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General Category => Off the Record => Gaming HQ => Topic started by: Martinus on March 21, 2011, 08:36:07 AM

Title: Crusader Kings 2 Redux
Post by: Martinus on March 21, 2011, 08:36:07 AM
I think the old thread got eaten up by internet dragons, so restarting here.

I like it that they are finally changing the inheritance laws, so that they are separately set per title (albeit only at a kingdom level for some reason). So if you are, say, a King of England and France, on your death, the titles may get inherited by two different people.

http://forum.paradoxplaza.com/forum/content.php?342-Crusader-Kings-II-Dev-Diary-3-Laws
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 21, 2011, 08:37:20 AM
Also, the map sucks: http://forum.paradoxplaza.com/forum/content.php?406-Crusader-Kings-II-Dev-Diary-5-The-map
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 21, 2011, 02:56:34 PM
Quote from: Martinus on March 21, 2011, 08:36:07 AM
I think the old thread got eaten up by internet dragons, so restarting here.

I like it that they are finally changing the inheritance laws, so that they are separately set per title (albeit only at a kingdom level for some reason). So if you are, say, a King of England and France, on your death, the titles may get inherited by two different people.

http://forum.paradoxplaza.com/forum/content.php?342-Crusader-Kings-II-Dev-Diary-3-Laws

Cool.

Hope they also divide vassals and lieges by title so if a English lord inherits some land in France part of France doesn't suddenly become part of England.

And yes. The map is so bad it hurts.
Title: Re: Crusader Kings 2 Redux
Post by: dps on March 21, 2011, 06:30:37 PM
Quote from: Martinus on March 21, 2011, 08:37:20 AM
Also, the map sucks: http://forum.paradoxplaza.com/forum/content.php?406-Crusader-Kings-II-Dev-Diary-5-The-map

I now have even higher confidence that Paradox will screw this up.

Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 21, 2011, 07:06:42 PM
What's wrong with the map? It looks great.
Title: Re: Crusader Kings 2 Redux
Post by: Liep on March 21, 2011, 07:09:57 PM
Quote from: jimmy olsen on March 21, 2011, 07:06:42 PM
What's wrong with the map? It looks great.

Delayed taint?
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 21, 2011, 08:38:53 PM
Quote from: jimmy olsen on March 21, 2011, 07:06:42 PM
What's wrong with the map? It looks great.

Their screenshot showing units on the map looks like a bad Dance Dance Revolution set-up.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 21, 2011, 09:01:50 PM
And, although not aesthetics, there is the whole curiousness about needing to show elevation in the sea.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on March 21, 2011, 09:23:46 PM
The map is clearly an EU:Rome mod.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 21, 2011, 10:27:27 PM
Quote from: garbon on March 21, 2011, 09:01:50 PM
And, although not aesthetics, there is the whole curiousness about needing to show elevation in the sea.

Especially in the dark ages.

Unless there be dragons.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 22, 2011, 08:00:51 AM
Quote from: PRC on March 21, 2011, 09:23:46 PM
The map is clearly an EU:Rome mod.
The map in Rome is probably the best thing about the game.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 22, 2011, 09:05:38 AM
Quote from: garbon on March 21, 2011, 09:01:50 PM
And, although not aesthetics, there is the whole curiousness about needing to show elevation in the sea.
It does seem a bit of a waste of time. Why not just make all sea province areas -1000 for elevation and be done with it.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on March 22, 2011, 09:47:58 AM
IIRC that would be historically appropriate, as people thought the seafloor was basically flat until long after the Middle Ages concluded.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 06, 2011, 05:51:55 PM
Looks like in their push to go 3d, the portraits have a stylized 3d look.

http://forum.paradoxplaza.com/forum/content.php?446-Crusader-Kings-II-Dev-Diary-6-Events

Not sure how I feel about that as the first one looks quite ugg, although I suppose the later two examples are okay.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on April 07, 2011, 02:50:11 AM
So anybody knows the release date?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 07, 2011, 02:54:20 AM
Quote from: Octavian on April 07, 2011, 02:50:11 AM
So anybody knows the release date?

Sometime next year. Which I am really puzzled about, since it is a given that their 1.0 will suck. Not sure whats the point on having the handful of betas chew on it for that long.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on April 07, 2011, 03:44:40 AM
Quote from: Tamas on April 07, 2011, 02:54:20 AM
Quote from: Octavian on April 07, 2011, 02:50:11 AM
So anybody knows the release date?

Sometime next year. Which I am really puzzled about, since it is a given that their 1.0 will suck. Not sure whats the point on having the handful of betas chew on it for that long.

Köszönöm
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on April 07, 2011, 08:21:15 AM
There's a new dev diary, too.

http://forum.paradoxplaza.com/forum/showthread.php?530197-Crusader-Kings-II-Dev-Diary-7-Character-Portraits-and-Modding
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 07, 2011, 08:26:05 AM
Are they doing character locations then? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 07, 2011, 12:43:31 PM
Seniority succession?  What is the historical basis for that law?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 07, 2011, 12:45:41 PM
Quote from: Valmy on April 07, 2011, 12:43:31 PM
Seniority succession?  What is the historical basis for that law?

http://en.wikipedia.org/wiki/Agnatic_seniority
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 07, 2011, 01:33:24 PM
Quote from: garbon on April 07, 2011, 12:45:41 PM
Quote from: Valmy on April 07, 2011, 12:43:31 PM
Seniority succession?  What is the historical basis for that law?

http://en.wikipedia.org/wiki/Agnatic_seniority

Wild.  But even there it is not solely based off age.  I might just embrace this and create a long line of grey bearded Kings.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 07, 2011, 04:31:22 PM
Poland and Russia had seniority for a while.

For example, in Poland, when it was divided into Princedoms, each Prince retained his own demesne plus the eldest was also a Prince of Krakow.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on April 07, 2011, 04:58:37 PM
Russia was a bit more complicated than that.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on April 08, 2011, 01:35:02 PM
Quote from: Tonitrus on March 21, 2011, 08:38:53 PM
Quote from: jimmy olsen on March 21, 2011, 07:06:42 PM
What's wrong with the map? It looks great.

Their screenshot showing units on the map looks like a bad Dance Dance Revolution set-up.

God, it is just so fucking unnecessary.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 25, 2011, 10:33:39 AM
Apparently P'dox is giving away CK Complete for free if you are part of their mailing list.
Title: Re: Crusader Kings 2 Redux
Post by: szmik on May 26, 2011, 11:39:19 AM
Quote from: paradox
You may have noticed, we have a lot going on in 2011, but 2012 will start equally strong with the anticipated release of Crusader Kings II! To ease the wait, we are giving each recipient of the Forum Newsletter a copy of Crusader Kings Complete absolutely free, courtesy of our sales partner GamersGate.
:D
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on May 26, 2011, 03:00:46 PM
Already have it. :(
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on May 26, 2011, 03:04:25 PM
Quote from: Martinus on April 07, 2011, 04:31:22 PM
Poland and Russia had seniority for a while.

The longest senior moments in history.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 26, 2011, 03:37:43 PM
Quote from: HisMajestyBOB on May 26, 2011, 03:00:46 PM
Already have it. :(

Me too :(
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on May 26, 2011, 04:38:45 PM
I get their incessant spammy emails but I didn't seem to get this one.  :mad:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 26, 2011, 04:58:26 PM
Quote from: Josephus on May 26, 2011, 04:38:45 PM
I get their incessant spammy emails but I didn't seem to get this one.  :mad:

I found mine in my spam folder. :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on May 26, 2011, 05:55:08 PM
They seem really big on giving away CK. This isn't the first time they've done a freebie like that. Though it is the biggest.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on May 26, 2011, 06:24:34 PM
So anyone have a code to spare, then?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 26, 2011, 08:07:59 PM
Quote from: Josephus on May 26, 2011, 06:24:34 PM
So anyone have a code to spare, then?

Sure PM me and you can have mine.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on May 26, 2011, 09:54:15 PM
thanks.  :hug:
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on May 26, 2011, 11:10:31 PM
What is CK: Complete, and how is it different from CK: DV?
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on May 27, 2011, 12:00:40 AM
Quote from: Barrister on May 26, 2011, 11:10:31 PM
What is CK: Complete, and how is it different from CK: DV?

CK: Complete is a bundle with both CK *and* DV!   :P
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on May 27, 2011, 04:38:09 AM
I have a code I don't need, if someone wants it PM me.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 07, 2011, 03:23:05 AM
Fuck, this looks kinda cool.

http://forum.paradoxplaza.com/forum/content.php?681-Crusader-Kings-II-Dev-Diary-14-Plots
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on October 07, 2011, 05:59:03 AM
In Sengoku that was awful
Title: Re: Crusader Kings 2 Redux
Post by: Viking on October 07, 2011, 06:14:15 AM
Quote from: Tyr on October 07, 2011, 05:59:03 AM
In Sengoku that was awful

I know, nobody ever joins my plots.

Sengoku degenerates into powergaming with the only one variable being the need to maintain vassal loyalty and the power ratio against your neighbors.

Yes, you can spend money to gain elite retinue and upgrade your provinces, but if you are going to powergame, you might as well get full income from your provinces and cede the rearmost provinces and keep the upgraded front provinces.

Like CK the prime cause of vassal revolt is liege stats and personality and power ratio.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on October 07, 2011, 07:18:56 AM
Even though it's a Paradox game and will be riddled with errors in its first inception I can't wait for this one!




G.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on October 07, 2011, 07:38:27 AM
I'll just say that I am hopeful.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on October 07, 2011, 09:35:23 AM
I follow on FB.  I get one free too? Looks really good.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 07, 2011, 09:42:43 AM
Quote from: Grallon on October 07, 2011, 07:18:56 AM
Even though it's a Paradox game and will be riddled with errors in its first inception I can't wait for this one!

Well the first one is STILL riddled with errors and it is one of my favorite games so I am right there with you.

Paradox better not fuck this one up.
Title: Re: Crusader Kings 2 Redux
Post by: szmik on October 07, 2011, 10:20:36 AM
Quote from: Valmy on October 07, 2011, 09:42:43 AM

Paradox better not fuck this one up.
don't kid yourself ;)
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on October 07, 2011, 10:21:11 AM
I enjoy Ck despite its many, many problems.  I'll buy it.
Title: Re: Crusader Kings 2 Redux
Post by: szmik on October 07, 2011, 10:25:45 AM
Quote from: Darth Wagtaros on October 07, 2011, 10:21:11 AM
I enjoy Ck despite its many, many problems.  I'll buy it.

As much as I like CK, if CK2 is more like Sengoku I'm not going to buy it.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 07, 2011, 10:29:09 AM
Quote from: szmik on October 07, 2011, 10:20:36 AM
don't kid yourself ;)

Hey they only have to create a product that works less bad than CK.  I mean how hard could that be?
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on October 07, 2011, 11:15:41 AM
Quote from: szmik on October 07, 2011, 10:25:45 AM
Quote from: Darth Wagtaros on October 07, 2011, 10:21:11 AM
I enjoy Ck despite its many, many problems.  I'll buy it.

As much as I like CK, if CK2 is more like Sengoku I'm not going to buy it.
Never touched it, didn't know it was Paradox until I saw the thread here, I saw it listed on Steam and was tempted, but it looked like a Shogun Total War ripoff.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 07, 2011, 11:42:46 AM
Quote from: Valmy on October 07, 2011, 10:29:09 AM
Quote from: szmik on October 07, 2011, 10:20:36 AM
don't kid yourself ;)

Hey they only have to create a product that works less bad than CK.  I mean how hard could that be?

Hard for them as they want to (understandably) increase sales and think that means that they must add new bells and whistles.

Adding in plots does seem a backwards step if they are as exciting as the one's in Sengoku.
Title: Re: Crusader Kings 2 Redux
Post by: szmik on October 07, 2011, 12:29:31 PM
Quote from: garbon on October 07, 2011, 11:42:46 AM

Adding in plots does seem a backwards step if they are as exciting as the one's in Sengoku.

I like the idea of plots, but they just don't work in Sengoku. I managed to get an ally for plot once, but he soon quit. More like MP feature.
Title: Re: Crusader Kings 2 Redux
Post by: Kleves on October 07, 2011, 01:22:55 PM
Paradox: "If it's broken, add complexity."
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 07, 2011, 01:50:34 PM
Quote from: szmik on October 07, 2011, 12:29:31 PM
Quote from: garbon on October 07, 2011, 11:42:46 AM

Adding in plots does seem a backwards step if they are as exciting as the one's in Sengoku.

I like the idea of plots, but they just don't work in Sengoku. I managed to get an ally for plot once, but he soon quit. More like MP feature.

That's what I mean - not that the idea is bad (could have been great for an rp aspect), but that they seem poorly implemented.
Title: Re: Crusader Kings 2 Redux
Post by: dps on October 07, 2011, 03:03:15 PM
Quote from: garbon on October 07, 2011, 01:50:34 PM
Quote from: szmik on October 07, 2011, 12:29:31 PM
Quote from: garbon on October 07, 2011, 11:42:46 AM

Adding in plots does seem a backwards step if they are as exciting as the one's in Sengoku.

I like the idea of plots, but they just don't work in Sengoku. I managed to get an ally for plot once, but he soon quit. More like MP feature.

That's what I mean - not that the idea is bad (could have been great for an rp aspect), but that they seem poorly implemented.

And people trust Paradox to implement the idea well?  Paradox can't even implement producing an accurate map right anymore.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 07, 2011, 04:09:55 PM
Quote from: dps on October 07, 2011, 03:03:15 PM
And people trust Paradox to implement the idea well?  Paradox can't even implement producing an accurate map right anymore.

Anymore? When was that ever the case? Maybe EU2 when we found out that Long Island is actually a peninsular part of New Jersey?
Title: Re: Crusader Kings 2 Redux
Post by: dps on October 07, 2011, 07:17:37 PM
I was being generous.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on October 07, 2011, 07:36:08 PM
Quote from: szmik on October 07, 2011, 10:25:45 AM
Quote from: Darth Wagtaros on October 07, 2011, 10:21:11 AM
I enjoy Ck despite its many, many problems.  I'll buy it.

As much as I like CK, if CK2 is more like Sengoku I'm not going to buy it.
Indeed.
I too think CK1 was a great game despite its flaws.
Sengoku though....it just wasn't CK in Japan. It was....some silly conquer em up.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on October 07, 2011, 09:22:10 PM
Quote from: Tyr on October 07, 2011, 07:36:08 PM
Quote from: szmik on October 07, 2011, 10:25:45 AM
Quote from: Darth Wagtaros on October 07, 2011, 10:21:11 AM
I enjoy Ck despite its many, many problems.  I'll buy it.

As much as I like CK, if CK2 is more like Sengoku I'm not going to buy it.
Indeed.
I too think CK1 was a great game despite its flaws.
Sengoku though....it just wasn't CK in Japan. It was....some silly conquer em up.

No said it was supposed to be CK1 in Japan.  :huh:

I like this game. I take Sengoku for what it was stated it was : a winner-takes-all board game with roleplay elements, not a daimyo simulator.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 07, 2011, 09:23:05 PM
Quote from: Drakken on October 07, 2011, 09:22:10 PM
I like this game. I take Sengoku for what it was stated it was : a winner-takes-all board game with roleplay elements

Where did they state that?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on October 07, 2011, 09:38:35 PM
Quote from: Drakken on October 07, 2011, 09:22:10 PM
No said it was supposed to be CK1 in Japan.  :huh:

I like this game. I take Sengoku for what it was stated it was : a winner-takes-all board game with roleplay elements, not a daimyo simulator.
The pre game buzz did very much suggest it was CK in Japan, a sneak peak at CK2 somewhat.
I just hope they were going for the board game thing and it wasn't a spectacular failure.
Title: Re: Crusader Kings 2 Redux
Post by: szmik on October 08, 2011, 12:38:02 AM
Quote from: dps on October 07, 2011, 03:03:15 PM
Quote from: garbon on October 07, 2011, 01:50:34 PM
Quote from: szmik on October 07, 2011, 12:29:31 PM
Quote from: garbon on October 07, 2011, 11:42:46 AM

Adding in plots does seem a backwards step if they are as exciting as the one's in Sengoku.

I like the idea of plots, but they just don't work in Sengoku. I managed to get an ally for plot once, but he soon quit. More like MP feature.

That's what I mean - not that the idea is bad (could have been great for an rp aspect), but that they seem poorly implemented.

And people trust Paradox to implement the idea well?  Paradox can't even implement producing an accurate map right anymore.

yes, the last time I've seen accurate map was Crown of the North. ;)
Title: Re: Crusader Kings 2 Redux
Post by: szmik on October 08, 2011, 12:43:44 AM
Quote from: Drakken on October 07, 2011, 09:22:10 PM
I like this game. I take Sengoku for what it was stated it was : a winner-takes-all board game with roleplay elements, not a daimyo simulator.

it's very shallow even for that = teh boring  :zzz

I find CK great fun and don't think CK2 needs anything more, but revamp of the map.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on October 08, 2011, 12:57:27 AM
A pile of bug-fixes and adjustment to make the stupid shit go away would be nice...
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 08, 2011, 01:47:28 AM
There was plenty wrong with CK1 beside the map (actually, the map was the least of my problems - perhaps I am not nerdie enough). Still one of my all time favourites.

Rome already showcased a better inter-character system than CK1, but you played a country not a family so you were pretty detached from it especially in a republic.

Sengoku does showcase CK2 somewhat. You may very well think plots are hard to get (there has been a patch btw, and a new one coming next week to fix a couple of new bugs :P), but they are there and working.
And they will be great once properly balanced. Why? OFFENSIVE DIPLOMATIC PLANNING WITH THE AI. People. That's cool, you have to admit it.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on October 08, 2011, 02:09:54 AM
It's not offensive planning with the A.I. It's a different word for alliance. They had that in EU
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 08, 2011, 03:06:00 AM
Quote from: Viking on October 08, 2011, 02:09:54 AM
It's not offensive planning with the A.I. It's a different word for alliance. They had that in EU

Well, maybe. But you can do it with enemy vassals, which will be great for CK2.

Listen, I am just saying it's a good step forward. Especially since the plot system apparently will be extended for CK2
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 22, 2011, 06:39:58 AM
http://forum.paradoxplaza.com/forum/content.php?694-Crusader-Kings-II-Dev-Diary-16-Technology

Not that it really matters, but why'd they choose to keep tech the same? It was largely pointless last time around.
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on October 22, 2011, 10:15:56 AM
I liked the way CK did tech. No need to bother with tech teams or micromanage investment sliders. It fit the time period well, too.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on October 22, 2011, 10:25:18 AM
Quote from: HisMajestyBOB on October 22, 2011, 10:15:56 AM
I liked the way CK did tech. No need to bother with tech teams or micromanage investment sliders. It fit the time period well, too.

It's historical, in that period technology was barely considered to values and money was land and investment didn't exist as an idea.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 23, 2011, 12:18:55 AM
Which seems to support the notion that the concept should be scrapped, no? ;)
Title: Re: Crusader Kings 2 Redux
Post by: Viking on October 23, 2011, 12:41:55 AM
Quote from: garbon on October 23, 2011, 12:18:55 AM
Which seems to support the notion that the concept should be scrapped, no? ;)

Well, not completely. The thing is that the technology that was available to a medieval was the technology of the farm, the church, the village, the town or even the monastery that was in his area. If he wanted any special technology he had to hire specialists either priests like Anselm (of St Anselm of Canterbury fame) or specialists like Urban (of walls of byzantium fame).

So, if you need peasants or knights you go to your vassals and demand levies. If you need pikemen or crossbowmen you go to your vassals demand scutage and go hire mercenaries. If you need catapults and ballistas you borrow money from the j00s, hire siege specialists and, depending on if you win or lose your war, you either pay the j00s back or expel them from your kingdom.

So, yes and no, the concept should and should not be scrapped. I don't think there should be any form of focus and a technology should be invented and then spread either through having that tech used against you in war and/or a progressive lord hiring a foreign specialist.

The three big stories of the CK era were

- militarily a strong progression from feudal levies of peasants with sticks and knights to profession armies of crossbowmen, pikemen with cannon support

- economically a strong progression from purely rural agricultural economy to a complex stratified economy with manufacture and trade in cities and towns relying on the raw materials from the countryside

- culturally a strong progression from pagan like religion to an organized and independent catholic church with its own power base own dogma and own organization which is involved in philosophy and thought

the lords which adapted their military, were able to manage and tax their economy and able to use the church effectively created strong independent kingdoms, the ones that did not were meat for conquest by others. You need all three to get into the western tech group in EU3.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on October 23, 2011, 02:29:33 AM
I liked CK's tech too.
It gave the player some small feeling of control to keep the conquer 'em up kiddies quiet but overall was quite slow and plodding and random.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 25, 2011, 07:46:24 AM
I didn't make it to the beta!  :mad:

edit: I should had mentioned to them that my beta AAR was the one which got published for CK1. The propaganda arm could perhaps still use me. :P
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 25, 2011, 08:35:24 AM
Quote from: garbon on October 23, 2011, 12:18:55 AM
Which seems to support the notion that the concept should be scrapped, no? ;)

So we should just have no tech?  Pretty sure tech did advance between 1066 and 1453.  I actually liked the way CK did it.  Tech was important but not the huge end all be all it was in the EU.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on October 25, 2011, 08:36:21 AM
Quote from: Valmy on October 25, 2011, 08:35:24 AM
Pretty sure tech did advance between 1066 and 1453.

Source?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 25, 2011, 08:45:31 AM
Quote from: The Brain on October 25, 2011, 08:36:21 AM
Source?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.mypartyplanner.com%2Fcommon%2Fd_images%2Fproducts%2F00%2F0A%2FCF%2Fimage_708437.jpg&hash=1005ba15c905a76602db1579c1da2ead45b728e5)
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on October 25, 2011, 08:56:36 AM
OK.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 25, 2011, 10:11:15 AM
Quote from: Valmy on October 25, 2011, 08:35:24 AM
Quote from: garbon on October 23, 2011, 12:18:55 AM
Which seems to support the notion that the concept should be scrapped, no? ;)

So we should just have no tech?  Pretty sure tech did advance between 1066 and 1453.  I actually liked the way CK did it.  Tech was important but not the huge end all be all it was in the EU.

I like this that Viking said:

QuoteI don't think there should be any form of focus and a technology should be invented and then spread either through having that tech used against you in war and/or a progressive lord hiring a foreign specialist.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 25, 2011, 10:45:29 AM
Quote from: Valmy on October 25, 2011, 08:35:24 AM
Quote from: garbon on October 23, 2011, 12:18:55 AM
Which seems to support the notion that the concept should be scrapped, no? ;)

So we should just have no tech?  Pretty sure tech did advance between 1066 and 1453.  I actually liked the way CK did it.  Tech was important but not the huge end all be all it was in the EU.

I never liked researching tech in these type of games.  Idea of actively researching something for a desired end result is sort of anachronistic in this time period.  Generally speaking, States didn't hire people to come up with better crop rotation or put people together in a room to invent a county fair.  There are a few counter-examples.  Dionysius of Syracuse had people come up with weapons, but that was fairly rare.  I don't think people recognized technology as a source of power as we do today.  You start to see it in the Early Modern period, but even them many inventions were developed by individuals acting on their own.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 25, 2011, 12:48:29 PM
Quote from: Razgovory on October 25, 2011, 10:45:29 AM
I never liked researching tech in these type of games.  Idea of actively researching something for a desired end result is sort of anachronistic in this time period.  Generally speaking, States didn't hire people to come up with better crop rotation or put people together in a room to invent a county fair.  There are a few counter-examples.  Dionysius of Syracuse had people come up with weapons, but that was fairly rare.  I don't think people recognized technology as a source of power as we do today.  You start to see it in the Early Modern period, but even them many inventions were developed by individuals acting on their own.

Ok that is pretty convincing.  Hellenstic stuff from a thousand years before is not even relevent.  I guess the tech should just creep along and you should not be able to research it like Viking suggested.
Title: Re: Crusader Kings 2 Redux
Post by: frunk on October 25, 2011, 01:19:11 PM
I could see certain types of settings or developments fostering technological innovation (open society, encouraging education/universities), but it should be more of a side effect and not be that huge a difference.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on October 25, 2011, 01:47:33 PM
The trouble with that idea is it doesn't sound like very much fun.

In these kinds of games you want to be able to do stuff and change stuff.  Things that just happen behind the scenes without any input by the player are boring.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 25, 2011, 01:54:01 PM
Quote from: Barrister on October 25, 2011, 01:47:33 PM
The trouble with that idea is it doesn't sound like very much fun.

In these kinds of games you want to be able to do stuff and change stuff.  Things that just happen behind the scenes without any input by the player are boring.

You might have a point if the tech system (that's currently in the CK series) was any fun.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on October 25, 2011, 01:54:54 PM
Quote from: garbon on October 25, 2011, 01:54:01 PM
Quote from: Barrister on October 25, 2011, 01:47:33 PM
The trouble with that idea is it doesn't sound like very much fun.

In these kinds of games you want to be able to do stuff and change stuff.  Things that just happen behind the scenes without any input by the player are boring.

You might have a point if the tech system (that's currently in the CK series) was any fun.

I don't mind it, but it's hardly the highlight of CK.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 25, 2011, 02:14:00 PM
Quote from: Barrister on October 25, 2011, 01:54:54 PM
Quote from: garbon on October 25, 2011, 01:54:01 PM
Quote from: Barrister on October 25, 2011, 01:47:33 PM
The trouble with that idea is it doesn't sound like very much fun.

In these kinds of games you want to be able to do stuff and change stuff.  Things that just happen behind the scenes without any input by the player are boring.

You might have a point if the tech system (that's currently in the CK series) was any fun.

I don't mind it, but it's hardly the highlight of CK.

So basically back to what I said again. :P
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 25, 2011, 02:30:11 PM
What bugged me about CK's tech system was that you started off in the stone age.

"Warsaw Discovers Chickens"
"Silesia Discovers Short Swords"
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 25, 2011, 03:26:31 PM
Quote from: Fireblade on October 25, 2011, 02:30:11 PM
What bugged me about CK's tech system was that you started off in the stone age.

"Warsaw Discovers Chickens"
"Silesia Discovers Short Swords"

Yeah that took a little getting used to.  It made me wonder what exactly my knights were wearing and fighting with, since swords and armor had yet to be invented.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on October 25, 2011, 03:31:56 PM
Yea that always got me too. I like Vikings ideas.

Also didn't get into beta. Just as well, I probably wouldn't have time to play.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on October 25, 2011, 04:07:36 PM
:shifty:
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on October 25, 2011, 04:16:08 PM
Quote from: Valmy on October 25, 2011, 03:26:31 PM
Yeah that took a little getting used to.  It made me wonder what exactly my knights were wearing and fighting with, since swords and armor had yet to be invented.

There's a zero level of tech, at least for weapons and armor.  Load up a no advance country, activate a unit, and you can see what weapons and armor they start out with.  "Tribal sword," "felt armor" stuff like that.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on October 25, 2011, 04:28:45 PM
Institutional and financial "tech" -- like state bureaucracies, more sophisticated tax collection, "royal" justice systems should be distinguished from the technology of production or military technology.  The former involved very deliberate policy choices, albeit ones that required a strong monarch and resulted in costs in terms of alienating feudal vassals.  So ideally, that kind of tech should be split off into a decisions system that requires certain pre-reqs and comes with advantages and disadvantages.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 25, 2011, 05:33:55 PM
Quote from: Valmy on October 25, 2011, 12:48:29 PM
Quote from: Razgovory on October 25, 2011, 10:45:29 AM
I never liked researching tech in these type of games.  Idea of actively researching something for a desired end result is sort of anachronistic in this time period.  Generally speaking, States didn't hire people to come up with better crop rotation or put people together in a room to invent a county fair.  There are a few counter-examples.  Dionysius of Syracuse had people come up with weapons, but that was fairly rare.  I don't think people recognized technology as a source of power as we do today.  You start to see it in the Early Modern period, but even them many inventions were developed by individuals acting on their own.

Ok that is pretty convincing.  Hellenstic stuff from a thousand years before is not even relevent.  I guess the tech should just creep along and you should not be able to research it like Viking suggested.

On the other hand there is a problem with tech being automated.  Some countries jumped ahead technologically toward the end of the period, while others did not.  It's not entirely know why this happened (though there lots of theories) It would be frustrating to be locked in a technologically moribund nation without anyway to do something about it.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on October 25, 2011, 08:02:26 PM
Quote from: Razgovory on October 25, 2011, 05:33:55 PM
It would be frustrating to be locked in a technologically moribund nation without anyway to do something about it.

And in the Middle Ages too!
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on October 27, 2011, 12:02:47 AM
Quote from: Fireblade on October 25, 2011, 02:30:11 PM
What bugged me about CK's tech system was that you started off in the stone age.

"Warsaw Discovers Chickens"
"Silesia Discovers Short Swords"
That never really bugged me TBH, guess I always read it more as advanced chicken farming techniques, how to make good swords, etc....
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 27, 2011, 12:42:10 AM
Quote from: Tyr on October 27, 2011, 12:02:47 AM
Quote from: Fireblade on October 25, 2011, 02:30:11 PM
What bugged me about CK's tech system was that you started off in the stone age.

"Warsaw Discovers Chickens"
"Silesia Discovers Short Swords"
That never really bugged me TBH, guess I always read it more as advanced chicken farming techniques, how to make good swords, etc....

fanboi?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 27, 2011, 12:45:01 AM
This must be one of the most useless, boring Languish discussions.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 27, 2011, 01:01:20 AM
Quote from: Martinus on October 27, 2011, 12:45:01 AM
This must be one of the most useless, boring Languish discussions.

A whole 3 pages? Yeah not buying it.  Besides, I'd rather talk about technology in the middles ages than your whore of the month.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on October 27, 2011, 01:07:06 AM
Were there any significant technological developments in wenching during the period btw? When was the ballgag invented?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 27, 2011, 01:08:09 AM
Quote from: The Brain on October 27, 2011, 01:07:06 AM
Were there any significant technological developments in wenching during the period btw? When was the ballgag invented?

Shortly after the first monkey wench.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on October 27, 2011, 01:08:45 AM
Quote from: Syt on October 27, 2011, 01:08:09 AM
Quote from: The Brain on October 27, 2011, 01:07:06 AM
Were there any significant technological developments in wenching during the period btw? When was the ballgag invented?

Shortly after the first monkey wench.

:hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on October 27, 2011, 01:25:32 AM
Quote from: Martinus on October 27, 2011, 12:45:01 AM
This must be one of the most useless, boring Languish discussions.

meh, that's just because Warsaw hasn't developed Ducks yet in reality.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 27, 2011, 01:54:08 AM
Quote from: Solmyr on October 25, 2011, 04:07:36 PM
:shifty:

screw you
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 27, 2011, 01:56:45 AM
Quote from: garbon on October 27, 2011, 01:01:20 AM
Quote from: Martinus on October 27, 2011, 12:45:01 AM
This must be one of the most useless, boring Languish discussions.

A whole 3 pages? Yeah not buying it.  Besides, I'd rather talk about technology in the middles ages than your whore of the month.

It's not a discussion about technology in the middle ages. It's a tedious discussion about a secondary game feature. There is no discussion about technology in middle ages, because it's people who know about technology in middle ages telling you the facts and you responding in your typical bitchy mode which shows both your ignorance and general lack of social skills.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 27, 2011, 08:34:15 AM
Quote from: Martinus on October 27, 2011, 01:56:45 AM
Quote from: garbon on October 27, 2011, 01:01:20 AM
Quote from: Martinus on October 27, 2011, 12:45:01 AM
This must be one of the most useless, boring Languish discussions.

A whole 3 pages? Yeah not buying it.  Besides, I'd rather talk about technology in the middles ages than your whore of the month.

It's not a discussion about technology in the middle ages. It's a tedious discussion about a secondary game feature. There is no discussion about technology in middle ages, because it's people who know about technology in middle ages telling you the facts and you responding in your typical bitchy mode which shows both your ignorance and general lack of social skills.

:huh:

I think several of us all agreed with what Viking had to say.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 27, 2011, 08:36:04 AM
http://www.rockpapershotgun.com/2011/10/27/sons-of-monarchy-crusader-kings-ii/

Has an hour of gameplay video courtesy of Johan.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 27, 2011, 08:46:24 AM
Hey that looks like the Balts and the Cumans are actually different religions this time.  That is good I was so tired of seeing all the Balts and Finns swear allegiance to the Khan of the Cumans.

The poor Russians always had to fight on two fronts against the Pagan Empire.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on October 27, 2011, 08:47:32 AM
Quote from: Martinus on October 27, 2011, 01:56:45 AM

It's not a discussion about technology in the middle ages. It's a tedious discussion about a secondary game feature. There is no discussion about technology in middle ages, because it's people who know about technology in middle ages telling you the facts and you responding in your typical bitchy mode which shows both your ignorance and general lack of social skills.

I think we've been pretty consistent that the idea of technological progress did not exist during the middle ages. We seem to agree that tech progress in the game should be pretty much random with actions and events should effect it in some way.

We've discussed the middle ages and the economical, political and religious forces driving European history from the late roman empire to the start of the renaissance. This issue has been hashed through almost as completely as the Palestine-Israel issue has been here.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 27, 2011, 09:57:05 AM
Quote from: Syt on October 27, 2011, 08:36:04 AM
http://www.rockpapershotgun.com/2011/10/27/sons-of-monarchy-crusader-kings-ii/

Has an hour of gameplay video courtesy of Johan.

It's like watching a game being played from the bottom of a well.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 13, 2011, 12:40:30 AM
CK2 will require Steam. Even the boxed versions.

http://forum.paradoxplaza.com/forum/showthread.php?569096-CK2-Price&p=13067826&viewfull=1#post13067826
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 13, 2011, 12:50:54 PM
Did they say why? I don't have anything against steam but...why?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on November 13, 2011, 12:57:17 PM
Quote from: garbon on November 13, 2011, 12:50:54 PM
Did they say why? I don't have anything against steam but...why?

Fixes the piracy problem and allows for unconcious patching.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 13, 2011, 01:03:04 PM
Quote from: Viking on November 13, 2011, 12:57:17 PM
Fixes the piracy problem

I don't see how that is the case...
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 13, 2011, 01:09:16 PM
Quote from: Viking on November 13, 2011, 12:57:17 PM
Quote from: garbon on November 13, 2011, 12:50:54 PM
Did they say why? I don't have anything against steam but...why?

Fixes the piracy problem and allows for unconcious patching.

The patching thing is valid, the piracy is not. Steam games are routinely cracked and pirated out in the world.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on November 13, 2011, 01:24:27 PM
well, given that Paradox has NO piracy protection apart from limited access to betapatches, STEAM at least has some piracy protection.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 13, 2011, 01:45:46 PM
You say that like it is a good thing...
Title: Re: Crusader Kings 2 Redux
Post by: Viking on November 13, 2011, 01:47:21 PM
Quote from: garbon on November 13, 2011, 01:45:46 PM
You say that like it is a good thing...

are you referring to the lack or the presence of piracy protection?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 13, 2011, 01:54:32 PM
That steam would give them some presence. I don't really see the point of introducing piracy protections as they are ridiculous simple for pirates to get around and seem to only serve to induce lawful customers to commit unethical and/or illegal acts.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 14, 2011, 04:40:46 AM
Piracy protection is useless. No matter how 'good' it is the pirates always crack it and people download the game if they feel like it anyway.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 14, 2011, 07:32:01 AM
Quote from: Tyr on November 14, 2011, 04:40:46 AM
Piracy protection is useless. No matter how 'good' it is the pirates always crack it and people download the game if they feel like it anyway.

That's not really the point.  The point is to make it harder, not make it impossible.  You can't make home burglary impossible, but you can make it difficult.  Anyway, the problem I see with Steam, is the way Pdox handles patches.  I remember reading how difficult it was for players who bought steam to install beta patches and such.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 14, 2011, 09:49:40 AM
Quote from: Razgovory on November 14, 2011, 07:32:01 AM
That's not really the point.  The point is to make it harder, not make it impossible.  You can't make home burglary impossible, but you can make it difficult.

I don't think it is at all the same though. The chances of getting caught while pirating are much smaller and so if it just takes one more step that people can learn how to do by searching in google - many people will do it.

Also - closer to what I said about people legally purchasing games, suffering - I remember that I had a game that "needed" internet access to play when I didn't have internet at home. Instead, I had to download a crack so that I could play it sans internet. I had bought the copy legally in stores and still had to turn to shady activities in order to play something that I'd purchase. That ain't right.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 14, 2011, 11:35:50 AM
Quote from: Razgovory on November 14, 2011, 07:32:01 AM
Quote from: Tyr on November 14, 2011, 04:40:46 AM
Piracy protection is useless. No matter how 'good' it is the pirates always crack it and people download the game if they feel like it anyway.

That's not really the point.  The point is to make it harder, not make it impossible.  You can't make home burglary impossible, but you can make it difficult.  Anyway, the problem I see with Steam, is the way Pdox handles patches.  I remember reading how difficult it was for players who bought steam to install beta patches and such.

Very few people do go to much of an effort to make burglary difficult however. Burglar alarms are present in only a small minority of homes, very few people put bars on their windows, home cctv and spiked fences are generally the domain of the crazies.
Most people don't bother with these measures as doing so would damage their quality of life in return for minimal reward- the risk of being burgled is already quite low and if a commited criminal who knows what he is doing really wants something in your house he can get it.

Were piracy a direct analogy for burglary then major anti-piracy efforts could be worthwhile. Very few people have the skills to crack a game...however by the very nature of piracy all it takes is one team to crack it then they can spread it to the masses.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on November 14, 2011, 03:00:26 PM
Quote from: garbon on November 13, 2011, 01:54:32 PM
That steam would give them some presence. I don't really see the point of introducing piracy protections as they are ridiculous simple for pirates to get around and seem to only serve to induce lawful customers to commit unethical and/or illegal acts.

How does buying from steam induce a lawful costumer to commit and unethical or illegal act?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 14, 2011, 03:09:34 PM
Quote from: crazy canuck on November 14, 2011, 03:00:26 PM
Quote from: garbon on November 13, 2011, 01:54:32 PM
That steam would give them some presence. I don't really see the point of introducing piracy protections as they are ridiculous simple for pirates to get around and seem to only serve to induce lawful customers to commit unethical and/or illegal acts.

How does buying from steam induce a lawful costumer to commit and unethical or illegal act?

See the end of my last post.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 15, 2011, 01:42:33 AM
Quote from: Tyr on November 14, 2011, 11:35:50 AM
Quote from: Razgovory on November 14, 2011, 07:32:01 AM
Quote from: Tyr on November 14, 2011, 04:40:46 AM
Piracy protection is useless. No matter how 'good' it is the pirates always crack it and people download the game if they feel like it anyway.

That's not really the point.  The point is to make it harder, not make it impossible.  You can't make home burglary impossible, but you can make it difficult.  Anyway, the problem I see with Steam, is the way Pdox handles patches.  I remember reading how difficult it was for players who bought steam to install beta patches and such.

Very few people do go to much of an effort to make burglary difficult however. Burglar alarms are present in only a small minority of homes, very few people put bars on their windows, home cctv and spiked fences are generally the domain of the crazies.
Most people don't bother with these measures as doing so would damage their quality of life in return for minimal reward- the risk of being burgled is already quite low and if a commited criminal who knows what he is doing really wants something in your house he can get it.

Were piracy a direct analogy for burglary then major anti-piracy efforts could be worthwhile. Very few people have the skills to crack a game...however by the very nature of piracy all it takes is one team to crack it then they can spread it to the masses.

Most homes have locks.  A lock won't stop a determined burglar, but it may dissuade someone who doesn't know what they are doing.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 15, 2011, 10:48:52 AM
Reading http://forum.paradoxplaza.com/forum/showthread.php?570304-The-Trials-of-Orabilia-MacDuib-A-Beta-AAR

The homosexual trait made me snigger "this character is a bit queer...."
Title: Re: Crusader Kings 2 Redux
Post by: Kleves on November 19, 2011, 09:51:53 AM
Here is, I shit you not, a live action trailer for CKII: http://www.gamespot.com/crusader-kings-ii/videos/live-action-crusaders-kings-ii-trailer-6346323
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on November 19, 2011, 10:20:10 AM
 :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on November 19, 2011, 12:52:38 PM
Alright, that was fairly amusing.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on November 19, 2011, 01:14:16 PM
Quote from: Habbaku on November 19, 2011, 12:52:38 PM
Alright, that was fairly amusing.  :lol:

Winchester? More like Losechester!
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on November 19, 2011, 01:54:59 PM
That was odd...
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 19, 2011, 03:44:38 PM
Damn.  I haven't seen a FMV for a game that wasn't a C&C title in a long time.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on November 19, 2011, 09:04:45 PM
Quote from: Kleves on November 19, 2011, 09:51:53 AM
Here is, I shit you not, a live action trailer for CKII: http://www.gamespot.com/crusader-kings-ii/videos/live-action-crusaders-kings-ii-trailer-6346323
Map sucks.  Also acting.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 19, 2011, 10:15:54 PM
....wow :mellow:
They're trying to go mainstream?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 20, 2011, 12:50:27 AM
Quote from: Caliga on November 19, 2011, 09:04:45 PM
Quote from: Kleves on November 19, 2011, 09:51:53 AM
Here is, I shit you not, a live action trailer for CKII: http://www.gamespot.com/crusader-kings-ii/videos/live-action-crusaders-kings-ii-trailer-6346323
Map sucks.  Also acting.
I think they're trying to be ironically bad.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on November 20, 2011, 03:39:01 AM
At least it wasn't Johan playing the lead with that accent of his.
Title: Re: Crusader Kings 2 Redux
Post by: dps on November 20, 2011, 06:17:38 AM
Quote from: jimmy olsen on November 20, 2011, 12:50:27 AM
Quote from: Caliga on November 19, 2011, 09:04:45 PM
Quote from: Kleves on November 19, 2011, 09:51:53 AM
Here is, I shit you not, a live action trailer for CKII: http://www.gamespot.com/crusader-kings-ii/videos/live-action-crusaders-kings-ii-trailer-6346323
Map sucks.  Also acting.
I think they're trying to be ironically bad.

I think it's a fair preview.  The actors act about as well as Paradox implements features.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 20, 2011, 09:46:12 AM
Will they be patched?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 20, 2011, 11:16:17 AM
Quote from: Octavian on November 20, 2011, 03:39:01 AM
At least it wasn't Johan playing the lead with that accent of his.

Yeah I'd rather these odd trailers than his game demonstrations. :D
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on November 24, 2011, 08:19:36 AM
I am.. cautiously optimistic. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on November 24, 2011, 12:49:49 PM
Quote from: Fireblade on November 24, 2011, 08:19:36 AM
I am.. cautiously optimistic. :blush:

You will be.. spectacularly disappointed  :P
Title: Re: Crusader Kings 2 Redux
Post by: sbr on January 10, 2012, 09:08:32 PM
The next live action trailer.  Crusader Kings II - Seven Deadly Sins: Greed

http://www.youtube.com/watch?v=8xIxrx5i1To
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 11, 2012, 10:23:06 AM
I'm not sure how I feel about the Mongols and their special rules (start off with troops that don't get attrition).
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on January 11, 2012, 01:42:02 PM
I might actually get this. The game looks really cool. Never was much into CK1 but this looks like the game it should have been. Just hope it doesnt ship in an unplayable state but the streams make me optimistic on that front.
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on January 11, 2012, 10:24:06 PM
I really want to get this at release, but I feel like I should know better.  :(
Title: Re: Crusader Kings 2 Redux
Post by: Neil on January 11, 2012, 11:13:02 PM
Quote from: HisMajestyBOB on January 11, 2012, 10:24:06 PM
I really want to get this at release, but I feel like I should know better.  :(
You really should.  Buy it when it goes to 90% off online, by which point it will have been patched into non-shittiness.  Maybe.

But you still won't be able to play an entire game, since the endgame of the engine would crash a quantum computer from the year 2070.
Title: Re: Crusader Kings 2 Redux
Post by: syk on January 12, 2012, 10:31:00 AM
Quote from: HisMajestyBOB on January 11, 2012, 10:24:06 PM
I really want to get this at release, but I feel like I should know better.  :(
That. Exactly that.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on January 12, 2012, 10:46:30 AM
i'll get it at realease. i got CK at release and enjoyed it. can't imagine CK2 will be really that different at realease. Paradox games aren't fun becasue they're perfect, they're fun despite that fact their often flawed.

Also, i really like the trailers, but maybe i'm just easily amused.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 12, 2012, 12:20:03 PM
Yeah all they have to do is make it as fun as CK1.  CK was incredibly buggy and downright unplayable and a total mess but it was a great game despite that.  So come on Paradox make a crap game that is really fun again.
Title: Re: Crusader Kings 2 Redux
Post by: dps on January 12, 2012, 11:16:01 PM
The problem is that the games Paradox has done after EUIII haven't really been fun, though they've apparantly been more stable on release than their older games.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 12, 2012, 11:33:11 PM
Quote from: dps on January 12, 2012, 11:16:01 PM
The problem is that the games Paradox has done after EUIII haven't really been fun, though they've apparantly been more stable on release than their older games.

I haven't played any of them so I wouldn't know  :ph34r:

I am just hoping for an updated CK here.
Title: Re: Crusader Kings 2 Redux
Post by: dps on January 13, 2012, 03:15:56 PM
Quote from: Valmy on January 12, 2012, 11:33:11 PM
Quote from: dps on January 12, 2012, 11:16:01 PM
The problem is that the games Paradox has done after EUIII haven't really been fun, though they've apparantly been more stable on release than their older games.

I haven't played any of them so I wouldn't know  :ph34r:


Well, except for Rome, I'm just going off the demos and reports I've heard on the newer games.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on January 13, 2012, 08:56:17 PM
Victoria 2 was quite alright.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 13, 2012, 11:12:09 PM
I only got HOI3 and didn't find it much fun.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 14, 2012, 03:21:11 AM
Quote from: Tyr on January 13, 2012, 08:56:17 PM
Victoria 2 was quite alright.

You will be happy to learn then that it's expansion pack is out on the 24th
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 23, 2012, 10:23:00 AM
Delayed until the 14th. :ultra:

I wonder if this is because of what I decipher from his twitter message, Johan fubared something in the imminent vicky2 expansion release, which also was delayed a week.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 23, 2012, 10:24:22 AM
Quote from: Tamas on January 23, 2012, 10:23:00 AM
Delayed until the 14th. :ultra:

Eh.  Big deal.  I have waited 8 years I can wait another week.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on January 23, 2012, 01:36:25 PM
So.. Feb 14th then?  Been wanting this for so long - I have a feeling it'll be an anticlimax... <_<




G.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 23, 2012, 03:57:42 PM
Quote from: Grallon on January 23, 2012, 01:36:25 PM
So.. Feb 14th then?  Been wanting this for so long - I have a feeling it'll be an anticlimax... <_<




G.

You're going to catch VD. :secret:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 29, 2012, 11:45:31 PM
Wanted to get in on some old school CK before the new one comes out, by CK complete on Amazon is 19.99!  :mad:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 12:25:39 PM
Hmmm....I've never pre-ordered before but...

QuoteIt's been seven years since you guys first started asking about a sequel to Crusader Kings. At this point every extra minute spent waiting must have the weight of an hour, but we're nearly there. We are. In fact, we're so close that you can now not only pre-order the game on certain sites, but we can reveal that doing so will get you the first two DLCs absolutely free! Pre-order

then again what qualifies as a DLC?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 30, 2012, 12:40:32 PM
Quote from: garbon on January 30, 2012, 12:25:39 PM
Hmmm....I've never pre-ordered before but...

QuoteIt's been seven years since you guys first started asking about a sequel to Crusader Kings. At this point every extra minute spent waiting must have the weight of an hour, but we're nearly there. We are. In fact, we're so close that you can now not only pre-order the game on certain sites, but we can reveal that doing so will get you the first two DLCs absolutely free! Pre-order

then again what qualifies as a DLC?

Probably face parts for the portraits:
Habsburg chin
Iberian nose
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2012, 12:41:52 PM
In this case, the two DLCs are:

-coats of arms so you don't end up with random ones for the historical dynasties
-mongol faces so the mongols do not look like sand negroes
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 30, 2012, 01:26:18 PM
Is this some sort of sick joke?

http://www.gamersgate.co.uk/DD-CK2DS/crusader-kings-ii-dynasty-shields

QuoteThis pack contains 50 unique dynastic shields for the 50 most famous families of Medieval Europe. Including the historical insignia for :

    von Habsburg
    af Bjälbo
    Komnenos
    Rurikovich
    Plantangenet
    von Wittelsbach
    Ylving

:huh:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 01:33:16 PM
Hmm...so sounds like a need to have then?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2012, 01:41:55 PM
no its not.

Preordering is the only way to get a fully functional game without paying extra for such obscure content as Habsburg and Plantegenet coats of arms
Title: Re: Crusader Kings 2 Redux
Post by: Neil on January 30, 2012, 01:48:09 PM
So it sounds like this is a 'wait a year and then buy for 5 bucks' sort of game?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 01:49:24 PM
Quote from: Tamas on January 30, 2012, 01:41:55 PM
no its not.

Preordering is the only way to get a fully functional game without paying extra for such obscure content as Habsburg and Plantegenet coats of arms

That's what I meant. Preordering is a must do if one wants the real game when it is released.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 30, 2012, 01:50:32 PM
Quote from: Neil on January 30, 2012, 01:48:09 PM
So it sounds like this is a 'wait a year and then buy for 5 bucks' sort of game?

Seems like it.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on January 30, 2012, 01:54:33 PM
Yea I'm not likely to support that business model
Title: Re: Crusader Kings 2 Redux
Post by: Neil on January 30, 2012, 02:28:38 PM
I'm not a big fan of launch day DLC, especially when it seems sort of like something that should be there.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 02:29:01 PM
Quote from: Neil on January 30, 2012, 02:28:38 PM
I'm not a big fan of launch day DLC, especially when it seems sort of like something that should be there.

Yeah it does seem pretty shitty - and unnecessary.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on January 30, 2012, 02:47:20 PM
Meh - it seems like it is the way of things these days. :(
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on January 30, 2012, 03:05:29 PM
Yeah, but I ain't gonna support that crap.  A historical simulator about dynastic politics that makes you pay extra to get the coat of arms of the families you'd be playing as? 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2012, 03:15:05 PM
In all fairness, I think the fanboi chorus is being very effective in dritfing Paradox away from the whole "historical" nonsense.

Take a look at the Vicky2 expansion beta AARs they decided to publish. Now, I am hoping that the expansion will make the game work better, but, they seemed to prove what a magnificent expansion this is by showing that:
-you can become #1 GP with Zulu by 1936
-you can westernize, develop, then conquer parts of SE Asia as Hawaii

Granted, they have short beta AARs about Sweden influencing China and other shitholes to get enough coal off the market (helped by it's 1000 prestige it somehow has in 1844), and Prussia financing Belgian industrialization to keep them away from France, but come on. Those two AARs alone prove that your game has serious problems in simulating the late 19th century. Yet they showcase this as a good thing and have the fanbois rave that oh how cool this can be done.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on January 30, 2012, 03:37:37 PM
Quote from: Darth Wagtaros on January 30, 2012, 03:05:29 PM
Yeah, but I ain't gonna support that crap.  A historical simulator about dynastic politics that makes you pay extra to get the coat of arms of the families you'd be playing as?

Meh - they're charging $2 for them.

Since there was never any chance of me NOT buying CK2, I guess I might as well pre-order then.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 03:52:08 PM
Quote from: Barrister on January 30, 2012, 02:47:20 PM
Meh - it seems like it is the way of things these days. :(

Not including the basic graphics?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 03:53:21 PM
Quote from: Barrister on January 30, 2012, 03:37:37 PM
Quote from: Darth Wagtaros on January 30, 2012, 03:05:29 PM
Yeah, but I ain't gonna support that crap.  A historical simulator about dynastic politics that makes you pay extra to get the coat of arms of the families you'd be playing as?

Meh - they're charging $2 for them.

Valid time to mention slippery slope, no? Oh you want event images - $2. Oh you'd like these extra events - $2. etc.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on January 30, 2012, 03:53:42 PM
They could have rolled it into the price of the friggin game then. I'd have bought it.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on January 30, 2012, 04:03:36 PM
Quote from: Darth Wagtaros on January 30, 2012, 03:53:42 PM
They could have rolled it into the price of the friggin game then. I'd have bought it.

They did - if you pre-order it.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on January 30, 2012, 04:29:34 PM
Yeah. Been a long time since I bought a Paradox title on release day.  Maybe this will be an exception.
Title: Re: Crusader Kings 2 Redux
Post by: barkdreg on January 30, 2012, 05:11:43 PM
Seems like a good use for some of those blue points you get when buying stuff.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on January 30, 2012, 05:25:07 PM
Quote from: barkdreg on January 30, 2012, 05:11:43 PM
Seems like a good use for some of those blue points you get when buying stuff.
BARK!!!!!!!!!!!! You live?!
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on January 30, 2012, 06:48:43 PM
DLCs?
Ugh :bleeding:
But...its the way things are blowing.
I might well pre-order. I want a physical version though, not a fakey. Wonder if thats possible in Japan...might have to get it sent to my home in the UK never to be seen until summer whilst I get a piratey version here.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on January 30, 2012, 07:09:50 PM
Tyr is a pirate! Ban him on Paradox!
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on January 30, 2012, 07:23:27 PM
Quote from: Darth Wagtaros on January 30, 2012, 07:09:50 PM
Tyr is a pirate! Ban him on Paradox!
Happened long ago when I dared to moan of HOI's instability- which of course was trolling.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 30, 2012, 07:38:13 PM
Quote from: Darth Wagtaros on January 30, 2012, 03:05:29 PM
Yeah, but I ain't gonna support that crap.  A historical simulator about dynastic politics that makes you pay extra to get the coat of arms of the families you'd be playing as? 

That is retarded anyway family's didn't have coats of arms.  The Plantagenet King of England's Coat of Arms was exactly the same as the Tudor one.  If a Habsburg is King of France I want the Coat of Arms to be that of France not some historical Habsburg Arms.  I do not understand this feature.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on January 30, 2012, 08:08:16 PM
RABBLE RABBLE RABBLE
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on January 30, 2012, 08:10:54 PM
I want Swastika's on mine.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 08:24:39 PM
Quote from: Valmy on January 30, 2012, 07:38:13 PM
Quote from: Darth Wagtaros on January 30, 2012, 03:05:29 PM
Yeah, but I ain't gonna support that crap.  A historical simulator about dynastic politics that makes you pay extra to get the coat of arms of the families you'd be playing as? 

That is retarded anyway family's didn't have coats of arms.  The Plantagenet King of England's Coat of Arms was exactly the same as the Tudor one.  If a Habsburg is King of France I want the Coat of Arms to be that of France not some historical Habsburg Arms.  I do not understand this feature.

From what I can tell it looks like it'll be some additional way of keeping track of the various dynasties. If you are king of France, the nation's CoA is still that of France not of the Anjous.

Different note - p'dox has said there won't be expansion packs for CK2 - just DLCs.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on January 30, 2012, 08:30:25 PM
What's the diff?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 08:31:39 PM
Quote from: Darth Wagtaros on January 30, 2012, 08:30:25 PM
What's the diff?

Presumably lots of small bits rather than one whole component.  Not exactly sure how that would work though if one component introduces game changing elements. I guess that might not happen.
Title: Re: Crusader Kings 2 Redux
Post by: Siege on January 30, 2012, 08:46:30 PM
Fuck this shit. I hate DLCs.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on January 30, 2012, 08:48:09 PM
Would make sense if expansion packs were actually expansion packs but with paradox they tend to be more "We realised what we did wrong in the original version so now we're going to release a big patch" pack
Title: Re: Crusader Kings 2 Redux
Post by: PRC on January 30, 2012, 08:55:59 PM
I don't like this DLC in particular because as Neil said it seems like this is content that should have been there to begin with.  But Crusader Kings has always been my favourite Paradox game and I think I will pre-order this.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 09:03:35 PM
Quote from: PRC on January 30, 2012, 08:55:59 PM
I don't like this DLC in particular because as Neil said it seems like this is content that should have been there to begin with.  But Crusader Kings has always been my favourite Paradox game and I think I will pre-order this.

I think their line was that it was extra stuff that wasn't in the original budget and would have delayed release, cost extra money to the consumer to include in the main (not sure how that'd be more than $2/2euros..). I liked then when one poster pointed out that from just one family tree, there were 50 dead characters researched and implemented into the game - characters dead before 1066.  They weren't against the inclusion of the hundreds to thousands of dead characters included but thought it odd that such made it in but not the other.  Granted, of course, the latter is something that a great many more people could do - as compared to artwork.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on January 30, 2012, 09:07:53 PM
did they re-research ancestors, or just use one from CK1? didn't those starting family tree go back aways too?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 09:08:57 PM
Quote from: HVC on January 30, 2012, 09:07:53 PM
did they re-research ancestors, or just use one from CK1? didn't those starting family tree go back aways too?

How would I know? :P And yes for some yeah.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on January 30, 2012, 09:10:06 PM
Quote from: garbon on January 30, 2012, 09:08:57 PM
Quote from: HVC on January 30, 2012, 09:07:53 PM
did they re-research ancestors, or just use one from CK1? didn't those starting family tree go back aways too?

How would I know? :P And yes for some yeah.
I was thinking you had moles in the beta test :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on January 30, 2012, 09:19:30 PM
Quote from: garbon on January 30, 2012, 08:24:39 PM
Quote from: Valmy on January 30, 2012, 07:38:13 PM
Quote from: Darth Wagtaros on January 30, 2012, 03:05:29 PM
Yeah, but I ain't gonna support that crap.  A historical simulator about dynastic politics that makes you pay extra to get the coat of arms of the families you'd be playing as? 

That is retarded anyway family's didn't have coats of arms.  The Plantagenet King of England's Coat of Arms was exactly the same as the Tudor one.  If a Habsburg is King of France I want the Coat of Arms to be that of France not some historical Habsburg Arms.  I do not understand this feature.

From what I can tell it looks like it'll be some additional way of keeping track of the various dynasties. If you are king of France, the nation's CoA is still that of France not of the Anjous.

Different note - p'dox has said there won't be expansion packs for CK2 - just DLCs.

For anyone interested in the new policy in their words

http://forum.paradoxplaza.com/forum/entry.php?1319-A-new-patching-and-expansion-policy-for-the-Internal-Development-Team

QuoteA new patching and expansion policy for the Internal Development Team

- How's it been in the past?

We've been making games for a long time, and for that entire time we've been very close to the consumer and worked hard on patching and expanding our games. One thing that we've always wanted to be better at is long-term support. We've usually budgeted part of a title's development on post-release support, a budget very much determined by how many people bought the game during the first month. However, eventually that budget will always run out, and even when we exceed that budget we don't always reach fan expectations on how the games should be.

The earlier solution was to make expansions and release a new one every year or so, with fixes and improvements added to the expansion, as well as new features. That solved a lot of things, but wasn't ideal.

- What's changing?

* Rewards!

People who pre-order a game or buy it on release day should be rewarded. A game at release should come with benefits that someone who waits will have to pay extra to get, and a handful that are entirely exclusive.

For example, we plan to have a certain sub-forum which only 'true fans' of our internal titles can access where we'll let those people have a larger input on what we'll focus on for further development during the earliest part of the game's life-cycle. Of course, there'll also be a special icon indicating that you're a true fan, as well as unique avatars.


* Communication!

We've always had a history of talking with our fans, but we aim to take this even further. We've started with a more direct communication about how patch development is going on for Sengoku. We want even more transparency about what we're doing and why. Besides having a lot of communication going on in various threads, we aim to to have a weekly update about patching progress and what we're working on.


* Stronger patching!

In the past we devoted ourselves utterly to a game's patches for about 3 to 12 man-months. Some games received an insane amount of work (like HoI3) and some needed less. However, patching isn't just about fixing bugs, it's also about improving a title and taking it to the next level of fun. We want to do everything we can to patch a game for longer, with monthly updates including bugfixes, sure, but also AI improvements, gamebalance, and even new features.

* Modular expansions!

This is the big one. In the past, we've released expansions that saw a loss of support for the base game, making for an "all or nothing" approach for the consumer, but supporting multiple executables just wasn't feasible for our small team and we needed to sell expansions to continue supporting the product. Hardly ideal for anyone who didn't want some of the features in an expansion. So, this is something we've thought a lot about in the last year, and have finally decided on a solution.

We've developed a new system to handle modular expansions so that you can buy the small packages that you want when they're released, and it will all be using the same executable, so whichever expansions you own your game will see continued support. There will be no problems with this in multiplayer, and if you have bought one expansion and your friend has bought another, you can still play together. You will have access to the features you bought and your friend the features he bought. Alternatively, if you'd prefer you'll be able to toggle any expansions "off" before the game starts.

We also aim to release smaller expansions and more regularly, maybe once every second month, containing more focused features so that you can buy the ones you want, skip whatever you like and get the most for your money.

We want the process to be as painless and non-intrusive as possible. There will be an in-game store where you can browse all released material and buy them quickly, using for instance Steam or Paradox Connect. There will be no activation limits or the like, nor will you need to be online after purchasing, unless you upgrade or change computer in which case you'll need to log in again.


- How will this work?

Starting with Crusader Kings II and all titles going forward where we're planning DLC, we'll be working on this policy. We hope that you'll like this new development. Ideally, Crusader Kings II should be the only title you need to play for the next few years (...until we make a new grand strategy game).

TL,DR - Early adopters get more benefits, we'll be patching games for longer and expansions will be modular so your installation of the game will always see continued patching.

In that sense the new modular DLC plan seems like a good plan.  They do say that MP won't be affected, but we will have to see.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on January 30, 2012, 09:26:14 PM
IT could be. Depends on how its released. Two bucks a piece for a bunch of crap wouldn't be a big deal. Two bucks a piece for fixes to make the game worth playing, that add up to half the game price would.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on January 30, 2012, 09:27:18 PM
That's the thing, the DLC isn't supposed to fix the game anymore. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 09:31:47 PM
Quote from: sbr on January 30, 2012, 09:27:18 PM
That's the thing, the DLC isn't supposed to fix the game anymore. 

Which if that's the case - what point is there in buying a p'dox product?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 09:32:13 PM
Quote from: HVC on January 30, 2012, 09:10:06 PM
Quote from: garbon on January 30, 2012, 09:08:57 PM
Quote from: HVC on January 30, 2012, 09:07:53 PM
did they re-research ancestors, or just use one from CK1? didn't those starting family tree go back aways too?

How would I know? :P And yes for some yeah.
I was thinking you had moles in the beta test :ph34r:

No, literally just what I read in 5 minutes on the CK2 forum. :D
Title: Re: Crusader Kings 2 Redux
Post by: dps on January 30, 2012, 10:54:46 PM
Quote from: sbr on January 30, 2012, 09:19:30 PM
Quote from: garbon on January 30, 2012, 08:24:39 PM
Quote from: Valmy on January 30, 2012, 07:38:13 PM
Quote from: Darth Wagtaros on January 30, 2012, 03:05:29 PM
Yeah, but I ain't gonna support that crap.  A historical simulator about dynastic politics that makes you pay extra to get the coat of arms of the families you'd be playing as? 

That is retarded anyway family's didn't have coats of arms.  The Plantagenet King of England's Coat of Arms was exactly the same as the Tudor one.  If a Habsburg is King of France I want the Coat of Arms to be that of France not some historical Habsburg Arms.  I do not understand this feature.

From what I can tell it looks like it'll be some additional way of keeping track of the various dynasties. If you are king of France, the nation's CoA is still that of France not of the Anjous.

Different note - p'dox has said there won't be expansion packs for CK2 - just DLCs.

For anyone interested in the new policy in their words

http://forum.paradoxplaza.com/forum/entry.php?1319-A-new-patching-and-expansion-policy-for-the-Internal-Development-Team

QuoteA new patching and expansion policy for the Internal Development Team
<snip>

I was about to give in and buy the dang thing, but after reading that, screw it.


Title: Re: Crusader Kings 2 Redux
Post by: sbr on January 30, 2012, 10:55:33 PM
Quote from: dps on January 30, 2012, 10:54:46 PM
Quote from: sbr on January 30, 2012, 09:19:30 PM
Quote from: garbon on January 30, 2012, 08:24:39 PM
Quote from: Valmy on January 30, 2012, 07:38:13 PM
Quote from: Darth Wagtaros on January 30, 2012, 03:05:29 PM
Yeah, but I ain't gonna support that crap.  A historical simulator about dynastic politics that makes you pay extra to get the coat of arms of the families you'd be playing as? 

That is retarded anyway family's didn't have coats of arms.  The Plantagenet King of England's Coat of Arms was exactly the same as the Tudor one.  If a Habsburg is King of France I want the Coat of Arms to be that of France not some historical Habsburg Arms.  I do not understand this feature.

From what I can tell it looks like it'll be some additional way of keeping track of the various dynasties. If you are king of France, the nation's CoA is still that of France not of the Anjous.

Different note - p'dox has said there won't be expansion packs for CK2 - just DLCs.

For anyone interested in the new policy in their words

http://forum.paradoxplaza.com/forum/entry.php?1319-A-new-patching-and-expansion-policy-for-the-Internal-Development-Team

QuoteA new patching and expansion policy for the Internal Development Team
<snip>

I was about to give in and buy the dang thing, but after reading that, screw it.

What about that changed your mind?
Title: Re: Crusader Kings 2 Redux
Post by: dps on January 30, 2012, 11:00:43 PM
In the old days, Paradox didn't talk about communicating with the customers and continuing to improve the games after release much--they just did it.  The more they've talked about it, the less they've done it.  As much as they're talking about it now, they ain't gonna do nothin' else.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 11:10:42 PM
Quote from: dps on January 30, 2012, 11:00:43 PM
In the old days, Paradox didn't talk about communicating with the customers and continuing to improve the games after release much--they just did it.  The more they've talked about it, the less they've done it.  As much as they're talking about it now, they ain't gonna do nothin' else.

It does seem like more effort has gone into their brand messaging than action.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on January 30, 2012, 11:35:23 PM
Johan has repeatedly said that gameplay improvements for CK2 would come through patches, not DLCs. DLCs are for things that are not necessary to the gameplay itself, like graphics, music, sprites, or quaint sets of events.

I don't give a damn about playing Republics, but I'd like to play the Turks. So I could pass a Republic-aimed DLC, but go for the Muslim one.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2012, 11:44:42 PM
Quote from: Drakken on January 30, 2012, 11:35:23 PM
Johan has repeatedly said that gameplay improvements for CK2 would come through patches, not DLCs. DLCs are for things that are not necessary to the gameplay itself, like graphics, music, sprites, or quaint sets of events.

While that makes sense on the DLCs that doesn't really seem to jive with Paradox's historical patterns of behavior. They are suddenly going to provide overhauls for free through patches - or are overhauls going the way of the dodo?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 31, 2012, 12:26:22 AM
So, because many Paradox veterans wait to buy their releases until they're patched, they now try to incentivize pre-orders/first day purchase by withholding content unless you buy early? That doesn't seem like the right approach to me.

Also, I find this nickel-and-diming with their DLCs annoying. For the most part I've avoided this, because I don't really care if there's an extra sprite in EU3 that gets used for <10% of the game time or whatever.

But things like CoAs from some of the big dynasties, or accurate facial features for the Mongols . . . that's a bit rich.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 31, 2012, 12:27:51 AM
Quote from: garbon on January 30, 2012, 11:44:42 PM
Quote from: Drakken on January 30, 2012, 11:35:23 PM
Johan has repeatedly said that gameplay improvements for CK2 would come through patches, not DLCs. DLCs are for things that are not necessary to the gameplay itself, like graphics, music, sprites, or quaint sets of events.

While that makes sense on the DLCs that doesn't really seem to jive with Paradox's historical patterns of behavior. They are suddenly going to provide overhauls for free through patches - or are overhauls going the way of the dodo?

I don't buy too far into the "no expansion" propaganda just yet. How many "final expansions" have there been for EU3?
Title: Re: Crusader Kings 2 Redux
Post by: Camerus on January 31, 2012, 10:26:51 AM
Every change in patching and expansion policy from P-dox since EU2 has been detrimental to the customer.  First, you had the many free-of-charge patches for EU2, which vastly improved game play and added new features.  But then, after that you got a change in policy, which brought poorly working releases, which now required costly add-ons in order to work properly.  It soon became the case that you needed numerous expansions to make the damn thing playable.  Now, they are saying that now all updates in features will be charged.  They can't blame one for being suspicious....
Title: Re: Crusader Kings 2 Redux
Post by: Kleves on January 31, 2012, 10:32:59 AM
This DLC stuff seems pretty shitty. I don't mind that they're giving away some exclusive content for preordering - lots of game companies do that. What bugs me is how cheap and lazy Paradox is
becoming. What they're giving away is stuff that should have been in the final game. Are we expected to believe that no one at Paradox realized until late in the beta that Mongols were not from Arabia, or that in a game that includes coats of arms and historical lineages it might be a good idea to include historical coat of arms for the lineages? Of course they realized this, but rather than creating new content (or at least content that was not so elementary) in the DLC, they just lopped off some of the old and figured they'd charge extra for it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 31, 2012, 10:35:22 AM
Well didn't they get away with Mongols use the same Arab faces in CK? Maybe they thought they could do the same.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on January 31, 2012, 10:44:29 AM
Quote from: Kleves on January 31, 2012, 10:32:59 AM
This DLC stuff seems pretty shitty. I don't mind that they're giving away some exclusive content for preordering - lots of game companies do that. What bugs me is how cheap and lazy Paradox is
becoming. What they're giving away is stuff that should have been in the final game. Are we expected to believe that no one at Paradox realized until late in the beta that Mongols were not from Arabia,
or that in a game that includes coats of arms and historical lineages it might be a good idea to include historical coat of arms for the lineages? Of course they realized this, but rather than creating new
content (or at least content that was not so elementary) in the DLC, they just lopped off some of the old and figured they'd charge extra for it.

Except that in CK1 the Mongols did not have different faces, and the game did not include special unique coats of arms for specific dynasties.  There's no reason these items would have automatically been included in the final game.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2012, 10:48:07 AM
Quote from: Kleves on January 31, 2012, 10:32:59 AM
or that in a game that includes coats of arms and historical lineages it might be a good idea to include historical coat of arms for the lineages? Of course they realized this, but rather than creating new
content (or at least content that was not so elementary) in the DLC, they just lopped off some of the old and figured they'd charge extra for it.

Except there was no such thing as a coat of arms for a lineage.  Heck even having arms at all in 1066 is silly but doubly so for the very modern notion that they are connected to a family.  When Richard I officially designed his arms it was the Arms of the King of England not the Angevin family.

So I do not think I even want that silly feature even if they are some sort of placeholder alongside the Arms of the fiefdom they rule over. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 31, 2012, 10:48:41 AM
Quote from: Barrister on January 31, 2012, 10:44:29 AM
Quote from: Kleves on January 31, 2012, 10:32:59 AM
This DLC stuff seems pretty shitty. I don't mind that they're giving away some exclusive content for preordering - lots of game companies do that. What bugs me is how cheap and lazy Paradox is
becoming. What they're giving away is stuff that should have been in the final game. Are we expected to believe that no one at Paradox realized until late in the beta that Mongols were not from Arabia,
or that in a game that includes coats of arms and historical lineages it might be a good idea to include historical coat of arms for the lineages? Of course they realized this, but rather than creating new
content (or at least content that was not so elementary) in the DLC, they just lopped off some of the old and figured they'd charge extra for it.

Except that in CK1 the Mongols did not have different faces, and the game did not include special unique coats of arms for specific dynasties.  There's no reason these items would have automatically been included in the final game.

Except that the latter wouldn't have made sense in CK1. There were no coat of arms for specific dynasties.  Adding in that feature but then adding random CoAs seems odd.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2012, 11:05:48 AM
I just want a nonfunctional poorly designed game that is really fun to play like CK1, I figured Paradox was the perfect company to develop such a game.  Surely they cannot fuck up something so perfect for them?  At least these DLC's sound harmless and pointless and not 'get an extra province building' or something really concerning.
Title: Re: Crusader Kings 2 Redux
Post by: Kleves on January 31, 2012, 11:17:42 AM
Quote from: Barrister on January 31, 2012, 10:44:29 AM
Except that in CK1 the Mongols did not have different faces, and the game did not include special unique coats of arms for specific dynasties.  There's no reason these items would have automatically been included in the final game.
Presumably CK2 will have numerous features that didn't appear in CK1. I don't want Paradox making all of them DLC. In any case, I really don't care about either the Mongol faces or the
coat of arms. What bugs me is that these things are so basic, given what features they're including in CK2 (i.e. coats of arms and character faces). I mean, what's next, DLC for adding female faces, or mouse-functionality? These are things that must have been identified early in the development process, and should have been included in the retail game.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on January 31, 2012, 11:30:06 AM
Quote from: Kleves on January 31, 2012, 11:17:42 AM
Quote from: Barrister on January 31, 2012, 10:44:29 AM
Except that in CK1 the Mongols did not have different faces, and the game did not include special unique coats of arms for specific dynasties.  There's no reason these items would have automatically been included in the final game.
Presumably CK2 will have numerous features that didn't appear in CK1. I don't want Paradox making all of them DLC. In any case, I really don't care about either the Mongol faces or the
coat of arms. What bugs me is that these things are so basic, given what features they're including in CK2 (i.e. coats of arms and character faces). I mean, what's next, DLC for adding female faces, or mouse-functionality? These are things that must have been identified early in the development process, and should have been included in the retail game.

:rolleyes:

Personally I don't care too much about additional features.  I just want a CK that works.
Title: Re: Crusader Kings 2 Redux
Post by: szmik on January 31, 2012, 04:21:58 PM
Quote from: Barrister on January 31, 2012, 11:30:06 AM
Personally I don't care too much about additional features.  I just want a CK that works.

whatever works means :rolleyes: it's Paradox
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on January 31, 2012, 04:35:51 PM
Quote from: szmik on January 31, 2012, 04:21:58 PM
Quote from: Barrister on January 31, 2012, 11:30:06 AM
Personally I don't care too much about additional features.  I just want a CK that works.

whatever works means :rolleyes: it's Paradox

EU3 seems like it fundamentally works.  Certainly a lot more so than CK does.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on January 31, 2012, 08:32:11 PM
Waiting till Holidays when it's on sale with third or fourth expansion.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on January 31, 2012, 09:25:55 PM
Am I missing something? I don't see any whining about this on the Paradox forums.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on January 31, 2012, 09:38:55 PM
Quote from: Faeelin on January 31, 2012, 09:25:55 PM
Am I missing something? I don't see any whining about this on the Paradox forums.

I'm sure any complaints were deleted as trolling.  The discussions are several pages back in the forum.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 31, 2012, 11:47:38 PM
Quote from: Faeelin on January 31, 2012, 09:25:55 PM
Am I missing something? I don't see any whining about this on the Paradox forums.

There was at least one discussion thread about the DLC with many individuals complaining. That's where I got my info from that I posted in this thread.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on February 01, 2012, 10:14:48 PM
I pre-ordered...  :blush:   Fully expecting some glitches and issues but am optimistically hoping they're minor.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 02, 2012, 02:24:56 AM
Quote from: Valmy on January 31, 2012, 10:48:07 AM
Except there was no such thing as a coat of arms for a lineage. 

Incorrect. Polish nobility *only* had lineage-based coats of arms.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 02, 2012, 07:19:09 AM
Does anyone know of any list of regional/national pre-order places?
I am very tempted. And digital purchases suck.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 02, 2012, 08:06:57 AM
I'm not getting anything until two expansions after the final expansion.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 02, 2012, 09:09:18 AM
Quote from: Tyr on February 02, 2012, 07:19:09 AM
Does anyone know of any list of regional/national pre-order places?
I am very tempted. And digital purchases suck.

you will have to register the game on Steam anyway, you might as well buy it there.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 02, 2012, 12:02:21 PM
Quote from: Tamas on February 02, 2012, 09:09:18 AM
you will have to register the game on Steam anyway, you might as well buy it there.
Interesting. gamersgate lists it as DRM-free
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 02, 2012, 12:38:05 PM
The gg version is supposed to be independent of steam.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 02, 2012, 01:27:27 PM
Quote from: Martinus on February 02, 2012, 02:24:56 AM
Incorrect. Polish nobility *only* had lineage-based coats of arms.

You sure?  The White Eagle looks like it was the Poland CoA even after that buncha Lithuanians took over.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 02, 2012, 01:28:07 PM
Quote from: Tyr on February 02, 2012, 07:19:09 AM
Does anyone know of any list of regional/national pre-order places?
I am very tempted. And digital purchases suck.

Wow.  What a Luddite.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 02, 2012, 01:34:56 PM
Quote from: Valmy on February 02, 2012, 01:28:07 PM
Quote from: Tyr on February 02, 2012, 07:19:09 AM
Does anyone know of any list of regional/national pre-order places?
I am very tempted. And digital purchases suck.

Wow.  What a Luddite.

I don't know I'm not the most enthused about digital purchases of games either.  I think it might be that although the platforms that are available for downloads seem pretty stable and viable for the foreseeable future - nothing lasts forever and I don't want my purchase tied to a dead service.  For the most part, though I might misplace them for periods of time, I don't really have many games whose discs have wholly disappeared or been broken.
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 02, 2012, 03:33:57 PM
Quote from: garbon on February 02, 2012, 01:34:56 PM
Quote from: Valmy on February 02, 2012, 01:28:07 PM
Quote from: Tyr on February 02, 2012, 07:19:09 AM
Does anyone know of any list of regional/national pre-order places?
I am very tempted. And digital purchases suck.

Wow.  What a Luddite.

I don't know I'm not the most enthused about digital purchases of games either.  I think it might be that although the platforms that are available for downloads seem pretty stable and viable for the foreseeable future - nothing lasts forever and I don't want my purchase tied to a dead service.  For the most part, though I might misplace them for periods of time, I don't really have many games whose discs have wholly disappeared or been broken.

Yep, pretty much.  The only game disks that I've had disappear are the ones I tossed.

Though in fairness, trying to get an older game to run on modern computers can be a challange, even with the disk.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 02, 2012, 03:50:53 PM
I love Steam.  So easy to use.  Granted I do sorta worry about the day it ceases to exist but really technology has sorta nuked all my plans to nostalgically play oldies.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 02, 2012, 03:54:24 PM
I've been playing Dragon Force on my PC. :wub:
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 02, 2012, 04:15:09 PM
Since they stopped including manuals years before digital purchase became common there's no need for physical shit. I loved the old days when you bought a game and got big fat printed manuals, maps, ninja masks, coins, what have you.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 02, 2012, 04:48:55 PM
Quote from: The Brain on February 02, 2012, 04:15:09 PM
Since they stopped including manuals years before digital purchase became common there's no need for physical shit. I loved the old days when you bought a game and got big fat printed manuals, maps, ninja masks, coins, what have you.

Yeah you just get a box with a DVD inside and not even in a jewel case but a paper envelope.  Meh.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 02, 2012, 09:31:30 PM
Quote from: Tamas on February 02, 2012, 09:09:18 AM
Quote from: Tyr on February 02, 2012, 07:19:09 AM
Does anyone know of any list of regional/national pre-order places?
I am very tempted. And digital purchases suck.

you will have to register the game on Steam anyway, you might as well buy it there.
I don:t actually get the game then though. Just a digital copy which feels no better than pirating.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 02, 2012, 10:42:24 PM
 :secret: It's just a digital copy either way
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 02, 2012, 11:08:53 PM
True.
100% digital I mean. No box or anything.
True, it is just me being silly, what do I want the box for? If I ever did lose internet connection I'd kill myself anyway. But....I do like owning things. I've never bought MP3s and for buying games I've only done it for indie stuff where there was no other option or very very cheap things.
Title: Re: Crusader Kings 2 Redux
Post by: Siege on February 03, 2012, 01:19:48 AM
Does BB works for Pdox or somethin'?

Title: Re: Crusader Kings 2 Redux
Post by: Siege on February 03, 2012, 01:21:14 AM
And I am very tempted to pre-order, but I hate the bussiness model Pdox is getting into, and I do not want to support it.

Title: Re: Crusader Kings 2 Redux
Post by: Octavian on February 03, 2012, 03:35:40 AM
I preordered a couple of days ago.

The chances of me not buying CKII at release were rather slim anyway
so I might as well preorder so I can get the dlc's for free
Title: Re: Crusader Kings 2 Redux
Post by: Hansmeister on February 03, 2012, 09:07:59 AM
Too bad I'll have to wait until November to play this.  :(

Then again, by then it might actually work.
Title: Re: Crusader Kings 2 Redux
Post by: Neil on February 03, 2012, 09:09:26 AM
Quote from: Hansmeister on February 03, 2012, 09:07:59 AM
Too bad I'll have to wait until November to play this.  :(

Then again, by then it might actually work.
You might be a little overoptimistic of that.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 03, 2012, 10:16:25 AM
Quote from: Siege on February 03, 2012, 01:19:48 AM
Does BB works for Pdox or somethin'?

:huh:
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 03, 2012, 10:45:48 AM
QuoteIt's time for another Crusader Kings II contest, this time offering the chance to win one of 3 Paradox Complete Bundles for Steam, each boasting more than 90 games. Holy crap! On top of that, the best costume of all will win a Crusader Kings II poster signed by all the devs as well. A fantastic trophy for any collector.

To enter, all you have to do is post a picture of yourself, below, dressed in what you believe is a respectable medieval outfit. Entries will be closed on February 13th, and the winners will be announced on February 14th.

Quick, Tamas, take a picture of yourself and send it to Paradox! Make sure the swamp is in the background and your chickens and turnips are beside you though.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on February 03, 2012, 11:21:48 AM
Doesn't have to be fixed to be an enjoyable game. 
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 03, 2012, 11:35:47 AM
Quote from: Octavian on February 03, 2012, 03:35:40 AM
I preordered a couple of days ago.

The chances of me not buying CKII at release were rather slim anyway
so I might as well preorder so I can get the dlc's for free

Same here.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 03, 2012, 01:22:52 PM
Quote from: Fireblade on February 03, 2012, 10:45:48 AM
Quick, Tamas, take a picture of yourself and send it to Paradox! Make sure the swamp is in the background and your chickens and turnips are beside you though.

Stop beeting the dead horse.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 03, 2012, 01:49:45 PM
So, Susana says the demo might be coming out this weekend.

Also, she's got a purty mouth.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 03, 2012, 04:00:43 PM
Pre-ordered.  I presume Gamer's Gate will have the download active only on Feb 14th?




G.
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on February 03, 2012, 04:33:18 PM
Think I´m gonna wait for the steam one. Who knows they might fumble the ball again.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 03, 2012, 06:03:43 PM
what the hell. gamers gate doesn't take credit card anymore?
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 03, 2012, 09:46:39 PM
Demo is allegedly out:
http://www.fileplanet.com/224596/download/Crusader-Kings-II-Demo
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 03, 2012, 10:00:44 PM
Quote from: HVC on February 03, 2012, 06:03:43 PM
what the hell. gamers gate doesn't take credit card anymore?

Not a problem if you use PayPal.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 03, 2012, 10:10:04 PM
Quote from: Drakken on February 03, 2012, 10:00:44 PM
Quote from: HVC on February 03, 2012, 06:03:43 PM
what the hell. gamers gate doesn't take credit card anymore?

Not a problem if you use PayPal.

Eww.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 04, 2012, 01:33:30 AM
Quote from: ulmont on February 03, 2012, 09:46:39 PM
Demo is allegedly out:
http://www.fileplanet.com/224596/download/Crusader-Kings-II-Demo

Shit, it is exactly what I'd want out of CK2. CK with lots of fun bells and whistles. :weep:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 04, 2012, 04:19:13 AM
eewww, I just betrohed then married my daughter to my brother as Duke of Bohemia, to see if it's possible. Was this possible in CK1?

Looks awesome at first glance
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 04, 2012, 06:50:22 AM
You could marry your nieces and nephews in CK1 too, yes.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 04, 2012, 07:18:14 AM
No doubt there are countless balance issues under the hood, but it looks very very impressive
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 04, 2012, 07:28:26 AM
FFFFFFFFUUUUUUUUUUUUUUU....

I have to work today. :(
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 04, 2012, 07:36:09 AM
Just loaded the demo... The map is fucking gorgeous!  :P

Time to dive back in



G.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 04, 2012, 07:38:36 AM
Hmm, where can one preorder with a credit card? Not gonna use Paypal cos they are fucking spammers.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 04, 2012, 07:39:16 AM
Good to know classic CK gameplay is there. :)
Continuing the inbreeding, I gave an other daugther to my cousin or whoever, and made him Count of Brno. Later I discovered that the asswipe was plotting to lay claim on my Duchy. I told him to fuck off and give back his title, he promptly rebelled, and apparently he had some other count in his little plot. But I won and imprisoned him.

Since he was still married to my daughter, who clearly deserved better, I had him executed. Which made me a kinslayer, and my subjects started considering me a tyrant, which prompted one of my sons hungarian wife to plot my assasination. I asked her to stop, which she did. :P

Title: Re: Crusader Kings 2 Redux
Post by: Cecil on February 04, 2012, 10:32:07 AM
Well I decided to play as the prince of Byzantium and decided to try my hand at assassinating the emperor which had an absurdly low chance of succeding. Still managed to pull it off then played 19 years as the emperor of Byzantium. Had a good son coming along that was to inherit both Byz and Georgia. Also had a holy war against Aleppo which considering I had about 50k troops and he had 6k didnt take long. Almost got too easy as the emp tbh.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 04, 2012, 12:38:31 PM
One thing I don't understand is how you are supposed to know who your potential plots are against. I couldn't figure out a way short of looking through realms/character lists of figuring out who was being referred to.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on February 04, 2012, 01:41:35 PM
Quote from: garbon on February 04, 2012, 12:38:31 PM
One thing I don't understand is how you are supposed to know who your potential plots are against. I couldn't figure out a way short of looking through realms/character lists of figuring out who was being referred to.

Yeah, I couldn't figure that out either.  A location for the targetted character needs to be added to the hover text.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 04, 2012, 03:55:48 PM
From p'dox. :lol:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2F9gh7qp.jpg&hash=156004037adfcf01a7d8a2686354177a02449209)
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 04, 2012, 04:09:44 PM
I'm going to pre-order, probably will regret it and find the game unplayable until Dec. (when it'll sell for $14.99), but I guess I'm an optimist on this regard.

I guess my hope is, even out of the box CK, with all its insane flaws and horribly gameplay mechanics and overall retarded game design at times, was still amazingly fun and one of the more captivating PDox games I've played outside of EU II.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on February 04, 2012, 05:10:44 PM
I want to pre-order. I ain't using Paypal.
Title: Re: Crusader Kings 2 Redux
Post by: Liep on February 04, 2012, 06:03:50 PM
Isn't it going to be available as preorder on steam?
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 04, 2012, 07:13:07 PM
Demo's fun... though i can't seem to win any damn seiges lol
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 04, 2012, 07:25:06 PM
Quote from: Darth Wagtaros on February 04, 2012, 05:10:44 PM
I want to pre-order. I ain't using Paypal.

What paranoia is it that keeps you from using paypal?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 04, 2012, 07:41:41 PM
Quote from: OttoVonBismarck on February 04, 2012, 07:25:06 PM
Quote from: Darth Wagtaros on February 04, 2012, 05:10:44 PM
I want to pre-order. I ain't using Paypal.

What paranoia is it that keeps you from using paypal?

I'm currently annoyed with paypal. When they instituted their new account verification system they didn't seem to put any thought into individuals who had previously established accounts. I first made an account either senior year of high school or early college and so my initial address and credit card used my home address in Massachusetts. After some dispute on something I tried to purchase on paypal, I ended up with about 100 bucks sitting in the paypal system that I used over the years to pay for various shit and although I eventually changed my address, I never entered any new credit card info and that card has since expired.  Now fast forward to that account verification crap and they want me to verify my address after they send a mailer to my massachusetts address, despite my home address being input as New York.  Because my account is limited, I can't enter new credit card info to get a new verification address, nor can I use the ~30 bucks that I still had left in the system. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 04, 2012, 09:26:26 PM
I bet this game is FUN AS SHIT if you get a lot of people doing MP. Everyone playing in a realm like France or the Holy Roman Empire.

Anyway lol wtf, this game is insanely complicated. Like Dwarf Fortress complicated. It's going to take me awhile to figure out how to do everything.

Also: I like the Falalalalalalalalalalala remix in the soundtrack.  :)
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 04, 2012, 09:47:29 PM
Lol at the kaiser picture.

I can't even seem to find the game on steam. I'm unsure right now, my UK account is low on funds at the moment and I haven't figured out how to top it up yet.

A quick look at the demo and it does indeed seem complicated. Hopefully not in the HOI3 overly so because it sucks sort of way!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 04, 2012, 10:14:10 PM
Quote from: Tyr on February 04, 2012, 09:47:29 PM
A quick look at the demo and it does indeed seem complicated. Hopefully not in the HOI3 overly so because it sucks sort of way!

There's a bunch of bits and pieces but having played CK, EU3 and Rome wasn't really that hard to pick up. Pretty easy to get going casually.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 04, 2012, 10:58:48 PM
Quote from: Tyr on February 04, 2012, 09:47:29 PM
Lol at the kaiser picture.

I can't even seem to find the game on steam. I'm unsure right now, my UK account is low on funds at the moment and I haven't figured out how to top it up yet.

A quick look at the demo and it does indeed seem complicated. Hopefully not in the HOI3 overly so because it sucks sort of way!

It's not available on Steam yet, which is weird considering just a few months ago they were planning on it being Steam exclusive.  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: PRC on February 04, 2012, 11:35:49 PM
You can play as any character in the demo.

When you've picked one of the starting 4 and hit play... Quickly click on the county of the person you want to play as and it will load them.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2012, 12:36:49 AM
That's an interesting way to see the rules imposed on non-Christians.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 05, 2012, 12:46:15 AM
That's a vague statement.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2012, 01:00:43 AM
I wasn't actually being negative. Just looking at bits like for Muslims - there is no method of getting a female to the throne. Or as that religion that is for Scandinavian pagans - no head of your religion to deal with.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2012, 01:02:02 AM
They do need to fix usurping though as a potential usurper only needs 50% of the duchy to steal the title and then it can't be stolen back through that method for like 5 years or so.  Had that happen as Emir of Basra and seems rather odd.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 05, 2012, 03:36:51 AM
I wouldn't worry about the Emir of Basra, I am sure they will fix this glitch :P

As for the Steam purchase, for childishly impatient nerds like me: there will be a separate GG version for GG preorders. That hopefully means that the release will be the usual europe-compatible 9AM CET instead of sometime during the evening on Steam.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 05, 2012, 06:30:22 AM
Launched a game as King of Poland (...) - took a 80 fame hit to marry some fat non entity because she had nice stewardship and diplomacy stats - only to discover I couldn't appoint her on the council.  <_<   Are appointments tied to the succession laws in anyway?  Hmm  come to think of it she was Queen Consort - and not Queen...  Perhaps because she wasn't a noble?

I confess I feel a little overwhelmed by all the choices you can make - all the actions you can do... 




G.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 05, 2012, 10:18:08 AM
Playing as the King of France. King Robert Ier sans Merci awoke one morning in 1075 and surveyed his domains. It appears that faggot William the Bastard not only lost his petty war in l'Angleterre, he also managed to secure the King of Norway's position to our north. When word arrived that Duc William was hatching a plot to murder his granddaughter, my niece, the King ordered his men to move quickly. "Arrest him. If he goes to Indochina, I want a nigger hiding in a bowl of rice waiting to pop his ass."

Soon, the Duke was brought before the spymaster, the Mayor of Paris, and his sidekick, the Master of Swans. The Mayor of Paris brandished a sword in front of Duke William's face.

Mayor: "What does Robert de France look like?"
Duke: "What?"
Mayor: What country are you from?
Duke: What? What? Wh - ?
Mayor: "What" ain't no country I've ever heard of. They speak Frankish in What?
Duke: What?
Mayor: Frankish, motherfucker, do you speak it?
Duke: Yes! Yes!
Mayor: Then you know what I'm sayin'!
Duke: Yes!
Mayor: Describe what Robert de France looks like!
Duke: What?
Mayor: Say 'what' again. Say 'what' again, I dare you, I double dare you motherfucker, say what one more Goddamn time!
William: He... he's black...
Mayor: Go on...
William: He's bald
Mayor: Does he look like a bitch?
William: What?
Mayor: [Stabs Brett in the shoulder] DOES HE LOOK LIKE A BITCH?
William: No!
Mayor: Then why you try to fuck him like a bitch?
William: I didn't...
Mayor: Yes you did. Yes you did! You tried to fuck him. And Robert de France don't like to be fucked by anybody except Mrs. de France.

TO BE CONTINUED...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2012, 10:31:33 AM
Quote from: Tamas on February 05, 2012, 03:36:51 AM
I wouldn't worry about the Emir of Basra, I am sure they will fix this glitch :P

Actually that's just the example I can personally report on. Someone in the CK2 forum wrote about playing a catholic country and the annoyance of being able to usurp at 50%. If you're going to get the title (rather than just claim) balance should be at least by 66%.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2012, 10:33:40 AM
Quote from: Fireblade on February 05, 2012, 10:18:08 AM
*snip*

Clearly fatherhood has zapped you off all wit and vitality. :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2012, 10:43:01 AM
I do like that the research I did for the 1337 scenario lives on in CK2 although it is a bit odd that they are still largely using the tags I forced on various characters because tags were limited in CK1.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 05, 2012, 10:50:40 AM
Quote from: garbon on February 05, 2012, 10:33:40 AM
Quote from: Fireblade on February 05, 2012, 10:18:08 AM
*snip*

Clearly fatherhood has zapped you off all wit and vitality. :(

Yeah, it wasn't some of my best work. :(

Hey, has Paradox announced whether or not republics will be playable, or is it going to be more of the DLC bullshit? I think I'm about to quit my France game and try to do Venice, just to see what sort of mechanics are in place.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 05, 2012, 11:02:45 AM
Didn't know the demo was playable only for a limited time... <_<




G.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2012, 11:04:42 AM
Quote from: Grallon on February 05, 2012, 11:02:45 AM
Didn't know the demo was playable only for a limited time... <_<




G.

Well, of course, adding that you can play any character and they'd be foolish not to have limitations like time and save.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 05, 2012, 12:00:59 PM
I missed Paradox forums. For example:

QuoteGreat demo, but there are some historical inaccuracies.

1.Capital of County of Rashka is not Prizren, it is Ras.
2.City of Dioclea is not in Rashka, it is in Zeta and it doesn't exist in the 11th century.
3.Capital of County of Naisus is Nish the birthplace of Constantine the Great, not Koprijan.
4.Hum is in the wrong place, and the city of Novi Pazar is first time mentioned in 1461 and it's not in Hum like Pec either.
5.House of Dukljanin doesn't exist, there is House of Vojislavljevic.

:homestar:
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 05, 2012, 12:08:14 PM
Quote from: Grallon on February 05, 2012, 06:30:22 AM
Launched a game as King of Poland (...) - took a 80 fame hit to marry some fat non entity because she had nice stewardship and diplomacy stats - only to discover I couldn't appoint her on the council.  <_<   Are appointments tied to the succession laws in anyway?  Hmm  come to think of it she was Queen Consort - and not Queen...  Perhaps because she wasn't a noble?

I confess I feel a little overwhelmed by all the choices you can make - all the actions you can do... 
G.1

If she's a low-born she won't be Queen, but just a consort. Think of it as a morganatic marriage.

And no, IIRC a woman cannot be appointed in the Council EXCEPT for Spymaster if she's either your wife or your mother. I'm not sure if it can be changed through Crown Laws, I thought I read somewhere that they could.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2012, 12:28:26 PM
Btw, I believe the demo tutorial pointed out that you still want a wife with high diplomacy as half of her value is added to the realm's diplomacy.

edit: Found it

QuoteYour diplomatic advisor. Select one with as high diplomatic skill as possible, this persons value, plus your own, plus half of your wife's is what makes up the state diplomacy value. That affects how all characters not employed by you view you.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 05, 2012, 01:09:45 PM
Quote from: Martinus on February 05, 2012, 12:00:59 PM
I missed Paradox forums. For example:

QuoteGreat demo, but there are some historical inaccuracies.

1.Capital of County of Rashka is not Prizren, it is Ras.
2.City of Dioclea is not in Rashka, it is in Zeta and it doesn't exist in the 11th century.
3.Capital of County of Naisus is Nish the birthplace of Constantine the Great, not Koprijan.
4.Hum is in the wrong place, and the city of Novi Pazar is first time mentioned in 1461 and it's not in Hum like Pec either.
5.House of Dukljanin doesn't exist, there is House of Vojislavljevic.

:homestar:

:lol: I saw that. It's always the balkantards who whine about stupid shit like some city not being in the right place. I mean, fuck, Paradox hasn't gotten Arkansas geography right once in a game, and you don't see me writing jeremiads on the forum.

Okay, so Venice isn't playable. Ethiopia is hilarious, though. I think I'll write an AAR when the game comes out. Also, shall we begin planning our first MP game now? I vote that we play French dukes.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on February 05, 2012, 01:15:37 PM
Another thing i'd like to see is a demesne map similar to the first Crusader Kings.  You click on your own province and you see your directly controlled counties in one colour, your Dukes counties in another colour and your Counts counties in another shade.  Loved that map mode in the first game and haven't found a map mode that i'm entirely happy with in the sequel.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2012, 01:22:14 PM
Yeah, best so far for me was direct vassals map but that doesn't do what you're asking for.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 05, 2012, 01:34:36 PM
Garbon, let's do an MP game with Jaron. I'll play Ethiopia, Jaron will play Axum, and you can be Nubia. Together, we niggaz will go to the next hood and steal those cracker-ass Egyptians' TVs.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 05, 2012, 01:53:11 PM
Quote from: garbon on February 05, 2012, 01:22:14 PM
Yeah, best so far for me was direct vassals map but that doesn't do what you're asking for.

use the diplomacy map view, your vassals will be green.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2012, 01:58:56 PM
Quote from: Tamas on February 05, 2012, 01:53:11 PM
Quote from: garbon on February 05, 2012, 01:22:14 PM
Yeah, best so far for me was direct vassals map but that doesn't do what you're asking for.

use the diplomacy map view, your vassals will be green.

Yeah but that's an obnoxious mode to play on.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 05, 2012, 08:21:21 PM
I noticed the portrait of Michael Doukas is Jon Lovitz. He has risen in the world.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 05, 2012, 09:16:16 PM
Is there a bride finder?
With marrying for love/stats being out in the game (a good move really) finding exactly the right noble lady seems it could be a difficult and annoying task....
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2012, 09:20:03 PM
Quote from: Tyr on February 05, 2012, 09:16:16 PM
Is there a bride finder?
With marrying for love/stats being out in the game (a good move really) finding exactly the right noble lady seems it could be a difficult and annoying task....

:huh:

Yes. When was there ever marrying for love? You still can marry for stats (i.e. diplomacy!) but rank also matters as well (so as to avoid prestige hits, etc.).
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 05, 2012, 09:23:13 PM
Quote from: garbon on February 05, 2012, 09:20:03 PM
Quote from: Tyr on February 05, 2012, 09:16:16 PM
Is there a bride finder?
With marrying for love/stats being out in the game (a good move really) finding exactly the right noble lady seems it could be a difficult and annoying task....

:huh:

Yes. When was there ever marrying for love? You still can marry for stats (i.e. diplomacy!) but rank also matters as well (so as to avoid prestige hits, etc.).

I was joking, RPwise I explained away marrying a random nobody for their stats as marrying for love.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 05, 2012, 09:25:55 PM
Quote from: Tyr on February 05, 2012, 09:23:13 PM
Quote from: garbon on February 05, 2012, 09:20:03 PM
Quote from: Tyr on February 05, 2012, 09:16:16 PM
Is there a bride finder?
With marrying for love/stats being out in the game (a good move really) finding exactly the right noble lady seems it could be a difficult and annoying task....

:huh:

Yes. When was there ever marrying for love? You still can marry for stats (i.e. diplomacy!) but rank also matters as well (so as to avoid prestige hits, etc.).

I was joking, RPwise I explained away marrying a random nobody for their stats as marrying for love.

How is that out of the game?
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 05, 2012, 10:22:23 PM
It's not out of the game, husbands and wives can fall in love and fall out of love.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 05, 2012, 10:51:12 PM
Quote from: sbr on February 05, 2012, 09:25:55 PM

How is that out of the game?

The big fame hits for marrying nobodies.
Makes sense for encouraging realistic and political marriages and will make marrying folk just for their stats less common. Maybe I exaggerate by saying out of the game, no clue what numbers count as big and small, 80 fame sounded a big enough hit to make such uncommon though.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2012, 11:29:32 PM
Prestige hits aren't really that big of a deal. Got that hit as Matilda for marrying my husband of a minor dynasty. In short order, I'd recovered from the hit and then some.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 05, 2012, 11:42:25 PM
Quote from: garbon on February 05, 2012, 09:20:03 PM
Quote from: Tyr on February 05, 2012, 09:16:16 PM
Is there a bride finder?
With marrying for love/stats being out in the game (a good move really) finding exactly the right noble lady seems it could be a difficult and annoying task....

:huh:

Yes. When was there ever marrying for love? You still can marry for stats (i.e. diplomacy!) but rank also matters as well (so as to avoid prestige hits, etc.).
In DV I fell in love with my neighbors 16 year old daughter and had a torrid affair with her. Her, stats were decent though nothing special. Still, after my wife comitted suicide a year later I married her.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 06, 2012, 12:11:15 AM
One of my dukes was imprisoned, but it doesn't seem like i can arrange his release.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 06, 2012, 12:21:22 AM
Quote from: HVC on February 06, 2012, 12:11:15 AM
One of my dukes was imprisoned, but it doesn't seem like i can arrange his release.
Ransom?
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 06, 2012, 12:40:27 AM
Didnt see a diplo option for that.
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 06, 2012, 03:00:40 AM
Quote from: garbon on February 05, 2012, 09:20:03 PM
Quote from: Tyr on February 05, 2012, 09:16:16 PM
Is there a bride finder?
With marrying for love/stats being out in the game (a good move really) finding exactly the right noble lady seems it could be a difficult and annoying task....

:huh:

Yes. When was there ever marrying for love?

Ferdinand and Isabella, interestingly enough.  They actually eloped;  her father had arranged a marriage for her to the son of the King of Portugal.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 06, 2012, 04:48:52 AM
Quote from: Tyr on February 05, 2012, 09:16:16 PM
Is there a bride finder?

Uhm, there is a character finder:

http://www.gamespot.com/crusader-kings-ii/images/1594979/?full_size=1

Apparently, you can search for "adult", "unmarried", "female" and with a number of other options (religion, great house, your vassal or not etc.).  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 06, 2012, 04:51:56 AM
Quote from: garbon on February 05, 2012, 09:20:03 PM
Quote from: Tyr on February 05, 2012, 09:16:16 PM
Is there a bride finder?
With marrying for love/stats being out in the game (a good move really) finding exactly the right noble lady seems it could be a difficult and annoying task....

:huh:

Yes. When was there ever marrying for love? You still can marry for stats (i.e. diplomacy!) but rank also matters as well (so as to avoid prestige hits, etc.).

Henry VIII of England used to marry for love on a regular basis. Though he is not a great advert for the procedure  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 06, 2012, 07:43:16 AM
Quote from: Martinus on February 06, 2012, 04:48:52 AM
Quote from: Tyr on February 05, 2012, 09:16:16 PM
Is there a bride finder?

Uhm, there is a character finder:

http://www.gamespot.com/crusader-kings-ii/images/1594979/?full_size=1

Apparently, you can search for "adult", "unmarried", "female" and with a number of other options (religion, great house, your vassal or not etc.).  :huh:

The round little blue button with two rings smack in the middle of the groom or bride-to-be's character screen is a little more useful for that.  :P
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 06, 2012, 09:35:26 AM
A pretty severe problem with the way plots work out, AKA "why is every baby immediately offed by a random woman in the court?"

Quote from: Strudel Man [at SA]
Here's the problem I've noticed, related to the shortage of plots and ambitions.

The full list of ambitions/plots is as follows:

Gain a liege's title (base factor 50)
Change succession laws (base factor 100), 4 varieties
Lower crown authority (base factor 1)
Kill somebody (base factor 1)
Kill your spouse (base factor 10)
Become a councilor (base factor 100), 5 varieties
Amass wealth (base factor 100)
Become a paragon of virtue (base factor 50)
Become exalted (base factor 50)
Get married (base factor 100)
Marry a ruler (base factor 100)
Have a daughter (base factor 50)
Have a son (base factor 50)
Get a landed title (base factor 100)
Become the primary heir (base factor 50)

Which doesn't seem so bad, at first.  Particularly, the assassination missions are relatively few, with a small base factor.  But let's take a closer look.  First, strip out the goals only available to leaders, since most of your court isn't a ruler.

Gain a liege's title (base factor 50)
Change succession laws (base factor 100), 4 varieties
Lower crown authority (base factor 1)

Kill somebody (base factor 1)
Kill your spouse (base factor 10)
Become a councilor (base factor 100), 5 varieties
Amass wealth (base factor 100)
Become a paragon of virtue (base factor 50)
Become exalted (base factor 50)

Get married (base factor 100)
Marry a ruler (base factor 100)
Have a daughter (base factor 50)
Have a son (base factor 50)
Get a landed title (base factor 100)
Become the primary heir (base factor 50)

Still a fair selection.  But unless you deliberately deprive them, your dynasty is likely to get married and have children fairly swiftly, cutting out these missions.

Kill somebody (base factor 1)
Kill your spouse (base factor 10)
Become a councilor (base factor 100), 5 varieties
Get married (base factor 100)
Marry a ruler (base factor 100)
Have a daughter (base factor 50)
Have a son (base factor 50)

Get a landed title (base factor 100)
Become the primary heir (base factor 50)

List is looking a bit shorter now.  And several of these missions are unavailable to women...

Kill somebody (base factor 1)
Kill your spouse (base factor 10)
Become a councilor (base factor 100), 5 varieties
Get a landed title (base factor 100)

Become the primary heir (base factor 50)

'Become the primary heir' is an ambition that can only occur for people with claims if the current heir is significantly impaired in some way, or if the primary heir is female and the character in question is not.  Since we're looking at women anyway...

Kill somebody (base factor 1)
Kill your spouse (base factor 10)
Become the primary heir (base factor 50)

Whoops.  Turns out, married women in your court have, for the most part, literally nothing to do but plot assassinations.  'Kill your spouse' at least requires the character to significantly dislike their spouse, but the general assassination mission frequently (depending on traits and specific cause) only requires an opinion below zero.  And guess what the relationship of a newborn baby (with no traits and a low diplomacy) is to a random woman in the court?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 06, 2012, 09:42:54 AM
Gave the demo a whirl. Played the chick in Italy. Had no idea who the fuck my vassals were. Until they started plotting and threw them in a hole and took their titles. Ran well on my 6core/6GB machine.

Accumulated a shitload of gold at the end.

I liked it, I may get it after the first price drop.  :)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 10:22:00 AM
Quote from: dps on February 06, 2012, 03:00:40 AM
Quote from: garbon on February 05, 2012, 09:20:03 PM
Quote from: Tyr on February 05, 2012, 09:16:16 PM
Is there a bride finder?
With marrying for love/stats being out in the game (a good move really) finding exactly the right noble lady seems it could be a difficult and annoying task....

:huh:

Yes. When was there ever marrying for love?

Ferdinand and Isabella, interestingly enough.  They actually eloped;  her father had arranged a marriage for her to the son of the King of Portugal.

WTF? I wasn't asking a history question. :huh:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 10:22:25 AM
Quote from: Drakken on February 06, 2012, 07:43:16 AM
The round little blue button with two rings smack in the middle of the groom or bride-to-be's character screen is a little more useful for that.  :P

:yes:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 10:24:20 AM
Quote from: ulmont on February 06, 2012, 09:35:26 AM
A pretty severe problem with the way plots work out, AKA "why is every baby immediately offed by a random woman in the court?"

Haha. Sounds like married women - always trying to kill other people's babies!
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on February 06, 2012, 11:53:06 AM
I had fun with the demo, but I'm not sure if I'll be able to play much more than ~200 years before slowdown becomes a problem.

The game is definitely very promising.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 06, 2012, 12:38:03 PM
Quote from: ulmont on February 06, 2012, 09:35:26 AM
Whoops.  Turns out, married women in your court have, for the most part, literally nothing to do but plot assassinations.  'Kill your spouse' at least requires the character to significantly dislike their spouse, but the general assassination mission frequently (depending on traits and specific cause) only requires an opinion below zero.  And guess what the relationship of a newborn baby (with no traits and a low diplomacy) is to a random woman in the court?
[/quote]
Married women = evil murderous bitches. That's realistic.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 06, 2012, 03:28:08 PM
So will the Gamersgate version be released in Swedish morning hours like the rest of their games?
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 06, 2012, 03:34:32 PM
Quote from: garbon on February 06, 2012, 10:22:00 AM
Quote from: dps on February 06, 2012, 03:00:40 AM
Quote from: garbon on February 05, 2012, 09:20:03 PM
Quote from: Tyr on February 05, 2012, 09:16:16 PM
Is there a bride finder?
With marrying for love/stats being out in the game (a good move really) finding exactly the right noble lady seems it could be a difficult and annoying task....

:huh:

Yes. When was there ever marrying for love?

Ferdinand and Isabella, interestingly enough.  They actually eloped;  her father had arranged a marriage for her to the son of the King of Portugal.

WTF? I wasn't asking a history question. :huh:

Ah.  Rhetorical question.  Sorry.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 03:35:40 PM
Quote from: dps on February 06, 2012, 03:34:32 PM
Quote from: garbon on February 06, 2012, 10:22:00 AM
Quote from: dps on February 06, 2012, 03:00:40 AM
Quote from: garbon on February 05, 2012, 09:20:03 PM
Quote from: Tyr on February 05, 2012, 09:16:16 PM
Is there a bride finder?
With marrying for love/stats being out in the game (a good move really) finding exactly the right noble lady seems it could be a difficult and annoying task....

:huh:

Yes. When was there ever marrying for love?

Ferdinand and Isabella, interestingly enough.  They actually eloped;  her father had arranged a marriage for her to the son of the King of Portugal.

WTF? I wasn't asking a history question. :huh:

Ah.  Rhetorical question.  Sorry.

Yeah it was more disbelief on his post as everything he said seemed basically wrong.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on February 06, 2012, 03:45:28 PM
Haha... in the Demo thread on p'dox some guy was mentioning that his characters's son and heir wound up being a "Homosexual Bastard" and then this other guy jumps in with their forum rules on slanderous terms. 
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 06, 2012, 03:53:05 PM
 :lol:
Title: Re: Crusader Kings 2 Redux
Post by: DGuller on February 06, 2012, 05:11:08 PM
 :lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 06, 2012, 05:13:25 PM
You know, the Paradox forum is even more ridiculous than this one is. Everyone there is either:

1. Ultra-PC Northern European pussy
2. Racist, nationalist Balkantard
3. Gay American

Edit: As opposed to Languish, where everyone is simply racist. :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 06:04:56 PM
Quote from: Fireblade on February 06, 2012, 05:13:25 PM
Edit: As opposed to Languish, where everyone is simply racist. :P

Who am I racist against?
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 06, 2012, 06:23:33 PM
Quote from: garbon on February 06, 2012, 06:04:56 PM
Quote from: Fireblade on February 06, 2012, 05:13:25 PM
Edit: As opposed to Languish, where everyone is simply racist. :P

Who am I racist against?

Oh, you're the exception. You're just a whiny bitch. :)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 06, 2012, 06:28:29 PM
The Doukas females also look like Jon Lovitz.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 06, 2012, 06:52:29 PM
Quote from: ulmont on February 06, 2012, 09:35:26 AM
A pretty severe problem with the way plots work out, AKA "why is every baby immediately offed by a random woman in the court?"

[/quote]

Ouch, seems a pretty obvious problem that would have been picked up before too.
So it seems my worries from earlier in development hold true; everyone is a scheming,  conniving git. Even accounting for this being medieval times surely there should be a large number, if not a majority, of people who are actually pretty average and just out to live the best life with the lot they were given, perhaps even being happy with their secondary role in court. Yet...everyone is out to play the power at any costs game here it seems.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 06, 2012, 07:24:51 PM
I don't think there is anything wrong, per se, with your wife trying to assassinate your son from another marriage, especially since women can now inherit in lack of male heirs outside of France.  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 06, 2012, 09:01:01 PM
Okay, that took more time than I expected.. someone cracked the demo to let you play for 400 years.  :lol:

http://forum.paradoxplaza.com/forum/showthread.php?583150-Cheats-%28In-Demo%29/page5&s=a34a0d33a435857b2f6556e89a0eafa8 (http://forum.paradoxplaza.com/forum/showthread.php?583150-Cheats-%28In-Demo%29/page5&s=a34a0d33a435857b2f6556e89a0eafa8)
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 06, 2012, 09:08:39 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F3892%2Fck26.png&hash=5f7a62b67a6cdf96276f89c8cf8af5920851c2f9)
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on February 06, 2012, 09:10:20 PM
Quote from: PRC on February 06, 2012, 03:45:28 PM
Haha... in the Demo thread on p'dox some guy was mentioning that his characters's son and heir wound up being a "Homosexual Bastard" and then this other guy jumps in with their forum rules on slanderous terms. 
I have ta see that thread. Sounds hilarious.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 09:14:56 PM
Quote from: Fireblade on February 06, 2012, 09:01:01 PM
Okay, that took more time than I expected.. someone cracked the demo to let you play for 400 years.  :lol:

http://forum.paradoxplaza.com/forum/showthread.php?583150-Cheats-%28In-Demo%29/page5&s=a34a0d33a435857b2f6556e89a0eafa8 (http://forum.paradoxplaza.com/forum/showthread.php?583150-Cheats-%28In-Demo%29/page5&s=a34a0d33a435857b2f6556e89a0eafa8)

Odd that the thread is still up.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 09:16:23 PM
Quote from: Fireblade on February 06, 2012, 09:08:39 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F3892%2Fck26.png&hash=5f7a62b67a6cdf96276f89c8cf8af5920851c2f9)

:thumbsup:
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 06, 2012, 09:21:29 PM
Quote from: garbon on February 06, 2012, 09:14:56 PM
Quote from: Fireblade on February 06, 2012, 09:01:01 PM
Okay, that took more time than I expected.. someone cracked the demo to let you play for 400 years.  :lol:

http://forum.paradoxplaza.com/forum/showthread.php?583150-Cheats-%28In-Demo%29/page5&s=a34a0d33a435857b2f6556e89a0eafa8 (http://forum.paradoxplaza.com/forum/showthread.php?583150-Cheats-%28In-Demo%29/page5&s=a34a0d33a435857b2f6556e89a0eafa8)

Odd that the thread is still up.

Maybe they feel pity on us. They released the demo like two weeks before the release, which they moved back to accommodate an expansion for Paradox's shittiest flagship game.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on February 06, 2012, 09:36:12 PM
Quote from: Darth Wagtaros on February 06, 2012, 09:10:20 PM
I have ta see that thread. Sounds hilarious.

Here is the link to the post that starts it: http://forum.paradoxplaza.com/forum/showthread.php?578197-Crusader-Kings-II-Demo!&p=13389122&viewfull=1#post13389122

Then 2 posts down from it the guy thinks he is a mod and posts the forum rules.  Then various people jump in heckling each other and the thread eventually goes on to talk about the homosexual event, does it mean you come out of the closet and have always been gay or were you never gay until the moment the event fires.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 06, 2012, 09:37:44 PM
Quote from: Martinus on February 06, 2012, 07:24:51 PM
I don't think there is anything wrong, per se, with your wife trying to assassinate your son from another marriage, especially since women can now inherit in lack of male heirs outside of France.  :huh:
Stop :huh:ing everything.

Is it wrong to expect some women would do that? Nope.
Is it wrong to expect every woman in the universe would do that, even if she doesn't stand to gain from it? Yep.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on February 06, 2012, 09:40:19 PM
If that thread were about Star Wars it'd be like watching Clerks. Except it wouldn't be anywhere near as entertaining.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 09:40:29 PM
Quote from: PRC on February 06, 2012, 09:36:12 PM
the thread eventually goes on to talk about the homosexual event, does it mean you come out of the closet and have always been gay or were you never gay until the moment the event fires.

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 09:44:11 PM
Btw, can someone please send Hexagon1 a link to our forum? He sounds like a wonderful addition and the gay set has gotten smaller here.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 09:48:40 PM
On lengthening the demo..

QuoteI don't think anyone's really 'against' it, though it's sort of dumb. Why are you ruining your experience of the game by playing a drastically incomplete version in a way that the developers never intended? (this is mainly directed at the people setting the years way back, which is just silly)
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 06, 2012, 09:50:22 PM
Quote from: garbon on February 06, 2012, 09:44:11 PM
Btw, can someone please send Hexagon1 a link to our forum? He sounds like a wonderful addition and the gay set has gotten smaller here.
pfft still way over represented.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 09:50:25 PM
Btw, Johan on the murdering married women...

QuoteEach plot takes a lot of time to design, script and test..

There will most certainly be more plots in the future if CK2 is popular enough.

:huh:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 09:50:49 PM
Quote from: katmai on February 06, 2012, 09:50:22 PM
Quote from: garbon on February 06, 2012, 09:44:11 PM
Btw, can someone please send Hexagon1 a link to our forum? He sounds like a wonderful addition and the gay set has gotten smaller here.
pfft still way over represented.

We're loud and proud! :angry:
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 06, 2012, 09:55:14 PM
Quote from: garbon on February 06, 2012, 09:50:25 PM
Btw, Johan on the murdering married women...

QuoteEach plot takes a lot of time to design, script and test..

There will most certainly be more plots in the future if CK2 is popular enough.

:huh:
he has little faith. that does no bode well.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 06, 2012, 09:56:00 PM
Quote from: garbon on February 06, 2012, 09:50:49 PM
Quote from: katmai on February 06, 2012, 09:50:22 PM
Quote from: garbon on February 06, 2012, 09:44:11 PM
Btw, can someone please send Hexagon1 a link to our forum? He sounds like a wonderful addition and the gay set has gotten smaller here.
pfft still way over represented.

We're loud and proud! :angry:
Indeed loud enough, you don't need any more of you here


:P
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 06, 2012, 10:03:22 PM
lol, there's an event where you can beat the beat the gay out of a faggot ward in your court?

Poor Marcin Piast, you will forever regret the day you first gazed upon Wszczinbor's feet and felt not shame, but lust..
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 10:09:44 PM
Quote from: katmai on February 06, 2012, 09:56:00 PM
Quote from: garbon on February 06, 2012, 09:50:49 PM
Quote from: katmai on February 06, 2012, 09:50:22 PM
Quote from: garbon on February 06, 2012, 09:44:11 PM
Btw, can someone please send Hexagon1 a link to our forum? He sounds like a wonderful addition and the gay set has gotten smaller here.
pfft still way over represented.

We're loud and proud! :angry:
Indeed loud enough, you don't need any more of you here


:P

I can't help it if you hetero men can handle your own business.  I guess I'm going to have to invite him myself.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 10:11:51 PM
Quote from: HVC on February 06, 2012, 09:55:14 PM
Quote from: garbon on February 06, 2012, 09:50:25 PM
Btw, Johan on the murdering married women...

QuoteEach plot takes a lot of time to design, script and test..

There will most certainly be more plots in the future if CK2 is popular enough.

:huh:
he has little faith. that does no bode well.

Didn't the original CK do poorly? At any rate, yeah it doesn't bode well that a game imbalancing bit is allowed to survive.  Good note is that plots look moddable - so someone in the community will eventually take care of it.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on February 06, 2012, 10:12:05 PM
Quote from: HVC on February 06, 2012, 09:55:14 PM
Quote from: garbon on February 06, 2012, 09:50:25 PM
Btw, Johan on the murdering married women...

QuoteEach plot takes a lot of time to design, script and test..

There will most certainly be more plots in the future if CK2 is popular enough.

:huh:
he has little faith. that does no bode well.
Bah. He released a game that had the entire Luftwaffe fly to destruction in the first week of teh war and the Royal Navy rot in the Baltic for the entire scenario.  QA ain't a big concern of his.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 06, 2012, 10:14:16 PM
Quote from: Darth Wagtaros on February 06, 2012, 10:12:05 PM
Quote from: HVC on February 06, 2012, 09:55:14 PM
Quote from: garbon on February 06, 2012, 09:50:25 PM
Btw, Johan on the murdering married women...

QuoteEach plot takes a lot of time to design, script and test..

There will most certainly be more plots in the future if CK2 is popular enough.

:huh:
he has little faith. that does no bode well.
Bah. He released a game that had the entire Luftwaffe fly to destruction in the first week of teh war and the Royal Navy rot in the Baltic for the entire scenario.  QA ain't a big concern of his.

IT'S A SANDBOX NOT A HISTORICAL SIMULATION
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on February 06, 2012, 10:28:34 PM
It was fucking cement.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 06, 2012, 10:31:21 PM
I can't find a link to the demo... :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 06, 2012, 10:39:21 PM
Quote from: Barrister on February 06, 2012, 10:31:21 PM
I can't find a link to the demo... :unsure:

http://www.fileplanet.com/224596/download/Crusader-Kings-II-Demo
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 06, 2012, 10:40:19 PM
Quote from: Barrister on February 06, 2012, 10:31:21 PM
I can't find a link to the demo... :unsure:

Considering I posted a link to the demo 2 pages back, and it's linked in a sticky in the CK 2 forum, you didn't try real hard, did you?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 06, 2012, 10:44:30 PM
Are plots moddable I wonder?
Surely it could be a nice easy to fix to have the plot "I'm happy as things are for the next year" which fires for most minor courtiers.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 11:05:58 PM
Quote from: ulmont on February 06, 2012, 10:40:19 PM
Quote from: Barrister on February 06, 2012, 10:31:21 PM
I can't find a link to the demo... :unsure:

Considering I posted a link to the demo 2 pages back, and it's linked in a sticky in the CK 2 forum, you didn't try real hard, did you?

Seriously.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 11:06:39 PM
Quote from: Tyr on February 06, 2012, 10:44:30 PM
Are plots moddable I wonder?
Surely it could be a nice easy to fix to have the plot "I'm happy as things are for the next year" which fires for most minor courtiers.

Well plots are in the decisions folder and then there are plot effect events in the events folder. So I'd think so.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 06, 2012, 11:18:09 PM
Quote from: garbon on February 06, 2012, 11:05:58 PM
Quote from: ulmont on February 06, 2012, 10:40:19 PM
Quote from: Barrister on February 06, 2012, 10:31:21 PM
I can't find a link to the demo... :unsure:

Considering I posted a link to the demo 2 pages back, and it's linked in a sticky in the CK 2 forum, you didn't try real hard, did you?

Seriously.

I looked and looked in the CK2 forum, and couldn't see one.

Google eventually brought me to the fileplant one garbon mentioned.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2012, 11:44:01 PM
Quote from: Barrister on February 06, 2012, 11:18:09 PM
Quote from: garbon on February 06, 2012, 11:05:58 PM
Quote from: ulmont on February 06, 2012, 10:40:19 PM
Quote from: Barrister on February 06, 2012, 10:31:21 PM
I can't find a link to the demo... :unsure:

Considering I posted a link to the demo 2 pages back, and it's linked in a sticky in the CK 2 forum, you didn't try real hard, did you?

Seriously.

I looked and looked in the CK2 forum, and couldn't see one.

Google eventually brought me to the fileplant one garbon mentioned.

That I mentioned? Anyway there was at least a thread or two on p'dox plus it is in one of the stickies.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 07, 2012, 12:14:14 AM
Quote from: garbon on February 06, 2012, 11:44:01 PM
Quote from: Barrister on February 06, 2012, 11:18:09 PM
Quote from: garbon on February 06, 2012, 11:05:58 PM
Quote from: ulmont on February 06, 2012, 10:40:19 PM
Quote from: Barrister on February 06, 2012, 10:31:21 PM
I can't find a link to the demo... :unsure:

Considering I posted a link to the demo 2 pages back, and it's linked in a sticky in the CK 2 forum, you didn't try real hard, did you?

Seriously.

I looked and looked in the CK2 forum, and couldn't see one.

Google eventually brought me to the fileplant one garbon mentioned.

That I mentioned? Anyway there was at least a thread or two on p'dox plus it is in one of the stickies.

Apparently I confused you with Fireblade. :Embarrass:

Sorry about that Garbo.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 07, 2012, 12:17:30 AM
:ultra:
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 07, 2012, 01:32:17 AM
An easy mistake to make, they are like two peas from the same pod  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 07, 2012, 01:58:04 AM
Regarding the lack of female plots, the guy who made the list also told later that there are various prerequisites for said plots, so it is far from having each and every female in the world looking for someone to murder. Which is of course highly unrealistic, but there you go.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 07, 2012, 02:53:57 AM
Quote from: Barrister on February 06, 2012, 10:31:21 PM
I can't find a link to the demo... :unsure:

If you put "Crusader Kings 2 demo" in google search, the link is within the first 3 top results. As a lawyer, you should know how to do research. :P
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 07, 2012, 03:44:58 AM
Women are homicidal maniacs!
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 07, 2012, 04:14:07 AM
I love the "sandbox/Sim" aspect of the court relations. Like CK, it's especially fun when you try to go with the flow of events and not play "to win".

I played the demo as King of Poland and, predictably, married the German princess. She turned to be a cold bitch and at the same time the King fell in love with a young courtier (who arrived after her husband, some baron from Lesser Poland, died) and they started to elope. She was the first to get pregnant and bear my King a daughter - whom he legitimized, earning his wife's hatred.

Soon afterwards, the queen got pregnant and bore the King a son.

The King then started a plot (using his lover and his spymaster as fellow plotters) to have the queen assassinated... and once the deed was done, he promptly fell out of love with his lover, apparently, due to some bout of conscience.

He then married a Danish Princess, who turned out to be a conniving, ambitious schemer. She first asked to be made a spymaster and later had the King's ex-lover put into prison. Subsequently, the King's mother asked to become a spymaster instead of the Queen - and the King conceded. The Queen Mother quickly uncovered a plot of the Queen, who was trying to have the heir to the throne assassinated - and the Queen was put in prison.

She died there after 3 years and then some bishop asked the King to release his ex-lover from prison as an act of mercy - the King agreed and now, vary of foreign marriages, married her. And they lived happily ever after, like a dysfunctional family with three children, each from a different mother. :P
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 07, 2012, 04:24:28 AM
:D

Yeah.

It appears the character system is exactly as I hoped when playing Rome: using what they did there, improving it, and the whole thing getting more meaningful as you play a family, not a country as in Rome.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 07, 2012, 04:32:55 AM
Can someone explain to me how do you conduct sieges and wars? I started a war with a two province pagan Pommeralia in Danzig/Slupsk, beat up their initial forces but then they kept spawning big armies that eventually beat me up, while my armies just stood there not doing any besieging.  :(
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 07, 2012, 04:38:18 AM
Regarding the play-for-400-years cheat: I suppose a bunch of events have date requirements, so you would be basically playing CK2 Light, getting bored half of the regular events before you even get to play the proper game?
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on February 07, 2012, 04:47:41 AM
Quote from: Martinus on February 07, 2012, 04:32:55 AM
Can someone explain to me how do you conduct sieges and wars? I started a war with a two province pagan Pommeralia in Danzig/Slupsk, beat up their initial forces but then they kept spawning big armies that eventually beat me up, while my armies just stood there not doing any besieging.  :(

You need more men in the besieging army than the defenders have in order to actually siege. You start by laying siege to the county capital and then, if you want to, can siege the other holdings.

Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 07, 2012, 05:32:40 AM
But he seemed to have like 1600 men in his capital. Is this normal? That's almost as much as I can levy from my entire kingdom.
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 07, 2012, 05:42:42 AM
I used mercenaries to take out the pagans, even so they had a lot more men than I expected. This is a deliberate attempt to make the pagans last longer apparently.

It's a good game and I have pre-ordered. I do this even though I know the game will crash in 1279 while I am in the middle of a difficult war with the Mongol Caliphate of Dublin.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 07, 2012, 06:26:42 AM
I'm really digging the concepts behind some features - stuff like imprisonment for example, which was sorely missing from CK.

The thing that is cool about CK2 - I don't know precisely how to describe it - is the fun coming not necessarily from the act of playing the game itself but the nerd giddiness coming from what the gameplay represents. Does it make sense? I mean, I like playing WoW, but the fun part about it is the gameplay, not the escapist joy of being a mage who fights dragons - in CK2 it is different - I enjoy the fact I am sorta recreating some crazy scenarios from history and historical literature.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 07, 2012, 06:33:01 AM
:yes:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 07, 2012, 09:11:47 AM
Quote from: Martinus on February 07, 2012, 05:32:40 AM
But he seemed to have like 1600 men in his capital. Is this normal? That's almost as much as I can levy from my entire kingdom.

King Coleslaw can afford a Merc Company. Hire one your military troubles will end.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 07, 2012, 09:20:41 AM
Good ole Crusader Kings.

Started the demo as the Count of Isle of Man.  Despite being in his 60s, with a couple of adult grandchildren, I became betrothed to an 11 year old French Princess, who upon her marriage at age of 16 bore me three more kids in quick succession.

Enjoyed the game - seemed like there was a fair bit to do despite being a solitary count of an extremely poor province.  I did get DOW'd by the Duchy of the Isles who quickly kicked my ass, but thankfully they only forced me to swear fealty.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 07, 2012, 09:22:57 AM
You can be Count of the Isle of Mann in the demo?  It looked like I could only be a small handful of realms.

Anyway look complicated right now.  We will see how it plays.  Man you can really invest a ton into province improvements but on the plus side you seem to make a heck of a lot more money than in CK.

I think it will take me awhile to figure out WTF is going on.  Not having played a Paradox game since the early days of EU3 the interface is a little baffling.  At least unlike EU3 the speed of the game seems good.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 07, 2012, 09:25:28 AM
Quote from: Valmy on February 07, 2012, 09:22:57 AM
You can be Count of the Isle of Mann in the demo?  It looked like I could only be a small handful of realms.

Anyway look complicated right now.  We will see how it plays.  Man you can really invest a ton into province improvements but on the plus side you seem to make a heck of a lot more money than in CK.

It was mentioned numerous times in the CK forum, thought everyone here knew it:

The demo only gives you the option of playing the four different rulers.  However, if immediately after hitting the play button, you then click on another country/duchy/kingdom, you will play as that ruler instead.

I found I had to scroll the map so the county I wanted to play was right next to the Play button as you have to do it quickly, but it does work.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 07, 2012, 09:29:11 AM
Man Paradox cannot even code their demos right.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 07, 2012, 10:00:46 AM
Btw, during battles it shows various arrows and numbers and shit like that. Is this just for information purposes or am I supposed to click on that stuff to give orders or something? :P
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on February 07, 2012, 10:40:47 AM
Quote from: Martinus on February 07, 2012, 04:32:55 AM
Can someone explain to me how do you conduct sieges and wars? I started a war with a two province pagan Pommeralia in Danzig/Slupsk, beat up their initial forces but then they kept spawning big armies that eventually beat me up, while my armies just stood there not doing any besieging.  :(

Pagans get a building ("Warrior Cult") that boosts their levies. Basically to make them tougher. It's still possible to beat them up as Poland in the demo, but you should build a few improvements in your baronies/towns first to get more troops. Or hire a shitload of mercs.

Quote from: Martinus on February 07, 2012, 10:00:46 AM
Btw, during battles it shows various arrows and numbers and shit like that. Is this just for information purposes or am I supposed to click on that stuff to give orders or something? :P

Info purposes. Also, do the tutorials, dummy. :P
Basically, there's 3 flanks, each flank picks a tactic depending on the stage of the battle (skirmish, melee, pursuit), also depends on the leader's martial skill, yada yada.


