RPS seem happy. :lol:
http://www.rockpapershotgun.com/2012/12/10/space-hulk-space-hulk-space-hulk-space-hulk/
QuoteSPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK
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Versus mode co-op mode level editor, 2013.
http://www.spacehulk-game.com/about.html
http://www.games-workshop.com/gws/wnt/blog.jsp?pid=6300032-gws&_requestid=214045
Announcement trailer:
http://www.youtube.com/watch?feature=player_embedded&v=sepWI5pMGSw
QuoteABOUT SPACE HULK
Based on the best-selling board game and set in the Warhammer 40,000 universe, Space Hulk is a 3D digital turn based strategy game that recreates the classic claustrophobic board game experience for single player and multiplayer cross-platform play between PC, Mac and on iOS.
Space Hulk is set in the isolated corridors and tomb-like chambers of an ancient vessel lost in the graveyard of space. Players lead a small army of fearless Space Marine Terminators to battle in a ferocious fight for survival against hordes of predatory alien Genestealers.
The main features are
Blood Angel terminator squad
Fearsome Genestealers with challenging AI
Thematic 3d environment
Single player campaign based on the "Sin of Damnation" hulk
New coop multiplayer levels against the Genestealer AI
Multiplayer head-to-head recreating the board game experience against a friend
Cross platform multiplayer between PC, Mac and iOS
Level editor with ability to share creations
Game expansions in the future as DLC
:o
:w00t:
http://www.rockpapershotgun.com/2012/12/11/a-grown-up-post-about-space-hulk/
QuoteI was under the impression that my announcement post about the new PC adaptation of Games Workshop boardgame Space Hulk yesterday was as comprehensive as can be, but it transpires that I may have overlooked a minor detail or two. For instance, what type of game it is, who's making it and how it will work. Allow me to fill in these tiny gaps now.
OK. So we're looking at an ostensibly faithful digital recreation of the boardgame rather than the conceptual adaptation of the early 90s team-based shooters. It's turn-based strategy and it's going to have two-person multiplayer – so, true to the source material, one player will be in charge of Space Marine Terminators and the the other controlling the rapidly-spreading horde of Genestealers.
For the uninitiated HERETIC SCUM, the basic setup of the game is genetically modified supermen exploring derelict spacecraft and attempting to cleanse them of not-at-all Aliens-inspired extraterrestrial monsters. It's incredibly tense, the death toll is reliably high and the Terminators' heavy armour and powerful weapons are terrifyingly inefficient at helping them survive the Genestealer onslaught.
The very good thing is that it is deffo happening on PC. The mildly worrying thing is that it also happening on iOS and will offer cross-platform multiplayer, so there's a risk of compromise, perhaps. That said, the number of times I've read someone promising cross-platform play then eventually saying 'actually we couldn't make it work' is enormous, so we'll see.
The game will be based on the third edition of Space Hulk (that being the now rare as hen's teeth 2009 version), and specifically its "Sin of Damnation" campaign. This will be interpreted as 12 singleplayer or co-operative missions. Co-op too then, eh?
On dev duties are one Full Control Studios, a Danish outfit whose earlier work I'm not familiar with and thus can offer you no opinions on. Other than that they're from Copenhagen and I thought Copenhagen was a good place when I visited it last year. "Tactical Soldier – Undead Rising" and "Frontline Tactics" are the main entries in the back catalogue, and one thing we can take from them is that Full Control incline towards turn-based strategy/tactics.
And that's pretty much all there is to know for now. There's a website, but all it has is the trailer and a different coloured version of the image above. The game's out next year and hopefully there'll be more to prove it isn't heresy that must be burned before too long.
Oh, one thing that gives me more confidence in the tonal faithfulness of this project than perhaps it should – check out their social media buttons:(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.rockpapershotgun.com%2Fimages%2F2012%2F12%2Fbuttons.jpg&hash=b2641ab122cde260da6e18e96ada6a6361029607)
The Languish response seems underwhelming.
It is just a game.
Gotta at least see a beta before I get excited.
A Turn-based strategy game adaptation of this world already existed in the early '90s with Space Crusade. Yes, Milton Bradley but inspired by Space Hulk and Games Workshop participated in it as well. One of last Amstrad CPC games I played and one the few I enjoyed via emulation.
http://www.mobygames.com/game/space-crusade (http://www.mobygames.com/game/space-crusade)
I own the latest board version. I also played the 90s PC version.
Isn't there a freeware vrsion floating around, too?
Quote from: Syt on December 13, 2012, 01:45:06 PM
Isn't there a freeware vrsion floating around, too?
