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General Category => Off the Record => Gaming HQ => Topic started by: Drakken on October 25, 2015, 09:11:43 AM

Title: DC3 : Barbarossa under beta
Post by: Drakken on October 25, 2015, 09:11:43 AM

ZOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG! Been waiting for this one for quite a long time, so much so I was thinking it was to be a vaporware. :w00t:

QuoteOn 22nd June 1941 the German Invasion of Soviet Russia began. Over 4 million Axis soldiers and 600,000 vehicles were involved in the Operation Barbarossa, probably the biggest large-scale invasion of the War.

The destiny of Europe lies on 3,000-kilometer of frontline.

Masterminds behind the stunning wargames The Blitzkrieg from Warsaw to Paris and Case Blue are proud to announce the development of their third chapter in the Decisive Campaigns series: Barbarossa: Decisive Campaigns!

Set during the entire Operation Barbarossa the game features a deep and detailed chain of command, with which you are forced to work with. Refusing to follow an insane order could mean the end of your military career...

You will act as one of finest planner behind the invasion, Generaloberst Franz Halder. In his shoes you will manage a true operational structure, dealing with both superiors and subordinates, in an environment where strategy and politics often conflict.

Try to stay focus on what's important, ignore what isn't and execute a winning strategy in order to overcome the enemy!

Furthermore the game allows you to choose to play the role of Stalin himself! Manage the crisis you helped to create, be ruthless and save Mother Russia

This astonishing wargame has reached the Beta Phase and we invite you all to sign up and to help us in giving the finishing touches to the game!

You can apply for the beta here

Get more information about the game from its official Product Page

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.giftrunk.com%2Fpyx244.gif&hash=741a1b46654b4ae3ab198c695502f017770e82f8)
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on October 25, 2015, 02:29:24 PM
Check out the Matrix forums, some developer diaries and screenshots have been posted recently :)
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on October 25, 2015, 04:06:51 PM
Indeed. And also the developper has its own page with DDs, screenies, and even a video about German and Soviet AI hotfixing.  :)

http://www.vrdesigns.nl/?cat=20

Reading things like this below makes gives a wargame-hardon in my pants. :perv:

QuoteBarbarossa developer Notes #3: Who Is Going To Make My Cup Of Coffee In The Morning?
Posted on October 14, 2015 by Cameron Harris   

continued from developer notes #2

The Chain of Command

This is a little trickier than it first appears. Yes there is a Chain of Command. But where does the Player sit within it?

Most military simulation type games answer this by having you, the Player, being at the very apex of whatever Chain of Command exists. It's an easy way to do it. You are the guy in charge. You make all the decisions. There is no need to worry about the implications of a hierarchy.

There are multiple subordinates who willing carry out your wishes. They are typically portrayed as a collection of stats. Their main purpose is to apply those stats as bonuses to various game mechanics. They have no opinions or agendas of their own. Their raison d'etre is to carry out your orders as invisible, one dimensional characters, who are there in the same way as a mountain is there.

Of course not all games are like this. There are some excellent examples in other genres but they are rarely found in the world of military simulations.

Back to the topic. The game takes a dual approach to the Chain of Command. For the Germans the Player is placed within the hierarchy whereas the Soviet Player finds himself representing the man at the top, Stalin. This allows the game to present two very different Command experiences.

Traction equipment lacking: Tests now in progress to determine serviceability of French traction equipment. Only limited mobility. Will have supply vehicles, but tactical mobility cannot be achieved (no ammunition columns). Two batteries are put on self-propelled mounts, to serve as heavy tank destroyers. "Traction Bns., motorised" could be formed, but chain of command and control would be very difficult in practice.

F.M Von Halder's War Diary, 27th February, 1941


If you're Stalin, you're not going to be fussed about politics. Or opinions. You're a ruthless dictator. Anybody steps out of line and you'll have them lined up in front of a firing squad in short order. There is a directness and simplicity in being able to do exactly as you wish.

Is this then, the typical war game approach as mentioned above? No. People are still involved and while they aren't going to argue the toss they will present other challenges. Still, once you put the Player at the head of the hierarchy the people aspect becomes less important. They tend to fade into the background. There needs to be a different focus.

What that focus might be did indeed present a design challenge. The approach I settled on was to make it an internal one – Stalin's state of mind. More on this later but, for the Soviet Player, the role of the people involved, all of them subordinates, is not themselves but in what affect they have on Stalin himself.

Cheers,
Cameron
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on October 25, 2015, 04:25:41 PM

QuoteBarbarossa developer Notes #4: Zen And The Art of Knowing Who To Salute

Posted on October 20, 2015 by Cameron Harris   

continued from developer notes #3

Superiors and Subordinates

Once it was decided to model a Chain of Command there was a need to fill the hierarchy with people. For the Soviet side they were all subordinates but the German side involved an equal mix of superiors as well.

Subordinates are easy to deal with. You give them orders and they carry them out. Perhaps not quite how you'd like them to and perhaps with a degree of resistance but, overall, if you ask them, they'll do it.

Superiors immediately run into the problem of authority. They are your boss. You've got one at work and you've probably got one at home. Do you want another, game based, one telling you what to do?

Having an upset subordinate yelling at you might not be ideal but having the computer speakers spout forth curt, arrogant, orders from above, demanding that you do this or that, is only going to have you grumpily checking the prices of a new monitor the following day and having to explain why you've got a bandaged hand.

A key design challenge that had to be overcome was how to give a sense of being within a hierarchy while at the same time not hobbling the Player's ability to play the game as he'd like. This is, as you'd imagine, a pretty fine line. Go too far in the direction of authority and the Player ends up chaffing against unwanted restrictions. Swing back the other way and you've lost the immersion of having to answer to Superiors.

The German High Command structure helped in this. Rather than the highly efficient, well oiled machine that it is typically portrayed as it was, in reality, a dysfunctional organisation with many quirks. There were reasons for this and it deserves a detailed explanation of it's own but, for the moment, we can assume that the lines of authority were, in many cases, fuzzy.

Von Paulus (on phone) about his conversation with Jodl on the command set-up in North Africa. All the Führer cares about is that Rommel should not be hampered by any superior Hq. Put over him. Jodl will send up another plan.

F.M Von Halder's War Diary, 13th May 1941


There were many cases of overlapping authorities and individual power bases. Who reported to who was clear cut only where everybody involved was a professional military officer. Higher up, where there were Party members and assorted flunkies, it was a lot vaguer.

It was greatly complicated by the micromanagement and interference of Hitler himself, the man sitting at the top of the Chain of Command. He hadn't read the book on 'How to Delegate, sit back and let your Generals Win the War'. Then again, perhaps he had and it had ended up in the rubbish bin. Hitler's interference was a doubled edged sword. There were times when his intuitive grasp of a situation was far superior to any of the professional military judgements on offer. As the campaign progressed he became more and more convinced that he knew better. Hubris be thy name.

Eventually the great gambler succumbed to the inevitable 'reversion to the mean' that applies to all mortals. Sheer force of personality and a domineering, dictatorial, manner couldn't overcome the law of averages. Like any compulsive gambler he ended up losing more than he started with.

Which is a topic well outside the scope of this book. But in terms of superiors it offers some interesting angles. The Player has the role of Operational Commander of the Eastern front – F.M Franz Halder. He had a direct superior officer, that of F.M Von Brauchitsch who was Commander in Chief of the German Army. Both are professional military men and it was a clear cut relationship.

Except it wasn't. F.M Von Brauchitsch was considered ineffectual in dealing with Hitler. Here is a superior who, on occasion, would step forward and do his job but who, most of the time, was too busy dealing with his own problems. Hitler was his personal banker. Von Brauchitsch was in heavy debt to the Fuhrer. He lacked the moral fibre to stand up to Hitler when it was necessary. By the end of 1941 he was gone. A convenient scapegoat for the failure to take Moscow and in failing health. Exit stage right.

Then there were the motley cast of Party characters who were all higher up the Chain of Command but whose influence over the Player's assigned role varied and was, at times, murky. They were superiors but off to one side, tangential to the main game. But all of them were capable of exerting an influence when the need arose. We could consider them to be part time Superiors.

The German Command structure was unique in that authority over logistical matters was split between two people – General's Gercke and Wagner. Logistical concerns are always going to play an important part of an invasion of a country as geographically vast as Russia. Gercke and Wagner are destined to have staring roles in a game portraying Operation Barbarossa.

Which raises the question of whether they were superiors or subordinates? They were neither. Both were in the category best defined as 'unclear'. Both straddled multiple roles in dual headquarters (OKH & OKW).

This is a gift. Here are two characters dealing with the one key function. It's a little like having two separate builders work simultaneously on an extension for your house. They both have their own teams of subcontractors. They are both jointly building your extension. Yet when there is a problem who do you talk to? Is one going to blame the other? Are you going to have to take sides? How are you going to keep them both happy and maintain the momentum?