I'm glad to see that this game still lets my king be a perverted monster. I married a dwarf courtier to a hunchback. :perv: I also had my brother imprisoned when he assassinated my heir. For some reason, anyone I imprison dies within a year or so, even though I don't assassinate them. I was disappointed - I wanted him to rot there for decades.

I also had a courtier who had the impaler trait. My king's sex parties make de Sade look like a Mormon.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 07, 2012, 11:01:07 AM
Well, I managed to finally download and install everything (including Windows on my Mac) at 11 p.m. yesterday so I immediately jumped into a game to at least have 2 hours of gameplay before going to bed and obviously I have been at work all day today, so thought I'd use the time by asking questions so I don't need to play a tutorial. :P
Title: Re: Crusader Kings 2 Redux
Post by: Neil on February 07, 2012, 11:29:57 AM
Quote from: PRC on February 06, 2012, 09:36:12 PM
Quote from: Darth Wagtaros on February 06, 2012, 09:10:20 PM
I have ta see that thread. Sounds hilarious.

Here is the link to the post that starts it: http://forum.paradoxplaza.com/forum/showthread.php?578197-Crusader-Kings-II-Demo!&p=13389122&viewfull=1#post13389122

Then 2 posts down from it the guy thinks he is a mod and posts the forum rules.  Then various people jump in heckling each other and the thread eventually goes on to talk about the homosexual event, does it mean you come out of the closet and have always been gay or were you never gay until the moment the event fires.
I think that Hexagon1 guy might be Martinus.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 07, 2012, 11:43:30 AM
Quotegave a mayor the whole county, he became Lord Mayor, the county became a grand city, and when he claimed the duchy title he became a Doge... The Doge of Cornwall. It was all elective

wow that's cool.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 07, 2012, 12:24:46 PM
I thought beeting the pagans was easy as King Coleslaw the Bold. Call up all levies, hire a cheap, but numerous merc company. Move them all just south of Danzig. I had nearly 4800 troops in my game. Hire another company of Mercs, they become your fire brigade. Declare war on the whatchamacallits in Danzig. 2 other tribes join in. Let the main army stand on the defensive an let your troops take the first attack. Beat the Pagans. Go over and siege Danzig.

While that is going on, use the 2nd Merc unit to defend Poland from other Pagans. As Danzig falls, mop up the other province. Wham bam thank you ma'am, Coleslaw will have a nice new duchy to play with.

Then hammer the holy hell out of the other two and get favorable peace terms. You'll need about 800 gold at least to start fucking the pagans up though.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on February 07, 2012, 01:29:31 PM
Sounds like Dwarf Fort with a better interface.  I shall buy it.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 07, 2012, 01:39:24 PM
Manual's out.

Barrister, the link is right below.
http://forum.paradoxplaza.com/forum/content.php?857-Crusader-Kings-II-Manual
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 07, 2012, 06:06:24 PM
I'm rather impressed that they actually made several impassable mountain-range connections between some important provinces.  Should channel warfare a good deal.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 07, 2012, 07:04:09 PM
Quote from: Barrister on February 07, 2012, 09:20:41 AM
Good ole Crusader Kings.

Started the demo as the Count of Isle of Man.  Despite being in his 60s, with a couple of adult grandchildren, I became betrothed to an 11 year old French Princess, who upon her marriage at age of 16 bore me three more kids in quick succession.

Enjoyed the game - seemed like there was a fair bit to do despite being a solitary count of an extremely poor province.  I did get DOW'd by the Duchy of the Isles who quickly kicked my ass, but thankfully they only forced me to swear fealty.
Why the hell would a French Princess marry they Count of the Isle of Man? Even if her father hated her
he'd marry her of to at least a powerful French count or he'd look bad.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 07, 2012, 07:14:34 PM
Quote from: jimmy olsen on February 07, 2012, 07:04:09 PM
Quote from: Barrister on February 07, 2012, 09:20:41 AM
Good ole Crusader Kings.

Started the demo as the Count of Isle of Man.  Despite being in his 60s, with a couple of adult grandchildren, I became betrothed to an 11 year old French Princess, who upon her marriage at age of 16 bore me three more kids in quick succession.

Enjoyed the game - seemed like there was a fair bit to do despite being a solitary count of an extremely poor province.  I did get DOW'd by the Duchy of the Isles who quickly kicked my ass, but thankfully they only forced me to swear fealty.
Why the hell would a French Princess marry they Count of the Isle of Man? Even if her father hated her
he'd marry her of to at least a powerful French count or he'd look bad.

I do not know. Perhaps because I was independent at the time.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 07, 2012, 07:51:19 PM
Croatia is rather fun to play with. I had a king with the Impaler trait be named 'The Just'. He liked nailing envoys heads to walls.  :)

Plus Byzantine emperors kept asking for my approval of shit and I wasn't a vassal. EGO STOKED.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 07, 2012, 10:06:14 PM
Quote from: Darth Wagtaros on February 07, 2012, 01:29:31 PM
Sounds like Dwarf Fort with a better interface.  I shall buy it.

Wrong thread?
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on February 07, 2012, 10:17:42 PM
No. I don't think so.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 07, 2012, 10:51:04 PM
Manual seems rather splapdash. I've no idea why I care if the church has high moral authority or not.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 07, 2012, 11:05:40 PM
Quote from: garbon on February 07, 2012, 10:51:04 PM
Manual seems rather splapdash. I've no idea why I care if the church has high moral authority or not.

So where can I find this manual?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 07, 2012, 11:15:33 PM
Quote from: Barrister on February 07, 2012, 11:05:40 PM
Quote from: garbon on February 07, 2012, 10:51:04 PM
Manual seems rather splapdash. I've no idea why I care if the church has high moral authority or not.

So where can I find this manual?

No idea. Someone e-mailed it to me.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on February 07, 2012, 11:19:18 PM
Someone in my office must like CKII as well because I found a print out of the manual in the office's shared printer.  I haven't been able to find it online yet.
Title: Re: Crusader Kings 2 Redux
Post by: Liep on February 07, 2012, 11:21:39 PM
In order to find the manual and demo links you need to clear your cache.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 07, 2012, 11:28:04 PM
Really annoying that you people are talking about the manual as if it's online yet.  :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 07, 2012, 11:33:34 PM
i shouldn't have played the demo of this game. i want the full version now.
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on February 07, 2012, 11:34:37 PM
Quote from: Liep on February 07, 2012, 11:21:39 PM
In order to find the manual and demo links you need to clear your cache.
:lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 07, 2012, 11:49:22 PM
Quote from: Habbaku on February 07, 2012, 11:28:04 PM
Really annoying that you people are talking about the manual as if it's online yet.  :rolleyes:

Pretty sure it was released by wikileaks.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 08, 2012, 01:49:53 AM
It is online but it is shitty.

garbon, tooltips are your friend. Conversion chances, and heresy appearence are the main things affected by church authority.
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 08, 2012, 02:32:09 AM
Apparently the mercenary prices were halved for the demo, to give people a chance to use them in the limited time period. Which is just as well really since they seemed overpowered.

I played another game as Boleslaw and concentrated on developing my demesne, building baronies on the empty slots in Krakow and one more barony in another core province (the name escapes me atm). I held the new baronies personally and had a gratifying increase in income. By the end of the 20 years I was raking in 18 gold a month despite keeping the charges on my vassals at a low level. I'd say that kingdom was stronger than the previous game when I descended on the pagans as soon as I could hire a decent mercenary force.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 08, 2012, 05:04:17 AM
I played a very low key game as Hugh the Devil, Count of Lusignan yesterday. I was already married the daughter of the Count of Thouars and apparently my liege, Duke of Aquitaine, liked me so much he appointed me the Chancellor and Master of the Hunt of Poitous and Aquitaine (I hated his guts nonetheless), so my Count spent most of his time in Bordeaux or being sent on claim fabricating missions.  :yuk:

Still, Hugh managed to get two sons and two daughters. When my spymaster uncovered a plot of my brother (a Steward of my county) to kill my first born, I tried to arrest the scum but he fled to Geneva of all places. So I had his wife and his newborn son arrested before they could join their daddy-in-crime. The bitch died after two years and the sonny spent 15 years in the dungeon. He ended up being poor health and looking rather haggard. When someone interceded on his behalf, I let the tyke out of the dungeon and made him my court jester, and he still had loyalty of 85 - the wonders of proper motivation it seems. :P

I tried to make my goddamn liege give me a duchy but the fucker kept refusing (even though I fucking converted to his, Occitanian, culture and my name changed to Uc for some motherfucking reasons :ultra:). He just kept inviting me to a feast in Bordeaux (and one even in Sardinia, where he was apparently crusading at the time). I thought this was a plot to assassinate me at first, but apparently he just liked to party.

The king also kept sending me out with troops on some countless crusades so when the peasants rebelled I had to empty my coffers and hire mercenaries to deal with it.

All in all, the game had potential but 20 years is too short to do anything sensible with a country I think.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 08, 2012, 05:22:08 AM
What happens when your count is being used? Is there much for the player to do?

It would be nice to have a bit more control over armies than just click and move...hmm....

_______

How common was killing first borns back in the day?
There were a lot of examples of course but it does seem super common in the game....

Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 08, 2012, 05:44:17 AM
Quote from: Tyr on February 08, 2012, 05:22:08 AM
What happens when your count is being used? Is there much for the player to do?

It would be nice to have a bit more control over armies than just click and move...hmm....

_______

How common was killing first borns back in the day?
There were a lot of examples of course but it does seem super common in the game....

Yes, you can still do pretty much everything, such as appoint your own council and send them out with missions, order people arrested, conduct diplomacy, engage in intrigue etc. I think the only thing you cannot do is to lead your own troops.

There is also an option to "resign from the council" if you would like to be at your own court (rather than be a chancellor for example).
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on February 08, 2012, 07:56:38 AM
Quote from: Richard Hakluyt on February 08, 2012, 02:32:09 AM
Apparently the mercenary prices were halved for the demo, to give people a chance to use them in the limited time period. Which is just as well really since they seemed overpowered.

I played another game as Boleslaw and concentrated on developing my demesne, building baronies on the empty slots in Krakow and one more barony in another core province (the name escapes me atm). I held the new baronies personally and had a gratifying increase in income. By the end of the 20 years I was raking in 18 gold a month despite keeping the charges on my vassals at a low level. I'd say that kingdom was stronger than the previous game when I descended on the pagans as soon as I could hire a decent mercenary force.

Don't forget that you can build stuff in your towns, temples and baronies. Towns have a early +1 tax income building that's pretty cheap.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 08, 2012, 08:18:33 AM
Played a bit more of the demo last night with two friends on Skype also trying it, me holding a live QA session as they never played CK1 :D

It was cool that once I discovered that a bishop was plotting to reverse the authority change I enacted, I got a notifier appear that I can arrest him without a loyalty hit to my other vassals. Then later the Pope wanted me to set the fucker free. It is nice that you can plot to revoke a reform, altough I am not sure how that revoking is done in practice. The manual is exceptionally useless.

Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 08, 2012, 08:40:29 AM
Quote from: HisMajestyBOB on February 08, 2012, 07:56:38 AM
Quote from: Richard Hakluyt on February 08, 2012, 02:32:09 AM
Apparently the mercenary prices were halved for the demo, to give people a chance to use them in the limited time period. Which is just as well really since they seemed overpowered.

I played another game as Boleslaw and concentrated on developing my demesne, building baronies on the empty slots in Krakow and one more barony in another core province (the name escapes me atm). I held the new baronies personally and had a gratifying increase in income. By the end of the 20 years I was raking in 18 gold a month despite keeping the charges on my vassals at a low level. I'd say that kingdom was stronger than the previous game when I descended on the pagans as soon as I could hire a decent mercenary force.

Don't forget that you can build stuff in your towns, temples and baronies. Towns have a early +1 tax income building that's pretty cheap.

Yes indeed. Krakow became a powerhouse for me, with three baronies held directly, early improvements in each barony and a skilled steward further increasing revenue. The levy also became reasonably impressive.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 08, 2012, 08:49:56 AM
Quote from: Tamas on February 08, 2012, 08:18:33 AM
Played a bit more of the demo last night with two friends on Skype also trying it, me holding a live QA session as they never played CK1 :D

It was cool that once I discovered that a bishop was plotting to reverse the authority change I enacted, I got a notifier appear that I can arrest him without a loyalty hit to my other vassals. Then later the Pope wanted me to set the fucker free. It is nice that you can plot to revoke a reform, altough I am not sure how that revoking is done in practice. The manual is exceptionally useless.

I believe you will eventually get an event where the plotters demand a revocation, and if you don't agree they will declare war.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 08, 2012, 10:22:44 AM
Playing the Cumans is hilarious. Revolts 'R Us.

I must have had 5 vassals in prison at one time. Makes for a nice income source ransoming them off. Then they rebel again, and crush them with the huge personal levy. Rinse, repeat.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 08, 2012, 10:47:13 AM
I liked when I got the event about how my daughter was a promising leader or something and then later they next month we found out she was a lesbian.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 08, 2012, 10:50:04 AM
Quote from: Tamas on February 08, 2012, 08:18:33 AM
Played a bit more of the demo last night with two friends on Skype also trying it, me holding a live QA session as they never played CK1 :D

Too bad Paradox didn't bother with a QA session.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on February 08, 2012, 10:56:04 AM
What's the deal on baronies?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 08, 2012, 11:39:21 AM
Quote from: Admiral Yi on February 08, 2012, 10:56:04 AM
What's the deal on baronies?

Could you be more specific?
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on February 08, 2012, 11:48:17 AM
Quote from: garbon on February 08, 2012, 11:39:21 AM
Could you be more specific?

CK I did not have them.  I know nothing about them.  Please tell me what they do and how you manage them in CK II.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 08, 2012, 11:52:48 AM
Quote from: Admiral Yi on February 08, 2012, 11:48:17 AM
Quote from: garbon on February 08, 2012, 11:39:21 AM
Could you be more specific?

CK I did not have them.  I know nothing about them.  Please tell me what they do and how you manage them in CK II.

They are sub regions of each county, and are accessed from the province screen.  They are not playable.  They represent an additional level of nobles to manage.  Each county has a few, and they can be either towns, bishoprics, or baronies (or held in your own demesne).

The demo is not a particularily large download in this day and age (500MB or so) so I'd recommend downloading it and checking the game out - if only somebody would provide a link. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 08, 2012, 11:53:00 AM
Quote from: Admiral Yi on February 08, 2012, 11:48:17 AM
Quote from: garbon on February 08, 2012, 11:39:21 AM
Could you be more specific?

CK I did not have them.  I know nothing about them.  Please tell me what they do and how you manage them in CK II.

Oh so it is sort of a mechanism of making it harder to take provinces (you have to successfully siege all baronies in a province).  Baronies constitute mini-courts within a province.  You can have up to 6 in a province (although some provinces have lower caps).  Baronies can be cities, temples or castles - each with their own disadvantages and advantages.
Title: Re: Crusader Kings 2 Redux
Post by: szmik on February 08, 2012, 12:12:09 PM
I'm tempted to buy first Paradox game in years (except Pride of Nations which isn't theirs)  :mmm:
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 08, 2012, 12:38:27 PM
Some of the barony slots for a county are vacant but available for founding a new holding (at vast cost). This presumably represents clearing forests, draining marshes etc etc.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 08, 2012, 12:41:12 PM
Quote from: Richard Hakluyt on February 08, 2012, 12:38:27 PM
Some of the barony slots for a county are vacant but available for founding a new holding (at vast cost). This presumably represents clearing forests, draining marshes etc etc.


Cost depends on province. For ones where it is 500, not really so vast when one considers cost for hiring mercs.
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 08, 2012, 12:45:41 PM
Yes, thinking about it the cost is only vast in the context of the 20-year limit on the demo......

I like the baronies, with their Barons, Bishops and Mayors.........much more interesting than that % tweaking one had to do in CK1.

Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on February 08, 2012, 12:49:19 PM
Do the different flavors of baronies have different costs and benefits?
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 08, 2012, 12:53:07 PM
Quote from: Richard Hakluyt on February 08, 2012, 12:45:41 PM
Yes, thinking about it the cost is only vast in the context of the 20-year limit on the demo......

I like the baronies, with their Barons, Bishops and Mayors.........much more interesting than that % tweaking one had to do in CK1.

Yes - I had almost forgotten about that.  A fairly tedious and un-fun mechanic that was.
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 08, 2012, 12:55:27 PM
Yes. A castle is best for troops, cities are best for money and bishoprics are intermediate. There are penalties for directly running a barony of the wrong type. So, as King of Poland, it was best to only directly run castles.

There are probably lots of other differences and consequences which will become apparent on getting the full game.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 08, 2012, 12:57:18 PM
As Rich said, they do have different benefits.  Aside from the effects of money/troops, castles are significantly stronger against sieges and all the different baronies produce a different mix/quantity of troops as well.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 08, 2012, 12:57:51 PM
Quote from: Admiral Yi on February 08, 2012, 12:49:19 PM
Do the different flavors of baronies have different costs and benefits?
Castles provide the best and most troops, but the least income. Cities are the opposite. Temples do pretty well at both, but only if you make nice with the bishop.
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 08, 2012, 01:03:40 PM
The bishops (Catholic ones anyway) send their financial contributions to either you or the Pope depending on whom they most favour. This makes asshat Popes very popular with your usual monarch  :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 08, 2012, 01:20:41 PM
Quote from: Admiral Yi on February 08, 2012, 12:49:19 PM
Do the different flavors of baronies have different costs and benefits?

QuoteBaronies can be cities, temples or castles - each with their own disadvantages and advantages.

;)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 08, 2012, 01:21:43 PM
Quote from: Barrister on February 08, 2012, 12:53:07 PM
Quote from: Richard Hakluyt on February 08, 2012, 12:45:41 PM
Yes, thinking about it the cost is only vast in the context of the 20-year limit on the demo......

I like the baronies, with their Barons, Bishops and Mayors.........much more interesting than that % tweaking one had to do in CK1.

Yes - I had almost forgotten about that.  A fairly tedious and un-fun mechanic that was.

And mostly a pointless one for the casual gamer.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 08, 2012, 01:49:31 PM
I think this easily qualifies for the best Paradox design (EU being a board game port).  There are some interface issues with map modes and the message windows, and many of the mechanics are opaque or not well explained, but that is just the normal price of entry for this type of game.  It is a bit overwhelming trying to get a grasp on all the relationships that intertwine with your family and vassals, but I guess that part of the point. 

The ambition/plot system is a great mechanic in theory, but as already pointed out here, it is half-baked right now.  There isn't enough variation in plots and there is far too much emphasis on assassination plots.  Every year of the game is like an I Claudius episode but with a thousand mini Livias scattered all over Europe.  I gather from the Johan comment the devs realize this and I hope it is an early priority.  I guess I wouldn't want the release to be held up for months just to deal with this, but it does really put a dent in enjoyment.

The one game I played the wars seem pretty rational, although the HRE was very quick to roll up a bunch of pagans in a short period of time.  There need to be some kind of speed bump mechanic other than boosting pagan troop numbers, which is still not even close to enough to hold off an HRE+allies, or a big kingdom like Poland leavened with mercs.  I would expect the pagan wars to be decades-long grinds requiring backup from holy orders, not medieval blitzkriegs resulting in mass imperial annexations by 1067.

Of course it also remains to be seen how things play out over a long game.  but so far, so good.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 08, 2012, 01:51:31 PM
Quote from: The Minsky Moment on February 08, 2012, 01:49:31 PM
I think this easily qualifies for the best Paradox design (EU being a board game port).

I'm going to have to play for ore than 20 years before saying that.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 08, 2012, 01:59:38 PM
Quote from: Barrister on February 08, 2012, 01:51:31 PM
Quote from: The Minsky Moment on February 08, 2012, 01:49:31 PM
I think this easily qualifies for the best Paradox design (EU being a board game port).

I'm going to have to play for ore than 20 years before saying that.

I am curious about the long-term economical balance, seems a tad bit too easy atm. But that can be easily balanced.
I am very enthusiastic about this game.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 08, 2012, 02:02:28 PM
Quote from: Barrister on February 08, 2012, 01:51:31 PM
I'm going to have to play for ore than 20 years before saying that.

Design as in referring to the various mechanics and their interaction at a conceptual level, not necessarily as to whether the implementation actually works right.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 08, 2012, 02:16:47 PM
Quote from: Tamas on February 08, 2012, 01:59:38 PM
Quote from: Barrister on February 08, 2012, 01:51:31 PM
Quote from: The Minsky Moment on February 08, 2012, 01:49:31 PM
I think this easily qualifies for the best Paradox design (EU being a board game port).

I'm going to have to play for ore than 20 years before saying that.

I am curious about the long-term economical balance, seems a tad bit too easy atm. But that can be easily balanced.
I am very enthusiastic about this game.

That has been an issue for every single Paradox game though.  Once you get a feeling for the mechanics you can easily overwhelm AI opponents.  I suspect this will be the same.
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 08, 2012, 02:23:32 PM
The feudalism helps a lot here IMO. Everything is going well and then you suddenly die and your moronic heir, despised by his uncles, takes over. Also the characters are done in sufficient depth for a semi-roleplaying game to be possible, rather than going for world conquest; "my" Boleslaw, for example, was a great falconer, boozer and shagger of female courtiers  :cool:
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 08, 2012, 02:29:12 PM
Quote from: Richard Hakluyt on February 08, 2012, 02:23:32 PM
The feudalism helps a lot here IMO. Everything is going well and then you suddenly die and your moronic heir, despised by his uncles, takes over.

Maybe although the pre-release AARs suggest that blobbing may be an issue.

Part of the problem may be there are too many mechanisms in place for improving feudal relations - a big suite of non-landed title grants, the feast-hunt-etc actions, council missions, marrying high diplo spouses, picking guardians and probably others I am missing.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 08, 2012, 05:41:50 PM
Quote from: The Minsky Moment on February 08, 2012, 01:49:31 PM
The ambition/plot system is a great mechanic in theory, but as already pointed out here, it is half-baked right now.  There isn't enough variation in plots and there is far too much emphasis on assassination plots.  Every year of the game is like an I Claudius episode but with a thousand mini Livias scattered all over Europe.  I gather from the Johan comment the devs realize this and I hope it is an early priority.  I guess I wouldn't want the release to be held up for months just to deal with this, but it does really put a dent in enjoyment.

Yes, because life in the upper strata in the Middle Ages was peachy, with everyone nice and politely waiting their turn on their side. The Lion in Winter was closer to reality.

As I have said on the PI forum this feeling that wives are all little running sociopaths murdering husbands and babies left and right is hyperbolic bullshit and grossly exaggerated. I have seen brothers sending each other to Kingdom Come much more than wives, sisters, and daughters, but female characters are far from being passive in CK2.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 08, 2012, 05:44:30 PM
Quote from: The Minsky Moment on February 08, 2012, 02:29:12 PM
Part of the problem may be there are too many mechanisms in place for improving feudal relations - a big suite of non-landed title grants, the feast-hunt-etc actions, council missions, marrying high diplo spouses, picking guardians and probably others I am missing.

Let's say that in my current game as Denmark Svend the bastard-making five-time married pimp daddy the Cruel died from poison after genociding his rebellious sons; his murderous, Kinslayer son the Duke of Sveslig died in the first day of battle against his brother; this other brother died within years, and inbred minor buffoon was elected King, which is being pushed left and right by his sister the Duchess of Skâne by right of her mother the deceased Queen Mother. All of this within 50 years, and I'm using all these mechanisms and even more.

And not once, I have seen a wife committing murder. Daughters, once or twice to bump off a possible heir, until I changed the law to Agnatic Elective. Now all they want is get married and make babies.

Internal politics remains a tight rope to walk upon, because it takes a lot of positive modifiers to counter a few negative ones. People can hate your guts very fast. Let's say that these mechanisms barely suffice to do the job, and I am quite a competent CK player. Do the wrong moves and it can devolve into a Macedonian soap opera, even with a competent ruler. Having big Diplomacy ratings alone won't make your court the most peaceful of Europe.

I have my own reserves, but it is something that you can rest at peace about. The fact is that you will rarely, if never be loved by everyone that count, and those will find a way to get at you. That, and the absence of any possible Sheikdom of Breda make it, IMHO, a zillion notches over CK1 IMHO.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 08, 2012, 06:05:06 PM
Quote from: Drakken on February 08, 2012, 05:41:50 PM
Yes, because life in the upper strata in the Middle Ages was peachy, with everyone nice and politely waiting their turn on their side. The Lion in Winter was closer to reality.

I don't recall any assassinations occureding in Lion in Winter, unless you count the prison guards.
Medieval nobility was turbulent and prone to violence, but assassinations of senior nobility were not that common. 

QuoteAs I have said on the PI forum this feeling that wives are all little running sociopaths murdering husbands and babies left and right is hyperbolic bullshit and grossly exaggerated. I have seen brothers sending each other to Kingdom Come much more than wives, sisters, and daughters, but female characters are far from being passive in CK2.

Ah - I think the "livia" comment may have thrown you off.  I wasn't being specific to women.  It is a problem for all characters of both genders.  My own character's plot choices consisted of 2 ambitions, and 5 different variations on bumping people off.  That's ridiculous.  Even Hollywood is more creative with plots.

QuoteThe fact us that you will rarely, if never be loved by everyone that count, and those will find a way to get at you. That, and the absence of any possible Sheikdom of Breda make it, IMHO, a zillion notches over CK1 IMHO.

Easy there, killer.  You did see the part where I said "Best pdox design evah", no?
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 08, 2012, 06:06:17 PM
Quote from: The Minsky Moment on February 08, 2012, 01:49:31 PM
Every year of the game is like an I Claudius episode but with a thousand mini Livias scattered all over Europe. 


It is this sort of turn of phrase that keeps me coming back to this place.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 08, 2012, 06:07:24 PM
Quote from: Drakken on February 08, 2012, 05:41:50 PM
I don't recall any assassinations occureding in Lion in Winter, unless you count the prison guards.
Medieval nobility was turbulent and prone to violence, but assassinations of senior nobility were not that common. 

Huh, there is one right up at the beginning. Little Johnny boy wasn't playing with his sword, I've always seen the sword-training scene as him trying to kill Henry under the guise of an accidental blow, because he was the obvious heir and favourite son. That is why he had a "Oh crap" face when Henry defeated him, certain he was seeing through his deceit.

Eleanor threatened Henry that she would send his sons to murder after his death any offspring he might have had by marrying Alais, even outright stating to his face that she would push them all through the nunnery door.

And in the end, Henry was within one hair to execute his three sons, one by one. He even formally promulgated their death sentence in front of Alais and Eleanor as witnesses. Did he really expect anyone to stop him and intervene?
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 08, 2012, 06:12:02 PM
Quote from: Drakken on February 08, 2012, 06:07:24 PM
Huh, there is one right up at the beginning. Little Johnny boy wasn't playing with his sword, I've always seen this seen as him trying to kill him under the guise of training with swords, because he was the obvious heir.

And in the end, Henry was within one hair to execute his three sons, one by one. He even formally promulgated it in front of Alais and Eleanor as witness.

Yeah but it didn't happen because it was just dramatic license by the (20th century) playwright.

The real Richard, Geoff and John gave lots of goods reasons for people to off them but IRL died from the old fashioned "arrow in the eye", "falling off horse" and "made to seem ridiculous in Errol Flynn picture"

No poisoned chalices in the palaces.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 08, 2012, 06:13:17 PM
Quote from: The Minsky Moment on February 08, 2012, 06:12:02 PM
Yeah but it didn't happen because it was just dramatic license by the (20th century) playwright.

The real Richard, Geoff and John gave lots of goods reasons for people to off them but IRL died from the old fashioned "arrow in the eye", "falling off horse" and "made to seem ridiculous in Errol Flynn picture"

No poisoned chalices in the palaces.

Tell that to Arthur of Britanny, Geoffrey's son. We haven't still found his body nor his whereabouts, but it's obvious John had him murdered,  perhaps even drowned him himself if the rumor is true.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 08, 2012, 06:38:04 PM
Quote from: The Minsky Moment on February 08, 2012, 06:12:02 PM
No poisoned chalices in the palaces.

That was Danny Kaye iirc, not Flynn.

Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 08, 2012, 07:20:19 PM
Richard III and his nephews.

LOL PLOT SUCCESSFUL I THREW THEM DOWN THE WELL
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 08, 2012, 07:20:30 PM
Quote from: crazy canuck on February 08, 2012, 06:38:04 PM
That was Danny Kaye iirc, not Flynn.

I was going for as many references as possible in one post.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 08, 2012, 07:26:52 PM
Arthur was thrown in prison and died there (probably executed secretly) which is a different CK2 mechanism
Dickie 3 was after the time period and the fact that his action was considered so shocking raises doubts on the notion that assassination of noble children was commonplace.

The tit-for-tat murder of Louis of Orleans and Jean sans Peur qualify.  Certainly assassinations happened, but they were far from being the favorite parlour game of the medieval nobility.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 08, 2012, 07:54:57 PM
I've barely touched the demo so I wonder...how does titles in other kingdoms work?
i.e. can the king of England also be the Duke of Normandy without Normandy suddenly being part of England?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 08, 2012, 08:12:17 PM
Right before my 20 years were up, my primary heir became a lusty homosexual who liked to party. -_-
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 08, 2012, 08:16:24 PM
Quote from: garbon on February 08, 2012, 08:12:17 PM
Right before my 20 years were up, my primary heir became a lusty homosexual who liked to party. -_-
A real chip off the old block?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 08, 2012, 08:22:12 PM
Quote from: Tyr on February 08, 2012, 08:16:24 PM
Quote from: garbon on February 08, 2012, 08:12:17 PM
Right before my 20 years were up, my primary heir became a lusty homosexual who liked to party. -_-
A real chip off the old block?

His father had several children by a Princess of the HRE and a Princess of England. It wasn't his homosexuality that led to him having them both killed. -_-
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 08, 2012, 08:27:31 PM
Actually I wonder about the incidence of homosexuality. I've played twice and both times I've gotten a homosexual heir, one female and one male.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 08, 2012, 08:39:44 PM
A few thoughts:

+Mercs should be less common in the 11th century and the number of troops lower.  Both the variety and size of available merc companies should rise over time up till the 14th century.

+ Levies are pretty cheap to maintain which is actually OK for the time period.  But there should be some mechanism whereby they start to desert after 90-120 days.  Then as time goes on or culture tech increases, both the cost and reliability of levies should increase

+ Supply levels seem too high and more importantly they don't degrade over time.  That is - you should be able to push through a 5000 man army through a rich province without much attrition but if they stay put for longer than a month or so they should start to starve.   I would make supply levels dynamic so that the initial value halves every 45 or 60 days.  The exception would be for troops operating from their home provinces or liege-owned provinces, who could draw upon (virtual) stockpiled supplies.  That would make offensive operations much more tricky.

All these changes would have the effect of nerfing 11th century blitz campaigns.
Title: Re: Crusader Kings 2 Redux
Post by: Kleves on February 08, 2012, 10:20:39 PM
Those sound like good ideas, so Paradox will probably add panzers instead.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 08, 2012, 11:45:20 PM
I am getting the impression that having a loving, supporting royal family that cares for each other is not possible in this game.  :mad:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 08, 2012, 11:48:18 PM
Quote from: Tonitrus on February 08, 2012, 11:45:20 PM
I am getting the impression that having a loving, supporting royal family that cares for each other is not possible in this game.  :mad:

Well I don't think it helps that you typically start off disliking your children because they have low personal diplomacy.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 09, 2012, 12:56:00 AM
Quote from: The Minsky Moment on February 08, 2012, 08:39:44 PM
A few thoughts:

+Mercs should be less common in the 11th century and the number of troops lower.  Both the variety and size of available merc companies should rise over time up till the 14th century.

Mercs are already not very common. Their numbers are limited and dependent on geography, and they need time to rebuild themselves. So within a few decades very few merc companies are fully-manned, and quite a few are in fact depleted.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 09, 2012, 12:57:30 AM
Quote from: Tyr on February 08, 2012, 07:54:57 PM
I've barely touched the demo so I wonder...how does titles in other kingdoms work?
i.e. can the king of England also be the Duke of Normandy without Normandy suddenly being part of England?

No. No double allegiance.

However, as the Duchy of Normandy is part of France de jure England will have a say in the Crown Laws of the Kingdom of France.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 09, 2012, 12:59:17 AM
Quote from: The Minsky Moment on February 08, 2012, 07:26:52 PM
The tit-for-tat murder of Louis of Orleans and Jean sans Peur qualify.  Certainly assassinations happened, but they were far from being the favorite parlour game of the medieval nobility.

The game would be very boring and unchallenging if all characters were lovey-dovey, loyal courtiers with one backstabbing psychopath every 50 years or so. When people think Middle Ages they think murder, plotting, and bloodshed.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 09, 2012, 01:28:16 AM
My overly ambitious sister the Duchess of Skåne finally went too far and tried to poison my inbred buffoon of a minor King. She failed, the cupbearer talked, and I imprisoned her immediately.

A few days later, got the event that the Spymaster was getting ready for her execution, and off went her head without incurring any Tyranny. Serves her right. Before you whine about "psychopathic women", she was married to the heir currently nominated as future King of Denmark AND had a right to the throne of her own right, and she had been a pain in my ass for years.

Her heiress is my last sister, Queen Consort of England. Pressed my claim on the Duchy of Skåne and she politely relented.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 09, 2012, 02:12:17 AM
Quote from: Drakken on February 09, 2012, 12:57:30 AM
Quote from: Tyr on February 08, 2012, 07:54:57 PM
I've barely touched the demo so I wonder...how does titles in other kingdoms work?
i.e. can the king of England also be the Duke of Normandy without Normandy suddenly being part of England?

No. No double allegiance.

However, as the Duchy of Normandy is part of France de jure England will have a say in the Crown Laws of the Kingdom of France.
Can you elaborate on how this works?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 09, 2012, 02:36:12 AM
One thing I spotted regarding that is that with max crown authority (I don't think that is maintainable relations-wise), titles can't be inherited by out of the realm fellows, at least that's how I read the tooltip.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 09, 2012, 03:18:18 AM
Quote from: Drakken on February 09, 2012, 12:57:30 AM
Quote from: Tyr on February 08, 2012, 07:54:57 PM
I've barely touched the demo so I wonder...how does titles in other kingdoms work?
i.e. can the king of England also be the Duke of Normandy without Normandy suddenly being part of England?

No. No double allegiance.

However, as the Duchy of Normandy is part of France de jure England will have a say in the Crown Laws of the Kingdom of France.

Can duchies move from de jure one country to another?
That was one annoyance I had with CK, that the possible titles were so set in stone. You could carve out a huge nation for yourself but unless you had exactly the right provinces it couldn't become a kingdom. You couldn't pay the pope to recognise some kingdom of Uber Switzerland or suchlike
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 09, 2012, 03:21:16 AM
Quote from: garbon on February 08, 2012, 08:27:31 PM
Actually I wonder about the incidence of homosexuality. I've played twice and both times I've gotten a homosexual heir, one female and one male.

Maybe it's something you do? I played like 10 times and never encountered a homosexual character.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 09, 2012, 03:35:25 AM
Quote from: Drakken on February 08, 2012, 06:13:17 PM
We haven't still found his body nor his whereabouts

This may sound callous, but I think it's about time we stop denying the tragic truth and move on. :console:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 09, 2012, 03:39:24 AM
Quote from: jimmy olsen on February 09, 2012, 02:12:17 AM
Quote from: Drakken on February 09, 2012, 12:57:30 AM
Quote from: Tyr on February 08, 2012, 07:54:57 PM
I've barely touched the demo so I wonder...how does titles in other kingdoms work?
i.e. can the king of England also be the Duke of Normandy without Normandy suddenly being part of England?

No. No double allegiance.

However, as the Duchy of Normandy is part of France de jure England will have a say in the Crown Laws of the Kingdom of France.
Can you elaborate on how this works?

When a King wants to change laws of the Kingdom (e.g. increase crown authority), all magnates of his Kingdom get a vote on this. I take it from Drakken's post that if Normandy is considered a Duchy of France, then no matter who holds the title (and whether or not he is, for the purposes of taxes and levies, a vassal of France), he gets a say in the vote.

If that's correct, that's kinda cool and imo simulates pretty well the situation of a "de iure vassal" being more powerful than his "de pure liege" and being able to ignore his calls to arms etc.

Incidentally, the King always gets claims on his de iure territories.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 09, 2012, 05:13:42 AM
I played as Navarre, had vote regarding Kingdom of Leon or was it Castille, in message telling me I could vote the King mentioned how I wasn't a vassal of his yet... :D

Married off all my sisters to English princes, married my Cousin who promptly got in war with King of Leon, got pregnant and after losing to Leon was sent to jail where she gave birth to twin daughters who became my heir as when loaded game all i had were two little bastard children.

As soon as I had legitimate heirs my brother rebelled as he had been previous heir before twins were born :lol:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 09, 2012, 06:37:46 AM
Ok, finally downloaded this, how do you get around the 20 year limit?
Title: Re: Crusader Kings 2 Redux
Post by: Liep on February 09, 2012, 07:08:02 AM
Quote from: jimmy olsen on February 09, 2012, 06:37:46 AM
Ok, finally downloaded this, how do you get around the 20 year limit?
Wait five days, then start the game.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 09, 2012, 07:37:02 AM
Quote from: Liep on February 09, 2012, 07:08:02 AM
Quote from: jimmy olsen on February 09, 2012, 06:37:46 AM
Ok, finally downloaded this, how do you get around the 20 year limit?
Wait five days, then start the game.
Buying from anywhere but Amazon online is an enormous pain in the ass, because they can tell I'm in Korea but my billing address is in the states.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 09, 2012, 07:40:21 AM
Quote from: jimmy olsen on February 09, 2012, 07:37:02 AM
Quote from: Liep on February 09, 2012, 07:08:02 AM
Quote from: jimmy olsen on February 09, 2012, 06:37:46 AM
Ok, finally downloaded this, how do you get around the 20 year limit?
Wait five days, then start the game.
Buying from anywhere but Amazon online is an enormous pain in the ass, because they can tell I'm in Korea but my billing address is in the states.

I don't see the problem.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 09, 2012, 07:41:43 AM
 :pirate :huh:
Quote from: Tamas on February 09, 2012, 07:40:21 AM
Quote from: jimmy olsen on February 09, 2012, 07:37:02 AM
Quote from: Liep on February 09, 2012, 07:08:02 AM
Quote from: jimmy olsen on February 09, 2012, 06:37:46 AM
Ok, finally downloaded this, how do you get around the 20 year limit?
Wait five days, then start the game.
Buying from anywhere but Amazon online is an enormous pain in the ass, because they can tell I'm in Korea but my billing address is in the states.

I don't see the problem.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 09, 2012, 07:43:21 AM
Quote from: Tamas on February 09, 2012, 07:40:21 AM

I don't see the problem.
It's only going to be on steam and gamersgate IIRC, and I don't want to pirate it.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 09, 2012, 08:03:32 AM
ok so, you cannot login properly to your gamersgate.com account because you are on a Korean IP?

Or what?

If you can, buy it, pay for it with nice, valuable american dollars, then download and play it. You wouldn't be even cheating.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2012, 08:52:40 AM
Quote from: Martinus on February 09, 2012, 03:21:16 AM
Quote from: garbon on February 08, 2012, 08:27:31 PM
Actually I wonder about the incidence of homosexuality. I've played twice and both times I've gotten a homosexual heir, one female and one male.

Maybe it's something you do? I played like 10 times and never encountered a homosexual character.

Don't be jealous. :console:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 09, 2012, 09:03:20 AM
I've bought stuff, delivered to Japan, with my UK card.
Some pretty expensive stuff even.


I tried a little game as Poland. A bit of poking and a lot of theinterface began to give way and understanding appeared. Still some confusion though- like the unknown war against one of my bishops which was somehow going on at the start.
And how I suddenly went from having 600 soldiers ready in a province to barely 60.
Darn Hungarian princess not wanting to marry me. Boo!
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on February 09, 2012, 09:15:34 AM
Quote from: jimmy olsen on February 09, 2012, 07:37:02 AM
Quote from: Liep on February 09, 2012, 07:08:02 AM
Quote from: jimmy olsen on February 09, 2012, 06:37:46 AM
Ok, finally downloaded this, how do you get around the 20 year limit?
Wait five days, then start the game.
Buying from anywhere but Amazon online is an enormous pain in the ass, because they can tell I'm in Korea but my billing address is in the states.

I've gotten from Gamersgate while in Korea before - maybe it's your bank that's holding that up?
If you email Steam support, they'll eventually (after 1-3 business days) let your account purchase using your US card. It goes away after about a month though.

And for getting around the 20 year limit in the demo, you have to set the year back a couple hundred years, and edit certain files. IIRC there's a thread in the Paradox forums about it, complete with a .rar file that does it all automatically. You still can't save, sadly.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 09, 2012, 09:39:27 AM
Could someone refresh my memory on what the final situation re succession laws in the game is? I.e. is a succession law associated with each title, separately, or is it the same for a duchy or a kingdom?
Title: Re: Crusader Kings 2 Redux
Post by: Kleves on February 09, 2012, 09:48:11 AM
If you buy from Steam, do the patches come through Steam? Does it interfere with getting beta patches or anything?
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 09, 2012, 09:51:40 AM
Quote from: Martinus on February 09, 2012, 09:39:27 AM
Could someone refresh my memory on what the final situation re succession laws in the game is? I.e. is a succession law associated with each title, separately, or is it the same for a duchy or a kingdom?

Each titular title, i.e dukedoms, kingdoms, and empires, come with their own succession laws, even if you create them.

So if you create the Dukedom of, say, Bourbon it will come with its own custom succession law, not your kingdom's crown laws.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 09, 2012, 10:04:04 AM
Quote from: Tyr on February 09, 2012, 09:03:20 AM
And how I suddenly went from having 600 soldiers ready in a province to barely 60.

A. Crown Laws decide which percentage of the levies your vassals will send to you in times of war.
B. Number of troops is heavily weighted by the opinion of the vassal towards you. If he doesn't like you chances are that he will send next to no troops with his bodily presence.
C. When you levy troops only garrison remain in the province. So if you levy the troops, send them elsewhere and get besieged in the province only the standing garrison will try to fend off the siege. Hence why it is a good idea NOT to levy troops from a province which will assuredly become a battlefield.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 09, 2012, 10:44:19 AM
Quote from: Drakken on February 09, 2012, 09:51:40 AM
Quote from: Martinus on February 09, 2012, 09:39:27 AM
Could someone refresh my memory on what the final situation re succession laws in the game is? I.e. is a succession law associated with each title, separately, or is it the same for a duchy or a kingdom?

Each titular title, i.e dukedoms, kingdoms, and empires, come with their own succession laws, even if you create them.

So if you create the Dukedom of, say, Bourbon it will come with its own custom succession law, not your kingdom's crown laws.

Thanks, that's awesome.
Title: Re: Crusader Kings 2 Redux
Post by: chipwich on February 09, 2012, 11:43:19 AM
What is the relevance of who gets to guardian my child? is there a chance they will stab him?
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 09, 2012, 11:50:33 AM
Quote from: chipwich on February 09, 2012, 11:43:19 AM
What is the relevance of who gets to guardian my child? is there a chance they will stab him?

Guardian gets to make a bunch of decisions regarding the upbringing of the child.  Note: you can guardian your own children, thus guiding their upbringing yourself.
Title: Re: Crusader Kings 2 Redux
Post by: chipwich on February 09, 2012, 11:51:30 AM
Do you get stressed like in 1?
Title: Re: Crusader Kings 2 Redux
Post by: PRC on February 09, 2012, 11:56:55 AM
Yeah in CK1 if you raised your child yourself you had a chance to get negative health traits.  Not sure that status in 2?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2012, 12:01:52 PM
Btw, via the tooltips I realized the tutorial was misleading.  You actually do what a high stat wife as half of each of her stats is adding into the realm's skills.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2012, 12:02:30 PM
Quote from: chipwich on February 09, 2012, 11:51:30 AM
Do you get stressed like in 1?

There's no automatic chance of stressed, no. Which is good.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 09, 2012, 12:28:40 PM
http://www.youtube.com/watch?v=raTts-iGixU
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 09, 2012, 12:49:51 PM
Quote from: Drakken on February 09, 2012, 12:56:00 AM
Mercs are already not very common. Their numbers are limited and dependent on geography, and they need time to rebuild themselves. So within a few decades very few merc companies are fully-manned, and quite a few are in fact depleted.

Hmm . . . well that's not quite right either because if there is a lot of fighting going on, the demand for mercs should allow the companies to regnerate pretty quickly (recruit new blood), assuming the money is there.

The real issue here is money - the game has you earning an "income" but in the 11th century this is predominantly going to be income in kind in most of the playable areas.  Because of the level of abstraction, that doesn't really matter so much for most purposes because most of the things your character spends "money" on -- supplying levied troops, feasts, paying corvee laborers to build buildings -- can be paid out in kind.  But mercs throughout history typically demand hard cash.  That's a big reason why the big successful medieval merc companies are concentrated in places and times like 14th century Italy, where there is a strong money based economy.

The point is there should be a very noticeable different in variety size and quality between 11th century mercs who are probably unorganized routiers rallying around a banner hoping to share in some plunder, and the great condottiere companies of the later period.  Perhaps that is so - obviously I havent got that far in the game - but it seemed to me the companies available in the demo seemed a little too strong and easily accessible.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 09, 2012, 12:53:49 PM
Quote from: jimmy olsen on February 09, 2012, 07:43:21 AM
It's only going to be on steam and gamersgate IIRC, and I don't want to pirate it.

You don't want to pirate it; so the solution is to crack the demo?  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 09, 2012, 01:14:50 PM
Incidentally, a great solution for compliant vassals: offer to educate their children in your capital. Works wonders, and you can make sure they do not grow too ambitious or plotting. ;)

Another great idea for removing a pesky heir (or potential heir) from a picture if you don't want to kill him and you have royal investiture - appoint him the successor to a current bishop (or better yet, found a bishopric for the pious man). Presto, a disgruntled shaveling with no inheritance rights.

I am now playing the game as Duke Robert the Old of Burgundy and enjoying it too much. All the children of my vassals (and in one case, my vassal, a 10 year old Count of Macon) are tutored by yours truly in Dijon and steered towards being docile little sheep. Meanwhile, it turned out that one of my vassals only heir is a young unmarried girl - so I started a plot to get rid of my old harrigan of a wife, Duchess Ermengarde. At first I had not too many backers, but when I found out that her (and my) son, Robert (second in line to the inheritance) actually started a plot with her to murder my first born, Henri, Marshall of Burgundy and the bitch backed it, Henri jumped on board.

Since I am not going to actually murder or imprison my second son (I'm such a nice guy), though, I made him a chaplain, sent on a mission to Rome and made him the successor to the bishopric of Autun, which should remove him from the picture for good.

Meanwhile, I bethrothed and then married my daughter Constance off to my nephew, King of France (inbred Capets ftw!) and now I am starting a plot to murder the King's little brother, Hugh, a babe of 10 years old (unfortunately, the King did not agree to actually send the brat to Dijon to be educated - which would obviously make it easier to arrange a little accident in all those nooks and crannies of the old castle here - but I am slowly gaining momentum).

Soon House de Bourgogne will rule unopposed. Mwhahahahaha.

Incidentally, a little "bug" - at one point my Duke was offered an opportunity to elope with one of the ladies of the court since his wife was getting bitchy and cold. The problem: his daughter was chosen as the object of his affection. Wtf? Or is it WAD and Robert the Old is just a new Fritzl.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 09, 2012, 01:39:18 PM
One of my vassals tried to claim Prima Noctae rights. I squashed that because I didn't want the revolt risk. Then I went and looked at him and turns out he was a 14-year-old hunchback.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 09, 2012, 01:42:22 PM
You guys seem pretty heavily into this now. Are you all just playing the demo? What are the limitations of the demo version?
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 09, 2012, 01:42:55 PM
Most of the limitations are the same as the full game.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on February 09, 2012, 01:43:10 PM
Quote from: Maximus on February 09, 2012, 01:39:18 PM
One of my vassals tried to claim Prima Noctae rights. I squashed that because I didn't want the revolt risk. Then I went and looked at him and turns out he was a 14-year-old hunchback.

If I were a 14 year old hunchback liege I would be all over the prima noctae.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 09, 2012, 01:44:32 PM
Quote from: OttoVonBismarck on February 09, 2012, 01:42:22 PM
You guys seem pretty heavily into this now. Are you all just playing the demo? What are the limitations of the demo version?
Mainly that you can't save.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 09, 2012, 02:21:57 PM
And you can only play for 20 years.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 09, 2012, 02:28:22 PM
Btw, does anyone understand what one has to do to hack the demo to play for more than 20 years (I preordered the game, just want to play before Tuesday :P)?

I read the instructions but Windows is so unintuitive to me I can't understand how to install some programme they tell you need to change the files.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2012, 02:57:20 PM
Don't be so Eastern Europe, thx.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 09, 2012, 03:07:47 PM
Marcin waiting for CK2 to come out:

http://youtu.be/UnPZRRT-ZGw (http://youtu.be/UnPZRRT-ZGw)
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 09, 2012, 03:44:47 PM
@Minsky - the mercenaries are half-price in the demo. I also experimented with lavishing money on a particular barony and the levy got a lot more impressive. Taken together, I think these factors will prevent the mercenaries being overpowered.

OTOH - from the several games I've played there is a strong feeling of places/realms being pretty generic. eg the base level of tax for each castle is the same as any other castle. Saxon England seemed to be the same as Poland........and so on. Perhaps there are events later on that will make Lombardy very different to England, but atm I don't see that being the case  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 09, 2012, 03:53:23 PM
This is very addictive.  Impressive.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 09, 2012, 03:54:36 PM
Quote from: Martinus on February 09, 2012, 02:21:57 PM
And you can only play for 20 years.
That's fairly easy to get around.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2012, 03:59:36 PM
Quote from: Richard Hakluyt on February 09, 2012, 03:44:47 PM
@Minsky - the mercenaries are half-price in the demo. I also experimented with lavishing money on a particular barony and the levy got a lot more impressive. Taken together, I think these factors will prevent the mercenaries being overpowered.

I don't know. I mean even if price were doubled.  As the Earl of Gwent, I paid 60 to get a force of 1100 to help me capture the Earldom of Glamorgan. Even if the price was 120 it still would have been worth it as Glamorgan and myself could only raise forces of 250.  Was trivially easy to assault all 3 holdings and then disband Mercs before the monthly price would have screwed me.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 09, 2012, 04:55:32 PM
Quote from: Maximus on February 09, 2012, 03:54:36 PM
Quote from: Martinus on February 09, 2012, 02:21:57 PM
And you can only play for 20 years.
That's fairly easy to get around.


The one method I found dealt with pushing back the clock 400 years ... through scripting and such.  Meh... as much as I itch to really get into it - I'm not that itchy.

They seem to have kept the same basic text structure for settings so we will be able to fiddle to our hearts content about such things as base tax, structures, buildings etc.  What I'm looking forward to see is whether or not there's a character builder incorporated.  In CK1 someone coded one so perhaps one will find its way into this game; so far Paradox seem to have taken a lot of the ideas of the best mods made for CK 1 and incorporated them into this title so one may hope.

Oh and they really listened about the aesthetics of the game - gone are the hallmark Paradox drab colours!



G.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 09, 2012, 05:03:39 PM
I just had one mother of a game as Burgundy (played for 40 years before the game crashed). It was fucking amazing. My grandson (under the care of my daughter in law, the bitch Duchess of Aquitaine) stood to inherit Aquitaine, Burgundy and possibly the throne of France (mainly because the King's only heir - the son he had with one of my daughters - died and then the King went off to fuck the wife of his bastard brother - my other daughter - making a bunch of new bastards; my daughter the queen was so pissed she helped me run a bunch of intrigues against the prick.

The bitch daughter in law was getting people to her plot to assassinate me faster than I could throw them in prison (unfortunately, you only get a "legitimate arrest" on the plot starter and not the backers, so each arrest was a popularity hit). In game terms I stood to "win" anyway since the 5 year old kid to inherit all of this (my grandson) was of my dynasty, but in roleplaying terms her attempts to assassinate me made sense as she would be the Regent as the mother of the brat (her husband and my son died soon after marrying her and getting the son).
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 09, 2012, 05:04:19 PM
Quote from: Grallon on February 09, 2012, 04:55:32 PM
Quote from: Maximus on February 09, 2012, 03:54:36 PM
Quote from: Martinus on February 09, 2012, 02:21:57 PM
And you can only play for 20 years.
That's fairly easy to get around.


The one method I found dealt with pushing back the clock 400 years ... through scripting and such.  Meh... as much as I itch to really get into it - I'm not that itchy.

They seem to have kept the same basic text structure for settings so we will be able to fiddle to our hearts content about such things as base tax, structures, buildings etc.  What I'm looking forward to see is whether or not there's a character builder incorporated.  In CK1 someone coded one so perhaps one will find its way into this game; so far Paradox seem to have taken a lot of the ideas of the best mods made for CK 1 and incorporated them into this title so one may hope.

Oh and they really listened about the aesthetics of the game - gone are the hallmark Paradox drab colours!



G.

There is actually now an exe file which you put in your CK folder and run it and it changes everything you need.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 09, 2012, 05:04:45 PM
Quote from: Richard Hakluyt on February 09, 2012, 03:44:47 PM
OTOH - from the several games I've played there is a strong feeling of places/realms being pretty generic. eg the base level of tax for each castle is the same as any other castle. Saxon England seemed to be the same as Poland........and so on. Perhaps there are events later on that will make Lombardy very different to England, but atm I don't see that being the case  :hmm:

How exactly could they make them different in the interface, other than by changing the settlement layout and mod the graphics?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2012, 05:13:10 PM
Quote from: Drakken on February 09, 2012, 05:04:45 PM
Quote from: Richard Hakluyt on February 09, 2012, 03:44:47 PM
OTOH - from the several games I've played there is a strong feeling of places/realms being pretty generic. eg the base level of tax for each castle is the same as any other castle. Saxon England seemed to be the same as Poland........and so on. Perhaps there are events later on that will make Lombardy very different to England, but atm I don't see that being the case  :hmm:

How exactly could they make them different in the interface, other than by changing the settlement layout and mod the graphics?

Different types of events for different locales.  It wasn't the case that being an earl in Scotland was an identical experience to a count in Naples. Sort of like flavor stuff.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 09, 2012, 05:18:00 PM
Quote from: Martinus on February 09, 2012, 05:04:19 PM
There is actually now an exe file which you put in your CK folder and run it and it changes everything you need.

Okay first off: What the FUCK is going on with the Paradox forum?

Second: Where's the .exe crack?

Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 09, 2012, 05:25:38 PM
@Drakken - I think you are not getting my point. To conquer England in-game it seems the Norwegians/Normans have to besiege a load of fortified points. Historically it seems that the crucial thing was to destroy the King's warband (huscarles), Saxon England had no fortifications that posed any problems to the Normans. Conversely, a few years after the conquest the country was covered with basic, but efficient, motte-and-bailey castles.

It seems to me that Christendom, in the game, is run as an ideal of the feudal system. In reality there were all sorts of local peculiarities, so Saxon England does not play "right" it has the feel of the later Norman kingdom.

There is always a conflict between scripting for a simulation and making a good game; I get the impression that CK2 is on the "good game" side, ie more like EUIII than EUI.


Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 09, 2012, 05:29:09 PM
Quote from: garbon on February 09, 2012, 03:59:36 PM
Quote from: Richard Hakluyt on February 09, 2012, 03:44:47 PM
@Minsky - the mercenaries are half-price in the demo. I also experimented with lavishing money on a particular barony and the levy got a lot more impressive. Taken together, I think these factors will prevent the mercenaries being overpowered.

I don't know. I mean even if price were doubled.  As the Earl of Gwent, I paid 60 to get a force of 1100 to help me capture the Earldom of Glamorgan. Even if the price was 120 it still would have been worth it as Glamorgan and myself could only raise forces of 250.  Was trivially easy to assault all 3 holdings and then disband Mercs before the monthly price would have screwed me.

I am trying a game with good old Boleslaw to see how I get on without hiring mercenaries. He is in a pretty safe spot I grant you, but relying on levies is making a lot of infrastructure improvements possible.

Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 09, 2012, 05:31:27 PM
Quote from: Richard Hakluyt on February 09, 2012, 05:25:38 PM
@Drakken - I think you are not getting my point. To conquer England in-game it seems the Norwegians/Normans have to besiege a load of fortified points. Historically it seems that the crucial thing was to destroy the King's warband (huscarles), Saxon England had no fortifications that posed any problems to the Normans. Conversely, a few years after the conquest the country was covered with basic, but efficient, motte-and-bailey castles.

It seems to me that Christendom, in the game, is run as an ideal of the feudal system. In reality there were all sorts of local peculiarities, so Saxon England does not play "right" it has the feel of the later Norman kingdom.

There is always a conflict between scripting for a simulation and making a good game; I get the impression that CK2 is on the "good game" side, ie more like EUIII than EUI.

Just wait until William dies and your retarded, fatass son inherits. That's when the "fun" begins.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 09, 2012, 05:38:30 PM
Quote from: Fireblade on February 09, 2012, 05:18:00 PM



Second: Where's the .exe crack?


http://www.crocko.com/48E06B860DB740...imemod_1.1.exe (http://www.crocko.com/48E06B860DB740...imemod_1.1.exe)

QuoteFor those of you who REALLY can't wait until it's released in a couple of days,
I compiled an executable changing the timestamps to -400 years.

EDIT 2: The bug with Matilda being unplayable has been resolved, it turned out some original dates were getting calculated to a negative year which the engine didnt like.

USAGE:
Put the .exe file in your root CK II demo dir, f.ex. "C:\Program files\Paradox Interactive\Crusader Kings II Demo\" and run it once.
Running it more than once will further remove 400 years from the dates which is not what you want.

DOWNLOAD:
http://www.crocko.com/48E06B860DB740...imemod_1.1.exe (version 1.1)

ISSUES:
Some people have issues with writing permissions, you can bypass this by running the executable as administrator.
IF you ran the old ck timemod (1.0) you will need to reinstall the demo before applying this mod.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 09, 2012, 05:46:15 PM
Well so much for that - game crashed on 1st day...  The other method is complicated so I'll wait.



G.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 09, 2012, 06:26:39 PM
OH man, are you guys really going to talk me into buying this on release?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 09, 2012, 06:32:19 PM
Quote from: crazy canuck on February 09, 2012, 06:26:39 PM
OH man, are you guys really going to talk me into buying this on release?

That damn demo did it to me. And I swore after Dicktoria II and Pus of Nations I was swearing off Paradox games at full price.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 09, 2012, 06:39:45 PM
I never even played CK 1.  I assume the map sucks, right?
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 09, 2012, 06:41:49 PM
Quote from: Ed Anger on February 09, 2012, 06:32:19 PM
Quote from: crazy canuck on February 09, 2012, 06:26:39 PM
OH man, are you guys really going to talk me into buying this on release?

That damn demo did it to me. And I swore after Dicktoria II and Pus of Nations I was swearing off Paradox games at full price.

Yeah me too.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 09, 2012, 06:43:10 PM
Quote from: Ideologue on February 09, 2012, 06:39:45 PM
I never even played CK 1.  I assume the map sucks, right?

CK1's? Sorta.

CK2? Assuming you have a decent computer, no.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 09, 2012, 06:43:45 PM
CK1's map was functional when in political mode, terrible in terrain.

CK2's map is actually rather impressive.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 09, 2012, 06:44:02 PM
QuoteB. Number of troops is heavily weighted by the opinion of the vassal towards you. If he doesn't like you chances are that he will send next to no troops with his bodily presence.
That doesn't entirely make sense- so a guy you don't like but is your boss has called you off to war....and you decide to take only a handful of men with you, knowing full well that your boss is an idiot and you need all the protection you can get.

QuoteC. When you levy troops only garrison remain in the province. So if you levy the troops, send them elsewhere and get besieged in the province only the standing garrison will try to fend off the siege. Hence why it is a good idea NOT to levy troops from a province which will assuredly become a battlefield.
When you dismiss levies do they not return home?
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 09, 2012, 06:51:45 PM
Quote from: Ideologue on February 09, 2012, 06:39:45 PM
I never even played CK 1.  I assume the map sucks, right?

:yes:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F2116%2Fseljuk1eh0.jpg&hash=0196b9254b3230d0e9c8d4924bf76a51ecddaee4)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 09, 2012, 06:54:05 PM
Doesn't have giant caliphate in Germany.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 09, 2012, 06:56:22 PM
Quote from: crazy canuck on February 09, 2012, 06:26:39 PM
OH man, are you guys really going to talk me into buying this on release?
I think I will be  :Embarrass:
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 09, 2012, 07:10:55 PM
I meant CK2.  I kinda like CK1's map.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 09, 2012, 07:19:10 PM
The CK2 map is rather nice. I like the way the main menu loads with it.
And the way it extends beyond the immediate area concerned.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 09, 2012, 07:39:40 PM
Yep--the lack of extension was a really annoying issue with CK1.  I mean, Iceland and such were worthless, sure, but near-impossible to actually interact with due to the UI.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 09, 2012, 07:56:43 PM
Okay, if we play a giant MP Languish game, it doesn't look like France will be big enough to hold everyone. HRE or Byzantium it is.*  :lol:

*Assuming Paradox didn't completely fuck up CK2 <_<
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 09, 2012, 08:17:43 PM
I've been talking the problem over with a few people and I came up with at least what sounds to be a tenable solution.

Rather than stuff everyone into the same kingdom (though the HRE or Byzantium would be neat, mind), why not split the players down the middle into "teams" and take France/England?  I think it solves the problem of unchecked expansion--France gets hungry in the HRE or Spain and gets smacked down by the English "team"--and also allows a lot of politicking among the sides.  If a war erupts between France and England--and it will--which dukes can really be trusted to follow their king against another?  Might one of them be plotting to overthrow the current French/English king and be content with English/French help to do so?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2012, 08:27:44 PM
Is England strong enough to face France?
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 09, 2012, 08:29:14 PM
No clue; don't have the game.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 09, 2012, 08:32:26 PM
Quote from: Habbaku on February 09, 2012, 08:17:43 PM
I've been talking the problem over with a few people and I came up with at least what sounds to be a tenable solution.

Rather than stuff everyone into the same kingdom (though the HRE or Byzantium would be neat, mind), why not split the players down the middle into "teams" and take France/England?  I think it solves the problem of unchecked expansion--France gets hungry in the HRE or Spain and gets smacked down by the English "team"--and also allows a lot of politicking among the sides.  If a war erupts between France and England--and it will--which dukes can really be trusted to follow their king against another?  Might one of them be plotting to overthrow the current French/English king and be content with English/French help to do so?

That would be interesting. I wonder how stable MP is? Another interesting idea is having everyone in the same general area, and more or less on the same level. If enough people are playing and it'll work, we could conceivably have, for example:

- King of France + Several dukes (Aquitaine, Burgundy, Languedoc)
- King of England + Several dukes (Pick 3 I guess)
- King of Scotland
- King of Castile
- Duke of Brittany
- Duke of Barcelona
- Duke of Lower Lorraine
- Duke of Savoy/Provence/Matilda/Apulia (or whatever)
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 09, 2012, 08:39:40 PM
I think you should be wary of spreading the players too far afield.  If the distance is too great, you'll likely run into EU3's problem of unchecked expansion at the expense of the AI.  Those on the fringes will benefit immensely, while those hemmed in will have nothing to do but attack other players.  Better to have everyone locked in the same, general neighborhood (say, 2-3 kingdoms--England/France/Scotland is a good split, I'd say) so they all are forced to fuck with one-another somehow. 

MP should be about player interaction, not to see who can play SP the best.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2012, 08:42:18 PM
Yeah England/France/Scotland could be interesting.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 09, 2012, 08:56:19 PM
Yeah, that's true. Maybe 1-2 players for Scotland (King of Scotland and that one independent duke between Scotland and England?) and evenly divide everyone else up between England and France?
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 09, 2012, 08:58:20 PM
Quote from: Tyr on February 09, 2012, 06:44:02 PM
That doesn't entirely make sense- so a guy you don't like but is your boss has called you off to war....and you decide to take only a handful of men with you, knowing full well that your boss is an idiot and you need all the protection you can get.

That's the way it is set, the reasoning is that since you have given homage yon have to send someone in your name or go in person, but you will only bring an half-assed number of troops and keep the rest at home.

Quote
When you dismiss levies do they not return home?

If they are disbanded inside your territory, yes they do. If not only a fraction will make it to their land.

Yet, it still takes a while for reinforcements to arrive.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 09, 2012, 08:59:58 PM
Quote from: Habbaku on February 09, 2012, 08:39:40 PM
I think you should be wary of spreading the players too far afield.  If the distance is too great, you'll likely run into EU3's problem of unchecked expansion at the expense of the AI.  Those on the fringes will benefit immensely, while those hemmed in will have nothing to do but attack other players.  Better to have everyone locked in the same, general neighborhood (say, 2-3 kingdoms--England/France/Scotland is a good split, I'd say) so they all are forced to fuck with one-another somehow. 

MP should be about player interaction, not to see who can play SP the best.

How about playing Orthodox Rus of Kiev and annihilate each other through the Rota system?  Fun times. :hug:
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 09, 2012, 09:01:16 PM
Quote from: Drakken on February 09, 2012, 08:58:20 PM
If they are disbanded inside your territory, yes they do. If not only a fraction will make it to their land.

Yet, it still takes a while for reinforcements to arrive.

If someone is besieging the county your levies come from, you get a message saying that "due to enemy presence in your lands, some men don't make it home".

Didn't look at how many people you lose, because I just buttfucked that shitty little Muslim sheikh with my OP mercs.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 09, 2012, 09:01:58 PM
Quote from: Drakken on February 09, 2012, 08:59:58 PM
Quote from: Habbaku on February 09, 2012, 08:39:40 PM
I think you should be wary of spreading the players too far afield.  If the distance is too great, you'll likely run into EU3's problem of unchecked expansion at the expense of the AI.  Those on the fringes will benefit immensely, while those hemmed in will have nothing to do but attack other players.  Better to have everyone locked in the same, general neighborhood (say, 2-3 kingdoms--England/France/Scotland is a good split, I'd say) so they all are forced to fuck with one-another somehow. 

MP should be about player interaction, not to see who can play SP the best.

How about playing Orthodox Rus of Kiev and annihilate each other through the Rota system?  Fun times. :hug:

Playing as Russians would be entertaining, too.. :)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 09, 2012, 09:12:09 PM
Tried Scotland. Hooked huge head up with a lustful Norwegian bitch and she was a babycannon. Dunkelds kept wanting to kill each other. A duke got excommunicated, tossed him in gaol and banished him. THANK YOU FOR MORAY bitch. King got excommunicated, little pussy count of Fife got mouthy. Until he met the Catlan company. Tossed him in a hole and banished his pissy ass. Free county for good half-brother. Sucked up to pope, sent him many little peasant boys and got un-excommunicated.

Got some prime Capet ass also. Duke of the Isles is a cunt.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 09, 2012, 09:53:14 PM
Quote from: Ed Anger on February 09, 2012, 09:12:09 PM
Sucked up to pope, sent him many little peasant boys and got un-excommunicated.

So, the Catholic church really hasn't changed over the years
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 09, 2012, 10:01:58 PM
Quote from: jimmy olsen on February 09, 2012, 09:53:14 PM
Quote from: Ed Anger on February 09, 2012, 09:12:09 PM
Sucked up to pope, sent him many little peasant boys and got un-excommunicated.

So, the Catholic church really hasn't changed over the years

After seeing the 5th dumbfuck Catholic on my facebook friends list in a row complaining about how Obama is a dictator because of that birth control shit, I am THIS FUCKING CLOSE to making my status "Attention Papists: I'll start giving a shit about your backward ass views on everyone else's sexuality when you start giving a shit about your priests constantly butt fucking little boys. Until then, shut the FUCK up."

I think I'll play a quick game as Egypt just so I can shit all over Rome.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 09, 2012, 10:12:08 PM
So, you can play as muslims this time around?
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 09, 2012, 10:27:26 PM
Quote from: garbon on February 09, 2012, 08:27:44 PM
Is England strong enough to face France?

I imagine the problem is that England starts the game at war.

Are there other scenarios that come with the game?
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 09, 2012, 10:33:19 PM
Quote from: Barrister on February 09, 2012, 10:27:26 PM
Quote from: garbon on February 09, 2012, 08:27:44 PM
Is England strong enough to face France?

I imagine the problem is that England starts the game at war.

Are there other scenarios that come with the game?

1187 and 1337.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2012, 10:36:06 PM
Quote from: Barrister on February 09, 2012, 10:27:26 PM
Quote from: garbon on February 09, 2012, 08:27:44 PM
Is England strong enough to face France?

I imagine the problem is that England starts the game at war.

Are there other scenarios that come with the game?

I'm pretty sure you can start on any date.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 09, 2012, 11:11:42 PM
Quote from: Ed Anger on February 09, 2012, 06:32:19 PM
Quote from: crazy canuck on February 09, 2012, 06:26:39 PM
OH man, are you guys really going to talk me into buying this on release?

That damn demo did it to me.

Indeed. :Embarrass:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 09, 2012, 11:42:20 PM
I tried a quick game as England- your available forces are too few to beat the Vikings let alone the Normans.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 09, 2012, 11:44:46 PM
I'm getting the demo.  CRAZY FAST DL OF 32KB/S.  What is this, 2002?  Well, if so, it means it might be a Paradox game that doesn't outrageously suck.
Title: Re: Crusader Kings 2 Redux
Post by: chipwich on February 09, 2012, 11:50:38 PM
Quote from: Tyr on February 09, 2012, 11:42:20 PM
I tried a quick game as England- your available forces are too few to beat the Vikings let alone the Normans.

How did you do that? The demo only has 4 countries.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 09, 2012, 11:52:21 PM
Quote from: chipwich on February 09, 2012, 11:50:38 PM
Quote from: Tyr on February 09, 2012, 11:42:20 PM
I tried a quick game as England- your available forces are too few to beat the Vikings let alone the Normans.

How did you do that? The demo only has 4 countries.

After you hit the Play button you can quickly choose and play any country.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 10, 2012, 12:20:49 AM
Just discovered how to assign new commanders and regiments to my hosts, when you have enough Crown Authority.  :smarty:

Had a near-run victory against my sister the Countess of Blekinge and Bornholm... and Queen Consort of England, she came into Sjaelland with 3000 troops and caught my levies crossing the strait, inflicting me a severe defeat. She really meant it to take my crown, this time. Thank God she didn't call the King of England into arms... or maybe she did and he refused. :shifty:

Hencefort, Mads I will be known as King Mads the Hammer of the Scanians.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 10, 2012, 12:23:20 AM
Okay, playing as Saxon England is hilarious.

I quickly accepted the inevitable and gave my crown to the bastard from Normandy. Little did he know, I had my fingers crossed when I told him "okay, kingdom is yours!". Within a year, my plot to assassinate that motherfucker had succeeded, and his minor son had inherited the throne. I bided my time, carefully building my money reserves while I prepared to present a fait accompli and demand my goddamn crown back. In two short years, I began looking for plotters to get my crown back, and found a quite willing ally in the Duke of Lancaster (or whatever), which had a 700% chance of succeeding. I was the King of England again, overlord of Normandy, and the Norwegians were back at home eating their rotten ass fish, going to Denmark to buy cheap booze, and doing.. whatever the fuck Norwegians do.

This is where shit got real. My second son, Edmund or some shit, whom I had made the count of Devon, assassinated some relative of mine, I don't know who, so I tried to throw that nigger in prison but he escaped. Then his bitch ass Hungarian wife tried to kill my son, so I actually did throw her ass in prison. Some other shit went down, my firstborn got disinherited in favor of my traitor ass second son, and the Duke of Normandy revolted. I put that shit down, when my second son, the Count of Devon, decided to start some shit and revolt. "Oh HELL NAW!", King Harald bellowed, and raised every nigga in the kingdom to go beat his ass. The Count of Eu also decided then would be a good time to revolt, but fuck Normandy, I'll get his ass later.

In a few months, my son was in prison tossing salad, and my mercenaries were preparing to sail to Eu to kick that dude's ass. On the way there, all of northern England revolted, I was low on money, and most of my levies were depleted. Luckily, my mercenaries captured several rich hostages from the Count of Eu's army, so I accepted white peace and sailed back to England to get real on that nigga. The Duke of Normandy revolted again, along with the Count of Mortain and some bishop in Northern England. Then, the King of France graciously decided to help me with my frog problem. Thousands of Frenchmen went through that shit like Huns going through the Ardennes, mercilessly crushing the traitor Normans. Much to my surprise, they then annexed most of my vassals there! Then, to add insult to injury, the King of France bribed the Pope with some young, nubile altar boys and excommunicated me! Can you believe that shit?

The war in the north settled into some weird ass farce. I lack the resources to conquer the Lancaster and Northumbria, and they lack the resources to conquer me. I chase their people around, take a hostage or two, ransom them to keep my forces in the field a few months longer. Along the way, my third son begged me to release that fucking traitor my wife shit out a few decades back, and like a dumbass I listened to him. As soon as I let him out of prison, that ungrateful faggot revolted again and claimed my throne! This time, I wasn't waiting for his broke ass to scrape up 120 gold for bail. I threw his ass to the dogs as soon as I captured him.

..And I still have 5 years left in this game before I hit the 20 year limit. Holy fuck, this game is going to kick ass.
Title: Re: Crusader Kings 2 Redux
Post by: chipwich on February 10, 2012, 12:52:22 AM
This really is shaping up to be the flat-out best paradox game. The interface even doesn't make we want to chop my hand off for once!
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 10, 2012, 02:16:57 AM
As Cole Slaw of Poland, I don't think I should've married the 38 year old queen mother of Hungary.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 02:37:34 AM
Quote from: Drakken on February 09, 2012, 10:33:19 PM
Quote from: Barrister on February 09, 2012, 10:27:26 PM
Quote from: garbon on February 09, 2012, 08:27:44 PM
Is England strong enough to face France?

I imagine the problem is that England starts the game at war.

Are there other scenarios that come with the game?

1187 and 1337.

Isn't there also a second 1066 scenario which starts after William becomes the King?
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 10, 2012, 03:18:06 AM
WTF?  Game ended after 5 years when I was playing as that Tuscan woman, who immediately contracted consumption around the time she gave birth to a daughter.  FUN TIMES.  Anyway, I thought if you had agnatic whatever girls were OK.  I mean, somehow the Tuscan woman became the reigning duchess, didn't she?  The Holy Roman Empire is fucked up and bullshit.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 03:25:39 AM
Quote from: Ideologue on February 10, 2012, 03:18:06 AM
WTF?  Game ended after 5 years when I was playing as that Tuscan woman, who immediately contracted consumption around the time she gave birth to a daughter.  FUN TIMES.  Anyway, I thought if you had agnatic whatever girls were OK.  I mean, somehow the Tuscan woman became the reigning duchess, didn't she?  The Holy Roman Empire is fucked up and bullshit.

Did you choose a matrilineal marriage when your Duchess was marrying her husband? Otherwise the daughter was a part of her husband's dynasty and consequently you lost because your dynasty was no more (and yes the daughter did become the Duchess).

YUO = DUMB
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 10, 2012, 03:29:02 AM
Quote from: Ideologue on February 10, 2012, 03:18:06 AM
WTF?  Game ended after 5 years when I was playing as that Tuscan woman, who immediately contracted consumption around the time she gave birth to a daughter.  FUN TIMES.  Anyway, I thought if you had agnatic whatever girls were OK.  I mean, somehow the Tuscan woman became the reigning duchess, didn't she?  The Holy Roman Empire is fucked up and bullshit.

matrilinear marriage. That's what you need.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 03:29:53 AM
Quote from: Tamas on February 10, 2012, 03:29:02 AM
Quote from: Ideologue on February 10, 2012, 03:18:06 AM
WTF?  Game ended after 5 years when I was playing as that Tuscan woman, who immediately contracted consumption around the time she gave birth to a daughter.  FUN TIMES.  Anyway, I thought if you had agnatic whatever girls were OK.  I mean, somehow the Tuscan woman became the reigning duchess, didn't she?  The Holy Roman Empire is fucked up and bullshit.

matrilinear marriage. That's what you need.

I like his rage that underlines his ignorance.  :D
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 03:35:22 AM
Btw, an interesting question I just had - when your current character dies, do you play the member of your dynasty who gets the highest of your titles or is there any preference given to your children?

Let's assume you are the Holy Roman Emperor, the King of France and the Duke of Apulia. You have a brother and a daughter of your own dynasty. On your death the HRE crown goes to someone from outside of your dynasty, the crown of France goes to your brother and the ducal coronet of Apulia goes to your daughter. Do you play your brother or your daughter?
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 10, 2012, 04:17:47 AM
Quote from: garbon on February 09, 2012, 03:59:36 PM
Quote from: Richard Hakluyt on February 09, 2012, 03:44:47 PM
@Minsky - the mercenaries are half-price in the demo. I also experimented with lavishing money on a particular barony and the levy got a lot more impressive. Taken together, I think these factors will prevent the mercenaries being overpowered.

I don't know. I mean even if price were doubled.  As the Earl of Gwent, I paid 60 to get a force of 1100 to help me capture the Earldom of Glamorgan. Even if the price was 120 it still would have been worth it as Glamorgan and myself could only raise forces of 250.  Was trivially easy to assault all 3 holdings and then disband Mercs before the monthly price would have screwed me.

I tried a game without using the mercenaries (as Boleslaw) and had a much improved cashflow. OTOH I realised that there is a scale problem here. Boleslaw could raise a decent levy right from the start, investing in the demesne improved that levy quite quickly. But this would not be the same at all for a Welsh or Irish count (or similar), in a war between two of those guys victory would go to the first one to raise a mercenary hire fee.

:hmm:

Thinking of the real world, an offer of employment from someone like the King of Poland has got to be more attractive than one from the Earl of Gwent. Perhaps some sort of "employer credibility test" might be in order. eg if the normal revenues of an employer are less than half the maintenance fees of a mercenary company then the potential employer is turned down  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 10, 2012, 04:18:39 AM
Quote from: Martinus on February 10, 2012, 03:25:39 AM
Quote from: Ideologue on February 10, 2012, 03:18:06 AM
WTF?  Game ended after 5 years when I was playing as that Tuscan woman, who immediately contracted consumption around the time she gave birth to a daughter.  FUN TIMES.  Anyway, I thought if you had agnatic whatever girls were OK.  I mean, somehow the Tuscan woman became the reigning duchess, didn't she?  The Holy Roman Empire is fucked up and bullshit.

Did you choose a matrilineal marriage when your Duchess was marrying her husband? Otherwise the daughter was a part of her husband's dynasty and consequently you lost because your dynasty was no more (and yes the daughter did become the Duchess).

YUO = DUMB

Oops.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 10, 2012, 04:18:54 AM
Where's the "fuck" button in this game?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 04:21:08 AM
Quote from: Ideologue on February 10, 2012, 04:18:54 AM
Where's the "fuck" button in this game?

I think the chance of birth is determined by how much the couple likes each other (if they hate each other, the ruler will sooner or later get a popup for an affair), and whether they have traits like chaste etc.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 10, 2012, 04:27:04 AM
:P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 04:56:11 AM
Btw, it's a bit stereotypical (but funny) that every time I have seen a woman with Martial skill in the area of 16-20, she was a lesbian. :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 05:02:20 AM
Btw, have you ever been given any titles by your liege? In my game as Burgundy, my King gave me three counties (admittedly, two of them somewhere at the other end of the world, but one in Normandy) and the ducal title of Mallorca.

In terms of relationship building, my chancellor spent most of his time on a mission to Paris (also works great for improving relations with royal courtiers - which in turns is a great help if you plan to run any plots in your liege's court), I had a tripple marital alliance to France (my son was bethrothed to the royal princess, my daughter was the Queen Consort and my other daughter was married to the King's brother) and the king was also my nephew. I noticed however that he started to give me titles not when our relationship was good but when it dropped from a high level due to his reforms and the like - it's possible the AI starts giving out titles when it notices a big negative delta to the relations status.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 10, 2012, 05:09:31 AM
Just shut the fuck up already, I DO NOT WANT to play the demo now until the full game is out. :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 05:12:01 AM
Quote from: Grallon on February 09, 2012, 05:46:15 PM
Well so much for that - game crashed on 1st day...  The other method is complicated so I'll wait.



G.

Try again maybe? I managed to play for three generations (and I think around 40 years) before the game crashed.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 05:42:36 AM
This must be the best unintentionally funny AAR so far:

http://forum.paradoxplaza.com/forum/showthread.php?583967-Stuck-in-jail&s=91a4e8c357f728a8e527f528311c433c

:D

Crusader Kings 2 - the only game where losing is actually more fun than winning.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 10, 2012, 06:09:56 AM
Quote from: Martinus on February 10, 2012, 04:56:11 AM
Btw, it's a bit stereotypical (but funny) that every time I have seen a woman with Martial skill in the area of 16-20, she was a lesbian. :P
:hmm: From what I remember Joan of Arc was fond of men and even worded her vow of chastity in an unusual manner, limiting it until the war was won.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 10, 2012, 06:24:30 AM
lol fuck me, I went to a Hungarian gaming forum to seek ideas regarding a grammar challenge I am facing while modyfing the cultural defs for Hungarians. Stumbled upon a "this game's graphics doesn't justify a more than 10 euros pricetag" discusssion. Seesh
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 10, 2012, 06:37:30 AM
 :lol:

As good an opportunity as any to say that I quite like the graphics, far better than the usual Paradox effort.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 07:05:41 AM
Well, don't be so hard on Hungarians. It may be difficult to pay the worth of a yearly supply of beets for a game.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 07:40:01 AM
Damn, I'm active again on the Paradox forums. It feels like 2001.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 10, 2012, 08:04:09 AM
Quote from: Martinus on February 10, 2012, 07:40:01 AM
Damn, I'm active again on the Paradox forums. It feels like 2001.  :lol:

no shit  :D

It is very nostalgic to see the crowd here so enthusiastic.

Come on, Tuesday!
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 10, 2012, 08:35:18 AM
I had no idea you could initiate plots yourself...  I guess I'll have to do the tutorial about that.  I've been obsessed about raising revenues and securing needful alliances.  All I knew about plots were the constant stream of messages about others plotting this or that.  I kept telling the initiator to stop his shit but... well that opens up another dimension altogether.  :)



G.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 08:44:22 AM
Quote from: Grallon on February 10, 2012, 08:35:18 AM
I had no idea you could initiate plots yourself...  I guess I'll have to do the tutorial about that.  I've been obsessed about raising revenues and securing needful alliances.  All I knew about plots were the constant stream of messages about others plotting this or that.  I kept telling the initiator to stop his shit but... well that opens up another dimension altogether.  :)



G.

If you haven't started any plots, you must be not paying attention as there is an icon that pops up whenever you have no plot selected for your main character (similar to the ones you get when eg. your ruler is not married or you have a vacant position on the council). :P

I hope they increase the number of available "plots" in future though as currently it's quite limited.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 10, 2012, 08:58:33 AM
Ok this game is fucking awesome.  I know it will probably crash after 200 years and it is probably unbalanced as hell and is probably loaded with bad design decisions but it it super fun just like CK1.

Well done Paradox this was all I expected of you.  :cool:

Game: bought.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 10, 2012, 09:40:20 AM
Yeah, after I bought Vicky2, I swore off buying Paradox games at launch forever. Then the CK2 demo was released.

I wonder if Johan still lurks Languish? I bet he'd flip the fuck out if he saw everyone on here jizzing their pants over this game.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 10, 2012, 09:42:20 AM
Dude we...or at least I...have been jizzing over CK for years.  One of my favorite games ever I was still playing it from time to time last year for godsake.  I think we have always been pretty positive about it on this board.

Pity this game, which is actually good, probably will not get the sales of their WWII games which suck hardcore ass.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 10, 2012, 09:48:12 AM
Quote from: Valmy on February 10, 2012, 09:42:20 AM
Dude we...or at least I...have been jizzing over CK for years.  One of my favorite games ever I was still playing it from time to time last year for godsake.  I think we have always been pretty positive about it on this board.

Pity this game, which is actually good, probably will not get the sales of their WWII games which suck hardcore ass.

Well, yeah, but together, we as a community never miss a chance to be haters. Especially when it comes to Paradox games.

And HoI2 was a good game, asshole.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 10, 2012, 09:53:43 AM
Quote from: Fireblade on February 10, 2012, 09:48:12 AM
And HoI2 was a good game, asshole.

Yeah you fucks told me that and I bought it and it blew chunks.

But then Paradox rolled up their sleeves and made a sequel that was even worse.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 10, 2012, 10:00:48 AM
Quote from: Ideologue on February 10, 2012, 02:16:57 AM
As Cole Slaw of Poland, I don't think I should've married the 38 year old queen mother of Hungary.

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 10, 2012, 10:01:57 AM
Quote from: Fireblade on February 10, 2012, 09:48:12 AM
Well, yeah, but together, we as a community never miss a chance to be haters. Especially when it comes to Paradox games.

All the more reason to see our praise a valuable and rare.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 10, 2012, 10:03:48 AM
Quote from: Fireblade on February 10, 2012, 12:23:20 AM
Okay, playing as Saxon England is hilarious.

I quickly accepted the inevitable and gave my crown to the bastard from Normandy. Little did he know, I had my fingers crossed when I told him "okay, kingdom is yours!". Within a year, my plot to assassinate that motherfucker had succeeded, and his minor son had inherited the throne. I bided my time, carefully building my money reserves while I prepared to present a fait accompli and demand my goddamn crown back. In two short years, I began looking for plotters to get my crown back, and found a quite willing ally in the Duke of Lancaster (or whatever), which had a 700% chance of succeeding. I was the King of England again, overlord of Normandy, and the Norwegians were back at home eating their rotten ass fish, going to Denmark to buy cheap booze, and doing.. whatever the fuck Norwegians do.

This is where shit got real. My second son, Edmund or some shit, whom I had made the count of Devon, assassinated some relative of mine, I don't know who, so I tried to throw that nigger in prison but he escaped. Then his bitch ass Hungarian wife tried to kill my son, so I actually did throw her ass in prison. Some other shit went down, my firstborn got disinherited in favor of my traitor ass second son, and the Duke of Normandy revolted. I put that shit down, when my second son, the Count of Devon, decided to start some shit and revolt. "Oh HELL NAW!", King Harald bellowed, and raised every nigga in the kingdom to go beat his ass. The Count of Eu also decided then would be a good time to revolt, but fuck Normandy, I'll get his ass later.

In a few months, my son was in prison tossing salad, and my mercenaries were preparing to sail to Eu to kick that dude's ass. On the way there, all of northern England revolted, I was low on money, and most of my levies were depleted. Luckily, my mercenaries captured several rich hostages from the Count of Eu's army, so I accepted white peace and sailed back to England to get real on that nigga. The Duke of Normandy revolted again, along with the Count of Mortain and some bishop in Northern England. Then, the King of France graciously decided to help me with my frog problem. Thousands of Frenchmen went through that shit like Huns going through the Ardennes, mercilessly crushing the traitor Normans. Much to my surprise, they then annexed most of my vassals there! Then, to add insult to injury, the King of France bribed the Pope with some young, nubile altar boys and excommunicated me! Can you believe that shit?

The war in the north settled into some weird ass farce. I lack the resources to conquer the Lancaster and Northumbria, and they lack the resources to conquer me. I chase their people around, take a hostage or two, ransom them to keep my forces in the field a few months longer. Along the way, my third son begged me to release that fucking traitor my wife shit out a few decades back, and like a dumbass I listened to him. As soon as I let him out of prison, that ungrateful faggot revolted again and claimed my throne! This time, I wasn't waiting for his broke ass to scrape up 120 gold for bail. I threw his ass to the dogs as soon as I captured him.

..And I still have 5 years left in this game before I hit the 20 year limit. Holy fuck, this game is going to kick ass.

And you'll be able to raise an anti-pope try to fuck over Pope Raper XV.  :)
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 10, 2012, 11:12:06 AM
CK2 was the #1 top seller on Steam the first day it was available for pre-order there.  It is still top ten.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on February 10, 2012, 12:06:28 PM
Quote from: Valmy on February 10, 2012, 09:42:20 AM
Dude we...or at least I...have been jizzing over CK for years.  One of my favorite games ever I was still playing it from time to time last year for godsake.  I think we have always been pretty positive about it on this board.

Pity this game, which is actually good, probably will not get the sales of their WWII games which suck hardcore ass.

Yeah, CK1 was always my favourite Paradox game - though I thought HOI2 and EUIII were "better" games.  CK2 is shaping up to be both for me, which is great!
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 10, 2012, 01:47:42 PM
Pre-ordered.  Hard to deny a $34 game thanks to the IGN discount.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 06:27:43 PM
Apparently if you participate in a hunt and there is a plot going to kill you, you can get a "fatal accident" event where you are left off to fight a boar. I love this game. :D
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2012, 06:28:22 PM
I hope they mod a GoT scenario
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 10, 2012, 06:31:49 PM
I'm going to have stop playing the demo. I had the perfect Duke of Achaea game going. Emperor Jon Lovitz was giving me counties. Thanks for the serbs Emperor! I controlled the Addidas tracksuit factory in Belgrade.  :)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 10, 2012, 06:44:20 PM
Quote from: Martinus on February 10, 2012, 06:28:22 PM
I hope they mod a GoT scenario

There is a mod that already has the map way in progress.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 10, 2012, 07:08:12 PM
okay so I am drunk and not at home but apparently the pirated version has been released.

This leaves me with very mixed feelings. At one hand, if true, I can play day before 2/14, on the other hand it's a blow to Paradox on their first non-fucked up game in quite a while. :(
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 10, 2012, 07:19:44 PM
Quote from: Tamas on February 10, 2012, 07:08:12 PM
okay so I am drunk and not at home but apparently the pirated version has been released.

This leaves me with very mixed feelings. At one hand, if true, I can play day before 2/14, on the other hand it's a blow to Paradox on their first non-fucked up game in quite a while. :(

I am totally shocked that the Hungarian would find out about a pirated game first. :rolleyes:

BTW: Where's it at bro
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 10, 2012, 07:21:46 PM
Beettorrent.com
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 10, 2012, 07:37:18 PM
Quote from: Ed Anger on February 10, 2012, 07:21:46 PM
Beettorrent.com

:lol:

Well, that faggot Johan just got $40 from me. GG Paradox you made something worth buying for the first time in ten years.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 10, 2012, 07:39:36 PM
 :D
Title: Re: Crusader Kings 2 Redux
Post by: chipwich on February 10, 2012, 08:55:22 PM
Why is Harald of Norway's third son not considered part of his family?
Title: Re: Crusader Kings 2 Redux
Post by: PDH on February 10, 2012, 10:34:09 PM
Norwegians can only count to two?
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 10, 2012, 11:06:08 PM
Quote from: Ed Anger on February 10, 2012, 06:31:49 PM
I'm going to have stop playing the demo. I had the perfect Duke of Achaea game going. Emperor Jon Lovitz was giving me counties. Thanks for the serbs Emperor! I controlled the Addidas tracksuit factory in Belgrade.  :)

He does look like Jon Lovitz, doesn't he? :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 10, 2012, 11:15:12 PM
Quote from: chipwich on February 10, 2012, 08:55:22 PM
Why is Harald of Norway's third son not considered part of his family?

I did have a situation where the Brother of the King of Denmark was not part of his dynasty but...eh...I guess historically they founded different dynasties or something.  They are still considered brothers for all other purposes.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 11, 2012, 12:19:40 AM
Game finally crashed after 50 years or so. I was duke of Toulouse, Auvergne and Barcelona, my wife was duchess of Aquitaine, Poitou, Anjou and Gascogne. Our sons were set to inherit the whole mess, unfortunately I had not been able to get rid of gavelkind, so they were going to reshuffle it all between the two of them.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 11, 2012, 04:33:28 AM
Apparently, mercs are dangerous.

I was minding my own business as King of Hungary, ignoring my uncle's plot to institute seniority as succession law, especially because he did indeed became the next king in history.
But when I had my son, and he also launched a plot to revoke my authority reform, I figured it was time to lock him up.

He declared war, taking the northern third of the country with him. No worries, I had money for a 4500 strong merc company!

Except that I couldnt pay them since I spent my last penny on hiring them. An event fired making them switching sides. I was fucked, but later I saw their stack revert to their St. Georgian coat of arms and started besieging my enemy.
At the end, about 3 counties and a duke title are now an independent entity under St. Georgian condottiere control.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 11, 2012, 05:18:32 AM
Quote from: Tamas on February 10, 2012, 07:08:12 PM
okay so I am drunk and not at home but apparently the pirated version has been released.

This leaves me with very mixed feelings. At one hand, if true, I can play day before 2/14, on the other hand it's a blow to Paradox on their first non-fucked up game in quite a while. :(
:ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 11, 2012, 05:52:36 AM
I always liked playing Morcar of Northumberland. Looks like he'll be even more fun this time around given that his brother hates him, though it'll be much harder since the game starts out with Norway besieging York.

The best part about the brotherly rivalry, even if you lose you win because your dynasty will end up controlling all of northern England.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 11, 2012, 06:47:14 AM
Have you noticed that a greenish cloud appears above provinces with an epidemic? God damn Polacks are spreading tubercolosis in my game like it was gospel.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 11, 2012, 07:01:37 AM
Quote from: Tamas on February 11, 2012, 06:47:14 AM
Have you noticed that a greenish cloud appears above provinces with an epidemic? God damn Polacks are spreading tubercolosis in my game like it was gospel.

It seems realistic to include Grandfather Nurgle in the game. :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 11, 2012, 07:15:34 AM
Quote from: The Brain on February 11, 2012, 07:01:37 AM
Quote from: Tamas on February 11, 2012, 06:47:14 AM
Have you noticed that a greenish cloud appears above provinces with an epidemic? God damn Polacks are spreading tubercolosis in my game like it was gospel.

It seems realistic to include Grandfather Nurgle in the game. :rolleyes:
Doesn't Genghis Kahn become a Demon Lord of Khorne?
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 11, 2012, 07:44:49 AM
Today's episode of Shit Slavs Say:

QuoteI have preordered CK2 and Iam waiting for it. But I was just able to play full version of CK2 (don't ask me how), and was quite shocked that Iam able to play only as Christians.

QuoteLocation
    Pilsen, Czech Republic

Oh, you're Slavic? No need to ask, broski.  :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 11, 2012, 08:23:21 AM
Quote from: Ideologue on February 10, 2012, 11:06:08 PM
Quote from: Ed Anger on February 10, 2012, 06:31:49 PM
I'm going to have stop playing the demo. I had the perfect Duke of Achaea game going. Emperor Jon Lovitz was giving me counties. Thanks for the serbs Emperor! I controlled the Addidas tracksuit factory in Belgrade.  :)

He does look like Jon Lovitz, doesn't he? :lol:

He just needs a devil costume.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 11, 2012, 09:29:27 AM
Quote from: Martinus on February 11, 2012, 05:18:32 AM
Quote from: Tamas on February 10, 2012, 07:08:12 PM
okay so I am drunk and not at home but apparently the pirated version has been released.

This leaves me with very mixed feelings. At one hand, if true, I can play day before 2/14, on the other hand it's a blow to Paradox on their first non-fucked up game in quite a while. :(
:ph34r:


No need to be embarrassed - we all paid for pre-order.  Besides Johan should be pleased that this niche game has such a good reputation already that it finds its way into torrent sites...  It's an indicator the game will sell well.  And releasing a game in the middle of the work week is cruel anyway.



G.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 11, 2012, 09:45:31 AM
Quote from: Grallon on February 11, 2012, 09:29:27 AM

No need to be embarrassed - we all paid for pre-order.  Besides Johan should be pleased that this niche game has such a good reputation already that it finds its way into torrent sites...  It's an indicator the game will sell well.  And releasing a game in the middle of the work week is cruel anyway.


Please. Marty is the furthest thing from being embarrassed. He's on MSN right now begging me for help seating the .iso and burning the cd or whatever it is his feeble Polish mind is incapable of figuring out.  :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 11, 2012, 09:48:14 AM
He jammed his cd player with black bread.
Title: Re: Crusader Kings 2 Redux
Post by: chipwich on February 11, 2012, 10:32:09 AM
The pirated version seems to have an amusing if Game-breaking bug. The Mongols come into play under the player's control
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 11, 2012, 10:57:21 AM
Quote from: chipwich on February 11, 2012, 10:32:09 AM
The pirated version seems to have an amusing if Game-breaking bug. The Mongols come into play under the player's control

If true, that either means that they left that in 1.00 deliberately to fuck with pirates, or the betas never really reached the mongol invasion in their games. In Steam games they don't need to crack the actual exe and sure as hell don't have to modify event scripts.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 11, 2012, 01:33:33 PM
I didn't manage to burn the "prerelease version".  :ph34r:

Btw, I gotta say this game is goddamn hard. The building up process is not that difficult, but once you are on top, keeping your holdings becomes quite a task.

I started the game as Duke Robert I de Hauteville of Apulia and Calabria. During 26 years of his reign he became known as Robert I the Great, and unified the Kingdom of Naples under his rule. He imprisoned unruly vassals, was exalted among men and pious, and did not engage in too much plotting (except for murdering his first wife).

Now, the same cannot be said about his offspring. His two legitimate sons turned to be both (sic!) homosexual plotters and were not quite happy with their career in the church. Robert instead chose to legitimise his eldest bastard son, Bohemond. The one who, during 11 years of his reign, became known as Bohemond I the Accursed.

Bohemond tried to expand his realm and even got the Duke of Capua to swear fealty to him with no bloodshed. But then when he increased the crown authority and introduced the royal investiture, all the hell soon broke lose. At first a minor Count of Bari (Bohemond's distant cousin, whose father was executed by King Robert the Great for treason, raised a rebellion. Soon he was joined by the Duchess of Cagliari (another offspring of an executed traitor) and Roger (Prince-Archbishop of Benevento, who also happened to be Bohemond's gay hunchback half-brother - guess the royal investiture wasn't such a great idea after all :P).

Fighting in Southern Italy, Bohemond was maimed in combat and soon perished, leaving the crown to his 7 year old son, Robert II, with the Queen Mother (the Byzantine Princess, Zoe) as the Regent.

I quit the game when Dukes of Capua and Salerno joined the rebellion and were marching on the royal capital in Apulia. :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 11, 2012, 01:38:30 PM
Btw, if you don't mind some hateful people on the loose, I found a great source of income. :P

You arrest (preferably, when you have a reason, but I guess if you want to be universally hated, also with no cause) your vassals and then release them for ransom (or banish them). Both create a nice steady income (I presume the latter represents the exile's assets being confiscated by the crown). :P

A duke yields around 125 gold. I guess I shouldn't have arrested and then released a traitor duke once, though - he later was a part of the rebellion. :P
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 11, 2012, 01:41:48 PM
Quote from: Martinus on February 11, 2012, 01:33:33 PM
I didn't manage to burn the "prerelease version".  :ph34r:

Btw, I gotta say this game is goddamn hard. The building up process is not that difficult, but once you are on top, keeping your holdings becomes quite a task.

I started the game as Duke Robert I de Hauteville of Apulia and Calabria. During 26 years of his reign he became known as Robert I the Great, and unified the Kingdom of Naples under his rule. He imprisoned unruly vassals, was exalted among men and pious, and did not engage in too much plotting (except for murdering his first wife).

Now, the same cannot be said about his offspring. His two legitimate sons turned to be both (sic!) homosexual plotters and were not quite happy with their career in the church. Robert instead chose to legitimise his eldest bastard son, Bohemond. The one who, during 11 years of his reign, became known as Bohemond I the Accursed.

Bohemond tried to expand his realm and even got the Duke of Capua to swear fealty to him with no bloodshed. But then when he increased the crown authority and introduced the royal investiture, all the hell soon broke lose. At first a minor Count of Bari (Bohemond's distant cousin, whose father was executed by King Robert the Great for treason, raised a rebellion. Soon he was joined by the Duchess of Cagliari (another offspring of an executed traitor) and Roger (Prince-Archbishop of Benevento, who also happened to be Bohemond's gay hunchback half-brother - guess the royal investiture wasn't such a great idea after all :P).

Fighting in Southern Italy, Bohemond was maimed in combat and soon perished, leaving the crown to his 7 year old son, Robert II, with the Queen Mother (the Byzantine Princess, Zoe) as the Regent.

I quit the game when Dukes of Capua and Salerno joined the rebellion and were marching on the royal capital in Apulia. :P

That's one of the things I really like about CK, even the most dominate, powerful empire is only one unlucky random number away from complete chaos and ruin.  Once you get to a certain point in other games you are omnipotent, in this game you never really are.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 11, 2012, 02:07:43 PM
The HRE appears to be the exception so far, however. It just carries too much weight - it would need a quick succession of sizeable fiefs declaring independence to make it collapse.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 11, 2012, 02:13:30 PM
France too. They just roll over the Iberian Muslims and into Africa, and even the combined might of Aquitaine, Toulouse and Normandy can't seem to bring them down.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 11, 2012, 02:16:44 PM
Quote from: Maximus on February 11, 2012, 02:13:30 PM
France too. They just roll over the Iberian Muslims and into Africa, and even the combined might of Aquitaine, Toulouse and Normandy can't seem to bring them down.

I haven't seen that.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 11, 2012, 02:52:34 PM
Is it me, or are WAY too many characters in this game gay?

In the last game I played as the Kingdom of Leon, my court was like a medieval pride parade.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 11, 2012, 03:12:22 PM
Quote from: Fireblade on February 11, 2012, 02:52:34 PM
Is it me, or are WAY too many characters in this game gay?

Yeah I noticed that the prevalence of "out" homosexuals seems rather high.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 11, 2012, 03:14:07 PM
Quote from: garbon on February 11, 2012, 03:12:22 PM
Quote from: Fireblade on February 11, 2012, 02:52:34 PM
Is it me, or are WAY too many characters in this game gay?

Yeah I noticed that the prevalence of "out" homosexuals seems rather high.

Next DLC expansion: Crusader Kings II: It's Rainin' Men

I can't really think of any rulers from the time period that were "out". Richard the Lionheart is probably the most famous suspected gay king, but even he fathered an illegitimate son and was rumored to have had affairs with women. Even later kings who were more or less known to be gay still had sex with their wives, if only to continue their dynasty. I think having a homosexual trait that makes you absolutely infertile is a huge anachronism.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 11, 2012, 03:17:49 PM
Rainbow colored dynasty graphics. :wub:
Title: Re: Crusader Kings 2 Redux
Post by: Sahib on February 11, 2012, 04:07:33 PM
Quote from: Fireblade on February 11, 2012, 03:14:07 PM
I can't really think of any rulers from the time period that were "out". Richard the Lionheart is probably the most famous suspected gay king, but even he fathered an illegitimate son and was rumored to have had affairs with women. Even later kings who were more or less known to be gay still had sex with their wives, if only to continue their dynasty. I think having a homosexual trait that makes you absolutely infertile is a huge anachronism.

I don't think it makes you absolutely infertile - in files it's -0.15 modifier, slightly more than for stressed (-0.1).
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 11, 2012, 04:34:51 PM
Edward Ii, anyone?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 11, 2012, 04:49:12 PM
Quote from: Martinus on February 11, 2012, 04:34:51 PM
Edward Ii, anyone?

He also had affairs with women and had illegitimate children.  Richard and Edward are hard to peg as Gay in the modern sense though at least Edward obviously loved his male lovers while Richard hated Phillippe Augustus (and I think that was kind of a one off thing in any case).  What about William Rufus?  He seems a better candidate to me as he had no offspring and seems to have had no interest in female company at all.
Title: Re: Crusader Kings 2 Redux
Post by: Kleves on February 11, 2012, 06:12:47 PM
Isn't the only evidence against Richard I some comment that he "shared a bed with" Philip Augustus, which was a common way to say politically friendly?
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 11, 2012, 06:43:24 PM
Dammit. i want an early release.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 11, 2012, 06:51:52 PM
Quote from: Kleves on February 11, 2012, 06:12:47 PM
Isn't the only evidence against Richard II some comment that he "shared a bed with" Philip Augustus, which was a common way to say politically friendly?

That would be pretty creepy. Richard II was born a century after Philips death. :P
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 11, 2012, 06:52:06 PM
Quote from: HVC on February 11, 2012, 06:43:24 PM
Dammit. i want an early release.

:perv:
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 11, 2012, 07:24:59 PM
Quote from: Jaron on February 11, 2012, 06:52:06 PM
Quote from: HVC on February 11, 2012, 06:43:24 PM
Dammit. i want an early release.

:perv:
:lol:  :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 11, 2012, 08:09:23 PM
Quote from: Martinus on February 11, 2012, 04:34:51 PM
Edward Ii, anyone?

The best bet for a gay English King to me would be William Rufus.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 11, 2012, 08:11:09 PM
Quote from: Tamas on February 11, 2012, 02:07:43 PM
The HRE appears to be the exception so far, however. It just carries too much weight - it would need a quick succession of sizeable fiefs declaring independence to make it collapse.

Oh don't worry, I have seen it collapse.

EDIT : I wish I could show you the current map of a collapsed HRE, but I can't under NDA. But this will allow me to attempt to place one of my younger Estridssen sons as Duke of Brandeburg. 
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 11, 2012, 08:37:11 PM
Isn't it kind of shitty that all these broke ass niggas from shithole Eastern European states (I'm looking at you, Tamas) have been playing the pirated full game for like two days now, while everyone else who pre-ordered this shit has to wait three more days? <_<

FU Paradox
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 11, 2012, 09:08:58 PM
Quote from: Fireblade on February 11, 2012, 08:37:11 PM
Isn't it kind of shitty that all these broke ass niggas from shithole Eastern European states (I'm looking at you, Tamas) have been playing the pirated full game for like two days now, while everyone else who pre-ordered this shit has to wait three more days? <_<

FU Paradox

They'll burn in hell for their theft.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 11, 2012, 11:30:51 PM
Quote from: garbon on February 11, 2012, 03:12:22 PM
Quote from: Fireblade on February 11, 2012, 02:52:34 PM
Is it me, or are WAY too many characters in this game gay?

Yeah I noticed that the prevalence of "out" homosexuals seems rather high.
Oh.  I didn't think of them as out.  Just my son happened to prefer the stable boys to his wife, but he still produced an heir (they're not infertile).  It didn't seem enormously prevalent to me.  Only one son and one daughter so far.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 12, 2012, 01:18:59 AM
gays: i guess the homo trait should be thought of as more of a raving super queen than the guy just liking dudes.

its been leaked early huh?
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 12, 2012, 02:10:56 AM
What is "wrong government type"?  It is causing the bishop of benevento to not like Robert d'hauteville.

Edit:  also I don't notice any improved relations when I send my kids to be educated by others.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 03:42:16 AM
I agree with Sheilbh. "Homosexual" trait does not seem to mean they are "out" in the modern sense, but rather than they are suspected/rumoured to prefer the same sex.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 03:45:12 AM
Quote from: sbr on February 12, 2012, 02:10:56 AM
What is "wrong government type"?  It is causing the bishop of benevento to not like Robert d'hauteville.

Do you hold any bishoprics directly in your demesne?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2012, 04:28:24 AM
Quote from: Martinus on February 12, 2012, 03:42:16 AM
I agree with Sheilbh. "Homosexual" trait does not seem to mean they are "out" in the modern sense, but rather than they are suspected/rumoured to prefer the same sex.

Then there are a lot of fucking rumors running about.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 04:39:15 AM
Well, if you take Polish kings alone, there are at least three in the CK2 period about whom there were rumors of homosexuality, recorded by the chronicles (including, the King you start with in 1066).

I don't think homosexual characters in CK2 make more than 1-2% of the general populace. Surely you are not claiming that's excessive?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 04:46:23 AM
I mean, I'm fairly sure that of the people with no particular interest in the opposite sex, there are more who are homosexual than those who are asexual/"chaste", so it is a fair guess that a lot of the kings (and courtiers and the like) who chose church career or who never married or were reluctant to have many children were homosexual.

It's not like medieval chronicles were gossip column written by Perez Hilton - usually they were written by clerics and scholars under the sponsorship of royals themselves, so unless there was a very good reason to do so (usually to denigrate some predecessor or in the case of VERY out people), they would not record rumors of someone's homosexuality (Procopius of Ceasarea is an exception and he wrote a secret history that was not meant for publication).
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 04:50:19 AM
Here's an interesting article on homosexuality in middle ages, which suggests it was much more widespread (including, active homosexuality) than many people think: http://h2g2.com/dna/h2g2/A7715315
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 12, 2012, 05:04:44 AM
Is there a "no homosexuals" mod?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 05:08:22 AM
Quote from: The Brain on February 12, 2012, 05:04:44 AM
Is there a "no homosexuals" mod?
:D
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 12, 2012, 05:18:14 AM
Homosexuality in an elite martial caste, no way  :lol: !!!!

I would imagine that it was quite common, but would not get in the way of them marrying women and begetting heirs and so on. So, it seems to me, homosexual acts would be common but here would be few, if any, gays in the modern sense.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 05:43:17 AM
That's how it is in the game I think. The negative modifier to fertility is less than that of "Chaste" and homosexual characters marry and have children. It also affects relations with some vassals which is also right imo.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 12, 2012, 05:53:08 AM
This is why you are not happy with low crown authority, and it allowing your vassals to fight their own petty wars among themselves:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2Foadliq.jpg&hash=4dea47d39060c2b8b87e84f1e75e47015936d610)


That Transylvanian line of the family has been busy with various claimings inside the country for quite a while. I just married the Duchess to one of my sons because as you can see, if I ever piss her off, I face a rebellion by half of my own country.

Cool game :thumbsup:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 12, 2012, 06:57:30 AM
And yes, the Mongol event puts a bunch of mongols to the court of the player, ruining the game.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 12, 2012, 07:06:10 AM
Messing around more....is it just me or are there a few too many unwed rulers whose reign started 1 January in the game?
I guess it makes sense they wouldn't bother with that for the demo (what with it being unintended that those leaders can be played) but hope it is fixed for the real version
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 12, 2012, 07:27:41 AM
The exact date of the start of each ruler's reign is not known, January 1st is the default.
Title: Re: Crusader Kings 2 Redux
Post by: chipwich on February 12, 2012, 08:47:31 AM
It's essential to remember that you can convert to your liege's culture on a whim.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 12, 2012, 08:58:51 AM
Quote from: Tamas on February 12, 2012, 06:57:30 AM
And yes, the Mongol event puts a bunch of mongols to the court of the player, ruining the game.

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Iormlund on February 12, 2012, 10:20:49 AM
I pre-ordered ...
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 12, 2012, 11:21:13 AM
Quote from: sbr on February 12, 2012, 02:10:56 AM
What is "wrong government type"?  It is causing the bishop of benevento to not like Robert d'hauteville.

Edit:  also I don't notice any improved relations when I send my kids to be educated by others.

For the "wrong government type" it means you have bishopric and city settlements that are run by the wrong type of vassal. You or vassal barons can only hold castles without penalties. You should grant them to non-titled characters through the "Grant landed titles" so that they become Mayor/Bishop.

Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 12, 2012, 12:14:37 PM
Quote from: Martinus on February 12, 2012, 03:45:12 AM
Quote from: sbr on February 12, 2012, 02:10:56 AM
What is "wrong government type"?  It is causing the bishop of benevento to not like Robert d'hauteville.

Do you hold any bishoprics directly in your demesne?

I didn't until that bishop revolted and got curbstomped.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 12:26:49 PM
You need to give them away (you can right-click on the barony and have an option to "create" a new character as a bishop).

Btw, King Boleslaw the Bold came out at the ripe age of 64 in my game, as he apparently had his gay orgy after some tournament. :P

He was promptly assassinated by his wife.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 12:30:23 PM
In my Polish game, I had to imprison my brother (Duke of Masovia) and his wife for plotting. They both died in prison and were succeeded by their only daughter who promptly married the Duke of Silesia and began to plot to turn Poland into an elective monarchy, while her husband plotted to have my heir assassinated. The bitch even had a nerve to ask for my son to be sent to her court for fostering.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: PDH on February 12, 2012, 12:36:56 PM
Jesus, now the Middle Ages are getting gayed up. 
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 12:39:34 PM
Apparently, if your ruler is gay, it gives a negative reaction from all vassals... except the gay ones, who get a positive bonus to reaction.

I'm gonna create a gay mafia kingdom.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 12, 2012, 12:41:15 PM
I have just had one real asshole in my current line of Hungarian kings (put on hold due to the mongol bug). His first event upon succeding his father was to figure that his stepmother fancied him. I went ahead with it for the sake of rping. Funny thing is that the woman was from the extended family, the king's father got the same event regarding her when she was 16, but I didn't follow it up, until the first wife died and I married the Árpád chick, again for RPing reasons.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2012, 01:15:57 PM
How sad. Tamas and Mart couldn't escape themselves for even a second and had to play their homelands.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 12, 2012, 01:16:31 PM
I put in my pre-order just now; I actually had to open a MoneyBookers account to finalize payment. Apparently PayPal (which I haven't used to checkout in years) forces you to use your PayPal balance before it will let you use any other form of payment associated with your PayPal account. The only exception is it will let you do an eCheck, but merchants have the option of disabling eCheck payments (which GamersGate has done.) Since I always have a small balance in my PayPal account that I use for a very specific thing (and would have to do another 4-5 day transfer from my bank account to replenish...which I don't want to do) I had to create a whole separate account with MoneyBookers to just pay using a credit card.

So while I won't join the crowd of people who are against PayPal out of paranoia, I can definitely get on board with thinking it's an obnoxious payment system.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2012, 01:19:19 PM
One thing I don't get is what's up with the artificial - you can only end up with what your war aim was at the beginning?  What exactly is that supposed to simulate? Seems just like a half-assed attempt to prevent overrun.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 12, 2012, 01:23:36 PM
Quote from: garbon on February 12, 2012, 01:19:19 PM
One thing I don't get is what's up with the artificial - you can only end up with what your war aim was at the beginning?  What exactly is that supposed to simulate? Seems just like a half-assed attempt to prevent overrun.

Agreed. It is half-assed. On the other hand, it seems to work and I am thus fine with it. Also I think it helps the peace AI.

And regarding home countries: don't blame for you not having any in this period. :P

Is is so surprising that we play with the country we know most about?
Not to mention that the region is much more interesting than in other Paradox games, for both countries. You are part of the Christian side of the playing field, but bordering pagans, and orthodoxes as well.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 12, 2012, 01:30:34 PM
Quote from: garbon on February 12, 2012, 01:19:19 PM
One thing I don't get is what's up with the artificial - you can only end up with what your war aim was at the beginning?  What exactly is that supposed to simulate? Seems just like a half-assed attempt to prevent overrun.
but it seems to speed up over run. playing against pagans instead of just getting a county or two you can gobble up duchies in one war.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 12, 2012, 01:31:39 PM
Quote from: Drakken on February 12, 2012, 11:21:13 AM
Quote from: sbr on February 12, 2012, 02:10:56 AM
What is "wrong government type"?  It is causing the bishop of benevento to not like Robert d'hauteville.

Edit:  also I don't notice any improved relations when I send my kids to be educated by others.

For the "wrong government type" it means you have bishopric and city settlements that are run by the wrong type of vassal. You or vassal barons can only hold castles without penalties. You should grant them to non-titled characters through the "Grant landed titles" so that they become Mayor/Bishop.

OK, I looked at this some more and I think I found the problem but I don't know how to fix it, or if I can.

Prince Bishop Ulderit is my vassal and has control of the bishopric of Benevento.  He has one vassal, the mayor of the town in his bishopric.  He directly holds both the bishopric and the barony, which is where the wrong government comes in.  He has the wrong government, not me.  I'm not sure why he hates me for being an idiot himself, but I guess that is kind of the point in being an idiot. 

I can't do anything about it, and he has free male courtiers that he could give the barony to but he never does.  So am I missing something?  Is there a way to force this guy to fix his own house before he revolts and gets his ass kicked?

Also how do you change the capital of a county?  I think I read on Paradox that it was possible but I don't remember details.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2012, 01:32:25 PM
Quote from: Tamas on February 12, 2012, 01:23:36 PM
Is is so surprising that we play with the country we know most about?

Maybe that's the sad part then. Broaden your horizons (and mind). :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2012, 01:33:12 PM
Quote from: sbr on February 12, 2012, 01:31:39 PM
Also how do you change the capital of a county?  I think I read on Paradox that it was possible but I don't remember details.

Yeah is this possible? I ran into an issue where the capital was a city.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2012, 01:34:30 PM
Quote from: HVC on February 12, 2012, 01:30:34 PM
Quote from: garbon on February 12, 2012, 01:19:19 PM
One thing I don't get is what's up with the artificial - you can only end up with what your war aim was at the beginning?  What exactly is that supposed to simulate? Seems just like a half-assed attempt to prevent overrun.
but it seems to speed up over run. playing against pagans instead of just getting a county or two you can gobble up duchies in one war.

On the flipside, I've seen where a war aim was for an unlanded character to take a duchy title. Essentially nothing happened when the title was took as he didn't get a county as well. :D
Title: Re: Crusader Kings 2 Redux
Post by: PDH on February 12, 2012, 01:44:41 PM
Quote from: garbon on February 12, 2012, 01:32:25 PM
Quote from: Tamas on February 12, 2012, 01:23:36 PM
Is is so surprising that we play with the country we know most about?

Maybe that's the sad part then. Broaden your horizons (and mind). :P

I plan on playing the Duchy of Wyoming.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 12, 2012, 01:47:17 PM
Quote from: garbon on February 12, 2012, 01:32:25 PM
Quote from: Tamas on February 12, 2012, 01:23:36 PM
Is is so surprising that we play with the country we know most about?

Maybe that's the sad part then. Broaden your horizons (and mind). :P

Now I don't even know why I dignified that sorry-ass post of yours with an answer.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 12, 2012, 01:53:20 PM
Quote from: sbr on February 12, 2012, 01:31:39 PM
Also how do you change the capital of a county?  I think I read on Paradox that it was possible but I don't remember details.

Click on the province you want to settle your capital in, above the settlement interface you will see a little crown in a button beside the province's name. Click on it and there you go.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 01:54:37 PM
Quote from: Drakken on February 12, 2012, 01:53:20 PM
Quote from: sbr on February 12, 2012, 01:31:39 PM
Also how do you change the capital of a county?  I think I read on Paradox that it was possible but I don't remember details.

Click on the province you want to settle your capital in, above the settlement interface you will see a little crown in a button beside the province's name. Click on it and there you go.

That's not what he is asking for.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 12, 2012, 01:56:06 PM
Quote from: Martinus on February 12, 2012, 01:54:37 PM
Quote from: Drakken on February 12, 2012, 01:53:20 PM
Quote from: sbr on February 12, 2012, 01:31:39 PM
Also how do you change the capital of a county?  I think I read on Paradox that it was possible but I don't remember details.

Click on the province you want to settle your capital in, above the settlement interface you will see a little crown in a button beside the province's name. Click on it and there you go.

That's not what he is asking for.

Because you cannot change the capital of a county. First settlement only.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 12, 2012, 02:05:09 PM
Quote from: Drakken on February 12, 2012, 01:56:06 PM
Quote from: Martinus on February 12, 2012, 01:54:37 PM
Quote from: Drakken on February 12, 2012, 01:53:20 PM
Quote from: sbr on February 12, 2012, 01:31:39 PM
Also how do you change the capital of a county?  I think I read on Paradox that it was possible but I don't remember details.

Click on the province you want to settle your capital in, above the settlement interface you will see a little crown in a button beside the province's name. Click on it and there you go.

That's not what he is asking for.

Because you cannot change the capital of a county. First settlement only.

That explains why I can't do it.

So the county of Benevento will always be a bishopric and there is no way to get rid of the worng government penalty so that will just continually be a revolving door of holy men that get imprisoned and executed every few years?

That should be fine.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 12, 2012, 02:26:53 PM
I remember though that I have given a Duchy to a Bishop by mistake, and thus it became a Archbishopric and thus lost control over it. So technically, there is a way.  :Embarrass:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 12, 2012, 03:59:21 PM
Quote from: Drakken on February 12, 2012, 02:26:53 PM
I remember though that I have given a Duchy to a Bishop by mistake, and thus it became a Archbishopric and thus lost control over it. So technically, there is a way.  :Embarrass:

I am having the same conversation over on Paradox and got this answer:

Quote from: icon41gimp;13421650Someone has to be holding the barony, whoever it is is probably a vassal to the prince-bishop.  Click on the county on the map, the window that pops up should have the bishopric at the top with pictures of each holding down below.  Click on the coat of arms in the upper left corner of the barony picture.  This should show you who is the holder of the barony.  Grant him the title to the county.  Least painful way is probably to let him rebel and then revoke his title after you win the war.

Unfortunately the Baron of Benevento is a vassal of the Pope, not me or the bishop of Benevento.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2012, 04:08:52 PM
Quote from: Tamas on February 12, 2012, 01:47:17 PM
Quote from: garbon on February 12, 2012, 01:32:25 PM
Quote from: Tamas on February 12, 2012, 01:23:36 PM
Is is so surprising that we play with the country we know most about?

Maybe that's the sad part then. Broaden your horizons (and mind). :P

Now I don't even know why I dignified that sorry-ass post of yours with an answer.

:huh:

I do thin it sad that your home nation is by default the one you know best about in the period. I'm not sure which of the many majors -I know the best.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 12, 2012, 04:14:24 PM
Quote from: garbon on February 12, 2012, 04:08:52 PM
Quote from: Tamas on February 12, 2012, 01:47:17 PM
Quote from: garbon on February 12, 2012, 01:32:25 PM
Quote from: Tamas on February 12, 2012, 01:23:36 PM
Is is so surprising that we play with the country we know most about?

Maybe that's the sad part then. Broaden your horizons (and mind). :P

Now I don't even know why I dignified that sorry-ass post of yours with an answer.

:huh:

I do thin it sad that your home nation is by default the one you know best about in the period. I'm not sure which of the many majors -I know the best.

Well considering your country doesn't exist in the relevant time period, I'm not sure how your experience is all that relevant.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 12, 2012, 04:23:28 PM
I wrote this elsewhere but it is still relevent

I just finally had a fun game as Duke of Apulia, old Robert is not the easy mode he was in the first game.  The mongol hordes from Sicily pretty easily over ran me in my other tries.  I am bummed I didn't do the extended time crack before I started this one. :(

This time they stayed in Messina to seige it while I waited to raise any levies while they attrited a bit.  Once they finished the seige I marched across the straights and smacked them around pretty good.  I forgot you can't take land in a defensive war so I did waste some time sieging the Sicilian provinces, until I remembered.  Then I made peace, disbanded my levies and re-DOWed then immediately.  I was able to get my levies together and back across the straights in time and finally took the Sheihk's two provinces.  In the meantime some good news and some bad news.  I got a message that the Pope had found a claim against some of my holdings, I didn't read the whole message though, so not sure which one(s).  Also I had managed to marry one of my random nieces off to what turned out to be the heir to the Byzantine Empire, though I didn't realize it at the time.

After the Sicilian war I went back and went to war to press my manufactured claim on the county of Napoli.  While I was smacking him around one of the African Emirs (Cyrenaica maybe) declared war on me.  His stack was not as big as I expected but bigger than I could deal with at the time and they started sieging my new Sicilian provinces.  I went to the Call Allies button and asked everyone to come help me, that is when I realized I was allied with the Byzantines  :showoff:, and not only that, the Emperor was only 22 years old.  In no time at all there was a 4000 man army thrashing the africans around like nothing, which led to a pretty quick white peace.

At this point it has been 18 years so I quit, but I would have loved to have taken Rome and reestablish the Western Roman Empire with the help of my young Eastern ally.  I will have to try again when I get the real game, though it is really hard to recreate the same things in this game.

One of my favorite games in CK1 was Duke of Slovenia->King of Croatia->Byzantine Emperor.  Something happened to the save and I was never able to get anywhere close to that again.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 12, 2012, 04:27:12 PM
All my duke's kids got comsumption.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 12, 2012, 04:31:28 PM
Quote from: Ed Anger on February 12, 2012, 04:27:12 PM
All my duke's kids got comsumption.

I took this for you, not sure if you have seen it before

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2Fck2_1.jpg&hash=1402ee40b8f0aa8439a2816ba1b0bcdabc8039ce)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 12, 2012, 04:34:32 PM
That's hot.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2012, 05:28:21 PM
Quote from: sbr on February 12, 2012, 04:31:28 PM
Quote from: Ed Anger on February 12, 2012, 04:27:12 PM
All my duke's kids got comsumption.

I took this for you, not sure if you have seen it before


Oh my god. :lol:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 12, 2012, 05:51:59 PM
For those with bad eyes

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2Frobert_cruel.jpg&hash=8917b383b76440abde4c0f1bf2b93a349bf667e4)
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 12, 2012, 05:57:25 PM
I played a fast game as Byzantium. After the emperor died and I played a bit as his son, I decided to throw his mother in jail, but that caused almost every prince in the empire to rebel and the entire country disintegrated into warring factions! Sadly, mine emperors brother usurped the throne and I just sat back and was impressed as the AI emperor managed to restore about 95% of the rebellions lords.

The only exceptions were the Hungarians nabbed Serbia during that time and a couple areas stayed independent - some Armenian crap, Athens and Nicaea. In another 5 years or so those might have been restored as well.

Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 12, 2012, 06:06:20 PM
I want to read your post but I am afraid to take my eyes off of your avatar, I am pretty sure it is coming after me.  :o
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 12, 2012, 06:46:37 PM
Damn you all, I pre-ordered through steam.  This better be good.  I am breaking my vow never to buy Paradox on release again.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 06:49:39 PM
Quote from: garbon on February 12, 2012, 01:15:57 PM
How sad. Tamas and Mart couldn't escape themselves for even a second and had to play their homelands.

My first game was as Burgundy. Then Lusignan, Tuscany, Anjou, Meath, Barcelona, Apulia, Bohemia and then Poland. Don't hate us only because our ancestors werent niggers brought on a ship to a country that does not exist in CK2.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 12, 2012, 06:56:20 PM
I wonder who the best go to games will be in this one.
I tried a little mess around with Jamtland in the hope of nabbing some local pagans....nope. They're damn strong, whilst I'm pulling a few hundred men they're getting around a thousand. I guess the only way is to save up a tonne of money and buy mercenaries. I had the idea to get my strong ally, the king of denmark to do the fighting for me but...he can't take their province quicker than they can take mine. And he'd probably just take it for himself anyway.
Just how does one make decent amounts of cash?

One thing I don't like...the king of Norway keeps letting me vote on reforms he is doing. The de jure kingdoms seem really set in stone- and include some oddities like uber Armenia and Burgundy.
I really wish new kingdoms could be formed if you get strong enough. And what about crusader kingdoms?


Quote

I just finally had a fun game as Duke of Apulia, old Robert is not the easy mode he was in the first game.  The mongol hordes from Sicily pretty easily over ran me in my other tries.  I am bummed I didn't do the extended time crack before I started this one.
Mongol hordes from Sicily?

QuoteI forgot you can't take land in a defensive war so I did waste some time sieging the Sicilian provinces, until I remembered
Eh? That sucks. There goes my usual style of play...
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 12, 2012, 07:01:31 PM
Quote
Quote from: Tyr on February 12, 2012, 06:56:20 PM
I just finally had a fun game as Duke of Apulia, old Robert is not the easy mode he was in the first game.  The mongol hordes from Sicily pretty easily over ran me in my other tries.  I am bummed I didn't do the extended time crack before I started this one.
Mongol hordes from Sicily?

:D Typo.  I spent a few months bitching about the mongol hordes in an EU3 MP game and I guess that just carried over.

Quote
QuoteI forgot you can't take land in a defensive war so I did waste some time sieging the Sicilian provinces, until I remembered
Eh? That sucks. There goes my usual style of play...

You can make peace and just DOW them right back, you have to disband your levies first though.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 12, 2012, 07:13:32 PM
Quote from: Tyr on February 12, 2012, 06:56:20 PM
Just how does one make decent amounts of cash?
1. Have your Steward collecting taxes at all times.
2. Have a good relationship with the Pope (your chaplain should be on a diplomatic mission in Rome) - he sends you cash when you are fighting pagans and muslims.
3. Build up your baronies - there are several buildings that increase cash income (and, others that increase levy size so you don't need to hire mercs).
4. Ransom prisoners when you can afford it.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 12, 2012, 08:45:40 PM
Played a game as Duke Murchad of Munster(the only two-county realm on the Emerald Isle), with the goal of seeing how much of Ireland I could unite inside the demo.  And also play as a just, and loving family man...as best one can anyway.

Duke Murchad starts off unmarried with one adult, 18-year old son, Brian.

Alas, the second county is run by some Norwegian jack-off mayor, who is also rather disobediant (he has that crappy "wrong government" penalty), so first I made it my goal to unseat him.  I simply revoked his title, and the civil war was on.  After defeating his forces, I was lucky enough to capture him in battle, ensuring total victory without a costly siege.  Now his county was mine (this time, I kept getting pinged about being the wrong leader for the holding, and could never figure out how to get someone appropriate to run it, or make it appropriate for me).

To ensure my succession, I enlisted a Navarran princess to marry my son, and set about consolidating my counties to attain enough levy power to unseat the lone Earl to my south on which I had a casus belli claim as Duke.  After suppressing his forces, he surrendered, retaining his title of Earl.  However, I wanted someone more loyal, so I revoked his title (starting another civil war....*sigh*).  Luckily, the Earl died of natural causes within weeks, leaving his son in charge (for some reason his relation to me was in the high 70's), and a deal was struck, ending the rebellion.

On the home front, I began developing my counties for the hopeful wars of unification to come.  I didn't plan to have Duke Murchad marry, already having a good heir, but I took pity on some poor Pomeranian lady.  She died within two years.

While my son kept popping out granddaughters, Duke Murchad finally decided to marry a HRE princess, who within months fell into genuine love with the Duke after he bought her a fancy new stallion (a horse, not a gigalo).

The Duchy of Munster developed quite nicely, Duke Munchard attaining the title "The Just", with a loyal court, a loving wife, adoring (if overly proud and hedonistic) son.  Changed the succession laws to favor my son (which he didn't like for some reason), who finally popped out a son,  while my wife finally gave birth to another daughter and son as well.

Unfortunately, while I had developed my duchy rather well, I could never get a claim on any other Irish counties , and thus could never start a unification war.  The game ended after the customary 20 years with a healthy, robust 60-year old Duke Murchad the Just, leading a prosperous Irish duchy, stuck holding summer festivals (Jumping Jews of Jerusalem?  Really?) and winter feasts.



Is there any way to get claims to start wars other having your Chancellor eventually be successful, or some kind of intricate web of marrying off relatives?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 12, 2012, 08:48:32 PM
For those playing a demo, there is a Norwegian princess right at the beginning that tends to shoot babies out at a high rate. Lustful indeed.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 12, 2012, 08:50:05 PM
Quote from: Tonitrus on February 12, 2012, 08:45:40 PM
Is there any way to get claims to start wars other having your Chancellor eventually be successful, or some kind of intricate web of marrying off relatives?
Marrying for claims and if you have someone in your court with a claim you can fight on their behalf. But make sure they don't have a dukal (?) claim or you'll just make a new neighbour instead of a vassal.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 12, 2012, 08:56:49 PM
Quote from: HVC on February 12, 2012, 08:50:05 PM
Quote from: Tonitrus on February 12, 2012, 08:45:40 PM
Is there any way to get claims to start wars other having your Chancellor eventually be successful, or some kind of intricate web of marrying off relatives?
Marrying for claims and if you have someone in your court with a claim you can fight on their behalf. But make sure they don't have a dukal (?) claim or you'll just make a new neighbour instead of a vassal.

