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General Category => Off the Record => Gaming HQ => Topic started by: Syt on September 16, 2012, 03:53:52 AM

Title: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 16, 2012, 03:53:52 AM
FTL (http://www.ftlgame.com/) (Faster Than Light) is out for 9 USD.

In the game, you're a small Federation ship, fleeing the evil Rebellion. You have to make your way through several sectors of space before reaching safety. Each jump generates a random encounter, based on which part of space you're in. It may be a trading post, pirates, and opportunity to help people, the Rebels, or any other thing. I have no idea how repetitive these will become.

At the heart of the game are battle encounters. You have a variety of base systems (navigation, engines, weapons, shields, life support, med bay) with additional upgrades available in trading posts (transporters, cloaking devices, better weapons/reactors etc.). You can send your crew to increase a system's efficiency (or repair it), and have a few subsystems as well (e.g. internal sensors or door controls (useful for venting fire into space)). The action can be paused anytime to give new orders. You can also unlock different ship designs for future playthroughs. You start out with the minimum crew of three, and the most basic of systems and weapons.

After a first futile attempt (made it to third sector where my crew was wiped out by alien boarding commandos), this is my second attempt at the game.



The Flight of the F.S.S. Beet Wagon


The Federation is under attack by evil Rebels! Data vital to the survival of the Federation have been put into the memory banks of the Federation Star Ship Beet Wagon, commanded by Cpt. Tamas and manned by Cmd. Martinus and Lt. Alexandru.

Together they have to brave the vastness of space, trying to flee their Rebel pursuers and making it to safety!

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg850%2F8329%2Fbw01y.jpg&hash=403548232e76babc3cefe9840d679c246da681f5)



Jump 1.

The Beet Wagon follows a distress call. A small research station is burning. They crew tries to aid the scientists but only manage to keep the fire long enough at bay for the station's crew to abandon the installation. Still, 20 scrap items are bestowed on us. We use the parts to increase the power output of our reactor. Warp Beet ahead!


Jump 2.

We come across a peaceful planet. There's a trade depot, but we don't have enough scrap parts to do any meaningful trading. How will we ever be able to afford a cloaking device?


Jump 3.

We come out of hyperspace in an asteroid field. As if that weren't bad enough, there's an automated rebel sentry ship here. We have to fight our way out!

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg62%2F7505%2Fbw02.jpg&hash=c1e297ac98adccae0183016f7cf35faa47d1b091)

We bring the weapons online and target their shield and weapons systems. Also, Martinus is ordered to the engine room in the rear of the ship to increase our chances of evading enemy fire. Alexadru mans the weapons systems to increase our firing rate.

The sentry wouldn't be a match for us, but the asteroids pound us. Our med station goes offline, and our shield generator is damaged. Alexandru is ordered to go and repair the shield generator.

We win the day, but our piloting console is offline, meaning we can't make the hump to safety just yet. Additionally, we have a hull breach from an asteroid in the starboard airlock. Tamas has been wounded when his console blew up.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg35%2F2369%2Fbw04.jpg&hash=942524f8b4ad41a8be08665c1f42d17f6b6eb5d0)

Action plan:
- Tamas repairs the navigational systems so we can jump out of the asteroids a.s.a.p.
- Alexandru keeps repairing the shields, then the hull breach.
- Mart repairs the med bay, so Tamas and Alexandru (who will suffer while working in vacuum) can be healed.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg266%2F9795%2Fbw05.jpg&hash=2a22e1e48f41c6974965725109ab78a26b0be573)

The plan works, and we can make the jump out before any further damage is sustained.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Tamas on September 16, 2012, 04:06:08 AM
 :lol:
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 16, 2012, 04:16:46 AM
Jump 4.

W come across a damaged space station. They offer to give us scrap parts in exchange for drone parts. Unfortunately, we have not enough drone parts for them, and we continue our journey.


Jump 5.

We come out in proximity to a sun. The flares can cause us serious damage. A Rebel robo-sentry is here. It's shielded from the heat and attacks!

We should get out of here a.s.a.p.!

A direct hit takes our Burst Laser offline, but we have destroyed their weapon systems as well. Alexandru brings our lasers back online and the sentry is gone.

The sun flares and a fire erupts behind the bridge. Cpt. Tamas ponders venting the affected area into sace, but that would affect most of the starboard side of the ship. Alexandru is ordered to take care of the fire while Tamas frantically makes the calculations for the next hyperjump.

To avoid the next flare we jump out before Alexandru has put out the fire.


Jump 6.

