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General Category => Off the Record => Gaming HQ => Topic started by: Berkut on May 17, 2009, 01:22:27 PM

Title: GalCiv 2 / Impulse?
Post by: Berkut on May 17, 2009, 01:22:27 PM
What is the deal with companies fucking up the basic system of patching their games with crap like this?

I loaded up GC2, wanted to give it a try on the new PC, and it won't let me update. Apparently, I need this piece of shit app to download a freaking patch, and it won't download the patch because it says my registration is invalid, apparently because I did not download the game from Impulse to begin with.

Is there some other way I can just patch the damn game without dealing with this crap?
Title: Re: GalCiv 2 / Impulse?
Post by: vinraith on May 17, 2009, 01:26:38 PM
No. Welcome to modern PC gaming.

If you had GC2 before you must have been patching it through Stardock Central, their earlier app. There's never been any way to patch GC2 without a program of this sort, it's Stardock's lone method of copy protection. If you patched it through SDC you'd have made an account, logging into that would allow you to patch it through Impulse. If you never registered it, you can register the CD key in Impulse and it should work. If both of those fail, you'll have to contact support.

It's annoying, but no more so than Steam, and markedly less so than limited installation SecuROM IMO.
Title: Re: GalCiv 2 / Impulse?
Post by: DisturbedPervert on May 17, 2009, 01:27:54 PM
I bought my copy retail was able to use Impulse to patch with.  Not sure how else to download it.
Title: Re: GalCiv 2 / Impulse?
Post by: Viking on May 17, 2009, 02:04:43 PM
To use Impulse you do need the registration code, nothing else.
Title: Re: GalCiv 2 / Impulse?
Post by: Berkut on May 17, 2009, 02:48:01 PM
Quote from: Viking on May 17, 2009, 02:04:43 PM
To use Impulse you do need the registration code, nothing else.

Yeah, it keeps saying the code or my email address is invalid.
Title: Re: GalCiv 2 / Impulse?
Post by: Viking on May 17, 2009, 03:40:45 PM
Quote from: Berkut on May 17, 2009, 02:48:01 PM
Quote from: Viking on May 17, 2009, 02:04:43 PM
To use Impulse you do need the registration code, nothing else.

Yeah, it keeps saying the code or my email address is invalid.

Then presumably your code or your email address is invalid.
Title: Re: GalCiv 2 / Impulse?
Post by: Berkut on May 17, 2009, 03:52:17 PM
Quote from: Viking on May 17, 2009, 03:40:45 PM
Quote from: Berkut on May 17, 2009, 02:48:01 PM
Quote from: Viking on May 17, 2009, 02:04:43 PM
To use Impulse you do need the registration code, nothing else.

Yeah, it keeps saying the code or my email address is invalid.

Then presumably your code or your email address is invalid.

That is very helpful, thanks.
Title: Re: GalCiv 2 / Impulse?
Post by: Viking on May 17, 2009, 04:23:33 PM
Quote from: Berkut on May 17, 2009, 03:52:17 PM
Quote from: Viking on May 17, 2009, 03:40:45 PM
Quote from: Berkut on May 17, 2009, 02:48:01 PM
Quote from: Viking on May 17, 2009, 02:04:43 PM
To use Impulse you do need the registration code, nothing else.

Yeah, it keeps saying the code or my email address is invalid.

Then presumably your code or your email address is invalid.

That is very helpful, thanks.

You're welcome

- Master of the Obvious.
Title: Re: GalCiv 2 / Impulse?
Post by: BVN on May 18, 2009, 03:40:50 AM
Never had any problems with Stardock central or Impulse. If I have to use some digital platform to get my games, if prefer Impulse over Steam any day.
Title: Re: GalCiv 2 / Impulse?
Post by: Viking on May 18, 2009, 03:52:36 AM
Quote from: BVN on May 18, 2009, 03:40:50 AM
Never had any problems with Stardock central or Impulse. If I have to use some digital platform to get my games, if prefer Impulse over Steam any day.