Besides Muchard, there is only one other Duke in Ireland, the rest are all Earls.  It also looks like the starting prospects for marrying into claims around there is a very long-term road.

The manual mentions a diplomatic option of "claim title" (at the cost of prestige, which I ended up with buckets of), but I've never seen it.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 12, 2012, 08:57:45 PM
Also, I am likely to fall into the trap of buying this, even though I never really played the first one, and haven't seriously played a Paradox game since EUII.  :blush:
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 12, 2012, 08:59:12 PM
The only claim title i know of is the chancellor way you mentioned. still costs money and prestige to press any claim he finds, though. maybe that's what the manual is talking about?
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 12, 2012, 09:02:26 PM
Quote from: HVC on February 12, 2012, 08:59:12 PM
The only claim title i know of is the chancellor way you mentioned. still costs money and prestige to press any claim he finds, though. maybe that's what the manual is talking about?

Yeah probably.  If one could claim titles on a whim, I could claim Emperor of Byzantium and end the game right quick.  :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2012, 09:11:37 PM
I picked to depose the Pope, my liege. War aim said I'd pick someone of my choosing. Instead I became Pope. Not fun as you get slammed with indulgence requests.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 12, 2012, 10:45:53 PM
Oh, another thing with my Jamtland game, I married off a daughter to the heir to the papacy...who then became pope....and my daughter spat out a lot of popelettes....
Bishops being married is maybe OK in a middle ages northern European setting (though even there possibly late in the day? Its not the dark ages....) but....the holy father?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 12, 2012, 10:57:43 PM
I'm such a nerd, I was thinking of Modding in this event.  :nerd:

Title - The Hunters Become The Hunted

Odds of occurrence = 1 in a hundred times after a hunt is launched[if possible I'll limit this to the summer].

Subscript - Your hunting party is being stalked by a demon and picked off one by one.

Choice A - Flee (Characters who are cowards must choose this option)
------- Result = 100% You are killed and you're flayed body is found hanging from a tree.

Choice B - Challenge the monster to a duel (Characters who are proud must choose this option)
------- Result = 90% You are killed and the monster takes your skull as a trophy leaving your headless body to rot. 10% You defeat the monster. Gain 200 prestige, 200 piety and the name Demon Slayer

Choice C - If it bleeds, we can kill it.
------- Result = 50% You use your knowledge of the local terrain to ambush and kill the monster. Gain 200 prestige, 200 piety and the name Demon Slayer. 50% Your ambush fails and the monster takes your skull as a trophy leaving your headless body to rot.
                         
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2012, 10:59:01 PM
Quote from: jimmy olsen on February 12, 2012, 10:57:43 PM
I'm such a nerd, I was thinking of Modding in this event.  :nerd:

I think what you've posted is offensive to nerds. :angry:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 12, 2012, 11:08:39 PM
Quote from: garbon on February 12, 2012, 10:59:01 PM
Quote from: jimmy olsen on February 12, 2012, 10:57:43 PM
I'm such a nerd, I was thinking of Modding in this event.  :nerd:

I think what you've posted is offensive to nerds. :angry:
The ending of Predator 2 clearly indicates that they have been hunting on Earth for centuries.  :sleep:
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 12, 2012, 11:10:43 PM
Quote from: Tonitrus on February 12, 2012, 08:56:49 PM
The manual mentions a diplomatic option of "claim title" (at the cost of prestige, which I ended up with buckets of), but I've never seen it.

That option was apparently removed, but too late to be removed from the manual.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 12, 2012, 11:14:37 PM
Quote from: jimmy olsen on February 12, 2012, 11:08:39 PM
Quote from: garbon on February 12, 2012, 10:59:01 PM
Quote from: jimmy olsen on February 12, 2012, 10:57:43 PM
I'm such a nerd, I was thinking of Modding in this event.  :nerd:

I think what you've posted is offensive to nerds. :angry:
The ending of Predator 2 clearly indicates that they have been hunting on Earth for centuries.  :sleep:

I like it, good show Tim.

Well, one thing I don't like...nothing should ever be 100% (he got to tha choppa!), especially if it's a forced choice.  But survival should take a prestige hit...or other consequences.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 12, 2012, 11:18:22 PM
Quote from: HVC on February 12, 2012, 08:50:05 PM
Quote from: Tonitrus on February 12, 2012, 08:45:40 PM
Is there any way to get claims to start wars other having your Chancellor eventually be successful, or some kind of intricate web of marrying off relatives?
Marrying for claims and if you have someone in your court with a claim you can fight on their behalf. But make sure they don't have a dukal (?) claim or you'll just make a new neighbour instead of a vassal.

Which will be an ally.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 12, 2012, 11:19:22 PM
Quote from: Barrister on February 12, 2012, 11:10:43 PM
Quote from: Tonitrus on February 12, 2012, 08:56:49 PM
The manual mentions a diplomatic option of "claim title" (at the cost of prestige, which I ended up with buckets of), but I've never seen it.

That option was apparently removed, but too late to be removed from the manual.

Indeed, the "I win" button has been removed.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 12, 2012, 11:47:42 PM
I still think there should be a "fuck" button if you're married, especially if you're a pretty big guy.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2012, 11:53:03 PM
Quote from: Ideologue on February 12, 2012, 11:47:42 PM
I still think there should be a "fuck" button if you're married, especially if you're a pretty big guy.

I almost thought my ruler was going to get the homosexual trait. Being cheap he sent some roses out of his garden to a neighbor and the guy really appreciated them.  I then had some event about them being great for that special someone. Turns out though my ruler wasn't gay, just obsessed with home and garden. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 13, 2012, 12:05:01 AM
Quote from: garbon on February 12, 2012, 11:53:03 PM
wasn't gay, just obsessed with home and garden. :blush:
Not possible. Closet case :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 13, 2012, 12:06:48 AM
Quote from: HVC on February 13, 2012, 12:05:01 AM
Quote from: garbon on February 12, 2012, 11:53:03 PM
wasn't gay, just obsessed with home and garden. :blush:
Not possible. Closet case :P

Well he did go on to take the Papal tiara by storm. :D
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 13, 2012, 12:24:45 AM
Man, I'm trying to pre-order this on Steam (so I can waste some time with CK1) and that shit is Slower Than the End of Atomic Matter (that is, roughly 10^35 years between me typing "Crusader Kings" into the search toolbar and it actually appearing in the field :bleeding: ).

Edit: fuck this.  Garbon, you win again.  TIME TO DIPLOANNEX FRANCE AND AUSTRIA GO ARAGON!
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 13, 2012, 12:55:58 AM
If your human noble kills the predator, shouldn't there be a chance for a nuclear detonation?

perhaps:

10% - killed in time

90% - all your cities, castles and churches are destroyed, but you walk away with a cool trophy.

Slightly off topic for this thread, but I find the premise silly that aliens with stealth technology, laser sights and spaceships found hunting medieval humans to be any kind of sport.


Edit: Special thanks to Tyr for spotting my accidental word omission.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 13, 2012, 01:45:11 AM
I figured out that F11 is the key for taking screenshots, but where does it put them?  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 13, 2012, 01:46:35 AM
There seems to be a lot of stuff in my documents- seems to be the way these days that customizable game files all go there.
My documents incidentally is where I found the settings.ini; windowed mode in this game rules. It looks full screen but its not.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 13, 2012, 01:48:04 AM
Quote from: Tonitrus on February 13, 2012, 01:45:11 AM
I figured out that F11 is the key for taking screenshots, but where does it put them?  :hmm:

Try documents/paradox/CK II demo

They should be in there.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 13, 2012, 01:58:02 AM
Quote from: Jaron on February 13, 2012, 12:55:58 AM
If your human noble kills the predator, shouldn't there be a chance for a nuclear detonation?

perhaps:

10% - killed in time

90% - all your cities, castles and churches are destroyed, but you walk away with a cool trophy.

Slightly off topic for this thread, but I find the premise that aliens with stealth technology, laser sights and spaceships found hunting medieval humans to be any kind of sport.

You find it? Daft? Cool?
As if the former...just look at some modern hunters with their super laser sights and all that crap totally outgunning deer.
Or the way people used to use massive blunderbuss thingies to take down a zillion birds at once.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 13, 2012, 02:10:36 AM
Quote from: Tyr on February 13, 2012, 01:46:35 AM
There seems to be a lot of stuff in my documents- seems to be the way these days that customizable game files all go there.
My documents incidentally is where I found the settings.ini; windowed mode in this game rules. It looks full screen but its not.

Yep, I assume save games will end up in that same file.  It wouldn't be needed if people would stop installing games in the Program Files folder, but apparently that is too hard a concept to grasp.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 13, 2012, 02:13:49 AM
Quote from: Tyr on February 13, 2012, 01:58:02 AM
Quote from: Jaron on February 13, 2012, 12:55:58 AM
If your human noble kills the predator, shouldn't there be a chance for a nuclear detonation?

perhaps:

10% - killed in time

90% - all your cities, castles and churches are destroyed, but you walk away with a cool trophy.

Slightly off topic for this thread, but I find the premise that aliens with stealth technology, laser sights and spaceships found hunting medieval humans to be any kind of sport.

You find it? Daft? Cool?
As if the former...just look at some modern hunters with their super laser sights and all that crap totally outgunning deer.
Or the way people used to use massive blunderbuss thingies to take down a zillion birds at once.

Yeah, sorry about that. I left a word out - I find it silly.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 13, 2012, 02:54:04 AM
Quote from: Tonitrus on February 12, 2012, 08:56:49 PM
Quote from: HVC on February 12, 2012, 08:50:05 PM
Quote from: Tonitrus on February 12, 2012, 08:45:40 PM
Is there any way to get claims to start wars other having your Chancellor eventually be successful, or some kind of intricate web of marrying off relatives?
Marrying for claims and if you have someone in your court with a claim you can fight on their behalf. But make sure they don't have a dukal (?) claim or you'll just make a new neighbour instead of a vassal.

Besides Muchard, there is only one other Duke in Ireland, the rest are all Earls.  It also looks like the starting prospects for marrying into claims around there is a very long-term road.

The manual mentions a diplomatic option of "claim title" (at the cost of prestige, which I ended up with buckets of), but I've never seen it.

You didn't fabricate claims?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 13, 2012, 03:16:07 AM
How do you find out about current wars anyone?
I can't seem to find who people are at war with
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 13, 2012, 03:17:12 AM
Quote from: Tyr on February 13, 2012, 03:16:07 AM
How do you find out about current wars anyone?
I can't seem to find who people are at war with

What I do is click on one of their provinces. At the left, below their portrait there will be small icons, with a CoA and a tincy-wincy sword, one icon for each war they are in. Hover over one and learn the sides and the reason.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 13, 2012, 04:04:48 AM
Quote from: Martinus on February 13, 2012, 02:54:04 AM
Quote from: Tonitrus on February 12, 2012, 08:56:49 PM
Quote from: HVC on February 12, 2012, 08:50:05 PM
Quote from: Tonitrus on February 12, 2012, 08:45:40 PM
Is there any way to get claims to start wars other having your Chancellor eventually be successful, or some kind of intricate web of marrying off relatives?
Marrying for claims and if you have someone in your court with a claim you can fight on their behalf. But make sure they don't have a dukal (?) claim or you'll just make a new neighbour instead of a vassal.

Besides Muchard, there is only one other Duke in Ireland, the rest are all Earls.  It also looks like the starting prospects for marrying into claims around there is a very long-term road.

The manual mentions a diplomatic option of "claim title" (at the cost of prestige, which I ended up with buckets of), but I've never seen it.

You didn't fabricate claims?

I had my Chancellor working at it, never achieved anything.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 13, 2012, 04:07:12 AM
Was monkeying around with the same Irish lord, getting a better feel for the game mechanics.

After I instituted elected succession, my Hungarian Duchess-wife (who went into a deep negative relations after that change) started a plot against my grandson.  :mad:

When I demanded that she end the plot, she complied....and pretty much immediately became pregnant.  Make-up sex?   :P
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 13, 2012, 04:45:14 AM
I started a game as the Duke of Anjou and thanks to the fortuitous 3 front war William the Conqueror was engaged in (against Scotland in the north, France for control of Normandy and Norway for the English crown, I was able to regain Maine.  The Bastard offered me a peace when I was only at 18% victory.  This seems more 'intelligent' than in previous Paradox titles. 

Soon after he folded against France too so Philippe now controls all of Normandy.  No Angevin Empire will rise - except for mine.  Next target - push to get Vendôme's claim on Chartres while I'm fabricating a claim on Blois.  Thanks to the stupid gavelkind succession law - my largest neighboor Aquitaine has been split in three between the three heirs.  Fortunately I had betrothed and married 3 of my children to the 3 heirs in question (1 girl - 2 sons).  I am Steward and Seneschal of the Realm while the King continues waging stupid wars in Andalusia.  I remain loyal while building up my baronies until the moment is ripe and I can displace the Capet dynasty.

I hope Paradox does well with this title because it's truly their best to date.




G.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 13, 2012, 05:03:47 AM
I wonder if there is a way to tone down expansion into pagan/muslim lands from the French King and the Holy Roman Emperor - or is this actually coded? They seem to be the only ones capable of continuous expansion into these areas, due to their immense manpower, so this leaves countries like Poland or Aragon sorta sitting on the sidelines while their de iure realms are being conquered by foreigners.

Perhaps a mod could be made that makes the "holy war" casus belli only exercisable when there is a crusade declared or the ruler is Zealous or something like that?

Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 13, 2012, 05:04:26 AM
Quote from: Tonitrus on February 12, 2012, 11:14:37 PM
Quote from: jimmy olsen on February 12, 2012, 11:08:39 PM
Quote from: garbon on February 12, 2012, 10:59:01 PM
Quote from: jimmy olsen on February 12, 2012, 10:57:43 PM
I'm such a nerd, I was thinking of Modding in this event.  :nerd:

I think what you've posted is offensive to nerds. :angry:
The ending of Predator 2 clearly indicates that they have been hunting on Earth for centuries.  :sleep:

I like it, good show Tim.

Well, one thing I don't like...nothing should ever be 100% (he got to tha choppa!), especially if it's a forced choice.  But survival should take a prestige hit...or other consequences.
Good idea

Choice A - Flee (Characters who are cowards must choose this option)
------- Result = 90% You are killed and you're flayed body is found hanging from a tree. 10% You are the lone survivor, your crazy story has you labeled a heretic. -100 prestige, -100 piety.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 13, 2012, 05:15:43 AM
Tim, go jump into a creek or something - you are spamming this thread with some retard (no, it's not nerdy - it's retarded) shit.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 13, 2012, 08:24:31 AM
Quote from: Tyr on February 13, 2012, 03:16:07 AM
How do you find out about current wars anyone?
I can't seem to find who people are at war with

There is a ledger page that lists all of the active wars.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 13, 2012, 09:12:39 AM
Quote from: Martinus on February 13, 2012, 05:03:47 AM
Perhaps a mod could be made that makes the "holy war" casus belli only exercisable when there is a crusade declared or the ruler is Zealous or something like that?

Apulia would get screwed over on trying to take Sicily.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 13, 2012, 10:27:20 AM
What time does this game get released? if it's 12 am sweidish time then i'll get to play tonight, if not then i have to wait until thE 15th. Stupid valentines day, always getting in the way.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 13, 2012, 10:33:09 AM
Quote from: HVC on February 13, 2012, 10:27:20 AM
What time does this game get released? if it's 12 am sweidish time then i'll get to play tonight, if not then i have to waith until teh 15th. Stupid valentines day, always getting in the way.

GG always release at 9AM Swedish time.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 13, 2012, 11:23:40 AM
And steam releases at 10am pst.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 13, 2012, 11:45:09 AM
Quote from: sbr on February 13, 2012, 11:23:40 AM
And steam releases at 10am pst.
Eww. That's like 3am the 15th for me.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 13, 2012, 11:50:26 AM
Meh I wasn't going to be playing much on the 14th anyway.  Got to do the whole Valentine's Day thing.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 13, 2012, 11:52:06 AM
Quote from: Valmy on February 13, 2012, 11:50:26 AM
Meh I wasn't going to be playing much on the 14th anyway.  Got to do the whole Valentine's Day thing.

For the nerds, the game will be their date.

OH JOHAN!
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 13, 2012, 11:56:30 AM
Quote from: garbon on February 13, 2012, 09:12:39 AM
Quote from: Martinus on February 13, 2012, 05:03:47 AM
Perhaps a mod could be made that makes the "holy war" casus belli only exercisable when there is a crusade declared or the ruler is Zealous or something like that?

Apulia would get screwed over on trying to take Sicily.

They would still have a de Iure claim on the Kingdom of Naples I think? Or is Sicily a separate Kingdom in CK2?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 13, 2012, 11:58:07 AM
Quote from: Valmy on February 13, 2012, 11:50:26 AM
Meh I wasn't going to be playing much on the 14th anyway.  Got to do the whole Valentine's Day thing.

I bought D. his Valentine's Day gift today and we went out to a dinner on Saturday so I'm off the hook.

Ain't I a romantic?  :P
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 13, 2012, 12:02:57 PM
There is no Kingdom of Naples. The whole thing is Sicily.

Anyway:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQZgyF.png&hash=2161c211391181eb84bbd081474da2b056ec633d)
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 13, 2012, 12:03:49 PM
Quote from: Martinus on February 13, 2012, 11:58:07 AM
Quote from: Valmy on February 13, 2012, 11:50:26 AM
Meh I wasn't going to be playing much on the 14th anyway.  Got to do the whole Valentine's Day thing.

I bought D. his Valentine's Day gift today and we went out to a dinner on Saturday so I'm off the hook.

Ain't I a romantic?  :P
damn gays. that'd never work for us. We'd still ahve to do something on the 14th in addition to what you already did. damn hallmark!
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 13, 2012, 12:05:32 PM
Man you only get +3 for closing the gates of Hell?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 13, 2012, 12:12:41 PM
Quote from: Maximus on February 13, 2012, 12:02:57 PM
There is no Kingdom of Naples. The whole thing is Sicily.

So this still works I suppose - you create the Kingdom of Sicily and claim your de iure counties from the muslims.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 13, 2012, 12:17:02 PM
Bit of a long shot though as just Sicily island + Malta make il six of the provinces of your kingdom. I think you need 7 to form the kingdom.

Also should it really be easier to conquer your co-religionists than your supposed foes? : D
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 13, 2012, 12:19:22 PM
Quote from: Valmy on February 13, 2012, 12:05:32 PM
Man you only get +3 for closing the gates of Hell?
wasn't the main gate, only on the side gates.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 13, 2012, 12:19:31 PM
Apulia actually starts capable of creating the Kingdom of Sicily off the bat in 1066. I did it when I was playing them last night - the only problem was getting enough cash and piety for bribes.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 13, 2012, 12:21:28 PM
Quote from: Martinus on February 13, 2012, 12:19:31 PM
Apulia actually starts capable of creating the Kingdom of Sicily off the bat in 1066. I did it when I was playing them last night - the only problem was getting enough cash and piety for bribes.

Oh gotcha.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 13, 2012, 12:23:37 PM
I think pagans/mulsims having real high revolt risk would help. not sure if you can have a modifier that the further away from the Kings capital the higher the revolt risk would be.So poland can still snatch "prussia" and ahve managable RR, but the HRE would have trouble keeping the counties.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on February 13, 2012, 12:54:40 PM
Quote from: Martinus on February 13, 2012, 11:56:30 AM
Quote from: garbon on February 13, 2012, 09:12:39 AM
Quote from: Martinus on February 13, 2012, 05:03:47 AM
Perhaps a mod could be made that makes the "holy war" casus belli only exercisable when there is a crusade declared or the ruler is Zealous or something like that?

Apulia would get screwed over on trying to take Sicily.

They would still have a de Iure claim on the Kingdom of Naples I think? Or is Sicily a separate Kingdom in CK2?

until the Sicilian Vespers (iirc) the kingdom of Napels didn't exist. Afterwards it didn't exist either -technically- as both kingdoms claimed to be the Kingdom of the Two Sicilies..

That said: Falalan seems to be back
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 13, 2012, 01:15:09 PM
I want to add some of the tracks of CK1, Serenity and BSG into the CK2 music folder - but the format chosen is ogg - can I just rename wav into ogg and the game engine will read it?



G.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 13, 2012, 01:23:47 PM
Quote from: HVC on February 13, 2012, 12:03:49 PM
Quote from: Martinus on February 13, 2012, 11:58:07 AM
Quote from: Valmy on February 13, 2012, 11:50:26 AM
Meh I wasn't going to be playing much on the 14th anyway.  Got to do the whole Valentine's Day thing.

I bought D. his Valentine's Day gift today and we went out to a dinner on Saturday so I'm off the hook.

Ain't I a romantic?  :P
damn gays. that'd never work for us. We'd still ahve to do something on the 14th in addition to what you already did. damn hallmark!

My wife bought the game for me as my Valentine's present. I got her an iPhone.

I think we know who came out ahead. :)
Title: Re: Crusader Kings 2 Redux
Post by: Liep on February 13, 2012, 04:03:52 PM
Quote from: Grallon on February 13, 2012, 01:15:09 PM
I want to add some of the tracks of CK1, Serenity and BSG into the CK2 music folder - but the format chosen is ogg - can I just rename wav into ogg and the game engine will read it?



G.

http://www.freac.org/ - it can convert most formats to most formats.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 13, 2012, 04:28:41 PM
Quote from: Tamas
you know you are a nerd when you are schadenfreuding someone for them having to have sex instead of playing a computer game
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 13, 2012, 04:43:53 PM
Game has been pre-ordered. -_-
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 13, 2012, 06:45:10 PM
So when exactly can we install / download this?
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 13, 2012, 06:47:18 PM
You should be spending your time differently tomorrow BB....
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 13, 2012, 06:49:15 PM
Quote from: crazy canuck on February 13, 2012, 06:47:18 PM
You should be spending your time differently tomorrow BB....
BB's worked out some sweet plea deals to ensure a prison riot. Wifey's going to be busy on the 14th :P
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 13, 2012, 06:49:59 PM
 :lol:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 13, 2012, 06:57:48 PM
Quote from: Barrister on February 13, 2012, 06:45:10 PM
So when exactly can we install / download this?

Do you read any of this thread?  :D

GG releases 9 AM Swedish time, which is midnight PST.*

Steam releases at 10AM PST.

*I think the covnersion is right, but not positive.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 13, 2012, 07:12:40 PM
The way pagans occasionally decide to gang up on invaders rather than be picked off one by one is rather annoying....though very sensible and
a good addition.
I saw something amusing in a game as some Danish duke- a Saxon warband rampaging around Norway.
I guess someone didn't pay their mercs.


Quote from: Maximus on February 13, 2012, 12:02:57 PM
There is no Kingdom of Naples. The whole thing is Sicily.

Anyway:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQyF.png&hash=c60c1f7def236bf26f85c909cba1c2c2e0fc82f8)

huh?
Explain?
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 13, 2012, 07:19:15 PM
The image no longer exists.

Or is no longer available.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 13, 2012, 07:47:57 PM
Quote from: Tyr on February 13, 2012, 07:12:40 PM
huh?
Explain?
Seems they changed the URL on it.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQZgyF.png&hash=2161c211391181eb84bbd081474da2b056ec633d)
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 13, 2012, 08:01:27 PM
Any explanation for that gates of hell thingy?
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 13, 2012, 08:05:42 PM
Not really. Although I had pitched in and helped the French king during a concurrent civil war and muslim invasion a few years earlier. This guy is the marshal at the time of the picture. It may be I saved him from defeat in some battle.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 13, 2012, 08:11:01 PM
Quote from: Tyr on February 13, 2012, 08:01:27 PM
Any explanation for that gates of hell thingy?

There is a gates of hell event

### GATES OF HELL ###

#Gates of Hell - A strange gap has opened
narrative_event = {
id = 10100
title = "EVTNAME10100"
desc = "EVTDESC10100"
picture = GFX_evt_pagan #PLACEHOLDER!

is_playable = yes
min_age = 20
max_age = 100
capable_only = yes
prisoner = no

trigger = {
war = no
in_command = no
NOT = {
has_character_modifier = flaming_gap
}
NOT = {
has_character_modifier = gates_hell
}
NOT = {
has_character_modifier = wailing_gap
}
NOT = {
has_character_modifier = exorcism_gateshell
has_character_modifier = cattle_gateshell
has_character_modifier = sacrifice_gateshell
}
}

mean_time_to_happen = {
months = 10000

modifier = {
factor = 0.5
trait = wroth
}

modifier = {
factor = 1.5
trait = chaste
}
}

option = {
name = "EVTOPTA10100" #Ignore it
add_character_modifier = {
name = flaming_gap
duration = 730
}
if = {
limit = {
NOT = {
trait = slothful
}
}
random = {
chance = 25

add_trait = slothful
hidden_tooltip = {
character_event = {
id = 38251
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 13, 2012, 08:15:52 PM
HOTT
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 13, 2012, 08:19:38 PM
I saw a woman with the flaming gap trait. I thought that referred to something else.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 13, 2012, 08:21:08 PM
 :lol:
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 13, 2012, 08:35:46 PM
Quote from: Maximus on February 13, 2012, 08:19:38 PM
I saw a woman with the flaming gap trait. I thought that referred to something else.
chlamydia: the ageless gift.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 13, 2012, 08:39:12 PM
I did see a syphilis(or whatever VD it was) outbreak in the demo. 4 or 5 courtiers had it.

Edit: Not an event. Just general ickyness.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 13, 2012, 08:53:35 PM
Quote from: crazy canuck on February 13, 2012, 06:47:18 PM
You should be spending your time differently tomorrow BB....

Which is why I was hoping it might open up at... I dunno, midnight EST or something.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 13, 2012, 09:22:36 PM


Quote from: sbr on February 13, 2012, 08:11:01 PM
Quote from: Tyr on February 13, 2012, 08:01:27 PM
Any explanation for that gates of hell thingy?

There is a gates of hell event

### GATES OF HELL ###

#Gates of Hell - A strange gap has opened
narrative_event = {
id = 10100
title = "EVTNAME10100"
desc = "EVTDESC10100"
picture = GFX_evt_pagan #PLACEHOLDER!

is_playable = yes
min_age = 20
max_age = 100
capable_only = yes
prisoner = no

trigger = {
war = no
in_command = no
NOT = {
has_character_modifier = flaming_gap
}
NOT = {
has_character_modifier = gates_hell
}
NOT = {
has_character_modifier = wailing_gap
}
NOT = {
has_character_modifier = exorcism_gateshell
has_character_modifier = cattle_gateshell
has_character_modifier = sacrifice_gateshell
}
}

mean_time_to_happen = {
months = 10000

modifier = {
factor = 0.5
trait = wroth
}

modifier = {
factor = 1.5
trait = chaste
}
}

option = {
name = "EVTOPTA10100" #Ignore it
add_character_modifier = {
name = flaming_gap
duration = 730
}
if = {
limit = {
NOT = {
trait = slothful
}
}
random = {
chance = 25

add_trait = slothful
hidden_tooltip = {
character_event = {
id = 38251

What is it about? The description isn't there. Its not a literal bit of fantasy surely? :o
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 13, 2012, 09:27:18 PM
The earth shook, the people screamed and buildings cracked. A cloud of foul-smelling air swept over the village, making torches and fires burn bright green for several hours. It took a couple of days repairing the cracked buildings and salvaging items from the few older houses that had collapsed, luckily everyone escaped unharmed. I slowly walked through the city, examining the buildings and noting what remained to be repaired when an excited peasant approached me. Without bothering with formalities, he told me about a giant crack in the ground just outside his farm. He wanted me to come and inspect it, and perhaps determine what to do about it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 13, 2012, 09:28:47 PM
Quote from: Ed Anger on February 13, 2012, 08:39:12 PM
I did see a syphilis(or whatever VD it was) outbreak in the demo. 4 or 5 courtiers had it.

Edit: Not an event. Just general ickyness.

There's an event. Character wonders about the weird rash they've acquired. My chaste king got it. :D
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on February 14, 2012, 04:20:44 AM
Currently downloading from Gamergate....
Title: Re: Crusader Kings 2 Redux
Post by: Liep on February 14, 2012, 09:24:02 AM
Not available on steam yet. Bah!
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 14, 2012, 09:26:34 AM
Well my game as the Duke of Anjou is nicely progressing but something must be done about the French AI attacking everything that moves without regard for internal cohesion, money or anything else.  Whenever there's a heretic, someone excommunicated, a moor infidel somewhere - the French King attacks them  <_<  There's French territory in Sardinia, Spain, North Africa - a jumble of duchies scattered all over the place with no respect for the internal power balance inside France...  Stupidity of the first order.  When I make my move and seize the realm for myself it will take generations to put order in this mess.

Another aggravating side effect of all this needless warfare is *my* vassals get grouchy very fast because the idiot King keeps calling them and keeping them in the field for years.  Once France had a stack of 8000 or so troop sitting idle in the middle of England... for months .  I had to log off and log back in as the King to disband them.

I had suggested years ago they should implement a 'sphere of influence' mechanism that would gradually override whatever primary urges the AI has to increase fame/attack infidels - the further you go from the core desmene...  Guess this wasn't put in effect in this new game  <_<




G.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 14, 2012, 09:32:24 AM
Quote from: Liep on February 14, 2012, 09:24:02 AM
Not available on steam yet. Bah!
3 1/2 hours to go :P
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 14, 2012, 09:32:54 AM
And why am i not surprised grallon is first to be bitching about a game.

:P
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 14, 2012, 09:38:35 AM
Hey Grallon remember to always put the AI on low aggressiveness presuming they still have such a thing.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on February 14, 2012, 09:40:21 AM
Max' character is a dead ringer for Bruce Willis.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 14, 2012, 09:42:27 AM
Apparently, they forgot to give the English King a claim on the French kingdom in the HYW scenario.  :D
Title: Re: Crusader Kings 2 Redux
Post by: Grey Fox on February 14, 2012, 09:48:06 AM
I played the demo and as usual with a Paradox game, I much prefer to read AARs then actually play the game.

Where do you guys start? I feel like there's nothing to do.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 14, 2012, 09:49:24 AM
Quote from: Grey Fox on February 14, 2012, 09:48:06 AM
I played the demo and as usual with a Paradox game, I much prefer to read AARs then actually play the game.

Where do you guys start? I feel like there's nothing to do.


You spend game years building up funds to beat up on somebody.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 14, 2012, 09:49:56 AM
What do you mean nothing to do?  You mean besides run a medieval dynasty?
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 14, 2012, 09:50:45 AM
Depends who you play, now doesn't it, dumb fox.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 14, 2012, 09:55:51 AM
You know if I ever start as the Byzantine Emperor I am just going to give Armenia to the Turks because fuck those guys.
Title: Re: Crusader Kings 2 Redux
Post by: Grey Fox on February 14, 2012, 10:05:57 AM
Quote from: Valmy on February 14, 2012, 09:49:56 AM
What do you mean nothing to do?  You mean besides run a medieval dynasty?

I played with the Italian Lady in the Demo. WHERE DO I START?

I married a Swedish prince, it gained me some prestige.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 14, 2012, 10:10:55 AM
Quote from: Grey Fox on February 14, 2012, 10:05:57 AM
I played with the Italian Lady in the Demo. WHERE DO I START?

I married a Swedish prince, it gained me some prestige.

You need to get an heir so if you are a woman you need to get a man to do a Matrilineal marriage so your children will take your name instead of his.  Investigate your laws to increase your income and consider changing your succession laws if you do not like them.  See what Ducal titles you control and see if they give you any claims against your neighbors you can exploit (you have automatic claims against any counties that make up a Duchy you have a title to).  If you can create any titles start saving up to create them.  Send your council members on missions.  Marry off your courtiers.  Set your ambitions and plots, see if there are any easy ones (like 'have a son' or 'get married') you can do and get easy bonuses.  If you have any money left over build stuff in your desmesne.

Also as part of the Holy Roman Empire you can make war on other realms inside the Empire and there is nothing the Emperor can do about it really.  This cuts both ways, the Duke of Milan is likely to attack you after a bit so watch him.

Probably lots of other smart stuff to do but I am just learning the game.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 14, 2012, 10:36:19 AM
Lesbian baroness demands her prima nocta night. :lol:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOLx67.jpg&hash=97bdcf7a064163d8e2b879ca53dd7b05bca6fecb)
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 14, 2012, 10:47:28 AM
Disappointing that "droit du seignuer" is in this game.  This is supposed to be a historical Paradox game, not a King Arthur fantasy spinoff.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 14, 2012, 11:17:53 AM
Downloaded and installed in 15 minutes. I like the in game store. Finally gives me some use for thos blue coins. :P
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 14, 2012, 11:19:25 AM
Quote from: The Minsky Moment on February 14, 2012, 10:47:28 AM
Disappointing that "droit du seignuer" is in this game.  This is supposed to be a historical Paradox game, not a King Arthur fantasy spinoff.

Yeah I hoped they had dumped that stupid crap after CK1.  No reason to model 18th century masturbatory fantasies about the ME.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 14, 2012, 11:53:26 AM
Quote from: Valmy on February 14, 2012, 11:19:25 AM
Quote from: The Minsky Moment on February 14, 2012, 10:47:28 AM
Disappointing that "droit du seignuer" is in this game.  This is supposed to be a historical Paradox game, not a King Arthur fantasy spinoff.

Yeah I hoped they had dumped that stupid crap after CK1.  No reason to model 18th century masturbatory fantasies about the ME.
I may have to read more 18th century histories of the middle ages, I had no idea they were filled with lesbian dominatrix baronesses.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 14, 2012, 01:34:11 PM
Quote from: jimmy olsen on February 14, 2012, 11:53:26 AM
I may have to read more 18th century histories of the middle ages, I had no idea they were filled with lesbian dominatrix baronesses.

Ok now we are getting into your masturbatory fantasies and it scares me.
Title: Re: Crusader Kings 2 Redux
Post by: chipwich on February 14, 2012, 01:34:37 PM
Does prestige do anything other than final score and elections? It doesn't seem to have the relations bonus form 1.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 14, 2012, 01:39:34 PM
Quote from: chipwich on February 14, 2012, 01:34:37 PM
Does prestige do anything other than final score and elections? It doesn't seem to have the relations bonus form 1.

Really?  You do not get the disposition bonus for high (or penalty for low) prestige?  I mean in these games who cares about the final score.
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on February 14, 2012, 01:41:28 PM
Yes it does affect others opinion about you. Not hugely but I think its about +1 for every hundred or so. Or maybe it was every thousand.

Also it seems that as soon as the steam release came online the paradox forums exploded.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 14, 2012, 01:43:13 PM
Quote from: Martinus on February 14, 2012, 09:42:27 AM
Apparently, they forgot to give the English King a claim on the French kingdom in the HYW scenario.  :D

Glad they spent time on researching Ireland back to 200 AD, instead. :D
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 14, 2012, 01:53:50 PM
Is the Steam version available already? It still says "not released yet" in my client.
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on February 14, 2012, 02:02:08 PM
Close it and reopen.
Title: Re: Crusader Kings 2 Redux
Post by: Sahib on February 14, 2012, 02:10:00 PM
Mine is downloading already.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 14, 2012, 02:12:42 PM
:yeah:  Game is very pretty.  DLC download/installation was a breeze, too.

The game is a bit overwhelming at the moment, though.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 14, 2012, 02:27:26 PM
Thank God for multi-core support.  The game runs a million times faster than CK1.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 14, 2012, 02:28:37 PM
Quote from: Cecil on February 14, 2012, 02:02:08 PM
Close it and reopen.

Worked. Thanks!
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 14, 2012, 02:35:44 PM
Great. My steam download just stopped at 50% and started downloading from 0%.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 14, 2012, 02:37:22 PM
And that is the last we will see of Marty except during lawyering hours.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 14, 2012, 02:53:30 PM
We owe Johan a debt of gratitude.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 14, 2012, 03:13:45 PM
:lol:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 14, 2012, 04:00:08 PM
:D
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 14, 2012, 05:12:30 PM
Is it me or is this game fucking hard? I had my ass kicked on normal difficulty, once as the Duke of Apulia and once as Toulouse - in each case I wasn't the aggressive one and just got destroyed by my neighbours (the muslims and Aquitaine, respectively).
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 14, 2012, 05:15:12 PM
Those sicilian moslems are bad add.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 14, 2012, 05:18:00 PM
Yeah but I thought that as Toulouse it would be an easy mode - instead withing a generation both Aquitaine and Burgundy claimed my main title and declared war on me.  <_<
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 14, 2012, 05:18:43 PM
Also, it kinda sucks that there is no separate AI aggressiveness setting.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 14, 2012, 05:21:31 PM
Played with Bohemia for 30 years. Became King, but with seniorate succession which is impossible to change, it's title juggling between my large family, who are all keen on murdering each other. Meanwhile, the Emperor has rampaged across the Baltic pagans and then hit the Pope, becoming known as Heinrich the Great and being basically unstoppable.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 14, 2012, 05:29:19 PM
You really have to watch either of the Empires when they have a strong leader.  But I know when you are King of France you are so freaking poor is hard to really do much to check the HRE since you are so busy juggling your vassals (who are mostly bigger and richer than you are) and trying to make ends meet.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 14, 2012, 05:30:54 PM
Quote from: Martinus on February 14, 2012, 05:12:30 PM
Is it me or is this game fucking hard? I had my ass kicked on normal difficulty, once as the Duke of Apulia and once as Toulouse - in each case I wasn't the aggressive one and just got destroyed by my neighbours (the muslims and Aquitaine, respectively).

My experience is I constantly have no money, no soldiers, and am surrounded by enemies...so yes.  I have only been able to win wars so far when they are total mismatches.  And man once your army gets beaten there is no recovering.

At least at first.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 14, 2012, 05:37:02 PM
If the demo taught me anything you have to wait a while to wage wars. The short reign modifier kills your vassal levies. Use diplo to make your largest vassals like you
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 14, 2012, 05:39:48 PM
Downloaded and installed.  Is there any patches out yet?  Will the savegames started with the... sample version work with finished product?



G.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 14, 2012, 05:41:05 PM
Quote from: HVC on February 14, 2012, 05:37:02 PM
If the demo taught me anything you have to wait a while to wage wars. The short reign modifier kills your vassal levies. Use diplo to make your largest vassals like you

It seems to me this is much harder than the demo though.
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on February 14, 2012, 05:59:52 PM
I've been playing the Duke of Apulia as my first game and I just fended off getting gangbanged by Hungary and Africa.

The Sicilian muslims were some trouble, but they were handled and brought to heel through careful use of mercenaries. One thing I've noticed is that it's VERY important to have enough money to afford mercenaries long enough to last at least one war.

After I created the Kingdom of Sicily, Hungary declared war on me for it's claim on Sicily and Apulia. Shortly after that the Sultanate of Africa declared on me as well. What saved me was buying the Knights Hospitaller to fight he muslims, leaving my kingdom's armies to fight the Hungarians. It ended up becoming a stalemate, until I lucked out and got one of my sons married to an HRE princess - and an instant alliance. The Hungarians crapped themselves as Germans started swarming them, which left me time to deal with a couple African armies. Not long after the Hungarians sued for peace, giving up their claims (which is what I was holding out for, to prevent this from happening again), and I white-peaced with the muslims. Awfully close run thing, still.

Good game. :thumbsup:

Another thing I noticed: Holy orders don't seem to cost you any maintenance if you buy them to fight a defensive war against muslims.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 14, 2012, 06:06:04 PM
So, it appears the two mongol invader-states (golden horde and il-khanate) work like the two empires, and it looks like they have a CB to basically vassalize kings.

And since some Russian fucktard managed to unify the Kingdom of Rus a year or so before Golden Horde took the Cumans over, THEN lose the war against them, so my Polish-Hungarian-Croatian kindgom (with some Danes added for flavor) is now facing a Golden Horde the size of entire Russia.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 14, 2012, 06:11:38 PM
Just got home and installed. Looks like someone's family is going to be neglected for awhile.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 14, 2012, 06:49:44 PM
thanks on the how to spot wars thing!

Is there anyway to deploy a levy when a province is being sieged?

Quote
Another thing I noticed: Holy orders don't seem to cost you any maintenance if you buy them to fight a defensive war against muslims.
Yep.
They seem incapable of siegeing christian provinces (makes sense) though.
I believe however that they don't count as levies so you can DOW with them- so one pagan/muslim nation attacks you, make sure they`re no longer a threat, then invade another allowing you to annex them.
The no levies to declare war thing is pretty darn annoying btw.
It just makes sense that if you have a super big army in an area, on a high after defeating one foe there, they might decide to go bash another pagan county.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 14, 2012, 07:34:09 PM
Downloaded the game this morning, can't wait to get off of work.

Played 20 years as Navara last night with CK1DV, which is in a counterintuitively strong starting position. You have only one province, and one one province vassal, but you have a claim on the Kingdom of Aragon which is only one province. Take that crown immediately. Then wait a year and overrun the four province Muslim state to your southeast. Then spam the Duke of Barcelona with vassalization offers until he gives in. I managed to liberate all of Aragon in that 20 years despite my King dying in battle, and having a depressed minor son rule for several years before being assassinated by my spy master. His gregarious younger brother ended up on the throne.

Any idea how easy it is to play Spanish kingdoms in CK2?
Title: Re: Crusader Kings 2 Redux
Post by: Iormlund on February 14, 2012, 07:40:57 PM
Initial conquests as Aragón seem easy enough with a few mercs. In CK1DV the problems started once the powerful emirates south noticed you and kicked your ass, though. Haven't played that far in CK2 yet.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 14, 2012, 07:41:25 PM
Quote from: jimmy olsen on February 14, 2012, 07:34:09 PM
Downloaded the game this morning, can't wait to get off of work.

Played 20 years as Navara last night with CK1DV, which is in a counterintuitively strong starting position. You have only one province, and one one province vassal, but you have a claim on the Kingdom of Aragon which is only one province. Take that crown immediately. Then wait a year and overrun the four province Muslim state to your southeast. Then spam the Duke of Barcelona with vassalization offers until he gives in. I managed to liberate all of Aragon in that 20 years despite my King dying in battle, and having a depressed minor son rule for several years before being assassinated by my spy master. His gregarious younger brother ended up on the throne.

Any idea how easy it is to play Spanish kingdoms in CK2?

Not tried it but going off my playing in Scandinavia and trying to crusade against the Finns: probally pretty hard, they've a tendancy to gang up together.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 14, 2012, 07:47:29 PM
In game as Navarre i started the  Iberian peninsula is being lost to the Moors (Leon, Galicia are both almost non existant, but Zaragoza  and surrounding area is now all under control of France.)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 14, 2012, 07:51:33 PM
I've played a bit of Croatia.

Bitch wife plots.
King tells her to stop it
Bitch wife plots again.
OMG DIVORCE!
King marries 16 year old swedish poon.
KING HAPPY
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 14, 2012, 11:28:39 PM
Quote from: Martinus on February 14, 2012, 05:12:30 PM
Is it me or is this game fucking hard? I had my ass kicked on normal difficulty, once as the Duke of Apulia and once as Toulouse - in each case I wasn't the aggressive one and just got destroyed by my neighbours (the muslims and Aquitaine, respectively).

I'm playing Count of Lübeck and it's been a walk in the park for the first 25 years.

I kept raising my prestige through feasts/hunting and chummied up with the Emperor (joined the HRE on day 1). 25 years in I have an additional county in Pommerania, the title of Duke of Pommerania, a county in Italy (held by my half brother) and two counties in Spain - all bestowed upon me by the Emperor for my faithful services.  :goodboy:

I play the marriage/waiting game mostly, have my daughters in good positions and my second son will also marry at least into a Ducal family. Only war was when I had an uprising at home because people were pissed at my tax collector. My levy was with the Emperor somewhere in Hungary. So the rebels took my holdings and killed two courtiers. They also kicked the butt of a mercenary regiment who quickly left me because I had no cash for them.

Only thing I'm really lacking is cash, but I'm working on improving the infrastructure of my holdings one bit at a time.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 15, 2012, 12:33:35 AM
Gave in and bought the game  :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 15, 2012, 12:37:33 AM
Quote from: Habbaku on February 14, 2012, 02:27:26 PM
Thank God for multi-core support.  The game runs a million times faster than CK1.

A Paradox game with multi-core support?  Truly this is the future.

Fine, I'm buying it.  Comics can wait till next month. :)
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 15, 2012, 01:00:00 AM
So, when you buy a game on Steam, and click install, is it supposed to sit there for ten minutes doing nothing?
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 15, 2012, 02:07:04 AM
Why would you buy from Steam when Gamer's Gate is available?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 15, 2012, 02:31:21 AM
I really liked the Emperor giving me a county in Italy. It's a bishopric, so I sent my potentially trouble making half brother there as prince-bishop. I will very likely lose this (very remote) fief when he dies, but it also took my brother out of the succession line while simultaneously keeping him happy (he' a marshal with skill 22) that he has some land of his own.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 15, 2012, 02:32:58 AM
Where are the screenshots kept?
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 15, 2012, 02:37:54 AM
"Is there anyway to deploy a levy when a province is being sieged?" Tyr asked.

In the siege view there is a small button where you can "switch from siege view", having done that you raise the levies as usual and they start fighting the besiegers.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 15, 2012, 02:44:05 AM
Ok, restarted the game as Toulouse, this time more aware where the threat comes from. Apparently, the Aquitaine aggression from the first game wasn't random, but the Duke there hates me because I have Foix (de iure part of Gascogne) as my vassal. So I gave Foix over to Aquitaine and sent my chancellor to Aquitaine to improve relations, and that dealt with any external threats, really - I also cemented this with a marital alliance.

Meanwhile I'm building up my economy and power, and biding my time while the French King is running reconquista in Spain (I was hoping for some title but so far only managed to get "Master of the Swans" from the fucking bastard  :roll eyes: ). I have three lovely sons (the eldest is Kind, Charitable, Honest, Diligent, Proud and Just), dealt with uppity brothers, one of whom even fabricated a claim against me and it seems like the future of the Duchy is rosy. Had a bit of drama with my wife (sister of the Duke of Aquitaine) and ended up having an affair - then the bitch (my wife) went public with this so I had to disown my lover and gained a trait "Humble" as a result.

But now payback time - I started a plot to kill my wife. :P

Since my son just came of age, I started to look for a wife for him. However, from an experience:
- I don't want him to marry a non-Occitanian as I already had problems with heirs from such marriages being Swedish or Polish (and I don't want to switch culture of the heir to my liege's as this would mean becoming Frankish and I want my Toulouse to be Occitanian for rp reasons :P)
- I don't want to marry him to some title-holding ruler, as this would mean he would leave for her court (even in normal marriage) until he becomes the Duke  - I did that once in a game as Burgundy and the fucking bitch of a wife appointed my heir as a bishop, thus removing him from succession
- I don't want her to be too low born
- I don't want to wait 10+ years in betrothal

Unfortunately, I will probably have to wait as the only choices this leaves me with are ladies from the Houses of Aquitaine, Barcelona and Provence and there is noone eligible there right now. So either someone gets widowed (and still young) or I end up betrothing him to a 2 y.o. daughter somewhere.

Btw, how do you press de iure claims on vassals in other kingdoms? I have a claim on some bishop in Provence (a vassal of the Duke there) but it says he must be independent. Is there a way to get him independent? I tried sowing discord there but after 30 years it didn't do anything.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 15, 2012, 02:56:49 AM
Quote from: Habbaku on February 15, 2012, 02:07:04 AM
Why would you buy from Steam when Gamer's Gate is available?

Never trust a Swede?


Anyways in my Navarre game, married a duchess from Italy so our son is set to Inherit a large part of Northern Italy on top of holdings in Spain, the ruler of Dax fabricated claims on me so i've responded in kind and hope to wrest free the poor Basques from the Occitan rulers, not to mention take back Vizcaya from Castille.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 15, 2012, 04:13:21 AM
Quote from: jimmy olsen on February 15, 2012, 02:32:58 AM
Where are the screenshots kept?

As I was told earlier, should be something like C:/Users/my documents/paradox/crusader kings II
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 15, 2012, 04:29:15 AM
who would have tought that a kingdom containing Danes and Polacks wouldn't work?

My hag sister  got such huge holdings in both Denmark and Poland that I just couldnt keep it together. She called in her Polack allies so the civil war quickly turned into a Denmark and Poland vs. Hungary thing, after decades of near-constant in-fighting, there was just not enough manpower left on the Hungarian side. I fought and was slowly winning, but the money was about to run out so I had to disband the mercenaries which consisted the bulk of my army.

Meanwhile, the Rus revolted as one entity (their king did I guess) but got subdued, then the various dukes revolted piecemal, so Russia is a clusterfuck with the Golden Horde slowly consolidating it's hold over it. The Il Khanate is kind of a mess right now with a massive seljuk bid for independence, not sure how that will end.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 15, 2012, 06:09:54 AM
Quote from: Tonitrus on February 15, 2012, 04:13:21 AM
Quote from: jimmy olsen on February 15, 2012, 02:32:58 AM
Where are the screenshots kept?

As I was told earlier, should be something like C:/Users/my documents/paradox/crusader kings II
I see three folders, gfx, logs and save games. That's it.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 15, 2012, 07:02:39 AM
Well, my Apulia game is quickly going full Habsburg.

Robert Guiscard's third son and heir married his cousin, the heiress of the Duchy of Sicily. So far, they've only made daughters, the eldest of which is betrothed to her half-uncle, Robert Guiscard's fifth son. I strongly suspect more hillbilly-style inbreeding will be required to secure Sicily within the Hauteville family.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 15, 2012, 07:07:03 AM
 :lol: tell me about it

My current king's grandpa had 14 children, mostly girls. I have had to do a LOT of inter-family marriages to contain the number of crown-claimants.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 15, 2012, 08:07:39 AM
Quote from: Martinus on February 15, 2012, 02:44:05 AM
Btw, how do you press de iure claims on vassals in other kingdoms? I have a claim on some bishop in Provence (a vassal of the Duke there) but it says he must be independent. Is there a way to get him independent? I tried sowing discord there but after 30 years it didn't do anything.

Either you declare war on his Liege to press the claim, or you wait until Provence becomes independent.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 15, 2012, 08:14:07 AM
I am considering implementing a HRE fix of some sort for my next game.

I see repeated breakaway attempts from it. Hell, one of the times Savoy held more territory of the HRE than itself in a war of independence, while Tuscany, an Austrian duchy, and a few others also simultaneously tried to break away, but it just doesnt work.

I assume you can't really force peace with the emperor when it considers to have all those other land under his control, and you just can't keep up with 10k stacks of doom.

Supposedly, crown authority could be locked down for the HRE, so at least in time a vassal or two could grow strong enough in internal wars to break the whole thing apart.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 15, 2012, 09:25:51 AM
What are the minimally required files for a mod directory to work?

I want to edit, once figured out how, the inheritance and authority functions such a way that they are forbidden if HRE and under a certain legal tech level.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 15, 2012, 09:37:08 AM
Obnoxious, I tried what I did in the demo of keeping myself safe as the Duchy of Salerno of pledging myself to Il Papa who was good at keeping me safe from the muslim hordes - as he tended to be good with raising mercs.  This time he decided to just let me drift in the wind and I lost both the duchy and county in one fell swoop.  Thankfully, I'd already re-styled myself Duke of Capua with Capua in Napoli so only time will tell if I'll be wiped off the map. :(
Title: Re: Crusader Kings 2 Redux
Post by: Kleves on February 15, 2012, 09:46:00 AM
So, I started a game as... Kleve(s). I have a few questions (so far):

1. How do you change baronial succession laws?
2. Does sending a kid off to be educated by someone do anything other than boost relations?
3. Can my liege raise my levy (and thus send my court off to war*) without asking my permission?
4. Is there any downside to having my character act as spymaster/marshal/whatever in my liege's court?


*My count's wife has had 6 kids... almost all of them conceived while the count was off campaigning throughout Germany.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 15, 2012, 09:46:49 AM
?
Title: Re: Crusader Kings 2 Redux
Post by: Kleves on February 15, 2012, 09:48:56 AM
Heh. My bracketed insert of the letter S after Kleve apparently triggered strikethrough through the rest of the post.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 15, 2012, 09:49:42 AM
Assuming that was just bad formatting.

1) I don't know if that is possible.
2) Yes, that kid is a hostage in the event of war I believe. At least that's what the tooltip says when you offer to educate a child of a foreign court and their answer would be no.
3) Yes which has caused me to completely depend on financing mercs.
4) Yes, your character could be subject to any of the negative events that can occur to council members (like getting maimed or imprisoned, etc. depending on mission). Also you could pick up the disease from a province you are in.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 15, 2012, 10:13:28 AM
1. How do you change baronial succession laws?

I believe they follow the succession laws of the Duchy.

2. Does sending a kid off to be educated by someone do anything other than boost relations?

Yes. The tutor influences events/stats of the kid and (I think) education he gets (so someone with Martial education gives your kid Martial education etc.)

3. Can my liege raise my levy (and thus send my court off to war*) without asking my permission?

Yes. And frequently they do.

4. Is there any downside to having my character act as spymaster/marshal/whatever in my liege's court?

Bad events when you are send off to do your liege's bidding plus your location becomes that of your liege's court which may affect you negatively if someone wants to plot against you (i.e. because then they have to get backers from the court of your liege, not your/your vassals).

Edit: Also, what garbo said.
Title: Re: Crusader Kings 2 Redux
Post by: Kleves on February 15, 2012, 10:30:14 AM
Thanks for the answers. Bummer about the liege being able to raise troops without asking.

I played a bit more this morning and my liege usurped my title. One little plot against him and that's how he reacts. :glare:
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 15, 2012, 10:32:17 AM
Quote from: Kleves on February 15, 2012, 10:30:14 AM
Thanks for the answers. Bummer about the liege being able to raise troops without asking.

I played a bit more this morning and my liege usurped my title. One little plot against him and that's how he reacts. :glare:
:lol: at least he didn't imprison and execute you
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 15, 2012, 10:32:25 AM
Notice that he can't raise ALL your levies, just some percentage, depending on crown authority levels. So if you don't like him sending your troops away from home, make sure the royal authority is low.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 15, 2012, 10:38:26 AM
Yay, the next patch is going to prevent French reconquista of Spain. Now AI will not use a religious war CB (note: not the same as a crusade) if the target is within de iure area of another existing Christian kingdom or duchy. So e.g. France won't steal Aragonese lands as long as the Chrisitian kingdom of Aragon exists etc. Same with HRE annexing Polish Pommeralia.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 15, 2012, 10:38:47 AM
Quote from: HVC on February 15, 2012, 10:32:17 AM
Quote from: Kleves on February 15, 2012, 10:30:14 AM
Thanks for the answers. Bummer about the liege being able to raise troops without asking.

I played a bit more this morning and my liege usurped my title. One little plot against him and that's how he reacts. :glare:
:lol: at least he didn't imprison and execute you
That happened to me in my first demo game as the Bohemian.  I hadn't even done anything, the Weimar bastard had framed me <_<
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 15, 2012, 10:47:06 AM
I saved southern Italy from the towelies in a war to defend the faith only to see the Doukas fucks walk into apulia afterwards.

It ain't easy being a Croat.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 15, 2012, 11:02:51 AM
Quote from: Martinus on February 15, 2012, 10:38:26 AM
Yay, the next patch is going to prevent French reconquista of Spain. Now AI will not use a religious war CB (note: not the same as a crusade) if the target is within de iure area of another existing Christian kingdom or duchy. So e.g. France won't steal Aragonese lands as long as the Chrisitian kingdom of Aragon exists etc. Same with HRE annexing Polish Pommeralia.

:yeah:
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 15, 2012, 11:03:52 AM
Quote from: Kleves on February 15, 2012, 10:30:14 AM
Thanks for the answers. Bummer about the liege being able to raise troops without asking.

I played a bit more this morning and my liege usurped my title. One little plot against him and that's how he reacts. :glare:

You should still have a claim on that title, so if the ruler becomes weak and you have 50% of the Duchy's de iure provinces you can usurp it back again, or outright declare war on him should you become independent.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 15, 2012, 11:05:31 AM
I thought it would be sorta fun to play the new Ethiopian rulers but the Egyptians just come rolling in making them pretty much unplayable.  Bummer they looked like they would provide a good game in theory.
Title: Re: Crusader Kings 2 Redux
Post by: Grey Fox on February 15, 2012, 11:10:13 AM
Damn it. It's a god damn J. Jure.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on February 15, 2012, 11:13:54 AM
Yeah, what's up with that de iure business?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 15, 2012, 11:14:54 AM
Quote from: Grey Fox on February 15, 2012, 11:10:13 AM
Damn it. It's a god damn J. Jure.

No it's not. In fact, Latin does not have a "j" letter.  :huh:

It's also pronounced "de yoo-reh" not "j" like "jam".
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 15, 2012, 11:17:15 AM
Latin's dead and the letter J lives on :P
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 15, 2012, 11:18:59 AM
Quote from: Martinus on February 15, 2012, 11:14:54 AM
It's also pronounced "de yoo-reh" not "j" like "jam".
Not in English it's not.  Although legal English absolutely butchers Latin and Norman French by using their words without any change of pronunciation than if they were just English words :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Grey Fox on February 15, 2012, 11:21:38 AM
Quote from: Martinus on February 15, 2012, 11:14:54 AM
Quote from: Grey Fox on February 15, 2012, 11:10:13 AM
Damn it. It's a god damn J. Jure.

No it's not. In fact, Latin does not have a "j" letter.  :huh:

It's also pronounced "de yoo-reh" not "j" like "jam".

I know. I'm annoyed at your presumptuous use of the Classical latin instead of the correct translated word of Jure.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 15, 2012, 11:23:36 AM
Sorry, I'm going to use Latin words in their correct spelling and pronounciation not some English butchery.

Just as "prima facie" is pronounced "pree-mah fah-ts-ye" and not "pr-ay-mah fey-sh-ye", and "mu" in "mutatis mutandis" is pronounced "moo", not "m-yu".
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 15, 2012, 11:24:04 AM
Marti is right sort of, classical Latin did not have a J character in its alphabet (or a U), which is why Iesvs would be the original spelling for Jesus. But I believe Medieval latin had added J and U, which is where the modern form of the name "Jesus" comes from...so it's only partially correct to say Latin doesn't have a J. Classical Roman Latin did not, but Latin continued in common usage (well, common enough) for over 1,000 years after the Western Empire fell and while most 20th/21st century Latin classes don't teach Medieval Latin it's still a valid form of the language and a lot of modern words have their spelling based on the Medieval form.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 15, 2012, 11:24:30 AM
Quote from: Martinus on February 15, 2012, 11:23:36 AM
Sorry, I'm going to use Latin words in their correct spelling and pronounciation not some English butchery.

Just as "prima facie" is pronounced "pree-mah fah-ts-ee-eh" and not "pr-ay-mah fey-sh-ye".
Ponce <_< :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 15, 2012, 11:26:09 AM
Also, the incorrect (English) pronounciation of Latin words is one of my key pet peeves, so I may be overreacting here. :P
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 15, 2012, 11:26:52 AM
Quote from: Martinus on February 15, 2012, 11:14:54 AM
Quote from: Grey Fox on February 15, 2012, 11:10:13 AM
Damn it. It's a god damn J. Jure.

No it's not. In fact, Latin does not have a "j" letter.  :huh:

As anyone who's watched Indiana Jones and the Last Crusade should know.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 15, 2012, 11:28:04 AM
Quote from: Valmy on February 15, 2012, 11:05:31 AM
I thought it would be sorta fun to play the new Ethiopian rulers but the Egyptians just come rolling in making them pretty much unplayable.  Bummer they looked like they would provide a good game in theory.

Mad King James recently tried to suggest some changes but a quick poster threw in that p'dox had done research on the area and that this was a game. :D
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 15, 2012, 11:29:53 AM
Damn, I gotta say, this is probably the best game Paradox has ever made, or at least one I am most excited about.

It reminds me of my teenage years when I was reading Runciman and Huizinga.  :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Grey Fox on February 15, 2012, 11:31:17 AM
It's a french word, luddite.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 15, 2012, 11:42:37 AM
Quote from: garbon on February 15, 2012, 11:28:04 AM
Mad King James recently tried to suggest some changes but a quick poster threw in that p'dox had done research on the area and that this was a game. :D

Yes this is a game so I do not get why Ethiopia was so expanded if they are going to be no better than Nubia was in CK1.  I mean it is one thing to have one screwed realm in a bad position, but another to have a whole series of them.  There was no reason to expand it all the way south if it is just going to be a bunch of EU Grenada's.  I was sort of hoping I would be an ignored backwater.

Ah well.  I will try the Irish lords next and see how that goes.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 15, 2012, 11:51:30 AM
Quote from: Martinus on February 15, 2012, 11:29:53 AM
Damn, I gotta say, this is probably the best game Paradox has ever made, or at least one I am most excited about.

It reminds me of my teenage years when I was reading Runciman and Huizinga.  :blush:

I'm tempted to dig out my Runciman books myself.  :Embarrass:
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 15, 2012, 12:28:25 PM
The AI seem capable of usurping titles while at war while I can't.  Not only must the target *not* be at war - but he can't be from within the kingdom either  <_<

Oh and does anyone know which files contains the list of 'da iyure' desmene?  I dislike the current borders and want to fiddle with that.




G.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 15, 2012, 12:39:59 PM
Quote from: Grallon on February 15, 2012, 12:28:25 PM
Oh and does anyone know which files contains the list of 'da iyure' desmene?  I dislike the current borders and want to fiddle with that.




G.

Not telling until you use the correct spelling.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 15, 2012, 12:51:34 PM
Quote from: Martinus on February 15, 2012, 11:23:36 AM
Sorry, I'm going to use Latin words in their correct spelling and pronounciation not some English butchery.

Just as "prima facie" is pronounced "pree-mah fah-ts-ye" and not "pr-ay-mah fey-sh-ye", and "mu" in "mutatis mutandis" is pronounced "moo", not "m-yu".

Yeah, exactly how would you know how they are pronounced?  Able to pick up spoken dialect from some statuary?  We know the formal way the letter were suppose to sound, but how they actually sounded isn't known.  It likely varied from place to place or even across social classes.  Everyone would have some accent.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 15, 2012, 12:52:12 PM
Quote from: Grey Fox on February 15, 2012, 11:31:17 AM
It's a french word, luddite.

"luddite", is a word in French?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 15, 2012, 12:53:58 PM
Are we really going to spend this thread talking about how to spell and say latin words instead of talking about the game?  :P
Title: Re: Crusader Kings 2 Redux
Post by: Grey Fox on February 15, 2012, 12:57:00 PM
Quote from: Razgovory on February 15, 2012, 12:52:12 PM
Quote from: Grey Fox on February 15, 2012, 11:31:17 AM
It's a french word, luddite.

"luddite", is a word in French?

Yes, like Jure or Kitchen.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 15, 2012, 01:11:34 PM
Quote from: Valmy on February 15, 2012, 12:53:58 PM
Are we really going to spend this thread talking about how to spell and say latin words instead of talking about the game?  :P

Who are you and what have you done with the Valmy thread highjacker we all know and love?
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on February 15, 2012, 01:36:22 PM
To be honest, I was totally expecting a terrible launch, like having difficulties downloading and installing the game via gamersgate, instant CTDs on startup, or corrupted save game files. The fact that none of these things happened to me is making me reassess my prejudices of (in-house) Paradox titles.

That the game is actually really fun is just icing on the cake.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 15, 2012, 01:47:04 PM
Your Jedi mind tricks won't work on me.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 15, 2012, 02:02:07 PM
Quote from: The Brain on February 15, 2012, 01:47:04 PM
Your Jedi mind tricks won't work on me.

Sweden is Norse in religion (and thus OPed from Paradox tradition with swarms of Varegue troops to throw in) but constantly in civil war. Fun time to club them like baby seals as Denmark, to steal Småland, Gotland, and Öland from.

Convinced?  :P
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 15, 2012, 02:03:20 PM
I know what I am going to play first.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 15, 2012, 02:04:39 PM
Quote from: Martinus on February 15, 2012, 11:23:36 AM
Sorry, I'm going to use Latin words in their correct spelling and pronounciation not some English butchery.

Just as "prima facie" is pronounced "pree-mah fah-ts-ye" and not "pr-ay-mah fey-sh-ye", and "mu" in "mutatis mutandis" is pronounced "moo", not "m-yu".

But these phrases are not being used in a classic context - rather they are being used as english "law latin" phrases.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 15, 2012, 02:05:52 PM
Quote from: Habbaku on February 15, 2012, 02:07:04 AM
Why would you buy from Steam when Gamer's Gate is available?

Gamer's Gate has a habit of rendering my credit cards sterile.  Why?  Was there some compelling reason to do so?  I mean, I just restarted Steam and it worked fine.

I got my ass kicked as Alvar or something of Castille.  I don't know how you guys keep all these people straight.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 15, 2012, 02:09:48 PM
Quote from: Sheilbh on February 15, 2012, 11:18:59 AM
Quote from: Martinus on February 15, 2012, 11:14:54 AM
It's also pronounced "de yoo-reh" not "j" like "jam".
Not in English it's not.  Although legal English absolutely butchers Latin and Norman French by using their words without any change of pronunciation than if they were just English words :lol:

I prefer to pronounce it iuris doctor, res iudicata, etc, unless I'm talking with morons (no one knows who Iulius Caesar is), or someone who might be offended if I'm pretentious (the iudge -_-), in which case I just use the j sound.  Voir dire I pronounce vore deer, like everyone else does, even though I'm certain that's not correct.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 15, 2012, 02:20:33 PM
Quote from: Drakken on February 15, 2012, 02:02:07 PM
Quote from: The Brain on February 15, 2012, 01:47:04 PM
Your Jedi mind tricks won't work on me.

Sweden is Norse in religion (and thus OPed from Paradox tradition with swarms of Varegue troops to throw in) but constantly in civil war. Fun time to club them like baby seals as Denmark, to steal Småland, Gotland, and Öland from.

Convinced?  :P

Map sucks.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 15, 2012, 02:21:08 PM
Quote from: crazy canuck on February 15, 2012, 01:11:34 PM
Who are you and what have you done with the Valmy thread highjacker we all know and love?

You love me, you really love me :wub:

With sweet talk like that carry on sir :P
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 15, 2012, 02:21:36 PM
Quote from: crazy canuck on February 15, 2012, 02:03:20 PM
I know what I am going to play first.

:frog: ?
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 15, 2012, 02:23:55 PM
Quote from: The Brain on February 15, 2012, 02:20:33 PM
Map sucks.

Even the cynics here in Languish agree that it's Paradox got the map aesthetics right this time.  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 15, 2012, 02:25:01 PM
The provinces in inner Croaterbia were wrong  :mad:
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 15, 2012, 02:29:42 PM
Quote from: Ideologue on February 15, 2012, 02:09:48 PM
I prefer to pronounce it iuris doctor, res iudicata, etc, unless I'm talking with morons (no one knows who Iulius Caesar is), or someone who might be offended if I'm pretentious (the iudge -_-), in which case I just use the j sound.  Voir dire I pronounce vore deer, like everyone else does, even though I'm certain that's not correct.

Voir dire is French, not Latin.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 15, 2012, 02:30:51 PM
Quote from: The Brain on February 15, 2012, 01:47:04 PM
Your Jedi mind tricks won't work on me.

That's Iedi in Old Republican speak.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 15, 2012, 02:40:50 PM
Quote from: The Minsky Moment on February 15, 2012, 02:29:42 PM
Quote from: Ideologue on February 15, 2012, 02:09:48 PM
I prefer to pronounce it iuris doctor, res iudicata, etc, unless I'm talking with morons (no one knows who Iulius Caesar is), or someone who might be offended if I'm pretentious (the iudge -_-), in which case I just use the j sound.  Voir dire I pronounce vore deer, like everyone else does, even though I'm certain that's not correct.

Voir dire is French, not Latin.

Anglo-Norman French, yeah, but it's another example of legal terminology that (I expect) isn't pronounced correctly.  However, I'm not sure how to say it properly, since it's not modern French (and I butcher that too, because of their penchant for letters that don't do anything).
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 15, 2012, 02:55:02 PM
Quote from: The Minsky Moment on February 15, 2012, 02:30:51 PM
Quote from: The Brain on February 15, 2012, 01:47:04 PM
Your Jedi mind tricks won't work on me.

That's Iedi in Old Republican speak.

Oh FFS. I'll get the damn thing. :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 15, 2012, 02:56:28 PM
Quote from: The Minsky Moment on February 15, 2012, 02:30:51 PM
Quote from: The Brain on February 15, 2012, 01:47:04 PM
Your Jedi mind tricks won't work on me.

That's Iedi in Old Republican speak.

*snort*
Title: Re: Crusader Kings 2 Redux
Post by: Winkelried on February 15, 2012, 03:12:32 PM
Quote from: Barrister on February 15, 2012, 02:56:28 PM
Quote from: The Minsky Moment on February 15, 2012, 02:30:51 PM
Quote from: The Brain on February 15, 2012, 01:47:04 PM
Your Jedi mind tricks won't work on me.

That's Iedi in Old Republican speak.

*snort*

That's how it's pronounced in German.  :D


Other matter completely: On gamer's gate they say DLC's can only be bought withing the In-Game store. How does that work?
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 15, 2012, 03:13:56 PM
Go to the ingame store, which is through gamersgate, and buy them with blue coins.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on February 15, 2012, 03:45:41 PM
Quote from: Ideologue on February 15, 2012, 02:09:48 PM
Voir dire I pronounce vore deer, like everyone else does, even though I'm certain that's not correct.

I've always heard it pronounced vwar deer, which is pretty close.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 15, 2012, 03:56:37 PM
Pro tip: make sure you have as few children as possible. God damn kingdom heirs.

I was just THIS close to losing the Hungarian throne, because I was careless enough to let a claimant marry into Bulgaria. They came at me with a vengeance since not only they had provinces in Asia Minor with good manpower apparently, but also they had Byzantium as ally.

Repeated assassination attempts not only destroyed my piety, but managed to kill the fucking claimant and end the war.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 15, 2012, 03:59:48 PM
Quote from: Admiral Yi on February 15, 2012, 03:45:41 PM
Quote from: Ideologue on February 15, 2012, 02:09:48 PM
Voir dire I pronounce vore deer, like everyone else does, even though I'm certain that's not correct.

I've always heard it pronounced vwar deer, which is pretty close.

Thats about right.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 15, 2012, 04:03:59 PM
with an "a" sound BB? how do you get that from voir -  more like vwour isnt it?

I cant help thinking what vwar must sound like with an American accent.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 15, 2012, 04:10:46 PM
Quote from: Ideologue on February 15, 2012, 02:40:50 PM
Anglo-Norman French, yeah, but it's another example of legal terminology that (I expect) isn't pronounced correctly.  However, I'm not sure how to say it properly, since it's not modern French (and I butcher that too, because of their penchant for letters that don't do anything).

No one really knows how Law French was pronounced, much less supposed to be pronounced.  It's anything goes.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 15, 2012, 04:13:30 PM
Quote from: crazy canuck on February 15, 2012, 04:03:59 PM
with an "a" sound BB? how do you get that from voir -  more like vwour isnt it?

I cant help thinking what vwar must sound like with an American accent.

That's an even better phoenetic spelling.  Certainly better than "vore deer"
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 15, 2012, 04:16:12 PM
Stop lawyering up the thread! :ultra:

Also, how does everyone here feel about pancakes and maple syrup?
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on February 15, 2012, 04:18:14 PM
I'm not a maple nazi.  Slap some high fructose corn syrup and butter on there and get 'er done.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 15, 2012, 04:28:21 PM
It's all about the waffles, you eggplant.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 15, 2012, 04:32:36 PM
pork chop!

Which brings to mind; can we all agree that that while pancakes (and begrudgingly) waffles are excellent morning foods bacon is the best breakfast food possible?
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on February 15, 2012, 04:33:36 PM
No.  Sausage is a superior breakfast food to bacon.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 15, 2012, 04:45:22 PM
Quote from: HVC on February 15, 2012, 04:32:36 PM
pork chop!

Which brings to mind; can we all agree that that while pancakes (and begrudgingly) waffles are excellent morning foods bacon is the best breakfast food possible?

I'm pretty sure that beer is the breakfast of champions... :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 15, 2012, 05:04:32 PM
There is nothing like a nice cold one with pancakes and real maple syrup.

Bacon, particulary back bacon is an extra bonus.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 15, 2012, 05:06:39 PM
Nice cold glass of milk! :licklips:
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 15, 2012, 05:08:35 PM
Quote from: garbon on February 15, 2012, 05:06:39 PM
Nice cold glass of milk! :licklips:

:yes:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 15, 2012, 05:15:19 PM
milk :yuk:
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 15, 2012, 05:16:15 PM
Orange juice is the only truly acceptable breakfast drink.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 15, 2012, 05:22:19 PM
Quote from: garbon on February 15, 2012, 05:06:39 PM
Nice cold glass of milk! :licklips:

Also a good choice.

Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 15, 2012, 07:21:12 PM
Around here "voir dire" often rhymes with "four tire."
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 15, 2012, 07:25:53 PM
So when I try and download the gamersgate installer, it seems to hang up on "Launching Crusader Kings II installer..."   :mad:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 15, 2012, 07:36:05 PM
Quote from: Tamas on February 15, 2012, 08:14:07 AM
I am considering implementing a HRE fix of some sort for my next game.

I see repeated breakaway attempts from it. Hell, one of the times Savoy held more territory of the HRE than itself in a war of independence, while Tuscany, an Austrian duchy, and a few others also simultaneously tried to break away, but it just doesnt work.

I assume you can't really force peace with the emperor when it considers to have all those other land under his control, and you just can't keep up with 10k stacks of doom.

Supposedly, crown authority could be locked down for the HRE, so at least in time a vassal or two could grow strong enough in internal wars to break the whole thing apart.
Why? After all the HRE never disintegrated in real life.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 15, 2012, 07:40:57 PM
Nevermind - installer just took its sweet time...
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 15, 2012, 08:15:03 PM
Quote from: jimmy olsen on February 15, 2012, 07:36:05 PM
Quote from: Tamas on February 15, 2012, 08:14:07 AM
I am considering implementing a HRE fix of some sort for my next game.

I see repeated breakaway attempts from it. Hell, one of the times Savoy held more territory of the HRE than itself in a war of independence, while Tuscany, an Austrian duchy, and a few others also simultaneously tried to break away, but it just doesnt work.

I assume you can't really force peace with the emperor when it considers to have all those other land under his control, and you just can't keep up with 10k stacks of doom.

Supposedly, crown authority could be locked down for the HRE, so at least in time a vassal or two could grow strong enough in internal wars to break the whole thing apart.
Why? After all the HRE never disintegrated in real life.

But does the game represent it as being far more cohesive and effective than it really was?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 15, 2012, 08:46:41 PM
Damn Doukas cunt converted the heir to the Croatian kingdom to her barbarous religion. Which I discovered when he became king. FUCK.

I was crusading with my kinsman Polish king too. The Alliance is broken.  :(
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 15, 2012, 09:38:28 PM
What am I supposed to do about the "wrong government" modifier, again?
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on February 15, 2012, 09:43:01 PM
Quote from: Tamas on February 15, 2012, 03:56:37 PM
Pro tip: make sure you have as few children as possible. God damn kingdom heirs.


Ok no probl-

*Sicily marries HRE princess*
*sires twenty kids*

:bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 15, 2012, 09:44:25 PM
When is the first patch due anyway?

Quote from: jimmy olsen on February 15, 2012, 07:36:05 PM
]Why? After all the HRE never disintegrated in real life.

The trouble with this game, indeed any game, is it runs on strictly defined laws and rules.
Real life...isn't so neat. So much stuff being de facto and de jure to varying degrees, so much fudging laws and unwritten laws and other stuff
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 15, 2012, 09:50:24 PM
Quote from: ulmont on February 15, 2012, 09:38:28 PM
What am I supposed to do about the "wrong government" modifier, again?

When I got a pagan county , I gave the city and church to vassals. That ended that wrong gub'mint crap.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 15, 2012, 09:51:48 PM
Quote from: Barrister on February 15, 2012, 07:25:53 PM
So when I try and download the gamersgate installer, it seems to hang up on "Launching Crusader Kings II installer..."   :mad:
Make sure your firewall isn't blocking it.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 15, 2012, 10:18:56 PM
Quote from: Tamas on February 15, 2012, 05:15:19 PM
milk :yuk:


Burn in hell, Beetman.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 15, 2012, 10:33:47 PM
Well, fuck.

The new Queen of Sicily and her uncle, the Duke of Apulia, have a son. Unfortunately, he is inbred. But he's a strong inbred.

That's right: The Normans in Sicily will be led by someone with retard strength.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 15, 2012, 10:36:14 PM
Quote from: Fireblade on February 15, 2012, 10:33:47 PM
Well, fuck.

The new Queen of Sicily and her uncle, the Duke of Apulia, have a son. Unfortunately, he is inbred. But he's a strong inbred.

That's right: The Normans in Sicily will be led by someone with retard strength.

Marry him to a polack. Their spawn will be über retards.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 15, 2012, 10:45:10 PM
Weird stuff happened in my game with two provinces in northern Sweden (medelpad and the one south of there) suddenly being ran by pagans who didnt look to have any relation to the christian rulers...and this is some years in, after the norse independants have been utterly smashed and forgotten.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 15, 2012, 11:21:47 PM
You people are fucking tempting me!  I know better then to buy from PDox on the first day.  Or month.  Or half a year.  Still you all seem to genuinely like it.  The last Pdox game I played was boring as fuck.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 15, 2012, 11:49:11 PM
Quote from: Tyr on February 15, 2012, 10:45:10 PM
Weird stuff happened in my game with two provinces in northern Sweden (medelpad and the one south of there) suddenly being ran by pagans who didnt look to have any relation to the christian rulers...and this is some years in, after the norse independants have been utterly smashed and forgotten.
Peasant rebellion? Or maybe unpaid mercenaries who had pagan leaders set up shop.

Anyways I've been playing Northumberland. Managed to survive my traitorous brother. He got captured and spent years in a dungeon so I guess he was to busy with that to have me assassinated.

Eventually it became clear that we were going to lose to William or Harald so I just declared independence. Rather than being at war with Normandy and Norway I was now just at war with England who was already being gangbanged due to Harold getting excommunicated (Scotland and Brittany invaded as well). I won.

It's 1091 now, and I've managed to annex Liechester (sp?) to my demense, and taken the county of Cumberland from Scotland. I've changed my inheritance law from gavelkind or whatever to seniority (can't change it to primogeniture for some reason due to English law  :huh: ). So my cousin the Duke of Lancaster will inherit. He got cut down to size by William but he's gained back all but one of his original vassals in the meantime.

My son is ruling now and he just came of age so that probably won't happen for a long while though. Just married the daughter of the Duke of Holland, whom he'd been betrothed to.

England's been torn apart by rebellion and invasion, both Norwegian and French. William's somehow managed to keep it all together somehow. He lost Normandy though.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 16, 2012, 12:05:54 AM
As my first country I tried... the Latin Empire.   :cool:

Except that seems really, really hard.  And I still don't know what I'm doing.  I'll play a nice Duchy somewhere, and come back to this one...
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 16, 2012, 12:21:55 AM
Stupid scottland ruining my irish game <_<.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 16, 2012, 12:30:40 AM
I had a pretty fun Habsburg game. The emperor made me duke of Pommerania and I built the FUCK out of that province so it yields about 4k troops and 100+ income/year. Everything was going well, but the dynasty got a little thin after a few untimely deaths.

I legitimized a bastard to ensure the dynasty would continue, but later ended up having a younger son - he got the western part of the duchy when my ruler died. His grandmother had been the Swedish king's daughter and the HRE invaded Sweden to enforce his claim - once he was king, he also usurped my precious Pommerania from me and I was downgraded to a count and lost all my vassals. <_<

I usurped it back but now I'm only a 1 province count. :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 16, 2012, 12:37:17 AM
Since near the beginning of my game their has been a female(!) anti-pope that was hiding out in Rome (Pope for some reason had moved to Ortobello). Just recently, I guess she had her barony pulled and she came to my court.  Pope isn't angry at me because I didn't invite the bitch but with her present my +4 gold per month has ballooned into +22. She also is quick to grant me any divorce I ask for. :cool:

On that female anti-pope, my current ruler's father had briefly coaxed her out of Rome and I'd planned to put her on the papal throne.  But no, I accidentally became Pope again...Did turn out to be convenient though as I plied all my titles on my 2nd second son and loaded up as him to avoid indulgence spam - heir had been a 2 year old grandson when my first born son died.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 16, 2012, 01:18:04 AM
In my current game, it is now 1106, my son has inherited the throne of Navarra, and his mother just died leaving him Siena, Firenze, and Lucca in Italy.
His younger brother who years early had been uncovered plotting to kill the King for throne has rebelled in the 4th Italian province (brescia) that was inherited when their mother died, so now about to crush him and toss his ass in prison.

The King is married to cousin the Queen of Leon so his son is on track to Inherit those lands as well.

Here is map showing the aggressive Frogs in Iberia.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7200%2F6884923669_daca399e0f_b.jpg&hash=16da4de1127396ec531f53f46db0deffd73e7969)
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 16, 2012, 02:37:16 AM
I played as the Italian chick from the demo in the real game.  I did the matrilineal marriage thing with some semi-commoner guy who was nonetheless a highly able steward (about 20).  She had three female children before aging out of the babymaking business. <_<

Where's the "smash daughter's head in with rock, steal male urchin infant to raise as biological son" button?  It's not under diplomacy.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 16, 2012, 02:39:50 AM
Quote from: ulmont on February 15, 2012, 09:38:28 PM
What am I supposed to do about the "wrong government" modifier, again?

Are you talking about the relationship modifier or the income debuff (different things)?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 16, 2012, 02:41:49 AM
Quote from: Tyr on February 15, 2012, 09:44:25 PM
When is the first patch due anyway?

Quote from: jimmy olsen on February 15, 2012, 07:36:05 PM
]Why? After all the HRE never disintegrated in real life.

The trouble with this game, indeed any game, is it runs on strictly defined laws and rules.
Real life...isn't so neat. So much stuff being de facto and de jure to varying degrees, so much fudging laws and unwritten laws and other stuff
Yeah. For the most part of its history, the functioning of HRE was actually more similar to what would happen in the game if HRE disintegrated and de iure vassals only voted for the new emperor and the laws without sending any gold or levies to the Emperor.

But Timmy is obviously an idiot so he doesn't see that.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 16, 2012, 03:05:17 AM
Quote from: Martinus on February 16, 2012, 02:41:49 AM
Quote from: Tyr on February 15, 2012, 09:44:25 PM
When is the first patch due anyway?

Quote from: jimmy olsen on February 15, 2012, 07:36:05 PM
]Why? After all the HRE never disintegrated in real life.

The trouble with this game, indeed any game, is it runs on strictly defined laws and rules.
Real life...isn't so neat. So much stuff being de facto and de jure to varying degrees, so much fudging laws and unwritten laws and other stuff
Yeah. For the most part of its history, the functioning of HRE was actually more similar to what would happen in the game if HRE disintegrated and de iure vassals only voted for the new emperor and the laws without sending any gold or levies to the Emperor.

But Timmy is obviously an idiot so he doesn't see that.
Well than you might as well split France into separate realms as well then because it was even less cohesive than the HRE at the beginning of the game.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 16, 2012, 03:10:48 AM
QuotePeasant rebellion? Or maybe unpaid mercenaries who had pagan leaders set up shop.
hmm, maybe the mercs, the provinces were christian. It went along with the collapse of Sweden too.

Quote from: garbon on February 16, 2012, 12:37:17 AM
Since near the beginning of my game their has been a female(!) anti-pope that was hiding out in Rome (Pope for some reason had moved to Ortobello). Just recently, I guess she had her barony pulled and she came to my court.  Pope isn't angry at me because I didn't invite the bitch but with her present my +4 gold per month has ballooned into +22. She also is quick to grant me any divorce I ask for. :cool:

On that female anti-pope, my current ruler's father had briefly coaxed her out of Rome and I'd planned to put her on the papal throne.  But no, I accidentally became Pope again...Did turn out to be convenient though as I plied all my titles on my 2nd second son and loaded up as him to avoid indulgence spam - heir had been a 2 year old grandson when my first born son died.

I bred a female anti-pope. Married a daughter to some priest who was the pope's heir.
Priests are just too frisky in this game.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 16, 2012, 03:16:45 AM
Well, I have reached the early 1300s and I may very well delay my HRE modding plans.

It is still mostly united, except for Lower Lorraine which somehow got away (have no idea how) altough they are shown as a lighter shade of HRE grey so it looks fugly.

But the thing is, the HRE has been disabled by various civil wars for the last 50 or so years. Sure, it still stops you from conquering out of it, but it has been reduced to a lame duck, fighting itself all the time. So that's ok.

What's not so ok is that after the 5th or so Golden Horde civil war, the remaining Russian nobles seem to... do something. I think they are swearing loyalty to Byzantium, which still goes relatively strong, fighting the Il Khanate to standstill on modern Turkish borders.
It looks really ugly, but knowing the game, they will rebel in time.

Otherwise I find the Mongols cool. Obviously the whole Rus was too big for them to swallow in one, they can only temporarily put it under control, altough nowadays when a civil war breaks out, more and more rebel dukes are actually mongols.
The Il Khanate has muslimized itself but the Horde remains pagan.

Bulgaria almost replaced my character with his cousin but I assasinated that heir during the war. Then my Duke of Transylvania fought a war with Bulgaria over... Austrian inheritance. The effin' Bulgarians won, but it only means Vienna and a neighboring province. Still, this is something I must take care of. I have secured Byzantine alliance via marriage of my ruler, now I must fabricate claims.
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on February 16, 2012, 03:44:11 AM
France is totally buggered in my game, it has split into France, Aquitaine and Toulouse - Gaul is divided into 3 parts  :cool:

Perhaps the problem is limited to grabbing pagan areas, especially in the early game, which will be fixed in the next update.

William II "The Great" of England is doing rather well at the moment. But there is a fly in the ointment. I married a Scottish Duchess, coveting her lands as you do. Well, war repeatedly broke out with Scotland and the Northern barons so I took the opportunity to grab some border holdings...........the problem is that she rather fancied these lands for herself. She doesn't like me very much and in 20 years of marriage we have only had 3 children......all daughters  <_< . My heir is some idiotic cousin who has been collecting bad habits all his life, the missus is now 37, at least I now have a better understanding of how Henry VIII must have felt  :P
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 16, 2012, 03:53:17 AM
:D

I say it is time for a divorce.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 16, 2012, 05:54:52 AM
Or better yet, a plot to speed her passing. ;)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 16, 2012, 05:55:46 AM
Btw, is there a way to attack a vassal without having to attack a liege, if you are not part of the same realm? E.g. if they are excommunicated or something?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 16, 2012, 07:24:12 AM
Quote from: Martinus on February 16, 2012, 05:55:46 AM
Btw, is there a way to attack a vassal without having to attack a liege, if you are not part of the same realm? E.g. if they are excommunicated or something?

don't think so.
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on February 16, 2012, 07:40:53 AM
Poor Saxon England. Harold defeated both William and Harald, but their sons restarted the war a few years later. He white peaced William's son Robert, but after Harold died, Robert declared war on his son.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 16, 2012, 08:07:47 AM
England's been at peace finally so I'm getting nervous.

My prefidious 2nd cousin the Duke of Lancaster DOWed me for Northumberland and I assassinated him and crushed his minor son's army.

Still, as soon as that war was over I swore fealty to the king of Scotland. William is 70 now and probably won't last long. I just assassinated his 37 year old son and now some 16 year old grandson is in line. Hopefully will croak naturally soon and the realm will have problems upon the young guy's ascension.

Been lucky so far with assassination, I got caught every time in the tutorial, but I've been able to carry out two big ones without being caught here.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNxXC9.jpg&hash=f3d4a6a24a1f38722c39c0680426cf1dac24e685)
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 16, 2012, 08:10:44 AM
This game's fiercely addictive.  I'm enjoying a game as Irish Dukes at the minute.  Managed to unite the Kingdom and am slowly trying to take over Scotland.  Every time a King dies there's an immediate massive civil war or English invasion, but so far I've been lucky (killed the English Duke with a claim for example) and been able to cobble it back with my very long-lived monarchs.

Because of all that I've missed what's happened elsewhere except for the occasional glances.  From what I can tell the French inherited Aragon then split into two with Aragon taking Paris and France taking Castellon.  Since then the French had a massive war and have reformed in the hexagon.  Aragon was wiped out but Castille and Galicia have managed a pretty big reconquest in western Spain.

Scotland's being destroyed by me, civil war, Norway and Northern English Lords.  England stayed Saxon but seems to fall apart every 5 years or so (thank God).

It's very good.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 16, 2012, 08:15:46 AM
Quote from: Sheilbh on February 16, 2012, 08:10:44 AM
This game's fiercely addictive. 

yeah
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 16, 2012, 08:39:07 AM
My Lübeckian duke has been awarded the Duchy of Franconia as well by the Kaiser.

He's 60 now. Heinrich IV (the Chaste), Kaiser, has died, and his successor doesn't like my ruler quite as much. :(

However, the Imperial electors have me in #2 spot for his succession. Budevoij I of Lübeck has so far been a peaceful and virtuous man, but this sorely tempts him to get rid of the Kaiser. Alas, chances of success for assassination are 13%, with 60% chance of detection.

Also, someone offed my duke's 19 year old pregnant French princess. He's now betrothed to 10 year old Spanish princess instead. *ick*
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 16, 2012, 08:46:15 AM
Quote from: Syt on February 16, 2012, 08:39:07 AM
Also, someone offed my duke's 19 year old pregnant French princess. He's now betrothed to 10 year old Spanish princess instead. *ick*

The Spanish Infanta?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 16, 2012, 08:47:49 AM
Quote from: Solmyr on February 16, 2012, 08:46:15 AM
Quote from: Syt on February 16, 2012, 08:39:07 AM
Also, someone offed my duke's 19 year old pregnant French princess. He's now betrothed to 10 year old Spanish princess instead. *ick*

The Spanish Infanta?

No, he only got betrothed to her after the princess (his then wife) was killed.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 16, 2012, 08:53:23 AM
She'll probably look like this when she's older:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.bbc.co.uk%2Fcomedy%2Fcontent%2Fimages%2F2007%2F02%2F14%2Fblackadder1_queen_396x222.jpg&hash=a618b44ce8865f696e36a3ce547ce8972b6cc9a7)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 16, 2012, 09:03:06 AM
I think with the absolute crown authority, I'm just not going to have any duke/count vassals. Fuck the ungrateful family members. You will stay in the court and be bred like Pokemon to lead the King's armies while he bonks all the females in the court. And hang the demesne penalties.

I'll see if a small Kingdom like Croatia can be run like that.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 16, 2012, 09:20:21 AM
Quote from: Ed Anger on February 16, 2012, 09:03:06 AM
I think with the absolute crown authority, I'm just not going to have any duke/count vassals. Fuck the ungrateful family members. You will stay in the court and be bred like Pokemon to lead the King's armies while he bonks all the females in the court.

So essentially it will be like your real life family? :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 16, 2012, 09:21:36 AM
Btw, I kinda agree with one of the modders that assassination should be removed from the game and completely replaced with plots to kill someon (and the plots should be targetted better). The way it is done now, the assassination button is overpowered for a human player, especially when people cheat by doing a save/reload.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 16, 2012, 09:31:15 AM
I only that once and it was a test game, i swear.
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on February 16, 2012, 09:39:57 AM
I've just got two CTDs back-to-back, one at the month's end and another when clicking on a province. Maybe just random chance, but it kinda killed the fun for the evening.

CK2  = broken? :(
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 16, 2012, 09:40:37 AM
I have yet to ctd with it
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on February 16, 2012, 10:03:40 AM
My computer is pretty much right on the minimum specs.
The first CTD came after I added some music to the game (the CK1 soundtrack). The second CTD came after I disabled trees. The game ran noticably better with trees disabled, so I'll try again.
Apparently my driver is out of date, too - I have the 1-8-2011 version, and the latest is 1-18-2011.
I'll try installing that and seeing if it helps.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 16, 2012, 10:03:44 AM
Quote from: Martinus on February 16, 2012, 09:21:36 AM
Btw, I kinda agree with one of the modders that assassination should be removed from the game and completely replaced with plots to kill someon (and the plots should be targetted better). The way it is done now, the assassination button is overpowered for a human player, especially when people cheat by doing a save/reload.

I was just thinking about this while walking into work as it does feel like though they were smart to combine all those different concepts into opinion (loyalty, stability, relations, etc.) that they have ended up now with assassinations and plots overlapping.  Seems like it'd be best to yeah just remove the former and allow for more targeted assassinations (like that first heir of yours that you don't want).  Another could be related to raise rebellion as the chancellor action is rather uninspired.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 16, 2012, 10:07:58 AM
I haven't had a CTD on the full game yet but I had two CTDs on the demo.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 16, 2012, 10:09:21 AM
I would have divided oppinion into current and long term though. A bit more realistic that way, the two should certainly impact each other but should be kind of seperate.
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on February 16, 2012, 10:14:27 AM
I've had one CTD so far. Seemed completely random.

My Kingdom of Sicily as of about two hours ago. King Torf has since added Tripolitania to his domains. My heir, Abelard, is the Duke of Achaia (I had betrothed him to the young Duchess who, after spitting out two sweet babes, promptly died while pregnant with another  :menace:). Interestingly, Abelard is culturally German. Is culture supposed to skip a generation? His grandma was Havoise, Geman princess of the HRE, but Torf and Busilla were both Norman.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FK7R3v.gif&hash=f2324861010afed17d73bbc6bcfb35e64ddbb879)



Do I dare live the dream of becoming a German king lording over Italians, Arabs, and Greeks??? :cry:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 16, 2012, 10:51:13 AM
This game hasn't solved the basic problems from CK:DV. It has in fact added a few more.

Having started two games as Normandie invading England I have realized a few things.

1. Harold Godwinson becomes my "loyal" vassall if I win. Note that if he is free he will revolt, but if I remove his title or execute him my Norman allies will be all pissed off.

2. I can take his dukal title but not his county. WTF. 

3. 5 generations of Godwinsons have lived in the game and they have all rebelled and I have not able to remove them without hitting my loyalty.

4. Each of the following 4 generations revolted immediately the day after their father died in prison, which was the only way to keep their father from revolting.

5. I still don't understand why my entire kingdom yields 2000 feudal levies and my demesne yeilds 300 feudal levies but when 3 province Duchy of Kent revolts raises 500 per province without using mercenaries. After the kent levies have already been fighting for years putting down the revolving revolters and are reduced to next to nothing they manage this.


I'm just baffled at how to keep anybody loyal.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 16, 2012, 10:55:40 AM
Quote from: Viking on February 16, 2012, 10:51:13 AM
I'm just baffled at how to keep anybody loyal.

I'm pretty sure that almost by design, you can't please all of the vassals all of the time.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 16, 2012, 10:56:31 AM
I used to be king of England but then I took an arrow to the eye.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 16, 2012, 11:00:03 AM
Quote from: Viking on February 16, 2012, 10:51:13 AM
5. I still don't understand why my entire kingdom yields 2000 feudal levies and my demesne yeilds 300 feudal levies but when 3 province Duchy of Kent revolts raises 500 per province without using mercenaries. After the kent levies have already been fighting for years putting down the revolving revolters and are reduced to next to nothing they manage this.

500 doesn't seem much for a duchy and after all vassals can raise more than you can get out of them.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 16, 2012, 11:50:09 AM
QuoteKing Torf

*snicker*
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 16, 2012, 12:13:44 PM
Had a fun game as William the Bastard.  My timing for the invasion was bang on as Harold was busy fighting the Norweenies.  When he finally turned south to fight me I had landed my full army, which was a bit of a pain, and crushed him.  From that point on it was just a matter of laying seige to each province.  The Norweenies had been pretty badly beaten up by Harold and so they were pretty easy to defeat on the Island.  Plus they kept sending invasion forces to conquer Normandy which were easily defeated and increased my war score without much effort.

By the time of William's death I had a relatively peaceful prosperous Kingdom going on.  I had usurped Anjou and I was trying to figure out how to get the Vexin.

The Robert became king and everyone and their dog revolted. I am going to have to learn a bit more about how to ensure a more stable transfer of power from generation to generation.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 16, 2012, 12:19:25 PM
Quote from: The Brain on February 16, 2012, 10:56:31 AM
I used to be king of England but then I took an arrow to the eye.

:lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: PRC on February 16, 2012, 12:47:03 PM
Quote from: Martinus on February 16, 2012, 02:39:50 AM
Quote from: ulmont on February 15, 2012, 09:38:28 PM
What am I supposed to do about the "wrong government" modifier, again?

Are you talking about the relationship modifier or the income debuff (different things)?

I'd like to know about the relationship modifier.  The one that bishop of Benevento has when you start as Apulia.  How do you fix that or can you even do anything about it?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 16, 2012, 01:22:57 PM
Quote from: garbon on February 16, 2012, 11:00:03 AM
Quote from: Viking on February 16, 2012, 10:51:13 AM
5. I still don't understand why my entire kingdom yields 2000 feudal levies and my demesne yeilds 300 feudal levies but when 3 province Duchy of Kent revolts raises 500 per province without using mercenaries. After the kent levies have already been fighting for years putting down the revolving revolters and are reduced to next to nothing they manage this.

500 doesn't seem much for a duchy and after all vassals can raise more than you can get out of them.

60 total provinces, of which 5 are mine yeild a total of 2000 feudals (from 55 provinces) and 300 demesne (from 5 provinces). The Norman Catholic Duke of Kent with Norman Catholic Vassals manages to mobilise 1500 men from his three provinces. I understand that relationships determine how much is raised. I should at least have a higher theoretical max with my 5 similar or better quality provinces, but I don't.

It seems that only the player is affected by the -300% malus in levy size due to conquest and occupation.

Right now the games seems pointless since there seems to be no choice I could make which would result in the war of the roses constantly. Though, the war of the roses did have pauses.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 16, 2012, 01:44:16 PM
Quote from: Viking on February 16, 2012, 01:22:57 PM
Quote from: garbon on February 16, 2012, 11:00:03 AM
Quote from: Viking on February 16, 2012, 10:51:13 AM
5. I still don't understand why my entire kingdom yields 2000 feudal levies and my demesne yeilds 300 feudal levies but when 3 province Duchy of Kent revolts raises 500 per province without using mercenaries. After the kent levies have already been fighting for years putting down the revolving revolters and are reduced to next to nothing they manage this.

500 doesn't seem much for a duchy and after all vassals can raise more than you can get out of them.

60 total provinces, of which 5 are mine yeild a total of 2000 feudals (from 55 provinces) and 300 demesne (from 5 provinces). The Norman Catholic Duke of Kent with Norman Catholic Vassals manages to mobilise 1500 men from his three provinces. I understand that relationships determine how much is raised. I should at least have a higher theoretical max with my 5 similar or better quality provinces, but I don't.

It seems that only the player is affected by the -300% malus in levy size due to conquest and occupation.

Right now the games seems pointless since there seems to be no choice I could make which would result in the war of the roses constantly. Though, the war of the roses did have pauses.

Well so far I haven't had these issues though I haven't tried England yet. Mostly, I can keep things rather peaceful except for individuals taking advantage of my king being distracted by other wars - which is a good thing as far as AI.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 16, 2012, 01:51:15 PM
Quote from: Viking on February 16, 2012, 01:22:57 PM
Quote from: garbon on February 16, 2012, 11:00:03 AM
Quote from: Viking on February 16, 2012, 10:51:13 AM
5. I still don't understand why my entire kingdom yields 2000 feudal levies and my demesne yeilds 300 feudal levies but when 3 province Duchy of Kent revolts raises 500 per province without using mercenaries. After the kent levies have already been fighting for years putting down the revolving revolters and are reduced to next to nothing they manage this.

500 doesn't seem much for a duchy and after all vassals can raise more than you can get out of them.

60 total provinces, of which 5 are mine yeild a total of 2000 feudals (from 55 provinces) and 300 demesne (from 5 provinces). The Norman Catholic Duke of Kent with Norman Catholic Vassals manages to mobilise 1500 men from his three provinces. I understand that relationships determine how much is raised. I should at least have a higher theoretical max with my 5 similar or better quality provinces, but I don't.

It seems that only the player is affected by the -300% malus in levy size due to conquest and occupation.

Right now the games seems pointless since there seems to be no choice I could make which would result in the war of the roses constantly. Though, the war of the roses did have pauses.

The rebels you are facing likely dont have the penalty because they or their vassals do not have the culture penalty you have. You say they were all Norman but you probably want to check that.  All my Norman transplants had the penalty.  That is why it is important to root out saxon rebel scum asap.  It is also important to identify why they hate you.  For example giving territory they want, giving them a position etc can work wonders.

I am not sure what you did different than me but I was able to give out counties and Duchies to loyal Normans and keep them loyal while rooting out Saxon scum pretty successfully after the conquest. 

My big problem was not figuring out the succession issues well enough.  In hindsight I think it is because I gave too many titles to relatives who wanted a bigger piece after my death.  I should have given those titles to courtiers instead.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 16, 2012, 02:28:18 PM
Quote from: Viking on February 16, 2012, 10:51:13 AM
I'm just baffled at how to keep anybody loyal.

Use your chancellor to improve relations.  Give them positions that they covet.  Foster children with them or their courts.  Have feasts and hunts and choose options that make your vassals like you.  Make sure your laws settings are not giving you minuses to feudal relations.   Don't keep vassal levies in the field for very long.  There are all sorts of tools you can use.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 16, 2012, 02:29:24 PM
Quote from: jimmy olsen on February 15, 2012, 07:36:05 PM
Why? After all the HRE never disintegrated in real life.

The Italian piece did, and the rest of it lost authority from the mid 13th century on.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 16, 2012, 03:16:59 PM
Quote from: PRC on February 16, 2012, 12:47:03 PM
Quote from: Martinus on February 16, 2012, 02:39:50 AM
Quote from: ulmont on February 15, 2012, 09:38:28 PM
What am I supposed to do about the "wrong government" modifier, again?

Are you talking about the relationship modifier or the income debuff (different things)?

I'd like to know about the relationship modifier.  The one that bishop of Benevento has when you start as Apulia.  How do you fix that or can you even do anything about it?

I think this is caused by having royal investiture.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 16, 2012, 03:19:01 PM
So I played a game as Poland. Managed to recover all Polish duchies due to inheritance, treason and the like. Thought I'd give them to all of my sons. Mistake. I got everyone declaring war on my heir upon succession. :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 16, 2012, 03:25:23 PM
Quote from: Martinus on February 16, 2012, 03:19:01 PM
So I played a game as Poland. Managed to recover all Polish duchies due to inheritance, treason and the like. Thought I'd give them to all of my sons. Mistake. I got everyone declaring war on my heir upon succession. :bleeding:

In my current game Poland is called Croatia. :D
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 16, 2012, 03:27:12 PM
Quote from: Martinus on February 16, 2012, 03:19:01 PM
So I played a game as Poland. Managed to recover all Polish duchies due to inheritance, treason and the like. Thought I'd give them to all of my sons. Mistake. I got everyone declaring war on my heir upon succession. :bleeding:

Yeah, giving stuff to sons who are second or further down in line only causes problems.  They start getting ideas of grandeur.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 16, 2012, 04:15:44 PM
Heck I gave a dutchy to my uncle and boy did he and his daughters cause tons of shit trying to take over the kingdom.

This puts in a bind.  I want my family to have lots of titles but for some reason we all just cannot get along  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 16, 2012, 04:20:21 PM
It seems like you need to generate dynasty members who do not get direct claims on your own titles - if you can appoint lots of cousins and nephews you should be okay.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 16, 2012, 04:20:56 PM
Somehow, my family in CK2 always ends up like that of Henry II. One son is incompetent, one son is gay, I'm fucking my daughter-in-law and my wife wants to kill me.  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 16, 2012, 04:22:56 PM
Quote from: Martinus on February 16, 2012, 03:19:01 PM
So I played a game as Poland. Managed to recover all Polish duchies due to inheritance, treason and the like. Thought I'd give them to all of my sons. Mistake. I got everyone declaring war on my heir upon succession. :bleeding:

King Martinuslear
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 16, 2012, 04:36:15 PM
Quote from: Martinus on February 16, 2012, 04:20:56 PM
Somehow, my family in CK2 always ends up like that of Henry II. One son is incompetent, one son is gay, I'm fucking my daughter-in-law and my wife wants to kill me.  :hmm:

I hope you at least got to rid yourself of troublesome priests.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 16, 2012, 04:36:41 PM
Quote from: Barrister on February 16, 2012, 04:20:21 PM
It seems like you need to generate dynasty members who do not get direct claims on your own titles - if you can appoint lots of cousins and nephews you should be okay.

Yeah but those guys typically never ask for titles whereas your direct relatives are always bugging you.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 16, 2012, 04:45:01 PM
Quote from: Valmy on February 16, 2012, 04:36:41 PM
Quote from: Barrister on February 16, 2012, 04:20:21 PM
It seems like you need to generate dynasty members who do not get direct claims on your own titles - if you can appoint lots of cousins and nephews you should be okay.

Yeah but those guys typically never ask for titles whereas your direct relatives are always bugging you.

I'm always like Uncle why don't you join the Church.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 16, 2012, 04:47:35 PM
Official quote from Tegus on official forum: in the next patch successful defenders in a war will be able to extract monetary reparations from the losing attacking party.

I like.  :licklips:
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 16, 2012, 04:50:43 PM
Quote from: Valmy on February 16, 2012, 04:36:41 PM
Quote from: Barrister on February 16, 2012, 04:20:21 PM
It seems like you need to generate dynasty members who do not get direct claims on your own titles - if you can appoint lots of cousins and nephews you should be okay.

Yeah but those guys typically never ask for titles whereas your direct relatives are always bugging you.

http://movieclips.com/5JrL8-the-lion-in-winter-movie-next-in-line/
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 16, 2012, 06:07:56 PM
Quote from: Viking on February 16, 2012, 01:22:57 PM
Quote from: garbon on February 16, 2012, 11:00:03 AM
Quote from: Viking on February 16, 2012, 10:51:13 AM
5. I still don't understand why my entire kingdom yields 2000 feudal levies and my demesne yeilds 300 feudal levies but when 3 province Duchy of Kent revolts raises 500 per province without using mercenaries. After the kent levies have already been fighting for years putting down the revolving revolters and are reduced to next to nothing they manage this.

500 doesn't seem much for a duchy and after all vassals can raise more than you can get out of them.

60 total provinces, of which 5 are mine yeild a total of 2000 feudals (from 55 provinces) and 300 demesne (from 5 provinces). The Norman Catholic Duke of Kent with Norman Catholic Vassals manages to mobilise 1500 men from his three provinces. I understand that relationships determine how much is raised. I should at least have a higher theoretical max with my 5 similar or better quality provinces, but I don't.

It seems that only the player is affected by the -300% malus in levy size due to conquest and occupation.

Right now the games seems pointless since there seems to be no choice I could make which would result in the war of the roses constantly. Though, the war of the roses did have pauses.
It's because you're a foreign conqueror, there's a huge penalty on your levies for like 25 years or something because of it.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 16, 2012, 07:29:53 PM
1066 is buggered.
I can't even beat the norse.


One thing I dislike in this game is how important culture is. Culture really doesn't matter in the time period, someone from the next valley over is a foreigner in this period, who cares if the distant king far away is French or Londonish.


And yes, the way giving stuff to sons always means trouble sucks. Why oh why can't there be any happy families in this game? Its not too out of period for two brothers to be friends and one to be quite happy when dad makes him a duke and his brother is due to be king. Some might even prefer such a situation. Gah.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 16, 2012, 07:39:57 PM
Quote from: Tyr on February 16, 2012, 07:29:53 PM
1066 is buggered.
I can't even beat the norse.


One thing I dislike in this game is how important culture is. Culture really doesn't matter in the time period, someone from the next valley over is a foreigner in this period, who cares if the distant king far away is French or Londonish.


And yes, the way giving stuff to sons always means trouble sucks. Why oh why can't there be any happy families in this game? Its not too out of period for two brothers to be friends and one to be quite happy when dad makes him a duke and his brother is due to be king. Some might even prefer such a situation. Gah.
Play as Lancaster and kill your brother to become the master of Northern England. You should be in an excellent position to declare independence if it looks like Norway or Normandy will win the war. After that you should be able to fight William or Harald given the crippling levy penalties he'll have on his English domains. If the Saxons win you'll be in a good way towards being in position to usurp the throne.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 16, 2012, 07:57:03 PM
Hey Marty, guess what causes homosexuality
Quote
    In health_events.txt
    code:

    character_event = {
       id = 6225
       desc = "EVTDESC6225"
       picture = "GFX_evt_scandal"
       
       trigger = {
          has_character_modifier = voice_of_satan
          NOT = {
             trait = homosexual
          }
       }
       
       mean_time_to_happen = {
          months = 120
       }
       
       option = {
          name = "EVTOPTA6225"
          add_trait = homosexual
       }
    }


Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 16, 2012, 08:00:06 PM
Quote from: Drakken on February 16, 2012, 04:47:35 PM
Official quote from Tegus on official forum: in the next patch successful defenders in a war will be able to extract monetary reparations from the losing attacking party.

I like.  :licklips:

:)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 16, 2012, 10:43:39 PM
I wish I had never helped my Danish ally in its war against the pagans. Now I got a province far from Croatia and no matter who I give the county to, they rebel within 2 months.

THANKS DENMARK.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 16, 2012, 10:49:26 PM
Quote from: Ed Anger on February 16, 2012, 10:43:39 PM
I wish I had never helped my Danish ally in its war against the pagans. Now I got a province far from Croatia and no matter who I give the county to, they rebel within 2 months.

THANKS DENMARK.
The solution is to conquer everything between that province and Croatia and make your kingdom contiguous.  :sleep:
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 16, 2012, 10:58:22 PM
Quote from: Tyr on February 16, 2012, 07:29:53 PM
And yes, the way giving stuff to sons always means trouble sucks. Why oh why can't there be any happy families in this game? Its not too out of period for two brothers to be friends and one to be quite happy when dad makes him a duke and his brother is due to be king. Some might even prefer such a situation. Gah.

I don't know what the fuck you are doing, but I don't have any problem with my sons nor my brothers after giving them land. And I play Denmark, which starts with a shitload of sons and future brothers. I read what penalties they have and I attempt to offset them, or I participate in wars and put them as leaders to keep them busy. Also, crusades are great for maintaining peace through the realm: there is indeed a peace of God in the game, so vassals won't fuck with you while you are gone killing Turks.

Don't forget that if you give them land AND a Duchy you have to give him enough lands to offset the "want Duchy XYZ's county", which is -25 each time. So if a Duchy has 3 counties and you give him only one he's gonna have -50 opinion because he wants the other 2 counties.

I also avoid giving land to any of my sons with either Ambitious or Envious traits, because the penalty is huge. If one rebels but the negative penalty is small I usually free them after imprisonment, fully pardoned, which gives a slight boost to every vassal for mercy. Only those with a big penalty I treat mercilessly.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 12:05:43 AM
Quote from: jimmy olsen on February 16, 2012, 07:57:03 PM
Hey Marty, guess what causes homosexuality

I gotta admit that as a homosexual between this and the events to beat the homosexuality out of a ward (child you are educating) that Paradox seems to be playing this a little cavalier.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 17, 2012, 12:23:12 AM
Well, shit.

I married my son, Geoffrey d'Anjou, to the eventual heiress of the Kingdom of England. She looked like a great catch.. lots of titles to inherit, great stats, and she looks hot. Unfortunately, she's a crazy bitch. Let's hope her possession doesn't compel her to boil my grandson or anything fucked up like that.

As soon as she pumps out an heir, she's totally going to get killed so I can marry my son to the next daughter in line to inherit.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 17, 2012, 12:31:23 AM
Man, gavelkind sucks.  It broke my collection of duchies in twain, and the richest (if smallest) part went to my asshole brother.  How do you get rid of it?

My stopgap solution has been to try to kill my relatives, but the HREmperor threw me in a dungeon and I had to stop.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 12:39:54 AM
Quote from: Ideologue on February 17, 2012, 12:31:23 AM
Man, gavelkind sucks.  It broke my collection of duchies in twain, and the richest (if smallest) part went to my asshole brother.  How do you get rid of it?

My stopgap solution has been to try to kill my relatives, but the HREmperor threw me in a dungeon and I had to stop.

Change your succession law?
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 17, 2012, 12:56:57 AM
It didn't give any options away from gavelkind.  I don't think.  Maybe I misread it. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2012, 12:59:14 AM
Quote from: garbon on February 17, 2012, 12:05:43 AM
Quote from: jimmy olsen on February 16, 2012, 07:57:03 PM
Hey Marty, guess what causes homosexuality

I gotta admit that as a homosexual between this and the events to beat the homosexuality out of a ward (child you are educating) that Paradox seems to be playing this a little cavalier.
Wouldn't their explanation be that that's how people of the time thought of the matter and they're just being historically accurate in reflecting that?
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 17, 2012, 12:59:19 AM
Goddammit is Robert d'Hautevilles oldest legitimate kid always this bad?

Hunchback, cruel, greedy, wroth,arbitrary...

He destroyed my realm then died in battle leaving his 2 year old kid in charge, who everyone hates too.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 01:02:58 AM
Quote from: jimmy olsen on February 17, 2012, 12:59:14 AM
Quote from: garbon on February 17, 2012, 12:05:43 AM
Quote from: jimmy olsen on February 16, 2012, 07:57:03 PM
Hey Marty, guess what causes homosexuality

I gotta admit that as a homosexual between this and the events to beat the homosexuality out of a ward (child you are educating) that Paradox seems to be playing this a little cavalier.
Wouldn't their explanation be that that's how people of the time thought of the matter and they're just being historically accurate in reflecting that?

Like they historically represent the nazi symbol and the holocaust?

Or rather to stick to the period that this particular game covers...Like how they chose to represent slavery?

Oh and nevermind you, Tim, the constant refrain that homosexuality wasn't really an identity then but an act that one might sometimes indulge.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 01:03:40 AM
Quote from: Ideologue on February 17, 2012, 12:56:57 AM
It didn't give any options away from gavelkind.  I don't think.  Maybe I misread it. :hmm:

On the laws tab you can see the various succession and gender laws.  Isn't always possible to change the laws but you can see the pre-reqs.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 17, 2012, 01:04:34 AM
So I'm still mostly getting my toes wet with this, haven't had a chance to play too much. I played a few counties my first few games (just for an hour or so each) just to get a feel for the new interface and all the new features. Then I tried a hand as the Duke of Lancaster, I was a bit aimless at first and was mostly just working on the general thought that I'd be able to break away from whoever was King of England at an opportune moment. However while Harold was in the South fighting William my lands were getting slowly sieged/conquered by a 6500 Norwegian Army under Hardrada so I decided to try and assassinate him since I was limited to raising around 1500 troops so couldn't fight his army one on one.

I was surprised when I went to to option that I was given some stupidly high success % (like 41%), because in CK1 assassinations of rulers was so hard to pull off I think I quit even bothering to try.  Sure enough, my assassination is successful and since his claim to England wasn't inherited by whichever of his sons got the Norwegian crown that totally ended the Norman invasion. Right around that time William is really tearing up Southern England so I decided to DoW King Harold and break away in the hopes he would either agree to a peace recognizing my independence given his dire situation or William would outright win and wouldn't be at war with me. Instead, Harold was able to get peace with William like instantly and turned all of his armies onto me and that was basically game over.

After that I ran several more games (all of them so far taking place mostly in the British Isles) and then finally started my current game as Norway where I'm about 60 years in. I've found that as Hardrada becoming King of England is very easy because of how AI England/Normandy tend to go after each other. Harold Godwinson really likes leading all of his forces down to Normandy itself, and he slowly captures all of William's provinces (this seems to happen in most of my games.) Meanwhile William takes most of Southern England, but then when Godwinson has 100% of William's provinces he pretty reliably forces a peace and keeps the English crown. Where I come in is as Hardrada I just basically captured all of Northern England with the 7k army you start with and also hired 1500 worth of mercenaries so I was consistently taking two provinces at once. By the time Godwinson is done fighting William I've already got a 90%+ warscore against him (and in my game the King of Scotland DoWed England and captured a few provinces for some random reason as well.) So I just sue for peace and demand the English crown.

In the years that followed I've found that keeping England isn't impossible, but CK2 demands certain play that is counter to what I was used to from CK1. In CK1 for example I typically took a "light hand" with my nobles, if they rebelled I'd quash the rebellion but let them keep their lands. In CK1 this made sense because the bad boy you got from taking a rebellious vassal's lands could cause problems where you slowly were hated by more and more of your vassals and then realm duress would kick in and the whole empire would fall apart (if you had a massive empire anyway.) In CK2, I learned after some rough going of it that if I see a plot ever I imprison that person right away. In a move that I think makes sense, Paradox has made it so that you can do this to plotters and not suffer relationship damage with the rest of your vassals.

With England, I was able to get on very good terms with the Duke Somerset, Norfolk, and Oxford just by giving them honorary titles, a gift here and there and etc. I've essentially never had problems with them. The Duke of Bedford (who is the deposed King) basically has to go right away, in my game I had him as a relatively low revolt risk and was building up diplomacy with him when I discovered a plot. I didn't act then, and paid for it big time when he started an uprising with the Duke of Lancaster (who only controlled Derby, Worcester, and Gloucester--I had basically everything else in Northern England when I took the throne and had parceled it out to Norwegian nobles.) Because of the fact you can't raise levies in England for a long time as the Norwegians it was very long and painful to put down the rebellion, and involved lots of money.

I also had serious issues in Norway, as my son Olaf (who starts out as your nominee to succeed you as King of Norway) rebelled against me at one point as well. Again, I had discovered a plot being lead by him and didn't act because he had a low revolt risk and I assumed I could diplomatically resolve it somehow with gifting or etc. That's why 20-30 years in after Hardrada had died and I was learning how things worked a bit better I've pursued a zero tolerance policy on any shenanigans. Basically if you ever have a situation where you can imprison someone with no penalty to vassal relations I think it's always the right move regardless of anything else.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 01:11:49 AM
Quote from: OttoVonBismarck on February 17, 2012, 01:04:34 AMBasically if you ever have a situation where you can imprison someone with no penalty to vassal relations I think it's always the right move regardless of anything else.

Agreed unless, although sometimes I've found it good to delay if I'm currently in more than one war and the chances of imprisonment are low.  If you don't watch out, you've just added another belligerent. /It is always lovely when a vassal does declare independence. If you conquer them in war and imprison them - then you can freely revoke their titles without your other vassals caring because they were traitorous.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 17, 2012, 01:37:08 AM
I stopped playing as Ireland (I wanted to try the Reconquista - which is fucked by France <_<).  But my second to last king Murchad the Great came out as gay after some fun at a grand tournament, aged 67.  He will be played by Christopher Plummer in the biopic.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2012, 02:00:05 AM
Quote from: garbon on February 17, 2012, 01:02:58 AM
Quote from: jimmy olsen on February 17, 2012, 12:59:14 AM
Quote from: garbon on February 17, 2012, 12:05:43 AM
Quote from: jimmy olsen on February 16, 2012, 07:57:03 PM
Hey Marty, guess what causes homosexuality

I gotta admit that as a homosexual between this and the events to beat the homosexuality out of a ward (child you are educating) that Paradox seems to be playing this a little cavalier.
Wouldn't their explanation be that that's how people of the time thought of the matter and they're just being historically accurate in reflecting that?

Like they historically represent the nazi symbol and the holocaust?

Or rather to stick to the period that this particular game covers...Like how they chose to represent slavery?

Oh and nevermind you, Tim, the constant refrain that homosexuality wasn't really an identity then but an act that one might sometimes indulge.
Nevermind you? :huh:

Yeah, I understand that homosexuality as an identity didn't exist before the 2nd half of the 19th century. However doesn't that make the actions you're complaining about more understandable. If it's just "a vice" that people can choose to do, than treating it like any other vice (caused by satan, can be beat out of you) makes sense. After all I had the chance to be beat another vice out of my kid (greed I think).
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 02:00:13 AM
Quote from: Sheilbh on February 17, 2012, 01:37:08 AM
I stopped playing as Ireland (I wanted to try the Reconquista - which is fucked by France <_<).  But my second to last king Murchad the Great came out as gay after some fun at a grand tournament, aged 67.  He will be played by Christopher Plummer in the biopic.
:lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 02:04:31 AM
Quote from: garbon on February 17, 2012, 12:05:43 AM
Quote from: jimmy olsen on February 16, 2012, 07:57:03 PM
Hey Marty, guess what causes homosexuality

I gotta admit that as a homosexual between this and the events to beat the homosexuality out of a ward (child you are educating) that Paradox seems to be playing this a little cavalier.

I don't mind really. It's part of the "These are middle ages. We all have knives." thing.  ;)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 02:07:15 AM
Quote from: sbr on February 17, 2012, 12:59:19 AM
Goddammit is Robert d'Hautevilles oldest legitimate kid always this bad?

Hunchback, cruel, greedy, wroth,arbitrary...

He destroyed my realm then died in battle leaving his 2 year old kid in charge, who everyone hates too.

The traits are acquired through education. If you allow your heir to be educated by someone else you allow stuff like this to happen. In my game, Robert was Kind, Just, Proud, Brave, Honest and Charitable. Of course that did not prevent the moslems to kick his ass.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 17, 2012, 02:10:38 AM
I've only played a game or two so far, but yes - France loves to play around in Spain, and the HRE feels like an unstoppable juggernaut. In my Habsburg game they conquered all of Italy and also Finland. I do wish that France was less zealous in invading Iberia.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 02:11:39 AM
Quote from: Drakken on February 16, 2012, 10:58:22 PM
Quote from: Tyr on February 16, 2012, 07:29:53 PM
And yes, the way giving stuff to sons always means trouble sucks. Why oh why can't there be any happy families in this game? Its not too out of period for two brothers to be friends and one to be quite happy when dad makes him a duke and his brother is due to be king. Some might even prefer such a situation. Gah.

I don't know what the fuck you are doing, but I don't have any problem with my sons nor my brothers after giving them land. And I play Denmark, which starts with a shitload of sons and future brothers. I read what penalties they have and I attempt to offset them, or I participate in wars and put them as leaders to keep them busy. Also, crusades are great for maintaining peace through the realm: there is indeed a peace of God in the game, so vassals won't fuck with you while you are gone killing Turks.

Don't forget that if you give them land AND a Duchy you have to give him enough lands to offset the "want Duchy XYZ's county", which is -25 each time. So if a Duchy has 3 counties and you give him only one he's gonna have -50 opinion because he wants the other 2 counties.

I also avoid giving land to any of my sons with either Ambitious or Envious traits, because the penalty is huge. If one rebels but the negative penalty is small I usually free them after imprisonment, fully pardoned, which gives a slight boost to every vassal for mercy. Only those with a big penalty I treat mercilessly.

In my game (I went back to an earlier save and had no problems with succession) my original mistake was to allow the problematic second son (whom I made a duke) to get away with several plots to grab the crown (I asked him to end the plot rather than throwing him in jail). It was him who then started a rebellion when my eldest son became the King and called most of the other Dukes as his allies.

This time I threw his sorry ass into jail when his plot was discovered and he spent a few years there to secure safe succession - only then he has been released.

Incidentally, my new King (a son of the third son of my original King) has a great Princess wife who loves him and is spawning babies like crazy but she keeps plotting to kill off all my relatives who have any claims on the Polish crown and are not our kids. This may sound like fun (I am not going to throw her into jail) but she seems to have offed three of my successive Spymasters soon after they found about her plots.  <_<
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 17, 2012, 02:14:22 AM
In my Anjou game, the king of France threw my duke in jail. When I asked for better accommodations, he tortured and killed him. <_<

The Capets suck in my current game.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 02:15:12 AM
Btw, Drakken, what are the prerequisites for a King to be able to swear fealty to an Emperor? I was thinking of doing this as Poland so I can safely pick out the lands of my de jure Kingdom that have been grabbed by HRE vassals, like Pommeralia and parts of Prussia.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 17, 2012, 02:33:17 AM
So I gave up on ireland. Three games the the whole island got zerged by scotland. I moved on to iberia (yes, the Duke of portucal, garbon :P ). The kings of galicia and leon died in quick succession so castile came out stong. on the plus side this kept france to only 3 counties, although the HRE got all of catalonia or whatever it is. it was a pain in the ass forming portugal since you can't become a king while you're a vassal. i needed to save up loads of money and get three merc companies. two 1500 and one 2250 company plus my one 1500 or so troops to win. I also managed to marry the daughter of the duchess who basically owns all of leon so once she kicks my heir shall be king of portual and leon. Religious orders are a godsend against hethen attacks. like hte knight graphics too.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2012, 02:34:40 AM
Quote from: Jaron on February 17, 2012, 02:14:22 AM
In my Anjou game, the king of France threw my duke in jail. When I asked for better accommodations, he tortured and killed him. <_<

The Capets suck in my current game.
That sounds like a pretty Capetish thing to do.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 17, 2012, 03:07:26 AM
Quote from: Viking on February 16, 2012, 10:51:13 AM
I'm just baffled at how to keep anybody loyal.

Much of my bafflement is now gone. Appreciating that this is not a mideval simulator it is a replay of the family values of Henry II like EUIII is a replay of the fantasies of Charles XII. The issues with post conquest England is that for 30 years after the conquest the King has no more military power than he did as duke of normandie and, remember, in this game the bulk of that power is the massive head start he has in already recruited mercenaries as well as a huge kitty in terms of money. Once that money is spent the new king of england has only the power of the duchy of normandie, only this time the king of france is trying to fuck you up rather than considering if you should be marshall of france or not.

So, my quick and dirty guide to not having your vassals revolt.

1 - Let "The Lion in Winter" be your guide to family affairs. Find one heir and don't lose him. Move second sons into the church, marry daughters off abroad.

2 - There is magic in them duchy boundry stones. Keep duchies intact; if you are duke and have more than one ducal title then all your vassals will ambitiously (-50 to relationship with liege) desire the title you hold in their duchy. Either keep out or go all in. Keep your demesne in blocks of duchies you either own all the main titles in one duchy (letting the churches, cities and barons go to your local vassals) or you let it all go.

At this point the dukes start plotting against each other and the counts start plotting against their local duke. The only people plotting against you are your direct family, but by this time you should not have any having sent all brothers to the church and sisters abroad.

Once you have reduced your nobilty to single title dukes of your culture with no relation to you then you are safe. What really destroyes kingdoms in this game is the revolt by a younger brother which gainst the support of all the disaffected nobles and topples the older brother. The older brother then turns around and revolts himself again when the truce has lapsed against his younger brother, only this time the older gets the support of the nobles which now hate the younger brother. Not having any brothers to revolt is what makes for stable kingdoms. In fact it is so bad that the bonus the player gets on very easy; increased fertility; makes Very Easy harder than Normal for kingdoms.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 17, 2012, 03:58:18 AM
theres a powerful unwed italian duke at the game start. as my one province italian duke i married her. a lot of drama unfolded . our eldest died before he could inherit and when the missus did croak...a lot of stuff went down between my son and heir and my dead 1st son's daughter resulting in her on the ducal throne. i killed her before she could spawn kids and i inherited the duchy. weird.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 17, 2012, 03:59:29 AM
Quote from: garbon on February 17, 2012, 01:03:40 AM
Quote from: Ideologue on February 17, 2012, 12:56:57 AM
It didn't give any options away from gavelkind.  I don't think.  Maybe I misread it. :hmm:

On the laws tab you can see the various succession and gender laws.  Isn't always possible to change the laws but you can see the pre-reqs.

Yeah, it was something to do with the HRE's crown authority, whatever that is.  They changed it, and I was able to change my succession laws.

Matilda of Tuscany is actually a pretty great ruler (she reigned for 59 years in my restart! and she basically became queen of Italy, holding Rome, and the duchies of Tuscany, Modena, Capua, the middle one, and Salerno).  Unfortunately, she died just as I was about to conclude a holy war against Muslim Sicily and her grandson succeeded her.  Her actual son was okay (well, the one I didn't have her kill by torture :goodboy: ).  Her grandson sucks.

Does martial skill or opinion of vassals have an effect on your levies?  I could swear I had larger levies before improving my military facilities with Duchess Matilda (the Great, I got an achievement or something) than I did with Duke Fuckstick.

Ultimately, I'm going to have to fight the HREmperor (because of a marriage, my cousins), aren't I?  I mean, if I want Lombary and Verona/Mantua/that northeastern area.

Man, I should've played CK1.  This shit is pretty fun.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 17, 2012, 04:02:03 AM
Quote from: Tyr on February 17, 2012, 03:58:18 AM
theres a powerful unwed italian duke at the game start. as my one province italian duke i married her.

Yeah, that's Matilda.  She's a tubbo, but a fine adminstrator.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 05:02:47 AM
One idea I haven't yet toyed with fully (I want to keep Poland mostly Piast-ruled at Ducal level for roleplaying/historical reasons) is to restructure your Kingdom so instead of secular Dukes you mostly have Prince-Archbishops as vassals. Have anyone tried that? What are the pros and cons? I imagine with royal investiture this could be a pretty neat set up without generations of angry cousins holding grudge about something your grandfather did to their grandfather, as long as you act pious and do not engage in too many sinful activities.

I guess the downside is that if they like Pope more than you, you lose their income (or is it just for Papal investiture systems).
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 05:05:54 AM
Quote from: Ideologue on February 17, 2012, 03:59:29 AM
Ultimately, I'm going to have to fight the HREmperor (because of a marriage, my cousins), aren't I?  I mean, if I want Lombary and Verona/Mantua/that northeastern area.

Are you his vassal? If yes (and unless the Crown Authority is medium or higher) then you can declare wars on other vassals of the HRE without getting the crown power on your ass. If you are not his vassal, then yes this means fighting the HRE for his vassals unless you get them to become independent somehow (I have been trying to do it by sowing discontent but to no avail so far).
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 17, 2012, 05:36:32 AM
My greed can potentially again ruin my Hungary game: I married my heir to a Byzantine duchess, that heir is now king, and his heir is set to inherit two Byzantines duchies beside the crowns of Hungary and Croatia.
But, he stayed in his mother's court, would not come over to mine, and while is Hungarian, he is Orthodox. An Orthodox king ruling Hungary... :(
I will probably try and axe him soon, my king is in his forties (and madly in love with his second wife, his niece, Queen of Byzantium-vassal Serbia)
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 17, 2012, 05:47:03 AM
It is 1208 and Adela of Hwicce Duchess of Norfolk, Lancaster and York is the most powerful noble in the land with 8 provinces in her demesne consisting of those three duchies. This grand noblewoman has asserted her control over the men in her life, her husband and two sons have all been sent to the church and she rules with her underage unbetrothed daughter as her heir. The King of England does not notice this, he is too busy crafting excuses to invade france every two years first detaching the duchy of normandy and next the duchy of flanders from the french throne.

In early 1208 the Widower King Richard the Third of England, Wales, Normandie and Bedford is informed by a plot to reduce Royal Authority from Low to Min in England. He is shocked, thinking that England was settled with only one ducal claim overlapping de jure boundries. Thinking this might be related to the Devon and Somerset issue he listens. He is shocked to find out that it is the grand Duchess of the North trying to usurp his power. Regretfully the King orders her arrrest thinking he might remove one of her ducal titles, Adela escapes his agents and raises her banners in revolt.

Mobilizing his forces, including the monstrous regiments of Middlesex and Rouen a series of large battles in Norfolk settle the war and Duchess Adela offers herself up to Royal Custody. The Widower King now seeks to settle the North and if possible reduce the influence of the Hwicce family in the North and is amazed to find out that Adela is Duchess in her own right, has packed her two sons off to the church and her heir is an unmarried child... a perfect child bride for the lechrous Widower King.

The entire north just fell into his hands. Anything short of a successful usurpation of King Richard III Jailbait will result in the entire north falling to the Crown because of the Ambition of Adela, who doesn't even have the Ambitious trait.