What about inter service rivalries? Naval matters were largely constrained to the bathtub. They did play a part but it was the kind of role that you'd hire somebody off the street for. They'd be instructed to say a few lines, smile at the camera and don't cause any trouble.

For the Luftwaffe, however, you'd need a competent actor, one with enough gravitas to carry the part. It's a major role. The Air war was an important aspect of the campaign. Hermann Goering, the corpulent, overdressed Reichsmarschall, competently holds down this role with his own unique style. He is both a superior in the chain of command and a character with whom the player will have a lot of contact with. He was colourful, unpleasant, eccentric and a take-no-prisoners political infighter. Perfect.

Cheers,
Cameron
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on November 29, 2015, 12:30:25 PM
And Barbarossa has been unleashed. :)

http://www.matrixgames.com/products/558/details/Decisive.Campaigns:.Barbarossa

I'll be getting it as a Christmas/birthday gift. Anyone up for a Languish PBEM game? This is game has so much potential for Languish greatness (especially when played with Geneva Convention off, some decisions are downward monstrous :shifty:).
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on November 29, 2015, 04:39:33 PM
I must very un-humbly admit I am pleased by the very positive reception the game has received.

It is a truly unique war game and I am glad I have had the chance to work on it.

Drakken I'd be up for a PBEM game, Soviets are my preference.
Title: Re: DC3 : Barbarossa under beta
Post by: Habbaku on November 29, 2015, 04:42:06 PM
I will probably get this in a couple of weeks.   :sleep:
Title: Re: DC3 : Barbarossa under beta
Post by: The Brain on November 29, 2015, 04:44:32 PM
Is north up?
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on November 29, 2015, 07:58:20 PM
Quote from: The Brain on November 29, 2015, 04:44:32 PM
Is north up?

Aye, and Sweden impossible to reach for the Russkies on the map. :sleep:
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 08, 2015, 10:42:13 PM
Quote from: Tamas on November 29, 2015, 04:39:33 PM
I must very un-humbly admit I am pleased by the very positive reception the game has received.

It is a truly unique war game and I am glad I have had the chance to work on it.

Drakken I'd be up for a PBEM game, Soviets are my preference.

Sold. Will buy it tonight. I'll bite the bullet and take the Axis.

Up for doing it public, with each our own thread?
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 09, 2015, 03:40:38 AM
Sure :)
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 09, 2015, 05:23:27 AM
This looks to be made official without any change very soon, so make sure you install it:

http://www.matrixgames.com/forums/tm.asp?m=3980247

Title: Re: DC3 : Barbarossa under beta
Post by: Berkut on December 09, 2015, 09:56:16 AM
Tamas, what is your role in this game?
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 09, 2015, 10:00:13 AM
Quote from: Berkut on December 09, 2015, 09:56:16 AM
Tamas, what is your role in this game?

I have been the Producer on it.
Title: Re: DC3 : Barbarossa under beta
Post by: Ed Anger on December 09, 2015, 10:01:14 AM
He beet it into shape.
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 09, 2015, 10:03:53 AM
Quote from: Ed Anger on December 09, 2015, 10:01:14 AM
He beet it into shape.

:lol:

err, I mean:  :rolleyes:
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on December 09, 2015, 11:23:14 AM
This is definitely on my list of to get games over the Xmas break.

Title: Re: DC3 : Barbarossa under beta
Post by: Berkut on December 09, 2015, 11:26:11 AM
So how do we access the "personal friends with the producer" free copy thing?
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 09, 2015, 11:30:09 AM
Quote from: Berkut on December 09, 2015, 11:26:11 AM
So how do we access the "personal friends with the producer" free copy thing?

:rolleyes:
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 09, 2015, 07:44:34 PM
Beta patch installed.

Do you mind if we play this PBEM cold turkey, Tamas? From what I gather from reading the Matrix forum the Soviers are a little bit easier on the n00bs than the Krauts. I don't mind jumping in PBEM without having played any game beforehand, but bare in mind I might screw the pooch on the first turns.  :nelson:

I'll download the manual to my ereader,so I can read it as quickly as possible in the next few days.

What settings do you prefer? I think we both agree, Geneva Conventions are off.  :menace:

Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 09, 2015, 07:45:10 PM
Quote from: Tamas on December 09, 2015, 11:30:09 AM

:rolleyes:

Well you cannot blame Berk from trying to get a free copy of that fine gem.  :hug:
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 09, 2015, 10:56:07 PM
After reading the Options in the manual here is what I propose, if it suits you Tamas :

Normal PBEM (password protected)

Geneva Convention Off
Fog of War On
Historical Settings On (but open to turn it Off, if you wish)
Mild Winter Off
Past History On (I'm not entirely sure what it does, other than Off making all characters neither friendly or hostile to you at the beginning of the game)
The rest (Plots, Decisions) left at On.
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 10, 2015, 04:57:18 AM
I'd go with Historical off, the events are still well within plausible territory.

I am fine with going cold turkey although you might want to take the Soviets in that case :P

There is plenty to screw up with them as well but its a more forgiving position for big early game errors I think.

Up to you though, I am happy either way.

Oh and there are these "helper" options in game which give you extra stuff during a turn in exchange of VPs. If you feel like using them fine, but I'd advise against it as it would distort the picture and not help you learn the finer points of the game.
Title: Re: DC3 : Barbarossa under beta
Post by: Berkut on December 10, 2015, 09:27:53 AM
What is the point of putting up with some Hungarian guy following us around London for hours if I can't at least get a free game out of it some day?

I AM NOT BEING UNREASONABLE HERE!
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 10, 2015, 09:38:41 AM
 :lol: fair point
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 10, 2015, 09:39:22 AM
You should buy the game though.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 10, 2015, 09:42:06 AM
Quote from: Tamas on December 10, 2015, 04:57:18 AM
I'd go with Historical off, the events are still well within plausible territory.

I am fine with going cold turkey although you might want to take the Soviets in that case :P

There is plenty to screw up with them as well but its a more forgiving position for big early game errors I think.

Up to you though, I am happy either way.

Oh and there are these "helper" options in game which give you extra stuff during a turn in exchange of VPs. If you feel like using them fine, but I'd advise against it as it would distort the picture and not help you learn the finer points of the game.


I'll go with the Krauts full turkey. If I am to screw up, I'll screw up in style. In any case, sudden death occurs if the Soviets take one of my supply bases in Prussia or Poland so it's not like it will be dragging for weeks. Besides, I have some experience wargaming in WITE to back me up a bit.  :sleep:

Who sets up the game? The German player or the Soviet?
Title: Re: DC3 : Barbarossa under beta
Post by: Berkut on December 10, 2015, 09:44:02 AM
Quote from: Tamas on December 10, 2015, 09:39:22 AM
You should buy the game though.

I am quite sure I will, actually. This new job just isn't giving me much gaming time anymore though. :(
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 10, 2015, 09:48:25 AM
Quote from: Drakken on December 10, 2015, 09:42:06 AM
Quote from: Tamas on December 10, 2015, 04:57:18 AM
I'd go with Historical off, the events are still well within plausible territory.

I am fine with going cold turkey although you might want to take the Soviets in that case :P

There is plenty to screw up with them as well but its a more forgiving position for big early game errors I think.

Up to you though, I am happy either way.

Oh and there are these "helper" options in game which give you extra stuff during a turn in exchange of VPs. If you feel like using them fine, but I'd advise against it as it would distort the picture and not help you learn the finer points of the game.


I'll go with the Krauts full turkey. If I am to screw up, I'll screw up in style. In any case, sudden death occurs if the Soviets take one of my supply bases in Prussia or Poland so it's not like it will be dragging for weeks. Besides, I have some experience wargaming in WITE to back me up a bit.  :sleep:

Who sets up the game? The German player or the Soviet?

Doesn't matter. I have put up a challenge, "D vs T" with this forum's name as password (all lower case). Please accept then just make your move whenever you are ready. No rush.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 10, 2015, 12:17:55 PM
I accept the challenge tonight when I am back home. Will set my AAR-thread afterwards. Turn 1 is pretty straightforward, anyway, so it won't take long.  :)

Title: Re: DC3 : Barbarossa under beta
Post by: KRonn on December 10, 2015, 02:53:09 PM
This looks interesting. I haven't been playing as many games lately but I may get this one.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 11, 2015, 12:23:18 AM
Challenge has been accepted, and Axis thread open.

As I have arrived home too late tonight, I will play my first turn tomorrow evening (Friday).
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 11, 2015, 05:07:11 AM
Cool!

A few basic tips:

I'd suggest turning the HQ range indication on in Preferences. I am not saying you never want to leave the HQ range (especially with panzers and mechanised units), but it can be decisive and you can give me a great opportunity if you hinder your units by leaving them out of command for too long.