No sun flares, no asteroids - but another Rebel sentry!

It powers up its engines, trying to get information of our location to the Rebel fleet!

Alexandru sucks at putting out the fire - it spreads to the internal sensors and remote door controls. Tamas tries to help, but he sees no other options. He returns to the bridge and sends Alexandru, who has suffered severe burns, into the engine room.

Then he vents the affected rooms. Martinus, meanwhile, mans the weapons stations, trying to disable the Rebel ship before it can make the hyperjump.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg826%2F1343%2Fbw06.jpg&hash=399ca47526f74fccc2f4767a607052aa1b2331db)

A missile hit finishes off the internal sensors, meaning we have no idea when the fire has gone out, or the rooms are safe to enter again once the fire is out, and the life support tries to make them habitable again.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg708%2F9463%2Fbw07.jpg&hash=5c0a9643ec55a9832cdf417875871bc074f52a5b)

Speaking of which - we manage to kill of the sentry, but not before another missile takes out our life support. :rolleyes:

We have some time for repairs:
1. Life support
2. Closing off the vented parts of the ship.
3. Wait.
4. Bring internal sensors back online.
5. Patch up the crew.
6. Jump out.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Tamas on September 16, 2012, 04:18:23 AM
Solar flares are tough!

I suggest Cpt. Tamas upgrades the doors to blast doors, that will contain fires!
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 16, 2012, 04:24:39 AM
Jump 6, supplemental.

We've also lost remote door control. So we'll have to repair them first before we can make the starboard side habitable again. Of course, the door control is now also in the vacuum of space, so the guys will have to take turns repairing it, patching up in between.

It turns out one alone can't do it. Tamas and Mart repair the door controls together. Then they lock off the ship again while Alexandru sees if he can improve the life support efficiency a bit. While waiting, they also apply some scrap parts to life support to increase the speed with which it makes the vented rooms friendly to human visitors again.

Eventually, the repairs are finished, and the Beet Wagon continues its journey.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 16, 2012, 04:25:11 AM
Quote from: Tamas on September 16, 2012, 04:18:23 AM
I suggest Cpt. Tamas upgrades the doors to blast doors, that will contain fires!

Whenever I get enough scrap parts  . . . :(
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 16, 2012, 04:30:26 AM
Jump 7

We've made it to the sector exit. A deactivated sentry hangs there. The temptation to search its datacores is tempting, but Cpt. Tamas decides to play it safe and just strip it off any useful scrap. We're down to 5 missiles and we have a feeling we may need them.


SECTOR JUMP

Faced with the choice between a jump to a hostile or to a civilian sector, the crew jointly decides to try their luck in civilian territory, hoping to be able to upgrade their ship and make quick progress.

What challenges might lie in store for the valiant crew?
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: The Brain on September 16, 2012, 05:20:00 AM
Is that a cross on the wall? :o  :pope:
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 16, 2012, 05:34:00 AM
 :lol:
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Razgovory on September 16, 2012, 09:20:11 AM
So what is this?  Oregon Trail in space?
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Viking on September 16, 2012, 09:40:41 AM
Is the crew from the Austrian version of

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.qkme.me%2F3q9h26.jpg&hash=63f88a98f4a727b4d31a5f49fb2a65dcc2992c29)

?
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: CountDeMoney on September 16, 2012, 10:07:40 AM
LOL, Beet Wagon.  NCC-170Stupid.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 16, 2012, 10:14:36 AM
SECTOR 2


Jump 8

We arrive at a settled planet and are hailed by the inhabitants, asking if we would like to do some mercenary work. We're low on cash and missiles, so we accept.

They want us to dissuade, not kill, a bunch of pirates. We promise to do what we can.

We disable their ship with little damage to our own. They renounce their pirate ways and we're rewarded with Scrap parts and a Fire Bomb. It's a self-teleporting missile device that causes fires, damages eqipment and hurts people.

We hang around for some repairs before continuing our journey.


Jump 9

Brigands want to exact a toll from us. We politely refuse and power up our weapons and raise shields. Before we're ready, a direct hit to the med station causes a hull breach.

We destroy them, but we're out of missiles and our hull integrity is down to 50%. We need to pull into port somewhere and get patched up.

Alexandru and Mart fix the hull breach in medbay before bringing the first aid equipment back online.


Jump 10

Curses! We are ambushed by the 'dread pirate Tuco' in an otherwise empty system. With only our lasers, we do our best to resist!

Our lasers are unable to penetrate their shields. Our engines are hit, but Mart manages to bring them online soo enough to jump away from the hostiles and right to . . .


