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Crusader Kings 2 Redux

Started by Martinus, March 21, 2011, 08:36:07 AM

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Queequeg

Yeah but shouldn't it be something like

Langue D'Oil group-Norman, Frankish, maybe Walloon or Burgundian
Langue D'Oc-Occitain, Catalan
Iberian-Galician, Leonese, Castilian, maybe Andalusian and Basque

I don't think there's a linguistic rationale for Occitain being grouped with Basque and Andalucian over "Frankish". 
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

jimmy olsen

Quote from: Valmy on March 11, 2014, 10:05:59 AM
Quote from: jimmy olsen on March 11, 2014, 09:42:33 AMIt will be more difficult to pick them off because they will be united under the head of the rebellion rather than all independent.

Ah I see where you were going with that.  Well that is true in theory.
And why wouldn't it be true in practice?
It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
--------------------------------------------
1 Karma Chameleon point

garbon

Well it could be that the strong revolt faction causes Byzantines to fall apart more (imagine for instance if it is the independence faction).  I can't remember though what used to happen vis-a-vis CK+ which had that revolter model.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

jimmy olsen

I thought that Dukes from the Dejure Empire won't join an independence faction. So, unless someone manages to become King of Greece or Anatollia the only ones who might try that are Kings on the periphary like Croatia and Sicily.
It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
--------------------------------------------
1 Karma Chameleon point

garbon

I'm not sure that's true - at least anecdotally I haven't seen that to be the case.

Side note: I wonder what happens in case where you previously could invite vassals of your former liege to your rebellion. Will they, if they join, be part of the main revolter or will they be ancillary (and similar to previous model where each rebel was independent)?
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

jimmy olsen

Two times this week I've noticed the Byzantine Emperor capturing the Emir or Caliph he was fighting, sending the warscore to 100%, only to instantly release him and sending it back down into single or negative digits. What the fuck...
It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
--------------------------------------------
1 Karma Chameleon point

OttoVonBismarck

Quote from: jimmy olsen on March 12, 2014, 05:48:04 AM
Two times this week I've noticed the Byzantine Emperor capturing the Emir or Caliph he was fighting, sending the warscore to 100%, only to instantly release him and sending it back down into single or negative digits. What the fuck...

If you capture someone you're at war with it usually boosts your warscore massively (always to 100? or at least near it), but if you sue for peace you "just" win the war. If you ransom them back you get gold but the war continues. CK2s AI is decent enough these days but still goofy, maybe it's valuing the ransom gold over winning its conflict.

jimmy olsen

Quote from: OttoVonBismarck on March 12, 2014, 03:57:54 PM
Quote from: jimmy olsen on March 12, 2014, 05:48:04 AM
Two times this week I've noticed the Byzantine Emperor capturing the Emir or Caliph he was fighting, sending the warscore to 100%, only to instantly release him and sending it back down into single or negative digits. What the fuck...

If you capture someone you're at war with it usually boosts your warscore massively (always to 100? or at least near it), but if you sue for peace you "just" win the war. If you ransom them back you get gold but the war continues. CK2s AI is decent enough these days but still goofy, maybe it's valuing the ransom gold over winning its conflict.
Which is beyond stupid, we were a heavy underdog in that war and predictably lost all of Greece because of that decision.
It is far better for the truth to tear my flesh to pieces, then for my soul to wander through darkness in eternal damnation.

Jet: So what kind of woman is she? What's Julia like?
Faye: Ordinary. The kind of beautiful, dangerous ordinary that you just can't leave alone.
Jet: I see.
Faye: Like an angel from the underworld. Or a devil from Paradise.
--------------------------------------------
1 Karma Chameleon point

sbr

I seem to have made a slight mistake in my King of Croatia game and am hoping someone can help me figure out a way to fix it.

I took 3/4 of the provinces for the Duchy of Pecs from the Tartars.  I gave all 3 away to different dudes.  A month or two later I could afford to create the Duke of Pecs title, so I did and gave it to the best of the 3 Counts.

At some point here I also convinced the 4th Countess to become my vassal; I don't remember the exact timing on that and giving away the Ducal title.

Just shortly after that the Countess died and left the County to a 10 year old, Moric.   Duke Mislav tried to revoke the title of Morict, and the Count rebelled.  A bit later I got a message about the war and realized Moric was my direct vassal.   



However when I try to revoke his landed title it says he is not my direct vassal.



Now I can't transfer the vassalage (I assume it is because they are at war), and the AI can't seem to figure out how to win the war.

If I try and Join in on Duke Mislav's war I get some weird options:



The Duke has a stack of ~1500 men that just sit around and do nothing until a tiny unit pops up in the disputed county, then the Duke's troop move in and smash the 100 men, and instead of besieging the province they march right back across the river and wait for another 100 men to stick their heads out so they can do it again.

This has been going on for over 4 years now.



It looks like my best option is to join the war on Mislav's side and then intentionally lose. :huh:

Grinning_Colossus

Celtic boys look like the kind of little shits who'd shoot your dog with a BB gun.
Quis futuit ipsos fututores?

Zanza

Next DLCs will be Turkish faces, Turkish units and Songs of India.




