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General Category => Off the Record => Topic started by: crazy canuck on March 11, 2019, 01:11:07 PM

Title: Dawn of Man
Post by: crazy canuck on March 11, 2019, 01:11:07 PM
I have played through the starting scenario and about half way through on the next difficulty level scenario. 

Even on Early Release, it is a very sold fun game.  It is part survival, part city building, part rts, with some interest design mechanisms that make you want to slow down the speed just to watch the hunters approach their prey.  Then environment is interactive and that plays an important part of the tactics you need to use (and another reason to slow down the speed).  The best example of this through my first play through was early on, when I had only two adult males in my village, a family of Cave Bears started to forage for food nearby.  They were getting dangerously close to my village and so I equipped the males with my best weapons I could produce and moved them to attack one of the bears that had moved away from the rest of the group.  Just then a herd of Mastodon came walking across the same stretch - and the bears attacked.  The bears took down one of the adult Mastodon at the price of two bears killed.  My hunters were then able to take down the remaining two juvenile bears with little injury.   All of that resulted in a large supply of meat, bone and hides for my villagers to eat and work with over the coming winter.

The main weakness in the game is when it moves into the Iron age.  They should have kept it to a Neolithic game as the Bronze and Iron Ages are not well modeled, but that aside, the main problem is there is no clock in game and so you can easily find yourself playing this well past your bedtime --- cough.
Title: Re: Dawn of Man
Post by: crazy canuck on March 11, 2019, 01:11:50 PM
Oops, should have been the game forum.
Title: Re: Dawn of Man
Post by: garbon on March 11, 2019, 01:27:55 PM
I've been playing this a lot though haven't got beyond copper age. I think definitely has been quite fun. :)

I laughed a little at a review that complained that livestock preferentially eat straw over grain, even though they can get by on grain. Then it happened to me where in spring, I couldn't upgrade any buildings as all my straw had been eaten. -_-
Title: Re: Dawn of Man
Post by: crazy canuck on March 11, 2019, 02:35:38 PM
Yeah, it is the biggest quirk I found in the supply management system.  I had huge excesses of grain simply because I needed to grow grains to get all the straw I needed to both feed my animals and have enough left over for building after the winter.  Eventually I just slaughtered large numbers of livestock before winter to solve the problem.
Title: Re: Dawn of Man
Post by: HVC on March 11, 2019, 03:02:45 PM
animals don't eat straw. Games broken, won't play.



:P Looks interesting. there was another game that was supposed to come out along this vein. Ancient Cities I think. Guess they got bet to the punch.
Title: Re: Dawn of Man
Post by: The Brain on March 11, 2019, 03:26:13 PM
ARE THE MODS SLEEPING????!?
Title: Re: Dawn of Man
Post by: crazy canuck on March 11, 2019, 04:36:04 PM
Quote from: HVC on March 11, 2019, 03:02:45 PM
animals don't eat straw. Games broken, won't play.



:P Looks interesting. there was another game that was supposed to come out along this vein. Ancient Cities I think. Guess they got bet to the punch.

There are a few that were announced.  Ancient Cities is the Egyptian themed game and that has been pushed back.  There was another stone age one whose name I cannot remember, that seems to be on a slow development track.
Title: Re: Dawn of Man
Post by: PRC on March 11, 2019, 04:42:31 PM
I haven't played this, but it looks similar to Banished, which is a good game in its own right.
Title: Re: Dawn of Man
Post by: crazy canuck on March 11, 2019, 04:46:03 PM
Similar but there is a lot more going on in Dawn of Man - there are animals that can kill your population and other tribes that will raid you from time to time.  It shares a similar economic and survival model.
Title: Re: Dawn of Man
Post by: Maximus on March 11, 2019, 04:57:47 PM
I "finished" a play-through of this. As in I got all the techs etc. Pretty fun, though I'm not sure how much replayability there will be. The raiding mechanic seems really flat, but I'm not sure how much it could be improved in a city-building sim. I probably would have left that out. Job prioritization and AI optimization would probably be the biggest complaints. Hopefully those will be improved.
Title: Re: Dawn of Man
Post by: crazy canuck on March 11, 2019, 05:02:14 PM
Yeah, my wish list would be:

job specialization;
expanded tech tree so that more decisions need to be made - basically you just tech everything atm.
better way to assign tasks in sequence so you don't the person who made the kill walk away while someone else from the village walks over to do the butchering.  Job specialization may help with that.
Title: Re: Dawn of Man
Post by: Maximus on March 11, 2019, 05:32:07 PM
I think the lack of job specialization is actually a great feature that sets this game apart. Especially in the early ages. Actually introducing job specialization in the later ages might be a great feature.
Title: Re: Dawn of Man
Post by: crazy canuck on March 11, 2019, 05:40:25 PM
Quote from: Maximus on March 11, 2019, 05:32:07 PM
I think the lack of job specialization is actually a great feature that sets this game apart. Especially in the early ages. Actually introducing job specialization in the later ages might be a great feature.


We are in complete agreement. In the first two ages it makes a lot of sense.  I was a bit disappointed when the bronze and Iron ages just ended up being the neolithic with a few more buildings.
Title: Re: Dawn of Man
Post by: jimmy olsen on March 13, 2019, 07:50:20 PM
This definitely looks like it's in my wheelhouse, but I don't have much time for gaming these days.
Title: Re: Dawn of Man
Post by: Caliga on March 13, 2019, 08:12:32 PM
Quote from: jimmy olsen on March 13, 2019, 07:50:20 PM
This definitely looks like it's in my wheelhouse, but I don't have much time for gaming these days.
Monstrous. :(
Title: Re: Dawn of Man
Post by: jimmy olsen on March 13, 2019, 11:08:38 PM
Quote from: Caliga on March 13, 2019, 08:12:32 PM
Quote from: jimmy olsen on March 13, 2019, 07:50:20 PM
This definitely looks like it's in my wheelhouse, but I don't have much time for gaming these days.
Monstrous. :(
Hmm?  :hmm:
Title: Re: Dawn of Man
Post by: Tamas on March 14, 2019, 05:19:35 AM
Quote from: jimmy olsen on March 13, 2019, 11:08:38 PM
Quote from: Caliga on March 13, 2019, 08:12:32 PM
Quote from: jimmy olsen on March 13, 2019, 07:50:20 PM
This definitely looks like it's in my wheelhouse, but I don't have much time for gaming these days.
Monstrous. :(
Hmm?  :hmm:

It's a nostalgic joke referencing the overboard thread titles/comments you used to do before you got yourself a woman :P
Title: Re: Dawn of Man
Post by: Caliga on March 14, 2019, 08:38:10 AM
Correct.
Title: Re: Dawn of Man
Post by: crazy canuck on March 14, 2019, 10:13:43 AM
This is a bit too addictive - just got to play to one more harvest to see if I have the balance right, then just build out a bit more and - perhaps just one more harvest cycle to see if things are working as planned.  Oh look there is a wild herd of cattle I can tame - just need to do that - oh and look another stone to build another monument - better get that done before I forget where I saw it.... etc etc etc.
Title: Re: Dawn of Man
Post by: garbon on March 14, 2019, 10:23:53 AM
Yeah, I did that a bunch. Thankfully, I've been suitably busy this week that I've broken the cycle and haven't logged on since the weekend. :D :blush:
Title: Re: Dawn of Man
Post by: garbon on March 15, 2019, 04:14:23 AM
This looks good, though they could also just address the whole straw thing. :D

QuoteChangelog

Animal limits improvements.
- You can now access the animal limits by clicking a button in the Stables.
- Animal limits are also displayed in the Domestic animals panel.
- Better tooltips for animal limits.
- Animal limits hint will now appear when you acquire 10 goats/sheep/pigs.
- Added animal limits help topic.

Changes to animal attacks at the beginning of the game.
- Now you can get attacks of packs of animals (before only 1 animal would attack at once).
- Slightly increased animal attack frequency.

Balance Changes.
- Plant diseases are now slightly more deadly (They affect 65% of crops instead of 50% in the Continental Dawn scenario).
- Traders now bring Stone in the Iron Age.