http://www.slitherine.com/games/cw2_pc
QuoteCivil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).
Players take the part of the military and political leadership, trying to lead their nation to victory, in the midst of some of the toughest operations of the Civil War. This is must have game for anyone interested in the period.
Features
Setting: the game covers all of the USA, from the Eastern seaboard to the Rockies, from 1861 to 1865. Mexico and the Northern Caribbean are also in
Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
Scenarios: 2 tutorial and 5 main scenarios from Shiloh all the way up to the Grand Campaign.
Historical leaders: Over 400 historical leaders each rated on their abilities and over 1,000 different types of units from sharpshooters to cavalry and artillery and even Ironclads!
Production: Control your nations spending on the military without worrying about micro managing the economy.
Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Indian raids and partisans attacks, which used wisely can affect the flow of a campaign.
Detailed game model includes features such as Weather, Attrition, Supply and Fog of War
Historical Event are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.
Battlefield Tactics allow the player to make decisions that can turn the tide of battle.
Sieges and Naval warfare are all covered in detail in the game.
Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.
Navigable rivers which played a crucial role during the Civil War are represented.
Scenario list
Two Tutorials scenarios
1861 First Manassas (Battle of Bull Run)
1862 Shiloh
1862 Sibley (New Mexico Campaign)
1861-1865 Our Hearts were Touched with Fire April 1861 scenario (THE multi-theater Grand Campaign)
1861-1865 The Blue and the Gray July 1861 scenario (accelerated start campaign)
And you can sign up for beta:
http://www.slitherine.com/beta_test
As long as I can make 30k men Grand Divisions in 1862 and steamroll Tamas I will be happy.
Instead, why not just write a decent tutorial to the first game.
I have yet to be impressed by an AGEOD-engine game. I'll wait for the $5 version.
Pass. I was entertained by the first one but have no desire to chase partisan bands in Iowa again.
Quote from: Ed Anger on June 17, 2013, 05:51:16 PM
Pass. I was entertained by the first one but have no desire to chase partisan bands in Iowa again.
I saw the entire Confederate Army up near Buffalo.
Quote from: Razgovory on June 17, 2013, 05:57:37 PM
Quote from: Ed Anger on June 17, 2013, 05:51:16 PM
Pass. I was entertained by the first one but have no desire to chase partisan bands in Iowa again.
I saw the entire Confederate Army up near Buffalo.
One game, I caught Stonewall up in Cleveland.
Poor bastards.
Quote from: Ed Anger on June 17, 2013, 06:02:00 PM
Quote from: Razgovory on June 17, 2013, 05:57:37 PM
Quote from: Ed Anger on June 17, 2013, 05:51:16 PM
Pass. I was entertained by the first one but have no desire to chase partisan bands in Iowa again.
I saw the entire Confederate Army up near Buffalo.
One game, I caught Stonewall up in Cleveland.
Try Amoxicillin
They can make it, but I never agreed to play it. :P
American Civil War II: Now with more Timmay Spooge!
Quote from: Habbaku on June 17, 2013, 02:05:41 PM
I have yet to be impressed by an AGEOD-engine game. I'll wait for the $5 version.
:yeahright:
Quote from: PDH on June 17, 2013, 12:44:55 PM
As long as I can make 30k men Grand Divisions in 1862 and steamroll Tamas I will be happy.
I should enter the beta just to have that asshatry stop :mad:
Quote from: Tamas on June 18, 2013, 02:04:36 AM
Quote from: Habbaku on June 17, 2013, 02:05:41 PM
I have yet to be impressed by an AGEOD-engine game. I'll wait for the $5 version.
:yeahright:
:yeahright:
Their Russian Civil War game is very cool, for starters. ACW, BOA2...
The Ancient Rome games also worth checking out if you like the period.
Beta AAR of the Shiloh scenario:
http://www.matrixgames.com/forums/tm.asp?m=3394786&mpage=1&key�
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.slitherinebravo.net%2Fpr%2FShiloh%2520AAR%2FAAR3.jpg&hash=98a6343f7d8d04e2ed848501acfc93898dfb5a8a)
George Thomas is so dreamy :wub:
It annoys me on some level that the Lettowists have 1865 flags in a 1862 scenario.
It annoys me on some level that their games look like butt.
Quote from: Valmy on August 28, 2013, 09:35:16 AM
It annoys me on some level that the Lettowists have 1865 flags in a 1862 scenario.
You'll live. Mew.
Quote from: garbon on August 28, 2013, 09:37:09 AM
It annoys me on some level that their games look like butt.
