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General Category => Off the Record => Gaming HQ => Topic started by: Octavian on August 10, 2012, 10:05:06 AM

Title: Europa Universalis IV announced
Post by: Octavian on August 10, 2012, 10:05:06 AM
http://www.strategyinformer.com/news/19367/paradox-reveals-europa-universalis-iv-for-q3-2013
Title: Re: Europa Universalis IV announced
Post by: Syt on August 10, 2012, 10:07:22 AM
They're becoming the EA Sports of historical strategy.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2012, 10:17:55 AM
Quote from: Syt on August 10, 2012, 10:07:22 AM
They're becoming the EA Sports of historical strategy.

:yes:

Also, I wonder if ubik is going to throw a hissy fit soon. :D

Title: Re: Europa Universalis IV announced
Post by: Syt on August 10, 2012, 10:21:19 AM
Seriously, I would really like to seem them try something new for a change and not "[Existing Game] n+1".

I remember I was really excited when I first read their announcement of Victoria, or Hearts of Iron or Snowball developing Crusader Kings; even EU: Rome.

Now every announcement leaves me "meh, figured as much" even if the end product is fantastic (like CK2).
Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2012, 10:22:45 AM
It'd be nice to see them try something new.
Title: Re: Europa Universalis IV announced
Post by: Grey Fox on August 10, 2012, 10:27:31 AM
They do, it's called War of the Roses.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 10, 2012, 10:28:24 AM
Map will suck.
Title: Re: Europa Universalis IV announced
Post by: Zanza on August 10, 2012, 10:28:26 AM
I'll buy it.
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 10, 2012, 10:29:44 AM
Not buying it if it has slavery.
Title: Re: Europa Universalis IV announced
Post by: Josephus on August 10, 2012, 10:31:27 AM
Quote from: Syt on August 10, 2012, 10:07:22 AM
They're becoming the EA Sports of historical strategy.

:lol:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2012, 10:32:11 AM
Quote from: Grey Fox on August 10, 2012, 10:27:31 AM
They do, it's called War of the Roses.

That's being developed by a different group.

East Vs. West and March of the Eagles are the only slight time period changes being done in house.
Title: Re: Europa Universalis IV announced
Post by: Zanza on August 10, 2012, 10:32:20 AM
Quote from: Solmyr on August 10, 2012, 10:28:24 AM
Map will suck.
The screenshots look pretty nice. The provinces look like they might be the same as EU3, which isn't great, but can easily be modded based on the existing EU3 mods.
http://kotaku.com/europa-universalis-iv/

Features list:

- Take your own decisions: Nation building is flexible: decide your own form of government, the structure of your society, trade politics and more. The possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your spread of choices is influence by the caliber of the man you have at the top. Do you have a warrior King? Then it is time to make war.
- Experience history coming to life: The great people and personalities of the past are on hand to support you. Thousands of historical events guide you, with unique different flavor depending on the country you play. Have more than a thousand historical leaders and over 4000 historical Monarchs at your disposal.
- The world is now your playground: Players can enjoy over 300 years of gameplay in a lush topographic map in full 3D. Lead any one of more than 250 countries that originally existed during the game's extensive time span.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Seize control of key ports to expand your trade, support it with your powerful fleet and the wealth of the world will flow to you.
- Bring out your diplomatic skills: Deeper diplomatic gameplay, with coalitions, threats, fleet basing rights and detailed support for rebels. Introducing unilateral opinions, a country may dislike you, but you can be neutral towards them.
- Engage in Multiplayer: Battle against your friends or try co-operative multiplayer mode that allows several players to work together to control a single nation for up to 32 players. Featuring hotjoin, improved chat, new matchmaking server andsupport for a standalone server.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 10, 2012, 10:35:44 AM
I will buy it too, though. Even if it sucks balls. Hopefully they will merge the character/dynasty system from CK into it, like it sounds they want to.

Also, I'll need popcorn to watch Magnamunditards fume.
Title: Re: Europa Universalis IV announced
Post by: Grey Fox on August 10, 2012, 10:35:54 AM
Quote from: garbon on August 10, 2012, 10:32:11 AM
Quote from: Grey Fox on August 10, 2012, 10:27:31 AM
They do, it's called War of the Roses.

That's being developed by a different group.

East Vs. West and March of the Eagles are the only slight time period changes being done in house.

In an industry where publishers rule everything, where it's being developed is not important.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 10, 2012, 10:46:12 AM
I would be pretty excited for the new trade system if I didn't already know that Paradox couldn't develop a proper naval model to save their lives.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 10, 2012, 10:55:08 AM
From the Kotaku article :

QuoteJohan Andersson tells Kotaku that CKII's success - it seems to have become something of a watershed title for the team - has taught the developer a few other valuable lessons, which are being applied to Europa Universalis' development (and which necessarily weren't as important with the studio's previous games). These include a greater emphasis on making the game "look better", how to "streamline interfaces without dumbing anything down" and, perhaps most importantly, the importance of spending time polishing a game before release.

:lol:  "Paradox discovers things that anyone with half a brain could have told them ten years ago."
Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2012, 11:19:49 AM
Quote from: Grey Fox on August 10, 2012, 10:35:54 AM
Quote from: garbon on August 10, 2012, 10:32:11 AM
Quote from: Grey Fox on August 10, 2012, 10:27:31 AM
They do, it's called War of the Roses.

That's being developed by a different group.

East Vs. West and March of the Eagles are the only slight time period changes being done in house.

In an industry where publishers rule everything, where it's being developed is not important.

I think it does because the p'dox games that we most seem to play are those that have Johan involved.  So if it helps you to understand my statement - I wish Paradox's Game Studio would try something new.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 10, 2012, 11:32:00 AM
I will buy it, play it for a while and then wonder why I bought another Paradox product.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 10, 2012, 11:33:24 AM
Quote from: Habbaku on August 10, 2012, 10:55:08 AM
From the Kotaku article :

QuoteJohan Andersson tells Kotaku that CKII's success - it seems to have become something of a watershed title for the team - has taught the developer a few other valuable lessons, which are being applied to Europa Universalis' development (and which necessarily weren't as important with the studio's previous games). These include a greater emphasis on making the game "look better", how to "streamline interfaces without dumbing anything down" and, perhaps most importantly, the importance of spending time polishing a game before release.

:lol:  "Paradox discovers things that anyone with half a brain could have told them ten years ago."

And many did tell them at least 10 years ago.
Title: Re: Europa Universalis IV announced
Post by: Grey Fox on August 10, 2012, 11:34:30 AM
Quote from: garbon on August 10, 2012, 11:19:49 AM
Quote from: Grey Fox on August 10, 2012, 10:35:54 AM
Quote from: garbon on August 10, 2012, 10:32:11 AM
Quote from: Grey Fox on August 10, 2012, 10:27:31 AM
They do, it's called War of the Roses.

That's being developed by a different group.

East Vs. West and March of the Eagles are the only slight time period changes being done in house.

In an industry where publishers rule everything, where it's being developed is not important.

I think it does because the p'dox games that we most seem to play are those that have Johan involved.  So if it helps you to understand my statement - I wish Paradox's Game Studio would try something new.

Have you tried contacting Johan directly with game design ideas?
Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2012, 11:35:17 AM
Quote from: Grey Fox on August 10, 2012, 11:34:30 AM
Quote from: garbon on August 10, 2012, 11:19:49 AM
Quote from: Grey Fox on August 10, 2012, 10:35:54 AM
Quote from: garbon on August 10, 2012, 10:32:11 AM
Quote from: Grey Fox on August 10, 2012, 10:27:31 AM
They do, it's called War of the Roses.

That's being developed by a different group.

East Vs. West and March of the Eagles are the only slight time period changes being done in house.

In an industry where publishers rule everything, where it's being developed is not important.

I think it does because the p'dox games that we most seem to play are those that have Johan involved.  So if it helps you to understand my statement - I wish Paradox's Game Studio would try something new.

Have you tried contacting Johan directly with game design ideas?

:huh:

No, I don't work for him.
Title: Re: Europa Universalis IV announced
Post by: Berkut on August 10, 2012, 11:43:43 AM
I think playing EU3 MP was some of the funnest gaming time I have ever spent.

If they can do that with EU4, then they will have a buyer.
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 10, 2012, 12:17:14 PM
Quote from: garbon on August 10, 2012, 10:17:55 AM
Quote from: Syt on August 10, 2012, 10:07:22 AM
They're becoming the EA Sports of historical strategy.

:yes:

Also, I wonder if ubik is going to throw a hissy fit soon. :D

I doubt it.

QuoteStrategy Informer: Need to quickly touch on a sour note: Obviously the Magna Mundi project was cancelled a short while ago. Tragic, but the ultimate result is a half-finished game with what I assume are some good ideas knocking about not doing anything. Did you ever consider allowing any of the concepts in that project to live on in EU4?

Johan Andersson: No.
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 10, 2012, 12:19:27 PM
Also, coalitions are in! Finally! :w00t:

QuoteStrategy Informer: We've touched a bit on new ideas, and on systems that are being completely overhauled... are there any other systems that you want to highlight that are getting tweaked? Military? Diplomacy?

Johan Andersson: Military will get overhauls, but that has not been finished yet. Diplomacy, we're adding a few new concepts, like coalitions for example. The relation system has been replaced by the opinion system that was in CK2, it's no longer an arbitrary number from -200 to +200, but a value that allows you to see WHY it is at a certain level.

Thomas Johansson: You could say a coalition is a sort of targeted alliance where a group of countries come together to attack or defend against a third. This is an example of an ability that we think will give a new dimension to the diplomatic gameplay of EU. We've also separated military access from fleet basing rights.
Title: Re: Europa Universalis IV announced
Post by: sbr on August 10, 2012, 12:20:16 PM
Quote from: Berkut on August 10, 2012, 11:43:43 AM
I think playing EU3 MP was some of the funnest gaming time I have ever spent.

If they can do that with EU4, then they will have a buyer.

Agreed.  I hope they are able to pull off the new MP features they discussed, especially hotjoin, that would be great.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2012, 12:23:55 PM
Quote from: Drakken on August 10, 2012, 12:17:14 PM
Quote from: garbon on August 10, 2012, 10:17:55 AM
Quote from: Syt on August 10, 2012, 10:07:22 AM
They're becoming the EA Sports of historical strategy.

:yes:

Also, I wonder if ubik is going to throw a hissy fit soon. :D

I doubt it.

QuoteStrategy Informer: Need to quickly touch on a sour note: Obviously the Magna Mundi project was cancelled a short while ago. Tragic, but the ultimate result is a half-finished game with what I assume are some good ideas knocking about not doing anything. Did you ever consider allowing any of the concepts in that project to live on in EU4?

Johan Andersson: No.

Because Johan saying no in an interview means paranoid Ubik will believe him?
Title: Re: Europa Universalis IV announced
Post by: Barrister on August 10, 2012, 12:34:50 PM
Quote from: garbon on August 10, 2012, 11:19:49 AM
I think it does because the p'dox games that we most seem to play are those that have Johan involved.  So if it helps you to understand my statement - I wish Paradox's Game Studio would try something new.

But that's not really the way of gaming these days.  A powerful brand identity is important, and brand new games are apparently a tough sell.  I mean yes - I wish all publishers would be more willing to "try something new", but I can't argue with Johan and Co following the industry model.

Besides, at this point they've hit most of the global eras that would be interesting to most players, between CK, EU, Vicky, and HOI.  I mean sure we could say a game based around, say the Arab conquests would be interesting, but I doubt it would sell very well.
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 10, 2012, 12:41:40 PM
The Middle East 4,000 BC to 1,000 BC. With lots of Swedish events and leaders.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2012, 12:43:23 PM
I didn't say that they were unique - just that it's getting a little dull.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2012, 12:47:02 PM
Actually maybe I wouldn't mind each iteration if the AI got better in each go around.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 10, 2012, 01:00:45 PM
Quote from: The Brain on August 10, 2012, 12:41:40 PM
The Middle East 4,000 BC to 1,000 BC. With lots of Swedish events and leaders.
:lmfao:
Title: Re: Europa Universalis IV announced
Post by: Syt on August 10, 2012, 01:08:09 PM
QuoteStrategy Informer: So, EU is on its fourth game name... not hard to imagine we'll be seeing sequels of one or two other titles as well *cough*Hearts of Iron 4*cough*... the industry at large seems to be suffering from a sense of sequel fatigue - do you think that will ever effect you guys?

Thomas Johansson: I suppose that depends on what you mean with fatigue. But as long as both we and the fans love these games I don't see any reason to stop making them.

Johan Andersson: Yeah, fans love sequels... But we do non-sequels and people tend to not buy them (rome, sengoku)...

Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2012, 01:10:41 PM
As usual, I think Johan misses the point on why Rome and Sengoku were not successes (beyond just a smaller group of potential customers). Neither of them were particularly fun.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 10, 2012, 01:12:05 PM
I like RPS' headline:

"History Repeats Itself: Europa Universalis IV Details"
Title: Re: Europa Universalis IV announced
Post by: Syt on August 10, 2012, 01:13:36 PM
Quote from: garbon on August 10, 2012, 01:10:41 PM
As usual, I think Johan misses the point on why Rome and Sengoku were not successes (beyond just a smaller group of potential customers). Neither of them were particularly fun.

Oh, I agree. Also, these games didn't seem to do much that the Total War games Rome and Shogun didn't cover themselves (minus real time battles), whereas CK or EU have a wholly different emphasis.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 10, 2012, 01:23:06 PM
Quote from: garbon on August 10, 2012, 01:10:41 PM
As usual, I think Johan misses the point on why Rome and Sengoku were not successes (beyond just a smaller group of potential customers). Neither of them were particularly fun.

Yeah, this goes back to my point.

"People will buy a game with an intuitive interface and lack of crash-bugs?!"
Title: Re: Europa Universalis IV announced
Post by: PRC on August 10, 2012, 02:01:03 PM
Screenshots look good.  You can see on the oceans what looks like trade routes with little ships going back and forth.  Love that, I always thought that looked great on the maps of the Total War games, nice to see that touch here (if that is indeed what those are).
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 10, 2012, 02:01:43 PM
Quote from: Berkut on August 10, 2012, 11:43:43 AM
I think playing EU3 MP was some of the funnest gaming time I have ever spent.

If they can do that with EU4, then they will have a buyer.

For real. Mega Italia will rise again in EU4.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 10, 2012, 02:16:02 PM
EU 4 MP recruitment thread in T-minus 3... 2... 1...
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 10, 2012, 02:19:35 PM
Quote from: PRC on August 10, 2012, 02:01:03 PM
Screenshots look good.  You can see on the oceans what looks like trade routes with little ships going back and forth.  Love that, I always thought that looked great on the maps of the Total War games, nice to see that touch here (if that is indeed what those are).

I hope that means they'll go with some form of abstraction for naval stuff, at least where trade is concerned.  Being able to commit piracy against actual trade would be awesome.
Title: Re: Europa Universalis IV announced
Post by: Cecil on August 10, 2012, 02:28:31 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_m820xuKkNC1qdpyvc.jpg&hash=736e5988cbb8b5d049f3f6520ac7897527944000)

When can I preorder?  :hmm:
Title: Re: Europa Universalis IV announced
Post by: PRC on August 11, 2012, 12:31:39 AM
Quote from: Habbaku on August 10, 2012, 02:19:35 PM
Quote from: PRC on August 10, 2012, 02:01:03 PM
Screenshots look good.  You can see on the oceans what looks like trade routes with little ships going back and forth.  Love that, I always thought that looked great on the maps of the Total War games, nice to see that touch here (if that is indeed what those are).

I hope that means they'll go with some form of abstraction for naval stuff, at least where trade is concerned.  Being able to commit piracy against actual trade would be awesome.

I did a double check and I guess what I thought were "trade routes" might be colonists on their routes?  That would be nice if that's displayed a little cleaner than in EU's of the past but I still hope it's a visualization of trade routes, that trade and supply is so much more realized in this version of the game.
Title: Re: Europa Universalis IV announced
Post by: 11B4V on August 11, 2012, 01:44:21 AM
Quote from: Octavian on August 10, 2012, 10:05:06 AM
http://www.strategyinformer.com/news/19367/paradox-reveals-europa-universalis-iv-for-q3-2013

Didnt play I, II, or III. Who cares.
Title: Re: Europa Universalis IV announced
Post by: katmai on August 11, 2012, 01:56:37 AM
WTF are you doing on languish then? :P
Title: Re: Europa Universalis IV announced
Post by: 11B4V on August 11, 2012, 01:59:02 AM
Quote from: katmai on August 11, 2012, 01:56:37 AM
WTF are you doing on languish then? :P

The real question was WTF was I doing on the Pdox OT forum........ and even got kick off :lmfao:
Title: Re: Europa Universalis IV announced
Post by: Martinus on August 11, 2012, 02:09:11 AM
Quote from: Syt on August 10, 2012, 10:21:19 AM
Seriously, I would really like to seem them try something new for a change and not "[Existing Game] n+1".

I completely disagree. Some of the best games on the market come from companies that have mastered the development of 3-5 "flagship" games and now release new more enjoyable iterations.

Blizzard has WoW (where, due to the nature of MMORPGs, expansions could be considered really new game iterations), Starcraft and Diablo. There are games like Sims, Civilization, Drago Age, Fable, etc.
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 11, 2012, 02:23:24 AM
Quote from: Martinus on August 11, 2012, 02:09:11 AM
There are games like ... Drago Age, ... etc.

:w00t: :mmm:
Title: Re: Europa Universalis IV announced
Post by: Martinus on August 11, 2012, 02:29:29 AM
Quote from: The Brain on August 11, 2012, 02:23:24 AM
Quote from: Martinus on August 11, 2012, 02:09:11 AM
There are games like ... Drago Age, ... etc.

:w00t: :mmm:
:lol:
Title: Re: Europa Universalis IV announced
Post by: Syt on August 11, 2012, 02:34:23 AM
Quote from: Martinus on August 11, 2012, 02:09:11 AM
Quote from: Syt on August 10, 2012, 10:21:19 AM
Seriously, I would really like to seem them try something new for a change and not "[Existing Game] n+1".

I completely disagree. Some of the best games on the market come from companies that have mastered the development of 3-5 "flagship" games and now release new more enjoyable iterations.

Blizzard has WoW (where, due to the nature of MMORPGs, expansions could be considered really new game iterations), Starcraft and Diablo. There are games like Sims, Civilization, Drago Age, Fable, etc.

You, sir, are why we can't have nice things.

Enabler.
Title: Re: Europa Universalis IV announced
Post by: Martinus on August 11, 2012, 03:28:20 AM
Well, I'd rather Paradox release a new Europa Universalis and Crusader Kings every 3-4 years. :P

But yeah I'm excited for EU4. I was actually thinking recently it would be fun to play EU3 again but some of it has become quite obsolete.
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 11, 2012, 03:52:32 AM
Morbidly obsolete?
Title: Re: Europa Universalis IV announced
Post by: HisMajestyBOB on August 11, 2012, 10:13:44 AM
I like some of the ideas, and some/many are long overdue. But, I rarely play EU3 these days, and have time for CK2 only occasionally. I'll probably pass on this until I get a new computer and the first couple of major DLCs/patches are released and on sale.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on August 11, 2012, 02:40:38 PM
Quote from: Martinus on August 11, 2012, 03:28:20 AM
I was actually thinking recently it would be fun to play EU3 again but some of it has become quite obsolete.
Which parts?
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 11, 2012, 04:10:52 PM
Judging from the dev's commentary on the EUIV forum, they are going to be trying to make naval stuff more important, especially with regards to trade. :cheers:
Title: Re: Europa Universalis IV announced
Post by: frunk on August 11, 2012, 04:13:38 PM
Paradox has always had a lot of trouble getting the naval element of their games right.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 11, 2012, 05:07:10 PM
Quote from: frunk on August 11, 2012, 04:13:38 PM
Paradox has always had a lot of trouble getting the naval element of their games right.

:yes:
Title: Re: Europa Universalis IV announced
Post by: dps on August 11, 2012, 06:22:31 PM
Quote from: frunk on August 11, 2012, 04:13:38 PM
Paradox has always had a lot of trouble getting the naval element of their games right.

I simply don't understand their insistance that AI naval units not be subject to attrition, because the AI wouldn't be able to handle it.  First of all, it seems an incredibly simple think tocheck for--just have code in there somewhere that says, in effect, for each fleet at sea,  "If:  attrition > 50%  Then:  return to nearest friendly port".  It can't be that hard to code something that straightforward.  It doesn't have to be 50%, of course--something like 70% might be better.  Heck, deciding what value would be best to use probably should be harder than actually coding  it.   

Second, the AI in EUI and EUII couldn't really handle land attrition, either, and that didn't keep their armies from being subject to it.
Title: Re: Europa Universalis IV announced
Post by: viper37 on August 11, 2012, 07:08:56 PM
Quote from: Syt on August 10, 2012, 10:21:19 AM
Seriously, I would really like to seem them try something new for a change and not "[Existing Game] n+1".

I remember I was really excited when I first read their announcement of Victoria, or Hearts of Iron or Snowball developing Crusader Kings; even EU: Rome.

Now every announcement leaves me "meh, figured as much" even if the end product is fantastic (like CK2).
they War of the Roses, I think...
Title: Re: Europa Universalis IV announced
Post by: garbon on August 11, 2012, 08:14:59 PM
Is there something about Quebec that makes its inhabitants bring up irrelevant examples? :unsure:
Title: Re: Europa Universalis IV announced
Post by: Syt on August 11, 2012, 10:52:56 PM
Quote from: frunk on August 11, 2012, 04:13:38 PM
Paradox has always had a lot of trouble getting the naval element of their games right.

And that's a surprise because . . . ?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimagecache6.allposters.com%2FLRG%2F29%2F2925%2FOB8RD00Z.jpg&hash=f3c58875a92c423c893677b3eeafb43dba0262b3)
Title: Re: Europa Universalis IV announced
Post by: Martinus on August 12, 2012, 01:44:39 AM
Quote from: Phillip V on August 11, 2012, 02:40:38 PM
Quote from: Martinus on August 11, 2012, 03:28:20 AM
I was actually thinking recently it would be fun to play EU3 again but some of it has become quite obsolete.
Which parts?

Graphics.
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 12, 2012, 02:31:50 AM
Quote from: Syt on August 11, 2012, 10:52:56 PM
Quote from: frunk on August 11, 2012, 04:13:38 PM
Paradox has always had a lot of trouble getting the naval element of their games right.

And that's a surprise because . . . ?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimagecache6.allposters.com%2FLRG%2F29%2F2925%2FOB8RD00Z.jpg&hash=f3c58875a92c423c893677b3eeafb43dba0262b3)

It's a submarine. It was supposed to do that.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on August 12, 2012, 04:07:01 AM
Quote from: Martinus on August 12, 2012, 01:44:39 AM
Quote from: Phillip V on August 11, 2012, 02:40:38 PM
Quote from: Martinus on August 11, 2012, 03:28:20 AM
I was actually thinking recently it would be fun to play EU3 again but some of it has become quite obsolete.
Which parts?

Graphics.

Eh, they've always been ugly.
Title: Re: Europa Universalis IV announced
Post by: szmik on August 12, 2012, 12:32:54 PM
Quote from: Martinus on August 12, 2012, 01:44:39 AM
Quote from: Phillip V on August 11, 2012, 02:40:38 PM
Quote from: Martinus on August 11, 2012, 03:28:20 AM
I was actually thinking recently it would be fun to play EU3 again but some of it has become quite obsolete.
Which parts?

Graphics.

Really?  :hmm: It was ugly from the start.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 12, 2012, 07:11:16 PM
Map doesn't suck :

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F3364%2Fvlcsnap2012081117h40m27.jpg&hash=9d715e97011d43bc59b0277c28249dc9017095d0)
Title: Re: Europa Universalis IV announced
Post by: Berkut on August 12, 2012, 07:12:44 PM
Is this set in a different time from EU3?
Title: Re: Europa Universalis IV announced
Post by: CountDeMoney on August 12, 2012, 07:21:52 PM
Quote from: katmai on August 11, 2012, 01:56:37 AM
WTF are you doing on languish then? :P

Pretty sure 11B was part of the Hearts of Iron crowd.  Though I'm not sure.  He was just around one day, crafting his own mercury-tipped loads.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 12, 2012, 07:28:25 PM
Quote from: Berkut on August 12, 2012, 07:12:44 PM
Is this set in a different time from EU3?

Game's still pre-alpha or whatever, but they have announced they're shooting for just over a 300 year period.  From what I've gleaned from the screenshots, probably 1430s to 1770s.
Title: Re: Europa Universalis IV announced
Post by: Ed Anger on August 12, 2012, 07:29:25 PM
BYZANTIUM UBER ALLES
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 12, 2012, 07:30:44 PM
Quote from: Habbaku on August 12, 2012, 07:28:25 PM
Quote from: Berkut on August 12, 2012, 07:12:44 PM
Is this set in a different time from EU3?

Game's still pre-alpha or whatever, but they have announced they're shooting for just over a 300 year period.  From what I've gleaned from the screenshots, probably 1430s to 1770s.
Good.  Hopefully they'll also solve the age-old problem of the game getting boring after at most 200 years.  Even our MP games couldn't push it past 2.5 centuries.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on August 12, 2012, 07:32:36 PM
If they are going to do the Dynasty thing again, they really should think about changing the name of the Ottomans, Timuriads etc.  It looks a little weird when the Ottoman Empire is a Republic governed by President Damad.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 12, 2012, 07:36:44 PM
Johan :

Quote-There will be country-specific national ideas.

:punk:
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 12, 2012, 07:37:51 PM
Quote from: DGuller on August 12, 2012, 07:30:44 PM
Quote from: Habbaku on August 12, 2012, 07:28:25 PM
Quote from: Berkut on August 12, 2012, 07:12:44 PM
Is this set in a different time from EU3?

Game's still pre-alpha or whatever, but they have announced they're shooting for just over a 300 year period.  From what I've gleaned from the screenshots, probably 1430s to 1770s.
Good.  Hopefully they'll also solve the age-old problem of the game getting boring after at most 200 years.  Even our MP games couldn't push it past 2.5 centuries.

Yeah, I definitely agree.  The biggest problem our games had was that we always wanted to start a 1399 game, which, upon reflection, I think wasted a lot of player interest in the early years.  The really fun stuff only happened around the mid-game, I think, so we would have been better served to play from 1492.  Assuming they shrink the timeline a bit, we won't have as much a problem.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 12, 2012, 07:39:52 PM
Quote from: Razgovory on August 12, 2012, 07:32:36 PM
If they are going to do the Dynasty thing again, they really should think about changing the name of the Ottomans, Timuriads etc.  It looks a little weird when the Ottoman Empire is a Republic governed by President Damad.

Dynamic naming for countries that are known by dynastic names would be pretty awesome, yeah.
Title: Re: Europa Universalis IV announced
Post by: Camerus on August 12, 2012, 07:41:59 PM
The thing I most want overhauled is the colonization / province improvement system.  There are a variety of problems with the current system, but by far the biggest is the micromanagement.  Currently there's just way too much micromanagement involved to ever make playing a colonial power, like England, any fun.   
Title: Re: Europa Universalis IV announced
Post by: CountDeMoney on August 12, 2012, 07:50:16 PM
Not really in the mood for another EU product with 2,134 separate Swedish events on royal marriages, parliamentary innovations, and the invention of the 100-point thermometer scale.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 12, 2012, 07:54:22 PM
You didn't actually play EU III, did you?
Title: Re: Europa Universalis IV announced
Post by: CountDeMoney on August 12, 2012, 07:56:16 PM
No.  I stopped purchasing Paradox products after Farts of Iron and Victoria, when their fucked up portal wouldn't let me download the Victoria expansion.  Never got my refund on that, either.

So fuck em and their 100-point thermometer scale events.
Title: Re: Europa Universalis IV announced
Post by: Ed Anger on August 12, 2012, 07:58:19 PM
Somebody wants to hit them with a bag of wet dead fetuses.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 12, 2012, 08:02:31 PM
Quote from: CountDeMoney on August 12, 2012, 07:56:16 PM
No.  I stopped purchasing Paradox products after Farts of Iron and Victoria, when their fucked up portal wouldn't let me download the Victoria expansion.  Never got my refund on that, either.

So fuck em and their 100-point thermometer scale events.

Perfectly valid reasons to ignore their products, but EU III didn't have anything really approaching historical events except for the spread of the Protestant Reformation and the Reformed Churches.
Title: Re: Europa Universalis IV announced
Post by: Berkut on August 12, 2012, 08:16:25 PM
I thought playing colonial powers was plenty of fun...
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 12, 2012, 08:17:31 PM
Quote from: Berkut on August 12, 2012, 08:16:25 PM
I thought playing colonial powers was plenty of fun...
You were mistaken.
Title: Re: Europa Universalis IV announced
Post by: CountDeMoney on August 12, 2012, 08:27:23 PM
Quote from: Berkut on August 12, 2012, 08:16:25 PM
I thought playing colonial powers was plenty of fun...

I thought it was too, especially the exploration and colony aspects. 

Pretty funny from a game company that wasn't allowed to use the swastika in HoI, but let you harvest slaves in EU2.  GET ON THE DAMN BOAT BOY
Title: Re: Europa Universalis IV announced
Post by: Ed Anger on August 12, 2012, 08:32:01 PM
I liked assraping Sweden with a horde of Russians.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 12, 2012, 08:35:23 PM
Colonial powers were fun, but could be a lot more so without the micro.  I always found the predominantly land powers to be the best, though ended up colonizing with them too because of the money involved.
Title: Re: Europa Universalis IV announced
Post by: Martinus on August 13, 2012, 12:42:25 AM
Yeah it would be cool if you could just target colonization to particular areas (like the Hudson Bay or the like) and then actual colonists would settle on their own, eventually producing towns and provinces.
Title: Re: Europa Universalis IV announced
Post by: Barrister on August 13, 2012, 12:46:36 AM
Quote from: Martinus on August 13, 2012, 12:42:25 AM
Yeah it would be cool if you could just target colonization to particular areas (like the Hudson Bay or the like) and then actual colonists would settle on their own, eventually producing towns and provinces.

Except even in the 21st century nobody lives on Hudson's Bay...
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 13, 2012, 01:27:50 AM
Quote from: Barrister on August 13, 2012, 12:46:36 AM
Quote from: Martinus on August 13, 2012, 12:42:25 AM
Yeah it would be cool if you could just target colonization to particular areas (like the Hudson Bay or the like) and then actual colonists would settle on their own, eventually producing towns and provinces.

Except even in the 21st century nobody lives on Hudson's Bay...

IT'S A GAME NOT A SIMULATION!!!1111oneone


:P
Title: Re: Europa Universalis IV announced
Post by: dps on August 13, 2012, 02:37:36 AM
Quote from: Tamas on August 13, 2012, 01:27:50 AM
Quote from: Barrister on August 13, 2012, 12:46:36 AM
Quote from: Martinus on August 13, 2012, 12:42:25 AM
Yeah it would be cool if you could just target colonization to particular areas (like the Hudson Bay or the like) and then actual colonists would settle on their own, eventually producing towns and provinces.

Except even in the 21st century nobody lives on Hudson's Bay...

IT'S A GAME NOT A SIMULATION!!!1111oneone


:P

I think you missed the joke.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 13, 2012, 02:51:21 AM
yeah :P
Title: Re: Europa Universalis IV announced
Post by: Razgovory on August 13, 2012, 05:21:30 AM
Quote from: CountDeMoney on August 12, 2012, 08:27:23 PM
Quote from: Berkut on August 12, 2012, 08:16:25 PM
I thought playing colonial powers was plenty of fun...

I thought it was too, especially the exploration and colony aspects. 

Pretty funny from a game company that wasn't allowed to use the swastika in HoI, but let you harvest slaves in EU2.  GET ON THE DAMN BOAT BOY

Or the deliberate genocide of natives.
Title: Re: Europa Universalis IV announced
Post by: CountDeMoney on August 13, 2012, 05:35:53 AM
Quote from: Razgovory on August 13, 2012, 05:21:30 AM
Or the deliberate genocide of natives.

Now now, some of them had it coming.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on August 13, 2012, 06:54:19 AM
Quote from: CountDeMoney on August 13, 2012, 05:35:53 AM
Quote from: Razgovory on August 13, 2012, 05:21:30 AM
Or the deliberate genocide of natives.

Now now, some of them had it coming.

Yes, but you can't clear the province of natives when you take Stockholm.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 13, 2012, 06:58:52 AM
Quote from: CountDeMoney on August 12, 2012, 08:27:23 PM
Pretty funny from a game company that wasn't allowed to use the swastika in HoI, but let you harvest slaves in EU2.  GET ON THE DAMN BOAT BOY

Well, if we continental Europeans see a swastika we're genetically coded to fall into goosestep, kill minorities and attack neighboring countries.

Whereas we don't have a habit of holding black folks to do our gardening.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on August 13, 2012, 07:37:19 AM
Quote from: Syt on August 13, 2012, 06:58:52 AM
Quote from: CountDeMoney on August 12, 2012, 08:27:23 PM
Pretty funny from a game company that wasn't allowed to use the swastika in HoI, but let you harvest slaves in EU2.  GET ON THE DAMN BOAT BOY

Well, if we continental Europeans see a swastika we're genetically coded to fall into goosestep, kill minorities and attack neighboring countries.

Whereas we don't have a habit of holding black folks to do our gardening.

I saw a lot of Senegalese in Italy doing menial work.
Title: Re: Europa Universalis IV announced
Post by: Josephus on August 13, 2012, 12:58:52 PM
Quote from: Razgovory on August 13, 2012, 05:21:30 AM
Quote from: CountDeMoney on August 12, 2012, 08:27:23 PM
Quote from: Berkut on August 12, 2012, 08:16:25 PM
I thought playing colonial powers was plenty of fun...

I thought it was too, especially the exploration and colony aspects. 

Pretty funny from a game company that wasn't allowed to use the swastika in HoI, but let you harvest slaves in EU2.  GET ON THE DAMN BOAT BOY

Or the deliberate genocide of natives.

Only the nasty rebellious ones. The nice ones who were willing to conform to proper European values got nicely assimilated.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 13, 2012, 01:44:17 PM
Quote from: Syt on August 11, 2012, 10:52:56 PM
Quote from: frunk on August 11, 2012, 04:13:38 PM
Paradox has always had a lot of trouble getting the naval element of their games right.

And that's a surprise because . . . ?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimagecache6.allposters.com%2FLRG%2F29%2F2925%2FOB8RD00Z.jpg&hash=f3c58875a92c423c893677b3eeafb43dba0262b3)

Bogh had so much fun with the Waasa simulator at the Waasa museum.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 15, 2012, 03:01:03 PM
Quote from: Habbaku on August 12, 2012, 07:11:16 PM
Map doesn't suck :

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F3364%2Fvlcsnap2012081117h40m27.jpg&hash=9d715e97011d43bc59b0277c28249dc9017095d0)

That is actually very nice.

Are we sure this is a paradox game?  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Neil on August 15, 2012, 08:39:20 PM
Quote from: Syt on August 11, 2012, 10:52:56 PM
Quote from: frunk on August 11, 2012, 04:13:38 PM
Paradox has always had a lot of trouble getting the naval element of their games right.

And that's a surprise because . . . ?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimagecache6.allposters.com%2FLRG%2F29%2F2925%2FOB8RD00Z.jpg&hash=f3c58875a92c423c893677b3eeafb43dba0262b3)
OH SNAP
Title: Re: Europa Universalis IV announced
Post by: Neil on August 15, 2012, 08:43:59 PM
Quote from: Viking on August 13, 2012, 01:44:17 PM
Bogh had so much fun with the Waasa simulator at the Waasa museum.
I was there.
Title: Re: Europa Universalis IV announced
Post by: Ed Anger on August 15, 2012, 08:46:21 PM
QuoteWaasa simulator

A giant red button marked "sink"?
Title: Re: Europa Universalis IV announced
Post by: Josquius on August 15, 2012, 10:02:56 PM
hope they sort colonisation out...I can't think of a good mechanic even theoretically for it though.

And they really should reduce the traditional more land=automatically more power thing. Would be nice for playing a city state to be viable and for some land to be more of a burden than a gain
Title: Re: Europa Universalis IV announced
Post by: Razgovory on August 15, 2012, 11:03:11 PM
I'd like to see different types of governments raise armies different ways.  For instance, nomads and feudal societies just sorta call up levies like in Crusader Kings.  As states become more complex they raise more modern regiments.  A feudal levies in the early game mean not having to maintain standing armies (something that is difficult in the early game), but they are less disciplined and quickly become out paced by units in the pike and shot world.  There could be several different methods for raising troops depending on government and technology.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 16, 2012, 02:26:08 AM
Quote from: Neil on August 15, 2012, 08:43:59 PM
Quote from: Viking on August 13, 2012, 01:44:17 PM
Bogh had so much fun with the Waasa simulator at the Waasa museum.
I was there.

Please tell me you didn't save grumbler from drowning  :P
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on August 16, 2012, 09:56:34 AM
Quote from: Tyr on August 15, 2012, 10:02:56 PM
hope they sort colonisation out...I can't think of a good mechanic even theoretically for it though.

The player invests in individual colonial ventures =- like sponsoring an explorer or chartering a company.
The opportunities that come available and the chance of success depend on slider settings with some (modifiable) boost for historical performance.

If your ventures succeed to some degree, a sustainable colony is set up.  Then there can be a separate screen for managing colonial affairs through colonial polices.  I.e. taxation, natural resource policy, trade with metropole and foreign powers, extent of encouragement of immigration, etc.   Policies may differ by colonial region (or not). The colonial power can also continue to delegate authority to the venturing company, which may have advantages (expense) and disadvantages (extent of control).  Each distinct colonial region has a trade and supply route back to the home country - the owning power can assign ships to police the trade route; hostile powers can send raiders/privateers. 
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 16, 2012, 12:13:23 PM
That would be a pretty good way to do things if, you know, Paradox ever realized that abstracting anything was worthwhile.

I wouldn't expect it, though.  Expect the same amount of micromanaging.
Title: Re: Europa Universalis IV announced
Post by: dps on August 16, 2012, 12:32:38 PM
Quote from: Tyr on August 15, 2012, 10:02:56 PM
hope they sort colonisation out...I can't think of a good mechanic even theoretically for it though.

Part of the solution would be simply to make AI naval units suffer from attrition.  Without attrition, the AI can explore huge areas with a single explorer.  While the "no attrition for AI navies" model should probably be done away with anyway, I will admit that it is only a minor part of the problem here.

Something else that could be done would be to reduce the rate at which colonists are received.  Right now, for example, Catholics get 1 colonist a year as a base, which is the highest base rate in the game.  Reduce that to 0 for everyone until, say, 1500, then let Catholic, Protestant, and Refomed nations go to a base rate of, say, .50/year and let Orthodox and most non-Christian nations go to .25/year.  That would cut back the early colonization a bit.  Note that it would still allow Portugal and Spain to get a bit of an early jump on colonizing the West Africa, the Canaries, Azores, Madeira, and Cape Verde because they'd still get the .10/year for owning a coastal CoT.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 16, 2012, 12:43:46 PM
New vid's out with some details about trade :

http://www.gamespot.com/events/gamescom-2012/video.html?sid=6391927
Title: Re: Europa Universalis IV announced
Post by: Berkut on August 16, 2012, 01:08:23 PM
Quote from: Habbaku on August 16, 2012, 12:43:46 PM
New vid's out with some details about trade :

http://www.gamespot.com/events/gamescom-2012/video.html?sid=6391927

I lost interest when I saw the projected release date.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 16, 2012, 01:12:08 PM
You have something else planned for that period of time?
Title: Re: Europa Universalis IV announced
Post by: Cecil on August 16, 2012, 01:20:35 PM
Quote from: Habbaku on August 16, 2012, 12:43:46 PM
New vid's out with some details about trade :

http://www.gamespot.com/events/gamescom-2012/video.html?sid=6391927

You´d think that after so many years in this business Johan would speak a less cringeworthy english. But then we have Hansyboy so I guess it could be worse.

The new trade mechanic seems really good though. The place-a-merchant minigame was one of the worst features in the previous games.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 16, 2012, 02:53:17 PM
I believe his English has gotten worse over time.
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on August 16, 2012, 02:59:51 PM
Quote from: Habbaku on August 16, 2012, 12:13:23 PM
That would be a pretty good way to do things if, you know, Paradox ever realized that abstracting anything was worthwhile.

They did a pretty good job of that in Victoria 2 - maybe too much in fact.
Title: Re: Europa Universalis IV announced
Post by: Grallon on August 16, 2012, 03:40:09 PM
I see they've recycled yet again their old interface graphics *sigh*.  And no doubt they'll be advertising this as 'super modable' without releasing any modding guidelines as usual  <_<





G.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 16, 2012, 03:42:17 PM
Yeah, I can't imagine why they wouldn't get their art team to work on the interface ASAP.  I mean, they only have a year until release and haven't even decided on what's staying and going yet.  It makes perfect sense for them to devote resources to things that might change completely.   :huh:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 16, 2012, 04:20:11 PM
Quote from: Grallon on August 16, 2012, 03:40:09 PM
And no doubt they'll be advertising this as 'super modable' without releasing any modding guidelines as usual  <_<

G.

Indeed. CK2 has a lot of moddability but so much of the script is so opaque that I couldn't make heads or tails.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 16, 2012, 04:21:15 PM
Looks like they felt the interface was already good enough - so graphics-wise that could be held till later as it wouldn't be a major overhaul.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 16, 2012, 04:26:15 PM
Oh and yeah, their PR person should be shot. Broken English has no place in a game preview.
Title: Re: Europa Universalis IV announced
Post by: Camerus on August 16, 2012, 05:52:39 PM
Quote from: garbon on August 16, 2012, 04:26:15 PM
Oh and yeah, their PR person should be shot. Broken English has no place in a game preview.

Not to mention choosing a presenter who is as socially awkward as Johan.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 16, 2012, 08:48:01 PM
Yeah, they should've had Kallocain do it.  Isn't that her job?
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 16, 2012, 09:41:14 PM
Seems to be some consensus that the new game-start date is after the Battle of Varna in 1444.  Seems pretty reasonable to me.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 16, 2012, 09:46:15 PM
Semlems rather irrelevant for most?
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 16, 2012, 10:23:11 PM
Quote from: garbon on August 16, 2012, 09:46:15 PM
Semlems

:unsure:  Kindle?
Title: Re: Europa Universalis IV announced
Post by: garbon on August 16, 2012, 10:24:40 PM
Quote from: Habbaku on August 16, 2012, 10:23:11 PM
Quote from: garbon on August 16, 2012, 09:46:15 PM
Semlems

:unsure:  Kindle?

Yes. -_-
Title: Re: Europa Universalis IV announced
Post by: Josquius on August 16, 2012, 10:40:50 PM
Quote from: dps on August 16, 2012, 12:32:38 PM
Quote from: Tyr on August 15, 2012, 10:02:56 PM
hope they sort colonisation out...I can't think of a good mechanic even theoretically for it though.

Part of the solution would be simply to make AI naval units suffer from attrition.  Without attrition, the AI can explore huge areas with a single explorer.  While the "no attrition for AI navies" model should probably be done away with anyway, I will admit that it is only a minor part of the problem here.

Something else that could be done would be to reduce the rate at which colonists are received.  Right now, for example, Catholics get 1 colonist a year as a base, which is the highest base rate in the game.  Reduce that to 0 for everyone until, say, 1500, then let Catholic, Protestant, and Refomed nations go to a base rate of, say, .50/year and let Orthodox and most non-Christian nations go to .25/year.  That would cut back the early colonization a bit.  Note that it would still allow Portugal and Spain to get a bit of an early jump on colonizing the West Africa, the Canaries, Azores, Madeira, and Cape Verde because they'd still get the .10/year for owning a coastal CoT.

Colonisation to me seems quite lopsided.
The early days go too fast. Its way too easy to establish colonies over much of the world. There reducing colonists would make sense.
But...as time goes on...by 1800 you have undersized colonies still with just a thousand people or so.
I guess the methodology for establishing new colonies and for adding people to existing ones should be different.
Would be nice if they had Victoria style pops at least to an extent so people could themselves chose to move to colonies...hopefully the balancing would be right.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 16, 2012, 10:44:14 PM
Victoria-style POPs would be awful, in my opinion.  Too much hardware use for a lot of other stuff that needs calculating by the CPU already.

I think the best route for colonization would really be a lot of abstraction, a la Joan's suggestion.  There really should not be a huge amount of colonial micro-managing so that they can keep the game focused instead of sprawling.

Basically, I want the game to be ideal for MP.   :P
Title: Re: Europa Universalis IV announced
Post by: Josquius on August 16, 2012, 10:50:15 PM
They're not going to abstract it like that though. They like the paint the map blue/pink/green/whatever fans too much.

Trading looks interesting though ...given the lack of abstraction with the navy pirates won't really be much of a problem. :(
Would be nice if at least they could abstract pirates as a trade route negative and then assigning the navy to the route fights them and reduces the negative- attacking pirate harbours greatly reduces the negative. Maybe if abstract pirates grow too strong then there can be events with them raiding coastal provinces or giving free ships to their supporters during times of war.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 16, 2012, 10:53:07 PM
I think the idea of pirate harbors is a great one.  Giving your pirates/privateers a bonus in a certain region by basing them somewhere specific would be pretty neat and certainly lend a bit of extra heft to diplomatic wrangling...
Title: Re: Europa Universalis IV announced
Post by: dps on August 17, 2012, 02:37:40 AM
Quote from: Habbaku on August 16, 2012, 09:41:14 PM
Seems to be some consensus that the new game-start date is after the Battle of Varna in 1444.  Seems pretty reasonable to me.

Doesn't matter really what start date they pick, because you know it'll be moved back with the first expansion.
Title: Re: Europa Universalis IV announced
Post by: Faeelin on August 17, 2012, 06:47:50 AM
I don't see why they couldn't adopt the liferating model from Victoria for colonies in this period; people knew about the Atlantic coast of North America in the 16th century, it just wasn't worth colonizing. The settlement of British North America was a capital intensive process that was driven to a large degree by economics, and this isn't something the games reflect.

Have they said anything about how they'll handle the Ming or HOly Roman Empire in this game?
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 20, 2012, 06:14:17 AM
Here's a new preview: http://www.allaboutgames.co.uk/previews/PCMac/Europa+Universalis+IV/124/
Title: Re: Europa Universalis IV announced
Post by: Martinus on August 20, 2012, 06:21:18 AM
Quote from: Solmyr on August 20, 2012, 06:14:17 AM
Here's a new preview: http://www.allaboutgames.co.uk/previews/PCMac/Europa+Universalis+IV/124/

Pretty useless.
Title: Re: Europa Universalis IV announced
Post by: Martinus on August 20, 2012, 06:23:48 AM
Quote from: Habbaku on August 16, 2012, 12:43:46 PM
New vid's out with some details about trade :

http://www.gamespot.com/events/gamescom-2012/video.html?sid=6391927

OMG I never realized Johann sounded so gay.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 20, 2012, 08:08:11 AM
R we really supposed to discuss this game daily, when it's over a year before it's out?
Title: Re: Europa Universalis IV announced
Post by: Viking on August 20, 2012, 08:10:30 AM
Quote from: Tamas on August 20, 2012, 08:08:11 AM
R we really supposed to discuss this game daily, when it's over a year before it's out?

It's like reading to Torah over 7 1/2 years. Lets find out if there really are 365 different ways of saying "the map sucks".
Title: Re: Europa Universalis IV announced
Post by: garbon on August 20, 2012, 08:24:48 AM
Quote from: Tamas on August 20, 2012, 08:08:11 AM
R we really supposed to discuss this game daily, when it's over a year before it's out?

No, you don't have to discuss anything.
Title: Re: Europa Universalis IV announced
Post by: Siege on August 27, 2012, 07:41:31 PM
Finally, the map looks like Medival 2 Total War.
It took quite a few years.

Notice the trade routes with the little ships.
Still no roads though, still behind Medieval 2.

Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 27, 2012, 08:23:46 PM
http://forum.paradoxplaza.com/forum/showthread.php?628080-The-uniqueness-of-the-Ottoman-Empire&p=14260537#post14260537

QuoteThe Ottoman Empire was the dominating power of the game's time span. Most of Europe's foreign politics were focussed in driving them back or avoiding wars with them. All main trade routes were in their hands and they were technologically ahead of Europe (or for gameplay reasons at least on same level).

:lol:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 28, 2012, 04:37:22 AM
Ottomantards rising?
Title: Re: Europa Universalis IV announced
Post by: Viking on August 28, 2012, 04:57:44 AM
Quote from: Solmyr on August 28, 2012, 04:37:22 AM
Ottomantards rising?

An obvious improvement over Byzanteens and Balkantards.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 28, 2012, 06:51:03 AM
Pfft. If this goes on I'll have to found the Muscovytard club, just to piss off the Martinustards.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 28, 2012, 12:05:56 PM
Will no one speak for the Venetiantards?
Title: Re: Europa Universalis IV announced
Post by: Faeelin on August 28, 2012, 12:24:49 PM
Quote from: crazy canuck on August 28, 2012, 12:05:56 PM
Will no one speak for the Venetiantards?

Once she held the east in fee, and was the safeguard of the west...

I'll stop.

I think the post is over the top, but it'd nice to see the Ottomans end up as a terrifying force which threaten Vienna, raid the Mediterranean coast, etc.

Title: Re: Europa Universalis IV announced
Post by: Shade on August 29, 2012, 11:09:47 AM
Anyone want to start up a game of Europa for  old times sake? My dad and I have been playing on and off and having a lot of fun. We could do an advanced start date to make things more interesting.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 29, 2012, 11:55:29 AM
I might be up for it depending on playing time.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on August 29, 2012, 12:13:07 PM
They've changed so much in EU3 with all the add ons, I don't know what's what anymore. :(
Title: Re: Europa Universalis IV announced
Post by: Shade on August 29, 2012, 12:39:11 PM
Quote from: Razgovory on August 29, 2012, 12:13:07 PM
They've changed so much in EU3 with all the add ons, I don't know what's what anymore. :(

Best way to learn and to prepare for IV is by playing :) I am up to A Saturday/Sunday game for Euro people or a Weeknight game. I have a fairly open schedule right now.
Title: Re: Europa Universalis IV announced
Post by: Valmy on August 29, 2012, 12:50:40 PM
Quote from: Viking on August 28, 2012, 04:57:44 AM
An obvious improvement over Byzanteens and Balkantards.

Might they be the same people?  The Ottomans were in the Balkans.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 29, 2012, 02:31:50 PM
Byzanteens, Balkantards, and Ottomantards are usually at each others' throats.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 29, 2012, 05:47:01 PM
Quote from: Solmyr on August 29, 2012, 02:31:50 PM
Byzanteens, Balkantards, and Ottomantards are usually at each others' throats.
It seems like everything related to Balkans is suffering from Balkanization.  :(
Title: Re: Europa Universalis IV announced
Post by: sbr on September 14, 2012, 11:17:59 AM
No more Policy Sliders.

http://forum.paradoxplaza.com/forum/showthread.php?632488-Europa-Universalis-IV-dev-diary-2-%96The-purge-amp-all-cards-on-the-table

Quote from: Johan;14349804Welcome to a new development diary about Europa Universalis IV where we talk about the purge the game is undergoing.  So what is a purge when it comes to creating a sequel?

Purging is when we remove features that simply are not good enough, or not as fun and exciting as we had hoped them to be when we thought of them, or that we feel stand in the way of a completely new system. Plenty of features have been reworked from scratch, but today I want to focus on the features that we're taking out – not redesigning. There won't be any direct replacement for these ones.

So why, you wonder, are we spending the first development diaries for Europa Universalis IV (EU4) talking about our vision of the game, how the map is evolving  and what features we have decided to remove?

Well, if there is one thing the development of previous games have taught us, is that you have to be straight with information and tell everyone the truth about issues that can be controversial for many of you that love this series.

Because, honestly, we weren't clear enough about our thinking process during the Europa Universalis III (EU3) development, and the result was that some of you felt disappointed. Not because of the actual gameplay, but because some expected something else from the game compared to than what they received.

So now we want to lay our cards on the table, so that you know what to expect and what you can look forward to in Europa Universalis IV.
We know that you all have expectations and hopes for EU4. And we promise that we will try and make those hopes come true. But if your imagination and our vision collide because of different expectations, it's probably best we put that to rest now by telling you the big decisions we've already taken. Then you can get back to anticipating the great thing we are building instead of feeling let down because we didn't mention a major change.

What have we removed in EU4 compared to the prequel and why?
Here is a list of concepts that were present in EU3, features that will not be around in EU4.

Spies
we've removed the envoys called spies, and the entire system for sending them to do covert actions. We felt that the mechanic wasn´t enjoyable enough. First, it came down to 'click for random effect', and, second, it had a negative effect on the game balance. There was a reason why most multiplayer (MP) games had severe house-rules on the use of spies. However some of the old spy mechanics will live on in other parts of the game and we will explain this more in detail further along the development.

The daimyo & shogunate system
Sometimes you remove features because they are not good enough, and sometimes because you feel that they simply are not fun enough.  This was the case with the daimyo & shogunate system introduced for Japan in Divine Wind. But aside from the lack of fun, this  system was a chore to maintain since as it had special rules for it inserted in so many places in the code. To maintain this system took precious time from us in our development, time we honestly would have liked to free up to improve and enhance other aspects of the game. So for EU4 we have decided that this feature is not worth the time and effort to create and maintain it.

Trade features
You probably know this, because we have mentioned it in a lot of interviews around the announcement, but the trade system will be completely overhauled. This means that concepts like centers of trade, trade rights, trade leagues, trade agreements and open markets have been removed from the game. We'll devote a development diary later this autumn to the new trade system, where we'll go into deep detail about it, and what new mechanics it uses. Hopefully all your questions will be answered then!

Magistrates
We talked earlier about the removal of spies as an envoy, and they are not the only envoy that went the way of the dodo. A major problem with magistrates was that you sometimes needed far more than you had, and sometimes had your maximum of 5 but no real use for them, except spamming minor decisions.  So magistrates have been removed entirely, as we have several new mechanics in the game that fulfill the same role of limiting expansion that magistrates did in Divine Wind.

Cultural Tradition
Cultural Tradition has also been removed from the game, as it was primarily a currency for advisor creation, but the advisor system has been changed rather drastically, so it had no purpose anymore.

Automatically getting cores
The concept of automatically getting cores after fifty years of ownership has also been removed. We have a new way of handling claims and cores, and we'll talk about how that works in later diaries.

Domestic policies
Aside from trade, this is probably the biggest change people will notice. One of the  features that we added into Europa Universalis II (EU2), which was in both Hearts of Iron II (HoI2) and EU3 was the concept of domestic policy sliders. Those defined different abilities for countries, and let you change your country slowly over time. It was an approach that was fine for those games, but it had some drawbacks in that they did not give a proper unique description of your country, and also enforced specific settings for certain countries. We have designed new systems to replace the function of domestic policies; so we have removed domestic policies and administrative efficiencies from the game.

To kill our darlings
We need you to know that we removed these features because we want Europa Universalis IV to be as enjoyable as possible. We hope that the features we are adding or rethinking forthe game will give you a great gameplay experience. Trust us when we say that it is hard for us to kill our darlings and let features go altogether. We have all lived and breathed the Europa Universalis series for over a decade and we've invested time in creating the features we are now tossing aside. But sometimes you have to let go of features people have come to know and understand in order to make the overall game experience greater. No matter how hard it feels and no matter how your heart (or head) hurts.
Thus ends our three week focus on the controversial stuff. So please stay tuned for 50 more weeks of new cool features, as we talk about envoys the next week. ?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D63475%26amp%3Bd%3D1347612676&hash=414b92d0a74720b544e0745f45abea1961ed7f73)
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 14, 2012, 11:43:13 AM
This may be good news.  The problem with Paradox is that their games tend to increase in complexity over time, which isn't necessarily a good thing.  If they're willing to kill so many features, then they may finally have realized that less can be more.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 14, 2012, 11:45:19 AM
Quote from: DGuller on September 14, 2012, 11:43:13 AM
This may be good news.  The problem with Paradox is that their games tend to increase in complexity over time, which isn't necessarily a good thing.  If they're willing to kill so many features, then they may finally have realized that less can be more.

Perhaps though a lot of the increase also occurs during the overall development cycle for the game. Note how CK2 has already seen new mechanics introduced that in many cases sort of overlap with what they already had.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 14, 2012, 11:48:09 AM
Different note - I've noticed that the tone of the diaries has been very to the side of trying to mollify any complaints that might come up about design decisions.  Diary 1 was all about why provinces are shaped the way they are.

Also, Johan's English seems to be more stilted as the years go by.
Title: Re: Europa Universalis IV announced
Post by: szmik on September 14, 2012, 12:57:07 PM
Map still sucks  :sleep:
Title: Re: Europa Universalis IV announced
Post by: Habbaku on September 14, 2012, 02:11:53 PM
PCGamer preview :

http://www.pcgamer.com/previews/europa-universalis-4-preview/
Title: Re: Europa Universalis IV announced
Post by: Cecil on September 14, 2012, 02:30:27 PM
I´m pleased they are willing to axe crap that didnt really work anymore or never was much fun. EU was in serious risk of feature-bloat and EU4 seems like a partial restart of the series.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on September 14, 2012, 05:52:05 PM
I thought EU3 did have a lot of problems with bloat after all the add ons.  I have all of them but never really played the last one because I no longer knew how to play the game.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on September 28, 2012, 11:59:44 AM
New DD out, about the economy :

http://forum.paradoxplaza.com/forum/showthread.php?634853-Europa-Universalis-IV-Developer-diary-4-Your-Economy-is-about-to-change

QuoteTechnology no longer connected to economy
In what is probably a surprise for a lot of players, we have detached the technology investment away from the economy. In the old system, you would invest part of your budget into pursuing improvements in military and civic technologies – this, in fact, would be a large percentage of your spending. The reason we are separating them is because it caused balancing problems between large and small countries, and always had scaleability problems. So in Europa Universalis IV, the economy has nothing to do with the technology. We'll talk about tech in a future developer diary.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 28, 2012, 02:44:42 PM
All of that sounded good - though I wonder about the ban on minting. Inflation seems to be dependent now on only two things which makes me wonder if they will make it more common/typical that players have to take out loans.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on September 28, 2012, 04:05:55 PM
With the removal of the link between income and sliders, I really hope that they do plan on having players go into debt more often/rely on minting.  One of my biggest complaints about EU3 is that war was always far too cheap compared to what could be gained from it.  Ideally, war should require a heavy investment and potentially even cost the winner a considerable amount until much later in the game.  Even during the largest conflict of the era (Seven Years War assuming the Napoleonic era is out), each of the major powers involved incurred massive debts or spent all they had along with resorting to inflation.  If they can represent the onerous costs of wars in some way, I'll be happy.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 28, 2012, 04:15:51 PM
Yep, I just wonder if they'll do that - considering that in the games of theirs that I've played to date - going into debt is something one generally can avoid.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on September 29, 2012, 01:05:22 PM
The same goes for the independence war of the netherlands. The spanish blew most of their american gold and silver on that with a lot of that metal ending up fuelling Dutch military and economical ventures.
Title: Re: Europa Universalis IV announced
Post by: Josquius on September 30, 2012, 02:51:38 AM
If there's to be more debt then debt should be less absolute. It should be more like victoria 2, only with free banks rather than national banks. In EU it was always so absolute, you are in debt or you take a 200/400 gold loan. Meh.
Historically though monarchs were practically always in debt to someone.

Getting rid of player technology control=a good thing. The world just didn't work like that though so many kiddies think it did due to games.

On cores- maybe a good way to go would be spending prestige and maybe religious power (certainly for catholics...perhaps it can be an added potential bonus for them?) to gain cores? Still have some sort of minimum time held but prestige and power should be the important part.
Cores should be more religiously focussed too. Catholics recognise other catholics cores as valid but muslims of course are entitled to hold nothing.
Title: Re: Europa Universalis IV announced
Post by: Martinus on September 30, 2012, 03:49:25 AM
I wonder if some type of "envoys" will be usable to improve tech, though. While most of the world did not indeed progress because of direct state funding, many rulers hired great inventors and scientists to get an edge over their rivals.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 30, 2012, 10:17:58 AM
I always viewed tech investment in EU not as actual research, but rather implementation spending.  Someone else invented the musket, you just need to spend money to retrofit your military to make use of it.
Title: Re: Europa Universalis IV announced
Post by: Josquius on October 01, 2012, 10:06:51 AM
Quote from: Martinus on September 30, 2012, 03:49:25 AM
I wonder if some type of "envoys" will be usable to improve tech, though. While most of the world did not indeed progress because of direct state funding, many rulers hired great inventors and scientists to get an edge over their rivals.
That was more engineering than 'tech research' (*shudder*, really hate those kiddies) though. Getting a one off expert to build a few excellent cannon to give you a temporary edge for the upcoming war.
And of course more often than not the money was being thrown down a pit.

How to handle technology if it is taken away from the player... Just plain having it advance normally wouldn't work- its a bit unfair on the historically less advanced nations in case the player turns them into a major player.
....having some sort of options in procurement perhaps? Your first bath of musketeers costs a small fortune but as they become more common in the world/your region/with you the cost goes down. For an interesting gameplay mechanic (which would probally suck but I'm just spouting ideas here) it would make it quite a balancing act to have an advanced enough army whilst letting your opponents blow their money on making your guns cheaper.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 01, 2012, 10:12:50 AM
Quote from: Tyr on October 01, 2012, 10:06:51 AM
Your first bath of musketeers costs a small fortune
:yes: They would probably be all dirty and flea infested.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 01, 2012, 10:22:59 AM
Quote from: DGuller on October 01, 2012, 10:12:50 AM
Quote from: Tyr on October 01, 2012, 10:06:51 AM
Your first bath of musketeers costs a small fortune
:yes: They would probably be all dirty and flea infested.

It sounds like the plot of a ghey prono
Title: Re: Europa Universalis IV announced
Post by: Josquius on October 01, 2012, 09:33:17 PM
Heh, typo; batch.
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 03, 2012, 05:36:14 PM
Quote from: Viking on October 01, 2012, 10:22:59 AM
Quote from: DGuller on October 01, 2012, 10:12:50 AM
Quote from: Tyr on October 01, 2012, 10:06:51 AM
Your first bath of musketeers costs a small fortune
:yes: They would probably be all dirty and flea infested.

It sounds like the plot of a ghey prono

You watch a lot of them?
Title: Re: Europa Universalis IV announced
Post by: Habbaku on October 19, 2012, 03:51:29 PM
New DD, this time about the unique aspects of England :

http://forum.paradoxplaza.com/forum/showthread.php?640468-Europa-Universalis-IV-%96-Development-Diary-7-%96-And-did-those-feet-in-ancient-time....

Among other tidbits :

QuoteEngland's National Ideas
The traditions that England starts with is a small boost in naval morale and a 5% boost to their trading efficiency.
The trading efficiency boost is due to the fact that the economy of England to fund their participation in the Hundred Years War was their taxation of the very profitable wool trade.

The 7 National Ideas for England are:
Royal Navy : 25% higher naval force limit, and +10% more combat power for big ships.
Eltham Ordinance : +15% higher tax.
Secretaries of State : +1 diplomat
Navigation Acts : +10% trade income, and +10% more combat power for light ships.
Bill of Rights : -1 revolt risk.
Reform of Commission Buying : +10% discipline
Sick and Hurt Board : -50% Naval Attrition.

Reward: English Ambition
When England has gotten all seven of their National Ideas, they get the bonus of 'English Ambitions' which gives them a +100% on their embargo efficiency.

:licklips:
Title: Re: Europa Universalis IV announced
Post by: garbon on October 19, 2012, 04:24:02 PM
This is good though I think they always unfairly malign EUII was the biggest reason for static sequences is that p'dox never made much use of their trigger system. :D

QuoteWar of the Roses is an excellent example of Dynamic Historical Events. If England in the 15th century has a ruler without an heir, that means that there is a likelihood of a large event chain beginning. The player has to select who to back for the throne, York or Lancaster. This decision will throw the country into turmoil with various parts declaring for either the red or white rose, and you have to make sure to eliminate the very strong, rather resilient pretenders. What makes this interesting is that this event chain is not an event series that is guaranteed to come every time you play as England. It only occurs if all the necessary underlying factors are fulfilled. When it happens, you won't have planned for it to arrive on schedule, like many people did when they played Europa Universalis II, the last game in the series with a serious focus on historical events. We hope that this variation will gives you rather unique experiences when you play major powers.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on October 30, 2012, 09:03:47 PM
Quick question/comment on EU III which I started to play again with the latest patches/graphics and what not:  Is it just me or is the Golden Horde retarded overpowered in the GC campaign?  They overrun everything in Eatern Europe and Russia every single game I play.  It is annoying as fuck. :glare:
Title: Re: Europa Universalis IV announced
Post by: Drakken on October 31, 2012, 11:05:34 AM
Quote from: Benedict Arnold on October 30, 2012, 09:03:47 PM
Quick question/comment on EU III which I started to play again with the latest patches/graphics and what not:  Is it just me or is the Golden Horde retarded overpowered in the GC campaign?  They overrun everything in Eatern Europe and Russia every single game I play.  It is annoying as fuck. :glare:

Historical, as they start with fuckin' Tamerlane as a ruler and general.

When I play Muscovy I usually offer tribute as soon as war starts so that they leave me alone.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on October 31, 2012, 11:36:09 AM
Golden Horde was utterly trashed by Timur in 1399 and was falling apart. :rolleyes:
Title: Re: Europa Universalis IV announced
Post by: Drakken on October 31, 2012, 12:40:37 PM
Quote from: Solmyr on October 31, 2012, 11:36:09 AM
Golden Horde was utterly trashed by Timur in 1399 and was falling apart. :rolleyes:

You are right, I got mixed up with the Timurid Empire.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on October 31, 2012, 03:12:02 PM
The new "horde" rules are a cool concept, but they are an utter pain in the ass to deal with in reality.  If you border a horde, you get province tax penalties, are at war seemingly within a year and a half tops of thrashing any horde you neighbor, and also cannot simply take provinces or demand a release of vassals to help end the annoyance.  You have to jump through annoying hoops of colonizing horde provinces to actually take them.
Title: Re: Europa Universalis IV announced
Post by: sbr on October 31, 2012, 04:12:20 PM
Quote from: Benedict Arnold on October 31, 2012, 03:12:02 PM
The new "horde" rules are a cool concept, but they are an utter pain in the ass to deal with in reality.  If you border a horde, you get province tax penalties, are at war seemingly within a year and a half tops of thrashing any horde you neighbor, and also cannot simply take provinces or demand a release of vassals to help end the annoyance.  You have to jump through annoying hoops of colonizing horde provinces to actually take them.

It's brutal, especially in MP.  I played as Novgorod and could barely expand at all while everyone else was growing at a normal (for MP) pace.  We eventually turned that mechanic off, but not until ~150 years in.
Title: Re: Europa Universalis IV announced
Post by: Josquius on November 01, 2012, 05:40:52 AM
Quote from: Habbaku on October 19, 2012, 03:51:29 PM
New DD, this time about the unique aspects of England :

http://forum.paradoxplaza.com/forum/showthread.php?640468-Europa-Universalis-IV-%96-Development-Diary-7-%96-And-did-those-feet-in-ancient-time....

Among other tidbits :

QuoteEngland's National Ideas
The traditions that England starts with is a small boost in naval morale and a 5% boost to their trading efficiency.
The trading efficiency boost is due to the fact that the economy of England to fund their participation in the Hundred Years War was their taxation of the very profitable wool trade.

The 7 National Ideas for England are:
Royal Navy : 25% higher naval force limit, and +10% more combat power for big ships.
Eltham Ordinance : +15% higher tax.
Secretaries of State : +1 diplomat
Navigation Acts : +10% trade income, and +10% more combat power for light ships.
Bill of Rights : -1 revolt risk.
Reform of Commission Buying : +10% discipline
Sick and Hurt Board : -50% Naval Attrition.

Reward: English Ambition
When England has gotten all seven of their National Ideas, they get the bonus of 'English Ambitions' which gives them a +100% on their embargo efficiency.

:licklips:
No Royal Academy?
Odd England would have nought scientific. Or is that left till Britain?
Title: Re: Europa Universalis IV announced
Post by: Shade on November 10, 2012, 03:14:46 PM
http://www.gamespot.com/features/6399825/ Video explaining new trade and internal affairs.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on November 26, 2012, 02:30:21 PM
Your balkantard thread of the week:

http://forum.paradoxplaza.com/forum/showthread.php?648357-Culture-spheres-in-Balkans

At least they can all unite in their hatred for Hungarians.
Title: Re: Europa Universalis IV announced
Post by: Tamas on November 26, 2012, 02:56:52 PM
Quote from: Solmyr on November 26, 2012, 02:30:21 PM
Your balkantard thread of the week:

http://forum.paradoxplaza.com/forum/showthread.php?648357-Culture-spheres-in-Balkans

At least they can all unite in their hatred for Hungarians.

this is fucking PRICELESS!

I wish the nazis of my country could read it. Puts their own fixation on our ancient history and general nationalistic bickering into perspective.

Of course that post about Hungary pwning everyone in th region at the time is right :P

Awesome thread:
Bosnian: Bosnia should be Bosnian!
People with common sense: Bosnians are muslim slavs
Bosnian:  there is one document where the ruler of Bosnia calls himself as that. Clearly there were an ancient race of Bosnians inhabiting Bosnia, since Bosnia was called Bosnia!
Serbs: Bosnians were Serbs
Croatian: Bosnians were Croatians who were too hard core to be ruled over by Hungarians

:lol:
Title: Re: Europa Universalis IV announced
Post by: Razgovory on November 26, 2012, 03:01:54 PM
There is a reason we coined the term "Balkantard".
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 26, 2012, 03:07:10 PM
This would be amusing, if one were to forget the cause of the last 129 of the 136 wars in the Balkans.
Title: Re: Europa Universalis IV announced
Post by: Tamas on November 26, 2012, 03:10:57 PM
I felt compelled to contribute:

QuoteBalkan topics are awesome.

Fellow East Euros, and other assorted people with a keen sense of national self-worth!
If you are able, take a step back from this thread, or any other Balkan-related thread. Read it again, imagining that you are a Swede, or a son of an other nation not affected by the arguments in it.
What do you see? Honestly.

Yes.


This is why spending a couple of years on this forum was like revelation to me (boy that was some time ago!), and much more importantly, this is why all your different arguments will just cancel each other out, as well as any future arguments of it's kind.

There is absolutely no difference to the outsider between the sides. You (as in the "Bosnia was Bosnian/Serb/Croatian/Hungarian/Hispanian/Martian" crowd) all cite what your elementary school teacher told you (hah), what your own nation's history books tell you. You twist stuff so that your point comes out ahead, you ignore evidences to the contrary, and most importantly, you ignore anything that would not put your own nation as chief big guy / victim on the stage.
And before you ask, yes, that applies to some Hungarian "contributors" of various past threads as well.

It doesn't even matter which one of you is actually right in these debates objectively. It cannot even be determined. Nobody will care. It just seems as a bunch of people with some SEVERE national minority complexes in some desperate struggle to determine who has the biggest dick.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on November 26, 2012, 03:12:40 PM
I was tempted to post "Make them all Turkish culture".
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 26, 2012, 03:22:09 PM
Well said, Tamas.  :cry:  Shame about that upcoming ban.  :(
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 26, 2012, 03:40:55 PM
Quote from: Solmyr on November 26, 2012, 03:12:40 PM
I was tempted to post "Make them all Turkish culture".

We should start our own thread arguing over whether it should be Turkish or Byzantian Greek  :D
Title: Re: Europa Universalis IV announced
Post by: Habbaku on November 26, 2012, 03:58:42 PM
Now they're making fun of each other's English.  :lmfao:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on November 26, 2012, 04:41:46 PM
They did manage to start uniting against Tamas before thread was closed. :P
Title: Re: Europa Universalis IV announced
Post by: Tamas on November 26, 2012, 04:44:19 PM
 :lol:

They pointed out that my point could be made about any argument, like iOS vs. android.

And they think that actually proves me wrong?  :lol:
Title: Re: Europa Universalis IV announced
Post by: Syt on November 27, 2012, 12:36:20 AM
Well, the thread's closed. It's kind of amusing, though, to see how certain Balkantards keep going, "My crappy little country is better than your crappy little country" and are actually willing to kill each other about it.

It's like homeless guys getting into a knife fight about who smells the least of dog shit.
Title: Re: Europa Universalis IV announced
Post by: Martinus on November 27, 2012, 03:53:19 AM
I really like the new trade system. Makes playing a merchant republic an interesting challenge.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on November 27, 2012, 08:19:36 AM
Quote from: Syt on November 27, 2012, 12:36:20 AM
Well, the thread's closed. It's kind of amusing, though, to see how certain Balkantards keep going, "My crappy little country is better than your crappy little country" and are actually willing to kill each other about it.

It's like homeless guys getting into a knife fight about who smells the least of dog shit.

Thread was reopened, and they continue to argue whether someone is Bosnian or not Bosnian. :homestar:
Title: Re: Europa Universalis IV announced
Post by: garbon on November 27, 2012, 08:24:09 AM
At least he was honest.
QuoteThere are people who are born in Bosnia , live in Bosnia , perhaps never been to Serbia at all , but still claim not to be Bosnian , that's the thing that I can't and don't want to understand
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 27, 2012, 08:37:33 AM
Oh, boy, I bet the next war in the Balkans will start over a post at Paradox.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on November 27, 2012, 08:48:32 AM
Quote from: DGuller on November 27, 2012, 08:37:33 AM
Oh, boy, I bet the next war in the Balkans will start over a post at Paradox.

They will try to demonstrate in RL why Paradox maps should have borders the way they want.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on November 27, 2012, 10:18:06 AM
QuoteNow, unless you have something meaningfull to add to the discussion of why Bosnia in the EUIV timeframe should have Bosnian culture or not, please stay out of it.

Even the thread's been ethnically-cleansed.   :(
Title: Re: Europa Universalis IV announced
Post by: Solmyr on November 28, 2012, 04:20:16 AM
They are coming out of the woodwork!

http://forum.paradoxplaza.com/forum/showthread.php?649484-Serbia-as-Empire

QuoteWell in EU 3 i managed to actully beat the Otomans and make a Empire i ended owning a 1/4 of Europe but i would like to start strong so i do not waste time and by by the way Stefans are cursed in EU evry single one of them was a bad king for me and died in battle but maybe Paradox hates slavics or just does not like them to make a strong empire of serbia

:lmfao:
Title: Re: Europa Universalis IV announced
Post by: Maladict on November 28, 2012, 04:31:33 AM
Quote from: Solmyr on November 28, 2012, 04:20:16 AM
They are coming out of the woodwork!

http://forum.paradoxplaza.com/forum/showthread.php?649484-Serbia-as-Empire

QuoteWell in EU 3 i managed to actully beat the Otomans and make a Empire i ended owning a 1/4 of Europe but i would like to start strong so i do not waste time and by by the way Stefans are cursed in EU evry single one of them was a bad king for me and died in battle but maybe Paradox hates slavics or just does not like them to make a strong empire of serbia

:lmfao:

Thread has been closed in style, for once.

QuoteThat's how we design games.

Step 1: Make sure there's no Serbian Empire
Stap 2: ???
Step 3: Profit

Thread Closed.
Title: Re: Europa Universalis IV announced
Post by: Martinus on November 28, 2012, 05:20:53 AM
My stealth-troll in this thread:

QuoteHow about giving the entire Balkan area a single culture (e.g. "Balkan" or "Yugoslavian") but making this culture unique so that:
- people of this culture always consider themselves to be of a different culture than the ruler even if the ruler is also of the "Balkan" culture (so essentially Balkan culture people hate each other, even if to the rest of the world they are just one culture),
- it gives a huge revolt risk modifier,
- it gives every Balkan culture ruler a claim on every other Balkan culture province.

:bowler:
Title: Re: Europa Universalis IV announced
Post by: Tamas on November 28, 2012, 06:51:57 AM
Quote from: Martinus on November 28, 2012, 05:20:53 AM
My stealth-troll in this thread:

QuoteHow about giving the entire Balkan area a single culture (e.g. "Balkan" or "Yugoslavian") but making this culture unique so that:
- people of this culture always consider themselves to be of a different culture than the ruler even if the ruler is also of the "Balkan" culture (so essentially Balkan culture people hate each other, even if to the rest of the world they are just one culture),
- it gives a huge revolt risk modifier,
- it gives every Balkan culture ruler a claim on every other Balkan culture province.

:bowler:

:thumbsup:
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on November 28, 2012, 09:57:13 AM
Just make the whole area terra incognita.
Perhaps not precisely historical but aspirational.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 28, 2012, 10:25:58 AM
You could probably split it in to South Slav and Bulgar, even if Bulgarians are South Slavs. Would probably be best to keep Serb-Croat-Slovene though.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 28, 2012, 04:34:17 PM
Quote from: The Minsky Moment on November 28, 2012, 09:57:13 AM
Just make the whole area terra incognita.
Perhaps not precisely historical but aspirational.

The ottomans need the balkans to march on vienna :contract:
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 28, 2012, 04:35:02 PM
Quote from: The Minsky Moment on November 28, 2012, 09:57:13 AM
Just make the whole area terra incognita.
Perhaps not precisely historical but aspirational.
:lol:
Title: Re: Europa Universalis IV announced
Post by: Warspite on November 28, 2012, 05:39:18 PM
My proposed solution to the nightmare that was the Balkans during the Victoria beta was, essentially, the Gulf of Ljubljana.
Title: Re: Europa Universalis IV announced
Post by: dps on November 28, 2012, 07:21:14 PM
Quote from: The Minsky Moment on November 28, 2012, 09:57:13 AM
Just make the whole area terra incognita.
Perhaps not precisely historical but aspirational.

I'm intrigued by your idea of turning the Balkans into an area unfit for human habitation (it wouldn't really take much change to get to that state, anyway).  Do you think that it could be applied to other areas?  In particular, I have in mind Iran and Korea.
Title: Re: Europa Universalis IV announced
Post by: Josquius on November 28, 2012, 09:09:24 PM
I like the solution of giving the whole thing a generic South Slavic culture.
Nationalism is largely a 19th century thing. Stands to reason that if Serbia conquered the entire area they would all be calling themselves Serbs today, if Bosnia did it they'd all be Bosnians, etc....

Some Austrians should start kicking up fuss on the paradox forum about Austria being given German culture. Would give the Balkantards an interesting outsiders view of their idiocy...
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on November 29, 2012, 01:47:10 AM
Quote from: dps on November 28, 2012, 07:21:14 PM
I'm intrigued by your idea of turning the Balkans into an area unfit for human habitation (it wouldn't really take much change to get to that state, anyway).

That wasn't quite the idea, the existing population seems to do a pretty good job at that  even without outside help as you noted.  I was thinking more of a sustained policy of benign neglect. 

At least it would be benign for the neglectors.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 01, 2012, 11:23:51 AM
Seriously, that Bosnian thread is still going. It should be linked to in the official dictionary.com definition of Balkantard or something.
Title: Re: Europa Universalis IV announced
Post by: Lettow77 on December 01, 2012, 07:13:30 PM
 I imagine a picture of Tito gently mothering all of the constituent balkanoids would do much to calm the atmosphere.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsGcU9.jpg&hash=0146d45d3eff002ac57271b56e230a5cae7e943c)
Title: Re: Europa Universalis IV announced
Post by: Neil on December 01, 2012, 07:23:28 PM
:lol:

No, nothing can soothe Balkan types.  Serbians are the lowest form of person, and should be cleansed from the Earth on general principle.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on December 01, 2012, 08:38:17 PM
Jesus Christ!
Title: Re: Europa Universalis IV announced
Post by: Ed Anger on December 01, 2012, 09:03:15 PM
Hey, where did they find that pic of my wife and kids?
Title: Re: Europa Universalis IV announced
Post by: mongers on December 01, 2012, 09:06:20 PM
It comes to something when an argument on the company's forums is probably more entertainment than in the game released.
Title: Re: Europa Universalis IV announced
Post by: The Brain on December 02, 2012, 03:25:50 AM
Quote from: Lettow77 on December 01, 2012, 07:13:30 PM
I imagine a picture of Tito gently mothering all of the constituent balkanoids would do much to calm the atmosphere.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsGcU9.jpg&hash=0146d45d3eff002ac57271b56e230a5cae7e943c)

:)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 04, 2012, 05:21:21 PM
We have Polandtards now:

http://forum.paradoxplaza.com/forum/showthread.php?650358-Polonization-Spread-of-Polish-culture-on-Lithuanian-and-Ruthenian-lands
Title: Re: Europa Universalis IV announced
Post by: Tamas on December 04, 2012, 05:31:57 PM
this hurts my brain :bleeding:
Title: Re: Europa Universalis IV announced
Post by: Razgovory on December 04, 2012, 07:39:39 PM
Quote from: Tamas on December 04, 2012, 05:31:57 PM
this hurts my brain :bleeding:

Thinking seems to cause that problem a lot in Eastern Europe.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on December 05, 2012, 12:08:36 AM
Polantard thread locked.  :punk:
Title: Re: Europa Universalis IV announced
Post by: Tamas on December 05, 2012, 02:38:10 AM
Quote from: Razgovory on December 04, 2012, 07:39:39 PM
Quote from: Tamas on December 04, 2012, 05:31:57 PM
this hurts my brain :bleeding:

Thinking seems to cause that problem a lot in Eastern Europe.

Must be the lack of additional air pressure since we don't live in basements.
Title: Re: Europa Universalis IV announced
Post by: schaksen on December 05, 2012, 02:45:50 AM
Quote from: Tamas on December 05, 2012, 02:38:10 AM
Quote from: Razgovory on December 04, 2012, 07:39:39 PM
Quote from: Tamas on December 04, 2012, 05:31:57 PM
this hurts my brain :bleeding:

Thinking seems to cause that problem a lot in Eastern Europe.

Must be the lack of additional air pressure since we don't live in basements.
Thin mountain air, explains a lot of other conflicts as well.
Title: Re: Europa Universalis IV announced
Post by: Drakken on December 05, 2012, 12:35:11 PM
My eyes! :bleeding:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 05, 2012, 01:05:01 PM
Quote from: schaksen on December 05, 2012, 02:45:50 AM
Thin mountain air, explains a lot of other conflicts as well.

Poland is pretty flat though. So is the current version of Hungary, actually.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on December 05, 2012, 03:37:01 PM
Quote from: Tamas on December 05, 2012, 02:38:10 AM
Quote from: Razgovory on December 04, 2012, 07:39:39 PM
Quote from: Tamas on December 04, 2012, 05:31:57 PM
this hurts my brain :bleeding:

Thinking seems to cause that problem a lot in Eastern Europe.

Must be the lack of additional air pressure since we don't live in basements.

Yeah, I wouldn't expect a basement in a mud hut.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 16, 2012, 09:27:59 AM
http://forum.paradoxplaza.com/forum/showthread.php?652728-Europa-Universalis-IV-Developer-diary-15-Et-tu-Brute

I like republican tradition, hopefully it will make switching to a republic not so much a no-brainer.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on December 18, 2012, 12:13:44 AM
 :lol:

http://forum.paradoxplaza.com/forum/showthread.php?564099-Nationalism-Mod-for-DW
Title: Re: Europa Universalis IV announced
Post by: Razgovory on December 18, 2012, 12:29:47 AM
Quote from: Habbaku on December 18, 2012, 12:13:44 AM
:lol:

http://forum.paradoxplaza.com/forum/showthread.php?564099-Nationalism-Mod-for-DW

Oh that's great!
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 18, 2012, 01:31:15 AM
 :lmfao:
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on December 19, 2012, 03:52:09 PM
I'm surprised how long it took for people to be offended and bitch.  7 posts deep!  A minor miracle. :lol:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 21, 2013, 09:55:37 AM
Paradox is giving away Steam codes for EU3 Chronicles in celebration of 500k forum members. I already have all the expansions so if anyone is interested I can send you my code.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on January 21, 2013, 10:36:23 PM
Yeah, I saw that.
Title: Re: Europa Universalis IV announced
Post by: Martinus on January 22, 2013, 07:06:07 AM
What is in EU3 chronicles?
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 22, 2013, 07:19:34 AM
BY THE WAY

Have we, as a community of clear-sighted gentlemen (and Jaron), established if March of the Eagles is anything else than a glorified EU3 mod?
Title: Re: Europa Universalis IV announced
Post by: Syt on January 22, 2013, 07:25:00 AM
I don't think so. Especially with AGEOD out of the picture. I get a "Yeah, we gotta finish this somehow and shove it out the door"-vibe from P'dox.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 22, 2013, 07:27:59 AM
Quote from: Martinus on January 22, 2013, 07:06:07 AM
What is in EU3 chronicles?

Complete, Divine Wind and Heir to Throne.

Why is p'dox giving on steam? Gamersgate too shoddy? :D
Title: Re: Europa Universalis IV announced
Post by: Syt on January 22, 2013, 07:49:12 AM
I'm a bit confused, to be honest, because Paradox Interactive has now its own (Gamers Gate-independent) online store. I know they split the two companies, but I was thinking that they were still working closely together.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 22, 2013, 08:43:53 AM
Yeah struck me as odd. Oh well I use steam more anyway. Also never had all of EU3. :)
Title: Re: Europa Universalis IV announced
Post by: Phillip V on January 25, 2013, 08:36:04 AM
All Pdox games from EU4 beyond will be Steam-only releases.



New dev diary released. No more colonist spamming! :)

http://forum.paradoxplaza.com/forum/showthread.php?660778-Europa-Universalis-IV-Developer-diary-18-%96-Sail-away-with-me!
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 25, 2013, 10:25:55 AM
Quote from: Phillip V on January 25, 2013, 08:36:04 AM
All Pdox games from EU4 beyond will be Steam-only releases.



New dev diary released. No more colonist spamming! :)

http://forum.paradoxplaza.com/forum/showthread.php?660778-Europa-Universalis-IV-Developer-diary-18-%96-Sail-away-with-me!

Is gamersgate going bankrupt over their christmas period fuckups or what?
Title: Re: Europa Universalis IV announced
Post by: sbr on January 25, 2013, 11:25:22 AM
Paradox has preferred Steam for a while now.  There was talk of making CKII Steam exclusive but they ended up caving to the small but loud outrage.

One of the devs made a post at that time that ~90% of their sales came from Steam and the amount of time they wasted dealing with patch installers and other related work for other systems was enormous considering the very small number of people using them.  I also now after that post they said that CKII's sale on Steam were an even bigger percentage than they expected.  I will go back and see if I can find any of the posts, I have at least the first one bookmarked somewhere.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 25, 2013, 11:34:21 AM
I don't know what they mean when they say the games will only be steam-only releases considering that they're launching their own download site.
Title: Re: Europa Universalis IV announced
Post by: sbr on January 25, 2013, 11:45:41 AM
That does seem odd.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 25, 2013, 12:28:12 PM
Might be that all purchases on shop get you steam digital downloads.  That's what they currently have listed in the new shop.
Title: Re: Europa Universalis IV announced
Post by: Arvoreen on January 25, 2013, 02:26:03 PM
On their shop, you get a keycode you can redeem in Steam ... where the game is then downloaded, patched, etc.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 25, 2013, 04:09:04 PM
So what is the benefit of buying in their shop? Discounts?
Title: Re: Europa Universalis IV announced
Post by: sbr on January 25, 2013, 04:19:10 PM
Quote from: garbon on January 25, 2013, 04:09:04 PM
So what is the benefit of buying in their shop? Discounts?

I would assume they get a small fraction more money from the sale than if you get it through Steam but I can't verify that.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 25, 2013, 04:20:13 PM
I meant for the consumer. :P
Title: Re: Europa Universalis IV announced
Post by: Arvoreen on January 25, 2013, 06:07:59 PM
My guess would be price.  They can ask for less @ their store, but still take the same (or more) profit...
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 25, 2013, 06:12:36 PM
I think I will like the new colonizing mechanic.
Title: Re: Europa Universalis IV announced
Post by: sbr on January 26, 2013, 11:44:04 AM
I found one of the posts in regards to Steam

http://forum.paradoxplaza.com/forum/showthread.php?566740-quot-Requires-a-3rd-party-download-and-account-quot&p=13009805&viewfull=1#post13009805

Quote from: JohanIts because every portal has their own installers and system for downloading games/patches.

Its simple... Its more time spent on fixing bugs, improving ai and adding features. As well as more frequent patches.

This does not even consider the fact that Steam will auto-patch and make sure your version is not corrupted, which reduces support costs even further.

When we cater to multiple versions (and there were 23 different portals we sold games on, last time I checked), this cuts into development time quite a lot.

Now Kerberos is a developer that has about 2-3 times as many developers per project as our internal teams does, so you can imagine how beneficient it would be for our team.

Magicka had patches out everyday for weeks after release. We could NEVER do that on a non-steam title..

Sengoku, having 3 patches within 1.5 months of release, cost enormous amount of time and money for us for things that did not give anything back to us. About 90% of all who bought Sengoku digitally bought it through Steam, while we had to spend about 99% of the time for patch deployment and testing for non-steam customers.

Note the last paragraph.

I saw a post over there today where a mod said 95% of all CKII sales were through Steam.  2-3 devs (including Johan) posted after than and didn't correct the statement.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 26, 2013, 12:27:10 PM
Yeah, its kind of like when people tried to create their own version of paypal - lots of time and money invested for nothing. 
Title: Re: Europa Universalis IV announced
Post by: Phillip V on January 26, 2013, 01:04:41 PM
Rechecked the release date to remind myself that this game will not be released until Q3 2013. :wacko:
Title: Re: Europa Universalis IV announced
Post by: chipwich on January 27, 2013, 05:34:45 AM
Quote from: Solmyr on January 21, 2013, 09:55:37 AM
Paradox is giving away Steam codes for EU3 Chronicles in celebration of 500k forum members. I already have all the expansions so if anyone is interested I can send you my code.
Is this still available?
Title: Re: Europa Universalis IV announced
Post by: Martinus on January 27, 2013, 07:30:01 AM
It always amazes me to see the nerd rage about stuff like steam. Sure, I am not a big fan of this platform either, but I just don't get the "if it is released on steam only I will not buy it" approach.
Title: Re: Europa Universalis IV announced
Post by: dps on January 27, 2013, 09:14:01 AM
Quote from: Martinus on January 27, 2013, 07:30:01 AM
It always amazes me to see the nerd rage about stuff like steam. Sure, I am not a big fan of this platform either, but I just don't get the "if it is released on steam only I will not buy it" approach.

Especially as there are already so many other good reasons not to buy any more Paradox products.
Title: Re: Europa Universalis IV announced
Post by: Syt on January 27, 2013, 09:33:13 AM
I'm pretty sure I have more PC games on Steam than I ever had in physical form. Instant gratification FTL. :(

The last time I bought a game box was because it was 40% cheaper than Steam and I only needed it to enter the code in Steam.  :blush:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 27, 2013, 01:28:04 PM
Quote from: chipwich on January 27, 2013, 05:34:45 AM
Quote from: Solmyr on January 21, 2013, 09:55:37 AM
Paradox is giving away Steam codes for EU3 Chronicles in celebration of 500k forum members. I already have all the expansions so if anyone is interested I can send you my code.
Is this still available?

Sure, you want my code?
Title: Re: Europa Universalis IV announced
Post by: Vricklund on January 27, 2013, 01:59:20 PM
Quote from: Martinus on January 27, 2013, 07:30:01 AM
It always amazes me to see the nerd rage about stuff like steam. Sure, I am not a big fan of this platform either, but I just don't get the "if it is released on steam only I will not buy it" approach.
I can't even be bothered to register paradox games, I've raged plenty about its necessity on their boards, so I can understand the sentiment. :nerd:

I've never bought a game off steam so I'm totaly in the dark here but the whole concept of an application running in the background like that seems like the worst idea ever.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 27, 2013, 03:59:45 PM
Quote from: Vricklund on January 27, 2013, 01:59:20 PM
I've never bought a game off steam so I'm totaly in the dark here but the whole concept of an application running in the background like that seems like the worst idea ever.

Time to put down your abacus and join the modern age.  Btw, as has been mentioned about a billion times before - once you start the game you can log off steam.
Title: Re: Europa Universalis IV announced
Post by: Jaron on January 27, 2013, 05:49:33 PM
I haven't been following this very closely. Even if it was just a graphical overhaul to EU3, I'd probably pick it up at some point when it isn't full price.

EU2 was badly flawed but fun. EU3 addressed a lot of the flaws and made the game flexible, fun and interesting. I would say the areas the game is weakest is trade, economics, and naval warfare. There are parts of land combat I'd like to see addressed but they are more personal grievances than actual flaws in the design.

What I want most is an overhaul to the trade and colonial model. Perhaps a more robust diplomatic model too.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 27, 2013, 05:51:50 PM
Those parts are pretty much the ones being overhauled.
Title: Re: Europa Universalis IV announced
Post by: Josquius on January 28, 2013, 12:49:04 AM
Quote from: sbr on January 26, 2013, 11:44:04 AM

Note the last paragraph.

I saw a post over there today where a mod said 95% of all CKII sales were through Steam.  2-3 devs (including Johan) posted after than and didn't correct the statement.

Wow, steam having a decent majority is expected but 95%!!?!?!?
Would think physical sales alone would be a fair bit more than 5. Wow.
But then CK2 was an oddly big seller....I guess the good thing about steam is its a lot easier for customers that arent your usual to casually buy it on a whim.
Title: Re: Europa Universalis IV announced
Post by: Martinus on January 28, 2013, 01:51:56 AM
Quote from: Jaron on January 27, 2013, 05:49:33 PMWhat I want most is an overhaul to the trade and colonial model. Perhaps a more robust diplomatic model too.
Then your wish shall be granted, as this is exactly what gets the biggest overhaul.
Title: Re: Europa Universalis IV announced
Post by: Martinus on January 28, 2013, 01:54:25 AM
You can read about colonization here:

http://forum.paradoxplaza.com/forum/showthread.php?660778-Europa-Universalis-IV-Developer-diary-18-%96-Sail-away-with-me!

and here

http://forum.paradoxplaza.com/forum/showthread.php?661096-Europa-Universalis-IV-Developer-diary-18-Part-II-Colonisation-Clarification

And about trade here:

http://forum.paradoxplaza.com/forum/showthread.php?643892-Europa-Universalis-IV-Developer-Diary-9-It-s-a-rich-man-s-world...
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 28, 2013, 02:44:04 AM
fanbois
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 28, 2013, 05:56:53 AM
Quote from: Tamas on January 28, 2013, 02:44:04 AM
fanbois

How's Elemental: War of Magic working out for you?
Title: Re: Europa Universalis IV announced
Post by: Syt on February 07, 2013, 01:45:02 PM
On the topic of Steam: Valve is being dragged to court, it seems, because they're not allowing re-selling of games acquired through them (the European Courts have already acknowledged consumers' rights to re-sell software licenses).

The thread:
http://forum.paradoxplaza.com/forum/showthread.php?664769-Valve-sued-by-German-consumer-group-because-Steam-users-can%92t-resell-games&p=14992440&viewfull=1#post14992440

And Johan's stance:

http://forum.paradoxplaza.com/forum/showthread.php?664769-Valve-sued-by-German-consumer-group-because-Steam-users-can%92t-resell-games&p=14992440&viewfull=1#post14992440
QuoteFor me its very simple.

If you want to enjoy my work, you pay me money for it. If that can not be enforced, then make your own games, as i wont be making them.

http://forum.paradoxplaza.com/forum/showthread.php?664769-Valve-sued-by-German-consumer-group-because-Steam-users-can%92t-resell-games&p=14992540&viewfull=1#post14992540
QuoteGames are digital and dont lose in quality. Its a service provided, and you pay for the right to play the game. You dont own it.

http://forum.paradoxplaza.com/forum/showthread.php?664769-Valve-sued-by-German-consumer-group-because-Steam-users-can%92t-resell-games&p=14993749&viewfull=1#post14993749
Quote
QuoteOriginally Posted by El Greco 
As others have already said, I should be able to resell the right to play the game, if I won't play anymore.

Not acceptable in my world.

If you want to play my games, you pay money to me.

I actually prefer pirates over people to resell or buy secondhand copies. At least a pirate may consider to buy a legal copy if he likes the game.


http://forum.paradoxplaza.com/forum/showthread.php?664769-Valve-sued-by-German-consumer-group-because-Steam-users-can%92t-resell-games&p=14993949&viewfull=1#post14993949
Quote
QuoteOriginally Posted by Dangeroustom 
What about the people who bought the physical copy of your work?

Do you personally go around their houses and demand they pay you?

If not then you're a whiny crybaby who is fearful that you can't push other people around anymore
They should have.

I hate this entitlement of people. I'm not your slave, and you have no divine right to enjoy my work.

Fuck it, you guys just convinced me to be pro drm. If people want to resell, then we just have to enforce the possibility for proper transfers.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 07, 2013, 01:49:14 PM
Very strange. Also where is Paradox PR - pulling out their hair?
Title: Re: Europa Universalis IV announced
Post by: garbon on February 07, 2013, 01:51:35 PM
Btw, does this mean Amazon will get in trouble as well? They have the same stance on e-books.
Title: Re: Europa Universalis IV announced
Post by: Tamas on February 07, 2013, 01:53:23 PM
I don't think there is a "right" answer, morally. There will be one legally, eventually.
Title: Re: Europa Universalis IV announced
Post by: Syt on February 07, 2013, 01:56:32 PM
It's all a big grey area at the moment.

Anecdotal case in point: a friend wanted to sell his old Photoshop license. Adobe caters for that. But.

You have to fill out a form, provide proof of purchase etc., the form needs to be signed physically both by you and the person you sell it to, and needs to be sent to Adobe. He wanted to put it up on ebay, but ended up keeping the license, because it was just not worth it.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on February 07, 2013, 02:23:10 PM
I fear Johan is in the wrong there. You buy the product as well as the right to play it. It's not a rent-contract.
Title: Re: Europa Universalis IV announced
Post by: Vricklund on February 07, 2013, 02:23:53 PM
Quote from: Syt on February 07, 2013, 01:45:02 PM
And Johan's stance:
No, fuck Johans attitude. I would never buy a painting if the painter said "You know my work doesn't degrade over time and you're not really buying this physical painting, you're just buying the right to enjoy it, it may never be looked at by any other than close family members, never resold and is to be burnt at least 24h after you are pronounced dead".
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 07, 2013, 02:29:47 PM
Quote from: Vricklund on February 07, 2013, 02:23:53 PM
Quote from: Syt on February 07, 2013, 01:45:02 PM
And Johan's stance:
No, fuck Johans attitude. I would never buy a painting if the painter said "You know my work doesn't degrade over time and you're not really buying this physical painting, you're just buying the right to enjoy it, it may never be looked at by any other than close family members, never resold and is to be burnt at least 24h after you are pronounced dead".

The ability to resell is factored into the price of the sale of the original painting.  With games you are only buying the rights set out in the terms of sale.  If you wanted the right to become a seller of the game yourself the terms of sale (and the sale price) would reflect those different terms.
Title: Re: Europa Universalis IV announced
Post by: DGuller on February 07, 2013, 02:41:42 PM
The difference between the painting and the computer game is that one is a physical object, and the other is pure intellectual property.  Intellectual property is almost never sold, it almost always licensed in some way.  That's the only way it can really be traded, the market would otherwise break down.  Johan is entirely in the right here, and it's not even close.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 07, 2013, 02:44:18 PM
Quote from: Vricklund on February 07, 2013, 02:23:53 PM
Quote from: Syt on February 07, 2013, 01:45:02 PM
And Johan's stance:
No, fuck Johans attitude. I would never buy a painting if the painter said "You know my work doesn't degrade over time and you're not really buying this physical painting, you're just buying the right to enjoy it, it may never be looked at by any other than close family members, never resold and is to be burnt at least 24h after you are pronounced dead".

Yeah there should never be a place where the developer says this:
QuoteI actually prefer pirates over people to resell or buy secondhand copies.
Title: Re: Europa Universalis IV announced
Post by: Vricklund on February 07, 2013, 03:05:59 PM
Perhaps I should've said lithography instead of painting? The artist then has the IP (and the ability to make more copies) and I have a licensed copy?

Oh well, I'm hardly a big spender on digital media so the point is moot for me but my moral compass or "entitlement" says it's fucked up. The restrictions are perhaps in the fine print but, to me, as a run of the mill consumer, it's not factored into the price when I buy a game or a music track.

That doesn't mean I expect a lifetime subscription to my local newspaper, or a lifetime of cell phone use, or life time spotify listening just because I paid for it once. In those circumstances the limitations are apparant and I'm therefore fine with it.
Title: Re: Europa Universalis IV announced
Post by: mongers on February 07, 2013, 03:22:05 PM
I bought a few paradox games, still have a few knocking around, some I got bored with and sold. 

What's stopped my buying any more after the various HOI2 expansions, is the broken naval combat/sea based component of the nearly all of their games.  :bowler:

If they came up with one where that side of the game worked, I'd start buying them again and wouldn't be bothered if I had to buy a physical disc game or just a 'license to rent'.
Title: Re: Europa Universalis IV announced
Post by: Faeelin on February 07, 2013, 03:28:17 PM
Quote from: Solmyr on January 27, 2013, 05:51:50 PM
Those parts are pretty much the ones being overhauled.

I'm still waiting ot hear if hte AI will have infinite naval range and be shipping 30,000 men to India in 1530.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on February 07, 2013, 03:30:30 PM
Quote from: DGuller on February 07, 2013, 02:41:42 PM
The difference between the painting and the computer game is that one is a physical object, and the other is pure intellectual property.  Intellectual property is almost never sold, it almost always licensed in some way.  That's the only way it can really be traded, the market would otherwise break down.  Johan is entirely in the right here, and it's not even close.

we can resell books, video's, dvd's and whatnot -and clearly the market hasn't broken down there either, despite the fact that the reselling of this intellectual property doesn't benefit the creator(s) financially. We bloody well have the right to resell our digital games.
people need to take their rights as consumers a bit more seriously, cause the companies (big or small) won't (as it's not their purpose of being).
Title: Re: Europa Universalis IV announced
Post by: Tamas on February 07, 2013, 04:23:16 PM
Quote from: Crazy_Ivan80 on February 07, 2013, 02:23:10 PM
I fear Johan is in the wrong there. You buy the product as well as the right to play it. It's not a rent-contract.

you ought to read some of the contracts you are accepting when installing games :D

you are, in all intents and purposes, renting. The fact that the EU again plays a commie bastard changing contracts at its whim is a different matter :P
Title: Re: Europa Universalis IV announced
Post by: garbon on February 07, 2013, 04:24:18 PM
Quote from: Tamas on February 07, 2013, 04:23:16 PM
Quote from: Crazy_Ivan80 on February 07, 2013, 02:23:10 PM
I fear Johan is in the wrong there. You buy the product as well as the right to play it. It's not a rent-contract.

you ought to read some of the contracts you are accepting when installing games :D

I don't know. It is like a reasonable person reads those.
Title: Re: Europa Universalis IV announced
Post by: ulmont on February 07, 2013, 04:28:59 PM
Quote from: garbon on February 07, 2013, 02:44:18 PM
Quote from: Vricklund on February 07, 2013, 02:23:53 PM
Quote from: Syt on February 07, 2013, 01:45:02 PM
And Johan's stance:
No, fuck Johans attitude. I would never buy a painting if the painter said "You know my work doesn't degrade over time and you're not really buying this physical painting, you're just buying the right to enjoy it, it may never be looked at by any other than close family members, never resold and is to be burnt at least 24h after you are pronounced dead".

Yeah there should never be a place where the developer says this:
QuoteI actually prefer pirates over people to resell or buy secondhand copies.

Actually saw that today somewhere else, in the context of reselling ebooks:

QuoteIn the event that Amazon (or anyone else) gets into the business of selling used eBooks without compensating me (the author) for them, and you decide that you don't want to buy the book new (i.e., I'm not going to get paid anyway), you know what? I would rather you pirate the eBook than buy it used. Because if you're not going to pay me, the guy who wrote the book (or also the folks who edited it, did the cover art, marketed it and put it out there in the first place), why the hell should Jeff Bezos get paid?
http://whatever.scalzi.com/2013/02/07/no-wait-i-do-have-another-thought-re-used-ebooks/
Title: Re: Europa Universalis IV announced
Post by: garbon on February 07, 2013, 04:33:05 PM
How does that jive with the concept of used bookstores? Those establishments aren't paying the authors are they? (TBH, I never really thought about how that works.)
Title: Re: Europa Universalis IV announced
Post by: sbr on February 07, 2013, 04:47:47 PM
I think things change when you are taking about physical items rather than e-items.  I can't really put my finger on the difference though.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 07, 2013, 04:52:12 PM
Quote from: sbr on February 07, 2013, 04:47:47 PM
I think things change when you are taking about physical items rather than e-items.  I can't really put my finger on the difference though.

Well I can definitely understand from the basis of, without restraints, I could make unlimited copies of my e-item and share it with everyone (or sell it to everyone).  I don't understand though if one is discharging one's license (and thus just one copy) to another individual, why that is so different from a used bookstore example that it has content-creators cheering on pirates over re-sellers.
Title: Re: Europa Universalis IV announced
Post by: Liep on February 07, 2013, 06:08:14 PM
Different traditions? A team creation vs. individual effort? Limitations in lasting appeal?
Title: Re: Europa Universalis IV announced
Post by: garbon on February 07, 2013, 06:11:31 PM
I can buy used video games in a store.
Title: Re: Europa Universalis IV announced
Post by: Viking on February 07, 2013, 06:30:29 PM
Quote from: garbon on February 07, 2013, 04:33:05 PM
How does that jive with the concept of used bookstores? Those establishments aren't paying the authors are they? (TBH, I never really thought about how that works.)

Well, with the used bookstore you can't send a letter to the publisher saying that you threw the book away because your bookshelf was making creaking sounds and the nice carpenter from CCarpenter helped you DeShelve your shelves and clean it so you had to throw the used book away and couldn't you just get a new one because you re-imaged the your whole shelving system returning it to factory settings.

While the license argument is compelling, what is going to happen if this is legal is licence collectives use only a few licenses to allow multiple players to play by selling the licenses back and forth at the speed of the internet.

Though this easy to get around already if you just operate steam in a manner where each game you have has each it's own steam account and you sell the user/password instead.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 07, 2013, 06:33:34 PM
Quote from: Viking on February 07, 2013, 06:30:29 PM
Well, with the used bookstore you can't send a letter to the publisher saying that you threw the book away because your bookshelf was making creaking sounds and the nice carpenter from CCarpenter helped you DeShelve your shelves and clean it so you had to throw the used book away and couldn't you just get a new one because you re-imaged the your whole shelving system returning it to factory settings.

Can you do this? Especially if they have a record of you selling it away?
Title: Re: Europa Universalis IV announced
Post by: dps on February 07, 2013, 08:02:52 PM
Quote from: garbon on February 07, 2013, 04:24:18 PM
Quote from: Tamas on February 07, 2013, 04:23:16 PM
Quote from: Crazy_Ivan80 on February 07, 2013, 02:23:10 PM
I fear Johan is in the wrong there. You buy the product as well as the right to play it. It's not a rent-contract.

you ought to read some of the contracts you are accepting when installing games :D

I don't know. It is like a reasonable person reads those.

I'm not sure exactly how it works with downloaded games, but I know that when you buy a computer game with the physical game disk in a store, technically you don't have a chance to accept or reject the license until after you take the game home and start to install it on your computer.  Since a lot of stores won't accept a return on an opened game (except to exchange a defective copy for another copy of the same title), you don't really have any choice but to accept because if you decline and don't accept the license, you've thrown away the money you've paid for the game.  Your acceptance is effectively coerced at that point.
Title: Re: Europa Universalis IV announced
Post by: Kleves on February 07, 2013, 09:32:59 PM
A glowing preview:
QuoteEven as a fan of the series, I was skeptical the first time I heard about Europa Universalis IV. Europa Universalis III was still going strong on my hard drive, and I didn't exactly see why I needed another just yet. Whatever improvements Paradox might make with EU4, they'd likely be marginal, a bit of extra polish and the odd tweaking, but not something worth getting excited about, right?

Then they let me play it. And everything I thought about EU4 went straight out the window.

EU4 might look a lot like it's immediate predecessor -- or Crusader Kings 2 -- and that's because Paradox games tend to be more alike than they are different. They are consistent in the core controls, their pacing, and their overall subject matter: power politics in different eras. But EU4, in the two or three hours I spent with it, seems like exactly what a sequel should be. It's as if for every nagging issue I have in EU3, everything that never quite made sense, never worked in a fun or interesting fashion, or was just plain annoying, there was someone at Paradox who had the same problem and figured out how to fix it. And when you make those kind of comprehensive tweaks and adjustments across the board, what you have is a bunch of smaller tweaks and improvements that add up to a leap forward. I was reminded of when I traded in my beaten-up old 1997 Toyota Camry for a new sedan. I didn't know how creaky the old model had been, or how good driving could be, until I sat down with the new one.

Wars with friends

Admittedly, I had a charmed session. At last week's Paradox Convention in Iceland, they arranged for a number of strategy-focused writers to compete in a multiplayer LAN session for three hours. We picked our countries and went to work on allying or destroying one another. I've hardly ever played these games in multiplayer, mainly due to lack of opponents and opportunity, and playing against about seven other friends and acquaintances was an enormous treat -- a total change from the ordinary.
Producer Johan Anderson would agree. "Every person that we get into the multiplayer campaign, it's entering a new world for them," he told me during an interview afterwards. "I shouldn't say this, but it's like going from masturbating to sex. It's a whole different thing."

Multiplayer is crucial to understanding how Paradox designs its games. Hang out with the Paradox guys for a day, and you start to realize that not only are they their own games' biggest fans, but their own office multiplayer matches have probably led to some patches that trickled down into later updates. They identify exploits and start using them to get an edge in multiplayer sessions, and then the other developers get together and say, "Well that doesn't seem right," and patch it out. To hear Paradox's Chris King tell it, he and Johan Andersson are indirectly responsible for half the balance updates to Crusader Kings 2 and EU3.

And yet Paradox games are often treated more as single-player experiences, where multiplayer is a curiosity for the passionate few. Paradox is determined to change that.

Making the time

"People don't play multiplayer because of time commitments, and the infrastructure around multiplayer is prohibitive," Andersson acknowledges. "But time commitment isn't really that big of a deal. There's millions of people who play MMOs. A large fraction play on regular dates, doing raids and PvP. If we have good enough technology and ease-of-use for the experience, multiplayer should be as natural for you to play as single-player."While we were playing a short LAN session, once EU4 comes out this fall, it should feature things like hot-join, where you can sit in on a friend's game and play in their EU campaign, or vice versa. You can toggle the option on and off at will, so you can spice up a long game of EU4 with the odd appearance of human guest-stars. Paradox is also working on an IRC-like chat interface where players can have private conferences with coalition members or secret meetings with their rivals, out of view of other players. During our multiplayer sessions, for instance, I had whispered conferences with Austria about carving up the Alps and western Germany. Meanwhile, in the general chat (and banter around the room), I feigned deep concern over Austrian imperialism.

Little changes, big improvements

Meanwhile, I was busy uniting France and driving the English off the continent. This is a phase I know very, very well from EU3, and it's always been a bit awkward. In EU3, you never really won a war until you occupied half your enemy's country. So as France, even though you had taken Normandy and the Aquitane from England and they had no hope of landing a large enough force to retake those regions, England would never negotiate or settle. You basically had to seize London before King Henry even considered offering concessions.

EU4 fixes all that by not just measuring the outcome of a war based on the absolute strength of the two combatants, but also by considering what they are fighting for. When I took Normandy from the English, I had won a major victory because I'd declared war specifically over Normandy. England wasn't totally beaten, but I went to the peace table with a big edge because I'd already taken my objectives by force. This should make those routine endless, apocalyptic wars of EU3 a thing of the past, and encourage more varied international relations. Now "limited war" is a real strategy.

Economic voodoo

With the English out of northern France, I had to deal with my economy. Here, again, there were some small but significant changes that I had time to appreciate as France lurched toward bankruptcy. First, national loans are at once more of a drain on the economy and also easier to maintain. Rather than coming in a few big disbursements, loans tend to pile up in little packets as needed. You can have dozens of loans on the books at the same time, which means you won't get walloped with ridiculous amounts when a loan comes due, but which also means it takes a long while to clear accumulated debt. And it's easy to end up financing earlier loans with more loans, if you don't turn that economy around.

To save myself, I spent administrative points on a new set of national ideas dealing with finance. Admin points are a new idea for EU4, and they represent your government's capacity to undertake policy shifts. They accumulate based on your ruler's administrative ability, plus some other modifiers (like which advisors sit in your cabinet). You can use them to unlock new national ideas, which give your nation bonuses in areas like diplomacy, trade, or colonization, or you can spend them to boost your internal stability, or hand down a new government edict. If you have a ton of admin points thanks to a great ruler, development is easy and you have flexibility. If your monarch is a moron, well, spend those things carefully and pray nothing unexpected happens.

The national ideas also illustrate something else about EU IV: it's a game of button and trees, not sliders. EU III loved sliders, and used them for just about every variable it could, which made it harder to see what explicit choices you were making, or what their effects would be. EU IV's focus on clearly labeled buttons, which explain both what they do and their side-effects, make it a much more accessible game.

Trade war

While my economy was rallying slowly, it looked like man was due to land on the moon before France was out of debt and once again had some spending cash. That's when I realized I basically had no trade presence, and my economy was suffering for it.

The trade map showed me what was happening. The main trade route to the Far East runs by sea through the Mediterranean, around Spain, and up along the northern coast of Europe. But the flow of trade in my neck of the woods was overwhelmingly bypassing France and heading up to England. I was barely getting a trickle of gold from trade, while John Bull was swanning around like Scrooge McDuck.

I sent a merchant to a transit point in the Bay of Biscay, between France and Spain, and had him open an office there. That started to direct more trade into my western port, but I was still getting a tiny fraction of the available wealth. That's when I sent my navy's force of light patrol ships into the trade lanes to start patrolling.

Friendly waters

Patrols make local waters safer and more desirable for merchant shipping, and so being able to project naval power with patrol craft (not battleships, because those aren't suitable for chasing pirates and stopping smugglers) can exert a big influence on the flow of regional trade. Now I was starting to make even more cash via trade, but still the English were like a magnet, pulling gold north. And this is why we ended up fighting round two.

Because the English still held two seaside French provinces, each with a major port, along the Bay of Biscay, they still exerted more more influence on trade than I did through my glorified fishing village to the north. If I wanted to start pulling a lot of trade into the French heartland, I needed those provinces. Even though I felt unready for war, I couldn't afford to wait. I attacked.

Again, this kind of pressure just doesn't happen much in EU3. Trade is a sideshow, with scarcely any connection to military or political strategy. The idea that a land power like France would wage war for trade was ridiculous. But in EU4, trade is influenced by many factors connected to politics, geography, and power. It's also too important to ignore, so it becomes a new source of conflict.

The world made new

Everything in EU4 just seems a bit sharper than it was before. Resources, be they economic, governmental, military, or diplomatic, are scarcer now than in the past, and I faced harder choices in my session. It's a promising sign, because EU3 develops massive balance problems in the late-game as countries become overpowered and draw from bottomless resources. Now there seem to be systems in place to stop the snowballing that could ruin a good game of EU3.

And yet it is also a clearer game, more challenging to play but easier to control and understand. Design Lead Thomas Johannson said, "We want to ease the road bumps on the way to this core experience. ...We're trying to do focus testing, to see where people get stuck." The effort shows. Europa Universalis may never be for most PC gamers, but this newest version at least looks like it will welcome most strategy gamers with open arms, and not a kick to the head of its predecessors.

Thus, the one sad thing about my time with EU4 is that it marked the end of my love affair with EU3. Even as the session concluded and we reluctantly stepped away from our wars and rivalries, I knew I couldn't go back. For me, the only Europa Universalis comes out this fall.

Title: Re: Europa Universalis IV announced
Post by: Phillip V on February 07, 2013, 09:48:05 PM
Good.
Title: Re: Europa Universalis IV announced
Post by: Martinus on February 08, 2013, 02:46:18 AM
QuoteEU4 fixes all that by not just measuring the outcome of a war based on the absolute strength of the two combatants, but also by considering what they are fighting for. When I took Normandy from the English, I had won a major victory because I'd declared war specifically over Normandy. England wasn't totally beaten, but I went to the peace table with a big edge because I'd already taken my objectives by force. This should make those routine endless, apocalyptic wars of EU3 a thing of the past, and encourage more varied international relations. Now "limited war" is a real strategy.

Love this (but not surprised they did this as this is already in CK2).
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on February 09, 2013, 09:52:41 AM
Quote from: Tamas on February 07, 2013, 04:23:16 PM
Quote from: Crazy_Ivan80 on February 07, 2013, 02:23:10 PM
I fear Johan is in the wrong there. You buy the product as well as the right to play it. It's not a rent-contract.

you ought to read some of the contracts you are accepting when installing games :D

you are, in all intents and purposes, renting. The fact that the EU again plays a commie bastard changing contracts at its whim is a different matter :P

it's not because something is in a contract, that it is also legal.

that said: EU4 is shaping up nicely actually.
Title: Re: Europa Universalis IV announced
Post by: Berkut on February 09, 2013, 11:23:36 AM
You know, I've long since stopped getting excited about potentialtiy in gaming, both PC and board gaming. My experience has been that there is very little relationship between what I hope will be a great game based on buzz, pedigree, designer, or even simple concept and what actually turns out to be a great game.

And I use the word great very intentionally - I don't care that much about "good" games. I play them, and then I am done, and so what? There are plenty of "good" games out there, and I appreciate them, but I don't look forward to them, simply because I know that if some given game is not good, then some other game will be.

But great games, games that make me play them over and over, are rare things. EU3 MP, CIV, WoW, WoT, TOAW, stuff like that - those things are rare. And I've noticed that most of the time, in hindsight, you cannot see them coming. At least I can't. Some games we expect to be great, are in fact great. Some games we expect to be great are not. Some games we have no idea about, turn out to be great.

So anyway, screw it - I am not spending cycles anticipating any particular game. I will wait till it comes out and see.

But....

EU4 is making me break that. The things I am hearing...in many ways, it is like *I* was writing the designer notes based on what I thought was important.

The absolute stress on multi-player gaming as what truly defines the greatness that is EU3?

FAPFAPFAPFAPFAPFAPFAP
Title: Re: Europa Universalis IV announced
Post by: Phillip V on February 09, 2013, 12:37:22 PM
World Map Trailer: http://www.youtube.com/watch?v=yKK2WMSBzCQ
Title: Re: Europa Universalis IV announced
Post by: Jaron on February 09, 2013, 01:49:38 PM
Yay! I can't wait to rent this game from Johan. ;)
Title: Re: Europa Universalis IV announced
Post by: Habbaku on February 15, 2013, 02:46:58 PM
The latest interview/preview-play blitz has me pretty excited.  Given that they're still six months from release, I expect that the game is just going through some serious bug-fixing and quality control processes.  A first for Paradox?  :hmm:
Title: Re: Europa Universalis IV announced
Post by: sbr on February 15, 2013, 02:50:12 PM
Ck ii was pretty good out of the box.  Better than any other pi release at least. #lowbar
Title: Re: Europa Universalis IV announced
Post by: Habbaku on February 15, 2013, 02:54:21 PM
CKII was good out of the box, yes, but still had issues.  Hell, it still does, despite being a lot of fun.  Paradox taking their time with EUIV like this makes me a little eager.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 15, 2013, 04:06:18 PM
Hell has frozen over.  We are all going to break our vows to never again purchase a Paradox product on release (again :P).
Title: Re: Europa Universalis IV announced
Post by: Habbaku on February 15, 2013, 04:07:27 PM
Quote from: crazy canuck on February 15, 2013, 04:06:18 PM
Hell has frozen over.  We are all going to break our vows to never again purchase a Paradox product on release (again :P).

:yes:
Title: Re: Europa Universalis IV announced
Post by: Caliga on February 15, 2013, 04:08:13 PM
I won't break mine. :showoff:
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on February 15, 2013, 06:25:19 PM
Quote from: DGuller on February 07, 2013, 02:41:42 PM
The difference between the painting and the computer game is that one is a physical object, and the other is pure intellectual property.  Intellectual property is almost never sold, it almost always licensed in some way.  That's the only way it can really be traded, the market would otherwise break down.  Johan is entirely in the right here, and it's not even close.

That's the dominant view under US law but not under EU law.
This is just an example of a difference in legal/commercial culture - the EU is emphasizing the rights of the consumer under what could be argued is a species of contract of adhesion, the US is emphasizing the ability of buyers and sellers to negotiate the scope of their rights by contract.
Title: Re: Europa Universalis IV announced
Post by: frunk on February 16, 2013, 11:03:14 AM
Quote from: DGuller on February 07, 2013, 02:41:42 PM
The difference between the painting and the computer game is that one is a physical object, and the other is pure intellectual property.  Intellectual property is almost never sold, it almost always licensed in some way.  That's the only way it can really be traded, the market would otherwise break down.  Johan is entirely in the right here, and it's not even close.

Why can't there be a market in selling/transferring licenses?  I don't see how that breaks anything.
Title: Re: Europa Universalis IV announced
Post by: DGuller on February 16, 2013, 12:29:24 PM
Quote from: frunk on February 16, 2013, 11:03:14 AM
Quote from: DGuller on February 07, 2013, 02:41:42 PM
The difference between the painting and the computer game is that one is a physical object, and the other is pure intellectual property.  Intellectual property is almost never sold, it almost always licensed in some way.  That's the only way it can really be traded, the market would otherwise break down.  Johan is entirely in the right here, and it's not even close.

Why can't there be a market in selling/transferring licenses?  I don't see how that breaks anything.
Because that's the whole point of licensing, so that the owner of the intellectual property retains control.  Again, the whole reason intellectual property is licensed is because otherwise it becomes much more difficult for the creator of the intellectual property to profit from his creation, which then discourages the creation of intellectual property.
Title: Re: Europa Universalis IV announced
Post by: frunk on February 16, 2013, 12:44:43 PM
Quote from: DGuller on February 16, 2013, 12:29:24 PM
Because that's the whole point of licensing, so that the owner of the intellectual property retains control.  Again, the whole reason intellectual property is licensed is because otherwise it becomes much more difficult for the creator of the intellectual property to profit from his creation, which then discourages the creation of intellectual property.

The primary issue is unrestricted copying, not the re-selling of existing licenses.  If the transfer of a license allowed the new owner to use the item and stops the old owner from accessing it it would be the same as a physical item as far as possession.  I fail to see why an intellectual property owner should have the right to stop the current license owner from transferring that ownership.

In fact Paradox is a game company that shouldn't be concerned with this type of market.  Their games are one of the few that I still play several years after first purchase (admittedly because sometimes they are only fixed to a playable state a few years after release), and I would be least interested in reselling in this way.
Title: Re: Europa Universalis IV announced
Post by: Martinus on February 17, 2013, 06:50:30 AM
The painting analogy is not a good one as a painting is usually a unique object. A book would be a better example - if we can sell on a hard copy why can't we sell on an e-book (assuming of course we are no longer able to use it afterwards)?

And conversely, if permitted private use allows us to make a xero copy of a book to lend to our spouse, why can't we do the same with an e-book?

There is no qualitative difference between software license and a paper book contrary to what dguller claims - the difference is purely of a technical nature and it's the job of the regulator to make providers use technology that allows for the effective enforcement of rights of consumers.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 18, 2013, 01:18:41 PM
Quote from: frunk on February 16, 2013, 12:44:43 PM
Quote from: DGuller on February 16, 2013, 12:29:24 PM
Because that's the whole point of licensing, so that the owner of the intellectual property retains control.  Again, the whole reason intellectual property is licensed is because otherwise it becomes much more difficult for the creator of the intellectual property to profit from his creation, which then discourages the creation of intellectual property.

The primary issue is unrestricted copying, not the re-selling of existing licenses.  If the transfer of a license allowed the new owner to use the item and stops the old owner from accessing it it would be the same as a physical item as far as possession.  I fail to see why an intellectual property owner should have the right to stop the current license owner from transferring that ownership.

In fact Paradox is a game company that shouldn't be concerned with this type of market.  Their games are one of the few that I still play several years after first purchase (admittedly because sometimes they are only fixed to a playable state a few years after release), and I would be least interested in reselling in this way.

A restriction on transfer of the license is boiler plate in licensing agreements.
Title: Re: Europa Universalis IV announced
Post by: frunk on February 18, 2013, 01:59:54 PM
Quote from: crazy canuck on February 18, 2013, 01:18:41 PM
A restriction on transfer of the license is boiler plate in licensing agreements.

As licenses have become more common, particularly for consumer oriented products, I think it's important that this isn't considered standard for the future.  It's one of the ways to discourage piracy.  If you give people the feeling that they own something that can be sold or given to someone else they'll be more interested in having it.  It's almost a tangible object. 

Taken the other way, it would be easy for a license to take away transferability from physical objects.  What if the software to run a car had a license that said it was non-transferable?  Effectively cars couldn't be sold without either replacing the software with a third party version (assuming it was available) or the car company getting a license fee from the new owner.  Potentially the car company could stop the sale entirely if the third party option isn't available, effectively making the car single owner.

This isn't likely to happen precisely because a large part of the value of a car is the ability to pass it on to others.  Things like movie dvds, music cds and books highlight the divide between the two.  I can buy a music cd, listen to it, and then sell or give it to someone else.  I can't do the same with music I buy from iTunes, even if it was the exact same set of bytes.  As we spend more of our money on software and digital information I'm not sure it's a good idea to just give up on the transferability of what we own.
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 18, 2013, 02:09:58 PM
http://curia.europa.eu/jcms/upload/docs/application/pdf/2012-07/cp120094en.pdf

QuoteBy its judgment delivered today, the Court explains that the principle of exhaustion of the distribution right applies not only where the copyright holder markets copies of his software on a material medium (CD-ROM or DVD) but also where he distributes them by means of downloads from his website.
Where the copyright holder makes available to his customer a copy – tangible or intangible – and at the same time concludes, in return form payment of a fee, a licence agreement granting the customer the right to use that copy for an unlimited period, that rightholder sells the copy to the customer and  thus exhausts his exclusive  distribution right. Such a transaction involves a transfer of the right of ownership of the copy. Therefore, even if the licence agreement prohibits a further transfer, the rightholder can no longer oppose the resale of that copy.
Seems pretty clear to me.

QuoteMoreover,  the exhaustion of the distribution right extends to the copy of  the computer program sold as corrected and updated by the copyright holder.
Customer of second-hand licenses also have a right to getting all patches.

I guess if Johan doesn't like that, Paradox will either have to switch to a monthly subscription fee model or stop doing business in the European Union.
Title: Re: Europa Universalis IV announced
Post by: Cecil on February 18, 2013, 02:59:31 PM
If the only result from this is Johan nerdraging on the forum I´d say it has been worth it.  :lol:
Title: Re: Europa Universalis IV announced
Post by: Syt on February 18, 2013, 03:04:37 PM
Meh, Johan always gets super-pissy when he thinks someone is playing his games without paying the fair share. Used to be pirates, now it's re-sellers.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on February 18, 2013, 04:01:46 PM
I can understand the Piracy thing, but the resellers seem to have the law on their side.
Title: Re: Europa Universalis IV announced
Post by: Martinus on February 18, 2013, 04:09:41 PM
Quote from: crazy canuck on February 18, 2013, 01:18:41 PM
Quote from: frunk on February 16, 2013, 12:44:43 PM
Quote from: DGuller on February 16, 2013, 12:29:24 PM
Because that's the whole point of licensing, so that the owner of the intellectual property retains control.  Again, the whole reason intellectual property is licensed is because otherwise it becomes much more difficult for the creator of the intellectual property to profit from his creation, which then discourages the creation of intellectual property.

The primary issue is unrestricted copying, not the re-selling of existing licenses.  If the transfer of a license allowed the new owner to use the item and stops the old owner from accessing it it would be the same as a physical item as far as possession.  I fail to see why an intellectual property owner should have the right to stop the current license owner from transferring that ownership.

In fact Paradox is a game company that shouldn't be concerned with this type of market.  Their games are one of the few that I still play several years after first purchase (admittedly because sometimes they are only fixed to a playable state a few years after release), and I would be least interested in reselling in this way.

A restriction on transfer of the license is boiler plate in licensing agreements.

Yes and when it comes to consumer copies such boiler plate is illegal in the EU.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 18, 2013, 04:11:53 PM
Quote from: Razgovory on February 18, 2013, 04:01:46 PM
I can understand the Piracy thing, but the resellers seem to have the law on their side.

Depends on which jursidiction you are talking about.
Title: Re: Europa Universalis IV announced
Post by: Martinus on February 18, 2013, 04:17:25 PM
Considering that IP regulations are essentially a convention that is aimed at balancing the interests of authors and consumers (so there is nothing "natural" about them), I have to say I fail to see any reason whatsoever why laws should allow the IP license holders to prohibit reselling of a license.

You can have a debate about unrestricted copying but if the license stays the same, such ban seems to have no purpose other than protecting the monopoly of the IP holder.
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 18, 2013, 04:39:08 PM
Quote from: Cecil on February 18, 2013, 02:59:31 PM
If the only result from this is Johan nerdraging on the forum I´d say it has been worth it.  :lol:
That won't be the only result. I am sure it will take some time until this is fully implemented and the specific detailed cases have been decided by lower level courts, but in the end, European consumers will be able to resell software they bought with an unrestricted use license. The only way around that is always online games that have a monthly fee. I guess software producers will eventually switch to those. Unless of course the market doesn't accept them, which I find reasonably likely.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 18, 2013, 04:46:34 PM
Quote from: Martinus on February 18, 2013, 04:17:25 PM
Considering that IP regulations are essentially a convention that is aimed at balancing the interests of authors and consumers (so there is nothing "natural" about them), I have to say I fail to see any reason whatsoever why laws should allow the IP license holders to prohibit reselling of a license.

You can have a debate about unrestricted copying but if the license stays the same, such ban seems to have no purpose other than protecting the monopoly of the IP holder.

It is trite to say that the price at which a thing is sold depends on what is being sold.  If an IP holder is forced to allow license holders to resell then the price for that thing will likely increase because the bundle of rights being sold increases.
Title: Re: Europa Universalis IV announced
Post by: Warspite on February 18, 2013, 06:16:27 PM
Having just come into this thread, it sounds to me like EUIV will have a very detailed intellectual property legislation simulator. Or have I got the wrong end of the stick here?
Title: Re: Europa Universalis IV announced
Post by: dps on February 18, 2013, 07:30:18 PM
Quote from: Zanza on February 18, 2013, 02:09:58 PM
QuoteMoreover,  the exhaustion of the distribution right extends to the copy of  the computer program sold as corrected and updated by the copyright holder.
Customer of second-hand licenses also have a right to getting all patches.

I guess if Johan doesn't like that, Paradox will either have to switch to a monthly subscription fee model or stop doing business in the European Union.

Couldn't they just switch to charging everyone, including the original purchasers, for patches?  Or just stop patching the games at all.

If you look at how many times EUII was patched and compare that to the number of patches vs "expansions" of EUIII, it could be argued that they've already gone over to charging for patches.

Title: Re: Europa Universalis IV announced
Post by: garbon on February 18, 2013, 07:41:16 PM
Quote from: dps on February 18, 2013, 07:30:18 PM
Quote from: Zanza on February 18, 2013, 02:09:58 PM
QuoteMoreover,  the exhaustion of the distribution right extends to the copy of  the computer program sold as corrected and updated by the copyright holder.
Customer of second-hand licenses also have a right to getting all patches.

I guess if Johan doesn't like that, Paradox will either have to switch to a monthly subscription fee model or stop doing business in the European Union.

Couldn't they just switch to charging everyone, including the original purchasers, for patches?  Or just stop patching the games at all.

If you look at how many times EUII was patched and compare that to the number of patches vs "expansions" of EUIII, it could be argued that they've already gone over to charging for patches.



I'm not sure that argument works so well with CK2. A lot of the major content changed was in the free patches.
Title: Re: Europa Universalis IV announced
Post by: Syt on February 19, 2013, 12:43:24 AM
Licensing issues aside, I'm rather curious how EU4 will turn out.

CK2 has set the bar very high, and I'm not sure if it wasn't a bit of an accident. I recall that for years P'dox said a sequel for CK1 was not in the cards because it hadn't performed too well in sales. I don't know if CK2 has outsold any of the HoI titles, but it put P'dox on the map for a much wider audience and got widespread attention.

It will be interesting to see what lessons they've learned from CK2. And let's keep in mind that as a publisher they still put out turds like Sword of the Stars 2 or Gettysburg: Armored Warfare.
Title: Re: Europa Universalis IV announced
Post by: Martinus on February 19, 2013, 02:17:27 AM
Quote from: crazy canuck on February 18, 2013, 04:46:34 PM
Quote from: Martinus on February 18, 2013, 04:17:25 PM
Considering that IP regulations are essentially a convention that is aimed at balancing the interests of authors and consumers (so there is nothing "natural" about them), I have to say I fail to see any reason whatsoever why laws should allow the IP license holders to prohibit reselling of a license.

You can have a debate about unrestricted copying but if the license stays the same, such ban seems to have no purpose other than protecting the monopoly of the IP holder.

It is trite to say that the price at which a thing is sold depends on what is being sold.  If an IP holder is forced to allow license holders to resell then the price for that thing will likely increase because the bundle of rights being sold increases.

Meh, any monopolist will tell you what you just said - that if he is allowed to keep his monopoly, prices will go down, due to economies of scale and not having to compete with others etc. But that is, empirically, almost never the case.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 19, 2013, 12:34:00 PM
Quote from: Martinus on February 19, 2013, 02:17:27 AM
Quote from: crazy canuck on February 18, 2013, 04:46:34 PM
Quote from: Martinus on February 18, 2013, 04:17:25 PM
Considering that IP regulations are essentially a convention that is aimed at balancing the interests of authors and consumers (so there is nothing "natural" about them), I have to say I fail to see any reason whatsoever why laws should allow the IP license holders to prohibit reselling of a license.

You can have a debate about unrestricted copying but if the license stays the same, such ban seems to have no purpose other than protecting the monopoly of the IP holder.

It is trite to say that the price at which a thing is sold depends on what is being sold.  If an IP holder is forced to allow license holders to resell then the price for that thing will likely increase because the bundle of rights being sold increases.

Meh, any monopolist will tell you what you just said - that if he is allowed to keep his monopoly, prices will go down, due to economies of scale and not having to compete with others etc.

:huh: if that is what monopolists say in your country it can only be because they believe that Poles are not sophisticated enough to recognize bs when they hear it.

The alternative is that nobody actually says that and you simply made up a strawman in place of any real argument.

Based on past experience I wonder which one it could be. :hmm:
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on February 19, 2013, 12:56:59 PM
Quote from: Martinus on February 18, 2013, 04:17:25 PM
Considering that IP regulations are essentially a convention that is aimed at balancing the interests of authors and consumers (so there is nothing "natural" about them), I have to say I fail to see any reason whatsoever why laws should allow the IP license holders to prohibit reselling of a license.

Freedom of contract.
If the seller/IP holder wishes to license only on terms that prohibit re-transfer, and the licensee agrees, why should the government step in to block the transaction on those agreed terms?

The "monopoly" argument is a red herring in this context.  Johan doesn't have a monopoly on historical real-team strat games, and there is considerable ease of entry.   There is no competition issue of significance here.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on February 19, 2013, 01:10:57 PM
Quote from: Syt on February 19, 2013, 12:43:24 AM
Licensing issues aside, I'm rather curious how EU4 will turn out.

CK2 has set the bar very high, and I'm not sure if it wasn't a bit of an accident. I recall that for years P'dox said a sequel for CK1 was not in the cards because it hadn't performed too well in sales. I don't know if CK2 has outsold any of the HoI titles, but it put P'dox on the map for a much wider audience and got widespread attention.

It will be interesting to see what lessons they've learned from CK2. And let's keep in mind that as a publisher they still put out turds like Sword of the Stars 2 or Gettysburg: Armored Warfare.

Yeah, I was surprised how good CK2 was.  It's the best game they've released since EU2.  God knows why put out things like Gettysburg: Armored Warfare.
Title: Re: Europa Universalis IV announced
Post by: Syt on February 19, 2013, 01:30:13 PM
Gameplay impressions:
http://www.rockpapershotgun.com/2013/02/19/impressions-europa-universalis-iv/
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 19, 2013, 01:36:32 PM
Quote from: Syt on February 19, 2013, 01:30:13 PM
Gameplay impressions:
http://www.rockpapershotgun.com/2013/02/19/impressions-europa-universalis-iv/

Wish it had been written by someone who had more of a background with EU.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 19, 2013, 02:03:40 PM
Quote from: crazy canuck on February 19, 2013, 01:36:32 PM
Quote from: Syt on February 19, 2013, 01:30:13 PM
Gameplay impressions:
http://www.rockpapershotgun.com/2013/02/19/impressions-europa-universalis-iv/

Wish it had been written by someone who had more of a background with EU.

Destructoid article linked in there is a bit better. Not as florid.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 19, 2013, 02:05:23 PM
Same with related SI article.

http://www.strategyinformer.com/editorials/21807/paradox-hands-on-special-master-class
Title: Re: Europa Universalis IV announced
Post by: Solmyr on March 08, 2013, 12:04:39 PM
Austria/HRE DD is up: http://forum.paradoxplaza.com/forum/showthread.php?673695-Europa-Universalis-IV-Development-Diary-22-A.E.I.O.U

Pick it apart, Tamas. :)
Title: Re: Europa Universalis IV announced
Post by: Tamas on March 08, 2013, 12:28:55 PM
meh. it actually looks quite nice.


In general I am trying to keep away from the DDs. Since it will be a day one purchase regardless of what I read (I am a sucker), there is not much point in hyping up something for myself which is still at least half a year away.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on March 14, 2013, 02:53:32 AM
It'll be a really good game in about 4 years time  :P

I shall buy it on release of course, maybe it will be like CK2 and good right from the start  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Ideologue on March 15, 2013, 12:13:59 AM
God, I'm going to buy this, aren't I?

I hope it's more fun than EU3.  Talk about Lametown, United States of Games Without Personality.
Title: Re: Europa Universalis IV announced
Post by: katmai on March 15, 2013, 12:14:34 AM
Sucker.
Title: Re: Europa Universalis IV announced
Post by: Ideologue on March 15, 2013, 12:25:52 AM
I deserve that.

I like CKII, though.  My problem with CKII is that it's really hard--or should I be more willing to keep playing after experience catastrophic defeat?  Because playing as a minor--i.e., not the king of France or HREmperor, and maybe even as them--catastrophic defeat where you lose majorly in terms of demesne and vassalage seems hard to avoid; likewise, playing under a major power, it seems difficult to navigate your way to freedom.  Playing a country near Muslims also seems like a good way to get the shit kicked out of you.

Like, I tried playing as the Duke or whatever of Barcelona, beat the crap out of my neighbors and the small Muslims, and even got to be King of Aragon, but got my army destroyed and treasury depleted in a defensive war with the North African Slam, and immediately lost 2/3 of my half century of conquest to ungrateful scumbag vassal traitors who still were able to muster troops despite the fact I killed all of their able-bodied men protecting the fucking realm. <_<

I just wonder if I was spoiled by EU2, where really losing a war, let alone to the extent that you lose two thirds of your territory, can practically never happen, because within fifty years of game start you're the strongest country in the region if not on the planet, or you've quit.
Title: Re: Europa Universalis IV announced
Post by: Syt on March 15, 2013, 12:44:35 AM
Games where you can't suffer setbacks are boring.
Title: Re: Europa Universalis IV announced
Post by: garbon on March 15, 2013, 08:54:06 AM
I don't think I generally face many setbacks in CK2 now but I agree that when they happen it is more fun to roll with the punches.
Title: Re: Europa Universalis IV announced
Post by: Ideologue on March 16, 2013, 02:01:47 AM
Quote from: Syt on March 15, 2013, 12:44:35 AM
Games where you can't suffer setbacks are boring.

I've got life for that. :P

It's just way different than EU, where the challenge is rarely existential in the same way it is in CK2.  If I played against humans, getting the shit kicked out of me might have happened more often in the earlier game, I'll grant.  I'll have to get into some MP (HINT: I'M INVITING MYSELF) when EU4 comes out. :)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on March 16, 2013, 06:43:26 AM
We should definitely revive Languish EU MP when this comes out.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on April 28, 2013, 12:32:10 PM
http://signup.europauniversalis4.com/r/a2a3f373caf

You can  get stuff for signing others up for the news letters.  DLC and what not.

Shameless plug of course.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on April 28, 2013, 03:19:08 PM
First three will be flown to Stockholm?  I don't want to take that chance.
Title: Re: Europa Universalis IV announced
Post by: dps on April 28, 2013, 05:27:21 PM
Quote from: Razgovory on April 28, 2013, 03:19:08 PM
First three will be flown to Stockholm?  I don't want to take that chance.

Yeah, note that it doesn't say anything about a return trip.
Title: Re: Europa Universalis IV announced
Post by: katmai on April 28, 2013, 06:44:10 PM
Quote from: Alcibiades on April 28, 2013, 12:32:10 PM
http://signup.europauniversalis4.com/r/a2a3f373caf

You can  get stuff for signing others up for the news letters.  DLC and what not.

Shameless plug of course.

I supported my Pac-12 brother :P
Title: Re: Europa Universalis IV announced
Post by: sbr on April 28, 2013, 06:51:47 PM
Quote from: Razgovory on April 28, 2013, 03:19:08 PM
First three will be flown to Stockholm?  I don't want to take that chance.

:D
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on April 28, 2013, 06:52:01 PM
Quote from: katmai on April 28, 2013, 06:44:10 PM

I supported my Pac-12 brother :P

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.maniacworld.com%2Finternet-bro-fist.jpg&hash=a00f6191081e5c4822af1dfd7487af6276b3776a)
Title: Re: Europa Universalis IV announced
Post by: Liep on May 02, 2013, 05:37:10 PM
More Danish provinces! :yeah:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D79630%26amp%3Bd%3D1367319488&hash=800e5cdfc2a503c3094d3ed8635d0bd6beb9590f)
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on May 02, 2013, 07:14:15 PM
Exactly what the game needed.
Title: Re: Europa Universalis IV announced
Post by: Grallon on May 03, 2013, 07:09:40 AM
I see they have yet again recycled their old artwork... Why is it Paradox games are always so bland?  Except for CKII where they made an effort at revamping.

Anyway I'm not excited by this for some reason.  Seems like a big 'been there done that'.



G.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on May 03, 2013, 12:32:54 PM
Yeah, I can't believe they are using Sweden again.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on June 01, 2013, 12:14:55 PM
Cool 20-player MP game.

http://www.pcgamesn.com/not-here-make-friends-part-2-europa-universalis-iv-20-people
Title: Re: Europa Universalis IV announced
Post by: Viking on June 01, 2013, 09:31:15 PM
Quote from: Phillip V on June 01, 2013, 12:14:55 PM
Cool 20-player MP game.

http://www.pcgamesn.com/not-here-make-friends-part-2-europa-universalis-iv-20-people

I liked the

"Someone should have killed him."

bit.
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 02, 2013, 03:37:49 AM
Quote from: Viking on June 01, 2013, 09:31:15 PM
Quote from: Phillip V on June 01, 2013, 12:14:55 PM
Cool 20-player MP game.

http://www.pcgamesn.com/not-here-make-friends-part-2-europa-universalis-iv-20-people

I liked the

"Someone should have killed him."

bit.
:yes: The Solmyr strategy of ignoring humans and demolishing AIs almost always wins.  That's the major weakness of multiplayer EU games:  it never pays to fight humans when there is plenty of AI land to grab.
Title: Re: Europa Universalis IV announced
Post by: Berkut on June 02, 2013, 10:03:19 AM
Quote from: DGuller on June 02, 2013, 03:37:49 AM
Quote from: Viking on June 01, 2013, 09:31:15 PM
Quote from: Phillip V on June 01, 2013, 12:14:55 PM
Cool 20-player MP game.

http://www.pcgamesn.com/not-here-make-friends-part-2-europa-universalis-iv-20-people

I liked the

"Someone should have killed him."

bit.
:yes: The Solmyr strategy of ignoring humans and demolishing AIs almost always wins.  That's the major weakness of multiplayer EU games:  it never pays to fight humans when there is plenty of AI land to grab.

Not really a weakness at all if the human players are paying attention.
Title: Re: Europa Universalis IV announced
Post by: Jaron on June 02, 2013, 01:55:21 PM
Can't wait for another round of EU MP, this time with EU4.

The 3 ones were a lot of fun and I enjoyed taking some of the smaller powers and making them into financial powerhouses.

The most challenging part of the game for me is diplomacy. Last time I threw in my lot with ulmont, which seemed like a smart move, except his constant warmongering left his France poor, without manpower, and with a lot of enemies.

I should have sided with Berkut or whoever was playing England (I think it was Spooky? Something like that), except England wasn't too friendly either. They kept trying to take my land or expand into lands I wanted.

Playing a minor can be great, but very challenging. What is all the gold in the world worth when you can't defend it?
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 02, 2013, 02:31:28 PM
Quote from: Berkut on June 02, 2013, 10:03:19 AM
Not really a weakness at all if the human players are paying attention.
Yes, but the human players paying attentions also have AI land to grab.  Fighting humans is very dangerous, and playing the world's policeman will help everyone at policeman's expense.
Title: Re: Europa Universalis IV announced
Post by: Jaron on June 02, 2013, 02:58:45 PM
It really comes down to how well other players look at the big picture. Ignoring Austria now so you can focus on colonizing the Americas or conquer Italy is nice, but you'll always regret leaving an ambitious, powerful rival on your border.

It reminds me of those Here I Stand games. The ones that end quickly are the ones where players ignore each other and are pursuing their own VP scores. When players observe who is building up too powerful a position and switch their focus, the game stays balanced and competitive longer.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on June 02, 2013, 06:31:08 PM
Quote from: DGuller on June 02, 2013, 02:31:28 PM
Quote from: Berkut on June 02, 2013, 10:03:19 AM
Not really a weakness at all if the human players are paying attention.
Yes, but the human players paying attentions also have AI land to grab.  Fighting humans is very dangerous, and playing the world's policeman will help everyone at policeman's expense.

Hopefully the new coalition mechanic will fix that.  That and the way the new coring system works.  I don't think people will always be annexing their crappy AI neighbors, now, or at least more slowly than they have in the past.

As for power-balancing, when we inevitably get an MP going, if I play a naval power I will go ahead and offer my services ahead of time to any war that is strictly about keeping the balance of power--especially when it comes to defending AI nations.  If more people are of that mindset, then the problem will be greatly diminished.
Title: Re: Europa Universalis IV announced
Post by: Tamas on June 03, 2013, 07:11:27 AM
Release date is 13th of August. You can have musselmen events only if you cash out for the extra release-day DLC
Title: Re: Europa Universalis IV announced
Post by: Solmyr on June 03, 2013, 02:58:31 PM
Those musselmen events are extras apparently, nothing you can't live without. And in MP only the host needs to have DLC, everyone else gets what he has.

I'm up for a Languish MP, btw. I even promise to fight other players. :P
Title: Re: Europa Universalis IV announced
Post by: Shade on June 03, 2013, 05:18:33 PM
I am also up to an MP :)
Title: Re: Europa Universalis IV announced
Post by: Habbaku on June 03, 2013, 07:23:13 PM
Your connection fixed yet?
Title: Re: Europa Universalis IV announced
Post by: Shade on June 03, 2013, 10:05:28 PM
Quote from: Habbaku on June 03, 2013, 07:23:13 PM
Your connection fixed yet?

I had connection issues?   :huh:
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 03, 2013, 11:01:49 PM
Quote from: Shade on June 03, 2013, 10:05:28 PM
Quote from: Habbaku on June 03, 2013, 07:23:13 PM
Your connection fixed yet?

I had connection issues?   :huh:
You had connection?  :huh:
Title: Re: Europa Universalis IV announced
Post by: garbon on June 03, 2013, 11:54:46 PM
Now that I actually have my own internet, I could do MP. :blush:
Title: Re: Europa Universalis IV announced
Post by: Shade on June 04, 2013, 11:21:28 PM
Quote from: DGuller on June 03, 2013, 11:01:49 PM
Quote from: Shade on June 03, 2013, 10:05:28 PM
Quote from: Habbaku on June 03, 2013, 07:23:13 PM
Your connection fixed yet?

I had connection issues?   :huh:
You had connection?  :huh:

:(
Title: Re: Europa Universalis IV announced
Post by: katmai on June 05, 2013, 03:38:33 AM
You fuckers start games at like 7am my time so think i will pass.
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 05, 2013, 09:22:46 AM
 :(  Many new players have been given a start in EU3 MP by filling in when katmai went MIA.
Title: Re: Europa Universalis IV announced
Post by: Berkut on June 05, 2013, 10:13:00 AM
I've never bought the EU series via Steam - how are they on updates and such?
Title: Re: Europa Universalis IV announced
Post by: garbon on June 05, 2013, 10:46:51 AM
Quote from: Berkut on June 05, 2013, 10:13:00 AM
I've never bought the EU series via Steam - how are they on updates and such?

Very good at this point. Most recent DLC for CK2 was on steam by 10am EST on the day of release.

And today beta patch is out for steam before GG.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 05, 2013, 11:29:45 AM
Quote from: Berkut on June 05, 2013, 10:13:00 AM
I've never bought the EU series via Steam - how are they on updates and such?

The only downside is that game updates automatically.  So if you want to play under an older version you have to figure out a work around.
Title: Re: Europa Universalis IV announced
Post by: Liep on June 05, 2013, 12:46:14 PM
You can turn of the automatic updates though, or just never open steam. EU3 can be played without steam iirc.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 05, 2013, 12:57:18 PM
Quote from: Liep on June 05, 2013, 12:46:14 PM
You can turn of the automatic updates though

Ah, I didnt know that.  Thanks.

Not opening steam is not an option for me.  I have become a bit addicted to buying new stuff on sale. I am worse than a housewife sitting on the couch eating chocolates while watching the shopping channel. :Embarrass:
Title: Re: Europa Universalis IV announced
Post by: garbon on June 05, 2013, 01:03:37 PM
Quote from: Liep on June 05, 2013, 12:46:14 PM
You can turn of the automatic updates though, or just never open steam. EU3 can be played without steam iirc.

Does the former work though? I'm pretty sure it still updates once you open that game. Only ways I know of to not auto-update are to keep steam in offline mode, or copy EU3 folder out of steam and play with that non-Steam connected copy.
Title: Re: Europa Universalis IV announced
Post by: Liep on June 07, 2013, 07:08:05 AM
Well I preordered, I figured I might aswell take the 10% discount on steam for owning another Paradox title.
Title: Re: Europa Universalis IV announced
Post by: Neil on June 07, 2013, 08:17:50 AM
My plan is to wait until it hits about $10, because that's usually the point around which the game becomes playable.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 07, 2013, 08:23:57 AM
CK2 was pretty playable before it hit the $10 mark, though an anomaly to be sure. :D
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 07, 2013, 09:21:56 AM
Quote from: Liep on June 07, 2013, 07:08:05 AM
Well I preordered, I figured I might aswell take the 10% discount on steam for owning another Paradox title.

I did as well
Title: Re: Europa Universalis IV announced
Post by: Tamas on June 07, 2013, 11:36:39 AM
I have preordered the "extreme edition". I'd break down and buy those DLC anyways, so why not do it straight away.


Johan, put me in the beta!
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 07, 2013, 12:46:36 PM
Quote from: Tamas on June 07, 2013, 11:36:39 AM
I have preordered the "extreme edition". I'd break down and buy those DLC anyways, so why not do it straight away.


Johan, put me in the beta!
Meh, you have to really, really love the game to make beta testing worth it, otherwise you burn out your initial enthusiasm on the very buggy and very unbalanced iteration of the game.  I liked being part of the Vicky 2 beta testing team, but even if I had time, I wouldn't do it again.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 07, 2013, 12:46:58 PM
I did too.  Its only a couple bucks more.

I dont want to be in the beta.  I just want to play a polished finished product.
Title: Re: Europa Universalis IV announced
Post by: Tamas on June 07, 2013, 12:59:50 PM
Yeah I was kidding too.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on June 09, 2013, 03:16:24 AM
Steam gives a 10% discount if you already own EU3.
Title: Re: Europa Universalis IV announced
Post by: Cecil on June 09, 2013, 08:05:29 AM
Quote from: Phillip V on June 09, 2013, 03:16:24 AM
Steam gives a 10% discount if you already own EU3.

Yes that was a nice little extra bonus.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 09, 2013, 08:42:56 AM
Quote from: Cecil on June 09, 2013, 08:05:29 AM
Quote from: Phillip V on June 09, 2013, 03:16:24 AM
Steam gives a 10% discount if you already own EU3.

Yes that was a nice little extra bonus.
I quickly registered the give-away EU3 that Paradox forum members got a year ago or so.  :)
Title: Re: Europa Universalis IV announced
Post by: garbon on June 09, 2013, 10:39:01 AM
Quote from: Zanza on June 09, 2013, 08:42:56 AM
Quote from: Cecil on June 09, 2013, 08:05:29 AM
Quote from: Phillip V on June 09, 2013, 03:16:24 AM
Steam gives a 10% discount if you already own EU3.

Yes that was a nice little extra bonus.
I quickly registered the give-away EU3 that Paradox forum members got a year ago or so.  :)

Me too. :D
Title: Re: Europa Universalis IV announced
Post by: sbr on June 09, 2013, 11:24:53 AM
I was nice and gave mine away.  :(
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on June 09, 2013, 12:51:36 PM
Do we still have that?  I never used/received mine.  Can I still?  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on June 09, 2013, 01:04:02 PM
Deluxe edition preordered. :cheers:
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on June 09, 2013, 02:53:00 PM
Better question maybe, how did you guys redeem it?
Title: Re: Europa Universalis IV announced
Post by: sbr on June 09, 2013, 03:00:25 PM
Quote from: Alcibiades on June 09, 2013, 02:53:00 PM
Better question maybe, how did you guys redeem it?

There was a Steam code in the email newsletter they sent out months ago.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on June 09, 2013, 03:38:02 PM
The email address I used back in 2001 for paradox is no longer available.   :mad:
Title: Re: Europa Universalis IV announced
Post by: The Brain on June 09, 2013, 03:45:41 PM
What do you get for preordering early?
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on June 09, 2013, 05:52:54 PM
A bunch of sprites and music.  Apparently the earlier you pre-order the more you get based on which month you pre-order.


Any one have an used chronicles key in their email by chance?   :whistle:
Title: Re: Europa Universalis IV announced
Post by: Liep on June 10, 2013, 03:19:33 AM
Quote from: Alcibiades on June 09, 2013, 05:52:54 PM
A bunch of sprites and music.  Apparently the earlier you pre-order the more you get based on which month you pre-order.


Any one have an used chronicles key in their email by chance?   :whistle:

I just noticed I've set up a wrong email on paradox forum, so no free game for me. :(

I wonder why.
Title: Re: Europa Universalis IV announced
Post by: Liep on June 10, 2013, 03:57:00 AM
The board timed out while changing my email, now I can't access my profile. And the paradox support will only respond to emails send from registered users using their registered email.

:hmm:
Title: Re: Europa Universalis IV announced
Post by: Liep on June 10, 2013, 11:40:11 AM
Quote from: Liep on June 10, 2013, 03:57:00 AM
The board timed out while changing my email, now I can't access my profile. And the paradox support will only respond to emails send from registered users using their registered email.

:hmm:

Apparently it's designed to time out, at any rate I found an activation mail in the spam folder. Huzzah! The activation link timed out too, but now my profile works again.

No free game give away though.
Title: Re: Europa Universalis IV announced
Post by: Grallon on June 10, 2013, 11:51:27 AM
Anyone tried this yet?  What's the buzz?



G.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 10, 2013, 12:11:47 PM
Tried an unreleased game?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 10, 2013, 12:17:45 PM
Quote from: Grallon on June 10, 2013, 11:51:27 AM
Anyone tried this yet?  What's the buzz?



G.

This is the pre-order.  The release date is in August.  The buzz is positive.  I like a lot of the changes they have made.
Title: Re: Europa Universalis IV announced
Post by: katmai on June 10, 2013, 03:55:46 PM
Suckers
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on June 10, 2013, 04:00:41 PM
I'm gonna end up pre-ordering it, and I won't be able to play the first week so they should have a couple of emergency patches out for it by then.   :homestar:
Title: Re: Europa Universalis IV announced
Post by: garbon on June 10, 2013, 04:42:46 PM
I may pre-order as it looks so pretty and they did a fab job with CK2.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on June 10, 2013, 04:59:37 PM
Even if the game is broken the first week it's out, I actually believe that Paradox will make this a good product.  I am probably going to pre-order as well.
Title: Re: Europa Universalis IV announced
Post by: Barrister on June 10, 2013, 05:28:06 PM
Quote from: Habbaku on June 10, 2013, 04:59:37 PM
Even if the game is broken the first week it's out, I actually believe that Paradox will make this a good product.  I am probably going to pre-order as well.

I'm convinced it will be awesome as well, but I'm going to wait for a patch ro two.  Hekll, I might wait for a DLC or two.
Title: Re: Europa Universalis IV announced
Post by: Liep on June 14, 2013, 03:14:09 AM
The most important country in the world just got described in a development diary. And no, it's not the dirty lutefiskers.

http://forum.paradoxplaza.com/forum/showthread.php?695756-Europa-Universalis-IV-Developer-diary-35-Alt-for-Norge!
Title: Re: Europa Universalis IV announced
Post by: Viking on June 14, 2013, 06:02:47 AM
Quote from: Liep on June 14, 2013, 03:14:09 AM
The most important country in the world just got described in a development diary. And no, it's not the dirty lutefiskers.

http://forum.paradoxplaza.com/forum/showthread.php?695756-Europa-Universalis-IV-Developer-diary-35-Alt-for-Norge!

It all began with Norway. Johan was in Oslo when he bought a copy of the EU boargame at Oslo Game Store Avalon.

Though I don't like those ideas for norway, especially the colonization ones. It's not really until after the end of the game that romanticism spreads to scandinavia and knowledge of the sagas expands beyond icelandic farmers and danish and swedish intellectuals.

For norway I'd give infantry an improved defensive bonus for bad terrain, give norway increased trade income from low tax base provinces and I'd give norway a reduced stab cost for poor home culture provinces.

Rather than give them two extra colonial ideas to stack along with the romantic prestige idea. Give them the ability to make poor provinces decent, the ability to defend those poor provinces and the ability to recover quickly as a poor small country.

But that's just something for a mod.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on June 23, 2013, 04:29:28 PM
Awesome orchestral performance of EU4's main theme here: http://www.youtube.com/watch?v=99_qehhZUds
Title: Re: Europa Universalis IV announced
Post by: The Brain on June 23, 2013, 04:51:09 PM
Too many notes.
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 24, 2013, 07:40:08 AM
I liked the Casus Belli song better.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on June 25, 2013, 09:59:22 PM
Quote from: Phillip V on June 09, 2013, 03:16:24 AM
Steam gives a 10% discount if you already own EU3.
I see that GamersGate now also matches that 10% discount.

http://www.gamersgate.com/DD-EU4DEE/europa-universalis-iv-digital-extreme-edition
Title: Re: Europa Universalis IV announced
Post by: Syt on June 25, 2013, 11:38:05 PM
Since the game requires Steam, anyways, why would you buy on GG (unless it's cheaper there)?
Title: Re: Europa Universalis IV announced
Post by: Habbaku on June 25, 2013, 11:47:56 PM
Quote from: Phillip V on June 25, 2013, 09:59:22 PM
Quote from: Phillip V on June 09, 2013, 03:16:24 AM
Steam gives a 10% discount if you already own EU3.
I see that GamersGate now also matches that 10% discount.

http://www.gamersgate.com/DD-EU4DEE/europa-universalis-iv-digital-extreme-edition

It says they do, but doesn't seem to work for me.  :unsure:
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on June 27, 2013, 08:55:04 PM
So... is there a way to redeem that signup offer...thing, or will that be later?
Title: Re: Europa Universalis IV announced
Post by: Seen on June 30, 2013, 03:48:13 PM
Quote from: Habbaku on June 25, 2013, 11:47:56 PM
Quote from: Phillip V on June 25, 2013, 09:59:22 PM
Quote from: Phillip V on June 09, 2013, 03:16:24 AM
Steam gives a 10% discount if you already own EU3.
I see that GamersGate now also matches that 10% discount.

http://www.gamersgate.com/DD-EU4DEE/europa-universalis-iv-digital-extreme-edition

It says they do, but doesn't seem to work for me.  :unsure:

Price: €44.99

Thats with discount?
Title: Re: Europa Universalis IV announced
Post by: Phillip V on June 30, 2013, 04:14:30 PM
Quote from: Seen on June 30, 2013, 03:48:13 PM
Quote from: Habbaku on June 25, 2013, 11:47:56 PM
Quote from: Phillip V on June 25, 2013, 09:59:22 PM
Quote from: Phillip V on June 09, 2013, 03:16:24 AM
Steam gives a 10% discount if you already own EU3.
I see that GamersGate now also matches that 10% discount.

http://www.gamersgate.com/DD-EU4DEE/europa-universalis-iv-digital-extreme-edition

It says they do, but doesn't seem to work for me.  :unsure:

Price: €44.99

Thats with discount?

No. If you own an EU3 title on GamersGate, EU4 Extreme Edition should cost €40.49
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on June 30, 2013, 05:43:42 PM
Meanwhile it's $39.99 here. Wow, you guys are getting ripped off.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on June 30, 2013, 05:51:02 PM
Quote from: JonasSalk on June 30, 2013, 05:43:42 PM
Meanwhile it's $39.99 here.
Where.
Title: Re: Europa Universalis IV announced
Post by: Shade on June 30, 2013, 09:35:51 PM
MURICA!
Title: Re: Europa Universalis IV announced
Post by: Phillip V on June 30, 2013, 09:50:14 PM
Quote from: Shade on June 30, 2013, 09:35:51 PM
MURICA!
Link plz
Title: Re: Europa Universalis IV announced
Post by: Rex Francorum on July 01, 2013, 02:01:50 AM
Quote from: Syt on June 25, 2013, 11:38:05 PM
Since the game requires Steam, anyways, why would you buy on GG (unless it's cheaper there)?

You get some points you can use to buy games or DLC. I did it with CK 2 DLCs.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on July 01, 2013, 11:48:36 AM
Quote from: Phillip V on June 30, 2013, 05:51:02 PM
Quote from: JonasSalk on June 30, 2013, 05:43:42 PM
Meanwhile it's $39.99 here.
Where.

http://store.steampowered.com/app/236850/?snr=1_7_15__13

http://www.gamersgate.com/DD-EU4/europa-universalis-iv

http://www.greenmangaming.com/s/us/en/pc/games/strategy/europa-universalis-iv/
Title: Re: Europa Universalis IV announced
Post by: Solmyr on July 01, 2013, 12:46:11 PM
They just swap $ for € sign in EU.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on July 01, 2013, 06:23:42 PM
Quote from: JonasSalk on July 01, 2013, 11:48:36 AM
Quote from: Phillip V on June 30, 2013, 05:51:02 PM
Quote from: JonasSalk on June 30, 2013, 05:43:42 PM
Meanwhile it's $39.99 here.
Where.

http://store.steampowered.com/app/236850/?snr=1_7_15__13

http://www.gamersgate.com/DD-EU4/europa-universalis-iv

http://www.greenmangaming.com/s/us/en/pc/games/strategy/europa-universalis-iv/
We're talking about 44.99 for this: http://www.gamersgate.com/DD-EU4DEE/europa-universalis-iv-digital-extreme-edition
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on July 01, 2013, 07:55:25 PM
Ah, yeah, then it's that everywhere. If it's still that many Euros you guys are getting ripped.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 02, 2013, 08:59:21 AM
I'm glad the 2nd DLC bonus involves extra units for Byzantines. :D
Title: Re: Europa Universalis IV announced
Post by: Valmy on July 02, 2013, 09:29:22 AM
Quote from: garbon on July 02, 2013, 08:59:21 AM
I'm glad the 2nd DLC bonus involves extra units for Byzantines. :D

'Poorly trained Greek Conscript'
Title: Re: Europa Universalis IV announced
Post by: Liep on July 03, 2013, 01:05:00 PM
A DLC for country that'll survive maybe 10 years? Of course, if that converter DLC also comes bundled with EUIV then this is nice nod towards the byzantards.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on July 08, 2013, 05:40:22 PM
Wish you were HRE.

(https://sphotos-b.xx.fbcdn.net/hphotos-frc3/738293_10200428638053614_1857091551_o.jpg)
Title: Re: Europa Universalis IV announced
Post by: DGuller on July 08, 2013, 06:46:12 PM
I got something in my eyes.   :cry:  No, not that.   :bleeding:
Title: Re: Europa Universalis IV announced
Post by: sbr on July 08, 2013, 11:11:51 PM
Isnt that a loading screen from EUIII?
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on July 13, 2013, 07:18:01 AM
Quote from: sbr on July 08, 2013, 11:11:51 PM
Isnt that a loading screen from EUIII?

yes
Title: Re: Europa Universalis IV announced
Post by: Josephus on July 14, 2013, 08:01:40 PM
Quote from: Phillip V on July 08, 2013, 05:40:22 PM
Wish you were HRE.

(https://sphotos-b.xx.fbcdn.net/hphotos-frc3/738293_10200428638053614_1857091551_o.jpg)

Fighting over the same old ground
what have we found
Same white blob
wish you were hre
Title: Re: Europa Universalis IV announced
Post by: Liep on July 17, 2013, 04:25:19 AM
France and Ulm in a duet. :unsure:

http://youtu.be/W8EkgyBJ6Ig
Title: Re: Europa Universalis IV announced
Post by: ulmont on July 17, 2013, 09:28:55 AM
EUIV preview LP:
http://www.youtube.com/watch?v=ZlcscBCW4DQ
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on July 23, 2013, 08:27:22 PM
New vidyas:

Playing in the Far East, Japan & Ming: http://youtu.be/X0VcKytUkRg

Central Asia: http://youtu.be/kkgmg02upc0

Aztecs: http://youtu.be/0j1uy9NItGw
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on July 23, 2013, 08:53:05 PM
New video featuring Mamluks and Ottowomanns: http://youtu.be/5IQIpjWu33I
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on July 24, 2013, 01:47:07 PM
If you answered that call crap you got the Strategy Guide, Compendium, The Art of War and The Prince in your email yesterday.
Title: Re: Europa Universalis IV announced
Post by: Seen on July 24, 2013, 02:36:55 PM
Indeed.

No way those digital copies will spread like wildfire.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 30, 2013, 09:20:25 AM
Posted the main link about the converter in CK thread but looks like for all the pre-orders, the other August bonus is a copy of CK2...
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on July 31, 2013, 03:47:37 AM
That's a bit of a letdown. <_<
Title: Re: Europa Universalis IV announced
Post by: Mr. Grey on August 02, 2013, 09:31:46 AM
Quote from: Benedict Arnold on July 31, 2013, 03:47:37 AM
That's a bit of a letdown. <_<

Goon!

I was surprised when I saw I got a free copy of CK2 from my preorder...I gifted it to Stonewall Jackson Jr.

We have to set aside a time to do some EU4 MP!
Title: Re: Europa Universalis IV announced
Post by: Phillip V on August 02, 2013, 08:27:53 PM
"Large AI nations in Europa Universalis IV have a new trick up their sleeve: Hunter-Killer armies." :o

http://forum.paradoxplaza.com/forum/showthread.php?705072-Europa-Universalis-IV-Developer-diary-43-Artificially-Improved
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 02, 2013, 09:29:35 PM
Maybe multiplayer games won't involve a rapid land-grab on AI nations after all, then. Ulmont's famous 100+ infamy might actually be a hindrance.
Title: Re: Europa Universalis IV announced
Post by: ulmont on August 02, 2013, 09:46:31 PM
Quote from: JonasSalk on August 02, 2013, 09:29:35 PM
Maybe multiplayer games won't involve a rapid land-grab on AI nations after all, then. Ulmont's famous 100+ infamy might actually be a hindrance.

:cry:

Yeah, the coalitions seem pretty much designed to stop that.
Title: Re: Europa Universalis IV announced
Post by: Cecil on August 03, 2013, 03:18:19 AM
Quote from: ulmont on August 02, 2013, 09:46:31 PM
Quote from: JonasSalk on August 02, 2013, 09:29:35 PM
Maybe multiplayer games won't involve a rapid land-grab on AI nations after all, then. Ulmont's famous 100+ infamy might actually be a hindrance.

:cry:

Yeah, the coalitions seem pretty much designed to stop that.

Not to mention the overextension penalties seems to be absolutely brutal. Even 5 provs can pretty much turn you impotent.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 03, 2013, 05:26:10 AM
That dev diary sounds great
Title: Re: Europa Universalis IV announced
Post by: Ideologue on August 03, 2013, 01:05:26 PM
Quote from: Cecil on August 03, 2013, 03:18:19 AM
Quote from: ulmont on August 02, 2013, 09:46:31 PM
Quote from: JonasSalk on August 02, 2013, 09:29:35 PM
Maybe multiplayer games won't involve a rapid land-grab on AI nations after all, then. Ulmont's famous 100+ infamy might actually be a hindrance.

:cry:

Yeah, the coalitions seem pretty much designed to stop that.

Not to mention the overextension penalties seems to be absolutely brutal. Even 5 provs can pretty much turn you impotent.

Wow.  It just sounds like the funnest game on God's green Earth.
Title: Re: Europa Universalis IV announced
Post by: ulmont on August 03, 2013, 01:19:15 PM
Quote from: Ideologue on August 03, 2013, 01:05:26 PM
Quote from: Cecil on August 03, 2013, 03:18:19 AM
Quote from: ulmont on August 02, 2013, 09:46:31 PM
Quote from: JonasSalk on August 02, 2013, 09:29:35 PM
Maybe multiplayer games won't involve a rapid land-grab on AI nations after all, then. Ulmont's famous 100+ infamy might actually be a hindrance.

:cry:

Yeah, the coalitions seem pretty much designed to stop that.

Not to mention the overextension penalties seems to be absolutely brutal. Even 5 provs can pretty much turn you impotent.

Wow.  It just sounds like the funnest game on God's green Earth.

I think you can core your conquests a lot faster though, so it may even out somewhat.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 03, 2013, 01:24:34 PM
Yeah sounds like you can core somewhere between 3-10 years (3 if you don't have any additional non core province), if you are willing to expand monarch power on that.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 03, 2013, 04:16:17 PM
Part of me wants to play Portugal so I can avoid the Euro insanity and just focus on colonization, but then I worry that Spain would try to eat me alive at the earliest opportunity.  Part of me wants to play Denmark and make a Great Northern Empire out of Scandinavia, Finland, northern Germany, Iceland, Greenland, and large chunks of North America. Part of me also wants to play Russia and continuously curbstomp Muslims.

Decisions, decisions. We should probably prepare a MP game in advance. Dibs on not-France.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 07, 2013, 05:29:03 AM
There is a "Peter Ebessen reunites the Eastern Empire in like 50 years" beta AAR out. It did reveal a nice thing for me though: enforced peace. a Great Power now can send an ultimatum to a minor to stop warring in the coming month or else the GP joins the war against the minor.

All I can say at this point is:
https://www.youtube.com/watch?v=raTts-iGixU
Title: Re: Europa Universalis IV announced
Post by: Maladict on August 07, 2013, 07:11:38 AM
Quote from: Tamas on August 07, 2013, 05:29:03 AM
"Peter Ebessen reunites the Eastern Empire in like 50 years"

:bleeding:
Title: Re: Europa Universalis IV announced
Post by: Ed Anger on August 07, 2013, 07:31:39 AM
Yay. Byzantium.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 07, 2013, 07:31:56 AM
Quote from: Maladict on August 07, 2013, 07:11:38 AM
Quote from: Tamas on August 07, 2013, 05:29:03 AM
"Peter Ebessen reunites the Eastern Empire in like 50 years"

:bleeding:

yeah I don't get why they think this is a good way to advertise a HISTORICAL game.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 07, 2013, 08:16:58 AM
My only guess would be that it is a truly "play any minors" game.
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 07, 2013, 08:45:25 AM
Quote from: Tamas on August 07, 2013, 07:31:56 AM
Quote from: Maladict on August 07, 2013, 07:11:38 AM
Quote from: Tamas on August 07, 2013, 05:29:03 AM
"Peter Ebessen reunites the Eastern Empire in like 50 years"

:bleeding:

yeah I don't get why they think this is a good way to advertise a HISTORICAL game.

So is a World Conquest with the Ryu-Kyus Islands, which PE is famously notorious for in EU3 to the point that Paradox made an achievement out of it.

You are complaining about a AAR from a guy who knows both the game mechanics and AI cycles so well that he can tweak his play and exploit them to his advantage in the minute detail, and even him admitted that he came close to be defeated (and destroyed) by the Ottomans. He got the lucky draw from the RNG (and a lifeline with his alliance with the Mamelukes), he could have very well have the other side and get in an unwinnable situation within 10 years.

With the average player, Byzantium is nigh-on condemned to be absorbed by the Ottomans.
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 07, 2013, 08:46:02 AM
Quote from: garbon on August 07, 2013, 08:16:58 AM
My only guess would be that it is a truly "play any minors" game.

Like all EU games since EU2.
Title: Re: Europa Universalis IV announced
Post by: Grallon on August 07, 2013, 08:55:15 AM
Is it official there won't be any other version than the Steam one?




G.
Title: Re: Europa Universalis IV announced
Post by: ulmont on August 07, 2013, 08:59:15 AM
Quote from: Grallon on August 07, 2013, 08:55:15 AM
Is it official there won't be any other version than the Steam one?

I think Johan's said it several times, along with things like "only 4% of people that bought CK2 bought the non-Steam version, and it still manages to cause over 50% of our technical support problems" (paraphrase).

Also can be seen here:
http://forum.paradoxplaza.com/forum/showthread.php?680450-Just-the-facts-ma-am-collected-information-from-the-devs-READ-BEFORE-POSTING!
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 07, 2013, 09:33:15 AM
Yeah, there's only a Steam version now, which means I actually have to buy my own copy this time.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 07, 2013, 09:45:02 AM
Quote from: Drakken on August 07, 2013, 08:46:02 AM
Quote from: garbon on August 07, 2013, 08:16:58 AM
My only guess would be that it is a truly "play any minors" game.

Like all EU games since EU2.

I would wager a lot of people who will end up buying EU4 won't have a long history with the series. After all, there are new teens everyday.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 07, 2013, 09:46:36 AM
Quote from: Drakken on August 07, 2013, 08:45:25 AM
Quote from: Tamas on August 07, 2013, 07:31:56 AM
Quote from: Maladict on August 07, 2013, 07:11:38 AM
Quote from: Tamas on August 07, 2013, 05:29:03 AM
"Peter Ebessen reunites the Eastern Empire in like 50 years"

:bleeding:

yeah I don't get why they think this is a good way to advertise a HISTORICAL game.

So is a World Conquest with the Ryu-Kyus Islands, which PE is famously notorious for in EU3 to the point that Paradox made an achievement out of it.

You are complaining about a AAR from a guy who knows both the game mechanics and AI cycles so well that he can tweak his play and exploit them to his advantage in the minute detail, and even him admitted that he came close to be defeated (and destroyed) by the Ottomans. He got the lucky draw from the RNG (and a lifeline with his alliance with the Mamelukes), he could have very well have the other side and get in an unwinnable situation within 10 years.

With the average player, Byzantium is nigh-on condemned to be absorbed by the Ottomans.

Of course, one would wonder why they wouldn't just have the AAR feature typical play.
Title: Re: Europa Universalis IV announced
Post by: Valmy on August 07, 2013, 09:53:17 AM
Quote from: garbon on August 07, 2013, 09:46:36 AM
Of course, one would wonder why they wouldn't just have the AAR feature typical play.

Well they probably will but that is not why you have PE do an AAR.  People expect, if not demand, this sort of thing from him.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 07, 2013, 10:13:18 AM
I prefer honest AARs, where PE tries his best to break the game, rather than misleading AARs.  I remember one Vicky 2 beta AAR where Brazil was attacking everyone around them without rhyme or reason, provoking a BB war which it obviously lost.  Ergo, AI was really improved in Vicky 2. :yeahright:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 07, 2013, 10:21:51 AM
Quote from: Valmy on August 07, 2013, 09:53:17 AM
Quote from: garbon on August 07, 2013, 09:46:36 AM
Of course, one would wonder why they wouldn't just have the AAR feature typical play.

Well they probably will but that is not why you have PE do an AAR.  People expect, if not demand, this sort of thing from him.

I expect an AAR that I'm not going to read. :D
Title: Re: Europa Universalis IV announced
Post by: Zanza on August 07, 2013, 01:22:05 PM
Meh. I'll be on a business trip next week so I will only be able to play it one week after everybody else. :(
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 07, 2013, 01:52:57 PM
So according to Quill18's video, the Mamluks have a unique form of government and are no longer a tribal whateverocracy. I think that may make them viable as a second Muslim power for MP games in addition to the Ottomans. They start off with Egypt and the Levant, which is a fairly wealthy region and provides decent manpower for startup, plus a major trade zone (Alexandria). I think if they went on to conquer Arabia proper plus expanded into North Africa, they could definitely challenge the Ottomans and eventually the Sportuguese for control of northwest Africa. The only major trouble would be the technology negatives mid-game, which would require them to have some sort of contact with a Western country.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 07, 2013, 01:58:09 PM
Quote from: JonasSalk on August 07, 2013, 01:52:57 PM
The only major trouble would be the technology negatives mid-game, which would require them to have some sort of contact with a Western country.

Yeah but doesn't seem like it'd be that hard for them to get a western neighboring province. Main thing would be remaining viable in the short term past Westernization.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 07, 2013, 02:13:33 PM
I dunno how they'd get a Western-border province unless they met up with Spain or Portugal somewhere in the Maghreb, or got invaded and had some of their territory forcibly taken by a Western power.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 07, 2013, 02:18:03 PM
Italy?
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 07, 2013, 02:21:22 PM
If they conquered Sicily or Naples, I suppose. I imagine that in an MP game that would lead to a rather large Western crusade against them ASAP.
Title: Re: Europa Universalis IV announced
Post by: ulmont on August 07, 2013, 03:23:40 PM
Quote from: JonasSalk on August 07, 2013, 01:52:57 PM
So according to Quill18's video, the Mamluks have a unique form of government and are no longer a tribal whateverocracy. I think that may make them viable as a second Muslim power for MP games in addition to the Ottomans.

QuoteThe Mamelukes
This state controls Egypt and Syria at the start of the game, but was historically conquered by the Ottomans in the 16th century. They are Sunni and has an Iqta government. The Mamelukes sit on the main tradenodes directing trade from India and China to Europe.

They start with +25% Trade Steering, and +10% Cavalry Power.
Red Sea Trade: +5% Trade Power & +10% Trade Range.
Monument to Greatness: +1 Yearly Prestige
Purchase of Mamelukes: +20% Manpower Recovery.
Army Reform: +5% Discipline
Reformed Fellah System: +20% Production Efficiency
Reformed Succession: -20% Stability Costs
Monopoly Ports: +10% Trade Efficiency
When fully powered up, The Mamelukes get +25% Trade Income, turning them into a country with a big trade focus together with a strong military.
...
Iqta
+33% Vassal Income
+100% Chance of new Heir
http://forum.paradoxplaza.com/forum/showthread.php?687712-Europa-Universalis-IV-Developer-diary-30-Four-more-countries-and-even-more..

QuoteBonus Detail: Westernization

Experienced players are now thinking about how to goose the Ottomans so they can remain a dominant military and technological power. As you know, the Western tech group gains knowledge faster than others, and as the Ottomans do not belong to it they will eventually trail them.

In the original version of Europa Universalis III, you could sometimes get a random event (if the stars aligned) and you could upgrade into a better technology group. With later expansions this was transformed into a set of complex decisions and events that worked fine for the power user that understood all the consequences, but had severe drawbacks for new users and the AI. Westernization should be an option, but it should also be a clear statement of policy, not something you stumble or exploit your way into.

In Europa Universalis IV, Westernization is a completely defined feature, integrated in the technology system. If you don't belong to the Western technology group, you will now always see whether you have the chance to "level up".

To start the westernization process, you need to have a neighbor of the Western tech group that is a fair number of levels ahead of you in technology, and you also need to have +3 stability. When you start the process, your stability drops to -3 and all your monarch power is wiped. You have switched to the western technology group, but you paid a heavy price for undoing centuries of tradition.

Then, each month, your progress towards being fully Western goes either forward or backwards. It can never go below 1%, but when you reach 100% you end the process, and get western units as well. So how does the progress work? Well, every month, your current stability is added to the progress. And there are fun events giving you -1 stability or hurting you somewhere else. Westernization should not be a decision taken lightly, especially for large empires. Your nobles and people will often resist and you may need to slow down your progress from time to time to avoid larger pains.

And yes, as a New World nation you can switch directly to western once the Europeans show up, but you have a fair amount of catching up to do anyway.
http://forum.paradoxplaza.com/forum/showthread.php?677489-Europa-Universalis-IV-Development-Diary-24-The-Heir-of-Rome
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 07, 2013, 03:45:48 PM
thing is though, regarding MP, no matter how many players you have (below 30 or so) you will always have at least a couple on the edges who can rape assorted AI nations with impunity. Unless that enforce peace thing stops it now. We will see.
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 07, 2013, 03:54:08 PM
Quote from: Tamas on August 07, 2013, 03:45:48 PM
thing is though, regarding MP, no matter how many players you have (below 30 or so) you will always have at least a couple on the edges who can rape assorted AI nations with impunity. Unless that enforce peace thing stops it now. We will see.

Well it's one of the perks of being a great power in EU4, if I take what PE wrote in his blog, and in any MP all great powers will most probably be players. So either the player on the edge settles for a smaller peace before a month, or his ass gets stomped.

Because of that, I highly suspect there will be house rules preventing Enforce Peace within a month, because it's not fun when you are a very minor power to be told "don't expand or I smash you" by a neighboring great power player. Everyone wants to be a contender in a MP game.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 07, 2013, 04:15:46 PM
If you're a minor and some big bad tries to enforce peace on you, that's an incentive to make friends with the other big bads or with a series of minors, who can hopefully then swarm on the France Wasp like a bunch of bees and eventually overheat the bastard and make him stop.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 07, 2013, 04:47:32 PM
Quote from: Drakken on August 07, 2013, 03:54:08 PM
Quote from: Tamas on August 07, 2013, 03:45:48 PM
thing is though, regarding MP, no matter how many players you have (below 30 or so) you will always have at least a couple on the edges who can rape assorted AI nations with impunity. Unless that enforce peace thing stops it now. We will see.

Well it's one of the perks of being a great power in EU4, if I take what PE wrote in his blog, and in any MP all great powers will most probably be players. So either the player on the edge settles for a smaller peace before a month, or his ass gets stomped.

Because of that, I highly suspect there will be house rules preventing Enforce Peace within a month, because it's not fun when you are a very minor power to be told "don't expand or I smash you" by a neighboring great power player. Everyone wants to be a contender in a MP game.

if you do that houserule, you might as well stick with eu3. And in general I hate house rules like that.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 08, 2013, 06:15:51 AM
PSA : Demo is available from Steam  :cool:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 08, 2013, 08:35:53 AM
So I started to play the tutorial, just the basic one so far. Feels like things have gotten pretty slick just from looking through the various screens / commands.

Also I'm embarrassed that I forgot about how spacebar became a pause key. :blush:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 08, 2013, 08:49:53 AM
Cute thread.

http://forum.paradoxplaza.com/forum/showthread.php?706517-Did-you-put-the-wrong-Isabel-in-the-loading-screen
Title: Re: Europa Universalis IV announced
Post by: Liep on August 08, 2013, 09:15:42 AM
I tried Portugal, won Casablanca in a war and cored it the following year. Then a few years on it somehow transferred back to Morocco. I'm not sure what happened, but I'll write it of as demo-sickness or my incompetence.
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 08, 2013, 09:47:59 AM
Since I have already pre-ordered the game it seems I am unable to download and install the demo. :(
Title: Re: Europa Universalis IV announced
Post by: garbon on August 08, 2013, 09:51:05 AM
Quote from: Drakken on August 08, 2013, 09:47:59 AM
Since I have already pre-ordered the game it seems I am unable to download and install the demo. :(

Actually I looked that up as I had same issue. Just exit and restart steam. Worked fine for me then.
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 08, 2013, 09:52:50 AM
Quote from: garbon on August 08, 2013, 09:51:05 AM
Quote from: Drakken on August 08, 2013, 09:47:59 AM
Since I have already pre-ordered the game it seems I am unable to download and install the demo. :(

Actually I looked that up as I had same issue. Just exit and restart steam. Worked fine for me then.

Worked as a charm for me too. :)
Title: Re: Europa Universalis IV announced
Post by: garbon on August 08, 2013, 10:01:44 AM
Quote from: Liep on August 08, 2013, 09:15:42 AM
I tried Portugal, won Casablanca in a war and cored it the following year. Then a few years on it somehow transferred back to Morocco. I'm not sure what happened, but I'll write it of as demo-sickness or my incompetence.

http://forum.paradoxplaza.com/forum/showthread.php?706541-Province-random-cedes-back-Bug
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 08, 2013, 10:15:34 AM
 :rolleyes:
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 08, 2013, 10:19:55 AM
Quote from: garbon on August 08, 2013, 10:01:44 AM
Quote from: Liep on August 08, 2013, 09:15:42 AM
I tried Portugal, won Casablanca in a war and cored it the following year. Then a few years on it somehow transferred back to Morocco. I'm not sure what happened, but I'll write it of as demo-sickness or my incompetence.

http://forum.paradoxplaza.com/forum/showthread.php?706541-Province-random-cedes-back-Bug

It's WAD, it seems England used the Return Core war demand in his peace with France+Portugal, which allows to force you to return provinces to its rightful owner.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 08, 2013, 10:22:39 AM
Yeah, would make sense to let you know that clearly though.
Title: Re: Europa Universalis IV announced
Post by: Liep on August 08, 2013, 10:46:34 AM
Quote from: garbon on August 08, 2013, 10:22:39 AM
Yeah, would make sense to let you know that clearly though.

Indeed. It could be a nice option to have in peace deals though. And will force you to actually try and save your allies so that they don't give away your land. :P
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 08, 2013, 11:05:28 AM
Quote from: garbon on August 08, 2013, 10:22:39 AM
Yeah, would make sense to let you know that clearly though.

One of the devs said he will look it up. He confirmed it is not normal that there is no notification.
Title: Re: Europa Universalis IV announced
Post by: Octavian on August 08, 2013, 01:41:20 PM
Tried the demo. Decided to cancel my preorder. Some (minor) issues such as ruler titles and the doge of Venice being elected every four years gave me a strong EU III vibe. This plus the fact that I'm not really into the era at the moment (waiting for Rome 2 :-P) and still haven't really played CK2 old gods made my cancel.

Will pick it up later when mods and patched have emerged (and perhaps a sale).

Map didn't suck.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 08, 2013, 03:43:22 PM
I like the ultra-zoom feature and the dozen new map modes. Makes things easier than before instead of clicking through a ton of provinces. Also, being able to select "build ship/army" and then click on the provinces you want to build them in, which are conveniently highlighted for you, is very nice. I haven't preordered, but I might. I dunno if the DLC is really worth it, though.
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 08, 2013, 05:56:23 PM
Been playing around as Portugal. I love the fact that the system forces you to take big decisions on how you spend your power points, and that means you will need to decide whether it is really critical to buy that ubercool technology or it might be delayed somewhat. It forces you to slow down and think.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 08, 2013, 06:15:05 PM
Is it really super easy to convert provinces?
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 08, 2013, 06:35:43 PM
Quote from: Tamas on August 08, 2013, 06:15:05 PM
Is it really super easy to convert provinces?

Tried to convert Tangiers with a missionary, estimated to take me a number of years (IIRC 11 as Portugal) or so before result. However I've had two rebellions I had to squash there while I was at war with France as an ally of Castille, so I had to remove my tired expeditionary force to go crush the revolt. Again, decisions, decisions, decisions.

You have a very limited number of missionaries (Portugal starts with 1, and wont't increase without tech), and using them puts all sorts of penalties on that province. I'd agree, however, that converting should take 20-30 years. I've stopped playing before seeing whether there's a chance of converting failing at the end, or not. Will explore further.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 08, 2013, 07:23:42 PM
Quote from: Octavian on August 08, 2013, 01:41:20 PM
Tried the demo. Decided to cancel my preorder. Some (minor) issues such as ruler titles and the doge of Venice being elected every four years gave me a strong EU III vibe.

Map didn't suck.

I have poked around for a few minutes and I have the opposite reaction.  There are enough new things here that it feels like a very different game for me.

I do agree that the map does not suck.

I think I am going to enjoy this one.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 08, 2013, 08:28:46 PM
Realizations:

1. I have no idea how the fuck trade works.
2. Fucking France still always getting up in my allies shit. And not accepting WP.
3. Austria sucks.
4. Sweden is OP
Title: Re: Europa Universalis IV announced
Post by: garbon on August 08, 2013, 08:36:29 PM
The main thing I don't understand about trade is how do you know where your merchant is pushing trade to? Does he push out trade from a node to all nodes that are capable of receiving trade from there?
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 08, 2013, 08:55:29 PM
Hopefully someone will put out a guide to trade at some point.
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 08, 2013, 10:54:40 PM
Quote from: JonasSalk on August 08, 2013, 08:55:29 PM
Hopefully someone will put out a guide to trade at some point.

The in-game tutorial for trade is very good to start out.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on August 09, 2013, 02:22:23 AM
Quote from: Maladict on August 07, 2013, 07:11:38 AM
Quote from: Tamas on August 07, 2013, 05:29:03 AM
"Peter Ebessen reunites the Eastern Empire in like 50 years"

:bleeding:
The bolded bit is the most important part here.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 09, 2013, 03:06:30 AM
Very enjoyable demo, I think we have a winner here. There is a possibility that the game is currently too easy in certain respects but it appears to me that simple modding of text files could cure a lot of this.

In my game as Portugal I really enjoyed the ability to make meaningful decisions. I decided from the start to ignore Morocco and its grotty bits of real estate (apart from keeping and converting and coring Ceuta and Tangier) and concentrate on building a colonial empire to facilitate trade profits. The policy in Europe was to ally with Spain but also to try and be friends with the other European powers. This worked well and I wasn't dragged into any European wars, I assisted Spain twice in their wars with North Africa's muslims though.

I was rather annoyed when the natives sacked and totally destroyed my colony of Luanda with its population of 962  :mad:

But by then we had a colony at the Cape and the beginnings of Empire in Brazil  :cool: .

Due to the concentration on peaceful development (I was even nice to the natives  :cool: ), Portugal in 1520 enjoyed cultural and religious unity, had good infrastructure and advanced tech, and was poised to start investigating the possibilities of diverting at least some of the Indian Ocean's trade our way.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 09, 2013, 09:17:44 AM
I'll be happy to guide you all when the game is released.  :goodboy: :zipped:
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 09, 2013, 09:23:18 AM
Quote from: Solmyr on August 09, 2013, 09:17:44 AM
I'll be happy to guide you all when the game is released.  :goodboy: :zipped:


I didn't stay out of the beta so you could spoil it for me :p IF you can get Johan add me to the beta TODAY, you will be free to talk :P
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 09, 2013, 09:26:25 AM
Yeah, I really enjoyed playing this.  Having to make decisions regarding how to spend monarch points is a big improvement and is an elegant design mechanism which addresses a lot of the problems in the former versions of the game. 

I think this is a big improvement and really the game I was hoping EU III would be.

@ Garbon, I am not sure but I think that when you forward trade on it goes to the trade node where you have a presence along the static trade paths. 
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 09, 2013, 09:30:51 AM
Quote from: garbon on August 08, 2013, 08:36:29 PM
The main thing I don't understand about trade is how do you know where your merchant is pushing trade to? Does he push out trade from a node to all nodes that are capable of receiving trade from there?

I can answer this one I guess. Your merchant is pushing trade in the direction you set him to. When in the trade screen, there are little arrows next to each outgoing direction on a trade node. Click one to put your merchant on that direction (your country's flag should be visible there too).

If you are a naval nation and care about trade, you'll also want tons of light ships serving each node you care about. Except if you have no competition in them or everyone else is pushing in the same direction as you. Which is why Portugal and Spain tend to work together as their trade flows mostly along the same routes into Seville.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 09, 2013, 09:33:06 AM
Quote from: Solmyr on August 09, 2013, 09:30:51 AM
Quote from: garbon on August 08, 2013, 08:36:29 PM
The main thing I don't understand about trade is how do you know where your merchant is pushing trade to? Does he push out trade from a node to all nodes that are capable of receiving trade from there?

I can answer this one I guess. Your merchant is pushing trade in the direction you set him to. When in the trade screen, there are little arrows next to each outgoing direction on a trade node. Click one to put your merchant on that direction (your country's flag should be visible there too).

If you are a naval nation and care about trade, you'll also want tons of light ships serving each node you care about. Except if you have no competition in them or everyone else is pushing in the same direction as you. Which is why Portugal and Spain tend to work together as their trade flows mostly along the same routes into Seville.


Ah, so I can pick? So I could as Venice pick to have trade from Alexandria diverted to Venice or Ragusa (as two nodes I know that have arrows from Alexandria towards them)?
Title: Re: Europa Universalis IV announced
Post by: garbon on August 09, 2013, 09:36:13 AM
Ah just saw it. I never noticed that red check option on the trade map to pick which stream you divert it to. Thanks! :)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 09, 2013, 09:37:56 AM
Yes, you can choose which one. In fact you only need to place merchants in nodes where you want to enforce a particular direction (and one merchant in your home node to collect). If trade can only flow in one direction you don't need a merchant there, just trade power (usually light ships) to make sure it goes forward where you want it.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 09, 2013, 09:41:24 AM
Quote from: Solmyr on August 09, 2013, 09:17:44 AM
I'll be happy to guide you all when the game is released.  :goodboy: :zipped:

...guide us into how to get a theocracy as England?  :P
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 09, 2013, 09:43:52 AM
You can be content with the finer points of getting Austria into a perfectly round shape, by Tamas. :P

Btw, all this trade stuff should mean additional sources of conflict in MP, as obviously different countries will want trade to flow into different places.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 09, 2013, 09:47:40 AM
:hmm:

Did they ever say anything about pirates or are they abstracted away by use of light ships?
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 09, 2013, 09:49:22 AM
I think pirates still pop up as in EU3? Though your trade ships tend to double as patrols as they sail all across the trade node area.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 09, 2013, 10:20:53 AM
I had pirates crop up a couple of times and sent a punitive squadron to deal with them, they were in remote places that were not patrolled but did have some trade value passing through.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 09, 2013, 10:21:06 AM
Quote from: garbon on August 09, 2013, 09:47:40 AM
:hmm:

Did they ever say anything about pirates or are they abstracted away by use of light ships?

In my Portugal game, some pirates popped out next to Fernando Po. But as far as I can tell it's not constant pirate spam like EU3 was.

Also, I am playing Poland right now.  :ph34r:
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 09, 2013, 10:45:33 AM
Quote from: Solmyr on August 09, 2013, 09:43:52 AM
You can be content with the finer points of getting Austria into a perfectly round shape, by Tamas. :P

Is there an Austrian at-start province that resembles a circle?  :goodboy:
Title: Re: Europa Universalis IV announced
Post by: Caliga on August 09, 2013, 12:01:09 PM
Quote from: Fireblade on August 09, 2013, 10:21:06 AM
Also, I am playing Poland right now.  :ph34r:
Be sure to tackle Russia ASAP.  Tackle or be tackled.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 09, 2013, 12:51:47 PM
Am I wrong or do you absolutely have to have a merchant in your home node to collect trade or will your capital collect trade in your home node for you? I seem to remember a tooltip that said that your capital will collect trade for you in it's home trade node. I tested it by removing a merchant from my home node (Sevilla) and I was still collecting cash, albeit a bit less. When I put a merchant back in, I noticed a +10% additional collection modifier from the merchant. Or I could just be imagining things because it was way too early in the morning.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 09, 2013, 01:11:50 PM
iirc the merchant provides more trade power (and probably other modifiers) which increases the amount of revenue you will obtain from the home trade node.
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 09, 2013, 01:25:37 PM
Quote from: FunkMonk on August 09, 2013, 12:51:47 PM
Am I wrong or do you absolutely have to have a merchant in your home node to collect trade or will your capital collect trade in your home node for you? I seem to remember a tooltip that said that your capital will collect trade for you in it's home trade node. I tested it by removing a merchant from my home node (Sevilla) and I was still collecting cash, albeit a bit less. When I put a merchant back in, I noticed a +10% additional collection modifier from the merchant. Or I could just be imagining things because it was way too early in the morning.

Sevilla is not a "home node", because it's controlled by Castille.

You do not need a merchant in your home node, it will collect nonetheless. However unless you have sole control of your node keeping your merchant there will signficantly increase your trade power, and thus bring you more money.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 09, 2013, 01:30:17 PM
Ok, gotcha. Makes sense.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 09, 2013, 02:01:50 PM
I am not sure that is correct.  Isnt Sevilla a "home" node for Portugual because Portugual makes up part of the provinces which make up the the Sevilla node zone?



Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 09, 2013, 03:21:14 PM
God damn it. Rushing the Eastern Seaboard for that sweet, sweet cotton is harder now. The Indians burn my colonies more often than the negroes do. :(
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 09, 2013, 03:56:02 PM
ok people, spill it: is stuff easier/faster in the demo, or 15 months conversion time on Balkan provinces, and oversea culture-flip for 25 points will be the norm in the full game as well?
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 09, 2013, 04:54:37 PM
Quote from: Fireblade on August 09, 2013, 10:21:06 AMAlso, I am playing Poland right now.  :ph34r:

How? You can only play Portugal, Austria, Venice, and Ottomans in the demo.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 09, 2013, 04:58:56 PM
Quote from: JonasSalk on August 09, 2013, 04:54:37 PM
Quote from: Fireblade on August 09, 2013, 10:21:06 AMAlso, I am playing Poland right now.  :ph34r:

How? You can only play Portugal, Austria, Venice, and Ottomans in the demo.

Arkansas Gyppo piracy...
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 09, 2013, 06:17:58 PM
Quote from: Tamas on August 09, 2013, 03:56:02 PM
ok people, spill it: is stuff easier/faster in the demo, or 15 months conversion time on Balkan provinces, and oversea culture-flip for 25 points will be the norm in the full game as well?

If you're playing the tutorials, everything is hyperspeed. Outside of that, I think the game is how it will be at launch. That seems awfully fast.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 09, 2013, 06:19:24 PM
Quote from: JonasSalk on August 09, 2013, 04:54:37 PM
Quote from: Fireblade on August 09, 2013, 10:21:06 AMAlso, I am playing Poland right now.  :ph34r:

How? You can only play Portugal, Austria, Venice, and Ottomans in the demo.

There are some very interesting things on the internet.  :zipped:

QuoteTo play as any country and for unlimited time, edit eu4.exe at the following offset using your favorite hex editor:

000C3688: 74 -> EB
00224D74: 74 -> EB
00224E6F: 26 -> 00
00224E94: 7E -> EB

Still no saves, console or other start dates so... buy it!!

Some shit about the demo bugs me (lol convert all Balkans to Islam in 5 years), but holy shit, after getting a more full experience, I think I might actually end up playing this more than CK2. And Steam says that I have 1000+ hours on that.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 09, 2013, 06:22:52 PM
All of my conversion times are way high at the beginning of the Ottoman campaign. 101 months for several provinces, 52 for a lot, 40 for Albania, with the rest being about 66. You can only send out one missionary at the beginning at a time, though, so how do you manage to convert it all in 5 years?
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 09, 2013, 06:26:12 PM
Quote from: JonasSalk on August 09, 2013, 06:22:52 PM
All of my conversion times are way high at the beginning of the Ottoman campaign. 101 months for several provinces, 52 for a lot, 40 for Albania, with the rest being about 66. You can only send out one missionary at the beginning at a time, though, so how do you manage to convert it all in 5 years?

Dunno, I haven't seriously played the Ottomans, but I know some people have done it within the demo time frame.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 09, 2013, 06:28:38 PM
"or 15 months conversion time on Balkan provinces"

Tamas, where did you see this?
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 09, 2013, 09:27:03 PM
So, gentlemen.. I take it we'll be MPing this soon? :)
Title: Re: Europa Universalis IV announced
Post by: garbon on August 09, 2013, 09:37:35 PM
I see they decided to keep the Zanj states named Swahili? :unsure:
Title: Re: Europa Universalis IV announced
Post by: dps on August 09, 2013, 09:37:59 PM
Quote from: Richard Hakluyt on August 09, 2013, 03:06:30 AM
Very enjoyable demo, I think we have a winner here. There is a possibility that the game is currently too easy in certain respects but it appears to me that simple modding of text files could cure a lot of this.

In my game as Portugal I really enjoyed the ability to make meaningful decisions. I decided from the start to ignore Morocco and its grotty bits of real estate (apart from keeping and converting and coring Ceuta and Tangier) and concentrate on building a colonial empire to facilitate trade profits. The policy in Europe was to ally with Spain but also to try and be friends with the other European powers. This worked well and I wasn't dragged into any European wars, I assisted Spain twice in their wars with North Africa's muslims though.

I was rather annoyed when the natives sacked and totally destroyed my colony of Luanda with its population of 962  :mad:

But by then we had a colony at the Cape and the beginnings of Empire in Brazil  :cool: .

Due to the concentration on peaceful development (I was even nice to the natives  :cool: ), Portugal in 1520 enjoyed cultural and religious unity, had good infrastructure and advanced tech, and was poised to start investigating the possibilities of diverting at least some of the Indian Ocean's trade our way.


I tried the demo as Portugal and my time to convert Tangiers was 101 months IIRC.  I wasn't clear on whether it was going to take that specific amount of time to happen (or fail) as in EUII, or if it was just the MTTH.  I'm still not, because something weird happened.  I checked back after a couple of years and my 2 North African provinces had gone back to being owned by Morocco.  I don't understand how that happened--I'd never been at war with Morocco, and I had an army there that was never attacked by rebels anything (in fact, it was still intact and not suffering attrition).  Not sure if it's a bug or some sort of feature that I don't understand.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 09, 2013, 09:39:03 PM
Look a few pages earlier, your ally probably gave it up.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 09, 2013, 09:40:05 PM
Also, PE's AAR was enlightening. It is guaranteed at 101 months except that various things (I believe like losing control of the province and some other items that I'm now forgetting - maybe overextension) can cause it to take longer.
Title: Re: Europa Universalis IV announced
Post by: ulmont on August 09, 2013, 09:41:24 PM
Jonas, I'm seeing similar numbers being reported on something awful.

The balancer, I am given to understand, is that you're really screwing yourself on tech advancement through spending all your points on conversions.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 09, 2013, 09:45:12 PM
Quote from: ulmont on August 09, 2013, 09:41:24 PM
The balancer, I am given to understand, is that you're really screwing yourself on tech advancement through spending all your points on conversions.

Yeah a lot of this seems like a high wire.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 09, 2013, 10:08:56 PM
I just played through the demo as Portugual and I declare this game to be..... Fun!

Lots of decision points.  This is going to be fun for a long time.
Title: Re: Europa Universalis IV announced
Post by: dps on August 09, 2013, 10:10:08 PM
Quote from: garbon on August 09, 2013, 09:39:03 PM
Look a few pages earlier, your ally probably gave it up.

But I was never at war with Morocco.  I had been at war with France as an ally of Castille.  Can France demand that I give the provinces back to Morocco even though Morocco wasn't at war with us?
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 09, 2013, 10:11:08 PM
Quote from: garbon on August 09, 2013, 09:45:12 PM
Quote from: ulmont on August 09, 2013, 09:41:24 PM
The balancer, I am given to understand, is that you're really screwing yourself on tech advancement through spending all your points on conversions.

Yeah a lot of this seems like a high wire.

Yeah, MP games in particular should be nerve wracking. "Should I get that idea or should I tech up? Oh god Jaron is right next to me and he's got a shit load of soldiers.. do I tech guns or do I get +.5 morale?"
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 09, 2013, 10:12:36 PM
God damn, I'm playing as France and Austria, Spain, and England are all in this ironclad alliance right now. My opportunities for expansion are: Limited.  :mad:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 09, 2013, 10:21:25 PM
Quote from: dps on August 09, 2013, 10:10:08 PM
Quote from: garbon on August 09, 2013, 09:39:03 PM
Look a few pages earlier, your ally probably gave it up.

But I was never at war with Morocco.  I had been at war with France as an ally of Castille.  Can France demand that I give the provinces back to Morocco even though Morocco wasn't at war with us?

Yes, I believe that they can force provs back to someone who has a core.
Title: Re: Europa Universalis IV announced
Post by: katmai on August 09, 2013, 10:27:15 PM
Quote from: Fireblade on August 09, 2013, 10:11:08 PM
Quote from: garbon on August 09, 2013, 09:45:12 PM
Quote from: ulmont on August 09, 2013, 09:41:24 PM
The balancer, I am given to understand, is that you're really screwing yourself on tech advancement through spending all your points on conversions.

Yeah a lot of this seems like a high wire.

Yeah, MP games in particular should be nerve wracking. "Should I get that idea or should I tech up? Oh god Jaron is right next to me and he's got a shit load of soldiers.. do I tech guns or do I get +.5 morale?"
Jaron sucks as a general.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 09, 2013, 10:28:46 PM
Quote from: katmai on August 09, 2013, 10:27:15 PM
Quote from: Fireblade on August 09, 2013, 10:11:08 PM
Quote from: garbon on August 09, 2013, 09:45:12 PM
Quote from: ulmont on August 09, 2013, 09:41:24 PM
The balancer, I am given to understand, is that you're really screwing yourself on tech advancement through spending all your points on conversions.

Yeah a lot of this seems like a high wire.

Yeah, MP games in particular should be nerve wracking. "Should I get that idea or should I tech up? Oh god Jaron is right next to me and he's got a shit load of soldiers.. do I tech guns or do I get +.5 morale?"
Jaron sucks as a general.

Yeah, he told me some of his stories back in the EU3 days. :P
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 09, 2013, 10:37:05 PM
I think I'll try out Sweden next. Based upon what I've seen so far, it can beat the SHIT out of Denmark/Norway, Poland, and Moscovy. It probably has some ridiculous bullshit events like "VIKINGS REBORN +100 MORALE", "ENEMY RULER SUBJECTED TO BLOOD EAGLE +50 PRESTIGE" and "GREAT BLOT ALL EUROPEAN RULERS SACRIFICED TO ODIN +SWEDEN WINS GAME" :rolleyes:
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 10, 2013, 01:21:09 AM
Maybe there will be an Arkansas Invasion DLC so you'll stop whining.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 10, 2013, 01:27:37 AM
Quote from: JonasSalk on August 09, 2013, 06:22:52 PM
All of my conversion times are way high at the beginning of the Ottoman campaign. 101 months for several provinces, 52 for a lot, 40 for Albania, with the rest being about 66. You can only send out one missionary at the beginning at a time, though, so how do you manage to convert it all in 5 years?

I tried the Ottomans last night and maxed my stability (increases missionary strength) and piety (increases missionary strength) whilst also becoming Defender of the Faith (+1 missionary). This got the times well down and I converted most of the Balkans over a 20 year period.

The question is, is this really a problem?

Those choices btw had a number of negative impacts, reducing income and tech gains for instance.

Historically it is not the route that the Ottomans chose to go down in the Balkans. However, it is worth bearing in mind that Asia Minor was converted to Islam pretty fast and that, some centuries earlier, the Arabs made Islam the majority religion in Egypt, Syria etc quite quickly. So, arguably, it may be right that converting the Balkans is possible though with costs that may well not make it worth it.

I didn't convert the cultures there, there was a marginal benefit for doing so and a crippling failure in tech advancement for neglecting the other areas.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 10, 2013, 07:00:00 AM
Well, that was convenient. All of France converted to Protestantism via event.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 10, 2013, 07:43:45 AM
Quote from: Fireblade on August 10, 2013, 07:00:00 AM
Well, that was convenient. All of France converted to Protestantism via event.

:huh:
Title: Re: Europa Universalis IV announced
Post by: Viking on August 10, 2013, 07:53:10 AM
Quote from: Tamas on August 10, 2013, 07:43:45 AM
Quote from: Fireblade on August 10, 2013, 07:00:00 AM
Well, that was convenient. All of France converted to Protestantism via event.

:huh:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Frozzwell.com%2Fvqmanifest%2FCard111.png&hash=a8a244d79336762d8586a7b22a557c48e900df56)

?
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 10, 2013, 07:53:41 AM
Quote from: Tamas on August 10, 2013, 07:43:45 AM
Quote from: Fireblade on August 10, 2013, 07:00:00 AM
Well, that was convenient. All of France converted to Protestantism via event.
it

:huh:

The Spread of Protestant Reformation thing. Within 2 years or so, every single province in France was Protestant. Which was great, because I switched state religion, waited until Austria was in a war, and then DoWed, took some shit in the Netherlands, and force converted them.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 10, 2013, 03:44:45 PM
Does anyone know whether trading range is measured from the nearest core or the nearest trade hub where the nation has a presence.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 10, 2013, 04:04:21 PM
Quote from: ulmont on August 09, 2013, 09:41:24 PM
Jonas, I'm seeing similar numbers being reported on something awful.

The Paradox forums?

QuoteThe balancer, I am given to understand, is that you're really screwing yourself on tech advancement through spending all your points on conversions.

Yeah, that's what I've been reading, too. I'd probably only convert really troublesome provinces of cultures that I didn't already tolerate, rather than have everything be unified.
Title: Re: Europa Universalis IV announced
Post by: ulmont on August 10, 2013, 06:54:20 PM
Quote from: JonasSalk on August 10, 2013, 04:04:21 PM
Quote from: ulmont on August 09, 2013, 09:41:24 PM
Jonas, I'm seeing similar numbers being reported on something awful.

The Paradox forums?

Nope.  The Paradox forums are moving in light speed now, mostly whining.
http://forums.somethingawful.com/showthread.php?threadid=3526017&userid=0&perpage=40&pagenumber=290
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 10, 2013, 08:52:28 PM
Says I have to register to see that. I didn't think Something Awful even existed anymore. I thought that was a relic of the early 2000s.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 10, 2013, 08:54:22 PM
Okay so...apparently sending a colonist to a colony doesn't add 100 people like it used to. It just increases the number of people gained over time by a significant amount until you recall the colonist. I think I like that more, since it means I don't have to spend shit tons of ducats on constantly sending colonists.
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 10, 2013, 08:55:27 PM
MEIOU and Death & Taxes (personally my favourite EU3 mod since MM) will merge for EUIV,

This mod will be a killer.  :)
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 10, 2013, 08:57:17 PM
Quote from: JonasSalk on August 10, 2013, 08:54:22 PM
Okay so...apparently sending a colonist to a colony doesn't add 100 people like it used to. It just increases the number of people gained over time by a significant amount until you recall the colonist. I think I like that more, since it means I don't have to spend shit tons of ducats on constantly sending colonists.

Forget about spamming colonists like EU1-3, they don't exist anymore.

To build a colony you must send a colonist there and let it build (and pay money monthly in upkeep, that's still there and can sink your budget down if your economy can't handle it). That also means that your number of colonists simultaneously building colonies is severely limited.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 10, 2013, 09:12:21 PM
Yeah, I watched a video of Quill18 playing a later-game Portugal and he had about a dozen colonies. His income was in the extreme negatives and each month he was taking 8-12 loans just to keep up. It was a disaster. No more ultra-colonizing, which I like, since it means legitimate built-up colonies might get fought over and there won't be an insane scramble to colonize everything ASAP, because it'll cost too much to do that.

What did MEIOU and D&T do?
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 10, 2013, 09:26:57 PM
Quote from: JonasSalk on August 10, 2013, 09:12:21 PM
Yeah, I watched a video of Quill18 playing a later-game Portugal and he had about a dozen colonies. His income was in the extreme negatives and each month he was taking 8-12 loans just to keep up. It was a disaster. No more ultra-colonizing, which I like, since it means legitimate built-up colonies might get fought over and there won't be an insane scramble to colonize everything ASAP, because it'll cost too much to do that.

What did MEIOU and D&T do?

Thankfully, loans and inflation have been changed so that loans can easily be repayed and are not so crippling anymore. Inflation nows increases only with taking loans (and possibily gold mines), since minting doesn't exist anymore.

Basically, MEIOU is a huge map and graphic overhaul adding lots of provinces with some additional content, while D&T is a historical overhaul of the events, decisions, and missions with some map changes, and notably expands the game from 1356 to 1930. They are the two biggest EU3 mods which are still active, and the mission of the two maps overlap enough so that merging them seems natural.
Title: Re: Europa Universalis IV announced
Post by: Ideologue on August 10, 2013, 09:35:04 PM
Quote from: Fireblade on August 09, 2013, 10:37:05 PM
I think I'll try out Sweden next. Based upon what I've seen so far, it can beat the SHIT out of Denmark/Norway, Poland, and Moscovy. It probably has some ridiculous bullshit events like "VIKINGS REBORN +100 MORALE", "ENEMY RULER SUBJECTED TO BLOOD EAGLE +50 PRESTIGE" and "GREAT BLOT ALL EUROPEAN RULERS SACRIFICED TO ODIN +SWEDEN WINS GAME" :rolleyes:
:lol:
Title: Re: Europa Universalis IV announced
Post by: ulmont on August 10, 2013, 10:14:55 PM
Quote from: JonasSalk on August 10, 2013, 08:52:28 PM
Says I have to register to see that. I didn't think Something Awful even existed anymore. I thought that was a relic of the early 2000s.

I never can tell what you can see without an account.  And regarding relics of the early 2000s...look around. :contract:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2013, 10:23:31 PM
Isn't baby habs pretty youthful?
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 10, 2013, 10:27:22 PM
Oop, old man Garbon's got his 'Heimer's actin' up agin'. Somebody best get him his walkin' stick.
Title: Re: Europa Universalis IV announced
Post by: ulmont on August 10, 2013, 10:28:27 PM
Quote from: garbon on August 10, 2013, 10:23:31 PM
Isn't baby habs pretty youthful?

Almost certainly.  I meant Languish as a whole.  Xref CdM's description over in [some other] discussion.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2013, 10:31:03 PM
Which was inaccurate. Languish had started before then. :goodboy:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2013, 10:31:23 PM
Quote from: JonasSalk on August 10, 2013, 10:27:22 PM
Oop, old man Garbon's got his 'Heimer's actin' up agin'. Somebody best get him his walkin' stick.

You want to be ancient? Have at it. :blurgh:
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 11, 2013, 12:20:48 AM
Going to be worth getting out of box?
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 11, 2013, 03:31:32 AM
Quote from: Queequeg on August 11, 2013, 12:20:48 AM
Going to be worth getting out of box?

Are you living in a box? Are you living in a cardboard box?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 11, 2013, 08:49:14 AM
Quote from: The Brain on August 11, 2013, 03:31:32 AM
Quote from: Queequeg on August 11, 2013, 12:20:48 AM
Going to be worth getting out of box?

Are you living in a box? Are you living in a cardboard box?


Did you find a way to break through this cellophane bag

Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 11, 2013, 08:58:56 AM
Quote from: Drakken on August 10, 2013, 08:57:17 PM
To build a colony you must send a colonist there and let it build (and pay money monthly in upkeep, that's still there and can sink your budget down if your economy can't handle it). That also means that your number of colonists simultaneously building colonies is severely limited.

You don't actually need a colonist to stay building once you first found a colony, it will increase without one (much, much more slowly). Of course, too many colonies at once will sink your budget.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 11, 2013, 01:56:43 PM
Can you jackasses just answer an honest question?
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 11, 2013, 02:06:18 PM
Quote from: Queequeg on August 11, 2013, 01:56:43 PM
Can you jackasses just answer an honest question?
Probably.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 11, 2013, 02:09:26 PM
I like my questions like I like my men - dishonest.
Title: Re: Europa Universalis IV announced
Post by: sbr on August 11, 2013, 02:48:05 PM
Quote from: Queequeg on August 11, 2013, 01:56:43 PM
Can you jackasses just answer an honest question?

I guess it depends on what your reservations are.

There is no box, it is Steam only.

As scary as this is to say, I think technically it will be fine.  I can't imagine it any worse than CKII.

Are there some gameplay issues you may have?  If so the Demo and Tutorial do a decent job of letting you see what you are getting into.

I pre-ordered a few months ago and haven't changed my mind after a few hours with the Demo.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 11, 2013, 05:58:09 PM
Quote from: Queequeg on August 11, 2013, 12:20:48 AM
Going to be worth getting out of box?

If you like EU3.5, I'd say yes. This doesn't feel like a radical change from 3, honestly. It's definitely prettier and a fair amount of the gameplay mechanics have changed significantly, been done away with, or have been simplified in some way. I like it so far, but I've only played for a couple of hours as Ottomans and Portugal. I'd say it's probably worth it.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 11, 2013, 06:31:37 PM
I think EU4 is by far the greatest leap from the design started with EU1, for the better, too. EU3 looks quite obsolete in comparison.


Title: Re: Europa Universalis IV announced
Post by: Viking on August 11, 2013, 06:42:09 PM
Quote from: Tamas on August 11, 2013, 06:31:37 PM
I think EU4 is by far the greatest leap from the design started with EU1, for the better, too. EU3 looks quite obsolete in comparison.

No, the EU2->EU3 leap was a greater leap in graphic design.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on August 11, 2013, 08:21:10 PM
Quote from: Richard Hakluyt on August 10, 2013, 01:27:37 AMHowever, it is worth bearing in mind that Asia Minor was converted to Islam pretty fast and that, some centuries earlier, the Arabs made Islam the majority religion in Egypt, Syria etc quite quickly. So, arguably, it may be right that converting the Balkans is possible though with costs that may well not make it worth it.
Actually and I could be wrong because this is from memory, but I think most estimates say it took a couple of centuries for Islam to become the majority faith in Egypt and Syria. Not least because initially (like the Ottomans I think) the Arabs generally didn't want converts. It reduced their status and their tax income. I think by the end of the Umayyad only around 10-20% had converted and even by the 8-9th century Muslims were possibly a minority.

Ironically for the Christians I believe the real spate of conversions happened in the 150 years or so before the Crusades :lol:
Title: Re: Europa Universalis IV announced
Post by: sbr on August 11, 2013, 10:08:46 PM
Quote from: Viking on August 11, 2013, 06:42:09 PM
Quote from: Tamas on August 11, 2013, 06:31:37 PM
I think EU4 is by far the greatest leap from the design started with EU1, for the better, too. EU3 looks quite obsolete in comparison.

No, the EU2->EU3 leap was a greater leap in graphic design.

Who mentioned graphics before you?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 11, 2013, 11:49:56 PM
Quote from: Sheilbh on August 11, 2013, 08:21:10 PM
Quote from: Richard Hakluyt on August 10, 2013, 01:27:37 AMHowever, it is worth bearing in mind that Asia Minor was converted to Islam pretty fast and that, some centuries earlier, the Arabs made Islam the majority religion in Egypt, Syria etc quite quickly. So, arguably, it may be right that converting the Balkans is possible though with costs that may well not make it worth it.
Actually and I could be wrong because this is from memory, but I think most estimates say it took a couple of centuries for Islam to become the majority faith in Egypt and Syria. Not least because initially (like the Ottomans I think) the Arabs generally didn't want converts. It reduced their status and their tax income. I think by the end of the Umayyad only around 10-20% had converted and even by the 8-9th century Muslims were possibly a minority.

Ironically for the Christians I believe the real spate of conversions happened in the 150 years or so before the Crusades :lol:
Sheilbh is right, the relative rapidity of the growth of Islam in Anatolia was unique for several, hotly debated reasons. 
Title: Re: Europa Universalis IV announced
Post by: Razgovory on August 12, 2013, 12:15:44 AM
Quote from: Queequeg on August 11, 2013, 11:49:56 PM
Quote from: Sheilbh on August 11, 2013, 08:21:10 PM
Quote from: Richard Hakluyt on August 10, 2013, 01:27:37 AMHowever, it is worth bearing in mind that Asia Minor was converted to Islam pretty fast and that, some centuries earlier, the Arabs made Islam the majority religion in Egypt, Syria etc quite quickly. So, arguably, it may be right that converting the Balkans is possible though with costs that may well not make it worth it.
Actually and I could be wrong because this is from memory, but I think most estimates say it took a couple of centuries for Islam to become the majority faith in Egypt and Syria. Not least because initially (like the Ottomans I think) the Arabs generally didn't want converts. It reduced their status and their tax income. I think by the end of the Umayyad only around 10-20% had converted and even by the 8-9th century Muslims were possibly a minority.

Ironically for the Christians I believe the real spate of conversions happened in the 150 years or so before the Crusades :lol:
Sheilbh is right, the relative rapidity of the growth of Islam in Anatolia was unique for several, hotly debated reasons.

This is my understanding.  For instance I read that what is now Iraq didn't become majority Muslim until about the 16th century.  I'm not entirely certain how you calculate these types of things though.  It's not like people were doing polling back then.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 12, 2013, 12:35:45 AM
Quote from: Queequeg on August 11, 2013, 11:49:56 PM
Quote from: Sheilbh on August 11, 2013, 08:21:10 PM
Quote from: Richard Hakluyt on August 10, 2013, 01:27:37 AMHowever, it is worth bearing in mind that Asia Minor was converted to Islam pretty fast and that, some centuries earlier, the Arabs made Islam the majority religion in Egypt, Syria etc quite quickly. So, arguably, it may be right that converting the Balkans is possible though with costs that may well not make it worth it.
Actually and I could be wrong because this is from memory, but I think most estimates say it took a couple of centuries for Islam to become the majority faith in Egypt and Syria. Not least because initially (like the Ottomans I think) the Arabs generally didn't want converts. It reduced their status and their tax income. I think by the end of the Umayyad only around 10-20% had converted and even by the 8-9th century Muslims were possibly a minority.

Ironically for the Christians I believe the real spate of conversions happened in the 150 years or so before the Crusades :lol:
Sheilbh is right, the relative rapidity of the growth of Islam in Anatolia was unique for several, hotly debated reasons.

I think you are right Shielbh, my bad.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 12, 2013, 02:34:05 AM
if there is one reason to not Islamise the Balkans is to avoid the insta-convert-to-shiite event.

I am not sure I understand how the conversion speed works though. Well into the 1600s, new Balkan conquests could be converted in, say 17 months, while inherited (and thus insta-cored) Shiite provinces in Iraq take 101 months.


Also, I am suspecting that the AI does not explore in the demo. I sure hope it will in the full game.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 12, 2013, 07:58:06 AM
I think I'm going to work from home tomorrow. :ph34r:
Title: Re: Europa Universalis IV announced
Post by: ulmont on August 12, 2013, 09:23:07 AM
Quote from: garbon on August 12, 2013, 07:58:06 AM
I think I'm going to work from home tomorrow. :ph34r:

I thought it was out on the 14th, not the 13th?  Was I wrong?
Title: Re: Europa Universalis IV announced
Post by: Liep on August 12, 2013, 09:25:28 AM
Yes. According to Steam it's 15:00 CEST on the 13th.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 12, 2013, 09:25:55 AM
From Johan:

QuoteThe game will go live at 9AM EST, which is about 15.00 in the afternoon Swedish time. (on the 13th of August)
Title: Re: Europa Universalis IV announced
Post by: Spooky on August 12, 2013, 09:38:06 AM
Quote from: garbon on August 12, 2013, 09:25:55 AM
From Johan:

QuoteThe game will go live at 9AM EST, which is about 15.00 in the afternoon Swedish time. (on the 13th of August)
Quote from: Liep on August 12, 2013, 09:25:28 AM
Yes. According to Steam it's 15:00 CEST on the 13th.

I would be stunned if it actually releases at 9am on Steam. I've been a member there for nine years and have never seen an early morning release like that.  I suspect it will be around 3pm on the day of.

However, to play devil's advocate to myself, I did just notice that the Steam Store pagerapidly moved the release forward this morning, it now displays 23 hours (currently 10:36am EST at time of this posting). This of course lends credence to the 9am release.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 12, 2013, 10:37:56 AM
Quote from: Tamas on August 12, 2013, 02:34:05 AM
Also, I am suspecting that the AI does not explore in the demo.

No.  I have seen Spanish colonies in the new world. 
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 12, 2013, 10:39:59 AM
Quote from: garbon on August 12, 2013, 07:58:06 AM
I think I'm going to work from home tomorrow. :ph34r:

I will come in early, delegate, and leave.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 12, 2013, 10:51:10 AM
I've been really lucky this week, busy most of today and tomorrow till 4pm then free for most of the rest of the week, fits in with the release very well  :cool:
Title: Re: Europa Universalis IV announced
Post by: Spooky on August 12, 2013, 11:26:18 AM
Quote from: crazy canuck on August 12, 2013, 10:39:59 AM
Quote from: garbon on August 12, 2013, 07:58:06 AM
I think I'm going to work from home tomorrow. :ph34r:

I will come in early, delegate, and leave.

/salute. I will be doing the exact same thing, except for the early part. I'll come in on time, delegate, take an early "business" lunch and leave.
Title: Re: Europa Universalis IV announced
Post by: Caliga on August 12, 2013, 11:43:01 AM
Quote from: garbon on August 12, 2013, 07:58:06 AM
I think I'm going to work from home tomorrow. :ph34r:
I can't.  I have a business lunch. :(
Title: Re: Europa Universalis IV announced
Post by: garbon on August 12, 2013, 01:49:20 PM
Odd to see mod threads already being established...
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 12, 2013, 02:04:06 PM
Quote from: garbon on August 12, 2013, 01:49:20 PM
Odd to see mod threads already being established...

its more like stupid.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 12, 2013, 02:04:50 PM
Quote from: garbon on August 12, 2013, 01:49:20 PM
Odd to see mod threads already being established...
Some people just like to tinker so obsessively that the mere exercise becomes an end unto itself.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 12, 2013, 02:52:38 PM
I played with the demo and I can say its buggy.
A lots of National ideas not working after activation.For example +25% national manpower bonus by the diplomatic tree.

France is overpowered.No one can beat it.Maybe a coalition of England ,Austria and third stong nation.

Game crashed several times , I am sure they will give a hotfix for the full game.

Anyway the demo was very useful to learn the eu4 mechanics.

The way to make an empire is simple.Become friend of France then no one can beat you.



Title: Re: Europa Universalis IV announced
Post by: garbon on August 12, 2013, 03:03:13 PM
Quote from: Anatron on August 12, 2013, 02:52:38 PM
France is overpowered.No one can beat it.Maybe a coalition of England ,Austria and third stong nation.

France made moves against me as Ottos using DoF when I attacked knights. I had a few close calls with their superior navy - but otherwise was able to crush them.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 12, 2013, 03:08:17 PM
Quote from: garbon on August 12, 2013, 03:03:13 PM
Quote from: Anatron on August 12, 2013, 02:52:38 PM
France is overpowered.No one can beat it.Maybe a coalition of England ,Austria and third stong nation.

France made moves against me as Ottos using DoF when I attacked knights. I had a few close calls with their superior navy - but otherwise was able to crush them.

I was playing as the Ottomans and my first war resembling a challenge came when the French were defenders of faith and moved in on me. Payed them 3000 golds to get them off my back (I had 6 thousand in the treasury :P)
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 12, 2013, 03:13:23 PM
Quote from: Anatron on August 12, 2013, 02:52:38 PM
I played with the demo and I can say its buggy.
A lots of National ideas not working after activation.For example +25% national manpower bonus by the diplomatic tree.

France is overpowered.No one can beat it.Maybe a coalition of England ,Austria and third stong nation.

Game crashed several times , I am sure they will give a hotfix for the full game.

Anyway the demo was very useful to learn the eu4 mechanics.

The way to make an empire is simple.Become friend of France then no one can beat you.

Who the fuck are you?
Title: Re: Europa Universalis IV announced
Post by: garbon on August 12, 2013, 03:14:14 PM
Quote from: Tamas on August 12, 2013, 03:08:17 PM
Quote from: garbon on August 12, 2013, 03:03:13 PM
Quote from: Anatron on August 12, 2013, 02:52:38 PM
France is overpowered.No one can beat it.Maybe a coalition of England ,Austria and third stong nation.

France made moves against me as Ottos using DoF when I attacked knights. I had a few close calls with their superior navy - but otherwise was able to crush them.

I was playing as the Ottomans and my first war resembling a challenge came when the French were defenders of faith and moved in on me. Payed them 3000 golds to get them off my back (I had 6 thousand in the treasury :P)

I lucked out that they would land with armies of only 12k. My stacks of 18k + vassal armies overwhelmed them.  Only downside is they fucked up my trade as I didn't have enough ships (and of good enough quality) to match their 39 strong fleet.  After that war, I built up my naval defenses. :D
Title: Re: Europa Universalis IV announced
Post by: garbon on August 12, 2013, 03:15:32 PM
Oh that reminds me, for Ottos, what is the take on piety vs. not? Ottos already lag behind in tech so being non-pious is great but then missionary conversion speed and fortification bonus is a nice draw for being pious. I was then just rather schizo in my 28 years going from one end to the other. :blush:
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 12, 2013, 03:30:53 PM
Quote from: Drakken on August 12, 2013, 03:13:23 PM
Quote from: Anatron on August 12, 2013, 02:52:38 PM
I played with the demo and I can say its buggy.
A lots of National ideas not working after activation.For example +25% national manpower bonus by the diplomatic tree.

France is overpowered.No one can beat it.Maybe a coalition of England ,Austria and third stong nation.

Game crashed several times , I am sure they will give a hotfix for the full game.

Anyway the demo was very useful to learn the eu4 mechanics.

The way to make an empire is simple.Become friend of France then no one can beat you.

Who the fuck are you?

He has been around for most of the EU3 MP games  :rolleyes:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 12, 2013, 03:57:37 PM
Quote from: DGuller on August 12, 2013, 02:04:50 PM
Quote from: garbon on August 12, 2013, 01:49:20 PM
Odd to see mod threads already being established...
Some people just like to tinker so obsessively that the mere exercise becomes an end unto itself.

Yeah it just seems like actually try the game first, people. I don't know why modding on day 0 makes sense.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 12, 2013, 04:50:55 PM
Quote from: garbon on August 12, 2013, 03:57:37 PM
Quote from: DGuller on August 12, 2013, 02:04:50 PM
Quote from: garbon on August 12, 2013, 01:49:20 PM
Odd to see mod threads already being established...
Some people just like to tinker so obsessively that the mere exercise becomes an end unto itself.

Yeah it just seems like actually try the game first, people. I don't know why modding on day 0 makes sense.

Exactly.
Title: Re: Europa Universalis IV announced
Post by: Spooky on August 12, 2013, 05:11:30 PM
Quote from: Anatron on August 12, 2013, 02:52:38 PM
I played with the demo and I can say its buggy.
A lots of National ideas not working after activation.For example +25% national manpower bonus by the diplomatic tree.

France is overpowered.No one can beat it.Maybe a coalition of England ,Austria and third stong nation.

Game crashed several times , I am sure they will give a hotfix for the full game.

Anyway the demo was very useful to learn the eu4 mechanics.

The way to make an empire is simple.Become friend of France then no one can beat you.

