
That is changing particularly on the union front a lot of unions are starting to elect industrial rather than political general secretaries and there's more talk of the unions breaking the link with Labour and focusing more on industrial and workplace disputes v internal fights in the Labour Party. This happened in my union - the last contested election was basically between a pro and anti Corbyn candidate, but then won by an underdog who was absolutely on the left but ran as an industrial, workplace focused candidate.Quote from: Sheilbh on April 28, 2026, 05:40:03 AMIt is a Tory motion that the government was arguing against for a variety of reasons - that the Tory line keeps changing, that it's pointless and that it's party political etc. Some of which are true - but the nature of politics will be political.

Oh. Yeah. Starmer and Mandelson. 
QuoteKnown Issues 1.13
- All saves of a previous version of the game will not work and may crash due to the changes implemented in game.
- Due to updated shaders, the game may load a bit longer the first time loading the game.
- Users with specific hardware (mainly Intel i9 13900K) might encounter very frequent crashes. This is likely due to issues tied to the CPU itself and should at this point be solvable by updating your BIOS. The process to update your BIOS is specific to the motherboard you have, so make sure to consult the Motherboard manual, contact the manufacturer or vendor for assistance if you are not able to perform the update yourself.
- If Ironman Cloud Save is enabled, ensure you have enough free space by deleting old saves or use local saves for better stability.
- When unlocking special production methods (PMs) via certain principles (e.g., transportation III or food standardization), locked PMs may incorrectly display default PMs instead of the special ones.
- Power Bloc Statue constructions become NULL_OBJ after leaving a power bloc.
- Some Linux players are experiencing crashes, which are linked to the Steam Linux Runtime, not the game itself. Workarounds you can try:
- Launch the game directly via the command line (bypassing Steam).
- Launch the game in Steam using Proton (this runs the Windows version instead).
- Pops do not get hired to a building with high dividend income due to low wage.
- Armies embarked to a front are not mobilized during a war.
- Springtime of the People becomes active too early.
- AI creates dozens of formations with one or two units.
- AI doesn't disband all obsolete ships late game.
- Army formations can get stuck out at sea.
- Military Ship maintenance is not hooked into shipyards.
- Ottomans have double the maneuvers than anyone else.
- Agitator/Politician General is cleared of roles when exiled but is not cleared from being a general of a formation.
- Marines are ignoring the marine carry capacity limit.
- No tooltip for armies cut off from supplies that the supply route is unavailable.
- Unlocalized mine in Kyoto (HUB_NAME_STATE_KYOTO_mine)
- Renegotiating "make this work" adds negative acceptance articles.
- Costs of war not calculating military goods.
- AI unable to manage crew deficit and build naval administration buildings.
- Naval Administrations sometimes cannot be built in a save.
- The Iwakura Mission can unseat the Emperor.
- Emperor role does not have its own category in outliner.
- Cannot colonize states that only have impassable provinces.
- Number of penalty issues for breaking Ship Transfer treaty.
- Ship Transfer treaty appears when drafting a treaty with a landlocked country.
- Carlist Spain cannot get supplies in two states.
- Text not updated for achievement Everyone Disliked That.
- Improve Supply network tutorial mission isn't updated.
- Supply Ships have no models in the Naval Battle window.
- DLC icons are misplaced on the event windows.
- Generals creating coups can be removed to dismantle the coup.
- Armies may be able to travel through neutral countries to reach inaccessible fronts.
- Flagship button greyed out without explanation.
- During a Civil war, a fleet can belong to one side and shipyards to the other, resulting in ship loss due to lack of maintenance.
- Ships can end up with the name MINE.
- Interest Group negotiations can trigger Trade Center demand for countries with Sakoku or Canton System trade policy law.
- Re-sync after an Out of Sync during multiplayer can cause an Out of Sync relating to Countries Ai Ships ShipConstructionManager.
- Ships can be decommissioned from a fleet carrying troops.
- Some Supply Ships are lost when splitting them on revolution breakout.
- Retired commanders don't become politicians.
- A conscript-only army formation cannot be stationed in another state that has land connection to their current location.
- AI doesn't assign generals to marine formations that are navally invading causing naval invasions to stall.
- Magnates with 0 holdings will display a visible placeholder icon in their holdings list.
- Army upkeep tooltip does not add up.
- Blockade graphics are not visible on the 3D map.
- 'Tropical Storm' harvest conditions can appear in the non tropical areas.
- Locality does not always add to 100%.
- Unlocalized USA ship names.
- Ship Construction cannot be paused if only Supply Ships are being built.
- Misleading tooltip when attempting to establish a Colony in a region with insufficient Interest.
- Toast for Heir becoming Ruler title not showing correct title.
- The Logistics Center for "Army" is called "Land".
- When the defensive side leader gives up to the unification play ultimatum, unifier gets the capital state of said country.
- Supply ships count as military units once they are engaged in battles.
- Japanese officer pops are wearing peasant clothing without The Great Wave Expansion.
- AI creates multiple 1 ship fleets and does not merge them into one fleet.
Quote from: Solmyr on April 28, 2026, 02:39:30 AMI mean, he can have a bunker if he promises to do what the other bunker guy did.
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