HD Trailer: http://www.youtube.com/watch?v=a9VBrPREN4Y (http://www.youtube.com/watch?v=a9VBrPREN4Y)
QuoteMechWarrior Revealed
Smith and Tinker and Piranha Games are working on a full reboot of the acclaimed franchise.
by IGN PC Team
July 8, 2009 - MechWarrior fans have been hoping, praying and anticipating a new game in the famed franchise ever since the last expansion pack for MechWarrior 4 was released in 2002. Now, seven years later, their prayers have been answered. IGN has the very first details about MechWarrior reboot that is currently in production at Smith and Tinker and Piranha games. Yes, that's right, reboot. Instead of this game becoming MechWarrior 5, the developers have decided to completely re-launch the entire franchise, calling this new title MechWarrior.
This new MechWarrior is set on the planet Deshler in the year 3015, and places players in the role of Adrian Khol, a wayward nobleman who prefers partying and shirking responsibility over his training and studies. However, when House Kurita launches a massive invasion to conquer Deshler, resulting in the death of his entire family, Khol discovers a purpose to fight for.
There are ambitious plans for this new MechWarrior. The original MechWarrior games were limited by technology; now with modern computing power, the developers are hoping to really capture the sense that you're piloting a giant, walking war machine in the middle of an incredibly dynamic battlefield. While the two companies are still talking to potential publishers that could determine the final production budget, Weisman and Bullock explained that they plan to have a full single-player campaign, as well as support for a four-player co-op campaign, and a full multiplayer suite.
One of the key features is a sense of information warfare, using everything from unmanned drones surveying the battlefield from above to light scout mechs relaying information to teammates. Weisman and Bullock both explained how they want every class of mech to really matter in this game; it's not just a race to the heaviest, most powerful mechs. The designers want to reward you for picking a mech and sticking with it -- you will gain experience and become better at piloting your chosen mech, and that will translate into better accuracy and damage with weapon systems. This way, a player could specialize in a light mech throughout the entire game if they choose. It also means there are multiple playthroughs with different mechs. The developers also said the game will change based on your chosen mech class.
While the developers didn't go into how many mechs will make the game, based on the video trailer and the discussions, we know of at least four. There's the Jenner (light class), both the Warhammer and the Rifleman(heavy class), and an Atlas Prime, a feared assault-class mech.
The game is being developed for the PC and the Xbox 360, though there isn't any idea of a release date yet, since the game is still in the middle of development and the companies are still talking to publishers. For more information, read the interview with Weisman and Bullock. We also dissect the trailer in a Rewind Theater. Check out the gallery for the very first screens of the game anywhere. Finally, keep checking back with us as we keep a very close eye on this exciting new project.
And six page interview with the developers: http://pc.ign.com/articles/100/1002164p1.html (http://pc.ign.com/articles/100/1002164p1.html)
Timmay will taint this.
Only giant robot thing I could stand.
I used to love playing the old Mechwarrior 2 on my dad's PowerMac. Few things are as fun as blowing up buildings, robots, and all sorts of stuff.
Tim's away for a week tho.
:punk: :w00t:
:w00t:
Quote from: Grey FoxTim's away for a week tho.
:w00t: :w00t:
Quote from: HisMajestyBOB on July 09, 2009, 09:07:53 PM
I used to love playing the old Mechwarrior 2 on my dad's PowerMac. Few things are as fun as blowing up buildings, robots, and all sorts of stuff.
I have very fond memories of playing MechWarrior 2 as a kid, and I absolutely loved MechWarrior 3. Hopefully this doesn't suck or the production doesn't fail in some manner. I'm looking forward to playing co-op with a Lance of four human players.
Quote from: FunkMonk on July 09, 2009, 09:34:30 PM
I'm looking forward to playing co-op with a Lance of four human players.
:D Whereas I'm looking forward to playing co-op of a Lance vs. a Lance.
Quote from: Habbaku on July 09, 2009, 09:44:10 PM
Quote from: FunkMonk on July 09, 2009, 09:34:30 PM
I'm looking forward to playing co-op with a Lance of four human players.
:D Whereas I'm looking forward to playing co-op of a Lance vs. a Lance.
Yes that's good too. :P
I loved Mechwarrior 2 (never played Mech 1). Especially the Mercenaries semi-sequel.