I hope this is because of the specific time period and not indicative of balance in the actual game. In fact, based upon the Let's Play videos by Quill18 it looks like Burgundy is extremely large (and likely therefore powerful) on the EU IV map in the earliest start. With luck this will mean that France has a check against it snowballing.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 12, 2013, 05:12:15 PM
Quote from: Tamas on August 12, 2013, 04:50:55 PM
Quote from: garbon on August 12, 2013, 03:57:37 PM
Quote from: DGuller on August 12, 2013, 02:04:50 PM
Quote from: garbon on August 12, 2013, 01:49:20 PM
Odd to see mod threads already being established...
Some people just like to tinker so obsessively that the mere exercise becomes an end unto itself.

Yeah it just seems like actually try the game first, people. I don't know why modding on day 0 makes sense.

Exactly.

I assume they do it to make sure everyone knows mods are supported and will be available because, after all, they are in this to make money and anything that sells their product makes sense.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 12, 2013, 05:36:51 PM
Quote from: crazy canuck on August 12, 2013, 05:12:15 PM
Quote from: Tamas on August 12, 2013, 04:50:55 PM
Quote from: garbon on August 12, 2013, 03:57:37 PM
Quote from: DGuller on August 12, 2013, 02:04:50 PM
Quote from: garbon on August 12, 2013, 01:49:20 PM
Odd to see mod threads already being established...
Some people just like to tinker so obsessively that the mere exercise becomes an end unto itself.

Yeah it just seems like actually try the game first, people. I don't know why modding on day 0 makes sense.

Exactly.

I assume they do it to make sure everyone knows mods are supported and will be available because, after all, they are in this to make money and anything that sells their product makes sense.

But it is the modders making the thread. I don't think modders are getting pay.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 12, 2013, 05:38:19 PM
1492 start of course gives France an advantage. They're mostly unified by that time and quite stable, with England not having anything more than Calais, and Burgundy doesn't even exist. Austria has rebellions all throughout former Burgundian lands, so of course they're not going to be able to magically stop a mostly-unified France from unifying even more. It would likely take a combination of England and Spain to take care of France, and that's predicated on England being able to simultaneously take care of Scotland, which is almost certainly allied with France from the get-go.

1444 start for France leaves it in a much more precarious and weakened state, which allows an Anglo-Burgundian alliance to check them quite easily.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 12, 2013, 05:46:41 PM
I do like though the mod threads being moved into the mod subforum which you can't see unless you've registered your game. :D
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on August 12, 2013, 06:02:20 PM
Does France start with over-extension penalties in 1492?  If not they probably should.  That might help the problem.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 12, 2013, 06:22:55 PM
Supernerd Quill18 is livestreaming the release version of the game tonight.  :homestar:

http://www.twitch.tv/quill18
Title: Re: Europa Universalis IV announced
Post by: Ideologue on August 12, 2013, 07:44:36 PM
Quote from: Tamas on August 12, 2013, 04:50:55 PM
Quote from: garbon on August 12, 2013, 03:57:37 PM
Quote from: DGuller on August 12, 2013, 02:04:50 PM
Quote from: garbon on August 12, 2013, 01:49:20 PM
Odd to see mod threads already being established...
Some people just like to tinker so obsessively that the mere exercise becomes an end unto itself.

Yeah it just seems like actually try the game first, people. I don't know why modding on day 0 makes sense.

Exactly.

Yeah.  Paradox games have such a fine track record of being perfect on release.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 12, 2013, 07:57:19 PM
Quote from: Ideologue on August 12, 2013, 07:44:36 PM
Quote from: Tamas on August 12, 2013, 04:50:55 PM
Quote from: garbon on August 12, 2013, 03:57:37 PM
Quote from: DGuller on August 12, 2013, 02:04:50 PM
Quote from: garbon on August 12, 2013, 01:49:20 PM
Odd to see mod threads already being established...
Some people just like to tinker so obsessively that the mere exercise becomes an end unto itself.

Yeah it just seems like actually try the game first, people. I don't know why modding on day 0 makes sense.

Exactly.

Yeah.  Paradox games have such a fine track record of being perfect on release.

The modders at this stage have played the demo, but still proclaim they already know the game better than the devs and betas
Title: Re: Europa Universalis IV announced
Post by: dps on August 12, 2013, 10:42:06 PM
BTW, anybody know if AI fleets are still immune to attrition?
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 13, 2013, 12:18:26 AM
They are.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 13, 2013, 03:44:51 AM
There are a lot of people claiming that the variability of monarchs is bad.........."ooo if you have bad luck and get a bad monarch your country could be nerfed for decades.......yada yada yada......" ................yeah, and?
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 13, 2013, 04:00:34 AM
Quote from: Richard Hakluyt on August 13, 2013, 03:44:51 AM
There are a lot of people claiming that the variability of monarchs is bad.........."ooo if you have bad luck and get a bad monarch your country could be nerfed for decades.......yada yada yada......" ................yeah, and?

This crowd is even more apparent in the board gaming hobby. They frown on any kind of randomness, regardless of simulation value. They want games where they can learn an algorithm they can follow to success, and just want to run it over and over again. I pity them :p
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 13, 2013, 04:07:22 AM
I just hope that Paradox is not fool enough to listen to them.

I'm rather looking forward to the challenge of running England with Henry VI myself, 0-0-0 of course, came to the throne aged 1, reigned 50 years, at his best a simpleton, at his worst a bedsoiling drooling vegetable.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 13, 2013, 04:35:20 AM
Quote from: Richard Hakluyt on August 13, 2013, 04:07:22 AM
I just hope that Paradox is not fool enough to listen to them.

I'm rather looking forward to the challenge of running England with Henry VI myself, 0-0-0 of course, came to the throne aged 1, reigned 50 years, at his best a simpleton, at his worst a bedsoiling drooling vegetable.

Starting with the richest most powerful and most advanced state in europe, with all it's enemies and rivals crushed beneath it's iron fist... only to make the game interesting..... I don't rage quit games because they are too hard, I borequit games that are too easy. Imbecile monarchs should be in the game without a doubt.
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 13, 2013, 05:32:24 AM
Not in Sweden.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 13, 2013, 08:05:10 AM
Quote from: Spooky on August 12, 2013, 09:38:06 AM
Quote from: garbon on August 12, 2013, 09:25:55 AM
From Johan:

QuoteThe game will go live at 9AM EST, which is about 15.00 in the afternoon Swedish time. (on the 13th of August)
Quote from: Liep on August 12, 2013, 09:25:28 AM
Yes. According to Steam it's 15:00 CEST on the 13th.

I would be stunned if it actually releases at 9am on Steam. I've been a member there for nine years and have never seen an early morning release like that.  I suspect it will be around 3pm on the day of.

However, to play devil's advocate to myself, I did just notice that the Steam Store pagerapidly moved the release forward this morning, it now displays 23 hours (currently 10:36am EST at time of this posting). This of course lends credence to the 9am release.

Well it was up. Downloading now.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 13, 2013, 08:15:15 AM
Download complete.  See you all in a year or so.  :D
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 13, 2013, 08:25:37 AM
Started the download just before shaving myself, the download was already finished when I checked back after.  The wonders of 21st century.  Now I just have to figure out when to play it, between working and studying.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 13, 2013, 08:26:26 AM
Exporter seems pretty cool. No real work needed to be done, just click export while in CK2 and then it automatically creates export where EUIV can access it. So just shows up as mod to be checked off.

Does look like it does something curious with armies. Not sure if these were all raised by my vassals at the time but I've started with a flurry of tiny armies. :D 

Negatives:
Sort of as only one state do I see with a different name (muslim state)
Nodes seem to be fixed so you just have the vanilla ones that likely don't make sense with a CK2 start.
Every nation ported over had the same tech levels.


Anyway, off to fiddle around with vanilla EUIV after I get some work out of the way. :D
Title: Re: Europa Universalis IV announced
Post by: Syt on August 13, 2013, 08:44:14 AM
RPS is in love with the game:
http://www.rockpapershotgun.com/2013/08/13/wot-i-think-europa-universalis-iv/

I think I will export my current CK2 game tonight (with the mega-HRE that covers most of France, West Germany, parts of Italy and the entire Byzantine Empire) to see how it turns out in EU4 - it should be mostly independent states, but they should all be part of the HRE, and it should be interesting to see who the electors are (West Francia, East Francia, Byzantine Empire, plus ...?).
Title: Re: Europa Universalis IV announced
Post by: garbon on August 13, 2013, 08:49:42 AM
Quote from: Syt on August 13, 2013, 08:44:14 AM
RPS is in love with the game:
http://www.rockpapershotgun.com/2013/08/13/wot-i-think-europa-universalis-iv/

Sound less like a review and more just a love song to strategy games. Very little I think in that to let someone know what the game is like. :D
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 13, 2013, 09:21:44 AM
Jesus Christ this is the longest day ever.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 13, 2013, 09:50:26 AM
Sweet, you can make your HEIR a general now.

I predict a fairly substantial amount of unwanted heirs being suddenly thrown into the military.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 13, 2013, 11:38:11 AM
Quote from: Fireblade on August 13, 2013, 09:21:44 AM
Jesus Christ this is the longest day ever.


:lol:


First thing I noticed as Castille is that I am basically unable to convert sunni provinces at the moment. Base rate you have is 2% which equals sunni conversion-defense. Castille does gat a national idea boosting said rate so there is that, but it sure does look better than the rates in the demo
Title: Re: Europa Universalis IV announced
Post by: Valmy on August 13, 2013, 11:44:21 AM
Quote from: Syt on August 13, 2013, 08:44:14 AM
I think I will export my current CK2 game tonight (with the mega-HRE that covers most of France, West Germany, parts of Italy and the entire Byzantine Empire) to see how it turns out in EU4 - it should be mostly independent states, but they should all be part of the HRE, and it should be interesting to see who the electors are (West Francia, East Francia, Byzantine Empire, plus ...?).

Yeah I want to make a super Empire and import it into EU4 and see what happens.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 13, 2013, 11:56:16 AM
Quote from: Tamas on August 13, 2013, 11:38:11 AM
Quote from: Fireblade on August 13, 2013, 09:21:44 AM
Jesus Christ this is the longest day ever.


:lol:


First thing I noticed as Castille is that I am basically unable to convert sunni provinces at the moment. Base rate you have is 2% which equals sunni conversion-defense. Castille does gat a national idea boosting said rate so there is that, but it sure does look better than the rates in the demo

Yeah, full game seems to be significantly harder than demo  :cool:
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 13, 2013, 12:20:11 PM
Wow, it is really difficult to form Russia nice and early like I'm used to. I keep running out of admin power left and right. This is definitely a challenge now.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 13, 2013, 12:21:03 PM
Went home for lunch.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.reactiongifs.com%2Fwp-content%2Fuploads%2F2013%2F05%2FRon-Paul_Its-Happening1.gif&hash=7660fb1824108df34e6b5b43d5b0a992a0bd2734)
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 13, 2013, 12:31:41 PM
Someone booked a meeting for me this afternoon  :glare:
Title: Re: Europa Universalis IV announced
Post by: dps on August 13, 2013, 12:36:58 PM
Quote from: Anatron on August 13, 2013, 12:18:26 AM
They are.

Very disappointing.
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 13, 2013, 12:42:11 PM
15th century African rulers seem bland and generic.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 13, 2013, 12:53:17 PM
Sigh. As expected, Novgorod AI still leaves pirates perpetually patrolling the White Sea.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 13, 2013, 01:03:12 PM
How the events following the real history in the begining of the game is epic!I like it and the new diplomacy system too. :cool:
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 13, 2013, 01:33:43 PM
Note to myself: Don't let the English fleet blockading Provence on its own without trips into port to repair, as it is out of naval range and English ships suffer 5% attrition there. :glare:
Title: Re: Europa Universalis IV announced
Post by: Viking on August 13, 2013, 01:55:43 PM
1 - I love Hunter Killer Armies. France keeps butchering my armies. I love it. I'm actually worried about losing for reasons other than "the AI has shitloads more stuff than me".

2 - I love the idea of ADM, MIL and DIP power. Now we have something much more dynamic to limit the player than just BB. I love how I have to balance between ideas and technology in a field and have to think about long and short term gain.

3 - I love the coalitions. No longer does the AI have to like you to ally with you, they just need to hate somebody else. I tried to take down France with a coalition. My army got butcherd, Burgundy got butchered and overrun and Aragon got butchered and stabbed by Castille. Right now Scotland and France are coalitioning against me.

4 - No census tax means I'm taking loans to keep my economy afloat during war.

5 - Manpower is a real bitch. That settles it, I'm taking those ideas that give me cheaper mercenaries.

The game is challenging, new and entertaining. Right now france has occupied my 5 continental provinces and has a 50k army. I am sieging through scotland with my 2siege leader and his 14k army. I have the french fleet bottled up but the war score is -33% and my WE is 15. I have this sinking feeling that I'm about to get kicked off the continent despite my best efforts to stay there. France attacked when I was saving up to place the march in normandie, but noooo...

I like so far. Slargos did say the game was as good as advertised and so far I haven't been able to find or use any of my normal exploits.
Title: Re: Europa Universalis IV announced
Post by: Liep on August 13, 2013, 02:02:46 PM
I like it, 5 hours have disappeared since I installed it and I'm still struggling in the 15th century to keep my Baltic possessions from Muscowy and Lithuania.

On a weird note, Sweden hasn't tried once to get out of the Union, a great help in the Russian wars, but very unlike them.
Title: Re: Europa Universalis IV announced
Post by: Valmy on August 13, 2013, 02:38:14 PM
Denmark :wub:

My favorite EU country.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 13, 2013, 03:02:36 PM
Oookay. I think my Ironman Castille game is over in 1521. I wanted to finish the conquest of Aragon. They were allies of Portugal who were the main danger with one higher mil. tech and a semi-decent army, but it would have been okay. However they brought Über  England to the war. Outclassed by the English troops, and totally trounced by their navy, my land forces are eliminated, all kinds of nationalist rebels are rising as a result via events, the remnants of my fleet is forced to stay in port, and I can't even make war-leader Portugal stop by giving them their core the Azores and the two mainland provinces they captured, and they don't give a damn about (red thumbs-downed on the peace screen) anything else.

Oh and don't follow missions, take the ones which are about stuff you would do anyways. :P There is a Castille mission to take 3 north African ports. Reward was 200 admin points after you core them, I figured at the very least  this deal with finance itself. lol like hell it did. Combined core-ification cost of the 3 provinces (due to Berbers being sturdy mofos like Hungarians) amounted in the 900s, so I just sold them back to their original owners. :P

Great game
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on August 13, 2013, 03:31:11 PM
Ah. So this is the point when Paradox games get too advanced for my computer :weep:
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 13, 2013, 03:50:41 PM
Quote from: Sheilbh on August 13, 2013, 03:31:11 PM
Ah. So this is the point when Paradox games get too advanced for my computer :weep:

:console:
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 13, 2013, 03:56:54 PM
I love the way diplo-annexation is handled now.  No sudden eliminations but, instead, a steady integration ticker that all can see.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 13, 2013, 04:00:37 PM
Quote from: Sheilbh on August 13, 2013, 03:31:11 PM
Ah. So this is the point when Paradox games get too advanced for my computer :weep:

I love when that happens.  An excuse to get a new one. :)
Title: Re: Europa Universalis IV announced
Post by: Liep on August 13, 2013, 04:16:50 PM
60 years in and it's a laggy mess bordering the unplayable.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 13, 2013, 04:24:22 PM
Quote from: Liep on August 13, 2013, 04:16:50 PM
60 years in and it's a laggy mess bordering the unplayable.
What do you have?
Title: Re: Europa Universalis IV announced
Post by: Liep on August 13, 2013, 04:27:43 PM
Quote from: DGuller on August 13, 2013, 04:24:22 PM
Quote from: Liep on August 13, 2013, 04:16:50 PM
60 years in and it's a laggy mess bordering the unplayable.
What do you have?
What I have? :unsure:
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 13, 2013, 04:30:02 PM
Quote from: Liep on August 13, 2013, 04:27:43 PM
Quote from: DGuller on August 13, 2013, 04:24:22 PM
Quote from: Liep on August 13, 2013, 04:16:50 PM
60 years in and it's a laggy mess bordering the unplayable.
What do you have?
What I have? :unsure:
What are the specs of your computer?
Title: Re: Europa Universalis IV announced
Post by: Liep on August 13, 2013, 04:34:55 PM
Oh, pretty good I reckon. AMD quad 3.40ghz, 8gb of ram, win7 64, radeon HD 7800 2gb

I mean, it should run fine. Crusader Kings 2 runs perfectly fine.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 13, 2013, 04:40:09 PM
Yikes.
Title: Re: Europa Universalis IV announced
Post by: Liep on August 13, 2013, 05:52:38 PM
It has gotten better after I updated the drivers. Only now I'm disappointed that Spain accepted peace with England for 3 provinces in Britain and not Englands basque provinces bordering Spain.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 13, 2013, 06:40:54 PM
I think some of the events are bugged. As France, I got that event called "Trade Monopoly Formed" which gave me a choice between like +15% trade efficiency and a pittance of diplomatic points OR 3000 gold.

King Charles VII the Nigga Rich.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 13, 2013, 06:43:46 PM
I don't think I should have started off my first game as England. I spent about 20 years doing terribly.

Also, I don't quite get the War of Roses sequence. Richard of York was killing it and captured a bunch of my provinces but then suddenly all his units and controlled provinces disappeared.  I was guessing he died but I got no notification that such was the case.  Cool though was that War of Roses continued with a Howard candidate.

Anyway, off to try something easier. -_-
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 13, 2013, 08:11:18 PM
I think my next game will be: Serbia.

My goal: REMOVE KEBAB remove kebab you are worst turk. you are the turk idiot you are the turk smell. return to croatioa. to our croatia cousins you may come our contry. you may live in the zoo....ahahahaha ,bosnia we will never forgeve you. cetnik rascal FUck but fuck asshole turk stink bosnia sqhipere shqipare..turk genocide best day of my life. take a bath of dead turk..ahahahahahBOSNIA WE WILL GET YOU!! do not forget ww2 .albiania we kill the king , albania return to your precious mongolia....hahahahaha idiot turk and bosnian smell so bad..wow i can smell it. REMOVE KEBAB FROM THE PREMISES. you will get caught. russia+usa+croatia+slovak=kill bosnia...you will ww2/ tupac alive in serbia, tupac making album of serbia . fast rap tupac serbia. we are rich and have gold now hahahaha ha because of tupac... you are ppoor stink turk... you live in a hovel hahahaha, you live in a yurt tupac alive numbr one #1 in serbia ....fuck the croatia ,..FUCKk ashol turks no good i spit in the mouth eye of ur flag and contry. 2pac aliv and real strong wizard kill all the turk farm aminal with rap magic now we the serba rule .i shit from the highest chimney to your mouth .ape of the zoo presidant georg bush fukc the great satan and lay egg this egg hatch and bosnia wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of pig. serbia greattst countrey
Title: Re: Europa Universalis IV announced
Post by: Ideologue on August 13, 2013, 08:19:54 PM
WTF.  :lol:
Title: Re: Europa Universalis IV announced
Post by: Viking on August 13, 2013, 08:21:14 PM
BTW, france going defensive... +25 defensiveness for Vauban, +33 for max defensive, +25 for lucky and +25 for fortdefender guy. Yes, so every fort has +108 defensiveness. Thats basically half a March in every area.

Though, what is truly starting to piss me off france's artillery park which it uses as a hunter killer stack. I'm sorry but you should not be winning battles with 2/3 artillery in the 1540s.

I see there needs to be a teensy bit balancing... plus turning off lucky nations (or at least modding it)...
Title: Re: Europa Universalis IV announced
Post by: Ed Anger on August 13, 2013, 08:24:12 PM
Quote from: Fireblade on August 13, 2013, 08:11:18 PM
I think my next game will be: Serbia.

My goal: REMOVE KEBAB remove kebab you are worst turk. you are the turk idiot you are the turk smell. return to croatioa. to our croatia cousins you may come our contry. you may live in the zoo....ahahahaha ,bosnia we will never forgeve you. cetnik rascal FUck but fuck asshole turk stink bosnia sqhipere shqipare..turk genocide best day of my life. take a bath of dead turk..ahahahahahBOSNIA WE WILL GET YOU!! do not forget ww2 .albiania we kill the king , albania return to your precious mongolia....hahahahaha idiot turk and bosnian smell so bad..wow i can smell it. REMOVE KEBAB FROM THE PREMISES. you will get caught. russia+usa+croatia+slovak=kill bosnia...you will ww2/ tupac alive in serbia, tupac making album of serbia . fast rap tupac serbia. we are rich and have gold now hahahaha ha because of tupac... you are ppoor stink turk... you live in a hovel hahahaha, you live in a yurt tupac alive numbr one #1 in serbia ....fuck the croatia ,..FUCKk ashol turks no good i spit in the mouth eye of ur flag and contry. 2pac aliv and real strong wizard kill all the turk farm aminal with rap magic now we the serba rule .i shit from the highest chimney to your mouth .ape of the zoo presidant georg bush fukc the great satan and lay egg this egg hatch and bosnia wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of pig. serbia greattst countrey

I love you.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 13, 2013, 08:26:30 PM
So.. Languish MP game soon? :)
Title: Re: Europa Universalis IV announced
Post by: dps on August 13, 2013, 09:39:15 PM
Quote from: Viking on August 13, 2013, 08:21:14 PM
BTW, france going defensive... +25 defensiveness for Vauban, +33 for max defensive, +25 for lucky and +25 for fortdefender guy. Yes, so every fort has +108 defensiveness. Thats basically half a March in every area.

Though, what is truly starting to piss me off france's artillery park which it uses as a hunter killer stack. I'm sorry but you should not be winning battles with 2/3 artillery in the 1540s.

I see there needs to be a teensy bit balancing... plus turning off lucky nations (or at least modding it)...

IIRC EUIII had the option to turn off lucky nations either right out of the box, or it was added in one of the very early patches.  Odd that it wouldn't be included in EUIV.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 13, 2013, 10:11:10 PM
Quote from: Fireblade on August 13, 2013, 08:11:18 PM
I think my next game will be: Serbia.

My goal: REMOVE KEBAB remove kebab you are worst turk. you are the turk idiot you are the turk smell. return to croatioa. to our croatia cousins you may come our contry. you may live in the zoo....ahahahaha ,bosnia we will never forgeve you. cetnik rascal FUck but fuck asshole turk stink bosnia sqhipere shqipare..turk genocide best day of my life. take a bath of dead turk..ahahahahahBOSNIA WE WILL GET YOU!! do not forget ww2 .albiania we kill the king , albania return to your precious mongolia....hahahahaha idiot turk and bosnian smell so bad..wow i can smell it. REMOVE KEBAB FROM THE PREMISES. you will get caught. russia+usa+croatia+slovak=kill bosnia...you will ww2/ tupac alive in serbia, tupac making album of serbia . fast rap tupac serbia. we are rich and have gold now hahahaha ha because of tupac... you are ppoor stink turk... you live in a hovel hahahaha, you live in a yurt tupac alive numbr one #1 in serbia ....fuck the croatia ,..FUCKk ashol turks no good i spit in the mouth eye of ur flag and contry. 2pac aliv and real strong wizard kill all the turk farm aminal with rap magic now we the serba rule .i shit from the highest chimney to your mouth .ape of the zoo presidant georg bush fukc the great satan and lay egg this egg hatch and bosnia wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of pig. serbia greattst countrey

:lmfao:
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 13, 2013, 10:58:22 PM
Coalitions?  Fucking bullshit.  :rolleyes:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 13, 2013, 11:12:50 PM
Quote from: dps on August 13, 2013, 09:39:15 PM
IIRC EUIII had the option to turn off lucky nations either right out of the box, or it was added in one of the very early patches.  Odd that it wouldn't be included in EUIV.

I don't think that's what he meant (as far as one isn't able to) as turning off lucky nations is an option.
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 13, 2013, 11:33:12 PM
Wow, the level of revolt is currently insane. As England it spiralled out of control for me, even without the War of the Rose.

As soon as your manpower is depleted and you come even close to your WE maximum you better spew those MPs to lower it fast, son.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 13, 2013, 11:40:46 PM
Quote from: Drakken on August 13, 2013, 11:33:12 PM
Wow, the level of revolt is currently insane. As England it spiralled out of control for me, even without the War of the Rose.

As soon as your manpower is depleted and you come even close to your WE maximum you better spew those MPs to lower it fast, son.

Indeed.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 13, 2013, 11:42:44 PM
Btw, is there a way to increase font sizes in EU4 or CK2? I'm sitting about a meter away from my 24" screen, and it's rather tiny in 1920x1200.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 14, 2013, 05:18:59 AM
So when are we starting a MP game? I say Habs should play England with Henry VI and deal with the War of the Roses. :P
Title: Re: Europa Universalis IV announced
Post by: Viking on August 14, 2013, 07:19:14 AM
Quote from: Solmyr on August 14, 2013, 05:18:59 AM
So when are we starting a MP game? I say Habs should play England with Henry VI and deal with the War of the Roses. :P

Habs would have him dead within 1 year and replaced by a 555 monarch.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 14, 2013, 08:30:51 AM
Well I'm hooked. This game has turned me into a Portuguese slave trader. I must have more slaves.

Title: Re: Europa Universalis IV announced
Post by: garbon on August 14, 2013, 08:34:23 AM
Quote from: Viking on August 14, 2013, 07:19:14 AM
Quote from: Solmyr on August 14, 2013, 05:18:59 AM
So when are we starting a MP game? I say Habs should play England with Henry VI and deal with the War of the Roses. :P

Habs would have him dead within 1 year and replaced by a 555 monarch.

Not if the most recent VQ was any indication.
Title: Re: Europa Universalis IV announced
Post by: Josephus on August 14, 2013, 08:42:14 AM
Quote from: dps on August 13, 2013, 09:39:15 PM
Quote from: Viking on August 13, 2013, 08:21:14 PM
BTW, france going defensive... +25 defensiveness for Vauban, +33 for max defensive, +25 for lucky and +25 for fortdefender guy. Yes, so every fort has +108 defensiveness. Thats basically half a March in every area.

Though, what is truly starting to piss me off france's artillery park which it uses as a hunter killer stack. I'm sorry but you should not be winning battles with 2/3 artillery in the 1540s.

I see there needs to be a teensy bit balancing... plus turning off lucky nations (or at least modding it)...

IIRC EUIII had the option to turn off lucky nations either right out of the box, or it was added in one of the very early patches.  Odd that it wouldn't be included in EUIV.

Expansion :D
Title: Re: Europa Universalis IV announced
Post by: Syt on August 14, 2013, 08:45:23 AM
I think they've learned their EU3 lesson. EU2 had a long lease on life because of a very active MP community. Which was why they designed EU3 as an MP focused game originally, and leveled the playing field for all nations. And maybe went a bit overboard a bit there.

I could never get into EU3, though the later expansions helped a lot. Still, the Paradox game that I've gotten most mileage out of was EU2, by now closely followed by CK2.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 14, 2013, 09:44:42 AM
Rushing to annex the Aztec and other heathens is no longer viable.  Not only is there the overextension problem we are by now all painfully aware of, but there is the added problem that adding a core also has a range which is, I think, equal to your colonization range.


So now you are going to have to wait to conquer the new world until you have the range to core it.  And even then you are going to have to do it slowly because otherwise the overextension penalties will create rebellions in those new world provinces that you cannot put down before running out of manpower.

I love this game!
Title: Re: Europa Universalis IV announced
Post by: garbon on August 14, 2013, 10:15:27 AM
One thing I'm not sure about is how coring works as a landlocked nation*.  As Bohemia, I couldn't make a core on Wurzburg as it was 9999 distance away from my closest port. Er...so instead I released them as a vassal.

*Not sure meaning not so jazzed about.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 14, 2013, 11:55:14 AM
Quote from: garbon on August 14, 2013, 08:34:23 AM
Quote from: Viking on August 14, 2013, 07:19:14 AM
Quote from: Solmyr on August 14, 2013, 05:18:59 AM
So when are we starting a MP game? I say Habs should play England with Henry VI and deal with the War of the Roses. :P

Habs would have him dead within 1 year and replaced by a 555 monarch.

Not if the most recent VQ was any indication.

The horror...
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 14, 2013, 11:55:56 AM
Quote from: Solmyr on August 14, 2013, 05:18:59 AM
So when are we starting a MP game? I say Habs should play England with Henry VI and deal with the War of the Roses. :P

If everyone wants to assign me what seems to be the hardest nation, I am content to do so.  I do favor Sweden at the moment, though.  :P
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 14, 2013, 12:50:33 PM
Quote from: Habbaku on August 14, 2013, 11:55:56 AM
Quote from: Solmyr on August 14, 2013, 05:18:59 AM
So when are we starting a MP game? I say Habs should play England with Henry VI and deal with the War of the Roses. :P

If everyone wants to assign me what seems to be the hardest nation, I am content to do so.  I do favor Sweden at the moment, though.  :P

The Lion of the North!

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fuploads.neatorama.com%2Fwp-content%2Fuploads%2F2011%2F03%2Fstuffedlion.jpg&hash=e3fbf66013588aee0d811fd0b0c9d4d90e2f9d7e)
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 14, 2013, 12:57:42 PM
In 1444 it looks hopeless to obtain a diplo annexation of Aragon by Castille.  I guess you need to get the right ideas to pull it off?
Title: Re: Europa Universalis IV announced
Post by: Viking on August 14, 2013, 12:58:14 PM
Anybody got a good primer on trade?
Title: Re: Europa Universalis IV announced
Post by: Viking on August 14, 2013, 01:01:41 PM
Quote from: crazy canuck on August 14, 2013, 12:57:42 PM
In 1444 it looks hopeless to obtain a diplo annexation of Aragon by Castille.  I guess you need to get the right ideas to pull it off?

I'd suggest waiting for this to happen

# The Iberian Wedding
country_event = {
id = flavor_spa.3716
title = "flavor_spa.EVTNAME3716"
desc = "flavor_spa.EVTDESC3716"
picture = DIPLOMACY_eventPicture

major = yes

trigger = {
NOT = { has_country_flag = SPA_had_event_3716 }
is_year = 1450
NOT = { is_year = 1550 }
AND = {
tag = CAS
NOT = { exists = SPA }
}
is_subject = no
ARA = {
exists = yes
ai = yes
is_subject = no
is_neighbor_of = ROOT
}
NOT = { war_with = ARA }
OR = {
AND = {
is_female = yes
ARA = { is_female = no }
}
AND = {
is_female = no
ARA = { is_female = yes }
}
ARA = {
has_regency = yes
}
}
}

mean_time_to_happen = {
months = 120
modifier = {
factor = 0.1
ARA = { has_regency = no }
}
}

immediate = {
set_country_flag = SPA_had_event_3716
}

option = { # Let us bind their Dynasty to ours
name = "flavor_spa.EVTOPTA3716"
ai_chance = { factor = 90 }
create_union = ARA
add_opinion = {
who = ARA
modifier = spa_iberian_wedding
}
ARA = {
add_opinion = {
who = ROOT
modifier = spa_iberian_wedding
}
}
random_owned_province = {
limit = {
is_capital = no
}
spawn_rebels = {
type = noble_rebels
size = 3
}
}
every_known_country = {
limit = {
marriage_with = ARA
}
add_opinion = {
who = ROOT
modifier = spa_iberian_wedding_negative
}
}
}
option = { # No let us marry a local talent instead
name = "flavor_spa.EVTOPTB3716"
ai_chance = { factor = 10 }
add_stability = 1
ARA = {
add_opinion = {
who = ROOT
modifier = spa_declined_iberian_wedding
}
}
}
}
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 14, 2013, 01:07:26 PM
Playing Moscowy. Very difficult to form Russia in a short period of time--I'm at 1541 by now and only finally am I annexing Novgorod (my vassal, since I changed their government) and have the level 10 admin tech to use the "Form Russia" event.

At least my current heir is Semen. He should have plenty of children.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 14, 2013, 01:09:33 PM
Quote from: Viking on August 14, 2013, 01:01:41 PM
Quote from: crazy canuck on August 14, 2013, 12:57:42 PM
In 1444 it looks hopeless to obtain a diplo annexation of Aragon by Castille.  I guess you need to get the right ideas to pull it off?

I'd suggest waiting for this to happen


Ah, thank you
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 14, 2013, 01:16:02 PM
As Portugal I have cornered the world market in slaves and I'm receiving a +20% bonus to Global Tariffs.  :menace:
Title: Re: Europa Universalis IV announced
Post by: Ed Anger on August 14, 2013, 01:17:33 PM
Quote from: FunkMonk on August 14, 2013, 01:16:02 PM
As Portugal I have cornered the world market in slaves and I'm receiving a +20% bonus to Global Tariffs.  :menace:

Stop making me want to buy this game.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 14, 2013, 01:20:06 PM
Quote from: FunkMonk on August 14, 2013, 01:16:02 PM
As Portugal I have cornered the world market in slaves and I'm receiving a +20% bonus to Global Tariffs.  :menace:

Yeah, Portugal is a lot of fun.  I just made the mistake of annexing Mexico  -  and now I need to start over after learning that lesson.

Also, looking over the Ideas of Castille, it doesnt seem to make any sense for Portugal to colonize any of the New world other than Brazil because it seems Castille will eventually take everything else anyway.  Thoughts?
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 14, 2013, 01:26:46 PM
In my Portugal game I've decided to concentrate entirely on colonizing/conquering Africa, India, and the East Indies and let my best friends the Spanish have fun alone in the west. It's pretty fun and still really lucrative, despite the increased difficulties in colonizing the African coastline. Unfortunately the French have gotten into the African colonization game so now I'm building a Grand Imperial Slave Fleet to punish the frogs for poaching on my slave trade.

I like this game a lot. Sooo much better than EU 3.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 14, 2013, 01:29:06 PM
I went Economic, Exploration, and Navy as my ideas. Still only in the 1540s. Not sure how my strategy is going to hold up in the mid to to late game.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 14, 2013, 01:34:41 PM
Quote from: Ed Anger on August 14, 2013, 01:17:33 PM
Quote from: FunkMonk on August 14, 2013, 01:16:02 PM
As Portugal I have cornered the world market in slaves and I'm receiving a +20% bonus to Global Tariffs.  :menace:

Stop making me want to buy this game.

:blush:
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 14, 2013, 02:07:59 PM
Quote from: FunkMonk on August 14, 2013, 01:29:06 PM
I went Economic, Exploration, and Navy as my ideas. Still only in the 1540s. Not sure how my strategy is going to hold up in the mid to to late game.

I am thinking innovation over economic.  The boost to Naval Tradition (less decay in the Innovation tree) gives to trade forwarding might be better than the Economic ideas.  Navy seems a no brainer though. 
Title: Re: Europa Universalis IV announced
Post by: Maximus on August 14, 2013, 02:12:14 PM
I haven't really been following this. So they went back to historically constraining events again? :yuk: Are they at least more flexible than in EU2?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 14, 2013, 02:14:12 PM
Quote from: Maximus on August 14, 2013, 02:12:14 PM
I haven't really been following this. So they went back to historically constraining events again?

I wouldnt say that.  But the game, through its mechanics, certainly plays a lot more historically.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 14, 2013, 02:17:27 PM
FFS. So I am Ottomans. Started with the mantra "DO NOT TRIGGER COALITIONS" Hitting über Bosnia hard. They want to give me most of their land. I am like "sure lol" 60% overextension, Venice, Hungary, Mamluks, assorted minors coalition and declare war. Venetian-Mameluk fleet trounces me, blockade the Bosporus, keeping the armies which could easily handle the main Mamluk force, stuck in Europe. So I am tearing Hungary apart while they slowly conquer my Asian lands. I am still hoping for a mild peace due to Mamluk WE, but noooo, Poland has to crusade my ass with 60k troops, WHAT THE FLYING FUCK!
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 14, 2013, 02:22:10 PM
Quote from: Tamas on August 14, 2013, 02:17:27 PM
FFS. So I am Ottomans. Started with the mantra "DO NOT TRIGGER COALITIONS" Hitting über Bosnia hard. They want to give me most of their land. I am like "sure lol" 60% overextension, Venice, Hungary, Mamluks, assorted minors coalition and declare war. Venetian-Mameluk fleet trounces me, blockade the Bosporus, keeping the armies which could easily handle the main Mamluk force, stuck in Europe. So I am tearing Hungary apart while they slowly conquer my Asian lands. I am still hoping for a mild peace due to Mamluk WE, but noooo, Poland has to crusade my ass with 60k troops, WHAT THE FLYING FUCK!

I love this game.  All our old instincts are wrong.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 14, 2013, 02:24:06 PM
Quote from: crazy canuck on August 14, 2013, 02:07:59 PM
Quote from: FunkMonk on August 14, 2013, 01:29:06 PM
I went Economic, Exploration, and Navy as my ideas. Still only in the 1540s. Not sure how my strategy is going to hold up in the mid to to late game.

I am thinking innovation over economic.  The boost to Naval Tradition (less decay in the Innovation tree) gives to trade forwarding might be better than the Economic ideas.  Navy seems a no brainer though.

Only on in my game I regretted taking Economic, but then the inflation monster reared it's ugly head and I was glad I took it. Still, I think something other than Economic may have been a better option for the early game.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 14, 2013, 02:33:06 PM
Quote from: crazy canuck on August 14, 2013, 01:20:06 PM
Quote from: FunkMonk on August 14, 2013, 01:16:02 PM
As Portugal I have cornered the world market in slaves and I'm receiving a +20% bonus to Global Tariffs.  :menace:

Yeah, Portugal is a lot of fun.  I just made the mistake of annexing Mexico  -  and now I need to start over after learning that lesson.

Also, looking over the Ideas of Castille, it doesnt seem to make any sense for Portugal to colonize any of the New world other than Brazil because it seems Castille will eventually take everything else anyway.  Thoughts?

I survived annexing mexico, my problem was annexing mexico while I had the time dependent claim on indian coastal provinces. I should NOT have done both at the same time.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 14, 2013, 02:34:15 PM
I am playing with Hungary now.I have to say the westernization is not worth the efforts.I am like 20 years back becouse of the westernization process.And  when I finally reached western tech group after 30 years of nightmare,I   not recieved the megabonuses like id had in eu3.So nice,I rather remain eastern tech in multi then do this nighmare called westernization again  for nothing.

One more comment administrative monarch power is the most important in the hole game.Thats what is used all the time.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 14, 2013, 02:38:28 PM
Quote from: Viking on August 14, 2013, 12:58:14 PM
Anybody got a good primer on trade?

I found this

http://forum.paradoxplaza.com/forum/showthread.php?707915-Oooh-Shinies!-A-Guide-to-the-EU4-Trade-System

and quadrupled my trade income. Yes, I know it sounds like an ad for boner pills or a pyramid scheme, but this one works. Apparently understanding the mechanics makes all the difference.

Having conquered mexico and bits of india with england my 6 merchants operate as follows

1 - London collect - no ships, I own all provinces
2 - North Sea transfer - 10 light ships
3 - Bordeaux transfer - 10 light ships
4 - Mexico collect - no ships, I own all provinces
5 - Ceylon collect - 28 light ships
6 - nothing
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 14, 2013, 02:54:21 PM
Quote from: Viking on August 14, 2013, 02:33:06 PM
Quote from: crazy canuck on August 14, 2013, 01:20:06 PM
Quote from: FunkMonk on August 14, 2013, 01:16:02 PM
As Portugal I have cornered the world market in slaves and I'm receiving a +20% bonus to Global Tariffs.  :menace:

Yeah, Portugal is a lot of fun.  I just made the mistake of annexing Mexico  -  and now I need to start over after learning that lesson.

Also, looking over the Ideas of Castille, it doesnt seem to make any sense for Portugal to colonize any of the New world other than Brazil because it seems Castille will eventually take everything else anyway.  Thoughts?

I survived annexing mexico, my problem was annexing mexico while I had the time dependent claim on indian coastal provinces. I should NOT have done both at the same time.

How?  You would have had 200% overextension just by annexing Mexico.  Something you could have not decreased until they got into coring range.  That means stacks of 10-12 rebels popping up all over the place and continuously for the next few decades.  I smell the use of console cheats. ;)
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 14, 2013, 03:10:18 PM
Wow i just realized if you finish with westernization your eastern troops will also look like the western ones.
Another very interesting thing,not only players can do westernization.I just fighting against AI westernized Poland troops. :cool:
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 14, 2013, 03:11:09 PM
Succeeded in breaking France as England, by leading a coalition war against it with Aragon, Burgundy, Brittany, Portugal, Scotland and all and crushing it at 100%. Peace treaty was Picardie for me, giving Luxembourg to Burgundy and Avignon back to the Pope, and liberating as many French vassals as possible (could free 7 of them), Which means I got a net -7 deficit on Diplomatic Points for 10 years because the treaty is enforced by me guaranteeing the lot of them. By 1504 I had a grand total of -100 Diplo Points in bank. Remember, peace treaties cost points. Do that math.  :yuk:

My goal right now more or less consolidating my continental territories in Guyenne and Normandy, plus some missions who gave me opportunistic expansions in Ireland, Maine, and Hainaut. Except that now Aragon and Burgundy are in a coalition against me (Burgundy is pissed because I took Hainaut, which he couldn't even keep, and Aragon is pissed because, well, I'm bigger than Aragon). But since Burgundy is my ally ( :rolleyes:) he comes running after big brother now that Austria has declared war to expand into Zeeland.

I fuckin' love this game.  :D
Title: Re: Europa Universalis IV announced
Post by: Maximus on August 14, 2013, 03:31:02 PM
Quote from: crazy canuck on August 14, 2013, 02:14:12 PM
I wouldnt say that.  But the game, through its mechanics, certainly plays a lot more historically.
Ah, ok.

Well we'll see once I have time to play.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 14, 2013, 03:37:49 PM
Quote from: crazy canuck on August 14, 2013, 02:54:21 PM
Quote from: Viking on August 14, 2013, 02:33:06 PM
Quote from: crazy canuck on August 14, 2013, 01:20:06 PM
Quote from: FunkMonk on August 14, 2013, 01:16:02 PM
As Portugal I have cornered the world market in slaves and I'm receiving a +20% bonus to Global Tariffs.  :menace:

Yeah, Portugal is a lot of fun.  I just made the mistake of annexing Mexico  -  and now I need to start over after learning that lesson.

Also, looking over the Ideas of Castille, it doesnt seem to make any sense for Portugal to colonize any of the New world other than Brazil because it seems Castille will eventually take everything else anyway.  Thoughts?

I survived annexing mexico, my problem was annexing mexico while I had the time dependent claim on indian coastal provinces. I should NOT have done both at the same time.

How?  You would have had 200% overextension just by annexing Mexico.  Something you could have not decreased until they got into coring range.  That means stacks of 10-12 rebels popping up all over the place and continuously for the next few decades.  I smell the use of console cheats. ;)

No console cheats. It was a frickin' pain. My overseas trade went to zero my lands were overrun with scots, welsmen, norwegians, irishmen and particularists. One neat trick is to let the particularists take everything and when they are an inch from enforcing their demands, then you give in. I wasn't earning income from occupied provinces anyways and I didn't have the army to recapture any of it soooo. no big loss there. Yes, I spent a few decades lying in a pool of blood inflicted by even minor revoters. If I could only somehow harness the manpower of the revolters...

I was stable rich and peaceful beforehand and I was a spastic case ripe for the picking if anybody had wanted. Fortunately nobody wanted to fuck me over. You probably want to take Mexico in two or even three bites rather than the one the game offers you.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 14, 2013, 03:52:17 PM
BTW, now that I realize how trade actually works and I observe that France PU'ed Spain I can now go and play the ottomans...
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 14, 2013, 04:19:57 PM
Quote from: Anatron on August 14, 2013, 03:10:18 PM
Wow i just realized if you finish with westernization your eastern troops will also look like the western ones.
Another very interesting thing,not only players can do westernization.I just fighting against AI westernized Poland troops. :cool:

yeah it's cool that the AI is attempting that :) Can help keep games varied.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 14, 2013, 04:36:43 PM
Also I agree with Admin Power. I mean, it's not like the others aren't crucial, but Admin seems to be tied most to your long term survival in the keeping-up race.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 14, 2013, 05:21:11 PM
Quote from: Drakken on August 14, 2013, 03:11:09 PM
Succeeded in breaking France as England, by leading a coalition war against it with Aragon, Burgundy, Brittany, Portugal, Scotland and all and crushing it at 100%. Peace treaty was Picardie for me, giving Luxembourg to Burgundy and Avignon back to the Pope, and liberating as many French vassals as possible (could free 7 of them), Which means I got a net -7 deficit on Diplomatic Points for 10 years because the treaty is enforced by me guaranteeing the lot of them. By 1504 I had a grand total of -100 Diplo Points in bank. Remember, peace treaties cost points. Do that math.  :yuk:

You can revoke those guarantees right away if you want.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 14, 2013, 05:40:24 PM
Quote from: Maximus on August 14, 2013, 03:31:02 PM
Quote from: crazy canuck on August 14, 2013, 02:14:12 PM
I wouldnt say that.  But the game, through its mechanics, certainly plays a lot more historically.
Ah, ok.

Well we'll see once I have time to play.

Yeah they've just added back in more historical feel to every country. I believe in the case of the War of the Roses that if you are very stable and/or have an heir, then it doesn't occur.

That said, as Bohemia there was a big push towards getting me to become Protestant, but you always have an out as I believe that I could keep expending 50 admin power instead of selecting the option in events that were turning my provinces protestant.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 14, 2013, 05:43:07 PM
Quote from: Viking on August 14, 2013, 03:37:49 PM
If I could only somehow harness the manpower of the revolters...

That is so what I want to do! I totally had a time where I had no standing army just to build my MP back up as otherwise, the rebels would continue to eat up my little fledgling army.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 14, 2013, 05:53:52 PM
Quote from: garbon on August 14, 2013, 05:43:07 PM
Quote from: Viking on August 14, 2013, 03:37:49 PM
If I could only somehow harness the manpower of the revolters...

That is so what I want to do! I totally had a time where I had no standing army just to build my MP back up as otherwise, the rebels would continue to eat up my little fledgling army.

Seriously, if some pipsqeek religious minority can produce 15k men instantly in one province every couple of months when the hell can't I with control of the state and the church muster much more than 200 dudes per month? Plus if they are revolting because of war exhaustion how the hell can they muster the will to fight based on an unwillingness to fight? The hidden true killer here is that WE reduces your manpower regeneration rate. You basically take a nose dive into a deep well and stay there much worse than before.

There does need to be some way to get emergency manpower out. A desperate call to arms with a hefty prestige hit along with a stab hit giving you 1 years manpower?
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 14, 2013, 06:27:59 PM
It does seem to be a rather strong attempt at design for effect.  The goal is clearly to get players to avoid fighting total wars in the Renaissance period, but I'm not sure if it is too strong a swing in that direction versus gameplay.  Have to wait to see how MP goes in that sphere--players can be both more and less reasonable than the AI...
Title: Re: Europa Universalis IV announced
Post by: garbon on August 14, 2013, 06:34:31 PM
Quote from: Viking on August 14, 2013, 05:53:52 PM
Quote from: garbon on August 14, 2013, 05:43:07 PM
Quote from: Viking on August 14, 2013, 03:37:49 PM
If I could only somehow harness the manpower of the revolters...

That is so what I want to do! I totally had a time where I had no standing army just to build my MP back up as otherwise, the rebels would continue to eat up my little fledgling army.

Seriously, if some pipsqeek religious minority can produce 15k men instantly in one province every couple of months when the hell can't I with control of the state and the church muster much more than 200 dudes per month? Plus if they are revolting because of war exhaustion how the hell can they muster the will to fight based on an unwillingness to fight? The hidden true killer here is that WE reduces your manpower regeneration rate. You basically take a nose dive into a deep well and stay there much worse than before.

There does need to be some way to get emergency manpower out. A desperate call to arms with a hefty prestige hit along with a stab hit giving you 1 years manpower?

As Bohemia, my alliance with Austria was both my downfall (because of WE) and saving grace as they would send their stacks to root out the rebels in my provinces.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 14, 2013, 06:35:03 PM
Quote from: Habbaku on August 14, 2013, 06:27:59 PM
Have to wait to see how MP goes in that sphere--players can be both more and less reasonable than the AI...
:mad:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 14, 2013, 06:35:54 PM
Quote from: Habbaku on August 14, 2013, 06:27:59 PM
It does seem to be a rather strong attempt at design for effect.  The goal is clearly to get players to avoid fighting total wars in the Renaissance period, but I'm not sure if it is too strong a swing in that direction versus gameplay.  Have to wait to see how MP goes in that sphere--players can be both more and less reasonable than the AI...

Yeah I'm wondering what happens in MP, because it seems like once any player is down on the MP front, they are wide open to a ganking unless some other player wants to protect them. Which I suppose could be the case.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 14, 2013, 07:18:34 PM
Quote from: DGuller on August 14, 2013, 06:35:03 PM
Quote from: Habbaku on August 14, 2013, 06:27:59 PM
Have to wait to see how MP goes in that sphere--players can be both more and less reasonable than the AI...
:mad:

:D
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 14, 2013, 07:19:42 PM
Quote from: garbon on August 14, 2013, 06:35:54 PM
Quote from: Habbaku on August 14, 2013, 06:27:59 PM
It does seem to be a rather strong attempt at design for effect.  The goal is clearly to get players to avoid fighting total wars in the Renaissance period, but I'm not sure if it is too strong a swing in that direction versus gameplay.  Have to wait to see how MP goes in that sphere--players can be both more and less reasonable than the AI...

Yeah I'm wondering what happens in MP, because it seems like once any player is down on the MP front, they are wide open to a ganking unless some other player wants to protect them. Which I suppose could be the case.

At least in any MP game I participate in, I will be generally against someone dog piling to pick up scraps from a kicked player. That's just good long-term thinking. 
Title: Re: Europa Universalis IV announced
Post by: PRC on August 14, 2013, 07:41:15 PM
Downloading now...  :Embarrass:
Title: Re: Europa Universalis IV announced
Post by: dps on August 14, 2013, 09:28:12 PM
Quote from: Tamas on August 14, 2013, 04:19:57 PM
Quote from: Anatron on August 14, 2013, 03:10:18 PM

Another very interesting thing,not only players can do westernization.I just fighting against AI westernized Poland troops. :cool:


AI nations could westernize in EUIII as well.  It didn't happen too often because usually that didn't have the right slider positions nor a monarch with a good enough ADM rating.
yeah it's cool that the AI is attempting that :) Can help keep games varied.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 15, 2013, 03:07:24 AM
The inheritance of Burgundy clusterfuck is back.  I was quite surprised as I was playing my first game as Austria.  It's a little ridiculous, my territory doubled in size overnight for reasons that have nothing to do with me.  I understand the desire to have some historical events, but I think accidents of history like the Burgundian succession don't need to be in the game.
Title: Re: Europa Universalis IV announced
Post by: Liep on August 15, 2013, 04:16:36 AM
I agree, but it does help keep France a little in check. :P
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 15, 2013, 06:07:00 AM
In my Portugal game Burgundy survived and owns the eastern half of France.  :cool:
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 15, 2013, 06:15:13 AM
In my game the religious wars have totally buggered France  :cool:

Normandy, the Dauphine (Catholic), Foix and Brittany have all broken away from France (Reformed).

The Netherlands has formed instead of Austria getting loads of stuff. Austria itself has dropped out of the great powers.

Title: Re: Europa Universalis IV announced
Post by: garbon on August 15, 2013, 06:33:57 AM
Quote from: DGuller on August 15, 2013, 03:07:24 AM
The inheritance of Burgundy clusterfuck is back.  I was quite surprised as I was playing my first game as Austria.  It's a little ridiculous, my territory doubled in size overnight for reasons that have nothing to do with me.  I understand the desire to have some historical events, but I think accidents of history like the Burgundian succession don't need to be in the game.

Does look like there are ways to avoid it / minimize it's likelihood as well as have it so Austria doesn't inherit. Thing is though that conditions are very likely to be in place in the early part of the game.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 15, 2013, 09:35:18 AM
I've got an event where I was forced to choose to have 24 rebel regiments pop up in Brabant.  I gritted my teeth, upped my military maintenance, and let them appear.  Inexplicably, they weren't interested in occupying my Dutch lands, and instead went southeast.  I looked closely, and saw that they were Persian nationalists, presumably going to Persia to do their thing.   :hmm:  They must've taken a wrong turn somewhere.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 15, 2013, 09:44:01 AM
Quote from: DGuller on August 15, 2013, 03:07:24 AM
The inheritance of Burgundy clusterfuck is back.  I was quite surprised as I was playing my first game as Austria.  It's a little ridiculous, my territory doubled in size overnight for reasons that have nothing to do with me.  I understand the desire to have some historical events, but I think accidents of history like the Burgundian succession don't need to be in the game.

Wait doesn't the event only fire if Austria has a RM with Burgundy?

Edit: Oh, it's divided between France and the Emperor, unless the Emperor is weak, in which case it goes to a neighboring country with a RM.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 15, 2013, 09:57:57 AM
Quote from: Fireblade on August 15, 2013, 09:44:01 AM
Quote from: DGuller on August 15, 2013, 03:07:24 AM
The inheritance of Burgundy clusterfuck is back.  I was quite surprised as I was playing my first game as Austria.  It's a little ridiculous, my territory doubled in size overnight for reasons that have nothing to do with me.  I understand the desire to have some historical events, but I think accidents of history like the Burgundian succession don't need to be in the game.

Wait doesn't the event only fire if Austria has a RM with Burgundy?

Edit: Oh, it's divided between France and the Emperor, unless the Emperor is weak, in which case it goes to a neighboring country with a RM.
I did have an RM with Burgundy, due to trying to fulfill a mission.  I didn't give it much thought.  I was the Emperor at the time as well.  I think I got all of Burgundy, or at least the vast majority of it.  I did get an event almost immediately after where I was offered to cede four of those provinces to the neighbors, but I declined, and they went "Ok, no biggie, just thought I'd ask.  :)"
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 15, 2013, 10:10:48 AM
Quote from: FunkMonk on August 15, 2013, 06:07:00 AM
In my Portugal game Burgundy survived and owns the eastern half of France.  :cool:

That happened in my first game.  In my current game as Portugal Austria inherited and the France proceeded to march all over them, and Spain, and England etc etc etc.  I hope the religious wars happen soon so France gets crippled a bit.

Of course none of that has really affected me - other than driving up WE now and then as I try to defend Spain.  I am well on my way to creating my trading empire with valuable trade goods being produced in Brazil with the assistance of the slave labour being imported from my colonies in Africa.   Next stop - domination of trade and colonies in the Indian Ocean.  The rest of Europe can fight over the rest of the New World, I have the bits I want.
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on August 15, 2013, 10:27:34 AM
Quote from: Habbaku on August 14, 2013, 06:27:59 PM
It does seem to be a rather strong attempt at design for effect.  The goal is clearly to get players to avoid fighting total wars in the Renaissance period, but I'm not sure if it is too strong a swing in that direction versus gameplay. 

The problem with the EU series has always been the ability to raise ahistorically large armies pre-17th century.  In reality no country in Europe had a standing army of significant size before the 1600s and most had none at all.  When Charles VII invaded Italy with 25,000 men, it was considered at the time to be an unusually large force, and probably half of it consisted of mercenaries of some form or another.  A more strictly historical design would have all countries start with garrisons only, an ability to call out a small temporary muster, and otherwise relying on soldiers for hire, with only those countries with a Standing Army idea (France only at the begginning) having the ability to keep in being a small permanent army of say 5-10K men.   That would probably cause a revolt in the customer base.  The alternative of using stricter manpower limits to force greater reliance on mercenaries (or to cut down ambitious campaigns) is a decent second best solution.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on August 15, 2013, 10:47:31 AM
Quote from: The Minsky Moment on August 15, 2013, 10:27:34 AM
Quote from: Habbaku on August 14, 2013, 06:27:59 PM
It does seem to be a rather strong attempt at design for effect.  The goal is clearly to get players to avoid fighting total wars in the Renaissance period, but I'm not sure if it is too strong a swing in that direction versus gameplay. 

The problem with the EU series has always been the ability to raise ahistorically large armies pre-17th century.  In reality no country in Europe had a standing army of significant size before the 1600s and most had none at all.  When Charles VII invaded Italy with 25,000 men, it was considered at the time to be an unusually large force, and probably half of it consisted of mercenaries of some form or another.  A more strictly historical design would have all countries start with garrisons only, an ability to call out a small temporary muster, and otherwise relying on soldiers for hire, with only those countries with a Standing Army idea (France only at the begginning) having the ability to keep in being a small permanent army of say 5-10K men.   That would probably cause a revolt in the customer base.  The alternative of using stricter manpower limits to force greater reliance on mercenaries (or to cut down ambitious campaigns) is a decent second best solution.

I wonder if that would be moddable. Would bring the early warfare into line with what CK2 offers (more or less), evolving into classic EU-gameplay.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 15, 2013, 11:28:16 AM
Quote from: The Minsky Moment on August 15, 2013, 10:27:34 AM
When Charles VII invaded Italy with 25,000 men, it was considered at the time to be an unusually large force, and probably half of it consisted of mercenaries of some form or another.

Yeah, so large in fact that he didnt have to fight a battle of an signficance and was eventually forced to leave for reasons unrelated to the battlefield.
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on August 15, 2013, 12:00:37 PM
Quote from: Crazy_Ivan80 on August 15, 2013, 10:47:31 AM
Would bring the early warfare into line with what CK2 offers (more or less), evolving into classic EU-gameplay.

That would be ideal. 
In EU3 it was commonplace to see France muster huge armies to fight the HYW.  In reality in the latter stages of the HYW even the largest battles and sieges usually only involved a few thousand men per side.

EDIT: I meant Charles VIII above of course. Didn't notice the error until CC quoted it.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 15, 2013, 12:11:59 PM
Quote from: DGuller on August 15, 2013, 03:07:24 AM
The inheritance of Burgundy clusterfuck is back.  I was quite surprised as I was playing my first game as Austria.  It's a little ridiculous, my territory doubled in size overnight for reasons that have nothing to do with me.  I understand the desire to have some historical events, but I think accidents of history like the Burgundian succession don't need to be in the game.

In my second game as england... (I now know how trade works!). Burgundy told Austria to get stufffed and found itself coalitioned by virtually everybody. Fortunately for burgundy Brabant started the war drawing in all the coalitionists, eventually burgundy was crushed but brabant only took breda. But before the peace she found herself dogpiled by OPMs and was losing badly. I had been drawn into the first war since I was guaranteeing Burgundy (if only to get periodical wars to keep my cores on the provinces I lost in france). I quickly sent my only really army 14k into germany and started knocking off the OPMs. Outside of the Rhine valley Germany was consolidating into 5-10 province size countries. Burgundy loved me to bits for this and we allied and married. Burgundy found herself then in a regency and I claimed the throne and attacked. She was out of manpower and men, I was merely out of manpower. I then got sucked into a franco-castillian war where my out of date army got nearly wiped out by the french hunter killer stack. I then PUed Burgundy. Then after the french wars in italy and spain had bled them dry I attacked, castille and brittany had joined my coalition and I took everything back. I also gave burgundy shitloads of overexpansion to keep them busy coring provinces for the time when I annex.

Bleed france properly and she goes down hard. The AI watches your war capacity like a hawk and strikes when you are weakest. Once things start going bad they keep going bad. The worst bit about losing a war isn't the territory or concessions, but rather the massacre that happens at home where everybody revolts and ultimately when you are a 0 manpower the only thing you can do is concede before they enforce. To be honest -100% income is better than losing the province, but those -25 and -50 prestige hits really do hurt.
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 15, 2013, 12:19:15 PM
Quote from: The Minsky Moment on August 15, 2013, 12:00:37 PM


EDIT: I meant Charles VIII above of course. Didn't notice the error until CC quoted it.

Too late. I judge you moran.
Title: Re: Europa Universalis IV announced
Post by: PRC on August 15, 2013, 12:19:34 PM
I'm playing as Portugal and i've selected the mission "Conquer Tangiers" which i've done, but the mission hasn't finalized awarding me the admin points and prestige.  The alliance with Castille mission ended successfully immediately after the alliance was formed.  Are the conquer missions something that doesn't fire immediately, perhaps needing a core or reduced revolt risk? 
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 15, 2013, 12:33:08 PM
Quote from: PRC on August 15, 2013, 12:19:34 PM
I'm playing as Portugal and i've selected the mission "Conquer Tangiers" which i've done, but the mission hasn't finalized awarding me the admin points and prestige.  The alliance with Castille mission ended successfully immediately after the alliance was formed.  Are the conquer missions something that doesn't fire immediately, perhaps needing a core or reduced revolt risk?

You also need to core it to complete the mission.  Iirc it is in the mission description.  Which sucks because you are going to need over 450 admin to do it due to the Berber coring penality.

@ Viking - well done.
Title: Re: Europa Universalis IV announced
Post by: PRC on August 15, 2013, 12:36:17 PM
Quote from: crazy canuck on August 15, 2013, 12:33:08 PM
Quote from: PRC on August 15, 2013, 12:19:34 PM
I'm playing as Portugal and i've selected the mission "Conquer Tangiers" which i've done, but the mission hasn't finalized awarding me the admin points and prestige.  The alliance with Castille mission ended successfully immediately after the alliance was formed.  Are the conquer missions something that doesn't fire immediately, perhaps needing a core or reduced revolt risk?

You also need to core it to complete the mission.  Iirc it is in the mission description.  Which sucks because you are going to need over 450 admin to do it due to the Berber coring penality.

@ Viking - well done.

Arg, yah, it's expensive to core.  Casablanca on the other hand would only cost 110 admin power to core at this time.  Thanks for the info! 

Loving the game by the way.
Title: Re: Europa Universalis IV announced
Post by: alfred russel on August 15, 2013, 04:25:20 PM
Quote from: The Minsky Moment on August 15, 2013, 10:27:34 AM
A more strictly historical design would have all countries start with garrisons only, an ability to call out a small temporary muster, and otherwise relying on soldiers for hire, with only those countries with a Standing Army idea (France only at the begginning) having the ability to keep in being a small permanent army of say 5-10K men.   That would probably cause a revolt in the customer base.  The alternative of using stricter manpower limits to force greater reliance on mercenaries (or to cut down ambitious campaigns) is a decent second best solution.

I agree. That the armies are too big doesn't make a huge difference (that effects everyone), but the fact your army is equally deployable for long international campaigns and for domestic defense is a major problem.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 15, 2013, 05:09:53 PM
Just you know,american indians are completly playable.I just westernized Iroquoises in 1640 and made an alliance with Castille and Great britain.Now i can start to grow to a big indian empire. :D
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 15, 2013, 05:20:09 PM
 :D

My Ironman Portugal was going nice, but an über Algiers, with the same ahead-of-time military tech as mine, declared Jihad on me, caught my Seville patrol fleet with pants down, and now is eating up my North West African holdings.

I seriously love this game.
Title: Re: Europa Universalis IV announced
Post by: PRC on August 15, 2013, 05:35:21 PM
Quote from: Tamas on August 15, 2013, 05:20:09 PM
:D

My Ironman Portugal was going nice, but an über Algiers, with the same ahead-of-time military tech as mine, declared Jihad on me, caught my Seville patrol fleet with pants down, and now is eating up my North West African holdings.

I seriously love this game.

Ironman is a great mode, I play classic ironman in XCom exclusively, but for EUIV i've always been such a save & reloader that i'm afraid of getting to deep into it.  Also afraid of making mistakes because of mis-clicks.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 15, 2013, 06:11:44 PM
BTW, as to how important it is to know what you are doing with trade. With two merchants and "owning" the chesapeak, bordeaux, london and antwerp nodes (y'know physically by owning all the land at their centers). I maxed out my income by redirecting from chesapeak to london and collecting at antwerp. Re-directing at antwerp reduced my trade income from 32 to 17. There was no point in re-directing from bordeaux since both downstream nodes were controlled by me. Redirecting in chesapeak really helped since norway was redirecting to the north sea from there (which was heavily re-directed to lubeck) and the indians still owned most of the land.

Before going gangbusters on the irish.. their merchants were actively redirecting trade from bordeaux and north sea to london for their own benefit.  I'm not actually sure that wiping them out was actually a good idea. Though, I suspect that when I have 200 light ships running around I'll be in a situation where I wouldn't even notice 8 irish merchants supported by 12 light ships.

BTW, I've adopted a strict naval policy.

A) Have as many heavy ships as the next two powers combined (historical)
B) Never build a stack of land units that I can't march onto my transport fleet (historical)

The AI collects their fleets so finding and blockading the enemy fleet works, plus butchering light ships when parked on a trade node is just priceless.
Title: Re: Europa Universalis IV announced
Post by: sbr on August 15, 2013, 06:15:54 PM
What's teh deal with retreating from a battle?  DO you always go straight back to your capital, and is that intended?
Title: Re: Europa Universalis IV announced
Post by: garbon on August 15, 2013, 06:18:01 PM
Isn't always the capital. Also, yes it is intended as that stops you from a retreating army always been quickly destroyed when by the force that originally defeated it.
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on August 15, 2013, 06:19:14 PM
Quote from: Viking on August 15, 2013, 06:11:44 PM
BTW, as to how important it is to know what you are doing with trade. With two merchants and "owning" the chesapeak, bordeaux, london and antwerp nodes (y'know physically by owning all the land at their centers). I maxed out my income by redirecting from chesapeak to london and collecting at antwerp. Re-directing at antwerp reduced my trade income from 32 to 17. There was no point in re-directing from bordeaux since both downstream nodes were controlled by me. Redirecting in chesapeak really helped since norway was redirecting to the north sea from there (which was heavily re-directed to lubeck) and the indians still owned most of the land.

I'm confused. 
1)  I thought you can't use a merchant to redirect from a downstream node -- only that whatever trade power in that node redirects automatically with a big penalty if you don't collect.
2) Since London is still presumably your home node wouldn't you still benefit by forwarding from Bordeaux since that maxmizes the amount of trade reaching the home node?
Title: Re: Europa Universalis IV announced
Post by: garbon on August 15, 2013, 06:23:10 PM
Quote from: The Minsky Moment on August 15, 2013, 06:19:14 PM
I'm confused. 
1)  I thought you can't use a merchant to redirect from a downstream node -- only that whatever trade power in that node redirects automatically with a big penalty if you don't collect.

Yeah as far as I know, you would never re-direct at Antwerp as all trade leads into it.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 15, 2013, 07:40:23 PM
In this case I PU'ed Burgundy and integrated it. I only have two merchants, but I do have about 30 light ships.

I have half of the chesapeak trade region, all of london, half of bordeaux, half of antwerp and about 1/3 of north sea.

The AI re-direction activity which isn't minor is the norwegian re-direction of trade from chesapeak to the north sea.

I don't bother with having a guy in london since it is my home node I'm collecting there anyways. The merchant only gives me +10%. Those norwegians in the atlantic mean that I'm losing out on quite a bit of trade. I tested out placing a merchant in the north sea with 15 light ships and the same with 15 ships in the chesapeake and the chesapeak delivers more trade to london, I am merely competing with norway's ships in the chesapeak, while in the north sea I'm competing with norway's ports.

Now the problem with antwerp is as follows. If I send NO merchant to antwerp the default is transferring upstream, that give me a -80% trade power. I have lots of land there but it is 80% wasted. Collecting gives me a smaller malus. Putting the merchant to collect in antwerp long with 15 light ships meant that my trade power was twice that of the dutch.

Basically the merchant in the chesapeake guaranteed that the north american trade goods went through london rather than lubeck and the merchant in antwerp collected stuff that wasn't going to london in any large amounts. I didn't bother with bordeaux simply because it was transferring to both london and antwerp and the boost to london from bordeaux was about 6, chesapeak was about 12. So obviously chesapeak was a priority over bordeax. As for collecting in antwerp vs redirecting from bordeaux, again, the collecting in antwerp was worth much more than the 6 ducats redirected (as opposed to 3 ducats with no merchant) to london.

Again, the default setting for home nodes is collect, for downstream nodes is transfer upstream and for downstream nodes it is transfer downstream evenly. By setting the network up correctly I was getting 22 more ducats than default and 18 ducats more than collect london transfer bordeaux. Owning Belgium and the 13 colonies made all the difference here.

Edit; remember I was collecting in antwerp, which I owned, not transferring upstream.

Edit2; the dutch, with their trade ideas are doing their level best to steer trade into antwerp where I have a 60% strength. I think they really might be worth keeping around...
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 15, 2013, 07:58:37 PM
Viking, if the Norwegians are giving you trouble, have you tried embargoing them?
Title: Re: Europa Universalis IV announced
Post by: dps on August 15, 2013, 08:36:19 PM
Quote from: alfred russel on August 15, 2013, 04:25:20 PM
Quote from: The Minsky Moment on August 15, 2013, 10:27:34 AM
A more strictly historical design would have all countries start with garrisons only, an ability to call out a small temporary muster, and otherwise relying on soldiers for hire, with only those countries with a Standing Army idea (France only at the begginning) having the ability to keep in being a small permanent army of say 5-10K men.   That would probably cause a revolt in the customer base.  The alternative of using stricter manpower limits to force greater reliance on mercenaries (or to cut down ambitious campaigns) is a decent second best solution.

I agree. That the armies are too big doesn't make a huge difference (that effects everyone), but the fact your army is equally deployable for long international campaigns and for domestic defense is a major problem.

That goes back to the whole peace system, though.  It may be better now, but in EUIII up through NA at least, you can't get the AI to give you a couple of provinces both worth, say, 5% (so therefor a 10% peace) if your warscore is anything less than 50 or so unless they have massive WE.  When you have to almost completely conquer a country to get a reasonable peace, well, players are going to want to be able to do it.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 15, 2013, 09:03:18 PM
Quote from: Habbaku on August 15, 2013, 07:58:37 PM
Viking, if the Norwegians are giving you trouble, have you tried embargoing them?

Not worth it, I wouldn't be doing anything sensible with the merchant. I know that embargos are powerful and the english ideas make them even more so, I haven't done the math but my gut tells me that I might be a zero sum choice, due to the drop in trade efficiency iirc. Plus embargoing them would mean putting all those ships into the north sea where I'd also have to put the merchant to keep half the lucre from going to lubeck. Ultimately I get the same result with one less naval power in the coalition against me.

I'm actually a bit tempted to move my capital to antwerp, converting it to the home node, then moving the merchant there to lubeck, or potentially letting the norwegians get the stuff to lubeck and just spam the place with 50 light ships and promptly move it all down to my new home node. I suspect the dutch would get in on that and help out. They are already bleeding the bordaux trade node of movable value. I might as well let the dutch and the norwegians do my transporting for me.

Edit: Trade before capital switch 37.24, after the switch 41.42. I spent 200 ADM on gaining 4 ducats per turn.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 15, 2013, 09:05:48 PM
Quote from: dps on August 15, 2013, 08:36:19 PM
Quote from: alfred russel on August 15, 2013, 04:25:20 PM
Quote from: The Minsky Moment on August 15, 2013, 10:27:34 AM
A more strictly historical design would have all countries start with garrisons only, an ability to call out a small temporary muster, and otherwise relying on soldiers for hire, with only those countries with a Standing Army idea (France only at the begginning) having the ability to keep in being a small permanent army of say 5-10K men.   That would probably cause a revolt in the customer base.  The alternative of using stricter manpower limits to force greater reliance on mercenaries (or to cut down ambitious campaigns) is a decent second best solution.

I agree. That the armies are too big doesn't make a huge difference (that effects everyone), but the fact your army is equally deployable for long international campaigns and for domestic defense is a major problem.

That goes back to the whole peace system, though.  It may be better now, but in EUIII up through NA at least, you can't get the AI to give you a couple of provinces both worth, say, 5% (so therefor a 10% peace) if your warscore is anything less than 50 or so unless they have massive WE.  When you have to almost completely conquer a country to get a reasonable peace, well, players are going to want to be able to do it.

We're just not willing to let the clock timer tick up the war score... or more precisely, we cannot afford it since there is a coalition getting ready to smite us.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 15, 2013, 10:25:54 PM
Is a reload really necessary when you change tags? I became Spain and then gained an extra diplomat - with a comment saying I was an ai nation. Upon reload, it properly disappeared.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 15, 2013, 10:26:59 PM
Quote from: Viking on August 15, 2013, 09:03:18 PM
Quote from: Habbaku on August 15, 2013, 07:58:37 PM
Viking, if the Norwegians are giving you trouble, have you tried embargoing them?

Not worth it, I wouldn't be doing anything sensible with the merchant. I know that embargos are powerful and the english ideas make them even more so, I haven't done the math but my gut tells me that I might be a zero sum choice, due to the drop in trade efficiency iirc.

There's no drop in trade efficiency for embargoing a rival...
Title: Re: Europa Universalis IV announced
Post by: garbon on August 15, 2013, 10:27:23 PM
Quote from: dps on August 15, 2013, 08:36:19 PM
Quote from: alfred russel on August 15, 2013, 04:25:20 PM
Quote from: The Minsky Moment on August 15, 2013, 10:27:34 AM
A more strictly historical design would have all countries start with garrisons only, an ability to call out a small temporary muster, and otherwise relying on soldiers for hire, with only those countries with a Standing Army idea (France only at the begginning) having the ability to keep in being a small permanent army of say 5-10K men.   That would probably cause a revolt in the customer base.  The alternative of using stricter manpower limits to force greater reliance on mercenaries (or to cut down ambitious campaigns) is a decent second best solution.

I agree. That the armies are too big doesn't make a huge difference (that effects everyone), but the fact your army is equally deployable for long international campaigns and for domestic defense is a major problem.

That goes back to the whole peace system, though.  It may be better now, but in EUIII up through NA at least, you can't get the AI to give you a couple of provinces both worth, say, 5% (so therefor a 10% peace) if your warscore is anything less than 50 or so unless they have massive WE.  When you have to almost completely conquer a country to get a reasonable peace, well, players are going to want to be able to do it.

Completely revamped in EU4. I annexed Granada in two bits and I don't think in either war that I had more than 40% warscore.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 15, 2013, 10:28:42 PM
Quote from: garbon on August 15, 2013, 10:25:54 PM
Is a reload really necessary when you change tags? I became Spain and then gained an extra diplomat - with a comment saying I was an ai nation. Upon reload, it properly disappeared.

That was usually true in EUIII, unfortunately, so I suspect it's the same here.  I didn't notice a problem when I did a tag-switch like that, but I wasn't paying too much attention, I'll admit.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 15, 2013, 10:33:43 PM
Quote from: Habbaku on August 15, 2013, 10:28:42 PM
Quote from: garbon on August 15, 2013, 10:25:54 PM
Is a reload really necessary when you change tags? I became Spain and then gained an extra diplomat - with a comment saying I was an ai nation. Upon reload, it properly disappeared.

That was usually true in EUIII, unfortunately, so I suspect it's the same here.  I didn't notice a problem when I did a tag-switch like that, but I wasn't paying too much attention, I'll admit.

Yeah that's why I was hoping it'd disappeared in EU take 4. -_-
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 15, 2013, 10:35:57 PM
As the Portuguese steering trade from India and the Far East is ridiculously powerful. I have 100% Trade Power in the Cape of Good Hope trade node so I just collect all the filthy lucre I steer from Ceylon to Aden down through Zanzibar. I'm making much more than anything I had made in Seville or Ivory Coast.

I have colonies now in the Malacca and Canton trade nodes so I'll be deploying Early Frigates there soon. All the ducats will be mine.  :menace:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 15, 2013, 10:36:33 PM
Also, I'm loving having a personal union with both Aragon and Portugal while our collective monarch is Enrique IV (0/0/0)...
Title: Re: Europa Universalis IV announced
Post by: Viking on August 15, 2013, 11:46:23 PM
Quote from: Habbaku on August 15, 2013, 10:26:59 PM
Quote from: Viking on August 15, 2013, 09:03:18 PM
Quote from: Habbaku on August 15, 2013, 07:58:37 PM
Viking, if the Norwegians are giving you trouble, have you tried embargoing them?

Not worth it, I wouldn't be doing anything sensible with the merchant. I know that embargos are powerful and the english ideas make them even more so, I haven't done the math but my gut tells me that I might be a zero sum choice, due to the drop in trade efficiency iirc.

There's no drop in trade efficiency for embargoing a rival...

Neat... but I need my rival tags to fight my wars.. or ... ehh.. to make them more lucrative in prestige and warscore. While on the topic. I did rival the dutch and embargo them now I'm earning 50+ , but that might have something to do with me putting 50 light ships into antwerp. It's not like the dutch aren't joining every single war I have to fight.... It is now 165 and the shit is really hitting he fan. The germans and italians are doing their level best to kill each other.. this drags in me and spain and the netherlands we bust our manpower and then france and netherlands get jumped for just being weak. This leads to multiple opms getting warmonger status. Starting a new round of violence and a new round of manpoweremptyness prompting a new round of violence... At this point I would have just been better off not doing diplomacy since none of these wars leead anywhere and if they do they winner just gets dogpiled next war.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 15, 2013, 11:50:32 PM
Quote from: FunkMonk on August 15, 2013, 10:35:57 PM
As the Portuguese steering trade from India and the Far East is ridiculously powerful. I have 100% Trade Power in the Cape of Good Hope trade node so I just collect all the filthy lucre I steer from Ceylon to Aden down through Zanzibar. I'm making much more than anything I had made in Seville or Ivory Coast.

I have colonies now in the Malacca and Canton trade nodes so I'll be deploying Early Frigates there soon. All the ducats will be mine.  :menace:

All those trade nodes are one way, no, or little steering needed. Just get a merchant into gulf of aden along with truckloads of ships and send everything down to zanzibar and you can collect at capetown. Or, if you are more ambitious, steer aden to zanzibar and the west african one towards sevilla and dominate your home node for filthy lucre.

Edit: I suspect that many a MP war will start over how many light ships you put in a node.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 15, 2013, 11:53:49 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FsD647HO&hash=a6756a49460b3076ddb9365c5728e5b56308dadb)

I found an event I'm going to mod..
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 16, 2013, 05:37:23 AM
Quote from: Viking on August 15, 2013, 11:50:32 PM
Quote from: FunkMonk on August 15, 2013, 10:35:57 PM
As the Portuguese steering trade from India and the Far East is ridiculously powerful. I have 100% Trade Power in the Cape of Good Hope trade node so I just collect all the filthy lucre I steer from Ceylon to Aden down through Zanzibar. I'm making much more than anything I had made in Seville or Ivory Coast.

I have colonies now in the Malacca and Canton trade nodes so I'll be deploying Early Frigates there soon. All the ducats will be mine.  :menace:

All those trade nodes are one way, no, or little steering needed. Just get a merchant into gulf of aden along with truckloads of ships and send everything down to zanzibar and you can collect at capetown. Or, if you are more ambitious, steer aden to zanzibar and the west african one towards sevilla and dominate your home node for filthy lucre.

Edit: I suspect that many a MP war will start over how many light ships you put in a node.

Yeah, I know, that's why it's so easy. Stack ships and a merchant in Aden, collect in South Africa --where I have absolutely ZERO competition-- and then win the game. It helps that I also have like a gajillion trade power in Ceylon and that I'm steering all its trade to Aden, too.

I have a few colonies in Zanzibar and it's one-way only anyway so a merchant isn't needed there, just some ships and provincial trade power. You don't have to war on Swahilli. War is such a pain in the ass anyway. Just plop a merchant in Aden and one in Ceylon, build a hundred or so light ships, and watch your trade income become 75% of your total. If you have more merchants and light ships, you can steer more trade to Ceylon (and therefore more to your collection point in South Africa) by increasing your power in the Bengal and Malacca trade nodes. Malacca seems especially important because all the Chinese, Japanese, and Southeast Asian trade flows into it.

After I realized this, I removed my merchant from Sevilla. There was just too much competition from everyone in Europe. The British were especially annoying because they would stack 30 or 40 light ships in Sevilla along with a merchant and steer a shit ton of trade northward, out of Sevilla. I even sent my light ship squadron there to the East to help hoover up more Asian trade. Right now I have a merchant in South Africa collecting all the gold forever. The trade power reduction by collecting outside your capital doesn't do shit if there's no one competing with you.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 16, 2013, 06:50:06 AM
Am i the only one who has lagg by endtimes (since  ~1750) or its a bug?
Title: Re: Europa Universalis IV announced
Post by: Viking on August 16, 2013, 09:21:08 AM
My present heir is the most useful leader I've seen all game, 1.0.0.4. Yes, 1 maneuver and 4 siege. I haven't seen a guy this "special" since Vauban from EU. No march will be safe from this guy, I'm gonna give him a specialized artillery park.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 16, 2013, 09:26:22 AM
Quote from: FunkMonk on August 16, 2013, 05:37:23 AM
After I realized this, I removed my merchant from Sevilla. There was just too much competition from everyone in Europe. The British were especially annoying because they would stack 30 or 40 light ships in Sevilla along with a merchant and steer a shit ton of trade northward, out of Sevilla. I even sent my light ship squadron there to the East to help hoover up more Asian trade. Right now I have a merchant in South Africa collecting all the gold forever. The trade power reduction by collecting outside your capital doesn't do shit if there's no one competing with you.

Yeah, same realization I am coming to.  After about 100 years of me dominating Sevilla, the British are starting to become a pain there.  But even with passive collection - with about 30 light ships it still brings in the cash.  But  My Brazilian hub plus my South African hub (both of which are 100% me) are where all the money is.  Although with all the trade directing from Asia South Africa is definitely the more lucrative of the two.

MP games are going to be all about the trade hubs and dominating them or distrupting the domination of others. 

One thing that made things easier for me is I had a ruler with a 6 diplomatic skill (didnt think that was possible) and then one with 5.  Both were fairly long lived so I was able to build a bunch of naval tech and trade buildings. 

Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on August 16, 2013, 10:23:52 AM
Quote from: Viking on August 15, 2013, 07:40:23 PM
Now the problem with antwerp is as follows. If I send NO merchant to antwerp the default is transferring upstream, that give me a -80% trade power. I have lots of land there but it is 80% wasted. Collecting gives me a smaller malus.

Understood.   
But your post seemed to talk about the change that happened if you switched the merchant from "collect" to "re-direct"  and I thought you couldn't set a merchant to "re-direct" from a downstream node.  Either collect or have no merchant there and take the -80%

Quotedidn't bother with bordeaux simply because it was transferring to both london and antwerp and the boost to london from bordeaux was about 6, chesapeak was about 12. So obviously chesapeak was a priority over bordeax.

That's what I didn't get.  Don't there need to be merchants re-directing for any transfers further downstream to occur?
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 16, 2013, 10:42:01 AM
default is transferring upstream? I think you are mixing upstream and downstream. Downstream is where the arrows are pointing.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 16, 2013, 11:06:53 AM
If you have any kind of trade power in a node it will automatically transfer money downstream (unless it's a collection point). The problem is that, in nodes with two or more outlets downstream, it splits the money you divert between these outlets. You need a merchant to direct all of the money you're transferring down a single outlet. This is not a problem in nodes that only have one outlet. Merchants there are unnecessary if you're just interested in shifting money downstream.

Also it should be noted that you can only send light ships to a trade node where you have a merchant or where you have a cored province. In my current game, I have a merchant in the Bengal trade node so I can deploy light ships there to increase my trade power and shift a lot more money downstream to Ceylon. Bengal only has one outlet, so this is a case where, because I don't have a cored province in the node, I have to place a merchant there to be able to deploy light ships.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 16, 2013, 11:32:35 AM
My Imperial Slave Fleet (http://cloud-2.steampowered.com/ugc/902130811760244158/E8630ECC6CA5C4A19492BE24A57F46295CBF2360/) It's much bigger now.  :)

Europe as of my last save (http://cloud-2.steampowered.com/ugc/902131007519030025/8D2C00F530B90A83073750F60B4EA8BEE7A8DB17/) The British inherited Sweden (lol), France got swallowed up by Burgundy, and the Ottomans stagnated for several decades because they became the lesser partner in a union with CRIMEA lol. It's interesting because all the great powers have formed two blocks. Spain, Burgundy, Muscovy, and I are roughly aligned with each other against Britain-Sweden and Austria, which has successfully vassalized the HRE and is super mega powerful now. Oh and the Ottomans are hanging around doing stuff too. Everybody hates them.

My trade empire right now (http://cloud-4.steampowered.com/ugc/902131007519035603/8059105A2C678D41FCC644116FB9CCC54AFA57F3/) Yeah's it's small but effective. I'm gaining 77 ducats a month just from trade.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 16, 2013, 11:46:19 AM
So when did p'dox change aar forums to aar and fan fiction forums? Also, what's with all the rules regarding an interactive AAR?
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 16, 2013, 12:21:18 PM
My first impressions are that the game is very fluid.  Countries rise and fall with some regularity, and they usually fall to conquest rather than rebels, though occasionally they stick together for the long haul.  The HRE mechanic doesn't really work well now, all those microstates tend to clump together into intermediate German states.  I wonder if the quick coring process is undermining the HRE protection mechanisms.
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on August 16, 2013, 12:26:24 PM
Quote from: FunkMonk on August 16, 2013, 11:06:53 AM
If you have any kind of trade power in a node it will automatically transfer money downstream (unless it's a collection point).

Understood, thanks.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 16, 2013, 12:29:03 PM
Quote from: FunkMonk on August 16, 2013, 11:32:35 AM
My Imperial Slave Fleet (http://cloud-2.steampowered.com/ugc/902130811760244158/E8630ECC6CA5C4A19492BE24A57F46295CBF2360/) It's much bigger now.  :)


Oh man, I am so renaming my fleets. :D
Title: Re: Europa Universalis IV announced
Post by: Kleves on August 16, 2013, 01:03:07 PM
The retreating mechanics can be a little weird. I beat a French army in Serbia and it retreated all the way to Paris.  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Syt on August 16, 2013, 01:16:12 PM
Quote from: garbon on August 16, 2013, 11:46:19 AM
So when did p'dox change aar forums to aar and fan fiction forums?

I haven't been active in the AARs section in a very long time, but it's traditionally a mix between "normal" AARs and a creative writing workshop, so calling it fan fiction is kind of appropriate. Some AARs have the gameplay only as a loose backdrop for character driven narratives. :P
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on August 16, 2013, 01:59:05 PM
Quote from: Habbaku on August 14, 2013, 06:27:59 PM
Have to wait to see how MP goes in that sphere--players can be both more and less reasonable than the AI...

:hmm:  :yeahright:
Title: Re: Europa Universalis IV announced
Post by: Viking on August 16, 2013, 02:00:53 PM
Quote from: The Minsky Moment on August 16, 2013, 10:23:52 AM
Quote from: Viking on August 15, 2013, 07:40:23 PM
Now the problem with antwerp is as follows. If I send NO merchant to antwerp the default is transferring upstream, that give me a -80% trade power. I have lots of land there but it is 80% wasted. Collecting gives me a smaller malus.

Understood.   
But your post seemed to talk about the change that happened if you switched the merchant from "collect" to "re-direct"  and I thought you couldn't set a merchant to "re-direct" from a downstream node.  Either collect or have no merchant there and take the -80%

The merchant adds 2 trading power. His presence there was almost completely useless, you are correct. Which is why I set him to collect and why collecting there gave me so much more cash. 

Quote from: The Minsky Moment on August 16, 2013, 10:23:52 AM
Quotedidn't bother with bordeaux simply because it was transferring to both london and antwerp and the boost to london from bordeaux was about 6, chesapeak was about 12. So obviously chesapeak was a priority over bordeax.

That's what I didn't get.  Don't there need to be merchants re-directing for any transfers further downstream to occur?

No, if you have no merchants there all your trading power is spend directing your trade "downstream" or "upstream to your home node". If there are no merchants from any nation the home node'ers collect and the non-home noders redirect equally in all directions. So if there is only one out-stream and you don't want to collect there there is no purpose other than adding 2 trading power to yourself in the node. These pipeline nodes are basically middlemen. If you put in a bunch of light ships then you just escort your trade fleets past the middle men homewards to your home node. Provinces have trading power depending on technology and infrastructure. Each light ship has approximately the same amount of trading power. So if Swahili has 10 provinces in the Zanzibar node and you put 10 ships into the node then each of you should have about 50% of the trading power. Everything going into the trade node gets added to what is produced there and then 50% goes out with the light ships down stream.

Ships add power do re-direction and merchants can set the direction for that re-direction. This is important in say aden which recieves from indus but re-distributes to basra, alexandria and zanzibar. If you are the ottoman you want it going to basra which will then go to constantinopel, if you are the mameluk you want it to go to alexandria where you can collect, if you are an atlantic european you want it to go to zanzibar and around africa, if you are a mediterranean european you want it in alexandria which is closes to the med. 
Title: Re: Europa Universalis IV announced
Post by: Syt on August 16, 2013, 02:13:14 PM
From the locked 17 page thread "Many in-game Errors on Balkans":

QuoteEU Drinking Game: For every "you got the Balkans wrong!" thread, take a shot. If it directly contradicts another "you got the Balkans wrong!" thread, take another shot.
:lol:
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 16, 2013, 03:29:21 PM
I wonder how many wars in the Balkans will start due to disagreements over EU4?
Title: Re: Europa Universalis IV announced
Post by: garbon on August 16, 2013, 06:44:35 PM
It's 1550 and Byzantium still exists. They have Rhodes, Naxos and a capital in Cyprus. :D
Title: Re: Europa Universalis IV announced
Post by: Viking on August 16, 2013, 08:21:44 PM
BTW, milan with it's mercenary ideas maxed out can recruit 18 5 ducat mercs in 7 days each. With proper funding Milan can spam armies like a late game russian in the 1500s.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 16, 2013, 09:57:42 PM
Apparently loans are unlimited. I was playing as Ouchi and was conquering most of Japan when the Emperor decided he was going to start integrating me. I'd gotten a lot of cash from the various daimyos (~400) and figured why not take him on. Well money run out and then kept running out. I think I took 20 loans of 17d each. That seems pretty ridiculous. :wacko:

Also, just saw for the first time that the various rebel types actually fight one another. That's kinda cool.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 16, 2013, 10:54:53 PM
Why does the number of loans seem off to you?  I don't think it's unlimited, but even if it were, you're still paying a cost to take them. An inflation increase, the loss of more money in the future and the specter of bankruptcy are all there to deter people from taking piles of loans even if they do need the short term surge of cash.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on August 16, 2013, 11:15:11 PM
How does bankruptcy work?
Title: Re: Europa Universalis IV announced
Post by: garbon on August 16, 2013, 11:56:07 PM
Quote from: Habbaku on August 16, 2013, 10:54:53 PM
Why does the number of loans seem off to you?  I don't think it's unlimited, but even if it were, you're still paying a cost to take them. An inflation increase, the loss of more money in the future and the specter of bankruptcy are all there to deter people from taking piles of loans even if they do need the short term surge of cash.

Because they took what would have been completely hopeless situation and caused me to be able to wipe the floor with the Emperor. I didn't need to care about the upkeep that I couldn't afford on the mercs I'd bought as there was always another loan.

Right after I won the war, and the rest of the daimyos became my vassals, I disbanded all my armies and within about the space of two years, all of the countless loans were paid off. Net cost is my inflation is now at 6%.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 17, 2013, 05:59:30 AM
So guys, I am not so sure about the "don't need to use a merchant to transfer trade in a one-way node" thing. I mean sure you don't HAVE to, but if you have like no presence there without a merchant, a lot of the stuff will be probably retained by the local powers.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 17, 2013, 06:10:03 AM
Quote from: Tamas on August 17, 2013, 05:59:30 AM
So guys, I am not so sure about the "don't need to use a merchant to transfer trade in a one-way node" thing. I mean sure you don't HAVE to, but if you have like no presence there without a merchant, a lot of the stuff will be probably retained by the local powers.

This is why you put in a fleet of light ships. All their trade power is used to transfer trade along.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 17, 2013, 06:17:20 AM
Quote from: Tamas on August 17, 2013, 05:59:30 AM
So guys, I am not so sure about the "don't need to use a merchant to transfer trade in a one-way node" thing. I mean sure you don't HAVE to, but if you have like no presence there without a merchant, a lot of the stuff will be probably retained by the local powers.

The most effecient way of trade if you use 1 mecrhant by the end trade for example in Seville.And use the other trader to transfer trade there.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 17, 2013, 06:30:42 AM
The number of loans you can take is in the Repay Loans screen I think.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 17, 2013, 07:07:28 AM
Quote from: Viking on August 17, 2013, 06:10:03 AM
Quote from: Tamas on August 17, 2013, 05:59:30 AM
So guys, I am not so sure about the "don't need to use a merchant to transfer trade in a one-way node" thing. I mean sure you don't HAVE to, but if you have like no presence there without a merchant, a lot of the stuff will be probably retained by the local powers.

This is why you put in a fleet of light ships. All their trade power is used to transfer trade along.

I thought you can only send light ships to nodes you already have a presence in.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 17, 2013, 07:09:01 AM
Quote from: Anatron on August 17, 2013, 06:17:20 AM
Quote from: Tamas on August 17, 2013, 05:59:30 AM
So guys, I am not so sure about the "don't need to use a merchant to transfer trade in a one-way node" thing. I mean sure you don't HAVE to, but if you have like no presence there without a merchant, a lot of the stuff will be probably retained by the local powers.

The most effecient way of trade if you use 1 mecrhant by the end trade for example in Seville.And use the other trader to transfer trade there.

Yeah, what I am actually doing with Portugal right now is to collect at Mauritian Coast instead of Seville. That receives most of what I transfer from Brazil and the East and I have quite the monopoly there.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 17, 2013, 07:35:43 AM
As Portugal, in my epic journey for all the sweet, sweet anime gold, I've been moving steadily eastwards with my merchants. Usually what I've done is plop down a merchant in a node where I don't have cored province so I can nuke it with light ships and steer it with my merchant; otherwise the Indians/Arab/Swahili just retain it all in their capital nodes. Then I fabricate a claim or take advantage of the colonial spice trade events to declare war and take an important province. I aim for the ones that have high trade power, typically with a +5 bonus from 'Important Center of Trade' or 'Estuary'. After I win, I pull the merchant out and move him eastward to a new node, rinse and repeat. Of course if I need to steer trade in a particular direction I leave him there.

I haven't gotten to Japan yet, though. I have a colony in Taiwan and a claim on the Chinese coastal provinces though. Ultimately I want to conquer Japan and convert them all into good Portuguese Catholics and rebuild their country with African slaves. I'll establish a slave-owning class in Japan and unite Lettow's disparate dreams.  :cry:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 17, 2013, 08:19:50 AM
Obsession with slavery noted.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on August 17, 2013, 08:21:12 AM
 :P
Title: Re: Europa Universalis IV announced
Post by: Zanza on August 17, 2013, 09:39:12 AM
I am just playing my first game as Brandenburg.

Started by allying Poland and Austria. First mission was to reclaim Neumark, afterwards I fabricated a claim on Mecklenburg and then got the mission to conquer Breslau. After 10 years I have already doubled my territory.

And then, my faithful ally Poland - in its war for Chelmno - subjugated the Teutonic Order and made it my vassal. Huh? Lucky break I guess. Does someone know what I need to convert Brandenburg into Prussia? EDIT: Apparently being protestant is one precondition.

Playing Ironman mode is more fun for me as I used to be fairly reckless and this let's me think twice before I take an important decision.
Title: Re: Europa Universalis IV announced
Post by: HVC on August 17, 2013, 10:48:19 AM
Well I bought the game. It's fun. although I  can't convert jack shit.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 17, 2013, 10:50:38 AM
Quote from: HVC on August 17, 2013, 10:48:19 AM
although I  can't convert jack shit.

I hate the events that grant religious zeal to provinces. Seems pretty unlikely to me that Spain would be like oh well, we'll just wait a couple decades to root the heretics in Castile out.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 17, 2013, 10:51:35 AM
So what's the strategy with Mexico now, only conquer small bits at a time?
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 17, 2013, 11:51:28 AM
Quote from: garbon on August 17, 2013, 10:51:35 AM
So what's the strategy with Mexico now, only conquer small bits at a time?

Oh yes. In general, it is is immensely advantageous to only grab stuff you have claim on. The coalition, rebellion, overextension and manpower systems mean you can go down HARD for what would have accumulated for mild disadvantage in EU3.
Title: Re: Europa Universalis IV announced
Post by: Liep on August 17, 2013, 12:03:50 PM
Annoying, after about 4 years playing as England the game becomes choppy and unplayable (after peace in the 100 years war, tried twice). The previous lag problem I had was fixed with updating drivers, but this problem seems specific to England as other nations don't cause it.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 17, 2013, 12:05:45 PM
:hmm:

It seems then that Spain would rarely be interested in participating in the New World, Italy and Burgundy at the same time.
Title: Re: Europa Universalis IV announced
Post by: sbr on August 17, 2013, 12:15:49 PM
Where can you see what your force limits are?
Title: Re: Europa Universalis IV announced
Post by: garbon on August 17, 2013, 12:23:40 PM
Military tab. I believe the last one when you click on your shield. On left most bottom quadrant.
Title: Re: Europa Universalis IV announced
Post by: sbr on August 17, 2013, 12:34:41 PM
Quote from: garbon on August 17, 2013, 12:23:40 PM
Military tab. I believe the last one when you click on your shield. On left most bottom quadrant.

Ah ha, thanks.
Title: Re: Europa Universalis IV announced
Post by: Liep on August 17, 2013, 12:49:08 PM
It also shows on the bottom of the info box in the Build Unit/Building map display.
Title: Re: Europa Universalis IV announced
Post by: Liep on August 17, 2013, 01:28:34 PM
Quote from: Liep on August 17, 2013, 12:03:50 PM
Annoying, after about 4 years playing as England the game becomes choppy and unplayable (after peace in the 100 years war, tried twice). The previous lag problem I had was fixed with updating drivers, but this problem seems specific to England as other nations don't cause it.

According to the pdox tech forum it's because I have too many provinces with rebels wanting to kill me. Would make sense if they sprang up after a peace deal, but then again, why not while playing Muscovy or Denmark?
Title: Re: Europa Universalis IV announced
Post by: HVC on August 17, 2013, 02:05:20 PM
Seriously, what do I need to convert people? the lowest I got to was 1111 years. looking at the info tap forts add to the ability to convert, so I need to max my forts? or I guess go to the religious idea tree.

Title: Re: Europa Universalis IV announced
Post by: Berkut on August 17, 2013, 02:23:42 PM
Where is that trade guide someone was talking about earlier?
Title: Re: Europa Universalis IV announced
Post by: Legbiter on August 17, 2013, 02:31:41 PM
Just got this. Map...dosen't suck?  :P

So, yeah how does trade work?
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 17, 2013, 03:24:37 PM
Quote from: Berkut on August 17, 2013, 02:23:42 PM
Where is that trade guide someone was talking about earlier?
Go FAQ yourself.  http://forum.paradoxplaza.com/forum/showthread.php?707915-Oooh-Shinies!-A-Guide-to-the-EU4-Trade-System
Title: Re: Europa Universalis IV announced
Post by: Viking on August 17, 2013, 03:41:08 PM
Quote from: Tamas on August 17, 2013, 07:07:28 AM
Quote from: Viking on August 17, 2013, 06:10:03 AM
Quote from: Tamas on August 17, 2013, 05:59:30 AM
So guys, I am not so sure about the "don't need to use a merchant to transfer trade in a one-way node" thing. I mean sure you don't HAVE to, but if you have like no presence there without a merchant, a lot of the stuff will be probably retained by the local powers.

This is why you put in a fleet of light ships. All their trade power is used to transfer trade along.

I thought you can only send light ships to nodes you already have a presence in.

I send a merchant, then ships then recall the merchant. That works fine.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 17, 2013, 03:51:16 PM
Quote from: HVC on August 17, 2013, 02:05:20 PM
Seriously, what do I need to convert people? the lowest I got to was 1111 years. looking at the info tap forts add to the ability to convert, so I need to max my forts? or I guess go to the religious idea tree.



Well who are you playing? As spain, a couple of my national ideas were about increasing missionary efforts and then there's eventually the counter-reformation that helps too - as well as picking up and advisor that increases missionary strength.

As a muslim power, you just need to make sure you pick options to become pious in events as that can get conversion times down - real quick.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 17, 2013, 03:51:56 PM
Quote from: Viking on August 17, 2013, 03:41:08 PM
Quote from: Tamas on August 17, 2013, 07:07:28 AM
Quote from: Viking on August 17, 2013, 06:10:03 AM
Quote from: Tamas on August 17, 2013, 05:59:30 AM
So guys, I am not so sure about the "don't need to use a merchant to transfer trade in a one-way node" thing. I mean sure you don't HAVE to, but if you have like no presence there without a merchant, a lot of the stuff will be probably retained by the local powers.

This is why you put in a fleet of light ships. All their trade power is used to transfer trade along.

I thought you can only send light ships to nodes you already have a presence in.

I send a merchant, then ships then recall the merchant. That works fine.

Ah and then light ships can continue as they don't check for merchant presence anymore?
Title: Re: Europa Universalis IV announced
Post by: Viking on August 17, 2013, 03:52:06 PM
Quote from: garbon on August 17, 2013, 12:05:45 PM
:hmm:

It seems then that Spain would rarely be interested in participating in the New World, Italy and Burgundy at the same time.

Historically it was more a case of <spanish> holy shit we can dominate BOTH terminus nodes AND most of the source nodes, if we do this right we can own ALL world trade!</spanish>. The spanish WERE in Italy and in the Netherlands to begin with. It's just that France and England started fucking with their possessions there.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 17, 2013, 03:53:34 PM
Quote from: garbon on August 17, 2013, 03:51:56 PM
Quote from: Viking on August 17, 2013, 03:41:08 PM
Quote from: Tamas on August 17, 2013, 07:07:28 AM
Quote from: Viking on August 17, 2013, 06:10:03 AM
Quote from: Tamas on August 17, 2013, 05:59:30 AM
So guys, I am not so sure about the "don't need to use a merchant to transfer trade in a one-way node" thing. I mean sure you don't HAVE to, but if you have like no presence there without a merchant, a lot of the stuff will be probably retained by the local powers.

This is why you put in a fleet of light ships. All their trade power is used to transfer trade along.

I thought you can only send light ships to nodes you already have a presence in.

I send a merchant, then ships then recall the merchant. That works fine.

Ah and then light ships can continue as they don't check for merchant presence anymore?

Bingo. The merchant gives you 2 trade power, the ships then give you 3-6 each and with the ships there you have a presence.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 17, 2013, 04:00:44 PM
Quote from: Viking on August 17, 2013, 03:52:06 PM
Quote from: garbon on August 17, 2013, 12:05:45 PM
:hmm:

It seems then that Spain would rarely be interested in participating in the New World, Italy and Burgundy at the same time.

Historically it was more a case of <spanish> holy shit we can dominate BOTH terminus nodes AND most of the source nodes, if we do this right we can own ALL world trade!</spanish>. The spanish WERE in Italy and in the Netherlands to begin with. It's just that France and England started fucking with their possessions there.

Except that all of those things happened contemporaneously. Hispaniola was first colonized around the time that Spain was stretching its might against France in Italy.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 17, 2013, 04:07:51 PM
Quote from: garbon on August 17, 2013, 04:00:44 PM
Quote from: Viking on August 17, 2013, 03:52:06 PM
Quote from: garbon on August 17, 2013, 12:05:45 PM
:hmm:

It seems then that Spain would rarely be interested in participating in the New World, Italy and Burgundy at the same time.

Historically it was more a case of <spanish> holy shit we can dominate BOTH terminus nodes AND most of the source nodes, if we do this right we can own ALL world trade!</spanish>. The spanish WERE in Italy and in the Netherlands to begin with. It's just that France and England started fucking with their possessions there.

Except that all of those things happened contemporaneously. Hispaniola was first colonized around the time that Spain was stretching its might against France in Italy.

It was also Castille going to the new world and aragon going into italy, burgundy was dealing with a revolt and hapsburg emperor were dealing with religious "difficulties" the problem was they were all the same person.

But you are right, to model it correctly what you really need is four countries with different sets of ideas and when castillian ideas take over everything it all falls apart.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 17, 2013, 04:08:38 PM
BTW, interesting limit on tech expansion, I found myself having the max DIP power, but unable to buy the next tech level due to various maluses.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 17, 2013, 04:13:41 PM
Quote from: Viking on August 17, 2013, 04:07:51 PM
Quote from: garbon on August 17, 2013, 04:00:44 PM
Quote from: Viking on August 17, 2013, 03:52:06 PM
Quote from: garbon on August 17, 2013, 12:05:45 PM
:hmm:

It seems then that Spain would rarely be interested in participating in the New World, Italy and Burgundy at the same time.

Historically it was more a case of <spanish> holy shit we can dominate BOTH terminus nodes AND most of the source nodes, if we do this right we can own ALL world trade!</spanish>. The spanish WERE in Italy and in the Netherlands to begin with. It's just that France and England started fucking with their possessions there.

Except that all of those things happened contemporaneously. Hispaniola was first colonized around the time that Spain was stretching its might against France in Italy.

It was also Castille going to the new world and aragon going into italy, burgundy was dealing with a revolt and hapsburg emperor were dealing with religious "difficulties" the problem was they were all the same person.

But you are right, to model it correctly what you really need is four countries with different sets of ideas and when castillian ideas take over everything it all falls apart.

Yeah I guess my point was just that in early iterations, there were good reasons to enter the all of the various arenas whereas now it is decidely not worth it.  In my game, Burgundy never entered my orbit and has been doing well enough vs. France that I doubt I'll ever be involved there. As far as Italy, I really am just serving to prop up Naples and Milan vs. France and Austria. Anything beyond that seems a distraction given the amount of effort that's needed to subdue Incans/Mexico.

I noticed that the AI seems to like to fall to Republican leaning rebels. Both Austria and Scotland became noble republics. :D

Great Britain formed in like 1540. Seems a tad early for England to have united all of the Isles.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 17, 2013, 04:53:26 PM
Quote from: Viking on August 17, 2013, 04:08:38 PM
BTW, interesting limit on tech expansion, I found myself having the max DIP power, but unable to buy the next tech level due to various maluses.
If that happens to me, which is definitely doesn't in my Portugal game, I just convert provinces outside of my culture groups.  Better that than having it completely go to waste.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 17, 2013, 08:26:35 PM
Holy shit, trade is so broken. It's 1550 in my Portugal game and sugar is trading for far less than grain. In reality, demand for sugar should be at 110% until some European (probably a Hungarian) figured out you could make sugar out of beets.

I mean, France was more than happy to trade all of Canada (full of fur, which is apparently worth more than gold) for Martinique, which is most famous for being relatively close to whatever shithole Caribbean island Rhianna came from and being almost completely covered with sugar cane plantations.

Edit: God damn it, tomorrow I'm going to break out all my books and use my year of master's level history education at a 6th tier American university to argue for Paradox fixing their fucking trade system to make colonizing the New World worth more more than shaking down Native tribes for thousands of gold. Having a province next to the Creek for a CB is more lucrative than owning Brazil.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 17, 2013, 08:35:54 PM
I love coalitions.  The Big Blue Blob manages to really blob, and in the process attract everyone near it into a coalition.  It eventually ran out of manpower, and  :pinch: :pinch: :pinch:.  Right now most of the fighting in France is between Protestant rebels and peasant rebels, with Protestants winning.  I wonder how this all will end.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 17, 2013, 08:38:16 PM
Oh, I just unpaused and found out.  It lost more than half of its territory, including all in the south, in the peace deal, or subsequent rebellions.  Serves them right.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 17, 2013, 09:36:41 PM
I just found out that the Pope doesn't like me too much.  :( I was quite hurt, having been the most powerful Catholic power for quite some time.  Turns out he doesn't like me because the Pope is Reformed.  :hmm:
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 17, 2013, 09:47:56 PM
Does he shit in the woods?
Title: Re: Europa Universalis IV announced
Post by: katmai on August 17, 2013, 09:48:45 PM
Mongers is the pope?
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 17, 2013, 09:51:59 PM
One thing I really like is how AI will now use you to no end if you ally with them.  It certainly makes geopolitical manipulations easier if you're the superpower trying to build up your friends.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 17, 2013, 10:31:56 PM
Quote from: DGuller on August 17, 2013, 04:53:26 PM
Quote from: Viking on August 17, 2013, 04:08:38 PM
BTW, interesting limit on tech expansion, I found myself having the max DIP power, but unable to buy the next tech level due to various maluses.
If that happens to me, which is definitely doesn't in my Portugal game, I just convert provinces outside of my culture groups.  Better that than having it completely go to waste.

This happened to me as Brandenburg -> Prussia -> Germany

I'm running +180% maluses on my DIP and MIL tech but my ADM is the limiting factor in how fast I conquer. Fortunately for me the truce period and the coalition mechanic that prevents me from annexing ALL my coalition opponents, since the germany founding event gives me claims on everything.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 17, 2013, 11:22:39 PM
Quote from: Fireblade on August 17, 2013, 08:26:35 PM
Edit: God damn it, tomorrow I'm going to break out all my books and use my year of master's level history education at a 6th tier American university to argue for Paradox fixing their fucking trade system to make colonizing the New World worth more more than shaking down Native tribes for thousands of gold. Having a province next to the Creek for a CB is more lucrative than owning Brazil.

Right? I just discovered that as Portugal. Attacked Creek who taken over Cherokee and Shawnee. Made them release Shawnee splitting them in half and also ganked them for 1500d. Why would I go anywhere else for money? :D
Title: Re: Europa Universalis IV announced
Post by: garbon on August 17, 2013, 11:23:36 PM
Quote from: DGuller on August 17, 2013, 09:51:59 PM
One thing I really like is how AI will now use you to no end if you ally with them.

Yeah, I now limit the alliances that I'm in. Good stuff.
Title: Re: Europa Universalis IV announced
Post by: Berkut on August 17, 2013, 11:27:02 PM
Quote from: DGuller on August 17, 2013, 03:24:37 PM
Quote from: Berkut on August 17, 2013, 02:23:42 PM
Where is that trade guide someone was talking about earlier?
Go FAQ yourself.  http://forum.paradoxplaza.com/forum/showthread.php?707915-Oooh-Shinies!-A-Guide-to-the-EU4-Trade-System

Banned
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 18, 2013, 12:16:34 AM
Quote from: Berkut on August 17, 2013, 11:27:02 PM
Quote from: DGuller on August 17, 2013, 03:24:37 PM
Quote from: Berkut on August 17, 2013, 02:23:42 PM
Where is that trade guide someone was talking about earlier?
Go FAQ yourself.  http://forum.paradoxplaza.com/forum/showthread.php?707915-Oooh-Shinies!-A-Guide-to-the-EU4-Trade-System

Banned
:(
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 18, 2013, 12:19:11 AM
I really dig the Ironman mode (though not when Hansa stack-wiped my entire Brandenburg army).  Just the fact that you have to be more risk-averse is adding enough difficulty. 
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 18, 2013, 01:28:05 AM
Damn, Brandenburg on Ironman is very nerve-racking.  You are surrounded by enemies that can whack you, especially if they get together.  You have to expand to give yourself some strategic depth, but at the same time you're on the razor thin edge of triggering the fatal case of outrage.  I'm up to 8 provinces, having taken Neumark, Mecklenburg, and all of Pommerania.  I feel like I really need to cool my heels at this point and let other countries forget about me.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 18, 2013, 01:35:34 AM
Quote from: DGuller on August 18, 2013, 12:19:11 AM
I really dig the Ironman mode (though not when Hansa stack-wiped my entire Brandenburg army).  Just the fact that you have to be more risk-averse is adding enough difficulty. 

Do you tend to reload?
Title: Re: Europa Universalis IV announced
Post by: Bluebook on August 18, 2013, 02:42:59 AM
How is the AI?
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 18, 2013, 03:26:23 AM
Quote from: Fireblade on August 17, 2013, 08:26:35 PM
Holy shit, trade is so broken. It's 1550 in my Portugal game and sugar is trading for far less than grain. In reality, demand for sugar should be at 110% until some European (probably a Hungarian) figured out you could make sugar out of beets.

I mean, France was more than happy to trade all of Canada (full of fur, which is apparently worth more than gold) for Martinique, which is most famous for being relatively close to whatever shithole Caribbean island Rhianna came from and being almost completely covered with sugar cane plantations.

Edit: God damn it, tomorrow I'm going to break out all my books and use my year of master's level history education at a 6th tier American university to argue for Paradox fixing their fucking trade system to make colonizing the New World worth more more than shaking down Native tribes for thousands of gold. Having a province next to the Creek for a CB is more lucrative than owning Brazil.

:(
Title: Re: Europa Universalis IV announced
Post by: Viking on August 18, 2013, 04:21:18 AM
Quote from: Berkut on August 17, 2013, 11:27:02 PM
Quote from: DGuller on August 17, 2013, 03:24:37 PM
Quote from: Berkut on August 17, 2013, 02:23:42 PM
Where is that trade guide someone was talking about earlier?
Go FAQ yourself.  http://forum.paradoxplaza.com/forum/showthread.php?707915-Oooh-Shinies!-A-Guide-to-the-EU4-Trade-System

Banned

They don't want to play with you either?
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 18, 2013, 04:41:29 AM
How to make thousands of gold per month trading: http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV

Hint: you need well placed conquests and about 1400 light ships working on a long-ass route from Nippon to Seville.

They seriously need to patch in a cap on trade power provided by light ships. My trade income doesn't even exists compared to this and I have already noticed I can start ignoring the naval force limit
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 18, 2013, 05:02:10 AM
Quote from: garbon on August 18, 2013, 01:35:34 AM
Quote from: DGuller on August 18, 2013, 12:19:11 AM
I really dig the Ironman mode (though not when Hansa stack-wiped my entire Brandenburg army).  Just the fact that you have to be more risk-averse is adding enough difficulty. 

Do you tend to reload?
Not all the time, only when things go bad.  Just knowing that you can reload can be enough to change your behavior, though.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 18, 2013, 05:26:47 AM
Quote from: Tamas on August 18, 2013, 04:41:29 AM
How to make thousands of gold per month trading: http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV

Hint: you need well placed conquests and about 1400 light ships working on a long-ass route from Nippon to Seville.

They seriously need to patch in a cap on trade power provided by light ships. My trade income doesn't even exists compared to this and I have already noticed I can start ignoring the naval force limit
It's not the trade power that's the problem, but rather Paradox's love affair with >100% efficiencies.  When you can steer more trade out of a node than you put in, each additional node exponentially amplifies the value of the whole chain.  You basically get what Bart Simpson got when he chained a dozen megaphones end-to-end.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 18, 2013, 05:59:05 AM
True
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 18, 2013, 05:59:35 AM
Quote from: DGuller on August 18, 2013, 05:02:10 AM
Quote from: garbon on August 18, 2013, 01:35:34 AM
Quote from: DGuller on August 18, 2013, 12:19:11 AM
I really dig the Ironman mode (though not when Hansa stack-wiped my entire Brandenburg army).  Just the fact that you have to be more risk-averse is adding enough difficulty. 

Do you tend to reload?
Not all the time, only when things go bad.  Just knowing that you can reload can be enough to change your behavior, though.

Very true
Title: Re: Europa Universalis IV announced
Post by: garbon on August 18, 2013, 08:54:50 AM
Quote from: DGuller on August 18, 2013, 05:02:10 AM
Quote from: garbon on August 18, 2013, 01:35:34 AM
Quote from: DGuller on August 18, 2013, 12:19:11 AM
I really dig the Ironman mode (though not when Hansa stack-wiped my entire Brandenburg army).  Just the fact that you have to be more risk-averse is adding enough difficulty. 

Do you tend to reload?
Not all the time, only when things go bad.  Just knowing that you can reload can be enough to change your behavior, though.

:hmm:

I think CK broke me of that habit. I'd play ironman but I've concerns about corrupted saves.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 18, 2013, 10:49:11 AM
Odd. The Aztecs and Oyo are in a personal union.
Title: Re: Europa Universalis IV announced
Post by: sbr on August 18, 2013, 10:53:45 AM
Is there any legitimate way for a stack of 12 early game (1457) Hungarian Patroits with no artillery to siege a formerly Hunagrian province in 4 days?  It has a level 2 fort.
Title: Re: Europa Universalis IV announced
Post by: Kleves on August 18, 2013, 10:54:38 AM
Speaking of saves, is there anyway to delete them?
Title: Re: Europa Universalis IV announced
Post by: Liep on August 18, 2013, 10:55:47 AM
Quote from: Kleves on August 18, 2013, 10:54:38 AM
Speaking of saves, is there anyway to delete them?

Right click
Title: Re: Europa Universalis IV announced
Post by: Liep on August 18, 2013, 10:57:14 AM
Quote from: sbr on August 18, 2013, 10:53:45 AM
Is there any legitimate way for a stack of 12 early game (1457) Hungarian Patroits with no artillery to siege a formerly Hunagrian province in 4 days?  It has a level 2 fort.

If they're coming from inside the city?
Title: Re: Europa Universalis IV announced
Post by: Josquius on August 18, 2013, 02:12:10 PM
So it's good then? It's not HOI 3?
Title: Re: Europa Universalis IV announced
Post by: Legbiter on August 18, 2013, 03:29:20 PM
Quote from: Tyr on August 18, 2013, 02:12:10 PM
So it's good then? It's not HOI 3?

It's very, very good by Paradox standards, a polished and enjoyable game right at launch.  :huh:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 18, 2013, 06:41:16 PM
I'm not sure how well thought out the national ideas were. Seems strange that you'll typically have them all by the middle of the 16th century (aka 100 years ) in.
Title: Re: Europa Universalis IV announced
Post by: dps on August 18, 2013, 07:48:20 PM
Quote from: sbr on August 18, 2013, 10:53:45 AM
Is there any legitimate way for a stack of 12 early game (1457) Hungarian Patroits with no artillery to siege a formerly Hunagrian province in 4 days?  It has a level 2 fort.

Had the province just changed hands right before that?  Sometimes the garrison strength hasn't built back up yet if a new besieger moves in right away (at least, it can happen that way in EU3).
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 18, 2013, 10:45:36 PM
How the hell does trade work? Why can't I shutdown Novgorod, and why is all my sweet fur money going to a Mongol CoT? Trying to play as Dutch, still confused.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 19, 2013, 02:03:54 AM
Quote from: Queequeg on August 18, 2013, 10:45:36 PM
How the hell does trade work? Why can't I shutdown Novgorod, and why is all my sweet fur money going to a Mongol CoT? Trying to play as Dutch, still confused.

This actually explains it well

http://forum.paradoxplaza.com/forum/showthread.php?707915-Oooh-Shinies!-A-Guide-to-the-EU4-Trade-System

To shut down Novgorod AND make a profit as the dutch do as follows. Assuming the mongols are collecting at Novgorod (not a given, if they are transferring then you just need to direct it).

Assume 2 merchants and 20 light ships.

Initially place the merchants in Baltic Sea and Novgorod. One they are deployed place 5 ships in each. You can remove the baltic merchant immediately and if there is a merchant directing trade to the baltic in novgorod you can leave there as well, the ships will stay and continue working. Then place the merchant in lubeck and add 5 ships there and deploy the last 5 ships in antwerp. At this point you can probably just send your merchants to do something else, but assuming nobody else directing trade from novgorod you leave a guy there and you keep your guy in the home node making that +10% extra.

At that point you have 32 (30 for ships 2 for merchant) trade power base in novgorod, probably more than the mongols and you should be sending on half. If you embargo the mongols you should be sending on even more still. You have 30 in the Baltic, but you are opposed by sweden, livonia and TO since they have their capitals there and are collecting and have much more trade power than you, denmark, hansa, pommerania and norway might be helping you out though but you won't be sending on too much, hopefully more than left novgorod. Lubeck is also a dark hole of trade, only here denmark, hansa, pommerania and norway are collecting rather than transferring. The rest of the node is OPMs and they always collect locally. Your ships will do some good, not too much, you will get help from the other dutch nations as well as burgundy.

Basically what you want is to spam Novgorod (directing it at baltic), Baltic (always directed at lubeck) and Lubeck (always directed at antwerp) with ships so that their trade is transferred on rather than collected locally. You also want to spam Antwerp to maintain a high percentage of trade power to collect the most.
Title: Re: Europa Universalis IV announced
Post by: dps on August 19, 2013, 09:12:43 AM
Sounds like trade is a heck of a lot more work than it was in EU3.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 09:17:58 AM
I think it is more interesting. Also once you got it setup, then it is just a matter of adjusting here and there as circumstances change.  (As Portugal I was funneling all East Indies trade through Ivory Coast to Caribbean where I was collecting to avoid all the competition in Seville. Unfortunately, Spain now got wise to that and is taking a lot of my Caribbean trade. I think I'm going to have to shift to collecting in an African node now to maximize profits.)

edit: I'm also trying to improve my tax base as my nation is pretty dependent on trade (near 75% of my monthly income) which can get disrupted during war - and may become an issue as the Netherlands and England start to flex their colonial might.  France is a non-issue for me as I believe they have 4 provs. Rest is parceled out among Spain, England, Burgundy and Brittany.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 09:22:06 AM
Is there any pattern to how monarch stats are generated? I see France, Burgundy and Austria often getting monarchs with 6 and 5 values with a lowest value of 4 (of course they do get shitty monarchs as well).  As Portugal, the best dude I ever got was something like 6-3-4.
Title: Re: Europa Universalis IV announced
Post by: Berkut on August 19, 2013, 09:25:15 AM
What I really want to know about trade is not so much whether or not it is more or less work, but whether or not it is an interesting means of creating conflict in the game. Especially MP.

Is there a feeling of being able to "fight" another power through trade? Some kind of actual conflict happening (which means actual tactics/strategy that must adjust/react to what the other guy is doing), or is it just a matter of understanding the mechanics well enough to know how to maximize your numbers better than the other guy?
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 19, 2013, 09:27:06 AM
Quote from: dps on August 19, 2013, 09:12:43 AM
Sounds like trade is a heck of a lot more work than it was in EU3.
Yes and no.  There is a lot less micromanagement, but a lot more planning out.  It also gives your country a direction for expansion and/or conquest.
Title: Re: Europa Universalis IV announced
Post by: ulmont on August 19, 2013, 09:29:50 AM
Quote from: garbon on August 19, 2013, 09:22:06 AM
Is there any pattern to how monarch stats are generated? I see France, Burgundy and Austria often getting monarchs with 6 and 5 values with a lowest value of 4 (of course they do get shitty monarchs as well).

Turn off lucky nations or France and Austria will always get god-kings.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 09:38:48 AM
Quote from: Berkut on August 19, 2013, 09:25:15 AM
What I really want to know about trade is not so much whether or not it is more or less work, but whether or not it is an interesting means of creating conflict in the game. Especially MP.

Is there a feeling of being able to "fight" another power through trade? Some kind of actual conflict happening (which means actual tactics/strategy that must adjust/react to what the other guy is doing), or is it just a matter of understanding the mechanics well enough to know how to maximize your numbers better than the other guy?

Well if Spain was played by a human in my game, it is totally possible they'd have gone after me militarily to stop my siphoning of trade away from them (I was preventing most lucrative trade from entering their home node). Similarly, when France started building up colonies in the Caribbean, I declared war simply to knock them out of the running.  I can see that even being more the case when you factor in trade from the east.

That said, some nations like Portugal and Spain are "natural allies" as they share the same home node. So if one player doesn't decide to be greedy then the opposition is really France, Netherlands and England - all of whom who rely on other nodes.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 09:39:15 AM
Quote from: ulmont on August 19, 2013, 09:29:50 AM
Quote from: garbon on August 19, 2013, 09:22:06 AM
Is there any pattern to how monarch stats are generated? I see France, Burgundy and Austria often getting monarchs with 6 and 5 values with a lowest value of 4 (of course they do get shitty monarchs as well).

Turn off lucky nations or France and Austria will always get god-kings.

Ah gotcha!
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 19, 2013, 09:40:10 AM
Quote from: Berkut on August 19, 2013, 09:25:15 AM
What I really want to know about trade is not so much whether or not it is more or less work, but whether or not it is an interesting means of creating conflict in the game. Especially MP.

Is there a feeling of being able to "fight" another power through trade? Some kind of actual conflict happening (which means actual tactics/strategy that must adjust/react to what the other guy is doing), or is it just a matter of understanding the mechanics well enough to know how to maximize your numbers better than the other guy?
In my Brandenburg->Prussia SP game, I've been competing with Denmark for more than a century over Lubeck, and to a lesser extent, Baltics.  I don't really know what Denmark AI was thinking, but if Denmark was human, it would've definitely felt a bit of a tension with Prussia (even though it makes no sense for me to eat up their territory beyond Holstein, I can't take all their territories in the Lubeck node without giving myself enormous headache). 

Then again, two human players in that situation can also agree to split the profits, not emargo each other, and split the steering duties for the Baltic Sea.  At the end of the day, it's a zero-sum game to fight over the Baltic nodes, and human MP players are pretty good about making deals in such situations.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 09:40:40 AM
Oh and yes, like I said Spain had to adapt to what I was doing by sending its lightships to the Caribbean to make sure that I wasn't bottling up trade there.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 19, 2013, 09:51:56 AM
Berkut the only thing holding fierce competition at key nodes back is the relatively easy way to exploit the system right now. There is too much room to blow earning out of proportions, and they can be done in cooperation with other humans to make it even worse.

Once they sort that one out, trade will probably be THE biggest source of conflict. You can absolutely screw a lot of countries over with trade steering and trade power increases, and/or make yourself some serious extra bucks by tapping into the right flow at the right time. You can have a glance of how things could be if you watch the Gulf of Aden node in SP during the game. Fierce competition because it has several possible ways to go downstream and each is crucial for a set of countries.

Trade is the most imbalanced part of the game now but also maybe the greatest invention compared to EU3
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 19, 2013, 10:18:39 AM
I love the new trade system. I'm doing a non-ironman game with Castile to play with trade. It's ~1580, I've only gotten to Ceylon, and I'm clearing 180 gold a month from trade alone. Once I get Nippon > Seville going and a shit ton of light ships protecting, I'll seriously have more gold than I'll ever spend.

But seriously, the New World colonies need to be more profitable. The gold issue aside, the fact that sugar is less valuable than grain or fish means that something is seriously broken. I'd almost say that demand for sugar should start at something ridiculous, like 200%, and slowly decrease over time, not start at 25% and increase by midgame to like 28%. Spices and so on should go the same way. From what I've experience so far and read on the forums, it's like Europeans in EU never realized that sugar is sweet or that spices make their shitty ass boiled food taste edible. Just because Swedes love to eat rotten fish and stale bread doesn't mean that, say, Hungarians don't enjoy paprika or Spaniards don't enjoy spicy shit.  :rolleyes:
Title: Re: Europa Universalis IV announced
Post by: Legbiter on August 19, 2013, 10:27:26 AM
Quote from: Fireblade on August 19, 2013, 10:18:39 AM

But seriously, the New World colonies need to be more profitable. The gold issue aside, the fact that sugar is less valuable than grain or fish means that something is seriously broken. I'd almost say that demand for sugar should start at something ridiculous, like 200%, and slowly decrease over time, not start at 25% and increase by midgame to like 28%. Spices and so on should go the same way. From what I've experience so far and read on the forums, it's like Europeans in EU never realized that sugar is sweet or that spices make their shitty ass boiled food taste edible. Just because Swedes love to eat rotten fish and stale bread doesn't mean that, say, Hungarians don't enjoy paprika or Spaniards don't enjoy spicy shit.  :rolleyes:

The demand for most colonial goods depends on high-end or expensive buildings like factories. I don't know if the AI often has the money to build those.
Title: Re: Europa Universalis IV announced
Post by: Berkut on August 19, 2013, 10:29:47 AM
Quote from: Fireblade on August 19, 2013, 10:18:39 AM
I love the new trade system. I'm doing a non-ironman game with Castile to play with trade. It's ~1580, I've only gotten to Ceylon, and I'm clearing 180 gold a month from trade alone. Once I get Nippon > Seville going and a shit ton of light ships protecting, I'll seriously have more gold than I'll ever spend.

See, I hear that and it makes me think the new trade system sucks donkey balls.

I don't want a system that will let me "have more gold than I'll ever spend".
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 10:32:29 AM
Quote from: Legbiter on August 19, 2013, 10:27:26 AM
Quote from: Fireblade on August 19, 2013, 10:18:39 AM

But seriously, the New World colonies need to be more profitable. The gold issue aside, the fact that sugar is less valuable than grain or fish means that something is seriously broken. I'd almost say that demand for sugar should start at something ridiculous, like 200%, and slowly decrease over time, not start at 25% and increase by midgame to like 28%. Spices and so on should go the same way. From what I've experience so far and read on the forums, it's like Europeans in EU never realized that sugar is sweet or that spices make their shitty ass boiled food taste edible. Just because Swedes love to eat rotten fish and stale bread doesn't mean that, say, Hungarians don't enjoy paprika or Spaniards don't enjoy spicy shit.  :rolleyes:

The demand for most colonial goods depends on high-end or expensive buildings like factories. I don't know if the AI often has the money to build those.

But why bother? As stated elsewhere makes more sense to just pillage North American states for their massive treasure troves.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 10:33:20 AM
Quote from: Berkut on August 19, 2013, 10:29:47 AM
Quote from: Fireblade on August 19, 2013, 10:18:39 AM
I love the new trade system. I'm doing a non-ironman game with Castile to play with trade. It's ~1580, I've only gotten to Ceylon, and I'm clearing 180 gold a month from trade alone. Once I get Nippon > Seville going and a shit ton of light ships protecting, I'll seriously have more gold than I'll ever spend.

See, I hear that and it makes me think the new trade system sucks donkey balls.

I don't want a system that will let me "have more gold than I'll ever spend".

Sounds like it just needs to be tweaked / for periods of time (particularly when there isn't a lot of Euro competition yet) it should be a big money maker for states.
Title: Re: Europa Universalis IV announced
Post by: Legbiter on August 19, 2013, 10:34:32 AM
One nitpick, the border friction event is pretty extreme, it fires fairly often and it pushes all your neighbors into coalitions if you so much as fart in their general vicinity.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 10:35:19 AM
Quote from: Legbiter on August 19, 2013, 10:34:32 AM
One nitpick, the border friction event is pretty extreme, it fires fairly often and it pushes all your neighbors into coalitions if you so much as fart in their general vicinity.

They said they will be hotfixing that soon.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 19, 2013, 10:43:15 AM
Quote from: Legbiter on August 19, 2013, 10:27:26 AM
Quote from: Fireblade on August 19, 2013, 10:18:39 AM

But seriously, the New World colonies need to be more profitable. The gold issue aside, the fact that sugar is less valuable than grain or fish means that something is seriously broken. I'd almost say that demand for sugar should start at something ridiculous, like 200%, and slowly decrease over time, not start at 25% and increase by midgame to like 28%. Spices and so on should go the same way. From what I've experience so far and read on the forums, it's like Europeans in EU never realized that sugar is sweet or that spices make their shitty ass boiled food taste edible. Just because Swedes love to eat rotten fish and stale bread doesn't mean that, say, Hungarians don't enjoy paprika or Spaniards don't enjoy spicy shit.  :rolleyes:

The demand for most colonial goods depends on high-end or expensive buildings like factories. I don't know if the AI often has the money to build those.

when you get a province in a peace deal it erases all buildings there so with the frequent wars (hopefully the to-be-fixed border friction is a factor in that), nobody gets to advanced buildings, like, ever
Title: Re: Europa Universalis IV announced
Post by: Legbiter on August 19, 2013, 10:51:26 AM
Quote from: garbon on August 19, 2013, 10:32:29 AMBut why bother? As stated elsewhere makes more sense to just pillage North American states for their massive treasure troves.

That and colonizing the trade nodes to direct all the New World loot towards your European node of choice. Plus cored colonies don't count towards over-extension and give you more force limits and a bigger tax base (each Carribean island is very lucrative in this regard for example).

Paradox will have to tweak the native gold supply, the border friction events and the use of massive doomstacks of light ships to break the trade system
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 19, 2013, 10:56:40 AM
Quote from: garbon on August 19, 2013, 10:32:29 AM
Quote from: Legbiter on August 19, 2013, 10:27:26 AM
Quote from: Fireblade on August 19, 2013, 10:18:39 AM

But seriously, the New World colonies need to be more profitable. The gold issue aside, the fact that sugar is less valuable than grain or fish means that something is seriously broken. I'd almost say that demand for sugar should start at something ridiculous, like 200%, and slowly decrease over time, not start at 25% and increase by midgame to like 28%. Spices and so on should go the same way. From what I've experience so far and read on the forums, it's like Europeans in EU never realized that sugar is sweet or that spices make their shitty ass boiled food taste edible. Just because Swedes love to eat rotten fish and stale bread doesn't mean that, say, Hungarians don't enjoy paprika or Spaniards don't enjoy spicy shit.  :rolleyes:

The demand for most colonial goods depends on high-end or expensive buildings like factories. I don't know if the AI often has the money to build those.

But why bother? As stated elsewhere makes more sense to just pillage North American states for their massive treasure troves.

In my current game, Swahili had 10k gold by the time I got around to pillaging them, Aztecs had 6k, Incas had like 7k, and on the horizon, I see Shawnee or something, who has about 5k gold. I know the Spanish got a shit load of gold IRL from Indians, but owning mountains made out of gold was where the real money was for the Spanish.

Yeah, yeah, I know it's not a real history simulator but a game based on history, but when you have an automatic 90% penalty for overseas provinces, creating a colonial empire in the Americas is more something to do with your excess colonists than something that seriously generates money.

Also Berkut, in my non-Castile/Portugal games, I haven't noticed either of them trying to monopolize the Nippon > Seville trade routes. That's actually why I postponed the MP game I was trying to set up, because both countries, given the chance to rush Japan, would be absolutely unstoppable. :P
Title: Re: Europa Universalis IV announced
Post by: Legbiter on August 19, 2013, 10:59:18 AM
Quote from: Tamas on August 19, 2013, 10:43:15 AMwhen you get a province in a peace deal it erases all buildings there so with the frequent wars (hopefully the to-be-fixed border friction is a factor in that), nobody gets to advanced buildings, like, ever

Central Europe is always in flames, with the German minors being flung around like Jodie Foster on a pool table so the New World trade values will stay low forever.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 19, 2013, 11:00:55 AM
I'm sticking to my naval force limits so that I can't use the light ship doomstack approach. I'm also not taking gold off the primitives (might take it off the Aztecs and Inca though  :hmm: ), it is essentially an exploit.
Title: Re: Europa Universalis IV announced
Post by: Legbiter on August 19, 2013, 11:08:02 AM
Quote from: garbon on August 19, 2013, 10:35:19 AM
Quote from: Legbiter on August 19, 2013, 10:34:32 AM
One nitpick, the border friction event is pretty extreme, it fires fairly often and it pushes all your neighbors into coalitions if you so much as fart in their general vicinity.

They said they will be hotfixing that soon.

:thumbsup:
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 19, 2013, 11:15:44 AM
Quote from: Richard Hakluyt on August 19, 2013, 11:00:55 AM
I'm sticking to my naval force limits so that I can't use the light ship doomstack approach. I'm also not taking gold off the primitives (might take it off the Aztecs and Inca though  :hmm: ), it is essentially an exploit.

those are great houserules for an MP game if these don`t get patched fast enough.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 19, 2013, 11:17:56 AM
Quote from: Tamas on August 19, 2013, 10:43:15 AM
when you get a province in a peace deal it erases all buildings there so with the frequent wars (hopefully the to-be-fixed border friction is a factor in that), nobody gets to advanced buildings, like, ever
Yeah, they really need to moderate that.  I understand that you would want to avoid big countries seizing "ripe" little countries, but scorching the contested provinces is not the answer either.  After all, historically some of the most fought-over provinces were the well-developed provinces (which is why they were fought over).
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 19, 2013, 11:24:40 AM
Quote from: Legbiter on August 19, 2013, 10:51:26 AM
Paradox will have to tweak the native gold supply, the border friction events and the use of massive doomstacks of light ships to break the trade system
Again, I don't think that light ships are the problem.  Even if you have 10,000 light ships on a node, the best they can do is give you 99.99% share of the trade power there.  What breaks the system is the amplification of trade value from node to node, due to various percentage bonuses. 

Paradox really has trouble developing complicated in-game mechanics without some fundamental flaws.  They then vainly try to balance it, but you can't find a stable balance in a fundamentally unstable system.  I guess you can't just cap the transfer efficiency at 100% either, because then you'd have the opposite problem of trade value petering out on the way home.  Exponential growth works in the negative direction as well.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 19, 2013, 11:42:50 AM
I think the problem with the trade system lies in the predetermined trade routes.  It makes no sense that Portugal can dominate Asian trade by directing all the trade to South Africa and then controlling 100% of the trade in that node.

Instead there should be dynamic trade routes that are created directly between a nation's home trading hub and whatever foriegn hub they are trading in.  The only hub a nation should be able to collect in is there own home hub and everything else should be a battle to see who can direct the most trade to their own hub - both by sending trade directly to that hub form overseas and also through direct competition of trying to direct trade from another nations home hub to your own.

Also, light ships need to be capped at a nation's naval force limit to avoid all the exploits.


Title: Re: Europa Universalis IV announced
Post by: Zanza on August 19, 2013, 11:45:03 AM
Quote from: Legbiter on August 19, 2013, 10:59:18 AM
Central Europe is always in flames, with the German minors being flung around like Jodie Foster on a pool table so the New World trade values will stay low forever.
The HRE seems way too unstable right now. Permanent warfare, all the minors trying to blob and Austria doing virtually nothing to keep the peace or free conquered territory. Feels like the HRE is constantly in Thirty Years War mode.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 11:46:45 AM
Quote from: crazy canuck on August 19, 2013, 11:42:50 AM
Instead there should be dynamic trade routes that are created directly between a nation's home trading hub and whatever foriegn hub they are trading in.

That would probably be a hot mess given the number of nations. I guess it would have to be abstracted to just numbers of the amount of trade entering your home node.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 19, 2013, 11:51:40 AM
Quote from: Zanza on August 19, 2013, 11:45:03 AM
Quote from: Legbiter on August 19, 2013, 10:59:18 AM
Central Europe is always in flames, with the German minors being flung around like Jodie Foster on a pool table so the New World trade values will stay low forever.
The HRE seems way too unstable right now. Permanent warfare, all the minors trying to blob and Austria doing virtually nothing to keep the peace or free conquered territory. Feels like the HRE is constantly in Thirty Years War mode.
:lol: That's a good way to put it.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 19, 2013, 11:53:33 AM
Quote from: garbon on August 19, 2013, 11:46:45 AM
Quote from: crazy canuck on August 19, 2013, 11:42:50 AM
Instead there should be dynamic trade routes that are created directly between a nation's home trading hub and whatever foriegn hub they are trading in.

That would probably be a hot mess given the number of nations. I guess it would have to be abstracted to just numbers of the amount of trade entering your home node.

Not sure why it would be a mess?  The only trade routes any one nation would need to see is their own and the fact that others are competing in trade nodes.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 19, 2013, 11:56:45 AM
one thing from crusader kings I'd hope to see in this game was offering the AI all it demanded results in peace. e.g. In the HYW. In about 2 weeks the english armies are all wiped out and english WE is skyrocketing. Offering france all of it's cores doesn't work. The AI thinks it's winning and keeps attacking... the water on the beach.. it's a bit annoying... especially since it hurts the AI more than it does me.. the AI's the one who's country implodes.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 12:02:36 PM
Quote from: crazy canuck on August 19, 2013, 11:53:33 AM
Quote from: garbon on August 19, 2013, 11:46:45 AM
Quote from: crazy canuck on August 19, 2013, 11:42:50 AM
Instead there should be dynamic trade routes that are created directly between a nation's home trading hub and whatever foriegn hub they are trading in.

That would probably be a hot mess given the number of nations. I guess it would have to be abstracted to just numbers of the amount of trade entering your home node.

Not sure why it would be a mess?  The only trade routes any one nation would need to see is their own and the fact that others are competing in trade nodes.

I was thinking for the game to keep track of and separately visualize.
Title: Re: Europa Universalis IV announced
Post by: Zanza on August 19, 2013, 12:06:10 PM
The AI is still completely retarded in that regard. Why would Portugal land 4 infantry regiments in Languedoc when I have 16 stationed there to receive them?
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 19, 2013, 12:06:57 PM
Quote from: Zanza on August 19, 2013, 11:45:03 AM
Quote from: Legbiter on August 19, 2013, 10:59:18 AM
Central Europe is always in flames, with the German minors being flung around like Jodie Foster on a pool table so the New World trade values will stay low forever.
The HRE seems way too unstable right now. Permanent warfare, all the minors trying to blob and Austria doing virtually nothing to keep the peace or free conquered territory. Feels like the HRE is constantly in Thirty Years War mode.

I just started as Austria and have been trying to play HRE policeman. Fuck that shit, it`s insane.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 19, 2013, 12:07:07 PM
Quote from: garbon on August 19, 2013, 12:02:36 PM
Quote from: crazy canuck on August 19, 2013, 11:53:33 AM
Quote from: garbon on August 19, 2013, 11:46:45 AM
Quote from: crazy canuck on August 19, 2013, 11:42:50 AM
Instead there should be dynamic trade routes that are created directly between a nation's home trading hub and whatever foriegn hub they are trading in.

That would probably be a hot mess given the number of nations. I guess it would have to be abstracted to just numbers of the amount of trade entering your home node.

Not sure why it would be a mess?  The only trade routes any one nation would need to see is their own and the fact that others are competing in trade nodes.

I was thinking for the game to keep track of and separately visualize.

It would probably be less complex because then the game wouldnt have to track all the cascading movements from each trade node hop in the current design.  Every month it just needs to detect who is doing what in each trade node - as it already does.

What my suggestion does is remove the odd result which occurs when all trade from asia directed around Africa ends up hitting South Africa.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 12:08:44 PM
Quote from: crazy canuck on August 19, 2013, 12:07:07 PM
What my suggestion does is remove the odd result which occur when all trade from asia directed around Africa ends up hitting South Africa.

Seems like if you just removed the ability to collect outside a home node, you'd solve a lot of that problem.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 19, 2013, 12:10:23 PM
http://forum.paradoxplaza.com/forum/showthread.php?713122-Hotfix-version-1.1.1c

QuoteHotfix - version 1.1.1c
Here is the first hotfix to adress some of the most serious issues reported.

We have planned to push out a second hotfix, mostly with multiplayer focus, either later this week or very early next week depending on when we can test it enough to guarantee we nothing new is broken. Thanks for buying the game and thank your for your patience.

Also, this will not break your ironman saves.

Updated: Fixed an mp bug that snuck into the hotfix.

Patch notes 1.1.1c
------------------------
- Lots of localisation fixes (including the localised tutorials)
- Fixed crashes when failing to retrieve resolution (merged 8252)
- Hints and tutorial textboxes can now have scrollbars (fixes for too long text for non english)
- Sound are now disabled on standalone server.
- Chat now works with standalone server.
- Peasants' War more likely to end the longer it has been going on
- Peasants' War will not happen again for at least 10 years
- Fixed broken continent all trigger and fixed adding hidden modifiers.
- Jihad achievement should now work again
- African Power achievement should now work again
- Ruina Imperii achievement should now work again
- Correct version is now listed in serverbrowser
- Fixed crashes when failing to retrieve resolution
- Fixed issue with black areas on TI (bad/old graphics cards)
- Optimized mission and revolt risk alerts
- Optimized when we disable trees/terrain/water/borders
- Multiplayer lobby: Keep scrollbar position when a new server is added
- Fixed savegame lockup when having only one core
- Fixed white glow on Linux cursors
- Fixed some more broken localisations
- Religious rebels can no longer flip the Papacy's capital province
- Religious heathens breaking your country results in large prestige loss
- Religious rebels breaking the Papacy results in a stability loss
- MP: Renamed "Connect to IP" to "Connect to ID"
- MP: Version should now be correct in server browser
- Dx9: If we fail to determine refresh rate, default to 60
- Normal borderfriction now only applies if its the home territory bordering each other.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 12:13:41 PM
Oh that reminds me. I had Peasant's War as Bohemia and even though I picked the option to end the war, it kept continuing. :wacko:
Title: Re: Europa Universalis IV announced
Post by: Viking on August 19, 2013, 12:19:14 PM
That peasants war thing is annoying...

I had one during the war of the roses, which was bad enough, but I had a second one immediately after that which lasted 70 years due to the various usurpers and republics that got set up in the process never having the stats to end it and me never managing to get up to +3 stab. In the end I did manage a ten year patch of +3 stab with a 1 1 3 monarch but that was only because I had disbanded my army (didn't have any manpower and mercs were getting too expensive if I was going to fight all the rebels) and gave into every single demand and found out that the maintenence on my army was higher than my tax income initially. Losing all tax income and the cost of maintaining an army gave me a net profit, fortunately I had trade to pay for my ships and administration.

When it was finally over I had a series of religious revolts which all got out of hand due to my country being split down the middle religion wise. So flip flopping back and forth...

Now I know what the AI feels like when it's country falls apart... I kept mine together.. cores, it's all about the cores. You either have them or you are crap.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 19, 2013, 12:43:07 PM
Quote from: garbon on August 19, 2013, 12:08:44 PM
Quote from: crazy canuck on August 19, 2013, 12:07:07 PM
What my suggestion does is remove the odd result which occur when all trade from asia directed around Africa ends up hitting South Africa.

Seems like if you just removed the ability to collect outside a home node, you'd solve a lot of that problem.

Yeah, that would work to some extent.  But you would still have the problem dominating the South African Node being critical to trading around Africa.  Something only direct routes can solve.  South Africa should be a backwater until someone wants to take the time, money and effort to develop it.
Title: Re: Europa Universalis IV announced
Post by: sbr on August 19, 2013, 01:06:34 PM
Quote from: Tamas on August 19, 2013, 12:06:57 PM
Quote from: Zanza on August 19, 2013, 11:45:03 AM
Quote from: Legbiter on August 19, 2013, 10:59:18 AM
Central Europe is always in flames, with the German minors being flung around like Jodie Foster on a pool table so the New World trade values will stay low forever.
The HRE seems way too unstable right now. Permanent warfare, all the minors trying to blob and Austria doing virtually nothing to keep the peace or free conquered territory. Feels like the HRE is constantly in Thirty Years War mode.

I just started as Austria and have been trying to play HRE policeman. Fuck that shit, it`s insane.

I tried twice yesterday and gave up too.  The wars don't stop until your RR risk is so high you get broken by rebels.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 01:59:06 PM
Quote from: crazy canuck on August 19, 2013, 12:43:07 PM
Yeah, that would work to some extent.  But you would still have the problem dominating the South African Node being critical to trading around Africa.  Something only direct routes can solve.  South Africa should be a backwater until someone wants to take the time, money and effort to develop it.

I'm not so sure on that. The South African node only goes in one direction, so if you can't collect there, then all trade power in the node is outgoing as there are no local based states.  Seems like the more important nodes there are then Ivory Coast and Gulf of Aden where there are multiple exit points - as well as local states that can collect there.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 19, 2013, 02:03:21 PM
Quote from: garbon on August 19, 2013, 01:59:06 PM
Quote from: crazy canuck on August 19, 2013, 12:43:07 PM
Yeah, that would work to some extent.  But you would still have the problem dominating the South African Node being critical to trading around Africa.  Something only direct routes can solve.  South Africa should be a backwater until someone wants to take the time, money and effort to develop it.

I'm not so sure on that. The South African node only goes in one direction, so if you can't collect there, then all trade power in the node is outgoing as there are no local based states.  Seems like the more important nodes there are then Ivory Coast and Gulf of Aden where there are multiple exit points - as well as local states that can collect there.

Yeah, you would just be moving the problem upstream.

edit:  I mean downstream...
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 02:04:01 PM
That said - CC. What you've described would help for East Asian states like Japan where virtually every node leaves away from them.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 02:06:30 PM
Quote from: crazy canuck on August 19, 2013, 02:03:21 PM
Quote from: garbon on August 19, 2013, 01:59:06 PM
Quote from: crazy canuck on August 19, 2013, 12:43:07 PM
Yeah, that would work to some extent.  But you would still have the problem dominating the South African Node being critical to trading around Africa.  Something only direct routes can solve.  South Africa should be a backwater until someone wants to take the time, money and effort to develop it.

I'm not so sure on that. The South African node only goes in one direction, so if you can't collect there, then all trade power in the node is outgoing as there are no local based states.  Seems like the more important nodes there are then Ivory Coast and Gulf of Aden where there are multiple exit points - as well as local states that can collect there.

Yeah, you would just be moving the problem upstream.

Well the Gulf of Aden one makes sense sort of. I mean that does seem like a contentious area.  The Ivory Coast, of course, makes less sense as by default (without establishing a strong presence) the trade goes to Ashanti, Songhai, Hausa, Mali, Oyo, and Benin. Seems weird that they'd see an uptick in economic activity because Europe diverted trade away from the Gulf.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2013, 02:25:22 PM
From Wiz regarding AI:
QuoteI realize that you can join wars and just do nothing right now, but that's also something I intend to change.

/he's taking suggestions on what should be done vis-a-vis the AI going to war all the time.

http://forum.paradoxplaza.com/forum/showthread.php?713291-The-very-one-thing-i-dont-like-with-AI-right-now-...
Title: Re: Europa Universalis IV announced
Post by: Viking on August 19, 2013, 03:29:16 PM
Quote from: crazy canuck on August 19, 2013, 12:43:07 PM
Quote from: garbon on August 19, 2013, 12:08:44 PM
Quote from: crazy canuck on August 19, 2013, 12:07:07 PM
What my suggestion does is remove the odd result which occur when all trade from asia directed around Africa ends up hitting South Africa.

Seems like if you just removed the ability to collect outside a home node, you'd solve a lot of that problem.

Yeah, that would work to some extent.  But you would still have the problem dominating the South African Node being critical to trading around Africa.  Something only direct routes can solve.  South Africa should be a backwater until someone wants to take the time, money and effort to develop it.

The thing is that virtually all trade stays local until the europeans show up. Sure Malaya can go and compete with Ming's provinces with a few ships, and Ming can compete with Japan's provinces with a few ships etc. For trade to flow at all you need trade power in an upstream node. Nobody in asia has this.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 19, 2013, 05:26:04 PM
Quote from: Viking on August 19, 2013, 03:29:16 PM
Quote from: crazy canuck on August 19, 2013, 12:43:07 PM
Quote from: garbon on August 19, 2013, 12:08:44 PM
Quote from: crazy canuck on August 19, 2013, 12:07:07 PM
What my suggestion does is remove the odd result which occur when all trade from asia directed around Africa ends up hitting South Africa.

Seems like if you just removed the ability to collect outside a home node, you'd solve a lot of that problem.

Yeah, that would work to some extent.  But you would still have the problem dominating the South African Node being critical to trading around Africa.  Something only direct routes can solve.  South Africa should be a backwater until someone wants to take the time, money and effort to develop it.

The thing is that virtually all trade stays local until the europeans show up. Sure Malaya can go and compete with Ming's provinces with a few ships, and Ming can compete with Japan's provinces with a few ships etc. For trade to flow at all you need trade power in an upstream node. Nobody in asia has this.

Ok, but that is the problem I raised so I am not sure why it matters that there is not a problem when Europeans are not present.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 20, 2013, 11:28:11 AM
I like that someone got warned on p'dox (and also chastened by a forum member) for saying what the fuck.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 20, 2013, 11:43:16 AM
Quote from: garbon on August 20, 2013, 11:28:11 AM
I like that someone got warned on p'dox (and also chastened by a forum member) for saying what the fuck.
:wacko: What the fuck?
Title: Re: Europa Universalis IV announced
Post by: Berkut on August 20, 2013, 11:53:38 AM
Quote from: DGuller on August 20, 2013, 11:43:16 AM
Quote from: garbon on August 20, 2013, 11:28:11 AM
I like that someone got warned on p'dox (and also chastened by a forum member) for saying what the fuck.
:wacko: What the fuck?

Watch the language!
Title: Re: Europa Universalis IV announced
Post by: garbon on August 20, 2013, 12:02:40 PM
We need some forum rules.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 20, 2013, 12:04:01 PM
Quote from: garbon on August 20, 2013, 12:02:40 PM
We need some forum rules.

We need rules like we need balkantards.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 20, 2013, 12:05:42 PM
Quote from: Viking on August 20, 2013, 12:04:01 PM
Quote from: garbon on August 20, 2013, 12:02:40 PM
We need some forum rules.

We need rules like we need balkantards.

:w00t:
Title: Re: Europa Universalis IV announced
Post by: Viking on August 20, 2013, 12:26:01 PM
Quote from: garbon on August 20, 2013, 12:05:42 PM
Quote from: Viking on August 20, 2013, 12:04:01 PM
Quote from: garbon on August 20, 2013, 12:02:40 PM
We need some forum rules.

We need rules like we need balkantards.

:w00t:

You do know that Quebectards along with Walloontards are this close to joining the Balkantards.
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 20, 2013, 02:25:38 PM
Quote from: Berkut on August 20, 2013, 11:53:38 AM
Quote from: DGuller on August 20, 2013, 11:43:16 AM
Quote from: garbon on August 20, 2013, 11:28:11 AM
I like that someone got warned on p'dox (and also chastened by a forum member) for saying what the fuck.
:wacko: What the fuck?

Watch the language!

Will you post pics? :o
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 20, 2013, 07:59:45 PM
http://forum.paradoxplaza.com/forum/showthread.php?713390-Blobbing-coalitions

Didn't think I'd ever see anything like this from Paradox.  I'm a little impressed.
Title: Re: Europa Universalis IV announced
Post by: HVC on August 20, 2013, 08:13:24 PM
Playing Brandenburg and my king died heirless. now i'm in a personal union with England. 
Title: Re: Europa Universalis IV announced
Post by: garbon on August 20, 2013, 08:30:57 PM
Quote from: Habbaku on August 20, 2013, 07:59:45 PM
http://forum.paradoxplaza.com/forum/showthread.php?713390-Blobbing-coalitions

Didn't think I'd ever see anything like this from Paradox.  I'm a little impressed.

I told you, Wiz is looking for suggestions about stuff. I think this is one case where it is good they hired a modder (CK2+) who is used to dealing with the public as he makes the game better.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on August 20, 2013, 11:33:44 PM
I should send them my uber-Spain blob.  :hmm:

I inherited France and Portugal and I got Great Britain into a PU. I wasn't even paying attention to Europe, I just randomly inherited them because my godlike Trastamaras needed a warm vagina to squirt their golden seed into.
Title: Re: Europa Universalis IV announced
Post by: PRC on August 21, 2013, 09:44:32 AM
I hate being the first to a explore an area like Brazil or the Caribbean, happily colonizing away, and looking away to war on natives in Mali or some such I then glance back at my burgeoning colonies only to discover some Castilian dogs have set their flags right on my doorstep.  Fuckers, the New World belongs to me!
Title: Re: Europa Universalis IV announced
Post by: Drakken on August 21, 2013, 09:47:59 AM
Quote from: PRC on August 21, 2013, 09:44:32 AM
I hate being the first to a explore an area like Brazil or the Caribbean, happily colonizing away, and looking away to war on natives in Mali or some such I then glance back at my burgeoning colonies only to discover some Castilian dogs have set their flags right on my doorstep.  Fuckers, the New World belongs to me!

I'm willing to bet the Treaty of Tordesillia mechanics will be introduced in a DLC in the future.

And the worst is, it worked great in EU2, so I don't know why it wasn't kept in later installations as there were ways to make it practicable.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 21, 2013, 10:33:44 AM
Quote from: Drakken on August 21, 2013, 09:47:59 AM
I'm willing to bet the Treaty of Tordesillia mechanics will be introduced in a DLC in the future.

It is already in the game.  Spain has it as a national idea.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on August 21, 2013, 11:16:19 AM
Quote from: crazy canuck on August 21, 2013, 10:33:44 AM
Quote from: Drakken on August 21, 2013, 09:47:59 AM
I'm willing to bet the Treaty of Tordesillia mechanics will be introduced in a DLC in the future.

It is already in the game.  Spain has it as a national idea.

Inter Caetera: Allows claiming of colonies

Haven't played Spain yet, how's it work?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 21, 2013, 11:33:47 AM
Quote from: Alcibiades on August 21, 2013, 11:16:19 AM
Quote from: crazy canuck on August 21, 2013, 10:33:44 AM
Quote from: Drakken on August 21, 2013, 09:47:59 AM
I'm willing to bet the Treaty of Tordesillia mechanics will be introduced in a DLC in the future.

It is already in the game.  Spain has it as a national idea.

Inter Caetera: Allows claiming of colonies

Haven't played Spain yet, how's it work?

Not sure yet, I just saw it was there so in my Portugal game I stayed in Brazil.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 21, 2013, 11:56:59 AM
I haven't seen it do anything yet. Though as Portugal I'm also besties with Spain.

Actually I just loaded up as Spain in that game and I think I know what it is - and seems lame. Spain can seize colonies by moving troops into a colony and then pressing the option seize (under the burn province button).  However, it is only allowed in actual colonies - and once a settlement is self-sustaining (i.e. a city) then the game doesn't treat it as a colony.

I don't think AI would ever be proactive enough to seize while they are actual colonies.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 21, 2013, 12:27:23 PM
Quote from: garbon on August 21, 2013, 11:56:59 AM
I haven't seen it do anything yet. Though as Portugal I'm also besties with Spain.

Actually I just loaded up as Spain in that game and I think I know what it is - and seems lame. Spain can seize colonies by moving troops into a colony and then pressing the option seize (under the burn province button).  However, it is only allowed in actual colonies - and once a settlement is self-sustaining (i.e. a city) then the game doesn't treat it as a colony.

I don't think AI would ever be proactive enough to seize while they are actual colonies.

I suppose that makes sense since the tooltip says they can claim "colonies". 
Title: Re: Europa Universalis IV announced
Post by: garbon on August 21, 2013, 12:29:46 PM
Yeah but basically makes it irrelevant.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 21, 2013, 12:38:32 PM
Quote from: garbon on August 21, 2013, 12:29:46 PM
Yeah but basically makes it irrelevant.

Not really.  It takes some time to build a colony into a city - especially in MP games if the human player is maximizing the number of colonies he can develop.  If Spain could simply take over developed cities this would likely be OP.

Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 21, 2013, 12:46:01 PM
Quote from: garbon on August 21, 2013, 11:56:59 AM
Actually I just loaded up as Spain in that game and I think I know what it is - and seems lame. Spain can seize colonies by moving troops into a colony and then pressing the option seize (under the burn province button).  However, it is only allowed in actual colonies - and once a settlement is self-sustaining (i.e. a city) then the game doesn't treat it as a colony.

You can do that as anyone, not just Spain. Was the same in EU3.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 21, 2013, 12:49:55 PM
Quote from: Solmyr on August 21, 2013, 12:46:01 PM
Quote from: garbon on August 21, 2013, 11:56:59 AM
Actually I just loaded up as Spain in that game and I think I know what it is - and seems lame. Spain can seize colonies by moving troops into a colony and then pressing the option seize (under the burn province button).  However, it is only allowed in actual colonies - and once a settlement is self-sustaining (i.e. a city) then the game doesn't treat it as a colony.

You can do that as anyone, not just Spain. Was the same in EU3.


Oh. Then I'm really confused on what the bonus is to Spain. I didn't see anything.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 21, 2013, 12:50:54 PM
Quote from: crazy canuck on August 21, 2013, 12:38:32 PM
Quote from: garbon on August 21, 2013, 12:29:46 PM
Yeah but basically makes it irrelevant.

Not really.  It takes some time to build a colony into a city - especially in MP games if the human player is maximizing the number of colonies he can develop.  If Spain could simply take over developed cities this would likely be OP.



Well yes in MP it is relevant. In single player doesn't seem that feature matters much. But then that's clearly not what the idea does per Sol's new post.
Title: Re: Europa Universalis IV announced
Post by: dps on August 21, 2013, 12:51:53 PM
Quote from: Solmyr on August 21, 2013, 12:46:01 PM
Quote from: garbon on August 21, 2013, 11:56:59 AM
Actually I just loaded up as Spain in that game and I think I know what it is - and seems lame. Spain can seize colonies by moving troops into a colony and then pressing the option seize (under the burn province button).  However, it is only allowed in actual colonies - and once a settlement is self-sustaining (i.e. a city) then the game doesn't treat it as a colony.

You can do that as anyone, not just Spain. Was the same in EU3.


Yeah, and the AI in EU3 definately does it.

It says it alllows Spain to claim colonies.  Maybe that means that they get a CB to go to war for them?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 21, 2013, 01:35:27 PM
Quote from: Solmyr on August 21, 2013, 12:46:01 PM
Quote from: garbon on August 21, 2013, 11:56:59 AM
Actually I just loaded up as Spain in that game and I think I know what it is - and seems lame. Spain can seize colonies by moving troops into a colony and then pressing the option seize (under the burn province button).  However, it is only allowed in actual colonies - and once a settlement is self-sustaining (i.e. a city) then the game doesn't treat it as a colony.

You can do that as anyone, not just Spain. Was the same in EU3.

But they have to go to war first.  I think this allows Spain to do it without going to war.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 21, 2013, 03:08:38 PM
Quote from: garbon on August 21, 2013, 11:56:59 AM
I haven't seen it do anything yet. Though as Portugal I'm also besties with Spain.

Actually I just loaded up as Spain in that game and I think I know what it is - and seems lame. Spain can seize colonies by moving troops into a colony and then pressing the option seize (under the burn province button).  However, it is only allowed in actual colonies - and once a settlement is self-sustaining (i.e. a city) then the game doesn't treat it as a colony.

I don't think AI would ever be proactive enough to seize while they are actual colonies.

you can do this only when you are at war with them right?
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 21, 2013, 05:51:02 PM
Quote from: crazy canuck on August 21, 2013, 01:35:27 PM
But they have to go to war first.  I think this allows Spain to do it without going to war.

How would you move troops into someone's colony without going to war? In MP nobody would ever give Spain military access if this is true.

EDIT: This thread seems to answer this: http://forum.paradoxplaza.com/forum/showthread.php?714435-Spain-s-Idea-Inter-Caetera

QuoteFrom what I understand, it gives you a free casus belli to claim any colony to any nation, without the need to previously fabricate the claim.

You can wage instant war against anybody who has a colony, and they don't cost you any diplomatic points in the peace treaty.

I.e., other nations only get CB to claim colonies adjacent to their own, while Spain can claim any colony.
Title: Re: Europa Universalis IV announced
Post by: PRC on August 22, 2013, 10:48:32 AM
1.1.2 Hotfix is out

http://forum.paradoxplaza.com/forum/showthread.php?714668-1.1.2-Hotfix&s=2648144433fae7358bbde48afe5a44fd

Quote
1.1.2
- Filter on tags now works
- Fixed issues with joining/inviting friends from friends list
- Server requests password if it ain't provided
- Fixed dedicated server not displaying the correct version
- Fixed sorting on server names
- Improved joining server status message
- Keep server browser scrollbar position when adding new servers to the lis
- Fixed a better oos-message. The client now gets an error-code so we can know what it was that went oos. (revision 8323)
- Supply, demand, total_produced, num_supply_provinces and num_demand_provinces for tradegoods are now saved in savegame (fixes hotjoin OOS).
- Fixed pause-bug on standalone server.
- Added better information for the client during hotjoin-request.
- Connection popup no longer in front of password popup
- You no longer get password rejected message when getting an invite to a password protected game
- No longer possible to filter on empty tag, either all servers or some tags
- If you search for a tag, steam will now return a global search enableing any player to find any game if his searching for the tag
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 22, 2013, 02:38:01 PM
Anyone have any idea on how not to get raped by the Spanish as the Eighty Year's War start Dutch?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 22, 2013, 05:02:28 PM
CHRIST.  FUCK FUCK FUCK FUCK FUCK.  I SURVIVED THE 80 YEARS WAR AND THEN ACCEPTED AN ALLIANCE FROM NAVARRE NOT KNOWING IT WOULD AUTOMATICALLY MEAN I WAS AT WAR WITH FUCKING FRANCE.  FUCK ME.
Title: Re: Europa Universalis IV announced
Post by: PRC on August 22, 2013, 05:03:39 PM
Quote from: Queequeg on August 22, 2013, 05:02:28 PM
CHRIST.  FUCK FUCK FUCK FUCK FUCK.  I SURVIVED THE 80 YEARS WAR AND THEN ACCEPTED AN ALLIANCE FROM NAVARRE NOT KNOWING IT WOULD AUTOMATICALLY MEAN I WAS AT WAR WITH FUCKING FRANCE.  FUCK ME.

Ironman, I assume?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 22, 2013, 06:40:57 PM
Yes.  Totally boned.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 22, 2013, 07:01:20 PM
What do you guys do about upgrading ships?  I tend to just let Darwin take care of it, to avoid the PITA.  I figure if the old ships don't get sunk in combat, they aren't obsolete.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 22, 2013, 07:37:55 PM
Quote from: DGuller on August 22, 2013, 07:01:20 PM
What do you guys do about upgrading ships?  I tend to just let Darwin take care of it, to avoid the PITA.  I figure if the old ships don't get sunk in combat, they aren't obsolete.

The with this is that obsolete ships don't go down one or two at a time, (well light ships on escort duty do.. but..) fleets get obliterated... and they tend to get obliterated when and where you can least afford to lose or replace them. I tend to try to keep only the two most modern generations of ships in my main fleet.

That said, replacement only happen if the funds to do so are about.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 22, 2013, 11:11:26 PM
Jesus Christ the Dutch are fucking hard.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 22, 2013, 11:14:09 PM
Quote from: Queequeg on August 22, 2013, 11:11:26 PM
Jesus Christ the Dutch are fucking hard.

Because of the revolt events? 'cause they are fuckin' annoyin'.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on August 22, 2013, 11:26:16 PM
I definitely want to get this eventually, but I'm still getting a lot of mileage out of CK2.

Is this game ready for prime time, or should I want for a few more patches/DLC and an expansion?
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 23, 2013, 02:09:23 AM
You know who's hard?  Venice on Ironman.  You'd think that its proximity to Austria would be the challenge, but actually that's easy, actually.  Lucky Ottomans, on the other hand, just cannot be beaten back during the first century of the game.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on August 23, 2013, 02:11:27 AM
Quote from: DGuller on August 23, 2013, 02:09:23 AM
You know who's hard?  Venice on Ironman.  You'd think that its proximity to Austria would be the challenge, but actually that's easy, actually.  Lucky Ottomans, on the other hand, just cannot be beaten back during the first century of the game.
Isn't the fact that they're doomed to lose market share to Portugal and Spain also a big problem?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 23, 2013, 02:44:52 AM
Spain just fucks you in the ass. You just can't hope to have something comparable to the Spanish and Portugeues navies. I got close to France but they ended up getting fucking bukkaked after an attempted bobbing and now I'm getting fucked too. Shit, fuck this I'm playing Ming Dynasty.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 23, 2013, 05:22:19 AM
Quote from: Queequeg on August 23, 2013, 02:44:52 AM
Spain just fucks you in the ass. You just can't hope to have something comparable to the Spanish and Portugeues navies. I got close to France but they ended up getting fucking bukkaked after an attempted bobbing and now I'm getting fucked too. Shit, fuck this I'm playing Ming Dynasty.

Try England or Genoa.They can beat the Spanish Armada.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 23, 2013, 06:39:16 AM
Quote from: jimmy olsen on August 23, 2013, 02:11:27 AM
Quote from: DGuller on August 23, 2013, 02:09:23 AM
You know who's hard?  Venice on Ironman.  You'd think that its proximity to Austria would be the challenge, but actually that's easy, actually.  Lucky Ottomans, on the other hand, just cannot be beaten back during the first century of the game.
Isn't the fact that they're doomed to lose market share to Portugal and Spain also a big problem?

I've yet to see a game were the Aden Node is affected by a European trader before the 18th century. Venice has few friends and fewer non-enemies. You need to suck trade out of alexandria and ragusa all while having a fleet capable of defending the lagoon.
Title: Re: Europa Universalis IV announced
Post by: Berkut on August 23, 2013, 09:51:07 AM
I tried Japan.

Didn't get that far. Doesn't really seem like there is anything to do but sit there and wait to annex your vassals.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 23, 2013, 09:59:17 AM
Quote from: Berkut on August 23, 2013, 09:51:07 AM
I tried Japan.

Didn't get that far. Doesn't really seem like there is anything to do but sit there and wait to annex your vassals.

I tried the Iroquoieses.It was fun playing with the westenized indian troops and stop the invaders taking my lands.:-)
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 23, 2013, 10:14:00 AM
Tried England Ironman.  I immediately ceded all French cores and ended the 100 year war.  That gave me a stab bonus for giving up the cores and avoided all that terrible w/e.  Caught a lucky break in that an heir appeared before the king died - Queen Mary and there was no civil war.  Took the option to vassalize Scotland which was easily accomplished in a short war.  Then teched up.  Took the economy idea thingie first to boost revenue generation then exploration and now I am sitting with my first colony in Newfoundland around 1490.  I will core that and then take over North America.  I have avoided any alliances as I do not want to be dragged into any petty Euro wars.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 23, 2013, 10:15:24 AM
Yeah as Portugal only Europe wars I had were ones started by Spain and I never contributed.
Title: Re: Europa Universalis IV announced
Post by: Ideologue on August 23, 2013, 11:08:09 AM
Quote from: Queequeg on August 23, 2013, 02:44:52 AM
Spain just fucks you in the ass. You just can't hope to have something comparable to the Spanish and Portugeues navies. I got close to France but they ended up getting fucking bukkaked after an attempted bobbing and now I'm getting fucked too. Shit, fuck this I'm playing Ming Dynasty.

You can be really sex negative, Psellus.
Title: Re: Europa Universalis IV announced
Post by: PRC on August 23, 2013, 11:57:15 AM
Quote from: garbon on August 23, 2013, 10:15:24 AM
Yeah as Portugal only Europe wars I had were ones started by Spain and I never contributed.

In my game as Portugal I pitched in some blockading and swept the seas with my Grand Fleet but stayed out of any land battles from the numerous times Castile or England have declared war on France.
Title: Re: Europa Universalis IV announced
Post by: Caliga on August 23, 2013, 11:57:47 AM
@ide His mom is gonna wash his mouth out of he doesn't stop swearing so much. :(
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 23, 2013, 02:21:41 PM
Doh, I didn't realize that you have to set the direction of trade steering manually.  All this time I was steering trade from Ragusa to Wien.  I kind of assumed that the trader would be default steer to Venice, since it's my capital node.  :mad:  That extra 7 income would've quite useful as I'm struggling to hold back everyone on all fronts.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 23, 2013, 03:13:09 PM
There also seems to be a bug, when you annex a country the trade steering can change direction.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 23, 2013, 04:07:51 PM
Oh holy living Christ Fuck on the Fuck. 

I did really well as the Dutch.  Got all of the Flemish provinces out of the 80 Years' War, and have succeeded in largely staying out of the chaos of European politics.  Let the Habsurgs and French kill eachother.

But the "Dutch Republic" event hit when I had a regency council, and seeing as how elections are triggered by death of a Stadtholder, I think I'm fucked.
Title: Re: Europa Universalis IV announced
Post by: Legbiter on August 23, 2013, 04:37:16 PM
Quote from: Richard Hakluyt on August 23, 2013, 03:13:09 PM
There also seems to be a bug, when you annex a country the trade steering can change direction.

Yikes, spotted this as well.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 23, 2013, 10:11:51 PM
After about 5 years I got an election.

In a delicious historical irony, I'm really close allies with the Austrians, having fought three wars with the French.  I'm basically the naval wing of the Austrian Empire at this point, not giving a shit about the Thirty Year's War while I build my Empire in Africa, Indonesia and Australia.  It's awesome.

So how exactly does transfer trade power work?  I have 15 light ships patrolling all of the big trade centers near Antwerp and Malaaca, but I wonder if I would be making a lot of money if I had a merchant transfer trade from Canton down to Malacca?  Could it then be sent to Cape?
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 24, 2013, 12:21:56 AM
Quote from: Queequeg on August 23, 2013, 10:11:51 PM
After about 5 years I got an election.



Don't buy your Viagra from spam e-mails.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 24, 2013, 02:01:13 AM
Quote from: Queequeg on August 23, 2013, 10:11:51 PM
After about 5 years I got an election.

In a delicious historical irony, I'm really close allies with the Austrians, having fought three wars with the French.  I'm basically the naval wing of the Austrian Empire at this point, not giving a shit about the Thirty Year's War while I build my Empire in Africa, Indonesia and Australia.  It's awesome.

So how exactly does transfer trade power work?  I have 15 light ships patrolling all of the big trade centers near Antwerp and Malaaca, but I wonder if I would be making a lot of money if I had a merchant transfer trade from Canton down to Malacca?  Could it then be sent to Cape?
You want to transfer trade from the nodes that flow into your capital node (or to the nodes that flow to the nodes to your capital node, and so on).  The key to trade is to make sure that your capital node collects as much stuff as possible, and not just what the provinces in it produce.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 24, 2013, 02:14:34 AM
Quote from: Queequeg on August 23, 2013, 10:11:51 PM
After about 5 years I got an election.

In a delicious historical irony, I'm really close allies with the Austrians, having fought three wars with the French.  I'm basically the naval wing of the Austrian Empire at this point, not giving a shit about the Thirty Year's War while I build my Empire in Africa, Indonesia and Australia.  It's awesome.

So how exactly does transfer trade power work?  I have 15 light ships patrolling all of the big trade centers near Antwerp and Malaaca, but I wonder if I would be making a lot of money if I had a merchant transfer trade from Canton down to Malacca?  Could it then be sent to Cape?

This is how trade works

http://forum.paradoxplaza.com/forum/showthread.php?707915-Oooh-Shinies!-A-Guide-to-the-EU4-Trade-System

Basically you want to move trade to where you can collect it.

You have a -50% malus to trade income collected outside your home node (the node in which you capital is)

Light Ships give you trade power which increases the percentage of trade you control in a node. In your home node you always collect, in upstream nodes you always forward on, in downstream node you always transfer upstream.

Placing a merchant means you can change the action and/or direct the trade. Having hundreds of light ships about will mean nothing if the second to last node is dominated by somebody else who can collect it all.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 24, 2013, 02:17:42 AM
Quote from: DGuller on August 23, 2013, 02:21:41 PM
Doh, I didn't realize that you have to set the direction of trade steering manually.  All this time I was steering trade from Ragusa to Wien.  I kind of assumed that the trader would be default steer to Venice, since it's my capital node.  :mad:  That extra 7 income would've quite useful as I'm struggling to hold back everyone on all fronts.

:lol: :lol: :lol:

Anyway the trade steering is bugged.After a certain time the merchants "loosing" the setted directions.I have to check them time after time.I hope in the next patch they will fix this too.
Title: Re: Europa Universalis IV announced
Post by: HVC on August 24, 2013, 09:08:47 AM
fucking france
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 25, 2013, 03:22:03 AM
My old Dutch game fucked up.  France attacked while I was building a new fleet and my army was in Australia and the Indies.  Austria didn't honor my alliance. 

Just in case anyone wonders what the key is to playing as the Dutch in 1587 is, I think I've found the few keys.

1) Don't have your fleet protect trade at first.  All that matters is defending the coast.  Only priority.
2) ROYAL MARRIAGE WITH FRANCE!  France will NOT allow Spain troop access if the United Provinces and are fuckbuddies with the House of Capet.  Amsterdam falls 2 years after France grants Spain military access.  NOT OPTIONAL.  Just quit once you see that 40k death stack moving across central France.
3) It's basically a game of isolating smaller siege Spanish armies, picking them off, and then fucking up the big Spanish army before the whole Royal Armada shows up.  There's a big 18-24 stack in Vlandeern, and if you have military access through France you can attack from Calais and not get the river penalty.  Fucks the Papists right up. 
4) You can ally right off with Switzerland and Scotland and they can help out.  The Swiss can take Spanish holdings in the Franche-Comte and Lombardia.

Why isn't there unique national options for Tuscany?  I find that really, really weird.  The Medicis?
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 25, 2013, 03:47:27 AM
Quote from: Queequeg on August 25, 2013, 03:22:03 AM
My old Dutch game fucked up.  France attacked while I was building a new fleet and my army was in Australia and the Indies.  Austria didn't honor my alliance. 

Just in case anyone wonders what the key is to playing as the Dutch in 1587 is, I think I've found the few keys.

1) Don't have your fleet protect trade at first.  All that matters is defending the coast.  Only priority.
2) ROYAL MARRIAGE WITH FRANCE!  France will NOT allow Spain troop access if the United Provinces and are fuckbuddies with the House of Capet.  Amsterdam falls 2 years after France grants Spain military access.  NOT OPTIONAL.  Just quit once you see that 40k death stack moving across central France.
3) It's basically a game of isolating smaller siege Spanish armies, picking them off, and then fucking up the big Spanish army before the whole Royal Armada shows up.  There's a big 18-24 stack in Vlandeern, and if you have military access through France you can attack from Calais and not get the river penalty.  Fucks the Papists right up. 
4) You can ally right off with Switzerland and Scotland and they can help out.  The Swiss can take Spanish holdings in the Franche-Comte and Lombardia.

Why isn't there unique national options for Tuscany?  I find that really, really weird.  The Medicis?

If you like challenges try Genoa.Its fucking hardcore at the first 50 years.If you can defeat and vassalize Milan then Savoy you have chance to grow to a power.Just stay out from the carbibe sea so the spanish and the portugals will not be dangerous for you.The naval bonuses what Genoa gets are awesome. +0,5 moral of navies ,+33% naval limit and -33% naval maintenance cost can form you into bigger naval power then even Spain.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 25, 2013, 04:06:48 AM
My Venice game was interesting.  I made the mistake of not going with naval ideas first, which meant that in my first couple of wars with the Ottomans, they could blockade the lagoon with impunity.  That's never a good situation to be in as Venice, to say the least.  Eventually I made up for the mistake and built an unbeatable naval force, and coupled with relative disinterest in me from the Ottomans during the most dangerous times, I managed to slowly grow in power and eat into Italy.  Eventually the Ottomans regretted leaving me alone, I'm sure.  The other powers that didn't leave me alone regretted it too.   :menace:

This was definitely the most fun I've ever had playing SP EU games.  I almost lasted for the whole game span, until with 40 years to go slaughtering the French at will got old.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on August 25, 2013, 11:50:05 AM
Yeah I did a Venice game as well, was really tough.  I went naval ideas first but didn't build an unstoppable galley fleet until later on which was painful when the Ottomans would park 70 galleys off Venice. 

Eventually held out between that and Austria coming after me every 10 years and formed Italy and colonized most of Africa and into the spice islands.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 25, 2013, 03:48:19 PM
Quote from: Alcibiades on August 25, 2013, 11:50:05 AM
Yeah I did a Venice game as well, was really tough.  I went naval ideas first but didn't build an unstoppable galley fleet until later on which was painful when the Ottomans would park 70 galleys off Venice. 

Eventually held out between that and Austria coming after me every 10 years and formed Italy and colonized most of Africa and into the spice islands.
I decided to skip the colonization, as I find it boring, and opted instead to turn Italy into a military state like Prussia, with four military ideas and discipline of 140%.  I did take most of the Balkans and convert them to Lombardian culture, and I built up pretty much every province.  I've had more money than I could possibly use just from the stock exchanges and Mediterranean trade.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on August 25, 2013, 06:48:03 PM
Yeah it's pretty ridiculous. Quit around 1720, a friend was playing as France, had 320k manpower and was bringing in 290 income a month.  Stupid money that I had nothing to do with.

Never moved towards the Balkans, just took Southern Greece and the coast, the provinces are garbage.....much like real life.   :P
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 25, 2013, 06:55:43 PM
Quote from: Alcibiades on August 25, 2013, 06:48:03 PM
Yeah it's pretty ridiculous. Quit around 1720, a friend was playing as France, had 320k manpower and was bringing in 290 income a month.  Stupid money that I had nothing to do with.

Never moved towards the Balkans, just took Southern Greece and the coast, the provinces are garbage.....much like real life.   :P
Provinces being garbage may not be a bad thing in a certain situations.  Garbage provinces take less of everything to fully integrate, and when built up Kosovo isn't that much worse than Lombardia.  If you have monarch points and money to spare, Balkan garbage is a better deal than prime Italian real estate.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on August 25, 2013, 07:21:57 PM
Not financially or manpower wise.


"Not much" must be extremely relative here..... and not sure to what.


(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgoSJZiu.png&hash=389858226830f3b3d6ff709f735d9694cd3df3ff)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzoCK1xY.png&hash=01472d3c9ece64df131b4a691480e08761bc928b)

Just not seeing that catch up with Lombardia....or any of the Northern Italian provinces.  Just saying.


:hmm:
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 25, 2013, 08:46:12 PM
In my game, in 1796, the total income from Lombardia, with base tax of 17, is 86d.  The total income from Lika, with base tax of 1, is 42d.  Both have mints and stock exchange, and everything else built up to level 4.  Sure, Lombardia brings in twice the income of Lika, but there are plenty of shit provinces like Lika that could be taken from the rotting Ottomans five at a time.  On the other hand, there is only a handful of provinces like Lombardia, and trying to take them can set off quite a shit storm.
Title: Re: Europa Universalis IV announced
Post by: Ed Anger on August 25, 2013, 09:04:01 PM
SERB KOSOVO IS STRONG, LIKE BULL. KOSOVO IS SERB, YOU DUMMY.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 25, 2013, 09:06:03 PM
I actually chuckled when I saw Kosovo with a Serbian culture.  I bet some Kosovar is slaughtering a village or two as we speak raging over such slight.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 25, 2013, 10:16:16 PM
Quote from: DGuller on August 25, 2013, 09:06:03 PM
I actually chuckled when I saw Kosovo with a Serbian culture.  I bet some Kosovar is slaughtering a village or two as we speak raging over such slight.
It's historically accurate, though. Albanians in the region are one of a million awful legacies of the Ottoman period. 
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 26, 2013, 12:22:25 AM
Quote from: DGuller on August 25, 2013, 09:06:03 PM
I actually chuckled when I saw Kosovo with a Serbian culture.  I bet some Kosovar is slaughtering a village or two as we speak raging over such slight.

That war ended 14 years ago.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 26, 2013, 12:37:32 AM
Quote from: Anatron on August 26, 2013, 12:22:25 AM
Quote from: DGuller on August 25, 2013, 09:06:03 PM
I actually chuckled when I saw Kosovo with a Serbian culture.  I bet some Kosovar is slaughtering a village or two as we speak raging over such slight.

That war ended 14 years ago.
I didn't say there was a war there.
Title: Re: Europa Universalis IV announced
Post by: Monoriu on August 26, 2013, 05:41:36 AM
Bought the game.  I always play Portugal in EU games.  Still trying to figure out how trade works. 
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 26, 2013, 07:26:17 AM
Meh, I was merrily PU-ing myself into supremacy as Austria, when one reform from hereditary HRE, Bavaria takes over the emperorship (I had a young heir, not eligible). And the fucker had the hereditary reform voted. I triggered war between us (through his ally Poland), obliterated Bavaria, forced him to revoke the last reform and... nothing. The reform is revoked but the HRE is still hereditary.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 26, 2013, 07:29:59 AM
Quote from: Monoriu on August 26, 2013, 05:41:36 AM
Bought the game.  I always play Portugal in EU games.  Still trying to figure out how trade works.

http://forum.paradoxplaza.com/forum/showthread.php?707915-Oooh-Shinies!-A-Guide-to-the-EU4-Trade-System

this explains it.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 26, 2013, 10:19:29 AM
I am going to put my game as GB to the side for a while.  I am pulling in 76 gold in trade alone and I havent even moved on to the trade nodes of India yet.

Tried another game as Russia.  Pretty fun but after the first couple decades it gets very easy.  The only real challenge is exercising patience so the coalitions against me dont get too large.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 26, 2013, 12:52:32 PM
Playing as Russia I found the 17th century constant warfare with the inevitable Ottoman Empire blob a bit dull. I cant even get the blob to break up in the Balkans because all of the region has been Islamicized.
Title: Re: Europa Universalis IV announced
Post by: sbr on August 26, 2013, 01:05:11 PM
I'm screwing around with an Ottoman game and I was pretty surprised how easy it was to convert Orthodox to Sunni in the 15th century.  I don't remember exact numbers off of the top of my head but like 5 years or something.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 26, 2013, 01:07:20 PM
Quote from: sbr on August 26, 2013, 01:05:11 PM
I'm screwing around with an Ottoman game and I was pretty surprised how easy it was to convert Orthodox to Sunni in the 15th century.  I don't remember exact numbers off of the top of my head but like 5 years or something.

IIRC it is tied to Piety as well among other things and it is insanely easy to keep a high piety.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 26, 2013, 01:09:19 PM
Quote from: Queequeg on August 26, 2013, 12:52:32 PM
Playing as Russia I found the 17th century constant warfare with the inevitable Ottoman Empire blob a bit dull. I cant even get the blob to break up in the Balkans because all of the region has been Islamicized.

I think I am going to be able to prevent it.  I forget what year it is but I am not near the 1600s yet and I have already occupied the Crimea.  I have allied with the Byzanteens and I have successfully prevented their removal from the game.

I went with the diplomacy idea first both to give that extra diplomat to help with incorporating my vassals and for the reduction on coring costs - which is a huge benefit for Russia.  Also in the early game I needed to spend my admin and military points on teching up.  It was a quick and easy way to build up the first Russian national ideas.  After that I took the defensive military idea.  The +1 to enemy attrition and increased fort defence meant I didnt have to worry as much about all my neighbours.  I got to pick off invading armies at my leisure, and collect money from them as punishment for daring to cross my sacred borders.

After that its becomes pretty easy.  Keeping piety at 0 means I have a very healthy cash flow.  I was going to take the economics idea but I dont really need it.  Instead I took the religious idea to help me convert all those muslims - and then those Heretics from the Latin Church.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 26, 2013, 01:11:24 PM
Quote from: sbr on August 26, 2013, 01:05:11 PM
I'm screwing around with an Ottoman game and I was pretty surprised how easy it was to convert Orthodox to Sunni in the 15th century.  I don't remember exact numbers off of the top of my head but like 5 years or something.

Yeah, but then you take the hit for having such high piety.  Another option as the Ottoman player is to go the tolerance route and leave the religous minorities alone.  With a  high tolerance rate you dont need to convert to avoid penalties.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 26, 2013, 01:12:30 PM
What are the disadvantages of high piety?  :huh:
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 26, 2013, 01:13:32 PM
Quote from: Tamas on August 26, 2013, 01:12:30 PM
What are the disadvantages of high piety?  :huh:

Go look at the tool tip.... ;)
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 26, 2013, 01:38:01 PM
I am. Its all green as a field in Ireland.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 26, 2013, 01:39:04 PM
ah right so lack of piety is good in a different way than high piety. How... balanced.  :rolleyes:
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 27, 2013, 01:05:33 AM
Jesus, the ECW has kicked me in the ass.  Spain and France have declared war, I'm looking at massive colonial conflict at -3 stab and 0 manpower.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 27, 2013, 01:18:04 AM
Quote from: Queequeg on August 27, 2013, 01:05:33 AM
Jesus, the ECW has kicked me in the ass.  Spain and France have declared war, I'm looking at massive colonial conflict at -3 stab and 0 manpower.
:hmm: You may be slightly fucked there.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 27, 2013, 04:54:52 AM
Quote from: Queequeg on August 27, 2013, 01:05:33 AM
Jesus, the ECW has kicked me in the ass.  Spain and France have declared war, I'm looking at massive colonial conflict at -3 stab and 0 manpower.

You can still defeat them if you have enough gold.If you can, increase you stability to 0 fast.Hire mercenaries.I did the same when Great Britain pulled me into a war against France and Austria.Fortunatly the AI is too stupid to focus forces even in hard difficoulty so when 50k france  and 42 austrian army attacked northern Italy I hired 25k mercenary and attached to my 40k force. After that I completly destroyed the austrian forces then sieged 70% of Austia.Then Austria capitulated to Great Britain (the leader of my alliances).Shortly after France also capilulated and gave several colonies the Great Britain in North America.The idiot, arrogant France army  was too stupid to attack my forces during the war.All what they could reach during 2 years of war to siege a single fort of mine.I did it with almost 0 manpower (also with -3 military tech compaired to my enemies)  and has around 800 gold in stock so to manage the mercenary fee I started paralelly a war against Shawili where I collected like 7000 gold. :-)
Fighting against stronger powers like France,hireing mercenaries during the war is the key of victory.
The result of the war was a weakened Austria so after that  I pushed them out of Northern Italy too (Verona,Treviso,Friuli)Now I control 100% of Italy but I stay as Genoa I think ,because the ideas of Genoa seems better to me then the italian ideas.

Anyway whats the difference between normal and hard difficoulty?I dont feel anything compaired my normal and hard games.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 27, 2013, 12:58:51 PM
Destructoid give 9.5/10:

http://www.destructoid.com/review-europa-universalis-iv-259939.phtml

QuoteI'm quite willing to admit that I've become obsessed with Europa Universalis IV. When I'm not talking about it, I'm desperate to bring it up, and when I chat to someone that I know for a fact plays it, I'll happily natter away for hours, regaling them with the history of my nations, demanding that they entertain me with tales of their own.

Paradox Development Studio has shown that it understands grand strategy like no other studio. Europa Universalis IV is the defining game in the genre, laying out the whole world in front of players and just letting them have at it. It's a polished, almost terrifyingly vast title that gets its hooks in you the moment you click on that first country, and simply refuses to let go. Now, if you don't mind, I've got some peasants to oppress.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 27, 2013, 06:02:09 PM
Fanbois...
Title: Re: Europa Universalis IV announced
Post by: KwangTiger on August 27, 2013, 07:52:36 PM
Seems like people in this thread like it but any consensus on whether the game is worth it now or is it still wait a few months for patches + mods + whatever? Was big into Eu2 back in the day and even thought V:R was OK once all was said and done but haven't really Paradoxed since.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 27, 2013, 08:27:44 PM
It is fun now but yes things will be fixed/revised in the future.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on August 27, 2013, 08:29:17 PM
It's fun, but it's a Paradox game.  There's a good chunk of stuff that needs ironing out.  If you're not giddy to play immediately, just wait on a sale and several patches/the first expansion.
Title: Re: Europa Universalis IV announced
Post by: HVC on August 27, 2013, 09:25:22 PM
Playing as an Poland and allied to Austria. Wasn't really paying attention to the war being waged with Denmark because I had some rebel problems. Then Austria went ahead and accepted peace and removed Moldovia as my vassal <_<
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 27, 2013, 09:47:57 PM
Quote from: HVC on August 27, 2013, 09:25:22 PM
Playing as an Poland and allied to Austria. Wasn't really paying attention to the war being waged with Denmark because I had some rebel problems. Then Austria went ahead and accepted peace and removed Moldovia as my vassal <_<

When a war begins remove the "Leader may negitoate" option from the war screen than the leader of your alliance can not offer your lands for the enemy as peace deal.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 28, 2013, 12:23:13 AM
Quote from: HVC on August 27, 2013, 09:25:22 PM
Playing as an Poland and allied to Austria. Wasn't really paying attention to the war being waged with Denmark because I had some rebel problems. Then Austria went ahead and accepted peace and removed Moldovia as my vassal <_<

Thats one of my house rules, alway keep that box ticked.
The others are keep the force limits and no gold farming.

As for the game. I now lose wars. Austria went to war with me as denmark and spanked me around. I had been beelining ADM 10 and had a mil tree partially finished so was behind on mil tech. My broken armies ran for the sund, so I wasn't under threat of being killed, but I was losing. So, before I lose the army, or my WE hit 20 or or my manpower dropped to 0 I surrendered. I gave a truck load of cash, released gotland and unvassalized hamburg (with its 10 trade power bonus). This is something I would never have done in an earlier version of the game. The AI had a way to beat me and despite my player goodness I had no real way of stopping it. Losing that war was best in the long run. The positive side effects were that I stayed alive. And incidentally was able to commit to the war against hesse which had dragged in a whole bunch of rhine electors. Once that war was over the next emperor was protestant - Richard III of England - and he got Austria to convert to protestantism.

I also like that I'm not constantly at +3 stability. In the older versions you just pay money for stability and stability gives you more money. Now you pay ADM for stability and stability don't give you no ADM. No virtuous circle here. If you don't need the cash and you can put down the revolts you don't need that +3 stability.

So far I think this game is excellent and imho the best out of the box paradox game so far.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 28, 2013, 03:31:28 AM
Quote from: KwangTiger on August 27, 2013, 07:52:36 PM
Seems like people in this thread like it but any consensus on whether the game is worth it now or is it still wait a few months for patches + mods + whatever? Was big into Eu2 back in the day and even thought V:R was OK once all was said and done but haven't really Paradoxed since.

Who the fuck are you?
Title: Re: Europa Universalis IV announced
Post by: Syt on August 28, 2013, 03:54:44 AM
Quote from: garbon on August 27, 2013, 06:02:09 PM
Fanbois...

Even IGN handed out 8.9 (for comparison: they gave 7.3 to Saints Row IV which was scored very high by many other sites).
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 28, 2013, 04:02:33 AM
Well to be fair I played the hell out of it for days, it takes time to realise the (few) glaring issues like grain being the ultimate trade product of the world, or the gold-farming of tribals.

It IS a great game, and can only get better with patches and DLCs. Unless Paradox listens to it`s fans. :P Srsly take a look at their 1.02 wishlist thread. It is CHOKE FULL of either the most retarded balkantardism, or shit about not being able to beat the crap out of the game at their first try due to a feature, and then demanding that they remove said feature. It is truly horrible to look at.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 28, 2013, 06:30:17 AM
It is 1575 and the God King of Scandinavia and Duke of Munchen and Konstanz (yes, my march is in bavaria) is Christian II von Wittelsbach 4 5 5 stats and as a general 3.3.3.3

He is the best ruler I have had in the game so far (though I did see a french 6 6 6 in a non-lucky game) and probably the most versatile general I have had in the game as well. His primary virtue is his ascencion at age 14 and his blatant refusal to die, even when his imbecile son was still alive. Christian created Scandinavia on day 1 of his reign (to give me as much time as possible to capture all the claims) and has since pushed a 1 province deep line from the eastern swedish border into novgorod and taken the coast down to kurland. In germany he he hasn't gone conquering, but rather has been turning the religious map blue. The great protestant axis along the rhein from  Munchen and Konstanz in the south to Protestant Archbishopric of Köln (which has gone on a bit of a conquering spree, which is only sped up by Scandinavian armies wiping out their opposition) has expanded in all directions and the protestant zone which consisted of these three cities plus the mainland danish possession of holstein and lubeck were the only protestant areas of germany. Now pretty much every single german state north of the alps has been force converted at some point, protesants from Bohemia and Britain have been the emperors during this period. Now protestants own all of the HRE north of the alps except Pommerania, Saxony and Northern Bavaria.

His most genius move, however, was, like a latter day Trajan, to adopt an heir, just as he was adopted. His heir, a 6 4 5 is a latter day Stupor Mundi. Scandia Victrix!

BTW, danish ideas rock, especially the anti-atheist one...


Edit: Army tradition at 99.4 (well, I have been fighting germans for 4 decades now) and my 645 heir is gonna try to become a general... 6.1.0.3 ffs, useless fighter, genius mover and sieger. Not as good as "daddy", but as Timur the Lame said (according to a Rome Total War splash screen) "'tis better to be on time with 10 men than late with 10,000" time to put that proposition to the test.

Combat width at 15, so 15 inf, 15 art and 2 cav in my doomstack.

Edit 2: it seems that mere presence and/or artillery superiority really craps on the enemy morale. I've been annoyed at how suddenly half my morale disappears in battles. Now that I control the baltic trade and can fund my artillery I see the same thing happening to the ai. Perhaps it is a "fright factor" I didn't know about.
Title: Re: Europa Universalis IV announced
Post by: Monoriu on August 28, 2013, 06:35:21 AM
I am pleasantly surprised.  The game is playable on release.  Sure, there are a lot of balancing issues and minor bugs.  But at least there are no crashes and no game stopping bugs.  I remember HoI 1, where I built a few panther divisions in 1938 and conquered the world.  I remember EU2, where crashes happened every half hour or so. 
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 28, 2013, 09:06:43 AM
Wow byzantium on iromman hard is a short campaign.
The Turks annexed me on 1447.  :cry:

Annexation of a player is new to me.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 28, 2013, 09:18:23 AM
Quote from: Syt on August 28, 2013, 03:54:44 AM
Quote from: garbon on August 27, 2013, 06:02:09 PM
Fanbois...

Even IGN handed out 8.9 (for comparison: they gave 7.3 to Saints Row IV which was scored very high by many other sites).

I just meant based on their commentary in the blurb you quoted. I don't think EUIV defines the genre of grand strategy nor does it hook you in from moment one.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 28, 2013, 09:29:05 AM
Quote from: garbon on August 28, 2013, 09:18:23 AM
Quote from: Syt on August 28, 2013, 03:54:44 AM
Quote from: garbon on August 27, 2013, 06:02:09 PM
Fanbois...

Even IGN handed out 8.9 (for comparison: they gave 7.3 to Saints Row IV which was scored very high by many other sites).

I just meant based on their commentary in the blurb you quoted. I don't think EUIV defines the genre of grand strategy nor does it hook you in from moment one.

Yeah, he goes a bit far. My point was more that this wasn't just an outlier.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 28, 2013, 10:21:30 AM
I think I am going to restart my Russia game and try to only take take provinces that are war goals and try not to fabricate any titles.  I seem to spend an inordinate amount of time waiting for various coalitions against me to disband and I wonder if I would have made faster progress if I had used this strategy instead.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 28, 2013, 11:35:08 AM
Quote from: crazy canuck on August 28, 2013, 10:21:30 AM
I think I am going to restart my Russia game and try to only take take provinces that are war goals and try not to fabricate any titles.  I seem to spend an inordinate amount of time waiting for various coalitions against me to disband and I wonder if I would have made faster progress if I had used this strategy instead.

Take the diplomacy and religion ideas. Once you complete both trees you can go gangbusters. If you can manage annex/release/integrate do so, but I don't think there are enough tags out east. The other big problem is the high warscore cost of the provinces, this is why you need holy war for the annexation. If you can release anybody, do that, since you get the cores on integration. As you go east just sell the provinces to your growing tatar culture vassal. Once you have all tatar provinces integrate and move on to the next culture group. You really have to maximize this since there is no way in hell that russia can expand using events without facing a permanent coalition. Vassalize when you can.
Title: Re: Europa Universalis IV announced
Post by: KwangTiger on August 28, 2013, 12:31:05 PM
Quote from: Tamas on August 28, 2013, 03:31:28 AM
Quote from: KwangTiger on August 27, 2013, 07:52:36 PM
Seems like people in this thread like it but any consensus on whether the game is worth it now or is it still wait a few months for patches + mods + whatever? Was big into Eu2 back in the day and even thought V:R was OK once all was said and done but haven't really Paradoxed since.

Who the fuck are you?

Sorry you haven't noticed by my .008 posts per day bro
Title: Re: Europa Universalis IV announced
Post by: Barrister on August 28, 2013, 01:55:22 PM
Quote from: Tamas on August 28, 2013, 03:31:28 AM
Quote from: KwangTiger on August 27, 2013, 07:52:36 PM
Seems like people in this thread like it but any consensus on whether the game is worth it now or is it still wait a few months for patches + mods + whatever? Was big into Eu2 back in the day and even thought V:R was OK once all was said and done but haven't really Paradoxed since.

Who the fuck are you?

KT is an old-timer from Paradox.  He was never a prolific poster and has been gone for some time, but he was around since '03.
Title: Re: Europa Universalis IV announced
Post by: Zanza on August 28, 2013, 03:19:32 PM
Just got an event where I could pick my heir's first name: Alexander, Caesar or Johan (each with a different skill set). I picked Johan to be the next king of Portugal (5/6/1). :)
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 28, 2013, 04:30:34 PM
Why would anyone waste resources on converting Tatar provinces when they become accepted by the early 16th Century? Save it for Uralic and Siberian.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 28, 2013, 04:32:25 PM
So I think the real key for playing Netherlands is to demand money from the Spanish in a peace deal. Gets rid of loans, rebuild fleet, building up infrastructure in non-claimed Flemish provinces...
Title: Re: Europa Universalis IV announced
Post by: Viking on August 28, 2013, 07:03:31 PM
Quote from: Queequeg on August 28, 2013, 04:32:25 PM
So I think the real key for playing Netherlands is to demand money from the Spanish in a peace deal. Gets rid of loans, rebuild fleet, building up infrastructure in non-claimed Flemish provinces...

The real key is either to dominate london, lubeck or bordeaux defeating the oppositions fleet AND home provinces. Another option is to go dominate the Aden-Alexandria-Genoa path. Annexing Egypt, that is the only way for the dutch to go if they can't destroy england, france or denmark/germany
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 29, 2013, 01:47:54 AM
Wait, so trade is maximally effective if you connect the transferred trade to you home CoT?  How the hell do I go from Hanghzhao to Antwerp?
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 29, 2013, 04:55:08 AM
Quote from: Queequeg on August 29, 2013, 01:47:54 AM
Wait, so trade is maximally effective if you connect the transferred trade to you home CoT?  How the hell do I go from Hanghzhao to Antwerp?

With a lots of traders & around 1200 light ships.

Hangzhou->Malacca->Ceylon->Socotra->Ivory Coast->Caribbean->Cheaspeake Bay->North Sea->Antwerpen

Mainly you ned to steer trade at Malacca,Caribbean,Cheaspeake Bay and North Sea.
Ceylon,Socotra trade routes will managed by England,France,Spain and Protugals.
England and France will help you steer the trade to Carbbean from Ivory Coast, possibly Spain too.

So you must have traders at North Sea ,Caribbean.Must colonize provinces around Manhattan.The most important Cot will be Manhattan for you.At North Sea you have to argue with England mainly.

If you want rule this trade route you will have the following enemies: England,France,Spain,Portugals. :D
Title: Re: Europa Universalis IV announced
Post by: Viking on August 29, 2013, 05:49:49 AM
North sea exists to lubeck and london, NOT antwerpen.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 29, 2013, 05:59:19 AM
Quote from: Viking on August 29, 2013, 05:49:49 AM
North sea exists to lubeck and london, NOT antwerpen.

Then he has to send another merchant to Lübeck.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 29, 2013, 06:03:13 AM
Or you can send Chesapeake to Bordeaux and from there to Antwerp.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 29, 2013, 06:03:17 AM
Though, as holland you might want to to California->Nippon->Hangzhou->Malacca->Bengal->Ceylon->Aden->Alexandria->Genoa->Antwerp and avoid the congested trade centers at Sevilla, Bordeaux, London, Chesapeake and Caribbean altogether.

You can colonize California. Nippon and Hangzhou can be controlled from a few coastal trade centers, malacca, bengal, ceylon and aden are all 100% conquerable (or you can just take the trade centers and estuaries), especially if you skip exploration and go for expansion.. relying on the natural spread of exploration. You can dominate alexandria by taking alexandria, rashid and aleppo and you can dominate genoa by taking liguria, provence, barcelona and valencia.

The 7 ports in the med are probably hardest, but with +233% naval force limits you should be able to dominate the med from islands.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 29, 2013, 08:46:29 AM
Quote from: Viking on August 29, 2013, 06:03:17 AM
Though, as holland you might want to to California->Nippon->Hangzhou->Malacca->Bengal->Ceylon->Aden->Alexandria->Genoa->Antwerp and avoid the congested trade centers at Sevilla, Bordeaux, London, Chesapeake and Caribbean altogether.

You can colonize California. Nippon and Hangzhou can be controlled from a few coastal trade centers, malacca, bengal, ceylon and aden are all 100% conquerable (or you can just take the trade centers and estuaries), especially if you skip exploration and go for expansion.. relying on the natural spread of exploration. You can dominate alexandria by taking alexandria, rashid and aleppo and you can dominate genoa by taking liguria, provence, barcelona and valencia.

The 7 ports in the med are probably hardest, but with +233% naval force limits you should be able to dominate the med from islands.

The problem with this,no way he can steal any trade power from Genoa as Holland.France ,Spain  could but as Holland ...
Dont forget Genoa is a merchant republic focusing on trade and that area is its Capital Trade center.
I rather avoid trade seering to a rival power capital.i rather annex the hansa first and use that trade route what I mentioned before.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 29, 2013, 09:11:15 AM
Btw, is there anything that describes the combat system in more detail? For example, what exactly things like combat width mean?
Title: Re: Europa Universalis IV announced
Post by: Viking on August 29, 2013, 09:19:24 AM
Quote from: Solmyr on August 29, 2013, 09:11:15 AM
Btw, is there anything that describes the combat system in more detail? For example, what exactly things like combat width mean?

that hasn't changed from eu3, so

http://www.paradoxian.org/eu3wiki/Military
Title: Re: Europa Universalis IV announced
Post by: garbon on August 29, 2013, 09:29:19 AM
Quote from: Solmyr on August 29, 2013, 09:11:15 AM
Btw, is there anything that describes the combat system in more detail? For example, what exactly things like combat width mean?


http://eu4wiki.com/Land_warfare
Title: Re: Europa Universalis IV announced
Post by: Solmyr on August 29, 2013, 09:34:32 AM
Thanks Garbon.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 29, 2013, 09:46:48 AM
Pretty intense, the people that put that stuff together. Also seems like a replacement for the FAQ forum.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on August 29, 2013, 03:34:30 PM
It's kinda sad that the people who play the game have to basically decode all this arcane shit, since Paradox doesn't put out guides or anything.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 30, 2013, 01:06:34 AM
Nice,my ironman Burgundy save disappeared form the cloud since yesterday.
Good job Paradox,please continue!!!
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 30, 2013, 01:54:17 AM
I've been thinking about army composition recently, and I think my old strategy of pairing pretty much every infantry unit with artillery needs to be revised.  As I read the Wiki, and followed the various battles in slow motion, I came to conclusion that having a wider front than the enemy is crucial. 

If you're wider that the enemy, and have at least a couple of units of cavalry, you can really chew up the enemy from the sides during the shock phase.  You need some artillery to protect your center from their artillery, but once you match their number of cannons, I think you're better off with adding infantry and cavalry.  Of course, this may not apply as well to mountain combat, where flanking is unlikely, and your priority should be to fill out the front row with infantry, and back row with artillery.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 30, 2013, 06:08:40 AM
Is the patch out yet?
Title: Re: Europa Universalis IV announced
Post by: Viking on August 30, 2013, 09:13:33 AM
Quote from: DGuller on August 30, 2013, 01:54:17 AM
I've been thinking about army composition recently, and I think my old strategy of pairing pretty much every infantry unit with artillery needs to be revised.  As I read the Wiki, and followed the various battles in slow motion, I came to conclusion that having a wider front than the enemy is crucial. 

If you're wider that the enemy, and have at least a couple of units of cavalry, you can really chew up the enemy from the sides during the shock phase.  You need some artillery to protect your center from their artillery, but once you match their number of cannons, I think you're better off with adding infantry and cavalry.  Of course, this may not apply as well to mountain combat, where flanking is unlikely, and your priority should be to fill out the front row with infantry, and back row with artillery.

You probably want quite a bit more cavalry. After a discussion on the MP forum over at paradox I found something that I had never realized. The dice get modified by tech multipliers.  e.g. early on when you say have shock modifiers 0.75 for inf and 1.5 for cav and both have 1 pip (latin men at arms and latin knights), removing terrain modifiers your average result is

Inf 1 for pip + 4.5 for average dice roll = 5.5 which gets multiplied by 0.75 for a final result of 4.125, which, multiplied by 6 means each Inf kills 24.75 men per shock phase

Cav 1 for pip + 4.5 for averge dice roll = 5.5 which gets multiplied by 1.5 for a final result of 8.25, which, multiplied by 6 means each Inf kills 49.5 men per shock phase. It's for killing too.

Early on you might only have a total width of 20 (15 basic plus 5 for tech 5 (iirc)). Having more than 20 inf and cav just means they rotate in and out of battle. If your force is larger by more than 4 and the opponent has less than max width minus 4 then you want at least 4 cav up to tech 18 (when maneuver is 1.5 and cav get maneuver 3, at which point you want 6, and later when maneuver is 2.0 you want at least 8)

Cavalry remains viable for a long long time. Do the same calculation as above but with a shock 5 leader and....

1+4.5+5 = 10.5 x0.75 = 7,875 * 6 = 47.25
1+4.5+5 = 10.5 x 1.5 =  15.75 * 6 = 94.5

this can be brutal.

But my main point here that cavalry is good for much more than flanking since the modifier multiplies the dice roll.
Title: Re: Europa Universalis IV announced
Post by: dps on August 30, 2013, 11:45:05 AM
I've always pretty much gone with roughly equal numbers of cav and inf in my armies.  It isn't necessarily the most effective ratio in combat, but it makes breaking an army down into smaller pieces a breeze.

Once artillery becomes available, I generally want a 2/2/1 cav/inf/art ratio.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on August 30, 2013, 12:13:31 PM
Quote from: dps on August 30, 2013, 11:45:05 AM
I've always pretty much gone with roughly equal numbers of cav and inf in my armies.  It isn't necessarily the most effective ratio in combat, but it makes breaking an army down into smaller pieces a breeze.

Once artillery becomes available, I generally want a 2/2/1 cav/inf/art ratio.

Kind of screws you when your infantry starts taking damage and you suffer the penatly for having too high a ratio of cav doesnt it?
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on August 31, 2013, 03:00:00 AM
I'm generally using a 2:1:1 mix. Some would argue that there is too much infantry there, but what with often leaving small forces behind for sieges and the way casualties seem to work out it works quite well.
Title: Re: Europa Universalis IV announced
Post by: sbr on August 31, 2013, 09:34:21 AM
When do you all start adding artillery to your armies?
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 31, 2013, 11:39:09 AM
Quote from: sbr on August 31, 2013, 09:34:21 AM
When do you all start adding artillery to your armies?

As soon as I researched it.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on August 31, 2013, 12:17:55 PM
You don't need it early, for battles. 


Theres a tech that increases artillery fire by a significant amount.  Usually when its worth getting, but they dont do much before that.
Title: Re: Europa Universalis IV announced
Post by: sbr on August 31, 2013, 12:20:26 PM
Yeah, I know in EU3 I didn't start building artillery for at least 100 years or so.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 31, 2013, 01:17:56 PM
Quote from: Alcibiades on August 31, 2013, 12:17:55 PM
You don't need it early, for battles. 


Theres a tech that increases artillery fire by a significant amount.  Usually when its worth getting, but they dont do much before that.

Sieges run faster with artillery.
Later when it become stronger I use like 10 000 arty in the main army.
Title: Re: Europa Universalis IV announced
Post by: Liep on August 31, 2013, 05:45:57 PM
I was wondering why the Papal State would call me to war as I had recently converted to protestantism. I searched for them on the map and it turned out it was a protestant OPM in Hannover. Yeah.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on August 31, 2013, 06:42:26 PM
Quote from: Anatron on August 31, 2013, 01:17:56 PM
Quote from: Alcibiades on August 31, 2013, 12:17:55 PM
You don't need it early, for battles. 


Theres a tech that increases artillery fire by a significant amount.  Usually when its worth getting, but they dont do much before that.

Sieges run faster with artillery.
Later when it become stronger I use like 10 000 arty in the main army.

Which is why I said you don't need it for battles?    :huh:
Title: Re: Europa Universalis IV announced
Post by: Viking on August 31, 2013, 07:59:07 PM
Quote from: Alcibiades on August 31, 2013, 06:42:26 PM
Quote from: Anatron on August 31, 2013, 01:17:56 PM
Quote from: Alcibiades on August 31, 2013, 12:17:55 PM
You don't need it early, for battles. 


Theres a tech that increases artillery fire by a significant amount.  Usually when its worth getting, but they dont do much before that.

Sieges run faster with artillery.
Later when it become stronger I use like 10 000 arty in the main army.

Which is why I said you don't need it for battles?    :huh:

If you go over the combat width for a battle you want artillery period. Even a small force with artillery support can hold a mountain pass quite effectively and murderously. Artillery has become highly effective well before combat width in open terrain reaches 30. With stacking limits in most places at that time being about 60, the number of pieces the ideal army has suggests itself. Even one artillery piece in a large battle can open a single breach in the line where more and more units get flanking attack in. Remember, the art doesn't just shoot, it also adds half it's defense pips to the defending unit.
Title: Re: Europa Universalis IV announced
Post by: Anatron on August 31, 2013, 11:59:44 PM
Quote from: Alcibiades on August 31, 2013, 06:42:26 PM
Quote from: Anatron on August 31, 2013, 01:17:56 PM
Quote from: Alcibiades on August 31, 2013, 12:17:55 PM
You don't need it early, for battles. 


Theres a tech that increases artillery fire by a significant amount.  Usually when its worth getting, but they dont do much before that.

Sieges run faster with artillery.
Later when it become stronger I use like 10 000 arty in the main army.

Which is why I said you don't need it for battles?    :huh:

According my experience arty can be same useful as cavalry in combat.Without artillery support I suffer higher casulties in combat.
Also when you have more arty you do more damage thats why easier to annihilate armies.If you check the AI armies they also keep at least 10k arty in their main army.

The ratios what I use fr army setup:

In a small army: 10/5/1
A middle size army: 15~20/10/5
Tha main army: 25~40/15~20/10
Title: Re: Europa Universalis IV announced
Post by: Solmyr on September 01, 2013, 09:36:34 AM
Does arty move slower than infantry, though?
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 01, 2013, 11:52:27 AM
Quote from: Solmyr on September 01, 2013, 09:36:34 AM
Does arty move slower than infantry, though?

Off course,thats the disadvantage.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on September 01, 2013, 02:03:58 PM
Slower and they do almost no damage early on.  Not worth 3x the price and are pretty useless early on, except for sieging. 
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 01, 2013, 02:30:30 PM
Quote from: Alcibiades on September 01, 2013, 02:03:58 PM
Slower and they do almost no damage early on.  Not worth 3x the price and are pretty useless early on, except for sieging.

Read what Dguller (or Berkut?) wrote? they can be quite important
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 01, 2013, 02:31:57 PM
I think they're pretty crucial fighting early deathstacks.  I just fought an ahistorically epic war against the Ottomans as Russia in about 1510 and did way better than I expected to in part because I kept a huge army with a large artillery contingent behind the lines ready to match any big Ottoman army.  They just tear them to pieces. 
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 01, 2013, 05:32:32 PM
Quote from: Queequeg on September 01, 2013, 02:31:57 PM
I think they're pretty crucial fighting early deathstacks.  I just fought an ahistorically epic war against the Ottomans as Russia in about 1510 and did way better than I expected to in part because I kept a huge army with a large artillery contingent behind the lines ready to match any big Ottoman army.  They just tear them to pieces.
I think the priority is to fill out your combat width first, and then fill out the second row.  If you did fill the front row, though, then filling out the second row with arties does help a lot, even tech 7 arty.  If nothing else, your front line troops would outlast some of the enemy front like troops, and then the rest get flanked even if they weren't flanked before.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 01, 2013, 05:43:06 PM
I did my first Westernization in my Yemen game.  I read about the new Westernization mechanic, and I thought I was prepared for the massive rebellions to come, but I did not expect what I did get.  Which was nothing remotely bad at all.  :yawn:  Apart from a couple of totally insignificant revolts spawned by events, I was just waiting and watching the admin power counter slowly tick up.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 01, 2013, 05:55:23 PM
Another advantage of artillery at any level is that it seems to buy you time when you are outmatched, and need to keep your army after a whooping.  It's very hard to stackwipe someone on first contact, when both sides are at full strength and morale, if they have any artillery, because at the very least it takes one extra phase for the enemy to get to it.  However, if all you have is infantry and cavalry, and you're outflanked, you can easily lose your whole army and suffer devastating casualty ratios.
Title: Re: Europa Universalis IV announced
Post by: dps on September 01, 2013, 06:12:47 PM
Quote from: Alcibiades on September 01, 2013, 02:03:58 PM
Slower and they do almost no damage early on.  Not worth 3x the price and are pretty useless early on, except for sieging. 

It'll upgrade automatically later, so if you have the money early on, build it in case you don't have the money later on.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 02, 2013, 04:05:24 PM
OMG I just found the mission impossible achievement in steam:

"Jihad
As Najd, conquer Europe, Africa and Asia and convert it to Sunni religion."
Title: Re: Europa Universalis IV announced
Post by: Habbaku on September 02, 2013, 07:52:01 PM
World conquest as Ryukyu is harder.
Title: Re: Europa Universalis IV announced
Post by: ulmont on September 02, 2013, 08:33:16 PM
Quote from: Habbaku on September 02, 2013, 07:52:01 PM
World conquest as Ryukyu is harder.

Apparently there are still a number of exploits to be patched out, as one guy is well on his way.  Not even counting the guy who realized that missions weren't part of the ironman checksum and edited his way to a Ryukyu WC.
http://forum.paradoxplaza.com/forum/showthread.php?709144-The-Three-Mountains-A-Ryukyu-AAR
Title: Re: Europa Universalis IV announced
Post by: garbon on September 02, 2013, 08:40:42 PM
He's also right on that defeat rebels mission. That can be an unbalanced godsend.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 03, 2013, 02:27:39 AM
Tried a bit as Hungary.

I thought I was doing really really well-all of the Balkan states in my periphery were vassals, I was poor as fuck but still making the best of it, allied with Bohemia and France, both of which were Corvin dynasty, but...the Ottomans just bitchslapped my army with half my numbers, while attacking over a river in to a swamp.  Jesus fuck. 
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 03, 2013, 03:08:56 AM
Quote from: Queequeg on September 03, 2013, 02:27:39 AM
Tried a bit as Hungary.

I thought I was doing really really well-all of the Balkan states in my periphery were vassals, I was poor as fuck but still making the best of it, allied with Bohemia and France, both of which were Corvin dynasty, but...the Ottomans just bitchslapped my army with half my numbers, while attacking over a river in to a swamp.  Jesus fuck.

In the begining ally with Austria (if you can,if not Bohemia Milan,Burgundy will be your natural allies till Burgundy lives) and do effort to create an efficient trade.You dont need vassals just annex serbia,bosnia,wallachia etc.
As paralelly be friend with France and Muscowy because as you grow in power Austria will turn against you.Poland are also dangerous.

Or you can try to destroy Austria in the very begining.With Janos Hunyadi (4/4/4 leader) you can defeat the Austrian armies.Hungary also has a decision to call the nobility (10/5/0 army) to battle,so research the first idea in the Aristocracy and build up your armies based on cavalry.Eastern can have 60% cavalry in the army without penalty.

against the ottomans you can try the tactics what is commonly used as Byzantium.Wait till Ottomans have a war in Asia so they move all of its forces there  then send your navy to blockade the port of Istambul.To do it is not easy because hungarian navy is very weak in the beginning, so you have to build up a fleet what is able to defeat the ottoman fleet.After you captured the Balkans,just force the Ottomans to release several nations like Bulgaria and Byzantium.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 03, 2013, 03:19:37 AM
How in God's name do I create trade?  The fucking Ottomans just annexed Ragusa. 
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 03, 2013, 04:12:12 AM
Quote from: Queequeg on September 03, 2013, 03:19:37 AM
How in God's name do I create trade?  The fucking Ottomans just annexed Ragusa.

You have Croatia,you can trade with Venice.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 03, 2013, 05:21:16 AM
 
"The Chrysanthemum Throne
Unite Japan as a Daimyo." achi can not reach, daimos are bugged.

You dont have the decision "unite Japan" as a daimo.
I hope the patch will come soon...
Title: Re: Europa Universalis IV announced
Post by: Viking on September 03, 2013, 07:09:32 AM
Quote from: Queequeg on September 03, 2013, 03:19:37 AM
How in God's name do I create trade?  The fucking Ottomans just annexed Ragusa.

Create trade? Build production buildings and manufactories.

If you want to steer trade use light ships to protect trade and merchants to direct it.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 03, 2013, 11:52:37 AM
Quote from: Queequeg on September 03, 2013, 02:27:39 AM
Tried a bit as Hungary.

I thought I was doing really really well-all of the Balkan states in my periphery were vassals, I was poor as fuck but still making the best of it, allied with Bohemia and France, both of which were Corvin dynasty, but...the Ottomans just bitchslapped my army with half my numbers, while attacking over a river in to a swamp.  Jesus fuck.
Any time you play a country near the lucky Ottomans, you have to have a plan for them.   Fighting them early on is a nearly impossible task, unless you seize on a moment of weakness and pile on when they're down.  You either have to ally with them, or with someone big and reliable against them.  On equal footing, 1-on-1 battles with them are less competitive than a firing squad.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 04, 2013, 08:35:06 AM
Tried Hungary in ironman in the last 3 days and I think just found the best strategy in the begining.

Forget about France ,they are bastards.They will not help you when the Ottoman gypsies attack.Forget Bohemia as an ally too,because they are too week to help you.
Instead of this,the first step must be to put Bohemia as rival.That will change Poland's attitude to us from hostile to neutral.Ally with Bavaria,Brandenburg and Burgundy.Send diplomats to Poland to improve relations.Soon you can make an alliance with them what is invaluable in the first 50 years and maybe later too because Poland has/will have Personal union with Lithuania what makes Poland equal strength as Austria in the begining.

You dont need to do anything just wait.I not improved the army from level 3 to 4 in the begining ,rather improved governement then adopted offensive ideas grop and immediately researched the first two ideas in that group.you dont need to improve the army level till the ideas are not 100% finished.or maybe till level 4-5 is enough.Austria will not attack if you have that 4-5 allies.
I hope this and my allies can hold back both Austria and Ottomans to declare war on me,so I can strengthen myself because as I see Hungary has some nice taxes,what gives the possibility to build up the economy .Then the army.

I choose for the 2nd idea group the economy,since the major moneysource are the taxes for you as Hungary,and adopt the first 2 ideas then start the massive economical upgrade in the country.
You can collect like 1000 gold till the regency ends in 1456,spend in on temples first ,then constables.after you finished with that you can have an 30k army protecting your lands with full offensive upgrades.What is not a massive army compaired with the 163 000 soldier what Mathias Rex has in Hungary in that time...
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 04, 2013, 08:57:00 AM
Paragraphs, man, paragraphs.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 04, 2013, 08:59:05 AM
Quote from: DGuller on September 04, 2013, 08:57:00 AM
Paragraphs, man, paragraphs.

better?
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 04, 2013, 09:00:01 AM
Quote from: Anatron on September 04, 2013, 08:59:05 AM
Quote from: DGuller on September 04, 2013, 08:57:00 AM
Paragraphs, man, paragraphs.

better?
Yes, thank you.
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on September 04, 2013, 09:18:13 AM
Quote from: Anatron on September 04, 2013, 08:35:06 AM
What is not a massive army compaired with the 163 000 soldier what Mathias Rex has in Hungary in that time...

I call BS.  No way did Hungary have a standing army anywhere near that size in the 15th century.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 04, 2013, 09:30:18 AM
Quote from: The Minsky Moment on September 04, 2013, 09:18:13 AM
Quote from: Anatron on September 04, 2013, 08:35:06 AM
What is not a massive army compaired with the 163 000 soldier what Mathias Rex has in Hungary in that time...

I call BS.  No way did Hungary have a standing army anywhere near that size in the 15th century.

Matthias Corvinus

King of Hungary and Croatia

Reign   20 January 1458 – 6 April 1490

King of Bohemia

1469–1490

Duke of Austria

1486–1490
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on September 04, 2013, 09:37:22 AM
I'm not disputing his titles, just the claim that he maintained a 100,000 man plus standing army.
It's possible he could have mustered a force of that size for a single campaign, if levies, allies, and auxiliaries are all included.  But not a regular, paid standing army. 
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 04, 2013, 09:39:49 AM
Quote from: The Minsky Moment on September 04, 2013, 09:37:22 AM
I'm not disputing his titles, just the claim that he maintained a 100,000 man plus standing army.
It's possible he could have mustered a force of that size for a single campaign, if levies, allies, and auxiliaries are all included.  But not a regular, paid standing army.

I am talking about the size of his total army.From this 70 000 was hungarian+mercenaries together.The rest came from vassals or states with Personal Union (Austria,Bohemia).
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 04, 2013, 01:01:19 PM
Played the Ottomans.  Did my best to ignore everything going on in Europe and concentrated on acquiring provinces to dominate the Alexandria and Aden trade nodes.  There is a very nice event which triggers giving the Ottomans a claim on all Mamaluk territory.  Once that is all captured and Crete is taken from Venice the game seems to change to easy mode.   from there it is relatively straight forward to move into all the Aden trading provinces.   After dominating the Aden node I was taking in over 100 gold per month in trading alone.

I am not sure how any of the European powers could break an Ottoman hold on the Indian trade route in an MP game at that point.  I stopped playing when I had over 30k in gold with not a lot to spend it on.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 04, 2013, 01:05:03 PM
I've found that gold is sort of odd as I've lots available to spend as Portugal but without the accompanying monarch points, it just sort of piles up.

It's also been too easy to avoid wars. Spain, my close ally, drags me into things on the continent often, but I've found that most of the time I can just accept and then ignore the war with no ill consequences.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 04, 2013, 03:33:36 PM
Quote from: garbon on September 04, 2013, 01:05:03 PM
I've found that gold is sort of odd as I've lots available to spend as Portugal but without the accompanying monarch points, it just sort of piles up.

It's also been too easy to avoid wars. Spain, my close ally, drags me into things on the continent often, but I've found that most of the time I can just accept and then ignore the war with no ill consequences.

Try Hungary,its  a fucking hardcore game.

I had an alliance with Poland then decided to force Bavaria under a personal union.I managed it,then Poland broke the alliance and attacked me.
He had Lithuania ,Moldavia and the Teutonic order together about 50k army with a lot of horseman.

I had Bohamia as ally ,Serbai and Bosnia as vassals together about 35 k army.it took 2 years and 800 gold spent on mercenaries to defeat the barbarian polish horde.
Finally managed to hit them to the ground and took Krakow from them.But 800 gold  lost :-/

Now I am weakened but at least has Bavaria under my PU.I hope the Ottomans will not seek the opportunity to attack me now,I have 0 manpower and almost empty treasure ...

But you are right, Portugal is for beginners.Its not a challenge to colonize the world and defeat less advantaged nations in Asia or in the Americas.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 04, 2013, 03:36:38 PM
Quote from: Anatron on September 04, 2013, 03:33:36 PM
Try Hungary,its  a fucking hardcore game.

I've no doubt. The game is much harder if you actually are bordered by people who want to fight you. Not good balance though if a nation like Portugal can just keep going up and up (despite having monarchs like 2/0/0 :rolleyes:).
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 04, 2013, 03:38:30 PM
One thing is that is really beginning to annoy me is the bug that randomly resets the direction my merchants are directing trade
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 04, 2013, 03:39:23 PM
Quote from: garbon on September 04, 2013, 03:36:38 PM
Quote from: Anatron on September 04, 2013, 03:33:36 PM
Try Hungary,its  a fucking hardcore game.

I've no doubt. The game is much harder if you actually are bordered by people who want to fight you. Not good balance though if a nation like Portugal can just keep going up and up (despite having monarchs like 2/0/0 :rolleyes:).

Also in the mediavals Poland and Hungary was best friend as nations (never fought war against eachother ).Now in the game Poland is the worst enemy for Hungary.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 04, 2013, 03:48:31 PM
Quote from: crazy canuck on September 04, 2013, 03:38:30 PM
One thing is that is really beginning to annoy me is the bug that randomly resets the direction my merchants are directing trade
It doesn't do it randomly.  It does it very reliably when you annex someone.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 04, 2013, 08:20:16 PM
That was interesting. England and Spain decided to fight a succession war over me (Portugal). I sided with England as I knew there was no chance of me breaking away from Spain at a later point. Spain got us to 11% peace score and then decided that Portugal wasn't worth - what with all the rebellions I had springing up in Mexico and the Far East. :blush:
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 05, 2013, 01:56:31 AM
Quote from: Anatron on September 04, 2013, 03:39:23 PM
Quote from: garbon on September 04, 2013, 03:36:38 PM
Quote from: Anatron on September 04, 2013, 03:33:36 PM
Try Hungary,its  a fucking hardcore game.

I've no doubt. The game is much harder if you actually are bordered by people who want to fight you. Not good balance though if a nation like Portugal can just keep going up and up (despite having monarchs like 2/0/0 :rolleyes:).

Also in the mediavals Poland and Hungary was best friend as nations (never fought war against eachother ).Now in the game Poland is the worst enemy for Hungary.

they did have their occasional wars
Title: Re: Europa Universalis IV announced
Post by: garbon on September 05, 2013, 10:30:25 AM
Hmm, I had a random event pop-up with regards to taxes that gave me an option of a) 100 ducats and +10% national tax income for x years or b) 92 ducats.  Something I believe went wrong with the scaling. :D
Title: Re: Europa Universalis IV announced
Post by: Viking on September 05, 2013, 11:27:15 AM
Quote from: Tamas on September 05, 2013, 01:56:31 AM
Quote from: Anatron on September 04, 2013, 03:39:23 PM
Quote from: garbon on September 04, 2013, 03:36:38 PM
Quote from: Anatron on September 04, 2013, 03:33:36 PM
Try Hungary,its  a fucking hardcore game.

I've no doubt. The game is much harder if you actually are bordered by people who want to fight you. Not good balance though if a nation like Portugal can just keep going up and up (despite having monarchs like 2/0/0 :rolleyes:).

Also in the mediavals Poland and Hungary was best friend as nations (never fought war against eachother ).Now in the game Poland is the worst enemy for Hungary.

they did have their occasional wars

but everybody had occasional wars back then, even with their friends
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 05, 2013, 12:01:05 PM
What are the best ideas for the Netherlands?  You start off with Naval, Trade and Exploration....going defensive so I can keep the Dutch sieging Flanders while I build up a stack-killer.  What else?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 05, 2013, 12:05:44 PM
You might be the only one here who is playing the Netherlands
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 05, 2013, 12:20:11 PM
Quote from: crazy canuck on September 05, 2013, 12:05:44 PM
You might be the only one here who is playing the Netherlands
Why?  Probably one of the hardest countries. 
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 05, 2013, 01:39:25 PM
Quote from: Queequeg on September 05, 2013, 12:20:11 PM
Quote from: crazy canuck on September 05, 2013, 12:05:44 PM
You might be the only one here who is playing the Netherlands
Why?  Probably one of the hardest countries.

Maybe, I have just never played them in any version of this game.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 05, 2013, 01:41:27 PM
I've never played many later start dates.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 05, 2013, 01:45:55 PM
Quote from: garbon on September 05, 2013, 01:41:27 PM
I've never played many later start dates.

I dont think I have played any of them.  It seems paradox puts a lot of time and energy into creating them but I wonder how many people use them.  Its kind of fun to scroll through the dates to see what changes over time.  But I only do that a few times.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 05, 2013, 02:07:57 PM
1444 start date usually ends in a ton of a-historic stuff within a 50 year period that kind of annoys me, like Lithuania totally falling to pieces or the OE converting the entire balkans within a 20 year period.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 05, 2013, 02:23:04 PM
Quote from: crazy canuck on September 05, 2013, 12:05:44 PM
You might be the only one here who is playing the Netherlands

I tried it and survived.

Defensiveness only really lengthens the time between siege events rather than actually strengthening the siege, so defensive might just be a way to prolong the length of a losing war rather than actually successfully defending what you have. I'd rather consider Quantity as your first military idea. It does give you extra ships, but more importantly it gives you a larger army stack. Defending in a swamp over a river might just be the way to survive. Another way might be to find the military width of your widest area, then build an army  that size, with a fleet of the same size and during war, sail to sea, and sail into besieged ports when the enemy army besieges.