Update: well, the king needed to live a few more years to marry the little kid. Naturally, immediately after unpausing my game and continuing after writing the above the king promptly died. Meh...
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 05:56:59 AM
 :lol:

Cant the King's son marry the young heiress?
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 17, 2012, 06:16:55 AM
Oh God my Apulia game's going badly.  I've got second generation King of Sicily whose child will also inherit Thessalonika.  Problem is my half-brother the Count of Mantua has assasinated both of my sons and looks set to start on the daughters.  I've just had to break one betrothal to set up a matrilineal marriage just in case.  When Sicily and Thesalonika's inherited by a woman it's all going to go to hell :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2012, 07:05:35 AM
Quote from: Sheilbh on February 17, 2012, 06:16:55 AM
Oh God my Apulia game's going badly.  I've got second generation King of Sicily whose child will also inherit Thessalonika.  Problem is my half-brother the Count of Mantua has assasinated both of my sons and looks set to start on the daughters.  I've just had to break one betrothal to set up a matrilineal marriage just in case.  When Sicily and Thesalonika's inherited by a woman it's all going to go to hell :bleeding:
Assassinate him back.
Melodramatic much?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 17, 2012, 07:13:12 AM
Quote from: Martinus on February 17, 2012, 05:56:59 AM
:lol:

Cant the King's son marry the young heiress?

King's son was already married to the countess of cornwall and was himself duke of anjou. Lecher dick's grandson did marry her. A new opportunity has opened up as well, the trecherous duke of gloucster and somerset has found himself imprisoned while in the posession of no male heir and 5 unwed daughters.

England is the land of princesses. As of now the rain in spain falls mainly on the 3/4s english monarchs of castille, leon and aragon.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2012, 08:15:16 AM
How does the AI decide who to marry?

My son, the heir to five dukedoms covering over half of England isn't good enough for a foreign Princess?  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 17, 2012, 08:42:32 AM
Quote from: jimmy olsen on February 17, 2012, 08:15:16 AM
How does the AI decide who to marry?

My son, the heir to five dukedoms covering over half of England isn't good enough for a foreign Princess?  :hmm:

Maybe the AI doesn't see the usefulness of marrying some far-away Duke's daughter at the other side of the continent.

Besides, Princesses want sons of Kings, not Dukes. You may own half of England, you're still a vassal, an underling. Unless, of course, the groom's dad wants her to marry down. I found that the closer the potential groom is, the likelier they'll agree to marry their daughter down if there's an alliance and a relatively positive opinion.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 17, 2012, 08:44:23 AM
Quote from: Martinus on February 17, 2012, 02:15:12 AM
Btw, Drakken, what are the prerequisites for a King to be able to swear fealty to an Emperor? I was thinking of doing this as Poland so I can safely pick out the lands of my de jure Kingdom that have been grabbed by HRE vassals, like Pommeralia and parts of Prussia.

I'm not 100% certain, but I think the Kingdom of Poland has to be part of the Empire de jure to swear fealty to the Emperor.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 17, 2012, 09:13:18 AM
Patch is out! Woohoo!
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 09:20:43 AM
Yay. Probably gonna restart some Med game now, or the Poland one, with no more grabbity grab France and HRE around.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 17, 2012, 09:42:20 AM
I am thinking Sweden or Castille
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 17, 2012, 09:47:16 AM
No more stupid matrilinear marriages to steal off councillors and genius courtiers.  I can already taste the forum's posters' tears. :nelson:
No more France in Iberia while half of France is independent.
No more boring demands enforced when defending oneself.


Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 10:05:39 AM
Quote from: jimmy olsen on February 17, 2012, 02:00:05 AM
Yeah, I understand that homosexuality as an identity didn't exist before the 2nd half of the 19th century. However doesn't that make the actions you're complaining about more understandable. If it's just "a vice" that people can choose to do, than treating it like any other vice (caused by satan, can be beat out of you) makes sense. After all I had the chance to be beat another vice out of my kid (greed I think).

That's lovely that they chose to represent the poor treatment and individual who had sexual relations with someone of their same gender would have received - we're in the modern era.  We know that beating doesn't actually cure someone of homosexual desires so while it might be defensible as an action choice, having that "cure" a ward is wrong.

Also, maybe I just haven't seen it yet but does CK2 also include events about Jews eating Christian children? Pogroms?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 17, 2012, 10:08:57 AM
Quote from: garbon on February 17, 2012, 10:05:39 AM
Quote from: jimmy olsen on February 17, 2012, 02:00:05 AM
Yeah, I understand that homosexuality as an identity didn't exist before the 2nd half of the 19th century. However doesn't that make the actions you're complaining about more understandable. If it's just "a vice" that people can choose to do, than treating it like any other vice (caused by satan, can be beat out of you) makes sense. After all I had the chance to be beat another vice out of my kid (greed I think).

That's lovely that they chose to represent the poor treatment and individual who had sexual relations with someone of their same gender would have received - we're in the modern era.  We know that beating doesn't actually cure someone of homosexual desires so while it might be defensible as an action choice, having that "cure" a ward is wrong.

Also, maybe I just haven't seen it yet but does CK2 also include events about Jews eating Christian children? Pogroms?

You obviously didn't get the memo that gaying up threads is Marty's job.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 10:09:47 AM
Quote from: Drakken on February 17, 2012, 09:47:16 AM
No more stupid matrilinear marriages to steal off councillors and genius courtiers.  I can already taste the forum's posters' tears. :nelson:

:(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 10:10:06 AM
Quote from: Tamas on February 17, 2012, 10:08:57 AM
Quote from: garbon on February 17, 2012, 10:05:39 AM
Quote from: jimmy olsen on February 17, 2012, 02:00:05 AM
Yeah, I understand that homosexuality as an identity didn't exist before the 2nd half of the 19th century. However doesn't that make the actions you're complaining about more understandable. If it's just "a vice" that people can choose to do, than treating it like any other vice (caused by satan, can be beat out of you) makes sense. After all I had the chance to be beat another vice out of my kid (greed I think).

That's lovely that they chose to represent the poor treatment and individual who had sexual relations with someone of their same gender would have received - we're in the modern era.  We know that beating doesn't actually cure someone of homosexual desires so while it might be defensible as an action choice, having that "cure" a ward is wrong.

Also, maybe I just haven't seen it yet but does CK2 also include events about Jews eating Christian children? Pogroms?

You obviously didn't get the memo that gaying up threads is Marty's job.

Actually he declined here.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 17, 2012, 10:34:09 AM
That should tell you something :P
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 17, 2012, 10:41:02 AM
Quote from: garbon on February 17, 2012, 10:05:39 AM
That's lovely that they chose to represent the poor treatment and individual who had sexual relations with someone of their same gender would have received - we're in the modern era.  We know that beating doesn't actually cure someone of homosexual desires so while it might be defensible as an action choice, having that "cure" a ward is wrong.

Also, maybe I just haven't seen it yet but does CK2 also include events about Jews eating Christian children? Pogroms?

Wait beating will cure kids of being gay?  Yeah that is a messed up.

And Jews seem to be left out entirely so far.  Even the Khazars are Orthodox.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 10:49:11 AM
Can someone post the "beating the gay away event" in its entirety?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2012, 10:53:03 AM
Quote from: Drakken on February 17, 2012, 09:47:16 AM
No more stupid matrilinear marriages to steal off councillors and genius courtiers.  I can already taste the forum's posters' tears. :nelson:

So, only women rulers can initiate matrilinear marriages now then?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 10:53:33 AM
Quote from: HVC on February 17, 2012, 10:34:09 AM
That should tell you something :P

That Marti's hypocritical is not surprising. ;)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 17, 2012, 10:55:37 AM
Quote from: jimmy olsen on February 17, 2012, 10:53:03 AM
So, only women rulers can initiate matrilinear marriages now then?

So if you only have a daughter you have to wait for her to inherit first?  Tricky...what if your ruler lives so long your daughter is past her optimal child bearing years?  Not particularly crazy about that but on the other hand I do not recall those kinds of marriages being all that common.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 10:59:00 AM
Quote from: Valmy on February 17, 2012, 10:55:37 AM
Quote from: jimmy olsen on February 17, 2012, 10:53:03 AM
So, only women rulers can initiate matrilinear marriages now then?

So if you only have a daughter you have to wait for her to inherit first?  Tricky...what if your ruler lives so long your daughter is past her optimal child bearing years?  Not particularly crazy about that but on the other hand I do not recall those kinds of marriages being all that common.

I mean I think the point of the option was to allow players to have female rulers (which wasn't possible in part 1)...but yeah I'm interested on how it works as it seems like rulers/heirs should still have the ability.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 17, 2012, 11:01:04 AM
Quote from: garbon on February 17, 2012, 10:59:00 AM
I mean I think the point of the option was to allow players to have female rulers (which wasn't possible in part 1)...but yeah I'm interested on how it works as it seems like rulers/heirs should still have the ability.

Officially, matrilinear marriages was introduced only to allow female rulers or heiresses to marry and have heirs of her dynasty to prevent a game over.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 17, 2012, 11:02:38 AM
Quote from: Drakken on February 17, 2012, 11:01:04 AM
Officially, matrilinear marriages was introduced only to allow female rulers or heiresses to marry and have heirs of her dynasty to prevent a game over.

Well it worked for the Habsburgs :P
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on February 17, 2012, 11:04:14 AM
Quote from: sbr on February 17, 2012, 12:59:19 AM
Goddammit is Robert d'Hautevilles oldest legitimate kid always this bad?

Hunchback, cruel, greedy, wroth,arbitrary...

He destroyed my realm then died in battle leaving his 2 year old kid in charge, who everyone hates too.

Hmm... if this is the same dude I'm thinking about in my Apulia-Sicily game he smote Sicilian Muslims by the truck load and created the Duchy of Sicily. He was the greatest of my hunchbacks. :pope:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 11:17:24 AM
Quote from: Martinus on February 17, 2012, 10:49:11 AM
Can someone post the "beating the gay away event" in its entirety?

Can't as I don't have access to it at work but it is basically an event that fires for a guardian if their ward is a homosexual.  I forget the first option, last option is like It'll pass and then middle option is like "Try to beat the gay away". I think there's then a % chance that your ward stops being gay/is angry at you.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 11:17:33 AM
Won't you still be able to marry matrilineally two courtiers of your own court?
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 17, 2012, 11:19:01 AM
Quote from: Martinus on February 17, 2012, 11:17:33 AM
Won't you still be able to marry matrilineally two courtiers of your own court?

Own court should be fine. It's shopping genial courtiers away in other people's courts that was an issue.
Title: Re: Crusader Kings 2 Redux
Post by: Liep on February 17, 2012, 11:20:22 AM
This is going to take my time away like deus vult, almost missed worked because my hunchback king was killing muslims.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2012, 11:21:43 AM
FUCKING STEAM! :bleeding: :bleeding: :bleeding:

Piece of shit patches automatically. Are the save games even compatible? Another year, two at most and I would have had enough money to absolutely crush Harold and put myself on the throne.
Title: Re: Crusader Kings 2 Redux
Post by: Grey Fox on February 17, 2012, 11:22:17 AM
You know, you can disable that.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 11:22:48 AM
Quote from: Drakken on February 17, 2012, 11:19:01 AM
Quote from: Martinus on February 17, 2012, 11:17:33 AM
Won't you still be able to marry matrilineally two courtiers of your own court?

Own court should be fine. It's shopping genial courtiers away in other people's courts that was an issue.

Ok, so no problem with making sure your daughters can have children while they are not rulers themselves yet.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 17, 2012, 11:23:20 AM
Quote from: jimmy olsen on February 17, 2012, 11:21:43 AM
FUCKING STEAM! :bleeding: :bleeding: :bleeding:

Piece of shit patches automatically. Are the save games even compatible? Another year, two at most and I would have had enough money to absolutely crush Harold and put myself on the throne.

Harold?  Like Harold Godwinson?  If you are that early in the game why not just start a new one?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 17, 2012, 11:23:54 AM
Quote from: Martinus on February 17, 2012, 11:22:48 AM
Quote from: Drakken on February 17, 2012, 11:19:01 AM
Quote from: Martinus on February 17, 2012, 11:17:33 AM
Won't you still be able to marry matrilineally two courtiers of your own court?

Own court should be fine. It's shopping genial courtiers away in other people's courts that was an issue.

Ok, so no problem with making sure your daughters can have children while they are not rulers themselves yet.

Yep that solves that problem.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 17, 2012, 11:24:39 AM
Quote from: garbon on February 17, 2012, 11:17:24 AM
Quote from: Martinus on February 17, 2012, 10:49:11 AM
Can someone post the "beating the gay away event" in its entirety?

Can't as I don't have access to it at work but it is basically an event that fires for a guardian if their ward is a homosexual.  I forget the first option, last option is like It'll pass and then middle option is like "Try to beat the gay away". I think there's then a % chance that your ward stops being gay/is angry at you.

If it makes the kid depressed or stressed and the chance of losing "homosexual" trait is small, I can see this simulating deep denial about this, to the effect of becoming suicidal and whatnot.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 11:26:10 AM
Quote from: Martinus on February 17, 2012, 11:24:39 AM
Quote from: garbon on February 17, 2012, 11:17:24 AM
Quote from: Martinus on February 17, 2012, 10:49:11 AM
Can someone post the "beating the gay away event" in its entirety?

Can't as I don't have access to it at work but it is basically an event that fires for a guardian if their ward is a homosexual.  I forget the first option, last option is like It'll pass and then middle option is like "Try to beat the gay away". I think there's then a % chance that your ward stops being gay/is angry at you.

If it makes the kid depressed or stressed and the chance of losing "homosexual" trait is small, I can see this simulating deep denial about this, to the effect of becoming suicidal and whatnot.

I can see it simulating that if you beat gay kids - you can rid the world of homosexuals. :)

Anyway, no there isn't depression but the two effects I listed. Chance of not being homosexual and opinion change.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 11:27:21 AM
Kinda odd - I offed my wife via plot and then got an event saying that it was sort of suspicious how she died and I wonder who killed her. :D
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 17, 2012, 11:28:39 AM
Quote from: garbon on February 17, 2012, 11:27:21 AM
Kinda odd - I offed my wife via plot and then got an event saying that it was sort of suspicious how she died and I wonder who killed her. :D

Sometimes you cannot let the right hand know what the left hand is doing.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 11:39:13 AM
Also excommunication is rough. The Pope pissed off that declared my independence has happily excommunicated two of my rulers. My Duchy of Salerno turned Toscana is constantly in decline. :weep:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2012, 11:58:43 AM
My daughter in law went to war to depose the king. Not sure who she's got in mind, herself or her husband. I don't really care since her husband is my heir. Shouldn't I have the option of joining her campaign? It seems the only option is to declare independence, run a concurrent war where I do all the fighting and then swear fealty to Queen pants on head retarded after it's all done.

Was this really necessary? I control 3/5ths of England directly already. My son and heir is married to miss jumps the gun double duchess, and I've married or betrothed my half sisters and daughters to literally every other duke in England. She couldn't wait for me to decide when to make a move? I was building a war chest! What a stupid cunt! Gahhh!
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 17, 2012, 12:06:06 PM
Quote from: jimmy olsen on February 17, 2012, 11:21:43 AM
FUCKING STEAM! :bleeding: :bleeding: :bleeding:

Piece of shit patches automatically. Are the save games even compatible? Another year, two at most and I would have had enough money to absolutely crush Harold and put myself on the throne.

Wait, why did you buy off Steam?  You know how Steam works.  You know how Paradox works.  You should know what will happen.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2012, 12:08:43 PM
Quote from: Razgovory on February 17, 2012, 12:06:06 PM
Quote from: jimmy olsen on February 17, 2012, 11:21:43 AM
FUCKING STEAM! :bleeding: :bleeding: :bleeding:

Piece of shit patches automatically. Are the save games even compatible? Another year, two at most and I would have had enough money to absolutely crush Harold and put myself on the throne.

Wait, why did you buy off Steam?  You know how Steam works.  You know how Paradox works.  You should know what will happen.
Didn't want to open up a paypal account.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 17, 2012, 12:20:28 PM
You should always turn off auto-patching on paradox games if you have to get them on steam.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 17, 2012, 12:46:31 PM
Quote from: jimmy olsen on February 17, 2012, 12:08:43 PM
Quote from: Razgovory on February 17, 2012, 12:06:06 PM
Quote from: jimmy olsen on February 17, 2012, 11:21:43 AM
FUCKING STEAM! :bleeding: :bleeding: :bleeding:

Piece of shit patches automatically. Are the save games even compatible? Another year, two at most and I would have had enough money to absolutely crush Harold and put myself on the throne.

Wait, why did you buy off Steam?  You know how Steam works.  You know how Paradox works.  You should know what will happen.
Didn't want to open up a paypal account.

I didn't use PayPal for Gamer's Gate.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 12:48:03 PM
Hey can the player get those plots to change realm laws like other vassals get? I've never seen it as an option though I've wanted it.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 17, 2012, 01:04:18 PM
As I understand it, you can marry off women from your dynasty matrilinearly, just not random women from your court.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 17, 2012, 01:29:07 PM
Quote from: garbon on February 17, 2012, 12:48:03 PM
Hey can the player get those plots to change realm laws like other vassals get? I've never seen it as an option though I've wanted it.

I got one to ratchet down the Crown Laws of France as "Duke" of Toulouse.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 17, 2012, 01:33:38 PM
Quote from: The Minsky Moment on February 17, 2012, 01:29:07 PM
I got one to ratchet down the Crown Laws of France as "Duke" of Toulouse.

I did at least like the Byzantine Governors being given the correct 'Doux' title.  It was sort of funny one of the few places on the map where it was accurate to use the term 'Dux' CK1 called them 'Prince'.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 17, 2012, 02:40:55 PM
Quote from: Martinus on February 17, 2012, 05:05:54 AM
Quote from: Ideologue on February 17, 2012, 03:59:29 AM
Ultimately, I'm going to have to fight the HREmperor (because of a marriage, my cousins), aren't I?  I mean, if I want Lombary and Verona/Mantua/that northeastern area.

Are you his vassal? If yes (and unless the Crown Authority is medium or higher) then you can declare wars on other vassals of the HRE without getting the crown power on your ass. If you are not his vassal, then yes this means fighting the HRE for his vassals unless you get them to become independent somehow (I have been trying to do it by sowing discontent but to no avail so far).

Crown authority is higher.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 17, 2012, 02:44:06 PM
Quote from: garbon on February 17, 2012, 10:05:39 AM
Quote from: jimmy olsen on February 17, 2012, 02:00:05 AM
Yeah, I understand that homosexuality as an identity didn't exist before the 2nd half of the 19th century. However doesn't that make the actions you're complaining about more understandable. If it's just "a vice" that people can choose to do, than treating it like any other vice (caused by satan, can be beat out of you) makes sense. After all I had the chance to be beat another vice out of my kid (greed I think).

That's lovely that they chose to represent the poor treatment and individual who had sexual relations with someone of their same gender would have received - we're in the modern era.  We know that beating doesn't actually cure someone of homosexual desires so while it might be defensible as an action choice, having that "cure" a ward is wrong.

Not if you're a behaviorist.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 02:53:16 PM
Quote from: Ideologue on February 17, 2012, 02:44:06 PM
Quote from: garbon on February 17, 2012, 10:05:39 AM
Quote from: jimmy olsen on February 17, 2012, 02:00:05 AM
Yeah, I understand that homosexuality as an identity didn't exist before the 2nd half of the 19th century. However doesn't that make the actions you're complaining about more understandable. If it's just "a vice" that people can choose to do, than treating it like any other vice (caused by satan, can be beat out of you) makes sense. After all I had the chance to be beat another vice out of my kid (greed I think).

That's lovely that they chose to represent the poor treatment and individual who had sexual relations with someone of their same gender would have received - we're in the modern era.  We know that beating doesn't actually cure someone of homosexual desires so while it might be defensible as an action choice, having that "cure" a ward is wrong.

Not if you're a behaviorist.

Not if you're a homophobe.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 17, 2012, 03:27:47 PM
You choose to be gay Garbon, deal with it!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 03:29:06 PM
Quote from: katmai on February 17, 2012, 03:27:47 PM
You choose to be gay Garbon, deal with it!

If only I'd been beaten before the age of 16. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 17, 2012, 03:31:22 PM
Maybe we could make up for lost time.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 17, 2012, 03:45:35 PM
Well with new update guessing I should restart my Navarre game. Just got interesting with the HRE dowing me because of inheriting the possessions in Italy.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 17, 2012, 03:49:43 PM
Hmmmm I looked in the manuel and there is no descriptions for the buildings in each type of fief you can improve?  No corresponding tech?  Weird.  Is that info anywhere?  I would like to build and research a little smarter.  I know I figured it all out in CK1 but that system was alot more straightforward.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 17, 2012, 03:54:52 PM
Quote from: Valmy on February 17, 2012, 03:49:43 PM
Hmmmm I looked in the manuel and there is no descriptions for the buildings in each type of fief you can improve?  No corresponding tech?  Weird.  Is that info anywhere?  I would like to build and research a little smarter.  I know I figured it all out in CK1 but that system was alot more straightforward.
I think paradox usually relies on user-generated content to display that kind of information. Seemed pretty straightforward to me though.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 17, 2012, 03:56:27 PM
Quote from: Maximus on February 17, 2012, 03:54:52 PM
I think paradox usually relies on user-generated content to display that kind of information. Seemed pretty straightforward to me though.

Oh it will be eventually but it would be nice to know exactly how many upgrades each building can have at my current tech level for example.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on February 17, 2012, 04:05:58 PM
Quote from: Valmy on February 17, 2012, 03:56:27 PM
Quote from: Maximus on February 17, 2012, 03:54:52 PM
I think paradox usually relies on user-generated content to display that kind of information. Seemed pretty straightforward to me though.

Oh it will be eventually but it would be nice to know exactly how many upgrades each building can have at my current tech level for example.

hover cursor over the roman numeral and you'll see a #/5, #/2, #/6, etc.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 17, 2012, 04:17:36 PM
Quote from: Crazy_Ivan80 on February 17, 2012, 04:05:58 PM
hover cursor over the roman numeral and you'll see a #/5, #/2, #/6, etc.

Wow how did I miss that :blush:

Thanks!
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 17, 2012, 04:50:04 PM
I accidentally inherited Aquitaine and now have the conquest penalties on my holdings there.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 17, 2012, 05:08:18 PM
I gave up on Apulia.  I managed to get a male heir who wasn't assassinated.  But he inherited Thessalonika first and came back Greek and Orthodox.  Which kind of ruined the fun <_<
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 05:12:28 PM
Quote from: Sheilbh on February 17, 2012, 05:08:18 PM
I gave up on Apulia.  I managed to get a male heir who wasn't assassinated.  But he inherited Thessalonika first and came back Greek and Orthodox.  Which kind of ruined the fun <_<

I've been rocking it with Salerno but I haven't been able to figure out how to break free from the Pope without receiving his everlasting wrath.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 17, 2012, 08:46:09 PM
You know, looking at some of this, there should be a distance modifier for marriages.  Make it more difficult to marry people from the other side of Europe (or Ethiopia!).  This occurred to me while looking at the Irish thing.  Neither an Irish lord or a Hungarian one would see much of a benefit in an arranged marriage.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 17, 2012, 09:51:18 PM
Quote from: Razgovory on February 17, 2012, 08:46:09 PM
You know, looking at some of this, there should be a distance modifier for marriages.  Make it more difficult to marry people from the other side of Europe (or Ethiopia!).  This occurred to me while looking at the Irish thing.  Neither an Irish lord or a Hungarian one would see much of a benefit in an arranged marriage.

Not to mention the fairly good likelihood of not surviving the journey to the other's court.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2012, 10:49:25 PM
Quote from: sbr on February 17, 2012, 12:20:28 PM
You should always turn off auto-patching on paradox games if you have to get them on steam.
Where is that option located?
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 17, 2012, 11:12:06 PM
I went from doing really, really well to leading my country to utter ruination.  Guess I shouldn't have tried to fight the Emperor, huh?  Or at least saved before I did?

That motherfucker is like Stalin's Russia.  "Destroyed a 15,000 man army?  LOLOLOL HERE'S THREE MORE."

And even when I abandoned my war, I immediately had to fight a rebellious vassal (which makes sense), but the EMPEROR JOINED HER.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 17, 2012, 11:13:38 PM
Holy Orders are FUCKING AWESOME. You get like 3000 heavy cavalry, 3000 heavy infantry, and 1500 archers for a mere 30 piety upfront and no gold after.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2012, 11:16:15 PM
Quote from: Fireblade on February 17, 2012, 11:13:38 PM
Holy Orders are FUCKING AWESOME. You get like 3000 heavy cavalry, 3000 heavy infantry, and 1500 archers for a mere 30 piety upfront and no gold after.

:huh:

It is like 70 a month or something like that.  Really they are great as battering rams.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 17, 2012, 11:21:56 PM
It's 20 per month if you're not defending against heathens, or at least it was before the patch. But even with 2 of those orders fighting for me I couldn't keep up attrition-wise with the Shia Caliphate. They were raising a new 10k army every other month.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 17, 2012, 11:48:51 PM
I don't remember off the top of my head tim. I will look when I get home.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 17, 2012, 11:52:24 PM
Quote from: jimmy olsen on February 17, 2012, 10:49:25 PM
Quote from: sbr on February 17, 2012, 12:20:28 PM
You should always turn off auto-patching on paradox games if you have to get them on steam.
Where is that option located?

If i'm understanding SBR right click on CK II in steam library, select properties, click update tab, and select do not automatically update this game.

I loaded my pre patch save with no problems, it all went to hell in game though with HRE and it's hordes of germans crushing my poor basque armies :(
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 18, 2012, 12:56:48 AM
So during the most recent revolt of a dual duke, he created the second title since I don't create titles since creating them just makes my vassals hate me. Now at the start of the revolt I looked at the enemy leader and found his location "leading an army in backwater province X" so I chase that army down and destroy it. Where is the enemy leader now? Leading the defense of the main seat in "backwater province X" so I siege the place out and take it. He is now ruling from his capital, which I have occupied. He seems to be able to both rule his two duchies respawning his armies every few months after they get destroyed every few months while avoiding the garrison I have in his capital.

The general trend of Mideval warfare was to avoid battles if at all possible since they were so unpredictable; generalship of the era basically consting of picking leaders for each of the three battles and hoping those leaders were not incompetent. Unless of course you heavily outnumbered the enemy in which case you chased him to a castle where he got besieged. Battle in CK2 also have the unhistorical effect of getting everybody killed. Battles decided wars since losing the battle meant all your nobles were captured and it was obvious that god did not favor your cause. I don't think I need to bitch much more...

The malus for having levies for so long I assume refers to the limits these were subject to historically.. it's just that historically you could gather levies and fight a decisive campaign during the summer.. you can't in this game. The Hastings campaign took a few weeks ending in a battle which decided the issue in 1066. I don't think it is possible to get the english throne to surrender (northern magnates need a separate campaign later regardless) in that time. Usually it takes a full 3 years of campaigning to to take Harolds lands (and killing his army four or five times) before you have to move on. Seriously a few percent progress every two weeks?

It's more like fighting Russian Partisans than noble armies.

Relations default to 0 or less since maluses are larger than bonuses and that difference is only compensated by diplomatic skill.

I just don't think that the game is working when looking through my family tree EVERY SINGLE brother ends up dying either on the throne or in prison and at any random time about half the dukes of the realm are imprisoned.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 18, 2012, 01:12:18 AM
Quote from: garbon on February 17, 2012, 01:11:49 AMAgreed unless, although sometimes I've found it good to delay if I'm currently in more than one war and the chances of imprisonment are low.  If you don't watch out, you've just added another belligerent. /It is always lovely when a vassal does declare independence. If you conquer them in war and imprison them - then you can freely revoke their titles without your other vassals caring because they were traitorous.

Is that actually the case? I've noticed when I beat someone who vied for independence I can revoke one title without my vassals caring, but any subsequent revocations it seems like the "since they are a traitor no one cares" message goes away and is replaced by a -20 opinion from all vassals message.
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on February 18, 2012, 02:29:20 AM
Yeah, I was playing as Apulia and my dickbag brother Robert decided to revolt on me. I threw his ass in prison after capturing him and revoked one of his titles. When I tried to revoke his second title, it told me to fuck off and said I'd get big big negatives. wtf.

Also, why is it that virtually everybody else gets gigantic armies but me? I played as the Duke of Portugal and formed the Kingdom with all of Portugal's modern territory (minus the islands and such) and yet even with large levies on all sides and with all of my vassals in love with me, I could barely raise more than 800 or so troops while giant Muslim armies from Seville/Mauretania decided to come at me with 3,000 bin Ladens. What the hell, Batman. Mercs saved my ass one time, and only because the Pope gave me a ton of money to fight the Muslims. Then the mercs all died and 3 months later, here comes another 3k death stack.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 18, 2012, 02:57:02 AM
Quote from: katmai on February 17, 2012, 11:52:24 PM
Quote from: jimmy olsen on February 17, 2012, 10:49:25 PM
Quote from: sbr on February 17, 2012, 12:20:28 PM
You should always turn off auto-patching on paradox games if you have to get them on steam.
Where is that option located?

If i'm understanding SBR right click on CK II in steam library, select properties, click update tab, and select do not automatically update this game.

I loaded my pre patch save with no problems, it all went to hell in game though with HRE and it's hordes of germans crushing my poor basque armies :(
Thanks! :)
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 18, 2012, 03:01:16 AM
Quote from: Viking on February 18, 2012, 12:56:48 AM
The general trend of Mideval warfare was to avoid battles if at all possible since they were so unpredictable; . . . Battle in CK2 also have the unhistorical effect of getting everybody killed. Battles decided wars since losing the battle meant all your nobles were captured and it was obvious that god did not favor your cause. I don't think I need to bitch much more...

Battles are too bloody but talking about a "general trend" for such a long period over such a large area is questionable.  Having just read a book on the Albigensian Crusade there were quite a few battles and they were very bloody.  The King of Aragon was killed in battle along with almost all his troops at Muret; a few years later Montfort was killed in battle and his brother badly injured.  There were quite a few battles in the Hundred Years War and a high percentage were as you say quite decisive.  CK2 is kind of capturing this - if you just treat the casualty report as including captured and put to flight/disbanded.  The effect is the same in terms of decisive outcome and time to regenerate levies.

QuoteThe malus for having levies for so long I assume refers to the limits these were subject to historically.. it's just that historically you could gather levies and fight a decisive campaign during the summer.. you can't in this game. The Hastings campaign took a few weeks ending in a battle which decided the issue in 1066. I don't think it is possible to get the english throne to surrender (northern magnates need a separate campaign later regardless) in that time.

Yes this the timing is all wrong.  I think there should be a mechanic for vassal levies in the beginning to start melting away after a few months unless within the territorial limit of their ducal liege, Crusading or fighting an excommunicated opponent.  That would slow down some of the early conquest wars.  Over time, that limit could be relaxed but at the same time maintenance costs would increase reflecting shift from the more traditional feudal model to "bastard feudalism".  At the same time, the early game castles should probably be made weaker.

QuoteRelations default to 0 or less since maluses are larger than bonuses and that difference is only compensated by diplomatic skill.

Only played one game but haven't had that experience.  Now at 1086 and my vassal and courtier opinions vary from about -15 to +80, with my count vassals all very positive.  Foreign opinions are in a tighter range between -15 to +20 but considerable dispersion in between. 

QuoteI just don't think that the game is working when looking through my family tree EVERY SINGLE brother ends up dying either on the throne or in prison and at any random time about half the dukes of the realm are imprisoned.

Also haven't seen that yet.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 18, 2012, 03:05:13 AM
Quote from: JonasSalk on February 18, 2012, 02:29:20 AM
Also, why is it that virtually everybody else gets gigantic armies but me? I played as the Duke of Portugal and formed the Kingdom with all of Portugal's modern territory (minus the islands and such) and yet even with large levies on all sides and with all of my vassals in love with me, I could barely raise more than 800 or so troops while giant Muslim armies from Seville/Mauretania decided to come at me with 3,000 bin Ladens. What the hell, Batman. Mercs saved my ass one time, and only because the Pope gave me a ton of money to fight the Muslims. Then the mercs all died and 3 months later, here comes another 3k death stack.

This has already been pointed out but if you formed all modern Portugal you must have conquered a lot of Muslim territory and it takes quite a long time for you to get any troops off that land.  Check the holdings in those conquered counties - they may be all giving 0 troops.  Also it is important to build the castle improvements that give you more levies, use your Marshal to train troops, etc,
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 18, 2012, 03:09:29 AM
Quote from: The Minsky Moment on February 18, 2012, 03:05:13 AM
Quote from: JonasSalk on February 18, 2012, 02:29:20 AM
Also, why is it that virtually everybody else gets gigantic armies but me? I played as the Duke of Portugal and formed the Kingdom with all of Portugal's modern territory (minus the islands and such) and yet even with large levies on all sides and with all of my vassals in love with me, I could barely raise more than 800 or so troops while giant Muslim armies from Seville/Mauretania decided to come at me with 3,000 bin Ladens. What the hell, Batman. Mercs saved my ass one time, and only because the Pope gave me a ton of money to fight the Muslims. Then the mercs all died and 3 months later, here comes another 3k death stack.

This has already been pointed out but if you formed all modern Portugal you must have conquered a lot of Muslim territory and it takes quite a long time for you to get any troops off that land.  Check the holdings in those conquered counties - they may be all giving 0 troops.  Also it is important to build the castle improvements that give you more levies, use your Marshal to train troops, etc,
I think that penalty should be greatly relaxed if the land you conquered is part of your de jure kingdom.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 18, 2012, 03:34:31 AM
Why?  Did Castille use a lot of Muslim levies to fight the Reconquista?

In my restart from an old save as Modena the Iberian Muslims have pushed into France.  Al-Andalus and France are going to be the Japan and Nationalist China of this game, aren't they? :(
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 18, 2012, 04:25:25 AM
There really needs to be an option to join an ally's war of your own accord. They never seem to ask me for help and interests get screwed by this.  :(
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 18, 2012, 05:15:22 AM
Quote from: jimmy olsen on February 18, 2012, 03:09:29 AM
Quote from: The Minsky Moment on February 18, 2012, 03:05:13 AM
Quote from: JonasSalk on February 18, 2012, 02:29:20 AM
Also, why is it that virtually everybody else gets gigantic armies but me? I played as the Duke of Portugal and formed the Kingdom with all of Portugal's modern territory (minus the islands and such) and yet even with large levies on all sides and with all of my vassals in love with me, I could barely raise more than 800 or so troops while giant Muslim armies from Seville/Mauretania decided to come at me with 3,000 bin Ladens. What the hell, Batman. Mercs saved my ass one time, and only because the Pope gave me a ton of money to fight the Muslims. Then the mercs all died and 3 months later, here comes another 3k death stack.

This has already been pointed out but if you formed all modern Portugal you must have conquered a lot of Muslim territory and it takes quite a long time for you to get any troops off that land.  Check the holdings in those conquered counties - they may be all giving 0 troops.  Also it is important to build the castle improvements that give you more levies, use your Marshal to train troops, etc,
I think that penalty should be greatly relaxed if the land you conquered is part of your de jure kingdom.

I don't think this is a workable solution - it would just mean you need to conquer enough land to be declared the king and presto the penalty is gone.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 18, 2012, 05:17:04 AM
Btw, for all the people complaining about gavelkind - as long as you only have one county, then no matter how many ducal titles you have, your heir inherits everything under gavelkind. So if you are collecting duchies to for a kingdom (like Apulia for example) just make sure you do not have more than one county and you are set.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 18, 2012, 09:10:37 AM
Quote from: The Minsky Moment on February 18, 2012, 03:01:16 AM
Battles are too bloody but talking about a "general trend" for such a long period over such a large area is questionable.  Having just read a book on the Albigensian Crusade there were quite a few battles and they were very bloody.  The King of Aragon was killed in battle along with almost all his troops at Muret; a few years later Montfort was killed in battle and his brother badly injured.  There were quite a few battles in the Hundred Years War and a high percentage were as you say quite decisive.  CK2 is kind of capturing this - if you just treat the casualty report as including captured and put to flight/disbanded.  The effect is the same in terms of decisive outcome and time to regenerate levies.

From what I know about the Cathar Crusades is that there were lots and lots of sieges and to my knowledge no pitched battles. The sieges were often bloody for the simple reason that cities and castles usually did not resist siege unless powerful people on the inside expected to be executed if the city or castle surrendered. Both Peter of Aragon and Simon Montfort were killed during sieges by sallly forces during the siege, not pitched battles between armies.

Battles are decisive but seem to have no effect. At present in the game after an army is destroyed the AI can reform an army before the first siege is completed, which then must be destroyed before the next siege. The first pitched battle is not decisive unless the player loses it.

The other stuff we have differning experiences with might simply be functions of whatever inheritance laws and realm size we are operating in.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 18, 2012, 10:26:56 AM
Fuck it, we'll do it live!

I'm going to start a game as either the Komnenus or Paleologus dynasties when I get home. My goals:

1. Become Emperor
2. Conquer Syria and Jerusalem
3. Conquer Persia, convert to Christianity
4. Conquer Egypt and Africa, convert to Christianity
5. Force the Rus and Magyar tribes to acknowledge Roman supremacy
6. Sacco di Roma
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 18, 2012, 11:07:54 AM
SHIIIIIIT. I had an excellent king of Sweden. near the start. I conquered the whole of the country plus Finland with him.

But, I wanted to get my hand on a norwegian province as well so I married my heir to a duchess there. He went there, but my king lived until like, 75, and my heir died, and his son, my king's grandson, had norwegian culture, and was pretty un-impressive to begin with.

Plus, second mistake, I broke my rule of never-ever-ever-ever marry a child into a place where it may cause trouble in the future.

Long story short: my empire: ruinered, I have become a norwegian ducal family in Sweden.
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on February 18, 2012, 12:32:52 PM
Quote from: Ideologue on February 18, 2012, 03:34:31 AM
Al-Andalus and France are going to be the Japan and Nationalist China of this game, aren't they? :(

Lol cool
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 18, 2012, 12:34:42 PM
Quote from: Tamas on February 18, 2012, 11:07:54 AM
Plus, second mistake, I broke my rule of never-ever-ever-ever marry a child into a place where it may cause trouble in the future.


That seems like a supposedly hard and fast rule which seems open to much interpretation....
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 18, 2012, 01:07:18 PM
So playing as England (post-conquest) is fucking hard. William's sons are ambitious retards who seem unable to breed.

The key is to make sure you don't create any dukes, so it's easier to manage and vassals don't hate you for hogging the titles, but it's still a pain. So, after putting down the rebellions of various Saxons and breaking down the backs of the Lancaster and Northumberalnd dukes, William died, and all the hell broke loose.

Robert was hated by half the country which promptly rebelled. I made Richard a bishop but before I could send William off to the church too, he fled to Northern England. Meanwhile, Richard, despite being a bishop, raised the rebellion flag, claiming the crown and being joined by several barons. He ended up in the Tower and his bishopric went to William who agreed to come back to Westminster. Big mistake. He started a rebellion himself, while someone assassinated Robert... so Richard (with -200 Prestige) got let out of the prison to be the King of this mess.

That's when I quit. :P
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 18, 2012, 02:14:16 PM
I think it is a bad long-term idea to not create dukes. Let's say you have 5 dukes. Well, that's potentially a lot of trouble, but it is much easier to keep 5 people content, then 13-15, if you went with counts. And if you just keep huge counts around, what's the difference?
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 18, 2012, 02:50:15 PM
FYI if you're playing Apulia:  the Sheik of Palermo has enough piety to hire a 6000-man deathstack of Assassins (a Holy Order) if you Holy War him.  Wait until his son takes over, you create the Kingdom of Sicily, or assassinate him first.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 18, 2012, 02:55:34 PM
hey people, did you know that if you appoint a son to lead a bishopric, it will eliminate him from the succession? Thats the bad news, but the good news is, that it appears to remove the -50 pretender relationship hit it gets under Primogeniture.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 18, 2012, 03:10:50 PM
The reason to create duke is to keep the peace. My (Ideal) Royal Family functions as follows

King - Has all kingdoms, two duchies and all the counties in those two duchies as his demesne.
Heir - Has two duchies and all the counties as his demesne or in any way he wishes to apportion them. Once he inherits he immediately grants his own son his two duchies and keeps the royal duchies.
Second Sons - Are made barons or bishops. Lay Investiture helps here.
Dukes - Have one full duchy each and have no blood relation to the royal family.

You should be using your chancellor and your CB's to clean up duchy boundries. If you are not going for a duchy consider transferring any counties you might have in it to a foreign country.

The real question here is if you want medium royal authority and above or low or below. At low the local dukes will duke it out (see I made a pun) between themselves. The danger here is that one duke gets three duchies at which point he starts plotting against you. Having two grand dukes with three duchies each both hating you because you are a toddler is a setup for a disaster when both declare for independence. However, on medium or above the dukes can't fight each other, they can only fight you.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 18, 2012, 03:16:16 PM
How historical is it for kingdoms to be constantly at war? It irks me how mine levies are always depleted because my liege fights non stop wars over this or that - and my poor count or duke is always off in Africa or Italy fighting non stop wars. :P
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 18, 2012, 03:18:14 PM
I increased the siege rate by a factor of 6 which seems to have fixed some of the battle issues. Wars happen in months rather than years now and winning a battle now gains you the province if you have enough troops. If the garrison is large enough and the besieging force small enough no progress will happen.

Now my wars either get resolved in one big battle where the winner now has more than enough time to take all the local strongpoints if he still has an army after the battle; or they get resolved by the invading army not being challenged and taking all the relevant strong points gaining his 100% without opposition and realizing his gains uncontested.

One thing I did notice here is that winning sieges depletes armies pretty quickly since on of the effects of winning a siege is that part of the victorious army is garrisoned there reducing it's size. Never noticed that before.

Edit: another change I made is moving levy annoyance time from 73 days up to 365.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 18, 2012, 03:23:57 PM
Quote from: ulmont on February 18, 2012, 02:50:15 PM
FYI if you're playing Apulia:  the Sheik of Palermo has enough piety to hire a 6000-man deathstack of Assassins (a Holy Order) if you Holy War him.  Wait until his son takes over, you create the Kingdom of Sicily, or assassinate him first.

Ah, is that what that was?  He doesn't raise that if you attack him day 1.  That is my usual opening move now.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 18, 2012, 04:10:30 PM
Yep, first thing you do is raise a merc company and take him out.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 18, 2012, 04:30:46 PM
Quote from: Maximus on February 18, 2012, 04:10:30 PM
Yep, first thing you do is raise a merc company and take him out.

How do you afford a merc company, especially with the new patch?

I am always incredibly poor, I have no idea how you all hire mercs and create/usurp titles.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 18, 2012, 04:30:47 PM
On the restart as William I am playing much more careful and yes, no more Dukes again, and it works. Plus I think England with little to no Dukes is more historical. The fucking counts managed to create Cornwall and Gloucester anyway so it's not like I won't end up with Dukes in the end.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 18, 2012, 04:50:20 PM
Quote from: sbr on February 18, 2012, 03:23:57 PM
Quote from: ulmont on February 18, 2012, 02:50:15 PM
FYI if you're playing Apulia:  the Sheik of Palermo has enough piety to hire a 6000-man deathstack of Assassins (a Holy Order) if you Holy War him.  Wait until his son takes over, you create the Kingdom of Sicily, or assassinate him first.

Ah, is that what that was?  He doesn't raise that if you attack him day 1.  That is my usual opening move now.

Unfortunately, I started with the other independent Sheik on Sicily in my game.

Another question:  Is there anything like a decent political view?  Almost all the colors on the independent realm view look the same...
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 18, 2012, 04:53:35 PM
Quote from: sbr on February 18, 2012, 04:30:46 PM
How do you afford a merc company, especially with the new patch?

I am always incredibly poor, I have no idea how you all hire mercs and create/usurp titles.
Yea with the new patch it would be more difficult.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 18, 2012, 04:55:04 PM
Ruling over England as Norway was touch and go for awhile but what I've found is the best system is to have it be basically heavily fragmented. Keep any one Duke from becoming too powerful.

I'll say Viking's Kingdom layout is probably ideal. I made the mistake at one point of giving the Duchy of Ostlandet to a second son and later the Duchies of Bedford and Gloucester to another second son (he only actually has Middlesex, Essex, and Gloucester because of fragmentation of Duchies.) The Dukes of Ostlandet/Gloucester & Bedford are very problematic because they are always wanting to be King of England. Interestingly neither of them ever vies for the Kingdom of Norway, it may have something to do with the fact Norway has Electoral law and neither of them were Pretenders to the Norwegian crown when the previous King died, whereas England with its Agnatic Primogeniture meant both of the Dukes were Pretenders to the English crown when the previous King died.

The ideal is as you replace Saxon vassals replace them with Norwegian nobles that are not in your line. That way the new Norwegian lords don't get the -20 to you for being a foreigner. Currently I have the Duke of Northumbria and the Duke of Norfolk as Norwegian nobles outside of my line. I don't think I've ever had a problem with them. I actually don't think I've ever had a problem with any Norwegian vassal at all other than the Duke of Ostlandet (who was a member of my family and is mostly just pissed about not being King of England.)

I think what I'm working toward long term is for my ruler to be the (in addition to the dual monarch) Duke of Trondelag and York, with my heir as Duke of Lancaster and Oxford. The only Saxon dukes I have left are Kent and Cornwall and while historically in this game neither has made much trouble they both have the -20 due to wanting my Kingdom so I have to watch for plots from them. I think part of the reason I've had very few trouble out of those Duchies is the Duke of Kent owns all the lands in Kent and the the Duke of Cornwall owns all the lands in Cornwall, so aside from just disliking me as a Norwegian there aren't insurmountable differences.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 18, 2012, 04:58:53 PM
Another thing is, I agree it's important that you don't personally hold counties that belong to another de jure duchy. Ideally your ruler is going to control two Duchies and all of his county possessions will fall inside those duchies. This removes a lot of source for problems with vassals. I don't care so much if my vassals have "fragmented de jure duchies" as long as situations don't arise where one of them consolidates too much land. In my current game my Crown Authority is high enough that my Dukes won't war with each other over those things in any case.

I think long term if you want a strong Kingdom that can wage war with other Kingdoms you need to have high crown authority and levies, it creates unhappy vassals but if properly fragmented your personal levies are so strong and your tax income high enough that it's very difficult for any of them to seriously raise a challenge against your rule.

In my current game my strongest two vassals each have about 16% levy strength relative to me, and one of them is my heir. The rest of my Dukes are all under 10%.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 18, 2012, 05:19:49 PM
I downloaded and installed the Demo.  I checked out the area where my ancestors came from.  The province is ruled by a guy who has an archaic variation of my last name. :blink:
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 18, 2012, 05:54:52 PM
I have to say, while I can nitpick and complain about a few balance issues, on the whole this game is amazingly good. I actually can't believe it is a Paradox game.
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on February 18, 2012, 07:39:35 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgRokIl.jpg&hash=dfd560c3c678dbe47213bb5db02d0c07c81cdd42)

My heir and now Duke of Burgundy, Poitou, Aquitaine, and Duke of Toulouse in his own right, is the greatest power in all of France. Both he and his dad were homosexual. Gay Burgundy runnin' this house  :lol:

Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 18, 2012, 08:00:17 PM
I must admit I'd love a Merovingian mod of the current game.  :ph34r:

If you read Gregory of Tours, family members' behavior in CK2 is all love for each other and embrace compared to the real deal. It's a festival of family murder, adultery, rape, and villainy. :lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 18, 2012, 10:34:23 PM
Quote from: FunkMonk on February 18, 2012, 07:39:35 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgRokIl.jpg&hash=dfd560c3c678dbe47213bb5db02d0c07c81cdd42)

My heir and now Duke of Burgundy, Poitou, Aquitaine, and Duke of Toulouse in his own right, is the greatest power in all of France. Both he and his dad were homosexual. Gay Burgundy runnin' this house  :lol:

Duke of Burgundy: Eh, Comte Julian, what is zeess suggestión you veesh to meik?

Julian of Clarý: Oh, My, Gaaawd, I just have to say that Purple is just soooo square and sooo 1177. We need to get an in fashon colour to dress our big boys at arms up in; and you know I like them biiig. I was thinking tope or mauve or even, if we have to use a dark purple we can use maroon.

DoB: Hon-hon-hon, and zeere ai vas sinking ai vas zee gheest nobleman in france...
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 18, 2012, 11:25:09 PM
I just had the most fun war yet.

The Game Called it "The English Civil War to Lower Royal Authority"

The War started with Duke Faulk of Northumbria starting a plot to lower Royal Authority. He had been trying this for a while but I had limited myself to exposing his plots since I was constantly fighting in northern Spain to set the Castill y Leon (it's a kingdom that keeps swapping names between Castill and Leon, if somebody spanish can tell me how you would say "or" instead of "and" there I'd use that instead) border with de Normandie Lands in the area. Unfortunately had required the establishment of the Super Duchy of Navarre-Aragon-Barcelona. King Joecelyn was still King of England, Aragon and Navarre though. Other de Normandie holdings included England plus Brittany, Anjou, Normandie and Most of Flanders (except Ypres which was HRE and therefore left alone until later). The as yet childless King Jocelyn was Duke of Bedford, Count of Navarre, Boulogne and Guines as well as married to the Full Duchess of Flanders, his brother Willian Count of Shrewsbury was married to the only child of the imprisoned Duke of Normandy and thus heir to Normandy as well. Their mother, the Dowager Queen of England was also Full Duchess of Valois. Apart from the superduchy in Iberia most ducal matters were resolved apart from some confusion in the welsh marches all the duchies were fully demesne with one non-royal owner.

In short order the following things happen The Duke of Kent inherits the Duchy of Hereford, he joins the plot with the Duke of Northumbria as well as the Superduke of Iberia and the king of France (F.F.S). They declare war hoping to reduce royal power from high to medium in 1240. The timing creeped me out a bit since the second Barons revolt which reduced poor Henry III to a figurehead happened in the 1260s. This was basically the same thing, only this time with the admittedly feeble king of France supporting the my de Monfort; Faulk of Northumbria.

Note the Poitou and Vendee are HRE land and Languedoc and Provence are Hungarian; as I said, a feeble France.

I mobilized all ships as well as all levies in England. I wanted to leave the french levies in place to screw up their sieging. Note I have speeded up all sieges by 6 by fixing the files.

The first stage of the war invovled France occupying most of Anjou, Flanders and Brittany. The norman provinces with their large garrisons were left til last. The Superduke of Iberia cleaned out the few loyalist provinces in spain but being slowed down in heavily fortified Navarra which also found it self periodically the staging area for a large English army, it seems sailing from anywhere in england to navarra is quicker than marching cross country. Naval mobility for the one large army I raised during this war was vital. Having 10k englishmen sail into the port you are sieging with your 3000 frenchment is suicidal for the frenchmen and being in port allows said englishment to escape when the main 20k strong french army shows up haveing marched cross country. Raiding the french coastal provinces and navarre in this manner slowed dow the Superduke and the French Army, not mobilizing the french levies also helped.

The first phase of the war ended in 1243 when the english duchies werer all conquered. The seond phase started when Superducal and French armies started landing in middlesex like clockwork. Most of these were dealt with easily since Middlesex was the capital so mercenaries were always ready to be recruited on short notice. I maintained a healthy 15 ducat profit each month since my well developed demsne was kept free of frenchmen so I could hire a few merc companies per year to beat off any determiend landings and annhilate the forces. My collection of French mayors became quite extensive.

In 1244 Both the Dowager Queen and the King of England died leaving the throne and the Duchies of Valois, Bedford, Flanders and Normandie in the hands of Prince William of Shrewsbury and his Wife Isabel of Normandy. In this phase the English went on the counter offensive gathering the largest army possible and using it's porst in the channel and bay of biscaye to raid and attack. Landing; destroying a french 5k army; sieging and taking one province and absconding to sea before the relevied frenchmen can combine with the standing army and react. By the time they had reacted King William was in Flanders or Spain doing something more useful. In effect all the time the french spent marching the english spent sieging and resting while the ships sailed. This phase lasted til about 1246 by which time the french armies were exhausted and one of the Valois Counts had declared independence. Seeing as how Faulk refused to make peace as long as france still fought and King William did not have enough forces to actually invade france, his levies being near exhausted and the bulk of the army in the field being mercenaries (which needed disbanding before running out of money more than once). William struck out towards the revolting valois count and north of paris in the vexin faced what would be the last french army of about 5000 men in a pitched battle attacked the last english army of about 3000 men. Things were looking bad, but King William had 200 ducats in the bank and before the english army had been reduced to a few hundred men about to break 3000 mercenaries had been recruited in london, sailed to rouen and marched to vexin arriving cavalry style just in time to break the french army and pursue it capturing a few more mayors and a duke. At this point with his war score at 91% Faulk of Northumbria finally caved in an accepted the offer of white peace he had made three years earlier and rejected by King Jocelyn on the grounds that no war should end without all the english traitors in prison.

Well, in this case Faulk of Northumbria as well as the dukes of Hereford-Kent and Navarre-Aragon-Barcelona got off scot free, though I remember. The King of France having seen his country bled dry to keep Faulk attached not only to his head but his title as well must have been disgusted. The rebellious count was dispatched now that french armies no longer protected him. Having to make some sort of statement of victory King William rode into Paris in mid 1247, in his Mothers Duchy and set up the new Court at Paris. By this action he was making the statement that if the King of France felt that it was his business how the Kingdom of England was run, then the King of Englands business it would from then on be who was King of France.

Northumbria and the Superdukes will need to be dealt with. Revenge is a dish best served cold, but it needs levies if it is to be served at all. It is now time to rest and recuperate and seek out heiresses with land. Now that England and the HRE both have lands in Flanders I suspect that trouble might be brewing there. 
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 18, 2012, 11:25:37 PM
I think becoming a king would be more appealing if the duchy limit increased with the number of crowns held.

So, for example if the King of England gained the crown of Wales his duchy limit would increase to 3, and if he then went on to become King of Ireland it would increase to 4 and so on.

Otherwise, it seems that just racking up a load of ducal titles and keeping your vassals all one province counts would be better.
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on February 18, 2012, 11:42:47 PM
What's the advantage/disadvantage of creating duchies, as opposed to ruling them directly as king?
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 18, 2012, 11:54:10 PM
Fewer people to manage?  Of course when they get possess they are much more powerful.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 19, 2012, 12:01:22 AM
as apuilas small 1 province ducal neighbour i waited for apuila and the muslims to start slugging it out...then snuck in around the back with my mercs and took sicily.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 19, 2012, 12:10:37 AM
I can't figure out how to make anyone like me.

Oh, sorry, thought this was the Off Topic Topic.  ( ; )

Seriously, everyone hates my ruler, I have no idea why.  They just keep revolting.  WE WANT ELECTIVE MONARCHY BLAH BLAH BLAH and as soon as I cut them down some other dumb fucking vassal does the same thing.  Why can't I just execute every last one of them, and replace them with peasant committees or something?

Also, some total bullshit happened.  OK, as Duke of Most of Italy I had married into the House of Savoie or whatever it's called, and acquired the Duchy for my heir.  So far, so good.  As noted, I had become independent of the HRE previously.  What I expected: my heir would rule Modena Etc. as an independent monarch, and rule Savoie as a vassal of the Emperor, with the two together as a personal union, but not a single de iure realm.  What actually happened: my heir ruled everything as a vassal of the Emperor, so more than half a dozen independent, personally-united duchies all reentered the Holy Roman Empire.  That's wrong, isn't it?

Although perhaps I should have been tipped off when his county in Salerno became HRE gray again. <_<  I guess if I restart I'll leave him to rot in prison.  Being independent is way better, and not worth the land (which is rebellion-ridden anyway).

I guess the upshot is that if you have a liege, your liege is your liege for all your titles.  That's pretty stupid, but whatevs.

How do I claim the kingdom of Italy, anyhow?
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 19, 2012, 12:31:47 AM
Quote from: JonasSalk on February 18, 2012, 11:42:47 PM
What's the advantage/disadvantage of creating duchies, as opposed to ruling them directly as king?

If you have too many (> 2) duchies as a king your vassals get pissed.
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on February 19, 2012, 12:39:33 AM
Beginning of reign: set ambition to get a son.

31 years later: 2 wives, 8 daughters.

:bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 19, 2012, 01:25:14 AM
My Anjou game didn't last long. My duke had 3 daughters, his brother had 1 daughter. They both died eventually, and I played as the duke's eldest daughter who was Queen of France. I divorced the king, returned to Anjou and set up a matrilineal marriage to save my dynasty. Right before that marriage was accepted, the French king asked me to marry him. I said no, married the other guy and after about two months my game abruptly ended. I don't suppose its much of a stretch to assume the King had me killed. :lol: He must have been one of those psycho "If I can't have you, no one can" ex husbands.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 19, 2012, 01:37:20 AM
Quote from: ulmont on February 19, 2012, 12:31:47 AM
Quote from: JonasSalk on February 18, 2012, 11:42:47 PM
What's the advantage/disadvantage of creating duchies, as opposed to ruling them directly as king?

If you have too many (> 2) duchies as a king your vassals get pissed.

I assumed he meant not making Duchies at all, just ruling a shit load of 'independent' counties.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 19, 2012, 02:01:30 AM
Quote from: Ideologue on February 19, 2012, 12:10:37 AM
I can't figure out how to make anyone like me.

Oh, sorry, thought this was the Off Topic Topic.  ( ; )

Seriously, everyone hates my ruler, I have no idea why.  They just keep revolting.  WE WANT ELECTIVE MONARCHY BLAH BLAH BLAH and as soon as I cut them down some other dumb fucking vassal does the same thing.  Why can't I just execute every last one of them, and replace them with peasant committees or something?

Also, some total bullshit happened.  OK, as Duke of Most of Italy I had married into the House of Savoie or whatever it's called, and acquired the Duchy for my heir.  So far, so good.  As noted, I had become independent of the HRE previously.  What I expected: my heir would rule Modena Etc. as an independent monarch, and rule Savoie as a vassal of the Emperor, with the two together as a personal union, but not a single de iure realm.  What actually happened: my heir ruled everything as a vassal of the Emperor, so more than half a dozen independent, personally-united duchies all reentered the Holy Roman Empire.  That's wrong, isn't it?

Although perhaps I should have been tipped off when his county in Salerno became HRE gray again. <_<  I guess if I restart I'll leave him to rot in prison.  Being independent is way better, and not worth the land (which is rebellion-ridden anyway).

I guess the upshot is that if you have a liege, your liege is your liege for all your titles.  That's pretty stupid, but whatevs.

How do I claim the kingdom of Italy, anyhow?
If you stay in the Empire you'll have a better chance of becoming Emperor one day. I'd stay in.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 19, 2012, 02:29:06 AM
Very interesting option, church career for your brethren is.

It is keeping my growing Catalan Aragon managable, but always on the brink of the abyss. I curbed the initial side branches of the dynasty by populating the freshly liberated bishopries with my brothers and cousins. And then instituted male-only inheritance to make it all more streamlined. That was working very well until my king died in his early 41s leaving only one 14 years old heir after him, who had to stare at the possibility of being the last of his dynasty. Needless to say I hunted down a know lustful chick for wife, and now have a baby son, but it is still iffy.

But all things considered, I now value free investiture much more. Too much males around the direct succession line? Bishop-nominating time!
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 19, 2012, 03:10:06 AM
Do you realize they still get claims, just not inherit?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 19, 2012, 03:32:47 AM
Poor silly relatives. As a weak king of Wales, I twice had relatives rile up my vassals and steal my crown. However, because I had the ducal titles - inevitably my new liege would assign me all of the relevant earl vassals. All too easy to then snatch back the crown with Llewlyn the Drunkard.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 19, 2012, 03:53:54 AM
What does it take to usurp the crown of England? I have 7 English Dukedoms and rule 75-80% of the country.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 19, 2012, 04:01:00 AM
Quote from: jimmy olsen on February 19, 2012, 03:53:54 AM
What does it take to usurp the crown of England? I have 7 English Dukedoms and rule 75-80% of the country.
I think lots of piety and you both need to be at peace.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 19, 2012, 04:03:42 AM
Quote from: Sheilbh on February 19, 2012, 04:01:00 AM
Quote from: jimmy olsen on February 19, 2012, 03:53:54 AM
What does it take to usurp the crown of England? I have 7 English Dukedoms and rule 75-80% of the country.
I think lots of piety and you both need to be at peace.
Haven't really been paying attention to piety. What's the best way to build that score up?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 19, 2012, 04:04:02 AM
Quote from: Martinus on February 19, 2012, 03:10:06 AM
Do you realize they still get claims, just not inherit?

R you positive on that?

Besides, it is a secondary question. Once bishops, they lose their -50 relationship hit for being claimants, that's for sure. Which makes all the difference you need.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 19, 2012, 04:04:10 AM
Uh, the empire is impossible. He keeps storming in demanding half of my provinces when I'm busy being a good christian and muslim bashing :(
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 19, 2012, 04:09:15 AM
Quote from: jimmy olsen on February 19, 2012, 02:01:30 AM
If you stay in the Empire you'll have a better chance of becoming Emperor one day. I'd stay in.

Depending upon the crown authority of the HREmperor, the game is boring as fuck.  Then again, if "interesting" is getting gangraped by Germans... seriously, unless you're joined by several other large components of the Empire, the HRE will keep sending death star armies at you and attrit you, and will never give in because (surprisingly for a Paradox AI) they know the gains you make are only temporary.

I wish I knew where they get their stacks of levies from.  I think 70% of Italy was only able to field 8,000 troops total with mercenaries of about 5000-6000, dependent on funding.

Also, I just quit because your vassals know you're fucked if you refuse their outrageous, retarded demands, like instituting elective monarchy. :bleeding:

It's just frustrating to have to fight TWO wars of independence against the Emperor, after winning one, just because you have one title that you hold in his name, and ten or twelve that you hold independently. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 19, 2012, 04:15:25 AM
Quote from: jimmy olsen on February 19, 2012, 04:03:42 AM
Quote from: Sheilbh on February 19, 2012, 04:01:00 AM
Quote from: jimmy olsen on February 19, 2012, 03:53:54 AM
What does it take to usurp the crown of England? I have 7 English Dukedoms and rule 75-80% of the country.
I think lots of piety and you both need to be at peace.
Haven't really been paying attention to piety. What's the best way to build that score up?

Not fuck courtiers.  I always have a load lying around.  I actually don't know why.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 19, 2012, 04:19:01 AM
I have been giving this some thought and kind of figuring that the HRE wasn't that much different IRL was it?

It kind of got hit severly with the whole investiture debate with the Pope, and the events regarding that topic should be more forceful against the Empire I think, but otherwise, what's happening is that you can't do in-fighting in the Empire unless the Emperor is weak. You can't become independent unless you amass the mightiest coalition known in history (and even then it's iffy) but that independence in the game means totally renouncing your HRE membership, and AFAIK that didn't happen except for some Italian territories. So we can't really except to see Bavaria and Saxony do it now, can we? Even Bohemia didn't do it IIRC.

Also what the HRE does is sending stacks of doom after any non-member trying to grab some loot from within it's borders. Now that is unhistorical in a strictly direct sense, but in practical effects it amounts to no real annexations of HRE territory by outside powers which again should be quite alright for the period, and it is achieved much better than in EU3.

And the HRE appears to have internal life. Don't forget, when you see it in shambles then suddenly reunited, it is not always a case of failed independence attemps, more likely it is a succession crisis or a plot firing off, this is something you can easily check by the way.

So I am not saying I will not end up modding the laws concerning the HRE for sure, but I am content for now.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 19, 2012, 08:55:20 AM
You know, a lot of people going ZOMG HRE IS OP probably think of it as always being like it was when Napoleon ended it, "neither Holy, nor Roman, nor an Empire". I'm not an expert on German history (because it's boring as fuck), but it didn't really become a practically worthless title until either the 15th or 16th centuries.

I suppose it's possible that the HRE could have ended up like France as a strong, centralized absolutist monarchy, if things had turned out differently.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 19, 2012, 09:00:19 AM
Quote from: Tamas on February 19, 2012, 02:29:06 AM
Very interesting option, church career for your brethren is.

It is keeping my growing Catalan Aragon managable, but always on the brink of the abyss. I curbed the initial side branches of the dynasty by populating the freshly liberated bishopries with my brothers and cousins. And then instituted male-only inheritance to make it all more streamlined. That was working very well until my king died in his early 41s leaving only one 14 years old heir after him, who had to stare at the possibility of being the last of his dynasty. Needless to say I hunted down a know lustful chick for wife, and now have a baby son, but it is still iffy.

But all things considered, I now value free investiture much more. Too much males around the direct succession line? Bishop-nominating time!

I had to go to Church investiture for awhile because my faggot ass brother, the King of Galicia, got all pissy because I kept offing his heirs. <_<

My first King of Leon had like 3 legit and 2 bastard sons, and now King Esteban is turning out to be as horny as daddy and knocking up Duchess Agnes d'Aquitaine every other year. Shit, I already had to toss my second oldest brother into gaol and keep him in the obliette, he should know what happens when you don't pull out (constant civil war).

Being Imperator totius Hispanie AND Duke of Aquitaine? Keeping THAT little empire together is going to be fun.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on February 19, 2012, 09:39:56 AM
Quote from: Fireblade on February 19, 2012, 08:55:20 AM
You know, a lot of people going ZOMG HRE IS OP probably think of it as always being like it was when Napoleon ended it, "neither Holy, nor Roman, nor an Empire". I'm not an expert on German history (because it's boring as fuck), but it didn't really become a practically worthless title until either the 15th or 16th centuries.

I suppose it's possible that the HRE could have ended up like France as a strong, centralized absolutist monarchy, if things had turned out differently.

iirc, the HRE was a power until it lost the Investiture-issue with the pope, which is around the same period that a Sicilian Norman was emperor.
Title: Re: Crusader Kings 2 Redux
Post by: Liep on February 19, 2012, 10:07:01 AM
I just tortured my imprisoned daughter to death. I don't know why.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 19, 2012, 11:01:05 AM
Wrong thread.
Title: Re: Crusader Kings 2 Redux
Post by: Liep on February 19, 2012, 11:36:23 AM
Quote from: The Brain on February 19, 2012, 11:01:05 AM
Wrong thread.
:P
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 19, 2012, 11:47:28 AM
Quote from: Liep on February 19, 2012, 10:07:01 AM
I just tortured my imprisoned daughter to death. I don't know why.

Do you have the Cruel trait?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 19, 2012, 12:17:35 PM
What's cleary worse than the HRE, and is little surprise to lack a Paradox thread, is Byzantium. I don't mind it being tough. Hell, I dont mind it sticking to most of it's starting borders until the very end.
What I do mind is their conquests into Russia. I mind that.

My next game will probably start after their ass got handed to them.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 19, 2012, 01:08:41 PM
Also, Viking, I would be interested to hear more results on your warfare-tinkering. I dont want to change siege times but I hate replrenishing levies.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 19, 2012, 01:22:04 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2Fck2_5.jpg&hash=4c6585d41e1c42f77e1cf23d7c262b6f741ae961)
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 19, 2012, 01:37:45 PM
In support of my ongoing campaign to replace the King of France with Me as King of France I declared war to enforce the claim of my vassal the duke of orleans on the county of blois. Assembling my army and moving it into position i find that as soon as I had taken blois the duke of orleans declares independence from me, presumably since he reasons that I will be busy with this war I am fighting on his behalf against the King of France. Fuck that, take the prestige hit turn around and burn the fucker.

Regarding the warfare tinkering (and other tinkering)

What I did was to reduce the effect of personalities, boosted the same dynasty bonus from 5 to 25. This doesn't stop my relatives from wanting to kill me, but it does stop random nobles from revolting becuase I'm a zelous clubfoot hunchback and they only like pretty people who don't pray.

I boosted the replenishment rate by a factor of 3, doesn't seem to have too much effect, but this might be due to the change in warfare the siege tinkering did.

I reduced the time between siege calculations from 12 days to 2 days. This makes all siege activity 6 times as intense. If you have a really big army against an underdeveloped defense you take it on the first go, 2 day. What this means that if you don't have an army defending the region you lose that region if the enemy invades. So, if you wipe out the enemy army you will take many provinces before he manages to reform a decent army against you again. To put the change into perspective. With one army of 15k you can occupy all the castles of a 4 province duke in one season of campaigning. Remember with the siege calculations, if you don't outnumber the garrison then the siege never progresses. So to win a war you either have the bigger and better army or you fight an enemy that refuses to fight.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 19, 2012, 01:58:28 PM
In general, I'd like to see France and the HRE chill the fuck out with overseas invasions.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 19, 2012, 02:59:18 PM
I think I might eventually tweak siege times a little, reducing calculations to every 2 days is a bit drastic though. I think in general sieges should be about 50% faster in the 1066 scenario and I'd like to see some sort of "era" coding so that every 100 years or so there is an overall boost to fortification strength (on top of the advances you get from actually building stronger fortifications.) That reflects the technological advancement in fortifications from the period 1066 over the next few hundred years pretty well. In 1066 truly strong castles were exceptionally rare, many "castles" of the time still had wooden walls and realistically them being able to hold out for 12+ months is too much for that time period.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 19, 2012, 03:15:30 PM
I'm seriously considering tweaking relationship hits when it comes to second and third sons. Yeah, there's plenty of examples of civil wars between brothers during the time period, but having to replicate the Ottoman Empire and having all your brothers murdered just so you don't have an insta-revolt or all your heirs murdered when someone else comes to the throne is just fucking retarded.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 19, 2012, 03:32:21 PM
Tried again with the Latin Empire since I better know what the hell I'm doing.

Figured the biggest priority would be to try and hellenize my family - thus everybody is marrying greek courtiers in hopes of switching our culture over to Greek.  No luck yet.

But in about 10 years about a third of the Empire has flipped to Catholic.  ummm.. thanks?  Seems much too fast.

But it seems as if I don't have to worry too much.  Even with penalties for religion and culture Constantinople is a beast and pumps out a huge amount of money.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 19, 2012, 03:52:42 PM
I had the ultimate Crusaders King episode.

Roger d'Hauteville (my starting Duke's heir) formed the Kingdom of Sicily and was loved by everyone, at one point the vassal that liked him the least was at ~70 relations. 

In 1126 the Pope called a Crusade against Alexandria, and it was an ideal situation.  The Caliph was 3 years old and most of his vassals didn't like him, in fact most were in revolt.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2Fck2_7.jpg&hash=309f10feb87f2a31760f5e4b3c3532c91575c4c2)

Roger was getting old (~60) and decided that he wanted to go out with his boots on so he raised an army an set sail for Egypt.  There was almost no opposition and Alexandria was taken almost without a fight, though Roger did get the troublesome news that his oldest son, Amaury, had died.  No problem, Amaury's heir Roger II was of age and a much better ruler than his father.

The Egyptians finally mustered a force large enough to make battle, in fact their army was larger than the Sicilian Army.  The Italians were able to somehow win the very close fight but Roger I fell in battle, in July of 1128.  No problem, Roger II was more than ready to assume the crown, and the entire Kingdom barely missed a beat during succession.

But only 5 months later Roger II was assassinated.  And his 10 year old son took the crown.  And his Great Uncle Silvester, Amaury's brother, declared war to take the Kingdom of Sicily for himself and all of Roger III's Count/Duke vassals joined in the plot.  So at this point there is a 10 year old King and his entire army, along with Knights Templar and a merc company or two were in Egypt, and while it was close the war wasn't won (I had opne more province to take).  The Caliph wouldn't surrender and Roger III wasn't going to let his great-grandfather's crusade end in failure, especially being so close.  Roger III was too poor in vassals, treasure and piety to raise anymore levies so he surrendered the Kingdom to Silvester.  I also had the stupid though that since Silvester was of my dynasty I would switch to him, forgot you play people not titles. :embarrassed:  I did save right before I surrendered so I may save scum and see if I can save the kingdom.

For some reason after Roger III surrendered to Uncle Silvester the Caliph surrendered to Roger, even though warscore was only ~77% and I only had ~3500 men left in Egypt.

So now, after being King of Sicily a powerful and loved King who had done everything right to set up his dynasty for continued success I am playing a 10 year old Duke of Auplia, though he is also Duke of Sicily (holds Palmero-both castles- and Siracusa) and hold 3 Egyptian provinces, including Alexandria.
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on February 19, 2012, 04:03:16 PM
Quote from: jimmy olsen on February 19, 2012, 04:03:42 AM
Quote from: Sheilbh on February 19, 2012, 04:01:00 AM
Quote from: jimmy olsen on February 19, 2012, 03:53:54 AM
What does it take to usurp the crown of England? I have 7 English Dukedoms and rule 75-80% of the country.
I think lots of piety and you both need to be at peace.
Haven't really been paying attention to piety. What's the best way to build that score up?

Making Prince-Bishoprics, going on crusade, having "piety traits" like Zealous, and I think even giving land to a Holy Order.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 19, 2012, 04:05:13 PM
lol good story sbr.


Regarding war, can levy-replenishment rates be modded? Ideally, they should be moddable separately for war and peace time.
I wouldn't mind relative quick replenishments during peace to avoid constant border-changes due to low manpower, but it's silly to wage total manpower war all the time.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 19, 2012, 04:46:51 PM
My Duke croaked at age 75. His son Radomir inherited the Duchies of Pommerania and Franconia (he had the option of marrying his father's 22 year old, pregnant wife . . . I skipped that). One of his uncles was count of Stettin - and he was plotting to introduce seniority inheritance laws for the Duchy of Franconia. We had none of that, so we tried to imprison him - but instead he rose up in revolt. And most of the family with him.

It was a weird little war, in which the troublesome uncle was killed, but eventually Radomir had to concede defeat - he was reduced to a baron, while his other younger brother became Duke of Pommerania. The Duchy of Franconia fell back to the Kaiser, with the uncle's son (my new heir) as his vassal.

What a clusterfuck.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 19, 2012, 05:49:10 PM
In my restarted English game it's around 1070 and the great great grandson of William, Martin I the Great (no I haven't named him!) is the King of England, Scotland and Wales. It seems to me the key to success is to avoid early expansion but rather build up.

I have eight personal holdings in total, which includes four castle baronies in Middlesex with everything possible built in them, and four counties (one castle holding each) in York, Lincoln, Rouen and Vexin.

With my Middlesex holdings alone I get about 20 gold per month and can raise 4000 of personal levies which is often enough to win a war against the likes of Scotland or Wales. York and Rouen are kept as fast reaction centers in case I get rebellions or sudden invasions - and that's all without even calling my vassals for help.

I slowly develop keeping my vassals happy and not too powerful - I have Maximum Crown Authority in England and Wales and the penultimate level in Scotland. I am slowly replacing everyone with English nobility (yes, the King and Middlesex have switched to English culture at some point so the Norman rule is gone). It seems I can't keep my earls from creating themselves Dukes in most cases but that's all the better - they spend gold on it, and give me prestige. I usually acquiesce to giving them "their" counts as vassals but if I don't, I keep them out cold until they rebel, strip the ducal title from them and give it to the neighbor whom I like more.

All in all, the last two successions went almost without a problem - and if someone rebels, he gets stripped of their top title and released - so I'm just and merciful.

The Kings I got so far were:
William the Bastard
Richard I the Wise
Richard II the Monk (a Chaste Honest Humble Charitable Kind Gardener who was originally third in line to the throne but ended up surviving all his brothers and all of his sons, ruling for 40 years or so)
Martin I the Great
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 19, 2012, 05:59:09 PM
I assume 1070 is a typo, that would be pretty impressive in 4 years.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 19, 2012, 06:02:44 PM
Sorry, 1170. :D

Also, Richard the Monk founded two abbeys and built three castles. At 800 gold per pop. And then fully outfitted them. :P
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 19, 2012, 06:16:24 PM
Quote from: Martinus on February 19, 2012, 06:02:44 PM
Sorry, 1170. :D

Also, Richard the Monk founded two abbeys and built three castles. At 800 gold per pop. And then fully outfitted them. :P

Define fully outfitting, cause I think that costs like 10,000 ducats to do.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 19, 2012, 06:20:43 PM
I'm at an interesting juncture with my Norwegian-Kings-of-England game.

When Harald I died the Norwegian rulers were fine electing his heir as King (meaning Magnus got to be both King of England/Norway.) When Magnus died, like all 6 of the Norwegian Dukes voted for his oldest son (Kare.) Now Kare is perilously close to dying of very old age (1140s and he's like 70.) A few things happened I'm not especially pleased about:

1. My oldest son somewhere along the line became a Saxon. I know he was born a Norwegian, but I gave him the Duchy of Lancaster when he was still a minor, so I guess children who grow up in a province have a chance of adopting that provincial culture. This annoys me because I systematically was installing Norwegian nobles across England, so when this guy takes over all the Norwegian nobles in both England and Norway will consider him a foreigner. Although I suspect over time my English rulers will convert into Saxons.

2. My oldest son fathered a bastard son and then a bunch of girls, so the future heir to the English crown is a woman and he's old enough now as is his wife that I don't see that changing. I haven't played a female ruler before, are there major penalty hits for it?

3. I don't know why but the Norwegian dukes hate my oldest son, the most votes he's ever had were 2 (and that was me + him.) Everyone else is voting for the Duke of Norfolk (yes, Norfolk, I guess because he was originally the Count of Telemark when I gave him the Duchy of Norfolk it kept him under the Kingdom of Norway even though his Duchy is an English one.) I don't actually know what determines this, most of my Norwegian Dukes have +50 or higher with me, several have like +100 and none have negative. I guess it could be the fact that Kare's son is a Saxon, and the Duke of Norfolk also has extremely high diplo and prestige so some of that may factor in as well (in fact I wonder how he has 1100+ Prestige as a Duke, he's also my marshal.)

Anyway, I solved #3 fairly creatively, I've basically given all Norwegian titles except Count of Trondelag and the Kingdom itself to Kare's son and then changed Norwegian succession to Gavelkind. If what I'm seeing is correct that means my oldest son will inherit the County of Trondelag and the Kingdom (looking on the succession page it shows my younger sons don't get any landed titles.)
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 19, 2012, 06:51:24 PM
I went back and was able to win the civil war and save the Kingdom for Roger III, but the Caliph found a 4K stack lying around somewhere and defeated my crusading army.  Fortunately they didn't pursue the broken army and I was able to hide in a corner while the Egyptians tried to retake Alexandria.  Once I won the civil war in Italy I was able to afford a nice merc company who sailed back to Egypt to try and regain the initiative there.  But once again foul luck hit poor young Roger.  The Byzantine Emporer decided he would press his claims on the Duchies of Apulia and Capua and sent a 10K army to make it happen.  Also the new Pope decided to be a skinflint and stopped helping support the crusade financially and I ran out of money and my merc companies revolted and are marching back towards Italy.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 19, 2012, 07:15:55 PM
from the Paradox Forum

Quote from: Ducksox;13464866Here's the situation; starting with Provence, I've got about 7 duchies (Provence, Savoie, Dauphine, Mallorca, Tunis, Tripolitania, and Genoa) and I always have the popup telling me that I have the ability to create the Kingdoms of Burgundy and Africa. Besides the (relatively) minimal prestige bonus associated with creating the titles, what incentive is there for me to create the titles? My vassals will inevitably just start bothering me about too many held duchies and want to take my land.

I make much more money by keeping the duchy titles and land I have now directly, rather than becoming a king and having to govern that land through vassal dukes. Staying a duke keeps the vassals from starting succession wars or any problems with crown authority. And they're not going to revolt away from me because I have all the duchy titles, and I keep them small.

When I finally gave in and created the Kingdom of Burgundy, and gave away a few duchy titles, I immediately had a war on my hands to reduce crown authority, and I was only making about half of what I was before. I guess I should also note that by this point in the game I'd been independent from the HRE for a century and a half.

The life of a duke is a great one compared to that of a king.

Apparently mel brooks was not right about it being good to be king. Yes, your ducal empire will not magically recombine after succession wars, but then again, it seems that they might not have them.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 19, 2012, 07:18:24 PM
Gay dukes rebel if the king is ugly! :lmfao:

http://forum.paradoxplaza.com/forum/showthread.php?588240-Homosexual-vassals-rebel-because-you-re-ugly
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 19, 2012, 07:20:52 PM
Quote from: Viking on February 19, 2012, 07:15:55 PM
from the Paradox Forum

Quote from: Ducksox;13464866Here's the situation; starting with Provence, I've got about 7 duchies (Provence, Savoie, Dauphine, Mallorca, Tunis, Tripolitania, and Genoa) and I always have the popup telling me that I have the ability to create the Kingdoms of Burgundy and Africa. Besides the (relatively) minimal prestige bonus associated with creating the titles, what incentive is there for me to create the titles? My vassals will inevitably just start bothering me about too many held duchies and want to take my land.

I make much more money by keeping the duchy titles and land I have now directly, rather than becoming a king and having to govern that land through vassal dukes. Staying a duke keeps the vassals from starting succession wars or any problems with crown authority. And they're not going to revolt away from me because I have all the duchy titles, and I keep them small.

When I finally gave in and created the Kingdom of Burgundy, and gave away a few duchy titles, I immediately had a war on my hands to reduce crown authority, and I was only making about half of what I was before. I guess I should also note that by this point in the game I'd been independent from the HRE for a century and a half.

The life of a duke is a great one compared to that of a king.

Apparently mel brooks was not right about it being good to be king. Yes, your ducal empire will not magically recombine after succession wars, but then again, it seems that they might not have them.

I think you should definitely get more bonuses from being king, and have the Duchy limit go up 1 for every extra crown you get.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 19, 2012, 07:46:51 PM
 I slowed down the rate of sieging (from 2 to 5) and went to the on action file and increased the rate of events happening on losing battles by five, essentially you get 5 times as many prisoners and doubling the amount of battle events, essentially killing characters twice as fast. You get to kill enemy nobles for a small piety cost IIRC so getting your hands on the enemy leader should end most wars.

I think this is justified since the three most decisive battles of the period (Hastings, Hattin and Agincourt) basically resulted in the entirety of the losing side's nobility dying on the battlefied either in combat or as prisoners.

Two mods I want to add, but don't seem to have figured out how yet are

A) Being in the line of succession should not mean you have the claim if only you can enforce it. But some way of modeling how the long reign modifier or trigger can be used to stop attempted usurpations and murder attempts. Being 10th in line should not motivate you to start murdering all your relatives.

B) using the on action losing siege to make the defending noble a captive. Basically if Duke X is "Ruling in Town Y" and you siege and capture "Town Y" Duke X becomes your captive.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 19, 2012, 07:51:55 PM
Quote from: Viking on February 19, 2012, 07:46:51 PM
I slowed down the rate of sieging (from 2 to 5) and went to the on action file and increased the rate of events happening on losing battles by five, essentially you get 5 times as many prisoners and doubling the amount of battle events, essentially killing characters twice as fast. You get to kill enemy nobles for a small piety cost IIRC so getting your hands on the enemy leader should end most wars.

I think this is justified since the three most decisive battles of the period (Hastings, Hattin and Agincourt) basically resulted in the entirety of the losing side's nobility dying on the battlefied either in combat or as prisoners.

How often were battles that decisive though? I thought they weren't that common.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 19, 2012, 08:01:03 PM
Quote from: jimmy olsen on February 19, 2012, 07:51:55 PM
Quote from: Viking on February 19, 2012, 07:46:51 PM
I slowed down the rate of sieging (from 2 to 5) and went to the on action file and increased the rate of events happening on losing battles by five, essentially you get 5 times as many prisoners and doubling the amount of battle events, essentially killing characters twice as fast. You get to kill enemy nobles for a small piety cost IIRC so getting your hands on the enemy leader should end most wars.

I think this is justified since the three most decisive battles of the period (Hastings, Hattin and Agincourt) basically resulted in the entirety of the losing side's nobility dying on the battlefied either in combat or as prisoners.

How often were battles that decisive though? I thought they weren't that common.

http://en.wikipedia.org/wiki/List_of_battles_601%E2%80%931400
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 19, 2012, 08:09:20 PM
Quote from: jimmy olsen on February 19, 2012, 07:51:55 PMHow often were battles that decisive though? I thought they weren't that common.

Battles weren't that common. Most campaigns in western europe were specifically conducted in a manner where it was hoped to achieve objectives without a battle. Unless the king was a romantic fool. Battles happened when the two sides were stupid enough to bump into one another or where one side thought itself so superior that the outcome was certain or they actually beleived this stuff about god being on one's side.

Battles were decisive. Off the top of my head I can't think of a single medieval battle that was indecisive like many gunpowder battles were. They were also random. Stamfor Bridge was a rout because the vikings were not ready and hastings was all but by Harold twice when random events (william removing his helmet and harolds shield wall breaking itself) turned the day around well before Harold was killed. Breaking the shield wall or making the an unopposed cavalry charge broke armies and broken armies were either captured, killed or left their arms and armor on the battlefield.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 19, 2012, 08:25:54 PM
QuoteI slowed down the rate of sieging (from 2 to 5) and went to the on action file and increased the rate of events happening on losing battles by five, essentially you get 5 times as many prisoners and doubling the amount of battle events, essentially killing characters twice as fast. You get to kill enemy nobles for a small piety cost IIRC so getting your hands on the enemy leader should end most wars.

I think this is justified since the three most decisive battles of the period (Hastings, Hattin and Agincourt) basically resulted in the entirety of the losing side's nobility dying on the battlefied either in combat or as prisoners.

Two mods I want to add, but don't seem to have figured out how yet are
Sounds good. Trouble is...it could well lead to a lot of crap where your king dies leading his 10,000 man stack against a few dozen rebels.
Sure, it could happen if he is a foolish git out for some peasant squashing fun and so he insists on being at the front...but....surely more logical would be that he detaches a few men to go fill them with arrows.


Quote from: Jaron on February 19, 2012, 01:58:28 PM
In general, I'd like to see France and the HRE chill the fuck out with overseas invasions.
:yes:
The HRE especially.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 19, 2012, 08:39:16 PM
I'm thinking of playing the HRE.

I wonder how long it would take me to conquer the world?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 19, 2012, 08:43:29 PM
Quote from: Tyr on February 19, 2012, 08:25:54 PM
Sounds good. Trouble is...it could well lead to a lot of crap where your king dies leading his 10,000 man stack against a few dozen rebels.
Sure, it could happen if he is a foolish git out for some peasant squashing fun and so he insists on being at the front...but....surely more logical would be that he detaches a few men to go fill them with arrows.



Unpossible!!!111oneoenon

In this case it was added to the battle lost section of the on action section, not the battle won. But still, Richard should be at risk at the shithole fenced compound called chalus-chabrol
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 19, 2012, 09:17:26 PM
I've had a ruler die in victorious peasant squashing. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 20, 2012, 12:22:39 AM
It's 1117. Do you know where your English king is?

That's right, he's in Paris. Seems the Capets have inherited the crown.

And yes, my prestige sucks after the lost war against my uncle. :P

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F1336%2Fck22.jpg&hash=14c0b5a83578b0681b204281c5980adf5875e4cc)
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 20, 2012, 12:25:56 AM
Is there anyway to not have a civil war upon succession? As the king of Leon i'm always on the edge of ruin thanks to all the damn wars. Wars to keep the other kings from falling to muslims, wars to keep me from falling to muslims, and civil wars are making this thing a grind.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 20, 2012, 12:26:41 AM
also my maimed king was nick named half-hand :lol:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 20, 2012, 12:41:15 AM
Quote from: Syt on February 20, 2012, 12:22:39 AM
Who are you there?
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 20, 2012, 01:15:39 AM
Quote from: HVC on February 20, 2012, 12:25:56 AM
Is there anyway to not have a civil war upon succession? As the king of Leon i'm always on the edge of ruin thanks to all the damn wars. Wars to keep the other kings from falling to muslims, wars to keep me from falling to muslims, and civil wars are making this thing a grind.

Yes.  I don't know what I did other than be lucky enough to have a very good heir, but I had at least one very nice peaceful transfer of power in my Apulia->Sicily->Apulia game.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 20, 2012, 01:19:54 AM
Quote from: jimmy olsen on February 20, 2012, 12:41:15 AM
Quote from: Syt on February 20, 2012, 12:22:39 AM
Who are you there?

Duchy of Pommerania in Lübeck. I keep trying to build a Baltic demesne.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 02:07:29 AM
Quote from: Viking on February 19, 2012, 06:16:24 PM
Quote from: Martinus on February 19, 2012, 06:02:44 PM
Sorry, 1170. :D

Also, Richard the Monk founded two abbeys and built three castles. At 800 gold per pop. And then fully outfitted them. :P

Define fully outfitting, cause I think that costs like 10,000 ducats to do.

Building every single available building in them. And it's more around 2000-3000. As I said, I was rolling in cash.

England actually starts with 1000 gold so it gives you a good head start when you build Castle Villages in 10 of your holdings. I guess it's put there to see if a player is clever or stupid (and e.g. spends it all on mercs or purchasing ducal titles :P).
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 02:14:40 AM
Quote from: Tyr on February 19, 2012, 09:17:26 PM
I've had a ruler die in victorious peasant squashing. <_<

Didn't Richard Lionheart die while leading a pretty much victorious siege against a rebellious petty vassal in France?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 02:20:56 AM
Quote from: HVC on February 20, 2012, 12:25:56 AM
Is there anyway to not have a civil war upon succession? As the king of Leon i'm always on the edge of ruin thanks to all the damn wars. Wars to keep the other kings from falling to muslims, wars to keep me from falling to muslims, and civil wars are making this thing a grind.

My succession from Richard the Monk to Martin I was devoid of succession wars. The only potential pretender was my uncle (who had a 60% rebellion rate, despite being at 50 or so relations with my new ruler) but since I put him earlier as a Count of Eu in the middle of lands directly controlled by me, I guess he thought better of this and eventually lost his succession war CB. :P

Anyway, since on succession vassals lose the "long rein" relationship bonus but gain the "short reign" malus, this is what could be causing the rebellions (which are not technically succession wars). Whenever my King dies I immediately press pause and review all vassals who have a rebellion risk (there is a tooltip that looks like a fist that shows you all who are likely to rebel).

A mix of releasing a prisoner (+10 to all relations; I keep a bunch handy just for that purpose), giving out honorific titles to the most rebellious; sending outright bribes to some; giving some a right to educate my kids; reshuffling the council; organizing a feast; sending the chancellor to the ones I can't lose; and isolating the few that are most likely to rebel by making sure they can count on no support and there is my army (made from my own levies, not those of my vassals) stationed near their fiefs usually does the trick until they get comfortable enough with the new king and the malus goes away.

It also helps to groom your heir beforehand, so he has traits they like (like Brave, Just and Honest) as this gives a small edge too, has some Prestige on the start etc. Also, make sure not to hold too many duchies or too many provinces (compared to your demesne size) as they hate this.

Also, make sure you are running Free Investiture so that once you pick your heir from among your sons, the remaining ones are made successors of bishops. Pick the bishoprics that are not Princes (even the non-inheriting clergy sons can get claims and rebel in succession wars) but only hold a single barony, and obviously pick the old ones first so the succession happens faster (but you can appoint the same son a successor to every single bishop and he just gets the first one, so it's not a big deal).

In my England games, my heir usually gets the barony of Totenham (the second castle in Middlesex - I took it away from the local Saxon baron family in my probably only unwarranted tyrannical move) and the second son gets the bishopric of St. Paul (also in Middlesex) so they do not whine about being landless but I keep them both close and their holdings are one click away from being besieged by my stack of doom. :D

Finally, your vassals will probably start plots to Lower the Crown Authority and whatnot during that period. If you can have a decent chance of arresting them (remember to send the Marshall in first to "suppress revolts" - this increases the chance), go for it but if you don't, often you can ask them to end the plot instead and they comply. While sometimes you have to ask the same goddamn traitor a few times because he keeps restarting the plot, it saves you a problem of having to deal with his rebellion if he escapes your arrest. And you can deal with him later.  <_<

It goes without saying that you should have a Spymaster at all times uncovering plots.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 02:33:23 AM
Transition from William the Conqueror to Richard I was peaceful for me. I beheaded wretched Robert when I caught him trying to kill Richard's heir Gerbert.  Bad news it that it looks like I'll soon be ruled by Gerbert I. :weep:

Also the Saxon north has been very quiet...too quiet?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 02:40:16 AM
Quote from: garbon on February 20, 2012, 02:33:23 AM
Transition from William the Conqueror to Richard I was peaceful for me. I beheaded wretched Robert when I caught him trying to kill Richard's heir Gerbert.  Bad news it that it looks like I'll soon be ruled by Gerbert I. :weep:

Also the Saxon north has been very quiet...too quiet?

My first move was to break the North. I actually caused the Northern Dukes to rebel several times by making them court Jesters and keeping their armies in the field for a long time on purpose. When they rebel, you beat them, put them in jail, strip their highest title from them (you can revoke one title from a rebel at no cost) then release them (relationship bonus with everyone else) and rinse and repeat (unfortunately with the new patch it takes longer due to 10 year truce periods). Right now Northumberland is an Archbishopric, Lancaster is held by my distant cousins and York is my personal demesne (it seems vassals don't fret for you having "too many ducal titles" if you keep only 2, so I am the Duke of York and Normandy), while the ducal Saxon family is extinct. :P

Now Martin I is repeating the same with the Dukes of Scotland and Wales.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 02:45:42 AM
Also, in my game Poland is centered around Novogrod, while the actual Poland is split between HRE and Sweden.  :cry: And Byzantium controls the entire Southern Italy and half of Northern Africa.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 20, 2012, 02:56:06 AM
Quote from: garbon on February 20, 2012, 02:33:23 AM
Transition from William the Conqueror to Richard I was peaceful for me. I beheaded wretched Robert when I caught him trying to kill Richard's heir Gerbert.  Bad news it that it looks like I'll soon be ruled by Gerbert I. :weep:

Also the Saxon north has been very quiet...too quiet?
Lancaster is probably to busy trying too assassinate Northumberland's ruler and heirs to care about you.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 03:05:51 AM
Quote from: jimmy olsen on February 20, 2012, 02:56:06 AM
Quote from: garbon on February 20, 2012, 02:33:23 AM
Transition from William the Conqueror to Richard I was peaceful for me. I beheaded wretched Robert when I caught him trying to kill Richard's heir Gerbert.  Bad news it that it looks like I'll soon be ruled by Gerbert I. :weep:

Also the Saxon north has been very quiet...too quiet?
Lancaster is probably to busy trying too assassinate Northumberland's ruler and heirs to care about you.

Oh they rebelled once while William was still around (I think it was a conglom of duke of Hereford/York/Gloucester/Northumberland) but then after that imprisoned duke died and the one of Lancaster, everyone started getting along peachy.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 03:12:47 AM
William Rufus was packed off to be consort of the Queen of Aragon. Every so often I use defend the faith cbs to protect him from the muslim horde.  I love how the christian iberians are almost all extinct...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 03:18:21 AM
Btw, I found that dealing with France was the most difficult. Thankfully they chose to press their claims to Normandy while the Conqueror was around and I had enough money to raise lots of mercs. Still was pretty tiresome.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 20, 2012, 03:24:36 AM
I'm running on a Windows 7 system, via steam. I'd like to mod some events but I can't find them. :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 04:25:44 AM
Quote from: garbon on February 20, 2012, 03:18:21 AM
Btw, I found that dealing with France was the most difficult. Thankfully they chose to press their claims to Normandy while the Conqueror was around and I had enough money to raise lots of mercs. Still was pretty tiresome.

I guess I was lucky as I havent had a single problem with France and my only war on the continent was when I pressed a Ducal claim to Vexin (which was at the time independent). In my game France seems to be constantly torn by internal wars and rebellions, with one Duke holding Aquitaine, Burgundy and Flanders.

The French King also owns the Duchy of Barcelona and this seems to occupy him enough.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 04:27:02 AM
Quote from: garbon on February 20, 2012, 03:05:51 AM
Quote from: jimmy olsen on February 20, 2012, 02:56:06 AM
Quote from: garbon on February 20, 2012, 02:33:23 AM
Transition from William the Conqueror to Richard I was peaceful for me. I beheaded wretched Robert when I caught him trying to kill Richard's heir Gerbert.  Bad news it that it looks like I'll soon be ruled by Gerbert I. :weep:

Also the Saxon north has been very quiet...too quiet?
Lancaster is probably to busy trying too assassinate Northumberland's ruler and heirs to care about you.

Oh they rebelled once while William was still around (I think it was a conglom of duke of Hereford/York/Gloucester/Northumberland) but then after that imprisoned duke died and the one of Lancaster, everyone started getting along peachy.

I don't allow my Dukes to hold more than one Ducal title. If someone does, it's "You-re-now-a-court-jester-and-your-levies-are-off-to-Norway" time. :P

I got Mortimers in Norfolk, de Crepons in Gloucester, de Normandie (my cousins) in Lancaster and Cornwall and Blounts in Oxford.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 20, 2012, 04:28:45 AM
I don't know why, but my Modena game is fucked beyond belief.  I did manage to unite Savoy and Modena free and clear of the HRE (my son DOWed the Emperor when I did, after about three duchies started tearing Germany apart--the only hard part was securing enough territory to make the Emperor conede, which took so long my war chest was near depletion due to merc maintenance).  So that was good.

Unfortunately, every pissant count in Modena-Savoy decided to declare independence shortly after the union because my Savoyard son apparently spent his time as a duke in Chambery learning how to be a fucking cunt.

And all I've got is the tiny merc company I can afford to keep and my personal levies, which are depleted and even though they're bigger than anyone else's still kind of shit.  (There are only 1500-2500 people in Modena, Firenze, and Siena capable of bearing arms? :( )

Actually, I think the problem, or part of the problem, is that in becoming Savoy it changes the inheritance law from seniority (which was, frankly, fine), to primogeniture.  Do you think if I immediately changed it back, it would make people happy?  Actually, I doubt I even could, because they're already unhappy, so even though going back would be a concession, they wouldn't let me do that, would they? :hmm:  How do I make these people happy?

Man, it's time to play as Poland or something, because I can't hack Italy.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 04:33:15 AM
Incidentally, having several holdings in one county (as opposed to having one holding in each county) has an additional advantage of all of them benefiting from the Steward if you set him to do his business there. I usually have my Steward set to collect taxes and when he succeeds, the extra cash he gets is around 100 gold.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 20, 2012, 04:38:56 AM
Quote from: Martinus on February 20, 2012, 04:33:15 AM
Incidentally, having several holdings in one county (as opposed to having one holding in each county) has an additional advantage of all of them benefiting from the Steward if you set him to do his business there. I usually have my Steward set to collect taxes and when he succeeds, the extra cash he gets is around 100 gold.

Are you guys holding cities/baronies directly?  I never have the holding limit to do that and maintain control over my ducal core (lol).
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 06:00:47 AM
I do yes, and only castles. I prefer to give up a county elsewhere and hold an extra castle in my capital instead.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 06:44:20 AM
"Homosexual vassals rebel because you are ugly".

Best. Thread. Title. Ever.

And also, only in a Paradox game.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 20, 2012, 07:05:15 AM
Raised the topic of levy replacements on Paradox. Not very popular, gay-rage is much more important to gameplay apparently. :P

I did receive info on what to mod to affect this:

QuoteGo to ...Paradox Interactive\Crusader Kings II\common . Edit the file define.lua with wordpad. The line REINFORCE_RATE = .... is what you want. ;D
I have mine at 0.1, which is 1/5 of the default. Then I go to the text file static_modifier in the same folder and add REINFORCE_RATE = 0.5 at the Realm static modifier Peace =....
Happy modding
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on February 20, 2012, 07:26:35 AM
Quote from: Tamas on February 20, 2012, 07:05:15 AM
Raised the topic of levy replacements on Paradox. Not very popular, gay-rage is much more important to gameplay apparently. :P

I did receive info on what to mod to affect this:

QuoteGo to ...Paradox Interactive\Crusader Kings II\common . Edit the file define.lua with wordpad. The line REINFORCE_RATE = .... is what you want. ;D
I have mine at 0.1, which is 1/5 of the default. Then I go to the text file static_modifier in the same folder and add REINFORCE_RATE = 0.5 at the Realm static modifier Peace =....
Happy modding

Remember to post your modding results here like you did with Victoria 2 :)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 20, 2012, 07:32:45 AM
I am not yet sure what to do with it. I would like some serious decrease to it, basically, one set of levies for one war, but drastic reduction would mean quick and successive realm collapses and conquests as the weak-ass realm, out of reserves, gets raped by its neighbors.


EDIT: hold on, just remembered that the guy told me how to raise peace-time replacement rate. Cool. Will finish off my current game as is, then try something.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 20, 2012, 08:07:46 AM
Quote from: jimmy olsen on February 20, 2012, 03:24:36 AM
I'm running on a Windows 7 system, via steam. I'd like to mod some events but I can't find them. :unsure:
There's a Crusader Kings II file in My Documents for some reason. I only see subfiles for gfx, logs, save games and screenshots though.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 20, 2012, 08:16:44 AM
Tim, it should be somewhere under your main steam directory (a leve or two down the tree)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 20, 2012, 08:29:26 AM
I've gone through every file and don't see it.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 20, 2012, 08:38:41 AM
Quote from: jimmy olsen on February 20, 2012, 08:29:26 AM
I've gone through every file and don't see it.

Steam/steamapps/common/Paradox ...

Stop installing shit in your Program Files folder.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 20, 2012, 09:24:32 AM
Quote from: Martinus on February 20, 2012, 02:45:42 AM
Also, in my game Poland is centered around Novogrod, while the actual Poland is split between HRE and Sweden.  :cry: And Byzantium controls the entire Southern Italy and half of Northern Africa.

In my current game Poland became a baltic superpower and completely conquered Denmark. I noticed that at one point and was kind of surprised. Even more hilarious, some 30 years later some internal strife or succession issue caused a very weird thing, Denmark and Poland were separate countries again, but Denmark was 100% located in the lands of Poland and Poland was located in the lands of Denmark.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 20, 2012, 09:31:20 AM
Poland always seems to gun for Finland in my games
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 20, 2012, 10:06:02 AM
Quote from: sbr on February 20, 2012, 08:38:41 AM
Quote from: jimmy olsen on February 20, 2012, 08:29:26 AM
I've gone through every file and don't see it.

Steam/steamapps/common/Paradox ...

Stop installing shit in your Program Files folder.
Thanks
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 20, 2012, 10:16:44 AM
Easy day at work, so I have been thinking and doing some minimal research. I will probably try a mod consisting:

-the levy replenish modding - nearly cutting it altogether for war, current rate for peace so particapting in a war will not mean being zerg rushed in the next 15. Yeah, artifical, but I don't want industrial-style wars
-making it near-impossible to leave elective succession law. I am not yet sure how but there are a couple of mods out already which include that
-perhaps including what FB mentioned, reducing the chance of 2nd 3rd in lines of succession from getting uppity, altough I am not sure how much it should be. But we might be at such an extreme of the spectrum now that it is not actually a difficult raiser once you get to figure out the motions to overcome it, like Marty did. It would be more preferable to be worth risking relaying on your immediate family, and paying dearly if the wrong relationship-combos come up.
-my fixes for Hungarian names :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 10:37:12 AM
Can you add more events for gay romance? I think this is more pressing than the other secondary shit you mention.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 20, 2012, 10:41:38 AM
Quote from: Martinus on February 20, 2012, 10:37:12 AM
Can you add more events for gay romance? I think this is more pressing than the other secondary shit you mention.

Here is Martinus' dream event

Quote from: Richard cour du Lyon
The Courtier Marcin the Litigious has caught your eye.

Option A: Go to his room for a tumble
Option B: Ewww ghey sex is sick.


Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 20, 2012, 10:46:42 AM
Quote from: Martinus on February 20, 2012, 10:37:12 AM
Can you add more events for gay romance? I think this is more pressing than the other secondary shit you mention.

Perhaps the whole game should be one big medieval gay romance simulator.

Except in Persia since there are no gays in Iran.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 20, 2012, 10:53:30 AM
The capture of nobles issue. As you may have known I increased the rate of noble capture events from lost battles by a factor of 5. Couple that with faster sieging I think my wars look like medieval wars now.

Defeating a noble revolt is now totally determined by the battle and outside events. You will not have to spend three years sieging out a completely defeated nobleman to get the 100% score you need to get him to stop trying to overthrow you. If after the battle you have a few months and a large army the revolt is over, if you do not have both it keeps going.

Winning a major war is now also decided by the battles. Capturing the enemy king wins the war. Now that is a reasonable possiblity.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 10:59:05 AM
Quote from: Viking on February 20, 2012, 10:53:30 AM
Capturing the enemy king wins the war. Now that is a reasonable possiblity.

Is this really historical? Some wars continued on with the king in captivity and the regent continuing the hostilities.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 20, 2012, 11:21:05 AM
Quote from: Viking on February 20, 2012, 10:41:38 AM
Quote from: Martinus on February 20, 2012, 10:37:12 AM
Can you add more events for gay romance? I think this is more pressing than the other secondary shit you mention.

Here is Martinus' dream event

Quote from: Richard cour du Lyon
The Courtier Marcin the Litigious has caught your eye.

Option A: Go to his room for a tumble
Option B: Ewww ghey sex is sick.



QuoteThe Courtier Marcin the Litigious bursts into your room!

Option A: Take off your shoes and offer up feet
Option B: Pop his black cherry by force
Option C: Distract him with a Polish joke

FTFY
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 20, 2012, 11:33:44 AM
I'm trying to look at the event gfx to see if there's an appropriate one for an event I want to add. It says the file type is DDS, how do I open that and look at it?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 20, 2012, 11:45:25 AM
Quote from: Martinus on February 20, 2012, 10:59:05 AM
Quote from: Viking on February 20, 2012, 10:53:30 AM
Capturing the enemy king wins the war. Now that is a reasonable possiblity.

Is this really historical? Some wars continued on with the king in captivity and the regent continuing the hostilities.

Well, I didn't make that change, I just made capturing the king much more likely.

The only examples I know of capturing the king did NOT end the war were during The Anarchy when both Geoffrey d'Anjou and Stephen of England are captured by their respective foes in a battle and The Empress agrees to swap Geoffrey for Stephen and the various times when Henry VI was held by Yorkists. In Stephen's case his brother kept the cause going during his capture and in fact Stephen really is doomed when he falls out with his brother and Henry VI was quite incompetent.

The cases of capture or killing of the arch-enemy ends the war is more than common. Harold at Hastings, John and Runnymead, John II at Poitiers, Olaf at Stiklestad and Harald Hardråde at Stamford Bridge.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 11:55:33 AM
Quote from: Martinus on February 20, 2012, 04:27:02 AM
I don't allow my Dukes to hold more than one Ducal title. If someone does, it's "You-re-now-a-court-jester-and-your-levies-are-off-to-Norway" time. :P

I didn't allow him. They had that monstrosity shortly after I landed. I took York away but that's the best I could manage without everyone getting pissy.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 11:59:11 AM
Quote from: Tamas on February 20, 2012, 07:05:15 AM
Raised the topic of levy replacements on Paradox. Not very popular, gay-rage is much more important to gameplay apparently. :P

:rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 11:59:11 AM
Quote from: garbon on February 20, 2012, 11:55:33 AM
Quote from: Martinus on February 20, 2012, 04:27:02 AM
I don't allow my Dukes to hold more than one Ducal title. If someone does, it's "You-re-now-a-court-jester-and-your-levies-are-off-to-Norway" time. :P

I didn't allow him. They had that monstrosity shortly after I landed. I took York away but that's the best I could manage without everyone getting pissy.

Get him to rebel again. Each time he rebels you can take away one title from him without anyone getting pissed off at you. Then release him each time - this way not only you incur no penalty but actually get a relationship bonus with everyone but him and let him to rebel again. Rinse and repeat until he has nothing left or is simply a count.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 12:04:57 PM
Quote from: Viking on February 20, 2012, 11:45:25 AM
The only examples I know of capturing the king did NOT end the war were during The Anarchy when both Geoffrey d'Anjou and Stephen of England are captured by their respective foes in a battle and The Empress agrees to swap Geoffrey for Stephen and the various times when Henry VI was held by Yorkists. In Stephen's case his brother kept the cause going during his capture and in fact Stephen really is doomed when he falls out with his brother and Henry VI was quite incompetent.

The cases of capture or killing of the arch-enemy ends the war is more than common. Harold at Hastings, John and Runnymead, John II at Poitiers, Olaf at Stiklestad and Harald Hardråde at Stamford Bridge.

Jean II. It helped but there was still almost an intervening decade before a treaty was drawn up.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on February 20, 2012, 12:49:21 PM
So, worth buying?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 20, 2012, 12:57:53 PM
Quote from: Martinus on February 20, 2012, 10:37:12 AM
Can you add more events for gay romance? I think this is more pressing than the other secondary shit you mention.

One of the hunting events had

"Guy saved me from a huge bear"

as it's text.. so I don't think the game needs more gay romance events
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 20, 2012, 01:00:42 PM
Quote from: garbon on February 20, 2012, 12:04:57 PM
Quote from: Viking on February 20, 2012, 11:45:25 AM
The only examples I know of capturing the king did NOT end the war were during The Anarchy when both Geoffrey d'Anjou and Stephen of England are captured by their respective foes in a battle and The Empress agrees to swap Geoffrey for Stephen and the various times when Henry VI was held by Yorkists. In Stephen's case his brother kept the cause going during his capture and in fact Stephen really is doomed when he falls out with his brother and Henry VI was quite incompetent.

The cases of capture or killing of the arch-enemy ends the war is more than common. Harold at Hastings, John and Runnymead, John II at Poitiers, Olaf at Stiklestad and Harald Hardråde at Stamford Bridge.

Jean II. It helped but there was still almost an intervening decade before a treaty was drawn up.

I'm sure Guillaume le Bastard, Edouard Longshanks and Henri Barberouge think his name is Jean rather than John or Johan.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 20, 2012, 01:12:22 PM
Quote from: garbon on February 20, 2012, 12:04:57 PM
Jean II. It helped but there was still almost an intervening decade before a treaty was drawn up.

It also helped that Paris was straight in the middle of the Jacquerie revolt, that power in Paris was being tugged between the États Géneraux, notables aligned with Charles II the Bad, King of Navarre (one with an even better claim to the French throne than Edward III, plus his own claim on the Duchy of Burgundy), and the Dauphin Charles (future Charles V) trying to rule as Regent while trying to keep his life (he did, while a few of his followers didn't, sometimes killed even in front of him in his own bedchamber).
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on February 20, 2012, 02:21:56 PM
My Komnenoi should have stayed in Antiocheia instead of aiming for emperor. Now the Empire is in the biggest civil war of the game and I doubt it'll survive in one piece
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 20, 2012, 02:24:08 PM
The reconquista is fun.  Looking ahead, is there an event which unifies the crowns into Spain, or is this all about holding the various Crowns against all comers?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 20, 2012, 02:30:32 PM
Quote from: Viking on February 20, 2012, 01:00:42 PM
I'm sure Guillaume le Bastard, Edouard Longshanks and Henri Barberouge think his name is Jean rather than John or Johan.

I believe Willelm is the archaic French spelling.  At least that is what he was labelled as on the Bayeux tapestry.  And while Edward I was a native french speaker he took the Anglo-Saxon name Edward because the original guy was a Saint ;)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 20, 2012, 02:32:07 PM
Quote from: Crazy_Ivan80 on February 20, 2012, 02:21:56 PM
My Komnenoi should have stayed in Antiocheia instead of aiming for emperor. Now the Empire is in the biggest civil war of the game and I doubt it'll survive in one piece

When I play the Komenoi I am going to start the day after Alexios I takes the throne...in fact I think I am going to start on that date for every Eastern Med game since the Byzantines are a bit less overpowered, having lost all of Asia except for Trebizond.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 20, 2012, 02:56:13 PM
Quote from: crazy canuck on February 20, 2012, 02:24:08 PM
The reconquista is fun.  Looking ahead, is there an event which unifies the crowns into Spain, or is this all about holding the various Crowns against all comers?

As I understand it, for now it's just the various crowns.  There's a mod in the works by Wiz - who did good work on Rome, as I understand it, that adds new Empires such as Spain:
http://forum.paradoxplaza.com/forum/showthread.php?587854-WizCK2-Balance-improvements-more-kingdoms-and-empires-more-ambitions-and-plots
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 20, 2012, 03:00:34 PM
Thanks
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 04:09:25 PM
Quote from: Viking on February 20, 2012, 01:00:42 PM
Quote from: garbon on February 20, 2012, 12:04:57 PM
Quote from: Viking on February 20, 2012, 11:45:25 AM
The only examples I know of capturing the king did NOT end the war were during The Anarchy when both Geoffrey d'Anjou and Stephen of England are captured by their respective foes in a battle and The Empress agrees to swap Geoffrey for Stephen and the various times when Henry VI was held by Yorkists. In Stephen's case his brother kept the cause going during his capture and in fact Stephen really is doomed when he falls out with his brother and Henry VI was quite incompetent.

The cases of capture or killing of the arch-enemy ends the war is more than common. Harold at Hastings, John and Runnymead, John II at Poitiers, Olaf at Stiklestad and Harald Hardråde at Stamford Bridge.

Jean II. It helped but there was still almost an intervening decade before a treaty was drawn up.

I'm sure Guillaume le Bastard, Edouard Longshanks and Henri Barberouge think his name is Jean rather than John or Johan.

Well then you are mistaken in citing that as an example. Certainly wasn't the case that the war ended.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 04:12:11 PM
Ugh, I shouldn't have made fun of Gerbert. I've now Gerbert II and it is looking like Gerbert III will follow after him. :(

Not sure I quite follow the whole becoming English thing.  Seems a bit odd to turn English only to have my provinces remain Saxon.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 04:16:53 PM
Also, what do rebellious peasants do? Apart from when I've had a successful revolt cause a newly gained muslim territory to break away, I've never noticed them doing much.  I understand that rebel controlled provinces aren't remitting taxes/levies but for the most part I don't see much use in clearing rebels out of the territories of my rebellious vassals. Shame (seeing as how the rebels have leaders) that they don't try and declare themselves rulers of part of the province.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 20, 2012, 04:17:00 PM
Quote from: garbon on February 20, 2012, 04:09:25 PM

Well then you are mistaken in citing that as an example. Certainly wasn't the case that the war ended.

It didn't take 10 years to negotate the end of the war, it took 10 years for the french to be able to gather the funds. iirc part of the deal was to release John in exchange for a large group of nobles, including his competent heir iirc.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 20, 2012, 04:18:37 PM
Quote from: garbon on February 20, 2012, 04:16:53 PM
Also, what do rebellious peasants do? Apart from when I've had a successful revolt cause a newly gained muslim territory to break away, I've never noticed them doing much.  I understand that rebel controlled provinces aren't remitting taxes/levies but for the most part I don't see much use in clearing rebels out of the territories of my rebellious vassals. Shame (seeing as how the rebels have leaders) that they don't try and declare themselves rulers of part of the province.

I think they burn improvements and eventually disband and join up with de jure liege.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 04:19:33 PM
Quote from: Viking on February 20, 2012, 04:17:00 PM
Quote from: garbon on February 20, 2012, 04:09:25 PM

Well then you are mistaken in citing that as an example. Certainly wasn't the case that the war ended.

It didn't take 10 years to negotate the end of the war, it took 10 years for the french to be able to gather the funds. iirc part of the deal was to release John in exchange for a large group of nobles, including his competent heir iirc.

And then what quickly happened? A disavowal of the treaty - not something that would happen in CK unless the AI suddenly was fine with truce breaking. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 04:20:13 PM
Quote from: Viking on February 20, 2012, 04:18:37 PM
Quote from: garbon on February 20, 2012, 04:16:53 PM
Also, what do rebellious peasants do? Apart from when I've had a successful revolt cause a newly gained muslim territory to break away, I've never noticed them doing much.  I understand that rebel controlled provinces aren't remitting taxes/levies but for the most part I don't see much use in clearing rebels out of the territories of my rebellious vassals. Shame (seeing as how the rebels have leaders) that they don't try and declare themselves rulers of part of the province.

I think they burn improvements and eventually disband and join up with de jure liege.

Yeah which means bunk to me when the vassal is a de jure part of my realm.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 20, 2012, 04:29:40 PM
Quote from: garbon on February 20, 2012, 04:19:33 PM

And then what quickly happened? A disavowal of the treaty - not something that would happen in CK unless the AI suddenly was fine with truce breaking. :D

Well, I'd suggest that my point is supported here by the simple fact that French society cried Uncle as soon as one specific man got captured.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 20, 2012, 04:32:37 PM
Quote from: garbon on February 20, 2012, 04:20:13 PM
Yeah which means bunk to me when the vassal is a de jure part of my realm.

But, the next time you call out the levies you get fewer troops since they now have less income and have built fewer improevements.

Though, this also means that when they inevtably revolt the revolt is smaller. I like smiting them for the simple reason that it gives a relationship bonus for smiting rebels.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 20, 2012, 04:34:27 PM
Quote from: Viking on February 20, 2012, 04:32:37 PM
Quote from: garbon on February 20, 2012, 04:20:13 PM
Yeah which means bunk to me when the vassal is a de jure part of my realm.

But, the next time you call out the levies you get fewer troops since they now have less income and have built fewer improevements.

Though, this also means that when they inevtably revolt the revolt is smaller. I like smiting them for the simple reason that it gives a relationship bonus for smiting rebels.

It didn't help that a good portion of the higher nobility got killed or captured along with Jean II.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 20, 2012, 04:50:04 PM
Quote from: Fireblade on February 20, 2012, 04:34:27 PM

It didn't help that a good portion of the higher nobility got killed or captured along with Jean II.

Thats what usually happens in lost battles, heavy armor can't run away when the squires and servants run in the quite reasonable expectation of not being worth the effort of ransoming. Also, I'm pretty sure that being captured is more noble than running.

With this 5x capture rate France had to endure 15 years of constant warfare

English War for Duchy of Anjou (cancelled when the Burgundian War ended)
Mauritanian Jihad for Emirate of Barcelona
Burgundian War for the Throne of France
Toulousian War for Reduction in Royal Power
English War for Duchys of Poitou, Aquitaine and Gascogny (the inheretance of the queen mother)

By the end of 15 years of total war the french armies had no more nobles and were fighting battles with 0 military skill (and losing badly). I think all french nobles were basically incarcerated in english, maroccan, burgundian and toulousian prisons. Given that the A.I. doesn't ransom it's prisoners, it just waits for them to die before replacing them and that having all the french dukes in foreign prisons does wonders for the stability of the french realm.

So, I'll cut back on the rate of capture....
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 05:07:23 PM
I wish p'dox had been a little more transparent with their modding conventions. I opened up the objectives file and as mostly lost. :(
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2012, 05:31:26 PM
Quote from: garbon on February 20, 2012, 04:20:13 PM
Quote from: Viking on February 20, 2012, 04:18:37 PM
Quote from: garbon on February 20, 2012, 04:16:53 PM
Also, what do rebellious peasants do? Apart from when I've had a successful revolt cause a newly gained muslim territory to break away, I've never noticed them doing much.  I understand that rebel controlled provinces aren't remitting taxes/levies but for the most part I don't see much use in clearing rebels out of the territories of my rebellious vassals. Shame (seeing as how the rebels have leaders) that they don't try and declare themselves rulers of part of the province.

I think they burn improvements and eventually disband and join up with de jure liege.

Yeah which means bunk to me when the vassal is a de jure part of my realm.

They also murder courtiers and steal gold.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 20, 2012, 05:43:11 PM
Quote from: Viking on February 20, 2012, 04:29:40 PM
Well, I'd suggest that my point is supported here by the simple fact that French society cried Uncle as soon as one specific man got captured.

Really?  Because it sure seemed like the best thing that ever happened to the French war effort was Jean II being captured.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 05:44:41 PM
Quote from: Martinus on February 20, 2012, 05:31:26 PM
Quote from: garbon on February 20, 2012, 04:20:13 PM
Quote from: Viking on February 20, 2012, 04:18:37 PM
Quote from: garbon on February 20, 2012, 04:16:53 PM
Also, what do rebellious peasants do? Apart from when I've had a successful revolt cause a newly gained muslim territory to break away, I've never noticed them doing much.  I understand that rebel controlled provinces aren't remitting taxes/levies but for the most part I don't see much use in clearing rebels out of the territories of my rebellious vassals. Shame (seeing as how the rebels have leaders) that they don't try and declare themselves rulers of part of the province.

I think they burn improvements and eventually disband and join up with de jure liege.

Yeah which means bunk to me when the vassal is a de jure part of my realm.

They also murder courtiers and steal gold.

All of these sounds like good things for vassals that I hate. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 05:45:22 PM
Btw, this looks cool.

http://forum.paradoxplaza.com/forum/showthread.php?587022-Creatable-Titular-Titles

QuoteSomeone (Ruwaard, here) finally discovered how to give titular titles to characters - or, actually, how to give owners to the titular titles.

With this structure, it's fairly easy to add creatable titular titles on decision. The mod, for now, allows the creation of Navarra, Galicia and the Latin Empire if the owner is not yet a king, and has the correct title as his primary one (as well as the provinces and/or culture).

Feel free to create another decisions and post here, and I'll add them to the 'main mod'.
With only a little more of work, we can easily create titular kingdoms of Occitania, Lotharingia, Lowlands etc without messing with the 'de jure' kingdoms system. The same can be said about empires of Hispania, Great Britain, Scandinavia and others.

For now, it features:
-Kingdom of Galicia
-Kingdom of Navarra
-Latin Empire
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 20, 2012, 06:53:26 PM
Does having enemy leaders captured even affect the chance of a peace deal one bit?
Title: Re: Crusader Kings 2 Redux
Post by: Kleves on February 20, 2012, 07:38:37 PM
I started a game as count of Mentiguil...Menti... someone in south-eastern France, and have progressed to become Duke of Toulouse and Auvergne. The King of France (who also is the King of Scotland) held Toulouse, however, and I wanted it back. In the midst of a massive Civil War which saw the Duchy of Aquitaine break away and conquer almost all of France save my Duchy (in order to lower crown authority or some such stupid thing), I started a war and regained Toulouse. I then returned to the French fold. Unfortunately, immediately upon making peace, the King demanded I forfeit some of my titles. By refusing, I apparently started a war to overthrow the French monarchy. I was able to get a WP, but the King then immediately demanded I had over a different title. I refused again. Unfortunately, the King made peace with Aquitaine and immediately created two 10k stacks of doom and overran my poor Duchy. I could reload, but it doesn't seem like there is any way to prevent the King from forcing me into a war and then obliterating me once he surrenders to Aquitaine.  :(
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 20, 2012, 08:34:04 PM
I'm playing only independent dukes/kingdoms for the time being because I'm tired of my liege cockblocking me every 5 minutes. <_< Denmark is fun, by the way.

So, I abandoned my 1089 start Comnenus game. I got sick of putting down endless rebellions because my vassals are prejudiced against hunchbacks. Vassal rebellions are almost as boring as peasant rebellion. Woo raise troops, march to county, seize it, throw that motherfucker in prison. I sort of wish that whole mechanic was more event-driven, because playing rebel whack-a-mole got boring around, oh, the summer of 2001 when I bought EU2.  :rolleyes:

It was fun having every duke and most of the counts in Byzantium in prison. Maybe I should script a "blind prisoner" event for blood relations you have captured. Makes them blind and removes their claims to the throne.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 20, 2012, 08:50:56 PM
I tried the Byzantium in 1100 game also. What a mess. Fun calling up 10K troops though. Too bad you have to spend all that time pissing on fires.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 20, 2012, 09:45:17 PM
Too distracted to put the time into my ARR game, so for fun, am playing that one count under the Pope in a "How much can I enlarge the Papal States through underhanded claims and Crusades against the local Muslims" game.

So far I got half of Sardinia, most of Sicily, and "liberated" Salerno from the Devil/Moon God.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 10:29:32 PM
As England, I'm about ready to release newly minted Portugal and the reboot of Leon. Been a pain waiting to get the provinces ready so that my foolish descendants won't immediately fall to the muslims.  Actually had my half brother as Duke of Badajoz try and take the throne of Leon. He failed miserably as his 3 provinces had been recently conquered and he could call up 0 troops.  Thankfully he did manage to lose Badajoz to the Emir Of Seville while independent. <_< 

Also, my demesne in Spain has as many English provinces as I have in England. :huh:
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on February 20, 2012, 11:49:46 PM
Quote from: ulmont on February 20, 2012, 02:56:13 PM
Quote from: crazy canuck on February 20, 2012, 02:24:08 PM
The reconquista is fun.  Looking ahead, is there an event which unifies the crowns into Spain, or is this all about holding the various Crowns against all comers?

As I understand it, for now it's just the various crowns.  There's a mod in the works by Wiz - who did good work on Rome, as I understand it, that adds new Empires such as Spain:
http://forum.paradoxplaza.com/forum/showthread.php?587854-WizCK2-Balance-improvements-more-kingdoms-and-empires-more-ambitions-and-plots

I normally like Wiz's mods, but I don't like all the goofy new Kingdoms and Empires. Empire of Franconia instead of Kingdom of France? Kingdom of Brittany, Empire of Danubia? It's like a bad alt-history book.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2012, 11:53:23 PM
Does seem like a poorly executed vision.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2012, 12:08:45 AM
Quote from: HisMajestyBOB on February 20, 2012, 11:49:46 PM
Quote from: ulmont on February 20, 2012, 02:56:13 PM
Quote from: crazy canuck on February 20, 2012, 02:24:08 PM
The reconquista is fun.  Looking ahead, is there an event which unifies the crowns into Spain, or is this all about holding the various Crowns against all comers?

As I understand it, for now it's just the various crowns.  There's a mod in the works by Wiz - who did good work on Rome, as I understand it, that adds new Empires such as Spain:
http://forum.paradoxplaza.com/forum/showthread.php?587854-WizCK2-Balance-improvements-more-kingdoms-and-empires-more-ambitions-and-plots

I normally like Wiz's mods, but I don't like all the goofy new Kingdoms and Empires. Empire of Franconia instead of Kingdom of France? Kingdom of Brittany, Empire of Danubia? It's like a bad alt-history book.
I certainly think that you should be able to form a Spanish Empire if you gain the crowns of Castile, Leon and Aragon. Also, you should be able to crown yourself High King of Britain. Not so sure about what other Empires might be a good idea.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 12:14:55 AM
Why should the game encourage you to keep such...anachronisms together?
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 21, 2012, 12:15:08 AM
My plot to regain the throne of Sicily worked, it might have had something to do with the King dying and havign a 0 year old heir.  8 years after Silvester stole my crown his new born son surrendered it without a fight. :menace:
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 21, 2012, 12:28:38 AM
I'm playing with GAGA's mod right now, and I'm having loads of fun. To me it's the best so far, and the most promising in the future. It has updates almost daily, and GAGA seems committed to his mod.

The only problem is that GAGA has implemented the hotfix which removes Holy War CBs to anyone besides neighbors. That has the consequence of preventing Denmark from bashing Pagans around the Baltic sea, and condemns it to non-expansion unless it gets claims on Sweden (which is Catholic) or Lubeck (which would allow to expand in Mecklemburg).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 12:33:11 AM
Quote from: Drakken on February 21, 2012, 12:28:38 AM
It has updates almost daily, and GAGA seems committed to his mod.

These are early days.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 21, 2012, 01:02:09 AM
What do you all do with your spy master? Mine spends 99% of his time uncovering plots in my capitol.  Should he be put in the provinces finding other threats?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2012, 01:23:08 AM
Quote from: sbr on February 21, 2012, 01:02:09 AM
What do you all do with your spy master? Mine spends 99% of his time uncovering plots in my capitol.  Should he be put in the provinces finding other threats?
Unless you need to assassinate someone that's his best use.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 21, 2012, 01:25:55 AM
Quote from: sbr on February 21, 2012, 01:02:09 AM
What do you all do with your spy master? Mine spends 99% of his time uncovering plots in my capitol.  Should he be put in the provinces finding other threats?

Try to have them be allowed as scribes.
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on February 21, 2012, 01:33:48 AM
Fuck the mega-duke of Aquitaine. I hope he gets fucked by Iberian muslims in every game because of him kicking my Duke of Anjou's ass all the damn time.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2012, 01:34:49 AM
Lol, looks like Lettow's taken up modding!

http://forum.paradoxplaza.com/forum/showthread.php?588655-MOD-Kingdom-of-Gensokyo-Touhou
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 21, 2012, 01:39:37 AM
Quote from: jimmy olsen on February 21, 2012, 01:34:49 AM
Lol, looks like Lettow's taken up modding!

http://forum.paradoxplaza.com/forum/showthread.php?588655-MOD-Kingdom-of-Gensokyo-Touhou

Love Sarmatia1871's reaction to it. :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 21, 2012, 02:08:20 AM
 :lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2012, 04:34:29 AM
By the way would it have killed them to link up the attractive and ugly traits with portraits there were...I don't know...attractive and ugly?

I've seen an absolute dog with the attractive trait and one of the most good looking women in the game with the ugly trait.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 21, 2012, 07:12:57 AM
Quote from: jimmy olsen on February 21, 2012, 04:34:29 AM
By the way would it have killed them to link up the attractive and ugly traits with portraits there were...I don't know...attractive and ugly?

I've seen an absolute dog with the attractive trait and one of the most good looking women in the game with the ugly trait.

How do you propose they did it? The portraits are made from dozens of elements which are supposed to be inheritable. How do you propose teaching the system to make sure on top of that these pictures are pretty or ugly? Are you that dumb?
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on February 21, 2012, 09:01:42 AM
Maybe they're attractive/ugly from the neck down?
Title: Re: Crusader Kings 2 Redux
Post by: Grey Fox on February 21, 2012, 09:05:28 AM
Quote from: Martinus on February 21, 2012, 07:12:57 AM
Quote from: jimmy olsen on February 21, 2012, 04:34:29 AM
By the way would it have killed them to link up the attractive and ugly traits with portraits there were...I don't know...attractive and ugly?

I've seen an absolute dog with the attractive trait and one of the most good looking women in the game with the ugly trait.

How do you propose they did it? The portraits are made from dozens of elements which are supposed to be inheritable. How do you propose teaching the system to make sure on top of that these pictures are pretty or ugly? Are you that dumb?

:huh: By coding it?

Or do you realise that & want a full explanation on how someone would code that?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 21, 2012, 09:08:27 AM
Ok, you are an idiot too, gay fox.

I am not talking about how to code it, but that if you make a face from a number of random features, it is not possible to say which one will be "ugly" and which one will be "pretty" without going through millions of possible combinations, one by one, because you cannot code the system to recognize what's ugly and what's pretty. Especially as probably your "ugly" or "pretty" is going to be different from mine on top of that.
Title: Re: Crusader Kings 2 Redux
Post by: Grey Fox on February 21, 2012, 09:11:32 AM
Isn't there a little irony in you using gay as an insult?

It's a design approach. It doesn't have to be random, the images that form the protrait can be categorize in multiple ways. Sure, it's highly subjective what ugly/pretty is but it can easily be done.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 21, 2012, 09:11:44 AM
Quote from: Martinus on February 21, 2012, 09:08:27 AM
Ok, you are an idiot too, gay fox.

I am not talking about how to code it, but that if you make a face from a number of random features, it is not possible to say which one will be "ugly" and which one will be "pretty" without going through millions of possible combinations, one by one, because you cannot code the system to recognize what's ugly and what's pretty.
Not true, it's a simple machine learning problem. Of course it's arguable whether it's worth it.

QuoteEspecially as probably your "ugly" or "pretty" is going to be different from mine on top of that.
This is a bigger issue.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 10:25:26 AM
Quote from: Maximus on February 21, 2012, 09:11:44 AM
Of course it's arguable whether it's worth it.