Oh hey:
http://www.smithandtinker.com/news/mechwarrior-to-be-distributed-free-on-battletech-com.php
Quote
7/09/2009
MechWarrior to be Distributed Free on BattleTech.com
In honor of BattleTech's 25th anniversary, Smith & Tinker has authorized MekTek.net and MekTek Studios to distribute MechWarrior 4 (along with its expansion packs) completely free. For years, MekTek.net has been the central point for online distribution of MechWarrior 4 expansion packs. Now they can provide the core game free to the fans as well. Keep an eye on BattleTech.com – the free download will be available soon!
I don't think I ever played 4.
Quote from: MadBurgerMaker on July 10, 2009, 06:57:19 AM
I don't think I ever played 4.
-
I had fun shooting Nondi Steiner in the back. Fucking Steiners.
Yes. YES. YES.
I'm going to spend the rest of hte day in the office walking around like a battlemech making the appropriate ER Laser noises, LR rocket salvo noises, and "Heat Warning: Shutdown Imminent".
Quote from: Warspite on July 10, 2009, 07:15:59 AM
Yes. YES. YES.
I'm going to spend the rest of hte day in the office walking around like a battlemech making the appropriate ER Laser noises, LR rocket salvo noises, and "Heat Warning: Shutdown Imminent".
:lol:
Hopefully they don't mess it up the way they did Mechwarrior 4.
Also: Fucking Davions.
Quote from: MadBurgerMaker on July 10, 2009, 06:57:19 AM
I don't think I ever played 4.
I never played 4 either, but I've heard it wasn't as good as 2 or 3. If it's a completely free release, I guess I'll find out why.
Quote from: Neil on July 10, 2009, 07:37:22 AM
Also: Fucking Davions.
I thought Steiner and Davion were the good(er) guys?
The last Mechwarrior game I played was Mechwarrior in the early 90s.
Quote from: Valmy on July 10, 2009, 08:24:57 AM
Quote from: Neil on July 10, 2009, 07:37:22 AM
Also: Fucking Davions.
I thought Steiner and Davion were the good(er) guys?
The last Mechwarrior game I played was Mechwarrior in the early 90s.
Munchkin players played Davion and Steiner.
Quote from: FunkMonk on July 10, 2009, 08:16:33 AM
Quote from: MadBurgerMaker on July 10, 2009, 06:57:19 AM
I don't think I ever played 4.
I never played 4 either, but I've heard it wasn't as good as 2 or 3. If it's a completely free release, I guess I'll find out why.
I should play more of MechWarrior 4 and Black Knight. I've only really played MW4: Mercenaries, which I like a bit better than MW2: Mercenaries except for The Impossible Mission.
I have to say I am intrigued by a Battletech reboot. I lost interest with all the clan stuff.
Quote from: Valmy on July 10, 2009, 08:35:40 AM
I have to say I am intrigued by a Battletech reboot. I lost interest with all the clan stuff.
They basically tried that with the wizkids clickytech game.
I don't think I've ever played Mechwarrior 4 either. I might have. Either 4 or 3. which ever it was it wasn't as much fun as Mercenaries.
Quote from: Ed Anger on July 10, 2009, 08:36:43 AM
Quote from: Valmy on July 10, 2009, 08:35:40 AM
I have to say I am intrigued by a Battletech reboot. I lost interest with all the clan stuff.
They basically tried that with the wizkids clickytech game.
I mostly used the wizkids stuff as cheap minis for D&D.
Excellent! :)
I've always been a big fan of the pre-Clan era. Also, it's good to see the classic designs like the Warhammer back in the game. I hope the Marauder makes it too.
The urban setting of the trailer looks great. I hope it works well in the actual game.
I want my walking trashcan in the game. It's the only mech I care about, other than the Atlas and maybe the Longbow.
Quote from: Habbaku on July 10, 2009, 01:28:12 PM
I want my walking trashcan in the game. It's the only mech I care about, other than the Atlas and maybe the Longbow.
Urbanmech?
I was always a fan of the Locust. Being able to accomplish anything in it was a bit of a challenge however...
Quote from: Barrister on July 10, 2009, 01:33:55 PM
Urbanmech?