It is hard, but, if you can get that alliance with france then you are good to go. As for trade, collect abroad, that is the only way. You can't really power through bordeaux or london without embargoing somebody and provoking a war. The thing about collecting abroad, your trade power is reduced, so you get a smaller part of the pie, but the pie remains the same size, so if you own the entire malacca trade center steer there and collect there. Same applies to cape town.
Title: Re: Europa Universalis IV announced
Post by: MadImmortalMan on September 05, 2013, 05:24:32 PM
Quote from: garbon on September 04, 2013, 01:05:03 PM
I've found that gold is sort of odd as I've lots available to spend as Portugal but without the accompanying monarch points, it just sort of piles up.

I found the opposite playing as Naples. I went massively into debt trying to get out from under Aragon, got free and now I'm squeezed making about a ducat a month in cash flow and fifty something outstanding loans. I'm too far away from anything colonizable to go that route yet..
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 05, 2013, 05:31:51 PM
Money is definitely a scarce commodity at first, and doubly so if you have to go deep into debt just to survive.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 05, 2013, 05:34:55 PM
You can get an alliance and an RM with France if you act fast, including a Call to Arms, but right after you annex Flanders they break it off and you're stuck on perma-hostile.  I think I'm going to ask for Brabant to be released so I can annex it later on in the next one. 
Title: Re: Europa Universalis IV announced
Post by: garbon on September 05, 2013, 05:38:49 PM
Quote from: MadImmortalMan on September 05, 2013, 05:24:32 PM
Quote from: garbon on September 04, 2013, 01:05:03 PM
I've found that gold is sort of odd as I've lots available to spend as Portugal but without the accompanying monarch points, it just sort of piles up.

I found the opposite playing as Naples. I went massively into debt trying to get out from under Aragon, got free and now I'm squeezed making about a ducat a month in cash flow and fifty something outstanding loans. I'm too far away from anything colonizable to go that route yet..

What DG said. At first it is really hard to make money (starting as Portugal I used to keep my army maintenance all the way down when not fighting wars or natives) but once you start raking it in, it begins to snowball. I now regularly have about 14k sitting in my war chest.  I noticed that people posted about this being an issue on p'dox forums.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 05, 2013, 06:10:18 PM
the ai isn't capable of organizing it's own trade or sabotaging yours

watching hansa divert trade from the north sea to london is just baffling.. the ai sticks to putting light ships only into trade nodes where it has ports, I modded an ocean trade node for the north atlantic collecting from the north american nodes and transferring to london, bordeuax and north sea and the ai put merchants in the node, but no ships.  the ai doesn't seem to use basing rights either, it never makes it to the east simply because it doesn't build the infrastructure to get round africa. It's not until it starts getting the absurd colonizing range of the late game that it starts to colonize and then it often does it in strange places, merely because it can. Spain and Portugal have no business colonizing chesapeake when spain doesn't have antwerp
Title: Re: Europa Universalis IV announced
Post by: garbon on September 05, 2013, 06:32:04 PM
In my game, mid-17th century, Spain is now in Taiwan. But yeah other than them, no one else is around. Dutch went for Canada instead.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 06, 2013, 04:01:08 AM
I FUCKING DID IT.  OH MY GOD.  YES.  THE KEY WAS TO NOT HAVE A LAND BORDER WITH FRANCE UNTIL YOU COULD DEAL WITH IT.  OH MY GOD.  IT WAS SO MUCH WORK BUT IT'S FUCKING DONE.  FRANCE SO MUCH AS FARTS IN MY GENERAL DIRECTION AND I HAVE A HUGEASS COALITION READY TO FUCK THEIR SHIT UP, AND MY NAVY WILL FUCKING BLOW THEIR SNAIL-EATING ASSES OUT OF THE FUCKING ATLANTIC.  I CAN AFFORD TO JUST THROW MERCANARIES AT THESE ASSWIPES.  I'M SO FUCKING NUTS THAT AUSTRIA VIEWS ME AS A THREAT TO THEIR INDEPENDENCE!  FUCK YEAH!  OH MY GOD IT FEELS SO GOOD.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 06, 2013, 04:03:19 AM
SPAIN JUST TRIED TO TAKE GHENT BACK.  YOU KNOW WHAT YOU ASSHOLES?  I JUST TOOK THE FUCKING PHILIPPINES!  FUCK YOU!  SEE YOU ASSHOLES WHEN I COLONIZE CALIFORNIA!
Title: Re: Europa Universalis IV announced
Post by: Syt on September 06, 2013, 04:12:24 AM
Excited much?
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 06, 2013, 04:16:31 AM
No more sugar for you today, Psellus! :D
Title: Re: Europa Universalis IV announced
Post by: Syt on September 06, 2013, 04:23:12 AM
Quote from: Queequeg on September 06, 2013, 04:01:08 AMMERCANARIES

Watergoing canary?
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 06, 2013, 05:38:28 AM
Quote from: Queequeg on September 06, 2013, 04:03:19 AM
SPAIN JUST TRIED TO TAKE GHENT BACK.  YOU KNOW WHAT YOU ASSHOLES?  I JUST TOOK THE FUCKING PHILIPPINES!  FUCK YOU!  SEE YOU ASSHOLES WHEN I COLONIZE CALIFORNIA!

:lol: :lol: :lol:
Title: Re: Europa Universalis IV announced
Post by: Viking on September 06, 2013, 05:39:04 AM
I didn't know spellus could get this excited about anything not in the orthodox tech group?
Title: Re: Europa Universalis IV announced
Post by: Viking on September 06, 2013, 05:42:07 AM
Quote from: Anatron on September 06, 2013, 05:38:28 AM
Quote from: Queequeg on September 06, 2013, 04:03:19 AM
SPAIN JUST TRIED TO TAKE GHENT BACK.  YOU KNOW WHAT YOU ASSHOLES?  I JUST TOOK THE FUCKING PHILIPPINES!  FUCK YOU!  SEE YOU ASSHOLES WHEN I COLONIZE CALIFORNIA!

:lol: :lol: :lol:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2F076dd0a50e0c1255009e-bd4b8aabaca29897bc751dfaf75b290c.r40.cf1.rackcdn.com%2Fimages%2Ffiles%2F000%2F001%2F109%2Foriginal%2Foriginal.jpg&hash=bd7dbc1afd99abfd59c313b762a7d8251ab8c9ff)

and

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Felliottback.com%2Fwp%2Fwp-content%2Fuploads%2F2006%2F11%2Fin-your-base-06.jpg&hash=3354adb9ba427e5ff7a9726b9521093f24be5ca2)
Title: Re: Europa Universalis IV announced
Post by: garbon on September 06, 2013, 07:54:47 AM
How disappointing.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 06, 2013, 09:12:07 AM
Released Biyzantium in a war against Ottomans.What technology level he has? 5/5/5 in 1760 ...
Title: Re: Europa Universalis IV announced
Post by: garbon on September 06, 2013, 09:14:04 AM
It often seems better to take the hit for taking the province and then releasing yourself. That way, they end up your coreligionist.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 06, 2013, 09:21:59 AM
Quote from: garbon on September 06, 2013, 09:14:04 AM
It often seems better to take the hit for taking the province and then releasing yourself. That way, they end up your coreligionist.

I know this applies for pagans and hindus (haven't tried it with musselmen). It does not apply to catholics and protestants though.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 06, 2013, 09:23:45 AM
Quote from: Viking on September 06, 2013, 09:21:59 AM
Quote from: garbon on September 06, 2013, 09:14:04 AM
It often seems better to take the hit for taking the province and then releasing yourself. That way, they end up your coreligionist.

I know this applies for pagans and hindus (haven't tried it with musselmen). It does not apply to catholics and protestants though.

Ah, gotcha.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 06, 2013, 09:28:14 AM
Quote from: Viking on September 06, 2013, 09:21:59 AM
Quote from: garbon on September 06, 2013, 09:14:04 AM
It often seems better to take the hit for taking the province and then releasing yourself. That way, they end up your coreligionist.

I know this applies for pagans and hindus (haven't tried it with musselmen). It does not apply to catholics and protestants though.

The Turks converted the Balkans to muslim so when i released them they became sunnies with 5/5/5 tech level (Modavia,Bulgaria,Byzantium).
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 06, 2013, 11:57:34 AM
Proclaim guarantie seems bugged.I put it on Byztaium and just realized Ottmans captures Contantinapole.How?
Title: Re: Europa Universalis IV announced
Post by: ulmont on September 06, 2013, 01:48:41 PM
Ok.  I sort of understand how trade works now, but I can't seem to operationalize it.  That is, in the early game, what the fuck should I be doing as England with my ships and merchants?  Better to leave the merchants in London and Bordeaux and put all my light ships in Bordeaux, or to split them between Bordeaux and London, or to try moving a merchant to Sevilla to forward to Bordeaux?  Everything I try with it seems to just drop my trade income...

Assume, for this discussion, that I won the 100 years' war but have crippled my manpower in the process and have fuck-all for monarch points.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 06, 2013, 01:56:55 PM
Odd EU:Rome just got a new patch to fix some stability issues...
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 06, 2013, 02:01:49 PM
Quote from: ulmont on September 06, 2013, 01:48:41 PM
Ok.  I sort of understand how trade works now, but I can't seem to operationalize it.  That is, in the early game, what the fuck should I be doing as England with my ships and merchants?  Better to leave the merchants in London and Bordeaux and put all my light ships in Bordeaux, or to split them between Bordeaux and London, or to try moving a merchant to Sevilla to forward to Bordeaux?  Everything I try with it seems to just drop my trade income...

Assume, for this discussion, that I won the 100 years' war but have crippled my manpower in the process and have fuck-all for monarch points.

Early on the London trade node probably has little value and few competitors.  You can probably get along without light ships there.  You can direct trade from Bordeaux to London iirc.  You should use your lights ships to do that.  You shouldn't try to collect in Bordeaux or any other foriegn node where there is competition because of the large foriegn node collection penalty.  Only do that if you have a monopoly in the foriegn node - ie you are the only significant trader in the area.  If you are fortunate you will get that in the New World.  That is when your trade income climbs.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 06, 2013, 02:11:48 PM
Quote from: garbon on September 06, 2013, 01:56:55 PM
Odd EU:Rome just got a new patch to fix some stability issues...

just in time  :D
Title: Re: Europa Universalis IV announced
Post by: garbon on September 06, 2013, 02:16:35 PM
Quote from: crazy canuck on September 06, 2013, 02:01:49 PM
Only do that if you have a monopoly in the foriegn node - ie you are the only significant trader in the area.  If you are fortunate you will get that in the New World.  That is when your trade income climbs.

I think later on it makes sense even if you are just the far dominant power in another node. Spain has some influence in the Caribbean in my game but Seville is being spammed by tons of nations, so collecting in Caribbean makes sense.

What I haven't managed to do properly yet, is pass enough trade from Asia into South Africa in enough volume that I would collect there.  I've 7 merchants / should I move some of my merchants that are currently in the west towards the east to push things more?
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 06, 2013, 02:17:23 PM
Quote from: ulmont on September 06, 2013, 01:48:41 PM
Ok.  I sort of understand how trade works now, but I can't seem to operationalize it.  That is, in the early game, what the fuck should I be doing as England with my ships and merchants?  Better to leave the merchants in London and Bordeaux and put all my light ships in Bordeaux, or to split them between Bordeaux and London, or to try moving a merchant to Sevilla to forward to Bordeaux?  Everything I try with it seems to just drop my trade income...

Assume, for this discussion, that I won the 100 years' war but have crippled my manpower in the process and have fuck-all for monarch points.

You dont need merchant in your capital.Its only 1% trade improvement,its almost nothing.You should send your second merchant to transfer trade power to London.1 to France,the second one to North sea.

As you improve and capture new provinces is worth to change your Capital too.I play now with Hungary and captured Wien and Venice too.Now I moved my Capital to Venice and transfer trade powers there.More trade routes you use you have more profit.For example its better to transfer the trade power from Ragusa to Wien then to Venice because if I transfer the trade from Raguse to Venice directly I have like 10% less profit!
Title: Re: Europa Universalis IV announced
Post by: Valmy on September 06, 2013, 02:21:42 PM
Quote from: garbon on September 06, 2013, 01:56:55 PM
Odd EU:Rome just got a new patch to fix some stability issues...

I want the option to transfer my game into CK2 :P
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 06, 2013, 02:25:39 PM
Quote from: garbon on September 06, 2013, 02:16:35 PM
Quote from: crazy canuck on September 06, 2013, 02:01:49 PM
Only do that if you have a monopoly in the foriegn node - ie you are the only significant trader in the area.  If you are fortunate you will get that in the New World.  That is when your trade income climbs.
I think later on it makes sense even if you are just the far dominant power in another node. Spain has some influence in the Caribbean in my game but Seville is being spammed by tons of nations, so collecting in Caribbean makes sense.

That is what "only significant trader" means  ;)


QuoteWhat I haven't managed to do properly yet, is pass enough trade from Asia into South Africa in enough volume that I would collect there.  I've 7 merchants / should I move some of my merchants that are currently in the west towards the east to push things more?

When I played as portugal collecting in South Africa made sense pretty much right away just from the colonies I had there.  All the trade I was able to direct there was a big bonus of course.  Try building up the trade value with buildings that increase production in SA.  When you can populate all the potential colonies in that trade node area.

As for redirecting the trade down there, yes you definitely need to have at least one province in nodes that have one option and merchants in nodes that have mulitiple options (all supported with sufficient light ships to dominate the node) directing trade down to you.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 06, 2013, 02:34:25 PM
Quote from: crazy canuck on September 06, 2013, 02:25:39 PM
When I played as portugal collecting in South Africa made sense pretty much right away just from the colonies I had there.  All the trade I was able to direct there was a big bonus of course.  Try building up the trade value with buildings that increase production in SA.  When you can populate all the potential colonies in that trade node area.

Well right now, there is only about 10d of trade in South Africa.

Quote from: crazy canuck on September 06, 2013, 02:25:39 PM
As for redirecting the trade down there, yes you definitely need to have at least one province in nodes that have one option and merchants in nodes that have mulitiple options (all supported with sufficient light ships to dominate the node) directing trade down to you.

I currently have one stationed in Gulf of Aden and Ceylon...though the later probably isn't necessary. I guess then should I move that one to Malacca so that I limit the trade that escapes to China?
Title: Re: Europa Universalis IV announced
Post by: garbon on September 06, 2013, 02:35:00 PM
Quote from: Valmy on September 06, 2013, 02:21:42 PM
Quote from: garbon on September 06, 2013, 01:56:55 PM
Odd EU:Rome just got a new patch to fix some stability issues...

I want the option to transfer my game into CK2 :P

Well it is Doomdark who posted the updates...:D
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 06, 2013, 02:54:31 PM
Quote from: garbon on September 06, 2013, 02:34:25 PM
I currently have one stationed in Gulf of Aden and Ceylon...though the later probably isn't necessary. I guess then should I move that one to Malacca so that I limit the trade that escapes to China?

It depends on whether you have provinces in the places you will not have merchants.  You need to have light ships in all of them to push the trade along.  You cant have ships in a node if you have neither a merchant or a province - or I suppose shipping rights.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 06, 2013, 02:59:13 PM
Quote from: crazy canuck on September 06, 2013, 02:54:31 PM
Quote from: garbon on September 06, 2013, 02:34:25 PM
I currently have one stationed in Gulf of Aden and Ceylon...though the later probably isn't necessary. I guess then should I move that one to Malacca so that I limit the trade that escapes to China?

It depends on whether you have provinces in the places you will not have merchants.  You need to have light ships in all of them to push the trade along.  You cant have ships in a node if you have neither a merchant or a province - or I suppose shipping rights.

So only one where I don't have significant provinces & lightships is Ceylon. I actually have about 25% of the trade in the China node too.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 06, 2013, 03:08:57 PM
Hey, Anatron, Wiz had this to say on Poland-Hungary:

"Hungary and Poland are not historical rivals. I tried having them as historical friends, but the result was very bad for the Ottomans so it was reverted."

Wonder if they'll get the balance right at some point then.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 06, 2013, 03:16:34 PM
Quote from: garbon on September 06, 2013, 02:59:13 PM
So only one where I don't have significant provinces & lightships is Ceylon. I actually have about 25% of the trade in the China node too.

I am not sure then why your trade node in SA is worth so little.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 06, 2013, 03:25:38 PM
I don't know either. I'll have to investigate. Possibly Gulf of Aden is my weak point.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 06, 2013, 03:26:55 PM
Quote from: garbon on September 06, 2013, 03:25:38 PM
I don't know either. I'll have to investigate. Possibly Gulf of Aden is my weak point.

Yeah, you have to dominate that.  Should be easy to do but it is a must.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 06, 2013, 04:00:35 PM
One thing I'm not getting-why is it that China seems so unprofitable in my Dutch game?  It looks like the region has seriously destabalized in to rival Cantonese, Han and Manchu factions, and Spain took a chunk of the coast, but I'd have to figure that the production value of stuff like Chinaware would be intense.  Weirdly, there doesn't seem to be any bonus AT ALL for being top Chinaware trader. 
Title: Re: Europa Universalis IV announced
Post by: Syt on September 06, 2013, 10:36:37 PM
Quote from: Queequeg on September 06, 2013, 04:00:35 PM
One thing I'm not getting-why is it that China seems so unprofitable in my Dutch game?  It looks like the region has seriously destabalized in to rival Cantonese, Han and Manchu factions, and Spain took a chunk of the coast, but I'd have to figure that the production value of stuff like Chinaware would be intense.  Weirdly, there doesn't seem to be any bonus AT ALL for being top Chinaware trader.

Maybe they're cheap Chinese knock-offs?
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 06, 2013, 11:48:38 PM
 :lol:
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 07, 2013, 01:34:09 AM
Oh, it helps legitimacy. And I'm a Republic.

Really should be more Republic stuff. Hope that's a DLC-expansion of Tuscany, the Netherlands and the USA.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 07, 2013, 02:53:53 AM
Quote from: Queequeg on September 06, 2013, 04:00:35 PM
One thing I'm not getting-why is it that China seems so unprofitable in my Dutch game?  It looks like the region has seriously destabalized in to rival Cantonese, Han and Manchu factions, and Spain took a chunk of the coast, but I'd have to figure that the production value of stuff like Chinaware would be intense.  Weirdly, there doesn't seem to be any bonus AT ALL for being top Chinaware trader.

What nation you started as Dutch?Burgundy?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 07, 2013, 03:25:54 AM
Eighty Year's War start.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 07, 2013, 03:47:53 AM
Quote from: Queequeg on September 07, 2013, 03:25:54 AM
Eighty Year's War start.

Start as Burgundy in 1444 is better,you can interrupt the 100 years war and weaken France.In one of my burgundy game (what get lost in cloud, I dont know how) I captured 70 % of France and was on the way to vassalize them.then I could create the Netherlands.

Of course after that I would loose my France provinces,but who cares as long as they are my vassals and if you are Dutch you belong to the HRE.Imagine the power of the Ducth with France as a slave and you become the Emperor.

I think I will start again my burgundy campaign for France-Holy-Roman Empire .  :)
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 07, 2013, 04:34:07 PM
Quote from: Queequeg on September 07, 2013, 01:34:09 AM
Oh, it helps legitimacy. And I'm a Republic.

Really should be more Republic stuff. Hope that's a DLC-expansion of Tuscany, the Netherlands and the USA.

There are some nice mods for Republics in the workshop on Steam.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 07, 2013, 04:35:38 PM
Played around a bit with the new economy mod.  It feels like a big improvement by having a number of new commidities and that the supply/demand mechanism works better.
Title: Re: Europa Universalis IV announced
Post by: ulmont on September 07, 2013, 06:50:47 PM
How do I move my capital again?  Thinking of bailing from London for Antwerp.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 08, 2013, 02:23:43 AM
Quote from: ulmont on September 07, 2013, 06:50:47 PM
How do I move my capital again?  Thinking of bailing from London for Antwerp.

Choose Antwerp and clik on the crown icon on the province menu.You will need 200 administrative point and must be in peace.
Title: Re: Europa Universalis IV announced
Post by: Syt on September 08, 2013, 03:32:47 AM
From the "Serbia is impossible (http://forum.paradoxplaza.com/forum/showthread.php?720574-Serbia-is-impossible)" thread:

QuoteBecause, video games should not be very difficult. Video games are meant to be fun, not hard.

QuoteWho said I was Serbian? More than the schism by the way. Look at what Roman Catholics did to Orthodox in places like Poland, Hungary, Ukraine and parts of Romania, where the only reason they have Roman Catholics are because of how the Roman Catholics acted like barbarians and like the Muslims, threatening to kill them if they didn't convert, or bribing them.

Oh and how about more recent memory? Like how Kosovo and Bosnia-Herzegovina belong to Serbia, yet the Roman Catholic and Protestant nations of Western Europe actively sought with the US to screw over the Serbians?

Or how about now, where the Roman Catholic & Protestant nations of Western Europe are allied with the Turks, the Saudis, the Muslim Brotherhood, the Zionists and the radical Muslims throughout the Holy Land?

Even look at Greece, when it tried to reconquer Asia Minor, yet instead of helping Greece, the West did virtually nothing and in fact, were prime actors in the atrocity of the Population Exchange between Turkey in Greece, when they should have helped Greece finish off the Turks.

QuoteEUIV for me, is simply a game I play as Orthodox nations in order to dominate, and take over the heretics and non-Orthodox. I would never play a heretical nation because it inevitably means I will have to fight against the holy, righteous Orthodox nations and I will be playing a group that historically were heretical, without grace, and little more than barbarians.


:lol:
Title: Re: Europa Universalis IV announced
Post by: garbon on September 08, 2013, 07:53:11 AM
I guess Johan announcing that the patch will have unique national ideas for Serbia wasn't enough for him.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 08, 2013, 08:11:35 AM
Quote from: garbon on September 08, 2013, 07:53:11 AM
I guess Johan announcing that the patch will have unique national ideas for Serbia wasn't enough for him.

Well duh, Johan lives in a heretical nation.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 08, 2013, 10:46:53 AM
There is a mode called new economy on steam what changes the trade system.Seems more realistic than the original trade system.Added a lot of new products and realistic prices  (for example cacao what produced in america has very high price.)The mod also added new trade routes what are just fantastic.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 08, 2013, 10:48:23 AM
Quote from: Anatron on September 08, 2013, 10:46:53 AM
There is a mode called new economy on steam what changes the trade system.Seems more realistic than the original trade system.Added a lot of new products and realistic prices  (for example cacao what produced in america has very high price.)The mod also added new trade routes what are just fantastic.


Yep, I have been playing with it.  I like it a lot more than vanilla. 
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 08, 2013, 11:52:46 AM
Quote from: crazy canuck on September 08, 2013, 10:48:23 AM
Quote from: Anatron on September 08, 2013, 10:46:53 AM
There is a mode called new economy on steam what changes the trade system.Seems more realistic than the original trade system.Added a lot of new products and realistic prices  (for example cacao what produced in america has very high price.)The mod also added new trade routes what are just fantastic.


Yep, I have been playing with it.  I like it a lot more than vanilla.

I just found my favorite trade products in this mod:

Beer and opium!  :D

The Golden age loading screen mod is also worth to install.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 08, 2013, 05:14:45 PM
It makes sense for wool provinces to not be able to build manufactories.  After all, if you produced wool, it meant that you were a hopelessly backward subsistence economy, not a textile powerhouse.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 08, 2013, 06:48:49 PM
So what's up with the Timurids having Uzbek as their primary culture? :huh:
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 08, 2013, 09:18:50 PM
Quote from: garbon on September 08, 2013, 06:48:49 PM
So what's up with the Timurids having Uzbek as their primary culture? :huh:
What is inaccurate about that?

1444 starts are awful. Constant revolution outside of my borders. Chaos. No strong polities to fight.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 08, 2013, 09:36:16 PM
Quote from: garbon on September 08, 2013, 06:48:49 PM
So what's up with the Timurids having Uzbek as their primary culture? :huh:

It changes when you form the Mughals.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 08, 2013, 11:48:37 PM
Quote from: garbon on September 08, 2013, 06:48:49 PM
So what's up with the Timurids having Uzbek as their primary culture? :huh:

Just found on wiki.

The first ruler of Timurids:

Emir Timur
Reign   1370–1405
Coronation   1370, Balkh
Titles   Timur Lang (Timur the Lame), Beg, Mirza, Gurkani
Born   9 April 1336
Birthplace   Kesh, Chagatai Khanate (Now in Uzbekistan)

But far as I know they were Mongols before the invasion of Persian area.Then they become Turko-Mongol.Later Indian, after fleeing to India and founding the Mughal dynasty.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on September 09, 2013, 06:36:16 AM
Timur is one of those people who are fought over by all the Stans. They are like the Balkantards of Central Asia about this.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 09, 2013, 07:23:17 AM
Quote from: Solmyr on September 09, 2013, 06:36:16 AM
Timur is one of those people who are fought over by all the Stans. They are like the Balkantards of Central Asia about this.

Lol,what about the nations who attacked lesser advanced nation to plunder them like the british,dutch,portugals,france,spainsh etc?
or the amercians who annihilated the indians in Northa America?

They are not *tards?

"Glorious" nations build themself on the corpse of others..
I see no difference between a mongol a turk or a british etc.
They all want to rule over others,and all did the same way by destroying others.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 09, 2013, 07:36:18 AM
EU4 should have Tracksuit idea for the Balkan nations - 50% faster cultural conversion.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 09, 2013, 07:37:55 AM
Hmm...Ulugh Beg was dead and buried (Timurid dynasty was even gone in my version of the Tims) and yet I got an event about him wanting to build an observatory. <_<
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 09, 2013, 09:49:41 AM
Quote from: Anatron on September 09, 2013, 07:23:17 AM
Quote from: Solmyr on September 09, 2013, 06:36:16 AM
Timur is one of those people who are fought over by all the Stans. They are like the Balkantards of Central Asia about this.

Lol,what about the nations who attacked lesser advanced nation to plunder them like the british,dutch,portugals,france,spainsh etc?
or the amercians who annihilated the indians in Northa America?

They are not *tards?

"Glorious" nations build themself on the corpse of others..
I see no difference between a mongol a turk or a british etc.
They all want to rule over others,and all did the same way by destroying others.

Dude, you do not know Balkantards. :P they infest the Paradox forums with endless arguments over who ethnic cleansed whom from XY Bosnian/Croatian/Romanian village, and whether a 67%-33% ethnic ratio in a province is historically correct, or Paradox is deliberately destroying the Serbian/Bosnian/Romanian nation by making it a 64%-36% one.

Because of them, the EU4 forum is full of needless cultural QQ threads instead of discussing trade and insane tribal treasuries.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on September 09, 2013, 10:24:30 AM
We are lucky Paradox doesn't seem to have a lot of customers in Central Asia, or we'd also be seeing threads on how some local shithole should be Uzbek/Kazakh/Turkmen/Kirgiz.
Title: Re: Europa Universalis IV announced
Post by: Valmy on September 09, 2013, 11:20:34 AM
Quote from: Anatron on September 09, 2013, 07:23:17 AM
Quote from: Solmyr on September 09, 2013, 06:36:16 AM
Timur is one of those people who are fought over by all the Stans. They are like the Balkantards of Central Asia about this.

Lol,what about the nations who attacked lesser advanced nation to plunder them like the british,dutch,portugals,france,spainsh etc?
or the amercians who annihilated the indians in Northa America?

They are not *tards?

"Glorious" nations build themself on the corpse of others..
I see no difference between a mongol a turk or a british etc.
They all want to rule over others,and all did the same way by destroying others.

Meh all nations have done this, just some on smaller scales since that was all they were capable of.

But, in any case, nobody is calling the Brits glorious here or the Balkan nations inferior, we are talking about the idiocy of their nationalists.
Title: Re: Europa Universalis IV announced
Post by: The Brain on September 09, 2013, 01:52:39 PM
Quote from: Valmy on September 09, 2013, 11:20:34 AM
Quote from: Anatron on September 09, 2013, 07:23:17 AM
Quote from: Solmyr on September 09, 2013, 06:36:16 AM
Timur is one of those people who are fought over by all the Stans. They are like the Balkantards of Central Asia about this.

Lol,what about the nations who attacked lesser advanced nation to plunder them like the british,dutch,portugals,france,spainsh etc?
or the amercians who annihilated the indians in Northa America?

They are not *tards?

"Glorious" nations build themself on the corpse of others..
I see no difference between a mongol a turk or a british etc.
They all want to rule over others,and all did the same way by destroying others.

Meh all nations have done this, just some on smaller scales since that was all they were capable of.

But, in any case, nobody is calling the Brits glorious here or the Balkan nations inferior, we are talking about the idiocy of their nationalists.

Swedes especially have complained that it is way too weak in the game compared to history.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on September 09, 2013, 03:35:48 PM
Quote from: Anatron on September 09, 2013, 07:23:17 AM
Quote from: Solmyr on September 09, 2013, 06:36:16 AM
Timur is one of those people who are fought over by all the Stans. They are like the Balkantards of Central Asia about this.

Lol,what about the nations who attacked lesser advanced nation to plunder them like the british,dutch,portugals,france,spainsh etc?
or the amercians who annihilated the indians in Northa America?

They are not *tards?

"Glorious" nations build themself on the corpse of others..
I see no difference between a mongol a turk or a british etc.
They all want to rule over others,and all did the same way by destroying others.


Don't think you're getting 'it'.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 09, 2013, 03:42:23 PM
Quote from: Solmyr on September 09, 2013, 06:36:16 AM
Timur is one of those people who are fought over by all the Stans. They are like the Balkantards of Central Asia about this.


I think that just leads credence to the idea of doing something generic like turko-mongol (or chagatai - though we also have the Chagatai starting as kirghiz).  It is very weird to convert Basra to Uzbek culture or to suggest that there was no clash of culture when the Uzbeks took Samarkand.  Particularly considering that Uzbek wasn't a particularly strong cultural identity at our game start.

Of course, there are also the strange things like forming the Mughals after making a mad dash for Delhi (while still ruling over all the Timurid lands) / and being the Timurids even once that dynasty has been replaced, so I'll file it all under a little odd but whatever. :D
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 09, 2013, 09:45:52 PM
Would it be a cadet branch of the Timurid line?  I think you could make an argument for something like that.

I'm thinking about doing an Ironman Puritan England AAR called "Cold is God's way of telling us to BURN MORE CATHOLICS!", will see how this game ends up.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 09, 2013, 10:34:17 PM
Quote from: Queequeg on September 09, 2013, 09:45:52 PM
Would it be a cadet branch of the Timurid line?  I think you could make an argument for something like that.

Maybe though my "cadet" line of Burji died out as apparently in tribal(or horde) nations you can't have a regency council so a Giray took charge with Burji as an heir. The underage dude subsequently died off, so I'm now on my 3rd dynasty.

Gameplay radically changes once you become Mughals. As long as you keep the Ottomans at least somewhat friendly, pretty much no one stands in your way. Took Religious as my first national idea and now I have all but 3 provinces converted to Sunni (2 of which are under conversion).  Persia exists with 2 provs as it revolted from Qara and Aq Koyunlu in Gilan-Mazandaran.  I'm so large (didn't lose any of the starting Tim lands) that I now have a majority in Basrah, Gujarat, Samarkand, and...Kashmir(?) without even applying effort.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 10, 2013, 01:04:06 AM
Yeah, Persia is underpowered.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 10, 2013, 01:09:57 AM
On a very bizarre note, Mir Wais (I presume of Hotaki fame) led an Afghan rebellion against my Mughal Empire in 1485. A bunch of provinces in Afghan region got +10 revoltrisk for a bit but that was all. Underwhelming in its anachronisity and effects.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 10, 2013, 01:55:50 AM
Weirdly, the OE is seriously under-performing in all of my 1444 starts.  I really don't see benefit of starting that early at all, none of the great empires are established and it's too easy to blob early and take good colony spots.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 10, 2013, 01:56:48 AM
Have you tried a Safavid playthrough, Garbon?  I actually quite enjoyed it.  Remade Afsharid Empire, took dominant interest in India, effectively clipped wings of Mamlukes and Ottomans. 
Title: Re: Europa Universalis IV announced
Post by: Viking on September 10, 2013, 03:12:20 AM
Quote from: Queequeg on September 10, 2013, 01:55:50 AM
Weirdly, the OE is seriously under-performing in all of my 1444 starts.  I really don't see benefit of starting that early at all, none of the great empires are established and it's too easy to blob early and take good colony spots.

They do well enough in europe. The problem with the ottomans as well as everybody who needs to expand quickly and did so historically, they can't. Trying to slog through russia with a 30% war score cost against the steppe dummies is nearly as bad as not having any vassal about to release and annex because you can't finish off crimea or kazan cause annexing them costs 400%. The same applies to the mameluks, incas, aztecs etc. You have to destroy the mameluk army in four, five, six straight wars just to achieve what Selim the Grim did in one campaign. It's worse than in EU3 and the AI doesn't get any "special" events to help it. So, the mameluks remain and join anti-ottoman coalitions.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 10, 2013, 03:36:26 AM
I don't think I am starting a game before 1520 unless I am playing Hungary or Byzantium. I like remodeling the Early Modern, not this sillyness.
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 10, 2013, 11:32:48 AM
Quote from: Queequeg on September 10, 2013, 01:55:50 AM
Weirdly, the OE is seriously under-performing in all of my 1444 starts.  I really don't see benefit of starting that early at all, none of the great empires are established and it's too easy to blob early and take good colony spots.
Haven't played in about a week, but I have a Castile game going and it was at ~1480.  Ottomans eliminated Byzantium (but Naxos, Athens, and the Knights were still there), Albania, and conquered most of Asia Minor (inc. Trebizond and all of the petty emirates).  There was a strong Serbian Kingdom holding its left flank in Europe, however.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on September 11, 2013, 12:25:59 AM
Did a 1444 start as Venice. Having the Big Bad Austria on my ass for everything I do really sucks, so I made sure to unify southern Italy via claim-warring a lot (Naples split from Aragon fairly early). Together with that plus Rome and Urbino, I had the income and manpower to start taking central and parts of northern Italy piece by piece.  Made sure to only declare on those places while Austria was distracted with a war (which happens non-stop) with somebody medium or big, or engaged in several wars. A small force, usually 3-5,000 is enough to take down most Italian minor states, leaving the bulk of my army to defend from Austria and counter-attack whenever I can.  It requires a lot of patience, but now that I'm in 1510, I have most of Italy, except for the Milan and Tuscan regions, which will soon fall.  So I should have Italy unified and be able to declare as Italy around 1520-1530ish if all goes well.

Doing this in multiplayer would probably be even more difficult, unless you had an alliance with France, Hungary, or Commonwealth to bash Austria with you.  A player Austria would have crushed me early without much trouble.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 11, 2013, 12:33:16 AM
In my Venice Ironman game, Austria was a pushover.  The first war would be pivotal, but once you win that, they're downgraded from a threat to a PITA status.  The Ottomans were the ones that were mauling me if they bothered to pay attention to me.  Thankfully, they didn't go out of their way to attack me directly for most of the dangerous period, so I learned to just not get involved in alliance wars with them, whatever the cost.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 11, 2013, 01:51:33 AM
900 French cavalry just destroyed my retreating 30,000 man Dutch army.  Fuck me.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 11, 2013, 01:55:09 AM
I'm still 3 techs above them, and in the initial struggle was a really close call with a French army that was 10k stronger.

Wish there was something to do with all my money.  The only real constriction on my expansion is how fucking long it takes for fleets to go from my Pacific holdings to Western Europe, and how quickly I can build ships and armies in the home provinces. 
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 11, 2013, 02:00:36 AM
Spain just joined in the war.  France and Spain against the Netherlands, a pan-North German Reformed Hansa and...my vassal Liege. 


YOU KNOW WHAT FUCK IT.  BURN THE FUCKING PAPISTS.  WE'LL BE EATING FUCKING PICKLED FISH IN FUCKING PARIS.  FUCK YOU ALL. 
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 11, 2013, 02:11:00 AM
Anyone else realize that Forcing Religion on a large empire is probably the easiest way to see it collapse?
Title: Re: Europa Universalis IV announced
Post by: Viking on September 11, 2013, 02:22:02 AM
Quote from: Queequeg on September 11, 2013, 02:11:00 AM
Anyone else realize that Forcing Religion on a large empire is probably the easiest way to see it collapse?

Yes, the AI doesn't realize that the submitting to the first zealots that rise is probably a good idea.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 11, 2013, 03:42:49 AM
Dutch Republic's marriage laws mean that the last family from the transition to Republicanism is the family for the rest of the game, meaning that whenever anyone from my royal house gets a job elsewhere it's de Bourbon, and I seem to have permanent RM with France.

I actually love idea of a union of Hugenot Bourbon and Orange families. Seems......plausible even? I hope in further DLCs we start to see population movements, so that say may Australian, New Zeeland, Africa and West Coast holdings start picking up Hugenots. In Magna Mundi every Dutch city had Jewish community.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on September 11, 2013, 04:13:44 AM
How big of a drop-off is it if you don't do "lucky nations" for something remotely plausible?  I'm rather sick of every Ottoman ruler and general being incredibly closed to maxed out.  It annoys the shit out of me that their all infantry armies routinely come close to destroying my balanced, much larger, more technologically advanced, and equivalent number of infantry armies due to their godly generals.  Also, what are the odds on killing an opposing general or ruler/general when you go through the effort of hunting down and wiping out their army?  I'm sick of facing their 5/6/4/2 ruler at the head of every army they bring forth.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 11, 2013, 06:27:12 AM
Quote from: Benedict Arnold on September 11, 2013, 04:13:44 AM
How big of a drop-off is it if you don't do "lucky nations" for something remotely plausible?  I'm rather sick of every Ottoman ruler and general being incredibly closed to maxed out.  It annoys the shit out of me that their all infantry armies routinely come close to destroying my balanced, much larger, more technologically advanced, and equivalent number of infantry armies due to their godly generals.  Also, what are the odds on killing an opposing general or ruler/general when you go through the effort of hunting down and wiping out their army?  I'm sick of facing their 5/6/4/2 ruler at the head of every army they bring forth.

Agree,this is annoying.Especially if you play a nation like Mughals with 0/2/0 sultans ...
And if a miracle happens once in every century and you have a heir like 4/3/4 a hunting accident happens and the heir dies ...
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 11, 2013, 07:02:17 AM
You still managed to conquer everything in sight with the Mughals though, didn`t you? :D
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 11, 2013, 07:33:42 AM
Quote from: Tamas on September 11, 2013, 07:02:17 AM
You still managed to conquer everything in sight with the Mughals though, didn`t you? :D

Yeah,all provinces of India was fallen till 1630.

I am on the way push out Ottomans from Asia.Algiers removed my PU so I have to force them again under my rule,but before that Tripoli has to die too.
I have now Egypt, all provinces of Aden-Persia-Basra too,and just conquered Judea and some province near to it.

The year is 1748 at the moment, so I hope still have time to put the Mughal flag on Constantinapole.
The Chritians dont like me now I think,because as I push the Ottmans out from Asia they started massive invasion against the christian world. :)

I have to say playing as Mughal is much easier as it was in EU3.In  multy it can easily become a major rival for Ottomans or Russia.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2013, 07:56:38 AM
Mughals seem mad easy. Right now (I think 1533ish), I've very little real threats. Ottomans are still slowly attack Mamluks and so we only share a border at one province, still have relatively positive relations with me. I'm even getting hit now with ahead of time penalities on techs. I continue to put nothing towards trade but 10 lightships and near Basra and yet I still have one of the highest trade incomes (still in top 10).

Really seems like a mistake to allow Mughals to form after blitzing Delhi which allows you to escape all the negatives the Tims had. You can than guarantee that Persia doesn't form, or if it does, only forms in a small non-threatening way.

One thing I don't get is the claims you are given when you form the Mughals. Given that the game encourages you to conquer lands slowly (so as not to suffer too much from overextension and incompatible culture/religious provinces), I found that I used very few of those initially granted claims before they expired. Most of my expansion has come from fabricating claims, gaining them from boundary disputes (which happen all the time), or missions to capture specific provinces.

I think I still don't have a handle on some of the economy stuff as I had one month (after fighting several battles vs. Vijayanagar) where I was losing 21 ducats but next month that had dropped to -2d even though my army still had a lot of reinforcing to do (and I had an abundant amount of manpower).  Similarly, at one point during a war my income spiked at 19d.  Not sure where that's coming from.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 11, 2013, 10:01:55 AM
Quote from: garbon on September 11, 2013, 07:56:38 AM
One thing I don't get is the claims you are given when you form the Mughals. Given that the game encourages you to conquer lands slowly (so as not to suffer too much from overextension and incompatible culture/religious provinces), I found that I used very few of those initially granted claims before they expired. Most of my expansion has come from fabricating claims, gaining them from boundary disputes (which happen all the time), or missions to capture specific provinces.

There is a nice mod called claims to core mod to deal with this problem.


However, when using it, I ended up conquering all of the Indian subcontinent fairly easily.  Its now 1600, I have conquered all of India, most of the spice islands and half of Indo-China.  I also have a PU with the Ottomans which I will start integrating into my glorious realm in about 5 years.  After that I will make Constantinople my new capital and start forwarding all trade from the East to there.

I think this is the easiest nation in the game.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2013, 12:03:32 PM
Quote from: crazy canuck on September 11, 2013, 10:01:55 AM
There is a nice mod called claims to core mod to deal with this problem.

How does that work though? From the description sounds like they are cores - so you don't suffer overextension when taking those provinces as the Mughals - and thus can take things quicker.

That seems off to me as the expansion should still be "onerous" - I just would like the claims to last a bit longer given that they cover most of the Indian provinces. (I got a million popups when they expired...)

Quote from: crazy canuck on September 11, 2013, 10:01:55 AM
I think this is the easiest nation in the game.

Which is really weird when you think about it.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 11, 2013, 12:21:17 PM
Quote from: garbon on September 11, 2013, 12:03:32 PM
Quote from: crazy canuck on September 11, 2013, 10:01:55 AM
There is a nice mod called claims to core mod to deal with this problem.

How does that work though? From the description sounds like they are cores - so you don't suffer overextension when taking those provinces as the Mughals - and thus can take things quicker.

That seems off to me as the expansion should still be "onerous" - I just would like the claims to last a bit longer given that they cover most of the Indian provinces. (I got a million popups when they expired...)


Agreed, but there doesnt seem to be a mod or mechanic available to extend a claim and so this seems to be the next best thing.  It does turn all claims into cores.  Only those claims you recieve from a coded event like when the Timurids become Mughals or the HRE event. 

One thing I not really like is the coring mechanism in the game.  I understand why they made coring so difficult in order to avoid world wide empires but it seems clumsy to me, especially since people are now just gaming the system by annexing vassals instead.  There is another mod I am trying which reduces the penalty time for coring.  It has the right feel to me.  I think the right balance would be to have a unversal cost and time penalty based on all cores owned but with the penality being mainly reflected in Adm points rather than huge time penalties.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2013, 12:29:40 PM
I wonder if overextension should kick in so quickly like it does with the first non-core acuried. Seems like it'd make more sense to allow you to have a few (perhaps scalable on size of nation) provinces that are not cores without acquiring overextension. Downside being that they wouldn't be effective as your cored provinces.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2013, 12:31:27 PM
Quote from: crazy canuck on September 11, 2013, 12:21:17 PM
Quote from: garbon on September 11, 2013, 12:03:32 PM
Quote from: crazy canuck on September 11, 2013, 10:01:55 AM
There is a nice mod called claims to core mod to deal with this problem.

How does that work though? From the description sounds like they are cores - so you don't suffer overextension when taking those provinces as the Mughals - and thus can take things quicker.

That seems off to me as the expansion should still be "onerous" - I just would like the claims to last a bit longer given that they cover most of the Indian provinces. (I got a million popups when they expired...)


Agreed, but there doesnt seem to be a mod or mechanic available to extend a claim and so this seems to be the next best thing.  It does turn all claims into cores.  Only those claims you recieve from a coded event like when the Timurids become Mughals or the HRE event. 

I see what you are saying but yeah, that's where I think it is the least justified as all of India isn't really core Mughal territory until you've fought tooth and claw for it.

Btw, is there something that tells you how long the claims/cbs last? Did I just miss seeing it in a hover over tool tip?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 11, 2013, 12:32:03 PM
Quote from: garbon on September 11, 2013, 12:29:40 PM
I wonder if overextension should kick in so quickly like it does with the first non-core acuried. Seems like it'd make more sense to allow you to have a few (perhaps scalable on size of nation) provinces that are not cores without acquiring overextension. Downside being that they wouldn't be effective as your cored provinces.

Yeah, I like that idea too.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 11, 2013, 12:36:11 PM
Quote from: crazy canuck on September 11, 2013, 12:32:03 PM
Quote from: garbon on September 11, 2013, 12:29:40 PM
I wonder if overextension should kick in so quickly like it does with the first non-core acuried. Seems like it'd make more sense to allow you to have a few (perhaps scalable on size of nation) provinces that are not cores without acquiring overextension. Downside being that they wouldn't be effective as your cored provinces.

Yeah, I like that idea too.

IDK, the game is a blobfest enough even with the present system.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 11, 2013, 12:38:45 PM
Quote from: Tamas on September 11, 2013, 12:36:11 PM
Quote from: crazy canuck on September 11, 2013, 12:32:03 PM
Quote from: garbon on September 11, 2013, 12:29:40 PM
I wonder if overextension should kick in so quickly like it does with the first non-core acuried. Seems like it'd make more sense to allow you to have a few (perhaps scalable on size of nation) provinces that are not cores without acquiring overextension. Downside being that they wouldn't be effective as your cored provinces.

Yeah, I like that idea too.

IDK, the game is a blobfest enough even with the present system.

Not by the nations that should be blobbing though.   Its because the AI doesnt know how to game the system.  Rather than teaching it those lessons why not create a better system that creates more rational outcomes?
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2013, 12:39:25 PM
Quote from: Tamas on September 11, 2013, 12:36:11 PM
Quote from: crazy canuck on September 11, 2013, 12:32:03 PM
Quote from: garbon on September 11, 2013, 12:29:40 PM
I wonder if overextension should kick in so quickly like it does with the first non-core acuried. Seems like it'd make more sense to allow you to have a few (perhaps scalable on size of nation) provinces that are not cores without acquiring overextension. Downside being that they wouldn't be effective as your cored provinces.

Yeah, I like that idea too.

IDK, the game is a blobfest enough even with the present system.

The problem is that there is a fundamental tension between wanting states not to expand and states that historically should expand quickly (e.g. Ottomans, Persia, Mughals).
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2013, 12:39:40 PM
Quote from: crazy canuck on September 11, 2013, 12:38:45 PM
Quote from: Tamas on September 11, 2013, 12:36:11 PM
Quote from: crazy canuck on September 11, 2013, 12:32:03 PM
Quote from: garbon on September 11, 2013, 12:29:40 PM
I wonder if overextension should kick in so quickly like it does with the first non-core acuried. Seems like it'd make more sense to allow you to have a few (perhaps scalable on size of nation) provinces that are not cores without acquiring overextension. Downside being that they wouldn't be effective as your cored provinces.

Yeah, I like that idea too.

IDK, the game is a blobfest enough even with the present system.

Not by the nations that should be blobbing though.   Its because the AI doesnt know how to game the system.  Rather than teaching it those lessons why not create a better system that creates more rational outcomes?

:yes:
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 11, 2013, 01:24:47 PM
Quote from: Tamas on September 11, 2013, 12:36:11 PM
Quote from: crazy canuck on September 11, 2013, 12:32:03 PM
Quote from: garbon on September 11, 2013, 12:29:40 PM
I wonder if overextension should kick in so quickly like it does with the first non-core acuried. Seems like it'd make more sense to allow you to have a few (perhaps scalable on size of nation) provinces that are not cores without acquiring overextension. Downside being that they wouldn't be effective as your cored provinces.

Yeah, I like that idea too.

IDK, the game is a blobfest enough even with the present system.


Agree,getting new provinces seems fast enough to mee too.
I only would change one thing,the changing of culture.Its a joke,after you have the religion what you want (what you can reach 2~5 years) its about 2 years to change the culture.
I would change it like 50 years,whats seems more realistic to me.
What I dont like in current mechanism is the building system.every time when I want to build something I am loosing monarch point.so I end by an empire with full of gold and a lack of economy ...
The cost of building something should reduced from 10 to like 2 or 3 or not asking any monarch point at all for bulding (10 point for a marketplace ... ).

For nations like Ottomans more events/decisions should add  for example "Force The Mameluks to Personal Union" -what would give you restoration casuss belly against them.

There some ideas helping you conquer faster in the Diplomatic group.

For conquering India fast (till 1630) I used 1.st Aristocracy (+1 diplomat) 2nd Diplomatic ideas,the 3rd Idea was religious.I really did not need any other military ideas for defeating the indians like offiensive ideas.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2013, 01:37:11 PM
Quote from: Anatron on September 11, 2013, 01:24:47 PM
For nations like Ottomans more events/decisions should add  for example "Force The Mameluks to Personal Union" -what would give you restoration casuss belly against them.

:huh:

Why would we want more events/decisions that push for things that never happened? :D
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 11, 2013, 02:19:04 PM
Quote from: garbon on September 11, 2013, 01:37:11 PM
Quote from: Anatron on September 11, 2013, 01:24:47 PM
For nations like Ottomans more events/decisions should add  for example "Force The Mameluks to Personal Union" -what would give you restoration casuss belly against them.

:huh:

Why would we want more events/decisions that push for things that never happened? :D

Because some player is crying The Mameluks was defeated in a single war.A PU war is the best to conquer large nations with a single war.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2013, 02:37:09 PM
Quote from: Anatron on September 11, 2013, 02:19:04 PM
Quote from: garbon on September 11, 2013, 01:37:11 PM
Quote from: Anatron on September 11, 2013, 01:24:47 PM
For nations like Ottomans more events/decisions should add  for example "Force The Mameluks to Personal Union" -what would give you restoration casuss belly against them.

:huh:

Why would we want more events/decisions that push for things that never happened? :D

Because some player is crying The Mameluks was defeated in a single war.A PU war is the best to conquer large nations with a single war.

Ah, so we should encourage ahistorical decision making to account for the fact that the game unfairly penalizes historical actions? ;)
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 11, 2013, 02:41:24 PM
Quote from: garbon on September 11, 2013, 02:37:09 PM
Quote from: Anatron on September 11, 2013, 02:19:04 PM
Quote from: garbon on September 11, 2013, 01:37:11 PM
Quote from: Anatron on September 11, 2013, 01:24:47 PM
For nations like Ottomans more events/decisions should add  for example "Force The Mameluks to Personal Union" -what would give you restoration casuss belly against them.

:huh:

Why would we want more events/decisions that push for things that never happened? :D

Because some player is crying The Mameluks was defeated in a single war.A PU war is the best to conquer large nations with a single war.

Ah, so we should encourage ahistorical decision making to account for the fact that the game unfairly penalizes historical actions? ;)

Use an evenet/decison to add claims on mameluks lands like mughal has in India instead? :)
It still means 4 wars for Egypt.

Anyway the Ottomans are unstoppable in the first 100 years.Giving them free Egypt would harm the balance in power.
Use an evenet/decison to add claims on amelku lands like mughal has in India instead? :)
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2013, 02:52:13 PM
I hope they fix the Great Britain situation. I've yet to see a game without Great Britain around in the early 16th century.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 11, 2013, 03:02:47 PM
I managed to arrange matters in such a manner that BOTH Russia and Zaporozhye had Ukraine as a vassal.

Originally only Zap had them as a vassal then I attacked and annexed Ukraine. Then, before unpausing, I released as a vassal. But, this was too quick for the game and it had both as master.

The way I resolved this is by forming a coalition aginst zap, waiting for ukraine to joine and BEFORE it leaves the coalition (which it will do) declare war. Then ukraine joins that war... Now I just have to anenx Zap.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 11, 2013, 03:45:13 PM
Quote from: Anatron on September 11, 2013, 02:41:24 PM
Use an evenet/decison to add claims on mameluks lands like mughal has in India instead? :)
It still means 4 wars for Egypt.

There is such an event, I got it in my game as the Ottomans.  It had something to do with the Mameluks entering an alliance with Venice.
Title: Re: Europa Universalis IV announced
Post by: dps on September 11, 2013, 07:27:10 PM
Quote from: garbon on September 11, 2013, 02:52:13 PM
I hope they fix the Great Britain situation. I've yet to see a game without Great Britain around in the early 16th century.

It was a problem in EU3 as well.  I'm not sure exactly what happens in EUIV, but in EU3 it was simply too easy for England to conquer Ireland and Scotland.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2013, 08:13:06 PM
Quote from: dps on September 11, 2013, 07:27:10 PM
Quote from: garbon on September 11, 2013, 02:52:13 PM
I hope they fix the Great Britain situation. I've yet to see a game without Great Britain around in the early 16th century.

It was a problem in EU3 as well.  I'm not sure exactly what happens in EUIV, but in EU3 it was simply too easy for England to conquer Ireland and Scotland.

Same sort of thing here. I wonder if at least for Scotland, it's first national idea that you get should be something about terrain/guerilla tactics making it hard to take Highlands and automatically increases attrition gained by any would be conquerors.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on September 11, 2013, 11:02:10 PM
Anybody else getting a weird bug where a country is allied with no one, but then when you go to declare war on it, they're allied with a fuckton of people? I'm trying to take Milan down, but they're allied with the Ottomans and other countries that I don't want to have to slog through. I could take them on, but it'd be annoying.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 11, 2013, 11:03:32 PM
Quote from: JonasSalk on September 11, 2013, 11:02:10 PM
Anybody else getting a weird bug where a country is allied with no one, but then when you go to declare war on it, they're allied with a fuckton of people? I'm trying to take Milan down, but they're allied with the Ottomans and other countries that I don't want to have to slog through. I could take them on, but it'd be annoying.
Coalition?  :hmm:
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on September 11, 2013, 11:24:55 PM
Ahhhh, that's the ticket. Thanks.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 12, 2013, 12:03:16 AM
Ugh the Ottomans appropriately picked to attack the Mamluks (who are a lesser partner in a union with me) while I was crushing Vijayanagar. Now I have all of my forces rushing back West!

Also, what is a colonial conquest war in the old world? That's what the Ottomans declared with the target of one of the Iraqi provinces.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on September 12, 2013, 01:09:53 AM
Any word on a major patch soonish? I'd like to start a multiplayer game after the first big patch.
Title: Re: Europa Universalis IV announced
Post by: Syt on September 12, 2013, 02:22:24 AM
I believe the word was end of September?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 12, 2013, 09:29:14 AM
Quote from: garbon on September 12, 2013, 12:03:16 AM
Ugh the Ottomans appropriately picked to attack the Mamluks (who are a lesser partner in a union with me) while I was crushing Vijayanagar. Now I have all of my forces rushing back West!

Also, what is a colonial conquest war in the old world? That's what the Ottomans declared with the target of one of the Iraqi provinces.

You have provinces in the Middle east that are considered "overseas" from your capital.  I ran into the same problem after I integrated the Ottomans after a PU.  I wanted to move my capital to Constantinople and steer all my trade there.  But it is an overseas province.   I am not sure how the game mechanic works to determine what is overseas.  For the Mughuls the line is somewhere in the Middle East.

Now my master plan of creating a Muslim Pan Asian trading juggernaught needs a bit of a rethink.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 12, 2013, 09:33:49 AM
Does anyone know how they generate the info in the history? I noticed a successful Vijayanagar Conquest of Rajkot even though that's a war where I carved Vijayanagar into pieces.  Then I started a war against the Mamluks when a pretender arose and broke our PU. Oddly that was noted as an unsuccessful war even though it re-established the union.  (And my initial war to form the union when I claimed their throne didn't even merit a mention!)

Oh and how is Byzantium faring for everyone? I repeatedly see it surviving in some combo of Morea/Rhodes/Cyrpus/Naxos.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 12, 2013, 09:34:55 AM
Quote from: crazy canuck on September 12, 2013, 09:29:14 AM
You have provinces in the Middle east that are considered "overseas" from your capital.  I ran into the same problem after I integrated the Ottomans after a PU.  I wanted to move my capital to Constantinople and steer all my trade there.  But it is an overseas province.   I am not sure how the game mechanic works to determine what is overseas.  For the Mughuls the line is somewhere in the Middle East.

Now my master plan of creating a Muslim Pan Asian trading juggernaught needs a bit of a rethink.

Ah gotcha. Oh yeah, I think they've had a similar sort of divider since EU2. That said looks pretty friggin' ridiculous as a war name...as well as works out silly for Iraq to be an overseas provinces for the Mamluks.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 12, 2013, 09:46:11 AM
Quote from: garbon on September 12, 2013, 09:34:55 AM
Quote from: crazy canuck on September 12, 2013, 09:29:14 AM
You have provinces in the Middle east that are considered "overseas" from your capital.  I ran into the same problem after I integrated the Ottomans after a PU.  I wanted to move my capital to Constantinople and steer all my trade there.  But it is an overseas province.   I am not sure how the game mechanic works to determine what is overseas.  For the Mughuls the line is somewhere in the Middle East.

Now my master plan of creating a Muslim Pan Asian trading juggernaught needs a bit of a rethink.

Ah gotcha. Oh yeah, I think they've had a similar sort of divider since EU2. That said looks pretty friggin' ridiculous as a war name...as well as works out silly for Iraq to be an overseas provinces for the Mamluks.

I think they have changed the mechanic for EU4 though.  I am pretty sure I had games in the other versions where Constantinople was no overseas from the Indian subcontinent.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 12, 2013, 12:12:24 PM
Quote from: crazy canuck on September 12, 2013, 09:29:14 AM
Quote from: garbon on September 12, 2013, 12:03:16 AM
Ugh the Ottomans appropriately picked to attack the Mamluks (who are a lesser partner in a union with me) while I was crushing Vijayanagar. Now I have all of my forces rushing back West!

Also, what is a colonial conquest war in the old world? That's what the Ottomans declared with the target of one of the Iraqi provinces.

You have provinces in the Middle east that are considered "overseas" from your capital.  I ran into the same problem after I integrated the Ottomans after a PU.  I wanted to move my capital to Constantinople and steer all my trade there.  But it is an overseas province.   I am not sure how the game mechanic works to determine what is overseas.  For the Mughuls the line is somewhere in the Middle East.

Now my master plan of creating a Muslim Pan Asian trading juggernaught needs a bit of a rethink.

Yeah I failed to move my captial to Cairo too as Mughals beacuse the game said its an oversea province.But Judea I can.why?Do I have to create israel if I want to trade in that area or what?!?!?!
Finally I put it on Antioch.(No israel in my Empire!!!)

You can try to put your capital in one of Constantinapole province,if Constantinapole is not allowed.Maybe the closest province of Antioch can be your capital.What sucks if you want play a little history.Why I have to choose a village for my capital if I have a great city under my control?

I had no time try moving the trade to Constantinapole,because I run out of time.Only had time to Capture Constantinapole with 176% overextension then 1821 january arrived :-/

One hint if you can manage your trade to the Constantinaploe area,DO NOT USE ALEXANDRIA!
The fucking europians (especially nations in Italy) stealing your trade.I build up about 2700 trade power in Alexandria and they still managed to steal a lot of money with a small fucking fleet!!!
Use Basra, then they can not steal from your trade.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 12, 2013, 12:16:36 PM
Quote from: Anatron on September 12, 2013, 12:12:24 PM
One hint if you can amange your trade to the Constantinaploe area,DO NOT USE ALEXANDRIA!
The fucking europians (especially nations in Italy) stealing your trade.I build up about 2700 trade power in Alexandria and they still managed to steel a lot of money with a small fucking fleet!!!
ou Basra then they can not steal from your trade.

Yeah, I was thinking about routing through basra.  Thanks for the tip about trying another province in the Constantiniple trading zone.  I hope a modder or a patch fixes this issue.

I wonder where overseas provinces start for an Ottoman player expanding east.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 12, 2013, 12:19:35 PM
Quote from: crazy canuck on September 12, 2013, 12:16:36 PM
Quote from: Anatron on September 12, 2013, 12:12:24 PM
One hint if you can amange your trade to the Constantinaploe area,DO NOT USE ALEXANDRIA!
The fucking europians (especially nations in Italy) stealing your trade.I build up about 2700 trade power in Alexandria and they still managed to steel a lot of money with a small fucking fleet!!!
ou Basra then they can not steal from your trade.

Yeah, I was thinking about routing through basra.  Thanks for the tip about trying another province in the Constantiniple trading zone.  I hope a modder or a patch fixes this issue.

I wonder where overseas provinces start for an Ottoman player expanding east.

Your welcome.

One more thing: what bonus the Captial gives for a province?In Eu3 it gave some bonuses, but in eu4 I dont see anything.
Title: Re: Europa Universalis IV announced
Post by: Valmy on September 12, 2013, 02:18:56 PM
Quote from: Anatron on September 12, 2013, 12:12:24 PM
Yeah I failed to move my captial to Cairo too as Mughals beacuse the game said its an oversea province.But Judea I can.why?Do I have to create israel if I want to trade in that area or what?!?!?!
Finally I put it on Antioch.(No israel in my Empire!!!)

Are you trying to avoid 19th century Zionism or something? :P
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 12, 2013, 02:44:18 PM
Quote from: Valmy on September 12, 2013, 02:18:56 PM
Quote from: Anatron on September 12, 2013, 12:12:24 PM
Yeah I failed to move my captial to Cairo too as Mughals beacuse the game said its an oversea province.But Judea I can.why?Do I have to create israel if I want to trade in that area or what?!?!?!
Finally I put it on Antioch.(No israel in my Empire!!!)

Are you trying to avoid 19th century Zionism or something? :P

Absolutly! :D
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 12, 2013, 04:14:19 PM
Played drunk for a few minutes last night.  The Hansa and I were allied in war against France and Spain.  I was starting to win, but the Hansa offered a peace that gave THE ENTIRETY OF FLANDERS back to Spain.  FUCK FUCK FUCK FUCK FUCK FUCK FUCK. 
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 12, 2013, 04:14:43 PM
They all had level 7 fortresses!  None of them had fallen!
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 12, 2013, 04:30:37 PM
Anyone else notice that the WC accomplishment photo on Steam is a Majestic 12 reference or am I the geekiest person alive?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 12, 2013, 05:15:58 PM
Quote from: Queequeg on September 12, 2013, 04:30:37 PM
Anyone else notice that the WC accomplishment photo on Steam is a Majestic 12 reference or am I the geekiest person alive?

I play Spain so I can trigger the Monty Python Inquisition reference
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 12, 2013, 06:09:52 PM
 :cool:
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 13, 2013, 05:02:55 AM
Planed my Castile game up until 1497 last night.  Managed to discover the New World in April of 1492. :cool:

Eariler that same year I was planning on completing the conquest of Granada, and was *literally* mousing over in order to declare war (a five year truce had expired in January of 1492) when my king died and the country got taken over by a regency council. :mad:  So Granada is still there while I wait for my king to hit puberty.  I also hold Tangiers and Melilla and the Portuguese have Ceuta, Casablanca, and Ifni.

One annoying thing: I have the Antilles mostly explored and I went to build a colony on St. Barts, but my colonial range isn't far enough or something.... so my only overseas colony is at Arguin since that's the farthest I can settle right now. :(
Title: Re: Europa Universalis IV announced
Post by: Josquius on September 13, 2013, 05:23:15 AM
So these temporary claims to provinces...what happens when they run out? You have no claim whatsoever to the province? Or it becomes core?
Title: Re: Europa Universalis IV announced
Post by: Viking on September 13, 2013, 05:40:58 AM
Quote from: Tyr on September 13, 2013, 05:23:15 AM
So these temporary claims to provinces...what happens when they run out? You have no claim whatsoever to the province? Or it becomes core?

Tooltip on the claim will tell you when they run out. When they run out you have no claim whatsoever. Build the core while you have the claim and it is 25% cheaper in ADM.
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 13, 2013, 08:26:14 AM
Played till mid-1499 before leaving for work.  Regency ended and my new king has badass stats. :cool:  The day after he assumed the throne, Castilian troops marched into Granada. :menace:

otoh my damn explorer died and I don't want to pay the 50 bucks of diplomatic points or whatever it is right now to get a replacement. <_<
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 13, 2013, 08:51:46 AM
Quote from: Caliga on September 13, 2013, 05:02:55 AM
One annoying thing: I have the Antilles mostly explored and I went to build a colony on St. Barts, but my colonial range isn't far enough or something.... so my only overseas colony is at Arguin since that's the farthest I can settle right now. :(

Your range will increase with one of the ideas in the explorer group and as you tech up diplomacy tech. 
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 13, 2013, 08:53:11 AM
That's gay.  I want to build a resort on St. Barts NOW. :mad:
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 13, 2013, 09:03:08 AM
Quote from: Caliga on September 13, 2013, 08:53:11 AM
That's gay.  I want to build a resort on St. Barts NOW. :mad:

The best way to get there early is to beat Portugal to Cape Verde, core that and then have a much closer core to Brazil. Colonize and core there then colonize the caribbean as quickly as possible.  The carribbean is the key for Spain's domination of trade in the New World.
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 13, 2013, 09:04:47 AM
Too late.  Portugal picked up Cape Verde before I had the idea that let me get explorers, and they already have a two-province colony in Brazil. :(

Oh well, guess I just have to form Spain and then conquer Portugal and make it cede colonies to me. :)
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 13, 2013, 09:06:02 AM
Quote from: Caliga on September 13, 2013, 09:04:47 AM
Too late.  Portugal picked up Cape Verde before I had the idea that let me get explorers, and they already have a two-province colony in Brazil. :(

Oh well, guess I just have to form Spain and then conquer Portugal and make it cede colonies to me. :)

ask for ship basing rights until you have a core in the americas
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 13, 2013, 09:13:04 AM
Why?  I want colonies, not just the ability to park my ships in the Caribbean.  Plus now you gotta pay for ship basing rights :rolleyes:

My relationship with Portugal is +200 and I'm allied and RMed with the Portuguese, so it might take a bit of effort to get to the point where I can attack Portugal. :blush:
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 13, 2013, 09:48:29 AM
Quote from: Caliga on September 13, 2013, 09:13:04 AM
Why?  I want colonies, not just the ability to park my ships in the Caribbean.  Plus now you gotta pay for ship basing rights :rolleyes:

My relationship with Portugal is +200 and I'm allied and RMed with the Portuguese, so it might take a bit of effort to get to the point where I can attack Portugal. :blush:

because it extends your colonial range, ese?
Title: Re: Europa Universalis IV announced
Post by: garbon on September 13, 2013, 09:51:59 AM
Quote from: Caliga on September 13, 2013, 09:13:04 AM
Plus now you gotta pay for ship basing rights :rolleyes:

I had a vassal that it would have cost 0.2d to get fleet basing rights. I just incorporated them into my realm instead.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 13, 2013, 10:13:33 AM
Quote from: garbon on September 13, 2013, 09:51:59 AM
Quote from: Caliga on September 13, 2013, 09:13:04 AM
Plus now you gotta pay for ship basing rights :rolleyes:

I had a vassal that it would have cost 0.2d to get fleet basing rights. I just incorporated them into my realm instead.

http://www.youtube.com/watch?v=FhXz60f0HLU
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 13, 2013, 10:15:15 AM
Quote from: Tamas on September 13, 2013, 09:48:29 AM
Quote from: Caliga on September 13, 2013, 09:13:04 AM
Why?  I want colonies, not just the ability to park my ships in the Caribbean.  Plus now you gotta pay for ship basing rights :rolleyes:

My relationship with Portugal is +200 and I'm allied and RMed with the Portuguese, so it might take a bit of effort to get to the point where I can attack Portugal. :blush:

because it extends your colonial range, ese?
It does?  OH SNAP.  :showoff:
Title: Re: Europa Universalis IV announced
Post by: garbon on September 13, 2013, 10:17:04 AM
Quote from: Tamas on September 13, 2013, 10:13:33 AM
Quote from: garbon on September 13, 2013, 09:51:59 AM
Quote from: Caliga on September 13, 2013, 09:13:04 AM
Plus now you gotta pay for ship basing rights :rolleyes:

I had a vassal that it would have cost 0.2d to get fleet basing rights. I just incorporated them into my realm instead.

http://www.youtube.com/watch?v=FhXz60f0HLU

:rolleyes:
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on September 13, 2013, 11:04:25 AM
Quote from: Tamas on September 13, 2013, 10:13:33 AM
Quote from: garbon on September 13, 2013, 09:51:59 AM
Quote from: Caliga on September 13, 2013, 09:13:04 AM
Plus now you gotta pay for ship basing rights :rolleyes:

I had a vassal that it would have cost 0.2d to get fleet basing rights. I just incorporated them into my realm instead.

http://www.youtube.com/watch?v=FhXz60f0HLU

:lol:
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 13, 2013, 01:53:41 PM
Wow EU4 introduced the multivassalizations:

I have Haasa as my vassal and Oman too!!!

I mean Haasa belong both to me AND Oman!

WTF?!?!?!?!
Title: Re: Europa Universalis IV announced
Post by: Viking on September 13, 2013, 01:57:42 PM
Quote from: Anatron on September 13, 2013, 01:53:41 PM
Wow EU4 introsuce the multivassalizations:

I have Haasa as my vassal and Oman too!!!

I mean Haasa belong both to me AND Oman!

WTF?!?!?!?!

No, I offered a peace at 100% where conquered Kiev, which was Ukraine's last province, while still paused I released Ukraine. Transferring Ukraine cost more war score than taking just it's only province. It seems that releasing ukraine meant that they were my vassal, but the game didn't have "time" to change the status of ukraine vis a vis ZAZ. I supposed you did something similar.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 13, 2013, 02:15:11 PM
Quote from: Viking on September 13, 2013, 01:57:42 PM
Quote from: Anatron on September 13, 2013, 01:53:41 PM
Wow EU4 introsuce the multivassalizations:

I have Haasa as my vassal and Oman too!!!

I mean Haasa belong both to me AND Oman!

WTF?!?!?!?!

No, I offered a peace at 100% where conquered Kiev, which was Ukraine's last province, while still paused I released Ukraine. Transferring Ukraine cost more war score than taking just it's only province. It seems that releasing ukraine meant that they were my vassal, but the game didn't have "time" to change the status of ukraine vis a vis ZAZ. I supposed you did something similar.

Well I dont know what happened,but to avoid conflict with Ottomans as Aq Qoyunle (or something like that...),  I released a few provinces as vassals.Iraq,Haasa and the Hedjaz.And Somehow Oman managed to get that damn traitors as his vassal too!And now if I start a war against Oman I have to fight against my own vassal too!

If thats not a bug,than nothing is!
Title: Re: Europa Universalis IV announced
Post by: garbon on September 13, 2013, 02:16:22 PM
Quote from: Anatron on September 13, 2013, 02:15:11 PM
If thats not a bug,than nothing is!

Nothing is. :(
Title: Re: Europa Universalis IV announced
Post by: Viking on September 13, 2013, 02:18:21 PM
Quote from: Anatron on September 13, 2013, 02:15:11 PM
Quote from: Viking on September 13, 2013, 01:57:42 PM
Quote from: Anatron on September 13, 2013, 01:53:41 PM
Wow EU4 introsuce the multivassalizations:

I have Haasa as my vassal and Oman too!!!

I mean Haasa belong both to me AND Oman!

WTF?!?!?!?!

No, I offered a peace at 100% where conquered Kiev, which was Ukraine's last province, while still paused I released Ukraine. Transferring Ukraine cost more war score than taking just it's only province. It seems that releasing ukraine meant that they were my vassal, but the game didn't have "time" to change the status of ukraine vis a vis ZAZ. I supposed you did something similar.

Well I dont know what happened,but to avoid conflict with Ottomans as Aq Qoyunle (or something like that...),  I released a few provinces as vassals.Iraq,Haasa and the Hedjaz.And Somehow Oman managed to get that damn traitors as his vassal too!And now if I start a war against Oman I have to fight against my own vassal too!

If thats not a bug,than nothing is!

btw, start that war and you lose the vassal, otoh, create a coalition against oman, haasa will join the coalition and thenwhen you dow haasa will join and oman will loose the vassal.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 13, 2013, 02:21:50 PM
Quote from: Viking on September 13, 2013, 02:18:21 PM
Quote from: Anatron on September 13, 2013, 02:15:11 PM
Quote from: Viking on September 13, 2013, 01:57:42 PM
Quote from: Anatron on September 13, 2013, 01:53:41 PM
Wow EU4 introsuce the multivassalizations:

I have Haasa as my vassal and Oman too!!!

I mean Haasa belong both to me AND Oman!

WTF?!?!?!?!

No, I offered a peace at 100% where conquered Kiev, which was Ukraine's last province, while still paused I released Ukraine. Transferring Ukraine cost more war score than taking just it's only province. It seems that releasing ukraine meant that they were my vassal, but the game didn't have "time" to change the status of ukraine vis a vis ZAZ. I supposed you did something similar.

Well I dont know what happened,but to avoid conflict with Ottomans as Aq Qoyunle (or something like that...),  I released a few provinces as vassals.Iraq,Haasa and the Hedjaz.And Somehow Oman managed to get that damn traitors as his vassal too!And now if I start a war against Oman I have to fight against my own vassal too!

If thats not a bug,than nothing is!

btw, start that war and you lose the vassal, otoh, create a coalition against oman, haasa will join the coalition and thenwhen you dow haasa will join and oman will loose the vassal.

Alright, I will try to lead back this little double sided vassal under my rule.
Thanks!
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 13, 2013, 02:22:50 PM
Quote from: garbon on September 13, 2013, 02:16:22 PM
Quote from: Anatron on September 13, 2013, 02:15:11 PM
If thats not a bug,than nothing is!

Nothing is. :(

Than we should add a new name for this game.

Bug Universalis.  :D
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 14, 2013, 05:21:54 AM
Quote from: Caliga on September 13, 2013, 10:15:15 AM
Quote from: Tamas on September 13, 2013, 09:48:29 AM
Quote from: Caliga on September 13, 2013, 09:13:04 AM
Why?  I want colonies, not just the ability to park my ships in the Caribbean.  Plus now you gotta pay for ship basing rights :rolleyes:

My relationship with Portugal is +200 and I'm allied and RMed with the Portuguese, so it might take a bit of effort to get to the point where I can attack Portugal. :blush:

because it extends your colonial range, ese?
It does?  OH SNAP.  :showoff:
You're the bestest, Tamas. :hug:  I now have a substantial colony in northern Brazil (three provinces, two of them core) and am working on colonies in both Venezuela and Argentina now. :cool:
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 14, 2013, 07:12:06 AM
 :cool:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on September 14, 2013, 07:22:03 AM
Is it actually possible to beat Portugal to Cape Verde? Can't they colonize it right away?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 14, 2013, 10:01:50 AM
Quote from: Solmyr on September 14, 2013, 07:22:03 AM
Is it actually possible to beat Portugal to Cape Verde? Can't they colonize it right away?

No, they have to get range to get to it too.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 15, 2013, 09:34:43 AM
You can beat Portugal to Cape Verde as Castille. If you get the two first ideas of the Exploration idea as soon as you have enough diplomacy, you can send a colonizer to Cape Verde before 1460.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 15, 2013, 11:20:23 AM
"Aztec gets 'Religious Sacrifices' until 1 January, 1821,
giving the followig effects:
Stability Cost Modifier: -20%
Yearly Prestige: +3.00 "

I think Aztecs will be my favourite nation.  :D
Title: Re: Europa Universalis IV announced
Post by: garbon on September 15, 2013, 05:31:55 PM
So I'm playing my first ironman game. Is it the case that if you are last playing ironman that it creates locally a set of screwed up autosaves? I forgot to click on cloud and instead clicked on the local autosave that showed the shield of rebels. Auto-crash.
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on September 16, 2013, 01:10:05 AM
I could only play Ironman for so long. The auto-saves on virtually every action that freezes the game for 1-3 seconds each time got too annoying for me to bother with it.  I almost never revert to a previous save during my games and I don't really care about achievements, so it's not that big of a deal.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 16, 2013, 07:56:55 AM
Ryuku WC completed.  :blink:
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 16, 2013, 08:15:45 AM
It could happen.  Ever heard of: karate!
Title: Re: Europa Universalis IV announced
Post by: ulmont on September 16, 2013, 08:55:14 AM
Quote from: DGuller on September 16, 2013, 07:56:55 AM
Ryuku WC completed.  :blink:

The first one was a hack, I believe, when missions were not being counted as part of the checksum.

The second one (legit) is a glorious inventory of current exploits (exiled armies, exiled fleets, and some amazing mission exploits to get a massive cash influx in the beginning and then later to keep stability up) in EU4:
http://forum.paradoxplaza.com/forum/showthread.php?709144-The-Three-Mountains-A-Ryukyu-AAR/page34
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 16, 2013, 09:48:57 AM
Quote from: DGuller on September 16, 2013, 07:56:55 AM
Ryuku WC completed.  :blink:

Impossible without cheat.
Title: Re: Europa Universalis IV announced
Post by: ulmont on September 16, 2013, 09:55:33 AM
Quote from: Anatron on September 16, 2013, 09:48:57 AM
Quote from: DGuller on September 16, 2013, 07:56:55 AM
Ryuku WC completed.  :blink:

Impossible without cheat.

Go read the AAR.  There are some interesting exploits but no editing or other cheats.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 16, 2013, 11:27:20 AM
:hmm:

I had a game I tried converting over where I'd reformed Roman Empire. Not wanting to play that (/thinking it'd be boring), I chose one of the small kingdoms on the periphery. Within the first month, the Roman Empire became England.  I guess I need to check on what decisions are available and disable that. :D
Title: Re: Europa Universalis IV announced
Post by: The Brain on September 16, 2013, 02:25:37 PM
Quote from: DGuller on September 16, 2013, 07:56:55 AM
Ryuku WC completed.  :blink:

Call Ed.
Title: Re: Europa Universalis IV announced
Post by: Josquius on September 16, 2013, 07:55:03 PM
I just figured out the diplomacy system and its limits on relations with x number of countries.
That's dumb.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 16, 2013, 07:55:39 PM
Quote from: Tyr on September 16, 2013, 07:55:03 PM
I just figured out the diplomacy system and its limits on relations with x number of countries.
That's dumb.

It is dumb that it took you that long. Now did you figure out how to increase those limits?
Title: Re: Europa Universalis IV announced
Post by: Josquius on September 16, 2013, 08:27:54 PM
Quote from: garbon on September 16, 2013, 07:55:39 PM
Quote from: Tyr on September 16, 2013, 07:55:03 PM
I just figured out the diplomacy system and its limits on relations with x number of countries.
That's dumb.

It is dumb that it took you that long. Now did you figure out how to increase those limits?
I've only played twice. Never touched the game over the weekend.
Haven't figured out any decent ways to get more no. Seems to be just based on getting a lucky good monarch or ideas (which need dip points to aquire...pff)
Title: Re: Europa Universalis IV announced
Post by: garbon on September 16, 2013, 08:33:12 PM
:huh:

The amount of diplo relations allowed has nothing to do with amount of diplo points (i.e. good monarch). Only thing is that with good monarch (and/or good advisor) - the malus doesn't seem as bad for going over as you still have extra points you'll accumulate.

Yes, ideas are the main way to increase it.  I think limiting diplo relations makes sense given the way that alliances are now envisioned.
Title: Re: Europa Universalis IV announced
Post by: Josquius on September 16, 2013, 10:54:12 PM
Why does it mention monarch diplo skill when you mouse over diplo-points then?
Title: Re: Europa Universalis IV announced
Post by: Drakken on September 16, 2013, 10:58:39 PM
Quote from: garbon on September 16, 2013, 08:33:12 PM
:huh:

The amount of diplo relations allowed has nothing to do with amount of diplo points (i.e. good monarch). Only thing is that with good monarch (and/or good advisor) - the malus doesn't seem as bad for going over as you still have extra points you'll accumulate.

Yes, ideas are the main way to increase it.  I think limiting diplo relations makes sense given the way that alliances are now envisioned.

Except that this limitation severely hamper diplomatic options, as it ensures that Royal Marriages will only be done with people you have at least an alliance with. You have four possible relations, so it's best to maximise it with vassal, PUs, and full alliances/RMs. If an AI country reaches its diplomatic relation limit it will refuse any and all offers, even for a Royal Marriage, regardless of the circumstances.

Also, besides the -50 opinion penalty, being a Rival gives a -130 negative modifier to the AI on weighting the pros and cons of diplomaric offers. This has the unfortunate consequence  that self-interested alliances of two Rivals against a common, more powerful enemy, based on the premise that the enemy of my enemy is my friend, are never considered by the AI.

Title: Re: Europa Universalis IV announced
Post by: Drakken on September 16, 2013, 10:59:44 PM
Quote from: Tyr on September 16, 2013, 10:54:12 PM
Why does it mention monarch diplo skill when you mouse over diplo-points then?

The amount of diplomatic limit has nothing to do with the monarch's skill or DIP points.

At base, you can have treaties with 4 countries, regardless of any skill. If you go beyond that without the right ideas it will cost you 1 DIP point malus per additional relation. Hence if you have a very skilled monarch you can afford to go slightly beyond that limit for -1 or -2 DIP points, yet still gain a DIP surplus.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 16, 2013, 11:04:34 PM
Quote from: Drakken on September 16, 2013, 10:58:39 PM
If an AI country reaches its diplomatic relation limit it will refuse any and all offers, even for a Royal Marriage, regardless of the circumstances.

I'll agree this part is unfortunate.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 17, 2013, 01:08:58 AM
SHIT YEAH FRENCH REGENCY FOR 2 YEAR OLD KING!!!!
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 17, 2013, 06:53:30 AM
Quote from: Tamas on September 14, 2013, 07:12:06 AM
:cool:
I was playing last night and after I cored my colony at Cumana I suspended colonizing efforts at some other shitty places along the South American coast so I could colonize Barbados, Jamaica, and Havana.  Then a few months later I noticed my monthly income had dropped from around +9 to -60 due to having too many colonies. :frusty:
Title: Re: Europa Universalis IV announced
Post by: Josquius on September 17, 2013, 08:16:06 AM
Shit diplo points are valuable and hard to come by. You need them for naval tech so you can colonise as well as lots of other things. I guess the  best tactic is to try and ignore all other nations as much as possible. :s
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 17, 2013, 08:29:00 AM
I don't understand that mechanic either.  I occasionally get things saying they increased by one, but I don't understand what I did to 'earn' that increase nor what impact on the game it actually has.

I also sometimes hear random trumpet fanfares but get no message telling me what caused them.  It's like I have a trumpeter standing next to my throne trying to keep me from dozing off or something.
Title: Re: Europa Universalis IV announced
Post by: ulmont on September 17, 2013, 09:22:25 AM
Quote from: Caliga on September 17, 2013, 06:53:30 AM
I was playing last night and after I cored my colony at Cumana I suspended colonizing efforts at some other shitty places along the South American coast so I could colonize Barbados, Jamaica, and Havana.  Then a few months later I noticed my monthly income had dropped from around +9 to -60 due to having too many colonies. :frusty:

If you're playing Spain and pick the right ideas, you can have significant positive growth at 0% colonial maintenance.  The full explanation is at the link below, but since I can never tell if those are publicly viewable or not:

1) -50 growth per year for 0% colonial maintenance;
2) +33 growth per year for "Land of Opportunity" in the Exploration group;
3) +25 growth per year after filling out the Castilian/Spanish idea group;
4) +5 growth for a decision that only requires 4 colonies;
=
+13 growth with 0% funding, and then random events and missions will put you over the top with +100 colonists in a province here and there.  You do have to keep your colonies garrisoned slightly though.

http://forums.somethingawful.com/showthread.php?threadid=3564497&userid=0&perpage=40&pagenumber=127#post419377506
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 17, 2013, 09:41:06 AM
Thanks.  I did notice that I can reduce my colonial maintenance via a slider, which is the first thing I'm planning on doing the next time I play.  I have the Land of Opportunity idea already.

I also have a 3,000 man army with a conquistador in the New World that I've been using to stragetically wipe out natives at places I want to plant colonies where the natives are too aggressive.  I sent this army into the Yucatan and while I 'discovered' it, I can't just attack it for some reason.  I thought the Spanish and Portuguese could attack the native states with impunity? :hmm:  I mean, I can DoW the Aztecs but would have to take a -2 stability hit for no CB per usual.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 17, 2013, 09:43:34 AM
Quote from: Caliga on September 17, 2013, 09:41:06 AM
Thanks.  I did notice that I can reduce my colonial maintenance via a slider, which is the first thing I'm planning on doing the next time I play.  I have the Land of Opportunity idea already.

I also have a 3,000 man army with a conquistador in the New World that I've been using to stragetically wipe out natives at places I want to plant colonies where the natives are too aggressive.  I sent this army into the Yucatan and while I 'discovered' it, I can't just attack it for some reason.  I thought the Spanish and Portuguese could attack the native states with impunity? :hmm:  I mean, I can DoW the Aztecs but would have to take a -2 stability hit for no CB per usual.

There is an Idea that lets you go all Spanish on them. OR an idea group bonus, can`t remember.
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 17, 2013, 09:45:45 AM
 :wacko:

It's lame I need an Idea for that.  Here's an idea: Spain is greedy and the Aztecs are 'evil' due to killing babies.  Therefore, I need to civilize them. :)
Title: Re: Europa Universalis IV announced
Post by: garbon on September 17, 2013, 10:10:56 AM
The idea also gives you CBs on a lot of pagans (I believe Incas, everyone in NA and some of the West African states like Congo).

Alternative route is to plan colony near Aztecs. Then you'll be able to fabricate claim, get it via mission, or just wait for inevitable border friction event.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 17, 2013, 11:15:58 AM
Quote from: Caliga on September 17, 2013, 09:45:45 AM
:wacko:

It's lame I need an Idea for that.  Here's an idea: Spain is greedy and the Aztecs are 'evil' due to killing babies.  Therefore, I need to civilize them. :)

You can attack them any time,just pay -2 stability point .Thats all. :)
Title: Re: Europa Universalis IV announced
Post by: garbon on September 17, 2013, 11:58:56 AM
Quote from: Anatron on September 17, 2013, 11:15:58 AM
Quote from: Caliga on September 17, 2013, 09:45:45 AM
:wacko:

It's lame I need an Idea for that.  Here's an idea: Spain is greedy and the Aztecs are 'evil' due to killing babies.  Therefore, I need to civilize them. :)

You can attack them any time,just pay -2 stability point .Thats all. :)

You know, as the Mughals (~150 years), I don't think I had one comet sighting. As milan in 50 years, I had three. <_<
Title: Re: Europa Universalis IV announced
Post by: Maximus on September 17, 2013, 12:05:18 PM
Europe probably has more comets than Asia
Title: Re: Europa Universalis IV announced
Post by: Valmy on September 17, 2013, 12:06:32 PM
Quote from: Maximus on September 17, 2013, 12:05:18 PM
Europe probably has more comets than Asia

:lol:

Or maybe it is just really cloudy in India.
Title: Re: Europa Universalis IV announced
Post by: Maximus on September 17, 2013, 12:06:46 PM
I had 5 kings in 5 years, 3 of whose stats added up to less than 5.  :pinch:
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 17, 2013, 12:08:51 PM
Quote from: garbon on September 17, 2013, 11:58:56 AM
Quote from: Anatron on September 17, 2013, 11:15:58 AM
Quote from: Caliga on September 17, 2013, 09:45:45 AM
:wacko:

It's lame I need an Idea for that.  Here's an idea: Spain is greedy and the Aztecs are 'evil' due to killing babies.  Therefore, I need to civilize them. :)

You can attack them any time,just pay -2 stability point .Thats all. :)

You know, as the Mughals (~150 years), I don't think I had one comet sighting. As milan in 50 years, I had three. <_<

There is a mod that removes the comet event - which is easily the most stupid event in the game. 
Title: Re: Europa Universalis IV announced
Post by: garbon on September 17, 2013, 12:19:36 PM
Quote from: crazy canuck on September 17, 2013, 12:08:51 PM
Quote from: garbon on September 17, 2013, 11:58:56 AM
Quote from: Anatron on September 17, 2013, 11:15:58 AM
Quote from: Caliga on September 17, 2013, 09:45:45 AM
:wacko:

It's lame I need an Idea for that.  Here's an idea: Spain is greedy and the Aztecs are 'evil' due to killing babies.  Therefore, I need to civilize them. :)

You can attack them any time,just pay -2 stability point .Thats all. :)

You know, as the Mughals (~150 years), I don't think I had one comet sighting. As milan in 50 years, I had three. <_<

There is a mod that removes the comet event - which is easily the most stupid event in the game. 

My most hated event is that Jackals! Vultures! While sometimes it is reasonable, sometimes it is like here are 44 rebel armies.

Though I do think it is interesting that now with EU4, it sometimes makes sense not to fight rebels but just accede to their demands.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 17, 2013, 01:26:12 PM
Quote from: garbon on September 17, 2013, 12:19:36 PM
Quote from: crazy canuck on September 17, 2013, 12:08:51 PM
Quote from: garbon on September 17, 2013, 11:58:56 AM
Quote from: Anatron on September 17, 2013, 11:15:58 AM
Quote from: Caliga on September 17, 2013, 09:45:45 AM
:wacko:

It's lame I need an Idea for that.  Here's an idea: Spain is greedy and the Aztecs are 'evil' due to killing babies.  Therefore, I need to civilize them. :)

You can attack them any time,just pay -2 stability point .Thats all. :)

You know, as the Mughals (~150 years), I don't think I had one comet sighting. As milan in 50 years, I had three. <_<

There is a mod that removes the comet event - which is easily the most stupid event in the game. 

My most hated event is that Jackals! Vultures! While sometimes it is reasonable, sometimes it is like here are 44 rebel armies.

Though I do think it is interesting that now with EU4, it sometimes makes sense not to fight rebels but just accede to their demands.

My most hated event is the "Hunting Accident happened".I wait like a century to get a decent heir then he dies in an "accident".
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 17, 2013, 02:21:47 PM
Quote from: garbon on September 17, 2013, 12:19:36 PM
Though I do think it is interesting that now with EU4, it sometimes makes sense not to fight rebels but just accede to their demands.

Yeah, if I am playing a country I want to change to another religion I hope rebels pop up so I can accept their demand and change the State religion without penalty.
Title: Re: Europa Universalis IV announced
Post by: Liep on September 17, 2013, 03:14:24 PM
This is not a complete list. I'm hoping that they'll also fix the 3rd world nations blobbing. I've yet to see more than one country left in the country clusters. Aztecs, Iroquois, Mali, Inca, etc, is all there's left once you discover those areas.
QuoteDLC next week!


Patch 1.2 out: 'Next Week'

New features
6 new achievements
Grand Coalition - 6 nations in coalition
Winter Tsars
Luck of the Irish - conquer British Isles
Sunset Invasion - Aztecs conquer Lisbon London Madrid Paris Rome
New Coalition & Opinion 2D mapmodes
Borderless windowed mode direct from Settings
Copy/paste in textboxes
Can now release vassal and play as them
Admin Points for inflation reduction - no need to get Economic Ideas for actions anymore.
You can now add provinces to the empire, if they border a seazone bordering the empire.
You will be able to surrender to the AI without +10 Warscore via a 'What do you want?' button
Adding over 25 new national ideagroups, including:
Serbia
Orissa
Granada
Taungu
Malaya
Punjab
Switzerland
Tibet
Ragusa
Tweaks
Coalitions will now always join in a war; there is no truce penalty breaking if a coalition is called in a defensive war. AI cannot decline warleader alliance negotiation
Reduced outgoing trade value increase (20% -> now 5%) from forwarding merchants to prevent absurd value accumulations of 1000 of ducats in home nodes
Maxmorale can no longer be below the threshold where you can move troops.
Defeat rebels mission no longer gives +2 stability.
Border Friction being reworked/nerfed
Navies can not be exiled.
Fixing constant Japanese destruction by Catholicism
Bugfixes
Annexing a country will no longer reset your steering in their tradenodes.
Exiled units can no longer loot.
Overseas colonies will never cause overextension
Fixed a bug which caused shattered retreats to not work while in hostile territory
Title: Re: Europa Universalis IV announced
Post by: garbon on September 17, 2013, 03:29:09 PM
Taungu, really? :huh:
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 17, 2013, 03:42:40 PM
Wait, shattered retreats not working in hostile territory was not WAD?  :huh:
Title: Re: Europa Universalis IV announced
Post by: Viking on September 17, 2013, 04:54:58 PM
Quote from: DGuller on September 17, 2013, 03:42:40 PM
Wait, shattered retreats not working in hostile territory was not WAD?  :huh:

yeah, I thought that was WAD, and brilliant WAD if you ask me. at long last, LOC matters.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 17, 2013, 05:52:37 PM
Yay Punjab, but where is Tuscany? 
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 17, 2013, 07:41:25 PM
Finally completed the integration of Aragon. :cool:  Of course, I'm in the red again since I also inherited their gigantic army and navy.  Then again, I'm at war with the Aztecs right now so perhaps I can send the Aragonese across the Atlantic to be cannon beehive fodder. :showoff:
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 18, 2013, 01:19:10 AM
Quote from: Queequeg on September 17, 2013, 05:52:37 PM
Yay Punjab, but where is Tuscany?

Agree.Since in if no palyer in Italy there is like 60-70% chance that Tuscany AI will control Italy and it is handled like a minor power in the game.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 18, 2013, 01:27:27 AM
It's also pretty easily the most interesting Italian country at game start, and one of the most interesting in the entire period. 
Title: Re: Europa Universalis IV announced
Post by: garbon on September 18, 2013, 08:30:38 AM
QuoteDLC - American Dream: (big) Contains events (over 30 of them), decisions, graphics.

Doesn't seem very interesting given how close it is to the end of the game period. Also, does America typically revolt?
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 18, 2013, 09:17:22 AM
So, next week for the patch? I am happy they did the most obvious trade fix at least, but annoyed by them spending time on national ideagroup silliness at this stage.

Especially stuff like Serbia reveal a bad design decision: if your game is historically accurate, the Serbia of 1444 has about 0.5% chance of even surviving, let alone achieving anything of note, so you should not be having its own national ideagroup as any kind of priority. IMHO.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 18, 2013, 09:19:29 AM
Quote from: Tamas on September 18, 2013, 09:17:22 AM
So, next week for the patch? I am happy they did the most obvious trade fix at least, but annoyed by them spending time on national ideagroup silliness at this stage.

Especially stuff like Serbia reveal a bad design decision: if your game is historically accurate, the Serbia of 1444 has about 0.5% chance of even surviving, let alone achieving anything of note, so you should not be having its own national ideagroup as any kind of priority. IMHO.
Balkantards.  :lol:
Title: Re: Europa Universalis IV announced
Post by: Viking on September 18, 2013, 09:22:57 AM
Quote from: Tamas on September 18, 2013, 09:17:22 AM
So, next week for the patch? I am happy they did the most obvious trade fix at least, but annoyed by them spending time on national ideagroup silliness at this stage.

Especially stuff like Serbia reveal a bad design decision: if your game is historically accurate, the Serbia of 1444 has about 0.5% chance of even surviving, let alone achieving anything of note, so you should not be having its own national ideagroup as any kind of priority. IMHO.

Norway has it's own ideagroup and wasn't even independent at the start of the game. (what kind of ideas, think russia with boats). So do scotland, aragon, burgundy, lithuania, knights, novgorod and a whole bunch of other states which were destined for destruction well before adm 10 (when the entire idea groups can be completed). Serbia is in the same position. Note, in the MP games I have played, releasing serbia is usually he first war aim all the austrians have against the ottomans.

But if you want to go the hungarian balkantardism is better than serbian balkantardism I'll side with my magyar brothers in law.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 18, 2013, 09:33:41 AM
lol no, Serbia was just the most obvious choice to showcase my point.

As a matter of fact I am sort of thinking that Hungary is a bit too strong. It was already in a serious disadvantage with all the highly decentralized feudalism thing going on while other parts of the world modernised, IMHO it was mostly because of the extraordinary Hunyadis that the country got a window of opportunity to get its shit together. Which it did not, of course.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 18, 2013, 09:40:14 AM
Quote from: Viking on September 18, 2013, 09:22:57 AM
Norway has it's own ideagroup and wasn't even independent at the start of the game. (what kind of ideas, think russia with boats). So do scotland, aragon, burgundy, lithuania, knights, novgorod and a whole bunch of other states which were destined for destruction well before adm 10 (when the entire idea groups can be completed). Serbia is in the same position. Note, in the MP games I have played, releasing serbia is usually he first war aim all the austrians have against the ottomans.

But if you want to go the hungarian balkantardism is better than serbian balkantardism I'll side with my magyar brothers in law.

:huh:

Scotland didn't meld with the UK till after Elizabeth died.  I generally have reached all of the unique national ideas way before then.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 18, 2013, 10:40:56 AM
Quote from: Viking on September 18, 2013, 09:22:57 AM
Quote from: Tamas on September 18, 2013, 09:17:22 AM
So, next week for the patch? I am happy they did the most obvious trade fix at least, but annoyed by them spending time on national ideagroup silliness at this stage.

Especially stuff like Serbia reveal a bad design decision: if your game is historically accurate, the Serbia of 1444 has about 0.5% chance of even surviving, let alone achieving anything of note, so you should not be having its own national ideagroup as any kind of priority. IMHO.

Norway has it's own ideagroup and wasn't even independent at the start of the game. (what kind of ideas, think russia with boats). So do scotland, aragon, burgundy, lithuania, knights, novgorod and a whole bunch of other states which were destined for destruction well before adm 10 (when the entire idea groups can be completed). Serbia is in the same position. Note, in the MP games I have played, releasing serbia is usually he first war aim all the austrians have against the ottomans.

But if you want to go the hungarian balkantardism is better than serbian balkantardism I'll side with my magyar brothers in law.

Hungary is not a balkan state ...
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 18, 2013, 10:43:31 AM
Quote from: Tamas on September 18, 2013, 09:33:41 AM
lol no, Serbia was just the most obvious choice to showcase my point.

As a matter of fact I am sort of thinking that Hungary is a bit too strong. It was already in a serious disadvantage with all the highly decentralized feudalism thing going on while other parts of the world modernised, IMHO it was mostly because of the extraordinary Hunyadis that the country got a window of opportunity to get its shit together. Which it did not, of course.
Be fair, it was only a century after it was most dominant power in the Balkans.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 18, 2013, 10:45:18 AM
Quote from: Queequeg on September 18, 2013, 10:43:31 AM
Quote from: Tamas on September 18, 2013, 09:33:41 AM
lol no, Serbia was just the most obvious choice to showcase my point.

As a matter of fact I am sort of thinking that Hungary is a bit too strong. It was already in a serious disadvantage with all the highly decentralized feudalism thing going on while other parts of the world modernised, IMHO it was mostly because of the extraordinary Hunyadis that the country got a window of opportunity to get its shit together. Which it did not, of course.
Be fair, it was only a century after it was most dominant power in the Balkans.

:rolleyes:
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 18, 2013, 10:45:54 AM
Quote from: Anatron on September 18, 2013, 10:40:56 AM
Hungary is not a balkan state ...


It depends, really. :D
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 18, 2013, 10:49:37 AM
Quote from: Tamas on September 18, 2013, 09:33:41 AM
lol no, Serbia was just the most obvious choice to showcase my point.

As a matter of fact I am sort of thinking that Hungary is a bit too strong. It was already in a serious disadvantage with all the highly decentralized feudalism thing going on while other parts of the world modernised, IMHO it was mostly because of the extraordinary Hunyadis that the country got a window of opportunity to get its shit together. Which it did not, of course.

You are wrong.Do you tried playing with Hungary?I did and I can tell you it was hard like hell.I singleplayer you have like 70% chance for collapsing.With or without the Hunyadis, the country has the same powerful enemies around its borders: Ottomans,Habsburgs and  Poland.

The only reason why I succed with because I knew what I am doing.Hungary could have different history too if we would have real leaders instead of bastard nobles.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 18, 2013, 10:50:42 AM
Hey Anatron, any reason that you dislike spaces after most punctuation? :P
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 18, 2013, 10:57:03 AM
Quote from: garbon on September 18, 2013, 10:50:42 AM
Hey Anatron, any reason that you dislike spaces after most punctuation? :P

Yeah,i use a tablet at the moment and its a real challenge to me to use it  :D
Title: Re: Europa Universalis IV announced
Post by: garbon on September 18, 2013, 10:57:44 AM
Gotcha. :D
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 18, 2013, 11:14:57 AM
Quote from: Anatron on September 18, 2013, 10:49:37 AM
Quote from: Tamas on September 18, 2013, 09:33:41 AM
lol no, Serbia was just the most obvious choice to showcase my point.

As a matter of fact I am sort of thinking that Hungary is a bit too strong. It was already in a serious disadvantage with all the highly decentralized feudalism thing going on while other parts of the world modernised, IMHO it was mostly because of the extraordinary Hunyadis that the country got a window of opportunity to get its shit together. Which it did not, of course.

You are wrong.do you tried playing with Hungary?I did and I can tell you it was hard like hell.I singleplyer you have like 70% chance for collapsing.with or without the Hunyadis, the country has the same powerfule enemies around its borders: Ottomans,habsburgs and the poland.

The only reason why I succed with because I knew what I am doing.Hungary coul have different history too if we would have real leaders instead of bastard nobles.

Yeah but still often what I see is that AI Hungary sticks around until Poland can eat half of it. I have been wondering maybe it needs a Burgundy-like event, it would solve the ridiculously weak Austria thing too.
But it could also go seriously overboard and create uberAustria, too.  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 18, 2013, 11:25:33 AM
Hungary is not strong,Austria is too weak. Thats the reason why not Austria controls the area. According my experience Austria starts to fall when he gets the Netherlands.The continous rebels in Netherlands and the overpowered France causing,Austria can not become a strong country like what it was in eu3 or in the real past.

Without a strong Austria, eastern countries can build themself to a strong nation.Orr you can see Bohemia too. In some of the games what I played  Bohemia ruled most of the provinces in the HRE.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 18, 2013, 11:26:52 AM
good point
Title: Re: Europa Universalis IV announced
Post by: Syt on September 18, 2013, 11:41:05 AM
Quote from: Anatron on September 18, 2013, 10:40:56 AM
Hungary is not a balkan state ...

There's a saying here: the Balkans start in Vienna. These days it mostly refers to the heaps of corruption networks between friends in politics and economy. "A bissl was geht immer." ("A little bit is always possible.")
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 18, 2013, 11:50:36 AM
Quote from: Syt on September 18, 2013, 11:41:05 AM
Quote from: Anatron on September 18, 2013, 10:40:56 AM
Hungary is not a balkan state ...

There's a saying here: the Balkans start in Vienna. These days it mostly refers to the heaps of corruption networks between friends in politics and economy. "A bissl was geht immer." ("A little bit is always possible.")

Loool,so the corruption is unknown in the rest of the world.you can not be serious.
:lol:
Title: Re: Europa Universalis IV announced
Post by: Syt on September 18, 2013, 11:55:13 AM
There was a major parliamentary inquiry against all major parties for two years regarding a number of government/economy deals that were done by them. The people in question either didn't remember or had themselves excused (or blamed deceased people). The general populace reacted with a shrug (unlike in Salzburg where it appears tax payer money of several hundred millions disappeared in risky financial deals).

Also, a few years ago, it was allowed again by law that public administration clerks accept gifts (up to a certain amount) from third parties, as long as no specific request was tied to the gift.

Not to mention the Viennese police's strong connections to the red light scene.

Also, when German president Wulff resigned over his relatively meek offenses re: bribes etc. the main reaction in Austria was, "He resigns for THAT?" Seriously?"

Oh, and there were the right wingers in Carinthia whose leader refused to resign from being head of that Austrian state, even though he was tried and found guilty by a court for corruption. It took massive pressure from all other parties to even move for re-elections (the Carinthian government party at the time rendered a decision about that impossible for a long time, because they left the parliament every time the vote came up).
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 18, 2013, 11:56:52 AM
Balkantard fight :w00t:
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 18, 2013, 12:10:51 PM
Austria is too strong for the HRE, too weak for Europe. It generally succeeds in killing Protestantism in Germany, leaving my precious Calvinist Republic the last bastion of antipopery in my part of the world.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 18, 2013, 12:12:08 PM
Quote from: Queequeg on September 18, 2013, 12:10:51 PM
Austria is too strong for the HRE, too weak for Europe. It generally succeeds in killing Protestantism in Germany, leaving my precious Calvinist Republic the last bastion of antipopery in my part of the world.

In almost all of my games Austria gets bitchslapped around by practically everyone, both in and out of the HRE.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 18, 2013, 01:30:18 PM
1444 start?

Have you done a Corvinus playthrough yet Tamas?  The Hunyadis are one of my favorite Central European dynasties, thinking about trying it again soon.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 20, 2013, 03:38:24 AM
One thing I dont understand in this game.Why Spain never destroyes Portugal?Instead it ally with it.
Thats not logical since every neighbour countries try to destroy eachothers.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on September 20, 2013, 09:20:37 AM
They are set as historical friends, I think?
Title: Re: Europa Universalis IV announced
Post by: garbon on September 20, 2013, 09:22:14 AM
Yep.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 20, 2013, 09:48:31 AM
Quote from: Solmyr on September 20, 2013, 09:20:37 AM
They are set as historical friends, I think?

Poland and Hungary are also historical friends. In the game they are enemies.
Title: Re: Europa Universalis IV announced
Post by: Grallon on September 20, 2013, 09:52:30 AM
Now that my building mod is completed for CKII I bought this last night and fired it up to have a look.  It does seem to have been extensively reworked and streamlined.  I shall have to have a proper look.  But the map suck - the provinces in Europe look like chunks that remind me of RISK.



G.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on September 20, 2013, 10:29:38 AM
Quote from: Anatron on September 20, 2013, 09:48:31 AM
Quote from: Solmyr on September 20, 2013, 09:20:37 AM
They are set as historical friends, I think?

Poland and Hungary are also historical friends. In the game they are enemies.

There are reasons for that.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 20, 2013, 10:51:48 AM
Quote from: Solmyr on September 20, 2013, 10:29:38 AM
Quote from: Anatron on September 20, 2013, 09:48:31 AM
Quote from: Solmyr on September 20, 2013, 09:20:37 AM
They are set as historical friends, I think?

Poland and Hungary are also historical friends. In the game they are enemies.

There are reasons for that.

Yeah, it is probably a game balance thing.

And there was nothing special in the Polish-Hungarian relation of the period I think. :P

I mean hey, the town I visted a few times in Poland was named after a victory they supposedly had against the forces of Matthias Corvinus.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 20, 2013, 10:55:58 AM
Also, I already posted in this very thread to Anatron - the quote from Wiz about how it is for balance.  He said that when they were friends, Ottos got eaten every time.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 20, 2013, 12:48:21 PM
Quote from: Tamas on September 20, 2013, 10:51:48 AM
Quote from: Solmyr on September 20, 2013, 10:29:38 AM
Quote from: Anatron on September 20, 2013, 09:48:31 AM
Quote from: Solmyr on September 20, 2013, 09:20:37 AM
They are set as historical friends, I think?

Poland and Hungary are also historical friends. In the game they are enemies.

There are reasons for that.

Yeah, it is probably a game balance thing.

And there was nothing special in the Polish-Hungarian relation of the period I think. :P

I mean hey, the town I visted a few times in Poland was named after a victory they supposedly had against the forces of Matthias Corvinus.

Well, in 1335 there was a meeting in Visegrad where King of Bohemia,King of Poland and King of Hungary created an economical alliance against Wien.

On the other hand is very annoying that Portugals ally with half of Europa and never gets attacked by anyone,because he is putting itself behind Spain.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 22, 2013, 09:00:07 AM
Quote from: Tamas on September 18, 2013, 09:17:22 AM
So, next week for the patch? I am happy they did the most obvious trade fix at least, but annoyed by them spending time on national ideagroup silliness at this stage.

Especially stuff like Serbia reveal a bad design decision: if your game is historically accurate, the Serbia of 1444 has about 0.5% chance of even surviving, let alone achieving anything of note, so you should not be having its own national ideagroup as any kind of priority. IMHO.

Just started a game as Albania.  :D
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 22, 2013, 10:04:05 AM
Just declare war on Portugal while you are allied in a war with Spain.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 23, 2013, 09:22:06 AM
http://forum.paradoxplaza.com/forum/showthread.php?723683-1.2-Military-Changes

http://forum.paradoxplaza.com/forum/showthread.php?723681-1.2-Economical-Changes

http://forum.paradoxplaza.com/forum/showthread.php?723682-1.2-Misc-Changes

http://forum.paradoxplaza.com/forum/showthread.php?723680-1.2-Religious-Changes

http://forum.paradoxplaza.com/forum/showthread.php?723679-1.2-Expansion-changes

http://forum.paradoxplaza.com/forum/showthread.php?723684-1.2-Diplomacy-Changes
Title: Re: Europa Universalis IV announced
Post by: garbon on September 23, 2013, 09:36:07 AM
Damn. I feel like it'll take up my lunch break just to read those. :D
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 23, 2013, 09:38:54 AM
Cool changes, the patch is worth waiting for it seems.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 23, 2013, 10:47:50 AM
When will this be out?
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 23, 2013, 11:02:29 AM
Quote from: Queequeg on September 23, 2013, 10:47:50 AM
When will this be out?

tomorrow
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 23, 2013, 11:05:11 AM
I dont like this one:

"- When fighting a large coalition, you no longer get 100% warscore just for occupying coalition leader"

This makes impossible to defend yourself against an attack of a larger coalition what the AI is likely creating, if a player become a strong Empire.

Till this time it was possible to defeat even the largest coalitions if you captured the coalition leader' lands.

Now you can forget it.

Title: Re: Europa Universalis IV announced
Post by: Habbaku on September 23, 2013, 11:06:02 AM
Tamas missed one :

http://forum.paradoxplaza.com/forum/showthread.php?723701-1.2-New-Features
Title: Re: Europa Universalis IV announced
Post by: garbon on September 23, 2013, 11:09:12 AM
Quote from: Anatron on September 23, 2013, 11:05:11 AM
I dont like this one:

"- When fighting a large coalition, you no longer get 100% warscore just for occupying coalition leader"

This makes impossible to defend yourself against an attack of a larger coalition what the AI is likely creating, if a player become a strong Empire.

Till this time it was possible to defeat even the largest coalitions if you captured the coalition leader' lands.

Now you can forget it.

Doesn't not being able to have 100% warscore from just AI leader just mean you won't be able to flip the attack and make crazy demands of the coalition?
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 23, 2013, 11:11:39 AM
Quote from: Anatron on September 23, 2013, 11:05:11 AM
I dont like this one:

"- When fighting a large coalition, you no longer get 100% warscore just for occupying coalition leader"

This makes impossible to defend yourself against an attack of a larger coalition what the AI is likely creating, if a player become a strong Empire.

Till this time it was possible to defeat even the largest coalitions if you captured the coalition leader' lands.

Now you can forget it.

Well the original intention behind coalitions was to prevent blobbing and too fast expansion by the player, and this way it will do that better.
Makes the whole thing much more dangerous, though, I agree.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 23, 2013, 11:12:52 AM
Quote from: garbon on September 23, 2013, 11:09:12 AM
Quote from: Anatron on September 23, 2013, 11:05:11 AM
I dont like this one:

"- When fighting a large coalition, you no longer get 100% warscore just for occupying coalition leader"

This makes impossible to defend yourself against an attack of a larger coalition what the AI is likely creating, if a player become a strong Empire.

Till this time it was possible to defeat even the largest coalitions if you captured the coalition leader' lands.

Now you can forget it.

Doesn't not being able to have 100% warscore from just AI leader just mean you won't be able to flip the attack and make crazy demands of the coalition?

It was basically as the "go for the plot leader" trick in CK2. You had your empire overrun by the 5 other coalition members, you concentrated on kicking the leader, and voila no problem.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 23, 2013, 11:20:50 AM
Quote from: Tamas on September 23, 2013, 11:11:39 AM
Quote from: Anatron on September 23, 2013, 11:05:11 AM
I dont like this one:

"- When fighting a large coalition, you no longer get 100% warscore just for occupying coalition leader"

This makes impossible to defend yourself against an attack of a larger coalition what the AI is likely creating, if a player become a strong Empire.

Till this time it was possible to defeat even the largest coalitions if you captured the coalition leader' lands.

Now you can forget it.

Well the original intention behind coalitions was to prevent blobbing and too fast expansion by the player, and this way it will do that better.
Makes the whole thing much more dangerous, though, I agree.

Yes,but sometimes the coalitions going insane just because you bulding yourself strong to survive.

With Byzantium after I pushed out the Ottomans from Europe i started to liberate Anatolia from Turks.After I succed with it Russia created a Coalition with Georgia to stop me.

Nice,just because I destroying my and his enemy too Russia slowed my further expansions against the Ottomans.The next 150 year war against the ottomans (till I annexed them) went with constant wars with Russia who protected the Ottomans all the time...

Sound logical if there is a heathen next to your border who means threat to you, you have to protect it .Right?

Thats how the new coalition system works,no logic just a hard mode for players.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 23, 2013, 12:59:52 PM
That sounds really weird. I think Russia should just be way more hostile to heathen states than it is now. I've never seen it annex Siberia, which is kind of the entire key to a strong Russia.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 23, 2013, 01:33:17 PM
Quote from: Habbaku on September 23, 2013, 11:06:02 AM
Tamas missed one :

http://forum.paradoxplaza.com/forum/showthread.php?723701-1.2-New-Features
Nice to see more national ideas especially Tuscany, Papal States, Switzerland and the German and Italian minors. Tuscany is certainly one of the countries I'd like to try eventually. They look like fun when the AI plays them as they often dominate Italy.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 23, 2013, 01:33:20 PM
Quote from: Anatron on September 23, 2013, 11:20:50 AM
Quote from: Tamas on September 23, 2013, 11:11:39 AM
Quote from: Anatron on September 23, 2013, 11:05:11 AM
I dont like this one:

"- When fighting a large coalition, you no longer get 100% warscore just for occupying coalition leader"

This makes impossible to defend yourself against an attack of a larger coalition what the AI is likely creating, if a player become a strong Empire.

Till this time it was possible to defeat even the largest coalitions if you captured the coalition leader' lands.

Now you can forget it.

Well the original intention behind coalitions was to prevent blobbing and too fast expansion by the player, and this way it will do that better.
Makes the whole thing much more dangerous, though, I agree.

Yes,but sometimes the coalitions going insane just because you bulding yourself strong to survive.

With Byzantium after I pushed out the Ottomans from Europe i started to liberate Anatolia from Turks.After I succed with it Russia created a Coalition with Georgia to stop me.

Nice,just because I destroying my and his enemy too Russia slowed my further expansions against the Ottomans.The next 150 year war against the ottomans (till I annexed them) went with constant wars with Russia who protected the Ottomans all the time...

Sound logical if there is a heathen next to your border who means threat to you, you have to protect it .Right?

Thats how the new coalition system works,no logic just a hard mode for players.

I mean that just sounds like you dislike why Russia became hostile...but nothing about the coalition system being an issue. ;)
Title: Re: Europa Universalis IV announced
Post by: garbon on September 23, 2013, 01:44:38 PM
Oh this will be a big change.

QuoteCan no longer maintain patrol ships where you do not have either province power or a trader

And do this mean it suddenly can make sense to take Mexico in one go?

QuoteNon-Pagan countries no longer get overextension for conquering the provinces of Pagans, unless those provinces have cores from other Non-Pagan countries
Title: Re: Europa Universalis IV announced
Post by: Habbaku on September 23, 2013, 01:54:15 PM
Quote from: garbon on September 23, 2013, 01:44:38 PM
And do this mean it suddenly can make sense to take Mexico in one go?

QuoteNon-Pagan countries no longer get overextension for conquering the provinces of Pagans, unless those provinces have cores from other Non-Pagan countries

Sounds like it to me.  Ossum.
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 23, 2013, 02:54:00 PM
Cool.  That's part of the reason why I ragequit my last game as Castile/Spain. :cool:
Title: Re: Europa Universalis IV announced
Post by: Viking on September 23, 2013, 03:31:04 PM
I'd still annex release aztecs too. Just to let the pagans convert themselves to avoid the religious unity penalties.

Then again, for overseas provinces... Owned provinces give half manpower, little tax, all trade power and nearly zero force limits, while Vassalized provinces give half tax, no trade, little manpower and half of force limits (beyond the 3 all countries get for being). It's actually a worth while trade-off and trade values, manpower and province tax values matter. High tax low MP, vassalize, trade power and cool trade good conquer. Naturally assuming you have the diplo slots to deal with it.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on September 23, 2013, 10:11:38 PM
http://gamemoir.com/2013/09/23/europa-universalis-iv-is-the-best-genocide-simulator-of-the-year/ (http://gamemoir.com/2013/09/23/europa-universalis-iv-is-the-best-genocide-simulator-of-the-year/)

I like how the author was perfectly fine with attrition killing 55k people, conquering Venice, and (presumably) culture-converting a bunch of provinces, but as soon as she played a colonial country he freaked out about imaginary genocide.

"My first reaction is, then why are the Native American "states" that are in the game so underdeveloped? Surely they could have put in some more content for those factions, even if they couldn't get enough information to avoid "empty" tiles."

Because it would be slow as shit with a bunch of stone-age hunter-gatherer tribes scattered around the map?

"I've seen gamers who are people of color say they really want to enjoy a game like this, but they can't because it's attitude towards colonialism is so off putting."

I'm.. sorry that history happened?

Her point would actually pretty valid if she was arguing about West Africa. The Portuguese got their asses handed to them when they tried to do slave raids. Conquering Mali, Benin, or Kongo was absolutely out of the question. Hell, the Obas of Benin dictated trade terms to the Portuguese. Also, the Africans were more or less on technological parity with the Europeans until 1600 or so, and something like 8 out of every 10 Europeans who went to Africa before quinine died within three years.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 23, 2013, 10:22:55 PM
That individual needs a smack on the snout.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 23, 2013, 10:24:25 PM
But yeah, I'd rather if the points had been about fictional states like Swahili or the fact that states are just ignored in the far east because it is desirable to allow colonization there.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on September 23, 2013, 10:33:00 PM
The more I think about it, the more I get pissed off. If anything, the game rewards you for ahistorically keeping Indian people alive. Slaughtering the natives takes money and manpower, while not doing anything to them increases the provinces tax value and manpower. I assume that by doing that, the game is representing the formation of a largely ahistorical European/Native creole culture. It's better if you DON'T commit genocide.

As we all know, the reality went more like "Thanks for the food Squanto, but we're going to plow up your land and have these niggers plant cotton everywhere. You don't like it? Tough shit, have some smallpox blankets and lead shot."

It's still hilarious that she's perfectly fine with the abstract slaughter of millions of white people, but peaceful integration with Indians is literally Hitler.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 23, 2013, 10:34:28 PM
Well, that's sort of fair. White people aren't oppressed. :huh:
Title: Re: Europa Universalis IV announced
Post by: Fireblade on September 23, 2013, 10:43:16 PM
Quote from: garbon on September 23, 2013, 10:34:28 PM
Well, that's sort of fair. White people aren't oppressed. :huh:

Lol, it's hilarious when I see people start talking about "White Privilege" when anyone with more than a cursory knowledge of history can name a hundred white ethnic groups who were oppressed at one point or another.

I bet you someone would literally claim that Bosnian women in Serb rape camps were not oppressed, because Bosnians are white.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 23, 2013, 10:48:12 PM
Quote from: Fireblade on September 23, 2013, 10:43:16 PM
I bet you someone would literally claim that Bosnian women in Serb rape camps were not oppressed, because Bosnians are white.

I don't know. That assumes they know what Bosnia is. :(
Title: Re: Europa Universalis IV announced
Post by: Ideologue on September 23, 2013, 10:57:09 PM
Quote from: Fireblade on September 23, 2013, 10:43:16 PM
Quote from: garbon on September 23, 2013, 10:34:28 PM
Well, that's sort of fair. White people aren't oppressed. :huh:

Lol, it's hilarious when I see people start talking about "White Privilege" when anyone with more than a cursory knowledge of history can name a hundred white ethnic groups who were oppressed at one point or another.

I bet you someone would literally claim that Bosnian women in Serb rape camps were not oppressed, because Bosnians are white.

White people had so much privilege in 1600s Germany, which was a good thing considering that they didn't have food, potable water, or houses that weren't on fire.

I was kind of hoping that in EU4 I could finally just murder my religious enemies.  "I won the 30YW, why are there still Protestants?"
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 24, 2013, 03:34:30 AM
Quote from: Fireblade on September 23, 2013, 10:11:38 PM
http://gamemoir.com/2013/09/23/europa-universalis-iv-is-the-best-genocide-simulator-of-the-year/ (http://gamemoir.com/2013/09/23/europa-universalis-iv-is-the-best-genocide-simulator-of-the-year/)

I like how the author was perfectly fine with attrition killing 55k people, conquering Venice, and (presumably) culture-converting a bunch of provinces, but as soon as she played a colonial country he freaked out about imaginary genocide.

"My first reaction is, then why are the Native American "states" that are in the game so underdeveloped? Surely they could have put in some more content for those factions, even if they couldn't get enough information to avoid "empty" tiles."

Because it would be slow as shit with a bunch of stone-age hunter-gatherer tribes scattered around the map?

"I've seen gamers who are people of color say they really want to enjoy a game like this, but they can't because it's attitude towards colonialism is so off putting."

I'm.. sorry that history happened?

Her point would actually pretty valid if she was arguing about West Africa. The Portuguese got their asses handed to them when they tried to do slave raids. Conquering Mali, Benin, or Kongo was absolutely out of the question. Hell, the Obas of Benin dictated trade terms to the Portuguese. Also, the Africans were more or less on technological parity with the Europeans until 1600 or so, and something like 8 out of every 10 Europeans who went to Africa before quinine died within three years.

People who write things like "I dont like Indians get killled by white people" forget about this a game  tries to follow history even its in some cases its ahistorical and history is written with blood.

The reason why white people killed so many not whites becouse we evolved faster then others (it happened because of the constant wars in Europe,plus the plagues in the middle age.)

In opposite case the none whites would enslave us.The mankind still following its beast inside of it, even people likes to call themself "civilized".Tolerance for other races lives, till you have enough food /water (internet :D ) for you and your family. In earlier centuries it was natural economcial boost to conquer less advanced nations.Who dont like this, dont play historcal games or dont play any games.

Title: Re: Europa Universalis IV announced
Post by: Anatron on September 24, 2013, 04:01:17 AM
Anyway,as the new patch soon come out can we start MP games now?
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 04:31:41 AM
Quote from: Anatron on September 24, 2013, 04:01:17 AM
Anyway,as the new patch soon come out can we start MP games now?

Patch expected at 3 PM CET, I'm playing France at 7 PM CET. I need to find out what (if anything) happened to the shatter rules. BEFORE going to war.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 04:51:10 AM
Quote from: garbon on September 23, 2013, 10:34:28 PM
Well, that's sort of fair. White people aren't oppressed. :huh:

I am one of the whitest people in the world. I can prove it too. However my country was colonized for 700 years and our only experience of the slavery (after abolishing slavery in the year 1000) was having people sold into slavery in Africa by Barbary Pirates. Our colonial masters didn't even bother to build roads or railways. What is described as "white privilege" is actually the result of a thousand years of making good choices, hard work and taking responsibility. The way for oppressed minorities to deal with this is to either adopt "white" values or get on with making the good choices, doing the hard work and taking the responsibility to build a successful culture from scratch.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 24, 2013, 06:08:30 AM
Quote from: Viking on September 24, 2013, 04:31:41 AM
Quote from: Anatron on September 24, 2013, 04:01:17 AM
Anyway,as the new patch soon come out can we start MP games now?

Patch expected at 3 PM CET, I'm playing France at 7 PM CET. I need to find out what (if anything) happened to the shatter rules. BEFORE going to war.

Cant wait for MP.Getting bored with singleplayer.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 07:01:39 AM
Quote from: Anatron on September 24, 2013, 06:08:30 AM
Quote from: Viking on September 24, 2013, 04:31:41 AM
Quote from: Anatron on September 24, 2013, 04:01:17 AM
Anyway,as the new patch soon come out can we start MP games now?

Patch expected at 3 PM CET, I'm playing France at 7 PM CET. I need to find out what (if anything) happened to the shatter rules. BEFORE going to war.

Cant wait for MP.Getting bored with singleplayer.

Spain, Mughals and England need players in that game.

Edit: if anybody else is interested it is the Primi, Pauci et Intrepidi (http://forum.paradoxplaza.com/forum/showthread.php?707979-quot-Primi-Pauci-et-Intrepidi-quot-%97-Tuesdays-19-00-CET/page18) game in Paradox. Be warned I am France and Slargos is Morocco.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 07:17:12 AM
patch is up
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 07:33:15 AM
Apparently the bug fix is that when losing a battle surrounded by enemy territory, you autowipe. As opposed to withdrawing 1 proivince as before. Extra power to LOC!!!!
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 24, 2013, 07:47:55 AM
Quote from: Viking on September 24, 2013, 07:33:15 AM
Apparently the bug fix is that when losing a battle surrounded by enemy territory, you autowipe. As opposed to withdrawing 1 proivince as before. Extra power to LOC!!!!

I guess conquered enemy territory is friendly territory in this case? Because if so, I like it!
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 08:03:21 AM
Quote from: Tamas on September 24, 2013, 07:47:55 AM
Quote from: Viking on September 24, 2013, 07:33:15 AM
Apparently the bug fix is that when losing a battle surrounded by enemy territory, you autowipe. As opposed to withdrawing 1 proivince as before. Extra power to LOC!!!!

I guess conquered enemy territory is friendly territory in this case? Because if so, I like it!

I haven't had that issue be relevant yet, but I assume so...
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 24, 2013, 08:19:34 AM
I do wonder if the AI Hunter stacks will be aware of this or not.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2013, 08:20:10 AM
Quote from: Viking on September 24, 2013, 04:51:10 AM
Quote from: garbon on September 23, 2013, 10:34:28 PM
Well, that's sort of fair. White people aren't oppressed. :huh:

I am one of the whitest people in the world. I can prove it too. However my country was colonized for 700 years and our only experience of the slavery (after abolishing slavery in the year 1000) was having people sold into slavery in Africa by Barbary Pirates. Our colonial masters didn't even bother to build roads or railways. What is described as "white privilege" is actually the result of a thousand years of making good choices, hard work and taking responsibility. The way for oppressed minorities to deal with this is to either adopt "white" values or get on with making the good choices, doing the hard work and taking the responsibility to build a successful culture from scratch.

:mellow:
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 24, 2013, 08:25:24 AM
Quote from: Viking on September 24, 2013, 07:17:12 AM
patch is up
FUCK, like two minutes after I checked before I left for work. :mad:
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 24, 2013, 08:25:57 AM
Quote from: garbon on September 24, 2013, 08:20:10 AM
:mellow:
This.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 08:33:44 AM
Quote from: Tamas on September 24, 2013, 08:19:34 AM
I do wonder if the AI Hunter stacks will be aware of this or not.

Peter Ebbsen told me that I was wrong about that. I'll have to contrive a situation that puts this to the test.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 24, 2013, 08:43:11 AM
Quote from: Viking on September 24, 2013, 08:33:44 AM
Quote from: Tamas on September 24, 2013, 08:19:34 AM
I do wonder if the AI Hunter stacks will be aware of this or not.

Peter Ebbsen told me that I was wrong about that. I'll have to contrive a situation that puts this to the test.

so what IS the fix then? :P
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 24, 2013, 09:13:20 AM
Apparently it takes 30 minutes to get OOS in an MP game with the new patch


And Viking, I am utterly confused over this shattered retreat thing. Enlighten me.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 09:32:58 AM
Quote from: Tamas on September 24, 2013, 09:13:20 AM
Apparently it takes 30 minutes to get OOS in an MP game with the new patch


And Viking, I am utterly confused over this shattered retreat thing. Enlighten me.

I'm confused...still
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 09:42:36 AM
test it .. infinite retreat no matter what terrain, you just need access and a place to retreat to.

dammit... after that battle where he scots wiped henry the useless's army in fife I was sure it was due to not being able to withdraw... apparently they just killed my larger stack in one go.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 24, 2013, 09:47:55 AM
Quote from: Viking on September 24, 2013, 09:42:36 AM
test it .. infinite retreat no matter what terrain, you just need access and a place to retreat to.

and that is good and/or realistic because.....
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 09:51:14 AM
Quote from: Tamas on September 24, 2013, 09:47:55 AM
Quote from: Viking on September 24, 2013, 09:42:36 AM
test it .. infinite retreat no matter what terrain, you just need access and a place to retreat to.

and that is good and/or realistic because.....

you tell me? Large countries need a buff? No more killing an army to win a war thing? If you have enough cash on hand and enough dip stored up (or the optimism idea) you can just hire a bunch of mercs and keep sending them in again and again.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 24, 2013, 09:52:40 AM
bummer.

Title: Re: Europa Universalis IV announced
Post by: Liep on September 24, 2013, 09:54:37 AM
Yeah, deep in my territory I defeated an Austrian army, and then they retreated all the way back to Vienna. A little while after I lost a battle in an allied's territory and retreated one province.

Yeah, I don't think I get it.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 24, 2013, 10:01:36 AM
Quote from: Liep on September 24, 2013, 09:54:37 AM
Yeah, deep in my territory I defeated an Austrian army, and then they retreated all the way back to Vienna. A little while after I lost a battle in an allied's territory and retreated one province.

Yeah, I don't think I get it.

I wonder if this is because of some pet peeve Johan picked up in an MP game.  :D Like the last 5 beta patches of EU2 were.  :lol:
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 24, 2013, 10:20:12 AM
Quote from: Tamas on September 24, 2013, 10:01:36 AM
Quote from: Liep on September 24, 2013, 09:54:37 AM
Yeah, deep in my territory I defeated an Austrian army, and then they retreated all the way back to Vienna. A little while after I lost a battle in an allied's territory and retreated one province.

Yeah, I don't think I get it.

I wonder if this is because of some pet peeve Johan picked up in an MP game.  :D Like the last 5 beta patches of EU2 were.  :lol:

This retreating armies rule is the most stupid thing I have ever seen in a strategy game.

In one of my game a retreating army went through in my armies and my tropps not attacked them.They just went through me.
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 24, 2013, 10:25:20 AM
I actually like it, in theory.  I'm assuming the idea is to prevent armies chasing each other and fighting battle after battle until the one army is ground to dust, right?
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2013, 10:26:32 AM
Quote from: Caliga on September 24, 2013, 10:25:20 AM
I actually like it, in theory.  I'm assuming the idea is to prevent armies chasing each other and fighting battle after battle until the one army is ground to dust, right?

Yeah. But it does end up with strange results like when an army retreats 10 provinces away or the example, Anatron gave, where an army retreats through a hostile army.

Actually all it has really made me want to do is have the option to select hunter-killer for my own armies. Then I'd just let it be free to chase after that retreating army.
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 24, 2013, 10:30:02 AM
What I always hated about warfare in the EU series (as wel las CK) is how battles always last months, and then there was a retreat, and then another (typically shorter) battle, then a retreat, etc.  That's not how war worked back then.  IIRC a lot of wars were decided on a single critical battle.  That said, the fact that wars don't always have to be total now helps things quite a bit also.  Like for example in my last playthrough as Castile I declared war on Aragon because their king insulted me, and 'won' with just a concession of defeat after no provinces had been occupied by either side.  Of course, I wore my manpower down to zero though :blush:
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 24, 2013, 10:41:38 AM
Quote from: Caliga on September 24, 2013, 10:30:02 AM
What I always hated about warfare in the EU series (as wel las CK) is how battles always last months, and then there was a retreat, and then another (typically shorter) battle, then a retreat, etc.  That's not how war worked back then.  IIRC a lot of wars were decided on a single critical battle.  That said, the fact that wars don't always have to be total now helps things quite a bit also.  Like for example in my last playthrough as Castile I declared war on Aragon because their king insulted me, and 'won' with just a concession of defeat after no provinces had been occupied by either side.  Of course, I wore my manpower down to zero though :blush:

Great victory! :lol:

The problem with the retreating armies is

1.not realistic
2.can not use tactics to win war like enclose enemy then destroy it.what is a common military tactic since Hannibal defeated Rome at Cannae.
Title: Re: Europa Universalis IV announced
Post by: Liep on September 24, 2013, 10:53:25 AM
Generally there's more loss I noticed. I had a pretty good general with a 15 stack army win and completely destroy an 18 stack army (though with both river and mountain terrain defense)

I don't remember seeing stacks go down so fast in 1.1.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 11:15:22 AM
Quote from: Liep on September 24, 2013, 09:54:37 AM
Yeah, deep in my territory I defeated an Austrian army, and then they retreated all the way back to Vienna. A little while after I lost a battle in an allied's territory and retreated one province.

Yeah, I don't think I get it.

In one games an army lost a battle to the inca in lima and the army retreated all the way to la plata, through venezuela and brazil.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 24, 2013, 11:16:22 AM
Quote from: Viking on September 24, 2013, 11:15:22 AM
Quote from: Liep on September 24, 2013, 09:54:37 AM
Yeah, deep in my territory I defeated an Austrian army, and then they retreated all the way back to Vienna. A little while after I lost a battle in an allied's territory and retreated one province.

Yeah, I don't think I get it.

In one games an army lost a battle to the inca in lima and the army retreated all the way to la plata, through venezuela and brazil.

WAD
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 11:21:12 AM
Quote from: Liep on September 24, 2013, 09:54:37 AM
Yeah, deep in my territory I defeated an Austrian army, and then they retreated all the way back to Vienna. A little while after I lost a battle in an allied's territory and retreated one province.

Yeah, I don't think I get it.

In that case you need military access to the ally to be able to retreat.

There are five levels of access that are relevant here

1. Controlled provinces (occupied provinces, home provinces and vassal provinces)
2. Allied provinces (controlled provinces of allies in a war)
3. Access provinces (controlled provinces of powers you have military access in)
4. Enemy provinces (controlled provinces of power you are at war with)
5. Unsettled provinces (provinces controlled by no-one)

Now, it seems that initially shatter worked fine for 1. and 3., but not 2., 4. or 5. The patch fixed it for 4., but not 2. or 5.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 24, 2013, 11:22:34 AM
Quote from: Anatron on September 24, 2013, 03:34:30 AM
The reason why white people killed so many not whites becouse we evolved faster then others (it happened because of the constant wars in Europe,plus the plagues in the middle age.)

I know you did not do this on purpose and that it is just an issue with English not being your first language.  I am not being critical just correcting the misuse of a verb for your future reference.

The word you were looking for there was probably "developed" or something similar.  The word "evolved" is a reference to a point of view which was once held (and still sadly held in some quarters) that natives in the Americas were racially inferior.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 24, 2013, 11:39:45 AM
Both DLCs released today sound completely useless. USA events? I have never played a game long enough to even see the USA around. And national monuments that are only visible in the terrain map mode? Meh. Let's see how the DLCs for this game develop.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 24, 2013, 11:45:51 AM
Quote from: crazy canuck on September 24, 2013, 11:22:34 AM
Quote from: Anatron on September 24, 2013, 03:34:30 AM
The reason why white people killed so many not whites becouse we evolved faster then others (it happened because of the constant wars in Europe,plus the plagues in the middle age.)

I know you did not do this on purpose and that it is just an issue with English not being your first language.  I am not being critical just correcting the misuse of a verb for your future reference.

The word you were looking for there was probably "developed" or something similar.  The word "evolved" is a reference to a point of view which was once held (and still sadly held in some quarters) that natives in the Americas were racially inferior.

I tried to say,improved technology ,governement etc.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2013, 11:50:56 AM
Quote from: Zanza on September 24, 2013, 11:39:45 AM
Both DLCs released today sound completely useless. USA events? I have never played a game long enough to even see the USA around. And national monuments that are only visible in the terrain map mode? Meh. Let's see how the DLCs for this game develop.

Yep, same thoughts.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2013, 11:51:37 AM
Quote from: Anatron on September 24, 2013, 11:45:51 AM
Quote from: crazy canuck on September 24, 2013, 11:22:34 AM
Quote from: Anatron on September 24, 2013, 03:34:30 AM
The reason why white people killed so many not whites becouse we evolved faster then others (it happened because of the constant wars in Europe,plus the plagues in the middle age.)

I know you did not do this on purpose and that it is just an issue with English not being your first language.  I am not being critical just correcting the misuse of a verb for your future reference.

The word you were looking for there was probably "developed" or something similar.  The word "evolved" is a reference to a point of view which was once held (and still sadly held in some quarters) that natives in the Americas were racially inferior.

I tried to say,improved technology ,governement etc.

Yeah, I think he's just pointing out, that using the word evolved here could be taken by other people to be very racially offensive.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 24, 2013, 11:56:38 AM
Quote from: garbon on September 24, 2013, 11:51:37 AM
Quote from: Anatron on September 24, 2013, 11:45:51 AM
Quote from: crazy canuck on September 24, 2013, 11:22:34 AM
Quote from: Anatron on September 24, 2013, 03:34:30 AM
The reason why white people killed so many not whites becouse we evolved faster then others (it happened because of the constant wars in Europe,plus the plagues in the middle age.)

I know you did not do this on purpose and that it is just an issue with English not being your first language.  I am not being critical just correcting the misuse of a verb for your future reference.

The word you were looking for there was probably "developed" or something similar.  The word "evolved" is a reference to a point of view which was once held (and still sadly held in some quarters) that natives in the Americas were racially inferior.

I tried to say,improved technology ,governement etc.

Yeah, I think he's just pointing out, that using the word evolved here could be taken by other people to be very racially offensive.

And as he confirmed, that was not what he meant.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 24, 2013, 11:58:38 AM
Quote from: garbon on September 24, 2013, 11:51:37 AM
Quote from: Anatron on September 24, 2013, 11:45:51 AM
Quote from: crazy canuck on September 24, 2013, 11:22:34 AM
Quote from: Anatron on September 24, 2013, 03:34:30 AM
The reason why white people killed so many not whites becouse we evolved faster then others (it happened because of the constant wars in Europe,plus the plagues in the middle age.)

I know you did not do this on purpose and that it is just an issue with English not being your first language.  I am not being critical just correcting the misuse of a verb for your future reference.

The word you were looking for there was probably "developed" or something similar.  The word "evolved" is a reference to a point of view which was once held (and still sadly held in some quarters) that natives in the Americas were racially inferior.

I tried to say,improved technology ,governement etc.

Yeah, I think he's just pointing out, that using the word evolved here could be taken by other people to be very racially offensive.

I just put the word in my language to GIB and that what it gave .  :)
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 24, 2013, 12:00:36 PM
"Funny patch. Made peace with the enemy. And vassalized them. Big mistake. The game thinks I am the overlord of the enemy now, and now I am helping my new vassal to fight...myself. (Well as a matter of fact, I am not at war with myself, but I am at war with my old alliance which isn't as bad, but still could be considered a bug.) "

Tell me it isn`t so. :bleeding:
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2013, 12:02:20 PM
Quote from: Tamas on September 24, 2013, 11:56:38 AM
Quote from: garbon on September 24, 2013, 11:51:37 AM
Quote from: Anatron on September 24, 2013, 11:45:51 AM
Quote from: crazy canuck on September 24, 2013, 11:22:34 AM
Quote from: Anatron on September 24, 2013, 03:34:30 AM
The reason why white people killed so many not whites becouse we evolved faster then others (it happened because of the constant wars in Europe,plus the plagues in the middle age.)

I know you did not do this on purpose and that it is just an issue with English not being your first language.  I am not being critical just correcting the misuse of a verb for your future reference.

The word you were looking for there was probably "developed" or something similar.  The word "evolved" is a reference to a point of view which was once held (and still sadly held in some quarters) that natives in the Americas were racially inferior.

I tried to say,improved technology ,governement etc.

Yeah, I think he's just pointing out, that using the word evolved here could be taken by other people to be very racially offensive.

And as he confirmed, that was not what he meant.

And again the point wasn't that CC or I thought that, but just point out that in the wider world, he might want to avoid phrasing in that way. :)
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 24, 2013, 12:44:34 PM
As far as I see MP still sucks.Crash after crash ...

I am going to Cardhunter then. At least it has some challenge. :)
Title: Re: Europa Universalis IV announced
Post by: ulmont on September 24, 2013, 02:50:40 PM
Quote from: garbon on September 24, 2013, 10:26:32 AM
Actually all it has really made me want to do is have the option to select hunter-killer for my own armies. Then I'd just let it be free to chase after that retreating army.

Yup.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2013, 03:24:46 PM
Quote from: ulmont on September 24, 2013, 02:50:40 PM
Quote from: garbon on September 24, 2013, 10:26:32 AM
Actually all it has really made me want to do is have the option to select hunter-killer for my own armies. Then I'd just let it be free to chase after that retreating army.

Yup.

Yeah in SP, hasn't really made it that much more difficult more than it just made it a bit tedious.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 24, 2013, 05:03:43 PM
Pretty sure you only get cards at 1444 start.

I have Bengal, Ceylon, and Malacca.  How do I maximize trade income? 
Title: Re: Europa Universalis IV announced
Post by: Viking on September 24, 2013, 05:04:54 PM
Quote from: Tamas on September 24, 2013, 12:00:36 PM
"Funny patch. Made peace with the enemy. And vassalized them. Big mistake. The game thinks I am the overlord of the enemy now, and now I am helping my new vassal to fight...myself. (Well as a matter of fact, I am not at war with myself, but I am at war with my old alliance which isn't as bad, but still could be considered a bug.) "

Tell me it isn`t so. :bleeding:

Actually true. In the game just started we had denmark fighting austria. Denmark vassalized oldenburg and suddenly found itself at war with itself in a war under war leader austria against itself.

At first we thought norway and sweden had declared independence... but noo.. bug.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2013, 05:12:57 PM
Quote from: Viking on September 24, 2013, 05:04:54 PM
Quote from: Tamas on September 24, 2013, 12:00:36 PM
"Funny patch. Made peace with the enemy. And vassalized them. Big mistake. The game thinks I am the overlord of the enemy now, and now I am helping my new vassal to fight...myself. (Well as a matter of fact, I am not at war with myself, but I am at war with my old alliance which isn't as bad, but still could be considered a bug.) "

Tell me it isn`t so. :bleeding:

Actually true. In the game just started we had denmark fighting austria. Denmark vassalized oldenburg and suddenly found itself at war with itself in a war under war leader austria against itself.

At first we thought norway and sweden had declared independence... but noo.. bug.

Sounds like they got a little too ambitious with their change log. :(
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 24, 2013, 05:24:05 PM
Quote from: Viking on September 24, 2013, 05:04:54 PM
Quote from: Tamas on September 24, 2013, 12:00:36 PM
"Funny patch. Made peace with the enemy. And vassalized them. Big mistake. The game thinks I am the overlord of the enemy now, and now I am helping my new vassal to fight...myself. (Well as a matter of fact, I am not at war with myself, but I am at war with my old alliance which isn't as bad, but still could be considered a bug.) "

Tell me it isn`t so. :bleeding:

Actually true. In the game just started we had denmark fighting austria. Denmark vassalized oldenburg and suddenly found itself at war with itself in a war under war leader austria against itself.

At first we thought norway and sweden had declared independence... but noo.. bug.
I actually thought about exactly that scenario when I saw the change log.  If I attack a country as part of alliance and vassalize it, then wouldn't I get into a war with my alliance once I vassalize the war target?

"Hey, guys, my loyal friends, help me vassalize Holstein.  :unsure:"
"Sure thing.  :)"
*bam* *bam*
"You monsters!  :mad: You attacked Holstein, my subject nation.  You're going to pay for that.  :mad:"

I kind of assumed that there is a mechanic to prevent that.  What does it mean to be at war with yourself anyway?  Do your armies split and fight each other, and then the winners split and fight each other some more?
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 24, 2013, 06:25:01 PM
I demand full annexation of myself! :mad:
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on September 25, 2013, 03:21:59 AM
I'm looking forward to playing a game as Granada now.  Hooray for new idea trees! :)
Title: Re: Europa Universalis IV announced
Post by: Viking on September 25, 2013, 03:50:19 AM
Quote from: DGuller on September 24, 2013, 05:24:05 PM

I kind of assumed that there is a mechanic to prevent that.  What does it mean to be at war with yourself anyway?  Do your armies split and fight each other, and then the winners split and fight each other some more?

It's an unforseen consequence of the new feature where you always go to war with people at war with your vassal. To fix the problem where Country A and Country B are at war with C. A vassalizes C and then B annexes C. Nothing A can do about it. So now the idea is that automatically A joins C's wars. I seems that this is a problem when the war continues after the vasslization. e.g.

A is fighting B and C. B leads the alliance. A vassalizes C in a separate peace. A joins C's war against A. The fix might be as simple as moving the sequence in which links and wars are started and ended.
Title: Re: Europa Universalis IV announced
Post by: Drakken on September 25, 2013, 11:20:04 AM
Quote from: Viking on September 25, 2013, 03:50:19 AM
Quote from: DGuller on September 24, 2013, 05:24:05 PM

I kind of assumed that there is a mechanic to prevent that.  What does it mean to be at war with yourself anyway?  Do your armies split and fight each other, and then the winners split and fight each other some more?

It's an unforseen consequence of the new feature where you always go to war with people at war with your vassal. To fix the problem where Country A and Country B are at war with C. A vassalizes C and then B annexes C. Nothing A can do about it. So now the idea is that automatically A joins C's wars. I seems that this is a problem when the war continues after the vasslization. e.g.

A is fighting B and C. B leads the alliance. A vassalizes C in a separate peace. A joins C's war against A. The fix might be as simple as moving the sequence in which links and wars are started and ended.

Simple or not, I'm still baffled on why Paradox hasn't even uttered an official comment on this particular bug. The window for a quick hotfix today dwindles steadily, and quite a few people are vocal about their dislike of the patch.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 25, 2013, 11:25:46 AM
I wonder what the fix is. It has long seemed an issue to me that if you make a separate peace and take a nation as a vassal that you are forced to just watch your allies eat it alive (and sometimes just annex it outright) with no recourse.  And generally you have to separate peace it as there is virtually no chance otherwise to get that state as a vassal in a wider alliance peace.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 25, 2013, 11:35:48 AM
Why oh why did I forget to flag this game not to autoupdate patches  :(
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 25, 2013, 11:36:56 AM
Quote from: crazy canuck on September 25, 2013, 11:35:48 AM
Why oh why did I forget to flag this game not to autoupdate patches  :(

well there are some crucial balancing fixes in there, it is just annoying that this vassal thing not only looks fugly but also I imagine fucks with the AI.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 25, 2013, 11:42:45 AM
Meh, a lot of the balance fixes were already in the mods I use.  Now I have to wait for some mods to fix this version.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 25, 2013, 11:49:36 AM
Why can't you just peace the vassal out with everyone when it gets force-vassalized?  Or, just have the vassal join the master's war rather than having the master join the vassal's war?  Seems like two obvious fixes to me.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 25, 2013, 12:00:07 PM
Quote from: DGuller on September 25, 2013, 11:49:36 AM
Why can't you just peace the vassal out with everyone when it gets force-vassalized?  Or, just have the vassal join the master's war rather than having the master join the vassal's war?  Seems like two obvious fixes to me.

Maybe but then it should be a big piss off to any alliance members that were gunning for provinces out of your new vassal.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on September 25, 2013, 12:12:28 PM
I'm not even sure how this became an issue. You can only force-vassalize an enemy if you are the alliance leader, no? So they should be peacing out with your allies as well.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 25, 2013, 12:27:16 PM
Quote from: Solmyr on September 25, 2013, 12:12:28 PM
I'm not even sure how this became an issue. You can only force-vassalize an enemy if you are the alliance leader, no? So they should be peacing out with your allies as well.

As war leader you can vassalize a junior member of the war from the other side... and the war will continue.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on September 25, 2013, 01:52:41 PM
Which is odd, because IIRC this caused the junior member to peace with everyone on your side (since you are, you know, the war leader).
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 25, 2013, 01:57:42 PM
Quote from: Viking on September 25, 2013, 12:27:16 PM
Quote from: Solmyr on September 25, 2013, 12:12:28 PM
I'm not even sure how this became an issue. You can only force-vassalize an enemy if you are the alliance leader, no? So they should be peacing out with your allies as well.

As war leader you can vassalize a junior member of the war from the other side... and the war will continue.

He is making a point about how they could have messed this up since the mechanic had been working fine prior to the patch.
Title: Re: Europa Universalis IV announced
Post by: Liep on September 25, 2013, 04:19:35 PM
This is definitely broken. Aragon's shattered army retreated across my Tuscany from Apulia all the way to Barcelona through France, my ally. At the same time France had beaten an Aragonese army in Roussillon that retreated to Sicily, they met around Nice. :lol:
Title: Re: Europa Universalis IV announced
Post by: Viking on September 25, 2013, 04:23:17 PM
Quote from: crazy canuck on September 25, 2013, 01:57:42 PM
Quote from: Viking on September 25, 2013, 12:27:16 PM
Quote from: Solmyr on September 25, 2013, 12:12:28 PM
I'm not even sure how this became an issue. You can only force-vassalize an enemy if you are the alliance leader, no? So they should be peacing out with your allies as well.

As war leader you can vassalize a junior member of the war from the other side... and the war will continue.

He is making a point about how they could have messed this up since the mechanic had been working fine prior to the patch.

I was pointing out that the new vassal overlord declares war on the new vassals enemies before the new vassal makes peace with the overlord.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 25, 2013, 06:02:25 PM
Quote from: Liep on September 25, 2013, 04:19:35 PM
This is definitely broken. Aragon's shattered army retreated across my Tuscany from Apulia all the way to Barcelona through France, my ally. At the same time France had beaten an Aragonese army in Roussillon that retreated to Sicily, they met around Nice. :lol:

My understanding is that this is indeed what they intended with the design.

:(
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 25, 2013, 06:30:32 PM
Quote from: Tamas on September 25, 2013, 06:02:25 PM
Quote from: Liep on September 25, 2013, 04:19:35 PM
This is definitely broken. Aragon's shattered army retreated across my Tuscany from Apulia all the way to Barcelona through France, my ally. At the same time France had beaten an Aragonese army in Roussillon that retreated to Sicily, they met around Nice. :lol:

My understanding is that this is indeed what they intended with the design.

:(
It can be a good design if your intention is to prevent total wars that lead to total army annihilation, and subsequent clusterfuck that goes along with it.  The winner gets a window of opportunity to get limited gains and peace out on moderate terms, and the loser suffers a setback rather than a disaster.  However, that window has to be large enough, or else you just have much more tedious ping-pongs.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 25, 2013, 06:45:21 PM
Quote from: DGuller on September 25, 2013, 06:30:32 PM
Quote from: Tamas on September 25, 2013, 06:02:25 PM
Quote from: Liep on September 25, 2013, 04:19:35 PM
This is definitely broken. Aragon's shattered army retreated across my Tuscany from Apulia all the way to Barcelona through France, my ally. At the same time France had beaten an Aragonese army in Roussillon that retreated to Sicily, they met around Nice. :lol:

My understanding is that this is indeed what they intended with the design.

:(
It can be a good design if your intention is to prevent total wars that lead to total army annihilation, and subsequent clusterfuck that goes along with it.  The winner gets a window of opportunity to get limited gains and peace out on moderate terms, and the loser suffers a setback rather than a disaster.  However, that window has to be large enough, or else you just have much more tedious ping-pongs.

true
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 25, 2013, 11:07:55 PM
Everyone is becoming Bureaucratic Despotic.  There's maybe 3 substantial monarchies left in Europe. 
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 25, 2013, 11:14:30 PM
Which is especially frustrating because my Royal Marriage with France was really important.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 26, 2013, 03:12:20 AM
I think Paradox doing something with multiplayer because its not available by me.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 26, 2013, 03:13:50 AM
Quote from: Anatron on September 26, 2013, 03:12:20 AM
I think Paradox doing something with multiplayer because its not available by me.

have you sent a bug report?
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 26, 2013, 05:04:04 AM
Quote from: Viking on September 26, 2013, 03:13:50 AM
Quote from: Anatron on September 26, 2013, 03:12:20 AM
I think Paradox doing something with multiplayer because its not available by me.

have you sent a bug report?

not yet

Do I need to write on the forum?
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 26, 2013, 05:30:31 AM
Steam just downloaded another update for EU4 for me.  Nothing on the news feed indicating what it might be. :hmm:
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 26, 2013, 05:54:17 AM
Resinstalled steam and multi available now.Possibiy a today installed not so legal game caused the issue.
Title: Re: Europa Universalis IV announced
Post by: Drakken on September 26, 2013, 06:02:32 AM
It's the hotfix.

http://forum.paradoxplaza.com/forum/showthread.php?724677-Hotfix-version-1.2.1
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 26, 2013, 06:47:13 AM
Ah.  Cool.

QuotePatchnotes 1.2.1
------------------
- Can no longer see destination of others shattered retreat using the low morale icon
- Fixed issue with changing side in the war when making someone your vassal
- Fixed chat where player would not show up i chat
- Warexhaustion now gives revoltrisk again
- Border friction is now entierly dependant on how much basetax you border them with
- Unions now end when the subjects dislikes the overlord, as the tooltip says
- Defender of tha faith now gives normal deus vult cb as well
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 26, 2013, 03:39:38 PM
Just tried the MP and I can say it looks stable now.

But starting the game is still  problem,we have 2 server crash during choosing countries.
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 26, 2013, 03:41:05 PM
Slargos reported that the game was giving him a CTD whenever he tried to load a pre 1.2 save game on this patch, but before I left for work this morning I loaded up my Spain savegame from pre 1.2, and it seemed to work fine and I played through a few months without any ill effects.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 26, 2013, 04:03:04 PM
I noticed one glitch with an ongoing battle after I reloaded a pre-patch savegame. After the battle was over it showed me casualty numbers that were more like Stalingrad rather than some skirmish against natives in the New World.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 26, 2013, 04:40:51 PM
Quote from: Zanza on September 26, 2013, 04:03:04 PM
I noticed one glitch with an ongoing battle after I reloaded a pre-patch savegame. After the battle was over it showed me casualty numbers that were more like Stalingrad rather than some skirmish against natives in the New World.

Battles are pretty bloody now. Losing a battle HURTS.
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 26, 2013, 06:31:19 PM
I welcome that change, but didn't see a patch note about it, though in my defense the log was enormous for 1.2. :)
Title: Re: Europa Universalis IV announced
Post by: Queequeg on September 26, 2013, 06:48:52 PM
Hungary was released after a period of Ottoman weakness. It is in a PU with Bohemia.  Which is odd, because I did 1579 start so as of 1750 Bohemia has not existed for over 200 years. 
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 27, 2013, 09:17:30 AM
Post-patch, no problem taking a huge swath of the Aztec Empire in one fell swoop. :)

I divided it in half, isolating a big multi-province region of the Empire in Central America from the provinces in northern Mexico.  Truce expired, so I'm working on conquest part deux now.  The Spanish province of Mexico is already fully converted to Christianity and I was working on coring a few of the provinces when war broke out, which apparently suspends coring if you happen to be warring with a nation who also has a core on the province.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 27, 2013, 09:19:23 AM
Quote from: Caliga on September 27, 2013, 09:17:30 AM
Post-patch, no problem taking a huge swath of the Aztec Empire in one fell swoop. :)

I divided it in half, isolating a big multi-province region of the Empire in Central America from the provinces in northern Mexico.  Truce expired, so I'm working on conquest part deux now.  The Spanish province of Mexico is already fully converted to Christianity and I was working on coring a few of the provinces when war broke out, which apparently suspends coring if you happen to be warring with a nation who also has a core on the province.

Nice,so the Portugals become even more faster by expansion. :mad:
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 27, 2013, 09:25:52 AM
Oh don't worry, I've also colonized most of Brazil already. :cool:

My colonial empire (and it's 1529 in my game) also includes the Recife region, Demerara, Cumana, Panama, Barbados, Puerto Rico, Cuba, Jamaica, and the Rio de la Plata region.  The Portuguese have a large colony (six or so provinces) around Rio de Janeiro, and have started colonizing in the Antilles.  The French also have Martinique.  That's it in terms of the New World.  The French also have an African colony along the Sahel coast.  Predictably, as with all EU games ever, nobody has bothered with southern/eastern Africa and India.

edit: Forgot, I've also colonized St. Kitts and eastern Hispaniola. :blush:
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 27, 2013, 04:10:22 PM
Cal, looks like now colonial powers have a -1000 opinion modifier on giving you fleet-basing rights, so the exploiting of Portugese ports is now over. Which is a good idea.
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 27, 2013, 04:11:56 PM
No it's not, because how is Spain supposed to get to Mexico in anything close to the historical timeframe then? :hmm:
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 27, 2013, 04:50:52 PM
Quote from: Caliga on September 27, 2013, 04:11:56 PM
No it's not, because how is Spain supposed to get to Mexico in anything close to the historical timeframe then? :hmm:

a hop through cape verde and brazil. Yeah, not historical, but hey.
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 27, 2013, 08:45:45 PM
Quote from: Caliga on September 27, 2013, 09:25:52 AM
Oh don't worry, I've also colonized most of Brazil already. :cool:

My colonial empire (and it's 1529 in my game) also includes the Recife region, Demerara, Cumana, Panama, Barbados, Puerto Rico, Cuba, Jamaica, and the Rio de la Plata region.  The Portuguese have a large colony (six or so provinces) around Rio de Janeiro, and have started colonizing in the Antilles.  The French also have Martinique.  That's it in terms of the New World.  The French also have an African colony along the Sahel coast.  Predictably, as with all EU games ever, nobody has bothered with southern/eastern Africa and India.

edit: Forgot, I've also colonized St. Kitts and eastern Hispaniola. :blush:
1546.  All of central Mexico, Guatemala, and Honduras conquered.  Overland explorers active in California and the rest of the American Southwest, as well as in interior Colombia, Ecuador, and Peru.  Spanish ships have discovered the Galapagos, Hawaii, and Midway Island.  Coastal Colombia fully colonized.

Looking around, it looks like the French are colonizing Delaware and Maryland, and the Portuguese have Fernando Po and the Cape of Good Hope now.

This is the first time I've felt like EU has come fairly close to being realistic re: the colonial game. :cool:
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 28, 2013, 12:15:27 AM
Quote from: Tamas on September 27, 2013, 04:50:52 PM
Quote from: Caliga on September 27, 2013, 04:11:56 PM
No it's not, because how is Spain supposed to get to Mexico in anything close to the historical timeframe then? :hmm:

a hop through cape verde and brazil. Yeah, not historical, but hey.

They could add a decision /event for that.For example if Spain explore the caribe area till 1492,then he will get increased colonial range till 4 years or something.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 28, 2013, 01:12:38 AM
I play a game with The Hansa that I started before the patch and got Cape Verde before Portugal could thanks to fleet basing rights. I went on to colonize parts of Brazil, most of the Caribbean, conquered Mexico and the Shawnee, next are the Hurons. I also got Fernando Po and the Cape. My puny little Hansa is now all of a sudden the rival of England, Portugal, Spain etc. I have more income than France or the Ottomans. :)
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 28, 2013, 02:44:14 AM
Quote from: Zanza on September 28, 2013, 01:12:38 AM
I play a game with The Hansa that I started before the patch and got Cape Verde before Portugal could thanks to fleet basing rights. I went on to colonize parts of Brazil, most of the Caribbean, conquered Mexico and the Shawnee, next are the Hurons. I also got Fernando Po and the Cape. My puny little Hansa is now all of a sudden the rival of England, Portugal, Spain etc. I have more income than France or the Ottomans. :)

Yeah but that was on singleplayer right?
In multiplayer Portugal player will never give you acces to its ports.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on September 28, 2013, 04:33:34 AM
Playing a game as Granada, I ran into an issue:  my heir died while a minor with a regency council as my "monarch".  Does this now mean that I'll have a regency council forever as my ruler, or will it trigger a new dynasty when the now dead heir would have come of age?  So far (1 year later) there hasn't been any resolution.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 28, 2013, 06:44:05 AM
Quote from: Anatron on September 28, 2013, 02:44:14 AM
Yeah but that was on singleplayer right?
In multiplayer Portugal player will never give you acces to its ports.
Yes. I specifically started the game with the idea to exploit port access to get to the Cape Verdian islands first. Without that, playing the Hansa would be very, very different from what I did in this game. It's 1560 in that game now and I established a first Hanseatic trade post in India, took most of the North American coastline, conquered all North American Indians and will soon have conquered the Aztecs and Incas too. I have more provinces than Spain, the Ottomans or Muscovy. Spain has inherited Portugal and Aragon though and is quite a monster.
Title: Re: Europa Universalis IV announced
Post by: Liep on September 28, 2013, 11:47:55 AM
Now, my HRE history knowledge is admittedly limited, but France has now been emperor for 2 terms. Would it have been possible to have an emperor that isn't also a member?
Title: Re: Europa Universalis IV announced
Post by: Solmyr on September 28, 2013, 12:46:00 PM
In 1519 both Francis I and Henry VIII were candidates. Charles V, who won, did not speak German and was primarily considered King of Spain (even though he was also Duke of Burgundy).
Title: Re: Europa Universalis IV announced
Post by: Viking on September 28, 2013, 01:28:56 PM
Gustav 2 Adolphus was also considered a candidate.
Title: Re: Europa Universalis IV announced
Post by: Drakken on September 28, 2013, 04:23:53 PM
Quote from: Solmyr on September 28, 2013, 12:46:00 PM
In 1519 both Francis I and Henry VIII were candidates. Charles V, who won, did not speak German and was primarily considered King of Spain (even though he was also Duke of Burgundy).

Charles V was primarily considered Duke of Burgundy (especially Count of Charolais, which is the only title he kept after his abdication), which was part of the Empire. He himself, at least, considered himself Duke of Burgundy first and co-regent of Castille and Aragon second. So did the Castillans, by the way, who saw this young King as a foreigner and never really saw him otherwise until he spoke Spanish so well that it didn't matter.

Ultimately what decided the election was money - lots, lots, lots of money. Funnily Francis did the foolish mistake of paying them cash beforehand, so every elector assured Francis that they would vote for him so they would get paid. Charles raised Francis's bribes with more funds loaned to the Fuggers, but in letters of credit instead payable only after the election.  :nelson:

Also, Charles V has never been King of Spain. he was effectively co-King and regent of Castille for his mother Juana. He wasn't even sole King of Castille until after her death at 1555 - when he decided to retire.
Title: Re: Europa Universalis IV announced
Post by: Drakken on September 28, 2013, 04:25:17 PM
Quote from: Viking on September 28, 2013, 01:28:56 PM
Gustav 2 Adolphus was also considered a candidate.

That was a funny joke.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 28, 2013, 04:30:01 PM
Quote from: Solmyr on September 28, 2013, 12:46:00 PM
In 1519 both Francis I and Henry VIII were candidates. Charles V, who won, did not speak German and was primarily considered King of Spain (even though he was also Duke of Burgundy).

I'm pretty sure the fake quote has him speaking German to his Horse.
Title: Re: Europa Universalis IV announced
Post by: Drakken on September 28, 2013, 04:34:41 PM
Quote from: Viking on September 28, 2013, 04:30:01 PM

I'm pretty sure the fake quote has him speaking German to his Horse.

He did learn German, but later in his life.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 28, 2013, 04:45:15 PM
Quote from: Drakken on September 28, 2013, 04:25:17 PM
Quote from: Viking on September 28, 2013, 01:28:56 PM
Gustav 2 Adolphus was also considered a candidate.

That was a funny joke.

There was no election during his prominence, leading cavalry charges can do that for you. The protestant electors fighting the emperor did hope to install him as emperor and potentially set up a parallel protestant empire. The concession of religious freedom in the treaty of westphalia did put an end to that ambition.
Title: Re: Europa Universalis IV announced
Post by: Drakken on September 28, 2013, 06:38:28 PM
Quote from: Viking on September 28, 2013, 04:45:15 PM
There was no election during his prominence, leading cavalry charges can do that for you. The protestant electors fighting the emperor did hope to install him as emperor and potentially set up a parallel protestant empire. The concession of religious freedom in the treaty of westphalia did put an end to that ambition.

There's no way the three (Catholic) ecclesiastical Electors and the Elector of Bohemia (who was then also Archduke of Austria) would have voted for Gustavus Adolphus, plus you add the voice of the Elector of Bavaria, one of his harshest opponents, who was replacing the vote of the Rhenan Palatine, personally under Imperial Ban for trying to be King of Bohemia in the stead of the King of Bohemia - and failing.

While a majority is required de iure, by convention Emperors are usually elected by unanimous acclamation. Hence why his candidacy would have been a funny joke, akind to Ron Paul today. Yeah the Protestant princes would jizz at the theory of G2A as an Emperor, but it would have broken the Empire and Central Europe apart as the Catholic princes, Spain, Austria, and most possibly Poland, Denmark-Norway, and even France would have never accepted such a threat on their frontiers. Plus you'd replace one bellicosely intolerant Catholic Emperor (Ferdinand of Styria) for another as much bellicosely intolerant, but Protestant one. At least the Austrian Habsburgs were - most of them at least - renowned for their pragmatism and adaptability, while Gustavus Adolphus was an unknown factor, and even at the time was not known for his willingness to compromise.

Alos, I remind you, when we say "Protestant" in Holy Imperial politics, it excludes Calvinists, Reformed, and all other Anabaptist sects from the lot. The animosity between Lutherans and Calvinists was almost as bad as both Protestant sects against Catholics.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 28, 2013, 11:50:47 PM
well, presumably this "election" was going to happen with swedish armies in wien, or after a declaration of independence by the protestants princes in league with sweden.

I'm not suggesting he had any chance of winning fair and square, I'm just saying he was a candidate.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 29, 2013, 04:24:28 AM
Quote from: Caliga on September 27, 2013, 04:11:56 PM
No it's not, because how is Spain supposed to get to Mexico in anything close to the historical timeframe then? :hmm:
You can get all exploration ideas by 1519, which gives you a CB on all pagans.
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 29, 2013, 06:13:10 AM
Yeah, I've since gotten that.
Title: Re: Europa Universalis IV announced
Post by: Grallon on September 29, 2013, 07:12:53 AM
How do you download any mods from that steam thing!?  <_<



G.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 29, 2013, 08:04:04 AM
Quote from: Grallon on September 29, 2013, 07:12:53 AM
How do you download any mods from that steam thing!?  <_<



G.

select the "subscribe"
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 29, 2013, 08:06:42 AM
Quote from: Liep on September 28, 2013, 11:47:55 AM
Now, my HRE history knowledge is admittedly limited, but France has now been emperor for 2 terms. Would it have been possible to have an emperor that isn't also a member?

If you vassalize hte HRE princes then they will vote for you to become the Emperor.In multiplayer I vassalized Cologne and Trier as Burgundy,so they voting for me now.
Title: Re: Europa Universalis IV announced
Post by: Josquius on September 30, 2013, 12:02:27 AM
I'm not quite getting trade. So I'm Burgundy and I've colonies in the Americas. I need to tell my merchants to push trade forward right? Yet...it all seems to go to London and not Antwerp...
Title: Re: Europa Universalis IV announced
Post by: Valmy on September 30, 2013, 12:59:23 AM
Quote from: Liep on September 28, 2013, 11:47:55 AM
Now, my HRE history knowledge is admittedly limited, but France has now been emperor for 2 terms. Would it have been possible to have an emperor that isn't also a member?

I think Sigismund was only King of Hungary when he was elected. 
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 30, 2013, 01:04:09 AM
Quote from: Tyr on September 30, 2013, 12:02:27 AM
I'm not quite getting trade. So I'm Burgundy and I've colonies in the Americas. I need to tell my merchants to push trade forward right? Yet...it all seems to go to London and not Antwerp...

Unfortunately there is no direct connection from Northe Sea to Antwerp.
So if you have colonies in North America you have to send a merchant to Cheaspeake Bay and forward the trade to North Sea->Lübeck->Antwerpen

In long term you should capture Savoy and Genoa too.Then later you can use the Genoa trade nods to tranfer trade from the Indias too.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 30, 2013, 01:08:39 AM
Quote from: Valmy on September 30, 2013, 12:59:23 AM
Quote from: Liep on September 28, 2013, 11:47:55 AM
Now, my HRE history knowledge is admittedly limited, but France has now been emperor for 2 terms. Would it have been possible to have an emperor that isn't also a member?

I think Sigismund was only King of Hungary when he was elected.

Sigismund of Luxemburg:

1387 – 1437 King of Hungary

1419 – 1437 King of Bohemia

1433 – 1437 Emperor of the Holy Roman Empire

http://en.wikipedia.org/wiki/Sigismund,_Holy_Roman_Emperor
Title: Re: Europa Universalis IV announced
Post by: Drakken on September 30, 2013, 09:05:00 AM
Quote from: Anatron on September 30, 2013, 01:04:09 AM
Quote from: Tyr on September 30, 2013, 12:02:27 AM
I'm not quite getting trade. So I'm Burgundy and I've colonies in the Americas. I need to tell my merchants to push trade forward right? Yet...it all seems to go to London and not Antwerp...

Unfortunately there is no direct connection from Northe Sea to Antwerp.
So if you have colonies in North America you have to send a merchant to Cheaspeake Bay and forward the trade to North Sea->Lübeck->Antwerpen


That's not entirely exact. He should use his Merchant to Collect Trade from his American colonies, and part of their trade revenues will magically transport itself to his budget. Otherwise, its trade revenues will be lost.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 30, 2013, 11:58:07 AM
Quote from: Drakken on September 30, 2013, 09:05:00 AM
That's not entirely exact. He should use his Merchant to Collect Trade from his American colonies, and part of their trade revenues will magically transport itself to his budget. Otherwise, its trade revenues will be lost.
That only works if there is no competition in Chesapeake Bay. If there is competition there, he get's a -80% or so modifier on trade efficiency as he is collecting outside his home node. That's very hard to compensate if the competitors send ships.
The right way to get trade from North America would then be to let England forward as much trade as possible to London and send a trader and huge amounts of small ships to London to forward trade from there to Antwerpen. That will still mean England collects a lot of it in London, but you'll almost certainly lose more on the North Sea > Lübeck route as Lübeck and North Sea are quite competitive as well.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 30, 2013, 12:01:24 PM
What is Assad doing in his bunker when not ordering Chemical Weapons attacks? Playing EUIV apparently, just look at his diplomacy...

http://www.jpost.com/Middle-East/Syrian-FM-Syria-formally-confirms-mission-to-restore-Israeli-occupied-Golan-Heights-327477

QuoteSyrian FM: Syria formally confirms mission to restore 'Israeli-occupied' Golan Heights

What does he get? Prestige +10? And how does he deal with being 10 tech levels behind the  :Joos in mil?
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 30, 2013, 12:04:57 PM
Quote from: Zanza on September 30, 2013, 11:58:07 AM
That only works if there is no competition in Chesapeake Bay. If there is competition there, he get's a -80% or so modifier on trade efficiency as he is collecting outside his home node. That's very hard to compensate if the competitors send ships.
The right way to get trade from North America would then be to let England forward as much trade as possible to London and send a trader and huge amounts of small ships to London to forward trade from there to Antwerpen. That will still mean England collects a lot of it in London, but you'll almost certainly lose more on the North Sea > Lübeck route as Lübeck and North Sea are quite competitive as well.
I don't really get this trade shit.  It's too complicated.  TBH I have hated trade in all of the EU games and wish they'd just do away with merchants and any mechanic involving management of trade at all.  I just want to conquer places and control the trade from them, and focus my energy elsewhere.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 30, 2013, 12:11:55 PM
Quote from: Zanza on September 30, 2013, 11:58:07 AM
Quote from: Drakken on September 30, 2013, 09:05:00 AM
That's not entirely exact. He should use his Merchant to Collect Trade from his American colonies, and part of their trade revenues will magically transport itself to his budget. Otherwise, its trade revenues will be lost.
That only works if there is no competition in Chesapeake Bay. If there is competition there, he get's a -80% or so modifier on trade efficiency as he is collecting outside his home node. That's very hard to compensate if the competitors send ships.
The right way to get trade from North America would then be to let England forward as much trade as possible to London and send a trader and huge amounts of small ships to London to forward trade from there to Antwerpen. That will still mean England collects a lot of it in London, but you'll almost certainly lose more on the North Sea > Lübeck route as Lübeck and North Sea are quite competitive as well.

Thats exactly what I will do at multiplayer.So basicaly netherlands become somekind of Pirate nation in eu4 .:D
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 30, 2013, 12:14:58 PM
Quote from: Caliga on September 30, 2013, 12:04:57 PM
Quote from: Zanza on September 30, 2013, 11:58:07 AM
That only works if there is no competition in Chesapeake Bay. If there is competition there, he get's a -80% or so modifier on trade efficiency as he is collecting outside his home node. That's very hard to compensate if the competitors send ships.
The right way to get trade from North America would then be to let England forward as much trade as possible to London and send a trader and huge amounts of small ships to London to forward trade from there to Antwerpen. That will still mean England collects a lot of it in London, but you'll almost certainly lose more on the North Sea > Lübeck route as Lübeck and North Sea are quite competitive as well.
I don't really get this trade shit.  It's too complicated.  TBH I have hated trade in all of the EU games and wish they'd just do away with merchants and any mechanic involving management of trade at all.  I just want to conquer places and control the trade from them, and focus my energy elsewhere.

I like the concept of this new trade,but I should be reviced a bit.More trade routes should add.Plus trade routes should be reversible too.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 30, 2013, 12:17:09 PM
I think the concept in general is pretty cool and well-made. It does straight-jacket you what regions make sense for you to colonize/conquer though. It doesn't make any sense for Spain or Portugal to colonize North America for example as they can't route the trade from there to their home ports and can't really compete in Chesapeake Bay for collecting there either. Likewise if you play a strong power in Asia, you'll have trouble to capitalize on trade as almost all trade routes point away from you, the exception being Mexico -> Nippon, which somehow makes it more useful for Japan to conquer Mexico and California than it makes conquering Indonesia.

Title: Re: Europa Universalis IV announced
Post by: Valmy on September 30, 2013, 12:19:46 PM
Quote from: Anatron on September 30, 2013, 01:08:39 AM
Quote from: Valmy on September 30, 2013, 12:59:23 AM
Quote from: Liep on September 28, 2013, 11:47:55 AM
Now, my HRE history knowledge is admittedly limited, but France has now been emperor for 2 terms. Would it have been possible to have an emperor that isn't also a member?

I think Sigismund was only King of Hungary when he was elected.

Sigismund of Luxemburg:

1387 – 1437 King of Hungary

1419 – 1437 King of Bohemia

1433 – 1437 Emperor of the Holy Roman Empire

http://en.wikipedia.org/wiki/Sigismund,_Holy_Roman_Emperor

He was elected King of the Romans prior to that though.  That is why he was the Emperor in the 1419 scenario EU2 used.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 30, 2013, 12:20:46 PM
Quote from: Zanza on September 30, 2013, 12:17:09 PM
I think the concept in general is pretty cool and well-made. It does straight-jacket you what regions make sense for you to colonize/conquer though. It doesn't make any sense for Spain or Portugal to colonize North America for example as they can't route the trade from there to their home ports and can't really compete in Chesapeake Bay for collecting there either. Likewise if you play a strong power in Asia, you'll have trouble to capitalize on trade as almost all trade routes point away from you, the exception being Mexico -> Nippon, which somehow makes it more useful for Japan to conquer Mexico and California than it makes conquering Indonesia.

The only way to collect trade as Aian nation if you move your capital.That means for Japan should conquer the Aden region and build up the Toyota plant there.:D
Title: Re: Europa Universalis IV announced
Post by: Valmy on September 30, 2013, 12:21:49 PM
Quote from: Zanza on September 30, 2013, 12:17:09 PM
Likewise if you play a strong power in Asia, you'll have trouble to capitalize on trade as almost all trade routes point away from you, the exception being Mexico -> Nippon, which somehow makes it more useful for Japan to conquer Mexico and California than it makes conquering Indonesia.

What if you play an Indian power?  That is where I usually play.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 30, 2013, 12:21:51 PM
Quote from: Anatron on September 30, 2013, 12:11:55 PM
Thats exactly what I will do at multiplayer.So basicaly netherlands become somekind of Pirate nation in eu4 .:D
England will almost always control 100% of the provinces of the London node though, which makes it hard to compete, especially against a human that might maximize the province trade values too. If England keeps Calais, they'll have a very strong position in Antwerp too as Calais has like 500% of the normal trade value when designated as a staple port. And England never really runs out of small ships.
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 30, 2013, 12:25:48 PM
Quote from: Valmy on September 30, 2013, 12:19:46 PM
Quote from: Anatron on September 30, 2013, 01:08:39 AM
Quote from: Valmy on September 30, 2013, 12:59:23 AM
Quote from: Liep on September 28, 2013, 11:47:55 AM
Now, my HRE history knowledge is admittedly limited, but France has now been emperor for 2 terms. Would it have been possible to have an emperor that isn't also a member?

I think Sigismund was only King of Hungary when he was elected.

Sigismund of Luxemburg:

1387 – 1437 King of Hungary

1419 – 1437 King of Bohemia

1433 – 1437 Emperor of the Holy Roman Empire

http://en.wikipedia.org/wiki/Sigismund,_Holy_Roman_Emperor

He was elected King of the Romans prior to that though.  That is why he was the Emperor in the 1419 scenario EU2 used.

Well then that scenario was wrong becouse he recieved the emperor title at 1433.
Anyway what was this Kingdom of Romans?A small group in Italy?Or germans who called themself Romans?I have no idea who they were.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 30, 2013, 12:28:01 PM
Quote from: Valmy on September 30, 2013, 12:21:49 PM
Quote from: Zanza on September 30, 2013, 12:17:09 PM
Likewise if you play a strong power in Asia, you'll have trouble to capitalize on trade as almost all trade routes point away from you, the exception being Mexico -> Nippon, which somehow makes it more useful for Japan to conquer Mexico and California than it makes conquering Indonesia.

What if you play an Indian power?  That is where I usually play.
Conquer eastwards from your home province. You can forward trade from South East Asia, Australia, China, North East Asia and even Mexico and California. You can't forward trade from Aden or Basra.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Feu4wiki.com%2Fimages%2Ff%2Ff7%2FTrade_nodes_with_arrows.png&hash=6738ac0f68e28722b0914e9af346e046a80b7cb2)

http://eu4wiki.com/Trade_nodes
Title: Re: Europa Universalis IV announced
Post by: garbon on September 30, 2013, 12:31:12 PM
Quote from: Zanza on September 30, 2013, 12:17:09 PM
I think the concept in general is pretty cool and well-made. It does straight-jacket you what regions make sense for you to colonize/conquer though. It doesn't make any sense for Spain or Portugal to colonize North America for example as they can't route the trade from there to their home ports and can't really compete in Chesapeake Bay for collecting there either. Likewise if you play a strong power in Asia, you'll have trouble to capitalize on trade as almost all trade routes point away from you, the exception being Mexico -> Nippon, which somehow makes it more useful for Japan to conquer Mexico and California than it makes conquering Indonesia.



:yes:

Yeah, I've mixed feelings on the straight-jacketing.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 30, 2013, 12:35:49 PM
Quote from: Anatron on September 30, 2013, 12:25:48 PM
Well then that scenario was wrong becouse he recieved the emperor title at 1433.
Anyway what was this Kingdom of Romans?A small group in Italy?Or germans who called themself Romans?I have no idea who they were.
King of the Romans was the official title of the German king.

Sigismund can't really be considered a foreigner though. His father and great-grandfather were Holy Roman Emperors and he himself was margrave and elector of Brandenburg when he was elected as King of the Romans.
Title: Re: Europa Universalis IV announced
Post by: Grallon on September 30, 2013, 12:36:04 PM
I dislike the fact these nodes are static.  When you could create your own CoT it would grow depending on what investments you did there and outstrip the old one.



G.
Title: Re: Europa Universalis IV announced
Post by: Valmy on September 30, 2013, 12:37:49 PM
Quote from: Anatron on September 30, 2013, 12:25:48 PM
Well then that scenario was wrong becouse he recieved the emperor title at 1433.
Anyway what was this Kingdom of Romans?A small group in Italy?Or germans who called themself Romans?I have no idea who they were.

The Emperor title, to the best of my knowledge, was a technicality.  Back in those days you got elected Emperor and then got the title King of the Romans and then when you finally bothered to travel to Rome to get annointed by the Pope you officially became Emperor.  But I do not think there was much functional difference between 'King of the Romans' and 'Holy Roman Emperor'.

If the Scenario had been correct there would be no Emperor, as indeed I guess technically there was not between sometime before 1419 (when Sigismund was elected) and 1433 (when he actually got annointed).  But the game system did not account for this strange occurance of a title both being occupied but vacant simultaneously.  Also since one of Sigismund's near successors was the last Emperor to have to do this technicality it would not have even applied for most of the era.  Heck they do not even bother with this in Crusader Kings.
Title: Re: Europa Universalis IV announced
Post by: Valmy on September 30, 2013, 12:39:12 PM
Quote from: Zanza on September 30, 2013, 12:35:49 PM
Quote from: Anatron on September 30, 2013, 12:25:48 PM
Well then that scenario was wrong becouse he recieved the emperor title at 1433.
Anyway what was this Kingdom of Romans?A small group in Italy?Or germans who called themself Romans?I have no idea who they were.
King of the Romans was the official title of the German king.

Sigismund can't really be considered a foreigner though. His father and great-grandfather were Holy Roman Emperors and he himself was margrave and elector of Brandenburg when he was elected as King of the Romans.

Ah I was not aware of the Brandenburg thing.  I thought he was just King of Hungary.  I was trying to think of somebody elected Emperor who held no lands inside the Emperor and he was the only one I could think of.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 30, 2013, 12:44:07 PM
Quote from: garbon on September 30, 2013, 12:31:12 PM
Yeah, I've mixed feelings on the straight-jacketing.
It fits okay to how history played out, but for ahistorical scenarios it doesn't work at all. If I conquer Northern Africa or the Balkans as the Ottomans, I want to be able to route trade from there to Constantinople. If I conquer Swahili as Oman or Korea/Indonesia as Japan it doesn't work at all either. That seriously limits the expansion possibilities of these quite interesting countries. Also if you want to unite India, it makes most sense to start in the Northwest, which excludes e.g. Viyiangar (or however they are spelled).
Title: Re: Europa Universalis IV announced
Post by: Anatron on September 30, 2013, 01:14:51 PM
Quote from: Valmy on September 30, 2013, 12:39:12 PM
Quote from: Zanza on September 30, 2013, 12:35:49 PM
Quote from: Anatron on September 30, 2013, 12:25:48 PM
Well then that scenario was wrong becouse he recieved the emperor title at 1433.
Anyway what was this Kingdom of Romans?A small group in Italy?Or germans who called themself Romans?I have no idea who they were.
King of the Romans was the official title of the German king.

Sigismund can't really be considered a foreigner though. His father and great-grandfather were Holy Roman Emperors and he himself was margrave and elector of Brandenburg when he was elected as King of the Romans.

Ah I was not aware of the Brandenburg thing.  I thought he was just King of Hungary.  I was trying to think of somebody elected Emperor who held no lands inside the Emperor and he was the only one I could think of.

Originally he was a german prince and an elector.He become King of Hungary by marrying  Maria the current Queen of Hungary.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 30, 2013, 01:35:38 PM
Quote from: Valmy on September 30, 2013, 12:39:12 PM
  I was trying to think of somebody elected Emperor who held no lands inside the Emperor and he was the only one I could think of.
Richard Platagenet and Alfonso de Castille in 1257. Both elected by rival groups, but neither held any real authority in the empire. Other than that Karl V is probably the closest you'll get to a non-German being emperor. Or Napoleon as ruler of the Confederation of the Rhine, which basically replaced the old German kingdom.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 01, 2013, 06:18:25 AM
I know you all like the balkans so here you are:

http://forum.paradoxplaza.com/forum/showthread.php?723206-MOD-Serbian-Revolution  ;)
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on October 03, 2013, 01:37:37 PM
Quote from: Caliga on September 27, 2013, 04:11:56 PM
No it's not, because how is Spain supposed to get to Mexico in anything close to the historical timeframe then? :hmm:

I havent really played since the major patch but now that the Aztecs dont count toward overextention you no longer have to worry about not being within range.  You just need to discover them and then conquer them.  Or am I missing something?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 03, 2013, 02:57:48 PM
I don't get the Serb hatred.  Besides the 90s they've been on the right side of just about every regional conflict of the last 900 years and were major cavalry innovators, and pretty regularly put up an impressive fight against far greater enemies-Ottomans, Nazis or Hapsburgs. 
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on October 03, 2013, 03:21:50 PM
Quote from: Queequeg on October 03, 2013, 02:57:48 PM
I don't get the Serb hatred.  Besides the 90s...

They got it pretty wrong in the 90s
Title: Re: Europa Universalis IV announced
Post by: Viking on October 03, 2013, 05:37:21 PM
Quote from: Queequeg on October 03, 2013, 02:57:48 PM
I don't get the Serb hatred.  Besides the 90s they've been on the right side of just about every regional conflict of the last 900 years and were major cavalry innovators, and pretty regularly put up an impressive fight against far greater enemies-Ottomans, Nazis or Hapsburgs.

For a country that managed not to appear on any maps for most of that period I suspect that "right side" = "losing side".
Title: Re: Europa Universalis IV announced
Post by: Razgovory on October 03, 2013, 07:13:22 PM
Quote from: Queequeg on October 03, 2013, 02:57:48 PM
I don't get the Serb hatred.  Besides the 90s they've been on the right side of just about every regional conflict of the last 900 years and were major cavalry innovators, and pretty regularly put up an impressive fight against far greater enemies-Ottomans, Nazis or Hapsburgs.

The Hapsburgs weren't the "Wrong side".
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 03, 2013, 10:16:08 PM
Quote from: Razgovory on October 03, 2013, 07:13:22 PM
Quote from: Queequeg on October 03, 2013, 02:57:48 PM
I don't get the Serb hatred.  Besides the 90s they've been on the right side of just about every regional conflict of the last 900 years and were major cavalry innovators, and pretty regularly put up an impressive fight against far greater enemies-Ottomans, Nazis or Hapsburgs.

The Hapsburgs weren't the "Wrong side".
Starting World War I and being the worst power involved in The Thirty Year's War make you about as close to being outright villainy as you can get before Totalitarianism.

And Viking, Serbs were only nation completely occupied by Nazis to effectively liberate itself, and one of the few to do it agains Ottomans without outside help. It's an impressive record for a small nation with limited resources and insecure borders.
Title: Re: Europa Universalis IV announced
Post by: Drakken on October 03, 2013, 11:13:04 PM
Quote from: Queequeg on October 03, 2013, 10:16:08 PM
Starting World War I and being the worst power involved in The Thirty Year's War make you about as close to being outright villainy as you can get before Totalitarianism.

:huh:
Title: Re: Europa Universalis IV announced
Post by: Razgovory on October 04, 2013, 01:10:19 AM
I dunno, he gets like that.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 04, 2013, 01:34:01 AM
I don't think they played a positive role in Balkan or Eastern European history and what they did they did perfidiously. What's so hard to understand about that?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 04, 2013, 01:37:13 AM
Quote from: Viking on October 03, 2013, 05:37:21 PM
Quote from: Queequeg on October 03, 2013, 02:57:48 PM
I don't get the Serb hatred.  Besides the 90s they've been on the right side of just about every regional conflict of the last 900 years and were major cavalry innovators, and pretty regularly put up an impressive fight against far greater enemies-Ottomans, Nazis or Hapsburgs.

For a country that managed not to appear on any maps for most of that period I suspect that "right side" = "losing side".
Balkan nations that have been on the map for most of last 800 years:
Turkey. Kind of.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 04, 2013, 04:59:07 AM
Quote from: Queequeg on October 04, 2013, 01:37:13 AM
Quote from: Viking on October 03, 2013, 05:37:21 PM
Quote from: Queequeg on October 03, 2013, 02:57:48 PM
I don't get the Serb hatred.  Besides the 90s they've been on the right side of just about every regional conflict of the last 900 years and were major cavalry innovators, and pretty regularly put up an impressive fight against far greater enemies-Ottomans, Nazis or Hapsburgs.

For a country that managed not to appear on any maps for most of that period I suspect that "right side" = "losing side".
Balkan nations that have been on the map for most of last 800 years:
Turkey. Kind of.

The same would apply to them too. Serbia is sort of the poster child for the nation being on the losing side.

And BTW, our present Serbia hate comes from them murdering women and children in the name of greater serbia. Their enemies may have wished to return the favor, but they never really got the chance to conduct mass murder, mass rape, open concentration camps and coin the term ethnic cleansing.
Title: Re: Europa Universalis IV announced
Post by: Drakken on October 04, 2013, 06:06:25 AM
Quote from: Queequeg on October 04, 2013, 01:34:01 AM
I don't think they played a positive role in Balkan or Eastern European history and what they did they did perfidiously. What's so hard to understand about that?

It's not hard to understand, you are simply wrong.

Austrian Habsburgs were one of the most open-minded and pragmatic dynasties in European history when it concerned nationality, religion and their national rights. Most of their ruling scions, including Ferdinand of Styria albeit to a much lesser degree, understood that too much intransigence would lead to losing it all. They also had the tangent benefit of keeping Bohemia, Hungary, and Austria from killing each other in endless wars, as they would probably have been if these had had different dynasties on their thrones.

It really went downhill with the 1848 Revolution, but even then Franz-Joseph was later very keen to compromise with the natonalities inside his Empire because he understood that giving a few inches was better than losing a mile.
Title: Re: Europa Universalis IV announced
Post by: Syt on October 04, 2013, 06:12:46 AM
http://en.wikipedia.org/wiki/Islam_in_Austria

QuoteAustria is unique among Western European countries insofar as it has granted Muslims the status of a recognized religious community. This dates back to the times following the Austro-Hungarian occupation of Bosnia and Herzegovina in 1878. Austria has regulated the religious freedoms of the Muslim community with the so-called "Anerkennungsgesetz" ("Act of Recognition"). This law was reactivated in 1979 when the Community of Muslim believers in Austria (Islamische Glaubensgemeinschaft in Österreich) was founded.
Title: Re: Europa Universalis IV announced
Post by: Tamas on October 04, 2013, 08:39:09 AM
Quote from: Drakken on October 04, 2013, 06:06:25 AM
Quote from: Queequeg on October 04, 2013, 01:34:01 AM
I don't think they played a positive role in Balkan or Eastern European history and what they did they did perfidiously. What's so hard to understand about that?

It's not hard to understand, you are simply wrong.

Austrian Habsburgs were one of the most open-minded and pragmatic dynasties in European history when it concerned nationality, religion and their national rights. Most of their ruling scions, including Ferdinand of Styria albeit to a much lesser degree, understood that too much intransigence would lead to losing it all. They also had the tangent benefit of keeping Bohemia, Hungary, and Austria from killing each other in endless wars, as they would probably have been if these had had different dynasties on their thrones.

It really went downhill with the 1848 Revolution, but even then Franz-Joseph was later very keen to compromise with the natonalities inside his Empire because he understood that giving a few inches was better than losing a mile.

I would tend to agree more or less, but I think one strategy of theirs which backfired with a vengeance was using "divide and rule" in regards to the various ethnicities in their Empire. What this entailed in practice of course was usually enticing non-Hungarian folks against the Hungarians whenever the Hungarian nobility felt like strong-arming some more privileges.
I think it must had had a big influence on all the nationalistic bad feelings developing.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 04, 2013, 09:06:18 AM
I'm pretty sure a lot of nastiness in the region as late as WW2 was impacted by the group-bukkake of Hungary in 1848.

I suppose my original position was an oversimplification, but do not think that multiethnic authoritarian Empires like the Ottomans or Austrians would have survived the last century, and the constant game of Empire resulted in some truly nasty, stupid decisions, like Austria's constant attempts to squash Serbia.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 05, 2013, 04:38:09 AM
Quote from: Drakken on October 04, 2013, 06:06:25 AM
Quote from: Queequeg on October 04, 2013, 01:34:01 AM
I don't think they played a positive role in Balkan or Eastern European history and what they did they did perfidiously. What's so hard to understand about that?

It's not hard to understand, you are simply wrong.

Austrian Habsburgs were one of the most open-minded and pragmatic dynasties in European history when it concerned nationality, religion and their national rights. Most of their ruling scions, including Ferdinand of Styria albeit to a much lesser degree, understood that too much intransigence would lead to losing it all. They also had the tangent benefit of keeping Bohemia, Hungary, and Austria from killing each other in endless wars, as they would probably have been if these had had different dynasties on their thrones.

It really went downhill with the 1848 Revolution, but even then Franz-Joseph was later very keen to compromise with the natonalities inside his Empire because he understood that giving a few inches was better than losing a mile.

It was also Franz-Joseph who is responsible to leading the Habsburg empire to colllapse.He was a man of the old times, and was not open minded for the new ideas.He refused to improve the austrian military for example.So during the I world war his enemies used new weapons and tactics in the battlefield austria still fought with old weapons and tactics.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on October 05, 2013, 05:17:24 AM
Quote from: Queequeg on October 03, 2013, 10:16:08 PM

Starting World War I and being the worst power involved in The Thirty Year's War make you about as close to being outright villainy as you can get before Totalitarianism.

What!?  :huh:
Title: Re: Europa Universalis IV announced
Post by: The Brain on October 05, 2013, 05:20:33 AM
Quote from: jimmy olsen on October 05, 2013, 05:17:24 AM
Quote from: Queequeg on October 03, 2013, 10:16:08 PM

Starting World War I and being the worst power involved in The Thirty Year's War make you about as close to being outright villainy as you can get before Totalitarianism.

What!?  :huh:

He probably doesn't think that Austrians are a "beautiful race".
Title: Re: Europa Universalis IV announced
Post by: dps on October 05, 2013, 05:57:00 AM
Quote from: jimmy olsen on October 05, 2013, 05:17:24 AM
Quote from: Queequeg on October 03, 2013, 10:16:08 PM

Starting World War I and being the worst power involved in The Thirty Year's War make you about as close to being outright villainy as you can get before Totalitarianism.

What!?  :huh:

The Austrians use the assassination as a pretext for an attempt to crush Serbia (granted, it was a MAJOR provocation, and I'm not sure anyone else would have shown much more restraint), so it's not entirely unreasonable to say that they started the war.

That it developed into a general war, rather than a localized conflict, though, is mostly the fault of the Russians.
Title: Re: Europa Universalis IV announced
Post by: Tamas on October 05, 2013, 06:42:31 AM
Quote from: dps on October 05, 2013, 05:57:00 AM
Quote from: jimmy olsen on October 05, 2013, 05:17:24 AM
Quote from: Queequeg on October 03, 2013, 10:16:08 PM

Starting World War I and being the worst power involved in The Thirty Year's War make you about as close to being outright villainy as you can get before Totalitarianism.

What!?  :huh:

The Austrians use the assassination as a pretext for an attempt to crush Serbia (granted, it was a MAJOR provocation, and I'm not sure anyone else would have shown much more restraint), so it's not entirely unreasonable to say that they started the war.

That it developed into a general war, rather than a localized conflict, though, is mostly the fault of the Russians.

It was a war almost everyone was itching for. It would have happened one way or the other.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on October 05, 2013, 06:59:58 AM
Quote from: dps on October 05, 2013, 05:57:00 AM
Quote from: jimmy olsen on October 05, 2013, 05:17:24 AM
Quote from: Queequeg on October 03, 2013, 10:16:08 PM

Starting World War I and being the worst power involved in The Thirty Year's War make you about as close to being outright villainy as you can get before Totalitarianism.

What!?  :huh:

The Austrians use the assassination as a pretext for an attempt to crush Serbia (granted, it was a MAJOR provocation, and I'm not sure anyone else would have shown much more restraint), so it's not entirely unreasonable to say that they started the war.

That it developed into a general war, rather than a localized conflict, though, is mostly the fault of the Russians.

It may not be entirely unreasonable, but it's still wrong.  I think Serbia is to blame for the start of the war.  The assassination of the Archduke  by a group of terrorists connected to the highest levels of government  is not merely a provocation but an act of war.  Similar to a group of terrorists with close links to the government of Afghanistan killing 2,000 Americans on 9/11.
Title: Re: Europa Universalis IV announced
Post by: Agelastus on October 05, 2013, 07:43:01 AM
Quote from: Anatron on October 05, 2013, 04:38:09 AM
It was also Franz-Joseph who is responsible to leading the Habsburg empire to colllapse.He was a man of the old times, and was not open minded for the new ideas.He refused to improve the austrian military for example.So during the I world war his enemies used new weapons and tactics in the battlefield austria still fought with old weapons and tactics.

Given, as an example, that the Austrians had the best heavy artillery (the type for crushing fortresses) of all the Major Powers that's news to me.

In fact, what stands out clearly from 1914 is exactly how close Austria's warplan on the Russian Front came to succeeding (despite Conrad's repeated fumblings and total misuse of his "swing group".) Much closer than France's or Russia's - or even, arguably, Germany's. That's not a sign of a backwards military.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 05, 2013, 09:15:24 AM
Anatron, seriously, EXPLORATION as the first idea for Hungary? I'm gonna need some sort of explanation for that one.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 05, 2013, 09:25:25 AM
Quote from: Viking on October 05, 2013, 09:15:24 AM
Anatron, seriously, EXPLORATION as the first idea for Hungary? I'm gonna need some sort of explanation for that one.

Hungary is covered with Human players.
The Ottomans helped Albania to grow and they protecting it.I have a Poland player in the north what I considered as my ally.
Austria has claim o Bohemia and Italy so I can not expand there.
I am blockaded all around.The colonization looks the only way to expand as a weak country in the Center of Europe.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 05, 2013, 09:37:05 AM
Seriously that albania player is a combination of jaron and fireblade. But, yes, you are surrounded by players right now. You're gonna have to knock one of them off.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 05, 2013, 09:43:41 AM
Quote from: Viking on October 05, 2013, 09:37:05 AM
Seriously that albania player is a combination of jaron and fireblade. But, yes, you are surrounded by players right now. You're gonna have to knock one of them off.

I tried to avoid this,but Hideous fucked my plans and he did this becouse in the Thursday game as Burgundy I dont want to support his war against France.
That guy is an asshole.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 05, 2013, 09:59:50 AM
Quote from: Anatron on October 05, 2013, 09:43:41 AM
Quote from: Viking on October 05, 2013, 09:37:05 AM
Seriously that albania player is a combination of jaron and fireblade. But, yes, you are surrounded by players right now. You're gonna have to knock one of them off.

I tried to avoid this,but Hideous fucked my plans and he did this becouse in the Thursday game as Burgundy I dont want to support his war against France.
That guy is an asshole.

Slargos thinks he's an asshole too...

but... he is playing portugal and you did send a hungarian army into west africa... soo....TBH, I can understand him not being happy about this
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 05, 2013, 10:25:26 AM
Quote from: Viking on October 05, 2013, 09:59:50 AM
Quote from: Anatron on October 05, 2013, 09:43:41 AM
Quote from: Viking on October 05, 2013, 09:37:05 AM
Seriously that albania player is a combination of jaron and fireblade. But, yes, you are surrounded by players right now. You're gonna have to knock one of them off.

I tried to avoid this,but Hideous fucked my plans and he did this becouse in the Thursday game as Burgundy I dont want to support his war against France.
That guy is an asshole.

Slargos thinks he's an asshole too...

but... he is playing portugal and you did send a hungarian army into west africa... soo....TBH, I can understand him not being happy about this

Thats okay,but he said he is doing this becouse he dont trust me!Not becouse i am going there.He want to take revenge for the Thursday game ,thats all.Thats why I say he is an asshole.
Title: Re: Europa Universalis IV announced
Post by: Josquius on October 07, 2013, 12:13:42 AM
Jesus the Brits are just impossible to beat at sea. Even when my ships outnumber them by a decent margin they usually win, presumably due to super ideas.
Democratic power being used for ship tech as well as practically everything you have to do doesn't help either
Title: Re: Europa Universalis IV announced
Post by: Grallon on October 07, 2013, 06:44:18 AM
Did you notice that when you rename a province in one game - it stays renamed even into another game.  I played France and renamed a bunch of provinces in North America and Africa - to see them with the same name in a game as Makassar.  I wonder if it's WAD or some bug.



G.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 07, 2013, 06:54:08 AM
Quote from: Grallon on October 07, 2013, 06:44:18 AM
Did you notice that when you rename a province in one game - it stays renamed even into another game.  I played France and renamed a bunch of provinces in North America and Africa - to see them with the same name in a game as Makassar.  I wonder if it's WAD or some bug.



G.

not if you restart the game...

Title: Re: Europa Universalis IV announced
Post by: Grallon on October 07, 2013, 07:04:35 AM
Quote from: Viking on October 07, 2013, 06:54:08 AM

not if you restart the game...


The game was restarted several times between the France session and the other one.  No matter I was merely curious if anyone had noticed this.




G.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 07, 2013, 08:37:39 AM
Quote from: Grallon on October 07, 2013, 07:04:35 AM
Quote from: Viking on October 07, 2013, 06:54:08 AM

not if you restart the game...


The game was restarted several times between the France session and the other one.  No matter I was merely curious if anyone had noticed this.




G.

I was traumatized by seeing Slargdrid written over Spain in a game.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 07, 2013, 10:56:25 AM
Quote from: Tyr on October 07, 2013, 12:13:42 AM
Jesus the Brits are just impossible to beat at sea. Even when my ships outnumber them by a decent margin they usually win, presumably due to super ideas.
Democratic power being used for ship tech as well as practically everything you have to do doesn't help either
Gather warships together and land 60k men in London.
Title: Re: Europa Universalis IV announced
Post by: Maladict on October 07, 2013, 11:16:32 AM
Quote from: Viking on October 07, 2013, 08:37:39 AM

I was traumatized by seeing Slargdrid written over Spain in a game.

MAH DRID.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 08, 2013, 04:20:21 PM
This Denmark-Commonwealth alliance just too mutch to handle.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 08, 2013, 05:13:19 PM
Quote from: Anatron on October 08, 2013, 04:20:21 PM
This Denmark-Commonwealth alliance just too mutch to handle.

like seriously dude, I told you not to join the war on the side of the slargosburgs.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 08, 2013, 05:36:06 PM
Quote from: Viking on October 08, 2013, 05:13:19 PM
Quote from: Anatron on October 08, 2013, 04:20:21 PM
This Denmark-Commonwealth alliance just too mutch to handle.

like seriously dude, I told you not to join the war on the side of the slargosburgs.

slargosburgs :D
Title: Re: Europa Universalis IV announced
Post by: Viking on October 08, 2013, 05:57:50 PM
Quote from: Anatron on October 08, 2013, 05:36:06 PM
Quote from: Viking on October 08, 2013, 05:13:19 PM
Quote from: Anatron on October 08, 2013, 04:20:21 PM
This Denmark-Commonwealth alliance just too mutch to handle.

like seriously dude, I told you not to join the war on the side of the slargosburgs.

slargosburgs :D

Even without the poles and danes the Vikingmans managed to smite main Slarbosburg force in three consecutive battles and then wipe half his remaining force at Vienna.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on October 11, 2013, 10:21:10 AM
Quote from: Agelastus on October 05, 2013, 07:43:01 AM
Quote from: Anatron on October 05, 2013, 04:38:09 AM
It was also Franz-Joseph who is responsible to leading the Habsburg empire to colllapse.He was a man of the old times, and was not open minded for the new ideas.He refused to improve the austrian military for example.So during the I world war his enemies used new weapons and tactics in the battlefield austria still fought with old weapons and tactics.

Given, as an example, that the Austrians had the best heavy artillery (the type for crushing fortresses) of all the Major Powers that's news to me.

In fact, what stands out clearly from 1914 is exactly how close Austria's warplan on the Russian Front came to succeeding (despite Conrad's repeated fumblings and total misuse of his "swing group".) Much closer than France's or Russia's - or even, arguably, Germany's. That's not a sign of a backwards military.
I've never really studied the Austrian front. If someone other than Conrad had been in charge, what were their chances?
Title: Re: Europa Universalis IV announced
Post by: Tamas on October 11, 2013, 11:05:08 AM
Quote from: jimmy olsen on October 11, 2013, 10:21:10 AM
Quote from: Agelastus on October 05, 2013, 07:43:01 AM
Quote from: Anatron on October 05, 2013, 04:38:09 AM
It was also Franz-Joseph who is responsible to leading the Habsburg empire to colllapse.He was a man of the old times, and was not open minded for the new ideas.He refused to improve the austrian military for example.So during the I world war his enemies used new weapons and tactics in the battlefield austria still fought with old weapons and tactics.

Given, as an example, that the Austrians had the best heavy artillery (the type for crushing fortresses) of all the Major Powers that's news to me.

In fact, what stands out clearly from 1914 is exactly how close Austria's warplan on the Russian Front came to succeeding (despite Conrad's repeated fumblings and total misuse of his "swing group".) Much closer than France's or Russia's - or even, arguably, Germany's. That's not a sign of a backwards military.
I've never really studied the Austrian front. If someone other than Conrad had been in charge, what were their chances?

I guess there was certainly room to do better. As I read, the effective offensive fighting force of the A-H army melted away in 1914. Any offensive they did they needed German help.
Title: Re: Europa Universalis IV announced
Post by: Valmy on October 11, 2013, 11:13:31 AM
Quote from: Tamas on October 11, 2013, 11:05:08 AM
I guess there was certainly room to do better. As I read, the effective offensive fighting force of the A-H army melted away in 1914. Any offensive they did they needed German help.

Losing almost all your trained NCOs and low level officers will do that.
Title: Re: Europa Universalis IV announced
Post by: Tamas on October 11, 2013, 11:21:39 AM
Quote from: Valmy on October 11, 2013, 11:13:31 AM
Quote from: Tamas on October 11, 2013, 11:05:08 AM
I guess there was certainly room to do better. As I read, the effective offensive fighting force of the A-H army melted away in 1914. Any offensive they did they needed German help.

Losing almost all your trained NCOs and low level officers will do that.

I actually have a good opinion on the A-H army, apart from the fact that they completely fucked 1914 up. They had to work with what they had left after that, and with a multinational force, with downright unreliable units, they fought hard, and the core (Austrians and Hungarians) held out until it was possible. They were literally starving and being sent on a "whatever, we will try the impossible" offensive before they broke.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on October 11, 2013, 12:18:33 PM
Viking/Anatron, could you provide a link to follow along with your MP game, please?
Title: Re: Europa Universalis IV announced
Post by: Viking on October 11, 2013, 01:40:12 PM
Quote from: Habbaku on October 11, 2013, 12:18:33 PM
Viking/Anatron, could you provide a link to follow along with your MP game, please?

http://forum.paradoxplaza.com/forum/showthread.php?725254-A-Question-of-Initiative-a-Saturday-game-(12-00-16-00-CEST)

the saturday game, I am castille and he is hungary


in the tuesday game, he subbed muscovy and am ottomans
Title: Re: Europa Universalis IV announced
Post by: dps on October 12, 2013, 01:31:38 AM
Quote from: jimmy olsen on October 11, 2013, 10:21:10 AM
Quote from: Agelastus on October 05, 2013, 07:43:01 AM
Quote from: Anatron on October 05, 2013, 04:38:09 AM
It was also Franz-Joseph who is responsible to leading the Habsburg empire to colllapse.He was a man of the old times, and was not open minded for the new ideas.He refused to improve the austrian military for example.So during the I world war his enemies used new weapons and tactics in the battlefield austria still fought with old weapons and tactics.

Given, as an example, that the Austrians had the best heavy artillery (the type for crushing fortresses) of all the Major Powers that's news to me.

In fact, what stands out clearly from 1914 is exactly how close Austria's warplan on the Russian Front came to succeeding (despite Conrad's repeated fumblings and total misuse of his "swing group".) Much closer than France's or Russia's - or even, arguably, Germany's. That's not a sign of a backwards military.
I've never really studied the Austrian front. If someone other than Conrad had been in charge, what were their chances?

On s stategic level, it wouldn't have been hard to do better.   You'd just need to have enough sense to realize that you would have to fight both Russia and Serbia, and put in effect the plan for war with both, instead of waffling between that and the plan for war with just Serbia. 
Title: Re: Europa Universalis IV announced
Post by: Valmy on October 12, 2013, 04:13:25 PM
Quote from: dps on October 12, 2013, 01:31:38 AM
On s stategic level, it wouldn't have been hard to do better.   You'd just need to have enough sense to realize that you would have to fight both Russia and Serbia, and put in effect the plan for war with both, instead of waffling between that and the plan for war with just Serbia. 

Yeah so in the end Austria-Hungary was fighting the most important campaign in centuries and the entire Second Army played no part.  Just disastrous strategic blunder by Conrad.  Once it was clear Russia was going to be fighting they needed to have just a skeleton force to watch the Serbs while the real battle was being fought in the Ukraine/Galicia.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 12, 2013, 04:40:41 PM
I just read that MP thread.  WTF is Albania there for?  It seems like it adds nothing to the game, and provokes multiple interventions by the game host.  IMO, the Albanian player should just GTFO and pick some other country.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 12, 2013, 05:00:47 PM
Quote from: DGuller on October 12, 2013, 04:40:41 PM
I just read that MP thread.  WTF is Albania there for?  It seems like it adds nothing to the game, and provokes multiple interventions by the game host.  IMO, the Albanian player should just GTFO and pick some other country.

I had the exact same thought.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 12, 2013, 07:37:34 PM
You don't know the half of it. His steam user name in the first session

ALBANIAN CLAY WINS THE DAY

yes, in all caps, it hurts my eyes, the ottoman has been funding him with thousands of ducats and in his war for tunis he was running 22k mercs with force limit of 9. Apparently he wants to colonize and thinks coring berber cultur tunis is the first good step in that process. Anatron can tell you people how my partner portugal reacted to hungarian colonization efforts.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 13, 2013, 08:38:22 AM
Quote from: Viking on October 11, 2013, 01:40:12 PM
Quote from: Habbaku on October 11, 2013, 12:18:33 PM
Viking/Anatron, could you provide a link to follow along with your MP game, please?

http://forum.paradoxplaza.com/forum/showthread.php?725254-A-Question-of-Initiative-a-Saturday-game-(12-00-16-00-CEST)

the saturday game, I am castille and he is hungary


in the tuesday game, he subbed muscovy and am ottomans

On thursday game I play as Burgundy too.

Good players are always welcome.There are too many idiots in paradox forum at the moment.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 13, 2013, 08:41:23 AM
Quote from: DGuller on October 12, 2013, 04:40:41 PM
I just read that MP thread.  WTF is Albania there for?  It seems like it adds nothing to the game, and provokes multiple interventions by the game host.  IMO, the Albanian player should just GTFO and pick some other country.

Yeah.thats the reason i am planning to leave the saturday game.Its just a joke.Fisrt they let that troll guy to choose Albania.
Then Albania allied with Ottomans and conquered some balkan  states using ottoman army.(becouse of the albanian and ottoman players are irl friends...)
Plus The Ottos are allied with The Mamluks too!!!!

This kind of game what i dont want to take part.

But the thursday game looks better.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 13, 2013, 11:44:42 AM
What is the Ottoman player doing if his friends are Mamluks and Albania/Balkan? That takes two of the main directions of expansion out of the game...
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 13, 2013, 11:52:09 AM
Quote from: Zanza on October 13, 2013, 11:44:42 AM
What is the Ottoman player doing if his friends are Mamluks and Albania/Balkan? That takes two of the main directions of expansion out of the game...

He still can go to India to create the Ottomughal Empire .:D
Title: Re: Europa Universalis IV announced
Post by: Solmyr on October 13, 2013, 01:23:01 PM
That game sounds fucked up.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 13, 2013, 01:28:48 PM
Quote from: Solmyr on October 13, 2013, 01:23:01 PM
That game sounds fucked up.

Agree,thats why I am planning to leave it.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on October 14, 2013, 12:41:12 AM
Have the initial balancing issues been adequately addressed yet?
Title: Re: Europa Universalis IV announced
Post by: Viking on October 14, 2013, 04:45:29 AM
Quote from: jimmy olsen on October 14, 2013, 12:41:12 AM
Have the initial balancing issues been adequately addressed yet?

I, as prussia with 65 force limits allied to novgorod 20, just fought a coalition of Muscovy 120, Lithuania 70 and Denmark 30 with a similar manpower balance to a standstill. And was stab hitting them... when France, Netherlands, Castille and Britain attacked me.

So, no, not balanced.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 14, 2013, 12:19:02 PM
Quote from: Viking on October 14, 2013, 04:45:29 AM
Quote from: jimmy olsen on October 14, 2013, 12:41:12 AM
Have the initial balancing issues been adequately addressed yet?

I, as prussia with 65 force limits allied to novgorod 20, just fought a coalition of Muscovy 120, Lithuania 70 and Denmark 30 with a similar manpower balance to a standstill. And was stab hitting them... when France, Netherlands, Castille and Britain attacked me.

So, no, not balanced.

I asked Dorukhan and Signon to use mods from now on to improve the balance in the game.But they are not interested.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on October 14, 2013, 12:20:44 PM
Quote from: Viking on October 14, 2013, 04:45:29 AM
Quote from: jimmy olsen on October 14, 2013, 12:41:12 AM
Have the initial balancing issues been adequately addressed yet?

I, as prussia with 65 force limits allied to novgorod 20, just fought a coalition of Muscovy 120, Lithuania 70 and Denmark 30 with a similar manpower balance to a standstill. And was stab hitting them... when France, Netherlands, Castille and Britain attacked me.


:hmm:  Sounds like standard Viking diplomacy at work to me.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 14, 2013, 01:11:12 PM
Playing the Ottomans is fun. You can just expand in all directions at the same time for the first several decades of the game. I have a -400 relation modifier from aggressive expansion with the Mamluks by now. :)  Yet no one wants to join the fuckers in a coalition.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 14, 2013, 01:23:43 PM
Quote from: Habbaku on October 14, 2013, 12:20:44 PM
Quote from: Viking on October 14, 2013, 04:45:29 AM
Quote from: jimmy olsen on October 14, 2013, 12:41:12 AM
Have the initial balancing issues been adequately addressed yet?

I, as prussia with 65 force limits allied to novgorod 20, just fought a coalition of Muscovy 120, Lithuania 70 and Denmark 30 with a similar manpower balance to a standstill. And was stab hitting them... when France, Netherlands, Castille and Britain attacked me.


:hmm:  Sounds like standard Viking diplomacy at work to me.

hey, I learned my lesson from last time, this time it was meta-revenge from slargos
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 14, 2013, 02:05:36 PM
Quote from: Zanza on October 14, 2013, 01:11:12 PM
Playing the Ottomans is fun. You can just expand in all directions at the same time for the first several decades of the game. I have a -400 relation modifier from aggressive expansion with the Mamluks by now. :)  Yet no one wants to join the fuckers in a coalition.

Ottos are OP.I hope they will get a massive nerf in the next patch.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 14, 2013, 02:07:46 PM
Quote from: Habbaku on October 14, 2013, 12:20:44 PM
Quote from: Viking on October 14, 2013, 04:45:29 AM
Quote from: jimmy olsen on October 14, 2013, 12:41:12 AM
Have the initial balancing issues been adequately addressed yet?

I, as prussia with 65 force limits allied to novgorod 20, just fought a coalition of Muscovy 120, Lithuania 70 and Denmark 30 with a similar manpower balance to a standstill. And was stab hitting them... when France, Netherlands, Castille and Britain attacked me.


:hmm:  Sounds like standard Viking diplomacy at work to me.
:lmfao:
Title: Re: Europa Universalis IV announced
Post by: Valmy on October 14, 2013, 04:08:18 PM
Quote from: Anatron on October 14, 2013, 02:05:36 PM
Ottos are OP.I hope they will get a massive nerf in the next patch.

I believe that is an exact quote from John VIII at the Council of Florence.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on October 15, 2013, 01:43:01 AM
Quote from: Viking on October 14, 2013, 04:45:29 AM
Quote from: jimmy olsen on October 14, 2013, 12:41:12 AM
Have the initial balancing issues been adequately addressed yet?

I, as prussia with 65 force limits allied to novgorod 20, just fought a coalition of Muscovy 120, Lithuania 70 and Denmark 30 with a similar manpower balance to a standstill. And was stab hitting them... when France, Netherlands, Castille and Britain attacked me.

So, no, not balanced.
So, 85 to 210... :hmm:

Depending on techlevels I can see that working. You just have to be able to successfully overrun Jutland at the beginning. You have the advantage of interior lines and having all your provinces and men close together on the map, instead of spread out like Muscovy.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 15, 2013, 06:31:52 AM
Quote from: jimmy olsen on October 15, 2013, 01:43:01 AM
Quote from: Viking on October 14, 2013, 04:45:29 AM
Quote from: jimmy olsen on October 14, 2013, 12:41:12 AM
Have the initial balancing issues been adequately addressed yet?

I, as prussia with 65 force limits allied to novgorod 20, just fought a coalition of Muscovy 120, Lithuania 70 and Denmark 30 with a similar manpower balance to a standstill. And was stab hitting them... when France, Netherlands, Castille and Britain attacked me.

So, no, not balanced.
So, 85 to 210... :hmm:

Depending on techlevels I can see that working. You just have to be able to successfully overrun Jutland at the beginning. You have the advantage of interior lines and having all your provinces and men close together on the map, instead of spread out like Muscovy.

Didn't overrun anything, I was on the defensive the whole time. It was the prussian ideas that made the difference. At start I had 12, Muscovy had 13 and at the end I had 16, Muscovy had 15. The prussian army was in autokill mode until france and castille and holland threw another 240 regiments at me from the west and I called in allies.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 15, 2013, 04:36:13 PM
Quote from: Valmy on October 14, 2013, 04:08:18 PM
Quote from: Anatron on October 14, 2013, 02:05:36 PM
Ottos are OP.I hope they will get a massive nerf in the next patch.

I believe that is an exact quote from John VIII at the Council of Florence.
They conquered like 100 EU4 provinces in less than 120 years in reality, so for historicity sake, they must be OP. However that obviously makes for poor multiplayer which is what Anatron is interested in. But that has never been the main focus of Paradox' games.
Title: Re: Europa Universalis IV announced
Post by: Syt on October 15, 2013, 10:56:46 PM
Quote from: Zanza on October 15, 2013, 04:36:13 PM
They conquered like 100 EU4 provinces in less than 120 years in reality, so for historicity sake, they must be OP. However that obviously makes for poor multiplayer which is what Anatron is interested in. But that has never been the main focus of Paradox' games.

Incorrect. With the long life of the EU2 MP community, EU3 was at release geared towards a balanced MP experience. Which is why the original release was so bland and all nations played more or less the same.

Fortunately this was corrected, when Johan & Co. realized that while the MP is vocal, the SP community is in the majority.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 15, 2013, 11:11:30 PM
Quote from: Zanza on October 15, 2013, 04:36:13 PM
Quote from: Valmy on October 14, 2013, 04:08:18 PM
Quote from: Anatron on October 14, 2013, 02:05:36 PM
Ottos are OP.I hope they will get a massive nerf in the next patch.

I believe that is an exact quote from John VIII at the Council of Florence.
They conquered like 100 EU4 provinces in less than 120 years in reality, so for historicity sake, they must be OP. However that obviously makes for poor multiplayer which is what Anatron is interested in. But that has never been the main focus of Paradox' games.
How much was it a result of subsequent luck rather than a starting position and setup?  In real life, Ottomans had a really good streak going with excellent rulers that gave them shitloads of monarch points and awesome generals.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 15, 2013, 11:12:53 PM
Same could apply to Prussia as well.  Was Brandeburg destined to be the state that united Germany, or was it just a lucky blobber?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 15, 2013, 11:18:09 PM
Quote from: DGuller on October 15, 2013, 11:12:53 PM
Same could apply to Prussia as well.  Was Brandeburg destined to be the state that united Germany, or was it just a lucky blobber?
I think they had a string of some truly exceptional rulers and this could appropriately be handled by giving them "luck", considering that you can't hardcode union with the Duchy of Prussia or the Calvinist immigrants that were the foundation of the economy. 
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 16, 2013, 11:11:23 AM
Quote from: Queequeg on October 15, 2013, 11:18:09 PM
Quote from: DGuller on October 15, 2013, 11:12:53 PM
Same could apply to Prussia as well.  Was Brandeburg destined to be the state that united Germany, or was it just a lucky blobber?
the Calvinist immigrants that were the foundation of the economy.
That could be an event though. If you are fairly tolerant based on your national ideas/decisions, you might get an economic boost if a neighboring country selects to purge heretics.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 16, 2013, 12:05:55 PM
I played my Ottoman Empire game up to 1556 now and conquered and vassal-annexed a lot of land so that my empire now includes starter nations like Muscat, Ethiopia, Golden Horde and Tunis. I have twice the force limit and manpower of the next best country (France) and three times the amount of provinces of the next biggest country (Denmark, inherited all of Scandinavia). I could go for the Unify Islam decision or try to get the Sultan of Rum achievement but it seems like a tedious grind after I basically made sure that I am invincible. The last time a coalition war was declared against me half the coalition members didn't even join (Austria, Hungary, Aragon etc.) so I could roflstomp the idiots that did attack me.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 16, 2013, 12:35:48 PM
Quote from: Zanza on October 16, 2013, 12:05:55 PM
I played my Ottoman Empire game up to 1556 now and conquered and vassal-annexed a lot of land so that my empire now includes starter nations like Muscat, Ethiopia, Golden Horde and Tunis. I have twice the force limit and manpower of the next best country (France) and three times the amount of provinces of the next biggest country (Denmark, inherited all of Scandinavia). I could go for the Unify Islam decision or try to get the Sultan of Rum achievement but it seems like a tedious grind after I basically made sure that I am invincible. The last time a coalition war was declared against me half the coalition members didn't even join (Austria, Hungary, Aragon etc.) so I could roflstomp the idiots that did attack me.

Thats why I say Ottos need nerf.In Eu3 it was a challenge to survive the crusades of the europian powers.Now it seems to me playing as Ottos is like a God mode.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on October 16, 2013, 12:41:36 PM
Quote from: Anatron on October 16, 2013, 12:35:48 PM
Quote from: Zanza on October 16, 2013, 12:05:55 PM
I played my Ottoman Empire game up to 1556 now and conquered and vassal-annexed a lot of land so that my empire now includes starter nations like Muscat, Ethiopia, Golden Horde and Tunis. I have twice the force limit and manpower of the next best country (France) and three times the amount of provinces of the next biggest country (Denmark, inherited all of Scandinavia). I could go for the Unify Islam decision or try to get the Sultan of Rum achievement but it seems like a tedious grind after I basically made sure that I am invincible. The last time a coalition war was declared against me half the coalition members didn't even join (Austria, Hungary, Aragon etc.) so I could roflstomp the idiots that did attack me.

Thats why I say Ottos need nerf.In Eu3 it was a challenge to survive the crusades of the europian powers.Now it seems to me playing as Ottos is like a God mode.

The main problem is that the central European powers spend too much time fighting eachother instead of the Turk.  Its not that the Ottos are OP, its that the Hungarians and Poles are hard wired not to act historically.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 16, 2013, 01:46:48 PM
Quote from: crazy canuck on October 16, 2013, 12:41:36 PM
Quote from: Anatron on October 16, 2013, 12:35:48 PM
Quote from: Zanza on October 16, 2013, 12:05:55 PM
I played my Ottoman Empire game up to 1556 now and conquered and vassal-annexed a lot of land so that my empire now includes starter nations like Muscat, Ethiopia, Golden Horde and Tunis. I have twice the force limit and manpower of the next best country (France) and three times the amount of provinces of the next biggest country (Denmark, inherited all of Scandinavia). I could go for the Unify Islam decision or try to get the Sultan of Rum achievement but it seems like a tedious grind after I basically made sure that I am invincible. The last time a coalition war was declared against me half the coalition members didn't even join (Austria, Hungary, Aragon etc.) so I could roflstomp the idiots that did attack me.

Thats why I say Ottos need nerf.In Eu3 it was a challenge to survive the crusades of the europian powers.Now it seems to me playing as Ottos is like a God mode.

The main problem is that the central European powers spend too much time fighting eachother instead of the Turk.  Its not that the Ottos are OP, its that the Hungarians and Poles are hard wired not to act historically.

i dont think so.I rather say the austrians are who dont act historicaly.They just dont want to go for Hungary and the Balkans.Mainly becouse in EU 4 its not a big deal even as an Emperor to conquer within the Empire.So becouse of this and becouse Hungary is poor and has 200% core increasement its simple not worth for Austria attacking Hungary.Same for the Ottos.Becouse they not fighting for Hungary and the Balkans both can grow faster what makes the game unbalanced.

I also dont like this Poland-Lithuania PU. 1399 was better start in EU3 than this 1444 at EU4.

Maybe there should be a decision for Both the Ottos and Austria to capture the enenmy captial.For a huge bonus for the winner ofc.That could be a motivation for an Otto-Austrian never ending wars.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 16, 2013, 02:13:39 PM
The Balkans aren't really attractive for the Ottomans though. Poor, non-accepted culture, wrong religion provinces where you can't route trade and in Hungary's case have that huge coring penalty. So the Balkans are the only area where I didn't advance beyond the historical Ottoman boundaries in my game. There is simply no point in conquering Serbia or Hungary. Just brings you closer to the bigger boys in Europe which drives up AE and you gain much more from conquering in the general direction of India as you can at least route trade from there and it is much easier to conquer and convert the areas there.

Once the Ottomans reach a certain size, you can just diplo-vassalize everybody in the Muslim world. In my game I got Tripoli, Tunesia, Crimea, Hedjaz, Nejd, Yemen, Adal, Oman, Golden Horde all as diplo-vassals and annexed all of them.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 16, 2013, 02:22:22 PM
Quote from: Zanza on October 16, 2013, 02:13:39 PM
The Balkans aren't really attractive for the Ottomans though. Poor, non-accepted culture, wrong religion provinces where you can't route trade and in Hungary's case have that huge coring penalty. So the Balkans are the only area where I didn't advance beyond the historical Ottoman boundaries in my game. There is simply no point in conquering Serbia or Hungary. Just brings you closer to the bigger boys in Europe which drives up AE and you gain much more from conquering in the general direction of India as you can at least route trade from there and it is much easier to conquer and convert the areas there.

Thats the problem with this game.Becouse in real History Ottomans attacked Hungary to get closer to Austria.Their long term goal was to destroy the Habsburg dynasty.Thats why they lead campaigns against Wien.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 16, 2013, 02:35:07 PM
Yeah, it's certainly more attractive for Austria to try to unite the Empire and for the Ottomans to rival the Mughals than it is for either to fight each other as there is really nothing to gain for either of them.

You can even make the Ottomans into a powerful trade empire by going South-East. I have conquered all provinces in the Aden node and have a ridiculously high fleet limit, so I can spam it with light ships too. If the Europeans ever go to East Asia, all their trade will be forwarded to me. Right now I have like twice the trade income of France or Denmark, which are the second biggest traders.

I think my next game will be Brandenburg to Prussia to Germany. That should at least be a bit of a challenge.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 17, 2013, 09:20:43 AM
Quote from: Zanza on October 16, 2013, 02:35:07 PM
Yeah, it's certainly more attractive for Austria to try to unite the Empire and for the Ottomans to rival the Mughals than it is for either to fight each other as there is really nothing to gain for either of them.

You can even make the Ottomans into a powerful trade empire by going South-East. I have conquered all provinces in the Aden node and have a ridiculously high fleet limit, so I can spam it with light ships too. If the Europeans ever go to East Asia, all their trade will be forwarded to me. Right now I have like twice the trade income of France or Denmark, which are the second biggest traders.

I think my next game will be Brandenburg to Prussia to Germany. That should at least be a bit of a challenge.

Try Genoa,thats a challenge too at the first 50 years.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 17, 2013, 01:27:20 PM
I actually really like Brandenburg, that discipline bonus is fucking wonderful, and you can actually get a pretty great trade and production income.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 17, 2013, 03:19:40 PM
Quote from: Queequeg on October 17, 2013, 01:27:20 PM
I actually really like Brandenburg, that discipline bonus is fucking wonderful, and you can actually get a pretty great trade and production income.

The moral bonus and the general what matters.The defensive ideas together with the innovative makes you unstoppable in battlefield.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 17, 2013, 03:39:57 PM
I actually started a game with Brandenburg. Got an alliance with Poland and Austria and used them to attack the Teutonic Order. Got Neumark and Danzig from them in the first war. Afterwards Poland hated me, probably for taking Danzig. I had in the meantime fabricated a claim on Pommerania and used the Austrian doomstacks to conquered that too and force-vassalize them. After that the northern HRE hated me, but I just waited a few year, joining, but not really fighting several wars to build up trust. I eventually annexed Pommerania and got Magdeburg as a vassal from a mission. So it's 25 years into the game and I already grew from 3 to 8 provinces and tripled my basetax. Bohemia, the Hansa and Denmark are doing fairly well, but I guess I'll eventually ask my stalwart Austrian bully-friends to destroy them. The alliance with Austria and their huge manpower is really key.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 17, 2013, 06:03:47 PM
Dont play multyplayer on paradox forum guys.They are cheaters.

http://forum.paradoxplaza.com/forum/showthread.php?724466-Midweek-MP-Game/page6

"So our host KlosterKatten was infact cheating as I thought.

Click image for larger version

Name:   2013-10-17_00002.jpg
Views:   15
Size:   630.0 KB
ID:   93424

Here's a screenshot from the save file I took when I noticed things were strange. If you check the original host file he has 1700 admin, 1900 diplo and 1200 mil points. He also gave himself thousands of gold and 260k manpower, while he said he only had 7k manpower in game. Notice the 3 full idea trees while still being equal on tech."
Title: Re: Europa Universalis IV announced
Post by: Viking on October 17, 2013, 06:50:54 PM
I'm not sure which offends me more, the fact of the cheating or the obvious nature of the cheating.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on October 17, 2013, 07:18:49 PM
QuoteA black list naming cheaters is unthinkable, as it would stir confrontational arguments.

:rolleyes:
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 18, 2013, 05:58:47 AM
Any chance for a languish MP?
Title: Re: Europa Universalis IV announced
Post by: Liep on October 18, 2013, 07:02:20 AM
Quote from: Anatron on October 18, 2013, 05:58:47 AM
Any chance for a languish MP?

I'll be up for it.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 18, 2013, 10:58:13 AM
I would try it, but I can't really imagine that EU4 lends itself well to multiplayer as I enjoy it (e.g. Starcraft, Diablo 3 or so).
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 18, 2013, 11:08:20 AM
Quote from: Zanza on October 18, 2013, 10:58:13 AM
I would try it, but I can't really imagine that EU4 lends itself well to multiplayer as I enjoy it (e.g. Starcraft, Diablo 3 or so).

I was fun in eu3 with a good team.Was less fun in eu4 with cheaters and trolls.
I hope a langusih game would be different then a paradox forum game where Mamluks was allied with Ottomans for example.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on October 18, 2013, 11:28:46 AM
Quote from: Zanza on October 18, 2013, 10:58:13 AM
I would try it, but I can't really imagine that EU4 lends itself well to multiplayer as I enjoy it (e.g. Starcraft, Diablo 3 or so).

