraints that make completing Path of Exile a lot more challenging. You can parent to an SSF league to disable trade, guaranteeing that your characters are fully self-sufficient.

No Magic or Rare Items Drop: In leagues of this type, you can only find normal and, at their usual drop rate, unique items, so you have to use every currency item you find to add mods to your gear. You'll find yourself actually using Orbs of Transmutation, running out of Essences and treasuring every Chaos Orb for its intended purpose. Trade values of currency items will likely be extremely different in leagues like this, due to opportunity cost.

No Vending: In a No Vending league, you can't buy items from or sell items to NPCs in town. You're still able to complete quest objectives, but can't rely on vendor recipes or NPC shops to gear up.

Famine: In Famine leagues, your life, mana, energy shield and flasks do not refill when you go to town. This can be added alongside other mods to create the ultimate live-off-the-land league.

We have plans for even more mods to add to this system, such as item durability (where item quality can become negative with use and the item is destroyed when it hits -20%).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 09, 2018, 08:58:48 am
Stash Tab sale going on now.  Currency tab that's normally $7.50 is now $6.  Looks like they are trying to capture the refugees from Diablo after the Diablo Immortal announcement.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 10, 2018, 07:09:24 am
I picked up the last two specialty stash Tabs this weekend, so now I can rank them all.

Currency - Essential for any amount of play time.  The quality of life improvement for it is huge.
Essence - Very useful for organizing Essences, which can be a pain to keep track of otherwise.
Map - Handy if you get deep into mid tier mapping or higher.  Otherwise not really worth it.
Divination - Nice to have but not needed unless you are holding on to tons of cards that you don't want to redeem.
Fragment - Fine for cleaning up all the Vaal Sacrifice fragments, but not needed.

In general I would say a Premium Stash Tab or Premium Quad Stash Tab is better and more useful for the cost than Map, Divination and Fragment unless you play a lot.  So:

Play a little: Currency, regular Stash tabs if hoarder.
Play a lot but don't really do mapping: Add in Essence, convert regular to Premium, additional Premium Stash Tabs if hoarder.
Mapping a bit (low tier maps): Add more Premium Stash Tabs for space, maybe Divination.
Mapping a lot (mid tier maps): Add Map, Divination.
Map completion (high tier maps): Add Fragment.

Bumping this as I found it very useful when looking at all the stash tab purchase options.  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 10, 2018, 08:30:20 am
I have everything except for the div card and fragment tabs. Just haven't seen the use for them considering my play time with the game.

Premium tabs are a necessity, though, if you intend on doing any trading with other players. You can technically trade without them but it's more of a pain in the ass.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 10, 2018, 09:13:16 am
Premium tabs are a necessity, though, if you intend on doing any trading with other players. You can technically trade without them but it's more of a pain in the ass.

Good point, I forgot to mention that.  Having never traded I tend not to think about it.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 11, 2018, 07:40:05 pm
Just fired this up for the first time in 4 years. I have: a lvl 16 Witch.

Might play more, might not.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 12, 2018, 05:46:20 pm
Ok, I might play this a bit.

I've seen people talking about buying stash tabs and such. Is there something I should really get from a QoL standpoint?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 12, 2018, 05:56:21 pm
Ok, I might play this a bit.

I've seen people talking about buying stash tabs and such. Is there something I should really get from a QoL standpoint?

I'd say if you are planning to play regularly for more than a week or two it's worth throwing them money to get the Currency Stash Tab.  In game press M to pull up the micro-transaction display.

Stash Tab sales are usually every 3 weeks, but they just had an unscheduled one last weekend.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 13, 2018, 03:28:17 am
Thanks! Might do that. I've just been playing a few hours and I have half a tab of orbs and orb fragments. Still quite haven't figured out how the currency works.

I see the passives board has grown considerably, and it's rather daunting. I want to relive my Diablo 2 Necro days with a Witch focusing on keeping as many minions up as (in)humanly possible  :lol: - how viable is that?

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 13, 2018, 03:38:31 am
Thanks! Might do that. I've just been playing a few hours and I have half a tab of orbs and orb fragments. Still quite haven't figured out how the currency works.

I see the passives board has grown considerably, and it's rather daunting. I want to relive my Diablo 2 Necro days with a Witch focusing on keeping as many minions up as (in)humanly possible  :lol: - how viable is that?

Minions are pretty viable from what I've seen for witch and templar. There should be quite a few build guides for that.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 13, 2018, 07:28:24 am
Thanks! Might do that. I've just been playing a few hours and I have half a tab of orbs and orb fragments. Still quite haven't figured out how the currency works.

I see the passives board has grown considerably, and it's rather daunting. I want to relive my Diablo 2 Necro days with a Witch focusing on keeping as many minions up as (in)humanly possible  :lol: - how viable is that?

There are many types of damage that you can deal, and the passive skill tree can help them.  If you are going for a pure minion build any damage modifiers other than Minion Damage modifiers won't help.  Spell Cast speed can be very useful though if you plan to use Summon Skeleton, Summon Raging Spirit or some other more exotic builds.
If you rely on Zombies or Spectres it's probably a good idea to pick up Unearth or Desecrate to have a supply of corpses.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 13, 2018, 08:33:29 am
For now I rely on zombies (can summon 6 of them) and just supplement with skellies when facing tough stacks. I'm going for the minion-focused passive "clusters" and pretty much eschewing any personal boosts besides the ones you pick along the way (mostly +10 to INT and such). Works so far, but I'm only on act 2. My idea is to make a character that never attacks herself, only summoning and eventually casting support spells for my crew.

I also got a Phantasm support gem so now my minions also summon minions.  :lol:

When the game first came out it drew my attention but for whatever reason I never stuck with it. The gem mechanics are fun and it looks like they added lots of stuff.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 13, 2018, 10:26:39 am
For now I rely on zombies (can summon 6 of them) and just supplement with skellies when facing tough stacks. I'm going for the minion-focused passive "clusters" and pretty much eschewing any personal boosts besides the ones you pick along the way (mostly +10 to INT and such). Works so far, but I'm only on act 2. My idea is to make a character that never attacks herself, only summoning and eventually casting support spells for my crew.

I also got a Phantasm support gem so now my minions also summon minions.  :lol:

When the game first came out it drew my attention but for whatever reason I never stuck with it. The gem mechanics are fun and it looks like they added lots of stuff.

Make sure you pick up life nodes along the way, your biggest challenge is surviving burst damage when it comes.

Also, what are you using for your attack?  two good options are SRS and the new buff to minions on your attack - Cant remember what that gem is called though - holy relic or something like that.  With that skill and a siphon attack to keep the buff up, my minions never died (used zombies and spectres).  I breezed through the content with that build.

There are lots of variations.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 13, 2018, 02:26:05 pm
Latest expansion, Betrayal (https://www.pathofexile.com/betrayal)

Some sort of Syndicate that you are investigating.
Veiled Items, with selectable mods that you can add to crafting.
Completely revamped mastercrafting and hideouts.
Delve, Incursion and Bestiary added to base game (Bestiary heavily revamped).
New maps, new skills with new mechanisms (including impaling, branding and banners).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 13, 2018, 02:31:05 pm
For now I rely on zombies (can summon 6 of them) and just supplement with skellies when facing tough stacks. I'm going for the minion-focused passive "clusters" and pretty much eschewing any personal boosts besides the ones you pick along the way (mostly +10 to INT and such). Works so far, but I'm only on act 2. My idea is to make a character that never attacks herself, only summoning and eventually casting support spells for my crew.

I also got a Phantasm support gem so now my minions also summon minions.  :lol:

When the game first came out it drew my attention but for whatever reason I never stuck with it. The gem mechanics are fun and it looks like they added lots of stuff.

Make sure you pick up life nodes along the way, your biggest challenge is surviving burst damage when it comes.

Also, what are you using for your attack?  two good options are SRS and the new buff to minions on your attack - Cant remember what that gem is called though - holy relic or something like that.  With that skill and a siphon attack to keep the buff up, my minions never died (used zombies and spectres).  I breezed through the content with that build.

There are lots of variations.

Well, for now I'm using good ole' fireball (I rarely use it though, unless something breaks through the line). I haven't picked up anything interesting besides run of the mill elemental targeted attacks/AoE.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 13, 2018, 02:35:31 pm
Well, for now I'm using good ole' fireball (I rarely use it though, unless something breaks through the line). I haven't picked up anything interesting besides run of the mill elemental targeted attacks/AoE.

In each town are vendors that sell skill gems (Act 1 Nessa, Act 2 Yeena and so on).  They are customized to your class until the Act 6 vendor who sells all available skill gems regardless of class.

There's also an earlier global Vendor in a side area, but they aren't in a town.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 13, 2018, 02:44:19 pm
Thanks I admit I hadn't bothered to check the vendors. Bought the Raging Spirit Spell and the Holy Relic one. Will play around with them.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 13, 2018, 04:25:44 pm
Aren't some skill gems only available as drops (I don't mean Vaal gems)? Or am I imagining that?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 13, 2018, 04:29:06 pm
Aren't some skill gems only available as drops (I don't mean Vaal gems)? Or am I imagining that?

There are, but not that many.  Off the top of my head Added Chaos, Portal, Detonate Mine.  Checking, I forgot Empower, Enhance and Enlighten.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 13, 2018, 04:32:06 pm
Big update incoming:

https://pathofexile.com/betrayal

The Betrayal stuff looks ok, but changing the masters will be a huge. Delves, overhauled Bestiary, and Incursions (previous league) will be core parts of the game.

I was kind of expecting that they keep Delve (because it's additional end game content with huge longevity), but surprised to see other league mechanics back. That said, I didn't have a good char for quickly clearing incursions, so I look forward to doing those.

Not overly hyped about the Betrayal stuff.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 13, 2018, 05:31:33 pm
Thanks I admit I hadn't bothered to check the vendors. Bought the Raging Spirit Spell and the Holy Relic one. Will play around with them.

Just keep in mind that srs does not proc holy relic, you need to attack rather than cast a spell - that is why I used siphon  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 13, 2018, 05:44:11 pm
Thanks I admit I hadn't bothered to check the vendors. Bought the Raging Spirit Spell and the Holy Relic one. Will play around with them.

Just keep in mind that srs does not proc holy relic, you need to attack rather than cast a spell - that is why I used siphon  :)

Yeah I noticed that, using an ice nova since I'm too lazy to target.  :blush:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 13, 2018, 05:45:28 pm
Siphon is like multi shot. You point it in the general direction of the mobs and you are bound to hit a few.  You just need to hit to proc, so it works well.  I don't like Ice nova because it is too mana intensive and you have to stand too close to the mobs.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 14, 2018, 04:07:17 am
Will try it then.

So, I've reached the bandits quest. The one where you can either help one of the bandits and kill the others for some permanent boosts, or just kill them all for 2 passive points.

The only one that looks interesting to me is the bandit that grants you +15% to all resists and 5 mana regen per second (also crit but I don't have much use for that). I don't know how that compares with 2 points value-wise, though. Any pointers?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 14, 2018, 05:36:48 am
Will try it then.

So, I've reached the bandits quest. The one where you can either help one of the bandits and kill the others for some permanent boosts, or just kill them all for 2 passive points.

The only one that looks interesting to me is the bandit that grants you +15% to all resists and 5 mana regen per second (also crit but I don't have much use for that). I don't know how that compares with 2 points value-wise, though. Any pointers?

I almost always take 2 passives.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 14, 2018, 06:34:55 am
Yes, and with a minion build take the two passives
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 14, 2018, 08:13:32 am
Thanks for the advice, will go with the 2 passives then.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 14, 2018, 10:49:35 am
The rework to mastercrafting is long overdue.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 14, 2018, 12:26:32 pm
The rework to mastercrafting is long overdue.

