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General Category => Off the Record => Gaming HQ => Topic started by: Syt on April 12, 2009, 04:37:46 AM

Title: [PC] Vainglory of Nations
Post by: Syt on April 12, 2009, 04:37:46 AM
AGEOD's attempt at a game spanning 1850 - 1920 has gotten its own subforum, and it has a new screenshot up:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.ageod.net%2Fimages%2Fvgn%2Fperu.jpg&hash=14f2e65f41563300a0b40e630ba0911e218b6d43)

Feature recap (two years old, so some stuff may have changed):

Vainglory of Nations is a historical strategy game, with a simultaneous turn-based engine, that sets the players at the head of the Great Powers of the world between 1850 and 1920. Eight nations are playable, either solo or multiplayer: USA, Great-Britain, Germany, France, Japan, Russia, Austria-Hungary and Italy. The game has the following set of Unique Selling Points below:

VAINGLORY OF NATIONS is a new unique concept from the original designer of EUROPA UNIVERSALIS, PAX ROMANA, GREAT INVASIONS, and the team of BIRTH OF AMERICA and AMERICAN CIVIL WAR where players are Victorian statesmen trying to find the best way ahead for their nations in the midst of uncontrolled capitalistic expansion, commercial and technological changes, colonial and social conflicts and behind the doors great powers diplomatic negotiations.



Rough prototype of Interface - Ageod 2005


KEY FEATURES


VAINGLORY OF NATIONS USP

* The most original diplomatic system ever created for a grand strategy game

* The largest worldmap ever, with unequalled look, animation and detail levels

* Final challenge concept

* Variable Objectives concept

* « Underlying Systems » concept:

* A world economy with realistic components,

* Differentiation of the State-Player / Private Business,

* Autonomous and independent initiative taken by the game engine,

* Account rendering upon game end.

* Strong historicity and realism

* Victorian Atmosphere



* Own personality and agenda different for each country

* A revolutionary approach to the building of armies and fleets

* A better AI with brand new mechanisms

* A multiplayer component that performs well within a new, simultaneous turn-based adaptive game engine
Title: Re: [PC] Vainglory of Nations
Post by: Syt on April 12, 2009, 04:39:04 AM
For clarification, it is not linked to WW1 which was not developed by AGEOD, "only" published.
Title: Re: [PC] Vainglory of Nations
Post by: Ancient Demon on April 12, 2009, 06:05:03 AM
I've been following this game for some time. It could be absolutely awesome, but I'm afraid of getting my hopes up.
Title: Re: [PC] Vainglory of Nations
Post by: Tamas on April 12, 2009, 06:07:55 AM
map sucks
Title: Re: [PC] Vainglory of Nations
Post by: Syt on April 12, 2009, 06:25:19 AM
Quote from: Tamas on April 12, 2009, 06:07:55 AM
map sucks

You should know better than me, because I was kicked off the beta team due to inactivity. :lol:
Title: Re: [PC] Vainglory of Nations
Post by: CountDeMoney on April 12, 2009, 06:27:32 AM
Quote from: Syt on April 12, 2009, 04:37:46 AMwhere players are Victorian statesmen

As a Victorian statesman, my first order of business will be to prevent the British army from getting rid of the red tunics for khaki. 
Title: Re: [PC] Vainglory of Nations
Post by: Syt on April 12, 2009, 06:45:28 AM
Quote from: CountDeMoney on April 12, 2009, 06:27:32 AM
Quote from: Syt on April 12, 2009, 04:37:46 AMwhere players are Victorian statesmen

As a Victorian statesman, my first order of business will be to prevent the British army from getting rid of the red tunics for khaki.

That should make them easy targets. :yes:
Title: Re: [PC] Vainglory of Nations
Post by: CountDeMoney on April 12, 2009, 06:49:45 AM
Quote from: Syt on April 12, 2009, 06:45:28 AM
Quote from: CountDeMoney on April 12, 2009, 06:27:32 AM
Quote from: Syt on April 12, 2009, 04:37:46 AMwhere players are Victorian statesmen

As a Victorian statesman, my first order of business will be to prevent the British army from getting rid of the red tunics for khaki.

