Starting a coordination thread for a proposed PBEM between myself and Drakken. We will be playing the Reluctant Admiral (https://sites.google.com/site/reluctantadmiral/home) scenario with full stacking limits. I would like to wait for RA 6.0 to be released, which should be any day now, but if the release drags out too much longer I'm fine with using 5.5. I'm figuring on 3-4 turns per week, with the first 5 or so being slower due to everything going on.
My proposal for settings:
Realism:
Fog of war: ON
Advanced weather effects: ON
Allied damage control: ON
Player defined upgrades: ON
Historical first turn: OFF
7DEC surprise: ON
Reliable USN torpedoes: OFF
Realistic R&D: ON
No unit withdrawls: OFF
Reinforcements: variable
Options:
Combat reports: ON
Auto sub ops: OFF
TF move radius: ON
Plane move radius: ON
Facilities expand at start: OFF
Automatic upgrades: OFF
Accept replacements: ON
Turn cycle: 1 (would be open to changing this later, if possible)
The settings as proposed suit me, they are standard PBEM 'historical' settings.
I can wait until RA 6.0 is released, so that we do not need to reset. However 3-4 turns a week will be a strain for me because of school and evening/weekend jobs. 2-3 turns a week would be a better aim for my schedule.
What side would you be taking? Until now I've exclusively played the Allies.
Take the lil' Nips, vM. Sleep on the couch.
Less is fine with me. I was always the slow one against Ide. :P
I am itching to take the Japanese, but I have not played them in AE yet so I may make a mess of the economy. I think I can pick it up as I go, though, especially since I plan to do a game in parallel vs. the Allied AI.
I'm not big on house rules, since AE + Babes pretty much eliminates all the stupid shit from vanilla WitP. I'd say just don't do anything obviously gamey.
For the first turn, I think the standard restrictions make sense:
Japan:
- No port attacks by LBA
- Carriers off Pearl need to leave the area on or before 09DEC
Allies:
- Cannot form new fleets (free to reorder any and all pre-formed fleets, though)
- CAP flights allowed only in SE Asia, the Philippines, and China
Quote from: Baron von Schtinkenbutt on July 13, 2013, 04:44:40 PM
Less is fine with me. I was always the slow one against Ide. :P
I am itching to take the Japanese, but I have not played them in AE yet so I may make a mess of the economy. I think I can pick it up as I go, though, especially since I plan to do a game in parallel vs. the Allied AI.
I'm not big on house rules, since AE + Babes pretty much eliminates all the stupid shit from vanilla WitP. I'd say just don't do anything obviously gamey.
For the first turn, I think the standard restrictions make sense:
Japan:
- No port attacks by LBA
- Carriers off Pearl need to leave the area on or before 09DEC
Allies:
- Cannot form new fleets (free to reorder any and all pre-formed fleets, though)
- CAP flights allowed only in SE Asia, the Philippines, and China
Agreed on house rules terms; with carriers at dawn.
If you feel you made too much of a mess with the Japanese economy and we haven't reached January 42 yet, I'll allow for a restart.
How long are we willing to wait? Is there any ETA on the release of RA 6.0?
Not sure. I was about to volunteer my assistance with the release, because John 3rd's real life is getting in the way of finishing 6.0.
I have been playing around with 5.5 to learn the new Japanese production system and come up with some sort of coherent plan. I should be done by the weekend, and I say we start then with 5.5 if 6.0 isn't ready yet.
Cool. I can wait.
QuoteI have been playing around with 5.5 to learn the new Japanese production system and come up with some sort of coherent plan. I should be done by the weekend, and I say we start then with 5.5 if 6.0 isn't ready yet.
Hell of a long time to sleep on the sofa, dude.
Quote from: Baron von Schtinkenbutt on July 16, 2013, 01:03:50 PM
Not sure. I was about to volunteer my assistance with the release, because John 3rd's real life is getting in the way of finishing 6.0.
I have been playing around with 5.5 to learn the new Japanese production system and come up with some sort of coherent plan. I should be done by the weekend, and I say we start then with 5.5 if 6.0 isn't ready yet.
Neat. I'll be installing it all, so that I'm ready to roll by Sunday evening.
Quote from: CountDeMoney on July 16, 2013, 07:23:27 PM
Hell of a long time to sleep on the sofa, dude.
She just gives me the stinky-eye when I mention it now. :P
Since it doesn't look like John is going to be done any time soon, I say we roll with 5.5. I will get the first turn out by Saturday evening.
Let's roll, then.
I have downloaded the RA 5.5 files and the Babes' extended map and art, but the explanation on where installing the files is a little unclear.
Otherwise, I'm ready to go. Latest beta build (July 18th), of course,
I can send you a package for RA 5.5 and the Babes map that you can use with JSGME.
Quote from: Baron von Schtinkenbutt on July 13, 2013, 04:44:40 PM
Less is fine with me. I was always the slow one against Ide. :P
I am itching to take the Japanese, but I have not played them in AE yet so I may make a mess of the economy. I think I can pick it up as I go, though, especially since I plan to do a game in parallel vs. the Allied AI.