Yeah and it is definitely not.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 21, 2012, 10:45:20 AM
You could always use a ugly overlay (kind of like the scars for maimed characters). Attractive would be harder. maybe a cocky smile with a sparkle, like they do in cartoons :lol:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2012, 11:05:45 AM
Quote from: HVC on February 21, 2012, 10:45:20 AM
You could always use a ugly overlay (kind of like the scars for maimed characters). Attractive would be harder. maybe a cocky smile with a sparkle, like they do in cartoons :lol:
Symmetrical smooth features, unblemished skin, huge tracks of land, etc.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 21, 2012, 11:06:33 AM
Quote from: garbon on February 21, 2012, 12:14:55 AM
Why should the game encourage you to keep such...anachronisms together?

Anachronisms?

QuoteImperator totius Hispaniae is a Latin title meaning "Emperor of all Spain". In Spain in the Middle Ages, the title "emperor" (from Latin imperator) was used under a variety of circumstances from the ninth century onwards, but its usage peaked, as a formal and practical title, between 1086 and 1157.
http://en.wikipedia.org/wiki/Imperator_totius_Hispaniae
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 21, 2012, 11:10:23 AM
Quote from: jimmy olsen on February 21, 2012, 11:05:45 AM
Quote from: HVC on February 21, 2012, 10:45:20 AM
You could always use a ugly overlay (kind of like the scars for maimed characters). Attractive would be harder. maybe a cocky smile with a sparkle, like they do in cartoons :lol:
Symmetrical smooth features, unblemished skin, huge tracks of land, etc.
That's harder with the system they have in place. i'm sticking to my shiney smile idea :P
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 21, 2012, 11:29:08 AM
Quote from: jimmy olsen on February 21, 2012, 01:34:49 AM
Lol, looks like Lettow's taken up modding!

http://forum.paradoxplaza.com/forum/showthread.php?588655-MOD-Kingdom-of-Gensokyo-Touhou

Won't let me see it.  What's the deal?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 21, 2012, 11:33:40 AM
Quote from: Razgovory on February 21, 2012, 11:29:08 AM
Won't let me see it.  What's the deal?

Weird anime inspired mod.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 11:40:40 AM
Quote from: ulmont on February 21, 2012, 11:06:33 AM
Quote from: garbon on February 21, 2012, 12:14:55 AM
Why should the game encourage you to keep such...anachronisms together?

Anachronisms?

QuoteImperator totius Hispaniae is a Latin title meaning "Emperor of all Spain". In Spain in the Middle Ages, the title "emperor" (from Latin imperator) was used under a variety of circumstances from the ninth century onwards, but its usage peaked, as a formal and practical title, between 1086 and 1157.
http://en.wikipedia.org/wiki/Imperator_totius_Hispaniae

Your evidence is a title that no one outside Spain recognized and was used by individuals to make their reigns seem more important even though they didn't really reign over all of Hispania?  I'm all for buying into hype and PR, but really?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2012, 11:58:11 AM
Quote from: garbon on February 21, 2012, 11:40:40 AM
Quote from: ulmont on February 21, 2012, 11:06:33 AM
Quote from: garbon on February 21, 2012, 12:14:55 AM
Why should the game encourage you to keep such...anachronisms together?

Anachronisms?

QuoteImperator totius Hispaniae is a Latin title meaning "Emperor of all Spain". In Spain in the Middle Ages, the title "emperor" (from Latin imperator) was used under a variety of circumstances from the ninth century onwards, but its usage peaked, as a formal and practical title, between 1086 and 1157.
http://en.wikipedia.org/wiki/Imperator_totius_Hispaniae

Your evidence is a title that no one outside Spain recognized and was used by individuals to make their reigns seem more important even though they didn't really reign over all of Hispania?  I'm all for buying into hype and PR, but really?
Yeah, but if you gain the crowns of Castile, Leon and Aragon then calling yourself that is no longer hype, it's fact.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 12:05:29 PM
Quote from: jimmy olsen on February 21, 2012, 11:58:11 AM
Quote from: garbon on February 21, 2012, 11:40:40 AM
Quote from: ulmont on February 21, 2012, 11:06:33 AM
Quote from: garbon on February 21, 2012, 12:14:55 AM
Why should the game encourage you to keep such...anachronisms together?

Anachronisms?

QuoteImperator totius Hispaniae is a Latin title meaning "Emperor of all Spain". In Spain in the Middle Ages, the title "emperor" (from Latin imperator) was used under a variety of circumstances from the ninth century onwards, but its usage peaked, as a formal and practical title, between 1086 and 1157.
http://en.wikipedia.org/wiki/Imperator_totius_Hispaniae

Your evidence is a title that no one outside Spain recognized and was used by individuals to make their reigns seem more important even though they didn't really reign over all of Hispania?  I'm all for buying into hype and PR, but really?
Yeah, but if you gain the crowns of Castile, Leon and Aragon then calling yourself that is no longer hype, it's fact.

Still would be missing Portugal and Andalusia. ;)

Anyway, like I said why should the game encourage such creations to be stable?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 21, 2012, 12:17:59 PM
Quote from: Razgovory on February 21, 2012, 11:29:08 AM
Quote from: jimmy olsen on February 21, 2012, 01:34:49 AM
Lol, looks like Lettow's taken up modding!

http://forum.paradoxplaza.com/forum/showthread.php?588655-MOD-Kingdom-of-Gensokyo-Touhou

Won't let me see it.  What's the deal?

You don't want to know, trust me. I am telling you this as a friend.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 12:19:45 PM
Quote from: Tamas on February 21, 2012, 12:17:59 PM
Quote from: Razgovory on February 21, 2012, 11:29:08 AM
Quote from: jimmy olsen on February 21, 2012, 01:34:49 AM
Lol, looks like Lettow's taken up modding!

http://forum.paradoxplaza.com/forum/showthread.php?588655-MOD-Kingdom-of-Gensokyo-Touhou

Won't let me see it.  What's the deal?

You don't want to know, trust me. I am telling you this as a friend.

It was pretty frightening and frankly just...odd.

Did make me laugh though in comparison to that endlessly long discussion about a galactic mod where there has been nothing created.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2012, 12:26:44 PM
Quote from: garbon on February 21, 2012, 12:05:29 PM
Quote from: jimmy olsen on February 21, 2012, 11:58:11 AM
Quote from: garbon on February 21, 2012, 11:40:40 AM
Quote from: ulmont on February 21, 2012, 11:06:33 AM
Quote from: garbon on February 21, 2012, 12:14:55 AM
Why should the game encourage you to keep such...anachronisms together?

Anachronisms?

QuoteImperator totius Hispaniae is a Latin title meaning "Emperor of all Spain". In Spain in the Middle Ages, the title "emperor" (from Latin imperator) was used under a variety of circumstances from the ninth century onwards, but its usage peaked, as a formal and practical title, between 1086 and 1157.
http://en.wikipedia.org/wiki/Imperator_totius_Hispaniae

Your evidence is a title that no one outside Spain recognized and was used by individuals to make their reigns seem more important even though they didn't really reign over all of Hispania?  I'm all for buying into hype and PR, but really?
Yeah, but if you gain the crowns of Castile, Leon and Aragon then calling yourself that is no longer hype, it's fact.

Still would be missing Portugal and Andalusia. ;)

Anyway, like I said why should the game encourage such creations to be stable?
Okay, add Portugal.

Is the HRE particularly stable? I see it get embroiled in massive civil wars like everyone else and Spain was pretty stable once it formed.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 12:50:49 PM
Quote from: jimmy olsen on February 21, 2012, 12:26:44 PM
Is the HRE particularly stable? I see it get embroiled in massive civil wars like everyone else and Spain was pretty stable once it formed.

In this game? Yes, I don't see the HRE collapsing very often. Even Byzantines manage to put it all back together.  On Spain - you're talking quite sometime outside the majority of this game's time period.  Society in 1100 was a bit different from 1492. :D
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 21, 2012, 02:03:07 PM
Quote from: Razgovory on February 21, 2012, 11:29:08 AM
Quote from: jimmy olsen on February 21, 2012, 01:34:49 AM
Lol, looks like Lettow's taken up modding!

http://forum.paradoxplaza.com/forum/showthread.php?588655-MOD-Kingdom-of-Gensokyo-Touhou

Won't let me see it.  What's the deal?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBvioc.jpg&hash=8ae34f2afccdf5b3af308efb57459024924f9b0f)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 21, 2012, 02:15:44 PM
It seems pretty pointless to create a Spanish Empire.  I mean once you unite Spain the whole point of calling yourself that, indicating you are bigger than the other Spanish Kings, would no longer exist.  Besides it is just absurd to have two Western Emperors, just like it is absurd to have a Russian Empire before Eastern Empire falls.

I am just going to stick to the historical Empires.  All four of them (I think there are only four: The Sunni Caliphate, the Shia Caliphate, the Eastern Empire, and the Western Empire) claimed universal authority which I think is what being an Emperor in this period was all about.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 02:32:53 PM
Caliphates don't really make sense as an empire, not during our time period. They may have claimed universality but that was already broken.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 21, 2012, 02:34:04 PM
Quote from: garbon on February 21, 2012, 02:32:53 PM
Caliphates don't really make sense as an empire, not during our time period. They may have claimed universality but that was already broken.

It was just as broken as the claims of the Christian Emperors.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 21, 2012, 02:39:05 PM
While I have no intention of having a modded Spanish Empire, the difference between running a Spanish Empire, or 4 king titles on the peninsula, cannot be overstated.

If you have the 4 kingdoms, you probably have hell on earth as things stand now. You will have at least one duke per de jure kingdom title wanting it, and wanting it badly. That's like an added layer of adversial ambitions over the normally existing ones. I tried it with Hungary-Croatia-Denmark-Poland. Wasn't nice.

But if you have an Emperor title above them, you can distribute them, avoiding all that shit and still ruling all that land.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 02:46:19 PM
Quote from: Tamas on February 21, 2012, 02:39:05 PM
But if you have an Emperor title above them, you can distribute them, avoiding all that shit and still ruling all that land.

Aka making it too easy to keep it all together.

That said I've yet to run into many problems with England/Wales/Leon/Portugal. Rarely do the rebellions fall in sync.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 21, 2012, 02:51:52 PM
Quote from: garbon on February 21, 2012, 02:46:19 PM
Quote from: Tamas on February 21, 2012, 02:39:05 PM
But if you have an Emperor title above them, you can distribute them, avoiding all that shit and still ruling all that land.

Aka making it too easy to keep it all together.


yes
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 21, 2012, 03:07:31 PM
Quote from: Tamas on February 21, 2012, 02:51:52 PM
Quote from: garbon on February 21, 2012, 02:46:19 PM
Quote from: Tamas on February 21, 2012, 02:39:05 PM
But if you have an Emperor title above them, you can distribute them, avoiding all that shit and still ruling all that land.

Aka making it too easy to keep it all together.


yes


Though the counterargument would be that a unified Spain should be easier to hold together than a unified kingdom consisting of Hungary, Croatia, Poland, and Denmark.  I wouldn't make that argument personally, because I think it probably reflects a more modern mindset, but I can see why some people would think it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 03:16:44 PM
Quote from: dps on February 21, 2012, 03:07:31 PM
Quote from: Tamas on February 21, 2012, 02:51:52 PM
Quote from: garbon on February 21, 2012, 02:46:19 PM
Quote from: Tamas on February 21, 2012, 02:39:05 PM
But if you have an Emperor title above them, you can distribute them, avoiding all that shit and still ruling all that land.

Aka making it too easy to keep it all together.


yes


Though the counterargument would be that a unified Spain should be easier to hold together than a unified kingdom consisting of Hungary, Croatia, Poland, and Denmark.  I wouldn't make that argument personally, because I think it probably reflects a more modern mindset, but I can see why some people would think it.

Maybe although Hungary-Croatia-Poland did happen near the end of our period. :D
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 21, 2012, 03:19:17 PM
I don't think the Kings of Spain had all that much difficulty holding it together. During the CK time period, it was very common to have someone be simultaneously king of Galicia, Leon, Castile, Navarra, and Aragon in various combinations.

In my opinion, the fix for Spain is to have them all set to gavelkind, and make it really hard to get out of. Kind of like how Tamas is going to make it very, very hard for the HRE to leave elective law.

Edit: Actually, a bigger problem is that the taifa emirates are WAY too fucking strong. The Christian kingdoms were demanding tribute from them in 1066, not cowering in fear of a Sevilla blitzkrieg.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 21, 2012, 03:23:08 PM
Quote from: Fireblade on February 21, 2012, 03:19:17 PM
I don't think the Kings of Spain had all that much difficulty holding it together.

I don't know about that.  They had to make so many concessions they really only had the ability to tax Castille. 
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 21, 2012, 03:25:52 PM
Quote from: Valmy on February 21, 2012, 03:23:08 PM
Quote from: Fireblade on February 21, 2012, 03:19:17 PM
I don't think the Kings of Spain had all that much difficulty holding it together.

I don't know about that.  They had to make so many concessions they really only had the ability to tax Castille.

Yeah, but the Count of Alamazorgorda de Jaron de California wasn't rising in revolt every 3 years along with every other vassal in Spain trying to overthrow the monarchy
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 21, 2012, 03:27:16 PM
Quote from: Fireblade on February 21, 2012, 03:25:52 PM
Yeah, but the Count of Alamazorgorda de Jaron de California wasn't rising in revolt every 3 years along with every other vassal in Spain trying to overthrow the monarchy

They would have if the Most Christian Kings had tried to rule it as a unified Spanish Empire though.  Kissing up to everybody and ruling them as separate kingdoms with their own laws kept them all in line.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 03:27:59 PM
Quote from: Fireblade on February 21, 2012, 03:19:17 PM
Edit: Actually, a bigger problem is that the taifa emirates are WAY too fucking strong. The Christian kingdoms were demanding tribute from them in 1066, not cowering in fear of a Sevilla blitzkrieg.

As I think Joan pointed out though is that really the balance we need here is to have either side start squabbling against each other when they start to dominate the other side (and vice versa).  So Christians attack one another once they have the muslims in a choke hold which allows more cohesive muslim front to take back lands.  That's what really gets at why the muslims continued to have a presence on the continent throughout our period.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 21, 2012, 03:31:07 PM
Quote from: garbon on February 21, 2012, 03:27:59 PM
Quote from: Fireblade on February 21, 2012, 03:19:17 PM
Edit: Actually, a bigger problem is that the taifa emirates are WAY too fucking strong. The Christian kingdoms were demanding tribute from them in 1066, not cowering in fear of a Sevilla blitzkrieg.

As I think Joan pointed out though is that really the balance we need here is to have either side start squabbling against each other when they start to dominate the other side (and vice versa).  So Christians attack one another once they have the muslims in a choke hold which allows more cohesive muslim front to take back lands.  That's what really gets at why the muslims continued to have a presence on the continent throughout our period.

..are there special AI flags like in previous Paradox titles? I haven't looked at modding anything yet, but I think that would be a great fix for that problem.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 21, 2012, 03:45:49 PM
I haven't played as much as I would like, but I've played maybe a combined ~200 years here and there.  I don't know how they did it, but Paradox actually made a good game for once.  Patches should just make it even better.

In other news, my Apulia -> Sicily game has the Kingdom being ruled by Tyrion Lannister.  A lot of the vassals hate him and several revolts have been dealt with, but he's got great stats and no real flaws (aside from, you know, being a Dwarf).  Marrying his step-grandmother and cracking out 3 kids with her is just icing.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 21, 2012, 03:56:12 PM
I haven't had much time to test this reasonably, but I have compiled a mod, using the HRE mod from P'dox as a basis.
The stuff from it which I kept:

-Eligible titled lords are now much more likely to start a plot to lower crown authority.
-Reduced chances of plot discovery.
-Vassals can only declare a war for independence if they are 15% as powerful as liege or another vassal is already fighting for independence.
-It now requires medium crown authority to change from feudal elective to gavelkind if you are a crown ruler.
-It now requires high crown authority to change from feudal elective to seniority if you are a crown ruler.
-It now requires absolute crown authority to change from feudal elective to primogeniture if you are a crown ruler.
-Mercenaries now cost slightly more than vanilla to raise but as much as upkeep as vanilla.

What I added:
-HRE is not allowed to leave elective succession, and lowest levy laws. It is free to raise levies via crown authority.
-Levy replacement rate down to 10% of the original, except when at peace, when it is the default rate.
-a culture file with everything as default except retarded Hungarian names removed :P


It has it's own mod directory and opens a new directory for map cache and savegames so you should be safe.

Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 21, 2012, 04:11:15 PM
Quote from: garbon on February 21, 2012, 03:27:59 PM
As I think Joan pointed out though is that really the balance we need here is to have either side start squabbling against each other when they start to dominate the other side (and vice versa).  So Christians attack one another once they have the muslims in a choke hold which allows more cohesive muslim front to take back lands.  That's what really gets at why the muslims continued to have a presence on the continent throughout our period.

Anecdotally, the conquered province penalties are helpful in providing some balance.  The immediate impact of conquering new different religion provinces is to make one weaker, not stronger.  Gains are harder to hold onto and rapid expansion is very precarious.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 04:29:51 PM
Quote from: The Minsky Moment on February 21, 2012, 04:11:15 PM
Quote from: garbon on February 21, 2012, 03:27:59 PM
As I think Joan pointed out though is that really the balance we need here is to have either side start squabbling against each other when they start to dominate the other side (and vice versa).  So Christians attack one another once they have the muslims in a choke hold which allows more cohesive muslim front to take back lands.  That's what really gets at why the muslims continued to have a presence on the continent throughout our period.

Anecdotally, the conquered province penalties are helpful in providing some balance.  The immediate impact of conquering new different religion provinces is to make one weaker, not stronger.  Gains are harder to hold onto and rapid expansion is very precarious.

Yep that's definitely true and a positive. Unfortunately though it doesn't really prevent the muslim steamroller as they start off with most of the provinces in 1066.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 21, 2012, 06:42:08 PM
Why can you change your crown laws on all your kingdoms, but not your feudal laws? or do you feudal laws cover all? becasue if i switch crowns (currently aragon and castile) i show different feudal laws.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 21, 2012, 06:59:49 PM
Can anyone recall if the Andalusian blitzkrieg problem ever got solved in CK1?  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 21, 2012, 07:18:25 PM
Quote from: HVC on February 21, 2012, 06:42:08 PM
Why can you change your crown laws on all your kingdoms, but not your feudal laws? or do you feudal laws cover all? becasue if i switch crowns (currently aragon and castile) i show different feudal laws.

:huh:  You should be able to change them for both kingdoms, then.  Is there a delay or some reason you can't change them?  The tooltip should show why you can't change a law (something Paradox has done an excellent job of implementing, as opposed to the incredibly ambiguous tooltips in EU3).
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 21, 2012, 07:20:44 PM
my king had 5 daughters and managed to get one a matrilineal marriage
she had one son who  became my heir

I then my king died my heir was 11

My enemies (= my vassals) then

A revolted to institute seniority
B revolted to institute elective law
C revolted to claim Throne A
D revolted to claim Throne C
E revolted to claim Throne D
F revotled to reduce royal power
This all happened when the monster emir of iberia went to jihad with me

I'm frickin' the deleting the plots file....
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 21, 2012, 07:43:24 PM
Quote from: Habbaku on February 21, 2012, 07:18:25 PM
Quote from: HVC on February 21, 2012, 06:42:08 PM
Why can you change your crown laws on all your kingdoms, but not your feudal laws? or do you feudal laws cover all? becasue if i switch crowns (currently aragon and castile) i show different feudal laws.

:huh:  You should be able to change them for both kingdoms, then.  Is there a delay or some reason you can't change them?  The tooltip should show why you can't change a law (something Paradox has done an excellent job of implementing, as opposed to the incredibly ambiguous tooltips in EU3).
no, the feudal ones just don't show up. but i figured it out by checking the bonus/negatives my vassals get. the feudal ones are kingdom wide.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2012, 08:31:23 PM
Quote from: Fireblade on February 21, 2012, 06:59:49 PM
Can anyone recall if the Andalusian blitzkrieg problem ever got solved in CK1?  :hmm:
Nope. Not even in DV.

The only way to solve it was to play someone in Iberia or Southern France.

Here the French seem to take care of that problem themselves.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 21, 2012, 09:21:54 PM
The 1337 start for Serbia ain't bad to play. Good income, 16K personal levy, weak Duchy of Bosnia to pick on next door and Bulgarian ally at start.

Cons are you have to wear a track suit.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 21, 2012, 09:29:07 PM
you're dead to me.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 21, 2012, 09:30:49 PM
Quote from: HVC on February 21, 2012, 09:29:07 PM
you're dead to me.

I got tired of weak ass starting levies and no cash in 1066. 16,000 troops in 1337? MEW.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 21, 2012, 09:31:46 PM
Dead!


Actually, in CK1 serbia was my fav country to play :lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 10:08:47 PM
Quote from: HVC on February 21, 2012, 07:43:24 PM
Quote from: Habbaku on February 21, 2012, 07:18:25 PM
Quote from: HVC on February 21, 2012, 06:42:08 PM
Why can you change your crown laws on all your kingdoms, but not your feudal laws? or do you feudal laws cover all? becasue if i switch crowns (currently aragon and castile) i show different feudal laws.

:huh:  You should be able to change them for both kingdoms, then.  Is there a delay or some reason you can't change them?  The tooltip should show why you can't change a law (something Paradox has done an excellent job of implementing, as opposed to the incredibly ambiguous tooltips in EU3).
no, the feudal ones just don't show up. but i figured it out by checking the bonus/negatives my vassals get. the feudal ones are kingdom wide.

Alright yeah I guessed they must be all kingdoms wide seeing as how they only appeared on your main title.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 21, 2012, 10:27:15 PM
Quote from: garbon on February 21, 2012, 10:08:47 PM
Quote from: HVC on February 21, 2012, 07:43:24 PM
Quote from: Habbaku on February 21, 2012, 07:18:25 PM
Quote from: HVC on February 21, 2012, 06:42:08 PM
Why can you change your crown laws on all your kingdoms, but not your feudal laws? or do you feudal laws cover all? becasue if i switch crowns (currently aragon and castile) i show different feudal laws.

:huh:  You should be able to change them for both kingdoms, then.  Is there a delay or some reason you can't change them?  The tooltip should show why you can't change a law (something Paradox has done an excellent job of implementing, as opposed to the incredibly ambiguous tooltips in EU3).
no, the feudal ones just don't show up. but i figured it out by checking the bonus/negatives my vassals get. the feudal ones are kingdom wide.

Alright yeah I guessed they must be all kingdoms wide seeing as how they only appeared on your main title.
weird thing is that if you switch primary titles you also switch out the feudal laws. You could probably work out a cheat where you put all vassal positive traits on one title to have when you come to the thrown as a crappy heir.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2012, 10:35:17 PM
Btw, I wish you could see the laws that your vassals operate under.  Until I gained Maine in France, I could never tell what French laws my Normandy vassal was under. Would have been helpful to know when French law was strong enough to allow me to revoke titles in that kingdom.  Similarly, I caught someone plotting to install elective law in my vassal of Toscana. Couldn't really tell if that was bad or not as I didn't know what the current laws were doing (I realized as I typed this that I think you can see the inheritance laws from the tooltip when highlighting over the shield when looking at the title screen that let's use see history/claimants.)
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 22, 2012, 12:05:47 AM
I'm a little tempted to install that mod that adds in weeaboo Hungary off the coast of Norway. I think it'd be strangely satisfying to conquer it and throw all those fuckers in prison.

BTW Tamas: In my Denmark game, Croatia apparently inherited Hungary. :yeah:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 22, 2012, 02:23:32 AM
Quote from: HVC on February 21, 2012, 10:27:15 PM
weird thing is that if you switch primary titles you also switch out the feudal laws. You could probably work out a cheat where you put all vassal positive traits on one title to have when you come to the thrown as a crappy heir.
[/quote]

That's not true. If you are say King of England and France, your England laws will affect your England vassals and your French laws will affect your French vassals no matter what your primary title is.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 22, 2012, 08:28:56 AM
Quote from: Martinus on February 22, 2012, 02:23:32 AM
That's not true. If you are say King of England and France, your England laws will affect your England vassals and your French laws will affect your French vassals no matter what your primary title is.

But there's no way to switch the feudal laws of each individual kingdom. I can edit crown laws but things like the amount of feudal taxation can only be edited on one screen, my primary title.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 22, 2012, 08:52:29 AM
Quote from: garbon on February 22, 2012, 08:28:56 AM
Quote from: Martinus on February 22, 2012, 02:23:32 AM
That's not true. If you are say King of England and France, your England laws will affect your England vassals and your French laws will affect your French vassals no matter what your primary title is.

But there's no way to switch the feudal laws of each individual kingdom. I can edit crown laws but things like the amount of feudal taxation can only be edited on one screen, my primary title.
I the upper left hand side of the primary title screen are the shields of the kingdoms you inhabit and if you click on those shields you will cycle between the different kingdoms seeing which laws are in place and which laws can be changed.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 22, 2012, 09:00:01 AM
Which crown laws are in place, but not the tax and levy laws (which i call feudal laws... not sure why, maybe it's in the description or something lol). But if you look at your vassals they all have the same levy and tax positives/negatives. So the "feudal laws" cover all your vassals. Although if you switch your primary title you switch to the title "Feudal laws"
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 22, 2012, 10:13:55 AM
Quote from: HVC on February 22, 2012, 09:00:01 AM
Which crown laws are in place, but not the tax and levy laws (which i call feudal laws... not sure why, maybe it's in the description or something lol). But if you look at your vassals they all have the same levy and tax positives/negatives. So the "feudal laws" cover all your vassals. Although if you switch your primary title you switch to the title "Feudal laws"

Exactly. I'm on the same page with you. :hug:

With crown laws being the crown authority and papal vs free investiture...which are the only ones that seem to vary by kingdom title.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 22, 2012, 10:51:18 AM
If someone DoWs me, is there REALLY NO FUCKING WAY FOR ME TO ADD WARGOALS?

Like, "Holy War against Apulia for Tunis" needs to turn into "Holy War against Asshole #37 for The Rest Of His Fucking Turf"?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 22, 2012, 11:09:00 AM
Quote from: ulmont on February 22, 2012, 10:51:18 AM
If someone DoWs me, is there REALLY NO FUCKING WAY FOR ME TO ADD WARGOALS?

Like, "Holy War against Apulia for Tunis" needs to turn into "Holy War against Asshole #37 for The Rest Of His Fucking Turf"?

Yep. Instead you can get a token payment that might not even cover your war expenses. Woo-hoo.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 22, 2012, 11:40:33 AM
I loathe the Serene Doge of Venice.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 22, 2012, 01:07:54 PM
Quote from: garbon on February 22, 2012, 11:09:00 AM
Quote from: ulmont on February 22, 2012, 10:51:18 AM
If someone DoWs me, is there REALLY NO FUCKING WAY FOR ME TO ADD WARGOALS?

Like, "Holy War against Apulia for Tunis" needs to turn into "Holy War against Asshole #37 for The Rest Of His Fucking Turf"?

Yep. Instead you can get a token payment that might not even cover your war expenses. Woo-hoo.

You get a hostage, too!

In my case, it's been the High Chief of Lithuania who keeps trying to steal Danish Courland. Every time I beat the shit out of the Lithuanians, they offer up a family member of the deposed Courland family as a hostage. I'll try to ransom him for 10 gold, but the High Chief is always like LOL YOU KEEP HIM. Gee.. thanks?
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 22, 2012, 01:08:42 PM
Found Martinus' account (or sock) on Paradox:

QuoteI mean as it stands now, all being gay does is reduce your fertility and your opinion. But just as a hetero king frequently goes and saucies himself with a pretty young thing at court, I think events should fire regarding other homosexual characters, whether they be courtiers or other nobles.

Like what if you become the lover of another noble, then that should also be the equivalent of marriage in an alliance
http://forum.paradoxplaza.com/forum/showthread.php?588922-quot-Homosexual-quot-should-have-more-events-surrounding-other-gay-courtiers-or-nobles
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 22, 2012, 01:18:20 PM
I'd really rather they remove homosexual characters. :D
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 22, 2012, 02:39:28 PM
Quote from: ulmont on February 22, 2012, 10:51:18 AM
If someone DoWs me, is there REALLY NO FUCKING WAY FOR ME TO ADD WARGOALS?

Like, "Holy War against Apulia for Tunis" needs to turn into "Holy War against Asshole #37 for The Rest Of His Fucking Turf"?

No.

But at least now, if you beat him you'll get wads of money in return when you enforce your peace.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 22, 2012, 02:51:46 PM
Quote from: Drakken on February 22, 2012, 02:39:28 PM
Quote from: ulmont on February 22, 2012, 10:51:18 AM
If someone DoWs me, is there REALLY NO FUCKING WAY FOR ME TO ADD WARGOALS?

Like, "Holy War against Apulia for Tunis" needs to turn into "Holy War against Asshole #37 for The Rest Of His Fucking Turf"?

No.

But at least now, if you beat him you'll get wads of money in return when you enforce your peace.

It's not really "wads."  I think it depends on the amount in the treasury, so if Asshole #37 isn't rich, the amount isn't much.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 22, 2012, 02:57:41 PM
Quote from: ulmont on February 22, 2012, 01:08:42 PM
Found Martinus' account (or sock) on Paradox:

QuoteI mean as it stands now, all being gay does is reduce your fertility and your opinion. But just as a hetero king frequently goes and saucies himself with a pretty young thing at court, I think events should fire regarding other homosexual characters, whether they be courtiers or other nobles.

Like what if you become the lover of another noble, then that should also be the equivalent of marriage in an alliance
http://forum.paradoxplaza.com/forum/showthread.php?588922-quot-Homosexual-quot-should-have-more-events-surrounding-other-gay-courtiers-or-nobles

So is Marti advocating an Edward II type event where the King takes a male lover and loses control of his kingdom as a result?
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 22, 2012, 02:59:37 PM
Quote from: crazy canuck on February 22, 2012, 02:57:41 PM
So is Marti advocating an Edward II type event where the King takes a male lover and loses control of his kingdom as a result?

That poster is, yeah.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 22, 2012, 03:08:51 PM
Quote from: ulmont on February 22, 2012, 02:51:46 PM
Quote from: Drakken on February 22, 2012, 02:39:28 PM
Quote from: ulmont on February 22, 2012, 10:51:18 AM
If someone DoWs me, is there REALLY NO FUCKING WAY FOR ME TO ADD WARGOALS?

Like, "Holy War against Apulia for Tunis" needs to turn into "Holy War against Asshole #37 for The Rest Of His Fucking Turf"?

No.

But at least now, if you beat him you'll get wads of money in return when you enforce your peace.

It's not really "wads."  I think it depends on the amount in the treasury, so if Asshole #37 isn't rich, the amount isn't much.

:yes:

I fought off Mauritania and gained a whopping 240. I definitely paid out more upkeeping my mercs.  In real history, I would have used that war to knock them out of their Iberian holdings.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 22, 2012, 03:16:50 PM
Quote from: garbon on February 22, 2012, 03:08:51 PM
:yes:

I fought off Mauritania and gained a whopping 240. I definitely paid out more upkeeping my mercs.  In real history, I would have used that war to knock them out of their Iberian holdings.

Agreed.  It would be better if war aims could be added when attacked.  One way to game the system, in theory,  is to continually attack a person (with the 10 year truce rule in mind) who has a claim so that they cannot make their claim good through war.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 22, 2012, 03:17:44 PM
Quote from: crazy canuck on February 22, 2012, 03:16:50 PM
Quote from: garbon on February 22, 2012, 03:08:51 PM
:yes:

I fought off Mauritania and gained a whopping 240. I definitely paid out more upkeeping my mercs.  In real history, I would have used that war to knock them out of their Iberian holdings.

Agreed.  It would be better if war aims could be added when attacked.  One way to game the system, in theory,  is to continually attack a person (with the 10 year truce rule in mind) who has a claim so that they cannot make their claim good through war.

The current system is a very small price to pay for a non-retarded peace AI
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 22, 2012, 03:44:30 PM
Quote from: crazy canuck on February 22, 2012, 03:16:50 PM
Quote from: garbon on February 22, 2012, 03:08:51 PM
:yes:

I fought off Mauritania and gained a whopping 240. I definitely paid out more upkeeping my mercs.  In real history, I would have used that war to knock them out of their Iberian holdings.

Agreed.  It would be better if war aims could be added when attacked.  One way to game the system, in theory,  is to continually attack a person (with the 10 year truce rule in mind) who has a claim so that they cannot make their claim good through war.
Truces work one way. The day after the white peace and you demobilize you can declare war on the guy who just attacked you without malus.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 22, 2012, 03:47:15 PM
Quote from: Viking on February 22, 2012, 03:44:30 PM
Truces work one way. The day after the white peace and you demobilize you can declare war on the guy who just attacked you without malus.

Holy Orders, btw, don't have to be demobilized between war declarations.  I can't remember if mercenaries do.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 22, 2012, 03:57:38 PM
Quote from: Tamas on February 22, 2012, 03:17:44 PM
Quote from: crazy canuck on February 22, 2012, 03:16:50 PM
Quote from: garbon on February 22, 2012, 03:08:51 PM
:yes:

I fought off Mauritania and gained a whopping 240. I definitely paid out more upkeeping my mercs.  In real history, I would have used that war to knock them out of their Iberian holdings.

Agreed.  It would be better if war aims could be added when attacked.  One way to game the system, in theory,  is to continually attack a person (with the 10 year truce rule in mind) who has a claim so that they cannot make their claim good through war.

The current system is a very small price to pay for a non-retarded peace AI

I don't see how that follows.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 22, 2012, 04:24:54 PM
Quote from: ulmont on February 22, 2012, 03:47:15 PM
Quote from: Viking on February 22, 2012, 03:44:30 PM
Truces work one way. The day after the white peace and you demobilize you can declare war on the guy who just attacked you without malus.

Holy Orders, btw, don't have to be demobilized between war declarations.  I can't remember if mercenaries do.

Mercs dont have to be either.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 22, 2012, 04:34:47 PM
Quote from: ulmont on February 22, 2012, 01:08:42 PM
Found Martinus' account (or sock) on Paradox:

QuoteI mean as it stands now, all being gay does is reduce your fertility and your opinion. But just as a hetero king frequently goes and saucies himself with a pretty young thing at court, I think events should fire regarding other homosexual characters, whether they be courtiers or other nobles.

Like what if you become the lover of another noble, then that should also be the equivalent of marriage in an alliance
http://forum.paradoxplaza.com/forum/showthread.php?588922-quot-Homosexual-quot-should-have-more-events-surrounding-other-gay-courtiers-or-nobles

Why would I use a sock if I have a normal account there? But I agree with this.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 22, 2012, 05:36:12 PM
I'm pretty sure this is a cheat, but holding the title king of aragon all the time while the land is overrun constantlly by jihadists and crusaders, I have found it suitable to reform the fuck out of the kingdom up to absolute monarchy despite not having a square inch of land down there.

The next move is to get the dukes out of wales and scotland, reform the fuck out of those places in a few generations before moving them back to find out they can't do fuck all.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on February 22, 2012, 06:06:40 PM
Quote from: Martinus on February 22, 2012, 04:34:47 PM
Why would I use a sock if I have a normal account there? But I agree with this.

For the same reason you might use a sock puppet here.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 22, 2012, 06:16:14 PM
Quote from: crazy canuck on February 22, 2012, 06:06:40 PM
Quote from: Martinus on February 22, 2012, 04:34:47 PM
Why would I use a sock if I have a normal account there? But I agree with this.

For the same reason you might use a sock puppet here.

Never did. Never felt a desire to.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 22, 2012, 06:48:05 PM
Quote from: Martinus on February 22, 2012, 06:16:14 PM
Quote from: crazy canuck on February 22, 2012, 06:06:40 PM
Quote from: Martinus on February 22, 2012, 04:34:47 PM
Why would I use a sock if I have a normal account there? But I agree with this.

For the same reason you might use a sock puppet here.

Never did. Never felt a desire to.

Except for that one time, right brah?

Guess you didn't give up being a lying liar from Lodz for Lent.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 22, 2012, 11:06:22 PM
Quote from: crazy canuck on February 22, 2012, 04:24:54 PM
Quote from: ulmont on February 22, 2012, 03:47:15 PM
Quote from: Viking on February 22, 2012, 03:44:30 PM
Truces work one way. The day after the white peace and you demobilize you can declare war on the guy who just attacked you without malus.

Holy Orders, btw, don't have to be demobilized between war declarations.  I can't remember if mercenaries do.

Mercs dont have to be either.

I don't understand why levies have to be stood down anyway.  Why would I not prepare an invasion force before invading?

But of course if my invasion force is holy orders and/or mercenaries I can mass them on the border no prob.  I don't get the reasoning.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 23, 2012, 12:00:30 AM
Quote from: Ideologue on February 22, 2012, 11:06:22 PM
Quote from: crazy canuck on February 22, 2012, 04:24:54 PM
Quote from: ulmont on February 22, 2012, 03:47:15 PM
Quote from: Viking on February 22, 2012, 03:44:30 PM
Truces work one way. The day after the white peace and you demobilize you can declare war on the guy who just attacked you without malus.

Holy Orders, btw, don't have to be demobilized between war declarations.  I can't remember if mercenaries do.

Mercs dont have to be either.

I don't understand why levies have to be stood down anyway.  Why would I not prepare an invasion force before invading?

But of course if my invasion force is holy orders and/or mercenaries I can mass them on the border no prob.  I don't get the reasoning.

I think the reasoning is so that you can't bum rush an AI nation by getting your troops all in place.

So yeah I think allowing mercs/holy orders to do so breaks that notion.  Given the cost that is associated to holy orders - it seems like the thought might have been that it would be too expensive to do piece aligning with non-levies. Clearly that was wrong. :D
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 23, 2012, 12:07:25 AM
Quote from: garbon on February 23, 2012, 12:00:30 AM
Quote from: Ideologue on February 22, 2012, 11:06:22 PM
Quote from: crazy canuck on February 22, 2012, 04:24:54 PM
Quote from: ulmont on February 22, 2012, 03:47:15 PM
Quote from: Viking on February 22, 2012, 03:44:30 PM
Truces work one way. The day after the white peace and you demobilize you can declare war on the guy who just attacked you without malus.

Holy Orders, btw, don't have to be demobilized between war declarations.  I can't remember if mercenaries do.

Mercs dont have to be either.

I don't understand why levies have to be stood down anyway.  Why would I not prepare an invasion force before invading?

But of course if my invasion force is holy orders and/or mercenaries I can mass them on the border no prob.  I don't get the reasoning.

I think the reasoning is so that you can't bum rush an AI nation by getting your troops all in place.

So yeah I think allowing mercs/holy orders to do so breaks that notion.  Given the cost that is associated to holy orders - it seems like the thought might have been that it would be too expensive to do piece aligning with non-levies. Clearly that was wrong. :D

I raised a Holy Order to help defend against a Muslim attack in Africa.  As soon as I won that war I DoW'ed Cyrenaica and bum rushed them with the still standing Holy Order.  :blush:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 23, 2012, 12:20:38 AM
Some fun screenies from tonights session.

The Byzantines are actually falling apart.  This is 1158

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2FByz_falling.jpg&hash=61590022f0ca8ef54ca03ee029a0252553cd4bf3)

Diplo mode

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2Fbyz_diplo.jpg&hash=73063ea3e1c47dbb4a7cb55ddeaeeef81342e613)

Whole world shot at the same time

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2F1158_world.jpg&hash=cd724191fc493aacbbddde699be72bfcf9ba3a7f)

The funny thing is they were falling apart well before this.  The Emperor died in February 1159.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2Fbyz_empress.jpg&hash=ba5a9c79f9c60960bf817c4a6888d445216ab059)



Anyone have any idea why these muslim cats are my vassals?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2Fstrange_vassals.jpg&hash=10445083f47ac1180606713d0316b4037172575c)

Why would I have the city and church as holdings but not the entire province? They have been there since my crusade for Alexandria almost 30 years ago.  I had started sieging that province before peace broke out, don't remember if I had finsihed the siege.  It is part of the Emirate of Alexandria, so was fair game to be taken in the war. 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 23, 2012, 02:44:31 AM
Quote from: garbon on February 22, 2012, 03:57:38 PM
Quote from: Tamas on February 22, 2012, 03:17:44 PM
Quote from: crazy canuck on February 22, 2012, 03:16:50 PM
Quote from: garbon on February 22, 2012, 03:08:51 PM
:yes:

I fought off Mauritania and gained a whopping 240. I definitely paid out more upkeeping my mercs.  In real history, I would have used that war to knock them out of their Iberian holdings.

Agreed.  It would be better if war aims could be added when attacked.  One way to game the system, in theory,  is to continually attack a person (with the 10 year truce rule in mind) who has a claim so that they cannot make their claim good through war.

The current system is a very small price to pay for a non-retarded peace AI

I don't see how that follows.

It follows because the AI does not have to weight a shitload of possible options. Two things follow from this:
-you don't end up with Russia asking for West England in a war over Afghanistan, alá' Victoria
-you end up with an AI that can actually assess it's situation

I have seen vast improvements in the peace AI here, compared to the retarded vegetable which were in previous games.


Speaking of which, had my first relevantly big war with my mod: a Crusade was called against Mauritania of all places, and I sent two stacks in, my levies and a Holy Order. First I had a close battle with a stack of almost 9000 musselmen. Then came a stack of about 6000. Then later a stack somewhat over a thousand. After that, their armies were defeated: no repeating stacks of 20k men, By the time I conquered their Iberian holdings and were mopping up the African coast on the other side of those, the AI was trying to assemble a siege force by sending a few hundred troops to Iberia every once in a while, so they were far from totally depleted, but after suffering 3 decisive losses, they could not totally recover 3 times in a single war, like they used to in vanilla.
And once I conquered a province from the territory I was crusading for, I was offered peace.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 23, 2012, 04:19:34 AM
My nephew the gay duke of Brittany died, I was his heir. I was running at high speed because I was a peace and was saving up cash to buy thos buildings that give me heavy cav. In the time between me clicking on the continue button not having realized that I inhereted me noticing that the demesne penalty was active and clicking pause half my dukes and half my crusader counts had revolted (crusader counts are the ones created out of nobodies and made counts and the duchy title remains uncreated).

My main duude (the King) died and his heir the Duke of Somerset added 1 duchy and three counties to his duchy tally and demesne before I could hit pause half a dozen dukes revolted.

This goes on and on.... Having to swap out and/or imprison the entire nobility each generation is getting very annoying...
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 23, 2012, 04:26:22 AM
You are clearly doing something wrong. In my game as England, which I abandonned around 1250 because it was getting too boring and I did not really feel like expanding on the continent, I only really had to deal with massive revolts of the kingdoms/areas conquered by a King after that King died. Once I went through this, on following generations only new acquisitions revolted but the old ones stayed loyal.

You are either over expanding or just not using the earlier revolts to reshuffle your kingdom so it is more orderly and loyal.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 23, 2012, 04:58:36 AM
Quote from: Martinus on February 23, 2012, 04:26:22 AM
You are clearly doing something wrong. In my game as England, which I abandonned around 1250 because it was getting too boring and I did not really feel like expanding on the continent, I only really had to deal with massive revolts of the kingdoms/areas conquered by a King after that King died. Once I went through this, on following generations only new acquisitions revolted but the old ones stayed loyal.

You are either over expanding or just not using the earlier revolts to reshuffle your kingdom so it is more orderly and loyal.

I know what happened, my vassals were getting a -80 hit to relations due to me having too many duchies and being over the demsne limit and all revolting in the few days that elapsed before me managing to hit the pause button. The earlier revolts mean that every single nobleperson in my realm was put there by the previous king or the present one. Once the long reign and defended my claim and gave me my land bonuses disappear and are replaced by that -80 hit for a few seconds they revolt.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 23, 2012, 09:39:15 AM
I suggested for a feature like this to be added in a patch:

QuoteNew feature suggestion: Pilgrimmages
Here's a suggestion for a possible patch - adding a triggerable event (the way tournaments, hunts or feasts work right now), allowing the ruler to go on a pilgrimmage.

There could be several locations available (e.g. "Go on a local pilgrimmage" "Go on a pilgrimmage to Rome", "Go on a pilgrimmage to Jerusalem"), and would require the ruler (and the target of the pilgrimmage) possibly not to be at war.

Once triggered, the event would allow you to take your vassals with you, pay for the trip etc. and then involve a number of mini-events happening on the way, such as robbers, storms, possibility of being captured and the like. During the pilgrimmage, the ruler would be considered to be located in the court of the ruler of the place where the pilgrimmage is heading (I know this is not optimal, but probably representing the progress through different provinces is too much of a hassle), with obvious possible negative effects (e.g. embarking on a pilgrimmage to muslim-controlled Jerusalem would involve a risk of the emir of Jerusalem imprisoning the ruler etc.)

The reward would be lots of Piety and possibly some extra bonuses (e.g. giving a Crusader-like trait or Zealous etc.) and other potential bonuses. It would also be a way to get rid of Excommunication, Henry-at-Compostella style.

What do you guys think?

Go support it if you like it.

http://forum.paradoxplaza.com/forum/showthread.php?589697-New-feature-suggestion-Pilgrimmages&p=13486493#post13486493
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 23, 2012, 12:51:08 PM
It'd probably help if you spelled pilgrimage correctly.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 23, 2012, 04:04:34 PM
Quote from: Viking on February 23, 2012, 04:19:34 AM
My nephew the gay duke of Brittany died, I was his heir. I was running at high speed because I was a peace and was saving up cash to buy thos buildings that give me heavy cav.

Thanks for remind me--is there any way to mod the game speeds?  Like, extremely fast is about 200% too fast, but very fast is about 50% too slow.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 23, 2012, 04:05:26 PM
Quote from: garbon on February 23, 2012, 12:00:30 AM
Quote from: Ideologue on February 22, 2012, 11:06:22 PM
Quote from: crazy canuck on February 22, 2012, 04:24:54 PM
Quote from: ulmont on February 22, 2012, 03:47:15 PM
Quote from: Viking on February 22, 2012, 03:44:30 PM
Truces work one way. The day after the white peace and you demobilize you can declare war on the guy who just attacked you without malus.

Holy Orders, btw, don't have to be demobilized between war declarations.  I can't remember if mercenaries do.

Mercs dont have to be either.

I don't understand why levies have to be stood down anyway.  Why would I not prepare an invasion force before invading?

But of course if my invasion force is holy orders and/or mercenaries I can mass them on the border no prob.  I don't get the reasoning.

I think the reasoning is so that you can't bum rush an AI nation by getting your troops all in place.

An AI reacting to the massing of an army on its border?  Too hard to code, clearly. :P
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 23, 2012, 04:06:27 PM
Quote from: Ideologue on February 23, 2012, 04:04:34 PM
Quote from: Viking on February 23, 2012, 04:19:34 AM
My nephew the gay duke of Brittany died, I was his heir. I was running at high speed because I was a peace and was saving up cash to buy thos buildings that give me heavy cav.

Thanks for remind me--is there any way to mod the game speeds?  Like, extremely fast is about 200% too fast, but very fast is about 50% too slow.

I'd like it to go even faster for me.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 23, 2012, 04:12:26 PM
Quote from: Ideologue on February 23, 2012, 04:05:26 PM
Quote from: garbon on February 23, 2012, 12:00:30 AM
Quote from: Ideologue on February 22, 2012, 11:06:22 PM
Quote from: crazy canuck on February 22, 2012, 04:24:54 PM
Quote from: ulmont on February 22, 2012, 03:47:15 PM
Quote from: Viking on February 22, 2012, 03:44:30 PM
Truces work one way. The day after the white peace and you demobilize you can declare war on the guy who just attacked you without malus.

Holy Orders, btw, don't have to be demobilized between war declarations.  I can't remember if mercenaries do.

Mercs dont have to be either.

I don't understand why levies have to be stood down anyway.  Why would I not prepare an invasion force before invading?

But of course if my invasion force is holy orders and/or mercenaries I can mass them on the border no prob.  I don't get the reasoning.

I think the reasoning is so that you can't bum rush an AI nation by getting your troops all in place.

An AI reacting to the massing of an army on its border?  Too hard to code, clearly. :P

For P'dox? Likely.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 23, 2012, 04:13:56 PM
Quote from: Ed Anger on February 23, 2012, 04:06:27 PM
Quote from: Ideologue on February 23, 2012, 04:04:34 PM
Quote from: Viking on February 23, 2012, 04:19:34 AM
My nephew the gay duke of Brittany died, I was his heir. I was running at high speed because I was a peace and was saving up cash to buy thos buildings that give me heavy cav.

Thanks for remind me--is there any way to mod the game speeds?  Like, extremely fast is about 200% too fast, but very fast is about 50% too slow.

I'd like it to go even faster for me.

Actually, I've a lot of moments when I wish it would.

Besides, the game pauses when you get your next king. Just push pause again before closing the window and you can tweak things before everyone else gets mad.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 23, 2012, 04:22:10 PM
Quote from: Ideologue on February 23, 2012, 04:04:34 PM
Quote from: Viking on February 23, 2012, 04:19:34 AM
My nephew the gay duke of Brittany died, I was his heir. I was running at high speed because I was a peace and was saving up cash to buy thos buildings that give me heavy cav.

Thanks for remind me--is there any way to mod the game speeds?  Like, extremely fast is about 200% too fast, but very fast is about 50% too slow.

Yeah - I really wish there was a speed 4.5 setting or so.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 23, 2012, 05:24:11 PM
Speed 4 is a set speed, speed 5 is as fast as your machine can go.  There is too much of a gap there for most people.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 23, 2012, 05:32:23 PM
Quote from: sbr on February 23, 2012, 05:24:11 PM
Speed 4 is a set speed, speed 5 is as fast as your machine can go.  There is too much of a gap there for most people.

Ah, that explains it.

I've got the Intel inside.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 23, 2012, 05:33:19 PM
Quote from: Ideologue on February 23, 2012, 05:32:23 PM
Quote from: sbr on February 23, 2012, 05:24:11 PM
Speed 4 is a set speed, speed 5 is as fast as your machine can go.  There is too much of a gap there for most people.

Ah, that explains it.

I've got the Intel inside.

Whereas the core of my computer is from...2004/2005?
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 23, 2012, 05:34:56 PM
Quote from: garbon on February 23, 2012, 05:33:19 PM
Quote from: Ideologue on February 23, 2012, 05:32:23 PM
Quote from: sbr on February 23, 2012, 05:24:11 PM
Speed 4 is a set speed, speed 5 is as fast as your machine can go.  There is too much of a gap there for most people.

Ah, that explains it.

I've got the Intel inside.

Whereas the core of my computer is from...2004/2005?

It's also a terrible design decision.  Speed 4 isn't quite molasses-slow, but it's pretty weak.  Whereas Speed 5 permits one's i7 to flash through a month in just a few seconds?  Nonsense.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 23, 2012, 05:36:08 PM
Quote from: Ideologue on February 23, 2012, 05:34:56 PM
Quote from: garbon on February 23, 2012, 05:33:19 PM
Quote from: Ideologue on February 23, 2012, 05:32:23 PM
Quote from: sbr on February 23, 2012, 05:24:11 PM
Speed 4 is a set speed, speed 5 is as fast as your machine can go.  There is too much of a gap there for most people.

Ah, that explains it.

I've got the Intel inside.

Whereas the core of my computer is from...2004/2005?

It's also a terrible design decision.  Speed 4 isn't quite molasses-slow, but it's pretty weak.  Whereas Speed 5 permits one's i7 to flash through a month in just a few seconds?  Nonsense.

Agreed. Oh well, they couldn't get everything right.
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on February 23, 2012, 05:47:34 PM
Married a princess of France who was the Duchess of Toulouse or something like that. I died, she died, the title went to my son. I am now playing the Queen of Portugal who owns all of Portugal plus the Duchy of Toulouse, which is headed by my half-brother (the only son my ruler had out of 9 children, and he was the last child, fathered at the age of 67), who is also my heir.

Viva Frortugal!
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 23, 2012, 05:54:33 PM
Quote from: garbon on February 23, 2012, 05:36:08 PM
Quote from: Ideologue on February 23, 2012, 05:34:56 PM
Quote from: garbon on February 23, 2012, 05:33:19 PM
Quote from: Ideologue on February 23, 2012, 05:32:23 PM
Quote from: sbr on February 23, 2012, 05:24:11 PM
Speed 4 is a set speed, speed 5 is as fast as your machine can go.  There is too much of a gap there for most people.

Ah, that explains it.

I've got the Intel inside.

Whereas the core of my computer is from...2004/2005?

It's also a terrible design decision.  Speed 4 isn't quite molasses-slow, but it's pretty weak.  Whereas Speed 5 permits one's i7 to flash through a month in just a few seconds?  Nonsense.

Agreed. Oh well, they couldn't get everything right.

I'm far more comfortable criticizing Paradox than praising them. :P

I will say I like how they dealt with their historical inability to model anything remotely like proper naval combat.  That's a real Gordian solution. :D
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 23, 2012, 06:58:21 PM
Quote from: Ideologue on February 23, 2012, 05:54:33 PM
I will say I like how they dealt with their historical inability to model anything remotely like proper naval combat. 

They sluyghed it off.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 23, 2012, 09:35:53 PM
Man, you'd think a Spanish kingdom would be way easy, especially given that you're bound to inherit one if not most of the kingdoms, but that shit is poor.  I was making more money as a central Italian duchy than the master of Galicia (or Asturias, whatever it's called), Leon, and Castille.  By a factor of ten.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 23, 2012, 09:36:18 PM
Quote from: Ideologue on February 23, 2012, 05:54:33 PM
I will say I like how they dealt with their historical inability to model anything remotely like proper naval combat.  That's a real Gordian solution. :D

Navies actually showed up this time. Last time around it was just the graphic of an army marching on the see. No need to raise them. :D
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 23, 2012, 09:55:30 PM
Quote from: Ideologue on February 23, 2012, 09:35:53 PM
Man, you'd think a Spanish kingdom would be way easy, especially given that you're bound to inherit one if not most of the kingdoms, but that shit is poor.  I was making more money as a central Italian duchy than the master of Galicia (or Asturias, whatever it's called), Leon, and Castille.  By a factor of ten.
Right now I'm playing the kingdom of Aragon. Started off as duke of Barcelona. The Christian kingdoms collapsed and were overrun by bajados. I slowly ate away at them and no I control all of Aragon, castile, Leon (minus Galicia) and the duchy of portucal. Now that I've managed to quell the rebellions through council position and arrests it's gotten better, but I'm at a stale mate with what left of bajados and the morocco king (whatever his real title is). I can't attack one without the other coming after me, and no one will marry me to give me an ally.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 23, 2012, 10:18:46 PM
one thing i hate- the way you can be figting a war with someone who then makes peace with someene ele thus ending your war inconclusivly... you should have a choice about continuing anyway. sucks how you cant take advantage of civil wars
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 23, 2012, 10:25:32 PM
Quote from: Tyr on February 23, 2012, 10:18:46 PM
one thing i hate- the way you can be figting a war with someone who then makes peace with someene ele thus ending your war inconclusivly... you should have a choice about continuing anyway. sucks how you cant take advantage of civil wars

The worst bit is when they make peace because you've given them such a beating so the AI calculates that it can't do well in the civil war.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 23, 2012, 11:19:50 PM
Quote from: garbon on February 23, 2012, 09:36:18 PM
Quote from: Ideologue on February 23, 2012, 05:54:33 PM
I will say I like how they dealt with their historical inability to model anything remotely like proper naval combat.  That's a real Gordian solution. :D

Navies actually showed up this time. Last time around it was just the graphic of an army marching on the see. No need to raise them. :D

Lol.

Then again, if you can't interdict them, why bother with the added complexity. :shrug:

Also I'm not really convinced that galley warfare did not or could not exist during the period.  I mean, if the Greeks and Persians, Romans and Carthaginians, Romans and Egytpians could do it, why not late medieval fellows?  Venice and Genoa had galleys, surely, right? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 24, 2012, 01:08:48 AM
Quote from: garbon on February 23, 2012, 10:25:32 PM
Quote from: Tyr on February 23, 2012, 10:18:46 PM
one thing i hate- the way you can be figting a war with someone who then makes peace with someene ele thus ending your war inconclusivly... you should have a choice about continuing anyway. sucks how you cant take advantage of civil wars

The worst bit is when they make peace because you've given them such a beating so the AI calculates that it can't do well in the civil war.

I like that.  It keeps the fucking AI from stealing your provinces by attacking your rebellious counts, etc., which is/was/should be legally an attack upon you.  I've lost whole duchies to the Mooninites when I've been distracted by multiple rebellions at once, with only one hammer army to deal with them.

I've gotta get my levies up.  7,000 for Leon/Asturias/Castille is low, isn't it?
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on February 24, 2012, 03:07:03 AM
Quote from: Ideologue on February 23, 2012, 11:19:50 PM
Quote from: garbon on February 23, 2012, 09:36:18 PM
Quote from: Ideologue on February 23, 2012, 05:54:33 PM
I will say I like how they dealt with their historical inability to model anything remotely like proper naval combat.  That's a real Gordian solution. :D

Navies actually showed up this time. Last time around it was just the graphic of an army marching on the see. No need to raise them. :D

Lol.

Then again, if you can't interdict them, why bother with the added complexity. :shrug:

Also I'm not really convinced that galley warfare did not or could not exist during the period.  I mean, if the Greeks and Persians, Romans and Carthaginians, Romans and Egytpians could do it, why not late medieval fellows?  Venice and Genoa had galleys, surely, right? :unsure:

Naval battles happened often enough during the period. Greek fire and all that shit.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 24, 2012, 04:26:00 AM
Continued observation of the near-elimination of war-time levy replenishment:
the big player-aiding thingie is of course that holy orders become very über - but the AI of course is not aware of this so you don't end up with mega-crusades.

What the change does in general is that if realm A and B are fighting and have manpower for one big-ish stack each, then when those meet, and the winner chases down the loser, the war is by all intents and purposes over. And -this might be a minus or plus depending on how you look at it- if the agressor is a bigger meaner power, the defender cannot count on sitting back watching the agressor spend an anal time on sieges so the defending manpower magically reappears and can be lodged forth into a second battle.

As far as the world map goes in the mid 1100s, the change is not causing anything dramatic, everything pretty much looks within the usual border of things. PERHAPS Byzantium is weaker - jihad upon jihad succeeds, creeping the muslim territory forward one province at a time, and Azerbaijan rules the Caucasus, not Byzantium.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 24, 2012, 04:53:07 AM
The holy orders have shitloads of heavy cav, something only the most developed provinces manage.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 24, 2012, 05:43:04 AM
Quote from: Viking on February 24, 2012, 04:53:07 AM
The holy orders have shitloads of heavy cav, something only the most developed provinces manage.

Yes and I am fine with that - with the Replication Centers churring out full-fledged muslims armies every fortnight in vanilla, you need a screening army to keep them at bay and the holy orders are good for that.

It's just that their awesomeness probably makes it easier for the player to run crusading offensives than it should be, due to my levy changes. But again, the AI is not aware of this so it doesn't matter much.

What I am interested the most at the moment is how Byzantium will fare. But the modification of course affects everyone, so I guess it will be much of the same.

I was wondering: maybe the Seljuks should be made stronger? What if it's not the Purpler Teenagers being strong, it's their enemies being weak?

Also, what if the Byzantine ruler would be a King, not an Emperor? That would mess with their Balkan holdings, but otherwise maybe it would make things more fragile?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 24, 2012, 06:12:41 AM
I wonder how these changes will affect the Mongol Hordes (tm).
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on February 24, 2012, 07:25:27 AM
Quote from: Tamas on February 24, 2012, 05:43:04 AM
Quote from: Viking on February 24, 2012, 04:53:07 AM
The holy orders have shitloads of heavy cav, something only the most developed provinces manage.

Yes and I am fine with that - with the Replication Centers churring out full-fledged muslims armies every fortnight in vanilla, you need a screening army to keep them at bay and the holy orders are good for that.

It's just that their awesomeness probably makes it easier for the player to run crusading offensives than it should be, due to my levy changes. But again, the AI is not aware of this so it doesn't matter much.

What I am interested the most at the moment is how Byzantium will fare. But the modification of course affects everyone, so I guess it will be much of the same.

I was wondering: maybe the Seljuks should be made stronger? What if it's not the Purpler Teenagers being strong, it's their enemies being weak?

Also, what if the Byzantine ruler would be a King, not an Emperor? That would mess with their Balkan holdings, but otherwise maybe it would make things more fragile?

the problems with the romans not falling las in part in the fact that you can't profit from their civil wars. If one could the Seljuks (or anyone else) could go through them like a knife through butter when they're divided.
There's of course the limited nature of the wargoals (though it prevents CK1 silliness) that adds to the failure of the Turks to take the whole of Anatolia in one fell swoop (although one could consider that particular event rather extraordinary).
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 24, 2012, 07:53:26 AM
Also I wonder if the levy change warrants further cost-raising for the mercs.

What they MIGHT cause regarding mercs already is the AI actually using them. I remember spotting a war the HRE (or a duke within) having, against what I think was a pecheneg merc company.  So they hired them then failed to keep the payments going.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 24, 2012, 08:11:44 AM
Are you using the BGA mod Tamas or you've developed your own?



G.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 24, 2012, 08:28:38 AM
Quote from: Grallon on February 24, 2012, 08:11:44 AM
Are you using the BGA mod Tamas or you've developed your own?



G.

I have taken some of the HRE-mod and added my own things of forbidding the HRE from leaving elective succession and minimal levy laws, plus reducing levy replenishment to the original's 10% when not in peace.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 24, 2012, 08:38:06 AM
Btw, have you guys tried playing as another Kingdom while having the HRE mod active? It changed my Kingdom of Poland to an elective monarchy.  :cool:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 24, 2012, 05:09:52 PM
I just wanted Tamas to know in 3 defensive wars against his beet brothers, my track suited Serbs whipped them every time.   :)
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 24, 2012, 07:58:05 PM
Stupid fucking Castillians.  Mauretania controls two-thirds of fucking Iberia and whom do they attack?  Portugal.  The only semi-powerful Christian state left in the peninsula, and moreover one they have no chance of beating, but they can kill 50% of Portugal's levies and Portugal can kill 99% of theirs, while the Sultan watches and masturbates himself in anticipation of jihad for Lisboa.  GOOD WORK.

And 800 ducats in your war chest doesn't matter when the Moonmen come and all the Holy Orders are busy and merc companies are either hired or bled out already.  Is it so hard to just hire local bandits, peasants.  At this point I'd offer vassalage to the Sultan.  Can I do that?

Also, you know what would be a nice idea?  If having cavalry gave you some impression of troop movements beyond the too-late-to-react limit of neighboring provinces.  Or some sort of ability to avoid battle, or retreat when battle is joined.  If I see an army twice my size marching on me I think I'll consider lifting the siege.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 24, 2012, 08:12:54 PM
You need a 1337 start to help you have fun. You can go around raping folk with stacks of death.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 24, 2012, 10:15:42 PM
My king and his only son are dwarfs, the chicks aren't digging it.  Is there a midget fetish that lets a gal groove on making royal babies with a small person?
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 24, 2012, 10:38:00 PM
I still don't understand why you can't just have some guards hold her down.

Hey, a real game mechanic question: is there no looting in CK2?
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 24, 2012, 11:46:43 PM
Quote from: Ideologue on February 24, 2012, 10:38:00 PM
Hey, a real game mechanic question: is there no looting in CK2?

There is, but it's automatic.  You gain a certain amount of gold when you complete a siege against a holding.  It should be somewhere in the siege display, I think.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 24, 2012, 11:47:30 PM
Quote from: sbr on February 24, 2012, 10:15:42 PM
My king and his only son are dwarfs, the chicks aren't digging it.  Is there a midget fetish that lets a gal groove on making royal babies with a small person?

My dwarf king had something like 8 children, so I think it's just your bigot of a queen.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 25, 2012, 01:01:06 AM
Quote from: Habbaku on February 24, 2012, 11:46:43 PM
Quote from: Ideologue on February 24, 2012, 10:38:00 PM
Hey, a real game mechanic question: is there no looting in CK2?

There is, but it's automatic.  You gain a certain amount of gold when you complete a siege against a holding.  It should be somewhere in the siege display, I think.

It's a shame.  It'd be neat to pay mercenaries by letting them loot your vassals or allies.  Seems like that should be mercs' first resort rather than switching sides to your enemy who doesn't have any more money than you do.
Title: Re: Crusader Kings 2 Redux
Post by: Berkut on February 25, 2012, 01:57:38 AM
So I got married to some Norwegian Princess, and she promptly left Scotland to go back to Norway to rule there or something.

Seems like having kids is not going to be easy if she is in Norway.

Game is definitly a bit overwhelming, with a pretty poor tutorial.

What is a good country to start with?
Title: Re: Crusader Kings 2 Redux
Post by: PRC on February 25, 2012, 02:04:28 AM
Quote from: Berkut on February 25, 2012, 01:57:38 AM
What is a good country to start with?


Any one of the Irish counties / duchies is a pretty safe spot to start.  Probably a bit boring compared to someone on the mainland but that's what makes them a safe and easy spot to learn.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 25, 2012, 02:25:03 AM
Quote from: Berkut on February 25, 2012, 01:57:38 AM
Seems like having kids is not going to be easy if she is in Norway.

Distance doesn't matter here. She'll still likely give you kids.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 25, 2012, 03:08:44 AM
Yep - they'll write each other every week, and he has a veeeery long pen. :P
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on February 25, 2012, 04:29:53 AM
Quote from: Syt on February 25, 2012, 03:08:44 AM
Yep - they'll write each other every week, and he has a veeeery long pen. :P
heh, first transoceanic cable
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 25, 2012, 04:34:17 AM
Is there any where you can see who is next in line of succession after your primary heir?

EDIt: Nevermind
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 25, 2012, 05:27:18 AM
Quote from: sbr on February 25, 2012, 04:34:17 AM
Is there any where you can see who is next in line of succession after your primary heir?

EDIt: Nevermind

Can you? I dont think it is possible (unless you mean the pretenders screen, which I think is something else.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 25, 2012, 06:36:23 AM
You can, mouse over your nation CoA (anywhere you can see it, such as in your ruler's character screen). Or check in the laws screen. Both show two successors following your primary heir.

Anyway, I tried to start with the good old Apulia. Robert Guiscard was pretty successful, having whupped the Sicilian mooselimbs and withstood attacks from the North Africans, with the help of his Hungarian allies as well as a Byzantine doomstack, allied after he married one of his nieces to the Emperor's brother. Unfortunately, I changed succession to primogeniture and legitimized Bohemond, which may have been a mistake. After Robert died at the ripe old age of 80, Bohemond had to mollify some of his unhappy vassals, and his stewardship sucks so he has no money or levies, and no allies. And then all the North African bitches dowed me. I'm honestly not sure if I'll survive this. Maybe offering fealty to the Byzanteens could help (starting to feel like the real Bohemond here).
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 25, 2012, 07:08:12 AM
Quote from: Syt on February 25, 2012, 03:08:44 AM
Yep - they'll write each other every week, and he has a veeeery long pen. :P

No no no.. medieval Kings, much like dwarves, reproduce long distance via spores.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 25, 2012, 07:23:42 AM
Solmyr, that's not what I meant. It shows *your* alternative heirs if your primary heir dies before he can inherit. It doesn't show who will inherit after him.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on February 25, 2012, 09:37:37 AM
Well, I suck at this game. I can't get a game without all of my vassals rising up and hating me, destroying whatever realm I have occupied.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 25, 2012, 09:48:04 AM
Quote from: Martinus on February 24, 2012, 06:12:41 AM
I wonder how these changes will affect the Mongol Hordes (tm).

Well......

The Il Khanate started out rather timid, which had me worried but they now occupy the Seljuk space like they usually do.

The Golden Horde swallowed the Rus and the Cumans without blinking, then came after my Hungary (before garbon gets all over this, of course I was going to test my mod with a country I played through already). I had to surrender, then when my later rebellion was also crushed, the AI did not fuck around and strip me of my ranks so I ended up with the splinter kingdom I created in Morocco. Except that almost-Spain muslim Sevilla just came and raped the everloving shit out of me right after I was completely depleted due to a just ended civil war.

:huh:
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 25, 2012, 09:54:05 AM
I like how my baroness demanded Prima Noctae (sp) rights. A few years later I checked up on her and she had syphilis.
Title: Re: Crusader Kings 2 Redux
Post by: Liep on February 25, 2012, 09:57:32 AM
I've had a 4 year old baroness demand Prima Noctae. I thought it was only right to imprison her regent.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 25, 2012, 09:59:30 AM
Also, the levy modding thing hasnt really changed much in terms of map setup. Muslim rebel states seem to fare unusually well, and Byzantium hasn't expanded, but nothing else.

So I guess I will abandon this for now, except for banning the HRE from going away from elective, because I think it can be made ridicoulously easy. Gonna' see if I can live with the default levy replenishment rate, and if not try a more meager decrease of it next time.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 25, 2012, 10:09:28 AM
I squashed the Golden Horde as the Rus when it popped up. Yes, 80k of the most powerful psychotic mongols out there with my toltal levy as the Rus of 55k. 3 full mobilisations and 1000 ducats worth of mercenaries later we settled on a white peace with the golden horde only with 20k free psychopaths still standing.

A fully prepared well moneyed up Rus can squash the mongols when they pop up. Though, I did have to "lose" a few wars in the west to get rid of the mongols.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 25, 2012, 10:11:38 AM
Why do you keep on living after being killed by the boar?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 25, 2012, 11:03:40 AM
Quote from: The Brain on February 25, 2012, 10:11:38 AM
Why do you keep on living after being killed by the boar?

Your wife cuckolded you while your brothers both revolted; despite even teenage girls seeing that you are not legitimate you continue as your cuckold while you should have continued as your brother the lobster.

mmm... lobsters with onion broiled in a green flame....
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 25, 2012, 11:54:43 AM
Quote from: Martinus on February 25, 2012, 07:23:42 AM
Solmyr, that's not what I meant. It shows *your* alternative heirs if your primary heir dies before he can inherit. It doesn't show who will inherit after him.

Generally, it's still the same people, no? I mean, if your son has sons of his own, they will show up as next after him.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 25, 2012, 12:45:54 PM
Quote from: Solmyr on February 25, 2012, 11:54:43 AM
Quote from: Martinus on February 25, 2012, 07:23:42 AM
Solmyr, that's not what I meant. It shows *your* alternative heirs if your primary heir dies before he can inherit. It doesn't show who will inherit after him.

Generally, it's still the same people, no? I mean, if your son has sons of his own, they will show up as next after him.

Nah.  If you have 3 sons, it'll show them as the first 3 in line, I believe, instead of it being your oldest son then his oldest son and so on.  I'd have to doublecheck that though.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on February 25, 2012, 12:52:03 PM
I guess I just suck at this game. My vassals always revolt, except I don't know how to keep them happy, and they seem to have far more units than I do.

Is there a bridefinder in this game?
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 25, 2012, 01:12:50 PM
Quote from: Faeelin on February 25, 2012, 12:52:03 PM
I guess I just suck at this game. My vassals always revolt, except I don't know how to keep them happy, and they seem to have far more units than I do.

A couple of notes on revolts:

1) You're always going to have some.  It's part of life.  Any vassal that picks up the "ambitious" trait (-50 relationship modifier) in particular will always hate you.
2) Make sure you are *never* over your desmense limit.  It fucks up your vassals' loyalty badly.  Get rid of extras.
3) Make sure you are *never* holding wrong government type holdings (cities or bishoprics).  Get rid of them.
4) Make sure you aren't holding too many duke titles as a king.  Check the modifiers.
5) Note that if you have a female heir that's a problem.
6) Or a short reign.
7) Release a prisoner if you must (+10 modifier to all vassals).

As to them having more troops, make sure to build in your holding (the one at the top of a county) in each province you control (and the lower holdings, if you control baronies directly).  And buy mercs.

Quote from: Faeelin on February 25, 2012, 12:52:03 PM
Is there a bridefinder in this game?

Yes.  A couple of ways.  From a character you want to marry off, if you're on their character screen, there should be an image of 2 rings you can click to find characters willing to marry.  This is the easy way.  Alternately, from the characters tab (the last icon in the row with court, laws, military, etc.) you can run a full character search on a number of criteria.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on February 25, 2012, 01:30:35 PM
Gotcha, thanks.

I started a game as Scotland in 1187, which which has low crown authority and a king with only 2 demesne provinces. Does it make more sense to start revoking titles or building up crown authority?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 25, 2012, 01:50:42 PM
Quote from: Faeelin on February 25, 2012, 12:52:03 PM
I guess I just suck at this game. My vassals always revolt, except I don't know how to keep them happy, and they seem to have far more units than I do.

Is there a bridefinder in this game?

No bridefinder yet, but it doesn't matter. There are more important concerns (traits, culture etc.)

Vanilla in this game is broken. The only stable countries are empires.

If your laws allow your vassals to wage war on each other they form superduchies (3 or more duchies without the malus') and these superduchies eventually challenge you for your title. Your vassals will revolt. The only stable kingdom is one where all the duchy titles are held by your mother, your heir and imprisoned dukes.

In one case as england after a long period of revolts after I was designated a tyrant after a superduchy formed and revolted I crushed the revolt, released the duchess and demanded another of her titles; apparently you don't get a malus for merely demanding a title, only getting after demanding; rinse repeat until she was a super count. I offloaded all the superduke's titles on my unmarried mother and had to banish the superduchess after the superduchess went to war with my mother and took back all her titles. So, I was reduced to the royal demesne of the duchies of bedford and kent after crushing all the post-banishment wars and giving the duchy titles to my mother. She had the rest of england, scotaland, wales, normandie and brittany.

Basically you have to assume that in each generation you will need to swap out the entire nobility of the kingdom except for the few cases where a duke has precisely one duchy and has the trait content (+50 relations).
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on February 25, 2012, 02:09:18 PM
there's a bridefinder of sorts integrated in the game itself. call up the portrait of the person you wish to marry off, click on the rings-icon and you'll get listed all the single women/men in the christian world.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 25, 2012, 02:19:28 PM
Quote from: Viking on February 25, 2012, 01:50:42 PM
Vanilla in this game is broken. The only stable countries are empires.

Duchies are pretty stable.  I ran Apulia for 200 years, ultimately had 80 vassals or so, and it was fine.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 25, 2012, 02:26:21 PM
My Duchy of Apulia -> Kingdom of Sicily game had a significant level of stability.  Yes, there'd be a ducal revolt every so often, but they were always rather easily crushed and their titles assigned to someone more trustworthy.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 25, 2012, 02:41:40 PM
Quote from: ulmont on February 25, 2012, 02:19:28 PM
Quote from: Viking on February 25, 2012, 01:50:42 PM
Vanilla in this game is broken. The only stable countries are empires.

Duchies are pretty stable.  I ran Apulia for 200 years, ultimately had 80 vassals or so, and it was fine.

The game is broken when a duke holding 10 duchies has a more stable holding than a king with 10 dukes under him. But yeah, I'll add independent duchies to the list of stable countries.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 25, 2012, 02:57:31 PM
Quote from: Habbaku on February 25, 2012, 02:26:21 PM
My Duchy of Apulia -> Kingdom of Sicily game had a significant level of stability.  Yes, there'd be a ducal revolt every so often, but they were always rather easily crushed and their titles assigned to someone more trustworthy.

Mine too.  Most of the revolts I have seen have been succession related, but even those seem to make sense, either a female or other horrible person taking over from a long-reigned popular king.  I have a ruler die 5 times in 140 years.  The first 2 transfers of power were very peaceful, the third would likely have been, but the heir was 10 years old and his great uncle usurped the kingdom, which isn't exactly far-fetched.

EDIT: I am now dealing with my first superduke, he has been expanding inside the kingdom pretty aggressively and I don't see any way of stopping him.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 25, 2012, 03:08:30 PM
The best way to stop the superdukes seems to be to strike early on.  Be wary of a duke gaining more territory than you in the first place and make sure you keep your personal holdings built up to provide enough troops to squish him.  If possible, deliberately piss him off (Court Jester!) and provoke the smaller duchies into revolts in order to seize a county or two from them.

Of course, the easiest way to avoid the superduke problem is to simply raise your Crown Authority to Medium.  That is actually rather easily done if you've managed to keep your vassals relatively content.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 25, 2012, 03:09:19 PM
So if Viking sucks at game it's broken? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 25, 2012, 04:20:01 PM
I have tried playing a kingdom or empire yet, but it seems Viking is the proponent that the game is broken in its current states due to never ending rebellions. Others disagree, most notably Marcinek (For what thats worth).

I had fun in my Anjou game. The game gets boring if you're a duke and your kingdom reaches high (absolute?) crown authority - at that point I can't even declare war on Muslims.

I don't think I really understand succession laws completely. I changed mine to male only, eldest child inherits and some time later my duke's second son was set as heir and his eldest was skipped over - he wasn't a bastard, so I'm not sure what happened there.

The only thing was the duke's wife became duchess of Iceland and the eldest became heir to Iceland, and I'm not sure why that would disinherit him from receiving Anjou as well. It didn't all consolidate until the time of his grandson, who inherited everything.

The game is pretty zany sometimes. Its a little after 1400 in my Anjou game and France is a massive bloc stretching from Belgium down to southern Spain. The King of Wales married the Duchess of Aquitaine and used her armies to conquer parts of England..Ireland somehow owns most of Denmark. :P

In general, kings feel way too powerful early on, dukes launch endless revolts they have no hope of winning, France and the HRE especially seem way too aggressive in expanding outside their borders. A bit of that would be okay, but France overrunning Iberia by 1200 feels far fetched.


I think I'm warmongering too much. It feels like each one of my dukes is excommunicated by some random ruler. And by random, I mean someone I took a title or two from at some point. :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 25, 2012, 04:23:38 PM
Quote from: Jaron on February 25, 2012, 04:20:01 PM
The only thing was the duke's wife became duchess of Iceland and the eldest became heir to Iceland, and I'm not sure why that would disinherit him from receiving Anjou as well. It didn't all consolidate until the time of his grandson, who inherited everything.

Well this could be based on the level of crown authority. At some point, titles can't be inherited out of the realm.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 25, 2012, 04:31:21 PM
Quote from: garbon on February 25, 2012, 04:23:38 PM
Quote from: Jaron on February 25, 2012, 04:20:01 PM
The only thing was the duke's wife became duchess of Iceland and the eldest became heir to Iceland, and I'm not sure why that would disinherit him from receiving Anjou as well. It didn't all consolidate until the time of his grandson, who inherited everything.

Well this could be based on the level of crown authority. At some point, titles can't be inherited out of the realm.

That makes sense. Thanks. :)
Title: Re: Crusader Kings 2 Redux
Post by: PDH on February 25, 2012, 04:54:18 PM
So as the King of Sicily I threw my wife into the donjon, then later on I came to me with the request to release my wife if I paid me some gold.  I took the gold, and got richer, but I could have thrown myself into jail for attempting to bribe such an upright ruler.
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on February 25, 2012, 04:57:09 PM
Same thing happened to me the other night. Nice to see the game models multiple-personality disorder.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 25, 2012, 05:37:35 PM
Quote from: Habbaku on February 25, 2012, 02:26:21 PM
My Duchy of Apulia -> Kingdom of Sicily game had a significant level of stability.  Yes, there'd be a ducal revolt every so often, but they were always rather easily crushed and their titles assigned to someone more trustworthy.
Yea, same with my Barcelona/Aragon game. Sometimes it's just as well to not reassign the titles, but hold Dad in prison until his less ambitious son succeeds him. It usually doesn't take long(Although my uncle the Duke of Castille has been in the dungeon for over 10 years now. ).
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 25, 2012, 05:59:00 PM
Quote from: Maximus on February 25, 2012, 05:37:35 PM
Quote from: Habbaku on February 25, 2012, 02:26:21 PM
My Duchy of Apulia -> Kingdom of Sicily game had a significant level of stability.  Yes, there'd be a ducal revolt every so often, but they were always rather easily crushed and their titles assigned to someone more trustworthy.
Yea, same with my Barcelona/Aragon game. Sometimes it's just as well to not reassign the titles, but hold Dad in prison until his less ambitious son succeeds him. It usually doesn't take long(Although my uncle the Duke of Castille has been in the dungeon for over 10 years now. ).

:yes:

Keeping the rebellious shits in jail until you can find a better alternative is often the best answer.  Even if you can't find a better alternative, it's still better than keeping them roaming around, starting plots on you.

I've played ~150 years of a Castille -> Leon game (Castillan king was assassinated by his brother within a month of game-start, so...I got to play the new King of Leon-Castille!).  Even with the Kinslayer trait and plenty of other negatives, the Reconquista has proceeded swimmingly with very minor hiccups.  The solution?  Crown Authority.  Hard to get a superduke vassal when they can't pick off their weak neighbors.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 25, 2012, 06:06:30 PM
I was able to banish all the rebellious shits in my Croatia game. ALL YOUR TITLES AND GOLD ARE MINE. Then they patched the game and couldn't find out how it went after that.  :(
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 25, 2012, 06:11:08 PM
Having my regents embezzle gold from the treasury is a fucking drag.  :mad:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 25, 2012, 07:23:20 PM
Beating up on neighboring duke that is rebelling against their liege and losing my gains because they made nice nice is being to PISS ME OFF.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 25, 2012, 07:47:33 PM
I also just assassinated the English language in my previous post.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 25, 2012, 07:49:20 PM
Quote from: Ed Anger on February 25, 2012, 07:47:33 PM
I also just assassinated the English language in my previous post.

Your vassals aren't going to like that.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on February 25, 2012, 08:18:43 PM
What's the learning curve on this? Hoping to have some play time Monday night.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 25, 2012, 08:19:24 PM
Quote from: Habbaku on February 25, 2012, 07:49:20 PM
Quote from: Ed Anger on February 25, 2012, 07:47:33 PM
I also just assassinated the English language in my previous post.

Your vassals aren't going to like that.

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 25, 2012, 08:33:48 PM
Well it is a bit late (1205) but my King Gerbert IV's heir is poised to also inherit the Duchy of Aquitaine which comprises about half of France. :D

I also have to say I'm curious about all this supposed impossible rebelliousness. As the King of England, Leon, Portugal and Wales - it isn't very hard to keep everyone in line. Am I missing something? (I may soon spin Portugal off as the muslims on the continent have been sufficiently weakened.)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 25, 2012, 08:50:32 PM
Quote from: Darth Wagtaros on February 25, 2012, 08:18:43 PM
What's the learning curve on this? Hoping to have some play time Monday night.

I don't think it is too bad, as long as you don't start as a bloated Kingdom or Empire. Polacks and Bohemia seem like good starters. Or Croatia.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 25, 2012, 09:11:31 PM
Quote from: katmai on February 25, 2012, 03:09:19 PM
So if Viking sucks at game it's broken? :unsure:

Naturally, me being otherwise perfect, obviously it follows that any game that I dont perform spectacularly well at is broken  ;)
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 25, 2012, 09:14:24 PM
Quote from: Faeelin on February 25, 2012, 01:30:35 PM
Gotcha, thanks.

I started a game as Scotland in 1187, which which has low crown authority and a king with only 2 demesne provinces. Does it make more sense to start revoking titles or building up crown authority?

revoking titles only gives you bad relations with your vassals. Revoking title actions which result in revolts gives you bad relations with nobody. What you should be doing is identifying the vassals which are going to be problems early one and provoking them into refusing to allow you to revoke their titles so they revolt when you are ready for a revolt rather than when their plot includes all your dukes and a neighboring king or two.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 25, 2012, 09:14:56 PM
Hey sbr, how did you manage to get banned at Paradox?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 25, 2012, 09:19:12 PM
If you have this law where there oldest of  the dynasty inherits all- when you die do you then become this oldest guy of the dynasty or your son?
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 25, 2012, 09:30:34 PM
If you mean the seniorate succession, you become the old guy who inherits.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 25, 2012, 10:03:23 PM
Senior succession sounds like it would be a bad idea as you're turning titles over constantly and don't get to manage your ruler's traits much?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 25, 2012, 11:42:38 PM
I really appreciate you guys beta testing this for me.  Sounds like a lot of fun.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 25, 2012, 11:48:54 PM
Quote from: Razgovory on February 25, 2012, 11:42:38 PM
I really appreciate you guys beta testing this for me.  Sounds like a lot of fun.
:lol:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 26, 2012, 12:23:15 AM
Quote from: Solmyr on February 25, 2012, 09:14:56 PM
Hey sbr, how did you manage to get banned at Paradox?

I'm not exactly sure but I think the techincal reason is accumulation of infractions, I have been on the edge of being banned since I told Castellon about how stupid and hypocritical some of their newer forum rules were.  He was not amused.

I was drinking and playing CK2 until about 4 in the morning, then went over to the Paradox forums before bed.  I vaguely remember reading the 'I'd pay $10 for this DLC' thread and someone posted a random "fags" after one of the dev's posts.  I think I replied with:  (https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fsmilies%2Fyipi.gif&hash=3724050d0216828042d953ece7a66c1b0496f184) 

If that did happen both posts were deleted and there is no public record.  If that didn't happen I have no idea what did happen.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 26, 2012, 10:16:56 AM
lol I didn't know that catching smallpox changes the character portrait. My poor sister :(
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 26, 2012, 12:48:51 PM
So, is there any decision or event to change a ruler's culture and/or religion to match all his vassals?

My current heir in my Sicily game is a duke in the Byzantine Empire.  Either I change the laws to seniority (which I doubt I can pull off; I'm sure at least one vassal hates me), or I assassinate something like 6 heirs in a row (son, grandson, great-grandson, his brother), or I'm going to end up with a Greek Orthodox ruler of Norman Catholic vassals.

This seems....suboptimal.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 26, 2012, 01:22:44 PM
I think you generally have to do said shaping when they are a child.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 26, 2012, 01:50:17 PM
Giving them the correct-cultured tutor is important.

Also known as "how Toulouse became Lithuanian"
Title: Re: Crusader Kings 2 Redux
Post by: Seen on February 26, 2012, 01:52:23 PM
Few questions:

- How can you easily see what duchies/counties someone controls on the map? None of the modifiers seems to do it for me.
- Can one lower crown authority if one doesn't have the plot option?
- Can one change succession laws in counties not directly under his/her control?

Thanks!
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 26, 2012, 02:04:30 PM
Quote from: Maximus on February 26, 2012, 01:50:17 PM
Giving them the correct-cultured tutor is important.

Also known as "how Toulouse became Lithuanian"

Yeah.  This kind of sucks; I had thought inheriting counties and duchies in Byzantium was a good thing, but apparently not.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 26, 2012, 02:06:17 PM
Quote from: Seen on February 26, 2012, 01:52:23 PM
How can you easily see what duchies/counties someone controls on the map? None of the modifiers seems to do it for me.

I've only been able to see this through the diplomatic mode and clicking on a county I know is controlled by that person; their remaining counties will show up in a lighter green than the rest of their realm.  I find it's often easier to click on the person to open their character window and just look at their titles there.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 26, 2012, 03:24:25 PM
In my game, France/England were a personal union under the Capets from ca. 1100 on. In the 1120s, the French king died. Philippe II rose to the throne. The English dukes used this chance to break away from the French crown. There was 10 years of fighting in England, but finally the English crown was taken by Philippe II's younger brother, Othon. Othon still has claims on the French crown as well . . . and Philippe II on the English crown. This should be fun to watch. :lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 26, 2012, 04:13:48 PM
Well, I picked up the crown of Castile too, though it wasn't my fault. I'd created a vassal in Toledo to curb the French conquest of Iberia. France had years ago taken enough of Castile to add that crown to their Empire.  Recently France went through a spat of civil wars (2 new dynasties on the throne in about 20 years) and the rump kingdom of Castile was formed.  My intrepid vassal, the Duchy of Leon, decided he'd like the be the duke of Castile as well and convinced several others dukes to help him out.  Once he'd conquered Castile and I had enough provinces to usurp the king title - I kinda had too, no? :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Berkut on February 26, 2012, 08:35:37 PM
I am having trouble getting this game. It is clearly very detailed, but for some reason it simply does not click for me - I don't know why I am doing the things I am doing, except because of the game itself - it doesn't feel "real". I know that sounds kind of vague and emo.

But it's like I am strictly playing a game, not really simulating a person on their family. "My "uncle" has insituted the "plot" mechanic so I shall use the"imprison" card!". Like there is a game with a bolt on theme almost, which I realize is kind of a crazy bitch for a Paradox game.

Mostly the game so far makes me miss EU3...
Title: Re: Crusader Kings 2 Redux
Post by: katmai on February 26, 2012, 08:47:27 PM
Berkie whinging :o
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 26, 2012, 09:28:09 PM
Quote from: Berkut on February 26, 2012, 08:35:37 PM
I am having trouble getting this game. It is clearly very detailed, but for some reason it simply does not click for me - I don't know why I am doing the things I am doing, except because of the game itself - it doesn't feel "real". I know that sounds kind of vague and emo.

But it's like I am strictly playing a game, not really simulating a person on their family. "My "uncle" has insituted the "plot" mechanic so I shall use the"imprison" card!". Like there is a game with a bolt on theme almost, which I realize is kind of a crazy bitch for a Paradox game.

Mostly the game so far makes me miss EU3...

Disagree.  At least CK2 has a personality.

If they'd just ameliorate the problems with defensive wars (get fucked up badly, but win, and get little out of it, get destroyed by other enemies) and the win-or-prepare-to-die seriousness of losing a defensive war, it'd be less frustrating, but overall I've gotta say it's the only P'dox game in years that I've truly thought was pretty well-designed.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 26, 2012, 09:36:24 PM
They do need to do something about sibling rivalry though.  After all, Mary and Elizabeth Tudor may have had claims to the English throne but they didn't bump off Edward to get it.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 26, 2012, 09:49:51 PM
I love the kinslayers. Had a prince with stats out the wazoo. A possible elected King. Gave him his own county and he proceeds to kill 3 of his 4 sons. And tried to kill his older brother.

I had to banish his ass before he started trying to kill Uros the Strong. And salvage his last son for the dynasty.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 26, 2012, 11:13:36 PM
In 1233, the quintuple kingdom of England now can field more troops than the HRE (per the ledger). :o
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 27, 2012, 12:11:04 AM
Can raised levies reinforce to stronger than the level they were raised at?

Example:  Cannae's levy is 1K men max.  When I raise the levy it is only at 800 men.  Will that levy ever get stronger than 800 men while in the field?

EDIT: Nevermind, I just realized how easy this would be to test.  They do not appear to get stronger than the strength they were raised at, which makes sense.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on February 27, 2012, 12:19:33 AM
My 40 year old queen just pumped out her first son.  Now the old bitch just has to live another 16 years.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 27, 2012, 01:02:01 AM
Quote from: sbr on February 27, 2012, 12:11:04 AM
Can raised levies reinforce to stronger than the level they were raised at?

Example:  Cannae's levy is 1K men max.  When I raise the levy it is only at 800 men.  Will that levy ever get stronger than 800 men while in the field?

EDIT: Nevermind, I just realized how easy this would be to test.  They do not appear to get stronger than the strength they were raised at, which makes sense.

Levies reinforce while in the field?  Never have seen that happen.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 27, 2012, 01:03:24 AM
I've only seen mercenaries reinforce in the field.  Don't think it's possible for normal levies.
Title: Re: Crusader Kings 2 Redux
Post by: Hansmeister on February 27, 2012, 05:28:14 AM
I hate you bastards, I have to wait another 8-9 months before I can play this.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 27, 2012, 06:05:12 AM
Quote from: Hansmeister on February 27, 2012, 05:28:14 AM
I hate you bastards, I have to wait another 8-9 months before I can play this.

Wtf why?
Title: Re: Crusader Kings 2 Redux
Post by: Hansmeister on February 27, 2012, 07:45:44 AM
Quote from: Martinus on February 27, 2012, 06:05:12 AM
Quote from: Hansmeister on February 27, 2012, 05:28:14 AM
I hate you bastards, I have to wait another 8-9 months before I can play this.

Wtf why?

That's when I get back from Afghanistan.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 27, 2012, 07:49:46 AM
Quote from: Hansmeister on February 27, 2012, 07:45:44 AM
Quote from: Martinus on February 27, 2012, 06:05:12 AM
Quote from: Hansmeister on February 27, 2012, 05:28:14 AM
I hate you bastards, I have to wait another 8-9 months before I can play this.

Wtf why?

That's when I get back from Afghanistan.

What, the Internet doesn't deliver electrons to Afghanistan?

and, why oh why did you have to burn those korans?
Title: Re: Crusader Kings 2 Redux
Post by: Martim Silva on February 27, 2012, 09:21:16 AM
Quote from: Habbaku on February 27, 2012, 01:03:24 AM
I've only seen mercenaries reinforce in the field.  Don't think it's possible for normal levies.

It is, but you need to be inside your own borders at the end of the month. And it is very slow.

Also, how do you people manage to play so fast? I usually use speeds 1 or (at peace) 2. I'd never try to go faster.

And the game is a killer. Even my mommy declared war on me when I was just an infant (she had an affair with my greatest rival).
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 27, 2012, 09:24:54 AM
Quote from: Martim Silva on February 27, 2012, 09:21:16 AM
Quote from: Habbaku on February 27, 2012, 01:03:24 AM
I've only seen mercenaries reinforce in the field.  Don't think it's possible for normal levies.

And the game is a killer. Even my mommy declared war on me when I was just an infant (she had an affair with my greatest rival).

I manage speed by pausing constantly...

But, seriously, mommy declaring war on you tops my worst case where my step mom (my children would be her only grandchildren) first excommunicated me then declared war on me because she had a claim on one of my provinces.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 27, 2012, 10:09:47 AM
Quote from: Viking on February 27, 2012, 09:24:54 AM
I manage speed by pausing constantly...

This. Game seems made for pausing given that there is no grace period when you acquire too many duchies or holdings.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 27, 2012, 10:16:00 AM
Quote from: garbon on February 27, 2012, 10:09:47 AM
Quote from: Viking on February 27, 2012, 09:24:54 AM
I manage speed by pausing constantly...

This. Game seems made for pausing given that there is no grace period when you acquire too many duchies or holdings.

I agree.  This problem actually worries me about how MP could play out; if you're waging a holy war and take over a duchy, you're practically guaranteed to blow your desmense limit by at least 5 holdings (possibly 10), causing practically all your vassals to move into instant revolt mode.  There'd be no choice but to pause everytime you won a war like that...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 27, 2012, 10:20:10 AM
Quote from: ulmont on February 27, 2012, 10:16:00 AM
Quote from: garbon on February 27, 2012, 10:09:47 AM
Quote from: Viking on February 27, 2012, 09:24:54 AM
I manage speed by pausing constantly...

This. Game seems made for pausing given that there is no grace period when you acquire too many duchies or holdings.

I agree.  This problem actually worries me about how MP could play out; if you're waging a holy war and take over a duchy, you're practically guaranteed to blow your desmense limit by at least 5 holdings (possibly 10), causing practically all your vassals to move into instant revolt mode.  There'd be no choice but to pause everytime you won a war like that...

Yeah agreed. Does seem troubling for MP.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 27, 2012, 01:55:47 PM
Quote from: Viking on February 27, 2012, 09:24:54 AM
Quote from: Martim Silva on February 27, 2012, 09:21:16 AM
Quote from: Habbaku on February 27, 2012, 01:03:24 AM
I've only seen mercenaries reinforce in the field.  Don't think it's possible for normal levies.

And the game is a killer. Even my mommy declared war on me when I was just an infant (she had an affair with my greatest rival).

I manage speed by pausing constantly...

But, seriously, mommy declaring war on you tops my worst case where my step mom (my children would be her only grandchildren) first excommunicated me then declared war on me because she had a claim on one of my provinces.

Irene and Constantine VI come to mind.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on February 27, 2012, 03:51:19 PM
In my game as Byzantium it's 1088 and France is once again involved in a civil war.

Early on Philippe died and left the throne to his no good brother Hugh II who failed big time in his war in Spain. A civil war against Aquitaine broke out but he was able to win. Then he died or lost the throne. Suddenly Etienne I de Blois sat on the throne. Right now three factions are all fighting for the throne. De Blois and the De  Bourgogne (Capetians), who are supported by Toulouse, Flanders, Tours and some other counties. The final contender is the duke of Aquitaine.

My money is on the Bourgogne faction.

England was relatively early on won by the Normans. However she has suffered several revolts. Right now William is incapable and his son William II of Oxford-Evreaux (sp?) is leading a revolt to depose him.
Title: Re: Crusader Kings 2 Redux
Post by: Hansmeister on February 27, 2012, 11:10:03 PM
Quote from: Viking on February 27, 2012, 07:49:46 AM
Quote from: Hansmeister on February 27, 2012, 07:45:44 AM
Quote from: Martinus on February 27, 2012, 06:05:12 AM
Quote from: Hansmeister on February 27, 2012, 05:28:14 AM
I hate you bastards, I have to wait another 8-9 months before I can play this.

Wtf why?

That's when I get back from Afghanistan.

What, the Internet doesn't deliver electrons to Afghanistan?

and, why oh why did you have to burn those korans?
At dial-up speeds it would take weeks to download.  And I don't have a PC.

That dumb-ass MP unit used to be in the same Reserve center as us.  I recruited everybody worth a damn away from them because their leadership was totally worthless.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 27, 2012, 11:15:06 PM
Quote from: Hansmeister on February 27, 2012, 11:10:03 PM
At dial-up speeds it would take weeks to download.  And I don't have a PC.

That dumb-ass MP unit used to be in the same Reserve center as us.  I recruited everybody worth a damn away from them because their leadership was totally worthless.

Soo.. if you had left them with some competent servicemen then this lethal koranburning clusterfuck wouldn't have happened.


and isn't it really really poor opsec to tell us you used to be based in the same place as them?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 28, 2012, 02:58:56 AM
Great, Hans has gone from firing officers to getting them killed.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 28, 2012, 03:07:52 AM
Quote from: Razgovory on February 28, 2012, 02:58:56 AM
Great, Hans has gone from firing officers to getting them killed.

Hans's new thread: "I fragged my own boss!"
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 28, 2012, 03:09:12 AM
I guess the US military is scrapping at the bottom of the barrel, since they now send fatsos with squeaky voices to Afghanistan.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 28, 2012, 03:28:08 AM
Seems like somobody got off on the wrong toe this morning.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 28, 2012, 04:06:21 AM
Marty always goes way to far.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 28, 2012, 04:45:12 AM
He posted his videos. I find it hilarious that someone who talks such shit on the forum and acts like a badass looks and sounds like this in real life. At least Siegy does look like someone who would not be immediately dead on the battlefield.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on February 28, 2012, 04:51:44 AM
Other fat losers with high squeaky voices...

- Otto Von Bismark
- Theodore Roosevelt
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 28, 2012, 06:25:35 AM
Quote from: Tonitrus on February 28, 2012, 04:51:44 AM
Other fat losers with high squeaky voices...

- Otto Von Bismark
- Theodore Roosevelt

And Raz!
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 28, 2012, 06:26:36 AM
Quote from: Martinus on February 28, 2012, 04:45:12 AM
He posted his videos. I find it hilarious that someone who talks such shit on the forum and acts like a badass looks and sounds like this in real life. At least Siegy does look like someone who would not be immediately dead on the battlefield.

How the fuck would you know?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 28, 2012, 07:23:29 AM
Quote from: Razgovory on February 28, 2012, 06:26:36 AM
Quote from: Martinus on February 28, 2012, 04:45:12 AM
He posted his videos. I find it hilarious that someone who talks such shit on the forum and acts like a badass looks and sounds like this in real life. At least Siegy does look like someone who would not be immediately dead on the battlefield.

How the fuck would you know?

He reads The Advocate
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 28, 2012, 07:30:49 AM
He heard it on a podcast.
Title: Re: Crusader Kings 2 Redux
Post by: Neil on February 28, 2012, 08:27:44 AM
He saw it in a movie.
Title: Re: Crusader Kings 2 Redux
Post by: Berkut on February 28, 2012, 09:11:15 AM
Take the personal shit to the regular forum.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 28, 2012, 02:21:44 PM
Quote from: Berkut on February 28, 2012, 09:11:15 AM
Take the personal shit to the regular forum.

Yeah Marty has plenty of other threads to rant in fury at how much he hates the US and its military.

Anyway I am really like Denmark as a country, so many Balts to kick around and everybody pretty much just lets you do it...just, you know, let the Emperor handle mighty mighty Mecklenberg.  I am wondering if I can push my luck and also invade Finland.

Meanwhile Sweden converted to the Norse religion.

Such a great game.

Oh and after some experimentation I am not very enthusiastic of ever getting a good game in Ethiopia.  Trying a couple things but unless there is some way to totally fuck with Egypt the challenges are just too great.

It is pretty odd how the sub-saharan Muslims are so much more technologically advanced than the sub-saharan Christians.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 28, 2012, 02:26:16 PM
Oddly enough, AI Ethiopia has survived for a long time in my game...and now that the Shia Caliphate has imploded, they might be home free.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 28, 2012, 02:29:25 PM
Been having fun with my Latin Empire game.

But the whole "start at any date you want" is quite enticing.  Can anyone suggest a few specific dates or countries that might also be interesting?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 28, 2012, 02:35:11 PM
Quote from: Barrister on February 28, 2012, 02:29:25 PM
Been having fun with my Latin Empire game.

But the whole "start at any date you want" is quite enticing.  Can anyone suggest a few specific dates or countries that might also be interesting?

Starting right after the first crusade has been successful is sorta fun.  I think if you want to play the Byzantine Empire starting right when Alexius I becomes Emperor is good to.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 28, 2012, 02:36:04 PM
Quote from: garbon on February 28, 2012, 02:26:16 PM
Oddly enough, AI Ethiopia has survived for a long time in my game...and now that the Shia Caliphate has imploded, they might be home free.

Yeah if something really bad happens to Egypt you are ok.  But I am not sure how to create that beyond just getting lucky.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 28, 2012, 02:41:48 PM
Quote from: Valmy on February 28, 2012, 02:35:11 PM
Quote from: Barrister on February 28, 2012, 02:29:25 PM
Been having fun with my Latin Empire game.

But the whole "start at any date you want" is quite enticing.  Can anyone suggest a few specific dates or countries that might also be interesting?

Starting right after the first crusade has been successful is sorta fun.  I think if you want to play the Byzantine Empire starting right when Alexius I becomes Emperor is good to.

My favourite way to play CK1 was the Third Crusade scenario.  Seems like it'd be almost too easy to play after the First Crusade.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 28, 2012, 02:43:23 PM
Quote from: Barrister on February 28, 2012, 02:41:48 PM
My favourite way to play CK1 was the Third Crusade scenario.  Seems like it'd be almost too easy to play after the First Crusade.

Eh the Fatamids are not the pushovers in the game that they were in the actual event.  Play it and you will see.  Remember to start right after the Kingdom of Jerusalem is created.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on February 28, 2012, 02:44:45 PM
Quote from: Valmy on February 28, 2012, 02:43:23 PM
Quote from: Barrister on February 28, 2012, 02:41:48 PM
My favourite way to play CK1 was the Third Crusade scenario.  Seems like it'd be almost too easy to play after the First Crusade.

Eh the Fatamids are not the pushovers in the game that they were in the actual event.  Play it and you will see.  Remember to start right after the Kingdom of Jerusalem is created.

The KoJ would only be created upon the completion of the First Crusade though, no?  You wouldnt actually start at war.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 28, 2012, 02:47:53 PM
Quote from: Barrister on February 28, 2012, 02:44:45 PM
The KoJ would only be created upon the completion of the First Crusade though, no?  You wouldnt actually start at war.

Yes but before then there is nobody to actually start as unless you want to be the Edessa or something.

But you didn't actually start at war in the third crusade scenario.

Come on don't you want to play the entire Crusader States period?
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on February 28, 2012, 04:26:12 PM
Quote from: Barrister on February 28, 2012, 02:29:25 PM
Been having fun with my Latin Empire game.

But the whole "start at any date you want" is quite enticing.  Can anyone suggest a few specific dates or countries that might also be interesting?

1260, Aleppo. Your ruler is a Mongol Nestorian. :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 28, 2012, 04:26:40 PM
Quote from: Fireblade on February 28, 2012, 04:26:12 PM
1260, Aleppo. Your ruler is a Mongol Nestorian. :)

Oooooooh.  Good one.
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on February 28, 2012, 06:09:07 PM
Quote from: Barrister on February 28, 2012, 02:29:25 PM
Been having fun with my Latin Empire game.

But the whole "start at any date you want" is quite enticing.  Can anyone suggest a few specific dates or countries that might also be interesting?
Mathilda, duchess of Canossa (Parma) in 1070-1073 could be a fun start. In the middle of a conflict between the Emperor and the Pope. You could try any date between 1066 and the turn of the century.

L.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 28, 2012, 06:14:56 PM
Quote from: Pedrito on February 28, 2012, 06:09:07 PM
Quote from: Barrister on February 28, 2012, 02:29:25 PM
Been having fun with my Latin Empire game.

But the whole "start at any date you want" is quite enticing.  Can anyone suggest a few specific dates or countries that might also be interesting?
Mathilda, duchess of Canossa (Parma) in 1070-1073 could be a fun start. In the middle of a conflict between the Emperor and the Pope. You could try any date between 1066 and the turn of the century.

L.

P'dox did single her out for a start in the demo.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 28, 2012, 08:02:35 PM
I always liked playing as that Russian guy who was a werewolf. 
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 28, 2012, 11:35:24 PM
Quote from: Liep on February 25, 2012, 09:57:32 AM
I've had a 4 year old baroness demand Prima Noctae. I thought it was only right to imprison her regent.
:lmfao: I laughed really hard at this for some reason.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 29, 2012, 01:48:46 AM
Crown authority is medium, but my vassals still seem to start wars against each other.  :huh:

Is it because one Duke is Welsh and the other a Duke in England? (I'm king of England, Wales and Ireland)
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 29, 2012, 01:55:55 AM
Yes, Tim, that is likely why.  Each kingdom title has different Crown Laws--Crown Authority included.  Click the Laws tab, then click the appropriate shield to see what laws are in place in your other kingdoms.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on February 29, 2012, 01:57:30 AM
In my Denmark game elective monarchy hasn't been so bad so far. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 29, 2012, 01:58:48 AM
Quote from: Habbaku on February 29, 2012, 01:55:55 AM
Yes, Tim, that is likely why.  Each kingdom title has different Crown Laws--Crown Authority included.  Click the Laws tab, then click the appropriate shield to see what laws are in place in your other kingdoms.
When I raise crown authority in one kingdom, does it affect the opinion of vassals in my other kingdoms?
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 29, 2012, 02:14:51 AM
Not that I'm aware of, no.  It might affect them if they have holdings in both kingdoms, of course.
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on February 29, 2012, 04:36:51 AM
Quote from: garbon on February 28, 2012, 06:14:56 PM
Quote from: Pedrito on February 28, 2012, 06:09:07 PM
Quote from: Barrister on February 28, 2012, 02:29:25 PM
Been having fun with my Latin Empire game.

But the whole "start at any date you want" is quite enticing.  Can anyone suggest a few specific dates or countries that might also be interesting?
Mathilda, duchess of Canossa (Parma) in 1070-1073 could be a fun start. In the middle of a conflict between the Emperor and the Pope. You could try any date between 1066 and the turn of the century.

L.

P'dox did single her out for a start in the demo.
:cool: Didn't know it, I only bought the full game once it came out. My very first try with the game was with Mathilda, but I abandoned after 4 or 5 years.

I am, by the way, considering starting an AAR of my first long game, because I feel completely clueless about a lot of the features of the game, and the manual is pretty obscure in some parts.

L.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 29, 2012, 06:54:46 AM
If you start any time after 1220 or so (when the Golden Horde is already formed), you'll have Genghis Khan with uber stats ruling it. For extra fun, start as one of the Rus in that period (Galich-Volhynia might be interesting).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 29, 2012, 09:00:19 AM
Quote from: Habbaku on February 29, 2012, 02:14:51 AM
Not that I'm aware of, no.  It might affect them if they have holdings in both kingdoms, of course.

Though when I changed succession laws in one Kingdom, everyone got pissed off...
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 29, 2012, 10:40:19 AM
Quote from: Ideologue on February 29, 2012, 01:57:30 AM
In my Denmark game elective monarchy hasn't been so bad so far. :hmm:

It works amazing in small Kingdoms like Denmark and especially since most major vassals are dynasty members.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 29, 2012, 10:44:24 AM
Quote from: Valmy on February 28, 2012, 04:26:40 PM
Quote from: Fireblade on February 28, 2012, 04:26:12 PM
1260, Aleppo. Your ruler is a Mongol Nestorian. :)

Oooooooh.  Good one.

Ok so I tried it last night.  Aleppo is a really big and strong duchy so you have that going for you (you just need three provinces to create the Kingdom of Syria) but it does not take long before the Ilkhan converts to Islam which kind of screws you.  I am thinking next time I try Aleppo out I will declare independence shortly after the game starts, right when alot of the Muslims ones do, and that might work out.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 29, 2012, 11:26:32 AM
Quote from: jimmy olsen on February 29, 2012, 01:58:48 AM
Quote from: Habbaku on February 29, 2012, 01:55:55 AM
Yes, Tim, that is likely why.  Each kingdom title has different Crown Laws--Crown Authority included.  Click the Laws tab, then click the appropriate shield to see what laws are in place in your other kingdoms.
When I raise crown authority in one kingdom, does it affect the opinion of vassals in my other kingdoms?

I think it doesn't give you the absolute negative modifier that is associated with the Crown Authority but I think it does give you a temporary modifier for "Raised crown authority".
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 29, 2012, 01:02:22 PM
One thing that completely sucks - while creating a Kingdom title gives you at least the same succession law of your primary title, *usurping* a Kingdom title locks you into the succession law that Kingdom had previously.  This can be problematic.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 29, 2012, 01:09:47 PM
Quote from: ulmont on February 29, 2012, 01:02:22 PM
One thing that completely sucks - while creating a Kingdom title gives you at least the same succession law of your primary title, *usurping* a Kingdom title locks you into the succession law that Kingdom had previously.  This can be problematic.

That's pretty sensible, no?
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 29, 2012, 01:42:49 PM
Quote from: Martinus on February 29, 2012, 01:09:47 PM
Quote from: ulmont on February 29, 2012, 01:02:22 PM
One thing that completely sucks - while creating a Kingdom title gives you at least the same succession law of your primary title, *usurping* a Kingdom title locks you into the succession law that Kingdom had previously.  This can be problematic.

That's pretty sensible, no?

No.  If the King of Sicily has kicked the Muslims out of Mauretania and set up a Catholic Kingdom there, the idea that the King would for some godforesaken reason respect the Muslim Mauretanian succession policies, rather than using the policies that are working in Sicily, is dumb.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 01, 2012, 02:52:37 AM
I don't think the mongols are coming in my game. I got the message about them ages ago but no sight :(
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on March 01, 2012, 04:36:14 AM
Quote from: Tyr on March 01, 2012, 02:52:37 AM
I don't think the mongols are coming in my game. I got the message about them ages ago but no sight :(

Ninjas.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 01, 2012, 06:19:15 AM
Does anyone know of a cheat to make the invasion happen? I really want to see it in this game
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 01, 2012, 07:45:55 AM
Is there any point to continuing to play as England after unifying the British isles?

My overseas holdings seem to revolt every time the King dies, even states that will be doomed without my protection. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Martim Silva on March 01, 2012, 08:25:41 AM
In my game, I had decided to invade Ireland, to bring them civilization and muffins. But due to complications in France, I limited myself to two duchies, Meath and Leinster.

After my old King died, the two sons of the new King came of age. So I decided to give them those duchies, to avoid excessive duchy penalties.

Gave Meath to the eldest, who also included the County of Kildare [with an Irish lord whose father I had subjugated and let to rot to death in jail], and the two counties of Leinster to the youngest.

After the deed was done, I THEN remembered that, while the eldest son had been born of a marriage with a Scottish princess of the royal family, she had died at age 24 of all possible diseases, having given birth to only the first son.

I ALSO recalled then that the second son had been the offspring of a marriage my then-free-to-decide character had decided to have with... the daughter of the Earl of Kildare.

So, I had just put my heir in an area with 4 counties, one of them was his own, two were of his half-brother and the third, his vassal and supposed backing, was actually also his half-brother's grandfather...

and the young one wanted BOTH titles. As my crown laws were minimal... I think you can guess what happened next.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F000%2F554%2Ffacepalm.jpg&hash=53cbdf6af3c0f517b445e0012a5c56f977da8b64)

I have to admit, the game reflects human atittudes quite well.



Quote from: ulmont on February 29, 2012, 01:42:49 PM
No.  If the King of Sicily has kicked the Muslims out of Mauretania and set up a Catholic Kingdom there, the idea that the King would for some godforesaken reason respect the Muslim Mauretanian succession policies, rather than using the policies that are working in Sicily, is dumb.

Except that you *didn't* 'set up' a Kingdom, you usurped the current crown. In other words, you declared yourself the ruler of a Kingdom that already existed. And thus have to respect its laws.

Quote from: Tyr
I don't think the mongols are coming in my game. I got the message about them ages ago but no sight  :(

You're warned about 10 years earlier or so, around the 1210s.

But note that the map extends beyond Samarkand, so the Mongols actually 'arrive' when Genghis Khan invades the Empire of Kawarazim, by the Aral Sea. And first they siege the muslims, so you won't see them in Europe (Rus) before the 1240s at the earliest.

Quote from: Timmay
Is there any point to continuing to play as England after unifying the British isles?

My overseas holdings seem to revolt every time the King dies, even states that will be doomed without my protection.  :glare:

You're not playing as *England*, you are playing as a character in a dynasty. If the British Isles bore you, keep the titles in the mainland, grant the English crown to a cousin and continue playing as a continental european.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 01, 2012, 08:47:21 AM
QuoteBut note that the map extends beyond Samarkand, so the Mongols actually 'arrive' when Genghis Khan invades the Empire of Kawarazim, by the Aral Sea. And first they siege the muslims, so you won't see them in Europe (Rus) before the 1240s at the earliest./quote]

There's an invisible map beyond the one we see?
I'm beyond the 1240s now IIRC and am getting a bit worried.
Title: Re: Crusader Kings 2 Redux
Post by: Camerus on March 01, 2012, 08:49:05 AM
So, uh, I guess this game's worth buying, then?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 01, 2012, 09:32:56 AM
Quote from: jimmy olsen on March 01, 2012, 07:45:55 AM
My overseas holdings seem to revolt every time the King dies, even states that will be doomed without my protection. <_<

Sounds like you aren't very good at this then.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 01, 2012, 09:34:54 AM
Quote from: Martim Silva on March 01, 2012, 08:25:41 AM
Except that you *didn't* 'set up' a Kingdom, you usurped the current crown. In other words, you declared yourself the ruler of a Kingdom that already existed. And thus have to respect its laws.

That's silly semantics when the game won't let you setup a kingdom if a muslim dynasty holds it.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 01, 2012, 09:35:20 AM
Quote from: Pitiful Pathos on March 01, 2012, 08:49:05 AM
So, uh, I guess this game's worth buying, then?

Yes. Just look at all the grumpy ex-fanboi Languishites raving.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 01, 2012, 10:03:34 AM
Quote from: garbon on March 01, 2012, 09:32:56 AM
Quote from: jimmy olsen on March 01, 2012, 07:45:55 AM
My overseas holdings seem to revolt every time the King dies, even states that will be doomed without my protection. <_<

Sounds like you aren't very good at this then.
I managed to usurp the 4 British crowns and keep those vassals in line without much problem.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 01, 2012, 10:08:10 AM
Quote from: jimmy olsen on March 01, 2012, 07:45:55 AM
Is there any point to continuing to play as England after unifying the British isles?

My overseas holdings seem to revolt every time the King dies, even states that will be doomed without my protection. <_<

I guess I do not understand the question.  Is the only point in your playing to conquer more stuff?  If  it is you might want to conspire to get the Imperial Crown then.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on March 01, 2012, 11:07:38 AM
I like how the name generator got stuck and I ended up with 4 daughters with the same name. No way I actually type shit.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on March 01, 2012, 11:55:42 AM
Quote from: Martim Silva on March 01, 2012, 08:25:41 AM
Quote from: ulmont on February 29, 2012, 01:42:49 PM
No.  If the King of Sicily has kicked the Muslims out of Mauretania and set up a Catholic Kingdom there, the idea that the King would for some godforesaken reason respect the Muslim Mauretanian succession policies, rather than using the policies that are working in Sicily, is dumb.

Except that you *didn't* 'set up' a Kingdom, you usurped the current crown. In other words, you declared yourself the ruler of a Kingdom that already existed. And thus have to respect its laws.

I'm fine with that for same-religion violence.  For usurping a cross-religion Kingdom, I think it's much more declaring myself the ruler of a new Kingdom that happens to occupy the same geographic area as the previous kingdom.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 01, 2012, 02:11:01 PM
Are there any good mods? BGA?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 02, 2012, 11:53:23 AM
Gameshark's "Jumping The Shark" podcast on the game:

http://hw.libsyn.com/p/4/3/2/4325002494bd6f60/JumpingTheShark_112.mp3?sid=0073820d26ee39d0f9cdc9e8433954df&l_sid=20919&l_eid=&l_mid=2920649&expiration=1330711783&hwt=0c83a7c51191d09ad12c00ab830fc975
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 02, 2012, 12:14:43 PM
Quote from: ulmont on March 01, 2012, 11:55:42 AM
I'm fine with that for same-religion violence.  For usurping a cross-religion Kingdom, I think it's much more declaring myself the ruler of a new Kingdom that happens to occupy the same geographic area as the previous kingdom.

I have never liked the fact you have to eliminate the Muslim version of a Kingdom in order to proclaim yourself King.  I mean there was a Muslim Sultan of Rum and a Byzantine Emperor at the same time.  The Seljuks didn't have to burn Constantinople to the ground for them to be the Muslim Romans so why do we have to do so?  It just makes no sense for Muslim and Christian titles to be shared but eh...that has been a problem since the first game.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 02, 2012, 12:25:20 PM
I am now playing with modifications to kind of gimp the HRE (only elective, minimal levies from everyone), and that independence wars can only be declared if at least half the strength of liege OR liege is at war.

This has the nice side effect of independence-seekers timing their stuff better, altough it does not help that much - just recently the HRE had a homosexual heretic cruel slothful ruler (yeah, he does remember me someone). He ended up fighting 9 (nine) independence wars and England, and only yielded to England, then squashed all the independence-seekers.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 02, 2012, 12:55:58 PM
I actually prefer super HRE to CK1's version though.  The nuclear meltdown that the Empire would go through everytime you launched a game meant that if you played anybody in France or Poland or Hungary you just had to wait a few years and then swoop in for the goodies.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 02, 2012, 01:01:26 PM
Quote from: Valmy on March 02, 2012, 12:55:58 PM
I actually prefer super HRE to CK1's version though.  The nuclear meltdown that the Empire would go through everytime you launched a game meant that if you played anybody in France or Poland or Hungary you just had to wait a few years and then swoop in for the goodies.

No doubt. I just want it to be less agressive.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 02, 2012, 01:36:31 PM
I love having it as an ally though. :wub:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 02, 2012, 03:23:26 PM
That Emperor is a follower of the Waldenian heresy. He has been making holy wars on it's account a couple of times, and have converted a crapload of people to it. Hell, my Habsburg court is choke full of these people. His heir is the same.

Title: Re: Crusader Kings 2 Redux
Post by: Viking on March 02, 2012, 03:26:46 PM
Quote from: Tamas on March 02, 2012, 03:23:26 PM
That Emperor is a follower of the Waldenian heresy. He has been making holy wars on it's account a couple of times, and have converted a crapload of people to it. Hell, my Habsburg court is choke full of these people. His heir is the same.

I guess the pope shouldn't have pissed him off then...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 02, 2012, 03:31:22 PM
Btw, beyond not be able to ask for excommunications, is there really a downside to having an anti-pope? I never had anyone declare war against me over the issue and made a ton of money on all the tribute from bishops throughout my realm.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 02, 2012, 03:39:57 PM
I started this game around 1077 or so, so England has Normandy, and got Flanders somehow. They just used the troubled times of the new Emperor to Holy War Holland away from the Empire. First HRE territory loss I see.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on March 02, 2012, 04:40:59 PM
Quote from: garbon on March 02, 2012, 03:31:22 PM
Btw, beyond not be able to ask for excommunications, is there really a downside to having an anti-pope? I never had anyone declare war against me over the issue and made a ton of money on all the tribute from bishops throughout my realm.

Eventually, Moral Authority will go down to 0%, leading to loads of heretics and a near-impossible chance to convert any provinces to your religion.  I think it may also prevent new Crusades from being called.

Having an anti-pope is great for your kingdom in the short-run, but I'm not convinced it makes sense in the long-term.  Like you, though, I definitely haven't had anyone declare war or make much of a fuss over the issue, which is a problem.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 02, 2012, 05:28:30 PM
Quote from: Habbaku on March 02, 2012, 04:40:59 PM
Having an anti-pope is great for your kingdom in the short-run, but I'm not convinced it makes sense in the long-term.  Like you, though, I definitely haven't had anyone declare war or make much of a fuss over the issue, which is a problem.

Sure though the penalty to the pope is pretty small. Takes quite some time to take moral authority way down / also I've seen the anti-pope eventually vanishes. Had three succeeding anti-popes till the schism was over.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 02, 2012, 08:38:53 PM
I am going to assume that not being able to start a game as Novgorod, because it seems to be a Republic ruled by a Doge (though this seems to vanish when you're in the game as another state), is a bug.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on March 02, 2012, 10:25:21 PM
Quote from: garbon on March 02, 2012, 05:28:30 PM
Quote from: Habbaku on March 02, 2012, 04:40:59 PM
Having an anti-pope is great for your kingdom in the short-run, but I'm not convinced it makes sense in the long-term.  Like you, though, I definitely haven't had anyone declare war or make much of a fuss over the issue, which is a problem.

Sure though the penalty to the pope is pretty small. Takes quite some time to take moral authority way down / also I've seen the anti-pope eventually vanishes. Had three succeeding anti-popes till the schism was over.

Is the disappearing anti-pope based on something?  I have had multiple successions since establishing one around 1080.
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on March 02, 2012, 10:27:47 PM
Has anyone played within the HRE itself or as the Kaiser? The HRE is so large that it just seems like there is very little chance of anyone taking territory from it in the event of a war. Is the HRE supposed to be nigh-indestructible?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 03, 2012, 02:27:28 AM
The mongols seem to be here! They're just sitting above the aral sea doing nothing though....

How do you get vassals to back your reforms? Even ones who love me won't do it..
Title: Re: Crusader Kings 2 Redux
Post by: Viking on March 03, 2012, 03:36:50 AM
Quote from: JonasSalk on March 02, 2012, 10:27:47 PM
Has anyone played within the HRE itself or as the Kaiser? The HRE is so large that it just seems like there is very little chance of anyone taking territory from it in the event of a war. Is the HRE supposed to be nigh-indestructible?

I've successfully attacked the HRE from time to time. If you have a highly loyal nobility and the HRE has low loyalty you can often deploy significantly larger armies. Check in the ledger the size of armies, that is the deployable size. It's not so much a case of size, but rather the ability of the HRE to fight each civil war separately and the ease by which government reforms happen.

The model here needs some modification and I await the first mod to fix this. I've done some fixing myself but that is pretty much me making  plots, excommunications and assassination nigh on impossible.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 03, 2012, 03:57:33 AM
Quote from: Valmy on March 01, 2012, 10:08:10 AM
Quote from: jimmy olsen on March 01, 2012, 07:45:55 AM
Is there any point to continuing to play as England after unifying the British isles?

My overseas holdings seem to revolt every time the King dies, even states that will be doomed without my protection. <_<

I guess I do not understand the question.  Is the only point in your playing to conquer more stuff?  If  it is you might want to conspire to get the Imperial Crown then.
First goal is to keep what I have, second goal is to get more land.

http://www.youtube.com/watch?v=SeNDzbFv2f8

What's your goal?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 03, 2012, 06:50:06 AM
Started a game as the Duke of Mesopotamia. The Duke is Armenian and has just one province to start with. I did take two provinces immediately from the small neighboring Muslim state though. The Empire beat back the Turks.

Question about these civil wars the Empire suffers from. Is there advantages to siding with a usurper? If he wins will I be rewarded? I know I can be punished if I back a losing rebel. Will I also be punished if I back a legitimate king that is overthrown?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 03, 2012, 07:01:55 AM
the legitimate king is the winner ;)
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on March 03, 2012, 07:02:44 AM
When the game ends shouldn't you get to compare your score to actual scores in the game?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 03, 2012, 12:28:21 PM
Quote from: Habbaku on March 02, 2012, 10:25:21 PM
Quote from: garbon on March 02, 2012, 05:28:30 PM
Quote from: Habbaku on March 02, 2012, 04:40:59 PM
Having an anti-pope is great for your kingdom in the short-run, but I'm not convinced it makes sense in the long-term.  Like you, though, I definitely haven't had anyone declare war or make much of a fuss over the issue, which is a problem.

Sure though the penalty to the pope is pretty small. Takes quite some time to take moral authority way down / also I've seen the anti-pope eventually vanishes. Had three succeeding anti-popes till the schism was over.

Is the disappearing anti-pope based on something?  I have had multiple successions since establishing one around 1080.

Maybe he chose to reconcile? I got a pop-up that bishop's candidacy for anti-pope was over.
Title: Re: Crusader Kings 2 Redux
Post by: PDH on March 03, 2012, 12:44:30 PM
My first game was as the Hohenstauffen (starting when they appear in 1079).  As the duke of Swabia things are ok, a big bad HRE to hide in to learn the game, and a nice duchy to slowly take control of.  Problems started when Frederick the Duke of Swabia became the Duke that Wouldn't Die, gaining so much prestige and the like that when three emperors on the title came up I suddenly was in charge of the whole damn thing.

By increasing authority I stopped the damn globbing of dukes, but every (and I mean every) generation there was a fairly large revolt against the new Hohenstauffen emperor.  The stronger ones could put it down, the weaker had to fight tooth and nail to even come close. 

In the end I abandoned the game with the first patch, in part because I realized that as a human the HRE has an inertia to it that really keeps things from running out of hand.  Sure, I was strong enough to spread and clear out Muslim Italy, but if I took too long or my emperor died while campaigning, it would be a shit-storm in Bavaria or Thuringia or Austria.  It was rather intense, keeping the lot together, but it was also very self-limiting.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on March 03, 2012, 12:58:28 PM
Quote from: garbon on March 03, 2012, 12:28:21 PM
I got a pop-up

Sigh.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 03, 2012, 02:13:00 PM
Quote from: The Brain on March 03, 2012, 12:58:28 PM
Quote from: garbon on March 03, 2012, 12:28:21 PM
I got a pop-up

Sigh.

Tee-hee!
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 03, 2012, 02:27:33 PM
Quote from: jimmy olsen on March 03, 2012, 03:57:33 AM
First goal is to keep what I have, second goal is to get more land.

http://www.youtube.com/watch?v=SeNDzbFv2f8

What's your goal?

Well that completely depends on who I am playing ;)

Generally it is to get my dynasty to hold as many titles as possible.  It always gives me warm fuzzies when I can find a way for one of my daughters to be Queen of France or something.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on March 03, 2012, 02:29:26 PM
Do you play as King of France? :x
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 03, 2012, 04:39:42 PM
lol can i be: armenian empire?

Seriously, so this is really worth getting?
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 03, 2012, 04:43:06 PM
If it means anything...I am having fun with it, and I had pretty much quit Paradox games after EU2 (I did by the original Vicky and HoI, but shelved those pretty quick).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 03, 2012, 07:59:42 PM
I hate lazy people who see a one hundred page thread on a game and wonder if people like it.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on March 03, 2012, 08:02:02 PM
Quote from: garbon on March 03, 2012, 07:59:42 PM
I hate lazy people who see a one hundred page thread on a game and wonder if people like it.
well to be fair most of our threads on paradox games are bitch fests :P

Also, stupid republics. Being the king of Africa gets annoying with the "wrong type of goverment" penalties from having doges as vassals.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 03, 2012, 08:07:28 PM
Quote from: HVC on March 03, 2012, 08:02:02 PM
Quote from: garbon on March 03, 2012, 07:59:42 PM
I hate lazy people who see a one hundred page thread on a game and wonder if people like it.
well to be fair most of our threads on paradox games are bitch fests :P

Also, stupid republics. Being the king of Africa gets annoying with the "wrong type of goverment" penalties from having doges as vassals.

Just hand the cities to barons from other provinces.

edit: looks like my n key had gotten stuck!
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on March 03, 2012, 08:39:54 PM
Eh... the game is fun, but the HRE doomstacks make it lose some of its appeal. Why bother when you know doom follows?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 03, 2012, 08:42:46 PM
Quote from: Queequeg on March 03, 2012, 04:39:42 PM
lol can i be: armenian empire?

Seriously, so this is really worth getting?
You can become king of Armenia. :contract:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 03, 2012, 09:04:58 PM
Quote from: Faeelin on March 03, 2012, 08:39:54 PM
Eh... the game is fun, but the HRE doomstacks make it lose some of its appeal. Why bother when you know doom follows?

My Kingdom of Sicily beat the HRE in two seperate wars in the mis 1200's.  The first time I helped win Polish independance, the second time a very small minor rebeled and we had the Emperor licked but the rebelling Duke suddenly died as our war score approached 100 and the war ended inconclusively. :mad:
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on March 04, 2012, 03:34:58 AM
I like how my successor simply opens the prison doors when I die. Sigh.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 04, 2012, 04:04:02 AM
Quote from: Tamas on March 02, 2012, 12:25:20 PM
just recently the HRE had a homosexual heretic cruel slothful ruler (yeah, he does remember me someone).

WTF I'm not slothful. Now if he was arbitrary and/or wroth...

Btw, the correct expression is "reminds me of someone".
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 04, 2012, 04:09:04 AM
Quote from: garbon on March 03, 2012, 08:07:28 PM
Quote from: HVC on March 03, 2012, 08:02:02 PM
Quote from: garbon on March 03, 2012, 07:59:42 PM
I hate lazy people who see a one hundred page thread on a game and wonder if people like it.
well to be fair most of our threads on paradox games are bitch fests :P

Also, stupid republics. Being the king of Africa gets annoying with the "wrong type of goverment" penalties from having doges as vassals.

Just hand the cities to barons from other provinces.

edit: looks like my n key had gotten stuck!

You don't need to do even this. On minor holdings (i.e. non-county capitals) you can right click on the picture of the holding and there is an icon allowing you to create a new mayor, bishop or baron out of blue - you don't need to have these people in the court to do so.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 04, 2012, 04:12:49 AM
Quote from: Faeelin on March 03, 2012, 08:39:54 PM
Eh... the game is fun, but the HRE doomstacks make it lose some of its appeal. Why bother when you know doom follows?

Who are you playing as? If non-HRE country, this shouldn't be a problem - just avoid a direct confrontation early on. If a HRE country, then you need to bide your time, build your power base and let others fight wars with the Emperor. In my Habsburg game, I ended up being the King of Burgundy, Duke of Alsace, Austria, Thuringia, Apulia, Prussia, Franconia, Savoie and Upper Burgundy (or is it Lower?), with the Empire having Minimal Crown Authority. But it took 100 years or so.

I think people just want to take on powerhouses like France or HRE early in game and then complain if they get burned. And if the HRE attacks you early on, then you are doing something wrong. In my games as Poland or a HRE vassal, my Chancellor is almost constantly improving relations with the imperial court - in my Habsburg game, my first Duchy (Thuringia) was given to me by the emperor who simply liked me.
Title: Re: Crusader Kings 2 Redux
Post by: citizen k on March 04, 2012, 04:38:06 AM
Quote from: Martinus on March 04, 2012, 04:12:49 AM...in my Habsburg game, my first Duchy (Thuringia) was given to me by the emperor who simply liked me.

Was he gay?

Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 04, 2012, 04:57:04 AM
Quote from: citizen k on March 04, 2012, 04:38:06 AM
Quote from: Martinus on March 04, 2012, 04:12:49 AM...in my Habsburg game, my first Duchy (Thuringia) was given to me by the emperor who simply liked me.

