Having re-installed it I have a few gripes and issues...
- The A.I. doesn't annex puppets so they don't have the ability to produce units in conquered territory. This means that in the late game global war starting 1850 ish the AI only produces with the cities he founded himself. The player, who annexes puppets, produces many more units.
- City stacking, the AI stacks with 3 hexes between. I like stacking with 4-5 hexes between cities, so I have to raze with conquest. This is annoying when I have to choose between keeping a wonder and achieving optimal stacking. 3 stacking works to get cities running pretty quickly and it seems that the happiness cost vs happiness produced per city results in a population per city which can be supported by 10-14 tiles (as you would with 3 stacking, 4 stacking means 15-20 tiles, many of which remain un-worked at 20 population.)
The latest patches have fixed the at start problems. So if you played the game without any patching and hated it (I did) then many of those issues have been resolved, you might want to start it again.
How is the MP?
RPS has a bit about the mod Civ V NiGHTS:
http://www.rockpapershotgun.com/2011/09/09/mods-and-ends-civilization-v-nights/
Anyone tried that?
Main link:
http://forums.civfanatics.com/showthread.php?t=399510
I bought it last night and have played the shit out of it since. :cool:
So far I've conquered one city state and am beating the crap out of Siam as Germany (just took one of their cities outside of their main empire and am now invading the empire proper).
Civ 5 is still really addictive, and the patches have made it somewhat workable. Unfortunately, AI is still utterly incompetent when it comes to military, one unit per hex is just too much for AI to handle.
is it worth purchasing it atm? (12 euros on steam)
Is it playable enough to try an MP game out?