I'm not big on house rules, since AE + Babes pretty much eliminates all the stupid shit from vanilla WitP. I'd say just don't do anything obviously gamey.
For the first turn, I think the standard restrictions make sense:
Japan:
- No port attacks by LBA
- Carriers off Pearl need to leave the area on or before 09DEC
Allies:
- Cannot form new fleets (free to reorder any and all pre-formed fleets, though)
- CAP flights allowed only in SE Asia, the Philippines, and China
Can't form new fleets? That's odd. Why no port attacks by LBA? I'm confused by these house rules.
I think I see the point of leaving Pearl instead of loitering though. Been a while since I played, but iirc you could basically make the port unusable for months. December 10th, 1941: a day that will live in infamy because America surrendered to Japan. :lol:
I never even played the 41 scenario--are there sufficient BB/CA assets/can you even order a bombardment on Dec 7?
Quote from: Ideologue on July 20, 2013, 09:44:02 PM
Can't form new fleets? That's odd. Why no port attacks by LBA? I'm confused by these house rules.
If you can form new fleets, you can dodge the initial Japanese port attacks and essentially get a free turn of fleeing before the war starts.
I don't see the historical sense behind the "no port attacks by LBA," though. The Japanese did launch fairly minor LBA attacks against ports on Guam and Hong Kong. I guess the bonuses for port attacks may be too good to pass up, and lead to ahistorical allied shipping loses if allowed wholesale.
QuoteI think I see the point of leaving Pearl instead of loitering though. Been a while since I played, but iirc you could basically make the port unusable for months. December 10th, 1941: a day that will live in infamy because America surrendered to Japan. :lol:
I always found that the losses to AA were not worth the damage inflicted on the port (and ships). Yeah, KB can made PH unusable for several turns, but at the cost of KB becoming unusable for a year. One re-strike is doable; more than that is probably helping the US more than Japan.
QuoteI never even played the 41 scenario--are there sufficient BB/CA assets/can you even order a bombardment on Dec 7?
If you mean against Oahu, yes, you could try a bombardment. You would also quickly find out why ships should never engage coastal defenses: PH is defended by 26 guns of 3-7" bore, another 88 8" guns, and 38 guns and mortars larger than that.
Quote from: Baron von Schtinkenbutt on July 20, 2013, 04:20:51 PM
I can send you a package for RA 5.5 and the Babes map that you can use with JSGME.
Sure, fire away. :)
Here (http://languish.org/files/ra_mod_folders.zip)
Both sides have exchanged their Turn 1 for December 7th; vM expected to climb mount Niitaka soon.
So, I can't load the save. I can't load the intermediate save I made before I clicked "End turn", either.
Nevermind, I started the wrong version of the game. :P
Same error I did the first time I tried to load the save. :nelson:
BTW, Moldy, did you ever get WITP Tracker to work in a 64-bit system? AFAICT it was never updated to jre 7 and so won't run on modern systems. Have you found differently?
The Tracker runs fine on any system with 32-bit Java 6. They claim they are using a third-party library that does not not support Java 7 or the 64-bit JVM yet, but I have not investigated this library yet. I'm honestly not sure what they are doing, though, since they have not released an updated version of anything in over 13 months.
BTW, you want to talk about crazy house rules, this got posted on the Matrix forums today:
Quote
Here is a set of old house rules someone posted for PBEM Games:
Hope the original authors don`t mind my re-posting. Some are interesting and it should be noted they are for a DBB Game.
A couple of PBEM games I started sputtered to a stop after a couple of turns and I was leery of committing time and effort into an AAR until I was sure this one was a keeper, from the looks of things it looks like it is. My opponent is CT Grognard (CTG), a fairly active member of the forums, I'm looking forward to the fight as it's DBB, version C to boot and to cap it all CTG started off with some fairly aggressive moves.
House Rules as follows, shamelessly lifted from Fletcher's AAR /tip of the hat to Fletcher
Inactive HRs in red. will update HRs as game time passes or events happen to make certain HRs irrelevant.
GENERAL
- IJAAF units must operate with IJAAF aviation support and IJNAF must operate with IJNAF aviation support
- The only IJAAF plane that may be used in an ASW role is the Ki-51 (to reflect historical use)
- Kido Butai will make a single port attack on Pearl Harbor, and will return directly to Japan; if the first assault on Wake by Japan fails, the Japanese player may divert KB to support a second assault
- Americans cannot react to the landings at Tarawa, Wake and Makin; once the first landings take place the Americans are relieved from this rule (if no landings occur, by 14 December 1941)
- Manila and Singapore may have fighters up and on CAP on the 1st turn, but the Allied player cannot transfer any squadrons on the first turn
- The Allied player may give alternate orders to Force Z on the 1st turn. All other Allied TFs may not have their destinations/mission amended; no new Allied TFs may be created on the 1st turn
- Japanese submarines can only be equipped with the E14Y1 Glen
- No partial parachute deployments (i.e. one unit, one target)
- No submarine invasions (with one exception, Marine Raiders on SST submarines)
- All PT boats in a hex must be in the same TF
- 4E bombers cannot operate on Naval Attack below 10,000 ft
- 4E bombers (excluding B-29s) can operate on Ground Attack in hexes that do not have Allied units in them (i.e. cannot be used as close air support). B-29s cannot be used on Ground Attack at all.