Once you get a good sense of how it will work, it would be great if you could post some tips  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 14, 2018, 03:25:45 pm
The rework to mastercrafting is long overdue.

Once you get a good sense of how it will work, it would be great if you could post some tips  :)

I probably won't be able to play the new league until January as I'll be out of town much of December and busy with other things, actually.   :(
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 15, 2018, 05:07:05 pm
God, I hate the Emperor. He bursts me down like there's no tomorrow. I guess I'll need to improve my survivality. My minions are nearly unkillable. Me? Not so much.  :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 15, 2018, 05:53:29 pm
Assuming you mean Izaro:

First off he telegraphs his attacks, so investing in movement speed and/or a movement skill can make it easier to dodge.
Second his damage is primarily physical attacks, so both evasion and armor can help.  You're a Witch, so that may not be that easy.  You might be better off just stacking life and Energy Shield.
Third, for a first time character it might be best to wait until later for doing Izaro.  It is one of the tougher early fights, so waiting until the 40s or 50s might be best.
Fourth, you can show us your character for more advice by providing your username.  For instance you can see mine here (https://www.pathofexile.com/account/view-profile/frunkee/characters).  There's also a privacy setting that will have to be set.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 15, 2018, 06:47:36 pm
Beat him on the third attempt. I was lucky enough to grab a shrine that gave me a health boost for all the dungeon, which gave me enough buffer to survive his bursts. My personal army (up to 8 zombies, 8 skellies and 2 spectres  :lol:) did the rest.

As for my character: https://www.pathofexile.com/account/view-profile/Celedhring2/characters

I'm aware she's all over the place, but I'm taking this as a bit of a tutorial run. Objective for next levels is shore up survivality and unlock some jewel sockets, before running for the last minion cluster.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 15, 2018, 06:57:18 pm
Beat him on the third attempt. I was lucky enough to grab a shrine that gave me a health boost for all the dungeon, which gave me enough buffer to survive his bursts. My personal army (up to 8 zombies, 8 skellies and 2 spectres  :lol:) did the rest.

As for my character: https://www.pathofexile.com/account/view-profile/Celedhring2/characters

I'm aware she's all over the place, but I'm taking this as a bit of a tutorial run. Objective for next levels is shore up survivality and unlock some jewel sockets, before running for the last minion cluster.

It's not that bad.  For the level the chest piece is ok, I might try to 4 link it if you have the spare Fusings.  Also I'd move the Minion Speed gem onto your Wand (or somewhere else to support a minion skill).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 15, 2018, 07:10:23 pm
There's supposed to be a +minion damage gem on that spare socket in the wand, in order to support both skellies and spectres. I was switching around stuff after the Izaro fight, so might have left it empty by mistake.

The +minion speed I have on an "useless" socket to level it up, until I can find an item with 4 linked blues. I was tempted to reroll the links on the chestpiece, but thought it was not a good idea to waste orbs on levelling gear.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 15, 2018, 07:15:44 pm
There's supposed to be a +minion damage gem on that spare socket in the wand, in order to support both skellies and spectres. I was switching around stuff after the Izaro fight, so might have left it empty by mistake.

The +minion speed I have on an "useless" socket to level it up, until I can find an item with 4 linked blues. I was tempted to reroll the links on the chestpiece, but thought it was not a good idea to waste orbs on levelling gear.

For a first character in a league (or ever) I wouldn't worry about wasting orbs too much.  I prefer to spend a bit in order to get things going.  4 linking shouldn't take too many, 8-10 is likely.

Spending a lot is trying to 5 or 6 socket/link an item, which can take hundreds or thousands.  That's definitely not worth it for leveling gear.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 16, 2018, 10:12:14 am
One time I 5-linked an item on my third fusing. :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 16, 2018, 10:38:06 am
I'm slowly plinking away at getting my Inpulsa to 6L.

*click*
No.
*click*
No.
*click*
No.

Repeat 1200 times. :P

(I used the crafting table to 5L my current armor, but I take my gamble at needing <1200 times to get Inpulsa 6L)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 16, 2018, 10:39:41 am
Also struggling to get some Level 3/4 maps. Should have made sure I finish one tier of maps and have the next tier in stash before moving on. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on November 16, 2018, 10:46:11 am
Also struggling to get some Level 3/4 maps. Should have made sure I finish one tier of maps and have the next tier in stash before moving on. :P

How do you "finish" a tier of maps?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 16, 2018, 10:49:42 am
Also struggling to get some Level 3/4 maps. Should have made sure I finish one tier of maps and have the next tier in stash before moving on. :P

How do you "finish" a tier of maps?

As in finish the objectives (killing boss on rare map @ tier 1, for example), and collect all maps for the next tier. Then do the same for the next tier, etc.

I understand it's slow, but makes it more likely you don't end up with "gaps". I don't know how many times I've run Alleyways without the adjacent Port map dropping (the chance for other maps to drop is too high).

Don't ask me about the exact math, but that's how I understood it from guide videos. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 16, 2018, 12:53:53 pm
I'm slowly plinking away at getting my Inpulsa to 6L.

*click*
No.
*click*
No.
*click*
No.

Repeat 1200 times. :P

(I used the crafting table to 5L my current armor, but I take my gamble at needing <1200 times to get Inpulsa 6L)

If your target is 6 link ( and you don't care if you 5L) you can click as fast as you like.  It'll stop using Fusings if the piece is max linked.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 16, 2018, 12:58:29 pm
As in finish the objectives (killing boss on rare map @ tier 1, for example), and collect all maps for the next tier. Then do the same for the next tier, etc.

I understand it's slow, but makes it more likely you don't end up with "gaps". I don't know how many times I've run Alleyways without the adjacent Port map dropping (the chance for other maps to drop is too high).

Don't ask me about the exact math, but that's how I understood it from guide videos. :P

It's probably true, but I haven't had too much trouble this league filling in until Tier 9.  It took me a long time to get a Moon Temple, and I'm still missing one Tier 10.

Don't forget to you can trade in 3:1 for a higher tier map.

If you've gotten Zana up to Level 4 there's also the "Alternate of the Same Tier" map craft to try and fill in as well.

Oh, and if you are running Zana missions you could pick Harbinger missions to try and get the orbs that let you modify or raise a map's tier.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 16, 2018, 02:48:21 pm
Beat him on the third attempt. I was lucky enough to grab a shrine that gave me a health boost for all the dungeon, which gave me enough buffer to survive his bursts. My personal army (up to 8 zombies, 8 skellies and 2 spectres  :lol:) did the rest.

As for my character: https://www.pathofexile.com/account/view-profile/Celedhring2/characters

I'm aware she's all over the place, but I'm taking this as a bit of a tutorial run. Objective for next levels is shore up survivality and unlock some jewel sockets, before running for the last minion cluster.

Some feedback for your next minion build - Don't go right from the starting point until very late into the build, if ever.  That extra minion life is not necessary and the +2 Zombies is not as good as other options.

What I recommend is that after Lord of the Dead, head up and over to pick up the life node below spectres (do not go through Arcanists), then head over to Spiritual Comman (which you have) Spiritual Aid (which you need to focus on getting) asap - having the damage and attack speed modifiers from your gear affecting your minions is a game changer.  After that go get the extra Spectre and only then go down to the remaining minion nodes.  But that should probably wait until you pick up more life nodes.  Staying alive is the main challenge with this build.  Getting a few more percentage minion damage or life isnt really going to matter as you progress.  They will already have plenty of life and will be doing plenty of damage with your support gems and your necro specialty skills.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 16, 2018, 03:01:42 pm
Some feedback for your next minion build - Don't go right from the starting point until very late into the build, if ever.  That extra minion life is not necessary and the +2 Zombies is not as good as other options.

What I recommend is that after Lord of the Dead, head up and over to pick up the life node below spectres (do not go through Arcanists), then head over to Spiritual Comman (which you have) Spiritual Aid (which you need to focus on getting) asap - having the damage and attack speed modifiers from your gear affecting your minions is a game changer.  After that go get the extra Spectre and only then go down to the remaining minion nodes.  But that should probably wait until you pick up more life nodes.  Staying alive is the main challenge with this build.  Getting a few more percentage minion damage or life isnt really going to matter as you progress.  They will already have plenty of life and will be doing plenty of damage with your support gems and your necro specialty skills.

You have Spiritual Command and Spiritual Aid backwards.  They make modifiers to Minion's Attack Speed and Damage affect you.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 16, 2018, 04:30:49 pm
Right sorry, it is the other way around, that is what makes the siphon attack so much better with holy relic.

Otherwise you would just stick with an SRS build.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 16, 2018, 04:41:26 pm
If your target is 6 link ( and you don't care if you 5L) you can click as fast as you like.  It'll stop using Fusings if the piece is max linked.

Good to know. :)

I'm using a yellow 5L for the moment, so 5L on the unique is not quite critical, and I keep pushing for 6L.

Also, Vorici's missions are the worst (for the fusing orb discount per day).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 16, 2018, 05:26:52 pm
Good to know. :)

I'm using a yellow 5L for the moment, so 5L on the unique is not quite critical, and I keep pushing for 6L.

Also, Vorici's missions are the worst (for the fusing orb discount per day).

Yeah, Vorici's missions suck.  Good thing they are going away in 21 days.  If you don't care about leveling him up you can just fail the mission and you'll still get the fusing orb discount.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 17, 2018, 04:25:18 am
Just had this drop on me...

https://pathofexile.gamepedia.com/Wraithlord

I spent my (admittedly meagre) jeweller/fusing orb reserve trying to fruitlessly get 4 linked blues on it. I only managed 3 linked...
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 17, 2018, 07:17:19 am
Very nice  :cheers:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 18, 2018, 02:35:25 am
Btw, Engineering Eternity has a Map Drop guide: https://www.youtube.com/watch?v=rprZbeu0Uhg
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 18, 2018, 03:32:33 am
Having a blast with this. Going to finish the main storyline with the summoner, fool around with some other classes, and definitely start a character in a Betrayal league once the expansion drops.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 18, 2018, 06:01:53 am
So I'm close to done for this league, but before  I finish there's still some personal records I want to set.  I want to get all 6 of my characters to at least 80 (two left, Consecrated Path and Spectral Shield Throw).  I've gotten a Breachstone (https://pathofexile.gamepedia.com/Esh's_Breachstone) so I'll be running that.  I'm going to try and get my Toxic Rain character to 91 (at 50% of level now).  I'll also be making a second attempt at the Elder (https://pathofexile.gamepedia.com/The_Elder).  My first attempt was in Abyss with my Frost Blades Touch of Anguish (https://pathofexile.gamepedia.com/Touch_of_Anguish) character, which got destroyed.  Oh, and I'll probably see how much deeper into the Delve I can get (at ~145 right now).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 18, 2018, 06:32:04 am
My Inpulsa is finally 6L. :)

Also found a new pair of gloves with 27/29/41 resistances while sacrificing only attack speed which I didn't use, anyways.

Current getup is here: https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=MourningBecomesElectra

Now back into Eternal Lab for that glove enchant. :ph34r:

I want to trade the rings eventually, but I need the DEX from the left one, and the damage buffs are also excellent, so I just wait what comes to me, with the occasional crafting attempt.

Getting close to 120 hours on this character.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 18, 2018, 07:19:41 am
My Inpulsa is finally 6L. :)

Also found a new pair of gloves with 27/29/41 resistances while sacrificing only attack speed which I didn't use, anyways.

Current getup is here: https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=MourningBecomesElectra

Now back into Eternal Lab for that glove enchant. :ph34r:

I want to trade the rings eventually, but I need the DEX from the left one, and the damage buffs are also excellent, so I just wait what comes to me, with the occasional crafting attempt.