:lol:
Quote from: garbon on August 28, 2013, 09:37:09 AM
It annoys me on some level that their games look like butt.
Yeah. It basically looks the same as the Napoleon one I bought several years ago from them.
All that I will have to do is make 30,000 men Union corps and steamroll the Confederates - it is what the North should have done and it pisses of Tamas.
Quote from: Habbaku on June 17, 2013, 02:05:41 PM
I have yet to be impressed by an AGEOD-engine game. I'll wait for the $5 version.
I got my copy of the original for $0.50 from Microcenter.
Quote from: PDH on August 28, 2013, 12:08:17 PM
All that I will have to do is make 30,000 men Union corps and steamroll the Confederates - it is what the North should have done and it pisses of Tamas.
divisions. you made divisions the size of armies :rolleyes:
Quote from: Tamas on August 29, 2013, 10:14:08 AM
Quote from: PDH on August 28, 2013, 12:08:17 PM
All that I will have to do is make 30,000 men Union corps and steamroll the Confederates - it is what the North should have done and it pisses of Tamas.
divisions. you made divisions the size of armies :rolleyes:
What difference does that make exactly? I mean so what if the Army of the Potomac is split into seven corps or three divisions? It is still 70,000 yankees.
Quote from: Valmy on August 29, 2013, 10:54:37 AM
Quote from: Tamas on August 29, 2013, 10:14:08 AM
Quote from: PDH on August 28, 2013, 12:08:17 PM
All that I will have to do is make 30,000 men Union corps and steamroll the Confederates - it is what the North should have done and it pisses of Tamas.
divisions. you made divisions the size of armies :rolleyes:
What difference does that make exactly? I mean so what if the Army of the Potomac is split into seven corps or three divisions? It is still 70,000 yankees.
Just the kind of difference it makes in real life: it is easier to command 100k men if you have an organization around it. You get penalties in the game when there are too many units under a commander and/or in a too little organization. Think containers. You combine units and a leader into a division, you combine divisions into a corps with a two-star leaders, and corps are assigned to an Army (but not inside the "container" unit of the army. You cannot have Corps without Armies btw).
It is just that as PDH discovered, the penalties didn`t really matter that much if you can have a big enough numerical superiority, at least in ACW1 when we played.
My 30,000 man units that tromped all over you were Corps. Each Division was 10,000 men, each Corps had 3 divisions. I just filled up the units instead of having 10,000 men corps like the Union did.
The North had such great advantages in 1862 that they should have run all over the South. Properly organized they can. Still, it does make for a crappy gaming experience.
Quote from: PDH on August 29, 2013, 07:57:00 PM
The North had such great advantages in 1862 that they should have run all over the South. Properly organized they can. Still, it does make for a crappy gaming experience.
In the west they did sorta...even with morons like Halleck and Buell in charge.
It is: out
Quote from: Valmy on August 28, 2013, 09:34:12 AM
George Thomas is so dreamy :wub:
Sorry, but I prefer The Rock to the The Rock of Chickamauga. :(
lame
Like fish in a barrel. Or beets in a barrel.
:rolleyes:
I probably should take revenge on PDH in a PBEM game.
Quote from: Tamas on September 17, 2013, 09:55:11 AM
:rolleyes:
I probably should take revenge on PDH in a PBEM game.
By making him play the game? Harsh.
:rolleyes:
Huh, why this jaded, crabby hipster attitude on ACW2? I'm looking at the previews and the mere presence of the Battle Planner makes me drool.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.ageod-forum.com%2Fattachment.php%3Fattachmentid%3D24434%26amp%3Bd%3D1378912943&hash=233302d06bd459f90220f2df4181ea3adef02bea)
Quote from: Drakken on September 17, 2013, 06:26:45 PM
Huh, why this jaded, crabby hipster attitude on ACW2?
Because the AGEOD games I've played have all been crap or merely average in quality. Their ACW game was halfway decent, but nothing I'd want to buy a sequel to.
Plus we like to bust Beetboy's balls.
Quote from: Drakken on September 17, 2013, 06:26:45 PM
Huh, why this jaded, crabby hipster attitude
It's what the cool Languish kids do these days. It's pretty tiresome.
Well I asked directly on AGEOD forums whether cavalry raiding was fixed in CW2, and replies were not good. Seems cavalry units still raid way over what they normal range would be in real life.
It's enough for me, I pass. Seeing JEB Stuart raid as far North as Illinois was what killed suspension of disbelief for me.
