AGEOD's attempt at a game spanning 1850 - 1920 has gotten its own subforum, and it has a new screenshot up:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.ageod.net%2Fimages%2Fvgn%2Fperu.jpg&hash=14f2e65f41563300a0b40e630ba0911e218b6d43)
Feature recap (two years old, so some stuff may have changed):
Vainglory of Nations is a historical strategy game, with a simultaneous turn-based engine, that sets the players at the head of the Great Powers of the world between 1850 and 1920. Eight nations are playable, either solo or multiplayer: USA, Great-Britain, Germany, France, Japan, Russia, Austria-Hungary and Italy. The game has the following set of Unique Selling Points below:
VAINGLORY OF NATIONS is a new unique concept from the original designer of EUROPA UNIVERSALIS, PAX ROMANA, GREAT INVASIONS, and the team of BIRTH OF AMERICA and AMERICAN CIVIL WAR where players are Victorian statesmen trying to find the best way ahead for their nations in the midst of uncontrolled capitalistic expansion, commercial and technological changes, colonial and social conflicts and behind the doors great powers diplomatic negotiations.
Rough prototype of Interface - Ageod 2005
KEY FEATURES
VAINGLORY OF NATIONS USP
* The most original diplomatic system ever created for a grand strategy game
* The largest worldmap ever, with unequalled look, animation and detail levels
* Final challenge concept
* Variable Objectives concept
* « Underlying Systems » concept:
* A world economy with realistic components,
* Differentiation of the State-Player / Private Business,
* Autonomous and independent initiative taken by the game engine,
* Account rendering upon game end.
* Strong historicity and realism
* Victorian Atmosphere
* Own personality and agenda different for each country
* A revolutionary approach to the building of armies and fleets
* A better AI with brand new mechanisms
* A multiplayer component that performs well within a new, simultaneous turn-based adaptive game engine
For clarification, it is not linked to WW1 which was not developed by AGEOD, "only" published.
I've been following this game for some time. It could be absolutely awesome, but I'm afraid of getting my hopes up.
map sucks
Quote from: Tamas on April 12, 2009, 06:07:55 AM
map sucks
You should know better than me, because I was kicked off the beta team due to inactivity. :lol:
Quote from: Syt on April 12, 2009, 04:37:46 AMwhere players are Victorian statesmen
As a Victorian statesman, my first order of business will be to prevent the British army from getting rid of the red tunics for khaki.
Quote from: CountDeMoney on April 12, 2009, 06:27:32 AM
Quote from: Syt on April 12, 2009, 04:37:46 AMwhere players are Victorian statesmen
As a Victorian statesman, my first order of business will be to prevent the British army from getting rid of the red tunics for khaki.
That should make them easy targets. :yes:
Quote from: Syt on April 12, 2009, 06:45:28 AM
Quote from: CountDeMoney on April 12, 2009, 06:27:32 AM
Quote from: Syt on April 12, 2009, 04:37:46 AMwhere players are Victorian statesmen
As a Victorian statesman, my first order of business will be to prevent the British army from getting rid of the red tunics for khaki.
That should make them easy targets. :yes:
Pfft, there's no place for tactical usefulness when it comes to looking smashing on the Veld.
Quote from: Syt on April 12, 2009, 06:25:19 AM
Quote from: Tamas on April 12, 2009, 06:07:55 AM
map sucks
You should know better than me, because I was kicked off the beta team due to inactivity. :lol:
Me too. :lol:
BTW there is a brand new official patch for WW1 which I haven't have time to try. People rave about the AI improvements in it.
Quote from: Tamas on April 12, 2009, 06:51:11 AM
Me too. :lol:
BTW there is a brand new official patch for WW1 which I haven't have time to try. People rave about the AI improvements in it.
Have yet to install it on the new machine.
Quote* A world economy with realistic components,
I will trade two tea for your machine part! :w00t:
It could be good. It could also be fantastically terrible.
There was talk of a diplomatic model that would also have a "crisis function". Could be interesting.
I am more interested in Rise of Prussia.
Quote from: CountDeMoney on April 12, 2009, 06:27:32 AM
As a Victorian statesman, my first order of business will be to prevent the British army from getting rid of the red tunics for khaki.
A Victorian statesman in 1850 won't have to worry about that in his lifetime. The Indian Army will go to khaki during that lifetime, though.
I like how all the cities have little gardens on the left and all the houses on the right. I am sure that it was how cities were back then. Neat and ordered.
Quote from: Norgy on April 12, 2009, 01:48:17 PM
I like how all the cities have little gardens on the left and all the houses on the right. I am sure that it was how cities were back then. Neat and ordered.
:lmfao:
Let's play the game further and note that ports don't have any fields at all. I am sure that the people in ports ate only fish.
Huh. Top hats look like a major resource. There is so much about the period I don't understand.
Quote from: Razgovory on April 12, 2009, 02:36:44 PM
Huh. Top hats look like a major resource. There is so much about the period I don't understand.
I suspect that the problem with your understanding does not lie in the period, if you think "top hats look like a major resource." :lol:
I want to rape France with Prussians. Then play France and rape prussia. Then play America and cheat my way to world domination.
Remember to trade top hats for colonies.
Quote from: Norgy on April 13, 2009, 03:39:36 PM
Remember to trade top hats for colonies.
My top hat can kick your top hat's ass.
