Languish.org

General Category => Off the Record => Gaming HQ => Topic started by: PRC on February 24, 2014, 12:49:57 PM

Title: Banished
Post by: PRC on February 24, 2014, 12:49:57 PM
Saw that there are a few people here playing this.

Anyone have any tips or strategies so far?  Here are few things i've found:

Villagers age by seasons, 1 season = 1 year. 

Educating villagers takes 6 years (seasons) and starts at age 10.  I wait to build my school until the first round of kids are 5 or 6 then put a teacher in when they're 9.

I've read online that educated villager's improve productivity by 50%.

If you release your teacher (or the teacher dies) when they have students all the students will "adult" immediately but they'll be uneducated. 

Put fisheries in spots that have the most water coverage.  If you can put them out at the end of a point on a lake where they cover river and lake they will do much better than just on the river side.

That being said about fisheries, I find that gatherer's give better and obviously more varied production.

Having multiple food types keeps the people healthier.

Having a forester cutting and replanting trees in the same forest as your herbalist will hurt the herbalists production... they need thick forests.

One problem I haven't really gotten good at solving yet is elders taking up housing.  Once the kids have moved out the old timers just stay in the house taking up the space and preventing young couples from moving in.  This causes low birth rates and you get these lost generations where you have depopulation occurring.  This is the only thing I've found in the game so far that has been a real problem and thought, this needs to be fixed in a patch.  The only real solution i've found so far is to just keep building new houses, a few every year, but that has to be paced properly or else you'll get these population booms that you can't keep resource production up with because the kids suck up so many resources.

I've started to put a forester, gatherer, and hunter all together in the same spot so their areas of effect basically overlap.  Gatherer's and hunters require a dense forest but it doesn't seem to matter if they're old or young like the herbalist seems to.

I haven't found a good farm / pasture size yet.  I think i'm tending towards keeping it 18 tiles square or less and only having one farmer on it. 

Buying new seed types from the merchants costs 2500 in goods value.  Not every merchant accepts every good but they all seem to take tools and firewood so having those on hand is good.  Unfortunately stocking those goods is hard because firewood and tools are so damn important.  Venison is another good value product to stock in the trade port.

Hold down shift to build diagonal roads.

Once the game becomes moddable i'm sure we will see a shitload of new buildings and other content come available.  Looking forward to that but the challenge for modders will be not adding something that shifts the balance of the game too much...  Right now everything seems so perfectly balanced that I wouldn't want to see something get added that upsets that. 








Title: Re: Banished
Post by: Grey Fox on February 24, 2014, 12:57:04 PM
Put a house or 3 with your GHF camps.

Wood needs a stock pile, not a barn.
Title: Re: Banished
Post by: PRC on February 24, 2014, 01:55:47 PM
Quote from: Grey Fox on February 24, 2014, 12:57:04 PM
Put a house or 3 with your GHF camps.

Wood needs a stock pile, not a barn.

I haven't put houses with my GHF camps, but that's an interesting idea. 

This could also be where markets they see their value.  If you put a barn next to your GHF camps for instance then the GHF villagers will stock the barn and your market vendor will be the guy to go and collect all those goods.
Title: Re: Banished
Post by: FunkMonk on February 24, 2014, 03:07:50 PM
Took me a few hours to realize the importance of markets. At first I just built barns and stockpiles that people walked to. As my town grew, people were walking longer and longer distances and goods were getting choked up in distribution. Plopping a few markets down solved that problem. Having multiple vendors for each market helps keeps it stocked for your growing population.

Also, make sure you have a lot of laborers on tap at all times, otherwise it takes forever to get things done.
Title: Re: Banished
Post by: Iormlund on February 24, 2014, 03:35:58 PM
Initially I set up my towns in such a way to end with a central market serving cutters, blacksmith and tailor, and two or three sets of houses at the edge of different forests where traditional HGF combo are built.
As I expand I'll simply add more vendors and boroughs, served by their own markets. I'll also upgrade paths to stone, which really makes a difference in distributing stuff.

My main problems are usually having too much food reserves taking up storage space and lack of stone (I'm not too fond of quarries for pure aesthetic/OCD reasons).
Title: Re: Banished
Post by: crazy canuck on February 24, 2014, 03:52:05 PM
I made the mistake in my early games of not being very selective in the remove resources command and as a result my labourers were mining ore when they should have been cutting trees or stone.
Title: Re: Banished
Post by: FunkMonk on February 24, 2014, 04:10:49 PM
Fire just destroyed a couple houses, a gathering hut, and a forester lodge. Luckily it was out in the middle of the woods and didn't spread to the main town.

I enjoy the aesthetic of this game. My town grows organically. A city center developed slowly from the original settlement, and smaller communities devoted to fishing/hunting/gathering/forestry/mining/farming developed away from the main site, with houses nearby so those workers wouldn't have to walk across the entire town to get to work. Slowly, the central town, with its blacksmith, tailor, woodcutters, and other main town activities, is growing to meet the 'spokes' of the smaller communities, which are also growing larger to meet the demands of the entire village.

I've since discovered though that trading puts the game in easy mode. Just trade high profit items like firewood or ale for a ton of food, wood, or whatever you need.
Title: Re: Banished
Post by: crazy canuck on February 24, 2014, 05:22:18 PM
Quote from: FunkMonk on February 24, 2014, 04:10:49 PM
I enjoy the aesthetic of this game. My town grows organically. A city center developed slowly from the original settlement, and smaller communities devoted to fishing/hunting/gathering/forestry/mining/farming developed away from the main site, with houses nearby so those workers wouldn't have to walk across the entire town to get to work. Slowly, the central town, with its blacksmith, tailor, woodcutters, and other main town activities, is growing to meet the 'spokes' of the smaller communities, which are also growing larger to meet the demands of the entire village.

Yeah, I like it a lot more than those early city builders that required x to be within y number of spaces of z or all would be lost.  Here you pay with greater or lesser efficiency.
Title: Re: Banished
Post by: Bluebook on February 24, 2014, 05:27:37 PM
So what is the point of the game? Is this just a medieval version of sim city?
Title: Re: Banished
Post by: PRC on February 24, 2014, 06:05:05 PM
Quote from: Bluebook on February 24, 2014, 05:27:37 PM
So what is the point of the game? Is this just a medieval version of sim city?


It's a city builder but it has way more of a survival angle for your villagers.  You have to build and collect food & resources / produce food & resources that are going to get you through the Winters. 
Title: Re: Banished
Post by: PRC on February 24, 2014, 10:23:17 PM
Quote from: FunkMonk on February 24, 2014, 03:07:50 PM
Took me a few hours to realize the importance of markets. At first I just built barns and stockpiles that people walked to. As my town grew, people were walking longer and longer distances and goods were getting choked up in distribution. Plopping a few markets down solved that problem. Having multiple vendors for each market helps keeps it stocked for your growing population.

Also, make sure you have a lot of laborers on tap at all times, otherwise it takes forever to get things done.

Yeah, markets also appear to redistribute goods.  So if you have a barn near your outlying areas but no blacksmith out there... the market vendor will bring tools and other useful items out to that barn so the villagers out there won't have to travel farther to get them.
Title: Re: Banished
Post by: Alcibiades on February 24, 2014, 10:26:26 PM
It's interesting....but I kind of get bored without any purpose later on.  Hit a population of 300 and am kind of feeling restless with it, no real aim to go for after you're at that point.
Title: Re: Banished
Post by: fhdz on February 24, 2014, 11:23:38 PM
Quote from: Alcibiades on February 24, 2014, 10:26:26 PM
It's interesting....but I kind of get bored without any purpose later on.

Yeah, that's kind of what happens in sandbox games.
Title: Re: Banished
Post by: garbon on February 24, 2014, 11:28:01 PM
Quote from: fhdz on February 24, 2014, 11:23:38 PM
Quote from: Alcibiades on February 24, 2014, 10:26:26 PM
It's interesting....but I kind of get bored without any purpose later on.

Yeah, that's kind of what happens in sandbox games.

I'm not sure about that. Generally one can come up with one's own sense of purpose/direction. That was my concern about Banished right now was that it wasn't deep enough to necessarily allow for that yet.
Title: Re: Banished
Post by: FunkMonk on February 25, 2014, 12:17:16 AM
Yeah. It's still keeping me involved after 20 hours, but I play on slower speed settings and take my time with these sorts of games. I'm still not at 300 people on my first real successful village.

I think I'll go for the obvious goal of population first. After that I'm thinking themed villages. I like to think of my towns as perfect little 19th century utopian socialist paradise.  :lol:

Later I'm planning on building a Soviet mining gulag. Mines and quarries everywhere and the only food comes from simple gatherers and whatever comes in on the trader ship. If people die of starvation, well, that's sorta the point of it.  :P
Title: Re: Banished
Post by: PRC on February 25, 2014, 03:07:15 PM
Saw a guy post this on another forum.  Shows number of tiles wide by height with the number of farmers needed to maintain it in the cross sections.

Having a 15 x 15 farm operating at full efficiency would require four villagers.  But you're better off in terms of varied produce by having four 8 x 7 farms each with a single farmer and the output should equal close to the same amount. 

Crops:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDFPhOlP.png&hash=79beb9e127dc1f9fe60039f8879919261f2673b4)

Orchards:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKP9COTK.png&hash=45f574e28453e9cc38b4ef8607b04de4992a5889)


Title: Re: Banished
Post by: crazy canuck on February 25, 2014, 03:09:48 PM
Interesting.  Thanks
Title: Re: Banished
Post by: MadImmortalMan on February 25, 2014, 10:48:51 PM
Quote from: PRC on February 24, 2014, 12:49:57 PM

Educating villagers takes 6 years (seasons) and starts at age 10.  I wait to build my school until the first round of kids are 5 or 6 then put a teacher in when they're 9.

I've read online that educated villager's improve productivity by 50%.

Okay, so I have 27 year old pops occasionally who are still students. Is that because it takes six years but they age each season? I'm about to burn down the schoolhouse.
Title: Re: Banished
Post by: crazy canuck on February 25, 2014, 10:51:40 PM
I have a confirmed bachelor who moved into his house at age 34 and never took a wife.  He is now 57 and still single.  Unfortunately Banished doesnt recognize same sex couples and so I fear he will live alone his whole life - and force me to build other houses for those more productive.
Title: Re: Banished
Post by: Alcibiades on February 25, 2014, 11:25:17 PM
Quote from: garbon on February 24, 2014, 11:28:01 PM
Quote from: fhdz on February 24, 2014, 11:23:38 PM
Quote from: Alcibiades on February 24, 2014, 10:26:26 PM
It's interesting....but I kind of get bored without any purpose later on.

Yeah, that's kind of what happens in sandbox games.

I'm not sure about that. Generally one can come up with one's own sense of purpose/direction. That was my concern about Banished right now was that it wasn't deep enough to necessarily allow for that yet.


Yeah that's kind of my problem with it, there just aren't that many toys in the sandbox.  Mods will definitely fix it and add loads of content if what I'm reading about the mod-ability is correct, though.
Title: Re: Banished
Post by: PRC on February 25, 2014, 11:48:46 PM
Quote from: crazy canuck on February 25, 2014, 10:51:40 PM
I have a confirmed bachelor who moved into his house at age 34 and never took a wife.  He is now 57 and still single.  Unfortunately Banished doesnt recognize same sex couples and so I fear he will live alone his whole life - and force me to build other houses for those more productive.

If you have other houses with a single female in it then you should hit the destroy building function on that house for a second.  Then cancel your deconstruct.  The guy will move out and move in with the female.
Title: Re: Banished
Post by: PRC on February 25, 2014, 11:50:52 PM
Quote from: MadImmortalMan on February 25, 2014, 10:48:51 PM
Quote from: PRC on February 24, 2014, 12:49:57 PM

Educating villagers takes 6 years (seasons) and starts at age 10.  I wait to build my school until the first round of kids are 5 or 6 then put a teacher in when they're 9.

I've read online that educated villager's improve productivity by 50%.

Okay, so I have 27 year old pops occasionally who are still students. Is that because it takes six years but they age each season? I'm about to burn down the schoolhouse.

Hmm... I haven't seen that.  Maybe you had uneducated villagers who decided to go back to school.
Title: Re: Banished
Post by: crazy canuck on February 26, 2014, 12:08:42 AM
Quote from: PRC on February 25, 2014, 11:48:46 PM
Quote from: crazy canuck on February 25, 2014, 10:51:40 PM
I have a confirmed bachelor who moved into his house at age 34 and never took a wife.  He is now 57 and still single.  Unfortunately Banished doesnt recognize same sex couples and so I fear he will live alone his whole life - and force me to build other houses for those more productive.

If you have other houses with a single female in it then you should hit the destroy building function on that house for a second.  Then cancel your deconstruct.  The guy will move out and move in with the female.

Dont let the social conservatives know about this trick
Title: Re: Banished
Post by: PDH on February 26, 2014, 11:18:38 AM
Quote from: crazy canuck on February 25, 2014, 10:51:40 PM
I have a confirmed bachelor who moved into his house at age 34 and never took a wife.  He is now 57 and still single.  Unfortunately Banished doesnt recognize same sex couples and so I fear he will live alone his whole life - and force me to build other houses for those more productive.

But that is realistic.
Title: Re: Banished
Post by: crazy canuck on February 26, 2014, 03:00:44 PM
Quote from: PDH on February 26, 2014, 11:18:38 AM
Quote from: crazy canuck on February 25, 2014, 10:51:40 PM
I have a confirmed bachelor who moved into his house at age 34 and never took a wife.  He is now 57 and still single.  Unfortunately Banished doesnt recognize same sex couples and so I fear he will live alone his whole life - and force me to build other houses for those more productive.

But that is realistic.

If this was Banished, the Canadian version, the poor guy could marry another man and adopt children. 
Title: Re: Banished
Post by: FunkMonk on February 26, 2014, 03:56:49 PM
Early on in my town I had a 9 year old boy knock up a 41 year old woman.

http://cloud-2.steampowered.com/ugc/3282300518205096936/9D2B30CB05FD859D68FEBC80547A70657EA756BD/
Title: Re: Banished
Post by: crazy canuck on February 26, 2014, 03:57:55 PM
 :lol:
Title: Re: Banished
Post by: Syt on February 27, 2014, 04:43:57 AM
Quote from: FunkMonk on February 26, 2014, 03:56:49 PM
Early on in my town I had a 9 year old boy knock up a 41 year old woman.

http://cloud-2.steampowered.com/ugc/3282300518205096936/9D2B30CB05FD859D68FEBC80547A70657EA756BD/

Ed Anger gender swap.
Title: Re: Banished
Post by: HVC on March 02, 2014, 01:44:20 AM
fucking fires
Title: Re: Banished
Post by: CountDeMoney on March 02, 2014, 08:30:42 AM
Quote from: PDH on February 26, 2014, 11:18:38 AM
Quote from: crazy canuck on February 25, 2014, 10:51:40 PM
I have a confirmed bachelor who moved into his house at age 34 and never took a wife.  He is now 57 and still single.  Unfortunately Banished doesnt recognize same sex couples and so I fear he will live alone his whole life - and force me to build other houses for those more productive.

But that is realistic.

Hey now.
Title: Re: Banished
Post by: garbon on March 02, 2014, 11:24:05 AM
Quote from: CountDeMoney on March 02, 2014, 08:30:42 AM
Quote from: PDH on February 26, 2014, 11:18:38 AM
Quote from: crazy canuck on February 25, 2014, 10:51:40 PM
I have a confirmed bachelor who moved into his house at age 34 and never took a wife.  He is now 57 and still single.  Unfortunately Banished doesnt recognize same sex couples and so I fear he will live alone his whole life - and force me to build other houses for those more productive.

But that is realistic.

Hey now.

:zipped:
Title: Re: Banished
Post by: FunkMonk on March 02, 2014, 08:49:43 PM
... don't dream.
Title: Re: Banished
Post by: garbon on March 02, 2014, 09:01:58 PM
Quote from: FunkMonk on March 02, 2014, 08:49:43 PM
... don't dream.

I pulled that out recently in response to Seeds too! :hug:
Title: Re: Banished
Post by: CountDeMoney on March 02, 2014, 09:44:50 PM
Yes, if there's anybody that can put a spoiler on having dreams, it's garbon.
Title: Re: Banished
Post by: Darth Wagtaros on March 06, 2014, 07:53:27 AM
What is this Bansihed game?
Title: Re: Banished
Post by: Tamas on March 06, 2014, 08:30:47 AM
Quote from: Darth Wagtaros on March 06, 2014, 07:53:27 AM
What is this Bansihed game?

IIRC the Quartertothree review summed it up as a "city builder for those who have not played any city builders before". It seems largely unfair based on comments here, but lacklustre reviews have kept me away from it.
Title: Re: Banished
Post by: Grey Fox on March 06, 2014, 08:52:40 AM
Quote from: Darth Wagtaros on March 06, 2014, 07:53:27 AM
What is this Bansihed game?

QuoteWhat is Banished?

Banished is a city building strategy game that starts out with a small band of villagers, exiled into the procedurally generated wilds, with only a small cart of supplies to accompany them. You must keep the population alive by building them a community and living off the land while finding ways to feed and clothe your people. Survival is the goal, and while the summers can be pleasant the winters can be very harsh. Hunt and forage for food, grow crops, fish, trade for goods you can't find. Collect materials to build houses, blacksmiths, sawmills, roads, and many other buildings. Expand the village as people are born, grow, work jobs (twenty different professions), have more children, get old, and die.

However, actions have consequences. Cutting down trees will lower the deer population. Newly planted trees take time to grow, but many herbs can only be found in old forests. The soil in planted fields will deteriorate if farmed for too many seasons in a row. Fish too hard in a good spot and kill off the fish population. Choices made to keep your people alive must be carefully balanced with the risk of death.

The game does not have any skill trees nor gating of any kind. Build any structure whenever you want, as long as you have collected the resources for construction. Money does not exist in Banished, it has no value out in the wilderness. Goods have value and can be traded for other necessities, things like seeds, tools, food, and livestock. There's no one way to play the game "correctly", and every map is different (although each map has a seed value allowing you to replay or trade map seeds with others). The only factors in whether your people live or die are the choices you make as their leader. Will they flourish while growing into a large community, or will they die in the cold of winter by freezing or starving to death?


Banished was completely created by one person, Luke Hodorowicz. He did the game design, the programming, the music, and the art and modeling, over a period of three years.

Stolen from Neogaf
Title: Re: Banished
Post by: FunkMonk on March 06, 2014, 09:50:01 AM
Quote from: Tamas on March 06, 2014, 08:30:47 AM
Quote from: Darth Wagtaros on March 06, 2014, 07:53:27 AM
What is this Bansihed game?

IIRC the Quartertothree review summed it up as a "city builder for those who have not played any city builders before". It seems largely unfair based on comments here, but lacklustre reviews have kept me away from it.

QT3 hated it but he seemed to have expected a different sort of game and he has his own ideas about the genre. Not knocking his review as I can understand his point of view.

As for me, it's a perfect city-builder. Relaxing, chill sandbox, where you can do everything the game offers you right from the start. I'd be playing it right now if not for midterms and D3 actually being good now. I'm sure I'll be coming back to it soon; I still have yet to create my Languishgrad mining gulag.
Title: Re: Banished
Post by: PRC on March 06, 2014, 01:41:47 PM
Yeah, I am still really enjoying Banished.  I do understand the complaints about not enough to do once you get to a certain larger size but i've been focusing on aesthetics of my towns and that's been fun.  Once we do start seeing some mods and such coming out this game will really shine.
Title: Re: Banished
Post by: KRonn on March 06, 2014, 03:10:18 PM
I recently got the game Banished and I'm liking it too. Simple, fun but enough to it to make it interesting, but not a big city builder if someone expecting that kind of game. I haven't played to a big colony yet, so far just a couple hundred citizens. Game could use some enhancments, like more styles for buildings, some bridge styles, more business types. As mentioned, with some mods the game will get even better. Also, I kind of think the food requirements  by just a hundred or more people are too high.
Title: Re: Banished
Post by: Josquius on March 08, 2014, 02:59:46 AM
It seems to be a nice and fun little game but I'm not sure about it lasting too long term, there doesn't seem to be that much depth to it or too many buildings to be built
Title: Re: Banished
Post by: Darth Wagtaros on March 08, 2014, 02:17:11 PM
I just purchased it. NO idea how to play.
Title: Re: Banished
Post by: KRonn on March 08, 2014, 03:36:57 PM
Quote from: Tyr on March 08, 2014, 02:59:46 AM
It seems to be a nice and fun little game but I'm not sure about it lasting too long term, there doesn't seem to be that much depth to it or too many buildings to be built
Yeah, long term playability could be an issue. It'd be nice to see an expansion to add more depth to it.
Title: Re: Banished
Post by: KRonn on March 08, 2014, 03:54:25 PM
Quote from: Darth Wagtaros on March 08, 2014, 02:17:11 PM
I just purchased it. NO idea how to play.
It takes a bit to get the hang of it. Make sure at first to provide homes, a farm and firewood. Create a forester for logs and a wood cutter for firewood from the logs. Also, gather the stone and iron on the nearby land areas as you'll need those for building. You'll also get logs from areas cleared for building, and you should clear trees from areas you'll be building on later to get more logs. I think it's important to build a gatherer's hut as that will bring in a good amount of food to add to your supplies.

Soon build a blacksmith and tailor to create tools and clothes else your people will run out of those. Need tools to work, and clothes for warmth. You'll need a hunter at first which will provide leather for your tailor to make the first hide coats. Later you'll want to trade for sheep so you'll have wool for warmer coats. So to trade you'll need a trade building once you've made some progress.  The in game help is good so check that out. It's not a complex game but can be fun.
Title: Re: Banished
Post by: Solmyr on March 09, 2014, 02:17:46 PM
Looks similar to the Settlers series? Or a simpler Dwarf Fortress with graphics?
Title: Re: Banished
Post by: HVC on March 09, 2014, 10:08:31 PM
I've played a few games, get to around 400 pop before I go through massive starvation die offs. Close the schools to replenish my farmers so after a season or two I'm left with uneducated workers. Also, when someone's dies you lose their tools and clothing. Run out of tools so lose even more effeciency. Freezing farmers won't harvest, no food and it all starts again. Oh well, I have fun to that point.
Title: Re: Banished
Post by: MadImmortalMan on March 09, 2014, 10:53:55 PM
It needs more stuff. I'd love to be able to build canals, maybe some Salzburg-style water channels through the streets and manufactories that run on water wheels on them, stuff like that.

I'd also like to raise an army and go punish the people who banished us in the first place, but that's not the idea here. :P

Maybe some castle pieces I can fit together my own way. Oh, and some varying building styles like SimCity had, like medieval wattle and daub, Amsterdam colorful, Arabesque, etc. That would give the town a theme.

Oh and it needs brothels.  :)
Title: Re: Banished
Post by: Josquius on March 10, 2014, 08:26:53 AM
I know its limited, I know its going nowhere, but I can't stop playing...
Title: Re: Banished
Post by: KRonn on March 10, 2014, 09:01:16 AM
I keep playing too. Game is limited, could use more structures and the food requirements are too high IMO. Need to devote a lot of space and workers to farms, herding, fishing, hunting and gathering. As I expand farms, homes and other stuff I move other places out further, like foresters, gatherers, herbalists. Gatherers can add a lot to a colony food supply, and fishing does ok, but farms are the main food source and require a lot of space. I like to build extra farms to anticipate increases in need, and can have them working or not, depending on need. 
Title: Re: Banished
Post by: crazy canuck on March 10, 2014, 01:38:32 PM
I dont use farms.  Fishing, hunting and gathering provide me with good food production.  I send my would be farmers to the mines instead.  I am pre Thatcher Britain.
Title: Re: Banished
Post by: KRonn on March 10, 2014, 01:48:19 PM
Quote from: crazy canuck on March 10, 2014, 01:38:32 PM
I dont use farms.  Fishing, hunting and gathering provide me with good food production.  I send my would be farmers to the mines instead.  I am pre Thatcher Britain.
Interesting. I'll have to try with more fishing, hunting and gatherers.
Title: Re: Banished
Post by: Beenherebefore on March 10, 2014, 04:30:50 PM
I think the consensus is that gatherers have a greater return from the investment than any other building. I usually build two gatherers' huts before any other food-producing building.

The good thing about gatherers is that with a fishing dock or an animal pen, they provide variety, making your small banishers have more tiny banishers. I am not 100 % sure that is the case, but so far three test runs point to that conclusion.

Banished is a bit like Dwarf Fortress. Frustratingly entertaining.
Title: Re: Banished
Post by: crazy canuck on March 10, 2014, 04:35:00 PM
I build a gathering hut first for the reasons you said, then a fishing hut.  After that I build the hunting lodge.  Rinse and repeat.

Building a second gathering hut right away is imo less efficient because those workers need to walk a long way to get the food to the others.  Better to wait until you have some houses/industry built in the new area to cut down on the walking time.
Title: Re: Banished
Post by: Beenherebefore on March 10, 2014, 04:48:56 PM
Still trying to figure out the best placing of buildings. I built a nice little town centre, then a tornado wiped it out, people froze to death or died from starvation. Back to square one.
One family survived, and both adults were over 50 and the young ones were both males.



Title: Re: Banished
Post by: Josquius on March 10, 2014, 08:43:44 PM
Do visible deer on the map actually matter? Berries? Their placements seem pretty random.
Title: Re: Banished
Post by: HVC on March 10, 2014, 08:47:33 PM
Quote from: Tyr on March 10, 2014, 08:43:44 PM
Do visible deer on the map actually matter? Berries? Their placements seem pretty random.
not as far as I can tell. Thicker forests seem to net more deer, so that's another plus with grouping forestry and hunter (plus gatherers). Herbalist are supposed to work better in old growth, but I never noticed it. Plus once you get a variety if food you don't need the herbalist anymore anyway (if you ever did)
Title: Re: Banished
Post by: Beenherebefore on March 11, 2014, 04:39:18 AM
Quote from: Tyr on March 10, 2014, 08:43:44 PM
Do visible deer on the map actually matter? Berries? Their placements seem pretty random.

Still trying to figure that out. But you do need a forest for deer.

Banished is the least helpful game since Dwarf Fortress. I do love the names there, though. There was one guy called Demon. He lived alone in his stone house despite overcrowding all his life, the poor sod. Then a stone rolled over him and he died. Poor Demon.
Title: Re: Banished
Post by: KRonn on March 11, 2014, 06:40:18 AM
I also clump hunters, herbalists and gatherers together,away from foresters. Does anyone know or have found out if putting a couple or more gatherers together affects their production very much? That would be helpful to get more food out of an area before expanding out to other more distant areas.
Title: Re: Banished
Post by: crazy canuck on March 11, 2014, 11:16:33 AM
I put the forester in with the rest.  I know people say certain things benefit from old growth but I am not sure the difference in efficiency - whatever that might be - makes up for the fact you have to segregate a whole zone of forest just for the forester to do his work.
Title: Re: Banished
Post by: Beenherebefore on March 12, 2014, 11:14:39 AM
Quote from: crazy canuck on March 11, 2014, 11:16:33 AM
I put the forester in with the rest.  I know people say certain things benefit from old growth but I am not sure the difference in efficiency - whatever that might be - makes up for the fact you have to segregate a whole zone of forest just for the forester to do his work.

I read that about "old forests" as well, but I've yet to see any numerical advantage/disadvantage of new vs old.
But it would seem likely that Banished has some obscure algorithm about such things hidden way down.

Now a tornado just fucked up 14 years of development.
Bye, bye, savegame.