I don't know if many people here still remember the EU RPG game that we played on Paradox forums. It was fun while it lasted but then kinda petered out. Now, playing CK2 has rekindled that in me. This may be a crazy on the spot idea that will die before it can take off, but...
To limit the number of playable entities and provinces, we could treat each de jure Duchy as a single province and only let Dukes and Kings be playable or something...
How did it work?
Have you ever played any board-based rpg? Essentially it was like that, only with a strategic element.
Each player started a thread representing his court (e.g. Kingdom of England, Duchy of Burgundy etc.) where people would post arrivals of envoys etc., stuff happening and whatnot - more or less elaborate/novel-ish, depending on ability and time.
At the same time, each country/province would have states/add up to increase someone's gold (which could be used to buy mercs), and give a certain number of troops. Each turn lasted one week and at the end of the week everyone would send their orders (assuming they were at war) to a moderator, to represent the movement of their troops. Any battles and sieges would then be resolved and so on.
Is this so we can bicker over the Greek Bailout?
I remember being involved a few such things. Quite fun at the time, and I'd potentially be up for something again.
LOL CAN I BE: 4,000 SWEDISH EVENTS
Having Johan excommunicated as the Pope were fun times.
I'm in. :cool:
I can dig up the old EU:RPG rules. Alternatively, I see this..
http://forum.paradoxplaza.com/forum/forumdisplay.php?116-Medieval-RPG&s=4d7e891c2b4f3ea228bb261a9da48e9d
lol can i be: muscovy