You can get all kinds of detailed info about your fuel and logistics in your turnly reports to be able to figure exactly why you are having fuel supply troubles (although just in real life in the position you have, it requires you connecting the dots a bit) BUT it is quite sufficient for most of the game to keep an eye on the colour indicators on your logistic markers on the map.
I mean of course the train and truck chains displayed going between your main and forward supply bases.

If they turn yellow, start thinking about optimising the chain, and if they turn red, be aware that a major fuckup is in the making - watch your theatre fuel levels (just select a hex in the given area and you'll see it on top right) carefully. Fuel shortage can hit you at very inopportune times.
And don't forget: attacking with mechanised units costs fuel.

Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 11, 2015, 05:09:33 AM
Oh and speaking of Forward Supply Bases: I can't stress enough how correct the manual is about them :) Make sure you have decent fuel reserves before deciding to move them - but don't wait too long to move them either.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 15, 2015, 01:51:34 AM
From Generaloberst Drakken to Comrade Tamas, with a white flag :

1.01 patch is now live. We upgrade?
Title: Re: DC3 : Barbarossa under beta
Post by: Norgy on December 15, 2015, 09:23:05 AM
I bought this.
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 15, 2015, 09:28:47 AM
Quote from: Drakken on December 15, 2015, 01:51:34 AM
From Generaloberst Drakken to Comrade Tamas, with a white flag :

1.01 patch is now live. We upgrade?

its the same as the beta patch, you can upgrade yes
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 15, 2015, 04:59:45 PM
Quote from: Norgy on December 15, 2015, 09:23:05 AM
I bought this.

You won't regret it. Easily one of the best wargames ever.
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on December 15, 2015, 06:56:27 PM
I am really enjoying your dueling AARs.  Keep up the good work  :)
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 16, 2015, 01:12:54 AM
Tamas, it's getting too late to do the turn tonight. It will be done tomorrow.
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 16, 2015, 04:45:29 AM
:( ok!
Title: Re: DC3 : Barbarossa under beta
Post by: Ed Anger on December 16, 2015, 09:36:13 AM
Quote from: Norgy on December 15, 2015, 09:23:05 AM
I bought this.

Tamas got 3 beets as his share! He is truly the king of Hungarians.  :)
Title: Re: DC3 : Barbarossa under beta
Post by: Berkut on December 16, 2015, 09:37:50 AM
This does look very cool - I am kind of bummed at the limited scope though, since it only covers the first several months of the war.
Title: Re: DC3 : Barbarossa under beta
Post by: Ed Anger on December 16, 2015, 09:43:37 AM
I'd just like to play sending memos to others in the government.  :blush:
Title: Re: DC3 : Barbarossa under beta
Post by: Norgy on December 16, 2015, 10:01:38 AM
Quote from: Ed Anger on December 16, 2015, 09:43:37 AM
I'd just like to play sending memos to others in the government.  :blush:

Yeah, me too.  :lol:

To: Hermann Göring

This again?
Your prescriptions should still be good, and yes, we'd all love to come to Karinhall soon.
And, yes, Himmler and der Führer liked your sketches for new planes.

Regards and whatnot

Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 16, 2015, 12:58:36 PM
Quote from: Berkut on December 16, 2015, 09:37:50 AM
This does look very cool - I am kind of bummed at the limited scope though, since it only covers the first several months of the war.

I'm not. From experience with WITE most Axis players give up anyway when the Soviets aren't decisively beaten by 1942. Past Summer 1942 there is no way the Axis can regain the strategic initiative unless the Soviet player is braindead. The rest of the war is three long years of  the Russian player will take to grind the Axis back to Berlin. I know very few casual wargamers that would accept to play an unwinneable scenario for so long.

Case Barbarossa is the only realistic time when the Axis has a decent shot at winning the war (and even that is debateable). Beyond January 1942 if the USSR isn't beaten it will never will. It ceases to be interesting with the current design choices for the game. However I would gladly see the current design implemented ib reverse with Bagration and the invasion of Germany.

It might not look like it, but the scenario is eminently replayable. Who knows where Hitler will decide is next month's overriding objective. Who knows what Stalin will encounter as a new crisis next turn and which great Marshall he will send to the executioner.

The pleasure of DC:Barbarossa is crisis management : deal with people, needs and requests in a critical situation and balance these with the logistics of the war. Even better against a human player :  it becomes a big game of chess coupled with game theory. Plus for the Germans to manage a war with unprecedented levels of barbarism without becoming a monster in the process. I mean do you know a lot of wargames where the player is asked to deal with friggin' Einsatzgruppen AND the right choice isn't necessary the moral one? On my turn 4, Himmler is asking me no less than being an accomplice to genocide. Actively refusing would cost me a great chunk of my Political points when I can't afford it; they would certainly be much more useful to decide on more critical problems. My current situation might force me to turn a blind eye to war crimes under my own command... and I love that!
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 16, 2015, 03:10:23 PM
Sorry for the ranting, but I love this game so much. If there is one Eastern front wargame to own, Berk, this is it. This has everything to become a classic.
Title: Re: DC3 : Barbarossa under beta
Post by: Habbaku on December 16, 2015, 03:26:15 PM
Resistance...fading...urge to buy...increasing...
Title: Re: DC3 : Barbarossa under beta
Post by: The Brain on December 16, 2015, 03:33:11 PM
Quote from: Habbaku on December 16, 2015, 03:26:15 PM
Resistance...fading...urge to buy...increasing...

They're just Ersatzgruppen FFS.
Title: Re: DC3 : Barbarossa under beta
Post by: 11B4V on December 17, 2015, 02:25:32 AM
Hamas, can you free deploy in this game?
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 17, 2015, 02:32:35 AM
Quote from: 11B4V on December 17, 2015, 02:25:32 AM
Hamas, can you free deploy in this game?

I can answer for him.

The Soviet player's deployment and OOB at the start of the game is the same every game. Not only that, but the Soviet player suffers tremendous activation penalties on T2, making the Sir Robinski tactic of WITE impossible to perform in practice unless the player use its Helper button to activate ALL his armies (at costs of VPs in favour of the German player, since it is a "cheat").

The Soviet Army reinforcement table of arrival is very rigid; Armies are scheduled to arrive at a pre-assigned date and location (although they can be randomly delayed and the player must play a card to place the HQ on the map, after which Divs assigned to that HQ will arrive with each passing turn).

What the Soviet player can do is play the "Change Orders" card, which allows to deploy the next scheduled Army HQ reinforcement to a location of his choice, at the cost of PPs. IIRC, while the first use of that card is free the PP cost increases with each use.
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 17, 2015, 02:50:30 AM
That is correct, however when the AI is playing the Soviets, there is some level of randomisation of these deployments as well as a few other things (where major city garrisons will be placed, as well as fortifications) to keep things unpredictable in SP as well.
Title: Re: DC3 : Barbarossa under beta
Post by: jimmy olsen on December 17, 2015, 06:14:56 AM
Quote from: Berkut on December 16, 2015, 09:37:50 AM
This does look very cool - I am kind of bummed at the limited scope though, since it only covers the first several months of the war.

Eh, if the Germans don't win by winter, they're not gonna win.

Plus, I'm sure there will be expansions.
Title: Re: DC3 : Barbarossa under beta
Post by: Berkut on December 17, 2015, 12:07:59 PM
Quote from: jimmy olsen on December 17, 2015, 06:14:56 AM
Quote from: Berkut on December 16, 2015, 09:37:50 AM
This does look very cool - I am kind of bummed at the limited scope though, since it only covers the first several months of the war.

Eh, if the Germans don't win by winter, they're not gonna win.

Only if you very narrowly define "win" is that true.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 17, 2015, 12:19:05 PM
Quote from: Berkut on December 17, 2015, 12:07:59 PM
Quote from: jimmy olsen on December 17, 2015, 06:14:56 AM
Quote from: Berkut on December 16, 2015, 09:37:50 AM
This does look very cool - I am kind of bummed at the limited scope though, since it only covers the first several months of the war.

Eh, if the Germans don't win by winter, they're not gonna win.

Only if you very narrowly define "win" is that true.

In this game VPs determine who wins and to what degree depending on both players' own objectives.

Taking territory in itself doesn't mount to much, it is halved in the calculation. I can still take Moscow and still reach a draw or a minor win due to Tamas still holding his strategic goal - and even lose if I concede too much VPs elsewhere.
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 17, 2015, 12:21:29 PM
oooooh did somebody just gave away his selected victory condition? ;)

remember, loose lips sink ships!
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 17, 2015, 12:23:53 PM
Quote from: Tamas on December 17, 2015, 12:21:29 PM
oooooh did somebody just gave away his selected victory condition? ;)

remember, loose lips sink ships!