Getting close to 120 hours on this character.

Congrats on the 6L.  I have a spare Dendrobate (https://pathofexile.gamepedia.com/Dendrobate) that I've been trying to 6L for a long time.  I've probably spent in the 600 Fusings range.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on November 18, 2018, 09:04:22 am
Btw, Engineering Eternity has a Map Drop guide: https://www.youtube.com/watch?v=rprZbeu0Uhg

That is super useful, thanks!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 20, 2018, 09:10:03 am
Congrats on the 6L.  I have a spare Dendrobate (https://pathofexile.gamepedia.com/Dendrobate) that I've been trying to 6L for a long time.  I've probably spent in the 600 Fusings range.

Ran another 140 Fusings yesterday, no luck.

I just realized I've never successfully 6 linked an item.  I've had some drop and gotten a few Tabulas, but after probably > 2500 Fusings I still haven't made one.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 21, 2018, 02:34:57 pm
I think I may have found my build for the next league. :D

http://www.pathofexile.com/forum/view-thread/2201585
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 21, 2018, 07:20:30 pm
That looks worth a try  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 21, 2018, 08:32:07 pm
Ran another 140 Fusings yesterday, no luck.

I just realized I've never successfully 6 linked an item.  I've had some drop and gotten a few Tabulas, but after probably > 2500 Fusings I still haven't made one.

Apparently I should have complained about not linking a while ago, it just 6 linked.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 21, 2018, 09:49:43 pm
First attempt at Elder, came within ~15% of finishing it.  Sigh, well at least I was close and can come in better prepared next time.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 22, 2018, 03:20:42 am
Ran another 140 Fusings yesterday, no luck.

I just realized I've never successfully 6 linked an item.  I've had some drop and gotten a few Tabulas, but after probably > 2500 Fusings I still haven't made one.

Apparently I should have complained about not linking a while ago, it just 6 linked.

:D :cheers:

The SloMo zombie build looks hilarious, but not sure how much fun it actually is - it seems to require even less button presses than my arc witch (arc, decoy, orb of storms, movement skills, and flasks). :D Also, I'm not sure if the zombies won't melt against some bosses.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 22, 2018, 01:36:35 pm
Ran another 140 Fusings yesterday, no luck.

I just realized I've never successfully 6 linked an item.  I've had some drop and gotten a few Tabulas, but after probably > 2500 Fusings I still haven't made one.

Apparently I should have complained about not linking a while ago, it just 6 linked.

:D :cheers:

The SloMo zombie build looks hilarious, but not sure how much fun it actually is - it seems to require even less button presses than my arc witch (arc, decoy, orb of storms, movement skills, and flasks). :D Also, I'm not sure if the zombies won't melt against some bosses.

Totally going for a less radical version of this when Betrayal hits. I love passive builds in ARPGs, that's why I always try minion/aura characters.  :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 22, 2018, 01:41:10 pm
Well, I think there's quite a few of passive builds for PoE. ;)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 24, 2018, 09:15:29 pm
So I'm close to done for this league, but before  I finish there's still some personal records I want to set.  I want to get all 6 of my characters to at least 80 (two left, Consecrated Path and Spectral Shield Throw).  I've gotten a Breachstone (https://pathofexile.gamepedia.com/Esh's_Breachstone) so I'll be running that.  I'm going to try and get my Toxic Rain character to 91 (at 50% of level now).  I'll also be making a second attempt at the Elder (https://pathofexile.gamepedia.com/The_Elder).  My first attempt was in Abyss with my Frost Blades Touch of Anguish (https://pathofexile.gamepedia.com/Touch_of_Anguish) character, which got destroyed.  Oh, and I'll probably see how much deeper into the Delve I can get (at ~145 right now).

All level 80, done.
Breachstone, surprisingly easy.
Toxic Rain to 91, done.
Elder, didn't realize it disappeared after you run a certain number of maps.  Just got it back, but need a Laboratory to complete.
Down to 201 on Delve.  I might be able to get to 250 or so, but that's probably pushing it without significant defensive improvements.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on November 24, 2018, 10:47:50 pm
SO the new league is 12 days away. When it drops, all my characters from this league will be destroyed forever. Seems lame.

I know they won't be, but they might as well be. They won't be interesting to play anymore.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 25, 2018, 12:26:40 am
That's any game with a league/season structure, though.

Though I'd argue in this league it might make more sense to keep playing your character in standard league, because of the additions to end game (Delve, Bestiary, Incursions).

Or you could just roll a standard league character and keep playing that one forever. You may miss out on league content, but a lot of it gets folded into the main game later on, anyways. I think that's also the most likely way "normal" players (i.e. with a job and social life) to clear endgame content like the Atlas.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 25, 2018, 07:53:06 am
That's any game with a league/season structure, though.

Though I'd argue in this league it might make more sense to keep playing your character in standard league, because of the additions to end game (Delve, Bestiary, Incursions).

Or you could just roll a standard league character and keep playing that one forever. You may miss out on league content, but a lot of it gets folded into the main game later on, anyways. I think that's also the most likely way "normal" players (i.e. with a job and social life) to clear endgame content like the Atlas.

Yeah, there are quite a few people that only play Standard.

If you are bothered by the "now my characters are useless!" feeling I'd argue sticking to Standard is the better bet.  This coming League Standard is getting the bulk of the changes that Betrayal is adding (Delve, Bestiary, Incursions, new Atlas, new Masters, new mastercrafting, new Hideouts, new skill gems).  It's only missing the Syndicate, veiled mods and the Betrayal specific uniques.

Plus chances are your characters will get a free skill reset so you can clean up any mistakes you've made (or try something completely different).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 25, 2018, 09:31:58 am
One important note, if you plan to continue on Standard and are working on map completion make sure you run all maps in your inventory that advance your progress before the update is released.  You'll still be able to run the maps after the update, but they won't count toward map completion.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 25, 2018, 09:38:05 am
Does your map progress get ported when you are moved to standard, or is it reset?

I want to try the new league - the Syndicate mechanics look fun -, but I don't play nearly enough to finish maps in 3 months.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on November 25, 2018, 10:27:31 am
Yeah, see, there is no way I am ever going back to Standard. I like alts too much, and the thought of going and playing them once they turn vanilla seems kind of pointless.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 25, 2018, 10:40:52 am
Does your map progress get ported when you are moved to standard, or is it reset?

I want to try the new league - the Syndicate mechanics look fun -, but I don't play nearly enough to finish maps in 3 months.

The map progress does get ported, although since they are redoing the Atlas I'm not exactly sure how it will be reflected.

League Merge FAQ (https://www.pathofexile.com/forum/view-thread/2075744#p15219087)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 25, 2018, 10:58:54 am
Does your map progress get ported when you are moved to standard, or is it reset?

I want to try the new league - the Syndicate mechanics look fun -, but I don't play nearly enough to finish maps in 3 months.

The map progress does get ported, although since they are redoing the Atlas I'm not exactly sure how it will be reflected.

League Merge FAQ (https://www.pathofexile.com/forum/view-thread/2075744#p15219087)

Thanks! Betrayal league it is, then.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on November 25, 2018, 04:11:01 pm
Yeah, see, there is no way I am ever going back to Standard. I like alts too much, and the thought of going and playing them once they turn vanilla seems kind of pointless.

I'm using old chars to test my next build, since skills were reset. Pretty much the only time I've played Standard.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 30, 2018, 08:45:58 am
Finally beat Elder, and pretty comfortably (only one real death).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 30, 2018, 09:03:49 am
After some debating with myself, I think I will go with this build for next league: http://www.pathofexile.com/forum/view-thread/1995010

After the arc witch, I think it's time to get physical again. I was thinking life leech crit slayer, and while this one isn't built for crit it does look like a lot of fun, and I should be able to farm most items for this build in SSF.


Also funny: during stream yesterday a guy was incredulous that I had a bunch of Exalted Orbs this season - he says he didn't have any in 500 hours of playtime. Shortly after I had two drop on the same map. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 30, 2018, 10:14:54 am
After some debating with myself, I think I will go with this build for next league: http://www.pathofexile.com/forum/view-thread/1995010

After the arc witch, I think it's time to get physical again. I was thinking life leech crit slayer, and while this one isn't built for crit it does look like a lot of fun, and I should be able to farm most items for this build in SSF.


Also funny: during stream yesterday a guy was incredulous that I had a bunch of Exalted Orbs this season - he says he didn't have any in 500 hours of playtime. Shortly after I had two drop on the same map. :D

Nice.  I think I've gotten 7 or 8 this league.  I've been using them lately trying to get better endgame jewelry.  So far they've gotten me next to nothing (I think the best one was +1 Energy Shield).

I had a lot of fun with a Beserker Warcry build as one of my alts, so i'm tempted to start with that.  I also have a crazy idea of trying to do a Beserker Abyssal Cry Chaos build, but I think the tree is next to impossible to make work.  I'd love it if the Scion Berserker Ascendancy had some Warcry love, but no.

I'll probably default to a Shadow Chaos bow build, that usually works well for me as a starter.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 03, 2018, 11:35:40 pm
End of league is silly time.  Right now I'm playing around with a Voltaxic Rift (https://pathofexile.gamepedia.com/Voltaxic_Rift) and Volkuur's Guidance (https://pathofexile.gamepedia.com/Volkuur's_Guidance_(Lightning)).  The net effect is that all of my Chaos damage can shock, and all of my Lightning damage can poison.  Not that effective, but I am amused.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 04, 2018, 01:08:11 am
I got to Tier 10 maps, and I can farm basic Atziri quite easily.
https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=MourningBecomesElectra

Struggled a bit to keep the resistances up - could have used a jewel for that, but who wants to lose DPS? :P

Path of Building has me at 190k or so damage (if CWDT Enfeeble triggers), but that doesn't (I believe) account for the hypothermia extra damage, Inpulsa's explosions, Elemental Overload, or the extra lightning penetration?

No casts peed on the gloves - I admit I was too lazy to craft it. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 08, 2018, 03:53:01 pm
Just finished the 2nd Act. Does the syndicate have to be on EVERY map? :D

Still having fun. Some of the crafting bits you can get from the Syndicate are great. I already got a +1 to level of melee gems and +1 range with melee weapons .... which will be great for my Cyclone playthrough :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 08, 2018, 04:59:57 pm
Just finished the 2nd Act. Does the syndicate have to be on EVERY map? :D
That's the way they do newly added content, put it everywhere.
Still having fun. Some of the crafting bits you can get from the Syndicate are great. I already got a +1 to level of melee gems and +1 range with melee weapons .... which will be great for my Cyclone playthrough :D

I'm liking it, the syndicate thing still isn't gelling for me.  I get that you are trying to get information on each branch but I still don't understand why I should particularly care which person goes where (or likes/dislikes each other).

I've also encountered more random bugs in this release than in any other I can think of.  For example I couldn't get out of the control blocks until I started a separate instance and ran it again (yes I picked up the eyes).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 09, 2018, 01:01:34 am
I believe the idea is that the various characters influence the drops you can get in the safehouses. Me, I mostly try to get poor old Hillock promoted. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on December 09, 2018, 07:04:30 am
If they like each other they will appear together when you fight them.  The higher level they are and the more there are, the better the drops.

I like getting better crafting recipes from the veiled items.  But not so sure about this mechanism.

One thing I dislike is that trapper guy and his quarry appearing on the map.  Somebody in the development team must really like that to push it on us again.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 09, 2018, 12:47:26 pm
I'm enjoying the league so far, though I'm still in Act 8.