Queequeg

 :hmm:

They should probably be a bit more Asiatic than that already, though I think there's a lot of good evidence that the presence of typically East Asian phenotypical features among the peoples of Western Asia is because the Mongols killed millions and bred like possums.   
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

Zanza

Patchnotes:
http://forum.paradoxplaza.com/forum/showthread.php?762894-Crusader-Kings-II-Rajas-of-India-Patchnotes-and-Ask-us-anything!

MAJOR
- Major map revisions and additions: East Africa, Armenia, Central Asia, Siberia and India
- Added Steam matchmaking support
- Added Steam workshop support
- Added diplomatic range, blocking diplomacy and councillor actions vs too distant characters
- Factions will now revolt as a single unified realm under a temporary title
- Added attrition for units that have been "out-of-supply" for too long (can't live off the land in neutral counties, etc)
- Added support to change window mode setting: fullscreen, borderless or windowed
- New unit type system allowing for more flexible unit types, including War Elephants, Camel Warriors and Horse Archers
- Blocked "North Korea Mode"; you now lose huge parts of all income and levies if your demesne is too big
- Save games are now compressed by default (can be toggled on and off)
- Major memory and performance optimizations

MINOR
- Added opinion malus for holding a character in prison.
- Added opinion malus for former lovers.
- Characters can now have up to five lovers at the same time.
- Tweaks and improvements to many events and decisions.
- Scripted civil wars in history files should now work properly. When scripting civil wars, defender must always be added before attacker for them to work properly.
- Now possible to revoke honorary titles. Revoking an honorary title with a positive opinion modifier will anger the previous holder.
- Added support for multiple lovers.
- Impregnation of lovers is now handled in the code.
- Updated all events to use the new scripting logic for friends, rivals and lovers.
- Characters will no longer get 'Marriage Ties' opinion bonus towards their spouse.
- Fixed a bug that was preventing vassals from being able to be called into war under certain CBs that were scripted to allow it.
- CBs that call other vassals into a revolt will now automatically call all vassals when war is declared.
- Sons asking for titles can now start an adventure for one of your titles if refused. Especially common among Muslims. (event 37000)
- Timur and Seljuk now arrive in a more involved fashion and need to survive before they launch their great gambit
- Children can no longer pick up the religion or culture of a guardian if the guardian does not share the religion or culture of his employer
- The Nestorians are no longer a heresy, and have their own holy order (The Order of St Addai)
- Added the Messalian heresy (Nestorian)
- Made the Paulician heresy (Orthodox)
- You can no longer usurp the sole primary title off of someone with a different religion if he has any holdings within it
- You no longer get an opinion bonus from your vassals for defending against rebels, adventurers and the like
- You can no longer call allies to help you defend against peasant, heretic and religious rebels
- Added a decision to conscript merchant ships if playing a ruler with overseas holdings
- Reduced piety gained from battles
- Increased piety cost of Muslim Invasion CB
- Whether a character is too insignificant for anyone to care if you execute them is now determined by whether they have any titles, claims, or titled close relatives
- Children, incapable characters and prisoners can no longer join factions
- The decision to acknowledge bastards as your own now works again
- Becoming infirm will now abort self improval ambitions
- Characters now lose the ambition to get married upon becoming eunuchs or homosexual
- Cathar women can now have the same career ambitions as men
- Can no longer reform the Orthodox religion, instead one has the Decision to restore the Ecumenical Patriarchate
- Events can no longer make tech points negative
- Fixed a rare crash related to loading savegames with events referring invalid characters
- Cathar vassals no longer have negative opinions for liege or liege's heir being female
- Expelling holy orders now blocks further Decisions towards them
- Holy Orders can no longer ask for the right to build castles in the lands of vassals of someone who has expelled them
- If a Holy Order is your vassal when you expel it, it will be set free
- Added missing decision to expel the Bektashi Order
- No longer possible to hire holy orders that you've expelled
- Reduced the number of standing troops of the Knights of Calatrava and Santiago
- After a successful decadence revolt, the new ruler only gets weak unpressed claims on vassals who choose independence
- Increased chances that vassals will choose independence after successful decadence revolts
- Doubled the Prestige that newborn characters get from their dynasty at birth
- Doubled the Prestige you get from the dynasty of your spouse when marrying
- Added missing de jure capitals to the Kingdom of Anatolia and the Duchies of Spoleto and Latium
- Added a prisoner age check to event 50010
- Added updated flags for titles within the Arabian, Mali and Byzantine de jure empires
- Fixed a couple of location triggers in Christian monastery events.
- Fixed bug in bookmarks reading of files
- Fixed duchies names not showing properly in de-jure duchy map mode
- Added Camel Warriors retinue type to Arabic culture
- Fixed crash bug when units die of attrition
- Tweaked max attrition just so slightly
- Improved the Sons of Abraham version of the heresy appearance event (SoA.4000)
- Strengthened adventurers in general
- The king of Jerusalem is no longer allowed to vassalize the Knights Templar or the Knights of St John if they are too powerful already
- Tweaked the cultural conversion events a bit, mainly to improve the special Mongol conversion factor
- Corrected the terrain in many provinces
- Fixed a bug where saves where primary title was dynamic didn't have CoA
- Fixed a bug that if the primary title was dynamic the character was not auto selected after loading
- Fixed a bug where kicking someone out of the lobby would make that character unselectable
- Fixed a bug where selecting a player in the outliner would sometimes navigate to an incorrect province
- Fixed a bug where map borders were not correctly loaded when going into multiplayer
- Fixed a bug where map names were not correctly loaded when going into multiplayer
- Cash, Prestige, and piety commands can now be used with values smaller than 1
- Text field cursor position fixed in multiple cases
- Fixed a bug where children would lose their guardian upon reload
- Fixed a bug where only a single opposite trait would be removed
- Famagusta is no longer an Abbasid vassal in 867
- Loot bar regrows more slowly now
- Fixed an issue where event flags would sometimes not clear properly after tournaments, feasts and similar events
- Fixed the triggers for a number of minor events where people could get the event even if they didn't have the correct religion
- Fixed broken trigger for the Decadent Warrior achievement
- Cut "succession wars" and all (mostly obsolete) mechanics to do with vassal revolt risk
- Jews can now also hire the Abyssinian and Nubian mercs
- Fixed a nasty bug where whole Patrician families could be genocided on succession
- Added events for the rise of the Ghaznavids
- Added a negative opinion modifier for vassal kings vs their emperor liege
- Improved or fixed religion triggers in many events
- Improved localization for a number of older events
- Minor tweaks to effects for many events
- Added a special decision to form the HRE
- Events are now saved and loaded from saves
- Compressed saves are now saved with meta data to improve performance
- Localisation of other languages now defaults to English
- Flags now appear and disappear when you're the correct height above the ground
- Saving the game with a dynamic title now saves the correct COA and automatically reselects the character you played upon loading
- Some minor changes to the save games format to improve backward compatibility
- Save games list now show if the save is unsupported
- Added equal-opportunity tumbling of courtiers for women and homosexuals.