:secret:
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 17, 2015, 12:28:14 PM
True I cannot know if that's Hitler's choice and that might change later....  :hmm:
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 17, 2015, 02:39:03 PM
Quote from: Tamas on December 17, 2015, 12:28:14 PM
True I cannot know if that's Hitler's choice and that might change later....  :hmm:

Maybe... maybe not... :shifty:
Title: Re: DC3 : Barbarossa under beta
Post by: Jacob on December 17, 2015, 06:02:23 PM
I'm really enjoying these threads - good work :cheers:
Title: Re: DC3 : Barbarossa under beta
Post by: Norgy on December 18, 2015, 11:54:32 AM
PeeDee, would you like Christmas present from you Norwegian brother (and one that you as the big brother can make sure I lose at when we're playing)?
Title: Re: DC3 : Barbarossa under beta
Post by: PDH on December 18, 2015, 01:35:23 PM
Quote from: Norgy on December 18, 2015, 11:54:32 AM
PeeDee, would you like Christmas present from you Norwegian brother (and one that you as the big brother can make sure I lose at when we're playing)?
I'm about ready to buy this meself.
Title: Re: DC3 : Barbarossa under beta
Post by: Norgy on December 18, 2015, 05:43:38 PM
Quote from: PDH on December 18, 2015, 01:35:23 PM
Quote from: Norgy on December 18, 2015, 11:54:32 AM
PeeDee, would you like Christmas present from you Norwegian brother (and one that you as the big brother can make sure I lose at when we're playing)?
I'm about ready to buy this meself.

You know relationships take a turn for the worse when "nah, I'lll buy it myself.  :cry:
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on December 18, 2015, 05:44:53 PM
Quote from: Norgy on December 18, 2015, 05:43:38 PM
Quote from: PDH on December 18, 2015, 01:35:23 PM
Quote from: Norgy on December 18, 2015, 11:54:32 AM
PeeDee, would you like Christmas present from you Norwegian brother (and one that you as the big brother can make sure I lose at when we're playing)?
I'm about ready to buy this meself.

You know relationships take a turn for the worse when "nah, I'lll buy it myself.  :cry:

Yeah, what did you do to make him so upset  :(
Title: Re: DC3 : Barbarossa under beta
Post by: katmai on December 18, 2015, 05:45:45 PM
Where is offer to buy it for me you Norwegian git.
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on December 18, 2015, 06:43:00 PM
Hurt feelings for everyone now, thanks Norgy.  :cry:
Title: Re: DC3 : Barbarossa under beta
Post by: PDH on December 19, 2015, 12:57:55 AM
Back off, losers.  Norgy is my twin brother (albeit from other parents and a bit younger...) and if you mess with him you mess with me.
Title: Re: DC3 : Barbarossa under beta
Post by: katmai on December 19, 2015, 02:12:11 AM
Norgy is my Irish Twin so :blurgh:
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 21, 2015, 09:30:33 AM
Incoming 1.02 beta patch :


QuoteNew

Report showing all cards played during game for review purposes

Report showing all decisions from previous turn to enable review

Dynamic tool tips displayed in a different colour

Page showing full breakdown of score & calculation of victory conditions at game end (PDF's)


Changed

K.K Rokossvky replaced as commander of 54th Army with Maj.Gen R.I Chepurin

SS Panzer Div Reich renamed to SS Mot Div Reich

% trigger chances of 'Captured Trucks' events lowered to spread them out more

Add text to highlight Soviet Exhort Victory card is for Following turn only

Pressure from Above decision trigger changed to take into account both ObdH and Hitler's relationship levels (previously only Obdh).

PP system overhauled and any negative amounts (eg. from theatre violations) now subtract from any positive amounts and you can be left with zero PP

Reverse sorting order on PG Summary report

Updated Report Status! script to be faster

Added GAR to minor Soviet garrison names

Easy mode tweaked. There is now a 75% chance of any Soviet AI fortification not appearing. The initial Soviet Shock penalty has been increased from 50 to 70% and tapers off at a slower rate of -5 per round instead of -10%

Normal AI mode tweaked. There is now a 50% chance of any Soviet AI fortifications not appearing (previously they all did).

Updated Map names to their correct form. River Neiman to Nieman, River Donetz to Donets, River Chopr to Choper, Pawlograd to Pavlograd, Kriwojrog to Krivirog, Melitipol to Melitopol, Dunaburg to Daugavpils, Kurman to Dshankoi

Soviet Reorganise card base cost increased from 15 to 20 PP

Finnish HQ's can no longer be evacuated by Air

The loss of a German HQ will result in it being automatically resurrected the following turn but you'll take a -30 PP hit as a result (doesn't apply if HQ evacuated)

Soviet Demand Power card cost increased from 30 to 40 PP

Soviet Admit Crisis card cost increased from 10 to 15 PP

Redid Soviet Reinforcement schedule for Central front (less bunched and more spread out over time) & updated briefing notes

Pripet Marshes hexes 37:40, 32:42, 34:41, 31:45 are now alligator infested swamps instead of plains.

AGN starting line-up reconfigured. Memel territory expanded one hex.



Fixed

When all Soviet Marshals are used (pool empty) the relevant 'change marshal' cards are now properly disabled

Replace Tsarist card now gives historical marshal type with Historical Option ON

'Release Tsarist' card renamed 'Release Marshal' & cost increase per use now working correctly.

Release Marshal/Dismiss Marshal/Firing Squad! Soviet cards now disable properly once replacement pool of Marshals emptied & any PP's refunded

Couple of typos in end of game PDF's

Change SFT pic for German 50mm PAK ATG (was showing 37mm PAK)

Rail Conversion bug where Mud conditions were being incorrectly reported

Fixed several errors when PG HQ evacuated by air and awaiting redeployment

Removed extra, misleading, text from Daily Log Game - Objectives

Fixed a few inconsistencies when evacuating HQ's by air

Winter decision series bug preventing triggering under certain circumstances

Minor bug preventing Soviet AI force being properly randomised at start (not if historical option chosen

Corrected German texts throughout game;

Armeegruppe to Heeresgruppe, Panzergruppes to Panzergruppen, Nördwarts to Nord, Ostzone to Ostfront, Göebels to Goebbels, Von to von, Friekorps to Freikorps, Lastwagens to Lastwagen, herr to Herr, Reichsfuhrer to Reichsführer, Sicherhietspolizei to Sicherhietspolzei, hamplemann to Hamplemann, verrücht to verrückte, Aussentellen to Aussenstellen, Grossdeustchland to Groosdeutschland, GenLt. Pflugbebeil to Gen.Lt Pflugbeil
Franz Halder demoted from Feldmarschall to Generaloberst (Gen.Oberst)

Highlighted items like Kommandante = Oberbefehlshaber have been omitted as non-german speakers would struggle here. It's also possible I missed a few outliers as there is a lot of text in the game.

PBEM++ specific bug preventing a number of german game functions from working correctly.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fvignette4.wikia.nocookie.net%2Fallthetropes%2Fimages%2F5%2F5d%2FRsz_mr_burns_evil_7487.gif%2Frevision%2Flatest%3Fcb%3D20140704095439&hash=208c166729fce4ec32d4476bdc89e8430d15ec7d)
Title: Re: DC3 : Barbarossa under beta
Post by: Syt on December 21, 2015, 09:41:44 AM
QuoteSicherhietspolizei to Sicherhietspolzei (Sicherheitspolizei), hamplemann to Hamplemann (Hampelmann), Grossdeustchland to Groosdeutschland (Großdeutschland)

Corrected corrections. :P
Title: Re: DC3 : Barbarossa under beta
Post by: The Brain on December 21, 2015, 01:07:49 PM
They need a native Nazi speaker in house I think.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 21, 2015, 10:49:35 PM
Quote from: Syt on December 21, 2015, 09:41:44 AM
QuoteSicherhietspolizei to Sicherhietspolzei (Sicherheitspolizei), hamplemann to Hamplemann (Hampelmann), Grossdeustchland to Groosdeutschland (Großdeutschland)

Corrected corrections. :P

Duly reported.  :sleep:

While I'm waiting for Tamas to wake up from his sleeping dream into a waking nightmare I'm gonna fire up some WITE on the Soviet side.
Title: Re: DC3 : Barbarossa under beta
Post by: Ancient Demon on December 21, 2015, 11:04:19 PM
Looks like 1.02 seriously nerfs the Soviets, but how will that impact the campaign already in progress?
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 21, 2015, 11:35:55 PM
Quote from: Ancient Demon on December 21, 2015, 11:04:19 PM
Looks like 1.02 seriously nerfs the Soviets, but how will that impact the campaign already in progress?

I can't speak for Tamas, but given we are AARing this we will probably keep playing under 1.01 for consistency.
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 22, 2015, 03:42:30 AM
Quote from: Ancient Demon on December 21, 2015, 11:04:19 PM
Looks like 1.02 seriously nerfs the Soviets, but how will that impact the campaign already in progress?

Some of those are fixes, actually, to make it work how it was intended.

Drakken, I am now on my holiday in Hungary so I might become slower to respond (but will send you a turn soon). The patch is supposed to be save compatible, but to make it safe I suggest switching at the start of a full turn, so I will make this move with 1.01 and then we update. Ok?
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 22, 2015, 09:41:47 AM
Quote from: Tamas on December 22, 2015, 03:42:30 AM

Some of those are fixes, actually, to make it work how it was intended.

