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China banns Gold Farming

Started by Viking, June 30, 2009, 02:17:56 AM

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Viking

Not that I even play WoW, but this seems like anti-business policy... in addition to banning porn of course.. this worries me, am I becoming Tim?

http://www.informationweek.com/news/internet/ebusiness/showArticle.jhtml?articleID=218101859

QuoteChina Bans Gold Farming

Trading virtual goods for real money has been banned in China, putting hundreds of millions of dollars in economic activity at risk.

By Thomas Claburn
InformationWeek
June 29, 2009 02:20 PM

In addition to its ongoing crackdown on Internet porn, the Chinese government has declared that virtual currency cannot be traded for real goods or services.

Virtual currency, as defined by Chinese authorities, includes "prepaid cards of cyber-games," according to a joint release issued by China's Ministry of Culture and Ministry of Commerce on Friday.

"The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services," the Ministries said.

The Chinese government estimates that trade in virtual currency exceeded several billion yuan last year, a figure that it claims has been growing at a rate of 20% annually. One billion yuan is currently equal to about $146 million.

The ruling is likely to affect many of the more than 300 million Internet users in China, as well as those in other countries involved in virtual currency trading. In the context of online role playing games like World of Warcraft, virtual currency trading is often called gold farming.

The most popular form of virtual currency in China is called "QQ coins," a form of virtual credit issued by Tencent.com.

Tencent.com, which has about 220 million registered users -- about as many as Facebook -- is quoted in the Chinese government news release as "resolutely" supporting the new rule. The government justifies its ban on virtual currency trading as a way to curtail gambling and other illegal online activities.

The extent to which the Chinese government will apply its virtual currency rule to online role playing games remains unclear. A report in the English-language China Daily says that in-game gear is not considered virtual currency, so selling virtual items may be allowed to continue.

The trading of virtual currency for real cash employs hundreds of thousands of people worldwide and generates between $200 million and $1 billion annually, according to a 2008 survey conducted by Richard Heeks at the University of Manchester.

He estimates that between 80% and 85% of gold farmers are based in China.

"[M]any online games have a virtual economy and an in-game currency," he states in his survey. "Gold farmers can play in-game to make some currency. They then sell that for real money -- typically via a Web site and using the PayPal payment system -- to other players of the game."

Game companies typically forbid gold farming but committed virtual currency traders find ways around such rules. Some game companies have recognized the futility of trying to ban the practice and have built virtual commerce into their game infrastructure.
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First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

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Iormlund

Heh. This could drive Tritanium prices through the roof.

Valmy

It looks like gold farming will be moving to India.
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Eddie Teach

Quote from: Viking on June 30, 2009, 02:17:56 AM
Not that I even play WoW, but this seems like anti-business policy...

Not really, businesses like to have control over the use of their product.


On an unrelated note, anyone know a way to keep the reply window from auto-centering? It's annoying as hell.
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