I finally went with a low-risk Arc totem Hierophant plus was lucky enough to get my first Tabula in Act 2. So things have been really smooth.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 09, 2018, 02:28:15 pm
After 15 hours I'm only in Act 4. I did need 3 tries for the first labyrinth, though.  :blush:

Using cyclone with curse auras, blood rage, and ancestral warchief is quite fun, though. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 09, 2018, 02:52:41 pm
I'm ABK on Act 10 (All but Kitava).  I may putz around, level up a bit, do the merciless Labyrinth before finishing it off.

I liked Delve at this point, as I usually saved up a bunch of Sulfite and could delve for a while to get up to level 70.  Given the costs and how little Sulphite I've gotten I can only run it 3-4 times.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 15, 2018, 02:42:30 am
A helpful spreadsheet as to who drops what in which safehouse:

(https://cdn.discordapp.com/attachments/499109468781412352/522204983832084481/6rT60pi.png)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 15, 2018, 11:31:07 pm
From best to worst, so far:

The new crafting system is great.  Being able to put on things like "Trigger a Socketed Spell when you Use a Skill" seriously expands the range of builds without relying on particular uniques.  Getting them through veiled items is nice too.

Winter Orb is slick.  It's kind of like the Blade Vortex power up/move tempo but wider range.  Greater Multiple Projectiles deletes areas while still having good single target damage.

Brands seem good.  I haven't focused on them, but my one Dominating Blow/Minion character gets a lot of use out of them.  The passive tree has a lot of nice enhancements for them that I haven't explored yet.

Incursion is back, yay!

Bestiary is fine now.  The annoyances have been removed, but it still feels unnecessary.

I haven't messed with the impale skills at all.

The Betrayal piece (apart from veiled mods) is uneven.  The encounters are generally fun (Investigation always pops up at the wrong time).  The safe house runs are seriously samey.  Every Safe House of a type (TFRI) is like every other Safe House of the same type apart from the boss fight.  I haven't run a Research Safe House yet as the Research encounters aren't as visible on the map as the others.  Guff can suck my nob with the high pressure crafting nonsense.

The encounters to get the hideouts seem...silly?  Clear a tiny area of normal mobs.  Just make it a "touch this objective" or add real meat to it.  The fact that they still show up after you've gotten a given hideout is annoying.

There were a lot serious bugs and blips the first week.  It seems they've straightened most of them out, but it's been a long time since they've had such poor testing before launch.  I'm sure it was due to how many changes they stuffed in, but I'd prefer less with more testing.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 18, 2018, 03:53:15 am
Still very slowly progressing. Level 69 :perv:  and rated as over 20k damage in Act 9. Also, lots of leech power on my slayer.

Funny bits:

I had a Terminus Est drop (2H sword) ... "guess we spec swords, not axes!" Five minutes later: "Oh, here's another Terminus Est, but with better stats! Thanks RNG-sus!" :D https://pathofexile.gamepedia.com/Terminus_Est

I was struggling with DEX/INT for my gems, and resists. Did a Research Safehouse with Elreon leading ... dropped my Le Heup of All with maxed damage roll (30% extra), almost maxed attributes (29) and ok resists (23%) ... not gonna chance and reroll this. :D https://pathofexile.gamepedia.com/Le_Heup_of_All

He also dropped a Belt of the Deceiver.

I also liked that the recommended amulet for the build (Daresso's Salute) dropped for me from a Bestiary recipe. :D

Character so far:

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=TheWindInTheWillows

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 18, 2018, 01:33:24 pm
Got up to level 84 and tier 5 maps on my Arc Totem Hierophant. By far the furthest I've ever gone (I don't follow guides). I'm still steamrolling through everything, so will probably go higher.

However I couldn't be bothered to trade for an Essence Worm (I'm SSF so far) so I started a Duelist yesterday ...
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 19, 2018, 10:39:36 pm
Hmm, time to get some new prophecies.  Ok, Roth's Legacy, a Roth's Reach, that's nice.  Against the Tide, a Roth's Reach, wha?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on December 20, 2018, 10:30:50 am
I believe I have discovered God Mode.  Winter orb - CwC - Ice Spear - Greater multiple projectiles support  :menace:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 21, 2018, 02:53:41 pm
Just barely made it through the 3rd labyrinth thanks to picking up regen shrine ... and then the game disconnects before I can spend my ascendancy points.  :ultra: :ultra:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on December 21, 2018, 03:01:57 pm
I believe I have discovered God Mode.  Winter orb - CwC - Ice Spear - Greater multiple projectiles support  :menace:

Is WO something you can start out with, or don't get until later levels?

I hate builds where it is like "Do this lame ass thing for 40 levels, THEN you can actually do the thing you created the character for..."
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on December 21, 2018, 07:08:38 pm
you pick it up later, but soonish.  As a Witch you get it in act3 after killing the general.  Before that you can use really any elemental skill you want.  It is pretty easy to get there and there is no reason to respec you passives after you get there.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 21, 2018, 07:48:22 pm
Winter Orb with GMP and any other appropriate supports is strong, and isn't dependent on anything other than speccing into elemental/cold/spell damage.

I'm running a Winter Orb CwC Arctic Breath supported by GMP and Efficacy.  This is augmented by Cold Snaps and Frost Bombs.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on December 22, 2018, 11:06:26 pm
POE looks fucking amazing at 4k with everything maxed on graphics on a 40" monitor.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 23, 2018, 02:45:35 am
Heh. I can't even run it at 1080. My trusty GTX 870M can cope with anything D3 throws at her, but in PoE I experience huge FPS drops as soon as there's a couple lighting effects on the screen (especially MTX).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 23, 2018, 08:14:35 am
Heh. I can't even run it at 1080. My trusty GTX 870M can cope with anything D3 throws at her, but in PoE I experience huge FPS drops as soon as there's a couple lighting effects on the screen (especially MTX).

I run on moderate settings, and it's usually fine unless I'm running a Rampage build on a particularly intense Delve.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on December 23, 2018, 08:59:25 am
When do you get access to Delve again?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 23, 2018, 09:08:31 am
When do you get access to Delve again?

Act 4.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on December 23, 2018, 12:51:26 pm
OK, so I am leveling up a Winters Orb Witch. Looks interesting, and I like new stuff.

Problem. I am at level 21sh right now, and have been leveling with Arc. Because, well, Arc is awesome.

I have this feeling when I switch over, I am going to be sad that it isn't as good as Arc.

Also, I want to do a ranger build. Something that actually shoots arrows in a satisfying manner, that DOES not involve some poison DOT crap. Is that even a thing at all anymore?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 24, 2018, 10:53:38 am
Got a Soul Mantle for my Arc Totem dude while I was doing the first lab with my Vaal Double Strike Slayer. Of course I have nowhere near the amount of fusings and jeweller orbs needed to six-link it, nor the recipes ...
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 24, 2018, 11:07:20 am
OK, so I am leveling up a Winters Orb Witch. Looks interesting, and I like new stuff.

Problem. I am at level 21sh right now, and have been leveling with Arc. Because, well, Arc is awesome.

I have this feeling when I switch over, I am going to be sad that it isn't as good as Arc.

Also, I want to do a ranger build. Something that actually shoots arrows in a satisfying manner, that DOES not involve some poison DOT crap. Is that even a thing at all anymore?

There are plenty of good Ranger builds that aren't poison based.  There's a lot of good Cold passives near the southeast of the tree, so you could go Ice Shot/Herald of Ice (or a straight Phys bow skill if you have enough Cold conversion).  There's plenty of Crit enhancement as well, so you can do just about any Bow skill with high Crit damage and/or Cast on Crit (Barrage or Tornado Shot are popular for this).  It also depends on what Ascendancy path you want to take.  Pathfinder focuses on Flasks and/or Poison.  Raider focuses on frenzy, onslaught and/or phasing.  Deadeye is primarily about maximizing projectile bonuses and AOE. 

Depending on uniques you have there are also more exotic and specialized builds.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on December 24, 2018, 01:05:00 pm
OK, so I am leveling up a Winters Orb Witch. Looks interesting, and I like new stuff.

Problem. I am at level 21sh right now, and have been leveling with Arc. Because, well, Arc is awesome.

I have this feeling when I switch over, I am going to be sad that it isn't as good as Arc.

Also, I want to do a ranger build. Something that actually shoots arrows in a satisfying manner, that DOES not involve some poison DOT crap. Is that even a thing at all anymore?

Deadeye Tailwind Ice Shot with a decent phys bow and 100 percent cold conversion utterly destroys maps in like 30 seconds.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 26, 2018, 05:43:48 am
Two days ago, after months of trying, I convinced a friend of mine to try the game, and showed him the basics. He's now level 37.  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 26, 2018, 05:49:09 am
Having lag issues for the past few days. Stupid holidays with too many people playing.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 26, 2018, 06:53:49 am
Having lag issues for the past few days. Stupid holidays with too many people playing.

Stupid holidays with traveling far away from my PC.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 26, 2018, 07:16:08 am
Having lag issues for the past few days. Stupid holidays with too many people playing.

I get disconnected 99% of the times on loading the town after login. Sometimes during gameplay as well. It's always worse at peak hours. I wish I could just load to my hideout. I rarely have issues there.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 29, 2018, 05:00:03 pm
Since I've been back on Thursday night I haven't had any problems.  Maybe the European servers aren't handling the load?

My Winter Orb character is up to 85 and doing well.  I think this is my most successful character that is running without a unique.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 29, 2018, 05:31:07 pm
I was thinking of doing one of those.

I got both a Double Strike Slayer and a DoT Occultist all the way to mapping, but predictably none is anywhere as good as Arc Totem.  :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 29, 2018, 10:18:27 pm
Well I'm no longer unique free.  I picked up a Rime Gaze (https://pathofexile.gamepedia.com/Rime_Gaze) from a Safehouse.  It about doubled the DOT of my Cold Snap.

It also pushed my Energy Shield over 5K.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 30, 2018, 10:59:20 am
Got to the mastermind safehouse fight, got trashed in the final fight.

Catarina is the big mastermind, which isn't a surprise considering who doesn't show up.  The fight is difficult, but as with most of these it's figuring out the mechanics.  It's damage her,
 defeat adds, stand near totem, repeat.  There's an arrow for the totems that points out where you need to go.


After dying the first couple of times I should have read up on what to do, but oh well.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: mongers on December 30, 2018, 11:39:18 am
Is this one of those free base games on Steam?

I ask as I've just recalled seeing on my list of games last night, but I'm pretty sure I'd not have bought it?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 30, 2018, 05:20:30 pm
Is this one of those free base games on Steam?

I ask as I've just recalled seeing on my list of games last night, but I'm pretty sure I'd not have bought it?

The game itself is free and fully playable without spending a dime.  The limitation is that the storage for your character will be small and annoying to handle.  So money is spent mostly for quality of life rather than in game advantage.

I'd recommend at least a semi-decent computer to play though.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: mongers on December 30, 2018, 06:12:45 pm
Is this one of those free base games on Steam?

I ask as I've just recalled seeing on my list of games last night, but I'm pretty sure I'd not have bought it?

The game itself is free and fully playable without spending a dime.  The limitation is that the storage for your character will be small and annoying to handle.  So money is spent mostly for quality of life rather than in game advantage.

I'd recommend at least a semi-decent computer to play though.

Frunk thanks for the info, I hadn't intended to give it a try,  but given you're recommendation I'll have a go.   :)

I think it's steam, if you once ever look at the store page of a game that is free, then it'll be added to your games library, whether you want it or not?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on December 31, 2018, 09:24:50 am
Mongers, I played it for years without spending a dime.  But Frunk is right, paying for the tab to store currency improves things logistically.  But you can play for many many hours before you reach the point of considering whether it is worth your while.  One of those games that is truly free to play and fully playable.

Edit: I should mention I got some headphones for my computer with DTS X or whatever, and the sounds in the game are much better.  I can hear things I didn't notice over my ancient speakers.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 31, 2018, 12:15:16 pm
I picked up the last two specialty stash Tabs this weekend, so now I can rank them all.

