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General Category => Off the Record => Topic started by: Josephus on April 08, 2010, 07:12:56 AM

Title: Games for Gustav #2
Post by: Josephus on April 08, 2010, 07:12:56 AM
You are a barber.
You are working in a room full of people.
You shear them and then they are led away and killed.
You do this all day, every day. A new group is brought in.
You recognize the wife and sister of a good friend.
They recognize you too, with joy in their eyes.
You embrace.
They ask you what is going to happen to them.


What do you tell them?
Title: Re: Games for Gustav #2
Post by: Grey Fox on April 08, 2010, 07:17:45 AM
No.

I'm a barber in a nazi like death camp, telling them serves no purpose.
Title: Re: Games for Gustav #2
Post by: Admiral Yi on April 08, 2010, 07:29:20 AM
I tell them to prepare themselves for death.

Unless they're going to be gassed in their sleep or something, in which case I tell them nothing.
Title: Re: Games for Gustav #2
Post by: Camerus on April 08, 2010, 08:29:47 AM
If I were knowingly a cog in a giant death machine, presumably my moral system would be radically different from what it is now.  Don't know how to answer that.
Title: Re: Games for Gustav #2
Post by: Josephus on April 08, 2010, 09:04:24 AM
Yeah. I'm not sure I'd be able to. I'd probably chicken out and if they ask me what fate awaits them I would say. "I'm just the barber. I don't know what goes on out there."
Title: Re: Games for Gustav #2
Post by: Josquius on April 08, 2010, 09:09:48 AM
Wouldn't there be guards standing around watching you?
You're as good as dead now after letting them hug you...
Title: Re: Games for Gustav #2
Post by: Kleves on April 08, 2010, 09:13:12 AM
I tell them: "You're going to get a free haircut."
Title: Re: Games for Gustav #2
Post by: Barrister on April 08, 2010, 11:23:26 AM
Quote from: Admiral Yi on April 08, 2010, 07:29:20 AM
I tell them to prepare themselves for death.

This.  I understand the "telling them serves no purpose", but there's some chance that it does - they might be able to make their peace with their maker.
Title: Re: Games for Gustav #2
Post by: Razgovory on April 08, 2010, 11:36:43 AM
I tell them what ever the hell I want since I'm apparently a person who considers sheep good friends.
Title: Re: Games for Gustav #2
Post by: PDH on April 08, 2010, 12:15:01 PM
How stupid are they?  I mean, will they believe me when I say "if you have hot barbershop sex with me I MIGHT be able to find a way out of this for you."
Title: Re: Games for Gustav #2
Post by: Jaron on April 08, 2010, 12:16:03 PM
I tell them the sheeps is going to be SLAUGHTERED.

Heres the trick you all. Raz sorta stumbled on it too.

The actions of the "barber" and the people are unrelated. The people are there, but they aren't the ones being sent off to slaughter.

We're all victims of poor, misleading English. These games are a bit like trying to decipher Martinus' posts.
Title: Re: Games for Gustav #2
Post by: Josephus on April 08, 2010, 12:33:00 PM
Quote from: Jaron on April 08, 2010, 12:16:03 PM
I tell them the sheeps is going to be SLAUGHTERED.

Heres the trick you all. Raz sorta stumbled on it too.

The actions of the "barber" and the people are unrelated. The people are there, but they aren't the ones being sent off to slaughter.

We're all victims of poor, misleading English. These games are a bit like trying to decipher Martinus' posts.

Although I did not create these games, I think you are wrong.
I think the English is, not only un-poor, but straightforward enough for Languishites to understand.

It's not a riddle. These are moral quandries; specifically relating to situations Jews found themselves in.

Title: Re: Games for Gustav #2
Post by: Razgovory on April 08, 2010, 12:46:35 PM
The word "shear" gives me the impression I'm dealing with sheep.  Sheep are a type of people.  And the idea that someone who is my friend is married to a sheep isn't far fetched.  Take Brain for example.
Title: Re: Games for Gustav #2
Post by: Grey Fox on April 08, 2010, 01:34:30 PM
It's a not a barber then, it's a shearer. Freaking misleading english.
Title: Re: Games for Gustav #2
Post by: DontSayBanana on April 08, 2010, 04:34:45 PM
I'd tell them I'm not shearing them.
Title: Re: Games for Gustav #2
Post by: garbon on April 08, 2010, 04:46:52 PM
Quote from: Barrister on April 08, 2010, 11:23:26 AM
This.  I understand the "telling them serves no purpose", but there's some chance that it does - they might be able to make their peace with their maker.

Yeah like "Thanks, God!" :)
Title: Re: Games for Gustav #2
Post by: Josephus on April 08, 2010, 05:27:49 PM
Quote from: garbon on April 08, 2010, 04:46:52 PM
Quote from: Barrister on April 08, 2010, 11:23:26 AM
This.  I understand the "telling them serves no purpose", but there's some chance that it does - they might be able to make their peace with their maker.

Yeah like "Thanks, God!" :)

What did God have to do with it?

I kinda agree with BB (shock); though I think you'd have to be a pretty brave man to tell them that. I can't picture myself doing it.
Title: Re: Games for Gustav #2
Post by: Razgovory on April 08, 2010, 05:35:51 PM
Well if we assume that they are in fact people and not sheep I would say "Princesca!  Cal told you not to get involved with these Tea Party types!  You never listen do you?"
Title: Re: Games for Gustav #2
Post by: Josephus on April 09, 2010, 07:11:33 AM
Raz wins round two.

Title: Re: Games for Gustav #2
Post by: Brazen on April 09, 2010, 07:16:27 AM
It depends how well they tip.
Title: Re: Games for Gustav #2
Post by: Josephus on April 09, 2010, 08:31:36 AM
gold teeth
Title: Re: Games for Gustav #2
Post by: Caliga on April 11, 2010, 05:32:12 PM
Quote from: Razgovory on April 08, 2010, 05:35:51 PM
Well if we assume that they are in fact people and not sheep I would say "Princesca!  Cal told you not to get involved with these Tea Party types!  You never listen do you?"
:showoff: