http://www.vassalengine.org/wiki/Module:Greenland
http://www.boardgamegeek.com/boardgame/156501/greenland
QuoteThe three players in Greenland represent the Norse (red), Tunit (green), and Thule (yellow) tribes inhabiting Greenland from the 11th to the 15th centuries.
As a tribe, you attempt to secure food, resources, and technology to increase the size of your tribe and support children, elders, and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game, you'll send your population out to hunt native species of Greenland — but some might not come back. (Historically, the climate turned frigid and all but the Thule (Inuit) died out.)
In the game, play takes place over six phases; all players complete each phase in turn order, then the next phase starts. Each turn is one generation. In order:
Resolve events: Examples include elder deaths, animal migrations, feuds, or global cooling. If a trade ship arrives, an auction is held for its wares.
Assign hunters: Hunters are assigned to hunting grounds, resource gathering, colonizing the New World, raiding other tribes for wives or animals, or promotion to an elder.
Negotiate: Players can bribe others to peacefully withdraw hunters, including marrying them to their daughters. Players with a War Chief Elder can use hunters to attack others on the same card. The New World turns hostile if there are too many colonists.
Resolve hunting: Roll a die for each hunter and modify it for technologies and marriages. Success can result in gaining new hunters, resources, hand cards, wives, and/or technologies. Beware, as some animals can be confused by the prey-predator relationship and your hunters might not return. Some successes let your take cards from the central play area into your hand if within hand limit.
Maintain livestock: Pay to keep the animals you've already domesticated.
Take elder actions: Examples include invention, domestication, proselytization, and witch-burning. If you have no elders, you can convert to monotheism.
Depending on each player's ending theistic worldview, he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism).
Who's in? Game accepts up to 3. No Berkuts allowed.
Just played this a couple of times with friends (I own it), had fun, I am in.
:mad:
I'll start us up on Friday, Tamas. Give Berkut enough time to come up with excuses as to why he can't make Vassal work or explain how his e-mail is filled with snow or something.
Quote from: Habbaku on February 10, 2015, 11:44:25 PM
I'll start us up on Friday, Tamas. Give Berkut enough time to come up with excuses as to why he can't make Vassal work or explain how his e-mail is filled with snow or something.
Ok :D We do need 3 players, things are a bit too easy with just two.
I wouldn't mind joining as a spectator in Vassal, to see what the game is about. Unless you guys are going to write an AAR.
I've had vassal working for some time now, although my email filling with snow might be a real problem. Shit is everywhere.
Friday has been pushed back to Saturday. Bit too busy today. My hovercraft is full of eels.
Alrighty, let's get started. Player order (since the game requires things go in clockwise order from the starting player) will be alphabetical based on power. So, Norse (Habbaku), Thule (Berkut) , Tunit (Tamas).
Rulebook is here for those looking at various actions : https://docs.google.com/document/d/1GvpQej7ttnN5N23x9T1gZGJH_dd535wl6ZjtxUMdT6A/edit
The game opens with the mighty, hardy Norse (led by moi) establishing a settlement and making contact with the natives (Thulerkut and Tamunit) of northern Greenland.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FGreenlandHo_zpsa48d2095.png&hash=2d8162442fc832874240c5464d728e92fb0ebabb) (http://s14.photobucket.com/user/Habbaku/media/GreenlandHo_zpsa48d2095.png.html)
Unfortunately, the opening spread of cards is very energy-poor. At the beginning of the game, the Norse get to bring along a specific breed of domestic animal (horse, sheep, cattle, goat). With the dearth of energy-producing cards (represented by fire symbols on the cards), goats are probably my best bet. They are the worst animal, but they don't require any upkeep--it's simply a free population addition every turn.
Also of note is the opening tableau I've shown off. Each group starts with unique daughters and specific advantages listed on their elder cards, provided they have the appropriate elder (shown by the red cubes in each elder slot). So long as an elder is alive, he provides his bonus to the group, but there are a number of die-off triggering cards, to say the least.
Speaking of which--you'll note on the far right of the pic the "West Greenland Current" event. Every turn will see the players drawing a card and resolving the symbols listed on it, in order. Specifically, the Current card prevents entry into Markland (one of the New World, non-Greenland cards), triggers a random elder die-off for all players, decimates (splits the cube count in half) for all players at 11+ unassigned hunters (IE, non-elders/New World) and, lastly, triggers global cooling. Cooling means one of the juicy (though energy poor) cards on the tableau will become permanently "cool" instead of "warm" making hunting twice as difficult.
The first elder die-off leads to me losing my Blacksmith (making it harder for me to get mineral wealth), Berkut his Whaling Chief (arbiter--he'll be more at-risk for event cards that trigger feuds) and Tamas his War Chief (meaning he may not raid other players/their daughters).
My initial hunters are placed on the Norwegian Elkhound (in an attempt to domesticate them and attain their permanent benefit) as well as the Barren-Ground Caribou (more babies).
Over to Berkut.
This looks pretty interesting. I'll enjoy following along. :thumbsup:
EXCITING!
So, is it Berkut's turn yet?
Hey, I am not done reading the rules! The game is super complex.
The Thules will drop their guys on the Cable Backed Bow and the Musk Ox.
Why are there a bunch of my cubes on the Markland card, btw - are those colonists?
Quote from: Berkut on February 18, 2015, 10:11:20 AM
Hey, I am not done reading the rules! The game is super complex.
The Thules will drop their guys on the Cable Backed Bow and the Musk Ox.
Why are there a bunch of my cubes on the Markland card, btw - are those colonists?
yes you start the game with a colony there. Which I think gives you a pretty good bartering position, as it will probably give you more energy disks then you can figure out what to do with.
Err, wait - I think I am Thule (Yellow) actually, not Tunit (Green) - so I placed the wrong cubes. I will upload a new logfile.
:rolleyes:
So yeah, I am the green Tunit guys. I am boating down the southern tip of the island to get me some pinguin eggs, while trying to invent myself a nice bow.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fs17.postimg.org%2Fq700qa0tr%2FGreenland_Map.png&hash=bc57cec014bf360739e5ffd58a2b8622046f8ce4)
So now we can make deals, but I think its pretty moot at this point unless somebody wants to marry.
Quote from: Berkut on February 18, 2015, 10:11:20 AM
Why are there a bunch of my cubes on the Markland card, btw - are those colonists?
That's on, like, page 3 of the rules.
Quote from: Habbaku on February 18, 2015, 11:15:31 AM
Quote from: Berkut on February 18, 2015, 10:11:20 AM
Why are there a bunch of my cubes on the Markland card, btw - are those colonists?
That's on, like, page 3 of the rules.
To be fair we played two games without realising that :lol:
No negotiations with (different types of) heathens!
I am content where I am.
yeah we can roll it
Quote from: Tamas on February 18, 2015, 11:05:23 AM
I am boating down the southern tip of the island to get me some pinguin eggs
Stay on your side! :mad:
Quote from: Habbaku on February 18, 2015, 11:38:48 AM
Quote from: Tamas on February 18, 2015, 11:05:23 AM
I am boating down the southern tip of the island to get me some pinguin eggs
Stay on your side! :mad:
You are the invader on the island, in case you haven't got the memo. :mad:
IIRC from my reading of the rules, the Tunit and Thule are basically allies against the Norse, right?
I am pretty sure the idea is that this is like a WW2 game, where the Norse are the Axis and the Thule and Tunit are the Western Allies/Soviets. We are kind of competing, but mostly concerned with crushing the Norse more than anything else.
I will get aid from my secret base on Iceland.
Quote from: Berkut on February 18, 2015, 12:13:08 PM
IIRC from my reading of the rules, the Tunit and Thule are basically allies against the Norse, right?
I am pretty sure the idea is that this is like a WW2 game, where the Norse are the Axis and the Thule and Tunit are the Western Allies/Soviets. We are kind of competing, but mostly concerned with crushing the Norse more than anything else.
No in my reading the two of us are fucked being stuck on the same half of this desolate wasteland while the Norse have half of it for themselves.
In typical Habbakian luck, he domesticated the Elkhound. Me and Berkut manages the inventions we were going for, and this is especially funny for Berkut, because he invented the harpoon used for the hunt of the exact whale species that replaced the item card on the "map". So nice coincidence there.
As for me, I got a nice hunting bow, but we still need to pay our iron to play them from our hands.
So on to elder actions.
I really like the scenario of this game. Very interesting.