- No strategic bombing by either side (oil, resources, HI, LI, manpower) until July 1943
- No night bombing allowed if moonlight is less than 50% (except for B-29s (ground-mapping radar))
- The minimum altitude for night bombing is 3000 feet
- Fighters may only fly sweeps or CAP in either their best or second best maneuver altitude bands
- Japanese surface ships cannot transit the Malacca Strait until Singapore has fallen
- The atomic bomb may not be used on Tokyo
- Commonwealth land and air units may only operate to liberate Commonwealth possessions as well as the Dutch East Indies – i.e. British, Indian, Dutch, Australian and New Zealand units are limited to Australia, New Zealand, India, Burma, Malaya, New Guinea, New Britain, the Solomons, New Hebrides, Fiji, Tonga, Samao etc and the whole of the Dutch East Indies)
MONSOON RULE
- From 15 May to 15 October each year (Monsoon Season) offensive operations in the jungle and mountain hexes on the Burmese front (everything above "Thailand" label within Burma and Thailand borders plus the few jungle hexes going 3 or 4 hexes into "India" – Kohima, Ledo, Imphal area) is highly restricted:
- No shock or deliberate attacks in jungle hexes within the area;
- Deliberate attacks allowed in non-jungle hexes;
- Bombardment attacks allowed everywhere;
- Movement into friendly/empty hexes allowed
- The percentage of aircraft allowed to fly from an airfield in this region during this time is a factor of its size*10% (so an air unit flying from a level 2 airfield can only fly 20% of its aircraft, and must set Rest to 80%)
- No carrier aircraft strikes on Burma from the Gulf of Bengal during this time (however, carrier aircraft can still strike Bengal, Northern India or Malaya from carriers in the Gulf of Bengal)
CHINESE THEATRE:
- No industry bombing in Chinese bases by either side (reflecting dispersed artisanal light industry), but bombing "manpower" is allowed.
- A maximum of 4 squadrons of US four-engine bombers may operate from Chinese bases, but only from level 6 airfields or higher, and the aviation support must be provided by an American unit.
- Chinese forces (and air units) cannot go outside its borders except those assigned to the Chinese Expeditionary Force in Burma/Northern Combat Area Command
- The NCAC shall be limited to four Chinese Corps (12 Chinese Divisions) and one Chinese squadron (to reflect historical deployment of 17th Pursuit Squadron (I-153s)) and may only enter Burma once Rangoon has fallen to the Japanese
- The AVG may operate in Burma and China only
KWANTUNG ARMY
- Units must pay PPs to cross the Kwantung border
- The Japanese player may buy out artillery units to a maximum of 1 artillery regiment for every 3 infantry regiments who have already paid the PPs to exit (i.e. no stripping of artillery units only)
- No Kwantung HQs may be bought out until 1944 or the invasion of the Marianas, the liberation of Rangoon or the occupation of a base in the DEI with a level 4 airfield or higher
- No air units may be moved out of Kwantung until June 1942; from then one daitai may be moved per month but subject always to a minimum of 4 fighter daitai and 8 bomber daitai. This does not prevent air operations from Kwangtung to China.
- If the Japanese player decides to invade the Soviet Union, he must invade Soviet territory in an unoccupied hex to activate and may then only begin offensive operations a week later (to reflect the excellent intelligence assets the Soviets had in the Japanese government which would preclude strategic surprise).
- Once the Soviets are activated, no Japanese unit in Kwantung may get an HQ reassignment, except isolated units can be evacuated by sea.
DUTCH EAST INDIES
- Dutch air units cannot be disbanded nor can they be withdrawn.
- Dutch surface vessels may operate in Indian Ocean waters or between Australia and New Guinea, but not the Pacific.