Yes. I want to head-shot people with my AC/10.
As a side note, I hope that there are infantry, tanks and airpower in the game as well.
I would rather have a well down MW wargame on the PC.
Quote from: Barrister on July 10, 2009, 01:33:55 PM
I was always a fan of the Locust. Being able to accomplish anything in it was a bit of a challenge however...
Machine guns to the legs!
I really liked the management-side of the merc versions. Having to allocate your weapons and mechs, etc. I'd really love to see it all combined with a deeper strategy element. At least for the SP.
Quote from: Valmy on July 10, 2009, 08:24:57 AM
Quote from: Neil on July 10, 2009, 07:37:22 AM
Also: Fucking Davions.
I thought Steiner and Davion were the good(er) guys?
Fuck you.
Steiners are sort of goofy, although their ineffectiveness makes them more cute than anything. The Davions are pure munch, because they're the faction whose leaders are considered to be the best analogue to the US (despite the fact that only the Free Worlds League is actually a decent, democratic state), and thus they have the best 'Mechs and equipment and win everything by fiat.
Every Davion-lover should be hanged from a fucking yardarm.
Quote from: Ed Anger on July 10, 2009, 08:36:43 AM
Quote from: Valmy on July 10, 2009, 08:35:40 AM
I have to say I am intrigued by a Battletech reboot. I lost interest with all the clan stuff.
They basically tried that with the wizkids clickytech game.
Fucking Clickytech. It was the worst thing ever to have happened. And they killed my faction, to boot. Fuckers.
Quote from: Barrister on July 10, 2009, 01:33:55 PM
Quote from: Habbaku on July 10, 2009, 01:28:12 PM
I want my walking trashcan in the game. It's the only mech I care about, other than the Atlas and maybe the Longbow.
Urbanmech?
I was always a fan of the Locust. Being able to accomplish anything in it was a bit of a challenge however...
The Locust was actually a pretty good light mech. 8/12 with a medium laser? Sure, you wouldn't want to take it up against a lance of mediums or heavies, but they made great scounts, and were really nice when upgraded with Star League-era tech.
Quote from: Neil on July 10, 2009, 04:49:18 PM
Quote from: Valmy on July 10, 2009, 08:24:57 AM
Quote from: Neil on July 10, 2009, 07:37:22 AM
Also: Fucking Davions.
I thought Steiner and Davion were the good(er) guys?
Fuck you.
Steiners are sort of goofy, although their ineffectiveness makes them more cute than anything. The Davions are pure munch, because they're the faction whose leaders are considered to be the best analogue to the US (despite the fact that only the Free Worlds League is actually a decent, democratic state), and thus they have the best 'Mechs and equipment and win everything by fiat.
Every Davion-lover should be hanged from a fucking yardarm.
The Free Worlds League had been operating under a state of emergency/martial law with dictatorial powers assigned to the captain general for several hundred years. Democracy? Pfah.
Besides, we all know that House Steiner is the only good and noble house of the Inner Sphere.
Quote from: Neil on July 10, 2009, 04:53:01 PM
Quote from: Barrister on July 10, 2009, 01:33:55 PM
Quote from: Habbaku on July 10, 2009, 01:28:12 PM
I want my walking trashcan in the game. It's the only mech I care about, other than the Atlas and maybe the Longbow.
Urbanmech?
I was always a fan of the Locust. Being able to accomplish anything in it was a bit of a challenge however...
The Locust was actually a pretty good light mech. 8/12 with a medium laser? Sure, you wouldn't want to take it up against a lance of mediums or heavies, but they made great scounts, and were really nice when upgraded with Star League-era tech.
Hence why I was a fan. It was the fastest Mech going - so if you ran into something you couldn't handle you could/should simply run away. Nothing could touch it unless you wanted to be touched.
Quote from: Habbaku on July 10, 2009, 01:38:31 PM
Quote from: Barrister on July 10, 2009, 01:33:55 PM
Urbanmech?
Yes. I want to head-shot people with my AC/10.
As a side note, I hope that there are infantry, tanks and airpower in the game as well.
I doubt we'd see decent use of airpower. We'll definitely see tanks, but I'd be surprised if there was any infantry.