Currency - Essential for any amount of play time.  The quality of life improvement for it is huge.
Essence - Very useful for organizing Essences, which can be a pain to keep track of otherwise.
Map - Handy if you get deep into mid tier mapping or higher.  Otherwise not really worth it.
Divination - Nice to have but not needed unless you are holding on to tons of cards that you don't want to redeem.
Fragment - Fine for cleaning up all the Vaal Sacrifice fragments, but not needed.

In general I would say a Premium Stash Tab or Premium Quad Stash Tab is better and more useful for the cost than Map, Divination and Fragment unless you play a lot.  So:

Play a little: Currency, regular Stash tabs if hoarder.
Play a lot but don't really do mapping: Add in Essence, convert regular to Premium, additional Premium Stash Tabs if hoarder.
Mapping a bit (low tier maps): Add more Premium Stash Tabs for space, maybe Divination.
Mapping a lot (mid tier maps): Add Map, Divination.
Map completion (high tier maps): Add Fragment.

I'm revising my opinion of the Map and Fragment tabs.  Both are much more useful now.  Maps because you want to keep a variety of maps for daily Quests and for getting to Elder.  Fragment because you can stick your Scarabs in there now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 31, 2018, 05:41:19 pm
I farmed an Oni-Goroshi. Took me 3.5 in game hours (0.75h of this is the actual fight with Hillock), plus waiting for the area to reset.

That is all. -_-
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 31, 2018, 05:49:29 pm
I farmed an Oni-Goroshi. Took me 3.5 in game hours (0.75h of this is the actual fight with Hillock), plus waiting for the area to reset.

That is all. -_-

Nice.  I think it took me 4 hours back when it was easier to get.  It's a lot of fun (Oni-Goroshi, not the farming).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 05, 2019, 08:45:30 am
I managed to full clear a Tier 7 map with 15% elemental reflect with my all Elemental damage/no reflect mitigation character.  I did switch to Soul of Yugul (reduce reflected damage by 25%), I'm not crazy.  I had to resort to dropping Cold Snaps, running away and letting the DOT kill things.  I had to be careful not to drop the Cold Snap directly on too large a group.  I was aided by the Enfeeble curse on my character from the map, otherwise I would have died.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 12, 2019, 05:04:46 pm
Brands are pretty awesome.  Got a level 74 dropping Armageddon Brands all over the place.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on January 15, 2019, 09:05:33 pm
Brands are pretty awesome.  Got a level 74 dropping Armageddon Brands all over the place.

Just starting a brand build, omg is it fun!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on January 16, 2019, 07:14:14 am
I've skipped this league because I've been too busy with real life in December and the first half of January. I'm waiting eagerly for March though  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 16, 2019, 07:32:25 am
I've skipped this league because I've been too busy with real life in December and the first half of January. I'm waiting eagerly for March though  :)

Yeah, I probably should have skipped this one, but it's been a blast.  I'm hoping March sounds less exciting so it's easier to skip.   :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on January 16, 2019, 04:27:56 pm
I don't care much for the League mechanics. I don't really enjoy how I can stomp over a map boss one second and be one-shot by the Syndicate the next.

The mechanics folded into core are golden, though. If anything this game has too much stuff to do. If only D3 had half as much content and build variety.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 17, 2019, 11:19:06 am
I don't care much for the League mechanics. I don't really enjoy how I can stomp over a map boss one second and be one-shot by the Syndicate the next.

That's generally how GGG does League mechanics.  Delve, Incursion, Bestiary, Abyss, Harbinger and older League content were all harder than the boss on an equivalent map.  The big difference is that Betrayal is lot more in your face.  Fortification and Research can be approached carefully, but Transportation has a pretty wide activation range and Intervention literally pops out of nowhere.

I've gotten used to running away when an Intervention pops up until I can take stock, and I try to attack Transportation at the head (approaching from the rear can be trouble).  I've found Fortification the toughest nut to crack since it frequently spawns with cramped quarters at the entrance.

As I've played more I've gotten better at building defensively as well.  My level 89 character has 6000+ Energy Shield, where previously I don't think I ever cracked 3500.

The mechanics folded into core are golden, though. If anything this game has too much stuff to do. If only D3 had half as much content and build variety.

Yeah, It's been a couple of years since I've even peeked in on D3.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 03, 2019, 03:41:15 pm
I think I've finally found a minion build I'm really enjoying.  Last league I ran a Golem build that was neat but died in the endgame.  Now I'm doing a Dominating Blow/Herald of Purity Guardian with Auras out the wazoo (Haste, Discipline, Wrath, Hatred plus 2 Heralds and a War Banner) that is quite fun.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on February 21, 2019, 07:46:40 pm
Synthesis is the new league, coming mid March.

https://www.pathofexile.com/synthesis

Quote
In Path of Exile: Synthesis, you will encounter Cavas, recover his lost memories and chain them together to reach valuable rewards, new boss fights and crafting opportunities. Our March expansion contains the Synthesis challenge league, new items, new gems, a complete rebalance of spells throughout Path of Exile, an integrated version of the Betrayal league and much, much more.
Recover Lost Memories
To help Cavas remember his past, you will find fragments of his decaying memories throughout Wraeclast. Fight your way through the monsters that inhabit his memories in order to activate stabilisers before the memories collapse around you.
Stabilised memory fragments can be pieced together to navigate the void in Cavas' mind and reach his distant memories. But beware, these fragments can only be explored a limited number of times before they collapse completely, so plan your path carefully.

Distant Memories
Within Cavas' distant memories are many types of valuable rewards. As you progress deeper within the recesses of his darkest memories, his mind starts to synthesise encounters with dangerous and twisted manifestations
Decaying memories yield Fractured Items with broken mods that are locked in place. While these are not generally useful as-is, you'll find occasional Fractured Items that have excellent locked mods, resulting in much easier crafting.




The Synthesiser
In the Memory Nexus lies the Synthesiser, a powerful device that lets you destroy Fractured Items to create base types with custom implicit mods. These implicit mods are somewhat controllable by careful choice of input items to consume
Synthesis also contains a complete balance overhaul of all spells in Path of Exile, six new Chaos and Holy spells and significant incentives for hand-casting including several new support gems.

New Caster Archetypes
The new Holy Spellcaster archetype features Path of Exile's first Holy spells, including Divine Ire, Purifying Flame and Wave of Conviction. The Chaos Spellcaster archetype not only provides an easier introduction to Chaos spells with Soulrend, but adds many new tools to Path of Exile's existing arsenal of Chaos spells
In addition to Fractured Items, Synthesised Items and over a dozen new Divination Cards designed by our supporters, Path of Exile: Synthesis contains 16 powerful new unique items with a focus on impacting the way players play Path of Exile.






And much, much more...
Synthesis also includes many other improvements: The content from December's Betrayal expansion has been integrated into the core game, the layout of the Atlas of Worlds has shifted once again, and a lot of Path of Exile's music has been overhauled. Check out the full patch notes in early March for more information
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on February 21, 2019, 08:14:30 pm
The new spell skills and the rework of spells sounds interesting - perhaps self cast will become viable?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on February 21, 2019, 10:25:58 pm
I'm interested in self-cast (or handfasting) but I'll probably just run a charged dash build as a league starter since I enjoy that skill so much. I skipped Betrayal so I want to try out some of the new skill interactions and item crafting too.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 07, 2019, 04:04:06 pm
I'm planning a charged dash crit Inquisitor as a league starter, but I'm also building in an option to use the new Wave of Conviction skill because I think it just looks really really cool  :blush:

All the new active and support skills look great, btw. Beefy damages and interesting interactions.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 07, 2019, 04:27:38 pm
I'm not planning to play this league, but I might end up trying a character or two anyway.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on March 09, 2019, 01:34:47 am
I'm starting with an Inquisitor as well. Don't quite know which spells yet, but Ice Spear looks like a fun way to complement my AoE-focussed friends.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on March 09, 2019, 07:46:45 am
I .... will stay away this time. I lost 400+ hours in a bit over 3 months last year to this, so ..... :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 09, 2019, 08:36:33 am
I normally just binge a bit till I get to maps, then stop playing computer games for a few weeks.  Then try another build, don't quite get to maps, then realize another league is starting in a couple months so why bother with putting in more time in this league. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on March 09, 2019, 09:07:08 am
With a buff to handcasting I'd be tempted to try an arc witch build again. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 09, 2019, 01:57:07 pm
Leveling with the new spells feels superb.

I skipped last league so I feel like I'm getting a whole boatload of new mechanics in this game  :lol:

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on March 09, 2019, 03:38:15 pm
Unleash (https://pathofexile.gamepedia.com/Unleash_Support) is pretty much mandatory unless you are the kind of caster that has his soles bolted to the floor.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 09, 2019, 04:44:51 pm
I had made up my mind not to play this league - I was just going to try out some of the new gems.  But I tried Purifying Fire, and now I am hooked all over again.  Got to hand it to the developers, they keep coming up with ways to make this game feel fresh and fun.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 09, 2019, 10:33:03 pm
GGG have a knack for creating new and fresh video game experiences from what is ultimately the same repetitive gameplay from 5 years ago.

My favorite experiences of PoE are less the combat mechanics (although they are the best in the genre now) but come more from character building and build theory-crafting.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 09, 2019, 11:38:53 pm
Two Curse Bane combined with Soulrend/GMP/Unleash is monstrous.  I'm looking forward to when I get my third curse in play.

Yeah, I said I wasn't going to play.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 10, 2019, 09:40:48 am
Yeah. All the new skills feel kind of overpowered  :cool:

Even the newly reworked Storm Burst is OP. It has great AoE and solid single-target damage.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 10, 2019, 11:52:39 pm
Two Curse Bane combined with Soulrend/GMP/Unleash is monstrous.  I'm looking forward to when I get my third curse in play.

Yeah, I said I wasn't going to play.

That looks like a lot of fun
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 11, 2019, 09:19:55 am
Two Curse Bane combined with Soulrend/GMP/Unleash is monstrous.  I'm looking forward to when I get my third curse in play.

Yeah, I said I wasn't going to play.

That looks like a lot of fun

It's probably most similar in style to Frostbolt/Ice Nova, but more flexible.  Soulrend's DOT isn't affected by projectile damage change, which means GMP doesn't reduce it at all.  Bane is even more effective for cleaning up an area, but Soulrend is fantastic at running down long pathways.  I'll usually cast Soulrend, run along just behind it for 3-4 seconds casting Bane on anything still living, then recast Soulrend.  They combine so well on single target along with a Wither Totem that the transition is painless.

Considering how crappy (https://www.pathofexile.com/account/view-profile/frunkee/characters?characterName=SynthSci) my gear is it's surprising how easily I'm cruising right now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on March 13, 2019, 04:45:05 pm
I think I've finally found a minion build I'm really enjoying.  Last league I ran a Golem build that was neat but died in the endgame.  Now I'm doing a Dominating Blow/Herald of Purity Guardian with Auras out the wazoo (Haste, Discipline, Wrath, Hatred plus 2 Heralds and a War Banner) that is quite fun.

I'm leveling a Minion Guardian now.

I'm finding Dominating Blow really clunky. It's got almost no range and it is really hard to tag stuff before it dies. The attack itself does so little damage compared to the minions that I can't keep up my Herald of Purity sentinels unless I use some other skill to deal the final blow.

I was using Smite before, which was much more usable. However, the buff it gives has really poor scaling.   :hmm:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 13, 2019, 05:04:26 pm
I think I've finally found a minion build I'm really enjoying.  Last league I ran a Golem build that was neat but died in the endgame.  Now I'm doing a Dominating Blow/Herald of Purity Guardian with Auras out the wazoo (Haste, Discipline, Wrath, Hatred plus 2 Heralds and a War Banner) that is quite fun.