INTERFACE
- Family view now uses a larger siblings box if character's religion does not allow secondary spouses or concubines.
- The "Threats" tab in the Intrigue View is now filled with appropriate characters
- Added an "Adventurer Threat" alert (replacing the old "Angry Vassal" one)
- When choosing educate character for a child, a suitable guardian will now be pre-picked (for the cases where you don't want to bother to pick one yourself).
- Added a new tab to dynastic view that shows friends, rivals, in-laws and lovers.
- Religion/Culture filter in character finder now actually filters by religion/culture instead of religon/culture group.
- Pressing the skull icon will now navigate to the killer (if he is known)
- Court tab now shows councillors as well
- Improved a lot of title and culture colors
- Added opinion modifiers to the trait tooltip
- Fixed tooltips for trigger 'has_guardian' and 'has_regent'
- Corrected the tooltip for the trigger 'any_claim'
- Pressing on red character skulls now navigates to the murderer
- Character view now shows the correct piety icon for the selected character
- Expel Jormsvikings was missing localisation

AI
- Much less likely to plot against characters they have a high opinion of.
- Much less likely to form factions against characters they have a high opinion of.
- Improved guardian selection logic.
- More prio on converting demesne provinces over vassal provinces.
- Less willing to marry young male characters to older women.
- Will now detach and move away if their parent stack is suffering severe attrition.
- Will now keep attrition-free event troops mostly consolidated instead of spreading them out.
- Now takes terrain and unit quality into account when determining whether to run away from enemies.
- Smarter about when to assault if there are enemy troops nearby.
- Better at determining who to attach to in war.
- Better at coordinating with allies in war.
- Will no longer declare suicidal faction independence wars that only have a fraction of their liege's power.
- Now smarter about when to hire mercenaries in a war.
- Less willing to fold to independence, pretender and antiking factions.
- Will now never fold to a very weak faction.
- Will stop more plots.
- The Hordes will now be more prone to head in the "right" direction.
- Will now execute dynasty decisions.
- Smarter about title revocation.
- Will not start claimant factions for old women, or a parent of the current ruler.
- Muslim characters are more likely to pick up the 'Gain a Title' ambition.
- Foreign rulers are now generally quite willing to take on wards as hostages

garbon

Quote- You can no longer usurp the sole primary title off of someone with a different religion if he has any holdings within it
- You no longer get an opinion bonus from your vassals for defending against rebels, adventurers and the like
- You can no longer call allies to help you defend against peasant, heretic and religious rebels

Not sure how I feel about these. I wonder how that first one works as it seems suspiciously like you are being required to recognize a heathen's title / must destroy him first.

2nd, I guess is kinda of good only in that it was an exploit that it made sense at the start of new reigns to keep one of those rebels around till your vassals would be pleased with you on their own.

Last one, I don't understand why. Those can form pretty big stacks and I don't see why an ally couldn't be called.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

garbon

Actulaly p'dox is abuzz about this one too.

QuoteChildren can no longer pick up the religion or culture of a guardian if the guardian does not share the religion or culture of his employer

I wonder if that means that you will have to final a vassal of a vassal to do the educating or if you just can't use this method anymore.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.