Drakken, I am now on my holiday in Hungary so I might become slower to respond (but will send you a turn soon). The patch is supposed to be save compatible, but to make it safe I suggest switching at the start of a full turn, so I will make this move with 1.01 and then we update. Ok?

Sure. I will update to 1.02 beta patch after you send your turn.

There seems to be some issue with the German attack power reported on the Matrix forum, though.
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 22, 2015, 02:21:32 PM
Yes we should hold off on the beta patch for now
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 22, 2015, 08:15:15 PM
I'm not worried, tovarish. I'm fairly confident they will find and address that issue before going on holidays.

However, there's no Christmas truce on the Ostfront.  :shifty:
Title: Re: DC3 : Barbarossa under beta
Post by: sbr on December 27, 2015, 11:53:10 AM
Quote from: Drakken on December 09, 2015, 10:56:07 PM
After reading the Options in the manual here is what I propose, if it suits you Tamas :

Normal PBEM (password protected)

Geneva Convention Off
Fog of War On
Historical Settings On (but open to turn it Off, if you wish)
Mild Winter Off
Past History On (I'm not entirely sure what it does, other than Off making all characters neither friendly or hostile to you at the beginning of the game)
The rest (Plots, Decisions) left at On.

A friend and I are getting ready to start a game.

What options did you guys end up using?  Did you leave it like this or turn off Historical Settings?
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 27, 2015, 11:58:41 AM
Quote from: sbr on December 27, 2015, 11:53:10 AM
A friend and I are getting ready to start a game.

What options did you guys end up using?  Did you leave it like this or turn off Historical Settings?

We turned off Historical Settings. Don't worry, it still allows for a somewhat reasonably historical game.

If you use the beta 1.02 patch let us know how it goes.
Title: Re: DC3 : Barbarossa under beta
Post by: sbr on December 27, 2015, 12:07:17 PM
Quote from: Drakken on December 27, 2015, 11:58:41 AM
Quote from: sbr on December 27, 2015, 11:53:10 AM
A friend and I are getting ready to start a game.

What options did you guys end up using?  Did you leave it like this or turn off Historical Settings?

We turned off Historical Settings. Don't worry, it still allows for a somewhat reasonably historical game.

If you use the beta 1.02 patch let us know how it goes.

We were going to use it but then saw Tamas' message to hold off so I think that is what we are going to do.

And thanks for the settings info.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 27, 2015, 12:32:04 PM
We decided to hold off because our game had already started and we weren't sure how it would affect the Germans after June 22nd. If you start with 1.02 you should be fine.
Title: Re: DC3 : Barbarossa under beta
Post by: Ancient Demon on December 27, 2015, 12:45:55 PM
I'm starting to really want this game now, but it's a shame it has to end at the first winter. I can understand why they didn't include the whole war, but at least they should have provided 1942 to play with when much was still left to be decided. If limited to 1941 most of the Eastern parts of the map (Stalingrad, etc.) won't even come into play.
Title: Re: DC3 : Barbarossa under beta
Post by: sbr on December 28, 2015, 12:11:46 AM
Is there a way to run this in windowed mode?

What are you using to make screen shots for your AARs?  I normally use Screenshot Capture but it isn't working right now and I'm not in the mood to screw around with it tonight.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 28, 2015, 12:37:04 AM
Quote from: sbr on December 28, 2015, 12:11:46 AM
Is there a way to run this in windowed mode?

What are you using to make screen shots for your AARs?  I normally use Screenshot Capture but it isn't working right now and I'm not in the mood to screw around with it tonight.

Not that I know. But no need to as you can easily minimize the game screen above-right from the screen. I simply use Print Screen and paste it in Paint, then I upload it on Imgur.

Finally if you are up for a game with me I'm all for it. Either side I don't mind. :)
Title: Re: DC3 : Barbarossa under beta
Post by: sbr on December 28, 2015, 12:56:04 AM
Quote from: Drakken on December 28, 2015, 12:37:04 AM
Quote from: sbr on December 28, 2015, 12:11:46 AM
Is there a way to run this in windowed mode?

What are you using to make screen shots for your AARs?  I normally use Screenshot Capture but it isn't working right now and I'm not in the mood to screw around with it tonight.

Not that I know. But no need to as you can easily minimize the game screen above-right from the screen. I simply use Print Screen and paste it in Paint, then I upload it on Imgur.

I like Screenshot Capture because it minimizes the minimizing and pasting into another program, but thanks I will go with that.

QuoteFinally if you are up for a game with me I'm all for it. Either side I don't mind. :)

Maybe sometime, but I am learning while I play this game and writing an AAR for another forum while I also have other Blood Bowl and Dominions commitments that will make another MP game very difficult.  I may take you up on the offer at some point though. :)
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 29, 2015, 08:30:27 PM
TURKEY TROTS TO WATER GG FROM HERR DRAKKEN X WHERE IS RPT WHERE IS COMRADE TAMAS RR THE WORLD WONDERS
Title: Re: DC3 : Barbarossa under beta
Post by: katmai on December 29, 2015, 08:42:29 PM
On holiday in Cambodia....er Hungary.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on December 29, 2015, 09:02:32 PM
Heard Ukraine was a hot spot for Hungarians these days. :shifty:

I've set up a second installation of the game to test out the beta 1.02 patch. Anyone here is free to challenge me while Comrade Tamas is hiding in his dacha, getting drunk on vodka and ordering marshalls executed left and right.
Title: Re: DC3 : Barbarossa under beta
Post by: katmai on December 29, 2015, 09:04:26 PM
I am still getting feet wet in mechanics, so not yet ready to challenge you :P
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 30, 2015, 02:56:37 AM
I am sorry Drakken, new turn is unlikely before Monday but then I will get back to England and proper speed, too
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on January 07, 2016, 03:42:51 PM
Drakken, when I will finally get around making my move (these are turbulent times) I will apply the latest beta 1.02f beforehand. Developer confirmed to me it wouldn't break anything, and it will be the official update fairly soon.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on January 07, 2016, 07:58:08 PM
Quote from: Tamas on January 07, 2016, 03:42:51 PM
Drakken, when I will finally get around making my move (these are turbulent times) I will apply the latest beta 1.02f beforehand. Developer confirmed to me it wouldn't break anything, and it will be the official update fairly soon.

Understood. I already have two installations of the game on my PC; one with the 1.01 for our game, and an other with the 1.02F beta patch for my other PBEM games.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on January 09, 2016, 01:19:47 AM
From another PBEM I'm currently playing as the Germans. Admire the masterpiece. :showoff:

No less than 4 armies and 29 Soviet Divisions are expected to be pocketed next turn in the battle of Proskurov - if Kirponos, Ponedelin, Cherevichenko or Kostenko don't manage to fully activate, that is. Obviously my gallant opponent has sent Khruchschev down in the south, some of those have real scary boosted Initiative ratings and not much in Threat level.

Sadly 1st Panzergruppe ran short of APs before reaching Vinnitsa, and I don't want to push my Romanian Armored Division too far ahead without Infantry support. Besides, that river blocks it from advancing further. Next turn, however, the 9th Soviet Army HQ is blown away if it still stands in my way across the river.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL1w4E9x.jpg&hash=01fdc2c81f070157056bf8d0cd87983adcd81acc)

Someone is watching the developing situation with gleeful interest...  :menace:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyI1c060.gif&hash=18c85e9add56f24072a302dbceb6acad08b694d5)
Title: Re: DC3 : Barbarossa under beta
Post by: jimmy olsen on January 09, 2016, 07:04:24 AM
The Soviets lost a similar amount of men in the Kiev pocket and still won.
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on January 09, 2016, 10:59:24 AM
How is the game when playing against the AI?

Also, well done Drakken.  Let us know how that other game develops. :)

Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on January 09, 2016, 02:56:42 PM
Quote from: jimmy olsen on January 09, 2016, 07:04:24 AM
The Soviets lost a similar amount of men in the Kiev pocket and still won.

They had to divert a whole Panzergruppe south around Kiev, losing weeks of precious time on the Southern flank.

With one Panzergruppe linking up with Eleventh Army, in coordination with 1st Romanian Armored Division and Third Romanian Army, I keep my options in the Center where I prepare a major offensive. Fourth Romanian Army is besieging Odessa in the South.

One Soviet Army activated and managed to escape the Proskurov salient, but I managed to pocket 20 Divisions and 3 Army HQs, including Ninth who was dislocated, Twelfth and Southwestern Armies. I broke 2 or 3 Divisions in the process, so I estimate that if the pocket holds the Soviet losses will net 23 Divisions and 3 HQs.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ffpiw4C2.jpg&hash=25311fe9c207dbd4993c8236fcf331b1eacd0150)
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on January 09, 2016, 03:00:20 PM
Quote from: crazy canuck on January 09, 2016, 10:59:24 AM
How is the game when playing against the AI?