Jump 11

. . . another brigand exacting "way toll"! Come on!! At least his fee is lower than the previous one's. Grudgingly we pay. We're in no shape to resist.

We repair our shield system and Mart and Alexandru, hurt in the encounter with Tuco, are getting patched up in sickbay.


Jump 12

We find a ship almost wrecked by pirates. They're in need of scrap metal. We manage to get part of our hull repaired and buy three missiles.


Jump 13

Ancient battle debris orbits a gas giant. We scoop up some spare parts and fuel. We upgrade our navigational computers, increasing or evasion chances in combat.


Jump 14

We reach the beacon for the jump to the next sector. A federation loyalist settlement gives us spare parts and an Ion Blaster.

We're faced with either moving into the Zoltan Homeworlds Sector or into an uncharted nebula. We figure we stand better chances of losing our pursuers in the nebula . . .
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 16, 2012, 10:34:18 AM
SECTOR 3 - Uncharted Nebula

State of the ship:
- Hull at about 55%
- Fuel supply non-critical
- All systems online
- Little currency
- Few missiles

Priority: increasing energy output to keep all systems at peak efficiency.


Jump 15

The nebula blinds our sensors, even the internal ones. Initial scans show that the Rebels were expecting us to move here and may be prepared to intercept us. We have to move quickly!


Jump 16

We encounter a small rebel station with an robo-sentry in orbit. We could avoid them and press on. Or we could attack them and hope to find supplies on the station. Cpt. Tamas orders the attack.

The battle goes not as well as expected. Life support, sickbay and internal sensors are damaged, and the hull is down to 25%. With the internal sensors down, Tamas searches each room for hull breaches.

We get some scrap parts from the destroyed ship which we use to upgrade the reactor a bit.

The station turns out to be deserted. We find nothing of value.


Jump 17

We find a black market weapons trader hiding in the nebula. We don't have the cash for his illegal weaponry, and no means of attacking him, so we ignore him and press on.


Jump 18

The system is blissfully empty.


Jump 19

We come across trade depot on an asteroid. We sell our ion blaster. For the cash we buy the two missiles the depot has in store, some fuel and repair the hull to full integrity. The crew feels a bit better.


Jump 20

One more jump to the sector exit. The system is absolutely empty, so we press on.


Jump 21

The only exit from here leads to a Civilan Sector. We have no choice.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 16, 2012, 12:25:33 PM
SECTOR 4 - Civilian Sector

We arrive in the outskirts of the nebula. Half the sector is still part of the nebula. Fearing pirates we plot a course out and into clear space.


Jump 22

A black market station is offering cheap missiles for scrap parts. As we used all our material to patch up the ship, we politely decline and travel onwards.


Jump 23

A damaged ship offers equipment and crew in exchange for scrap. We sell them our Fire Bomb and refuel and buy missiles. We would have liked to hire one of their crew, but their fee was too steep.


Jump 24

An unremarkable binary star system.


Jump 25

Another Rebel outpost with an automated sentry. This time we feel more re-assured as we attack.

We take them out with little trouble, but we're down two two missiles again. We find a decent amount of scrap and schematics for an anti-personnel drone. We don't have a drone control system, so we earmark it for sale.


Jump 26

A trade depot! We sell the drone plans and re-arm and refuel our ship.


Jump 27

We follow a distress signal only to find that it was a pirate's trap!

The pirate takes out our shields with a missile. Tamas hurries to repair them. The Burst Laser is offline, and Alexandru hastens to bring it back online.

Fire breaks out on the port side. Tamas decides to vent the section and orders Mart over to the shields to help with the repairs.

We take down the pirates' shields and weapons. They offer surrender and give us missiles, fuel and scrap.

We graciously accept and get on the repairs. There's a hull breach that needs taking care of. Alexandru is most experience with repairs by now and is sent to fix it.


Jump 28

Space pirates attack an unidentified ship. The pirates offer us a bribe to stay out of it. We're suspicious of their motifs, so we attack them.

Half way through the battle they offer a bribe again, but we refuse and salvage a decent amount of scrap.

The ship under attack turns out to be a Rebel scout. We decide to destroy it and salvage its components which we use to upgrade our shields.

We prepare to exit the sector.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: The Brain on September 16, 2012, 12:41:27 PM
You had to save the ship in order to destroy it?
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 16, 2012, 12:42:33 PM
SECTOR 5 - Mantis Homeworlds

The Mantis are hostile, but hopefully the Rebels won't be too keen to enter here.