I'm leveling a Minion Guardian now.

I'm finding Dominating Blow really clunky. It's got almost no range and it is really hard to tag stuff before it dies. The attack itself does so little damage compared to the minions that I can't keep up my Herald of Purity sentinels unless I use some other skill to deal the final blow.

I was using Smite before, which was much more usable. However, the buff it gives has really poor scaling.   :hmm:

If you want to go Herald of Purity, I strongly recommend a Purifying Flame Templar build.  Purifying Flame does a "hit" even though it is a range spell which triggers the minions and you are close to all those minion skills.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 13, 2019, 05:33:54 pm
I think I've finally found a minion build I'm really enjoying.  Last league I ran a Golem build that was neat but died in the endgame.  Now I'm doing a Dominating Blow/Herald of Purity Guardian with Auras out the wazoo (Haste, Discipline, Wrath, Hatred plus 2 Heralds and a War Banner) that is quite fun.

I'm leveling a Minion Guardian now.

I'm finding Dominating Blow really clunky. It's got almost no range and it is really hard to tag stuff before it dies. The attack itself does so little damage compared to the minions that I can't keep up my Herald of Purity sentinels unless I use some other skill to deal the final blow.

I was using Smite before, which was much more usable. However, the buff it gives has really poor scaling.   :hmm:

Number 1, make sure you put a melee splash support on it.  It's tricky to use, you need fast movement/movement skills to get ahead of your minions to tag fresh victims, then sag back into their protection when you encounter anything beefy.  Being a heavy aura build helped a lot with that.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 14, 2019, 10:56:41 am
Thinking about the future of PoE, they need to change the way they integrate old content.  Right now when you get to maps you get dailies for Incursion, Bestiary, Betrayal, Zana and Delve.  It's tough to focus on one but easy to do a bit of everything.  You can theoretically concentrate on one if you work Betrayal to get Scarabs that increase the return on maps, but now it is significantly tougher to focus on Betrayal.  I'm assuming it's also easier to focus if you party up, but since I always do SSF I'm not sure what that's like.

The net result is that attention is spread thin across very deep content.  I'm not sure I'll ever get to the Mastermind from Betrayal again.  I don't think I'll ever get to a Delve boss again.  As it was I only got to one after playing Delve and Betrayal heavily, and not even the main one.  I've never gotten (and probably never will) to the Bestiary bosses as I mostly skipped the league.  Incursion boss is easier to get to, but a lot of room effects I'll probably never see again.  Zana and Elder/Shaper are different since that can be advanced through all maps.  I'm not planning to play much of Synthesis so I doubt I'll get to any boss fights.  If I don't do it now my chances of getting to it later are minimal.

I think it would be better if we could choose to focus on particular content easier.  If I want to spend most of my time collecting Sulphite and Delving, let me.  Why can't I just do maps with Incursions and Temples?  You should be able to squeeze the Syndicate for all it's worth if that's all you want to do.  Not being able to do this makes casual play more frustrating since you can only get a superficial interaction with a bunch of content, particularly if you do this league after league.  I suppose it argues for just doing Standard, but it still spreads attention even though I suppose it would let me get there over the long term.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 14, 2019, 11:09:00 am
I agree.  I only spend an hour or two on this game a week, if I play it at all.  The side content is an annoying distraction.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on March 17, 2019, 12:01:21 pm
I got a Dancing Dervish drop, so I bought a cheap Facebreaker to go with it. Consecrated ground takes care of movement and helps keep the Sentinels of Purity and rampage up. All I'm missing are some Holy skins for my zombie meatshields.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on March 17, 2019, 02:01:01 pm
I was checking out Enki's updated arc witch build. I'm not enjoying it as much as the 3.5 version. He switched shield charge with whirling blades which I don't like much. He also added Lightning Spire Trap for boss encounters, and Lightning brand for triggering buffs.

Biggest change is putting the energy shield on the mana, and use it for instead of mana, with various leeches and recharges to keep the pool replenished.

As a result I feel very squishy during leveling (and I've been unlucky with rolling an anti-poison flask for far). Later you switch to 30% of damage coming out of mana (=shield), but that's a long ways and many HP off.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 18, 2019, 07:24:28 am
Lightning Brand makes a lot of sense for buffs/cursing.  Haven't tried it yet but sounds quite viable.

Mind over Matter has long been popular, it's not surprising that Eldritch Battery is now being used so you can get full mana reservation (and so every hit takes advantage of MoM).  I'm going CI this league so none of that is available to me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 18, 2019, 10:10:18 am
I was checking out Enki's updated arc witch build. I'm not enjoying it as much as the 3.5 version. He switched shield charge with whirling blades which I don't like much. He also added Lightning Spire Trap for boss encounters, and Lightning brand for triggering buffs.

Biggest change is putting the energy shield on the mana, and use it for instead of mana, with various leeches and recharges to keep the pool replenished.

As a result I feel very squishy during leveling (and I've been unlucky with rolling an anti-poison flask for far). Later you switch to 30% of damage coming out of mana (=shield), but that's a long ways and many HP off.

you should go to MoM right away.  just keep pushing your mana flask button.  You are killing so fast that it stays permanently full and as Frunk said you get MoM on every hit.  You will notice a big difference in survivability.

My Purifying Flame/herald of Purity build is a lot of fun.  Everyone should be getting the minion damage passives along with the keystone that lets you share in the damage increases for minions.  Makes the Purifying Flame build that much more powerful.  My purity minions are up all the time because the Flame kills so quickly and so they are around if something a bit more tough comes along.

Going to try out Ire, but I am not sure it will register as a "hit" so I might have to give up on my herald minions when casting that.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 18, 2019, 12:37:13 pm
you should go to MoM right away.  just keep pushing your mana flask button.  You are killing so fast that it stays permanently full and as Frunk said you get MoM on every hit.  You will notice a big difference in survivability.

Going down Syt's path is difficult though, as it's specifically designed around having a small Mana pool that gets reserved.  Linking MoM early doesn't really help survivability much.  He could beef up the Mana pool but then he'd have to respec out of it later.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on March 18, 2019, 12:54:51 pm
FWIW the guide is here: https://www.pathofexile.com/forum/view-thread/1147951
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 18, 2019, 10:50:44 pm
you should go to MoM right away.  just keep pushing your mana flask button.  You are killing so fast that it stays permanently full and as Frunk said you get MoM on every hit.  You will notice a big difference in survivability.

Going down Syt's path is difficult though, as it's specifically designed around having a small Mana pool that gets reserved.  Linking MoM early doesn't really help survivability much.  He could beef up the Mana pool but then he'd have to respec out of it later.

I had no problem with it.  Just need to keep the mana filling with the flasks.  If your mana is too low take off one of your auras.  That is much better than being too squishy because you are not using MoM.

In other news I am happy to report Ire does register as a "hit" and so the herald of purity minions are constantly up.  This build is the most powerful I have ever played.  Mobs melt while I channel and die before I can even discharge the bolt.  When you have a unique just target, channel, melt away the mobs, summoning the minions and discharge - rinse and repeat.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 19, 2019, 08:59:39 am
Ideally you want your free mana pool to be ~40% of your life for MoM.  Much less than that and you'll be getting zeroed out on mana too often and too much of the damage will bounce back to life.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 19, 2019, 10:16:04 am
Ideally you want your free mana pool to be ~40% of your life for MoM.  Much less than that and you'll be getting zeroed out on mana too often and too much of the damage will bounce back to life.

But if you have no MoM up then all damage will always go to life.  I don't really understand the downside, unless the player doesn't want to use flasks.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 19, 2019, 10:41:32 am
Just do EB MoM and reserve all your mana  :bowler:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 19, 2019, 11:00:21 am
Just do EB MoM and reserve all your mana  :bowler:

Agreed, that is a good way to go  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 19, 2019, 11:20:34 am


But if you have no MoM up then all damage will always go to life.  I don't really understand the downside, unless the player doesn't want to use flasks.

It's giving up reserved mana and a flask spot, which could be used for defensive auras, defensive flasks and the passive skill.  The build eventually goes there with both, but taken at the wrong time it can screw things up.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 19, 2019, 12:02:29 pm


But if you have no MoM up then all damage will always go to life.  I don't really understand the downside, unless the player doesn't want to use flasks.

It's giving up reserved mana and a flask spot, which could be used for defensive auras, defensive flasks and the passive skill.  The build eventually goes there with both, but taken at the wrong time it can screw things up.

But MoM is the ultimate defensive keystone for a caster.  It is about prioritizing levels of damage of mitigation. Nothing in the game does that better for a caster. If a player has to give up one flask spot to achieve that, then it is a worthwhile trade off.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 21, 2019, 03:47:06 pm
Played around with Ire some more last night, and I found a combination that has not yet hit the guides.  As I said before I have been using Herald of Purity with it.   But what I didnt realize is that the Purity gem gives a huge boost to Ire, and here is the key, without requiring a link.  The reason is that Purity on its own gives the caster a physical damage baseline boost to spells and a percentage to minion damage buff remember to get that passive skill that gives the player the minion damage increases).  The combination of those two significantly boosts Ire damage.

If you have a six link you really get the benefit of 7 gems and on top of that a small squad of heavy hitting minions that also act as good meatshields. 

I sense a nerf in the next league.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 21, 2019, 04:21:19 pm
But MoM is the ultimate defensive keystone for a caster.  It is about prioritizing levels of damage of mitigation. Nothing in the game does that better for a caster. If a player has to give up one flask spot to achieve that, then it is a worthwhile trade off.

That's generally true.  In most cases MoM is an excellent choice, but PoE always has exceptions.  CI doesn't work with MoM.  If you are running EB with full mana reservation and your ES pool isn't big enough to support MoM yet you are better off without.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 01, 2019, 10:53:10 am
I am only at tier 5 maps, but my Ire/herald of Purity build is running through the maps.  I have to slow down to make sure I pick up the important drops.

With one exception, even a small percentage of elemental reflection cannot be run with this build because the amount of dps I generate on a large group instantly kills me even at the beginning stages of Ire.  And without killing things with those initial stages I cannot generate any minions.

But a small price to pay for easily defeating every other map.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 01, 2019, 05:13:07 pm
I'm enjoying the Dancing Dervish / Consecrated Path convo. Since I don't do that much damage with CP, I went with Elemental Equilibrium, Hatred and stuck a Cold Added gem on the sword.

Keeping rampage up is an issue on some bosses, but Writhing Jar takes care of that. My main problem is triggering the rampage in things like Izaro. It's an awesome build for delving though.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 11, 2019, 01:07:40 pm
Thinking about the future of PoE, they need to change the way they integrate old content.  Right now when you get to maps you get dailies for Incursion, Bestiary, Betrayal, Zana and Delve.  It's tough to focus on one but easy to do a bit of everything.  You can theoretically concentrate on one if you work Betrayal to get Scarabs that increase the return on maps, but now it is significantly tougher to focus on Betrayal.  I'm assuming it's also easier to focus if you party up, but since I always do SSF I'm not sure what that's like.

The net result is that attention is spread thin across very deep content.  I'm not sure I'll ever get to the Mastermind from Betrayal again.  I don't think I'll ever get to a Delve boss again.  As it was I only got to one after playing Delve and Betrayal heavily, and not even the main one.  I've never gotten (and probably never will) to the Bestiary bosses as I mostly skipped the league.  Incursion boss is easier to get to, but a lot of room effects I'll probably never see again.  Zana and Elder/Shaper are different since that can be advanced through all maps.  I'm not planning to play much of Synthesis so I doubt I'll get to any boss fights.  If I don't do it now my chances of getting to it later are minimal.