Anyone who enjoys Diablo 3 is beyond redemption.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 18, 2013, 11:30:53 AM
I think the biggest problem with Languish EU MP games is that we don't have enough players, and thus most PvP conflicts are unnecessary.  You don't really need to fight other players for resources, the only rational motive for war is to knock back someone who jumped too far ahead.  I really wish we could have a Euro-centric map, which ends at Urals/Sahara/Atlantic Ocean;  yes, that would cut out the exploration bits, which were integral to history back then, but those are boring anyway and just relieve pressure from PvP conflicts.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 18, 2013, 11:57:45 AM
Quote from: crazy canuck on October 18, 2013, 11:28:46 AM
Anyone who enjoys Diablo 3 is beyond redemption.
I enjoyed it for a while and played it quite a bit with friends online. Didn't touch it ever since though.
Title: Re: Europa Universalis IV announced
Post by: Shade on October 18, 2013, 10:00:47 PM
As always I am down for a MP at the right time I do think either A) having a multitude of players (12+) or B) making a more narrow focused game would make it more fast paced and enjoyable.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 19, 2013, 04:23:32 AM
Quote from: Shade on October 18, 2013, 10:00:47 PM
As always I am down for a MP at the right time I do think either A) having a multitude of players (12+) or B) making a more narrow focused game would make it more fast paced and enjoyable.

As I see we are 4 now if we could have 4 more then we could play.8-12 player is enough for multy.What time you guys prefer?

I can join at weekends (prefer Sunday):

CET:        14:00 ~ 22:00

EST/EDT :  8:00 ~ 16:00
Title: Re: Europa Universalis IV announced
Post by: Solmyr on October 19, 2013, 04:49:33 AM
Quote from: DGuller on October 18, 2013, 11:30:53 AM
I think the biggest problem with Languish EU MP games is that we don't have enough players, and thus most PvP conflicts are unnecessary.  You don't really need to fight other players for resources, the only rational motive for war is to knock back someone who jumped too far ahead.  I really wish we could have a Euro-centric map, which ends at Urals/Sahara/Atlantic Ocean;  yes, that would cut out the exploration bits, which were integral to history back then, but those are boring anyway and just relieve pressure from PvP conflicts.

We had plenty of conflicts in our EU3 games.

And I'd be up for a game if the time is right and if Habs is in it. :P
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 19, 2013, 05:07:15 AM
Considering the eu4 is not motivating important powers to fight against eachother (like Austria and Ottomans) i think we should add rules about victory conditions.

For example:

Every player if wants to win the multyplayer game must collect victory points.What does it mean?We can add different goals for each major powers,if they reach it , the GM add victory points for them.For example:

Austria goals:

Victory points owning provinces:

+1 point for each provinces in the HRE

+5 point for each province in Hungary or the Balkans

+2 point for each provinces in Bohemia and Poland.

+3 point for each provinces in Italy

+100 point removing Ottomans from Europe.

Ottomans:

+ 5 points after each provinces in Hungary.

+2 poitns after each christian provinces.

+5 points for each provinces in Austria.

+50 point annexing Mamluks.

These are my ideas.But you guys can think about more.The main idea,we have to motivate players to not do crazy things like Austrian-Ottoman alliance.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 19, 2013, 10:07:41 AM
And that highlights the second big problem of EU MP games, this time not exclusive to Languish.  There are no victory conditions, and where this hurts the game is that some powers who just by the nature of their setup can't be the biggest bully on the block decide to hitch their wagon to the strongest power (*cough* Solmyr *cough*).  That kills the balance of power.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on October 19, 2013, 11:33:44 AM
When did I do that?  :rolleyes:

And you are painting a far grimmer picture about our MP games than I recall. I recall people having fun, even if PvP wasn't always perfectly balanced and even if someone went off to conquer places elsewhere on the map. Do we really need some rigid victory conditions and perfect balance to enjoy ourselves?
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 19, 2013, 11:41:34 AM
Quote from: Solmyr on October 19, 2013, 11:33:44 AM
When did I do that?  :rolleyes:
One quick example is when Alci played France, and you played Spain.  France needed to be contained to keep the game balanced, and Brandenburg/Austria/Italy were willing to do that on the other side of it, but after one lost war you basically gave up on that and played for second place.
QuoteAnd you are painting a far grimmer picture about our MP games than I recall. I recall people having fun, even if PvP wasn't always perfectly balanced and even if someone went off to conquer places elsewhere on the map. Do we really need some rigid victory conditions and perfect balance to enjoy ourselves?
No question that we did have some fun, in some games more than others, but at the same time the fun was limited by those factors.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 19, 2013, 11:55:20 AM
Quote from: Anatron on October 19, 2013, 04:23:32 AM
Quote from: Shade on October 18, 2013, 10:00:47 PM
As always I am down for a MP at the right time I do think either A) having a multitude of players (12+) or B) making a more narrow focused game would make it more fast paced and enjoyable.

As I see we are 4 now if we could have 4 more then we could play.8-12 player is enough for multy.What time you guys prefer?

I can join at weekends (prefer Sunday):

CET:        14:00 ~ 22:00

EST/EDT :  8:00 ~ 16:00
I would be willing to try it this Sunday and then decide if I enjoy it enough to keep on playing.
Title: Re: Europa Universalis IV announced
Post by: The Brain on October 19, 2013, 12:02:43 PM
I suggest a victory condition of having fun. :)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on October 19, 2013, 12:13:38 PM
Quote from: DGuller on October 19, 2013, 11:41:34 AM
One quick example is when Alci played France, and you played Spain.  France needed to be contained to keep the game balanced, and Brandenburg/Austria/Italy were willing to do that on the other side of it, but after one lost war you basically gave up on that and played for second place.

Well excuse me for not trusting Austria after Tamas fucked up our first war so badly that my country got thrown into chaos for decades right in the beginning of the game. I wasn't eager to let myself be caught in the same situation again. :P In the same game though I was involved in every war against the Ottomans, and took a crack at the Mughals (who were probably stronger than France, overall, having no direct competitors in all of Asia).

Anyway, I've learned things from our games and am willing to give it a shot. Even limited fun is better than none. Can't play tomorrow or for most of next week though, as I'll be traveling; can play after that. Would really like to see the old MP gang back. Can't hurt to see how it plays, eh? :)
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 19, 2013, 01:09:50 PM
Quote from: Solmyr on October 19, 2013, 12:13:38 PM
Quote from: DGuller on October 19, 2013, 11:41:34 AM
One quick example is when Alci played France, and you played Spain.  France needed to be contained to keep the game balanced, and Brandenburg/Austria/Italy were willing to do that on the other side of it, but after one lost war you basically gave up on that and played for second place.

Well excuse me for not trusting Austria after Tamas fucked up our first war so badly that my country got thrown into chaos for decades right in the beginning of the game. I wasn't eager to let myself be caught in the same situation again. :P In the same game though I was involved in every war against the Ottomans, and took a crack at the Mughals (who were probably stronger than France, overall, having no direct competitors in all of Asia).

Anyway, I've learned things from our games and am willing to give it a shot. Even limited fun is better than none. Can't play tomorrow or for most of next week though, as I'll be traveling; can play after that. Would really like to see the old MP gang back. Can't hurt to see how it plays, eh? :)

The Mughals are stronger now compaired what they were in eu3. :)
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 19, 2013, 01:54:52 PM
Anyway, we should probably wait for 1.3 before starting any games.  The combat is uber-fucked right now, from what I'm hearing.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on October 19, 2013, 04:11:51 PM
It is, how?
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 19, 2013, 04:22:08 PM
Quote from: Solmyr on October 19, 2013, 04:11:51 PM
It is, how?
http://forum.paradoxplaza.com/forum/showthread.php?728878-Extensive-combat-testing-in-1.22-and-why-combat-number-are-so-skewed
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 20, 2013, 02:41:45 AM
I played a bit as Brandenburg, but the whacky way the AI determines who is a friend and who is hostile put me off that. Some of it makes sense like Poland hating me for taking Danzig. Same for Bohemia when I started growing at their northern border or Denmark because they want Danzig as well or The Hansa because I rival their hegemony over northern Germany.

But when my former stalwart ally Austria which has +40 trust with me all of a sudden decides that they hate me, it's too random for my taste. I was certainly not the worst blobber in the HRE (Bohemia, Brabant, The Hansa, Austria itself all took more provinces) and I don't understand why they would consider me "hostile" when I joined all their wars, voted for them, didn't have imperial territory without a core etc.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 20, 2013, 04:08:33 AM
Quote from: Zanza on October 20, 2013, 02:41:45 AM
I played a bit as Brandenburg, but the whacky way the AI determines who is a friend and who is hostile put me off that. Some of it makes sense like Poland hating me for taking Danzig. Same for Bohemia when I started growing at their northern border or Denmark because they want Danzig as well or The Hansa because I rival their hegemony over northern Germany.

But when my former stalwart ally Austria which has +40 trust with me all of a sudden decides that they hate me, it's too random for my taste. I was certainly not the worst blobber in the HRE (Bohemia, Brabant, The Hansa, Austria itself all took more provinces) and I don't understand why they would consider me "hostile" when I joined all their wars, voted for them, didn't have imperial territory without a core etc.

The AI always cheking the power of their negbours.If you are mutch weaker, their attitude will be hostile or dominating.If your power grows fast what means danger to them, they will drop alliances and become rival.You can only keep alliances with an AI long term if you have no borders with your ally.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 20, 2013, 04:46:37 AM
I wasn't a neighbor of Austria in this case though, so I have no idea why they all of a sudden switched from friendly to hostile without any observable reason whatsoever.  I had +40 trust, I had joined all their wars, I had voted for them as emperor, I had one of their rivals as my rival too, I had no unlawful imperial territory, I had negligible AE. I had annexed one HRE vassal, but that's all. If you read the Paradox forum, I am not alone complaining about the AI behavior being seemingly completely random in this regard. There doesn't seem to be anything you as a player can do to keep an AI ally as your friend, which is bad game design.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 20, 2013, 08:43:51 AM
Quote from: Zanza on October 20, 2013, 04:46:37 AM
I wasn't a neighbor of Austria in this case though, so I have no idea why they all of a sudden switched from friendly to hostile without any observable reason whatsoever.  I had +40 trust, I had joined all their wars, I had voted for them as emperor, I had one of their rivals as my rival too, I had no unlawful imperial territory, I had negligible AE. I had annexed one HRE vassal, but that's all. If you read the Paradox forum, I am not alone complaining about the AI behavior being seemingly completely random in this regard. There doesn't seem to be anything you as a player can do to keep an AI ally as your friend, which is bad game design.

Maybe as your power grow, Austria decided you are a threat from now on.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 21, 2013, 01:25:14 AM
Seems like it. I tried again and didn't take Danzig this time as I had learned that it is poisonous in my last game. Both Poland and Denmark hate you when you own it, so it is not worth it.

Austria apparently will always start to go hostile against you eventually. This time I got Poland-Lithuania and Greater Denmark as my allies though, so it should be okay.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 21, 2013, 02:24:06 AM
Both are unwise. You'll want Holstein and Lübeck eventually. Go with France and Muscovy.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 21, 2013, 02:25:25 AM
Also getting the Diplomacy idea helps a ton, I can run an alliance of France, GB and Russia as Brandenberg-Prussia.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 21, 2013, 02:28:08 AM
Quote from: Zanza on October 21, 2013, 01:25:14 AM
Seems like it. I tried again and didn't take Danzig this time as I had learned that it is poisonous in my last game. Both Poland and Denmark hate you when you own it, so it is not worth it.

Austria apparently will always start to go hostile against you eventually. This time I got Poland-Lithuania and Greater Denmark as my allies though, so it should be okay.

Similar thing happened with me when I played as The Papal State.I vassalized Savoy and about 20 years later attacked Aragon for Liguria and Provence.After having Provence I sold it to Savoy to keep the good relation with France.But it does not matter for my France ally.He dropped the alliance immediately and attacked me about 5 year later for Provence.It seems the AI is sensitive for certain provinces or maybe becouse it was in the french region?
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 21, 2013, 06:51:03 AM
Quote from: Queequeg on October 21, 2013, 02:24:06 AM
Both are unwise. You'll want Holstein and Lübeck eventually. Go with France and Muscovy.
Muscovy and France are certainly options for the mid- to late game, but right now they are too far away to be of any help. I need allies that send ships and men, not allies that look good on paper. ;)

I assume Denmark will leave me alone for a while as I diplo-annex countries in the HRE. And if they attack me, the Austrian emperor would still come to my defense as an HRE country anyway, so right now I don't need to fear them, but they are immensely helpful against The Hansa or Teutonic Order and the like. And they battle with Poland, so both of them keep each other weak.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 22, 2013, 12:06:16 AM
Doing a Reformed England (eventually Commonwealth) playthrough, Hard-Hard because I was afraid I'd get bored not having to constantly defend borders.  Formed UK by 1510, throne went from Edward V Lancaster to Jane I de Valois, went Reformed 1520, the moment I leave a pretty vicious period of prolonged civil war I get a PU with France, me leading.  Not totally sure how I can break it while keeping them in the dynasty.  I have another Edward coming up with near-perfect Stats and the British-French juggernaut will basically be able to do anything.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on October 22, 2013, 03:01:33 PM
Quote from: DGuller on October 19, 2013, 11:41:34 AM
Quote from: Solmyr on October 19, 2013, 11:33:44 AM
When did I do that?  :rolleyes:
One quick example is when Alci played France, and you played Spain.  France needed to be contained to keep the game balanced, and Brandenburg/Austria/Italy were willing to do that on the other side of it, but after one lost war you basically gave up on that and played for second place.
QuoteAnd you are painting a far grimmer picture about our MP games than I recall. I recall people having fun, even if PvP wasn't always perfectly balanced and even if someone went off to conquer places elsewhere on the map. Do we really need some rigid victory conditions and perfect balance to enjoy ourselves?
No question that we did have some fun, in some games more than others, but at the same time the fun was limited by those factors.


In his defense he joined mid-war when I was stalemated against the Pyrenees against you.....which resulted in me shifting in and demolishing all of his armies within 3 months and nobody launched an offensive against me in that time.

So I understand his frustration in that game. 


Not all of us have siblings to latch on to every game, instead.  ;)
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 23, 2013, 10:20:47 AM
Wow,the current battle system is really a shit.
The year is 1713 and my ally fighting with the nemy since a year now!!!!
1 sinlge battle takes a year!!!
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 23, 2013, 03:46:34 PM
I once had a battle that lasted for like 6 months.  It was deadlocked at near-zero morale.  I had to have a sieging army break off and finish it.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 23, 2013, 04:03:25 PM
Quote from: Anatron on October 23, 2013, 10:20:47 AM
Wow,the current battle system is really a shit.
The year is 1713 and my ally fighting with the nemy since a year now!!!!
1 sinlge battle takes a year!!!

That usually happens in mountains where the armies are large enough and the attacking side has good enough leadership that little damage is done and the frontage of 8 regiments means that not enough damage is done. Rotating in and out used up regiments means that these huge battles at little to no frontage can last forever.
Title: Re: Europa Universalis IV announced
Post by: Liep on October 25, 2013, 08:07:13 AM
Is it me or does the Workshop for EU4 work poorly? Only about half of my subscribed mods show up.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on October 25, 2013, 11:05:47 AM
Quote from: Liep on October 25, 2013, 08:07:13 AM
Is it me or does the Workshop for EU4 work poorly? Only about half of my subscribed mods show up.

some are not compatible with steam - read the descriptions to identify those.  There is also an odd delay before they show up after subscribing - but eventually they make it onto the list.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 25, 2013, 03:42:29 PM
Started playing a game as England. I gave France Calais and my claim on Armagnac to get out of the Hundred Years War. Took the mission to vassalize Scotland and did that. Conquered Ireland. By then France had depleted its manpower in a war against Burgundy and had annexed five provinces from Burgundy. So I got into a coalition against them with Switzerland and together with my ally Austria we decimated what was left of France. They fought against another coalition of Savoy, Provence, Lorraine, Milan, Venice etc. at the same time. I took their cores on my territories and Picardie and Calais back and ended their vassalization of Orleans and Bourbonais. The other coalition freed Guyenne. France is just engaged in a defensive war against Burgundy which has attacked their ally Liege. And in the meantime I got the mission to vassalize France...
I guess I'll need to free a couple of the French duchies first to cut them to a size which allows vassalization, but if I fight another two or three wars and then gain France as a vassal, it's basically game over. I can just feed them all their cores and then annex them. All of that doesn't even give me aggressive expansion. It will hurt my colonial aspirations, but I'll gladly trade a couple of colonies for France.

In hindsight I shouldn't have taken their cores on my territory, but I didn't plan to stay engaged in the continent and figured that without cores they would go for other targets first.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 29, 2013, 11:26:45 AM
Goddamnit Ladislaus. I want the Hunyadis.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 29, 2013, 12:23:11 PM
Quote from: Queequeg on October 29, 2013, 11:26:45 AM
Goddamnit Ladislaus. I want the Hunyadis.

Dont accept royal marriages till you dont have Mathias Corvinus.that increases your chance to have Hunyadi dynastie.

Anyway 1.3 is out.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 29, 2013, 02:16:22 PM
Oh God damn it.  I married the Hapsburgs when I got Corvinus, but now my heir is Anna von Hapsburg.  I can't even get her killed on the fucking battlefield!   
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 29, 2013, 02:33:19 PM
FUCKING HAPSBURG RATS
Title: Re: Europa Universalis IV announced
Post by: Razgovory on October 29, 2013, 04:50:11 PM
You deserve it for all the mean things you said about the Haps.
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 29, 2013, 05:08:03 PM
Quote from: Queequeg on October 29, 2013, 02:16:22 PM
Oh God damn it.  I married the Hapsburgs when I got Corvinus, but now my heir is Anna von Hapsburg.  I can't even get her killed on the fucking battlefield!
There is an event for Hungary around 1453~1457.If you have any royal marriage during this time you will have Habsburg heir after Janos's regency will be over.If not you can choose Mathias Corvinus as heir.If you miss the chance till 1457 you have 0 chance to have Hunyadi ruler again.You better restart the game.

"
# Mattias Corvinus or an Habsburg king
country_event = {
   id = flavor_hun.2
   title = flavor_hun.2.t
   desc = flavor_hun.2.d
   picture = ELECTION_REPUBLICAN_eventPicture

   fire_only_once = yes

   trigger = {
      tag = HUN
      is_year = 1450
      NOT = { is_year = 1457 }
      has_heir = no
      has_regency = no
      dynasty = "von Habsburg"
      NOT = { num_of_unions = 1 }
      any_country = {
         dynasty = "von Habsburg"
      }
   }
   
   mean_time_to_happen = {
      months = 1
   }
   
   option = {
      ai_chance = { factor = 75 }
      name = flavor_hun.2.a
      define_heir = {
         name = "Mátyás"
         dynasty = "Hunyadi"
         adm = 4
         dip = 5
         mil = 5
         claim = 25
         birth_date = 1443.2.23
      }
      kill_ruler = yes"
Title: Re: Europa Universalis IV announced
Post by: Viking on October 29, 2013, 05:08:50 PM
what's the effect of the hunyadi ruler? apart from magyar pride
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 29, 2013, 05:11:30 PM
Quote from: Viking on October 29, 2013, 05:08:50 PM
what's the effect of the hunyadi ruler? apart from magyar pride

Mathias is an excellent ruler (4/4/5).Plus if you have Mathias as a ruler there will be other events too,like increasing base tax of a random province.
On the other hand if you dont have Habsburgs, then Austria cannot force you under PU later.

Anyway the Vikinggame just finished.
Sorry I could not start the westernization becouse I still having overextension.But managed to conquer few province for the Viking Empire for the unhappiness of Slargosburgs .:D
Title: Re: Europa Universalis IV announced
Post by: garbon on October 30, 2013, 11:41:46 AM
I'm now waiting for EUIV to settle a little before picking it back up. Am I getting the wrong impression and p'dox isn't beta testing as much as the board suggests?
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 30, 2013, 11:49:00 AM
I am playing now as Songhai and captured/vassalized all of the central african provinces (Ivory and timbuktu trade) till 1481.Westernization started at 1490 too.:-)
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 30, 2013, 11:56:33 AM
Whom do you meet in West Africa by 1490? I rarely see Portugal there before the 1530s or so. Or did you expand towards Morocco?
Title: Re: Europa Universalis IV announced
Post by: Anatron on October 30, 2013, 12:04:11 PM
Quote from: Zanza on October 30, 2013, 11:56:33 AM
Whom do you meet in West Africa by 1490? I rarely see Portugal there before the 1530s or so. Or did you expand towards Morocco?

Portugals arrived at Africa around 1475.

Done.Westernization finished at 1508.My 36k westernized troops waiting for the Portugals now:-)
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 02, 2013, 09:02:56 PM
My Ironman mode is broken so I can't continue my France game.  This is the worst thing ever.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 03, 2013, 07:02:19 AM
Quote from: Queequeg on November 02, 2013, 09:02:56 PM
My Ironman mode is broken so I can't continue my France game.  This is the worst thing ever.

Same happened with me after the 1.2 patch released so I stopped playing Iron man mode.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 03, 2013, 09:27:43 AM
I've become a habitual cheater in Paradox games, Ironman relieves me of that temptation.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 03, 2013, 07:24:42 PM
Did a Henri Bourbon start, pulled a LOL YOU THOUGHT I WOULD CONVERT STUPID PAPISTS and now the Dutch-French condominium rules half the world by 1680.   :wub:
Title: Re: Europa Universalis IV announced
Post by: Valmy on November 03, 2013, 09:27:18 PM
Yeah the world is such a happy place when Calvinists are in charge  :yucky:

Did you: cancel Christmas?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 03, 2013, 10:16:20 PM
There are many different wonderful fruits on the Reformed tree.  :wub:
Title: Re: Europa Universalis IV announced
Post by: Razgovory on November 03, 2013, 11:08:39 PM
What's the deal with using the term "papists", constantly?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 04, 2013, 12:05:12 AM
I've been playing Reformed countries, it sounds like a Calvinist word for a Catholic.
Title: Re: Europa Universalis IV announced
Post by: Drakken on November 04, 2013, 12:21:13 PM
Next expansion announced.

First feature : randomized map generator for the New World. No more racing to get to Chesapeake. :w00t:

http://forum.paradoxplaza.com/forum/showthread.php?733017-Europa-Universalis-IV-Conquest-of-Paradise-expansion%96-Developer-diary-1/page1

QuoteSo, the time has come to announce the first expansion for our empire-building game Europa Universalis IV. As you all know, Europa Universalis IV is a game where you can play any country in the world. However the main focus has always been on Europe (hence Europa Universalis ), but now the time has come to move that focus a little, across the Atlantic. It's time to do the Conquest of Paradise!

Finding Paradise
Are you ready to explore a brave new world? Personally, a lot of the fun in playing Europa Universalis is the first X in the term '4x', eXploration and sending explorers out to discover new continents. If you play a nation in Europe close to the sea, you will send out an explorer to find America or the route to India. However, when it comes to true exploration, as opposed to real world explorers, you as a player have an advantage - because you would know where you should go to find a new continent. Most Europa Universalis IV players, unlike most 15th century explorers, have a rough idea about where America is - so some of the excitement in exploration is lost.
Therefore, in Conquest of Paradise, you as a player will have the option of completely randomizing the new world. We wanted you to have the option to really explore a brand new continent. So for the first time ever in a Paradox Development Studio game, you can now choose to discover a completely randomized American continent. Therefore, when Columbus sets sails across the ocean, he might just find some nice islands that he can use as a stopover on his route to India or something completely different...

The Inhabitants of Paradise
Europa Universalis IV: Conquest of Paradise will have some interesting new options for America's original inhabitants. Another aspect of having the design focus on the game in the old world is the fact that the pacing of the game is optimized for the old world powers. The downside of this is that while it can be a lot of fun and a big challenge to play the Native Americans, you might find that it takes a very long time between those satisfying clicks to get a new technology, a new idea or even to create buildings.
To address this, we are adding lots of new and interesting things for the Native Americans to do in this expansion. We want to make the gameplay between the tribes more exciting and to help you maneuver yourself into a better position, should the pale barbarians come across the sea. The expansion makes it possible for you to play as a Native American nation and create an empire in early America. If you take on the role of a Native American tribe in Europa Universalis IV: Conquest of Paradise, you will have some interesting new tools in the expanded Native American gameplay mechanics, new tribes, a chance to form federations with your peers, new events, ideas and buildings. We´ll tell you more about this later on

Conquering Paradise
It's time to explore a more interesting America. In Europa Universalis IV: Conquest of Paradise, managing your overseas colonies is going to get a bit more interesting. When you send lots of people across the sea in the age of sail, controlling them might not be the easiest thing in the world. With this expansion, your colonies in the Americas will take on a new form; the larger ones will actually become free nations that serve as your colonies. They will have a limited independence and you can get money and trade power from them, but they will also live their own life, colonizing, fighting Native Americans and maybe even rebelling and striving for liberty from their motherland. You can squeeze them hard if you want, but then you might get into trouble down the line (or you can just change sides and play as a colony).

DLCs and Free stuff
Naturally, we at Paradox Development Studio are continuing the model used in Crusader Kings II. So in addition to the expansion, we are working on lots of completely free gameplay features (in addition to bug fixes, of course).
Even if you don't buy the expansion, you will get completely new map modes, more playable nations, colonial nations and much more. Also, don't worry about MP: just like in Crusader Kings II, if the host has the expansion – everyone in the MP session can use the gameplay features of Conquest of Paradise.
We will reveal more in-depth information about the brand new gameplay features weekly up until the release on December 11th, so be on the look-out!
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 04, 2013, 12:24:04 PM
Fantastic! :)

That's definitely something I'll buy.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 04, 2013, 12:39:19 PM
I asked about a trade node and trade rout generator for the new world and if that could be used to generate a dynamic trade node and rout system.. but no answer.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 04, 2013, 01:08:01 PM
Quote from: Viking on November 04, 2013, 12:39:19 PM
I asked about a trade node and trade rout generator for the new world and if that could be used to generate a dynamic trade node and rout system.. but no answer.

That would be a DLC I would definitely purchase.
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 04, 2013, 01:25:16 PM
Quote from: Viking on November 04, 2013, 12:39:19 PM
I asked about a trade node and trade rout generator for the new world and if that could be used to generate a dynamic trade node and rout system.. but no answer.
I doubt that. As they leave the provinces etc. untouched, I bet they'll leave the graph with all nodes and edges as it is and just move the nodes a bit on the map. So Chesapeake will still forward its trade to England and France etc.

Dynamic trade routes is definitely something I'd love to see in a future DLC, but I doubt it is in this one.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 04, 2013, 02:18:20 PM
Pretty neat.  The EU games always reminded me of Imperialism 2 a lot, and this seems a nod in that direction.  Love that game.


Also, pro-tip; when playing on hard AI level, always have defensive idea.  Playing as the French I wanted an offensive, quality-based army that would avoid sieges, but I'd always end up fighting a coalition of uber-Austria and United Spain-Portugal and having to pay 2,000+ ducats with a warscore of +50!  It's absurd.  I'd never encountered this before, because as Russia getting defensive is a no-brainer, and the Dutch have a natural Siege advantage. 
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 04, 2013, 02:19:31 PM
That "strength of alliance" score count is a killer.  They might have 100k soldiers in Latin America, but my complete fucking blockade of Spain should rule out any intervention by that.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 04, 2013, 02:21:05 PM
Actually, just avoid Hard AI all together.  It's never fun having to fight constant massive coalitions. 
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on November 04, 2013, 04:00:47 PM
Pumped for this expansion.  I've always wanted to play as the Iroquois, but it was always boring as hell. <_<
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 04, 2013, 04:47:03 PM
Quote from: Queequeg on November 04, 2013, 02:18:20 PM
Pretty neat.  The EU games always reminded me of Imperialism 2 a lot, and this seems a nod in that direction.  Love that game.


Also, pro-tip; when playing on hard AI level, always have defensive idea.  Playing as the French I wanted an offensive, quality-based army that would avoid sieges, but I'd always end up fighting a coalition of uber-Austria and United Spain-Portugal and having to pay 2,000+ ducats with a warscore of +50!  It's absurd.  I'd never encountered this before, because as Russia getting defensive is a no-brainer, and the Dutch have a natural Siege advantage.

I think the warscores are still bugged.I had a same issue playing as Russia when Ottoman-Spain-Burgundy alliance attacked me becouse of I was conquering nomads.I defetaed them in several batlles and reached the 50 warscore and in the end I had to pay for them to make peace because I run out of manpower.
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 04, 2013, 04:56:29 PM
Quote from: Anatron on November 04, 2013, 04:47:03 PM
I think the warscores are still bugged.I had a same issue playing as Russia when Ottoman-Spain-Burgundy alliance attacked me becouse of I was conquering nomads.I defetaed them in several batlles and reached the 50 warscore and in the end I had to pay for them to make peace because I run out of manpower.
That's what Hitler said in 1942.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on November 04, 2013, 05:14:33 PM
He was save scumming until in 1941 then he figured he could just wing it.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 04, 2013, 05:33:26 PM
Quote from: Razgovory on November 04, 2013, 05:14:33 PM
He was save scumming until in 1941 then he figured he could just wing it.
:lmfao:
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 04, 2013, 06:03:01 PM
 :lmfao: :lmfao:
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 04, 2013, 06:53:01 PM
I think Raz consistently me laugh really hard more than any other poster the last few years.
Title: Re: Europa Universalis IV announced
Post by: Caliga on November 04, 2013, 08:15:40 PM
Quote from: Drakken on November 04, 2013, 12:21:13 PM
Next expansion announced.

First feature : randomized map generator for the New World. No more racing to get to Chesapeake. :w00t:

http://forum.paradoxplaza.com/forum/showthread.php?733017-Europa-Universalis-IV-Conquest-of-Paradise-expansion%96-Developer-diary-1/page1
Seven Cities of Gold  :cool:
Title: Re: Europa Universalis IV announced
Post by: garbon on November 04, 2013, 08:23:21 PM
I'm not excited about this. After all, they'd already randomized the goods - I think just more dynamic trade nodes would have been good enough.

Also, what does that mean for that DLC they had about American events. Does the USA still form anyway?
Title: Re: Europa Universalis IV announced
Post by: Ed Anger on November 04, 2013, 08:31:19 PM
Quote from: Caliga on November 04, 2013, 08:15:40 PM
Quote from: Drakken on November 04, 2013, 12:21:13 PM
Next expansion announced.

First feature : randomized map generator for the New World. No more racing to get to Chesapeake. :w00t:

http://forum.paradoxplaza.com/forum/showthread.php?733017-Europa-Universalis-IV-Conquest-of-Paradise-expansion%96-Developer-diary-1/page1
Seven Cities of Gold  :cool:

Insert a blank disk and wait 45 minutes.
Title: Re: Europa Universalis IV announced
Post by: Caliga on November 04, 2013, 10:28:10 PM
...and cross your fingers that your 1541 wouldn't bomb out with the flashy red light. :blush:
Title: Re: Europa Universalis IV announced
Post by: Syt on November 05, 2013, 12:37:19 AM
Quote from: Caliga on November 04, 2013, 08:15:40 PM
Seven Cities of Gold  :cool:

That's what I was thinking of, too.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 05, 2013, 05:06:01 AM
Quote from: Zanza on November 04, 2013, 04:56:29 PM
Quote from: Anatron on November 04, 2013, 04:47:03 PM
I think the warscores are still bugged.I had a same issue playing as Russia when Ottoman-Spain-Burgundy alliance attacked me becouse of I was conquering nomads.I defetaed them in several batlles and reached the 50 warscore and in the end I had to pay for them to make peace because I run out of manpower.
That's what Hitler said in 1942.

Wow EU4 is a real history game if even Hitler played with it  at 1942!
Title: Re: Europa Universalis IV announced
Post by: Caliga on November 05, 2013, 06:16:32 AM
Quote from: Syt on November 05, 2013, 12:37:19 AM
That's what I was thinking of, too.
Will I: warn myself to not mistreat the natives? :hmm:
Title: Re: Europa Universalis IV announced
Post by: Liep on November 07, 2013, 08:57:50 AM
I know they don't go for historical accuracy with colonisation, but shouldn't countries avoid colonising in areas they can't gain trade from? Like Castile colonising North America.
Title: Re: Europa Universalis IV announced
Post by: Caliga on November 07, 2013, 10:23:54 AM
You could make the argument that it's a good idea to try to do that in order to block others from colonizing there and thereby keeping them weak.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 07, 2013, 11:57:17 AM
Quote from: Caliga on November 07, 2013, 10:23:54 AM
You could make the argument that it's a good idea to try to do that in order to block others from colonizing there and thereby keeping them weak.

But on the other hand, you are also just feeding them revenue.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 07, 2013, 01:58:12 PM
Quote from: Liep on November 07, 2013, 08:57:50 AM
I know they don't go for historical accuracy with colonisation, but shouldn't countries avoid colonising in areas they can't gain trade from? Like Castile colonising North America.

They can direct trade to Bordeaux and collect from there.  Alternatively if they have a strong enough presence they can collect directly from the NA Node.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 07, 2013, 02:19:37 PM
Quote from: crazy canuck on November 07, 2013, 01:58:12 PM
Quote from: Liep on November 07, 2013, 08:57:50 AM
I know they don't go for historical accuracy with colonisation, but shouldn't countries avoid colonising in areas they can't gain trade from? Like Castile colonising North America.

They can direct trade to Bordeaux and collect from there.  Alternatively if they have a strong enough presence they can collect directly from the NA Node.

I assumed he was thinking about AI. Is the AI good enough to manage that properly? Open question as I don't know.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 07, 2013, 02:22:30 PM
Quote from: garbon on November 07, 2013, 02:19:37 PM
Quote from: crazy canuck on November 07, 2013, 01:58:12 PM
Quote from: Liep on November 07, 2013, 08:57:50 AM
I know they don't go for historical accuracy with colonisation, but shouldn't countries avoid colonising in areas they can't gain trade from? Like Castile colonising North America.

They can direct trade to Bordeaux and collect from there.  Alternatively if they have a strong enough presence they can collect directly from the NA Node.

I assumed he was thinking about AI. Is the AI good enough to manage that properly? Open question as I don't know.

Not sure but the AI by default collects in Bordeaux.  So it is not entirely unreasonable for it to colonize NA.  Of course that only makes sense after it has dominated the other areas first.
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 07, 2013, 05:07:24 PM
Played a game as Brandenburg to try how a warmonger in the HRE works out. Early alliances with Poland and Denmark allowed me to expand against my weaker neighbors. When both Poland and Denmark eventually turned away due to me getting too powerful, I got Muscovy and France as allies. They love me due to enemy of enemy and distance.
Bohemia became emperor and inherited the Netherlands through event. That made Austria turn towards Venice and Croatia to expand, so while they are powerful, they are currently not a threat. They'll probably get elected emperor next though.
By 1525 I have conquered or vassal-annexed everything between Gelre and Memel without ever being in conflict with the emperor or targeted by a credible coalition. I then converted to Protestantism to turn into Prussia. Fun game and I am surprised how easy it was to conquer most of Northern Germany. I just had to be opportunistic and conquer when Bohemia was busy as they'll not ask for territory back when you or they are at war. Pretty easy to exploit if you time your conquest right.
The only thing that was a bit annoying is that I got terrible kings for the entire game so far. :(
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 07, 2013, 05:44:04 PM
That's what I'm playing as well.  I wanted to see for myself whether Prussia is as OP as people claim it is with the new patch's combat system.  The only difference is that I decided to deliberately expand very slowly, in order to play through to the end without boring myself out of the game.  That would also be a better test of combat dynamics, since I'll be up against big blobs that I haven't crippled.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on November 08, 2013, 07:25:54 AM
Quote from: Drakken on November 04, 2013, 12:21:13 PM
Next expansion announced.

First feature : randomized map generator for the New World. No more racing to get to Chesapeake. :w00t:

Woah, now that is something I want!
Title: Re: Europa Universalis IV announced
Post by: garbon on November 08, 2013, 08:36:06 AM
Woah!
Title: Re: Europa Universalis IV announced
Post by: Valmy on November 08, 2013, 01:29:36 PM
Lame.  Why not just randomize the whole map and balance the countries?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 08, 2013, 02:05:00 PM
 :huh:
Where's the fun in that?
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 08, 2013, 02:18:37 PM
The randomization is based on a rectangle area of the map. I hope they'll add randomization to non-civilzed areas in Oceania and possibly the Indian Ocean and Sub-Saharan Africa with this too. That would make it a real exploration game to find the best way to Asia and the best spot for colonies.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 08, 2013, 02:19:52 PM
The complaints on p'dox forums seem to be focused on how unrealistic the generated continents are.
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 08, 2013, 02:33:08 PM
I saw that too, but I don't really understand it. If the random algorithm would generate a perfect copy of Eurasia, it would just be a massive blob of land with very few islands around it too.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 08, 2013, 02:43:07 PM
Quote from: Zanza on November 08, 2013, 02:33:08 PM
I saw that too, but I don't really understand it. If the random algorithm would generate a perfect copy of Eurasia, it would just be a massive blob of land with very few islands around it too.

I think there is something to be said with the edges of the landmasses compared to the intricate "jagged" borders of Eurasia but not really something I'd complain about. :D
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 09, 2013, 04:01:38 PM
Isn't Western Eurasia kind of the exception though? East Asia just looks like boobs with Japan off the coast.
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 09, 2013, 04:37:15 PM
Quote from: DGuller on November 07, 2013, 05:44:04 PM
That's what I'm playing as well.  I wanted to see for myself whether Prussia is as OP as people claim it is with the new patch's combat system.  The only difference is that I decided to deliberately expand very slowly, in order to play through to the end without boring myself out of the game.  That would also be a better test of combat dynamics, since I'll be up against big blobs that I haven't crippled.
The conclusion is:  yeah, Prussia is kinda OP.  My Germany is slightly larger than East Germany was, and fields a single army of 62,000 in 1640.  An attack on semi-strong Hansa brought about a huge war against me, with blob France, super-blob Austria, GB, and Russia all united against me, along with a bunch of more minor powers.  Counting the armies of all my vassals, I'm just under 100,000 in strength, up against more than 500,000 of the enemies.

The war is still going on, but France and Austria are both out of armies and out of manpower.  Russia is still not crippled, but that's only because they didn't send all of their armies west.  The ones they did send west vaporized on first contact with the Germans.  The only one unaffected is Great Britain, mainly because they didn't take part in any fighting.

Some executions are more of a contest than this war was.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 09, 2013, 05:29:17 PM
Isn't that kind of what happened with Frederick the Great?
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on November 09, 2013, 06:13:46 PM
My understanding is that Frederick got really lucky and his title is a little undeserved.  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Agelastus on November 09, 2013, 08:06:47 PM
Quote from: Queequeg on November 09, 2013, 05:29:17 PM
Isn't that kind of what happened with Frederick the Great?

No.

He didn't even win all his battles, let alone cause his enemies to "vapourise".
Title: Re: Europa Universalis IV announced
Post by: Viking on November 09, 2013, 08:26:12 PM
Quote from: Alcibiades on November 09, 2013, 06:13:46 PM
My understanding is that Frederick got really lucky and his title is a little undeserved.  :hmm:

I know he is a good general, but is he lucky?
Title: Re: Europa Universalis IV announced
Post by: Razgovory on November 09, 2013, 09:27:37 PM
Quote from: Viking on November 09, 2013, 08:26:12 PM
Quote from: Alcibiades on November 09, 2013, 06:13:46 PM
My understanding is that Frederick got really lucky and his title is a little undeserved.  :hmm:

I know he is a good general, but is he lucky?

He was lucky to have the Empress of Russia just drop dead.
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 11, 2013, 01:02:57 PM
Conquest of Paradise postponed to mid January.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on November 12, 2013, 01:33:42 AM
Quote from: Zanza on November 08, 2013, 02:33:08 PM
I saw that too, but I don't really understand it. If the random algorithm would generate a perfect copy of Eurasia, it would just be a massive blob of land with very few islands around it too.
Needs more peninsulas.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 12, 2013, 03:33:27 AM
Thats how the new dlc looks like.The random land creation looks bad at the moment thats why they postponed it.

http://www.youtube.com/watch?v=WvktvCQqwk4&feature=youtu.be
Title: Re: Europa Universalis IV announced
Post by: Liep on November 12, 2013, 07:49:23 AM
Quote from: Anatron on November 12, 2013, 03:33:27 AM
Thats how the new dlc looks like.The random land creation looks bad at the moment thats why they postponed it.

http://www.youtube.com/watch?v=WvktvCQqwk4&feature=youtu.be

People who make videos like that need to learn to only move the mouse when it's needed.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 12, 2013, 08:53:49 AM
I like how the one guy was trying to explain those sort of limited colonial wars and the other guy was like yeah and then mother countries can jump in and then coalitions and then it becomes a really big war. :D
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on November 12, 2013, 09:09:03 AM
Quote from: garbon on November 12, 2013, 08:53:49 AM
I like how the one guy was trying to explain those sort of limited colonial wars and the other guy was like yeah and then mother countries can jump in and then coalitions and then it becomes a really big war. :D
Just like the Seven Years War :mmm:
Title: Re: Europa Universalis IV announced
Post by: Maximus on November 12, 2013, 11:23:48 AM
The random parts of the map look fine to me.
Title: Re: Europa Universalis IV announced
Post by: Syt on November 12, 2013, 11:26:31 AM
Are they going to implement random maps for the Balkans, too?
Title: Re: Europa Universalis IV announced
Post by: Viking on November 12, 2013, 11:41:38 AM
Quote from: Maximus on November 12, 2013, 11:23:48 AM
The random parts of the map look fine to me.

from 50,000 feet yes, but... up close?

and.. generated trade nodes, still haven't been mentioned.
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 12, 2013, 01:02:29 PM
Quote from: Viking on November 12, 2013, 11:41:38 AM
Quote from: Maximus on November 12, 2013, 11:23:48 AM
The random parts of the map look fine to me.

from 50,000 feet yes, but... up close?

and.. generated trade nodes, still haven't been mentioned.
They have said they won't change the trade nodes. However, some screenshots show a new central Atlantic trade node that seems to get all trade from Caribbean and Chesapeake...
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 12, 2013, 02:59:46 PM
Colonial Companies!  No more shipping 50k men from Amsterdam for massive anti-coalition wars in Indonesia! 
Title: Re: Europa Universalis IV announced
Post by: Valmy on November 12, 2013, 09:02:54 PM
Quote from: jimmy olsen on November 12, 2013, 09:09:03 AM
Quote from: garbon on November 12, 2013, 08:53:49 AM
I like how the one guy was trying to explain those sort of limited colonial wars and the other guy was like yeah and then mother countries can jump in and then coalitions and then it becomes a really big war. :D
Just like the Seven Years War :mmm:

Pity Russia backed out before Austria could get all of Prussia's colonies.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 13, 2013, 05:29:51 AM
I hope they will nerf the polish ideas,because they are OP as I see.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 13, 2013, 06:23:32 AM
Quote from: Anatron on November 13, 2013, 05:29:51 AM
I hope they will nerf the polish ideas,because they are OP as I see.

meh, you were outnumberd, out teched and I was suffering from teh "increased jannisary recruitment" giving me-10% discipline and -10% morale.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 13, 2013, 07:22:08 AM
Quote from: Viking on November 13, 2013, 06:23:32 AM
Quote from: Anatron on November 13, 2013, 05:29:51 AM
I hope they will nerf the polish ideas,because they are OP as I see.

meh, you were outnumberd, out teched and I was suffering from teh "increased jannisary recruitment" giving me-10% discipline and -10% morale.

Not only because what you wrote.Poland recives bonuses what none of others.

+15% moral
+10% infantry combat
+10-15% discipline
+33% cavalry!!!

If it creates CW tgats just too mutch.

Poland realy needs a nerf for game balance.
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 13, 2013, 08:56:30 AM
On the other hand, it's Eastern tech, and while Eastern tech armies are effective at some things, fighting enemy armies is not one of them.  Especially when one of those Western armies benefits from Prussian ideas.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 13, 2013, 09:38:05 AM
Quote from: DGuller on November 13, 2013, 08:56:30 AM
On the other hand, it's Eastern tech, and while Eastern tech armies are effective at some things, fighting enemy armies is not one of them.  Especially when one of those Western armies benefits from Prussian ideas.

Once it become westernized Poland become stronger then Austria.
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 13, 2013, 01:34:55 PM
Quote from: Anatron on November 13, 2013, 09:38:05 AM
Once it become westernized Poland become stronger then Austria.
That's like saying that something ahistorical like Revoke the Privilegia/Renovatio Imperii makes Austria overpowered.
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 13, 2013, 01:54:02 PM
I guess I'll give Poland a try, I don't think I ever played them in any of EU games.  Can you still bank admin points right before Westernization?  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Viking on November 13, 2013, 03:03:13 PM
Quote from: DGuller on November 13, 2013, 01:54:02 PM
I guess I'll give Poland a try, I don't think I ever played them in any of EU games.  Can you still bank admin points right before Westernization?  :hmm:

no, you can't even start amd buildings and cancel them to get adm points back

I suggest saving up money and paying for the 3 level adm advisor hoping to get a +1 stab event for  him
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 13, 2013, 03:10:08 PM
Never played Poland either. Not sure what their strategic goal in the game is. Most countries have an obvious goal for the first 100 or 200 years. I guess forming the Commonwealth might qualify, but as you can get a personal union with Lithuania almost immediately, that's fairly easy to achieve I guess.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 13, 2013, 03:14:14 PM
Quote from: Zanza on November 13, 2013, 03:10:08 PM
Never played Poland either. Not sure what their strategic goal in the game is. Most countries have an obvious goal for the first 100 or 200 years. I guess forming the Commonwealth might qualify, but as you can get a personal union with Lithuania almost immediately, that's fairly easy to achieve I guess.

get and keep the pu with lithuania, get and diploannex the TO when you reach adm10 form the CW and .... Profit!
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 14, 2013, 04:32:56 AM
Quote from: Zanza on November 13, 2013, 01:34:55 PM
Quote from: Anatron on November 13, 2013, 09:38:05 AM
Once it become westernized Poland become stronger then Austria.
That's like saying that something ahistorical like Revoke the Privilegia/Renovatio Imperii makes Austria overpowered.

I am talking multiplayer point of view and as far as I see Poland is too strong.
Anyway I never saw  the Revoke the Privilegia in a multi game.
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 14, 2013, 04:39:53 PM
Played Poland, got the Commonwealth about 125 years in.  Very peaceful game so far, none of the neighbors really wanted anything from Poland.  I wish Paradox wouldn't straight-jacket the game so much to get historic outcome.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 15, 2013, 01:22:13 AM
 :lmfao:

Though to be fair, if the Polish-Lithuanian Commonwealth was big enough and competently administered I think it could have been left well enough alone.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 15, 2013, 09:53:16 AM
QuoteWelcome to the third Developer Diary for Europa Universalis IV: Conquest of Paradise. As you probably know by now, we've decided to postpone the launch of the expansion, now targeting early next year. The main reason for this is that with the success of Crusader Kings II and Europa Universalis IV, we at Paradox Development Studio have leveled up both in our expectations of ourselves and the demands of our fans. We could have finished this on time and even with the quality we are now used to. That is no longer enough – we want more. So for us on the team, this means that the basic production plan for the expansion stays fixed - but we've added lots of extra time for polish and tweaking.

:D
Title: Re: Europa Universalis IV announced
Post by: garbon on November 15, 2013, 09:56:45 AM
Also looks like they added a shit-on of North American native states. 20 to be precise.

http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=94981&d=1384526462
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on November 15, 2013, 10:41:55 AM
Quote from: garbon on November 15, 2013, 09:56:45 AM
Also looks like they added a shit-on of North American native states. 20 to be precise.

http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=94981&d=1384526462
Were the Sioux that far south in the 15th century? :unsure:

Title: Re: Europa Universalis IV announced
Post by: Anatron on November 16, 2013, 10:10:04 AM
Wow the swedish player in today MP is awsome.
He will annex GB in next session.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on November 16, 2013, 10:14:34 AM
Quote from: Anatron on November 16, 2013, 10:10:04 AM
Wow the swedish player in today MP is awsome.
He will annex GB in next session.
How did he be awesome.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 16, 2013, 10:35:39 AM
Quote from: Phillip V on November 16, 2013, 10:14:34 AM
Quote from: Anatron on November 16, 2013, 10:10:04 AM
Wow the swedish player in today MP is awsome.
He will annex GB in next session.
How did he be awesome.

He captured Scotland as vassal form GB and half of England.I think he will annex Gb in the next session.

http://forum.paradoxplaza.com/forum/showthread.php?725254-A-Question-of-Initiative-a-Saturday-game-(12-00-16-00-CEST)/page39
Title: Re: Europa Universalis IV announced
Post by: Viking on November 16, 2013, 11:15:57 AM
Quote from: Phillip V on November 16, 2013, 10:14:34 AM
Quote from: Anatron on November 16, 2013, 10:10:04 AM
Wow the swedish player in today MP is awsome.
He will annex GB in next session.
How did he be awesome.

He has twice now managed to land large armies in britain, despite being outnumbered at sea. Now france is trying to join the dissection. Meanwhile we were having massive naval battles with 400 ships total involved in malaya. The interesting thing this session were the wholesale re-arrangement of alliances. I'm still a bit confused about who is allied to whom.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 16, 2013, 11:26:03 AM
Quote from: Viking on November 16, 2013, 11:15:57 AM
Quote from: Phillip V on November 16, 2013, 10:14:34 AM
Quote from: Anatron on November 16, 2013, 10:10:04 AM
Wow the swedish player in today MP is awsome.
He will annex GB in next session.
How did he be awesome.

He has twice now managed to land large armies in britain, despite being outnumbered at sea. Now france is trying to join the dissection. Meanwhile we were having massive naval battles with 400 ships total involved in malaya. The interesting thing this session were the wholesale re-arrangement of alliances. I'm still a bit confused about who is allied to whom.

That will change soon.I think Poland will drop the alliance with Sweden and go for Denmark.I would do that.Poland can beat Sweden in land battles,while GB stil can defeat swedish ships.
So the game is not over I think.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 16, 2013, 12:23:02 PM
Quote from: Anatron on November 16, 2013, 11:26:03 AM
Quote from: Viking on November 16, 2013, 11:15:57 AM
Quote from: Phillip V on November 16, 2013, 10:14:34 AM
Quote from: Anatron on November 16, 2013, 10:10:04 AM
Wow the swedish player in today MP is awsome.
He will annex GB in next session.
How did he be awesome.

He has twice now managed to land large armies in britain, despite being outnumbered at sea. Now france is trying to join the dissection. Meanwhile we were having massive naval battles with 400 ships total involved in malaya. The interesting thing this session were the wholesale re-arrangement of alliances. I'm still a bit confused about who is allied to whom.

That will change soon.I think Poland will drop the alliance with Sweden and go for Denmark.I would do that.Poland can beat Sweden in land battles,while GB stil can defeat swedish ships.
So the game is not over I think.

Even if England gets partitioned the game isn't over. With the malayans gone I'll be getting involved in european politics again.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 16, 2013, 12:26:37 PM
Quote from: Viking on November 16, 2013, 12:23:02 PM
Quote from: Anatron on November 16, 2013, 11:26:03 AM
Quote from: Viking on November 16, 2013, 11:15:57 AM
Quote from: Phillip V on November 16, 2013, 10:14:34 AM
Quote from: Anatron on November 16, 2013, 10:10:04 AM
Wow the swedish player in today MP is awsome.
He will annex GB in next session.
How did he be awesome.

He has twice now managed to land large armies in britain, despite being outnumbered at sea. Now france is trying to join the dissection. Meanwhile we were having massive naval battles with 400 ships total involved in malaya. The interesting thing this session were the wholesale re-arrangement of alliances. I'm still a bit confused about who is allied to whom.

That will change soon.I think Poland will drop the alliance with Sweden and go for Denmark.I would do that.Poland can beat Sweden in land battles,while GB stil can defeat swedish ships.
So the game is not over I think.

Even if England gets partitioned the game isn't over. With the malayans gone I'll be getting involved in european politics again.

I think the partition of Engalnd will not happen.Gb could recover all of its lost provinces in the next session.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 16, 2013, 12:29:48 PM
Quote from: Anatron on November 16, 2013, 12:26:37 PM
Quote from: Viking on November 16, 2013, 12:23:02 PM
Quote from: Anatron on November 16, 2013, 11:26:03 AM
Quote from: Viking on November 16, 2013, 11:15:57 AM
Quote from: Phillip V on November 16, 2013, 10:14:34 AM
Quote from: Anatron on November 16, 2013, 10:10:04 AM
Wow the swedish player in today MP is awsome.
He will annex GB in next session.
How did he be awesome.

He has twice now managed to land large armies in britain, despite being outnumbered at sea. Now france is trying to join the dissection. Meanwhile we were having massive naval battles with 400 ships total involved in malaya. The interesting thing this session were the wholesale re-arrangement of alliances. I'm still a bit confused about who is allied to whom.

That will change soon.I think Poland will drop the alliance with Sweden and go for Denmark.I would do that.Poland can beat Sweden in land battles,while GB stil can defeat swedish ships.
So the game is not over I think.

Even if England gets partitioned the game isn't over. With the malayans gone I'll be getting involved in european politics again.

I think the partition of Engalnd will not happen.Gb could recover all of its lost provinces in the next session.

Especially If I help him do it...
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 16, 2013, 01:19:33 PM
Do it!  Rule Britannia!  Death to the perfidious Swede! 
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 16, 2013, 01:26:22 PM
Quote from: Viking on November 16, 2013, 12:29:48 PM
Quote from: Anatron on November 16, 2013, 12:26:37 PM
Quote from: Viking on November 16, 2013, 12:23:02 PM
Quote from: Anatron on November 16, 2013, 11:26:03 AM
Quote from: Viking on November 16, 2013, 11:15:57 AM
Quote from: Phillip V on November 16, 2013, 10:14:34 AM
Quote from: Anatron on November 16, 2013, 10:10:04 AM
Wow the swedish player in today MP is awsome.
He will annex GB in next session.
How did he be awesome.

He has twice now managed to land large armies in britain, despite being outnumbered at sea. Now france is trying to join the dissection. Meanwhile we were having massive naval battles with 400 ships total involved in malaya. The interesting thing this session were the wholesale re-arrangement of alliances. I'm still a bit confused about who is allied to whom.

That will change soon.I think Poland will drop the alliance with Sweden and go for Denmark.I would do that.Poland can beat Sweden in land battles,while GB stil can defeat swedish ships.
So the game is not over I think.

Even if England gets partitioned the game isn't over. With the malayans gone I'll be getting involved in european politics again.

I think the partition of Engalnd will not happen.Gb could recover all of its lost provinces in the next session.

Especially If I help him do it...

Wow sweden will have many enemies at the next session.

Poland can send 100 galleys too.

Title: Re: Europa Universalis IV announced
Post by: Viking on November 16, 2013, 07:14:25 PM
Quote from: Anatron on November 16, 2013, 01:26:22 PM
Wow sweden will have many enemies at the next session.

Poland can send 100 galleys too.

Anatron, you are a sub, so I'll assert that this is all in the strictest confidentiality when it comes to other participants in the game. Note, as of right now not all the participants in the plan have all the pieces. Some of them hate each other (and hate my spain) so their roles will only be revealed after they are committed to the cause. Getting Austria and France to join the same side might be difficult.

The plan is... (numbers in brackets are force limits)

Cologne (65) and Austria (65) will attack Sweden (110) in northern Germany. To facilitate this Spain (120) and Tuscany (35) have agreed a truce. Meanwhile Spain and France (75) will ally Britain (45) and after the war in Germany starts the Atlantic powers will attack Sweden. Poland (70), Lithuania (110) and Ottomans (65) have agreed to stay out of the conflict, though Lithuania might join after the war starts to pick up provinces in Russia from Sweden. The objectives are to 1. Return Northumberland, York, Norfolk and Derby to England, 2. Release Scotland as a Swedish Vassal, 3. Return Hanover to Cologne. The potential wrenches are A) Burgundy (130) decides to join Sweden against his arch enemy France B) Poland decided to join Sweden against his arch enemy Cologne.

If all goes according to plan Britain is restored, Sweden is weakened and all alliances are re-arranged. Hopefully dooming Tuscany with a Spanish and Austrian rapprochement.

Best Case 380 regiments vs 120, Worst case 380 vs 320.

I know it's overkill, but if I don't lock many of these guys into the alliance they'll get tempted to strike at their enemies when they are otherwise engaged. It's one of these things that might go completely to hell. Then again, the swedes have superior discipline only matched by the spaniards, but the swedes have a very good general in their king.

The lynch pin is naval control of the sund. With 50 spanish, 35 english and 10 french heavies it should be easy matching 35 swedish heavies. Once that is achieved sweden is cut in 4, america, england, germany and mainland sweden/novgorod. Swedish forces in each region can then be defeated in detail.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 17, 2013, 02:32:58 AM
Somehow you made that sound really, really exciting.   :thumbsup:
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 17, 2013, 05:16:01 AM
Alright.

If Cologne with austrian support wil conquer the hansa provinces too,then I think Poland will ally with ottos and start massive invasion against the Empire.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 17, 2013, 05:21:20 AM
Quote from: Queequeg on November 17, 2013, 02:32:58 AM
Somehow you made that sound really, really exciting.   :thumbsup:

MP makes the most mundane conflict thrilling
Title: Re: Europa Universalis IV announced
Post by: Viking on November 17, 2013, 05:23:48 AM
Quote from: Anatron on November 17, 2013, 05:16:01 AM
Alright.

If Cologne with austrian support wil conquer the hansa provinces too,then I think Poland will ally with ottos and start massive invasion against the Empire.

I agree that is a problem, which is why I keep telling cologne to moderate his demands a little.  Better to weaken sweden by releasing minors than gain cologne enemies by annexing land.

Anyways, if the oe and poland attack austria, that is good for me. Since my next land war in europe after this one will probably be me, france and a restored england against austria, burgundy, tuscany and hopefully a reluctant cologne grateful to spain. If the oe and poland help me out I don't mind.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 17, 2013, 05:42:55 AM
Yeah.the growing of Austria must be stopped.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 18, 2013, 12:29:29 PM
Quote from: Viking on November 16, 2013, 07:14:25 PM
Anatron, you are a sub, so I'll assert that this is all in the strictest confidentiality when it comes to other participants in the game.

You guys realize this is all publicly viewable right?
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 18, 2013, 01:57:55 PM
Quote from: crazy canuck on November 18, 2013, 12:29:29 PM
Quote from: Viking on November 16, 2013, 07:14:25 PM
Anatron, you are a sub, so I'll assert that this is all in the strictest confidentiality when it comes to other participants in the game.

You guys realize this is all publicly viewable right?

Those players not read languish.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 20, 2013, 06:59:52 PM
Quote from: crazy canuck on November 18, 2013, 12:29:29 PM
Quote from: Viking on November 16, 2013, 07:14:25 PM
Anatron, you are a sub, so I'll assert that this is all in the strictest confidentiality when it comes to other participants in the game.

You guys realize this is all publicly viewable right?

Anyways, none of this matters since the whole thing fell apart. Austria and Cologne had a falling out. Austria went and made  deal with Poland to fight the Ottomans.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 21, 2013, 04:14:14 AM
Quote from: Viking on November 20, 2013, 06:59:52 PM
Quote from: crazy canuck on November 18, 2013, 12:29:29 PM
Quote from: Viking on November 16, 2013, 07:14:25 PM
Anatron, you are a sub, so I'll assert that this is all in the strictest confidentiality when it comes to other participants in the game.

You guys realize this is all publicly viewable right?

Anyways, none of this matters since the whole thing fell apart. Austria and Cologne had a falling out. Austria went and made  deal with Poland to fight the Ottomans.

So the polish player decided as his goal to capture Constantinapole.

I think killing the turks is a big mistake Poland point of view.The Turks could be a good counter power for Austria,what is becoming a real threat for Poland now.
If I were Poland I rather looked for allys against the HRE and go for Wien trade nodes.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 21, 2013, 05:15:51 AM
Quote from: Anatron on November 21, 2013, 04:14:14 AM
Quote from: Viking on November 20, 2013, 06:59:52 PM
Quote from: crazy canuck on November 18, 2013, 12:29:29 PM
Quote from: Viking on November 16, 2013, 07:14:25 PM
Anatron, you are a sub, so I'll assert that this is all in the strictest confidentiality when it comes to other participants in the game.

You guys realize this is all publicly viewable right?

Anyways, none of this matters since the whole thing fell apart. Austria and Cologne had a falling out. Austria went and made  deal with Poland to fight the Ottomans.

So the polish player decided as his goal to capture Constantinapole.

I think killing the turks is a big mistake Poland point of view.The Turks could be a good counter power for Austria,what is becoming a real threat for Poland now.
If I were Poland I rather looked for allys against the HRE and go for Wien trade nodes.

Now the survival of england depends on the turk getting his fellow mooselimbs to join up in the great jihad on austria and poland so me, france and cologne can take on sweden, burgundy and tuscany. Else, I'll just have to let england die and focus on killing tuscany.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on November 21, 2013, 02:34:56 PM
50% off on steam in case anyone was on the fence.

http://store.steampowered.com/app/236850/?snr=1_7_15__13
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 21, 2013, 02:37:33 PM
That didnt take long.

Title: Re: Europa Universalis IV announced
Post by: Anatron on November 23, 2013, 08:50:41 AM
Looks like Sweden won the game.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 23, 2013, 10:46:35 AM
Soo.. rather than wait..

Austria, Burgundy and Tuscany attacked France. I want to point out that Anatron was subbing as Burgundy. I hope you did the decent thing and didn't narc my plan out to the opponents.

My spain joined the french. We then brought in porgugal and england who attacked sweden.. expecting to get cologne to join.

Cologne did join, but on the other side. At that point Sweden offered to change sides if we stopped defending england.. which we agreed, since we were being pushed accross the pyrenees at the time.

Sweden joined, spain funded mass merc buys among her allies. And eventually the session ended (after starting almost immediately with a war) with tuscany fully occupied, england slightly smaller (english patriots did recover quite a bit of land during the blocade on sweden), austria's army beaten, burgundy half occupied, with cologne still untouched. Austria wants to end the war, but we are making harsh demands. It was a full session war ffs with backstabbing and everything.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 23, 2013, 11:26:21 AM
Quote from: Viking on November 23, 2013, 10:46:35 AM
Soo.. rather than wait..

Austria, Burgundy and Tuscany attacked France. I want to point out that Anatron was subbing as Burgundy. I hope you did the decent thing and didn't narc my plan out to the opponents.

My spain joined the french. We then brought in porgugal and england who attacked sweden.. expecting to get cologne to join.

Cologne did join, but on the other side. At that point Sweden offered to change sides if we stopped defending england.. which we agreed, since we were being pushed accross the pyrenees at the time.

Sweden joined, spain funded mass merc buys among her allies. And eventually the session ended (after starting almost immediately with a war) with tuscany fully occupied, england slightly smaller (english patriots did recover quite a bit of land during the blocade on sweden), austria's army beaten, burgundy half occupied, with cologne still untouched. Austria wants to end the war, but we are making harsh demands. It was a full session war ffs with backstabbing and everything.


Nope,i dont even remember you plans.Considering you have many. I was just joined to the war when Austria called me.We could win this war if the swedish vikings not backstabe us.Half of France was occupied when the swedesh troops attacked the north HRE.That decided everything.

I dont like how sweden affects the game in eu4.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 23, 2013, 11:44:49 AM
Well, take it up with Johan...

I want to point out that sweden also won the war for you guys too, before switching sides after seeing that cologne joined your side.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 23, 2013, 01:41:00 PM
Quote from: Viking on November 23, 2013, 11:44:49 AM
Well, take it up with Johan...

I want to point out that sweden also won the war for you guys too, before switching sides after seeing that cologne joined your side.

Yes that true,Burgundy is not focused enough on military ideas.
Also the difference between the regular and mercenary troops are huge on the battlefield.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 23, 2013, 02:07:52 PM
Quote from: Anatron on November 23, 2013, 01:41:00 PM
Quote from: Viking on November 23, 2013, 11:44:49 AM
Well, take it up with Johan...

I want to point out that sweden also won the war for you guys too, before switching sides after seeing that cologne joined your side.

Yes that true,Burgundy is not focused enough on military ideas.
Also the difference between the regular and mercenary troops are huge on the battlefield.

No, burgundy didn't manage to get any military quality ideas. He took quantity, so, he has a huge army.
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 23, 2013, 02:32:17 PM
Quote from: Anatron on November 23, 2013, 01:41:00 PM
Also the difference between the regular and mercenary troops are huge on the battlefield.
It is?  I thought that if your troops had the same type, the only difference was the cost.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 23, 2013, 02:38:41 PM
Quote from: DGuller on November 23, 2013, 02:32:17 PM
Quote from: Anatron on November 23, 2013, 01:41:00 PM
Also the difference between the regular and mercenary troops are huge on the battlefield.
It is?  I thought that if your troops had the same type, the only difference was the cost.

it's not, it mainly has something to do with regiments running out of manpower.
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 23, 2013, 04:35:27 PM
Quote from: Viking on November 23, 2013, 02:38:41 PM
Quote from: DGuller on November 23, 2013, 02:32:17 PM
Quote from: Anatron on November 23, 2013, 01:41:00 PM
Also the difference between the regular and mercenary troops are huge on the battlefield.
It is?  I thought that if your troops had the same type, the only difference was the cost.

it's not, it mainly has something to do with regiments running out of manpower.
Which difference is not the difference?  My impression is that mercenaries come with their own manpower, but cost more, and don't auto-upgrade.  Am I correct?
Title: Re: Europa Universalis IV announced
Post by: Viking on November 23, 2013, 05:02:14 PM
Quote from: DGuller on November 23, 2013, 04:35:27 PM
Quote from: Viking on November 23, 2013, 02:38:41 PM
Quote from: DGuller on November 23, 2013, 02:32:17 PM
Quote from: Anatron on November 23, 2013, 01:41:00 PM
Also the difference between the regular and mercenary troops are huge on the battlefield.
It is?  I thought that if your troops had the same type, the only difference was the cost.

it's not, it mainly has something to do with regiments running out of manpower.
Which difference is not the difference?  My impression is that mercenaries come with their own manpower, but cost more, and don't auto-upgrade.  Am I correct?

yes you are. They don't run out of manpower

Perhaps he got that impression because his mercs were of worse kinds than his standard.

He said my early army was super strong. I agree, at that time I had full strength infantry regiments. Later I has running between 300 and 800 regiment strength. I upgraded to Highlanders during the war, but by then I only had mercs in my front rank and they were mostly mauricians, charge and gustavian infantry. I also improved my leadership from a 3.3.2.1 to a 4.5.3.2. My early army was 120k strong, my later war army was max 80k.
Title: Re: Europa Universalis IV announced
Post by: Anatron on November 23, 2013, 05:55:48 PM
Quote from: DGuller on November 23, 2013, 02:32:17 PM
Quote from: Anatron on November 23, 2013, 01:41:00 PM
Also the difference between the regular and mercenary troops are huge on the battlefield.
It is?  I thought that if your troops had the same type, the only difference was the cost.

Nope.The mercenary troops are stronger then the normal ones.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 23, 2013, 05:58:18 PM
Quote from: Anatron on November 23, 2013, 05:55:48 PM
Quote from: DGuller on November 23, 2013, 02:32:17 PM
Quote from: Anatron on November 23, 2013, 01:41:00 PM
Also the difference between the regular and mercenary troops are huge on the battlefield.
It is?  I thought that if your troops had the same type, the only difference was the cost.

Nope.The mercenary troops are stronger then the normal ones.

No, combat wise a mercenary gustavian is identical to a regular gustavian. The only real difference is the manpower and how it is used to re-enforce the regiments.
Title: Re: Europa Universalis IV announced
Post by: Barrister on November 23, 2013, 07:01:49 PM
So i bought this in the Steam sale, but the new trade system confuses me.Can anyone explain it in nutshell?
Title: Re: Europa Universalis IV announced
Post by: garbon on November 23, 2013, 07:15:35 PM
This is probably a good summary - though does get lengthy. :D

http://eu4wiki.com/Trade
Title: Re: Europa Universalis IV announced
Post by: Liep on November 23, 2013, 07:26:41 PM
Quote from: Barrister on November 23, 2013, 07:01:49 PM
So i bought this in the Steam sale, but the new trade system confuses me.Can anyone explain it in nutshell?

Collect trade in home node, steer trade towards it with merchants and protect those with light ships.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 24, 2013, 04:27:00 PM
Malaaca, Indus and Cape are your friends
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 24, 2013, 10:04:20 PM
I don't understand the whole upstream and dwonstream thing.

What does this mean:

Merchants have two possible missions, both of which they will remain engaged
in until recalled. The first mission is collecting money directly from a Node, which
can only be done at Nodes you own a province in. Without a Merchant present, a
Node will send Trade Power downstream, you will not collect any trade income from
the Node. The second mission is Transfer Trade Power, which increases the flow of
money downstream and boosts your trade power upstream.

4.6
Title: Re: Europa Universalis IV announced
Post by: JonasSalk on November 25, 2013, 02:35:24 AM
Quote from: jimmy olsen on November 15, 2013, 10:41:55 AM
Quote from: garbon on November 15, 2013, 09:56:45 AM
Also looks like they added a shit-on of North American native states. 20 to be precise.

http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=94981&d=1384526462
Were the Sioux that far south in the 15th century? :unsure:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F6%2F60%2FSioux01.png&hash=c5ddb8a788f92d943589b528a7690abbaab0388b)

Yep.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 25, 2013, 06:39:28 PM
Made my first mistake.

Spent money on "strategy guide" from itunes bookstore.

It's a fucking aar. I never have patience for that shit.
Title: Re: Europa Universalis IV announced
Post by: Ed Anger on November 25, 2013, 06:42:07 PM
Quote from: Josephus on November 25, 2013, 06:39:28 PM
Made my first mistake.

Spent money on "strategy guide" from itunes bookstore.

It's a fucking aar. I never have patience for that shit.

Oh dear. You didn't buy one of those paradox books listed on their website?

Just the covers an titles screamed ripoff.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 25, 2013, 07:04:26 PM
Quote from: Ed Anger on November 25, 2013, 06:42:07 PM
Quote from: Josephus on November 25, 2013, 06:39:28 PM
Made my first mistake.

Spent money on "strategy guide" from itunes bookstore.

It's a fucking aar. I never have patience for that shit.

Oh dear. You didn't buy one of those paradox books listed on their website?

Just the covers an titles screamed ripoff.

Meh. Targeted at the same people who like collecting Steam trading cards.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 25, 2013, 07:08:34 PM
I just wanted a strategy guide :( Their last few (free ones) [Eu3, Vickie II)] have been pretty good. I thought this was an official guide. Bah.

Did I mention it's a fucking aar

I mean it looks like a strategy guide

http://www.paradoxplaza.com/books/eu4

Title: Re: Europa Universalis IV announced
Post by: garbon on November 25, 2013, 07:13:17 PM
Ugh just looked at sample on Amazon. It even inside near start says it is but then hops into that narrative. Sucks, man.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 28, 2013, 12:39:13 PM
Quote from: Josephus on November 24, 2013, 10:04:20 PM
I don't understand the whole upstream and dwonstream thing.

What does this mean:

Merchants have two possible missions, both of which they will remain engaged
in until recalled. The first mission is collecting money directly from a Node, which
can only be done at Nodes you own a province in. Without a Merchant present, a
Node will send Trade Power downstream, you will not collect any trade income from
the Node. The second mission is Transfer Trade Power, which increases the flow of
money downstream and boosts your trade power upstream.

4.6

Downstream means the trade is being sent in the direction of the arrows.  If there are multiple arrows going downstream from a given node then, if you have no merchant in that node, whatever trade power you have in the node will be apportioned to each of the downstream streams.  If you have a Merchant in the node you can select which "stream" you which to select and so all of your trade power will be concentrated in that stream.

Think of the Node at Oman.  As a Euro trader you would want all of your trading power in that node to direct trade toward South Africa rather than up to Egypt.

If there is only one stream leaving the node you do not need to have a merchant in that node directing your trading power because there is no choice to make.

Clear as mud?
Title: Re: Europa Universalis IV announced
Post by: Barrister on November 28, 2013, 12:50:37 PM
Quote from: crazy canuck on November 28, 2013, 12:39:13 PM
Quote from: Josephus on November 24, 2013, 10:04:20 PM
I don't understand the whole upstream and dwonstream thing.

What does this mean:

Merchants have two possible missions, both of which they will remain engaged
in until recalled. The first mission is collecting money directly from a Node, which
can only be done at Nodes you own a province in. Without a Merchant present, a
Node will send Trade Power downstream, you will not collect any trade income from
the Node. The second mission is Transfer Trade Power, which increases the flow of
money downstream and boosts your trade power upstream.

4.6

Downstream means the trade is being sent in the direction of the arrows.  If there are multiple arrows going downstream from a given node then, if you have no merchant in that node, whatever trade power you have in the node will be apportioned to each of the downstream streams.  If you have a Merchant in the node you can select which "stream" you which to select and so all of your trade power will be concentrated in that stream.

Think of the Node at Oman.  As a Euro trader you would want all of your trading power in that node to direct trade toward South Africa rather than up to Egypt.

If there is only one stream leaving the node you do not need to have a merchant in that node directing your trading power because there is no choice to make.

Clear as mud?

Okay - so I'm playing as Scotland.  I am in the North Sea trade node.  There are inflows from North America (obscured) and the Barents sea (out of range).  Outflows are to London and somewhere else.

I have two merchants.  I put one in the North Sea trade node, but what do I do with the other one?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 28, 2013, 01:01:53 PM
Quote from: Barrister on November 28, 2013, 12:50:37 PM
I have two merchants.  I put one in the North Sea trade node, but what do I do with the other one?

There is a reason Scotland is not known as a great trading nation :P

There isnt much to do with the other merchant until you can direct trade to the node you are collecting from.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 28, 2013, 01:55:41 PM
Quote from: Barrister on November 28, 2013, 12:50:37 PM

Okay - so I'm playing as Scotland.  I am in the North Sea trade node.  There are inflows from North America (obscured) and the Barents sea (out of range).  Outflows are to London and somewhere else.

I have two merchants.  I put one in the North Sea trade node, but what do I do with the other one?

The inputs to north sea are White Sea (archangelsk), Hudson Bay and Chesapeake Bay (most of north america east of mississippi). Once you find Chesapeake, place your second merchant there feeding north sea from there. Until you find that place it either in white sea (when you get range) or place it in london use the upstream transfer to boost your trade power (however little) in north sea.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 28, 2013, 07:09:56 PM
Quote from: crazy canuck on November 28, 2013, 12:39:13 PM
Quote from: Josephus on November 24, 2013, 10:04:20 PM
I don't understand the whole upstream and dwonstream thing.

What does this mean:

Merchants have two possible missions, both of which they will remain engaged
in until recalled. The first mission is collecting money directly from a Node, which
can only be done at Nodes you own a province in. Without a Merchant present, a
Node will send Trade Power downstream, you will not collect any trade income from
the Node. The second mission is Transfer Trade Power, which increases the flow of
money downstream and boosts your trade power upstream.

4.6

Downstream means the trade is being sent in the direction of the arrows.  If there are multiple arrows going downstream from a given node then, if you have no merchant in that node, whatever trade power you have in the node will be apportioned to each of the downstream streams.  If you have a Merchant in the node you can select which "stream" you which to select and so all of your trade power will be concentrated in that stream.

Think of the Node at Oman.  As a Euro trader you would want all of your trading power in that node to direct trade toward South Africa rather than up to Egypt.

If there is only one stream leaving the node you do not need to have a merchant in that node directing your trading power because there is no choice to make.

Clear as mud?

No. What benefit is it going to South Africa?
Title: Re: Europa Universalis IV announced
Post by: Liep on November 28, 2013, 07:15:27 PM
Quote from: Josephus on November 28, 2013, 07:09:56 PM
No. What benefit is it going to South Africa?

So that you can lead the trade further around Africa and collect it in Sevilla.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 30, 2013, 02:23:42 PM
^^


Ok. But to get to Seville, from there, it still has to go through Ivory Coast and Congo. I guess because trade flows in only one direction through those nodes, right? But if I have a merchant in Alexandria, and Oman,  I could send the Oman trade to Seville?

Ok...beginning to make some sense. It's certainly the most confusing change they made.
Title: Re: Europa Universalis IV announced
Post by: Drakken on November 30, 2013, 03:32:08 PM
Quote from: Liep on November 28, 2013, 07:15:27 PM
Quote from: Josephus on November 28, 2013, 07:09:56 PM
No. What benefit is it going to South Africa?

So that you can lead the trade further around Africa and collect it in Sevilla.

Or, even better, collect trade in Ivory Coast where only savages can compete against you, and forward trade there from Oman through South Africa. Profit.

Having trade power in South Africa through colonies add trade value through that node.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 30, 2013, 03:43:23 PM
Just as I'm grasping this...something else.

Look at Antwerp. Antwerp only has trade coming in. Nothing leaving. Now, playing as Spain, the game lets me send a merchant to transfer trade power--but how do I do that, since nothing comes out of Antwerp?
Title: Re: Europa Universalis IV announced
Post by: DGuller on November 30, 2013, 03:53:20 PM
Quote from: Josephus on November 30, 2013, 03:43:23 PM
Just as I'm grasping this...something else.

Look at Antwerp. Antwerp only has trade coming in. Nothing leaving. Now, playing as Spain, the game lets me send a merchant to transfer trade power--but how do I do that, since nothing comes out of Antwerp?
You have to collect at Antwerpen, since there is nothing downstream.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 01, 2013, 03:58:05 AM
Quote from: Josephus on November 30, 2013, 03:43:23 PM
Just as I'm grasping this...something else.

Look at Antwerp. Antwerp only has trade coming in. Nothing leaving. Now, playing as Spain, the game lets me send a merchant to transfer trade power--but how do I do that, since nothing comes out of Antwerp?

Antwerp and Venice are terminal nodes. There is no downstream of those two nodes. The trade system itself will crash if you mod it so that any trade cannot move to one of these two nodes.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 01, 2013, 09:17:46 AM
I get that. Not sure why the game lets me send a merchant there to forward trade (option not grayed out)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 01, 2013, 11:03:07 AM
I think your merchant can transfer some trade back upstream.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 01, 2013, 11:22:03 AM
Quote from: Solmyr on December 01, 2013, 11:03:07 AM
I think your merchant can transfer some trade back upstream.

no, just trade power and only 20%
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 03, 2013, 05:20:43 PM
That was an interesting session.No peace only blood.:-)
Title: Re: Europa Universalis IV announced
Post by: Viking on December 03, 2013, 07:02:32 PM
The session started peacefully.

Russia said he was cancelling his alliance with Turkey (me) since he didn't like the idea of a permalliance.. which is was starting to look like.

Scandinavia (Anatron) and Brandenburg decided taht this was the time to attack Russia.. or at least join poland when Russia attacked poland. Austria and France threatened to join, but they just had a mexican standoff. Russia eventually relented and called for my help resulting in this decisive battle.

http://cloud-2.steampowered.com/ugc/684841644967603266/B7AB815F004864E474B85CE2ACCC18155EF1F6B9/

There was a second european war, but this time the Turks stayed out. That war had a big battle like this, but it didn't end the war like this one.

Eventually I got bored expanding deep into india and offered Spain a 1v1 war. In a quick iberian campaign I killed about 200 regiments, mainly in wipes, took madrid and got up to 48% warscore

http://cloud-2.steampowered.com/ugc/684841644970181818/7922097B89FD0E161E9B64793266A3F9A9EB7474/

and got Spain to agree to these terms

Quote1. The provinces of Lancashire, Marches, Gwynedd and Glamorgan will be returned to Britain. Orkneys and Hebridies won't matter since if Britain doesn't have naval superiority he'll get invaded anyways, if he does have naval superiority he can block the straits, and/or wipe any armies stationed there.

2. Madrid will be renamed to "Mehmet was here". The right to alter the name again must be obtained by demanding the right from the ottoman in war.

Why was I helping britain? He was being destroyed at the time by Portugal and Spain.
Title: Re: Europa Universalis IV announced
Post by: Bluebook on December 04, 2013, 09:32:40 AM
So I just bought the game. Is there some sort of mandatory mod or dlc I need to get before I dive in?
Title: Re: Europa Universalis IV announced
Post by: Tamas on December 04, 2013, 09:38:41 AM
Quote from: Bluebook on December 04, 2013, 09:32:40 AM
So I just bought the game. Is there some sort of mandatory mod or dlc I need to get before I dive in?

no.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 04, 2013, 12:48:56 PM
Agreed, some of the Mods are fun to play with but definitely not necessary.  I am not using any atm.
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 04, 2013, 01:54:14 PM
Well you could download for example the Golden Age Loading screens.That gives you some
nice paitings instead of Paradox loading screens.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 04, 2013, 07:41:57 PM
One thing about the EU series, is they seem to get it right. Say what you want about Vickie, HOIIII, CK; I'm loving EU4, as I did the previous three.
Title: Re: Europa Universalis IV announced
Post by: garbon on December 04, 2013, 07:59:48 PM
I wouldn't say that. I did not have any rapturous feelings about part 3 until maybe the very end of its lifecycle.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 04, 2013, 08:33:40 PM
Quote from: garbon on December 04, 2013, 07:59:48 PM
I wouldn't say that. I did not have any rapturous feelings about part 3 until maybe the very end of its lifecycle.

OK, EU3 had an iffy start, but I thought they fixed it well with the first XP.
Title: Re: Europa Universalis IV announced
Post by: Bluebook on December 05, 2013, 06:03:22 AM
Is there any Languish-MP one could join in a month or so?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 05, 2013, 12:30:02 PM
Quote from: Josephus on December 04, 2013, 07:41:57 PM
One thing about the EU series, is they seem to get it right.

Agreed
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 05, 2013, 01:43:11 PM
Quote from: Bluebook on December 05, 2013, 06:03:22 AM
Is there any Languish-MP one could join in a month or so?

Not at the moment,but I am also waiting for one.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 05, 2013, 10:16:49 PM
Quote from: crazy canuck on December 05, 2013, 12:30:02 PM
Quote from: Josephus on December 04, 2013, 07:41:57 PM
One thing about the EU series, is they seem to get it right.

Agreed

Holy crap
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 06, 2013, 10:19:14 AM
I'd join a Languish MP too.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 06, 2013, 11:44:08 AM
Quote from: Josephus on December 05, 2013, 10:16:49 PM
Quote from: crazy canuck on December 05, 2013, 12:30:02 PM
Quote from: Josephus on December 04, 2013, 07:41:57 PM
One thing about the EU series, is they seem to get it right.

Agreed

Holy crap

:lol:
Title: Re: Europa Universalis IV announced
Post by: Viking on December 06, 2013, 12:22:02 PM
I'd suggest it starts nine or ten ish CET, which would be early afternoon US time so people on both continents can maintain both attendance and mental stabilitly. The midnight - 4 am thing gets very stressfull and difficult over time.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 06, 2013, 01:05:19 PM
Quote from: Viking on December 06, 2013, 12:22:02 PM
I'd suggest it starts nine or ten ish CET, which would be early afternoon US time so people on both continents can maintain both attendance and mental stabilitly. The midnight - 4 am thing gets very stressfull and difficult over time.

That is about midnight-4 am for me. :P
Title: Re: Europa Universalis IV announced
Post by: Viking on December 06, 2013, 01:15:13 PM
Quote from: Solmyr on December 06, 2013, 01:05:19 PM
Quote from: Viking on December 06, 2013, 12:22:02 PM
I'd suggest it starts nine or ten ish CET, which would be early afternoon US time so people on both continents can maintain both attendance and mental stabilitly. The midnight - 4 am thing gets very stressfull and difficult over time.

That is about midnight-4 am for me. :P

in that case I'm all for forcing the americans to start at 10 am
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 06, 2013, 01:18:55 PM
Quote from: Solmyr on December 06, 2013, 01:05:19 PM
Quote from: Viking on December 06, 2013, 12:22:02 PM
I'd suggest it starts nine or ten ish CET, which would be early afternoon US time so people on both continents can maintain both attendance and mental stabilitly. The midnight - 4 am thing gets very stressfull and difficult over time.

That is about midnight-4 am for me. :P

What is the good playing time for you?
I prefer a weekend game.


CET:        14:00 ~ 22:00

EST/EDT :  8:00 ~ 16:00
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 08, 2013, 09:05:19 AM
Weekends from CET 17:00 are usually good, as I am sometimes working during the day.

I'm not entirely against playing at night, but it depends on whether I need to get up early the next morning. :P
Title: Re: Europa Universalis IV announced
Post by: Bluebook on December 08, 2013, 09:14:05 AM
Do you guys prefer long sessions one time/week or short sessions more than one day/week?

I could do long sessions on weekends from around 1900 CET to whenever

Or short sessions on any day from around 2100 CET-midnight
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 08, 2013, 10:19:59 AM
4 hours run is normal for a session in MP.

So 17:00 - 21:00 CET (11:00- 15:00 EST) is good for me.But only at weekend.
I prefer once a week,than you have time to plan your next step (have time for diplomatic chats etc.)
Title: Re: Europa Universalis IV announced
Post by: Josquius on December 08, 2013, 08:26:26 PM
I decided to try a game as the Byzantines. Then another. Then another. Ouch.
Even following strategies from the internet I am teh doomed. Anyone managed it?
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 09, 2013, 12:15:53 AM
Quote from: Tyr on December 08, 2013, 08:26:26 PM
I decided to try a game as the Byzantines. Then another. Then another. Ouch.
Even following strategies from the internet I am teh doomed. Anyone managed it?

Yes.Playing as Byzantium is a matter of luck.
If you are lucky ottos will not attack you first, will conquer somewhere in Anatolia instead.So you have to create galleys and when you see the turk army moving out from Europe start war on them.Blockade the Constantinapole bay,you need like 15-18 galleys for that,then you can start sieging the turkish lands.Also as Byztantium the espinoage ideas can be useful,because if byztantium cores rebel they will join to you.

https://www.youtube.com/watch?v=OZCn1qg1ZWg
Title: Re: Europa Universalis IV announced
Post by: Viking on December 09, 2013, 04:17:59 PM
I posted this preparing for a mp game as a suggested list of house rules to deal with some of the more exploitative aspects of the game.

Quote4 - House rules and Gameyness

To prevent exploits and to encourage certain kinds of behaviors I'm going to suggest these house rule.

1 - Idea groups. Opposite ideas groups cannot both be picked. So Innovative-Religious, Aristocratic-Plutocratic, Offensive-Defense and Quantity-Quality cannot BOTH be picked by any nation.

2 - Selling Provinces. To be banned in all cases, except by appeal to GM in public forums.

3 - Fake wars. To cancel allies, convert religion, avoid ban on selling provinces, cancelling vassalage, losing DOF etc. Obviously this is really nebulous and a reason to have the co-gm.

4 - Moving capitols. To be banned in all cases, except within contiguous area on same continent to primary culture province.

5 - At sessions ends at landmark years (1500, 1600, 1700 and before last session) player will publicly vote if they want somebody ostracized, if they vote yes, they will privately vote whom they wish ostracized. That player will then swap nations with the smallest player power. I think this will encourage looser alliances since your BFF might be your eternal enemy on Jan 1 1600. This also balances the game sine it can be used to put the weakest player in the strongest nation and get players to be lenient and reasonable. I agree this is controversial, but then again I expect most players to vote no for fear of what might be done to them.

6 - A 1v1 War rule. Any players can invoke a 1v1 war against any other player. The limit here is that the war must be for one province and one province only for the attacker, the defender must have at least 10 provinces. The attacker must accept a surrender for that 1 province, the defender can make any demands he so desires and either side can demand a wp if they manage to get 25% warscore for holding the target province. Allies cannot join to help either side (thought they can accept automated calls in defense to keep the alliance). The defender has protected status for the duration of the war and the attacker has protected status for the first 5 years of the war. This seems easily abused, but if done correctly will be a great addition hopefully preventing the slide to massive coalitions. This is also nebulous, and a reason to have a co-gm. Obivously AI nations and Vassals are included (edit: included in the war, not the rule).

7 - To deal with obviously OP national idea groups; OTT, MOS, PRU. I propose this. If the Russians or Ottomans westernize I edit the file to give them Generic ideas. The price you pay for westernizing is losing Ghazi and Streltzy. As for Prussia, I leave it up to the players, for the love of God do not let Brandenburg Blob. Perhaps this should apply to all player westernizers such as poland, lithuania, mameluks, morocco and hungary?

8 - Player vassals are banned. Period. No explanation needed.

We might wish to use some or none of these ideas in the Languish MP. Cash limits on primitives is no longer relevant since they can now spend cash and it counts as gold income for inflation.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 09, 2013, 05:37:40 PM
Four hours...fuck...I cant' sit at my computer that long without needing a neck massage :D
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 09, 2013, 09:09:37 PM
Quote from: Josephus on December 09, 2013, 05:37:40 PM
Four hours...fuck...I cant' sit at my computer that long without needing a neck massage :D

:lol:
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 10, 2013, 01:03:46 AM
Quote from: Viking on December 09, 2013, 04:17:59 PM
I posted this preparing for a mp game as a suggested list of house rules to deal with some of the more exploitative aspects of the game.

Quote4 - House rules and Gameyness

To prevent exploits and to encourage certain kinds of behaviors I'm going to suggest these house rule.

1 - Idea groups. Opposite ideas groups cannot both be picked. So Innovative-Religious, Aristocratic-Plutocratic, Offensive-Defense and Quantity-Quality cannot BOTH be picked by any nation.

2 - Selling Provinces. To be banned in all cases, except by appeal to GM in public forums.

3 - Fake wars. To cancel allies, convert religion, avoid ban on selling provinces, cancelling vassalage, losing DOF etc. Obviously this is really nebulous and a reason to have the co-gm.

4 - Moving capitols. To be banned in all cases, except within contiguous area on same continent to primary culture province.

5 - At sessions ends at landmark years (1500, 1600, 1700 and before last session) player will publicly vote if they want somebody ostracized, if they vote yes, they will privately vote whom they wish ostracized. That player will then swap nations with the smallest player power. I think this will encourage looser alliances since your BFF might be your eternal enemy on Jan 1 1600. This also balances the game sine it can be used to put the weakest player in the strongest nation and get players to be lenient and reasonable. I agree this is controversial, but then again I expect most players to vote no for fear of what might be done to them.

6 - A 1v1 War rule. Any players can invoke a 1v1 war against any other player. The limit here is that the war must be for one province and one province only for the attacker, the defender must have at least 10 provinces. The attacker must accept a surrender for that 1 province, the defender can make any demands he so desires and either side can demand a wp if they manage to get 25% warscore for holding the target province. Allies cannot join to help either side (thought they can accept automated calls in defense to keep the alliance). The defender has protected status for the duration of the war and the attacker has protected status for the first 5 years of the war. This seems easily abused, but if done correctly will be a great addition hopefully preventing the slide to massive coalitions. This is also nebulous, and a reason to have a co-gm. Obivously AI nations and Vassals are included (edit: included in the war, not the rule).

7 - To deal with obviously OP national idea groups; OTT, MOS, PRU. I propose this. If the Russians or Ottomans westernize I edit the file to give them Generic ideas. The price you pay for westernizing is losing Ghazi and Streltzy. As for Prussia, I leave it up to the players, for the love of God do not let Brandenburg Blob. Perhaps this should apply to all player westernizers such as poland, lithuania, mameluks, morocco and hungary?

8 - Player vassals are banned. Period. No explanation needed.

We might wish to use some or none of these ideas in the Languish MP. Cash limits on primitives is no longer relevant since they can now spend cash and it counts as gold income for inflation.

Some points I not agree,let finish the discussion about this on paradox forum before starting the game please.

For those whom are interested about this topic:

http://forum.paradoxplaza.com/forum/showthread.php?707979-quot-Primi-Pauci-et-Intrepidi-quot-%97-Tuesdays-19-00-CET/page44
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 10, 2013, 01:07:43 AM
Quote from: Josephus on December 09, 2013, 05:37:40 PM
Four hours...fuck...I cant' sit at my computer that long without needing a neck massage :D

Hire her:

http://rosszlanyok.hu/rosszlanyok.php?pid=szexpartner-data&member=Lara+36702836324&id=19466

:D
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 10, 2013, 09:36:40 AM
Quote from: Anatron on December 10, 2013, 01:07:43 AM
Quote from: Josephus on December 09, 2013, 05:37:40 PM
Four hours...fuck...I cant' sit at my computer that long without needing a neck massage :D

Hire her:

http://rosszlanyok.hu/rosszlanyok.php?pid=szexpartner-data&member=Lara+36702836324&id=19466

:D

Wonder if she does house calls from Hungary :D
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 10, 2013, 11:44:46 AM
That sounds like an awful lot of rules.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 10, 2013, 12:00:46 PM
Quote from: Solmyr on December 10, 2013, 11:44:46 AM
That sounds like an awful lot of rules.

Yes, and more than a few of them are stupid and silly, I need to know which ones.
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 10, 2013, 12:10:12 PM
Quote from: Viking on December 10, 2013, 12:00:46 PM
Quote from: Solmyr on December 10, 2013, 11:44:46 AM
That sounds like an awful lot of rules.

Yes, and more than a few of them are stupid and silly, I need to know which ones.

1. Completly against it.

2.Selling provinces sometimes reasonable and can help imrpoving balance.Like when I realized can not keep HRE provinces as Scandinavia I sold it to BB,and made a former enemy to my ally.
What finally restored the balance between the Polish and the Turkish Coalition.

3.How do you want to control this if only the two nations knows what they want?

4.Against it.Moving Capital happened several times in written history so I can not understand why it needs to bann.
Moving Capital out of Europe as a europian power is a different story.

5. Dont understand this one.

7.About Russia and turks basicly I agree.They need nerf.But I think we should use a mod to change their ideas.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 10, 2013, 12:21:56 PM
Quote from: Anatron on December 10, 2013, 12:10:12 PM
1. Completly against it.

The idea here is to avoid powers stacking multiple mil group ideas and forcing everybody into the race for mil ideas. Dux got his brandenburg to open 6 mil idea groups. No amount of skill will permit your scandinavians to stand against them.

Quote from: Anatron on December 10, 2013, 12:10:12 PM
2.Selling provinces sometimes reasonable and can help imrpoving balance.Like I when I realized can not keep HRE provinces as Scandinavia I sold it to BB,and made a fromer enemy to my ally.
What finally restored the balance between the Polish and the Turkish Coalition.


well, the ideas is to force players to fight it out in these cases

Quote from: Anatron on December 10, 2013, 12:10:12 PM
3.How do you want to control this if only the two nations knows what they want?


and to prevent gameyness GM intervention here would be the correct response. Like the judge said about pornography, he couldn't define it but he knew it when he saw it.

Quote from: Anatron on December 10, 2013, 12:10:12 PM
4.Against it.Moving Capital happened several times in written history so I can not understand why it needs to bann.


Name one permanent move in the scope of the game that does not meet the contiguous same culture requirement. Also, name one that isn't already covered by an in-game event.

Quote from: Anatron on December 10, 2013, 12:10:12 PM
5. Dont understand this one.


do you not understand how it works or do you not understand why I propose it?

Quote from: Anatron on December 10, 2013, 12:10:12 PM
7.About Russia and turks basicly I agree.They need nerf.But I think we should use a mode to change their ideas.

adding a mod requires everybody to get it and install it, which can be tricky, especially with subs. Editing the save file is easy.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 10, 2013, 01:49:14 PM
Why don't we play a game without any rules first, and then see if we need something?

Also, some country being OP is no reason to institute special rules. Some other country will still be OP after that. Countries being OP is historical, that's what grand alliances are for.
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 10, 2013, 02:11:04 PM
In some cases, the OP factor comes from national ideas that are way unbalanced, because the modifiers were set many patches ago.  Prussian discipline is the prime example:  unless you fuck things up, the Prussian army is a firing squad.  Yeah, you can play around that, but then the Prussian players game would be ruined, because the only alternative for the other powers is to strangle Brandenburg in its crib.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on December 10, 2013, 02:46:12 PM
Brandenburg's geopolitical situation isn't that fantastic, though.
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 10, 2013, 02:54:43 PM
Quote from: Queequeg on December 10, 2013, 02:46:12 PM
Brandenburg's geopolitical situation isn't that fantastic, though.
Doesn't matter if you can execute all invaders.
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 10, 2013, 04:52:03 PM
The current session showed this 1v1 rule is not worth to use.
If the third person is not informed whats going on it can lead to misunderstandings.Players not intervene like me because they think there is a  1v1 is going on.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 10, 2013, 04:55:48 PM
To work well house rules need to be easy to understand and implement.  Also, the need for the rule needs to be obvious.

I am not sure any of Viking's proposed house rules meet those tests.
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 10, 2013, 05:05:05 PM
About Capitals:

The Capital had a diferent meaning in the middle age then today.It was the seat of the King.

For example by France Paris-> Versailles

In Hungary the original Capital was Székesfehérvár (my birth town) .Mathias Corvinus moved it to Buda because of the Danube river.

I am sure there are a lot more what the game not handles and I also dont know about it.

About the culture thing if there is no requirement currently about the culture, then it should be added.I can not rememebre its necessery or not.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 10, 2013, 05:15:56 PM
Quote from: Anatron on December 10, 2013, 04:52:03 PM
The current session showed this 1v1 rule is not worth to use.
If the thrid person is not informed whats going on it can lead to misunderstandings.Players not intervene like me because they think there is a  1v1 is going on.

Dude, I tried to warn you about my fleet sailing around into the baltic..... I ran into the trade fleet by mistake...

It didn't help that you weren't on mumble, everybody else knew it was an arranged 1v1.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 10, 2013, 05:17:08 PM
Quote from: crazy canuck on December 10, 2013, 04:55:48 PM
To work well house rules need to be easy to understand and implement.  Also, the need for the rule needs to be obvious.

I am not sure any of Viking's proposed house rules meet those tests.

Well, Id argue that Player Vassals and Conflicting ideas meet both tests.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 10, 2013, 05:18:06 PM
Quote from: Viking on December 10, 2013, 05:15:56 PM
It didn't help that you weren't on mumble, everybody else knew it was an arranged 1v1.

Yeah, that is the problem with special house rules that are not really necessary.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on December 10, 2013, 05:48:15 PM
Quote from: DGuller on December 10, 2013, 02:54:43 PM
Quote from: Queequeg on December 10, 2013, 02:46:12 PM
Brandenburg's geopolitical situation isn't that fantastic, though.
Doesn't matter if you can execute all invaders.
France and Russia can get colonial empires and crush it, and Austria can blob super fast. TBH I think Prussia's disp bonus makes some sense. It was a real power at the end despite being a shitty, sandy, infertile bog of a country.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 11, 2013, 12:27:34 PM
Quote from: Viking on December 10, 2013, 05:17:08 PM
Quote from: crazy canuck on December 10, 2013, 04:55:48 PM
To work well house rules need to be easy to understand and implement.  Also, the need for the rule needs to be obvious.

I am not sure any of Viking's proposed house rules meet those tests.

Well, Id argue that Player Vassals and Conflicting ideas meet both tests.

Player Vassals means what? Players having vassals or becoming vassals?

And doesn't everyone basically go for military ideas in MP anyway? At least in EU3 everyone took the +1 morale idea first, regardless of country. Also, good luck filling those six military ideas while still having enough MP for tech and manpower buildings.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 11, 2013, 12:38:09 PM
Quote from: Viking on December 10, 2013, 05:17:08 PM
Quote from: crazy canuck on December 10, 2013, 04:55:48 PM
To work well house rules need to be easy to understand and implement.  Also, the need for the rule needs to be obvious.

I am not sure any of Viking's proposed house rules meet those tests.

Well, Id argue that Player Vassals and Conflicting ideas meet both tests.

Ok so now we are down to 2 that might be potential house rules.  Lets look at both of those.

Quote1 - Idea groups. Opposite ideas groups cannot both be picked. So Innovative-Religious, Aristocratic-Plutocratic, Offensive-Defense and Quantity-Quality cannot BOTH be picked by any nation.

This rule is easy to understand and implement but it is not obvious to me why this rule makes sense, other than if you have some kind of role playing objective in mind.  Since MP is not role playing It is not immediately obvious to me why you would have such a rule.  If a player wants to load up on all the military ideas (and take the hit of not being able to use their military points to tech up or build military buildings) then why artificially restrict them from making that strategic decision?

As for player vassals - I dont fully understand why that is obvious either since you didnt give a reason.  Becoming a vassal has its own tradeoffs without a lot of benefit.  So I am not sure what obvious need there is for this rule is either.  If anything any players entering into a vassal relationship with another player would likely put a big target on themselves and their whoever has vassaled them.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 11, 2013, 02:18:52 PM
Quote from: Solmyr on December 11, 2013, 12:27:34 PM
Quote from: Viking on December 10, 2013, 05:17:08 PM
Quote from: crazy canuck on December 10, 2013, 04:55:48 PM
To work well house rules need to be easy to understand and implement.  Also, the need for the rule needs to be obvious.

I am not sure any of Viking's proposed house rules meet those tests.

Well, Id argue that Player Vassals and Conflicting ideas meet both tests.

Player Vassals means what? Players having vassals or becoming vassals?

And doesn't everyone basically go for military ideas in MP anyway? At least in EU3 everyone took the +1 morale idea first, regardless of country. Also, good luck filling those six military ideas while still having enough MP for tech and manpower buildings.

Yes, players becoming vassals. Peter Ebbesen's england diplovassalized player controlled france to keep aragon, italy and netherlands from force peacing him. My Prussia diplovassalized netherlands to add 30 to my force limit and 30k to my manpower, when preparing to defend myself from slargos' castille allied with russia, lithuania and denmark. That should be banned since it doesn't reduce the vassals force limits or manpower.

Everybody (with any sense) goes for as many military ideas as possible. Taking Offensive, Defensive and Quality are no-brainers. Only countries with strong military ideas can survive not taking them. But, if you are country without any discipline ideas and take quantity you will not win a land battle for the first half of the game against a player.

Edit: you will not win a remotely even land battle, if you take quantity the idea is to never have a fair battle.

Edit2: the reason for the conficting ideas rules is to give choice at all. Rather than take all asap, you have to pick which suits you best and which of the other groups you prefer. Right now there is one best choice (take all of them) for all players.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 11, 2013, 03:02:54 PM
Quote from: Viking on December 11, 2013, 02:18:52 PM
Edit2: the reason for the conficting ideas rules is to give choice at all. Rather than take all asap, you have to pick which suits you best and which of the other groups you prefer. Right now there is one best choice (take all of them) for all players.

The fact that you dont like people optimizing ideas for MP play isnt a very compelling reason to make a rule against optimizing ideas for MP play.
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 11, 2013, 03:16:03 PM
Quote from: crazy canuck on December 11, 2013, 03:02:54 PM
Quote from: Viking on December 11, 2013, 02:18:52 PM
Edit2: the reason for the conficting ideas rules is to give choice at all. Rather than take all asap, you have to pick which suits you best and which of the other groups you prefer. Right now there is one best choice (take all of them) for all players.

The fact that you dont like people optimizing ideas for MP play isnt a very compelling reason to make a rule against optimizing ideas for MP play.
On the other hand, strategic games where the optimal moves are no-brainers are a bit flawed.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 11, 2013, 03:16:52 PM
Quote from: crazy canuck on December 11, 2013, 03:02:54 PM
Quote from: Viking on December 11, 2013, 02:18:52 PM
Edit2: the reason for the conficting ideas rules is to give choice at all. Rather than take all asap, you have to pick which suits you best and which of the other groups you prefer. Right now there is one best choice (take all of them) for all players.

The fact that you dont like people optimizing ideas for MP play isnt a very compelling reason to make a rule against optimizing ideas for MP play.

What I really don't like is new players bitching about how the game is broken when they try to fight with 110% discipline vs 156%.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 11, 2013, 03:26:41 PM
Quote from: DGuller on December 11, 2013, 03:16:03 PM
Quote from: crazy canuck on December 11, 2013, 03:02:54 PM
Quote from: Viking on December 11, 2013, 02:18:52 PM
Edit2: the reason for the conficting ideas rules is to give choice at all. Rather than take all asap, you have to pick which suits you best and which of the other groups you prefer. Right now there is one best choice (take all of them) for all players.

The fact that you dont like people optimizing ideas for MP play isnt a very compelling reason to make a rule against optimizing ideas for MP play.
On the other hand, strategic games where the optimal moves are no-brainers are a bit flawed.

Human players are always going to optimize their chances in MP games.  But even Viking concedes that not everyone does the same thing all the time.  It would be pretty odd to see the potential exploration countries taking only military ideas as an example.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 11, 2013, 03:49:12 PM
Quote from: crazy canuck on December 11, 2013, 03:26:41 PM
Quote from: DGuller on December 11, 2013, 03:16:03 PM
Quote from: crazy canuck on December 11, 2013, 03:02:54 PM
Quote from: Viking on December 11, 2013, 02:18:52 PM
Edit2: the reason for the conficting ideas rules is to give choice at all. Rather than take all asap, you have to pick which suits you best and which of the other groups you prefer. Right now there is one best choice (take all of them) for all players.

The fact that you dont like people optimizing ideas for MP play isnt a very compelling reason to make a rule against optimizing ideas for MP play.
On the other hand, strategic games where the optimal moves are no-brainers are a bit flawed.

Human players are always going to optimize their chances in MP games.  But even Viking concedes that not everyone does the same thing all the time.  It would be pretty odd to see the potential exploration countries taking only military ideas as an example.

My Idea Choices as Spain in the Question of Initiative game, in order

Exploration
Offensive
Adminstrative (for the Militia Act)
Defensive
Quality
Naval

I managed to get up to 171% discipline with some nice events. My only reason for not going quantity too was that I had carpeted europe in stock exchanges and had the highest force limits.
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 11, 2013, 03:58:12 PM
Speaking of unbalanced, the stock exchanges.  Why choose between land force limits, naval force limits, or income, when you can have all three?  In my Russia game, I find it very amusing that every Siberian province, within 10 years of being colonized, has a shiny new stock exchange.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 11, 2013, 04:31:58 PM
Quote from: DGuller on December 11, 2013, 03:58:12 PM
Speaking of unbalanced, the stock exchanges.  Why choose between land force limits, naval force limits, or income, when you can have all three?  In my Russia game, I find it very amusing that every Siberian province, within 10 years of being colonized, has a shiny new stock exchange.

Comparing stock exchanges with naval and land buildings...

In coastal provinces two stock exchanges will give you 5 ships ans 2.5 regiments, one naval and one land will give you 4 ships and 2 regiments with the massive cash bonus replaced with naval repair and manpower in addition to recruitment time.

In countries with virtually only coastal provinces (scandinavia, portugal, britain, holland) you will need one naval base for repair and the peace time production line. If you are prussia you might want a conscription center just because your ideas give you 1 day recruitment.

Inland you might choose to build conscription centers in the most manpower heavy provinces and stock exchanges in the richest provinces (first)

I've never built a government level 6 building, but I have built a level 6 fort.. on my march.   
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 11, 2013, 04:42:33 PM
I once built a couple of level 6 government buildings in dirt poor provinces, when I had more cash that I knew what to do with, and having a lock on every cardinal became more important.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 11, 2013, 04:52:24 PM
Quote from: DGuller on December 11, 2013, 04:42:33 PM
I once built a couple of level 6 government buildings in dirt poor provinces, when I had more cash that I knew what to do with, and having a lock on every cardinal became more important.

in MP most people convert, the -1 RR for the true faith isn't good enough for catholicism, since spain usually corners most of the cardinals. Going protestant for ideas and production or reformed for trade is worth more.
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 11, 2013, 04:54:16 PM
Quote from: Viking on December 11, 2013, 04:52:24 PM
Quote from: DGuller on December 11, 2013, 04:42:33 PM
I once built a couple of level 6 government buildings in dirt poor provinces, when I had more cash that I knew what to do with, and having a lock on every cardinal became more important.

in MP most people convert, the -1 RR for the true faith isn't good enough for catholicism, since spain usually corners most of the cardinals. Going protestant for ideas and production or reformed for trade is worth more.
Agreed, but converting to Protestantism when none of your provinces actually flipped on their own can be very problematic.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 11, 2013, 05:04:12 PM
Quote from: DGuller on December 11, 2013, 04:54:16 PM
Agreed, but converting to Protestantism when none of your provinces actually flipped on their own can be very problematic.

One of the recent patches made it more likely that provinces would convert by event if the state religion converted.  I found it pretty easy to make the change.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 11, 2013, 05:08:31 PM
Quote from: DGuller on December 11, 2013, 04:54:16 PM
Quote from: Viking on December 11, 2013, 04:52:24 PM
Quote from: DGuller on December 11, 2013, 04:42:33 PM
I once built a couple of level 6 government buildings in dirt poor provinces, when I had more cash that I knew what to do with, and having a lock on every cardinal became more important.

in MP most people convert, the -1 RR for the true faith isn't good enough for catholicism, since spain usually corners most of the cardinals. Going protestant for ideas and production or reformed for trade is worth more.
Agreed, but converting to Protestantism when none of your provinces actually flipped on their own can be very problematic.

The most significant factor you need to consider when converting is that the mtth for the random conversions depend on state religion and time since reformation starting, adjacent province religion and if you are the source of the reformation.

So convert day 1 of the reformation and use your missionary to start with the quickest to convert province with the most neighbors. Sometimes only random events can convert some places (danzig has 12 initial tax base and you need quite a bit of modifiers to convert that place regularly). Basically convert day 1 and send a missionary to the lowest tax base province you have to get a province converted quickly so the free random events hit.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on December 11, 2013, 11:31:20 PM
If you can afford DoF, that extra missionary really helps out a ton.  You can leave religious turmoil in a decade fairly easily. 
Title: Re: Europa Universalis IV announced
Post by: Josquius on December 12, 2013, 04:10:59 AM
I eventually did it with Byzantium! They decided to mop up Turkish minors rather than me which allowed me to declare war and grab a province in Europe, trapping their forces in Anatolia. Shortly after their peace treaty with me expired they got involved in a war with Crimea...so I again nipped in and grabbed a province. They had significant forces in Europe this time but combined with the Crimean armies I managed to pull through.
What really did it was when they were allied with Crimea and some eastern muslims decided to try and conquer Crimea. Whilst the Turks were away in the east with the Timurids I grabbed most of Europe. I'm now entering a normal game.


Two points:

Inability to take the Turkish capital in a peace deal SUCKS. But alas its a old problem in paradox games.
The lack of events about the restoration of Byzantium dissapoints me.
Title: Re: Europa Universalis IV announced
Post by: garbon on December 12, 2013, 08:49:28 AM
I believe the Byzantines got similar events as one of the preorder bonuses.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on December 12, 2013, 09:25:32 PM
Quote from: garbon on December 12, 2013, 08:49:28 AM
I believe the Byzantines got similar events as one of the preorder bonuses.
Yep.  Purple Phoenix.
Title: Re: Europa Universalis IV announced
Post by: garbon on December 12, 2013, 10:11:17 PM
Not a particularly impressive set though.

http://www.eu4wiki.com/Purple_Phoenix_events
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 13, 2013, 11:06:29 AM
Quote from: garbon on December 12, 2013, 10:11:17 PM
Not a particularly impressive set though.

http://www.eu4wiki.com/Purple_Phoenix_events

What I missed from this dlc is the reconquest of Egypt event.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 17, 2013, 05:58:05 PM
Are colonies worth the effort? I'm playing my first game, as Castille, and have colonized all of South and Central America (haven't bothered with Incas, Aztecs etc.). Looking at my financial statments, and I'm not entirely sure the whole thing is a worthwhile venture. How best to maximize profits? yeah, I got a merchant in Caribbean and Brazil. What buildings should I bother with. I have a -80 per cent tariff base modifier.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 17, 2013, 06:14:51 PM
Quote from: Josephus on December 17, 2013, 05:58:05 PM
Are colonies worth the effort? I'm playing my first game, as Castille, and have colonized all of South and Central America (haven't bothered with Incas, Aztecs etc.). Looking at my financial statments, and I'm not entirely sure the whole thing is a worthwhile venture. How best to maximize profits? yeah, I got a merchant in Caribbean and Brazil. What buildings should I bother with. I have a -80 per cent tariff base modifier.

Check how much your total tarriff income is and how much your trade income is from the overseas nodes.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 17, 2013, 06:44:23 PM
In 1665, my total tariff income is 10.58/mo. out of 125 total income

About 70 per cent of my tariff income is from overseas nodes (panama, caribbean, brazil). The other 30 per cent comes from my home (seville)

Here's the thing about my 10.58/mo tariff income. I have a level two advisor giving me an additonal 10 percent. He costs me 13.7 a month. His upkeep is more than my tariff income. :huh:
Title: Re: Europa Universalis IV announced
Post by: Viking on December 17, 2013, 07:36:43 PM
Quote from: Josephus on December 17, 2013, 06:44:23 PM
In 1665, my total tariff income is 10.58/mo. out of 125 total income

About 70 per cent of my tariff income is from overseas nodes (panama, caribbean, brazil). The other 30 per cent comes from my home (seville)

Here's the thing about my 10.58/mo tariff income. I have a level two advisor giving me an additonal 10 percent. He costs me 13.7 a month. His upkeep is more than my tariff income. :huh:

taxes /= tariff /= trade

ALL your tariff income comes from your overseas nodes. You ONLY get tariff income from distant overseas nodes.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 17, 2013, 11:00:10 PM
My bad.  I meant most of my trade income comes from overseas nodes.

My point is that, though. Is tariff income enough of an incentive to colonize? Looking at the math, to me, it doesn't make any sense.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 18, 2013, 05:46:39 AM
What country were you playing, where were your colonies (post map) and what are the details of your income (post ledger). In my mp spain game my income is split virtually 4 ways equally  between tax, tarrifs, trade and gold for a total around 240 in the same period.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 18, 2013, 07:07:11 AM
Quote from: Josephus on December 17, 2013, 11:00:10 PM
My bad.  I meant most of my trade income comes from overseas nodes.

My point is that, though. Is tariff income enough of an incentive to colonize? Looking at the math, to me, it doesn't make any sense.

You said you have colonized all of South and Central America and you have merchants ( I assume collecting) in the Caribbean and Brazil.  The key to Spanish success is colonizing the Caribbean.  The islands are rich and provide a good income.  The territories in the Panamanian node are relatively poor.  If you can dominate the territories and trade in the Caribean then you can direct the trade from the Mexican and Panamanian nodes to the Caribbean and profit.

As Castille I dont really bother with Brazil.  Its not very profitable.

Title: Re: Europa Universalis IV announced
Post by: Viking on December 18, 2013, 12:30:51 PM
Trade wise Brazil is part of the african coast
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 18, 2013, 12:39:56 PM
Quote from: Viking on December 18, 2013, 12:30:51 PM
Trade wise Brazil is part of the african coast

You can get around that by beating Portugal there, concentrating all your colonization of Brazil and then collecting from that node without competition.  But given the opportunity costs, that wouldnt make a lot of sense - ie trading off domination of the Caribbean for Brazil
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 18, 2013, 07:39:02 PM
I'll post some screenshots. Thanks for help. though I was also interested in very general, as opposed to specific info. Like..based on the fact that overseas provinces only collect tariffs, which is a portion of production, are they really worth the hassle?
I'm playing as Castille. My first EU4 game

Here's a shot showing the general location of my colonies.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi152.photobucket.com%2Falbums%2Fs175%2Fjosephus-07%2FScreenShot2013-12-18at72115PM.png&hash=dc1eeaa39b6fc30560eca81cf39f45898cd1e335) (http://s152.photobucket.com/user/josephus-07/media/ScreenShot2013-12-18at72115PM.png.html)

Somehwat blurry shot of ledger

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi152.photobucket.com%2Falbums%2Fs175%2Fjosephus-07%2F85493d4a-2006-47dd-811a-99e7d751e772.png&hash=b5a910a39a810012340569f069f50bb811f139f7) (http://s152.photobucket.com/user/josephus-07/media/85493d4a-2006-47dd-811a-99e7d751e772.png.html)
Title: Re: Europa Universalis IV announced
Post by: Viking on December 18, 2013, 10:19:00 PM
1. All your tarrifs and 3/4 of your gold is from colonies.
2. At least 46 (probably more) of your trade income is from your colonies.

In all likelyhood your income would have been 25 from tax, 10 production, 3.5 gold and 15 trade  for approx 55 income total, had you not colonized,  instead you have 125. You tell me, was it worth it? When you carpet america with plantations it will be even more worth it.
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 18, 2013, 11:05:01 PM
What's the opportunity cost of getting all that colony income, though?  I still haven't figured out for myself whether it's worth it.  In any case, I don't colonize because it's too damn boring.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on December 18, 2013, 11:27:19 PM
Depends on where you are colonizing, I love huge naval conflicts with Spain and Portugal in the Indies.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 19, 2013, 07:09:31 AM
Quote from: DGuller on December 18, 2013, 11:05:01 PM
What's the opportunity cost of getting all that colony income, though?  I still haven't figured out for myself whether it's worth it.  In any case, I don't colonize because it's too damn boring.

1 Picking an idea group (exploration)
2 Spending 3-10 ducats per month colonizing
3 Setting aside resources to conduct anti-pirate patrols, escort trade to europe and small armies to deal with revolts
4 The CB your colonial neighbors get on you (and you on them).

It's a balance thing, but, moneywise it is definitively worth it.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 19, 2013, 10:08:21 AM
Quote from: DGuller on December 18, 2013, 11:05:01 PM
What's the opportunity cost of getting all that colony income, though? 

I think the better question is what better options do you have. 
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 19, 2013, 10:23:05 AM
Quote from: crazy canuck on December 19, 2013, 10:08:21 AM
Quote from: DGuller on December 18, 2013, 11:05:01 PM
What's the opportunity cost of getting all that colony income, though? 

I think the better question is what better options do you have.
Maxing out the buildings at home much sooner, making a play for Italy, trying to eat away at the south of France to connect to Italy, expanding to North Africa.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 19, 2013, 12:29:31 PM
Quote from: DGuller on December 19, 2013, 10:23:05 AM
Quote from: crazy canuck on December 19, 2013, 10:08:21 AM
Quote from: DGuller on December 18, 2013, 11:05:01 PM
What's the opportunity cost of getting all that colony income, though? 

I think the better question is what better options do you have.
Maxing out the buildings at home much sooner, making a play for Italy, trying to eat away at the south of France to connect to Italy, expanding to North Africa.

The extra income you recieve from colonization helps you build at home sooner, helps fund your army (and add more manpower) for ventures into Italy and southern France.  Not sure what point there is to expanding into North Africa other than painting the map your colour. 
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 19, 2013, 12:49:58 PM
Quote from: crazy canuck on December 19, 2013, 12:29:31 PM
The extra income you recieve from colonization helps you build at home sooner, helps fund your army (and add more manpower) for ventures into Italy and southern France.  Not sure what point there is to expanding into North Africa other than painting the map your colour.
North Africa is just an extra land you can get where you can build buildings, and it's not distant overseas.  The difference in tax income between base tax 1 and base tax 17 province with stock exchanges is only a factor of 2.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 19, 2013, 01:07:33 PM
Quote from: DGuller on December 19, 2013, 12:49:58 PM
Quote from: crazy canuck on December 19, 2013, 12:29:31 PM
The extra income you recieve from colonization helps you build at home sooner, helps fund your army (and add more manpower) for ventures into Italy and southern France.  Not sure what point there is to expanding into North Africa other than painting the map your colour.
North Africa is just an extra land you can get where you can build buildings, and it's not distant overseas.  The difference in tax income between base tax 1 and base tax 17 province with stock exchanges is only a factor of 2.

It has the signficant disadvantage of having the berber penalty for coring.  You are really talking about opportunity costs if you go that direction because of the large amounts of Admin monarch points you are going to spend.  The only way talking over North Africa makes much sense is if you are using the adm cheat on the console  ;)
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 19, 2013, 01:29:08 PM
Quote from: crazy canuck on December 19, 2013, 01:07:33 PM
It has the signficant disadvantage of having the berber penalty for coring.  You are really talking about opportunity costs if you go that direction because of the large amounts of Admin monarch points you are going to spend.  The only way talking over North Africa makes much sense is if you are using the adm cheat on the console  ;)
Not true, you can feed your vassals, and let them worry about the admin monarch points.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 19, 2013, 02:43:43 PM
Quote from: DGuller on December 19, 2013, 01:29:08 PM
Not true, you can feed your vassals, and let them worry about the admin monarch points.

That would be a bit of a round about way of doing it - hoping Aragon successfully lays seige to a province.  And then waiting to integrate Aragon.  You could and should colonize while waiting for all that to happen.  ;)
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 19, 2013, 02:46:37 PM
Quote from: DGuller on December 19, 2013, 01:29:08 PM
Quote from: crazy canuck on December 19, 2013, 01:07:33 PM
It has the signficant disadvantage of having the berber penalty for coring.  You are really talking about opportunity costs if you go that direction because of the large amounts of Admin monarch points you are going to spend.  The only way talking over North Africa makes much sense is if you are using the adm cheat on the console  ;)
Not true, you can feed your vassals, and let them worry about the admin monarch points.

Yes,in eu4 everybody doing this.Conqer land->release vassal->give lands to it->then integrate. = no admin point cost for provinces.
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 19, 2013, 03:17:45 PM
Quote from: crazy canuck on December 19, 2013, 02:43:43 PM
Quote from: DGuller on December 19, 2013, 01:29:08 PM
Not true, you can feed your vassals, and let them worry about the admin monarch points.

That would be a bit of a round about way of doing it - hoping Aragon successfully lays seige to a province.  And then waiting to integrate Aragon.  You could and should colonize while waiting for all that to happen.  ;)
:hmm: I don't think you understand the strategy of vassal feeding.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 19, 2013, 03:25:15 PM
I understand it, I just dont like that mechanic at it is too gamey.  I failed to appreciate that is what you meant as I dont do it myself.
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 19, 2013, 03:31:14 PM
Quote from: crazy canuck on December 19, 2013, 03:25:15 PM
I understand it, I just dont like that mechanic at it is too gamey.  I failed to appreciate that is what you meant as I dont do it myself.

Agree,I dont like this vassal feeding either.
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 19, 2013, 03:40:01 PM
I don't like it either, but the game just seems too balanced around that concept.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 19, 2013, 04:18:35 PM
Quote from: DGuller on December 19, 2013, 03:40:01 PM
I don't like it either, but the game just seems too balanced around that concept.

I think the recent patches have made coring much more balanced.  Coring colonies and overseas nations like the Aztecs dont count against the coring penalty anymore.   That is one of the reasons colonization makes a lot of sense.
Title: Re: Europa Universalis IV announced
Post by: Anatron on December 19, 2013, 05:00:04 PM
I think the main rootcause of the vassal feeding is the integration time.It just too fast.You can annex a vassal within like 15~20 years?
Thats a joke.An integration of a nation should take mutch more time, like 50~100 years.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 19, 2013, 06:15:28 PM
Quote from: Anatron on December 19, 2013, 05:00:04 PM
I think the main rootcause of the vassal feeding is the integration time.It just too fast.You can annex a vassal within like 15~20 years?
Thats a joke.An integration of a nation should take mutch more time, like 50~100 years.

Agreed. 
Title: Re: Europa Universalis IV announced
Post by: Viking on December 22, 2013, 10:12:00 PM
North Africa is Distant Overseas for Iberian Nations.

Anyways, is this MP thing going to happen? Saturday Afternoon starting Jan 4 or 11?
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 03, 2014, 08:09:05 PM
Few things are beginning to irritate me.

When in a war and having to chase armies around the globe. For instance, I have a few key battles going on, but some minor ally of an enemy sends a few harassing units deep into my territory. I need to send armies out to chase them, but the AI has a remarkable ability to see me coming and leave the province at the right moment. this means I'm distracted chasing these piddly armies around, not concentrating on my big battles.  This works the other way too. If I see an opportunity to crush a small army, by the time I get there, the AI has moved units from provinces unseen into the target province, just before I get there. The game needs a "Follow units until battle occurs" button.

Two: Retreating. My Russian army loses a battle in Sweden and retreats all the way to Moscow! Really?

Lessons Learned. As Russia, don't westernize. Not worth the hassle. Constant rebellions and constant stab hits, just when you need stability to complete westernization.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 04, 2014, 02:44:14 AM
Quote from: Josephus on January 03, 2014, 08:09:05 PM
Few things are beginning to irritate me.

When in a war and having to chase armies around the globe. For instance, I have a few key battles going on, but some minor ally of an enemy sends a few harassing units deep into my territory. I need to send armies out to chase them, but the AI has a remarkable ability to see me coming and leave the province at the right moment. this means I'm distracted chasing these piddly armies around, not concentrating on my big battles.  This works the other way too. If I see an opportunity to crush a small army, by the time I get there, the AI has moved units from provinces unseen into the target province, just before I get there. The game needs a "Follow units until battle occurs" button.

Herding Cats. When dealing with AI units wether they be armies or fleets, if they don't think they can beat your army they will avoid combat. They will also proceed on the assumption that you are a brain dead idiot that will not move his armies or fleets. You herd their mini stacks chasing them down the movement well - the ai will always flee in a direction which is shorter than the direction you are coming from (which is fucking stupid and bad design, armies ALWAYS fled along lines of communication or dissolved) - eventually they will reach a province where you are coming FROM the shortest direction and you can fight a battle. Alternately use multiple stacks to herd your enemies into a poor position - this is good for dealing with fleets - spread your fleets out and herd the enemy fleets into a corner and re-enforce whichever fleet of yours starts the battle. Else, get force march to destroy the mini stacks.

According to PDI the AI seems through fog of war but pretends not to, that is BS. It sees where you are and where you are going. If it can wipe out your armies in one invasion region (area where you have contiguous control) it will immediately carpet siege (something which NEVER happened in history) and if you are moving via multiple waypoints it sees your final destination and will only react if the final destination is relevant to it.

Quote from: Josephus on January 03, 2014, 08:09:05 PM
Two: Retreating. My Russian army loses a battle in Sweden and retreats all the way to Moscow! Really?


I see your Sweden Moscow retreat and raise you a Fez- Constantinople retreat and a Cuzco- La Plata retreat (via Venezuela)

it's stupid, deal with it.

Quote from: Josephus on January 03, 2014, 08:09:05 PM
Lessons Learned. As Russia, don't westernize. Not worth the hassle. Constant rebellions and constant stab hits, just when you need stability to complete westernization.

No, wrong. Westernize as soon as possible. Just do it right, as opposed to wrong, which is the way you seem to be doing it.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 04, 2014, 12:10:54 PM
Thanks for the advice re: herding. It is tougher to do with Russia when there's so much space for them to keep moving to. But I'll keep it in mind

How is there a better, or right, way to westernize?
Title: Re: Europa Universalis IV announced
Post by: Viking on January 04, 2014, 01:40:40 PM
Quote from: Josephus on January 04, 2014, 12:10:54 PM
Thanks for the advice re: herding. It is tougher to do with Russia when there's so much space for them to keep moving to. But I'll keep it in mind

How is there a better, or right, way to westernize?

1 - keep up in mil tech, fall behind in adm and dip tech, use the extra points to culture convert and core and increase stability
2 - plan your westernization a decade in advance, do it when you have a good adm leader (you can see your heir), save up money, get peaceful relations with your neighbors, get out of alliances
3 - with your saved money hire a level 3 ADM advisor, fire the other two, if you can afford lvl 3 dip and mil advisors as well do that too (there are some nice +1 stab events related to lvl 3 advisors)
4 - stay at -3 stab for as long as possible, while you stay at -3 stab you can accept the stab hit events
5 - once you can get to +1 stab in one go then go to +1 and westernize
6 - focus on killing reactionary rebels and not other rebels, concede to the other rebels, you will be at -100 prestige regarless, you might as well take the hit like with staying at -3 stab for as long as possible
7 - consider releasing vassals before westernizing, especially if doing so reduces the number of wrong culture and wrong religion provinces you have, vassals still provide half manpower and force limits to you and will help you with their higher prestige armies to quash rebels.

Done right you can get through it in 5 - 10 years no problems.

p.s. if you get into a war during westernization, LOSE IT AS QUICKLY AS POSSIBLE
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 04, 2014, 06:32:12 PM
Quote from: Viking on January 04, 2014, 01:40:40 PM
p.s. if you get into a war during westernization, LOSE IT AS QUICKLY AS POSSIBLE

Oooops.


yeah, got into a war with Sweden. LOL...we got hammmered.

But thanks for all that..will keep it ready for next game.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 04, 2014, 06:45:46 PM
Quote from: Josephus on January 04, 2014, 06:32:12 PM
Quote from: Viking on January 04, 2014, 01:40:40 PM
p.s. if you get into a war during westernization, LOSE IT AS QUICKLY AS POSSIBLE

Oooops.


yeah, got into a war with Sweden. LOL...we got hammmered.

But thanks for all that..will keep it ready for next game.

Trying to fight at -100 prestige is brutal. iirc you have -40% morale vis a vis 100 prestige. Which, when facing high morale enemies, can mean auto wipes with even numbers.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 04, 2014, 07:43:17 PM
Yup.

I got routed early on, but used my vast manpower to rebuild. Finally I built two stacks of 25+ armies and moved them up to the swedish frontier.

Then, suddenly, westernization finished. The AI, of course, used that moment to send his 35+ stack against me. I got decimated. No retreat, no nothing. Lost 50+ armies. Sweden barely lost anything.

Well...I lived, i learned. Thanks. :)
Title: Re: Europa Universalis IV announced
Post by: Viking on January 04, 2014, 09:59:39 PM
Quote from: Josephus on January 04, 2014, 07:43:17 PM
Yup.

I got routed early on, but used my vast manpower to rebuild. Finally I built two stacks of 25+ armies and moved them up to the swedish frontier.

Then, suddenly, westernization finished. The AI, of course, used that moment to send his 35+ stack against me. I got decimated. No retreat, no nothing. Lost 50+ armies. Sweden barely lost anything.

Well...I lived, i learned. Thanks. :)

Hey you completed westernization, 'grats. Now go leverage you NIs to flood the your enemies with men and manpower and use your 10% tech rebate to catch up and pass poor sweden on tech.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 05, 2014, 10:18:42 AM
And remember to post screenshots marked POLTAVA LOL on the Paradox forum.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 05, 2014, 11:01:09 AM
Quote from: Solmyr on January 05, 2014, 10:18:42 AM
And remember to post screenshots marked POLTAVA LOL on the Paradox forum.

:D
Title: Re: Europa Universalis IV announced
Post by: LaCroix on January 11, 2014, 01:19:42 PM
it's sort of ridiculous how easy it is for japan to colonize the pacific. i reached america sometime in the early 1500s
Title: Re: Europa Universalis IV announced
Post by: garbon on January 11, 2014, 05:39:26 PM
This change in 1.4 looks pretty big. Seems like that now makes North America pretty open as a free-for-all.

Quote# Trade Nodes
- Added new tradenode Western Europe, leading to Sevilla, Bourdeaux, Antwerpen & London
- Carribean no longer leads to Sevilla & Bordeaux, but instead to Western Europe.
- Moved Chesapeake connection from London & Bordeaux to Western Europe.
- Mauritanian coast now leads to Western Europe instead of Sevilla.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 12, 2014, 08:28:17 AM
they're pretty much overhauling everything.
Title: Re: Europa Universalis IV announced
Post by: Fireblade on January 12, 2014, 02:11:05 PM
Jesus Fucking Christ, Johan, can you just post ONE 1.4 change log?

1.4 - Diplomacy Changes
1.4 - Military Changes
1.4 - Colonial Changes
1.4 - Paradox Staff Sex Changes
Title: Re: Europa Universalis IV announced
Post by: Phillip V on January 12, 2014, 04:41:02 PM
Quote from: Fireblade on January 12, 2014, 02:11:05 PM
1.4 - Paradox Staff Sex Changes
Post this log.
Title: Re: Europa Universalis IV announced
Post by: Kleves on January 12, 2014, 07:16:09 PM
The new expansion going to be any good?
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 12, 2014, 10:07:36 PM
the new XP is just random America and new tribes, right? Not sure I'd bother...but the patch seems interesting enough...seems like I'll have to unlearn everything I learned.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 12, 2014, 10:12:59 PM
Are colonial nations part of the exp?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on January 12, 2014, 10:39:37 PM
Quote from: garbon on January 12, 2014, 10:12:59 PM
Are colonial nations part of the exp?
There's the whole colonial company business. 
Title: Re: Europa Universalis IV announced
Post by: garbon on January 13, 2014, 11:19:10 AM
Looks like they didn't make many changes to the map generation from a visual perspective.
Title: Re: Europa Universalis IV announced
Post by: Zanza on January 13, 2014, 03:31:20 PM
Quote from: garbon on January 13, 2014, 11:19:10 AM
Looks like they didn't make many changes to the map generation from a visual perspective.
Yes, really disappointing. :(
Title: Re: Europa Universalis IV announced
Post by: garbon on January 13, 2014, 03:34:46 PM
Unless I'm missing something - this expansion looks like a "wait till on sale".
Title: Re: Europa Universalis IV announced
Post by: Fireblade on January 13, 2014, 06:53:38 PM
Jesus, the Indian tribes all have awesome national ideas.
Title: Re: Europa Universalis IV announced
Post by: Liep on January 13, 2014, 07:02:44 PM
Quote from: garbon on January 13, 2014, 11:19:10 AM
Looks like they didn't make many changes to the map generation from a visual perspective.

From the new video development diary it doesn't look that good, no. And it seems that there's permanent terra incognita in random places as well, so that it doesn't make sense where it's possible to colonise.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on January 14, 2014, 03:02:10 AM
that devdiary is an old one as it still mentions the december release date
Title: Re: Europa Universalis IV announced
Post by: Liep on January 14, 2014, 05:09:46 AM
Quote from: Crazy_Ivan80 on January 14, 2014, 03:02:10 AM
that devdiary is an old one as it still mentions the december release date
Why then "Started by MalinS‎, 13-01-2014 15:34"? Paradox baffles me.

http://forum.paradoxplaza.com/forum/showthread.php?747211-Europa-Universalis-IV-Conquest-of-Paradise-Video-DevDiary-3-Randomized-Maps
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 14, 2014, 05:27:36 AM
As long as the landmasses are not entirely horrible, I will be content.

As Johan mentioned in that dev diary, true historical gameplay is not knowing the layout of the Americas.
Title: Re: Europa Universalis IV announced
Post by: Josquius on January 14, 2014, 08:13:50 AM
I hope in their Americas generation they keep it totally hidden on the game start overview.
And have a 2% chance of nothing but sea generating. Columbus lost at sea, lolz.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 14, 2014, 10:32:40 AM
Yeah, if you can see the whole map on game start, that would take away the whole feel of it.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 14, 2014, 10:38:10 AM
Pretty sure they said it would be hidden.

Anyway from what I read looks like they are just giving you one land mass, no North America vs. South America and now Caribbean-like formations. Meh.
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 14, 2014, 10:47:00 AM
Quote from: garbon on January 14, 2014, 10:38:10 AM
Pretty sure they said it would be hidden.

Anyway from what I read looks like they are just giving you one land mass, no North America vs. South America and now Caribbean-like formations. Meh.

my understanding is that everything is possible from a "pangea" to archipelagos. Johan claimed there are billions of possible outcomes. Will see.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 14, 2014, 12:36:22 PM
Quote from: Tamas on January 14, 2014, 10:47:00 AM
Quote from: garbon on January 14, 2014, 10:38:10 AM
Pretty sure they said it would be hidden.

Anyway from what I read looks like they are just giving you one land mass, no North America vs. South America and now Caribbean-like formations. Meh.

my understanding is that everything is possible from a "pangea" to archipelagos. Johan claimed there are billions of possible outcomes. Will see.

That would be interesting to play.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on January 14, 2014, 05:23:22 PM
Would Australia be randomized as well?
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 14, 2014, 06:31:54 PM
I think vassal feeding was one of the biggest fucking exploits. They pretty much eliminated it, apparently, with this patch.

Is there a QQ thread on Paradox about this? You bet.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 14, 2014, 07:02:33 PM
Can someone please explain vassal feeding to me? Keep hearing about it
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 14, 2014, 07:25:01 PM
hmmm...steam seems to go down as it was downloading patch......wonder if that's gonna cause a problem. :huh:
Title: Re: Europa Universalis IV announced
Post by: Viking on January 14, 2014, 10:42:11 PM
Quote from: Tamas on January 14, 2014, 06:31:54 PM
I think vassal feeding was one of the biggest fucking exploits. They pretty much eliminated it, apparently, with this patch.

Is there a QQ thread on Paradox about this? You bet.

In the primi3 game I just forcefully vassalized player scotland. Feeding him isn't a problem, he even accepts wrong culture non-adjecent provinces :)
Title: Re: Europa Universalis IV announced
Post by: garbon on January 15, 2014, 12:24:06 AM
Quote from: Tamas on January 14, 2014, 10:47:00 AM
Quote from: garbon on January 14, 2014, 10:38:10 AM
Pretty sure they said it would be hidden.

Anyway from what I read looks like they are just giving you one land mass, no North America vs. South America and now Caribbean-like formations. Meh.

my understanding is that everything is possible from a "pangea" to archipelagos. Johan claimed there are billions of possible outcomes. Will see.

There does appear from the forum to be greater variation than I feared. :) Well apart from the often clumped natives states.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 15, 2014, 09:52:01 AM
Quote from: Josephus on January 14, 2014, 07:02:33 PM
Can someone please explain vassal feeding to me? Keep hearing about it

You would give your vassal conquered territory so that when you annexed the vassal you would essentially get free cores.  It was a huge exploit.  So much so that many players came to rely upon it as their main method of expansion.
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 15, 2014, 12:55:54 PM
Zanza: http://forum.paradoxplaza.com/forum/showthread.php?747185-Screenshots-of-Paradise-Post-your-random-new-world
Title: Re: Europa Universalis IV announced
Post by: Zanza on January 15, 2014, 12:58:51 PM
Quote from: Viking on January 14, 2014, 10:42:11 PM
Quote from: Tamas on January 14, 2014, 06:31:54 PM
I think vassal feeding was one of the biggest fucking exploits. They pretty much eliminated it, apparently, with this patch.

Is there a QQ thread on Paradox about this? You bet.

In the primi3 game I just forcefully vassalized player scotland. Feeding him isn't a problem, he even accepts wrong culture non-adjecent provinces :)
Good for you and the other 1% of players that play MP.
Title: Re: Europa Universalis IV announced
Post by: Anatron on January 15, 2014, 01:28:59 PM
Quote from: Viking on January 14, 2014, 10:42:11 PM
Quote from: Tamas on January 14, 2014, 06:31:54 PM
I think vassal feeding was one of the biggest fucking exploits. They pretty much eliminated it, apparently, with this patch.

Is there a QQ thread on Paradox about this? You bet.

In the primi3 game I just forcefully vassalized player scotland. Feeding him isn't a problem, he even accepts wrong culture non-adjecent provinces :)

Sooner or later that will lead to an interesting war with France or Spain.
Anyway I like the new WE node.At least there will be real trade wars from now on.To control the WE nod you must have the most ships.I am sure time after time there will be wars between the colonial powers where the wargoal will be to destroy the enemy trade fleet.
Title: Re: Europa Universalis IV announced
Post by: Anatron on January 15, 2014, 01:35:10 PM
Quote from: Zanza on January 15, 2014, 12:58:51 PM
Quote from: Viking on January 14, 2014, 10:42:11 PM
Quote from: Tamas on January 14, 2014, 06:31:54 PM
I think vassal feeding was one of the biggest fucking exploits. They pretty much eliminated it, apparently, with this patch.

Is there a QQ thread on Paradox about this? You bet.

In the primi3 game I just forcefully vassalized player scotland. Feeding him isn't a problem, he even accepts wrong culture non-adjecent provinces :)
Good for you and the other 1% of players that play MP.

Whats your problem with SP?Can not be an ultimate empire from now on?
At least the SP will have some challenge from now on.To be honest I felt the colonial gameplay too easy (an 8 year old could handle a spain).
From now the colonial powers will be more realistic.If you grow to big you could loose everything.
Check the real history what happened with the Spainsh Empire or Rome.If an empire become too big it will destroy itself.
Title: Re: Europa Universalis IV announced
Post by: Zanza on January 15, 2014, 01:44:49 PM
I don't really have a problem with the new SP rule. I only have a problem with people answering with MP when the discussion is clearly in a SP context. The rest of us doesn't really care for how different the game is in MP.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 15, 2014, 04:09:33 PM
Quote from: Tamas on January 15, 2014, 12:55:54 PM
Zanza: http://forum.paradoxplaza.com/forum/showthread.php?747185-Screenshots-of-Paradise-Post-your-random-new-world

Those don't look bad at all, the only thing they could do is add a chance of more small islands a la Caribbean.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 15, 2014, 04:22:05 PM
Quote from: Anatron on January 15, 2014, 01:28:59 PM
Quote from: Viking on January 14, 2014, 10:42:11 PM
Quote from: Tamas on January 14, 2014, 06:31:54 PM
I think vassal feeding was one of the biggest fucking exploits. They pretty much eliminated it, apparently, with this patch.

Is there a QQ thread on Paradox about this? You bet.

In the primi3 game I just forcefully vassalized player scotland. Feeding him isn't a problem, he even accepts wrong culture non-adjecent provinces :)

Sooner or later that will lead to an interesting war with France or Spain.
Anyway I like the new WE node.At least there will be real trade wars from now on.To control the WE nod you must have the most ships.I am sure time after time there will be wars between the colonial powers where the wargoal will be to destroy the enemy trade fleet.

I don't know. I am preparing contingencies for this. Mainly I'm trying to give the scotland player something to do. If I have him conquering the huron and creek or even teh aztecs then he'll be busy. If he sits on his butt doing nothing being annoyed that I'm taking the bulk of his surplus he will start plotting.

As for the WE. I will be trading with heavy ships, I suspect EVERYBODY will be trading with heavy ships and admirals. It's possible there might be some sort of agreement; for example, england and holland agree to embargo spain. Spain, having a defensive deal with portugal must decide if he is to act or not.
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 15, 2014, 05:05:00 PM
You can trade with heavy ships?
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 15, 2014, 05:14:15 PM
Quote from: DGuller on January 15, 2014, 05:05:00 PM
You can trade with heavy ships?

no
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 15, 2014, 05:15:25 PM
Quote from: Viking on January 15, 2014, 04:22:05 PM


As for the WE. I will be trading with heavy ships, I suspect EVERYBODY will be trading with heavy ships and admirals. It's possible there might be some sort of agreement; for example, england and holland agree to embargo spain. Spain, having a defensive deal with portugal must decide if he is to act or not.

I think the WE node might trigger clusterfuck deathmatches that will put even Quake to shame. Which is not a good thing, by the way.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 15, 2014, 08:27:16 PM
Quote from: DGuller on January 15, 2014, 05:05:00 PM
You can trade with heavy ships?

You can trade with any fleet that includes light ships. That fleet can include many heavy ships.
Title: Re: Europa Universalis IV announced
Post by: Anatron on January 16, 2014, 01:52:39 AM
Quote from: Viking on January 15, 2014, 04:22:05 PM
Quote from: Anatron on January 15, 2014, 01:28:59 PM
Quote from: Viking on January 14, 2014, 10:42:11 PM
Quote from: Tamas on January 14, 2014, 06:31:54 PM
I think vassal feeding was one of the biggest fucking exploits. They pretty much eliminated it, apparently, with this patch.

Is there a QQ thread on Paradox about this? You bet.

In the primi3 game I just forcefully vassalized player scotland. Feeding him isn't a problem, he even accepts wrong culture non-adjecent provinces :)

Sooner or later that will lead to an interesting war with France or Spain.
Anyway I like the new WE node.At least there will be real trade wars from now on.To control the WE nod you must have the most ships.I am sure time after time there will be wars between the colonial powers where the wargoal will be to destroy the enemy trade fleet.

I don't know. I am preparing contingencies for this. Mainly I'm trying to give the scotland player something to do. If I have him conquering the huron and creek or even teh aztecs then he'll be busy. If he sits on his butt doing nothing being annoyed that I'm taking the bulk of his surplus he will start plotting.

As for the WE. I will be trading with heavy ships, I suspect EVERYBODY will be trading with heavy ships and admirals. It's possible there might be some sort of agreement; for example, england and holland agree to embargo spain. Spain, having a defensive deal with portugal must decide if he is to act or not.

Dont forget Morocco,I am natural rival of Spain.I also did some diplomacy mine work against Spain already so the Portugal player dont trust Spain from now on. :)
Title: Re: Europa Universalis IV announced
Post by: Viking on January 16, 2014, 04:42:04 AM
Quote from: Anatron on January 16, 2014, 01:52:39 AM

Dont forget Morocco,I am natural rival of Spain.I also did some diplomacy mine work against Spain already so the Portugal player dont trust Spain from now on. :)

I'm pretty sure you did some preliminary anti-spain diplomacy with england and france.
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 16, 2014, 05:13:22 AM
I didn`t play 1.3 too much so this might have been there since then, but it was nice to see my first couple of sugar-producing provinces (as Portugal) selling for some serious profit compared to basic price of sugar. It used to be that only worthwile new world trade good was grain.

My random new world has a "bump" reaching out east near west Africa almost exactly like historical Brasil, so not much change there in Portugese strategy. :D
My initial intention to turn Mauritinian Coast into my own trade collecting central has been hindered by AI Spain colonizing there faster, and supposedly being big in upgrading trade buildings, as even my protectorate Mali could not grant me superiority there without light ships. So I will try to collect at Brazil (kind of weird that I am competing with my own colonial nation btw), and South Africa for the Asian trade, and see if the AI will mind in time.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 16, 2014, 08:02:08 AM
My issues - so far

1. Cardinals, colonies no longer contribute to my cardinals.
2. Indians, annex 5 provinces worth, get a colonial minor, WHICH, will give you colonization range.
3. Protectorated do not give colonial range.
4. New trade/colony system gives heavily reduced income, colonial minors do contribute to wars though.
5. Colonial minors don't convert to my religion, and there seems to be nothing I can do about it apart from adding provinces of the right religion and hoping for conversion/religious revolt.
6. Indians need 3 tiers not 2. 1 for migrating, cannot be annexed, merely force-moved. 2 for confederation, cannot be annexed, only protectorated or dissolved (reduced to migrating). 3 for civilized, can be annexed and protectorated.
7. Waypointing for explorers needs to come back, or better, have an "explore" button on exploreres where the captain of the ship takes the initiative to return home alive.

My main gripe is that it is fitting and historical that conquering the aztecs creates new spain, it isn't fitting that conquering the iroquois creates 13 colonies, I'm doing it in the 1470s ffs. And, bang, for 200 adm (the cost of recouping the 2 stab hits) I'm getting range across the atlantic if I conquer a coastal tribe too.
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 16, 2014, 08:05:23 AM
yeah that sounds very lame but the NA Indians have meant easy mode since EU3.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 16, 2014, 08:16:02 AM
Quote from: Tamas on January 16, 2014, 08:05:23 AM
yeah that sounds very lame but the NA Indians have meant easy mode since EU3.

If they simply added only accepted culture provinces to the colonial minors it would be fine.

Another good feature would be connecting crown colonies to overextention. When you have 4 per region you don't get any, when you get a 5th you get oe, with oe expanding exponentially per colony. You then add the colonies to the colonial minor.

I'd like protectorates to be able to grant trading range and colonizing range.. in some manner, possibly only their own?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on January 16, 2014, 11:58:08 AM
How do you convert colonial provinces in the new system?  What's the point of having Spain's 3 missionaries? 
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 16, 2014, 12:00:36 PM
Quote from: Queequeg on January 16, 2014, 11:58:08 AM
How do you convert colonial provinces in the new system?  What's the point of having Spain's 3 missionaries?

aren't you supposed to be playing as Georgia?  :huh:





:P
Title: Re: Europa Universalis IV announced
Post by: Queequeg on January 16, 2014, 12:02:10 PM
Georgians are only good for wine-making and stealing the accomplishments of Armenian artists.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 16, 2014, 01:16:56 PM
I broke my hiatus from gaming and tried out the expansion as Portugal.  It was interesting to try to find the new world.  It was more distant and so expansion down Africa was the order of the day until I got range to the New World.  Then I realized I had been an idiot when found that conquering 5 native provinces would have given me instant range.

Not sure I like the feel of this now.  I have very little to build and nothing to convert since all my vast overseas territories are being governed by colonial rulers.  All I really need to do is keep their need to have rebellions befow 50% as I turn them into cash cows.  I dont even have to worry about having a navy large enough to patrol my overseas possessions.  The colonies do all of that.  All I need to do is dominate the western european node.

I did have the fun of naming the 13 colonies Lower Canada but, and I hate to say this, it seems Paradox has gone down the MOO3 road and all the decisions regarding colonization has been removed. 

Title: Re: Europa Universalis IV announced
Post by: Queequeg on January 17, 2014, 12:00:37 AM
Spanish Viceroyalties in the New World;
Central America-Tacostan
Northern South America-Cocania
Argentina and Chile- Tierra de Grandes Culos
Peru and Bolivia-Potatoes
Cuba- Buenos Sandwiches
Title: Re: Europa Universalis IV announced
Post by: Queequeg on January 17, 2014, 12:57:29 AM
Has anyone ever been able to match actual Spain's colonization rate without going in to massive debt? 
Title: Re: Europa Universalis IV announced
Post by: Queequeg on January 17, 2014, 12:58:12 AM
Also why aren't there colonial companies in African and Asian colonies?  I wanted to play the V.O.C and go 17th Century Weyland Yutani on Asia.  :(
Title: Re: Europa Universalis IV announced
Post by: Anatron on January 17, 2014, 01:34:58 AM
Quote from: Queequeg on January 17, 2014, 12:57:29 AM
Has anyone ever been able to match actual Spain's colonization rate without going in to massive debt?

Yes.You should plunder the Aztecs and the Incas.They should have at least 1000 gold.And also you should colnize max 4 provinces at the same time.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 17, 2014, 06:05:20 AM
Quote from: Queequeg on January 17, 2014, 12:57:29 AM
Has anyone ever been able to match actual Spain's colonization rate without going in to massive debt?

Spain kinda went into massive debt colonizing all that shit.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 17, 2014, 06:52:03 AM
Quote from: Solmyr on January 17, 2014, 06:05:20 AM
Quote from: Queequeg on January 17, 2014, 12:57:29 AM
Has anyone ever been able to match actual Spain's colonization rate without going in to massive debt?

Spain kinda went into massive debt colonizing all that shit.

No castille went into debt fighting in the netherlands, italy, north africa etc.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 18, 2014, 09:34:58 AM
So...consensus is PI should have left well enough alone?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 18, 2014, 09:44:10 AM
Quote from: Josephus on January 18, 2014, 09:34:58 AM
So...consensus is PI should have left well enough alone?

I like the concept.  Its the delivery that is problematic.  As always, after a few patches this will probably be worth it.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 18, 2014, 09:54:33 AM
Quote from: crazy canuck on January 18, 2014, 09:44:10 AM
Quote from: Josephus on January 18, 2014, 09:34:58 AM
So...consensus is PI should have left well enough alone?

I like the concept.  Its the delivery that is problematic.  As always, after a few patches this will probably be worth it.

Hopefully.  :)
Title: Re: Europa Universalis IV announced
Post by: Viking on January 21, 2014, 04:23:00 PM
Hungary won it's war with the ottomans and sent an offer freeing the byzantines, the ottman thought it was only a few provinces, it turns out hungara managed to get all of greece from albania to constantinopolis released.

One of the players had the good sense to ask if he could perm the Byzantines, of course I said yes... The Purple Phoenix Arises.
Title: Re: Europa Universalis IV announced
Post by: PRC on January 27, 2014, 11:38:26 AM
http://forum.paradoxplaza.com/forum/content.php?1784-Paradox-Announces-Europa-Universalis-IV-Wealth-of-Nations

Quote
Paradox Announces Europa Universalis IV: Wealth of Nations

by
Petra_Pdx
Published on 27-01-2014 14:12  Number of Views: 252 
New Expansion Adds Privateers, Trade Conflicts and Trade Companies

STOCKHOLM — January 27, 2014 — Paradox Interactive, a publisher of games that practices fair trade, and Paradox Development Studio today announced Wealth of Nations, the second expansion to Europa Universalis IV, the award-winning empire building game for Windows, Mac, and Linux. Europa Universalis IV: Wealth of Nations will bring several new features to the game, focusing on trade, including the ability to secretly provoke trade conflicts, hire pirates to steal goods from your competitors, establish the East India Company and create a bustling trade capital for your nation. With several new possible ways to direct the wealth of the world into an empire's coffers, Wealth of Nations will serve the needs of every gamer's inner plutocrat.

Cold hard cash is king, may the richest empire win. Europa Universalis IV: Wealth of Nations will be given the (trade) stamp of approval for download from digital portals in Q2 2014.

The expansion will feature:

    The Invisible Hand of the Market: You can act covertly to instigate trade conflicts among the competition, stifling income and leaving yourself atop the economic heap.

    Seize the Seas: Hiring privateers can damage enemy shipments and cripple their trade, but risks retaliation in the form of open warfare if you are caught.

    Capitalize: Empires can designate a specific port as their trade capital, separate from their national capital, and strengthen local trade routes through the use of inland trade nodes.

    Monopolize and Mobilize: Form an East India Company and reach faraway trade partners with an unstoppable shipping concern.

Product page:
http://www.paradoxplaza.com/games/eu...lth-of-nations

Europa Universalis IV is the critically acclaimed empire-building strategy game that allows players to tell their own stories, determining the course of international events as they see fit. Whether a ruler rises to power via bloodshed and expansion, or simply conquers the market and buys out the competition, Europa Universalis welcomes tyrants of all types.

Title: Re: Europa Universalis IV announced
Post by: Queequeg on January 27, 2014, 11:41:05 AM
Aw yiss.
Title: Re: Europa Universalis IV announced
Post by: Zanza on January 28, 2014, 12:02:59 PM
Sounds interesting. :)

It should come with dynamic trade routes though as that is a major flaw of EU4 vanilla to me.
Title: Re: Europa Universalis IV announced
Post by: Maximus on January 28, 2014, 12:21:33 PM
Quote from: Zanza on January 28, 2014, 12:02:59 PM
Sounds interesting. :)

It should come with dynamic trade routes though as that is a major flaw of EU4 vanilla to me.
:yes:
Title: Re: Europa Universalis IV announced
Post by: Maximus on January 28, 2014, 12:23:37 PM
Even more so with the procedurally generated new world, where you get cases like in my game where Brazil and the Caribbean share a small continent but are completely unconnected trade-wise.
Title: Re: Europa Universalis IV announced
Post by: Liep on January 29, 2014, 02:16:14 PM
I'm surprised at how poorly they did the new expansion. And even more surprised at the amount of misspellings they can manage to put into one infobox.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 29, 2014, 02:19:51 PM
Did poorly in what ways?
Title: Re: Europa Universalis IV announced
Post by: Liep on January 29, 2014, 02:30:57 PM
The generated map sucks, to use an old phrase, the new subject colonies make no sense (Brazil has a standing army larger than my Portugal can muster), and then of course the information given about the new features, both the delivery and the content.

It'll probably be better in the not so distand (:P) future.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on January 29, 2014, 02:37:48 PM
Is that impossible? Brazil's a big place.
Title: Re: Europa Universalis IV announced
Post by: Liep on January 29, 2014, 02:42:09 PM
Well, a 5 province Brazil in 1490-something, yeah...?
Title: Re: Europa Universalis IV announced
Post by: Viking on January 29, 2014, 03:01:55 PM
Quote from: Liep on January 29, 2014, 02:42:09 PM
Well, a 5 province Brazil in 1490-something, yeah...?

the new world provinces have a huge tax base. On par with Europe. So freshly colonized provinces are often like antwerp or stockholm or ferrara or normandie in tax terms.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 29, 2014, 07:22:58 PM
Not sure I like the whole subject colonies thing at all.
Title: Re: Europa Universalis IV announced
Post by: Valmy on January 30, 2014, 04:56:36 PM
Quote from: Liep on January 29, 2014, 02:42:09 PM
Well, a 5 province Brazil in 1490-something, yeah...?

Historically Brazil's population went past Portugal's around 1790 so maybe you are just overachieving.
Title: Re: Europa Universalis IV announced
Post by: Liep on January 30, 2014, 05:00:19 PM
So I'm suppose to lose half the trade to my colonial subjects or is there a button I haven't found?
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 30, 2014, 05:43:42 PM
http://forum.paradoxplaza.com/forum/showthread.php?751689-MOD-CoP-Haftetavenscrap-s-Realistic-Map-Generator

Mod that generates a random world map based on plate tectonics and stuff. Screenies look very nice.
Title: Re: Europa Universalis IV announced
Post by: Liep on January 30, 2014, 06:26:42 PM
Great, the protestant reformation started in Gabu 1511. Owned and controlled by Jolof.
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 30, 2014, 06:54:14 PM
Quote from: Liep on January 30, 2014, 06:26:42 PM
Great, the protestant reformation started in Gabu 1511. Owned and controlled by Jolof.
:lmfao:
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 30, 2014, 08:02:33 PM
[Paradox fanboi mode] It's alternative history. If you want real history read a history book. [/Paradox fanboi mode]

Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 30, 2014, 09:08:53 PM
Quote from: Josephus on January 29, 2014, 07:22:58 PM
Not sure I like the whole subject colonies thing at all.


Yeah, I have come to that conclusion myself.  It feels like the game is broken now.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on January 30, 2014, 10:27:57 PM
Quote from: Solmyr on January 30, 2014, 05:43:42 PM
http://forum.paradoxplaza.com/forum/showthread.php?751689-MOD-CoP-Haftetavenscrap-s-Realistic-Map-Generator (http://forum.paradoxplaza.com/forum/showthread.php?751689-MOD-CoP-Haftetavenscrap-s-Realistic-Map-Generator)

Mod that generates a random world map based on plate tectonics and stuff. Screenies look very nice.

Won't even let me look at it.
Title: Re: Europa Universalis IV announced
Post by: Liep on January 31, 2014, 08:23:13 AM
I'm delighted to see that the x.x.x.1 beta patch list is huge and counts these:
Quote- Fixed several spelling errors in NEWCOLONIALCOUNTRY_5
- Reformation (and Calvinism) now only happens in Europe.

Nothing about generated map improvements, though.
Title: Re: Europa Universalis IV announced
Post by: Liep on January 31, 2014, 09:39:15 AM
Quote from: Solmyr on January 30, 2014, 05:43:42 PM
http://forum.paradoxplaza.com/forum/showthread.php?751689-MOD-CoP-Haftetavenscrap-s-Realistic-Map-Generator

Mod that generates a random world map based on plate tectonics and stuff. Screenies look very nice.


Just tried it and I'm very impressed. Paradox' map seems like child's play compared to this.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 31, 2014, 09:40:51 AM
It does look pretty nice from the various screenshots.
Title: Re: Europa Universalis IV announced
Post by: Liep on February 04, 2014, 07:59:28 PM
So how are you suppose to colonise inland provinces when your colonial subject country blocks the provinces?
Title: Re: Europa Universalis IV announced
Post by: Viking on February 05, 2014, 12:00:17 AM
Quote from: Liep on February 04, 2014, 07:59:28 PM
So how are you suppose to colonise inland provinces when your colonial subject country blocks the provinces?

you can colonize when they have adjecent cores
if they just conquered the land form indians and haven't cored yet you can't. Basically, you need to trace a line across cores to a port and then from that port to your capital over cores.

In a MP game burgundy tried to colonize but couldn't despite having range. Once he figured out his capital was surrounded by france and thus could not be traced to he could colonize.
Title: Re: Europa Universalis IV announced
Post by: Liep on February 05, 2014, 08:29:19 PM
Quote from: Viking on February 05, 2014, 12:00:17 AM
Quote from: Liep on February 04, 2014, 07:59:28 PM
So how are you suppose to colonise inland provinces when your colonial subject country blocks the provinces?

you can colonize when they have adjecent cores
if they just conquered the land form indians and haven't cored yet you can't. Basically, you need to trace a line across cores to a port and then from that port to your capital over cores.

It was adjacent, and I couldn't. Now I can't colonize a port province even though it's right next to my colonial nation and says I'm 93 from my closest port and colonial range is 450+.

Shelved until patch.
Title: Re: Europa Universalis IV announced
Post by: Viking on February 05, 2014, 10:46:01 PM
Quote from: Liep on February 05, 2014, 08:29:19 PM
Quote from: Viking on February 05, 2014, 12:00:17 AM
Quote from: Liep on February 04, 2014, 07:59:28 PM
So how are you suppose to colonise inland provinces when your colonial subject country blocks the provinces?

you can colonize when they have adjecent cores
if they just conquered the land form indians and haven't cored yet you can't. Basically, you need to trace a line across cores to a port and then from that port to your capital over cores.

It was adjacent, and I couldn't. Now I can't colonize a port province even though it's right next to my colonial nation and says I'm 93 from my closest port and colonial range is 450+.

Shelved until patch.

yes, sometimes that happens with generated maps I think
it has been reported, and will be fixed in a patch..
Title: Re: Europa Universalis IV announced
Post by: Queequeg on February 11, 2014, 03:09:55 PM
Oh my God, Denmark sucks. 
Title: Re: Europa Universalis IV announced
Post by: Liep on February 13, 2014, 05:50:12 AM
Quote from: Queequeg on February 11, 2014, 03:09:55 PM
Oh my God, Denmark sucks. 

Sadly, yes. I haven't seen Denmark survive to see the 16th century yet. :(
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 13, 2014, 06:18:18 AM
At least in earlier patches, you could just annex Holstein, get Ösel or so, then you would be big enough to integrate Norway and could afterwards integrate Sweden. By 1500 you would be a unified Scandinavia and could rival other great powers. Even the AI did that somewhat frequently.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on February 13, 2014, 11:39:22 AM
They can form Scandinavia but all their bonuses are to stability or light ship combat ability.  It's fucking awful. 
Title: Re: Europa Universalis IV announced
Post by: Queequeg on February 13, 2014, 11:56:38 AM
It's especially annoying because they are one of the two or three best starts in CK2.  They have a naturally interesting position, especially with the Kalmar Union set up.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 13, 2014, 12:02:33 PM
Your complaint sounds a little odd. Do we want Denmark easily bestriding the world like a colossus in EU period?
Title: Re: Europa Universalis IV announced
Post by: Liep on February 13, 2014, 12:06:49 PM
Yes.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on February 13, 2014, 12:08:20 PM
 :lol:

I want it to at least have the capacity to survive.  I don't see why a united Kalmar state couldn't have been a reasonably heavy hitter in an age when Sweden+Finland alone was. 
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 13, 2014, 12:52:06 PM
Denmark gets:
+5% trade income
-10% ship costs
+15% manpower recovery
+1 yearly naval tradition
+10% tax
-33% naval maintenance
+50% naval force limit
-1 RR
-10% stability
+2 tolerance of true faith
+15% light ship combat

If you want to play a naval game, that must be one of the best idea sets in the game. Denmark can easily build and maintain a huge navy with that. It sucks if you want to fight land wars against Russia or HRE of course.
Title: Re: Europa Universalis IV announced
Post by: dps on February 13, 2014, 06:33:21 PM
Quote from: Zanza on February 13, 2014, 06:18:18 AM
At least in earlier patches, you could just annex Holstein, get Ösel or so, then you would be big enough to integrate Norway and could afterwards integrate Sweden. By 1500 you would be a unified Scandinavia and could rival other great powers. Even the AI did that somewhat frequently.

In EUIII Scandinavia formed fairly regularly, but it was almost always formed by Sweden, not Denmark.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on February 14, 2014, 05:17:44 PM
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/t1/1779316_728049667235889_1098327209_n.jpg)
Title: Re: Europa Universalis IV announced
Post by: Josephus on February 15, 2014, 05:31:17 PM
You know what one of the things tht really bugs me in this game? It bugs me so much that for the first time since I started playing this entire EU series, back in 2001, I had to load an autosave. (other than for CTDs).

It's the fact that if I go to war with someone, and that someone (say Lithuania) calls its allies (say France) and France becomes the leader, I am now at war with all of France's allies too. It's hard to know just who you're going to be figting against. I'm Russia and was expecting a decent war with Lithuania and Poland, her ally,and France. Not Lithuania, Poland, France, Spain, England, Persia and a bunch of Californian colonies.
Title: Re: Europa Universalis IV announced
Post by: Zanza on March 13, 2014, 01:06:07 PM
This game somehow feels dead compared to Crusader Kings. Very little news about upcoming DLCs and the forum over at Paradox seems less active too.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on March 13, 2014, 01:21:14 PM
Said it before and I will say it again, I think the new colonial mechanism has killed this game.
Title: Re: Europa Universalis IV announced
Post by: Viking on March 13, 2014, 01:45:43 PM
Quote from: crazy canuck on March 13, 2014, 01:21:14 PM
Said it before and I will say it again, I think the new colonial mechanism has killed this game.

how so?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on March 13, 2014, 01:57:34 PM
Quote from: Viking on March 13, 2014, 01:45:43 PM
Quote from: crazy canuck on March 13, 2014, 01:21:14 PM
Said it before and I will say it again, I think the new colonial mechanism has killed this game.

how so?

Because the home country loses control over their colonies for no reason other than reaching the size of 5 colonies.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on March 13, 2014, 02:59:55 PM
I really don't get why it is just for New World colonies, too.  Similar mechanics should work for the BEIC, the VOC and the other related companies. 
Title: Re: Europa Universalis IV announced
Post by: garbon on March 13, 2014, 03:07:52 PM
Quote from: Queequeg on March 13, 2014, 02:59:55 PM
I really don't get why it is just for New World colonies, too.  Similar mechanics should work for the BEIC, the VOC and the other related companies. 

Because that's for the upcoming DLC?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on March 13, 2014, 03:09:48 PM
Quote from: Queequeg on March 13, 2014, 02:59:55 PM
I really don't get why it is just for New World colonies, too.  Similar mechanics should work for the BEIC, the VOC and the other related companies.

I would really hate it if all colonies were modelled on the US rebellion.
Title: Re: Europa Universalis IV announced
Post by: Josephus on March 13, 2014, 06:07:33 PM
Quote from: crazy canuck on March 13, 2014, 01:21:14 PM
Said it before and I will say it again, I think the new colonial mechanism has killed this game.

It did for me.
Title: Re: Europa Universalis IV announced
Post by: Josephus on March 13, 2014, 06:08:49 PM
Quote from: garbon on March 13, 2014, 03:07:52 PM
Quote from: Queequeg on March 13, 2014, 02:59:55 PM
I really don't get why it is just for New World colonies, too.  Similar mechanics should work for the BEIC, the VOC and the other related companies. 

Because that's for the upcoming DLC?

But that's just it. The new colonial mechanics, althought tied to the DLC are not really part of it. They were included in the patch not the DLC.
Title: Re: Europa Universalis IV announced
Post by: Syt on March 14, 2014, 01:30:09 AM
How is the colonial model broken? I haven't really gotten into EU4 yet but thought to give it a try this weekend.
Title: Re: Europa Universalis IV announced
Post by: Viking on March 14, 2014, 06:09:19 AM
Quote from: crazy canuck on March 13, 2014, 01:57:34 PM
Quote from: Viking on March 13, 2014, 01:45:43 PM
Quote from: crazy canuck on March 13, 2014, 01:21:14 PM
Said it before and I will say it again, I think the new colonial mechanism has killed this game.

how so?

Because the home country loses control over their colonies for no reason other than reaching the size of 5 colonies.

You don't really lose control, you just don't have to micro manage them. You still make lots of income, you don't have to station armies in the new world for chasing down rebels and pirates. Raise your tarrifs and you can make just as much money as before, probably more in the long run since each colonial minor has it's own MP to build production and trade buildings.. that no sane player would build.

It turns the new world into a cash cow, which is what it was. American gold paid for the hapsburg wars of the 1500s. Everybody was flush with income from sugar, tobacco and furs and spend it on fighting pointless wars.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on March 14, 2014, 11:18:18 AM
Quote from: Viking on March 14, 2014, 06:09:19 AM
Quote from: crazy canuck on March 13, 2014, 01:57:34 PM
Quote from: Viking on March 13, 2014, 01:45:43 PM
Quote from: crazy canuck on March 13, 2014, 01:21:14 PM
Said it before and I will say it again, I think the new colonial mechanism has killed this game.

how so?

Because the home country loses control over their colonies for no reason other than reaching the size of 5 colonies.

You don't really lose control, you just don't have to micro manage them.

Yeah, thats the same argument I heard with MOO3 - it was wrong then and it is just as wrong now.  I dont care that you might still be flush with income I want to manage my empire.  If I screw it up somehow then fine, have a mechanism for taking away that control.  But dont take control away from me merely because I am successful.
Title: Re: Europa Universalis IV announced
Post by: DGuller on March 14, 2014, 04:53:26 PM
I always found colonial gameplay extremely dull and tedious.  Sounds like for a player like me, these improvements are what I've been waiting for.
Title: Re: Europa Universalis IV announced
Post by: Valmy on March 14, 2014, 04:58:43 PM
Quote from: DGuller on March 14, 2014, 04:53:26 PM
I always found colonial gameplay extremely dull and tedious.

Yeah there was a reason I usually played Poland, Austria, or Vijayanagara.  Colonies are a pain.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on March 14, 2014, 05:37:06 PM
Certainly for players that dont want to manage colonies this is a good mechanism.  But for players that do this takes takes it away completely.

Note though you still have to colonize yourself so if that is that part you didnt like then this mechanism still wont help you much.  Its just that after your colonial provinces hit 5 in a given colonial area the colonial nation will spawn and every other province you colonize in that colonial zone will be ceded to the new colonial nation once it becomes a full city.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on March 15, 2014, 03:43:15 AM
what the mechanism needs is the ability for the mother country to build stuff in the colonies.
Title: Re: Europa Universalis IV announced
Post by: Josephus on March 15, 2014, 07:32:04 AM
So what's the formula for determining how much income you make off, say, a 5-province colonial nation?
Title: Re: Europa Universalis IV announced
Post by: PRC on April 06, 2014, 07:20:52 PM
How important is the Conquest of Paradise DLC outside of its major changes?  I don't care that much about a randomized New World and i'm not going to be playing any Native American states soon... outside of those elements does the DLC add a lot of new functionality to the rest of the game?
Title: Re: Europa Universalis IV announced
Post by: Ancient Demon on April 06, 2014, 07:38:47 PM
Quote from: PRC on April 06, 2014, 07:20:52 PM
I don't care that much about a randomized New World and i'm not going to be playing any Native American states soon... outside of those elements does the DLC add a lot of new functionality to the rest of the game?

No.
Title: Re: Europa Universalis IV announced
Post by: PRC on April 06, 2014, 08:00:18 PM
Quote from: Ancient Demon on April 06, 2014, 07:38:47 PM
Quote from: PRC on April 06, 2014, 07:20:52 PM
I don't care that much about a randomized New World and i'm not going to be playing any Native American states soon... outside of those elements does the DLC add a lot of new functionality to the rest of the game?

No.

Okay, thanks for the tip!
Title: Re: Europa Universalis IV announced
Post by: Liep on April 07, 2014, 05:35:48 AM
And if you do want to try a new world there's a free mod that does it way better than Paradox' own attempt.
Title: Re: Europa Universalis IV announced
Post by: Lettow77 on April 07, 2014, 06:55:31 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F433777467235763582%2F33F42F7457A64A098F08E15E154DC717A0219B5C%2F&hash=412648acc680c66ac5204b71c4829b00cbf319d7)
le otoyomegatari face
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 07, 2014, 12:01:07 PM
Yeah PRC, I agree with the others.  You dont need the DLC.
Title: Re: Europa Universalis IV announced
Post by: Syt on April 11, 2014, 09:26:19 AM
The next DLC about the trading companies will also let you build the canals at Kiel, Suez and Panama. :bleeding:
Title: Re: Europa Universalis IV announced
Post by: garbon on April 11, 2014, 09:38:30 AM
yay gimmicks?
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 11, 2014, 09:40:55 AM
Quote from: Syt on April 11, 2014, 09:26:19 AM
The next DLC about the trading companies will also let you build the canals at Kiel, Suez and Panama. :bleeding:

We are talking about Victoria II here right?  Because building one of those canals before 1800 is LOL unlikely.
Title: Re: Europa Universalis IV announced
Post by: Maximus on April 11, 2014, 11:51:39 AM
Suez was easily possible. Wasn't it done in ancient times?

Panama not so much. I don't know much about the construction of Kiel, but it doesn't seem that hard physically.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 11, 2014, 11:54:04 AM
Quote from: Valmy on April 11, 2014, 09:40:55 AM
Quote from: Syt on April 11, 2014, 09:26:19 AM
The next DLC about the trading companies will also let you build the canals at Kiel, Suez and Panama. :bleeding:

We are talking about Victoria II here right?  Because building one of those canals before 1800 is LOL unlikely.

Suez probably wasnt built until later because there wouldnt be much point to building it until European powers could control it.
Title: Re: Europa Universalis IV announced
Post by: Syt on April 11, 2014, 12:14:49 PM
Quote from: Maximus on April 11, 2014, 11:51:39 AM
Suez was easily possible. Wasn't it done in ancient times?

It was a connection between the Nile and the Red Sea, IIRC, and therefore for ships and boats that could navigate the Nile. Not 19th century tall ships.

I don't mind if they do silly alt-hist expansions, like the Sunset Invasion. It's one feature that you can switch off if you like. But mixing it in with a DLC that's supposed to add detail and historicity (at least on paper)? Unless those canals are super rare, only available at highest tech level and cost, like, 50k gold.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 11, 2014, 12:44:42 PM
Quote from: crazy canuck on April 11, 2014, 11:54:04 AM
Quote from: Valmy on April 11, 2014, 09:40:55 AM
Quote from: Syt on April 11, 2014, 09:26:19 AM
The next DLC about the trading companies will also let you build the canals at Kiel, Suez and Panama. :bleeding:

We are talking about Victoria II here right?  Because building one of those canals before 1800 is LOL unlikely.

Suez probably wasnt built until later because there wouldnt be much point to building it until European powers could control it.

The Ottomans spent a lot of time and money trying to build it, I think.
Title: Re: Europa Universalis IV announced
Post by: Maximus on April 11, 2014, 12:52:49 PM
Quote from: Solmyr on April 11, 2014, 12:44:42 PM
The Ottomans spent a lot of time and money trying to build it, I think.

Also the Don-Volga canal (which exists in 867 in CK2 iirc)
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 11, 2014, 01:09:29 PM
Quote from: Solmyr on April 11, 2014, 12:44:42 PM
The Ottomans spent a lot of time and money trying to build it, I think.

I didnt know that.  When did they give it a go?
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 11, 2014, 01:43:02 PM
Quote from: crazy canuck on April 11, 2014, 01:09:29 PM
Quote from: Solmyr on April 11, 2014, 12:44:42 PM
The Ottomans spent a lot of time and money trying to build it, I think.

I didnt know that.  When did they give it a go?

Can't find it now, but I remember reading something about it as a possible project in The Ottoman Age of Exploration by Giancarlo Casale. IIRC, in the late 16th century, during the competition with the Portuguese in the Indian Ocean.
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 11, 2014, 02:14:11 PM
Quote from: Maximus on April 11, 2014, 12:52:49 PM
Also the Don-Volga canal (which exists in 867 in CK2 iirc)

Nah that was a 'portage' as in you pick of your boats and walk to the other river.  The canal was attempted a few times but not successfully built until the Soviet era I believe.

But anyway we are not talking about connecting rivers, that was indeed done in ancient times, we are talking about the Panama, Kiel, and Suez canals.  Even if I accept the Suez could have been done there is no freaking way the Kiel or Panama canals could have been made in that era.  Panama was basically impossible without throwing many lives and fortune away even when it was built.
Title: Re: Europa Universalis IV announced
Post by: Zanza on April 11, 2014, 02:43:33 PM
Why would you build the Suez or Panama canal without dynamic trade routing...?

The Kiel canal was mainly a military project, but if you have enough ships to compete in EUIV, you can just take the extra few days to sail them around Denmark.
Title: Re: Europa Universalis IV announced
Post by: Zanza on April 11, 2014, 02:47:34 PM
By the way, the predecessor of the Kiel Canal, the Eider Canal was built in 1784, so it fits into the EU IV timeframe.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fde%2F4%2F47%2FEiderkanal_1850.png&hash=17afb88b138870385a335775dd571f383e66b234)
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 11, 2014, 03:20:59 PM
Quote from: Zanza on April 11, 2014, 02:47:34 PM
By the way, the predecessor of the Kiel Canal, the Eider Canal was built in 1784, so it fits into the EU IV timeframe.

Barely.  And does the option to build one with 20 years or so to go really impact the game that much? 
Title: Re: Europa Universalis IV announced
Post by: garbon on April 11, 2014, 03:28:52 PM
Quote from: Solmyr on April 11, 2014, 01:43:02 PM
Quote from: crazy canuck on April 11, 2014, 01:09:29 PM
Quote from: Solmyr on April 11, 2014, 12:44:42 PM
The Ottomans spent a lot of time and money trying to build it, I think.

I didnt know that.  When did they give it a go?

Can't find it now, but I remember reading something about it as a possible project in The Ottoman Age of Exploration by Giancarlo Casale. IIRC, in the late 16th century, during the competition with the Portuguese in the Indian Ocean.


There was talk about it though I'm not sure they ever did anything as far as connection to Red Sea. It's what inspired the action in VQ.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 11, 2014, 03:30:16 PM
Quote from: Zanza on April 11, 2014, 02:43:33 PM
Why would you build the Suez or Panama canal without dynamic trade routing...?

The Kiel canal was mainly a military project, but if you have enough ships to compete in EUIV, you can just take the extra few days to sail them around Denmark.

I assume it will be a boost to trade power.  So the Suez could potentially take all trade destined for going around S. Africa.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on April 11, 2014, 06:16:30 PM
Also, though these are different and I don't know the game because it's so high-spec it would cause my computer to explode, the 18th century was the age of canals and great expansive projects. They were the railroads of their day, so it's nice to have them in a game I may one day be able to play.
Title: Re: Europa Universalis IV announced
Post by: Syt on April 12, 2014, 12:24:13 AM
One thing to keep in mind, though, is that the canal projects of the time, like the Canal du Midi in France (or the Red Sea-Nile canal of the Pharaohs) were navigable only by small boats that are not represented in EU4.
Title: Re: Europa Universalis IV announced
Post by: Ancient Demon on April 12, 2014, 12:35:09 AM
Quote from: Sheilbh on April 11, 2014, 06:16:30 PM
Also, though these are different and I don't know the game because it's so high-spec it would cause my computer to explode, the 18th century was the age of canals and great expansive projects. They were the railroads of their day, so it's nice to have them in a game I may one day be able to play.

That kind of canal is already in the game as a level 3 trade building.
Title: Re: Europa Universalis IV announced
Post by: Josquius on April 12, 2014, 03:18:13 AM
It would be nice to include the option to attempt the Panama Canal and for it to be handled realistically (ie do nothing but fuck up your economy)
Title: Re: Europa Universalis IV announced
Post by: garbon on April 22, 2014, 12:38:00 PM
Finally read the most recent dev diary. I fear feature creep when I hear they are adding new point systems.

QuoteFor Wealth of Nations Reformed nations can direct the industriousness of their people via a new concept called Fervor. The player will get a base value of 2 Fervor points per month if the nation is at peace and 1 per month if it is at war. Like most things in EU, this rate is also infuenced by things like prestige and stability. If its not used it's stored. So how do you use it? Reformed nations have 3 place to focus their Fervor: Trade (Global Trade Power and Trade Steering bonus), War (Morale of Armies and Morale of Navies) and Stability (National Revolt Risk and Diplomatic Reputation). The player can activate one or more of these but each will cost 5 Fervor each month, which means that your nations needs to be fairly stable and at peace the be able to run one permanently - but you can also save up so run several at once for a power boost in times of crisis or expansion. We have also changed one of the Reformed religions regular modifiers from +10% trade efficiency to +2 tolerance for heretics, instead.
Title: Re: Europa Universalis IV announced
Post by: Lettow77 on April 22, 2014, 06:10:24 PM
why would calvinism be associated with tolerance for heretics, anyway?
Title: Re: Europa Universalis IV announced
Post by: Razgovory on April 22, 2014, 06:26:20 PM
Cause that's the way it's taught in protestant countries.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on April 22, 2014, 06:28:04 PM
Quote from: Lettow77 on April 22, 2014, 06:10:24 PM
why would calvinism be associated with tolerance for heretics, anyway?
The Dutch?
Title: Re: Europa Universalis IV announced
Post by: Razgovory on April 22, 2014, 06:34:32 PM
Quote from: Queequeg on April 22, 2014, 06:28:04 PM
Quote from: Lettow77 on April 22, 2014, 06:10:24 PM
why would calvinism be associated with tolerance for heretics, anyway?
The Dutch?

Grudging tolerance of protestants by other types of slightly different Protestants interspersed with wars against them.
Title: Re: Europa Universalis IV announced
Post by: dps on April 24, 2014, 01:38:30 AM
Quote from: Razgovory on April 22, 2014, 06:26:20 PM
Cause that's the way it's taught in protestant countries.

It is?
Title: Re: Europa Universalis IV announced
Post by: Viking on April 24, 2014, 02:36:19 AM
Quote from: Lettow77 on April 22, 2014, 06:10:24 PM
why would calvinism be associated with tolerance for heretics, anyway?

Because one of the three countries where it gained power was religiously tolerant before during and after calvinism. Switzerland and Scotland were not paragons of tolerance.
Title: Re: Europa Universalis IV announced
Post by: Syt on April 24, 2014, 02:54:08 AM
So far there's little in this add on that would entice me to buy it. The religious addition and the canals are turning me off of it. It's like they're running out of ideas already.
Title: Re: Europa Universalis IV announced
Post by: Lettow77 on April 24, 2014, 06:29:45 AM
If its a question of Dutch tolerance for heretics, dutch national ideas already has that covered though..
Title: Re: Europa Universalis IV announced
Post by: Razgovory on April 24, 2014, 08:00:04 AM
Quote from: dps on April 24, 2014, 01:38:30 AM
Quote from: Razgovory on April 22, 2014, 06:26:20 PM
Cause that's the way it's taught in protestant countries.

It is?

Yes.
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 24, 2014, 11:25:39 AM
Quote from: Syt on April 24, 2014, 02:54:08 AM
So far there's little in this add on that would entice me to buy it. The religious addition and the canals are turning me off of it. It's like they're running out of ideas already.

yeah....I think i'm done with this game. It peaked with EU3. Time for something new
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 24, 2014, 11:35:27 AM
Quote from: Josephus on April 24, 2014, 11:25:39 AM
Quote from: Syt on April 24, 2014, 02:54:08 AM
So far there's little in this add on that would entice me to buy it. The religious addition and the canals are turning me off of it. It's like they're running out of ideas already.

yeah....I think i'm done with this game. It peaked with EU3. Time for something new

I am done with it but for different reasons.  I think EU4 started out well and had a lot of promise if they could only figure out a good system for dynamic trading routes.

Instead they have introduced mechanics the destroy the feel of the game for me.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on April 24, 2014, 11:47:32 AM
Quote from: Viking on April 24, 2014, 02:36:19 AM
Quote from: Lettow77 on April 22, 2014, 06:10:24 PM
why would calvinism be associated with tolerance for heretics, anyway?

Because one of the three countries where it gained power was religiously tolerant before during and after calvinism. Switzerland and Scotland were not paragons of tolerance.
IDK.  The Commonwealth of England was Dissestablishmentarian, and the House of Hohenzollern was personally Calvinist but ran a Lutheran state without great difficulty.  I can't really think of another example of a major religious division between the faith of a major ruling house and its state. 
Title: Re: Europa Universalis IV announced
Post by: Viking on April 24, 2014, 12:09:49 PM
Quote from: Queequeg on April 24, 2014, 11:47:32 AM
Quote from: Viking on April 24, 2014, 02:36:19 AM
Quote from: Lettow77 on April 22, 2014, 06:10:24 PM
why would calvinism be associated with tolerance for heretics, anyway?

Because one of the three countries where it gained power was religiously tolerant before during and after calvinism. Switzerland and Scotland were not paragons of tolerance.
IDK.  The Commonwealth of England was Dissestablishmentarian, and the House of Hohenzollern was personally Calvinist but ran a Lutheran state without great difficulty.  I can't really think of another example of a major religious division between the faith of a major ruling house and its state.

So you're examples are The state that abolished christmas and a state that wasn't calvinist?
Title: Re: Europa Universalis IV announced
Post by: Queequeg on April 24, 2014, 01:29:51 PM
Cromwell also let the Jews back in. 
Title: Re: Europa Universalis IV announced
Post by: Razgovory on April 24, 2014, 02:14:14 PM
Quote from: Queequeg on April 24, 2014, 01:29:51 PM
Cromwell also let the Jews back in.

Ah, so the example of toerlance is letting people live in a country who aren't actually in the country yet, heavy discrimination against people who currently live there.  The great tolerance of the Cromwell is remember slightly differently in Ireland.
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 24, 2014, 02:35:04 PM
Quote from: Razgovory on April 24, 2014, 02:14:14 PM
The great tolerance of the Cromwell is remember slightly differently in Ireland.

Well the Irish were rebels, that was not entirely religious persecution.

Anyway the Commonwealth of England was very short lived and never really stabilized.  Hard to say how things might have worked in the longterm.  Rather bizarre to use it as an example of good religious policy.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on April 25, 2014, 01:44:49 PM
Quote from: Queequeg on April 24, 2014, 01:29:51 PM
Cromwell also let the Jews back in.
And tolerated the non-conformists like the Quakers. Also the war was kicked off by Charles I trying to impose religious uniformity on Scotland, which the Commonwealth didn't do. The French ambassador also pointed out that for English Catholics, who weren't connected with the Royal family, life was generally better under Cromwell than Charles I - who tolerated court Catholics but persecuted the rest aggressively.

Technically the Church of England is Reformed. Though admittedly 'catholic and reformed'.

QuoteWell the Irish were rebels, that was not entirely religious persecution.
It wasn't persecution. It was 17th century warfare. No different than what happened to towns and cities in Germany at the same time in similar circumstances.
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 25, 2014, 01:47:30 PM
Quote from: Sheilbh on April 25, 2014, 01:44:49 PM
Also the war was kicked off by Charles I trying to impose religious uniformity on Scotland, which the Commonwealth didn't do.

Well that is because if there was a really bad policy to be implemented Charles I was completely dedicated to it.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on April 25, 2014, 01:50:31 PM
Quote from: Valmy on April 25, 2014, 01:47:30 PM
Well that is because if there was a really bad policy to be implemented Charles I was completely dedicated to it.
Like being a monarch  :menace:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.nationalgalleries.org%2Fmedia%2F38%2Fcollection%2FPGL%2520208.jpg&hash=dbe30a54d50846c0d6a50d646444e6043c180279)
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 25, 2014, 02:47:44 PM
Man you are on Commonwealth fanboi :wub:

Pity they could never get a constitution to work.
Title: Re: Europa Universalis IV announced
Post by: garbon on April 25, 2014, 02:50:30 PM
I'm more a fan of Cromwell's posthumous execution.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on April 25, 2014, 03:17:00 PM
Quote from: Valmy on April 24, 2014, 02:35:04 PM
Quote from: Razgovory on April 24, 2014, 02:14:14 PM
The great tolerance of the Cromwell is remember slightly differently in Ireland.

Well the Irish were rebels, that was not entirely religious persecution.

Anyway the Commonwealth of England was very short lived and never really stabilized.  Hard to say how things might have worked in the longterm.  Rather bizarre to use it as an example of good religious policy.

Wasn't Cromwell a rebel?
Title: Re: Europa Universalis IV announced
Post by: Viking on April 25, 2014, 03:20:20 PM
Quote from: Razgovory on April 25, 2014, 03:17:00 PM
Quote from: Valmy on April 24, 2014, 02:35:04 PM
Quote from: Razgovory on April 24, 2014, 02:14:14 PM
The great tolerance of the Cromwell is remember slightly differently in Ireland.

Well the Irish were rebels, that was not entirely religious persecution.

Anyway the Commonwealth of England was very short lived and never really stabilized.  Hard to say how things might have worked in the longterm.  Rather bizarre to use it as an example of good religious policy.

Wasn't Cromwell a rebel?

Treason doth never prosper: what's the reason? Why if it prosper, none dare call it treason.
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 25, 2014, 03:27:32 PM
Quote from: Razgovory on April 25, 2014, 03:17:00 PM
Wasn't Cromwell a rebel?

Wow that is a strange question.  The King left town and raised an army, Parliament did not rise up in revolt.  Not sure who technically the rebel is there.
Title: Re: Europa Universalis IV announced
Post by: garbon on April 25, 2014, 03:53:31 PM
Quote from: Valmy on April 25, 2014, 03:27:32 PM
Quote from: Razgovory on April 25, 2014, 03:17:00 PM
Wasn't Cromwell a rebel?

Wow that is a strange question.  The King left town and raised an army, Parliament did not rise up in revolt.  Not sure who technically the rebel is there.

Actually it is pretty clear - those opposing the divinely appointed monarch. :contract:
Title: Re: Europa Universalis IV announced
Post by: Razgovory on April 25, 2014, 05:49:45 PM
Quote from: Valmy on April 25, 2014, 03:27:32 PM
Quote from: Razgovory on April 25, 2014, 03:17:00 PM
Wasn't Cromwell a rebel?

Wow that is a strange question.  The King left town and raised an army, Parliament did not rise up in revolt.  Not sure who technically the rebel is there.

It's only difficult because Cromwell won, and his people wrote the history.
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 25, 2014, 08:32:45 PM
Quote from: Razgovory on April 25, 2014, 05:49:45 PM
It's only difficult because Cromwell won, and his people wrote the history.

Unless the murdered every Cavalier to the last man I am pretty sure that is not true.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on April 25, 2014, 09:07:24 PM
Quote from: Valmy on April 25, 2014, 08:32:45 PM
Quote from: Razgovory on April 25, 2014, 05:49:45 PM
It's only difficult because Cromwell won, and his people wrote the history.

Unless the murdered every Cavalier to the last man I am pretty sure that is not true.

That's not actually required.  Cromwell and William didn't kill all the Irish but there's not an enormous corpus of Catholic Irish viewpoints printed in Britain in the aftermath of those wars.
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 25, 2014, 09:30:45 PM
Quote from: Razgovory on April 25, 2014, 09:07:24 PM
That's not actually required.  Cromwell and William didn't kill all the Irish but there's not an enormous corpus of Catholic Irish viewpoints printed in Britain in the aftermath of those wars.

There is not an enormous corpus of Catholic Irish viewpoints about much of anything from those time periods.  Yet somehow the history of those wars is not endless praising of Cromwell. 
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on April 25, 2014, 09:47:36 PM
Quote from: Razgovory on April 25, 2014, 05:49:45 PM
It's only difficult because Cromwell won, and his people wrote the history.
Nonsense. Monarchy won and wrote the history. There's barely any positive views about him until the 19th century. There was a very controversial debate when Parliament decided to erect a statue of him outside the House of Commons in 1900. Even now there's the odd attempt by MPs to have the statue removed and melted down.

The only times he's had a broadly, widely positive reputation were WW2 (though other historians at the time argued he was a proto-fascist) and the 60s when Marxist history was popular.
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 25, 2014, 10:18:46 PM
I respect Cromwell and what he was trying to do quite a bit, however I am not sure he deserves a widely positive view.  He is a complicated figure.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on April 25, 2014, 10:48:47 PM
Quote from: Valmy on April 25, 2014, 10:18:46 PM
I respect Cromwell and what he was trying to do quite a bit, however I am not sure he deserves a widely positive view.  He is a complicated figure.
Agreed. He's extremely difficult to judge.

It's also a period that's just very difficult to understand from our perspective. It's tough to understand how something like the Bishops' War could happen or how much Arminianism v double predestination mattered to people.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on April 26, 2014, 12:54:51 AM
Quote from: Valmy on April 25, 2014, 03:27:32 PM
Quote from: Razgovory on April 25, 2014, 03:17:00 PM
Wasn't Cromwell a rebel?

Wow that is a strange question.  The King left town and raised an army, Parliament did not rise up in revolt.  Not sure who technically the rebel is there.

They all were  :lol:

Lords, Commons and King are supposed to work together for the good of the realm.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on April 26, 2014, 01:02:09 AM
Quote from: Sheilbh on April 25, 2014, 10:48:47 PM
Quote from: Valmy on April 25, 2014, 10:18:46 PM
I respect Cromwell and what he was trying to do quite a bit, however I am not sure he deserves a widely positive view.  He is a complicated figure.
Agreed. He's extremely difficult to judge.

It's also a period that's just very difficult to understand from our perspective. It's tough to understand how something like the Bishops' War could happen or how much Arminianism v double predestination mattered to people.

In general I would say it is a good idea to credit most of the protagonists with sincerity when it comes to their religious views. We moderns are, I believe, sometimes tempted to think that Cromwell, Charles etc were dreadful hypocrites; I think it is a temptation to be resisted.

Maybe it was the dreadful economic background that made religion so intense in this period. The population of the British Isles fell for most of the century, life expectancy was maybe 25 years or so; it was a markedly difficult century to make a living in than the ones previous, despite technological advances. Perhaps not surprising that men's works seemed to be vain and empty so people turned to God.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on April 26, 2014, 02:10:53 AM
Quote from: Richard Hakluyt on April 26, 2014, 01:02:09 AM
In general I would say it is a good idea to credit most of the protagonists with sincerity when it comes to their religious views. We moderns are, I believe, sometimes tempted to think that Cromwell, Charles etc were dreadful hypocrites; I think it is a temptation to be resisted.
I agree.

Cromwell's a bit more difficult because I think lots of his contemporaries accused him of being a hypocrite. But I think Austin Woolrych's view is correct. It wasn't hypocrisy as a vacillation by Cromwell between genuine beliefs that he was there to establish God's Kingdom and to be like a 'good country constable' setting the bones of the country after the war. He couldn't do both.

QuoteMaybe it was the dreadful economic background that made religion so intense in this period. The population of the British Isles fell for most of the century, life expectancy was maybe 25 years or so; it was a markedly difficult century to make a living in than the ones previous, despite technological advances. Perhaps not surprising that men's works seemed to be vain and empty so people turned to God.
I think it was definitely partly economic and in England especially a function of the start of the modern state.

I always view it in a similar way to industrialisation which was necessary but awful. In the long-run industrialisation needed to happen and was a positive thing. But in the destruction of rural communities through necessary pauperisation, of the skilled craftsmen who were being declassed as well as made obsolete and in urban squalor it was awful.

In a similar way I think a lot of the Reformation was the state beginning to develop. So there was a sweeping away of the local, devout, communal based religion of guilds of maids selling candles for their statue of Mary into a more individual form of spirituality which at this time became politically relevant. In England you've got the added importance of the parish forming the basis of a modernising Tudor state - they were responsible for lots of tax collection for example and were subject to more meddling from the state to ensure they were doing it and that they were orthodox.

I think it's a similar revolutionary period. Again it was necessary and in the long-term good but there were dreadful social costs - and political consequences.
Title: Re: Europa Universalis IV announced
Post by: Zanza on April 26, 2014, 02:36:03 AM
Quote from: crazy canuck on April 24, 2014, 11:35:27 AM
Quote from: Josephus on April 24, 2014, 11:25:39 AM
Quote from: Syt on April 24, 2014, 02:54:08 AM
So far there's little in this add on that would entice me to buy it. The religious addition and the canals are turning me off of it. It's like they're running out of ideas already.

yeah....I think i'm done with this game. It peaked with EU3. Time for something new

I am done with it but for different reasons.  I think EU4 started out well and had a lot of promise if they could only figure out a good system for dynamic trading routes.

Instead they have introduced mechanics the destroy the feel of the game for me.
This. I really liked it when it was new, but it doesn't seem to develop in a direction I find interesting.
Title: Re: Europa Universalis IV announced
Post by: The Brain on April 26, 2014, 09:15:25 AM
Quote from: Sheilbh on April 25, 2014, 10:48:47 PM
Quote from: Valmy on April 25, 2014, 10:18:46 PM
I respect Cromwell and what he was trying to do quite a bit, however I am not sure he deserves a widely positive view.  He is a complicated figure.
Agreed. He's extremely difficult to judge.

It's also a period that's just very difficult to understand from our perspective. It's tough to understand how something like the Bishops' War could happen or how much Arminianism v double predestination mattered to people.

They fought over DP?
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on April 28, 2014, 10:21:36 PM
Quote from: Razgovory on April 24, 2014, 02:14:14 PM
Quote from: Queequeg on April 24, 2014, 01:29:51 PM
Cromwell also let the Jews back in.

Ah, so the example of toerlance is letting people live in a country who aren't actually in the country yet, heavy discrimination against people who currently live there.  The great tolerance of the Cromwell is remember slightly differently in Ireland.
Didn't they force his hand politically by freezing several thousand protestants or am I thinking of a different rebellion?
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 28, 2014, 10:59:52 PM
There was a pretty massive revolt during the First Civil War and many Protestants were killed.  Unfortunately for the Irish, the Protestants they killed were mostly Scottish Presbyterians who were not distracted by a civil war at the time.  So the Scots came in and took care of it as only angry Scots can.  I think the Cromwell thing was crushing Royalist efforts.
Title: Re: Europa Universalis IV announced
Post by: garbon on May 08, 2014, 10:00:19 AM
I like this new improvement.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D107322%26amp%3Bd%3D1399556427&hash=66b11a5b5bdb5fdca190214f3eb262663bed8399)
Title: Re: Europa Universalis IV announced
Post by: DGuller on May 08, 2014, 10:02:48 AM
Can a human player put up a "Do Not Disturb!" sign when his allies are thinking of starting a war?  I really want AI to see that X next to my name when my stupid allies try to get into some adventure.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on May 08, 2014, 01:17:53 PM
Quote from: Sheilbh on April 25, 2014, 09:47:36 PM
Quote from: Razgovory on April 25, 2014, 05:49:45 PM
It's only difficult because Cromwell won, and his people wrote the history.
Nonsense. Monarchy won and wrote the history. There's barely any positive views about him until the 19th century. There was a very controversial debate when Parliament decided to erect a statue of him outside the House of Commons in 1900. Even now there's the odd attempt by MPs to have the statue removed and melted down.

The only times he's had a broadly, widely positive reputation were WW2 (though other historians at the time argued he was a proto-fascist) and the 60s when Marxist history was popular.

I thought he won that war and Charles was executed.
Title: Re: Europa Universalis IV announced
Post by: Valmy on May 08, 2014, 01:24:30 PM
Quote from: Razgovory on May 08, 2014, 01:17:53 PM
I thought he won that war and Charles was executed.

This turned out to not be the end of history, as shocking as that was to 17th century Fukuyama.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on May 08, 2014, 02:10:02 PM
It was for Chuck.
Title: Re: Europa Universalis IV announced
Post by: Grallon on May 09, 2014, 12:49:17 PM
Is the random America DLC out yet?  Haven't played in months.



G.
Title: Re: Europa Universalis IV announced
Post by: Josquius on May 10, 2014, 02:59:48 AM
Yes. It's meh.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on May 10, 2014, 09:11:43 AM
Quote from: Razgovory on May 08, 2014, 01:17:53 PM
I thought he won that war and Charles was executed.
But his supporters didn't write the history and anyway there was a restoration.
Title: Re: Europa Universalis IV announced
Post by: Lettow77 on May 10, 2014, 10:03:07 AM
Sometimes, tyr, I feel you wake up in the morning with the conviction that the whole sum of life is "meh".

In a forum with people dramatically falling apart, your suffering is a much more quiet pain. I hope you are alright!
Title: Re: Europa Universalis IV announced
Post by: garbon on May 22, 2014, 08:38:36 AM
It looks like they've changed a lot on the balance front.

http://forum.paradoxplaza.com/forum/showthread.php?777010-Europa-Universalis-IV-Wealth-of-Nations-Dev-Diary-10-Balance-Changes

QuoteAggressive Expansion

We have changed how nations gain Aggressive Expansion in 1.6. Previously, vassalizing a nation would give a fixed amount of AE regardless of that nation's size, while taking its provinces would give AE for each province captured. This has been changed to be more consistent; vassalization now gives AE based on the number of provinces held by the country that is vassalized, though the AE gained from vassalizing is still lower than that you would get from conquering. A number of ideas and policies have also gained a new modifier called Aggressive Expansion Impact, which lowers the amount of AE you take from signing peace deals. Additionally, breaking a truce now always gives a large amount of AE, even towards your allies.

Units

Unit types have received a comprehensive rebalance, with almost every single land unit in the game having their stats changed. The overall number of 'pips' on units were cut in half to reduce the role played by technology in land battles. Major rebalancing was also done of the different technology groups, who are now almost entirely equal in overall strength, but 'peak' at different times. For example, the Ottomans receive very strong early game units, but aren't as good in the late game, while Western units start out poor but excel in the late game. Progression through units is now much less uneven for many of the slower tech groups, and many units that were under- or overpowered for their tech level have been adjusted. The African and Native American tech groups also received a number of new cavalry units.

As a part of these changes, nations that Westernize will no longer get Western units, retaining their old technology group's units instead.

Conquest & Rebels

Rebels have been made into much more of a threat in 1.6, spawning in greater numbers and with better army composition. Newly conquered territories will now also be a source of turmoil, as Nationalism will remain for 30 years even if you core the province. Since this makes traditional conquest harder and diplomatic annexation even more attractive than it already was, we are also introducing a cost to diplomatic annexation.

When you start to diplomatically annex a country, doing so will have a ticking cost of up to 15 diplomatic points per month. When your point expenditure reaches the country's total base tax * 15 (so a base tax 10 country would take 150 diplomatic points to annex), the country will be annexed. This means that diplomatic annexation is no longer a 'free' alternative to outright conquest, but uses a different kind of points and allows you avoid all the nationalist problems you get from just taking the provinces.

Technology

We've noticed that the early colonizers such as Castile and Portugal often get a massive advantage just from being early, quickly locking up large parts of the new world before nations like England, the Netherlands or France can reach it. To slow down early colonization and give the later colonizers a chance to compete, we've tied the base settler growth to diplomatic technology. At level 3, this base growth is only +25 (compared to +50 previously), but increases at tech levels 10, 15, 22, 26 and 32 up to a total of +150, allowing for rapid colonization in the later stages of the game.

Another addition to technology is Administrative Efficiency, a new country-wide bonus that is unlocked at administrative technology level 23 and increases at 26 and 29, up to a total of 75%. Administrative Efficiency directly reduces the impact of province base tax on overextension and warscore cost, allowing for much larger territories to be conquered at once. Additionally the scaling of core time from country size has been removed - all nations now core provinces at the same speed regardless of size (but it is still affected by factors such as culture, religion, having a claim and so on). This creates a more interesting late game, as the large nations that have formed by then are now able to score decisive victories over their rivals instead of fighting 10-year wars over a few border provinces.

Finally, the neighbour bonus multiplier to technology has been reduced from 5% to 2%, meaning that it is less of an ideal strategy to hold off increasing your technology level so that you can stack up neighbour bonuses and more cheaply advance.

Religion

In dev diary 5, we talked about the changes we made to the Reformed and Hindu religions but failed to mention a change to the way Religious Unity works. Up until now, Religious Unity has simply been a factor of how many provinces of your national religion you own, making tolerance rather useless since having lots of tolerated heretics and heathens would tank your Religious Unity anyway. We have now connected Religious Unity to how tolerant you are towards the religions in your provinces.

The effects of tolerance on religious unity per province are as follows:
- Religion you have negative tolerance towards: 0% unity value
- Religion you have 0 tolerance towards: 25% unity value
- Religion you have 1 tolerance towards: 50% unity value
- Religion you have 2 tolerance towards: 75% unity value
- Religion you have 3+ tolerance towards: 100% unity value

Provinces of your national religion always contribute 100% unity, regardless of your tolerance towards your own faith. This means that if half your country is your national faith, and the other half is a faith you have +1 tolerance towards, your total Religious Unity will be 75% instead of 50%. Additionally, the events that fire when you have positive tolerance of heretics which convert your provinces to heretic religions are now far, far less likely to occur.

Buildings

As mentioned in Dev Diary 8, the building system has received a comprehensive overhaul, with many buildings having their bonuses reworked. The aim is to make Government buildings more attractive, and clearly define roles for each line of buildings:
- Government: Tax Income & Revolt Risk
- Trade: Trade Power & Income
- Production: Production Income & Cost Reduction
- Military: Manpower & Land Forcelimit
- Naval: Ship Building & Naval Forcelimit
- Forts: Defense & Supply Limit

AI Improvements

The AI has received its usual slew of improvements, particularly in the areas of naval warfare, trade and budgeting (as well as plenty of bug fixes).

In addition to these general improvements, some work has also been done to make allying with the AI a better experience. First of all, the importance AI places on trust has been increased considerably, with AI nations much less likely to turn on a highly trusted ally. The way you make the AI trust you has also been reworked - it's no longer enough to be allied for a long time, you have to actually fight in their wars and give them things they want in your wars if you want the AI to trust you. If you actively work to help your allies, they will be more likely to stick by you when the going gets tough.

Additionally, a new opinion modifier called 'Wants your provinces' has been added, which scales according to the amount of land you own that the AI would like to own, and with the importance they place on that land. Additionally, the AI is now much less likely to turn hostile against a nation they have a high opinion of, and will never go hostile against a nation they have more than +100 opinion of. This will show you exactly why an AI nation is hostile towards you, and will cause them to behave more logically; an AI nation that likes you a great deal won't break the alliance just because they want a province or two from you, but if they're looking to take everything you own nothing will push that opinion into positive numbers.

Overseas Provinces

If you've ever felt that it is a bit silly that Tangiers is considered a distant overseas province to Castile, we have some good news. The way we calculate overseas provinces has been changed so that provinces within a certain distance from your capital (roughly the distance between Italy and Libya) no longer count as being overseas provinces, allowing you to get the full tax, manpower and forcelimit benefits from those provinces.

Goods Produced

We have also overhauled the way that Goods Produced scaled in relation to a province's base tax. Before 1.6, each province produced a base of 1 + base tax*0.01 goods. So, a 10 base tax province would produce 1.10 goods - only slightly more than a base tax 1 province's 1.01. This has been changed to a simple base tax * 0.2, meaning that a 10 base tax province will produce 10 times the goods of a base tax 1 province - a much more meaningful difference between a rich and poor province.

As a final bonus, many nations have received tweaks and improvements to their Dynamical Historical Events. We felt that too many DHEs had trigger conditions that are near-impossible to achieve, are set to fire only in tiny windows of time (with a high mean time to happen too), or simply offer choices where one option is clearly superior to the others, removing any real sense of fun in playing out alternate histories. Austria, Ming, the Netherlands and Poland have had their DHEs significantly improved so they will be more frequent and interesting. And, of course, we've even added some new events, too.
Title: Re: Europa Universalis IV announced
Post by: garbon on May 23, 2014, 10:48:25 PM
EU4 to V2 convertor seems to have come a long way. As I test, I took my CK2 game to EU4 then quickly to V2. Handles now dynamic making of countries from CK2.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F576771286530821050%2FF653DBC090E97FCBACE1E52CF7F521424632B66A%2F&hash=69238680505b843803018264331f886076d3bd6b)
Title: Re: Europa Universalis IV announced
Post by: Queequeg on May 24, 2014, 09:37:45 AM
Suhrawardis?  Persian Poland?
Title: Re: Europa Universalis IV announced
Post by: garbon on May 24, 2014, 09:44:27 AM
Yeah that's from my CK2 of the ever expanding Karen Empire (in that just about every state pictured is Zoroastrian but Umayyads, Italy and Pinsk). Just ran as a quick test to see if I will be able to take my Ck2 game to EU4 and then V2.
Title: Re: Europa Universalis IV announced
Post by: DGuller on May 24, 2014, 11:04:25 AM
I really don't get the point of converters.  It's challenging enough to keep your interest from start to finish of a single game, never mind three game lengths.
Title: Re: Europa Universalis IV announced
Post by: ulmont on May 24, 2014, 11:33:17 AM
Quote from: DGuller on May 24, 2014, 11:04:25 AM
I really don't get the point of converters.  It's challenging enough to keep your interest from start to finish of a single game, never mind three game lengths.

It works a lot better in multiplayer.
Title: Re: Europa Universalis IV announced
Post by: garbon on May 25, 2014, 08:43:32 PM
Quote from: DGuller on May 24, 2014, 11:04:25 AM
I really don't get the point of converters.  It's challenging enough to keep your interest from start to finish of a single game, never mind three game lengths.

Different strokes for different folks. I'm kinda of intrigued in a alt-hist-fantasy Tim sort of way to see what it is like to play EU4 with Christianity stamped out. 

I haven't decided yet if I'm going to play the same state or something else. Either way, I am sticking to my plan of creating independent Zoroastrian states. Just let go of all my holdings in Iberia sans Aragon which still needs to get past the new administration penalty
Title: Re: Europa Universalis IV announced
Post by: ulmont on May 29, 2014, 10:28:57 AM
Wealth of Nations is out.  From the patch notes (the first "Wealth of Nations" stuff only appears if you have the expansion, I believe):

Quote from: BesuchovWealth of Nations:

- Privateers
        * You can now send Light Ships on privateering missions to trade nodes
   * A fleet on a privateering mission will hoist the Jolly Roger flag
   * Privateers will generated 1.5 times their trade power for the Pirate (PIR) nation.
   * The Pirate nation will act as a collecting merchant in the node, the sending nation receives 40%
   * Nations with over 20% of trade power in a Trade Node receives a Pirate Hunt CB aginst the privateering nations
   * Several Privateer specific events added
   * With privateers in, the old Pirates are removed.

- Trade Companies
   * Now possible to form Trade Companies by assigning provinces to the Trade Company
   * Only provinces within a Trade Company Area can be assigned to a Trade Company
   * A province in a Trade Company gives +50% tradepower, +0.5 Naval Force Limit, -100% Manpower, -50% Tax
   * Every province in a Trade Company Area gains a bonus to Goods Produced proportional to how much of the trade the company controls
   * If a single Trade Company controls >50% of the province Trade Power in an Area, the owning nation gets an extra merchant.
   * Each Trade Company gets a generated name and is listed in the Subject View.
   * Several new events for Trade Companies
   * No longer possible to westernize if you only neighbour western provinces that are in trade companies

- Buildable Canals.
   * Now possible to build the Kiel Canal, the Suez Canal and the Panama Canal.
   * Building a Canal requires Administrative Tech 20, 50k gold and ownership of specific provinces, the project takes around 10 years.
   * The project can be affected by a number of events
   * Having a Canal will boost trade power in the province, allow the transit of ships and affects naval distance.
   * The Canals are visible on the map

- Justify Trade Conflict-action
    A trade conflict can be justified against another nation where there is a node where you have at least 10% of the trade power and they have at least 20% of the trade power.
   Gives a Trade Conflict CB

- Implemented the "Fervor"-feature for reformed religion.
   * Each month a Reformed country gets an amount of Fervor points
   * In the religion view there are 3 Fervor bonuses Military, Diplomatic and Trade. None to all can be activated at any one time.
   * Having a bonus active costs 5 Fervor point per month
   * Up to 100 Fervor points can be stored
   * fervor = yes activates the mechanic for a religion (there can only be one religion specific mechanic per religion).

- Added personal dieties
   * Hindu rulers can now select their own personal diety out of 6 possible
   * Each Diety gives a specific bonus
   * A diety pick stays until the monarch dies or its removed via event
   * Added several new diety specific events
   * Added 50 unique hindu events and 41 unique event pictures

- Request Trade Power
   * Now possible to Request Trade Power from another nation
   * You can request 0-100% of their trade power wich if accepted will be counted as yours.
   * Until the Transfer is canceled, the party recieving tradepower can not declare war on the giving party.

- Designate Trade Port
   * You main trade collection point is now your Main Trading Port instead of your capital.
   * Main Trading Port is located in your capital by default
   * Main Trading Port can be moved for a cost of 300 Diplomatic Points
   
- Inland Trading
   * Several trade nodes in the game are designated as inland trading nodes where trading nations can use their influence to gain direct power even without provinces or ships.
   * When having a merchant in inland tradenodes, you now get direct bonues from your trade efficiency as well as some ideas.
   * When having a merchant steering towards an inland Trade Node merchant republics as well as nations with Plutocratic and Trade ideas get direct bonuses.
   
- New peace treaties   
   * Now possible to enforce Military Access
   * Now possible to enforce Fleet Basing Rights
   
- Enhanced Merchant republics
   * Merchant republics now give a bonus to Goods Produced in provinces that they do not own, proportional to how much fo  the trade in the area that they control.

- Dynamic Province Names
   * Names can now be scripted to be unique for either the province owner, the province culture or the province culture group (in that priority).
   * Activating Dynamic Province Names is now a gameplay setting

- New Ship Models for Great Frigate, War Galley, Galiot, Brig and Trabakul

Major Free features:
- Rivals
   * Countries now pick rivals from a list of nearby nations that aren't too strong or too weak compared to that country. Larger nations can pick rivals further away. Picking a rival gives all the previous benefits of having a rival and also unlocks the Power Projection system.
   * You gain Power Projection by having longtime rivals and acting aggressively against those rivals by for example declaring war on them, taking provinces from them, subsiding their enemies and sending privateers against them. You lose Power Projection from having too few rivals picked and losing provinces to your rivals.
   * Power Projection gives bonuses to Trade Power, Fort Defense, Land Morale, Naval Morale, Legitimacy and Republican Tradition. Additionally, at 25 Power Projection a nation gets +1 Leader without Upkeep and at 50 Power Projection it gets +1 to monthly Administrative, Diplomatic and Military Power.

- Policies
   * New Policy Interface under Missions and Decisions Tab
   * Completing two full Idea Groups unlocks several Policies
   * Activating a policy gives bonuses but costs 1 monarch point, type depend
   * Several old decisions now converted to policies

- 10 New Achievments

- New Trade Conflict CB
   * Given by Justify Trade Conflict
   * Ticking warscore from blockades
   
- New Colonial Region Australia

-  Detach obsolete ships
   * Now possible to easly detach obsolete ships with one button

- Improved Macro Build
   * Updated look of Macro Build Interface
   * Now possible to Build cores, Change Culture and do Harsh Treatment from Macro Build Interface

- Change Role of Trade - Now possible to change role of trader without travel time
- Added New ships, Great Frigate, War Galley, Galiot, Brig and Trabakul
- Added the religouns Coptic and Ibadi Sikh. Coptic and Ibadi in from the start, Sikh will appear later.
- Modifiers such as Estuary now shown on map in Trade Mapmode.
- Now possible to form the nations Egypt and Bukhara and Courland.

- Administrative Efficiency:
   * New country wide bonus that is unlocked at administrative technology level 23 and increases at 26 and 29, up to a total of 75%. Administrative Efficiency directly reduces the impact of province base tax on overextension and warscore cost, allowing for much larger territories to be conquered at once.
   * The scaling of core time from country size has been removed - all nations now core provinces at the same speed regardless of size (but it is still affected by factors such as culture, religion, having a claim and so on).

- New Launcher
   * Supports all platforms.
   * Steamworks support, subscribe to the mods in steam and the launcher will update accordingly.

- Papal Automation
   * You can now prioritise which cardinal to vote for and then let the game do the work.

Conquest of Paradise:
- Added new siege strip + assault and breach overlays for Native Americans
- Added several new events for Native Americans

(There are also quite a few major rebalances, see http://forum.paradoxplaza.com/forum/showthread.php?777010-Europa-Universalis-IV-Wealth-of-Nations-Dev-Diary-10-Balance-Changes (http://forum.paradoxplaza.com/forum/showthread.php?777010-Europa-Universalis-IV-Wealth-of-Nations-Dev-Diary-10-Balance-Changes))

Patchnotes:
GAMEPLAY:
- admin efficiency now reduces peacecost for a province by same percentage as it reduces overextension.
- refactored libertydesire to be 0-100 internally instead of 0-1
- libertydesire now increases if desire is <tariffs*adm_efficiency of colony & libertty desire now increases by 1+adm_efficiency each step.
- dutch republic is no longer +33% forcelimit, but instead +10% heavyship power
- wining defensive wars for emperor now triggers when it should.. if an outsider had attacked OR if there is not a valid wargoal.
- emperor no longer gets bonus IA for joining offensive wars outside the empire.
- You can no longer guarantee your rivals.
- Bestow imperial grace now takes improve relations modifier into account
- If you have 25 power projection or more, you now gain +1 leader without upkeep.
- You now gain power projection ticking up over time from having the same rival set for a long time, up to +10 for each.
- Power projection loss from not having rivals set is now capped at -20 for each rival not set.
- Local Autonomy now reduces minimum revolt risk
- Annexing or Integrating another nation now costs 15 dip power per month, and takes 1 month per basetax.
- Reworked MTTH for Agricultural Revolution to be affected by tech and economic ideas, and less by innovative ideas
- Agricultural Revolution is now significantly less likely to fire in a province that has already had an agricultural revolution
- Can now culture convert provinces whose primary tag exists, if that primary tag is on another continent.
- Increased effect of estuaries/important centers of trade from +5 power to +10.
- Increased effect of sound tolls from +10 power to +20.
- its no longer possible to declare war on subjects of subjects.
- Subjects can now declare independence wars, even if there is landfriede.
- If a nation has finished westernising, its colonial subjects can now also westernise.
- Colony with a westernised overlord only pay 20% of the cost to westernise.
- Changed blockade mechanic
- Nearly all HRE reforms now have benefits for HRE members.
- HRE princes that are vassals of other HRE states will now tend to vote the same way as their overlord on reforms.
- Player can now decide whether to support or oppose HRE reforms.
- Fixed a bug in rebel army composition that was giving them the wrong amount of cavalry.
- Rebels now get more artillery at higher levels of military technology.
- Prussian_nation decision now requires a core on Ostpreussen
- Tribal succession crisis no longer gives minus legitimacy
- Forming Manchu, Mughal or Persian nation now requires that you are no longer Tribal Despot and will no longer change your government form
- Tweaked some national ideas.
- Max duration of subsidies is now 400 years.
- Min duration of subsidies is now 10 years.
- Duration of subsidies is now set in increments of 10 years.
- Implemented a new system for how blockades works.
- Implemented the Privateers-feature.
- Effective Distance calculations for Colonies now checks inland territories for adjacent to subjects as well.
- Conversion Zeal is now global_heretic_missionary_strength instead, but +10%.
- When a country switched away from Catholism, there votes are no longer around ghosted.
- Added cb_trade_conflict.
- Added wargoal sabotage_trade.
- Dishonoring alliances no longer gives -100 opinion, but instead is -25 that decays by 0.5 per year.
- Emperor now only gives +1 diplomatic upkeep instead of +2.
- Each controlled cardinal now gives +1 papal influence
- Defender of the Faith is now +5% morale, instead of +10%.
- Revoking a guarantee on a nation now gives you a truce.  Only one way though, for the one doing the guarantee.
- You can no longer declare war on a country you have guaranteed.
- Removed the annoying as hell "+" shortcut for subjects/natives view.
- War exhaustion no longer reduces morale, but instead increases cost of units.
- Prestige now only impacts morale from -10% to +10% instead of -20 to +20.
- Westernisation is now +10 RR instead of +5 RR.
- Countries with high monthly income will be slower through westernisation. Maximum monthly power into westernisation is reduced by 1 for each multiple of income by 40.
- Noble Knights no longer give 20% cheaper cavalry, but give 10% cheaper cavalry and +10% cavalry combat ability.
- The Bonus for full aristocracy is no longer +10% cavalry combat ability, but +1 free leader.
- Added a new modifier called 'improve_relation_modifier' that impacts how good relation improvement is.
- Removed the diplomatic idea revolution&counter-revolution, and added in "Benign Diplomats", which gives +25% better improve relations and imperial relations.
- Prestige, Royal Marriages & Peace impacts relation improvement now.
- Organised Recruiting was replaced by Tolerance which gives +25% Religious Unity.
- Land of Opportunity now gives +20 Settler growth instead of +33.
- Finisher for Plutocracy is -5% tech cost, not -10% now.
- French Idea Elan losts its additional morale recovery.
- Non-steppe tribal governments & native councils now have -1 diplomatic relations.
- Cabinet,  Additional Diplomats,  French Tradition, Secretaries of State, Austrian Court, Savoy Traditions, Corpus Evangelicorum, Tongues of Knights & Dual Diplomacy now only increases diplomatic relations by +1.
- The Eight Banners are now +50% mnapower instead of +100%.
- Impact from Piety is now reduced a bit.
- Its no longer possible to warn a country that has more than twice your monthly income.
- Venetian Arsenal is now a bit better.
- It's now possible to take others trade transfer-relation through peace deals.
- Now possible to declare an independence war while overlord is at war.
- Great Power subjects are now very difficult to keep under control.
- Now costs 1 Imperial Authority to Enforce Religious Unity.
- Imperial Authority is no longer increased by member states converting to the Emperor's faith.
- All global colonial growth modifiers are now affected by maintenance.
- Base colonial growth is now determined by your level of diplomatic technology.
- Wrong-religion provinces whose religion you are tolerant towards now contribute to Religious Unity. At 0 tolerance, they contribute 25% of their tax value, at 1 tolerance 50%, 2 tolerance 75% and 3+ tolerance they contribute fully towards Religious Unity.
- Wrong religion provinces now give full naval forcelimits.
- Protestant provinces can now flip to Reformed.
- Provinces in countries that have switched to Protestant or Reformed religion no longer get an auto-conversion bonus.
- Converting religion is no longer -3 stability, but instead -100 prestige.
- Countries converting to prot, reform or catholic get +8% missionary strength for 10 years.
- Size of your country no longer have any impact on quickly you can core a province.
- Imperialism and Revolutionary CB's now have -50% dip power cost.
- administrative_efficiency now impacts how much basetax impacts OE..  dip techs 23, 26, 29 now reduce them by 1 each.
- defensive ideagroups morale boost is now +15% instead of +25%.
- Added CB "Pirate Hunt" (cb_privateers). It's triggered when someone is privateering in a node that you trade and have some power in.
- Reformed  no longer gets +10% Trade Efficiency, but +2 tolerance to compensate for Fanatisism.
- Trade efficiency impact on inland traders is now +50 instead of +100.
- Negative stability is -5 inland present and steering per stability.
- Merchant Republics now also get +20 Merchant steering to Inland.
- Trade Steering is now also +10 Inland Steering
- Merchant Republics now impact tradegoods produced in foreign territory they trade in, increasing it by their percentages of trade.
- Each cardinal now gives a slight bonus to heretic missionary strength.
- Removed impact from WE on ship/regiment costs.
- Doubled impact of RR from WE.
- Signing a peace where you give up stuff now reduces your WE by the warscore * max_we.
- Claim Fabrication Idea is now -33% instead of -50%.
- Ideas impact on technology is now 40% bigger.
- Player handicap now reduces AE impact by 33%
- Prestige now affects AE by +/-10%.
- The curia controller now gets 10% less AE .
- Changed some places where a bonus to production efficiency was given to instead use global_trade_goods_size
- Reduced impact of positive stability on tax, and instead added small boost to global_trade_goods_size
- Warexhaustion is now a penalty on global_trade_goods_size
- Free Subjects now increases global_trade_goods_size by 10% instead of +20% prod efficiency.
- Several country-specific ideas affecting production efficiency now affect global_trade_goods_size instead.
- Privateers idea is now +33% privateer efficiency as well as +25% embargo efficiency
- War exhaustion decreases siege_ability at same rate as defensinvenes.
- Engineer Corps is now 20% siege ability and is placed in offensive, while improved_manuever is defensive.
- Netherlands lost the Revenue Stamps idea (15% cheaper inflation reduciton actions), and gained Instructie voor de Amdiraliteiten which gives +2 to fire on naval leaders.
- Army Tradition now gives up to +10% siege ability bonus.
- Navy Tradition now gives up to +20% privateer effienciecy
- Berber: Corsairs is now also +10% Privateer Efficiency
- Knights: Reconquista ideas is now +25% Privateer Efficiency instead.
- Kongo: Euro Monarchs is now also -25% envoy travel time.
- Timurid: Unleash the Tiger is now +20% Siege Ability.
- Netherland: Army Sappers is now +20% Siege Ability.
- Hedjaz: Sharifs of Mecca is now -10% AE.
- No longer possible to add provinces to the HRE if the province is outside europe
- Guarantee Independence now lasts until canceled.
- Added support for player voting in HRE.
- AE from enforcing vassalage/union now scales to number of provinces.
- Returning cores to vassals now gives AE.
- Annexing another country no longer gets you all their lesser union partners..
- Ships on Privateer Missions now also accumulate naval tradition like those on trademissions do.
- Power no longer propagate for every endnode, giving sometimes 3x tradepower.
- Ghazi is now 25% manpower recovery speed.
- Ottoman Ambition is now +33% land Force limit.
- Rebelsizes now scale over time instead of just being hard at start and a joke at the end of the game.
- Rebels now get more morale from tech to compensate for lack of ideas and policies.
- Added removal of negative opinion on others for demoting the pope when country converts from Catholic.
- Devoutness now also gives fervor & papal influence if applicable.
- Reworked terrain pick algoritm for combat, to have it rely on difference between manuever instead, and attacker being able to pick -1 penalties as desirable as well if -2 is more common.
- Releasing countries no longer includes the capital province of the owner.
- Colonial nations can no longer have rivals or be set as a rival of another nation.
- Adjusted ship progression.
- Reinforcements now cost money again.
- Trader now gives +10% trade efficiency instead of +10 global trade power.
- neighbour bonus is now -2% per level, and max at -20%.
- ideas now reduce techcost by a bit more, while the tech over time increase is slightly larger
- administrative ambitions now give +10% goods produced instead of +production efficienct.
- Completely overhauled the bonuses for constitutional republic.
- smithian_economics is now only +10% prod efficiency.
- Nerfed all ideas giving production efficinecy above +10%
- Added privateering efficiency to Novgorod's exploration_tradition idea.
- 'Colonial Ties' positive opinion is now removed when a colony's liberty desire reaches 50.
- Garrisongrowth in occupied territory is now half the time.
- Being over forcelimit cost penalty for armies is now doubled.
- there is no longer any tactics difference when sieging relating with rebels (as they use your tactics anyway)
- Pirate spawning is now off when you got wealth of nations, since you get privateers then.
- Rebalanced buildings completely.
- Vassalizing countries while also taking provinces now discounts for this in the vassalization peace cost.
- Can now choose which allies to call when declaring war. By default, all allies that are expected to accept are set to be called.
- Taking provinces from large coalitions is now cheaper.
- AE reduction for losing provinces, vassals etc is no longer global.
- College now gives spy defence.
- Noble Rebels now have 1.0 morale, and will introduce a noble republic if succesful.
- Fixed a bug where AE was only being applied to countries of the same religion.
- Now get AE for breaking truces even if you have a valid wargoal.
- 'Wants your provinces' opinion penalty now also counts provinces owned by a country's vassals.
- Fixed a bug where a country changing tag would result in all other countries losing it as a rival.
- Observer mode not available in SP Release. ( AI wont be able to accept proposals when selected)
- Opinion effect of AE now corresponds better to the actual value gained from the peace.
- No longer lose AE for returning cores to your vassals.
- Rebels breaking free and starting new country will apply appropriate level of technology and ideas for the time period.
- Can no longer add rivals while at war.
- Scoring for armies now take current amount of regiments into account. ie, no more loss of score for months for winning a large battle.
- Western Arms Trade now requires the friendly neighbour nation to be independent and allied with you, but there is no longer a prestige penalty.
- Removed hard-codes vassal_income 50% default.
- Increase a few modifiers to vassal income, and added a few more sources, and made the base 10%.
- Local Nobility now also provides +10% vassal income.
- Diplomatic Influence now also provides +10% vassal income,
- Basetax now have a far bigger impact on production.
- Joining the HRE is now harder if you are different culturegroup than the current emperor.
- Not possible to send gifts, offer loans or send subsidies while in debt.
- Revoke electorate is now only valid if the elector has a different religion than the emperor.
- Subjects can no longer ask others to become vassals or protectorates.
- Subjects can no longer force other nations to become vassals or protectorates through war.
- Rebels breaking free will create a country with ideas that is historically appropriate.
- Formed nations such as Scandinavia will now keep their former Tag history. This is to prevent rebels from thinking ownerchange has been made. Core and ownership also shifted to previous date.
- Fixed war goal used for final Expansion idea, added localization and changed history files
- Recruiting Leaders and Replacing Rivals are now scaled down in cost for countries with techgroup-penalties on powergeneration.
- The peace options Enforce Fleet Basing, Enforce Military Access and Transfer Trade Power are now disabled if selecting the Vasalisation option.
- Slightly reduced AE from fabricating claims and justifying trade conflicts.
- Upon being formed, colonial nations will now only get cores on provinces that are cores or are being made into cores of their home nation.
- When a nation starts or joins an offensive war, any armies located in the territory of nations that are not their allies, enemies, subjects or overlord will be exiled.
- Increased distance at which provinces are not counted as distant overseas to 150
- Reduced manpower recovery speed from ideas, policies and modifiers.


STABILITY AND BUGFIXES:
- Assign leader selection window will now update if a leader happens to die during selection.
- Fixed an exploit where you could call allies against a foe they did not want to fight by vassalizing a country that nation was fighting
- Added offline checksum check for ironmanmode
- Natives can now build buildings again if WoN isn't enabled.
- City sprawl no longer disables floating combat text and now properly works as any LOD element
- Fixed a crashbug when having badly scripted modifiers. (modders rejoice!)
- Navies attached to other navies should no longer detach everytime it moves.
- Using capital as an argument in an effect now works correctly
- Fixed a bug which showed extra mp given from every building in building mapmode.
- Transfer Trade Power-relation is now saved/loaded correctly.
- Fixed CTD in tech interface.
- Fixed a bug where the transfer trade power-relation got wrong taker/giver when being enforced.
- Fixed bug regarding wrong scope for base tax trigger in vassalize_mission
- Fixed bug with wierd positioning of piety-stuff.
- CB to restore personal union now lost if you become a republic
- A newer version of messages will no longer overwrite your current saved settings.
- Fixed a bug in sell province where it was checking coring range of seller instead of buyer.
- Clicking GOTO button for "Advisor Dies" will now open court view.
- When an army wants to move into a sea province, it now cancels its movement immediately when there are no transport ships to move to.
- Fixed another bug where force-vassalizing a country could result in allies being called and dishonoring the alliance.
- Hopefully fixed shadow bug when using Mesa drivers on Linux
- Forcemarch is no longer +150% speed, just 50%.
- Reduced mission cancel cooldown from 5 years to 1 year.
- Fixed so that it is possible to recall colonists from not yet established colonies.
- Colonies now reveal taken TI to their overlord.
- Subject armies attached to other units now uses their overlords access rules for where they may go.
- Unexisting countries wont stack upp on monarch points.
- Released countries start without monarch points.
- Supporting revolts no more cost negative amounts
- Fixed achievement_truly_divine_ruler start conditions.
- Fix for issue/exploit where colonies kept any increased base taxes when the colony was abandoned, and could recolonize the same province over and over and add to the base tax, because the base tax increase events resetted themselves when a colony was abandoned.
- Siege modifiers not applied for rebels(tooltip & actual combat).
- Fixed bug when switching startdate, the "was at war"-opinion would remain.
- Fixed CTD in peace cost calcs.
- Fixed opinion modifier for victim of crusade.
- Fixed a bug where newly released countries could become the vassal of two overlords.
- May no longer demand provinces from vassals whose overlords have set 'Do not allow leader to negotiate' unless you are negotiating with the overlord directly.
- "Attach to this unit"-value is now saved correctly.
- The cache values for transfer trade power in CTradeNode::CTradePower are now saved in savegame. This makes the trade node interface updated immediately after load. It also fixed a potential HotJoin-oos.
- Ships only blockade when not moving.
- Fixed MAC to Windows mp oos
- Savegames no longer write 0.000 when it can just write 0
- Fixed distorted map colors due to a memory overwrite.
- Fixed hotjoin-oos related to border distance cache being updated for the joining client.
- Fixed hotjoin-oos related to messed up order of discovery dates for religions in savegame.
- Refusing military access now applies relations correctly.
- Colonies can now properly create alliances and dissolve alliances with primitive nations.
- Colonial nations will keep buildings and buildings under construction.
- Annexed countries will not receive prestige, not even in peace offer view.
- Garrison value and garrison tooltip are now properly growing when the controller is not the owner.
- History entries related to Native Advancements are now correctly read from save game.
- History entries related to Native Advancements are now correctly read from save game.
- Fixed a bug where Ability Scores under 0 were resetted to 0 when loading a save game.
- Fixed advisor crash on monthly update (still something strange so look for asserts where advisor is both in pool and in court)
- Fixed bug with rebels being able to pick fights even though they were friendly.
- Fixed an inconsistency in what country's technology rebels would use.
- Fixed a bug where Japan could not declare war on its Daimyos.
- Fixed a bug where the AI would call a country that had a truce with the enemy in an offensive war.
- When blocking provinces with a navy, provinces controlled by rebels now have lower priority.
- previously ships' supply range was only updated on gaining provinces. It will now also update upon losing.
- Added read/write for capped opinion value in improve relation. (fixed hotjoin oos)
- _bKillMonarch in country is now saved. (fixed a hotjoin-oos).
- Revolt risk is now recalculated in provinces when troops move in/out if the revolt risk is above 0.- Revolt risk is now recalculated in provinces when troops move in/out if the revolt risk is above 0.
- Fixed but when diploannexed->released vassals would have double overlord.
- Subjects can no longer ask others to become vassals or protectorates.
- Subjects can no longer force other nations to become vassals or protectorates through war.
- Fixed bug with blocking sieged provinces. It will now be updated in Update() if update is needed.
- Fixed bug where nontransport ships would load empty armies if stacked with transport ships.
- Fixed bug when forming a nation the improve relations would not transfer correctly.
- Optimised savetimes slightly.
- AI control is now set properly after a tag-change.