- Dutch submarines can only operate between the South China Sea and northern Australia (i.e. off Malaya, Sumatra, Java, Borneo, Celebes and Timor)
- Garrison requirements must be observed by the Allied player
- No strategic bombing in the DEI until 1944
- IJA units need a minimum of 25 planning points to amphibiously land at/parachute into an enemy-held DEI base (not needed for IJN units)
PHILIPPINES
- All US units in the Philippines must have replacements OFF
- Allied air units in the Philippines may not receive replacement aircraft other than by disbanding other Philippine-based air units into those units
- Philippine-based air units may not be disbanded or withdrawn in a manner that would result in the transfer of aircraft or the pilots back into the aircraft or pilot pools; if the unit is withdrawn, the Allied pilot must answer "NO" to the reform unit in x days question
- Manila is an open city; as such the Allied player may not build additional fortifications and must retreat from the city once the Japanese reaches the city; the Japanese player can only take Manila as part of a general advance (of at least two divisions strength) from the north, south or east of Luzon. Once Japan has conquered all of Luzon, Manila is no longer an open city
- There is no restriction on the Allied player using surface or air transport at any time to move supplies or troops in or out of the Philippines
- Submarine transport missions by the Allied player may only be used to resupply and evacuate cut-off or isolated Allied units, or Bataan (once the Allied players have retreated there)
AUSTRALIA
- The Japanese player may only invade Australia once Timor, Ambon, Kendari, Mindanao, Batavia and Soerabaja are in Japanese hands and once he has saved a reserve of 3000 political points. These political points should be kept in reserve until (1) the capture of all ports in northern Australia (Port Hedland; Broome; Derby; Wyndham; Darwin) or (2) the capture of Perth, or Sydney, or Brisbane
- IJA units invading Australia need a minimum of 80 preparation points (not needed for IJN units)
- If Australia is invaded, the Allied player may not spend PPs on anything except sending forces to Australia by any means or medium, whether land or air force (with the exception of reassigning leaders)
- Australian CMF units may only operate in Australia and Papua New Guinea
INDIA AND CEYLON
- No Restricted Allied unit in India may change its command area until 1 January 1943. PPs need to be paid in order for units to leave India (this is to reflect the large number of British troops required in India to suppress the "Quit India" movement as well as the Indian National Army guerrilla activities).
- If Japanese forces cross the border into India, British and Commonwealth units may only spend political points to send reinforcement units to India
- The Japanese player will need a reserve of 4000 political points in order to invade India; this must be maintained until the capture of Calcutta, Bombay, Colombo or Trincomalee
- Any IJA units invading India or Ceylon must have at least 80 preparation points
THAILAND
- Thai ground forces may invade Burma but are limited to east of the Salween river (i.e. the only bases it includes are Mergui, Victoria Point and Moulmein)
- US ground forces may not enter Thailand, but US air forces are able to bomb Thailand (the USA never declared war on Thailand)
ROYAL NAVY
- Until September 1942 no RN capital ships (CV, CVL, BB or BC) may operate in the Pacific (except for repairs, transit to ports in the US and return from them)
- From 1 January 1943 a single capital ship may operate in the Pacific (as was the case with HMS Victorious in the Solomon's campaign)
- From 1 January 1945 the Royal Navy may operate freely in the Pacific (once assigned to the Pacific Fleet under US command)
The Kwantung Army paying PP to pull troops from Manchuria makes sense, as the Imperial Army was very reluctant, if not outright hostile to the Navy when asked to send more Army divisions outside of Manchuria to support Navy ventures.
The rest is straightjacking nonsense.
Quote from: Baron von Schtinkenbutt on July 24, 2013, 04:39:30 PM
The Tracker runs fine on any system with 32-bit Java 6.
Yeah, but jre 6 isn't available any more. :(
Quote from: grumbler on July 25, 2013, 06:26:42 AM
Quote from: Baron von Schtinkenbutt on July 24, 2013, 04:39:30 PM
The Tracker runs fine on any system with 32-bit Java 6.
Yeah, but jre 6 isn't available any more. :(
It is, it just lives in a different place (http://www.oracle.com/technetwork/java/javase/archive-139210.html).
Quote from: Baron von Schtinkenbutt on July 25, 2013, 08:07:00 AM
Quote from: grumbler on July 25, 2013, 06:26:42 AM
Quote from: Baron von Schtinkenbutt on July 24, 2013, 04:39:30 PM
The Tracker runs fine on any system with 32-bit Java 6.
Yeah, but jre 6 isn't available any more. :(
It is, it just lives in a different place (http://www.oracle.com/technetwork/java/javase/archive-139210.html).
Only available to people with an account, and they aren't creating new accounts. :(
It irritates me no end that Oracle basically wouldn't update my jre 7 unless I uninstalled my "unsecure" jre 6, and then made it impossible to re-install jre 6 because it deleted the jre 6 download as well as the installation.
If I could get by without Java, or if I could just strangle to death everyone involved in the Java update process, I would do it in a heartbeat! :lol:
Quote from: grumbler on July 25, 2013, 09:42:35 AM
Only available to people with an account, and they aren't creating new accounts. :(
Maybe I just didn't try to go far enough, but the signup process seemed to be working?
Just to advise you, I will be out of town and away from my computer this weekend. This leaves you two more days to fuck up the Japanese war plan on December 8th. :P
Quote from: Drakken on July 24, 2013, 11:49:55 PM
The Kwantung Army paying PP to pull troops from Manchuria makes sense, as the Imperial Army was very reluctant, if not outright hostile to the Navy when asked to send more Army divisions outside of Manchuria to support Navy ventures.
The rest is straightjacking nonsense.
I was going to follow that rule anyway. I always do, even in my AI games.
QuoteJust to advise you, I will be out of town and away from my computer this weekend. This leaves you two more days to fuck up the Japanese war plan on December 8th. :P
OK, I was starting to feel bad for taking so long. :P
Quote from: ulmont on July 25, 2013, 10:26:24 AM
Maybe I just didn't try to go far enough, but the signup process seemed to be working?