Quote from: Tamas on February 18, 2015, 11:05:23 AM
I am boating down the southern tip of the island to get me some pinguin eggs
That's quite a long way south.
Only elder action I have is to domesticate the acquired Elkhounds for next turn (costing 1 energy).
Tamas, we may want to talk of marrying one of our lovely, Norsdottirs off in exchange for some firewood...
So I will do my Sage/Tool-Maker action to put my harpoon into my tableau. Right?
Yes, costing you your starting iron.
Tamas is up.
I will play my Inventory card I just gained (for my one iron)
Uploaded a file with all of our elder actions.
Things are looking up in the world! The Norse have continued to steadily expand their holdings without too much interruption from up north. We've even domesticated a new doggy. See how pretty he is?
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2F10919459_10152486930437471_2569186243876629600_o_zpsd9b73c4b.jpg&hash=1300cf0c53b3154a47be7015559e21bd69b9f854) (http://s14.photobucket.com/user/Habbaku/media/10919459_10152486930437471_2569186243876629600_o_zpsd9b73c4b.jpg.html)
He's probably really good at hunting.
Unfortunately, er...Iceland had an accident :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FGreenland2_zpsc745dacd.png&hash=9b7b3817517d67a9aaa60779d63d12c8a19b9a51) (http://s14.photobucket.com/user/Habbaku/media/Greenland2_zpsc745dacd.png.html)
Mount Laki erupted and is leading to some rather deleterious effects on Greenland. The Bird Cliffs which the Tamaunit tribe hunted on so successfully have become sparser. Ditto the breeding grounds of the Arctic Char, the Bowhead Whale and the Arctic Caribou. Lots of species aren't really up to co-existing, unfortunately.
Speaking of co-existing...an elder die-off that I mentioned earlier has been triggered. Each of us must now pay an energy for ever elder we wish to keep alive. No energy? Then the elders die. The Norse lose their Viking Chief (warband leader) and their Shaman while keeping the Mariner and Chief alive (to allow easy movement and to make sure the survivors don't feud for supremacy).
Over to Berkut and Tamas to do the same.
I am going to burn 5 energy to keep all my elders.
Berkut can tell me what he is doing and then I can just do the steps and place my hunters, as I see I'll be going first.
Quote from: Habbaku on February 18, 2015, 07:29:05 PM
Things are looking up in the world! The Norse have continued to steadily expand their holdings without too much interruption from up north. We've even domesticated a new doggy. See how pretty he is?
Did you name him Moon Moon?
Map sucks.
Seriously, that game board looks pretty busy and not nice to look at.
Quote from: Syt on February 19, 2015, 08:30:09 AM
Map sucks.
Seriously, that game board looks pretty busy and not nice to look at.
Its basically a bunch of cards placed down. I do agree it is confusing for new players. However, actual game-related info is on the edges of the cards, rest is flavour.
We will spend two energy to keep our Mariner and Tracker alive.
This really is pretty neat - the designers notes throughout the rulebook are a great read.
However, it does kind of make me wonder why in the fuck people actually live in places like that. Just, you know...move.
You read about some group like the Thule migrating to Greenland and have to think "Didn't someone say 'Hey, this fucking sucks - how about we keep on moving?'"
Quote from: Tamas on February 19, 2015, 09:03:36 AM
Quote from: Syt on February 19, 2015, 08:30:09 AM
Map sucks.
Seriously, that game board looks pretty busy and not nice to look at.
Its basically a bunch of cards placed down. I do agree it is confusing for new players. However, actual game-related info is on the edges of the cards, rest is flavour.
Yeah. There is no "board" at all in this game. It is just a series of cards. All game information is at the top and bottom--everything in the middle is flavor.
Quote from: Solmyr on February 19, 2015, 08:06:44 AM
Quote from: Habbaku on February 18, 2015, 07:29:05 PM
Things are looking up in the world! The Norse have continued to steadily expand their holdings without too much interruption from up north. We've even domesticated a new doggy. See how pretty he is?
Did you name him Moon Moon?
:thumbsup:
Did the administration and my hunter placement.
I sent my Alpha down south for some sure-fire fishing, the rest of the tribe, however, gathered in an attempt to domesticate the Ox up north. It would mean both a sledge-dragging animal, as well as source of food.