Also, well done Drakken.  Let us know how that other game develops. :)

I haven't really played against the AI, so I cannot comment. What I can say is that the designers are supporting the game with the mindset that most players will be playing against the computer.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on January 09, 2016, 10:49:57 PM
Well I'll be damned... he managed to break out! :blush:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbeOOCtD.jpg&hash=fa70fdd4eed36604e84d79f04768ca5e1c0fb363)

And I have no fuel, and I cannot resupply by air, and it's frigging mud in the South and Center in end of July!  :yucky:
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on January 10, 2016, 10:03:55 AM
I have updated to 1.02g, Drakken
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on January 10, 2016, 01:21:53 PM
Updated as well.

I should be playing out my turn tonight.
Title: Re: DC3 : Barbarossa under beta
Post by: Berkut on January 13, 2016, 01:51:55 PM
If I win the powerball tonight, I might go ahead and buy this.
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on January 13, 2016, 02:41:43 PM
Good, after you buy the company give Tamas a raise.
Title: Re: DC3 : Barbarossa under beta
Post by: Valmy on January 13, 2016, 02:49:53 PM
Tamas will not need one in that case  :P
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on January 13, 2016, 03:44:42 PM
Quote from: Valmy on January 13, 2016, 02:49:53 PM
Tamas will not need one in that case  :P

Berkut is buying the ticket  :contract:
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on January 14, 2016, 02:00:04 AM
So Berkut didn't win, but for you guys that have had the game for a while.... is it honestly worth getting?  Single player in particular?  I'll be OCONUS in two weeks for an extended period so multiplayer will be out of the question.

I want to get this, but I'm concerned about replay-ability and a $50 price tag for it right now is making me very apprehensive.....  :hmm:
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on January 14, 2016, 09:59:51 AM
It is my definite 2015 Strategy/Wargame of the year. So yes just buy it already. :P

As for replayability there are so many variables that can hamper both sides that even if the gameplan is similar (it IS Barbarossa after all) no two games are the same. The AI is quite good (only 1 game in 10 are PBEMs according to metrics) and the devs are very sensitive about making it a great game experience for singleplayers.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on January 20, 2016, 12:44:53 AM
Fuck Zhukov. The real hero of the Patriotic War and the saviour of the Soviet Union... is Kliment Voroshilov.

Look how his military genius magically inspires the Red Army. :lmfao:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FK9WmNxP.jpg&hash=4b4020641f08c95358444724b20878fc480c87af)
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on January 20, 2016, 10:41:58 PM
Went to pull the trigger on this game, saw the price was 50 bucks US, ok - but it looks like a lot of fun.  Hit the download button and the price in Canadian dollars popped up  :bleeding:

About 80 bucks!  Is it worth 80 bucks?
Title: Re: DC3 : Barbarossa under beta
Post by: PDH on January 20, 2016, 10:59:53 PM
Hmmm.

I like it so far.  However, I still have a few quibbles, like elements of the 56th Pz Corps not being able to reach Daugavpils/Dvinsk in 4 days, or some of the initial dashes of the 3rd and 2nd panzer Groups in the initial week.

Of course, the problem of a game is how to show the initial first few days within a system that shows the latter weeks of the campaign, and there will always be some compromises.

Overall, I am on the fence here.  I really need to play more to decide.
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on January 25, 2016, 05:50:52 PM
Bought it, it's alright.

Really hitting a wall as the Germans around September (currently at 02 September) despite putting nearly 1.9m Russians in the ground or in camps and destroying almost 200 divisions.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNiTVwhf.png&hash=58c992b26e64cfbe25e3deec5557e40d9b400260) 

North/Central
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpUxP0cf.jpg&hash=585dc7f3ff58d84f5206b7c9372384b70346587b)

Central/South
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FV8yJhdr.jpg&hash=9be3284fb1a1e92334e5a096666ea0a6bfa8c47b)

South
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmfdHm89.jpg&hash=ba240f97ec7279648a96001874b8f6770f5d4eed)


Only bright side is im about to ensnare 15 divisions around Mogilev, 5 divisions are trapped in Kiev, and another 4 in Odessa about to fall.  Started out with Rostov as the Objective but it was switched last month to Moscow by Hitler.

:(
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on January 25, 2016, 06:08:27 PM
Also - why does it spam me to relocate my FSBs every two turns, usually trying to get me to move them backward?

Every other turn or so it asks me to relocate my FSB from Minsk back to Grodno or Brest.  Also back randomly in the South and North as well.  They all say they are closer to the depots, but fail to say that they would be much much farther from the HQs.

Am I missing something here?   :huh:



Is there a way to make battles show a breakdown of killed/lost like when you are simulating AI turns? On the Battle screen what is the difference between the White/Red Icons besides your divisions?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FW2lg297.png&hash=73d4e1a9449752251e3c6fb4eef5603146905ece)   
This screen is way better
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on January 27, 2016, 04:36:26 PM
Ended up snagging 48 divisions around Gomel.... Still lost.  :weep:
Title: Re: DC3 : Barbarossa under beta
Post by: jimmy olsen on January 27, 2016, 06:22:31 PM
Quote from: Alcibiades on January 27, 2016, 04:36:26 PM
Ended up snagging 48 divisions around Gomel.... Still lost.  :weep:

How is that even possible?
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on January 28, 2016, 12:46:56 AM
Quote from: jimmy olsen on January 27, 2016, 06:22:31 PM
Quote from: Alcibiades on January 27, 2016, 04:36:26 PM
Ended up snagging 48 divisions around Gomel.... Still lost.  :weep:

How is that even possible?

The Russians seriously have a lot of units.  I've taken heavier than historical casualties as well, they still outnumber me, of course:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCOMBkmL.png&hash=3edde97f64529c3023033dc2492698c2b4f8a1ea)


December was really rough for me - I lost a lot of divisions due to low morale and integrity.   Need to read up on what causes integrity issues, lost quite a few divisions to single turn attacks, which was extremely frustrating.    Basically couldn't do much after Mid-December due to low integrity and morale for about half of my units across the front, but it seemed random as to which units were affected by it.  Supply was as good as could be expected, so not really sure... I know they take a hit for winter hitting but the units were as prepared as the game will let you - more so than historically.  I had also refit most of my armies and had changed their stance from blitzkrieg to offensive.  :wacko:

I ended up all but surrounding Leningrad, a hex away from Rostov (the Southern Objective), but I was only able to get to Smolensk/Bryansk in the Center.  Soviets had a wall of death I couldn't penetrate there.  If you look at the screenshots above from September, I left the bulge West of Gomel/North of Kiev and the Soviets pushed several armies there which harassed my flanks pretty heavily.  I was able to close the pocket with 1st PZG from the South which pushed East of Kiev Northeast to Kursk and 2nd/3rd PZGs sliced through the Soviet Armies South of Smolensk eventually closing the pocket near Kursk.

Slowly liquidated the pocket but I guess Siberian troops just filled the gaps I made?  My Northern front was severely hampered around October/November near Polotsk.  Soviets pushed 30 divisions right where my theaters met, a weak point.  Was eventually able to cut off 18 divisions and destroy them, but not before they took vilinus and shut down my entire supply to the North for a few weeks.  So that hurt.  Finland is a disaster.   :shutup:
Title: Re: DC3 : Barbarossa under beta
Post by: PDH on January 28, 2016, 10:53:42 AM
The soviet new units seem to come in a bit too prepared.  They can quite easily shut down the Smolensk Front it seems.  AGN can make some dashes when Pskov falls, but you are correct that the AGN/AGC division is a focus for Soviet shenanigans.

Perhaps I am not getting the mechanics, but the initial dashes in the first month and a half seem to end too rapidly.  2nd PGs movement on the Dnepr bend seems to become a slugfest, the Pripet Marshes are loaded with more troops that seem well entrenched than I tend to think could exist - causing the 4th Army and elements of the 6th to become far too strung out.  All of this leads to massive slowdowns it seems.
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on January 28, 2016, 11:47:58 AM
:yes:
Title: Re: DC3 : Barbarossa under beta
Post by: PDH on January 28, 2016, 08:31:30 PM
Just a note - I looked at 1.02 and some of the changes do seem to help on turn 1 at least.  The different start areas of AGN seem better thought out and more realistic.
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on January 28, 2016, 11:14:46 PM
Quote from: PDH on January 28, 2016, 08:31:30 PM
Just a note - I looked at 1.02 and some of the changes do seem to help on turn 1 at least.  The different start areas of AGN seem better thought out and more realistic.