Was he gay?

No. The last emperor is and everyone has revolted. :P
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 04, 2012, 05:00:29 AM
Quote from: Martinus on March 04, 2012, 04:04:02 AM
Quote from: Tamas on March 02, 2012, 12:25:20 PM
just recently the HRE had a homosexual heretic cruel slothful ruler (yeah, he does remember me someone).

WTF I'm not slothful. Now if he was arbitrary and/or wroth...

Btw, the correct expression is "reminds me of someone".

I know. :P
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on March 04, 2012, 07:47:17 AM
Is the Paradox forum fucked? I seem to be unable to log in. It thanks me for logging in but it doesn't actually happen.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on March 04, 2012, 07:52:51 AM
The mass of balkantards was finally too great so it imploded into a black hole.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on March 04, 2012, 08:54:25 AM
It may be that I start in 1187. When I do that, the HRE rushes to medium authority.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 04, 2012, 11:11:54 AM
Quote from: Martinus on March 04, 2012, 04:09:04 AM
You don't need to do even this. On minor holdings (i.e. non-county capitals) you can right click on the picture of the holding and there is an icon allowing you to create a new mayor, bishop or baron out of blue - you don't need to have these people in the court to do so.

That doesn't prevent the malus for them having the wrong government type which was the complaint. ;)

In order to prevent that I can just give the city or temple to someone who already has a castle.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 04, 2012, 11:43:38 AM
My son, the naive appeaser.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F5498%2Fck23.png&hash=dfe063d09a0df47274b0a7fde980e76423912529)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 04, 2012, 07:39:36 PM
Doing pretty well in my Duke of Mesopotamia game. In addition to the two counties I took from Edessa, I've conquered two Duchies from Azerbaijan.

It's amazing that the Byzantines haven't fallen apart, it's almost constant civil war. I didn't realize how bad it was since I didn't pay that much attention to it when I was playing England. There's been only one big war with the Seljuks which the Emperor won early on, though the Seljuks did take one county from a rebellious Duke later on. The Seljuks have been pretty stable, you'd think they'd be more aggressive.

I've been ignoring the civil wars, staying loyal and doing my own thing. I'm going to have to spend the next 10 years or so consolidating my gains before further expansion. I only need 2 more provinces to be crowned the King of Armenia.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 04, 2012, 08:24:23 PM
Quote from: Syt on March 04, 2012, 11:43:38 AM
My son, the naive appeaser.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F5498%2Fck23.png&hash=dfe063d09a0df47274b0a7fde980e76423912529)

Your son is Fat Hitler.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 05, 2012, 01:03:18 AM
Well, he died as court chaplain of the Piasts.

My game went pretty haywire. I was doing my thing (marrying, minding my own business, join in a crusade), when the Salian Kaiser died. His 13 year old son and heir died under mysterious circumstances a week later. Which put a Premysl Duke on the throne who had the traits greedy, ambitious, cruel, arvitrary etc. Cuddly guy. The first to go into revolt was his uncle, the King of Bohemia. Then Burgundy declared themselves independent kingdom. He brought them back in line, but for the next twenty years, the HRE was in near constant civil war. In between, the Kaiser was excommunicated, which I took as a sign to join the fray. However, the Kaiser crushed all comers (including poor little me), and revoked my claims on Lübeck which I had built up rather nicely. I started a plot to reclaim it, and had backing from the King of Burgundy and several dukes. So when the Kaiser refused my petition I decided to go to war - only to find that except for two minor dukes, all my allies deserted me.

It was a quick and bloody affair. In the end the Kaiser revoked my duchy titles and relegated me to simple count of Stetting. My son, loyal to the Usurper Kaiser, became new Duke of Pommerania and Holstein. Unfortunately, that son was not the heir, but my niece who is now a lowly Count. However, my treacherous son got his due. The Salians took back the crown in another war, and my son declared war on him - he retained his titles but is now in jail. So now I can start rebuilding my legacy from a singl county. Yeah, my (now) uncle is my liege, and my mother is Duchess of Cologne (and marrid to the King of Burgundy), but getting back into the succession lines will be tricky.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 05, 2012, 02:29:34 AM
I don't bother with civil wars unless I myself have enough power to stand a chance. Otherwise I stand on the sidelines and just attack the rebel duchies that I have claims on.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on March 05, 2012, 09:45:33 AM
Am I correct that the Medium Crown Authority's "no wars inside the realm" restriction does not apply to wars started by plots (of particular note, the "gain duchy X" plot)?  I seem to be seeing more wars inside my realm than I thought would be allowed (i.e., 0).
Title: Re: Crusader Kings 2 Redux
Post by: Viking on March 05, 2012, 10:16:23 AM
Quote from: ulmont on March 05, 2012, 09:45:33 AM
Am I correct that the Medium Crown Authority's "no wars inside the realm" restriction does not apply to wars started by plots (of particular note, the "gain duchy X" plot)?  I seem to be seeing more wars inside my realm than I thought would be allowed (i.e., 0).

It just means that dukes and counts don't fight each other... they just fight the king.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on March 05, 2012, 10:57:45 AM
Quote from: Viking on March 05, 2012, 10:16:23 AM
Quote from: ulmont on March 05, 2012, 09:45:33 AM
Am I correct that the Medium Crown Authority's "no wars inside the realm" restriction does not apply to wars started by plots (of particular note, the "gain duchy X" plot)?  I seem to be seeing more wars inside my realm than I thought would be allowed (i.e., 0).

It just means that dukes and counts don't fight each other... they just fight the king.

0 points for reading comprehension there, Viking.  I am seeing counts fighting their duke on a pretty regular basis.  I assume this is plot driven, but wanted to confirm.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 05, 2012, 11:47:05 AM
Do they hold territory outside the de jure kingdom? If so, the crown authority may not apply.
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on March 05, 2012, 01:01:54 PM
So what's the advantage of playing a Duke over a King or a Count over a Duke? Less responsibility, smaller kingdom to deal with, potential of usurping your king?
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on March 05, 2012, 01:02:51 PM
Quote from: Maximus on March 05, 2012, 11:47:05 AM
Do they hold territory outside the de jure kingdom? If so, the crown authority may not apply.

In at least three instances I noticed, the answer was no, no territory outside the de jure kingdoms, all of which are running Medium Crown authority.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 05, 2012, 01:05:16 PM
Quote from: JonasSalk on March 05, 2012, 01:01:54 PM
So what's the advantage of playing a Duke over a King or a Count over a Duke? Less responsibility, smaller kingdom to deal with, potential of usurping your king?

I have thought I should just be king of Navarra with no vassals and rule it as a centralized dictatorship.

But I guess I have to have mayors and bishops and crap....also the Muslims would conquer me a decade in.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on March 05, 2012, 04:27:18 PM
Quote from: Valmy on March 05, 2012, 01:05:16 PM
Quote from: JonasSalk on March 05, 2012, 01:01:54 PM
So what's the advantage of playing a Duke over a King or a Count over a Duke? Less responsibility, smaller kingdom to deal with, potential of usurping your king?

I have thought I should just be king of Navarra with no vassals and rule it as a centralized dictatorship.

But I guess I have to have mayors and bishops and crap....also the Muslims would conquer me a decade in.

That's what I tried with Portugal, and you can't beat or even hold back the Muslims without major growth, and you can't grow if you don't decentralize, and when you decentralize your asshole vassals declare war on you, and when you turn around to fight them the Muslims fuck you in the ass.

I hate Mauretania. :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: MadImmortalMan on March 05, 2012, 05:01:55 PM

Is it a bad idea to leave your heir unlanded while giving titles to his younger siblings? I did that and when he came to the throne, all his younger brothers who I had made into dukes hated his guts.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 05, 2012, 05:11:11 PM
Quote from: MadImmortalMan on March 05, 2012, 05:01:55 PM

Is it a bad idea to leave your heir unlanded while giving titles to his younger siblings? I did that and when he came to the throne, all his younger brothers who I had made into dukes hated his guts.

It is a bad idea really to give any potential heirs/title claimants land.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 05, 2012, 05:29:19 PM
Quote from: garbon on March 05, 2012, 05:11:11 PM
Quote from: MadImmortalMan on March 05, 2012, 05:01:55 PM

Is it a bad idea to leave your heir unlanded while giving titles to his younger siblings? I did that and when he came to the throne, all his younger brothers who I had made into dukes hated his guts.

It is a bad idea really to give any potential heirs/title claimants land.

Unless you have election succession.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 05, 2012, 05:43:14 PM
Quote from: Valmy on March 05, 2012, 01:05:16 PM
Quote from: JonasSalk on March 05, 2012, 01:01:54 PM
So what's the advantage of playing a Duke over a King or a Count over a Duke? Less responsibility, smaller kingdom to deal with, potential of usurping your king?

I have thought I should just be king of Navarra with no vassals and rule it as a centralized dictatorship.

But I guess I have to have mayors and bishops and crap....also the Muslims would conquer me a decade in.
I don't know if this works in CK2, but in CK1 Navarra was in a good position because it started with a claim on the crown of Aragon and you have one province and one vassal to their one province. Take them out ASAP and then start expanding, then vassalize Barcelona.
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on March 05, 2012, 05:55:16 PM
Quote from: Ideologue on March 05, 2012, 04:27:18 PM
Quote from: Valmy on March 05, 2012, 01:05:16 PM
Quote from: JonasSalk on March 05, 2012, 01:01:54 PM
So what's the advantage of playing a Duke over a King or a Count over a Duke? Less responsibility, smaller kingdom to deal with, potential of usurping your king?

I have thought I should just be king of Navarra with no vassals and rule it as a centralized dictatorship.

But I guess I have to have mayors and bishops and crap....also the Muslims would conquer me a decade in.

That's what I tried with Portugal, and you can't beat or even hold back the Muslims without major growth, and you can't grow if you don't decentralize, and when you decentralize your asshole vassals declare war on you, and when you turn around to fight them the Muslims fuck you in the ass.

I hate Mauretania. :bleeding:

I'm actually going pretty damn well as Portugal now. I have 1/5th of France due to an inheritance of Toulouse, all of Portugal, Santiago, and most of what was Granada. I had a lot of problems with the Mauretanians, but thanks to alliances with Castille, I was able to win, very slowly. It takes diligence.

Also, what's best, owning a lot of Counties yourself, or divvying them out to people and owning only Duchies?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 05, 2012, 06:07:22 PM
Quote from: JonasSalk on March 05, 2012, 05:55:16 PM
Also, what's best, owning a lot of Counties yourself, or divvying them out to people and owning only Duchies?

The last one is really bad because the more duchal titles you own the more unhappy your counts will be at not getting said titles (generally they are fine with you having 2 or 3 though)...

at least that is how it works when you are a king, I think you can get away with that if you are a duke.

Owning lots of counties can be tricky as well but it is better than owning lots of duchal titles. 
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on March 05, 2012, 06:29:44 PM
Makes sense, but then I have a lot of City/Bishophric vassals. Bleh.

Okay, wtf is the deal. Why can't I change my generals when I'm doing a siege? I've noticed a lot of small UI problems like this and it's starting to get really annoying. If somebody attacks my siege, I want the 15+ Martial skill generals, not whatever random crap they throw in.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 05, 2012, 06:49:12 PM
In my Duke of Mesopotamia game an Austrian count (of Bohemian ethnicity) inherited a strong Kingdom of Poland and has stayed loyal to the Emperor. The HRE which has been quite stable this game is an absolute beast and is currently fighting the Cumans for Crimea.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 05, 2012, 07:05:40 PM
When I have the rare chance to play these day, I've been dabbling with a "fun" game (yes, my AAR game is thus suffering, but not yet dead) as Abyssinia.  I wanted to see the challenge Valmy has had with them, but I got lucky.

Axum started a war with Harer, and I jumped in and ganked them after their armies beat the snot out of each other...got Axum to vassalize to me after the Shia beat the snot of out them...then when the Shia went after me...they fell into a nasty succession fight, allowing me to manage to take over Aden on the other side of the Red Sea (After they tried to pile on).  Once I regained enough of Axum, it seems that the low-supply desert provinces of northern Axum were a good place to wear down (with attrition) the Shia doom-stacks before knocking them off.  Then their conquest would always falter when a civil war came up, or would allow to me to eat some chunks off them (I know have all of Abyssina, Aden, Axum, and just managed to grab Alexandria during a timely civil war + Euro-Crusade.  It also helps that the Byzantines seem to be a roaring powerhouse in this game (they own much of Syria and the Ukraine).

Also:

- HRE is dominating Spain, while France sits it out.
- Scotland controls Ireland
- Poland somehow inherited Novgorod and is struggling to control much of northern Russia (lots of civil wars) in competition with a rather successful Finnish kingdom that rose out of Denmark's ashes.
- Besides what the HRE grabbed, England took over a large area around Gibraltar and a good chunk of Morocco. 

Been also finding in this game that I like having an elected monarchy...it's nice being able to put very strong Queens onto the throne when they happen to come around.  My current Abyssian Queen is an uber-lesbian who is the "Hammer of the Shia".  :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 05, 2012, 08:05:37 PM
Quote from: JonasSalk on March 05, 2012, 06:29:44 PM
Makes sense, but then I have a lot of City/Bishophric vassals. Bleh.

Okay, wtf is the deal. Why can't I change my generals when I'm doing a siege? I've noticed a lot of small UI problems like this and it's starting to get really annoying. If somebody attacks my siege, I want the 15+ Martial skill generals, not whatever random crap they throw in.

Because the boots are already on the ground? Would be a bit hard to suddenly just swap someone out. :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on March 05, 2012, 08:16:32 PM
Quote from: JonasSalk on March 05, 2012, 06:29:44 PM
Makes sense, but then I have a lot of City/Bishophric vassals. Bleh.

Okay, wtf is the deal. Why can't I change my generals when I'm doing a siege? I've noticed a lot of small UI problems like this and it's starting to get really annoying. If somebody attacks my siege, I want the 15+ Martial skill generals, not whatever random crap they throw in.

Here's an idea : after mustering your army, change the general to the guy you want leading the campaign.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 05, 2012, 08:18:42 PM
Quote from: Habbaku on March 05, 2012, 08:16:32 PM
Quote from: JonasSalk on March 05, 2012, 06:29:44 PM
Makes sense, but then I have a lot of City/Bishophric vassals. Bleh.

Okay, wtf is the deal. Why can't I change my generals when I'm doing a siege? I've noticed a lot of small UI problems like this and it's starting to get really annoying. If somebody attacks my siege, I want the 15+ Martial skill generals, not whatever random crap they throw in.

Here's an idea : after mustering your army, change the general to the guy you want leading the campaign.

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 05, 2012, 09:31:28 PM
Quote from: garbon on March 05, 2012, 08:18:42 PM
Quote from: Habbaku on March 05, 2012, 08:16:32 PM
Quote from: JonasSalk on March 05, 2012, 06:29:44 PM
Makes sense, but then I have a lot of City/Bishophric vassals. Bleh.

Okay, wtf is the deal. Why can't I change my generals when I'm doing a siege? I've noticed a lot of small UI problems like this and it's starting to get really annoying. If somebody attacks my siege, I want the 15+ Martial skill generals, not whatever random crap they throw in.

Here's an idea : after mustering your army, change the general to the guy you want leading the campaign.

:lol:

Hah, I didn't even know you could do that.  :P
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on March 05, 2012, 09:53:58 PM
The Welf's in Saxony in 1170.  :wub:

Breed some tiny Welf's and you'll have half of the HRE under your greasy German thumbs before long.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on March 05, 2012, 09:55:16 PM
Quote from: Tonitrus on March 05, 2012, 09:31:28 PM
Quote from: garbon on March 05, 2012, 08:18:42 PM
Quote from: Habbaku on March 05, 2012, 08:16:32 PM
Here's an idea : after mustering your army, change the general to the guy you want leading the campaign.

:lol:

Hah, I didn't even know you could do that.  :P

I only figured it out after looking at what options the various crown authority levels gave and took away...one of which is the ability to appoint army commanders.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on March 05, 2012, 09:58:26 PM
That's actually the way I found out how to change generals.  :lol:

Saw that it was part of the Law change, got curious, mustered an army and...hey!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 05, 2012, 09:58:57 PM
Quote from: Habbaku on March 05, 2012, 09:58:26 PM
That's actually the way I found out how to change generals.  :lol:

Saw that it was part of the Law change, got curious, mustered an army and...hey!

Same.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 05, 2012, 10:36:00 PM
Quote from: Ed Anger on March 05, 2012, 09:53:58 PM
The Welf's in Saxony in 1170.  :wub:

Breed some tiny Welf's and you'll have half of the HRE under your greasy German thumbs before long.
Greasy?  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 06, 2012, 12:08:56 AM
Weird. My vassals, after ages saying no despite awesome relations, suddenly all at once decided to back my authority increase.
Soon my monarch shall have been 10 years on the throne and I'll be able to be rid of this stupid seniority and set to work reclaiming Africa and Portugal from my cousin (who is really the real heir I suppose....or was....but stuff went wrong with them).
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 06, 2012, 12:22:11 AM
In my game (s.a.) the usurper Kaiser's son has offed the current Kaiser (who dethroned his daddy) and taken the crown again. He was quickly bitchslapped by the next Salian Kaiser. :lol:

Though that guy in turn got bumped down by the nw Flemish Kaiser. Meanwhile, the Duchess of Cologne/Verona/Siena etc. has successfully gained her independence. Way to go, mom! If only she was still part of my house and I in line for inheriting her titles. :(
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 06, 2012, 03:18:17 AM
One small problem I've noticed....so damn many kings getting called "the cruel", many of which never having done much particularly bad.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on March 06, 2012, 05:10:39 AM
What do you have to click to change a general, anyway?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 06, 2012, 05:13:07 AM
Quote from: Solmyr on March 06, 2012, 05:10:39 AM
What do you have to click to change a general, anyway?


the current one's name on it's flank
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 06, 2012, 06:00:18 AM
Quote from: jimmy olsen on March 05, 2012, 06:49:12 PM
In my Duke of Mesopotamia game an Austrian count (of Bohemian ethnicity) inherited a strong Kingdom of Poland and has stayed loyal to the Emperor. The HRE which has been quite stable this game is an absolute beast and is currently fighting the Cumans for Crimea.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fx01tF.jpg&hash=5f24e98f59cc4ff467558fbd0376646bb878fceb) (http://imgur.com/x01tF)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 06, 2012, 08:38:43 AM
Quote from: Tonitrus on March 05, 2012, 07:05:40 PM
then when the Shia went after me...they fell into a nasty succession fight, allowing me to manage to take over Aden on the other side of the Red Sea (After they tried to pile on).  Once I regained enough of Axum, it seems that the low-supply desert provinces of northern Axum were a good place to wear down (with attrition) the Shia doom-stacks before knocking them off.

Yeah you have to hope something like this happens.  Having no tech and few soldiers makes it difficult but I am glad you have been able to do it.

If Aden attacked you how exactly were you able to take over their provinces :hmm:?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 06, 2012, 08:47:34 AM
Quote from: Tyr on March 06, 2012, 03:18:17 AM
One small problem I've noticed....so damn many kings getting called "the cruel", many of which never having done much particularly bad.

Many of the nicknames are based on traits. I think there's a chance of getting it when you are wroth.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 06, 2012, 08:56:28 AM
Preliminary 1.04 changelog (it's due out this Friday):

QuoteMAJOR:
- Revised the Message Setting system
- Religion groups are now marked playable in the religion file (no more hard coded rule)
- AI: Improved marriage acceptance. Smarter about "Desires Better Alliance". Values prestige gain or loss higher.
- Added some useful status info to the delayed character tooltip (similar to the info in debug mode)
- Cooldown added to excommunications (only for the same Pope though)
- Doubled the flanking damage bonus in combat
- Increased the flank leader Martial skill bonus in combat by 50%
- Nerfed taxes given by bishops to Anti-Popes by 50%
- Holy Orders now cost maintenance if you're in at least one offensive, non-Crusade war
- Halved all peasant revolt risk factors
- Added an "Isolated County" revolt risk modifier and cut the special events that used to simulate it
- Peasant Army size is now determined by the biggest holding garrison size (so they will always be dangerous)
- The Succession War CBs now have the proper success outcome
- Fixed a bug with the usurpation of titles that would hand over all vassals too
- AI: More wary of expensive assassinations
- AI: Fixed some issues with the correct Casus Belli choice
- AI: Tweaked vassal revolt risk to depend more on ambition from traits
- The duchies of Cornwall and Brittany are now de jure part of the Kingdom of Wales
- Buffed the Caliphates and the Seljuks. Nerfed the Byzantines.
- Added vassal Seljuk mercs; the Ghilman
- Now shows a portrait of the target in available player plots
- Hooked in missing plot icon in available player plots

MINOR:
- Upped the chances of dying due to disease a little bit
- Increased the effects of the genius, quick, slow, imbecile and inbred traits
- Reduced the levy size effect of some of the "recently occupied" modifiers
- Nominated bishops are now properly disinherited at once
- Combat events will not happen until three days into a combat (to avoid commander deaths and such when overrunning tiny forces)
- When an Anti-Pope is installed in Rome, the old Pope no longer becomes an Anti-Pope
- Waived the opinion penalty for held elector titles for elective duchies and below
- Fixed a CTD issue that could occur in tooltips when hovering over Holding modifiers as they expire
- Vassal mercs can now always be employed by their liege, no matter their religion
- Scaled wealth effects and triggers are now based on nominal peacetime income
- Fixed an error in the opinion warning when banishing characters (not the correct figure.)
- The game will now also auto-generate an appropriate number of traits for children with not enough scripted traits
- Added a text warning/explanation for DoW on a revolter
- Traits are now read from multiple files, facilitating modding
- Fixed an issue with event ids in a namespace
- Fixed an issue with flipping "random god names" tooltips in fire event effect tooltips
- Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges (should not be available)
- Fixed a tooltip issue with the "any" type event triggers
- Better tooltips for event triggers 'higher_tier_than' and 'lower_tier_than'
- Re-enabled selection of the same type of plot again for players
- Fixed an issue with save/reload of the last selected plot/ambition
- Fixed an issue with protected inheritance not always working under Gavelkind
- Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines
- Exported the max duchies held opinion penalty to defines
- Exported the tax penalty for bishops loyal to the Pope or Anti-Pope to the defines
- The "recently conquered" holding penalties are no longer applied during civil wars or wars between vassals
- AI: Fixed a bug where the AI would grant titles to vassal mercs
- Added 'same_guardian' trigger
- Slightly nerfed William of Normandy's initial army size
- Switched the portraits of Harold and William the Conqueror
- Changed some title colors to conform better to their cultural region
- Added proper history for the Prince-Bishopric of Agen
- The Earl of Atholl is now a _legitimate_ bastard
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 06, 2012, 09:00:41 AM
QuoteBuffed the Caliphates and the Seljuks. Nerfed the Byzantines.

Poor Ethiopians  :(
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 06, 2012, 09:28:54 AM
the most pressing question about the patch....
can it be applied without ruining in progress games?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 06, 2012, 09:29:23 AM
Quote from: Tyr on March 06, 2012, 09:28:54 AM
the most pressing question about the patch....
can it be applied without ruining in progress games?

yes, or so I read
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on March 06, 2012, 09:32:39 AM
Just when I started my Welf Über Alles game too.  <_<
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 06, 2012, 09:46:32 AM
Quote from: Tamas on March 06, 2012, 09:29:23 AM
Quote from: Tyr on March 06, 2012, 09:28:54 AM
the most pressing question about the patch....
can it be applied without ruining in progress games?

yes, or so I read

Lies.  That has never been true before why would it be true now?  New patch: new game.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 06, 2012, 09:47:22 AM
They really got to do something about super Taifas leading to super France.

Making super Seljuks and super Caliphates seems more likely to make it even more unlikely that the Crusades really get going, or playing anybody in that area besides a Byzantine vassal, than really checking Byzantium.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 06, 2012, 10:18:15 AM
Why did Cornwall and Brittany get added to the Kingdom of Wales?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 06, 2012, 10:19:04 AM
Quote from: Valmy on March 06, 2012, 09:46:32 AM
Quote from: Tamas on March 06, 2012, 09:29:23 AM
Quote from: Tyr on March 06, 2012, 09:28:54 AM
the most pressing question about the patch....
can it be applied without ruining in progress games?

yes, or so I read

Lies.  That has never been true before why would it be true now?  New patch: new game.

I haven't seen anything bizarre in my game as England.  Last patch certainly didn't break it.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 06, 2012, 10:41:27 AM
Quote from: garbon on March 06, 2012, 10:18:15 AM
Why did Cornwall and Brittany get added to the Kingdom of Wales?

I guess people felt it was too easy to form the Kingdom of Wales?  The problem is I think this means even if you own all of Wales you still cannot form it right?

But it makes no sense historically.  Those regions never were considered part of a singular realm...well ok Cornwall and Wales were back in the Saxon vs. Britons days but come on.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 06, 2012, 10:52:16 AM
Quote from: Valmy on March 06, 2012, 10:41:27 AM
Quote from: garbon on March 06, 2012, 10:18:15 AM
Why did Cornwall and Brittany get added to the Kingdom of Wales?

I guess people felt it was too easy to form the Kingdom of Wales?  The problem is I think this means even if you own all of Wales you still cannot form it right?

But it makes no sense historically.  Those regions never were considered part of a singular realm...well ok Cornwall and Wales were back in the Saxon vs. Britons days but come on.

Yeah that's why I asked as it makes no sense. Though how many provinces are there in Cornwall/Brittany? I know the former has 2 and the latter is 3 or 4? Depending on how many, you'd be just at 50% or one province short if you conquer all of Wales.

Certainly it was too easy to form Wales. Gwynedd can do it as soon as they've saved up enough cash/piety.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 06, 2012, 10:53:18 AM
Started up a game as Navarra and immediately married Matilda of Toscana and married of my numerous brothers and sisters to the Royal Houses of England and the HRE. Got a claim on the county of Aragon within a year and conquered Zargoza.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 06, 2012, 10:55:22 AM
Quote from: jimmy olsen on March 06, 2012, 10:53:18 AM
Started up a game as Navarra and immediately married Matilda of Toscana and married of my numerous brothers and sisters to the Royal Houses of England and the HRE. Got a claim on the county of Aragon within a year and conquered Zargoza.

Matilda is the new Agnes of Aquitaine of CK1 1066 fame I take it.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 06, 2012, 10:56:57 AM
Quote from: garbon on March 06, 2012, 10:52:16 AM
Yeah that's why I asked as it makes no sense. Though how many provinces are there in Cornwall/Brittany? I know the former has 2 and the latter is 3 or 4? Depending on how many, you'd be just at 50% or one province short if you conquer all of Wales.

Certainly it was too easy to form Wales. Gwynedd can do it as soon as they've saved up enough cash/piety.

I guess the idea here is that most players who played either Wales or Britanny tended to try to combine them but I hate the idea of non-historical de jure kingdoms.  Really Britanny and Wales should not be in any de jure Kingdom and Cornwall has never not been part of the Kingdom of England, the fact it was a little culturally different shouldn't make any difference.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 06, 2012, 12:45:38 PM
Quote from: Valmy on March 06, 2012, 10:41:27 AM
But it makes no sense historically.  Those regions never were considered part of a singular realm...well ok Cornwall and Wales were back in the Saxon vs. Britons days but come on.

Tell that to the Breton house De Rennes in my game.  :mad:  :lol:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F1989%2Fck24.jpg&hash=9bd74c007d13cf8fa7bda8792e3e36f6283ba8cf)
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 06, 2012, 12:47:03 PM
The pink bit in France is an outlier of the Duchy of Hereford, btw. England/France have been falling apart and regrouping in various constellations for the past 100 years or so.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 06, 2012, 02:56:58 PM
Quote from: Syt on March 06, 2012, 12:45:38 PM
Tell that to the Breton house De Rennes in my game.  :mad:  :lol:

Heh.  Actually that combo if not uncommon in the actual game which I guess is why they decided to just make it official.

Even so it is silly to combine all the Britons into one Kingdom and then call it 'Wales'.

I noticed the Count of La Mancha will be called Name of La Mancha so you can be 'Man of La Mancha' but not 'Don Quixote de La Mancha'.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on March 06, 2012, 03:36:36 PM
Quote from: jimmy olsen on March 05, 2012, 06:49:12 PM
In my Duke of Mesopotamia game an Austrian count (of Bohemian ethnicity) inherited a strong Kingdom of Poland and has stayed loyal to the Emperor. The HRE which has been quite stable this game is an absolute beast and is currently fighting the Cumans for Crimea.

They'll be pushed back after they lose an army at Sarai.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 06, 2012, 06:02:39 PM
The Golden Horde have come and gone in my Moskva game. They are very strong, but brittle. They seem to have some event that gives them 80k horsemen when they declare war. They were beating me handily even when I had 4/3 numerical superiority. However they have no ability to raise new troops so once those armies are destroyed, they're done.

Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 06, 2012, 06:16:46 PM
Quote from: Valmy on March 06, 2012, 10:55:22 AM
Quote from: jimmy olsen on March 06, 2012, 10:53:18 AM
Started up a game as Navarra and immediately married Matilda of Toscana and married of my numerous brothers and sisters to the Royal Houses of England and the HRE. Got a claim on the county of Aragon within a year and conquered Zargoza.

Matilda is the new Agnes of Aquitaine of CK1 1066 fame I take it.
Only if you're a King, I never got a yes from her as a Duke. On the other hand the Kaiser's sister is willing to marry a Duke and she brings an alliance with the HRE with her.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 06, 2012, 06:18:56 PM
Quote from: Ideologue on March 06, 2012, 03:36:36 PM
Quote from: jimmy olsen on March 05, 2012, 06:49:12 PM
In my Duke of Mesopotamia game an Austrian count (of Bohemian ethnicity) inherited a strong Kingdom of Poland and has stayed loyal to the Emperor. The HRE which has been quite stable this game is an absolute beast and is currently fighting the Cumans for Crimea.

They'll be pushed back after they lose an army at Sarai.
Nope, they won the Crimea.  :sleep:
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on March 06, 2012, 06:47:57 PM
Quote from: jimmy olsen on March 06, 2012, 06:18:56 PM
Quote from: Ideologue on March 06, 2012, 03:36:36 PM
Quote from: jimmy olsen on March 05, 2012, 06:49:12 PM
In my Duke of Mesopotamia game an Austrian count (of Bohemian ethnicity) inherited a strong Kingdom of Poland and has stayed loyal to the Emperor. The HRE which has been quite stable this game is an absolute beast and is currently fighting the Cumans for Crimea.

They'll be pushed back after they lose an army at Sarai.
Nope, they won the Crimea.  :sleep:

So did Manstein.  IT AIN'T OVER.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 06, 2012, 06:53:56 PM
Quote from: Ideologue on March 06, 2012, 06:47:57 PM
Quote from: jimmy olsen on March 06, 2012, 06:18:56 PM
Quote from: Ideologue on March 06, 2012, 03:36:36 PM
Quote from: jimmy olsen on March 05, 2012, 06:49:12 PM
In my Duke of Mesopotamia game an Austrian count (of Bohemian ethnicity) inherited a strong Kingdom of Poland and has stayed loyal to the Emperor. The HRE which has been quite stable this game is an absolute beast and is currently fighting the Cumans for Crimea.

They'll be pushed back after they lose an army at Sarai.
Nope, they won the Crimea.  :sleep:

So did Manstein.  IT AIN'T OVER.
Yeah, but here the Kings of Poland and Bohemia are loyal vassals to the Empire. :contract:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on March 06, 2012, 07:07:55 PM
I had the votes for Henry the Lion to become Kaiser and some bishop got him thrown into gaol and he dies one month later. I COULD BEEN A CONTENDA.

Now a chick rules Saxony and everybody hates bleeders.

:weep:
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 06, 2012, 08:39:30 PM
Quote from: Valmy on March 06, 2012, 08:38:43 AM
Quote from: Tonitrus on March 05, 2012, 07:05:40 PM
then when the Shia went after me...they fell into a nasty succession fight, allowing me to manage to take over Aden on the other side of the Red Sea (After they tried to pile on).  Once I regained enough of Axum, it seems that the low-supply desert provinces of northern Axum were a good place to wear down (with attrition) the Shia doom-stacks before knocking them off.

Yeah you have to hope something like this happens.  Having no tech and few soldiers makes it difficult but I am glad you have been able to do it.

If Aden attacked you how exactly were you able to take over their provinces :hmm:?

Good point. :hmm:

My memory must suck and I went after them as the only viable target while the Shia were still too strong.  It would have been revenge conquest though, as I do distinctly remember them being drug into a war (again likely by the Shia, by alliance or a holy war pile on), and I had not realized before that one could send troops across the Red Sea without boats until they did it.  :P
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 06, 2012, 11:16:48 PM
Gonna download steam and install CKDV on my work computer.  :sleep:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 07, 2012, 12:06:24 AM
I am back to the game after a short break.

Why can't I revoke any titles from someone who I have in my prison after he lost a war to overthrow me?  Are there only special revolts that allow you to revoke titles?
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on March 07, 2012, 12:30:14 AM
Crown Authority being too low, I'm guessing.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 07, 2012, 08:35:33 AM
Quote from: Habbaku on March 07, 2012, 12:30:14 AM
Crown Authority being too low, I'm guessing.

It is at Medium.  I'm sorry, I can revoke titles but it will piss off my other vassals.  I thought you could always revoke at least one title from a rebellious vassal withoput pissing off the rest.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on March 07, 2012, 08:47:56 AM
Quote from: sbr on March 07, 2012, 08:35:33 AM
Quote from: Habbaku on March 07, 2012, 12:30:14 AM
Crown Authority being too low, I'm guessing.

It is at Medium.  I'm sorry, I can revoke titles but it will piss off my other vassals.  I thought you could always revoke at least one title from a rebellious vassal withoput pissing off the rest.

If revoking a title provokes a rebellion then it will not piss off other vassals and the plot the vassal is involved in ends.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 07, 2012, 09:07:44 AM
Quote from: sbr on March 07, 2012, 08:35:33 AM
Quote from: Habbaku on March 07, 2012, 12:30:14 AM
Crown Authority being too low, I'm guessing.

It is at Medium.  I'm sorry, I can revoke titles but it will piss off my other vassals.  I thought you could always revoke at least one title from a rebellious vassal withoput pissing off the rest.
Did you have a succession during the rebellion? I've had that happen. It's not truly treason if he rebelled against your father.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 07, 2012, 09:20:06 AM
He revolted at succession, his cb wad to remove me as ruler.  If I can't punish him who can i?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 07, 2012, 09:50:42 AM
How does AC Gavelkind work?

Navara has AC Primogeniture but Toscana has AC Gavelkind. I have two sons (and several daughters). Will the eldest get the Duchy and the younger a county(s), and thus still be in my domain?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 07, 2012, 09:55:15 AM
Quote from: jimmy olsen on March 07, 2012, 09:50:42 AM
How does AC Gavelkind work?

Navara has AC Primogeniture but Toscana has AC Gavelkind. I have two sons (and several daughters). Will the eldest get the Duchy and the younger a county(s), and thus still be in my domain?

Yes.  But there should be a little icon at the top telling you what titles your future character's younger brother is going to get.  If all the boys die out then the titles get divided amongst the girls the same way.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 07, 2012, 08:53:17 PM
No answer on why I can't revoke a title from someone who rebelled without making my other vassals mad?

How about this one.  My King of Sicily, who is married to the Byzantine Emperor, seems to have recently inheritted Thrace and Byzantion.  I'm not sure when as I didn't see a message.  One of the holdings in Byzantion, specifically the Barony of Hieron which is the 3rd of 5 castles in the province, is occupied by the Emperor.  I am not at war with the Emperor.  Anyone have any idea of how this might happen legitimately?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 07, 2012, 09:03:15 PM
Quote from: sbr on March 07, 2012, 08:53:17 PM
No answer on why I can't revoke a title from someone who rebelled without making my other vassals mad?

How about this one.  My King of Sicily, who is married to the Byzantine Emperor, seems to have recently inheritted Thrace and Byzantion.  I'm not sure when as I didn't see a message.  One of the holdings in Byzantion, specifically the Barony of Hieron which is the 3rd of 5 castles in the province, is occupied by the Emperor.  I am not at war with the Emperor.  Anyone have any idea of how this might happen legitimately?
Got to be the level of Crown Authority you have. It's important to remember that the levels do not grant equal rights in all countries. Just because Medium authority lets you do something in one kingdom doesn't mean it will let you do the same in another, though that usually is the case.

Who's the woman? The King or the Emperor?
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 07, 2012, 09:51:17 PM
Quote from: jimmy olsen on March 07, 2012, 09:03:15 PM
Quote from: sbr on March 07, 2012, 08:53:17 PM
No answer on why I can't revoke a title from someone who rebelled without making my other vassals mad?

How about this one.  My King of Sicily, who is married to the Byzantine Emperor, seems to have recently inheritted Thrace and Byzantion.  I'm not sure when as I didn't see a message.  One of the holdings in Byzantion, specifically the Barony of Hieron which is the 3rd of 5 castles in the province, is occupied by the Emperor.  I am not at war with the Emperor.  Anyone have any idea of how this might happen legitimately?
Got to be the level of Crown Authority you have. It's important to remember that the levels do not grant equal rights in all countries. Just because Medium authority lets you do something in one kingdom doesn't mean it will let you do the same in another, though that usually is the case.

Who's the woman? The King or the Emperor?

Oops, forgot an important word.  My King is married to the daughter of the Byzantine Emperor.

And I have been able to revoke other titles from other people so I guess the other guy's crimes just weren't bad enough.
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on March 07, 2012, 10:54:37 PM
What's the purpose of being king of multiple places? I own almost all of Sweden as the king of Norway. I can create the kingdom of Sweden. Why would I want to?
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on March 08, 2012, 12:38:11 AM
Wtf, I have medium crown authority and one of my Duchy vassals is declaring a holy war against somebody by herself?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 08, 2012, 01:07:54 AM
Quote from: JonasSalk on March 08, 2012, 12:38:11 AM
Wtf, I have medium crown authority and one of my Duchy vassals is declaring a holy war against somebody by herself?
Medium crown authority doesn't stop vassals from attacking states outside the realm, it just stops them from fighting your other vassals.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 08, 2012, 02:22:06 AM
Quote from: JonasSalk on March 08, 2012, 12:38:11 AM
Wtf, I have medium crown authority and one of my Duchy vassals is declaring a holy war against somebody by herself?

Wtf, you can't read?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 08, 2012, 03:01:35 AM
Quote from: JonasSalk on March 07, 2012, 10:54:37 PM
What's the purpose of being king of multiple places? I own almost all of Sweden as the king of Norway. I can create the kingdom of Sweden. Why would I want to?

Sometimes it is useful to have more de jure territory.  Also for the prestige.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 08, 2012, 04:41:37 AM
Plus it prevents your vassals from creating the Kingdom themselves if they manage to get enough provinces (e.g. via inheritance).
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 08, 2012, 04:50:11 AM
On the other hand, each new kingdom title multiplies the difficulty of keeping your realm in one piece.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 08, 2012, 07:52:47 AM
You have more control over the crown laws of a kingdom you own de jure.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 08, 2012, 09:37:51 AM
Apparently the crown title of Armenia is Despot :menace:

However when I try to betroth my heir to the 17 year old Emperess one of her reasons for saying no (besides too young and base reluctance) is not high ranking enough. What the hell? I don't recall routine royal marriages between the HRE and Byzantium. A King controlling a full third of the Empire is as good as she's gonna get.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on March 08, 2012, 09:55:03 AM
Quote from: jimmy olsen on March 08, 2012, 09:37:51 AM
Apparently the crown title of Armenia is Despot :menace:

I think that's actually all Kingdom level titles for Greek-cultured rulers.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 08, 2012, 09:59:58 AM
Yep, thanks to an unfortunate choice in mentors Sicily is now ruled by a despot.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 08, 2012, 10:09:25 AM
Quote from: Tamas on March 08, 2012, 04:50:11 AM
On the other hand, each new kingdom title multiplies the difficulty of keeping your realm in one piece.

Still not really seeing that. I mean sure there's that localized malus of them coveting that title but that's about it.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on March 08, 2012, 10:36:19 AM
Quote from: garbon on March 08, 2012, 10:09:25 AM
Quote from: Tamas on March 08, 2012, 04:50:11 AM
On the other hand, each new kingdom title multiplies the difficulty of keeping your realm in one piece.

Still not really seeing that. I mean sure there's that localized malus of them coveting that title but that's about it.

I agree there, a duke can hold all the ducal titles on the map without malus. The same with a king, he can hold as many titles as he might want without malus.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 08, 2012, 06:55:18 PM
Made my 2nd son a Bishop so my 1st will inherit both the Duchies of Toscana and Parma. If my wife dies before me (King of Navarra & Aragon) will that make him a vassal of the HRE or have I prevented that by making him count of Barcelona? If he does become a HRE vassal what happens when he inherits the Kingdom? Will the Italian holdings become part of Navarra or will his vassalage to the Emperor remain?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 08, 2012, 08:42:59 PM
I hate the way if you launch a war to install one of your vassals in a new position they will often defect from your kingdom with their land in your kingdom to become independant/part of this other kingdom where you've stole land from/whatever
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 08, 2012, 08:48:13 PM
Quote from: Tyr on March 08, 2012, 08:42:59 PM
I hate the way if you launch a war to install one of your vassals in a new position they will often defect from your kingdom with their land in your kingdom to become independant/part of this other kingdom where you've stole land from/whatever
If they're already your vassal that status should continue. They are in danger of declaring independence after your current king dies though.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on March 08, 2012, 10:11:09 PM
Quote from: jimmy olsen on March 08, 2012, 06:55:18 PM
Made my 2nd son a Bishop so my 1st will inherit both the Duchies of Toscana and Parma. If my wife dies before me (King of Navarra & Aragon) will that make him a vassal of the HRE or have I prevented that by making him count of Barcelona? If he does become a HRE vassal what happens when he inherits the Kingdom? Will the Italian holdings become part of Navarra or will his vassalage to the Emperor remain?

In the game i had similar to that, those Duchies became part of Navarra and then HRE promptly declared war on me to regain them back, so watch out.
Title: Re: Crusader Kings 2 Redux
Post by: MadImmortalMan on March 08, 2012, 10:33:37 PM
My dude is the King of Ireland and he marries a girl who shortly thereafter becomes the Dutchess of Holland. They have a son, and the son is in her dynasty, not the king's. So the son will inherit Holland and Ireland's King now has no heir. What happened?
Title: Re: Crusader Kings 2 Redux
Post by: katmai on March 08, 2012, 10:35:15 PM
Did you agree to matrilineal marriage? well did ya?
Title: Re: Crusader Kings 2 Redux
Post by: MadImmortalMan on March 08, 2012, 10:49:32 PM
I set it up myself, and I would not have done that deliberately. But it does explain it.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on March 08, 2012, 10:51:25 PM
I set up marriage before and had that question pop up in dialogue box before the final confirmation.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 08, 2012, 11:24:18 PM
Quote from: katmai on March 08, 2012, 10:11:09 PM
Quote from: jimmy olsen on March 08, 2012, 06:55:18 PM
Made my 2nd son a Bishop so my 1st will inherit both the Duchies of Toscana and Parma. If my wife dies before me (King of Navarra & Aragon) will that make him a vassal of the HRE or have I prevented that by making him count of Barcelona? If he does become a HRE vassal what happens when he inherits the Kingdom? Will the Italian holdings become part of Navarra or will his vassalage to the Emperor remain?

In the game i had similar to that, those Duchies became part of Navarra and then HRE promptly declared war on me to regain them back, so watch out.
That's too bad, I wish I could just swear fealty to him to get him off my back.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 09, 2012, 02:34:48 AM
When you make a bethrohal to an AI girl holding a title, you usually receive a matrilinear marriage proposal when she comes of age, so make sure to not accept that, as the AI will stick to the deal and accept a regular marriage.
Title: Re: Crusader Kings 2 Redux
Post by: chipwich on March 09, 2012, 09:09:46 PM
How do I set a character as special interest?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 10, 2012, 05:21:20 AM
I'm thinking of taking the HRE for a spin. What do you guys think the best plan for taking the Byzantine Empire is?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 10, 2012, 08:29:51 AM
 :lmfao:

QuoteI decided to see how badly I could fuck up, so I cheated and added cash, then as the duchess of toscana I married, then made my husband an antipope, then claimed the papacy for my husband, then assassinated my husband, then declared war on the new pope to claim the papacy for myself.

And bam, female pope, no heirs due to open elective system, and I instantly got message events from all the leaders of europe asking the female usurper of the papcy for indulgences.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 10, 2012, 02:31:19 PM
I don't understand why cheating was involved to do that.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 10, 2012, 03:25:53 PM
Quote from: garbon on March 10, 2012, 02:31:19 PM
I don't understand why cheating was involved to do that.

Probably just to make it easier to do quickly.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 10, 2012, 09:26:03 PM
There seems to be an odd bug with regards to heirs in the new patch. My heir flipped back and forth between my oldest and 2nd son until I made the 2nd a bishop. Succession law is gavelkind not elective.

Also, it would be nice to be informed when your wife (Duchess of Toscana & Modena) rebels against the HRE. You think she'd at least invite the King of Poland into her plot, but no. I had to find out about it while scrolling over the map. What was worse is she was pregnant and was thrown in prison before giving birth. I had to ransom my new born daughter from jail. No option to do that for my wife though.

Gonna have to conquer a pagan county and make my 2nd son a bishop before my wife dies in prison so I don't lose any titles.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 10, 2012, 09:51:33 PM
Quote from: jimmy olsen on March 10, 2012, 09:26:03 PM
Also, it would be nice to be informed when your wife (Duchess of Toscana & Modena) rebels against the HRE. You think she'd at least invite the King of Poland into her plot, but no. I had to find out about it while scrolling over the map. What was worse is she was pregnant and was thrown in prison before giving birth. I had to ransom my new born daughter from jail. No option to do that for my wife though.

I agree that if your wife is an ally and you are an independent realm, she should by default ask you to join her struggle.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 11, 2012, 06:07:20 AM
Apparently Heinrich's mother was from Poitou and this gave him claims on Aquitaine and Poitou! :o

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVWjrl.jpg&hash=78e41b178055901ae88121d425524c5b42b24075) (http://imgur.com/VWjrl)
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 11, 2012, 08:49:04 AM
You know...I think I've got bored of the game.
It was possibly the mega HRE that did it. Really stops any room for much going on in Europe.
Russia turned into a giant blob, France and the HRE turned into giant blobs, the caliphate and the Byzantines are all giant blobs....
The game just got dull.
And starting again with a new game....I really feel I've seen it all already. On paper this game is awesome. But.....I dont know....

I'm really looking forward to the inevitable ASOIAF mod though. Hope its thorough with a properly developed timeline and choosable start dates.
Though I just know it won't work. The minute one house starts trouble with another the entire kingdom will come down on them. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 11, 2012, 11:03:07 AM
In my first 1.04 game as Sweden, (vanilla, except that you cant declare independence if you your liege is at peace and you don't have at least 50% of his strength), Byzantium has actually lost territories to Musselmen  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on March 11, 2012, 01:27:29 PM
Well they did get nerfed in the patch. The HRE was left untouched however which leads to HRE northern africa in 90% of my games.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on March 11, 2012, 02:11:58 PM
Quote from: jimmy olsen on March 11, 2012, 06:07:20 AM
Apparently Heinrich's mother was from Poitou and this gave him claims on Aquitaine and Poitou! :o

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVWjrl.jpg&hash=78e41b178055901ae88121d425524c5b42b24075) (http://imgur.com/VWjrl)

Happened in my Denmark game, too, except I peeled Ulm or Wurttemburg or whatever the duchy is called away from the HRE.  Take that, Kaiser!
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 12, 2012, 12:16:20 PM
So I decided on a calm game after beig a vassal of the HRE for the whole duration on my previous game. I picked the count of Adgers in Norway, direct vassal of the king, and 16 year old/unmarried.

The Norwegian crown quickly descended into chaos, the Duke of Brunswick laid claim on the title and pulled a Weserübung 850 years early. It's 1100 and Norway is part of the HRE.  <_<
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 12, 2012, 02:47:55 PM
After some issues with Primogeniture, I am thinking if Agnatic Seniority would be a way to go as a way of keeping a large kingdom together. It allows you to make your kinsmen your vassals so that's an extra relationship bonus, but since everyone has in theory a chance of gaining the throne, there should be less direct backstabbing. Plus since rulers will be on average succeeding to the throne at an old age, there will be less issue with long reign of incompetents.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on March 12, 2012, 03:00:25 PM
I had a much more stable country in my Tuscany game with seniority than with primogeniture in my Denmark game.

I keep getting rebelling vassals but when I throw them in gaol I can't revoke their titles without provoking others, even though they're traitors.  Shouldn't absolute crown authority just let me kill these motherfuckers if I want to?  That's what "absolute" means.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 12, 2012, 05:00:41 PM
Quote from: Ideologue on March 12, 2012, 03:00:25 PM
I had a much more stable country in my Tuscany game with seniority than with primogeniture in my Denmark game.

I keep getting rebelling vassals but when I throw them in gaol I can't revoke their titles without provoking others, even though they're traitors.  Shouldn't absolute crown authority just let me kill these motherfuckers if I want to?  That's what "absolute" means.

If your vassal rebels, you can revoke one title from them for "free" without causing damage to your relationship with other vassals - the crown authority has nothing to do with it (i.e. even if you are powerful, you are still going to be regarded as a tyrant if you revoke too many or execute them).

If you are having trouble with a vassal, just revoke one title from him after putting him in the gaol and keep him there (throwing him into the oubliette when he complains) - that way he will eventually die and be replaced by some hapless kid of his.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on March 12, 2012, 05:55:06 PM
Quote from: sbr on March 08, 2012, 09:59:58 AM
Yep, thanks to an unfortunate choice in mentors Sicily is now ruled by a despot.

Should be "tyrant" for a classical feel.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 12, 2012, 06:42:41 PM
Quote from: Syt on March 12, 2012, 12:16:20 PM
So I decided on a calm game after beig a vassal of the HRE for the whole duration on my previous game. I picked the count of Adgers in Norway, direct vassal of the king, and 16 year old/unmarried.

The Norwegian crown quickly descended into chaos, the Duke of Brunswick laid claim on the title and pulled a Weserübung 850 years early. It's 1100 and Norway is part of the HRE.  <_<
Is the only way for countries to join the HRE through conquest? What if a de jure vassal of the Emperor inherits an outside Kingdom?
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on March 12, 2012, 10:22:25 PM
Quote from: Martinus on March 12, 2012, 05:00:41 PM
Quote from: Ideologue on March 12, 2012, 03:00:25 PM
I had a much more stable country in my Tuscany game with seniority than with primogeniture in my Denmark game.

I keep getting rebelling vassals but when I throw them in gaol I can't revoke their titles without provoking others, even though they're traitors.  Shouldn't absolute crown authority just let me kill these motherfuckers if I want to?  That's what "absolute" means.

If your vassal rebels, you can revoke one title from them for "free" without causing damage to your relationship with other vassals - the crown authority has nothing to do with it (i.e. even if you are powerful, you are still going to be regarded as a tyrant if you revoke too many or execute them).

If you are having trouble with a vassal, just revoke one title from him after putting him in the gaol and keep him there (throwing him into the oubliette when he complains) - that way he will eventually die and be replaced by some hapless kid of his.

No, I know--it was weird, it wouldn't let me revoke even that one title for free.

I dunno, maybe  I was confusing the ones I white peaced with the ones I imprisoned.

Also, it's really frustrating how perseverant some of those assholes can be.  You'd think they were fighting for their lives, which they technically should be, but executing them isn't really an option.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 12, 2012, 10:33:07 PM
I was having the same problem last week, there is definitely something going on with revoking titles from some rebellous vassals.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 13, 2012, 12:20:27 AM
From my Abyssinian game...

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F34rFYh.jpg&hash=8e582245f75861cfe8a3a0338c60c7bace41444b)

Zeina the Great, lesbian queen of Abyssinia still rules at a ripe 78 years old (she was a hottie back in the day)...after just annexing the Nile delta region (as always, while the Caliphate was busy with rebels and crusaders).  She didn't even want Cyrenaica, but her son, the Duke of Alexandria decided he did.

You can see the Mongols are just starting to peek into the game, Byzantium is still strong, the HRE basically rules Spain, and the royal family of England had apparently decided to conquer over Andalusia and Morocco* so that they can move the throne south and rule from warmer, less foggy climes.


*much of Morocco has also been Catholocized and cross-bred into English.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on March 13, 2012, 12:39:25 AM
Quote from: sbr on March 12, 2012, 10:33:07 PM
I was having the same problem last week, there is definitely something going on with revoking titles from some rebellous vassals.

What authority do you have?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 13, 2012, 01:58:00 AM
QuoteZeina the Great, lesbian queen of Abyssinia still rules at a ripe 78 years old (she was a hottie back in the day)...after just annexing the Nile delta region (as always, while the Caliphate was busy with rebels and crusaders).  She didn't even want Cyrenaica, but her son, the Duke of Alexandria decided he did.
How do you do that?
Doesn't declaring war on nations with rebellions always make the rebels give up and everyone concentrate on you instead?
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on March 13, 2012, 02:47:33 AM
Quote from: TonitrusZeina the Great, lesbian queen of Abyssinia still rules at a ripe 78 years old (she was a hottie back in the day)

Not that's it's its fault, butthe game doesn't depict aging on women that uniformly so there've been a couple of times when I married some 50 year old because she looked cute. :(

RESIGN LOAD SAVE
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 13, 2012, 03:14:37 AM
Oh. And. Have any decent mods appeared yet then?
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on March 13, 2012, 06:48:15 AM
What's decent?  There are several - BGA, CK2Wiz being the 'biggest'.  All depends what you're looking for. *shrug*




G.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 13, 2012, 07:16:01 AM
Quote from: Tyr on March 13, 2012, 03:14:37 AM
Oh. And. Have any decent mods appeared yet then?

I'd tend towards no. I think both of those that Grallon mentioned have unsavory bits.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 13, 2012, 07:59:39 AM
I tend to use mini-mods - the good news is that you can pretty much mix-and-match them and use them simultaneously, so you are not required to use compilations anymore.

Right now I am mainly spending my time testing the Mac version of the game, but before the beta started, I liked the following for my Windows version:
- the rebels mod - the rebels no longer appear as an army but as a negative province modifier which can get worse in time if you leave them unattended; once the modifier is in place, you get reduced taxes and levies, plus can get nasty events for that province; to remove the modifier you either need to wait them out (provided they do not get worse) or use the Marshall function "suppress revolts" in the province; It is great if you, like me, hate the rebel whackamole of the vanilla game.
- the abdication mod - your ruler can not abdicate, which has the effect of his heir inheriting everything (but not cash!) while the ruler retires and acts like a normal NPC (whom you no longer play). It is a bit gamey if exploited but can be nice for some situations.
- if I play as the HRE/anyone in the HRE - the HRE mod which makes opposing the emperor more realistic as he is no longer a powerhouse he is in vanilla, plus it adds a decision-based event series for Rome coronation of each new emperor which significantly affects the emperor's power before and after coronation.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 13, 2012, 08:28:16 AM
Quote from: Faeelin on March 13, 2012, 12:39:25 AM
Quote from: sbr on March 12, 2012, 10:33:07 PM
I was having the same problem last week, there is definitely something going on with revoking titles from some rebellous vassals.

What authority do you have?

Medium.  I can revoke it just makes my vassals mad.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 13, 2012, 11:36:57 AM
Built a nice Polish Italian Empire but my king is 57 and my only heir is a 1 year Grandson. My empire's fucked.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 13, 2012, 02:04:25 PM
Quote from: jimmy olsen on March 13, 2012, 11:36:57 AM
Built a nice Polish Italian Empire but my king is 57 and my only heir is a 1 year Grandson. My empire's fucked.

It's a Polish Italian Empire, it wad fucked before it got off the ground.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 13, 2012, 05:49:44 PM
Quote from: Tyr on March 13, 2012, 01:58:00 AM
QuoteZeina the Great, lesbian queen of Abyssinia still rules at a ripe 78 years old (she was a hottie back in the day)...after just annexing the Nile delta region (as always, while the Caliphate was busy with rebels and crusaders).  She didn't even want Cyrenaica, but her son, the Duke of Alexandria decided he did.
How do you do that?
Doesn't declaring war on nations with rebellions always make the rebels give up and everyone concentrate on you instead?

Maybe it depends on what they are fighting for?  90% of the time, the rebels are fighting for independence (not just against ruler), and they do often seem to easily give in to a white peace (though that often happens whether I get involved or not).  Going after the rebels themselves never works, because they white-peace out too fast, and then the war (usually Holy from my side) just ends. 

But, in my cases, it was mostly a matter of building up my victory level fast enough before the Caliphate's doom stack comes down on me, or let it be distracted by other objectives (smashing rebels and/or crusaders). 

In the case of the Shiite Caliphate, I could often get this work by having one army seize the provinces around Mecca (the AI would often ignore that side of the Red Sea), while my other forces lured the doom stack into the desert to die of attrition (Nubia seems good for that) until I can pick it off and go after the Holy War target.  When I started going on Cairo/Nile region, I had developed my levy construction down in the home provinces enough that I could start to compete with the doom stack....and rebels/crusaders (and it is usually the crusaders) just made the job easier.

Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 13, 2012, 07:15:31 PM
I decided to abandon my old game and start a new game as the Duke of Barcelona.
I picked off one of my small muslim neighbours right away. Yey....But the country in Algeria keeps attacking me. Boo.
France is super quick off the mark too and is already carving out most of Spain for itself. The HRE seems to have taken practically all of Italy.

One big problem with the game- its so all or nothing. No, "Yeah, I said I wanted to take the whole of Barcelona but if you give me Valencia I'll leave you alone....honest....." bargaining as would be realistic. Just...."Surrender everything now!".
Title: Re: Crusader Kings 2 Redux
Post by: PDH on March 13, 2012, 07:19:50 PM
So I got caught up in the "amass wealth" idea for one of my Sicilian kings...and now the old boy is 77 with a stewardship of 41...

Sure his son is now old and grey, but King Robert sure has built up the demesne...



Update - Old Bob is now 81 with a 44 stewardship.  His two great grandsons are married and having kids.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 13, 2012, 08:30:31 PM
So what's a good HRE duke to play?

Bohemia's an obvious choice because you can easily become a King, but who else?
Title: Re: Crusader Kings 2 Redux
Post by: PDH on March 13, 2012, 08:58:50 PM
Start as Swabia January 1, 1079 (when Friedrich Hohenstauffen became Duke).  Make them into a power.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on March 14, 2012, 12:00:40 AM
God, this game's getting on my nerves.  LOL LET'S REBEL AND REBEL AND REBEL AND REBEL AND REBEL

I swear to God I would kill every last man, woman, and child in some of these counties.  You can't just imprison the nobles leading them.  You have to systematically eradicate every human being in every county you don't directly control.  I've had a statistically great king whose reign has been one uninterrupted fucking internal bloodbath.  Let's just go to the logical endpoint of this nonsense.

I can't find the "attack natives" button in this game.  Help plz.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 14, 2012, 12:29:41 AM
Have you had a look at what causes your folks to rebel (hover over the relationship button). I find handing out the occasional honorary title, bit of worthless land or hard cash helps overcoming the worst.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on March 14, 2012, 12:35:48 AM
I demand blind obedience.

OK, here's a serious issue right here:

If you save up tons of cash and issue a petition for repentance or whatever it is, and the Pope grants it, it should be at least a few years before the fucking Pope can excommunicate you again.  I am super uncool with sending the pontiff 550 gold, receiving communion again, and then being thrown out of the church one week later.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 14, 2012, 12:41:56 AM
Quote from: Ideologue on March 14, 2012, 12:00:40 AM
God, this game's getting on my nerves.  LOL LET'S REBEL AND REBEL AND REBEL AND REBEL AND REBEL

I swear to God I would kill every last man, woman, and child in some of these counties.  You can't just imprison the nobles leading them.  You have to systematically eradicate every human being in every county you don't directly control.  I've had a statistically great king whose reign has been one uninterrupted fucking internal bloodbath.  Let's just go to the logical endpoint of this nonsense.

I can't find the "attack natives" button in this game.  Help plz.
Try making your succession law Seniority. This will result in a bunch of old kings if your dynasty is large, however everyone but your eldest son will like it.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 14, 2012, 12:58:12 AM
Also, I really don't like it when my character gets Syphilis when he hasn't been sleeping around and his wife doesn't have it. It makes no sense.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 14, 2012, 02:58:27 AM
Quote from: jimmy olsen on March 14, 2012, 12:58:12 AM
Also, I really don't like it when my character gets Syphilis when he hasn't been sleeping around and his wife doesn't have it. It makes no sense.
Who knows what she has been up to....
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on March 14, 2012, 09:00:20 AM
Quote from: Ideologue on March 14, 2012, 12:35:48 AM
I demand blind obedience.

OK, here's a serious issue right here:

If you save up tons of cash and issue a petition for repentance or whatever it is, and the Pope grants it, it should be at least a few years before the fucking Pope can excommunicate you again.  I am super uncool with sending the pontiff 550 gold, receiving communion again, and then being thrown out of the church one week later.

Create an anti-pope. Then attack the Papal states. I have the feeling Kaiser Adolf will end up having to do that in my game.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 14, 2012, 09:22:19 AM
Quote from: jimmy olsen on March 14, 2012, 12:58:12 AM
Also, I really don't like it when my character gets Syphilis when he hasn't been sleeping around and his wife doesn't have it. It makes no sense.

Especially considering that Syphilis probably didn't arrive in Europe until after Columbus.
Title: Re: Crusader Kings 2 Redux
Post by: PDH on March 14, 2012, 09:59:58 AM
There was likely a related form in Europe pre-Columbian, but the new virulent strain seems to have come about from contact.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 14, 2012, 10:43:32 AM
Quote from: Tyr on March 14, 2012, 02:58:27 AM
Quote from: jimmy olsen on March 14, 2012, 12:58:12 AM
Also, I really don't like it when my character gets Syphilis when he hasn't been sleeping around and his wife doesn't have it. It makes no sense.
Who knows what she has been up to....
I thought about that, but I checked her character sheet and she doesn't have it.
Title: Re: Crusader Kings 2 Redux
Post by: Martim Silva on March 14, 2012, 11:39:51 AM
Quote from: Ed Anger on March 14, 2012, 09:00:20 AM
Create an anti-pope. Then attack the Papal states. I have the feeling Kaiser Adolf will end up having to do that in my game.

That's very historical.

After all, the Kaiser Heinrich IV (the guy that starts as Emperor of the HRE in 1066) humiliated himself to the Pope at Canossa in 1077 to get his excommunication lifeted, a then new Pope came up in 1080 and BAM - excommunicated him again. Heinrich thus got really pissed and set up an anti-Pope while invading Italy.
Title: Re: Crusader Kings 2 Redux
Post by: MadImmortalMan on March 14, 2012, 11:56:02 AM
Quote from: Martim Silva on March 14, 2012, 11:39:51 AM
Quote from: Ed Anger on March 14, 2012, 09:00:20 AM
Create an anti-pope. Then attack the Papal states. I have the feeling Kaiser Adolf will end up having to do that in my game.

That's very historical.

After all, the Kaiser Heinrich IV (the guy that starts as Emperor of the HRE in 1066) humiliated himself to the Pope at Canossa in 1077 to get his excommunication lifeted, a then new Pope came up in 1080 and BAM - excommunicated him again. Heinrich thus got really pissed and set up an anti-Pope while invading Italy.

I would have done the same thing.  :P
Title: Re: Crusader Kings 2 Redux
Post by: PDH on March 14, 2012, 12:40:55 PM
Henry IV didn't really humiliate himself, his going to Canossa was a masterful ploy to force the Pope to forgive him. 

And it was the same Pope that excommunicated him the 2nd time (and Henry had him "removed").
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on March 14, 2012, 07:24:44 PM
After overthrowing a pope, it is deeply satisfying. I wish I knew that if the anti-pope is of the same dynasty as your dude, The Papal States become your vassal.

I have a pontiff boner.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 15, 2012, 05:44:56 AM
The problem with setting up your own Pope in Rome (when he does not become your vassal at least), is that the motherfucker steals the holding he had and adds it to the Papal States. So make sure you make your anti Pope someone holding a bishopric you won't miss - certainly not a Prince Bishop or anyone above that.
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on March 15, 2012, 05:58:43 PM
So, please help a noob and tell me what is wrong:

I'm playing as Duchess of York; my titles are: duchy of York, County of york, County of Northampton; I have two vassals, one my first son and heir who is Count of Leicester, and another guy who's Count of Lincoln.
Succession Law is Agnatic Cognatic Gavelkind, and my toon has three sons and a daughter, every one of them already married and with kids.

I'm receiving messages about "Title loss on succession", regarding the County of Northampton, because with gavelkind the title would go to my second son instead of being assigned to my heir, while I want to preserve the integrity of my realm.

I've identified some possible outcomes:
- assassinate my second son (and third, and fourth): not viable, my pretty stable game would end in a tragic bloodbath;
- assign the county of Northampton to my heir, but I think this wouldn't change the fact that when I'll die Northampton will pass to my second son; or not?
- switch to primogeniture, but in this case the game hammers me with the "Unlanded Sons" alarm:  is this of unlanded sons a big issue? What happens, should I keep them unlanded?

L.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 15, 2012, 06:07:05 PM
Quote from: Pedrito on March 15, 2012, 05:58:43 PM
So, please help a noob and tell me what is wrong:

I'm playing as Duchess of York; my titles are: duchy of York, County of york, County of Northampton; I have two vassals, one my first son and heir who is Count of Leicester, and another guy who's Count of Lincoln.
Succession Law is Agnatic Cognatic Gavelkind, and my toon has three sons and a daughter, every one of them already married and with kids.

I'm receiving messages about "Title loss on succession", regarding the County of Northampton, because with gavelkind the title would go to my second son instead of being assigned to my heir, while I want to preserve the integrity of my realm.

I've identified some possible outcomes:
- assassinate my second son (and third, and fourth): not viable, my pretty stable game would end in a tragic bloodbath;
- assign the county of Northampton to my heir, but I think this wouldn't change the fact that when I'll die Northampton will pass to my second son; or not?
- switch to primogeniture, but in this case the game hammers me with the "Unlanded Sons" alarm:  is this of unlanded sons a big issue? What happens, should I keep them unlanded?

L.
Not a big deal. Betroth and then marry the unlanded sons to reigning Duchesses or Countesses.  It will spread your dynasty and once they're out of your court you won't get that penalty.
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on March 15, 2012, 06:08:36 PM
Oh,and another thing: is there a way to scroll sideways the realm and dynasty trees? I'm getting mad

L.
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on March 15, 2012, 06:09:32 PM
Quote from: jimmy olsen on March 15, 2012, 06:07:05 PM
Quote from: Pedrito on March 15, 2012, 05:58:43 PM

Succession Law is Agnatic Cognatic Gavelkind, and my toon has three sons and a daughter, every one of them already married and with kids.

Not a big deal. Betroth and then marry the unlanded sons to reigning Duchesses or Countesses.  It will spread your dynasty and once they're out of your court you won't get that penalty.

:contract:

L.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 15, 2012, 06:13:05 PM
Couldn't he also toss the second son into a bishopric?
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on March 15, 2012, 06:31:00 PM
Problem almost solved: my heir probably assassinated my second son  :cry:

Now the third son is starting to tremble  :lol:

L.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on March 15, 2012, 07:10:01 PM
Quote from: Pedrito on March 15, 2012, 06:31:00 PM
Problem almost solved: my heir probably assassinated my second son  :cry:

Now the third son is starting to tremble  :lol:

L.

Just wait until one wipes out his entire family. Hilarious.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 15, 2012, 07:10:08 PM
Quote from: Pedrito on March 15, 2012, 06:08:36 PM
Oh,and another thing: is there a way to scroll sideways the realm and dynasty trees? I'm getting mad

L.

Right button, though it isnt great
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on March 15, 2012, 11:54:19 PM
Quote from: Pedrito on March 15, 2012, 06:08:36 PM
Oh,and another thing: is there a way to scroll sideways the realm and dynasty trees? I'm getting mad

L.

Right-click, hold and drag about.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 16, 2012, 05:08:46 AM
Italians get to build a special pikemen barrack in CK2, but if you build it you lose cavalry men in exchange. Which is better? Horse or pike? Or should I have some castles specialize in producing one, and some the other.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 16, 2012, 10:17:49 AM
Pike gets bonuses in hills and mountains. Cav is used for running down fleeing enemies.

There may be more. There may be a cavalry charge tactic, but I haven't seen it much and I'm not sure how effective light cav would be in that anyway.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 16, 2012, 10:27:21 AM
Skimming the tactics file it looks like in addition to the terrain bonus the pikes gets a fairly strong charge-negating tactic. Light cav is not involved in the charge, that is heavy infantry, heavy cav and horse archers. Light cav seems to be mostly harass and raid tactics. I don't know enough about the system to know how effective that is.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 16, 2012, 10:32:28 AM
My main experience of warfare in CK2 is that naval power is way overpowered, so long as you have enough ships you are all but unbeatable in coastal provinces.  As soon as you see an enemy army either heading to or is presently on a coastal province you can rush in superior forces and crush them in days whereas it would take weeks to get there overland.  Also superior numbers seems to trump all.  I hardly ever worry about leadership, terrain, and troop composition anymore.

Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on March 16, 2012, 10:36:23 AM
Quote from: Pedrito on March 15, 2012, 06:31:00 PM
Problem almost solved: my heir probably assassinated my second son  :cry:

Now the third son is starting to tremble  :lol:

L.
Ok, so this happened in December 1172; in March 1173 my steward and chancellor die the same day  :hmm:;

then, in June of the same year, my own Duchess Ealdgyth I of York dies  :hmm: :hmm: :hmm:

Long live my son, Duke Ferant I of York, not yet dubbed "The Kinslayer", but very close to get the title  :lol:

L.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 16, 2012, 10:45:42 AM
Funny story in that vein.  I was working on getting the Kingdom of Croatia in my dynasty so, amongst other irons in the fire, my second son married the King's eldest daughter.  They kept churning out sons but the boys kept getting wacked by some mysterious assassin and I presumed it was the King of Croatia himself wisely keeping the brats from having claims when he died (or some other member of his dynasty like one of his sons).  Instead right before I died my own freaking eldest son was caught killing the latest one.

Damn.  Own-goaled.  Not only did my own freaking kid destroy my dynastic plans but I soon had a notoious Kinslayer taking over the reigns of state.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 16, 2012, 11:14:45 AM
Quote from: jimmy olsen on March 16, 2012, 05:08:46 AM
Italians get to build a special pikemen barrack in CK2, but if you build it you lose cavalry men in exchange. Which is better? Horse or pike? Or should I have some castles specialize in producing one, and some the other.

Don't you just lose a few cavary in exchange for a lot of pikemen?
Title: Re: Crusader Kings 2 Redux
Post by: PDH on March 16, 2012, 02:53:29 PM
Quote from: Valmy on March 16, 2012, 10:45:42 AM
Damn.  Own-goaled.  Not only did my own freaking kid destroy my dynastic plans but I soon had a notoious Kinslayer taking over the reigns of state.

My Duke of Swabia married a tart from Venice who liked to off her own kids, brothers and sisters, husbands, and family pets.  Still, she had a genius son before I locked her up and threw away the key...
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on March 16, 2012, 06:26:17 PM
Quote from: Valmy on March 16, 2012, 10:32:28 AM
My main experience of warfare in CK2 is that naval power is way overpowered, so long as you have enough ships you are all but unbeatable in coastal provinces.  As soon as you see an enemy army either heading to or is presently on a coastal province you can rush in superior forces and crush them in days whereas it would take weeks to get there overland.  Also superior numbers seems to trump all.  I hardly ever worry about leadership, terrain, and troop composition anymore.

No joke.  (Well, I think that's fine for naval, or would be if you could interdict.)  But the only thing I ever even deign to look at is numbers.

I think it's part of the reason Mauretania can be and HRE is such a Death Star.  They can wage offensive wars in Spain or the Alps and win easily, and no upstart "strategic genius" can outcompete raw manpower.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 17, 2012, 10:15:24 AM
I have a claim on the Duchy of Spelleto. (1l or 2?)

Will the Pope automatically excommunicate me if DOW him?
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on March 17, 2012, 01:02:09 PM
Nah.  He didn't when I kicked his ass as Mathilda of Tuscany, anyway.

He only excommunicates you when your broke-ass duke getting his shit packed in the oubliette for raising a theologically invalid rebellion and who inherited his title from his heretic father asks him to.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 17, 2012, 01:09:52 PM
Is it me, or is "Defending the Faith" a pointless casus belli?  Knock the muslims around for a while and get nothing for it but some petty prestige?
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 17, 2012, 03:02:52 PM
Quote from: Tonitrus on March 17, 2012, 01:09:52 PM
Is it me, or is "Defending the Faith" a pointless casus belli?  Knock the muslims around for a while and get nothing for it but some petty prestige?
It enables you to come to the aid of beleaguered Iberian kingdoms. It's not that effective though. As soon as your ruler dies the war ends, you abandon all the holdings you've taken, and you have to send all your levies home and disband them before you can re-enter the war.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on March 17, 2012, 03:08:03 PM
Why would I want to help kingdoms when I just let them die and then later take their land from the Muslims who currently occupy it? :)
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 17, 2012, 06:10:33 PM
If you don't want their land.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 17, 2012, 06:32:47 PM
Quote from: Maximus on March 17, 2012, 03:02:52 PM
Quote from: Tonitrus on March 17, 2012, 01:09:52 PM
Is it me, or is "Defending the Faith" a pointless casus belli?  Knock the muslims around for a while and get nothing for it but some petty prestige?
It enables you to come to the aid of beleaguered Iberian kingdoms. It's not that effective though. As soon as your ruler dies the war ends, you abandon all the holdings you've taken, and you have to send all your levies home and disband them before you can re-enter the war.

The thing is though, is that I seized many of the territories that were highlighted by the war goals, and then battered them enough that I got the 100% to win.  Declaring victory just gave me some prestige, and all the territory when back to the muslims.  Seemed pointless...even from a benevolent "help Iberian Christians" point of view.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 17, 2012, 08:26:33 PM
I think the point is that you keep hitting them until the beleaguered Iberian christians win their war, not that you have specific war goals.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 17, 2012, 09:59:14 PM
Hmm, when I did it, there weren't really any Christians left.  :hmm:

Well, besides what little the French and HRE had.
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on March 18, 2012, 12:25:56 AM
Yeah, I'm always a little annoyed at how France and the HRE get ahold of large segments (or small segments) of Iberia every single game.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 18, 2012, 01:40:38 AM
And while I am whining today, why the fuck is there a relationship penalty for holding too many elector titles, when it doesn't mean anything anyway?  The three duchies that my ruler of Ireland holds seem to all count for only one vote total, while all the other unheld duchies each count as one vote apiece.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 18, 2012, 06:51:35 PM
Anyone have any odd experiences with Agnatic-Cognatic Gavelkind?  Playing in the latest patch as Poland and I had at one point where my son (who had been heir), stopped being my heir and instead my sister was for about a good year.  Then later when I had 7 sons, after a war saw me take out the Lithuanians, my one son was my only heir for about 6 months before the game finally parceled out the inheritances between my sons, per gavelkind inheritance.

I quickly doubled in size as Poland because while the Principality of Turov was fighting Novgorod, I snuck in and annexed Turov. Kiev has now rejoined the faith of Rome. :)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 18, 2012, 07:24:39 PM
Quote from: garbon on March 18, 2012, 06:51:35 PM
Anyone have any odd experiences with Agnatic-Cognatic Gavelkind?  Playing in the latest patch as Poland and I had at one point where my son (who had been heir), stopped being my heir and instead my sister was for about a good year.  Then later when I had 7 sons, after a war saw me take out the Lithuanians, my one son was my only heir for about 6 months before the game finally parceled out the inheritances between my sons, per gavelkind inheritance.

I quickly doubled in size as Poland because while the Principality of Turov was fighting Novgorod, I snuck in and annexed Turov. Kiev has now rejoined the faith of Rome. :)
Yeah, the heir's flipping around has happened to me as well.
Title: Re: Crusader Kings 2 Redux
Post by: PDH on March 18, 2012, 08:35:30 PM
The game seems to have problems with half-brothers and inheritance at times too.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 18, 2012, 10:17:38 PM
What about Evil Twins?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 19, 2012, 05:12:21 AM
is it just me whose french kings keep being irish?
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on March 19, 2012, 07:14:11 AM
I spent 2 weeks working on a new building system which IMO is quite an improvement on the vanilla one.  And no one - not a single soul is interested in it.  I suppose they'd rather have more useless fantasy empires instead of a detailed revamped building mod.  Talk about pearls thrown to swines.  <_< 




G.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on March 19, 2012, 01:10:03 PM
Quote from: Tyr on March 19, 2012, 05:12:21 AM
is it just me whose french kings keep being irish?

Whenever you go to send a child to a tutor, look 3 times at the culture / religion of the tutor.  That's the culture / religion that child's going to be when they grow up. 

Always verify your tutors, and for the same reason don't give counties away to your heir until they grow up.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 19, 2012, 11:00:08 PM
I don't think thats it. It happens every game. And the name and dynasty is Irish too.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 20, 2012, 01:24:51 AM
Quote from: Tyr on March 19, 2012, 11:00:08 PM
I don't think thats it. It happens every game. And the name and dynasty is Irish too.
I don't think I've ever seen the Capets fall.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on March 20, 2012, 07:20:01 AM
Quote from: Grallon on March 19, 2012, 07:14:11 AM
I spent 2 weeks working on a new building system which IMO is quite an improvement on the vanilla one.  And no one - not a single soul is interested in it.  I suppose they'd rather have more useless fantasy empires instead of a detailed revamped building mod.  Talk about pearls thrown to swines.  <_< 




G.

link?
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on March 20, 2012, 07:22:08 AM
2nd post has the right file.

http://forum.paradoxplaza.com/forum/showthread.php?595751-MOD-Buildings-Revamp-Project (http://forum.paradoxplaza.com/forum/showthread.php?595751-MOD-Buildings-Revamp-Project)



G.
Title: Re: Crusader Kings 2 Redux
Post by: Martim Silva on March 20, 2012, 08:22:59 AM
Quote from: jimmy olsen
I don't think I've ever seen the Capets fall.

I've seem them lose France to the Valois. It was pretty cool.

And as I was inheriting large chunks of France, the Valois replied by inheriting most of Ireland. That was fun.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 20, 2012, 08:43:52 AM
Quote from: jimmy olsen on March 20, 2012, 01:24:51 AM
I don't think I've ever seen the Capets fall.

They have little crown land and a few super vassals.  I have seen them be forced to go elective law before (and of course they die out with no heirs more frequently as well with their purely agnatic succession law).

Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 21, 2012, 03:28:49 AM
whats with forced peace?
Sometimes when I've still plenty of fight in me I just get a message saying I've accepted peace and given the enemies what they want :s
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 21, 2012, 04:38:16 AM
So I have been playing a sort of sandbox game meaning I cheated myself to infinite cash and used a lot of mercenaries.

Starting as the Holy Roman Emperor, I managed to incorporate all of Spain, Italy, Jerusalem, Poland, Hungary, France, the British Isles (except Ireland) and Denmark into my empire. I then married my son and heir apparent to some minor Byzantine princess.

Lo and behold I get a message some time later that my son left my court for Byzantium... as Emperor-Consort of Byzantium. Once he succeeds me, the couple will rule both Empires.  :cool:

The rub? They have a son - who stands to be the first emperor in centuries to rule both imperial crowns - who happens to be Cruel, Wroth, Lustful and Slow. He is also Greek but Catholic. It's going to be fun. :P
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on March 21, 2012, 06:56:18 AM
Quote from: Tyr on March 21, 2012, 03:28:49 AM
whats with forced peace?
Sometimes when I've still plenty of fight in me I just get a message saying I've accepted peace and given the enemies what they want :s

Reached -100% warscore? Your character Lord got captured in combat?
Title: Re: Crusader Kings 2 Redux
Post by: HVC on March 21, 2012, 11:02:58 AM
in my Poland game the HRE inhereted the fully formed Rus Kingdom. Plus side the keep the Golden Horde at bay, downside is i'm waiting for the steel trap to slam shut.
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on March 21, 2012, 11:32:35 AM
 :lol: this game is fun:

my current char became duke of york at the age of 2. When it's time for him to get a guardian, I decide for a reckless move and nominate his half-sister as his ward: the same half sister that was bound to hereditate the full duchy and lower titles, that already has a married son, if only the Old Duke wouldn't have fallen in love with a spanish lass that pumped out two kids in three years, one of them the much desired male heir.

So, i'm expecting that the boy's life will be short and full of pain.

The half-sister takes her role very seriously, and is having a very, very close eye on my duke' development:

duke: I am Wroth!
Sis: whack!
Duke: ok, i lose the wroth trait, and become Patient

duke: I've become shy!
Sis: whack! Whack!
Duke: *loses the trait shy, gains gregarious*

and this happened 4 or 5 times, so that now my still underage duke is becoming a paragon of the seven cardinal virtues, and other assorted good traits :lol:

...and the Pope granted him a claim on the kingdom of England, out of the blue

L.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 21, 2012, 06:03:55 PM
 :D

Having a guardian with good stats can be a boon to a ruling brat. And not everyone in this game is a bloodthirsty maniac - if the sis didn't have too many stats like Cruel, Deceitful and Ambitious, she will not go even for the low hanging fruit.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on March 21, 2012, 06:14:21 PM
Quote from: Drakken on March 21, 2012, 06:56:18 AM
Quote from: Tyr on March 21, 2012, 03:28:49 AM
whats with forced peace?
Sometimes when I've still plenty of fight in me I just get a message saying I've accepted peace and given the enemies what they want :s

Reached -100% warscore? Your character Lord got captured in combat?

To expand on the -100% warscore, for most war aims there's a change in warscore over time.  Usually, for an offensive war to take territory, if you don't actually control any territory in the target region, the defender's warscore will just increase steadily with each passing month.  When the defender's warscore reaches +100, they win.  It works both ways; if the attacker controls  all of the target region, then their warscore increases steadily with each passing month.  This is, I think, one of the better items Paradox put in in CK 2, because it stops the prior neverending wars...
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 22, 2012, 04:47:21 AM
hmm, could have been that, was busy fighting one war and letting some other attackers nibble at the edge of the kingdom.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 25, 2012, 05:39:50 AM
Started out the Duke of Saxony and recently the current character's father usurped the Kingdom of Denmark. The inheritance law of Denmark is AC Primogeniture. My heir will inherit the Duchy of Luxemburg from my wife as well.

However the Dukedom of Koln is huge and the current Duchess hates my guts (as will any ruler since I have some of their de jure land). Should I roll the dice on inheriting that land by turning my inheritance law to Seniority at the next opportunity?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FN0Q7B.jpg&hash=26507c7cf4fa252b2a6f3cba063815b8b3629df2) (http://imgur.com/N0Q7B)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 28, 2012, 10:20:55 AM
The Duke of Koln finally inherited Denmark and crowned himself King of Germany. Time to rebel and usurp the HRE right?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FICcT2.jpg&hash=c2949f6d9281a5b59f42c11bad6c372ee4552330) (http://imgur.com/ICcT2)

Nope. You see Bohemia was attempting to usurp the throne of France and as an HRE patriot I wanted him to win and so have postponed my plans for Civil War. He did but he's still at war with a French Duke who was waging a concurrent usurpation war of his own. Furthermore the Muslims are taking advantage to overrun southern France. Next time I load up I will immediately launch a Holy War for Aquitaine.  Most ominously I got a warning about the Great Khan a few months ago.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwk7D7.jpg&hash=826d2bbd529fe28f7112121e89a3262c8f1a0ac5) (http://imgur.com/wk7D7)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 28, 2012, 10:28:58 AM
What should happen is that if, as a HRE noble, you get a Duke or King title outside of the HRE, your HRE title should get OUT of the HRE, inside of the outside title getting IN. That would solve so many problems.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 28, 2012, 10:54:44 AM
Quote from: Tamas on March 28, 2012, 10:28:58 AM
What should happen is that if, as a HRE noble, you get a Duke or King title outside of the HRE, your HRE title should get OUT of the HRE, inside of the outside title getting IN. That would solve so many problems.
I want to paint the world gray!
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 29, 2012, 08:45:23 AM
After four brutal years of warfare were I lost over 20,000 men I finally beat Al Andalus and Mauritania to liberate Aquitaine. I'm going to have to rest a long while, especially given that news has arrived that the Il Khanate has invaded the Seljuk Empire. Given that Hungary-Poland stretches deep into the Ukraine I see a strong possibility that the Mongols could end up bordering the HRE.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMZisD.jpg&hash=e7c7cb9f502212e90b7e83104ca95c2a71fda23a) (http://imgur.com/MZisD)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3OX4j.jpg&hash=1e57233695c926499d9937ce4add1bf9d5bf7fa4) (http://imgur.com/3OX4j)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 30, 2012, 08:56:54 AM
First major DLC will be out in two weeks, and will let you edit characters at game start.

Which is cool.

We could use it for MP, even.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 30, 2012, 08:58:18 AM
Also, about free stuff in 1.05:

Quotene of the things we personally thought was not the best feature of CKII was the crusades system. It was rather similar to the system we had in the original game, and while it technically worked, it just did not feel entirely right. So we wanted to overhaul this in the game when we had some extra time. So for the first major content update, this was a given.

First of all, Crusades now target an entire de jure kingdom. Also, the actual crusade is one common war, that the Pope declares and other rulers can join. The one ruler contributing the most to the crusade will gain the targetted Kingdom, if the war is successful. This means that crusades have the potential to be more powerful than before, but also relies on the abilities of the Pope to get a coalition going

Of course, we have now added the possibility for a ruler to ask to join another ruler's war, for some types of wars, even though you are not allied. This is a feature that was primarily added to make the big crusade wars more fun, but it is also available if you for example want to help someone become independent.

One feature we thought would fit this brilliantly was the concept of attached armies. It was originally conceived of for this system, where you might be a small count, but would like to participate in the grand crusade without your small army being lost alone. We have tried it out in the latest patches for V2 and EU3, and now its in its full glory. When you give the order to one of your units, it will attach itself to the strongest friendly army in the same province, and then follow that one around, fighting together with it.

Finally, as we mentioned earlier, participating in a war and doing things are now rewarding. Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends. This is a good reason for a smaller count to join in on a crusade, even though he may himself not be crowned King of Jerusalem, he may end up with a lot of prestige and piety from it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 30, 2012, 09:01:40 AM
Does that mean crusades will now be a war against every religious enemy that has holdings in a de jure kingdom?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 30, 2012, 10:34:05 PM
I expect that when the Pope declares war on Muslims, they will now come and conquer the Vatican before the Pope has any meaningful allies gathered. :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 31, 2012, 02:45:50 AM
The new system is fun.  :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 31, 2012, 04:37:42 AM
 Save game friendly patch?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 31, 2012, 10:02:15 AM
Quote from: Tamas on March 30, 2012, 08:56:54 AM
First major DLC will be out in two weeks, and will let you edit characters at game start.

Which is cool.

We could use it for MP, even.

Odd that this is the DLC bit, but I'm glad as I see no need to purchase that. The attributes bit is easily modified in the files and besides, if I wanted to play some random individual that I created, I wouldn't be playing a history game. :D
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on March 31, 2012, 02:01:22 PM
Paradox games are now reviewed by The New York Times.

http://www.nytimes.com/2012/03/31/arts/video-games/crusader-kings-ii-by-paradox-interactive.html (http://www.nytimes.com/2012/03/31/arts/video-games/crusader-kings-ii-by-paradox-interactive.html)
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on March 31, 2012, 06:26:03 PM
Quote from: Phillip V on March 31, 2012, 02:01:22 PM
Paradox games are now reviewed by The New York Times.

http://www.nytimes.com/2012/03/31/arts/video-games/crusader-kings-ii-by-paradox-interactive.html (http://www.nytimes.com/2012/03/31/arts/video-games/crusader-kings-ii-by-paradox-interactive.html)

Does this mean CKII is now a hipster game?  :(
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on March 31, 2012, 06:28:33 PM
I read the Post.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 31, 2012, 07:09:07 PM
Quote from: Tonitrus on March 31, 2012, 06:26:03 PM
Quote from: Phillip V on March 31, 2012, 02:01:22 PM
Paradox games are now reviewed by The New York Times.

http://www.nytimes.com/2012/03/31/arts/video-games/crusader-kings-ii-by-paradox-interactive.html (http://www.nytimes.com/2012/03/31/arts/video-games/crusader-kings-ii-by-paradox-interactive.html)

Does this mean CKII is now a hipster game?  :(

He said the Times, not the Village Voice.
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on April 01, 2012, 12:39:45 AM
Quote from: Martinus on March 21, 2012, 06:03:55 PM
:D

Having a guardian with good stats can be a boon to a ruling brat. And not everyone in this game is a bloodthirsty maniac - if the sis didn't have too many stats like Cruel, Deceitful and Ambitious, she will not go even for the low hanging fruit.

I never really got that anyway.  Sure, I bet it's fun to rule, but doesn't the brother of a king get basically as many whores and as much booze as the king, and is required to work less for it?  You're going to run your medieval, third world shitheap basically along the same ideological lines, so it's not a potentially altruistic gesture, even a delusional one, as might be the unseating of a king by a commoner-revolutionary in later centuries.  I mean, personally, just give me a county or even a barony somewhere, and I think I'd be fine.

I suppose I do not have the trait: "ambitious." -_-
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 01, 2012, 02:25:29 AM
Quote from: Ideologue on April 01, 2012, 12:39:45 AM
Quote from: Martinus on March 21, 2012, 06:03:55 PM
:D

Having a guardian with good stats can be a boon to a ruling brat. And not everyone in this game is a bloodthirsty maniac - if the sis didn't have too many stats like Cruel, Deceitful and Ambitious, she will not go even for the low hanging fruit.

I never really got that anyway.  Sure, I bet it's fun to rule, but doesn't the brother of a king get basically as many whores and as much booze as the king, and is required to work less for it?  You're going to run your medieval, third world shitheap basically along the same ideological lines, so it's not a potentially altruistic gesture, even a delusional one, as might be the unseating of a king by a commoner-revolutionary in later centuries.  I mean, personally, just give me a county or even a barony somewhere, and I think I'd be fine.

I suppose I do not have the trait: "ambitious." -_-
Eh, just to use Game of Thrones for example, but Robert, Renly and Stannis would all by completely different types of Kings.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 01, 2012, 03:40:59 AM
Quote from: Ideologue on April 01, 2012, 12:39:45 AM
Quote from: Martinus on March 21, 2012, 06:03:55 PM
:D

Having a guardian with good stats can be a boon to a ruling brat. And not everyone in this game is a bloodthirsty maniac - if the sis didn't have too many stats like Cruel, Deceitful and Ambitious, she will not go even for the low hanging fruit.

I never really got that anyway.  Sure, I bet it's fun to rule, but doesn't the brother of a king get basically as many whores and as much booze as the king, and is required to work less for it?  You're going to run your medieval, third world shitheap basically along the same ideological lines, so it's not a potentially altruistic gesture, even a delusional one, as might be the unseating of a king by a commoner-revolutionary in later centuries.  I mean, personally, just give me a county or even a barony somewhere, and I think I'd be fine.

I suppose I do not have the trait: "ambitious." -_-

Yep. That's the big problem with the game. Everyone is out to murder their way to the top. When in reality...lots of people were fine with their lot. Or at least wouldn't stoop that low.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 01, 2012, 09:21:56 PM
I haven't tried it yet but Death Causes looks like a nice bit of cleanup on something P'dox should have done. Let's you know how various characters died.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on April 02, 2012, 04:04:55 PM
Quote from: Tyr on April 01, 2012, 03:40:59 AM
Yep. That's the big problem with the game. Everyone is out to murder their way to the top. When in reality...lots of people were fine with their lot. Or at least wouldn't stoop that low.

The "content" modifier is pretty powerful.  Suppose you could mod to increase its prevelance.
Title: Re: Crusader Kings 2 Redux
Post by: JonasSalk on April 02, 2012, 10:51:57 PM
Anybody throw their daughter into the fissure in the earth? I sent that bitch straight to Hell.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 03, 2012, 12:01:33 AM
Played a pirated version for about 8 hours today, then uninstalled it.  Don't like restraints of demo, and I have finals.

Still.  Awesome.  Managed to build up a pretty decent House Halani out of the Duchy of Alania pretty quickly, mostly by expansion in to Dagestan and a quick knock-out blow to all the surrounding Georgian principalities.  My expansion options were severely limited because neither the Seljuks, Byzantines nor the Cumans were collapsing fast enough for my liking.  Ended up marrying in to a lot of Armenian and other Byzantine families, mostly because if a junior Halani branch inherits I want to at least form a continuous holding.  Ended up fighting half a dozen border conflicts with the Azeris because I couldn't just fucking annex them when I'd curb-stomped their ass after an attempted jihad.  This seemed very silly, but I was playing an early model and I am hoping this is fixed.  If my 10,000 Alanian men take fucking Baku 5 times, it should STAY Alanian.  Not my fault the Azeris find the worst possible times to declare war. 

No real civil wars yet, just a series of asshole Priest-Archbishops of Derbent-one of whom was a Turk, "Archbishop Mustapha I of Derbent"-who thought they could take advantage of my wars against the Georgian princes.  Somewhere, John McCain is angry. 

Still.  Some really elegant game design, particularly around succession and law. I kept changing the succession law from Gavelkind to Primogeniture, though I wasn't able to get enough support to go High Authority, so had to stick with Gavelkind longer than I wanted to. Durghulul was a mighty fine administrator, and a decent warrior before an unfortunate incident at a battle in Tabriz, but his deceitfulness didn't make him a lot of friends.   
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 03, 2012, 12:43:36 AM
Swear fealty to the Byzantine Emperor and then slowly take it over from the inside.
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on April 03, 2012, 03:17:18 AM
I have an inheritance issue:

My toon, during his 60+ years reign, conquered the throne of England. After finally kicking, his son inherited the throne and some lesser titles; the guy is 45, his son is 25 and his male nephew is 7.
The strange thing is that the inheritance line for the kingdom, after the actual king, has the nephew in first position, instead of the son: why so?

L.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 03, 2012, 03:29:20 AM
Quote from: jimmy olsen on April 03, 2012, 12:43:36 AM
Swear fealty to the Byzantine Emperor and then slowly take it over from the inside.

Good luck with that, seeing how the Byzantine empire almost always has Absolute royal authority.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 03, 2012, 03:30:07 AM
Quote from: garbon on April 01, 2012, 09:21:56 PM
I haven't tried it yet but Death Causes looks like a nice bit of cleanup on something P'dox should have done. Let's you know how various characters died.

You can do it already - you can hover over a dead character's "skull" icon and it tells you how they died.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 03, 2012, 03:32:43 AM
Quote from: JonasSalk on April 02, 2012, 10:51:57 PM
Anybody throw their daughter into the fissure in the earth? I sent that bitch straight to Hell.

Keep the thread on topic, please.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 03, 2012, 03:35:54 AM
Quote from: Pedrito on April 03, 2012, 03:17:18 AM
I have an inheritance issue:

My toon, during his 60+ years reign, conquered the throne of England. After finally kicking, his son inherited the throne and some lesser titles; the guy is 45, his son is 25 and his male nephew is 7.
The strange thing is that the inheritance line for the kingdom, after the actual king, has the nephew in first position, instead of the son: why so?

L.

I believe the "Laws" tab (which shows the heir and two pretenders) is not meant to show the precise law of succession, but rather your immediate heir and two people who are most likely to rebel and start a full blown succession war. Perhaps your grandson is Content or does not hold any land or whatnot.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 03, 2012, 03:37:22 AM
Incidentally, has anyone tried Seniority for a longer time? It seems like a good idea at first... only that you end up with a ton of pretenders and a really short life span for your family members, as everyone pretty much tries to murder everyone (with Primogeniture and Gavelkind you can at least control that by keeping your immediate heirs/sons close - with Seniority, especially if you gave Duchies to your cousins and whatnot, it becomes impossible to control).
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 03, 2012, 03:50:30 AM
I stay clear of seniority, for the simple reason of not being able to tailor-make my heir via education.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 03, 2012, 03:53:14 AM
The short life span is what kills it. Succession is always a dodgy affair.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 03, 2012, 07:06:10 AM
Quote from: Pedrito on April 03, 2012, 03:17:18 AM
I have an inheritance issue:

My toon, during his 60+ years reign, conquered the throne of England. After finally kicking, his son inherited the throne and some lesser titles; the guy is 45, his son is 25 and his male nephew is 7.
The strange thing is that the inheritance line for the kingdom, after the actual king, has the nephew in first position, instead of the son: why so?

L.
Wait a few months and it should shift back. Sometimes it's a bit laggy with figuring out the correct heirs.
Title: Re: Crusader Kings 2 Redux
Post by: MadImmortalMan on April 03, 2012, 01:25:51 PM
Vassals are dicks. You would think if I pick some random dude from the court with high loyalty and elevate him from the gutter to a five province dukedom he'd be grateful enough to wait longer than four months to declare war on me. I mean, it's like the guy won the lottery. It should be at least five years before he decides to bite the hand that feeds him.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 03, 2012, 05:07:33 PM
Ok, my current game feels like playing threedimensional speed chess.

After a number of succession wars under  Piasts, I managed to unite the crowns of Poland, Lithuania, Rus, Hungary and Bohemia under one rule.

My current ruler is Ryksa I the Chaste, the Warrior Queen - she is a Brilliant Strategist, Kind, Chaste, Gregarious, Brave and Diligent.

The problem begins with succession...

Poland and Rus are Elective (and both below the Authority level allowing to switch to Primogeniture in this generation), Lithuania is Primogeniture, both Bohemia and Hungary are Seniority (with Hungary also below the Authority level to switch to Primogeniture). 

Queen Ryksa has only one son, Prince Odon, who happens to be Cruel, Misguided Warrior, Proud, Deceitful, and Craven. In short, a rather tough sell in the Elective monarchies.

She also has two younger half-brothers - one a Duke of Masovia and Pommerania and the other a Duke of Silesia and Bohemia; and a brother in law, Duke Yaroslav Rurikovich - of Smolensk, Kiev, Vitebsk, Polotosk, Novgorod and Vladimir - and no doubt the most powerful lord in Rus, if not the entire realm.

The lords of Poland want to vote for her youngest brother. The lords of Rus for her brother-in-law. Her son stands to inherit Lithuania. Hungary and Bohemia go to her middle brother by Seniority law.

How the fuck do I keep this all united?

One scenario I am considering is switching everything to Elective and then picking one candidate in all (probably my brother rather than my son) and hope for the best. Rinse repeat for a few generations, until I can switch to Primogeniture everywhere.

Thoughts?

Edit: Oh, and of course, she is a foreign woman to most of her vassals (and a heathen, being Catholic, to many) so they hate her guts despite all these good qualities.  <_<
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 03, 2012, 06:14:29 PM
Quote from: MadImmortalMan on April 03, 2012, 01:25:51 PM
Vassals are dicks. You would think if I pick some random dude from the court with high loyalty and elevate him from the gutter to a five province dukedom he'd be grateful enough to wait longer than four months to declare war on me. I mean, it's like the guy won the lottery. It should be at least five years before he decides to bite the hand that feeds him.  :lol:
Give him the provinces one by one and then make him Duke. 5 * 40 + 60 = +260 positive modifier. He shouldn't rebel with that even if you're a kinslaying heretic.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 03, 2012, 08:12:34 PM
Quote from: Martinus on April 03, 2012, 05:07:33 PM
Ok, my current game feels like playing threedimensional speed chess.

After a number of succession wars under  Piasts, I managed to unite the crowns of Poland, Lithuania, Rus, Hungary and Bohemia under one rule.

My current ruler is Ryksa I the Chaste, the Warrior Queen - she is a Brilliant Strategist, Kind, Chaste, Gregarious, Brave and Diligent.

The problem begins with succession...

Poland and Rus are Elective (and both below the Authority level allowing to switch to Primogeniture in this generation), Lithuania is Primogeniture, both Bohemia and Hungary are Seniority (with Hungary also below the Authority level to switch to Primogeniture). 

Queen Ryksa has only one son, Prince Odon, who happens to be Cruel, Misguided Warrior, Proud, Deceitful, and Craven. In short, a rather tough sell in the Elective monarchies.

She also has two younger half-brothers - one a Duke of Masovia and Pommerania and the other a Duke of Silesia and Bohemia; and a brother in law, Duke Yaroslav Rurikovich - of Smolensk, Kiev, Vitebsk, Polotosk, Novgorod and Vladimir - and no doubt the most powerful lord in Rus, if not the entire realm.

The lords of Poland want to vote for her youngest brother. The lords of Rus for her brother-in-law. Her son stands to inherit Lithuania. Hungary and Bohemia go to her middle brother by Seniority law.

How the fuck do I keep this all united?

One scenario I am considering is switching everything to Elective and then picking one candidate in all (probably my brother rather than my son) and hope for the best. Rinse repeat for a few generations, until I can switch to Primogeniture everywhere.

Thoughts?

Edit: Oh, and of course, she is a foreign woman to most of her vassals (and a heathen, being Catholic, to many) so they hate her guts despite all these good qualities.  <_<

Why would you want to keep it together?  You'd have a fascinating collapse of a polity that, in the period, would most certainly collapse.  You are too big right now for any foreign enemy to be a threat, anyway.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 03, 2012, 08:32:53 PM
That actually sounds like a wonderful opportunity.  Besides Rus', they look just about all evenly matched.   And they'll all be at eachother's throats within months of the Soldier Queen dying. 
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on April 04, 2012, 01:47:30 AM
Quote from: jimmy olsen on April 03, 2012, 07:06:10 AM
Quote from: Pedrito on April 03, 2012, 03:17:18 AM
I have an inheritance issue:

My toon, during his 60+ years reign, conquered the throne of England. After finally kicking, his son inherited the throne and some lesser titles; the guy is 45, his son is 25 and his male nephew is 7.
The strange thing is that the inheritance line for the kingdom, after the actual king, has the nephew in first position, instead of the son: why so?

L.
Wait a few months and it should shift back. Sometimes it's a bit laggy with figuring out the correct heirs.
Reloading the last save restored the correct inheritance order.

BTW, the guy's already dead and reigned only 5 years, after his father's 68 years  :(

L.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 04, 2012, 04:41:45 AM
So the Warrior Queen ended up imprisoning and murdering her middle brother, Kazimierz (he turned out to be a Paranoid Cruel Impaler nutcase, Mad King style) and switching to Seniority everywhere, with her youngest brother, Boleslaw (all good traits like her) standing to inherit. The powerful Duke in the Rus now has a permanent residence in a Krakow castle's oubliette, just as pretty much everyone who was unhappy with removing the Elective system in Rus, Poland and Lithuania.

The disappointment of a son has also been stripped of his titles so he does not cause trouble upon succession.

The future looks bright for the Piast empire.

In fact, I may end up using Seniority for a while, as the Piast dynasty is not as extensive as, say, Rurikovichs or de Hautevilles (I think there are only 5 male members or so in total alive right now), so there is no risk of some far flung Duke of Flea Bottom ending up on the royal throne.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 04, 2012, 04:47:41 AM
Btw, does anyone know if people you have in your dungeon that end up inheriting a title automatically get released? I know that's the case when they are inheriting your primary title (i.e. become the new "you") but what about a situation like mine, but with, say, Gavelkind, if one brother inherits Poland and another Hungary and the Hungarian one was in Polish prison prior to the inheritance? I hope he stays in the dungeon - this means I could then immediately declar war on him and force him to give up his crown - since as an imprisoned ruler, that should count as instant 100% war score, right?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 05, 2012, 01:20:41 AM
Quote from: Martinus on April 04, 2012, 04:47:41 AM
Btw, does anyone know if people you have in your dungeon that end up inheriting a title automatically get released? I know that's the case when they are inheriting your primary title (i.e. become the new "you") but what about a situation like mine, but with, say, Gavelkind, if one brother inherits Poland and another Hungary and the Hungarian one was in Polish prison prior to the inheritance? I hope he stays in the dungeon - this means I could then immediately declar war on him and force him to give up his crown - since as an imprisoned ruler, that should count as instant 100% war score, right?
The HRE elected a Duke that was in someone's dungeon and he spent his whole 7-8 year reign there so I'm pretty sure they don't.
Title: Re: Crusader Kings 2 Redux
Post by: Camerus on April 05, 2012, 05:26:30 AM
Quote from: Martinus on April 03, 2012, 03:32:43 AM
Quote from: JonasSalk on April 02, 2012, 10:51:57 PM
Anybody throw their daughter into the fissure in the earth? I sent that bitch straight to Hell.

Keep the thread on topic, please.

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on April 05, 2012, 06:15:00 PM
Quote from: Pitiful Pathos on April 05, 2012, 05:26:30 AM
Quote from: Martinus on April 03, 2012, 03:32:43 AM
Quote from: JonasSalk on April 02, 2012, 10:51:57 PM
Anybody throw their daughter into the fissure in the earth? I sent that bitch straight to Hell.

Keep the thread on topic, please.

:lol:

:lol:

Not sure how I missed that the first time.
Title: Re: Crusader Kings 2 Redux
Post by: MadImmortalMan on April 05, 2012, 10:52:26 PM
So give me some tips on preparing for the death of my king and the transition to the heir. I seem to be terrible at preventing wars at succession time. Everyone always turns on me, even if all the dukes have high loyalty at the time of death.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 06, 2012, 12:20:59 AM
Anyone have any tips on how long it takes to totally restore levies? I am looking at 10 years of peace after I finally unify all of Armenia under Queen Shoushan.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on April 07, 2012, 09:00:09 PM
http://forum.paradoxplaza.com/forum/showthread.php?598993-CK-II-1.05-Development-Diary-2-of-3-April-6th-2012

QuoteHello everybody and welcome to the second development diary about the 1.05 patch. Last week we talked about the revised crusade system and all the new features supporting it. Now we have come to discuss something that may be a surprise to some.

1.05 is introducing a concept called Dynamic Kingdoms. The original release introduced the concept of de-jure kingdoms, but they were 100% static, and each province belonged to a kingdom from the start to the end of the game. While this system had its advantages, there were some slight drawbacks to it, and we wanted to improve upon it.

The first feature of this concept is the fact that duchies can now be assimilated into another de-jure kingdom, after belong to that kingdom for at least 100 years. So if England holds Normandy for 100 years, it will become a de-jure part of England, and the crown-laws of England will apply to Normandy. This also makes the unification of Spain, as one Kingdom, a long-term practical goal

We also introduced the concept of creating titular titles, if you hold the scripted capital. Titular titles are more expensive to create than titles that have land already de-jure to them. This means that you can now create the Kingdom of Venice if you so desire..

We have also added quite a lot of kingdoms to the map from the start, so that some of the major ones like France and Germany are slightly less powerful blocks at the start of the game. Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Britanny are now de jure kingdoms from 1066, even if they are not actual titles held by someone. If they are not created and held by someone they will eventually be assimilated.

Some changes to kingdom setup also include Galicia and Navarre being de jure kingdoms, and the kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group.

An interesting mechanic change is that a kingdom can only be created if you are already a king or emperor, OR you hold more than one duchy title. After all, who would respect a mere duke claiming to be a king.

Kings and Emperors can now also take counties inside their de-jure realms, as we changed how Ducal Claims work to now be a "De Jure Claim", so if you as King of Burgundy holds a province that is de jure France, France can always attack you for it.

I have to apologise for the lack of screenshot in this development diary, but I am writing it from home, as its a holiday week.

Enjoy, and you'll see more details next week.. where we may finally be more shady!

:)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 07, 2012, 09:44:53 PM
Sounds sort of good though I don't understand those new kingdoms. Seems like they might have a tendency to continue to exist if France and HRE create them. After all it's just a matter of money.

Nice that they brought the titular kingdoms back / because of this system they can finally let Galicia and Navarra be real kingdoms. :)
Title: Re: Crusader Kings 2 Redux
Post by: Siege on April 07, 2012, 11:56:57 PM
Fucking arabs beat the shit out of me.
I ain't playing in the Med anymore.
I'll be a welsh earl next.

How can I reduce the base relutance to agree to my marriage offers, so I can matrilinially marry high stats dudes?
It is too high the way it is right now. I cannot even get the son of a lowly mayor to marry my Duke's daughter matrilinianly.

Title: Re: Crusader Kings 2 Redux
Post by: Viking on April 08, 2012, 12:11:26 AM
Quote from: Siege on April 07, 2012, 11:56:57 PM
Fucking arabs beat the shit out of me.
I ain't playing in the Med anymore.
I'll be a welsh earl next.

How can I reduce the base relutance to agree to my marriage offers, so I can matrilinially marry high stats dudes?
It is too high the way it is right now. I cannot even get the son of a lowly mayor to marry my Duke's daughter matrilinianly.

Thats WAD siegy.
Title: Re: Crusader Kings 2 Redux
Post by: Siege on April 08, 2012, 10:09:49 AM
Quote from: Viking on April 08, 2012, 12:11:26 AM
Quote from: Siege on April 07, 2012, 11:56:57 PM
Fucking arabs beat the shit out of me.
I ain't playing in the Med anymore.
I'll be a welsh earl next.

How can I reduce the base relutance to agree to my marriage offers, so I can matrilinially marry high stats dudes?
It is too high the way it is right now. I cannot even get the son of a lowly mayor to marry my Duke's daughter matrilinianly.

Thats WAD siegy.

What's WAD?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on April 08, 2012, 10:11:44 AM
Quote from: Siege on April 08, 2012, 10:09:49 AM
Quote from: Viking on April 08, 2012, 12:11:26 AM
Quote from: Siege on April 07, 2012, 11:56:57 PM
Fucking arabs beat the shit out of me.
I ain't playing in the Med anymore.
I'll be a welsh earl next.

How can I reduce the base relutance to agree to my marriage offers, so I can matrilinially marry high stats dudes?
It is too high the way it is right now. I cannot even get the son of a lowly mayor to marry my Duke's daughter matrilinianly.

Thats WAD siegy.

What's WAD?

Works As Designed
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 08, 2012, 11:15:32 AM
Quote from: garbon on April 07, 2012, 09:44:53 PM
Sounds sort of good though I don't understand those new kingdoms. Seems like they might have a tendency to continue to exist if France and HRE create them. After all it's just a matter of money.

Nice that they brought the titular kingdoms back / because of this system they can finally let Galicia and Navarra be real kingdoms. :)

HRE can't create kingdoms. That's the beauty of it. It's for intra-HRE politics mainly.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 08, 2012, 05:14:41 PM
Quote from: Martinus on April 08, 2012, 11:15:32 AM
Quote from: garbon on April 07, 2012, 09:44:53 PM
Sounds sort of good though I don't understand those new kingdoms. Seems like they might have a tendency to continue to exist if France and HRE create them. After all it's just a matter of money.

Nice that they brought the titular kingdoms back / because of this system they can finally let Galicia and Navarra be real kingdoms. :)

HRE can't create kingdoms. That's the beauty of it. It's for intra-HRE politics mainly.

QuoteAn interesting mechanic change is that a kingdom can only be created if you are already a king or emperor, OR you hold more than one duchy title.

Seems like that is changing...which does make sense as it was sort of odd that Bohemia just declares itself a kingdom without the Emperor having any say.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 08, 2012, 05:45:03 PM
Oh, I didn't notice that. Still, Bohemia will be able to create itself a Kingdom anyway, since the Duke of Bohemia is also a Duke of Moravia so meets the "more than one Duchy" criteria (in fact pretty much everyone who controls enough land to create himself a Kingdom will hold more than one Duchy or could create them).

As for the "Emperor not having a say", I always imagined that the Piety and Gold cost of creating a Kingdom represented bribing and convincing the Pope and other monarchs to recognize you. Still, it would be fun if you needed to also meet a prerequisite of having a sufficiently high relationship modifier with the Pope or the Emperor (or the equivalent for Orthodox and Muslim rulers) before you could declare yourself a King. That would at least make the diplo mission for a Chancellor have some use as right now I think most people send them to fabricate claims 99% of the time.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 08, 2012, 07:05:20 PM
Fair on both counts.

Well except that the HRE might have the money first before any of the would be kings...which goes back to my Frisia hanging around as a de jure kingdom bit. :D
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 09, 2012, 12:25:12 AM
Dynamic kingdoms....awesome. Thats what I've wanted from the start.

With this and the new crusader setting...is it just me or is the game finally getting to how it should have been on release?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 09, 2012, 01:49:43 AM
Does Culture Group determine what kind of armies I am raising?  I don't mean numbers, I mean the composition of my armies-I'm playing almost all Byzantine Cultural Group, and almost all of my armies are mixed heavy infantry and light cavalry, though I seem to see a lot more knights when facing Western forces, and obviously horse archers when fighting the Turk. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 09, 2012, 02:49:55 AM
Quote from: Tyr on April 09, 2012, 12:25:12 AM
Dynamic kingdoms....awesome. Thats what I've wanted from the start.

With this and the new crusader setting...is it just me or is the game finally getting to how it should have been on release?

Well from those two, based on the little info we have, what I can see is de jure HRE Egypt by the late 1100s in every game.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on April 09, 2012, 03:03:14 AM
Quote from: Queequeg on April 09, 2012, 01:49:43 AM
Does Culture Group determine what kind of armies I am raising?

Close.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi13.photobucket.com%2Falbums%2Fa299%2FSlayhem%2FCultureClub.jpg&hash=a95d7f5fd4bdfa69c1ac9639fe59277416a6ea38)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 09, 2012, 03:21:53 AM
The dynamic kingdom thing is fun - now it is going to become a strategic decision - say you are King of England conquering Scotland. Do you want to usurp a Kingdom you are gobbling up or just let the Kingdom title "fall away"?

If you do the former, you get a de jure claim on the rest of Scotland which makes the conquest easier but you are going to deal with the "Desires Kingdom of Scotland" modifier from all vassals. Or do you want to have a harder time with the conquest, but have the whole of Scotland become England in 100 years.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on April 09, 2012, 05:24:45 AM
Quote from: Tamas on April 09, 2012, 02:49:55 AM
Quote from: Tyr on April 09, 2012, 12:25:12 AM
Dynamic kingdoms....awesome. Thats what I've wanted from the start.

With this and the new crusader setting...is it just me or is the game finally getting to how it should have been on release?

Well from those two, based on the little info we have, what I can see is de jure HRE Egypt by the late 1100s in every game.

that woudl be a win for Egypt then.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on April 09, 2012, 07:44:59 AM
Quote from: Crazy_Ivan80 on April 09, 2012, 05:24:45 AM
Quote from: Tamas on April 09, 2012, 02:49:55 AM
Quote from: Tyr on April 09, 2012, 12:25:12 AM
Dynamic kingdoms....awesome. Thats what I've wanted from the start.

With this and the new crusader setting...is it just me or is the game finally getting to how it should have been on release?

Well from those two, based on the little info we have, what I can see is de jure HRE Egypt by the late 1100s in every game.

that woudl be a win for Egypt then.

That and the same de jure kingdom of sicily stretching from the pyrenees to the bosphorus.. the long way round...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 09, 2012, 07:57:16 AM
If duchies become de jure parts of another kingdom, does it make it easier to form the previous de jure kingdom as the total de jure province count would go down? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on April 09, 2012, 08:31:44 AM
Quote from: garbon on April 09, 2012, 07:57:16 AM
If duchies become de jure parts of another kingdom, does it make it easier to form the previous de jure kingdom as the total de jure province count would go down? :hmm:

If half a duchy becomes part of another kingdom does the duchy it is part of count 1/2 or 1/3 or does it count in neither or both?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 09, 2012, 08:56:12 AM
Quote from: Viking on April 09, 2012, 08:31:44 AM
Quote from: garbon on April 09, 2012, 07:57:16 AM
If duchies become de jure parts of another kingdom, does it make it easier to form the previous de jure kingdom as the total de jure province count would go down? :hmm:

If half a duchy becomes part of another kingdom does the duchy it is part of count 1/2 or 1/3 or does it count in neither or both?

I'm wondering if they limit it so that you have to own the full duchy - 100 years for it to convert.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 10, 2012, 01:20:00 AM
Quote from: Viking on April 09, 2012, 08:31:44 AM
Quote from: garbon on April 09, 2012, 07:57:16 AM
If duchies become de jure parts of another kingdom, does it make it easier to form the previous de jure kingdom as the total de jure province count would go down? :hmm:

If half a duchy becomes part of another kingdom does the duchy it is part of count 1/2 or 1/3 or does it count in neither or both?

I would assume it goes to the kingdom which has the duchy title holder as its vassal - the exact provinces don't count. (I don't think they will want to split duchies like that).

Obviously, if the duchy title holder only holds 1/2 of the de jure duchy's provinces or less, the title will constantly get usurped and the 100 years threshold will not be met.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 10, 2012, 04:46:27 AM
Aquitaine and Brittany being kingdoms will cripple France.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on April 10, 2012, 04:49:26 AM
Quote from: jimmy olsen on April 10, 2012, 04:46:27 AM
Aquitaine and Brittany being kingdoms will cripple France.

yeah, that is totally unhistorical and would never have happened..

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.allcrusades.com%2FMAPS%2FMAPS_INDEX%2FMAPS-A%2Fangevin_empire-underrichard.jpg&hash=b7d073bbbdadd12d8d8b157a7229761f08be0125)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 10, 2012, 05:22:41 AM
Quote from: jimmy olsen on April 10, 2012, 04:46:27 AM
Aquitaine and Brittany being kingdoms will cripple France.

Not really. Brittany is already an independent Duchy (has never been a part of France in CK2), and I presume Aquitaine will start as a part of France, with just the creatable royal title (which will be, presumedly, created by the King of France, since vassals of Kings cannot create Kingdoms without going to war).

So I don't see an issue, except for a potential rebellion from the Dukes of Aquitaine ever so often to declare independence. And if you play as France and want Aquitaine to be part of France, de jure, don't create the Kingdom of Aquitaine but simply wait 100 years with them as your vassals.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 10, 2012, 09:08:49 AM
A crippled France is a good thing. CK2 France behaves like EU France...500 years too early.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 10, 2012, 09:15:12 AM
In my few games it often gets broken up. Commonly by the HRE. :(
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 10, 2012, 09:16:11 AM
Quote from: garbon on April 10, 2012, 09:15:12 AM
In my few games it often gets broken up. Commonly by the HRE. :(

yeah :(

The HRE is the biggest problem in the game. In theory it is handled fine. In practice, it is too agressive.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on April 10, 2012, 09:17:21 AM
I haven't played since February, but at that time both France and HRE were constantly conquering vast parts of Spain (once the Christian kingdoms croaked) and the HRE would always conquer Italy and North Africa (and sometimes Aquitaine)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 10, 2012, 09:23:03 AM
Quote from: Tamas on April 10, 2012, 09:16:11 AM
Quote from: garbon on April 10, 2012, 09:15:12 AM
In my few games it often gets broken up. Commonly by the HRE. :(

yeah :(

The HRE is the biggest problem in the game. In theory it is handled fine. In practice, it is too agressive.


Well it certainly struggles from the fact that now vassals aren't asked to hand over the troops (was an annoying mechanic some I'm glad its gone) and the percentage of troops it can call from them all is still pretty high.
Title: Re: Crusader Kings 2 Redux
Post by: Martim Silva on April 10, 2012, 07:23:34 PM
Quote from: Viking on April 10, 2012, 04:49:26 AM
Quote from: jimmy olsen on April 10, 2012, 04:46:27 AM
Aquitaine and Brittany being kingdoms will cripple France.

yeah, that is totally unhistorical and would never have happened..

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.allcrusades.com%2FMAPS%2FMAPS_INDEX%2FMAPS-A%2Fangevin_empire-underrichard.jpg&hash=b7d073bbbdadd12d8d8b157a7229761f08be0125)

Two things:

- Despite what you see on  the map, the land in France  [Brittany was not France] WAS De Jure France, not England. Which is why Philip Augustus was able to attack the Angevins and yank Normandy and Anjou from them. If it were De Jure England [or Aquitania, any crown the French monarch would not have a claim on], France would be hosed.

- France WAS crippled by that collection of territories. Which is why their recovery was priorities 1, 2 and 3 for the French monarchs in that time. It tends to happen, too (not necessarily by the English, but others), so France should have a De Jure way to defend what is hers.

Quote from: Jaron
I haven't played since February, but at that time both France and HRE were constantly conquering vast parts of Spain (once the Christian kingdoms croaked) and the HRE would always conquer Italy and North Africa (and sometimes Aquitaine)

Iberia is severely broken.

Because of their rather PC obsession that "Muslims were very advanced and Christians were dirty and ignorant", Paradox always gives insane economic tech to Muslims at the start of the game (a 300 year lead vs. the Christians, to be accurate). The result is that they field massive armies that curbstomp the Iberian Christians, then move on  to attack France and the HRE (in Provence or Apulia). The result is that then the big boys then switch attention to the area and invade Iberia, instead of concentrating on crusading or fighting each other, as they should.

Also, they're obsessed with the idea that any muslim area is totally islamic, when in reality most of the population in Iberia was Christian (all provinces should be catholic, that was one of the great problems of Muslim rulers in the area, they had unreliable populations and few troops they could actually trust against the Christian Kingdoms). So Iberia is hugely skewed to Islam and doesn't act anything like the real thing (in 1066 the Christians were militarily quite dominant over the Muslims).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 10, 2012, 07:39:49 PM
Martim, you are simplifying the issue in Iberia and it is something that Minsky talked about early in this thread. If you stick to the Christians historical strengths, you'd see no muslim states in Iberia by the time the 11th century rolls around. Like M suggested there needs to be some manner of keeping everyone in that peninsula at each others's throats so that no one side becomes dominant, too early on.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 10, 2012, 07:56:11 PM
Anyone know how traits are set up in the save file?  It looks like they get numbers.  I wanted to make a few characters more interesting. 
Title: Re: Crusader Kings 2 Redux
Post by: Martim Silva on April 10, 2012, 08:29:26 PM
Quote from: garbon on April 10, 2012, 07:39:49 PM
Martim, you are simplifying the issue in Iberia and it is something that Minsky talked about early in this thread. If you stick to the Christians historical strengths, you'd see no muslim states in Iberia by the time the 11th century rolls around. Like M suggested there needs to be some manner of keeping everyone in that peninsula at each others's throats so that no one side becomes dominant, too early on.

Actually, had the situation remained as it was in 1066, the whole Peninsula WOULD be Christian by the 11th century. That is widely accepted among historians.

What *did* change the situationwas the Almoravid (Mauretanian) invasion [asked for after the fall of Toledo, in 1085] and later the Almohad invasion [requested after the fall of Lisbon, in 1147]. These powers gobbled up the Taifa states and renewed Muslim strength in Iberia, thus ensuring three more centuries of wars until the inevitable ending - because, ultimately, not even the whole might of the North Africans would be enough.

So, there is no need for an artificial "balance" between the Christian Kingdoms and the Taifas, because such "balance" simply did not exist - that is why the three Kingdoms of 1066 spent so much time fighting each other and Portucale took the opportunity to revolt [and failed]. The Christian Kingdoms knew very well that the Muslim threat to them was somewhere between zero and none, so they were in no particular hurry.

Ultimately, the Christian tide could only be (partially) stemmed by outside intervention, and that was it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 10, 2012, 08:30:47 PM
But that's never going to happen in this game / all you'd be doing is making sure that all of North Africa becomes Christian before the dawn of the 12th.
Title: Re: Crusader Kings 2 Redux
Post by: Martim Silva on April 10, 2012, 08:36:33 PM
Quote from: garbon on April 10, 2012, 08:30:47 PM
But that's never going to happen in this game / all you'd be doing is making sure that all of North Africa becomes Christian before the dawn of the 12th.

Well, Mauretania, Kabylia and Africa ALL usually take a large interest in Iberia...

Besides, you may have noticed that Christians infight among themselves a lot, as they all have claims on each other [and someone would want to become King of Portugal], so tons of local wars for dominance would tend to happen a lot, should the Muslims in the Peninsula not get outside help and be reduced to a husk, apart from the occasional Christian conquest in North Africa.

(Basically, the XIVth-XVth century Iberia could very, very easily have happened two centuries earlier).
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 10, 2012, 08:38:21 PM
I see a flaw in the way your historians view things MS.  For instance, 1066 is in the 11th century.  This causes problems in driving the Muslims from Iberia by the 11th century.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 10, 2012, 08:38:52 PM
I don't really see it. I see you trade one bad outcome for another bad one (albeit a more historical one).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 10, 2012, 08:39:41 PM
Quote from: Razgovory on April 10, 2012, 08:38:21 PM
I see a flaw in the way your historians view things MS.  For instance, 1066 is in the 11th century.  This causes problems in driving the Muslims from Iberia by the 11th century.

It is because I initially miswrote my post. I meant to say by the end of the 11th century and before the dawn of the 12th. Big whoop.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 11, 2012, 12:57:33 AM
Quote from: garbon on April 10, 2012, 08:38:52 PM
I don't really see it. I see you trade one bad outcome for another bad one (albeit a more historical one).

But overpowered Muslims is a better outcome, game-wise than underpowered Muslims, historicity aside. This is not a historical simulation and they buffed up pagans and Muslims because people would walk over them very soon and there would be no threat/crusaders concept left anymore.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 11, 2012, 01:07:36 AM
Quote from: garbon on April 10, 2012, 08:39:41 PM
Quote from: Razgovory on April 10, 2012, 08:38:21 PM
I see a flaw in the way your historians view things MS.  For instance, 1066 is in the 11th century.  This causes problems in driving the Muslims from Iberia by the 11th century.

It is because I initially miswrote my post. I meant to say by the end of the 11th century and before the dawn of the 12th. Big whoop.

And you call yourself a grammar Nazi?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 11, 2012, 01:49:02 AM
IDK.

Do we want Christians in North Africa very early? No. Does that happen anyway via HRE and France? Yes.

The real question is: do we want Iberian Christians in Iberia, or a fucked up division of the peninsula between HRE, France, and remnant Muslims?

The NA muslims should get the tribal "insta-recruit" bonus the pagans have, and the Iberian musselmen should be weakened. I'd much rather see a Christian Iberia too early, than the HRE extending there.

Which brings me back to an earlier point of mine: the Emperor's authority should nevereverever extend beyond de jure borders.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 11, 2012, 04:08:49 AM
Quote from: Tamas on April 11, 2012, 01:49:02 AM
Which brings me back to an earlier point of mine: the Emperor's authority should nevereverever extend beyond de jure borders.

What do you mean by "authority"? The ability to raise levies?

While it sounds good in theory, it would be very hard to implement in a sensible way in practice.

Let's assume that the King of France gets elected the Holy Roman Emperor by some fluke - does he suddenly lose the right to raise levies from his French Dukes?

What if as a French King, he also had vassals in say, Barcelona (i.e. not part of the French de jure Kingdom). Will he still be able to raise vassals there once he becomes the Emperor?

I don't see how you could formulate a single rule to curb the Emperor's power without leading to problems with a situation like the one I describe.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 11, 2012, 04:10:20 AM
I mean that somehow territories outside de jure HRE shouldnt be vassals of the Emperor. Pretty hard to implement I know, but without it, the HRE will remain the world-dominating monster it is now.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on April 11, 2012, 04:21:44 AM
I'd rather think that the problem might be solved by taking the imperial and caliph titles and remove them as de jure jurisdictions.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 11, 2012, 04:41:29 AM
Quote from: Viking on April 11, 2012, 04:21:44 AM
I'd rather think that the problem might be solved by taking the imperial and caliph titles and remove them as de jure jurisdictions.

But that would make the HRE fall apart too fast I think. I guess to compensate, you could at least give the HRE at the start the royal crown of Germany as well, so that he has at least *some* de jure vassals. (Although remember that in the patch Germany is going to be significantly reduced, as there are going to be new creatable kingdoms of Pomerania, Flanders, Lotharingia and Bavaria).
Title: Re: Crusader Kings 2 Redux
Post by: Viking on April 11, 2012, 04:43:59 AM
Quote from: Martinus on April 11, 2012, 04:41:29 AM
Quote from: Viking on April 11, 2012, 04:21:44 AM
I'd rather think that the problem might be solved by taking the imperial and caliph titles and remove them as de jure jurisdictions.

But that would make the HRE fall apart too fast I think. I guess to compensate, you could at least give the HRE at the start the royal crown of Germany as well, so that he has at least *some* de jure vassals. (Although remember that in the patch Germany is going to be significantly reduced, as there are going to be new creatable kingdoms of Pomerania, Flanders, Lotharingia and Bavaria).

Give the HRE in 1066 the crowns of Burgundy, Italy and Germany and the HRE title. That leaves it robust, until it falls apart.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 11, 2012, 06:37:12 AM
 :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 11, 2012, 06:39:05 AM
ACTUALLY, that's a pretty good point:

The game, in practice, due to it's limitations, handles the HRE like a proper regular (only huge as fuck) kingdom, which happens to start out with elective law.

But it INTENDS to handle it in a special way, hence the emperor title, and the unnatural strength and stability which comes with that.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 11, 2012, 07:25:28 AM
Quote from: Viking on April 11, 2012, 04:43:59 AM
Quote from: Martinus on April 11, 2012, 04:41:29 AM
Quote from: Viking on April 11, 2012, 04:21:44 AM
I'd rather think that the problem might be solved by taking the imperial and caliph titles and remove them as de jure jurisdictions.

But that would make the HRE fall apart too fast I think. I guess to compensate, you could at least give the HRE at the start the royal crown of Germany as well, so that he has at least *some* de jure vassals. (Although remember that in the patch Germany is going to be significantly reduced, as there are going to be new creatable kingdoms of Pomerania, Flanders, Lotharingia and Bavaria).

Give the HRE in 1066 the crowns of Burgundy, Italy and Germany and the HRE title. That leaves it robust, until it falls apart.

I would just give it Germany and Italy, since Burgundy did not exist as a Kingdom in 1066.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 11, 2012, 07:28:06 AM
As a further modification, make HRE a non-inheritable title (I don't know if it is possible) and instead have an event fire off for any Kingdom of Germany holder (depending on the relationship with the Pope and whatnot) which would crown him as the Holy Roman Emperor. The Kingdom of Germany would be the elective one.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on April 11, 2012, 01:06:37 PM
Quote from: Martinus on April 11, 2012, 07:25:28 AM
Quote from: Viking on April 11, 2012, 04:43:59 AM
Quote from: Martinus on April 11, 2012, 04:41:29 AM
Quote from: Viking on April 11, 2012, 04:21:44 AM
I'd rather think that the problem might be solved by taking the imperial and caliph titles and remove them as de jure jurisdictions.

But that would make the HRE fall apart too fast I think. I guess to compensate, you could at least give the HRE at the start the royal crown of Germany as well, so that he has at least *some* de jure vassals. (Although remember that in the patch Germany is going to be significantly reduced, as there are going to be new creatable kingdoms of Pomerania, Flanders, Lotharingia and Bavaria).

Give the HRE in 1066 the crowns of Burgundy, Italy and Germany and the HRE title. That leaves it robust, until it falls apart.

I would just give it Germany and Italy, since Burgundy did not exist as a Kingdom in 1066.

It existed as much as Italy did. In fact, Italy was probably less controlled than Burgundy.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 11, 2012, 01:57:19 PM
Quote from: Martinus on April 11, 2012, 07:25:28 AM
I would just give it Germany and Italy, since Burgundy did not exist as a Kingdom in 1066.