That should make them easy targets. :yes:

Pfft, there's no place for tactical usefulness when it comes to looking smashing on the Veld.
Title: Re: [PC] Vainglory of Nations
Post by: Tamas on April 12, 2009, 06:51:11 AM
Quote from: Syt on April 12, 2009, 06:25:19 AM
Quote from: Tamas on April 12, 2009, 06:07:55 AM
map sucks

You should know better than me, because I was kicked off the beta team due to inactivity. :lol:

Me too.  :lol:


BTW there is a brand new official patch for WW1 which I haven't have time to try. People rave about the AI improvements in it.
Title: Re: [PC] Vainglory of Nations
Post by: Syt on April 12, 2009, 08:07:26 AM
Quote from: Tamas on April 12, 2009, 06:51:11 AM
Me too.  :lol:


BTW there is a brand new official patch for WW1 which I haven't have time to try. People rave about the AI improvements in it.

Have yet to install it on the new machine.
Title: Re: [PC] Vainglory of Nations
Post by: Norgy on April 12, 2009, 08:37:12 AM
Quote* A world economy with realistic components,

I will trade two tea for your machine part!  :w00t:

It could be good. It could also be fantastically terrible.
Title: Re: [PC] Vainglory of Nations
Post by: Syt on April 12, 2009, 08:58:15 AM
There was talk of a diplomatic model that would also have a "crisis function". Could be interesting.
Title: Re: [PC] Vainglory of Nations
Post by: Phillip V on April 12, 2009, 01:13:08 PM
I am more interested in Rise of Prussia.
Title: Re: [PC] Vainglory of Nations
Post by: grumbler on April 12, 2009, 01:40:48 PM
Quote from: CountDeMoney on April 12, 2009, 06:27:32 AM
As a Victorian statesman, my first order of business will be to prevent the British army from getting rid of the red tunics for khaki.
A Victorian statesman in 1850 won't have to worry about that in his lifetime.  The Indian Army will go to khaki during that lifetime, though.
Title: Re: [PC] Vainglory of Nations
Post by: Norgy on April 12, 2009, 01:48:17 PM
I like how all the cities have little gardens on the left and all the houses on the right. I am sure that it was how cities were back then. Neat and ordered.
Title: Re: [PC] Vainglory of Nations
Post by: grumbler on April 12, 2009, 01:56:29 PM
Quote from: Norgy on April 12, 2009, 01:48:17 PM
I like how all the cities have little gardens on the left and all the houses on the right. I am sure that it was how cities were back then. Neat and ordered.
:lmfao:

Let's play the game further and note that ports don't have any fields at all.  I am sure that the people in ports ate only fish.
Title: Re: [PC] Vainglory of Nations
Post by: Razgovory on April 12, 2009, 02:36:44 PM
Huh.  Top hats look like a major resource.  There is so much about the period I don't understand.
Title: Re: [PC] Vainglory of Nations
Post by: grumbler on April 12, 2009, 04:34:04 PM
Quote from: Razgovory on April 12, 2009, 02:36:44 PM
Huh.  Top hats look like a major resource.  There is so much about the period I don't understand.
I suspect that the problem with your understanding does not lie in the period, if you think "top hats look like a major resource."  :lol:
Title: Re: [PC] Vainglory of Nations
Post by: Ed Anger on April 13, 2009, 03:29:21 PM
I want to rape France with Prussians. Then play France and rape prussia. Then play America and cheat my way to world domination.
Title: Re: [PC] Vainglory of Nations
Post by: Norgy on April 13, 2009, 03:39:36 PM
Remember to trade top hats for colonies.
Title: Re: [PC] Vainglory of Nations
Post by: garbon on April 13, 2009, 03:41:44 PM
Quote from: Norgy on April 13, 2009, 03:39:36 PM
Remember to trade top hats for colonies.


My top hat can kick your top hat's ass.
Title: Re: [PC] Vainglory of Nations
Post by: The Minsky Moment on April 14, 2009, 08:53:46 AM
Quote from: grumbler on April 12, 2009, 04:34:04 PM
I suspect that the problem with your understanding does not lie in the period, if you think "top hats look like a major resource."  :lol:

It's clear enough if you look at the top bar.  All the major resources of the Victorian period are covered (from left to right):  upside-down twinkies; top hats; cow droppings; leg irons; armed wooden boxes; and soldiers subjects to Don't Ask Don't Tell. 
Title: Re: [PC] Vainglory of Nations
Post by: Norgy on April 14, 2009, 09:05:54 AM
I thought the far left one was two-by-fours, but your explanation is more plausible and fits better within the timeframe.
Title: Re: [PC] Vainglory of Nations
Post by: grumbler on April 14, 2009, 11:22:50 AM
Quote from: The Minsky Moment on April 14, 2009, 08:53:46 AM
It's clear enough if you look at the top bar.  All the major resources of the Victorian period are covered (from left to right):  upside-down twinkies; top hats; cow droppings; leg irons; armed wooden boxes; and soldiers subjects to Don't Ask Don't Tell.
Anyone with any knowledge of the period would recognize the second icon (cash+playing pieces) as standing for "Monopoly games."  The "scramble for Scrabble" was yet to come, and only a few nations had the wherewithal to colonize territories where Monopoly plantations were likely to be successful (the Monopoly tree was notorious for needing just the right amount of rain).
Title: Re: [PC] Vainglory of Nations
Post by: garbon on April 14, 2009, 11:25:23 AM
Quote from: grumbler on April 14, 2009, 11:22:50 AM
Anyone with any knowledge of the period would recognize the second icon (cash+playing pieces) as standing for "Monopoly games."  The "scramble for Scrabble" was yet to come, and only a few nations had the wherewithal to colonize territories where Monopoly plantations were likely to be successful (the Monopoly tree was notorious for needing just the right amount of rain).

Always the school teacher, never the pupil. :(
Title: Re: [PC] Vainglory of Nations
Post by: Syt on September 09, 2009, 01:06:24 PM
Finally a new screenshot. :)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F9641%2Fbreakingnewsthejapanese.jpg&hash=7e6a64f0f4cc4ab7a72afd019cdb7f241dc1e891)
Title: Re: [PC] Vainglory of Nations
Post by: ulmont on September 09, 2009, 01:14:55 PM
Quote from: Syt on September 09, 2009, 01:06:24 PM
Finally a new screenshot. :)

For 5 months' work, the interface doesn't seem to have changed much?
Title: Re: [PC] Vainglory of Nations
Post by: Syt on September 09, 2009, 01:18:46 PM
Quote from: ulmont on September 09, 2009, 01:14:55 PM
Quote from: Syt on September 09, 2009, 01:06:24 PM
Finally a new screenshot. :)

For 5 months' work, the interface doesn't seem to have changed much?

I think most resources are currently going into Rise of Prussia which will be released first.
Title: Re: [PC] Vainglory of Nations
Post by: Ancient Demon on September 09, 2009, 07:09:37 PM
I want this, but I don't want to get my hopes up. I'm worried it might be too bloated.
Title: Re: [PC] Vainglory of Nations
Post by: Razgovory on September 09, 2009, 09:53:59 PM
Quote from: Syt on September 09, 2009, 01:18:46 PM
Quote from: ulmont on September 09, 2009, 01:14:55 PM
Quote from: Syt on September 09, 2009, 01:06:24 PM
Finally a new screenshot. :)

For 5 months' work, the interface doesn't seem to have changed much?

I think most resources are currently going into Rise of Prussia which will be released first.

All those valuable hat resources.
Title: Re: [PC] Vainglory of Nations
Post by: Syt on October 19, 2009, 02:33:15 PM
SCREENSHOTS! :D