I got the jre 6 from an old computer. Thanks for the steer. It seems to be working now, though I still can't quite figure out if the Japanese engine production is where it should be. Kind of a pain in the ass, that is! :lol:
Quote from: Baron von Schtinkenbutt on July 25, 2013, 04:28:46 PM
OK, I was starting to feel bad for taking so long. :P
With that said I still hope to have
something when I come back tomorrow evening. :P
Quote from: Drakken on July 27, 2013, 06:37:41 AM
With that said I still hope to have something when I come back tomorrow evening. :P
You will. :P
Turn 2 sent.
Any interest in moving to the next beta, released yesterday? The changes do not seem compelling enough to me, but if you want to stay current that is fine.
Quote from: Baron von Schtinkenbutt on July 28, 2013, 03:21:30 PM
Turn 2 sent.
Any interest in moving to the next beta, released yesterday? The changes do not seem compelling enough to me, but if you want to stay current that is fine.
Received.
Aside from the following I see no reason to change :
Quote27/07/2013: 1123p - Port/AF attack only against bases
I hope Force Z wins.
Wow, and I thought TLG had a bad start in our last PBEM game, but you managed to pull an even worse December 7th, man. I feel bad about it. :console:
Quote from: Neil on July 28, 2013, 08:14:08 PM
I hope Force Z wins.
Force Z wasn't even scratched by the gaze of a flying Jappo: Force Z hasn't even been sighted. Operation Dunkirk is a complete success.
In fact, the US Navy Department reports only the loss of a destroyer and an armed merchant cruiser in that backstabbing, dastardly attack by Japan on December 7th, 1941. The damage done to the US Pacific Fleet was mediocre at best, and Neil will be happy to know that all of the US battleships, while more or less damaged, are safely afloat. Only one cruiser and three light cruisers were lightly damaged.
These losses are unacceptable, and Japan will pay the maximum price and be sent to Kingdom Come for the poor sailors of the USS
Downes and
Crossbill.
A day which will live in infamy, indeed.
Well, maybe we'll get a proper Pacific War rather than a silly affair with aircraft flying around willy-nilly. A clash of battlelines.
Quote from: Neil on July 29, 2013, 12:55:07 PM
Well, maybe we'll get a proper Pacific War rather than a silly affair with aircraft flying around willy-nilly. A clash of battlelines.
:D
Quote from: Neil on July 29, 2013, 12:55:07 PM
Well, maybe we'll get a proper Pacific War rather than a silly affair with aircraft flying around willy-nilly. A clash of battlelines.
Ugh. War Plan Orange.
Quote from: Ideologue on July 29, 2013, 07:14:01 PM
Quote from: Neil on July 29, 2013, 12:55:07 PM
Well, maybe we'll get a proper Pacific War rather than a silly affair with aircraft flying around willy-nilly. A clash of battlelines.
Ugh. War Plan Orange.
You mean "Yay! War Plan Orange!"
War in the 1920s would have seen the glorious USS Wyoming in a line of battle.
Quote from: PDH on July 29, 2013, 08:08:57 PM
War in the 1920s would have seen the glorious USS Wyoming in a line of battle.
Not if they could help it. Wyoming and Arkansas were pretty outdated by then, although I suppose quantity has a quality all its own.
It would have been glorious. The smaller guns, the thin armor, the slow engines...really the Wyoming was Wyoming represented in steel.
:lol:
Turn 2 for December 8th sent.
Hopefully MB will quickly see that I am not a proponent of the Sir Robin strategy, either. That can impact him psychologically and make him do mistakes. :cool:
Drakken, you a member of the Matrix forums? I'm thinking of duplicating my AAR over there (the first installment of which should be posted tonight).
Quote from: Baron von Schtinkenbutt on July 30, 2013, 03:55:17 PM
Drakken, you a member of the Matrix forums? I'm thinking of duplicating my AAR over there (the first installment of which should be posted tonight).
Yes, I am a member of the Matrix forums, however I lurk there when I need help. I haven't posted something there in years.
So if you make a AAR I will not read it, so it won't give me any undue info.
Today was not a good day to be stationed on a British MTB.
Quote from: Baron von Schtinkenbutt on July 30, 2013, 09:15:34 PM
Today was not a good day to be stationed on a British MTB.
Their dutiful sacrifice for King and Country will be well remembered, even though their vessels weren't dreadnoughts.
The RN dreadnoughts will avenge their little friends.
The only thing the RN dreadnoughts will avenge is coral reef depletion.
Quote from: Baron von Schtinkenbutt on July 30, 2013, 11:55:17 PM
The only thing the RN dreadnoughts will avenge is coral reef depletion.
Which will be duly fortified with the hulls of your pitiful, outdated 1920s battlecruisers which pass for battleships.
Quote from: Baron von Schtinkenbutt on July 30, 2013, 11:55:17 PM
The only thing the RN dreadnoughts will avenge is coral reef depletion.