I thought it was a big deal when the Kingdom was done away with in the 14th Century.  I think it had something to do with its last major territory, Provence, being inherited by the Anjou family but I do not remember exactly.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 11, 2012, 02:41:27 PM
Ok you are right. I misread something.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on April 11, 2012, 04:31:22 PM
Quote from: Martim Silva on April 10, 2012, 07:23:34 PM
Also, they're obsessed with the idea that any muslim area is totally islamic, when in reality most of the population in Iberia was Christian (all provinces should be catholic, that was one of the great problems of Muslim rulers in the area, they had unreliable populations and few troops they could actually trust against the Christian Kingdoms).

IIRC the Mozarabs were a minority by the time period of the game.  Somewhere in the 20% range.
Title: Re: Crusader Kings 2 Redux
Post by: Martim Silva on April 11, 2012, 06:27:41 PM
Quote from: The Minsky Moment on April 11, 2012, 04:31:22 PM
IIRC the Mozarabs were a minority by the time period of the game.  Somewhere in the 20% range.

I think you have your numbers switched. 20% is actually about the highest percentage of Muslim inhabitants... in the larger cities, like Cordoba or Toledo. In the countryside, Christians made around 95% of the population (most Muslims there were landowners, normally mid-sized ones, which owed service to their lord, usually as light cavalry).

Why do you think the Christian Kingdoms assimilated the conquered areas so quickly? Or, for that matter, why were the Muslim armies so weak against them? Not only could they not rely on most of the troops they could levy [as Christians were understandably worried about their souls, what with fighting brothers of the Faith for the benefit of an Infidel], but also they did not dare set taxes too high, for fear of a massive Christian rebellion.

One should bear in mind that there was never a colonization movement from the rest of the Islamic world to Iberia [especially because the area became politically separated from the rest of Islam when the Abbasids came to power, as we were for centuries the last remains of the Umayyad Caliphate], nor a particularly appealing motive for the average Muslim civilian to move there - and that converting people from an organized monotheistic religion with an established theology to another is very hard indeed [as the Jews can attest].

For example, in 1064 Sisnando conquered Coimbra (You will notice that the province is wholly Christian and Portuguese in CK2). There weren't even any Muslims there. But by the end of 1066 the city was in revolt against him: he had set the taxes to the normal rates in the Christian Kingdoms, which were far higher than what the people there were used to pay.

Sisnando himself was a Mozarabe, btw.

That is another reason why the North African armies were so dangerous: they were made of people recruited in North Africa, a good chunk of them of a particularly fanatical sect, and thus they actually stayed in the field.

In 1147, when the port city of Lisbon (pop. 6000+) surrendered to Portugal, the whole Muslim population was confined to a single neighbourhood (the 'mouraria', or 'moorish area'). It held a grand total of 700 Muslims at the time.

In the early XIVth century, 50 years after the end of the Portuguese Reconquista of all Muslim lands we'd get in Iberia, the King Alfonso IV ordered a tally of the Muslims living here (he wanted to levy a special tax). The end result was a grand total of 3.150 Muslims, out of a population of almost 900.000 - about 0,4% of the population.

The % of Muslims would be only higher in Granada in the XVth century (due to the arrival of North African Jihadists), but even then, it was never a majority.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 11, 2012, 10:53:04 PM
Quote from: Tamas on April 11, 2012, 01:49:02 AM
IDK.

Do we want Christians in North Africa very early? No. Does that happen anyway via HRE and France? Yes.

The real question is: do we want Iberian Christians in Iberia, or a fucked up division of the peninsula between HRE, France, and remnant Muslims?

The NA muslims should get the tribal "insta-recruit" bonus the pagans have, and the Iberian musselmen should be weakened. I'd much rather see a Christian Iberia too early, than the HRE extending there.

Which brings me back to an earlier point of mine: the Emperor's authority should nevereverever extend beyond de jure borders.
Then he wouldn't have authority in Italy or Burgundy at the beginning of the game. Does de jure territory increase for Empires as well as Kingdoms?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 12, 2012, 12:10:33 AM
Played a bit as the Komneni starting in 1100.  Betrothed John to Elizabeth Arpad, which will eventually lead to the union of Hungary and Byzantium, not to mention the two greatest houses in the East, and giving me lands equal to the Seljuks, but under unified authority.  However, something rather shocking happened.

Eventually, John grew up, and Alexios I Megas died on campaign in Armenia Minor, attempting to restore the tittle of Doux to his grandson Khorsrov Roubenid.  John grew up to be the inferior of his bother Isaac in almost every respect-Isaac's intrigue stat was in the mid-20s.  But, sadly, Elizabeth and John were betrothed I didn't want to fuck with that.  I gave John a good chunk of Western-Central Anatolia, including some prime troop recruitment ground, and the title of Despot, in an attempt to win him over to my side without having to fall in to civil war-which happened anyway, when my brother, the Doux of Candia, declared himself. 

Things were going well.  Our relationship was at 100. However, something strange started happening-my first born daughter, Antipater, died.  Then came my second daughter, Eudoxia.  Then, finally, my beloved son Kyrillos at the age of 4.

At first I thought this was some member of the Hungarian nobility, but I doubted that the AI-or even a real man-would murder an infant because he *might* become a King of Hungary and Croatia in 40 years.  I made Isaac put up shop in Constantinople. 

Then, when reviewing my own character, I realized that Isaac was my heir.  He had murdered all of my children.  It was, frankly, rather shocking.  It felt as though I was reading a Poe novel more than that several totally identical children faces had gone dark.  Isaac was ready to murder all of my children and abrogate Komnenian succession in Hungary for his own power.  I threw him in prison, and he died two years later.  :(
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 12, 2012, 12:28:03 AM
Something similar happened to my Komneni dynasty.  I started the day after Alexius became Emperor and I was rolling along and, a generation or two later, was carefully scheming to get claims to the Kingdom of Croatia when my heir went nuts and murdered all the children of that part of the family (specifically the kids of his younger brother), not only destroying my chances to expand West but putting the dynasty in jeopardy.  I do not understand it as those boys were not even a threat to him at all and now the dynasty is starting to run out of boys.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 12, 2012, 01:39:28 AM
Silence, I don't want to play until 1.05 comes out!
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 12, 2012, 01:49:52 AM
Quote from: Tamas on April 12, 2012, 01:39:28 AM
Silence, I don't want to play until 1.05 comes out!

Yeah me too.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 12, 2012, 01:52:43 AM
Quote from: Valmy on April 12, 2012, 12:28:03 AM
Something similar happened to my Komneni dynasty.  I started the day after Alexius became Emperor and I was rolling along and, a generation or two later, was carefully scheming to get claims to the Kingdom of Croatia when my heir went nuts and murdered all the children of that part of the family (specifically the kids of his younger brother), not only destroying my chances to expand West but putting the dynasty in jeopardy.  I do not understand it as those boys were not even a threat to him at all and now the dynasty is starting to run out of boys.

I don't know if the Byzantines get a special bonus but yeah, in my Byzantine game, people in my family were falling like flies.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 13, 2012, 07:36:04 AM
QuoteCK II - 1.05 Development Diary - 3 of 3 - April 13th 2012
Hello everybody and welcome to the third and final development diary about the 1.05 update. This time we'll talk alot more about added content, and not just about added or improved features.

We shipped with about 2,100 events for Crusader Kings II, which is more than we've ever had in any game we've ever released, even with multiple expansions. This does not mean that we did not want to add more events, and this free update contains over 300 new events.

First of all, there is a huge event series now to create more personal relationships. The Friendships and Rivalries event series creates friends and rivals, and also gives more flavour and repercussions for good and bad opinions.

Of course, there are quite an amount of interesting traits like dwarf, hunchback and stutter. These have now been given events, some bad and some good, but most there for making your characters feel more unique.


Finally, when it comes to events, we have spent a lot of time on making sure that regencies feel different than when your character have some sort of absolute power of his or her throne. There is now several event-series that can occurr during a regency, and many of them may have some drawbacks.

One of the most popular features in CKII is the possibility to plot. It's a concept we're proud of and definitely want to add more in, whenever possible. This update contains two new plots. As an independent ruler, you tend to not have that many different types of plots to select from, and this is something we want to improve upon. 1.05 contains a new plot where you can plot to revoke titles from your vassals. For those that are vassals, there is also a new plot where you can weaken a fellow vassal and strengthen you.

For those of you that got frustrated about lack of plots, the Kill Plot is now more available and targets a wider selection of logical characters.

To make it easier to plot, there is now a plot-button on the character window. If you click on it on your own character, you get the possibility to select an ambition from the icons that appear.

On other characters it shows icons of relevant plots targetting that character, which most of the time involves how to arrange a lethal accident conveniently.


Causes of Death – It is now possible to see what characters died of, so that you will know if your son was murdered or not. This is shown in a tooltip over the skull-icon which is shown on dead characters. Causes of death include, Natural, Murder, Diel, Suicide, Battle, From Trait, Accident and many more.

Now its just a four days until April 17th and the release!

Great.  :cool:

I hope the trait events include gay romance.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 13, 2012, 07:38:21 AM
If I understand this correct, anyone can be now targetted by the assassination plot, which is awesome. Frankly, with this, I think they should remove the "diplomatic" assassination altogether.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 13, 2012, 07:45:09 AM
Quote from: Martinus on April 13, 2012, 07:38:21 AM
If I understand this correct, anyone can be now targetted by the assassination plot, which is awesome. Frankly, with this, I think they should remove the "diplomatic" assassination altogether.

agreed.

17th for the patch? Should have been this weekend.  :mad:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 13, 2012, 07:50:32 AM
I think it has become pretty much a standard these days to have releases on Tuesday. Which sucks.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 13, 2012, 08:00:58 AM
Quote from: Martinus on April 13, 2012, 07:36:04 AM

Causes of Death – It is now possible to see what characters died of, so that you will know if your son was murdered or not. This is shown in a tooltip over the skull-icon which is shown on dead characters. Causes of death include, Natural, Murder, Diel, Suicide, Battle, From Trait, Accident and many more.

Now its just a four days until April 17th and the release!

What's this? :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 13, 2012, 08:07:13 AM
meatball overdose
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 13, 2012, 09:05:29 AM
Quote from: Martinus on April 13, 2012, 07:38:21 AM
If I understand this correct, anyone can be now targetted by the assassination plot, which is awesome. Frankly, with this, I think they should remove the "diplomatic" assassination altogether.

Doesn't sound to be the case from what I read. Sentence clearly suggests that they've widened the kill plot but it sounds like it still isn't freely open to everyone.

Sounds like this dev diary was the least exciting of them all. A bevy of new events is great but only 2 more plots?

QuoteCauses of Death – It is now possible to see what characters died of, so that you will know if your son was murdered or not. This is shown in a tooltip over the skull-icon which is shown on dead characters. Causes of death include, Natural, Murder, Diel, Suicide, Battle, From Trait, Accident and many more.

Oh and Mart remember when you told me this was already included? :P
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 13, 2012, 10:13:39 AM
I accidentally disabled the ball and chain icon. How do I undo that?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 13, 2012, 10:18:11 AM
We can now simulate the glorious death-by-cucumber of Poland's greatest king.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 13, 2012, 11:12:55 AM
Quote from: garbon on April 13, 2012, 09:05:29 AM
Oh and Mart remember when you told me this was already included? :P

This is already included in the Mac beta. I thought the same is the case for the PC version. :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 13, 2012, 11:13:43 AM
Quote from: jimmy olsen on April 13, 2012, 10:13:39 AM
I accidentally disabled the ball and chain icon. How do I undo that?

I think next time it gets updated (i.e. a new person for locking up emerges), it will show up.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 14, 2012, 11:16:51 AM
I like this thread for the poster who said I don't want to sound homosexual but...

http://forum.paradoxplaza.com/forum/showthread.php?600616-Removing-the-Homosexual-Trait
Title: Re: Crusader Kings 2 Redux
Post by: PDH on April 14, 2012, 01:33:21 PM
I played as the Khazars in 1066, I took over most of Alannia, then successfully revolted from the Cumans.  Eventually I owned huge swaths of the territory north of the Caspian and Aral Seas...then I learned that the Kingdom of Khazaria can't be created...fuck.
Title: Re: Crusader Kings 2 Redux
Post by: KRonn on April 14, 2012, 07:29:59 PM
Is Crusader 2 out yet? I never could get into Crusader 1, can't figure the draw of it, but many like it though.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on April 14, 2012, 07:33:56 PM
Quote from: KRonn on April 14, 2012, 07:29:59 PM
Is Crusader 2 out yet? I never could get into Crusader 1, can't figure the draw of it, but many like it though.

:huh:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 15, 2012, 07:12:37 AM
So, my father, King of Italy, died of syphilis and I inherited the crown. My wife is a Countess of Verona (and still a vassal of the Duke of Verona who is not my vassal).

I'm Homosexual.

Now, we have one son but then I take a look at my wife's screen and it turns out she has two sons, not one. I go wtf... and it turned out her other son is a legitimized bastard she had (after already being married to me) with the Duke of Verona (who also happens to be my brother in law).

What. The. Fuck.

Why didn't I get an option to imprison or execute her?  :mad:
Title: Re: Crusader Kings 2 Redux
Post by: Martim Silva on April 15, 2012, 07:58:48 AM
Quote from: Martinus on April 15, 2012, 07:12:37 AM
I'm Homosexual.

Yes, but the thread is about CK2.

Quote from: Martinus
Now, we have one son but then I take a look at my wife's screen and it turns out she has two sons, not one. I go wtf... and it turned out her other son is a legitimized bastard she had (after already being married to me) with the Duke of Verona (who also happens to be my brother in law).

Who can blame her? I mean, she's married to you. Also, I wouldn't be too sure about the paternity of your son...

Quote from: Martinus
Why didn't I get an option to imprison or execute her?  :mad:

You have. Go to her diplomatic options, and click on "imprison". After that, just execute her.

You'll get a big penalty for being a gay tyrant, but isn't that what you are?  ;)

You can also start a plot to kill her.
Title: Re: Crusader Kings 2 Redux
Post by: Neil on April 15, 2012, 08:19:25 AM
Quote from: garbon on April 14, 2012, 11:16:51 AM
I like this thread for the poster who said I don't want to sound homosexual but...

http://forum.paradoxplaza.com/forum/showthread.php?600616-Removing-the-Homosexual-Trait
What a fag.
Title: Re: Crusader Kings 2 Redux
Post by: PDH on April 15, 2012, 08:57:21 AM
So I took out the line making the Kingdom of Khazaria non-formable, but it just seemed silly.  Then again, nobody is really sure if the Khazars existed after 970, so I guess it is silly all around.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on April 15, 2012, 09:12:16 AM
Alongside the patch comes the "Character Editor" http://www.paradoxplaza.com/press/2012/3/crusader-kings-ii-ruler-designer-dlc-announced (http://www.paradoxplaza.com/press/2012/3/crusader-kings-ii-ruler-designer-dlc-announced) for 5$! :w00t:



G.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 15, 2012, 09:27:55 AM
Quote from: Grallon on April 15, 2012, 09:12:16 AM
Alongside the patch comes the "Character Editor" http://www.paradoxplaza.com/press/2012/3/crusader-kings-ii-ruler-designer-dlc-announced (http://www.paradoxplaza.com/press/2012/3/crusader-kings-ii-ruler-designer-dlc-announced) for 5$! :w00t:



G.

Yes, we already had that uninspired piece of news. I don't really understand an editor in the scenario screen (not really useful for modding) nor is it really any different in single player from cheating to change characters in the scenarios/or saves to have them be like how you "wanted".  Only sort of makes sense in multiplayer but then again you are only balancing the characters (and not relative power imbalances via state size) and it isn't clear that those changes would stick unless there is some secreted save feature (I guess you could make everyone play off a game saved on day one).
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on April 15, 2012, 09:33:17 AM
Bahh you're such a pissant sometimes.  Crafting a character and inserting it in the initial setup is a great boon for RPG and re-playability.




G.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 15, 2012, 09:38:45 AM
Quote from: Grallon on April 15, 2012, 09:33:17 AM
Bahh you're such a pissant sometimes.  Crafting a character and inserting it in the initial setup is a great boon for RPG and re-playability.

G.

I thought that's why you could start with numerous characters at any time during the period...not what if William the Bastard had been a homosexual! :w00t:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 15, 2012, 10:10:25 AM
Quote from: garbon on April 15, 2012, 09:27:55 AM
Quote from: Grallon on April 15, 2012, 09:12:16 AM
Alongside the patch comes the "Character Editor" http://www.paradoxplaza.com/press/2012/3/crusader-kings-ii-ruler-designer-dlc-announced (http://www.paradoxplaza.com/press/2012/3/crusader-kings-ii-ruler-designer-dlc-announced) for 5$! :w00t:



G.

Yes, we already had that uninspired piece of news. I don't really understand an editor in the scenario screen (not really useful for modding) nor is it really any different in single player from cheating to change characters in the scenarios/or saves to have them be like how you "wanted".  Only sort of makes sense in multiplayer but then again you are only balancing the characters (and not relative power imbalances via state size) and it isn't clear that those changes would stick unless there is some secreted save feature (I guess you could make everyone play off a game saved on day one).

Most of the starting characters are not that historical (e.g. all counts start with random traits, as far as I am aware), so there is nothing wrong with giving them traits you want imo.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 15, 2012, 10:13:42 AM
Quote from: garbon on April 15, 2012, 09:38:45 AM
Quote from: Grallon on April 15, 2012, 09:33:17 AM
Bahh you're such a pissant sometimes.  Crafting a character and inserting it in the initial setup is a great boon for RPG and re-playability.

G.

I thought that's why you could start with numerous characters at any time during the period...not what if William the Bastard had been a homosexual! :w00t:

Uhm, this game is an immense what-if (and yes, in the thread you yourself fucking quoted, William the Bastard did turn homosexual) so I don't really see your point, other than to bitch. Same goes for looks of a character or the dynasty's shield (which is random except for major dynasties).

Plus people may want to start as someone from their family being some random count or something (e.g. I may start as a Count of Plock as someone with my last name for the fun of it :P).

Frankly, I don't understand your bitching about this at all - this seems like a perfect DLC concept - something that people who think it is useful may buy and people who don't find it useful won't have their gameplay affected either.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on April 15, 2012, 10:16:52 AM
It's Languish policy to bitch and moan about Paradox, even when they do the right thing and their map doesn't suck.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 15, 2012, 10:28:42 AM
Quote from: Martim Silva on April 15, 2012, 07:58:48 AM
Quote from: Martinus on April 15, 2012, 07:12:37 AM
I'm Homosexual.

Yes, but the thread is about CK2.

Quote from: Martinus
Now, we have one son but then I take a look at my wife's screen and it turns out she has two sons, not one. I go wtf... and it turned out her other son is a legitimized bastard she had (after already being married to me) with the Duke of Verona (who also happens to be my brother in law).

Who can blame her? I mean, she's married to you. Also, I wouldn't be too sure about the paternity of your son...

Quote from: Martinus
Why didn't I get an option to imprison or execute her?  :mad:

You have. Go to her diplomatic options, and click on "imprison". After that, just execute her.

You'll get a big penalty for being a gay tyrant, but isn't that what you are?  ;)

You can also start a plot to kill her.

Can't imprison her. She is not my vassal.

I eventually caught them in my bed and made a scene. And the bitch legitimized the bastard so he now stands to inherit Verona ahead of my son.

And the fucking Pope excommunicated me. So I created an Anti-Pope. Divorced my wife. And marched on Rome.

It's a very bad decision for a Pope to fuck with a Cynical Wroth Homosexual King of Italy and Sicily.  <_<
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on April 15, 2012, 10:35:14 AM
 I admit that a CB to seize someone plotting your death, at the cost of Prestige and relations, would be a good idea.

That's the sort of things you call onto your Liege to intervene, for great justice.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 15, 2012, 10:43:19 AM
Quote from: Martinus on April 15, 2012, 10:13:42 AM
Frankly, I don't understand your bitching about this at all - this seems like a perfect DLC concept - something that people who think it is useful may buy and people who don't find it useful won't have their gameplay affected either.

I've thought about this and I think I dislike it because they are charging for something so completely useless. It's like they took the shitty scenario editor from EU2, weakened and then said have at it for 5 bucks.  Now that right there is something I could get behind. 5-10 buck DLC that let you edit characters and title ownerships + save it down as a scenario start.

That said, the shield bit is something novel as pretty much everything else in the dlc can already be easily handled. I think it would have been difficult for p'dox to make the character files more transparent. :D
Title: Re: Crusader Kings 2 Redux
Post by: sbr on April 15, 2012, 10:53:05 AM
Then don't buy it.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 15, 2012, 10:54:34 AM
Quote from: sbr on April 15, 2012, 10:53:05 AM
Then don't buy it.
+1
Title: Re: Crusader Kings 2 Redux
Post by: sbr on April 15, 2012, 11:06:06 AM
Quote from: Martinus on April 15, 2012, 10:54:34 AM
Quote from: sbr on April 15, 2012, 10:53:05 AM
Then don't buy it.
+1

Now that I am at a real keyboard I will expand a bit.

This is the perfect DLC for me.  It is completely optional and cosmetic and I have no desire to buy it, saving me the $5.  Hopefully there are enough people out there that do want to buy this editor that this new DLC/patch policy works and they spend time creating another optional and cosmetic DLC I have no desire to buy while working on another nice big juicy patch with lots of added features that I do want and don't have to pay for.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 15, 2012, 11:41:46 AM
Quote from: sbr on April 15, 2012, 10:53:05 AM
Then don't buy it.

Did you think I was going to? I'm pretty sure I said that from the start. :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on April 15, 2012, 12:41:22 PM
Quote from: garbon on April 15, 2012, 11:41:46 AM
Quote from: sbr on April 15, 2012, 10:53:05 AM
Then don't buy it.

Did you think I was going to? I'm pretty sure I said that from the start. :unsure:

What's all the hubbub then?  It's optional and cosmetic, why get so eorkef up about something youdon't want to buy?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 15, 2012, 01:02:12 PM
Quote from: sbr on April 15, 2012, 12:41:22 PM
Quote from: garbon on April 15, 2012, 11:41:46 AM
Quote from: sbr on April 15, 2012, 10:53:05 AM
Then don't buy it.

Did you think I was going to? I'm pretty sure I said that from the start. :unsure:

What's all the hubbub then?  It's optional and cosmetic, why get so eorkef up about something youdon't want to buy?

Dude. It's garbon. On Languish. This place can be a den of negativity without the local "I am way to cool for this" queen contributing.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 15, 2012, 01:30:43 PM
Quote from: sbr on April 15, 2012, 12:41:22 PM
Quote from: garbon on April 15, 2012, 11:41:46 AM
Quote from: sbr on April 15, 2012, 10:53:05 AM
Then don't buy it.

Did you think I was going to? I'm pretty sure I said that from the start. :unsure:

What's all the hubbub then?  It's optional and cosmetic, why get so eorkef up about something youdon't want to buy?

I just responded to grallon who posted this news with excitement. I didn't ask for all of you to critique my opinion.  What's all the hubbub wanting to shout down my opinion? ;)

Besides, just the other week, I tried positing excitedly about something and got shutdown by several members of this board. You peeps need to decide what you want.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 15, 2012, 01:31:19 PM
Quote from: Tamas on April 15, 2012, 01:02:12 PM
Dude. It's garbon. On Languish. This place can be a den of negativity without the local "I am way to cool for this" queen contributing.

Who's that? :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 15, 2012, 01:33:22 PM
Quote from: garbon on April 15, 2012, 01:31:19 PM
Quote from: Tamas on April 15, 2012, 01:02:12 PM
Dude. It's garbon. On Languish. This place can be a den of negativity without the local "I am way to cool for this" queen contributing.

Who's that? :huh:

You are.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 15, 2012, 01:35:17 PM
Quote from: Martinus on April 15, 2012, 01:33:22 PM
Quote from: garbon on April 15, 2012, 01:31:19 PM
Quote from: Tamas on April 15, 2012, 01:02:12 PM
Dude. It's garbon. On Languish. This place can be a den of negativity without the local "I am way to cool for this" queen contributing.

Who's that? :huh:

You are.

What do I say I'm too cool for? An in-game character editor? :D
Title: Re: Crusader Kings 2 Redux
Post by: PDH on April 15, 2012, 04:24:36 PM
Is this game out yet?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 15, 2012, 04:26:39 PM
Quote from: PDH on April 15, 2012, 04:24:36 PM
Is this game out yet?

This thread is about a game?  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Ideologue on April 15, 2012, 05:55:57 PM
Quote from: garbon on April 15, 2012, 01:35:17 PM
Quote from: Martinus on April 15, 2012, 01:33:22 PM
Quote from: garbon on April 15, 2012, 01:31:19 PM
Quote from: Tamas on April 15, 2012, 01:02:12 PM
Dude. It's garbon. On Languish. This place can be a den of negativity without the local "I am way to cool for this" queen contributing.

Who's that? :huh:

You are.

What do I say I'm too cool for? An in-game character editor? :D
:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on April 15, 2012, 06:43:28 PM
Aside from Garbon's tiresome posturing - I need you people to help me find maps of Medieval Europe with trade routes *and* trade goods.  Something like this:

http://www2.coloradocollege.edu/dept/HY/Ashley/HY10502Web/hy105/Assets/Maps/Map_-_Medieval_Trade_Routes_and_Regional_Products.JPG (http://www2.coloradocollege.edu/dept/HY/Ashley/HY10502Web/hy105/Assets/Maps/Map_-_Medieval_Trade_Routes_and_Regional_Products.JPG)


But with more details if at all possible.



G.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on April 16, 2012, 10:55:36 AM
Playing as Burgundy for the first time.  Long term plan is to try and create the Kingdom of Burgundy.

I started as Duke Robert the Old, he was 52 in 1066 I think and didn't die until he was 90 :lol:

In that time France collapsed into a civil war with everyone trying to compete for independence during the reign of Philippe the Cruel.  I managed, after a long time, to depose him and install his 4 year old nephew instead.  During these wars the Holy Roman Emperor inherited Aquitane (:ph34r:) and my family inherited Gascony and Toulouse.  They were replaced in Toulouse by the boy king after leading a revolt :lol:

Meanwhile England's been going through constant war.  So far I think there's been the Normans, the Norwegians became King of England, then the Normans (now shorn of Normandy) became Duke of Oxford and then King of England.  The Saxons in the North are totally independent.

Everything was settling down when Robert the Old died to be replaced by his grandson Hugues.  He's paranoid, wroth, cruel, arbitrary, possessed and a member of the Fraticelli sect :lol: :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 16, 2012, 11:02:49 AM
Quote from: Sheilbh on April 16, 2012, 10:55:36 AM

He's paranoid, wroth, cruel, arbitrary, possessed and a member of the Fraticelli sect :lol: :bleeding:


what could POSSIBLY go wrong?  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on April 16, 2012, 11:09:39 AM
Pretty badass of him to belong to the Fraticellians 200 years before they were formed. :P
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 16, 2012, 11:00:37 PM
My Emperor contracted Syphillis in 1123.  He gained the nickname "The Handsome" in 1125. All of which was several centuries before syphilis was in Europe.   :glare:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 16, 2012, 11:05:18 PM
Quote from: Queequeg on April 16, 2012, 11:00:37 PM
My Emperor contracted Syphillis in 1123.  He gained the nickname "The Handsome" in 1125. All of which was several centuries before syphilis was in Europe.   :glare:

You know, of course, that there isn't necessarily a consensus that syphilis appeared from the New World and there could have been a strain in Europe that wasn't identified clearly as a separate ailment? With that, I'd hardly fault p'dox for choosing the route they did.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 17, 2012, 01:41:21 AM
Well, treat it in your mind as a general "STD" trait and you can sleep at night. :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 17, 2012, 03:40:14 AM
Quote from: Tamas on April 17, 2012, 01:41:21 AM
Well, treat it in your mind as a general "STD" trait and you can sleep at night. :P

Not when it flares up.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 17, 2012, 03:42:10 AM
well played, sir
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 17, 2012, 08:13:53 AM
Quote from: garbon on April 16, 2012, 11:05:18 PM
Quote from: Queequeg on April 16, 2012, 11:00:37 PM
My Emperor contracted Syphillis in 1123.  He gained the nickname "The Handsome" in 1125. All of which was several centuries before syphilis was in Europe.   :glare:

You know, of course, that there isn't necessarily a consensus that syphilis appeared from the New World and there could have been a strain in Europe that wasn't identified clearly as a separate ailment? With that, I'd hardly fault p'dox for choosing the route they did.
Yes, but I've always believed it was New World. As had most historians, I believed.


Also, Marty made a funny. Congrats.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 17, 2012, 08:25:39 AM
QuoteMAJOR:
- You can now ask to join many types of wars
- Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends
- Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom.
- Streamlined marriage interface allowing matrilineal betrothals
- Loads of new events for regencies, friendships and rivalries
- Plot to revoke the title of a vassal
- The Kill Plot is now more available and targets a wider selection of logical characters
- Portrait clothes are now uncoupled from ethnicity
- Added Causes of Death
- Added some purely naval mercenary units
- Improved military AI
- Armies can now be "attached" to each other, which means they will just follow the lead army
- Duchies can now be assimilated into another de jure kingdom (takes 100 years)
- Now possible to create titular titles at double cost if you hold the scripted capital
- Empires are now allowed to create kingdoms
- You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles
- Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany
- The kingdoms of Galicia and Navarre are now de jure kingdoms
- The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group
- Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm
- Assassinations are now more expensive depending on the rank of the target
- All factions in civil wars are now hostile to outside attackers
- Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders
- Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm
- Children now always get the same education type as their guardian
- The Holy Order troop size now scales with the moral authority of the church
- Republics now get a special CB to seize coastal provinces
- Republics (count or above tier) now get a tax bonus from all cities in their realm
- Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm
- Republics (duke or above tier) now get an extra tax bonus from their capital city
- Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles
- You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession
- AI: Vassals should now try to defeat peasant rebels on their own
- AI: Will no longer raise forces in besieged counties
- AI: Nearby religious brethren will now tend to join defenders in Holy Wars
- AI: Lowered general vassal revolt risk and DoW aggressiveness
- Cut the Religious Assistance CB
- There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters
- Fixed an issue with weird (often infinite) build times that could occur after reload
- Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them.
- Heavily revised vassal revolt risk calculations
- Made the revolters in independence wars start gaining ticking war score, and do so immediately
- Fixed a crash when switching between tabs in the Plot View

MINOR:
- Embarked armies no longer suffer attrition
- Withdrawing a small enough army from combat no longer leads to a general retreat
- Rebalanced combat a bit - more morale damage, less kills
- Fixed a bug preventing claimants to the Caliphates from ever revolting
- Fixed an issue with succession CB holders not using it because they are currently the heir presumptive
- The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient
- Gift recipients who are not your vassals (or below) will appreciate gifts more
- Landless characters now also get an AI personality from traits
- Added more and greater opinion modifiers from characters having the same traits
- The console command "debug fow" is now just "fow" and works in Release builds too
- The invite to plot selection list of characters now excludes those who would never ever join
- Better tooltip for the "not willing to join plot" icon when inviting people to plots
- Glowing borders on selected titles in the Title View
- More likely to see different unit type models on the map
- Added console command "charinfo" to toggle debug information in character portrait tooltip
- AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots
- AI: Improved councillor appointment
- AI: More careful about trying to pass de jure law changes during wars
- AI: Smarter about revolting during the lieges offensive wars
- AI: A bit more reluctant to accept ending a plot
- AI: Will now want to raise or hire a more overwhelming force
- AI: Smarter about creating and usurping titles
- AI: Smarter about handing out titles
- AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles
- AI: Checks if mercs are an option when evaluating DoW
- AI: Fixed an issue with piecemeal raising of ships
- AI: Fixed several issues with Mongol Horde DoW logic
- AI: Landed spouses will no longer revolt
- AI: Fixed some bugs with bishop nomination
- AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc)
- Children born to parents in a matrilineal marriage should now end up in the mother's court
- Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over
- Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars
- Fixed a crash when just about to revoke the title of someone, and that person dies
- Added some more loading tips
- Fixed a bug with the "prisoner" event effect when releasing characters from someone other than their liege
- Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders)
- Increased the piety and prestige gained from battles a lot
- Characters can now only pick the Amass Wealth ambition once
- Fathers will now like their children a lot
- Fixed a bug with the inheritance of Claims
- Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
- Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE
- The members of the House of Vermandois are now members of House Karling
- Vassals now only like succession laws in secondary kingdoms if they are de facto below it
- Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there
- Added early kings of England to the history files
- Temple type holders will no longer desire their liege's titles for de jure reasons
- Temple type holders will no longer be upset with their liege for having the wrong government type
- Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance
- Nerfed the Pagan warrior cult building by 33%
- The text for the assassination action now mentions the cost
- Can now only repeat the same plot type, not ambitions
- Improved DoW warning texts
- Changed the initial succession laws of the Spanish kingdoms to Gavelkind
- Gave the Victual Brothers their ships back
- Bohemund of Taranto is no longer a bastard
- Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband
- The conduct diplomacy button is now hidden for dead characters
- Fixed some issues with the "elector titles held" penalty in empires
- The Hordes lose the Tribal invasion CB if they go Christian
- Fixed a bug with the 'is_mercenary' trigger
- Gave Pisa some starting buildings in 1066
- Tweaked the Holy Order levy composition
- Adjusted the map so that the Duchy of Tyrol is no longer split in two
- The Kingdom of Byzantium can no longer be created
- Vassal mercs now cost half maintenance
- The Kill Spouse plot decisions are now less likely to actually succeed
- Open succession law (the Muslim default) now makes succession crisis revolts much more likely
- You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title
- Fixed a bug with the tooltip for the 'has_objective' trigger
- Fixed some issues with some male hair styles being invalidated when they should not be
- Mercenary captains should now wear helmets again
- You no longer get Piety from handing out the same title to the Church multiple times
- You no longer get Piety from handing out duchies and above to clergy
- The Piety from giving a county to the Church is now 50 (down from 100)
- Boosted the arrival strength of the Timurids
- Uncles and aunts are now also valid successors in elective monarchies
- Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally
- Fixed a bug with Fertility set from modifiers
- Holdings under construction should now also correctly benefit from councillor jobs
- Fixed an issue with historical settlements not being cleared entirely correctly on save game load
- Fixed a bug with certain event target trigger tooltips
- Added a tooltip to the "character" trigger
- Corrected some title adjectives
- Fixed a bug with the 'claimed_by' trigger tooltip
- Fixed a mismatch between potential revolters in the alert and in the Intrigue View
- Mercs of the same culture group as you can now always be hired, no matter the distance to your capital
- Lieges of dead characters are now saved and shown
- The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years
- Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder
- Fixed multiple issues with the law change plots

FOR MODDERS:
- The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.)
- The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege")
- You now see all plots in "observe" mode
- Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters)
- Added a 'destroy_landed_title' event effect
- Added a 'give_minor_title' effect
- Added trigger 'holding_type'
- Exported some merc and holy order hire cost factors to defines
- Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt)
- The Legalism effects on demesne size is exported to "defines.lua"
- Added plot type 'realm_titles'
- Added trigger 'held_title_rating = [num/target]'
- Event modifiers are now read from multiple files
- Cut the non-functional trigger 'num_of_ports'
- The trigger 'monthly_income' now actually works
- Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)
- Added 'creation_effect' to character objectives
- Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines
- Added event trigger and effect; 'custom_tooltip'
Title: Re: Crusader Kings 2 Redux
Post by: PDH on April 17, 2012, 10:28:57 AM
Quote from: Queequeg on April 17, 2012, 08:13:53 AM
Yes, but I've always believed it was New World. As had most historians, I believed.

Though some of the earliest physical evidence of syphilis has been found in the New World, there are enough sites that show clear skeletal evidence of syphilis in the Old World that clearly predate contact to change the "most historians" view.  What is clear is that in the 16th century a new strain did appear and become exceedingly nasty in Europe, that is likely the New World strain.

However, to argue that it did not exist pre-columbian in the Old World (and some of the remains date back to classical times) would be to say that something that leaves the same pathology on the bones did exist before Columbus.  Douglas Owsley makes a reasonably convincing argument that some of the "leprosy" descriptions fit the tertiary stage symptoms of syphilis far better than other diseases.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 17, 2012, 10:39:58 AM
Quote- Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars

This is a fucking awesome and elegant way of dealing with the HRE monstrosity. Good one.  :showoff:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 17, 2012, 12:42:08 PM
Quote from: Martinus on April 17, 2012, 10:39:58 AM
Quote- Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars

This is a fucking awesome and elegant way of dealing with the HRE monstrosity. Good one.  :showoff:

Holy Roman Emperor is a titular title now?

Also: does it ever loses a war?


Also, a quote from teh forums, a guy seeing Kingdom of Jerusalem created via crusades, and it swallowing Egypt in the second crusade:

QuoteWhat I was saying is that Egypt is de-facto part of the catholic Kingdom of Jerusalem AND that Egypt has assimilated to be part of the de jure (royal) Kingdom of Jerusalem, but that as a consequence of that it is automatically part of the Empire of Byzantium on the de jure (Imperial) map because everything thats De Jure part of Jerusalem will always be De Jure part of Byzantium as Jerusalem is a constituent part of the Byzantine Empire, like Croatia or Armenia.

please tell me I was wrong when I thought this new mechanic would fuck up the game :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 17, 2012, 01:13:36 PM
Tamas cant read. Film at 11.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on April 17, 2012, 04:56:00 PM
Quote from: Martim Silva on April 11, 2012, 06:27:41 PM
Quote from: The Minsky Moment on April 11, 2012, 04:31:22 PM
IIRC the Mozarabs were a minority by the time period of the game.  Somewhere in the 20% range.

I think you have your numbers switched. 20% is actually about the highest percentage of Muslim inhabitants... in the larger cities, like Cordoba or Toledo. In the countryside, Christians made around 95% of the population (most Muslims there were landowners, normally mid-sized ones, which owed service to their lord, usually as light cavalry).

Hmm . . . i had accepted this correction as I was working from memory and thus is was possible I got it backwards.

But last night, I read the following passage in Christopher Tyerman's God's War:
"Although by 900 only about 25 per cent, in 100, perhaps about 75 percent of the population of Muslim Spain, al-Andalus, 'the land of the West', may have been Muslims."

Then a foot note citing to R. Fletcher, Moorish Spain and R.W. Bulliet, Conversion to Islam in the Medieval Period.

The sentence construction is pretty lousy and the citation is to secondary sources but still . . .
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 18, 2012, 01:07:39 AM
Quote from: PDH on April 17, 2012, 10:28:57 AM
Quote from: Queequeg on April 17, 2012, 08:13:53 AM
Yes, but I've always believed it was New World. As had most historians, I believed.

Though some of the earliest physical evidence of syphilis has been found in the New World, there are enough sites that show clear skeletal evidence of syphilis in the Old World that clearly predate contact to change the "most historians" view.  What is clear is that in the 16th century a new strain did appear and become exceedingly nasty in Europe, that is likely the New World strain.

However, to argue that it did not exist pre-columbian in the Old World (and some of the remains date back to classical times) would be to say that something that leaves the same pathology on the bones did exist before Columbus.  Douglas Owsley makes a reasonably convincing argument that some of the "leprosy" descriptions fit the tertiary stage symptoms of syphilis far better than other diseases.
:huh:
Did it cross over the land bridge, or transfer with sweet potatoes? 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 18, 2012, 01:33:28 AM
the pdox forum is in total unrest because of the patch.

There is something wrong with education traits, the events no longer auto-pause the game, scrolling in the character list is broken, and surprise-surprise, people don't like slices of Scotland, Poland, France and HRE owning Spain by 1180 due to the new crusading system.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 18, 2012, 02:03:22 AM
Quote from: Tamas on April 18, 2012, 01:33:28 AM
the pdox forum is in total unrest because of the patch.

There is something wrong with education traits, the events no longer auto-pause the game, scrolling in the character list is broken, and surprise-surprise, people don't like slices of Scotland, Poland, France and HRE owning Spain by 1180 due to the new crusading system.

I read these complaints and some of them are, frankly, pretty idiotic. One guy started a thread to complain he went on a crusade, won and now is the King of Jerusalem. WTF.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 18, 2012, 02:05:04 AM
The only problem I have is the lack of auto-pause and the scrolling thing - which I'm sure will be fixed in a mini patch.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on April 18, 2012, 02:20:29 AM
I dunno, all characters getting only intrigue traits from education seems like a bit of an issue to me.

Of course, my in game updater still thinks that 1.04c is the current patch, so I'll probably have to patch manually. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 18, 2012, 02:47:49 AM
Hotfix will be out later today:

Quote- Fixed a bug with all children getting the exact same education trait
- The mouse wheel now works for scrolling in all windows again
- Autopause on events in full screen mode now works again
- AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling".
- MP: Fixed issue where the client was able to change starting date in the lobby, causing all kinds of issues
- Fixed a bug with de jure assimilation of duchies when the king himself held counties in it
- Fixed an issue with some plots where plotters did not get what they plotted for
- Fixed an issue with war contribution scores turning negative and strange in huge, drawn-out wars
- AI: Less keen on picking the 'Revoke Vassal Title' plot
- Exported WOMEN_INHERIT_PRESSED_CLAIMS and BASTARDS_INHERIT_PRESSED_CLAIMS to defines
- Added some missing French and German translations
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 18, 2012, 06:28:17 AM
They should also reduce the "take title from another vassal and give it to someone else" plot's occurence - I was the Duke of Lombardia and Verona, and was being spammed with that every 2 weeks or so - what's funnier, every time, the plotter agreed to give it up when I asked.
Title: Re: Crusader Kings 2 Redux
Post by: PDH on April 18, 2012, 07:31:29 AM
Quote from: Queequeg on April 18, 2012, 01:07:39 AM
:huh:
Did it cross over the land bridge, or transfer with sweet potatoes?

The thinking (among those who think this way) is that a proto form existed among humans several tens of thousands of years ago, lasting both in the Old and New Worlds - the New World may just have become more virulent.  This does explain the pathology old and new.

However, the other side (to be fair) has reiterated as of 2011 that the pathology in the Old World sites are NOT syphilis with a series of articles.

I truest Owlsley from the Smithsonian because he is a Wyoming man.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on April 18, 2012, 11:24:44 PM
Still issues:
http://forum.paradoxplaza.com/forum/showthread.php?601763-Auto-generated-couriers-vassals-with-0-stats&p=13715304&viewfull=1#post13715304

QuoteI used the auto-generate button on several cities and bishoprics and noticed that all of them had base stats of 0. Leaving each and every one of them affronts to humanity. Same with those generated by the intrigue tab decision. Should be easily recreatable.

It's ALSO the case for those generated to take over after dead Bishops and Mayors.

(Their skills are still modified by traits, though)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 19, 2012, 01:36:44 AM
http://forum.paradoxplaza.com/forum/showthread.php?601798-(1.05-1.05b)-Fix-for-base-0-stats-for-decision-generated-male-nobles-priests


Title: Re: Crusader Kings 2 Redux
Post by: Syt on April 19, 2012, 02:05:33 AM
Only seems to solve the issue for decision-generated characters (invite noble to court, e.g.), not general random characters like when the AI conquers new territory.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 19, 2012, 02:48:18 AM
The old Paradox we all love to hate is back, it seems.  :D
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 19, 2012, 03:01:03 AM
Quote from: Syt on April 19, 2012, 02:05:33 AM
Only seems to solve the issue for decision-generated characters (invite noble to court, e.g.), not general random characters like when the AI conquers new territory.

:(
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 19, 2012, 11:42:39 AM
Looks like there's a new hotfix available for the 0 stat retardation.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 19, 2012, 11:45:15 AM
Quotev1.05c:

- Fixed a bug with some randomly created characters getting 0 base skills
- Fixed a bug with war contribution score not always being given from occupied Holdings
- You no longer gain intrigue for succeeding with murder plots
- AI: Revolters now a bit smarter about when to pick the Independence CB
- AI: Adjusted down the Crusade joining a bit more
- Increased the delay between Crusades
- Exported REVOLT_DISTANCE_FACTOR, REVOLT_OTHER_INDEP_RISK and REVOLT_OTHER_INDEP_RISK_CAP to defines
- You can no longer start military type plots against someone you have a truce with
- Fixed a bug where children born after the father had died would themselves immediately die
- AI: Should not revoke titles off vassals while at war with someone big
- Rebellious vassals who do NOT seek independence will tend to keep the the peace while there are independence revolts going on
- Fixed a bug with a duel event (100411), where a ruler could banish himself
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 19, 2012, 11:48:41 AM
Quote- Rebellious vassals who do NOT seek independence will tend to keep the the peace while there are independence revolts going on

why
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 19, 2012, 11:55:16 AM
Quote- Fixed a bug where children born after the father had died would themselves immediately die

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on April 19, 2012, 12:50:46 PM
Quote from: garbon on April 19, 2012, 11:55:16 AM
Quote- Fixed a bug where children born after the father had died would themselves immediately die

:lol:
:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 19, 2012, 08:42:02 PM
That is amusing.
It makes me wonder on a real world situation though- what if a lord died whilst his wife was pregnant with his first kid?
Obviously the kid isnt born yet to inheritance goes to his brother or whoever but after the kid is born...interestnig times.

I wonder when the 'play as non christians' dlc will appear.
Before I got bored of my last game, where I was playing around the Med, I saw interesting developments in Scandinavia. Sweden had gone Norse. The holy wars up there were nifty.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on April 19, 2012, 09:47:41 PM
Quote from: Tyr on April 19, 2012, 08:42:02 PM
That is amusing.
It makes me wonder on a real world situation though- what if a lord died whilst his wife was pregnant with his first kid?
Obviously the kid isnt born yet to inheritance goes to his brother or whoever but after the kid is born...interestnig times.

Wrong: Regency until he is born.

http://en.wikipedia.org/wiki/John_I_of_France

The same situation occured when Charles IV died: his third wife was pregnant and Philip, Count of Valois (the future Philippe VI) was named Regent. The Queen popped out a girl, and Philip got crowned.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 19, 2012, 11:13:30 PM
Jos, you can already play as non-Christians.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 20, 2012, 03:35:19 AM
Quote from: garbon on April 19, 2012, 11:13:30 PM
Jos, you can already play as non-Christians.

How?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 20, 2012, 07:50:29 AM
Quote from: Martinus on April 20, 2012, 03:35:19 AM
Quote from: garbon on April 19, 2012, 11:13:30 PM
Jos, you can already play as non-Christians.

How?

Well I don't know how the file layout looks like on a mac, but there's a file called religion.txt in the common folder. 4th line down on christian is a line that says 'playable=yes'. Just scroll down to the muslim group or pagan group and put in that line (above the individual types). When you start up again, everything is selectable.

Negative, of course, is that not everything is fleshed out. As a mere muslim count, I had to present a debutante to get a young enough wife.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 20, 2012, 09:05:08 AM
Oh ok, I thought it was an implemented feature.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 20, 2012, 09:18:04 AM
Well it is a new implemented feature in that one of the patches added that as a moddable line. ;)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 20, 2012, 09:25:19 AM
Quote from: garbon on April 20, 2012, 07:50:29 AM
Negative, of course, is that not everything is fleshed out. As a mere muslim count, I had to present a debutante to get a young enough wife.
Why?  There isn't polygamy. 
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on April 20, 2012, 10:56:43 AM
They should probably change inheritance laws to elective + murder of siblings too :mmm:
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on April 20, 2012, 12:18:04 PM
Is it playable again?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 20, 2012, 02:01:40 PM
Quote from: Queequeg on April 20, 2012, 09:25:19 AM
Quote from: garbon on April 20, 2012, 07:50:29 AM
Negative, of course, is that not everything is fleshed out. As a mere muslim count, I had to present a debutante to get a young enough wife.
Why?  There isn't polygamy. 

Not sure I understand.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 20, 2012, 03:45:54 PM
Quote from: garbon on April 20, 2012, 02:01:40 PM
Quote from: Queequeg on April 20, 2012, 09:25:19 AM
Quote from: garbon on April 20, 2012, 07:50:29 AM
Negative, of course, is that not everything is fleshed out. As a mere muslim count, I had to present a debutante to get a young enough wife.
Why?  There isn't polygamy. 

Not sure I understand.
That was a problem in traditional Muslim societies.  Polygamy among the higher classes meant that there was a whole lot of men without regular access to poontang.  It still is a problem, actually.  What reason is there for humble Beys not to have a harem, in your experience? 
Quote
They should probably change inheritance laws to elective + murder of siblings too
They need to bring back the rule of succession that saw it pass to strongest heir-that was the Ottoman system.

One of my favorite moments in Turkey was happening upon an old television drama set in the last years of the Byzantine Empire.  The Ottoman Turks were upright, moral Muslims while the Byzantines were treacherous and ignoble.  Found it hilarious, considering that at this point kinslaying and mass impalement was state Ottoman policy.  Every good Ottoman Emperor was at least as much of a bastard as Basil I, who got to the top by seducing men and murdering his friends.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 20, 2012, 03:48:20 PM
My point was that there won't enough women (I actually can't remember if there was anyone I could marry). Doesn't make for very much playing a game where your dynasty is front and center.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 20, 2012, 03:49:49 PM
How does the AI make its choices now on who should be heir? Only thing I've noticed is that it tends to follow player suggestions, if strong enough and also prefers heirs from within the title's realm.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on April 22, 2012, 11:40:08 AM
My heir Count William of Anjou has it all. He is Count of Anjou, Heir to the Kingdom of England a Duch of Normandie, he is betrothed to the infant Duchess of Lothian, he is a Mastermind Theologian, Genius, Zelous, Just, Patient and Craven and rates 12;14;15;10;27 in stats and is without a doubt one of the best heirs I have yet to see in this game. Genius alone gives +5 to everything.

So I thinking this is gonna go straight to hell, cuz it always does when you hav good heirs. Well, he turns to Lollardy. Now I'm pretty sure I can probably pull that off and survive, but I'd rather be catholic. So... I arrest him offer him conversion he refuses. I start looking for a competent heir, none are around, primogeneture means that my family members end up as spinsters, bishops or convicts. Drat, so I hope my King can get on with fucking his bride. Meanwhile his royal crapness (good soldier useless at everything else) has another drop in stats and I go over the demesne limit again. So while cursing my luck I remember that I have a perfectly good title dump on hand, my imprisoned Lollard son. If I can't get another heir and kill him he inherits and his land stays within the family and if he dies first and I get an heir my heir gets that land eventually. Perfect, I'll make the imprisoned lollard duke of Anjou and Count of Norfolk.

Naturally one afternoon when Maude the Gaoler tosses in slops through the roof of the oubliette he adds a few deeds making him Duke of Anjou and Count of Norfolk. All of a sudden the Zealous William finds it in his heart to convert back to Catholicism. He is immediately released.

I can't wait until he is king.


Edit: It goes without saying that William died fighting a pointless dynastic war in scotland making his younger and decidedly mediocre younger brother (duke of brittany by marriage) is now heir. Since Williams son (now due of anjou and heir to lothian) is in my dynasty I think lothian still falls to my kingdom (I hope)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 22, 2012, 12:36:55 PM
Is there anyway I can speed up cultural change?  I've reconquered most of Anatolia, but it is still Turkish even after it has converted. 

Also, it seems like cultures convert to the direct controller of the province, right? I give it to an Armenian family, and it becomes Armenian, or if I give it to an Italian it becomes Italian right?

Also, I just inherited Hungary.  The area is poor as shit-I've been making a ton of money and building cities all across the Aegean, so the entirety of Hungary provides less troops than my demense.  How much of this is because they are still Catholic, even though I converted the Douxs to Orthodoxy, and how much because of the cultural divide between Emperor Nerses I Megas and the various lords of Hungary?

Also, what are the advantages to giving land to Kinsmen?  I've been doing it a lot, though mostly because they have awesome stats.
Title: Re: Crusader Kings 2 Redux
Post by: PDH on April 22, 2012, 01:39:58 PM
Not sure, maybe, maybe, a bit, various things.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 22, 2012, 03:07:35 PM
So in my Sicilian game, my six year old King has his mother the Spymaster with only 8 intrigue (since he was ruling his own fief after his father died) as the regent. The Queen Regent also happens to be Arbitrary, Cruel and Greedy.

Cersei anyone? :P
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on April 23, 2012, 01:01:12 PM
I had not played Crusader Kings that much before and finally had some time with 1.05 now. Bonifacio III di Canossa, King of Italy, just won the crusade against Jerusalem. It was actually a lot of fun against a rather big Shia Caliphate which constantly brought in new monster stacks. Lots of Christian dukes joined in and a few minor kings too. It took several years of unprecedented slaughter to win.

However, peace at home actually made it easy enough to stay in the war for a long, long time. I could raise levies time and again and because Italy is freaking rich, I could even afford to have one or two smaller groups of mercenaries in the field all the time. I wonder if I should split my kingdoms between my sons...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 23, 2012, 01:45:19 PM
Quote from: Zanza on April 23, 2012, 01:01:12 PM
I wonder if I should split my kingdoms between my sons...

I always like to do that eventually.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on April 24, 2012, 05:36:08 PM
The Holy Roman Emperor just inherited the Byzantine Empire. The Byzantine Empire collapsed shortly after. Fucking Greater Serbia...
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on April 25, 2012, 03:52:39 PM
Here's a great opening gambit as Apulia in 1.05:

- wait long enough to be able to switch to Primogeniture (should be a very short period as Robert is already considered to rule for several years in 1066)
- use plots to revoke counties up to your demesne limit to increase your gold income
- collect enough gold to create Kingdom of Sicily
- swear fealty to the HRE (as a Duke you can do it to any King/Emperor)
- create yourself the King of Sicily
- pick up Salerno, Naples and Capua by using the King's claim while the emperor picks up Palermo, Syracuse, Grigenti and Trapani with Holy Wars
- conquer (via internal HRE wars) the counts the Emperor places in Sicily (using the royal claim)

Conclusion: you control the entire de jure Kingdom of Sicily without having to fight any muslims or being attacked by any muslims.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 01, 2012, 07:56:49 PM
Looks like they just released yet another hot fix. :D

I'm still waiting till they got everything nailed down.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on May 05, 2012, 03:57:26 AM
My recent game as counts of Macon is a bit of a test in patience.

My first count died aged 29 (syphilis contracted during a tournament), so there's 12 years of regency till his kid is old enough.

The son has murder stats, but dies, aged 22, of pneumonia while campaigning with the French King in the Pyrenees. Fortunately, he has twin kids! Still, fifteen more years of regency.

Only the son dies aged 4 of typhoid fever, so it's up to his dwarf sister. Her son actually makes it to adulthood. Though due to a botched marriage to a countess he's out of our court and keeps trying to kill his mommy. She has little in her arsenal to counter it.  Oh, and the Cathars have taken root in my county. And my husband, the court chaplain, has converted to them, so I had to put him in jail. And I'm only in the 1120s.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 05, 2012, 07:33:48 AM
So, how is 1.5?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on May 05, 2012, 09:05:21 AM
Is this game out yet?
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on May 06, 2012, 09:01:14 PM
I haven't played this since February. I was thinking of starting a new game. How is the gameplay/stability right now?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on May 07, 2012, 04:01:25 AM
Was stability ever an issue? I thought that Crusader Kings 2 has been constistently well polished in this regard.

The gameplay in 1.05 is improved compared to the earlier versions so I'd recommend giving it another go.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on May 07, 2012, 08:26:10 AM
With Paradox one can never be sure. :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 07, 2012, 01:54:51 PM
A more important question is have they finally ironed out the bugs they introduced with the first patch version of 1.05?
Title: Re: Crusader Kings 2 Redux
Post by: KRonn on May 19, 2012, 05:36:59 PM
I just got this game; so much to it. But just trying to figure out what I'm supposed to do.   :hmm:

Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 25, 2012, 03:01:01 PM
Playing as Cilician Armenia starting at about 1140.  King Levon I "The Great" took Edessa after the Principality was annexed by the Mosul Seljuks, then eventually conquered most of Mesopatamia.  Also took a chunk out of the Rum Seljuks.  Was able to declare himself King after the annexation of Mesopotamia.   

At age 73 his Frankish wife of 50 years died, and he decided to marry a beautiful, lustful,  20 year old lesbian Bohemian member of the Premyslid dynasty.  Not surprisingly, he died at the age of 74 while making love with his new wife.  I actually laughed.   

I'm also pretty sure she murdered her next husband, who was the bastard son of King Levon's son Stepane, and thus the grandson of her first husband. 
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 28, 2012, 02:44:12 AM
Anyone played the Game of Thrones mod that just got released?
Title: Re: Crusader Kings 2 Redux
Post by: katmai on May 28, 2012, 02:45:37 AM
How can we play it if just released :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on May 28, 2012, 03:04:10 AM
Quote from: jimmy olsen on May 28, 2012, 02:44:12 AM
Anyone played the Game of Thrones mod that just got released?

The King died and everybody revolted trying to make himself king. I they called that mod "Vanilla".
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 28, 2012, 03:08:05 AM
Quote from: katmai on May 28, 2012, 02:45:37 AM
How can we play it if just released :rolleyes:
It came out Friday.  :sleep:

http://forum.paradoxplaza.com/forum/showthread.php?610007-Mod-A-Game-of-Thrones
Title: Re: Crusader Kings 2 Redux
Post by: katmai on May 28, 2012, 03:10:32 AM
Map Sux.
Title: Re: Crusader Kings 2 Redux
Post by: Scipio on May 28, 2012, 08:53:37 AM
Finally bought CK2.  How the fuck do you play this thing?  Oy!
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 29, 2012, 09:43:47 AM
Quote from: Scipio on May 28, 2012, 08:53:37 AM
Finally bought CK2.  How the fuck do you play this thing?  Oy!

You pick 'Byzantine Empire' and then crush all before you.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on May 29, 2012, 12:07:19 PM
http://forum.paradoxplaza.com/forum/showthread.php?610568-1.06-Information-amp-First-Expansion

paradox has announced an expansion to Make Musllims playable. I can't wait to stable my horses in Saint Peter's.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 29, 2012, 02:13:02 PM
QuoteThe 1.06 update is now nearing completion, and it is now in QA. We aim to release it in mid to late june, with an exact date to be confirmed soon, and at the same time release our first expansion, the Sword of Islam, with a suggested price of 9.99€.

The patch will include lots of new features for free, including expansion of the map into Mali-Songhay, differentiation on strong and weak claims, new plot, expanded combat, and other features to be announced later.

Sword of Islam will enable playable Muslims, with lots of specific new mechanics for the muslims, creating a whole new experience for the player, where laws, marriage, holdings, traits, titles and more work entirely different.

Every Friday until release, we'll have a detailed development diary, where Doomdark will be talking both about what will be in the patch and what will be in the expansion.


Interesting
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 29, 2012, 02:56:35 PM
Muslims?  Screw that I want to play Pagans.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 29, 2012, 03:06:32 PM
The patches for CK2 confuse me. Are they changing their patch policy?
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on May 29, 2012, 03:56:59 PM
Not that I know of, no.  They have always been up-front about adding content via patches, but with major game-changes coming in through cheap DLC.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 29, 2012, 04:01:15 PM
I mean on this one it seems like they are potentially making changes that heretofore would have been in an expansion. Some of these look rather far reaching.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on May 29, 2012, 05:27:46 PM
Quote from: garbon on May 29, 2012, 04:01:15 PM
I mean on this one it seems like they are potentially making changes that heretofore would have been in an expansion. Some of these look rather far reaching.

Yes they changed their patch/expansion policy a while back, there was some discussion of it here.

In fact here is my post about it from earlier this year, and it is in response to you mentioning a change in the DLC/expansion policy.

Quote from: sbr on January 30, 2012, 09:19:30 PM
Different note - p'dox has said there won't be expansion packs for CK2 - just DLCs.

For anyone interested in the new policy in their words

http://forum.paradoxplaza.com/forum/entry.php?1319-A-new-patching-and-expansion-policy-for-the-Internal-Development-Team

QuoteA new patching and expansion policy for the Internal Development Team

- How's it been in the past?

We've been making games for a long time, and for that entire time we've been very close to the consumer and worked hard on patching and expanding our games. One thing that we've always wanted to be better at is long-term support. We've usually budgeted part of a title's development on post-release support, a budget very much determined by how many people bought the game during the first month. However, eventually that budget will always run out, and even when we exceed that budget we don't always reach fan expectations on how the games should be.

The earlier solution was to make expansions and release a new one every year or so, with fixes and improvements added to the expansion, as well as new features. That solved a lot of things, but wasn't ideal.

- What's changing?

* Rewards!

People who pre-order a game or buy it on release day should be rewarded. A game at release should come with benefits that someone who waits will have to pay extra to get, and a handful that are entirely exclusive.

For example, we plan to have a certain sub-forum which only 'true fans' of our internal titles can access where we'll let those people have a larger input on what we'll focus on for further development during the earliest part of the game's life-cycle. Of course, there'll also be a special icon indicating that you're a true fan, as well as unique avatars.


* Communication!

We've always had a history of talking with our fans, but we aim to take this even further. We've started with a more direct communication about how patch development is going on for Sengoku. We want even more transparency about what we're doing and why. Besides having a lot of communication going on in various threads, we aim to to have a weekly update about patching progress and what we're working on.


* Stronger patching!

In the past we devoted ourselves utterly to a game's patches for about 3 to 12 man-months. Some games received an insane amount of work (like HoI3) and some needed less. However, patching isn't just about fixing bugs, it's also about improving a title and taking it to the next level of fun. We want to do everything we can to patch a game for longer, with monthly updates including bugfixes, sure, but also AI improvements, gamebalance, and even new features.

* Modular expansions!

This is the big one. In the past, we've released expansions that saw a loss of support for the base game, making for an "all or nothing" approach for the consumer, but supporting multiple executables just wasn't feasible for our small team and we needed to sell expansions to continue supporting the product. Hardly ideal for anyone who didn't want some of the features in an expansion. So, this is something we've thought a lot about in the last year, and have finally decided on a solution.

We've developed a new system to handle modular expansions so that you can buy the small packages that you want when they're released, and it will all be using the same executable, so whichever expansions you own your game will see continued support. There will be no problems with this in multiplayer, and if you have bought one expansion and your friend has bought another, you can still play together. You will have access to the features you bought and your friend the features he bought. Alternatively, if you'd prefer you'll be able to toggle any expansions "off" before the game starts.

We also aim to release smaller expansions and more regularly, maybe once every second month, containing more focused features so that you can buy the ones you want, skip whatever you like and get the most for your money.

We want the process to be as painless and non-intrusive as possible. There will be an in-game store where you can browse all released material and buy them quickly, using for instance Steam or Paradox Connect. There will be no activation limits or the like, nor will you need to be online after purchasing, unless you upgrade or change computer in which case you'll need to log in again.


- How will this work?

Starting with Crusader Kings II and all titles going forward where we're planning DLC, we'll be working on this policy. We hope that you'll like this new development. Ideally, Crusader Kings II should be the only title you need to play for the next few years (...until we make a new grand strategy game).

TL,DR - Early adopters get more benefits, we'll be patching games for longer and expansions will be modular so your installation of the game will always see continued patching.

In that sense the new modular DLC plan seems like a good plan.  They do say that MP won't be affected, but we will have to see.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 29, 2012, 06:05:51 PM
Oh okay, I remember that now. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: KRonn on May 29, 2012, 07:52:45 PM
Quote from: Scipio on May 28, 2012, 08:53:37 AM
Finally bought CK2.  How the fuck do you play this thing?  Oy!

Hehe... I've been slowly trying to figure it out. Playing Poland, and gobbling up some of Lithuania. Married into the Danish Royal family so have decent allies there. Slowly getting some hang of it, and enjoying it, though much is still opaque to me.   :)
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on May 29, 2012, 08:45:58 PM
Doh. I was trying to force a Lotharingian kingdom, and then everyone made me emperor.
Title: Re: Crusader Kings 2 Redux
Post by: KRonn on May 29, 2012, 09:14:34 PM
Quote from: Faeelin on May 29, 2012, 08:45:58 PM
Doh. I was trying to force a Lotharingian kingdom, and then everyone made me emperor.

Is that a bad thing??   It's good to be King, no? So better to be Emperor!
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 29, 2012, 09:46:47 PM
Quote from: KRonn on May 29, 2012, 09:14:34 PM
Quote from: Faeelin on May 29, 2012, 08:45:58 PM
Doh. I was trying to force a Lotharingian kingdom, and then everyone made me emperor.

Is that a bad thing??   It's good to be King, no? So better to be Emperor!

Having a weird Kingdom title as your primary title is cool.  Being HRE is pretty vanilla.  THere is always a HRE.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on May 29, 2012, 09:57:28 PM
Have they fixed Germany and France ruining my Iberia games?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 30, 2012, 10:32:08 AM
Quote from: HVC on May 29, 2012, 09:57:28 PM
Have they fixed Germany and France ruining my Iberia games?

We have been complaining about Spain not working since the first day CK1 came out.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on May 30, 2012, 10:36:40 AM
And how does that answer his question valmy?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 30, 2012, 10:44:50 AM
Where does crown authority start for France/HRE? Seems like in short order they both become rather centrally controlled.
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on May 30, 2012, 10:59:09 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fdailypicksandflicks.com%2Fwp-content%2Fuploads%2F2012%2F03%2Fshut-up-and-take-my-money-meme-visa-bank-card.jpg&hash=2efd7c29e5e552598a7c59db10a52508864dade7)
Title: Re: Crusader Kings 2 Redux
Post by: HVC on May 30, 2012, 11:08:41 AM
Quote from: Valmy on May 30, 2012, 10:32:08 AM
Quote from: HVC on May 29, 2012, 09:57:28 PM
Have they fixed Germany and France ruining my Iberia games?

We have been complaining about Spain not working since the first day CK1 came out.
CK1, as least as far as i recall, was a problem becasue the muslims always bet the ai christians. But if you played a christian nation you were good. Now the HRE and france carve large chunks out of iberia. Even when i play a western state like navara or barcelona it doesn't help because france just lands in portugal and gbles up the east side.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 30, 2012, 11:10:03 AM
Quote from: katmai on May 30, 2012, 10:36:40 AM
And how does that answer his question valmy?

Ok then: No it will not.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 30, 2012, 11:51:06 AM
Quote from: HVC on May 30, 2012, 11:08:41 AM
CK1, as least as far as i recall, was a problem becasue the muslims always bet the ai christians. But if you played a christian nation you were good. Now the HRE and france carve large chunks out of iberia. Even when i play a western state like navara or barcelona it doesn't help because france just lands in portugal and gbles up the east side.

As a human player in CK1 all you had to do was wait for Spain to be taken over by the Muslims (say...two years or so) then swoop in.  The only difference is now the AI does this.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 01, 2012, 08:27:01 AM
I like this bit of flavor.

QuoteFor flavour, we have also made it so that duchy tier and above titles held by rulers of Iranian, Arabic and Turkish cultures are named after the ruling dynasty. For example, the Kingdom of Egypt automatically becomes the Fatimid Sultanate while the Fatimids are in power (though the original name is also used where appropriate.) In case the same dynasty holds several high rank titles, only the highest is named after the dynasty. Thus, we can have both a Seljuk Sultanate and a Sultanate of Rum, both ruled by the Seljuk dynasty. Randomly generated characters of these cultures automatically get a dynasty name suitable to name states after (ending with -id or -n, etc).

Actually this looks good to:
QuoteNext week I'll talk about polygamy, decadence, and strong and weak claims!
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 01, 2012, 08:30:30 AM
That is nice.  Good to see the Muslims get more attention.  Hopefully they can finally balance Spain if they keep at it.

Not sure I like them adding more Africa in the next patch though.  The complete failure of modeling Ethiopia does not bode well.

Also I do not like Empires that are not like the current four Empires.  An Empire, in this era, should have a claim of Universality.  The Empire of Skandinavia just doesn't work....especially as Skandinavia did unite at the end of this era and no Emperors were crowned.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 01, 2012, 08:32:59 AM
Quote from: Valmy on June 01, 2012, 08:30:30 AM
Not sure I like them adding more Africa though.  The complete failure of modeling Ethiopia does not bode well.

I guess it'll depend on how easily the Almoravids can get down there which the post seems to suggest it might not be (perhaps long travel times/attrition?).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 01, 2012, 08:33:49 AM
Quote from: Valmy on June 01, 2012, 08:30:30 AM
Also I do not like Empires that are not like the current four Empires.  An Empire, in this era, should have a claim of Universality.  The Empire of Skandinavia just doesn't work....especially as Skandinavia did unite at the end of this era and no Emperors were crowned.

Agreed though for most part seems to be that you'll be able to ignore them as the AI shouldn't be creating them.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 01, 2012, 08:34:39 AM
Quote from: garbon on June 01, 2012, 08:27:01 AM
QuoteNext week I'll talk about polygamy, decadence, and strong and weak claims!

Polygamy seems like cheating.  EASY MODE!!!11

Or...or....it could mean Muslims states have to fight a Civil War with every succession because the ruler had so many sons.

That reminds me Sultan is a Turkish term so the Fatamid State should not be called a 'Sultanate' right but the 'Fatamid Caliphate'?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 01, 2012, 08:39:43 AM
Quote from: Valmy on June 01, 2012, 08:34:39 AM
Quote from: garbon on June 01, 2012, 08:27:01 AM
QuoteNext week I'll talk about polygamy, decadence, and strong and weak claims!

Polygamy seems like cheating.  EASY MODE!!!11

Or...or....it could mean Muslims states have to fight a Civil War with every succession because the ruler had so many sons.

That reminds me Sultan is a Turkish term so the Fatamid State should not be called a 'Sultanate' right but the 'Fatamid Caliphate'?

From the screenshot they had looks like on the map it just has the dynasty name (so Fatimid) and then in the character screen it shows the Fatimid ruler as Caliph al-Mustansir I.  So all good there.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 01, 2012, 08:41:11 AM
Quote from: Valmy on June 01, 2012, 08:34:39 AM
Or...or....it could mean Muslims states have to fight a Civil War with every succession because the ruler had so many sons.

Well considering that kinslaying now has no negative effects in the Muslim world could be some possibilities there.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 01, 2012, 08:42:43 AM
Quote from: garbon on June 01, 2012, 08:33:49 AM
Agreed though for most part seems to be that you'll be able to ignore them as the AI shouldn't be creating them.

I don't know sometimes Norway blobs pretty well.  They only need 50% right?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 01, 2012, 08:44:55 AM
Quote from: garbon on June 01, 2012, 08:39:43 AM
From the screenshot they had looks like on the map it just has the dynasty name (so Fatimid) and then in the character screen it shows the Fatimid ruler as Caliph al-Mustansir I.  So all good there.

Ah good.  If it just says 'Fatamids' that will work great.

QuoteWell considering that kinslaying now has no negative effects in the Muslim world could be some possibilities there.

If it is true is should lead to the political fragmentation that seemed to plague the Muslim world in this era...until the Ottomans just tossed everybody into golden cages.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 01, 2012, 08:52:15 AM
Quote from: Valmy on June 01, 2012, 08:42:43 AM
Quote from: garbon on June 01, 2012, 08:33:49 AM
Agreed though for most part seems to be that you'll be able to ignore them as the AI shouldn't be creating them.

I don't know sometimes Norway blobs pretty well.  They only need 50% right?

Doomie said 80% and certain additional conditions (he mentioned culture and then specifically for France needs a king title outside of France).
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 01, 2012, 09:01:14 AM
Quote from: garbon on June 01, 2012, 08:52:15 AM
Doomie said 80% and certain additional conditions (he mentioned culture and then specifically for France needs a king title outside of France).

Ah missed that.  Ok that should work.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 01, 2012, 09:10:12 AM
Quote from: Valmy on June 01, 2012, 09:01:14 AM
Quote from: garbon on June 01, 2012, 08:52:15 AM
Doomie said 80% and certain additional conditions (he mentioned culture and then specifically for France needs a king title outside of France).

Ah missed that.  Ok that should work.

I think he said it later in the thread when someone asked.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 01, 2012, 09:50:03 AM
Quote from: Valmy on June 01, 2012, 08:30:30 AM
That is nice.  Good to see the Muslims get more attention.  Hopefully they can finally balance Spain if they keep at it.

Also I do not like Empires that are not like the current four Empires.  An Empire, in this era, should have a claim of Universality.  The Empire of Skandinavia just doesn't work....especially as Skandinavia did unite at the end of this era and no Emperors were crowned.

I have mixed thoughts on this, but overall it's a net positive. 

I think a French empire is needed if you're making Brittany, Aquitaine, and Burgundy kingdoms.  Obviously some of those realms could be as powerfula s the King of Denmark, but Capetians still stood above them.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 01, 2012, 11:11:31 AM
And at least there was at one point a Frankish Empire (sorta...) and the French King did make an effort at at least one point to become Emperor.  Still it should be a gauntlet tossed in the direction of the Holy Roman Emperor.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 01, 2012, 11:14:06 AM
Empires are like turning on easy mode for managing multiple kingdoms. Having two emperors was bad enough. Now we can have 10 more. Great.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 01, 2012, 11:19:16 AM
Quote from: Tamas on June 01, 2012, 11:14:06 AM
Empires are like turning on easy mode for managing multiple kingdoms. Having two emperors was bad enough. Now we can have 10 more. Great.

I agree, one per religion. As I said before, though, we might want to remove de jure effects of empires.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 01, 2012, 01:38:31 PM
Quote from: Tamas on June 01, 2012, 11:14:06 AM
Empires are like turning on easy mode for managing multiple kingdoms. Having two emperors was bad enough. Now we can have 10 more. Great.

I mean, don't make one?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 01, 2012, 01:59:45 PM
Quote from: Faeelin on June 01, 2012, 01:38:31 PM
I mean, don't make one?

As I found out playing Denmark I am incapable of not creating titles I can create no matter how disastrous it would be to create them :blush:

Freaking Lithuania and Finland kept electing different kings :weep:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 01, 2012, 02:28:50 PM
Quote from: Valmy on June 01, 2012, 01:59:45 PM
Quote from: Faeelin on June 01, 2012, 01:38:31 PM
I mean, don't make one?

As I found out playing Denmark I am incapable of not creating titles I can create no matter how disastrous it would be to create them :blush:

Freaking Lithuania and Finland kept electing different kings :weep:

You have to unify the laws dude. UNified laws make for a happy kingdom(s).
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 01, 2012, 02:46:11 PM
Quote from: Viking on June 01, 2012, 02:28:50 PM
You have to unify the laws dude. UNified laws make for a happy kingdom(s).

The laws were the same just the de jure lands each voted for their own kings.  That was not always the same guy.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 01, 2012, 04:18:48 PM
Quote from: Valmy on June 01, 2012, 02:46:11 PM
Quote from: Viking on June 01, 2012, 02:28:50 PM
You have to unify the laws dude. UNified laws make for a happy kingdom(s).

The laws were the same just the de jure lands each voted for their own kings.  That was not always the same guy.

I have a hard time understanding why anybody would voluntarily have elective monarchy. I know it makes the vassals happy, but they tend to give the kingdom away to people who are not me.
Title: Re: Crusader Kings 2 Redux
Post by: KRonn on June 01, 2012, 06:06:55 PM
Quote from: Faeelin on June 01, 2012, 01:38:31 PM
Quote from: Tamas on June 01, 2012, 11:14:06 AM
Empires are like turning on easy mode for managing multiple kingdoms. Having two emperors was bad enough. Now we can have 10 more. Great.

I mean, don't make one?
Are you guys saying that you can change your nation to an Empire? Is it in name/label, or is it because you get so big? I just started playing, starting to have some fun, but still trying to figure a lot of things out.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on June 01, 2012, 11:12:29 PM
Quote from: KRonn on June 01, 2012, 06:06:55 PM
Quote from: Faeelin on June 01, 2012, 01:38:31 PM
Quote from: Tamas on June 01, 2012, 11:14:06 AM
Empires are like turning on easy mode for managing multiple kingdoms. Having two emperors was bad enough. Now we can have 10 more. Great.

I mean, don't make one?
Are you guys saying that you can change your nation to an Empire? Is it in name/label, or is it because you get so big? I just started playing, starting to have some fun, but still trying to figure a lot of things out.

Yeah, in the the new patch coming out soon, Spain, Britain, Scandinavia, and France will have easily formable (for a human) empires.

-Inherit/conquer Burgundy (Provence + Savoie/Upper Burgundy/Dauphine, doesn't matter)
-Get some gold and spam indulgence for 200 piety
-LOL I AM NAPOLEON LOL I AM EMPEROR OF FRANCIA
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 02, 2012, 10:53:33 AM
Quote from: Viking on June 01, 2012, 04:18:48 PM
Quote from: Valmy on June 01, 2012, 02:46:11 PM
Quote from: Viking on June 01, 2012, 02:28:50 PM
You have to unify the laws dude. UNified laws make for a happy kingdom(s).

The laws were the same just the de jure lands each voted for their own kings.  That was not always the same guy.

I have a hard time understanding why anybody would voluntarily have elective monarchy. I know it makes the vassals happy, but they tend to give the kingdom away to people who are not me.

Maybe because you don't understand how to manage an elective monarchy? :huh:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 02, 2012, 10:54:42 AM
Quote from: Fireblade on June 01, 2012, 11:12:29 PM
Quote from: KRonn on June 01, 2012, 06:06:55 PM
Quote from: Faeelin on June 01, 2012, 01:38:31 PM
Quote from: Tamas on June 01, 2012, 11:14:06 AM
Empires are like turning on easy mode for managing multiple kingdoms. Having two emperors was bad enough. Now we can have 10 more. Great.

I mean, don't make one?
Are you guys saying that you can change your nation to an Empire? Is it in name/label, or is it because you get so big? I just started playing, starting to have some fun, but still trying to figure a lot of things out.

Yeah, in the the new patch coming out soon, Spain, Britain, Scandinavia, and France will have easily formable (for a human) empires.

-Inherit/conquer Burgundy (Provence + Savoie/Upper Burgundy/Dauphine, doesn't matter)
-Get some gold and spam indulgence for 200 piety
-LOL I AM NAPOLEON LOL I AM EMPEROR OF FRANCIA

Maybe its just me but I'd rather give people the option to do things if they want. Not like thee is any harm.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 02, 2012, 01:44:38 PM
They can't be that set on that policy however, since there is no Grand Catholic Empire option. Nor there are Unicorn Cavalries.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 02, 2012, 03:09:23 PM
Quote from: Tamas on June 02, 2012, 01:44:38 PM
They can't be that set on that policy however, since there is no Grand Catholic Empire option. Nor there are Unicorn Cavalries.

I know the HRE was neither holy nor roman nor an empire but at least it claimed to be the Grand Catholic Empire; in name at least.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 02, 2012, 06:19:25 PM
That Game of Thrones mod seems fun though rebellions seem nigh on impossible.

Started in the North and eventually consigned Robert to his fate in prison after nearly 2(3?) decades of warfare. The deaths of both the Mad King and Rhaegar didn't prevent Robert from continuing his mad struggle for the Iron Throne (nor oddly enough did their deaths assist him).  Not sure why but imprisoned Lyanna was transferred to my dungeon once the rebellion stalled out. I married her off to John Arryn who had been left a widower.

Cersei was married off to fat Lord Hoster and died at age 25 of syphilis. Don't remember how Lord Tywin died but with Jamie ineligible for the lordship, Tyrion took charge of the Rock.  He proceeded to have several spawn who were either hunchbacked and/or of diminutive stature. :D

I banished Roose Bolton to the Wall for some sort of treason (and granted the Dreadfort to my dear brother Benjen) but it didn't seem to work right.  Though he took the Black, he ended up hiding out in a holding belong to the Bastard of Bolton.

During the course of the rebellion, both Lord Hoster and Edmure had died, so Catelyn and I marched on her young nephew for control of the Riverlands. When Eddard died, his son, Kirk, had both the Riverlands and the North.  Eddard's other son, Rickard, had converted to some Eastern faith under the direction of a Tyroshi swordsman which resulted in him being ineligible for marriage. Shortly there after, he choose to take the black and went to the Wall.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 02, 2012, 07:21:23 PM
Quote from: Viking on June 01, 2012, 04:18:48 PM
I have a hard time understanding why anybody would voluntarily have elective monarchy. I know it makes the vassals happy, but they tend to give the kingdom away to people who are not me.

Denmark starts with an elective monarchy and since you have a zillion family members it is no big deal since a member of the dynasty will almost always be King.  It also takes alot of time and effort to make it something that is not an elective monarchy (or gavelkind).  Ergo even though it was a stupid stupid idea to get additional King titles, meaning that even though all the titles stayed in the family they went to different members of the family.

I just cannot resist creating the titles.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 02, 2012, 07:22:39 PM
Quote from: Viking on June 02, 2012, 03:09:23 PM
I know the HRE was neither holy nor roman nor an empire but at least it claimed to be the Grand Catholic Empire; in name at least.

It was pretty Holy and Empirish when the Ottonians were in charge.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 03, 2012, 07:35:37 PM
Quote from: Valmy on June 02, 2012, 07:21:23 PM
Quote from: Viking on June 01, 2012, 04:18:48 PM
I have a hard time understanding why anybody would voluntarily have elective monarchy. I know it makes the vassals happy, but they tend to give the kingdom away to people who are not me.

Denmark starts with an elective monarchy and since you have a zillion family members it is no big deal since a member of the dynasty will almost always be King.  It also takes alot of time and effort to make it something that is not an elective monarchy (or gavelkind).  Ergo even though it was a stupid stupid idea to get additional King titles, meaning that even though all the titles stayed in the family they went to different members of the family.

I just cannot resist creating the titles.
If they're your family members it's not that big a problem long term. Denmark itself is small, just work towards making Denmark's succession law Senority and it will all come back to you eventually.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 03, 2012, 07:50:03 PM
Are there any examples of seniority? Seems a bit weird.

Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 04, 2012, 06:06:23 PM
One of Paradox's posters made an interesting point. We treat the Byzantines as an empire, even though for much of the gamespan they just ruled the Aegaean.  But many English kings styled themselves kings of Britain; why don't we take their title seriously?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 05, 2012, 06:23:23 AM
Quote from: Faeelin on June 03, 2012, 07:50:03 PM
Are there any examples of seniority? Seems a bit weird.

What do you mean? Like, historical examples?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 05, 2012, 06:29:09 AM
Quote from: Faeelin on June 03, 2012, 07:50:03 PM
Are there any examples of seniority? Seems a bit weird.

Saudi Arabia
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 05, 2012, 07:59:20 AM
Quote from: Faeelin on June 04, 2012, 06:06:23 PM
One of Paradox's posters made an interesting point. We treat the Byzantines as an empire, even though for much of the gamespan they just ruled the Aegaean.  But many English kings styled themselves kings of Britain; why don't we take their title seriously?

Who styled themselves that in this era?

That does not strike me as a particularly interesting point.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 05, 2012, 09:04:31 AM
Quote from: Valmy on June 05, 2012, 07:59:20 AM
Quote from: Faeelin on June 04, 2012, 06:06:23 PM
One of Paradox's posters made an interesting point. We treat the Byzantines as an empire, even though for much of the gamespan they just ruled the Aegaean.  But many English kings styled themselves kings of Britain; why don't we take their title seriously?

Who styled themselves that in this era?

That does not strike me as a particularly interesting point.

I think all the english kings between the harrowing of the north and bannockburn considered themselves overlords of scotland.

Æthelstan of Northumbria styled himself totius rex Brittanniae
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 05, 2012, 09:21:12 AM
Quote from: Viking on June 05, 2012, 06:29:09 AM
Quote from: Faeelin on June 03, 2012, 07:50:03 PM
Are there any examples of seniority? Seems a bit weird.

Saudi Arabia

Poland had Seniority rule from 1138 until about the middle of the 13th century. During that time, there would be a hereditary/primogeniture Prince/Duke in each Duchy, but the Polish Crown and the Duchy of Lesser Poland would go to the oldest of the Piast dynasty.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 05, 2012, 09:46:11 AM
Quote from: Viking on June 05, 2012, 09:04:31 AM
I think all the english kings between the harrowing of the north and bannockburn considered themselves overlords of scotland.

Æthelstan of Northumbria styled himself totius rex Brittanniae

I know it was a title tossed around during Anglo-Saxon days but that is pre this era.

And while there was some assertion that the Scottish King was a vassal of the English King but they were pretty flexible with that.  Plenty of times they negotiated with the Scottish King as an equal and even when they didn't they usually did not do anything to get the Scots pissed off.  And Edward I's plot and Edward II blowing it was an aberration, a dramatic shift for the worse, in Anglo-Scot relations not something typical of what happened from the Harrowing to Bannockburn.

So it is sort of like the Holy Roman Emperor sorta kinda claiming overlordship of all of Catholicism.  Yes he did claim that, technically, but he still does not get de jure rights over all of Catholic Europe.
Title: Re: Crusader Kings 2 Redux
Post by: Martim Silva on June 05, 2012, 10:04:09 AM
Have any of you noticed in your games high-ranking lieges getting jailed willy-nilly by nobodies?

In a game as the count of Melgueill, I got an event where the chancellor was eyeing my wife. I complained to the Duke of Toulouse (mine and his liege), the Duke heard me and ordered the Chancellor arrested... as a result, the Duke was thrown in the Chancellor's dungeon!

In other game, I saw that Mathilda of Tuscany was in dungeon of the mayor of Brescia (without ever been at war with him), two Popes died in their mayors' jails, the King of Navarre was jailed by a mayor, and now the King of Castille was released from the dungeon... of a random courtier who doesn't even own land!

WTF?

Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 05, 2012, 10:06:42 AM
 :lmfao:

No I have never noticed that.  But then I usually do not go and see who is imprisoned and by whom.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 05, 2012, 10:29:16 AM
Quote from: Valmy on June 05, 2012, 09:46:11 AM
Quote from: Viking on June 05, 2012, 09:04:31 AM
I think all the english kings between the harrowing of the north and bannockburn considered themselves overlords of scotland.

Æthelstan of Northumbria styled himself totius rex Brittanniae

I know it was a title tossed around during Anglo-Saxon days but that is pre this era.

And while there was some assertion that the Scottish King was a vassal of the English King but they were pretty flexible with that.  Plenty of times they negotiated with the Scottish King as an equal and even when they didn't they usually did not do anything to get the Scots pissed off.  And Edward I's plot and Edward II blowing it was an aberration, a dramatic shift for the worse, in Anglo-Scot relations not something typical of what happened from the Harrowing to Bannockburn.

So it is sort of like the Holy Roman Emperor sorta kinda claiming overlordship of all of Catholicism.  Yes he did claim that, technically, but he still does not get de jure rights over all of Catholic Europe.

I do think it would be better, if they introduced these new Empires, if they were made titular only with the opportunity of owned territories becoming a de jure part.  Unfortunately though that'd obscure how they could be formed - I guess.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 05, 2012, 11:06:46 AM
Quote from: Valmy on June 05, 2012, 09:46:11 AM
I know it was a title tossed around during Anglo-Saxon days but that is pre this era.

And while there was some assertion that the Scottish King was a vassal of the English King but they were pretty flexible with that.  Plenty of times they negotiated with the Scottish King as an equal and even when they didn't they usually did not do anything to get the Scots pissed off.  And Edward I's plot and Edward II blowing it was an aberration, a dramatic shift for the worse, in Anglo-Scot relations not something typical of what happened from the Harrowing to Bannockburn.

Aethelstan was only a little over a hundred years before the game starts. And a few centuries later, Longshanks tries to conquer Scotland as well and destroy the kingdom. I don't know why he's less a basileus than the Byzantines.

That both English monarchs and Spanish monarchs called themselves emperors suggests it wasn't just an HRE thing.

Interesting use of the title in Spain too: http://en.wikipedia.org/wiki/Imperator_totius_Hispaniae#Eleventh_century.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 05, 2012, 11:19:56 AM
Quote from: Faeelin on June 05, 2012, 11:06:46 AM
Aethelstan was only a little over a hundred years before the game starts. And a few centuries later, Longshanks tries to conquer Scotland as well and destroy the kingdom. I don't know why he's less a basileus than the Byzantines.

That both English monarchs and Spanish monarchs called themselves emperors suggests it wasn't just an HRE thing.

Interesting use of the title in Spain too: http://en.wikipedia.org/wiki/Imperator_totius_Hispaniae#Eleventh_century.

I have been over this many times.  The reason both the HRE and ERE are Empires is because of their claims to Universality that were well established in the laws of the time but were also built into the ideologies of the respective monarchies.  Not only that but they were recognized as such by their peers in their respective religions.  Is there any reference to, say, the King of Denmark calling the King of England Emperor?  Of course not.  Not even the Scots considered any of them as such.  Self-proclaimed is not going to cut it.

And yes I am aware at one point one guy claimed to be Emperor of Spain, it is only brought up every single time this conversations happens.  But that title was not even passed down to his heirs and nobody else called him that I am aware of.  So how exactly should that be modeled in the game?  A guy gets a lifetime title that does not pass on to his heirs?  Huh?
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 05, 2012, 11:42:55 AM
Except as the link points out, he is not one of a kind.

As Parliament under Henry VIII declared, "Where by divers sundry old authentic histories and chronicles it is manifestly declared and expressed that this realm of England is an empire, and so hath been accepted in the world, governed by one supreme head and king, having the dignity and royal estate of the imperial crown of the same."

This is a little more than one hundred years after the game's end. Apparently powerful English monarchs calling themselves emperor a century before and a century after the period are not signs of any continuous thoughts.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on June 05, 2012, 03:39:22 PM
Quote from: Faeelin on June 05, 2012, 11:42:55 AM
Apparently powerful English monarchs calling themselves emperor a century before and a century after the period are not signs of any continuous thoughts.

In this particular case, they aren't.

Athelstan adopted the styling of imperial title after the Carolingians went defunct but it did not signify any fundamental constitutional change nor as pointed out any recognition of that status by other sovereigns; he might as well have insisted everyone call him "grand-high poobah" (and who knows maybe one the more eccentric Anglo-Saxons did).

The line from the Henry VIII era comes from the key legislative act severing the link with Rome, and thus represented a very significant break with the past, not continuity.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on June 06, 2012, 10:51:26 AM
It'd be nice if there were some sort of mechanism to vassalize a king, if you're a king yourself. i.e. The English being overlords of the Scots for, well, most of the time period, the King of Aragon over the King of Mallorca, etc.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 06, 2012, 11:13:01 PM
Quote from: Valmy on June 05, 2012, 09:46:11 AM
Quote from: Viking on June 05, 2012, 09:04:31 AM
I think all the english kings between the harrowing of the north and bannockburn considered themselves overlords of scotland.

Æthelstan of Northumbria styled himself totius rex Brittanniae

I know it was a title tossed around during Anglo-Saxon days but that is pre this era.

And while there was some assertion that the Scottish King was a vassal of the English King but they were pretty flexible with that.  Plenty of times they negotiated with the Scottish King as an equal and even when they didn't they usually did not do anything to get the Scots pissed off.  And Edward I's plot and Edward II blowing it was an aberration, a dramatic shift for the worse, in Anglo-Scot relations not something typical of what happened from the Harrowing to Bannockburn.

So it is sort of like the Holy Roman Emperor sorta kinda claiming overlordship of all of Catholicism.  Yes he did claim that, technically, but he still does not get de jure rights over all of Catholic Europe.
All hail Imperator totius Hispaniae!
http://en.wikipedia.org/wiki/Imperator_totius_Hispaniae

EDIT: Crap, beaten like Roz
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on June 06, 2012, 11:16:50 PM
Quote from: jimmy olsen on June 06, 2012, 11:13:01 PM
EDIT: Crap, beaten like Roz

Ouch.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 07, 2012, 02:59:13 AM
Hey...where'd my reply go...I said;
it sucks the way CK2 keeps things in a strict straight jacket only with the extra layers of emperors and barons thrown in.
It really should be possible for a king to vassalise a king.
Hell, its feasable to imagine a powerful enough count managing to lay the smackdown on a weakened Byzantium but not having any right to the title himself instead installing a puppet.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 07, 2012, 08:21:54 AM
Quote from: Tyr on June 07, 2012, 02:59:13 AM
Hey...where'd my reply go...I said;
it sucks the way CK2 keeps things in a strict straight jacket only with the extra layers of emperors and barons thrown in.
It really should be possible for a king to vassalise a king.
Hell, its feasable to imagine a powerful enough count managing to lay the smackdown on a weakened Byzantium but not having any right to the title himself instead installing a puppet.

Necessary for gameplay.

In the real Middle Ages the rules were just sorta conventions...but to have a game you need rules.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 07, 2012, 08:22:20 AM
Quote from: jimmy olsen on June 06, 2012, 11:13:01 PM
All hail Imperator totius Hispaniae!
http://en.wikipedia.org/wiki/Imperator_totius_Hispaniae

EDIT: Crap, beaten like Roz

:bleeding: xinfinity
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 07, 2012, 09:18:05 AM
Quote from: Valmy on June 07, 2012, 08:21:54 AM
Necessary for gameplay.

In the real Middle Ages the rules were just sorta conventions...but to have a game you need rules.

Some sort of title for kings of kings. Perhaps for a powerful player whose predecessors called themselves the Baseiloi of Britain.  Hrm. What would it be?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 07, 2012, 09:21:09 AM
Quote from: Faeelin on June 07, 2012, 09:18:05 AM
Some sort of title for kings of kings. Perhaps for a powerful player whose predecessors called themselves the Baseiloi of Britain.  Hrm. What would it be?

If a player is so powerful he should be able to do what Edward I tried to do and get the Scottish crown himself.

Maybe there should an Emperor of Ireland to since all those guys had Kings as vassals.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on June 07, 2012, 11:01:11 AM
To what?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 09, 2012, 03:28:32 AM
Check out the last dev diary for Sword of Islam. The decadence mechanics for muslims looks cool and I really like the strong and weak claims.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 09, 2012, 03:33:40 AM
Quote from: Martinus on June 09, 2012, 03:28:32 AM
Check out the last dev diary for Sword of Islam. The decadence mechanics for muslims looks cool and I really like the strong and weak claims.

Yes, it appears Muslims will be sufficiently unique, and the general 1.06 improvements also look great.

I am almost ready to declare this the best Paradox game ever.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on June 09, 2012, 03:39:58 AM
Tamas taint.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on June 09, 2012, 03:53:34 AM
Quote from: Tamas on June 09, 2012, 03:33:40 AM
Quote from: Martinus on June 09, 2012, 03:28:32 AM
Check out the last dev diary for Sword of Islam. The decadence mechanics for muslims looks cool and I really like the strong and weak claims.

Yes, it appears Muslims will be sufficiently unique, and the general 1.06 improvements also look great.

I am almost ready to declare this the best Paradox game ever.

Well I think it is.

The map look great. Hardly any crashes and fun gameplay out of the box.

What other Paradox game can say the same?
Title: Re: Crusader Kings 2 Redux
Post by: Ancient Demon on June 09, 2012, 12:43:12 PM
Quote from: Tamas on June 09, 2012, 03:33:40 AMI am almost ready to declare this the best Paradox game ever.

Better than EU 3? Let's not get carried away.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on June 09, 2012, 12:46:24 PM
Quote from: Ancient Demon on June 09, 2012, 12:43:12 PM
Quote from: Tamas on June 09, 2012, 03:33:40 AMI am almost ready to declare this the best Paradox game ever.

Better than EU 3? Let's not get carried away.

Out of the box, probably.  EU3 was very good after 2 full expansions and great after the third.  They aren't doing that style of expansion anymore (allegedly) but let's see where CK2 is after that much work.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on June 10, 2012, 12:01:43 PM
It's 75% off on Steam today.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 10, 2012, 05:26:12 PM
Quote from: Syt on June 10, 2012, 12:01:43 PM
It's 75% off on Steam today.

That's a steal!
Title: Re: Crusader Kings 2 Redux
Post by: DGuller on June 10, 2012, 05:32:33 PM
 :blink: :hmm: Stolen.  Never played CK, and never intended to, but for that price, I'm going to have to start.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 11, 2012, 09:14:39 AM
Quote from: DGuller on June 10, 2012, 05:32:33 PM
:blink: :hmm: Stolen.  Never played CK, and never intended to, but for that price, I'm going to have to start.

It's an awesome game.
Title: Re: Crusader Kings 2 Redux
Post by: KRonn on June 11, 2012, 06:52:03 PM
I've been playing CK2 as Poland. Took many of the smaller regions north of Poland, Lithuania and northward. Just not sure what I'm supposed to be doing over all, what the game's objective is. Just conquest, get bigger and more powerful? Trying to keep all my vassels happy, marry off daughters to gain allies. But I seem to be missing something about the game, doesn't seem overly engaging to me.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 11, 2012, 07:43:34 PM
Quote from: KRonn on June 11, 2012, 06:52:03 PM
I've been playing CK2 as Poland. Took many of the smaller regions north of Poland, Lithuania and northward. Just not sure what I'm supposed to be doing over all, what the game's objective is. Just conquest, get bigger and more powerful? Trying to keep all my vassels happy, marry off daughters to gain allies. But I seem to be missing something about the game, doesn't seem overly engaging to me.

It's largely whatever you want it to be about.
Title: Re: Crusader Kings 2 Redux
Post by: KRonn on June 11, 2012, 08:33:54 PM
I guess like EU2 or EU3. Yeah, it's pretty open ended. But has its limits in what you can do, especially the first years, which is where I'm at. I do like that there's no bad boy, and you can expand into areas of other religions and gain prestige. I'm getting some of the concepts, getting there slowly. Definitely liking it better than I did CK1, but that was more my fault than the game as I never really gave it a good chance.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on June 11, 2012, 08:41:38 PM
EU3 sucks dick.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 11, 2012, 09:30:42 PM
I messed around with William the Conqueror last night in his attempt to conquer England.  I found that no armies (neither Saxon nor Norwegian) could challenge me but despite conquering all of southern England I couldn't figure out what to do the end the war.  Then France invaded Normandy so I threw in the towel.  I was reading an AAR on another forum and it seems as soon as you take a county you can immediately give the title to someone else in this game? :hmm:  Is that just some special condition related to William's invasion or typical for the game?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 12, 2012, 05:20:47 AM
Quote from: Caliga on June 11, 2012, 09:30:42 PM
I messed around with William the Conqueror last night in his attempt to conquer England.  I found that no armies (neither Saxon nor Norwegian) could challenge me but despite conquering all of southern England I couldn't figure out what to do the end the war.  Then France invaded Normandy so I threw in the towel.  I was reading an AAR on another forum and it seems as soon as you take a county you can immediately give the title to someone else in this game? :hmm:  Is that just some special condition related to William's invasion or typical for the game?

1 - to win the war you need 100% warscore. So take all demesne land that should be enough.
2 - with the conquest CB you actually get all land you hold on peace. So if you take every single county you get every single county.

If you make peace with half the counties occupied then you get half the counties. (in addition to the title). So with the conquest what you want to do is to take every single county make peace and then hand the counties out to normans.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 12, 2012, 05:31:03 AM
So can you grant titles as soon as you conquer a county or only after the war is over?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 12, 2012, 05:48:16 AM
Quote from: Caliga on June 12, 2012, 05:31:03 AM
So can you grant titles as soon as you conquer a county or only after the war is over?

With the conquest Casus Bellis yes. Everything you occupy is made personal demesne. Which you should give away immediately (pause and give) since having 50+ demesne size is really gonna piss off your vassals.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 12, 2012, 06:42:56 AM
I believe Cal what will happen is that once you smash England and make peace you'll get all those titles you've captured but then you'll need to fight Harald of Norway if he was still battling England.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 12, 2012, 09:54:48 PM
Ok, I just got done a do-over of the opening as William and I just finished the conquest.  You're right... I now personally have 58 titles  :wacko:

I guess I need to figure out how to hand those out now eh?  Also, you're also right about me now having to fight Harald, who has a substantial army in the north and occupies like 4-5 counties. :(
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on June 12, 2012, 10:05:17 PM
Quote from: Caliga on June 12, 2012, 09:54:48 PM
Ok, I just got done a do-over of the opening as William and I just finished the conquest.  You're right... I now personally have 58 titles  :wacko:

I guess I need to figure out how to hand those out now eh?

Keep in mind you can auto-generate vassals for free for all of the sub-county (barony baron, city mayor, bishopric bishop) holdings, and then auto-generate courtiers for cash for the county-level titles if you have to (right click on the sub-holding picture in the bottom left, IIRC).

And it's better to give out the county to the count, then generate vassals for the baronies and cities and bishoprics, then transfer those vassals to the new counts, than to generate the vassals and then give the county to the count with the sub-vassals, in terms of reputation boost (does require more clicking).

Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 13, 2012, 06:12:34 AM
Thanks for the advice.  Only thing now is that I'm broke as shit because in order to replace men I was losing through battle/attrition and counter a rejuvenated Saxon army, I was forced to hire a bunch of Eye-talian mercenaries to help me drive warscore over 100%.  Unfortunately, the mercs showed up in Rouen and my entire fleet wasn't big enough to move them across the Channel, so I also had to hire the Hanseatic League to move them. :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on June 13, 2012, 04:12:59 PM
You can also use your titles to sneakily peel away talented councillors from your vassals, both weakening them and making them available in your court instead.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 13, 2012, 07:42:52 PM
Wow, there are.... a lot of decisions to make.  It's hard to be king. :(

I gave the County of Kent to one of my (underage) sons and the County of Sussex to the other, and made my incompetent heir Robert Curthose the Duke of Normandy... he's an idiot so he might lose it, but I don't care about Normandy because it's in France. :yuk:

I also made some random guy of the street Mayor of London but the sonofabitch refused to marry my daughter. :huh:  Then I tried to marry her off to the Duke of Transylvania but he rejected her too.  She must give really bad head or something. :weep:

I think I may murder my wife so I can marry some young chick and produce more sons. :)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on June 13, 2012, 07:46:08 PM
Quote from: Caliga on June 13, 2012, 07:42:52 PM


I think I may murder my wife so I can marry some young chick and produce more sons. :)

Have fun with the civil war when half of them try to grab the crown.  :)
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 14, 2012, 09:45:08 PM
This recently conquered tax penalty thing sucks.  I'm so fucking poor now I can't even create any Dukes. :mad:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 14, 2012, 11:06:21 PM
Quote from: Caliga on June 14, 2012, 09:45:08 PM
This recently conquered tax penalty thing sucks.  I'm so fucking poor now I can't even create any Dukes. :mad:

Try to avoid having duchy titles at all costs. You might want to arrange it so that your demesne includes all the 2 county duchies so that it will take really long for your vassals to get themselves duchy titles. There will come a time when one of your vassals gets two or three duchy titles and will challenge for the crown.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 15, 2012, 08:06:48 AM
http://forum.paradoxplaza.com/forum/showthread.php?614293-The-Sword-of-Islam-Dev-Diary-3

It looks great, but I like how they also decided the Byzantines needed MORE POWER.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 15, 2012, 08:23:39 AM
Quote from: Viking on June 14, 2012, 11:06:21 PM
Try to avoid having duchy titles at all costs. You might want to arrange it so that your demesne includes all the 2 county duchies so that it will take really long for your vassals to get themselves duchy titles. There will come a time when one of your vassals gets two or three duchy titles and will challenge for the crown.
Harold survived the war and remained as Duke of Bedford.  He just tried to revolt.  Revolt = unsuccessful.  I had him imprisoned and then quickly executed after the war, and his son (current Duke of Cornwall) is in jail now too. :)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 15, 2012, 08:26:56 AM
Quote from: Faeelin on June 15, 2012, 08:06:48 AM
http://forum.paradoxplaza.com/forum/showthread.php?614293-The-Sword-of-Islam-Dev-Diary-3

It looks great, but I like how they also decided the Byzantines needed MORE POWER.

Your last statement is misleading given that Doomie has now posted in the thread that they reduced Byzantine holdings/Seljuks are now more powerful/Caliphs are more likely to declare Jihads on them/but even then the Byz's are powerful so they are looking more into how to nerf them.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 15, 2012, 08:27:12 AM
The most disappointing about the latest dev diary is that the promise a beta AAR for next week, ie. no release on the 19th :(
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 15, 2012, 04:25:01 PM
Quote from: Caliga on June 15, 2012, 08:23:39 AM
Quote from: Viking on June 14, 2012, 11:06:21 PM
Try to avoid having duchy titles at all costs. You might want to arrange it so that your demesne includes all the 2 county duchies so that it will take really long for your vassals to get themselves duchy titles. There will come a time when one of your vassals gets two or three duchy titles and will challenge for the crown.
Harold survived the war and remained as Duke of Bedford.  He just tried to revolt.  Revolt = unsuccessful.  I had him imprisoned and then quickly executed after the war, and his son (current Duke of Cornwall) is in jail now too. :)

As I said before don't make peace until you have occupied all english provinces, then there is no harold.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 16, 2012, 08:28:57 AM
Quote from: garbon on June 15, 2012, 08:26:56 AM
Quote from: Faeelin on June 15, 2012, 08:06:48 AM
http://forum.paradoxplaza.com/forum/showthread.php?614293-The-Sword-of-Islam-Dev-Diary-3

It looks great, but I like how they also decided the Byzantines needed MORE POWER.

Your last statement is misleading given that Doomie has now posted in the thread that they reduced Byzantine holdings/Seljuks are now more powerful/Caliphs are more likely to declare Jihads on them/but even then the Byz's are powerful so they are looking more into how to nerf them.

I'm glad they reduced them, but the ability to remove dukes without cause means anytime someone goes negative, just remove and replace for no hit. That's incredibly powerful.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 16, 2012, 08:34:01 AM
Quote from: Viking on June 15, 2012, 04:25:01 PM
As I said before don't make peace until you have occupied all english provinces, then there is no harold.
I was close to broke and dependent on mercenaries, and there were Norwegian dudes beseiging Rouen.  I didn't feel like I had a choice by then.  He was dead by my hand a few years later anyway.

Anyway, William just died and Robert the Retarded just became king.  His much smarter second son Richard, who I made Duke of Kent, revolted as soon as Robert ascended to the throne.  I would prefer Richard become king over Robert. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 16, 2012, 08:52:30 AM
Quote from: Faeelin on June 16, 2012, 08:28:57 AM
Quote from: garbon on June 15, 2012, 08:26:56 AM
Quote from: Faeelin on June 15, 2012, 08:06:48 AM
http://forum.paradoxplaza.com/forum/showthread.php?614293-The-Sword-of-Islam-Dev-Diary-3

It looks great, but I like how they also decided the Byzantines needed MORE POWER.

Your last statement is misleading given that Doomie has now posted in the thread that they reduced Byzantine holdings/Seljuks are now more powerful/Caliphs are more likely to declare Jihads on them/but even then the Byz's are powerful so they are looking more into how to nerf them.

I'm glad they reduced them, but the ability to remove dukes without cause means anytime someone goes negative, just remove and replace for no hit. That's incredibly powerful.

Can't they still refuse and revolt then bring in allies?
Title: Re: Crusader Kings 2 Redux
Post by: MadBurgerMaker on June 19, 2012, 02:12:19 AM
Fuuuuuuuuuuck.  My first CTD, and it repeats.  I can't get past July 1, 1116 in my latest (really fun) game as the King of Greece.

Are there any crash logs kept?

E: nm...I found the file error.txt.  It says this: "[texturehandler.cpp:169]: Couldn't find texture file: ."  a whole bunch of times.  Anyone know what this is referring to?  I assume it has something to do with the SWMH mod I'm running.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 19, 2012, 02:28:18 AM
yeah, the mod is fucked up probably.
Title: Re: Crusader Kings 2 Redux
Post by: MadBurgerMaker on June 19, 2012, 07:33:21 PM
Yeah, I removed it and big surprise everything worked again.  Of course, that game is lost.  Oh well.
Title: Re: Crusader Kings 2 Redux
Post by: MadBurgerMaker on June 21, 2012, 01:28:01 AM
Started a new game as the count of Desmond down there at the bottom:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2F1fwn4k.jpg&hash=d6a7178e04b365561a594b84fe786834c37762e8)

:) A couple generations in, I have become King of Ireland.  I've got a claim on Innse Gall, the blue county on the left, but haven't gotten around to pressing it.  Also have one on Gowrie, the light blue county where the 85 dudes are hanging out which I just did press for my Duke of Moray.  Everything is all busted up because of the mod I'm using (Broken Kingdoms or some such) that, obviously, breaks kingdoms up into duchys.

E: The world that matters to me right now:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F2882ug.jpg&hash=af3b110b2a4788aaa7d733c7aef07fa4314ab8aa)

The commies Rus has been kicking everyone's ass.  I sent a daughter over there to make friends and all, and get called up in their wars every so often.  I don't bother assisting them, of course.  Offscreen, the largest kingdom is the Shia Caliphate, which runs from Egypt to Somalia on the west bank of the Persian Gulf.

E2:  Oh snap.  After killing the 18 guys Gowrie could call up, I'm now able to take the title of King of Scotland.  Also some lame Duchy I don't care about.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on June 21, 2012, 01:46:45 AM
Nice pecs.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 24, 2012, 03:42:53 AM
So...with the newer patches, making duchies is good but making kingdoms bad?

And mercs dont seem to reinforce anymore?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 24, 2012, 05:05:58 AM
Quote from: Tyr on June 24, 2012, 03:42:53 AM
So...with the newer patches, making duchies is good but making kingdoms bad?

And mercs dont seem to reinforce anymore?

1.6 is out on Tuesday, expanding the map and shit (plus you can buy the Musselmen DLC), so don't bother starting games until then :P
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 24, 2012, 06:19:08 AM
Quote from: Tyr on June 24, 2012, 03:42:53 AM
So...with the newer patches, making duchies is good but making kingdoms bad?

And mercs dont seem to reinforce anymore?
Having a ton of duchies was always better than having a kingdom.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 24, 2012, 08:35:48 PM
QuoteHaving a ton of duchies was always better than having a kingdom.
Means you can't have dukes as underlings though. And the prestige and RP awesomeness of being a king.


Quote from: Tamas on June 24, 2012, 05:05:58 AM
Quote from: Tyr on June 24, 2012, 03:42:53 AM
So...with the newer patches, making duchies is good but making kingdoms bad?

And mercs dont seem to reinforce anymore?

1.6 is out on Tuesday, expanding the map and shit (plus you can buy the Musselmen DLC), so don't bother starting games until then :P
Gah, I'd just given up on waiting this weekend so put an hour or two into a Kiev game.
Think I may well get this moozlem dlc.
Map expansion? To where?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 24, 2012, 10:15:59 PM
West Africa
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 25, 2012, 06:56:42 AM
http://www.youtube.com/watch?v=raTts-iGixU
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 25, 2012, 08:06:33 AM
So they posted the change log and I gotta say that it is a little odd that they are introducing plots to claim titles. Didn't they make a convincing case in the initial DDs that Crusader Kings had too many overlapping mechanisms that essentially did the same things?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 25, 2012, 08:51:51 AM
Quote from: garbon on June 25, 2012, 08:06:33 AM
So they posted the change log and I gotta say that it is a little odd that they are introducing plots to claim titles. Didn't they make a convincing case in the initial DDs that Crusader Kings had too many overlapping mechanisms that essentially did the same things?

yeah I am not sure I like that one.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 26, 2012, 10:12:33 AM
So everything patch and DLC is out. Looks like they also put out an African unit DLC (on map units) and more music for Muslim nations
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 26, 2012, 10:40:37 AM
Expanding the map to Africa seems really weird and has potential to make the game very silly with crusaders rampaging down the west sahara.
It should be being expanded eastwards instead.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 26, 2012, 10:43:33 AM
Quote from: Tyr on June 26, 2012, 10:40:37 AM
Expanding the map to Africa seems really weird and has potential to make the game very silly with crusaders rampaging down the west sahara.
It should be being expanded eastwards instead.

You could apply your same statement to expanding east...and in fact going east would be harder as east of Russia would need nomads implemented and east of Iran into India would need a lot of new gameplay mechanics.  I think West Africa is probably the only place they could have easily expanded to without the need of an entire DLC.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 26, 2012, 07:11:29 PM
In Russia- meh. We don't really need that.
But around Arabia (OK, more south than east) and into Persia would really help flesh out the muslims.
Hell, even hinting on India with yeah, some new mechanics ideally but even just making them a sort of generic super strong pagan would work, to represent the muslim push eastwards drawing away attention from the west, would be good too.

It wouldn't develop into sillyness of crusaders ranging eastwards until somebody has firmly won the game, due to the muslim hordes being in the way of christondom and the east.
With Africa though....just 2 or 3 provinces deep you have the coast of Nigeria....
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 27, 2012, 02:05:44 AM
How does Muslim king titles work? Why can't I create/usurp the kingdom of galicia as a musselman?

Otherwise the expansion is interesting, definetly a different feel of the same game. I can't be arsed to care for the marriages of my daughters, yet, not even by making sure they marry some far-off powerless baron like with the christians. This is also due to the weak claim mechanism - less risk of the grandson coming back knocking on the door for his claim.

My own marriages are even less meaningful for me right now. I look for a good administrative woman as primary wife of course, then fill up the slots with whomever, basically.

But boy, combine a lustful ruler with 3 wives and you get a LOT of children :D

As for general 1.06 stuff, looks like you must mind stuff like leader and terrain in combat now, not just numbers. Funnily enough, there is already a thread on Paradox whining that a guy lost a battle where he had more troops. Before this patch, we had a gazillion threads crying that only numbers matter.

Pagans are more agressive I think. I tried a game with that Muslim dukedom on the western shore of the Caspian Sea and while I held off Byzantium and a splinter Seljuk duke, the Cumans kicked my ass repeatedly, one province at a time.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 27, 2012, 02:09:57 AM
Also there is already a QQ thread about Byzantium being weaker in 1.06 and how that sucks.

God damn nerds are whiny.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 27, 2012, 07:23:46 AM
QuotePersonally I always extract every patch first to an empty folder, sort everything by date, delete all the files whos last update dates are prior to the last patch (because they have nothing new), then I pour every single game file, one by one, until I'm satisfied I've seen all the differences. And I compare new and old as much as is necessary to make sure Ive missed nothing. Takes about 5 hours to do a thorough job.

So, yes, I certainly value and appreciate OCD patch notes. But I'm used to the fact when you want something done right, you have to do it yourself
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 27, 2012, 07:25:36 AM
:bleeding:


in that thread, there is a guy (regular poster) saying "of course we cut corner whenever we can, especially in documentation. and we just pretend to give a fuck anyway"

He has a greek flag for avatar  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 27, 2012, 07:35:18 AM
Actually what I completely forgot about p'dox is the amount of people who say they buy everything that p'dox makes even when they aren't interested in it. "I doubt I'll play in Africa but I bought all the DLCs for completeness! I love p'dox and will buy everything they make!"
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 27, 2012, 07:37:38 AM
Quote from: Tyr on June 26, 2012, 07:11:29 PM
It wouldn't develop into sillyness of crusaders ranging eastwards until somebody has firmly won the game, due to the muslim hordes being in the way of christondom and the east.
With Africa though....just 2 or 3 provinces deep you have the coast of Nigeria....

I don't know, man. African gold did play a major role in the Almovarid and Almohad empires, who are actually a big part of the game. India? Eh...

Also, I want a time machine so I can punch every Byzantine emperor in the face and give the Turks Ak-47s.

"The Byzantine empire was the greatest society ever and their habit of being everyone's punching bag is a fluke!"
Title: Re: Crusader Kings 2 Redux
Post by: szmik on June 27, 2012, 07:57:40 AM
Quote from: garbon on June 27, 2012, 07:23:46 AM
QuotePersonally I always extract every patch first to an empty folder, sort everything by date, delete all the files whos last update dates are prior to the last patch (because they have nothing new), then I pour every single game file, one by one, until I'm satisfied I've seen all the differences. And I compare new and old as much as is necessary to make sure Ive missed nothing. Takes about 5 hours to do a thorough job.

So, yes, I certainly value and appreciate OCD patch notes. But I'm used to the fact when you want something done right, you have to do it yourself

I wish I had enough time for such  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 27, 2012, 08:11:57 AM
Oh good lord. "I used to be able to exploit mechanics to become a Muslim, but now the game ends. And so if my Muslim liege demands I convert, I either have to end the game or lose to him in a war :(."

Wipe them out. All of them.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 27, 2012, 08:16:26 AM
Quote from: szmik on June 27, 2012, 07:57:40 AM
Quote from: garbon on June 27, 2012, 07:23:46 AM
QuotePersonally I always extract every patch first to an empty folder, sort everything by date, delete all the files whos last update dates are prior to the last patch (because they have nothing new), then I pour every single game file, one by one, until I'm satisfied I've seen all the differences. And I compare new and old as much as is necessary to make sure Ive missed nothing. Takes about 5 hours to do a thorough job.

So, yes, I certainly value and appreciate OCD patch notes. But I'm used to the fact when you want something done right, you have to do it yourself

I wish I had enough time for such  :hmm:

If I did, I'd plan on spending it more wisely.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on June 27, 2012, 08:44:59 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEoi7V.png&hash=79e84f842353cb00c60afd859a9062073612dfcd)

BEHEAD THOSE WHO INSULT ISLAM
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 27, 2012, 08:46:46 AM
:lol:
Took a while to click what that was.
No wives?.....DOUBLE HERESY.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on June 27, 2012, 08:48:07 AM
Paradox should have made this his portrait:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-zoj_dma_aqM%2FT7CEAfTLIAI%2FAAAAAAAAGTk%2FD-sZ1zwTv98%2Fs1600%2Fmohammed-bomb.jpg&hash=0996e8ef5292b8a163136b0bb1b98eada1a4ccf8)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 27, 2012, 08:48:25 AM
Quote from: Fireblade on June 27, 2012, 08:44:59 AM
BEHEAD THOSE WHO INSULT ISLAM

Well to be fair - it was pretty daring of p'dox to put him in at all...given that he now just showed up in 1.06.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on June 27, 2012, 08:48:52 AM
Quote from: Tyr on June 27, 2012, 08:46:46 AM
:lol:
Took a while to click what that was.
No wives?.....DOUBLE HERESY.

lol, they should have added his 5 year old wife
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 27, 2012, 08:51:57 AM
Quote from: Faeelin on June 27, 2012, 08:11:57 AM
Oh good lord. "I used to be able to exploit mechanics to become a Muslim, but now the game ends. And so if my Muslim liege demands I convert, I either have to end the game or lose to him in a war :(."

Wipe them out. All of them.

That is a pretty dreadful thread. Time for me to stop visiting the CK2 forums. :D
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 27, 2012, 10:17:49 AM
I have to admit it made me die a bit inside to see those new Timmy-esque Empires they added in the new patch.  Along with new parts of Africa when having Ethiopia was such a failure...eh.

Haven't gotten the Sword of Islam thing though but I really like the more accurately named Islamic states around.  Seeing 'Fatamids' in big letters made me happy.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 27, 2012, 10:25:07 AM
Quote from: Valmy on June 27, 2012, 10:17:49 AM
I have to admit it made me die a bit inside to see those new Timmy-esque Empires they added in the new patch.  Along with new parts of Africa when having Ethiopia was such a failure...eh.

In my first game so far, all of West Africa has been united under the Kingdom of Mali. Doesn't look particularly threatened by the Almoravids.

Quote from: Valmy on June 27, 2012, 10:17:49 AMHaven't gotten the Sword of Islam thing though but I really like the more accurately named Islamic states around.  Seeing 'Fatamids' in big letters made me happy.

Same. I remember trying to fight against them being renamed Egypt in the CK open beta.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on June 27, 2012, 10:25:56 AM
Quote from: Valmy on June 27, 2012, 10:17:49 AM
the more accurately named Islamic states
Quote from: Valmy on June 27, 2012, 10:17:49 AM
'Fatamids'

:huh:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 27, 2012, 10:35:34 AM
Fine.  F-A-T-I-M-I-D-S

FFS
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 27, 2012, 10:39:26 AM
Quote from: garbon on June 27, 2012, 10:25:07 AM
In my first game so far, all of West Africa has been united under the Kingdom of Mali. Doesn't look particularly threatened by the Almoravids.

Well it seems to me either they will just sit there doing nothing or give risk free conquests to whomever happens to control the Northwest of Africa.  That does not seem to add much to me.  But I guess being Muslim they cannot do too much damage.  It just strikes me as expanding the map for the sake of expanding the map. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 27, 2012, 10:53:17 AM
Quote from: Valmy on June 27, 2012, 10:39:26 AM
Quote from: garbon on June 27, 2012, 10:25:07 AM
In my first game so far, all of West Africa has been united under the Kingdom of Mali. Doesn't look particularly threatened by the Almoravids.

Well it seems to me either they will just sit there doing nothing or give risk free conquests to whomever happens to control the Northwest of Africa.  That does not seem to add much to me.  But I guess being Muslim they cannot do too much damage.  It just strikes me as expanding the map for the sake of expanding the map. 

Well as Fae pointed out, they do serve to interact with Almoravids. Might make the later less dangerous than they can become in Spain/North Africa.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 27, 2012, 10:57:56 AM
Quote from: garbon on June 27, 2012, 10:53:17 AM
Well as Fae pointed out, they do serve to interact with Almoravids. Might make the later less dangerous than they can become in Spain/North Africa.

Ah yeah?  Hrm...are they really that strong?  I guess Egypt is so rich it can crush the Ethiopians with two hands tied behind its back, but maybe the Almoravids being that much weaker and perhaps the West Africans are a bit more formidable it can serve as a bit of a distraction from Spain.  Well I hope you are right I will keep an open mind about it. 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 27, 2012, 11:29:10 AM
well, I initially though that tihs decadence thing wasnt a big deal - you send the young males to prison and there you go, problem solved. If they flee, all the better.

However I was lucky because my rulers died young and I only had to deal with brothers, whom you can imprison with no reprecussions apart from their parents who of course (the father, who matters) tends to be dead already.

But now I have an old ruler with two sons alive beside the heir, which really isnt that much if you think about it. But with my one-third worth of Spain as realm, I already had to give a count title if I wanted their decadence-raising to be zero.

And decadence affects income and troops morale, and I understand around 100% you get game-overed by some event or whatever.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 27, 2012, 11:56:52 AM
Quote from: Fireblade on June 27, 2012, 08:44:59 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEoi7V.png&hash=79e84f842353cb00c60afd859a9062073612dfcd)

BEHEAD THOSE WHO INSULT ISLAM

:D

Is Johann getting fire-bombed?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 27, 2012, 03:49:28 PM
Quote
QuoteEquating PDox content with fecal matter is absurd. You don't like their business model. Ok, we understand that. You're angry, ok, we understand that. If you continue to post in the same vein, how can we take you seriously? You've said that you're not buying their games any more - that is your right. Perhaps PDox will be sorry to hear that, perhaps not. But please keep it above the belt here - we're all trying to be responsible, fair-minded people. (Trolls excepted - you trolls know who you are)

When I'm sold an 8mb "expansion pack" for $10, that is fecal matter. The content itself is not fecal matter, but the business model is. Apparently you like the taste of fecal matter, or rather can ignore it because of all the other good tasting stuff around it. I, unfortunately, can't ignore it, mainly because I've seen this happen before. They start sneaking in bits of fecal matter into your sandwich, and it keeps getting more and more pronounced, until the entire sandwich is fecal matter. And it's been such a gradual change you don't notice you're eating a fecal sandwich.

Too bad we can say shit here or else we could have fecal sandwiches too...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 27, 2012, 07:51:12 PM
Quote from: Valmy on June 27, 2012, 10:57:56 AM
Quote from: garbon on June 27, 2012, 10:53:17 AM
Well as Fae pointed out, they do serve to interact with Almoravids. Might make the later less dangerous than they can become in Spain/North Africa.

Ah yeah?  Hrm...are they really that strong?  I guess Egypt is so rich it can crush the Ethiopians with two hands tied behind its back, but maybe the Almoravids being that much weaker and perhaps the West Africans are a bit more formidable it can serve as a bit of a distraction from Spain.  Well I hope you are right I will keep an open mind about it. 

Hey so in my current game (30 years in), Almoravids had control of all the passes towards the large Kingdom of Mali. Recently all of those border states have declared their independence and the Almoravids are locked in civil war with a large portion of southern Morocco.

On the east, a Nubian monophysite state still exists between the Fatimids and Abyssinia. The latter of which took out the sultanate in Somali and rules all of Ethiopia.

I've also noticed that the crusades are progressing fairly well with an 80% war score for the Kingdom of Jerusalem.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 27, 2012, 08:28:12 PM
Why does he get chaste? An entire Sura is him telling his wives to shut up and that he can fuck whatever Egyptian slave he wants to.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on June 27, 2012, 09:14:41 PM
Probably random stats and attributes.

Sort of like how the Koran was written, actually.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 27, 2012, 10:59:23 PM
Quote from: Queequeg on June 27, 2012, 08:28:12 PM
Why does he get chaste? An entire Sura is him telling his wives to shut up and that he can fuck whatever Egyptian slave he wants to.

Damn it is good to be the Prophet.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 27, 2012, 11:00:56 PM
Quote from: garbon on June 27, 2012, 07:51:12 PM
On the east, a Nubian monophysite state still exists between the Fatimids and Abyssinia. The latter of which took out the sultanate in Somali and rules all of Ethiopia.

I've also noticed that the crusades are progressing fairly well with an 80% war score for the Kingdom of Jerusalem.

That a fact?  I always wanted to play the Ethiopians are they viable now?  If so that is fantastic.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 27, 2012, 11:37:32 PM
Quote from: Valmy on June 27, 2012, 11:00:56 PM
Quote from: garbon on June 27, 2012, 07:51:12 PM
On the east, a Nubian monophysite state still exists between the Fatimids and Abyssinia. The latter of which took out the sultanate in Somali and rules all of Ethiopia.

I've also noticed that the crusades are progressing fairly well with an 80% war score for the Kingdom of Jerusalem.

That a fact?  I always wanted to play the Ethiopians are they viable now?  If so that is fantastic.

Yeah, I'll have to load up a game as an Eastern christian and see what happens. Hopefully not a fluke. :D
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 28, 2012, 06:24:27 AM
Anyone who bothers with the paradox forums; has there been any reaction to Muhammad in the game?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 28, 2012, 06:49:39 AM
Quote from: Tyr on June 28, 2012, 06:24:27 AM
Anyone who bothers with the paradox forums; has there been any reaction to Muhammad in the game?

yes. "why is st. peter not in then?"
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 28, 2012, 07:45:27 AM
Quote from: Tamas on June 28, 2012, 06:49:39 AM
yes. "why is st. peter not in then?"

Because no noble dynasties based their power on blood descent from St. Peter?

Crap.  You made me answer.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 28, 2012, 07:46:46 AM
Quote from: Valmy on June 28, 2012, 07:45:27 AM
Quote from: Tamas on June 28, 2012, 06:49:39 AM
yes. "why is st. peter not in then?"

Because no noble dynasties based their power on blood descent from St. Peter?

Crap.  You made me answer.

:lol:

That forum is a sad, sad place.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 28, 2012, 08:01:45 AM
I'd just you guys to remember that the western backwaters suck compared to Byzantium.

QuoteAnd while I would vigorously defend the cultural honour of Constantinople, with its schools, baths, water supply, libraries, laws, etc against backward Western Europe, with kings and queens who thought owning 20 books (romances or hours) made them well-read, who lacked running water, threw their filth into the streets with impunity (even if that wasn't the first choice), where there were open sewers, had forgotten the Greek and Roman heritage, I am glad if it has been militarily nerfed.

Fuck this shit.  Thomas Aquinas? Francis Bacon? THEY DIDNT' HAVE A HIPPODROME.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on June 28, 2012, 08:11:14 AM
:bleeding:

My Medieval literature fannishness is coming out.  Don't they know Chanson de Roland, Marie de France, El Cid, Gawain?  :ultra:
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 28, 2012, 08:12:14 AM
Quote from: Sheilbh on June 28, 2012, 08:11:14 AM
:bleeding:

My Medieval literature fannishness is coming out.  Don't they know Chanson de Roland, Marie de France, El Cid, Gawain?  :ultra:

Those are just romances. I guess?

But yea, this was when tons of classical works were translated. And the bathing thing is just stupid, since bath houses were very common in medieval Europe..


Oh Good Lord. "Thomas Aquinas was writing fanfic."
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 28, 2012, 09:44:31 AM
Theology is fanfiction? Interesting. Sounds like a nice motto. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 28, 2012, 09:45:37 AM
Also, Fae, why you such a byzanphobe? Or whatever the word was that was used? :P
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 28, 2012, 09:52:47 AM
Quote from: garbon on June 28, 2012, 09:45:37 AM
Also, Fae, why you such a byzanphobe? Or whatever the word was that was used? :P

I don't respect cultures whose capitals are sacked by blind octogenarians.

I've decided to start calling them Greeks, just to be a dick.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 28, 2012, 10:01:17 AM
Quote from: Faeelin on June 28, 2012, 08:01:45 AM
Fuck this shit.  Thomas Aquinas? Francis Bacon? THEY DIDNT' HAVE A HIPPODROME.

It is for some reason fashionable whenever you are a fan of someplace in Asia or Eastern Europe to spend all your time pointing out how superior to Western Europe that place was at whatever time it may be justifiable to do so.  It is rather peculiar.  It is like they are trying to win an argument with late 19th century racist historians.  And Niall Ferguson
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 28, 2012, 10:05:07 AM
Quote from: Faeelin on June 28, 2012, 09:52:47 AM
I don't respect cultures whose capitals are sacked by blind octogenarians.

I've decided to start calling them Greeks, just to be a dick.

Isn't that sort of like saying Japan sucks because Tokyo got firebombed by a paralyzed dude with congested heart failure?

Anyway claims of Byzantine cultural superiority during most of this era is a little shakey as during the Macedonian and Comnenus Dynasties the place was a thoroughly militarized state of religious fanatics.  It was only later when resistance was futile did they remember they used to be civilized people.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 28, 2012, 01:21:37 PM
I thought he had a stroke.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 28, 2012, 01:28:20 PM
Quote from: Razgovory on June 28, 2012, 01:21:37 PM
I thought he had a stroke.

He had both, though the stroke killed him.  The heart thing merely made him bed ridden.
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on June 28, 2012, 01:35:31 PM
Quote from: Valmy on June 28, 2012, 10:05:07 AM
Quote from: Faeelin on June 28, 2012, 09:52:47 AM
I don't respect cultures whose capitals are sacked by blind octogenarians.
Isn't that sort of like saying Japan sucks because Tokyo got firebombed by a paralyzed dude with congested heart failure?

As he wasn't actually in one of the bombers, not quite the same thing.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on June 28, 2012, 01:36:55 PM
I've noticed that I now can't enforce my demands on the peace screen. I have to wait until the schlub offers to surrender.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 28, 2012, 01:41:54 PM
Quote from: Ed Anger on June 28, 2012, 01:36:55 PM
I've noticed that I now can't enforce my demands on the peace screen. I have to wait until the schlub offers to surrender.

I could ask for an enforce peace just fine.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on June 28, 2012, 01:44:06 PM
I can't. It hasn't been a problem yet, as the people I'm pulverizing are gnats.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 28, 2012, 01:59:45 PM
Quote from: Maladict on June 28, 2012, 01:35:31 PM
As he wasn't actually in one of the bombers, not quite the same thing.

If it had been the Middle Ages they would have wheeled him out to do basically the same thing.  Stand there and say 'get 'im boys'.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 28, 2012, 02:04:02 PM
Quote from: Ed Anger on June 28, 2012, 01:36:55 PM
I've noticed that I now can't enforce my demands on the peace screen. I have to wait until the schlub offers to surrender.

The option isn't there? :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on June 28, 2012, 02:44:30 PM
Quote from: garbon on June 28, 2012, 02:04:02 PM
Quote from: Ed Anger on June 28, 2012, 01:36:55 PM
I've noticed that I now can't enforce my demands on the peace screen. I have to wait until the schlub offers to surrender.

The option isn't there? :huh:

The button isn't lit up. Won't let me click it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 28, 2012, 02:54:47 PM
Quote from: Ed Anger on June 28, 2012, 02:44:30 PM
Quote from: garbon on June 28, 2012, 02:04:02 PM
Quote from: Ed Anger on June 28, 2012, 01:36:55 PM
I've noticed that I now can't enforce my demands on the peace screen. I have to wait until the schlub offers to surrender.

The option isn't there? :huh:

The button isn't lit up. Won't let me click it.