MULTIPLAYER:
- Previousnode power is now saved, eliminating one potential hotjoin OOS.
- It's now possible for the host to cancel the hotjoin process and kick all hotjoining players etc.

AI:
- Fixed a bug that was causing the AI to stay and siege when it should go assist allies in nearby battles.
- Fixed a bug where the AI would buy non-core provinces despite being heavily overextended.
- Naval AI: Better at hunting enemy fleets
- Will now aim for a larger monthly surplus if they do not already have substantial savings.
- Tweaked army AI to correct issue with 'frozen' armies.
- Changed AI potential for Mughal formation and idea group priorities for Timurids to make AI handle decision better.
- Colonial nations will now usually accept buying provinces that are adjacent to their already owned provinces.
- Now has its opinion of a country reduced if it desires that country's provinces.
- Will now never go hostile against a country it has 100 or more opinion of, unless it is a large vassal desiring independence.
- The AI will now upgrade to better units immediately after game is unpaused if starting at a later date and they are using inferior units.
- Better at prioritizing sinking navies over blockading.
- Improved blockading logic.
- No longer interested in taking loans from players.
- Less likely to want to conquer countries it is getting trade power from, relative to the amount of power given.
- No longer always unwilling to join defensive wars against countries they have a truce with.
- Fixed a bug that was causing the AI to call a player into an offensive war against a country they have a truce with.
- Will no longer propose alliances to a player who is at or above their diplomatic relations cap.
- Much better at selecting appropriate province wargoals.
- Will now understand and try to carry out force Personal Union missions.
- Will now make use of the excommunication action.
- Now wary about being lured into a trap in the mountains.
- Smarter about who to embargo.
- Will now never sell a province which they are making into a core.
- Less desire for conquering merchant republics when they benefit from merchant republic production bonus.
- Better at prioritizing collector node when assigning trade fleets.
- Fixed a bug in trade AI that was causing it to endlessly send and recall merchants when collecting downstream.
- Taking provinces from a country now has a significant negative effect on trust.
- Giving provinces in peace, returning cores and releasing countries now have significant positive effects on trust.
- Fixed a bug in AI personalities where it would be checking certain attributes of the previous monarch instead of the new one (which is why Regencies could be Militarists, etc).
- Less prone to turning hostile on trusted allies.
- Less prone to rivalling trusted allies.
- Less prone to desiring provinces from trusted allies.
- Less prone to turning hostile towards its allies when it only wants one or two provinces from them.
- Will no longer demand returning or cores, releasing of nations or releasing of vassals from defeated subjects in an independence war.
- No longer interested in taking non-core provinces off countries they are vassalizing in the same peace.
- AI will no longer try to tech up when not able to do so due to already being at max level.
- Will no longer subsidise rivals under any circumstances.
- Less willing to support independence while at war.
- Fixed a bug where military strength calculations could get integer overflow, resulting in extremely powerful countries being considered powerless by the AI.
- Better at managing loans and avoiding unnecessary military expenses.
- AI vassals of players will no longer get AI bonuses if that setting is enabled.
- AI vassals of players will now get Player bonuses if that setting is enabled.
- Fixed a bug where the AI would not send free colonists to its own highly developed colonies.
- Will no longer attach to units that are at war with only some of their war enemies.
- Less prio on competing for trade with nations it has a transfer trade power deal with.
- Will now aim for a larger monthly surplus if they do not already have substantial savings.
- AI colonial nations will now make use of a default set of ideas scripted in the rebel country instead of picking their overlord's historical ideas.
- Fixed a bug where AI armies would be stuck in home provinces waiting for the recruitment of troops that were a long time from being recruited.
- Now willing to take on slightly worse odds when fighting rebels in its own nations.
- Better at hunting down enemy units hiding in neutral countries.
- Much better at creating and assigning leaders to armies when war breaks out.
- More prio on attacking rivals.
- No longer interested in returning cores to the province owner's vassal unless that vassal is being released in the peace.
- AI will no longer diploannex if 'Start Wars' setting is off for that country.
- Added trigger was_player = yes/no that checks if a country has been player-controlled at any point.
- Now significantly less willing to go over forcelimits in most circumstances.


INTERFACE:
- Clarified tooltip when units cannot attach, including the possibility that present friendly units do not allow attachment.
- Improved display of context-switches in effects when target is displayed in effect, and multiple effects are shown.
- Trade Routes interfaces will no longer stack up on top of each other if they try to have the same position.
- Added icon that shows CBs on the declare war button
- Fixed weird behavior in revolt view causing flickering text.
- Piecharts and colonial nations now take the countries map color. This prevents created nations to display the original nations color
- Fixed tooltip for being unable to add province to the HRE due to incompatible nation religion.
- Changed nation colors for Adal, Kazakh and Khiva
- Default for units is now 'Do not allow attach'.
- Province modifier icons are now properly updated in Province view.
- Fixed some countries showing up as peace deal vassalization entries.
- Fixed Trade fleets protect trade button triggering go home at war.
- Tooltip for annexation of vassals in war fixed(Japan specific).
- Fixed tooltip for diplo annexing, no longer shows you at war when its actually the vassal
- Province name change previously occured only when you closed the province view. It now also happens when the province name edit box loses focus.
- Techtooltip for when lacking power now says a date where you will have enough power for it as well.
- Reworked Macro Build interface, you can now do much more stuff with it
- Accepted culture mapmode now just colors what you own.
- The charts page of the Ledger (under Economy) now includes the primary culture in the Culture pie chart.
- Detach obsolete ships button adden in naval unit view
- Ragusa is now a Merchant Republic.
- Added mapmode for trade company regions
- Holding down shift when clicking duration arrows for subsidies will now set to min/max duration.
- Implemented the new improved macro build interface. No onmap stuff yet thou.
- Admirals are now correctly shown in history ledger.
- Ledgerpage for Previous Rulers & Emperors now show the dynasty as well.
- You can now see the difference in influence in a cardinal, compared to what you have invested and the country with highest votes besides you.
- Tech view now displays bonus/penalty for ahead of time/neighbour bonus.
- Added tooltips & hint for admin efficiency.
- Fixed better tooltip for blockade wargoal.
- Fixed "entered a Military Alliance with our enemy" message describing the wrong nation as enemy.
- Renamed sabotage_trade to blockade_ports.
- Added tooltips to active policy to explain cost.
- Console 'stats' command now lists the most technologically advanced countries as well.
- Added boostincome info to government tooltips where relevant (ie Merchant republics)
- Siege Ability is displayed in military view.
- Corrected tooltip colors in administrative/production efficiency.
- Fixed misplaced numbers in main interface.
- Added profit analysis to tooltips for selecting tradenode in the protectrade interface for ships.
- Fixed missing localization in tooltip for not being able to lowering tariffs any more (DECREASE_TARRIF_MAX)
- Player now receives notification when rebels cause a province to defect, both TO him and FROM him.
- Factionview now works when factions are added to a country in the game.
- Faction icon no longer hides the papacy interface.
- Fixed issue where clicking the 'select rival' shortcut did not take you to your country's diplomacy view.
- Fixed issue where tooltips for ships in harbours where erroneously shown as blockading.
- Fixed issue where revolt risk tooltip did not explain the reason for the minimum revolt risk value.
- Naval buildmacro view now updates construction properly.
- Succession war personal union now applies the correct AE in peace view.
- When a reform is revoked, the affected countries will now be alerted.
- Fixed tool tip for adding provinces to trade company where trade company is already present.
- The monarch points in advisor view now takes power projection bonus into account.
- Fixed assorted mistakes in spelling and language from Conquest of Paradise.
- Fixed core button tooltip.
- Fixed bug where you could see construction queue icons on occupied provinces.
- Fixed papacy votes textbox changing row when too looong.
- Tooltip of mission with trade node now tells you the actual name of the trade node in the description.
- fixed tooltip on liberty desire increases.
- clarified siegeability modifiers in tooltip for siege days ticker.
- The "shown as alert/popup"-setting now works as it's suppose to work and has tooltip.
- Added "," as shortcut for natives/subject tab.
- The score page in the ledger now has a column for the placement of all countries.
- Fixed a bug that made the "vote for cardinal" to never appear.

SETUP and EVENTS:
- Sect Tolerance no longer newbie trap for hindus
- Ming events can now happen and are interesting.
- Clarified text of HRE_DISMANTLE_ELECTORS in English localization.
- Opinion closed_down_the_patriarchate is now removed when no longer orthodox.
- Neo-Confucian modifier is now removed when no longer Confucian.
- Hinduism events now check for regency when applicable.
- Spain can no longer claim european provinces with the Inter Caetera idea.
- Added new Austrian flavor event 'German Settlement of Hungary'.
- Fixed some minor glitches in the polish events.
- nieszawa_privileges no longer hurts manpower.
- Printing press in Buda now gives +50 adm instead of +25 power.
- Statue of Piotrkow is now  happening, and also gives more mercantilism if enacted.
- Polish Inheritance of Mazoviw can now happen at all times, and is very likely soon after integration.
- The Horrible Plague in Lithuania can now happen when you are at war.
- Copernicus is now a decent event, giving monarch power and prestige
- Polish–Lithuanian Commonwealth Navy now gives ships for free and gives navy tradition.
- Sigismund's Column can now happen even if you do not have a Vasa dynasty.
- Merkuriusz Polski Ordynaryjny is no longer a no-brainer pick #1 always.
- Jan Brozek & Michal Sedziwój are now also giving +100 monarch power.
- Zamojski Academy now gives mil power insteaf of adm power.
- Poland & The Commonwealth are now an elective monarchies.  (Special monarchy type for them. No special mechanics yet)
- Reworked "Ending of Stagnation" to trigger 4 different events  during the last 150 years to offer a chance to remove the Nieszawa Priviledges.
- The Pacta Conventa and the Henrykian Articles now have a chance of happening at any new polish monarch that has 1 or 0 in a stat.
- If you have the Pacta Conventa, you now have 3 different outcomes of the Sejm affecting each new ruler.
- The Royal Struggle eventchain now is likely to happen after 1600, and allows the Polish King a possibility to remove the Pacta Conventa by a War on the Nobility.
- Lowered probability modifier for "Foreign Plots?" events.
- The Trial event for republics is now an actual choice.
- Veerinigte Westindische Companie now triggers if netherlands have a merchant in the carribean.
- Dutch Military Reforms are now a little bit better.
- Rebalanced most dutch events to make them possible to happen.
- Added a Dutch Tulip event.
- Fixed dynasties and Staten-Generaal regents in Netherlands history database.
- No longer possible to form bukhara as Uzbek if overlord of Sibir
- Fixed triggers in Spanish missions to annex Inca, Aztec and Zapotec to work with colonial nations.
- The Iberian Wedding event can no longer happen if Aragon was player controlled at any point.
- The Burgundian Inheritance event can no longer happen if Burgundy was player controlled at any point.
- The Commonwealth can no longer be formed if the junior union partner of Poland and Lithuania was player controlled at any point.
- 'Form Union with Lithuania' decision can no longer be taken if Lithuania was player controlled at any point.
- The Portuguese Crown event can no longer happen if Portugal was player controlled at any point.
- Added Stora Kopparberget: a nice production boost of copper in Dalaskogen, while nerfing the basetax.
- "Imperial Reconquest" event now no longer fires when taking a province that is already a core.
- Hungarian is now in their own culturegroup called Magyar.
- Removed monarch bonus from colonial war event in order to prevent exploit.
- Fixed history files having Poland occupy provinces that should be occupied by Commonwealth.
- Fixed London Stock Exchange event being impossible to trigger.
- Added Indian trade nodes to Thalassocracy decision.
- Changed language in Expand the Bodyguard event.
- Habsburg heir event is now likely to happen when no current heir for !habsburg ruler.
- Tweaked Bukhara decision to allow steppe horde reformation through it.
- Miniter events for Austria are now useful instead of spam.
- reichshofrat is now permanent.
- Austrian DHE now have MTTH that makes them likely to happen during the timeperiod.
- The Imperial Parliament at Augsburg now gives papal influence if siding with catholics.
- The Royal Letter of Bohemia now have slightly bigger impact on opinion.
- Reworked Austrian Revolt events.
- Hungary no longers gets +enemy core cost as tradition, but instead gets +20 cavalry power.
- Amsterdam Stock Exchange event is now a lasting modifier.
- The Purge of the Archbishop of Salzburg: Now actually has an effect on basetax there, instead of a choice between +1 stab or -1 stab. Also can only happen if catholic.
- The Protestant Rebellion in Hungary: will no longer happen if Austria is protestant.
- The Reform of the Bureaucracy for Austria is no longer checking lots of irrelevant hungarian
- The Meteorite of Ensisheim is now only +1 stability instead of +2 stability.
- Lowered MTTH for Hinduism deity events.
- libertydesire now increases again.
- Added new event to Netherlands independence chain, allowing rivals of the country they're rebelling against to ally them.
- Changed the roles, CB and wargoal of Anglo-Spanish war to make it more relevant to later developments.
- Tweaked colonial mission triggers to prevent colonial nations for getting impossible missions.
- Added revolt risk to Uzbek provinces that can break free Sibir.
- Fixed misuses of "it's" in text, other general spelling errors.
- Fixed missing localization in "Wine and Tariffs" event.
- Formed nations claims now work properly.
- Added check to Colonial Ventures events so it does not trigger for those who start in the Americas.
- Fixed copy pasted ideas in creek & cherokee idea groups
- Added Iqta government reformation decision.
- Added Egypt tag and nation formation decision.
- Added new cavalry unit types for African, North American, Mesoamerican and South American tech groups.
- Artillery choices are now better balanced.
- Cavalry is now better in the mid and late game.
- Fixed many poorly balanced units who were clearly superior or inferior to their alternatives at the same technology level.
- The different tech groups are now largely balanced in overall unit strength, but 'peak' at different times throughout the game.
- Reduced the overall number of 'pips' on units in the mid and late game to reduce the impact of military technology of unit strength.
- All christians can do Declaration of Indulgence now.
- Added canal events
- Added trade company events
- Changed requirements for Russian missions not to require QftNW.
- Added several mercatilism events to compensate for lost decisions
- Balanced reward for conquer_neighbour mission.
- Fixed effect in event flavor_hol.3513.
- Fixed incorrect use of red text in Settler Growth increase. - Fixed id duplicate in Mercantilism events.
- Added decision to form Courland.
- Added 15 privateer events with localisation and modifiers.
- Added 7 mercantilism events with localisation and modifiers.
- theocratic_government_ruler_sunni is now Imam instead of Mufti
- Prussian Traditions are now 10% less AE
- Papacy-Holy Father Idea is now 10% less AE.
- Ryukyu: Chinese Investiture is now 10% less AE.
- Scotland: Act of Revotation is now -15% AE instead.
- Fixed Saskatchewan unit, combat and city positions being placed in Asinnan.
- Fixed negative decay of opinion modifiers, which caused them to decay in reverse.
- Persian: Improved Silk Road is now +25 Steering to Inland.
- Songhai: Trans-Sahara Trade is now +25 Steering to Inland.
- Fixed flavor_bur.13 (Dutch Nobility demands General Estates) province targets, changing Trier (80) to Vlaanderen (90) and adding Ghent (1865).
- 24 events for North American natives added to the game.
- Fixed Portuguese Brazil mission reappearing after colonial nation forms.
- Fixed Achaea and Morea having swapped capitals.
- Decision netherlands_nation now give away provinces of Burgundy's subjects as well
- Added events to flip provinces to a minority religion for new religions
- Reduced frequency of random Republic events by 66%.
- Reduced the base tax of most uncolonized provinces in Siberia to 1.
- Fixed random_event.21 "Bible translated" triggering for countries with wrong religion.
- The events that convert provinces to heretical faiths because of high tolerance to heretics will now fire far less frequently.
- Added Kyrgyz culture to Mughal decision to allow it for Chagatai.
- Added Sevilla to loading tip about end-nodes in all localizations
- Nudged Micronesian Sea unit position
- Fixed USA having core on Nipmuc (966) from gamestart.
- Fixed a bug with regencies in has_new_heir trigger
- Added Coptic religion
- Added Ibadi religion
- Added Dharmic religion group
- Moved Hinduism to Dharmic religion group
- Added Sikhism to Dharmic religion group
- Added rebel types for Coptic, Ibadi and Sikhism
- Changed Hinduism religious rebels to work with new religion group
- Changed religion for Oman
- Changed religion for Ethiopia
- Fixed wrong name for colonial_colombia
- Added colonial region colonial_australia
- Added basic localisation for potential names for colonial_australia
- Added theocratic_government_ruler_coptic: "Lord Archbishop"
- Added theocratic_government_ruler_ibadi: "Imam"
- Added theocratic_government_ruler_sikhism: "Guru"
- Added heresies to Coptic and Ibadi religions
- Fixed sometimes missing ruler title in front end
- Added losalisation for tolerance_idea
- Added localisation for benign_diplomats
- Added heretics for Ibadi religion
- Changed the wording on Core Cost Increase to make it perspective neutral.
- Changed the wording in relation improvement to make it perspective neutral.
- Added Great Frigate, War Galley, Galiot, Brig and Trabakul ships
- Added in reformed/fervor events
- Fixed Vassalization mission aborting instantly.
- Added founding date and conversation options for Sikhism (to/from Hinduism).
- Added 13 Sikh events with associated localisation and Guru modifiers.
- Fixed desc_conversion_zeal missing localisation.
- Fixed Lauenburg and Lüneburg province history.
- Rebalanced event catholic_flavor.4.
- Fixed trigger in flavor_tur.111.
- Added localisation for move_capital_to_rome_title.
- Fixed spelling in "Found the Rentekammer" decision.
- Papal States now has Rome as their fixed capital.
- Disabled Papal decision to move capital to Rome (made redundant by fixed capital mechanics).
- Enddate is now 2nd of january so you load up endgame autosave and view the world.
- Added three decisions to construct canals
- Added three decisions to cancel canal constructions
- Fixed event picture for event 838.
- Added mention of terrain choice effects in maneuver description.
- Added description for 7 remaining policies.
- Added migration mission for native Americans.
- Malaya is now a cultural union for the Malay group.
- Falklands unit position fixed.
- Fixed a bug with script flag mismatch in Burgundian inheritance event chain
- Rewrtore and improved the Burgundian inheritance event chain
- Fixed tooltip in spain_must_be_christian mission.
- Tweaked trigger and MTTH modifiers for event 2031.
- Tweaked probability modifiers for mission achive_religious_unity.
- Fixed deity in hindu_events.12.
- Added 4 events for Ganga.
- Minor grammar fixes in ideagroups.
- Events that recall merchants now instead reduce trade power of that nation in a node for 10 years.
- Fixed some erroneous adm. efficiency tooltips.
- Added check for Sardinia-Piedmont abort/success clause for French Annex Savoy mission.
- Added regency council check to several mission requiring the nation to go to war.
- Fixed text for various Agent Discovered messages.
- Fixed spelling error in Cape Verde Approach name.
- Fixed liberty desire references in events, decisions and other databases to use 0-100 scale rather than 0-1.
- Swapped Ebro Estuary to Barcelona and Center of Trade to Valencia.
- Fixed increase of liberty desire being incorrectly displayed in raise/lower tariffs tooltip.
- Changed horde names (Mongolia, Qasim and Oirat) to be more consistent.
- Changed Shiite to Shia and Totemism to Totemist.
- A yellow army morale bar will be shown if the maintenance slider is below 1.0.
- Declare war dialog will now show reasoning on why allies will or will not join your war.
- Fixed tooltip for Revolt risk and extra description for nationalism and harsh treatment.
- Fixed tooltip for seeing other countries provinces' base coring cost and base tax.
- Accepting to transfer trade power diplomatically will now issue a message.
- Peaceview and peace popup now reflects effect of aggressive expansion modifier (effects from prestige etc)
- Offers in peaceview now use the AE calculation based on the nation receving the offer (no more tooltips that says England will get for accepting from france)
- Tooltip for protecting trade now includes current trade value and takes steering into account.
- You can now correctly sort by income in the trade interface.
- Tooltip for colonial maintenance lists the each colony cost depending on current maintenance maintenance.
- Fixed new declare war interface to work with support independence.
- Changed speed used in Forced March tooltip: speed now matches the wording used.
- Changed eggressive exp icon to correct one in declare war overlay
- Colonies will no longer change capital name when clicked on(history).
- Corrected incorrect positions of islands in the Caribbean including localization for all languages.
- Added missing "not" to desc_professional_diplomatic_corps (from translator feedback).
- Fix in peace deal when deselecting annexation would not make provinces reselectable.
- Casus belli messages now has information about the actual wargoals.
- Fixed enemy military alliance message.
- Call to War interface now displays "allied to enemy" text correctly.
- Added precision to army morale tooltips.
- Tooltips when checking other countries ideas will no longer hide modifiers if they would be irrelevant to your own country.
- Fixed tooltip for forced march when it isnt activated or researched to say +50%.
- Fixed some inconsistencies between AE tooltip and actual AE gained.
- Bookmarks wars that add claims will now also remove the claims when the war is over.

ACHIEVMENTS:

MODDING:
- Multiple subunits of the same kind can no longer be added to the subunit database. Error is printed to the error log as well. This fixed OOS in certain mods.
- Added a 'has_active_policy = policy' trigger.
- Exported CORE_SAME_CULTURE_OVERSEAS to lua defines
- Exported CORE_SAME_REGION to lua defines
- Exported CORE_SAME_CONTINENT to lua defines
- Exported CORE_HAD_CLAIM to lua defines
- form_coalition_against now works with scopes as right side argument
- Added triggers: trade_share and num_of_privateers.
- added a 'global_heretic_missionary_strength' modifier, which is used only when target religion is heretic.
- Fixed event 874 (Tensions between nobles and clergy) having broken options.
- Fixed EVTNAME3114 typo, "Le Tellier and Louvios"
- Added scriptable dynamic province names
- controlled_by = REB should now work correctly outside of rebel_types.txt
- sieged_by = REB should now work correctly outside of rebel_types.txt
- Wargoals can now be scripted to have a scale on dip power cost.
- Added modifiers: merchant_present_inland and merchant_steering_to_inland.
- Triggered only CBs can now have a "prerequisite" trigger that causes them to dissapear if false
- Added triggers privateer_power
- Added triggers any_privateering_country and all_privateering_country.
- Added effects random_privateering_country and every_privateering_country
- Separated leader_shock & leader_fire into land/naval specific modifiers
- added modifier 'siege_ability' : which counteracts defensiveness bonuses on enemies.
- Added 'privateer_efficiency' modifier which impacts how efficient your ships are on privateer missions.
- Added ' global_trade_goods_size' that impacts all trade_goods in your country.
- Added 'envoy_travel_time' modifier that impacts diplomat and merchant travel times.
- Added 'ae_impact' modifier that impacts how much AE you get.
- Added has_climate trigger
- Added has_winter trigger
- Exported POLICY_COST to defines.lua
- Religions now have a scriptable icon index instead of just using loading order.
- Can now set a country to have a fixed capital. This disables moving capital away from the province and makes it free to move it back there. Countries can also ignore most restrictions for moving capital when moving to fixed capital.
- Added a 'on_thri_yearly_pulse' and moved republics, orthodox, colonial nation & muslim piety events there to not block normal random events.
- Console command 'revolt' now uses same size rebels as all other revolt activities.
- Added effect cancel_construction.
- Technologies stats in console 'stats' command now disregards nations with less than 3 provinces.. (aka no more clutter of HRE AI minors )
- Score ranking in console 'stats' command now also show "+current score gain".
- Ahead of Time penalty is now exported to defines.
- Added 'ai' console command to disable AI for a specific tag or all nations.
- Fixed tooltip scopes for every_core_country effect.
- Added a 'add_faction = x' console command.
- Added two sprite levels to unit sprites (now a total of six).
- All static modifiers that affect supply efficiency now use supply_limit_modifier instead of hardcoding.
- Added add_idea_group effect
- Added remove_idea_group effect
- Added add_idea effect
- Added remove_idea effect
- Exported war score costs for demand province, annex, vassalize, release annexed, release vassal, revoke core and return core to defines.
- Added trigger is_random_new_world.
- Added the option of scripting effects directly in on actions
- Added on_religion_change on action
- Added trigger home_trade_node.
- Added a define ' BASE_YEARLY_INFLATION' for modders.
- Exported distant overseas range to defines.
http://forum.paradoxplaza.com/forum/showthread.php?778277-Patchnotes-1.6
Title: Re: Europa Universalis IV announced
Post by: Tamas on May 29, 2014, 10:39:37 AM
I think this patch is a strong attempt from them to stop the slide of the game into Advanced Risk For Multiplayer Mappainters, trying to turn it back into a historical game direction. Will be interesting to see if they manage, or if they will crumble under the QQ storm of powergamers.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on May 29, 2014, 10:41:44 AM
The fuck did I do?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on May 29, 2014, 10:54:54 AM
I like these changes.
Title: Re: Europa Universalis IV announced
Post by: garbon on May 29, 2014, 11:38:23 AM
Yeah I kinda feel like this might bring the game back in a fun direction, particularly as Tamas notes for single player / historically minded. :)
Title: Re: Europa Universalis IV announced
Post by: Viking on May 29, 2014, 01:37:12 PM
Quote from: Queequeg on May 29, 2014, 10:41:44 AM
The fuck did I do?

Not you, Qara Quonlyu
Title: Re: Europa Universalis IV announced
Post by: Zanza on May 30, 2014, 01:51:10 AM
The DLC features seem pretty underwhelming. I guess I'll skip this one as well. Maybe I'll pick it up on one of those 75% off steam sales.
Title: Re: Europa Universalis IV announced
Post by: Josquius on May 30, 2014, 05:19:56 AM
the last expansion promised so much but ultimately left me cold.
I dont think its eu4 that is the problem but the same limited history and nations again and again
Title: Re: Europa Universalis IV announced
Post by: Viking on May 30, 2014, 09:10:14 AM
Quote from: Tyr on May 30, 2014, 05:19:56 AM
the last expansion promised so much but ultimately left me cold.
I dont think its eu4 that is the problem but the same limited history and nations again and again

you need some mp then
Title: Re: Europa Universalis IV announced
Post by: Tamas on May 30, 2014, 09:25:06 AM
meh
Title: Re: Europa Universalis IV announced
Post by: Solmyr on May 30, 2014, 10:40:44 AM
We do need some MP, yes. When is the Languish game finally happening?
Title: Re: Europa Universalis IV announced
Post by: Zanza on May 30, 2014, 11:44:23 AM
I wonder if there are any statistics on the single/multiplayer percentage of the players.
Title: Re: Europa Universalis IV announced
Post by: Liep on June 04, 2014, 06:52:05 AM
I'm not really happy about the new peace negotiations. Twice I've had an alliance leader give me an OPM I had sieged, but I didn't want it, it was far away from me, and I hadn't ticked the can negotiate for me box (must be a bug).

Bad Paradox! Bad!
Title: Re: Europa Universalis IV announced
Post by: Viking on June 04, 2014, 08:30:09 AM
Quote from: Solmyr on May 30, 2014, 10:40:44 AM
We do need some MP, yes. When is the Languish game finally happening?

You organize it I'll make time.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 04, 2014, 07:46:12 PM
Damn. I saw a lot of posts about France being a terror in 1.6 but apparently it wasn't in my new attempt to pick up EU4. I just started playing this again after a long while and decided to play as England.

Managed to smack down most French forces in Bearn but was too weak to take out all of their forces so peaced in HYW for cession of Labourd and giving up my claim on Armagnac. I was just going to bide my time building up my forces during the truce when Connacht insulted me and I figured why not build up some additional prestige.

I didn't realize but they were allied with Scotland who foolishly declared war on me. I was able to get my ally Castile to join in which saw me vassalizing Scotland shortly thereafter.

Meanwhile France started getting eaten by Burgundy (though AI made peace for just France losing a vassal) as well as distracted by a war started against it by Provence.  Seeing my opening, I declared war on France for Labourd and when I pulled in my allies had this coalition against France:

England, Aragon, Austria, Castile, Hungary, Naples, Navarra, Portugal, Salzburg and Scotland.

We currently have taken control of southern France and are moving northwards. Is it too soon to call France stillborn? :unsure:
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 04, 2014, 07:51:36 PM
I played one game so far, and I like a lot of the changes.  I played as Sweden.  I like how the rivalry system forces you to butt heads with the powers that may seriously hurt you, rather than letting you take them on at the time of your choosing.  I also like the smoother progression of military technology, so no longer it's merely a race to tech 12, so that you can delete enemy units at 10-1 loss ratio.
Title: Re: Europa Universalis IV announced
Post by: Viking on June 05, 2014, 12:39:31 AM
France's strength derives from the immediate 100 PP when it takes it's cores from england and the fact that provence quickly becomes rivalable.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 05, 2014, 11:50:55 AM
Quote from: Viking on June 05, 2014, 12:39:31 AM
France's strength derives from the immediate 100 PP when it takes it's cores from england and the fact that provence quickly becomes rivalable.

Ah gotcha. Well I definitely spoke to soon. France got a bit bigger after inheriting Burgundian provinces and then has made strides against Avignon and Champagne (which I had forced it to release). I'm hoping I can remove fairly large Provence as a rival soon and draw it into my anti-French orbit.  I'd be making moves against France now but it also gained Castile as an ally mean that if I go to war, I have to hope Austria intervenes quickly enough to downplay the effects that Castile has either against me (or my other allies Portugal and Aragon).
Title: Re: Europa Universalis IV announced
Post by: Liep on June 06, 2014, 04:21:54 PM
So I had paused my game and alt-tabbed, 4 hours later I remembered I had a game going and went back to it. Turns out I didn't pause it. Over 40 years my very passive king had lost 8 provinces to France, all armies and the entire trade fleet, but had amassed 8000 gold.

I probably couldn't have done much better as Burgundy anyway. :lol:
Title: Re: Europa Universalis IV announced
Post by: Jaron on June 06, 2014, 05:10:52 PM
Quote from: Liep on June 06, 2014, 04:21:54 PM
So I had paused my game and alt-tabbed, 4 hours later I remembered I had a game going and went back to it. Turns out I didn't pause it. Over 40 years my very passive king had lost 8 provinces to France, all armies and the entire trade fleet, but had amassed 8000 gold.

I probably couldn't have done much better as Burgundy anyway. :lol:

:XD:
Title: Re: Europa Universalis IV announced
Post by: garbon on June 07, 2014, 11:26:39 AM
WTF, Henry VI just won't quit. His doddering ass is going on 64 years old...
Title: Re: Europa Universalis IV announced
Post by: garbon on June 07, 2014, 11:35:37 AM
And now his heir fell dead so I might have the War of the Roses afterwards. :weep:

edit: :weep:
Title: Re: Europa Universalis IV announced
Post by: Liep on June 07, 2014, 11:44:10 AM
I can't beat France. :( At least not as Burgundy. Anyone has any countries where I'm in a good position to kick their ass?
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 08, 2014, 10:12:07 AM
In my game as England, it's 1520, and France just diplo-annexed Castile after a personal union.  :pinch:  Well, this may be one of those games that remain a challenge until 1821.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 08, 2014, 03:38:16 PM
I've heard that happening several times with latest patch.

In my game (around 1619), Austria is now a monster having eaten most of France and the Netherlands. Only good thing is that they are my monster (for now...? :weep:).

Spain flipped out on me once we started sharing a border in Gascogne. When I just exited, a colonial war between my colony Newfoundland and Castilian Canada has erupted into all out war. Spain and its colonies vs. Great Britain (+ colonies), Portugal (+colonies) and Austria. I hope I can smash Spain. :ph34r:
Title: Re: Europa Universalis IV announced
Post by: garbon on June 08, 2014, 08:10:17 PM
Quote from: DGuller on June 08, 2014, 10:12:07 AM
In my game as England, it's 1520, and France just diplo-annexed Castile after a personal union.  :pinch:  Well, this may be one of those games that remain a challenge until 1821.

Oh France and Castile buddying up is apparently a common problem with latest patch.

edit: And I couldn't even remember that I'd already wrote this. Rough!
Title: Re: Europa Universalis IV announced
Post by: Jaron on June 08, 2014, 11:41:10 PM
:weep:
Title: Re: Europa Universalis IV announced
Post by: Tamas on June 09, 2014, 04:20:47 AM
Quote from: garbon on June 08, 2014, 08:10:17 PM
Quote from: DGuller on June 08, 2014, 10:12:07 AM
In my game as England, it's 1520, and France just diplo-annexed Castile after a personal union.  :pinch:  Well, this may be one of those games that remain a challenge until 1821.

Oh France and Castile buddying up is apparently a common problem with latest patch.

edit: And I couldn't even remember that I'd already wrote this. Rough!

Let's face it: you are getting old.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 09, 2014, 06:42:48 AM
Okay, Grals.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 09, 2014, 02:17:24 PM
I am having fun game with Venice.  Austria is happy to leave me alone (which iirc is a big change) and I am able to dominate trade in the Eastern Med.  My goal is to occupy some the provinces in Egypt so I can eventually build the Canal and get to the Orient through that route.
Title: Re: Europa Universalis IV announced
Post by: Viking on June 09, 2014, 02:47:40 PM
Quote from: crazy canuck on June 09, 2014, 02:17:24 PM
I am having fun game with Venice.  Austria is happy to leave me alone (which iirc is a big change) and I am able to dominate trade in the Eastern Med.  My goal is to occupy some the provinces in Egypt so I can eventually build the Canal and get to the Orient through that route.

I'm running venice in an MP game where I am doing just that. The ottoman player is cooperative, understands the benefits of merchant republics and distrusts Slargos. It's 1491 and I have aleppo, alexandria, rashid and quena (on the red sea) all cored with me ready to go to india. 
Title: Re: Europa Universalis IV announced
Post by: Tamas on June 09, 2014, 02:52:39 PM
Quote from: Viking on June 09, 2014, 02:47:40 PM
Quote from: crazy canuck on June 09, 2014, 02:17:24 PM
I am having fun game with Venice.  Austria is happy to leave me alone (which iirc is a big change) and I am able to dominate trade in the Eastern Med.  My goal is to occupy some the provinces in Egypt so I can eventually build the Canal and get to the Orient through that route.

I'm running venice in an MP game where I am doing just that. The ottoman player is cooperative, understands the benefits of merchant republics and distrusts Slargos. It's 1491 and I have aleppo, alexandria, rashid and quena (on the red sea) all cored with me ready to go to india.

See this is my problem. If Austria and OE are both players there is absolutely no legit reason to keep player Venice alive other than being a nice guy, which is in turn counterproductive.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 09, 2014, 02:54:25 PM
Quote from: Tamas on June 09, 2014, 02:52:39 PM
Quote from: Viking on June 09, 2014, 02:47:40 PM
Quote from: crazy canuck on June 09, 2014, 02:17:24 PM
I am having fun game with Venice.  Austria is happy to leave me alone (which iirc is a big change) and I am able to dominate trade in the Eastern Med.  My goal is to occupy some the provinces in Egypt so I can eventually build the Canal and get to the Orient through that route.

I'm running venice in an MP game where I am doing just that. The ottoman player is cooperative, understands the benefits of merchant republics and distrusts Slargos. It's 1491 and I have aleppo, alexandria, rashid and quena (on the red sea) all cored with me ready to go to india.

See this is my problem. If Austria and OE are both players there is absolutely no legit reason to keep player Venice alive other than being a nice guy, which is in turn counterproductive.

Don't merchant republics now increase trade or tax base or something for nearby provinces?
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on June 09, 2014, 02:58:14 PM
If I were a Turk I think I'd mistrust Slargos.
Title: Re: Europa Universalis IV announced
Post by: Tamas on June 09, 2014, 02:59:59 PM
Quote from: garbon on June 09, 2014, 02:54:25 PM
Quote from: Tamas on June 09, 2014, 02:52:39 PM
Quote from: Viking on June 09, 2014, 02:47:40 PM
Quote from: crazy canuck on June 09, 2014, 02:17:24 PM
I am having fun game with Venice.  Austria is happy to leave me alone (which iirc is a big change) and I am able to dominate trade in the Eastern Med.  My goal is to occupy some the provinces in Egypt so I can eventually build the Canal and get to the Orient through that route.

I'm running venice in an MP game where I am doing just that. The ottoman player is cooperative, understands the benefits of merchant republics and distrusts Slargos. It's 1491 and I have aleppo, alexandria, rashid and quena (on the red sea) all cored with me ready to go to india.

See this is my problem. If Austria and OE are both players there is absolutely no legit reason to keep player Venice alive other than being a nice guy, which is in turn counterproductive.

Don't merchant republics now increase trade or tax base or something for nearby provinces?

Must be neglible compared to letting a monster grow next to you in Egypt
Title: Re: Europa Universalis IV announced
Post by: Viking on June 09, 2014, 03:06:06 PM
Quote from: Tamas on June 09, 2014, 02:52:39 PM
See this is my problem. If Austria and OE are both players there is absolutely no legit reason to keep player Venice alive other than being a nice guy, which is in turn counterproductive.

Austria's first move was to try and murder me
My first move was to ally Turkey
Title: Re: Europa Universalis IV announced
Post by: Drakken on June 09, 2014, 09:55:29 PM
Am I the only one that find the game stuttering hard around the 1490-1510?
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 10, 2014, 03:59:05 AM
I started a new game as The Hansa. I was able to force-vassalize Pommerania after a couple of years and then force-vassalized Brandenburg after the AE from the first vassalization was pretty much gone within 10 years or so. I annexed Danzig ahead of the Poles and Danes that were fighting for it, then annexed East Prussia and another TO province. I have since integrated Brandenburg and Pommerania. I dominate trade in Lübeck, the Baltic Sea, Wien and Frankfurt. So, about 40 years into the game, I have the highest income of all countries (more than France). Austria (HRE) entered a coalition against me, but as I was careful not to declare against any coalition member (some OPMs), I never triggered a coalition war. I lack behind slightly in technology, but I guess that was worth it. Seems a bit too easy...
Title: Re: Europa Universalis IV announced
Post by: Syt on June 10, 2014, 04:27:20 AM
quill18 is playing Hansa in an MP game. By 1474 he's conquered pretty much all of Lower Saxony, Mecklenburg, and kicked Denmark's ass in several wars, taking Holstein, Slesvig, Jylland, Fyn, Lolland, Bornholm, Gotland ... and he's already cored most of his early conquests.

First episode: https://www.youtube.com/watch?v=9ZxliKC6Ffk&list=UUbx1TZgxfIauUZyPuBzEwZg&index=48
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 10, 2014, 06:55:59 AM
I've got cores on the three Pommeranian provinces, the four Brandenburgian provinces and the three Teutonic provinces and I should be around that date as well. I haven't attacked Denmark yet as they still control Sweden and Norway and until now I wasn't strong enough to attack all three of them at the same time and didn't have enough boats to block the straits either. Denmark is my next target though.

I'll also try to get Riga from the Lithuanians, so I have all high trade power provinces in the Baltic.

Not sure what's the best way to advance from there. Either conquer more of Northern Germany, e.g. force-vassalizing the three-province Cologne. Or expand into the Netherlands, but that necessitates a weakened Burgundy. Or expand towards Neva/Novgorod, to make sure I control the Russian trade. But that might cause endless conflicts with Muscovy.
Title: Re: Europa Universalis IV announced
Post by: Syt on June 10, 2014, 07:40:11 AM
Go crazy, and go colonial.  :)
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 10, 2014, 10:40:06 AM
It's actually just 1469, all provinces are cored and Saxon, Pommeranian and Prussian are accepted cultures. My rivals right now are Teutonic Order and Denmark and I need to pick a third, probably Lithuania or Poland. I am stinking rich so I might just hire lots of mercenaries and try to destroy Denmark.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fr8OK398.jpg&hash=c702c31660ed96ed039f5480d924fc5e943d4311)
Title: Re: Europa Universalis IV announced
Post by: Valmy on June 10, 2014, 10:47:52 AM
It seems so absurd to see Hansa as a massive state with an effective central government.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 10, 2014, 11:00:00 AM
Quote from: Syt on June 10, 2014, 07:40:11 AM
Go crazy, and go colonial.  :)
Maybe. I can only go for the Gulf of St. Lawrence node though as that's the only one that goes to the North Sea node which in turn feeds into Lübeck. Or I try to conquer Antwerp.
Let's see if Spain or Portugal colonize Canada very early. If so, I might just skip colonization completely as I don't enjoy it that much anyway.

And I took trade as my first idea set as I needed the money to expand this fast.
Title: Re: Europa Universalis IV announced
Post by: Syt on June 10, 2014, 11:13:53 AM
Quote from: Valmy on June 10, 2014, 10:47:52 AM
It seems so absurd to see Hansa as a massive state with an effective central government.

Not to mention that they went into decline around the time of the game start.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 10, 2014, 12:11:27 PM
Quote from: Syt on June 10, 2014, 11:13:53 AM
Quote from: Valmy on June 10, 2014, 10:47:52 AM
It seems so absurd to see Hansa as a massive state with an effective central government.

Not to mention that they went into decline around the time of the game start.

Imagine the reaction on the EU4 forum though if Hansa had some events that were painful to deal with if you moved to make it a centralized state.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 10, 2014, 12:12:31 PM
Quote from: Zanza on June 10, 2014, 11:00:00 AM
Maybe. I can only go for the Gulf of St. Lawrence node though as that's the only one that goes to the North Sea node which in turn feeds into Lübeck.

Doesn't the Chesapeake Bay and perhaps that Louisiana one have the option of feeding directly to St. Lawrence?
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 10, 2014, 12:20:13 PM
Quote from: garbon on June 10, 2014, 12:12:31 PM
Quote from: Zanza on June 10, 2014, 11:00:00 AM
Maybe. I can only go for the Gulf of St. Lawrence node though as that's the only one that goes to the North Sea node which in turn feeds into Lübeck.

Doesn't the Chesapeake Bay and perhaps that Louisiana one have the option of feeding directly to St. Lawrence?
Chesapeake Bay yes, not sure about Louisiana. Hudsons Bay goes to St Lawrence too. I'll try to win the colonial race, but I fear that Portugal will be so much faster. They took Exploration as first idea set, so it is hard for me to compete with trade... ;)

Anyway, I now know why the guy in the Youtube videos hit Denmark first. I was too late and they integrated Norway and are currently integrating Sweden. That will make them into a formidable foe for the next decades.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 10, 2014, 12:29:26 PM
Yeah in my game Denmark is a large Scandinavian state. At one point Norway revolted in Orkneys and Iceland. :D  Finland now exists as Austria forced them to release.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 10, 2014, 01:11:36 PM
Is there a downside to being in a very long, low intensity (or rather no intensity) war? I declared on Novgorod with the intention to take Neva. However, before I could do that, Neva was freed. I am now at war with a land-locked Novgorod and can't really reach them.

The upside is that I can just annex countries in the HRE and core them as the Emperor never sends his demands to return the territory when you are at war...
Title: Re: Europa Universalis IV announced
Post by: Syt on June 10, 2014, 01:23:12 PM
Quote from: Zanza on June 10, 2014, 12:20:13 PM
Anyway, I now know why the guy in the Youtube videos hit Denmark first. I was too late and they integrated Norway and are currently integrating Sweden. That will make them into a formidable foe for the next decades.

Yeah, in his game the Kalmar Union is already dissolved, because Denmark's prestige is so low. He had one caolition war, but being allied with Austria helped there.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 10, 2014, 01:32:10 PM
Quote from: Zanza on June 10, 2014, 01:11:36 PM
Is there a downside to being in a very long, low intensity (or rather no intensity) war? I declared on Novgorod with the intention to take Neva. However, before I could do that, Neva was freed. I am now at war with a land-locked Novgorod and can't really reach them.

The upside is that I can just annex countries in the HRE and core them as the Emperor never sends his demands to return the territory when you are at war...

Not really any downside but eventually you will white peace out iirc
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 10, 2014, 01:41:55 PM
Quote from: Zanza on June 10, 2014, 01:11:36 PM
Is there a downside to being in a very long, low intensity (or rather no intensity) war? I declared on Novgorod with the intention to take Neva. However, before I could do that, Neva was freed. I am now at war with a land-locked Novgorod and can't really reach them.

The upside is that I can just annex countries in the HRE and core them as the Emperor never sends his demands to return the territory when you are at war...
Your war exhaustion won't be going down, and I guess other countries may judge you to be weak and attack.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 10, 2014, 01:47:20 PM
I wonder if it would be a good idea to annex Novgorod. On the one hand it would guarantee a high value trade flow into the Baltic (which is pulled by both me and Denmark to Lübeck). On the other hand it would give me the eternal enmity of Muscovy and I don't really fancy fighting land wars against them with The Hansa. I would do it as Sweden, Ottomans or Poland-Lithuania. But as The Hansa it seems to be a useless distraction. I guess I can pull just as much trade with light ships eventually...hmm.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 10, 2014, 04:09:29 PM
I did not take Novgorod. However, I consolidated my holdings in Northern Germany and the Baltics. I've got Brunswick as a vassal, but can't annex it right now as I need the diplomacy points to research tech level 9. I didn't know they had removed fleet basing rights increasing colonial range so now I can't actually reach North America before I get to diplomacy level 9. :(
Portugal and Spain have both started to settle Brazil, which I hope means that they'll leave North America alone for now. England hasn't taken Exploration yet.
I am currently allied to France and England, which is nice as it protects me (together with my HRE membership) from Denmark and they are so far removed that all my conquests in the East barely register for AE with them.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHcgeg0F.jpg&hash=11ebdb22b0c1e4f18fab14e22c2c61dea3c17aa3)
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 10, 2014, 04:21:47 PM
Form Germany, that should keep you occupied for a while.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 10, 2014, 04:35:13 PM
Do I get the shitty German ideas if I do that?
Title: Re: Europa Universalis IV announced
Post by: Viking on June 10, 2014, 04:42:39 PM
Quote from: Zanza on June 10, 2014, 04:35:13 PM
Do I get the shitty German ideas if I do that?

no, you keep your own ideas.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 10, 2014, 10:34:18 PM
What if I don't have any ideas? :weep:
Title: Re: Europa Universalis IV announced
Post by: garbon on June 11, 2014, 10:27:11 AM
What is the deal with privateers? Do you have to fight a war against sponsoring nation to get rid of them?
Title: Re: Europa Universalis IV announced
Post by: Drakken on June 11, 2014, 02:44:38 PM
Quote from: garbon on June 11, 2014, 10:27:11 AM
What is the deal with privateers? Do you have to fight a war against sponsoring nation to get rid of them?

Yup.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 11, 2014, 03:23:50 PM
I underestimated the strength of the North American natives. You used to be able to beat them at like a 1:5 ratio easily, but fighting them in my current game needs at least a 1:2 ratio. Did they get much stronger in Conquest of Paradise somehow?
Title: Re: Europa Universalis IV announced
Post by: garbon on June 11, 2014, 03:26:38 PM
Quote from: Drakken on June 11, 2014, 02:44:38 PM
Quote from: garbon on June 11, 2014, 10:27:11 AM
What is the deal with privateers? Do you have to fight a war against sponsoring nation to get rid of them?

Yup.

Well that's obnoxious. Spain had sicced them on me in Bordeaux but they were allocated back as trade protecting lightships when I increased pressure at Western Europe node (which I tend to agree that it was a terrible addition).
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 11, 2014, 05:00:18 PM
I played my game as The Hansa for roughly another 25 years, so I am now 74 years into the game. I've conquered most of the rest of the Baltic region, took parts of Poland, Silesia, annexed Brunswick and force-vassalized Thuringia. I fought a hard war against Denmark when Denmark made the mistake to attack my ally Muscovy over Kola. When we had like 85% warscore and could easily have gotten 100%, AI Muscovy peaced out and made Denmark release some OPMs and its vassal Scotland. At 100% we could have made them release Sweden, which would have broken them forever. The AI is stupid about this.
Apart from a monster France (my ally), I can compete with all other nations by now. Austria and Muscovy did quite well in my game.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSiWXXsV.jpg&hash=8bc6422d7a7938fc0aa8be524a5ddc9d514f4d4b)

I've got a colonial nation in the Thirteen Colonies area and started building a second in Canada. England is in Newfoundland, Portugal and Spain are both in Brazil.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3kGMNjQ.jpg&hash=a5116769231e0b874afbbace38a449359dc15774)
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 11, 2014, 05:23:03 PM
How do colonial nations work?  Do you just build five colonies in the region, have the colonial nation form, and then just let them handle everything from then on?  I'm about to start colonizing as GB, but I don't want to put myself in the hole by not understanding the mechanics.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 11, 2014, 05:31:23 PM
I don't really understand the mechanics either. You get the colonial nation once you have five provinces within one trade node. The colonial nations build up quite a nice military, but are fairly passive from what I can tell. You need to colonize next to them by yourself and then the colony gets added to them once it becomes a city.
You get some trade and some money from them, but nowhere near as much as you got before they introduced colonial nations. At least that's my impression so far.
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 11, 2014, 05:34:32 PM
Quote from: Zanza on June 11, 2014, 05:31:23 PM
I don't really understand the mechanics either. You get the colonial nation once you have five provinces within one trade node. The colonial nations build up quite a nice military, but are fairly passive from what I can tell. You need to colonize next to them by yourself and then the colony gets added to them once it becomes a city.
You get some trade and some money from them, but nowhere near as much as you got before they introduced colonial nations. At least that's my impression so far.
Hmm, sounds like a missed opportunity to cut out the micromanagement.  Not having to manage what you already carved out is nice, but I find the process of settling blank provinces to be the most tedious part of colonization.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 11, 2014, 07:29:06 PM
5 provinces with cores. So if you annex a native state, have to core first before it becomes state.

Also colonial nations to war on each other/native states. That's how I'm in that situation where I have to fight Spain as they intervened in a colonial fight.
Title: Re: Europa Universalis IV announced
Post by: Viking on June 11, 2014, 08:47:10 PM
Quote from: Zanza on June 11, 2014, 03:23:50 PM
I underestimated the strength of the North American natives. You used to be able to beat them at like a 1:5 ratio easily, but fighting them in my current game needs at least a 1:2 ratio. Did they get much stronger in Conquest of Paradise somehow?

YES. They get this building in the capital which gives 10 extra force limit.
Title: Re: Europa Universalis IV announced
Post by: Viking on June 11, 2014, 08:52:40 PM
Quote from: DGuller on June 11, 2014, 05:23:03 PM
How do colonial nations work?  Do you just build five colonies in the region, have the colonial nation form, and then just let them handle everything from then on?  I'm about to start colonizing as GB, but I don't want to put myself in the hole by not understanding the mechanics.

Effectively they are Vassals that don't use a diplo slot. Important stuff to know

1. They defend themselves and war with their neighbors.
2. They give you 50% of their trade power.
3. They give you 50% of their force limits, naval and land (OMG THIS IS MASSIVE)
4. Their tariff rate is the % of their income you get
5. Keep the tariff rate below 50% and they will never revolt
6. Keep the tariff rate below 50% and they will not go bankrupt
7. They use the same ideas your ai would pick, except colonization
8. They don't help out in Europe, but if you do send a fleet with instruction to be attached to, you can pick up some heavy ships
9. You don't need to micro manage, but, like all ais, they can lose their country to their own incompetence.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 12, 2014, 10:31:08 AM
Do colonial nations attack the Natives by themselves or just other colonial nations?
Title: Re: Europa Universalis IV announced
Post by: Viking on June 12, 2014, 10:31:41 AM
Quote from: Zanza on June 12, 2014, 10:31:08 AM
Do colonial nations attack the Natives by themselves or just other colonial nations?

Both.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 12, 2014, 10:34:14 AM
Quote from: Zanza on June 12, 2014, 10:31:08 AM
Do colonial nations attack the Natives by themselves or just other colonial nations?

It took mine a couple decades before they started to active natives.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 12, 2014, 02:24:43 PM
Those fucking North American natives are harder to fight than equal-tech European nations. I just lost a battle where I had 19k against their 13k. What the fuck.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 12, 2014, 02:27:26 PM
I have definitely not had that experience.  Was terrain perhaps a factor?
Title: Re: Europa Universalis IV announced
Post by: garbon on June 12, 2014, 06:13:26 PM
It might just be me but having to compete with Qara Qoyunlu for control of the Spice Islands strikes me as wacky.
Title: Re: Europa Universalis IV announced
Post by: Jaron on June 12, 2014, 11:08:25 PM
They're definitely the black sheep of the spice trade.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 13, 2014, 12:59:23 AM
Cleanup Aisle 3?
Title: Re: Europa Universalis IV announced
Post by: Liep on June 13, 2014, 03:21:49 AM
Quote from: garbon on June 12, 2014, 06:13:26 PM
It might just be me but having to compete with Qara Qoyunlu for control of the Spice Islands strikes me as wacky.

I've played 3 games after 1.6 and in all Castille rushed to Canada, and by 1600 the Americas was colonized except for California. I don't think I'm the only one finding that odd.
Title: Re: Europa Universalis IV announced
Post by: Josquius on June 13, 2014, 07:51:43 AM
Its hard to imagine how to do colonisation right. It always either ends too much or too little.
I guess the problem is that colonising a province is always a net profit. Which is just wacky.
And that there is little benefit to sending more colonists to a 1000 man settlement (if you even could) but to establish a new colony 100 km away is worthwhile.
Title: Re: Europa Universalis IV announced
Post by: Viking on June 13, 2014, 08:51:25 AM
Quote from: Tyr on June 13, 2014, 07:51:43 AM
Its hard to imagine how to do colonisation right. It always either ends too much or too little.
I guess the problem is that colonising a province is always a net profit. Which is just wacky.
And that there is little benefit to sending more colonists to a 1000 man settlement (if you even could) but to establish a new colony 100 km away is worthwhile.

hmm..
that might make sense, placing a colonist in a distant overseas province adds tax base from zero up to the file value?
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 13, 2014, 04:24:02 PM
Quote from: Liep on June 13, 2014, 03:21:49 AM
I've played 3 games after 1.6 and in all Castille rushed to Canada, and by 1600 the Americas was colonized except for California. I don't think I'm the only one finding that odd.
EU has been like that ever since the first release, though.  It's like Johan and company WANT the New World to have been colonized faster than was possible or something and are trying to rewrite history.
Title: Re: Europa Universalis IV announced
Post by: Lettow77 on June 13, 2014, 11:15:45 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkcGtdLg.jpg&hash=c51b174114b07d7750fb8abc6cea3308fb1dc430)

le reasonable colonization face
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 14, 2014, 01:06:16 PM
I continued my Hansa game for quite a bit, now in 1579. I've pretty much lost motivation to continue though. I guess I could fight a bunch of wars with Austria or Denmark to cut them down in size or form Germany. But that's a bit tedious. Expanding my colonial empire also seems tedious. I guess I could try to go for the Aztecs. Or conquer more of India or South East Asia or Oman.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdnxgHQg.jpg&hash=3c675d0c0ffde247cccdbe7524ebd9450116dff8)

I consider starting a new game instead. Any ideas what countries would be fun? I am not too interested in another colonial game...
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 14, 2014, 05:33:14 PM
Sweden is always an interesting choice if you want to avoid colonization.
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 14, 2014, 08:29:23 PM
My game as Britain did turn out to be as challenging for as long as I thought.  France+Castile was just too unbeatable for most of the game, and they swallowed up everyone they went up against.  I decided that my only chance was to develop as much as I could economically, try not to get in France's way until I was as ready as I could be to take them on, and not waste too many resources on colonizing.  Finally I maxed all buildings near the end of 17th century, and I thought I could take France on.

The first couple of wars were near-disastrous bloodbaths, France's army was just impossible to take on.  Then I stumbled upon one neat trick, out of necessity/desperation.  What's the best army inf-cav-art composition in mid-late game?  Is it 32-8-40?  Nope.  It's 0-40-40.  It looks stupid, but it works very well, as long as you avoid protracted battles.  My problem fighting France was that even if I attacked a weak-looking army, France could send reinforcement long before I could finish my battle, and their morale bonus would leave me without hope.  However, 0-40-40 stacks butcher the weak armies almost instantly, and with a little bit of maneuvering you can destroy the enemy piecemeal, even the enemy enjoying both higher numbers and higher troop quality.

Now that I discovered that, I'm finally able to take France on without inviting disaster.  It's probably too late in the game to horribly cripple them, their economy is just too strong and stable, but I think I have enough time to break their hegemony and prove a point to myself.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 15, 2014, 08:06:47 AM
The rival choices suck. I took one province of a Denmark that controls all of Scandinavia and destroyed their army and navy. That makes them ineligible as my rival.

I can pick the Timurids (don't see their capital), Aragon (half the provinces of Denmark and not right next door) and my century-old allies France and Muscovy. Hmm.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 15, 2014, 09:03:55 AM
Well they really aren't trying to encourage static allies. And really in my game, Austria is out of control because I kept them as my allies while they ate up Europe.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 17, 2014, 09:45:46 AM
Small DLC to come out / looking at list I guess some are patch items?

QuoteRes Publica - A Minor July DLC
So, whats this?

I'll talk about it in the livestream in just a few minutes..

But basically... Its a lot of ideas me, Wiz & Rufo had, and we wanted to make into the game, but havent had time or budget for yet.. So when the rest of the team was busy fixing bugs we've had fun, and I could focus on cooooding stuff again

It will add features when playing Poland, Netherlands, Venice, Genoa, Hansa.....


  • Humanism is a new Admin idea group, and it adds more religious tolerance and culture tolerance bonuses.
  • Religious ideas no longer has tolerance and is instead just focused on conversion and possibly culture conversion.
  • Naval is now a military idea group and there is a new Maritime idea group in Diplomatic instead (didn't quite catch all of this one)
  • Elective Monarchies (ie Poland) will get a way to invite existing dynasties to take their throne, giving out bonuses although it's not clear exactly what this entailed
  • More Republican events generally, including factions
  • Dutch Republics in particular focus on factions although it wasn't clear if other republics get factions too. But Dutch Republics are now an interesting mix between monarchies and elections.
  • If your republican tradition gets too low in a normal republic, you don't go straight to monarchy. You become a republican dictatorship where your ruler rules for life. If you keep your RT high, you'll stay dictatorship (or republic?) but if your RT is low when you're a dictatorship, then you slip back to monarchy.
  • Merchant Republics can build trading posts now for big bonuses or something. One per node.
  • Manpower is now based on tech, not basetax.
  • National focus lets you "choose your monarch stats" so you can get 5 in one category and 2 in the others and this can change every 25 years. Unclear how this relates to monarch power points or if that means there won't be any random rolls at all anymore or how republican re-elections will matter then.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 17, 2014, 10:22:14 AM
It's pretty vague, but most of it sounds good. Making some of the more interesting countries (merchant republics, Netherlands, Poland) more interesting to play is certainly welcome.

Adding more variety to the idea system is also nice as I was typically picking the same few ideas every time.

The manpower and national focus thing are too vague to comment on them.

The thing about the elective monarchy inviting dynasties gives me hope that they'll add to the complexity of dynasties in general. Right now it means almost nothing even if you have someone from your dynasty on another throne or so.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 17, 2014, 10:22:58 AM
Yeah that list actually came from someone who saw the livestream or something like that.
Title: Re: Europa Universalis IV announced
Post by: Syt on June 17, 2014, 10:24:39 AM
The manpower change could help nerfing France.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 17, 2014, 04:17:58 PM
ADMINISTRATIVE IDEAS

Administrative
-10% adm tech cost instead of -10% inflation reduction cost

Humanist new idea group
+25% religious unity
-2 revolt risk
+3 tolerance to heretics
-10 years of nationalism
-50% accepted culture threshold
+33% better relation over time
+3 tolerance to heathens
-10% idea cost

DIPLOMATIC IDEAS

Diplomatic
-10% dip tech cost instead of claim time
Influence new idea group
+25% income from vassal
-33% claim fabrication time moved from diplomatic
-10% aggresive expansion
+5 dip rep
-25% envoy travel time, +10% imperial authority
+33% subejct forcelimits
+1 dip slot

Maritime new idea group
+1 naval tradition
+10% light ship combat ability
unknown
+50% naval forcelimit
-20% ship cost
+1 naval leader manuveur
+50% blokade efficiency
ships can be repaired in sea zone

MILITARY IDEAS

Naval ideas moved from diplomatic
+1 naval leader shock
+10% galley combat ability
+1 naval leader fire
+100% prestige from naval battles
-10% naval maintenence
+10% heavy ship combat ability
+15% morale to navies
+10% ship durability

Quality
+10% naval morale instead of light ship combat ability
-10% naval attrition instead of heavy ship combat ability

Offensive
-10% regiment recruitment time instead of manpower bonsu

Quantity
+50% global manpower
+20% manpower recovery speed
-10% regiment cost
-10% land maintenance
+25% naval forcelimit
-20% building power cost (monarch points)
-10% land attrition
+33% land forcelimit
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 18, 2014, 03:17:18 PM
I played The Hansa for a total of 150 years now (1444 - 1594). I aggressively expanded east, west, north and south. Colonized most of Eastern North America and some random colonies in Africa and India. I am allied to France, Muscovy and England. I just destroyed the Ottomans and the Timurids without even breaking sweat in a war and occupied Constantinople. I've got almost as much manpower as France and a higher army force level. My naval force level is more than twice that of the next country. My income is way beyond anybody else. To make it short: The game got boring.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FA0wf5oH.jpg&hash=98ce138b4210f22ca51ca3a119dd0ea695682a14)
Title: Re: Europa Universalis IV announced
Post by: Viking on June 18, 2014, 03:36:06 PM
Quote from: Zanza on June 18, 2014, 03:17:18 PM
I played The Hansa for a total of 150 years now (1444 - 1594). I aggressively expanded east, west, north and south. Colonized most of Eastern North America and some random colonies in Africa and India. I am allied to France, Muscovy and England. I just destroyed the Ottomans and the Timurids without even breaking sweat in a war and occupied Constantinople. I've got almost as much manpower as France and a higher army force level. My naval force level is more than twice that of the next country. My income is way beyond anybody else. To make it short: The game got boring.


Time for MP then?
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 18, 2014, 04:03:14 PM
No. For MP, I prefer short games. Like StarCraft or DOTA2 or so. I certainly can't commit to those weekly MP games for Paradox games as I rarely have time for that two weekends in a row.
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 18, 2014, 04:04:48 PM
The most surprisingly boring game is Poland.  You'd think your very existence would be a consistently tenuous proposition, but in actuality, you can become a hegemon with a few button presses and a bit of time speed-5ing through the first 100 years.  That union with Lithuania is so OP.
Title: Re: Europa Universalis IV announced
Post by: Barrister on June 18, 2014, 04:07:38 PM
Well then in EU, the answer is: self imposed limits.

You're playing the Hansa, but you won't go beyond X self-imposed borders.  You will release countries as friendly vassals.  You will pursue some bizarre counter-productive strategy like trying to fight every war for your allies with no rewards for yourself.

Also - chose later starting points.  Start playing in the 1600s, and suddenly making it to the 19th century without conquering the world seems much more likely.

Or, pick bizarrely difficult goals.  World conquest with a one province minor, or whatever.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 18, 2014, 04:17:09 PM
I am probably too much of an opportunistic warmonger for that kind of role playing.
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 18, 2014, 04:21:39 PM
Quote from: Barrister on June 18, 2014, 04:07:38 PM
Well then in EU, the answer is: self imposed limits.

You're playing the Hansa, but you won't go beyond X self-imposed borders.  You will release countries as friendly vassals.  You will pursue some bizarre counter-productive strategy like trying to fight every war for your allies with no rewards for yourself.

Also - chose later starting points.  Start playing in the 1600s, and suddenly making it to the 19th century without conquering the world seems much more likely.

Or, pick bizarrely difficult goals.  World conquest with a one province minor, or whatever.
Meh, that's boring.  The challenge imposed on you is much more interesting than the challenge you give yourself to keep yourself from getting bored.
Title: Re: Europa Universalis IV announced
Post by: Barrister on June 18, 2014, 04:28:37 PM
Quote from: DGuller on June 18, 2014, 04:21:39 PM
Quote from: Barrister on June 18, 2014, 04:07:38 PM
Well then in EU, the answer is: self imposed limits.

You're playing the Hansa, but you won't go beyond X self-imposed borders.  You will release countries as friendly vassals.  You will pursue some bizarre counter-productive strategy like trying to fight every war for your allies with no rewards for yourself.

Also - chose later starting points.  Start playing in the 1600s, and suddenly making it to the 19th century without conquering the world seems much more likely.

Or, pick bizarrely difficult goals.  World conquest with a one province minor, or whatever.
Meh, that's boring.  The challenge imposed on you is much more interesting than the challenge you give yourself to keep yourself from getting bored.

Disagree.  The challenge imposed on yourself is the most challenging one of all.

I'm not the EU master that some are, but I remember having great fun in EU3 playing Scotland where I was bound and determined NOT to conquer England and form Britain, but yet England would continuously attack me.  Eventually I seized and released every minor that could be released, THEN gifted additional provinces to those minors (and had to do some rebel whacking for them), where I could get England to the point where it was down to 3-4 provinces and could be vassalized by me.

It was amusing. :)
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 18, 2014, 04:56:18 PM
I would attack England either during the HYW or at the latest during the War of Roses. I guess by about 1480, the United Kingdom of Scotland and England would be formed...
Title: Re: Europa Universalis IV announced
Post by: Barrister on June 18, 2014, 05:07:14 PM
Quote from: Zanza on June 18, 2014, 04:56:18 PM
I would attack England either during the HYW or at the latest during the War of Roses. I guess by about 1480, the United Kingdom of Scotland and England would be formed...

Well that's exactly it.  I could have (and did!) conquer England 4-5 times, but I resisted the urge to simply annex it on each occasion.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 18, 2014, 05:28:52 PM
Quote from: DGuller on June 18, 2014, 04:21:39 PM
Meh, that's boring.  The challenge imposed on you is much more interesting than the challenge you give yourself to keep yourself from getting bored.

Probably not a good idea to play p'dox games as in most cases, the challenge is going to have to be one you give yourself.
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 18, 2014, 05:33:02 PM
I guess it's just a philosophical difference.  To me, the need to give yourself a house rule is an indication of a bad game design.  Also, at the end of the day, a house rule is something that can be broken when the going really gets tough, and you face the prospect of suffering a severe setback.  No matter how much you resolve to not make use of the safety net, if you're high-wire walking, and you know the net is there, you will walk differently than if you knew it wasn't there.

That's why an Ironman mode is such a good invention.  You don't have to ever save-scum when playing a game.  But when you physically can't do it, as opposed to choosing not to do it, you tend to feel the weight of every big decision you make a lot more.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 18, 2014, 05:38:17 PM
Or someone has a lack of self-control. :D
Title: Re: Europa Universalis IV announced
Post by: Josquius on June 18, 2014, 08:50:40 PM
The slowness with which modern games load and save is enough to keep me from save and reloading these days. Though I would oft do it in earlier times.
Ironman mode is too scary for me. I don't trust the game deleting saves of its own accord.
And sometimes it is fun to experiment with doing something wacky before finishing a session.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 19, 2014, 02:09:25 PM
I decided to try a role-playing game of EU IV - so I picked a country that only exists for ruthless expansion and warfare: The Timurid Empire.

My first action was to declare war on Qara Qonuylu on the first day to retake my cores in Iraq. After that, some expansion into the Uzbek Khanate and taking three provinces from Delhi. I remember that you could annex all of Delhi in one war in earlier patch versions. Not this time though.

When the Ottomans declared on the Mamluks to take the Levant, I also attacked and took all the provinces along the Ottoman border to cut them off from the Mamluks. They white peaced out and don't have the mission anymore, so I guess I have a free hand in taking out the Mamluks. I diplo-annexed Nejd, Baluchistan and Sind.

While expanding is fairly easy as the Timurids, I have to slow down now to save admin points. You need one technology (about 1000 points), then seven admin ideas (2800 points), 3 stability and 200 admin points until you can reform your government. That is necessary to form the Mughal Empire. I've got the tech and the first idea and I currently get 8 admin points per month, so I need about 30 years. :(

The rivalry choice is one of the weakest points of the game at the moment. In my current situation I can only pick the Ottomans (okay) and the Ming (huh? They are far, far away).

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPhDVWpo.jpg&hash=f07aecd2000dab348fabf4b7047aaac95c6b9b33)
Title: Re: Europa Universalis IV announced
Post by: garbon on June 26, 2014, 08:43:59 AM
First dev diary for the new DLC.

QuoteWelcome to the first developer diary for the Res Publica mini-expansion for Europa Universalis 4. In this diary we'll be looking at the various ways in which Merchant Republics are expanded and fleshed out in both the expansion and the patch, as well as the new 'National Focus' mechanic.

Trade Posts
With the Res Publica expansion, Merchant Republics will now have the option to create a Trade Post in provinces they own. A Trade Post costs 50 administrative power and gives the province +15 trade power and +1 naval forcelimits. Each Merchant Republic can only have a single Trade Post in each node, and cannot create Trade Posts in their home node. This makes territorial control of outposts such as Venice's Crete far more important to a Merchant Republic that wants to pull a large amount of trade home.

National Focus
With the Res Publica expansion, all nations will be able to set their National Focus. National Focus can be set to either Administrative Power, Diplomatic Power, Military Power, or unfocused. When set to a power, the National Focus increases the base gain to that power by +2 but reduces the base gain in other powers by -1, so a National Focus in Administrative gives the player a base power gain of +5 administrative, +2 diplomatic and +2 military instead of +3 to each when unfocused. This allows a country to focus power into a category where they have a need, for example due to a new idea group, being behind in technology, or having a monarch with poor abilities in that category. The National Focus can be changed every 25 years.

Merchant Republic Factions
Included for free in the 1.7 patch is a faction system for Merchant Republics similar to the one for Ming. Merchant Republics will have three factions, The Guilds, The Traders and The Aristocrats, and will be able to spend monarch points to increase the backing for the faction they prefer so that faction is in control. If The Guilds are in control, the republic gets +10% national goods produced and -10% build cost but -10% national manpower. If The Traders are in control, the republic gets +10% global trade power and -10% naval maintenance but -5% to tax income. If The Aristocrats are in control the republic gets +10% land morale and -10% land maintenance but -15% foreign trade power. For those that own the expansion there are also quite a few new events for the Merchant Republic faction system.

Technology Changes
Lastly in this dev diary, we're making some tweaks to the neighbour bonus and technology groups that are included for free in the 1.7 patch. We felt that the reduction of the neighbour bonus in 1.6 was too harsh on nations that needed to catch up after Westernizing or from falling behind due to a poor monarch, so we've increased the neighbour bonus back to -5% for each technology level you are behind the tech leader in your tech group, with a maximum reduction of -75%. To encourage countries to stay on the cutting edge of administrative and diplomatic technology instead of waiting for the neighbour bonus, we've instead introduced bonuses for nations that are ahead of time in those technologies, with nations that are ahead of time in Administrative tech gaining +20% production efficiency and nations that are ahead of time in Diplomatic tech gaining +20% trade efficiency. No additional bonus was added for nations that are ahead of time in Military technology, as the military advantages are bonus enough.

In addition to these changes, we've also made life a little easier for some of the slower tech groups by removing all monarch power penalties associated with technology groups, so Chinese nations will no longer gain -1 to all monarch powers, African nations will no longer gain -2, and so on.

In the next dev diary we will talk about the Dutch Republic mechanics and new idea groups, so stay tuned!
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 29, 2014, 08:46:18 AM
All of that sounds good. I like the bit about trade posts as it allows you to compete in trade without conquering all of the high trade power provinces. This seems especially potent if it counts towards the 50% trade power necessary to get the trade company bonus.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 03, 2014, 12:09:00 PM
New Dutch stuff doesn't sound that interesting.

QuoteDutch Republic
If you do not have the DLC, then the Dutch Republic is just another normal republic type with no special abilities.

First of all, the Dutch Republic do not get the normal election events. Instead they operate on a unique set of rules. They have a unique mechanic which is called "Statists vs Orangists", which is how much power each side has in the Republic.

When the Statists are in power, you get +10 naval force limits and +5% trade power, while your republican tradition increase quickly, and when the Orangists are in power, you get +25% land forcelimits, and 10% cheaper stability, while the republican tradition does not increase by normal means.

If Statists are in power, then an election will be held if it has been at least 4 years since last election. You get two random candidates to pick from, one that will strengthen the Statists and one that will strengthen the Orangists.

If the Orangists are in power, then the current ruler is in power until he or she dies, or statists comes into power again.

You can not directly change the support for either of these, but there are a large set of events associated with the republic, that will impact the support.

Of course, it is now easier for the Netherlands to get the event allowing you to pick the Dutch Republic government form, as it will trigger within a decade or two after forming the nation.

Ideas & Policies
We added quite a lof of new modifiers that are used for ideas, policies and other parts of the game.
build_power_cost, global_ship_repair,vassal_forcelimit_bonus, years_of_nationalism, accepted_culture_threshold, culture_conversion_cost, diplomatic_annexation_cost and ship_durability.

There has been some minor tweaks to some existing ideagroups, most notably:
Grand Army is now 20% land forcelimits (down from 25%)
National Conscripts is now 10% faster regiment recruitment speed instead of +25% global manpower.
Consolidated infantry, cavalry and artillery cost ideas in Quantity into a single regiment cost idea.
Added ideas to Quantity: Forced Labor System (-20% building power cost) and Expanded Supply Trains (-10% land attrition).
Religious Ambition is now 25% cheaper culture conversion.


We added 3 new ideagroups. Humanism, Influence & Naval, with Maritime being the new name for the old naval ideagroup. Some ideas have been moved there from other ideagroups.

Humanist Ideas - ADM
Tolerance: +25% Religious Unity
Local Traditions: -2 Revolt Risk
Ecumenism: Heretic Tolerance +3
Indirect Rule: -10 Years Less Nationalism
Cultural Tiers: 50% less required for losing and gaining accepted cultures.
Benevolence: +0.33 Better Relations over Time
Humanist Tolerance: Heathen Tolerance +3
Bonus: -10% Idea Costs

Influence Ideas - DIP
Tribute System: +25 Vassal Income
Claim Fabrication: -33% Fabricate Claims Time
Integrated Elites: -25% Diplomatic Annexation Cost
State Propaganda: -10% AE
Diplomatic Influence: +5 Diplomatic Reputation
Postal Service: -25% Envoy Travel Time
Marcher Lords: +33% Forcelimits from Vassals
Bonus: Diplomatic Upkeep +1

Naval Ideas - MIL
Boarding Parties: +1 Leader Naval Shock
Improved Rams: Galley Power +10%
Naval Cadets: +1 Leader Naval Fire
Naval Glory: +100% Prestige from Naval Battles
Press Gangs: -10% Naval Maintainance
Oak Forests for Ships: Heavy Ship Power +10%
Superior Seamanship: +10% Naval Morale
Bonus: Ship Durability + 10%
Title: Re: Europa Universalis IV announced
Post by: Zoupa on July 03, 2014, 01:36:45 PM
So I picked this up on Steam last week. Played eu2 to death but never played eu3. I'm utterly lost with trade and merchants.

Can someone explain it to me pretty please. I'm pretty retarded when it comes to economics so keep that in mind. I've looked and read up an watched YouTube vids but still can't figure it out.

TL; DR version: playing France in 1444 scenario. What do I do with my merchants?

Thanks guys
Title: Re: Europa Universalis IV announced
Post by: Liep on July 03, 2014, 02:35:13 PM
Trade won't really net you that much early on. Your home node is Bordeaux, and you will collect revenue from there. Goal is to make that trade center as profitable as possible by redirecting trade from other nodes to that one. You can only direct trade downstream along the arrows on the trademap

Place a merchant directing trade in Genoa, you can then chose with the arrows which way you want to send trade, automatically it should choose to send it to Bordeaux, but if not, select that.

Until the colonisation begins Genoa is the only node you can direct trade from to Bordeaux, after that there is also the Western Europe node.

You can place the 2nd merchant somewhere where you can direct trade to the Genoa node, making that stronger, and in effect also make the Bordeaux node stronger.

You can assign light ships to trade nodes within trading distance to amplify your trade power (amount collected or transferred).

Hope that helps, but better players will surely correct me. :P
Title: Re: Europa Universalis IV announced
Post by: Drakken on July 03, 2014, 09:23:08 PM
If you move the merchant from Antwerp (to Genoa) though you will lose all the trade income from the provinces in that node. You can only automatically collect trade from your home node; leaving a merchant there only grants a bonus in trade power.

My advice for early game France is to leave the merchant collecting in Antwerp and move the merchant from Bordeaux to Genoa. What you lose in trade power in Bordeaux can be compensated by light ships and/or trade buildings.

Title: Re: Europa Universalis IV announced
Post by: Viking on July 03, 2014, 10:57:36 PM
Quote from: Zoupa on July 03, 2014, 01:36:45 PM
So I picked this up on Steam last week. Played eu2 to death but never played eu3. I'm utterly lost with trade and merchants.

Can someone explain it to me pretty please. I'm pretty retarded when it comes to economics so keep that in mind. I've looked and read up an watched YouTube vids but still can't figure it out.

TL; DR version: playing France in 1444 scenario. What do I do with my merchants?

Thanks guys

Trade Quick and Dirty

All production becomes trade. That trade then moves month by month through trade nodes until it is collected. Normally trade is distributed evenly between outgoing nodes. The three final nodes are Antwerp, Venice and Sevilla.

Steering. You can use your merchant to steer trade. This is done by placing a merchant in a node and picking which of the outgoing directions you choose. The effect of this is that rather than having your trade power split evenly between nodes ALL your trade power goes the way the merchant prefers. Merchants will also steer any unsteered trade power forwarding from a node as well. With only one merchant steering a node all the trade power forwarded will go that merchants preferred way. Merchants also provide a small boost to trade value.

Collecting. You can use your merchant to collect trade or you can let trade be collected automatically in your home node. Collecting with your merchant in your home node will add 10% to your trade income there. Collecting outside your home node comes with a large malus to trade power (not trade value). So collecting in a node where you have 100% trade power is always fully profitable.

My suggestion for france is to forward from Genoa to Bordeaux with one merchant and collect in Antwerp (provided you collect at least 10% of what you collect in Bordeax). If you don't collect 10% in Antwerp, collect in Bordeaux.

The important thing for early trade for the french is to conquer the trade nodes of Caux, Bordeaux and Provence all of which are easily takable. For Maximum effect economically expanding into Sevilla is relatively pointless, expanding into London, Frankfurt or Lubeck only makes sense if you have power in Antwerp. Expanding into Antwerp and Genoa makes sense for France.
Title: Re: Europa Universalis IV announced
Post by: Grallon on July 08, 2014, 08:28:16 AM
Quote from: Caliga on June 13, 2014, 04:24:02 PM
EU has been like that ever since the first release, though.  It's like Johan and company WANT the New World to have been colonized faster than was possible or something and are trying to rewrite history.


Recently reinstalled this, bought all the DLCs that came out since my last playthrough, and started a game as France.  It is now 1570 and I've already colonized Quebec fully - after ousting England.  Amusingly as soon as it turned into the French-Canadian colonial nation it added English as an accepted culture next to the cosmopolitan one - there goes my attempts at correcting the vagaries of our history.  The territories corresponding to New-England are now Louisiane and will become the US if they ever get independent.  Anyhow I do find the appearance of colonial nations much too fast.  And I find it *very* bothersome that the natives also colonize pretty fast.  I think it should be drawn out much longer.  Historically Quebec had only 65000 inhabitants in 1763 when France ceded hers North American possessions to England.



G.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 08, 2014, 08:37:54 AM
The natives do move to quickly. I had one game where North America (apart from PEI) wasn't ever colonized by EU powers as the natives had taken up all the spots. There were a couple half-hearted attempts to dislodge natives in Florida but native coalitions drew on a lot of manpower (/successfully attacked colonies in Mexico) and Europeans gave up.
Title: Re: Europa Universalis IV announced
Post by: Liep on July 08, 2014, 02:05:49 PM
Is there a mod somewhere that changes how conversions work? I'd like it to be much more difficult/costly/rebel-inducing to avoid the Balkan becoming Muslims within a fortnight of Ottoman rule, or the other Greek isles Catholic for that matter.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 10, 2014, 10:16:40 AM
Quote from: Liep on July 08, 2014, 02:05:49 PM
Is there a mod somewhere that changes how conversions work? I'd like it to be much more difficult/costly/rebel-inducing to avoid the Balkan becoming Muslims within a fortnight of Ottoman rule, or the other Greek isles Catholic for that matter.

There might be something in the defines but I don't know offhand.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 10, 2014, 10:17:04 AM
Finally bit on the DLC. Johan said it'll be out next Wednesday.

QuoteElective Monarchy
We added in the government form for Elective Monarchy in the 1.6 update, but we did not add any special or unique mechanics for it there. These come with the Res Publica expansion, and creates a unique experience. If you don't have the expansion, they work like before, just as a flavor name.

In an elective monarchy, you always have at least 1 heir. When your current monarch dies, you automatically get a new heir with 2+d4 in all stats, that is between 25-40 years old, from a local noble dynasty. He starts with low support, but is the preferred heir unless a foreign nation intervenes.

All other monarchies of the same religion group, that are not elective themselves, gets a new diplomatic action called "Support Heir". That creates a foreign heir in the elective monarchy with 1+d4 stats and the same dynasty as that nation has. Every month your diplomat is present you have a chance, depending on your diplomatic reputation and their opinion of you to get +1 support for that candidate.

If your candidate wins the election in that elective monarchy, you get a nice boost of power, as well as prestige and legitimacy, while boosting the relations between your nations.

If any heir happens to die, a new one is spawned, inheriting the support from the previous one of the same dynasty and backer.

As a player in an elective monarchy, you sometimes really want your own local noble, as they tend to have better stats. You have a new button where you can spend l5 egitimacy for 5 backing on your local noble.

There are also events that happen when you have a foreign heir as top candidate, and events that trigger when you have a foreign monarch on the throne.

New Decisions
If you are a country below ten provinces, and are western, easter, ottoman or muslim, you can now become a merchant republic if you have a weak heir, and are very trade focused.
There are also decisions to move away from merchant republics to other type of republics.


Poland
Poland can now turn elective monarchy as soon as they are out of their regency, by event, as they start as a normal monarchy.
Pacifying the Sejm will change the government away from Elective to Absolute Monarchy.
Sejm complying to your policies will now happen 50% of the time instead of 5% of the time.
Rival Changes
Countries that are 50% or more apart in tech speed can no longer set each other as rivals.
Countries that have chosen you as a rival are now always available to be set as a rival.
You can no longer buy provinces from or sell provinces to rivals.
Powerprojection added when vassalising rivals, or fully annexing them.
Misc Fun Stuff
Rebalanced and added decisions across religions to make sure they have similar chances to get high missionary strength. (AKA, Rejoice ROTW)
Elections now use scaled republican tradition, so all republic forms are balanced against each other.
Removed manpower impact from productionsize, to be tied to increased by 5% from each military tech, scaling basically the same as 1.5 and earlier.
Title: Re: Europa Universalis IV announced
Post by: Viking on July 10, 2014, 01:16:15 PM
From what I gather from the math here a lucky poland with an un-contested succession should usually result in a 6-6-6 monarch.
Title: Re: Europa Universalis IV announced
Post by: DGuller on July 10, 2014, 01:28:52 PM
Glad they finally balanced republics.  Noble Republics were way overpowered, because an election every 8 years meant you could keep leveling your ruler until he kicked the bucket for next to no price.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 15, 2014, 12:58:37 PM
Patch notes are up. Hmmm...

QuoteTruce length now scales to the amount of warscore taken in the peace, from 5 years at white peace to 15 years at 100% warscore.
Title: Re: Europa Universalis IV announced
Post by: Zanza on July 15, 2014, 02:41:40 PM
The patch and the paid for expansion sounds like it will make the already very powerful merchant republics even more powerful. Centers of trade have become much more powerful and so have trade buildings. If you conquer just a few of these, you'll be able to totally dominate trade, which is by far the biggest source of income in the game.
Title: Re: Europa Universalis IV announced
Post by: Viking on July 15, 2014, 02:56:08 PM
Quote from: Zanza on July 15, 2014, 02:41:40 PM
The patch and the paid for expansion sounds like it will make the already very powerful merchant republics even more powerful. Centers of trade have become much more powerful and so have trade buildings. If you conquer just a few of these, you'll be able to totally dominate trade, which is by far the biggest source of income in the game.

This is gonna be soooo goood for my venice in the Trade of Kings Game. I already have Venice, Ferrara, Ragusa, Bessarabia, Kaffa, Azov, Aleppo, Alex, Rashid, Aden, Muscat, Zanzibar, Mombasa, Lower Sind and Kochin with deals in place for Ceylon, Bengal, Aceh, Malacca, Ayutthaya, Prey Nokor, Makassar, Macau, Guangzhou, Hangzhou, Nanjing and Jinan.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on July 15, 2014, 03:07:30 PM
Quote from: Zanza on July 15, 2014, 02:41:40 PM
The patch and the paid for expansion sounds like it will make the already very powerful merchant republics even more powerful. Centers of trade have become much more powerful and so have trade buildings. If you conquer just a few of these, you'll be able to totally dominate trade, which is by far the biggest source of income in the game.

That sounds promising actually. 
Title: Re: Europa Universalis IV announced
Post by: Maximus on July 16, 2014, 10:27:26 AM
Quote from: Viking on July 10, 2014, 01:16:15 PM
From what I gather from the math here a lucky poland with an un-contested succession should usually result in a 6-6-6 monarch.
Not sure where you're getting that. The expected value of 2+d4 is 4.5. The probability of a 6-6-6 is 1/64 I believe, and that's assuming no contest.
Title: Re: Europa Universalis IV announced
Post by: Viking on July 16, 2014, 11:28:22 AM
Quote from: Maximus on July 16, 2014, 10:27:26 AM
Quote from: Viking on July 10, 2014, 01:16:15 PM
From what I gather from the math here a lucky poland with an un-contested succession should usually result in a 6-6-6 monarch.
Not sure where you're getting that. The expected value of 2+d4 is 4.5. The probability of a 6-6-6 is 1/64 I believe, and that's assuming no contest.

I got my math wrong  :blush:

thought it was 2d4+2 not d4+2
Title: Re: Europa Universalis IV announced
Post by: Zanza on July 16, 2014, 11:33:22 AM
Res Publica is just five Euro. Nice. I wish they would add more such flavor packs that add some country-specific mechanics to various nations. That's what makes me revisit this game to see the new content in action once.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 16, 2014, 02:53:19 PM
Johan, ever the PR person.

QuoteI don't give a **** about the AI in this issue.. Its a matter of problem for the players vs players..

1) there was no incentive to fight a war for less than 100% warscore gains.
2) there is no incentive to ever give up early in a war, since losses are not recovered quick enough.

ADMIN EDIT: for language

QuoteI am arrogant.. but I am tired of defending my design and getting attacked on the forums for design-decisions that WORK, and makes more and more people play the games.

...you need to have the game balanced as a true multiplayer game.. You want to have mechanics that work the same and then develop AI to work the same as humans. Else you can not develop a game with so many entities.

How the AI behaves is compeltely irrelevant until you have made the rules correct.

QuoteThe MP balance is relevant for the game to work as a "play any nation in a vibrant world". Explaining why its important to a bunch of players is a bit like trying to explain algebra to 3 year olds..

If we don't balance for the game being balanced and fun in MP, then you will get a FAR WORSE singleplayer game.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on July 16, 2014, 03:37:33 PM
They shouldnt give him access to the forums. If he gets so frustrated he shouldnt read the forums.
Title: Re: Europa Universalis IV announced
Post by: Drakken on July 16, 2014, 03:51:09 PM
Truth be told, some posters with their axes to grind are bordering harassment. They are NEVER happy, nothing except Paradox surrendering and changing the whole design of the game so they cater to their demands will ever please them. Each patch, each DLC, is a good reason for them to drive the whole place down the drain pipe with their vocal nagging, and what they do is that driving the developers further away from the forums.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 16, 2014, 04:07:51 PM
Quote from: Drakken on July 16, 2014, 03:51:09 PM
Truth be told, some posters with their axes to grind are bordering harassment. They are NEVER happy, nothing except Paradox surrendering and changing the whole design of the game so they cater to their demands will ever please them. Each patch, each DLC, is a good reason for them to drive the whole place down the drain pipe with their vocal nagging, and what they do is that driving the developers further away from the forums.

Well

1) P'dox staff should be well versed on that by now. They should stick the maxim of never post when angry.
2) Given that their moderation is pretty heavy handed, I'm always amazed how so much negativity is allowed to reign mostly unchecked (unless it drifts into name calling, cursing or other banned behavior). Seems at the least mods could start merging threads all whining about same thing or closing them saying that a thread already exists on the topic. (Not that I really enjoy their moderating style but hey if you have it, at least put it to good use).
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on July 16, 2014, 04:12:07 PM
Quote from: Drakken on July 16, 2014, 03:51:09 PM
Truth be told, some posters with their axes to grind are bordering harassment. They are NEVER happy, nothing except Paradox surrendering and changing the whole design of the game so they cater to their demands will ever please them. Each patch, each DLC, is a good reason for them to drive the whole place down the drain pipe with their vocal nagging, and what they do is that driving the developers further away from the forums.

That is why Johan should never post.  He lacks the skill set necessary to deal with the community.  And the community will always include those sorts of posters. 
Title: Re: Europa Universalis IV announced
Post by: garbon on July 16, 2014, 04:42:32 PM
Quote from: crazy canuck on July 16, 2014, 04:12:07 PM
Quote from: Drakken on July 16, 2014, 03:51:09 PM
Truth be told, some posters with their axes to grind are bordering harassment. They are NEVER happy, nothing except Paradox surrendering and changing the whole design of the game so they cater to their demands will ever please them. Each patch, each DLC, is a good reason for them to drive the whole place down the drain pipe with their vocal nagging, and what they do is that driving the developers further away from the forums.

That is why Johan should never post.  He lacks the skill set necessary to deal with the community.  And the community will always include those sorts of posters. 

:yes:
Title: Re: Europa Universalis IV announced
Post by: garbon on July 16, 2014, 11:28:37 PM
I'm glad I saw this. I had this happen to me when I took a brief spin as Poland and just thought Polish armies must be really bad! :D

QuoteChange / bug: Retreating from battle causes the unit to flee to same province and (in most cases) be wiped out.

Well tested indeed.
Title: Re: Europa Universalis IV announced
Post by: Syt on July 16, 2014, 11:29:05 PM
QuoteThe MP balance is relevant for the game to work as a "play any nation in a vibrant world". Explaining why its important to a bunch of players is a bit like trying to explain algebra to 3 year olds..

If we don't balance for the game being balanced and fun in MP, then you will get a FAR WORSE singleplayer game.

Didn't we have that with the EU3 release? A game balanced and geared towards the MP, leaving all nations bland and same-y in SP?
Title: Re: Europa Universalis IV announced
Post by: garbon on July 16, 2014, 11:32:08 PM
I also don't see how MP balance makes it "play any nation in a vibrant world." Unless "vibrant world" is being used to describe human competitors?

On a different note, I think I'm going to have to remove some of the NA states. They so keep ending up all along the eastern seaboard - which largely prevents European nations from getting a foothold. <_<
Title: Re: Europa Universalis IV announced
Post by: Jaron on July 16, 2014, 11:40:18 PM
If Johan ever spoke that way to me, I'd give him the business.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 16, 2014, 11:43:05 PM
Quote from: Jaron on July 16, 2014, 11:40:18 PM
If Johan ever spoke that way to me, I'd give him the business.

Enough with the sex talk, kay?
Title: Re: Europa Universalis IV announced
Post by: Syt on July 16, 2014, 11:51:54 PM
Quote from: garbon on July 16, 2014, 11:32:08 PM
I also don't see how MP balance makes it "play any nation in a vibrant world." Unless "vibrant world" is being used to describe human competitors?

From what I get from Johan's comments (I only got to page 6 of the thread, it has been removed now :lol: ) they want to balance the game for MP, then teach the AI to play like a human.

Which is, based on their previous AIs a bit outside the range of their capabilities.

Also, having a min/max AI on par with human play may be great for "paint the map" kinds of gamers like Peter Ebbesen, but not for players like me who don't take this aggressive stance and are more into "roleplaying" countries and rulers and who might then be faced with insurmountable odds if they opt for a smaller/weaker country to play.
Title: Re: Europa Universalis IV announced
Post by: dps on July 17, 2014, 12:04:42 AM
Quote from: Syt on July 16, 2014, 11:51:54 PM
Quote from: garbon on July 16, 2014, 11:32:08 PM
I also don't see how MP balance makes it "play any nation in a vibrant world." Unless "vibrant world" is being used to describe human competitors?

From what I get from Johan's comments (I only got to page 6 of the thread, it has been removed now :lol: ) they want to balance the game for MP, then teach the AI to play like a human.

Which is, based on their previous AIs a bit outside the range of their capabilities.

They can't even get the AI to be able to handle attrition.  (I assume that's still true?  If not, when did that change?)  I'm not a programmer, but all that should take is a decision tree somewhere in the AI files that checks each fleet at sea and not in combat to see if it has any ships with attrition over X amount, and if so, return it to the nearest friendly port.  That ican't be that hard to do.

And this:

QuoteHow the AI behaves is compeltely irrelevant until you have made the rules correct.

Well, then, how about fucking not releasing the games until you make the rules work correctly?
Title: Re: Europa Universalis IV announced
Post by: garbon on July 17, 2014, 12:15:12 AM
Quote from: dps on July 17, 2014, 12:04:42 AM
They can't even get the AI to be able to handle attrition.  (I assume that's still true?  If not, when did that change?)  I'm not a programmer, but all that should take is a decision tree somewhere in the AI files that checks each fleet at sea and not in combat to see if it has any ships with attrition over X amount, and if so, return it to the nearest friendly port.  That ican't be that hard to do.

This is what Wiz has said on that topic.

QuoteTo actually address the topic, as I said in the dev diary thread this is a crutch I'd like to do away with, but won't do so until it doesn't negatively impact gameplay (ie the naval AI is able to fully understand the naval range system and 'acceptable' attrition).

And

QuoteMaking an AI that can handle naval attrition is absolutely something I could do and would like to do. It would however take quite a bit of time to get right, and ultimately wouldn't have very much impact on the player's gameplay experience, so it's not a priority issue right now.

Quote from: dps on July 17, 2014, 12:04:42 AM
Well, then, how about fucking not releasing the games until you make the rules work correctly?

Yeah, I thought that bit rather odd.
Title: Re: Europa Universalis IV announced
Post by: Zanza on July 17, 2014, 02:11:13 AM
Doesn't seem sensible to balance a single player game for multiplayer. He recently posted some figures on how people play EU4 (with mods etc.). I wonder how many people actually play MP. That seems to be a very small, close-knit community with outsized influence on game design.
Title: Re: Europa Universalis IV announced
Post by: Syt on July 17, 2014, 02:27:04 AM
There were comments in the now deleted thread that Paradox said somewhere that 15% of EU4 players play MP.

It also explained that they do most of their testing in internal office MP.

Though the actual argument seems to be, "Johan likes MP, so this is getting geared towards MP."
Title: Re: Europa Universalis IV announced
Post by: Syt on July 17, 2014, 02:32:25 AM
http://forum.paradoxplaza.com/forum/showthread.php?789736-Has-it-ever-occurred-to-you&p=17734093&viewfull=1#post17734093

Quote from: Balor/Johan
QuoteOriginally Posted by Katakakes View Post
I despise this 'LETS MAKE THE GAME SUPER FOCUSED ON MULTIPLAYER' attitude the developers seem to have over the past year, but your post reads like some sort of copy pasta.

I am sorry, but its been since 1998, not last year.
Title: Re: Europa Universalis IV announced
Post by: Duque de Bragança on July 17, 2014, 03:41:41 AM
Quote from: Zanza on July 16, 2014, 11:33:22 AM
Res Publica is just five Euro. Nice. I wish they would add more such flavor packs that add some country-specific mechanics to various nations. That's what makes me revisit this game to see the new content in action once.

Is it worth the 5 €?
Title: Re: Europa Universalis IV announced
Post by: Tamas on July 17, 2014, 10:40:45 AM
Quote from: Syt on July 17, 2014, 02:27:04 AM
There were comments in the now deleted thread that Paradox said somewhere that 15% of EU4 players play MP.

It also explained that they do most of their testing in internal office MP.

Though the actual argument seems to be, "Johan likes MP, so this is getting geared towards MP."

As far as I understand (could be wrong) that statistic means that 85% of players haven't even launched multiplayer, ever. 15% includes the ones who had a peek on how it looks like and never went back.
Title: Re: Europa Universalis IV announced
Post by: Viking on July 17, 2014, 11:16:07 AM
Quote from: Duque de Bragança on July 17, 2014, 03:41:41 AM
Quote from: Zanza on July 16, 2014, 11:33:22 AM
Res Publica is just five Euro. Nice. I wish they would add more such flavor packs that add some country-specific mechanics to various nations. That's what makes me revisit this game to see the new content in action once.

Is it worth the 5 €?

well, it's worth more than one beer.
Title: Re: Europa Universalis IV announced
Post by: Syt on July 17, 2014, 11:45:35 AM
I think what annoys me most is their methodology. They see a player exploit and then tinker with arbitrary solutions till one feels right, when the better question would be, "Why didn't this happen historically, and what can we do within the engine to recreate those factors?"
Title: Re: Europa Universalis IV announced
Post by: garbon on July 17, 2014, 12:36:31 PM
So Johan has apparently said (on reddit :x) that next expansion for EU4 will be biggest they've had out of EU4/CK2 cycle. :hmm:

On a different note, his stance on MP seems to be:
QuoteBecause balance made for multiplayer makes for better singleplayer games.
Trust the guy making these games since 1997 on it, and who knows which focus sells more and give better metacritic.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on July 17, 2014, 01:42:00 PM
Metacritic.  The bane of good gaming design. 
Title: Re: Europa Universalis IV announced
Post by: Valmy on July 17, 2014, 01:46:59 PM
Quote from: garbon on July 17, 2014, 12:36:31 PM
So Johan has apparently said (on reddit :x) that next expansion for EU4 will be biggest they've had out of EU4/CK2 cycle. :hmm:

It is going to make CK2 go from 867 to 1954?  Because that is what I want.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 17, 2014, 02:09:39 PM
Quote from: Valmy on July 17, 2014, 01:46:59 PM
Quote from: garbon on July 17, 2014, 12:36:31 PM
So Johan has apparently said (on reddit :x) that next expansion for EU4 will be biggest they've had out of EU4/CK2 cycle. :hmm:

It is going to make CK2 go from 867 to 1954?  Because that is what I want.

Pfft. I like how with new truce mechanism, they've nailed final coffin on any/all attempts to actually represent Napoleonic wars. Not, of course, that any effort was spared to actually cover that time period as it was (which was curious to me why they included in EU4).
Title: Re: Europa Universalis IV announced
Post by: Zanza on July 17, 2014, 03:30:57 PM
To be fair, the Napoleonic Wars with France steamrolling everybody break out about 1444, so at least you can compensate for the long truces. :P
Title: Re: Europa Universalis IV announced
Post by: garbon on July 17, 2014, 08:41:58 PM
I hadn't really paid attention to it but apparently this new truce bit really hampers anyone who wants to use claims granted to Manchu to take out Ming. Well thought through game design? :hmm:
Title: Re: Europa Universalis IV announced
Post by: Queequeg on July 17, 2014, 09:27:27 PM
So is the new expansion worth it?  The Dutch Republic was my favorite EUIV nation, and I'm thinking about getting it. 
Title: Re: Europa Universalis IV announced
Post by: garbon on July 17, 2014, 09:43:13 PM
Quote from: Queequeg on July 17, 2014, 09:27:27 PM
So is the new expansion worth it?  The Dutch Republic was my favorite EUIV nation, and I'm thinking about getting it. 

I mean it is 5 dollars.
Title: Re: Europa Universalis IV announced
Post by: dps on July 19, 2014, 02:58:26 AM
Quote from: garbon on July 17, 2014, 12:15:12 AM


QuoteMaking an AI that can handle naval attrition is absolutely something I could do and would like to do. It would however take quite a bit of time to get right, and ultimately wouldn't have very much impact on the player's gameplay experience, so it's not a priority issue right now.

This ticks me off, because IMO the current situation does negatively impact the gameplay experience, on 2 levels.  First off,  on the specific topic of naval attrition, the effectively unlmited naval range that AI fleets have screws up exploration and colonization pretty significantly.  Second, looking at naval issues in general, it's pretty clear that even beyond not understanding attrition, the AI doesn't really know how to handle navies, and that leads to a whole host of problems.  For example, the AI apparantly never disbands any ships.  If a country with a large navy happens to lose a few coastal provinces, it's naval force limit can easily drop below its current number of ships.  If it's far enough below, the increased maintenance cost can drive the country into bankruptcy.  The bankruptcy will cause the maintenance cost to go up even more, leading to a further collapse, and the country enters a cycle of bankruptcy.

Keep in mind that I haven't bought anything from Paradox since the In Nomine expansion for EUIII, so it's possible that aside from attrition, some of the other naval issues have been fixed since, but comments I've seen, I doubt it.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 19, 2014, 09:46:13 AM
The AI mostly doesn't use its unlimited range. Wiz posted about that to. Instead it is sort of handicapped to not extend much/often out of its supply range. That's largely why he says it wouldn't make a big difference for what played see.

Also, I am pretty sure they brought Wiz aboard because of some stuff he got the AI to do when just a modder. :)
Title: Re: Europa Universalis IV announced
Post by: dps on July 19, 2014, 10:49:09 AM
Quote from: garbon on July 19, 2014, 09:46:13 AM
The AI mostly doesn't use its unlimited range. Wiz posted about that to. Instead it is sort of handicapped to not extend much/often out of its supply range. That's largely why he says it wouldn't make a big difference for what played see.

I take it this is something new in EUIV, though?  Because in EUIII, the AI most certainly sends its fleets everywhere (though I have to admit I'm not sure about the "often" part.  When you see Chinese fleets in European waters in 1550 and European fleets off China in 1500, it doesn't have to be something the AI does often to be noteworthy.)
Title: Re: Europa Universalis IV announced
Post by: Viking on July 19, 2014, 11:22:01 AM
I dislike the bit where 200 ming galleys enter the med.
Title: Re: Europa Universalis IV announced
Post by: garbon on July 19, 2014, 11:22:23 AM
Sorry, love, but I never played EU3 more than a handful of hours.
Title: Re: Europa Universalis IV announced
Post by: Zanza on July 19, 2014, 11:41:01 AM
Fleets seem to behave reasonably in EU4, so this is hardly my chief concern regarding the AI.
Title: Re: Europa Universalis IV announced
Post by: DGuller on July 19, 2014, 04:31:22 PM
Quote from: dps on July 19, 2014, 10:49:09 AM
Quote from: garbon on July 19, 2014, 09:46:13 AM
The AI mostly doesn't use its unlimited range. Wiz posted about that to. Instead it is sort of handicapped to not extend much/often out of its supply range. That's largely why he says it wouldn't make a big difference for what played see.

I take it this is something new in EUIV, though?  Because in EUIII, the AI most certainly sends its fleets everywhere (though I have to admit I'm not sure about the "often" part.  When you see Chinese fleets in European waters in 1550 and European fleets off China in 1500, it doesn't have to be something the AI does often to be noteworthy.)
A lot of things hanged in EU4, you should probably give it a try.
Title: Re: Europa Universalis IV announced
Post by: dps on July 19, 2014, 06:19:59 PM
Quote from: DGuller on July 19, 2014, 04:31:22 PM

A lot of things hanged in EU4, you should probably give it a try.

Not sure that my current video card is up to it.  And if I ever buy anything from Paradox again, I'd get CKII first.  Not sure my video card will handle that, either.
Title: Re: Europa Universalis IV announced
Post by: Viking on July 20, 2014, 02:11:44 AM
Quote from: dps on July 19, 2014, 06:19:59 PM
Quote from: DGuller on July 19, 2014, 04:31:22 PM

A lot of things hanged in EU4, you should probably give it a try.

Not sure that my current video card is up to it.  And if I ever buy anything from Paradox again, I'd get CKII first.  Not sure my video card will handle that, either.

if it worked for  EU3 then it will work for EU4


though if you have any doubts

http://www.systemrequirementslab.com/cyri
Title: Re: Europa Universalis IV announced
Post by: dps on July 20, 2014, 09:22:52 AM
Quote from: Viking on July 20, 2014, 02:11:44 AM
Quote from: dps on July 19, 2014, 06:19:59 PM
Quote from: DGuller on July 19, 2014, 04:31:22 PM

A lot of things hanged in EU4, you should probably give it a try.

Not sure that my current video card is up to it.  And if I ever buy anything from Paradox again, I'd get CKII first.  Not sure my video card will handle that, either.

if it worked for  EU3 then it will work for EU4


though if you have any doubts

http://www.systemrequirementslab.com/cyri

It appears that I meet the recommended requirements for EUIV, and the minimum requirements for CKII.

Thanks for the link.
Title: Re: Europa Universalis IV announced
Post by: Maximus on July 21, 2014, 12:11:32 PM
Quote from: dps on July 19, 2014, 06:19:59 PM
Quote from: DGuller on July 19, 2014, 04:31:22 PM

A lot of things hanged in EU4, you should probably give it a try.

Not sure that my current video card is up to it.  And if I ever buy anything from Paradox again, I'd get CKII first.  Not sure my video card will handle that, either.
I play both fairly frequently on a 4-year-old laptop with onboard video. I wouldn't recommend MP with it, but as long as you can pause frequently it works.
Title: Re: Europa Universalis IV announced
Post by: Zanza on July 21, 2014, 02:29:11 PM
I am also not sure if the video card is really the bottleneck. The games seem to draw a lot of processor power (usually one core at 100%) and need like 2 GB of memory.
Title: Re: Europa Universalis IV announced
Post by: Zanza on July 21, 2014, 03:47:53 PM
Continued my previous game with the Timurid Empire. Conquered/diplo-annexed some more and eventually became the Mughals. One of my goals was to block all eastward expansion of the Ottomans. That worked fairly well so far as they only got Cyprus in the East, however they expanded quite a bit into the Balkans. That keeps them quite busy fighting against various European countries though which allows me to consolidate my realm. Muscovy is another potential rival in Asia, but they've not even destroyed Novgorod 80 years into the game. :huh: 

I've tried to conquer as much as possible in India, but eventually you just run out of admin points. My claims will be good for another 10 years or so - not nearly enough to conquer all the rest of India. It sucks that the claim counter ticks down even when you have one of those 15 year truces they introduced.

Not really sure what to do next. I can obviously conquer the rest of India, but that will cost lots and lots of admin points that I don't really have. I just got another idea, so I consider to spend my diplo points on it and get Exploration. That's a bit strange for the Mughals I guess, but it would allow me to colonize down to South Africa, all of the Indian Ocean and Oceania. That would basically shut out the Europeans from Asia for good. It would also allow me to build two colonies in Siberia (if I conquer the Nogai provinces first), which would stop Russian expansion towards the Pacific.

My first idea group was Innovative (as you need either that or Economic or Administrative to reform your government). The prestige decay reduction together with the Mughal prestige bonus, +1 from Jerusalem and the Khalifa title basically makes sure that I constantly have 99 prestige. That's rather powerful.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4sybqli.jpg&hash=f5ef4f5dcc031e9f7be4570cfe4527b1f820cbd5)
Title: Re: Europa Universalis IV announced
Post by: dps on July 21, 2014, 05:46:05 PM
Quote from: Zanza on July 21, 2014, 02:29:11 PM
I am also not sure if the video card is really the bottleneck. The games seem to draw a lot of processor power (usually one core at 100%) and need like 2 GB of memory.

Well, that might be true in a lot of cases, but I've got plenty of processing power and 2 gigs of memory, but an older video card.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on July 21, 2014, 11:12:04 PM
Zanza,

I forget what version I played my Timurid -> Moghul game but I found it to be the easiest of any playthrough on Ironman.  I counquered all the way to South East Asia and all of the Ottomans.  In that version I couldn't move my capital to Constantinople to capture all that trade so I just left the game.  Now that you can move your home trading location rather than needing to move your capital it makes more sense and probably makes up for the longer truce times. 
Title: Re: Europa Universalis IV announced
Post by: Zanza on July 22, 2014, 02:00:54 AM
The Ottomans are very strong, but I'll probably attack them sometime later in the game. I already moved my trade capital to Bagdad, so I can grab the trade in the Persian node (where I forward from Aden/Basra and from Samarkand). Not getting anything out of Alexandria at the moment sucks obviously.
Title: Re: Europa Universalis IV announced
Post by: Zanza on July 23, 2014, 03:52:35 PM
About 120 years into my Timurid game. I was able to consolidate my Indian possessions a bit, but still have some remnants there left as well as my ally Jaunpur that I'll leave alone for now. I took the exploration and have started to settle Siberia and the Indian Ocean islands (so my realm now stretches from Bourbon to Siberia). I wasn't fast enough for the Cape and Spain got it. I am now starting to conquer the hordes north of me and will try to conquer as much there as possible before Muscovy gets strong enough to take them out.

I took innovative ideas and defensive ideas. The effects are that I am always at full prestige, very high military tradition and can research at least as fast as the Ottomans even if I can't compete with the very fastest Europeans. Once I fill the defensive idea group, I'll also have a total of -35% on land attrition.

The Ottomans took naval, religious and maritime as idea groups, which means that with Indian troops, excellent generals and defensive ideas I should be able to attack them soon. They are in a coalition with Nogai and the remnants of the Indian states though, which makes it necessary to fight an annoying multi-front war.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyLbJyRl.jpg&hash=161c103598143f82ecd16afe88596d49e7882959)
Title: Re: Europa Universalis IV announced
Post by: Syt on July 28, 2014, 02:58:09 AM
Paradox' latest in house MP, as posted on facebook:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCuhW6jv.jpg&hash=447d0e5dac572d64463a84129ec247f0db63726a)
Title: Re: Europa Universalis IV announced
Post by: Viking on July 28, 2014, 04:15:14 AM
Johan is Ming in that game. He started as Bohemia but got partitioned.
Title: Re: Europa Universalis IV announced
Post by: chipwich on August 03, 2014, 08:45:05 AM
I could never imagine dealing with the stress level of an mp Paradox game.
Title: Re: Europa Universalis IV announced
Post by: Viking on August 03, 2014, 10:15:37 AM
Quote from: chipwich on August 03, 2014, 08:45:05 AM
I could never imagine dealing with the stress level of an mp Paradox game.

well CN's made being a colonial nation much more plausible.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on August 03, 2014, 10:07:21 PM
I just tried to play the American Dream scenario as Great Britain.  Wow.  That was incredibly awful.  I lost all desire to even attempt to play EUIV for a loooong time off of that short experience. :bleeding:
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 03, 2014, 10:15:21 PM
Quote from: Benedict Arnold on August 03, 2014, 10:07:21 PM
I just tried to play the American Dream scenario as Great Britain.  Wow.  That was incredibly awful.  I lost all desire to even attempt to play EUIV for a loooong time off of that short experience. :bleeding:
Why, what happened?
Title: Re: Europa Universalis IV announced
Post by: chipwich on August 03, 2014, 11:28:07 PM
He didn't get the annual income he was promised.
Title: Re: Europa Universalis IV announced
Post by: Valmy on August 04, 2014, 08:50:54 AM
Quote from: Benedict Arnold on August 03, 2014, 10:07:21 PM
I just tried to play the American Dream scenario as Great Britain.  Wow.  That was incredibly awful.  I lost all desire to even attempt to play EUIV for a loooong time off of that short experience. :bleeding:

You let George Washington escape Long Island didn't you?
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on August 04, 2014, 05:31:31 PM
Quote from: DGuller on August 03, 2014, 10:15:21 PM
Quote from: Benedict Arnold on August 03, 2014, 10:07:21 PM
I just tried to play the American Dream scenario as Great Britain.  Wow.  That was incredibly awful.  I lost all desire to even attempt to play EUIV for a loooong time off of that short experience. :bleeding:
Why, what happened?
Insanely large American armies with seemingly limitless manpower.  I was hoping for something vaguely historical and was rewarded with... awfulness.  The worst part was that Benedict Arnold kept kicking my ass. :lol: :face:
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 04, 2014, 06:08:26 PM
Quote from: Benedict Arnold on August 04, 2014, 05:31:31 PM
Insanely large American armies with seemingly limitless manpower.  I was hoping for something vaguely historical and was rewarded with... awfulness.  The worst part was that Benedict Arnold kept kicking my ass. :lol: :face:
If they modeled it faithfully, it would be a never-ending ping-pong culminating in a lucky stackwipe.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on August 04, 2014, 06:28:07 PM
Quote from: DGuller on August 04, 2014, 06:08:26 PM
Quote from: Benedict Arnold on August 04, 2014, 05:31:31 PM
Insanely large American armies with seemingly limitless manpower.  I was hoping for something vaguely historical and was rewarded with... awfulness.  The worst part was that Benedict Arnold kept kicking my ass. :lol: :face:
If they modeled it faithfully, it would be a never-ending ping-pong culminating in a lucky stackwipe.
More fun than massive initial American armies, no British armies within range to make a legit '76 NYC invasion, endless back country armies for the Americans, and endless manpower and money apparently.  I'm pretty sure I killed at least 150k American soldiers and still had more to wipe out when I said fuck it and quit around 1780 or '81.  Add in endless desire by the West Indies and Newfoundland for independence and constant rebellions of massive stacks in India, and you have an impossible effort even without a French intervention.
Title: Re: Europa Universalis IV announced
Post by: Valmy on August 05, 2014, 11:05:24 AM
We did have unlimited money, we bankrupted the French after all.
Title: Re: Europa Universalis IV announced
Post by: Liep on August 13, 2014, 01:56:48 PM
Another expansion will be announced tomorrow. They're really moving along with these things.
Title: Re: Europa Universalis IV announced
Post by: chipwich on August 13, 2014, 02:54:50 PM
Played my first Ironman game today and managed to ragequit as France. Got peaseants war + Burgungy-Castille-Austria-Venice enemy alliance. Did things I'd never thought i'd do, like negotiate with rebels and go bankrupt.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 14, 2014, 07:27:58 PM
So here's what EUIV is getting:

http://www.incgamers.com/2014/08/europa-universalis-iv-the-art-of-war-dlc-revealed
QuoteAs pre-trailed by Paradox, the company has revealed a new upcoming expansion for Europa Universalis IV. It's called The Art of War, which gives something of a clue as to what kind of additional features it may contain.

It didn't get a huge amount of stage time, but there was enough to give a sense of what the DLC will contain. The third full expansion for Europa Universalis IV will focus on the Thirty Years' War (1618-1648) and the Napoleonic era. You'll be able to get stuck into the Reformation and/or (if you prefer) the Counter-Reformation period too.

There will be "loads of new features," including the Army Customisation Tool that will apparently allow you to create historical armies with a single click. The expansion will, says Paradox, help you to "bring out your inner Prussian." This may or may not be a good thing.

As with all of Paradox's grand strategy expansions, The Art of War will be accompanied by a large (and free) update patch that will bring additional fixes and changes to the game for those who don't buy the DLC.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 14, 2014, 08:15:48 PM
 :yawn:
Title: Re: Europa Universalis IV announced
Post by: Syt on August 15, 2014, 12:12:09 AM
Didn't they say that the next EU4 expansion would be "their biggest expansion yet?" Color me skeptical.
Title: Re: Europa Universalis IV announced
Post by: Zoupa on August 15, 2014, 04:24:46 AM
Ive been playing for about 3 weeks and am already getting bored.

The random events are terrible. There's not much to do when not at war.

It feels very generic overall
Title: Re: Europa Universalis IV announced
Post by: garbon on August 15, 2014, 04:39:38 AM
Quote from: Syt on August 15, 2014, 12:12:09 AM
Didn't they say that the next EU4 expansion would be "their biggest expansion yet?" Color me skeptical.

Yeah, I am wondering if that was meant actually for CK2. Though to actually get something like the 30YW and Napoleonic wars (and not simply the weak sauce that was Napoleon's Ambition for Eu3), they would need to modify quite a lot.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 15, 2014, 04:40:08 AM
Quote from: Zoupa on August 15, 2014, 04:24:46 AM
The random events are terrible. There's not much to do when not at war.

Weren't both of those true of EU3 (/really most of the series)?

That said yes, on the forums there had been a lot of agitation for things to do in peace so many seem dismayed that p'dox is offering up a dlc focused on war.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 15, 2014, 05:07:35 AM
Quote from: Zoupa on August 15, 2014, 04:24:46 AM
Ive been playing for about 3 weeks and am already getting bored.

The random events are terrible. There's not much to do when not at war.

It feels very generic overall

Judging by Johan's posts in recent past, generic is WAD, since it is designed as a multiplayer game with a MP-level AI in mind.
Title: Re: Europa Universalis IV announced
Post by: Liep on August 15, 2014, 06:23:36 AM
Quote30 years War: Unique mechanics and events for the religious conflict that ravaged Europe.

Napoleonic Era: Fight for or against the revolution and create entirely new custom clientcountries on the map from your conquests.

Fighting with Armies: You can now sortie from sieges, transfer occupation to allies and give objectives to your subjects and allies.

Fighting with Ship: Entire Fleets can now be upgraded with one click, you can now mothball fleets to avoid paying maintainance, and your fleets can be set to automatically transport armies.

Marches: Turn your vassals into bulwarks against your enemies, getting less tax but strengthening their defences.

Improved Diplomacy: Sell Surplus Ships, Fight for your subjects CB, Declare War in Support of Rebelfactions in other countries and new peace options like give up claims and pay monthly war reparations.

Gameplay Enhancements: Build entire armies in one click, abandon cores that you no longer wish to fight for, and abandon entire ideagroups that are no longer useful to your nation.

Free Features for the accompanying patch includes: Completely new rebel mechanic, local autonomy on province level, new cardinalsystem for Catholics, new reformation mechanics and a huge map improvement, making the rest of the world as detailed as Europe is. Lots of interface, ai and gameplay enhancements.

When it comes to the map, we've worked closely with the best map-modders in the community, and this will completely revolutionise how you play outside of Europe. Here are a few sneakpreviews of how the map looks like right now. Every daydiary, from next friday until release will go into detail about one part of the new map, while talking about paid and free features at the same time.

We have also done some significant optimisation, so the game performance should not be impacted by this addition.

Sounds pretty good, but I doubt this'll be a $5 dlc.  :(
Title: Re: Europa Universalis IV announced
Post by: garbon on August 21, 2014, 08:23:27 PM
Hey did anyone ever try the randomized new world feature? I realized that I never even gave it a chance.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 22, 2014, 11:20:13 AM
First dev diary is up. Seems mostly about India's new prov's/nations. Here's the bit before the extensive picture-fest for India.

http://forum.paradoxplaza.com/forum/showthread.php?796940-Eu4-Art-of-War-Development-Diary-1-Fleets-Autonomy-amp-India

QuoteWelcome to the first development diary for Art of War, the third major expansion for Europa Universalis IV. To start off, we'll focus on how the expansion will change you naval management, and get into some detail about the new concept of "local autonomy".

We're also happy to announce that we are adding a lot of new nations and provinces to the the game, mostly to make sure that the rest of the world gets the same attention to historical detail that we've spent on making Europe look right. But don't worry; we are making sure that the game runs as quick as it does in the version you have now. Today, we will talk about the changes coming to India.

Upgrading Fleets
Building a fleet is a lot of fun, but can sometimes feel like a chore, especially when you have 30 Early Carracks and everyone else is cruising around in the latest two-decker technology. In Art of War, we are aiming to make it easier to keep you fleets up to date. The fleet menu now has a button that allows you upgrade the entire fleet to more modern ships of the same type.

How much will this shiny new option cost? The same amount of money as building a new fleet in that location would, and putting each ship at 0% strength for a while. This is best used as a peacetime action in a province that is dedicated to building ships (to keep the cost down.) This is not a strictly historical idea, of course; it's easier to give an infantryman new weapons than it is to refit a warship. But we want to ease some of the micromanagement of navies that we thought took away from the more enjoyable parts of the game.

Mothballing Fleets
If you have been playing the game for a while, you will notice a lack of fine control over your fleets. Your main warfleet is expensive and not always needed, whereas your trade fleet and pirate hunters are usually indispensable. As it stands now, your only funding choices are all or nothing; to keep your frigates and merchantmen at full power you need to have your ships-of-the-line sucking cash, too.

No longer.

Each individual fleet can be now be mothballed (or not) while at port. While mothballed, they lose 5% strength each month, down to 25% minimum. They do not repair while mothballed, nor can they move out of port. A mothballed fleet always costs as if the maintenance slider is at 0. At any point in time, you can always toggle a fleet back from its mothball status, but, if they have been mothballed for a while, it will take quite some time until they are fully repaired.

Local Autonomy
Each province now has a variable called "local autonomy", which ranges from 0 to 100%. This represents how freely the province operates from central authority; i.e., how much direct control you have over what is happening there. This is an inverse value, so the higher it is, the worse it generally is for you income wise, but the population will be happier. If a province's local autonomy is at 100%, it basically provide nothing valuable to the owner of the the province, economically speaking. Mind you, fewer rebellions could be of economic value in the short term.

Specifcally, Local Autonomy will have an effect on your trade power, tax income, production, manpower, missionary work and recruitment/shipbuilding times. It is something that you will need to pay attention to from time to time, especially in those provinces that are the centers of your wealth and manpower.

Every 30 years, you can directly increase or decrease the autonomy of a province. Increasing it will give the province -10 unrest or 30 years, and adding +25% autonomy. Decreasing local autonomy adds 10 unrest and removes 25% autonomy. (What is unrest, you may ask? It's a replacement for revolt risk, but we'll talk about that in more detail next week!)

If you are at peace, autonomy decreases by about 1 point per year, with more advanced forms of governments decreasing it far more quickly. An occupied province slowly increases its autonomy by 1 per year, so long bitter wars are not entirely ideal, even if you may recover your lands.

Conquering a non-core province adds +50% autonomy to that province, while having a claim reduces the impact to 40%. It will take time to establish a firm foothold on newly taken lands.

Local autonomy lets us change some things in the main game to avoid some weirdness. For example, we removed the overseas penalties, and instead an overseas province can never be below 50% autonomy. This, we think, captures the economic problems of managing large overseas empires better than a penalty based on map location, which did not always make sense.

Also, the Ming have been changed a fair bit as well. Its government penalties have been reduced (they weren't much fun to fight against and forced certain strategies), but instead the Celestial Empire means that a province can never be below 50% autonomy. And hordes can never reduce autonomy below 25%. These changes, we think, enhance the historical flavor.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 22, 2014, 11:22:15 AM
India has gone from 77 to 153 provinces...:o
Title: Re: Europa Universalis IV announced
Post by: PRC on August 22, 2014, 11:25:12 AM
Here is the first development diary for Art of War:

http://forum.paradoxplaza.com/forum/showthread.php?796940-Eu4-Art-of-War-Development-Diary-1-Fleets-Autonomy-amp-India

Quote
Eu4 - Art of War - Development Diary 1 - Fleets, Autonomy & India

    Welcome to the first development diary for Art of War, the third major expansion for Europa Universalis IV. To start off, we'll focus on how the expansion will change you naval management, and get into some detail about the new concept of "local autonomy".

    We're also happy to announce that we are adding a lot of new nations and provinces to the the game, mostly to make sure that the rest of the world gets the same attention to historical detail that we've spent on making Europe look right. But don't worry; we are making sure that the game runs as quick as it does in the version you have now. Today, we will talk about the changes coming to India.

    Upgrading Fleets

    Building a fleet is a lot of fun, but can sometimes feel like a chore, especially when you have 30 Early Carracks and everyone else is cruising around in the latest two-decker technology. In Art of War, we are aiming to make it easier to keep you fleets up to date. The fleet menu now has a button that allows you upgrade the entire fleet to more modern ships of the same type.

    How much will this shiny new option cost? The same amount of money as building a new fleet in that location would, and putting each ship at 0% strength for a while. This is best used as a peacetime action in a province that is dedicated to building ships (to keep the cost down.) This is not a strictly historical idea, of course; it's easier to give an infantryman new weapons than it is to refit a warship. But we want to ease some of the micromanagement of navies that we thought took away from the more enjoyable parts of the game.

   Mothballing Fleets
    If you have been playing the game for a while, you will notice a lack of fine control over your fleets. Your main warfleet is expensive and not always needed, whereas your trade fleet and pirate hunters are usually indispensable. As it stands now, your only funding choices are all or nothing; to keep your frigates and merchantmen at full power you need to have your ships-of-the-line sucking cash, too.

    No longer.

    Each individual fleet can be now be mothballed (or not) while at port. While mothballed, they lose 5% strength each month, down to 25% minimum. They do not repair while mothballed, nor can they move out of port. A mothballed fleet always costs as if the maintenance slider is at 0. At any point in time, you can always toggle a fleet back from its mothball status, but, if they have been mothballed for a while, it will take quite some time until they are fully repaired.

    Local Autonomy
    Each province now has a variable called "local autonomy", which ranges from 0 to 100%. This represents how freely the province operates from central authority; i.e., how much direct control you have over what is happening there. This is an inverse value, so the higher it is, the worse it generally is for you income wise, but the population will be happier. If a province's local autonomy is at 100%, it basically provide nothing valuable to the owner of the the province, economically speaking. Mind you, fewer rebellions could be of economic value in the short term.

    Specifcally, Local Autonomy will have an effect on your trade power, tax income, production, manpower, missionary work and recruitment/shipbuilding times. It is something that you will need to pay attention to from time to time, especially in those provinces that are the centers of your wealth and manpower.

    Every 30 years, you can directly increase or decrease the autonomy of a province. Increasing it will give the province -10 unrest or 30 years, and adding +25% autonomy. Decreasing local autonomy adds 10 unrest and removes 25% autonomy. (What is unrest, you may ask? It's a replacement for revolt risk, but we'll talk about that in more detail next week!)

    If you are at peace, autonomy decreases by about 1 point per year, with more advanced forms of governments decreasing it far more quickly. An occupied province slowly increases its autonomy by 1 per year, so long bitter wars are not entirely ideal, even if you may recover your lands.

    Conquering a non-core province adds +50% autonomy to that province, while having a claim reduces the impact to 40%. It will take time to establish a firm foothold on newly taken lands.

    Local autonomy lets us change some things in the main game to avoid some weirdness. For example, we removed the overseas penalties, and instead an overseas province can never be below 50% autonomy. This, we think, captures the economic problems of managing large overseas empires better than a penalty based on map location, which did not always make sense.

    Also, the Ming have been changed a fair bit as well. Its government penalties have been reduced (they weren't much fun to fight against and forced certain strategies), but instead the Celestial Empire means that a province can never be below 50% autonomy. And hordes can never reduce autonomy below 25%. These changes, we think, enhance the historical flavor.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D113756%26amp%3Bd%3D1408692782&hash=baf2675fa813c4e0aaa7b227e7229ddbee22bc78)

    India
    Now I give the word over to Trin Tragula, who was the main man behind the changes in India.

    As it stands now, India in EU4 has 77 provinces. These had mostly been drawn to facilitate the many border changes that took place between 1444 and 1820. They were a convenience more than anything else.

    After the overhaul in Art of War, India is made up of 153 provinces. This has added a considerable level of detail to the subcontinent and, much like in Europe, you'll now see a higher province density in richer areas especially. The Indian tax and manpower base has also been boosted a bit to compensate for the added amount of provinces.
    As you can imagine, this means both that there is a whole lot more to do for the tags in the area themselves and there can be more historical competition for the ports of the region. It also means the region is more differentiated. You can more clearly tell which areas are rich and which are poor. Along the way some changes have been made to the general setup as well as some new additions in the form of tags, cultures, etc.

    Easiest way to see the changes is probably a tour of the new map region by region. So here's a short overview of the area and what's going on in 1444:

    Delhi and Jaunpur, the Indo-Gangetic Plain:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D113764%26amp%3Bd%3D1408692836&hash=b31cb809ffd5d51c8156103e0de1ead0ad357c7c)

    The Indo-Gangetic plain is really the heart of northern India. This is one of the most densely populated regions in the world and was the centre of all the great northern Empires of India.
    Apart from dividing up the plain itself into many provinces due to its high population, the overhaul has allowed us to pay better attention to the various minor states that border it here and there.

    Overview of the area in 1444:
    Once the overlord of all Muslim Indian states, the Sultanate of Delhi is crumbling in 1444. While the last ruler of the Sayid dynasty is hiding in his palace, the neighboring state of Jaunpur, itself a former possession of the Sultanate under its last dynasty, has advanced up the Ganges and now borders the city itself in the east.
    In the west a local Afghan strongman named Bahlul Lodi is massing an army to march on the capital* after having made a base for himself in the Punjab.

    New Tags:

        Patiala, a minor western Punjabi state that, much like Punjab itself, is a revolter in 1444.
        Baghelkhand: Minor kingdom at the border of the northern plains and the tribal hills to the south.
        Rohilkhand: A state founded by Afghan military colonists in the traditionally unruly Katehar hills in the north. Historically this small state would take an active part in carving up the lands of the Mughal Empire once it crumbled.
        Garhwal: A minor Rajput kingdom on the slopes of the Himalayas. Fiercely independent, one of its queens earned her nickname from taking of the noses of would be invaders.



    *Historically Bahlul Lodhi was content to make the last of the Sayids his puppet for a while. Then he attacked again and took the throne for himself. He then proceeded to reinvigorate the Sultanate and reclaim much of what was once lost.

    Bengal, Bihar and Assam:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D113763%26amp%3Bd%3D1408692829&hash=e630f51501112521da15954e70dd5f0f18a80abf)

    The eastern parts of the Ganges and its delta are much like the central region: a highly populated and rich area both in terms of agriculture and trade. Controlling this territory is, therefore, essential for any great northern Indian empire. Over the centuries, however, it proved to be harder than holding on to the rich central areas of the river plain.

    In 1444 this region is dominated by the Bengal Sultanate under the Ilyas Shahis, while, in the northeast, the Ahom kingdom of Assam is slowly expanding in the Brahmaputra valley, annexing and integrating the various kingdoms and tribal populations in the area through its process of Ahomization.

    New Tags:

        Sadiya: Along with the Kachari kingdom this is the last remains of the older culture of the area before the arrival of the Ahoms.
        Tirhut: Northern Bihar is still under Hindu rule in 1444 and continued to thrive for another 100 years before succumbing to the Muslim states that surround it.
        Manipur: At a crossroad between India and Burma lies the valley kingdom of Manipur. In 1444 this is still an animist state and will remain so until the 18th century when Hinduism is promoted by royal decree.
        Tripura: Another small kingdom in the mountains separating India and Burma.


    Rajputana, Gujarat, Sindh and Malwa:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D113762%26amp%3Bd%3D1408692824&hash=e238137a72572f519137776740640a815c646cb4)

    Notoriously divided and prone to conflict, the region of Rajputana is now a region of larger minor states rather than just a few one-province minors (amazing what you can do with more province!). The richer areas of Gujarat and Malwa are now more divided and Malwa has also gotten a culture of its own to distinguish it from the Rajput provinces to its north.
    In 1444 the kingdom of Mewar is the dominant power in Rajputana, despite being surrounded by vengeful Sultanates to its east, west and south however the kingdom is focused on the neighboring state of Marwar. A period of joint rule and very close cooperation has just ended very badly between the two states with intrigues, murder and treason leading to the total annexation of Marwar as retribution. As the game starts the claimant to the Marwari throne is roaming the countryside with the remains of his army*.

    New Tags:

        Nagaur: While the Muslim kingdoms in India are generally the dominant ones Nagaur is the exception. This small Sultanate lies precariously surrounded on all sides by Hindu Rajput states, ruling only a swath of desert.
        Hadoti: The Hadoti region is home to the kingdoms of Kota and Bundi, a vassal of the dominant Mewar state in 1444.
        Rewa Kantha: Small kingdom in the hills between Malwa and Gujarat based around the great fortress of Champaner.


    *And would continue to do so for several years until he managed to retake the area. Relations between the two states would take a very long time to recover and for much of the history of Rajputana they are to be considered the main rival powers of the region.

    Central Indic Tribal Region:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D113761%26amp%3Bd%3D1408692813&hash=2a3c6230bb9c71e31ebc6a4f6186c7774f31f99c)

    The region between Malwa and the eastern coast is characterized by hills, jungles and many tribal kingdoms. It was quite possibly one of the most abstracted regions in the pre-AoW map, and, while it hasn't received as many provinces as some other parts of India (due to being both poor and relatively lightly populated), care has been taken to make it a bit different from the other Indian regions.

    The states in this part of India all use a new government type called Tribal Kingdom (which is a less expansion-oriented form of tribal government). New cultures have been added to better cover the diversity in the region and they also get a new National Idea group relating to tribal religion and customs.

    New Tags:

        Chanda: Small Gond kingdom east of Bastar.
        Jharkhand: A tag that represents the many minor states in the jungles south of Bihar such as the Nagas of Kokrah or the Raksels of Surguja.


    Deccan:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D113760%26amp%3Bd%3D1408692806&hash=be7c454fd42a331af59e16f3026ec105fe1b9f95)

    In 1444 the Deccan is defined by the tripartite struggle between Orissa, the Bahmani Sultanate and the Vijayanagara empire.

    As the game starts the Gajapatis of Orissa have just managed to expand deep into Vijayanagara territory and entrenched themselves there. Nonetheless, the Orissan state itself is by far the weakest of the three and the areas they now hold in this region are a long way from the Orissan power base in north-eastern India.

    Dependent on the arrival of outside goods and immigration, the cosmopolitan Bahmani state is desperate to regain the coastal areas it lost to Viyanagar some 60 years before.While large and seemingly stable the Vijayanagara empire has grown a lot over the last 80 years and straddles a diverse area of cultures, terrains and climates.

    New Tags:

        Baglana: Small Rajput kingdom at the border of Gujarat, Malwa and Bahmani. Tried to play its neighbors against each other but was more often than not the vassal of one (or two) of its neighbors.
        Habsan: Small naval oriented state created by freed Muslim Ethiopian slaves. Its capital is the impregnable island fortress of Janjira.



    Southern India:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D113759%26amp%3Bd%3D1408692800&hash=912349e25f5f2890434dbc4d6b36d1286c2720d6)

    Covered almost entirely by the Vijayanagara empire on this picture, the southern part of India is far more diverse in itself than the northern regions above. The dry Telugu and Kannada uplands that are the base of recruitment for the Vijayanagara state are actually a comparatively small part of the empire by now. Having lost its eastern ports to Orissa the main source of income for the empire is instead the lush Tamil region in the far south.

    When revising the provinces in this region, one of our goals was been to create a sensible setup not only for Vijayanagara, but also for its various regional revolter states that can appear here. The southern coast is also a very rich region and one that consequently drew the most attention of the European imperial powers, almost all of home had a settlement or factory in the region.

    In game terms, the main difference in the political setup in 1444 from before AoW is that we now have an independent state in Mysore under the Ummatur chiefs and the inclusion of the obscure last remains of the ancient Pandya dynasty clinging on in Tirunelvelli in the extreme south of India.

    New Tags:

        Jaffna: Small Tamil kingdom on the northern part of Sri Lanka under Vijayanagara protection.


    Himalayas:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D113758%26amp%3Bd%3D1408692795&hash=0a2b314e817dae2b093d20f4e4486a175f64cb4d)

    Last but not least there have been changes to the Himalayas too. The old Kashmir province was huge, and has now been broken up into some more provinces. The new tag of Ladakh (often refered to as "Little Tibet") has been added and it starts out controlling Ladakh and Baltistan in the north where India borders the Tarim basin, Afghanistan and Tibet.

    Trade Flow:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D113757%26amp%3Bd%3D1408692791&hash=dd53a42ccfb4ef7b7465330bfb125853af2d3e85)

    With this many new provinces a new trade node setup was more or less necessary in itself. The new setup has the added benefit of portraying the trade links of the subcontinent a lot better than the old one did. The Indian interior (the Doab node here) nicely incorporates the grand trunk road into the game, while the southern coasts are divided into the historical zones of competition for more distant traders.



Title: Re: Europa Universalis IV announced
Post by: garbon on August 22, 2014, 11:26:38 AM
Not amused. :P
Title: Re: Europa Universalis IV announced
Post by: PRC on August 22, 2014, 11:32:39 AM
Quote from: garbon on August 22, 2014, 11:26:38 AM
Not amused. :P

Sorry - I actually posted it before your post was up and then it hung when I hit submit so I didn't think it was even going to post. 
Title: Re: Europa Universalis IV announced
Post by: garbon on August 22, 2014, 11:39:17 AM
Yeah I had tried copying the one with images but it got stuck too, so then I just went with plain text. :D
Title: Re: Europa Universalis IV announced
Post by: garbon on August 22, 2014, 11:42:09 AM
I'm a bit surprised to see so many positive comments in that thread. While on one hand, I'm happy to see more attention given to India at the same time, I a) Don't think that was a big thing that the game really needed and b) am always a little concerned when they bring modders in to help assist as often modders can't see the forest for the trees. -_-
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 22, 2014, 11:53:16 AM
Quote from: garbon on August 22, 2014, 11:42:09 AM
I'm a bit surprised to see so many positive comments in that thread. While on one hand, I'm happy to see more attention given to India at the same time, I a) Don't think that was a big thing that the game really needed and b) am always a little concerned when they bring modders in to help assist as often modders can't see the forest for the trees. -_-

A lot of repeating whining I saw there was that non-Europeans can't stand up to Europeans on the long run and how that ruins the game for all eternity or something. I suspect the usual complainers now see these changes as one more step toward making the game more like Risk, although I don't think they are.
Title: Re: Europa Universalis IV announced
Post by: LaCroix on August 22, 2014, 01:03:42 PM
they haven't fixed serbia yet?  :rolleyes:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 22, 2014, 01:16:10 PM
Quote from: LaCroix on August 22, 2014, 01:03:42 PM
they haven't fixed serbia yet?  :rolleyes:

No, unfortunately it is still on the map. :(
Title: Re: Europa Universalis IV announced
Post by: Valmy on August 22, 2014, 02:40:15 PM
Quote from: LaCroix on August 22, 2014, 01:03:42 PM
they haven't fixed serbia yet?  :rolleyes:

The Ottomans tried but ultimately failed :weep:
Title: Re: Europa Universalis IV announced
Post by: PRC on August 22, 2014, 03:13:57 PM
I just took Kosovo in my Ottoman game.  Hungary took the rest.  Because Hungary & Austria scare me i've focused my conquest on the Middle East instead of Europe.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 05, 2014, 07:45:58 AM
Hungary is useless for the Ottomans anyway. It's much better to spend you time on conquering all the way to India.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 05, 2014, 08:18:43 AM
:hmm:

They really are going all out with the new provinces & nations. 17 new tags for West Africa.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D114549%26amp%3Bd%3D1409908537&hash=4996bcce19e527af361e412abdfacd3340ce5f12)

QuoteAt game start (1444), you will see fourteen of them on the map: Air, Bonoman, Dagbon, Dahomey, Kano, Katsina, Kong, Jenné, Macina, Mossi, Nupe, Timbuktu (the Magsharen Tuaregs), Yao and Zazzau. In addition, the pre-existing tag of Jolof will now be available from 1444.

Three more will appear, either via event (the Fulo empire) or via cores (Yatenga and Kaabu). These will also be available in the game on later start dates.

...

(West African cultures are now split into three broad culture groups, and eighteen cultures, rather than the old seven cultures all in one group, along with the rest of the Africans).
Title: Re: Europa Universalis IV announced
Post by: Liep on September 05, 2014, 08:53:46 AM
Hmm.. my game is already getting choppy around 1600, so I wonder how much worse it'll get. :(
Title: Re: Europa Universalis IV announced
Post by: garbon on September 05, 2014, 08:58:27 AM
They said that they have worked on a lot of optimizations to make things not run slower. We'll see. :D
Title: Re: Europa Universalis IV announced
Post by: Norgy on September 06, 2014, 04:03:24 AM
32 gigs of RAM and an i7 4770K still struggles slightly with EU IV past 1700.

Then again, that's usually when an SP game is less fun.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 10, 2014, 12:00:25 PM
I like this thread: http://forum.paradoxplaza.com/forum/showthread.php?800334-Conversations-that-must-have-happened-in-Eu4

Quote"Sir, we have caught that diplomat from Austria trying to fabricate a claim on one of our provinces!"

"What? Shocking! Though that does explain what he's doing here."

"I...what did you think he was doing in our capital?"

"I dunno. We produce some nice grain, I kind of figured he just really liked grain."

"But... anyway, do I have him expelled now, milord?"

"Oh, heavens, no! What are we, uncivilized?"

"But... are we just going to let him fabricate a claim on our land?"

"No, now that we've discovered what he's doing, it'll take him longer. Also I'll make sure to glare at him whenever I pass him in the halls."
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2014, 11:00:35 AM
Interesting, I didn't realize that Wiz was now EU4's project lead.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 11, 2014, 11:01:13 AM
Quote from: garbon on September 11, 2014, 11:00:35 AM
Interesting, I didn't realize that Wiz was now EU4's project lead.
Welcome to a couple of years ago.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2014, 11:04:11 AM
Quote from: DGuller on September 11, 2014, 11:01:13 AM
Quote from: garbon on September 11, 2014, 11:00:35 AM
Interesting, I didn't realize that Wiz was now EU4's project lead.
Welcome to a couple of years ago.

Odd given that he noted today that it was a recent promotion. :hmm:
Title: Re: Europa Universalis IV announced
Post by: Liep on September 11, 2014, 11:04:27 AM
Quote from: DGuller on September 11, 2014, 11:01:13 AM
Quote from: garbon on September 11, 2014, 11:00:35 AM
Interesting, I didn't realize that Wiz was now EU4's project lead.
Welcome to a couple of years ago.

He was just designing the AI a couple of years ago, no? :hmm:
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2014, 11:10:20 AM
Quote from: Liep on September 11, 2014, 11:04:27 AM
Quote from: DGuller on September 11, 2014, 11:01:13 AM
Quote from: garbon on September 11, 2014, 11:00:35 AM
Interesting, I didn't realize that Wiz was now EU4's project lead.
Welcome to a couple of years ago.

He was just designing the AI a couple of years ago, no? :hmm:

As far as I know, a couple years ago he was just a modder. Wasn't sure though if DGul was making some sort of snarky comment about p'dox relying on modders.
Title: Re: Europa Universalis IV announced
Post by: Liep on September 11, 2014, 11:26:34 AM
What did he mod? One of those that add a plethora of provinces (shaped to look like modern day borders) so that after a few years of gameplay Europe looks like shit and is also extremely slow? Like that VeF I recently tried.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 11, 2014, 11:36:41 AM
Wiz did CK2+, which IIRC didn't add a single province to the map. It added lots of other good stuff though.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 11, 2014, 12:03:20 PM
Quote from: garbon on September 11, 2014, 11:10:20 AM
Quote from: Liep on September 11, 2014, 11:04:27 AM
Quote from: DGuller on September 11, 2014, 11:01:13 AM
Quote from: garbon on September 11, 2014, 11:00:35 AM
Interesting, I didn't realize that Wiz was now EU4's project lead.
Welcome to a couple of years ago.

He was just designing the AI a couple of years ago, no? :hmm:

As far as I know, a couple years ago he was just a modder. Wasn't sure though if DGul was making some sort of snarky comment about p'dox relying on modders.
I thought that from the beginning of EU4 he took over Johan's role.  :huh:
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2014, 12:26:49 PM
Quote from: DGuller on September 11, 2014, 12:03:20 PM
Quote from: garbon on September 11, 2014, 11:10:20 AM
Quote from: Liep on September 11, 2014, 11:04:27 AM
Quote from: DGuller on September 11, 2014, 11:01:13 AM
Quote from: garbon on September 11, 2014, 11:00:35 AM
Interesting, I didn't realize that Wiz was now EU4's project lead.
Welcome to a couple of years ago.

He was just designing the AI a couple of years ago, no? :hmm:

As far as I know, a couple years ago he was just a modder. Wasn't sure though if DGul was making some sort of snarky comment about p'dox relying on modders.
I thought that from the beginning of EU4 he took over Johan's role.  :huh:

When P'dox took him on for EU4, he was just an AI guy, as far as I know.
Title: Re: Europa Universalis IV announced
Post by: Liep on September 13, 2014, 09:56:17 AM
This looks good.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D114959%26amp%3Bd%3D1410521587&hash=7a443b189ac39494c1d77ffe696e90d3de6410ad)
Title: Re: Europa Universalis IV announced
Post by: garbon on September 13, 2014, 09:58:02 AM
Seems to me like a minor, not particularly exciting for SP, feature.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 13, 2014, 09:59:29 AM
Quote from: garbon on September 13, 2014, 09:58:02 AM
Seems to me like a minor, not particularly exciting for SP, feature.
Seems like a godsend to me, especially by the 17th century.  Especially if you get stackwiped a lot.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 13, 2014, 10:03:12 AM
It saves you a bit of clicking. While such improvements are to be commended, not that exciting.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 13, 2014, 10:28:35 AM
Quote from: garbon on September 13, 2014, 10:03:12 AM
It saves you a bit of clicking. While such improvements are to be commended, not that exciting.
It's exciting that the developers are thinking about such issues.  I agree that improvements to navy management are more exciting, but every little bit helps, especially when there are a lot of little bits.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 13, 2014, 11:07:14 AM
Quote from: garbon on September 13, 2014, 09:58:02 AM
Seems to me like a minor, not particularly exciting for SP, feature.

more for mp, re-building 80 regimetns that were just wiped at speed 2 with the click lag is painful.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 13, 2014, 11:24:30 AM
I hope there are some contiguity checks.  Having Great Britain rebuild an 80-unit stack, only for 27 of those units to be built in North America, would not be very convenient.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 13, 2014, 11:29:27 AM
Quote from: DGuller on September 13, 2014, 11:24:30 AM
I hope there are some contiguity checks.  Having Great Britain rebuild an 80-unit stack, only for 27 of those units to be built in North America, would not be very convenient.

Oh as far as I know it creates a template, and then you can just select that template when building in a province - rather than clicking several times for the right composition in each province. I do not think it auto constructs that set amount of troops spread around.
Title: Re: Europa Universalis IV announced
Post by: Liep on September 13, 2014, 11:35:24 AM
Quote from: garbon on September 13, 2014, 11:29:27 AM
Quote from: DGuller on September 13, 2014, 11:24:30 AM
I hope there are some contiguity checks.  Having Great Britain rebuild an 80-unit stack, only for 27 of those units to be built in North America, would not be very convenient.

Oh as far as I know it creates a template, and then you can just select that template when building in a province - rather than clicking several times for the right composition in each province. I do not think it auto constructs that set amount of troops spread around.

It looks that way though, 5 units in the picture in 117 days is not possible otherwise, also, that little province-looking icon has 5 selected.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 13, 2014, 11:37:48 AM
Oh looks like I misunderstood. Here you go.

QuoteThen, when that template is saved, you can select it, and place it in the desired province - so long as you have enough manpower and money. It will start building that army template there, or spread out through as many adjacent provinces as you wish. Regiments raised in neighboring provinces will automatically move to the initially targeted province and merge together in the desired army.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 15, 2014, 02:39:47 PM
Adding more provinces in India, China and West Africa isn't really adding much to the game. It's not gonna make EU4 much more fun if India or China has hundreds of provinces. Especially not if you play in the region and want to conquer either. If you just want to conquer a bunch of trade ports as a European, it might not matter much.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 15, 2014, 02:58:52 PM
Well I think the idea was that it makes the regions a bit more realistic to play in. Will be quite a bit harder to conquer all of West Africa as a West African state (or with India).

The China one, I agree with though. I don't think China will be more interesting with more provs as there aren't new states - China just bigger behemoth.

I guess we'll have to see how it all shakes out with new mechanics around rebels, etc.

But yeah so far, I'm not that enthused.
Title: Re: Europa Universalis IV announced
Post by: Zoupa on September 17, 2014, 06:40:44 PM
I wish they'd fix gameplay instead of adding cosmetic bullshit. The game still feels like ww2 with swords most of the time.
Title: Re: Europa Universalis IV announced
Post by: Ancient Demon on September 17, 2014, 07:55:04 PM
Quote from: Zoupa on September 17, 2014, 06:40:44 PM
I wish they'd fix gameplay instead of adding cosmetic bullshit. The game still feels like ww2 with swords most of the time.

Amen.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 19, 2014, 08:55:13 AM
Quote from: BesuchovWe're already at the fifth developer's diary for Europa Universalis IV: Art of War! So many things to talk about, so many changes...

This week we'll talk about a few of the changes to diplomacy in Art of War, our revamping of the Catholic curia and Papal Influence and, as usual, a detailed look at changes we are making to the map; this time it's Indochina and Indonesia.

Improved Diplomacy

Declare war in Support of Rebels
If you are declaring war on a nation, you can now declare war in support of a rebel faction that you are supporting inside that country. If you do this, you are committed to supporting the rebels for as long as the war lasts. If you use this "support rebels" casus belli, then you have the possibility to enforce the rebels demands on the defeated enemy.

Other Peace Options
In Art of War, we have added the possibility to have the losing side give up claims in a peace treaty. We also added the option to have the loser pay war reparations for the duration of the truce, which is currently set at 10% of their monthly income.

Fight for your Subjects
In an earlier dev diary, we explored a few of the new things you could do with your vassals. Furthering that theme, you can now fight for your subjects' casus bellis. So if for example, if your vassal has a claim on a border province, you can now declare war on behalf of your vassal using that CB.

Sell Ships
This is a new diplomatic action for when you are allied to a nation that does not have good shipbuilding capacity. You can sell any ships you have to any nation with a port for the price you want to set for it.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115347%26amp%3Bd%3D1411131943&hash=1b352e72e613b18a06ce6b3f52143474c16c2b75)

Catholic Church
We've removed the subgame of investing papal influence to gain cardinals. It wasn't interesting, and though automating the spending of influence to dominate the curia made things easier, it did nothing to address the underlying problems with the system.

Cardinals are no longer just a person. They are a title permanently tied to one Catholic province. The game will generate new cardinals until there are 49, so you could have a cardinal in Paris or Vienna. These cardinals give benefits to whomever controls their province, as long as that province is still Catholic. If there are less than 49 cardinals, such as at the beginning of the game or when they start converting to new religions, a new one will be spawned each year, with rich European provinces being most likely to be chosen.

There is still papal influence, and this is generated by the number of cardinals in your territory, so there is some randomness you will have to deal with. Your relation with the Papacy also has an effect, as do events and other game decisions. You can store up to 100 papal influence points.

The Curia controller is now determined when a new Pope is elected and the controller will remain in charge until the Pope dies. At any point during the game, you can spend papal influence in an effort to strengthen your chance of a friendly candidate winning the next election. If France spends 70 total papal influence, Poland 40, and Spain 30, then France has 50% chance of winning the next Papal election and controlling the Curia.

You can now also spend your papal influence on other actions in the Papacy View. For example, you can spend papal influence to increase your monarch's legitimacy (a handy blessing from the Pope for rulers with tenuous claims), or to persuade the Pope to send you money.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115348%26amp%3Bd%3D1411131965&hash=dad814ae90b3d092a27f9fba43f8624641f22493)

Indochina and Indonesia
Now I hand over the keys to chatnoir17 who has been in charge of this area of the map:

We might tag both of these regions "South East Asia". However, they have different characteristics, both in our history and in how we model that history in Europa Universalis IV. So we'll refer to them as separate spaces and what we say about one may not apply to the other.

Indochina

Between 1444 and 1821, Indochina was a dynamic region with quickly changing borders, a lot of warfare and some small empires. If you look at the map of 1444, you will find no large Vietnam, united Siam (Thailand) or single Burma (Myanmar). These were countries yet to be born, and, in the time frame of EU4, we see that movement to the states we recognize today.

Beside simply adding more provinces in Indochina (which we have), the changes represent one of the most important attempts to represent the political map of 1444 and after in Art of War. You will find big Lan Xang and divided Shan in the grand campaign. If you change the start date, you will see how the Taungu dynasty expands their territory, or how Vietnamese Trinh and Nguyen war lords appear. More provinces and revised borders have enabled us to represent these historic changes in the political borders more precisely.

Of course we had to simplify the historical facts for the game. For example, there were many small Shan states, but we can't put each of them on the map. We have settled on having three Shan states (Mon Yang, Hsenwi and Ava) to represent the fragmented territory.

One of the bonuses of the new map to make the course of history in Indochina more unpredictable. The power balance is a big issue of the current version (1.7x) with both Ayutthaya and Shan being too powerful and very likely to run roughshod over the region in ahistorical ways. So Shan is split into smaller factions and Ayutthaya has lost its southern territory, now incorporated as Ligor (Nakon Sri Thammarat), their new vassal. On the other hand, Malacca owns more rich provinces now, so Siamese expansion down the Malay peninsula won't be as easy as it is now.

The base tax, manpower value, trade goods, cultures and religions in provinces have also been revised in order to balance the power of countries in Indochina.


Indonesia

We have changed not only Indonesia, but also Polynesia and Australia so let's throw them into this discussion, too.

We are very aware that the current division of provinces (ver.1.7x) is quite rough. Not to mention the fact that we have too few of them, in spite of the area's rich population and history. We are missing many important countries in this region.

But, Indonesia was one of the important targets of European colonization and world trade. So some provinces should be colonizable, even though local sultanates or tribes governed there. This is a problem we face in many parts of the world;  you don't want to say that nobody lived in Massachusetts or Timor or Namibia, but you do want to give Europe the historical openings it had; modeling history is a great saga of compromises.

For players who want to choose a faction in Indonesia, we have added many new countries. And taken out others. Aceh, for example, has been removed from the 1444 start of the grand campaign. It was an ahistorical abstraction to begin with, but it also was a major balance breaker, since Aceh quickly became a beast. It is same in Java and Borneo. We have also added some important states through the history such as Ternate and Tidore. Western countries can conquer them or make them their protectorates.

As for Papua New Guinea, Australia and New Zealand, we haven't added any playable provinces. We are aware of the civilizations of Aboriginal and Maori people, but we stuck with the decision to completely open these regions to colonizers. Some people might also wonder why we haven't removed the wastelands entirely when we have added more provinces that weren't colonized before 1821. This basically comes down to that bit of magic we call the "feeling of the era". We need some impassable areas to represent the limitatins of the pre-industrial period. Yes, the explorers in this region discovered different coasts and mountains and not just a big wasteland. There were also many attempts of colonization before 1821, even though they failed. Still, the outback has to remain a forbidding barrier if we want to have the spirit of 18th and 19th century Australian settlement.

For the beta team, discussion on the number of new provinces and the effect they have on balance has taken up many hours. Changes to the map are always exciting, and Art of War is full of exciting changes.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115349%26amp%3Bd%3D1411131983&hash=e153fc51cabeb08b13d893f2c29dc0a1c673c6d2)

Title: Re: Europa Universalis IV announced
Post by: Zanza on September 19, 2014, 11:02:23 AM
QuoteDeclare war in Support of Rebels
If you are declaring war on a nation, you can now declare war in support of a rebel faction that you are supporting inside that country. If you do this, you are committed to supporting the rebels for as long as the war lasts. If you use this "support rebels" casus belli, then you have the possibility to enforce the rebels demands on the defeated enemy.

Fight for your Subjects
In an earlier dev diary, we explored a few of the new things you could do with your vassals. Furthering that theme, you can now fight for your subjects' casus bellis. So if for example, if your vassal has a claim on a border province, you can now declare war on behalf of your vassal using that CB.
That sounds like it could be exploited to bring down empires fast. Support some nationalist rebels so they regain a few provinces, vassalize them, conquer their remaining provinces, annex. Will be interesting to see it in action.
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 19, 2014, 12:16:59 PM
Quote from: garbon on September 19, 2014, 08:55:13 AM
Declare war in Support of Rebels
If you are declaring war on a nation, you can now declare war in support of a rebel faction that you are supporting inside that country. If you do this, you are committed to supporting the rebels for as long as the war lasts. If you use this "support rebels" casus belli, then you have the possibility to enforce the rebels demands on the defeated enemy.
:rolleyes: Did such a thing ever happen in real life?
Title: Re: Europa Universalis IV announced
Post by: garbon on September 19, 2014, 12:26:51 PM
Quote from: DGuller on September 19, 2014, 12:16:59 PM
Quote from: garbon on September 19, 2014, 08:55:13 AM
Declare war in Support of Rebels
If you are declaring war on a nation, you can now declare war in support of a rebel faction that you are supporting inside that country. If you do this, you are committed to supporting the rebels for as long as the war lasts. If you use this "support rebels" casus belli, then you have the possibility to enforce the rebels demands on the defeated enemy.
:rolleyes: Did such a thing ever happen in real life?

I guess Philip II's support of the Catholic League? Though I think the only official declaration came from France against Spain - though Spain already had had Spanish troops on the ground.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2014, 09:16:00 AM
Here's a post from someone really excited about the new expansion. Somehow, I'm managing to contain my enthusiasm. :mellow:

QuoteMesoamerica and South America went from 4 nations and one joke into, if I remember correctly, THIRTY SEVEN nations

West Africa has like 3x more countries

Epic land connections between West Africa, East Africa and Tripoli while deleting idiotic Spanish colonization in Mauretania will improve Africa soo much

New countries in the Eastern Africa (was it Makuria south from Mamluks?)

A lot of new provinces in Persia and India, finally expanded Caucasus

Greatly improved South-East Asia with many new provinces, division of Indonesia

A lot of new provinces in China and Korea, Manchu Hordes, new mechanisms

And my biggest shock: SIBERIAN NATONS. I am not talking about Mongol Hordes but about Kamchatka (!) and few other nations in Eastern Siberia (!!). Not sure if it is 100% realistic they are organised states but it is surely awesome.

Also, garrisons can now SORTIE. Devs didn't say anything about that, but we have seen 'sortie' garrison button and it is enough for me to be excited - so many new tactical options... And finally the ability to get rid of pointless 1 - 2k 'sieges'.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2014, 09:17:11 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRzoBxrv.jpg&hash=ffd44556d822743f13005b641ea66291b7f23394)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpxcoME0.jpg&hash=4fadeabd4d0ae38818b0992a6d77d49c47008e83)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkGh83HI.png&hash=1209f0913c0f782b2da4e508eb66cf7976f93fb4)
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2014, 09:18:33 AM
That said if P'dox handles right - Mesoamerica/South America shouldn't be such a problem. I've added in several more states and fairly consistently Aztecs and Incas manage to dominate their neighbors before Europeans arrive.
Title: Re: Europa Universalis IV announced
Post by: Josquius on September 24, 2014, 12:35:44 PM
Hmm... I'm unsure. In my experience having nations that can be conquered only speeds expansion into areas... Which is not what we want. We want colonies in shitty provinces with -50 population growth being a constant drain on the idiots trying to grab Africa
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2014, 12:58:24 PM
Quote from: Tyr on September 24, 2014, 12:35:44 PM
Hmm... I'm unsure. In my experience having nations that can be conquered only speeds expansion into areas... Which is not what we want. We want colonies in shitty provinces with -50 population growth being a constant drain on the idiots trying to grab Africa

Well presumably this will have something to do with the new autonomy mechanism which represents local autonomy in held provinces. I don't know if they've said a great deal on how that works or not.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on September 24, 2014, 03:52:28 PM
I was worried about Kamchatka not being represented.  Now I can rest at ease.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2014, 03:53:37 PM
Quote from: Razgovory on September 24, 2014, 03:52:28 PM
I was worried about Kamchatka not being represented.  Now I can rest at ease.

:D
Title: Re: Europa Universalis IV announced
Post by: Zoupa on September 24, 2014, 04:55:03 PM
The siberian thing sounds quite dumb. They need to add more stuff to do within your borders while at peace instead of adding more worthless provinces and tags to regions very very few people play in.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2014, 05:00:09 PM
It does look like with new provinces - they went overboard with inconsequential states. Actually they even just threw in lots of inconsequential tribes as those far eastern Russia tags show (I saw another screen that showed added random tribes in Brazil and Argentina...).
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 24, 2014, 05:51:22 PM
Sounds like the modders broke the Paradox government and took over.  :( 

The one thing I dislike about most any mod, for any game, is that no one involved ever says no to a feature.  Unfortunately, part of creating a good gaming experience is saying no to features that add complication without adding significant value.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 24, 2014, 06:21:53 PM
Quote from: DGuller on September 24, 2014, 05:51:22 PM
Sounds like the modders broke the Paradox government and took over.  :( 

Truth.

Quote from: DGuller on September 24, 2014, 05:51:22 PM
The one thing I dislike about most any mod, for any game, is that no one involved ever says no to a feature.  Unfortunately, part of creating a good gaming experience is saying no to features that add complication without adding significant value.

Hey now when I was a modder, I said no all the time.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 25, 2014, 01:01:23 AM
Quote from: Zoupa on September 24, 2014, 04:55:03 PM
The siberian thing sounds quite dumb. They need to add more stuff to do within your borders while at peace instead of adding more worthless provinces and tags to regions very very few people play in.
This.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on September 25, 2014, 05:30:47 AM
Quote from: Zoupa on September 24, 2014, 04:55:03 PM
The siberian thing sounds quite dumb. They need to add more stuff to do within your borders while at peace instead of adding more worthless provinces and tags to regions very very few people play in.

with a bit more effort they can fill the whole world and do away with the colonisation mechanic... might as well take it to it's logical conclusion
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on September 25, 2014, 03:40:48 PM
Quote from: garbon on September 24, 2014, 09:16:00 AM
Here's a post from someone really excited about the new expansion. Somehow, I'm managing to contain my enthusiasm. :mellow:

Quotefinally expanded Caucasus
...
And my biggest shock: SIBERIAN NATONS. I am not talking about Mongol Hordes but about Kamchatka (!) and few other nations in Eastern Siberia (!!). Not sure if it is 100% realistic they are organised states but it is surely awesome.
Spellus? :mellow:
Title: Re: Europa Universalis IV announced
Post by: Razgovory on September 26, 2014, 07:05:03 AM
Honestly I was never very keen on N. American nations in the first place.  The Aztecs and the Incas are bit different (though not much, as both empires were brought down by very small groups of men).  The guy they dug out of an Austrian glacier back in the 1990's, he had more going for then most of those people.  He had an axe made of copper.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 26, 2014, 07:52:42 AM
Don't really feel up to posting out entry here. Here's link to latest dev diary.

http://forum.paradoxplaza.com/forum/showthread.php?802982-EU4-Art-of-War-Dev-Diary-6-Client-States-Allied-Transports-and-Central-Asia

My thoughts (as I really just feel like ranting :D -_-):
Title: Re: Europa Universalis IV announced
Post by: garbon on September 26, 2014, 03:58:07 PM
Btw, I feel like I'm in bizarro-land as from what I've seen, reactions to mod-explosion in AoW seem to be very positive. :hmm:
Title: Re: Europa Universalis IV announced
Post by: Viking on September 26, 2014, 04:29:27 PM
Quote from: garbon on September 26, 2014, 03:58:07 PM
Btw, I feel like I'm in bizarro-land as from what I've seen, reactions to mod-explosion in AoW seem to be very positive. :hmm:

People always love more provinces and people always love new features. Lots of both. Plus now the Byzantards can move on and do Theodoro WCs.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on September 28, 2014, 05:04:13 PM
I gave in and bought it :blush:
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on September 29, 2014, 01:33:29 AM
Quote from: garbon on September 24, 2014, 05:00:09 PM
It does look like with new provinces - they went overboard with inconsequential states. Actually they even just threw in lots of inconsequential tribes as those far eastern Russia tags show (I saw another screen that showed added random tribes in Brazil and Argentina...).
There were lots of tribes in Americas that were vastly larger than most people today envision due to western explorers coming across the depopulated postapocalyptic wastelands that followed the smallpox-measles pandemic.
Title: Re: Europa Universalis IV announced
Post by: Viking on September 29, 2014, 02:26:45 AM
Quote from: jimmy olsen on September 29, 2014, 01:33:29 AM
Quote from: garbon on September 24, 2014, 05:00:09 PM
It does look like with new provinces - they went overboard with inconsequential states. Actually they even just threw in lots of inconsequential tribes as those far eastern Russia tags show (I saw another screen that showed added random tribes in Brazil and Argentina...).
There were lots of tribes in Americas that were vastly larger than most people today envision due to western explorers coming across the depopulated postapocalyptic wastelands that followed the smallpox-measles pandemic.

Well the options are to either leave them as they are,or make them larger and give them a long series of nasty events as soon as america is discovered.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 29, 2014, 08:47:13 AM
Quote from: jimmy olsen on September 29, 2014, 01:33:29 AM
Quote from: garbon on September 24, 2014, 05:00:09 PM
It does look like with new provinces - they went overboard with inconsequential states. Actually they even just threw in lots of inconsequential tribes as those far eastern Russia tags show (I saw another screen that showed added random tribes in Brazil and Argentina...).
There were lots of tribes in Americas that were vastly larger than most people today envision due to western explorers coming across the depopulated postapocalyptic wastelands that followed the smallpox-measles pandemic.

Ok? That doesn't really seem to have any bearing on the discussion of how exactly they decide what should be represented as natives and what gets represented as a EU4 state.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 03, 2014, 07:59:24 AM
http://forum.paradoxplaza.com/forum/showthread.php?804057-EU4-Art-of-War-Dev-Diary-7-Religious-Leagues-The-Reformation-and-the-Near-East

While it is nice that there will be some dynamism around religion in HRE, seems unclear if nations outside HRE will ever participate. Also, I hope the stalemate on religious war is most common occurrence.

edit: Actually looks like Wiz confirmed outside nations may participate though he also noted that religious leagues will likely form way earlier than they did historically...

Protestant mechanic - I guess this is a wait and see. Surely Protestantism should be able to spread to territories that are not immediately near.

At least they aren't going over the top with new tags for Middle East - just 6, 4 of which are revolters. 123 new provinces seems like a lot though - particularly when thinking that the Ottomans need to conquer a lot.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 03, 2014, 08:57:19 AM
Adding all those provinces just adds tedium. Especially if they don't scale over-extension and aggressive expansion with it.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 03, 2014, 09:16:32 AM
Quote from: Zanza on October 03, 2014, 08:57:19 AM
Adding all those provinces just adds tedium. Especially if they don't scale over-extension and aggressive expansion with it.

I would expect the purpose of that be to have a game without WCs.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 03, 2014, 09:30:08 AM
Quote from: Viking on October 03, 2014, 09:16:32 AM
Quote from: Zanza on October 03, 2014, 08:57:19 AM
Adding all those provinces just adds tedium. Especially if they don't scale over-extension and aggressive expansion with it.

I would expect the purpose of that be to have a game without WCs.

That was a stated aim by Johan but then it's like okay so where are the additional mechanics for things to do when at peace to compensate?
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 03, 2014, 10:08:56 AM
Quote from: Viking on October 03, 2014, 09:16:32 AM
Quote from: Zanza on October 03, 2014, 08:57:19 AM
Adding all those provinces just adds tedium. Especially if they don't scale over-extension and aggressive expansion with it.

I would expect the purpose of that be to have a game without WCs.
That's okay, I never went for a world conquest anyway. But if I can't conquer India in a timely fashion as the Mughals or the Middle East as the Ottomans because they added a shitload of useless provinces, I will not enjoy the game as much as before.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 10, 2014, 08:08:00 AM
Alright coming October 30th.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 10, 2014, 11:45:28 AM
Also, I wonder if there are any other, not yet mentioned, Napoleonic mechanics. So far only mechanic is - client states. :rolleyes:
Title: Re: Europa Universalis IV announced
Post by: Josquius on October 12, 2014, 02:57:51 PM
I decided to start a game as Switzerland.
It has worked out unusual. The AIs have been very blobby. Spain has the bottom half of Italy and France is stretching out into Savoy and the low countries, I've managed to get the Rhein and northern Italy.
But I think its game over now, France is just too tough, can't beat them at all even when I outnumber them and am defending in the mountains. :(
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 12, 2014, 03:32:41 PM
I really wish they didn't railroad the Burgundian succession like they did.  The vast majority of the time, Austria gets the Netherlands, only to be unable to defend it from France.  That gives an already very powerful France even more power.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 13, 2014, 02:00:49 PM
AoW will be 20 Euro/Dollar.
Title: Re: Europa Universalis IV announced
Post by: Liep on October 13, 2014, 02:17:32 PM
Quote from: Zanza on October 13, 2014, 02:00:49 PM
AoW will be 20 Euro/Dollar.

Hopefully it'll be released with time enough for it have a Christmas steam sale.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on October 14, 2014, 04:25:38 AM
Quote from: Tyr on October 12, 2014, 02:57:51 PM
I decided to start a game as Switzerland.
It has worked out unusual. The AIs have been very blobby. Spain has the bottom half of Italy and France is stretching out into Savoy and the low countries, I've managed to get the Rhein and northern Italy.
But I think its game over now, France is just too tough, can't beat them at all even when I outnumber them and am defending in the mountains. :(
Seems rather historical.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 17, 2014, 07:32:21 AM
Wow, they have really gone crazy. North Carolina now has 7 provinces, same for Georgia. Florida looks to have 8!
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on October 17, 2014, 08:36:09 AM
Quote from: garbon on October 17, 2014, 07:32:21 AM
Wow, they have really gone crazy. North Carolina now has 7 provinces, same for Georgia. Florida looks to have 8!

I suppose that is one way to slow down colonization.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 17, 2014, 09:23:50 AM
Quote from: garbon on October 17, 2014, 07:32:21 AM
Wow, they have really gone crazy. North Carolina now has 7 provinces, same for Georgia. Florida looks to have 8!
That's just silly.  Even if they make every province have a base tax of 1, it would still result in a disproportionate for the times economic power of North America.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 17, 2014, 09:33:49 AM
Quote from: DGuller on October 17, 2014, 09:23:50 AM
Quote from: garbon on October 17, 2014, 07:32:21 AM
Wow, they have really gone crazy. North Carolina now has 7 provinces, same for Georgia. Florida looks to have 8!
That's just silly.  Even if they make every province have a base tax of 1, it would still result in a disproportionate for the times economic power of North America.

Apparently all of the Americas are getting a lot of provinces. There are 15 provinces that will be held across a collection of Mayan city states and core Aztec area to conquer has something like 28. Cuba is now 6 provinces and they noted that while there used to be 6 provinces between Guatemala and Panama, there are now 13.

Presumably South America will follow suit, especially as early screens indicated there will be new natives in Brazil/Argentina.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 18, 2014, 08:03:44 AM
Quote from: garbon on October 17, 2014, 09:33:49 AM
Quote from: DGuller on October 17, 2014, 09:23:50 AM
Quote from: garbon on October 17, 2014, 07:32:21 AM
Wow, they have really gone crazy. North Carolina now has 7 provinces, same for Georgia. Florida looks to have 8!
That's just silly.  Even if they make every province have a base tax of 1, it would still result in a disproportionate for the times economic power of North America.

Apparently all of the Americas are getting a lot of provinces. There are 15 provinces that will be held across a collection of Mayan city states and core Aztec area to conquer has something like 28. Cuba is now 6 provinces and they noted that while there used to be 6 provinces between Guatemala and Panama, there are now 13.

Presumably South America will follow suit, especially as early screens indicated there will be new natives in Brazil/Argentina.

Lot of provinces everywhere and mexico and peru now had lots of 2-5 province countries. In pre-AoW vanilla colonization ends about 1700.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 18, 2014, 08:16:59 AM
As was noted on forum, this seems like one the silliest ways of slowing colonization.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 18, 2014, 09:16:15 AM
Quote from: garbon on October 18, 2014, 08:16:59 AM
As was noted on forum, this seems like one the silliest ways of slowing colonization.

Well it's probably the only way of slowing it down without changing mechanics.
Title: Re: Europa Universalis IV announced
Post by: Josquius on October 18, 2014, 10:14:15 AM
Why can't they just make it so you need much more populated coastal provinces before you get to the inland ones.
That's the big problem I have with colonisation. Easy enough to get to 1000 people but you never grow much beyond that
Title: Re: Europa Universalis IV announced
Post by: garbon on October 18, 2014, 12:02:44 PM
Quote from: Viking on October 18, 2014, 09:16:15 AM
Quote from: garbon on October 18, 2014, 08:16:59 AM
As was noted on forum, this seems like one the silliest ways of slowing colonization.

Well it's probably the only way of slowing it down without changing mechanics.

Which paradox can do. :huh:
Title: Re: Europa Universalis IV announced
Post by: garbon on October 18, 2014, 12:03:16 PM
Quote from: Tyr on October 18, 2014, 10:14:15 AM
Why can't they just make it so you need much more populated coastal provinces before you get to the inland ones.
That's the big problem I have with colonisation. Easy enough to get to 1000 people but you never grow much beyond that

Because they moved away from population in EU4? You don't really see population once something is a city.
Title: Re: Europa Universalis IV announced
Post by: Josquius on October 18, 2014, 12:27:30 PM
Oops, misremembering the game.
Colonisation in EU4 hasn't interested me at all.
Title: Re: Europa Universalis IV announced
Post by: Viking on October 18, 2014, 12:37:24 PM
Quote from: garbon on October 18, 2014, 12:02:44 PM
Quote from: Viking on October 18, 2014, 09:16:15 AM
Quote from: garbon on October 18, 2014, 08:16:59 AM
As was noted on forum, this seems like one the silliest ways of slowing colonization.

Well it's probably the only way of slowing it down without changing mechanics.

Which paradox can do. :huh:

Yes they can. But they choose not to, at least in this expansion.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 18, 2014, 12:54:28 PM
Thanks for pointing out the obvious? :huh:
Title: Re: Europa Universalis IV announced
Post by: Viking on October 18, 2014, 12:55:31 PM
Quote from: garbon on October 18, 2014, 12:54:28 PM
Thanks for pointing out the obvious? :huh:

Right now I'm Lt. Obvious, I'm bucking for a promotion to Captain.
Title: Re: Europa Universalis IV announced
Post by: Valmy on October 18, 2014, 01:02:59 PM
Quote from: Zanza on October 03, 2014, 10:08:56 AM
That's okay, I never went for a world conquest anyway. But if I can't conquer India in a timely fashion as the Mughals or the Middle East as the Ottomans because they added a shitload of useless provinces, I will not enjoy the game as much as before.

The Mughals never actually succeeded in conquering India though...
Title: Re: Europa Universalis IV announced
Post by: garbon on October 18, 2014, 01:20:13 PM
Quote from: Valmy on October 18, 2014, 01:02:59 PM
Quote from: Zanza on October 03, 2014, 10:08:56 AM
That's okay, I never went for a world conquest anyway. But if I can't conquer India in a timely fashion as the Mughals or the Middle East as the Ottomans because they added a shitload of useless provinces, I will not enjoy the game as much as before.

The Mughals never actually succeeded in conquering India though...

Looks pretty successful to me. Granted it wasn't lasting.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.paradoxplace.com%2FInsights%2FCivilizations%2FMughals%2FMughal_Images%2FMughal%2520Empire%2520BR.jpg&hash=4cdede5029c8109be4dff7d3644c2e895663301d)
Title: Re: Europa Universalis IV announced
Post by: Valmy on October 18, 2014, 01:26:24 PM
The Empire was founded in 1520 or so and they nearly accomplished full conquest by 1707 before collapsing.  Hardly conquest in a timely fashion  :P

The Ottomans though pretty much conquered the Sunni world in less than a decade under Selim, which EU games have always been really bad at recreating.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 18, 2014, 01:50:47 PM
Quote from: Valmy on October 18, 2014, 01:26:24 PM
The Empire was founded in 1520 or so and they nearly accomplished full conquest by 1707 before collapsing.  Hardly conquest in a timely fashion  :P

Less than 200 years besides that portion shown in pink was all gained in what - about 50-60 years? Recall that Babur's son Humayun lost everything (fled to Persia) and didn't retake his capital till 1555ish. Probably can't really even do that with new map + truce times.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 18, 2014, 01:51:42 PM
Actually what I remembering being the most annoying was how Mughals get all of their claims at once. Was impossible to take them all before they expired.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on October 18, 2014, 01:56:35 PM
Quote from: garbon on October 18, 2014, 01:51:42 PM
Actually what I remembering being the most annoying was how Mughals get all of their claims at once. Was impossible to take them all before they expired.

:yes:
Title: Re: Europa Universalis IV announced
Post by: Viking on October 18, 2014, 03:10:08 PM
Quote from: garbon on October 18, 2014, 01:51:42 PM
Actually what I remembering being the most annoying was how Mughals get all of their claims at once. Was impossible to take them all before they expired.

Thats a problem in the case of Russia, Ottomans and Germany.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 19, 2014, 04:01:10 PM
:huh:

They've released a national idea group for Air? I'm assuming with all these country idea groups that they are now moving to have all nations have their own ideas, if that polity gets one.

QuoteNational Ideagroups - 19th of October D - Air
Air

Traditions:
-10% Land Attrition
+25 Merchant Steering to Inland
Taghlamt: +10% Trade Income
Cross of Agades: +15% Land Morale
Legacy of Tin Hinan: +1 Legitimacy
Blue People: +1 Prestige
Inadan Castes: +10% Production Efficiency
Nomadic Traditions: +1 Leader Land Manuever
Ineslemen Teachings: +1 Missionary Strength


Ambition
+1 Leader Land Shock
Title: Re: Europa Universalis IV announced
Post by: Viking on October 19, 2014, 04:27:27 PM
Quote from: garbon on October 19, 2014, 04:01:10 PM
:huh:

They've released a national idea group for Air? I'm assuming with all these country idea groups that they are now moving to have all nations have their own ideas, if that polity gets one.

QuoteNational Ideagroups - 19th of October D - Air
Air

Traditions:
-10% Land Attrition
+25 Merchant Steering to Inland
Taghlamt: +10% Trade Income
Cross of Agades: +15% Land Morale
Legacy of Tin Hinan: +1 Legitimacy
Blue People: +1 Prestige
Inadan Castes: +10% Production Efficiency
Nomadic Traditions: +1 Leader Land Manuever
Ineslemen Teachings: +1 Missionary Strength


Ambition
+1 Leader Land Shock

Just wait for it when the Air Nomad Traditions have to face up to the Fire Nation attacking.

Title: Re: Europa Universalis IV announced
Post by: garbon on October 22, 2014, 09:56:25 AM
Paid v. Free.

QuotePaid
- Declare War in support of Rebel Faction
- Abandon Core
- Sortie from Siege
- Army/Navy Template Building
- Ship Upgrading
- Sell Ship
- Fight for Subjects CBs
- Transfer Occupation
- Creating Client States
- Automatic Fleet Transport
- Allied Objectives
- Tagging player-named units as priority
- Peace: Give Up Claim
- Peace: War Reparations
- Peace: Dismantle Revolution
- Abandon Idea Group.
- Marches.
- Mothballing Fleets
- HRE: Religious Focus/War Mechanic
- New Home of Revolution Mechanic
- Lots of new eventseries. (West Africa, War-related, Revolutions, 30years war)

Free
- Map overhaul
- New Rebelmechanics
- Autonomy system
- Rebels crossing water
- Reformation changes.
- Cardinal changes
- Lots of interface improvements.
- LOTS of gamebalance tweaks&fixes.
- 100 new DHEs for rotw countries.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 22, 2014, 10:37:34 AM
I find this too confusing.  I wish they just stuck with the EU3 system.  This current system will result in way too many different games all called EU4.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 22, 2014, 10:52:41 AM
Quote from: DGuller on October 22, 2014, 10:37:34 AM
I find this too confusing.  I wish they just stuck with the EU3 system.  This current system will result in way too many different games all called EU4.

Well it is more of a DLC model like say the Sims.
Title: Re: Europa Universalis IV announced
Post by: Zoupa on October 23, 2014, 08:05:18 PM
If you still only need 5 provinces to make a Colonial Nation, those are gonna be some shit weak CNs because of the massive increase in provinces.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 23, 2014, 08:22:48 PM
I believe they noted that they didn't add additional colonial regions (at least for eastern seaboard) with stated aim of making colonial nations stronger.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 24, 2014, 07:39:19 AM
Glad to see that Western Europe trade node is gone.

Provinces added in South America, of course, look over the top. :D

As are the 8 new cultures in Tatar group.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on October 24, 2014, 07:41:48 AM
Quote from: garbon on October 24, 2014, 07:39:19 AM
Glad to see that Western Europe trade node is gone.

:yeah:

Title: Re: Europa Universalis IV announced
Post by: Viking on October 28, 2014, 08:10:18 AM
Quote1.8 Patchnotes - Paid & Free New Features
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤
¤ Paid Features from Art of War
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤

- It's now possible to declare a "support rebels"-war against a country that you're supporting rebels in.
- It's now possible to set an allied in war to prioritise sieging a specific province.
- It's now possible to set the military focus for your subjects to be Aggressive, Supportive or None, which changes what tactics they will use during war.
- You can now mothball fleets, which means they will cost less maintainance, but slowly detoriate in the port.
- You can now designate your vassal into a march They will no longer pay tax to you and you can't annex them, but they will get bonuses in warfare.
- It's now possible to use your subjects CB/Wargoals when declaring a war.
- Units with names edited by player are now tagged as custom-named, and will take priority when merging.
- Added Client States mechanics, where you can now create new custom vassals, decide their name, flag & color, and assign them territory as soon as you reach a certain tech level.
- You can now sell ships to other nations.
- It is now possible to transfer control of a province to someone you are allied with in a war.
- Added peace option "Give up claims" that forces the enemy to give up all their claims on you.
- Added peace option "War Reparations" that forces the enemy to pay a fraction of their income to you each month for 10 years.
- Added the possibility to upgrade fleets in one click if you can afford it.
- Garrisons can now sortie from their fortress against a besieging force.
- Added the option to abandon your foreign cores for a one-time prestige cost.
- Added abandon idea group functionality, where you can change your countries setup for the future.
- You can now toggle your fleets to let your allies & subjects load armies on them.
- The Holy Roman Empire now have a mechanics for internal religious wars, including leagues for Catholics and Protestants that fight over the faith of the Empire.
- Implemented a new Unit Builder, where you can build entire new armies or fleets in one click.
- Over 25 flavor events for playing in West Africa.
- 50 events related to the Thirty Years War.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤
¤ Free stuff
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤

###################
# New Features
###################
- The map now have 45% more detail, adding over 900 new provinces, with the vast majority of them making sure the rest of the world is as detailed as Europe.
- Severe optimisations on the game, to have it run basically the same as 17 with all the new provinces and countries added
- Three new tradegoods added: Silk, Dyes & Tropical Wood
- Added Support for compressed save games.
- Rebels no longer revolt in individual provinces. Instead of revolt risk, provinces now have Unrest and each province belongs to a particular rebel faction. When provinces have unrest, that rebel faction will gain progress towards a revolt based on the amount of unrest, and will revolt in one or more consolidated armies upon progress hitting 100%.
- Accepting rebel demands is now always the same as rebels enforcing their demands.
- Provinces now have local autonomy. Local autonomy reduces the income, manpower, force limits, and trade power provided by a province, and also lowers the cost of taking that province in a peace dela. Local autonomy is gained on conquest. Local autonomy can now be reduced or increased every 30 years resulting in increased or lowered revolt risk.
- Overseas provinces now have a minimum autonomy of 75% instead of the 'distant overseas' penalty.
- All colonized provinces now have a minimum autonomy of 50%.
- The Protestant and Reformed religions now have Centers of Reformation in certain provinces that convert nearby Catholic provinces to their religion. Centers of Reformation are awarded to the country where the religion is founded and the first two other countries to convert to that faith, and replace the old province events that spread those religion. Centers of Reformation are removed if their province is converted to another faith.
- The College of Cardinals system has been replaced with a system where cardinals are based in provinces and new ones are created once per year in rich Catholic European provinces. Each Cardinal gives some Papal Influence which can either be spent on special 'Papal Actions' that grant bonuses and resources to your country, or invested towards becoming the Papal Controller when a new Pope is elected.
- The Supply and Demand pricing system has been replaced with a system where each resource has a base price that can be modified by various major events, such as the Triangle Trade driving up the price of slaves and the Grand Banks Fisheries lowering the price of fish.
- The tradenode setup have been severly overhauled, with lots of new tradenodes.
- Leader assignment has been improved Leaders that are already assigned will show up in the list of available leaders in other units Those leaders can be assigned to those units, which cause them to be removed from their old units
Title: Re: Europa Universalis IV announced
Post by: Viking on October 28, 2014, 08:29:30 AM
- It's now possible to set an allied in war to prioritise sieging a specific province.

this actually works slowly but it does work. If you have multiple vassals or allies in a war with you you can use this to manage their movements and make sure that the right ally takes the province you wish to give to them. Countries (including your CN's and vassals) will keep their own claims and cores during a war.

- You can now mothball fleets, which means they will cost less maintainance, but slowly detoriate in the port.

this an awesome feature. Mostly used to mothball the expensive heavy ships during peace. I keep hoping they do this for land armies as well so that small wars can be fought at 100% morale.

- It's now possible to use your subjects CB/Wargoals when declaring a war.

this works as it says on the tin. Makes intentional colonial wars more frequent

- Units with names edited by player are now tagged as custom-named, and will take priority when merging.

this is actually surprisingly useful, especially when you are rebuilding fleets or combining detached segments from sieges or blockades.

- Added the possibility to upgrade fleets in one click if you can afford it.

this save a lot of time and energy, rather than scrapping and building 100 ships, you just save up 2000 ducats and then upgrade your 100 LS trading fleet.

- Garrisons can now sortie from their fortress against a besieging force.

to me this has mostly proven useful in delaying an escaping force for a few days so my army can catch it. Also, sorties do not get terrain penalty despite attacking. I'll have to try this out with some high quality country that gets carpet sieged by low quality invaders.

- Added the option to abandon your foreign cores for a one-time prestige cost.

note, this is the same prestige cost as you get when they expire. So if you don't want the land back, do this, or you will bleed prestige

- Implemented a new Unit Builder, where you can build entire new armies or fleets in one click.

So far I've used this to build standard corps or as part of some mass buiding program e.g. 50 gallys per click. I once started a 1000 ship building program in an mp game. It would have taken me almost 15 minutes just to do all the clicking. Now, easy.

- Three new tradegoods added: Silk, Dyes & Tropical Wood

Tropical wood gives a 10% monarch point cost reduction in building cost. It's worth fighting wars over.

- Accepting rebel demands is now always the same as rebels enforcing their demands.

This is probably the best feature in the game. It will be worth losing wars if you are having nationalist rebels that you can't put down. Countries return from the dead much much more often AND provinces keep nationalism and therefore don't get culture converted much more often.

- Provinces now have local autonomy. Local autonomy reduces the income, manpower, force limits, and trade power provided by a province, and also lowers the cost of taking that province in a peace dela. Local autonomy is gained on conquest. Local autonomy can now be reduced or increased every 30 years resulting in increased or lowered revolt risk.

The consequence here is that disorder and conquest means that a region will produce little of value to the state for a long time after that disorder. In effect the conqueror is not stronger after the conquest, the conqueror is first strong decades after the conquest. Also, don't think this was mentioned but it should be obvious, given that autonomy is going to be used for overseas reductions that autonomy affects force limits from base tax too.

- The College of Cardinals system has been replaced with a system where cardinals are based in provinces and new ones are created once per year in rich Catholic European provinces. Each Cardinal gives some Papal Influence which can either be spent on special 'Papal Actions' that grant bonuses and resources to your country, or invested towards becoming the Papal Controller when a new Pope is elected.

It is now worth while staying catholic since any catholic country with 7 rich provinces can get up to 7 cardinals. The papal actions are also pretty cool (money, stability, prestige, legitimacy or whatever you need at the time).

- Leader assignment has been improved Leaders that are already assigned will show up in the list of available leaders in other units Those leaders can be assigned to those units, which cause them to be removed from their old units

still leader teleportation, but reduces the numbers of clicks needed to replace a leader


As for trade
St Lawrence now forwards to North Sea and Bordeaux
Chesapeake now forwards to Channel
Carribean now forwards to Chesapeake, Bordeaux and Seville
Ivory Coast now forwards to Channel, Bordeaux and Seville

so WETN is sort of alive now in Ivory Coast. The downstream trade power contributions are now such that having a single province in a trade node will make it worth while to send a merchant there if you can forward from that node.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 28, 2014, 12:37:13 PM
Quote from: DGuller on October 22, 2014, 10:37:34 AM
I find this too confusing.  I wish they just stuck with the EU3 system.  This current system will result in way too many different games all called EU4.
It's pretty straightforward if you just buy all the DLCs with new game mechanics. The rest is just fluff (3D models, music).
Title: Re: Europa Universalis IV announced
Post by: KRonn on October 28, 2014, 07:39:42 PM
I'm thinking of getting this game. It's been a long time since I played an EU game. I may get the Steam version with all the mods and DLCs. Haven't decided yet, or to get the basic game and pick out some upgrades. But I've browsed the upgrades and they seem to add a lot to the game, so I may just get the package with all of them to start out with.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on October 28, 2014, 08:47:51 PM
Quote from: Viking on October 28, 2014, 08:29:30 AM
Info

Hmm...this is actually starting to sound really good to me.

Once I get boared of playing Vicky I'll pick this up.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 28, 2014, 08:57:54 PM
Some more really neat stuff in the full patch notes. Glad to see too that player will no longer be spammed by colonial election events - CNs just do on their won.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 28, 2014, 09:01:58 PM
Also  AI "Will no longer have a penalty to joining wars that have been going on for over 60 days" :o
Title: Re: Europa Universalis IV announced
Post by: garbon on October 29, 2014, 08:54:29 AM
I just saw OHGamer posting in Eu4 forum with a signature that says "2014 will hopefully allow me to be more active with Paradox games than the last few years"

:(
Title: Re: Europa Universalis IV announced
Post by: Josquius on October 29, 2014, 03:31:44 PM
Quote- Garrisons can now sortie from their fortress against a besieging force.
Now this one is interesting. Always seemed a bit of an immersion breaker that your 5000 man fortress would just stay inside the walls whilst a few hundred enemy men sit outside its gates.
It does make forts a lot more powerful too....
Could be kind of exploity- lure enemy armies deep into your territory chasing one of your units and constantly attack them with small armies along the way.

QuoteAlso  AI "Will no longer have a penalty to joining wars that have been going on for over 60 days" :o
That is good too. Far more realistic. It makes no sense France would stay out of Brittany and Ireland throwing insults at each other just because it has been going on for 40 years. If the French decide its time to end the war for whatever reason then they will end it.
Title: Re: Europa Universalis IV announced
Post by: celedhring on October 30, 2014, 01:20:07 PM
Wealth of Nations for 2,5 bucks at GMG.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 31, 2014, 04:42:11 PM
Anyone tried AoW yet?  Is it ready, or does it need to go back in the oven for a while?
Title: Re: Europa Universalis IV announced
Post by: garbon on October 31, 2014, 04:59:00 PM
Quote from: DGuller on October 31, 2014, 04:42:11 PM
Anyone tried AoW yet?  Is it ready, or does it need to go back in the oven for a while?

I haven't bought the expansion yet but I've played a little of just the free patch. I'm still learn ropes of the new autonomy/unrest system.

Forum is, of course, awash with lots of complaints though biggest one seems to be people angry about nerfs to native americans and african states (because of new colonial rules around autonomy minimum) - which is like who gives a fuck.

Little rough on the edges but nothing disastrous so far.

One thing I wish p'dox would do though is create some sort of internal validator. Whenever I use that validator that was fan created, I see that the files they create are full silly errors. Seems like something they could manage on their own. :D
Title: Re: Europa Universalis IV announced
Post by: garbon on November 01, 2014, 04:02:35 PM
There appears to be a new feature where by if enemies have taken control of your provinces during war - you'll get rebels that rise up against them sometimes by random event. Feature would be neat except that those rebels don't seem to have a disband command when war ends. I'm currently seeing about 3 nations that have rebels chillin' on their lands but because they are friendly to their host nation, they aren't doing anything at all. :D


edit: actually this appears to be the bug they have fixed now (in a beta patch) where patriot rebels would rise up against a nation with same culture and thus have nothing to do
Title: Re: Europa Universalis IV announced
Post by: garbon on November 01, 2014, 04:06:15 PM
Also I just saw AI start a colony where it will have -5 growth per year and 1% chance of attracting settlers with its colonist. <_<
Title: Re: Europa Universalis IV announced
Post by: Zoupa on November 01, 2014, 04:20:06 PM
I never understood why game companies that are doing well push out obviously unfinished products.

Did Paradox need the money RIGHT NOW!!!!!11111one! What s the difference for them to release it in a couple of weeks to make sure they fix some obvious shit?
Title: Re: Europa Universalis IV announced
Post by: garbon on November 01, 2014, 04:22:48 PM
Quote from: Zoupa on November 01, 2014, 04:20:06 PM
I never understood why game companies that are doing well push out obviously unfinished products.

Did Paradox need the money RIGHT NOW!!!!!11111one! What s the difference for them to release it in a couple of weeks to make sure they fix some obvious shit?

Agreed though, unless it causes them to lose customers, is there a downside for them?

I haven't yet purchased the expansion as I see no need to spend 20 bucks while they iron it out.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 01, 2014, 05:11:26 PM
Quote from: garbon on November 01, 2014, 04:06:15 PM
Also I just saw AI start a colony where it will have -5 growth per year and 1% chance of attracting settlers with its colonist. <_<

As long as they leave the colonist there they will complete those colonies, it just takes very long. The colonization events will usually build the colony. AI get's bonuses for fewer native attacks, so they can do that.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 01, 2014, 05:13:49 PM
Quote from: Zoupa on November 01, 2014, 04:20:06 PM
I never understood why game companies that are doing well push out obviously unfinished products.

Did Paradox need the money RIGHT NOW!!!!!11111one! What s the difference for them to release it in a couple of weeks to make sure they fix some obvious shit?

I was in the beta we didn't even get free copies of the expansion.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 01, 2014, 05:14:42 PM
Quote from: Viking on November 01, 2014, 05:11:26 PM
Quote from: garbon on November 01, 2014, 04:06:15 PM
Also I just saw AI start a colony where it will have -5 growth per year and 1% chance of attracting settlers with its colonist. <_<

As long as they leave the colonist there they will complete those colonies, it just takes very long. The colonization events will usually build the colony. AI get's bonuses for fewer native attacks, so they can do that.

Well it lost the colony (presumably native attack) and then several years later started it up there again. Meanwhile other colonial nations are faring better as they started up targeting non-tropical provinces.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 01, 2014, 06:01:48 PM
Quote from: garbon on November 01, 2014, 05:14:42 PM
Quote from: Viking on November 01, 2014, 05:11:26 PM
Quote from: garbon on November 01, 2014, 04:06:15 PM
Also I just saw AI start a colony where it will have -5 growth per year and 1% chance of attracting settlers with its colonist. <_<

As long as they leave the colonist there they will complete those colonies, it just takes very long. The colonization events will usually build the colony. AI get's bonuses for fewer native attacks, so they can do that.

Well it lost the colony (presumably native attack) and then several years later started it up there again. Meanwhile other colonial nations are faring better as they started up targeting non-tropical provinces.

yeah, going for tropical provinces early on is a bad idea, but sometimes necessary.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on November 01, 2014, 09:48:12 PM
Quote from: garbon on November 01, 2014, 04:06:15 PM
Also I just saw AI start a colony where it will have -5 growth per year and 1% chance of attracting settlers with its colonist. <_<
Isn't that how Scotland went bankrupt in real life?
Title: Re: Europa Universalis IV announced
Post by: garbon on November 02, 2014, 08:59:49 AM
It looks like with the larger province counts they have swung too far in changing balance for colonial nations. Before most CNs stayed the course and remained subjects of their mother nations throughout the end of the game period. Now the opposite has happened and by the early 18th century, most are independent or nearing independence.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 02, 2014, 10:55:42 AM
Quote from: garbon on November 02, 2014, 08:59:49 AM
It looks like with the larger province counts they have swung too far in changing balance for colonial nations. Before most CNs stayed the course and remained subjects of their mother nations throughout the end of the game period. Now the opposite has happened and by the early 18th century, most are independent or nearing independence.

Its a good thing they revolt at all imho. The big factor driving this is the WE contribution to growth in independence desire. At the end of the game only three colonial nations should be still loyal, that is canada, australia and alaska. Everybody else should either be independent or revolting. Though 1700 is a bit early, but that is just as much a function of fast colonization as it is of the tendency of countries to fight until completely occupied thus having it's WE contribute massively to its liberty desire.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 02, 2014, 12:46:19 PM
I really appreciate how the game ran smooth like butter in 1.5 at speed 5 but now with 1.8, the in-game tool tip tells me that my computer is not fast enough to run even speed 4...

edit: there seems to be some evidence from their tech support that this issue doesn't occur for those who have the AoW dlc. <_<
Title: Re: Europa Universalis IV announced
Post by: Drakken on November 02, 2014, 03:15:36 PM
I don't know where you got your anecdotal evidence, I've seen the contrary argued: that the performance issue is linked to 1.8, whether AoW was installed or not.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 02, 2014, 03:19:43 PM
So thinking of getting back on this horse. Haven't played in a year or so. Are the two newer DLCs worth getting?
Title: Re: Europa Universalis IV announced
Post by: Drakken on November 02, 2014, 03:25:58 PM
Quote from: Josephus on November 02, 2014, 03:19:43 PM
So thinking of getting back on this horse. Haven't played in a year or so. Are the two newer DLCs worth getting?

Wouldn't play without them.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 02, 2014, 03:27:03 PM
Quote from: Drakken on November 02, 2014, 03:15:36 PM
I don't know where you got your anecdotal evidence, I've seen the contrary argued: that the performance issue is linked to 1.8, whether AoW was installed or not.

It was mentioned by AndrewT.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 02, 2014, 03:36:22 PM
Quote from: Drakken on November 02, 2014, 03:25:58 PM
Quote from: Josephus on November 02, 2014, 03:19:43 PM
So thinking of getting back on this horse. Haven't played in a year or so. Are the two newer DLCs worth getting?

Wouldn't play without them.

and they're not all inclusive, right? I could get AoW without the WoN one?
Title: Re: Europa Universalis IV announced
Post by: garbon on November 02, 2014, 04:02:59 PM
Quote from: Josephus on November 02, 2014, 03:36:22 PM
Quote from: Drakken on November 02, 2014, 03:25:58 PM
Quote from: Josephus on November 02, 2014, 03:19:43 PM
So thinking of getting back on this horse. Haven't played in a year or so. Are the two newer DLCs worth getting?

Wouldn't play without them.

and they're not all inclusive, right? I could get AoW without the WoN one?

yeah they are modular. you can just pick the ones you want.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 04, 2014, 10:15:23 AM
There is a hotfix up that supposedly fixes lag issues. It looks like the cause of the issue was uncovered by a p'dox fan.
Title: Re: Europa Universalis IV announced
Post by: Zoupa on November 04, 2014, 06:46:40 PM
Yep. These days we pay for the privilege of fixing the game. Fun!
Title: Re: Europa Universalis IV announced
Post by: garbon on November 04, 2014, 06:56:03 PM
Good news is that game does seem to be running faster now. Oddity though is that tooltip still says my year old computer is too slow to run at speeds 4/5 and that they'll be the same as speed 3 - which just is patently untrue as speed 5 runs through the days way faster...:hmm:
Title: Re: Europa Universalis IV announced
Post by: Valmy on November 04, 2014, 08:51:09 PM
Quote from: Zoupa on November 04, 2014, 06:46:40 PM
Yep. These days we pay for the privilege of fixing the game. Fun!

It is either that or not get games.
Title: Re: Europa Universalis IV announced
Post by: dps on November 05, 2014, 12:12:30 AM
Quote from: Valmy on November 04, 2014, 08:51:09 PM
Quote from: Zoupa on November 04, 2014, 06:46:40 PM
Yep. These days we pay for the privilege of fixing the game. Fun!

It is either that or not get games.

One of the reasons I stopped buying Paradox games.  Or pretty much any other computer games, too.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on November 05, 2014, 08:31:55 PM
:o

http://forum.paradoxplaza.com/forum/showthread.php?814200-Ubik-officially-loses-his-mind%22

QuoteUbik officially loses his mind?

    Apparently it's official. This post is not a joke.

    According to legitimate portuguese sources (namely publico.pt, a leading portuguese newspaper , and game-specific magazine website called Bgamer.pt)

    Code:

    http://bgamer.sapo.pt/index.php/noticias/article/15734-produtor-de-videojogos-portugues-internado-por-problemas-mentais

    and

    http://www.publico.pt/sociedade/noticia/carlos-benavente-processa-medicos-que-o-internaram-a-forca-e-o-deram-como-louco-1675130

    Ubik was declared mentally insane and forcefully retained in the psychiatric wing of the Hospital Egas Moniz for 71 days, after which we was "released" and treated outside the hospital.

    Apparently this story is now related to the fact that he his suing the hospital & doctors for wrongdoing and hiding the report based on which this was based for 6 months.

    There were 7 different doctors confirming is mental state, which are saying Ubik is living some sort of fantasy and believes in a, and I quote, "vast conspiracy involving (Ubik's) family, public health authorities and doctors from two different Lisbon hospitals".

    Apologies for not translating the articles now, but I don't have the time now.

    What do you say?

Title: Re: Europa Universalis IV announced
Post by: garbon on November 05, 2014, 08:37:51 PM
Seems like that might be better placed in our magna mundi thread, if placed at all. :P
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 05, 2014, 09:59:03 PM
Just noticed you can cross from Scotland to Northern Ireland without getting on a boat. :huh: Is this new?
Title: Re: Europa Universalis IV announced
Post by: garbon on November 05, 2014, 10:02:56 PM
Quote from: Josephus on November 05, 2014, 09:59:03 PM
Just noticed you can cross from Scotland to Northern Ireland without getting on a boat. :huh: Is this new?

Yeah, I believe that's a new strait. Sort of makes sense, well at least for me with the continuity of how that strait exists in CK2 as well.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 06, 2014, 12:03:28 AM
Quote from: Josephus on November 05, 2014, 09:59:03 PM
Just noticed you can cross from Scotland to Northern Ireland without getting on a boat. :huh: Is this new?

It's there to help the UK put down revolts in ireland. Right now the AI can't. You'll notice the straits in teh carribean, they are there for the same reason.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on November 06, 2014, 12:41:56 AM
Quote from: Viking on November 06, 2014, 12:03:28 AM
Quote from: Josephus on November 05, 2014, 09:59:03 PM
Just noticed you can cross from Scotland to Northern Ireland without getting on a boat. :huh: Is this new?

It's there to help the UK put down revolts in ireland. Right now the AI can't. You'll notice the straits in teh carribean, they are there for the same reason.
That amazes me. I'm no programmer, but they're on EU4 with who knows how many expansions spread across those games and they still can't make the AI transport troops with boats?
Title: Re: Europa Universalis IV announced
Post by: Viking on November 06, 2014, 12:47:20 AM
Quote from: jimmy olsen on November 06, 2014, 12:41:56 AM
Quote from: Viking on November 06, 2014, 12:03:28 AM
Quote from: Josephus on November 05, 2014, 09:59:03 PM
Just noticed you can cross from Scotland to Northern Ireland without getting on a boat. :huh: Is this new?

It's there to help the UK put down revolts in ireland. Right now the AI can't. You'll notice the straits in teh carribean, they are there for the same reason.
That amazes me. I'm no programmer, but they're on EU4 with who knows how many expansions spread across those games and they still can't make the AI transport troops with boats?
Presumably because it is a complex (as in being made up of many parts) operation to move across seas. Tehy have been trying to use the autotransport system. It's a bit tricky to make it work properly in part because you need to match transport capacity with army size.

More importantly matching army size with rebel size, dealing with the invasion malus and only reacting when a rebel siege has finished. 
Title: Re: Europa Universalis IV announced
Post by: dps on November 06, 2014, 01:50:32 AM
Quote from: garbon on November 05, 2014, 10:02:56 PM
Quote from: Josephus on November 05, 2014, 09:59:03 PM
Just noticed you can cross from Scotland to Northern Ireland without getting on a boat. :huh: Is this new?

Yeah, I believe that's a new strait. Sort of makes sense, well at least for me with the continuity of how that strait exists in CK2 as well.

IIRC, it was there in EUII and went away in EUIII.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 06, 2014, 09:00:55 AM
Quote from: Viking on November 06, 2014, 12:47:20 AM
Quote from: jimmy olsen on November 06, 2014, 12:41:56 AM
Quote from: Viking on November 06, 2014, 12:03:28 AM
Quote from: Josephus on November 05, 2014, 09:59:03 PM
Just noticed you can cross from Scotland to Northern Ireland without getting on a boat. :huh: Is this new?

It's there to help the UK put down revolts in ireland. Right now the AI can't. You'll notice the straits in teh carribean, they are there for the same reason.
That amazes me. I'm no programmer, but they're on EU4 with who knows how many expansions spread across those games and they still can't make the AI transport troops with boats?
Presumably because it is a complex (as in being made up of many parts) operation to move across seas. Tehy have been trying to use the autotransport system. It's a bit tricky to make it work properly in part because you need to match transport capacity with army size.

More importantly matching army size with rebel size, dealing with the invasion malus and only reacting when a rebel siege has finished. 

And also the likely don't consider it that important. It has been what - 14 years now and countless titles?
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 06, 2014, 09:26:03 AM
So there aren't any naval invasions of any value?

Or just the usual 2-3 army ones?
Title: Re: Europa Universalis IV announced
Post by: Viking on November 06, 2014, 09:34:19 AM
Quote from: Josephus on November 06, 2014, 09:26:03 AM
So there aren't any naval invasions of any value?

Or just the usual 2-3 army ones?

I see 20-30 regiment invasions in america and india from time to time. The game can put 20k spaniards in newfoundland or 30k englishmen in south india.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 06, 2014, 09:34:27 AM
Quote from: Josephus on November 06, 2014, 09:26:03 AM
So there aren't any naval invasions of any value?

Or just the usual 2-3 army ones?

No it happens. I've seen the AI bring large forces to wipe out the Aztecs, for instance.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 06, 2014, 11:42:23 AM
Another beta  fix is up which is supposed to curb slowdown that happens after a couple centuries of play.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 06, 2014, 12:02:57 PM
Quote from: Viking on November 06, 2014, 09:34:19 AM
Quote from: Josephus on November 06, 2014, 09:26:03 AM
So there aren't any naval invasions of any value?

Or just the usual 2-3 army ones?

I see 20-30 regiment invasions in america and india from time to time. The game can put 20k spaniards in newfoundland or 30k englishmen in south india.

so why can't it deal with rebels in Ireland?
Title: Re: Europa Universalis IV announced
Post by: Valmy on November 06, 2014, 10:27:19 PM
Quote from: dps on November 05, 2014, 12:12:30 AM
Quote from: Valmy on November 04, 2014, 08:51:09 PM
Quote from: Zoupa on November 04, 2014, 06:46:40 PM
Yep. These days we pay for the privilege of fixing the game. Fun!

It is either that or not get games.

One of the reasons I stopped buying Paradox games.  Or pretty much any other computer games, too.

Seems counter-productive for such a minor bother.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on November 06, 2014, 11:00:35 PM
Quote from: garbon on November 06, 2014, 09:34:27 AM
Quote from: Josephus on November 06, 2014, 09:26:03 AM
So there aren't any naval invasions of any value?

Or just the usual 2-3 army ones?

No it happens. I've seen the AI bring large forces to wipe out the Aztecs, for instance.
There's usually a full blown war going on though isn't there? I've noticed in Victoria II that if there's a war the AI has no problem sending in the Royal Navy and dropping off 48,000 red coats, but if there's a rebellion it's often ignored. It's very odd.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 07, 2014, 02:50:52 AM
Quote from: Josephus on November 06, 2014, 12:02:57 PM
Quote from: Viking on November 06, 2014, 09:34:19 AM
Quote from: Josephus on November 06, 2014, 09:26:03 AM
So there aren't any naval invasions of any value?

Or just the usual 2-3 army ones?

I see 20-30 regiment invasions in america and india from time to time. The game can put 20k spaniards in newfoundland or 30k englishmen in south india.

so why can't it deal with rebels in Ireland?

You got me there, no clue.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 08, 2014, 01:39:36 PM
Quick question: What's it take to annex a one-province minor?
I, England, was at war with some N.American OPM, Mahican, or something. They were allied with two other OPMs. I occupied Mahican's one province, but wasn't able to annex it (the tooltip said I didn't have enough war score). I eventually had to Military Access my way across Canada to get to the other two OPMs, seiged and occupied them, before I could annex Mahican. Is that WAD?
Would the same thing happen in Europe? If a OPM was allied with France, how would I annex that? Or does all this have something to do with the ticking war score?
Title: Re: Europa Universalis IV announced
Post by: Viking on November 08, 2014, 03:49:10 PM
Quote from: Josephus on November 08, 2014, 01:39:36 PM
Quick question: What's it take to annex a one-province minor?
I, England, was at war with some N.American OPM, Mahican, or something. They were allied with two other OPMs. I occupied Mahican's one province, but wasn't able to annex it (the tooltip said I didn't have enough war score). I eventually had to Military Access my way across Canada to get to the other two OPMs, seiged and occupied them, before I could annex Mahican. Is that WAD?
Would the same thing happen in Europe? If a OPM was allied with France, how would I annex that? Or does all this have something to do with the ticking war score?

You can't annex in the first five years of a war if the OPM has allies. This is a new feature due to war-leadership no longer being transferred.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 08, 2014, 07:36:05 PM
thanks Viking.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 08, 2014, 11:22:13 PM
Peace is messed up.

So I'm England. My colony Newfieland decides to DOW Spanish Canada or something...and I get pulled into this war which also includes Spain and a boatload of her allies as my enemy.
To compound matters my ally Connaught pulls me into a war with Scotland and France.

My fleets are destroyed and soon the French and particularly the Spanish land armies on Britain. I am soon overwhelmed. I start to offer terms of peace but the Spanish aren't interested. Even though I offer them colonies, the -1000 negative for not wanting the colonies will never make them accept. I offer them money, but that makes it worse. War score keeps climbing,I have taken about five loans, I have no more soldiers or provinces to raise any. Southern England belongs to Spain. NOrthern England belongs to Scotland and France. I am utterly destroyed.

The "Ask for terms" button, or whatever it is, is always greyed out and Spain won't accept anything I offer.

Finally when I am down to 100 war score, Spain offers me a white peace.

Really? OK.

I am now at war with Scotland and France.

France makes a separate peace with Connaught, leaving me at war alone with Scotland. With southern England back under my control, I am able now to muster a decent army, seize Lothian and end the war.

My point is it shouldn't have happened that way.

Title: Re: Europa Universalis IV announced
Post by: Viking on November 09, 2014, 11:06:40 AM
1. You should just have left Connaught to get shafted. Fight wars on your own terms whenever possible.
2. Spain didn't want anything from you. So it kept attacking due to it's superiority and the fact that he was winning. Once the war timer expired he found he didn't want anything you had so he just made a white peace.

It's a bit hard to teach the AI what to do and how. In any case you did get punished for attacking Spain.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 09, 2014, 12:27:48 PM
You'd think at the least he'd want some of my ducats or trade power. That's what I mean. Seemed like a senseless war.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 10, 2014, 12:32:20 AM
Quote from: Josephus on November 09, 2014, 12:27:48 PM
You'd think at the least he'd want some of my ducats or trade power. That's what I mean. Seemed like a senseless war.

War, good God, what is it good for....
Title: Re: Europa Universalis IV announced
Post by: Viking on November 10, 2014, 03:55:42 AM
Quote from: Josephus on November 09, 2014, 12:27:48 PM
You'd think at the least he'd want some of my ducats or trade power. That's what I mean. Seemed like a senseless war.

Didn't he even ask for war reparations?
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 10, 2014, 10:51:45 AM
Nope. A white peace. I offered him money a couple times, but that just added -1000 to the odds of getting a peace deal.
Title: Re: Europa Universalis IV announced
Post by: Darth Wagtaros on November 11, 2014, 07:11:39 AM
I'm not finding a lot of replay value here. 
Title: Re: Europa Universalis IV announced
Post by: Solmyr on November 11, 2014, 09:14:41 AM
Today is 570 years from the beginning date of EU4. :P
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 12, 2014, 01:48:20 PM
Having a good game as Russia.  I am finding the new peace rules allow for a fairly rapid expansion by taking on vassals, fighting their wars and then diplo annexing later on.  It adds a lot of flavour to the game imo.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 16, 2014, 10:11:44 PM
So has anyone actually seen colonization slowed down by all the new provinces? By the mid 18th century, I'm typically seeing everything colonized - but with added fun that all those new provinces are held by many different nations. <_<
Title: Re: Europa Universalis IV announced
Post by: Solmyr on November 17, 2014, 05:35:23 AM
Quote from: garbon on November 16, 2014, 10:11:44 PM
So has anyone actually seen colonization slowed down by all the new provinces? By the mid 18th century, I'm typically seeing everything colonized - but with added fun that all those new provinces are held by many different nations. <_<

Everything colonized only by mid-18th century sounds pretty slow to me. I agree though that colonial nation borders look terrible. Maybe colonial nations in the same region that achieve independence should merge together or something.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 17, 2014, 06:08:21 AM
Quote from: Solmyr on November 17, 2014, 05:35:23 AM
Quote from: garbon on November 16, 2014, 10:11:44 PM
So has anyone actually seen colonization slowed down by all the new provinces? By the mid 18th century, I'm typically seeing everything colonized - but with added fun that all those new provinces are held by many different nations. <_<

Everything colonized only by mid-18th century sounds pretty slow to me. I agree though that colonial nation borders look terrible. Maybe colonial nations in the same region that achieve independence should merge together or something.

I'm gonna add a limiter to colonization in my gameplay mod. -100 colonial growth in certain regions until they historically were colonized. East USA 1600, Brazil 1500, California 1700 etc. Not because the AI can't do it, but because players in mp certainly it will mean that england, france and netherlands can join the colonial race a bit late without being harmed by it.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 17, 2014, 08:54:30 AM
Quote from: Solmyr on November 17, 2014, 05:35:23 AM
Quote from: garbon on November 16, 2014, 10:11:44 PM
So has anyone actually seen colonization slowed down by all the new provinces? By the mid 18th century, I'm typically seeing everything colonized - but with added fun that all those new provinces are held by many different nations. <_<

Everything colonized only by mid-18th century sounds pretty slow to me.

Okay maybe it is somewhat slower but that's still less than ideal.  Large swathes of South America, North America, Australia and South Africa should still not be colonized then - and for most not fully colonized till after the period.
Title: Re: Europa Universalis IV announced
Post by: Drakken on November 17, 2014, 03:41:44 PM
Ugh, just had Brazil turn into Portuguese Brazil.  <_< I really wished Colonial Nations were more a decision Decision, a compromise when colonies become rebellous or too hard to rule, kinda like "Create Vassal".

Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 17, 2014, 03:48:34 PM
Quote from: Drakken on November 17, 2014, 03:41:44 PM
Ugh, just had Brazil turn into Portuguese Brazil.  <_< I really wished Colonial Nations were more a decision Decision, a compromise when colonies become rebellous or too hard to rule, kinda like "Create Vassal".

Yeah, I gotta say I keep trying to like this game but having auto colonial nations wrecks it for me.  The colonizing countries had considerable power over the colonies - not just in terms of taxation levels.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 19, 2014, 08:52:37 PM
Quick questions. When I roll over the figures in the trade window, I frequently see a red -10 for absent advisor...even where I have one. Not sure what that's all about.

Two. Mercantalism. I keep seeing decisions with do this and lose +1 mercantalism. What does that do, again?




Title: Re: Europa Universalis IV announced
Post by: Viking on November 19, 2014, 09:01:42 PM
Quote from: Josephus on November 19, 2014, 08:52:37 PM
Quick questions. When I roll over the figures in the trade window, I frequently see a red -10 for absent advisor...even where I have one. Not sure what that's all about.

Two. Mercantalism. I keep seeing decisions with do this and lose +1 mercantalism. What does that do, again?

Mercantilism incresese trade power in land provinces. iirc 1% of mercantilism increases your land base trade power by 2%. So 50 mercantilism gives you 100% trade power from provinces.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 19, 2014, 09:22:06 PM
So it's a good thing to have then.

What about the absent advisor thing?
Title: Re: Europa Universalis IV announced
Post by: Viking on November 20, 2014, 06:20:53 AM
Quote from: Josephus on November 19, 2014, 09:22:06 PM
So it's a good thing to have then.

What about the absent advisor thing?

You mean Absent Merchant which gives a minus to merchant trade power.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 20, 2014, 01:33:12 PM
Right. What is an absent merchant? I get it sometimes in areas where I have a merchant

Title: Re: Europa Universalis IV announced
Post by: garbon on November 20, 2014, 01:36:30 PM
Quote from: Josephus on November 20, 2014, 01:33:12 PM
Right. What is an absent merchant? I get it sometimes in areas where I have a merchant



Typically I think it is an effect that comes via an event you would have got (random event).
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 20, 2014, 01:45:40 PM
Quote from: Josephus on November 19, 2014, 09:22:06 PM
So it's a good thing to have then.


Yeah, it is one of the main reasons to stay Catholic now - you get to turn in 100 papacy influence for +1 mercantalism.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 20, 2014, 01:53:24 PM
Quote from: crazy canuck on November 20, 2014, 01:45:40 PM
Quote from: Josephus on November 19, 2014, 09:22:06 PM
So it's a good thing to have then.


Yeah, it is one of the main reasons to stay Catholic now - you get to turn in 100 papacy influence for +1 mercantalism.

good to know.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 23, 2014, 07:56:54 PM
So my first game in a year, playing as England, ended in ignoble defeat sometime around 1720.

The problem was and I suspect will always be the colonies. I had a few colonies in North America, Newfoundland and English Canada or something. And that's fine. I like that aspect of the game. Trouble is these colonies were constantly at war with other colonies in Canada. Especially Nova Scotia, which was allied with France. So every five years I kept getting dragged into wars with France and Scotland, which I was unable to sustain.  My manpower was sinking, and I could never raise new troops.
First problem I had with the game mechanics is the ability to make peace. The "suggest peace offer" button is always greyed out. The -1000 negative is a hindrance.  Look I'm offering you my virgin daughters, dammnit, take them.
In addition to big wars, my Canadian colonies also started claiming independence. Which I was fine with, even will to offer it to them, except in the peace window it's always a -1000 penalty because their war goal is to defend their capital which Im not even attacking.
Soon I had rebellions at home, and soon Scotland saw this as a good opportunity to wage direct war. They were able to chase my dwindling armies to Cornwall and annihalted me. After they occupied all Britain, they asked for a peace that was more than generous. I think they claimed Wessex. But I was unable to stop my provinces from revolting and soon about four provinces rose up with 35K troops each, and there was just no way to deal with it.
I quit.

Question...is there a way out of joining your colonies in these stupid wars? Otherwise I'm really thinking it's not worth the hassle of having colonies.
Title: Re: Europa Universalis IV announced
Post by: Viking on November 23, 2014, 08:19:46 PM
No way to avoid that. Can't you vassalize scotland and trigger the union decision to end this pita?
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 23, 2014, 11:07:25 PM
Certainly not anymore.  :lol:

I should have attempted it earlier, but was mostly focussing on colonizing, and tried to avoid wars with france.

Title: Re: Europa Universalis IV announced
Post by: Josephus on November 28, 2014, 09:57:09 PM
Religious zeal. Can you stop it, or is it a time thing? (trying to convert reform provinces back  to Catholic)
Title: Re: Europa Universalis IV announced
Post by: Viking on November 28, 2014, 10:10:48 PM
Quote from: Josephus on November 28, 2014, 09:57:09 PM
Religious zeal. Can you stop it, or is it a time thing? (trying to convert reform provinces back  to Catholic)

Check the tool tip, it's a time thing.
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 29, 2014, 02:42:05 AM
Playing another game as The Hansa - which must be the most overpowered small country on the map. You get so rich that you can just recruit endless numbers of mercenaries to fight your wars.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on November 29, 2014, 12:06:11 PM
Quote from: Josephus on November 28, 2014, 09:57:09 PM
Religious zeal. Can you stop it, or is it a time thing? (trying to convert reform provinces back  to Catholic)
No.  Save your soul and embrace Calvinism. 
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on November 29, 2014, 02:25:37 PM
<_<

Though I have enjoyed my game as a Calvinist Commonwealth  :ph34r: :menace:
Title: Re: Europa Universalis IV announced
Post by: Drakken on November 29, 2014, 07:05:37 PM
Quote from: Queequeg on November 29, 2014, 12:06:11 PM
No.  Save your soul and embrace Calvinism.

Since Calvinism embraces Predestination, whether you join or not is irrelevant to salvation : you are already saved or damned at birth.  :nelson:

Better wording would be : Embracing Calvinism would show you are in God's grace.
Title: Re: Europa Universalis IV announced
Post by: garbon on December 09, 2014, 11:11:59 AM
http://forum.paradoxplaza.com/forum/showthread.php?822138-1.9.0-Checksum-6845

What a list!

Quote1.9.0 - Checksum 6845
###################
# Free Features
###################
- Trade fleets in the same node and on the same mission from the same country will now automatically merge. If either fleet is set to go home at war the merged fleet will also have this setting.
- You can now play as released vassals in Ironman.
- Implemented new system for Disasters, and moved the Peasants War, Internal Conflicts, Religious Turmoil, Counts Feud, War of the Roses, Liberalism & Revolution event chain to be disasters.
- Added in 20 new achievements.
- Added National Ideas for Sukhothai, Khmer, Shan States, Canada, Quebec, Mexico, Transylvania, Zaporozhye & Chinese States.
- Added sets of dynamic historical events (DHEs) for Kilwa, Orissa & Kanem Bornu.
- Expanded the dynamic historical events (DHEs) for Hungary, Ming, Austria, Poland, Venice & Netherlands.
- Added a large set of flavor events for Steppe Nomads.
- East Asian culture group renamed to Chinese, Han now divided into a number of smaller cultures.
- Added Chinese Revolter nations based on new cultural division.
- Added events for the creation of Sokoto.
- Added Fulani Jihad Events.

###################
# Gamebalance
###################
# Autonomy & Cores
- You no longer automatically get cores on provinces colonized on the same continent, but instead have to pay half the normal coring cost to turn them into cores.
- You now only have to pay half the normal coring cost for overseas provinces.
- Removed min autonomy on same continent colonies.
- Reduced autonomy effect on warscore cost.

# Buildings
- Embassy no longer gives +10% hostile core creation, but instead increases diplomatic relations by 1.

# Colonial Nations
- Colonial Nations can now only buy provinces in their own colonial region.
- Colonial Liberty Desire from WE now only applies if you have admin tech 22.
- Reduced the effects of tropical terrain on colonization, now only gives -10 colonial growth.
- Colonial nations now inherit unit type from their overlord at time of creation.
- Liberty Desire can now tick down on a monthly basis if its higher than adm*tariff. Having war exhaustion may block this.
- Colonial nations no longer get a penalty to Papal Influence.

# Diplomacy
- Can now only transfer occupation of non wargoal provinces to countries that control an adjacent province or have a core or claim on it.
- Federation leader bonus to morale reduced to 10% from 30%.
- A coalition can no longer take vassals or protectorates as part the peace deal in their coalition war.
- You can no longer guarantee a country unless you have at least twice their economic/military power.
- Countries with less than 50 total tax can no longer be counted as a Great Power regardless of score gain.
- Truce are now updated immediately when a country is released in a peace..
- Forming a country now changes your fixed capital to the historical fixed capital of the new country. If said country has no historical fixed capital, neither will the newly formed nation (most formable countries do not).
- Legitimacy at 75%+ now gives +1 dip rep, instead of just at 100% when annexing.

# Governments
- Celestial Empire and Hordes can no longer get Peasants' War.
- Celestial Empire now gives -10% Technology Cost, to compensate for the loss of tech bonus from factions in 1.8.

# HRE
- Granting an electorate no longer gives imperial authority.
- The Emperor can no longer lose the election for Emperorship while in the midst of a League War.
- Electors are now more likely to be chosen as League Leaders.
- The Peace of Westphalia now disables religious casus belli such as 'Cleansing of Heresy' inside the Empire.
- Emperor will no longer gain or lose imperial authority for Princes converting after Peace of Westphalia is signed.
- You no longer lose Imperial Authority each month for Electors that are in juniors in a Personal Union.

# Ideas
- Most ideas that only gave 2.5% discipline now give 5%.
- Boosted Persian ideas slightly.
- Revised Ming National Ideas.
- Loango and Ndongo now use Kongo ideas.
- Ideas and policies that had only privateer efficiency now also have another effect, to make them useful even if you don't own Wealth of Nations.
- Fulani Jihad Ideas now available to all Fulani Jihad states.
- Replaced -20% Accepted Culture Threshold in English Traditions with +33% Embargo Efficiency.

# Religion
- Centers of Reformation can no longer convert provinces that are Religious Centers.
- Revolution Target now gets -100 Papal Influence.
- Catholics now get Papal Influence again as the text says when converting a province, but its +1 per basetax, not just a flat +5.
- Second and third centres of reformation can now no longer be created in Rome.

# Revolts
- Loss of the Mandate of Heaven now makes nationalist and patriot rebels much more common.
- The Mandate of Heaven now makes nationalist and patriot rebels much less common in provinces of your culture group.
- Effect of friendly regiments on local unrest now scales to land maintenance slider.
- Accepting the Lollards demands now removes the support for them in their provinces.
- Cost of Harsh Treatment is now less linear, the base cost will be higher but the max cost lower.
- Rebel factions now progress 10% towards a revolt each tick instead of 5%, but have only half the previous chance of progressing.
- Chance of rebels making progress towards a revolt is now less linear, small factions will progress faster but large factions will progress a bit slower.
- Pretender Rebels no longer evaporate at the rulers death.
- Can no longer negotiate with Patriots and Nationalists while at war.

# Subjects
- No longer get a stability hit for revoking a march if you have the 'reduced stability costs for diplomatic actions' diplomatic idea group finisher.
- A vassal that is being annexed can no longer be turned into a March.
- Subjects can no longer declare war with their own subjects' wargoals.
- Shogunate Japan can no longer use its subjects' CBs.

# Trade
- Only province trade power now propagates upstream, and amount of propagation was reduced.
- Increased effect of blockading on province trade power.
- Reduced overall value of trade goods by about 33%.

# Units
- Exiled units are now 'blind' and will not reveal fog of war in their own or surrounding provinces.


###################
#AI
###################
- AI: Will now always reject requests to return unlawful territory.
- AI now evaluates acceptance for fleet basing access requests from subjects as if those requests were coming from their overlord, same as for military access.
- Subjects should now be more likely to listen when you tell them to besiege a particular province.
- AI: More inclined to join a League of their religion if they are the owner of a Center of Reformation for that League
- AI: More prio on sieging provinces owned by enemy warleader
- Fixed a bug where the AI would count having too many of a particular ship type as a negative reason towards buying a fleet, even if that fleet had none of that ship type.
- Fixed a bug where the AI would suicide-dow a recently vassalized country due to preparing the war before they were vassalized.
- Fixed another cause of exiled AI armies not going home after war.
- Fixed a bug where a very small AI country would refuse to build units because they were erronously calculating that they were already building too many units.
- Fixed a bug where AI would refuse to peace out enemy warleaders before 5 years was up, even if they had 100% warscore.
- Fixed a bug where the AI would wait a long time before coring provinces under some circumstances.
- Fixed a bug where the AI would accept transfer trade power peace offers that it had no interest in.
- Fixed a potential crash bug in the AI.
- Fixed a bug where the AI would repeatedly start and cancel movement of armies.
- Fixed a bug where AI would repeatedly start and cancel movement of fleets.
- Fixed several causes of 'frozen' armies.

###################
# Interface
###################
# Alerts
- Revolt alert now warns you of factions with more than 50% progress towards revolt, down from 80%.
- Religions that cannot form Personal Unions will no longer get 'disputed succession' alert.
- Added alert for the Emperor when a nation holds Unlawful Territory.

# Country
- All modifiers now shown correctly in Convert Religions.
- Interregnums are now always displayed as such.

# Launcher / Frontend
- Tutorial and Exit main menu buttons are now aligned to the other buttons.
- Game version is now shown in launcher.
- Browse button under Content view's DLC tab now opens the EU4 steam page.
- Added label for "Compress game data" checkbox in save menu.

# Misc
- Clicking an event option no longer unpauses the game if paused by player.
- Added icon for navy mothballed status in Outliner.
- Which music plays is now more random, and individual songs will repeat less.

# Provinces
- Transfer occupation is now its own button, instead of using occupier shield.
- Added Trade Company button in province colony view.
- Tooltip for current resource price in main province view now also shows base price.

# Units
- Added leader stats and ship type icons to naval unit tooltips.
- Warscore summary now always shows total warscore from battles.
- Can now see rebel factions that have progress towards uprising, even if those factions have no chance of gaining further uprising progress.
- Fixed bug with MP chat key input sometimes processed twice.
- When having a huge fleet, when no new names can be found, the ship names will now have a number infront of them.
- You can now get the full tooltip for the rebel demands when handling rebels.
- The popup that tells you what the rebels demands are when they are enforced will no longer be cut off if it's too long.
- Fixed bug where line break would sometimes flip characters in MP chat.
- Optimized the Trade Mapmode.
- Fixed bad tooltip if trying to build all mercenaries in a province that is being sieged.
- The values in the template creator now resets to zero when starting on a new template.
- Truce, Warning, Guarantee & other diplomatic states that expire at month end, will now correctly say they expire at the end of that month.
- Added tooltip to automatic fleet transport toggle to show if a navy is already on an automatic fleet transport-mission.
- Automatic transportation and Ally transportation buttons are now disabled if unit has no transport ships.
- You can no longer send missionaries to provinces that are being converted by a nearby center of reformation.