Quote from: Syt on September 17, 2013, 11:02:33 PM
Quote from: Drakken on September 17, 2013, 06:26:45 PM
Huh, why this jaded, crabby hipster attitude
It's what the cool Languish kids do these days. It's pretty tiresome.
Of course, it could be what Habs said.
Languish has always been full of nattering nabobs of negativity, but I find in recent months it's become worse. Or I'm just noticing it more.
Quote from: Valmy on September 03, 2013, 09:34:32 AM
Quote from: PDH on August 29, 2013, 07:57:00 PM
The North had such great advantages in 1862 that they should have run all over the South. Properly organized they can. Still, it does make for a crappy gaming experience.
In the west they did sorta...even with morons like Halleck and Buell in charge.
I was under the impression that under Burnside they formed massive "grand divisions". It didn't work, but that might just be because Burnside not that good at organizing things.
Quote from: Syt on September 18, 2013, 12:43:40 AM
Languish has always been full of nattering nabobs of negativity, but I find in recent months it's become worse. Or I'm just noticing it more.
Yeah.
Anyways, I really should not get involved in this discussion, as I cannot really be labelled objective on it anymore :P, but I really don`t get Habbaku`s disdain of the AGEOD games.
Quote from: Syt on September 18, 2013, 12:43:40 AM
Languish has always been full of nattering nabobs of negativity, but I find in recent months it's become worse. Or I'm just noticing it more.
Well the first Civil War game sucked when I played it several years ago. The tutorial was insufficient and Jeff Davis attacking Buffalo, New York.
Quote from: Tamas on September 18, 2013, 03:30:20 AM
but I really don`t get Habbaku`s disdain of the AGEOD games.
To me it is because they are always great concepts but I don't trust AGEOD to fully realize them. Always seem to miss the mark with mechanics, balance and then of course - graphics. :D
Quote from: garbon on September 18, 2013, 09:47:09 AM
Quote from: Tamas on September 18, 2013, 03:30:20 AM
but I really don`t get Habbaku`s disdain of the AGEOD games.
To me it is because they are always great concepts but I don't trust AGEOD to fully realize them. Always seem to miss the mark with mechanics, balance and then of course - graphics. :D
Pretty much.
But I am the eternal optimist.
Tamas, if you are playing, please do provide any feedback/reviews. I still want there to be a good US ACW strat game...
Quote from: Berkut on September 19, 2013, 08:56:37 AM
Quote from: garbon on September 18, 2013, 09:47:09 AM
Quote from: Tamas on September 18, 2013, 03:30:20 AM
but I really don`t get Habbaku`s disdain of the AGEOD games.
To me it is because they are always great concepts but I don't trust AGEOD to fully realize them. Always seem to miss the mark with mechanics, balance and then of course - graphics. :D
Pretty much.
But I am the eternal optimist.
Tamas, if you are playing, please do provide any feedback/reviews. I still want there to be a good US ACW strat game...
I cannot really be considered an objective source of info on these games anymore, so do consider that. :)
That said, it is easily the biggest and best ACW game I have ever tried. The scale is operational, with also the western theatre included, and with the regional decision system used, it does get a strategic depth not just in terms of "global" decisions you can make (in the ledger, much like events, or the national decisions in the EU games), but also on the local level as well. Mining coastal seas, inciting your supporters to hold demonstrations (as the South IIRC), spawn partisan units behind enemy lines (in provinces with enough support left for your side), which partisans in turn can be used to trigger a couple of other decisions about raids, and interrupting the movement of enemy stacks. Also there are decisions on improving roads, clearing terrain to improve development level so troops and supply move faster, etc.
And of course you need to balance your manpower reserves, war supplies, "engagement points" (sort of currency used to trigger decisions), money, and national will as well. You can build new units (lots of them with different uniforms according to their states, if applicable, plus special units like Sharpshooters, signal companies, etc), and/or need to spend manpower and war materials on replacements as well (this can be automated to different degrees in the options - more automation means less micromanagement, but might not have enough resources left for a new unit when you want to build it).
The AI is decent, with a hint of overagression that will be addressed in the first patch.
With all the above of course comes the fact that it is a complex game, but IMHO the new UI makes a good job of keeping it obvious.
I like this email that AGEOD sent me:
QuoteDear Ageod Gamer,
as someone who has previously purchased one of our games we wanted to let you know some great news. We have just released Civil War II, in association with the Civil War Trust, which is a complete make over of our classic American Civil War game from 2007!