Jump 29

We're greeted by a Rebel Fighter. It's considerably stonger than the scouts and sentries we met so far. Worst of all, sensors indicate it has transporters, so its crew might try to board us!

Sure enough, two hostiles beam over and try to take out our weapons consoles. We order Alexandru and Martinus to the bow and vent the area the intruders are in. They take out our weapons and move on the sensors.

We think the hostiles haved died, but not before taking out the internal sensors. Tamas and Alexandru rush to bring the weapons back online!

It turns out the enemies are alive and well. Alexandru tries to get to safety while running to safety!

Mart and Tamas strugle to get weapons back online - another direct hit sets the whole area ablaze!

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg35%2F2034%2Fbw08.jpg&hash=3b7a9901eb9c2761718b53b4abefac6c2a0861f1)

Alexandru rushes for the pilot's seat, hoping he can computer the jump out just in time . . .

. . . but another hit and this is how the Beet Wagon and the last, best hope of the Federation dies . . .

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg193%2F7536%2Fbw09e.jpg&hash=eda55c1e49d61fb67c3df39322ded9a9146faa90)
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: CountDeMoney on September 16, 2012, 12:48:39 PM
Busted up like so much borscht.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: grumbler on September 16, 2012, 12:55:36 PM
Excellent AAR!  I enjoyed it immensely.  It was so well-done, I think I would have enjoyed it even had toon-Marti, toon-Tamas, and toon-Alexandru survived.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: sbr on September 16, 2012, 01:28:01 PM
Good stuff Syt.  I have been looking at this game for a while now and will be getting it eventually.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: The Brain on September 16, 2012, 01:34:58 PM
will i be on the next voyage
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Jaron on September 16, 2012, 02:22:13 PM
Did Alexandru survive? :unsure:
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: katmai on September 16, 2012, 02:25:26 PM
And that is why you don't depend on eastern Europeans.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Jaron on September 16, 2012, 02:30:43 PM
Thanks, Syt. Game looks fun. :)
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Razgovory on September 16, 2012, 02:52:30 PM
Well at least you took the Rebels who boarded your ship with you.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Tamas on September 16, 2012, 03:58:33 PM
I have unlocked: the Zoltan cruiser! :o
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Jaron on September 16, 2012, 04:01:57 PM
Quote from: Tamas on September 16, 2012, 03:58:33 PM
I have unlocked: the Zoltan cruiser! :o

:worship:
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Berkut on September 16, 2012, 07:12:26 PM
You really should try it with the Languish A-team instead of the guys who have proven their total incapability in getting anything done.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 16, 2012, 11:17:44 PM
Thanks, all.

The game is,a s Tamas says, kind of addicting, but tough, as a lot of the gameplay depends on luck - the encounters are drawn at random based on the sector you're in, and you may have smooth sailing for a while but no chance to buy better weapons till you meet a foe that has you laughably outmatched. You can unlock better ships/crew over time, though.

Also, there's a few risk/reward mechanics going on. Distress calls can be easy (just show up, collect reward), difficult (having to beat an enemy, or it was a trap), and just mean (having a random crew member succumb to a lethal disease). Do you explore a few more systems, hoping the Rebels won't catch up? Of course that means more chances of being destroyed, but also more chances for upgrades and equipment.

What I'm really struggling with are boarding parties. In a 1-1 fight, my crewmen usually lose with the enemy still at 50% or more health. In a 2-1 fight, we can take him down, but chances are I still lose one crew member. The only fight I've won was by running up to the cockpit and venting the rest of the ship. By the time the enemies reached my guys they were at below half health. My crew knocked them out, but they were at 15 and 25% health respectively.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 16, 2012, 11:18:22 PM
Quote from: The Brain on September 16, 2012, 12:41:27 PM
You had to save the ship in order to destroy it?

:)
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Grey Fox on September 17, 2012, 06:20:01 AM
Easy is a little too easy up to the last boss. I cruised down everything until then where I got my ass kicked. I barely had to upgrade my weapons.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Tamas on September 19, 2012, 02:22:02 AM
I thought I was on my way to glory in the Engi ship, after I found a second drone, which had a beam laser. Those two and the ion cannon were pretty successful, until I encountered two enemies with the scatter or whatever lasers. God damn fast-firing pieces of shit zerg-rushed my upgraded shields with a volley of low-damage shots. Plus the second one I think had some incendiary weapon because my ship became a flaming wreck with most rooms ablaze by the time my HP neared red levels.

