Dutch Supreme Court Rules Theft in Runescape (MMO) a Crime

Started by jimmy olsen, February 07, 2012, 08:45:07 PM

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jimmy olsen

This is absolutely retarded.

http://www.slate.com/blogs/future_tense/2012/02/07/runescape_dutch_teen_convicted_of_theft_for_stealing_amulet_and_shield_in_virtual_world_.html
QuoteLast week, the Dutch Supreme Court made a curious ruling: It convicted a teenage gamer of stealing something that doesn't exist. The defendant stole two virtual items while playing RuneScape, a free massively multiplayer online video game. According to the Associated Press, the defendant's attorney argued that the stolen amulet and shield "were neither tangible nor material and, unlike for example electricity, had no economic value." The court, however, disagreed, ruling that the time the 13-year-old victim spent in the game trying to earn the objects gave them value.

As a reformed online-gaming thief, this ruling makes no sense to me. It places too much value on the time people spend playing video games. Video games are not work or investments for which people should be compensated; they are escapism.

During my disappointing teenage years, I played an MMO set in space-capitalist hell titled EVE Online. EVE is the rat race imploded upon itself, a game that brings out the worst of its subscribers' humanity. In EVE, players can spend months working toward a goal anything from starting a small in-game business to the production of a massive ship that requires billions of EVE's in-game currency and months of man-hours. These projects may seem foolish to those outside of the gaming world, but they represent a great deal to their creators. And these hopes and dreams can be destroyed rapidly by another player who just wants to be a jerk. That's the whole point, actually.

EVE is one of the few MMOs that encourage players to use real money to purchase in-game currency, called "isk," which in turn is used to build highly desirable objects in the virtual world. It is also the only game that actively allows thievery in the context of the game world. In fact, player satisfaction in EVE is based on taking chances and risking everything you've spent time building up. For instance, as Kotaku details, in 2010 pirates destroyed a ship that another player had filled with six years' worth of in-game subscription renewals. At the time, the six years' worth of play was valued at more than $1,000 in real money through EVE's rather complicated financial system.

A few years ago, I could have been one of those pirates. In EVE, I enjoyed messing with people, making fake investments, engaging in corporation thievery, and even having an extended e-relationship with someone who thought I was a girl. I'd join corporations, running rainmaker scams by convincing the leadership that an antagonistic group was out to destroy everything we had built. Sometimes I even hired decoys to disrupt our supply lines just enough so that the monetary loss got their attention. After receiving the "bribe" money, they'd go away while I reaped the rewards of a now-trustworthy member of the target organization. After I had taken all I needed to take, I either blocked them or kept their enraged messages for posterity.

RuneScape, the game Dutch minor was playing, is a bit different from both EVE, whose point is to engage in Bernie Madoff-esque shenanigans, and the more well-known World of Warcraft. WoW has a very strict policy against scamming, thievery, and even harsh language; violators can be banned, and victims' lost goods are refunded. The developers of RuneScape, however, didn't explicitly state that the thief couldn't do what he did, nor did they refund the victim his item. So here, we have a real-world court attempting to punish someone for behavior permitted within the realm. The real and virtual laws conflict, and it seems unfair to penalize the teenager for this. Reportedly, the player also beat up his victim, for which he should, of course, be punished. But attempting to bring real-world law into virtual realms—and putting monetary value on time spent immersed in a virtual world—seems dangerous.

It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
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Eddie Teach

To sleep, perchance to dream. But in that sleep of death, what dreams may come?

HVC

Being lazy is bad; unless you still get what you want, then it's called "patience".
Hubris must be punished. Severely.

Darth Wagtaros

We're advising all our clients to i nvest in virtual canned goods and hackmaster +5's.
PDH!

Neil

Pretty soon somebody using an aimbot in an FPS will be a police matter, and 14-year olds everywhere will be executed.
I do not hate you, nor do I love you, but you are made out of atoms which I can use for something else.

Ideologue

Something I don't understand about MMOs is how they don't become self-policing.  I mean, there's no outside force you can appeal to in a state of nature, yet we built institutions which punished people that disrupted society.  At a guess I'd say it's because the game has an interested in preventing large establishments from exercising monopolistic or near-monopolistic power over fake violence, because then it becomes an even more boring piece of shit than it already was; also probably because the worst consequences to bad acts can't equal their real life counterparts; also because the people who play such games are basically man- and woman-children who suck and shouldn't be allowed to participate in the real political process either.
Kinemalogue
Current reviews: The 'Burbs (9/10); Gremlins 2: The New Batch (9/10); John Wick: Chapter 2 (9/10); A Cure For Wellness (4/10)

PDH

I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it as though it had an underlying truth.
-Umberto Eco

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"I'm pretty sure my level of depression has nothing to do with how much of a fucking asshole you are."

-CdM

Eddie Teach

Quote from: Ideologue on February 07, 2012, 10:11:34 PM
Something I don't understand about MMOs is how they don't become self-policing.

They do, but there's limitations on how capable of enforcement players are. Other players generally aren't capable of stripping loot items from an offender, killing faction members, or banning someone from the game. What they can do is blacklist offenders so they can't participate in some aspects of the game like high level raiding or joining a decent guild.
To sleep, perchance to dream. But in that sleep of death, what dreams may come?

HVC

Quote from: Ideologue on February 07, 2012, 10:11:34 PM
Something I don't understand about MMOs is how they don't become self-policing.  I mean, there's no outside force you can appeal to in a state of nature, yet we built institutions which punished people that disrupted society.  At a guess I'd say it's because the game has an interested in preventing large establishments from exercising monopolistic or near-monopolistic power over fake violence, because then it becomes an even more boring piece of shit than it already was; also probably because the worst consequences to bad acts can't equal their real life counterparts; also because the people who play such games are basically man- and woman-children who suck and shouldn't be allowed to participate in the real political process either.
i think it's because the people who are invested enough to still be playing a 6+ year old RPG game consistantly are anti-social. The exact people the rest of society enacted those rules you mentioned to protect themselves from :P
Being lazy is bad; unless you still get what you want, then it's called "patience".
Hubris must be punished. Severely.

Tonitrus

Quote from: Neil on February 07, 2012, 09:51:27 PM
Pretty soon somebody using an aimbot in an FPS will be a police matter, and 14-year olds everywhere will be executed.

We can only hope.

miozozny

Quote from: HVC on February 07, 2012, 09:33:35 PM
The thin wall is getting thinner :ph34r:

I think the kids beating someone up and threatening him with a real knife were the ones responsible for that...


Razgovory

Quote from: Tonitrus on February 08, 2012, 12:00:45 AM
Quote from: Neil on February 07, 2012, 09:51:27 PM
Pretty soon somebody using an aimbot in an FPS will be a police matter, and 14-year olds everywhere will be executed.

We can only hope.

My sentiments exactly.  I totally stopped playing FPS games online because I got tired of 12 year olds shrieking through a microphone.  That should be a crime.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017


Admiral Yi

Quote from: miozozny on February 08, 2012, 12:09:00 PM
Well, on this version of languish...

Another prodigal son returns?  Who did you used to be?