Technically, the Norse are first to place again this turn, but I'm guessing it doesn't matter much at the moment.
The Norse alpha sets off to go bag some seal babies while others seek out the fabled caribou again. A sizeable portion of the Norse settlers, however, have decided to get the fuck off this frozen rock and depart to Vinland! Hopefully that turns out to be more hospitable...
Over to Berkut to place hunters and resolve if he wants to try that.
So sending them to Vinland is permanent, right?
Technically, not only I am first this round, I should have been first last round. The color of the text only counts when there are two players and the default first player on the event card is not playing.
Quote from: Berkut on February 19, 2015, 11:59:33 AM
So sending them to Vinland is permanent, right?
Yes. Unless they die
Quote from: Tamas on February 19, 2015, 12:01:02 PM
Quote from: Berkut on February 19, 2015, 11:59:33 AM
So sending them to Vinland is permanent, right?
Yes. Unless they die
Not entirely correct. They can be moved away from Vinland/Markland again as part of your Mariner move, but only if all of them leave at the same time.
We are sending everyone out to test our new spear trying to harvest that Bowhead whale.
Quote from: Berkut on February 19, 2015, 12:32:56 PM
We are sending everyone out to test our new spear trying to harvest that Bowhead whale.
There a file coming for that?
Hunting resolution coming shortly.
Uploading a file now.
Hunting was fairly successful for everyone except the Norse. The Harp Seal pup hunt was successful, but will only serve to replace the losses incurred by the Vinland colony (half the colonists died). The caribou hunt was unsuccessful again this year.
Berkut's whaling efforts proved successful and didn't even incur any losses. Tamas' success in Markland turned up enough resources to replenish the losses there and keep him well-stocked for the coming seasons. In addition, he successfully domesticated the Musk Ox.
Over to Tamas for his elder actions, if any. Norse have none, I believe.
Am I correct in thinking that is actually *possible* to domesticate a whale?
Quote from: Berkut on February 20, 2015, 01:16:27 PM
Am I correct in thinking that is actually *possible* to domesticate a whale?
No. Notice that the whale lacks the "D" symbol? It is only possible to take the whales as trophies (and overhunt them).
OK, so that seemed good for me, lots of new folks for the next generation! Yummy delicious whale blubber for all!
My elder action is paying one energy to place the Ox to my tableau.
BTW Habs I think you forgot to replace the ox with a new card. You only don't replace when its a trophy thats removed.
Quote from: Berkut on February 20, 2015, 02:35:56 PM
OK, so that seemed good for me, lots of new folks for the next generation! Yummy delicious whale blubber for all!
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fgudnyel.blog.is%2Fimg%2Ftncache%2F200x200%2Fc2%2Fgudnyel%2Fimg%2Fc_documents_and_settings_notandi_my_documents_my_pictures_picture_039.jpg&hash=ea5dce6a13b0a2dbb4627cf6b69143afd06cb16b) :licklips: :w00t:
I don't think I have anything I can do in the Elder phase.
Can we move on now?
New event for this coming generation is the "Little Ice Age, Long Winters" card. Decimation narrowly avoids striking the Thule (Berkut) as he only has 11 unassigned hunters instead of the requisite 12.
Global cooling and elder upkeep both happen. The Norse use their last energy reserves to keep their Mariner and their Chief.
Over to Berkut and Tamas to pay for their elders.
After that, we have our first auction--Imported Crossbows.
We spent two energy to keep both our elders alive...
Slightly jumping the gun, but I will bid 1 Ivory for that fine crossbow.
Still enjoying my New World source of energy, I payed for all my elders.
And I am not partaking in the bid.
Berkut wins the bid (he wins ties, so there is no point in my bidding on it).
During hunting season, the Norse send more colonists to Vinland and keep hunting after the delicious seal pups. Our Alpha continues the bird egg hunting in the (now cold) south.
Over to Berkut for assignment.
Quote from: Habbaku on February 25, 2015, 11:53:41 AM
Berkut wins the bid (he wins ties, so there is no point in my bidding on it).
During hunting season, the Norse send more colonists to Vinland and keep hunting after the delicious seal pups.