1.03b Beta was posted to the forums today.   :bowler:
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on January 29, 2016, 01:22:28 PM
While the beta patch is mostly about rebalancing PBEM to help the Soviet players, 1.03b significantly rebalances things for single-player also.

a) The German siege gun is not a roaming Death Star anymore; it is limited to German-converted gauges and the decrease of entrenchment is not instantaneous anymore, never below 100.
2) PPs (and VPs also IIRC) are given to the Soviet player for holding strategic cities passed a certain date, making forward defence worthwhile.
3) APs for non-activated Soviet Armies has been increased to 50, to allow them to fallback across rivers.

Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on January 29, 2016, 01:24:20 PM
Quote from: Alcibiades on January 25, 2016, 06:08:27 PM
Also - why does it spam me to relocate my FSBs every two turns, usually trying to get me to move them backward?

Every other turn or so it asks me to relocate my FSB from Minsk back to Grodno or Brest.  Also back randomly in the South and North as well.  They all say they are closer to the depots, but fail to say that they would be much much farther from the HQs.

Am I missing something here?   :huh:

The German player may decide to relocate somewhere else closer to his main depot if combat gets too close to comfort to his FSB (you don't want your FSB to fall into Soviet hands). Also it might prove too far ahead, straining your train so much that the elastic ruptures. So the option is always given to the German player to fall his FSB back to another destination.

Always keep in mind, the Germans has a limited amount of trucks, but also a limited amount of trains as well : They have nowhere enough of both. Neglige either of them, and the pipeline with have big leaks leading to fuel laying useless in back depots. Hence why it is recommended to move your Panzergruppe HQs along railways - to help preserves trucks and decrease mileage. Not all the time though, sometime you need to maneuver to push in the Soviet's flanks. But railways are Panzergruppes' best friends.

One big reason why logistics proves such a strain to trucks is because most players move their HQs around like a Panzer Division. It forces trucks to drive through shitty secondary roads when on plain or wooden hexes. That is a killer for truck convoys, as Opels were not adapted to the Russian terrain. You'll be losing a lot of PPs and time repairing them when the number needing maintenance reaches a critical percentage. Railways are also main roads (Double railways = sealed main roads, so practicable even with mud!), with paved surface more easier on your trucks. If the fuel reaches your HQs, it reaches your panzers. So you might have to sacrifice a close HQ combat bonus for a streamlined truck supply of fuel by keeping your HQ on a main railway. As long as your Divisions are within 5 hexes of your HQ you are fine, command-wise.

As for your trains, you need to plan your railway conversion according to your operational strategy. If you aim for Ostrov-Pskov for 4th Panzergruppe, then concentrate your Construction Bataillon on Dunaburg-Ostrov-Pskov line. The faster it converts, the easier it becomes on your trains.

So yes, if moving too far ahead proves unworkable for your locomotives, you might consider moving your FSB back west to shorten the distance, while keeping your HQ further ahead but close to the railways so that less Opels lose a wheel all the time because they have to cross-country to reach your HQs. Friction and losses will be unavoidable, but it should be less of a burden for your supply system.


It is in part, also, why dividing their Quartermaster-General for the Ostfront between a guy responsible for trucks and another guy responsible for trains was such a stupid organizational decision for the Wehrmacht. You have to play one against the other, and each have their own contradictory demands, causing further friction to your supply system.
Title: Re: DC3 : Barbarossa under beta
Post by: PDH on January 29, 2016, 04:50:51 PM
FWIW - using the new start for 1.02 I got the 1st panzer into Daugavpils by turn 2...close enough I guess.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on January 30, 2016, 02:06:54 AM
Quote from: PDH on January 29, 2016, 04:50:51 PM
FWIW - using the new start for 1.02 I got the 1st panzer into Daugavpils by turn 2...close enough I guess.

Just starting a PBEM as the Bolsheviks with 1.03b, my three Front marshalls are Tsarists, with my lovely Voroshilov at +11 Threat. Stalin is not amused. :wacko: Needless to say, my opponent closed none of his attempted pockets on T2. :sleep:

Playing the Soviets in this game is really fun, compared to WITE where I never succeeded in making any semblance of front against any Axis player in PBEM. I'd really like if you would teach me, PDH.
Title: Re: DC3 : Barbarossa under beta
Post by: PDH on January 30, 2016, 12:03:06 PM
I never liked playing the Soviets - my WiTE pbem games and AARs were all as the Germans.  I had one lovely win where in 1942 the Germans were rolling across the Steppes surrounding everything, but mostly they played pretty historically after January 1943 and the coming Soviet steamroller.

Right now I am trying to figure out the supply in this game - my 3rd go now is a bit better but I want to see if I can replicate some of the schedule of advances.
Title: Re: DC3 : Barbarossa under beta
Post by: PDH on January 30, 2016, 01:41:25 PM
Here is my latest experiment - turn 4 attempt at a breakout.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2Foae7pw8bt%2Fturn_4b.png&hash=b3e8e80ce0389b9de563e08f5a597cb62c813a0e) (http://postimg.org/image/7ze3tkvtx/full/)
img host (http://postimage.org/)

3rd PzG is beyond the end of their rope, 2nd is a bit behind, 4th has swept into the Baltics.  The only problem is that fuel has run out.  Still, not bad for turn 4
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on January 31, 2016, 12:22:41 AM
Yeah, that advance is very impressive compared to my last game opening.  I tried doing stuff like that later in the campaign and I would get cut off pretty bad.  Nicely done though, let us know how it works out.  :cheers:
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on February 02, 2016, 09:11:00 PM
Communication from Der Führer to Tovaritch Vojd, through unofficial transmission through emisssaries on Swedish grounds :

Before submitting my next turn, did you upgrade to the most recent 1.03 beta patch?
Title: Re: DC3 : Barbarossa under beta
Post by: PDH on February 02, 2016, 11:05:53 PM
By the beginning of Sept Leningrad fell - the Finns released early.

The line south of there is basically the Valdai Hills through Smolensk down SSE toward Kursk.  The South is a mess, though 1st Pz did help capture a lot in the Gomel Pocket that always seems to form.  I still haven't cleared the Dnepr Bend, though I did pocket 12 div near Cherkassy.

Not sure where to go from there - the south especially has way more Soviet reinforcements than actually wen there - the 2nd Pz is resting and in Sept might be able to break through to Orel.

I still think my grasp of logistics in this game is weak.
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on February 03, 2016, 12:38:07 AM
What is GRÖFAZ's priority objective? Have you taken Support Hitler, Moscow or Bust, or Military Independence?

When in doubt, the first objective should always be priority... except if it is Moscow or Bust, in which Moscow is the main objective.
Title: Re: DC3 : Barbarossa under beta
Post by: PDH on February 03, 2016, 02:08:52 PM
Quote from: Drakken on February 03, 2016, 12:38:07 AM
What is GRÖFAZ's priority objective? Have you taken Support Hitler, Moscow or Bust, or Military Independence?

When in doubt, the first objective should always be priority... except if it is Moscow or Bust, in which Moscow is the main objective.

Leningrad was first objective - I took that (the Finns freeing up early helped).  Now it is Rostov, which it also was on turns 1-2...
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on February 06, 2016, 02:06:36 PM

Tamas, seems you have missed the post. I'm waiting for your reply.  :hmm:



Quote from: Drakken on February 02, 2016, 09:11:00 PM
Communication from Der Führer to Tovaritch Vojd, through unofficial transmission through emisssaries on Swedish grounds :

Before submitting my next turn, did you upgrade to the most recent 1.03 beta patch?
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on February 06, 2016, 03:36:22 PM
Sorry! No I have not upgraded, I suggest we continue with 1.02 for now
Title: Re: DC3 : Barbarossa under beta
Post by: PDH on February 06, 2016, 08:54:36 PM
I stopped that campaign - the massive reinforcements in early Sept for the Soviets were able to muster a large scale summer offensive in 1941 against 2 infantry armies and a panzer group. I got to roughly the Smolensk-Orel line by the time there was this influx, and I might have been able to clear the Dnepr Bend.  I didn't get a sense at the end of Summer that the Soviets were at the end of their ropes to be saved by the mud.
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on February 18, 2016, 11:05:18 PM
Did the Russian winter stop the game?
Title: Re: DC3 : Barbarossa under beta
Post by: Drakken on February 18, 2016, 11:50:56 PM
It is my fault. I have been very busy the last two weeks.  I've let Tamas down. :(

I will send my turn by this weekend.
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on February 19, 2016, 03:10:23 AM
Don't worry mate, it's not like I have been super fast either. :)
Title: Re: DC3 : Barbarossa under beta
Post by: Syt on September 24, 2016, 04:23:57 AM
I picked up this (and Victor or Glory) a few weeks or months ago with a coupon I got for having been on the Slitherine forums for 12 years. I played the first German turn yesterday and it was very interesting; love the decision making.

I may restart, though, and make this a YouTube series (no promises).
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on December 24, 2016, 05:37:47 PM
Tamas, why can't I change the resolution?   Brought my surface pro 4 with me on vacation and there seems to be no way to change the resolution on this and without a magnifying glass can't really do much with this. 