I think it would be better if we could choose to focus on particular content easier.  If I want to spend most of my time collecting Sulphite and Delving, let me.  Why can't I just do maps with Incursions and Temples?  You should be able to squeeze the Syndicate for all it's worth if that's all you want to do.  Not being able to do this makes casual play more frustrating since you can only get a superficial interaction with a bunch of content, particularly if you do this league after league.  I suppose it argues for just doing Standard, but it still spreads attention even though I suppose it would let me get there over the long term.

Presentation by Chris Wilson (https://youtu.be/pM_5S55jUzk?t=2911).  That's not me asking the question, honest.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 12, 2019, 02:28:46 pm
Ugh. I don't like that answer at all.

I fucking hate PoE's trade system (or lack of thereof). In fact what usually happens during the league is I will hit a wall around t8 and the only way to progress will be to trade for maps and equipment, at which point I just stop playing entirely.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 12, 2019, 04:34:43 pm
After playing in maps in this league for a while, I realized that although I had the best character build I have ever played with, I was bored.

Instead I picked up the new DLC for Grim Dawn, and it is a lot more fun.  A lot more itemization judgments, more variables and combinations to think about, and generally a superior system.  Plus you can respec at will within the chosen profession you are in.  So if you get a great gear drop you can change everything up, with the expense of some in game currency - everything is denominated is iron pieces.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 12, 2019, 10:41:32 pm
After playing in maps in this league for a while, I realized that although I had the best character build I have ever played with, I was bored.

I wasn't planning to play this one that much, and yeah, I'm mostly burnt out for now.  It lasted a bit longer for me once I stopped bothering with Synthesis, which was way too fiddly (even after the fixes) for what should be a fairly mindless game when not setting up your build.

Instead I picked up the new DLC for Grim Dawn, and it is a lot more fun.  A lot more itemization judgments, more variables and combinations to think about, and generally a superior system.  Plus you can respec at will within the chosen profession you are in.  So if you get a great gear drop you can change everything up, with the expense of some in game currency - everything is denominated is iron pieces.

I like Grim Dawn, and it definitely does some things better than PoE.  I wouldn't say respeccing is one of those.  You get ~20 respec points in PoE for free just by doing quests, and even for the relatively small amount of time I've done on Synthesis I've got 50 Orbs of Regret which I could easily increase by currency conversion.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 12, 2019, 10:51:33 pm
Ugh. I don't like that answer at all.

I'm fine with it as long as they know there is an issue.  They always balance around trading, which does make it tougher for non-traders.  So much of their business model comes from people showing off their gear and setups that I don't mind that concession.  The rate they are pumping out changes wouldn't be sustainable in a pay once solo play model and I'm happy to have other people pay for my DLC so they can look cooler.

I fucking hate PoE's trade system (or lack of thereof). In fact what usually happens during the league is I will hit a wall around t8 and the only way to progress will be to trade for maps and equipment, at which point I just stop playing entirely.

If I have a good build going I can usually get to T10 or 11 without too much difficulty.  I stick to SSF so I'm pretty much unaware of the trade system.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 12, 2019, 11:04:10 pm
After playing in maps in this league for a while, I realized that although I had the best character build I have ever played with, I was bored.

I wasn't planning to play this one that much, and yeah, I'm mostly burnt out for now.  It lasted a bit longer for me once I stopped bothering with Synthesis, which was way too fiddly (even after the fixes) for what should be a fairly mindless game when not setting up your build.

Instead I picked up the new DLC for Grim Dawn, and it is a lot more fun.  A lot more itemization judgments, more variables and combinations to think about, and generally a superior system.  Plus you can respec at will within the chosen profession you are in.  So if you get a great gear drop you can change everything up, with the expense of some in game currency - everything is denominated is iron pieces.

I like Grim Dawn, and it definitely does some things better than PoE.  I wouldn't say respeccing is one of those.  You get ~20 respec points in PoE for free just by doing quests, and even for the relatively small amount of time I've done on Synthesis I've got 50 Orbs of Regret which I could easily increase by currency conversion.

And so with those 50, you have a pretty limited range of things you can do, considering how far you need to travel in the passive tree to go from a health build to a CI build as an example.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 13, 2019, 03:57:10 am
Ugh. I don't like that answer at all.

I'm fine with it as long as they know there is an issue.  They always balance around trading, which does make it tougher for non-traders.  So much of their business model comes from people showing off their gear and setups that I don't mind that concession.  The rate they are pumping out changes wouldn't be sustainable in a pay once solo play model and I'm happy to have other people pay for my DLC so they can look cooler.

I fucking hate PoE's trade system (or lack of thereof). In fact what usually happens during the league is I will hit a wall around t8 and the only way to progress will be to trade for maps and equipment, at which point I just stop playing entirely.

If I have a good build going I can usually get to T10 or 11 without too much difficulty.  I stick to SSF so I'm pretty much unaware of the trade system.

I can do t11 maps with little issue, but getting them to drop is a pain in the arse.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 13, 2019, 06:02:18 am

And so with those 50, you have a pretty limited range of things you can do, considering how far you need to travel in the passive tree to go from a health build to a CI build as an example.

Well, it would be 70 (20 free + 50), and at level 78 you have 100 passive skill points total.  That would let you remake 70% of your passive tree.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 13, 2019, 06:02:41 am
I can do t11 maps with little issue, but getting them to drop is a pain in the arse.

Fair enough.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 13, 2019, 08:45:38 am

And so with those 50, you have a pretty limited range of things you can do, considering how far you need to travel in the passive tree to go from a health build to a CI build as an example.

Well, it would be 70 (20 free + 50), and at level 78 you have 100 passive skill points total.  That would let you remake 70% of your passive tree.

Yeah, once.  No such restrictions in GD - Respec all you want
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 14, 2019, 06:53:55 am

Yeah, once.  No such restrictions in GD - Respec all you want

You can always make more of the currency (or convert to), just like you can in Grim Dawn.  Also in Grim Dawn the bottom row points (whose name I don't remember) you can't respec and the Devotion points cost extra which is a limited resource.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 14, 2019, 11:30:38 am
Those are the professions.  I don't mind not being able to respec that.  But there is a lot more flexibility in GD than POE.  You don't have to grind currency to respect in GD.  It is really cheap and the iron pieces are dead easy to accumulate.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 20, 2019, 04:14:27 pm
My altholism got the best of me once again.

Inspired by Mathil, I fully leveled a Divine Ire Ignite trickster in three days. Most of that was Fireball-based, as I needed lvl 80 for Stormfire.
My other characters had more than enough DPS but lowish health pool (Energy Shield item prices are nuts). So I went with Mind over Matter & Eldritch Battery (via Diadem). I'm fairly happy with the result. With 7k combined life & ES plus the Ghost Shrouds and some leech, it's the most tanky build I've ever run.
Of course with my budget I don't have anywhere near the 1m Shaper DPS Mathil does, but I can still one shot every Atziri phase. I did die a few times to the damned mirror due to the huge AoE though.  :blush:

I'm further than I've ever been at this point. I've downed Atziri, Xoph and am up to t14 maps (without buying). I might actually even kill Elder if the fucking Shaper stops fucking with me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 23, 2019, 03:49:30 am
Well, my first Elder spawned ... in a tier 15 map. :ph34r:

The guided hammer toss from the Purifier gave me some grief, but all 4 guardians are down now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on May 01, 2019, 09:32:36 pm
An Update from Chris (https://www.pathofexile.com/forum/view-thread/2497818)

I'm quoting the whole thing, as I think it's a great message.

It seems like the after holidays expansion is usually sub-par.  I think they should dedicate that slot to an easier to release set of changes, say a dedicated Legacy league with some twists.  It might be better to build a bit of downtime into their yearly schedule.

Quote
An Update from Chris

It doesn't take much reading of the official forums or subreddit to realise that a group of Path of Exile players are angry about a number of topics and feel that we haven't given solid answers about how we're going to address these issues. We will explain as many of these topics as we can in the Q&A that is currently scheduled for later this week. However, one thing that the Q&A doesn't address is how we got here. I wanted to personally post an explanation of what has been going on behind the scenes at Grinding Gear Games that led to this state.

Synthesis was more work than we expected. It was developed over the Christmas holiday, and its gameplay prototype came in very late. We didn't have a lot of time to iterate on it before release or to make drastic changes that it potentially needed. While our improvements after its launch have helped a lot and many players are enjoying it, we fully acknowledge that it is not our best league and is not up to the quality standards that Path of Exile players should expect from us. It will not be merged into the core game in 3.7.0. Maybe we can do something with it in the future, but we have no current plans.

When we reveal 3.7.0 in three weeks, you'll see that its league has a focus on repeatable fun, and the combat revamp has a lot of focus on improving the fundamentals of Path of Exile's gameplay. In order to do this, we have had our heads down, focusing on getting 3.7.0 to be ready as early as we can within its development cycle.

But that's not all we need to work on. There are a large number of critical projects going on at the same time. For a start, our 4.0.0 mega-expansion is taking a huge amount of the company's time. We see this upgrade as critical because the next generation of Action RPGs is coming and we have to be ready. Not proactively keeping up with competitors is how companies die. We don't see the huge time investment in 4.0.0 as optional at all.

In addition to 4.0.0, we've also committed to running the ExileCon convention later this year. You may think that this is a fun optional side project for us, but we see it as critical because we need a stage (literally) to announce 4.0.0 to the world. Talking to other developers has shown us that conventions are by far the best way to market a new product of this size.

Then there's the Korean launch. South Korea is a large market and we feel we are years late to release there. Due to that, we committed with our publisher to release in Korea alongside 3.7.0 and we will meet this commitment, but it's yet another project to handle concurrently.

Then there's various issues with Path of Exile on the console platforms which feel bad about because we have made promises that we haven't yet fulfilled. After the Xbox launch, all of our console resources went into preparing the PS4 release which meant we didn't spend enough time supporting the feature requests from the Xbox community. Now that the PS4 version has launched, we need to make headway on console features.

All of these areas, from 3.7.0 through to the eventual release of 4.0.0, are going to make massive and lasting fundamental improvements to Path of Exile. We have been making great headway and are incredibly excited to show this work when it's ready. However, this has all come at a cost.

While we have released many patches during the 3.6.x cycle to address community concerns, the significant internal development focus on the long term of Path of Exile has meant that we have chosen not to prioritise things like completely overhauling Synthesis or creating an entirely new type of one-month race.

Every week, there are feedback threads about many different topics. The community generally do a great job of constructively presenting reasons for wanting various changes, and we appreciate that.

When given this feedback, we have two options:
Assemble the team of seven key people who are needed to solve the issue, discuss it for half a day, and then lock in the solution, so that we can at least tell the community what our plan is, even if it's a little while before we get to it. An example of this is the when we made large functional and balance changes to Delve based on community feedback. The drawback with doing this is that it derails up to seven important projects that we're working on in order to solve the problem. We have to be selective about which problems we apply this approach to.
The second option is to read and consider the feedback, and specifically decide to deal with it later. This doesn't mean it isn't going to be done, it just means we are prioritising the existing release we're currently working on. An example is the Map Stash Tabs in Standard situation where we waited a whole league before we solved it. If we had put the time into this solution a league earlier, Synthesis would have been even worse.

Simply put, we can't fix every problem every league. There are going to problems that we don't address quickly. We'll get to them as soon as we can.

A big topic in the gaming industry recently is development crunch. Some studios make their teams work 14 hour days to pack every patch full of the most fixes and improvements possible. Sometimes when we read our own Patch Notes threads and community feedback, we feel that we are being asked to do the same. I will not run this company that way. While there's inevitably a bit of optional paid overtime near league releases, the vast majority of a Path of Exile development cycle has great work/life balance. This is necessary to keep our developers happy and healthy for the long-term, but it does mean that some game improvements will take a while to be made.