###################
# Usermodding
###################
# Console
- Added console command ai_minister that can be used to disable/enable specific AI ministers.
- added console command 'disaster <key>" that gives 100 progress to that disaster, and starts it if trigger is valid.

# Effects
- Spawn_rebels effect now also takes "win = yes" to get control of the province, and "unrest = x" to add x progress to that faction.
- Added an 'end_disaster = key' effect that will end that disaster (without calling the end event itself)

# Evemts
- Onaction events can now be set as "fire_only_once" as well.

# Triggers
- Added average_autonomy & average_home_autonomy triggers.
- Added a 'num_ships_privateering' trigger.
- Added new trigger 'has_changed_nation = yes/no' that checks if you have changed to playing as a released subject.
- Optimised the heir_age trigger.
- Advisor_exists trigger now returns false for historcal advisors not yet born.
- Infantry_in_province, cavalry_in_province & artillery_in_province can now check a country tag.
- Unrest trigger can now handle country-scope.
- num_of_religion trigger can now handle heretic = yes instead of a religion.


###################
# Script
###################
# Decisions
- Forming/Releasing Jerusalem is now possible until 1650, rather than being disabled by the Reformation.
- Sakoku Law now applies to Japan and not only its subjects.
- Legitimacy requirement for reforming tribal/horde government is now 60 (down from 90)
- Forming the Holy Roman Empire now gives you the Empire government form.
- The Shan states can now form Shan.
- Forming Canada, Mexico or Quebec now gives new Ideas.
- Added decision to form Croatia.
- Forming Jerusalem now gives Jerusalem Ideas.
- Form Arabia Decision no longer changes your idea group.
- Form Byzantine Empire decision updated to fit the new map.
- "Confirm Thalassocracy" now requires control of the new Goa node rather than Zanzibar.
- Forming Jerusalem now changes government to Feudal Monarchy
- Malayan formation decision now no longer considered a reason to hate all neighbors by AIs unless they reach a certain size.
- Arabia can no longer use the form Egypt decision.
- The decision to embrace the counter reformation now check so that you don't fulfill the criteria for any of the events that remove the modifier.
- Forming Paraguay no longer requires provinces outside of South America.

# Events
- Added Thirteen Colonies region to trade_goods.txt to fix very old Random New World bug.
- The end of the Oromo Migrations now gets lower MTTH the more provinces you have with the modifier.
- Fixed missing two missing = in ai modifiers in RandomProvinceEvents.txt
- Fulo, Funj, Ashanti, Sulu and Janjira now spawns units when they break free.
- Rebalanced French & Venetian DHE's according to the new design vision. Each DHE should always happen if triggers are true in a game, and all options should be viable to pick.
- American Dream events adjusted to better fit the new map.
- 'The Imperial Diet' event can no longer happen if a League War is ongoing.
- 'Golden Age of Timbuktu' event can no longer trigger for Westernized Songhai.
- Events that add cardinals will no longer fire if Papacy is disabled.
- Pacta Conventa no longer reduces Poland's number of diplomats by 1.
- Price events will no longer trigger at later dates, instead prices will be preadjusted for these dates.
- tyw_events.30 now triggers tyw_events.31 rather than itself.
- Events using MTTHs above 5000 now have been lowered to this limit, scaling MTTH to size for province events instead.
- 'Religious Persecution' modifier no longer gives 30% local missionary strength, it now gives 3%.
- Pre-AoW Persian flavor events now correctly check for Isfahan rather than Lorestan.
- Many events that can change province religion now won't fire for provinces with centres of reformation.
- Nobles demand old rights no longer changes autonomy in the capital.
- Iberian Wedding can now occur anytime between 1450 and 1530.
- Increased frequency of Patriarch Authority events.
- Fulo Spawning event now also spreads Fulani culture.
- Education of heir events will now no longer boost monarch stats beyond 6 (monarchs that already have 6 in a stat now get a one time boost of points instead).
- Many events that have an effect on Legitimacy now check if you are in a union.
- Event options in aow_events.32 now correctly target a neighboring country with a reformation center.
- Event The People Demand Democracy now has more balanced Options.
- Event Relative Fails Local Rule now has more balanced Options.
- Portuguese Flavor Event "The Duke of Coimbra" now have triggers clsoer to the actual situation it covers.
- Events that gave very low amounts of local autonomy now give more.
- Event 1082 will now only trigger once per ruler if the papacy is refused.
- Reordered tooltip for the Cardinal Across the Border event.
- Education of a ruler now cannot trigger without an heir or for Elective Monarchies.
- Form Manchu now changes units and tech group to Chinese.
- Form Qing now no longer changes units and tech group to Chinese.

# Missions
- Updated purple phoenix missions for 1.8 map.
- Unite Manchu mission now follows the same logic as the corresponding decision.
- Added mission for MUG or TIM to conquer the Punjab to make the Conquer Delhi mission work better.
- Purple phoenix Missions updated for new map.
- Added mission for Cusco to conquer Wanka.
- Added one mission for Vijayanagar to reclaim territory held by Orissa.
- claim_on_rival mission will now abort when it makes sense that it does.
- Abort clause for Ottoman missions to conquering the Levant and Egypt now conforms with other nation specific conquest missions.
- The Generic Make a base in the spice islands mission will no longer trigger for the Portuguese.
- Many conquest missions will no longer fire if you are allied to the current owner.

# Setup
- Gangneung no longer tropical.
- Centers of Trade in inland provinces now have their own type of the modifier, which does not increase naval forcelimits.
- Added dynamic province names for Latin, Greek, Turkish, Berber and Andalusian cultures as well as the Arab culture group.
- Added Ottoman starting general Hadim Sehabeddin.
- Added Maakhir, Kaffa and Amhara regions to trade goods.txt to ensure provinces can get new trade goods after abolishing slavery.
- There is now only one Leon Battista Alberti (in Rome).
- Yeren now knows of the ocean outside its ports.
- Some Indian vassals are now treated as marches.
- Some Orissan Provinces now have slightly more starting autonomy.
- Minor adjustments to Orissan Monarch stats and dynasty names.
- Timurid heir Ulugh begh now has much less legitimacy.
- Timurids no longer accept Afghan culture.
- Varanasi now starts with the religious_center modifier.
- The wasteland province of Nenets removed from Russian region.
- The wasteland province of Yamal removed from Western Siberia region.
- Fulo region adjusted slightly.
- Fixed various issues in the history files for later start dates relating to occupation of provinces without the owners being at war.
- Bukhara now exist at the appropriate dates for historical starts.
- Infante Pedro is now a regent.
- Fixed location of the port of Rabaul.
- Added new flag for the Doughlat tag.
- Kodiak, Eyak and Sitka are now arctic.
- Removed double dynasty for the Tarascans.
- Vassalisation of Perm in history files now ends when Russia forms (and not 2 years later on the same day).
- Diplomacy history no longer refers to Tibet where U-tsang or Kham would be more appropriate.
- Added starting forts in some odd provinces that lacked them in the old world.
- Added fixed capitals for a large number of tags.
- Relocated one base tax to Bursa.
- Smyrna is now Turkish and Sunni in 1444.
- Kastamanu now produces copper and Adana cotton.
- Edinburg now starts with a Centre of Trade.
- Capital of Paraiba is now Filipeia in 1444.
- Yao and Kanem Borno are now historical rivals.
- Added two Ottoman royal marriages for later start dates.
- Arakan is now Buddhist.
- Arabian region now no longer extends into Kurdistan and Turkey.
- Kongo, Loango and Ndongo now know of more of the West African coast (including the Ivory coast trade node).
- New provinces in Africa and Indonesia now included in 00_natives.txt.
- Pacachuti is now a leader as well as a monarch.
- Khorasan no longer loses cores in it's home region in later historical starts.
- PROV2490 now no longer without a region.
- Swahili states now have slightly better maps of African Wasteland.
- Tabriz Base Tax increased slightly and a marketplace added to reflect the importance of the city better.
- Yarkand now has maps of more land to its west.
- Province capital name of the province Al-Qatif now matches the province name.
- Centre of Trade in Mazandaran is now considered an inland Centre of Trade.
- Added Inland Centre of Trade in Tabriz province.
- Pate now starts the game as Ibadi in some start dates.
- French revolutionary leaders now available again in the relevant start dates.
- French leader list around 1792 pruned a bit to preserve French MIL income.
- Swahili trader states government changed to Tribal Kingdom rather than Tribal Despotism.
- Bahia Blanca now named San Antonio.
- Qing now uses the Unit GFX of Manchu.

# Misc
- Added a small local autonomy reduction on theocracy government form.
- desc_jnp_pilgrim_tax now no longer refers directly to Varanasi.
- Tibetan ruler names now use a transliteration that's easier to read.
- Pentarchy modifier now looks for Antioch rather than Aleppo.
- Muslim republics are now ruled by Sheiks and Emirs rather than Doges, etc.
- Added new_foundland_region, haud_region and hudson_bay_region to trade_goods.txt.
- Guge now uses Asian gfx.
- New trade goods added in 1.8 now have manufacturies associated with them.
- Descriptions for African Cuirassier and African Swarm units will now be displayed.
- rus_invited_to_study_institutions is now a positive relations modifier.
- Penutian culture group now use northamerican graphics.
- Changed color of Lanao.
- Turkish dynamic province name for Yedisan is no longer Bender.
- Tapuia now uses North American graphics like the other South American natives outside of the Andes.
- Tooltip for South American technology group now correctly describes it as being 250% more expensive.


###################
# Bugfixes
###################
- Fixed a bug where Marches would not get a stability hit when declaring an independence war.
- Fixed a bug where Marches would not obe able to call in independence supporters when declaring an independence war.
- Fixed OOS related to signing peace with countries that had subjects in the war.
- Fixed a CTD when a rebel faction was defeated and the screen for handling that specific faction was open.
- Winged Hussars DLC models will now properly take precedence over Catholic League DLC models.
- Tooltip for Mewar's flavor event "The return of Rana Jodha Rathore" is now more readable.
- Modifiers related to the American dream DLC now have descriptions.
- Localisation for aow_events.1 now correctly refers to the capital of the province.
- Localisation for tyw_events.5 now correctly refers to the capital of the province.
- Fixed a fair amount of typos.
- Restored tooltips on the diplomatic action for when you can annex/integrate subjects.
- Subject military focus is now saved & loaded correctly in save game.
- Fixed a bug where allies on the side of the attacker in a rebel support war would be hostile to the supported rebel faction.
- Can longer stay a Protectorate while Western if you ask for the Protectorate on the same day that you Westernize.
- Patriot rebels are now only friendly to the country they want to defect to.
- Taking the Kingdom of God decision now correctly disables the Papacy.
- Can no longer ask your own march for military access.
- Fixed a bug where colonial nations would not pick expansion ideas as a historical idea group because they would not have ports at the time their ideas got assigned.
- change_tag script effect will no longer accept a tag change to a country that already exists, as that would cause a CTD.
- Units in nations whose independence you are supporting will no longer become exiled on DOW.
- MP: Clients can no longer change game speed (except standalone admins).
- MP: Changed "Progress 100%" to "Save Loaded" when save transfer done.
- Fixed a bug where the 'call all allies' checkbox in declare war screen would not be properly updated.
- Fixed a bug where the call ally checkboxes in declare war screen would not register properly the first time you clicked them.
- Provincial trade modifier icons in trade map mode are now visible again.
- Fixed bug with loading large compressed save games.
- It's no longer possible to merge/reorganize ships if any of them are on autotransport-mission.
- It's no longer possible to increase local autonomy in your capital.
- Daimyos can now properly select and keep rivals, even when saving and loading.
- Fixed a bug where cost of reinforcement would not scale down to actual number of men being reinforced if manpower was lower than the monthly reinforcement rate.
- Fixed bug where trade node modifier durations weren't updated properly.
- Player Mapmode now shows correct colors when players select countries.
- Fixed crash sometimes occurring when loading random new world saves.
- Fixed a problem where the embargo impact was applied in the wrong order for trade calculations.
- Newly formed colonial nations now get correct supply range.
- Fixed crash sometimes occurring at start of independence wars.
- Autosave options now fit in the box in French, German and Spanish.
- Vassal income bonus is now working correctly.
- Fixed CTD related to saved event targets.
- Rewrote and fixed oos in CToggleAutoTransferCommand.
- Fixed bug where Truces disable protecting trade instead of just privateering.
- Made savegames about 10% smaller.
- Fixed a lot of bugs with Automatic Fleet Transport and made a new more reliable queue system.
- Armies will now choose AFT if possible and better even when they are exiled.
- Ctrl-clicking when ordering a move order will now force AFT if possible.
- Fixed: Error dialog not always shown if saving game fails.
- Fixed bugs related to units built with template never end trying to move to the build-province.
- Income from war reparations is now calculated correctly.
- Fixed: Clicking save game folders in start screen can cause whole map to become Terra Incognita.
- Added checks for forbidden characters in save game names.
- Starting a local Ironman game now works when Steam cloud synchronization is turned off. (You must still be logged on to Steam.)
- Fixed bad filename resulting in arabic dynamic province names not displaying.
- Fixed disabled arrows for choosing starting date not re-enabled when selecting different bookmark.
- Subjects' claims on provinces can now be given up as part of peace offer.
- Standalone server: Fixed wrong configuration path for Linux.
- Fixed bug where fleets mothballed in enemy ports would stay after war ended.
- Center of Reformation info in religion view is now correct when no center will appear after conversion.
- Fixed wrong order of ruler stats in event option tooltips.
- Fixed bug where you under certain conditions could sell ships to landlocked countries.
- Fixed: Game enters an infinite loop if no male monarch names are provided for a country.
- It is no longer possible to embargo subject nations, nor can subjects embargo their overlord.
- Fixed port location for Jeju.
- Option C in tyw_events.7 now uses the correct localisation.
Title: Re: Europa Universalis IV announced
Post by: Zanza on December 09, 2014, 12:18:52 PM
Pretty impressive for a free patch. :)

I'll likely buy their next DLC again no matter what it is. I just enjoy EU4.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 09, 2014, 12:23:20 PM
The auto merge of fleets on the same mission is a nice addition.  It was something that was tedious to do manually.
Title: Re: Europa Universalis IV announced
Post by: garbon on December 12, 2014, 09:44:23 AM
If you are playing, make sure you have that latest hotfix (which I believe Steam should download immediately). If you don't and you don't own Res Publica, you won't have any events fire in your game.
Title: Re: Europa Universalis IV announced
Post by: MadBurgerMaker on December 27, 2014, 10:31:40 PM
I just got this and am playing a game as the Teutonic Order.  I'm wanting to make Prussia, so I need the reformation to happen, but it's 1555 and reform desire is only at 75% and barely creeping up. Is there any way to help that along?
Title: Re: Europa Universalis IV announced
Post by: Zanza on December 28, 2014, 04:23:50 AM
That's very unusual. In my recent games, the reformation always triggered around 1500-1520. The only way I know to increase reform desire are random events you sometimes get.
Title: Re: Europa Universalis IV announced
Post by: Zanza on December 28, 2014, 12:29:35 PM
I think this is the first time since I have EU4 that this happened to me...
I am sure a hunting accident is just waiting to happen.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDMlZkER.jpg&hash=104a90b05db5e66615088c284fae5cd15122d399)
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 28, 2014, 01:04:59 PM
Are monarch stats always random?
What about leader stats?


Another question. Since I restarted playing a few months ago, I've been moving east. I played England, France, Muscovy (almost finished). I'm thinking for the first time ever (and I'm an EU1 vet) of playing an Asian country next. Any suggestions?
Title: Re: Europa Universalis IV announced
Post by: Zanza on December 28, 2014, 01:38:18 PM
My heir died two years later of course...

In Asia, the Timurids are a lot of fun as you can form the Mughals and conquer a lot.
Title: Re: Europa Universalis IV announced
Post by: MadBurgerMaker on December 28, 2014, 05:55:29 PM
Quote from: Zanza on December 28, 2014, 04:23:50 AM
That's very unusual. In my recent games, the reformation always triggered around 1500-1520. The only way I know to increase reform desire are random events you sometimes get.

Damn.  I'm gonna have to find some of those events and run them.  It's now 1566, it's only at 83%, and I'm getting seriously impatient.  Invaded Russia in the meantime because what could possibly go wrong?????
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 28, 2014, 05:55:42 PM
Quote from: Zanza on December 28, 2014, 01:38:18 PM
My heir died two years later of course...
:XD: The flame that burns twice as bright burns half as long.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 28, 2014, 06:10:25 PM
Quote from: Josephus on December 28, 2014, 01:04:59 PM
Are monarch stats always random?
What about leader stats?


Another question. Since I restarted playing a few months ago, I've been moving east. I played England, France, Muscovy (almost finished). I'm thinking for the first time ever (and I'm an EU1 vet) of playing an Asian country next. Any suggestions?

yes, 2d4-2
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 28, 2014, 06:25:08 PM
Quote from: Viking on December 28, 2014, 06:10:25 PM
Quote from: Josephus on December 28, 2014, 01:04:59 PM
Are monarch stats always random?
What about leader stats?


Another question. Since I restarted playing a few months ago, I've been moving east. I played England, France, Muscovy (almost finished). I'm thinking for the first time ever (and I'm an EU1 vet) of playing an Asian country next. Any suggestions?

yes, 2d4-2
:hmm: So, his birth was a 1-in-4096 event.  Of course, his premature death was a 1-in-1 event.
Title: Re: Europa Universalis IV announced
Post by: Viking on December 28, 2014, 07:17:00 PM
Quote from: DGuller on December 28, 2014, 06:25:08 PM
Quote from: Viking on December 28, 2014, 06:10:25 PM
Quote from: Josephus on December 28, 2014, 01:04:59 PM
Are monarch stats always random?
What about leader stats?


Another question. Since I restarted playing a few months ago, I've been moving east. I played England, France, Muscovy (almost finished). I'm thinking for the first time ever (and I'm an EU1 vet) of playing an Asian country next. Any suggestions?

yes, 2d4-2
:hmm: So, his birth was a 1-in-4096 event.  Of course, his premature death was a 1-in-1 event.

Confirmation bias...
Title: Re: Europa Universalis IV announced
Post by: The Brain on December 29, 2014, 04:15:48 AM
"biatch" :contract:
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 29, 2014, 12:17:00 PM
Quote from: Zanza on December 28, 2014, 01:38:18 PM
In Asia, the Timurids are a lot of fun as you can form the Mughals and conquer a lot.

Agreed, the Timurids are a lot of fun to play. 
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 29, 2014, 05:53:04 PM
Timurids it shall be then.
Title: Re: Europa Universalis IV announced
Post by: Zanza on December 30, 2014, 09:23:30 AM
Their ideas got worse in 1.8 or 1.9 though, so they aren't as easy as they used to be. The Mughals still have very good ideas.

Be aware that there will be a major Persian uprising after a couple of decades. You can consider to release Persia as a vassal before that.

You need either administrative or innovative as first idea set, which is hard to get if you try to conquer at the same time. You need those ideas to reform your government to get away from the steppe nomad government. This is a prerequisite to form the Mughals.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 30, 2014, 10:49:45 AM
thanks for the tips
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 31, 2014, 03:01:54 PM
First thing I did is release Persia.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 01, 2015, 05:00:14 PM
Pretender rebels are annoying now.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 01, 2015, 08:27:48 PM
Quote from: Josephus on January 01, 2015, 05:00:14 PM
Pretender rebels are annoying now.

how are they annoying?
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 01, 2015, 10:47:34 PM
WEll....mostly cause they keep popping up all the time I'm not at war.

Title: Re: Europa Universalis IV announced
Post by: Viking on January 01, 2015, 11:14:50 PM
Quote from: Josephus on January 01, 2015, 10:47:34 PM
WEll....mostly cause they keep popping up all the time I'm not at war.

Get your legitimacy up then. Or, if you are a horde, go to war.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 02, 2015, 09:16:32 AM
I am a horde. And yeah I know I need to war...I also need to lick my wounds from time to time, which is why the rebels are frustrating.   :lol:
Title: Re: Europa Universalis IV announced
Post by: Viking on January 02, 2015, 10:03:06 AM
Quote from: Josephus on January 02, 2015, 09:16:32 AM
I am a horde. And yeah I know I need to war...I also need to lick my wounds from time to time, which is why the rebels are frustrating.   :lol:

run mercs, you get free re-enforcements so mercs might be affordable for you
that way you never need to lick any wounds
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 03, 2015, 08:41:00 PM
1544. 100 years after game start and I've formed the Mughals.  :)
Title: Re: Europa Universalis IV announced
Post by: Viking on January 03, 2015, 08:44:00 PM
shit, I got 32 players signed up to my tuesday game.... this might not turn out well
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 04, 2015, 10:22:25 AM
Quote from: Viking on January 03, 2015, 08:44:00 PM
shit, I got 32 players signed up to my tuesday game.... this might not turn out well

:lol: Remember to post an AAR.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 04, 2015, 10:29:57 AM
http://forum.paradoxplaza.com/forum/showthread.php?826165-Primi-Pauci-et-Intrepedi-VI-Tuesdays-20-00-23-00
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 04, 2015, 10:42:20 AM
No, I mean an AAR of the game crashing and burning from all the drama.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 04, 2015, 10:43:49 AM
if it crashes and burns it will be because the hosts computer explodes
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 04, 2015, 03:46:30 PM
I just read the rules.  Well, the first page of them.  With 32 players in the game, you may need to recruit a Supreme Court to adjudicate on all the grievances and allegations of rule violations.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 04, 2015, 04:05:26 PM
Quote from: DGuller on January 04, 2015, 03:46:30 PM
I just read the rules.  Well, the first page of them.  With 32 players in the game, you may need to recruit a Supreme Court to adjudicate on all the grievances and allegations of rule violations.

Thats why we have rule one. GM's word is Law. And it's much less complex than it looks.
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 04, 2015, 04:50:39 PM
Quote from: Viking on January 04, 2015, 04:05:26 PM
Quote from: DGuller on January 04, 2015, 03:46:30 PM
I just read the rules.  Well, the first page of them.  With 32 players in the game, you may need to recruit a Supreme Court to adjudicate on all the grievances and allegations of rule violations.

Thats why we have rule one. GM's word is Law. And it's much less complex than it looks.
What happens if you have to sanction the co-GM?  Who can overrule you in that case?
Title: Re: Europa Universalis IV announced
Post by: The Brain on January 04, 2015, 04:58:54 PM
What if someone betrays THE LAAAAW?
Title: Re: Europa Universalis IV announced
Post by: Viking on January 04, 2015, 05:23:56 PM
Quote from: DGuller on January 04, 2015, 04:50:39 PM
Quote from: Viking on January 04, 2015, 04:05:26 PM
Quote from: DGuller on January 04, 2015, 03:46:30 PM
I just read the rules.  Well, the first page of them.  With 32 players in the game, you may need to recruit a Supreme Court to adjudicate on all the grievances and allegations of rule violations.

Thats why we have rule one. GM's word is Law. And it's much less complex than it looks.
What happens if you have to sanction the co-GM?  Who can overrule you in that case?

https://www.youtube.com/watch?v=itmNiTwHOsM
Title: Re: Europa Universalis IV announced
Post by: Zanza on January 06, 2015, 06:21:26 AM
Quote from: Josephus on January 03, 2015, 08:41:00 PM
1544. 100 years after game start and I've formed the Mughals.  :)
Started a game with the Timurids myself to see how they play on the new map. I was able to reform the government after 44 years in 1488, got the admin idea set. I have Persia, Delhi and Malwa as vassals, but it takes ages to annex Delhi and will take forever for Persia.
Not really sure if it is better to conquer once you became the Mughals (lower coring cost) or if it is better to do it early with your Nomad CB. Hmm.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fg9K9TJE.jpg&hash=3d1211b6e199a6e4df2ee4365ceef4506017603d)
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 06, 2015, 08:52:28 AM
I'm thinking of leaving Persia alone in my game. They're pretty good at sending troops to fight with me, and will also act as a buffer against the Ottomans and the more advanced western nations. I'm thinking of going after Baluchistan next. I am having some rebellion issues right now, expanded too quickly and paying the price.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 06, 2015, 06:00:15 PM
The Reign in Spain: (see what I did there? the pun? yeah?)

Portugal and Spain had agreed borders in the Iberian Peninsula. These were so-called Historical Borders, though nobody knew what that was about. Some clever clogs in Toledo suggested that this meant the King of Portugal got every town where they liked eating eggplants and the King of Castille got everything else.

Granada, the vile infidel, was attacked. In a well run war the catholic provinces of the Andalucia were liberated. Shortly afterwards the campaign to liberate Porto was initiated against Galicia. In cooperating with Portugal Porto and Braganza were returned to Portugal while Leon and Salamanca were returned to Castille. Never mind that there is no history, y'know, in the first two they eat eggplants.

After doing some digestion of Galicia and Granada the mightly Castillians found themselves Coalitioned by AI Navarra. Fortunately we had fabricated claims on all their border regions AND they neither had allies not other coalition member or even had an army. Talk about bad decisions. Navarra was vassalized and their Castillian provinces were annexed to Castille.

Now, after being vassalized Navarra decided to permit Bourbonnaise military access. The King of Castille reacted with shock and horror to see 12 thousand Bourbonnaisians decent on Iberia.. what was this then? Well it turns out that Aragon was guaranteeing Brittany. So with glee in his heart the King of Castille offerd the Bourbonnaisians 200 ducats to have them conquer aragon, the province, so he could vassalize aragon, the country, in one go, and then see aragon the province returned to aragon the vassal. The deal was struck and teh combined armies (joke, I know) of Aragon, Galicia and Guyenne were defeated. Aragon was vassalized, Austurias was conquered from Galicia to Castille and Labourd (a basque culture province north of the pyrenees) was conquered to basque culture Navarra.

After that war Catalonia was attacked to unify Aragon. In a relaivel short war Pirineo was retunred to Navarra and Girona and Roussilon, both Catalan provinces, were given to Aragon.
In other news Castille picked Exploration and reached Explo2 and is about to start colonizing. Castille has a 4 shock general as King and a 3/3/5 heir. The future looks bright.

Europe at session start in the lobby (http://cloud-4.steamusercontent.com/ugc/43115205927045184/39B0507A4BAA728C8A320FB82F82F15ECECBD2C9/)


Castille during the invasion of Catalonia
(http://cloud-4.steamusercontent.com/ugc/43115205924372660/9FF9C3CF508A59B6665D45D36D5BDB2623EB19D0/)

Castille at end of session (http://cloud-4.steamusercontent.com/ugc/43115205925245227/770A155E717FB74775525950AF1BF4DCF5D889A5/)


Aragon and Navarra are Vassals.

Mini AARs start from this post at paradox:

http://forum.paradoxplaza.com/forum/showthread.php?826165-Primi-Pauci-et-Intrepedi-VI-Tuesdays-20-00-23-00&p=18669870&viewfull=1#post18669870

There is a stats list, England, Bourbonnaise, Holland, Lorraine, Provence, Castille, Portugal, Venice, Naples, Tunis, Morocco, Switzerland (played by Tamas associate Anatron), Bohemia, Brandenburg, Hansa, Sweden, Poland, Tuetonic Order, Hungary, Byzantium, Knights, Ruthenia, Golden Horde, Crimea, Georgia and Syria are players.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 07, 2015, 04:42:39 PM
Looks like budding drama in there.
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 07, 2015, 08:12:25 PM
Quote from: Solmyr on January 07, 2015, 04:42:39 PM
Looks like budding drama in there.
Lol at Paradox.  Calling someone a cunt and telling them to fuck off is ban-worthy?  Languish would be down to Minsky and Monoriu within a day with such moderation policy.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 07, 2015, 09:12:55 PM
My Timurid/Mughal game is having a bit of a setback. A peasant uprising followed by several nationalist rebellions has forced me to concede a few provinces. Shortly thereafter, the persians, my not-so-loyal vassal decided to fight for their independence. So I'm currently involved in a seemingly protracted war with them, my manpower down to nothing.

All this is not a complaint. Defiinitely a fun game.

Though I'm not sure how to end this stupid war. I offered them independence, you'd think they'd be happy with that.
Title: Re: Europa Universalis IV announced
Post by: dps on January 08, 2015, 12:55:19 AM
Quote from: DGuller on January 07, 2015, 08:12:25 PM
Quote from: Solmyr on January 07, 2015, 04:42:39 PM
Looks like budding drama in there.
Lol at Paradox.  Calling someone a cunt and telling them to fuck off is ban-worthy?  Languish would be down to Minsky and Monoriu within a day with such moderation policy.

Though it wasn't necessarily about name-calling in specific, the moderation policy at Paradox in general is why a lot of us came here in the first place.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 08, 2015, 06:29:07 PM
I came here for the sex
Title: Re: Europa Universalis IV announced
Post by: Viking on January 08, 2015, 07:08:12 PM
Quote from: DGuller on January 07, 2015, 08:12:25 PM
Quote from: Solmyr on January 07, 2015, 04:42:39 PM
Looks like budding drama in there.
Lol at Paradox.  Calling someone a cunt and telling them to fuck off is ban-worthy?  Languish would be down to Minsky and Monoriu within a day with such moderation policy.

BBspoon is a bit of a hot head and yes, calling Fruits an "utter cunt" was almost certainly the reason he got banned, this time...Fruits gets one last chance as Novgorod.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 10, 2015, 02:24:10 PM
 Every session one guy does a list of players ranking them in "tiers" of power. Note, I am Castille and the Ranker is England.

Quote from: levithan123;18686165TIERS ARE HERE AT LAST

Super Powers - Able to exert influence on Multiple spheres of influence

Castille - The highest economy out of the players, while also having one of the largest standing armies, and one of the largest max manpowers, all of this combined with exploration and western technology makes Castille the premier power at the moment. Able to exert influence in Iberia, France, the Med and possibly the North sea makes Castille a Super power.

Great Powers - Hegemon in there sphere of influence and able to exert some power over those nearby.

England - With the vassal armies it is practically impossible for anyone to invade Britain currently, even those nations which have naval superiority in warships would not be able to build up to the drop capacity or the army required to kill England's army (12,000~) when combined with the vassal armies (3 x 6,000) that being said England is not in the same tier as castille due to the overall weaker position making him weaker in affecting other players decisions, but once integration of vassals occurs and the quelling of the Irish will be in a similar position to Castille. Currently Hegemon over the British Isles, and able to exert limited influence In France, the Lowlands and the North sea

Syria - With the vassalization of the mameluk sultanate Syria is a very strong power and is the great power of the med but is also like england unable to exert his influence outside of that area. makes Syria a very strong power and with room to grow.

Major Powers - A very strong player in there region but not the hegemon.

Poland -  Doing very very well and is strong and economically sound with lots of room to expand, did make a small goof up with lithuania but I believe the situation is recoverable. Overall this country will move forward and effectively.

Hansa - The portugal of the north except he has a strong land army, and a slightly weaker war fleet, over all he's very strong and set to become stronger.

Portugal - A very strong economy despite his size, but with a small army, his land forces are very weak, he makes up for this with a competitive navy, and unless you are allowed to march

Byzantium - Very strong, very awesome, and the purple phoenix overall has beaten up serbia, and is strong and has a degree of hegemony over the straits of marmara, I think he is in a position to move into Anatola but will overall not be in the great powers list until he does so.


Regional Powers - A regional contender


Teutonic Order - I won't lie... I thought he was dead, turns out he wasn't and as such he has pulled back and is in a position where he might just make something of himself.

Ruthenia - Came back from the edge of the abyss and kicked crimeas ass (Kinda it was a white peace) which proves they are currently almost exactly on par, which is why they share a spot just here in the regional list.

Crimea - You kicked Ruthenia in the face once, but you went for that second kick over shot, tripped yourself over and then white peaced this why you are only a regional power not something more.

Bourbonnais - A middling to weak economy, but with decent manpower and a sizeable army make him a strong military power on land, but with the lack of a navy, and the lack of a strong army to back him up is overall fairly weak.

Brandenburg - Almost dead par with switzerland as we currently speak.

Switzerland - Middle of the way like the other people in this tier, I would imagine he is stronger than Provence and Lorraine but weaker than Bohemia and Bourbonnais, hence his positioning this is a tough one to call however. Invading switzerland is tough and economically he isn't very powerful.

Morrocco - Yeah so hes a regional power, and wears funny hats.

Tunisia - Has slightly different funny hats and lives in a slightly different region, once either of these people do something magnificent I will give them due credit.

Bohemia - Is on a bit of a sticky wicket but is probably stronger than switzerland once he has recovered.

Ethiopia - So he has a bit of africa and not many other people live there this makes him pretty strong.

Holland - Had a lot of setbacks this session with a very large war involving most of his neighbours, but was happily bailed out by lorraine and later England, this has secured holland but perhaps at what cost. Economically and militarily is weaker than Bourbonnais, but is not what I would deem a 'Minor power'

Persia - Controls the gateway to india this makes him awesome, and on his way to becoming a stronger power.

Kazan - I have no real opinion, he is in this area somewhere.

Novgorod - Is weak due to the lack of a player leading the nation for sometime but is a fairly strong regional player in the russia area, stronger than sweden but weaker than poland, and probably on par with the teutonic order.

Lorraine - Almost the same carbon copy as Holland, except without the opportunities to trade and expand his economy through that route, but his clever diplomatic policy has ensured him a slice of the rhineland and looks set to improve his strength.

Hungary - Goes somewhere in this list and is basically much like the others just he happens to be in the balkans, and the scenery is a bit different there.

Naples - If I had to place a bet on who would win between venice and naples currently I'd go with Naples or a draw, but it'd be tight either way and I prefer purple so he gets to go one slot up.

Venice - Made some expansion into Egypt but overall does not seem to be in the position of strength he could be in at the moment especially considering his navy which is the lifeblood of his country is very sub par.

Minor Powers. - The weakest of the weak

Provence - Everything that Bourbonnais is but weaker (with exception to his naval forces this guy actually has some boats) that being said Provence is generally speaking weak.

Sweden - What can I say other than there is currently a Shaman in charge of the annual stockholm religious meetings, consequently rebels seem to be a bit of an issue.

Najd - A fairly minor power if he can control the whole of Arabia might move up a tier.

Knights - Basically Rhodes, and Basically the weakest person on the map.



Gothia Powers - Groogy

Gothia - Groogy wanted a tier of his own... he got one.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 13, 2015, 05:58:10 PM
The Reign in Spain Part Dos 1461 - 1477

This session was rather quiet. Galicia was added to Castille, Barcelona to aragon, though aragon lost cuenca and murcia to rebels. They have cores so they will be taken back.

Portugal was given assistance vs morocco paying back portugals assistance vs granada earlier. Granada was also annexed, but seriously, that was always gonna happen. Spent the last 5 or so years in a regency after my 3/3/5 heir died and was replaced by a 3/2/4 (who will be 5/2/4 after his education).

The azores were colonized by spain and two barques have been running shuttle traffic to the carribean exploring. This started in 1474 so when the carribean unlocks I will have 24 years before the discoveries spread. Invested my money with some players. One had success, the other two were not successes.

Having spent much of the session in a regency not much could be done. I spent the time getting back my manpower up and getting my army to full size.

Map of the world:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fo1rezfq.png&hash=462fa3cdbf12f71e3767c1a329f454d9d4b9e644)

AARs start here:

http://forum.paradoxplaza.com/forum/showthread.php?826165-Primi-Pauci-et-Intrepedi-VI-Tuesdays-20-00-23-00&p=18707606&viewfull=1#post18707606

Basically Novgorod died, the mameluk player again, he was flinging insults around towards the end, so he won't be coming back.

Brandenburg jumped Poland and took lots of provinces, BB was then jumped by a coalition of Hansa and TO and eventually Poland on a stabdow and was force to release pommerania and cancel his vassalages. Both the poland and BB player resigned their countires are are Lan Xian and Jaunpur respectively.

After some backstabbery Provence was attacked by Lorraine supported by France. France then got a peasants war and was attacked by Lorraine. Lorraine looks well on his way to forming france.

England got the war of the roses and is in a bit of trouble, his queen didn't get an heir.

Switzerland expanded in italy. Provence had rebel trouble and lost savoyard provinces which switzerland took.

Crimea and Golden Horde did sequential 1v1 wars vs ruthenia to some success.

Golden Horde and TO partitioned Novgorod, which is now a TO vassal.

Georgia attacked Persia with smaller numbers but won on skill, eventually driving the persia player into taking 60 loans to protect 1 province? Some people have to learn how to lose with dignity.

Syria jumped Najd and who was supported by Ethiopia with Syria winning pretty easily. Then with Venice in trouble due to egyptian rebels in alex and teh canal region those provines defecteed to syria, given that mameluks were a vassal. Venice and Syria went to war over these provinces. Syria beat the venetian fleet and bohemia jumped on venice resulting in venice being all capped. Not sure if he can be vassalized, but in any case, the player has left the country (the guy who got banned on PDS).

Naples and Venice attacked Tunisia who started with severe debt problems, taking the islands and two ports in north africa for naples.

The new players in Bahamanis and Jaunpur went to war after Jaunpur vassalized all the indian minors between them. Apparently Bahamanis won, bassed on their banter in Teamspeak.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 13, 2015, 06:00:28 PM
So how does that work? You ruin a country and are given a chance to ruin another?
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 13, 2015, 09:40:39 PM
I'm convinced the AI is able to move its units around the board quicker than I can. :mad:
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 13, 2015, 10:17:55 PM
Quote from: garbon on January 13, 2015, 06:00:28 PM
So how does that work? You ruin a country and are given a chance to ruin another?
To be fair, with 32 players, you don't need to ruin your country.  Other players can do it for you.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on January 13, 2015, 10:32:41 PM
There is a lot of Jumping in this game.
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 14, 2015, 04:57:36 AM
So Viking, you are the GM but you are also playing? What could happen.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 14, 2015, 07:43:54 AM
Quote from: Tamas on January 14, 2015, 04:57:36 AM
So Viking, you are the GM but you are also playing? What could happen.

Yes, I am GM and I am playing and my country is the largest and most powerful one now and I decided who gets what country. So, yes, nothing could possibly happen. It helps to keep the rules non-subjective and to be as fair as possible and when making decision which involve me consulting the co-GM and other players. The co-GM also has total veto power over any GM'ing decision I make.

Despite DGullers opinion that the rules are long and complex they are simple, absolute and objective. No need for numbers and math and GM judgement. Plus over half the people in the game are people I know and have played with these rules before so they all assist in enforcing them.

It's working fine, most of my GMing has been dealing with fruits and explaining the rules to players new to them. So GMing hasn't been dramatic at all.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 14, 2015, 11:29:32 AM
Viking, if the rules are  "simple, absolute and objective" why is there also a need to be "fair".  It should just be a matter of doing whatever the simple, absolute and objective rule compels the players to do and everyone would immediately understand that the outcome is dictated by the rule.  The fact that you need to be fair and have a system of consultation makes me think the rules are not as simple, absolute or objective as you might think.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 14, 2015, 12:02:01 PM
Quote from: crazy canuck on January 14, 2015, 11:29:32 AM
Viking, if the rules are  "simple, absolute and objective" why is there also a need to be "fair".  It should just be a matter of doing whatever the simple, absolute and objective rule compels the players to do and everyone would immediately understand that the outcome is dictated by the rule.  The fact that you need to be fair and have a system of consultation makes me think the rules are not as simple, absolute or objective as you might think.

For every issue outside the rules, where to place new players, the nature and size of fines, the ruling on the Mameluke vassalization issue, how much time to give one side to list it's terms before threatening with fines or enforced white peace, on the fly "re-interpretations" for issues not covered by the rules (e.g. the GH 1v1 war vs Ruthenia with the Superiority CB, what could he demand; answer: Humiliation).

Though, I get the impression you didn't even try reading them, you just chose to be snarky because...
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 14, 2015, 12:10:05 PM
Quote from: Viking on January 14, 2015, 12:02:01 PM
Quote from: crazy canuck on January 14, 2015, 11:29:32 AM
Viking, if the rules are  "simple, absolute and objective" why is there also a need to be "fair".  It should just be a matter of doing whatever the simple, absolute and objective rule compels the players to do and everyone would immediately understand that the outcome is dictated by the rule.  The fact that you need to be fair and have a system of consultation makes me think the rules are not as simple, absolute or objective as you might think.

For every issue outside the rules, where to place new players, the nature and size of fines, the ruling on the Mameluke vassalization issue, how much time to give one side to list it's terms before threatening with fines or enforced white peace, on the fly "re-interpretations" for issues not covered by the rules (e.g. the GH 1v1 war vs Ruthenia with the Superiority CB, what could he demand; answer: Humiliation).

Though, I get the impression you didn't even try reading them, you just chose to be snarky because...

I see, so the rules have holes and the issue of you being the most powerful player and the GM is not such a non issue.
Title: Re: Europa Universalis IV announced
Post by: Ancient Demon on January 16, 2015, 09:28:05 PM
Quote from: Viking on January 14, 2015, 07:43:54 AMI am GM and I am playing and my country is the largest and most powerful one

Oh I don't think that's a good combination.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 17, 2015, 03:50:37 AM
Quote from: Ancient Demon on January 16, 2015, 09:28:05 PM
Quote from: Viking on January 14, 2015, 07:43:54 AMI am GM and I am playing and my country is the largest and most powerful one

Oh I don't think that's a good combination.

Of course it's a good combination, I have to be careful to avoid the inevitable coalition.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on January 17, 2015, 12:08:29 PM
:hmm:
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 17, 2015, 01:54:50 PM
Quote from: Alcibiades on January 17, 2015, 12:08:29 PM
:hmm:

When one is drunk with power it is hard to see what everyone else can.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 19, 2015, 12:41:25 PM
EU IV "announcement" tomorrow.


Another expansion? This mean Art of War goes on sale?
Title: Re: Europa Universalis IV announced
Post by: Liep on January 19, 2015, 12:44:33 PM
Quote from: Josephus on January 19, 2015, 12:41:25 PM
EU IV "announcement" tomorrow.


Another expansion? This mean Art of War goes on sale?

Yep, and it's possible. Doesn't Steam usually do a winter sale in February?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 19, 2015, 02:29:06 PM
Played a bit as France over the weekend.  I am now at the stage where I normally quit having incorporated Burgundy, Brittany and my vassals into the realm.  At this point in the game - other than incorporating Savoy what is there to do other than colonize?
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 19, 2015, 02:36:48 PM
Quote from: crazy canuck on January 19, 2015, 02:29:06 PM
Played a bit as France over the weekend.  I am now at the stage where I normally quite having incorporated Burgundy, Brittany and my vassals into the realm.  At this point in the game - other than incorporating Savoy what is there to do other than colonize?
Yeah, I would imagine playing as France may get a little boring after a while.  Not sure why.  :hmm:
Title: Re: Europa Universalis IV announced
Post by: MadBurgerMaker on January 20, 2015, 01:17:18 AM
Quote from: crazy canuck on January 19, 2015, 02:29:06 PM
Played a bit as France over the weekend.  I am now at the stage where I normally quit having incorporated Burgundy, Brittany and my vassals into the realm.  At this point in the game - other than incorporating Savoy what is there to do other than colonize?

Conquer Castile, Aragon, and Portugal, then invade North Africa. Or go the other direction and crush zee Germans.  Or do all at once and see if you can pull it off.

I dunno, I stopped after getting the northern part of the peninsula and am trying a game as Byzantium, which I have changed to "Roman Empire."
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on January 20, 2015, 04:56:28 AM
Quote from: crazy canuck on January 19, 2015, 02:29:06 PM
Played a bit as France over the weekend.  I am now at the stage where I normally quit having incorporated Burgundy, Brittany and my vassals into the realm.  At this point in the game - other than incorporating Savoy what is there to do other than colonize?
Go innovative and Humanist, then convert to a Democracy or Republic as early as possible.  Then proceed to turn the rest of Europe and the world into Democracies... by whatever means necessary!  Become the US before the US exists! :lol:
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 20, 2015, 08:57:49 AM
Enjoyed my game as Timurids/Mughals. Made a few mistakes here and there, but it was a fun challenge.

I think my next game is going to be as a colonial power, probably Portugal, colonizing a random new world. Haven't done that yet. Just for laughs
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 20, 2015, 09:05:15 AM
New expansion: El Dorado.

Expanded Mesoamerican and S. American gameplay, exploration, nation designer.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 20, 2015, 09:57:18 AM
Nice they are finally adding idea of dynamic Treaty of Tordesillas.

That said it seems like they continue to dodge the often asked for - mechanics for things to do will at peace.
Title: Re: Europa Universalis IV announced
Post by: dps on January 20, 2015, 01:20:18 PM
Just out of curiosity, it the peace mechanism in EUIV as dodgy as it sometimes is in EUIII? 
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 20, 2015, 01:23:09 PM
Quote from: dps on January 20, 2015, 01:20:18 PM
Just out of curiosity, it the peace mechanism in EUIV as dodgy as it sometimes is in EUIII?

They have done a lot of work with it.  There are a number of options now and the AI is much more intelligent about accepting good deals.
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 20, 2015, 03:24:32 PM
Quote from: crazy canuck on January 20, 2015, 01:23:09 PM
Quote from: dps on January 20, 2015, 01:20:18 PM
Just out of curiosity, it the peace mechanism in EUIV as dodgy as it sometimes is in EUIII?

They have done a lot of work with it.  There are a number of options now and the AI is much more intelligent about accepting good deals.
:yes: They've definitely done a lot to improve it.  I think the days of having Huron be forced to occupy all of Iberia to get one province in North America are long gone.
Title: Re: Europa Universalis IV announced
Post by: The Brain on January 20, 2015, 03:26:36 PM
Quote from: DGuller on January 20, 2015, 03:24:32 PM
Quote from: crazy canuck on January 20, 2015, 01:23:09 PM
Quote from: dps on January 20, 2015, 01:20:18 PM
Just out of curiosity, it the peace mechanism in EUIV as dodgy as it sometimes is in EUIII?

They have done a lot of work with it.  There are a number of options now and the AI is much more intelligent about accepting good deals.
:yes: They've definitely done a lot to improve it.  I think the days of having Huron be forced to occupy all of Iberia to get one province in North America are long gone.

And historical accuracy be damned. <_<
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 20, 2015, 03:35:15 PM
Sometimes the peace AI is annoying as all hell though.

Independence wars are the worst. Say I'm playing as Mughals and Persia is my vassal. If Persia seeks independence and goes to war with me, it's almost impossilbe for me to offer it peace because the "goal" for Persia is "hold capital". If i'm losing the war and offer it "independence +6 states it currently occupies", it refuses. Eventually after years it will offer a peace seeking independence, when I offered it to him plus more years ago.

Also sometimes I'm losing a war and want to end it, but the AI refuses to entertain any offers (suggestion button is grey). I wish there was a "Unconditional surrender" button which gives the AI whatever it asks for.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on January 20, 2015, 04:18:17 PM
new expansion coming up: el dorado
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 20, 2015, 05:26:12 PM
Quote from: Josephus on January 20, 2015, 03:35:15 PM
I wish there was a "Unconditional surrender" button which gives the AI whatever it asks for.

Too easy that way.  I like the fact the AI makes you suffer when you are down.  A human player certainly would, unless you are playing in Viking's game and the rules can be interpreted in such a manner to avoid that result if it has a negative effect on Viking or one of his allies. 

Title: Re: Europa Universalis IV announced
Post by: Viking on January 20, 2015, 05:36:40 PM
The Reign in Spain Part tress 1477-1496

Unfortunately we started in a regency. This state of affairs would trouble us through much of the session. Having explored the carribean I'm waiting on jan 15 1500 to start colonizing. I've been sending out explorers and have reached the gulf of mexico. Two ships have operated in tandem with the explorer jumping to the new ship as soon as  his weather beaten holk returns battered. I have dip 7 so I have the range without problems. Soon I'll bulk up ideas for 3 colonists.

The first war was in Catalonia, where I returned cuenca to aragon after it revolted to catalonia.

The second was the clusterfuck which was italy. Unable to find a CB on the pope to vassalize him after being refused cooperation from naples I joined Switzerland's invasion of southern italy. Eventuall this netted me Rome and Messina, setting me up to finish off naples quietly without any fuss.

The third war was the one in the maghreb. A long planned war which was upset by the italian war which happened at the same time. Morocco sensing that he neared his destruction fought back with vigour and with help from Syria. After taking the war target, beating the muslim armies in repeated battles despite their superior leadership, Morocco surrendered. Ceuta was given to portugal, oujda and dahra to spain and the vassalage of algiers was transferred to spain. It was a great victory.

In total Spain participated in two wars with players which left them very much neutered and possibly unviable. Indeed, Naples gave up and moved to Lan Xang.

My main headache of the session was the pope. Since I got rome during the war with the muslims and couldn't release the pope before he moved to germany. Suffering 70% at that time I consider it a bit fortunate that morocco surrenderd as soon as he did. After the moroccan war I had to deal with 100k granadan and heretic rebels in spain. My armies are still recouperating. In other news, the Pope was made a March. I'm certainly not going to annex the fucker, he's too valuable as a vassal to me in the long term.


Mini AARs start here:

http://forum.paradoxplaza.com/forum/showthread.php?826165-Primi-Pauci-et-Intrepedi-VI-Tuesdays-20-00-23-00&p=18744046&viewfull=1#post18744046
Title: Re: Europa Universalis IV announced
Post by: Viking on January 20, 2015, 05:39:13 PM
Quote from: dps on January 20, 2015, 01:20:18 PM
Just out of curiosity, it the peace mechanism in EUIV as dodgy as it sometimes is in EUIII?

It's actually quite good right now. War leader never shifts, so no chained calls to allies. You can only get 100% against the target if the war has lasted for more than 5 years, the war score cost for taking stuff from allies is doubled and the diplo cost is increased for taking from allies.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 20, 2015, 05:40:59 PM
Quote from: crazy canuck on January 20, 2015, 05:26:12 PM
Quote from: Josephus on January 20, 2015, 03:35:15 PM
I wish there was a "Unconditional surrender" button which gives the AI whatever it asks for.

Too easy that way.  I like the fact the AI makes you suffer when you are down.  A human player certainly would, unless you are playing in Viking's game and the rules can be interpreted in such a manner to avoid that result if it has a negative effect on Viking or one of his allies.

Right now you are quite obviously being a major asshole.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 20, 2015, 06:11:40 PM
That bait is way to easy to set.
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 20, 2015, 07:36:55 PM
Quote from: crazy canuck on January 20, 2015, 06:11:40 PM
That bait is way to easy to set.
I don't think that was the bait as much as it was just a raw insult.  While it was transparent, it wasn't really that amusing.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 20, 2015, 07:51:23 PM
Ok, if we are going to tread carefully over Viking's God complex of being the Rule maker, arbiter of those rules and player who controls the most powerful nation then the terrorists really have won.  :P
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 20, 2015, 08:52:07 PM
Hey. Quick question. In the Monarchy Points, under military power I have a red (-3) for 4/1 leaders. What does 4/1 leaders mean?
Title: Re: Europa Universalis IV announced
Post by: Drakken on January 20, 2015, 09:36:27 PM
Quote from: Josephus on January 20, 2015, 08:52:07 PM
Hey. Quick question. In the Monarchy Points, under military power I have a red (-3) for 4/1 leaders. What does 4/1 leaders mean?

That you can support one free leader without incuring losses in Military Points; so you have four it incurs -3 per month.

Rulers and Heirs made leaders do not count.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 21, 2015, 12:47:50 PM
Was pretty sure I only had the one leader

Oh...I might have naval leaders too.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 21, 2015, 02:30:10 PM
Quote from: Josephus on January 21, 2015, 12:47:50 PM
Was pretty sure I only had the one leader

Oh...I might have naval leaders too.

Yeah, all leaders are counted for that purpose.  That is one of the reasons having a good military monarch or heir can help a lot (they don't get counted toward the total) - although there is the risk they might die in battle.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 27, 2015, 06:30:29 PM
The Reign in Spain Part Quatro 1496-1513

Nobody might expect the Spanish Inquisition, but everybody expected the Spanish Invasion of Morocco planned for 1504. Deals were made and plans prepared. My nominal coalition of friends was Portugal, Castille, Switzerland and Bohemia. Byzantium promised to join but I expected a backstab from him, one he telegraphed by invading Naples, which was the planned direction for Castillian expansion. Hungary was held in reserve should Byzantium perform a full backstab. Our enemies were Morocco, Syria and secretly England. It is not certain if Byzantium planned a full backstab or not, he suffered from a disaster during the session so we will never know. Syria also started westernizing despite almost certainly knowing the war was coming.

Byzantium attacked Naples during my regency and our truce. This annoyed the his most catholic majesty greatly. However the direction was set and the hope was that Byzantium would merely fail to help rather than go full backstab. We attacked with a portugese CB due to castille having none. We called in switzerland initially. Morocco called in Syria and England. Though I'm not sure if Syria was in the war or not. If he was he peaced out early to focus on westernization. The Moroccan armies hid in tripolitana hoping for re-enforcements that never came as Castillian, Portugese and Swiss armies overran the Maghreb pretty quickly. When support for Morocco failed to materialize the Moroccans surrendered to the coalition. A mess-up occurred since Bohemia joined the wr too late to get any boons, since the terms had to be given before he joined. Melilla and Oran were given to Aragon (who had conveniently fabricated claims on them) and three provinces were given each to teclmen and algiers in addition to 4 provinces each for switzerland and morocco.

Byzantine treachery and bohemian support was immediatly repaid as the spanish army moved to Italy to join the war in the Balkans. Hungary and Bohemia had started a war with Ruthenia which was supported by Byantium. To revenge myself on Byzantium and support Bohemia I joined too. In response to me joining Syria and England joined to help Ruthenia. Castillian fought a won a a phyrric victory at sea against the Syrians in the strait of Messina which permitted the spaniards to cross into Naples. Naples was quickly sieged down and as the spanish armies moved into Hungary to help there, England invaded North Spain. The armies were diverted back to spain and the English forces were systematically broken down and eventually wiped. It was a tricky campaign that needed to be won quickly. It was helped by a crash which meant that a decisive battle in Soria had to be fought again. In the first battle the spanish won one battle and the english won another in aragon when I pursued him there from Soria where I broke. In the second go round I withdrew from the soria battle early so I won the second battle as well due to my morale being higher than it was first time round. After the Iberian campaign the Spanish armies quickly moved to the Balkans again.

The Spaniards were much more aggressive than teh bohemians or hungarians which were sitting passively. Watching sieges progress. So the Spaniards invaded wallachia wiping two vassal stacks. Then fought a large battle in Silistra. The river crossing was not an issue due to my leaders high maneuver value. That battle was won and the spanish army then moved on to constantinopel and sieged it. For one blessed moment the Eastern and Western Rome were under the same Rule: The Rule from Toledo! At that moment the toll on Ruthenia and his allies was too great. Byzantium was having revolt issues and Seemingly Syria was the most enthusiastic on the Ruthenian side. In the peace Naples was given to Castille and some polish provinces given to hungary and bohemia by Ruthenia.

The Castilian Army returned to spain to fight andalucian rebels that popped up. The session ended just as they were preparing for that battle.

Castille was fortunate in it's king. The Heir started as a 4/5/3 well above average monarch but recieved the regency education event and was boosted to a 4/5/5. I felt compelled to recruit him as a general too, which was a good choice as he ended up as a 2 star 4/1/4/1 general, my first choice and superior to all his foes in the Maghreb War and the Balkan War. In other news Half the Greater Antilles have been colonized and the Mexicans are ripe for conquest.

Mini AARs start here:

http://forum.paradoxplaza.com/forum/showthread.php?826165-Primi-Pauci-et-Intrepedi-VI-Tuesdays-20-00-23-00&p=18780622&viewfull=1#post18780622

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvW4HFGL.png&hash=cf40b1880b64916af0425d1ebac96a6250e71c2e)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 30, 2015, 08:15:16 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcdn.meme.am%2Finstances%2F500x%2F58629320.jpg&hash=f637e441656885f5dc11e1c81398db664a046d89)
Title: Re: Europa Universalis IV announced
Post by: Viking on January 30, 2015, 08:57:02 AM
Seriously if I all I get is shit about that I'm the GM and I'm doing well without knowing what I did as GM I'm just not going to bother. If nobody gives a shit and all I get is insults I'll take my ball and go home.
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 30, 2015, 10:40:51 AM
Seriously, I think these jokes are too far.  I know you people are just dicking around with Viking, but you kind of are questioning his integrity.
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 30, 2015, 10:57:03 AM
Quote from: DGuller on January 30, 2015, 10:40:51 AM
Seriously, I think these jokes are too far.  I know you people are just dicking around with Viking, but you kind of are questioning his integrity.

Viking's integrity is in no question with me, it is just that the setup he has is very odd, and I am not sure if I would be comfortable with even him being a GM-strongest starting country combo, let alone somebody random.
Title: Re: Europa Universalis IV announced
Post by: Viking on January 30, 2015, 11:20:34 AM
Quote from: Tamas on January 30, 2015, 10:57:03 AM
Quote from: DGuller on January 30, 2015, 10:40:51 AM
Seriously, I think these jokes are too far.  I know you people are just dicking around with Viking, but you kind of are questioning his integrity.

Viking's integrity is in no question with me, it is just that the setup he has is very odd, and I am not sure if I would be comfortable with even him being a GM-strongest starting country combo, let alone somebody random.

Last time I was moldova, so fuck you.
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 30, 2015, 11:30:57 AM
Quote from: Tamas on January 30, 2015, 10:57:03 AM
Quote from: DGuller on January 30, 2015, 10:40:51 AM
Seriously, I think these jokes are too far.  I know you people are just dicking around with Viking, but you kind of are questioning his integrity.

Viking's integrity is in no question with me, it is just that the setup he has is very odd, and I am not sure if I would be comfortable with even him being a GM-strongest starting country combo, let alone somebody random.
I can see that.  It's like playing in an underground game of poker with a cop.  Maybe he's perfectly professional beyond reproach, and never arrests a hooker that turns him down or a drug dealer that sells him weak shit, but you may still be thinking twice about bluffing him.
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 30, 2015, 12:28:18 PM
Quote from: Viking on January 30, 2015, 11:20:34 AM
Quote from: Tamas on January 30, 2015, 10:57:03 AM
Quote from: DGuller on January 30, 2015, 10:40:51 AM
Seriously, I think these jokes are too far.  I know you people are just dicking around with Viking, but you kind of are questioning his integrity.

Viking's integrity is in no question with me, it is just that the setup he has is very odd, and I am not sure if I would be comfortable with even him being a GM-strongest starting country combo, let alone somebody random.

Last time I was moldova, so fuck you.

Fair enough  :sleep:
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 30, 2015, 04:12:34 PM
I'm paying attention, Viking.  :)
Title: Re: Europa Universalis IV announced
Post by: garbon on January 30, 2015, 05:05:13 PM
On a different note, they really need to fix this rebel thing. Scotland had control of Northumberland, York and Cornwall. Independence rebels broke out in Cornwall which for some unknown reason were Yorkist rebels. Scotland acceded to rebel demands when those rebels took Cornwall and now York is an independent state, despite the fact that no rebels ever controlled York. :huh:
Title: Re: Europa Universalis IV announced
Post by: Habbaku on January 30, 2015, 05:32:54 PM
I have no problem with Viking's situation.  I do have a problem with his insistence on using "it's" as possessive.

But, primarily, the reason I am not troubled by his GMing that game is that, inevitably, his, er...diplomacy skills will end up balancing him just like in the Languish games.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 31, 2015, 12:54:17 AM
Quote from: Viking on January 30, 2015, 08:57:02 AM
I'll take my ball and go home.

You did better than that in this game  :P
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 31, 2015, 10:38:38 AM
Quote from: Habbaku on January 30, 2015, 05:32:54 PM
I have no problem with Viking's situation.  I do have a problem with his insistence on using "it's" as possessive.

But, primarily, the reason I am not troubled by his GMing that game is that, inevitably, his, er...diplomacy skills will end up balancing him just like in the Languish games.

:P

I'm following the AAR too. I'm just fucking with Viking. :unsure:
Title: Re: Europa Universalis IV announced
Post by: Viking on January 31, 2015, 11:01:41 AM
Quote from: Solmyr on January 31, 2015, 10:38:38 AM
Quote from: Habbaku on January 30, 2015, 05:32:54 PM
I have no problem with Viking's situation.  I do have a problem with his insistence on using "it's" as possessive.

But, primarily, the reason I am not troubled by his GMing that game is that, inevitably, his, er...diplomacy skills will end up balancing him just like in the Languish games.

:P

I'm following the AAR too. I'm just fucking with Viking. :unsure:

At some point if all I get is crap I'm gonna assume that's all you want to give me.

In any case, the latest tiers, I'm not by far the greatest power and the people bitching or mocking obviously haven't read the thread.

http://forum.paradoxplaza.com/forum/showthread.php?826165-Primi-Pauci-et-Intrepedi-VI-Tuesdays-20-00-23-00&p=18746527&viewfull=1#post18746527

QuoteGreat Powers - Hegemon in there sphere of influence and able to exert some power over those nearby.



England - Hegemon of the British Isles, and able to exert power over the North Sea, France, and Scandinavia. Finished the war of the roses and got a decent heir, but then went into a civil war . Overall this has meant England did not expand that much the past few years, however is still in a strong position once integration of the vassal states occurs. Once the British Peoples are United England may be a superpower. - The Great Power of the Isles

Bahmanis - Hegemony over India makes Bahmanis strong, tales of the great Sultanate have been heard in the English Court. Once India is quelled a superpower may arise that can influence everything east of Africa. - Great Power of the Indian Subcontinent.

Castille - Has grown this session and gained a foothold of Italy and Africa however the growth of Hansa and the growth of Byzantium means that Castille while in a geographic position to exert influence over large swathes of europe, the areas that he can reach are now more easily dominated by others. - Great Power of Iberia.

Byzantium - Equal in strength to Hansa but slightly worse of in Projecting power. Byzantium is the Hegemon of Greece and Anatolia, with the loss of Georgia Byzantium is set to expand eastward. The purple phoenix rises. - Great Power of Greece.

Syria - Hegemony over the middle east makes Syria a mighty power, growth has slowed since the vassalization of the Mameluke sultanate and they are waning as a power but while they can still project power all over the Med they are still a great power. Though that status is threatened by the rise of Byzantium, and the Rise of Switzerland and provence. - Great Power of the Middle East

Hansa - The Portugal of the North slightly weaker on the open seas but much stronger in the baltic and Hegemony over Northern Germany makes Hansa a Great Power to be reckoned with going forwards. - Great Power of the North

Teutonic Order - Made some moves on the Golden Horde during there time of weakness and is expanding well, possibly is owed a favour by Sweden and still has Hegemony over the Baltic Duchies the Teutons are doing well and will continue to do well. - Great power of the East.

I'm on par with these players in strength.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 31, 2015, 11:40:10 AM
Quote from: Viking on January 31, 2015, 11:01:41 AM
I'm not by far the greatest power

I am sure there is a rule to cover that problem.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 31, 2015, 12:09:15 PM
I've read the thread, there's enough player drama to keep it interesting. :P
Title: Re: Europa Universalis IV announced
Post by: Viking on January 31, 2015, 02:00:53 PM
Quote from: Solmyr on January 31, 2015, 12:09:15 PM
I've read the thread, there's enough player drama to keep it interesting. :P

And, apart from the independence of Perm happening 2 months before TO could force peace out the coalition of hansa, sweden, bohemia and golden horde for holding the war target in now independent perm long enough for the ticker to release 25%, no drama about the rules.
Title: Re: Europa Universalis IV announced
Post by: Viking on February 03, 2015, 05:32:28 PM
The Reign in Spain partido cinco - 1513 - 1532

The Spanish did get their peaceful session. A trade deal was struck with Portugal to boost trade income for both of us. Spanish plans were to put down the andalucian revolt then invade the Kiche Mayans. Unfortunately our god king 4/5/6 died early on. So languishing in a regency for 6 years nothing happened.

During the regency Lorraine attacked Provence. Unable to ally Provence due to  our relations deteriorating to under -100 Switzerland was convinced to to the declaration of war for us. After Switzerland dowed Lorraine was put under heavy pressure, but due to the delay in helping Provence Lorraine stilll was able to stab hit Provene for one province. After that Castille and Switzerland white peaced out Lorraine, having at least saved Provence from harsher terms. Later on Provence was guaranteed by Castille and once his truce expired a coalition against Lorraine was formed to protect Provence without using a diplo slot for a guarantee. I was already two slots over the limit.

The integreation of Teclmen started but due to cultural and religous differences it didn't complete this session.

In the americas 5 provinces were taken from Kiche and converted to catholicism. The last one is being cored right now and when it completes Mexico will be founded. The Netherlands managed to colonize Trinidad, but Spanish colonization continues un-interrupted now on the Spanish Main, working towards Mexico. 

Mini AARs start here:

http://forum.paradoxplaza.com/forum/showthread.php?826165-Primi-Pauci-et-Intrepedi-VI-Tuesdays-20-00-23-00&p=18815919&viewfull=1#post18815919

Player Map:

https://www.dropbox.com/s/hm7wuwuxdyu9is8/eu4_map_AVA_1532_01_04_1.png?dl=0
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on February 04, 2015, 04:15:37 AM
You know what event really annoys the hell out of me?  The Lollard Heresy event for England.  It's crap and far too late historically.  There is 0 reason it should trigger when I'm starting in the 1460's or 1480's as Edward IV or Richard III.  Alas, I don't know how to just delete the bastard. <_<
Title: Re: Europa Universalis IV announced
Post by: Viking on February 04, 2015, 05:03:40 AM
Quote from: Benedict Arnold on February 04, 2015, 04:15:37 AM
You know what event really annoys the hell out of me?  The Lollard Heresy event for England.  It's crap and far too late historically.  There is 0 reason it should trigger when I'm starting in the 1460's or 1480's as Edward IV or Richard III.  Alas, I don't know how to just delete the bastard. <_<

do you want to know how to mod the event out?

It's the first event in the FlavorENG.txt in the "events" folder. You can either delete the event or, you can replace this code

trigger = {
tag = ENG
NOT = { is_year = 1500 }
num_of_cities = 5
religion = catholic
}



with this

trigger = {
tag = ENG
NOT = { is_year = 1450 }
num_of_cities = 5
religion = catholic
}


or whichever date you think is appropriate.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on February 04, 2015, 06:06:19 PM
Nice.  Thanks. :thumbsup:
Title: Re: Europa Universalis IV announced
Post by: garbon on February 05, 2015, 11:13:28 AM
New info about changes to liberty desire/vassals sound great.

http://forum.paradoxplaza.com/forum/showthread.php?834139-Europa-Universalis-IV-El-Dorado-Development-Diary-3-Inti-Maya-and-Liberty-Desire

QuoteLiberty Desire
In Conquest of Paradise, we introduced the concept of Liberty Desire for Colonial Nations, measuring their desire to break away from their parent country, but the system has always been a bit too simplified revolving almost entirely around tariffs and very rarely resulting in said Colonial Nations winning their independence.

In the 1.10 patch, we will be introducing a major rework of Liberty Desire that turns it into a much deeper and more interesting system, but also expands it to all other subjects such as Vassals and Personal Union juniors. In 1.10, each subject has a Liberty Desire towards their Overlord, calculated based on a large number of factors such as opinion, diplomatic reputation, relative power, and relative diplomatic technology levels. Certain subject types like Marches and Client States are more loyal and thus have inherently lower Liberty Desire, while the Daimyos of Japan are an unruly bunch and have a large bonus to their LD. Vassals will also be aware of the power of all vassals relative to their liege, and their Liberty Desire will go up if they think that they could, together, bring you down. (This might even tame early game France - a little.)

While Liberty Desire is lower than 50, the subject will be considered 'Loyal' (as seen in their attitude). They will dutifully pay taxes, send their armies to help you in war, and refuse any offers of Support for Independence.

If Liberty Desire is above 50, but below 100, the Vassal is considered 'Disloyal'. They will refuse to pay taxes and tariffs, won't send their armies to help you in war (only defending their own territory) and will both look for foreign powers to support their independence and seek to ally with other rebellious subjects of their liege. If they find allies and supporters, their Liberty Desire goes up by an amount depending on the power of said supporters and allies.

At 100, the subject will be 'Rebellious'. They will not only refuse to pay taxes and send help, but will declare war for independence the moment they think they have a shot at winning. When a subject declares war for independence, they will automatically call in all other subjects of their liege that they are allied to, and all independence supporters of both themselves AND their allies, meaning that their liege can be faced with quite the independence war indeed.

All in all, this system is meant to make vassals feel more lifelike - they are no longer mere slaves to their liege's whims, but independent entities with their own goals who may turn on their 'overlord' if he does not take care to maintain their loyalty.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D123415%26amp%3Bd%3D1423125112%26amp%3Bstc%3D1&hash=b3598e1a40833e924f21a691f0d0bab29ffc1b4e)
Title: Re: Europa Universalis IV announced
Post by: Viking on February 10, 2015, 06:16:11 PM
The Reign in Spain (the actual Spain, not this half ass Castille thingy) Part 6 - 1532 - 1556


Well finally Spain is Spain and not this half ass Castille thing.

Early in the session a plot to destroy Hansa was executed. Castille had expected such a plot and as the new emperor was determined to help the empire. Teutonic Order, Lorraine, Holland and Britain all jumped the much reduced Hansa. Seeking to preserve the balance of power, or at least, make sure any partitions attempted with Spain not on the receiving end would not happen. Spain along with Portugal, Bohemia and Provence entered to try and save Hansa from destruction. Much to my surprise Byzantium joined our side. Much to my dismay the plan I had for when Byzantium joined the other side, as I AND apparently the coalition against Hansa expected, went into effect taking Byzantium out of the war when Hungary and Syria jumped Byzantium depriving us of the battle winning general that the Protectors of Hansa had used to take back the war target and win multiple battles in the Brandenburg Region. The loss of that leadership along with the almost 40k men he had there tipped the scales and the Protector armies were shattered by the technologically advanced (they had mostly tech 12 while we had mostly tech 11) Partitionist forces.

The Partitionists then proceeded to try and maximize the damage they could take. Seeking to force the various Protectors into 100% peaces. The Protectors fought on given the harsh demands of the Partitionists seeing no need to negotiate away more than could be forced from them. Ultimately Provence lost two provines (Poitou and Gascogne), Portugal none, Spain two (Andalucia and Les Cayes) and Hansa many provinces (4-6 I guess).

During the war I was primarily paranoid about the possibility of the partitionists using their 100% war score vs Hansa to break the vassalization of Aragon which is what it would have cost. So most of my effort once the Partitionists had breached the Pyrenees was about making sure Barcelona remained in Aragonese hands, not the Partitionist ones.

After the war Spain was formed as Aragon realized the need for a strong and unified Kingdom when Iberia was invaded by the Partitionists.

The rest of the session was spent cleaning up some amerindian minors and the revolter that spawned during the war. Spain is now the premier land power, though a fleet does require building. Fortunately Britain nearly bankrupted itself during the war just to gain Andalucia as a one province Vassal. Teh true winners would be Lorrain and Teutonic Order who now can partition the empire in peace, given that both are members.

Mini AARs start here:
http://forum.paradoxplaza.com/forum/showthread.php?826165-Primi-Pauci-et-Intrepedi-VI-Tuesdays-20-00-23-00&p=18852091&viewfull=1#post18852091
Title: Re: Europa Universalis IV announced
Post by: garbon on February 12, 2015, 11:12:07 AM
http://forum.paradoxplaza.com/forum/showthread.php?835528-EU4-El-Dorado-Development-Diary-4-Seven-Cities-of-Gold-and-Colonial-Merchants

Quote
Hunt for the Seven Cities
In the first Development Diary for El Dorado we talked about Naval Exploration and how you could send your ships on missions to explore certain sea zones or explore a particular coastline. El Dorado has a similar system for land exploration that we call 'Hunt for the Seven Cities'.

As the name indicates, this system is only available in the New World, and using it is as simple as sending an army led by a conquistador to the Americas and hitting the 'Hunt for the Seven Cities' toggle in the unit view. While this toggle is on, the conquistador will automatically explore his surroundings, uncovering terra incognita, fighting natives, and stopping to rest as needed.

While a conquistador is exploring in this manner, a large number of events can happen - your conquistador might run out of food, trade with friendly natives, or uncover a lead on where to find one of the Seven Cities of Gold, the Fountain of Youth, or other mythical places that Europeans believed could be found somewhere in the New World. If your intrepid band stumbles upon such a lead, several more events are unlocked as your conquistador follows the clues to an end that can involve failure and death, failing to locate your goal but finding something else of value instead (such as searching for El Dorado but finding Lake Guatavita), or actually locating your objective! You will also be given chances to abandon this quest, should you wish to employ your conquistador in a more traditional manner.

Of course, finding the Fountain of Youth won't actually make you immortal, much like finding El Dorado doesn't mean you'll encounter the golden empire of legend. You will find something of great value that will give a permanent boost to tax income, increased trade efficiency, prestige or other such bonuses.

Seems rather absurd to add in that you can find things that never existed...
Title: Re: Europa Universalis IV announced
Post by: Caliga on February 18, 2015, 08:17:44 PM
I'm glad they are releasing another expansion to focus on the New World, though.  Honestly, since about the EU3 era all I care about playing in EU is a colonial power (usually Spain or Portugal, sometimes France).
Title: Re: Europa Universalis IV announced
Post by: garbon on February 19, 2015, 11:42:12 AM
I'm glad they have additional New World stuff too but as noted I would have liked if they stayed away from high fantasy options, though they look to have minor impact so no biggie. :)
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 19, 2015, 12:51:14 PM
I would still love to see some more domestic politics in the game. Not sure why they don't expand on the existing factions for republics and China and build some kind of parliaments or estates general into the game.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 19, 2015, 12:53:46 PM
Yes that is a long running issue.
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 20, 2015, 02:26:32 PM
Quote from: Wiz;18897413Welcome to the fifth and last development diary for Europa Universalis 4: El Dorado. Today we'll be talking about the gold and silver mines of the new world and how to best secure that wealth for your colonial empire.

Treasure Fleets
It's no secret that the Spanish conquest of Mexico, Central and South America was primarily driven by a desire for gold and silver. The Spanish crown had sole rights to mine these precious metals in their colonies, which were then loaded onto well-guarded ships and sent back to Spain. Unsurprisingly, this floating wealth drew the attention of pirates and privateers, leading to the Golden Age of Piracy and the Pirates of the Caribbean that we all know and love.

In the El Dorado expansion, we represent this through a mechanic we call 'Treasure Fleets'. For those that have the expansion, Colonial Nations with gold provinces will no longer gain the income of that gold for themselves, but instead will store it in a 'Treasure Fleet Counter' that counts up towards a certain sum depending on the size of the colony's gold mines. Once the counter is full (usually about twice a year), the colony will send a Treasure Fleet. The Treasure Fleet travels downstream along the trade routes, passing each node between the Colonial Nation and its mother nation's trade capital. If there are privateers present in these nodes, they will steal a share of the gold relative to their power in the node - so if privateers hold 50% of the power in the Caribbean, they will take half the value out of any treasure fleet that passes through there. At the end of the journey, any money that remains is given to the mother nation, who suffer some inflation depending on the amount of money relative to the size of their economy.

Nations who do not have their trade capital downstream of their colonies' trade nodes will be unable to receive treasure fleets. In these cases, the colonial nation will simply keep the gold for themselves, paying just the usual amount in tariffs.

Pirate Hunting
If you see a lot of your treasure going into the pockets of filthy buccaneers, we have given you a new way to stop them. To repel the privateers that are stealing your trade or seizing your gold fleets, we've added the option for your navies to go Pirate Hunting in the El Dorado expansion. Heavy Ships and Light Ships can be sent pirate hunting in a particular node, and will reduce the efficiency of all pirates in that node based on the amount of guns that the pirate hunting fleet can bring to bear. This gives you an way to combat piracy without having to go to war and gives Heavy Ships some use at peacetime besides sitting mothballed in port.

Terrain Rework
As a bonus feature in the free patch, we've majorly reworked province terrains and the terrain mapmode. Many parts of the world have had their terrain updated to better reflect reality. For example, Spain is no longer mostly desert, and Eastern Europe is no longer one big swamp. The map has also been tweaked so that it is much easier to tell the terrain of a province simply from looking at said province.

As part of this reworking, we've added four new terrain types:
Highlands: Hilled but deforested regions (such as the Scottish Highlands). The old Hills terrain has been modified to represent forested, more inaccessible hilled regions.
Drylands: Arid regions that can still support agriculture, such as southern Spain.
Farmlands: Densely populated and cultivated areas with rich soils, such as you'd find in northern Italy.
Savanna: Largely open regions with alternating dry and wet seasons, such as the African Savannas.

That's it for the El Dorado dev diaries! Over the next week, we'll be posting excerpts from the 1.10 patch notes, and Thursday the 26th of February the El Dorado expansion and corresponding patch will be released.
Sounds good. :)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on February 25, 2015, 08:33:36 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcloud-4.steamusercontent.com%2Fugc%2F529508221227939280%2FB6D72650C859187970C90B4D1E491523E6878366%2F&hash=28e5dfc58721ffb55d51e3e828f62e1c1973292b)

Apparently this is from an EU mod. :lmfao:
Title: Re: Europa Universalis IV announced
Post by: DGuller on February 25, 2015, 09:10:24 AM
That Ukraine thing is not funny.  :mad:
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 26, 2015, 04:16:48 AM
Hmm, limiting electors to monarchies doesn't represent the EU very well. Surely Angela Merkel should be empress.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on February 26, 2015, 05:46:04 PM
So I splurged and got the new expansion.  I'm already pissed/disappointed in the new "custom nation" tool.  It's limited by a point system and you can't simply edit existing countries.  Also, the flag options suck. <_<
Title: Re: Europa Universalis IV announced
Post by: Liep on February 26, 2015, 06:19:30 PM
Quote from: Benedict Arnold on February 26, 2015, 05:46:04 PM
So I splurged and got the new expansion.  I'm already pissed/disappointed in the new "custom nation" tool.  It's limited by a point system and you can't simply edit existing countries.  Also, the flag options suck. <_<

Me too, went with Castille. The new exploration gimmick isn't making things less tedious, the opposite actually. So much clicking. :( Land exploration is easier though, and the hunt for the cities of gold is mildly amusing.
Title: Re: Europa Universalis IV announced
Post by: Syt on February 27, 2015, 09:48:12 AM
Apparently Arumba (a YouTuber, often teaming up with quill18, he likes to Min/Max things and numbercrunch) threw a hissy fit on his stream yesterday about how P'dox snuck in an AI cheat for attrition in the new patch and got really annoyed with them.

Turns out it was a bug. There's a hotfix now, together with a few other things:

Quote- Japanese Daimyos no longer start at high liberty desire in 1444.

- After Privilegia is revoked, Imperial vassals will no longer have hundreds of liberty desire from relative power to liege.

- AI now gets the correct amount of attrition.

- Manual exploration is now enabled for everyone.

- Fixed a bug that was causing countries warning you to be called in even when not declaring war on their neighbours.

- Europe will now properly get tradegoods in Custom Setup.

- Fixed some inconsistencies in Aggressive Expansion between tooltip and actual effect.

- Disabled most nation forming decisions for Custom Nations to prevent player-made AI nations from tag switching.

- Consolidate Regiments button will correctly enable to let you maximize the number of full strength regiments (as it was before).
Title: Re: Europa Universalis IV announced
Post by: garbon on March 06, 2015, 11:25:00 AM
QuoteFree EU4 Add-on Brings the Great Women of History

STOCKHOLM – The pages of history books are filled with the stories of great men – but also great women: artists, authors, councilors, and rulers. WouldTenochtitlan have fallen without the language skills of Malinche guiding Cortez? Had the reign of Edward IV not been cut short by illness, wouldEngland have still ruled the seas, deprived of the strong hand of Elizabeth I?

To mark International Women's Day (March 8th) Paradox Development Studio has created a free update for Europa Universalis IV, adding 100 great women of history to the game. Each character can be generated through event triggers (a weak regency, a colonial empire, certain ideas, etc.). Players will then have choices about how to use this talented woman. Some may join your court as advisors, some might be suitable for riskier employment as rulers or leaders.

Thomas Johansson, the head of Paradox Development Studio, says that this DLC does something important for the company's flagship title. "It's no surprise that the role of women in history isn't as well known as that of men," Johansson says. "Europa Universalis, admittedly, hasn't done a lot to foreground their contributions. We thought that International Women's Day was the best time to do a little bit to help balance the scales and introduce our audience to some very interesting people." The DLC will contain the following features:
•One Hundered new events for important women in history such as Queen Elizabeth I, Caterina Sforza and Sophie Germain.
•Female advisors can appear at your court in place of their male counterparts.
•Female portaits for all 22 advisor types in the game.

The Women's History DLC is free for all Europa Universalis IV players and will be available on March 8th, 2015.

:hmm:
Title: Re: Europa Universalis IV announced
Post by: Valmy on March 06, 2015, 11:26:51 AM
One hundred events for Elizabeth I?  Finally a game my wife could get excited about.
Title: Re: Europa Universalis IV announced
Post by: Drakken on March 06, 2015, 11:59:55 AM
Truth be told, I like the concept.
Title: Re: Europa Universalis IV announced
Post by: Valmy on March 06, 2015, 12:05:14 PM
Quote from: Drakken on March 06, 2015, 11:59:55 AM
Truth be told, I like the concept.

I am only surprised they did not have female advisors before.
Title: Re: Europa Universalis IV announced
Post by: Drakken on March 06, 2015, 02:55:53 PM
Well the DLC is free, so the worth of getting it or not is moot, and patch 1.11 is also due to be made available on Sunday.
Title: Re: Europa Universalis IV announced
Post by: garbon on April 09, 2015, 04:14:46 PM
With this revival of dev diaries every week, it sounds like Johan is going at EU4 with an aim of completely re-working how the game plays...:hmm:
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 14, 2015, 12:00:30 PM
Quote from: garbon on April 09, 2015, 04:14:46 PM
With this revival of dev diaries every week, it sounds like Johan is going at EU4 with an aim of completely re-working how the game plays...:hmm:

Which makes it really difficult for those of us who aren't immersed in the game and don't play it every day. No sooner do you get the rules, then he changes them around.

The new ones with the forts may make taking territory unnecessary difficult i think
Title: Re: Europa Universalis IV announced
Post by: chipwich on April 18, 2015, 01:01:33 PM
I wish I didn't read dev diaries, I don't want to play the game until the fort and combat changes are in.
Title: Re: Europa Universalis IV announced
Post by: garbon on May 10, 2015, 04:00:18 PM
Common Sense seems like a kinda funny name for an expansion. :D
Title: Re: Europa Universalis IV announced
Post by: Syt on May 10, 2015, 11:30:49 PM
I'm guessing inspired by this: http://en.wikipedia.org/wiki/Common_Sense_(pamphlet) ?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on May 11, 2015, 10:47:54 AM
Is this the long awaited DLC that will give players something to do in between wars?
Title: Re: Europa Universalis IV announced
Post by: Josephus on May 11, 2015, 12:31:03 PM
No, that's the next one: Europa Universalis IV: Between the Wars
Title: Re: Europa Universalis IV announced
Post by: DGuller on May 11, 2015, 01:06:07 PM
Having the ability to go tall rather than wide seems very appealing to me.  I'm one of those Civ 5 players who always, always goes for Freedom.  :Embarrass:
Title: Re: Europa Universalis IV announced
Post by: garbon on May 13, 2015, 06:38:03 AM
Aww, Cosmopolitaine is now gone.
Title: Re: Europa Universalis IV announced
Post by: Zanza on May 16, 2015, 01:51:45 AM
Quote from: crazy canuck on May 11, 2015, 10:47:54 AM
Is this the long awaited DLC that will give players something to do in between wars?
It does add a new development model for provinces and a parliament for England and other constitutional monarchies.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on May 17, 2015, 11:20:17 PM
Quote from: crazy canuck on January 14, 2015, 11:29:32 AM
Viking, if the rules are  "simple, absolute and objective" why is there also a need to be "fair".  It should just be a matter of doing whatever the simple, absolute and objective rule compels the players to do and everyone would immediately understand that the outcome is dictated by the rule.
You can have rules that are simple, absolute and objective, and are also unfair. The laws of Saudi Arabia for example.
Title: Re: Europa Universalis IV announced
Post by: Zanza on May 22, 2015, 02:23:42 PM
Quote from: Johan, post: 19343655, member: 2Hello everyone and welcome to another development diary about Europa Universalis.  This time we have a feature for Common Sens, that is so large that it is spread over two weeks of development diaries. It is how we interact with your subject states.

In the subjects overview screen, there is now an additional button where you can open up an interaction menu with all your subjects.

Today we'll talk about the tools you have regarding vassals, marches and lesser union partners.

Placate Local Rulers
This can be done on both vassals and marches, and lets you pay prestige (if you have positive prestige), to reduce the liberty desire of that subject by 10%.

Embargo Rivals
This is a toggle you can put on any subject. If it is on they will embargo all your rivals as quickly as their diplomats can travel.  However, this increases their liberty desire by 5% while active.

Place Relative on Throne
This can only be done on vassals, and only when they have a regency. You can replace the regency with a ruler from your own dynasty.

Enforce Religion
This can only be done on vassals, unions and marches. This is possible if the subject is in your religious group, have less than 50% of Liberty Desire, and you have positive relations. Of course, this increases Liberty Desire by 50%, so its something you have to evaluate when it is desirable to do.

Scutage
This is a toggle that can be set to on or off on a vassal. When it is on, they will not be called into wars, unless declared war upon. However, they will provide 50% more of its income to you.

Subsidize Armies
This is a toggle in marches, where if on, you will send up to 10% of your manpower to them each month, to fill up their manpower pool.

Fortify March
This allows you to build or upgrade a fort in a march, where you as overlord fronts the build costs.

Enforce Culture
This is the option if you got some diplomatic power to burn. You can swap the primary culture of a lesser union partner to your culture for a power cost, but this is only doable if they are below 50% liberty desire and it will increase it by 50% as well.

Siphon Income
Unions usually do not provide money to their overlord, but history is full of rulers who took from one part of their realm to provide for another. This action lets you take 50% of a lesser union partners yearly income if you have positive relations.  It will increase liberty desire by 10% but also reduce relations rather dramatically.

Support Loyalists
Unions don't have any local ruler that needs to be placated, so instead you have a toggle where you spend 10% of their monthly income each month, while reducing liberty desire by 20% as long as its active.


(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFLyJU4U.jpg&hash=e4f24be00494a69e6506caa2e2bd0496546b7047)

Next week we'll talk about protectorates, trade companies and colonial nations, and their unique actions.

Good stuff. :)
Title: Re: Europa Universalis IV announced
Post by: Caliga on May 28, 2015, 01:40:50 PM
Started a new game as the Ottomans the other day.  It's been years since I played them and so far it feels pretty similar, though naval warfare seems too easy for me ATM.  In about 20 years I've conquered all of Greece save the islands, Albania, and nearly all of Anatolia (Candar was diplo-annexed).  I took Konya and Icel from Karaman and then Dulkadir conquered the rest, after which I invaded Dulkadir and reduced it to a rump vassal.  Got a mission to annex Trebizond and ended that war with Trebizond, Erzurum, and Erzincan, the latter two taken from Aq Koyunlu and Qara Koyunlu respectively.  It was kind of neat now everyone in that little alliance paid a price for defying me.

The naval warfare comment was because I went to war on behalf of Crimea with Venice, Genoa, and Naxos, and had no problem isolating various Venetian fleets and destroying them piecemeal.  A couple of times my fleet got bottled up in various ports though, which was kind of neat.  For whatever reason the Genoese never confronted me... I guess they were busy fighting the Crimeans in the Black Sea.
Title: Re: Europa Universalis IV announced
Post by: Syt on June 08, 2015, 08:54:56 AM
For tomorrow's release:

https://forum.paradoxplaza.com/forum/index.php?threads%2F1-12-full-patchnotes.860245%2F

Quote###################
# Expansion Features
###################
- Theocracies now have heirs that are chosen by event, with each choice having a different effect and unlocking certain events that can happen once that heir becomes monarch.
- Theocracies now have Devotion, which is similar to Legitimacy and Republican Tradition. Devotion goes up from high stability and pious acts and goes down from low stability and low religious unity. Devotion affects your Papal Influence, Church Power, Prestige and Tax Income.
- Constitutional Monarchy, Constitutional Republic and English Monarchy now have Parliaments. Countries with Parliaments have to grant a certain number of their provinces Seats in Parliament, which then allows those seats to vote on issues. The country with the parliament can choose between a few randomly picked issues, and then have a number of years to secure enough votes for the issue to go through. Votes are secured either through events or by bribing parliament seats with things which that particular province wants. After five years of an issue being debated, there is a random chance that the vote will go through at the end of each month, with the chance of winning the vote depending on how many seats are backing it. If the vote goes through, the country gets the benefits of that issue for 10 years, otherwise it suffers a penalty to prestige.
- Protestantism now has Church Power. Church Power accumulates over time and can be used to buy aspects, which are permanent modifiers added to that country's particular version of Protestantism. A country can only have 3 aspects, after which Church Power can be used to trade in an existing aspect for a new one.
- The diplomatic action Remove Electorate is now available to the Emperor, to remove an elector at the expense of worsened relations with other electors and 10 IA. This action is not available unless the HRE has an official religion.
- Implemented Government Ranks feature. Each Government type can now have up to 3 ranks, with higher ranks conferring better bonuses, and higher government ranks lowering cooldown on changing your National Focus. Players with the Common Sense expansion can dynamically change their government rank through the Government screen and various events and decisions while those without are locked to rank 1 or 2 depending on whether they are independent, unless they are playing a historical empire such as Byzantium and Ming.
- Buddhists now have Karma. Karma decreases from aggressive conquest and increases from honoring alliances and releasing nations. Rulers with too high Karma become detached from the world and suffer a penalty to diplomatic reputation, while rulers with too low Karma will lose the trust of their mind and get a penalty to discipline. Rulers with balanced Karma get a bonus to both discipline and diplomatic reputation.
- Can now return an owned province to another existing nation that has a core on it for an opinion boost, at the cost of 10 prestige. Doing so will remove your own cores and claims on the province. This cannot be done while at war.
- The Emperor can now grant Free City status to nations in the HRE that only own one province. Free Cities get a special republican government, a bonus to tax income and will always be able to call in the Emperor when they are attacked, even in internal HRE wars. The Emperor gets a bonus to tax income, manpower and imperial authority for each Free City in the HRE, but there can only be 7 Free Cities in total at any given time. A Free City that gains a second province or leaves the HRE will lose their Free City status. Free Cities cannot be Electors.
- Can now Pause Westernization. While it is paused, no monarch power will be spent towards westernization progress and no westernization events will fire, but the country will continue to experience unrest.
- Added Subject Interactions for all subject types. These are special actions and toggles you can enact on your subjects, such as forcing a colonial nation to declare war on another colony, placating a vassal to lower their liberty desire or forcing a lesser union partner to adopt your culture. Subject interactions are accessed through the country subjects screen.
- You can now increase the base tax, base production and base manpower of your provinces at the cost of admin, diplomatic and military power respectively. Cost of developing a province depends on the terrain, the climate, and how many times the province has previously been developed. Certain ideas and modifiers will also increase or decrease development cost. For those without the expansion, reduced development cost ideas will instead give other beneficial effects.
- If you have money to burn, you can now dismiss an advisor from the pool, allowing greater control of the advisors you can select.
- Numerous new events for Buddhists, Protestants, Theocracies, The Papal State, Subject Interactions and Parliaments.
- National Focus is now also available for players with the Common Sense expansion, even if they do not own Res Publica.

###################
# Free Features
###################
- Added 25 new achievements.
- Added Tengri and Zoroastrian religions.
- Split Buddhism into the Theravada, Mahayana and Vajrayana religions.
- Major update to missions, where many missions were reworked and some pointless and impossible ones were removed. Most missions should now give much more interesting rewards.
- Fort system was completely reworked. Most provinces no longer have forts and unfortified provinces will fall after a single month's siege. Forts are now expensive buildings that cost monthly maintenance, but now have a zone of control in your adjacent provinces that will block the passage of hostile troops and automatically recapture provinces taken by the enemy. You can mothball forts to reduce their maintenance, and your capital always has an extra fort level that costs no maintenance but also does not have a zone of control (unless there is also a fort building there).
- Building system was completely reworked. The number of buildings in the game were reduced and their cost increased, but all buildings should now have a significant effect on their province. Monarch power cost for buildings was removed, but the number of buildings you can build in each province is now restricted by the province's building slots, based on its total development level and terrain.
- Provinces now measure their economic power in development instead of base tax. Development is a combination of base tax (tax income), base production (production income & trade value) and base manpower (manpower).
- Looting was reworked. Provinces now have a 'loot bar' that goes down while regiments hostile to the owner are present in the province. Each regiment loots a certain amount per month depending on their type (cavalry loots the most, artillery the least) and this money is added directly to the looting country's treasury. The province will suffer penalties that get worse the more depleted its loot bar is, and once fully depleted, cannot be looted any further. Provinces that have not been looted for the last 6 months will begin to recover their loot bar.
- Major update to the peace system:
* Annex option removed. To annex, you now have to select all of the target's provinces.
* It is now possible to demand any province from the enemy War Leader. Demanding unoccupied provinces cost +10% and Capitals +20% War Score. Demanding provinces from others work as before.
* Revoking cores no longer cost Diplomatic power.
* You can now demand gold from a country you are annexing.
* Can now use Humiliate peace option even if you're also taking other things from your rival, but it costs more.
* Numerous bug fixes and updates to peace interface.
- Added Time of Troubles Disaster.
- Added English Civil War Disaster.
- Added French Wars of Religion Disaster.
- Added French Revolution Disaster.
- Added Castilian Civil War Disaster.
- Added 10 Spanish Flavor Events.

###################
# Gamebalance
###################

# Advisors
- Advisors are now more balanced in the strength of bonuses they provide.

# Capital
- Moving your trade capital now costs 200 diplomatic power (to match cost in ADM for moving actual capital).

# Colonization
- Natives no longer boost basetax+mp when colony is finished, but instead provide a permanent reduction of development costs.

# Cores & Claims
- Creating cores and diplomatically annexing countries is now more expensive.
- Administrative Efficiency now also affects core creation and diploannexation costs, but only goes up to 50%.
- Reduced effect of having a claim on core creation costs from 25% to 10%.

# Culture
- Overseas provinces no longer count towards cultural acceptance.

# Diplomacy
- You now lose 10 prestige for selling a province, same as returning provinces and abandoning cores.
- Historical Friends at war may now lose their historical friendship when their armies do battle.

# Economy
- Fish no longer reduces unrest, but instead decreases culture conversion cost.
- Force Limit calculations were changed to be based on development and number and type of subjects. Force limit calculations should now be much less opaque in the interface.
- Gold provinces no longer get increased production from merchant republics and trade companies trading in the province.
- Gold production is now reduced by local autonomy.
- Independent nations now get a basic tax income of 1 ducat/month.
- Independent nations now start with higher base force limits.
- Removed tax income bonus from capitals.
- Base Price of Salt is now 3.
- Trade Power bonus for having transfering merchants is now capped at 100% (10 transfering merchants)
- Reduced inflation from treasure fleets by about 33%.
- Embargoing subjects of rivals no longer gives you a trade efficiency penalty.
- Gold Mines with base production over 10 now have a yearly chance of being depleted and lose half their production.
- Cost for Missionaries now grow over time, like advisors do.

# Exploration
- Reduced frequency of exploration events from naval exploration.

# Governments
- Steppe Hordes lost their relation penalty and instead got better loot ability.
- 'Inward Perfection' modifier for Ming is now gone.
- Effects of Ming factions on country are now much smaller.

# HRE
- Grant Electorate now gives a +50 opinion modifier.
- Removed Imperial Integrity bonus.
- The Emperor can now demand unlawful territory while at war, as long as they're not at war with the country they're demanding it from.
- Buffed HRE reforms for member states.
- Italy will now leave the Empire around 1500 if the entirety of the 'Northern Italy' region isn't brought into the HRE by then. Player nations have the option to choose to remain.
- Releasing HRE member states, HRE members converting, winning defensive wars and HRE members being annexed no longer affects Imperial Authority directly. Instead Imperial Authority is mostly a ticking value that grows when the Empire is peaceful and there are numerous member states, and shrinks when the Empire is religiously divided and under the control of non-HRE nations.

# Ideas & Policies
- 'Grand Navy' is now +50% naval forcelimits (up from +25%)
- France lost diplomatic relations as tradition and instead gained diplomatic reputation.
- Added new modifiers to numerous ideas and policies.
- Boosted Bavarian ideas.
- Boosted Naval Ideas significantly.
- Burgundy now starts with +1 diplomatic relations instead of +5% cavalry combat ability.
- Quality: Quality Education now gives +1 Army Tradition instead of 5% Morale Recovery.
- Quality: Naval Drill is now +10% Naval Morale instead of 5% Morale Recovery
- Quality: Escort Ships is now +5% Ship Durability instead of 10% Naval Morale.
- Economic: Finisher was changed to -20% Development Cost.
- Quantity: Forced Labor System is now +25% Garrison Size instead of Development Cost.
- Austria: Military Border is no longer +25% Defensiveness, but 15% Garrison Growth & -10% Fort Maintainance.
- Ming now have -20% Fort Maintenance as a tradition instead of +10% Province Trade Power.
- Milano: lowered_power_of_barons is now -10% Development Cost.
- Tuscany now starts with -10% development cost as part of their traditions instead of +10% tax income.
- Swiss idea 'Oasis of Peace and Prosperity' now reduces development cost by 10% instead of war exhaustion reduction cost.
- Swiss idea 'Alpine Defensiveness' now reduces fort maintenance by -20% instead of increasing defensiveness.
- Swiss idea 'Swiss Tolerance' now increases tolerance to heretics by +2 instead of increasing religious unity.
- Italian Idea Heir to the Empire now gives +1 Prestige instead of +Imperial Authority.
- Most ideas that used to give +25% heir chance now give +50% instead.
- Vindyan Traditions now has -20% fort maintenance instead of +1 diplomatic relations
- Ottoman Traditions now give +3 Tolerance. -33% core creation cost moved to the first Ottoman idea.
- Various ideas that gave more than 20% reduction to land/navy maintenance were brought down to more sane levels.
- Scotland now starts with +33% land forcelimit instead of +5% morale recovery speed.
- Standardized effects of hostile core-creation ideas, most are 25-50% now.
- Boosted Neapolitan and Aragonese ideas.

# Nation Designer
- Terrain now affects Nation Designer province points cost.
- Now saving custom gender and names to influence future monarch conception.

# Power Projection
- Reduced effect of Power Project on legitimacy and republican tradition.

# Religion
- You can now store 200 Papal Influence.
- Slightly buffed Inti reforms.
- Missionaries converting a province now gives it zeal.
- Province development now slows down the conversion speed of Centers of Reformation.
- Religious Zeal now blocks conversion completely.
- Centers of Reformation can no longer target provinces with Religious Zeal.

# Revolts
- Reduced a few impacts of unrest reduction to balance out for having great buildings for it.
- Liberalism Disaster now only appears if you have no Parliament.
- Revolutionary Rebels now wants to enact Constitutional Republics.
- Merged nationalist and patriot rebels into Separatist rebels that will fight to belong to their target tag.
- Rebels that enforce their demands or have them accepted will now apply the 'Recent Uprising' modifier to all provinces that support them.
- Separatists will now spawn even for accepted cultures if your country is a Celestial Empire without the Mandate of Heaven.

# Rulers
- Randomly generated rulers of Theocracies now start out as old as republican rulers on average.

# Subjects
- Nations supporting independence now only increases liberty desire for vassals they are supporting and their allies.
- Marches now count less towards total power of vassals for the purpose of calculating Liberty Desire.
- Subjects will no longer allow themselves to be annexed if their liberty desire is high. Existing annexations will be paused until liberty desire drops.
- Subjects no longer get higher liberty desire while being annexed.
- Primitives can no longer create or become Marches.
- Having a Royal Marriage with a subject now lowers their Liberty Desire slightly.
- March now reduces Liberty Desire by 15% (down from 25%).
- Marches will no longer lose their March bonuses due to growing too large.
- Temporary liberty desire now decays more slowly.
- Released vassals will now keep their faith. The release vassal screen will show which religion they end up with.

# Technology
- The first idea group now unlocks at Administrative Technology 5, and levels when buildings and other various effects unlock were tweaked.
- High levels of Administrative Technology now give Development Efficiency, which reduces the cost of developing provinces.
- Force March is now unlocked at Administrative Tech 15 (up from 9)
- Constitutional Republics now appear at Administrative Tech 22 just like Constitutional monarchies.

# Units
- Increased base mercenary pool size from 12 to 20.
- Doubled the time it takes to build ships, but buildings will greatly reduce it.

# War
- Allies in an independence war are no longer blocked from declaring war.
- Farmlands and Drylands now count for giving Nomads their home shock bonus.
- You can no longer abort movement to the next province once an army has moved more than halfway.
- You now have military access to any country that is granting military access to your war allies.
- Assaulting now requires a breach.
- Assaults on forts can now only employ five times the amount of infantry that the fortress can hold at the same time.
- Artillery-modifier in siege now impacts chances of breach, making it more likely, but each breach gives +1 up until its been +3 in total.
- Forts now block advance into territory they protect. You can only enter territory adjacent to what you already control.
- Occupation impact on WE is no longer scaled to amount of provinces lost, but to amount of development lost.
- Provinces without fortifications now give much less warscore when occupied.
- You must now have 3x the garrison size to siege.
- Non-Military Constructions are now stalled at province occupation, instead of destroyed.
- You now get 50% more Aggressive Expansion for taking provinces from countries that are not co-belligerent in the war.
- When besieging a fort, a natural roll of 1 will now result in a disease outbreak that reduces the attacking army by 5% of its max strength.
- Declaring a country who is in a coalition against you co-belligerent will now call the entire coalition.
- Attacking a member state in a coalition against you when the Emperor is in the same coalition will now have the Emperor join as a coalition member (but still able to call allies).
- It is no longer possible to declare war while bankrupt.
- War leader can no longer be vassalized by enemies in a war unless they're the other side's war leader.

###################
# AI
###################

# Diplomacy
- More reluctant to accept vassalization if they are a member of the HRE.
- More reluctant to accept vassalization if they have a higher government rank.
- More willing to accept vassalization by higher ranked states, and less willing to accept vassalization by lower ranking ones.
- Now much more aggressive against revolution target if they are adversely affected by its existance.
- No longer willing to join wars that have been going on more than 30 months.
- Will now always refuse to ally a country that recently dishonored an alliance with it.
- The Pope will no longer accept diplomatic vassalization.
- Added proper AI acceptance logic for asking to be a March.
- AI will now designate and revoke Marches.
- Will now be willing to give military access to a country if it gave that country's enemies access in the same war (fixes the "using access to trap AI" exploit)

# Economy
- Fixed a bug where the AI would not build ships unless its capital was connected to the sea.

# Governments
- More reluctant to burn Legitimacy on fighting off foreign heirs that aren't significantly worse than their own alternative in Elective Monarchies

# Ideas
- AI Hordes are now more likely to pick Administrative, Innovative or Economic ideas when picking randomly.

# War
- Should now be more wary about having their armies lured into traps.
- Should now be more reluctant to lift sieges with significant progress.
- Now more likely to end a war when affected by Call to Peace.
- Subjects will now raise maintenance before going off to fight their overlord's rebels.
- Fixed an issue that was preventing AI from bringing home exiled splinter armies.
- AI will no longer use force march on armies that are not located in a war zone.
- Fixed an issue where AI splinter armies would suicide into much larger enemy stacks.

###################
# Interface
###################

# Alerts
- Replaced troops in foreign territory alert with an alert for exiled units.
- Added an alert for when you can pass a religious reform.

# Country
- Added buttons for mothball/activate all forts along with status label showing number activated of total to country military view.

# Hints
- Corrected and added a bunch of missing hints.

# Ledger
- Added a column for total development in the first page of the ledger.

# Macrobuilder
- Added macrobuilder interface for development.
- Updated macrobuilder interface for new building system.

# Map
- Fortlevel mapmode now colors forts, with green for friendly, red for enemy and blue for neutral.
- You can now see your subjects unrest in unrest-mapmode.
- Added province adjectives.

# Popery
- Papal elections are now more authentic.

# Provinces
- Income in province view is now displayed on a monthly rather than yearly basis.
- Renamed Nationalism to Separatism to better fit new separatist rebels.

# Sounds
- Added sounds for raising and lowering autonomy, developing provinces, the election of a new Pope, the election of a new Emperor and for increasing your Government Rank.
- Added sounds for converter religions.

# Tooltips
- Separate icon/tooltip for marches in subjects view added.
- Disasters heading tooltip added.
- Fort mapmode now have better tooltips.
- Aggressive Expansion tooltip now displays what countries might join a coalition and what alliances will be lost instead of impact on all countries.

###################
# Usermodding
###################

# Buildings
- Implemented the "make_obsolete" code for buildings, which makes buildings replace older ones.

# Console & Commandline
- Added a "version" console command that prints the current game version and checksum.
- Removed "show_error" commandline argument as it's covered by "debug".
- Console stats command now dumps development level as well.
- Console command 'nudge' was retired.
- Launching game with command line option -nudge will now enable nudger access from main menu.

# Defines
- Made female/male chance for custom nations moddable through the defines DEFAULT_MALE_CHANCE, ALL_FEMALE_MALE_CHANCE, ALL_MALE_MALE_CHANCE.
- Added the defines REMOVE_ELECTORATE_INFLUENCE_COST and MIN_NUM_ELECTORS_FOR_REMOVE_ELECTORATE.
- Added the subject interaction defines: PLACATE_RULERS_PRESTIGE, PLACATE_RULERS_LIBERTY, RELATIVE_ON_THRONE_LIBERTY, ENFORCE_RELIGION_LIBERTY, ENFORCE_RELIGION_LIBERTY_THRESHOLD, ENFORCE_CULTURE_LIBERTY, ENFORCE_CULTURE_LIBERTY_THRESHOLD, SIPHON_INCOME_FRACTION, SIPHON_INCOME_LIBERTY, DIVERT_TRADE_FRACTION, SEIZE_TERRITORY_LIBERTY_MULTIPLIER, SEIZE_TERRITORY_LIBERTY_THRESHOLD, REPLACE_GOVERNOR_LIBERTY, REPLACE_GOVERNOR_LIBERTY_THRESHOLD, REPLACE_GOVERNOR_DELAY, SEND_SUBSIDIES_MANPOWER_FRACTION, SUPPORT_LOYALISTS_EXPENSE_MULTIPLIER, SEND_OFFICERS_MAINTENANCE_MULTIPLIER, EMBARGO_RIVALS_LIBERTY, SUPPORT_LOYALISTS_LIBERTY, SEND_OFFICERS_LIBERTY, DIVERT_TRADE_LIBERTY, PROMOTE_INVESTMENTS_TRADEPOWER, PROMOTE_INVESTMENTS_INFLATION, SCUTAGE_TAX_FRACTION.
- Defines NO_SLOTS_R, NO_SLOTS_G, NO_SLOTS_B added to specify macro build color in provinces with no more available building slots.
- Added defines CARAVAN_POWER_MAX and CARAVAN_POWER_MIN
- Added CARAVAN_FACTOR to defines.
- Added defines ASPECT_ADD_COST, ASPECT_REMOVE_COST and MAX_UNLOCKED_ASPECTS.
- Added define CHURCH_POWER_RATE_SCALE to control rate at which church power is gained.

# Effects
- Added effects add_church_power = {val}, add_church_aspect = {aspect_tag} and remove_church_aspect = {aspect_tag}. The last can also have = random.
- Added set_karma and add_karma effects.
- Added 'add_scaled_local_adm_power, add_scaled_local_dip_power, add_scaled_local_mil_power' effects to province scope, affecting the owners power scaled by base tax,prod, mp levels in that province.
- Added kill_units effect
- Setting a regency from define_ruler effect now works again
- Added set_local_autonomy effect
- Added add_culture_construction effect
- Added send_missionary effect
- Added excommunicate effect
- Added add_historical_friend effect
- Added remove_historical_friend effect
- Added add_historical_rival effct
- Added remove_historical_rival effect
- Added exile_ruler_as effect
- Added exile_heir_as effect
- Added set_ruler effect
- Added set_heir effect
- set_in_empire effect can now handle country scope, and removes/adds all provinces in a country to the HRE.
- Added define_leader_to_ruler effect.
- Added create_march effect.
- Added support for dynamic names to exile effects.
- When using dynasty=tag in define_ruler or define_heir, heir's dynasty will now be used if there is no valid ruler
- When using dynasty=tag in define_ruler or define_heir, previous ruler's dynasty will now be used if there is no valid ruler or heir
- Added effect set_seat_in_parliament = yes/no (province
- Added effect back_current_issue = yes/no (country)
- Added 'add_devotion = x' effect.

# History
- manpower and production effects & history commands in a province are now consistently named compared to tax. (add_base_x)
- Added history commands for creating seats of parliament.

# Modifiers
- Added a fort_maintenance_modifier modifier.
- Added a 'allowed_num_of_buildings' modifier.
- added a local_development_cost modifier for province scope.
- Added modifier female_advisor_chance that governs chance of getting female advisors
- Implemented local_build_cost modifier.
- Added new modifiers global_trade_goods_size_modifier and trade_goods_size_modifier and refactored many cases of trade_goods_size/global_trade_goods_size to use them instead.
- Added church_power_modifier, loot_amount and garrison_size modifiers.

# Nudger
- Nudger positions are now saved to <UserData>/map/positions.txt and any files in <UserData>/map will be loaded first instead of ones packaged with the game.

# On Action
- Removed hard-coded opinion limit for annex and integrate diplo actions, now controlled by script.
- Added a four-year event pulse for special government types.
- Added on_bankruptcy on action.

# Triggers
- Added scripted_functions folder
- Added scripted_triggers folder
- Added the trigger num_of_rebel_armies to complement num_of_rebel_controlled_provinces.
- Added 'base_production', 'base_manpower' & 'development' triggers.
- Added 'devotion = x' trigger.
- Added is_previous_papal_controller trigger similar to is_papal_controller.
- CanJoinHreLeague and CanLeaveHreLeague are now partly scriptable
- Added a 'num_of_times_improved' trigger.
- Added trigger has_seat_in_parliament = yes/no (province))
- Added trigger has_active_debate = yes/no. (country)
- Added trigger current_debate = <issuetag> (country)
- Added trigger current_size_of_parliament = num (country)
- Added employed_advisor trigger with type, home_culture and home_religion as qualifying parameters (any combination is permitted).
- Added trigger government_rank = x
- Added effect set_government_rank = x
- Added church_power = {val} and has_church_aspect = {aspect_tag} triggers.
- Added the following subject interaction triggers (require subject's country scope except promote_investments): has_embargo_rivals = yes/no, has_subsidize_armies = yes/no, has_send_officers = yes/no, has_support_loyalists = yes/no, has_scutage = yes/no, has_divert_trade = yes/no, has_promote_investments = "trade_company_tag"
- Added 'has_parliament = yes/no' trigger.
- Added num_of_units_in_province trigger
- Added has_ruler_leader_from trigger
- Added has_heir_leader_from trigger
- added has_influencing_fort = yes/no trigger for province scope.
- added fort_level = x trigger for province scope.
- Implemented trigger karma = x to check current Karma.
- Added total_development trigger for checking country's total development level.
- Added province-trigger is_backing_current_issue=yes/no
- Implemented is_in_deficit = yes/no, is_federation_leader = yes/no, federation_size = x, num_of_aspects = x, num_of_war_reparations = x and subsidied_percent_amount = x triggers
- Added trigger num_free_building_slots
- Added trigger is_overseas_subject

###################
# Script
###################

# Achievements
- Achievements should now be more accurate in describing their actual requirements.
- 'The Princess is in this Castle' achievement now requires you to get a female heir while having a Castle in your capital.
- Prester John achievement now requires you to be Coptic.
- Hessian Mercenaries achievement now requires you to have no loans.
- The Re-Reconquista achievement now requires you to form Andalusia.
- Most achievements that require you to own provinces will now also require you to core them.

# Buildings
- Increased cost of native buildings.

# Casus Belli
- Colonial Nations now have the 'Colonial Conquest' CB on neighbouring primitives.
- 'Tribal Conquest' CB now allows all provinces to be taken.
- Added Chinese Reunification Casus Belli.

# Decisions
- Forming the Maya nation now requires your religion to be reformed
- Hindustan formation decision now broken up into Bharat for Dharmic tags and Hindustan for Muslim tags.
- Various nation formation decisions now change your government rank.
- All country formation decisions that change rank to Kingdom will now mean leaving the HRE unless you are an Elector.
- No longer possible to form Qing if you're having a tribal succession crisis.
- Added decision to become Western for countries in the Eastern or Ottoman tech groups if they own Prague, Wien or Danzig without any separatism.
- Added decision for Elector-Bishops to move up in rank.
- It is now considerably harder to form Germany.
- Added some additional requirements for forming Italy.
- Creating Italy or Germany out of the Empire will now make the Emperor cranky as well as cut sharply into his authority.
- Decision to form Prussia now gives claims rather than cores.
- Forming Arabia now requires 10 ADM tech and additional provinces.
- Added decision for Protestant or Reformed Theocracies to secularize.
- Removed the 'Demand Viceroy Elections' decision as colonies already decide over their own elections.
- Added decisions to increase missionary strength for Totemism, Nahuatl, Maya, Shamanist, Animist, Zoroastrian and Tengri religions.
- Countries of the Central Indic group can now form Hindustan & Bharat.

# Events
- Added an event that can specifically grant a female Heir when you have no heir.
- Added Muslim coup event for some Indian tags.
- Various Random events now have ai weights for their choices.
- flavor_per.1 related to the recovery of Persia under Safavid rule will now boost the tax and manpower base of a number of Persian provinces.
- Tweaked a few events which hurt base manpower and prestige too much.
- Janissaries now trigger the first time you have 50 army tradition.
- Moved some events from tri-yearly to pulse to bi-yearly and four-yearly, tri-yearly is now purely for generic government-related events.
- 'The Highlanders Arrive' event no longer gives far more troops than Scotland could possibly support.
- Austria and Hungary will now lose their historical friendship if Hungary raises Mattias Corvinus to the throne.

# Governments
- Added Monastic Order Government, used by Teutonic Order, Knights and Livonian Order.
- Reforming Iqta no longer requires you to be Western (but AI won't do it unless Western).
- The Archduchy, Imperial Government, American Republic and Federal Republic government types have been removed due to the new government ranks system handling them dynamically.

# Modifiers
- Added static provincial modifiers applied if a city is port, or overseas_port.
- Added static country modifiers applied for each march, vassal, union or protectorate you have as subject if you got CS.
- A Muslim power that owns Mecca and Medina will now get the Custodian of the Holy Mosques triggered modifier.
- Removed Scottish 'Highland Charge' modifier.
- Jewish religion countries will now also get the bonus for holding Jerusalem.

# New Ideas & Policies
- Added Mayan Ideas
- Added Kiche Ideas
- Added Somali Ideas
- Added Sadiya Ideas
- Added Manipur Ideas
- Added Pegu Ideas
- Added Kutai Ideas
- Added Sulawesi Ideas
- Added National Ideas for Pagarruyung.
- Added National Ideas for Miao.
- Added National Ideas for Catalonia.
- Added Laotian Ideas.
- Added National Ideas for Champa.
- Added Arakanese Ideas
- Added Northumbrian Ideas
- Added Münster Ideas
- Added Thüringian Ideas.
- Added Semien Ideas.

# Setup
- Hundred Years War is no longer raging in 1444 as the countries had a 5 year truce at the time.
- Albania and the Ottomans no longer start at war, to give Albania a chance to survive as they did historically for 20 years.
- Burgundy is no longer a coherent state, but instead has several different subjects.
- France is now more integrated at the start and no longer has a huge number of vassals.
- Removed a large number of pre-scripted buildings from history files.
- England now starts with English Monarchy, a new government form unique for them.
- Added in some historical forts.
- Added Meath tag.
- Added formable Andalusia tag.
- Rey province renamed to Teheran as Rey was in ruins by 1444.
- Sarvestan province renamed to Shiraz to better match the relative importance of the two cities.
- Rebalanced development levels. England, Germany, Iberia, South-East Asia, South America and North America lost development, while Eastern Europe, Italy and India had theirs boosted.
- Added new provinces to Germany, Poland, Ukraine, the Low Countries, Italy, Spain and Bohemia.
- Added the island of Sao Tome in Africa.
- Added Ravensburg Tag.
- Added Montferat Tag.
- Added Lucca Tag.
- Added a new province for the Island of Djerba.
- Added Memmingen tag.
- Added Bremen tag.
- Added Nassau tag.
- Various provinces had their terrain changed to better match the map.
- Ohio is now an inland tradenode.
- Hejaz now starts guaranteed by Mamluks.
- Kexholm, Neva and Ingermanland now start as Karelian culture
- Renamed Novgorod-Siverskyi province to Severia
- Khazak culture is now called Kazakh.
- Austria and Hungary are now historical friends.
- Ardalan now starts as a vassal of the Timurids.
- Added Omani Culture.
- Added Yemeni Culture.
- Kurils are now uncolonized.
- Sinop now Turkish and Sunni.
- Tabarestan now gets Persian ideas.
- All non-tribal Muslim tags in the Muslim tech group are now Iqta, Muslim Feudal Monarchies in other tech groups are Iqta, All Ottoman tech tags are despotic monarchies.
- Saxony now starts unified before 1445.9.10.
- Silesia now starts out owning all Silesian provinces.
- Teutonic Order now starts with Königsberg as its capital.
- Removed Seazones to make claim fabrication easier in some areas.
- The Knights are now no longer Maltese.
- Added more provinces in Pomerania.
- Added more provinces in South Eastern Europe.
- Added province for the island of Ormuz.
- Added Ormuz tag.
- Added Sameland revolter tag.
- Added Livonia revolter tag.
- Added Estonia revolter tag.
- Added Karelia revolter tag.
- Removed Old Prussian Culture.
- Added Pontic Greek Culture.
- Breton moved to French Culture Group
- Sevilla now leads to Genoa instead of reverse.
- Champagne now leads to Genoa instead of reverse.
- Bordeaux is no longer an end node, but instead leads to Champagne.
- Genoa is now an end-node.
- Lombard culture split into Piedmontese, Ligurian, Venetian, Romagnan, Sardinian and Tuscan culture.
- Sicilian culture split into Sicilian and Neapolitan.
- Renamed Hannoverian culture to Westphalian.
- Added Swiss, Swabian and Franconian cultures.
- Removed Rheinlander Culture.
- Added historical female advisors that used to be commented out.
- U-Tsang is now a Tribal Monarchy.
- Culture names should now be in English when possible.
- Renamed Cosmopolitaine culture to Francien.
- Added Turkish, German and Andalusian Dynamic Province names for new map setup.
- Khuzestan is now Mashriqi culture.
- Croatia's map color is now less hideously green.
- Ming is now a cultural union for the Chinese Culture group.
- Starting Mughal revolter cores in Afghanistan removed.
- Removed Castilian cores on Granada.
- Provence CoT moved to Lyon (The Estuary remains in Provence)
- Firenze is now an Important Center of Trade.
- Added Euboea province (with strait connections to Athens and Naxos).

###################
# Performance
###################
- Sped up loading of the game. Checksum now calculates on a separate thread and you won't be able to start playing until it's done.
- Misc optimizations, game should run a bit faster than 1.11.

###################
# Bugfixes
###################
- Ships patrolling trade nodes that end up outside trade or supply range will now abort their mission.
- Rebels will no longer randomly teleport to Hälsingland after being defeated in combat.
- Fixed a bug where nation select would display the wrong value for tax & manpower when loading saves if random province values was enabled.
- Truce lengths with released states when passing Maya and Nahuatl reforms are now correctly set to 5 years.
- Non-Enforcement Ordinances will now only happen to states larger than 1 province.
- Primitives no longer receive islands in random nations mode.
- All modifiers specified on a Terrain now works when applied to a province.
- Fix to another case of TI only being seen after selecting custom country in lobby.
- Fixed: Many text elements assume advisors are male.
- Correct tech levels for newly created custom country in save game are now shown while in lobby.
- Fixed: Player status (e.g. "is not ready") added several times to Play button tooltip.
- MP: Options on client are now correct after transferring/loading save game.
- Fix for colonial claims remaining after a country is annexed/integrated/inherited.
- Fixed: Custom Nations not deleted when clicking Historical Start after loading save (player needs to confirm delete).
- "Historical" countries in random/empty setup games no longer have historical leaders or advisors.
- Leaders added by event without specific historical names will now have random names rather than zero length names.
- Minor exploit fix: It is no longer possible to raise opinion quicker than normal by resending Improve Relations.
- being able to load bookmark with save loaded (after canceling custom nation).
- Chinese events now really don't require you to own Ternate anymore.
- Pol event 15 "The Radziwill Bible & the Reformation in Poland" will now work correctly.
- Flag for Caramurus marriage now correctly set by Tupi Event 13: "Caramuru's life among the Tupi"
- Natives can no longer rise up in uncolonized provinces taken by custom nation.
- Dynamic nations losing all flag colors after save (colors will be randomized if loading a save created before the fix).
- Fixed: Wrong custom colors for units after loading save game.
- Cuenca is now a core of Quito.
- Fixed: Male heirs sometimes getting female names.
- Colonial nations of custom nations ruled by a succession of regency councils.
- CTD when creating client states from Custom or Dynamic Nations.
- Fixed: Assigning merchant to main trading port no longer removes caravan trade power.
- Detach Siege can no longer remove your general.
- Incan civil war should now not end if there are still pretender rebels in the Inca Empire.
- Disabled country shield for "observe" console command since entering some country view tabs would result in CTD.
- Fixed CTD when exiting nudge mode.
- add_disaster_modifier now works as intended.
- Fixed: Custom Nation ships have rebel flags (background is now correct, emblem still not shown).
- Fixed: Mughal mission annex_berar targets Brabant.
- Warning about QftNW being missing added to province tooltip to explain why you can't yet explore the oceans.
- Added tooltip for Custom Nation button when disabled.
- Trade steering bonus to home node is now shown properly.
- Fixed: Graphics - Certain colour combinations in religious mapmode turn psychedelic
- FIxed: Event 5071 Nobles demand increased pensions does not check for tax_income_loss
- Fixed: Unrest mapmode tooltip still refers to "revolt risk" which no longer exists
- Fixed: cultural_event.3 should only target Europe
- Fixed - At least one advisor event refers to advisor as "he", even when said advisor is female.
- Aztec Flavor Event 16 - Disloyal Altepetls will now no longer trigger if you have reformed your religion (for those that have El Dorado) or if you are no longer in the Mesoamerican tech group.
- Moved provinces owned by Maya states into Mexico tradenode
- Fixed some 1492 bookmark oddities for Poland and Muscovy
- Fixed some strange color choices for nations' unit sprites
- Battle Animation for the Azores is now on the same island as the standing unit position.
- Metz is no longer blessed with an abundance of moose.
- A few isolated non-winter provinces now get the same winters as their surroundings.
- What should hopefully be the last treasure fleet bug fixed. Also fixes merchants "has downstream office" mechanics.
- Fixed grammar mistake in Faster Colonists (Expansion Idea 3).
- Displayed discipline value in combat will now match tooltip (and thus be correct).
- Changed so that intro theme always plays to the end.
- All European provinces now have natives defined.
- Girin is now an inland centre of trade.
- flavor_spa.1005 - Discovery of the New World, can now only happen in starts before 1492.10.12
- Exploit fix: Can't cancel alliance while Call to Arms dialog is open.
- flavor_por.11 'Vasco de Gama' now only triggers when Portugal has range to Goa.
- Fixed CTD occurring on integration involving countries having units with zero sub units.
- Incan Civil war and a few other Incan flavor events now won't trigger unless you are a monarchy.
- Bay of Alexandria terrain no longer overridden to be counted as a marsh (as it is in fact an inland sea).
- You can no longer order move through and cancel to avoid arrival attrition.
- Hausa now has the correct culture.
- Fixed decision to adopt aristocratic administration spelling error
- War Taxes tooltips are now correct.
- Stopped exploit: Selling ships while at war (that used to enable you to circumvent blockades, etc.)
- Having a truce with the shogunate will no longer give a stab hit to a daimyo for declaring war on another daimyo.
- You can't send colonists while in bankruptcy anymore (less frustrating than having colonies disappear after completion).
- Fixed bug where date could be changed for ironman save game.
- You no longer receive a reinforcement speed bonus in a province owned by your war opponent.
- Fixed bug that made it impossible for Jewish religious rebels to force convert a country under any circumstances.
- Ottoman Tech Group is now called Anatolian.
- Combat icon is displayed while in "limited FoW" (such as when fighting rebels after peacing the province owner) to better indicate your army is fighting.
- Custom nations will now use historical idea groups of rebels when created at a later date (rather than none at all).
- Cristopher Columbus will no longer appear in start dates where he already exists.
- Forming Qing no longer requires you to be a non-tribal.
- ND: Dynasty names for random selection will now properly include all possible names specified for culture and culture group in 00_cultures.txt.
- Improve relations with a March is now capped at +200 similar to a regular vassal.
- Lot of substitutions with higher precision point in AI strength calculations to prevent numeric overflow (hopefully fixing suicidal war declarations).
- Some country colours adjusted to avoid likeness to close by countries (French Minors, Turkish Minors).
- An event will now remove the Janissary modifier if the tag is no longer TUR.
- Wokou event (flavor_jap.4) will no longer give opinion modifiers to non-existant tags.
- Ships with manpower still always have 100% strength.
- Tooltip in navy view now shows manpower.
- Colonial Nations and Client States now start with maxed out Republican Tradition/Legitimacy.
- The option for pagan countries to change religion when encountering the Temple Complex at Cholula or the Oracle of Pachacamac will no longer be available to colonial pagan countries.
- The End of the Hundred Years War event will no longer trigger if England has a personal union with France.
- Fixed: Event text for Heir falls ill (9456) is inappropriate in case of regency
- Tooltip for trade steering home node power bonus now gives the correct information.
- Fixed some Women in History events with very weak modifiers (0.05 prestige etc)
- Modifiers from disasters should no longer be able to linger after the disaster ends.
- Fixed a bug where countries would decline joining wars because of another war they could not actually be called into.
- Effect leave_league now works properly.
- You now get the Cleansing of Heresy CB inside the HRE if Art of War is not enabled.
- Correct inflation for privateers are now displayed when intercepting treasure fleets.
- Siege ability is now displayed correctly in siege-timer tooltips.
- Warscore when peacing out a nation that is not a warleader now includes occupation of that countries subjects.
- Nanaks Journeys can now no longer try to convert an already Sikh province to Sikh.
- Fixed odd island near Sulawesi belonging to the wrong province.
- Fixed a bug where accepting rebel demands could crash the game under rare circumstances.
- Drunk explorer event (exploration_events.12) can no longer trigger if you already have the modifier.
- Appended script flags (@root) should no longer cause crash/freeze
- Navigating the ledger with the arrow keys no longer pans the map
- Fixed: Dacke Feud disaster had issues with scope and targets
- Can no longer set a country as a rival unless both countries have discovered each other.
- Rivals mapmode is now correctly named and described as such.
- Fixed a CTD caused by quickly and repeatedly clicking harsh treatment in MP.
- Navies that are mothballed, in combat or retreating can no longer be picked for auto transport missions.
- Ndongo no longer governed by 7/7/7 ruler in 1681.
- Fixed improved rendering and removed artifacts on coastlines in Simple Terrain Map Mode.
- Fixed issue where arrow progress did not correspond to movement Progress
- Entering a province with TI now uncovers FoW immediately
- When combatting rebels in a province with FoW due to army being exiled, both armies' 3d models are now shown
- graphical issue where 3D movement arrows would have a sharp cutoff at the front of the arrow
- Not having reformed your religion no longer blocks Westernization if you're not a primitive tech group.
- Nations converting to and from Inti, Maya and Nahuatl would not have their reform groups correctly set.
- Trade view tooltip no longer incorrectly states that privateer fleets give trade power to their parent country.
- Inactive rebel factions will no longer enforce their demands when a country breaks.
- Can now reassign leaders in hostile territory that you control.
- Random Setup will now also generate countries for 'orphaned' cultures, so that separatists always have someone to want to defect to.
- Annexed countries will no longer continue to westernize.
- Annexed countries will now have their active policies removed.
- A lesser union partner will after breakage on monarch death have their own dynasty and heir as opposed to the ex-partner's.
- Added check against sending multiple missionaries to the same province.
- Vassal annexation will no longer be shown as PU integration in province view.
- Migration to an inland province will no longer attempt to move ships to it (which caused CTD).
- kill_leader works with leader name as an argument.
- Estimated time of when you can buy a new technology or ideas is now just month, year, instead of showing a constanting moving day.
- Friendly rebels no longer reduce a country's war enthusiasm.
- Can now reform government/reform religion if you have a Western neighbour who is not ahead of you in technology.
- Provinces can no longer get duplicate Religious Zeal.
- Nations will no longer get the Coalition War bonus to war enthusiasm in other, non-coalition wars they are participating in.
- Tolerance to Heretics no longer affects Centers of Reformation that are converting provinces to their owner's religion.
- Can no longer avoid the exploration with 3 ships rule by detaching sub-units.
- Colony time calculation will using closest port. Should reduce number of split-by-Mexico coast vs coast oddities.
- Modded unit size taken into account for ranks/flanking/maneuver
- kill_leader can no longer kill an heir leader
- Rebel uprising messages should now appear in all situations where you or your subjects have a revolt.
- "Enforce fleet basing rights" peace option is no longer available against landlocked/primitive nations.
- Units that are loaded on ships can no longer use the autotransport system when disembarking.
- Tooltip for months_of_ruling no longer shows country name instead of ruler name.
- Major cleaning of history databases to remove meaningless entries.
- If subject type changes (e.g. on Designate March), subject interaction window now updates.
- Event colonial.15 - Roman Fever, will now be able to trigger.
- Genoese Flavor Event 3 will now only apply modifiers to provinces owned by Genoa.
- "Kaffa and Azow" region retired for a new wider Crimea Region. Genoese events formerly using the old region will now instead target all provinces owned by Genoa in Crimea. Events will now clear the modifiers if Genoa loses their Italian possessions and relocates to Crimea or if the Ottomans lose Constantinople again.
- Scrolling with the scroll wheel in the cardinal list in papacy view now works.
- aow_events.25 no longer gives a core when controller already has a core.
- Caravan Power tooltip now displays correct total % for Caravan Power modifiers.
- When a country becomes a subject, any coalition against them will now be cleared on the next day.
- Random Nations no longer start with low Legitimacy/Republican Tradition
- Migrating from a province where claims are being fabricated will cancel the fabrication the next daily tick.
- Heirs of a different dynasty will now get the correct amount of Legitimacy if they have a decent claim.
- Enemies tooltip now displays correctly for countries that nobody has set as a rival.
- Decrease Tariffs interaction now correctly shows effect on Liberty Desire.
- Clicking shield icons on chat window when entering game will no longer open diplomacy window.
- Random event 836 and 837 can now no longer fire for countries that cannot build ships.
- Rebel leaders turned monarchs now get complete surnames.
- Monarchs created from rebels now get correct attached leader.
- Native_size trigger tooltip now correctly shows value in hundreds.
- No longer impossible for Civil War event 3 - Unscrupulous in-laws to fire.
- Ottomans will no longer start with cores on Wallachian provinces in starts after 1453.
- Changed all instances of is_core = yes to is_core = owner in events, decisions and missions.
- You can no longer start multiplayer if you pressed Singleplayer button or hosted/joined another multiplayer game at any point during a session. (This would always OOS due to altered gamestate.)
- Lesser union partners now show up in subject military focus view.
- Can now move directly from a ship to an inland province (disembarking in the process).
- Taking land from a rival for a vassal now gives Power Projection bonus to the negotiator instead of the vassal.
- Nation Designer: Heir now gets a proper name instead of "No Heir" when switching from (default) female to male
- Nation Designer: Expanded Government group items now correctly shows "-" when group is expanded.
- Dynamic nation flags now have correct colors in tooltips.
- Added tooltip when Custom nation button disabled after loading Ironman save game.
- Automated Rebel Hunting will no longer ignore your own provinces controlled by foreign rebels.
- Rebel factions will no longer gain instant revolt progress when their parent country forms a different country.
- Pressing the backspace key while typing into an input box in the frontend ( like the filenaming box when starting an ironman game ) will no longer center on the selected country
- Nation Designer: Wrong nation name, etc. after creating multiple custom nations and selecting a previously created.
- Unite Japan decision in random dynamic nation now creates "Japan" instead of custom named country.
- When a dictatorship reverts to being a republic, you will no longer get two rulers on the same day.
- March status now shown in diplomatic map mode province tooltip.
- Fixed numerous typos and grammar errors.
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 08, 2015, 09:53:37 AM
Confused about this one:

Fort system was completely reworked. Most provinces no longer have forts and unfortified provinces will fall after a single month's siege. Forts are now expensive buildings that cost monthly maintenance, but now have a zone of control in your adjacent provinces that will block the passage of hostile troops and automatically recapture provinces taken by the enemy

So...If Province A has a fort, and neighbouring Province B doesn't...Enemy can not move troops though it? Also if Province B is captured, does it revert back to me because of Province A's ZoC?
Title: Re: Europa Universalis IV announced
Post by: Syt on June 08, 2015, 09:56:08 AM
I think you can move into an enemy ZOC but then either have to go to the fort or leave the ZOC. You can't bypass a fort.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 08, 2015, 01:35:33 PM
Quote from: Syt on June 08, 2015, 09:56:08 AM
I think you can move into an enemy ZOC but then either have to go to the fort or leave the ZOC. You can't bypass a fort.

So can't move through ZOC without engaging the fort?  That would be a huge improvement.  Also makes the building of Forts a much more strategic decision.

Can forts be destroyed when they are no longer needed?
Title: Re: Europa Universalis IV announced
Post by: Habbaku on June 08, 2015, 01:45:38 PM
That Parliament system sounds delightful.
Title: Re: Europa Universalis IV announced
Post by: Syt on June 08, 2015, 01:46:29 PM
No idea. I think Arumba did a video/stream a few weeks ago and explained how this worked (which is where I got this from). He explained that as e.g. Spain you would need only one well placed fort to stop France from crossing the Pyrenees (though France would require two due to how their provinces are cut).
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 08, 2015, 03:18:39 PM
Sounds like a pretty good expansion. I'll buy it.

They usually have a sale when a new expansion comes out. If so, I might grab El Dorado which I didn't buy yet.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 08, 2015, 03:48:58 PM
Yeah it sounds like it could really revamp the game for good - though I also feel like I've a lot of re-learning to do.
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 08, 2015, 04:02:36 PM
Wow... the list of changes...  :blink:
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 08, 2015, 04:10:23 PM
Quote from: Caliga on May 28, 2015, 01:40:50 PM
Started a new game as the Ottomans the other day.  It's been years since I played them and so far it feels pretty similar, though naval warfare seems too easy for me ATM.  In about 20 years I've conquered all of Greece save the islands, Albania, and nearly all of Anatolia (Candar was diplo-annexed).  I took Konya and Icel from Karaman and then Dulkadir conquered the rest, after which I invaded Dulkadir and reduced it to a rump vassal.  Got a mission to annex Trebizond and ended that war with Trebizond, Erzurum, and Erzincan, the latter two taken from Aq Koyunlu and Qara Koyunlu respectively.  It was kind of neat now everyone in that little alliance paid a price for defying me.

The naval warfare comment was because I went to war on behalf of Crimea with Venice, Genoa, and Naxos, and had no problem isolating various Venetian fleets and destroying them piecemeal.  A couple of times my fleet got bottled up in various ports though, which was kind of neat.  For whatever reason the Genoese never confronted me... I guess they were busy fighting the Crimeans in the Black Sea.
I'm guessing the new patch will break saves given all the changes, which is too bad because this game has been pretty interesting.  It's about 1520 and I've yet to fully conquer the Mamluks, though I've taken all of the Levant and then most of Iraq from Qara Koyunlu which now exists as a rump state controlling a strip from NW Iran down to Basra.  I just diplo-annexed Crete, which I'd earlier freed from Venice, because the Genoese colonies revolted after Genoa collapsed and formed 'Greece' and I didn't want Crete to be a part of that in any way, shape, or form.  Of course I then went on to conquer 'Greece' too (which consisted of the Chios islands and Kaffa). :)  Strangely, Mangoup still exists but is a vassal of the Crimean Khan.  Austria has blobbed the fuck out and is now too big for me to challenge, so my expansion into the Balkans stopped at Serbia and Wallachia (the latter a vassal).  I'll have to wait for a civil war or something to keep pushing into Europe.
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 08, 2015, 05:09:35 PM
Quote from: crazy canuck on June 08, 2015, 01:35:33 PM
Quote from: Syt on June 08, 2015, 09:56:08 AM
I think you can move into an enemy ZOC but then either have to go to the fort or leave the ZOC. You can't bypass a fort.

So can't move through ZOC without engaging the fort?  That would be a huge improvement.  Also makes the building of Forts a much more strategic decision.

Can forts be destroyed when they are no longer needed?

It says you can mothball them. Which means, I think, you dont have to pay maintance anymore, but you can decide to "re-open" them should the need arise.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 08, 2015, 05:37:21 PM
Quote from: Josephus on June 08, 2015, 05:09:35 PM
Quote from: crazy canuck on June 08, 2015, 01:35:33 PM
Quote from: Syt on June 08, 2015, 09:56:08 AM
I think you can move into an enemy ZOC but then either have to go to the fort or leave the ZOC. You can't bypass a fort.

So can't move through ZOC without engaging the fort?  That would be a huge improvement.  Also makes the building of Forts a much more strategic decision.

Can forts be destroyed when they are no longer needed?

It says you can mothball them. Which means, I think, you dont have to pay maintance anymore, but you can decide to "re-open" them should the need arise.

Even better. 
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 08, 2015, 06:38:10 PM
I think this all means that wars will become more about major battles and less about endless sieging, right?  Because if so that's a good thing. :)
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 08, 2015, 07:19:19 PM
Quote from: Caliga on June 08, 2015, 06:38:10 PM
I think this all means that wars will become more about major battles and less about endless sieging, right?  Because if so that's a good thing. :)

I suppose it depends upon what happens when a besieging army is routed.  Do they have to retreat back to controlled territory or do that get to cheat the ZOC rules.  Presumably they get blocked.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on June 08, 2015, 10:59:28 PM
Quote from: Caliga on June 08, 2015, 06:38:10 PM
I think this all means that wars will become more about major battles and less about endless sieging, right?  Because if so that's a good thing. :)

No kidding.
Title: Re: Europa Universalis IV announced
Post by: Syt on June 08, 2015, 11:07:04 PM
From a dev diary:

QuoteFortress Rework
Connecting a bit to the previous reveal of our change to how building works, we have overhauled the fortress system.

There are now four different forts, one available each century, providing 1, 3, 5 and 7 fort-levels each. A newer fort makes the previous obsolete, so you only have 1 fort in each province. Each fortress also provides 5000 garrison per fort level, so besieging a fortress now requires a large investment.

Forts now also require maintenance to be paid each month, which currently costs about 1.5 ducats for a level 1 fort per month in 1444. Luckily, you can mothball a fortress which makes it drop to just 10 men defending it, and won't cost you anything in upkeep.

Garrison growth for a fort is also a fair amount slower than before, so after you have taken a fort, you may want to stick around to protect it for a bit.

What is most important to know though, is that forts now have a Zone of Control. First of all, they will automatically take control of any adjacent province that does not have any forts that is adjacent and hostile to them. If two fortress compete over the same province, then the one with highest fort-level wins and in case of a tie, control goes to the owner of the province. Secondly, you can not walk past a fortress and its zone of control, as you have to siege down the blocking fort first.

Each capital have a free fort-level, but that fort will not have any ZoC, as most minor nations can not afford a major fortress.

Full entry:

https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-9th-of-april-2015.849816/
Title: Re: Europa Universalis IV announced
Post by: Syt on June 08, 2015, 11:11:48 PM
Also, Arumba and quill18 are doing videos of Common Sense at the moment:

https://www.youtube.com/playlist?list=PLH-huzMEgGWBPri4H7Z4LfH7BCHtWe16A

https://www.youtube.com/playlist?list=PLs3acGYgI1-suO0szqqGpkg0T2pF8l8c6
Title: Re: Europa Universalis IV announced
Post by: Liep on June 09, 2015, 04:16:16 AM
Quote from: Syt on June 08, 2015, 11:11:48 PM
https://www.youtube.com/playlist?list=PLH-huzMEgGWBPri4H7Z4LfH7BCHtWe16A

"Wiz! Wiz! This is wrong! See this? Fix it!"

Doesn't bode well for release. :P
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 09, 2015, 08:48:26 AM
Yeah, if this works right I'm really looking forward to it.  I mean, historically the Turks conquered the Mamluk Empire in like a two year war.  Right now it's totally impossible to do that (aside from constraints imposed by the peace mechanics) due to the insane number of provinces the Mamluks typically have and the need to siege them all.  I'm not saying you should always be able to pull that off, but it would be nice if it was actually possible.  I've spent decades fighting the Mamluks in my current Ottoman playthrough because their empire is just so gigantic (the fact that they are allied with Persia and a blobbed-out Tunis isn't helping either).
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 09, 2015, 09:55:33 AM
Quote from: Syt on June 08, 2015, 11:07:04 PM
From a dev diary:

QuoteFortress Rework
Connecting a bit to the previous reveal of our change to how building works, we have overhauled the fortress system.

There are now four different forts, one available each century, providing 1, 3, 5 and 7 fort-levels each. A newer fort makes the previous obsolete, so you only have 1 fort in each province. Each fortress also provides 5000 garrison per fort level, so besieging a fortress now requires a large investment.

Forts now also require maintenance to be paid each month, which currently costs about 1.5 ducats for a level 1 fort per month in 1444. Luckily, you can mothball a fortress which makes it drop to just 10 men defending it, and won't cost you anything in upkeep.

Garrison growth for a fort is also a fair amount slower than before, so after you have taken a fort, you may want to stick around to protect it for a bit.

What is most important to know though, is that forts now have a Zone of Control. First of all, they will automatically take control of any adjacent province that does not have any forts that is adjacent and hostile to them. If two fortress compete over the same province, then the one with highest fort-level wins and in case of a tie, control goes to the owner of the province. Secondly, you can not walk past a fortress and its zone of control, as you have to siege down the blocking fort first.

Each capital have a free fort-level, but that fort will not have any ZoC, as most minor nations can not afford a major fortress.

Full entry:

https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-9th-of-april-2015.849816/
I think some of this is outdated.  Paradox said that the original setup was making wars unwinnable.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 09, 2015, 11:10:26 AM
Here was the latest on when approaching a fort, from Wiz.

QuoteBasically, whenever inside a hostile's fort ZoC (including standing on the fort) you may only do one of four things:
1) Go to the fort (if not already there)
2) Go back the exact way you came
3) Go to an adjacent seazone if you have transports there
4) Go to an adjacent friendly-controlled province that is not in a hostile ZoC
Title: Re: Europa Universalis IV announced
Post by: The Brain on June 09, 2015, 11:31:06 AM
Forts cost maintenance? I only suggested this in 2001.
Title: Re: Europa Universalis IV announced
Post by: Josquius on June 09, 2015, 12:42:48 PM
Second that a game that isn't just about sieges sounds interesting.
Title: Re: Europa Universalis IV announced
Post by: Liep on June 09, 2015, 01:18:25 PM
I've played about an hour and it still all about sieges really. You might siege an enemy province faster if it's without a fort, but those single enemy units will siege 2-3 of your provinces in no time without you noticing before the occupied sign pops up.

Not really sure I like this more, but I guess it does add a "Defense"-game sort of vibe (in placement of forts). More time needed to judge at any rate.
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 09, 2015, 01:25:05 PM
So does it break existing save games?
Title: Re: Europa Universalis IV announced
Post by: Liep on June 09, 2015, 01:26:48 PM
Quote from: Caliga on June 09, 2015, 01:25:05 PM
So does it break existing save games?

Yes, can't load previous save games.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 09, 2015, 01:52:18 PM
Which they'd actually said from the get. :D
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 09, 2015, 01:55:42 PM
I'm not a good listener. :)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on June 09, 2015, 02:09:50 PM
Aaaaand there's a sale on all previous EU4 content, El Dorado at -25% and everything else at -75%.
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 09, 2015, 02:55:35 PM
Quote from: Solmyr on June 09, 2015, 02:09:50 PM
Aaaaand there's a sale on all previous EU4 content, El Dorado at -25% and everything else at -75%.
:cool:
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on June 09, 2015, 03:14:33 PM
and if you go via greenmangaming and use a voucher you can get the newest content for -20% too. So mix and match :)
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 09, 2015, 05:09:51 PM
Finally will get Art of War, that one's been overpriced for ages.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on June 09, 2015, 07:39:50 PM
I'm really liking this expansion so far.  I'm playing a game as England starting when Edward IV took the throne.  I went with the Warwick proposal of allying with France over Burgundy.  It's going quite well so far.  Calais is now considered part of Flanders, so a French/English lasting peace is possible. :)
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 09, 2015, 08:41:00 PM
Quote from: Josephus on June 09, 2015, 05:09:51 PM
Finally will get Art of War, that one's been overpriced for ages.
Yeah, when P'dox releases something new, that's my cue to pick up a bunch of older stuff cheap.  I already have AoW but I just got all kinds of music and gfx packs for EU4 for like 3 bucks.

When I open EU4 now, it's still the same theme music but now it's heavy metal. :wacko:
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 09, 2015, 09:25:34 PM
Which one is that....wanna make sure i don't buy it :D
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 09, 2015, 09:32:21 PM
Its called guns drums and steel or some shit like that.
Title: Re: Europa Universalis IV announced
Post by: Norgy on June 10, 2015, 12:45:32 AM
I was a bit surprised that "Hymns of The Old Gods" in CK2 didn't include more Black Metal.  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Duque de Bragança on June 10, 2015, 04:27:06 AM
Quote from: Norgy on June 10, 2015, 12:45:32 AM
I was a bit surprised that "Hymns of The Old Gods" in CK2 didn't include more Black Metal.  :hmm:

Indeed, because I don't think they went by Varg's nowadays line of thought that Black Metal is "Negro music" (understatement for people at work).
Title: Re: Europa Universalis IV announced
Post by: Tamas on June 10, 2015, 05:03:04 AM
There are several reports of the AI not taking the target's alliances into account before declaring war, totally messing up the diplomatic landscape. Anyone noticing that?
Title: Re: Europa Universalis IV announced
Post by: garbon on June 10, 2015, 05:21:58 AM
Quote from: Tamas on June 10, 2015, 05:08:06 AM
For Protestant to resolve:

#66: 5 / Sea Beggars
Dutch gain political control of any unoccupied port space in the Netherlands. Switch religious influence to Protestant if not already. Add one Dutch galleon and one Dutch regular to the space. If the space chosen is Brielle or Flushing, add a second Dutch galleon. If Spain controls a port connected to the North Sea, the Protestant receives a free Piracy roll. Place a Piracy marker in the North Sea, skip to Step 5 of the Piracy procedure and have Protestant roll 3 piracy dice against Spanish North Sea ports.
:hmm: :P
Title: Re: Europa Universalis IV announced
Post by: Solmyr on June 10, 2015, 05:23:37 AM
Quote from: Tamas on June 10, 2015, 05:08:06 AM
For Protestant to resolve:

#66: 5 / Sea Beggars
Dutch gain political control of any unoccupied port space in the Netherlands. Switch religious influence to Protestant if not already. Add one Dutch galleon and one Dutch regular to the space. If the space chosen is Brielle or Flushing, add a second Dutch galleon. If Spain controls a port connected to the North Sea, the Protestant receives a free Piracy roll. Place a Piracy marker in the North Sea, skip to Step 5 of the Piracy procedure and have Protestant roll 3 piracy dice against Spanish North Sea ports.

Right historical time period, wrong thread. :P
Title: Re: Europa Universalis IV announced
Post by: Tamas on June 10, 2015, 05:24:09 AM
 :lol:
Title: Re: Europa Universalis IV announced
Post by: garbon on June 11, 2015, 06:59:14 AM
I've been noticing that more and more Wiz seems to be taking PR tips from Johan. :awk:

Oh and from their update today, does appear that Florence will finally make its official debut in the EU series.
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 11, 2015, 08:47:58 AM
You mean by his short, snappy answers and general disregard to people who play the game?
Title: Re: Europa Universalis IV announced
Post by: garbon on June 11, 2015, 10:52:40 AM
Yes, exactly. If one doesn't have something nice to say, probably best not to engage with the public. Seems a bit unprofessional to speak with one's customers that way, even (perhaps particularly) when they deserve a sock in the mouth.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 11, 2015, 11:11:05 AM
Quote from: garbon on June 11, 2015, 10:52:40 AM
Yes, exactly. If one doesn't have something nice to say, probably best not to engage with the public. Seems a bit unprofessional to speak with one's customers that way, even (perhaps particularly) when they deserve a sock in the mouth.

Self-awareness isn't the strongest attribute of the Paradox folks since Patrick (I think that was the name of the one community friendly guy Paradox had years ago).
Title: Re: Europa Universalis IV announced
Post by: Habbaku on June 11, 2015, 11:11:54 AM
What thread should I go to to see the fireworks?
Title: Re: Europa Universalis IV announced
Post by: garbon on June 11, 2015, 11:14:53 AM
Oh no thread in particular, really just any of the threads with the p'dox logo that Wiz has posted in since CS came out on Tuesday.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on June 11, 2015, 11:36:34 AM
I did find a couple of sarcastic posts that, while not really damning, should not be made by a game dev on their own forum.  Though, really, the douchebags he's responding to do deserve some smacking.
Title: Re: Europa Universalis IV announced
Post by: Norgy on June 11, 2015, 04:05:05 PM
I find the "development" feature a bit off. It doesn't feel right to be able to up your taxbase etc like that.
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 11, 2015, 04:18:13 PM
Why not? :hmm:  I'm not saying you are wrong, but it seems like a centrally-planned economy should be able to do something like that.... not that all nation states of that era had such economies, by any means.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on June 11, 2015, 04:29:19 PM
There's certainly plenty of examples of kingdoms favoring certain segments of the economy and specific regions over others, for all sorts of reasons.
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 11, 2015, 04:53:20 PM
It feels too much like terraforming to me.  I definitely want a mechanic that will make provinces richer over the long haul if they're part of a country that manages its economic development well, but it doesn't happen overnight by edict.
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 11, 2015, 06:48:03 PM
Quote from: crazy canuck on June 11, 2015, 11:11:05 AM
Quote from: garbon on June 11, 2015, 10:52:40 AM
Yes, exactly. If one doesn't have something nice to say, probably best not to engage with the public. Seems a bit unprofessional to speak with one's customers that way, even (perhaps particularly) when they deserve a sock in the mouth.

Self-awareness isn't the strongest attribute of the Paradox folks since Patrick (I think that was the name of the one community friendly guy Paradox had years ago).

Patric, with a c. ;) Yes, he was pretty cool. Johan was OK up until around the time Patric left,then he got an ego.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 11, 2015, 06:49:06 PM
Quote from: Josephus on June 11, 2015, 06:48:03 PM
Quote from: crazy canuck on June 11, 2015, 11:11:05 AM
Quote from: garbon on June 11, 2015, 10:52:40 AM
Yes, exactly. If one doesn't have something nice to say, probably best not to engage with the public. Seems a bit unprofessional to speak with one's customers that way, even (perhaps particularly) when they deserve a sock in the mouth.

Self-awareness isn't the strongest attribute of the Paradox folks since Patrick (I think that was the name of the one community friendly guy Paradox had years ago).

Patric, with a c. ;) Yes, he was pretty cool. Johan was OK up until around the time Patric left,then he got an ego.

Ah right you are - Patric.   Your memory is better than mine.
Title: Re: Europa Universalis IV announced
Post by: Syt on June 11, 2015, 11:39:12 PM
Yeah, Patric was a great and mellow guy (and so was Henrik, one of the designers who left shortly after).

When Johan had his "God of thunder and rock&roll" title, Patric had "God of soft rain and folk." :lol:
Title: Re: Europa Universalis IV announced
Post by: Norgy on June 12, 2015, 02:16:13 AM
Quote from: Caliga on June 11, 2015, 04:18:13 PM
Why not? :hmm:  I'm not saying you are wrong, but it seems like a centrally-planned economy should be able to do something like that.... not that all nation states of that era had such economies, by any means.

Yes, I get the general idea. Especially under absolutism. However, I like the more event-based approach. Also, I don't understand the Parliamentary government in England..  :blush:
I've had three runs at it now:
1) Austria - the archduke dies three years in with no legal heir, the imperial crown passes to Saxony, the HRE goes ablobbing. Byzantium still exists and kicks ass in 1510.
2) England - ass kicked by France within a decade.  :lol: Their alliance with Castille made short work of my Austian-English alliance.
3) Denmark - early prestige loss led to Norway and Sweden declaring independence when Christopher III died, and only a long and costly restoration war brought them back into the fold. It's 1522, Denmark has a foothold along the Baltic coast and Norway and Sweden still are in the restored Union of Kalmar. Debts are slowly being paid off. Sweden's liberty desire is worrisome.

The Burgundian inheritance never goes right, and it looks to me like the Vlaams Blok have designed the Lowlands setup.
Apart from that, I find the game perfectly challenging and rewarding. The new fort system seems to work. You don't see armies roaming around willy-nilly anymore.
Title: Re: Europa Universalis IV announced
Post by: Drakken on June 13, 2015, 06:32:52 PM
My only problem with the game right now is the rebels. If an AI country enters in a disaster its fucked, as manpower recover so slowly that wars follow, than disasters, and the country breaks down because it's downright impossible to build troops against the rebels spawning 10-20k armies without manpower (except Mercenaries, but they cost a lot and thus you soon enter bankrupcy).

In my current Portugal game (Portugal is now hard as hell) Castile has all but broken down between Aragon and Morocco. I grabbed Galicia. but I've entered into Internal Conflicts disaster. :bleeding:
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 15, 2015, 10:16:00 AM
Quote from: Drakken on June 13, 2015, 06:32:52 PM
My only problem with the game right now is the rebels. If an AI country enters in a disaster its fucked, as manpower recover so slowly that wars follow, than disasters, and the country breaks down because it's downright impossible to build troops against the rebels spawning 10-20k armies without manpower (except Mercenaries, but they cost a lot and thus you soon enter bankrupcy).

In my current Portugal game (Portugal is now hard as hell) Castile has all but broken down between Aragon and Morocco. I grabbed Galicia. but I've entered into Internal Conflicts disaster. :bleeding:
I tried Portugal as well.  Unfortunately for me, all the wrong countries got crippled.  Austria got crippled pretty much out of the gate, going through a cycle of constant bankruptcies, with Styria eventually controlling most of its territory.  And, as usual, inheriting Burgundy was a curse in disguise, as it could not hold on to it at all. 

The surprising part was that this time it wasn't France benefiting from the Austrian inheritance, but Holland/Netherlands, which is actually quite a scary force now.  France for whatever reason never got going either.  Unluckily for me, Spain has suffered no such bad luck, and even PU'd me at one point.  I managed to wrestle myself free from it, but really, with no one to counter them, and with GB and Netherlands as their allies, my game as Portugal is over.
Title: Re: Europa Universalis IV announced
Post by: Josquius on June 24, 2015, 12:31:05 PM
So, who has been playing lately with this new patch and the different fort system?
Does it work in practice?

Also has France eternally being as successful as Napoleonic France been fixed?
Title: Re: Europa Universalis IV announced
Post by: Liep on June 24, 2015, 04:38:27 PM
I've begun to like the fort and building system. It feels like a more powerful choice and if a country falls it falls fast.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 26, 2015, 01:53:10 PM
I don't know when they added it (I didn't play much from when Art of War came out till now) but the ability to click on an army stack, click on an overseas province and then have game automate sending ships over to transport troops, as well as divide army stack into smaller transportable groups is awesome.
Title: Re: Europa Universalis IV announced
Post by: Josquius on June 26, 2015, 02:16:32 PM
Quote from: garbon on June 26, 2015, 01:53:10 PM
I don't know when they added it (I didn't play much from when Art of War came out till now) but the ability to click on an army stack, click on an overseas province and then have game automate sending ships over to transport troops, as well as divide army stack into smaller transportable groups is awesome.
That sounds lovely.
Playing taxi is a horrible horrible part of so many strategy games.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on June 26, 2015, 02:26:36 PM
Quote from: garbon on June 26, 2015, 01:53:10 PM
I don't know when they added it (I didn't play much from when Art of War came out till now) but the ability to click on an army stack, click on an overseas province and then have game automate sending ships over to transport troops, as well as divide army stack into smaller transportable groups is awesome.
iirc it was an Art of War thing
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 26, 2015, 02:47:57 PM
Yup.
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 28, 2015, 08:43:20 AM
Quote from: garbon on June 26, 2015, 01:53:10 PM
I don't know when they added it (I didn't play much from when Art of War came out till now) but the ability to click on an army stack, click on an overseas province and then have game automate sending ships over to transport troops, as well as divide army stack into smaller transportable groups is awesome.

How do you divide armies into smaller transportable groups...or does it do it automatically also?
Title: Re: Europa Universalis IV announced
Post by: Solmyr on June 28, 2015, 09:15:42 AM
Quote from: Josephus on June 28, 2015, 08:43:20 AM
Quote from: garbon on June 26, 2015, 01:53:10 PM
I don't know when they added it (I didn't play much from when Art of War came out till now) but the ability to click on an army stack, click on an overseas province and then have game automate sending ships over to transport troops, as well as divide army stack into smaller transportable groups is awesome.

How do you divide armies into smaller transportable groups...or does it do it automatically also?

Yes it does, and merges them back together at the destination.
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 28, 2015, 09:17:52 AM
Damn...never knew that. Was manually doing it myself before auto-transporting. :lmfao:
Title: Re: Europa Universalis IV announced
Post by: garbon on June 28, 2015, 09:27:04 AM
Quote from: Josephus on June 28, 2015, 09:17:52 AM
Damn...never knew that. Was manually doing it myself before auto-transporting. :lmfao:

:D
Title: Re: Europa Universalis IV announced
Post by: garbon on June 28, 2015, 10:31:40 AM
Wiz on important matters:

QuoteStop posting 'first' in threads

It adds absolutely nothing and nobody cares. I will be deleting these posts from now on and infracting repeat offenders.
Title: Re: Europa Universalis IV announced
Post by: Syt on June 28, 2015, 10:46:14 AM
He has a point, though.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 28, 2015, 11:01:17 AM
A rather pedantic one.
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 28, 2015, 07:00:35 PM
Quote from: garbon on June 28, 2015, 11:01:17 AM
A rather pedantic one.
Not sure what the problem is.  If you're going with the choice of having a moderated forum, moderating "quality of life" issues like that is a pretty good use of your moderator powers.  Internet posters as a rule vastly overestimate the amount of play some joke or meme has, and need an outside intervention to cut the crap.
Title: Re: Europa Universalis IV announced
Post by: The Brain on June 28, 2015, 09:17:01 PM
Quote from: DGuller on June 28, 2015, 07:00:35 PM
Quote from: garbon on June 28, 2015, 11:01:17 AM
A rather pedantic one.
Not sure what the problem is.  If you're going with the choice of having a moderated forum, moderating "quality of life" issues like that is a pretty good use of your moderator powers.  Internet posters as a rule vastly overestimate the amount of play some joke or meme has, and need an outside intervention to cut the crap.

Fuck you.
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 28, 2015, 10:06:41 PM
2693rd  :)
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 29, 2015, 11:04:08 AM
2694!!!!!!!!!th
Title: Re: Europa Universalis IV announced
Post by: garbon on June 29, 2015, 01:18:13 PM
Way to add to the conversation, guys. No wonder we score so low on QoL. :(
Title: Re: Europa Universalis IV announced
Post by: Liep on June 29, 2015, 02:07:15 PM
Quote from: garbon on June 29, 2015, 01:18:13 PM
Way to add to the conversation, guys. No wonder we score so low on QoL. :(

What's our QoL target?
Title: Re: Europa Universalis IV announced
Post by: garbon on June 29, 2015, 02:09:11 PM
Ask the Ruskie.
Title: Re: Europa Universalis IV announced
Post by: Josephus on July 05, 2015, 12:33:51 PM
A few things I find are beyond comprehension. For instance I'm Britain. One of my colonies, New Colombia or something, DOWs a Spanish colony. Now Spain enters the war, dragging me in. Fine. But then all of Spain's allies also join, but I can't call mine in. Why not? So now it's me and my colonies against Spain, France and Holland. A disaster waiting to happen, especially since the AI is a stickler about accepting peace offers.

Further, what gets me is the speed with which the AI moves its troops. So I have 30K troops in South England about to invade Normany. As they are undocking, through satellite recon, the French troops in Holland are alerted to my invasion force and before my fellows can land in Normandie, teh French have moved 50K units from Holland to Normandie. They get there first!

Speaking of French, so since I lack satellite recon, I miss the fact that the French send 25 K units into Northern Ireland. Fine. I still have some 30K units in England that I immediately dispatch to fight the French. But of course, I lose, since I don't think I've actually won a land battle since EU2 V1.05.  NO problem, though. I did whittle the invasion force to half strength. I should be able to recover and rebuild and fight again. Accept of course the French regain full strength before me...this despite being in hostile territory AND sieging  a castle. :glare:

Before I can say "pardon", the French 25 K army has now occupied six British provinces....and remains at full strength

Don't mind me I'm just venting.  ;)
Title: Re: Europa Universalis IV announced
Post by: Josephus on July 06, 2015, 01:58:24 PM
And can someone explain relative power to me, in calculating liberty desire?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on July 06, 2015, 02:12:22 PM
Quote from: Josephus on July 06, 2015, 01:58:24 PM
And can someone explain relative power to me, in calculating liberty desire?

Iirc it used to be calculated on the relative size of armies.  I am not sure of everything that goes into the calculation now but it is still probably meant to be a measurement of whether they might win a war of independence. 
Title: Re: Europa Universalis IV announced
Post by: Josephus on July 06, 2015, 02:35:11 PM
Was a bit confused how 13 colonies shot up to 212 per cent relative power, though, when I had more armies than them.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on July 06, 2015, 02:43:58 PM
Wild guess - is it a bug that counted your army as part of theirs when you entered the war?
Title: Re: Europa Universalis IV announced
Post by: Josephus on July 06, 2015, 05:09:45 PM
Not sure. Wasn't at war yet. Their liberty desire was rapidly rising. Was trying to counter by building troops but didn't seem to matter. Then they hit 100 per cent liberty desire and war breaks out. Maybe, that's when the relative power shot up to 212. Not sure.
Title: Re: Europa Universalis IV announced
Post by: Syt on July 09, 2015, 08:50:54 AM
https://forum.paradoxplaza.com/forum/index.php?threads%2Feu4-dev-diary-july-9th.868985%2F

QuoteHello and welcome to another Development Diary for Europa Universalis 4. A few weeks ago I talked about old features that didn't end up as we wanted, and specifically I wrote quite a bit about Random New World. I also said that I was trying to find the time and resources to redo the feature and that if we did, there would be another dev diary about it.

Today, I can announce that we are in fact remaking Random New World, and so, as promised, here is a dev diary about it.


A Few Disclaimers
- The remake will be released free to anyone who owns Conquest of Paradise. It will fully replace the old Random New World mechanic.
- There is no target date for when we will release the remake. Next major patch (1.14) is reasonably likely but not guaranteed.
- We are far from done with the remake, so the screenshots I'll be showing are very much WIP and nowhere near final quality.


A Whole Random New World
For a detailed breakdown of what, exactly, when wrong with Random New World in the first place, please read the June 18th dev diary. Suffice to say that our design goals ended up clashing with each other, resulting in world generation that felt weird and unrealistic, and lacked in any real variation.

When discussing how to remake Random New World, we tossed a few alternatives around, and ultimately ended up choosing between two. The first was to have pre-generation in the launcher, where the player would generate a RNW that could take all the time it needed and would then save locally to their computer, able to be played and shared with others without having to do any additional generation in-game. This alternative was ultimately deemed infeasible because we didn't want playing with RNW to be something that required 10-20 minutes of preparation and because the existing RNW code was not suited to be retooled like this, meaning it would require a very large time investment.

The method we ultimately settled on was to remove the landmass generation from RNW, and replace it with a system we call 'World Tiles'. In this system, the New World is divided into an 8x9 grid, with each square in the grid being an area roughly the size of the British Isles. This grid is then filled in with 'tiles', which are hand-crafted pieces of terrain. Tiles can be of varying size, one tile might be a group of islands occupying a single square, while another might be a super-continent covering a 6x6 area. The tiles define the shape of the landmasses and provinces, while terrain and climate is generated according to latitude - the same island tile can be either a frozen rock or a tropical paradise depending on where on the map it ends up. We plan to release this system with at least 100 different tiles, and modders familiar with map-making will easily be able to make more (without changing the checksum), so you should not lack for variation.

Playing with RNW will be done largely the same way as before, with the exception that the generated world will now be saved on generation, meaning that it will take a little longer to start a RNW game for the first time, but loading saves with RNW should be almost as fast as loading a regular save with RNW disabled. Players will also be able to see the unique seed of their generated world and re-use that seed if they want to play in the same world again. In multiplayer, the host will send the RNW to the clients along with the save game.

In addition to the actual terrain generation, there are a number of other things we want to improve with the new RNW to make it more fun and immersive.

These are issues in the old RNW we plan to address/avoid in the new one:
- Naming of provinces and seazones. Instead of simply reusing the same provinces, names should be randomly (and appropriately) generated, meaning you don't get an ocean seazone called 'Lake Titicaca', and don't have the bizarre experience of finding California on the north pole.
- Generation of countries. Countries will have randomly generated names and flags, and country spread will be improved so you don't have giant clusters of migratory OPMs.
- Variation in province count. Instead of always finding a RNW of approximately the same size as the old one, you will now find everything from all-island RNWs to supercontinents, making the process of discovery far more interesting.

The below is all merely ambitions, and none of it is guaranteed to make it into the RNW remake:
- Ability to set parameters for your new world before generation, such as province and native density.
- More variety in what you can find besides just world layout, for example there might be a small chance that the natives you find are actually more technologically advanced than you are.
- Being able to set the Nation Designer to start you in a random location in the RNW, which options such as whether you are OK with starting on an island all by yourself.


Screenshots - Work in Progress
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwWPTLJl.png&hash=1ad8df9bdf61cf5b79795b9f027de67dc825e2b3)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fr2LxTUK.png&hash=ce992c4ce54daed1b218a03623674ad5eb2fd770)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvWJcm2e.png&hash=dcf28c848fef8a3d53627d2714194f83f34aeb02)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on July 09, 2015, 11:40:04 AM
I wonder how realistic the generated terrain will be. That screenie with forest on desert does not fill me with confidence. :P
Title: Re: Europa Universalis IV announced
Post by: Syt on July 09, 2015, 11:48:11 AM
Quote from: Solmyr on July 09, 2015, 11:40:04 AM
I wonder how realistic the generated terrain will be. That screenie with forest on desert does not fill me with confidence. :P

I'm guessing it's desert transitioning into jungle, like in Africa (without Savannah in between).
Title: Re: Europa Universalis IV announced
Post by: Josquius on July 09, 2015, 06:35:41 PM
Can someone explain...
So tax is money you earn.
Production is also money that goes straight to you.
Trade though....is there any point investing in buildings that boost trade income if you don't own a node?
Title: Re: Europa Universalis IV announced
Post by: Drakken on July 09, 2015, 07:37:09 PM
Quote from: Tyr on July 09, 2015, 06:35:41 PM
Can someone explain...
So tax is money you earn.
Production is also money that goes straight to you.
Trade though....is there any point investing in buildings that boost trade income if you don't own a node?

As you collect automatically in the node of your Trade Capital, yes. The higher your TP in your home node, the more ducats you earn thru trade.
Title: Re: Europa Universalis IV announced
Post by: Josephus on July 10, 2015, 09:47:42 AM
I finished my first game with new DLC...I played as Britain with all expansions active from a 1444 start.
I like the forts, it's enough of a game changer, though still quarky at times. IIRC at one time I landed an invasion fleet in Cuba, got one province but then wasn't allowed to move out OR Back to My Fleet due to fort movement restricitons, so I was stuck there for duration of war. There's a few oddities like that.

The one thing I noticed is that neither France nor Spain expanded much. Oh, they took colonies, but France never interfered in Europe much, and Morocco and Tunis survived till the end of the game. The biggest blobber was Commonwealth. Netherlands also did reasonably well. With France staying out of Europe, and Austria fairly docile, several German states remained till end of game.

Title: Re: Europa Universalis IV announced
Post by: Josquius on July 10, 2015, 10:14:11 AM
Quote from: Drakken on July 09, 2015, 07:37:09 PM
Quote from: Tyr on July 09, 2015, 06:35:41 PM
Can someone explain...
So tax is money you earn.
Production is also money that goes straight to you.
Trade though....is there any point investing in buildings that boost trade income if you don't own a node?

As you collect automatically in the node of your Trade Capital, yes. The higher your TP in your home node, the more ducats you earn thru trade.
You collect automatically from the node your main port belongs to? No need for a merchant there?
But it is right though that this trade income goes to the communal pot and then whoever gets the most influence in the trading node takes the bigger percentage of it?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on July 10, 2015, 10:18:39 AM
Quote from: Tyr on July 10, 2015, 10:14:11 AM
Quote from: Drakken on July 09, 2015, 07:37:09 PM
Quote from: Tyr on July 09, 2015, 06:35:41 PM
Can someone explain...
So tax is money you earn.
Production is also money that goes straight to you.
Trade though....is there any point investing in buildings that boost trade income if you don't own a node?

As you collect automatically in the node of your Trade Capital, yes. The higher your TP in your home node, the more ducats you earn thru trade.
You collect automatically from the node your main port belongs to? No need for a merchant there?
But it is right though that this trade income goes to the communal pot and then whoever gets the most influence in the trading node takes the bigger percentage of it?

Yes you automatically collect trade from your Trade Capital even if you have no merchant there.  And yes, the trade pot is share is determined by Trade Power.  Which is why buildings that boost trade power in that node are useful. 
Title: Re: Europa Universalis IV announced
Post by: Josquius on July 10, 2015, 10:39:54 AM
Is there any purpose to having a merchant at your trade port node?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on July 10, 2015, 10:50:14 AM
Quote from: Tyr on July 10, 2015, 10:39:54 AM
Is there any purpose to having a merchant at your trade port node?

I haven't played for some time.  But back then it only added a small amount of tp.  It was generally better sending them off to collect or direct at other nodes.
Title: Re: Europa Universalis IV announced
Post by: Drakken on July 10, 2015, 12:56:47 PM
Quote from: Tyr on July 10, 2015, 10:39:54 AM
Is there any purpose to having a merchant at your trade port node?

It grants a small bonus in Trade power inside the node.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 06, 2015, 01:24:36 PM
Could someone give me tips on the new colonizing and trade systems?  I'm trying to play a game as Naples and I'm getting my ass handed to me repeatedly. 
Title: Re: Europa Universalis IV announced
Post by: Ancient Demon on August 06, 2015, 06:51:28 PM
Quote from: Queequeg on August 06, 2015, 01:24:36 PM
Could someone give me tips on the new colonizing and trade systems?

No!  :mad:

Quote from: Queequeg on August 06, 2015, 01:24:36 PMI'm trying to play a game as Naples and I'm getting my ass handed to me repeatedly.

Good!  :mad:
Title: Re: Europa Universalis IV announced
Post by: Queequeg on August 07, 2015, 11:46:38 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fmedia1.giphy.com%2Fmedia%2F12jU3q48XbtMwo%2Fgiphy.gif&hash=36942ba5d449a4239e2b896bf34d5aed2b895ca8)

Unified Italy as Naples from a 1492 start by 1690.
Title: Re: Europa Universalis IV announced
Post by: Josephus on August 31, 2015, 06:33:58 PM
A whole new patch and nothing get mentioned here.

Either EU or Languish is dying :(
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 31, 2015, 06:35:54 PM
Quote from: Josephus on August 31, 2015, 06:33:58 PM
A whole new patch and nothing get mentioned here.

Either EU or Languish is dying :(
I have to say that while Common Sense sounded good on paper, it was meh for me.  Maybe it's missing something intangible, or maybe EU4 is just thoroughly played out.
Title: Re: Europa Universalis IV announced
Post by: ulmont on September 02, 2015, 03:56:11 PM
Quote from: DGuller on August 31, 2015, 06:35:54 PM
I have to say that while Common Sense sounded good on paper, it was meh for me.  Maybe it's missing something intangible, or maybe EU4 is just thoroughly played out.

I actively hate how the forts work out in practice.  Every pissant rebel gives 10 years of nationalism to your conquests every 2-3 years...
Title: Re: Europa Universalis IV announced
Post by: Liep on September 07, 2015, 01:32:29 AM
Quote from: Josephus on August 31, 2015, 06:33:58 PM
A whole new patch and nothing get mentioned here.

Either EU or Languish is dying :(

It's just a patch fixing the last DLC.
Title: Re: Europa Universalis IV announced
Post by: Liep on September 07, 2015, 01:33:38 AM
Quote from: ulmont on September 02, 2015, 03:56:11 PM
Quote from: DGuller on August 31, 2015, 06:35:54 PM
I have to say that while Common Sense sounded good on paper, it was meh for me.  Maybe it's missing something intangible, or maybe EU4 is just thoroughly played out.

I actively hate how the forts work out in practice.  Every pissant rebel gives 10 years of nationalism to your conquests every 2-3 years...

At least they don't cancel coring/converting processes. Also they bring a nice change of pace to the whole conquering thing.
Title: Re: Europa Universalis IV announced
Post by: Ancient Demon on September 07, 2015, 02:53:05 AM
Quote from: ulmont on September 02, 2015, 03:56:11 PM
I actively hate how the forts work out in practice.  Every pissant rebel gives 10 years of nationalism to your conquests every 2-3 years...

You're supposed to have interior forts too.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 07, 2015, 04:21:12 AM
Quote from: Ancient Demon on September 07, 2015, 02:53:05 AM
Quote from: ulmont on September 02, 2015, 03:56:11 PM
I actively hate how the forts work out in practice.  Every pissant rebel gives 10 years of nationalism to your conquests every 2-3 years...

You're supposed to have interior forts too.

Yeah, they don't have an impact on provinces within the ZOC of one of your forts, as long as they haven't already captured the fort.
Title: Re: Europa Universalis IV announced
Post by: Josephus on September 07, 2015, 08:39:37 AM
So I'm just about ready to complete my first game with new DLC. Playing as Sweden. Not sure if it's just a one-game abberation, but P-L Commonwealth is the new blobber. There is no Russia since early 1700s. by mid 1700s, Ottoman is reduced to a few provinces. France hasn't even got all of present day France. And Spain only formed in mid 1600s and never bothered with N.Africa. Other than odd Germanic wars, Europe is mostly quiet, most of the wars being fought overseas.
Title: Re: Europa Universalis IV announced
Post by: Liep on September 07, 2015, 08:50:44 AM
I've also noticed that France is weak and that Poland-Lithuania is blobtastic in my games.
Title: Re: Europa Universalis IV announced
Post by: Josquius on September 07, 2015, 12:49:37 PM
Quote from: Josephus on September 07, 2015, 08:39:37 AM
So I'm just about ready to complete my first game with new DLC. Playing as Sweden. Not sure if it's just a one-game abberation, but P-L Commonwealth is the new blobber. There is no Russia since early 1700s. by mid 1700s, Ottoman is reduced to a few provinces. France hasn't even got all of present day France. And Spain only formed in mid 1600s and never bothered with N.Africa. Other than odd Germanic wars, Europe is mostly quiet, most of the wars being fought overseas.

I played Sweden with the new dlc too and... Sounds similar to me for the poles.
I guess my helping to weaken polands main enemies freed up space for them.
The Turks lasted a little while but then went under too.

France was the big bad in my game. Inherited England who then remained forever loyal and... Yeah. Not at all the same outcome there. Though maybe Spain not getting such  great colonies weakened them so they couldn't counterbalance France?
Title: Re: Europa Universalis IV announced
Post by: ulmont on September 07, 2015, 05:54:57 PM
Quote from: Ancient Demon on September 07, 2015, 02:53:05 AM
Quote from: ulmont on September 02, 2015, 03:56:11 PM
I actively hate how the forts work out in practice.  Every pissant rebel gives 10 years of nationalism to your conquests every 2-3 years...

You're supposed to have interior forts too.

No way can I afford a ducat / fort every 2 provinces after eating half of Africa.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 07, 2015, 10:05:48 PM
Then don't eat territories you can't afford to keep.
Title: Re: Europa Universalis IV announced
Post by: Jaron on September 07, 2015, 10:11:40 PM
This just in: EU4 sucks.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 08, 2015, 01:02:51 AM
Quote from: crazy canuck on September 07, 2015, 10:05:48 PM
Then don't eat territories you can't afford to keep.

Right? :D
Title: Re: Europa Universalis IV announced
Post by: DGuller on September 08, 2015, 07:32:26 AM
Quote from: ulmont on September 07, 2015, 05:54:57 PM
No way can I afford a ducat / fort every 2 provinces after eating half of Africa.
:hmm: There's your problem.
Title: Re: Europa Universalis IV announced
Post by: Josephus on September 08, 2015, 01:06:04 PM
Quote from: ulmont on September 07, 2015, 05:54:57 PM
Quote from: Ancient Demon on September 07, 2015, 02:53:05 AM
Quote from: ulmont on September 02, 2015, 03:56:11 PM
I actively hate how the forts work out in practice.  Every pissant rebel gives 10 years of nationalism to your conquests every 2-3 years...

You're supposed to have interior forts too.

No way can I afford a ducat / fort every 2 provinces after eating half of Africa.

You don't have to though. I have a fort every few provinces, scattered about. yes in a war you can lose them easily, but the enemy has to seige nearby forts in order to claim them in a peace deal.
Title: Re: Europa Universalis IV announced
Post by: ulmont on September 09, 2015, 09:14:16 AM
Quote from: DGuller on September 08, 2015, 07:32:26 AM
Quote from: ulmont on September 07, 2015, 05:54:57 PM
No way can I afford a ducat / fort every 2 provinces after eating half of Africa.
:hmm: There's your problem.

I was trying to core Africa at like 10% costs by leaving the Mamelukes with 2 provinces separating them from the rest of the Ottoman Empire.  Probably should reestablish the connection and then see what happens.

Quote from: Josephus on September 08, 2015, 01:06:04 PM
You don't have to though. I have a fort every few provinces, scattered about. yes in a war you can lose them easily, but the enemy has to seige nearby forts in order to claim them in a peace deal.

As per the original comment, my problem is just dealing with the fucking nationalist rebels continually adding nationalism by insta-sieging a province.
Title: Re: Europa Universalis IV announced
Post by: Josquius on September 09, 2015, 02:33:10 PM
Africa being a net loss sounds pretty historical :)
Title: Re: Europa Universalis IV announced
Post by: Jaron on September 09, 2015, 10:46:53 PM
Quote from: Tyr on September 09, 2015, 02:33:10 PM
Africa being a net loss sounds pretty historical :)

:blink:
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 10, 2015, 02:43:40 AM
Quote from: Jaron on September 09, 2015, 10:46:53 PM
Quote from: Tyr on September 09, 2015, 02:33:10 PM
Africa being a net loss sounds pretty historical :)

:blink:

:lol:
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 10, 2015, 01:04:34 PM
RACISS
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2015, 06:55:14 AM
While entirely cosmetic, I like that they are bringing back regional naming when you own significant areas of land in non-contiguous areas.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPUEdjwl.png&hash=10e12056d70e6d60cee108caa9fba12d5262a882)
Title: Re: Europa Universalis IV announced
Post by: Caliga on September 11, 2015, 12:04:36 PM
"Aztec Europe" :bleeding:
Title: Re: Europa Universalis IV announced
Post by: Valmy on September 11, 2015, 12:05:47 PM
Moctezuma's pre-emptive revenge  :P
Title: Re: Europa Universalis IV announced
Post by: PRC on September 11, 2015, 12:10:55 PM
Might be an extension from a CK game that had that silly Sunset Invasion DLC?
Title: Re: Europa Universalis IV announced
Post by: garbon on September 11, 2015, 12:12:40 PM
Quote from: PRC on September 11, 2015, 12:10:55 PM
Might be an extension from a CK game that had that silly Sunset Invasion DLC?

Nah, likely, as the DD sort of advertises, just away of showing the different times of names that will show depending on if area, region or super region (or whatever they called that).  After all, rest of Europe looks like standard 1444 start.
Title: Re: Europa Universalis IV announced
Post by: Valmy on September 11, 2015, 12:13:32 PM
Quote from: PRC on September 11, 2015, 12:10:55 PM
Might be an extension from a CK game that had that silly Sunset Invasion DLC?

Might be. But some people really get into the whole 'Native Americans colonize the Europeans' thing. You have to admit it is really hard.
Title: Re: Europa Universalis IV announced
Post by: Josephus on September 18, 2015, 08:04:19 PM
hey does anyone know the rule behind when the ally of your ally joins your war. I can never figure it out. For instance currently playing as Portugal and Morocco and her allies attacked me.
My only ally was Castille. Castille joined my war and so did her allies, Aragon and Naples. Which was good. But in my previous game as Sweden whenever I attacked Livonia, which I noticed was only allied to Austira, all of Austria's allies also joined.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 19, 2015, 06:49:09 AM
In past versions the war leadership could switch to a bigger country, i.e. attack a OPM and face France. Not sure if that's still around. The war leader could then call all his allies.
Title: Re: Europa Universalis IV announced
Post by: Liep on September 19, 2015, 06:58:43 AM
Now it's only if you're attacking a vassal or junior PU-member. I think. Austria will always call its allies if you're attacking a member of the HRE.

Or, of course, if you accidentally click that button that makes them a target in the war screen.
Title: Re: Europa Universalis IV announced
Post by: Josephus on September 19, 2015, 08:56:02 AM
No, none of those apply in this case. I, Portugal, is not a vassal nor a PU. Morocco attacked me. My ally Castille joined, and so did Castille's allies. :huh:
Title: Re: Europa Universalis IV announced
Post by: Liep on September 19, 2015, 09:02:21 AM
Morocco could've ticked Castille as a co-target.
Title: Re: Europa Universalis IV announced
Post by: Josephus on September 20, 2015, 08:25:47 AM
I think Aragon/Naples were subjects of Castille--that's the only explanation i can think of.
Title: Re: Europa Universalis IV announced
Post by: Liep on October 08, 2015, 07:34:51 AM
The next expansion is looking good. The randomly generated world doesn't even look retarded anymore. :o
Title: Re: Europa Universalis IV announced
Post by: Caliga on October 10, 2015, 12:26:27 PM
I bought the Common Sense expansion last week when it was on sale but haven't even had time to try it yet... just got back at midnight last night from a business trip and am in the office working today. :wacko:
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 12, 2015, 11:38:05 AM
I am just playing a game as England to see the new features parliament (from Common Sense) and exploration (from El Dorado). So far I really like it, although the fort mechanic is not really all that clear to me. England is incredibly strong in the 1444 scenario. I was not at war with France, so I left them alone and they left me alone. I conquered most of Ireland, vassalized Scotland, vassalized and diplo-annexed Britanny and conquered parts of the Netherlands. It's about 1499 now and I don't have the range to settle North America yet. :(

The Portuguese and Spanish are rather busy along the African coastline which will make it hard to get a foothold in the important Ivory Coast CoT.

I currently consider whether or not I should attack France by declaring war on their Irish OPM ally. My allies Castille, Portugal, Aragon and Austria would join it. It's almost too easy...
Title: Re: Europa Universalis IV announced
Post by: Valmy on October 12, 2015, 11:51:23 AM
Quote from: Zanza on October 12, 2015, 11:38:05 AM
England is incredibly strong in the 1444 scenario. I was not at war with France, so I left them alone and they left me alone.

I bet Henry VI wishes that is how that truce worked out. In real life the French were gearing up to invade Gascony.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 12, 2015, 11:55:34 AM
I guess me allying Castille and Austria one day one and France being busy fighting against the Burgundian hordes put a damper to that plan. And their initial king had the "diplomat" personality, so he was rather risk averse I guess.

I actually got a heir and then Henry IV was replaced by Margaret d'Anjou by and event. My heir died so I had a brief war of roses in the 1490s. Lancaster destroyed York, but I got Henry Tudor as an heir through an event. He is older than my current king though, so I guess the Tudors may not happen in my timeline.
Title: Re: Europa Universalis IV announced
Post by: Valmy on October 12, 2015, 11:57:13 AM
Quote from: Zanza on October 12, 2015, 11:55:34 AM
I guess me allying Castille and Austria one day one and France being busy fighting against the Burgundian hordes put a damper to that plan. And their initial king had the "diplomat" personality, so he was rather risk averse I guess.

Charles VII was a mercilous lying asshole so that is funny. I guess his ability to manipulate the idiotic Henry VI got him that trait.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 12, 2015, 11:58:45 AM
Hmm, their king when I looked was Louis IX, so maybe Charles VII died early.
Title: Re: Europa Universalis IV announced
Post by: Valmy on October 12, 2015, 11:59:50 AM
Quote from: Zanza on October 12, 2015, 11:58:45 AM
Hmm, their king when I looked was Louis IX, so maybe Charles VII died early.

Got it. Louis must have been a kid. That would have changed things.
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 12, 2015, 12:04:27 PM
I find France is not especially aggressive in the latest xp.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 12, 2015, 01:52:58 PM
It was a pretty brutal war and I got a lot of AE, but I could not pass this chance...

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMQYPgPU.jpg&hash=64c7d26b8b49e369be100d2a9d926decd805105d)

How can you get just 5 power projection from taking Paris as England. WTF.  :bowler:
Title: Re: Europa Universalis IV announced
Post by: garbon on October 12, 2015, 02:37:11 PM
Quote from: Zanza on October 12, 2015, 11:38:05 AM
I am just playing a game as England to see the new features parliament (from Common Sense) and exploration (from El Dorado).

I like the exploration but parliament featuring sounds annoying. Would be good as some mods have done where you start with some seats that actually support measures.

I'm a little wary of what they plan to do on modeling estates given that most of their non peace mechanics seem un-fun (e.g. parliament, college of cardinals, factions, province development).

Quote from: Zanza on October 12, 2015, 11:38:05 AMSo far I really like it, although the fort mechanic is not really all that clear to me.

I'll admit that I still don't fully understand when a fort is going to prevent a province from being entered vs. not.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 12, 2015, 03:20:34 PM
Yeah, the parliament thing is a bit underwhelming. You propose something and then bribe some people with some bullshit (-6 military MP or money or stuff like that) and then it often gets passed. Hmm. I somehow don't see Cromwell emerging from that kind of parliament.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on October 12, 2015, 05:28:39 PM
Quote from: garbon on October 12, 2015, 02:37:11 PM
I'll admit that I still don't fully understand when a fort is going to prevent a province from being entered vs. not.

If you enter a province without a fort that is covered by a neighbouring fort, you can only move towards that fort.
If you enter a province with a fort, you cannot move further (except back where you came from) until you take that fort.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 15, 2015, 08:00:26 AM
Ooh, I like the new expansion feature that forcing a nation to concede a colonial area will also prevent them from colonising that region until your truce is over. :thumbsup:
Title: Re: Europa Universalis IV announced
Post by: garbon on October 15, 2015, 08:06:48 AM
And the new expansion.

QuoteEuropa Universalis IV: The Cossacks announced!

For centuries, the European steppes were dominated by a unique warrior culture. The Cossacks were fiercely independent soldiers, and some of the elite cavalry of Poland and Russia through early-modern history.

The Cossacks, the newest expansion to Paradox Development Studios' best-selling historical grand strategy game Europa Universalis IV, pay homage to these legendarily proud people with a ton of new features that enhance the diplomatic game and give you new things to tend to during peacetime. The Cossacks will come to digital retailers and the Paradox store in late 2015.

The central new mechanic is the Estate system. You can assign control of your provinces to local factions – priests, nobles, or even Cossacks! – sacrificing some income in the name of lower unrest, more manpower or cheaper cavalry. You must keep an eye these Estates, though! If they get too strong, they may make a move on your throne. If they feel neglected, they may interfere with efficient governance.

Other features include:

- New Diplomatic Options: Let the world know what you think of your neighbors by setting a public attitude to foreign powers.
- Tell The World What You Want: Designate neighboring provinces as "places of interest", build trust with other nations, and entice allies with the promise of land for their support.
- Tengri: Tengri is now a Syncretic faith, allowing it to tolerate a secondary religion as if it were a national faith.
- Horde Unity and Razing: Nomadic nations now must pay attention the horde unity of their tribes – a unity that can only be maintained by the occasional pillaging
- Improved Culture Change: You can now restore a previous culture to a converted province, or convert a province you hold to a culture that is not your own.
- Native Policies: Set your policy for colonial encounters with natives. Are you focused on quick subjugation, peaceful growth or trading advantages?
- Improved Espionage: New spy actions allow you to study the technology of more advanced countries and prod your rivals' subjects towards independence.

And, as always, even if you don't buy The Cossacks, its release will be accompanied with a free major content update for all Europa Universalis IV players.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on October 15, 2015, 09:23:49 AM
Why would it be useful to convert a province to a culture that is not your own?
Title: Re: Europa Universalis IV announced
Post by: Valmy on October 15, 2015, 09:27:34 AM
Quote from: crazy canuck on October 15, 2015, 09:23:49 AM
Why would it be useful to convert a province to a culture that is not your own?

If you plan to release a vassal or give it to an ally or something I guess.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 15, 2015, 09:37:07 AM
That and/or if you wanted to boost something to being an accepted culture. Costs less MP and is, I think, quicker if you are converting back to original culture.
Title: Re: Europa Universalis IV announced
Post by: ulmont on October 15, 2015, 10:48:06 AM
Quote from: garbon on October 15, 2015, 09:37:07 AM
That and/or if you wanted to boost something to being an accepted culture. Costs less MP and is, I think, quicker if you are converting back to original culture.

Also, can't you culture-shift your country if a majority of your provinces are a differing culture? 
Title: Re: Europa Universalis IV announced
Post by: garbon on October 15, 2015, 10:58:43 AM
Yes, that's true too.
Title: Re: Europa Universalis IV announced
Post by: Syt on October 17, 2015, 05:03:06 PM
https://www.youtube.com/watch?v=H5WcHbA8kjY
Title: Re: Europa Universalis IV announced
Post by: Caliga on October 21, 2015, 12:47:01 PM
I started a game last night as LOL OTTOMON EMPIRE, my first post-Common Sense game of EUIV.

It doesn't seem all that different except for the fort/seige mechanic.  I like how quickly and bloodlessly you can occupy provinces but... what's with the fort ZOC mechanic?  I warred with Byzantium and had Constantinople under seige, but wanted to lift the seige to go kill some Serbs... and couldn't?  I literally could not move my army anywhere at all, though from a tooltip I gathered I could have loaded them onto transports. :hmm:
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on October 21, 2015, 02:03:36 PM
Enemy forts in other provinces that prevented you from moving without first taking that fort?
Title: Re: Europa Universalis IV announced
Post by: Caliga on October 21, 2015, 07:46:29 PM
Well Byzantium is completely surrounded by Ottoman territory at game start so I'm not sure how that could be possible. :huh:
Title: Re: Europa Universalis IV announced
Post by: garbon on October 22, 2015, 02:07:47 AM
You can't walk through a province with an enemy fort that you haven't captured, no?
Title: Re: Europa Universalis IV announced
Post by: Caliga on October 22, 2015, 03:11:06 PM
Yeah, but my point was that I couldn't seem to leave Byzantium.  I had it under siege and my army there wasn't permitted to move at all.  That seems weird to me.  I guess maybe that fort's ZOC extended into all of the provinces around it, but they were my provinces including Edirne which also has a fort. :hmm:
Title: Re: Europa Universalis IV announced
Post by: Queequeg on October 23, 2015, 02:35:42 AM
Divine intervention. 
Title: Re: Europa Universalis IV announced
Post by: Caliga on October 23, 2015, 08:31:48 AM
Could be.  But God seems to have left the side of the Greeks now as I just got done destroying Trebizond, Athens, and the Morea in my game. :)
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on October 30, 2015, 09:50:15 PM
Ok, this game is on sale for 10 bucks, or I can get the EUIV Collection for 25 bucks, with a bunch of "unit packs". Are they worth it?
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 31, 2015, 10:25:29 AM
What else is in the collection? Cause no, I wouldn't pay $15 for unit packs
Title: Re: Europa Universalis IV announced
Post by: Liep on October 31, 2015, 10:31:52 AM
It has DLCs too so not a bad buy for an extra $15. Conquest of Paradise, Wealth of Nations, Res Publica.
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 31, 2015, 01:14:56 PM
then yeah. Don't have Republica, but the other two DLCs are worth if for $15
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on October 31, 2015, 01:52:39 PM
Ok, decided to "splurge"* on the collection. Thanks guys.

*Yeah, I know, I'm poor.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on November 01, 2015, 06:23:56 PM
Missed this feeling, losing track of the hours while playing a game. :thumbsup:
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on November 02, 2015, 08:41:55 AM
In cents per hour it is a huge bargain  :cool:
Title: Re: Europa Universalis IV announced
Post by: garbon on November 05, 2015, 06:54:53 AM
Looks like p'dox agreed that their fort/ZOC setup was not very intuitive. New plan announced:

QuoteZone of Control Changes (Free Feature)
The fort rework in 1.12 added a much more strategic element to warfare, but with it came some complicated rules and confusion over what exactly forts were and were not allowed to block. To simplify the system and make it more intuitive, we've decided to make the following changes:
- Forts that have been captured by the enemy will now have a Zone of Control and block movement for enemies of controller.
- Forts now have Zone of Control over any country's provinces (but can only flip control back over your own owned provinces) meaning they can block enemy movement through friendly & neutral land. Movement through a country's own provinces cannot be blocked if a fort from that country is protecting those provinces.
- Provinces can now be in the Zone of Control of multiple forts.
- Moving through Zones of Control should now result in fewer unnecessarily long paths.
Title: Re: Europa Universalis IV announced
Post by: Caliga on November 07, 2015, 06:04:35 PM
 :cool:
Title: Re: Europa Universalis IV announced
Post by: Caliga on November 09, 2015, 01:02:38 PM
In my current game as LOL OTTOMON EMPIRE, I recently conquered Ragusa, which basically had become Bosnia, and all of the sudden Austria, Hungary, Poland, the Pope, etc. (basically everyone in Central Europe) forms a Coalition against me.  Then, I turned East and conquered Iraq and took the rest of the Levant from the Mamluks... and Najd joined that Coalition. :hmm:

How can I 'examine' a Coalition?  When I go to the Diplomacy screen of anyone in it it only says 'In a coalition against Ottomans'.

Anyway, I guess that's it for expansion into the Balkans for a while. <_<
Title: Re: Europa Universalis IV announced
Post by: MadBurgerMaker on November 09, 2015, 01:32:51 PM
You just want to see who's in it?  There's a map mode that shows that.
Title: Re: Europa Universalis IV announced
Post by: Caliga on November 09, 2015, 01:48:47 PM
Quote from: MadBurgerMaker on November 09, 2015, 01:32:51 PM
You just want to see who's in it?  There's a map mode that shows that.
I guess... I also want to know what, if anything, I can do to break up the Coalition, other than maybe sitting around and being nice for a while and not conquering anyone. :hmm:
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 09, 2015, 01:54:03 PM
Expanding into the Balkans is pretty worthless anyway. You should just never go over about 40 AE on any side of your expansion and you should be good. Just conquer Crimea, Persia, Georgia, Tunis or Ethiopia or so if the Balkans is currently too hot for you. Come back in 20 years with a vengeance.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on November 10, 2015, 09:58:50 AM
There is now a free westernisation for the Ottomans if they occupy Vienna and core it though (also for a couple of less likely European cities), so it is pretty worthwhile even though the provinces and trade are meh.
Title: Re: Europa Universalis IV announced
Post by: ulmont on November 10, 2015, 02:27:26 PM
Quote from: Richard Hakluyt on November 10, 2015, 09:58:50 AM
There is now a free westernisation for the Ottomans if they occupy Vienna and core it though (also for a couple of less likely European cities), so it is pretty worthwhile even though the provinces and trade are meh.

The Russians can also take that westernization, which includes Danzig (more likely for the Russians).
Title: Re: Europa Universalis IV announced
Post by: Valmy on November 10, 2015, 02:28:38 PM
Quote from: Richard Hakluyt on November 10, 2015, 09:58:50 AM
There is now a free westernisation for the Ottomans if they occupy Vienna and core it though (also for a couple of less likely European cities), so it is pretty worthwhile even though the provinces and trade are meh.


Heh Historically the Ottomans only tried to take Vienna twice. In MP games that number will be slightly higher.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 16, 2015, 12:34:00 PM
Played as England and the Ottomans to test out how the new stuff works having not played this for about 8 months.   I really like what they have done and especially the exploration/colonization is now done and I really like the effect of Forts on combat.

One question, after an independent colony is created and you get the message that the rest of the colonial region is yours, can other nations only colonize there if they go to war with the colonizing nation - ie you? 
Title: Re: Europa Universalis IV announced
Post by: garbon on November 16, 2015, 12:58:25 PM
Quote from: crazy canuck on November 16, 2015, 12:34:00 PM
One question, after an independent colony is created and you get the message that the rest of the colonial region is yours, can other nations only colonize there if they go to war with the colonizing nation - ie you? 

I think that's the implementation of the Treaty of Tordesillas (haven't seen it myself as I prefer Protestant colonisers).

QuoteTreaty of Tordesillas
The first Catholic nation to create a colonial nation in a colonial region while having positive relations with the Papal States will be given a 'Papal Grant', which speeds up the growth of settlers for them by +10 in that colonial region and slows down the settler growth of all other Catholic nations there by -20.

A Catholic nation that violates a Papal Grant gets -50 relations with both the nation that has the grant and the Papal States. They also receive a -10 papal influence modifier for violating the treaty.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on November 16, 2015, 01:01:56 PM
Ah, thanks.

What is the advantage of using protestant colonizers?
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 16, 2015, 05:05:39 PM
One of your church tenets can give you +15 settler growth. Not sure if there is anything else specifically protestant that has an influence on colonialization.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 16, 2015, 06:44:24 PM
Oh I don't think there is anything specific about Protestant colonizers, I just like to play those nations more. :D
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 16, 2015, 08:56:28 PM
Only thing I didn't understand in the one game I played with the new ToT rules is that although I, portugal, was the first Catholic nation in South America, I found that in several other South American provinces, there was a colonization penatly for me. It would say something like " Spain has colonial rights on this province," or "holland has colonial rights on this province". I thought I would be the only one with that bonus.

In hindsight, it may not be a "colonization penalty" but rather it said that this would greatly disturb my relations with Spain or with Holland.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 17, 2015, 03:45:24 AM
You only get the pact with Pope per colonial region.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on November 18, 2015, 03:21:14 PM
Ok, question- I'm playing as Italy(Milan) and declared war on Aragon. Naples gave me military access. I marched my men down to besiege Sicily but they're just sitting around, not taking the provinces and I've got that stranded armies message you always get after a war when your armies are on foreign ground. However, I'm still at war with Aragon. Is this a bug or is it something silly like I have to keep my ships in the strait at all times?  :hmm:
Title: Re: Europa Universalis IV announced
Post by: garbon on November 18, 2015, 03:41:15 PM
They really need to fix how the rest of the world can keep up in tech. Though my Prussian navy is pretty strong, it is getting whooped by a minor state in India that also just managed to ship 39 troops over to attack my colony in South America. :huh:
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 18, 2015, 08:56:00 PM
Quote from: Peter Wiggin on November 18, 2015, 03:21:14 PM
Ok, question- I'm playing as Italy(Milan) and declared war on Aragon. Naples gave me military access. I marched my men down to besiege Sicily but they're just sitting around, not taking the provinces and I've got that stranded armies message you always get after a war when your armies are on foreign ground. However, I'm still at war with Aragon. Is this a bug or is it something silly like I have to keep my ships in the strait at all times?  :hmm:

I've seen that before where my armies enter a province but don't lay seige. There is some weird shit I think, I can never figure it out, where you can't control enemy territory if you don't invade from one of your own or an ally territory.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 19, 2015, 03:29:34 AM
OHGamer is now working on a map for MEIOU and Taxes that he plans to release in 18 months. In his first screenshot, Alaska has about 40 provinces. :hmm:
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on November 19, 2015, 03:43:40 AM
Seems excessive.
Title: Re: Europa Universalis IV announced
Post by: Maladict on November 19, 2015, 04:25:39 AM
Quote from: garbon on November 19, 2015, 03:29:34 AM
OHGamer is now working on a map for MEIOU and Taxes that he plans to release in 18 months. In his first screenshot, Alaska has about 40 provinces. :hmm:

I thought that was a joke. It's not :bleeding:
Title: Re: Europa Universalis IV announced
Post by: Ancient Demon on November 19, 2015, 04:28:47 AM
Quote from: Maladict on November 19, 2015, 04:25:39 AM
Quote from: garbon on November 19, 2015, 03:29:34 AM
OHGamer is now working on a map for MEIOU and Taxes that he plans to release in 18 months. In his first screenshot, Alaska has about 40 provinces. :hmm:

I thought that was a joke. It's not :bleeding:

Link?
Title: Re: Europa Universalis IV announced
Post by: Liep on November 19, 2015, 04:28:58 AM
The only good thing about that post is that another person thinks they'll make Vicky 3. 

AD: https://forum.paradoxplaza.com/forum/index.php?threads/submod-clio-universalis-i-eu4-meiou.891462/
Title: Re: Europa Universalis IV announced
Post by: Solmyr on November 19, 2015, 06:00:43 AM
Quote from: Peter Wiggin on November 18, 2015, 03:21:14 PM
Ok, question- I'm playing as Italy(Milan) and declared war on Aragon. Naples gave me military access. I marched my men down to besiege Sicily but they're just sitting around, not taking the provinces and I've got that stranded armies message you always get after a war when your armies are on foreign ground. However, I'm still at war with Aragon. Is this a bug or is it something silly like I have to keep my ships in the strait at all times?  :hmm:

Usually when your armies have that "stranded" status, you have to move them to one of your own provinces before they can be used again.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 19, 2015, 06:17:22 AM
Quote from: Solmyr on November 19, 2015, 06:00:43 AM
Quote from: Peter Wiggin on November 18, 2015, 03:21:14 PM
Ok, question- I'm playing as Italy(Milan) and declared war on Aragon. Naples gave me military access. I marched my men down to besiege Sicily but they're just sitting around, not taking the provinces and I've got that stranded armies message you always get after a war when your armies are on foreign ground. However, I'm still at war with Aragon. Is this a bug or is it something silly like I have to keep my ships in the strait at all times?  :hmm:

Usually when your armies have that "stranded" status, you have to move them to one of your own provinces before they can be used again.


Though I've generally found it works even if they go to lands where you just have access. I had forgotten to ask France for military access when I asked them for fleet basing. My fleet deposited troops who got the stranded status. I then got mil access and when I loaded and then unloaded my troops, all was good. :D
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 19, 2015, 12:55:14 PM
Quote from: garbon on November 19, 2015, 03:29:34 AM
OHGamer is now working on a map for MEIOU and Taxes that he plans to release in 18 months. In his first screenshot, Alaska has about 40 provinces. :hmm:
:lol:
Title: Re: Europa Universalis IV announced
Post by: garbon on November 19, 2015, 06:15:25 PM
So I'm playing as Prussia and in 1785 (several years after a failed French revolution), the Emperor of France died leaving me as the leading partner in a union over the French nation. Spain has challenged me for France.  Without sending any troops, I've already 25% warscore as France obliterates Spain. :o
Title: Re: Europa Universalis IV announced
Post by: Jaron on November 22, 2015, 03:45:07 PM
Quote from: garbon on November 19, 2015, 06:15:25 PM
So I'm playing as Prussia and in 1785 (several years after a failed French revolution), the Emperor of France died leaving me as the leading partner in a union over the French nation. Spain has challenged me for France.  Without sending any troops, I've already 25% warscore as France obliterates Spain. :o

:o
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on November 22, 2015, 04:10:19 PM
I take it you guys have never played Poland. Pretty fun watching Lithuania go crazy on whoever you're at war with.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 30, 2015, 11:09:04 AM
Patch notes are apparently 18 pages long...
Title: Re: Europa Universalis IV announced
Post by: Liep on November 30, 2015, 11:36:35 AM
Quote from: garbon on November 30, 2015, 11:09:04 AM
Patch notes are apparently 18 pages long...

The only important line:

- Denmark is now slightly richer at start.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 30, 2015, 05:53:32 PM
Quote from: garbon on November 30, 2015, 11:09:04 AM
Patch notes are apparently 18 pages long...

And I know this is  a first-world problem, but it's one of the annoying things about EU4. Each time I get a handle on the rules of this game, they throw another patch at me.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 30, 2015, 07:28:59 PM
Ooh, this change looks fun. :D

Quote- The remaining armies of a country annexed as a result of a peace treaty now become nationalist rebels.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on November 30, 2015, 07:31:51 PM
How often do they have armies left over though?
Title: Re: Europa Universalis IV announced
Post by: Syt on December 01, 2015, 12:15:58 PM
The music add on for the expansion are five songs from Swedish metal band Sabaton (who frequently sing about historical topics).
:lol:

1. A Lifetime Of War
2. Art Of War
3. The Lion From The North
4. Carolus Rex
5. Karolinens Bön

Too bad I don't like Sabaton. :(
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 01, 2015, 01:13:07 PM
Quote from: garbon on November 30, 2015, 07:28:59 PM
Ooh, this change looks fun. :D

Quote- The remaining armies of a country annexed as a result of a peace treaty now become nationalist rebels.
That shouldn't always happen though. :sleep:
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 01, 2015, 01:25:16 PM
Quote from: Syt on December 01, 2015, 12:15:58 PM
The music add on for the expansion are five songs from Swedish metal band Sabaton (who frequently sing about historical topics).
:lol:

1. A Lifetime Of War
2. Art Of War
3. The Lion From The North
4. Carolus Rex
5. Karolinens Bön

Too bad I don't like Sabaton. :(
No Falalalan?  :(
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on December 01, 2015, 01:59:12 PM
Quote from: Syt on December 01, 2015, 12:15:58 PM
The music add on for the expansion are five songs from Swedish metal band Sabaton (who frequently sing about historical topics).
:lol:

1. A Lifetime Of War
2. Art Of War
3. The Lion From The North
4. Carolus Rex
5. Karolinens Bön

Too bad I don't like Sabaton. :(

what happened to approriate music?
Title: Re: Europa Universalis IV announced
Post by: Syt on December 01, 2015, 02:15:22 PM
Well, they're songs about the period. Though not period music. You can find them on YouTube.
Title: Re: Europa Universalis IV announced
Post by: The Brain on December 01, 2015, 03:24:43 PM
Ghost Division is appropriate for bouncing-around-impossible-to-trap AI armies. Don't know if that's still a thing in EU.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on December 01, 2015, 04:39:14 PM
Quote from: Syt on December 01, 2015, 02:15:22 PM
Well, they're songs about the period. Though not period music. You can find them on YouTube.
they stand out as a sore thumb in relation to the original music.
Title: Re: Europa Universalis IV announced
Post by: Valmy on December 01, 2015, 04:42:20 PM
Quote from: Syt on December 01, 2015, 12:15:58 PM
Too bad I don't like Sabaton. :(

:o

But...that historical metal tho
Title: Re: Europa Universalis IV announced
Post by: Syt on December 01, 2015, 05:43:52 PM
I just don't like the vocalist.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 01, 2015, 09:32:48 PM
I keep getting stray mentions of "favors", though they don't seem to be actually implemented without the expansion.  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Syt on December 02, 2015, 01:42:55 AM
Quote from: Peter Wiggin on December 01, 2015, 09:32:48 PM
I keep getting stray mentions of "favors", though they don't seem to be actually implemented without the expansion.  :hmm:

I played for a few hours as Saxony yesterday (mind you, I've previously spent a total of 6 hours in game, so I have hardly a clue of what's going on). I helped my ally Brunswick in a war, and I received 27 favor when it was over. When I later went to war with Würzburg, I could call in Brunswick, but not Poland, because a) they couldn't reach and b) because I didn't have enough favor (they will help in defensive wars, though).

Anyways, Bavaria later DOW'ed me, and though I technically won (thanks to Poland - otherwise Bavaria had three times my troop strength), I was in debt and without troops. Next Brunswick turned on me, and then Bavaria attacked again, so by 1490 I was down to two provinces and quit. :blush:

Not sure how much the estates system influences anything yet. You get events and decisions that will affect their loyalty/influence and you have some actions (e.g. you can pump the burghers for money or the nobility for manpower). I presume less loyalty makes them more likely to rebel, but not sure about influence.
Title: Re: Europa Universalis IV announced
Post by: Liep on December 02, 2015, 06:05:26 AM
So far I like 1.14, although it seems to run slower on my computer. Did they add provinces?

But I don't feel like paying €20 for the DLC where the only headline feature I sort of want is the advanced cultural change. :P
Title: Re: Europa Universalis IV announced
Post by: Tamas on December 02, 2015, 06:53:14 AM
 :rolleyes: really? The most unrealistic, nazi fan service feature is the one you want most?
Title: Re: Europa Universalis IV announced
Post by: Liep on December 02, 2015, 07:01:15 AM
Quote from: Tamas on December 02, 2015, 06:53:14 AM
:rolleyes: really? The most unrealistic, nazi fan service feature is the one you want most?

Yes, I play it very megalomaniacally when I rule a nation through 400 years in a historical game. You are allowed to find that strange, but I really don't give a shit.
Title: Re: Europa Universalis IV announced
Post by: garbon on December 02, 2015, 07:11:01 AM
I thought the new change was how you could foster other cultures, not just force your own culture. Isn't that less Nazi-esque than how the mechanic was originally? (Which even that is odd because it wasn't a genocide* or exiling mechanic, just a forcing of people to adopt your cultural customs).

*that would go to the kill natives mechanic
Title: Re: Europa Universalis IV announced
Post by: garbon on December 02, 2015, 07:12:01 AM
Anyway, I'm interested in the new dip relations stuff (still wary about estates) but I'll wait until next year as I've only 2 weeks till I'll be away from my computer for 2 weeks. :cry:
Title: Re: Europa Universalis IV announced
Post by: Liep on December 02, 2015, 07:22:31 AM
Quote from: garbon on December 02, 2015, 07:11:01 AM
I thought the new change was how you could foster other cultures, not just force your own culture. Isn't that less Nazi-esque than how the mechanic was originally? (Which even that is odd because it wasn't a genocide* or exiling mechanic, just a forcing of people to adopt your cultural customs).

*that would go to the kill natives mechanic

Yes, which is why I want it. I'd like to be able to colonize Siberia without having it scattered with Russian culture all over. :blush:
Title: Re: Europa Universalis IV announced
Post by: Liep on December 03, 2015, 08:14:33 AM
Great, had played 50 years as Denmark and enjoyed myself and the exploration of a new world that was actually immersive and fun only to find that no trade routes went north of Bordeaux. :glare:
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on December 04, 2015, 03:49:56 AM
At least you get the extra merchants.

There are some bugs, I have had heirs who stay aged 0 for several years, leading to long regencies. In general though a good expansion.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 04, 2015, 06:57:51 AM
Trying a WC with Ottomans. Need admin points desperately.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 04, 2015, 08:01:02 PM
Can't figure out how to deactivate various DLCs. the default has them activated. Is there a way to deactivate either/all of them? (this is with latest patch/DLC--it was easy before this, but that option window seems to be missing)
Title: Re: Europa Universalis IV announced
Post by: Liep on December 04, 2015, 08:02:22 PM
Quote from: Josephus on December 04, 2015, 08:01:02 PM
Can't figure out how to deactivate various DLCs. the default has them activated. Is there a way to deactivate either/all of them? (this is with latest patch/DLC--it was easy before this, but that option window seems to be missing)

there's a tab on the launch screen where you can do that
Title: Re: Europa Universalis IV announced
Post by: Syt on December 05, 2015, 07:43:36 AM
I've got my new 500GB SSD and installed EU4 and CK2 on it. The difference in loading times is ridiculous. :lol:

(I already have an SSD, but it's a 128 GB one and it's pretty much will Win 7 alone).
Title: Re: Europa Universalis IV announced
Post by: Queequeg on December 06, 2015, 02:39:23 PM
Quote from: Liep on December 02, 2015, 07:22:31 AM
Quote from: garbon on December 02, 2015, 07:11:01 AM
I thought the new change was how you could foster other cultures, not just force your own culture. Isn't that less Nazi-esque than how the mechanic was originally? (Which even that is odd because it wasn't a genocide* or exiling mechanic, just a forcing of people to adopt your cultural customs).

*that would go to the kill natives mechanic

Yes, which is why I want it. I'd like to be able to colonize Siberia without having it scattered with Russian culture all over. :blush:
u suck
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 07, 2015, 09:13:19 PM
Mini-AAR, no pics.

Playing Malacca. Starting Rivals- Pasai, Khmer and Ayutthaya. So Day 1, I ally with Siak to start isolating Pasai. (Pasai has the northern end of Sumatra, Siak is south of them and directly across strait from me). I start fabricating claims on Pasai. We pick up alliance with Kudah, they pick up Pattani(those are the two single province minors directly to my north). I build up my army and navy to force limits and wait.

About 5 years pass or so, Pasai declares war on Pagarryung(that Buddhist country on Sumatra nobody likes). After they've settled in, I declare on Pasai and get my alliance mates to join by promising 10 favors each(still never been called on these, not sure how that works). They keep Pattani's army out of my hair while I am conquering Pasai. Pasai annexes Pagarryung, but then offers the 4 provinces I've got claims on and freedom for Pagarryung in a peace deal, which I accept. Then I ally with Pagarryung. Would have done that earlier, but Siak rivaled them.

Wait 15 years for truce to wear off, building marketplaces and temples when worthwhile and fabricating claims on the rest of Pasai's provinces. Finish them off, meanwhile Ligore(which has broken its vassalage to Ayutthaya) eats up Pattani and then Khmer takes most of Ligore. I get Lan Xang to ally with me and then go to war with Khmer. I beat Khmer's navy in the Mekong Delta(Malacca gets an excellent admiral for free, btw) and send my armies up to take Khmer provinces. Meanwhile, the Khmer and their Dai Viet allies are sieging Lan Xang's cities. Lan Xang gets antsy and makes a separate peace, giving Khmer 2-3 provinces. Fortunately, their exit upped my war score sufficiently to get the Ligori provinces I wanted. This was 1471.

I got a mission to end Ligore, which was down to 1 province, so I declared war on them. Foolishly, Siak had also made an alliance with them.  :menace: Took half of Siak and the remaining Ligore province. It's now 1476. I'm allied to Lan Xang, Pagarryung and Keduh. Those later two both still think I'm too small to vassalize them.  <_< Still waiting on Admin 5, when I'll take the exploration idea group. And I've finally gotten 2 points on the board. (Ranked 8 in admin)  :showoff:

Title: Re: Europa Universalis IV announced
Post by: Josephus on December 12, 2015, 08:48:45 AM
Anyone playing with Cossacks? Any strategies? Are the estates worthwhile?

Playing a game as Russia (1500 start). Start with several provinces belonging to various estates (clergy, boyars, cossacks, burghers). I forget about them all time until an event pops up reminding me about them.
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 13, 2015, 03:23:20 PM
I've got an Ottoman campaign going and I like the estates system.  Hard to keep the Beys happy without letting them get too powerful.  I also really like the Threaten War mechanic. Used it to get Kaffa from Genoa and Konya from Karaman.  Just got done dismantling the White Sheep Turks and then the Sultan died, and his heir was an infant, who died two years later, so I'm in a long ass Regency period.  Oh well... I still get to have some fun stomping on Syrian and Iraqi rebels.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 14, 2015, 06:37:55 AM
So I have a 2/2/2 ruler with a 5/4/5 grown son. Naturally, I decided to put him in the field. Somehow that 2 military skill equates to 4 points of fire and 4 shock.  :hmm:
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 14, 2015, 03:33:03 PM
Playing as France.  Keeping the clergy happy is a bit of a pain given the advantages the others give me.  Balancing act between boosting manpower by giving the Nobles land and the long term economic advantage of keeping the merchant class powerful.  Its a nice mechanism that adds a lot more choice of whom to favour and when to call in those favours.
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 16, 2015, 01:36:34 PM
Quote from: Caliga on December 13, 2015, 03:23:20 PM
I've got an Ottoman campaign going and I like the estates system.  Hard to keep the Beys happy without letting them get too powerful.  I also really like the Threaten War mechanic. Used it to get Kaffa from Genoa and Konya from Karaman.  Just got done dismantling the White Sheep Turks and then the Sultan died, and his heir was an infant, who died two years later, so I'm in a long ass Regency period.  Oh well... I still get to have some fun stomping on Syrian and Iraqi rebels.
Regency period just ended in my game.  I actually ended up doing a lot of fighting during the Regency anyway, since besides the rebels the Krim Khan decided to try to Conquer the Golden Horde and called me into that war.  We crushed the horde and the Khanate expanded all over southern Russia, as far north as Tambov and Voronezh, and then Muscovy invaded so I got to fight some epic battles against the Russians.  I was winning them, but it was bleeding my reserves white and I wanted those men for when the Regency ended, so I withdrew via a white peace and let the Khan get stomped.

(I seem to recall that this may have happened in real life, actually... a brief period of massive expansion of Crimea followed by a defeat at the hands of Russia.)

Anyway, great stuff.  With the regency over I immediately squashed Bohtan and completed the conquest of all of Iraq save Basra, and am about to jump on the Mamluks and hopefully finish them off.  Mehmet died before I was able to get it done the first time around.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 16, 2015, 03:51:03 PM
Playing as France, the Burgundian king died early on while valiantly fighting, and winning a war against England.  And so in one go I acquired the Burgundian holdings that rightly belong to France and I was able to immediately declare war on an exhausted and war weary England to take back our sacred lands from the English dogs.  Provence also for some strange reason had no allies and so I was able to soon after force vassalize them.  I have to take things easy for a while because some of my neighbours are a bit put out at our quick successes.  But thankfully I have the West Indies and Canada in range and I am embarking on a policy of all out colonization of the New World.  It seems only Portugal understands the virtue of colonization but they are thankfully only interested in Brazil at the moment.

My best friend atm is Castille.  Eventually there will be some friction between us as they start colonizing but by then I think I will have the main trade ports under French control.

Great game so far.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 17, 2015, 07:55:32 PM
The new call ally to wars system. So I ask my ally, Nogai,  to join me, Russia, in a war against Astrakahan. Since they didn't owe me favours I promised them land. But for the whole war they never took territory, and though I took four provinces there didn't seem to be an option to give it to them as part of the peace deal. So I didn't. Now they hate me. :(
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 17, 2015, 11:57:40 PM
It's ok, they were going to hate you anyway because they're heathens and because the Rodina needs to expand.

Do you have the Cossacks DLC? I've never seen the promise land option. I can either get people to join for future favors or I can't even call them.
Title: Re: Europa Universalis IV announced
Post by: Liep on December 18, 2015, 07:05:49 AM
Quote from: Josephus on December 17, 2015, 07:55:32 PM
The new call ally to wars system. So I ask my ally, Nogai,  to join me, Russia, in a war against Astrakahan. Since they didn't owe me favours I promised them land. But for the whole war they never took territory, and though I took four provinces there didn't seem to be an option to give it to them as part of the peace deal. So I didn't. Now they hate me. :(

You can transfer control over occupied territory in the province view, then you can grant them that land in the peace deal.
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 18, 2015, 03:11:52 PM
Quote from: Liep on December 18, 2015, 07:05:49 AM
Quote from: Josephus on December 17, 2015, 07:55:32 PM
The new call ally to wars system. So I ask my ally, Nogai,  to join me, Russia, in a war against Astrakahan. Since they didn't owe me favours I promised them land. But for the whole war they never took territory, and though I took four provinces there didn't seem to be an option to give it to them as part of the peace deal. So I didn't. Now they hate me. :(

You can transfer control over occupied territory in the province view, then you can grant them that land in the peace deal.
:yes: Did that with Crimea once as the Ottomans.
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 18, 2015, 03:19:08 PM
As the Turks my European frontier has been stable and peaceful for decades, and I've got the Mamluks reduced to a remnant state in the middle Nile valley.  I've started building a Red Sea Fleet and after I take Basra and begin expending into the Gulf region, I may try to convert to a colonial power and maybe aim for Australia or Indonesia or something.  Anyone done something like this with the Turks before in a recent iteration of EU4?  Is it even possible, really?
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 18, 2015, 03:51:40 PM
I'm sure it is, but I'm too busy conquering Europe and Asia to worry about colonies.  :menace:
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 18, 2015, 04:13:51 PM
Quote from: Peter Wiggin on December 18, 2015, 03:51:40 PM
I'm sure it is, but I'm too busy conquering Europe and Asia to worry about colonies.  :menace:
Playing as the Turks I've never had the desire to try to conquer all of Europe.  I'm cool with stopping at the Danube, really, aside from taking Romania as those guys really need to be oppressed.
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 21, 2015, 10:33:54 PM
I love playing as Portugal in EU.  I like the colonisation and trading aspects, but I am also in the game of European wars.  After countless Portugal EU games, my conclusion is that the best time to take care of Castile is Day 1, or if I am in a regency, the first day that I can declare war. 

I always ally with Aragon.  The big if is if I can ally with France.  Prior to the Cossacks expansion I could do that, and France, Aragon and me ganging up on Castile was a cake walk.  But in my latest Portugal game after installing Cossacks, France now considers Aragon a rival.  And it is much more difficult to get allies to participate in offensive wars. 
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 22, 2015, 05:37:13 AM
I assume you break off your alliance with England?
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 22, 2015, 05:56:08 AM
Quote from: Peter Wiggin on December 22, 2015, 05:37:13 AM
I assume you break off your alliance with England?

Yes, that's usually one of my first steps.  In my games, Castile usually ally with England, so I go to war with England all the time.  That suits me fine, because England is also an early coloniser, and I need to annex them as well.  They are on an island, so fighting them is relatively easy without interference from others.  Biggest problem with fighting England is that I need a big battle fleet and an even bigger transport fleet to land an army that can survive the English army's counterattack.  The English home army is usually at least 30k strong, so I need 25-30 transports to get my first wave on shore or they are wiped out. 
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 22, 2015, 06:02:25 AM
Or you can ally with Scotland and land troops before going to war.  :sleep:
Title: Re: Europa Universalis IV announced
Post by: Norgy on December 22, 2015, 07:34:56 AM
How I managed to screw up as Austria is impressive.
By 1520, the usually big blob is, well, just a small boil.
The Bohemian king is alive and well and runs the HRE.
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 22, 2015, 07:51:33 AM
Quote from: Peter Wiggin on December 22, 2015, 06:02:25 AM
Or you can ally with Scotland and land troops before going to war.  :sleep:

I knew you'd say that  :P

I do ally with Scotland.  If England attacks them, I get the opening that I need.  But as I said, it is now difficult to get allies to join offensive wars.  There is another issue: military access seems a bit bugged.  My armies can't start sieges if I use access to land troops in Scotland.  Dunno if it is a bug or feature.  In any case, playing as Portugal means a global empire, with random rebels popping up across continents.  Huge amounts of transports are needed anyway. 
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 22, 2015, 11:48:37 AM
I just invaded England proper, for the first time in this game, with the goal of gaining a foothold.  Any province would do.  They diplomatically insulted me, so I used that as a CB.  I sent my entire army there, sieged and got Marches, and fought off their main army a few times.  The papal states and the remnants of Castile (3 landlocked provinces) attacked my home provinces.  It is a race against time as my deficits and loans pile up, manpower drop to zero very quickly, rebels pop up, and my forts fall to the papal states and Castile one-by-one.  I got a warscore of 50-60.  I paused the game, demanded two provinces from Castile.  Then, without unpausing the game, opened peace negotiations with England. 

Just for kicks, I demanded London, which I did not touch in this war.  Green.  Deal.  War is over.  My foothold in England is: London.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 22, 2015, 12:07:29 PM
Why do you want to take out Castile as Portugal?  Wouldn't you benefit from them bringing in trade from the New World while you concentrate on South America and the West African/Asian trade?
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 22, 2015, 12:13:22 PM
What's better than half a pie? A whole pie. ;)
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 22, 2015, 12:18:52 PM
Quote from: Peter Wiggin on December 22, 2015, 12:13:22 PM
What's better than half a pie? A whole pie. ;)

Working with Castile, Portugal gets a much bigger pie to collect from.  What is better, your own small pie or a large pie from which you will draw more than half?
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 22, 2015, 12:33:44 PM
A player will generally colonize faster than an AI country. He's also preventing Castile from robbing all those rich native tribes before he can.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 22, 2015, 12:39:04 PM
Quote from: Peter Wiggin on December 22, 2015, 12:33:44 PM
A player will generally colonize faster than an AI country.


Generally speaking yes, but Castile gets more colonizers than anyone else.  Plus going to war early with Castile has means that Portugal needs to expend Admin points to core all those provinces rather than getting the Quest for the New World Idea which in turn delays the ability of Portugal to begin its own colonization. 
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 22, 2015, 12:54:45 PM
Speaking of war with Castile- another advantage of killing off all the colonizers is your colonial nations don't drag you into offensive wars against countries you share mutual allies with.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 22, 2015, 01:07:37 PM
Quote from: Peter Wiggin on December 22, 2015, 12:54:45 PM
Speaking of war with Castile- another advantage of killing off all the colonizers is your colonial nations don't drag you into offensive wars against countries you share mutual allies with.

Another good reason for keeping Castile close. Let them colonize in their areas while you keep to yours.  Under the new game mechanic they will not try to colonize in an area declared yours (after you acquire your first colonial nation) and so long as you also don't violate their regions all will be fine.
Title: Re: Europa Universalis IV announced
Post by: garbon on December 22, 2015, 02:45:48 PM
I don't know about that. Colonial nations will still get random cores on one another if you have colonies next to theirs...unless they changed something about those grants in the new area system.
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 22, 2015, 06:14:57 PM
Quote from: crazy canuck on December 22, 2015, 12:07:29 PM
Why do you want to take out Castile as Portugal?  Wouldn't you benefit from them bringing in trade from the New World while you concentrate on South America and the West African/Asian trade?

Because I want to paint the world green, not yellow.  I also need the manpower base to sustain continued operations against, well, everybody in sight.  Can't imagine fighting and annexing France, England, Ming, Bahamanis etc with Portugal's original manpower base. 
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on December 23, 2015, 04:22:36 AM
Recent changes have made it harder to keep colonial nations loyal, I suspect an unenlarged metropolitan Portugal might have problems on this score as those nations develop.
Title: Re: Europa Universalis IV announced
Post by: Norgy on December 23, 2015, 10:00:22 AM
I'm still not sold on the whole colonial nation concept.
My Danish Caribia is actively working to screw me.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 23, 2015, 10:27:02 AM
Sitting here watching Scotland and England go back and forth sieging Wessex, Gloucestershire, and Cornwall and avoiding each other's army. Over and over again.  :wacko:

Scotland finally caught up and routed the English army and sieged the remaining provinces. They took 6 provinces in the peace deal.  :cool:

(I am the French and have taken London and several other provinces. Last time I attacked England, Scotland was busy fooling around in Ireland. This is better though, the current goal is to get rid of England and Portugal fast and without getting huge coalitions against me).
Title: Re: Europa Universalis IV announced
Post by: Norgy on December 23, 2015, 11:03:27 AM
Scotland at times becomes a major force. Along with Britanny.

Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 23, 2015, 11:09:38 AM
I plan on swatting them once they start colonizing.  :menace:
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 23, 2015, 08:17:26 PM
Quote from: Peter Wiggin on December 23, 2015, 11:09:38 AM
I plan on swatting them once they start colonizing.  :menace:

The *entire* new world belongs to Portugal.  NOBODY ELSE.   :menace:
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 24, 2015, 09:59:31 AM
Quote from: Norgy on December 23, 2015, 11:03:27 AM
Scotland at times becomes a major force. Along with Britanny.
I've never seen that happen with Scotland.  Scotland is almost always swallowed by England early in my EU4 games, or reduced to a single province.
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 24, 2015, 10:01:43 AM
Quote from: Peter Wiggin on December 18, 2015, 03:51:40 PM
I'm sure it is, but I'm too busy conquering Europe and Asia to worry about colonies.  :menace:
I've now got coastline on the Red Sea and the Persian Gulf, and picked an idea group (Expansion).  I guess I should have picked the one that gives me explorers tho. :hmm:

In EU4 currently, if you sail along the coast of TI, do you sometimes 'discover' it with a non-explorer's naval squadron?  I know that used to happen, at least.  If so I'll start patrolling the Indian Ocean I guess.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 24, 2015, 12:26:54 PM
Quote from: Richard Hakluyt on December 23, 2015, 04:22:36 AM
Recent changes have made it harder to keep colonial nations loyal, I suspect an unenlarged metropolitan Portugal might have problems on this score as those nations develop.

Yeah, I had significant problems as Spain.  I am beginning to wonder whether playing a colonizer in the New World is worth the effort.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 24, 2015, 02:53:56 PM
Quote from: crazy canuck on December 24, 2015, 12:26:54 PM
Quote from: Richard Hakluyt on December 23, 2015, 04:22:36 AM
Recent changes have made it harder to keep colonial nations loyal, I suspect an unenlarged metropolitan Portugal might have problems on this score as those nations develop.

Yeah, I had significant problems as Spain.  I am beginning to wonder whether playing a colonizer in the New World is worth the effort.

Short answer is no, I think. There is money to be made, and I'm not one of those who computes all the math, but I think, especially in later game, the risk/reward is very low.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on December 24, 2015, 02:56:11 PM
Quote from: crazy canuck on December 24, 2015, 12:26:54 PM
Quote from: Richard Hakluyt on December 23, 2015, 04:22:36 AM
Recent changes have made it harder to keep colonial nations loyal, I suspect an unenlarged metropolitan Portugal might have problems on this score as those nations develop.

Yeah, I had significant problems as Spain.  I am beginning to wonder whether playing a colonizer in the New World is worth the effort.

The main gain is getting the extra merchants IMO, that and painting the map in one's own colour of course. I never increase tariffs/taxes on colonial nations and sometimes reduce them from the base level.
Title: Re: Europa Universalis IV announced
Post by: Josquius on December 25, 2015, 02:33:34 AM
It's a shame there isn't a keep them incorporated or viceroyalty option; with some definite benefits for spinning to them off just to make sure it isn't an obvous choice.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 25, 2015, 09:03:57 PM
Hey Mono, tell me a little more about your Portugal strategy.

I started ok, allied with England and Aragon, Castile was rivaled against France so no worries there. Aragon attacked them but decided not to call on me. That's good, I guess, be a waste of time to fight in Aragon's war anyway. I finish up my second claim and start a third one, then I jump in with England. I mostly held my army intact while England, Aragon and the opportunistic Moors rampage the country. I took 5 provinces, including all 3 I had claims on. Huge AE hit, but no worries. Not gonna fight any more for a while.

At that point I still have a full load of manpower(~20k) and a little money in the bank, so I'm able to ride out the rebellions.