Agreed, you can turn off Impulse when you are playing the game.
Title: Re: GalCiv 2 / Impulse?
Post by: Syt on May 18, 2009, 04:40:24 AM
I couldn't download/patch my GalCiv2+expansions with Impulse. Tech support talked me through all possible solutions (ok, so it took a week, with an email/day) till we realized that my .NET installation on my old XP machine was shot and I had to reinstall that. Haven't had any problems since then.
Title: Re: GalCiv 2 / Impulse?
Post by: Berkut on May 18, 2009, 08:32:57 AM
The problem is that it doesn't really look like there is anything wrong - it is just convinced that my retail CD key is invalid.

I guess I have to call them or something. Yeah, right, time to play something else.
Title: Re: GalCiv 2 / Impulse?
Post by: Viking on May 18, 2009, 09:03:45 AM
Quote from: Berkut on May 18, 2009, 08:32:57 AM
The problem is that it doesn't really look like there is anything wrong - it is just convinced that my retail CD key is invalid.

I guess I have to call them or something. Yeah, right, time to play something else.

I told you so.  :lmfao:
Title: Re: GalCiv 2 / Impulse?
Post by: vinraith on May 18, 2009, 02:45:27 PM
Your loss.
Title: Re: GalCiv 2 / Impulse?
Post by: Berkut on May 18, 2009, 02:49:10 PM
Quote from: vinraith on May 18, 2009, 02:45:27 PM
Your loss.

Their loss, actually.
Title: Re: GalCiv 2 / Impulse?
Post by: vinraith on May 18, 2009, 02:59:19 PM
:lol: I'm quite certain they'll be fine.
Title: Re: GalCiv 2 / Impulse?
Post by: Berkut on May 18, 2009, 03:05:08 PM
Quote from: vinraith on May 18, 2009, 02:59:19 PM
:lol: I'm quite certain they'll be fine.

Of course they will - so will I, for that matter.

Someone pee in your Stardock Wheaties this morning?
Title: Re: GalCiv 2 / Impulse?
Post by: Darth Wagtaros on May 18, 2009, 03:28:48 PM
Is Vinnie: Timmaying out for Stardock?
Title: Re: GalCiv 2 / Impulse?
Post by: Berkut on May 19, 2009, 10:24:54 AM
LOL, user error ftw!

Turns out the problem was not my serial number - it was that I had registered the game under an old email address originally - so the error message was right all along.

Title: Re: GalCiv 2 / Impulse?
Post by: Galrion on May 20, 2009, 04:20:12 PM
Quote from: Berkut on May 19, 2009, 10:24:54 AM
LOL, user error ftw!

Turns out the problem was not my serial number - it was that I had registered the game under an old email address originally - so the error message was right all along.
doh!
Title: Re: GalCiv 2 / Impulse?
Post by: Viking on May 21, 2009, 08:25:30 AM
I wanna ask about GC2 and playing against the A.I. When playing Dark Avatar on Challenging without tech trading on huge maps I find I can basically expand over the entire map half the time with the AI staying on the two starting planets plus a few more. With Tech Trading the AI out grows me every time (even though I'm ahead in tech). Does anybody else have this same experience?

Any suggestions for getting a longer lasting game? Mine tend to descend into either me overrunning the galaxy before the AI can respond or I get victimized by one or two or three rolling creeps where the AI sends engine less small craft (so many you could walk on them between planets) with weapons and defences only in a steady stream.
Title: Re: GalCiv 2 / Impulse?
Post by: Ender on May 21, 2009, 04:40:26 PM
GC2 is too fast paced for my taste.
I prefer SE4.

Title: Re: GalCiv 2 / Impulse?
Post by: Ender on May 21, 2009, 04:43:58 PM
What set-up do you guys recomend for an slow game?

I tried commun planets on abundant stars, low research rate, and it didn't work out slow enough for me.

My biggest complain is that population grows way faster than it should.