Indeed. Tried it briefly.
Anyways, had Space Crusade for the C64. To date the only Warhammer related computer game besides Blood Bowl that I actually enjoyed.
Original Space Hulk for PC was pretty sweet.
Quote from: Syt on December 13, 2012, 01:54:39 PM
Anyways, had Space Crusade for the C64. To date the only Warhammer related computer game besides Blood Bowl that I actually enjoyed.
Dark Crusade was a pretty good RTS, too
L.
There is a pretty good freeware fan made adaptation of Space Hulk out on the net.
Also Final Liberation was one of the best things ever. Though so easy and short. :(
Interview with the developers:
http://www.rockpapershotgun.com/2013/03/01/space-hulk-preview/
QuoteRPS: How are you tackling the singleplayer campaign, in terms of in the boardgame it's quite visible what the opposing Genestealer is up to, how many units he's going to deploy and where they're coming from? Doing that means there isn't too much surprise or shock.
Thomas Hentschel Lund: Yes, we definitely want to take it a little bit further. The story that we want to tell is that you're [Blood Angel Captain Michaelus] Raphael sitting on the strike cruiser outside the Space Hulk, and you scan into the Hulk. So what we're going to try to do is have only parts of the level in the line of sight of Terminators visible as 3D models with nice textures. So if you turn to the right, the corridor that you were looking at before will turn into a like a radar scan image. That's one of the ideas that we want to try to go with, see if that adds an extra dimension to the atmosphere. And also going a little bit more for the radar blip kind of imagery, having something fuzzy going on in that direction.
RPS: Potentially that could affect the strategy quite a lot, you're going to alter the tactics that you'd use in the boardgame if you basically can't see any of what's going on?
Thomas Hentschel Lund: We don't want to go in and change a really cool, well-balanced, well-played game, and we're not going to dumb it down so it turns into a shooter. Our vision is that we essentially want to keep the claustrophobic atmosphere, you're up against millions of Genestealers potentially, you're the underdog. You're going to lose this game three out of four times, just as in the boardgame.
For me, that's one of these essential things that I like about the boardgame. It's challenging. You're playing against a huge amount of enemies, and you will most likely lose and have that last stand kind of feeling. "Yes, I actually made it into the objective room with my last guy and he flamed it one turn before the Genestealer got him in the back!"
Quote from: Syt on December 12, 2012, 06:43:51 AM
The Languish response seems underwhelming.
I loved the earlier PC attempts at Space Hulk. This one looks neat but is unlikely to run on my computer.
Quote from: Syt on December 12, 2012, 06:43:51 AM
The Languish response seems underwhelming.
I want to see how much they fuck up the WH40K lore. Space Hulks hold a particularly special meaning in the world of the Space Marine, and I don't want them to trivialize its importance.
Reading the interview, it sounds like they're on the right track.
Quote from: The Brain on December 13, 2012, 01:44:09 PM
I own the latest board version. I also played the 90s PC version.
The 90's game was fun. It had one of the best arguments against customised squads ever.
http://en.wikipedia.org/wiki/File:Space_Hulk_briefing.ogg
Space Hulk Ascension is out and looks like what I had hoped the original release to be.
QuoteSet in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers.
The standalone sequel to Space Hulk brings an all new and improved single-player experience for the turn-based strategy game.
New Ultramarines Chapter
An all new Space Marine chapter, including a Terminator armed with Cyclone missile launcher.
Terminator Progression and Customisation
Earn XP during missions and level up attributes and skills, and give your Terminators a personal touch by customising their names, weapon loadout and appearance.
Campaigns and Missions
100+ missions spread out over 3 complete campaigns, and all new flash missions. These are opportunistic mini-missions encountered as you explore the deep unknowns of the Space Hulk that can yield a tactical advantage or be a deadly trap.
Exploration and Discovery
Terminators reveal the layout of the Space Hulk as they venture deep into the darkness.
Additional Weapons, Tactical Options and Game Rules
Game mechanics have been reworked to make Space Hulk Ascension a true video game experience. Combi-weapons (Combi-Melta, Combi-Plasma and a Combi-Flamer) have been added to the game as well different firing modes like aimed shots and alternate flamer patterns.
Genestealer Variations
Genestealers with Fleshhook, Feeder Tendril and Acid Maw biomorphs have been added to the game, each with their own special game mechanics. You can also encounter biomorphs with scythes that have multiple attacks or carapace for increased armor.
And it's only 27.99! Oh, and I get a 25% discount.
Well, fuck you, I will pick it up when it's down 75% minimum, to recoup some of the entertainment value vs. investment that I was originally expecting.