Fuck this game. I just can't stop having it pwn me with these random overpowered ships.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 19, 2012, 02:29:45 AM
I had a pretty good run with the Engi ship all the way into Sector 6. I had two drones (cannon+beam), plus iron cannon, plus beam cannon, and a bomb teleporter. Drive and all were upgraded for 43% evasion, level 2 shields, with top level crew at helm, shields, weapons, and a green one on the drives. Some close calls where half the ship was burning, but doing pretty well, with four weapons active most of the time.

Until I jumped into a nebula where my reactor's output dropped by 50% and I got raped by an enemy with dual missile launcher. :bleeding:
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Tamas on September 19, 2012, 02:44:35 AM
:bleeding:


one thing is sure, one must loiter in the early sectors as long as the enemy advance lets him, to rake up money.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: PDH on September 19, 2012, 08:56:52 AM
Quote from: Tamas on September 19, 2012, 02:22:02 AM
God damn fast-firing pieces of shit zerg-rushed...

That's your excuse for every game.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Tamas on September 19, 2012, 09:00:11 AM
Quote from: PDH on September 19, 2012, 08:56:52 AM
Quote from: Tamas on September 19, 2012, 02:22:02 AM
God damn fast-firing pieces of shit zerg-rushed...

That's your excuse for every game.

:lol:

packing so many shots per second into a single gun is cheating.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: garbon on September 19, 2012, 11:44:09 AM
Sounds like none of you are Captain Janeway.
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: CountDeMoney on September 19, 2012, 12:15:50 PM
Quote from: garbon on September 19, 2012, 11:44:09 AM
Sounds like none of you are Captain Janeway.

Who is? :wub:
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 19, 2012, 12:23:57 PM
I prefer my Starfleet captains with a MUCH smaller dose of crazy. :P

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20120329235615%2Fmemoryalpha%2Fen%2Fimages%2Fa%2Fa9%2FSisko2375.jpg&hash=2f2804f0274f366e7e90b6839a55db741fd46f06)
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: garbon on September 19, 2012, 12:25:00 PM
Quote from: Syt on September 19, 2012, 12:23:57 PM
I prefer my Starfleet captains with a MUCH smaller dose of crazy. :P

A space station isn't really comparable to a ship on a long journey in hostile territory. :P
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 19, 2012, 12:30:09 PM
Quote from: garbon on September 19, 2012, 12:25:00 PM
Quote from: Syt on September 19, 2012, 12:23:57 PM
I prefer my Starfleet captains with a MUCH smaller dose of crazy. :P

A space station isn't really comparable to a ship on a long journey in hostile territory. :P

A ship that she stranded either wilfully because she's a sadist bitch or because she's incompetent.

I subscribe to SF Debris' point of view myself :P
http://sfdebris.com/videos/startrek/v801.asp
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Syt on September 19, 2012, 01:18:24 PM
RPS have started their own AAR:

http://www.rockpapershotgun.com/2012/09/19/ftl-diary/

QuoteThese are the voyages of the starship Moggy, crewed by a brave band of humans and aliens named after cats that I have known. This was an egregious mistake, as seeing my childhood pets burned, asphyxiated and lasered to death almost immediately proved traumatic. Still, we exist not merely within a universe, but a multiverse. One crew of feline-named space travellers might meet their tragic doom, but perhaps, in a parallel existence, another band of desperate starfarers might just have succeeded... (Of course they didn't. This is FTL. But the multiverse does at least allow for the story to be told anew).


Jump 1

Ripley, to the cockpit! Tacky*, to the engineroom! Bonz, you're on shields!

We're in an Engi ship, a squareish hulk that lacks any raw firepower but does carry a shield-bypassing Ion Blast that causes no damage but can temporarily deactivate an enemy system, (hopefully) leaving my expendable attack auto-drone to dish out the real damage. It's a complicated and risky system, sacrificing fine control but it does leave me able to disable enemy shields and a little more freed up to manage my crew and any emergencies on my ship.

OK team, you ready for this? It's a long haul across unfriendly space to the welcoming territories of the Federation, to which we must deliver vital information, and we'll be harassed by murderous rebels, sinister aliens, solar flares and meteor storms all the way. But we can do it, right? Right? Don't answer that. Just... Jump.


(AAR continues on their page)
Title: Re: Flight of the Beet Wagon (FTL AAR).
Post by: Alexandru H. on September 20, 2012, 12:55:34 AM
You've forgotten to show the epic battle of the Beet Wagon crew against the forces of Evil Soap...

http://www.youtube.com/watch?feature=player_embedded&v=iiTE3tfe7qM