We try as hard as we can to communicate with our community about our development priorities. We post daily news and aim for some kind of substantial development update every week. Bex and her team are all over the community posts, passing information back to the developers and seeking answers to questions. However, as I explained earlier, in order to be able to share our firm plans about topics, we have to assemble the right developers, derail their current work and make some time-consuming decisions.

Due to the sheer amount of stuff we've been working on, certain topics have not been addressed to the satisfaction of the community.

I am very sorry about this. One of our key values is our relationship with our community. We feel that our internal emphasis on longer term improvements to Path of Exile has caused some damage to that relationship in the short term. We will make sure that we find a good balance between addressing immediate concerns and making the long-term improvements the game needs.

Later this week, we'll post our first set of answers to the questions from the Q&A. I will make sure that it includes all the hot topics such as Synthesis, trade, console improvements, ExileCon races, etc.

We can't wait to announce 3.7.0 in three weeks. Its name is on the list.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 08, 2019, 03:11:36 pm
So I was intending to play Total War Three Kingdoms this weekend but it turns out 3.7 came out this weekend.

Decided to start the league with ED-Contagion and it's one of the smoothest league starts I've ever had. Feels powerful, fast, and effective.

I'll start a melee build after I do some farming with ED-Contagion.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 08, 2019, 03:15:17 pm
The melee overhaul feels good so far. I appreciate the animation canceling/smoothing, meaning that you don't have wait for skill animations to finish before you can move again. Also, movement skills are instant now. I've actually been using Leap Slam since Act 1 without support gems and finding it convenient. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 09, 2019, 08:38:44 am
I pondered going Ed-Contagion, but my 2 RL friends are starting with it.  :hmm:

So I'm starting with a tanky Slayer. The idea is to stun bosses into submission. We'll see how it works out given my mediocre budget.

It has pitiful clearance compared to caster builds, but hopefully I can rely on my mates to kill everything.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 13, 2019, 01:28:19 pm
I've played a little bit (busy with moving) and it seems fine.  I like the way movement skills work now, and it looks like former single target melee skills still need Melee Splash to have a real AOE.  It's a bit better as the single target improves when there are multiple targets in the AOE where before it always sucked having to add Melee Splash.  Still a bad gem for true single target though.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 17, 2019, 08:27:06 am
Early mapping with Ice Crash Juggernaut. Current build:

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=Yotunakea
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 17, 2019, 11:15:30 am
Cyclone is pretty nice. You can run in circles around the mobs while they contemplate the end of their existence.

I'm using a custom Pathfinder poison build which, with little investment, should go over 1.5m Shaper DPS. All while having mitigation in the form of elemental ailment immunity, Fortify, Aspect of the Spider, Temporal Chains and Dodge Acrobatics.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 17, 2019, 11:36:18 am
A map killed me three times yesterday in short succession. Me: WTF.  :mad:

*checks map modifiers again*

"13% reflected elemental damage "

 :face:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 17, 2019, 11:50:18 am
I tried the league but it is beginning to feel too repetitive.  The mechanic this time round is just kill as much as you can as fast as you can.  Good brainless fun but it doesn't really compete with the things that can be done now that the weather is great.  I am amazed at the amount of time people soak into this game.  There are people already starting their second characters after maxing out their first ones.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 17, 2019, 12:47:18 pm
Hardcore players can start clearing maps within 6 to 8 hours. A build per week is not that surprising if PoE is your main hobby.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 17, 2019, 12:54:11 pm
It took me 25 hours with this char to get through the campaign. :D

Although I do clear all maps once before moving on. -_-
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 17, 2019, 12:58:21 pm
Hardcore players can start clearing maps within 6 to 8 hours. A build per week is not that surprising if PoE is your main hobby.

Main hobby? - you mean your life.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 17, 2019, 01:02:21 pm
I usually figure about an hour per act, with my first character in a league taking a couple of extra hours.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 17, 2019, 01:14:15 pm
Cyclone is pretty nice. You can run in circles around the mobs while they contemplate the end of their existence.

I just switched to Cyclone and it is much improved from before.  Looking forward to the fun of Vaal Cyclone.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 17, 2019, 01:52:08 pm
I usually figure about an hour per act, with my first character in a league taking a couple of extra hours.

And then how long does it take to get through the maps to the point where you have maxed out your character.  There are guys already in the 90s
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 17, 2019, 02:58:47 pm

And then how long does it take to get through the maps to the point where you have maxed out your character.  There are guys already in the 90s

I've only ever gotten to level 92, so dunno.  Once you get to mapping the speed you can get through content diverges significantly based on the quality of the build.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 17, 2019, 03:14:14 pm
I usually figure about an hour per act, with my first character in a league taking a couple of extra hours.

And then how long does it take to get through the maps to the point where you have maxed out your character.  There are guys already in the 90s

There were at least 3 lvl 100 characters last week on poe.ninja. Zizaran has levelled at least 4 characters already (he does HC), playing about as much as a full time job (which it is in his case).

As for me, my highest character went on to level 93 with a total of 50 hours played.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 25, 2019, 09:37:54 am
Decided to give Bane/Occultist a go after getting a Doedre's Damning (https://pathofexile.gamepedia.com/Doedre%27s_Damning) and Vixen's Entrapment (https://pathofexile.gamepedia.com/Vixen%27s_Entrapment) off of relatively little played.  I've done Occultist before as well as Bane/Scion but never both together.  So far combining 4 Curse Bane with Cold Snap is working very well.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 25, 2019, 10:19:27 am
I got a triple-corrupted Lightning Trap gem (21 lvl - 23 Qual - Vaal) to drop in a Legion encounter.

So naturally I'm rolling my first Saboteur. Still leveling up, but the Legion clear speed is fantastic.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 25, 2019, 05:49:49 pm
I am trying out a dual totem holy fire heirophant (sp?) did my first Lab run last night and so I have the skill that gives me three totems - seems OP.  I basically teleport around the map laying down totems, push my mana potions, and kill everything in an instant.  Boss fights are the same except it takes a couple of seconds.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 26, 2019, 12:59:34 pm
I did Arc Hierophant in Betrayal, which was probably the easyest build I've run. Place totems, everything dies two screens over. And it had just been nerfed. It was even better in Delve.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 02, 2019, 07:48:12 am
I've been playing Spectral Shield Throw with the new Threshold Jewel (https://pathofexile.gamepedia.com/Divide_and_Conquer).  Only Act 8 but I've been cruising.  The Jewel definitely makes it worthwhile.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on July 08, 2019, 04:05:11 am
Watched parts of a race to lvl 80 yesterday. The lead dude got to act 10 Kitava in 3 hours flat.  :wacko:

As someone who has enjoyed esports since Counterstrike, I found it fun. But with such duration the commentators themselves are going to be ridiculously important to keep the events from going stale (and casters are IMHO already the biggest factor in any esport broadcast).

GGG would also need to balance the skills so we see a lot more build variety.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 09, 2019, 07:31:17 am
Maybe I'm missing something, but completing Zana missions is almost pointless, right?  Sometimes the Zana mission will complete by getting something (a unique, div card, ...) but other times it's just touching stones.  Zana progression is through Shaper not missions.  Starting a Zana mission resets the vendor but doesn't depend on completing it.  Other master missions are tied to things you want anyway.  Jun gets intel and recipes, Einhar beasts, Alva temple progress, Niko Sulphite for delving.  Zana isn't intrinsically useful except if you want favor for decorations.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on July 09, 2019, 08:52:49 am
Watched parts of a race to lvl 80 yesterday. The lead dude got to act 10 Kitava in 3 hours flat.  :wacko:

As someone who has enjoyed esports since Counterstrike, I found it fun. But with such duration the commentators themselves are going to be ridiculously important to keep the events from going stale (and casters are IMHO already the biggest factor in any esport broadcast).

GGG would also need to balance the skills so we see a lot more build variety.

Casters were nerfed
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 21, 2019, 02:20:55 pm
Just did my first deathless Elder kill.  Not a great build, but strong armor, fast moving and good blocking got it done.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 16, 2019, 10:16:09 pm
Holy shit, just got the most valuable drop I've ever had, a Fishing Rod (https://pathofexile.gamepedia.com/Fishing_Rod)!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 19, 2019, 02:26:36 am
Leveled a cyclone leech slayer over the weekend. I'm unable to finish the final labyrinth at the moment. Fecking traps. :lol:

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=VentumMortiferum
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 19, 2019, 03:01:52 am
Also, Legion will be part of Core:

https://www.pathofexile.com/forum/view-thread/2621946
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 19, 2019, 06:13:49 am
Leveled a cyclone leech slayer over the weekend. I'm unable to finish the final labyrinth at the moment. Fecking traps. :lol:

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=VentumMortiferum

I'm mid 70s with a FaceBreaker/Dancing Duo Consecrated Path build.  The big problem with Consecrated Path builds is similar to Flicker Strike.  I have trouble seeing where I land after a bunch of jumps if there's a lot of enemies/visual stuff going on.  On maps that can get you into trouble.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 19, 2019, 06:32:29 am
My problem is I'm used to leap slam/cyclone across maps. So traps that damage you when you use a movement skill (which both count as) is a quick death if you don't pay a lot of attention.  :sleep:

Vaal Pact with no health regen doesn't help, either. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 19, 2019, 07:09:24 am
My problem is I'm used to leap slam/cyclone across maps. So traps that damage you when you use a movement skill (which both count as) is a quick death if you don't pay a lot of attention.  :sleep:

Vaal Pact with no health regen doesn't help, either. :P

The enemies in Labs are generally pretty easy except for Izaro.  Maybe swap out Cyclone for some other attack skill then swap it back in for the Izaro fight.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 19, 2019, 07:11:31 am
Or I could just remember to use ancestral war chief to disable some traps and just run through the rest. I do have pretty high walking speed. :hmm:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 19, 2019, 07:15:32 am
Or I could just remember to use ancestral war chief to disable some traps and just run through the rest. I do have pretty high walking speed. :hmm:

The most extreme solution would be to ditch Vaal Pact then add it back in just before Izaro.  Is it worth 3 Orbs of Regret?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 19, 2019, 08:25:28 am
Maybe. I mean the league is ending soon, anyways.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 20, 2019, 07:33:06 pm
So Blight League (https://www.pathofexile.com/blight) has been announced.

By far this is the most exciting part of the teaser:

Quote
To support all the new skills that are available, we have added an additional bar of skill bindings.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 21, 2019, 12:52:29 am
Hm, never been a big fan of tower defense ...  :hmm:

I was thinking of rolling Shadow or Scion, though, as these are the only classes on which I haven't played through the campaign yet.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 21, 2019, 08:26:28 am
Hm, never been a big fan of tower defense ...  :hmm:

I was thinking of rolling Shadow or Scion, though, as these are the only classes on which I haven't played through the campaign yet.

I like Tower Defense (waiting patiently for the latest GemCraft (https://store.steampowered.com/app/1106530/GemCraft__Frostborn_Wrath/)) but I'm not convinced that it'll work in PoE.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 22, 2019, 04:53:17 pm
Interested to know what changes they are going to make to the witch summoner class
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 23, 2019, 12:51:35 pm
I might be going summoner this league. Perhaps Solar Guard specter with a Lightning Spire trap or something to boss. I'm guessing Soulwrest and Arakaali's Fang will be quite expensive.

My biggest problem is altholism. I might restrict myself to a single league character and use the dozen high level characters I have on standard to do long term stuff I never get to (boss-killing, delving, etc).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 23, 2019, 01:02:39 pm
I normally just get to mapping with one character and then stop.  I like trying out the new mechanics/skills in each league but after getting to mapping it just feels like repetitive run after repetitive run.