Quote from: Barrister on July 10, 2009, 04:57:42 PM
The Free Worlds League had been operating under a state of emergency/martial law with dictatorial powers assigned to the captain general for several hundred years. Democracy? Pfah.
Besides, we all know that House Steiner is the only good and noble house of the Inner Sphere.
Parliament was still sovereign. Naturally, several hundred years of warfare increased the importance of the commander-in-chief of the military.
Beside, House Steiner was the big badguy during their last big storyline before the Jihad, because the citizens of the Lyran Commonwealth/Alliance didn't love Napooleon Davion enough.
Quote from: Barrister on July 10, 2009, 04:58:43 PM
Hence why I was a fan. It was the fastest Mech going - so if you ran into something you couldn't handle you could/should simply run away. Nothing could touch it unless you wanted to be touched.
Yeah. It was really nice, until the Clans came along with 5/8 assault 'Mechs and wacky long range guns.
Quote from: Neil on July 10, 2009, 05:06:23 PM
Quote from: Barrister on July 10, 2009, 04:58:43 PM
Hence why I was a fan. It was the fastest Mech going - so if you ran into something you couldn't handle you could/should simply run away. Nothing could touch it unless you wanted to be touched.
Yeah. It was really nice, until the Clans came along with 5/8 assault 'Mechs and wacky long range guns.
As everyone seems to agree things got wackier and wackier with BattleTech up until the end. The classic Succession War timeframe was by far the most interesting.
Quote from: Barrister on July 10, 2009, 05:09:04 PM
As everyone seems to agree things got wackier and wackier with BattleTech up until the end. The classic Succession War timeframe was by far the most interesting.
I liked the Succession Wars, but I also liked the time right before the Jihad. The late period was gadgety, but still fun. The Succession Wars required clever strategy and tactics, and also featured the most iconic of BattleMechs, like the Warhammer, Thunderbolt, Archer, Marauder, Stinger, Valkyrie and Locust. You know, the 'Mechs whose designs they grabbed from assorted mecha anime.
I had to look some of that stuff up.
Apparently my BattleTech knowledge stopped in the midst of the Inner Sphere war on Clan Smoke Jaguar. Everything after that is new to me.
Quote from: Barrister on July 10, 2009, 05:38:40 PM
I had to look some of that stuff up.
Apparently my BattleTech knowledge stopped in the midst of the Inner Sphere war on Clan Smoke Jaguar. Everything after that is new to me.
I actually had a long term game going, with the same group of characters (minus KIAs), going for fifteen years of realtime, from the Succession Wars to the Jihad.
Quote from: Neil on July 10, 2009, 05:44:22 PM
Quote from: Barrister on July 10, 2009, 05:38:40 PM
I had to look some of that stuff up.
Apparently my BattleTech knowledge stopped in the midst of the Inner Sphere war on Clan Smoke Jaguar. Everything after that is new to me.
I actually had a long term game going, with the same group of characters (minus KIAs), going for fifteen years of realtime, from the Succession Wars to the Jihad.
Cool. Tabletop, or MechWarrior RPG?
Quote from: Barrister on July 10, 2009, 05:38:40 PM
I had to look some of that stuff up.
Apparently my BattleTech knowledge stopped in the midst of the Inner Sphere war on Clan Smoke Jaguar. Everything after that is new to me.
I looked up some of the recent pdfs recently, and the game seems to suffer from Star Fleet Battles-itis now.
Quote from: Barrister on July 10, 2009, 05:55:04 PM
Cool. Tabletop, or MechWarrior RPG?
Both. We'd mix and match depending on the mood. Sometimes, we'd have adventures and intrigues, which we'd run in Mechwarrior, but we'd use tabletop for big battles, with some RPG mods (like using Edge to avoid getting headchopped by some Clanner with an ER PPC, that sort of thing).
Quote from: Ed Anger on July 10, 2009, 06:23:42 PM
I looked up some of the recent pdfs recently, and the game seems to suffer from Star Fleet Battles-itis now.
It suffers from every book outdoing the one before it, and some wacky design choices for some of the older stuff. Thus, the House Kurita (one of the first) field manual introduced medium range dumbfire missiles and swords for 'Mechs. The House Davion (one of the last) field manual introduces rotary autocannons, man-portable gauss rifles and super battlearmour. The warships that they designed using old rules in the House Marik field manual are armoured in tinfoil, whereas the warships they designed using the new rules in the House Liao, Davion and Steiner field manuals are all wrecking machines.