Quote from: grumbler on April 12, 2009, 04:34:04 PM
I suspect that the problem with your understanding does not lie in the period, if you think "top hats look like a major resource." :lol:
It's clear enough if you look at the top bar. All the major resources of the Victorian period are covered (from left to right): upside-down twinkies; top hats; cow droppings; leg irons; armed wooden boxes; and soldiers subjects to Don't Ask Don't Tell.
I thought the far left one was two-by-fours, but your explanation is more plausible and fits better within the timeframe.
Quote from: The Minsky Moment on April 14, 2009, 08:53:46 AM
It's clear enough if you look at the top bar. All the major resources of the Victorian period are covered (from left to right): upside-down twinkies; top hats; cow droppings; leg irons; armed wooden boxes; and soldiers subjects to Don't Ask Don't Tell.
Anyone with any knowledge of the period would recognize the second icon (cash+playing pieces) as standing for "Monopoly games." The "scramble for Scrabble" was yet to come, and only a few nations had the wherewithal to colonize territories where Monopoly plantations were likely to be successful (the Monopoly tree was notorious for needing just the right amount of rain).
Quote from: grumbler on April 14, 2009, 11:22:50 AM
Anyone with any knowledge of the period would recognize the second icon (cash+playing pieces) as standing for "Monopoly games." The "scramble for Scrabble" was yet to come, and only a few nations had the wherewithal to colonize territories where Monopoly plantations were likely to be successful (the Monopoly tree was notorious for needing just the right amount of rain).
Always the school teacher, never the pupil. :(
Finally a new screenshot. :)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F9641%2Fbreakingnewsthejapanese.jpg&hash=7e6a64f0f4cc4ab7a72afd019cdb7f241dc1e891)
Quote from: Syt on September 09, 2009, 01:06:24 PM
Finally a new screenshot. :)
For 5 months' work, the interface doesn't seem to have changed much?
Quote from: ulmont on September 09, 2009, 01:14:55 PM
Quote from: Syt on September 09, 2009, 01:06:24 PM
Finally a new screenshot. :)
For 5 months' work, the interface doesn't seem to have changed much?
I think most resources are currently going into Rise of Prussia which will be released first.
I want this, but I don't want to get my hopes up. I'm worried it might be too bloated.
Quote from: Syt on September 09, 2009, 01:18:46 PM
Quote from: ulmont on September 09, 2009, 01:14:55 PM
Quote from: Syt on September 09, 2009, 01:06:24 PM
Finally a new screenshot. :)
For 5 months' work, the interface doesn't seem to have changed much?
I think most resources are currently going into Rise of Prussia which will be released first.
All those valuable hat resources.
SCREENSHOTS! :D
From the 1914 scenario:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F720%2F1914anzaccove.jpg&hash=d867ea5e2cfda875568d938af67748716dae6fdb)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F7431%2F1914awaitingwilson.jpg&hash=ec854fa991596d2a8251333433f247059f6e1d96)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F4261%2F1914godsavetheczargalic.jpg&hash=5a17a16597a5d215145c09afca03631d091c4776)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F4056%2F1914nachparis.jpg&hash=c6c14452eddcc9d592ee6f81ecbd21f75f48044f)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F1994%2F1914ostafrikasideshow.jpg&hash=dfc9e9ff1a81ddc4b819883e72deeb1e8d52f914)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F4091%2Ffirstshots3aug14.jpg&hash=ee4efdc78d92ed9251d168274b134f0a4dd77928)
Looks halfway decent for a late-Alpha.
Look at the in game date. 1914 Early July. Early July? This means the turns are higher frequency than monthly, not what I was hoping to see.
Potentially 1680 turns a game does seem a bit much...
I thought I clicked on the Vicky 2 thread and almost shit my pants.
I'm mildly impressed so far.
New screenie:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F9030%2Fclipboard01bp.jpg&hash=14698d0748ea4592d52ed1d73dbf28c77fa5ea25)
Looks much better than Victoria 1 or 2. ^_^
Looks interesting. Belgium and Poland look strange on the alpha screenies though.
Quote from: Zanza on December 13, 2009, 02:20:22 PM
Looks interesting. Belgium and Poland look strange on the alpha screenies though.
They look strange in real life.
They really ARE running out of names,.
How many players is this supposed to support via PBEM?
I admit I'm interested. And since it's turn-based, I may buy it when it comes out...
Also, it seems that Sweden is a weak nation covered in permafrost, as it should be.
Though I suspect France will be a powerhouse. And that WW1 will start around 1851.
Still, looking forward to mucking around in Africa.
If it has good single player, perhaps...
(and true to the Vicky mode, I interpreted the Greek flags as Swedish)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F5414%2Fawaitingsepoyrebellion.jpg&hash=729c3af653a26542e3d51dfaf08dc3383c948fd6)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg686.imageshack.us%2Fimg686%2F7148%2Ftheraj.jpg&hash=f90b66f660be70b7711dd4575d3e43339b10ce98)
What the heck are the British doing in Texas?
Quote from: Jaron on December 24, 2009, 02:52:30 AM
What the heck are the British doing in Texas?
AGEOD was bought by Paradox, remember?
I would cut out mine own heart if that happened.
Not sure if you are serious:
http://languish.org/forums/index.php?topic=3181.0
Knife or spoon?
Screenshot!
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F2894%2F1914p.jpg&hash=ec0c8b874c3b34e28446eea1ec8db4b9c2da68ff)
http://www.ageod-forum.com/showthread.php?t=17219
Victoria 2 will be better.
Maybe.
Quote from: Habbaku on April 07, 2010, 01:10:28 PM
Victoria 2 will be better.
Maybe.
After 3 expansions
I predict they will both suck. :(