http://www.businessweek.com/articles/2012-08-09/gamestop-without-the-games
QuoteIn an effort to avoid the fate of Blockbuster, Circuit City, and others in the remainder bin of failed retailers, GameStop (GME) has embarked on a daring, if inglorious, strategy: refashioning itself from a console game purveyor into a repairer and reseller of Apple (AAPL) gadgets, betting that its retail visibility will prove an advantage.
Although Chief Executive Officer J. Paul Raines's 6,600 stores raked in $9.55 billion last year selling the latest Call of Duty shooters, Madden football games, and other blockbusters, the company's stock has fallen 30 percent in 2012 and is among the most shorted in the Standard & Poor's 500-stock index. While GameStop still controls about two-thirds of the retail market, players increasingly download games from the comfort of the couch. Buzzworthy Web-based games such as Cut the Rope and The Sims Social are missing from the company's portfolio, and its profits depend largely on reselling a shrinking pool of $60 titles.
Standing in the Refurbishment Operations Center, or "the ROC," a $7 million, 182,000-square-foot facility down the road from Raines's office in Grapevine, Tex., workers unload truckloads of ammunition for the turnaround battle. GameStop last fall began buying up consumers' old iPhones, iPads, and iPod touches, shipping them to the ROC for cleanup and repair, then returning them to stores for resale at a nice markup. With tablets from Google's (GOOG) Android operating system added to the mix, this year the retailer expects to tally about $200 million in mobile sales, Raines says. "This is a big bet on the future," he says. "This facility gives GameStop a chance to expand into new businesses."
GameStop already resells Xbox 360 game consoles, Sony (SNE) PlayStation 3s, and even old Nintendo GameCubes alongside used games. That pre-owned business accounts for nearly 46 percent of profits. The push into smartphones, tablets, and other electronics could reap bigger benefits through sheer volume. About 25 percent of mobile customers upgrade their smartphones every 18 months, according to research firm Compass Intelligence.
Apple products present the biggest opportunity. If GameStop eventually resells 5 percent of the 230 million Apple devices in U.S. consumer hands, it stands to bring in $1 billion in new revenue in the next few years, says analyst Michael Pachter of Wedbush Securities. "Where GameStop can absolutely kill is selling prepaid phone plans with the used iPhones, since a lot of their customers are teenagers with money to spend but no credit to get a regular phone plan," he says. GameStop has already experimented with selling prepaid phone plans, which run on AT&T's (T) network, in about 60 stores, Raines said.
Compared with its retail competitors' profits, GameStop's remain relatively healthy for now. While sales are expected to decline amid a slump in the video game market, gross margins are expected to climb this year to 28.96 percent from 28.06 percent last year, according to data compiled by Bloomberg. Rival Best Buy's (BBY) margins are expected to fall to 24.61 percent from 24.83 percent, even though it also sells big-ticket appliances.
In March, GameStop purchased BuyMyTronics.com for an undisclosed sum. The website calculates the price of used cameras, smartphones, and thousands of other gadgets, then offers to purchase them from the user. "It gives us an Internet opportunity for people to trade with us, and a place where we can cherry-pick devices that will be sent back to the brick-and-mortar stores," says GameStop President Tony Bartel.
With the Android tablets it resells, GameStop is also testing ways to cement its digital transformation. After refurbishing old Samsung, Asus, Acer, and Toshiba tablets, it adds preferred games and apps that help promote its rewards programs and its sales website. The cross-promotion has kept GameStop on track to post $675 million in digital revenue this year, up from virtually nothing two years ago, Bartel says. Another cross-promotion tool is its print magazine, Game Informer, which at 8.2 million subscribers has become the third-largest magazine in the U.S., according to the Audit Bureau of Circulations.
Back in the ROC, dozens of workers are assembling a wireless game controller for tablets that GameStop designs and sells. A handful of engineers peer at plans for other devices. Bartel says the gadgets one day may end up in stores that sell no game gear at all. "We have weapons with our stores, our buy-sell-trade, and our digital business that no one else has," he says, "and we're leveraging them in ways no one else is doing."
The gamestop at the mall had shifted to selling all sorts of things. Before going out of business, they branched out to selling what appeared to be purses and skateboards in addition to video games. I thought that a little odd, though I never actually went in there since they barely sold PC games anymore and I don't own a console and I have little need for purses or skateboards.
Sounds like it's similiar to what HMV are doing by not selling records. Not that that's helped them much.
Quote from: PJL on August 14, 2012, 04:54:40 PM
Sounds like it's similiar to what HMV are doing by not selling records. Not that that's helped them much.
Not quite. HMV is just selling a little bit of everything.
Gamestop is making a very specific play - they are selling used electronics.
Not sure I blame them, any idiot can see the ultimate writing on the wall for a retailer like GameStop, at least their management sees it and is trying to do something about it. Will it work? I don't know, the problem is this business model might work but it probably won't work on the same scale as GameStop currently works and all those 6600+ stores are a lot of overhead to keep open.
It sounds like they're doing the right stuff though, trying to increasingly get into digital sales, selling higher margin gadgets and things of that nature. The used game niche was probably super profitable for them as they buy games for a pittance and sell them at a deep discount to retail but a steep markup to what they paid for them...but more and more game developers appear to be tying downloadable content and online play into the purchase of the game such that it discourages reselling of games.
Kind of shitty, reselling video games is as old as the industry and is a big part of why I think lots of kids pursued the hobby.
Quote from: OttoVonBismarck on August 14, 2012, 05:35:00 PM
Kind of shitty, reselling video games is as old as the industry and is a big part of why I think lots of kids pursued the hobby.