:mmm:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.occupyforanimals.net%2Fuploads%2F7%2F7%2F3%2F5%2F7735203%2F5563868_orig.jpg&hash=566bf4e293d523886aa9966a497baafa84d46b7d)
OK, so I:
1. Promoted a hunter to War Chief
2. Promoted a hunter to Whaling Chief (although I am not sure what that does - doesn't seem to be any bonuses associated with whaling).
3. Sent 2 hunters to sabine raid Birgitta (Norse)
4. Sent 1 hunter to sabine raid Siala (Tunit) - thinking me and Tamas can make a marriage trade here - but not sure if we are allowed to discuss that right now or not?
5. Sent my alpha to the Cape York Meteorite - this would be automatic, right?
6. Sent everyone else to try to take another Bowhead
I think you skipped my replay :P I still have all my energy. I will correct it though.
Quote from: Berkut on February 25, 2015, 12:23:34 PM
2. Promoted a hunter to Whaling Chief (although I am not sure what that does - doesn't seem to be any bonuses associated with whaling).
This is where I make a snide comment about doing something without knowing what it does. Instead, I will note that the Chiefs for all of us prevent feud results on the event cards which otherwise decimate our hunters.
Quote4. Sent 1 hunter to sabine raid Siala (Tunit) - thinking me and Tamas can make a marriage trade here - but not sure if we are allowed to discuss that right now or not?
Marriage trading is during the negotiation step, right after placement of hunters. If your goal is to raid him if he disagrees with the marriage, then you're doing it right. But if your goal is to negotiate a marriage, you should send that hunter to hunt something, then just marry him off during negotiations.
Quote5. Sent my alpha to the Cape York Meteorite - this would be automatic, right?
No. Alpha bonus never applies to metallurgy or raiding.
I have sent my Alpha to get the Fish Spear, and sent a guarding to my daughter in case negotiations with Berkut would fail. Plus appointed a War Chief, because why not.
Rest of the tribe went on a gamble of trying and score the Greenland Shark as trophy.
I must note that we have been very unlucky with the weather changing effects. We barely started and most of the environment is cold.
Quote from: Tamas on February 25, 2015, 12:43:01 PMI must note that we have been very unlucky with the weather changing effects. We barely started and most of the environment is cold.
Plus historically the warlike Thule went like a buzzsaw through the Tunit with their superior bows, harpoons, umiaks and bowhead whaling specialization. :homestar:
Quote from: Legbiter on February 25, 2015, 12:53:01 PM
Quote from: Tamas on February 25, 2015, 12:43:01 PMI must note that we have been very unlucky with the weather changing effects. We barely started and most of the environment is cold.
Plus historically the warlike Thule went like a buzzsaw through the Tunit with their superior bows, harpoons, umiaks and bowhead whaling specialization. :homestar:
I briefly considered using my Ox Sledges(TM) and my superior bows to go and kick one of the guys in the nuts, but I decided against it. They are down already, and its way too early for population-decimation. :sleep:
Quote from: Habbaku on February 25, 2015, 12:33:57 PM
Quote from: Berkut on February 25, 2015, 12:23:34 PM
2. Promoted a hunter to Whaling Chief (although I am not sure what that does - doesn't seem to be any bonuses associated with whaling).
This is where I make a snide comment about doing something without knowing what it does. Instead, I will note that the Chiefs for all of us prevent feud results on the event cards which otherwise decimate our hunters.
I actually knew that, was just wondering if there was some other thing that the "Whaling Chief" does in regards to, you know...whaling. But it sounds like that is just his title.
Quote
Quote4. Sent 1 hunter to sabine raid Siala (Tunit) - thinking me and Tamas can make a marriage trade here - but not sure if we are allowed to discuss that right now or not?
Marriage trading is during the negotiation step, right after placement of hunters. If your goal is to raid him if he disagrees with the marriage, then you're doing it right. But if your goal is to negotiate a marriage, you should send that hunter to hunt something, then just marry him off during negotiations.
Ahhh, I thought that do so I would need to have him assigned to raid - ie, during negotitation the only hunters eligible for marriage are those assigned to "hunt" their bride. IE, "Hey, can do this the hard way or the easy way..."
So I would have just sent him to hunt normally, but this is fine as well. A little extra incentive to come to a reasonable acccomodation...
That is why I sent two to you - since your hunters were already assigned, I didn't think you could marry any of my daughters, and hence we could not negotiate. But that is not at all the case.
Again, that is fine, lets just leave it as is, we cna have some fun raiding anyway if necessary.
Quote
Quote5. Sent my alpha to the Cape York Meteorite - this would be automatic, right?
No. Alpha bonus never applies to metallurgy or raiding.
Bummer. Let's move him to the whale then, and replace him with 1 hunter from the whale, and 1 hunter from the raid on the Norse, if nobody objects.
I won't object if you make a file with the changes. :P
OK, posted
Roger that. Negotiation time.
Rather than mangle one-another and potentially lose more hunters on this Thorforsaken rock, I will agree to marry off one of my hunters to Kirima (Berkut's daughter) in exchange for whichever one of my daughters you'd like to marry (Sigrid being a good one for you, since you're mining the meteorite).
Deal?
I will take that offer, and make a similar offer to Tamas.
Quote from: Berkut on February 26, 2015, 12:06:34 AM
I will take that offer, and make a similar offer to Tamas.
I will take your Kirima for my Saila
She is already engaged.
Quote from: Berkut on February 26, 2015, 08:21:16 AM
She is already engaged.
Well we can get back to this on a later turn then. I will entrench myself against syphillis in the meantime. I suggest you withdraw your raiding unit on my girl, as the rules grant my defending guy an auto-kill.
Quote from: Tamas on February 26, 2015, 08:29:49 AM
Quote from: Berkut on February 26, 2015, 08:21:16 AM
She is already engaged.
Well we can get back to this on a later turn then. I will entrench myself against syphillis in the meantime. I suggest you withdraw your raiding unit on my girl, as the rules grant my defending guy an auto-kill.
I am surprised you are so resistant - what does it matter that you marry her in particular? She won't be un-married at a later turn either, and even if I withdraw, you are still wasting a hunter this turn that could be married instead.
Quote from: Berkut on February 26, 2015, 08:33:14 AM
Quote from: Tamas on February 26, 2015, 08:29:49 AM
Quote from: Berkut on February 26, 2015, 08:21:16 AM
She is already engaged.
Well we can get back to this on a later turn then. I will entrench myself against syphillis in the meantime. I suggest you withdraw your raiding unit on my girl, as the rules grant my defending guy an auto-kill.
I am surprised you are so resistant - what does it matter that you marry her in particular? She won't be un-married at a later turn either, and even if I withdraw, you are still wasting a hunter this turn that could be married instead.
On second thought, I would not mind marrying PeePeeLee
I've placed my hunters/marriages where wanted. Habs needs to decide what hunter he wants to marry off though before we can proceed.
One of the hunters on the harp seals is fine.
So where are we?
I think we need to resolve the hunting step.
Went ahead with resolution and uploaded a file.
Everyone succeed in their hunts except for the whale hunters, who lost two groups of hunters and turned up nothing this year. Hunting in the cold is harsh...
Over to Tamas for elder actions (I have none).
No elder action from me.
I would like to point out Habs that you are supposed to resolve hunts going from least number of cubes to most. eg. that makes it clear if I should get my one lost hunter back after the shark-attack (I shouldn't, as the Markland thingie happened first).
No elder actions for me.
I'll get us back on the rails tomorrow.
The Mounder Minimum is the event for this generation--and just like the others, it's not a good one. More cooling happens (sending the dogs and the caribou off to the cold side), a storm strikes (killing all of our mariners, preventing movement to the New World, among other things), and we have to pay energy or lose elders again.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FMounder_zpsgblo2ksp.png&hash=e7a2533e4a33eb1742d1665d7d659c7e7b6f500d) (http://s14.photobucket.com/user/Habbaku/media/Mounder_zpsgblo2ksp.png.html)
The Norse pay to keep their Chief. Over to Tamas/Berkut to pay for their elders or lose them. Then over to Tamas to start hunting.
I am keeping all my remaining elders except for the shaman. Useless mushroom eating twat.
Quote from: Tamas on March 10, 2015, 05:17:37 AM
I am keeping all my remaining elders except for the shaman. Useless mushroom eating twat.
I HEARD THAT!
OK, I am going to save my Whaling Chief and Tracker
Did Berkut's job and posted my hunt. I am going for some iron and to eradicate the penguin-looking bird species for a meager one VP.
Man this is a long card game.