From the 1914 scenario:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F720%2F1914anzaccove.jpg&hash=d867ea5e2cfda875568d938af67748716dae6fdb)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F7431%2F1914awaitingwilson.jpg&hash=ec854fa991596d2a8251333433f247059f6e1d96)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F4261%2F1914godsavetheczargalic.jpg&hash=5a17a16597a5d215145c09afca03631d091c4776)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F4056%2F1914nachparis.jpg&hash=c6c14452eddcc9d592ee6f81ecbd21f75f48044f)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F1994%2F1914ostafrikasideshow.jpg&hash=dfc9e9ff1a81ddc4b819883e72deeb1e8d52f914)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F4091%2Ffirstshots3aug14.jpg&hash=ee4efdc78d92ed9251d168274b134f0a4dd77928)
Title: Re: [PC] Vainglory of Nations
Post by: Habbaku on October 19, 2009, 06:47:36 PM
Looks halfway decent for a late-Alpha.
Title: Re: [PC] Vainglory of Nations
Post by: Ancient Demon on October 19, 2009, 08:23:42 PM
Look at the in game date. 1914 Early July. Early July? This means the turns are higher frequency than monthly, not what I was hoping to see.
Title: Re: [PC] Vainglory of Nations
Post by: Habbaku on October 19, 2009, 08:31:01 PM
Potentially 1680 turns a game does seem a bit much...
Title: Re: [PC] Vainglory of Nations
Post by: sbr on October 19, 2009, 09:26:38 PM
I thought I clicked on the Vicky 2 thread and almost shit my pants.
Title: Re: [PC] Vainglory of Nations
Post by: CountDeMoney on October 19, 2009, 10:03:28 PM
I'm mildly impressed so far.
Title: Re: [PC] Vainglory of Nations
Post by: Syt on December 13, 2009, 01:55:50 PM
New screenie:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F9030%2Fclipboard01bp.jpg&hash=14698d0748ea4592d52ed1d73dbf28c77fa5ea25)
Title: Re: [PC] Vainglory of Nations
Post by: Jaron on December 13, 2009, 02:13:36 PM
Looks much better than Victoria 1 or 2. ^_^
Title: Re: [PC] Vainglory of Nations
Post by: Zanza on December 13, 2009, 02:20:22 PM
Looks interesting. Belgium and Poland look strange on the alpha screenies though.
Title: Re: [PC] Vainglory of Nations
Post by: Razgovory on December 13, 2009, 03:11:40 PM
Quote from: Zanza on December 13, 2009, 02:20:22 PM
Looks interesting. Belgium and Poland look strange on the alpha screenies though.

They look strange in real life.
Title: Re: [PC] Vainglory of Nations
Post by: Slargos on December 13, 2009, 03:24:56 PM
They really ARE running out of names,.
Title: Re: [PC] Vainglory of Nations
Post by: Habbaku on December 13, 2009, 03:29:26 PM
How many players is this supposed to support via PBEM?
Title: Re: [PC] Vainglory of Nations
Post by: Martim Silva on December 13, 2009, 10:44:19 PM
I admit I'm interested. And since it's turn-based, I may buy it when it comes out...

Also, it seems that Sweden is a weak nation covered in permafrost, as it should be.

Though I suspect France will be a powerhouse. And that WW1 will start around 1851.

Still, looking forward to mucking around in Africa.
Title: Re: [PC] Vainglory of Nations
Post by: Lucidor on December 14, 2009, 01:09:57 AM
If it has good single player, perhaps...


(and true to the Vicky mode, I interpreted the Greek flags as Swedish)
Title: Re: [PC] Vainglory of Nations
Post by: Syt on December 24, 2009, 02:15:00 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F5414%2Fawaitingsepoyrebellion.jpg&hash=729c3af653a26542e3d51dfaf08dc3383c948fd6)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg686.imageshack.us%2Fimg686%2F7148%2Ftheraj.jpg&hash=f90b66f660be70b7711dd4575d3e43339b10ce98)

Title: Re: [PC] Vainglory of Nations
Post by: Jaron on December 24, 2009, 02:52:30 AM
What the heck are the British doing in Texas?
Title: Re: [PC] Vainglory of Nations
Post by: sbr on December 24, 2009, 03:50:48 AM
Quote from: Jaron on December 24, 2009, 02:52:30 AM
What the heck are the British doing in Texas?

AGEOD was bought by Paradox, remember?
Title: Re: [PC] Vainglory of Nations
Post by: Jaron on December 24, 2009, 07:47:21 PM
I would cut out mine own heart if that happened.
Title: Re: [PC] Vainglory of Nations
Post by: sbr on December 25, 2009, 01:48:48 AM
Not sure if you are serious:

http://languish.org/forums/index.php?topic=3181.0

Knife or spoon?
Title: Re: [PC] Vainglory of Nations
Post by: Syt on April 07, 2010, 12:18:42 PM
Screenshot!
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F2894%2F1914p.jpg&hash=ec0c8b874c3b34e28446eea1ec8db4b9c2da68ff)

http://www.ageod-forum.com/showthread.php?t=17219
Title: Re: [PC] Vainglory of Nations
Post by: Habbaku on April 07, 2010, 01:10:28 PM
Victoria 2 will be better.

Maybe.
Title: Re: [PC] Vainglory of Nations
Post by: Tamas on April 07, 2010, 02:33:22 PM
Quote from: Habbaku on April 07, 2010, 01:10:28 PM
Victoria 2 will be better.

Maybe.

After 3 expansions
Title: Re: [PC] Vainglory of Nations
Post by: Camerus on April 08, 2010, 03:20:37 AM
I predict they will both suck.   :(