Will the Japanese dare bring enough dreadnoughts against them, since there are American dreadnoughts to worry about? And air attack isn't a worry. After all, when have aircraft destroyed a dreadnought that was underway and properly manned?
Quote from: Neil on July 31, 2013, 08:16:18 AM
Quote from: Baron von Schtinkenbutt on July 30, 2013, 11:55:17 PM
The only thing the RN dreadnoughts will avenge is coral reef depletion.
Will the Japanese dare bring enough dreadnoughts against them, since there are American dreadnoughts to worry about? And air attack isn't a worry. After all, when have aircraft destroyed a dreadnought that was underway and properly manned?
Any naval power which could properly man a dreadnought could afford to provide it with air cover. Except of course Force Z. Before force Z Italian ships cowered in ports afraid of british dreadnoughts, after force Z they cowered in ports afraid of british aircraft.
Quote from: Viking on July 31, 2013, 01:05:28 PM
Quote from: Neil on July 31, 2013, 08:16:18 AM
Quote from: Baron von Schtinkenbutt on July 30, 2013, 11:55:17 PM
The only thing the RN dreadnoughts will avenge is coral reef depletion.
Will the Japanese dare bring enough dreadnoughts against them, since there are American dreadnoughts to worry about? And air attack isn't a worry. After all, when have aircraft destroyed a dreadnought that was underway and properly manned?
Any naval power which could properly man a dreadnought could afford to provide it with air cover. Except of course Force Z. Before force Z Italian ships cowered in ports afraid of british dreadnoughts, after force Z they cowered in ports afraid of british aircraft.
But clearly that's not the case, as the convoys to Russia operated without air cover, and the CAGs in the Med convoys were outmatched to the degree that you certainly couldn't consider it adequate air cover. As for the Italians, it was when they were cowering in their ports that they were vulnerable to aircraft.
Something I always wondered about was the possibility of a Med mod for WitP. I wonder if anybody ever did that. Probably would have run into a stumbling block with the land model. :hmm:
I doubt anyone ever even floated the idea of a battle of the Atlantic mod, though that would also be pretty cool.
December 9th's turn sent.
The Asiatic Fleet has balls, and four less destroyers. Also, those outdated battlecruisers has a pretty good day today, despite some lackluster gunnery.
Quote from: Ideologue on July 31, 2013, 09:57:37 PM
Something I always wondered about was the possibility of a Med mod for WitP. I wonder if anybody ever did that. Probably would have run into a stumbling block with the land model. :hmm:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.allmystery.de%2Fi%2Ftcdeecb_NotSureIfSerious.jpg%3Fnc&hash=1b297df9b1749e73b5efe3c7176f95b75069cb8f)
There was a very-well-known (among people who followed the forum, anyway) "War in the Med" mod for the original WitP. http://mathubert.free.fr/files_witp.htm#witm (http://mathubert.free.fr/files_witp.htm#witm)
The scale doesn't really work, and the lack of surface interception made surface fleets fairly worthless for sea control, but it was interesting.
Ah, cool. It's been so long since I followed the forums, that I wasn't sure if that was something I remembered, or something I made up.
Quote from: Ideologue on August 02, 2013, 09:47:05 PM
Ah, cool. It's been so long since I followed the forums, that I wasn't sure if that was something I remembered, or something I made up.
I really wish PO or AE had added a surface interception mode (which the computer AI can, and will, pull off in AE, but the players cannot). The game includes AMCs but they are just fast transports in the system as is.
Quote from: grumbler on August 03, 2013, 06:04:04 AM
I really wish PO or AE had added a surface interception mode (which the computer AI can, and will, pull off in AE, but the players cannot). The game includes AMCs but they are just fast transports in the system as is.
:huh:
Surface interception works in AE. Every one of the surface battles this turn was an interception by my SAGs.
Quote from: Baron von Schtinkenbutt on August 03, 2013, 09:16:14 AM
:huh:
Surface interception works in AE. Every one of the surface battles this turn was an interception by my SAGs.
:hmm: I stand corrected. SAGs will intercept other TFs if set to patrol (not remain on station or return to base), as of the first update to AE. That's actually quite cool, and I appreciate the correction. I don't think I have ever put any surface group but ASW TFs on patrol before.
Now the question is whether the IJN's AMCs are used better as commerce raiders or Fast Transport units. I think I will play around with that.
Quote from: Baron von Schtinkenbutt on August 01, 2013, 10:36:44 PM
The Asiatic Fleet has balls, and four less destroyers. Also, those outdated battlecruisers has a pretty good day today, despite some lackluster gunnery.
Lies from
Daihonei hôdôbu, all lies from drones working for the Kampeitai.