Second war, Castile has allied with Burgundy and Tunis. Yuck. Austria and France won't return my calls, England is up to its eyeballs in debt, so I take a loan and ally with Brittany and Tlemcen(in addition to Aragon). Brittany and I defeat most of the Burgundian ships, Burgundy sieges Brittany and they peace out. Aragon sieges Tunis and they do too. Burgundy doesn't manage to get its killer stacks down to Iberia and I take another 4 provinces off Castile.

I ended up taking 3 loans and completely exhausting my manpower. My 12k troops can't handle a single uprising. Mercs require more loans and that is bad too.

So perhaps I've expanded too fast? But don't I want to kill off Castile before they can join Aragon?  :hmm:

Year is in the 1460s I think.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 25, 2015, 10:15:19 PM
Ok, so military focus + harsh treatment got me out of that jam. I'm just lagging in tech a bit.

Meanwhile, Morocco and Granada beat down Castile to take... the Canary Islands.  :rolleyes: Dumbass Granada didn't siege either of the provinces next to it and Morocco didn't want them. (I think it's silly Morocco and Tlemcen both turned down Murcia, a coastal province that's adjacent by water to their own holdings.)
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 25, 2015, 11:01:00 PM
Strange things are afoot...
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 26, 2015, 08:41:11 AM
Are you playing with lucky nations on?  Odd indeed for that to happen the the Ottomans early on.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 26, 2015, 08:58:18 AM
On is default? I think so.
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 27, 2015, 11:11:44 AM
Quote from: Peter Wiggin on December 25, 2015, 09:03:57 PM
Hey Mono, tell me a little more about your Portugal strategy.

I started ok, allied with England and Aragon, Castile was rivaled against France so no worries there. Aragon attacked them but decided not to call on me. That's good, I guess, be a waste of time to fight in Aragon's war anyway. I finish up my second claim and start a third one, then I jump in with England. I mostly held my army intact while England, Aragon and the opportunistic Moors rampage the country. I took 5 provinces, including all 3 I had claims on. Huge AE hit, but no worries. Not gonna fight any more for a while.

At that point I still have a full load of manpower(~20k) and a little money in the bank, so I'm able to ride out the rebellions.

Second war, Castile has allied with Burgundy and Tunis. Yuck. Austria and France won't return my calls, England is up to its eyeballs in debt, so I take a loan and ally with Brittany and Tlemcen(in addition to Aragon). Brittany and I defeat most of the Burgundian ships, Burgundy sieges Brittany and they peace out. Aragon sieges Tunis and they do too. Burgundy doesn't manage to get its killer stacks down to Iberia and I take another 4 provinces off Castile.

I ended up taking 3 loans and completely exhausting my manpower. My 12k troops can't handle a single uprising. Mercs require more loans and that is bad too.

So perhaps I've expanded too fast? But don't I want to kill off Castile before they can join Aragon?  :hmm:

Year is in the 1460s I think.

Here is what I do.  As a general rule, I expand as fast as I can.  I don't worry about AE until coalitions start forming against me. 

1440s, first war with Castile.  Must ally with at least Aragon to have any chance.  This is the most difficult war.  Castile and Aragon usually go after each other, and I join in after the battle has started, then I try to kill their main stack.  Sieges.  Peace.  I always demand Seville, the Canaries, the gold province, plus as many coastal provinces in the south as possible.

1450s.  Second war is against Morocco.  Get the Tangiers mission, which will reward you with 200 admin. points after you have cored the province.  In my games, Morocco is usually allied with Granada.  The way I do it is, first concentrate on Granada and ignore Morocco.  Fully annex Granada.  Then ship the army across the strait and get Tangiers.  Avoid the Morocco army if possible.  If not, fight it but try to concentrate on Tangiers.  Just getting it is enough.

Early 1460s.  Third war.  You should be able to fight Castile alone with all the above gains.

Fourth war is against Mali/Johof (the NW African coast), to get the estuary province as a first step toward a global trade empire. 

Manpower is a huge issue with Portugal.  You start with 17k troops (17k is the initial force limit.  You need to recruit a few regiments on the first day) and that number should be enough to fight off most early rebels.  Always fight with a single stack if possible.  It is very important to avoid unnecessary battles.  The most difficult part is the first war.  Castile and Aragon usually go after each other, and I only join in the main battle in the middle to make sure Aragon wins.  I mix in as many mercenaries regiments as my budget allows to save manpower.  That's a problem for the budget.  I save money by micro-managing the army and navy sliders.  As soon as I don't need to fight, I minimise maintanence. 
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 27, 2015, 12:58:09 PM
I found Ceuta a bit of a poison pill to start with; it was 50 years or so before I could get it worthwhile to convert(had cardinal in administration, bonus from quest to convert a Granadan province, and an act that required admin 6). Until then there was constant unrest. Between the Sunnis and Berber traditions making coring overpriced, North Africa is not that great a target.

That being said, I was prepared to start on Morocco after finishing Castile, but Aragon had allied them in spite of my rivalry. The only countries I could get claims on were those two, England and France. Given my poor manpower and smallish economy, I didn't like any of these options. So I just started colonizing and letting my economy grow, but time was getting away from me and it was turning into a boring game where I sat around watching my colonies grow.

I tried one last hurrah, put a claim on Poitou, the one French province I could, and went to war with them along with Aragon, England, and Brittany(I think Savoy reneged, not sure). I besieged Poitou, France took it back, then Brittany started besieging it. At that point, I quit. I suppose I could have taken the Med coastal provinces without the claim, but was just tired of that game.  :blush:

If I try Portugal again, I'll make sure to ask for La Mancha in the first war instead of the third.  :sleep: Then perhaps I can afford a few mercs.
Title: Re: Europa Universalis IV announced
Post by: Norgy on December 27, 2015, 01:45:50 PM
Quote from: Caliga on December 24, 2015, 09:59:31 AM
Quote from: Norgy on December 23, 2015, 11:03:27 AM
Scotland at times becomes a major force. Along with Britanny.
I've never seen that happen with Scotland.  Scotland is almost always swallowed by England early in my EU4 games, or reduced to a single province.

I think it depends on how well England handles the early war(s) with France.
Britanny's survival I suggest would depend on allies.
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 27, 2015, 08:00:42 PM
Quote from: Peter Wiggin on December 27, 2015, 12:58:09 PM
I found Ceuta a bit of a poison pill to start with; it was 50 years or so before I could get it worthwhile to convert(had cardinal in administration, bonus from quest to convert a Granadan province, and an act that required admin 6). Until then there was constant unrest. Between the Sunnis and Berber traditions making coring overpriced, North Africa is not that great a target.

That being said, I was prepared to start on Morocco after finishing Castile, but Aragon had allied them in spite of my rivalry. The only countries I could get claims on were those two, England and France. Given my poor manpower and smallish economy, I didn't like any of these options. So I just started colonizing and letting my economy grow, but time was getting away from me and it was turning into a boring game where I sat around watching my colonies grow.

I tried one last hurrah, put a claim on Poitou, the one French province I could, and went to war with them along with Aragon, England, and Brittany(I think Savoy reneged, not sure). I besieged Poitou, France took it back, then Brittany started besieging it. At that point, I quit. I suppose I could have taken the Med coastal provinces without the claim, but was just tired of that game.  :blush:

If I try Portugal again, I'll make sure to ask for La Mancha in the first war instead of the third.  :sleep: Then perhaps I can afford a few mercs.

Portugal is extremely exciting to me.  Never boring.  Fifth war I went after England in my current game.  They had a larger army than mine.  I managed to win by avoiding their main army in the entire war. 

They were allied with Castile.  I declared war on England though, not Castile.  First I went after all the remaining provinces of Castile.  When that's done, I went for the English provinces in SW France.  Afterwards, I attacked Ireland.  Peace: more Castile provinces, one province in France, and half of Ireland.  I used my fleet to block the English transport fleet and their main army didn't come into contact with my army during the entire war. 

Sixth war I went for Benin.  So the Mali CoT, the Benin CoT, and the Gold Coast CoT, that's like 60-70% of the Ivory Coast node. I can't remember the exact order of the 7th and 8th wars, but it has to be Aragon or Kongo.  Kongo holds the remaining provinces of Ivory Coast.  I fully annexed the place and that gives me 75-80% of Ivory Coast.  9th war is England, I think, and I got London. 

I avoid going to war with France.  Their stacks are too large and morale is too high.  My strategy is to break the alliance with England on day 1.  Somehow they usually end up allying with Castile after a few decades. 

Ceuta may not be worth it but Tangiers is a must to me.  It holds a CoT and is vital to your trade income at home.  The mission lowers the coring cost a lot, almost making a profit in terms of admin points.  Trading empire to me means that I own 60-80% of each trade node from Seville - Ivory Coast - Cape of Good Hope - Zanzibar - Gulf of Aden - Goa - Sri Lanka - Bengal - Malacca - China.  The closer it is to Seville, the more important it is.  So Tangiers is crucial as it is in Seville. 
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 27, 2015, 09:43:49 PM
Quote from: Monoriu on December 27, 2015, 08:00:42 PM
Portugal is extremely exciting to me.  Never boring. 

Cause you don't let 40 years pass without any European wars.  :sleep:

I haven't really figured out the trade system yet. I can never make as much from trade as I do from taxes.
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 27, 2015, 10:20:14 PM
Quote from: Peter Wiggin on December 27, 2015, 09:43:49 PM
Quote from: Monoriu on December 27, 2015, 08:00:42 PM
Portugal is extremely exciting to me.  Never boring. 

Cause you don't let 40 years pass without any European wars.  :sleep:

I haven't really figured out the trade system yet. I can never make as much from trade as I do from taxes.

40 years?  I go to war like once every 5 years.  I usually alternate between European war and ROTW war in the initial century.  When coalitions become a problem, and when I have access to Asian/African countries, I usually do 1 European war, then 2-4 ROTW wars.

I don't know about other countries.  But for Portugal, I make as much money from trade as I do in taxes in the initial few decades.  When I start going around the Cape of Good Hope, trade incomes goes up steadily. 

Trade system.  First off, I suppose you know that the trade screen is your friend.  Using Portugal as an example, the most important trade route is Seville - Ivory Coast - Cape of Good Hope - Zanzibar - Aden - Goa - Sri Lanka - Bengal - Malacca - China/Spice Islands (there are others but let's focus on this first).  Our goal is to make mountains of cash, as in real life.  Trade "flows" from one direction to the other, and this is hardcoded.  It flows from China to Seville, where you collect your gold.  To make money from trade, a few things need to happen. 

1. You need a high % of trade power in your home node, Seville.

2. You need a high % of trade power along the entire route, but the closer the trade node is to your home, the more important it is.  You may have a high % of trade power in, say, Goa, but if your % is low in Zanzibar, the money is sorta taken out from the flow before it reaches your home node.  So it is pointless to work on Goa before you have fixed Ivory Coast or Zanzibar.  Obviously, the most important node is your home, Seville. 

3. How do we get a high % of trade power?  Each province contributes trade power, but some contribute more.  Especially the CoTs and estuaries.  Since it is not practical to conquer every province from Seville to Beijing, concentrade on the provinces that count, the CoTs and estuaries.  For Seville, the CoTs are Porto, Lisbon, Seville, and Tangiers.  Get these four, and you should already be at 50% trade power or so.  The rest of the ordinary provinces will make it up to 70-80%, and that's usually the highest you can go. I usually conquer *every* CoT and estuaries province all the way from Lisbon to China.  Once you do that, the Portugese steamroller will be unstoppable.   

4. The other way to get more trade power is to send trade fleets.  Placement of trade fleets is tricky business and there is a lot of trial and error involved.  For Portugal, trade fleets is usually a slight boost only.  They can't replace the fundamental which is conquering CoT provinces.  This is because for Portugal, the bulk of the naval force limit is taken up by transports (I go 1:1.  For every land regiment, there should be a dedicated transport after the first few decades).  So don't count on it.  Get the CoTs. 

5. There are other methods to boost trade power, like building markets.  I always build markets in the CoT provinces, but I don't bother with the others.  Or diplomacy (I don't bother either).  Don't choose the transfer trade power option in peace deals because that counts as a diplo relations against your limit. 

6. Then you need to worry about merchant placement.  There are two kinds of usage, collect and transfer. 

a. Collect.  You automatically collect at your home, so a merchant in Seville is not a must.  Having said that, having a merchant there boosts income a bit, like 10%.  My experiments have shown that, for Portugal, Seville is the basket that holds all the eggs, so putting a merchant there IS worth it.  As you expand, you'll get land in other trade nodes in Europe (say, Aragonese lands are in Genoa, London is in the English Channels, etc).  Once that happens, it is important to remember to put merchants in those nodes to collect, otherwise you get nothing. 

b. Transfer.  Trade flows from one direction to the other.  Some trade nodes are one-way only, like Cape of Good Hope.  It enters from Zanzibar, and exits to Ivory Coast.  There is no alternative.  So there is no need to transfer power as it happens automatically.  But for say, Gulf of Aden, the story is different.  Trade comes form Goa, but it may exit Aden to either Zanzibar, or Alexandria.  For Portugal, you want the trade to go to Zanzibar.  To make that happen, you absolutely must place a merchant there to direct the trade downwards.  The rule is, place merchants at nodes where they can "direct the traffic".  Places like Aden or Malacca are like that. 

c. Getting the merchants.  As you can see, you need lots of merchants.  For Portugal, the main ways to get more merchants are setting up trading companies, and getting colonial countries.  For trading companies, just make sure you press the buttons to give the provinces to them, and have enough provinces in a given area.  You can switch back easily.  For colonial countries, each one will give you a merchant if it has 10 cities.  This is important to remember when you colonise.  Always count to 10 before you stop sending the colonists.

7. Trade efficiency.  This is essential.  This is a multiplier applied to your trade income.  This makes or breaks your finances and hence your game.  Trade efficiency is gained from technology, events, triggered modifiers, ideas, etc.  Always accept choices that boost your trade efficiency.  Avoid event options that lower it.  Go to India and China as soon as you can, there are some triggered modifiers that boost trade efficiency.  Never embargo someone. 
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 27, 2015, 11:20:02 PM
That's a lot to chew on. Thanks for the explanation.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 28, 2015, 09:23:44 AM
Mono gave a good explanation. 

One last suggestion - Portugal gets a lot of events to boost mercantilism.  Make sure you select that option.  The higher the mercantilism the better.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 28, 2015, 10:06:53 AM
Forgot all about trading companies :lol: They change the game so often, hard to keep up
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 28, 2015, 11:13:03 AM
Quote from: crazy canuck on December 28, 2015, 09:23:44 AM
Mono gave a good explanation. 

One last suggestion - Portugal gets a lot of events to boost mercantilism.  Make sure you select that option.  The higher the mercantilism the better.
Agreed.  In fact, I'm not sure I ever understood what transfer trade power did before. :blush:

As the Ottomans I have one merchant collecting trade in Constantinople, one transferring in Aleppo, and one transferring in Alexandria.  Obviously I need to change this.
Title: Re: Europa Universalis IV announced
Post by: Duque de Bragança on December 28, 2015, 05:15:26 PM
Thanks for the detailed explanation and well-chosen example Mono.  :thumbsup:
Title: Re: Europa Universalis IV announced
Post by: MadImmortalMan on December 28, 2015, 06:16:27 PM
Man, I've been avoiding mercantilism all this time.  :P
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 28, 2015, 07:52:15 PM
Mono says never embargo anyone, but don't you avoid penalties embargoing rivals?
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 28, 2015, 07:53:17 PM
Quote from: MadImmortalMan on December 28, 2015, 06:16:27 PM
Man, I've been avoiding mercantilism all this time.  :P

CC is right; mercantilism is good in this game.  Another way to raise mercantilism is to use papal influence. 
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 28, 2015, 07:56:36 PM
Quote from: Josephus on December 28, 2015, 07:52:15 PM
Mono says never embargo anyone, but don't you avoid penalties embargoing rivals?

That is true.  Another reason I don't embargo anyone, even my rivals, is because I need to avoid coalition wars.  To avoid coalition wars, I need to have good relations with everybody, including my rivals.  I don't want anybody, especially my rivals, to join coalitions against me. 
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 28, 2015, 08:05:10 PM
Alternatively, you smash them up good so they're too afraid of you to join a coalition.  :D
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 28, 2015, 08:12:29 PM
Quote from: Peter Wiggin on December 28, 2015, 08:05:10 PM
Alternatively, you smash them up good so they're too afraid of you to join a coalition.  :D

That's how I'd like the game to work, not how it actually works  :P
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 28, 2015, 08:33:11 PM
But it does. The coalition only forms if the outraged nations think they can beat you.
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 28, 2015, 08:45:16 PM
Quote from: Peter Wiggin on December 28, 2015, 08:33:11 PM
But it does. The coalition only forms if the outraged nations think they can beat you.

I'd like to know more about how the coalition mechanics work, because coalition is the single biggest problem in my games.  My experience is that they form if the accumulated AE is too high.  They only declare war if they think they can beat me.  They leave the coalition if relations improve.  I as Portugal is the single biggest entity with like 150 provinces and around 90 regiments in my current game.  But countries like Aragon, Brittany, and the Papal States form coalitions against me all the time, except they almost never declare war.  I always send my diplomats to improve relations with them and avoid European wars for a while.  Then they leave the coalition one by one, until my next European war. 
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 28, 2015, 10:55:33 PM
Well, I can only speak for what I've seen. If the outraged nations are strictly tiny rumps and don't have a shot, they don't bother forming a coalition. If there are more powerful nations which might join, then Provence or a two province Austria that you've been killing might start one. Sometimes, for whatever reason, the powerful nations with just over 50 AE don't bother joining the coalition and then it usually falls apart.

One thing I do is always check the AE when creating a peace deal and see who might join the coalition. Weigh their strength against yours, and that of your alliance. If there's too much danger of a coalition forming, you could take a smaller peace deal, or even take provinces in a different place- AE rating is highly dependent on proximity of the annexed provinces.
Title: Re: Europa Universalis IV announced
Post by: Norgy on December 29, 2015, 02:39:46 AM
Quote from: Monoriu on December 27, 2015, 10:20:14 PM
<excellent explanation>

You could've written the manual on trade in EU IV. Well done, sir!

Some nodes are always "end nodes", like Lübeck, Seville and Venice (and probably more). Don't bother transferring from them.

Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 29, 2015, 10:42:32 AM
One definite advantage for Portugal(or Castile)- Christopher Columbus. That dude mapped out all the way to Indonesia and California and revealed pretty much every coastal province for me, all from his base in Cape Verde. Anonymous French explorer in my current game mapped out Africa to the Cape and the Caribbean and the coast of Brazil. Maybe revealed 10-20 provinces.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 29, 2015, 11:01:23 AM
Quote from: Peter Wiggin on December 29, 2015, 10:42:32 AM
One definite advantage for Portugal(or Castile)- Christopher Columbus. That dude mapped out all the way to Indonesia and California and revealed pretty much every coastal province for me, all from his base in Cape Verde. Anonymous French explorer in my current game mapped out Africa to the Cape and the Caribbean and the coast of Brazil. Maybe revealed 10-20 provinces.

With the new exploration mechanic the person you select isnt that important.  exploration of new regions is limited by a number of factors now.  There are times I have had my explorer just doing trading because there are no new regions unlocked and ready to explore.  The main benefit of Columbus now is that he just costs a bit of gold rather than having to invest the Diplomacy points in a random explorer.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 29, 2015, 11:26:13 AM
Quote from: crazy canuck on December 29, 2015, 11:01:23 AM
exploration of new regions is limited by a number of factors now.

Well, in the case of my game, those are primarily speed, distance from port and attrition.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 29, 2015, 11:41:44 AM
Quote from: Peter Wiggin on December 29, 2015, 11:26:13 AM
Quote from: crazy canuck on December 29, 2015, 11:01:23 AM
exploration of new regions is limited by a number of factors now.

Well, in the case of my game, those are primarily speed, distance from port and attrition.

Then I assume you are not playing with whatever expansion changed the exploration mechanic?
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 29, 2015, 11:49:50 AM
Quote from: Peter Wiggin on December 29, 2015, 10:42:32 AM
One definite advantage for Portugal(or Castile)- Christopher Columbus. That dude mapped out all the way to Indonesia and California and revealed pretty much every coastal province for me, all from his base in Cape Verde. Anonymous French explorer in my current game mapped out Africa to the Cape and the Caribbean and the coast of Brazil. Maybe revealed 10-20 provinces.

He is nice, but even without him Portugal explores just fine.  The limiting factor on further expansion around the Cape of Good Hope isn't naval exploration.  It takes a long time to build up a chain of colonies down the African coast, until Kilwa/Mutapa is within colonial range to allow me to annex and core their provinces.  Initially, Portugal will lag behind in DIP technology because the first Portugese idea must be Exploration, which takes DIP points to develop.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 29, 2015, 12:45:38 PM
Quote from: crazy canuck on December 29, 2015, 11:01:23 AM
Quote from: Peter Wiggin on December 29, 2015, 10:42:32 AM
One definite advantage for Portugal(or Castile)- Christopher Columbus. That dude mapped out all the way to Indonesia and California and revealed pretty much every coastal province for me, all from his base in Cape Verde. Anonymous French explorer in my current game mapped out Africa to the Cape and the Caribbean and the coast of Brazil. Maybe revealed 10-20 provinces.

With the new exploration mechanic the person you select isnt that important.  exploration of new regions is limited by a number of factors now.  There are times I have had my explorer just doing trading because there are no new regions unlocked and ready to explore.  The main benefit of Columbus now is that he just costs a bit of gold rather than having to invest the Diplomacy points in a random explorer.

What do you mean by having explorer doing trading?
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 29, 2015, 12:59:50 PM
Quote from: Monoriu on December 29, 2015, 11:49:50 AM
He is nice, but even without him Portugal explores just fine.  The limiting factor on further expansion around the Cape of Good Hope isn't naval exploration.  It takes a long time to build up a chain of colonies down the African coast, until Kilwa/Mutapa is within colonial range to allow me to annex and core their provinces.  Initially, Portugal will lag behind in DIP technology because the first Portugese idea must be Exploration, which takes DIP points to develop.

Well, basically I wouldn't have needed to hire another explorer for a hundred years or more. Saves a fair amount of those dip points which they need.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 29, 2015, 02:42:18 PM
Quote from: Josephus on December 29, 2015, 12:45:38 PM
Quote from: crazy canuck on December 29, 2015, 11:01:23 AM
Quote from: Peter Wiggin on December 29, 2015, 10:42:32 AM
One definite advantage for Portugal(or Castile)- Christopher Columbus. That dude mapped out all the way to Indonesia and California and revealed pretty much every coastal province for me, all from his base in Cape Verde. Anonymous French explorer in my current game mapped out Africa to the Cape and the Caribbean and the coast of Brazil. Maybe revealed 10-20 provinces.

With the new exploration mechanic the person you select isnt that important.  exploration of new regions is limited by a number of factors now.  There are times I have had my explorer just doing trading because there are no new regions unlocked and ready to explore.  The main benefit of Columbus now is that he just costs a bit of gold rather than having to invest the Diplomacy points in a random explorer.

What do you mean by having explorer doing trading?

put him as the admiral in charge of the trading fleet.  That bumps the effectiveness of the trading modifier.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 29, 2015, 02:44:01 PM
Quote from: Peter Wiggin on December 29, 2015, 12:59:50 PM
Quote from: Monoriu on December 29, 2015, 11:49:50 AM
He is nice, but even without him Portugal explores just fine.  The limiting factor on further expansion around the Cape of Good Hope isn't naval exploration.  It takes a long time to build up a chain of colonies down the African coast, until Kilwa/Mutapa is within colonial range to allow me to annex and core their provinces.  Initially, Portugal will lag behind in DIP technology because the first Portugese idea must be Exploration, which takes DIP points to develop.

Well, basically I wouldn't have needed to hire another explorer for a hundred years or more. Saves a fair amount of those dip points which they need.

Sure, but given the fact you have explored all that territory I think you are not using an up to date version of the game.  I dont know how it is possible for Columbus to explore all of that territory using the new exploration mechanic.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 29, 2015, 02:56:50 PM
I never claimed to have all the dlc. But it's patch 1.14, so I wouldn't call it out of date.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 29, 2015, 04:33:26 PM
Quote from: Peter Wiggin on December 29, 2015, 02:56:50 PM
I never claimed to have all the dlc. But it's patch 1.14, so I wouldn't call it out of date.

I know you didn't.  But it puts your enthusiasm for Columbus in context - its not that great with the new exploration mechanic. ie, you cant do all that exploration with the new system in the lifetime of Columbus.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 29, 2015, 05:24:37 PM
Well, somebody on the Paradox forum was talking about how they used him to go to war with some North Africans and captured 3/4 of their ships, so I suppose you could do that if you're locked out of exploration zones.  :sleep:
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on December 29, 2015, 09:12:23 PM
How's the new exploration mechanic limit/lock exploration?
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 29, 2015, 10:33:31 PM
What ideas do people pick? 

As Portugal, the first one is obviously Exploration.  I always pick Expansion as the second one for the additional colonist, permanent CB against Asian and African countries, trade power and increased settliers.  Third one is a little less certain, but my experience is that Quantity works best to solve the manpower issue once and for all, and the invaluable 50% land force limit modifier. 

I am currently agonising over the fourth one.  I am constantly at war and I need every ADM point I can get, so I tend to pick a military idea and turn down administrative ideas. 

Naval is obviously out, as I have zero probelms winning naval battles just by piling up heavy ships.  Aristocratic ideas don't seem very enticing.  So I am going to pick one of -

Offensive - +20% land force limit, better siege ability, 5% discipline.  I already have +50% land force limit from Quantity though. 
Defensive - 15% morale bonus (this is huge), +1 annual army tradition, -25% land attrition, better reinforce speed
Quality - +1 annual army tradition, better infantry, cavalry and artillery, 5% discipline.  3 naval ideas which are quite useless though. 

Trade ideas are obvious for Portugal, but I often have +50 monthly cash flow right now so there is no urgency to pick Trade. 

Leaning toward defensive at the moment, mainly for the morale bonus.  Thoughts?
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 29, 2015, 10:50:47 PM
If I'm playing a blobby game(which I usually am), then I go for admin early for the -25% coring costs. Quantity and Religious are also high priorities. Influence is a good dump for dip points.
Title: Re: Europa Universalis IV announced
Post by: Liep on December 30, 2015, 04:17:20 AM
Quote from: Alcibiades on December 29, 2015, 09:12:23 PM
How's the new exploration mechanic limit/lock exploration?

Much better in that it's easier and faster to explore the entire map, maybe a little slower exploring an exact province.
Title: Re: Europa Universalis IV announced
Post by: DGuller on December 30, 2015, 09:10:42 AM
Quote from: crazy canuck on December 29, 2015, 04:33:26 PM
Quote from: Peter Wiggin on December 29, 2015, 02:56:50 PM
I never claimed to have all the dlc. But it's patch 1.14, so I wouldn't call it out of date.

I know you didn't.  But it puts your enthusiasm for Columbus in context - its not that great with the new exploration mechanic. ie, you cant do all that exploration with the new system in the lifetime of Columbus.
I wish DLCs were the one innovation that game designers did away with.  They probably wouldn't, because it must be a cash cow, but it creates such an unmanageable number of permutations of the same game.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 30, 2015, 11:22:04 AM
Quote from: Alcibiades on December 29, 2015, 09:12:23 PM
How's the new exploration mechanic limit/lock exploration?

The zones you can explore get unlocked as you colonize further out.   So there is no more manually sending out an explorer to the limit of their ability.  And as Liep pointed out, once a zone is accessible it is very easy to explore.  Basically you hit an explore button and that brings up the regions you can explore (and those regions are broken down into exploring the sea and coastal areas).  You can no longer manually send an explorer to a particular unexplored area. 
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 30, 2015, 02:06:08 PM
I think because I picked Expansion instead of that other idea, I'm screwed as the Ottomans.  I have a poor colonist sitting around with nothing to do... and I so wanted to create Ottoman Australia. :(

G'DAY EFFENDI
Title: Re: Europa Universalis IV announced
Post by: Ender on December 30, 2015, 02:18:48 PM
Is there a Complete version?
The 40 bucks version at Steam doesn't have Cossacks expansion.
Should i wait for a Complete version?
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 30, 2015, 02:45:55 PM
There's not gonna be a complete version any time soon, they want as much of your cash as they can get.

However, it's perfectly fine without Cossacks, or several other dlcs.
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 30, 2015, 03:15:38 PM
If for no other reason than 'Threaten War' (which I'm pretty sure you need to DLC to do), the expansion is worth it.  That's an awesome feature that should have been in the game way earlier.  I'm not sure if AI nations use Threaten War too as I've never had that happen to me yet.  But as the Turks I used it to get rid of Genoa in the Black Sea way easier than usual.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 30, 2015, 05:25:47 PM
I managed to get into a coalition war today.  :D

Playing Florence, I've gotten all the other Italian nations good and pissed off. But I'm allied with Austria, Hungary, France and Savoy.  :ph34r:

I'd taken Siena and Lucca in solo wars, Corsica & 3 papal provinces with help from allies, then Sardinia and 2 of Naples provinces with allies by piling on when Aragon was getting clobbered by Castile and Otto/Tunis.  :D That triggered the coalition.

It looked like they were gonna fall apart, 5-10 years went by and nothing. Bosnia's AE had fallen into the 30s(though they stayed in). Then Milan just up and declared on me.  :huh: As expected, my alliance tore theirs to shreds. I took 2 provinces in the peace, so we may see this again in a few years.  :D
Title: Re: Europa Universalis IV announced
Post by: MadImmortalMan on December 30, 2015, 05:40:41 PM
Quote from: Peter Wiggin on December 30, 2015, 02:45:55 PM
There's not gonna be a complete version any time soon, they want as much of your cash as they can get.

However, it's perfectly fine without Cossacks, or several other dlcs.

Damn I just realized how many DLCs this thing has.  :lol:
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 30, 2015, 07:08:09 PM
Quote from: MadImmortalMan on December 30, 2015, 05:40:41 PM
Quote from: Peter Wiggin on December 30, 2015, 02:45:55 PM
There's not gonna be a complete version any time soon, they want as much of your cash as they can get.

However, it's perfectly fine without Cossacks, or several other dlcs.

Damn I just realized how many DLCs this thing has.  :lol:

Too many.
Title: Re: Europa Universalis IV announced
Post by: Monoriu on December 30, 2015, 07:58:21 PM
Quote from: Peter Wiggin on December 30, 2015, 05:25:47 PM
I managed to get into a coalition war today.  :D

Playing Florence, I've gotten all the other Italian nations good and pissed off. But I'm allied with Austria, Hungary, France and Savoy.  :ph34r:

I'd taken Siena and Lucca in solo wars, Corsica & 3 papal provinces with help from allies, then Sardinia and 2 of Naples provinces with allies by piling on when Aragon was getting clobbered by Castile and Otto/Tunis.  :D That triggered the coalition.

It looked like they were gonna fall apart, 5-10 years went by and nothing. Bosnia's AE had fallen into the 30s(though they stayed in). Then Milan just up and declared on me.  :huh: As expected, my alliance tore theirs to shreds. I took 2 provinces in the peace, so we may see this again in a few years.  :D

I fought the most glorious coalition war when I played Portugal under a previous patch.  I was allied with France.  Austria and most of the HRE minors joined a coalition and declared war on me.  They had several times the number of troops as my alliance.  What happened was I expanded my holdings in India and dealt with rebels when hordes of coalition troops invaded France, who fought valiantly.  After a year or two France alone could no longer hold it.  At which point I signed a peace with the coalition leader by having France release some provinces. 

Everybody was happy.
Title: Re: Europa Universalis IV announced
Post by: Norgy on December 30, 2015, 08:04:16 PM
Quote from: Josephus on December 30, 2015, 07:08:09 PM
Quote from: MadImmortalMan on December 30, 2015, 05:40:41 PM
Quote from: Peter Wiggin on December 30, 2015, 02:45:55 PM
There's not gonna be a complete version any time soon, they want as much of your cash as they can get.

However, it's perfectly fine without Cossacks, or several other dlcs.

Damn I just realized how many DLCs this thing has.  :lol:

Too many.

Just wait until HoI4; you will be able to buy DLC for gameplay.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 30, 2015, 08:24:27 PM
Quote from: Monoriu on December 30, 2015, 07:58:21 PM
I fought the most glorious coalition war when I played Portugal under a previous patch.  I was allied with France.  Austria and most of the HRE minors joined a coalition and declared war on me.  They had several times the number of troops as my alliance.  What happened was I expanded my holdings in India and dealt with rebels when hordes of coalition troops invaded France, who fought valiantly.  After a year or two France alone could no longer hold it.  At which point I signed a peace with the coalition leader by having France release some provinces. 

Everybody was happy.

:lol:
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 31, 2015, 08:34:32 AM
Quote from: Norgy on December 30, 2015, 08:04:16 PM
Quote from: Josephus on December 30, 2015, 07:08:09 PM
Quote from: MadImmortalMan on December 30, 2015, 05:40:41 PM
Quote from: Peter Wiggin on December 30, 2015, 02:45:55 PM
There's not gonna be a complete version any time soon, they want as much of your cash as they can get.

However, it's perfectly fine without Cossacks, or several other dlcs.

Damn I just realized how many DLCs this thing has.  :lol:

Too many.

Just wait until HoI4; you will be able to buy DLC for gameplay.

What do you mean? Like in an app, where you could buy upgraded tanks and stuff?
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 31, 2015, 06:16:27 PM
Sometimes I find this game frustrating. No sooner do I understand the trade system then they throw me for another loop--the fort movement thing.

Playing  my worst game ever as Russia. It's 1730. The Ottomans run the world. The y're literally at the gates of Vienna. The Commonwealth is quite large but they never go to war with Otto.

It's frustrating first of all because as Russia I can't make decent allies. Commonwealth would be a nice friend against Otto, but they hate me. I understand we have border issues.

But I tried to make nice with France, but they see me as a rival. And the distance between our borders is also a hindrance, despite that we have a common enemy between us.,

So Otto has been slowly chipping away at me, Russia. Every war I've lost.

My most recent war in 1730 , they DOWd me, and we were fairly close in military strenghth. But that quickly went sour. The biggest issue I had was land movement. I quickly build some mercs but they were unable to gather to a designated spot because of occupied forts.

I don't understand why I couldn't move from Volgoda to Belozero because of a fort in Yaroslaval, adjacent to Volgoda but no where near Volgoda).  Yet Otto was able to chase my final retreating army all the way to St. Petes, despite my having forts all around it, including Novgorod and Ingermarland. Why didn't those forts impede the Otto advance?

Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 31, 2015, 06:30:22 PM
Normally, when you enter a province adjacent to one with a fort, you enter that fort's "zone of control" and can only advance on the fort or back away the way you came. But I think that gets wonky sometimes when there's two forts adjacent to each other.

Side note- the capital forts of South American tribes don't seem to restrict movement at all. Not sure if this has to do with their low tech, or maybe none of the level 1 forts exert zone of control? I haven't paid enough attention.  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 31, 2015, 06:55:07 PM
So based on that I have two questions.

My mercs were created in one province, but were unable to move out (they didn't actually enter the province), every province adjacent to Volgoda was out of bounds I guess because a province next to Volgoda had a fort? (theoretically speaking what would a fort in every province do?)

2. Should Otto have been able to chase me to St. Pete's when I had a slew of forts along the way?
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on December 31, 2015, 07:05:52 PM
Yeah, that happens sometimes when people create units or land them off a ship, they're unable to move them anywhere. It's not a very well-designed system IMO.

Sometimes when you have forts adjacent to each other, it'll allow movement between the two forts when it wouldn't if there was an open space there. I guess the game gets confused too?
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on January 02, 2016, 02:20:35 PM
One helpful thing I've found for coalition avoidance or mitigation- the better relations over time bonus affects the rate at which AE fades. The most common way to get that is 20% boost from an advisor, but you can also get 30% for taking humanism. Italy has 50% as a national idea, so in my current game I can go from outrage to zero in 10 years, rather than the default 20.

Sadly, I don't have El Dorado so no extra merchant for size 10 colonial nations. The trading companies have been most helpful though.  :)
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on January 02, 2016, 03:11:12 PM
I'm beginning to miss the old fort system.  It looks like others are as well.
Title: Re: Europa Universalis IV announced
Post by: Caliga on January 04, 2016, 10:27:41 AM
Quote from: Caliga on December 30, 2015, 02:06:08 PM
I think because I picked Expansion instead of that other idea, I'm screwed as the Ottomans.  I have a poor colonist sitting around with nothing to do... and I so wanted to create Ottoman Australia. :(

G'DAY EFFENDI
So even without explorers I've been able to cobble together a nifty little colonial empire.  Along the Indian Ocean rim I have Zanzibar, a fort on the coast opposite, a colony in the interior of Kenya (!), Aden and Mocha, Socotra, the Maldives, and all of the island chains off the west coast of Sumatra.  I'm debating whether to try to conquer Sumatra, Malaya, or Ceylon next.  The Bahmani Sultanate (as usual) controls virtually all of India and is one of my rivals, as well as the rival of my closest ally, Afghanistan, so I'm leaning toward Ceylon.

I also probably need to destroy Kilwa soon before they get powerful enough to retake Zanzibar.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on January 08, 2016, 08:08:54 PM
Started my first Ironman game, Ottomans. Found out when I get a little too aggressive and run out of manpower too soon, I can easily bail myself out with mercs.  :D

Overall, pretty lucky up til now. 1584, Regency, heir is only 4 years old.  :mad: Oh well, I'm behind on admin points anyway...
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on January 10, 2016, 11:42:04 PM
So much for that game. Just ran into one of those wars where Poland magically* gets odds on every battle though you have twice as many troops on the front, and even when you get odds they win anyway due to better generals. And they're willing to empty their treasury hiring mercs too. <_<

I should probably get Art of War dlc if I want to do any WCs. It's getting old being always behind in admin points while having diplo points to waste. I need to be able to grow vassals, but can't do that if I can't give them land in peace deals.

*Ok, not so much magic as that they hide behind their forts and have one or two big armies that use forced march. I could do the same, but then I'm not conquering Polish territory. And it's a very long border, sometimes they'll siege my provinces down before I can even get to them.
Title: Re: Europa Universalis IV announced
Post by: Caliga on January 11, 2016, 09:54:31 AM
Quote from: Peter Wiggin on January 08, 2016, 08:08:54 PM
Overall, pretty lucky up til now. 1584, Regency, heir is only 4 years old.  :mad: Oh well, I'm behind on admin points anyway...
I actually had a long regency in my game and I feel like in retrospect it turned out to be a good thing for me.

It forced me to stop expansion in the Balkans and, more importantly, built up my manpower reserves to massive levels.  I still fought some wars in support of Crimea, but overall it was a period of peaceful nation building.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on January 11, 2016, 10:43:43 AM
I try not to get 10 years behind on manpower as a rule, but it does happen sometimes. Usually that's not when I get a regency though.  :sleep:
Title: Re: Europa Universalis IV announced
Post by: Kleves on January 11, 2016, 11:29:12 PM
Which of the more recent expansions are worth getting, if any are?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 12, 2016, 10:33:06 AM
all add to the game in important ways.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on January 21, 2016, 09:36:49 AM
Current game: Vijayanagra->Bharat. It's 1589 and I just finished westernizing (:pinch:). Right after I do, I get a very familiar type of message. Ming is no longer an acceptable rival. This is despite the fact they still have a higher score and more development than me, about the same income and nearly as large an army. Higher tech levels too, for now.

I'm really just glad the westernization is over. I hate fighting rebels.

Title: Re: Europa Universalis IV announced
Post by: Caliga on January 25, 2016, 11:38:00 AM
Quote from: Caliga on January 04, 2016, 10:27:41 AM
So even without explorers I've been able to cobble together a nifty little colonial empire.  Along the Indian Ocean rim I have Zanzibar, a fort on the coast opposite, a colony in the interior of Kenya (!), Aden and Mocha, Socotra, the Maldives, and all of the island chains off the west coast of Sumatra.  I'm debating whether to try to conquer Sumatra, Malaya, or Ceylon next.  The Bahmani Sultanate (as usual) controls virtually all of India and is one of my rivals, as well as the rival of my closest ally, Afghanistan, so I'm leaning toward Ceylon.

I also probably need to destroy Kilwa soon before they get powerful enough to retake Zanzibar.
The Turkish exploration of Australia has begin (the year is 1648, btw). :cool:

I've also destroyed the Sultanate of Siak (it retains two provinces on the mainland) and conquered the central portion of Sumatra and am aiming to colonize the southern provinces.  I have a colonial city on Belitung island, Johor, and two small but growing colonies in the Cocos Islands and on Sumba further east in the Indies.  It looks like I am on the path to create the Ottoman East Indies. :cool:

Portugal is in the area, but not doing much as of late and getting its ass kicked repeatedly in European conflicts.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on January 25, 2016, 01:11:48 PM
1670 here. I've managed to keep Euros out of Indonesia so far(I colonized South Africa, Madagascar, and the little islands in the middle of the Indian Ocean, so it's a long way.) My only competition there is Malacca. They are resilient MFers. I've been taking little bits of their territory for over a century and they keep getting more back from others. They no longer have Sumatra, or their starting peninsula, but they have most of Vietnam, Cambodia, Laos, and have been settling the Philippines.

After Ming ended our rivalry, we became allies. They were useful at times, but it appears now they've lost the Mandate of Heaven. So sad.

Reconquest of India proceeds apace. One more war against Malwa, one or two wars against Bengal and one or two against Bundelkhan(up til now our loyal stooge) and we will have all our Indian territories.

Current Rivals: Ottomans and Russia. Otto will have to be dealt with at some point as they are comfortably ahead of Bharat in score.  <_<
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on January 25, 2016, 10:31:47 PM
More on the silly rivalry system- I now have a third option to rival. Brazil. Their army is 12% the size of mine and their navy 10%.  :menace:

And they're currently at war with Bengal for some reason.  :huh:
Title: Re: Europa Universalis IV announced
Post by: garbon on January 26, 2016, 09:26:52 AM
In that last Prussian game I played, Mexico moved to take on chunks of India when the European powers had mostly left India alone.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on January 26, 2016, 10:46:28 AM
In the recent games I have been playing Portugal colonises energetically but cannot hold on to those colonies due to its small base size. Mexico becomes a superpower sometime in the 17th century  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on January 27, 2016, 02:49:08 PM
New patch out. First change I noticed- rebels don't instantly cause longer separatism if there's a nearby fort. They have to siege the fort first.  :cool:
Title: Re: Europa Universalis IV announced
Post by: garbon on January 27, 2016, 02:51:05 PM
Quote from: Peter Wiggin on January 27, 2016, 02:49:08 PM
New patch out. First change I noticed- rebels don't instantly cause longer separatism if there's a nearby fort. They have to siege the fort first.  :cool:

Which to be honest is how it was supposed to function all along as far as what I recall Wiz saying a while back.
Title: Re: Europa Universalis IV announced
Post by: Monoriu on January 28, 2016, 07:50:09 PM
I was in the 1720s as Portugal, and my land forcelimit was at 1050ish.  After the patch, I load the old save, and noticed that the forcelimit is now 1700ish  :lol:  Similar levels with naval. 
Title: Re: Europa Universalis IV announced
Post by: Josephus on February 06, 2016, 02:04:13 PM
Silly question....If I France DOW Burgundy, who is allied With Austria, does Austria also call her own allies to the war...if so, I'm never gonna take Burgundy :(
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on February 06, 2016, 02:05:35 PM
Quote from: Josephus on February 06, 2016, 02:04:13 PM
Silly question....If I France DOW Burgundy, who is allied With Austria, does Austria also call her own allies to the war...if so, I'm never gonna take Burgundy :(

iirc, only if you check Austria as a full target in the war.
Title: Re: Europa Universalis IV announced
Post by: Josephus on February 06, 2016, 04:28:42 PM
No, I didn' have that option, i don' think. Austria joined because it's the emperor, and Burgundy is in the empire. I did't expect, though, that all of Austria's allies will also join.
Title: Re: Europa Universalis IV announced
Post by: Norgy on February 12, 2016, 06:42:06 AM
Quote from: Josephus on February 06, 2016, 04:28:42 PM
No, I didn' have that option, i don' think. Austria joined because it's the emperor, and Burgundy is in the empire. I did't expect, though, that all of Austria's allies will also join.

Austria as emperor does seem to frequently go at war against the player as emperor if you fiddle in the HRE. It does a piss-poor job against the AI blobbing, though. What's more worrying for the player is the sheer force Austria musters. So a good rule is no war in the HRE unless Austria is otherwise occupied, hopefully with the Ottomans, Russia, Venice or France if you are not one of them. My Empire of The North could kick Russian butt, but due to sheer size it was a few levels behind the damned Habsburgs in tech and lost all wars against them.
Title: Re: Europa Universalis IV announced
Post by: Josephus on February 13, 2016, 07:49:05 AM
League Wars. I don't understand. :(

So I'm France. I went to DOW England, but then saw that England, as leader of the Proddie League was going to call the entire Protestant League.

Why? I wasn't declaring a League War. I'm not even in a league. If I join the Catholic League, will they rally behind me?
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on February 17, 2016, 12:44:19 PM
Ok, playing as Ottomans, I just took a bunch of land off of Poland. I have the option to release the Golden Horde as my vassals. Historically, they were Sunni. I am Sunni. The province they would get is Sunni. So of course, they would be released as Catholic.  :wacko:
Title: Re: Europa Universalis IV announced
Post by: Valmy on February 17, 2016, 12:55:29 PM
Quote from: Peter Wiggin on February 17, 2016, 12:44:19 PM
Ok, playing as Ottomans, I just took a bunch of land off of Poland. I have the option to release the Golden Horde as my vassals. Historically, they were Sunni. I am Sunni. The province they would get is Sunni. So of course, they would be released as Catholic.  :wacko:

The Tatar elites all saw the light under Polish rule :P
Title: Re: Europa Universalis IV announced
Post by: garbon on February 18, 2016, 07:03:55 AM
:hmm:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEqLfHFP.jpg&hash=568c9c829de323a566f0f1a46a2685359822715f)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfGXlnQP.jpg&hash=8597880fd8bf3f5d38038c4e0a33964107607520)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrRAeHfF.jpg&hash=0e2341b5ced5512462ec03eb0991cffbc0499b0a)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBSQYLUv.jpg&hash=e26a4abc85fefea5c3ccc8d3d6d794348244170f)

And then Marti and fhdz rejoiced...:o

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fi47pBld.jpg&hash=c60a765da06c1760214338d36ec4846b77772a61)
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on February 18, 2016, 07:40:19 AM
Just what the game needs, more provinces.  <_<
Title: Re: Europa Universalis IV announced
Post by: Phillip V on February 18, 2016, 09:24:13 AM
Quote from: Peter Wiggin on February 18, 2016, 07:40:19 AM
Just what the game needs, more provinces.  <_<
and Fetishists
Title: Re: Europa Universalis IV announced
Post by: Caliga on February 18, 2016, 07:25:30 PM
 :hmm: King Mart?
Title: Re: Europa Universalis IV announced
Post by: dps on February 20, 2016, 06:21:20 PM
Quote from: Caliga on February 18, 2016, 07:25:30 PM
:hmm: King Mart?

Sounds like a discount department store chain.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on February 21, 2016, 03:00:51 PM
This game is kinda pissing me off right now. Seems the bigger you get, the weaker your armies are. No rivals = no power projection, so less mana income and no extra general. If you recruit extra generals, they suck military points every month and you start falling behind in tech. If you don't recruit extra generals, good luck fighting a multi-front war without a leaderless army somewhere getting stack wiped.

Don't get me started on the retardation that is forts and their movement rules.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 21, 2016, 03:29:39 PM
As far as rants go, that one sacked.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on February 21, 2016, 04:08:09 PM
You sack.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 21, 2016, 04:09:23 PM
No, that's Martina.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on February 22, 2016, 12:17:36 PM
He would get stopped at the line. Much easier to tackle somebody who isn't expecting it, like a gunman.  :D

Anyway, escaped with another win and a dozen or so Polish provinces. Way more difficult and expensive than it should have been though.  <_< Especially annoying having Mexico invade my Canadian holdings.

Also, doesn't look good for getting One Faith achievement, even though I've been converting 6-7 provinces a year for a while. Maybe I'll try that one with a Catholic country sometime.

Title: Re: Europa Universalis IV announced
Post by: Zanza on February 22, 2016, 02:06:38 PM
Adding those provinces in Africa does nothing for the game and the area surely was a "wasteland" during the EU4 timeframe.
Title: Re: Europa Universalis IV announced
Post by: DGuller on February 22, 2016, 02:16:49 PM
It seems like EU4 was taken over by the modders, and their typical perception of game design balance.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 22, 2016, 02:31:43 PM
Quote from: Zanza on February 22, 2016, 02:06:38 PM
Adding those provinces in Africa does nothing for the game and the area surely was a "wasteland" during the EU4 timeframe.

Yeah. It isn't like it'll be particularly fun to play one of those new states (though I've no issue with expanded Madagascar) so I don't really see the point.
Title: Re: Europa Universalis IV announced
Post by: Valmy on February 22, 2016, 02:41:15 PM
Are there good sources for the African nations at this time who did not interact with the Euros or the Arabs? Or are these just guestimates based on where these nations traditionally were located?
Title: Re: Europa Universalis IV announced
Post by: The Brain on February 23, 2016, 03:37:15 AM
Quote from: Valmy on February 22, 2016, 02:41:15 PM
Are there good sources for the African nations at this time who did not interact with the Euros or the Arabs? Or are these just guestimates based on where these nations traditionally were located?

There are certainly good sources. Chest-face men and all.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on February 26, 2016, 04:22:03 PM
Had an odd bug happen to me. I was making a peace deal with the Netherlands, taking all their colonies. As I was selecting provinces, when the war score got up to 34%, I got the red x instead of the green checkmark. I checked why- "would result in annexation or vassalization"  :huh: I tinkered with provinces in different places, kept getting that at 34%. Finally, I just loaded up all the provinces I wanted(like 50% WS or so) and it went back to the check mark, the vassalization malus gone.  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on February 26, 2016, 09:23:47 PM
:ultra:

I had two Mexican provinces with level 8 forts selected in my peace deal, but it somehow went through without me getting them.  <_<
Title: Re: Europa Universalis IV announced
Post by: Razgovory on February 27, 2016, 12:23:37 AM
Quote from: Valmy on February 22, 2016, 02:41:15 PM
Are there good sources for the African nations at this time who did not interact with the Euros or the Arabs? Or are these just guestimates based on where these nations traditionally were located?

Nope.  A couple years back I asked about weird culture group from 17th century Angola on this board.  Nobody knew anything and nobody could find any books on them.  They don't call it "The Dark Continent", because of the skin color of the residents.
Title: Re: Europa Universalis IV announced
Post by: Duque de Bragança on February 27, 2016, 03:46:53 AM
17th Century Angola actually  had some interaction with Europeans. Books exist about Queen Nzinga for instance. Primary sources are more likely to be in Portuguese though.
Was your question about the Jagas or Imbangalas?
Title: Re: Europa Universalis IV announced
Post by: garbon on February 27, 2016, 03:51:48 AM
Quote from: Valmy on February 22, 2016, 02:41:15 PM
Are there good sources for the African nations at this time who did not interact with the Euros or the Arabs? Or are these just guestimates based on where these nations traditionally were located?

Here's what p'dox said about their setup if only to close the book on Duque posing ridiculous rhetorical questions.

QuoteAs in many other places in Africa we started with the Unesco history of Africa. It's not very fresh but it is thorough. For the extended Congo river area @Guillaume HJ has been of great help (just as he was with West Africa if you recall the West African dev diary back during art of war). UNESCO isn't the only source but it is probably the most useful due to its ambitious scope. Obviously real historical sources don't lend them to an exact map of the world in 1444 so some liberties has been taken such. Here are a few examples:

In some regions information is pretty spotty for our start date and in these cases we've extrapolated backwards a bit, named a state after another more famous entity that would absorb it soon enough or united tags prematurely (this is the case for most tags on Madagascar, many of them where really broken into chiefdoms of smaller size than an EU4 province). Such disunited areas are referenced in their idea sets and some provinces have heightened starting autonomy to account for it a bit as well.
The eastern Malagasy tag you see is Betsimisaraka and is an example of such a prematurely united tag.

For much Central Africa none can be sure of exact dates (among other things as we have no real literate direct sources for the 1444 period). That's always a tricky situation but given what we do know having the states there rather than leaving the area as a vacuum is more realistic (and more fun). For instance the Congo kingdom should be interacting with other states deeper into Africa rather than trying to "colonize" them and later on the Lunda Empire should be spreading via conquest and not colonization in game terms. From traditions and archaeology we know a bit about what was going on and who was doing it and from written sources how things turned out later which is what we've used (again much as in South America, where written sources are available only after the arrival of the Spanish, even if they are based on local recollections). We can be reasonably sure what entities where around but perhaps not exactly what they where up to in 1444. The guesswork is in the details more than in the overall picture and mostly adopted from the thoughts of greater (and more specialized minds). As always some considerations also have to be taken for gameplay.

So to summarize:
Any game has to be abstract by nature and even more so for regions where we don't have as good sources as we do for Europe, India, China and the Middle East. Undoubtedly there are some errors that have slipped in either by design or because we missed something (in case of the later I'll be expecting bug reports so we can fix them ;)). Still I dare say the new setup should do the region a lot more justice than the old wasteland covered approach. :)
Title: Re: Europa Universalis IV announced
Post by: Zanza on March 03, 2016, 01:49:55 PM
QuoteNew Europa Universalis IV Expansion Pulls Into Port Master the Sea in Mare Nostrum

The grandest of grand strategy games will soon get even larger with Mare Nostrum, a new expansion for Europa Universalis IV. Ever since its 2013 release, Paradox Development Studio has labored to fill in the romantic and turbulent history of the early modern world. Now, with Mare Nostrum, we turn our eyes to the seas.

Among the many changes coming in Mare Nostrum is the idea of "sailors". Similar to the manpower statistic you are already familiar with, sailors will be required if you want to build or repair your ships. Your navy can also be sent out on missions with instructions on when to return home, reducing your need to babysit your fleets that are far from home.

Add in the coming changes to mercenaries, the map, espionage and trade leagues and we think Mare Nostrum's release will be something to celebrate.

Meh. I don't think this will fix the naval aspect of the game.
Title: Re: Europa Universalis IV announced
Post by: garbon on March 03, 2016, 02:05:29 PM
Yeah not at all.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on March 03, 2016, 02:14:29 PM
Quote from: Duque de Bragança on February 27, 2016, 03:46:53 AM
17th Century Angola actually  had some interaction with Europeans. Books exist about Queen Nzinga for instance. Primary sources are more likely to be in Portuguese though.
Was your question about the Jagas or Imbangalas?

Imbangalas.  There is very little written in English about them.  I imagine there might be more in Portuguese, after all it is the history of Portugal as well.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on March 04, 2016, 05:19:16 PM
Quote from: Zanza on March 03, 2016, 01:49:55 PM
QuoteNew Europa Universalis IV Expansion Pulls Into Port Master the Sea in Mare Nostrum

The grandest of grand strategy games will soon get even larger with Mare Nostrum, a new expansion for Europa Universalis IV. Ever since its 2013 release, Paradox Development Studio has labored to fill in the romantic and turbulent history of the early modern world. Now, with Mare Nostrum, we turn our eyes to the seas.

Among the many changes coming in Mare Nostrum is the idea of "sailors". Similar to the manpower statistic you are already familiar with, sailors will be required if you want to build or repair your ships. Your navy can also be sent out on missions with instructions on when to return home, reducing your need to babysit your fleets that are far from home.

Add in the coming changes to mercenaries, the map, espionage and trade leagues and we think Mare Nostrum's release will be something to celebrate.

Meh. I don't think this will fix the naval aspect of the game.

Introducing sailors won't.  But perhaps the fleet missions will do something more than set a timer on when they return to port.
Title: Re: Europa Universalis IV announced
Post by: Zanza on March 08, 2016, 04:59:23 PM
Playing a game as Brandenburg. I allied Poland right from the start and eventually got Austria as an ally after a year or two. I attacked the Teutonic Order for Neumark. Got a mission to vassalize Anhalt next and then got the Pommeranian Succession mission, which gives you claims on Kolberg and Stolp. During that war, I also force-vassalized Pommeranias ally Mecklenburg. Went on conquer Lüneburg and annexed Lübeck in that war as well. Got Pommerania as a vassal after another war. Saxe-Lauenburg got Hamburg and Holstein from Denmark in a war that Austria and me fought against Denmark. I force-vassalized Saxe-Lauenburg afterwards and fed them Verden and East Frisia. My last war was to conquer Slesvig, Fyn and Sealand. I now pretty much control the Lübeck trade node. My next expansion target will obviously be the Teutonic Order once my latest truce with them expired. They are allied to Muscowy, but I guess I can draw Poland and Lithuania in on my side, maybe even Austria. I got the defensive and the diplomacy idea groups (not full yet), which gives a nice boost to my military and my conquest capabilities.

This is on the latest patch, but I don't have the last DLC.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F2mWHx40.jpg&hash=deb8347ce733198d2d1e37408afccc62b3cfc8cf)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FGUNFU5J.jpg&hash=032edf28845b2713b8b040b1607fff74e66e1411)
Title: Re: Europa Universalis IV announced
Post by: Zanza on March 10, 2016, 01:21:47 PM
Quote
Naval Missions are selected from the new mission interface, and each mission targets either a sea/coastal region or a trade node. The old missions to Protect Trade, privateer, Hunt Pirates and Explore are available (depending on which expansions you currently own), just as before, but Mare Nostrum adds three new naval missions.

  • Hunt Enemy Fleets - Your ships will automatically try to hunt down weaker enemy fleets in the region to sink them.
  • Blockade Enemy Ports - This divides your fleet, and attempts to blockade as many ports as possible in the region.
  • Intercept Transports - Your ships will protect coastlines in region and prioritize attacks on any transport fleet.
The Detach Damaged feature for Ships has gotten a huge boost in Mare Nostrum. Now, ships that are detached from a fleet will a automatically rejoin their original fleet when they have been repaired.

In 1.16, naval leaders will also get siege pips. Each of those pips will increase blockade efficiency by 10%. If you have Mare Nostrum, you'll now also able to reassign naval leaders while fleets are at sea, as long as they are within supply range.

Naval Combat has gotten a complete overhaul as well. First of all, we removed the positioning mechanic, as it was not terribly useful, and players couldn't really affect it anyway.

Now, there is a restriction in how many ships can fire at a single time in a naval combat. 20 ships is the baseline, 10% more ships can fire in coastline, and there is a variation of 10% more or less based on the differences between the maneuver ability of each fleet's commander..

Also, Morale Damage is inflicted on all ships still floating whenever a ship is sunk, with up to 2% damage.

A ship being sunk has a chance of being captured instead of sunk, which depends on the enemy commanders maneuver value. If a fleet retreats, all its captured ships are immediately scuttled.

Sounds promising. Let's see how well it works.
Title: Re: Europa Universalis IV announced
Post by: garbon on March 10, 2016, 01:31:39 PM
Test will be if it is set up such that AI is competently using those features. Otherwise it is really just chrome that will cut down on micromanagement of fleets.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on March 11, 2016, 04:04:14 AM
One thing that's annoys me about this game is how slow/unfun the starts everyone but Ottomans get seem in comparison. Even the major powers- England- crappy king, looming disaster. Spain, crappy king, waiting on inheritance. France- they can take cores from England(not that easy with England's naval superiority), but any other expansion will cost a ton of AE and admin points. Ottomans can basically start out with 10 years of conquest and not spend a single admin point. Then they get missions that give them 8 claims at a time. Would be nice if other countries could get those. "Conquer Catalonia" or "Conquer the Low Countries".
Title: Re: Europa Universalis IV announced
Post by: garbon on March 11, 2016, 04:35:33 AM
So encouragement for things those countries aren't supposed to do? :P
Title: Re: Europa Universalis IV announced
Post by: Monoriu on March 11, 2016, 05:27:06 AM
Quote from: Peter Wiggin on March 11, 2016, 04:04:14 AM
One thing that's annoys me about this game is how slow/unfun the starts everyone but Ottomans get seem in comparison. Even the major powers- England- crappy king, looming disaster. Spain, crappy king, waiting on inheritance. France- they can take cores from England(not that easy with England's naval superiority), but any other expansion will cost a ton of AE and admin points. Ottomans can basically start out with 10 years of conquest and not spend a single admin point. Then they get missions that give them 8 claims at a time. Would be nice if other countries could get those. "Conquer Catalonia" or "Conquer the Low Countries".

Yeah, Portugal has to wait a few years to get out of regency as well.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on March 11, 2016, 05:29:10 AM
I'm not trying to recreate history here.  :P
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on March 11, 2016, 05:41:50 AM
Quote from: Monoriu on March 11, 2016, 05:27:06 AM
Yeah, Portugal has to wait a few years to get out of regency as well.

Portugal's a mid-major, so spending a little time to get the right alliances is expected. I would like it if the other majors were a little more fun right out of the gate. Say, French cores on Brittany and Provence, English cores on Scotland, Castile with the ability to trigger the Iberian wedding event, Austria not stuck with that double AE crap. Instead, they're all stuck waiting for the right opportunity to come along, while Ottomans is off to the races.
Title: Re: Europa Universalis IV announced
Post by: Tamas on March 11, 2016, 05:53:51 AM
Quote from: Peter Wiggin on March 11, 2016, 05:41:50 AM
Quote from: Monoriu on March 11, 2016, 05:27:06 AM
Yeah, Portugal has to wait a few years to get out of regency as well.

Portugal's a mid-major, so spending a little time to get the right alliances is expected. I would like it if the other majors were a little more fun right out of the gate. Say, French cores on Brittany and Provence, English cores on Scotland, Castile with the ability to trigger the Iberian wedding event, Austria not stuck with that double AE crap. Instead, they're all stuck waiting for the right opportunity to come along, while Ottomans is off to the races.

No.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on March 11, 2016, 06:06:02 AM
You didn't even let me get to the part about putting Hungary in the Chinese tech group.  :mad:
Title: Re: Europa Universalis IV announced
Post by: garbon on March 11, 2016, 06:10:14 AM
Quote from: Peter Wiggin on March 11, 2016, 05:29:10 AM
I'm not trying to recreate history here.  :P

Sure, but I don't see why we would want to encourage AE to blob.
Title: Re: Europa Universalis IV announced
Post by: Zanza on March 11, 2016, 09:50:49 AM
If you just want to conquer indiscriminately, you can always play the Timurids and Muscovy once the Ottomans got boring. But then the first scenario is called "Rise of the Ottomans", no? It's just the time period where they expanded very quickly to become one of the dominant empires of the era.
Title: Re: Europa Universalis IV announced
Post by: Zanza on March 23, 2016, 12:32:05 PM
Mare Nostrum will be out on 5th April for 14.99 EUR/USD.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on March 23, 2016, 10:59:40 PM
Quote from: Zanza on March 23, 2016, 12:32:05 PM
Mare Nostrum will be out on 5th April for 14.99 EUR/USD.

Is it a "must have" DLC?
Title: Re: Europa Universalis IV announced
Post by: garbon on March 31, 2016, 06:00:32 AM
Quote from: Phillip V on March 23, 2016, 10:59:40 PM
Quote from: Zanza on March 23, 2016, 12:32:05 PM
Mare Nostrum will be out on 5th April for 14.99 EUR/USD.

Is it a "must have" DLC?

Given that Dev Diary cycle is now over, looks like no.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on April 06, 2016, 06:50:59 AM
Joy. A new patch that's incompatible with my saves and gives us hundreds of new African provinces to muddle through.

They need to cut back on all the growth roadblocks(overextension, admin point cost, etc) if they're going to keep expanding the map.  <_<
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 06, 2016, 07:36:22 AM
Quote from: Peter Wiggin on April 06, 2016, 06:50:59 AM
Joy. A new patch that's incompatible with my saves and gives us hundreds of new African provinces to muddle through.

They need to cut back on all the growth roadblocks(overextension, admin point cost, etc) if they're going to keep expanding the map.  <_<

I think they've overpatched this game. It was fine a couple of patches, XPs ago...but their greed gets in the way.
Title: Re: Europa Universalis IV announced
Post by: garbon on April 06, 2016, 07:53:13 AM
Quote from: Peter Wiggin on April 06, 2016, 06:50:59 AM
Joy. A new patch that's incompatible with my saves and gives us hundreds of new African provinces to muddle through.

They need to cut back on all the growth roadblocks(overextension, admin point cost, etc) if they're going to keep expanding the map.  <_<

Just roll your game back if you want to continue on old saves.
Title: Re: Europa Universalis IV announced
Post by: DGuller on April 06, 2016, 08:53:35 AM
I don't know if it's greed or just modder mentality overtaking the developers.
Title: Re: Europa Universalis IV announced
Post by: The Brain on April 06, 2016, 10:10:16 AM
Modder fuckers.
Title: Re: Europa Universalis IV announced
Post by: Tamas on April 06, 2016, 10:45:50 AM
The meltdown of the EU4 forum after each and every patch/DLC is very frustrating to read (the vocal minority there are kids who treat the game as League of Legends, basically) but also mesmerising, I can't look away. :D

Poor Paradox.
Title: Re: Europa Universalis IV announced
Post by: garbon on April 06, 2016, 11:51:43 AM
Gross. Johan noted that their collected data suggests the most common nation to play in EU4 is....

a custom nation! :x
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 06, 2016, 11:54:20 AM
Quote from: garbon on April 06, 2016, 11:51:43 AM
Gross. Johan noted that their collected data suggests the most common nation to play in EU4 is....

a custom nation! :x

Well yeah if every custom nation gets to unify together how can Bremen compete :(
Title: Re: Europa Universalis IV announced
Post by: Caliga on April 06, 2016, 12:21:26 PM
Quote from: garbon on April 06, 2016, 11:51:43 AM
Gross. Johan noted that their collected data suggests the most common nation to play in EU4 is....

a custom nation! :x
Not OTTOMON EMPIRE!? :(
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on April 07, 2016, 02:12:51 AM
Quote from: garbon on April 06, 2016, 11:51:43 AM
Gross. Johan noted that their collected data suggests the most common nation to play in EU4 is....

a custom nation! :x
I have yet to actually play as one.  The fact that you cannot just augment existing nations ruined it for me.
Title: Re: Europa Universalis IV announced
Post by: Maladict on April 07, 2016, 04:34:24 PM
Quote from: garbon on April 06, 2016, 11:51:43 AM
Gross. Johan noted that their collected data suggests the most common nation to play in EU4 is....

a custom nation! :x

Why?  :wacko:
Title: Re: Europa Universalis IV announced
Post by: garbon on April 07, 2016, 05:10:22 PM
It does seem very bizarre. I can't imagine the appeal in EUIV.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on April 07, 2016, 05:27:34 PM
Quote from: garbon on April 07, 2016, 05:10:22 PM
It does seem very bizarre. I can't imagine the appeal in EUIV.

It makes you really wonder who the average EUIV player is.
Title: Re: Europa Universalis IV announced
Post by: DGuller on April 08, 2016, 10:15:29 AM
Quote from: Phillip V on April 07, 2016, 05:27:34 PM
Quote from: garbon on April 07, 2016, 05:10:22 PM
It does seem very bizarre. I can't imagine the appeal in EUIV.

It makes you really wonder who the average EUIV player is.
My guess is AI.
Title: Re: Europa Universalis IV announced
Post by: Tamas on April 08, 2016, 11:44:48 AM
Quote from: Phillip V on April 07, 2016, 05:27:34 PM
Quote from: garbon on April 07, 2016, 05:10:22 PM
It does seem very bizarre. I can't imagine the appeal in EUIV.

It makes you really wonder who the average EUIV player is.

As I said, the EU4 forums paint a rather bleak picture of that.
Title: Re: Europa Universalis IV announced
Post by: garbon on April 10, 2016, 04:08:04 AM
Quote from: Tamas on April 06, 2016, 10:45:50 AM
The meltdown of the EU4 forum after each and every patch/DLC is very frustrating to read (the vocal minority there are kids who treat the game as League of Legends, basically) but also mesmerising, I can't look away. :D

Poor Paradox.

That said p'doc sort of deserves it. Been a while since there has seemed any sense of planning/design across or even within each dlc.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on April 10, 2016, 04:45:04 AM
Quote from: garbon on April 06, 2016, 07:53:13 AM
Just roll your game back if you want to continue on old saves.

How is this done?
Title: Re: Europa Universalis IV announced
Post by: Zanza on April 10, 2016, 06:10:41 AM
Quote from: Peter Wiggin on April 10, 2016, 04:45:04 AM
Quote from: garbon on April 06, 2016, 07:53:13 AM
Just roll your game back if you want to continue on old saves.

How is this done?
https://forum.paradoxplaza.com/forum/index.php?threads/v1-16-savegame-compatibility.917095/
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on April 10, 2016, 06:37:37 AM
Danke schoen.  :)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 10, 2016, 11:09:57 AM
So is Mare Nostrum any use? It seems to have crappy reviews on Steam.
Title: Re: Europa Universalis IV announced
Post by: DGuller on April 10, 2016, 12:14:54 PM
I always read it as "Male Nosdril"  :blush:.
Title: Re: Europa Universalis IV announced
Post by: Ancient Demon on April 10, 2016, 07:45:09 PM
I'm not that interested in the DLC, but the free features in 1.16 like corruption and states/territories are pretty good.
Title: Re: Europa Universalis IV announced
Post by: garbon on April 11, 2016, 01:47:15 AM
How so on the latter? That one sounded just generically awful.
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 11, 2016, 12:55:56 PM
How do States/Territories work?
Title: Re: Europa Universalis IV announced
Post by: garbon on April 27, 2016, 05:16:09 AM
Finally got to playing EUIV again after deciding that I wasn't inclined to purchase Cossacks or Mare Nostrum. Actually having quite a fun run as Florence in about 1504 or so now. Still waiting to form Tuscany given that I'm only at admin 9 - which might be fairly moot point given that I'm getting closer and closer to forming Italy.

Does seem like it has been too easy to maintain the Franco-Austrian-Florentine Alliance which has been smashing on Castile and Aragon (latter just has Sicily, top half of Sardinia and Valencia area to its name - all else is part of France  :ph34r:) though that might be because Burgundy is still limping along.

I may need to start devoting attention to smashing the Ottomans as they are quickly blobbing with no decent powers standing in their way (Ottomans have invaded Rome a few times as Papacy is allied with Genoa and Serbia).
Title: Re: Europa Universalis IV announced
Post by: garbon on April 27, 2016, 06:27:35 AM
Quote from: Josephus on April 11, 2016, 12:55:56 PM
How do States/Territories work?

Basically it does away with old overseas penalty setup. You have a limited amount of states (which are the size of an area - which has a mapmode to see what are areas) that you can setup where you keep things as usual. Any land that is not a state is sort of counted as overseas and can't have autonomy less than 75%.

Also, I believe that only cultures in provinces that are part of states get counted in things like determination of accepted cultures.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on May 10, 2016, 03:10:45 PM
Is there a cheap way for me to catch up on expansions?
Title: Re: Europa Universalis IV announced
Post by: Barrister on May 10, 2016, 03:11:15 PM
Quote from: Queequeg on May 10, 2016, 03:10:45 PM
Is there a cheap way for me to catch up on expansions?

Wait for a sale.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on May 20, 2016, 02:43:31 PM
I forgot how broken the late game is.  Having months long battles that allow every single enemy allied army to join in is just stupid. :bleeding:  All I really want is a damn Wars of the Roses game.  And no, the mockery Paradox released as a fighting sim does not count.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on May 20, 2016, 04:05:26 PM
Quote from: Benedict Arnold on May 20, 2016, 02:43:31 PM
I forgot how broken the late game is.  Having months long battles that allow every single enemy allied army to join in is just stupid. :bleeding:

Not to mention how every other province has a level 8 castle. :frusty:
Title: Re: Europa Universalis IV announced
Post by: Josephus on May 20, 2016, 07:52:50 PM
Yeah, I still can't figure out which allies will join which wars. Sort of a free for all.
Title: Re: Europa Universalis IV announced
Post by: garbon on May 21, 2016, 03:45:02 AM
And this little piggie cried all the way home.
Title: Re: Europa Universalis IV announced
Post by: garbon on May 26, 2016, 06:03:42 AM
Re-haul of how tech is handled seems interesting. I'm not sure how I feel about how an Indian nation, in their example screenie, appears to have easily kept up in tech with Europe but then that's still better that what we have today with such fast westernization.

https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-26th-of-may-2016.937696/

QuoteOne of the parts of the game that has not changed much since eu1 is the concept of technology groups and technological development around the world. We've added concepts like westernising, and tweaked that one, but in the end Europe has a huge advantage from day 1, and lots of fun gameplay options are limited the further away you are.

So this is what will happen in 1.18, when it is released this autumn..

A nation's technology group no longer affect technology research.

There is now a concept called Institutions, which will affect your technology research. There are seven different institutions that appear over the game, and if you don't get them to spread into your country and then get embraced by your government, your technology costs will slowly rise.

(https://i.imgur.com/sPlLCwD.jpg)

Each institution will appear in a province fullfilling certain factors, and then slowly spread around the world. The nation owning that province will gain prestige and monarch power.

Every year the penalty for not having embraced an institution will grow by 1%, so there is a gradual process.

When an institution has spread to at least 10% of your development, you can embrace it in your government, removing the penalty permanently, and also giving a bonus to your nation. The cost to embrace depends on the amount of development in your nation without the institution.

All institutions spread over borders (including 1 seazone away), if relations are positive, and the spread is based on development in the province getting it. There are also lots of other factors related to the spread.

So which are the the seven institutions then?

Feudalism
This is present from the start in almost all the world, except among the hordes, new world and sub-saharan africa. It will slowly spread into neighboring lands, but it is not quick.
Bonus: Gives 1 extra free leader.
Penalty: 50%


Renaissance
This appears in Italy after 1450, in either a capital or a 20+ development province. It will spread quickly through high development in europe, particularly through italy, but can only spread into provinces that have feudalism already.
Bonus: 5% Cheaper Development & 5% Cheaper Buildings
Penalty: 20%


Colonialism
Appears after 1500 in a port province in Europe, who's owner has the Quest of the New World idea, and have discovered the new world. And will spread very quickly through any port in countries with colonies.
Bonus: +10% Provincial Trade Power
Penalty: 20%


Printing Press
This arrives after 1550, most likely in germany, but can happen in any protestant or reformed province. It will spread quickly in Protestant and Reformed territory, but also into capitals with dip tech 15.
Bonus: 5& Cheaper Stability
Penalty: 20%


Global Trade
This arrives after 1600, in a center of trade in the highest value trade node, and will spread quicker into provinces with trade buildings.
Bonus: +1 Merchant
Penalty: 20%

Manufactories
This arrives after 1650 in a province with 30 development and a manufactory, and will spread quicker into provinces with manufactories.
Bonus: +10% Goods Produced
Penalty: 20%

Enlightenment
Arrives after 1700 in a province that either is a seat of a parliament, or is a province in europe owned by a monarch with at least 5 in all stats. Universities & Parliament Seats spread this institution.
Bonus: 25% Cheaper Culture Conversion
Penalty: 30%



What does this mean?


The progress of Europe is not guaranteed, but most importantly, a nation in Asia or Africa is no longer crippled from day 1, and forced to avoid spending power on ideas and development.

------

We're constantly tweaking the spread factors, but here are some screenshots from mid 18th century in a hands-off game from this morning.

This is the institutions mapmode, where green are provinces that have all the enabled institutions, and yellow are don't have them all.

(https://i.imgur.com/No0mrgC.jpg)

And here is the technology mapmode, of the same game.

(https://i.imgur.com/q861srL.jpg)

Some other aspects that has changed include the following
- New World Native Reforming will give you all institutions that the one you reform from has.
- Trade Companies are available to all technology groups.
- Lots and lots of triggers on western techgroups have been changed to check for specific relevant institutions.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on May 26, 2016, 01:33:43 PM
You'd think they would know where Poland was.
Title: Re: Europa Universalis IV announced
Post by: Valmy on May 26, 2016, 01:48:56 PM
Quote from: Razgovory on May 26, 2016, 01:33:43 PM
You'd think they would know where Poland was.

Obviously the Vasa dynasty was able to hold on to Sweden.
Title: Re: Europa Universalis IV announced
Post by: Caliga on May 26, 2016, 02:15:35 PM
This sounds like a bad idea to me.
Title: Re: Europa Universalis IV announced
Post by: Valmy on May 26, 2016, 02:29:05 PM
Quote from: Caliga on May 26, 2016, 02:15:35 PM
This sounds like a bad idea to me.

Yeah the Asian economies have always made them dangerously unbalanced in EU, this seems likely to just further establish their dominance.
Title: Re: Europa Universalis IV announced
Post by: garbon on May 26, 2016, 03:34:28 PM
Those institution triggers are still weighted heavily to Europe.
Title: Re: Europa Universalis IV announced
Post by: Valmy on May 26, 2016, 03:46:59 PM
Quote from: garbon on May 26, 2016, 03:34:28 PM
Those institution triggers are still weighted heavily to Europe.

I know but when the Ming regularly eat Asia they don't need much more help.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 03, 2016, 03:46:53 AM
As states/overseas acceptance went pick and choose, so do cultures:

QuoteSpeaking of Swedish, I guess it is time to talk about something related. Culture.

Culture in Europa Universalis, as most of you seem to grasp, have nothing with linguistic relations to do, but more of a semi-arbitrary limits of who gets along better with who, and who could rule others easier through history.

Which cultures were accepted in your nation in EU4 has not really been controllable though before, as you get gaining or losing, depending on the presence of a culture in your country.

In 1.18, which we aim to release in the autumn, we have completely removed the cultural acceptance percentage system, and instead give you control over which cultures are accepted or not in your empire.

First of all, there is now a limit on how many cultures a nation can accept.

There is a base of 2 accepted cultures, The Humanist Idea 'Cultural Ties' gives you 2 more slots, Enlighetened Despotism increases it with up to 3 at Empire level & Several Nations have ideas giving them an extra slot. There are also policies that can give you an extra slot each if you so desire and Diplomatic Technology gives you up to 5 more slots, currently from level 8, 14, 20, 26 & 31.

If you have too many cultures, you will lose the last one you accepted.

Any accepted or same culture group can be made into primary culture, if its at least 50% of your cored state development. This costs 100 diplomatic power and obviously this means that the cultural shift decision has been made obsolete and is now removed.


You can promote any culture in your nation that has at least 20 cored development in a state. It costs 100 diplomatic power.

You can also remove an accepted culture if you so wish, which costs 10 diplomatic power, and adds 5 unrest in all the provinces with that culture.


Here is a look of the new government window, which includes the culture lists.

(https://i.imgur.com/fN0Ylyn.jpg)
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 03, 2016, 08:05:56 AM
I never bothered much with cultures, but picking and chosing your cultures? Is it necessary?

Title: Re: Europa Universalis IV announced
Post by: Tamas on June 03, 2016, 08:58:06 AM
Quote from: Josephus on June 03, 2016, 08:05:56 AM
I never bothered much with cultures, but picking and chosing your cultures? Is it necessary?

If you want to play a game that is more akin to Risk than to a historical simulation, it is quite necessary.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on June 05, 2016, 02:05:32 PM
Quote from: Tamas on June 03, 2016, 08:58:06 AM
Quote from: Josephus on June 03, 2016, 08:05:56 AM
I never bothered much with cultures, but picking and chosing your cultures? Is it necessary?

If you want to play a game that is more akin to Risk than to a historical simulation, it is quite necessary.
Disagree. I think it makes a lot of sense and there's loads of historical examples of states in this period deliberately including or excluding cultures within their country. It would especially make sense if it could be tied to revanchism so, say England still accepts French culture even after they've lost their provinces perhaps increasing the length of time they have a core.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 09, 2016, 11:17:32 AM
The next feature in EU4 are great powers and special bonus actions for them. Because underpowered blobs were the main problem of EU4.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 09, 2016, 11:29:54 AM
Quote from: Zanza on June 09, 2016, 11:17:32 AM
The next feature in EU4 are great powers and special bonus actions for them. Because underpowered blobs were the main problem of EU4.

What's weird is they actually had a behind the scenes feature that kept track of great powers (was based on score, if I recall correctly). I do like the additional actions as they do make some sense for the later bits of the time frame. Not sure why they need PP bonuses and prestige decay though. Once it blobs, blob don't stop?

edit: oh they noted the PP is because if you are too big, you don't have rivals. I've never understood complaints on that though as you don't really need PP bonuses once you are that large.
Title: Re: Europa Universalis IV announced
Post by: Tamas on June 09, 2016, 02:11:18 PM
Quote from: Zanza on June 09, 2016, 11:17:32 AM
The next feature in EU4 are great powers and special bonus actions for them. Because underpowered blobs were the main problem of EU4.

Victoria 3 confirmed.
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on June 09, 2016, 02:33:22 PM
Quote from: Tamas on June 09, 2016, 02:11:18 PM
Victoria 3 confirmed.

Who what where?
Title: Re: Europa Universalis IV announced
Post by: garbon on June 09, 2016, 02:57:55 PM
Quote from: The Minsky Moment on June 09, 2016, 02:33:22 PM
Quote from: Tamas on June 09, 2016, 02:11:18 PM
Victoria 3 confirmed.

Who what where?

They explicitly mentioned great powers (instead of just in the code) and so since the term was used in Vic3, must mean Vic3 is coming. Duh!
Title: Re: Europa Universalis IV announced
Post by: Tamas on June 09, 2016, 03:27:20 PM
Quote from: garbon on June 09, 2016, 02:57:55 PM
Quote from: The Minsky Moment on June 09, 2016, 02:33:22 PM
Quote from: Tamas on June 09, 2016, 02:11:18 PM
Victoria 3 confirmed.

Who what where?

They explicitly mentioned great powers (instead of just in the code) and so since the term was used in Vic3, must mean Vic3 is coming. Duh!

Great powers and stuff like taking over the debt of another country are coming in the next patch. They have already added stuff that makes ten times more sense in a 19th century context. Ok, that was probably done to milk the game with DLCs.

But to me it more and more look like they are either coding Vicky 3 already and using it to add features to EU4 (same engine after all), or they are using EU4 to test-run features, much like how they labelled the prototype of CK2 Sengoku and sold as a standalone.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 09, 2016, 03:33:17 PM
Quote from: Tamas on June 09, 2016, 03:27:20 PM
But to me it more and more look like they are either coding Vicky 3 already and using it to add features to EU4 (same engine after all), or they are using EU4 to test-run features, much like how they labelled the prototype of CK2 Sengoku and sold as a standalone.

Wishful thinking?
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 09, 2016, 04:44:51 PM
They have four games right now that probably sell better than Vic3 and I guess their capacity is limited.
Title: Re: Europa Universalis IV announced
Post by: Queequeg on July 05, 2016, 10:16:54 AM
Wait how do I make money now as a New World Colonizer? I went a bit nuts and conquered all of Mesoamerica as Castile by 1530 and now New Castile is mired in rebellion and I can't really even afford to make trade fleets.
Title: Re: Europa Universalis IV announced
Post by: dps on July 05, 2016, 11:07:51 AM

QuotePrinting Press
This arrives after 1550, most likely in germany, but can happen in any protestant or reformed province. It will spread quickly in Protestant and Reformed territory, but also into capitals with dip tech 15.
Bonus: 5& Cheaper Stability
Penalty: 20%

Having the printing press increases stability?  That's nuts.

QuoteManufactories
This arrives after 1650 in a province with 30 development and a manufactory, and will spread quicker into provinces with manufactories.
Bonus: +10% Goods Produced
Penalty: 20%

So you've got to have manufactures to get manufactures?  Lol.  (Yeah, I understand that one is a building and one is an institution, but why give them the same name?  Call the institution "industrialization" or the like.).
Title: Re: Europa Universalis IV announced
Post by: Josquius on August 01, 2016, 05:40:12 AM
Anyone played recently?
Some nice new features, like creating a custom nation in game setup by default.
France still seems game ruiningly overpowered.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 01, 2016, 05:42:45 AM
I've started recently as the Ottomans. Such a powerful state! Estates seem a bit silly as seems like a boring minigame to keep them happy. On the other hand, I do like the various events that crop up tied to them. Does make it feel a bit more like you've competing interests within your state.
Title: Re: Europa Universalis IV announced
Post by: Josquius on August 01, 2016, 10:46:27 AM
I quite like the estates tbh. A problem with eu has always been that peace is too boring and has nothing to do. It's a step towards addressing that.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 01, 2016, 10:51:31 AM
Yeah but it feels like a half measure. At no point, thus far, have I ever actually been concerned about my estates doing anything terrible to me.
Title: Re: Europa Universalis IV announced
Post by: Ancient Demon on August 01, 2016, 10:38:04 PM
Quote from: Tyr on August 01, 2016, 05:40:12 AM
France still seems game ruiningly overpowered.

WAD
Title: Re: Europa Universalis IV announced
Post by: garbon on August 11, 2016, 05:35:37 AM
https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-11th-of-august-2016.962333/

Chrome, but appreciated. :)

In my recent Ottoman game, I was saved from 15 years of non-expansion when I got the women in history event that allowed me to replace a regency with Nurbanu Sultan. :cool:

QuoteWe have one vision for this patch and expansion, and that is to breakthru and make the organisational aspects of your country more interesting. In the june diary about ruler personalities we avoided talking about the empty spot at the court screen, but here goes.

In the next expansion, your king will get a queen. A queen is obviously named Consort or a government-specific name if you have a ruling Queen.

You have a chance to get a queen at any time you sign a royal marriage, and she will then be of the dynasty of the country of origin. There is also the chance of getting a queen of a local minor noble dynasty if you gain a heir without a current queen.

(https://forum.paradoxplaza.com/forum/index.php?attachments/eu4_106-jpg.199935/)

And when another one bites the dust, and you previously would have ended up with a regency, your queen will now head up the regency instead. In some governments this is not possible though, as they won't allow it due to other mechanics, like the Dutch Republic or Iqta.

The legitimacy when a queen is the highest of either the current heir, current legitimacy and the country she originated from.

One of the benefits of having a queen is that you will know in advance which stats you will get, and a personality which may give benefits. If another nation gets a queen from your nation, they will be viewing you slightly more favorably.

Same of you may say its a scandal the way the mechanics have worked since the release of original EU3, and have put us under pressure to change it. A Queen Regent will allow you do declare wars like normal during a regency.
Title: Re: Europa Universalis IV announced
Post by: Josephus on August 11, 2016, 07:39:07 AM
So they're turning it into CK :lol:
Title: Re: Europa Universalis IV announced
Post by: Valmy on August 11, 2016, 07:47:05 AM
Quote from: Josephus on August 11, 2016, 07:39:07 AM
So they're turning it into CK :lol:

It makes sense though.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 11, 2016, 08:13:46 AM
Quote from: Valmy on August 11, 2016, 07:47:05 AM
Quote from: Josephus on August 11, 2016, 07:39:07 AM
So they're turning it into CK :lol:

It makes sense though.

Yep. Having some dynastic elements is one of the things missing from EUIV given the importance that still had during most of its period.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 19, 2016, 09:24:06 AM
QuoteEuropa Universalis IV: Rights Of Man Announced

(https://forumcontent.paradoxplaza.com/public/paradox/banners/EUIV-Rights_of_Man-launcher.png)

Today, Paradox Interactive and Paradox Development Studio announced the next expansion for their hit grand strategy game Europa Universalis IV.

Thomas Paine wrote that laws get their force from the consent of those who agree to live under them. It is in this spirit of that Paradox Development Studio continues expand and improve Europa Universalis IV, with the upcoming Rights of Man.

This expansion to Paradox Development Studio's best-selling historical strategy game introduces a number of small changes that add up to a deeper and more dynamic experience. Near the top of this list is the Great Power mechanic, where the most developed nations have access to new diplomatic options to bully or entice weaker neighbors. Keep that development going, or lose the powers you paid a high price for.

Rights of Man also adds a little more character to your monarchs, as they acquire traits that will give bonuses (or penalties) to your country, and affect how rival nations approach you. Beware the conqueror next door, but be nice to the generous king across the river - he may have some gold to spare in your time of need.

Other features coming in Rights of Man include:

  • New goals for Coptic and Fetishist religions
  • Greater control over adopting new cultures in your empire
  • Leader Traits giving battle hardened commanders added prowess
  • More detailed military instructions for Subject Nations
  • Revolutionary Republics now have Factions to balance
  • Ottoman Empire gets new Harem Politics events and options
  • AND MUCH MUCH MORE

As usual, the release of Rights of Man will be accompanied by a free update for all Europa Universalis IV players – and this one will have the first major overhaul of the technology system since launch.
Title: Re: Europa Universalis IV announced
Post by: Caliga on August 19, 2016, 02:03:29 PM
Quote from: garbon on August 11, 2016, 08:13:46 AM
Yep. Having some dynastic elements is one of the things missing from EUIV given the importance that still had during most of its period.
:yes:

I'm really looking forward to this change.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 01, 2016, 09:29:10 AM
https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-1st-of-september-2016.966295/

Is Paradox really taking even more steps from a historical game toward a number-juggling abstract strategy game, or I am just getting old and grumpy?

Highlights:
-OP new government form for Prussia
-pay 50 prestige to reroll your heir
-pay 100 military point to make better whatever is sub-optimal in your realm

:huh:
Title: Re: Europa Universalis IV announced
Post by: garbon on September 01, 2016, 10:08:32 AM
Yeah, I saw that update and was like ugh, don't even want to copy any of it to Languish. Just make it stop. :(

Actually there is also a thread complaining about decline in history. Of course everyone goes well its just a sandbox! I feel like the same conversations had Eu2 vs. Eu3 are happening all over again.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 01, 2016, 11:52:02 AM
Giving the players options to change stuff that was previously set in stone is good. The "prices" seem low though, so it may be too easy.
Title: Re: Europa Universalis IV announced
Post by: Valmy on September 01, 2016, 11:53:39 AM
Quote from: Zanza on September 01, 2016, 11:52:02 AM
Giving the players options to change stuff that was previously set in stone is good. The "prices" seem low though, so it may be too easy.

Aren't your heirs basically random? Sounds like a chance to cheese out of something bad instead of having to actually play the game.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 01, 2016, 12:06:17 PM
Quote from: Valmy on September 01, 2016, 11:53:39 AM
Quote from: Zanza on September 01, 2016, 11:52:02 AM
Giving the players options to change stuff that was previously set in stone is good. The "prices" seem low though, so it may be too easy.

Aren't your heirs basically random? Sounds like a chance to cheese out of something bad instead of having to actually play the game.

Indeed.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 01, 2016, 01:54:17 PM
Quote from: Valmy on September 01, 2016, 11:53:39 AM
Quote from: Zanza on September 01, 2016, 11:52:02 AM
Giving the players options to change stuff that was previously set in stone is good. The "prices" seem low though, so it may be too easy.

Aren't your heirs basically random? Sounds like a chance to cheese out of something bad instead of having to actually play the game.

Exactly, and they will have that with the 100 mil option as well.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 01, 2016, 02:02:18 PM
Quote from: Valmy on September 01, 2016, 11:53:39 AM
Quote from: Zanza on September 01, 2016, 11:52:02 AM
Giving the players options to change stuff that was previously set in stone is good. The "prices" seem low though, so it may be too easy.

Aren't your heirs basically random? Sounds like a chance to cheese out of something bad instead of having to actually play the game.
Presumably the next heir will be random too and you face risks of not having a heir (succession war, personal union etc.).
Title: Re: Europa Universalis IV announced
Post by: garbon on September 01, 2016, 02:25:13 PM
Quote from: Zanza on September 01, 2016, 02:02:18 PM
Quote from: Valmy on September 01, 2016, 11:53:39 AM
Quote from: Zanza on September 01, 2016, 11:52:02 AM
Giving the players options to change stuff that was previously set in stone is good. The "prices" seem low though, so it may be too easy.

Aren't your heirs basically random? Sounds like a chance to cheese out of something bad instead of having to actually play the game.
Presumably the next heir will be random too and you face risks of not having a heir (succession war, personal union etc.).

Are there many instances of an heir being set aside so easily in Western monarchies without immediate negative ramifications (which 50 prestige hit is a minor speedbump)?
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 01, 2016, 02:58:53 PM
Should probably spark a pretender or so as well.
Title: Re: Europa Universalis IV announced
Post by: The Brain on September 01, 2016, 03:07:17 PM
Oh yes.
Title: Re: Europa Universalis IV announced
Post by: Valmy on September 01, 2016, 03:07:58 PM
Quote from: Zanza on September 01, 2016, 02:02:18 PM
Presumably the next heir will be random too and you face risks of not having a heir (succession war, personal union etc.).

Huh. It said 're-roll' not 'push your existing heir aside' which would make more sense :hmm:

Though why you would do so when you don't have an heir is beyond me. Wouldn't you know that before attempting to disinherit your heir?
Title: Re: Europa Universalis IV announced
Post by: garbon on September 01, 2016, 03:09:13 PM
No. You generally don't know when say your heir dies if you've an heir to spare. Game might already have it calculated (not sure) but you certainly don't know.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 01, 2016, 03:14:42 PM
Trying to get rid of Enrique by assigning him to hopeless fights as a general or so is a time-honoured tradition of EU4 players anyway, no?
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on September 03, 2016, 08:42:28 AM
Seems particularly odd as I thought they were trying to make it a little more CKish with the dynasty.
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 08, 2016, 12:12:24 PM
Today's developer diary has something on factions in revolutionary republics. Which is something that has zero relevance to me as I've never played a game beyond the first 200-250 years as it always got boring by then.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 08, 2016, 12:15:43 PM
Quote from: Zanza on September 08, 2016, 12:12:24 PM
Today's developer diary has something on factions in revolutionary republics. Which is something that has zero relevance to me as I've never played a game beyond the first 200-250 years as it always got boring by then.

I find factions to be dull as fuck. Also, other than starting as Rev. France, doesn't one only become a revolutionary republic through poor performance? I think it what happens as a result of a disaster?
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 08, 2016, 12:20:09 PM
When I played the Hansa the last time, I just didn't give a fuck which faction was in place. They give some minor bonus, but it didn't seem worth spending any monarch power on changing them.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 08, 2016, 12:28:40 PM
Exactly. Irrelevant. Actually to some extent estates have basically the same problem (which apparently are removed by this added faction system for rev republics) but at least those have actual power bases so gives some sort of strategic depth / some of the events about them are interesting.

As someone on the board noted, the three-way faction system since it showed up for Ming was a boring mechanic, same for merchant republics - so surprising they'd want to expand it.
Title: Re: Europa Universalis IV announced
Post by: garbon on September 15, 2016, 09:51:20 AM
Rights of Man ultimately seems like it is a wait to buy until it goes on sale. Paid features don't seem all that compelling given that it is going to cost $20 or local equivalent.

It would have been cool if Great Power mechanic was more than just bonuses but actually liked to some DHEs. At least intervening to maintain BoP is kinda cool.

QuoteNew goals for Coptic and Fetishist religions
-Leader Traits giving battle hardened commanders added prowess
-Queen/King Consorts and Consort-Regencies
-More detailed military instructions for Subject Nations
-Revolutionary Republics now have Factions to balance
-Ottoman Empire gets new Harem Politics events and options
-Special Prussian Monarchy government type
-Great Power mechanic grants special bonuses to the strongest nations

Small paid features mentioned this week were war bodycount (okay?) and then one that does look nice though which is shown below. Minimap with highlights showing presence of friendly, allied and hostile forces.

(https://forum.paradoxplaza.com/forum/index.php?attachments/minimap-png.206348/)
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 11, 2016, 12:50:50 PM
Just bought Rights of Man, Mare Nostrum (at -50%) and The Cossacks (at -66%). I haven't played EU4 in a while, so I am looking forward to the various new features. :)
Title: Re: Europa Universalis IV announced
Post by: garbon on October 11, 2016, 05:11:17 PM
This one I'm struggling on as Rights of Man has some features I like but then I'm like that's still a fair penny (so I guess my position hasn't evolved all that much in a month :D).

Let us know about how you feel about Mare Nostrum features. I still can't see much from the description that makes it seem all that worth it.

Also, I saw Steam now has bundle for Rights of Man + its contact pack. Discount for buying in bundle? 0% :D
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on October 11, 2016, 11:25:22 PM
Edward IV of England, father of 10 children, earner of the new ruler trait... infertile?  What the hell, Paradox. :rolleyes:
Title: Re: Europa Universalis IV announced
Post by: Syt on October 12, 2016, 02:00:15 AM
Quote from: Benedict Arnold on October 11, 2016, 11:25:22 PM
Edward IV of England, father of 10 children, earner of the new ruler trait... infertile?  What the hell, Paradox. :rolleyes:

"Father" of ten children, husband to a wife with many male friends, maybe?
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on October 12, 2016, 03:23:00 AM
Or maybe put it about too much and contracted a disease that compromised his fertility?
Title: Re: Europa Universalis IV announced
Post by: Syt on October 12, 2016, 03:27:36 AM
I have all the expansions for EU4, but I never really got into this. I love CK2, but EU4 for some reason leaves me befuddled and confused.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 12, 2016, 03:43:38 AM
Quote from: Syt on October 12, 2016, 03:27:36 AM
I have all the expansions for EU4, but I never really got into this. I love CK2, but EU4 for some reason leaves me befuddled and confused.

In what way?
Title: Re: Europa Universalis IV announced
Post by: garbon on October 12, 2016, 03:44:00 AM
Quote from: Benedict Arnold on October 11, 2016, 11:25:22 PM
Edward IV of England, father of 10 children, earner of the new ruler trait... infertile?  What the hell, Paradox. :rolleyes:

Glad you are picking up on key errors!
Title: Re: Europa Universalis IV announced
Post by: Syt on October 12, 2016, 03:54:35 AM
I dunno, it seems like many moving parts and I struggle to find the right balance between the systems, what I need to look at, and what works how. I find CK2 more intuitive and less abstract in many ways.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 12, 2016, 04:07:26 AM
Quote from: Syt on October 12, 2016, 03:54:35 AM
I dunno, it seems like many moving parts and I struggle to find the right balance between the systems, what I need to look at, and what works how. I find CK2 more intuitive and less abstract in many ways.

Here and there, CK2 has done okay with pruning out systems (like say more than one way to assassinate, making it easier to understand how to raise children). EU4 has a lot of chrome that has been added, not necessarily for the better.

Good thing with EU4 is that, at least in singleplayer, there are many systems you can avoid. Main thing to really always recognize is how precious manpower is. Something that actually wears down quickly and takes a long time to build back up.
Title: Re: Europa Universalis IV announced
Post by: Syt on October 12, 2016, 04:15:50 AM
I think part of my issues with EU4 is that I usually start with smaller nations to make sure I don't have too many balls to juggle, which often leads to a frustrating run of being kicked and bullied by stronger neighbors. If I play larger countries I tend to feel a bit overwhelmed, and I think it's mostly a function of me not having made the time to get into all the systems.

Starting as a count in CK2 is usually not fraught with such issues (unless you're in a region with holy wars), and playing on King level is still easily manageable.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 12, 2016, 04:51:43 AM
Quote from: Syt on October 12, 2016, 04:15:50 AM
I think part of my issues with EU4 is that I usually start with smaller nations to make sure I don't have too many balls to juggle, which often leads to a frustrating run of being kicked and bullied by stronger neighbors. If I play larger countries I tend to feel a bit overwhelmed, and I think it's mostly a function of me not having made the time to get into all the systems.

Starting as a count in CK2 is usually not fraught with such issues (unless you're in a region with holy wars), and playing on King level is still easily manageable.

Yeah, I think you should start with larger nation with EU4 and just realize that sure, first time through you won't find it easy to work all the systems but that isn't necessary at start. Particularly if you start with say Portugal.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on October 12, 2016, 05:34:48 AM
So is Rights of Man worth getting? It's at -15% discount at GamesPlanet and Wingamestore.
Title: Re: Europa Universalis IV announced
Post by: Liep on October 12, 2016, 06:24:34 AM
Quote from: Solmyr on October 12, 2016, 05:34:48 AM
So is Rights of Man worth getting? It's at -15% discount at GamesPlanet and Wingamestore.


I'm thinking of breaking my only buying DLCs at 50% or more discount policy for the Queen regencies.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 12, 2016, 11:50:50 AM
I think EU4 is the easiest when you play a historical great power, e.g. Ottomans or Castille. Very straightforward and allows you to make lots of errors before you have an irreversible setback.
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 12, 2016, 04:27:10 PM
Problem I have with it-- and I know this is a first world problem-- is that with  all the updates, I can never remember all the rules and different things. Game needs a comprehensive manual
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on October 12, 2016, 05:09:55 PM
Quote from: garbon on October 12, 2016, 03:44:00 AM
Quote from: Benedict Arnold on October 11, 2016, 11:25:22 PM
Edward IV of England, father of 10 children, earner of the new ruler trait... infertile?  What the hell, Paradox. :rolleyes:

Glad you are picking up on key errors!
Ease on that snark, it's bad for your health.  I never said it was a major issue, just one I noticed during my brief play through.  Richard III has the same ruler trait.  It just seems odd that they chose that out of all the options.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 12, 2016, 05:12:09 PM
Quote from: Benedict Arnold on October 12, 2016, 05:09:55 PM
Quote from: garbon on October 12, 2016, 03:44:00 AM
Quote from: Benedict Arnold on October 11, 2016, 11:25:22 PM
Edward IV of England, father of 10 children, earner of the new ruler trait... infertile?  What the hell, Paradox. :rolleyes:

Glad you are picking up on key errors!
Ease on that snark, it's bad for your health.  I never said it was a major issue, just one I noticed during my brief play through.  Richard III has the same ruler trait.  It just seems odd that they chose that out of all the options.

You are the one who busted out 'what the hell' and a rolleyes. ;)
Title: Re: Europa Universalis IV announced
Post by: garbon on October 12, 2016, 05:12:31 PM
Quote from: Josephus on October 12, 2016, 04:27:10 PM
Problem I have with it-- and I know this is a first world problem-- is that with  all the updates, I can never remember all the rules and different things. Game needs a comprehensive manual

Welcome to all p'dox games?
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 16, 2016, 05:30:53 PM
Quote from: garbon on October 12, 2016, 05:12:31 PM
Quote from: Josephus on October 12, 2016, 04:27:10 PM
Problem I have with it-- and I know this is a first world problem-- is that with  all the updates, I can never remember all the rules and different things. Game needs a comprehensive manual

Welcome to all p'dox games?

I've been here since 2001 :D
Title: Re: Europa Universalis IV announced
Post by: garbon on October 16, 2016, 05:35:20 PM
Actually they now have the p'dox run wikis for each game which are kept fairly well up to date.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 16, 2016, 05:54:45 PM
At some point EU4 just lost me.  Can't pinpoint when exactly, but the soul just got sucked out of the game.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on October 16, 2016, 06:50:05 PM
Quote from: DGuller on October 16, 2016, 05:54:45 PM
At some point EU4 just lost me.  Can't pinpoint when exactly, but the soul just got sucked out of the game.

This guy feels lots of soul:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4a33gNL.png&hash=2077e283fea4309f603a83afab8b6c25cb27a871)
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 16, 2016, 07:04:28 PM
Quote from: Phillip V on October 16, 2016, 06:50:05 PM
Quote from: DGuller on October 16, 2016, 05:54:45 PM
At some point EU4 just lost me.  Can't pinpoint when exactly, but the soul just got sucked out of the game.

This guy feels lots of soul:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4a33gNL.png&hash=2077e283fea4309f603a83afab8b6c25cb27a871)
:bleeding: I hope that's one of the QA testers or an LPer.
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 16, 2016, 07:52:14 PM
Quote from: garbon on October 16, 2016, 05:35:20 PM
Actually they now have the p'dox run wikis for each game which are kept fairly well up to date.

Fairly but not quite. Also not quite the same as a manual. Call me old fashioned.  :D
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 16, 2016, 07:53:22 PM
4000 hours.

Does the math...

Divide by two, carry the....

holy, that's 166 days.
Title: Re: Europa Universalis IV announced
Post by: Liep on October 17, 2016, 03:46:28 AM
Quote from: Josephus on October 16, 2016, 07:53:22 PM
4000 hours.

Does the math...

Divide by two, carry the....

holy, that's 166 days.

That's about the same as my WoW time played in 2005 :weep:
Title: Re: Europa Universalis IV announced
Post by: garbon on October 17, 2016, 03:52:45 AM
Quote from: Josephus on October 16, 2016, 07:52:14 PM
Quote from: garbon on October 16, 2016, 05:35:20 PM
Actually they now have the p'dox run wikis for each game which are kept fairly well up to date.

Fairly but not quite. Also not quite the same as a manual. Call me old fashioned.  :D

Yes, one must change with the times - particularly in instances of a company where up-to-date/thorough manuals never existed. ;)
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on October 17, 2016, 04:25:16 AM
Quote from: Liep on October 17, 2016, 03:46:28 AM
Quote from: Josephus on October 16, 2016, 07:53:22 PM
4000 hours.

Does the math...

Divide by two, carry the....

holy, that's 166 days.

That's about the same as my WoW time played in 2005 :weep:

Less than mine, but it was spread out over 8 years or so.
Title: Re: Europa Universalis IV announced
Post by: Maladict on October 17, 2016, 05:50:51 AM
Quote from: Josephus on October 16, 2016, 07:53:22 PM
4000 hours.

Does the math...

Divide by two, carry the....

holy, that's 166 days.

It's about 25 hours a week since release.  :wacko:
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 17, 2016, 09:13:30 AM
Maybe he just never closes the game, but keeps it minimized.  I remember once racking up some impressive count that way by accident.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on October 17, 2016, 12:45:37 PM
Berkut has played twilight struggle for over 90 whole days.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 17, 2016, 01:22:27 PM
I got a queen-consort regency for the first time.  :cool: It somehow also triggered the Iberian Wedding, when the ruler of Aragon died a few months later.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmHfPljC.png&hash=a72e81987f1ba3d4735cd93ddfa576e3b2949cc7)

The addition of ruler personalities and queens with their own background (related to their home province for example) and events (related to their family if you got them from a royal marriage) adds some flavor. Some of the AI ruler personalities are actually noticable. Definitely one of the best additions in the last few DLCs.

EDIT:

My queen-consort-regent somehow became queen (a bug? or some event I clicked away?) and then married a Habsburg. When my heir died, a Habsburg was nominated to follow on the throne. Somewhat similar to our real history...

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXCdvtUm.png&hash=4071c78900609ac31d58590f0d05ca867816b0a3)
Title: Re: Europa Universalis IV announced
Post by: Phillip V on October 20, 2016, 06:36:45 PM
Cool.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 25, 2016, 02:03:05 PM
I've always thought Denmark was short on provinces...

(https://forum.paradoxplaza.com/forum/index.php?attachments/eu4_52-png.214281/)
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 25, 2016, 02:10:35 PM
Dithmarschen :) That will make Syt happy if he ever plays the game.

Dithmarschen was actually an interesting sui generis republic ruled by the peasants of the region and there was no nobility there.
Title: Re: Europa Universalis IV announced
Post by: Syt on October 25, 2016, 02:18:35 PM
Quote from: Zanza on October 25, 2016, 02:10:35 PM
Dithmarschen :) That will make Syt happy if he ever plays the game.

Dithmarschen was actually an interesting sui generis republic ruled by the peasants of the region and there was no nobility there.

Seen it in a stream once. Dithmarschers are mortal enemies of Steinburgers.  :menace:

But yeah, they were nominally under the Bishop of Bremen (IIRC) who didn't give a fuck when Denmark tried to conquer them. The Danes, with armored knights, and armored mercenaries (the Black Guard), invaded, got drawn into a road with flooded fields left and right, and most of the Danes and mercenaries drowned. :lol:

https://en.wikipedia.org/wiki/Battle_of_Hemmingstedt

Dithmarschen and Wulf Isebrand were part of the big improvement mod for EU1, actually.
Title: Re: Europa Universalis IV announced
Post by: The Brain on October 25, 2016, 02:27:37 PM
Vikings live in Kattegat.
Title: Re: Europa Universalis IV announced
Post by: Liep on October 25, 2016, 06:28:18 PM
Finally some justice for Jutland. Lumping West, Middle and Eastern Jutes together was outrageous.
Title: Re: Europa Universalis IV announced
Post by: PJL on October 26, 2016, 01:00:10 PM
If they've redone Demnark, they really should have split Slesvig in half as well. It just looks wrong against the new Danish provinces.
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 26, 2016, 08:54:55 PM
Interesting artcile here. And I agree with the last bit about how they really need to codify a rulebook/strategy guide

http://www.wargamer.com/news/the-evolution-of-warfare-in-europa-universalis-iv/
Title: Re: Europa Universalis IV announced
Post by: garbon on October 27, 2016, 03:36:25 AM
Quote from: Josephus on October 26, 2016, 08:54:55 PM
And I agree with the last bit about how they really need to codify a rulebook/strategy guide

Which I would say is unlikely to happen. EU2 only got 'one' sort of when For The Glory was created as a few folk sat down and tested every rule.
Title: Re: Europa Universalis IV announced
Post by: Liep on October 27, 2016, 05:18:12 AM
Quote from: PJL on October 26, 2016, 01:00:10 PM
If they've redone Demnark, they really should have split Slesvig in half as well. It just looks wrong against the new Danish provinces.

Yeah, we need a South Jutland as well.
Title: Re: Europa Universalis IV announced
Post by: Maladict on October 27, 2016, 05:22:55 AM
Quote from: Liep on October 27, 2016, 05:18:12 AM
Quote from: PJL on October 26, 2016, 01:00:10 PM
If they've redone Demnark, they really should have split Slesvig in half as well. It just looks wrong against the new Danish provinces.

Yeah, we need a South Jutland as well.

Not to mention the travesty of Falster being lumped in with Lolland.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on October 27, 2016, 05:25:32 AM
Eventual evolution: every pixel is its own province.
Title: Re: Europa Universalis IV announced
Post by: schaksen on October 27, 2016, 05:32:35 AM
Quote from: Maladict on October 27, 2016, 05:22:55 AM
Quote from: Liep on October 27, 2016, 05:18:12 AM
Quote from: PJL on October 26, 2016, 01:00:10 PM
If they've redone Demnark, they really should have split Slesvig in half as well. It just looks wrong against the new Danish provinces.

Yeah, we need a South Jutland as well.

Not to mention the travesty of Falster being lumped in with Lolland.
Lolland was a Duchy and thus takes seniority in naming the area.
Title: Re: Europa Universalis IV announced
Post by: Liep on October 27, 2016, 05:38:23 AM
Quote from: Maladict on October 27, 2016, 05:22:55 AM
Quote from: Liep on October 27, 2016, 05:18:12 AM
Quote from: PJL on October 26, 2016, 01:00:10 PM
If they've redone Demnark, they really should have split Slesvig in half as well. It just looks wrong against the new Danish provinces.

Yeah, we need a South Jutland as well.

Not to mention the travesty of Falster being lumped in with Lolland.

That I can live with, it's just beet country down there.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 27, 2016, 05:44:18 AM
Quote from: Solmyr on October 27, 2016, 05:25:32 AM
Eventual evolution: every pixel is its own province.

It does seem like that's what they are headed to.
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 27, 2016, 12:22:39 PM
I'm waiting for them to break Malta up into at least two provinces, I mean it is two islands after all.
Title: Re: Europa Universalis IV announced
Post by: Barrister on October 27, 2016, 12:32:30 PM
I mean I appreciate that the game is called EUROPA Universalis, but when you compare the absolutely enormous size of some of the provinces in Asia or North America with some of these tiny provinces it does get fairly silly.
Title: Re: Europa Universalis IV announced
Post by: Valmy on October 27, 2016, 12:34:30 PM
Quote from: Barrister on October 27, 2016, 12:32:30 PM
I mean I appreciate that the game is called EUROPA Universalis, but when you compare the absolutely enormous size of some of the provinces in Asia or North America with some of these tiny provinces it does get fairly silly.

I better not see the Lower San Gabriel River lumped in the same province as the Upper San Gabriel River or Paradox is going to hear about it!
Title: Re: Europa Universalis IV announced
Post by: Caliga on October 27, 2016, 12:49:34 PM
Maybe they should: switch to hexes!
Title: Re: Europa Universalis IV announced
Post by: Maladict on October 27, 2016, 12:51:58 PM
Quote from: Barrister on October 27, 2016, 12:32:30 PM
I mean I appreciate that the game is called EUROPA Universalis, but when you compare the absolutely enormous size of some of the provinces in Asia or North America with some of these tiny provinces it does get fairly silly.

I don't know, it's nice to get some colonies but they're still marginal regions.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 27, 2016, 01:31:08 PM
Quote from: Maladict on October 27, 2016, 12:51:58 PM
Quote from: Barrister on October 27, 2016, 12:32:30 PM
I mean I appreciate that the game is called EUROPA Universalis, but when you compare the absolutely enormous size of some of the provinces in Asia or North America with some of these tiny provinces it does get fairly silly.

I don't know, it's nice to get some colonies but they're still marginal regions.

Asia doesn't have to be though. Especially not with new tech setup.
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 27, 2016, 02:11:33 PM
It has stopped being a game about EUROPA around EU2 patch 1.5
Title: Re: Europa Universalis IV announced
Post by: Maladict on October 27, 2016, 03:32:48 PM
Tough crowd.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 01, 2016, 08:30:36 AM
I guess we'll have to see in practice whether or not this actually makes things easier to understand...

QuoteHi everyone, and welcome to another development diary for Europa Universalis IV. This time its rather meaty and is about major gameplay changes for the 1.19 patch.

While we were reasonably happy with how Fort and Zone of Control has played out since introduced over a year ago, it has had one major drawback. The rules have so many cases to keep track of that it was practically impossible to make all cases clear to the player. This causes much confusion amongst players, who also had an experience that was not as great as they had hoped while playing.

So now Zone of Control have changed completely. Instead of affecting a province and sometimes blocking passage in adjacent provinces, Zone of Control rules are now area based.

Areas = The same map division that States/Territories are organsied around. And which 1.19 will show thicker borders around.


A Forts is:
hostile if it is controlled by someone you are at war with.
friendly if it is controlled by you, or by someone on your side in any war, unless you are at war with them (should not happen).
neutral otherwise.


An area is:
friendly if it has at least one friendly fort and no hostile fort.
hostile if it has at least one hostile fort and no friendly fort.
contested if it has at least one hostile fort and at least one friendly fort.
neutral otherwise.

Zone of Control blocks an army to move between two adjacent provinces if they belong to different areas, one of which is hostile and the other being either hostile or contested.

(Note that movement within areas is never blocked by Zone of Control)

An occupied province without a fort will flip back to its owner's control if there is in the area at least one non-besieged fort controlled by him but no hostile forts.

To ensure an army can always reach the fort that is blocking it from moving and then come back after sieging it down, all armies can ignore Military Access in all non-neutral areas

Rebels never impact hostile rules, and yes, Capital Forts now work like all other forts.

In order to stop the enemy from reaching the interior of your country, you will often need to have one fort in every area.. Even without that though, forts can force the enemy to make detours unless they first siege down some forts.

While doing this, an average country ends up with more forts than before, so maintenance have been halved.

While doing these changes, we have tweaked the map dramatically, adding in lots of wastelands to give natural borders, and also made a big revision to the area setup, so now areas are pretty much all between 3-5 provinces, giving a more even balance.

We have added a new peace treaty as well in 1.19, called "End Rivalry". This peace option force the enemy to remove one of their Rivals. The removed Rival cannot be added again until 15 years after removed.


We play the game quite a lot every week, and read far more on what issues you as players have. So we keep balancing and changing things to make for a greater player experience. In 1.19 we have some rather important changes to how you play the game.

Combat has been changed a bit as well in this patch, as we removed the combat width penalties from terrain, as it made battles last way too long, and was a double defensive bonus combined with diceroll penalties.

Sieging units will no longer get a rivercrossing penalty if a relieving force engages them, even if they did cross a river a few days, months or years earlier.

We have changed the chance to increase colonysize from colonist being placed to instead being a lower the bigger the colony becomes. Previously it was pretty much a no-brainer to keep it as long as possible, as it became better the bigger the colony is. Now íts more of a choice..

Another complaint was the fixed levels of liberty desire that got applied to vassals and marches as they grew past certain arbitrary limits. Now it is scaling by development of the subject so you can always judge impact of their growth.

For those of you that care about score, Great Powers are now likelier to be getting score each month, as they have a default +5 rating in each category. Also maintaining enough forts is now an impact on your military score gain.

Corruption is now not entirely 100% bad, as a country with 100 corruption will now get -20 unrest in their realm.

Courthouse & Town Halls no longer affect unrest but instead reduce state maintainance by 25% and 50% respectively, while their building costs have been halved.

The Casus Belli from Expansion and Exploration Ideagroups did not really work as great as before with the new technology system, so in 1.19 they are getting changed. The Casus Belli themselves are gone..

Exploration Finisher now allows you to fabricate claim on another continent that is in your capital in a colonial region. (Colonial Subjects can do it everywhere in a colonial region.)

Expansion Finisher now allows you to fabricate claims inside any trade company region that is on another continent than your capital. (Without Wealth of Nations, it is any overseas port not in a colonial region, and not in europe.)

At the same time, distance impact on building spy networks have been dropped to 1/10th of before.

For those of you that have Rights of Man, we are now adding even more things. In 1.19, Trade Goods will have a local impact. A Grain Province gives +0.5 Land Force Limit, Iron gives 20% Faster Building Construction & Ivory gives 20% cheaper state maintenance.

We have also improved the "trading in good" - bonus, where some are almost twice as powerful as before, and some have changed completely.

Next week we'll be back talking about all interface improvements for 1.19.
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 01, 2016, 08:40:41 AM
I don't really get how it works based on the description. But then I never really understood why the forts block me in some cases and don't in some other. It's not a particularly clear system.

That said, the lower half of the diary that you didn't quote contained several good changes.
Title: Re: Europa Universalis IV announced
Post by: Caliga on November 01, 2016, 08:47:36 AM
Was playing as LOL OTTOMON EMPIRE last night and an event fired off which turned the Crimea into an Ottoman protectorate as happened historically.  Don't remember ever seeing that event before. :hmm:
Title: Re: Europa Universalis IV announced
Post by: garbon on November 01, 2016, 09:28:00 AM
Quote from: Caliga on November 01, 2016, 08:47:36 AM
Was playing as LOL OTTOMON EMPIRE last night and an event fired off which turned the Crimea into an Ottoman protectorate as happened historically.  Don't remember ever seeing that event before. :hmm:

Could be new. Ottos did get that new gov't form recently so wouldn't be surprised if they got more events.
Title: Re: Europa Universalis IV announced
Post by: Caliga on November 01, 2016, 09:56:09 AM
Also, I don't get the new 'State' mechanic.  I can form the 'State of Erzurum'.  Why would I want to do that?
Title: Re: Europa Universalis IV announced
Post by: garbon on November 01, 2016, 10:11:41 AM
Quote from: Caliga on November 01, 2016, 09:56:09 AM
Also, I don't get the new 'State' mechanic.  I can form the 'State of Erzurum'.  Why would I want to do that?

Definitely go to the wiki on that. Basically the overseas penalty is gone and now you have penalties for provinces that are territories (aka not part of states). A whole strategy involved though in how you want to decide which states to form and not form.
Title: Re: Europa Universalis IV announced
Post by: Caliga on November 01, 2016, 10:16:58 AM
Thanks. :)
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 01, 2016, 04:39:42 PM
Quote from: garbon on November 01, 2016, 10:11:41 AM
Quote from: Caliga on November 01, 2016, 09:56:09 AM
Also, I don't get the new 'State' mechanic.  I can form the 'State of Erzurum'.  Why would I want to do that?

Definitely go to the wiki on that. Basically the overseas penalty is gone and now you have penalties for provinces that are territories (aka not part of states). A whole strategy involved though in how you want to decide which states to form and not form.

what's the advantage to NOT form a state? I do it everytime the opportunity shows up
Title: Re: Europa Universalis IV announced
Post by: garbon on November 01, 2016, 04:49:34 PM
Quote from: Josephus on November 01, 2016, 04:39:42 PM
Quote from: garbon on November 01, 2016, 10:11:41 AM
Quote from: Caliga on November 01, 2016, 09:56:09 AM
Also, I don't get the new 'State' mechanic.  I can form the 'State of Erzurum'.  Why would I want to do that?

Definitely go to the wiki on that. Basically the overseas penalty is gone and now you have penalties for provinces that are territories (aka not part of states). A whole strategy involved though in how you want to decide which states to form and not form.

what's the advantage to NOT form a state? I do it everytime the opportunity shows up

Well certainly an issue would be if you can't afford it as you have to then pay state maintenance till the autonomy goes down. Similarly, once you form a state you've the one off costs of paying to core again.

So I'd generally make things states (starting with rich areas first) but not go hog wild as can become quite a drain. Had a bit of financial difficulty with Ottomans because of too much state maintenance.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 01, 2016, 05:20:23 PM
forgot about the core again thing, right.

Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on November 01, 2016, 11:27:56 PM
Quote from: Caliga on November 01, 2016, 09:56:09 AM
Also, I don't get the new 'State' mechanic.  I can form the 'State of Erzurum'.  Why would I want to do that?

Makes Psellus happy.
Title: Re: Europa Universalis IV announced
Post by: garbon on November 24, 2016, 06:24:28 AM
Quote from: Zanza on November 01, 2016, 08:40:41 AM
I don't really get how it works based on the description. But then I never really understood why the forts block me in some cases and don't in some other. It's not a particularly clear system.

That said, the lower half of the diary that you didn't quote contained several good changes.

Well the newest area-based fort system is now gone.

https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-22nd-of-november-2016.984000/

QuoteWhile we have our in-house QA team and a closed group of Betas who provide valuable feedback, sometimes we want to get a wider playerbase to try out our game builds by way of an Open Beta. A prime reason for this is to try out a large core change to the game where we want to get a lot of feedback from the community. In this case, we wanted to get feedback on a new area-based fort system.

For reference, we are fairly happy with how the 1.18 fort system works. It blocks movement, forces some sieges without requiring carpet sieging and, especially with the terrain bonuses, adds a good amount of strategic mid-long term planning for your nation. However there were some undeniable issues with the system in lack of clarity and overlapping Zones of Control. We wanted to try a new system out and hear what you had to think

It didn't take long for the feedback to mount up. The new system was unclear, forts blocked nothing on their own, small and mid sized nations struggled to offer much movement blocking, Military access rules became messy. The following week we decided as a team to revert to the 1.18 fort system.

Of course, there were some who liked and even loved the beta version's area-based fort system, and reverting was a disappointment to them. You're never going to make everyone happy, no matter what you change but I would like to thank everyone who played and continues to play with the 1.19 beta, as your contributions help make it a better update.

Now back to 1.18 system that was also still unclear. :D
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 25, 2016, 12:51:48 PM
(https://forum.paradoxplaza.com/forum/index.php?attachments/119-banner-jpg.220492)
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 26, 2016, 10:56:10 AM
the game that keeps on giving. I just wish I had more time. :(
Title: Re: Europa Universalis IV announced
Post by: Phillip V on November 29, 2016, 09:26:17 PM
Impressive "patch"! :o
Title: Re: Europa Universalis IV announced
Post by: Zanza on December 01, 2016, 02:41:57 PM
Johan wrote that they have four more DLCs planned for EU4.
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 02, 2016, 09:55:51 AM
Oddly enough it seems that the Denmark patch didn't break my ongoing LOL OTTOMON EMPIRE game.  I got the warning that the save wasn't compatible but I was able to load it anyway, play for a bit, and re-save.  I'm really surprised as I thought whenever provinces were added/changed, old saves would be broken for sure.
Title: Re: Europa Universalis IV announced
Post by: garbon on December 14, 2016, 10:50:48 AM
:hmm:

This seems like a waste of time to me but apparently p'dox boards be lapping it up.

https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-13th-of-december-2016.988299/

Quote
Hello everyone and welcome to yet another development diary for Europa Universalis IV. Today we'll talk about the biggest feature of our next expansion. A system we called "Ages of Europa Universalis".

The game is now divided into 4 separate ages, where different rules apply in each age. Each age also have objectives you can fulfill, and abilities you can use use.

Age of Discovery => 1400 -1530
Age of Reformation => 1530 - 1620
Age of Absolutism => 1620 - 1710
Age of Revolutions => 1710-1821

Each age have seven objectives that can be fulfilled, and if they are fulfilled, you gain +3 power-projection as well as 3 splendor each month.

Now you may ask? What is splendor then? Well.. Splendor is the age specific currency you use to purchase abilities. There are seven abilities in each age that each country can purchase, and there is also four unique abilities in each age, where countries that historically were powerful in that age can unlock a special ability.

Whenever a new Age arrives, you power projection from objectives start decaying, and you now lose all the abilities you purchased in the previous age.

Today we'll take a look at the Age of Discovery, which is the first Age.
(https://forum.paradoxplaza.com/forum/index.php?attachments/eu4_140-png.224032/)

Rules
Religious Rules are valid. (Previously before 1650)
Peasants War, Castilian Civil War, War of the Roses can only happen in this Age.

Objectives
Capital in old world, discover Americas
Own Territory on two continents
Embrace Renaissance and keep it in all state provinces.
Own a 30+ development city
Own 5 Centers of Trade
Have at least 2 personal unions.
Humiliate a Rival

Abilities
Allow Edict "Feudal De Jure Law"
Transfer vassal wargoal
Create a claim bordering claims
50% longer lasting claims.
Explorers & Conquistadors do not cost maintenance while on missions.
Finished colonies gets +1 random development.
Gain +1 attack bonus in your capital's terrain type
Ottomans : +33% Siege Ability
Portugal : +50 colonial growth
Denmark : 30 less liberty desire in subjects.
Venice : +50% Trade Power from Ships

Another cool concept we have related to the Age mechanics is the Golden Era. A golden era can be started once per game for a country, as soon as you have fulfilled 3 objectives in an Age, and lasts for 50 years.

A golden age gives you 10% cheaper costs for anything you spend monarch power on, your land and naval morale increase by 10%, and you produce 10% more goods.

The free patch keeps track of which age the game is in, and uses it for triggers for disasters and events.
Title: Re: Europa Universalis IV announced
Post by: Phillip V on December 14, 2016, 10:58:50 AM
Quote from: garbon on December 14, 2016, 10:50:48 AM
:hmm:

This seems like a waste of time to me but apparently p'dox boards be lapping it up.

https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-13th-of-december-2016.988299/

264 Agree vs 97 Disagree
Title: Re: Europa Universalis IV announced
Post by: Syt on December 14, 2016, 11:05:27 AM
I think I would prefer the ages be triggered by meeting certain requirements, e.g. a significant amount of reformed countries/provinces triggering the age of reformations. Not to mention that in theory these ages should be able to overlap.
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 14, 2016, 02:09:13 PM
All of this chrome is getting out of control.  It's fine if you play a small country without much to do, but if you like to play large empires (like me) it's just even more micromanagement.  I'm busy enough as it is in the game.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on December 14, 2016, 02:11:47 PM
"Age of Discovery => 1400 -1530"  New start date?
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 14, 2016, 02:16:07 PM
That'd be cool.  I would really like an earlier start date, like say 1350.

At times I've wanted to try a Byzantine revival, but the existing start date is so late that a Byzantine revanche just seems totally unrealistic to me.  I mean, by 1444, the 'Empire' was Constantinople, a few small villages and islands, and (theoretically) the Peloponnese.
Title: Re: Europa Universalis IV announced
Post by: garbon on December 14, 2016, 02:17:40 PM
Quote from: Benedict Arnold on December 14, 2016, 02:11:47 PM
"Age of Discovery => 1400 -1530"  New start date?

Nope, Johan confirmed no new start date. Which is good given that I don't think they'd be able to handle that well / balance rest of game if they picked new start date now.

@Cal - Good news it is a paid feature so one doesn't need to do anything with it / even have it.
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 14, 2016, 02:38:51 PM
Who am I kidding... I'll still pick it up when it goes on sale later. :D
Title: Re: Europa Universalis IV announced
Post by: Valmy on December 14, 2016, 02:53:05 PM
Quote from: Caliga on December 14, 2016, 02:16:07 PM
That'd be cool.  I would really like an earlier start date, like say 1350.

At times I've wanted to try a Byzantine revival, but the existing start date is so late that a Byzantine revanche just seems totally unrealistic to me.  I mean, by 1444, the 'Empire' was Constantinople, a few small villages and islands, and (theoretically) the Peloponnese.

Yeah even 1400 is too late.

But if you really want to play the Byzantines you need to play CK2.
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 14, 2016, 02:55:38 PM
Quote from: Valmy on December 14, 2016, 02:53:05 PM
But if you really want to play the Byzantines you need to play CK2.
I tried them once and found it completely overwhelming, so I never got that far into that playthrough.  I ought to give them another shot since we are many patches/expansions removed from that last game now.
Title: Re: Europa Universalis IV announced
Post by: Valmy on December 14, 2016, 03:02:05 PM
Quote from: Caliga on December 14, 2016, 02:55:38 PM
Quote from: Valmy on December 14, 2016, 02:53:05 PM
But if you really want to play the Byzantines you need to play CK2.
I tried them once and found it completely overwhelming, so I never got that far into that playthrough.  I ought to give them another shot since we are many patches/expansions removed from that last game now.

When you play the Byzantines in CK2 your main job is simply holding onto the throne. The Strategos are numerous and powerful. So it is actually kind of fun, if sometimes extremely frustrating.

The main weakness, as far simulation goes, is that the Muslims basically leave you alone instead of invading almost annually like they did IRL. So instead of having to keep all your men in Anatolia, like the Byzantines actually did, you can freely transfer your soldiers over to the Balkans to kick the shit out of Bulgaria and company. Of course that usually means a bunch of new powerful Strategos to fuck you up.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 14, 2016, 05:26:34 PM
Yeah, having set dates for the ages is too deterministic for a game that prides itself on being event-or player driven.

All part of a grand plan to become Civilization IMO.

That said, as I said before, the game that keeps on giving...even if you're not asking.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 14, 2016, 06:15:27 PM
Meanwhile, Civilization is becoming more EU.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 14, 2016, 09:33:04 PM
Quote from: Solmyr on December 14, 2016, 06:15:27 PM
Meanwhile, Civilization is becoming more EU.

Perhaps I should think about getting it.  :hmm:
Title: Re: Europa Universalis IV announced
Post by: MadImmortalMan on December 16, 2016, 02:04:56 AM
Is the last age going to be a time bomb of forced nation disintegration?

Title: Re: Europa Universalis IV announced
Post by: Caliga on December 28, 2016, 03:39:59 PM
Quote from: Caliga on December 14, 2016, 02:38:51 PM
Who am I kidding... I'll still pick it up when it goes on sale later. :D
Done. :cool:

Playing LOL OTTOMONS again and my first RM resulted in me getting a consort from Dulkadir.  Can I get rid of her somehow and get one from an awesomer country? :hmm:
Title: Re: Europa Universalis IV announced
Post by: Josquius on December 30, 2016, 05:42:03 AM
CK2 doesn't work well for Byzantium.  You're just too big and powerful,  it's hard to lose.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 30, 2016, 06:09:44 AM
Quote from: Tyr on December 30, 2016, 05:42:03 AM
CK2 doesn't work well for Byzantium.  You're just too big and powerful,  it's hard to lose.

IRL Byzantium lost only at the end of CK2.
Title: Re: Europa Universalis IV announced
Post by: Valmy on December 30, 2016, 09:25:35 AM
Quote from: Tyr on December 30, 2016, 05:42:03 AM
CK2 doesn't work well for Byzantium.  You're just too big and powerful,  it's hard to lose.

It is hard for Byzantium to lose. It is not so hard for your dynasty to lose though.
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on January 03, 2017, 08:44:47 PM
Quote from: Solmyr on December 30, 2016, 06:09:44 AM
Quote from: Tyr on December 30, 2016, 05:42:03 AM
CK2 doesn't work well for Byzantium.  You're just too big and powerful,  it's hard to lose.

IRL Byzantium lost only at the end of CK2.

The fourth crusade is less than halfway through the timeline.
Title: Re: Europa Universalis IV announced
Post by: Caliga on January 19, 2017, 10:53:49 AM
Quote from: Caliga on December 28, 2016, 03:39:59 PM
Playing LOL OTTOMONS again and my first RM resulted in me getting a consort from Dulkadir.  Can I get rid of her somehow and get one from an awesomer country? :hmm:
Problem: solved. :menace:
Title: Re: Europa Universalis IV announced
Post by: garbon on January 23, 2017, 10:32:36 AM
(https://forum.paradoxplaza.com/forum/index.php?attachments/1-jpg.233033/)

QuoteIn 1.20 of @E_Universalis , we've merged protectorates and vassals.. Enjoy!

(https://forum.paradoxplaza.com/forum/index.php?attachments/2-jpg.233035/)

QuoteIn 1.20, we're changing quite alot of how subjects work. Daimyo's no longer cost a diplomatic relation. @E_Universalis
Title: Re: Europa Universalis IV announced
Post by: Phillip V on February 05, 2017, 11:17:58 AM
Japan looks busy.
Title: Re: Europa Universalis IV announced
Post by: Caliga on February 09, 2017, 01:36:00 PM
In my current Ottoman game it's 1614 and I'm now in Janissary Decadence.

Since I recently conquered most of Hungary I have no further territorial ambitions in Europe, so I am wondering if I should purge the Janissaries or not.  If I do so I'll lose their various bonuses and the tech penalties for being in perpetual decadence should matter less if I can keep Europe from attacking me and am now only fighting shitty second-rate countries in Africa and India and shit.  Also, being in one disaster prevents you from being in another one simultaneously, right?

So maybe I can just live with decadent Janissaries for a while? :hmm:
Title: Re: Europa Universalis IV announced
Post by: Valmy on February 09, 2017, 01:45:20 PM
Quote from: The Minsky Moment on January 03, 2017, 08:44:47 PM
Quote from: Solmyr on December 30, 2016, 06:09:44 AM
Quote from: Tyr on December 30, 2016, 05:42:03 AM
CK2 doesn't work well for Byzantium.  You're just too big and powerful,  it's hard to lose.

IRL Byzantium lost only at the end of CK2.

The fourth crusade is less than halfway through the timeline.

That was cheating.

In any case the timeline now starts at 769.
Title: Re: Europa Universalis IV announced
Post by: Syt on March 02, 2017, 09:45:28 AM
https://www.rockpapershotgun.com/2017/03/02/europa-universalis-iv-mandate-of-heaven/

QuoteSpace is getting grander and more interesting thanks so the Utopia dlc for Stellaris, and Crusader Kings II is receiving a rabble of Monks and Mystics next week, but Europa Universalis IV [official site] hasn't been left out. On April 6th, the tenth expansion will be released. It's called Mandate Of Heaven and it adds an objective system based around semi-dynamic ages (from Discovery to Revolutions) to the world while introducing new mechanics for the Empire of China, daimyos and Shogunate of Japan, and Manchu.

The Mandate of Heaven is in the game currently, causing the Ming Dynasty to collapse into a death spiral if they lose it. Essentially, it means that the Emperor is considered an appointee of the divine, legitimised by the gods themselves. It's impossible to be any more legit than that, but if the mandate is lost, the entire Dynasty finds it extremely difficult to recover.

In the expansion, handling of the mandate and its power will be far more involved, allowing the use of powerful divine edicts, and negating the need for legitimacy entirely. Instead, the Empire of China will use Meritocracy, a system of power tied directly to the skill levels of advisors. There are other changes in that part of the world, including the use of tributaries and a revamped Confucianism, but the biggest changes might be in Japan.

Paradox are rebuilding Japan in the image of Sengoku, their 2011 strategy game. The spread of Western technology and religion, isolationism, a war of unification and control among the daimyos, and a harmonisation mechanic that rewards the Shogun who can keep everyone on the same page. The unification of Japan sounds like a game within a game.

Globally, there are now four ages to move through, each of which comes with objectives that unlock new abilities, which are only available in a single age. Once the world (and your nation) moves on, the ability is lost. Some of the abilities are unique to certain nations, but there are seven generic ones for each age.

Mandate of Heaven also brings some smart UI modifications and a whole bunch of other changes, which we'll look at it in more detail shortly.


https://www.youtube.com/watch?v=6ijdgWnd2Yo
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on March 03, 2017, 01:24:14 AM
Maybe I should finally get this.  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Caliga on March 03, 2017, 01:52:21 PM
Quote from: Caliga on February 09, 2017, 01:36:00 PM
So maybe I can just live with decadent Janissaries for a while? :hmm:
I lived with them for like 25 years, it turned out.

I finally purged the Janissaries after a huge war with Persia, where I was victorious but only took Bahrain and some shitty Caucasian province (goal had been to take Tabriz) because I got burned out on fighting them and their ally Bahmanis.  I purged the Janissaries right after the war ended.

It's now 1672 and after that war, I decided I had no more ambitions in Europe and the Middle East and so am now converting into a mighty colonial empire. :)  I colonized all of Australia so now have the colony of Ottoman Australia, and have two projects going on simultaneously: one is the conquest of Madagascar, which is partially completed (two northern provinces taken and are now Sunni) and will probably be done in another decade or so, after which I'm aiming to take Zanzibar and destroy the Kilwa and Mombasa sultanates.  I will then be the undisputed master of the Indian Ocean, since I already control Socotra, the Mascarenes, Comoros, and the Maldives (where the inhabitants are now mostly Turks).

The other project is the conquest of the spice islands.  I have a colony off New Guinea I'm using as a springboard to fabricate claims and am about to attack Ternate.  Once Ternate is annexed, I'll attack Majapahit (Java) or conquer Ceylon next depending on which seems to be weaker at that time.  The only European colony so far is a British one on Christmas Island. :wacko:

I've also got a conquistador discovering Polynesia right now who just finished exploring Samoa and Tonga.
Title: Re: Europa Universalis IV announced
Post by: garbon on March 09, 2017, 05:31:31 AM
https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-7th-of-march-2017.1003421/

QuoteHello everybody. When rounding off last week's Dev Diary, I was planning on bringing up a certain mechanic which has everyone who has touched it dazzled and not wanting to ever be without it. Something about Diplos and building with macros, I forget. Those who have been poking around the store page and done some leg work have been speculating over it.

In view of that and how I do love to read speculation, I will let you stew over what it could be for a couple weeks and instead take this week's Dev Diary talk about the first of our religion overhauls: Confucianism

It's high time Confucian got the spotlight. It's been a troubled child of religions in EU4, existing almost exclusively in China and Korea without its own mechanics. For owners of Mandate of Heaven though, that changes with the introduction of Confucian Harmony.

(https://forum.paradoxplaza.com/forum/index.php?attachments/eu4_138-jpg.245314/)

Confucian nations will have a value for the Harmony in their nation. As it grows, so too does their tolerance of the True Faith. By default, it grows by one every year, faster if they keep stability high and complete Humanism Ideas. Low Harmony will reduce tolerance of the True Faith as well as causing higher costs in development and hurting Meritocracy.

So keeping your nation's Harmony high will ensure good times for your nation, but there is a choice to be made. Converting provinces in your realm will cause Harmony to fall, scaling on the development of the province you convert, so at least in the short term, wiping out heathens may cause rough times for your nation.

For Confucian Nations though, they have the unique ability to Harmonize with other religions and religious groups. While Tengri nations have the ability to instantly Synchronize with one other faith, Confucian nations can gradually adopt and mesh with many religious. For Heretics, they can choose to gradually Harmonize with that religion, treating it as the True Faith. For Heathens, this process applies to that religious group.

Harmonizing with a religion is a process taken in the religious tab. A religion or group to Harmonize with is selected and the process of adapting with their beliefs will begin. This process will cost 3 Harmony per year, so more stable empires will have an easier time adopting new faiths, and will tick up a progress bar from 0 to 100 by 3 per year. Harmonizing is a long process punctuated with events, but the end result will be a religion or religious group that is treated as True-Faith for your nation for the rest of the game (Assuming you yourself remain Confucian)

(https://forum.paradoxplaza.com/forum/index.php?attachments/eu4_139-jpg.245316/)

Each Harmonized religion also gives a nation-wide bonus for 25 years

(https://forum.paradoxplaza.com/forum/index.php?attachments/eu4_140-jpg.245315/)

My totally Legit Korea in the above screenshot will now enjoy +2 tolerance of the True Faith for 25 years. Some of the other religious bonuses include:

Muslim: +10% Trade efficiency
Shinto: +10% Infantry Combat Ability
Jewish : +33% institution Spread

We'll leave the others for you to explore, and next week we'll discuss another religious mechanic added in Mandate of Heaven
Title: Re: Europa Universalis IV announced
Post by: Syt on April 03, 2017, 07:00:22 AM
Expansion and patch overview: https://forum.paradoxplaza.com/forum/index.php?threads/mandate-of-heaven-ming-patch-overview.1008871/
Title: Re: Europa Universalis IV announced
Post by: Caliga on April 04, 2017, 11:55:07 AM
I hope this new expansion doesn't break my current OE campaign.  I am currently planning to complete the conquest of Luzon and Taiwan and after that, will annihilate Ethiopia and drive the Portuguese out of New Zealand (I control South Island) and their Murray River colony in Australia (the rest of Australia is mine). :)
Title: Re: Europa Universalis IV announced
Post by: Syt on April 04, 2017, 11:57:30 AM
Quote from: Caliga on April 04, 2017, 11:55:07 AM
I hope this new expansion doesn't break my current OE campaign.  I am currently planning to complete the conquest of Luzon and Taiwan and after that, will annihilate Ethiopia and drive the Portuguese out of New Zealand (I control South Island) and their Murray River colony in Australia (the rest of Australia is mine). :)

You can stay on the old patch through the game settings in Steam in order to finish the campaign.
Title: Re: Europa Universalis IV announced
Post by: Caliga on April 04, 2017, 11:59:36 AM
Quote from: Syt on April 04, 2017, 11:57:30 AM
You can stay on the old patch through the game settings in Steam in order to finish the campaign.
Awesome, how do I do that?
Title: Re: Europa Universalis IV announced
Post by: Syt on April 04, 2017, 12:10:54 PM
http://steamcommunity.com/app/236850/discussions/0/540743128759038454/
Title: Re: Europa Universalis IV announced
Post by: Caliga on April 06, 2017, 05:18:23 PM
Thanks bro. :cool:
Title: Re: Europa Universalis IV announced
Post by: Josquius on April 10, 2017, 04:12:10 AM
Anyone bothered with the expansion?
Wonder if it makes Asia playable.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on April 10, 2017, 04:01:52 PM
Quote from: Tyr on April 10, 2017, 04:12:10 AM
Anyone bothered with the expansion?
Wonder if it makes Asia playable.
Got it.  Haven't played it yet.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on April 10, 2017, 09:19:55 PM
Read that it makes Ming laughably overpowered and everyone else in the region impotent as a result. 
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 11, 2017, 07:37:59 AM
Quote from: Alcibiades on April 10, 2017, 09:19:55 PM
Read that it makes Ming laughably overpowered and everyone else in the region impotent as a result. 

So it takes a major problem with playing EU in Asia and makes it more so?
Title: Re: Europa Universalis IV announced
Post by: The Brain on April 12, 2017, 02:14:42 PM
You don't fuck with da Ming.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 12, 2017, 06:59:07 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fvignette1.wikia.nocookie.net%2Fvillains%2Fimages%2Fb%2Fb8%2FEmperor_Ming.jpg&hash=aa3dc210fafc701a583b9d0b038efb17b98418d6)
Title: Re: Europa Universalis IV announced
Post by: Syt on April 13, 2017, 12:42:57 AM
I've been playing this on stream to learn it. I had a few viewers who were very willing to help and explain stuff to me, so that was good. I was doing pretty well as Ottomans until I got far too greedy and had a coalition with 4 or 5 times my army destroy me in the 1530s :D
Title: Re: Europa Universalis IV announced
Post by: Caliga on May 05, 2017, 01:31:23 PM
I have a Castile game going now.  I didn't realize this until a little after the fact, but I conquered Granada on the exact same day that it fell in real life.  :D
Title: Re: Europa Universalis IV announced
Post by: Tamas on May 05, 2017, 01:39:02 PM
Quote from: Caliga on May 05, 2017, 01:31:23 PM
I have a Castile game going now.  I didn't realize this until a little after the fact, but I conquered Granada on the exact same day that it fell in real life.  :D

Why did it take you so long? :p
Title: Re: Europa Universalis IV announced
Post by: Caliga on May 05, 2017, 02:11:44 PM
I don't like to conquer Granada right away.
Title: Re: Europa Universalis IV announced
Post by: Valmy on May 05, 2017, 02:16:18 PM
Did you hire any insane Italians yet?
Title: Re: Europa Universalis IV announced
Post by: garbon on May 12, 2017, 04:42:18 AM
I kinda like the notion of the Russian DLC. That's always a fairly fun nation to play.

https://forum.paradoxplaza.com/forum/index.php?threads/europa-universalis-iv-to-get-immersion-pack-third-rome.1020999/

(https://forum.paradoxplaza.com/forum/index.php?attachments/3rd_rome-png.264772/)

QuoteA Tsar is Born. Can You Bring Third Rome to Glory?
STOCKHOLM - May 12, 2017 - For 500 years, the princes of Russia have kept the faith. Through civil wars and Mongol conquest, the word of God has not just survived, but has united our people. Those princes who embrace the church will find glory, those who turn their back will be cast to dust. There have been two Romes, and both have fallen. Muscovy is the third.

There shall be no fourth.

Paradox Interactive and Paradox Development Studio are thrilled to announce Europa Universalis IV: Third Rome. The first immersion pack for the best-selling historical strategy game introduces a wealth of region-specific content, and takes a deeper look at one of the greatest powers of the early modern era – Russia. Russian cultured nations will find new interactions for their government and the Orthodox Patriarchate, deepening the experience of playing this rich and fascinating region.

Russia now gets two unique governments, with special abilities that allows them to tighten their grip on power. Use your administrative ability to reduce provincial autonomy. Call on your diplomatic resources to suppress incipient revolts. Use your military resources to quickly recruit streltsy units for your army. Rule with the iron fist that comes with a divine blessing.

Features of Europa Universalis IV: Third Rome include:

  • Tsardoms and Principalities: New ranks of Russian government with new abilities and, for Tsars, strong bonuses including the right to claim entire States – not just provinces
  • Iconography: Commission great religious icons for the Orthodox Church, boosting your empire's power depending on the saint you choose to revere
  • Metropolitans: Consecrate highly developed provinces with Metropolitans, adding to the authority of the Orthodox Church, but for a cost.
  • Streltsy: Special Russian soldiers that excel in combat, but raise the cost of stabilizing your empire
  • Siberian Frontier: Russian nations can slowly colonize uninhabited border regions, with no fear of native uprisings
  • New Graphics: Includes three full unit packs and new portraits for Eastern Europe.
Title: Re: Europa Universalis IV announced
Post by: Tamas on May 12, 2017, 06:04:05 AM
Does it need several different power boosts, though?
Title: Re: Europa Universalis IV announced
Post by: Josephus on May 12, 2017, 06:58:25 AM
What's the difference between an "immersion pack" and an expansion? :huh:
Title: Re: Europa Universalis IV announced
Post by: garbon on May 12, 2017, 07:44:29 AM
Quote from: Josephus on May 12, 2017, 06:58:25 AM
What's the difference between an "immersion pack" and an expansion? :huh:

Smaller, focused DLC.
Title: Re: Europa Universalis IV announced
Post by: Tamas on May 12, 2017, 08:01:39 AM
Quote from: garbon on May 12, 2017, 07:44:29 AM
Quote from: Josephus on May 12, 2017, 06:58:25 AM
What's the difference between an "immersion pack" and an expansion? :huh:

Smaller, focused DLC.

I don't want to sound overly critical, but there seems to be a couple of flavour mechanisms based on the detailed historical research of "Russia=Orthodox zealousness" plus a few usual buffs that other already strong great powers like Prussia or the Ottomans have received.
Title: Re: Europa Universalis IV announced
Post by: garbon on May 12, 2017, 08:08:36 AM
Quote from: Tamas on May 12, 2017, 08:01:39 AM
Quote from: garbon on May 12, 2017, 07:44:29 AM
Quote from: Josephus on May 12, 2017, 06:58:25 AM
What's the difference between an "immersion pack" and an expansion? :huh:

Smaller, focused DLC.

I don't want to sound overly critical, but there seems to be a couple of flavour mechanisms based on the detailed historical research of "Russia=Orthodox zealousness" plus a few usual buffs that other already strong great powers like Prussia or the Ottomans have received.

Probably covering costs of all of the map changes they are making. Though I'm not sure that makes all that makes sense. More provinces! 1= more fun!

Anyway, think this setup makes it easier to skip past these if one doesn't want to.
Title: Re: Europa Universalis IV announced
Post by: Caliga on May 12, 2017, 10:28:04 AM
Quote from: Valmy on May 05, 2017, 02:16:18 PM
Did you hire any insane Italians yet?
I ragequit this game because:

* random monarch deaths somehow made Aragon my enemy prior to integrating them into the Castilian crown
* they then allied with France and attacked me to end my overlordship, and Portugal betrayed our alliance
* England then dogpiled me, which sucked because I was holding the French off, other than in Naples, and soundly beating Aragon

No biggie, but it's been a while since I played a western European power so I have some questions about some stuff that is different since the last time.

* If you send conquistadors to find the Seven Cities, do they just do that forever?  The flavor events that were triggering during my explorations in Brazil due to this were pretty neat.
* I wanted to explore down the African coast and into the Indian Ocean, but for some reason the game wouldn't let me.  Why?  I only was given options to explore the Atlantic/Caribbean.
Title: Re: Europa Universalis IV announced
Post by: Zanza on May 12, 2017, 10:55:11 AM
Conquistadors: Yes, they go on forever. They can also suffer events that kill them or so, but it's rare.
Exploring African Coast: You should grab the Cape Verde archipelago early on and then expand along the coast, so that you at least control the entire Ivory Coast trade hub. That's really important because it will eventually channel all Asian commerce to you.
Title: Re: Europa Universalis IV announced
Post by: Caliga on May 12, 2017, 11:54:37 AM
Portugal was already there by the time I got down there. :(
Title: Re: Europa Universalis IV announced
Post by: Zanza on May 13, 2017, 02:42:39 AM
Often makes sense to conquer Portugal as Castille.
Title: Re: Europa Universalis IV announced
Post by: Josephus on May 13, 2017, 04:41:06 PM
Often seems that when my armies get defeated in battle they get erased from the board, when I win, the enemy just retreats to fight another day. :mad:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on May 18, 2017, 12:16:58 PM
Mandate of Heaven and its content pack are 50% off on Humble Store. Worth getting, or is the balance still out of whack?
Title: Re: Europa Universalis IV announced
Post by: Caliga on May 18, 2017, 12:21:51 PM
Quote from: Josephus on May 13, 2017, 04:41:06 PM
Often seems that when my armies get defeated in battle they get erased from the board, when I win, the enemy just retreats to fight another day. :mad:
That's sort of been a longstanding complaint of mine with EU.  In reality, when a nation's army got its ass kicked in a major battle, that battle alone made it impossible for said nation to keep fighting on.  I feel like that doesn't happen often enough in the game.  There should be wars decided by a major battle IMO, instead of every war being mostly siege-driven.
Title: Re: Europa Universalis IV announced
Post by: derspiess on May 18, 2017, 08:06:21 PM
I finally bought EU4.  Was lost for a day but things are starting to make sense now.  Forgot how addictive this damned game series is.
Title: Re: Europa Universalis IV announced
Post by: Josephus on May 18, 2017, 08:49:54 PM
Quote from: derspiess on May 18, 2017, 08:06:21 PM
I finally bought EU4.  Was lost for a day but things are starting to make sense now.  Forgot how addictive this damned game series is.

C'mon you have to ask the newbie question. "How does trade work in EU4?"
Title: Re: Europa Universalis IV announced
Post by: derspiess on May 18, 2017, 08:57:39 PM
Still trying to figure the other shit out. I think I finally understand colonialism. I just wish there were and auto-trade option like the old days.
Title: Re: Europa Universalis IV announced
Post by: Drakken on May 19, 2017, 03:02:57 AM
Trade is so much streamlined in EU4.

Steering Trade = Using Trade Power to direct trade income downstream to another CoT. Your Trade Power in your main CoT upstream does have effect on CoTs directly linked to it. For example, England's Trade Power in London counts for half into Ivory coast.
Collect Trade = Using Trade Power to collect an equity of the money directly into your budget.

Ideally, you want to place your merchants, send your light ships, build your provinces and colonies to increase production and prices for profitable assets, and steer your trade strategy policy toward increasing your Trade Power. Doing so maximize your trade and bring more income toward your main Centre of Trade, which automatically Collect Trade by default. Placing Merchants in a chain of CoTs does work as multiplier, and thus significantly increases profit with each intermediary.

You may collect also in another CoT, but with a severe penalty. I still do it from time to time, though, for example when playing Portugal and collecting in either Ivory Coast or Goa when my Trade Power equity in Lisbon is too low, so collecting somewhere where I fully dominate in Trade Power might be more profitable.
Title: Re: Europa Universalis IV announced
Post by: Liep on August 01, 2017, 10:21:29 AM
Still more provinces! https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-1st-of-august-2017.1037755/

This time in Arabia.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 01, 2017, 11:07:45 AM
I'm surprised some of those countries did not already exist given several got into AGCEEP back for EU2. :D

That said, yay for players of that region?
Title: Re: Europa Universalis IV announced
Post by: Ancient Demon on August 01, 2017, 06:17:22 PM
Isn't this getting a little silly?
Title: Re: Europa Universalis IV announced
Post by: Josquius on August 02, 2017, 08:23:50 AM
Quote from: Caliga on May 18, 2017, 12:21:51 PM
Quote from: Josephus on May 13, 2017, 04:41:06 PM
Often seems that when my armies get defeated in battle they get erased from the board, when I win, the enemy just retreats to fight another day. :mad:
That's sort of been a longstanding complaint of mine with EU.  In reality, when a nation's army got its ass kicked in a major battle, that battle alone made it impossible for said nation to keep fighting on.  I feel like that doesn't happen often enough in the game.  There should be wars decided by a major battle IMO, instead of every war being mostly siege-driven.

They have gone that way a bit with their removal of forts in every province and areas of control and all no?

My big problem is giant doom stacks. Just way too hard for city states to be viable.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 08, 2017, 08:54:09 AM
https://forum.paradoxplaza.com/forum/index.php?threads/developer-diary-8th-of-august-2017.1038756/

QuoteHello again!

This is Trin Tragula, Content Designer on EU4, and as I said last week, today I will be talking about what changes we have coming for the map and general setup of the Caucasus and Anatolia. These changes will be coming as part of the 1.23 patch which is currently in development.

Southern Caucasus - Lands of the Black and White Sheep

kurdistan.jpg

In 1444 the Timurid conquest is still in fresh memory in Eastern Anatolia, the southern Caucasus and northern Iraq. But in the year following Timur's death many things have changed. Timur's son, Shah Rukh, has managed to reunite and hold together the Empire in the east. But here, in the west, powers that Timur had once defeated have now arisen again to fill the vacuum.

The Qara Qoyunlu, or the Black Sheep Federation, has conquered most of Iraq, Azerbaijan, Kurdistan and Armenia. Defeating their old enemies the Aq Qoyunlu and their old allies the Jalayirids. Under the rule of their most famous ruler, Jahan Shah, the Qara Qoyunlu have fought multiple wars against the Timurids and Shah Rukh. Wars that have ended with Jahan Shah being named a "vassal" of the Timurids and governor of the western lands in their name. In practice however the Timurid have very little influence over the Qara Qoyunlu and whenever Timurid rule weakens the Black Sheep eat more of the Timurid domain.
The Qara Qoyunlu have many enemies of their own and much of their empire is ruled by loosely controlled vassals, from the Melikdoms of Christian Armenia to the shores of lake Van.
Their old enemies in the White Sheep federation, Aq Qoyunlu, still control land in eastern Anatolia but are currently locked in a lengthy and destructive succession war.
Further west both the Ottomans and the Mamluks are eager to reclaim land and extend their spheres of influence into northern Iraq and Armenia

In patch 1.23 we have wanted to make the rivalry between the two Sheep federations and the rise of minor powers in Kurdistan, Azerbaijan, and Armenia more interesting and engaging. By adding more detail to the map we have been able to better represent the influence of the Aq Qoyunlu at start as well as the more loose nature of the Qara Qoyunlu Empire.

New Playable Countries:
Bitlis - Vassal of the Qara Qoyunlu.
Representing the many small Kurdish emirates around lake Van under Qara Qoyunlu overlordship such as Bitlis and Bayazid. These Kurdish emirs would maintain their autonomy up until the Ottomans entered the region when most of them betrayed the Safavids for the Ottomans.
Hisn Kayfa - Independent Emirate.
In 1444 the Ayyubid empire is a faint memory but one branch of their dynasty still holds land in the fortress of Hisn Kayfa. As the game begins the Ayyubids have defeated the neighboring Artuqids and like the neighboring Aq Qoyunlu they are nominally vassals of the Mamluks, yet independent in all but name.
Karabakh - Vassal of the Qara Qoyunlu.
In 1444 the Kingdom of Armenia is long gone, but in the mountains of Karabakh a small remnant of the kingdom remains. A number of Armenian Christian Melikdoms still hold power here as vassals of the Qara Qoyunlu.
Ardabil - Independent Sheikdom
In the borderlands between the crumbling Timurid Empire and the Qara Qoyunlu, a number of small sheikdoms are nominal vassals of both powers. In practice many of them are independent in all but name. Most of their neighbors will not be shown until next week but the one you can see here, Ardabil, would rise to unprecedented fame. In 1444 the rulers of Ardabil are under the influence of a growing Islamic sect, the Safavid Order. Historically Ardabil is the embryo of the future Persian Empire and the Safavid Dynasty.


New Formable:​
Armenia can be formed by an Armenian tag that manages to reunite the former lands of Armenia (the only tag that fits this criteria in 1444 is Kharabakh). This grants claim on a greater Armenian region.

The Caucasus - Georgia, Shirvan and Circassia​

georgia.jpg

The region around the Caucasus range is dominated by the ancient Christian Kingdom of Georgia.
Following the death of Timur the Georgians, under king Alexander I, have been able to rebuild their kingdom. The Caucasus is not a safe region however, Georgia has strong regional nobles and dangerous neighbors. In 1440 the Qara Qoyunlu sacked Tbilisi and devastated the Georgian countryside. In hopes of keeping the kingdom together Alexander has named his sons co-rulers, with the Georgian regions controlled by Georgian princes.
Just before our game starts, in 1442, Alexander I retired to a convent and left the governance of his kingdom entirely to his sons. An uneasy peace exists but the his sons as well as the powerful nobles in southern Georgia, are all taking steps for the civil war everyone knows will come.

The Caucasus has been given a number of new provinces and a bit of a development boost to better reflect the resources and population of the region. The seeds of turmoil in Georgia is now represented by a modified setup where the Georgia tag now controls the lands of Kartli and Kakheti from the start under king Vakthang, but Imereti under Co-King Demetrius has been made a state of its own and will have to be subdued if Georgia is to establish direct rule. In the south one of the more powerful families of the realm, the Atabegs of Samtskhe, have been granted such far-reaching privileges that we now represent them as another state of their own. Georgia has great potential but the realm must be united under one strong ruler if they are to prosper and survive rather than splinter further and be marginalized.
In the east and north we have added detail to the Shahdom of Shirvan and their Caucasian neighbors. Shirvan is now much stronger and in 1444 includes Shaki, which was ruled by the son of the reigning Shah in 1444.

New Playable Countries in 1444:

Samthske - Independent Principality
The Atabegs of Samtskhe are one of the more powerful vassals of the Georgian kings and rule their duchy more or less as an independent country in 1444.
Imereti - Independent Kingdom
Imereti under the Georgian King Demetrius is in many ways a separate realm from Kakheti and Kartli under Vakthang IV. This is not a new tag but I mentioning here anyway as it is now a playable country in 1444.
Avaria - Vassal of Gazikumukh
The Avars in Khundzia are vassals of the Gazikumukh in 1444, but would outlast their overlords and remained a force in the region until the Russian conquest. They would prove much harder than many of their larger neighbors to subdue for the Russians, eventually coalescing with other local insurgents to form the Caucasian Imamate slightly after the era of the game.


New Formable:​
Georgia can now be formed by all Georgian states. Uniting the realm of Alexander the first and granting claims on the greater Georgian region.


Anatolia - The Ottomans and the Turkish Beyliks​
anatolia.jpg

In 1444 the Ottomans have recovered from the Timurid disaster and weathered the Crusade at Varna. The political setup of Anatolia is already quite detailed in the release version of EU4 but we have redrawn the region to add more detail and better reflect the historical divisions of the region.
We hope that this will also make the region more interesting, not only for the Ottomans, but also for the other Turkish Beyliks, some who have received more land to better reflect their true influence in 1444.

In addition it is now possible for a successful Turkish Beylik that defeats the Ottomans to claim the title Sultan of Rûm, among other things this will give them the Ottoman government form (and the Harem mechanic for owners of Rights of Man), as well as access to some other content normally reserved for the Ottomans such as the decision to move the capital to Constantinople and claim empire rank.


New Formable:​
Rûm can be formed by a Turkish Beylik that is not the Ottomans and has been able to claim certain provinces as well as eliminated the Ottomans.


That was all for today! We hope you will like these setup changes and next week we will be back to tell you more of the changes to the Timurid heartlands in Iraq, Azerbaijan, Iran and Khorasan...

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforumcontent.paradoxplaza.com%2Fpublic%2F277831%2Fanatolia.jpg&hash=b5e9f0edb9ca8d91904ecdfd90ec130d9facaf68)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforumcontent.paradoxplaza.com%2Fpublic%2F277833%2Fkurdistan.jpg&hash=020fbd27c250018074b85d6a43fb1b86da534a7f)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforumcontent.paradoxplaza.com%2Fpublic%2F277832%2Fgeorgia.jpg&hash=7f331a94ab682627ce4feb612f54eef534c58fea)

Somewhere, Psellus had a spontaneous orgasm and doesn't know why.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 08, 2017, 08:55:13 AM
Okay, so they've just gone full mental.
Title: Re: Europa Universalis IV announced
Post by: The Brain on August 08, 2017, 09:26:33 AM
Black and white sheep?
Title: Re: Europa Universalis IV announced
Post by: Syt on August 10, 2017, 03:00:31 AM
Playing again at the moment, making better progress at learning the game.

Though one mechanic seems stupid:

As France I'm allied with Hungary. Poland, Lithuania, and Bohemia DOW Hungary, and I help. I send my armies across the Mediterranean, land in Croatia (owned by Hungary) and we start battling the enemy.

We siege down Bohemia, and Bohemia dropped out of the war (separate peace with Hungary).

My troops received a Black Flag, and I need to leave Bohemia - fair enough. I went back to Hungary to continue the fighting against the Poles, only I couldn't participate. I noticed I still had the Black Flag. That felt weird and unintuitive - surely I should be able to keep supporting my ally by default?

So I sent my troops home to France, and then back by boat to Hungary, at which point I could fight the enemy again. :rolleyes:
Title: Re: Europa Universalis IV announced
Post by: garbon on August 10, 2017, 08:45:42 AM
I think if you have a vassal, you can park them there too?
Title: Re: Europa Universalis IV announced
Post by: Zanza on August 12, 2017, 11:17:08 AM
The black flag normally goes away everywhere you have military access.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 12, 2017, 03:29:29 PM
Quote from: Zanza on August 12, 2017, 11:17:08 AM
The black flag normally goes away everywhere you have military access.

Not in allied territory, though.
Title: Re: Europa Universalis IV announced
Post by: Lettow77 on August 15, 2017, 08:59:29 AM
I am quite excited for the new update. It is unfortunate timing that I just finished my Qara Qoyunlu campaign, but most games of EU4 I play tend to be in the central asian region. I am especially excited to play the new Timurid princedom that controls Samarkand.

It is nice to see Venice getting a glass bonus, too- Venice is overdue for an update of its own sometime, I think. A really underutilized nation in EU4.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 15, 2017, 01:24:50 PM
I'm good with the Timurid changes and glad for the additional trade goods.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 15, 2017, 02:02:42 PM
Looking at the Steam page I noticed that recent reviews are only 60% positive at the moment (70% total). Seems like Steam customers are unhappy with the DLC policy at this point, complaining about locking essential features behind paywalls.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 15, 2017, 02:06:41 PM
I'm not sure I totally get that. I mean the game can be fun without buying them and there are always sales.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 15, 2017, 02:07:47 PM
Not only that, if people are pissed that certain DLC features they don't have ruin the game balance they can revert to previous patches, too. But 80% or so of recent helpful reviews are just complaints about DLC.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 15, 2017, 06:57:11 PM
It's a really awful design.  I understand that Paradox has to figure out a way to monetize the replayability of its games, but having essentially infinite number of variations of the game is just plain confusing.
Title: Re: Europa Universalis IV announced
Post by: garbon on August 16, 2017, 01:16:31 AM
Aww, poor stupid baby.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 16, 2017, 02:38:57 AM
Played some Castille yesterday. Did really well until I DOW'ed Navarra after a diplomatic insult and rejected France's request to make White Peace. I lost 1/3 of Castille to Navarra. :D :(
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 16, 2017, 06:17:31 PM
Quote from: garbon on August 16, 2017, 01:16:31 AM
Aww, poor stupid baby.
:huh:
Title: Re: Europa Universalis IV announced
Post by: Syt on August 17, 2017, 05:47:59 AM
Played some England. Basically gave up the continental holdings so I could focus on British Isles, trade etc.

I start to feel, though, that while the game is reasonably complex and has quite a few tools, it seems rather limited in focus compared to CK2.

In CK2, if you stay a count or duke for a longer period of time you can still amuse yourself through intrigues, plotting, societies, trying to expand your family's influence etc. etc. As Republic I can dabble in trading posts and elections, as pagan I can go raid.

In EU4 it seems unless I work on expanding my territory (or work on expanding ability t expand) there's little for me to do. There's many options for expansion, granted, but there's no incentive to build a "tall" Empire.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 18, 2017, 04:47:42 AM
As England I helped ally France beat up Burgundy. When the war was over, Scotland dow'ed me, took out my small "protect trade"/"hunt pirates" fleets before they could join into one and blockaded the channel so I couldn't bring my troops across the channel.

Jerks.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 03, 2017, 04:45:46 PM
Interesting that the Middle East is a big enough draw that its getting its own expansion. Oh how things have changed from the early EU days. :D

QuoteSTOCKHOLM - 03 October 2017 – Paradox Interactive and Paradox Development Studio today announced Europa Universalis IV: Cradle of Civilization, a new expansion to the best-selling grand strategy game about exploration and empire-building in early modern history. For millennia, empires have battled over the deserts and valleys where humankind once took its first tentative steps towards to something larger. From Sennacherib to the great khans, the crossroads of trade and learning have also been the highways for armies and warlords. Now, in the shadow of the collapse of Timur's great empire, new powers are staking their claim to be the heirs to the Cradle of Civilization.

Cradle of Civilization adds greater depth to the Muslim nations that occupy the lands between the Nile and the Indus. With new governmental powers and game options, the major powers of the region will each feel even more distinct from each other.

Features in Europa Universalis IV: Cradle of Civilization include:

  • Mamluk Government: In a diverse empire, where the slaves are now masters, new sultans must rely on cultural power to stay viable.
  • Persian Theocracy: Persian nations can use the power of the faith to bolster their regime.
  • Tribal Federations: The Black and White Sheep tribes in Armenia and Mesopotamia must expand to exploit the unity of local clans.
  • Army Professionalism: The Age of Mercenaries slowly transitions to the Age of Standing Armies as you recruit new generals and drill your peacetime army.
  • Iqta Taxes: Muslim governments can impose new taxes every 20 years for special bonuses.
  • Trade Policies: Instruct your merchants to take actions in trade nodes to increase your trade power or military advantage.
  • Islamic Schools: The wide range of Sunni and Shia disciplines offer unique perks to their disciples and transforms international relations across the Middle East.
  • And Much More: The Cradle of Civilization expansion will be accompanied by a free update for all EU4 players, including a new map with many new nations.

To read more about these new feature, we recommend that you check out the Development Diary Archives.

Cradle of Civilization continues the Europa Universalis IV tradition of letting players explore new histories and cultures, giving starring roles to empires often forgotten in textbooks. Cradle of Civilization will be available in late 2017 for SRP of $19.99.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 03, 2017, 05:51:01 PM
How many fucking expansions are there?  I lost my count after male nostril.
Title: Re: Europa Universalis IV announced
Post by: Josquius on October 04, 2017, 01:36:12 AM
I lost interest a while ago too. The whole thing is getting too bloated.
I saw a video a few weeks back about where eu3 was better. I become tempted to start and EU 3 game.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 04, 2017, 04:44:33 AM
I don't think its that big of a deal - you don't have to buy them to enjoy the game.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 04, 2017, 10:15:56 AM
My issue is that I pay gaming companies to design the game for me, because they're better at it than I am.  When the game is really defined by what combination of 23 DLCs I install, then I feel like they've outsourced game design to me.  It's only a small step removed from playing mods, where the default response to a bad game design decision by the modders is "well, you can change this parameter in the ****.ini file more to your liking".
Title: Re: Europa Universalis IV announced
Post by: Caliga on October 04, 2017, 12:19:21 PM
I mean, they need to make money.  So they can either do it this way, or release new versions of EU more frequently than they do.  It's just that now they have a steadier income stream via the DLCs than going for a while with no income, then a huge shot in the arm (or nothing, if a release flops).
Title: Re: Europa Universalis IV announced
Post by: Barrister on October 04, 2017, 12:35:12 PM
What I like about the model is the super fans can pay for the development of these expansions by paying full price, while I can wait 6-12 months and pick them up for 75% off.
Title: Re: Europa Universalis IV announced
Post by: DGuller on October 04, 2017, 01:45:08 PM
Quote from: Caliga on October 04, 2017, 12:19:21 PM
I mean, they need to make money.  So they can either do it this way, or release new versions of EU more frequently than they do.  It's just that now they have a steadier income stream via the DLCs than going for a while with no income, then a huge shot in the arm (or nothing, if a release flops).
I understand the need for a business model that ensures steady income rather than one-time injection, but it is annoying that there are 4096 or so possible versions of EU4 out there.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 04, 2017, 01:50:59 PM
Quote from: Barrister on October 04, 2017, 12:35:12 PM
What I like about the model is the super fans can pay for the development of these expansions by paying full price, while I can wait 6-12 months and pick them up for 75% off.

:yes:

Which also makes it viable for them to then flesh out areas that otherwise would not make sense to spend time on.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on October 04, 2017, 05:01:45 PM
Quote from: Barrister on October 04, 2017, 12:35:12 PM
What I like about the model is the super fans can pay for the development of these expansions by paying full price, while I can wait 6-12 months and pick them up for 75% off.

Bingo.

Just started a Hungary game after not playing for a long while. Becoming the Balkan hegemon and keeping the Ottomans sufficiently countered with alliances and the occasional war is pretty darn fun.  :)
Title: Re: Europa Universalis IV announced
Post by: Josquius on October 05, 2017, 10:57:46 AM


Did anyone get the Chinese one?
I wonder if it makes it fun to play East Asia.

Quote from: DGuller on October 04, 2017, 01:45:08 PM
Quote from: Caliga on October 04, 2017, 12:19:21 PM
I mean, they need to make money.  So they can either do it this way, or release new versions of EU more frequently than they do.  It's just that now they have a steadier income stream via the DLCs than going for a while with no income, then a huge shot in the arm (or nothing, if a release flops).
I understand the need for a business model that ensures steady income rather than one-time injection, but it is annoying that there are 4096 or so possible versions of EU4 out there.

I can't remember the examples, been too long since I played EU4. But I'm sure there are a few areas where having some DLC but not others will completely bork some nations.


I wonder how long it'll be before they go full SaaS :hmm:
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 08, 2017, 10:54:06 AM
It is a damn good game and I do have most of the DLCs, which add continued interest to the game. My only issue is:

1. I don't have the time to play this enough. (sigh)
2. Everytime a new patch/DLC comes out I have to relearn some of the features. Like trade leagues, for instance.

Title: Re: Europa Universalis IV announced
Post by: garbon on November 28, 2017, 11:19:14 AM
What we've all been waiting for: they are added native states in....The Philippines!
Title: Re: Europa Universalis IV announced
Post by: Tamas on November 28, 2017, 12:44:18 PM
What's even more fun is the Albanian on their forum complaining that Albania has a tougher start than Austria.
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 03, 2017, 08:53:04 AM
Quote from: garbon on November 28, 2017, 11:19:14 AM
What we've all been waiting for: they are added native states in....The Philippines!
:D

The last time I played the OE I had Filipino colonies, so it would have been relevant to that game at least.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 16, 2018, 06:33:00 AM
(https://forumcontent.paradoxplaza.com/public/315016/Ireland.png)

Oh my.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 16, 2018, 10:49:01 AM
Quote from: garbon on January 16, 2018, 06:33:00 AM
Oh my.

I know right.  Cork should definitely not stretch to the West coast.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on January 16, 2018, 07:16:38 PM
I keep playing EUIV, but I keep burning out by about 1600 or so.  Too much micromanaging with all of the provinces they keep adding. :(
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 18, 2018, 10:28:03 AM
Quote from: Benedict Arnold on January 16, 2018, 07:16:38 PM
I keep playing EUIV, but I keep burning out by about 1600 or so.  Too much micromanaging with all of the provinces they keep adding. :(

1600 is pretty quick, but yeah, I'm normally done by 1700
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 18, 2018, 11:25:43 AM
Quote from: Josephus on January 18, 2018, 10:28:03 AM
Quote from: Benedict Arnold on January 16, 2018, 07:16:38 PM
I keep playing EUIV, but I keep burning out by about 1600 or so.  Too much micromanaging with all of the provinces they keep adding. :(

1600 is pretty quick, but yeah, I'm normally done by 1700

I told myself that I would finally complete a game.  But it is 17 something and I really dont have much to do as GB - colonize  the Americas (and fight colonial wars), control the Indian and Spice trades, dominate my trade node, peacefully annex Scotland, Occupy all of Ireland, bring in Irish and Scots as accepted cultures - all done.  Continental invasions don't seem to have any particularly point. 
Title: Re: Europa Universalis IV announced
Post by: Josquius on January 18, 2018, 11:43:27 AM
I always suspected the game is designed with this in mind given the naff ending screen.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 30, 2018, 05:02:53 AM
The Anglican Church gets implemented.

(https://forum.paradoxplaza.com/forum/index.php?attachments/anglican-01-jpg.331271/)
Title: Re: Europa Universalis IV announced
Post by: Valmy on January 30, 2018, 08:38:48 PM
Ah yeah. Sweet sweet monastic land.
Title: Re: Europa Universalis IV announced
Post by: mongers on January 30, 2018, 08:50:44 PM
Quote from: Tyr on October 04, 2017, 01:36:12 AM
I lost interest a while ago too. The whole thing is getting too bloated.
I saw a video a few weeks back about where eu3 was better. I become tempted to start and EU 3 game.

Interesting viewpoint; I have EU3 complete on steam, but have yet to install it, so I'll give it a spin.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on April 14, 2018, 07:30:38 AM
I used to be pretty good with EU3, but I just loaded EU4 up and was overwhelmed by the interface.

What's a good country/time period to learn the features?
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on April 14, 2018, 07:35:35 AM
LOL Ottomans were always fun.
Title: Re: Europa Universalis IV announced
Post by: Zanza on April 15, 2018, 11:44:06 AM
Spain and Portugal are straightforward.

As Portugal get an alliance with Spain, conquer Tangiers and then Caribbean and West Africa and then just reap your trade income once the colonies bring money.
With Spain get an alliance with France (restart if they rival you) and then also concentrate on colonisation. Consider conquest of Portugal.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on April 15, 2018, 08:35:16 PM
Quote from: Zanza on April 15, 2018, 11:44:06 AM
Spain and Portugal are straightforward.

As Portugal get an alliance with Spain, conquer Tangiers and then Caribbean and West Africa and then just reap your trade income once the colonies bring money.
With Spain get an alliance with France (restart if they rival you) and then also concentrate on colonisation. Consider conquest of Portugal.

How does the economy work? I was in an immediate deficit on start and appointing ministers or doing almost anything seemed to just increase that.
Title: Re: Europa Universalis IV announced
Post by: Alcibiades on April 15, 2018, 09:31:33 PM
Ministers cost money.  You can decrease maintenance like the last games for your military, and you can also mothball forts for half the maintenance costs of them but can be really dangerous if you get invaded later.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on April 15, 2018, 11:26:35 PM
Quote from: Alcibiades on April 15, 2018, 09:31:33 PM
Ministers cost money.  You can decrease maintenance like the last games for your military, and you can also mothball forts for half the maintenance costs of them but can be really dangerous if you get invaded later.

Interesting. How long does it take to reactive the forts to full strength?
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on April 17, 2018, 11:53:00 PM
Started a game as Prussia, December 1619 with the ascension of George William to the throne (Not an easy start). Took me about 5 in game years but I think I got a rough handle on how things work. Going to take out a loan, raise my military maintance and attack the Commonwealth for my independence in concert with Russia.
Title: Re: Europa Universalis IV announced
Post by: Josquius on April 18, 2018, 12:11:00 PM
France still bound to conquer Europe in the latest version?
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on April 21, 2018, 06:38:03 AM
Started over with Brandenburg-Prussia and have done much better. Despite the Commonwealth winning a war with Austria to enforce a personal union over Sweden I managed to win my freedom almost immediately afterward by getting the backing of Russia, France and Brunswick. I then conquered Pomerania and crowned myself the King in Prussia.

Austria made me release Stettin, but I got to keep the other four provinces, so I'm still happy. Pretty good progress for just 12 years in. Now I have to pay off some loans and let my infamy dissipate.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on April 22, 2018, 07:40:35 AM
Commonwealth attacked Denmark over Gottland for their Swedish territory (Personal Union). I honored the alliance and fought hard for several years before I peaced out with a three province gain that connected my territory. Would have fought to the end, but I ran out of manpower and didn't want to risk further battles. Denmark managed to win the war anyway.

Not a good screen shot, but it shows most of my territory. I also conquered Rostock since my last update. Austria complained but I told them to pound sand and they haven't done anything about it. Ominously, the Commonwealth and Sweden have been inherited by a Hapsburg branch! They were completely wrecked by the Ottomans soon after, and lost half a dozen southern provinces.

(https://i.imgur.com/MF3vCZ3.jpg)
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on April 23, 2018, 07:16:27 AM
Played some more, crushed the Commonwealth with Russia to get my cores.

(https://i.imgur.com/ttxwyfe.jpg)
(https://i.imgur.com/nrrv6Ge.jpg)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 23, 2018, 03:50:34 PM
Next step: Russia crushes you.
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on April 24, 2018, 06:02:12 AM
I launched the Protestant League War of Liberation and wow, you know, bad as the Thirty Year's War was, I don't think it was quite this bad.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FryAF8IO.jpg&hash=7f305f86fd5ef43e5a05cd86e666300d346b255a) (https://imgur.com/ryAF8IO)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfYFDfy1.jpg&hash=7396d6eb10a3e5fd86e8dcd8d7872952faf69c7e) (https://imgur.com/fYFDfy1)
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on April 24, 2018, 07:43:15 PM
Why is the Papacy neutral, and why did it donate 55 ducats to me?  :hmm:

Pope must really hate the Austrian Emperor.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on April 30, 2018, 03:55:17 PM
Tim, don't let fatherhood get in the way of your aar! :o
Title: Re: Europa Universalis IV announced
Post by: jimmy olsen on May 04, 2018, 01:21:16 AM
Quote from: Eddie Teach on April 30, 2018, 03:55:17 PM
Tim, don't let fatherhood get in the way of your aar! :o

Much save scumming later and it is 1670. I have finally knocked the Commonwealth and their Swedish puppet out of the war, while Austria has done the same to many of my minor German allies. With the war reduced to one front across Central Europe, will I prevail? Stay tuned...


Honestly this was way harder than I expected. There were literally dozens of armies caroming across the board like pinball from hell. Maybe it will make more sense once I internalize the fort zone schema, but there was not an easily discernible front line.
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 24, 2019, 11:58:58 AM
I am back to playing EU4. The new mission trees are nice enough (depends on the country, some are completely whacky alt-history, some are railroading you towards the historical outcomes), there are new small mechanics such as government reforms, upgrading trade centers and charter companies etc. that give you a big more to do. They have really fleshed out the non-European powers as well (with Dharma, Mandate of Heaven and Cradle of Civilization).
They will redo central Europe next and I am looking forward to that.
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 12, 2019, 07:42:35 PM
I have come to the conclusion that as it stands now EU4 is terrible at simulating the growth of the Portuguese Empire, and it's a challenge to even play the game as Portugal and empire build as effectively as the Portuguese did.

If I was Kenny I would be rubbing a bitch over this grave insult against my nation. :mad:
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 14, 2019, 12:01:45 PM
Quote from: Caliga on June 12, 2019, 07:42:35 PM
I have come to the conclusion that as it stands now EU4 is terrible at simulating the growth of the Portuguese Empire, and it's a challenge to even play the game as Portugal and empire build as effectively as the Portuguese did.

If I was Kenny I would be rubbing a bitch over this grave insult against my nation. :mad:

Kenny. Since he got his hand wet, I havent' seen him around these parts much.
Title: Re: Europa Universalis IV announced
Post by: Caliga on October 06, 2019, 12:26:42 PM
Started a new campaign as England the other day, my first-ever game with that country.  Playing as England so far has proved pretty fun and I've no idea why I hadn't tried it before.

In my first playthrough I ragequit during Wars of the Roses, but in my second playthrough, now that I understood the mechanics, I pretty easily weathered it... and it helps to have an heir born instantly following marriage. :)

I also refused to surrender Maine, and was doing pretty well in the resulting war (fought the French to a standstill) but was worrying about the impending WotR disaster, so I ended up surrendering (just) Maine to them anyway.  Now Burgundy is in the process of pounding France to a pulp. :cool:
Title: Re: Europa Universalis IV announced
Post by: garbon on December 25, 2019, 01:22:17 PM
Looks like the chrome isn't ever coming off EUIV. They are introducing marines...
Title: Re: Europa Universalis IV announced
Post by: Threviel on December 25, 2019, 04:28:02 PM
It's reasonable as a way to use your sailor manpower for other things than sailing ships.
Title: Re: Europa Universalis IV announced
Post by: The Brain on December 25, 2019, 04:36:08 PM
Quote from: Threviel on December 25, 2019, 04:28:02 PM
It's reasonable as a way to use your sailor manpower for other things than sailing ships.

Sodomy: Am I a joke to you?
Title: Re: Europa Universalis IV announced
Post by: garbon on December 25, 2019, 08:14:57 PM
Quote from: Threviel on December 25, 2019, 04:28:02 PM
It's reasonable as a way to use your sailor manpower for other things than sailing ships.

Yes, you build an unnecessary feature and then support it by introducing another unnecessary one.
Title: Re: Europa Universalis IV announced
Post by: Threviel on December 26, 2019, 02:35:36 AM
Ahh, yes, I agree. But what else can they do but adding features?
Title: Re: Europa Universalis IV announced
Post by: Tamas on December 26, 2019, 05:30:07 AM
Surely there are more relevant features on the game's scale that could be added, rather than bloody marines.

I wonder which piece of code this equlas from another game of theirs that they can pretty much copy-paste and sell as brand new thing.

They have already been doing this, like taking out the sometimes dull but OK random mission system and putting in HOI's terrible one.
Title: Re: Europa Universalis IV announced
Post by: Threviel on December 26, 2019, 06:55:19 AM
Huh? You mean the "mission tree"? I found that to be a nice improvement, the same missions were a bit too random before, but the first missions for a few countries I've noticed to be quite buggy. Now, I haven't played for a year or so, I agree fully that the game has become bloated with mostly useless additions.

I just have a hard time to se what else they can do. HoI is a good example. With HoI 2 the game was more or less perfected, what was needed was incremental improvements, map, 3d, AI and stuff like that. What we got was the over-complex hoi 3 and 4. Both games improved a lot of things, but at their core they do not really work.

With EU4 we get incremental improvements, they add functionality, that which works remains, otherwise they add some new functionality a year or two afterwards that tries to improve on things or supercedes old stuff that do not work. EU4 I've simply played out, I've spent hundreds or thousands of hours on it and every time I return to it there has been some new improvement. At its core the game works. If they were to do an EU5 it would most probably not be an improvement, kind of like how EU4 was not an improvement over fully developed EU3. We would get a new imperator with a promise that if we waited a few years and spent a lot of money it would be an improvement. The current model has given me my most played game since CIV II, sure, it's growing a bit long in the tooth, but I see no real way out of it for Paradox unless they abandon EU4 for a few years and then make EU5.

So what are they supposed to do, there are lots of ways to complain about what they do, but what should they do? What other relevant features?
Title: Re: Europa Universalis IV announced
Post by: Caliga on December 26, 2019, 10:17:22 AM
Quote from: Threviel on December 26, 2019, 02:35:36 AM
Ahh, yes, I agree. But what else can they do but adding features?
Figure out a way to stop the endless blobbing that has plagued the game since the original EU?
Title: Re: Europa Universalis IV announced
Post by: Threviel on December 26, 2019, 10:56:19 AM
How?
Title: Re: Europa Universalis IV announced
Post by: garbon on December 26, 2019, 02:06:14 PM
Wtf is this? Free work for p'dox?
Title: Re: Europa Universalis IV announced
Post by: Threviel on December 26, 2019, 02:13:49 PM
Well, I have no answers, I can find lots of things to complain about with Paradox games, but very few "fun" solutions to many of the problems.
Title: Re: Europa Universalis IV announced
Post by: garbon on December 26, 2019, 03:13:30 PM
And your lack of creativity is a compelling argument?
Title: Re: Europa Universalis IV announced
Post by: Threviel on December 26, 2019, 03:20:40 PM
Well then, show me your creativity.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 30, 2019, 05:27:10 PM
EU IV is a great game, that I've been playing since it came out.
The only thing I'd fix...

... I can never figure out why sometimes my attacking army is sitting in an enemy province, unable to siege. I know it's got to do with access or something, but damn if I can figure it out. Seriously I had one instance where one of my armies walked into province A and was unable to siege, then walked from Province A to Province B and started sieging.

Zones of control are annoying sometimes too. Sometimes it seems as though I can't move into Province A because it's in Province B's ZOC. But I can't seige Province B, because I can't get past Province A.

Shit like that.

Title: Re: Europa Universalis IV announced
Post by: The Brain on December 30, 2019, 05:43:34 PM
How do I load troops onto ships?
Title: Re: Europa Universalis IV announced
Post by: grumbler on January 02, 2020, 07:29:36 PM
Quote from: The Brain on December 30, 2019, 05:43:34 PM
How do I load troops onto ships?

You can't.  You've never been able to in an EU game, as countless posts have proven.
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on January 03, 2020, 12:38:25 PM
Quote from: The Brain on December 30, 2019, 05:43:34 PM
How do I load troops onto ships?

Use gangplanks, avoids accidents.
Title: Re: Europa Universalis IV announced
Post by: Sophie Scholl on January 22, 2020, 05:25:35 PM
If anyone is looking to catch up on expansions or anything, Humble Bundle has a great EUIV deal now.  https://www.humblebundle.com/games/europa-universalis-iv?hmb_source=navbar&hmb_medium=product_tile&hmb_campaign=tile_index_1
Title: Re: Europa Universalis IV announced
Post by: Syt on January 23, 2020, 07:00:43 AM
https://forum.paradoxplaza.com/forum/index.php?threads/experimentation.1311555/page-3#post-26183418

QuoteHi everyone! Pontus, team lead for EU4 marketing supporting Björn real quick. Since "the cat is out of the bag" me and the team wanted to clarify a few things before speculations are running to rampant and are established as truths:

- Yes, we want to test a subscription model for EU4.

We have heard for years from existing and potential new players that the cost of getting the game and all expansions all at once is quite expensive (and might be discouraging for completely new EU4 fans), it's been supported for almost 7 years after all. A subscription model has been suggested to us on many occasions, so we thought we'd run a test to see how popular such a service would be.

- No, we are NOT replacing the current model or changing how anything works now. We are simply adding another option.

Expansions and other DLC's, both existing and upcoming, will still be available for purchase as usual for those who prefer that. We will not remove any content from anyone or make future content exclusive to people with a subscription. Nobody will be forced to pay again for content they have already purchased, and you will get to choose if you want to subscribe to get future DLC or continue purchasing the items individually just as you've always done.

- The cost of such a service is one of the things we want to decide based on the test.

This will help us assess how the presentation has performed, and help us determine how we should value any subscription offer in the future (if it ends up being a desired feature). This, unfortunately, is why we were so cagey about this experiment.

In hindsight we might have been a little more open about this process -- we know, as our long-time fans, this model may not be aimed at you (again, none of your existing purchases are going to be charged again). We wanted to try and gather data from people who encountered this new idea without prior bias or discussion (makes for a better experiment). That's why we were keeping things "on the DL," as the kids say.

That's pretty much all there is to it at this point. A limited group of people will be receiving this offer, and it's entirely up to these people whether or not they want to jump on the offer or not.

Thanks for your keen interest on this topic. You are of course welcome to share your ideas on what you think of such a service with us.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 23, 2020, 10:03:20 AM
Yeah dreadful
Title: Re: Europa Universalis IV announced
Post by: Syt on January 23, 2020, 10:25:30 AM
I did consider buying all DLC a form of subscription, but I think I don't trust PDX to run a subscription service. At the moment they have the luxury of releasing DLC when it's ready when they want.

In a sub based system, I'd think that people would expect content updates with a certain predictability.

CK2 was released 8 years ago. Steam informs me that the combined DLC is ~ €300.- (plus the game, I guess, which cost 40 at release).

A price like that (or EUR 5.- per month) would get more people to jump in and try it out (esp. if there's a free trial period), but you would also likely lose revenue from guys like me who buy every DLC out of a completionist drive but only play every once in a while.
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 23, 2020, 10:38:02 AM
I'd also be worried a subscription service would push them even more toward catering to their map-painter-screw-history players, as player retention would become a big thing.


Then again, of course, it might work out.
Title: Re: Europa Universalis IV announced
Post by: Josquius on January 23, 2020, 02:38:29 PM
I think the issue is less about folk who have bought all the dlc and more as they say, sales of the base game are drying up due to the mountain of dlc.

Interesting to note eu4 with a bunch of dlc is on humble bundle at the moment.
Title: Re: Europa Universalis IV announced
Post by: mongers on January 23, 2020, 09:45:37 PM
Is EU IV a noticeable improvement on EUIII?

III didn't grab my attention so will this?
Title: Re: Europa Universalis IV announced
Post by: Liep on January 24, 2020, 04:07:23 AM
Quote from: mongers on January 23, 2020, 09:45:37 PM
Is EU IV a noticeable improvement on EUIII?

III didn't grab my attention so will this?

Yes, if you're talking about EUIII without DLCs then EUIV is a much better game. Chinese New Year sale is on so it might be on sale.
Title: Re: Europa Universalis IV announced
Post by: Josquius on January 24, 2020, 07:51:56 AM
Or just humble bundle.
Worth getting for $15
Title: Re: Europa Universalis IV announced
Post by: mongers on January 24, 2020, 08:24:44 AM
Quote from: Liep on January 24, 2020, 04:07:23 AM
Quote from: mongers on January 23, 2020, 09:45:37 PM
Is EU IV a noticeable improvement on EUIII?

III didn't grab my attention so will this?

Yes, if you're talking about EUIII without DLCs then EUIV is a much better game. Chinese New Year sale is on so it might be on sale.

:cool:

Thanks Leip, I'll get it.

But I might not have much time to play it.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 24, 2020, 10:27:51 AM
I enjoyed IV more before they introduced most of the current mechanics.  I stopped playing after getting frustrated with the need to micro manage states.  I think I read in this thread that those are going to be removed?
Title: Re: Europa Universalis IV announced
Post by: garbon on January 24, 2020, 11:31:31 AM
Quote from: crazy canuck on January 24, 2020, 10:27:51 AM
I enjoyed IV more before they introduced most of the current mechanics.  I stopped playing after getting frustrated with the need to micro manage states.  I think I read in this thread that those are going to be removed?

Yeah, I feel like you and I discussed that positive change but it doesn't appear to have been in this thread.
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 24, 2020, 12:02:42 PM
I think moving away from DLC model is worth a shot.  It really sucks to have 2048 versions of the game out there, and I feel like the DLC model is putting more pressure on the developers to come up with something new rather than refine what's already in the game but not working well.
Title: Re: Europa Universalis IV announced
Post by: Josquius on January 24, 2020, 01:07:43 PM
Yeah, half arsed feature bloat is a definite problem.  To sell dlc you've always got to be promising the next big thing. Fixes just don't cut it.
Title: Re: Europa Universalis IV announced
Post by: Barrister on January 24, 2020, 01:09:22 PM
Quote from: DGuller on January 24, 2020, 12:02:42 PM
I think moving away from DLC model is worth a shot.  It really sucks to have 2048 versions of the game out there, and I feel like the DLC model is putting more pressure on the developers to come up with something new rather than refine what's already in the game but not working well.

A subscription model would definitely help with trying to coordinate 2048 different versions of the game, but it isn't going to do anything to prevent feature bloat - they have to keep giving you reasons to keep your subscription active.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 25, 2020, 07:30:26 AM
Quote from: Barrister on January 24, 2020, 01:09:22 PM
Quote from: DGuller on January 24, 2020, 12:02:42 PM
I think moving away from DLC model is worth a shot.  It really sucks to have 2048 versions of the game out there, and I feel like the DLC model is putting more pressure on the developers to come up with something new rather than refine what's already in the game but not working well.

A subscription model would definitely help with trying to coordinate 2048 different versions of the game, but it isn't going to do anything to prevent feature bloat - they have to keep giving you reasons to keep your subscription active.

Exactly.

But then recent paradox games don't really seem for me so I'm perhaps not the target audience.
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 25, 2020, 05:30:46 PM
I see the point, but I still disagree.  Subscription model would require regular updates, I agree with that, but I think it would have less of a requirement to add something new.  It's hard to market DLC as something that fixes what was broken with the game before, it has to be adding some new dimension to the game, but there is no such pressure with subscription.  You just have publish regular upgrades, and developers have some leeway to choose which upgrades would be adding content and which ones would be fixing or streamlining the game.  Right now changes that make the game better have to be packaged with additions to the game that usually make the game worse, at least in HOI4.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on January 27, 2020, 04:53:28 AM
Quote from: Barrister on January 24, 2020, 01:09:22 PM
Quote from: DGuller on January 24, 2020, 12:02:42 PM
I think moving away from DLC model is worth a shot.  It really sucks to have 2048 versions of the game out there, and I feel like the DLC model is putting more pressure on the developers to come up with something new rather than refine what's already in the game but not working well.

A subscription model would definitely help with trying to coordinate 2048 different versions of the game, but it isn't going to do anything to prevent feature bloat - they have to keep giving you reasons to keep your subscription active.

a subscription would not -depending on what the subscription contains though- make the game cheaper. And let one of the complaints with all the DLC levelled at Paradox be moneygrubbing...
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 27, 2020, 04:55:53 AM
With a subscription-based model there would be far more DLCs, not less. People would have to feel like they are getting something for their subscription.

I think an annual pass kind of deal would fit their games better.
Title: Re: Europa Universalis IV announced
Post by: Syt on January 27, 2020, 05:10:22 AM
Problem is I don't see them handling a release cycle like, say, Path of Exile, that has substantial new mechanics every quarter with one massive change once a year.
Title: Re: Europa Universalis IV announced
Post by: DGuller on January 27, 2020, 08:38:53 AM
Quote from: Crazy_Ivan80 on January 27, 2020, 04:53:28 AM
Quote from: Barrister on January 24, 2020, 01:09:22 PM
Quote from: DGuller on January 24, 2020, 12:02:42 PM
I think moving away from DLC model is worth a shot.  It really sucks to have 2048 versions of the game out there, and I feel like the DLC model is putting more pressure on the developers to come up with something new rather than refine what's already in the game but not working well.

A subscription model would definitely help with trying to coordinate 2048 different versions of the game, but it isn't going to do anything to prevent feature bloat - they have to keep giving you reasons to keep your subscription active.

a subscription would not -depending on what the subscription contains though- make the game cheaper. And let one of the complaints with all the DLC levelled at Paradox be moneygrubbing...
I'd personally be happy to pay more in return for a better product.  For me, then problem with DLCs is that they make the game increasingly shittier. 

One thing that modders cannot replace is the single vision of a game designer who knows what he envisioned, and keeps things in balance from many perspectives.  This is why I rarely mod my game, the end product is almost never better than the original.  DLCs turn game designers into modders with "more, more, more" mentality.
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 27, 2020, 08:44:49 AM
Quote from: DGuller on January 27, 2020, 08:38:53 AM
DLCs turn game designers into modders with "more, more, more" mentality.

That's a good point, although in can work for a while. It would be just good to stop at some point and say "alright, this is the game". Why would they do it if they keep making money, though?

Mods on the other hand must be judged individually. I really detest mods cropping up in a matter of days for strategy games like Total War for example, and then subsequently praised just because they are different than vanilla.

However, things like HIP (and formerly CK2+) do make their games much better. Having a better vision than "more is better" sure helps in that, though.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 27, 2020, 08:58:54 AM
I've seen no evidence, particularly with switching leads, that P'dox is able to follow a single vision.

Imperator suffered from a singular vision that was deeply flawed.
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 27, 2020, 09:20:34 AM
Quote from: garbon on January 27, 2020, 08:58:54 AM
I've seen no evidence, particularly with switching leads, that P'dox is able to follow a single vision.

Imperator suffered from a singular vision that was deeply flawed.

In hindsight, you could see what was coming when Johan was on live preview streams with one of their community guys. The guy would regularly try to make Johan pause to reflect on simulation values, historical references to what was happening, but Johan was WAY too busy zerg-rushing stuff to pay any heed.  Explains the game SO much.

I think he had a very clear idea of what game he wants to see and he managed to keep to that, it's just that it happened to disagree with what people expected.
Title: Re: Europa Universalis IV announced
Post by: garbon on January 27, 2020, 10:43:34 AM
Yes really an issue where a singular vision was problematic so separate issue from their earlier games.
Title: Re: Europa Universalis IV announced
Post by: mongers on January 27, 2020, 07:43:09 PM
Well I bought it, didn't go for the full DLC content, as was aiming to play just the base game.

As it was when I downloaded, it automatically added to the install the four or five DLC it came with, I wasn't given any option.  <_<

edit:
so I'm not to sure how much chrome I'm now playing with; the patch is the manchu one, which I assume is a recent one.

Oh, I quite like the game, might well play it a bit.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 27, 2020, 10:12:40 PM
Yeah, the EU concept remains one of my all time favs.  Just hate all the feature bloat.
Title: Re: Europa Universalis IV announced
Post by: Valmy on January 27, 2020, 11:20:43 PM
Quote from: Tamas on January 23, 2020, 10:38:02 AM
I'd also be worried a subscription service would push them even more toward catering to their map-painter-screw-history players, as player retention would become a big thing.


Then again, of course, it might work out.

Yeah that is the thing. Options like subscription services always end up impacting the game design so are not really options, just like "optional" DLCs and micro-transactions.

So I was thinking about getting EUIV at some point and man...to buy the game costs $264  :bleeding:

But I just could not justify a sub, I tend to play these kinds of games for years with many months often between sessions. So basically this game in not practical to purchase for me.
Title: Re: Europa Universalis IV announced
Post by: mongers on January 28, 2020, 08:00:34 AM
Quote from: Valmy on January 27, 2020, 11:20:43 PM
Quote from: Tamas on January 23, 2020, 10:38:02 AM
I'd also be worried a subscription service would push them even more toward catering to their map-painter-screw-history players, as player retention would become a big thing.


Then again, of course, it might work out.

Yeah that is the thing. Options like subscription services always end up impacting the game design so are not really options, just like "optional" DLCs and micro-transactions.

So I was thinking about getting EUIV at some point and man...to buy the game costs $264  :bleeding:

But I just could not justify a sub, I tend to play these kinds of games for years with many months often between sessions. So basically this game in not practical to purchase for me.

Valmy you do know it's on humble bundle offer for the next few days, ends the 2nd Feb I think.

So you have the usual three tier offer starting at $1 and ending at $25 odd for the big bundle.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 28, 2020, 03:14:44 PM
Quote from: Valmy on January 27, 2020, 11:20:43 PM
Quote from: Tamas on January 23, 2020, 10:38:02 AM
I'd also be worried a subscription service would push them even more toward catering to their map-painter-screw-history players, as player retention would become a big thing.


Then again, of course, it might work out.

Yeah that is the thing. Options like subscription services always end up impacting the game design so are not really options, just like "optional" DLCs and micro-transactions.

So I was thinking about getting EUIV at some point and man...to buy the game costs $264  :bleeding:

But I just could not justify a sub, I tend to play these kinds of games for years with many months often between sessions. So basically this game in not practical to purchase for me.

But you don't really need all the DLCs. Maybe ask around which one or two are essential. The cool thing is that P'dox makes most of the major changes that come with the DLC free in the patch that accompanies it, anyways.
Title: Re: Europa Universalis IV announced
Post by: Josquius on January 28, 2020, 05:08:45 PM
Quote from: mongers on January 27, 2020, 07:43:09 PM
Well I bought it, didn't go for the full DLC content, as was aiming to play just the base game.

As it was when I downloaded, it automatically added to the install the four or five DLC it came with, I wasn't given any option.  <_<

edit:
so I'm not to sure how much chrome I'm now playing with; the patch is the manchu one, which I assume is a recent one.

Oh, I quite like the game, might well play it a bit.

Right click on the game in steams and there's an option for download options or some such where you can select/deselect which dlc to download.
Title: Re: Europa Universalis IV announced
Post by: Valmy on January 28, 2020, 08:05:13 PM
Quote from: mongers on January 28, 2020, 08:00:34 AM
Valmy you do know it's on humble bundle offer for the next few days, ends the 2nd Feb I think.

So you have the usual three tier offer starting at $1 and ending at $25 odd for the big bundle.

Holy shit. Ok I will just get that then :P
Title: Re: Europa Universalis IV announced
Post by: Zoupa on January 29, 2020, 10:40:28 PM
Quote from: Josephus on January 28, 2020, 03:14:44 PM
Quote from: Valmy on January 27, 2020, 11:20:43 PM
Quote from: Tamas on January 23, 2020, 10:38:02 AM
I'd also be worried a subscription service would push them even more toward catering to their map-painter-screw-history players, as player retention would become a big thing.


Then again, of course, it might work out.

Yeah that is the thing. Options like subscription services always end up impacting the game design so are not really options, just like "optional" DLCs and micro-transactions.

So I was thinking about getting EUIV at some point and man...to buy the game costs $264  :bleeding:

But I just could not justify a sub, I tend to play these kinds of games for years with many months often between sessions. So basically this game in not practical to purchase for me.

But you don't really need all the DLCs. Maybe ask around which one or two are essential. The cool thing is that P'dox makes most of the major changes that come with the DLC free in the patch that accompanies it, anyways.

That's not really true. If you play with patch 1.9 (for example) but don't have the DLC that came with said patch, your gameplay will be worse than playing with patch 1.8 fow which you have the DLC.
Title: Re: Europa Universalis IV announced
Post by: Tonitrus on January 30, 2020, 09:31:12 AM
I'll admit...when I saw that humble-bundle link posted a bit back, with the EU4 sale, I was tempted.  And then I saw all the DLC and was like...nah.

Sorta of the same thing with CK2.  I got it when it came out, and enjoyed it.  Took a break for a while...and when I thought about coming back to it...saw all the DLC for it and Nope'd out again.
Title: Re: Europa Universalis IV announced
Post by: Valmy on February 02, 2020, 01:03:44 AM
Ok so I got it in the Humble Bundle with all the DLCs except the last one. Wow are there a lot of mechanics they added to this game since EU2 :lol:

Is there a good place to learn about all these mechanics and how they work or should I just learn through trial and error?
Title: Re: Europa Universalis IV announced
Post by: Solmyr on February 02, 2020, 08:48:34 AM
https://eu4.paradoxwikis.com/Europa_Universalis_4_Wiki
Title: Re: Europa Universalis IV announced
Post by: Tamas on February 04, 2020, 06:12:50 AM
See, this is pretty much what we were discussing. Today's dev diary, posted by Johan, which is IIRC rare:

QuoteHello and welcome to another development diary for Europa Universalis. This time I'll talk about a new feature for our soon to be announced expansion. This is the mechanic we called Hegemony.

The purpose of this feature is to create a greater narrative for the endgame, but there are two cases in which this will become the most used one.

First of all, our goal was to create something for those of you who like to conquer the world, and make part of that more interesting, and hopefully less tedious.

Secondly, our goal is to create an interesting and dynamic last century in larger multiplayer games.


Quite an indication that they no longer have the same priorities for this game that I as a player do. Making world conquest more fun and less tedious? What ELSE would you want if you wanted to feel like you are playing a historical simulation of the period? And the second consideration is for the late game of large MP games. Which I understand something they have and Johan cherishes (I remember the days of EU2 beta patches, coming out pretty much weekly for a while, so Johan could tweak their ongoing office game to his liking :P ), but what portion of players must actually care?

Luckily it'll be DLC content so I can ignore it.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 04, 2020, 06:38:10 AM
At this point, I'd prefer if Johan became an emeritus game designer. -_-
Title: Re: Europa Universalis IV announced
Post by: Syt on February 04, 2020, 07:07:24 AM
I like how they keep using MP as yardstick since EU2 considering that overall it's a small minority of people playing this in MP (albeit a vocal one).
Title: Re: Europa Universalis IV announced
Post by: Josephus on February 04, 2020, 08:54:45 AM
Yeah neither mp nor wc interest me. I'm worried about the future of Paradox games, games I been playing regularly since 2001
Title: Re: Europa Universalis IV announced
Post by: garbon on February 05, 2020, 02:34:19 AM
So they actually reposted a different version based on feedback received. Half-baked mechanic?
Title: Re: Europa Universalis IV announced
Post by: garbon on March 03, 2020, 10:40:58 AM
https://forum.paradoxplaza.com/forum/index.php?threads/claim-what-you-deserve-in-europa-universalis-iv-emperor.1347027/

Claim What You Deserve in Europa Universalis IV: Emperor

Quote
  • A Powerful Pope: Appoint cardinals, publish Papal Bulls and gather tithes. The Vatican and Papal Controller now have new abilities to sway the souls of Christendom.
  • New Holy Roman Empire Systems: Imperial Incidents provide new challenges to the Emperor's power and authority. Will your empire follow a course to a centralized monarchy or decentralized federation?.
  • Revolutions Revamped: The spirit of Revolution is a contagion that must be either embraced or vigorously opposed. Use the guillotine and revolutionary guard to enforce the new way of thinking.
  • The Hussite Faith: Bohemia has an early game chance to embrace heresy and stand alone against the Pope until The Reformation.
  • Hegemonies: If you accomplish great feats, you should expect great rewards. Seize the mantle of honor for accumulating great wealth and armies.
  • New Missions: Over 20 new unique mission trees for a variety of European nations
  • Defender of Faith: With great responsibility comes great power. Earn more bonuses for defending a major religion than for defending a small one.
  • The Council of Trent and Counter-Reformation: Join other Catholic rulers to slow down the spread of the Reformation by making concessions to the unruly mob or harshly imposing the will of God.
  • Provoke Rebellions: Risk a larger rebellion now while you think you can manage it instead of waiting for discontent to take its course.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on March 03, 2020, 11:02:57 AM
Typical Paradox anti-Catholic bias in their description of the "counter-Reformation" there <_<
Title: Re: Europa Universalis IV announced
Post by: Valmy on March 03, 2020, 11:35:04 AM
Quote from: Sheilbh on March 03, 2020, 11:02:57 AM
Typical Paradox anti-Catholic bias in their description of the "counter-Reformation" there <_<

Well Sweden didn't stop fighting against the Pope in 1648 -_-

But yeah. Besides the Council of Trent did happen to take a more puritanical course but that was not the only option discussed.
Title: Re: Europa Universalis IV announced
Post by: Josquius on March 04, 2020, 06:47:45 AM
Wake me when the Victoria pop model is followed in EU
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on March 04, 2020, 09:08:58 AM
Quote from: Tyr on March 04, 2020, 06:47:45 AM
Wake me when the Victoria pop model is followed in EU

Years ago they announced it would not be used again
Title: Re: Europa Universalis IV announced
Post by: Josquius on March 04, 2020, 04:45:44 PM
Quote from: crazy canuck on March 04, 2020, 09:08:58 AM
Quote from: Tyr on March 04, 2020, 06:47:45 AM
Wake me when the Victoria pop model is followed in EU

Years ago they announced it would not be used again

Dissapointing.
It wasn't perfect but it was leagues ahead of EU's absolutist approach to religion and culture.
Title: Re: Europa Universalis IV announced
Post by: Syt on March 13, 2020, 04:41:47 AM
Btw, are there any mods that turn the game from a "paint the map" focus towards more of a historic simulation where blobbing is not the be all/end all?
Title: Re: Europa Universalis IV announced
Post by: Tamas on March 13, 2020, 04:44:04 AM
Quote from: Syt on March 13, 2020, 04:41:47 AM
Btw, are there any mods that turn the game from a "paint the map" focus towards more of a historic simulation where blobbing is not the be all/end all?

I guess MEIOU (sp?) is the closest to that but it is extremely tasking on the CPU and it runs very very slowly.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 09, 2020, 12:54:11 PM
First DLC in a year or so is out now. Anybody bought it already?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 09, 2020, 12:58:20 PM
I had been planning on getting it and using that as my reason to start playing this again.  But now that Shadow Empires is out I have no real desire to play EU for the foreseeable future.   Might as well wait for it to go on sale.
Title: Re: Europa Universalis IV announced
Post by: garbon on June 09, 2020, 01:08:33 PM
No, I'll wait.
Title: Re: Europa Universalis IV announced
Post by: HisMajestyBOB on June 09, 2020, 01:12:49 PM
Quote from: Zanza on June 09, 2020, 12:54:11 PM
First DLC in a year or so is out now. Anybody bought it already?

I got the DLC subscription so I'll get it automatically. I'll give it a try tonight.
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 09, 2020, 02:44:42 PM
The province changes look good (I just booted the game post-patch and zoomed around Europe).  They finally added the Despotate of Epirus to the base game, too. :)
Title: Re: Europa Universalis IV announced
Post by: The Brain on June 09, 2020, 04:02:50 PM
Alexa play Despotate.
Title: Re: Europa Universalis IV announced
Post by: Zanza on June 10, 2020, 02:44:30 PM
Sounds like the DLC is completely unbalanced and Austria can unite the HRE in the 15th century and Russia can develop the steppes to riches for almost nothing.
Title: Re: Europa Universalis IV announced
Post by: DGuller on June 10, 2020, 03:08:21 PM
Quote from: Zanza on June 10, 2020, 02:44:30 PM
Sounds like the DLC is completely unbalanced and Austria can unite the HRE in the 15th century and Russia can develop the steppes to riches for almost nothing.
:o
Title: Re: Europa Universalis IV announced
Post by: Syt on June 13, 2020, 08:53:51 AM
Did Johan already take over EU4? I know he's going to further work on the game from Barcelona with Paradox Tinto studio.*

If so, it seems that the main component of underwhelming, badly received releases recently is Johan as project lead (looking at Imperator, and now this, ironically named "Emperor"). Maybe it's time for him to retire after all?


*That this was announced at the time when it also became public that Paradox finally signed a collective bargaining agreements with two unions, something they fought for years, apparently ... well, it paints a certain picture. Reviews on Glassdoors are pretty unanimous that pay at Paradox is quite shit.
Title: Re: Europa Universalis IV announced
Post by: Maladict on June 13, 2020, 09:34:50 AM
Quote from: Syt on June 13, 2020, 08:53:51 AM

Reviews on Glassdoors are pretty unanimous that pay at Paradox is quite shit.

It's a game, not a job!
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 13, 2020, 10:22:11 AM
Quote from: Syt on June 13, 2020, 08:53:51 AM
Did Johan already take over EU4? I know he's going to further work on the game from Barcelona with Paradox Tinto studio.*

If so, it seems that the main component of underwhelming, badly received releases recently is Johan as project lead (looking at Imperator, and now this, ironically named "Emperor"). Maybe it's time for him to retire after all?


*That this was announced at the time when it also became public that Paradox finally signed a collective bargaining agreements with two unions, something they fought for years, apparently ... well, it paints a certain picture. Reviews on Glassdoors are pretty unanimous that pay at Paradox is quite shit.

Patric was the brains behind the company :P

i know they're opening a Spanish division, but didn't know Johan is moving there.
Title: Re: Europa Universalis IV announced
Post by: Syt on June 13, 2020, 10:27:36 AM
Fredrik Wester has been in Spain for a while now, so I guess this move was some time coming.

I guess the fast growth wasn't good for them internally, and I think some people (like Johan) are not well suited to work in a large, more professionalized environment as opposed to small enthusiast teams.

I felt they were on a downward turn with HoI3 and EU3, with CK2 and EU4 bailing them out. Cities Skylines also helped them gain mass appeal. But since then it's been a bit weird. Stellaris was ok at launch and has drastically improved by now (but I think that's a project Johan stays away from). HoI4 ... well, I never liked the HoI series much, but it seems popular enough, but I feel I mostly see people playing the Kaiserreich alternate WW2 mod, at least on Twitch. And Imperator was a dud. I guess a lot will depend on how CK3 turns out and if the company returns to their more niche appeal to a smaller hardcore group. Plus I always felt weird about their publishing side. They seem to have a bit of a high turnover with some companies releasing one or two games with them before moving on, and only few staying on longer (like Harebrained, or the CIties in Motion/Cities Skylines guys).
Title: Re: Europa Universalis IV announced
Post by: Ancient Demon on June 13, 2020, 01:45:28 PM
What is Johan doing wrong?
Title: Re: Europa Universalis IV announced
Post by: Syt on June 18, 2020, 02:09:10 AM
Spiffing Brit did a video about how broken Austria/HRE are in the Emperor DLC/Austria patch.

https://www.youtube.com/watch?v=o5XA3-lHo_E

Though I think some of the imbalances are already addressed in the latest hotfix patch?
Title: Re: Europa Universalis IV announced
Post by: Syt on June 18, 2020, 02:10:11 AM
Quote from: Ancient Demon on June 13, 2020, 01:45:28 PM
What is Johan doing wrong?

Dunno, but the last two major releases that he seems attached to (Imperator: Rome, and the EU4 DLC which was a year in the making) were released in a bit of a woeful state.,
Title: Re: Europa Universalis IV announced
Post by: Tamas on June 18, 2020, 02:31:20 AM
Judging by the EU4 forum, the HRE stuff has been fixed but what hasn't is AI nations seemingly absolutely unable to manage their economy, spiralling into such debts that make them inactive.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on June 18, 2020, 03:48:25 AM
HRE is an all-devouring monstrosity in CK2 already (at least if you start in 1066), makes sense they brought that to EU4 as well. :P
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 18, 2020, 08:55:06 AM
Never buy on release, never buy on release, managed to actually do that with this DLC :D
Title: Re: Europa Universalis IV announced
Post by: Valmy on June 18, 2020, 11:46:23 AM
Even if you don't buy the DLC you still get most of the problems associated with it patched in for free!
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on June 18, 2020, 03:26:35 PM
Bonus!
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 23, 2020, 09:11:37 PM
So they've been patching the shit out of it... is it playable yet?
Title: Re: Europa Universalis IV announced
Post by: Tamas on June 24, 2020, 02:24:49 AM
Quote from: Caliga on June 23, 2020, 09:11:37 PM
So they've been patching the shit out of it... is it playable yet?

On the forum they still complain about a deadly AI debt spiral that almost all countries enter, stopping most wars before 1600
Title: Re: Europa Universalis IV announced
Post by: Caliga on June 24, 2020, 07:51:46 AM
Cool, I'll hold off.  Thanks for the intel. :)
Title: Re: Europa Universalis IV announced
Post by: Josephus on July 01, 2020, 02:24:04 PM
In my first game with new DLC, I don't really notice a lack of wars. What I do notice, though, is a very weak HRE, nominally led by a small one or two province nation. In the wars I've fought where the tooltip says "Country X is in the HRE and the Emperor will likely join the war,", the emperor never does.

Edit: Take it back. I am beginning to see a lack of non-colonial wars, starting in the mid 1600s
Title: Re: Europa Universalis IV announced
Post by: garbon on July 14, 2020, 10:35:18 AM
So P'dox went on holiday after releasing the latest expansion/patch but then decided it would be a good idea to have a content designer put out DD's about additional re-work that will be done to Southeast Asia.

Looks like the content designer and mods are getting to work overtime reminding people that he's a content designer and unable to fix any bugs.
Title: Re: Europa Universalis IV announced
Post by: Tamas on July 14, 2020, 10:39:30 AM
Quote from: garbon on July 14, 2020, 10:35:18 AM
So P'dox went on holiday after releasing the latest expansion/patch but then decided it would be a good idea to have a content designer put out DD's about additional re-work that will be done to Southeast Asia.

Looks like the content designer and mods are getting to work overtime reminding people that he's a content designer and unable to fix any bugs.

Yeah who thought that was a good idea?

The forum is full of outcry over how broken the game is, which gets promptly ignored, while the only staff active on the forum posts "yay, we are reworking SE Asia yay!".
Title: Re: Europa Universalis IV announced
Post by: Zanza on July 30, 2020, 12:18:29 PM
Currently playing 1.30 with Venice and I really enjoy it. So far, I am in the 1540s and have more or less destroyed the Ottomans and reached hegemony in Northern Italy. But Austria, France and the Man like are a threat.
Title: Re: Europa Universalis IV announced
Post by: The Brain on July 30, 2020, 12:27:55 PM
Quote from: Zanza on July 30, 2020, 12:18:29 PM
Currently playing 1.30 with Venice and I really enjoy it. So far, I am in the 1540s and have more or less destroyed the Ottomans and reached hegemony in Northern Italy. But Austria, France and the Man like are a threat.

Like stick it to him.
Title: Re: Europa Universalis IV announced
Post by: Caliga on July 30, 2020, 12:52:36 PM
 :D

But is Chico a threat? :hmm:
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on July 31, 2020, 11:59:59 AM
Wait until after he runs the marathon, and is tired out. Only then is it safe.
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 16, 2020, 04:50:37 AM
https://youtu.be/eWCM3wKMAdE
Title: Re: Europa Universalis IV announced
Post by: garbon on September 23, 2020, 03:32:03 AM
56 new Native American tags being added as part of their re-work of native federations.
Title: Re: Europa Universalis IV announced
Post by: Tamas on September 23, 2020, 04:19:18 AM
Quote from: garbon on September 23, 2020, 03:32:03 AM
56 new Native American tags being added as part of their re-work of native federations.

Essential update.
Title: Re: Europa Universalis IV announced
Post by: Josephus on September 23, 2020, 07:26:20 AM
Does anyone play natives? I thought about it once, back when the conquistadors update came out, but never did.
Title: Re: Europa Universalis IV announced
Post by: Syt on September 23, 2020, 07:30:35 AM
Quote from: Josephus on September 23, 2020, 07:26:20 AM
Does anyone play natives? I thought about it once, back when the conquistadors update came out, but never did.

I guess if you've painted the world with all other nations they might be worth a go?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 23, 2020, 10:14:47 AM
Quote from: Josephus on September 23, 2020, 07:26:20 AM
Does anyone play natives? I thought about it once, back when the conquistadors update came out, but never did.

I tried once, but it is very frustrating being completely dependent on effectively being assimilated to the ways of the colonizers.
Title: Re: Europa Universalis IV announced
Post by: Syt on September 29, 2020, 12:17:10 PM
Johan introduces the new team at Paradox Tinto in Barrrrthelona.

https://forum.paradoxplaza.com/forum/threads/eu4-development-diary-29th-of-september-2020.1428518/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=eu_eu_20200929_for_dd

(https://forumcontent.paradoxplaza.com/public/620507/johan.jpg)
Title: Re: Europa Universalis IV announced
Post by: Josquius on October 01, 2020, 02:43:07 AM
Quote from: Zanza on July 30, 2020, 12:18:29 PM
Currently playing 1.30 with Venice and I really enjoy it. So far, I am in the 1540s and have more or less destroyed the Ottomans and reached hegemony in Northern Italy. But Austria, France and the Man like are a threat.

So... Still not fun to play a small natio?
Title: Re: Europa Universalis IV announced
Post by: Syt on October 01, 2020, 03:06:14 AM
Last time I played, as France, trying to learn, I messed up one war and was in a death spiral by 1520s because everyone was like "France has no troops! Awesome! Let's invade!" :lol:
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 20, 2020, 06:21:34 AM
Europa Universalis is celebrating its 20th anniversary. I checked my account on P'dox. I joined in April 2001, almost at the beginning.

Man, what a waste of life  :D
Title: Re: Europa Universalis IV announced
Post by: mongers on October 20, 2020, 06:49:53 AM
Quote from: Josephus on October 20, 2020, 06:21:34 AM
Europa Universalis is celebrating its 20th anniversary. I checked my account on P'dox. I joined in April 2001, almost at the beginning.

Man, what a waste of life  :D

Surely only half a life?


The other half you're wasting here.  :P
Title: Re: Europa Universalis IV announced
Post by: Tamas on October 20, 2020, 07:41:09 AM
Come on. Sure, after gazillion of hours spent playing the 4 games (not to mention their other games following largely the same formula) I have longer and longer breaks between shorter and shorter times of playing EU, but the bloody thing felt revolutionary back in 1999/2000. It was a level of historical gaming I did not anticipate would come. Sure, a lot of it was in the player's head and I am increasingly unable to look past the deficiencies, but still. It was a fun ride.
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on October 20, 2020, 08:23:37 AM
Well we could have wasted it all on drink and women............damn........we really have screwed up  :(
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 20, 2020, 08:33:19 AM
I have been pretty consistent in playing P'dox games since then, almost exclusively with the exception of Football Manager.
Every now and then, I'll buy something different, play it heavily for a month or so, and then go back to P'dox.

Right now I'll play some FM, before alternating daily between EUIV and CKIII
Title: Re: Europa Universalis IV announced
Post by: Tamas on October 20, 2020, 10:07:04 AM
Quote from: Richard Hakluyt on October 20, 2020, 08:23:37 AM
Well we could have wasted it all on drink and women............damn........we really have screwed up  :(

I am fairly confident I would have spent similar amount of time nerding out on something else if the Pdox games haven't come around. :P
Title: Re: Europa Universalis IV announced
Post by: Duque de Bragança on October 20, 2020, 10:12:23 AM
Quote from: Tamas on October 20, 2020, 10:07:04 AM
Quote from: Richard Hakluyt on October 20, 2020, 08:23:37 AM
Well we could have wasted it all on drink and women............damn........we really have screwed up  :(

I am fairly confident I would have spent similar amount of time nerding out on something else if the Pdox games haven't come around. :P

Some of us are unlike George Best. :(
Title: Re: Europa Universalis IV announced
Post by: Syt on October 20, 2020, 10:26:58 AM
Quote from: Josephus on October 20, 2020, 06:21:34 AM
Europa Universalis is celebrating its 20th anniversary. I checked my account on P'dox. I joined in April 2001, almost at the beginning.

Man, what a waste of life  :D

Jan 26, 2001 the forums say. I registered to get tech support, because a patch broke the copy protection for me and I couldn't launch the game anymore. :P
Title: Re: Europa Universalis IV announced
Post by: Richard Hakluyt on October 20, 2020, 10:36:41 AM
I find that deficiencies in Paradox games tend to point me towards the history books. So for every hour of play I maybe read a couple of hours more history than I might otherwise have done. Mind you, one could ask what use is that as well.
Title: Re: Europa Universalis IV announced
Post by: Zanza on October 20, 2020, 11:21:11 AM
I still play EU IV occasionally as I still enjoy it. It's a great game despite some questionable design decisions and tacked on features from DLCs.
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 20, 2020, 11:45:36 AM
Quote from: Duque de Bragança on October 20, 2020, 10:12:23 AM
Quote from: Tamas on October 20, 2020, 10:07:04 AM
Quote from: Richard Hakluyt on October 20, 2020, 08:23:37 AM
Well we could have wasted it all on drink and women............damn........we really have screwed up  :(

I am fairly confident I would have spent similar amount of time nerding out on something else if the Pdox games haven't come around. :P

Some of us are unlike George Best. :(

There's a reference maybe three other people will get  :lmfao:
Title: Re: Europa Universalis IV announced
Post by: Josephus on October 20, 2020, 11:48:04 AM
Quote from: Syt on October 20, 2020, 10:26:58 AM
Quote from: Josephus on October 20, 2020, 06:21:34 AM
Europa Universalis is celebrating its 20th anniversary. I checked my account on P'dox. I joined in April 2001, almost at the beginning.

Man, what a waste of life  :D

Jan 26, 2001 the forums say. I registered to get tech support, because a patch broke the copy protection for me and I couldn't launch the game anymore. :P

Same here. I never bothered with forums up until then. But I noticed with EU there was this oddity where, even if you lost a war, the enemy would still pay you 25 ducats.  Then I learned all about the wonderful world of Paradox patches.

People also may forget, or may not realize, in the original EU you could only play as one of six nations. But on the forum I learned there was a mod for that. The mod also had a Vinland fantasy game ...and, I'll just stop now. Fuck I'm old
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on October 20, 2020, 12:48:10 PM
The one thing I remember from the old old days of pdox was this Polish guy sapura geeking out about Polish hussars.

I joined late-ish (Nov 01) but I lurked for quite a bit.  I bought the German edition of EU which IIRC came out earlier than the American one but mostly tinkered about with it until EU2 came out.
Title: Re: Europa Universalis IV announced
Post by: garbon on October 20, 2020, 12:49:47 PM
Quote from: Josephus on October 20, 2020, 11:48:04 AM
Quote from: Syt on October 20, 2020, 10:26:58 AM
Quote from: Josephus on October 20, 2020, 06:21:34 AM
Europa Universalis is celebrating its 20th anniversary. I checked my account on P'dox. I joined in April 2001, almost at the beginning.

Man, what a waste of life  :D

Jan 26, 2001 the forums say. I registered to get tech support, because a patch broke the copy protection for me and I couldn't launch the game anymore. :P

Same here. I never bothered with forums up until then. But I noticed with EU there was this oddity where, even if you lost a war, the enemy would still pay you 25 ducats.  Then I learned all about the wonderful world of Paradox patches.

People also may forget, or may not realize, in the original EU you could only play as one of six nations. But on the forum I learned there was a mod for that. The mod also had a Vinland fantasy game ...and, I'll just stop now. Fuck I'm old

I was just fiddling with such things at 16. -_-
Title: Re: Europa Universalis IV announced
Post by: garbon on November 19, 2020, 04:24:45 AM
In feeling old...post by an EU4 content designer.

Quoteas you can imagine, I'm also a big fan of GSGs, and I used to play a lot of CK with my dad
Title: Re: Europa Universalis IV announced
Post by: Tamas on November 19, 2020, 05:29:53 AM
Quote from: garbon on November 19, 2020, 04:24:45 AM
In feeling old...post by an EU4 content designer.

Quoteas you can imagine, I'm also a big fan of GSGs, and I used to play a lot of CK with my dad

OMG I was an effin' betatester of CK1.
Title: Re: Europa Universalis IV announced
Post by: Syt on November 19, 2020, 06:06:25 AM
I got shouted at on IRC by Peter Ebbesen or Johan in an MP test game because I created the Teutonic Knights, stealing one of their territories. :Embarrass:
Title: Re: Europa Universalis IV announced
Post by: Syt on February 08, 2021, 11:25:53 AM
So, I tried once more to get into this.

Playing as Castille. How hard can it be?

Befriended Aragon, Portugal and France. Built up my army to get the claims on Granada. Went to war with Granada and annexed them.

All good.

Wait, what's that banner? "Looming disaster. Castillian Civil War in 12 months." Apparently because my king sucks (<2 Admin and Diplo each). I can't replace my king (my heir is worse), so tons of troops rise up. Also Granadan independence fighters (that's after kicking out the Moriscos and making the area Catholic via decisions, so who are these guys ...). Too many troops, my armies get whittled down by constant stacks popping up, and the nobles and separatists eventually win. Granada is back (Muslim, but the province is Catholic), I have a decent king, but no my crown lands are reduced (I guess due to the nobles winning the civil war?), and I'm hit with heavy penalties to taxes, so that I have to reduce my army because even with reduced maintenance I can't pay for it anymore. I can take crown lands back, but the estates are already pissed. I take some, anyways, put down another uprising, and ... can't seize more lands for 5 years (I have to do this 3 more times to get above the magic threshold of 30% crown lands ...).

At which point I'm too annoyed with he game to continue. Play time: 28 years.

Btw, am I missing something? I had to core the Granada provinces. Then I could form a state from them. And then I have to core them again? Is that working as intended? :unsure:

P.S.: Yes, I'm aware that lots of people play and enjoy the game. But in my case, I have no idea what I should have done differently. It's one thing to fail and then realize, "Oh, should have paid attention to [this]", and then next time you avoid [this]. But I am not getting that with the game at this point in its life cycle. Things fall apart, but I'm struggling to understand where I made my mistakes
Title: Re: Europa Universalis IV announced
Post by: Valmy on February 08, 2021, 12:09:43 PM
There are a lot of details to manage in EUIV. I transferred a save from CK2 last year and my empire immediately went into crisis because of all these rules about how cores and states and provinces work among other weird esoteric rules. It required some pretty serious triage and reforms to get it working again. So which issue is plaguing your Castile is hard to know, but it could just be you were unlucky and got a political crisis due to RNG Jesus judging you unworthy.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 08, 2021, 03:28:02 PM
Syt, I think what happened is you didn't wait for the truce with Granada to end before you attacked (the game starts with a truce in place).  As a result, when you attacked you took a big stability penalty and that explains all the rebellions.

Otherwise, you had a start I have never seen playing as Spain.
Title: Re: Europa Universalis IV announced
Post by: Syt on February 08, 2021, 05:05:00 PM
Quote from: crazy canuck on February 08, 2021, 03:28:02 PM
Syt, I think what happened is you didn't wait for the truce with Granada to end before you attacked (the game starts with a truce in place).  As a result, when you attacked you took a big stability penalty and that explains all the rebellions.

Otherwise, you had a start I have never seen playing as Spain.

Nope, I did wait for the truce to expire (I'm not *that* inexperienced :P ). I think what did me in was the expulsion of the Moriscos which dumped me to -1 stab, and my shitty king (who I didn't disinherit at the start of the game), leading to the civil war.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 08, 2021, 05:31:32 PM
Quote from: Syt on February 08, 2021, 05:05:00 PM
Quote from: crazy canuck on February 08, 2021, 03:28:02 PM
Syt, I think what happened is you didn't wait for the truce with Granada to end before you attacked (the game starts with a truce in place).  As a result, when you attacked you took a big stability penalty and that explains all the rebellions.

Otherwise, you had a start I have never seen playing as Spain.

Nope, I did wait for the truce to expire (I'm not *that* inexperienced :P ). I think what did me in was the expulsion of the Moriscos which dumped me to -1 stab, and my shitty king (who I didn't disinherit at the start of the game), leading to the civil war.