Tech support forum is pretty bare, too.   <_<
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 25, 2016, 04:14:50 AM
There is no way to change the resolution IIRC, it just adopts Windows'
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on December 25, 2016, 08:12:36 PM
Why?  :mad:
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on March 19, 2017, 03:01:15 PM
Wow, this is a fun game.  Highly recommended for all Languishites  :)
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on March 19, 2017, 07:05:06 PM
The first of what are likely to be a number of novice/dumb questions.  Is there a button to easily find units that have not yet spent their action points?
Title: Re: DC3 : Barbarossa under beta
Post by: PDH on March 19, 2017, 07:48:29 PM
alt-f4?

no wait, that's something else.
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on March 19, 2017, 08:05:06 PM
If I zoom out a bit I can see the units that still have some action points left, but it would be handy if there was a shortcut to see which ones had full action points.

Its turn based PDH, alt f4 isnt going to get me killed.  :P
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on November 29, 2017, 04:06:00 PM
Looking at firing this up again, noticed you last posted in September about the 1.05b, is that automatically added or can I opt into it on steam or should I install it without going through steam?


Also, just curious if they are making a sequel to this for follow on years or campaigns? 


Picked up War in the East during the sale last week, thought id give this at least one more go before i try jumping into that deep end...


Edit:  Only showing as 1.05 in Steam, not 1.05b even though I opted in, so not sure.
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on December 04, 2017, 08:45:32 PM
Game is still buggy as shit, and abandonware.   :glare: :glare: :glare:
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 05, 2017, 12:02:41 PM
abandonware :rolleyes:

1.05 beta is about to be made official. What is the issue with it?
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on December 05, 2017, 12:59:16 PM
Was just frustrated with an odd bug that crippled my game.


Deployed an army under Weichs I believe to Minsk - the next turn it showed up in Vilinus instead, and gave me a penalty of between 3-5 points per unit across roughly 5 units.  Alright, no problem, move them to the central theater as they belong to army group center.  Move them to Army group center, all of them still incur between 1-5 points per turn penalty.  Some of them turn red when I cross them back into the north some of them dont.  None of them are red when in the center but all incur a theater violation regardless of where they are which at 25 points per turn became crippling as i only had roughly 10 or less points per turn to do anything with.

Other issue, i had two divisions, not cut off, just on the front line in sustained posture get completely destroyed/surrender in counterattacks despite having secure flanks and supply in separate turns which was obnoxious.  Also, a lot of spelling errors all over the place to be honest - including the very first yellow box "special pre-start turn" notification.  Summonsed.
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on December 05, 2017, 01:21:07 PM
If I remember correctly, the word was used properly.  The general is summonsed. 
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on December 05, 2017, 01:54:53 PM
Well in other spots it says summoned so  :P


(https://i.imgur.com/oBIt9Aq.jpg)

(https://i.imgur.com/xGvv69Q.png)

(https://i.imgur.com/hjYBn91.png)
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on December 05, 2017, 02:01:21 PM
Yeah, that is what I had recalled.  "Summonsed to Berlin" is the correct use of that word.
Title: Re: DC3 : Barbarossa under beta
Post by: Habbaku on December 05, 2017, 02:31:32 PM
Unless he's being served with a summons, summonsed is incorrect.

It should be summoned.
Title: Re: DC3 : Barbarossa under beta
Post by: The Brain on December 05, 2017, 02:35:31 PM
Quote from: crazy canuck on December 05, 2017, 02:01:21 PM
Yeah, that is what I had recalled.  "Summonsed to Berlin" is the correct use of that word.

:unsure:
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on December 05, 2017, 03:16:39 PM
Quote from: Habbaku on December 05, 2017, 02:31:32 PM
Unless he's being served with a summons, summonsed is incorrect.

It should be summoned.

He was given a "summons" and therefore the use of summonsed is correct.  I think the error you are probably making is thinking a "summons" is only a judicial process.  I assume that from your use of the word "served".

However the first definition of the word given in the COD is "an authoritative call to attend at a specific place for a specific purpose."   That is what is occurring here.

Granted, the word is not often used, but there is no error in using it in this context.
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on December 05, 2017, 03:48:29 PM
I have never seen it spelled that way before, guess I'm a retard.
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on December 05, 2017, 03:56:15 PM
Quote from: Alcibiades on December 05, 2017, 03:48:29 PM
I have never seen it spelled that way before, guess I'm a retard.

No, its just an uncommon usage these days.   But it is a WWII game so I assume they decided to use the word that would have been more common in that time period.
Title: Re: DC3 : Barbarossa under beta
Post by: grumbler on December 06, 2017, 01:07:57 PM
Quote from: Alcibiades on December 05, 2017, 03:48:29 PM
I have never seen it spelled that way before, guess I'm a retard.

No one ever actually used "summonsed" that way in normal (or probably even legit legal) usage.  It is just a designer being pretentious, I think.  "Summons" as a verb has always been artificial as fuck.
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on December 06, 2017, 02:04:48 PM
Quote from: grumbler on December 06, 2017, 01:07:57 PM
Quote from: Alcibiades on December 05, 2017, 03:48:29 PM
I have never seen it spelled that way before, guess I'm a retard.

No one ever actually used "summonsed" that way in normal (or probably even legit legal) usage.  It is just a designer being pretentious, I think.  "Summons" as a verb has always been artificial as fuck.

Good to know you have knowledge of what everyone has ever said.   You could use your powers for good and assist the Mueller investigation.
Title: Re: DC3 : Barbarossa under beta
Post by: grumbler on December 06, 2017, 04:36:10 PM
Quote from: crazy canuck on December 06, 2017, 02:04:48 PM
Good to know you have knowledge of what everyone has ever said.   You could use your powers for good and assist the Mueller investigation.

Good to know you haven't lost your flair for strawman arguments.  You could get a job with the Trump administration with that skill.
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on December 06, 2017, 05:01:53 PM
Quote from: grumbler on December 06, 2017, 04:36:10 PM
Quote from: crazy canuck on December 06, 2017, 02:04:48 PM
Good to know you have knowledge of what everyone has ever said.   You could use your powers for good and assist the Mueller investigation.

Good to know you haven't lost your flair for strawman arguments.  You could get a job with the Trump administration with that skill.

Sorry you are right.  Your superpower is limited to knowing if anyone has ever used the word summonsed.
Title: Re: DC3 : Barbarossa under beta
Post by: 11B4V on December 06, 2017, 07:46:54 PM
This is the game forum. Take that shit to the kiddy forums like the backroom and the main OTR forum. This is serious shit here.
Title: Re: DC3 : Barbarossa under beta
Post by: Ed Anger on December 06, 2017, 08:03:47 PM
Quote from: 11B4V on December 06, 2017, 07:46:54 PM
This is the game forum. Take that shit to the kiddy forums like the backroom and the main OTR forum. This is serious shit here.

GODDAMIT, IT'S THE EASTERN FRONT. NO FIGHTING IN THE WAR ROOM!
Title: Re: DC3 : Barbarossa under beta
Post by: Tamas on December 07, 2017, 06:24:49 AM
http://www.matrixgames.com/forums/tm.asp?m=4395471&mpage=1&key=&#4395471

The 1.05 patch has been made official
Title: Re: DC3 : Barbarossa under beta
Post by: crazy canuck on December 07, 2017, 10:26:39 AM
Quote from: Tamas on December 07, 2017, 06:24:49 AM
http://www.matrixgames.com/forums/tm.asp?m=4395471&mpage=1&key=&#4395471

The 1.05 patch has been made official

:thumbsup:
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on December 07, 2017, 02:56:22 PM
Quote. If 2nd Army HQ (German) is destroyed it wasn't automatically reconstituting the following turn. The bug was specific to 2nd Army HQ as it's the only German HQ that arrives as a reinforcement which created an issue under certain circumstances. Fixed.

Is this related-ish to the problem I was having?   :P


Title: Re: DC3 : Barbarossa under beta
Post by: Berkut on December 07, 2017, 03:57:31 PM
I am very tempted by this and War in the West...
Title: Re: DC3 : Barbarossa under beta
Post by: Alcibiades on December 07, 2017, 09:24:18 PM
This isn't bad and has a lot of interesting aspects/immersion with all of the personalities and events.  I read a lot about war in the west before I ended up picking up war in the east and more people recommended WITE.

FWIW I'm really enjoying WITE and they just had a 70% off or so sale for Thanksgiving, might do another for Christmas.
Title: Re: DC3 : Barbarossa under beta
Post by: Habbaku on December 07, 2017, 11:34:33 PM
Quote from: Berkut on December 07, 2017, 03:57:31 PM
I am very tempted by this and War in the West...

On sale for $30 at the moment, apparently.
Title: Re: DC3 : Barbarossa under beta
Post by: FunkMonk on February 15, 2018, 02:47:58 PM
This game, as well as Field of Glory II if you're into that, are only $20 on Steam right now until the 19th.