I suppose that's what happens when you release the field manuals over a period of five or six years.
I was always leaned more towards Kurita in my early BT days, then leaned more towards Marik for the Clan era to escape the Davion/Kurita love-fest. And was always partial to the Taurian Concordate hoping to humiliate the Davions.
And then go hook up with some Magistracy of Canopus babes.
Marik 4 life.
Quote from: Tonitrus on July 10, 2009, 09:15:56 PM
I was always leaned more towards Kurita in my early BT days, then leaned more towards Marik for the Clan era to escape the Davion/Kurita love-fest. And was always partial to the Taurian Concordate hoping to humiliate the Davions.
And then go hook up with some Magistracy of Canopus babes.
I have to agree that the Davion/Kurita love-fest was annoying, and that I did have a soft spot for the periphery powers (although the Taurian Concordate seemed too Mary Sue-ish). But thinking about it the very first time I played BattleTech (and actually I think it was the mediocre Succession Wars game) I played as Steiner, and they have always been my first choice.
Had a lot of fun playing MechWarrior 2 on Kali back in the day. Hopefully this won't be too consolized.
I'd prefer a new take on MechCommander instead of a console-bound action shooter. :(
When oh when will MechWarrior 4 be released for free?
Sigh.
I discovered I own Mech Warrior 3. I may install it and play it a bit. It's been a while.
Quote from: Scipio on July 11, 2009, 04:39:52 PM
When oh when will MechWarrior 4 be released for free?
Sigh.
Why are you such a tight ass?
Quote from: Jaron on July 11, 2009, 07:07:53 PM
Quote from: Scipio on July 11, 2009, 04:39:52 PM
When oh when will MechWarrior 4 be released for free?
Sigh.
Why are you such a tight ass?
I assume he works out.
Quote from: Syt on July 11, 2009, 10:23:46 AM
I'd prefer a new take on MechCommander instead of a console-bound action shooter. :(
Consoles have devastated gaming.
Quote from: Neil on July 12, 2009, 01:52:59 AM
Quote from: Syt on July 11, 2009, 10:23:46 AM
I'd prefer a new take on MechCommander instead of a console-bound action shooter. :(
Consoles have devastated gaming.
True. Nothing is more frustrating then having a good series of PC games ruined by dumbing it down for the console.
Quote from: Neil on July 12, 2009, 01:52:59 AM
Quote from: Syt on July 11, 2009, 10:23:46 AM
I'd prefer a new take on MechCommander instead of a console-bound action shooter. :(
Consoles have devastated gaming.
Without Japan no consoles. However, without Japan also no Gundam or Macross, i.e. no Battletech - bit of a conundrum here. :(
I just installed my old copy of Mechwarrior 3. I found it with Mechwarrior 2 and my Dick Cheney rookie card.
And it just crashes alot. Oh well.
Quote from: Syt on July 12, 2009, 05:20:53 AM
Without Japan no consoles. However, without Japan also no Gundam or Macross, i.e. no Battletech - bit of a conundrum here. :(
That's true. I don't really hold anything against the older consoles, because they understood their limitations. It's only now that everything has to have a 360 version that can be played using a gamepad that everything has gone down the drain. Companies that won't do that shit, like Stardock, make a fine game.
This thread makes me all the more sad that I can only find one of my discs for Mercenaries. :weep:
Running materiel demolition from an armored-up Atlas packing a heavy gauss rifle was even more fun when one had access to a Steel Battalion controller and an Xbox-to-USB adapter. :contract:
Quote from: Neil on July 12, 2009, 09:41:38 AM
That's true. I don't really hold anything against the older consoles, because they understood their limitations. It's only now that everything has to have a 360 version that can be played using a gamepad that everything has gone down the drain. Companies that won't do that shit, like Stardock, make a fine game.
:yes: Mercenaries had such a lengthy control list that the only controller I was ever able to ignore the keyboard with was the massive Steel Battalion controller (for those that don't remember, it had a clutch and gear shifter, 3 joystick axes plus a hat switch, 49 buttons, and 5 toggle switches- yes, there
was a windshield wiper button).