Yeah, that would do it.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 09, 2021, 04:19:02 AM
In a display of originality, EUIV is getting monuments the latest cribbing of CK2's wonders.
Title: Re: Europa Universalis IV announced
Post by: Syt on February 09, 2021, 11:36:04 AM
Quote from: garbon on February 09, 2021, 04:19:02 AM
In a display of originality, EUIV is getting monuments the latest cribbing of CK2's wonders.

Imperator announced the same in their dev diary :lol:

EDIT: to be fair, the one in Imperator looks a bit more involved:

(https://forumcontent.paradoxplaza.com/public/666492/01.JPG)
Title: Re: Europa Universalis IV announced
Post by: Syt on February 09, 2021, 12:05:28 PM
QuoteJohan Andersson
@producerjohan
First release from my new studio Paradox Tinto is now announced!

https://youtu.be/f0e8IdJqKZE

https://store.steampowered.com/app/1416420/Expansion__Europa_Universalis_IV_Leviathan/

QuoteEuropa Universalis IV: Leviathan introduces new diplomatic and economic tools that help small nations punch above their weight. Draw wealth and development to your capital while you curry favors with powerful neighbors. Leviathan also makes changes to colonial management, regencies and more.
Title: Re: Europa Universalis IV announced
Post by: The Brain on February 09, 2021, 12:26:47 PM
Finally Sweden will be competitive.
Title: Re: Europa Universalis IV announced
Post by: Josephus on February 09, 2021, 01:25:59 PM
Quote from: The Brain on February 09, 2021, 12:26:47 PM
Finally Sweden will be competitive.

nah, it means Syt's really gonna have a problem playing Spain v. Grenada.
Title: Re: Europa Universalis IV announced
Post by: Syt on February 09, 2021, 01:47:09 PM
 :P
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 09, 2021, 05:10:21 PM
The Castilian Civil War is a common occurrence in the first decades. But if you know what to expect it is easy to win...
Title: Re: Europa Universalis IV announced
Post by: Syt on February 10, 2021, 12:54:16 AM
So I went back to the save game, managed to consolidate my debt and increase estate loyalty by selling monopolies (which will probably bite me in the ass later :P ), took back Granada, embraced the Renaissance and discovered America. Unfortunately, Portugal dragged me into a war with Moroccs that the Mamluks joined. So there's been a stand off between my 35k troops on one side of the Street of Gibraltar and 70k Muslims on the other side for the past years (I looked at signing a separate peace, but the terms aren't pretty).
Title: Re: Europa Universalis IV announced
Post by: garbon on February 11, 2021, 03:57:43 AM
Quote from: Syt on February 09, 2021, 11:36:04 AM
Quote from: garbon on February 09, 2021, 04:19:02 AM
In a display of originality, EUIV is getting monuments the latest cribbing of CK2's wonders.

Imperator announced the same in their dev diary :lol:

EDIT: to be fair, the one in Imperator looks a bit more involved:

(https://forumcontent.paradoxplaza.com/public/666492/01.JPG)

And feels like it makes more sense than this:

(https://forumcontent.paradoxplaza.com/public/666538/1612798513210.png)
Title: Re: Europa Universalis IV announced
Post by: Tamas on February 11, 2021, 03:58:58 AM
I haven't checked but is this going to be one of those "press new button to receive rewards with no downside" DLCs?
Title: Re: Europa Universalis IV announced
Post by: Maladict on February 11, 2021, 04:38:26 AM
Quote from: garbon on February 11, 2021, 03:57:43 AM


And feels like it makes more sense than this:

(https://forumcontent.paradoxplaza.com/public/666538/1612798513210.png)

It wouldn't be the first time Stonehenge was relocated :)

It may have been built in Wales first, then moved to Wiltshire.


edit: also, building an ebony and ivory lighthouse in an inland Etruscan city, really?
Title: Re: Europa Universalis IV announced
Post by: garbon on February 11, 2021, 04:49:41 AM
Quote from: Maladict on February 11, 2021, 04:38:26 AM
Quote from: garbon on February 11, 2021, 03:57:43 AM


And feels like it makes more sense than this:

(https://forumcontent.paradoxplaza.com/public/666538/1612798513210.png)

It wouldn't be the first time Stonehenge was relocated :)

It may have been built in Wales first, then moved to Wiltshire.

So relevance to EU4? ;)
Title: Re: Europa Universalis IV announced
Post by: garbon on February 11, 2021, 04:50:48 AM
Quote from: Tamas on February 11, 2021, 03:58:58 AM
I haven't checked but is this going to be one of those "press new button to receive rewards with no downside" DLCs?

If anything like the CK2 version, just a place to put excess money for some small benefits.
Title: Re: Europa Universalis IV announced
Post by: Maladict on February 11, 2021, 08:05:56 AM
Quote from: garbon on February 11, 2021, 04:49:41 AM
Quote from: Maladict on February 11, 2021, 04:38:26 AM
Quote from: garbon on February 11, 2021, 03:57:43 AM


And feels like it makes more sense than this:

(https://forumcontent.paradoxplaza.com/public/666538/1612798513210.png)

It wouldn't be the first time Stonehenge was relocated :)

It may have been built in Wales first, then moved to Wiltshire.

So relevance to EU4? ;)

Just saying there's precedent, at least. And the idea did come up again in the 17th century, as part of an employment program (albeit a theoretical example).
Title: Re: Europa Universalis IV announced
Post by: garbon on February 11, 2021, 09:46:12 AM
Okay but there is precedent for building giant pyramids. Would be an odd move in EU4 too.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on February 11, 2021, 10:46:10 AM
I kind of feel like it's a missed opportunity because I feel like there definitely could be a grand project for this period that plays into different periods/sorts of states. You know star forts across Italy which suddenly become useless once Nappy arrives (:wub:), Versailles, the Royal Exchange, great markets in Amsterdam, the Blue Mosque, maybe the Unter der Linden or Sans Souci  etc.

I think so many of them are already events but it slightly feels like they could be projects that result in the event (at great cost) and also available for other countries (possibly within culture groups).
Title: Re: Europa Universalis IV announced
Post by: Tamas on February 11, 2021, 11:10:55 AM
I am fairly sure there's already a "push button to build Suez Canal for crapton of money" feature in there.
Title: Re: Europa Universalis IV announced
Post by: Maladict on February 11, 2021, 11:52:33 AM
Quote from: garbon on February 11, 2021, 09:46:12 AM
Okay but there is precedent for building giant pyramids. Would be an odd move in EU4 too.

Yes. Relocating them, not so much.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 11, 2021, 12:24:45 PM
Quote from: Maladict on February 11, 2021, 11:52:33 AM
Quote from: garbon on February 11, 2021, 09:46:12 AM
Okay but there is precedent for building giant pyramids. Would be an odd move in EU4 too.

Yes. Relocating them, not so much.

Let's just agree to disagree.
Title: Re: Europa Universalis IV announced
Post by: garbon on February 11, 2021, 12:25:55 PM
All in all, I think the era when I'm immediately interested in buying p'dox products has drawn to a close. I'm now uncertain if I'll ever buy ck3 rather than a matter of when. :(
Title: Re: Europa Universalis IV announced
Post by: Maladict on February 11, 2021, 12:26:47 PM
Quote from: garbon on February 11, 2021, 12:24:45 PM
Quote from: Maladict on February 11, 2021, 11:52:33 AM
Quote from: garbon on February 11, 2021, 09:46:12 AM
Okay but there is precedent for building giant pyramids. Would be an odd move in EU4 too.

Yes. Relocating them, not so much.

Let's just agree to disagree.

Good idea. I don't even know what we're discussing anymore :lol:
Title: Re: Europa Universalis IV announced
Post by: Valmy on February 11, 2021, 12:33:06 PM
Quote from: garbon on February 11, 2021, 12:25:55 PM
All in all, I think the era when I'm immediately interested in buying p'dox products has drawn to a close. I'm now uncertain if I'll ever buy ck3 rather than a matter of when. :(

Yeah I am having the same issue. I have CK2 and have spent a mint on all its expansions...and while CK2 is just objectively much better than the very flawed and janky, if still wonderful, CK I am not sure CK3 is enough of a leap forward to justify starting all over again.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 11, 2021, 12:43:28 PM
I enjoyed a couple of play throughs of CK3, then put it aside.  In a few years when they have a bulk sale of the inevitable DLC's I will pick it up again.

I still buy the EUIV DLCs on release.  It is an old and lasting addiction.
Title: Re: Europa Universalis IV announced
Post by: DGuller on February 11, 2021, 01:41:07 PM
Quote from: garbon on February 11, 2021, 12:25:55 PM
All in all, I think the era when I'm immediately interested in buying p'dox products has drawn to a close. I'm now uncertain if I'll ever buy ck3 rather than a matter of when. :(
Same here.  Their DLC model may be a financial success, but it really detracted from the product.  Whatever games I already have, I guess I'm invested in, but I'm going to be very careful getting into new games, knowing that bugs will fester indefinitely under the every-increasing layers of feature bloat.
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on February 11, 2021, 06:48:56 PM
The only game I pay retail for (since EU1 and 2) is the Victoria series.
Title: Re: Europa Universalis IV announced
Post by: Josephus on February 17, 2021, 11:57:05 AM
Looks like the last patch is so fucked, Johan has apologized. So if you haven't installed it -- don't.
Title: Re: Europa Universalis IV announced
Post by: Maladict on February 17, 2021, 12:16:09 PM
Quote from: Josephus on February 17, 2021, 11:57:05 AM
Johan has apologized.

He used to fly into a rage and blame the users.  :(
Title: Re: Europa Universalis IV announced
Post by: Caliga on February 17, 2021, 12:30:10 PM
His berserker blood has been cooled by the Mediterranean breezes. :)
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 17, 2021, 05:11:28 PM
here is the steam notice

QuoteWe reverted the patch back to 1.30.4 due to technical issues.


//EDIT//

The release of the recent Europa Universalis IV update has clearly been a mistake and has damaged a lot of the faith many of you have. We did not expect that this update would corrupt ironman games or significantly affect multiplayer, and clearly it should have gone through much more testing.

We are reverting the Nakama update, so that going forward people will be playing with the version of Europa Universalis IV that was live before this update, 1.30.4.

We cannot, of course, roll back your saved games if you have already had them corrupted by this update. No reversion can undo problems that have already occurred, but can prevent more people from encountering them.

Before we return to the Nakama update, we intend more extensive testing to better identify any additional problems, and will explore the feasibility of a public beta. We apologize for ruining the Europa Universalis IV experience that so many of you have been having.
Title: Re: Europa Universalis IV announced
Post by: Syt on February 25, 2021, 12:02:35 PM
(https://pbs.twimg.com/media/EvBKOfhXcAETFck?format=png&name=900x900)

https://www.uantwerpen.be/en/study/programmes/all-programmes/bachelor-history/
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 25, 2021, 12:09:31 PM
 :lol:
Title: Re: Europa Universalis IV announced
Post by: Josephus on February 25, 2021, 12:51:24 PM
All the hours I've put into that game since 2001--I'm gonna ask for a PhD
Title: Re: Europa Universalis IV announced
Post by: Caliga on February 25, 2021, 01:03:19 PM
I wonder if she's a Byzanteen.  She does seem to be staring intently at Constantinople. :hmm:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on February 26, 2021, 01:41:45 AM
We've had a course called Games and History at our history department at the University of Helsinki, and it included Paradox games and others. It's been wildly popular.
Title: Re: Europa Universalis IV announced
Post by: Valmy on February 26, 2021, 01:41:25 PM
Quote from: Caliga on February 25, 2021, 01:03:19 PM
I wonder if she's a Byzanteen.  She does seem to be staring intently at Constantinople. :hmm:

She is waiting to see if Hungary will accept her alliance offer.
Title: Re: Europa Universalis IV announced
Post by: Tamas on February 26, 2021, 01:56:42 PM
Quote from: Valmy on February 26, 2021, 01:41:25 PM
Quote from: Caliga on February 25, 2021, 01:03:19 PM
I wonder if she's a Byzanteen.  She does seem to be staring intently at Constantinople. :hmm:

She is waiting to see if Hungary will accept her alliance offer.

:perv:
Title: Re: Europa Universalis IV announced
Post by: Valmy on February 26, 2021, 02:14:17 PM
Now we know the real reason the King of Hungary led the Varna Crusade.
Title: Re: Europa Universalis IV announced
Post by: garbon on March 03, 2021, 07:51:42 AM
Curiously, in a poorly received dev diary where Johan also mentioned EU4 is too old for substantial changes, he said this on Hearts of Iron and Victoria.

QuoteMy design-philosophy is "believable worlds", and I much prefer making games like HoI3 and Victoria 2, which are games on top of simulation mechanics. EU4 philosophy was to have some sort of central limitation mechanic which became known as Mana, and that was just too succesful.

Where Vic 3 at?
Title: Re: Europa Universalis IV announced
Post by: Josephus on March 03, 2021, 08:59:43 AM
I like how he admitted Imperator didn't attract fans from the start:

A dramatic design change for eu4 would be insanely risky right now from both a codebase and a player perspective. If you have basically no players, like we did with Imperator after release, you can take huge gambles.
Title: Re: Europa Universalis IV announced
Post by: Syt on March 13, 2021, 02:15:49 PM
Watching the Paradox livestream. EU4 will offer a subscription model soon, where you get access to all current and future content for 9.99 or so per month. :D
Title: Re: Europa Universalis IV announced
Post by: Tamas on March 13, 2021, 04:03:14 PM
Quote from: Syt on March 13, 2021, 02:15:49 PM
Watching the Paradox livestream. EU4 will offer a subscription model soon, where you get access to all current and future content for 9.99 or so per month. :D

10 a month for such an old game? Sounds like they want this experiment to fail.
Title: Re: Europa Universalis IV announced
Post by: DGuller on March 13, 2021, 04:37:13 PM
I would gladly pay $10 a month for HOI4, if they just dropped this DLC nonsense and instead worked on cleaning up that hot mess of a game.
Title: Re: Europa Universalis IV announced
Post by: Syt on March 13, 2021, 04:46:53 PM
Quote from: Tamas on March 13, 2021, 04:03:14 PM
Quote from: Syt on March 13, 2021, 02:15:49 PM
Watching the Paradox livestream. EU4 will offer a subscription model soon, where you get access to all current and future content for 9.99 or so per month. :D

10 a month for such an old game? Sounds like they want this experiment to fail.

What I don't get is that at that rate you can buy a DLC every or every other month, so there's a good chance you end up paying more in the end.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on March 14, 2021, 04:46:03 AM
Quote from: Syt on March 13, 2021, 04:46:53 PM
Quote from: Tamas on March 13, 2021, 04:03:14 PM
Quote from: Syt on March 13, 2021, 02:15:49 PM
Watching the Paradox livestream. EU4 will offer a subscription model soon, where you get access to all current and future content for 9.99 or so per month. :D

10 a month for such an old game? Sounds like they want this experiment to fail.

What I don't get is that at that rate you can buy a DLC every or every other month, so there's a good chance you end up paying more in the end.

obviously they count on people not being able to do math
Title: Re: Europa Universalis IV announced
Post by: DGuller on March 18, 2021, 10:06:12 AM
I won't mind paying more in the end if that means the end of the DLC model, because you're going to get more.  Judging from HOI4 at least, the DLC model is really damaging to the game, and it pretty much eliminated any bug fixing outside of the window of one month after the release of new DLC.  The DLC model encourages the creation of new bugs rather than quashing of old ones.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on March 18, 2021, 10:40:55 AM
Quote from: Tamas on March 13, 2021, 04:03:14 PM
Quote from: Syt on March 13, 2021, 02:15:49 PM
Watching the Paradox livestream. EU4 will offer a subscription model soon, where you get access to all current and future content for 9.99 or so per month. :D

10 a month for such an old game? Sounds like they want this experiment to fail.

It may not make much sense for someone who already has all the DLCs, but for someone looking to pick the game up, it probably looks more attractive.

I think DG also has a good point.  If moving to a subscription means better quality over time, I would sign up.
Title: Re: Europa Universalis IV announced
Post by: Tamas on March 18, 2021, 10:44:56 AM
Quote from: crazy canuck on March 18, 2021, 10:40:55 AM
Quote from: Tamas on March 13, 2021, 04:03:14 PM
Quote from: Syt on March 13, 2021, 02:15:49 PM
Watching the Paradox livestream. EU4 will offer a subscription model soon, where you get access to all current and future content for 9.99 or so per month. :D

10 a month for such an old game? Sounds like they want this experiment to fail.

It may not make much sense for someone who already has all the DLCs, but for someone looking to pick the game up, it probably looks more attractive.

I think DG also has a good point.  If moving to a subscription means better quality over time, I would sign up.

I would not pay 10 pounds per month for an EU game, except maybe for a trial month. If it's a good iteration I'd be paying it for hundreds of hours and for years. Terrible deal.
Title: Re: Europa Universalis IV announced
Post by: Maladict on March 18, 2021, 11:02:09 AM
Yeah, it only makes sense if you binge play it for a couple of months. Or if you believe all of the DLC is necessary to have a good game.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on March 18, 2021, 11:16:17 AM
Quote from: Tamas on March 18, 2021, 10:44:56 AM
Quote from: crazy canuck on March 18, 2021, 10:40:55 AM
Quote from: Tamas on March 13, 2021, 04:03:14 PM
Quote from: Syt on March 13, 2021, 02:15:49 PM
Watching the Paradox livestream. EU4 will offer a subscription model soon, where you get access to all current and future content for 9.99 or so per month. :D

10 a month for such an old game? Sounds like they want this experiment to fail.

It may not make much sense for someone who already has all the DLCs, but for someone looking to pick the game up, it probably looks more attractive.

I think DG also has a good point.  If moving to a subscription means better quality over time, I would sign up.

I would not pay 10 pounds per month for an EU game, except maybe for a trial month. If it's a good iteration I'd be paying it for hundreds of hours and for years. Terrible deal.

I am also not sure why you would by for years.  Take that assumption away and it is a good deal for new players - start the subscription and get all the DLCs to date - pretty sweet deal.
Title: Re: Europa Universalis IV announced
Post by: garbon on March 18, 2021, 12:24:57 PM
Quote from: crazy canuck on March 18, 2021, 11:16:17 AM
Quote from: Tamas on March 18, 2021, 10:44:56 AM
Quote from: crazy canuck on March 18, 2021, 10:40:55 AM
Quote from: Tamas on March 13, 2021, 04:03:14 PM
Quote from: Syt on March 13, 2021, 02:15:49 PM
Watching the Paradox livestream. EU4 will offer a subscription model soon, where you get access to all current and future content for 9.99 or so per month. :D

10 a month for such an old game? Sounds like they want this experiment to fail.

It may not make much sense for someone who already has all the DLCs, but for someone looking to pick the game up, it probably looks more attractive.

I think DG also has a good point.  If moving to a subscription means better quality over time, I would sign up.

I would not pay 10 pounds per month for an EU game, except maybe for a trial month. If it's a good iteration I'd be paying it for hundreds of hours and for years. Terrible deal.

I am also not sure why you would by for years.  Take that assumption away and it is a good deal for new players - start the subscription and get all the DLCs to date - pretty sweet deal.

I guess it depends on how much you anticipate you would play the game.  If you anticipate you might spends hundreds of hours in the game, then you're going to get a bit of a raw deal on a monthly sub vs. buying game and its many cheaply discounted dlcs when on a regular sale.

However, if you anticipate you'll just want to play for a few months and move on - agree could be a good model.
Title: Re: Europa Universalis IV announced
Post by: Tamas on March 18, 2021, 12:51:26 PM
I am very happy with my Game Pass subscription, overall I have saved money with it.

But I get a lot of games, Ck3 included, for about 8 pounds. 10 pounds for a single game is way overboard.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on March 18, 2021, 01:13:05 PM
Quote from: Tamas on March 18, 2021, 12:51:26 PM
I am very happy with my Game Pass subscription, overall I have saved money with it.

But I get a lot of games, Ck3 included, for about 8 pounds. 10 pounds for a single game is way overboard.

how do the DLCs work with Game Pass, do you automatically get them?
Title: Re: Europa Universalis IV announced
Post by: Tamas on March 18, 2021, 05:35:37 PM
Quote from: crazy canuck on March 18, 2021, 01:13:05 PM
Quote from: Tamas on March 18, 2021, 12:51:26 PM
I am very happy with my Game Pass subscription, overall I have saved money with it.

But I get a lot of games, Ck3 included, for about 8 pounds. 10 pounds for a single game is way overboard.

how do the DLCs work with Game Pass, do you automatically get them?

No, I don't think so, but I could be wrong.
Title: Re: Europa Universalis IV announced
Post by: Josephus on March 18, 2021, 05:56:52 PM
So with the subscription, if you were to cancel, do you lose access to the DLCs you already have?

edit: I guess they would.  Yeah, I'm not sure this would interest me. By and large I tend to play Paradox games for a long time (still playing EU 4). I'd have to do the math to see if that would have worked out, had that $5/mo been available at the time.
Title: Re: Europa Universalis IV announced
Post by: Josephus on March 18, 2021, 06:03:26 PM
Quote from: Tamas on March 18, 2021, 10:44:56 AM
Quote from: crazy canuck on March 18, 2021, 10:40:55 AM
Quote from: Tamas on March 13, 2021, 04:03:14 PM
Quote from: Syt on March 13, 2021, 02:15:49 PM
Watching the Paradox livestream. EU4 will offer a subscription model soon, where you get access to all current and future content for 9.99 or so per month. :D

10 a month for such an old game? Sounds like they want this experiment to fail.

It may not make much sense for someone who already has all the DLCs, but for someone looking to pick the game up, it probably looks more attractive.

I think DG also has a good point.  If moving to a subscription means better quality over time, I would sign up.

I would not pay 10 pounds per month for an EU game, except maybe for a trial month. If it's a good iteration I'd be paying it for hundreds of hours and for years. Terrible deal.

Where do you see 10 pounds?

This subscription will be available on 18 March 2021 for $4.99/£3.99/€4.99 per month. This subscription will automatically renew at the end of every month until it is cancelled.
Title: Re: Europa Universalis IV announced
Post by: Tamas on March 18, 2021, 06:31:27 PM
Somebody here told that. Still that's too much for 1 game. :P
Title: Re: Europa Universalis IV announced
Post by: Tamas on March 20, 2021, 04:57:20 AM
Quote from: crazy canuck on March 18, 2021, 01:13:05 PM
Quote from: Tamas on March 18, 2021, 12:51:26 PM
I am very happy with my Game Pass subscription, overall I have saved money with it.

But I get a lot of games, Ck3 included, for about 8 pounds. 10 pounds for a single game is way overboard.

how do the DLCs work with Game Pass, do you automatically get them?

Incidentally, I have just started downloading Dragon Age Inquisition from EA Play and I had the option to install any and all DLCs.
Title: Re: Europa Universalis IV announced
Post by: Zanza on April 03, 2021, 12:03:31 PM
QuoteEuropa Universalis IV: Leviathan coming April 27th 2021

Not everything has to be brute force. Armies are necessary, of course, but there are other ways to succeed. Build a force of diplomats, for example, and use your flattery as a weapon against others. Or draw wealth and power from the remote regions of your realm to construct a metropolis to be the engine of your economy. You can try many new routes to global power in Europa Universalis IV: Leviathan, coming next month.

Leviathan is the newest expansion to Paradox's grand strategy classic about the early modern world. The first release from the Barcelona based Paradox Tinto, Leviathan adds new options for diplomatic and economic play, and will be available to Europa Universalis players on 27 April 2021.

One of the highlights of Leviathan is the ability to use diplomatic Favors to gain benefits from other nations. If you post a diplomat to curry favor in a foreign nation, you will slowly build up enough diplomatic power to request material aid, changes in alliances and even the return of core provinces.

Other features of Europa Universalis IV: Leviathan include:

  • New Regency Options: Regency councils represent the interests of the most powerful estate, and can be extended to delay the ascension of an unfit monarch.
  • Specialized Colonial Nations: Let your colonies focus on military help, trade power or self-government.
    • Concentrate Development: You can now steal development from your vassals or territorial possessions to enhance the power of your capital city.
    • Pillage Capital: Loot an enemy capital as a condition of peace, hauling development back to the capital metropolis.
      • Expand Infrastructure: Provinces can expand their capacity to build new structures and manufactories, allowing smaller nations to create centers of wealth for a modest cost.
      • Centralize State: Reduce the cost of government by spending unused Reform points.
        • Totemism: Nations that follow the Totemist religion can revere a pantheon of past leaders, earning bonuses that reflect the skills they had in life.
        • Monuments: Expand and establish great projects, adding new bonuses to your empire.
          • New Unit Models: New army sprites for Southeast Asian nations, including Indochinese, Indonesian and Polynesian nations.
          [li]And more: Including the ability to carpet siege enemy provinces, draft transports as a plutocratic nation, watch heirs gain legitimacy as they wait to inherit the throne and other changes.
        As usual, Leviathan will be accompanied by a major free update available to all Europa Universalis IV players. This update includes modifications to the maps of Southeast Asia and North America, with major gameplay changes for North American First Nations. It also adds Australian Aboriginal nations.

        Europa Universalis IV: Leviathan will be available on 27 April 2021 at the Paradox Store and major online retailers for the suggested retail price of $19.99/£15.40/€19.99 - you can wishlist on Steam now!
Strangely random list of new features. What's the focus of this DLC? It seems to add some more peaceful/domestic interactions to play tall.

I guess I might pick it up when I am bired and I see it for 50+% off as 20€ seems too much for this hodgepodge of features.

Overall, EU4 has lost its direction. They should really conclude it now and build a successor. Their other games like CK3 or Stellaris have better, more consistent design these days.
Title: Re: Europa Universalis IV announced
Post by: garbon on April 03, 2021, 12:32:58 PM
Agree on EU4/EU5 but what is CK3's consistent design? Build in a bunch of small features over time?

Title: Re: Europa Universalis IV announced
Post by: Zanza on April 03, 2021, 02:00:26 PM
In my opinion, the core mechanics of CK3 work well to create a good game. And all DLCs so far just add flavour, not core mechanics.  The Northern Lords was pretty focused.

Compare that to this hodgepodge of features. A glaring lack of direction.
Title: Re: Europa Universalis IV announced
Post by: garbon on April 03, 2021, 02:43:33 PM
The well known combo of poetry, snow and dueling? :P
Title: Re: Europa Universalis IV announced
Post by: Zanza on April 05, 2021, 12:08:41 PM
Poetry and duelling fit well into the general character-based design of the game.

But I actually meant the Viking DLC. It offers new targeted content for a particular play style. No more, no less. In the past, Paradox DLCs often mixed essential gameplay mechanics with the DLC content. And if you did not buy the DLC, the core game was incomplete. An example is EU4 development where a lot of the features are only available in DLCs.
Title: Re: Europa Universalis IV announced
Post by: garbon on April 05, 2021, 12:14:08 PM
Yes I guess my thought was that it is a) premature to evaluate exactly how it'll play out for ck3 and b) that newly added features are not entirely cohesive.
Title: Re: Europa Universalis IV announced
Post by: Zanza on April 05, 2021, 04:41:12 PM
Fair enough. We will see with the next DLC, which is named "expansion" and not "flavour pack".
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on April 05, 2021, 05:21:41 PM
To be honest I'm pretty happy with CK3 as is. It feels like a good reasonably developed game that I've been enjoying out of the box - which is not the norm for Paradox lately (especially EUIV). I think maybe because of that there's less pressure on the new DLCs to be big new features etc and they can focus a little more on flavour - which is needed.
Title: Re: Europa Universalis IV announced
Post by: Threviel on April 06, 2021, 05:41:57 AM
I thought EUIV was quite good out of the box, unlike EUIII which was a disaster from the beginning. Might be my memory that's faulty though.
Title: Re: Europa Universalis IV announced
Post by: Syt on April 06, 2021, 09:29:29 AM
Only one step away from Incan torpedo boats:

(https://forumcontent.paradoxplaza.com/public/686576/war_canoe.jpg)
Title: Re: Europa Universalis IV announced
Post by: Habbaku on April 06, 2021, 09:35:58 AM
They're scouting ahead.
Title: Re: Europa Universalis IV announced
Post by: Syt on April 06, 2021, 09:46:09 AM
According to the DD war canoes are meant for civs without access to cogs so they can get troops across water. They will have abysmal combat stats.
Title: Re: Europa Universalis IV announced
Post by: Syt on April 06, 2021, 10:39:43 AM
Just scrolled through the first few pages of the thread ... the game was announced in 2012 (released 2013). :D

Where has all the time gone. :(
Title: Re: Europa Universalis IV announced
Post by: Valmy on April 06, 2021, 10:45:49 AM
Quote from: Syt on April 06, 2021, 10:39:43 AM
Just scrolled through the first few pages of the thread ... the game was announced in 2012 (released 2013). :D

Where has all the time gone. :(

Getting old sucks. You blink and it is ten years later. How? How does that happen? Damn.
Title: Re: Europa Universalis IV announced
Post by: Tamas on April 06, 2021, 11:01:19 AM
I am sure EU4 helped me give a good impression to my new flat mate back then.  :lol: I moved to England I think days before it got released and after it released I still had a few days empty before starting my new job so obviously I totally marathoned it barely leaving my room.  :lol:
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 06, 2021, 12:12:06 PM
Quote from: Threviel on April 06, 2021, 05:41:57 AM
I thought EUIV was quite good out of the box, unlike EUIII which was a disaster from the beginning. Might be my memory that's faulty though.

Yeah, it was very good out of the box.
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 06, 2021, 03:02:54 PM
That reminds me. This month marks my 20th anniversary on the P'dox Forum. I  signed up in April 2001

:huh:
Title: Re: Europa Universalis IV announced
Post by: Threviel on April 06, 2021, 03:27:03 PM
What surprises me is that Paradox more or less blew every other historical game out of the water for me. I can't play things like Civ anymore, Total War I play just for the bling. I totally fell for the historical simulation and no other game has even come close since EU1.

I would guess that Paradox is responsible for 66-75% of all my computer gaming the last twenty years.

The surprise is that they didn't start a trend, they still have no serious competitor.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on April 07, 2021, 02:19:53 AM
Quote from: Threviel on April 06, 2021, 03:27:03 PM
What surprises me is that Paradox more or less blew every other historical game out of the water for me. I can't play things like Civ anymore, Total War I play just for the bling. I totally fell for the historical simulation and no other game has even come close since EU1.

I would guess that Paradox is responsible for 66-75% of all my computer gaming the last twenty years.

The surprise is that they didn't start a trend, they still have no serious competitor.

this.
though I've moved away somewhat from paradox games the last few years. changing tastes I guess
Title: Re: Europa Universalis IV announced
Post by: Maladict on April 07, 2021, 02:37:50 AM
Quote from: Threviel on April 06, 2021, 03:27:03 PM
What surprises me is that Paradox more or less blew every other historical game out of the water for me. I can't play things like Civ anymore, Total War I play just for the bling. I totally fell for the historical simulation and no other game has even come close since EU1.

I would guess that Paradox is responsible for 66-75% of all my computer gaming the last twenty years.

The surprise is that they didn't start a trend, they still have no serious competitor.

Yeah, same thing GMT did to my boardgame collection (although not exclusively them).
Title: Re: Europa Universalis IV announced
Post by: mongers on April 07, 2021, 09:10:19 AM
Quote from: Threviel on April 06, 2021, 05:41:57 AM
I thought EUIV was quite good out of the box, unlike EUIII which was a disaster from the beginning. Might be my memory that's faulty though.

Interesting, I think I've got both in my Steam account, maybe some DLCs for one of them, maybe I should give EUIV as spin?
Title: Re: Europa Universalis IV announced
Post by: Syt on April 07, 2021, 09:12:53 AM
I found EU4 approachable at launch, but at this point impenetrable whenever I try it. But that may be me more so than the game. :P
Title: Re: Europa Universalis IV announced
Post by: Threviel on April 07, 2021, 09:20:18 AM
EU4 is very good, if a bit bloated.

So do try it, give it a few hours and see if it does something for you. I've been playing it at least a few campaigns every major addon so all the changes to it feels natural, but I would guess it differs a lot to the base EU4 of 2013.

The fortress thing in particular was a nice change, that they have a zone of control and can't be just passed by.
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 07, 2021, 10:44:53 AM
Yeah. 20 years ago, about now, I discovered EU1 and realized that was the game for me. Never looked back.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 07, 2021, 12:15:55 PM
Quote from: Josephus on April 07, 2021, 10:44:53 AM
Yeah. 20 years ago, about now, I discovered EU1 and realized that was the game for me. Never looked back.

Ditto

Mongers, definitely give it a try. 
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 20, 2021, 09:18:53 AM
# Expansion Features
#####################
- Monuments are now spread around the world giving a variety of modifiers to their owners.
- Monuments can be upgraded giving greater bonuses.
- Some Monuments can be relocated to your capital.
- Added several Events related to Monuments.
- 48 unique monument illustrations.
- You can now curry favors with another country.
- You can now trade accumulated favors for ducats, soldiers and sailors.
- You can now trade favors to ask someone to break an alliance.
- You can now trade favors to put a relative on the throne of another country.
- You can now trade favors to request the return of a core province.
- You can now trade favors to reduce the opinion towards another country.
- Colonial nations have three different types which gives them different behavior.
- Colonial nations have upgrades giving various bonuses.
- You can concentrate development of your or your vassal states transfering the development to your capital.
- You can centralize a state to reduce its governing cost.
- Totemism has a new mechanic where previous rulers can be selected as ancestors and give you modifiers based on traits.
- Added several Events for Totemism.
- You can now designate units to automatically carpet siege selected areas.
- New Mandala government reform for some nations which encourages gameplay with vassals.
- You can now specify to never mothball certain forts.
- New Pillage Capital wargoal to steal development from your enemies.
- Draft transports mechanic to quickly build a transportation navy.
- Regency councils are now led by estates.
- You can now choose to extend a regency to delay when your heir ascends to the throne.
- Brunei, Champa, Cherokee, Dakota, Iroquois, Lan Xang, Khmer, Madyas, Majapahit, Navajo, Palembang, Pegu, Powhatan, Pueblo, Siamese, Shan states, Sunda, Tondo and Vietnamese missions.
- Full sets of unit models for Brunei, Majapahit, Malacca, Pagaruyung, Ayutthaya, Champa, Lan Na, Luang Prabang
- Generic unit model for Polynesian countries.
- Generic unit model for Australian Aboriginal countries.
- War canoe model for Native Americans.
- War canoe model for Polynesians.
- 2 New Disasters (Khmer and Vietnam).
- You can expand the infrastructure of a province to increase the amount of manufacturers, at the cost of governing capacity.
- 9 New Achievements.
- Added Leviathan achievements Icons.



#####################
# Free Features
#####################
- Added 7 new events about special regent characters.
- Added an event chain of 4 flavour events for the Iroquoian Nations, regarding 'The Morning Wars'
- Added 5 new flavor events for the Pueblo tribes.
- Added 5 new flavor events for the Cherokee tribe (CHE).
- Added Sikh Gurus mechanic.
- Added new alert types.
- Heir legitimacy has been reworked.
- Added new alert icons.
- Added new subject icons.
- Added new government reform icons.
- New Zoroastrian holy sites.
- Added reforms for each colonial subtype.
- New idea groups for theocracies, steppe hordes, natives.
- New migration mechanics for natives.
- Migration speed was removed and migration cost was added.
- Alert for when a migratory tribe's province devastation gets high and they can migrate.
- Added Aotearoa (Maori NZ), United Hawaii and United Fiji as new TAGs.
- Added custom names for both Nobility and Clergy for Polynesia.
- Added new 45 Aboriginal & Polynesian flags.
- Added new 98 provinces in North America, including historical Lakes Tulare and Cahuilla.
- New Aboriginal tech group.
- New Aboriginal and Polynesian ideas.
- Added generic missions for North American Natives and Polynesian Countries.
- Added 43 Events for Polynesian TAGs with new Event Pictures.
- Added several Generic Events for Native Americans.
- New Parsi culture.
- New mechanic for tribal development.
- New mechanics for federations.
- New government reforms for tribal nations.
- New Plutocracy government reform.
- New Kongsi federation government reform.
- Added flavor text and changed some names for the new policies (Theocracy, Horde, Indigenous).
- Added Clove as a trade good.
- Added Japanese volunteer mercenaries.
- Added several Events for Federations.
- Added one Volcano event
- Added difference between the graphics for cobelligerent with allies and cobelligerent without allies in the Declare War interface.
- Added several Catalan culture names to Europe.



#####################
# Gamebalance
#####################
- Now supporting rebels in a rival country does not give any power projection.
- Now heir claim grade is increased faster.
- Ruler/heir legitimacy tweaked, so only kids get reduced claim strength.
- Made regencies have a minimum 80% legitimacy, so that they are always useful enough until heirs are ready to take over.
- Upgrading Trade Centers requires 15 development for rank 2, and 30 development for rank 3.
- Canals now provide far more trade power.
- The Swiss Guard is now up to 4 times as large.
- Increased priority and max for savings, decreased massively for subsidies.
- Reduced importance of colonists if we have loans.
- Reduced importance of subsidies if we have loans.
- Reduced missionary importance if we have loans.
- Reduced advisor importance if we have loans.
- Made saving take into account all loans, not just bank loans.
- Marines now only take +10% shock damage instead of +25%.
- Naval Ideas Finisher is now +10% Marines instead of +5%.
- Each coastal development now gives 40 sailors instead of 30.
- Maratha & Noble Levies are now -10% Tax instead of -25% tax, and +25% Manpower instead of +100% Manpower.
- Estates now have -25 loyalty for each nation you ally with that you have a victory card on.
- Horde can no longer get Aristocratic ideas.
- Admirals & Explorers now use diplomatic power for a separate maintenance pool.
- Coastal Sea now reduces naval engagement width by 20% instead of increasing it by 10%.
- Naval Engagement Width now increases with tech, so you go from 5 to 75 over time.
- The amount of sailors ships need now increases as they become more advanced.
- Small factor to split sail_speed into blockade power and sail speed.
- Sailor consistency balance. Reduced number of sailors needed for Archipelago Frigate, Chebeck, Galiot, Galleass, Galley and War Galley.
- The movement speed of ships now increases with more advanced models. Galleys up to 25% at the best model, while the other ship-types reach +50%.
- Coastal Defence and Naval Batteries now block slave raids.
- Reduced the appoint_cardinal_cost modifier that made possible to appoint cardinals for 0 ducats.
- Now you can release nations in the HRE Casus Bellis.
- The window to take ideas/tech for innovativeness has now been increased to 365 days from 90 days.
- Passive gain from being ahead of time will now give you 0.01 innovativeness instead of 0.005.
- Innovativeness gain from taking Idea first/early is now 2 instead of 1.
- Innovativeness gain from taking Tech first/early is now 4 instead of 2.
- Severely lowered reformation desire gain.
- Regency Council no longer decreases Legitimacy, but instead increases Stability Cost.
- Now there is a penalty for setting as Co-belligerent a nation you have a Royal Marriage with.
- Now Veche Republics can use the Merchant Republic reforms in the third tier.
- Make it easier to find the Province with revolt risk in Stability and Expansion tab.
- Released nations keep several values from the moment they were annexed.
- Added some straits between islands.
- Now subjects will join the war but only will support it if they, and the overlords, don't have liberty desire towards the top overlord.
- Christian countries can join HRE by simply bordering it.
- Overlord being forced to become tributary during war forces him but not the vassals out of other ongoing wars.
- Primitives can now build transports. Also added an early transport ship called "war canoe" for before tech 3.
- The 'Restrict Imperial Courts' parliament bribe now costs 1 IA instead of 5.
- Non-European countries are now more willing to charter out Trade Companies in Europe.



#####################
# AI
#####################
- AI budgeting has been improved.
- Made AI better at gauging when to build Coastal Defence building.
- AI for Centralize State.
- Improved on AI managing Governing Capacity.
- Changed AI weights to the uparaja_reform.
- AI usage of Monuments.
- Fixed AI may force enemy to become player's tributary in a peace treaty.
- AI Check for AE with Pillage Capital peace treaty.
- AI does not Establish Order while saving Monarch Power to research technologies.
- AI can be dissuaded from attacking or checks for changed circumstances.



#####################
# Interface
#####################
- Added the Paradox Tinto logo.
- Loading screen featuring Hayam Wuruk in front of Borobudur Temple.
- Illustrations for Zoroastrian holy sites.
- Additional event illustrations for Polynesia.
- Additional event illustrations for South East Asia.
- Various additional icons.
- New "Mothball all forts" button.
- New disaster icons.
- Fixed Building tab and images in the macrobuilder GUI.
- Take on debt tooltip now displays value including interest when you lack the money.
- Transfer Occupation now sorts country by state development.
- Added scrollbar for estate privileges and removed the estate limit.
- Updating a Center of Trade now updates modifier immediately.
- Improved trade-power value tooltip in province view.
- Income and expenses now enum classes.
- Added income and expenditure logging.
- Fixed the active forts icon in the military screen doesn't have a tooltip and is not aligned with the buttons or the text below.
- Added a message for when another nation gets a cardinal, Appoint Cardinal interaction has been used and when Papal States appoint a loyalist.
- Increased the warning for Agenda expiry to 3 years from 1 year.
- The Emperor is correctly shown as joining the war on the defending side.
- Added new select all/deselect all buttons to message settings.
- Fixed tooltips for force limits when you have under 5 provinces.
- Made the syncretic faith window close if your religion changes.
- UI alert informs the player if they meet the requirements to become a Hegemon.
- Only provinces can be selected on map in peace deal view.
- Fixed issues with popup for Call to Arms as Defender of the Faith.
- Fixed Interface issue with recruiting cannons in subject territories.
- Show Governing Capacity in State View.



#####################
# Usermodding
#####################
# Effects:
- Added add_great_project_tier to define the tier of a monument present in a province.
- Added free_concentrate_development = yes to allow Government Reforms to have this feature at no cost.
- Added extend_regency effect to set by how many years a regency will be extended.
- Added regency = { estate = xxxx } to set a estate as lead in a regency.
- Added set_estate_led_regency_privilege to define a privilege that will be added to a country. "random" is an option for a Random privilege chosen among the possible ones.

# Modifiers:
- Added great_project_upgrade_cost.
- Added local_great_project_upgrade_cost.
- Added monthly_heir_claim_increase_modifier (multiplicative).

# Triggers:
- Added has_great_project { type = X }.
- Added num_of_times_used_transfer_development.
- Added num_of_times_used_pillage_capital.
- Added has_pillaged_capital_against.
- Added is_in_extended_regency = yes.
- Added has_estate_led_regency.
- Added estate_led_regency_influence.
- Added estate_led_regency_loyalty.
- Added is_subject_of_type_with_overlord.

# Defines:
- Added Number of Possible Federation Countries.
- Added Ancestor Personality Level in Defines.
- Added Ancestor Cost.
- Added Great Project Warscore Cost.
- Added Extended Regency Legitimacy Penalty.
- Added Default Extended Regency Years.
- Added Several Defines for Great Projects.
- Added Sikh Guru Chance.
- Added various Defines for Concentrate Development.

# Others:
- Added on_pillaged_capital.
- Added on_transfer_development.
- Added on_extend_regency.
- Added on_estate_led_regency.
- Added on_estate_led_regency_surpassed.
- Added on_colonial_type_change.



#####################
# Script
#####################
- Added texture converter script.
- Added the option to have royal marriages and queens as requested by the reporter.
- Fixed federation cohesion bar isn't visible when you join a federation until you close and reopen the federation view.
- Added Catholic privilege for churches.
- Added Catholic Sanctuaries estate privilege.
- Added map mode, tooltips, fixed validation and province selection, fixed being able to siege sea provinces, added stop unit mission so we can cancel missions without needing to know what they are.
- Added 5 new events about the construction of monuments.
- Added a context string to evaluation of mission fulfillment.



#####################
# Bugfixes
#####################
- Papal states no longer becomes a daimyo when vassalized.
- Fixed crash when loading a non-existent province.
- Fixed text fields for server ID and password in multiplayer menu.
- Fixed an issue where you couldn't build units past 80% of your force limit.
- Fixed issues with "The Freedom of Geneva" event.
- Fixed crash opening 35th page of ledger.
- Fixed issue with the event option "Integrate Burgundy into the Empire" in "Burgundy Inherited" does not release Burgundy with the Emperor's dynasty.
- Fixed an issue in RNW not showing trade nodes.
- Can no longer use special characters in naval template names.
- Fixed freeze after choosing Trade Goods Mapmode when any province is selected.
- Trade Company Investment Alert now opens Macro Builder on Trade Company Investments Tab.
- Now Inland trade tooltip explains it takes a third of development as a base.
- Now Nations have military access to tributary's overlord if overlord does not join tributary in war.
- Now Military Access is not cancelled when player's tributary overlord declares war on that country or makes it tributary.
- Fixed Peace diplomatic cost shown wrongly if player uses both force vassalization and province takeover.
- Fixed vassal use of Trade Companies.
- Now Tributary states with vassals can give land to their vassals in peace deal.
- Now Fort retaking province cannot be prevented by switching occupation to a vassal.
- Now create Vassal overlay does not remain when you close the main tab.
- Now you can't downgrade vassals CoTs.
- Now Land Force Limit bonus from vassals doesn't boosts yearly Army Professionalism gain from Unit Drilling.
- Fixed when declaring war against a subject, Call to Arms to overlord's allies was sent from the subject instead of the overlord.
- Fixed crash when player tries to open Show Diplomatic Feedback tab.
- Fixed crash when getting cost for upgrading a max level center of trade.
- Fixed crash with totemist mechanic if ruler has a personality.
- Fixed crash when having an ancestor with no personality.
- Fixed various missions in all areas.
- Improved feedback for autonomous carpet siege.
- Fixed Navarre missions with RNW.
- Fixed different issues with pillaging capital.
- Fixed different issues with extend diplomacy.
- Removed nationalism for primitives vs non-primitives.
- Added explanation for favor rewards.
- Fixed overlap of some buttons on diplomacy options.
- Fixed various out of sync errors in multiplayer mode.
- Fixed "aligned "Allow players to play the same country".
- Fixed loc on reduce opinion.
- Fixed the option "Rich Presence" that was written in English in FR/DE/ES versions, being replaced in DE/ES versions in Main Menu.
- Fixed "Go to" button that has capital letters in German language for the "The Treaty of Tordesillas".
- Old GUI reubication fixes.
- Fixed unlocalized text in the in-game DLC overview in the German version.
- Fixed description crash in ledger.
- Fixed crash in Court and Country Events.
- Fixed loc string for reform name.
- Fixed cores on uncolonized provinces give Uncontested Cores prestige debuff.
- Fixed Compile fix, the header is hidden outside the matchmaking module. Also use the matchmaking interface provided.
- Fixed declare war view sometimes disallowing selection of an ally when the tooltip says they'll accept.
- Added suggested french loc fixes.
- Fixed flavor_pue.5 is now triggered only.
- Compile fix, missing forward declaration.
- Fix on IsAddressMatchingBackend. Sometimes joining on Steam lobby when game was running Nakama wasn't showing any error.
- Cppcheck fixes.
- Fixed "Ruler had no personalities", so was crashing at GetHeadData().
- Fixed Event converting nation that conquered Mandate of Heaven will not Harmonize old country religion.
- Fixed crash after exiting to the menu RaiseException.
- Fixed province with wrong culture and added missing history files. The wastelands are now known to the NA natives.
- Fixed "goto to the event" which properly goes to the event's province.
- Fixed explain how it's calculated the quantity of a reward gived by a favor.
- Fixed wrong pathing in north american east coast territory.
- Fixed overlap of tab buttons on diplo options.
- FIxed tooltip on "Settle" button not having line breaks.
- Fixed Cannot change culture of a syncretic faith province, but cannot convert it either (to allow changing culture).
- Fixed Fort values are shown for provinces with no fort in the province panel.
- Fixed in the leave federation view there is an edit text box where you can remove the name of the federation.
- Fixed human players is listed in the outliner in singleplayer games.
- Fixed not able to change State into Territory due to converting province despite having finished Religious Ideas.
- Fixed a bug that caused the "global_religious_conversion_resistancer" to make it more likely to be target of religious conversion center instead of less.
- Fixed the reward of the mission so it gives either stability or admin power.
- Removed condition in expand administration.
- Added industralization institution where needed.
- Added visibility to the area around Muisca for Andean TAGs so that they can fight freely.
- Added a missing description for the bought_indulgence modifier.
- Fixed whenever player changes government through an event they get all reform progress back.
- Fixed "That is mine" is awarded for Custom Nation starting on normally uncolonised province.
- Fixed condottieri morale damage depends on maintenance slider of country giving condottieri.
- Fixed a nation falling under a Personal Union does not leave a coalition they are part of.
- Fixed Propagate Religion CoRs can spawn in non-muslim province and not be able to convert it.
- Fixed claims coalition enemy will be co-belligerent in war while he won't.
- Fixed declaring war with the Tribal Border Feud CB and attempting to select them as vassal shows "Cannot be selected when using the 'force migration' casus belli, which is not what's being used here.
- Fixed the "Move to" peace offer is visible even if there's nowhere to move, but the text just says move to which looks broken.
- Fixed current wars ledger page - the war score text widget overlaps loads of the shields
- Fixed a number of macro bugs preventing triggers and effects working.
- Fixed moving Main Trade City to a node where merchant is transferring trade power does not change the merchant's behavior.
- Fixed estimated arrival date does not match real one when moving army.
- Fixed nation gets "Joined League War" modifier for joining any war against Religious League leader.
- Fixed assert when changing a merchant from transferring to collecting on moving the primary trade node.
- Fixed colonies completed with a colonist don't convert to owner's religion.
- Fixed missing persistence for CWar.
- Fixed no monarch/leader/ship names for federations.
- Fixed AE distance calculation from being step-based to being linear.
- Fixed the target of a succession war can in rare circumstances become warleader, which prevents the war being ended.
- Fixed maximum monarch power cap is lowered if it is higher than 999 and player starts golden era.
- Fixed the problem moving the hidden effects of the option to the immediate section so it fires even if the player does not do anything, avoiding any other automatic response that could break the feature.
- Fixed In regencies in the target country, Claim Throne checks the dynasty of the heir instead of the regent.
- Fixed a bug where universities could not be built if a province had lost slots already.
- Fixed minor bug penalising Heathens for being Heretics.
- Fixed concede colonial nation does not work properly if player has a colonial nation outside the target region causing massive overextension.
- Fixed player can be at war with his own ally without breaking alliance.
- Fixed Consolidate Development button in state panel should have a text saying what it does similar to the Centralize State one next to it.
- Fixed reduce opinion diplomatic action doesn't specify how much opinion they would lose.
- Fixed potential crash generating a regency with no estates.
- Fixed missing option names.
- Fixed a bunch of effect GetDesc stack overflows.
- Fixed armies ignore forts if the path has been set before the war declaration.
- Fixed tooltip for extended regency trigger.
- Fixed the estimated time until next reform fluctuates on monthly tick in the tooltip for government reform progressbar.
- Fixed tributary Overlord gives conditional access to enemies but not its tributaries in war.
- Fixed Fort position changes on camera move.
- Fixed subjects with supportive focus may become passive.
- Fixed custom Nations with a culture from the New World can see the build a Flagships button in province builder.
- Fixed "Placate estate" parliament bribes always use generic estate names.
- Removed message about Independence War of a country player supported independence of shows rebellious vassal as ally of the overlord.
- Fixed garrison bonuses applied when enemy sieges Player's forts.
- Fixed duplicated keys.
- Fixed error log spamming in observer mode.
- Added various clauses that check if FRA is subject.
- Fixed an error which causes blockade progress to be miscalculated when you have less than required ships to blockade.
- You can no longer raid coasts where you have a truce with the owner.
- Sich Rada now allows you to raze provinces if you have The Cossacks DLC.
- Hegemon opinion is only applied to non-subjects.
- AI will now get back manpower when they disband units.
- Tooltip Modifier from "Siege Specialist" general trait was not displayed in Fort defense tooltip in siege view.
- Fix on Reconquista Tutorial for not having enough admin power to end it.
- User is kicked out from the subjects tab once the user no longer plays as the overlord.
- Overlord developing subject's provinces grants crown land to the overlord instead of the subject.
- Fixed CTD when user selects ruler random personality when creating custom nation.
- Fixed script error in Event flavor_swi.7 (Calvin becomes the Spiritual Leader of Geneva).
- Fixed script error in Tunisian Missions. The same error could be found in the previous mission of the tree. Corrected both.
- Fixed script error in Spanish Missions. The same error could be found in the previous mission of the tree. Corrected both.
- Added the Quelimane area as possible to fulfill the requirements as is part of the referred Trade Node and is historically related to the provinces affected by this mission.
- Fixed script error in Emperor of the Revolution Reform. Considering the modifier that the reform gives, the easiest change is to simply make it available only when the player owns the Emperor DLC.
- Fixed script error in Fate of Neumark and Treaty of Colln events by adding a remove_core = TEU in both cases so that Teutons lost their cores in the provinces they are selling.
- Fixed script error in the event aow_events.48 that allowed the event to try to give a cardinal to a non=catholic province. While the result was that the province if it was non-catholic wouldn't receive the cardinal, it is a better design to only allow catholic provinces to be eligible.
- Fixed script error in Event 1081 that did not check that the Papal States did not actually exist. The event won't affect Italy, though.
- Updated hindu_events.1 to have Buddha as a possible option.
- Fixed script error in flavor_bur.16 where it is not checked that NED is not a subject so the rest of the dutch minors won't join and cause a massive spike in Liberty Desire.
- Fixed script error in Event flavor_hab.3195 where a peasant austrian cultured revolt (by flavour text( can happen anywhere. The event now checks you own at least one province in the proper region and of the proper culture and fires in one of those provinces.
- Fixed script error in Event flavor_swi.201. The event that fires this (200) won't fire if Geneva is at war so that the odd result does not happen (forcing Geneva out of all current wars as it is made a march).
- Reduced the Kingdom of God and Embrace Conciliarism modifiers for appointing cardinals so they don't stack to 100%.
- Event "Mary Dies" will no longer start if the country is at war.
- Fixed icon and text positions for the two resolution configurations. Governing cost overlaps with the number of building slots in native buildings view.
- Hided standard view icons for native american window and vice versa.
- Fixed American Provinces not being in their proper Trade Node.
- Fixed bug where a province with "no_religion" can't be converted to any religion.
- Fixed when recruiting special regiments become regular infantry after saving and loading the save.
- Fixed war leader's subjects weren't called into defensive wars.
- Fixed inaccurate tooltip for score multiplier from Hegemony.
- Fixed huge nations in CK2 converted save games start with their capital in a territory.
- No longer colonial regions can be added into HRE.
- Propagate Religion now policy can only be used if you're muslim or if you are hindu and have completed the mission "The Porch of Mecca".
- Fixed tooltip for religious conversion in province view of provinces with harmonized religion wasn't checking whether you could convert the province or not.
- Fixed tutorial when you are playing the unit control basic, a window will no longer appear and suddenly disappear when clicking on a non-player army.
- Fixed misleading tooltip for when conquering land would increase land share.
- Fixed the tooltip of the "Excommunicate" diplomatic action indicating the chosen country has too much Papal Influence when this action is on cooldown.
- Fixed the Defender of Faith Tier tooltip for non-Christian and non-Muslim countries no longer reads as if they can adopt Dotf.
- Fixed tooltip for Naval Force Limit Modifier no longer displays a penalty for local Autonomy after assigning it to the Trade Company.
- Fixed the really annoying "adding cash to warscore doesn't let you add the full amount when nearing max warscore" bug.
- Fixed lowering Maintenance to keep the enemy in battle for longer by storing the morale for the country at the start of the particular battle so any changes don't affect the units involved until that particular battle is over.
- Fix for the cash benefit for creating states always being listed as 0.
- Fixed switching map modes with States tab opened followed by opening Trade Company Investments causes colours and names mismatch on map.
- Fixed bug where attached unit could be one day off.
- The option to create an Alliance again after allying a nation and reloading with an active Call to Arms from that nation was blocked. The last diplo action date and country was not persisted in the save, fixed that.
- Tooltip for effects changing government rank no longer displays current rank if the nation's rank is locked.
- Fixed clicking on a province with Gold when building a regular manufactory through macrobuilder builded Ramparts.
- Hunt for Seven Cities can switch off with no notification to the player even if there are provinces left to be explored. Fixed this.
- Fixed the game claiming that your movement is blocked by a hostile fort when trying to retreat from a battle before 12 days have passed.
- Fixed AI refusing to spend overflow monarch points on development in some cases.
- Fixed that when the player accepted Demands for Separatists from an event the nation didn't get released and the separatist army became part of the player's one.
- Fixed ordering transport ships with army on board to travel through few ports will leave army only in last port.
- Fixed countries in America that are missing their primitive flag without Conquest of Paradise/El Dorado.
- Changed misleading tooltips.
- Fixed bug in the Trade tutorial that required Venice to build 5 ships with only 65 ducats. Changed it to 3 instead.
- Native province view fixes.
- Forcing harboured fleet to return to occupied province will prevent them from leaving said province.
- Fixed Imperial Authority tooltip containing outdated information on how Imperial Authority is gained and lost.
- Fixed how to know HRE Electors stance on a reform.
- Fixed Reloading game causes recruiting special regiments to change into regular infantry
- Fixed attempting to attach an army to other already attached army has no effect.
- Fixed Revolutionary OPMs can become Free Cities.
- Fixed Hegemon tooltip read Another Great Power inseat of All other Great Power.
- Fixed text may overflow when selling ships to a country with a long name.
- Separated both budgeting logs.
- Enhanced algorithm.
- Fixed game crashes randomly during mid-game playthrough.
- Fixed asset when history database is being applied before triggers are postvalidated.
- Added colour to tooltip text.
- Fixed Tooltip for detaching Marines doesn't tell the player why they can't use it.
- Reduced the amount of alert manager checking.
- Added tooltip for for Metropolitan map mode when you cannot assign Metropolitan to a state
- Fixed Colonial Nations to have the option to force other nations to become a Tributary under their Overlord.
- Fixed Appoint Cardinal cost does not appear in country modifiers list.
- Fixed tooltip saying that you are declaring war without CB to Burgundy when trying to force personal union, when actually there is a CB that allows it.
- Fixed when clicking on a province it will either show the province or state views based on what it's shown previously.
- Army Strength is displayed correctly in the War Declaration screen.
- Now Blockade Force Required is not listed in country modifiers.
- The list of cardinals in the Papacy doesn't overlap with itself.
- Interface always contains all implemented informations.
- Now all provinces can be culture converted.
- Dhimmi modifiers are only applied to non-Muslim provinces.
- Now Revolution can spread to provinces that it is already present in
- Sorting armies by Manpower now works correctly.
- Modifier is included in Military Tactics tooltip in battle overview.
- Fixed the large garrisons overflow interface in siege view.
- You can cycle through armies in one province if they're attached.
- Subjects' rebels use the correct scope for their tooltip when viewed by the overlord.
- All modifiers get displayed for all nations.
- Appointing Cardinal Papal action has a 4-year cooldown.
- The Player is informed that supporting rebels in rival countries grants bonus power projection.
- Fixed issues with the commands.
- White peace affects Hegemon status in the same way regardless if it is sent as "Demand Tribute" or "Offer Tribute".
- Button to change all settings to allow achievements now works properly.
- Narcissism achievement actually checks for battles won.
- Changing map mode while in Land units tab is permanently displayed.
- Annexed countries can't release subjects as part of a peace deal.
- Greenland and Papua New Guinea are now islands
- Fixed Ottoman Flavour Titles not Loading.
- Fixed several Out of Syncs.
- Fixed CTD in country subject view when trying to show relationship with subjects.
- Fixed Provinces from the nation's allies cannot be taken in a peace treaty if the nation is annexed through "Concede Colonial Region" peace treaty.
- Fixed Official Faith of the Holy Roman Empire not being the official faith once Proclaim Erbkaisertum is passed.
- Fixed a bug that made possible to have multiple diplomats building spy network in a single country, revoking a diplomat on annexation.
- Fixed that morale recovery modifier was not properly displayed for Mercenary Companies.
- The pop-up for assigning a province to Trade Company now lists all the modifiers.
- Fixed script issue for generating heathen advisors checking continent of a country rather than country capital.
- Fixed incorrect event key referenced for inviting enemies to the dutch revolts.
- Right-clicking on a province in development macro-builder no longer centers map on the province.
- Fixed AE when vassalising a nation is not reduced by releasing a third nation.
- Corrected the area and region missions only needing a single province while restricting it to colonized provinces (so one doesn't get stuck because can't colonize).
- Corrected the New World Missions so that it needs all the provinces in a single area/region without taking in consideration non colonized provinces.
- Fixed tooltip that shows that Expand Empire peace treaty can add provinces to the HRE without adding their owner.
- Fixed Expand Empire treaty ignoring provinces nonadjacent to the HRE for calculating IA, AE and prestige gain.
- Fixed a revolutionary event options.
- Fixed incorrect AE shown in peace deal. Now peace deal UI shows the maximum of AE you will gain.
- Fixed Italian Defence mission to allow for better forts as well.
- Changed corrupted key in the Irish loc for Edinburg (248).
- Changed the conditions for Brahmins privilege Supremacy Over the Crown.
- Cossack revolt nation will not get new ideas upon tag change.
- Fixed bug with Colonial Nations revolutionary names.
- Fixed several multiplayer crashes.
- Now Workshop in Production Interface is sorted by Improvement Value by default.
- Now in Court tab tooltip for heir display heir's stats or traits.
- Fixed popup spam when playing as daimyo.
- Now tooltip for mercenary maintenance on recruitment interface list all modifiers.
- Fixing consistency in Army Professionalism abilities tooltip.
- Now giving away ally's provinces in a peace deal reduces the ally's trust.
- Fixed Country modifiers screen listing Yearly Revolutionary Zeal regardless of Age or Revolutionary status.
- Fixed Using Autonomous Rebels Suppression resulting in Army mission Cancelled popup
- Fixed rebel progress being 0% if no forts have been taken.
- Fixed Cannot change Allied Objective if you use it for your Subject and the two of you are alone in the war.
- Fixed the number of attached troops being doubled on a map view.
- Fixed Clicking "Previous/Next" in Ledger closes it and moves camera to random location after few times on lower GUI scales.
- Fixed Armies in Autonomous Rebel Suppression ignoring rebels from other countries
- Scripted advisors can now be female.
- Fixed Player whose hotjoin request had been rejected couldn't return to main menu.
- Fixed the AI not ever promoting cultures.
- Fixed supporting HRE reforms only selects those that are directly required for that reform.
- Stopped appointing a loyalist cardinal creating a truce with yourself.
- Lifted FoW for condottieri.
- Can use great power actions on tributary states.
- Return of Rathore event now generates a war which you can see.
- Native countries can no longer charter trade companies.
- Fixed separatism timeout date calculation.
- Now revoking Ewiger Landfriede allows wars.
- Inability to select reforms due to cost now is correctly reported.
- Now you rightly get Queen of Conquest if annexing an OPM.
- Now Spread the Revolution power projection is displayed correctly in peace offer text.
- Fixed crash in court view when using mods that don't have certain widgets.
Title: Re: Europa Universalis IV announced
Post by: Zanza on April 20, 2021, 11:36:06 AM
They should end this. The new features are hardly a coherent DLC, just a hodgepodge of random minor developments. 

Time for Europa Universalis V. 
Title: Re: Europa Universalis IV announced
Post by: The Brain on April 20, 2021, 12:17:49 PM
Curry favor. :mmm:
Title: Re: Europa Universalis IV announced
Post by: Caliga on April 20, 2021, 02:54:00 PM
Quote from: The Brain on April 20, 2021, 12:17:49 PM
Curry favor. :mmm:
That change will be the wurst. :mad:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 21, 2021, 02:56:38 AM
They have to soup up the game somehow.
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 21, 2021, 05:49:51 AM
Come on guys.... I mean war canoe for Polynesians. The forum has been crying for that since release.
Title: Re: Europa Universalis IV announced
Post by: garbon on April 21, 2021, 07:19:30 AM
Quote from: Josephus on April 21, 2021, 05:49:51 AM
Come on guys.... I mean war canoe for Polynesians. The forum has been crying for that since release.

Well, I do have a vague memory of some player frustration when playing in North America about no ability to travel on water. But only vaguely.
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 21, 2021, 10:30:49 AM
I've never played as a Native American country. Is it feasible? Tips?
Title: Re: Europa Universalis IV announced
Post by: mongers on April 23, 2021, 08:42:17 AM
Quote from: crazy canuck on April 07, 2021, 12:15:55 PM
Quote from: Josephus on April 07, 2021, 10:44:53 AM
Yeah. 20 years ago, about now, I discovered EU1 and realized that was the game for me. Never looked back.

Ditto

Mongers, definitely give it a try.

Thanks CC, I'll give it a spin.
Title: Re: Europa Universalis IV announced
Post by: garbon on April 23, 2021, 09:16:09 AM
Quote from: Josephus on April 21, 2021, 10:30:49 AM
I've never played as a Native American country. Is it feasible? Tips?

Sorry, I think I only tried briefly when they came out with some of the new mechanics. Not enough to say a strategy but recall it was much more fun than earlier in EU history.
Title: Re: Europa Universalis IV announced
Post by: Tonitrus on April 23, 2021, 03:23:56 PM
Quote from: Josephus on April 21, 2021, 05:49:51 AM
Come on guys.... I mean war canoe for Polynesians. The forum has been crying for that since release.

It's still no torpedo boat...
Title: Re: Europa Universalis IV announced
Post by: garbon on April 27, 2021, 05:37:12 AM
Looks like Leviathin has had a subpar launch.
Title: Re: Europa Universalis IV announced
Post by: Tamas on April 27, 2021, 07:24:43 AM
Quote from: garbon on April 27, 2021, 05:37:12 AM
Looks like Leviathin has had a subpar launch.

Oh my, was just reading up on it, bloody hell. Johan's Barcelona studio has been a disaster so far.

I guess he can come back to posting here now that retirement beckons? :P
Title: Re: Europa Universalis IV announced
Post by: garbon on April 27, 2021, 07:32:40 AM
:lol:
Title: Re: Europa Universalis IV announced
Post by: Syt on April 27, 2021, 08:12:28 AM
How bad can it be?

*checks forums*

Oh. ... Oh. :blink:

And I had forgotten that there was already a botched patch a while back: https://forum.paradoxplaza.com/forum/threads/my-apologies-for-1-30-5.1457288/

On retirement:

https://www.pcgamer.com/how-paradox-is-rebuilding-imperator-rome/

Quote[...]

In April, Paradox released its latest grand strategy epic, Imperator: Rome, giving armchair conquerors a massive map of antiquity to paint in their colour. Reviews were largely positive—I gave it 92 and think it's one of the studio's strongest games at launch—but the sentiment hasn't been shared by the majority of players. On Steam, it's the only Paradox game with a negative rating.

"It's been completely different from what we've experienced before," says creative director Johan Andersson. After a string of successful launches and a build-up that involved countless dense developer diaries and streams, he was expecting players to take to it just like they did his last game, Europa Universalis 4. But it didn't happen.

"The post-launch was not all that fun for me personally," he says. "There were multiple times during that month where I was like, 'Fuck this shit, I'm quitting the industry.' It was like, 'I don't know how to make games anymore, I should just retire.'"

[...]

(On that note, I watched an Imperator stream on the Paradox channel a few weeks ago where the community manager asked the developer about army tactical stances that you can set for armies. Developer's reply: "Yes, this came up a lot during QA and all the testers really disliked the system, but Johan ... decided it was more important to assign resources to other areas." ... Yikes :D )
Title: Re: Europa Universalis IV announced
Post by: Tamas on April 27, 2021, 08:30:04 AM
Yeah Imperator has been largely saved from his decisions by now I think. I keep saying but the pre-release streams of that with Johan were very revealing. The way he ignored ALL efforts by the marketing guy next to him trying to come up with a historical narrative story for what was unfolding, and just clickity-clicking furiously from one conquest to the other.

I don't want to to be harsh on Johan, he did create my favourite games and game series which also happened to be the same for a LOT of people, so should get respect for that, but it seems stuff he has been in charge of since Imperator have been spiralling down. Perhaps he could use some time away or just the opportunity to work on whatever he really wants to.
Title: Re: Europa Universalis IV announced
Post by: Syt on April 27, 2021, 09:13:59 AM
The thing is, I think EU (in general) and Imperator are/were really projects he wanted work on.
Title: Re: Europa Universalis IV announced
Post by: DGuller on April 27, 2021, 10:26:58 AM
I think the problem that a lot of successful people have is that they fail to fully understand the reason for their success, and that eventually leads them to the path of jumping the shark.  To get the initial level of success, they had to make maybe a dozen important decisions, but it may well have been the case that one or two out of those dozen were really golden, and a couple of those dozen were actually bad decisions that were overshadowed by the golden ones.  Eventually success gets to them, and they think that every idea that comes out of their head is the golden one, because obviously their record of success speaks for itself.
Title: Re: Europa Universalis IV announced
Post by: Caliga on April 27, 2021, 11:20:48 AM
Quote from: DGuller on April 27, 2021, 10:26:58 AM
I think the problem that a lot of successful people have is that they fail to fully understand the reason for their success
In a lot of cases, the reason was "good fortune".
Title: Re: Europa Universalis IV announced
Post by: DGuller on April 27, 2021, 11:45:44 AM
Quote from: Caliga on April 27, 2021, 11:20:48 AM
Quote from: DGuller on April 27, 2021, 10:26:58 AM
I think the problem that a lot of successful people have is that they fail to fully understand the reason for their success
In a lot of cases, the reason was "good fortune".
Yeah, that too.
Title: Re: Europa Universalis IV announced
Post by: Threviel on April 27, 2021, 12:04:53 PM
I've had exactly one interaction with him, I don't remember if it was HoI 2 or 3, it was the one where you had to allocate production resources that changed daily. In the previous HoI it could be automated, but just before release I noticed that the automation was gone and I made a thread on it. Johan was absolutely flabbergasted that someone would want to automate them instead of manually min/maxing them every single day.

Automation was added in the first or second patch.
Title: Re: Europa Universalis IV announced
Post by: DGuller on April 27, 2021, 07:48:03 PM
The EU4 forum is providing me with some serious entertainment.  I think Paradox is going to need to make some changes, clearly something is seriously not working there.
Title: Re: Europa Universalis IV announced
Post by: Syt on April 27, 2021, 11:43:53 PM
I've not followed development of this DLC, but commenters seem to suggest that many of the issues were already visible in the preview build that streamers and YouTubers played in advance, which seems baffling.

Even more baffling is that there seems to be no reaction from PDX yet?
Title: Re: Europa Universalis IV announced
Post by: Syt on April 28, 2021, 12:18:53 AM
I hope this post is satire? :unsure:

https://forum.paradoxplaza.com/forum/threads/shove-it-down-your-throats-you-arent-the-fanbase.1470257/

QuoteShove It Down Your Throats, You Aren't The Fanbase

You are not the fanbase of this game, and clearly do not know anything about EU4's development cycles. You can just see all the bull coming from your threads, whining and talking about who the developers are, discussing Johan, and Jake, and Paradox Tinto. "Oh no there is a bug that lets you get 100 development!" Lol. You must be new to this game. Guess none of you have any remotely challenging Ironman achievements. Ming used to form Mughals you absolute blowhard idiots. NO ONE HAD AN ISSUE WITH THAT IN 2015. You could infinite war the ENTIRE WORLD in a loop to break coalition forming. You have always been able to use sneaky tricks to integrate and vassalize, and gain FREE CORES over plenty of land. "OH NO BEIJING HAS 100 DEVELOPMENT!" AHHAHAHAHAHAHAHAHAHA WHAT. 100 DEVELOPMENT? TRY FREE INTEGRATION OF THE ENTIRE INDIAN SUBCONTINENT AND I'LL CALL IT A BUG AND NOT A FEAURE. Apparently this ENTIRE FORUM wasn't around in 2015, so why should the developers listen to you, when you didn't play Cossacks on launch? If you had, you would know about world conquest razing. You don't care we all got the achievements back then, but you care about 100 development MUH IMMERSION IS RUINED? You don't get a voice. You don't know what WE, THE ACTUAL PLAYBASE, THE PEOPLE WHO PLAY THE GAME want.

Johan, Groogy, Jake, Tinto. Do not listen to these absolute fools. They want free content and free development time. Their criticisms are unfounded, unbased, and they are whiny little brats. They didn't play 2013 EU4, and they don't know jack garbage about what "the fanbase" has requested. If they did, they would know Great Buildings project was suggested YEARS AGO when canal projects were implemented, and the modding community wanted to be able to build other things (like Alhambra). Due to limitations this was never possible. We have been mad at Paradox for YEARS OVER THIS, but NOW the fanbase wants to complain? NOW? AFTER WE FINALLY GOT GREAT BUILDINGS, IN ANY BROKEN FORM, NOW IS THE TIME YOU COMPLAIN? When is it good enough? No. You didn't care before, you only selectively care now. "WAHH WAHHH WE FINALLY GOT A FEATURE THAT WE DIDNT HAVE A RIGHT TO IN THE FIRST PLACE AND IT DOESNT HAVE 100000 FLAVOR MISSIONS THAT TAKE 3 HOURS IN A NOTEPAD TO EDIT AND MOD INTO THE GAME MYSLEF BECAUSE THIS IS THE ONLY GAME ON STEAM THAT JUST LETS YOU GO INTO THE GAME FILES AND CHANGE VALUES AND ADD CODE WAAHHHHH MUH IMMERSION AS A 500 POPULATION POLYNESIAN TRIBE IS BROKEN AHHHHHHHH!!!!"

It has nothing to do with money, or profit, or any of your little conspiracy theories. Tinto began during the peak of covid, and I doubt they have functioned at intended capacity. Besides, there has never in the history of Eu4 not been a major game breaking bug that enables world conquest with a major game update. There simply hasn't, and you thinking there shouldn't BE any bugs that break campaigns is absurd. I have spent the better part of 8 years listening to you fools complain about your broken ironman saves. it's enough. Honestly it takes 10 hours for you to get to 1650 on ironman if you didn't play at a snails pace. "Buh buh buh my perfect Spanish union over France England and Austria by 1498 is broken now!!!! F U PARADIX!!!" Stop playing the game if it's "broken and unplayable". You won't. The player base has gone on full steam for the least 5 years. This game was supposed to be dead by 2016. No one was supposed to be playing this thing still. Jesus Christ. Nut up, or shut up. Really, it's time you paper handers stay out. This is a game for autism, not your little bug perfect clean masterpiece. This is a constant work in progress, and bugs are THE REASON THIS GAME IS FUN. Johan, if you read this, for the love of GOD do not let EU4 become what CIV, AOE, and other communities became. Stop listening to these people who don't play the game. That's what ruined CIV and turned it into a watered down garbage pale. That's what these people want EU4 to become. Do not listen. YOU KNOW WHAT THIS GAME IS SUPPOSED TO BE.

Downvote the post. You can stay mad about the fact your opinion on what is fun doesn't line up with Johan, Jake, Myself and other actual EU4 enthusiasts. You treat Jake like he isn't you. He is you, ragpile. You have anthropomorphized a guy who used to rant on the forum about achievements like you, without stopping to think why any of this is happening. It's not the game buddy, it's you. It's perspective. Check the hours and respond to my post. Go ahead. If you don't have 500 hours don't even bother thinking your opinion on this game matters. You averaged 62 hours per year. That's what, 5 campaigns? You hardly experience the depth of each update, so why do you think your opinion matters? You didn't build this game. You didn't build this community. You haven't made a single bug fix suggestion. You haven't provided any help to the development team, or added any features yourself. You didn't write a single line of code, you didn't come up with any ideas, you didn't make any mods for the community, you didn't do anything for the progress of this game. You haven't even played 500 hours, and you think because you spent some money that you get to complain about your irrelevant view on if the movie you just paid for was good or not. You haven't been on this journey with Johan and crew for 8 years. Shut up, you aren't Arumba Mr Arm Chair expert. No, you don't know what's best for the game.

Let's get down to brass tacks. Johan, how much per year does Tinto spend on the development of Eu4? I'm not there yet, might take be 5-10 years, but I doubt you are dumping more than 5mn into the budget of these DLCs, right? I'll fund a development team myself. How much would it cost to run a 10 man team for a year? How many people are currently working at Tinto on EU4? Not the other games. But just EU4. Would more budget solve your issues, or was this more a transitional work from home problem? If it's just budget, why? Are you focusing budget towards Vicky and EU5? Is covid causing a slow development pace? Let's talk this out, cause the suits aren't gonna solve this at this rate. The fanbase became whiney, and spoiled. I don't know European tax or salary nonsense since I'm American, but even if you decide to pay some random modders 50-80k usd a year, who would prolly be willing to do it just to pay bills they wouldn't have paid with the job they didn't have otherwise, you are looking at 500-800k in development costs for a 10 man team. I doubt Tinto has more than 10 people doing code work for the game. How much do you need to bankroll a team? I'm dead serious Johan. How much will it cost for a team to spend about a year, even half a year, working on a new expansion for EU4? Let's assume you sell 50,000 copies of the DLC. No way you get full monetization on all 2million players, and your addition of a sub model tells me you aren't selling loads of DLC. If you sell those 50,000 copies, that's half a million. I'll cover the dev cost for priority shares in Paradox Interactive. If Paradox isn't giving you enough money to spend on EU4 (because they want you to focus on Vicky, or other stuff) tell us, and we will front the additional cost. Let's solve this because this reaction to a pretty typical EU4 release is absurd.
Title: Re: Europa Universalis IV announced
Post by: The Brain on April 28, 2021, 03:00:40 AM
A fascinating tribe.

How many percent of the population are autistic btw? Even if it's higher among EUIV players is it enough to make up the ACTUAL PLAYBASE?
Title: Re: Europa Universalis IV announced
Post by: garbon on April 28, 2021, 03:02:36 AM
Quote from: Syt on April 27, 2021, 11:43:53 PM
Even more baffling is that there seems to be no reaction from PDX yet?

As of 10 minutes ago, SaintDaveUk (art lead @ Tinto) posted:
QuoteTo answer the original question, the team is working hard to get the planned 1.31.1 patch out as soon as it is ready.
Title: Re: Europa Universalis IV announced
Post by: Syt on April 28, 2021, 10:51:35 AM
Seems they deployed a hotfix patch now. It's rather fascinating, though, considering that they wanted to focus more on fixing long term bugs.

Looks like the worst day 1 since ... well, Path of Exile's currently league, really, 10 days ago. :lol:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 29, 2021, 03:47:01 AM
Leviathan became the worst-reviewed game of all time on Steam. :lmfao:
Title: Re: Europa Universalis IV announced
Post by: Syt on April 29, 2021, 04:27:13 AM
A thing that puzzles me - carpet sieging is a well known gameplay tool in EU4 (heck, even I know it!), where you split u your army into small stacks to siege down multiple provinces at once.

The paid DLC advertised automated carpet sieges:

"You can now designate units to automatically carpet siege selected areas."

It appears that a lot of players expected this feature to replicate the human behavior (i.e. take an army, split it up, siege multiple designated provinces), but it seems that the implementation is that you select an army and then a series of provinces to siege down in order (kind of how you can queue up surveying systems in Stellaris), and didn't bother to clarify this sufficiently in advance, despite players discussing this upcoming feature on the forums with their expectation of "proper" carpet sieges. :hmm:

(Then again, was PDX ever good at managing expectations? :P )

This all looks like a quite fascinating train wreck, and I kind of feel they should sunset EU4 development by fixing as much as possible and work on EU5 instead.
Title: Re: Europa Universalis IV announced
Post by: Josephus on May 01, 2021, 06:11:24 AM
Quote from: Syt on April 29, 2021, 04:27:13 AM
This all looks like a quite fascinating train wreck, and I kind of feel they should sunset EU4 development by fixing as much as possible and work on EU5 instead.

Yes. I think what this illustrates more than anything is that the game doesn't need any more updates. Put out one more patch (1.10 in EU2 talk, for those who remember), polish it up, perfect it and let it go like an old lover. Thing is it's no longer 2005, and Pdox is a corporate entitiy that wants to milk as much as it can from us.
Title: Re: Europa Universalis IV announced
Post by: Maladict on May 01, 2021, 10:36:42 AM
So this Tinto business is led by Johan as a standalone entity? That should help me hold off from future purchases.
Title: Re: Europa Universalis IV announced
Post by: Syt on May 01, 2021, 10:45:18 AM
Btw, I didn't know Johan was married. I wanted to see if he posted anything on Twitter, and last week he posted that he was sitting with a beer waiting for wife and kid. Good for him. :)
Title: Re: Europa Universalis IV announced
Post by: The Brain on May 01, 2021, 10:45:50 AM
I am also waiting for a wife and kid.
Title: Re: Europa Universalis IV announced
Post by: Josephus on May 01, 2021, 10:27:40 PM
Quote from: The Brain on May 01, 2021, 10:45:50 AM
I am also waiting for a wife and kid.

Yeah, but do you have a beer?
Title: Re: Europa Universalis IV announced
Post by: The Brain on May 01, 2021, 11:51:11 PM
Quote from: Josephus on May 01, 2021, 10:27:40 PM
Quote from: The Brain on May 01, 2021, 10:45:50 AM
I am also waiting for a wife and kid.

Yeah, but do you have a beer?

I'm between beers. :(
Title: Re: Europa Universalis IV announced
Post by: garbon on May 02, 2021, 01:32:01 AM
I see Stonewall showed up on the forum to write a love letter to the devs.
Title: Re: Europa Universalis IV announced
Post by: Syt on May 02, 2021, 02:26:26 AM
Oof. I think people overlook that Paradox is no longer the scrappy little indie studio that gets shafted by their publisher on royalty payments.

They've grown very significantly, and are a publicly traded company with all the baggage that this growth and change brings. Part of it became visible when (ex-)employees dished out last year on some of the behind the scenes going on that seemed to hint at the "old guard's" mindset not adapting and trying to keep handling like when they were basically a startup and people expect better from a company there size.

Then again, the games industry is full of shitty corporations, so what do I know.
Title: Re: Europa Universalis IV announced
Post by: Josquius on May 02, 2021, 03:15:15 AM
Quote from: Threviel on April 06, 2021, 03:27:03 PM
What surprises me is that Paradox more or less blew every other historical game out of the water for me. I can't play things like Civ anymore, Total War I play just for the bling. I totally fell for the historical simulation and no other game has even come close since EU1.

I would guess that Paradox is responsible for 66-75% of all my computer gaming the last twenty years.

The surprise is that they didn't start a trend, they still have no serious competitor.

Same.

Though it does seem they started to become big and crack the mainstream at about the same time they started to become thoroughly Meh.
Title: Re: Europa Universalis IV announced
Post by: Syt on May 02, 2021, 04:47:53 AM
I'm disappointed that they've largely given up on trying to create reasonable historicity but fully embraced paint the map fantasies, with HoI4 probably being the most egregious.
Title: Re: Europa Universalis IV announced
Post by: Tamas on May 02, 2021, 05:43:42 AM
Quote from: Syt on May 02, 2021, 04:47:53 AM
I'm disappointed that they've largely given up on trying to create reasonable historicity but fully embraced paint the map fantasies, with HoI4 probably being the most egregious.

Yes. My impression is, this escalated from the vocal EU4 community expecting all Steam achievements being achievable as a basic feature of the game. It seemed like more and more of the vocal people looked at EU4 as a sort of Advanced Risk, where non-Europeans being able to catch up to Europe should be the norm and not a rare exception. I think my low point was reading some complaint about how some change made it harder to get Vietnam westernise before 1600 or something along those lines.

To be fair though, there are mods to help, like preventing Europeans to declare war on non-coastal Africa. Plus I think there's one removing North American native states or I just wanted one like that?

And, on paper they have lots of great mechanics like the Estates and tech progression which should facilitate historical simulation, but they are clearly not allowed to put them in the way of map painting.

Oh, and the later DLCs "press button to win" features are just terrible, simulation or not.
Title: Re: Europa Universalis IV announced
Post by: Zanza on May 02, 2021, 07:04:33 AM
I agree. In addition, I never got their focus on multiplayer optimization. I have the impression that this is just a small, but vocal minority and most of their customers are casual single players.
Title: Re: Europa Universalis IV announced
Post by: Tamas on May 02, 2021, 07:10:55 AM
Quote from: Zanza on May 02, 2021, 07:04:33 AM
I agree. In addition, I never got their focus on multiplayer optimization. I have the impression that this is just a small, but vocal minority and most of their customers are casual single players.

Yeah but apparently Paradox office MP matches are a big deal and allegedly inform a lot of the design decisions.

Title: Re: Europa Universalis IV announced
Post by: Syt on May 02, 2021, 07:28:20 AM
Quote from: Zanza on May 02, 2021, 07:04:33 AM
I agree. In addition, I never got their focus on multiplayer optimization. I have the impression that this is just a small, but vocal minority and most of their customers are casual single players.

I agree.

MP is what kept EU2 going development going for so long, because the devs like to play the game themselves with forumites.

This led to the incredibly bland initial release of EU3 which basically gave every country a level playing field (with an aim towards fair MP), because it was designed with the idea of MP first. It wasn't before DLCs and patches that countries were getting unique flavor, etc.

I do agree that the focus seems strange, because I'm sure the vast majority of players run solo campaigns. Johan used to argue that they optimize for MP because if the AI can hold their own in MP, they're a good opponent for solo, but ... I'm not sure about that.

After the bland EU3 launch and the baffling HOI3 ("Yes, Stalingrad is hundreds of km from where it actually is, but it's for GAMEPLAY REASONS" :rolleyes: ) I was ready to give up on Paradox games. The very enjoyable CK2 demo brought me back in, and I think the CK series and Stellaris have legs and are fun. EU4 was fun at launch but is now buried under an overgrowth of mechanics and "stuff". HoI4, which is still pretty popular because WW2, also seems to be limping along aimlessly. I'm starting to think CK2 was a fluke (not least because PDX for years claimed making a sequel made no sense because of the performance of CK1).

Speaking of geography - I've never understood why the Kiel Canal in HoI4 has been turned into a Flensburg Canal instead. Not to mention that where it exits into the North Sea makes no sense because this is part of the Wattensee which turns into mudflats every 6 hours due to the tides. I mean, this is the harbor of Husum (where the HoI4 canal ends) at low tide:

(https://www.schlei-ostsee-urlaub.de/foto/schlei-ostsee-urlaub_2173.jpg)

The below in red would be better but still not great (it would have to bisect a province to be more realistic). :rolleyes:

(https://i.postimg.cc/wvM2VHgB/kc.jpg)

I'm sure the canal was moved for "gameplay reasons", though. :P
Title: Re: Europa Universalis IV announced
Post by: Syt on May 02, 2021, 07:29:48 AM
Oh, and I installed EU3 yesterday. Started as England, moved the slider towards centralization ... BOOM, doomstack in London that my army can't beat and BOOM, France and Scotland declare war. :lol:

Uninstalled right after.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on May 02, 2021, 07:48:18 AM
Quote from: Syt on May 02, 2021, 07:29:48 AM
France and Scotland declare wear. :lol:

Were you about to be kilt?
Title: Re: Europa Universalis IV announced
Post by: Syt on May 02, 2021, 07:50:16 AM
Quote from: Solmyr on May 02, 2021, 07:48:18 AM
Quote from: Syt on May 02, 2021, 07:29:48 AM
France and Scotland declare wear. :lol:

Were you about to be kilt?

:lol:

(stupid typo <_< )
Title: Re: Europa Universalis IV announced
Post by: Solmyr on May 02, 2021, 07:54:25 AM
That's actually a big problem with most Paradox games, rebels getting massive doomstacks that are stronger than your entire army. Like, where were all those people (and guns, and horses, and cannons) hiding this entire time?
Title: Re: Europa Universalis IV announced
Post by: Syt on May 02, 2021, 08:20:22 AM
My first thought was that I had not paid attention to my stability, but I was at +1 after the slider move, so .... yeah.,
Title: Re: Europa Universalis IV announced
Post by: Tamas on May 02, 2021, 08:38:40 AM
Quote from: Solmyr on May 02, 2021, 07:54:25 AM
That's actually a big problem with most Paradox games, rebels getting massive doomstacks that are stronger than your entire army. Like, where were all those people (and guns, and horses, and cannons) hiding this entire time?

That's one of the tiniest problems with Paradox games - they don't have mechanics to simulate quelling unrest so they spawn doomstacks. Would it be better if it was a more abstracted mechanic but people would probably lose their shit "omg why am I losing control of mah provinces there ain't no enemy armies around"
Title: Re: Europa Universalis IV announced
Post by: Habbaku on May 02, 2021, 08:45:53 AM
The stupid thing is that both Stellaris and EU IV have that mechanic already--stability/crime and local autonomy, respectively. Doomstack revolts should be limited to existential or near-enough threats, while everything else should just be punishing you with low/no production from the uncontrolled area.
Title: Re: Europa Universalis IV announced
Post by: DGuller on May 02, 2021, 08:55:43 AM
Quote from: Solmyr on May 02, 2021, 07:48:18 AM
Quote from: Syt on May 02, 2021, 07:29:48 AM
France and Scotland declare wear. :lol:

Were you about to be kilt?
:XD:
Title: Re: Europa Universalis IV announced
Post by: Syt on May 02, 2021, 08:58:52 AM
Quote from: Habbaku on May 02, 2021, 08:45:53 AM
The stupid thing is that both Stellaris and EU IV have that mechanic already--stability/crime and local autonomy, respectively. Doomstack revolts should be limited to existential or near-enough threats, while everything else should just be punishing you with low/no production from the uncontrolled area.

I assume "have the player fight revolters" is one way of making peacetime a bit more interesting, in their eyes. I agree it should be limited to serious cases, like civil wars or other significant cases (like a country trying to break free).
Title: Re: Europa Universalis IV announced
Post by: Habbaku on May 02, 2021, 09:14:00 AM
Yes, that's almost certainly the reason why. It's far more "interactive" and gives the player something to do beyond painting the map. Which is stupid, of course--there should be plenty of challenges to overcome in peacetime that get alternately either exacerbated or subsumed when the country is at war.

But this goes back to one of the core issues that was mentioned earlier, with Paradox getting away from more historically fueled gameplay and towards sandbox. War is far, far too cheap except in the early stages of EU IV, for instance, and there's very little reason not to go to war compared to the historical counterparts.
Title: Re: Europa Universalis IV announced
Post by: Tamas on May 02, 2021, 11:41:06 AM
Yes, I think one reason for their big success is simply that the real-time format is sort of addictive. You always have something to click, something to wait for, and it seems like Imperator 1.0 especially had this "clicker game" aspect dialled to 11.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on May 02, 2021, 12:41:43 PM
I don't have any problem with the way Paradox does things. :)
Title: Re: Europa Universalis IV announced
Post by: Josephus on May 04, 2021, 09:59:41 AM
This was posted in the HOI thread, but in case any EU players don't follow that thread

https://acoup.blog/2021/04/30/collections-teaching-paradox-europa-univeralis-iv-part-i-state-of-play/
Title: Re: Europa Universalis IV announced
Post by: Syt on May 04, 2021, 10:24:43 AM
Quote from: Josephus on May 04, 2021, 09:59:41 AM
This was posted in the HOI thread, but in case any EU players don't follow that thread

https://acoup.blog/2021/04/30/collections-teaching-paradox-europa-univeralis-iv-part-i-state-of-play/

I think it's a good essay and look forward to the next instalments. I slightly disagree with his point that you play as a state - I think in EU4 it feels like you're playing a state and its entire society with how much influence you have over your country (e.g. ideas).

He raises a good point about culture conversion which I thought was a silly mechanic in EU4.

Overally I thought it's a good commentary on how the game's abstractions and gameplay mechanics compare to historical limitations. I see the majority of his points not as criticism but rather as a way to point out how a game and reality measure up against each other, and he seems quite conscious that the focus is (or should be) more on fun mechanics than faithfully replicating historical constraints.

I liked his discussion of ideas. With the advancement in games (tech or culture) I often wonder if the game doesn't switch causality around, i.e. having certain bonuses led to a nation adopting an idea or policy and not the other way around (I find it hard to phrase what I mean :P ).
Title: Re: Europa Universalis IV announced
Post by: Josephus on May 04, 2021, 11:04:19 AM
Yeah his main point, as a teacher, is that the game-- because it's played as a state-- does not take in account the game's decisions on the individuals. He repeats a point that cultural conversion is akin to ethnic cleansing, which the game doesn't really model other than a bump in rebellion chance.

Title: Re: Europa Universalis IV announced
Post by: The Brain on May 04, 2021, 11:20:07 AM
Quote from: Josephus on May 04, 2021, 11:04:19 AM
Yeah his main point, as a teacher, is that the game-- because it's played as a state-- does not take in account the game's decisions on the individuals. He repeats a point that cultural conversion is akin to ethnic cleansing, which the game doesn't really model other than a bump in rebellion chance.

I haven't played EU in a long time. Does cultural conversion remove population?
Title: Re: Europa Universalis IV announced
Post by: DGuller on May 04, 2021, 11:20:59 AM
Yeah, cultural conversion always struck me as ethnic cleansing (which doesn't have to involve killing).  I'm surprised that Paradox would put it in as a mechanic given how careful they are with such stuff, but then again, it's not like you can bring it up on the forum to make them aware of it without getting color-fonted.
Title: Re: Europa Universalis IV announced
Post by: The Brain on May 04, 2021, 11:22:52 AM
Quote from: DGuller on May 04, 2021, 11:20:59 AM
Yeah, cultural conversion always struck me as ethnic cleansing (which doesn't have to involve killing).  I'm surprised that Paradox would put it in as a mechanic given how careful they are with such stuff, but then again, it's not like you can bring it up on the forum to make them aware of it without getting color-fonted.

No, but if it's not killing then you have to move the population of the offending ethnicity.
Title: Re: Europa Universalis IV announced
Post by: DGuller on May 04, 2021, 11:28:52 AM
Quote from: The Brain on May 04, 2021, 11:22:52 AM
Quote from: DGuller on May 04, 2021, 11:20:59 AM
Yeah, cultural conversion always struck me as ethnic cleansing (which doesn't have to involve killing).  I'm surprised that Paradox would put it in as a mechanic given how careful they are with such stuff, but then again, it's not like you can bring it up on the forum to make them aware of it without getting color-fonted.

No, but if it's not killing then you have to move the population of the offending ethnicity.
You can re-educate them.  :)
Title: Re: Europa Universalis IV announced
Post by: The Brain on May 04, 2021, 11:36:14 AM
Quote from: DGuller on May 04, 2021, 11:28:52 AM
Quote from: The Brain on May 04, 2021, 11:22:52 AM
Quote from: DGuller on May 04, 2021, 11:20:59 AM
Yeah, cultural conversion always struck me as ethnic cleansing (which doesn't have to involve killing).  I'm surprised that Paradox would put it in as a mechanic given how careful they are with such stuff, but then again, it's not like you can bring it up on the forum to make them aware of it without getting color-fonted.

No, but if it's not killing then you have to move the population of the offending ethnicity.
You can re-educate them.  :)

That sounds like cultural conversion (ie not ethnic cleansing). When Sweden conquered Scania in the 17th century there was a determined and organized effort to convert them culturally to Swedish language and loyalty, but there was no attempt to change the ethnic makeup of the province.

If banning pupils' native language in schools and demand they speak Swedish for instance (practiced by Sweden into the 20th century in the North) were ethnic cleansing then we would need a new term for actual ethnic cleansing. I don't think we do.
Title: Re: Europa Universalis IV announced
Post by: garbon on May 04, 2021, 11:43:00 AM
Quote from: DGuller on May 04, 2021, 11:20:59 AM
Yeah, cultural conversion always struck me as ethnic cleansing (which doesn't have to involve killing).  I'm surprised that Paradox would put it in as a mechanic given how careful they are with such stuff, but then again, it's not like you can bring it up on the forum to make them aware of it without getting color-fonted.

Is it surprising? Think about how natives are treated with option to remove them.
Title: Re: Europa Universalis IV announced
Post by: Josquius on May 04, 2021, 12:08:21 PM
If we are being accurate there should be more colonies that are nothing but a net drain and merely give you trade advantages in the area.
Of course the map painters would be up in arms.
More land automatically means more power


Culture conversion as ethnic cleansing... Yup. It is that. But then actual top down efforts at doing this were pretty rare and generally half hearted.
There should be more culture conversion in game but it should work along the lines of less developed provinces slowly shifting to the culture of local major cities.
EU's lack of Victoria style pops hurts enormously here.
Title: Re: Europa Universalis IV announced
Post by: Syt on May 04, 2021, 12:39:25 PM
Tbh I always liked Victoria's more hands off approach of running a country where you try to create incentives for your people to develop how you'd like them to, and more often than not they don't. I know, of course, that most players want as much control over their controlled entity as possible, so I doubt we will see anything like that again.

I liked the point the author made about the state's visibility (or, in the real world, lack thereof). I had to think of Victoria II where you would set taxes at 100% in early game, because your tax collection is so inefficient at this point that you only get a small fraction of that in reality.
Title: Re: Europa Universalis IV announced
Post by: Razgovory on May 04, 2021, 12:48:39 PM
In EU1 there was strait-up genocide.  Not just in North America but in places like Vietnam.  All coastal provinces between Iran and China could be cleared out.
Title: Re: Europa Universalis IV announced
Post by: Crazy_Ivan80 on May 04, 2021, 01:08:58 PM
Quote from: DGuller on May 04, 2021, 11:20:59 AM
Yeah, cultural conversion always struck me as ethnic cleansing (which doesn't have to involve killing).  I'm surprised that Paradox would put it in as a mechanic given how careful they are with such stuff, but then again, it's not like you can bring it up on the forum to make them aware of it without getting color-fonted.

iirc, the rational is that cultural conversion deals with the upper classes of the province rather than with the bulk of people. That upper stratum is usually easier to convert, both with friendly and not so friendly measures.
At least that is how I seem to remember paradox explaining it
Title: Re: Europa Universalis IV announced
Post by: Valmy on May 04, 2021, 01:14:25 PM
Quote from: Razgovory on May 04, 2021, 12:48:39 PM
In EU1 there was strait-up genocide.  Not just in North America but in places like Vietnam.  All coastal provinces between Iran and China could be cleared out.

Yeah that was not very realistic. Every place out of Europe was a little underdeveloped in that game. Especially India.

Still fun though. I will always remember it fondly.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on May 04, 2021, 01:15:40 PM
It makes a lot of very good and fair points - and I think it's really valid to look at this because as he says I'm aware of history courses using EU IV specifically as a tool for teaching plus as it says many people get their interest from the games and it does have a "theory" of history which is worth actually thinking through.
Title: Re: Europa Universalis IV announced
Post by: Barrister on May 04, 2021, 02:10:42 PM
Quote from: DGuller on May 04, 2021, 11:20:59 AM
Yeah, cultural conversion always struck me as ethnic cleansing (which doesn't have to involve killing).  I'm surprised that Paradox would put it in as a mechanic given how careful they are with such stuff, but then again, it's not like you can bring it up on the forum to make them aware of it without getting color-fonted.

IIRC...

EU1 didn't have cultural conversion, at least not directly.  But damned if players didn't want it.  There was an "exploit" where you'd besiege a province so mercilessly you'd knock the population down to colony sized - and then you'd just send a new colonist.  So instead of having 'cultural genocide', players were conducted literal genocide.
Title: Re: Europa Universalis IV announced
Post by: Valmy on May 04, 2021, 02:15:56 PM
Ah the good old days

(https://s.softdeluxe.com/screenshots/78/78941_3.png)
Title: Re: Europa Universalis IV announced
Post by: Josquius on May 04, 2021, 03:49:07 PM
I remember when I was playing eu2 for the first time.
After a try and fail game of learning I played as England.
Didn't explore.
Eventually at some point won a war with Spain and was given some random islands and figured out how to do exploring.
I remember playing the game with an atlas next to me to figure out where to go.
Forget history. I learned a lot of geography from this game.
To this day when I meet people, particularly Germans, and ask where they're from if it's a historic city I get it.
Subsequent renaming over history confuses this a lot.
Title: Re: Europa Universalis IV announced
Post by: Valmy on May 04, 2021, 04:13:42 PM
Yeah I remember having a conversation with a Turk and he said he was from Karaman and I was like "ah yeah I know where that is. I hear the Taurus mountains are lovely"

I had to restrain myself asking him why their flag looked like Israels in EU2.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on May 04, 2021, 05:25:01 PM
Quote from: Valmy on May 04, 2021, 04:13:42 PM
Yeah I remember having a conversation with a Turk and he said he was from Karaman and I was like "ah yeah I know where that is. I hear the Taurus mountains are lovely"

I had to restrain myself asking him why their flag looked like Israels in EU2.

:smarty:

https://en.wikipedia.org/wiki/Karamanids#Flag
Title: Re: Europa Universalis IV announced
Post by: DGuller on May 04, 2021, 06:14:39 PM
I just checked the definition of "ethnic cleansing", and turns out that it does require at least a little bit of killing.   :hmm:  For some reason I thought it included the coercive but non-lethal methods of destroying a culture.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on May 04, 2021, 06:59:45 PM
Quote from: DGuller on May 04, 2021, 06:14:39 PM
I just checked the definition of "ethnic cleansing", and turns out that it does require at least a little bit of killing.   :hmm:  For some reason I thought it included the coercive but non-lethal methods of destroying a culture.

Did you think cleansing meant giving access to public bath houses?  :P
Title: Re: Europa Universalis IV announced
Post by: Syt on May 05, 2021, 07:37:53 AM
So the DLC added the "pillage capital" decision to peace treaties. The idea is that you can grow your country vertically through war. You take development from a foreign capital and add it to your own.

Someone on the forums asked, "So, what is this supposed to represent, historically? How does looting another capital (say, Paris) increase infrastructure etc. in my capital of London?" People point at loot, but others (IMHO rightly) reply that this would be represented by gold.
:hmm:
Title: Re: Europa Universalis IV announced
Post by: Threviel on May 05, 2021, 07:53:01 AM
The lions of St Mark?

That's just a ridiculous change.
Title: Re: Europa Universalis IV announced
Post by: Maladict on May 05, 2021, 08:59:53 AM
Quote from: Syt on May 05, 2021, 07:37:53 AM
So the DLC added the "pillage capital" decision to peace treaties. The idea is that you can grow your country vertically through war. You take development from a foreign capital and add it to your own.

Someone on the forums asked, "So, what is this supposed to represent, historically? How does looting another capital (say, Paris) increase infrastructure etc. in my capital of London?" People point at loot, but others (IMHO rightly) reply that this would be represented by gold.
:hmm:

Gold yes, prestige definitely, maybe even stability. But not development, though I agree the looted capital should suffer a loss of development.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on May 05, 2021, 09:38:36 AM
Quote from: Syt on May 05, 2021, 07:37:53 AM
So the DLC added the "pillage capital" decision to peace treaties. The idea is that you can grow your country vertically through war. You take development from a foreign capital and add it to your own.

Someone on the forums asked, "So, what is this supposed to represent, historically? How does looting another capital (say, Paris) increase infrastructure etc. in my capital of London?" People point at loot, but others (IMHO rightly) reply that this would be represented by gold.
:hmm:
I mean maybe Napoleon plundering Italy?

I can see it linking to prestige or gold.
Title: Re: Europa Universalis IV announced
Post by: Syt on May 05, 2021, 09:42:14 AM
Quote from: Sheilbh on May 05, 2021, 09:38:36 AM
Quote from: Syt on May 05, 2021, 07:37:53 AM
So the DLC added the "pillage capital" decision to peace treaties. The idea is that you can grow your country vertically through war. You take development from a foreign capital and add it to your own.

Someone on the forums asked, "So, what is this supposed to represent, historically? How does looting another capital (say, Paris) increase infrastructure etc. in my capital of London?" People point at loot, but others (IMHO rightly) reply that this would be represented by gold.
:hmm:
I mean maybe Napoleon plundering Italy?

I can see it linking to prestige or gold.

Prestige and gold already result from a peace treaty. This is explicitly development, guised as "pillaging capital" that moves development from one city to another. I get why they do it for gameplay reasons, but it just illustrates again how historical simulation takes a backseat these days.
Title: Re: Europa Universalis IV announced
Post by: Tamas on May 05, 2021, 09:57:01 AM
It's scraping of the feature barrel, is what it is.
Title: Re: Europa Universalis IV announced
Post by: The Brain on May 05, 2021, 10:14:03 AM
They came for the administrators and I said nothing. :(
Title: Re: Europa Universalis IV announced
Post by: Josquius on May 05, 2021, 11:46:11 AM
I have to say, it is nice to see an attempt to crack playing tall. It should be possible to have a fun game as Venice or Switzerland or whoever without blobbing.

Though all sounds rather game of thrones.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on May 05, 2021, 12:04:03 PM
Quote from: Tyr on May 05, 2021, 11:46:11 AM
I have to say, it is nice to see an attempt to crack playing tall. It should be possible to have a fun game as Venice or Switzerland or whoever without blobbing.

Though all sounds rather game of thrones.
Yeah - I don't mind the idea as someone who will normally want to play a small and generally placid country with reasonably limited aims and hates blobbing. But it doesn't sound like it's been done particularly well :mellow:
Title: Re: Europa Universalis IV announced
Post by: Tamas on May 05, 2021, 01:10:03 PM
Guys this feature makes zero sense.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on May 05, 2021, 01:11:47 PM
No, it doesn't. It has basically no historical analogue and is already handled by the looting and pillaging mechanics, especially the events that let you sack a city.
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on May 10, 2021, 05:10:36 PM
Problem is "playing tall" didn't really work well during this period - the city states and leagues eventually got bowled over or reduced to irrelevance and even the Dutch got beat down by the end.  The problem with the game model isn't that small but "tall" states don't get enough goodies - it  always has been the runaway effect of expansion and the failure to properly model and enforce administrative constraints.  The Pedant guy from the other thread had a good point on this.
Title: Re: Europa Universalis IV announced
Post by: Tamas on May 10, 2021, 05:32:22 PM
Quote from: The Minsky Moment on May 10, 2021, 05:10:36 PM
Problem is "playing tall" didn't really work well during this period - the city states and leagues eventually got bowled over or reduced to irrelevance and even the Dutch got beat down by the end.  The problem with the game model isn't that small but "tall" states don't get enough goodies - it  always has been the runaway effect of expansion and the failure to properly model and enforce administrative constraints.  The Pedant guy from the other thread had a good point on this.

Yeah on the Paradox forums the apparent badge of skill is to be very concerned about "tall vs wide" playability. As you said "tall" has no real historical reference, the problem is that "wide" historically was constrained, in P'dox games it's just a relentless snowball with Bad Boy pauses built in.

The worst offender is CK2/3, where through characters and factions they have the most ready-built solution to this, yet the higher you reach on the Count-Duke-King-Emperor ladder the easier time you have keeping your realm together. Forming an Empire is essentially the "lets turn all internal challenges off" button. Mods do address these to some degree, though.
Title: Re: Europa Universalis IV announced
Post by: Habbaku on May 10, 2021, 05:36:31 PM
That was definitely the saddest part of my playing CK3 at release. Attempting the Karling achievement was really tricky until I started grabbing extra Kingdom titles, and then it was a joke to conquer the rest of the world without flinching.
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on May 10, 2021, 08:18:36 PM
Quote from: Tamas on May 10, 2021, 05:32:22 PM
The worst offender is CK2/3, where through characters and factions they have the most ready-built solution to this, yet the higher you reach on the Count-Duke-King-Emperor ladder the easier time you have keeping your realm together. Forming an Empire is essentially the "lets turn all internal challenges off" button.

Yeah should be the opposite. Keep your head down and reasonably loyal and Count of so-and-so should be basically safe barring dynastic snafus.  Go for the Crown though and you and your heir better keep sharp eyes on the back of your head.
Title: Re: Europa Universalis IV announced
Post by: garbon on May 11, 2021, 09:54:10 AM
https://forum.paradoxplaza.com/forum/threads/about-leviathan.1473454/

Quote from: JohanLeviathan was one of the worst releases we have had, and follows a long trail of low quality releases starting back with Golden Century for EU4.

As the Studio Manager and Game Director, at the end of the day, this is my responsibility, so I have to apologize for this. This is entirely my fault.

I should have delayed the start of the development of Leviathan until we had all the resources that were needed, and they had time to properly onboard on the project. We should have announced a break in the development of EU4 after the Emperor release, until we had a team ready to start designing and working early in 2021.

We are partially changing our plans for the rest of the year. We had originally planned to fix all legacy bugs before we stop developing further expansions for EU4. Now we are accelerating these plans, and also making sure that the community will be getting them frequently.

The 1.31.3 patch is planned to be out this week, and the next patch after that we aim to release either at the end of may or early june, and then we aim to release several more patches for the rest of the year.

This is of course a rough first expansion for the team and the studio, but it's far from the end. We have recruited a set of great individuals, with a huge passion for the game, to form Paradox Tinto, giving us a bright future for Europa Universalis.
Title: Re: Europa Universalis IV announced
Post by: Syt on May 11, 2021, 10:12:20 AM
Quote from: garbon on May 11, 2021, 09:54:10 AMThis is of course a rough first expansion for the team and the studio, but it's far from the end.

Promising more "rough" expansions? :P
Title: Re: Europa Universalis IV announced
Post by: Maladict on May 11, 2021, 01:37:26 PM
Quote from: Syt on May 11, 2021, 10:12:20 AM
Quote from: garbon on May 11, 2021, 09:54:10 AMThis is of course a rough first expansion for the team and the studio, but it's far from the end.

Promising more "rough" expansions? :P

Might as well just be honest about it :lol:
Title: Re: Europa Universalis IV announced
Post by: Syt on May 12, 2021, 08:01:28 AM
I like the reactions in some corners. "Oh wow, what a sincere apology and acknowledging the issues and promising to do better." Other devs would never do that, much respect."

My reaction:

(https://i.postimg.cc/SsL9KnxN/ft.jpg)
Title: Re: Europa Universalis IV announced
Post by: The Brain on May 12, 2021, 08:34:21 AM
What a grand and intoxicating innocence!
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on May 17, 2021, 12:09:21 PM
Quote from: Syt on May 12, 2021, 08:01:28 AM
I like the reactions in some corners. "Oh wow, what a sincere apology and acknowledging the issues and promising to do better." Other devs would never do that, much respect."

My reaction:

(https://i.postimg.cc/SsL9KnxN/ft.jpg)

:lol:
Title: Re: Europa Universalis IV announced
Post by: Syt on May 27, 2021, 05:43:32 AM
https://forum.paradoxplaza.com/forum/threads/do-you-want-to-work-for-tinto-and-help-us-patch-the-game.1476075/

QuoteDo you want to work for Tinto and help us patch the game?

We need a release engineer!

https://career.paradoxplaza.com/jobs/1181198-release-engineer


Johan Andersson
Studio Manager Paradox Tinto - Follow me at Twitter!
Title: Re: Europa Universalis IV announced
Post by: Syt on August 14, 2021, 03:20:51 PM
(https://preview.redd.it/ao4ryvn6tch71.png?width=960&crop=smart&auto=webp&s=cc0a2cb943e36e782bfc74097b8ab40860634cfb)

Now, it would be more interesting to know hours spent MP vs SP, but it's still interesting considering Pdox generally balance their games for MP (or used to).
Title: Re: Europa Universalis IV announced
Post by: Tamas on August 14, 2021, 03:26:03 PM
Yeah I hope lots of "the hell are you balancing around MP then" questions are being asked. Including Johan's superiors.
Title: Re: Europa Universalis IV announced
Post by: Syt on August 14, 2021, 10:05:19 PM
I think the official line was something like if you balance the game and AI around MP, then the game is more fun/competitive in SP, too. Nothing to do with Johan loving to play MP. :P
Title: Re: Europa Universalis IV announced
Post by: garbon on August 15, 2021, 02:32:00 AM
Which, of course, players have told them many times over makes no sense.
Title: Re: Europa Universalis IV announced
Post by: DGuller on August 15, 2021, 11:12:11 AM
To be fair, number of games is not the best metric here.  Multiplayer games don't zoom through at 5x speed like a lot of SP games do, so by time spent it's more than 4%.  Also, SP games obviously have a single player spending that time, while MP games obviously have multiple players, so that bumps up the engagement time share further.
Title: Re: Europa Universalis IV announced
Post by: The Brain on November 11, 2021, 09:38:06 AM
So Origins is tagged Psychological Horror and Hentai. Fair?
Title: Re: Europa Universalis IV announced
Post by: Solmyr on November 11, 2021, 11:52:10 AM
So, from a Steam review of Origins:

"Alright, so apparently, PU's aren't possible anymore. If you follow the mission tree's of Austria, Spain, France, Bavaria, or England, you will eventually run into various missions that require you to PU (Personal Union) a large country that will cause you to spiral wildly into deep Aggressive Expansion. All of Europe will coalition you (over 80 countries) and you WILL lose the game. Even AI's are getting crushed in every game I've run. According to the developers on twitter, this is "working as intended" which is a WILDLY bad decision."

Okay... :unsure:
Title: Re: Europa Universalis IV announced
Post by: Syt on November 11, 2021, 12:08:20 PM
I'm guessing 0.001% of the player base, heavily min-maxing, found the PU mechanic too easy to exploit? :P
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 12, 2021, 10:58:37 AM
Looks like there's a hotfix for that.
Title: Re: Europa Universalis IV announced
Post by: mongers on November 12, 2021, 12:55:23 PM
I have this in my Steam account, maybe I should one day have a go at playing it? :unsure:
Title: Re: Europa Universalis IV announced
Post by: Zanza on November 13, 2021, 01:58:53 PM
I got the latest DLC and am currently playing Kilwa. It's a bit similar to Portugal, which is one of my favorite countries to play. Focus is on trade and colonization. The mission trees in Africa seem okay so far. They nerfed some of the worst things from the previous DLC, so that seems okay now. Got it at 2/3 off, so seems fair value.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on November 23, 2021, 09:07:07 AM
Why is it, no matter how many battles your general has won, "he died too soon, having accomplished little of note"?  :hmm:
Title: Re: Europa Universalis IV announced
Post by: The Minsky Moment on November 24, 2021, 10:15:47 AM
Quote from: Eddie Teach on November 23, 2021, 09:07:07 AM
Why is it, no matter how many battles your general has won, "he died too soon, having accomplished little of note"?  :hmm:

War.  What it is good for?
Title: Re: Europa Universalis IV announced
Post by: The Brain on November 24, 2021, 10:23:01 AM
You're only as good as your next battle.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on November 24, 2021, 02:21:12 PM
Quote from: The Minsky Moment on November 24, 2021, 10:15:47 AM
Quote from: Eddie Teach on November 23, 2021, 09:07:07 AM
Why is it, no matter how many battles your general has won, "he died too soon, having accomplished little of note"?  :hmm:

War.  What it is good for?

Painting the map with your color.  :P
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on January 25, 2022, 04:44:46 PM
With the mechanics in place now - not really.  If you are outstripping your ability to make states there is really no point to painting the map.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on February 15, 2022, 02:50:13 PM
Put them in your trade companies?

I'm sure it's been asked before, but which dlcs do people recommend?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 27, 2022, 07:15:20 AM
The dlcs you get depends a lot on what starting countries you want to play - a lot of dlcs each focus on specific areas.

There are a few general mechanics in each though so I got them all on sales.

Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on April 20, 2022, 09:54:20 PM
I suppose I should assume any time I declare on an HRE member, I'll have to fight the emperor's alliance, regardless what the war screen says. Blech.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 21, 2022, 09:44:23 AM
One of the things to look for is whether the emperor is already in separate war at the time you declare.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on May 17, 2022, 04:17:06 PM
Btw, anyone know if it's worthwhile giving monopolies to the estates?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on May 17, 2022, 05:27:34 PM
It can be if you need a lot of cash right away.
Title: Re: Europa Universalis IV announced
Post by: Eddie Teach on May 17, 2022, 06:02:28 PM
Right, but does it cost you in the long run?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on May 17, 2022, 10:01:15 PM
It depends how n how many provinces you have producing other valuable goods.  If the short term boost gives you the means to acquire those then it's worthwhile.  I think it is very situational.
Title: Re: Europa Universalis IV announced
Post by: Zanza on May 18, 2022, 11:16:08 AM
Quote from: Eddie Teach on May 17, 2022, 04:17:06 PMBtw, anyone know if it's worthwhile giving monopolies to the estates?
There are typically better estate privileges. Try to get all estates above 50% residual loyalty. That allows you to increase crownland regularly.
Title: Re: Europa Universalis IV announced
Post by: Zanza on August 25, 2022, 02:44:02 PM
Next DLC "Lion of the North" will be released on Sept 13th. Basically missions and other content for Baltic countries. As it has new content for Lübeck, I will of course buy it on release day.
Title: Re: Europa Universalis IV announced
Post by: OttoVonBismarck on September 13, 2022, 08:11:59 AM
I've been on a renewed EUIV kick the last few months, and the Baltic region is one where the play has been lackluster so I bought the DLC, will be interested to see if it makes things like Novgorod or Teutons interesting to play.
Title: Re: Europa Universalis IV announced
Post by: Josephus on September 13, 2022, 08:41:50 AM
It's been a while since I played, and I'd love to go back to it but A)I can't remember all the nitty gritty details and B) It's probably changed a lot in the last two years or so since I played.
Title: Re: Europa Universalis IV announced
Post by: OttoVonBismarck on September 13, 2022, 09:28:15 AM
I go through that with all of the PDox strategy games, I play them a ton in spurts, then don't touch them for a few years. They usually have changed significantly in the interim, and because the games have so many arcane features to begin with it usually takes a bit to get back into the swing of things.

EU4 and CK2 are probably their two titles with the most feature bloat, so this problem is even more pronounced with those titles.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on September 13, 2022, 01:17:33 PM
Quote from: Zanza on August 25, 2022, 02:44:02 PMNext DLC "Lion of the North" will be released on Sept 13th. Basically missions and other content for Baltic countries. As it has new content for Lübeck, I will of course buy it on release day.

This is one of the DLCs I am excited about.  Won't be able to pay for a couple of weeks, but looking forward to hearing what you think about it.
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on September 13, 2022, 01:21:11 PM
I like the idea of Novgorod being interesting - it feels like it should be :hmm:
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 13, 2022, 11:55:59 PM
Novgorod didn't get new content from the DLC though, only indirectly from the new patch (estates, government reforms).

I was too tired yesterday to start playing, but probably will play today or tomorrow. 

The early feedback on reddit is rather positive. 
Title: Re: Europa Universalis IV announced
Post by: Solmyr on September 14, 2022, 01:20:05 AM
It's got quite good reviews on Steam.
Title: Re: Europa Universalis IV announced
Post by: OttoVonBismarck on September 14, 2022, 06:49:58 AM
Yeah, it is getting quite good feedback on Reddit as well. In regards to Novgorod the big change (I guess from 1.34) is the "Great Veche Republic", which allows Novgorod to keep its government form when forming in Russia. In the previous base game the big hit on Novgorod is once you formed Russia, it essentially became identical to a Muscovy-->Russia game, you became a Tsardom and etc.
Title: Re: Europa Universalis IV announced
Post by: Syt on November 26, 2022, 02:48:39 PM
If anyone wants EU4 but without DRM, it's now on GOG, with all DLC. Game and DLC are currently 50% off ... so it's only a few hundred EUR for the complete package. :P

https://www.gog.com/en/promo/20221123_launch_europa_universalis_iv
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 07, 2023, 06:43:36 AM
So I decided to give EU4 a go in December. it's been a while, and it took me sometime to remember the nitty gritty stuff--"what does absolutism do, again? you can upgrade COTs?" --this after spending most of the year on HOI4, CK3 and lately Vickie III.

I think EU4 is such a great game. I know it has far more development than either of these other ones, but the other games seems very samey. I don't imagine I'll be playing any of them 10 years from now, and enjoying them as much as EU4.

Not saying it's a perfect game. The last 80 years or so, when all the countries go revolutionary, and some revolutionary country is the papal controller, and monarchies are allying with revolutionaries gets a bit werid; but it is "this" close to perfect.
Title: Re: Europa Universalis IV announced
Post by: Zanza on January 07, 2023, 09:24:54 AM
I agree. I can't compare it with HOI4, but it certainly has more depth than CK3, Stellaris and Vic3.

And I like the direction Paradox Tinto is going: not adding so many new mechanics, but rather adding options to previously underused mechanics, e.g. naval doctrine, government reforms, new idea groups in the next update etc.
Title: Re: Europa Universalis IV announced
Post by: mongers on January 07, 2023, 11:00:26 AM
Quote from: Zanza on January 07, 2023, 09:24:54 AMI agree. I can't compare it with HOI4, but it certainly has more depth than CK3, Stellaris and Vic3.

And I like the direction Paradox Tinto is going: not adding so many new mechanics, but rather adding options to previously underused mechanics, e.g. naval doctrine, government reforms, new idea groups in the next update etc.

H'm maybe I should give it a go this time, steams says I played it for just one hour last year.
Title: Re: Europa Universalis IV announced
Post by: Syt on January 07, 2023, 01:24:37 PM
I occasionally launch EU4, but then stop again after a few hours. I played a bit at launch and liked it but after a few years and a number of expansions I feel lost. I've watched tutorials and all that, but with the amount of mechanics the game has now, I find it extremely frustrating to understand what mechanics really matter, or what to look out for, and let's not talk about the meta of troops/fleet composition ratios, combat width, looking up critical event conditions for the country you play on a wiki, ... there's tons of moving parts, but I've honestly given up on trying to understand how to balance them at this point. (and the game doesn't scale well to 4K; even with mods like Stellaris font I find the text hard to read at times) :(
Title: Re: Europa Universalis IV announced
Post by: Zanza on January 07, 2023, 01:43:00 PM
I play EU4 without min maxing everything, so I have no idea about the meta. Following the mission trees that most countries have by now (if you own all DLCs like me) is fairly rewarding and gives you some goals to achieve. That said, I rarely reach 1700 as the first half of the game is more fun for me.

But EU4 has so much variety. It is by now fun to play in virtually all corners of the planet. And the scenarios you are facing are sufficiently different to give a new experience each time.
Title: Re: Europa Universalis IV announced
Post by: Josephus on January 07, 2023, 05:02:35 PM
Quote from: Syt on January 07, 2023, 01:24:37 PMI occasionally launch EU4, but then stop again after a few hours. I played a bit at launch and liked it but after a few years and a number of expansions I feel lost. I've watched tutorials and all that, but with the amount of mechanics the game has now, I find it extremely frustrating to understand what mechanics really matter, or what to look out for, and let's not talk about the meta of troops/fleet composition ratios, combat width, looking up critical event conditions for the country you play on a wiki, ... there's tons of moving parts, but I've honestly given up on trying to understand how to balance them at this point. (and the game doesn't scale well to 4K; even with mods like Stellaris font I find the text hard to read at times) :(

See, i don't know half that shit either. I know the basics, and tinker tinker with the other mechanics. And the metas...that's what turned me away from HOI. You HAVE to know how to build a good tank division. I don't think all that matters in EUIV, not in SP anyway. I do have a guide i got off some dude on YouTube for army compositions in each age,  but I'm not sure if those are the "metas" and whether they've changed over the years.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 08, 2023, 02:00:49 AM
I've played EU4 quite heavily recently, especially since we are playing a MP game with some friends. I recommend The Red Hawk on Youtube for various country guides as well as fun/crazy stuff he does with all sorts of countries, he knows the mechanics quite well and explains what they do.
Title: Re: Europa Universalis IV announced
Post by: Zanza on January 08, 2023, 04:22:15 AM
As long as you don't play MP or want to do a WC, you can just play along. Follow the mission tree for some guidance and extra bonuses, get some idea groups and government reforms that feel right for your country. The AI is more challenging than in other Paradox games, but you should still be able to achieve your goals.
Title: Re: Europa Universalis IV announced
Post by: Tamas on January 08, 2023, 04:31:38 AM
I should return to this. Last time I played I felt like I was missing something obvious regarding how to make my armies not melt away in battle, which was a bit annoying but otherwise yes I think Paradox games are always best before you figure out how to minmax.
Title: Re: Europa Universalis IV announced
Post by: OttoVonBismarck on January 08, 2023, 01:50:39 PM
I still boot up EU4 regularly. It has many faults, but most are not really that detrimental to fun. It has a lot of sub-communities who play in different ways. IMO if you obsess with doing a WC every run, absolutely stacking all the ways to break game balance and min/max, it gets tedious/stale. I kinda just try to play a "competent/strong" game but without doing things that feel like I'm crazy gaming the systems, and I usually start a game with pretty moderate goals. Like the recent DLC I decided to try and complete Lübeck's mission trees etc.

Much as I like EU4, when/if EU5 is made I somewhat hope they focus a bit more on the "core" gameplay loop and not creating so many cumbersome systems. I don't necessarily mind them as they are now, but a lot of them if you really think about it could be abstracted away without really hurting game play, and would make things less micromanagey.
Title: Re: Europa Universalis IV announced
Post by: Zanza on January 08, 2023, 02:02:51 PM
This thread motivated me to continue my game from before Victoria was launched. Playing with Burgundy,trying to form Lotharingia eventually. I broke France with the help of Austria.

Quote from: OttoVonBismarck on January 08, 2023, 01:50:39 PMLike the recent DLC I decided to try and complete Lübeck's mission trees etc.
Did that as well. Was a fun campaign.
Title: Re: Europa Universalis IV announced
Post by: OttoVonBismarck on January 09, 2023, 08:56:56 AM
That's actually hilariously coincidental--I have a Burgundy game I have running that I intended to form Lotharingia, been in my saves for 4-5 months because I gave it up for a while. I think I had hit an impasse where some really nasty wars were going to be require to proceed and shelved it.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 10, 2023, 05:43:31 AM
The mission trees, especially the ones from the newer DLCs, are definitely good for giving you goals in the game.
Title: Re: Europa Universalis IV announced
Post by: FunkMonk on January 10, 2023, 02:15:19 PM
I checked out some of the mission trees for the popular fantasy mod Anbennar and welp  :cry:
Title: Re: Europa Universalis IV announced
Post by: Zanza on January 11, 2023, 02:42:09 AM
With Burgundy, I joined the HRE as part of the succession crisis. That reduces you to Duchy, which created significant issues with government capacity. Maybe I should have gone for the more aggressive approach and just conquered everything?  :hmm:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on January 11, 2023, 05:59:37 AM
Yeah, don't join the HRE if you are already a kingdom or an empire, unless you can quickly become Emperor yourself.
Title: Re: Europa Universalis IV announced
Post by: Zanza on January 31, 2023, 11:09:00 AM
Last three dev diaries were on Ottomans, China and Japan, adding a lot of flavor in form of mission tree updates, events and country-specific mechanics for these countries. Looks very good. I hope they add more for e.g. Mameluks/Arabia and Persia/Timurids.
Title: Re: Europa Universalis IV announced
Post by: OttoVonBismarck on January 31, 2023, 11:30:14 PM
Ottomans definitely needed an update, since they hadn't really been updated in ages they had gotten fairly lackluster compared to many other nations in terms of feature set.
Title: Re: Europa Universalis IV announced
Post by: Syt on February 01, 2023, 01:24:13 AM
(https://i.redd.it/deduksifpefa1.png)

 :lol:
Title: Re: Europa Universalis IV announced
Post by: Solmyr on February 01, 2023, 05:18:53 AM
According to the devs, next week's diary will be about updates for Russia.
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 01, 2023, 12:39:17 PM
Russia's content looks dated compared to the never stuff, so adding more flavor makes sense.
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 01, 2023, 01:03:44 PM
The scope of this suggests that it will be the final DLC for the game and that's why the revisit each of the majors one more time.

If they do an EU5 after this, I hope they more or less keep diplomacy and warfare, but rework exploration, colonization and trade. Let's see.
Title: Re: Europa Universalis IV announced
Post by: Josephus on February 01, 2023, 05:38:29 PM
Quote from: Zanza on February 01, 2023, 01:03:44 PMThe scope of this suggests that it will be the final DLC for the game and that's why the revisit each of the majors one more time.

If they do an EU5 after this, I hope they more or less keep diplomacy and warfare, but rework exploration, colonization and trade. Let's see.

Yeah. looking forward to this DLC. Honestly, not sure we need an EU5 after this. they've thrown the kitchen sink at this game now.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on February 01, 2023, 05:46:02 PM
I would like a 5th edition to the series if, as Zanza suggests, they rework exploration, colonization and trade.  If they could create new systems for those, it would be worthy of a stand alone game.
Title: Re: Europa Universalis IV announced
Post by: Syt on February 02, 2023, 01:14:47 AM
I fired EU4 up again to take another stab at it.

What I'm struggling to figure out is:

Development - is it worth investing in it (and if so - when), considering that it costs precious monarch points? In fact I'm often very unsure what it's worth spending them sweet sweet points on, considering that I need them for that ever important tech advancement and keeping stability at +1 or +2.

Estates - what are good/bad levels of influence? How much loyalty is "enough", and what are general benefits of high loyalty, and are privileges worth it to keep them happy? Does it make sense to give them monopolies or would I lose out too much income in the long run for short term gain? And that's not even going into ohw much land I should grant them or not, or how much of a max absolutism I should aim for.

Buildings - my instinct from EU2 days is that if I can build a building I should do so, but I've seen comments that there's some buildings and/or situations where it's just not worth it (not to mention money is usually in short supply).

I started a game yesterday, just reading through all the menu screens for almost two hours to try to piece things together for me and then it was time for bed, without ever unpausing. :P
Title: Re: Europa Universalis IV announced
Post by: Syt on February 02, 2023, 01:39:08 AM
Nvm, I see the EU4 wiki has strategy tips on all those; for some reason I never noticed those. :P
Title: Re: Europa Universalis IV announced
Post by: Solmyr on February 02, 2023, 04:18:49 AM
For development, early on I get my tech to 4 and then develop the capital to 30 to fulfill the age objective. This is especially important for non-western countries as it's the only way to spawn Renaissance in your state. Later on, generally speaking you shouldn't get tech if it's ahead of time or you haven't embraced the appropriate institution yet, since those waste monarch points. Those time are good for developing. Remember to activate the -10% development cost edict in any province you are developing.

Estates: Early game you can give out privileges without bothering about influence too much, as long as it doesn't go to 100. Usually the best privileges are the +1 mana ones, -25% advisor cost ones, religious diplomats for the clergy (+25 relations with countries of your religion), +manpower for nobility (but be careful with that one since it prevents you from seizing land from the nobility), and Patronage of the Arts (+prestige) for burghers. Also you should give the privilege where you take cheap loans from the burghers, since you can get quite a lot of money from that. Once you've repaid those, take them again since the loans will be bigger as your economy grows. It's a great way to jumpstart early conquests and buildings. Monopoly privileges essentially give you 80% of the money you would have gotten over the next 10 years from that trade good. You can give those if you really need the money right now. I haven't really used them, loans (burgher and regular ones as needed) are generally enough.

Remember to call the diet and seize land every 5 years or as much as you can. You want your crownland to go up all the time. You want to keep estate loyalty equilibrium at 50 so they don't rebel or give penalties after seizing land, since that reduces loyalty by 20. The rebels aren't too dangerous, but can be annoying. Less land for estates also means less influence, and at some point you want their loyalty to be higher than influence so you can revoke some privileges once absolutism comes around. You probably want to get absolutism to 100 eventually, so get rid of anything that reduces max absolutism (you don't need to do it all right away, since absolutism only goes up by 1 per year normally). Which privileges you revoke or keep depends on whether you get any other max absolutism bonuses so you can eventually get it to 100. This is why some people like to trigger the Court and Country disaster, since if you win you get a hefty max absolutism bonus and can keep more estate privileges.

For buildings I use this guide: https://www.reddit.com/r/eu4/comments/wbzzp8/building_guide/ . The only difference is that courthouses don't take a building slot anymore, so you can build them in pretty much every province and will probably need to if you expand a lot, to stay within your governing capacity.
Title: Re: Europa Universalis IV announced
Post by: Syt on February 02, 2023, 07:00:08 AM
 :thumbsup:
Title: Re: Europa Universalis IV announced
Post by: Threviel on February 02, 2023, 03:14:04 PM
Been playing Anbennar a bit lately, been having great fun. Seems like a Kaiserreich for HoI equivalent in that I will probably have a hard time to go back to the base game.
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 07, 2023, 12:16:36 PM
Current Dev Diary is on Russia, next one on France. That suggests they want to update almost everything...

Also:
QuoteAnd before you ask for it: No, there will not be dynamic trade in EU4. Period.
Dynamic trade in EU5 confirmed. :w00t:
Title: Re: Europa Universalis IV announced
Post by: Syt on February 08, 2023, 02:48:06 AM
Quote from: Threviel on February 02, 2023, 03:14:04 PMBeen playing Anbennar a bit lately, been having great fun. Seems like a Kaiserreich for HoI equivalent in that I will probably have a hard time to go back to the base game.

Was listening to the latest Three Moves Ahead podcast yesterday where they spoke about it for 90 minutes. It sounds pretty amazing. :)
Title: Re: Europa Universalis IV announced
Post by: Zanza on April 03, 2023, 01:46:36 PM
Next DLC. I will of course buy it.

(https://i.redd.it/mev1pi568ora1.jpg)

My earlier assumption that this would be the end of EU4 was not true. Johan announced a new DLC that would cover the Middle East.
Title: Re: Europa Universalis IV announced
Post by: Syt on April 04, 2023, 01:01:47 AM
Every time I try and "get into" the game, I end up annoyed with the UI. If I switch it to 4k, the map looks great, but the UI is too tiny to make out anything. The scaling feature leaves everything blurry, esp. the text. Using a different font (e.g. Stellaris) gets around it, but has a habit of breaking some text boxes/mess up some menus.

There's the 4K interface mod (though you have to delete bits of it if you want achievements), but it's scaled to 2x (i.e. mathing the 1080p original look), when I would prefer it to be 1.5x or 1.3 (like I use in Victoria 3, for example). Or I could play in 1080p, which leaves everything slightly blurry (again, esp. the text). I get that they probably won't add "proper" scaling to the game at this point, but it's making me rather unreasonably irritated. :P

(And yes, I tried the various scaling/compatibility options of Windows/my screen/my GPU)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 04, 2023, 03:08:33 AM
Quote from: Zanza on April 03, 2023, 01:46:36 PMNext DLC. I will of course buy it.

Already preordered. :D  :ph34r:
Title: Re: Europa Universalis IV announced
Post by: garbon on April 04, 2023, 03:11:08 AM
Quote from: Solmyr on April 04, 2023, 03:08:33 AM
Quote from: Zanza on April 03, 2023, 01:46:36 PMNext DLC. I will of course buy it.

Already preordered. :D  :ph34r:


Gotta get that music?
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 04, 2023, 03:17:23 AM
Quote from: garbon on April 04, 2023, 03:11:08 AM
Quote from: Solmyr on April 04, 2023, 03:08:33 AM
Quote from: Zanza on April 03, 2023, 01:46:36 PMNext DLC. I will of course buy it.

Already preordered. :D  :ph34r:


Gotta get that music?

Not even sure if I'll get it, since I preordered from Gamesplanet. Do resellers give you preorder bonuses?
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 18, 2023, 07:50:01 AM
It's oout

###################
# Free Features
###################
- Added 3 new sets of Ideas (Infrastructure, Court, and Mercenary), and further rebalanced all the Idea Groups.
- Added 27 new events related to the new idea groups.
- Added a new Tier of Government Reforms, Related to Military Doctrines, with 7 reforms.
- Added 7 new Estate Privileges, to estates that did not have a privilege that exempts them from seizing land.
- Added more Ruler, General and Admiral personalities.
- Added 7 new Parliament bribes and National Bribes, which are more expensive versions of bribes, but cover multiple parliament seats at a time, to Common Sense DLC.
- Added 21 new Imperial Reforms, 21 new Decrees, and reworked special Age Abilities for Mandate of Heaven DLC.
- Added 11 new Naval Doctrines to Rule Britannia DLC.
- Added 11 New Iberian Holy Orders to Golden Century DLC.
- Added the Latin Empire as a tag which can be formed through the Crusader mission tree to Emperor DLC.
- Added 7 new Great Projects to Leviathan DLC.
- Added 9 new Achievements.
- Re-Added the Trade Protectorate subject type, available for countries that confirmed Thalassocracy.
- Added a peace option that allows you to annex a migrative native country forcefully.
- Added 6 new artillery units.
- Added 27 new flavor events for the Ottomans.
- Added 5 new flavor events for Russia.
- Added 2 new flavor events for England / Great Britain.

###################
# Gamebalance
###################
# Economy
- Expanded Temple rights no longer apply to a subject if the Overlord has the reform and the subject in question does not.
- Expanded Infrastructure decreases the development cost now by 15% instead of 25%.
- Buffed Mercantilism. Increased the Embargo Efficiency from 50% to 100% and the Burghers / Vaishyas Loyalty Equilibrium from 5% to 10% at 100 Mercantilism.
- Local Unrest now decreases Local Tax Modifier by 2% per 1 point of unrest.
- Province Tax now gives -2% Local Regiment Recruitment Time, -1% Local Great Project Upgrade Time, -1% Local Construction Time and +2% Local Institution Spread.
- Inflation now also increases the cost of missionary maintenance, upgrading a great project, embracing an institution, adjusting colonial subjects, upgrading centers of trade and trade company investments.
- Changed the color of Fars to mint green.

# Governments
- Parliament seats now give +10% Local Sailors Modifier and +15% Local Tax Modifier. Production Efficiency and Manpower are untouched.
- Granting Parliament Seats now reduce Absolutism by 2 instead of 3. There is no difference in Absolutism loss when Parliament Seats are granted manually or automatically.
- Every member of a Trade League gives its leader +5% Trade Steering, +2 Naval Forcelimit, +1k Sailors, +1k Manpower and +1 Land Forcelimit.
- Militarization gives now -0.5 Monthly Militarization, basically adding decay to the militarization. Being at war gives +0.1 Monthly Militarization, being at peace gives -0.1, and every point of War Exhaustion gives.
- The Sich Rada can now select Horde Ideas and have a 25% Special Unit Force limit.
- Sich Rada can now have estates. Cossacks estate included.
- Formalize the Right to Re-election and Dutch Republic are now mutually exclusive because the latter could not enforce a "re-election".
- Native countries no longer gain from their government any buffs to their Land Maintenance Modifiers, Global Regiment Costs and Manpower Recovery Speed.
- A Catholic Prussia and Custom nations can now maintain the Prussian Monarchy T1.
- The Religious Tolerance state edict available from government reform "Regional Councils" gives now -100% Local Religious Unity Contribution instead of 50%.
- The government reform "Maintain Balance of Power" now increases the All Estate Loyalty modifier by 10% instead of 5% and grants +1 Diplomat.

# Religion
- The Protestant Church Aspect "Priests May Marry" now gives -15% Same Religion Advisor Cost instead of Clergy Influence.
- Declaring wars no longer affects Piety. Every new ruler now starts at 0 Piety.
- Negative Piety now gives -10% Idea Cost instead of 20% Fort Defense.
- Trade Companies now reduce the local missionary strength by 20% instead of 200%.
- Being the Curia Controller now gives the bonuses of the "Send Papal Legate".
- Coptic gives now +15% Fort Defense instead of +10%, All Buddhistic faiths now give +2 Tolerance to Heretics instead of +1. Shinto gives now +2 Tolerance to Heretics instead of +1 to Heathens.
- Reworked the Reformed's fervor aspects. They have now a cost of 8 Fervor and have stronger modifiers. Added a fourth "Diplomacy Fervor" aspect.
- The Fervor Aspects now cost 8 instead of 5 and have a maintenance cost of 8 instead of 5. Fervor points now decrease construction cost by -10%, Stability Cost by -10%, Years of Separatism by -5 and increase Improve Relations by +10%. The Stability focuses now gives -25% Spy Action Cost instead of -10% Construction Cost. Added a new diplomacy fervor aspect which increases Diplomatic Reputation by +2, Improve Relations by 25% and All Estate Equilibrium by 10%.

# Units
- Cossacks now have +15% Shock Damage instead of +10.
- Cawa units now cost 2 Mil Power instead of 5, spawn with 50% Regiment Strength and 10% Morale (was the other way around before). Cawas now have -5% Shock Damage received, -50% Land Attrition and +50% Reinforcement Speed.
- Janissaries now start with 10% of their manpower strength, and 10% of their Morale. Additionally, they have now a +50% Assault Fort Ability and +50% Army Drill Gain Modifier instead of a +100% Army Drill Gain Modifier and 100% Reinforcement Cost.
- Cossacks no longer increase stability cost when used.
- The Streltsy unit itself no longer increases stability cost and has +10 Fire Damage, -10 Fire Damage Received and +15% Land Maintenance.

# War & Peace
- Doubled the negative effects of Devastation.
- Blockaded provinces now have -100% Local Trade Power instead of -50%. This has been done so market buildings can no longer counteract it.
- Call for Peace now increases War Exhaustion by a rate of 0.005 instead of 0.008.
- Rebalanced the unit pips. Nerfed Aboriginal and Pacific units, fixed issues where African / Muslim units got worse with better tech than their previous unit type, nerfed early-game Anatolian units and rebalanced some Indian units.
- The "Inspirational Leader" General Trait now gives +5% Land Morale atop the Army Morale Recovery Speed.
- The "Born in the Saddle" General Trait now gives a +100% Cav to Infantry Ratio. However, it requires also a 30% Cav fraction in the army instead of 20%.

# Other
- You can now change your rivals every 5 years instead of 25 years.
- Native Aggressiveness decreases Local Colonist Placement Chance by 1% for each aggressiveness.
- Tropical provinces now reduce local development costs by 5% instead of 10%.

###################
# AI
###################
# Diplomacy
- The AI can no longer declare wars on a country if it would get a stability loss from the stability_cost_to_declare_war modifier.

# Other
- Fixed one instance of a loop where AI armies would start and stop moving.
- AI uses less artillery, especially when poor.
- Made overseas subjects more likely to declare independence.
- Fixed some cases of AI armies' fear paralysis.

###################
# Interface
###################
# Country
- After community feedback, ENG changed to three lions flag, AVE Angevin gave the old England flag with the French Fleur-de-lis quartering.
- Portugal map color is now blue! (At the expense of Tlemcen).
- Prussia is now Prussian Blue.

# Tooltips
- Improved area for tooltip for ideas selection.

# Unitmodels
- Adjusted country colors for England, Angevin, Great Britain, and East India Company.
- Tweaked country colors of Brabant and Flanders to match their flags better and suit the Walloon units.
- Modified Lotharingia unit colors.
- [Great Nations Unit Pack] English Tier 3 now uses dynamic colors on his tunic facings.
- Old DLCs with English units adapted so the new Anglois (French group) culture can use them.
- New Walloon Sprite pack extended to Flemish culture too.

###################
# Usermodding
###################
# Commands
- Added guibounds command that allows debugging UI elements while doing UI mods.
- Added set_country_flag and clr_country_flag.

# Effects
- Added change_country_color = { country = <country scope> / color = { r g b } } If the former argument is used then the country will adapt the color of the specified country scope. If the latter is used then a defined color will be used instead. Of course, it comes with a restore_country_color = yes.
- Added release_all_possible_countries = yes #Country scope, the current country scope releases all countries which can be released from its owned provinces. If possible, the order should go from the smallest releasable to the biggest. If that is not possible then it should be just random.
- Added janissary_infantry = <country scope> #Province scope, spawns a janissary unit in the current province scope for the defined country scope.
- Added revolutionary_guard_infantry = <country scope> #Province scope, spawns a revolutionary guard unit in the current province scope for the defined country scope.
- Added revolutionary_guard_cavalry = <country scope> #Province scope, spawns a revolutionary guard cavalry unit in the current province scope for the defined country scope.
- Added revolutionary_guard_artillery = <country scope> #Province scope, spawns a revolutionary guard artillery unit in the current province scope for the defined country scope.
- Added hire_advisor = { type = <advisor_type> cost_mulitplier = <double> skill = <int> name = <string> religion = <religion> culture = <culture> female = <boolean> location = <province_id> age = <int> max_age = <int> min_age = <int> } #Country scope, An effect which forcefully recruits an advisor and puts it into your court. The old advisor gets fired if the space is preoccupied already. From a scripting point of view, it works exactly like "define_advisor" with all the same parameters.
- Added steer_trade = <country> #Country scope, the current country scope steers trade power to the specified country scope.
- Added disband_all_units = yes #Country scope, the current country scope disbands all units it has. No matter where they are. Units, which are in battle while this effect fires are "stack wiped".
- Added disband_all_regiments = yes #Country scope, the current country scope disbands all troops it has. No matter where they are. Units, which are in battle while this effect fires are "stack wiped".
- Added disband_all_ships = yes #Country scope, the current country scope disbands all ships it has. No matter where they are. Units, which are in battle while this effect fires are "stack wiped".
- Added add_construction_progress = <float> #Province scope, used to only affect great projects but now applies to any construction.
- Added remove_guarantee = <country_scope> #Country scope, the current scope removes its guarantee of the specified country.
- Added remove_country = yes #Country scope, the current country scope gets removed from existence. All of its provinces become uncolonized, all subjects become independent and all units are getting disbanded.
- Added define_advisor = {} now accepts min_age = <int>, max_age = <int> and age = <int>.
- Added Naval Doctrines, Personal Deities, Policies, Decrees and Assimilated Cultures from the Diwan Mechanic have now effect = {} and removed_effect = {} sections.
- Added add_government_power = { mechanic_type = <government_mechanic_id> power_type = <government_power_type_id> value = <float> } #adds government power.
- Added add_government_power_scaled_to_seats = { mechanic_type = <government_mechanic_id> power_type = <government_power_type_id> value = <float> } #adds government power, scaled to the number of seats in parliament.
- Added set_government_power = { mechanic_type = <government_mechanic_id> power_type = <government_power_type_id> value = <float> } #sets government power.
- Added freeze_government_power = { mechanic_type = <government_mechanic_id> power_type = <government_power_type_id> } #government power no longer changes.
- Added unfreeze_government_power = { mechanic_type = <government_mechanic_id> power_type = <government_power_type_id> } #government power can change again.
- Added add_rebel_progress = { (rebel_type = <rebel type>) value = <int> } #Add rebel progress to a specified rebel type. If no rebel type is defined then add progress to all rebels.
- Added start_debate = <parliament issue id> #Country scope, immediately starts the defined debate. Ongoing debates will be canceled (canceling a debate should NOT activate the prestige loss).
- Added cancel_current_debate = yes #Country scope, cancel the current debate immediately. You can start a new debate then.
- Added remove_enacted_issue = yes #Coutnry scope, the current enacted parliament issue gets removed. You can start a new debate.
- Added enact_issue = <parliament issue id> #Country scope, immediately enact the parliament issue and skip the whole process of debating about an issue.
- Added end_current_debate = yes/no #Country scope, end the current debate immediately. If "yes" then the debate succeeds and the issue gets enacted. If "no" then the issue fails and you get the penalty for it.
- Added regenerate_government_mechanics = yes #Regenerate the country's government mechanics. Used for UI purposes.
- Added set_papal_controller = <country scope> #Sets the defined country scope as the new papal controller.
- Added remove_power_projection = { key = <key of the power projection> amount = <int> (amount is optional, if not defined, remove the whole key instead) }.
- Added remove_hegemon = <country scope> #The defined country loses its hegemon status.
- Added add_subjects_development_ducats = {multiplier = <double> age_multiplier = <double> custom_tooltip = <tooltip> trigger = {} } #Add ducats scaling with the development of your defined subject. Multiplier and age multiplier multiply the number of ducats you gain while the trigger checks which subject countries are taken into consideration.
- Added add_owned_provinces_development_ducats = { mulitplier = <double> age_multiplier = <double> custom_tooltip = <tooltip> trigger = {} } #Add ducats scaling with the development of your provinces. Multiplier and age multiplier multiply the number of ducats you gain while the trigger checks which provinces are taken into consideration.
- Added add_owned_provinces_development_manpower = {multiplier = <double> age_multiplier = <double> custom_tooltip = <tooltip> trigger = {} } #Add manpower scaling with the development of your defined subject. Multiplier and age multiplier multiply the amount of manpower you gain while the trigger checks which subject countries are taken into consideration.
- Added add_subjects_development_manpower = { mulitplier = <double> age_multiplier = <double> custom_tooltip = <tooltip> trigger = {} } #Add ducats manpower with the development of your provinces. Multiplier and age multiplier multiply the amount of manpower you gain while the trigger checks which provinces are taken into consideration.
- Added tercio_infantry = <country scope> #Province scope, spawns a Tercio regiment.
- Added musketeer_infantry = <country scope> #Province scope, spawns a Musketeer regiment.
- Added samurai_infantry = <country scope> #Province scope, spawns a Samurai regiment.
- Added geobukseon_galley = <country scope> #Province scope, spawns a Geobukseon Galley.
- Added man_of_war_heavy = <country scope> #Province scope, spawns a Man of War Heavy.
- Added man_of_war_light = <country scope> #Province scope, spawns a Man of War Light Ship.
- Added galleon_heavy = <country scope> #Province scope, spawns a Galleaon Heavy.
- Added galleass_galley = <country scope> #Province scope, spawns a Galleass Galley.
- Added caravel_light = <country scope> #Province scope, spawns a Caravel Light.
- Added voc_indiamen_light = <country scope> #Province scope, spawns a VOC Indiaman Light Ship.
- Added create_unit_forcelimit_percentage = { type = <unit type such as infantry, cavalry, etc.> (special_unit_category = <special unit type such as cossacks, tercio, musketeer>) force_limit_percentage = <double> }.
- Added extend_country_modifier = { name = <modifier id> duration = <days> }.
- Added start_debate = <parliament issue id> #Country scope, immediately starts the defined debate. Ongoing debates will be canceled (canceling a debate should NOT activate the prestige loss).
- Added cancel_current_debate = yes #Country scope, cancel the current debate immediately. You can start a new debate then.
- Added remove_enacted_issue = yes #Coutnry scope, the current enacted parliament issue gets removed. You can start a new debate.
- Added enact_issue = <parliament issue id> #Country scope, immediately enact the parliament issue and skip the whole process of debating about an issue.
- Added end_current_debate = yes/no #Country scope, end the current debate immediately. If "yes" then the debate succeeds and the issue gets enacted. If "no" then the issue fails and you get the penalty for it.
- Added set_papal_controller = <country scope> #Sets the defined country scope as the new papal controller.
- Added remove_power_projection = { key = <key of the power projection> amount = <int> (amount is optional, if not defined, remove the whole key instead) }

# Modifiers
- Custom icons can now be used for country modifiers
- Added static modifier under_governing_capacity_modifier = {}
- Added static modifier mandate = {} #100% Strength at 100 Mandate, 0% at 0 Mandate
- Added static modifier imperial_authority = {} #100% Strength at 100 Imperial Authority, 0% at 0 Imperial Authority
- Added static modifier positive_imperial_authority = {} #100% Strength at 100 Imperial Authority, 0% at 50 Imperial Authority
- Added static modifier negative_imperial_authority = {} #100% Strength at 0 Imperial Authority, 0% at 50 Imperial Authority
- Added static modifier average_over_sea_liberty_desire = {} #Country scope, This static modifier scales with the average liberty desire of all your "Oversea subjects". A subject is overseas if their capital is on a different continent than your capital. It will be needed for colonial content. The higher the average, the better the modifiers. Only counts subjects that have the "is_oversea_subject_type = yes" (see the subject types section here) for the average. This way tributaries and daimyos would not affect this static modifier for their overlord. Applies to the overlord. The multiplier scales with the average liberty desire.
- Added static modifier reverse_average_over_sea_liberty_desire = {} #Country scope, This static modifier scales inversely with the average liberty desire of all your "Oversea subjects". A subject is overseas if their capital is on a different continent than your capital. It will be needed for colonial content. Only counts subjects that have the "is_oversea_subject_type = yes" (see the subject types section here) for the average. This way tributaries and daimyos would not affect this static modifier for their overlord. The lower the average, the better the modifiers. Applies to the overlord. The multiplier scales with the average liberty desire.
- Added static modifier average_liberty_desire = {} #Country scope, This static modifier scales with the average liberty desire of ALL of your subjects. The higher the average, the better the modifiers. Applies to the overlord. The multiplier scales with the average liberty desire.
- Added static modifier reverse_average_liberty_desire = {} #Country scope, This static modifier scales inversely with the average liberty desire of ALL of your subjects. The lower the average, the better the modifiers. Applies to the overlord. The multiplier scales with the average liberty desire.
- Added static modifier average_global_autonomy_modifer = {} #Country scope, scales with the average global autonomy your country has. The more autonomous the state, the stronger the modifiers.
- Added static modifier reverse_average_global_autonomy_modifer = {} #Country scope, scales inversely with the average global autonomy your country has. The less autonomous the state, the stronger the modifiers.
- Added special_unit_cost_modifier = <float> #Country modifier, modifies the non-manpower/sailors cost of all special unitsspecial_unit_manpower_cost_modifier.
- Added some special unit modifiersnumber_of_cannons = <int.
- Added monarch_power_tribute = <integer> #Increases the yearly monarch power tribute a tributary pays to its overlord by this amount (still caps the same as usual monarch power tribute)
- Added tributary_conversion_cost_modifier = <float> #Modifies the cost of the mandate that is required to turn a tributary into a vassal, which is unlocked via the final reform of the mandate.
- Added global_allowed_num_of_manufactories = <integer> #Increases the number of possible manufactories that all provinces of the country scope can have. #Works similarly to its local modifier equivalent!
- Added can_claim_states = yes / no #Allows for fabricating claims on areas instead of provinces, much like the Tsardom T1 Government reform already allows
- Added free_concentrate_development = yes #Allows for concentrate development without the cost, much like the Mandala government reform
- Added expand_infrastructure_cost = <float> #Modifies the cost of the Expand Infrastructure action, by reducing both the reform progress and adm cost required, by a percentage
- Added max_absolutism_effect = <float> #modifies the maximum effect of absolutism on modifiers
- Added chance_to_inherit = <float> #Country scope, increases the chance to inherit a personal union when your ruler dies
- Added culture_conversion_time = <float> #Country scope, modifies the time needed to culturally convert a province. A negative number means that it goes faster (so -0.25 would be equal to 25% faster culture conversion)
- Added local_culture_conversion_time = <float> #Province scope, modifies the time needed to culturally convert the province which has this modifier. A negative number means that it goes faster (so -0.25 would be equal to 25% faster culture conversion)
- Added same_religion_advisor_cost = <float> #Country scope, works like same_culture_advisor_cost, but instead of checking for the culture it checks for the religion of the advisor and if it matches with the ruler.
- Added artillery_barrage_cost = <float> #Country scope, modifies the cost for using "Artillery Barrage" action during sieges. Should be usable as a trait for your generals too, so a general with artillery_barrage_cost = -0.5 would have 50% cheaper barrages in a siege
- Added great_project_upgrade_time = <float> #Country scope, modifies the time needed to upgrade a great project. Has the build_time modifier as a fallback if Leviathan is disabled.
- Added local_great_project_upgrade_time = <float> #Province scope, modifies the time needed to upgrade a great project in the province with this modifier. Has the local_build_time modifier as a fallback if Leviathan is disabled.
- Added warscore_from_battles_modifier = <double> #Country scope, modifiers the amount of war score you gain from land and naval battles. Take DEFAULT_WARGOAL_BATTLESCORE_BONUS for more context.
- Added yearly_innovativeness = <float> #Country scope, gives you yearly innovativeness equal to the value of the modifier - so a yearly_innovativeness = 0.25 would be 0.25 innovativeness each year. Is not present if you don't have Rule Britannia active.
- Added enable_forced_march = yes #Country, Army scope, allows you to use Force March for this army regardless of your current tech level. A merc company with this ability could just force march.
- Added reverse_relation_with_same_religion = <int> #Country scope, modifies the opinion of OTHER countries towards you. So for example: if you are Catholic and you have reverse_relation_with_same_religion = 25 then every other Catholic country has a +25 opinion of you. Conceptually, it works like the Religious Diplomats' estate privilege. It's a way to get rid of a performance-heavy hidden event which is also the reason why the AI is not allowed to take the privilege.
- Added janissary_cost_modifier = <float> #Country, modifies the mil power cost for recruiting Janissaries
- Added yearly_government_power = <float> #Country, adds the defined value flat to the government mechanic buttons like the one needed for the Russian government.
- Added number_of_cannons_modifier = <float> #Country/Flagship scope, modifies the number of cannons all of your ships have. Multiplicative modifier (so a heavy with 200 cannons would have 220 cannons if the modifier number_of_cannons_modifier = 0.1 is applied).
- Added hull_size_modifier = <float> #Country/Flagship scope, modifies the hull size of all of your ships. Multiplicative modifier (so a heavy with 60 hull size would have 66 hull size if the modifier hull_size_modifier = 0.1 is applied).
- Added max_flagships = <int> #Country scope, which modifies the number of flagships a country can have at the same time. Baseline, all countries should have 1 in the static modifiers.
- Added heavy_ship_cannons = <float> #Country/Fleet/Ship/Flagship scope, modifies the number of cannons all of your heavy ships have. Multiplicative modifier
- Added heavy_ship_hull_size = <float> #Country/Fleet/Ship/Flagship scope, modifies the hull size of your heavy ships
- Added light_ship_cannons = <float> #Country/Fleet/Ship/Flagship scope, modifies the number of cannons all of your light ships have. Multiplicative modifier
- Added light_ship_hull_size = <float> #Country/Fleet/Ship/Flagship scope, modifies the hull size of your light ships
- Added galley_cannons = <float> #Country/Fleet/Ship/Flagship scope, modifies the number of cannons all of your galleys have. Multiplicative modifier
- Added galley_hullsize = <float> #Country/Fleet/Ship/Flagship scope, modifies the hull size of your galleys
- Added transport_cannons = <float> #Country/Fleet/Ship/Flagship scope, modifies the number of cannons all of your transports have. Multiplicative modifier
- Added transport_hullsize = <float> #Country/Fleet/Ship/Flagship scope, modifies the hull size of your transports
- Added loyalty_change_on_revoked = <float> #Country scope, modifies the estate loyalty hit when you revoke a privilege. So for example: loyalty_change_on_revoked = -0.10 would mean that you lose 30% Estate Loyalty instead of 20%
- Added estate_interaction_cooldown_modifier = <float> #Country scope, modifies the months needed until you can enact one of the estate interactions again (like Seizing Land). The cooldown in question is defined as "cooldown_months = <int>" in common/estate_crown_land/00_interactions.txt
- Added all_estate_possible_privileges = <int> #Increases the number of possible privilege slots on all estates
- Added the ability to define "privilege" modifiers for the estates which increase the number of possible privileges to grant
- Added allow_mercenary_drill = yes #Country/Army scope, allows Mercenaries the ability to drill. Is not shown when you don't have Cradle of Civilization
- Added merc_leader_army_tradition = <float> #Country/Army scope, modifies the army tradition a leader of a merc company is spawned with
- Added merc_independent_from_trade_range = yes #Country scope, allows you to recruit merc companies which have their home in provinces which are outside your trade range
- Added allow_mercenaries_to_split = yes #Country/Army scope, allow Mercenaries to split. They can only merge with regiments of their own company though. (this one might not be possible to implement, but should be tried nonetheless). CAN CAUSE DESYNCHS
- Added centralize_state_cost = <float> #Country scope, modifies the adm and government reform progress cost for centralizing a state. Does nothing if you don't have Leviathan enabled.
- Added local_centralize_state_cost = <float> #Province scope, modifies the adm and government reform progress cost for centralizing a state in the province with the modifier. Does nothing if you don't have Leviathan enabled.
- Added land_morale_constant = <float> #Country/Army/Unit scope, adds a flat amount of morale for the land army or for the unit itself - depending on the scope
- Added naval_morale_constant = <float> #Country/Fleet/Flagship/Ship scope, adds a flat amount of morale for the fleet or for the ship itself - depending on the scope
- Added max_general_shock/fire/maneuver/siege = <integer> #Country scope, increases the max amounts of pips a general can have in the category. So a max_general_shock = 2 would mean a general could have, theoretically, 8 pips in shock (under the assumption the LEADER_MAX_PIPS = 6 is in defines). Works for conquistadors too.
- Added max_admiral_shock/fire/maneuver/siege = <integer> #Country scope, increases the max amounts of pips an admiral can have in the category. So a max_admiral_fire = 2 would mean a general could have, theoretically, 8 pips in fire (under the assumption the LEADER_MAX_PIPS = 6 is in defines). Works for explorers too.
- Added coast_raid_range = <int> #Country scope, modifies the amounts of sea tiles you can raid in. Base line, you can raid provinces which are at max 3 sea provinces away from your closest port. With a coast_raid_range = 2, this would be increased to 5
- Added development_cost_in_primary_culture = <float> #Country scope, modifies the development cost of provinces of your primary culture
- Added reduced_trade_penalty_on_non_main_tradenode = <float> #Country scope, modifies the trade power penalty from collecting in your non-main trade nodes - this adds on to TRADE_NON_CAPITAL_OFFICE (-0.5) to give the total penalty, so positive numbers here are good
- Added colony_cost_modifier = <float> #Country, modifies the maintenance cost of having colonies in progress. Multiplicative.
- Added local_colony_cost_modifier = <float> #Province, modifies the maintenance cost of the current colony with this modifier for its owner. Multiplicative.
- Added spy_action_cost_modifier = <float> #Country, modifies the spy network costs of ALL spy actions. Multiplicative.
- Added placed_merchant_power_modifier = <float> #Works similarly as placed_merchant_power but is increased on a % basis
- Added reduced_liberty_desire_on_other_continent = -20 #Works similarly to reduced_liberty_desire_on_same_continent, integer!
- Added overextension_impact_modifier = <float> #Reduces or Increases the impact of conquered provinces in regards to the overextension
- Added artillery_level_modifier = <float> #Country/Army scope, (not to be confused with the one that allows using more artillery for a siege) multiplier for how much an artillery unit contributes towards a siege. E.g. 0.2 would mean a 20% bonus, so 5 artillery would count for 6
- Added local_tolerance_of_heretics = <double> #Province scope, works like Tolerance of Heretics, but on a province level so this means the province gets treated as if you have the global Tolerance of Heretics + the local value. (To make it more understandable: imagine you have +1 Tolerance of Heretics. All heretic provinces have -1 Local Unrest. A province with +1 Local Tolerance of Heretics would however now have -2 Local Unrest)
- Added local_tolerance_of_heathens = <double> #Province scope, works like local_tolerance_of_heretics, but for heathens instead
- Added garrison_damage = <float> #Country, modifies the damage the garrison deals when the fort gets assaulted or when you use the sortie to fight the hostile army
- Added local_garrison_damage = <float> #Province, modifies the damage the local garrison deals when the fort gets assaulted or when you use the sortie to fight the hostile army
- Added assault_fort_cost_modifier = <float> #Country, modifies the military cost to assault forts
- Added local_assault_fort_cost_modifier = <float> #Province, modifies the military cost to assault the fort of the province which has this modifier. This applies to the besieging force
- Added assault_fort_ability = <float> #Country/Army/Unit, modifies the damage your troops deal to the garrison when assaulting a fort
- Added local_assault_fort_ability = <float> #Province, modifies the damage assaulting troops would deal to the garrison. Here, negative numbers are green as you want to have the local version be negative.
- Added vassal_manpower_bonus = <float> #Country scope, modifies the bonus of manpower gained from their subjects. The manpower from the subject gained is defined in the subject_types script as manpower_to_overlord = <float>
- Added vassal_sailors_bonus = <float> #Country scope, modifies the bonus of sailors gained from their subjects. The manpower from the subject gained is defined in the subject_types script as sailors_to_overlord = <float>
- Added vassal_naval_forcelimit_bonus = <float> #Country scope, modifies the bonus to a country's naval force limit from their subjects. The naval force limit gain is defined as naval_forcelimit_to_overlord = <float>
- Added annexation_relations_impact = <float> #Country scope (applied to the overlord), modifies the impact of the relations applied to all subjects when their overlord is annexing a subject. If you didn't know: annexing subjects gives all other subjects -30 opinion.
- Added can_revoke_parliament_seats = yes #Country scope, allows you to remove seats from a province
- Added parliament_backing_chance = <float> #Country scope, modifies how many seats will back an issue in general
- Added parliament_effect_duration = <int> #Country scope, adds a flat number of years for an issue's effects to prevail once passed. NOTE: No issue should have a lower time of year than 1 year.
- Added parliament_debate_duration = <int> #Country scope, adds a flat number of years of the time needed for an issue to get into the debate phase. If an issue would reach 0 or negative years then the issue is in the debate phase the day it is active.
- Added parliament_chance_of_decision = <float> #Country scope, adds an additional % chance to the chance of a debate is ended after PARLIAMENT_DEBATE_DURATION
- Added num_of_parliament_issues = <int> #Country scope, increases the max amount of issues you can pick from. The NUM_PARLIAMENT_ISSUES in the defines would be converted into a modifier with this.
- Added max_possible_parliament_seats = <int> #Country scope, which determines how many possible parliament seats your parliament can have. If the modifier is 0 or negative then your parliament can have unlimited parliament seats like how it is working now.
- Added can_recruit_cawa = yes
- Added can_recruit_cossacks = yes
- Added can_recruit_rajputs = yes
- Added can_recruit_revolutionary_guards = yes
- Added naval_morale_damage = <float> #Country/Fleet/Ship scope, modifies the amount of morale damage your navy deals
- Added naval_morale_damage_received = <float> #Country/Fleet/Ship scope, modifies the amount of morale damage your navy receives
- Added has_<special_unit> = yes #Country scope, unlocks the special unit for the country, and makes it available to be recruited. NOTE: I am aware that with the special units added for 1.35, we have decided to go with the <special_unit>_fraction_modifier = <float> to make them available. However, we ran into the issue that certain special units would be available to countries that are not supposed to have them. Example: the amount of Tercios you can have should scale with the Army Tradition you have -> we added the fracture modifier to Army Tradition. However, now everyone was able to recruit Tercios as long they had a single Iberian province (we assigned the local_has_tercio = yes modifier to the Iberian culture group) which is NOT intended.
- Added no_claim_cost_increasement = yes #Country scope, removes the additional cost for fabricating a claim if you already have a claim on this country

# Triggers
- Added num_of_revolutionary_guard (not sure why it was missing).
- Added num_of_speical_units = { special_unit_category = <special unit type, musketeer/tercio/streltsy etc> type = infantry/cavalry/artillery/etc value = <int> }.
- Added years_of_manpower = <float> #Country scope, returns true if the country has the float amount of years of manpower in their manpower pool. Works like "years_of_income".
- Added years_of_sailors = <float> #Country scope, returns true if the country has the float amount of years of sailors in their sailor pool. Works like "years_of_income".
- Added Improve the tooltip of the trade_goods_produced_amount = {} trigger.
- Added has_been_humiliated_by = <country scope> #Country scope, checks if the current country scope has been ever humiliated by the specified country.
- Added humiliated = <country scope> #Country scope, checks if the current country scope has humiliated the specified country.
- Added has_saved_global_event_target = <string> #Works exactly like has_saved_event_target, but instead checks for a global event target.
- Added same_trade_node_as = <province> #Province scope, returns true if the current scope is in the same trade node as the specified province.
- Added same_home_trade_node_as = <country> #Country scope, returns true if the current country scope has the same trade node as the home trade node as the specified country does.
- Added has_owner_harmonized_religion = yes #Province scope, returns true if the current province scope has a religion that is harmonized by its owner.
- Added has_owner_secondary_religion = yes #Province scope, returns true if the current province scope has a religion that is the secondary of its owner.
- Added secondary_religion_group = <religion group> #Country scope, returns true if the country has a religion of the specified religion group as its secondary religion.
- Added has_assimilated_culture_group = <country/province/culture group id> #Country scope, returns true if the country has assimilated the culture group of the specified country/province or has assimilated a specified culture group. Works like accepted_culture.
- Added has_assimilated_culture = <country/province/culture id> #Country scope, returns true if the country has assimilated the culture of the specified country (in this case its primary culture)/province or has assimilated a specified culture. Works like accepted_culture.
- Added num_ships_protecting_trade = <int> / <country scope> #Country scope, returns true if the country has at least as many ships protecting trade as the specified country or the specified number.
- Added has_protecting_trade_share_in_trade_node = { who = <country scope> share = <float> } #Province scope (Trade node-specific), Returns true if the country has a certain percentage of the trade in a given node through its light ships protecting trade there.
- Added num_of_pashas = <int> #Country scope, returns true if the country has assigned Pashas in at least x areas.
- Added transfers_trade_power_to = <country scope> #Country scope, returns true if the current scope transfers trade power to the specified country.
- Added steers_trade_to = <country scope> #Country scope, returns true if the current scope steers trade to the specified country.
- Added receives_trade_power_from = <country scope> #Country scope, returns true if the specified country scope transfers trade power to the current country scope.
- Added receives_trade_steering_from = <country scope> #Country scope, returns true if the specified country scope steers trade to the current country scope.
- Added has_advisor_type_in_pool = <advisor type> #Country scope, returns true if any advisor of the specified advisor type is available for you to hire right now. Does not check for hired advisors.
- Added possible_buildings = <int> #Province scope, returns true if the amount of possible buildings in the province scope is equal to or higher than the specified int value.
- Added trade_node = <trade node id> #Province scope, returns true if the current scope is part of the specified trade node.
- Added home_trade_node = <trade node id> #Country scope, returns true if the current scope has its home trade node in the specified trade node.
- Added owned_by_subject_of = <country scope> #Province scope, returns true if the province is owned by a subject of the specified country scope.
- Expanded the "employed_advisor" trigger with extra parameters: is_discounted = yes #Checks if the advisor in question has a discount which is caused by the cost_multiplier = <int> or the discount = yes parameters from "define_advisor", skill = <int> #Checks if the advisor in question has a skill level or higher of the specified int, name = <string> #Checks if the advisor has a certain name.
- Added empire_of_china_num_reforms_passed = <int> #Checks how many reforms the Emperor of China has passed.
- Added empire_of_china_has_active_decree = <key/yes/no> #Checks the current active Decree for the Emperor of China.
- Added num_of_times_expanded_infrastructure = <int> #Province scope, counts how many times a province has had its infrastructure expanded.
- is_neighbor_of = <tag> #Can now be used in province scope as well as country scope.
- Added has_liberty_desire_modifier = <key> #Checks for if a country has a particular liberty desire modifier.
- Added has_eclipsed = <country scope> #Country scope, returns true if the current scope is too powerful to select the specified country as a rival (aka. it eclipsed the target country).
- Added has_been_eclipsed_by = <country scope> #Country scope, returns true if the current scope is too weak to be selected by the specified country as a rival (aka. it has been eclipsed by the target country).
- Added subject_owns = <province scope> #Country scope, returns true if any subject owns the specified province
- Added has_advisor_type_in_pool = <advisor type> #Country scope, returns true if any advisor of the specified advisor type is available for you to hire right now. Does not check for hired advisors.
- Added possible_buildings = <int> #Province scope, returns true if the amount of possible buildings in the province scope is equal or higher than the specified int value
- Added home_trade_node = <trade node id> #Country scope, returns true if the current scope has its home trade node in the specified trade node
- Added owned_by_subject_of = <country scope> #Province scope, returns true if the province is owned by a subject of the specified country scope
- Added years_of_manpower = <float> #Country scope, returns true if the country has the float amount of years of manpower in their manpower pool. Works like "years_of_income".
- Added years_of_sailors = <float> #Country scope, returns true if the country has the float amount of years of sailors in their sailor pool. Works like "years_of_income".

# Other
- Government mechanics, powers and interactions are now fully scriptable (see /government_mechanics/readme.txt)tribal_allegiance is now a government power, so tribal_allegiance, is yearly.
- Added the "Has Harem events" custom government attribute which now calls all the Harem-related events.
- Split all the estate privileges from one file into several files - for each estate a file.
- Now able to modulate the colors of decision entries.
- Added on actions for religion and culture changing in a province - on_province_religion_changed and on_province_culture_changed.
- Reforms of the Celestial Empire can use them all, member and province modifiers that the HRE uses
- Added subject interaction seize_court_resources = yes/no #A subject interaction which gives your subject immediately +25% Liberty Desire and you 1 year's worth of their monthly monarch power generation. No cooldown.
- Added subject interaction request_extra_levies = yes/no #A subject interaction which gives your subject immediately +25% Liberty Desire and you 1 year's worth of their manpower and sailors. No cooldown.
- Added subject interaction grant_administrative_autonomy = yes/no #A subject interaction which gives your subject immediately -10% Liberty Desire and you -20 Reform Progress. No cooldown. Not available when you don't have the reform progress
- Added subject trait can_gain_favors = yes/no #A subject trait which allows the overlord to have favors with its subjects if it is set to "yes". By default, overlords don't gain any favors with subjects but trust instead. Due to the favor additions from a previous Jira, it should be added now so all these interactions can be used.
- Added subject trait co_belligerent = yes/no #Enemies can force this subject to join its overlord in the defense war. Only used when the subject has the "joins_overlords_wars = no". By default, it's "no".
- Added subject trait called_to_wars = yes/no #Overlord can ask the subject to join wars like it could ask allies to join. You would require favors to call them to wars. Only used when the subject has the "joins_overlords_wars = no". By default, it's "no"
- Added subject trait favors_cost_to_join_offensive_wars = <int> #Defines how much favors the overlord needs to invest to call the subject into an offensive war
- Added subject trait favors_cost_to_join_defensive_wars = <int> #Defines how much favors the overlord needs to invest to call the subject into a defensive war
- Added subject trait opinion_cost_to_join_offensive_wars = <int> #Defines how much opinion the subject loses of the overlord to call the subject into an offensive war. Applied if you do not have Leviathan
- Added subject trait opinion_cost_to_join_defensive_wars = <int> #Defines how much opinion the subject loses of the overlord to call the subject into a defensive war. Applied if you do not have Leviathan
- Added subject trait opinion_cost_instead_of_favors_cost = yes/no #Determines if the subject requires favors or opinion to join a war. If set "yes" then it requires the aforementioned opinion costs - regardless if Leviathan is active or not. "No" is the default setting
- Added subject trait opinion_on_subject_integration = -30 #Determines how much opinion they lose when a fellow subject gets integrated. Right now it is hardcoded to be -30 per integration but not every subject should be equally annoyed by it.
- Added the government attribute can_inherit_personal_unions = yes/no #En- or disables the ability to inherit PUs
- Added the government attribute force_general_leader = yes/no #"yes" forces your ruler to become a general when he gets to power. Works like force_admiral_leader = yes. "no" is the default setting
- Added the government attribute block_cultural_union = yes/no #"Yes" disables Cultural Unions entirely for you. "yes" is the default setting and doesn't change anything
- Added the government attribute has_cultural_union = yes/no #"yes" means that your country has the cultural union already regardless of your development or government rank. "no" is the default setting and lets you behave like normal
- Added the government attribute has_pasha = yes and separated it from has_janissaries = yes
- Added the privilege argument loyalty_scaled_conditional_modifier = { trigger = { <triggers> } modifier = { <modifiers> } } #(at 100% Loyalty = 100% effect of the modifier)
- Added the privielge argument influence_scaled_conditional_modifier = { trigger = { <triggers> } modifier = { <modifiers> } } #(at 100% Influence = 100% effect of the modifier)
- Added the privilege mechanic no_estate_crownland_loss_from_developing #Prevents crown land loss for an estate from developing provinces
- Added on_colony_finished = {} #ROOT = is the colony which just finished, fires whenever a province gets colonized - regardless if it was done by a colonist or not (which means Siberian Frontier colonies would trigger this on_action too when they done)
- Added on_colony_established = {} #Is called when a province gets fully colonized - either through a colonist or through the Siberian Frontier. ROOT = province, FROM = country which colonizes the province
- Added on_colonial_nation_established = {} #Is called when a colonial nation is created. ROOT = the new colonial nation, FROM = the overlord of the colonial nation.
- Added on_advisor_hired = {} #ROOT = is the country which hires the advisor, fires for all categories
- Added on_adm_advisor_hired = {} #ROOT = is the country which hires the advisor, fires for the adm category
- Added on_dip_advisor_hired = {} #ROOT = is the country which hires the advisor, fires for the dip category
- Added on_mil_advisor_hired = {} #ROOT = is the country which hires the advisor, fires for the mil category
- Added on_core = {} #ROOT = province which gets cored, FROM = coring country, fires whenever a province gets cored by a country - either through the manual action or through the "add_core = <country>" effect
- Added on_adm_tech_taken = {} #ROOT = is the country that is taking a new admin tech
- Added on_dip_tech_taken = {} #ROOT = is the country that is taking a new diplomatic tech
- Added on_mil_tech_taken = {} #ROOT = is the country that is taking a new military tech
- Added on_barrage = {} #ROOT = is the country using barrage on the province, FROM = is the province which gets barraged
- Added on_naval_barrage = {} #ROOT = is the country using naval barrage on the province, FROM = is the province which gets naval barraged
- Added on_scorch_earth = {} #ROOT = is the country using scorch earth on the province, FROM = is the province which gets scorched
- Added on_parliament_debate_reset = {} # ROOT = country
- Added on_parliament_seat_given = {} # ROOT = province, triggers when you give a seat to a province
- Added on_parliament_seat_lost = {} # ROOT = province, triggers when a province loses its parliament seat
- Added on_alliance_broken = {} #Country scope, triggers when an alliance gets dissolved - it does not matter how (be it through the diplomatic action, through a war, through a peace treaty or through one of the partners becoming the subject of the other county) ROOT = is the "first" alliance partner which means the country which created the alliance, FROM =, is the "second" alliance partner who accepted the alliance offer
- Added on_royal_marriage_broken = {} #Country scope, triggers when a royal marriage gets dissolved - it does not matter how (be it through the diplomatic action, through a war, through a peace treaty or through one of the partners becoming the subject of the other county) ROOT = is the "first" partner which means the country which originally offered the royal marriage, FROM =, is the "second" alliance partner who accepted the offer
- Added on_mandate_reform_passed = {}
- Added mercenary trait counts_towards_force_limit = no #Removes the contribution to the force limit from the mercenary company when hired
- Added mercenary trait max_size = <int> #Limits the size of this mercenary company. If a merc company would be larger than the max size allows then every additional "would be" regiment will be transferred to the company's manpower pool. If not set or if "-1" then it is the default setting.
- Added mercenary trait min_size = <int> #Limits the minimum size of this mercenary company. So if you hire a merc company it will ALWAYS have at least as many regiments as min_size demands it to be. If it's bigger than "max_size" then it should throw an error in the error log and be deactivated. If not set or if "-1" then it is the default setting.
- Added mercenary trait no_additional_manpower_from_max_size = yes #A flag for the merc company which disallows the behavior that every single additional "would be" regiment over max_size will be turned into company manpower. "no" is the default.
- Added mercenary trait manpower_pool = <double> #Defines how large the manpower pool of the merc company is. Merc Manpower modifier uses this as the base to modify. At default, it is -1 which means it just uses the normal way of calculating the available manpower for the merc company
- Added building argument on_construction_started = { <effects on province scope> } #Gets called when you start building a building
- Added building argument on_construction_canceled = { <effects on province scope> } #Gets called when you cancel a building construction
- Centers of Reformation can now spawn in other continents than the ones of their religion's center_of_religion
- Added the scripted function can_remove_idea_group which can disallow you to remove idea groups
- Added potential = {} to decrees, fervors, golden_bulls, isolationism, personal_deities, gurus and trading policies
- Added trigger = {} to decrees and fervors. Replaced "allowed = {}" of personal_deities with "trigger = {}"
- Added the define JANISSARIES_STARTING_STRENGTH
- Added the define JANISSARIES_STARTING_MORALE
- Added land_units_killed_var, land_units_lost, naval_units_killed_var and naval_units_lost variables which are set after each battle. They do not count the total amount of killed units throughout the game.
- Added argument for parliament issues backing_percentage = <int> #Determines how many seats will back up the issue. backing_percentage = 100 would mean all seats would back it up, backing_percentage = 0 means no seat backs it up. If undefined then the game uses the PARLIAMENT_BACKING_PERCENTAGE from Defines
- Added argument for parliament issues effect_duration = <int> #Determines how long the effects of a passed debate last, and also the amount of time before you can debate the next issue after passing one. If undefined then the game uses the PARLIAMENT_EFFECT_DURATION from the Defines.
- Added argument for parliament issues debate_duration = <int> #Determines how long the debate will go before it gets into the phase where it can be randomly closed. If undefined then the game uses the PARLIAMENT_DEBATE_DURATION from the Defines.
- Added argument for parliament issues chance_of_decision = <float> #Determines the chance debate is ended after debate_duration / PARLIAMENT_DEBATE_DURATION. Defaults to PARLIAMENT_CHANCE_OF_DECISION
- Added argument for parliament bribe chance = { factor = <float> } #chance argument for a bribe to appear. Parliament issues already have this chance section
- Added scope papal_controller = {} #Scopes to the Papal Controller

###################
# Script
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# Achievements
- The achievement "Baltic Crusader" no longer requires you to colonize two provinces or so in the Urals. (Note: apologies for not having this fixed earlier).
- The achievement of "Master of India" can be completed when a subject owns all of India instead too.
- The achievement "For the Emperor" can now be completed even if you play as a released vassal. It was never intended to be blocked this way anyway.

# Decisions
- Confirming Thalossacracy now unlocks a new government reform for tier 8 which allows you to establish Trade Protectorates.
- The "Rein in Italy" has now a better tooltip, explaining what you are supposed to do.
- The decision "Formalize Separation of Powers" is now available to every country with a parliament. The modifier "Separation of Power" now also gives a +3% Backing Chance for Parliament Issues.
- The piety gained from Muslim decisions is now negative when you have negative Piety already.
- Forming Egypt will no longer force you into a kingdom rank if you are already an empire.
- Junior partners can adopt the Hussite faith via decision, their ruler will remain their overlord's religion.
- Gaining the Sich Rada from the decision no longer blocks the decision. This means you will always have the opportunity to regain this reform.
- Decisions that change your government will no longer remove reform levels.

# Events
- Nzinga of Ndongo and Matamba is now of whatever culture you are.
- Nahuatl Event 'Pochteca Traders Harassed' no longer grants a CB that lasts 152 years.
- You can now see the "X Institution has Spawned" event even if you can't see its origin.
- Granting Malta to the Knights will now give access to the San Juan Holy Order for owners of the Golden Century DLC.
- The Nordic countries will no longer flip back to Catholicism when they proceed in their mission trees.
- The Ethiopian AI will no longer move its capital through an event to a province that has not been fully colonized yet.
- The Sisters Takeover for Orleans now gives a unique Tier 1 government reform.
- The event for unifying the HRE will no longer create a grocery list that tries to escape the screen.
- The event "A Helping Hand" now costs max 500 Ducats when you decide to get an advisor.
- The event "The Maid of $PROVINCE$" no longer removes legitimacy for the PU overlord. Also, the general generated has now 50 Army Tradition and is always female.
- Added an event to the mission tree of Finland which allows you to change your name to one of the Finish Empires.
- Added an event to the Kongo mission tree which asks you if you want to become a monarchy or stay as a tribe.
- The event "Consultation of the Monasteries" gives now Karma scaled with the amount of Karma you have right now. As an example: if you are above 90 Karma you would lose 25, above 50 you lose 15, above 25 you lose 10 and otherwise you lose 5. Vice versa for negative Karma is also true.
- Good Monsoons now give +20% Local Tax Modifier instead of -20% Local Dev Cost.
- The event "The Agenda of the Diet" now supports up to 6 estates at the same time instead of just 3.
- Added an event that fires when you dissolve the Holy Roman Empire. The events give now the 100 Prestige (which turn into Monarch Power when overflowing), 200 Splendor, and 25 Power Projection.
- The event Event A Helping Hand will not fire if all owned great projects are already fully upgraded.

# Ideas
- Norse ideas no longer overwrite all of your ideas if you just happen to have the Norse culture and religion.
- Ruthenian's ideas have been buffed. They have now 20% Manpower Recovery Speed and -10% Morale Damage Received in their traditions. Foreign Influence now gives +2 Number of Accepted Cultures and -25% Promote Culture Cost. Zaporizhian Cossacks now give +1 Privilege Slots to the Cossacks. Reuniting Rus gives now -a 10% Core Creation Cost and Birth of Russian Orthodoxy now increases Tolerance of True Faith by 2 and Yearly Patriarch Authority by 0.5.
- All ideas which increase Land Forcelimit Modifiers by 33% have their value decreased to 25%.
- Russia's ideas have been adjusted. Their tradition now gives -a 15% Core Creation Cost. Land of the Rus now gives -a 15% AE reduction. Life-long Conscription now increases the Land force limit by 33% instead of 50%. Abolishing the Mestnichestvo now decreases the Nobility's Influence by 10%.
- Ideas that have a Free Leader have their ideas now altered. Traditions and Ambitions with the Free Leader have a new modifier replacing the leader one. Everywhere else a second idea has been added.
- The English idea "Bill of Rights" now gives +1 Num of Parliament Issues. The English Ambition now gives +10% Morale for Navies.
- Reworked Siamese ideas and nerfed their power level considerably.
- Added +2 Artillery Shock to Smolensk's ideas. BOOM!.
- The British ideas of "Merchant Navy" and "City Upon a Hill" have been combined into one. Instead of the "Merchant Navy" idea, GB now gets the "British Parliament" idea, giving -1 Global Unrest and +1 Number of available Issues.
- Orisa's tradition now gives +10% Production Efficiency (previously +5%).
- Adjusted the Ottoman ideas. They now have -25% CCR (previously -20%), +15% Global Tax (previously +10%), +10% Reform Progress Growth (new), -2 Global Unrest (replacing the -10% War Exhaustion Reduction Cost) and +0.5 Yearly Naval Tradition (new).
- Qing's Core Creation Cost from its ideas has been buffed from 20% to 25% so it can keep up with Yuan.
- Adjusted the French ideas. They now have -50% War Taxes Cost (in addition to +10% National tax), +15% Morale of Armies and +0.5 Yearly Army Tradition (replacing +20% Morale of Armies), National Unrest -1 and +10% Reform Progress Growth (replacing the +1 Diplomatic Relation), -10% Core Creation Cost and +5 Maximum Absolutism (replacing the -10% Technology Cost), +15% Fort Defense and +50% Garrison Army Damage (instead of -20% Fort Maintenance), and -10% Development Cost as a Tradition (replacing the +2 Tolerance of Heretics and +2 Tolerance of Heathens).
- Added a new set of National Ideas for Revolutionary France.
- Adjusted the Spanish Ideas. They now have Church Power and Fervor in case of being Protestant or Reformed (added to Devout Christianism), replaced the Treasure Fleet idea with the Castilian idea School of Salamanca and added +10% Reform Progress Growth to it, A Spanish Armada now gets +25% Naval Force Limit modifier (replaces +1 Naval Leader Maneuver, which has been moved to Grand Armada Naval Doctrine), added -5 Estate Loyalty on Revoking Privileges to Rein in the Cortes.
- Adjusted the Castilian ideas. The Tradition now has a +25% Naval Force Limit Modifier (replaces +25% Marines Force Limit), and +10% Reform Progress Growth (added to School of Salamanca idea).

# Missions
- You can now complete the Polish mission 'Delegate with the Emperor' as the Emperor of the HRE.
- The English "Strategic Control" is no longer soft-blocked when you force a PU over France before finishing the mission.
- The Burgundian mission "Chivalry is not Dead" now gives +25 Permanent Power Project. This is mostly a small addition to them as the Angevin Kingdom uses the same event.
- The Polish mission 'Break Livonia' now grants claims to conquer Pomerania.

# Setup
- Added a missing escalated level of crownland between 80 and 100.
- Renamed the province Kelang to Tamsui.
- Valladolid is now part of the North Castile area and Asturias is now part of the Leon area.
- Renamed the Asturias and Castile areas to North and South Castile.
- Changed the trade goods of many provinces in Iberia to better reflect historical accuracy.
- Muscovy is now a Historical Rival of the Great Horde.
- Aveiro and Algarvae now produce Salt.
- The Patagonia and Amazonas trade node now has a connection to Cuiaba. Lima has now a connection to the Polynesian Triangle. These changes aim to make colonizing South America more profitable for Asian countries.
- Zaporizhzhia has now Eastern technology instead of Nomad one.
- The Hudson Bay Trade now flows into California.
- The Anatolian minors now start with the Beylik government reform.
- All French appanages now start with the Appanage government reform.
- The starting ruler of Augsburg now remembers that he went to university at some point and has gained 4 Diplo points.
- The Great Horde has now its capital in Sarai. Additionally, Sarai now starts with the "Tatar Yoke" triggered province modifier if Domination is active.

# Other
- You will no longer be informed that seizing land will cause rebels when you have a government reform that disables rebels spawning from seizing crown land.
- Colonial subjects should no longer get access to "Establish a Colonial Subject" Estate Agendas.
- Pashas now give -20% Local Governing, 20% Local Minimum Autonomy, -0.1 Monthly Local Autonomy (basically, they have a higher base Autonomy, but they reach this base faster now), -33% Local State Maintenance Modifier and +10 Local Tolerance of Heathens.
- Zhuang can now be sinicized.
- The Zacatecas Great Project now ensures the province has Gold.
- AI has now a 90% chance to automatically complete an estate agenda.
- Self Governing Colonies now have access to Burghers and Nobles. (Note: Judging the events for the colonies, they were intended to have them ever since 1.31...).
- Combined the special unit custom nation ideas into one.
- Moved many random events from the bi-yearly pulse to an empty 4-yearly pulse to increase performance and, paradoxically, make them more likely to fire in the game.
- The state edict "Centralization Effot" now decreases local autonomy by -0.03 instead of.
- The global modifier "Disembark Time" has been renamed into "Disembark Speed".
- All Estate disasters can now gain progress unless their respective estate hast at least 60% Loyalty instead of 50%.
- Forming the Holy Roman Empire with Domination adds a new Holy Imperial Monarchy to your country.
- The Ikko-Ikki rebels will now try to enforce the Ikko-Ikki government reform.
- The admin costs of Subject Upgrades now scale down with all power cost modifiers.
- The French Wars of Religion can now also fire if you are Hussite or Anglican.
- Forming Scandinavia while having the Unified Kalmar Monarchy reform will now form Scandinavia but with the "Kalmar Union" as a name and the yellow from the flag as the map color.
- The Religious Turmoil disaster can now fire for Hussite and Anglican countries too.
- Added a Casus belli for Confucian nations against countries with other religions when you get the "Deus Vult" CB or when you finish Humanist ideas. The reason for this addition is the impossibility to use the Deus Vult CB against countries which religion you have harmonized with.
- Added the "Sultanate of Rûm" and the "Ruthenian Tsardom" as new government reforms for Rûm and Ruthenia.
- The triggered province modifier "Paektu Mountain" can now be active too if the religion of the province is Mahayana.
- The triggered modifier for the occupation of Rome is now province-triggered.
- Mali is no longer an endgame tag.
- You can no longer gain the "Babbling Buffoon" ruler trait if you have more than 5 diplomatic stats.
- The Naval Doctrine of Portugal now decreases Naval Barrage cost by 50%.
- Replaced the bonus for the Korean naval doctrine with a +20% Hull Size Modifier.
- Estate breakaways from the Cossacks are now Eastern and have the Sich Rada reform. They are no longer hordes.
- The Unify China Casus belli now gives only territorial cores instead of full cores upon occupying a province.
- Strong Duchies is now available if you have a combination of 2 marches, vassals or personal unions.
- The government reform "Separate the Clergy from State" now also disables the Brahmin's estate.
- The Teutons are properly no longer accepted to join the HRE when they choose to stick to their crusader path.
- Re-enabled the event "National decline".
- The event "Prospering Times" now upgrades a province greatly as it is a one-time-only event for countries.
- The event "Incompetent Cousin" now specifies which of your subjects the cousin has.
- Adjusted the colonial borders of the new world so they no longer split areas apart.
- Added to the events "The Republic of Salé" and "The Pirate Queen of Tétouan" a third option that allows you to ignore the Pirate Republic entirely. The AI will still always release the pirates.
- The Naval Doctrine 'Grand Armada' now also grants +25 Marines force limit +1 Naval Leader Maneuver.

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# Bugfixes
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- Fixed OOS related to cardinal IDs.
- Fixed desync related to countries that are called to join a war but haven't yet for hot joiners.
- Fixed CTD related to losing merchants when the trade node interface is open.
- Fixed a desync that could happen when a country changes religion, invites a religious scholar, and there's a player that's lagging enough.
- Fixed so the build flagship button is greyed out when light ships cost more than heavies and you can't afford it.
- Fixed OOS related to modifier from trade centers applied to countries not resetting when trade center decreases in level.
- OOS fix related to mercenary companies keeping track of which country they belong to, which didn't handle tag switching.
- Fixed issue with automated improved relations entry text in outliner that wouldn't align to the right.
- Fixed so that terrain bonus for combat map marker is displayed positive for positive values.
- Improved logic for automatically computing the amount of money when demanding/offering peace.
- Fixed issues with random factors regarding missions and their events always being the same.
- Fixed a crash related to government reform properties not existing.
- Moved federation strength computation to code, removed script functions with effects due to them causing crashes/desyncs.
- Fixed an issue where the "carolean_infantry" where mentions Cawa units instead of Carolean units.
- Fixed policies "Diplomatic Consolidation Act" and "Colonial Improvement Act" not displaying any value in the policy window.
- Fixed on actions triggers when culture and religion change via the events.
- Fixed desync in great projects executing on_built effect when loading a save game.
- Fixed issue with ambient map objects visibility is reset after loading a save.
- The event "Muslim-Born Men Enroll as Janissaries" gives now 5% Discipline to the Janissaries instead of a pathetic 1.5% (which was originally supposed to be 15% Discipline apparently...).
- Fixed several script-related errors which inflated the error log over the period of a game.
- Fixed a race condition crash related to AI taking decisions.
- The special_units_forcelimit modifier now applies to all special units.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 19, 2023, 09:57:45 AM
Is Spain now better/smarter going about colonization?
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 19, 2023, 10:44:31 AM
Quote from: crazy canuck on April 19, 2023, 09:57:45 AMIs Spain now better/smarter going about colonization?

Is it supposed to be?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 19, 2023, 11:04:25 AM
Quote from: Josephus on April 19, 2023, 10:44:31 AM
Quote from: crazy canuck on April 19, 2023, 09:57:45 AMIs Spain now better/smarter going about colonization?

Is it supposed to be?

I read some of the Pardox dairies talking about how that was supposed happen, but I don't know when.  I just assumed it would be now since they have made a big deal about this refresh of the major nations.

Hence my question.  Has that occurred?
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 19, 2023, 12:19:42 PM
I can't say. Just started a game as France. Still 1460, not much colonization yet.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 19, 2023, 08:01:55 PM
Quote from: Josephus on April 19, 2023, 12:19:42 PMI can't say. Just started a game as France. Still 1460, not much colonization yet.

Let me know what happens.   :)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 20, 2023, 03:25:44 AM
Played the Ottomans for 40 years, and now the save just crashes the game on loading. <_<
Title: Re: Europa Universalis IV announced
Post by: Tamas on April 20, 2023, 03:54:10 AM
Quote from: Solmyr on April 20, 2023, 03:25:44 AMPlayed the Ottomans for 40 years, and now the save just crashes the game on loading. <_<

Are your mods turned off?
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 20, 2023, 04:57:54 AM
Quote from: Tamas on April 20, 2023, 03:54:10 AM
Quote from: Solmyr on April 20, 2023, 03:25:44 AMPlayed the Ottomans for 40 years, and now the save just crashes the game on loading. <_<

Are your mods turned off?

Started the game with a couple of graphical and UI mods (that are updated for 1.35) but turning them off doesn't help.
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 20, 2023, 07:09:42 AM
They did release a hotfix this morning
Title: Re: Europa Universalis IV announced
Post by: Caliga on April 20, 2023, 08:27:07 AM
Too much change at once.  I'm waiting at least a few weeks to give it a shot.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 20, 2023, 03:18:12 PM
I loaded a slightly earlier version of my save and disabled all mods, and it seems to be working now.
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 20, 2023, 06:21:59 PM
Hmmm. So I'm playing as France. One of the new changes is that France has to have at least 50 per cent crown land to integrate its vassals. Not really a problem for the player, but I can see this crippling AI France
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 21, 2023, 01:05:38 AM
There's also a bug where appanages can declare independence war but not actually demand independence, so people have reported that Orleans just keeps declaring war on France with independence support from other nations and eating up French land.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 24, 2023, 03:05:51 PM
Quote from: Solmyr on April 20, 2023, 03:18:12 PMI loaded a slightly earlier version of my save and disabled all mods, and it seems to be working now.

In my first game as Spain, France had no difficulty annexing the usual suspects, it also was able to gobble up Province through the new mechanic.

I have played a bit of Spain, France and England.  Well mostly Spain.  I like the new mission trees for each of them.  The English Parliament has more to do now as well.  It's a good refresh, and could have been part of the next iteration of EU.  Which makes me wonder what the future holds for this game.
Title: Re: Europa Universalis IV announced
Post by: Zanza on April 24, 2023, 11:44:42 PM
Currently playing as Aragon. I no-cb Byzantium early to hobble the Ottomans. Got lucky with the Iberian Wedding in the 1460s. It is now 1477 and I have Portugal, Castille, Navarra and Naples as PUs, have neutralized, but not yet fully conquered the Maghreb and started inroads into Provence and Liguria. My next step will be attacking France together with Burgundy as they are currently fighting Austria.

The mission tree is a bit better than before, especially adding the colonial part once I become Spain will be a major improvement for Aragon. I have not yet seen the new Councils system for Spain, but the new orders are an interesting mechanical addition.

I really like that they not just added new mechanics, but spent a lot of effort in the last two patches to flesh our existing, underutilized features. The new estate privileges, government reforms, idea groups, etc. give more variety and depth than before.
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 27, 2023, 05:07:47 PM
Quote from: crazy canuck on April 24, 2023, 03:05:51 PM
Quote from: Solmyr on April 20, 2023, 03:18:12 PMI loaded a slightly earlier version of my save and disabled all mods, and it seems to be working now.

In my first game as Spain, France had no difficulty annexing the usual suspects, it also was able to gobble up Province through the new mechanic.

I have played a bit of Spain, France and England.  Well mostly Spain.  I like the new mission trees for each of them.  The English Parliament has more to do now as well.  It's a good refresh, and could have been part of the next iteration of EU.  Which makes me wonder what the future holds for this game.

Did you choose the 1492 start, then?
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on April 28, 2023, 10:16:02 AM
Quote from: Josephus on April 27, 2023, 05:07:47 PM
Quote from: crazy canuck on April 24, 2023, 03:05:51 PM
Quote from: Solmyr on April 20, 2023, 03:18:12 PMI loaded a slightly earlier version of my save and disabled all mods, and it seems to be working now.

In my first game as Spain, France had no difficulty annexing the usual suspects, it also was able to gobble up Province through the new mechanic.

I have played a bit of Spain, France and England.  Well mostly Spain.  I like the new mission trees for each of them.  The English Parliament has more to do now as well.  It's a good refresh, and could have been part of the next iteration of EU.  Which makes me wonder what the future holds for this game.

Did you choose the 1492 start, then?

No, the first start date.  I have never tried a game with a later start date.  Paradox may regret having poured resources into creating historically accuratish game starts that few people use.  :D
Title: Re: Europa Universalis IV announced
Post by: Sheilbh on April 28, 2023, 01:56:36 PM
History is just "EUIV lore" now :lol:
(https://pbs.twimg.com/media/FuyW6oKWYAIsfNV?format=jpg&name=small)
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 29, 2023, 01:13:14 AM
I would say Paradox Universe lore, since it stretches over several games. :P
Title: Re: Europa Universalis IV announced
Post by: Solmyr on April 29, 2023, 04:28:37 AM
Reddit is going wild with it, now there is a bunch of "EUIV Lore questions".  :D

https://www.reddit.com/r/eu4/comments/131sij4/eu4_lore_question_why_does_castile_get_so_much/
Title: Re: Europa Universalis IV announced
Post by: Josephus on April 29, 2023, 05:39:07 AM
Quote from: crazy canuck on April 28, 2023, 10:16:02 AMNo, the first start date.  I have never tried a game with a later start date.  Paradox may regret having poured resources into creating historically accuratish game starts that few people use.  :D

So did you play as Castille or Aragon?

re start dates. That's one thing they have pretty much stopped doing since EUIV and if there is a EUV, I doubt they would do it again.
I don't mind the 1492 start, since most of the majors have formed by then.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on May 01, 2023, 05:36:42 PM
Quote from: Josephus on April 29, 2023, 05:39:07 AM
Quote from: crazy canuck on April 28, 2023, 10:16:02 AMNo, the first start date.  I have never tried a game with a later start date.  Paradox may regret having poured resources into creating historically accuratish game starts that few people use.  :D

So did you play as Castille or Aragon?

re start dates. That's one thing they have pretty much stopped doing since EUIV and if there is a EUV, I doubt they would do it again.
I don't mind the 1492 start, since most of the majors have formed by then.


Castile.

I am now more into my Ottoman game, its the late 1400s and France has yet to do anything to form - including booting the English out.  Not sure what has gone wrong.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on May 02, 2023, 04:57:06 AM
In my Ottoman game, France has pretty much crushed the English and taken over the French areas. It's also been my steadfast ally and together we destroyed Austria and Castile.
Title: Re: Europa Universalis IV announced
Post by: Josephus on May 02, 2023, 05:42:02 AM
Quote from: crazy canuck on May 01, 2023, 05:36:42 PM
Quote from: Josephus on April 29, 2023, 05:39:07 AM
Quote from: crazy canuck on April 28, 2023, 10:16:02 AMNo, the first start date.  I have never tried a game with a later start date.  Paradox may regret having poured resources into creating historically accuratish game starts that few people use.  :D

So did you play as Castille or Aragon?

re start dates. That's one thing they have pretty much stopped doing since EUIV and if there is a EUV, I doubt they would do it again.
I don't mind the 1492 start, since most of the majors have formed by then.


Castile.

I am now more into my Ottoman game, its the late 1400s and France has yet to do anything to form - including booting the English out.  Not sure what has gone wrong.
How do you play so much. I'm still in my France game. Late 1700s.
I don't normally play this far. I find the revolutionary period very chatoic.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on May 03, 2023, 02:48:43 PM
Quote from: Josephus on May 02, 2023, 05:42:02 AM
Quote from: crazy canuck on May 01, 2023, 05:36:42 PM
Quote from: Josephus on April 29, 2023, 05:39:07 AM
Quote from: crazy canuck on April 28, 2023, 10:16:02 AMNo, the first start date.  I have never tried a game with a later start date.  Paradox may regret having poured resources into creating historically accuratish game starts that few people use.  :D

So did you play as Castille or Aragon?

re start dates. That's one thing they have pretty much stopped doing since EUIV and if there is a EUV, I doubt they would do it again.
I don't mind the 1492 start, since most of the majors have formed by then.


Castile.

I am now more into my Ottoman game, its the late 1400s and France has yet to do anything to form - including booting the English out.  Not sure what has gone wrong.
How do you play so much. I'm still in my France game. Late 1700s.
I don't normally play this far. I find the revolutionary period very chatoic.

I don't play that much, most of my games rarely make it much into the 1600s.  I left my Spain game somewhere in the 1500s.  Once you get the early wins in terms of objectives, the rest of the game feels like just going through the motions.

My Ottoman game is now into the 1500s and France has formed, except for the odd bit that the English holdings have been left alone.
Title: Re: Europa Universalis IV announced
Post by: Josephus on June 20, 2023, 05:54:53 PM
So correct  me if I'm wrong, but the new DLC is a podcast  :shutup:  :ph34r:  :ph34r:
Title: Re: Europa Universalis IV announced
Post by: Zanza on September 13, 2023, 07:29:58 AM
Next immersion Pack DLC announced with the name "King of Kings", focusing on the Middle East as expected.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on September 14, 2023, 03:32:21 AM
Dev diary about new Persian (and Ardabil) mission tree: https://forum.paradoxplaza.com/forum/developer-diary/europa-universalis-iv-development-diary-12th-of-september-king-of-kings-announcement-persia.1598856/

Also, various tags in the area will be able to form Persia now, and there are some flavor events depending on who you were before becoming Persia.
Title: Re: Europa Universalis IV announced
Post by: Josephus on November 09, 2023, 11:51:59 AM
CKIII is not the only game to get a new Persian carpet


###################
# Expansion Features
###################

- Persia: Added a new Mission Tree for Persia with 116 Missions in total (77 common Missions, 31 Mission depending on Religion - Sunni, Shiite, Zoroastrian, 8 Missions depending on Origin - Ardabil, post-Timurid, Mazandarani); a new mission tree for Ardabil with 12 Missions; 2 new government mechanics ('Persian Influence' for a Muslim Persia, and 'The Three Royal Fires for a Zoroastrian one'); 2 new Estates ('Ghilman' and 'Qizilbash) with their own set of agendas and disasters; 20 new estate privileges; 6 government reforms; 1 new special unit, the 'Qizilbash', which can be recruited either as Infantry or as Cavalry units; 68 new events; and more additional content like Diplomatic Actions, Subject Types, CBs, and Local Organizations.
- Mamluks: Added a new mission tree for the Mamluks with 39 missions; 1 new government mechanic, 'Egyptian Westernization' (either by forming Egypt through the Mamluk Mission Tree, or independently as another Nation); 7 new government reforms; 13 new estate privileges; 1 new Holy Order, 'Kashifs'; 4 new Naval Doctrines, 'Mamluk Galleys', 'Mamluk Light Ships', 'Mamluk Warships', and 'Mamluk Transports'; 1 new special unit, 'Mamluks'; 16 new events; and more additional content like new hirable Mercenaries, Diplomatic Actions, and Estate Agendas for the Nobility centered around the Mamluk ruling class.
- Byzantium: Added a new mission tree for Byzantium with 55 missions; 6 new government reforms; 6 new Estate Privileges; 57 new events; 10 new decisions; a new Type of Subject, 'Pronoia'; and new Decisions and hireable Mercenaries.
- Arabia: Added a new mission tree for Arabian Minors with 34 Missions (making it possible to form Arabia using the Mission Tree); 1 New Estate Privilege, 'Oasis Development'; 9 new events; 1 new CB, 'Spread Islam'; and a new Decision for Arabia.
- Yemen: Added a new mission tree for Yemeni Nations with 26 Missions, plus 5 extra missions for the Rassids; 1 new Estate Privilege, 'Monopoly on Coffee'; and 7 new events.
- Georgia: Added a new mission tree for Georgia with 30 missions in total; 1 new disaster, 'Georgian Crisis', with 4 new related events; 1 new Estate Privilege, 'Highland Fortifications'; and 7 new events.
- Armenia: Added a new mission tree for Karabakh/Armenia with 30 missions in total; 2 new government reforms, 'Nakharar Title' and 'Sparapet Office'; and 4 new events.
- Turkomen: Added new mission trees for Aq Qoyunlu (31 missions in total) and Qara Qoyunlu (30 missions in total); Aq Qoyunlu and Qara Qoyunlu can now access Janissaries and Pashas through the mission tree; 1 new government reform, 'Turkmen Ottoman Institutions'; 2 new Estate Privilege, 'Emirs of Baghdad' and 'Great Works of Iran'; and 11 new events
- 8 new Unit Packs, including Cyprus, Trebizond, Karaman, Israel, Tlemcen, Syria, Armenia and Georgia, with 32 new sprites in total.
- 3 new Music Packs (Persia, Egypt, Caucasus), with 12 new songs in total.

###################
# Free Features
###################
- Added 9 new achievements: 'King of Kings', 'Restore the Pentarchy', 'Mets Hayk', 'Desert Power', 'Breadbasket of the World', 'The Last Crusade', 'A truly good maaa-tch', 'Legacy of Saint George' and ' ZoroAustrians'.
- Added 8 new Monuments accessible through the Leviathan DLC: Golestan Palace, Al-Azhar University, City of Sana'a, Tomb of Shah Rukn-e-Alam, Nizwa Fort, Itchan Kala, Narikala Fortress and Kazan Kremlin.
- Added the Savayyid Order for Ardabil and Shia Persia accessible through the Golden Century DLC.
- Added 25 events for Persia which fire during a playthrough.
- Added a new Georgian culture and a new setup for the Georgian area in the base game.
- Added the Turco-Iranian culture in the base game.
- The Teuton and Livonian Order mission trees now have buttons to preview branching missions.

###################
# Gamebalance
###################

# Governments
- The government reform "Millennialist Theocracy" no longer grants Monarch Power per dev when converting a country. Instead, you will gain devotion per dev. Additionally, the gov reform now grants +1 Monthly Church Power, +0.25 Monthly Fervor, -25% Enforce Religion Cost, +10% Morale Damage and -2 Yearly Devotion.
- The government reform "Elite Mercenaries" now only decreases merc cost by -15% instead of -25%
- The government reform "Mercenary Leadership" now only decreases merc cost by -10% instead of -25%
- The government reform "Cavalry Warfare" now decreases Cav Cost by -10% instead of -15%
- The government reform "Expand Temple Rights" no longer decreases Admin Advisor Cost.
- 'Land of the Christian Sun' reform now turns Japan into a monarchy to avoid script complications with overlapping reforms
- 'Land of the Christian Sun' reform will no longer allow for heirs since generals become rulers
- Added two new government reforms for Byzantium and one reform exclusively for Custom Nations so they can play with the Byzantine subject too.
- Added a new government reform for Tier 6 which is available for countries which completed Court Ideas. The reform allows you to seize and sell crownland to targeted estates.
- Fixed government power bars not working properly with values different from -100 and 100.

# Units
- Added more sources of Revolutionary Guard special unit in relevant government reforms.

# Other
- Removed Manpower reward from the Brandenburg Gate via the Prussian mission 'Balance of Power'
- Appanages have now the subject interactions "Seize Court Resources" and "Request Extra Levies".
- The Ottoman holy order "Mevlevi" now only decreases local dev cost by -5% instead of by -10%
- The Eyalets now only provide 10% of their forcelimit / manpower to their overlord instead of 20%. Core Eyalets now only provide 20% of their forcelimit /manpower to their overlord instead of 33%.
- The Ottoman mission reward of the mission "The Eyalet of Al-Andalus" no longer reduces Warscore Cost vs Other Religions.
- The Ottoman mission reward of the mission "A Sunni Empire" will no longer increase Tolerance of Own Faith and will no longer decrease Warscore Cost vs other Religions.
- The Ottoman mission reward of the mission "Spread the True Faith" no longer decreases Warscore Cost against other Religions.
- The Janissary estate privilege "Strict Devshirme System" now only grants 10% Local Manpower Modifier and +15% Fort Defense".
- The Janissary privilege "Ensure Disciplined Training" now increases the discipline of Janissaries by 2.5% instead of 5%.
- The Janissary estate privilege "Professional Soldiers" now reduces the Reinforce Cost Modifier of Janissaries by -10% instead of by -20%
- The permanent Ottoman modifier "Expanded Imperial Administration" from the "Expansion of the Imperial Bureaucracy" event no longer decreases CCR.
- The Devshirme ability "Assign Local Pashas" now only decreases CCR by 5% instead of 10%.
- The Devshirme Action "Conscript Heathen Recruits" will now only increase the Vassal Manpower Contribution by 15%, nerfing it down from +25% Vassal Manpower Contribution and +10% Manpower Recovery Speed.
- The modifier "The Ottoman Rule" from the event "The Internal Power Structure" now only gives -25% Autonomy Change Time, removing the passive War Exhaustion reduction from it entirely.
- The Ottoman government reform "Expanded Devshirme System" will now decrease only the Reinforce Cost of Janissaries by 10%, nerfing it down from its previous -20% and +25% Reinforce Speed.
- The Tripitaka Koreana now gives +100% Local Institution Spread instead of a passive Institution bonus. The tall Empire of Korea will be slowed down by it, but should still be a force to reckon with even if they do not conquer a single province.
- The Provincial Government System will now only increase the local tax by 20% instead of by 33% and giving -1 Local Unrest.
- Recruitment by Merit now increases the Janissary Infantry Combat by 10% at 100% crownland instead of by 20%
- The Janissary Estate privilege "Sultan-Appointed Aghas" no longer grants +0.3 Yearly Army Tradition.
- Taking the Great Council of Mechelen reform will now disable the Dutch Revolt even after it started getting progress. It will NOT stop the disaster once it has fired though.

###################
# Interface
###################

# Icons/Art
- Added an icon showing mutually exclusive reforms for the empire of China.

# Tooltips
- Improved tooltipable area for estate factors in grant privilege view.
- Improved the tooltip for introducing a new heir.

# Other
- Added a Development based information in the tooltip of the Religion pie chart in the Ledger.
- Added sort buttons for Autonomy Macrobuilder. Provinces that can have their autonomy Increased/Decreased will be now grouped together.
- Added an alert for State Edicts that are no longer needed. For example Missionary Strength Edict if all provinces are converted.
- It's now possible to click on names in State View to view that province.
- You are now able to transfer multiple province occupations to one ally by selecting provinces with Shift + Left Click beforehand.
- It's now possible to merge normal armies without needing to deselect mercenaries. The mercenary armies won't be merged but they won't block the button to merge.
- Added a sort by giver in the peace deal screen.
- Fixed so diplomacy mapmode gets updated as states and cores are added/removed.
- Improved the coring list height and button positioning when having height resolution greater than 1080.
- Added the ability to remove buildings via right click in the macrobuilder.
- The Metropolitan map mode is now renamed into the "Local Organisation" map mode and its tooltip now reflects its changed purpose.
- An explanation has been added saying why you can't set Threatened attitude.
- Added a "Go to" button to leader death message. It opens the military leader menu.
- You can now spend more ducats or manpower when holding Shift in the Great Project window to speed up the construction.
- Go to button in the Claim Fabricated message now moves the camera to the claimed province instead of the nation's capital.
- Permanent claims are now shown in the Peace Deal menu similar to how normal claims are shown..
- Mapmodes: Diplomatic mapmode shows core provinces over claims.

###################
# Usermodding
###################

# Effects
- Added 'effect' and 'removed_effect' clauses to Ideas, Institutions (only 'effect'), Hegemons, Fetishits Cults, Technologies (only 'effect')
- Added play_sound effect.
- Added transfer_papal_controller which will change the controller without killing the current Pope.
- Added random_in_area and random_in_region effect scopes
- on_actions are now additive

# Modifiers
- Added has_marines modifier.
- Added Manpower and Sailors Percentage static modifiers.
- Added "reverse_under_governing_capacity_modifier" static modifier.

# Other
- Added on_overrun on action.
- Added can_join_hre and can_leave_hre scripted functions.
- base_tax, base_production, base_manpower, development and development_discounting_tribal now accept scopes as value.
- Added a new set_naval_doctrine effect.
- Cost of a Naval Doctrine can now be set for each individual one in script..
- Added scriptable GUI.
- Added is_mod_active trigger.


###################
# Script
###################
# Achievements
- The Achievement "David the Builder" no longer requires you to start as Imereti.
- The "Mehmet's Ambition" achievement has now been updated to reflect the changes to the Roman Empire decision.

# Decisions
- Timurids can now form Persia.
- Forming Persia as the Timurids will now require that every single subject nation of the Timurids as well as Ajam and its subjects is not existing.
- Barbary Iqtas can now form the Mamluks too.
- You now have to be Muslim to form Arabia
- Countries of the Byzantine culture group can now restore Byzantium.
- Forming a country will now always reset your name and color to the default name of the newly formed country.
- The decision to form Siam as anybody but Ayutthaya will now require you to complete 2 non-estate disasters to mirror the difficulty Ayutthaya has to overcome to form Siam.
- The decision to convert to Islam will no longer be taken by the AI immediately if they are a Theocracy, Jewish or Zoroastrian. Additionally, it now demands of Theocracies to have less than 80 devotion to be picked, making it impossible to have Sunni Jerusalem day one after they are released.
- Forming Rome will no longer require you to own the entirety of the highlighted regions. Instead, it will require you to own 425 provinces of these regions (for comparison: before this change, you were required to own at least 328 provinces, but you were obligated to own everything of France, Italy, Balkans, Anatolia and Mashriq). The highlighted provinces are the ones the real Roman Empire owned at any point of time.

# Events
- The Ottoman AI will now try to make Mamluks to their Eyalet should they declare on the Mamluks with the right cb and occupy their capital for one year.
- The events of Purple Phoenix have now all a MTTH of 72 months as they tended to be very spammy.
- Added a line to all the Eyalet events emphasizing that the cores on regions are only applied to the provinces already owned by the Ottomans.

# Ideas
- The Persian ideas now give +10% Production Efficiency instead of 5%, +15% Manpower Recovery Speed instead of +10% Manpower Recovery Speed, +15% Global Tax instead of +10% Global Tax and additionally -5% Dev Cost Modifier.
- Added ideas for the nation of Arabia.
- Added ideas for the nation of Egypt.
- The Byzantine Ideas now give +20% Improve Relations, +10% Goods Produced Modifier instead of +5%, +25% Core-Creation Cost instead of the Mercenary Maintenance, +0.3 Yearly Patriarch Authority, +20% Reform Progress Growth instead of the National tax modifier, +15% Fort Defense instead of the -10% Stability cost modifier, +15% National Manpower Modifier instead of +10%. Global Trade Power and Yearly Prestige has been removed from the ideas.
- The game will now properly subscribe LPC ideas when the Commonwealth is formed by Lithuania
- The first idea of Court Ideas now gives +1 Dip Rep.

# Missions
- The Polish mission that extends your Golden Era, will now do so for 50 years, instead of 30.
- The Daimyo mission "Regulate the Social Order" now offers an alternative requirement to Absolutism, so you can complete it before the Age of Absolutism.
- The timed challenge around the Franconian Succession will now only be available to Brandenburg.
- The Spanish mission 'Rein in France' now grants 10 Power Projection instead of 25.
- 'The Varna Aftermath' mission for Poland will now grant 1 PU CB instead of 2, and claims instead of the 2nd PU CB, depending on the choice in the Jagiellon event.
- Streamlined the Polish missions 'Protect Hungary', 'Throne of Bohemia' and 'Balance the Princely Lands'.
- The Polish mission "Leverage the Magnates" will now require fewer than 4 privileges, instead of fewer than 2 for the nobles.
- The Mughals missions are available if you own King of Kings.
- Fixed a bug where the default missions for England without all DLCs are disconnected.
- Added DLC checks for some missions in Iberia that require flagships
- Economic ideas now properly grant the development from constructing manufactories once the ideaset is completed
- Economic ideas now grant their mechanic rewards at proper times
- Fixed a localisation error with the PLC mission 'Golden Liberty'
- Fixed an incorrect scope for Pagan faiths in the EoC missions
- Qing's 'Three Feudatories' no longer gives Subjugation CB towards the wrong country
- 'The Examination System' mission for the Emperor of China will no longer cost more Gov Reform progress than it should
- Added checks for Leviathan in many missions that require trust because the latter is hard to attain without the DLC despite being a base game feature
- Completing the Japanese mission 'Balance of Power' via Absolutism will now grant the proper reform as reward
- The Qing mission "Expel Foreign Merchants" now gives proper effects for the trade nodes of Ragusa and Aleppo.
- The Ming mission "End the Sengoku Jidai" now properly gives a fallback reward in case you don't own Mandate of Heaven.
- The conditions for the Manchurian mission "Reorganize the Tribes" now properly checks for the primary cultures of the countries.
- The highlighting for the French mission "House of God" now works properly if you decide to align with the Pope.
- The conditions for the French mission "The Peninsula War" now properly checks for local autonomy.
- The fallback for the Spanish mission "Holy See Politics" will now properly check if you have an inquisitor.
- Fixed an issue where the Chinese mission "Fortify the Coast" would not grant any reward whatsoever.

# Modifiers
- Fixed an issue with 3 French religious wars modifiers granting local unrest instead of global.

# Setup
- Timurids and the Ottomans are now historical rivals.
- Added proper names for the Tabriz and Azerbaijan areas.
- France will no longer integrate Burgundy if the latter is a player.
- Syria now starts as a subject to the Mamluks.
- Changed the bonuses of the Pyramids great project to better co-exist with the new great project in Cairo
- Added Krakow in the european_trade_node_scope scripted trigger
- The province of Daman now starts as a religious center for Zoroastrianism.
- Most of the provinces in Persia now start as Sunni instead of Shia.
- Konstantinos Palaiologos, the starting heir of Byzantium, is now a 5/2/3 instead of a 3/2/2, but has only 60 Claim on the throne.
- The province of Burgas now belongs to Byzantium in 1444 instead of the Ottomans.
- Byzantine provinces in the Morea area now start with +25% Local Autonomy.

# Other
- AI is now actually inclined to form Arabia when they reach ADM tech 19
- Removed some immersion-breaking military reforms from the 5th tier for Tribal nations.
- Forming Arabia now allows you to place your capital in one of 5 important Islamic cities.
- Added a disclaimer to the scripted effect for Innovativeness or Monarch Power gain from Events, which emphasizes that you do not gain extra monarch power from Innovativeness Gain modifiers.
- The decision "Promote Sojunghwa" now is usable even after the Mandate has been destroyed.
- Persia and Eranshahr (the Zoroastrian Persia tag) are now Endgame Tags.
- Prussian militarization evolution rewards will now only show up if you are Prussia / Germany and have the Prussian Monarchy reform
- The "Cathedral" building is now called "Great Synagogue" and "Great Fire Temple" for Jewish and Zoroastrian countries respectively.
- The Edinburgh monument no longer tells you that you could use it from a mission reward as such mission reward does not exist in the game.
- The Zoroastrian religion can now propagate their religion via the trading policy.
- Changed the Zoroastrian blessings a bit: Replaced the Yearly Corruption with +10% Improve Relations
- Replaced the "Shirvan" and the "Sabzevarian" holy sites with the provinces of "Zanjan" and "Tun" respectively. The achievement "Keep the Flame Burning" has been updated to reflect this change, and as such requires now the 5 Holy Sites AND atop of it the monument in Shirvan.
- Zoroastrian and Jewish countries are now allowed to claim the Defender of Faith title. No other religions will get this privilege as it is intended for Zoroastrian / Jewish countries to spread their religion without affecting the overall balance too much.
- Diplomacy: Distant war modifier is less impactful for calling in rivals in wars.
- Diplomacy: AI desire of provinces and desire of subjects' provinces is now combined into one opinion modifier.


###################
# Bugfixes
###################
- Advisor's death now correctly fires on_x_advisor_fired on action.
- Fixed a crash when using trigger values.
- Fixed attached units moving in different directions in some cases.
- Curia Power Cost is now capped at 10%.
- In the Trade Favors for Trust menu the values are now displayed correctly.
- Ifs in Scripted triggers now correctly assign values to triggers. Added a post validation function to IfTrigger to assign values in the limit.
- Fixed a missing "is" in a tooltip for several monuments.
- add_province_triggered_modifier will no longer show errors when used in different places.
- Removed a bug that allowed a ruler to be immortal if Ottomans were in a disaster and without an heir.
- Added a new line in the description of the trade company investments modifier.
- Added a check if a human ally can join a war in the war declaration screen. It will now show an X instead of a question mark.
- The Russian AI will no longer bankrupt itself by purchasing Modern Ideas
- The Estate Action "Ask for Contribution" from the Vaishyas now actually scales with their influence.
- Fixed an issue which caused estates to have their loyalty and influence reduced while they are in power.
- Changing trade goods to Coal now properly subtracts 1 base production from the province, if the province had a manufactory and Economic ideas
- Placing a relative on the throne in a subject now correctly calls the on_new_monarch and on_monarch_death on actions.
- Government reforms now display Special Unit forcelimit modifiers in gray when that unit isn't available yet instead of being hidden.
- Fixed tooltips for State Edicts in the Macrobuilder
- Added replacements for Mandate of Heaven modifiers when playing without that expansion.
- Ming no longer starts with more boats than their forcelimit allows.
- Overlords can now request maps from their subjects. Subjects can request maps from their overlords or subjects under the same overlord.
- Fixed Revolutionary text not being hidden when creating a Client State before Revolutions are available.
- Removed an unnecessary new line in the Annexation tooltip.
- Fixed remove_trade_modifier tooltip having the color "spill out"
- Expand the Empire peace treaty no longer allows for full annexation.
- Fixed blockade capacity tooltip showing half of the development that can be blockaded.
- extend_golden_age now adds to the month counter, using it two times will result in a sum instead of only one value.
- Force Religion Warscore cost modifier is now capped at -90%
- AI will no longer send privateers to Trade Nodes they can't reach.
- Fixed Fervors not being updated correctly with their potential trigger.
- Fixed a CTD when the start_debate effect is used on a country without a Parliament.
- Regiment Discipline from mercenary modifiers and special unit modifiers is now accounted for when calculating Military Tactics during a battle.
- Fixed a crash when hovering over a building in the technology screen.
- Made it so the core_all button in the state view doesn't get enabled if we can't core due to war.
- Fixed government power bars not working properly with values different from -100 and 100.
- Parliament issue modifiers are now tied to the duration of the issue which can be changed with modifiers.
- Fixed so the disinherit button becomes visible immediately without having to reopen the court view.
- Fixed issues with DLC only modifiers applying wrong values.
- Moving the date from a bookmark will no longer cause interesting countries' shields to show wrong information.
- Fixed issue where tribal rebels are more likely to spawn than separatists before coring a province.
- Non-existing countries will be automatically removed from tribal federations.
- Unconditional surrender now isn't applied to provinces that are sieged by 3rd party nations in different wars.
- AI will buy trade company investments more often
- Fixed an issue with non reinforcing rebels using only the relocation movement
- Set the minimum trade power transferred between nations to 0.
- Changed local_unrest in reset_parliament_debate_modifier to global since it's applied to a country not provinces.
- Raise Cossack Host no longer grants 50% of the force limit but 5%.
- Fixed parliament issues being initially backed by too few seats, because the wrong define was used.
- Establish Eyalet peace treaty no longer allows to take War Reparations as well.
- Fixed Government Reform switch confirmation window showing wrong potential.
- Provence now properly integrates Lorraine in the 'House de Valois' event for France
- The Eunuch Agenda 'Appease Eunuch Quotas' will no longer require you to embrace undiscovered institutions
- Swapped the power level calculations of Eyalets and Core Eyalets. Core Eyalets are now much easier to keep loyal while Eyalets themselves consider the power of all subjects instead of just their own now.
- Only Eyalets are now allowed to gather favor towards their overlord.
- Fixed an issue where the name "Nouvelle-Écrosse" could not appear for Colonial Canada.
- Fixed a bug with the Polish disaster "Struggle for Royal Power"
- Placed_merchant_power_modifier now works correctly.
- CBs such as Imperial Liberation no longer disappear when the target country changes tag.
- Fixed "Is not running a deficit" trigger taking into account non-monthly expenses.
- Custom nation flag emblems are now centered to background.
- Rebel model no longer appears as default in the battle summary screen.
- Native countries no longer lose stability on native chief death.
- Trade button in the province view no longer opens the trade node window if the node is not discovered.
- Imperial Authority Modifiers no longer increase the growth of Mandate for the EoC.
- Fixed an issue with resending a colonist, after they have been recalled, back to a colony adjacent to a Colonial Nation.
- Positive all_estates_influence modifiers (such as Cabinet Cooperation for EoC and Reformation of the States for Ottomans) are properly applied when calculating bonuses from the estate.
- It is no longer possible to placate subjects when over the max limit.
- Grant Administrative autonomy now properly displays Liberty change correctly.
- Subjects', who don't have legitimacy or equivalent mechanics, information is now displayed in the subject menu.
- Manpower and sailor modifiers of subject countries now displayed correctly in the tooltip.
- Subject countries may now convert provinces even if they're at max Religious Unity
- Generals that are loaded onto a ship cannot be reassigned.
- Exiled armies are not allowed to attack natives in uncolonized provinces.
- Indulgence cost no longer shows up in the monthly treasury menu
- Countries already at war with the claimant of a PU won't be invited to contest.
- Selecting peace options now centers the camera on the target of the option.
- State holy order / office descriptions no longer show an inflation modifier
- Fixed the incorrect trade value of a node in the trade interface
- Fixed the incorrect display of unit losses in the battle report message
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 04, 2023, 02:11:11 PM
Playing as the Mamelukes and anyone who might form Iran is a lot more fun now. 

I also like the QOL improvement of getting notifications when I can do something with the estates.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 05, 2023, 06:24:42 AM
I just started a new game, and decided to play Castille for the first time in eons. Holy shit. There's this new event (not sure what DLC introduced this) called Infantes of Aragon that shoots up right away that really cripples you if you're not prepared. You get a -1 stab hit, and have to get it back to zero for the event to end; but the majority of choices you get almost monthly are a -1 stab hit or an admin points deduction. So you get caught in this loop. I had to restart a few times before I was able to get my stab up to +1 before the event hit.
It explains why in some previous games, I noticed AI Castille not doing so well.

CC: How is Ottomans doing in your game? I hear new DLC cripples it somewhat
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 05, 2023, 08:22:37 AM
Yeah, it's not as strong now that the other regional nations have been buffed
Title: Re: Europa Universalis IV announced
Post by: Tamas on December 05, 2023, 08:41:16 AM
I remember reading the Ottoman DLC made them seriously OP and you can see in the last patch notes they tried to nerf them.
Title: Re: Europa Universalis IV announced
Post by: crazy canuck on December 05, 2023, 09:55:14 AM
Quote from: Tamas on December 05, 2023, 08:41:16 AMI remember reading the Ottoman DLC made them seriously OP and you can see in the last patch notes they tried to nerf them.

Think that's accurate. And there may have been an over correction. The nations around them got stronger and they got weaker.
Title: Re: Europa Universalis IV announced
Post by: Josephus on December 05, 2023, 11:09:12 AM
Quote from: crazy canuck on December 05, 2023, 09:55:14 AM
Quote from: Tamas on December 05, 2023, 08:41:16 AMI remember reading the Ottoman DLC made them seriously OP and you can see in the last patch notes they tried to nerf them.

Think that's accurate. And there may have been an over correction. The nations around them got stronger and they got weaker.

Yeah, I mean that's my fear. Ottos are supposed to pose a threat in the 15th-16th centuries.
Title: Re: Europa Universalis IV announced
Post by: Solmyr on December 06, 2023, 02:17:41 AM
Tbh previously AI Ottomans were always the endgame boss, unless you crippled them immediately.
Title: Re: Europa Universalis IV announced
Post by: Zanza on January 27, 2024, 12:02:14 PM
Playing my second game with King of Kings now as Qara Qounylu. Good content with missions, estates, events etc.

Early on the Ottomans, the Timurids and the Mamluks are really threatening. I have more or less destroyed the Mamluks now, reigned in the Timurids, but the Ottomans remain a threat.

After close to a century of incessant warfare, I have conquered most of the Levante, Caucasus, some of Persia, the area along the Gulf and taken Cairo.

I guess I will just defend in the West and continue to expand south and east. I have to conquer more of Persia and eventually reform from a tribe to a monarchy to be able to form Persia and get to see that content.
Title: Re: Europa Universalis IV announced
Post by: Zanza on February 27, 2024, 01:09:39 PM
Next EU4 patch will have new content for Aztecs, Incas, Mayans, Netherlands, Austria, Bohemia, Hungary, Venice, Mughals and Timurids. Sounds a bit like the final patch as together with last three DLCs, they have covered virtually the entire world with reworked content then.

https://forum.paradoxplaza.com/forum/developer-diary/europa-universalis-iv-development-diary-27th-of-february-roadmap-to-1-37.1625239/
Title: Re: Europa Universalis IV announced
Post by: Josephus on February 28, 2024, 11:15:02 PM
Yeah and this one seems a hodgepodge of place's geographically.

As well as their admitting they're working on something new.