We played video games because we could sell them back for a fraction of what we/our parents paid? :unsure:
I got into video games because I could pirate them. :unsure: :ph34r: :pirate
Well it's a bold strategy, good luck to them.
I can see how it might work, given the high retail margins Apple makes, there should be 'plenty' of that margin available for refurbished iProducts.
And the bundling of used iphones with PAYG tarrifs, could be very lucrative, especially as being a network credit reseller/agent, they'd make an easy percentage of an easy 'sell'.
Plus don't iphones, or at least the apps on them have a tendency rack up relatively high data expenses, which would be regularly raping the customers credit balance ?
I just loathe their retail store employees. The chicks ain't even that hot.
Quote from: Ed Anger on August 14, 2012, 06:17:52 PM
I just loathe their retail store employees. The chicks ain't even that hot.
I was in a Game store at the weekend and the manageress was kinda hot in that odd way late 20s redheads sometime look. :cool:
Quote from: mongers on August 14, 2012, 06:20:27 PM
Quote from: Ed Anger on August 14, 2012, 06:17:52 PM
I just loathe their retail store employees. The chicks ain't even that hot.
I was in a Game store at the weekend and the manageress was kinda hot in that odd way late 20s redheads sometime look. :cool:
So, you didn't immediately screech 'GINGER!' and recoil in horror?
Quote from: Ed Anger on August 14, 2012, 06:25:13 PM
Quote from: mongers on August 14, 2012, 06:20:27 PM
Quote from: Ed Anger on August 14, 2012, 06:17:52 PM
I just loathe their retail store employees. The chicks ain't even that hot.
I was in a Game store at the weekend and the manageress was kinda hot in that odd way late 20s redheads sometime look. :cool:
So, you didn't immediately screech 'GINGER!' and recoil in horror?
No, as Seedy will confirm, I like readheads a lot, especially American ones. :bowler:
Quote from: Ed Anger on August 14, 2012, 06:25:13 PM
Quote from: mongers on August 14, 2012, 06:20:27 PM
Quote from: Ed Anger on August 14, 2012, 06:17:52 PM
I just loathe their retail store employees. The chicks ain't even that hot.
I was in a Game store at the weekend and the manageress was kinda hot in that odd way late 20s redheads sometime look. :cool:
So, you didn't immediately screech 'GINGER!' and recoil in horror?
Actually what's odd is that here in New York, I saw this really hot ginger guy working at one.
:cheers: Mongers
Quote from: Ed Anger on August 14, 2012, 06:17:52 PM
I just loathe their retail store employees. The chicks ain't even that hot.
Hot chicks don't typically need to work minimum wage jobs. :sleep:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-sh42zZPNiI0%2FT6dOJdl1FQI%2FAAAAAAAAClQ%2FqhnNzdftqX4%2Fs1600%2Fwendys%2Bcommercial%2Bblack%2Bwendy%2Bwtf%2Bpigtails.JPG&hash=f260cdb2132df8d3619a0407aa7b8ff03a31e43e)
You're welcome.
Quote from: Caliga on August 14, 2012, 06:28:58 PM
Hot chicks don't typically need to work minimum wage jobs. :sleep:
Hot chicks with HS diplomas or still in HS often do.
Quote from: garbon on August 14, 2012, 06:28:58 PM
Quote from: Ed Anger on August 14, 2012, 06:25:13 PM
Quote from: mongers on August 14, 2012, 06:20:27 PM
Quote from: Ed Anger on August 14, 2012, 06:17:52 PM
I just loathe their retail store employees. The chicks ain't even that hot.
I was in a Game store at the weekend and the manageress was kinda hot in that odd way late 20s redheads sometime look. :cool:
So, you didn't immediately screech 'GINGER!' and recoil in horror?
Actually what's odd is that here in New York, I saw this really hot ginger guy working at one.
:cheers: Mongers
Yeah, I hope the whole Ginger stupidity in this country is dying out as it one of the most nasty aspect of British culture.
Incidentally Bradley Wiggins is a redhead, and not once have I seen it alluded to in the redtop press over here, so that's some improvement.
Could that be though that his hair mostly appears brown with sometime hints of red in photos?
Quote from: garbon on August 14, 2012, 06:37:24 PM
Could that be though that his hair mostly appears brown with sometime hints of red in photos?
Largely you're right, but I think if someone actively thinks about it and consider the childhood/youth photos of him now out there, most would conclude he's a redhead.
Not that I'm suggesting he should suddenly become a standard bearer for 'ginger rights' etc.
A pawnshop is a pawnshop.
Quote from: Neil on August 14, 2012, 07:11:58 PM
A pawnshop is a pawnshop.
But historically aren't those some of the companies that do rather well in recessions/depressions ?
Quote from: mongers on August 14, 2012, 07:17:23 PM
Quote from: Neil on August 14, 2012, 07:11:58 PM
A pawnshop is a pawnshop.
But historically aren't those some of the companies that do rather well in recessions/depressions ?
Because of their relationship with crime.
Quote from: garbon on August 14, 2012, 05:37:54 PM
Quote from: OttoVonBismarck on August 14, 2012, 05:35:00 PM
Kind of shitty, reselling video games is as old as the industry and is a big part of why I think lots of kids pursued the hobby.
We played video games because we could sell them back for a fraction of what we/our parents paid? :unsure:
No, I shouldn't have said reselling but "trading." When I was a kid that was how you got to play most of the new games, our parents would buy us the occasional game if we bitched enough and allowance might buy the occasional one as well. So if you wanted to really get to try all the coolest games out there you did a lot of trading. What I was intending to convey is the move towards game titles not being portable between individuals would have seriously quashed the nascent hobby at least in the neighborhoods I grew up.
I used to pirate Commodore 64 games with other kids in my Cub Scout Pack. :)