Languish.org

General Category => Off the Record => Gaming HQ => Topic started by: Syt on March 27, 2009, 02:35:19 PM

Title: Achron - Meta-Time Real Time Strategy
Post by: Syt on March 27, 2009, 02:35:19 PM
http://achrongame.com/
QuotePress Release

March 26, 2009 - Hazardous Software� unveiled Achron, the world's first meta-time strategy game, at the 2009 Game Developers Conference in San Francisco, California. The next revolution in time travel gameplay was demonstrated at the Experimental Gameplay Session.

Designed to reinvent the real-time strategy genre by allowing all players to travel through time, Achron is a futuristic science fiction game. Players and units have the ability to jump to and play at different times simultaneously and independently. Time travel is free and unlimited but it costs energy to change the time line. Players will be challenged to invent new strategies in a world where it is possible for them and their opponents to undo mistakes, change a strategy after committing to it, and alter the outcome of past battles.

Time travel transforms the strategy game landscape, stated Christopher Hazard, president and cofounder of Hazardous Software. It opens up new dimensions of strategies and gameplay. For example, imagine being able to see when and where your opponents are going to attack before they do.

Achron features both a captivating single player campaign and an online multiplayer mode. In addition to being able to build, expand, and attack as in typical RTS games, new mechanisms such as command hierarchy and smart-idling ease the management of a complex time travel environment. An intuitive user interface depicts events in the past and future allowing the player to navigate the time line.

Achron signifies the creation of a brand new sub-genre of video games that utilize gimmick-free time travel as one of the core gameplay mechanisms, said Mike Resnick, lead developer and cofounder of Hazardous Software. �The popular type of time travel abundant in science fiction is now available to the gaming community.

Further information about the game will be released in the upcoming months. To learn more about Achron, please visit the official web site at www.achrongame.com.

About Hazardous Software

Hazardous Software was incorporated in June 2007 and is headquartered in Raleigh, North Carolina near Research Triangle Park. The company was founded to address the gamer�s desire for more innovative games in the marketplace. Hazardous Software believes games should challenge players minds while being entertaining and engaging.

Explanation of concept:
http://www.youtube.com/watch?v=sqerUDPguO0

Example of a skirmish:
http://www.youtube.com/watch?v=yUwLGaiWKAo

This is giving me headaches just watching the videos.
Title: Re: Achron - Meta-Time Real Time Strategy
Post by: Scipio on March 27, 2009, 03:54:51 PM
Fucking eh.  I am being mentally masturbated.
Title: Re: Achron - Meta-Time Real Time Strategy
Post by: Barrister on March 27, 2009, 04:34:37 PM
I predict that while the concept sounds fascinating, the gameplay will be a turd.
Title: Re: Achron - Meta-Time Real Time Strategy
Post by: The Brain on March 27, 2009, 08:36:58 PM
Why do you always have to have sex with your mother?
Title: Re: Achron - Meta-Time Real Time Strategy
Post by: Syt on March 28, 2009, 01:58:51 AM
The FAQ about the grandfather paradox:
QuoteParadoxes can exist, but since the window of time is limited (e.g, an 8 minute window) all events eventually fall off. A paradox will oscillate between its different states until one of the states reaches the edge of the time window, leaving the players locked into one of the two states. Example: in the case of the grandfather paradox (where you use a factory to build a tank, have the tank time travel to before it was built, and then use it to destroy the factory) you will play with the paradox until it 'falls off' the time window, at which point there is a 50/50 chance of either the tank lives and the factory is destroyed, or the factory remains and the tank was never created. All paradoxes are nicely resolved with time.
Title: Re: Achron - Meta-Time Real Time Strategy
Post by: chipwich on March 28, 2009, 10:23:43 AM
Starcraft 2 is more fun.
Title: Re: Achron - Meta-Time Real Time Strategy
Post by: I Killed Kenny on March 28, 2009, 02:04:55 PM
will.never.play.this.
Title: Re: Achron - Meta-Time Real Time Strategy
Post by: DontSayBanana on April 01, 2009, 10:02:47 PM
So... they solved one debate meme, the grandfather paradox, with another, namely Schroedinger's Cat (yeah, yeah; I know that technically, it's Heisenberg's Uncertainty Principle). Interesting take.
Title: Re: Achron - Meta-Time Real Time Strategy
Post by: Josquius on April 10, 2009, 04:30:54 AM
RTS meh
It makes you have to group and stuff too- I never do that, always hated it.