(https://lh4.googleusercontent.com/-2RD8xxK-JJc/TXbzPhI7zzI/AAAAAAAAPDA/NsO8qCSfACc/s320/Iraqi%252520Information%252520Minister.jpg)
Your 'mightly' outdated battlecruisers off PH encountered an fleet composed of not even destroyers (an aviation tender and three destroyer-minelayers), and I managed to hit two of your BBs and put the fire on one of your screens, while you sank absolutely nothing. First-rate gunnery, indeed, the pride and the absolute best of the Japanese Imperial Navy. :nelson:
I only lost two destroyers during that surface combat near San Fernando, yet again against and overeager anti-ASW squadron; one during the exchange blow, the other one sunk by a scavenging pack of 18 Kates with nothing better to do than waste bombs on an ailing destroyer. I still managed to place a shell or two on your cruiser, and batter two of your destroyers.
Yeah, so, maybe the Baker Island grab wasn't such a good idea. :P
Quote from: Baron von Schtinkenbutt on August 04, 2013, 10:49:03 AM
Yeah, so, maybe the Baker Island grab wasn't such a good idea. :P
When will I be able to watch it, Tojo? :P
This is going way too slowly, what is it, December 8th? <_<
Quote from: Alcibiades on August 05, 2013, 09:05:24 PM
This is going way too slowly, what is it, December 8th? <_<
When he sends me the save file, December 10th.
It's perfectly normal for the first month or so that the Japanese player takes more time, first we both have lives, and he must also adapt his plans to my unexpected situations and unforeseen difficulties. Later in January, most turns will take about an hour. WITP is a BIG game.
Quote from: Drakken on August 05, 2013, 09:32:50 PM
Quote from: Alcibiades on August 05, 2013, 09:05:24 PM
This is going way too slowly, what is it, December 8th? <_<
When he sends me the save file, December 10th.
It's perfectly normal for the first month or so that the Japanese player takes more time, first we both have lives, and he must also adapt his plans to my unexpected situations and unforeseen difficulties. Later in January, most turns will take about an hour. WITP is a BIG game.
I understand how big of a game it is. Just saying, something here has to go. :contract:
Oh please give me an AAR of your LIVES.
:P
TURKEY TROTS TO WATER GG FROM CINCPAC ACTION COM THIRD FLEET INFO COMINCH CTF SEVENTY-SEVEN X WHERE IS RPT WHERE IS KIDO BUTAI RR THE WORLD WONDERS
I'll have it tonight. :P
Newsflash from the US War Department, December 10th, 1941
A flotilla of Japanese transports and light escorts aiming for Baker Island was intercepted and shredded into pieces by American aircrafts. More than 2300 Japanese infantry men, including equipment and guns, are reported lost at sea.
(Comment: Sorry you unexpectedly peeked where you shouldn't have peeked, man. :console:)
A Japanese task force has started bombing the base of Kuantan, 200 miles northeast of Singapore. Reports from the BBC states that RAF units from Singapore and Malaya reacted with alacrity, coordinating their naval attack waves, with the results that Japanese battleships
Yamashiro and
Fuso were successfully bombed several times and heavily damaged. Reports further indicates that
Fuso took most of the bombs hits, and that fire was reported seen on deck.
In other news, Japanese has carried an offensive in Kota Bharu, driving the English and Indian garrison stationed there. Despite a vigorous defence Kota Bharu has reported fallen to the Japanese onslaught. :(
QuoteGround combat at Kota Bharu (51,75)
Japanese Deliberate attack
Attacking force 5168 troops, 41 guns, 0 vehicles, Assault Value = 176
Defending force 4400 troops, 44 guns, 1 vehicles, Assault Value = 144
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 90
Allied adjusted defense: 15
Japanese assault odds: 6 to 1 (fort level 1)
Japanese forces CAPTURE Kota Bharu !!!
Combat modifiers
Defender: leaders(-), disruption(-), preparation(-), morale(-)
experience(-)
Attacker:
Japanese ground losses:
994 casualties reported
Squads: 2 destroyed, 70 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 10 (2 destroyed, 8 disabled)
Allied ground losses:
1856 casualties reported
Squads: 47 destroyed, 0 disabled
Non Combat: 119 destroyed, 0 disabled
Engineers: 27 destroyed, 0 disabled
Guns lost 42 (42 destroyed, 0 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
Units retreated 2
Units destroyed 1
Defeated Allied Units Retreating!
Assaulting units:
56th Infantry Regiment
12th Engineer Regiment
5th JAAF AF Coy
Defending units:
FMSV Brigade
8th Indian Brigade
3rd ISF Base Force
vM, you should have a file either late tonight or early tomorrow. There's not a lot of things to tweak for the Allies this turn.
EDIT: Turn 5 sent.
Turn 6 should be done tonight.
I do wish to send advance condolences to the families of the crew of the USS Louisville, though. :console:
Quote from: Baron von Schtinkenbutt on August 07, 2013, 09:07:51 AM
Turn 6 should be done tonight.
