New X-COM game coming . . . and it's turn based strategy!

Started by Syt, January 05, 2012, 11:59:23 PM

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Josquius

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Warspite

" SIR – I must commend you on some of your recent obituaries. I was delighted to read of the deaths of Foday Sankoh (August 9th), and Uday and Qusay Hussein (July 26th). Do you take requests? "

OVO JE SRBIJA
BUDALO, OVO JE POSTA


Kleves

DLC coming (:))... and it sounds shitty(:():
Quote"Slingshot" is a reference to the biblical tale of David and Goliath, in which [Spoiler Alert] underdog David takes down the giant Goliath by throwing a rock at his head and then decapitating him while he's down. In the first chunk of XCOM DLC, we'll be given the opportunity to go Old Testament on a massive alien ship hovering over China in a three-mission story arc with a potentially rich reward at the end.

The first two of the three Slingshot missions will take place on the ground in China, on identifiably Chinese maps. These will be the first XCOM maps that aren't geographically ambiguous, which is a great step forward in making it feel like we're actually responding to a crisis in China rather than Montana. Sadly, Firaxis tells me these maps won't pop up elsewhere in random encounters due to a commitment to not repeating maps in a single game.

Dissent in the Ranks

Also, for the first time in XCOM there'll be a named character on the tactical field (other than VIPs in escort missions) who you won't be able to rename or customize his look due to his unique face and voice actor. All we know about him at this stage is that he'll be a Chinese Triad gang member who'll be a VIP in the first stage of Slingshot, but will then join XCOM as a mortal, disposable Heavy with greater-than-normal stats (but no unique abilities).

When Slingshot's missions are all over, you'll earn a shortcut through the tech tree that'll allow you to research the powerful Blaster Launcher and Fusion Lance technologies -- they'll still be very expensive to research and build, but you won't have to shoot down an alien battleship to get them. I think that's a good thing, as in the normal campaign the Blaster Launcher only becomes available in the leadup to the final mission, which only gives us a few missions to mess around with it before the end. Firaxis says it's not expected to unbalance players' progress, since going in early will be risky move with a big payoff, and going in late will be a cakewalk for a reward you'd have gotten soon anyway.

New Look

While there won't be any new equipment, abilities, or aliens added, there will be alternate looks for Titan, Ghost, Archangel, and Psi armors, plus additional hairstyles and helmets to give your squads a little more visual variety. Unfortunately you won't be able to take that Chinese voice and apply it to other Chinese soldiers, as it's too specific to his character. Firaxis says it's aware of gamers' desire for accented voices for each of the countries involved, but because of the logistics involved it's not something it's planning on right now.

Don't get me wrong: having now logged over 100 hours of XCOM and completed my first Classic Iron Man playthrough, I'm definitely looking forward to trying out these missions. However, I have to say I'm disappointed in the direction Firaxis is taking in expanding XCOM with Slingshot. Sure, this content will be interesting to play through at least a few times, but this is clearly not designed with replayability in mind. Where I'd hoped XCOM would expand in breadth by adding more content that would randomly occur in the campaign, such as extra maps, technologies, and aliens, this expands it as a more linear game with an event that will become available in the same way, each and every time I play. Considering that Council Missions are already the most scripted part of XCOM, and thus the part that becomes predictable and uninteresting the fastest... well, let's just say I'm hopeful that the next piece of DLC will be something that sounds like it'll make XCOM less predictable and more replayable and less like a tacked-on handful of missions that'll get old after a few runs.

Furthermore, I'm not wild about the the idea of shoehorning in a static character. I loudly applauded Firaxis for allowing me to name and shape my squad as I saw fit in the stock game, but this Triad guy goes against that. Sure, I don't have to take him on any missions at all after that first one, but dangling an innately superior Heavy in front of me feels like I'm being bribed to use him in place of my own characters.

We shall see, when I get a chance to play it... a date which which, by the way, we don't know yet. 2K has yet to announce the release date for Slingshot, or the price. Of course, considering the preorder bonus DLC, which allows you to customize your soldiers' armor colors (plus adds the classic absurd flattop hairstyle and bonus helmets) will soon go on sale for $5, I'll be surprised if the price for Slingshot is anything other than $10.
My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.

Josquius

QuoteSadly, Firaxis tells me these maps won't pop up elsewhere in random encounters due to a commitment to not repeating maps in a single game.

:unsure:
Pretty certain I've had the same maps reappear
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Razgovory

I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

jimmy olsen

It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
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1 Karma Chameleon point

Jaron

Winner of THE grumbler point.

katmai

Fat, drunk and stupid is no way to go through life, son

Mr. Grey

While the DLC sounds small and borderline lame, I will still buy it. The game just came out a few weeks back, so at least a small DLC is better than nothing.

I do hope they plan a real DLC that adds real substance. It would be nice if they add
gauss tech or any new items. It just seems like a fast transition in weaponry.

I do find it sad that I read the Elite soldier pack is now a $5 DLC......wtf? Floppy hair
and neon armor? I know I've bought all the CKII sprite and music packs off steam...but those were priced at $1 or $2. I highly doubt I would have paid $5 for any of them!
Autokrator lives

Kleves

Apparently there is a mod out there that adds a bunch of difficulty tweaks that Fraxis was planning on putting into the game and then scrapped. That would be the sort of thing I would be interested in.

BTW, what's the point of archangel armor? I guess you can fly around cover or something, but you don't move very fast, and you're a much bigger target in the air.
My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.

ulmont

Archangel armor is for snipers with squad sight.  Jump them a couple of levels up and boom, line of sight to everywhere from their starting position.

katmai

I want mod for voices. Nothing too demanding Amrite?
Fat, drunk and stupid is no way to go through life, son

garbon

"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

katmai

Fat, drunk and stupid is no way to go through life, son