I do wish to send advance condolences to the families of the crew of the USS Louisville, though. :console:
:face:
:cry:
Yeah, well I forgot to cut the reaction range of the SAG I spawned from KB. :face: :P
Quote from: Baron von Schtinkenbutt on August 07, 2013, 01:07:46 PM
Yeah, well I forgot to cut the reaction range of the SAG I spawned from KB. :face: :P
Seems you forgot to remove your battleships from vicinity of Pearl Harbor, too. :licklips:
Quote from: Drakken on August 08, 2013, 09:53:24 AM
Quote from: Baron von Schtinkenbutt on August 07, 2013, 01:07:46 PM
Yeah, well I forgot to cut the reaction range of the SAG I spawned from KB. :face: :P
Seems you forgot to remove your battleships from vicinity of Pearl Harbor, too. :licklips:
That is the task force I meant.
Quote from: Baron von Schtinkenbutt on August 08, 2013, 11:08:28 AM
Quote from: Drakken on August 08, 2013, 09:53:24 AM
Quote from: Baron von Schtinkenbutt on August 07, 2013, 01:07:46 PM
Yeah, well I forgot to cut the reaction range of the SAG I spawned from KB. :face: :P
Seems you forgot to remove your battleships from vicinity of Pearl Harbor, too. :licklips:
That is the task force I meant.
Oops. Some Navy staff officers will have to slit their bellies for that. :lol:
You'll have the Allies turn early tomorrow, I aim for mid afternoon tops.
Take your time. I will probably be too drunk by the time I get home to even watch the combat replay until tomorrow morning. :P
Quote from: Baron von Schtinkenbutt on August 09, 2013, 09:31:31 AM
Take your time. I will probably be too drunk by the time I get home to even watch the combat replay until tomorrow morning. :P
I wish I could but I work tonight and this weekend, so hopefully I'll dig into the next turn when I come back from work+gym later tomorrow. :P
Well that was a depressing December 12th turn. Wake has fallen, and 5 other bases, including the useless bases north of Papua New Guinea and Shortland just south of Buin. At least I've taken Ichang without firing a single bullet, probably because the Japs were tired of starving to death there. :cry:
Again, Overeager ASW DDs attacked the lingering SC task force left outside of PH. Lost only the USS Phelps in that night battle exchange, but I put several hits on some battleships, maybe enough to slow them down on the return. My PH airforce decided to take the day off that day. :glare:
Very small consolation : Warhawks have encountered a whole squadron of Betty flying over Bataan without CAP escort, and the latter got torn apart.
Having (near-)division-strength SNLF units is nice. :)
I need to have the commander of a certain covering group... relieved. <_<
Quote from: Baron von Schtinkenbutt on August 12, 2013, 05:09:58 PM
Having (near-)division-strength SNLF units is nice. :)
These aren't in the version I am playing (in this version, the strongest SNLF units are over-sized battalions, and 60-70 assault strength). What are these massive SNLF units called in the new version, and do you get them for free, or by combining existing SNLF units?
One of the things I discovered in playing this scenario is that units (especially divisions) are often weaker than their component units, rather than a bit stronger, as in the base game.
Quote from: grumbler on August 13, 2013, 10:14:41 AM
Quote from: Baron von Schtinkenbutt on August 12, 2013, 05:09:58 PM
Having (near-)division-strength SNLF units is nice. :)
These aren't in the version I am playing (in this version, the strongest SNLF units are over-sized battalions, and 60-70 assault strength). What are these massive SNLF units called in the new version, and do you get them for free, or by combining existing SNLF units?
One of the things I discovered in playing this scenario is that units (especially divisions) are often weaker than their component units, rather than a bit stronger, as in the base game.
They are referred to as divisions, but are significantly weaker than IJA divisions. They are roughly the strength of the IJA's reinforced independent brigades. I don't remember what revision this was done in, but all the SNLF regiments were consolidated into divisions. There are four (I think), and several independent SNLF companies as well. The latter are perfect for stuffing in a light cruiser for raiding. :menace:
Quote from: Baron von Schtinkenbutt on August 13, 2013, 09:30:17 AM
I need to have the commander of a certain covering group... relieved. <_<
Winston Churchill receives a small piece of US Navy intelligence memorandum on the defence of Singapore and Malaya, based on interception of radio transmissions, and glares at his Chief of Staff.
"Whoever gaves those orders to the Malaya Army is to be tied on the beach of Mershing and left there to the Japanese. I bet Yamashita will reward him and make him a honorary General." :glare:
Did Operation Sword of Damocles involve losing a CL and two AMCs?
P.S.: I hate Catalinas. <_<
I am sorry for the longer delay this weekend, I have worked Friday evening, this morning, and I do tomorrow morning with very few hours at home. I will send the next turn by tomorrow evening. :(
Quote from: alfred russel on August 20, 2013, 12:08:28 PM
Quote from: Baron von Schtinkenbutt on August 19, 2013, 09:23:22 AM
Quote from: Baron von Schtinkenbutt on August 13, 2013, 08:49:12 PM
P.S.: I hate Catalinas. <_<
?
Death from above
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.wwiivehicles.com%2Fusa%2Faircraft%2Fflying-boat%2Fconsolidated-pby-catalina-flying-boat%2Fconsolidated-pby-5-catalina-flying-boat-02.png&hash=a1d267648a35b08d94f29864c4f28eae2accc5c0)