I think you can't select it unless they would agree to make peace.

Sort of like how you can't make marriage offers that wouldn't be accepted.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 28, 2012, 05:11:29 PM
Giving Sword of Islam a pop- dammit, no marrying 8 year old girls allowed!

And I wish wargoals could be added, sucks you can't use their failed invasion of you and your counter attack to take an enemy's land
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 28, 2012, 05:29:46 PM
Quote from: Valmy on June 28, 2012, 10:05:07 AM
[Isn't that sort of like saying Japan sucks because Tokyo got firebombed by a paralyzed dude with congested heart failure?

It absolutely did suck in the WW2 era. Observe how its cities got firebombed and nuked while its people starved while the US fought another war on the other side of the planet, and still didn't mobilize anywhere as much as Japan or the USSR had to.

QuoteAnyway claims of Byzantine cultural superiority during most of this era is a little shakey as during the Macedonian and Comnenus Dynasties the place was a thoroughly militarized state of religious fanatics.  It was only later when resistance was futile did they remember they used to be civilized people.

Just FYI, Aquinas is a fanfiction writer.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 28, 2012, 06:11:02 PM
I wish you could play pagans...are there any pagan conversion events? I note the Alans for some reason in my game have gone orthodox
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 28, 2012, 06:23:30 PM
Quote from: Tyr on June 28, 2012, 05:11:29 PM
Giving Sword of Islam a pop- dammit, no marrying 8 year old girls allowed!

And I wish wargoals could be added, sucks you can't use their failed invasion of you and your counter attack to take an enemy's land

Yes though if that was allowed, lands would change hands in every war (or whatever your aim is about).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 28, 2012, 06:24:50 PM
Btw, sort of odd but I played the plot to make the King of France adopt Elective succession.  Event text said he wouldn't forgive me but unfortunately there was no relation modifier so my liege still has positive feelings for me.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on June 28, 2012, 07:48:53 PM
My 'Enforce Demands' button issue resolved itself. I'm an idiot.  :)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 29, 2012, 12:26:08 AM
Quote from: garbon on June 27, 2012, 11:37:32 PM
Quote from: Valmy on June 27, 2012, 11:00:56 PM
Quote from: garbon on June 27, 2012, 07:51:12 PM
On the east, a Nubian monophysite state still exists between the Fatimids and Abyssinia. The latter of which took out the sultanate in Somali and rules all of Ethiopia.

I've also noticed that the crusades are progressing fairly well with an 80% war score for the Kingdom of Jerusalem.

That a fact?  I always wanted to play the Ethiopians are they viable now?  If so that is fantastic.

Yeah, I'll have to load up a game as an Eastern christian and see what happens. Hopefully not a fluke. :D

In my game as a Muslim, Ethiopia was crushed quickly. Mali still exists but got taken over by Timbuktu.

As the sheik that starts in Palermo formed Sultanate of Sicily. When first ruler died, used my legion of siblings to build alliances with all the nearby Muslim states. Good thing as they were a decent bit of assistance when Pope launched an abortive crusade against me. Now that same Pope has a +45 opinion of me.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 29, 2012, 09:22:31 AM
Also it does seem that they need to work on getting the Muslim AI to actually care about decadence (i.e. know how to prevent it from increasing). Hard to see the Byzantines crushed when the Seljuks are on quick auto-collapse. :(
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 29, 2012, 09:26:29 AM
Quote from: Valmy on June 28, 2012, 07:45:27 AM
Quote from: Tamas on June 28, 2012, 06:49:39 AM
yes. "why is st. peter not in then?"

Because no noble dynasties based their power on blood descent from St. Peter?

Crap.  You made me answer.

Is Jesus in for Merovingians?  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 29, 2012, 09:27:36 AM
Quote from: garbon on June 29, 2012, 09:22:31 AM
Also it does seem that they need to work on getting the Muslim AI to actually care about decadence (i.e. know how to prevent it from increasing). Hard to see the Byzantines crushed when the Seljuks are on quick auto-collapse. :(

This is why I generally start my games 1 Jan 1081.  No super Byzantium making the whole Crusading era unlikely.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 29, 2012, 09:28:56 AM
Quote from: Martinus on June 29, 2012, 09:26:29 AM
Is Jesus in for Merovingians?  :hmm:

What titles did the Merovingians hold in 1066 exactly?

Besides I think it would have been heretical for them to publicly claim that...and Big Mos descendents are at least historically factual people  :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 29, 2012, 10:02:04 AM
Quote from: Valmy on June 29, 2012, 09:27:36 AM
Quote from: garbon on June 29, 2012, 09:22:31 AM
Also it does seem that they need to work on getting the Muslim AI to actually care about decadence (i.e. know how to prevent it from increasing). Hard to see the Byzantines crushed when the Seljuks are on quick auto-collapse. :(

This is why I generally start my games 1 Jan 1081.  No super Byzantium making the whole Crusading era unlikely.

Well I actually haven't seen the Byzantines in either of my 2 games expanding. Almost like they are afraid of the maelstrom that is the Seljuk mess. :D

What is weird though is all the people who either want the Byzantines strengthened or think the balance is great - on the p'dox forums...
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 29, 2012, 10:07:34 AM
Quote from: garbon on June 29, 2012, 10:02:04 AM
What is weird though is all the people who either want the Byzantines strengthened or think the balance is great - on the p'dox forums...

I'm trying to change my status over there so I can put

QuoteStop repeating Faeelin's lies.
as my sig.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on June 29, 2012, 10:18:02 AM
I went to start a new 1066 game with SoI last night but I couldn't decide who to start as.  None of the Muslim rulers really intrigued me. 
Title: Re: Crusader Kings 2 Redux
Post by: PDH on June 29, 2012, 10:46:52 AM
Quote from: Valmy on June 29, 2012, 09:28:56 AM
Quote from: Martinus on June 29, 2012, 09:26:29 AM
Is Jesus in for Merovingians?  :hmm:

What titles did the Merovingians hold in 1066 exactly?

King of the Illuminati.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 29, 2012, 10:50:50 AM
Quote from: PRC on June 29, 2012, 10:18:02 AM
I went to start a new 1066 game with SoI last night but I couldn't decide who to start as.  None of the Muslim rulers really intrigued me. 

Start in Spain.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 29, 2012, 02:45:24 PM
QuoteIs this some attempt at political correctness, ahistorically buffing the Muslim Seljuks and nerfing the Christian Greeks? This is just nuts.

I weep.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 29, 2012, 02:50:12 PM
Quote from: Valmy on June 29, 2012, 09:28:56 AM
Quote from: Martinus on June 29, 2012, 09:26:29 AM
Is Jesus in for Merovingians?  :hmm:

What titles did the Merovingians hold in 1066 exactly?

Le Grand Maitre de la Prieure de Sion.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 29, 2012, 03:14:16 PM
Quote from: garbon on June 29, 2012, 02:45:24 PM
QuoteIs this some attempt at political correctness, ahistorically buffing the Muslim Seljuks and nerfing the Christian Greeks? This is just nuts.

I weep.

Huh?  Unless you are a total moron you can easily steer the Byzantines into crushing the Turks.  Unlike History the Christians and Cumans in CK2 leave you alone and your hands are free to defeat your enemies one at a time.  Even Michael Dukas could have won in that situation.  I don't get the Byzanteens.  What do they think the 12th century Byzantine Empire is the 19th Century British Empire or something?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 29, 2012, 03:16:40 PM
Quote from: Martinus on June 29, 2012, 02:50:12 PM
Le Grand Maitre de la Prieure de Sion.

:lol:

They also need to add occult powers to the Templar Order.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 29, 2012, 06:29:55 PM
Quote from: garbon on June 29, 2012, 02:45:24 PM
QuoteIs this some attempt at political correctness, ahistorically buffing the Muslim Seljuks and nerfing the Christian Greeks? This is just nuts.

I weep.

Literally the worst soruce! What about stormfront!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 29, 2012, 11:49:01 PM
Quote from: Faeelin on June 29, 2012, 06:29:55 PM
Quote from: garbon on June 29, 2012, 02:45:24 PM
QuoteIs this some attempt at political correctness, ahistorically buffing the Muslim Seljuks and nerfing the Christian Greeks? This is just nuts.

I weep.

Literally the worst soruce! What about stormfront!

I'm just glad someone isn't afraid to take you to task about your posting style. :D
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 30, 2012, 02:38:07 AM
I have to say I was very tempted to start my game last in the century too so as to give us a weakened Byzantium. Trouble is it tends to give an uber sejuiks....which...is kind of even worse.

Definitely true on the christians leaving byzantines alone thing...maybe we need some events where the pope gets prissy about the byzantines? A bit ahistorical for quite why the Byzantines were attacked but then we can't really do it properly with the way the game works.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on June 30, 2012, 08:19:59 AM
Quote from: PRC on June 29, 2012, 10:18:02 AM
I went to start a new 1066 game with SoI last night but I couldn't decide who to start as.  None of the Muslim rulers really intrigued me.

I'm having loads of fun as the Emirate of Granada.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 30, 2012, 02:29:07 PM
Quote from: garbon on June 29, 2012, 09:22:31 AM
Also it does seem that they need to work on getting the Muslim AI to actually care about decadence (i.e. know how to prevent it from increasing). Hard to see the Byzantines crushed when the Seljuks are on quick auto-collapse. :(
As Armenia, I got really tired of having to deal with a Seljuk Empire that is effectively eternal, with a long line of Brilliant Strategist Sultans.  These polities naturally fell apart. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 30, 2012, 02:41:12 PM
Quote
I don't know, man. African gold did play a major role in the Almovarid and Almohad empires, who are actually a big part of the game. India? Eh...
The Ghorids and Ghaznavids are in the game, and completely hobbled by their inability to expand east.  Also, wealth from sacked Hindu temples was hugely important in contemporary Muslim economies.  It was one of the greatest wealth transfers of all time. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 30, 2012, 06:18:14 PM
You put in India, they got to put in South east Asia, you put in south east Asia, you have to put in china, you put in china you have to have Japan.  Next thing you know there are Samaruri running round Germany.

This is one game I still haven bought yet.  Everyone seems to like it though.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on June 30, 2012, 07:28:53 PM
Quote from: garbon on June 29, 2012, 11:49:01 PM
I'm just glad someone isn't afraid to take you to task about your posting style. :D

In my defense, they are idiots.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 30, 2012, 08:31:52 PM
QuoteYou put in India, they got to put in South east Asia, you put in south east Asia, you have to put in china, you put in china you have to have Japan.
I don't think this is true.  You'd have to include the Kara Khitan Khanate, but direct Chinese Imperial presence in Central Asia during this period wasn't that great.  I don't think you would have to include all of South-East Asia, either, this period was mostly defined by Turkic conquest of India and the Middle-East, and by this time most of the involved Turkic peoples had already moved out of the Mongolian Steppe.  I think it is doable. 
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 30, 2012, 10:09:59 PM
Quote from: Queequeg on June 30, 2012, 02:41:12 PM
The Ghorids and Ghaznavids are in the game, and completely hobbled by their inability to expand east.  Also, wealth from sacked Hindu temples was hugely important in contemporary Muslim economies.  It was one of the greatest wealth transfers of all time. 

That was one of my concerns about adding in the Muslims.  The map is designed for this to be a Catholic Europe based game. 
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on June 30, 2012, 10:22:56 PM
I converted my Emir to the Yazidi heresy by clicking the wrong button. I decided to go fully behind it and convert everyone to the True Faith(tm) by the sword.  :nelson:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 01, 2012, 12:22:26 PM
Being on the pointy end of a Crusade sucks.

I have been playing in Spain as a muslim. I already repelled two crusades. For the first I needed my neighbors' help, the second I repulsed myself (with a lot of mercenaries).

Now, I was the dominating force in Hispania, with the Mauritanians holding the southern edge, a north african muslim duke holdin the areas bordering Navarra (I helped him gain independence from Mauritania), and the HRE holding the Aragonese coast.

That's when the Pope called a crusade for the Kingdom of Andalusia. My neighbors, whom I warred recently, did not feel like helping, and altough I defeated several uberstacks with my own uberstack, the 12-18k stacks of the HRE just kept coming and coming and coming. Plus the other crusaders. And the holy orders. I couldnt be anywhere, while I kept defeating their main armies, lesser ones kept assaulting my forts and before I knew it, I was at -100% warscore, and like half my kingdom (sorry, sultanate) was ripped away. It doesnt help that OF COURSE, the HRE was the biggest contributor and hence got the whole thing.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on July 01, 2012, 01:03:24 PM
Quote from: Tamas on July 01, 2012, 12:22:26 PM
Being on the pointy end of a Crusade sucks.

I have been playing in Spain as a muslim. I already repelled two crusades. For the first I needed my neighbors' help, the second I repulsed myself (with a lot of mercenaries).

Now, I was the dominating force in Hispania, with the Mauritanians holding the southern edge, a north african muslim duke holdin the areas bordering Navarra (I helped him gain independence from Mauritania), and the HRE holding the Aragonese coast.

That's when the Pope called a crusade for the Kingdom of Andalusia. My neighbors, whom I warred recently, did not feel like helping, and altough I defeated several uberstacks with my own uberstack, the 12-18k stacks of the HRE just kept coming and coming and coming. Plus the other crusaders. And the holy orders. I couldnt be anywhere, while I kept defeating their main armies, lesser ones kept assaulting my forts and before I knew it, I was at -100% warscore, and like half my kingdom (sorry, sultanate) was ripped away. It doesnt help that OF COURSE, the HRE was the biggest contributor and hence got the whole thing.

I hate those auto-peace things when you're at 100% score (on the defeated side). I will decide when it's time to peace, not some computer.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on July 01, 2012, 04:16:57 PM
Quote from: Crazy_Ivan80 on July 01, 2012, 01:03:24 PM
I hate those auto-peace things when you're at 100% score (on the defeated side). I will decide when it's time to peace, not some computer.

Then the player would never seek peace and keep fighting on and on and on and on.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 01, 2012, 10:56:58 PM
Quote from: Drakken on July 01, 2012, 04:16:57 PM
Quote from: Crazy_Ivan80 on July 01, 2012, 01:03:24 PM
I hate those auto-peace things when you're at 100% score (on the defeated side). I will decide when it's time to peace, not some computer.

Then the player would never seek peace and keep fighting on and on and on and on.

Exactly. That'd be pretty gamey.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on July 02, 2012, 01:00:36 AM
Quote from: Queequeg on June 30, 2012, 08:31:52 PM
QuoteYou put in India, they got to put in South east Asia, you put in south east Asia, you have to put in china, you put in china you have to have Japan.
I don't think this is true.  You'd have to include the Kara Khitan Khanate, but direct Chinese Imperial presence in Central Asia during this period wasn't that great.  I don't think you would have to include all of South-East Asia, either, this period was mostly defined by Turkic conquest of India and the Middle-East, and by this time most of the involved Turkic peoples had already moved out of the Mongolian Steppe.  I think it is doable.

Just out of curiosity, how many languages do you know now?
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on July 02, 2012, 01:13:47 AM
Quote from: garbon on July 01, 2012, 10:56:58 PM
Quote from: Drakken on July 01, 2012, 04:16:57 PM
Quote from: Crazy_Ivan80 on July 01, 2012, 01:03:24 PM
I hate those auto-peace things when you're at 100% score (on the defeated side). I will decide when it's time to peace, not some computer.

Then the player would never seek peace and keep fighting on and on and on and on.

Exactly. That'd be pretty gamey.

Yeah.  I wish this sort of thing existed in EU3 and such to force the player to give up at some point.  There should be a line that would force the player's government/ruler to give up at some point or be completely overthrown.  Total war in anything but the WWI/II period is just silly, and even those had their limits.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 02, 2012, 01:54:48 AM
After gaining kingdom of Andalusia from me, the Emperor gave most of its counties to counts, but didn't bother with usurping the applicable dukal titles.

Said counts rebelled away when the HRE was in a shitty period, and me and Mauritania cherry-picked some of them before the HRE juggernaut arrived to beat the rest to the ground.

But, the HRE shitty period intensified, so I felt confindent enough to Invade back my kingdom. Which I did.

Then my northern Muslim neighbor invaded Kingdom of Aragon, and I felt compelled to help him, as that would had removed the HRE from Hispania. But we failed, and by now almost all of my northern neighbor is conquered by HRE, so I am in trouble. Altough I can muster around 50k troops when my vassals feel like it.

otherwise, I must say in mid 1200s I find the map sufficiently divided. King of Bohemia inherited Galich early on and was a HRE vassal so HRE was HUGE, but later King of Croatia (IIRC a  HRE vassal at that time for some reason) inherited the Bohemian crown with Galich, and recently, I don't know how, successfuly split away from the HRE and now a big kingdom separated in 3 different smallish parts.
A large portion of Italy is in the hands of independent republics. Muslim Armenia formed in mid- or late 1100s.
Neatly, country naming appears to be linked to culture not religion, because that kingdom was running under its Musselmen name until a Muslim Armenian took over, it's been named Armenia since. The muslim areas south of it are quite divided, but the Il Khanate is moving through them now, albeit slowly.
I'll show you a screenshot if I'll remember to take one.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 02, 2012, 04:08:01 AM
Quote from: Tamas on July 02, 2012, 01:54:48 AM
Neatly, country naming appears to be linked to culture not religion, because that kingdom was running under its Musselmen name until a Muslim Armenian took over, it's been named Armenia since. The muslim areas south of it are quite divided, but the Il Khanate is moving through them now, albeit slowly.

This has always been a case to a degree. E.g. only Muslims could form Kindgom of Andalusia and only Christians could form Kingdom of Galicia etc.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 02, 2012, 04:10:28 AM
Quote from: Martinus on July 02, 2012, 04:08:01 AM
Quote from: Tamas on July 02, 2012, 01:54:48 AM
Neatly, country naming appears to be linked to culture not religion, because that kingdom was running under its Musselmen name until a Muslim Armenian took over, it's been named Armenia since. The muslim areas south of it are quite divided, but the Il Khanate is moving through them now, albeit slowly.

This has always been a case to a degree. E.g. only Muslims could form Kindgom of Andalusia and only Christians could form Kingdom of Galicia etc.

What I meant is that kingdom of Armenia was running under it's muslim ruling dynasty name as far as I could tell. But once an Armenian with muslim religion took over, it got renamed Armenia. Which is neat.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 02, 2012, 06:58:41 AM
Quote from: Tamas on July 02, 2012, 04:10:28 AM
What I meant is that kingdom of Armenia was running under it's muslim ruling dynasty name as far as I could tell. But once an Armenian with muslim religion took over, it got renamed Armenia. Which is neat.

Yeah they said it was a culture related thing. Otherwise you end up with a weird situation for the Il-Khans/Golden Horde if they convert.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 02, 2012, 02:58:39 PM
This is rather odd...

http://forum.paradoxplaza.com/forum/showthread.php?617949-Saga-Kings-Rise-of-%FEe-Angelcynn

QuoteThis is a personal mod project of mine, which I've no intention of officially releasing. However, seeing as a fair few people have been discussing Anglo-Saxon England mods, I thought I might start a thread to share my work. As I said, I'm not planning to release the mod; it's really just for my girlfriend and I to play. However, I'm more than happy to release the source files for anyone that'd like them.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on July 03, 2012, 01:44:30 PM
Is there any reason for the Fatimid Caliphate not to keep the Mamluks mobilized indefinitely and constantly attacking someone with them? They seem to be outrageously cheap for their capabilities.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on July 03, 2012, 04:26:36 PM
Quote from: Zanza on July 03, 2012, 01:44:30 PM
Is there any reason for the Fatimid Caliphate not to keep the Mamluks mobilized indefinitely and constantly attacking someone with them? They seem to be outrageously cheap for their capabilities.

Only when every vassal is rebelling, they become a drain.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 03, 2012, 11:44:21 PM
Quote from: Drakken on June 30, 2012, 10:22:56 PM
I converted my Emir to the Yazidi heresy by clicking the wrong button. I decided to go fully behind it and convert everyone to the True Faith(tm) by the sword.  :nelson:
What is the Yazidi heresy?
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on July 04, 2012, 02:01:18 AM
Quote from: jimmy olsen on July 03, 2012, 11:44:21 PM
Quote from: Drakken on June 30, 2012, 10:22:56 PM
I converted my Emir to the Yazidi heresy by clicking the wrong button. I decided to go fully behind it and convert everyone to the True Faith(tm) by the sword.  :nelson:
What is the Yazidi heresy?

http://lmgtfy.com/?q=Yazidi+heresy
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 04, 2012, 02:15:52 AM
Quote from: Octavian on July 04, 2012, 02:01:18 AM
Quote from: jimmy olsen on July 03, 2012, 11:44:21 PM
Quote from: Drakken on June 30, 2012, 10:22:56 PM
I converted my Emir to the Yazidi heresy by clicking the wrong button. I decided to go fully behind it and convert everyone to the True Faith(tm) by the sword.  :nelson:
What is the Yazidi heresy?

http://lmgtfy.com/?q=Yazidi+heresy
I was hoping for a lengthy Spellus response.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 04, 2012, 05:57:36 AM
Quote from: jimmy olsen on July 03, 2012, 11:44:21 PM
Quote from: Drakken on June 30, 2012, 10:22:56 PM
I converted my Emir to the Yazidi heresy by clicking the wrong button. I decided to go fully behind it and convert everyone to the True Faith(tm) by the sword.  :nelson:
What is the Yazidi heresy?

A mystical Kurdish sect, combining elements of Sufi Islam and Zoroastrianism, somewhat similar in its belief to gnostics. The central revered figure is similar to Lucipher in Judeochristian religions, being the first of archangels who refused to submit to Adam. To the Muslim mainstream, they were the Muslim equivalent of Satanists.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 05, 2012, 06:49:21 AM
There is a new patch.

They allegedly buffed the tech and wealth of Christian Iberia, and gave the Seljuks 0% starting decadence, so they don't fall into tiny pieces 5 minutes into the game.
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on July 05, 2012, 09:25:07 AM
Funny thing about the Seljuks is that their problems has less to do with internal weakness or Byzantine strength. Real problem is the Fatimids who are so hilariously OP they go around curbstomping everyone in their general area which unfortunately includes the Seljuks. And "their general area" tends to be pretty frickin big considering even when I managed to weaken them they still managed to win a Jihad for Aragon in less than 12 months against fucking France who hadnt fallen to pieces and was stronger than usual.  <_<
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 05, 2012, 09:28:59 AM
When I've seen the Fatimids pound on Seljuks, it is generally because the Seljuks are already so internally weak.
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on July 05, 2012, 09:51:09 AM
2 out of 3 1.06 games the fatimids have Jihad the Bagdad area before the Seljuk-BYzantine war ends. The last soon after and that was because there was an early white peace. These Shia/Sunni holy war CBs seem like a bad idea or the piety costs needs to be scaled upwards something fierce.

And seriously even when I played the Byzantines and thus scaled them back they could still raise 65 thousand levies. I mean WTF?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 05, 2012, 10:12:19 AM
Oh I'm not disagreeing that Fatimids are overpowered. They certainly are.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 05, 2012, 10:24:48 AM
Also AI needs some help. Pope declared 2nd crusade for Sicily on me with both the Templars and Knights joining in.  Had some concerns that I was going to lose that kingdom when I saw 25,000 troops coming at me...however, the AI decided it would be a good idea to have the Holy Orders attach themselves to the Papal doomstack.  They sat around suffering attrition while I had 2 forces besieging the Papal states and another force that would sneak in every time the the crusaders would leave a province that they'd fully conquered.  I think they still had 17k troops when I forced a white peace with 75% warscore.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on July 05, 2012, 12:35:52 PM
I'm glad whining about Spain got them help and the Byzantines continue to be curb stompers. Ah well.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on July 05, 2012, 07:01:22 PM
Is the patch saved game compatible?

I had the importal Sejuiks finally fall in my came, some no name dynasty with no history somehow toppled them.
The empire of course remained largely intact.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on July 05, 2012, 07:03:18 PM
So is the DLC with the Mooselimbs worth it?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on July 05, 2012, 07:05:20 PM
Quote from: katmai on July 05, 2012, 07:03:18 PM
So is the DLC with the Mooselimbs worth it?

I'm enjoying it. Ran into one irritating bug, don't know if it is fixed in the latest patch.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on July 05, 2012, 07:05:43 PM
Lesbian Zombies FTW!
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on July 05, 2012, 07:07:41 PM
Quote from: katmai on July 05, 2012, 07:05:43 PM
Lesbian Zombies FTW!

I think they watched too much Thelma & Louise in Sweden.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on July 05, 2012, 07:09:36 PM
The Fatimids are hideously overpowered in the 1066 start also.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on July 05, 2012, 08:42:51 PM
My (and APG's) very own Magnate Lords, a building and economy overhaul mod for CKII is up - for all those interested.

http://forum.paradoxplaza.com/forum/showthread.php?612028-MOD-Magnate-Lords (http://forum.paradoxplaza.com/forum/showthread.php?612028-MOD-Magnate-Lords)




G.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 05, 2012, 10:16:45 PM
Maybe if the mod didn't include swearing. :angry:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 06, 2012, 02:14:24 AM
I am getting the feeling that the game basically comes down as a HRE-Fatimid conflict, due to the massive OPness of these two, with the medium powers perhaps getting a say if the cards are right.

Fatimids and the Emperor must be nerfed
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 06, 2012, 02:57:57 AM
So I got all the new DLCs and thinking of starting a new game, but probably as a Christian power, nonetheless.

So my question is: does any Christian country in Iberia have a surviving chance? I have always been fond of Barcelona, so thinking as starting as the Count ("Duke") of Barcelona, and either expanding into Iberia (with the ultimate goal of becoming Emperor of Spain) or into Western Med, and perhaps founding the Kingdom of Trinacria.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on July 06, 2012, 08:09:32 AM
They do pretty well in the new patch. I'm playing as Seville -> Andalusia now, and Castille is whomping on the Taifas.

Just watch out for the Fatimids; they jihaded Aragon and seized it. Periodically they walk 15,000 men across my land for unclear reasons.
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on July 06, 2012, 08:14:59 AM
Quote from: Tamas on July 06, 2012, 02:14:24 AM
I am getting the feeling that the game basically comes down as a HRE-Fatimid conflict, due to the massive OPness of these two, with the medium powers perhaps getting a say if the cards are right.

Fatimids and the Emperor must be nerfed

Well at least everyone isnt whining about teh ERE anymore. They actually do loose now and then with 1.06. Granted most of the time its to those retarded fatimid doomstacks but hey...beggars cant be choosers.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 07, 2012, 05:51:29 AM
I gave the Fatimids 60% starting Decadence, and just let stuff run as the habsburg count.

In 1104, the Fatimids havent intervened in Hispania, and Leon and Castille are almost double their original size, the Seljuks were left alone to jihad away Armenia, and HRE won the crusade for Jerusalem.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on July 07, 2012, 10:20:54 AM
Heh. The unmodified Fatimids just seized France. All of it.

Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 07, 2012, 10:52:58 AM
the invasion CB is a bit... overpowered
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on July 07, 2012, 07:30:32 PM
Is it possible to get as a Christian? 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 07, 2012, 07:58:07 PM
Christians have had invasion CBs since the beginning (it's the Bastard's war is). You have to get permission from the Pope.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on July 07, 2012, 11:28:30 PM
Ah. I almost never play Catholic.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 08, 2012, 04:47:16 AM
Has anyone tried the ck2plus mod?
Title: Re: Crusader Kings 2 Redux
Post by: Sahib on July 08, 2012, 05:32:47 AM
Quote from: Tamas on July 08, 2012, 04:47:16 AM
Has anyone tried the ck2plus mod?

Only played one game on 1.06 patch, but seemed much more balanced and polished than vanilla.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on July 08, 2012, 09:24:30 AM
Quote from: garbon on July 07, 2012, 07:58:07 PM
Christians have had invasion CBs since the beginning (it's the Bastard's war is). You have to get permission from the Pope.

You can only invade a nation larger than you, right?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 08, 2012, 12:40:52 PM
A new game as England, still 60% Fatimid startind decadence, funnily enough saw a kind of historic Iberian development. The Christians made headway initially, only slowed by Castillian infighting. But their eventual victory seemed asured, when the Almorovids (sp?) from North Africa Invaded them, for Andalusia. That made big-ass Leon lose half of it's size.
How it would have ended up, I am not sure, because when a crusade was called to take it back, I couldn't resist, moved in and kicked butt :P
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 08, 2012, 01:38:21 PM
 :lol: this may very well be the first game I lose in CK2: I have a single heir left, he is 57 years old (younger bro of my char), he has no son, one daughter, who married non-matrilineary and is too old for new children to begin with.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on July 08, 2012, 01:41:39 PM
Quote from: Tamas on July 08, 2012, 01:38:21 PM
:lol: this may very well be the first game I lose in CK2: I have a single heir left, he is 57 years old (younger bro of my char), he has no son, one daughter, who married non-matrilineary and is too old for new children to begin with.

That happened to be me once. I had married my dukes oldest daughter to the King of France, and later all his male sons died. As they had not yet had any children, I pulled some strings and got the two divorced after my duke died. I arranged a matrilineal marriage to some good-for-nothing lesser noble (just a sperm donor) but before they could bear fruit, my duchess was mysteriously assassinated... perhaps by the hand of her jealous ex-husband?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 08, 2012, 01:50:03 PM
and even my heir was assassinated, by the same asshole who assassinated the only (then still infant) son of the youngest brother of the generation, who was dead already at the time. Some Byzantine count, who head a weak claim somehow. He destroyed my dynasty :(

Now my character is 65, posessed, syphilicy. Not much use for the young lustful bimbette I got for him as wife.

I checked the dynasty tree and I see no reason to go elective or seniority, or female-compatible inheritance - there is simple nobody left.

Wow.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 08, 2012, 01:57:46 PM
hah, I was wrong! With great sacrifice and release of unruly vassals from prison (which is bound to bite back I am sure), I managed to switch to Seniority and that looks to have saved the dynasty: the count of Eu line is alive and well!

Duchy of Seville, btw, got under HRE control due to my brother's grandchild being a HRE noble. Damn
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on July 08, 2012, 04:15:57 PM
I hope you annihilated that Greek fuckers family, root and branch. They send one of yours to the morgue, you send all of theirs to the morgue.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 08, 2012, 06:06:37 PM
Quote from: Faeelin on July 08, 2012, 09:24:30 AM
Quote from: garbon on July 07, 2012, 07:58:07 PM
Christians have had invasion CBs since the beginning (it's the Bastard's war is). You have to get permission from the Pope.

You can only invade a nation larger than you, right?

I believe it is based on demesne - you can invade a kingdom if its ruler has a larger personal demesne than your own.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 11, 2012, 10:51:43 AM
You gotta love Paradox games:

http://forum.paradoxplaza.com/forum/showthread.php?619788-Mass-Muslim-Lesbian-Suicide

Apparently, when you play a Muslim and have two or more lesbian wives, they fall in love with each other and start to fuck. You can then either turn a blind eye or execute them (or force them to commit suicide).

Only in a Paradox game...  :lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on July 11, 2012, 10:58:45 AM
Well those harem girls had to do something with all their time.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on July 11, 2012, 02:33:24 PM
hawt
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on July 11, 2012, 02:41:25 PM
I had that happen in my game. Of course, it was bugged and the event kept triggering. Dead Lesbians run off over and over again.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on July 12, 2012, 11:51:30 AM
I really hope the next DLC is combined trade-republics-naval combat.  The lack of a trade economy is really hurting the game. 

Take my latest game as Lithuania-Ruthenia.  Started as Galich, conquered Moldavia, Lithuania and the Baltics.  I'm a direct commercial link between the future Hansa cities and Byzantium.  And I just inherited the throne of Poland from my mother Swiatoslava (or something) the Great.  I should be shitting ambergris.  Memel should have been colonized almost instantly by Russian traders.  Instead, all of the Baltic coast is still a pagan shithole, and Belgorod is languishing a technologically backwards Vlach city. 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 12, 2012, 12:21:26 PM
in a 100 years you have more money you can spend anyway. Last thing we need is more money.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 12, 2012, 01:08:17 PM
Quote from: Tamas on July 12, 2012, 12:21:26 PM
in a 100 years you have more money you can spend anyway. Last thing we need is more money.

Agreed.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 13, 2012, 01:34:31 AM
I really like the new assassination plots with their own events, and weak claims. It makes the game much more roleplaying-like.

I started a new game as a Count of Vermandois of the Carolingian line.

Through plotting, I managed to orchestrate the assassination of my father in law (took me four botched attempts - one with poisonous wine, one with a faulty balcony railing, one with a hunting accident - finally, what got him was being shot on the road by a unit of bowmen - I guess I don't do subtle :D - of course by that time he and his family hated my guts, as some co-conspirator always croaked), and then my brother-in-law (his wife, who also was his spymaster, joined my plot - I guess he was shitty in bed) count of Vexin and Amiens, and march into his female heir's lands, pressing the weak claims for my wife.

When I was trying to find a way to secure all my counties going to a single heir (having Gavelkind and not willing to switch to Elective), my Count got assassinated during a road trip, by staying at an inn that got blown up (IT'S A TRAP!). It turned out the culprit was his possessed first born, Herbert, who I earlier imprisoned for plotting and who just wanted to speed up his inheritance, I guess. As he started his reign as a possessed kinslayer (and also married to the daughter of the Duke of Burgundy, with his own daughter betrothed to the young King of France), I decided to roll with it.

But that left Amiens and Vexin in the hands of his younger brothers, both unmarried children. So again, the armies of Vermandois marched into their lands - the first brother grew of age during the war and managed to call up his rag tag armies - he died during the battle, leaving his lands to me. The second brother choked on his oatmeal.

That left the possessions of the Carolingian line firmly in Herbert the Devil's hands - but he did not live long to enjoy it, as he himself plunged to his doom while leaning on a faulty railing in his castle (turns out this was his uncle, the Spymaster of Vermandois). The uncle promptly took regency of Herbert's only heir, a girl of 10, betrothed to the underage King of France (guess I will have to break that)... only to be assassinated in a plot of the new Countess's mother, who took over the Regency.

I'm loving it. :D
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 13, 2012, 07:32:19 AM
After a couple of months of being burned out, I fired this back up. Tried to buy a bunch of DLC and was denied. No doubt because of the IP address issue. The automatic system that deals with that must reset every couple of months. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on July 14, 2012, 08:20:17 PM
What are the relative advantages of creating a title versus letting it become part of an existing title? I just inherited Poland, and I am considering destroying the title so no one could aspire to take it from me.  #polackproblems
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 15, 2012, 08:45:03 PM
My first impression of the 1.6/The Sword of Islam is that the Muslims in the East are much stronger now.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 16, 2012, 05:26:38 AM
Quote from: Queequeg on July 14, 2012, 08:20:17 PM
What are the relative advantages of creating a title versus letting it become part of an existing title? I just inherited Poland, and I am considering destroying the title so no one could aspire to take it from me.  #polackproblems

If you are not an emperor, none that I can think of (unless you want for some reason to have two separate sets of laws for two parts of your realm), except for the extra prestige. That's why it is not a neutral decision, as destroying a title costs prestige and pisses your vassals off immensely. Plus I think that if you destroy a title someone can create this and it's easier than usurping it (unless I'm wrong anyone with a claim on a non-existant title can create it?)
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on July 16, 2012, 09:05:01 AM
Have they got around to announcing their next DLCs yet?
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on July 16, 2012, 09:05:33 AM
Also, is it just me or is it never worth putting another family member in a duchy? They just become a pretender who rises up when your character dies.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 16, 2012, 09:08:43 AM
Quote from: Faeelin on July 16, 2012, 09:05:33 AM
Also, is it just me or is it never worth putting another family member in a duchy? They just become a pretender who rises up when your character dies.

correct.

it is less clear when ruling a huge-ass muslim realm, but a given for christians. the prestige penalty for unlanded sons is totally laughable compared to the troubles you end up facing if giving land to future pretenders
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 16, 2012, 09:21:57 AM
I thought that marrying off my extra sons to distant duchessess of foreign realms was a good idea to get rid of the unlanded sons bonus with no malus of them starting a succession war... until I got DoWed (as England) by my apparent nephew, the Holy Roman Emperor, with a claim on the English crown.  :Embarrass:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 16, 2012, 09:23:02 AM
Incidentally, not giving land to your spare sons is not a surefire way to prevent them from raising a rebellion - in most of my games, they seem to flee the court to my powerful vassals as soon as the dad croaks, and start a rebellion from there.  :homestar:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 16, 2012, 09:25:02 AM
Btw, which succession laws do you guys normally run?

I used to think that Primogeniture is the best but it's a surefire way for a succession crisis every generation. Gavelkind, on the other way makes you lose the provinces you took time to develop during your reign. Has anyone tried Seniority?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 16, 2012, 09:33:11 AM
Seniority is the worst as you perpetually have to deal with the short reign bonus.

Typically, I stay with gavelkind and just make sure to have one core duchy for my heir every time. When rowdy, sometimes I switch to elective.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on July 16, 2012, 09:45:38 AM
Primogeneture - I sort of need those civil wars each generation to make sure that each king has a full set of dukes and counts that got their titles from the king and therefore are very loyal. If the dukes don't revolt every other generation then they build up superdutchies. On average medieval families ran out of male line heirs every three generations, each time that happens to a duke you get a superdutchy.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 16, 2012, 10:25:07 AM
Quote from: Viking on July 16, 2012, 09:45:38 AM
Primogeneture - I sort of need those civil wars each generation to make sure that each king has a full set of dukes and counts that got their titles from the king and therefore are very loyal. If the dukes don't revolt every other generation then they build up superdutchies. On average medieval families ran out of male line heirs every three generations, each time that happens to a duke you get a superdutchy.

How do you get all the counties and duchies from the rebellious Dukes? I think you can only revoke one title from traitors - everything else carries a relationship penalty for the entire realm.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 17, 2012, 06:45:25 PM
Quote from: garbon on July 16, 2012, 09:33:11 AM
Seniority is the worst as you perpetually have to deal with the short reign bonus.

Typically, I stay with gavelkind and just make sure to have one core duchy for my heir every time. When rowdy, sometimes I switch to elective.
You don't see many rebellions though, at least in my experience.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on July 18, 2012, 03:07:24 AM
Are you guys using any mods?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on July 18, 2012, 04:31:07 AM
Quote from: Martinus on July 16, 2012, 10:25:07 AM
Quote from: Viking on July 16, 2012, 09:45:38 AM
Primogeneture - I sort of need those civil wars each generation to make sure that each king has a full set of dukes and counts that got their titles from the king and therefore are very loyal. If the dukes don't revolt every other generation then they build up superdutchies. On average medieval families ran out of male line heirs every three generations, each time that happens to a duke you get a superdutchy.

How do you get all the counties and duchies from the rebellious Dukes? I think you can only revoke one title from traitors - everything else carries a relationship penalty for the entire realm.

I just revoke the duchy title and give it to on of the rebellious dukes counts. When you are established just release the traitor, then revoke a title. They will refuse and revolt causing you no harm. You'll be fighting one duke and you can revoke any all titles over time. I once released one super duchess 8 times revoking titles again and again until the duchess finally acquiesced.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 18, 2012, 04:39:56 AM
Quote from: Viking on July 18, 2012, 04:31:07 AM
Quote from: Martinus on July 16, 2012, 10:25:07 AM
Quote from: Viking on July 16, 2012, 09:45:38 AM
Primogeneture - I sort of need those civil wars each generation to make sure that each king has a full set of dukes and counts that got their titles from the king and therefore are very loyal. If the dukes don't revolt every other generation then they build up superdutchies. On average medieval families ran out of male line heirs every three generations, each time that happens to a duke you get a superdutchy.

How do you get all the counties and duchies from the rebellious Dukes? I think you can only revoke one title from traitors - everything else carries a relationship penalty for the entire realm.

I just revoke the duchy title and give it to on of the rebellious dukes counts. When you are established just release the traitor, then revoke a title. They will refuse and revolt causing you no harm. You'll be fighting one duke and you can revoke any all titles over time. I once released one super duchess 8 times revoking titles again and again until the duchess finally acquiesced.

I think they won't revolt when they have a truce with you so you need to wait 10 years between each revocation? Or am I wrong?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on July 18, 2012, 04:57:36 AM
Quote from: Martinus on July 18, 2012, 04:39:56 AM
Quote from: Viking on July 18, 2012, 04:31:07 AM
Quote from: Martinus on July 16, 2012, 10:25:07 AM
Quote from: Viking on July 16, 2012, 09:45:38 AM
Primogeneture - I sort of need those civil wars each generation to make sure that each king has a full set of dukes and counts that got their titles from the king and therefore are very loyal. If the dukes don't revolt every other generation then they build up superdutchies. On average medieval families ran out of male line heirs every three generations, each time that happens to a duke you get a superdutchy.

How do you get all the counties and duchies from the rebellious Dukes? I think you can only revoke one title from traitors - everything else carries a relationship penalty for the entire realm.

I just revoke the duchy title and give it to on of the rebellious dukes counts. When you are established just release the traitor, then revoke a title. They will refuse and revolt causing you no harm. You'll be fighting one duke and you can revoke any all titles over time. I once released one super duchess 8 times revoking titles again and again until the duchess finally acquiesced.

I think they won't revolt when they have a truce with you so you need to wait 10 years between each revocation? Or am I wrong?

nope.. they revolt when you revoke their titles regardless of truce status.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 18, 2012, 08:19:13 AM
Quote from: Octavian on July 18, 2012, 03:07:24 AM
Are you guys using any mods?

Nope. Well I used the GoT one once but it kinda felt a little dull after Robert's Rebellion. Haven't tried any of the other mods as there seem to be so many of them and I haven't felt that I wanted to take the time to figure out what each does.
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on July 18, 2012, 08:36:05 AM
Quote from: Octavian on July 18, 2012, 03:07:24 AM
Are you guys using any mods?

I'm using CK2+, but I tweaked it to put back in the health penalty for being in the oubliette.

I'm planning on checking out the CK2+ & GoT (http://forum.paradoxplaza.com/forum/showthread.php?620973-mod-AGOTplus-Wait-What-Westeros-in-my-CK2plus!) combo-mod.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 18, 2012, 08:37:25 AM
The ones I used before were:
- Better rebels (you don't get rebels raising as armies, but as a debuff to provinces which gets worse in time but you remove it via event if you send the Marshall there to supress rebellion) - this reduces the micromanaging a lot,
- Abdication mod,
- improved HRE mod (where the Holy Roman Emperor gets an option to ask the Pope to crown him - which makes his rule much more secure but without that he has much less authority etc.)

I am going to check any new ones.

I dislike massive changes mods as they are usually pretty arbitrary/championing the author's pet cause/theory.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 18, 2012, 08:46:58 AM
Quote from: Martinus on July 18, 2012, 08:37:25 AM
I dislike massive changes mods as they are usually pretty arbitrary/championing the author's pet cause/theory.

Yeah that's my other big problem. I'd prefer given how modular CK is - if mods were available piecemeal so that you could easily mix and match.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 18, 2012, 08:47:55 AM
Quote from: Martinus on July 18, 2012, 08:37:25 AM
I dislike massive changes mods as they are usually pretty arbitrary/championing the author's pet cause/theory.

The Byzantine Empire gets flame throwers...GREEK FIRE MAN IT IS HISTORICAL!!11
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on July 18, 2012, 09:11:07 AM
abdication ey...that sounds a bit gamey to me. If there's one thing that can be said about mad,old, incompetant kings its that they rarely realise how man, old and incompetant they are.

I tried the Game of Thrones mod today.
Seems pretty well developed.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on July 21, 2012, 09:42:08 AM
Playing a game as Apulia/Sicily with CK+. It's 1095 and I like how the world looks. The byzantines have lost Armenia, part of anatolia and all of Syria. Alexios Cumonus gained the throne (after some civil wars) sometime in the 80'ties but is now a prisoner of some Emir. Alp Asslan lost his throne to a new dynasty of turkmen. Right now the Baghdad Caliph has called for a Jihad against Nicaea

All the christian realms are still going strong in Spain not having lost nor gained lands except for Aragon who joined with Barcelona and have taken some provinces from the Muslims.

HRE have been plaque by several civil wars. Several lords have become independent although the emperor is slowly regaining them.

Heinrich IV eventually lost his throne to his son when he became a lollard.

William the bastard (and Norway) failed in gaining England. She is going strong and has been very stable. William instead led a revolt against Philippe (a homosexual) of France in order to depose him. Anjou, Flanders and Aquitaine supported him. They succeeded and Hugh II Capet now rules France.

The Almoravids now controls southern Spain and large parts of north Africa....   :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on July 21, 2012, 01:56:29 PM
What does CK+ do?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 21, 2012, 02:55:39 PM
Probably easiest if you look up the thread for that mod. :D
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on July 21, 2012, 03:23:16 PM
The implied question was: Is it any good? :P

I tried playing with Balansegang and Domini et Terras, plus the mod that increases effects of martial skill (Lupus Agnum) and another that adds a bunch of other ambitions. Unfortunately, something in there broke the Pope, who was not listed as head of Catholic religion.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on July 22, 2012, 02:44:04 AM
Quote from: Solmyr on July 21, 2012, 03:23:16 PM
The implied question was: Is it any good? :P

I tried playing with Balansegang and Domini et Terras, plus the mod that increases effects of martial skill (Lupus Agnum) and another that adds a bunch of other ambitions. Unfortunately, something in there broke the Pope, who was not listed as head of Catholic religion.

So far I like it. But I don't really know if the world I see in my game is because of the mod, the patch or just random.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on July 22, 2012, 02:54:39 AM
Quote from: Octavian on July 21, 2012, 09:42:08 AM
Playing a game as Apulia/Sicily with CK+. It's 1095 and I like how the world looks. The byzantines have lost Armenia, part of anatolia and all of Syria. Alexios Cumonus gained the throne (after some civil wars) sometime in the 80'ties but is now a prisoner of some Emir. Alp Asslan lost his throne to a new dynasty of turkmen. Right now the Baghdad Caliph has called for a Jihad against Nicaea

All the christian realms are still going strong in Spain not having lost nor gained lands except for Aragon who joined with Barcelona and have taken some provinces from the Muslims.

HRE have been plaque by several civil wars. Several lords have become independent although the emperor is slowly regaining them.

Heinrich IV eventually lost his throne to his son when he became a lollard.

William the bastard (and Norway) failed in gaining England. She is going strong and has been very stable. William instead led a revolt against Philippe (a homosexual) of France in order to depose him. Anjou, Flanders and Aquitaine supported him. They succeeded and Hugh II Capet now rules France.

The Almoravids now controls southern Spain and large parts of north Africa....   :ph34r:

Well the Muslims managed to take Nicaea. All of western and central Anatolia is now the independent Sultanate of Nicaea. The rest belongs to the Turkmens of Persia. Only Armenia minor and Abydos province are controlled by the Byzantines. The still have all of their European provinces. Alexius remains a prisoner in Muscat. The real ruler is the regent Magistos Something Something of Armenia Minor.

There was a crusade for Jerusalem at one point but it ended quickly. I think the pope became a prisoner. Right now he is busy fighting the Pisans who became independent at the beginning of the game during the first Italian war.

Galicia was finally taken by Leon. I aided Leon late in the war by joining it and sending 1000 men. The Almoravids continue to scare me
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on July 22, 2012, 04:56:34 AM
I tried playing CK2+ as Tuscany. There was a successful crusade for Jerusalem which France won, and a random Capet country cousin took over (screwing up the dynasty tree somewhat). Wonder if it's possible to give it to an existing member of the dynasty instead. There was a successful jihad for Nicaea too. Oh, and HRE military capabilities are decreased, which I like - when there were independence wars, the Emperor sent about 4k around the map at most, instead of 12k like in vanilla.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on July 22, 2012, 05:54:44 AM
Quote from: Solmyr on July 22, 2012, 04:56:34 AM
I tried playing CK2+ as Tuscany. There was a successful crusade for Jerusalem which France won, and a random Capet country cousin took over (screwing up the dynasty tree somewhat). Wonder if it's possible to give it to an existing member of the dynasty instead. There was a successful jihad for Nicaea too. Oh, and HRE military capabilities are decreased, which I like - when there were independence wars, the Emperor sent about 4k around the map at most, instead of 12k like in vanilla.

Yeah the HRE are definitely weaker without being to weak. He's still a formidable opponent if you go against him alone.
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on July 22, 2012, 08:35:40 AM
I'm playing a game in CK2+ as Savoy, but all the interesting things are happening elsewhere: the Spanish kingdoms survived (with Castille inheriting Aragon and Portucale) and all converted to Catharism. Apulia, meanwhile, conquered most of Sicily and converted to Fraticelli. The HRE owns a single barony in the south of France (but the province itself still belongs to France, since they own the capital barony), and the Pope owns a single bishophric in northern England (again, England owns the barony and the province).

My duchess's son is in line to inherit Lombardia, so I should form the northern Italian kingdom eventually. If only I could get my dynasty to become Italian, not Frankish.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on July 22, 2012, 11:45:34 AM
Continued my game as Tuscany. I've finally got my independence after the HRE got excommunicated and attacked by everyone. I've also gathered up the counties around me and now control the duchies of Ferrara and Ancona (Modena was already mine). The Pope usurped the Duchy of Spoleto from me but we've been friendly otherwise and I still hold the county. My neighbor Lombardy has also managed to become independent some time after me and now I'm eyeing it greedily. My other major neighbor Pisa is growing rather powerful, they've annexed Provence and half of southern Italy. I'll have to do something against them but they can raise quite a lot of troops. Luckily the Doge just got excommunicated so I might be able to snip something from him.

Meanwhile, my vassals rebelled occasionally but without success. At one point I had almost all my counts in prison. The funniest event was after the latest rebellion, after the child Countess of Lucca, who was betrothed to my son and heir, joined a rebellion against me. After crushing it I've become her guardian and imprisoned her - not sure yet if I'll break the betrothal as this situation feels rather flavorful. :menace:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 23, 2012, 02:31:41 AM
I'm playing the game as Poland, with what seems like an immensely long living family of Kings.

I'm running Gavelkind, with all extra sons being given their own bishopric to run so my demesne does not shrink (I revoke bishops when needed, as I have Papal investiture; also conquering the pagans helped a lot in this). I hold the Duchies of Lesser Poland, Greater Poland and Silesia as my persona demesne (thanks to murdering the starting Dukes before they got any children) and the younger branch of my family holds Masovia and Kuyavia. I have two non-dynastic Dukes in Courland and Samigotia and counts/prince bishops in Prussia and Pomeralia (despite holding all the provinces there, I did not create the Duchies there). I am now slowly kicking Denmark out of the Duchy of Lithuania.

Not planning on creating the extra Kingdoms though, as I want all the lands to become de jure part of Poland.

So far nothing unusual happened, outside of Spain being gobbled up by Muslims and some Southern HRE Duchies gaining independence. To the east the Kingdom of Rus/Ruthenia is quite powerful but I manage to steal Counties from them every now and then.

My demesne now brings the income of 30 gold per month so I'm raking in cash.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on July 23, 2012, 02:36:55 AM
Jihads seem to be overpowered (not sure if in CK2+ or vanilla). The Abbasid Caliph took over the kingdom of Thessalonica (i.e. entire European part of Byz including Constantinople), apparently without needing to occupy any of it first.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 23, 2012, 02:49:28 AM
Quote from: Solmyr on July 23, 2012, 02:36:55 AM
Jihads seem to be overpowered (not sure if in CK2+ or vanilla). The Abbasid Caliph took over the kingdom of Thessalonica (i.e. entire European part of Byz including Constantinople), apparently without needing to occupy any of it first.

Yeah it's insane. In my game, Fatimids now own half of Spain because they won a Jihad for Galicia. I wish there was a way to switch the Muslims as a "global player" on and off - I want them to behave like they do when I am playing a Muslim ruler, but when I play a Christian one, I prefer them to be the "NPC" the way pagans are and while not a complete walkover, be defeatable.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on July 23, 2012, 10:30:48 AM
This was the result of an invasion rather than a jihad. The Almoravids had been rolling up the peninsula for  a couple years by the time I inherited Castile. Their first invasion of France failed when I jumped in and took back Barcelona. However when the went for it again I was embroiled in a civil war and couldn't help.

Later there was a crusade for France and Genoa won, so now I have the serene republic of France to the north.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 31, 2012, 08:06:10 AM
I don't know if it is CK+ or 1.06 but I didn't know that the capture all controlled holdings of invasion CBs were gone when playing CK+. Got curb stomped as William of Normandy when I squandered my funds thinking I'd get all the controlled holdings which then didn't happen. With no funds, found myself facing down France (with zealous ally Denmark) and a civil war in England joined by basically all of the recently conquered saxons. :bleh:
Title: Re: Crusader Kings 2 Redux
Post by: PRC on July 31, 2012, 10:06:03 AM
Quote from: Drakken on June 30, 2012, 08:19:59 AM
Quote from: PRC on June 29, 2012, 10:18:02 AM
I went to start a new 1066 game with SoI last night but I couldn't decide who to start as.  None of the Muslim rulers really intrigued me.

I'm having loads of fun as the Emirate of Granada.

I took this advice and have had a very fun game so far as the Emirate of Granada - now the Sultanate of Andalusia. 
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on July 31, 2012, 11:08:39 AM
Still no word on the next DLC? Too bad.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 31, 2012, 11:11:38 AM
I'm playing right now a semi-cheaty game (giving myself some gold here and there) as the King of France, Lotharingia, Burgundy and Aquitaine of the Karling line.

Castille has been doing remarkably well, having united of all Northern half of Spain, but Byzantium has been gobbled up by Turks.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on July 31, 2012, 03:24:39 PM
Playing as Aragon.  My kinsman, Duke Annibale II of Tunis (!!!!!!) just inherited Byzantium.  The main Doukas line has collapsed, but a cadet branch has declared independence in Serbia.  It's a fucking mess.  Don't know if I can continue the game. 
Title: Re: Crusader Kings 2 Redux
Post by: PRC on August 01, 2012, 12:29:18 AM
An odd event occurred during my Andalusia game:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.victoriareview.com%2Fsultan%2Fsultan.jpg&hash=6af4670f2bb99639e4d33cd7586bc3d7dcfa5d0a)

From the same game:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.victoriareview.com%2Fsultan%2Fsultan2.jpg&hash=fdc0a58a9bb3d9795861f723bdee3637956a5a50)
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 01, 2012, 12:42:34 AM
I wonder, has anyone ever tried a mod that gives big war score plusses for major battles as opposed to for sieging every single province?
That would be the more realistic way afterall.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 01, 2012, 09:58:44 AM
Quote from: PRC on August 01, 2012, 12:29:18 AM
An odd event occurred during my Andalusia game:

I've gotten the event that triggers that where I get decide whether I should take a council position in my own council.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 14, 2012, 09:43:21 AM
IKK put this up when players were complaining about always becoming HRE.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F5121%2F18954721.png&hash=0fd3cbe9827c09f88af3d98b2349939b5a4a0603)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 14, 2012, 09:46:18 AM
Also amateur sleuths on p'dox have looked at steam and think "Legacy of Rome" is the name of the next DLC.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on August 14, 2012, 10:13:02 AM
Quote from: garbon on August 14, 2012, 09:46:18 AM
Also amateur sleuths on p'dox have looked at steam and think "Legacy of Rome" is the name of the next DLC.

A byzantine-centred DLC? :w00t:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 14, 2012, 12:08:43 PM
Byzantards are on the same level as Confederitards and Holocaust Deniers.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on August 14, 2012, 12:15:59 PM
Quote from: Syt on August 14, 2012, 12:08:43 PM
Byzantards are on the same level as Confederitards and Holocaust Deniers.

:ultra:

Don't make me chop off your nose.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 14, 2012, 12:25:11 PM
Seriously, I don't see the appeal of a humourless empire of religious zealots that was on a downhill trajectory ever since failing to defend Egypt against the Arabs.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 14, 2012, 12:39:27 PM
Well it figures that the next DLC will be focused on the Orthodox, after all, they seem sort of the odd man out now.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on August 14, 2012, 12:46:42 PM
Hopefully the dlc after that makes the hre more powerful.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 14, 2012, 12:47:31 PM
Quote from: Syt on August 14, 2012, 12:25:11 PM
Seriously, I don't see the appeal of a humourless empire of religious zealots that was on a downhill trajectory ever since failing to defend Egypt against the Arabs.

I don't see anything wrong with be interested in an Empire that was in a downward spiral for around 800 years from the point you mention.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on August 14, 2012, 12:54:22 PM
Quote from: Syt on August 14, 2012, 12:25:11 PM
Seriously, I don't see the appeal of a humourless empire of religious zealots that was on a downhill trajectory ever since failing to defend Egypt against the Arabs.

:huh:

What's not to get?  It's a combination of:

A: It's the direct continuation of the Roman Empire; and
B: that 800 year death spiral itself is pretty fascinating.  Sure they "lost" in the end.  But why can't a tragedy be compelling?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 14, 2012, 12:57:08 PM
Quote from: Barrister on August 14, 2012, 12:54:22 PM
B: that 800 year death spiral itself is pretty fascinating.  Sure they "lost" in the end.  But why can't a tragedy be compelling?

Only issue for me is that many of the p'dox kids and Syt's Byzantards seem to hold on that for much of the CK2 period that the Byzantine Empire wasn't a beleaguered bulwark but rather easily capable of besting all its foes -and only fragmentary notions of why they didn't do so.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on August 14, 2012, 01:04:03 PM
Quote from: garbon on August 14, 2012, 12:57:08 PM
Quote from: Barrister on August 14, 2012, 12:54:22 PM
B: that 800 year death spiral itself is pretty fascinating.  Sure they "lost" in the end.  But why can't a tragedy be compelling?

Only issue for me is that many of the p'dox kids and Syt's Byzantards seem to hold on that for much of the CK2 period that the Byzantine Empire wasn't a beleaguered bulwark but rather easily capable of besting all its foes -and only fragmentary notions of why they didn't do so.

Well the early part of the CK period Byzantium's destruction wasn't assured - pre-Manzikert and all that.

For the later periods, in particular the period where it lingers on into EU, of course it's destruction is all but assured - which is what makes it such an interesting and challenging nation to play.   Grenada has a similar dynamic to it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 14, 2012, 01:09:15 PM
Quote from: Barrister on August 14, 2012, 01:04:03 PM
Well the early part of the CK period Byzantium's destruction wasn't assured - pre-Manzikert and all that.

Destruction, no - but future problems had already been seeded prior to Manzikert. One of the bits that the p'dox kids often decry is that the Byzantine often get smashed in the first few decades (though I rarely see that myself) which is only right and proper.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 14, 2012, 01:12:02 PM
I wonder if there were a lot of humorous empires at the time.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on August 14, 2012, 01:16:15 PM
The HRE was pretty humorous.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 14, 2012, 01:36:16 PM
Quote from: Syt on August 14, 2012, 12:25:11 PM
Seriously, I don't see the appeal of a humourless empire of religious zealots that was on a downhill trajectory ever since failing to defend Egypt against the Arabs.

You have got to be kidding me.  Do you also not see the appeal of chocolate cake and ice cream?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 14, 2012, 01:37:31 PM
Quote from: Solmyr on August 14, 2012, 01:16:15 PM
The HRE was pretty humorous.

Darn right it was.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 14, 2012, 01:39:42 PM
Quote from: garbon on August 14, 2012, 01:09:15 PM
Destruction, no - but future problems had already been seeded prior to Manzikert.

Yeah Manzikert was a symptom.  And if it had been in decent political health it would have easily survived Manzikert.  The army never survived Basil II's criminal disregard for the succession.  He could have appointed a regency of clowns and had a better result.  At least then Syt would have found it a humorous empire of religious zealots.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 14, 2012, 01:49:03 PM
 :jaron:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 14, 2012, 01:55:19 PM
Quote from: Syt on August 14, 2012, 01:49:03 PM
:jaron:

...would have been a better Emperor than Constantine VIII?  Probably.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 14, 2012, 04:02:38 PM
Quote from: Valmy on August 14, 2012, 01:39:42 PM
Quote from: garbon on August 14, 2012, 01:09:15 PM
Destruction, no - but future problems had already been seeded prior to Manzikert.

Yeah Manzikert was a symptom.  And if it had been in decent political health it would have easily survived Manzikert.  The army never survived Basil II's criminal disregard for the succession.  He could have appointed a regency of clowns and had a better result.  At least then Syt would have found it a humorous empire of religious zealots.

Now that I think of it the Roman empire did inspire Entry of the Gladiators a piece of music that people associate with clowns.  That is kind of humorous.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 14, 2012, 04:07:55 PM
Quote from: Syt on August 14, 2012, 12:25:11 PM
Seriously, I don't see the appeal of a humourless empire of religious zealots that was on a downhill trajectory ever since failing to defend Egypt against the Arabs.
I don't think there's anything quite as intriguing, maybe even glamorous, as inevitable defeat.  Everyone claims descent from Paris and the Trojans; apart from Odysseus all of the Greeks are assholes, and Odysseus is basically a charismatic trickster whom the Romans despised as the model of Greek avarice. 

I also think your characterization of the Empire as "humorless religious zealots" is pretty much the opposite of the appeal.  Compared to the Turks and Latins they were all Clarence Darrows.  They weren't allowed to take mass after killing a man in war for a long period of time, while the Turks built one of the most important mosques outside of Arabia for some Arab shit who died trying to conquer the city in the 7th Century. 
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 14, 2012, 04:09:37 PM
Quote from: Razgovory on August 14, 2012, 12:39:27 PM
Well it figures that the next DLC will be focused on the Orthodox, after all, they seem sort of the odd man out now.

Well "Legacy of Rome" could mean any number of things not just the Sytantine Empire.  But if it is about that then yes I do hope they flesh out Orthodoxy, particularly the eastern and African flavors of it.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 14, 2012, 04:10:21 PM
Russia is massively underdeveloped as well. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 14, 2012, 04:17:25 PM
Quote from: Valmy on August 14, 2012, 01:39:42 PM
Quote from: garbon on August 14, 2012, 01:09:15 PM
Destruction, no - but future problems had already been seeded prior to Manzikert.

Yeah Manzikert was a symptom.  And if it had been in decent political health it would have easily survived Manzikert.  The army never survived Basil II's criminal disregard for the succession.  He could have appointed a regency of clowns and had a better result.  At least then Syt would have found it a humorous empire of religious zealots.

Case in point (in thread about what next DLC name possibly means):

QuoteI disagree. They should lose the initial war under extreme circumstances only, like the Byzantine Emperor is captured in battle (hence, immediate -100% warscore). I see this in game from time to time, which is fair. After all, Mantzikert and the war thereafter were an exceptional circumstance. This said, the struggle for Anatolia and Armenia should continue in a balanced way after the initial war as it had been for centuries.

The Byzantines have been already nerfed enough; Anatolia has too few holdings for being among the richest areas in the planet at that time. I would re-buff them (Varangian Guard included) a little bit, as well as symmetrically I would give more power to the Seljuks, to make them both able to crush the then decaying Fatimids.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 14, 2012, 04:56:02 PM
The succession crisis wasn't the only thing Basil II left behind.  Annexing Bulgaria and an ineffectual Armenian policy (that his successors would eventually follow up an insanely retarded attempt at annexing the last few Bagratid kingdoms) meant that the Byzantines had to effectively police two dangerous borders hundreds of miles in to the terrain of people who often didn't like them very much.  He also 'nerfed' the Byzantine Army in an attempt to quell local rebellions and revolts that had plagued the Empire (but in reality provided a constant stream of competent Soldier-Emperors).   I think the best, most likely way to save the Empire would have been if Tzimiskes had lived longer, and sacked Baghdad during his Mesopotamian campaign, which was a real possibility.  The resulting tumult in the Sunni world would have been pretty damaging, and it's likely that Basil II might have stayed a philandering hedonist a bit longer, and hopefully produced a few heirs.   

Beyond that, I think some kind of nomadic invasion of Anatolia was close to inevitable.  Anatolia was having trouble sustaining 3,000 years of civilization on an environmental level, making the pastoralist lifestyle superior when combined with Turkic zeal and martial abilities.  Worth pointing out that this wasn't by any means the first, nor would it be the last, time Anatolia was conquered by nomadic pastoralist peoples from the east. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 14, 2012, 04:59:32 PM
I also think that anyone who believes the Byzantines to be unduly zealous in the context of the 12th Century is very obviously wrong.  Muslims would migrate 2,000 miles for the honor to die in battle, and the Crusaders cannibalized Eastern Christians, Jews and Muslims in their great war for Jesus.  The Byzantines were Tolstoyans in comparison. 
Title: Re: Crusader Kings 2 Redux
Post by: Viking on August 14, 2012, 05:30:10 PM
Quote from: Queequeg on August 14, 2012, 04:56:02 PM.  Worth pointing out that this wasn't by any means the first, nor would it be the last, time Anatolia was conquered by nomadic pastoralist peoples from the east.

today - 1060 turks
1060 - 63 bc romans
63 bc - 334 bc macedonians
334 bc - 547 bc persians
547 bc - 1200 (ish) bc locals
1200 (ish) - pre-history hittites etc.

I see lots of raiding and pillaging in it's history, but before 1060 I only conquest by more advanced (or in the case of the macs better armed) civilized powers.

and to the best of my knowledge between the skythians and cimmerians 7th century bc and the goths in 4th ad there is very little pillaging.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 14, 2012, 05:39:24 PM
Hittites, Cimmerians, Skythians, Thracians-Armenians, Celts, Parthians, Sassanids, Huns-early Altaic raiders, Arabs, Seljuks, Mongols, Timur, early Safavids.  Those are all less advanced than the native civilization, and many of the above were originally nomadic.  The Parthian influence on Armenia, in particular, is notable and often forgotten.  Much of the Armenian aristocracy had Parthian roots. 

By Anatolia, I was, in retrospect, meaning more Eastern Anatolia/Southern Caucasus.  The Black Sea and the Aegean are substantially different.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 14, 2012, 05:45:10 PM
I think it's a bad move to challenge Spellus on Anatolian history.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on August 14, 2012, 05:53:14 PM
Quote from: Queequeg on August 14, 2012, 05:39:24 PM
Hittites, Cimmerians, Skythians, Thracians-Armenians, Celts, Parthians, Sassanids, Huns-early Altaic raiders, Arabs, Seljuks, Mongols, Timur, early Safavids.  Those are all less advanced than the native civilization, and many of the above were originally nomadic.  The Parthian influence on Armenia, in particular, is notable and often forgotten.  Much of the Armenian aristocracy had Parthian roots. 

By Anatolia, I was, in retrospect, meaning more Eastern Anatolia/Southern Caucasus.  The Black Sea and the Aegean are substantially different.


OK

all of these are either locals, civilized or nomadic raiders. I don't see many nomadic conquerors on this list.

hittites - locals, founded the local civilization
cimmerians-skythians - raiders from beyond the black sea
thracians-armenians - how the fuck do these guys get hyphenated together smelly balkan sheepstealers get associated with a post bronze age collapse civ?
celts - unpaid mercs setting up their own state on a hill, ok I'll accept these guys as WESTERN nomadic conquerors (as opposed to EASTERN)
Parthians - by the time they got that far they were civilized
Sassanids - by the time they got that far they were civilized (and probably started civilized)
huns-epthalites - raiders not conquerors
arabs - failed invaders
seljuks - the guys from 1060
mongols - tamerlaine wasn't a conqueror
safavids - didn't conquer


the thing is that 1060 was a big big change to the landscape. In every other case it was civ replacing civ with the farmers remaining unmoved. Though much of cappadokia was pasture the seljuk conquest not only replaced the nobility it also changed the agriculture.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on August 14, 2012, 05:54:37 PM
Quote from: Razgovory on August 14, 2012, 05:45:10 PM
I think it's a bad move to challenge Spellus on Anatolian history.

Listening to you is rarely worth doing.

I'm picking his brain right for knowledge not quote mining him for gotcha quotes.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 14, 2012, 06:28:47 PM
Quote from: Viking on August 14, 2012, 05:54:37 PM
Quote from: Razgovory on August 14, 2012, 05:45:10 PM
I think it's a bad move to challenge Spellus on Anatolian history.

Listening to you is rarely worth doing.

I'm picking his brain right for knowledge not quote mining him for gotcha quotes.

I dunno, if you listened to me, people might not think of you as a hateful, annoying fanatic. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 14, 2012, 06:35:32 PM
Timur did kinda conquer but then with little interest for the region, it sort of flitted away.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on August 14, 2012, 06:38:42 PM
Quote from: garbon on August 14, 2012, 06:35:32 PM
Timur did kinda conquer but then with little interest for the region, it sort of flitted away.

I think the single most important fact about Timur is that he never really rule any place much more than a days ride from his yurt. He didn't so much rule as convince everybody that the only way to avoid being killed was to have Timur's tribute ready when he next demanded it. He had little interest in any region.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 14, 2012, 06:53:29 PM
Well I was also thinking of his progeny who settled down a bit.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 14, 2012, 07:06:21 PM
Quotehittites - locals, founded the local civilization
Assyrian trade colonies were the first civilized civilized (meaning literate) people in the area.  The Hittites were warrior pastoralist Indo-European interlopers who adopted the name of the people of the region, the Hatti. 

With Anatolia and the Fertile Crescent, it's generally best to avoid using term "locals" as you are using it here.  The archaeology goes back far enough that not even the Sumerians are totally autochthonous. 

Quotecimmerians-skythians - raiders from beyond the black sea
Substantial settlements south of the Caucasus in Caucasian Albania and Armenia, substantial influence on the culture of Eastern Anatolia.

Quotethracians-armenians - how the fuck do these guys get hyphenated together smelly balkan sheepstealers get associated with a post bronze age collapse civ?
Armenians are most likely descended from Thracians or other Balkan Indo-European peoples who migrated east during the collapse of Urartu.  The language bears a real resemblance to Bronze Age Balkan languages, among them Greek and Thracian. 

QuoteParthians - by the time they got that far they were civilized
I don't think the Parthians were ever civilized when compared to the Sassanids or the Seleucids.  Their influence on Armenia/Eastern Anatolia was extreme.  Parthianisms in Armenian are roughly equivalent to Norman and French terms in English-lot of government, commerce and war related vocabulary. 

QuoteSassanids - by the time they got that far they were civilized (and probably started civilized)
They had most of Armenia, but yeah were civilized by any definition.

Quotehuns-epthalites - raiders not conquerors
Substantial, devastating raids that could have fairly easily turned in to conquest if not for strength of the Sassanids, Byzantines and local Armenians. 

Quotearabs - failed invaders
Since when is three centuries failure? 
Quote
mongols - tamerlaine wasn't a conqueror
The man emptied the Armenian plateau.  Hundreds of thousands slaughtered.  Sounds like a conqueror.

Quotesafavids - didn't conquer
They were of mixed Kurdish-Turkic origin and their first base of power was in the Armenian Plateau.  They had a continuous relationship with rebellious Turcoman tribes in the Ottoman Empire, and were on friendlier terms with most of Anatolia than the Ottomans were-look at the Sahkulu rebellion. 

In retrospect, my initial post was misleading.  I think Conquest in Anatolia is relative.  The same basic elements have almost always been there, there's just an occasional change in exact composition.  I think this is in large part a result of the fact that they've had just about every ethnic group in Eurasia try to claim a part of the region at some point in history. People adapt to being conquered.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on August 14, 2012, 07:27:30 PM
OK, it seems the difference seems to be that I think conquest means you keep the land and what you consider the western end of Anatolia I consider the eastern end.

http://en.wikipedia.org/wiki/Anatolia

When you say anatolia I think "the land bounded by the black, agean, med seas and the euphrates". You apparently mean "modern kurdistan, georgia, armenia and azerbaidjan".
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 14, 2012, 07:31:54 PM
I include those, rather.  I think the Armenian highland has always been considered part of Anatolia. 
Title: Re: Crusader Kings 2 Redux
Post by: Viking on August 14, 2012, 07:47:40 PM
Well, anyway. The region I thought we were talking about had 4 owners in the almost 2000 years before Manzakiert (if you count the Macs as 1). That makes it the most politically stable place on earth for that period. With the exception of a few quick foreign conquests (Cyrus, Alexander and Pompey) and civil wars the place is remarkably un-invaded and un-pillaged and un-conquered. That is what makes the gothic raids of the 4th century so shocking and successful. I would have to argue that anatolia (as I see it) is the least invaded and conquered place on the planet for the 1600 years before Manzakiert.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 14, 2012, 09:29:06 PM
Quote from: garbon on August 14, 2012, 04:17:25 PM
QuoteI disagree. They should lose the initial war under extreme circumstances only, like the Byzantine Emperor is captured in battle (hence, immediate -100% warscore). I see this in game from time to time, which is fair. After all, Mantzikert and the war thereafter were an exceptional circumstance. This said, the struggle for Anatolia and Armenia should continue in a balanced way after the initial war as it had been for centuries.

The Byzantines have been already nerfed enough; Anatolia has too few holdings for being among the richest areas in the planet at that time. I would re-buff them (Varangian Guard included) a little bit, as well as symmetrically I would give more power to the Seljuks, to make them both able to crush the then decaying Fatimids.

Dear Hod :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on August 17, 2012, 07:29:50 AM
Quote from: sbr on August 14, 2012, 12:46:42 PM
Hopefully the dlc after that makes the hre more powerful.

Actually, the Legacy of Rome could cover any (or all) of (i) Byzantium, (ii) Holy Roman Empire, (iii) Papacy, and (iv) Orthodox Patriarchate.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on August 17, 2012, 07:40:23 AM
My troll in the Paradox thread:

QuoteI love how some people call the Holy Roman Empire to be neither Holy nor Roman nor an Empire, but then in the same breath cheerish the abortion that was Byzantium (or, even less, Russia) as the "second" and "third" Rome.

At least the HRE kept some nominal connection to the actual city of Rome - for Constantinople and Moscow the claims to Roman legacy were nothing but empty pretences.

:menace:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 17, 2012, 10:51:14 AM
Ooh, how brave of you Marty!  We are dumbstruck by your cleverness and panache.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 17, 2012, 10:57:52 AM
What's sad is that he is getting people to respond...but not surprising on p'dox.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 17, 2012, 03:03:53 PM
Quote from: garbon on August 17, 2012, 10:57:52 AM
What's sad is that he is getting people to respond...but not surprising on p'dox.

In the land of the blind the one eyed man is king.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on August 17, 2012, 07:20:09 PM
Quote from: Razgovory on August 17, 2012, 03:03:53 PM
Quote from: garbon on August 17, 2012, 10:57:52 AM
What's sad is that he is getting people to respond...but not surprising on p'dox.

In the land of the blind the brown eyed man is king.

fyp.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on August 18, 2012, 08:17:56 AM
sha la la la la la la la la la la te da
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on August 19, 2012, 05:41:56 AM
Looks like the next DLC will be Byzantine: http://forum.paradoxplaza.com/forum/showthread.php?625933-Next-DLC-title-leaked.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 19, 2012, 08:32:14 AM
Yeah we've beendiscussing that for the last several pages.  :P
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on August 19, 2012, 01:46:17 PM
Quote from: garbon on August 19, 2012, 08:32:14 AM
Yeah we've beendiscussing that for the last several pages.  :P

.... Honestly, I just assumed it was one of the Byzantine discussions that pop in any number of threads around here.

I'm going to go drink now.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on August 19, 2012, 01:47:24 PM
Quote from: Barrister on August 14, 2012, 01:04:03 PM
For the later periods, in particular the period where it lingers on into EU, of course it's destruction is all but assured - which is what makes it such an interesting and challenging nation to play.   Grenada has a similar dynamic to it.

I am pretty confident there is not the tenth of the interest in Grenada that there is in Byzantium, though.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 19, 2012, 03:59:04 PM
Quote from: Faeelin on August 19, 2012, 01:47:24 PM
Quote from: Barrister on August 14, 2012, 01:04:03 PM
For the later periods, in particular the period where it lingers on into EU, of course it's destruction is all but assured - which is what makes it such an interesting and challenging nation to play.   Grenada has a similar dynamic to it.

I am pretty confident there is not the tenth of the interest in Grenada that there is in Byzantium, though.
I don't think they were as distinctive from the Maghreb as Byzantium was from the West, and the Grenadans just didn't have the same kind of cultural inheritance as the Byzantines. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 19, 2012, 04:30:43 PM
Perhaps that's just a Western perspective.  The Arabs seem to pine for lost Andalusia quite a bit.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 19, 2012, 05:31:05 PM
Quote from: Faeelin on August 19, 2012, 01:47:24 PM
I am pretty confident there is not the tenth of the interest in Grenada that there is in Byzantium, though.

If you say so.  Andalusia is sort of the Muslims Byzantium.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 19, 2012, 05:33:00 PM
Quote from: Faeelin on August 19, 2012, 01:46:17 PM
Quote from: garbon on August 19, 2012, 08:32:14 AM
Yeah we've beendiscussing that for the last several pages.  :P

.... Honestly, I just assumed it was one of the Byzantine discussions that pop in any number of threads around here.

I'm going to go drink now.

You got your Timmeh-esque faux Empires I figured you would be happy.

Anyway I hope this will be focussed on all Eastern Christians not just Byzantium.  The Arab and African Christians could use work.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 19, 2012, 10:10:59 PM
Quote from: Razgovory on August 19, 2012, 04:30:43 PM
Perhaps that's just a Western perspective.  The Arabs seem to pine for lost Andalusia quite a bit.
They're Muslims.  Losing Dar el-Islam to the Infidels isn't acceptable.   
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on August 19, 2012, 11:38:57 PM
Quote from: Queequeg on August 19, 2012, 03:59:04 PM
I don't think they were as distinctive from the Maghreb as Byzantium was from the West, and the Grenadans just didn't have the same kind of cultural inheritance as the Byzantines.

Hrm. I wonder how much of that is simply because it's not something anyone in the west talks about. Going back earlier, I'd push Ibn Rushd up against anyone I can think of from the Byzantine world.

I guess part of it is that I've never found the Byzantine Empire, especially the medieval empire, that great. Yes, Anna, you think the Franks are barbarians who smell. Too bad your society seems to excel only at having its capital sacked by a blind octogenarian.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 19, 2012, 11:50:55 PM
Just because the Angeloi and the Doukas were two of the worst families in the entire history of political dynasties does not mean they are all shit.   

Also, tons of people were tricked by Walder Frey Enrico Dandolo.  He was a tricky son of a bitch.
Quote
Going back earlier, I'd push Ibn Rushd up against anyone I can think of from the Byzantine world.
I think they're kind of opposites.  Rushd was the last great Arab of al-Andalus and one of the precious few great Arab scholars.  He was already fighting a losing war against the rising tide of Islamic puritanism that would ultimately succeed at destroying everything worthwhile in the religion.  His spirit of innovation and individualism has something in common with the scientists and philosophers of the Renaissance.

The revival of the classics in the Byzantine Empire, however, is far more directly responsible for the Classical content that inspired the actual Renaissance.  Psellus could argue the finest details of Parmenidies when there was barely a fragment of a poorly translated Latin text of the entire Platonic corpus in the West.  Byzantine commanders based records of their campaign on Xenephon when Rushd's Almohad benefactors were pogrom-happy fanatics. 

Also, Faelin, pretty sure you are smart enough to realize that there's a great deal of bias in the popular opinion on Byzantium.  The Byzantines held Classical culture above their own-something Western scholars and the Ottoman Turks all agreed on.   One of the most frustrating or tragic elements of Byzantine history for me is that the Medieval Empire is probably best described as Renaissance, Interrupted.  By the rise of the Ottomans, three centuries of scholarship had produced some very interesting works of art, and a radically different mentality than that of Catholic and Muslim fanatics.

Also, there are actually some pretty great secular, often vernacular works of Byzantine literature that were effectively lost over the centuries-Belthandros and Chrysantza is actually pretty neat.  If it doesn't hold up to The Iliad, it's worth pointing out that almost nothing does. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 20, 2012, 12:11:48 AM
Quote from: Queequeg on August 19, 2012, 11:50:55 PM
Just because the Angeloi and the Doukas were two of the worst families in the entire history of political dynasties does not mean they are all shit.   

Also, tons of people were tricked by Walder Frey Enrico Dandolo.  He was a tricky son of a bitch.

Well the Venetians had the right to unhappy.  You know, after the Greeks just slaughtered every Italian they could find.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on August 20, 2012, 12:15:29 AM
Spellus is obviously biased because of his Orthodox boner. There are at least three "romantic lost kingdoms" of European medieval era - Byzantium, Andalusia and Languedoc - that had an advance and unique artistic culture and were conquered by external invasion. Singling out Byzantium is kinda silly.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 20, 2012, 12:26:06 AM
I didn't know Langudoc was a Kingdom.  Or that it was conquered by external enemies.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 20, 2012, 12:37:32 AM
Quote from: Martinus on August 20, 2012, 12:15:29 AM
Spellus is obviously biased because of his Orthodox boner. There are at least three "romantic lost kingdoms" of European medieval era - Byzantium, Andalusia and Languedoc - that had an advance and unique artistic culture and were conquered by external invasion. Singling out Byzantium is kinda silly.
I love Occitania, but calling it a Medieval lost kingdom is a bit much.  There was also almost no Andalucian "Kingdom" thanks to the Tarifas and Berber invasions. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 20, 2012, 12:49:57 AM
I think Kievan Rus' is, after Byzantium and Andalucia, probably a "romantic lost kingdom."  The Rus' had popular literacy, free labor, an economy based on river-trade, massively complex inheritance laws and in some cases a system similar to democracy.  Muscovy was basically the exact opposite of all of that.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on August 20, 2012, 01:21:52 AM
Quote from: Queequeg on August 20, 2012, 12:49:57 AM
I think Kievan Rus' is, after Byzantium and Andalucia, probably a "romantic lost kingdom."  The Rus' had popular literacy, free labor, an economy based on river-trade, massively complex inheritance laws and in some cases a system similar to democracy.  Muscovy was basically the exact opposite of all of that.

LOL no. :D
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on August 20, 2012, 01:22:40 AM
Quote from: Queequeg on August 20, 2012, 12:37:32 AM
Quote from: Martinus on August 20, 2012, 12:15:29 AM
Spellus is obviously biased because of his Orthodox boner. There are at least three "romantic lost kingdoms" of European medieval era - Byzantium, Andalusia and Languedoc - that had an advance and unique artistic culture and were conquered by external invasion. Singling out Byzantium is kinda silly.
I love Occitania, but calling it a Medieval lost kingdom is a bit much.  There was also almost no Andalucian "Kingdom" thanks to the Tarifas and Berber invasions.

I'm using the word "kingdom" not in a political but in a cultural/romantic sense, the way Norman Davies used it in his book.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on August 20, 2012, 01:23:18 AM
Quote from: Razgovory on August 20, 2012, 12:26:06 AM
I didn't know Langudoc was a Kingdom.  Or that it was conquered by external enemies.

Please reintroduce the ignore function.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 20, 2012, 01:31:02 AM
You know, I wouldn't have to correct you if you stopped saying stupid things.  Also, I can't reintroduce functions to this board.  Besides, even when you ignored me, you kept reading my posts anyway.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 20, 2012, 01:54:39 AM
Quote from: Martinus on August 20, 2012, 01:21:52 AM
Quote from: Queequeg on August 20, 2012, 12:49:57 AM
I think Kievan Rus' is, after Byzantium and Andalucia, probably a "romantic lost kingdom."  The Rus' had popular literacy, free labor, an economy based on river-trade, massively complex inheritance laws and in some cases a system similar to democracy.  Muscovy was basically the exact opposite of all of that.

LOL no. :D
LOLONO what?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on August 20, 2012, 02:11:04 AM
Quote from: Martinus on August 20, 2012, 01:21:52 AM
Quote from: Queequeg on August 20, 2012, 12:49:57 AM
I think Kievan Rus' is, after Byzantium and Andalucia, probably a "romantic lost kingdom."  The Rus' had popular literacy, free labor, an economy based on river-trade, massively complex inheritance laws and in some cases a system similar to democracy.  Muscovy was basically the exact opposite of all of that.

LOL no. :D

Just because the Polack hordes helped destroy it, it doesn't mean it wasn't superior to Poland :p
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on August 20, 2012, 04:06:21 AM
Quote from: Queequeg on August 19, 2012, 11:50:55 PM

I think they're kind of opposites.  Rushd was the last great Arab of al-Andalus and one of the precious few great Arab scholars.  He was already fighting a losing war against the rising tide of Islamic puritanism that would ultimately succeed at destroying everything worthwhile in the religion.  His spirit of innovation and individualism has something in common with the scientists and philosophers of the Renaissance.

One of the few great scholars of the Arab World? I'd agree with you that the Muslim states didn't produce much after him, but the rest of your statement puzzles me.

QuoteByzantine commanders based records of their campaign on Xenephon when Rushd's Almohad benefactors were pogrom-happy fanatics. 
Ya know, Maimonides was expelled from Al-Andalus by the Almohads but I can't think of any Jewish thinkers from the Byzantine world.

QuoteAlso, Faelin, pretty sure you are smart enough to realize that there's a great deal of bias in the popular opinion on Byzantium.

To the extent there's a popular opinion on a Greek kindgom that by this point covered the shores of the Aegean, I think people view it as this glorious bulwark of the west, holding the line against the Muslim Hordes.

I mean, we've got people masterbating on the EU4 forum and claiming the Empire could've held on after Varna, while people make mods where they can become a Roman Empire with cores across Egypt and Italy. What?

Why did the rus lose literacy, anyway?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 20, 2012, 04:12:10 AM
Asian guys on little ponies showed up.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 20, 2012, 01:39:45 PM
Quote from: Tamas on August 20, 2012, 02:11:04 AM

Just because the Polack hordes helped destroy it, it doesn't mean it wasn't superior to Poland :p
Lithuanians are not Poles. 
Quote
Why did the rus lose literacy, anyway?
Almost all of the cities and monasteries were annihilated.  The twin hits of the Mongol conquest and the Plague left most of Rus' underpopulated, and almost all of the historical centers of Russian civilization were still under occupation during the early days of Muscovy.  Also, the trade links with the Black Sea were cut off, replaced with increasingly intense slave raids.  Muscovy had no interest in a large literate class of merchants or free peasants. 

QuoteYa know, Maimonides was expelled from Al-Andalus by the Almohads but I can't think of any Jewish thinkers from the Byzantine world.
Weren't Jews something like over 1/10th of the Iberian population?  I don't think there were that many Byzantine Jews. 
Quote
To the extent there's a popular opinion on a Greek kindgom that by this point covered the shores of the Aegean, I think people view it as this glorious bulwark of the west, holding the line against the Muslim Hordes.
Mass exodus of scholars to Italy was important.  I think that's generally accepted.  Greek became a language of the educated once again. 


QuoteOne of the few great scholars of the Arab World? I'd agree with you that the Muslim states didn't produce much after him, but the rest of your statement puzzles me.
I don't think there was much left in Andalucian culture after Ibn Rushd.  Conversely, I think a lot of the great scholarship and art of the Byzantines was suppressed by the Ottoman conquest, not to mention the Crusades. 

Quote
I mean, we've got people masterbating on the EU4 forum and claiming the Empire could've held on after Varna, while people make mods where they can become a Roman Empire with cores across Egypt and Italy. What?
"We"=Paradox community.  Just because you are a member of a tiny community where Byzantium is, if anything, overrated does not mean you should hold it against it.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on August 20, 2012, 05:34:00 PM
Quote from: Queequeg on August 20, 2012, 01:39:45 PM
Weren't Jews something like over 1/10th of the Iberian population?  I don't think there were that many Byzantine Jews. 

How convenient.

Perhaps it's worthwhile reflecting how it came to be that Jews came to be 10% of the Iberian population yet at the same time there were not many Byzantine Jews, despite the proximity of traditional Jewish settlement areas to Byzantium.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 20, 2012, 05:41:03 PM
Quote from: The Minsky Moment on August 20, 2012, 05:34:00 PM
Quote from: Queequeg on August 20, 2012, 01:39:45 PM
Weren't Jews something like over 1/10th of the Iberian population?  I don't think there were that many Byzantine Jews. 

How convenient.

Perhaps it's worthwhile reflecting how it came to be that Jews came to be 10% of the Iberian population yet at the same time there were not many Byzantine Jews, despite the proximity of traditional Jewish settlement areas to Byzantium.

Yeah kinda like Fae's point, Psellus. :P
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 20, 2012, 05:45:59 PM
After the Isaurian, the Dark Age forced conversions mostly came to an end.  The relatively small remaining Jewish population lived mostly at peace, apart from the Crusades.    I think Byzantium was probably as safe a place to be Jewish in the Middle Ages as anywhere, except maybe Lithuania and Poland. Particularly true after the Christians and Muslims of Spain seemed to simultaneously decided to start hating everyone. 

Granted, it seems strange to me that the traditional Jewish settlements of Asia Minor appear to have dwindled down to the thousands by the time of the Medieval Empire, but I don't think there is a lot of evidence for religious violence in the Empire during this period. 

This is actually a really interesting question, one I had not really thought of before. 
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 20, 2012, 09:47:12 PM
Quote from: The Minsky Moment on August 20, 2012, 05:34:00 PM
How convenient.

Perhaps it's worthwhile reflecting how it came to be that Jews came to be 10% of the Iberian population yet at the same time there were not many Byzantine Jews, despite the proximity of traditional Jewish settlement areas to Byzantium.

Well the Arabs basically copied the Byzantine Jew laws in how they handled Christians and Jews didn't they?

Phocas going full retard with one of the worst timed Jew persecutions in history was one of the primary reasons he ran the Empire into the ground so quickly (Well that and Byzantium's remarkable and entertaining ability to be always under attack on every border) but before that I was under the impression the Emperors were constantly attacked by Christian fanatics, like Saint Simon on the Pillar, for being too tolerant of Jews.  As to why there were not huge numbers of Jews in Byzantine territory following the defeat to the Arabs is an interesting question and since it sounds like you know something with how you phrased that.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 20, 2012, 09:48:53 PM
Quote from: garbon on August 20, 2012, 05:41:03 PM
Yeah kinda like Fae's point, Psellus. :P

Fae just irrationally hates Byzantium so he will trash talk and pull up any dirt he can.  I don't blame him, hanging out on the Paradox forums would probably have that impact on anybody.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 20, 2012, 11:14:00 PM
Quote from: Queequeg on August 20, 2012, 05:45:59 PM
the Dark Age

:bleeding:

And the Visigoths in Iberia were big on prosecuting Jews (and other non-Catholics) already in the 7th century.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on August 21, 2012, 06:54:14 AM
Quote from: Valmy on August 20, 2012, 09:48:53 PM
Quote from: garbon on August 20, 2012, 05:41:03 PM
Yeah kinda like Fae's point, Psellus. :P

Fae just irrationally hates Byzantium so he will trash talk and pull up any dirt he can.  I don't blame him, hanging out on the Paradox forums would probably have that impact on anybody.

What's irrational about it?  Part of it is probably a distrust of absolutism in general, and the Byzantines loved to pretend that their monarch was all powerful. When he wasn't being blinded in a palace coup. I don't think it's a surprise that I find the Italian and German city-states a hell of a lot more interesting.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 21, 2012, 07:41:03 AM
What you described sounds awfully dull...
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 21, 2012, 08:35:51 AM
Quote from: Faeelin on August 21, 2012, 06:54:14 AM
What's irrational about it?  Part of it is probably a distrust of absolutism in general, and the Byzantines loved to pretend that their monarch was all powerful. When he wasn't being blinded in a palace coup. I don't think it's a surprise that I find the Italian and German city-states a hell of a lot more interesting.

Ok first it is a medieval monarchy and not a modern nation.  I don't think anybody but a few Paradox wierdos are in favor of many millenia old ideologies.  Secondly the absolute power of the Emperor was, like most medieval ideals, a matter of fiction.  It was useful to alot of interests to pretend the Monarch was all powerful.  German and Italian city states also had lots of ideals that were useful to pretend about.  Finally I find lots of things in this period less interesting than others but I tend not to lash out in rage against them for being less interesting :P

Relax my friend there are no Paradox nutters here. 
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on August 21, 2012, 08:49:05 AM
Who's angry?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on August 21, 2012, 09:04:23 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fassets.diylol.com%2Fhfs%2F7a4%2F850%2F524%2Fresized%2Fumayyad-bro-meme-generator-umayyad-bro-682c1b.JPG%3F1316806548.jpg&hash=1bbcbb3fadb8b6247dcee5cd2a9ab1a81b6b50d1)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on August 21, 2012, 09:08:13 AM
Btw, has anyone else had a problem with DLCs on Steam? They show all as downloaded/purchased in the Steam Library, but when I start the game, the field where you normally choose the DLCs to activate is blank and I can't play the muslim rulers in CK2. I haven't noticed when it happened but couldn't have been long time ago (the field with mods is still active, btw).

Edit: And the DLCs used to work properly for a long time for me.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 21, 2012, 09:19:07 AM
Look around for a fix, Steam-related bug has been reported.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on August 21, 2012, 11:54:58 AM
Quote from: Queequeg on August 20, 2012, 05:45:59 PM
After the Isaurian, the Dark Age forced conversions mostly came to an end.  The relatively small remaining Jewish population lived mostly at peace, apart from the Crusades.    I think Byzantium was probably as safe a place to be Jewish in the Middle Ages as anywhere, except maybe Lithuania and Poland.

Yeah, forced conversions tend to get numbers down.
That's like saying after WW2 the German Jews didn't have it so bad.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 22, 2012, 02:37:51 AM
QuoteYeah, forced conversions tend to get numbers down.
I can't think of any massacres (not that there weren't any-my Late Antique history is a bit rusty), and the main reason Jews were targeted by the Isaurian is because they were associated with the Iconoclasts.  A Jewish-Christian sect called the  Melchisedechians kept most of the Mosaic laws and was considered part-Jewish, and were very firmly Iconoclast.   I can't think of any anti-Jewish violence (with the exception of forced conversions) by Byzantines in Byzantium after the impact of the Sack of Jerusalem by the Sassanids. 

Also, the Melchisedechians, a mysterious group that kept most of the Mosaic laws and was popularly associated with the Jews, were one of the most important groups in the Empire.  They were hugely important to the thematic forces in Anatolia. The Amorian dynasty had origins in the sect, and through Leo the Wise's questionable parentage the entire Macedonian Dynasty is likely descended from them.  I have a hard time imagining a Frankish King or an Arab ruler claiming patrilineal descent from pseudo-Ebionites.

I'm actually reasonably certain that Constantinople is the most consistently Jewish-friendly major European city of the last 1,000 years.  This only breaks in the 1920s, when the Kemalists tried to murder or exile everything interesting about Turkey.

QuoteThat's like saying after WW2 the German Jews didn't have it so bad.
While I'll freely admit that the Caliphate was better for Jews during the Iconoclast controversy than the Byzantine Empire, the Caliphate was also just generally a better place to live.  Between Heraclitus and the death of Leo III, the Byzantines were throwing every solidus they had at trying to stop an Empire that was seven times wealthier, far more urbanized, and much, much larger, while simultaneously enduring a massive religious crisis.  You were also substantially more likely to be punished for painting the Virgin and Child than for being Jewish. I think it's likely-plausible even-that a large number of Jews that were not in one of the cities conquered by the Rashidun Caliphate would have moved there.  This is particularly likely when you consider the rapid de-urbanization of the Empire and the growth of the Jewish communities of Damascus, Cairo, Baghdad and Al-Andalus. 

Also, I think it is obvious that the fact that the nadirs of Byzantine-Jewish relations was persecution under Justinian, the inter-communal violence of the final war with the Sassanids (which went both ways, most famously in Jerusalem) and forced conversions under Leo the Isaurian is in a relative sense a point in Byzantium's favor.   I don't think I even have to contrast this with the horrors of Medieval Europe. 
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on August 22, 2012, 03:14:41 AM
Every time I hear the English term "Mosaic law", I think of some ancient lawyers painstakingly creating a piece of legislation from tiny coloured stones.  :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 22, 2012, 08:27:04 AM
Quote from: Faeelin on August 21, 2012, 08:49:05 AM
Who's angry?

You are trash talking by calling it 'the Greek Kingdom' and mocking a woman who died a thousand years ago with an only marginally funny joke that you have already made because...why exactly?  They are a historical medieval monarchy not a football team.  'LOL you lost to da Venetians and they suk!!!11' is usually the sort of rhetoric used by people who talk trash because they are incapable of forming actual thoughts on a topic.

I find the Greek Kingdom stuff especially groan worthy since you were the guy eager to annoint every King in Western Europe an Emperor.  I was only trying to give you the benefit of the doubt that you had been made irrationally furious by Paradox morons.

Edit: In fact you even said as much didn't you?  About how public opinion is that the Byzantine Empire was this great and awesome thing?  Public opinion here being Balkan Nationalist opinions from Paradoxtards.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 22, 2012, 08:41:54 AM
Quote from: The Minsky Moment on August 21, 2012, 11:54:58 AM
Yeah, forced conversions tend to get numbers down.
That's like saying after WW2 the German Jews didn't have it so bad.

Didn't the Germans just outlaw circumcision?

QuoteAlso, I think it is obvious that the fact that the nadirs of Byzantine-Jewish relations was persecution under Justinian, the inter-communal violence of the final war with the Sassanids (which went both ways, most famously in Jerusalem) and forced conversions under Leo the Isaurian is in a relative sense a point in Byzantium's favor.

Um the Jews were provoked by Phocas' policies so while they were indeed hardly passive participants you cannot make it sound like it was some sort of equivalent situation.

I find it a little sketchy to applaud the Byzantines for their tolerance but at the same time Minsky's comparison to Hitler is absurd.  I mean they were a medieval christian monarchy context is important here people.

Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 22, 2012, 08:51:57 AM
I sometimes use the term "medieval Greeks.  I sorta dislike the Byzantine since it's a bit archaic.  Roman empire is confusing cause at least two were claiming to be the Roman empire at the time (three if you want include the Sultanate of Rum), and Romania makes you think of the modern country.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 22, 2012, 08:58:20 AM
Quote from: Razgovory on August 22, 2012, 08:51:57 AM
I sometimes use the term "medieval Greeks.  I sorta dislike the Byzantine since it's a bit archaic.  Roman empire is confusing cause at least two were claiming to be the Roman empire at the time (three if you want include the Sultanate of Rum), and Romania makes you think of the modern country.

Yeah there is no non-anachronistic term for them besides Romanoi which sounds like a term for Gypsies.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 22, 2012, 09:06:37 AM
Quote from: Valmy on August 22, 2012, 08:41:54 AM
I find it a little sketchy to applaud the Byzantines for their tolerance but at the same time Minsky's comparison to Hitler is absurd.  I mean they were a medieval christian monarchy context is important here people.

I don't think Joan was saying they were the same. The commonality between post-WW2 Germany and Byzantine Empire is that Jews didn't have it so bad as both states implemented measures to make sure that there weren't any Jews.  He wasn't saying Byzantines were Hitleresque but rather it is rather convenient of Psellus to say the Byzantines treated Jews better than Iberia without noting that the Byzantines had taken care to make sure there were few Jews.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on August 22, 2012, 09:12:47 AM
Quote from: Valmy on August 22, 2012, 08:27:04 AM
You are trash talking by calling it 'the Greek Kingdom'

I refer to it as a Greek kingdom because that's what the western Europeans saw it as (witness Roger II of Sicily's insistence that he was the equal of the Byzantine emperors, or Ludwig's tiff with Basil over the title of basileus), with reason. By the period in question the Byzantine state is reduced to the shores of the Aegean.

It didn't call itself the Byzantine Empire, and calling it the Roman Empire seems silly for this period.

Quote'LOL you lost to da Venetians and they suk!!!11' is usually the sort of rhetoric used by people who talk trash because they are incapable of forming actual thoughts on a topic.

I'm merely pointing out that the Empire was not a preeminent power in this period, but was repeatedly invaded and almost destroyed by every neighbor around it.

QuoteI find the Greek Kingdom stuff especially groan worthy since you were the guy eager to annoint every King in Western Europe an Emperor.

Eh, I still think this makes sense, because the game doesn't really reflect unions of crowns that well, and with the addition of the kingdoms of Aquitaine, Brittany, etc. it makes sense to have some sort of title above them.

QuoteEdit: In fact you even said as much didn't you?  About how public opinion is that the Byzantine Empire was this great and awesome thing?  Public opinion here being Balkan Nationalist opinions from Paradoxtards.

No, I said to the extent the public is aware of the Byzantine Empire, it is that it's this great and awesome thing. Yes, this is mostly based on paradox and alternate history forums, because I don't think most people know or give a damn about it.

Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 22, 2012, 09:31:53 AM
Quote from: Faeelin on August 22, 2012, 09:12:47 AM
It didn't call itself the Byzantine Empire, and calling it the Roman Empire seems silly for this period.

It doesn't really have a good title for this period which is why we invented one.  But refering to it as 'The Kingdom of the Greeks' was used as a slur at the time so I assumed you were using it as such.

QuoteI'm merely pointing out that the Empire was not a preeminent power in this period, but was repeatedly invaded and almost destroyed by every neighbor around it.

Indeed any state in this period would have had a hard time constantly being attacked by all its neighbors which was sorta par for the course for the monarchy we currently refer to as the Byzantine Empire.  Which makes its survival sorta bizarre and interesting.  But I have a hard time not considering the Comenenus version of the monarchy not an important power prior to the battle of...er...what was it *googles* Myriokephalon.  But thinking that appears to irritate you a great deal...for some reason.

QuoteEh, I still think this makes sense, because the game doesn't really reflect unions of crowns that well, and with the addition of the kingdoms of Aquitaine, Brittany, etc. it makes sense to have some sort of title above them.

It is not historical though!  In any case I am just giving you a hard time.  In the event the AI never seems to form those new Empires so it turns out not to matter much.

QuoteNo, I said to the extent the public is aware of the Byzantine Empire, it is that it's this great and awesome thing. Yes, this is mostly based on paradox and alternate history forums, because I don't think most people know or give a damn about it.

People love lost Empires and lost causes.  Hell there are people who think Robert E Lee was the greatest General of all time despite most of his major military initiatives being complete failures.  If the Nazis had won WWII I bet the Soviet Union would have the same sort of fanbois the Nazis currenly enjoy.

But beyond those history dorks come on man the thing existed for a really long time under constant attack and all the political, mental, and emotional strains that come with that.  That is just interesting.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on August 22, 2012, 02:31:46 PM
Quote from: Queequeg on August 22, 2012, 02:37:51 AM
I'm actually reasonably certain that Constantinople is the most consistently Jewish-friendly major European city of the last 1,000 years.  This only breaks in the 1920s, when the Kemalists tried to murder or exile everything interesting about Turkey.

For the majority of that 1000 years, it hasn't been Byzantine, which isn't exactly a coincidence in this context.  The same goes for Salonika - under the Ottoman period there was a huge thriving Jewish population but it appears to have been neglible during the Byzantine period.  And while it's true there were plenty of "horrors" in medieval Europe, fact is that many Jews left Byzantine lands to take their chances (such as they were) in Italy, the Rhineland, and points east.  It's hard to escape the conclusion that after a few centuries of being abused by Byzantine rulers, the Jews took the hint an voted with their feet despite the lack of terrific Plan Bs, and the apparent reduction in historical evidence of persecution after that point doesn't indicate a philo-Judaic change of heart, but rather that the remnant community was too small and pitiful to bother repressing (or recording the repression in chronicles).
Title: Re: Crusader Kings 2 Redux
Post by: dps on August 22, 2012, 05:55:38 PM
Quote from: Valmy on August 22, 2012, 09:31:53 AM

People love lost Empires and lost causes.  Hell there are people who think Robert E Lee was the greatest General of all time despite most of his major military initiatives being complete failures.  If the Nazis had won WWII I bet the Soviet Union would have the same sort of fanbois the Nazis currenly enjoy.


Lol.  People would go on about how those Soviet tanks with the multiple turrent were really better than Panzer IVs but there just weren't enough of them, or something.

Though I do have to admit that those things do have a certain aesthetic about them.  They sort of hark back to earlier ideas about "land battleships" and it seems like they would be a good idea.  But if practice, they just didn't work.  Of course, early-war Soviet command-and-control was so bad even the T-34s (which were actually good tanks) didn't really accomplish all that much in the summer and early fall of 1941.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 22, 2012, 07:14:53 PM
Quote from: The Minsky Moment on August 22, 2012, 02:31:46 PM
For the majority of that 1000 years, it hasn't been Byzantine, which isn't exactly a coincidence in this context.  The same goes for Salonika - under the Ottoman period there was a huge thriving Jewish population but it appears to have been neglible during the Byzantine period.  And while it's true there were plenty of "horrors" in medieval Europe, fact is that many Jews left Byzantine lands to take their chances (such as they were) in Italy, the Rhineland, and points east.  It's hard to escape the conclusion that after a few centuries of being abused by Byzantine rulers, the Jews took the hint an voted with their feet despite the lack of terrific Plan Bs, and the apparent reduction in historical evidence of persecution after that point doesn't indicate a philo-Judaic change of heart, but rather that the remnant community was too small and pitiful to bother repressing (or recording the repression in chronicles).

When did this happen?  Are we talking prior to the fall of the Western Empire?  The time of Justinian to Phocas?  Was there a big Jewish population in the Balkans?  Did the invasion of the Slavs have any influence?  I mean for a bit there most of Anatolia was Arab and most of the Balkans were Slavic.  Did the wars drive the Jews out as well or...what?

I also question why specifically you are calling out the rulers when from what I see they are constantly being hammered by the church and its supporters for being soft on Jews.  The Church and the people of the East seem to be the driving force here, I am sure the Emperors would have preferred to just let people sit there and pay taxes if they could get away with it.  Phocas only did his idiotic persecution as a way to generate public support for his regime for example.  But you may be right...but I am not sure this was a top down persecution.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 22, 2012, 07:19:09 PM
Minsky, I should say first that I feel awkward discussing Jewish history as a non-Jew.  I hope it is obvious throughout this argument that Jewish history is a passion of mine on par with Byzantine, and that I don't at any point want to belittle the suffering of Byzantine Jews. I think you're misinterpreting Byzantine religious policy, and this annoys me because it's part of a general tenancy to write off the Byzantines as humorless theocrats.

QuoteFor the majority of that 1000 years, it hasn't been Byzantine, which isn't exactly a coincidence in this context.
Not really.  We can expand the period to include the entire Macedonian Dynasty.  That's more than half Byzantine.  You'd also probably have to exclude the Early Republican period with extremely intense anti-Jewish persecution that resulted in the mass exile of almost the entire Jewish population of Istanbul. 
Quote
And while it's true there were plenty of "horrors" in medieval Europe, fact is that many Jews left Byzantine lands to take their chances (such as they were) in Italy, the Rhineland, and points east.  It's hard to escape the conclusion that after a few centuries of being abused by Byzantine rulers, the Jews took the hint an voted with their feet despite the lack of terrific Plan Bs
I think it's just as likely that many Byzantine Jews left for 'pull' reasons as much as 'push'.  Byzantium was likely just not attractive a place for urban Jewish populations for a whole number of reasons, most of which I have mentioned.   The Byzantine Economy wasn't going to be as attractive; the silk-weavers of Nikaea lived under constant fear of Latin or Turkish attack and were increasingly unimportant, while urban economies of Nuremberg and Venice were increasingly wealthy.   The Byzantines already had Italian, Greek and Assyrian crafstmen and moneylenders, and the massive state apparatus and intervention in the economy and well-established guild system left fewer opportunities. 
Quote
and the apparent reduction in historical evidence of persecution after that point doesn't indicate a philo-Judaic change of heart
So a claimed absence is not evidence of absence so much as evidence of a positive.  Totally unconvincing.  There's actually substantial work on this, up to and including the  Palailogoi.  Michael VIII was criticized for philo-Judaism by the Patriarch, for example. 

Quotebut rather that the remnant community was too small and pitiful to bother repressing (or recording the repression in chronicles).
There are probably  less than 1,000 Jews left in Egypt, but I think it's a fair bet that whenever the plumbing stops working, a substantial portion of the Egyptian population would blame Mossad agents. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 22, 2012, 09:24:14 PM
Quote
No, I said to the extent the public is aware of the Byzantine Empire, it is that it's this great and awesome thing. Yes, this is mostly based on paradox and alternate history forums, because I don't think most people know or give a damn about it.
I realize how annoying many of the Pan-Paradox Byzanteens are, as I was one of the first.  But I think you are completely wrongheaded on this.   

Byzantium isn't "this great and awesome thing" among people who know it.  The vast majority-if they have an opinion-don't have a very high opinion of it. This includes, disastrously, almost the entire population of Turkey.  The Turks have largely succeeded at wiping the nation clean of most traces of Byzantine heritage, from closing monasteries, renaming towns, letting Nationalist animals do stuff like this, (http://image.shutterstock.com/display_pic_with_logo/128611/128611,1272446452,1/stock-photo-vandalism-on-fresco-sumela-monastery-trabzon-51931402.jpg) selling priceless works of art from churches in Kosovo or Northern Cyprus on the black market, or letting Ani fall to dust.  There is still systematic discrimination against Christians, and the last pogrom was only 60 years ago.   The Cappadocian Greek language has died, and Pontic Greek-which predates the Empire by a thousand years-is all but dead.  What little remains of the Byzantine legacy is under constant pressure, and deserves defending.  There's still a lot of intellectual work that needs to be done as the field was largely ignored until the last few decades, and I can assure you that Norwegian teenagers aren't going to write seminal texts on Komnenoi political economy, nor are they going to help preserve a thousand year old Church.


Quote
I refer to it as a Greek kingdom because that's what the western Europeans saw it as (witness Roger II of Sicily's insistence that he was the equal of the Byzantine emperors, or Ludwig's tiff with Basil over the title of basileus), with reason. By the period in question the Byzantine state is reduced to the shores of the Aegean.
Byzantium starts the game as one of the three most powerful states on the map.  We call 12th Century England the Angevin Empire, so I see no reason why the Komnenoi at least would not fall under this title. 

Also, I think your insistence on using "Greek Kingdom" before 1204 is simply bizarre.  It's an Empire.  Large, multi-ethnic, centralized.  It's the direct descendant of the Empire that invented the word Empire.  It had 800 years of history.  Comparing the Komnenoi state  under John II or early Manuel with Siciliy is just bizarre.  It's not the Byzantines fault Ludwig had an inferiority complex.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on August 23, 2012, 04:14:30 AM
For this whole discussion, I have just one thing to say:

:nerd:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 23, 2012, 06:34:48 AM
Well...video games certainly led me towards the path of having a clue what on earth Byzantium was.
Though I was only a child when I first played age of empires so who knows whether I would have stumbled upon it myself.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 23, 2012, 08:45:39 AM
Quote from: Tamas on August 23, 2012, 04:14:30 AM
For this whole discussion, I have just one thing to say:

:nerd:

Indeed.  Isn't it glorious?  If only we could get more discussions like this going on other aspects of Euro history.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on August 23, 2012, 11:52:34 AM
Valmy, Q:

There is still quite a bit of obscurity concerning Jewish migratory movements in the late classical period/Early Middle Ages, but what is clear is that there is a significant transfer out of Byzantine lands into Italy and then France and Germany on the one hand, and also into Sassanid lands of on the other.  With respect to the former, there is evidence of favorable treatment by the early Papacy, the Ostrogoths, and even the Lombards, in comparison to the their plight in those parts of Italy subject to the Byzantine reconquista; the latter tendency can be illustrated by the fact that while the Talmud was originally assembled in Palestine, the accepted version was ultimately assembled years later in Babylon - and Babylon, Isfahan and other Jewish centers in the Sassanid realm became more important centers of Jewish scholarship, culture and commerce than the traditional homeland in the Syria-Palestine region.  That the remnant Jewish population of Syria/Palestine/Egypt generally welcomed the Arab conquest is well known.  It is trivially easy to come up with names of famous Jewish scholars, philosophers and even statesmen who lived in Iraq, Persia, Arab controlled Syria/Palestine/North Africa/Spain and western/soutern Europe; I can't think of any such figures in Byzantine-controlled lands.

The fact that Q has to reach to the  Palaiologi (almost 1000 years after the founding of Constantinople) is telling: the Palaiologi were happy to make whatever alliances they could and support of the Jews and their international commercial ties was useful in contesting the Italian merchant states of the Med. and of course their Comneni rivals who maintained the traditional Byzantime anti-Jewish program.  Basically it is an exception that proves the rule - a marriage of political convenience leveraged from traditional policies of hostility.

I am not suggesting that a civilization be judged entirely on how it treated Jews in the middle ages (a criterion that pretty much everyone would flunk rather badly other than a few exceptional times/places) but I don't think there is much room for argument that focusing on that narrow issue, the Byzantines did not cover themselves in glory, even by the low standards of the epoch.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 25, 2012, 02:47:58 AM
this is a bit of a historic question since this isn't my area but...whats with the golden horde's cross flag?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 25, 2012, 10:44:20 AM
Huh...I had all the DLCs but they seem to have poofed on me on Steam.  Anybody else have this problem?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on August 25, 2012, 10:47:38 AM
Quote from: Valmy on August 25, 2012, 10:44:20 AM
Huh...I had all the DLCs but they seem to have poofed on me on Steam.  Anybody else have this problem?

check local cache integrity
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 25, 2012, 01:16:45 PM
Ah that worked like a charm.  Thanks Tamas!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 25, 2012, 02:30:01 PM
My king of England fell in love with his eldest daughter and sired a son. :x
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 25, 2012, 02:31:57 PM
Actually oddest bit is my daughter had been pregnant by her husband at the time. That child was born and then 10 days later my son-grandson popped out...
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on August 25, 2012, 02:53:53 PM
you obviously installed a bugged pervert mod
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 25, 2012, 03:37:09 PM
Ck2+
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on August 28, 2012, 09:53:33 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fs%3D64f6ebd9526ed7df2854a62ac86669bc%26amp%3Battachmentid%3D62250%26amp%3Bd%3D1346164750&hash=378a14ac0f3c766639ea19e09ab4479d7620ae69)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 28, 2012, 12:15:50 PM
So they finally got back to us:

QuoteCrusader Kings II: Legacy of Rome is a new expansion which will breathe a dose of hot, spicy, Mediterranean fresh air into the deliciously dark world of the critically acclaimed strategy/RPG, Crusader Kings II. The Byzantine Empire is receiving some tender loving care from Paradox Interactive and Paradox Development Studio with the new expansion pack, which will add a wealth of features to the game and build upon Crusader Kings' glory.

In the rich politics of Byzantium, you'll find your cranky and disgruntled vassals split into factions, which will band together in revolt against your rule (they're getting smarter)! Thankfully, your generals have improved to match them. Legacy of Rome introduces Leader Focus, with generals' skills carrying more importance than ever before. This may prove useful if you have any generals that are (I) competent and (II) not plotting to drown you in a lake.

As for the wealth of features, let's talk about wealth! You'll be able to appoint your very own Orthodox patriarch instead of depending on that miserable old patriarch of Constantinople, plus you'll have greater control over where you demand levies from your vassals, and, of course, indulge in new, Byzantine-specific events and decisions. You'll need your regent to be at the top of their game, so it's a good thing there are now Self-Improvement ambitions for them! It's almost as if not everybody in the kingdom is out to get you.

The last gasp of the Roman Empire is in your hands, dear leader. Try not to screw it up.

This second expansion pack for Crusader Kings II arrives Q4 2012 on all major digital download portals for the suggested retail price of 9,99 USD.

Crusader Kings II: Legacy of Rome Main features:
New Faction System: Join a royal faction and use your allies in the party to enhance your strength and tear down rivals
Raise Standing Armies: You will now be able to use retinues to have standing armies in your domain: the size of which is determined by technology
Experience Factional Revolts: No more easily defeated rebellions. Disgruntled vassals will now band together in revolt against your rule through their faction
Appoint Orthodox Patriarchs: Orthodox kingdoms and empires can now control their own heads of religion and their powers, instead of being dependent on the patriarch of Constantinople
Streamlined Mobilization: You will always raise a single, larger levy from your direct vassal; no need to worry about the opinions of the lower vassals
Leader Focus on Combat: Appoint your generals wisely, their traits and skills are now of vital importance on the field of battle. More commander traits are now added to increase the importance of your choice of military leaders
Byzantium Comes Alive: New sets of decisions and events specifically designed with the Byzantine Empire in mind
Improve your ruler: You can now actively strive to improve your skills or traits through the new Self-Improvement Ambitions
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 28, 2012, 12:18:58 PM
Quote from: garbon on August 25, 2012, 02:31:57 PM
Actually oddest bit is my daughter had been pregnant by her husband at the time. That child was born and then 10 days later my son-grandson popped out...

Later once when they fell out of love my king gave her the newly conquered Duchy of Gwynedd. When the old king died, she made the mistake of rebelling against her brother and he imprisoned that abomination.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on August 28, 2012, 12:24:23 PM
Fourth quarter? I don't know why, but I thought the DLCs would be coming a bit faster.  ::Shrug::
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 28, 2012, 12:24:56 PM
I was hoping for a little more for the Arab and African Christians but that sounds like plenty of good stuff.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 28, 2012, 12:25:25 PM
Quote from: Faeelin on August 28, 2012, 12:24:23 PM
Fourth quarter? I don't know why, but I thought the DLCs would be coming a bit faster.  ::Shrug::

That is alot of new features.  Lots of playtesting is probably required.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 28, 2012, 12:26:20 PM
I mean October isn't that far away and it seemed unlikely that Euros would doing working for a release during summer. :D
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on August 28, 2012, 12:31:24 PM
Quote from: Queequeg on August 22, 2012, 09:24:14 PM
Byzantium isn't "this great and awesome thing" among people who know it.  The vast majority-if they have an opinion-don't have a very high opinion of it. This includes, disastrously, almost the entire population of Turkey. 

Okay, I apologize; I meant within the Anglosphere. I don't know that much about the Turkish policy.

QuoteThere is still systematic discrimination against Christians, and the last pogrom was only 60 years ago.

I don't mean to be rude, but to be honest this sounds like a bit of a double standard. Lots of bad things happened in Europe 60 years ago; plenty of languages in Europe are dying or have died; in the case of Cappadocian Greek and Pontic I am assuming they're dead because Greeks were kicked out of the region.

And it's not like the Balkan states haven't been destroying the Ottoman heritage with gleeful abandon. I think even your posts betray a bit of it; the Turks were barbarians who destroyed an incipient Greek renaissance.

You could make a pretty good case that without the Ottoman Empire, the Greeks would have just been subjects of a Venetian colonial empire, as they were in Crete and Cyprus.
Quote
Also, I think your insistence on using "Greek Kingdom" before 1204 is simply bizarre.  It's an Empire.  Large, multi-ethnic, centralized.  It's the direct descendant of the Empire that invented the word Empire.  It had 800 years of history.  Comparing the Komnenoi state  under John II or early Manuel with Siciliy is just bizarre.  It's not the Byzantines fault Ludwig had an inferiority complex.

Okay, this is a pretty weird argument to make. Roger II's state ruled over Jews, Greek Christians, Muslims, Italians, etc. This seems pretty multiethnic. The Holy Roman Empire ruled most of Central Europe and Northern Italy. Not always well, but I don't think you're going to claim the Byzantines did either. This wasn't a multiethnic state?
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on August 28, 2012, 12:31:46 PM
Quote from: garbon on August 28, 2012, 12:26:20 PM
I mean October isn't that far away and it seemed unlikely that Euros would doing working for a release during summer. :D

I'm assuming December, but could be wrong.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on August 28, 2012, 12:32:36 PM
:yeah:

I wonder how many of those Byzantine-specific events would still work for the Latin Empire...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 28, 2012, 12:32:59 PM
Quote from: Faeelin on August 28, 2012, 12:31:46 PM
Quote from: garbon on August 28, 2012, 12:26:20 PM
I mean October isn't that far away and it seemed unlikely that Euros would doing working for a release during summer. :D

I'm assuming December, but could be wrong.

Well 4th quarter does provide a wide range.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 28, 2012, 12:36:32 PM
Quote from: Barrister on August 28, 2012, 12:32:36 PM
:yeah:

I wonder how many of those Byzantine-specific events would still work for the Latin Empire...

I wouldn't think so...but who knows?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 30, 2012, 03:39:19 PM
QuoteOkay, I apologize; I meant within the Anglosphere. I don't know that much about the Turkish policy.
I don't even think that is true.  You are drawing on a long legacy of anti-Byzantine sentiment among Western intellectuals that dates all the way back to the Medieval period.  Just because there's a slight revival doesn't change that the dominant opinion of Byzantium is negative, particularly beyond the fine arts. 

Quote
I don't mean to be rude, but to be honest this sounds like a bit of a double standard. Lots of bad things happened in Europe 60 years ago; plenty of languages in Europe are dying or have died; in the case of Cappadocian Greek and Pontic I am assuming they're dead because Greeks were kicked out of the region.
I'm not Lettow, but I generally have a lot of sympathy for linguistic and cultural-ethnic minorities.

Also, throwing up your hands and saying "shit happens" isn't really effective anthropology or history.  It rationalizes the complete loss of culture and history.  I think something similar is happening with Yiddish right now-a majority of the speaking population was killed, and the remaining population was settled in areas with little to no interest in maintaining a distinct Yiddish-as opposed to Israeli Jewish or American Jewish-culture. 

Quote
And it's not like the Balkan states haven't been destroying the Ottoman heritage with gleeful abandon. I think even your posts betray a bit of it; the Turks were barbarians who destroyed an incipient Greek renaissance.
False equivalence.  The vicious but low-level violence during the (late 19th early 20th) Balkan Wars are comparable.  There are probably about a hundred Turks in Bulgaria for every Armenian or "Greek" in Turkey.   Pontic, Assyrian and Armenian massacres have body counts in the millions.  If you want to posit equivalence, look to the Circassian Massacres.

I speak Turkish.  I am not racist against Turks.  If you want to know my personal theory on the Ottomans, Mehmet II was a Renaissance figure with far more in common with contemporary Byzantine Emperors or leaders in Italy than his Arabizing successors.  I think there's substantial evidence for this, but I think it is likely that the transformation of the Ottoman State in to just another Caliphate was something close to inevitable.

Quote
You could make a pretty good case that without the Ottoman Empire, the Greeks would have just been subjects of a Venetian colonial empire, as they were in Crete and Cyprus.
Turgut Ozal made this argument.  I largely agree.  Constantinople was better off as Istanbul than as a shitty trade depo for the Venetians. 

Quote
Okay, this is a pretty weird argument to make. Roger II's state ruled over Jews, Greek Christians, Muslims, Italians, etc. This seems pretty multiethnic. The Holy Roman Empire ruled most of Central Europe and Northern Italy. Not always well, but I don't think you're going to claim the Byzantines did either. This wasn't a multiethnic state?
Neither of the crowns had the prestige of Byzantium by themselves, and while both were multiethnic, the HRE was hugely decentralized and Sicily was territoriality limited. 
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on August 30, 2012, 05:56:22 PM
Quote from: Queequeg on August 30, 2012, 03:39:19 PM
Also, throwing up your hands and saying "shit happens" isn't really effective anthropology or history.  It rationalizes the complete loss of culture and history.  I think something similar is happening with Yiddish right now-a majority of the speaking population was killed, and the remaining population was settled in areas with little to no interest in maintaining a distinct Yiddish-as opposed to Israeli Jewish or American Jewish-culture. 

But Yiddish is basically dead and gone at this point.  The culture that created Yiddish theater and literature is gone and isn't coming back.  Such is the way of the world.  Shit does indeed happen. Even without the Shoah the result would have been the same, for the same reason Yiddish culture died out in new York.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 30, 2012, 11:46:40 PM
Quote from: The Minsky Moment on August 30, 2012, 05:56:22 PM
But Yiddish is basically dead and gone at this point.  The culture that created Yiddish theater and literature is gone and isn't coming back.  Such is the way of the world.  Shit does indeed happen. Even without the Shoah the result would have been the same, for the same reason Yiddish culture died out in new York.

That's kinda my small issue with Quebec and their need to institute language laws to protect said culture/language.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 31, 2012, 11:38:01 AM
Quote from: garbon on August 30, 2012, 11:46:40 PM
That's kinda my small issue with Quebec and their need to institute language laws to protect said culture/language.

I do not think it is an actual need.  Their language and culture would be fine without it.  I think they make those laws out of memories of past trauma and generally nationalist douchebaggery.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 31, 2012, 04:39:05 PM
Quote
But Yiddish is basically dead and gone at this point.  The culture that created Yiddish theater and literature is gone and isn't coming back.  Such is the way of the world.  Shit does indeed happen. Even without the Shoah the result would have been the same, for the same reason Yiddish culture died out in new York.
I'm not totally sure I agree that Yiddish culture would have died out as totally or as rapidly without the Shoah.  I think it's possible that a generation of intellectuals and artists like Kafka would have spanned the divide between effectively nationalized Jews of the West and the Yiddish-speaking populations of the Pale of Settlement. 

That's obviously speculation.  They almost all died.  I also don't know how Zionism would work out in this situation.  It's not really a pleasant topic to speculate on, to be honest. 

Nonetheless, I think there's a difference between assimilation of a group and extermination of a group, though the two work together more often than not.  Remaining post-extermination populations are often not large or coherent enough to survive displacement.  The exceptions (Circassians, most obviously) are rare.  I think even the Armenian and Assyrian diasporas  are really starting to break down. (http://www.youtube.com/watch?v=vBkzfCpeAbI)  It's also almost impossible to find a Pontic speaker outside of Thessaloniki, and rare even there. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 31, 2012, 05:04:54 PM
Quote
There is still quite a bit of obscurity concerning Jewish migratory movements in the late classical period/Early Middle Ages, but what is clear is that there is a significant transfer out of Byzantine lands into Italy and then France and Germany on the one hand, and also into Sassanid lands of on the other.  With respect to the former, there is evidence of favorable treatment by the early Papacy, the Ostrogoths, and even the Lombards, in comparison to the their plight in those parts of Italy subject to the Byzantine reconquista; the latter tendency can be illustrated by the fact that while the Talmud was originally assembled in Palestine, the accepted version was ultimately assembled years later in Babylon - and Babylon, Isfahan and other Jewish centers in the Sassanid realm became more important centers of Jewish scholarship, culture and commerce than the traditional homeland in the Syria-Palestine region.  That the remnant Jewish population of Syria/Palestine/Egypt generally welcomed the Arab conquest is well known.  It is trivially easy to come up with names of famous Jewish scholars, philosophers and even statesmen who lived in Iraq, Persia, Arab controlled Syria/Palestine/North Africa/Spain and western/soutern Europe; I can't think of any such figures in Byzantine-controlled lands.
A few points.

1) The period you are discussing-the attempted Byzantine reconquista of Italy-is a full 400 years before the period I am discussing.  The Byzantine-Sassanid conflict is one of the most violent and desperate in all of Late Antique history, and I don't think either Empire covered themselves in glory in terms of tolerance.

2) I think some of the lack of truly famous Jewish intellectuals during the period in question-the Macedonian Dynasty and beyond-is likely as not due to the nature of Byzantine education and intellectual life.  It's almost all Monastic, or derived directly from the Monastic intellectual life.  This is in direct contrast with the Muslim world, or for that matter with post-Reformation Europe where you begin to see increased interaction between Jewish and Gentile intellectual life (Spinoza etc..)

3) I don't think there were de jure legal restrictions on Jews during any part of the post-Justinian Empire that the Ottomans didn't force on dhimmis.  They weren't allowed to buy Christian slaves or to ride horses, while Jews in the Ottoman Empire were not allowed to own Muslim slaves, build new houses of worship, ride horses or own certain types of weapons.  I actually don't think there was a big gap between Ottoman and Byzantine policies on this. 

Quote
The fact that Q has to reach to the  Palaiologi (almost 1000 years after the founding of Constantinople) is telling: the Palaiologi were happy to make whatever alliances they could and support of the Jews and their international commercial ties was useful in contesting the Italian merchant states of the Med. and of course their Comneni rivals who maintained the traditional Byzantime anti-Jewish program.  Basically it is an exception that proves the rule - a marriage of political convenience leveraged from traditional policies of hostility.
I haven't found any references to the Komnenoi being particularly anti-Jewish.  Link? 

I think you're basically right about the Palaiologi, and I made a related point about 1320s Constantinople not being the most attractive place for any group of immigrants.  Better off in Kaffa. 

Quote
I am not suggesting that a civilization be judged entirely on how it treated Jews in the middle ages (a criterion that pretty much everyone would flunk rather badly other than a few exceptional times/places) but I don't think there is much room for argument that focusing on that narrow issue, the Byzantines did not cover themselves in glory, even by the low standards of the epoch.
I think you've convinced me that they can't be compared in this regard compared with Iberia, and maybe the pre-Plague Pais d'Oc or Sicily, but still substantially different from Britain, Northern France or Germany.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on September 05, 2012, 06:37:11 AM
faction system as a regular addendum in 1.07, and not byzantium-specific? Hells yeah!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 05, 2012, 07:06:57 AM
Only potential negative I see is that bit about each direct vassals troops being raise in one location. Good to avoid micro of having to combine lots of little armies but could be bad...especially is vassal's capital is far away (like once the Duke of Bourbon had his capital in Jaffa. Fat lot of good it would have done me if all his troops had been raised there / also would be weird to have them all transported and ready to Crusade so easily). Will have to see how that one works out.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on September 05, 2012, 11:11:47 AM
I was so engrossed in Guild Wars 2, I noticed the Legacy of Rome announcement only now. It looks fucking awesome, especially the factions system. Now I have a major Byzantium boner.  :cool:

Edit: And blinding is in! Humanitarian solution for brothers!  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on September 05, 2012, 11:19:42 AM
Quote from: Tamas on September 05, 2012, 06:37:11 AM
faction system as a regular addendum in 1.07, and not byzantium-specific? Hells yeah!

I haven't read more about it yet - how does it work? Will it be sort of like a permanent, visible intrigue for some stuff, like throne pretenders or a movement to decrease crown authority?
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on September 07, 2012, 10:12:30 AM
QuoteCrusader Kings II: Legacy of Rome - Dev Diary 0 - Clearing the Fog of War


by Doomdark
Published on 05-09-2012 17:47  Number of Views: 2506 
It's Wednesday, and time to answer some questions about the upcoming DLC for Crusader Kings II:Legacy of Rome. The focus of this mini-expansion is going to be the Byzantine Empire and the Orthodox church. First off, in order to clear up any confusion from the original announcement, it's a bit smaller in scope than the Sword of Islam so the price is set at $5.99. While I say it's smaller in scope, if you include all the stuff we're adding for free in the accompanying patch (v1.07) it's probably about the same size as Sword of Islam (SoI) and v1.06.

So, let's take a look at what's in the Crusader Kings II: Legacy of Rome DLC and what's in patch 1.07...



CRUSADER KINGS II: LEGACY OF ROME DLC
Retinue system. If you don't have the DLC, you won't see the new interface and you cannot hire retinues (and neither will the AI.) The technology that controls the max size of your retinue and relative decrease of normal levy sizes simply does not have this effect without the DLC.
Orthodox Councillor models
Major Decisions for the Byzantine Empire
Byzantine Events

Oh, and we're taking another tack with the DLC this around - if you don't own the DLC, the AI won't be using the new mechanics or events either. Also, from now on in multiplayer mode, the host will control which DLCs are active.

PATCH 1.07

Faction system. Replaces many existing plots and normal revolt mechanics with factions.
Personal Improvement Ambitions
Orthodox Patriarch system
Have both a Plot and an Ambition at the same time
Revised levy raising. (You raise a single, large levy from each direct vassal. The opinions of vassals of vassals are irrelevant.)
Leader Focus on Combat
More Cultural Buildings
Improved AI
Bug fixes (of course)

I will talk about all these features in detail in upcoming dev diaries, but for now, that's all!
This article was originally published in forum thread: Crusader Kings II: Legacy of Rome - Dev Diary 0 started by Doomdark View original post
Categories: Crusader Kings Dev diaries

http://forum.paradoxplaza.com/forum/content.php?1068-Crusader-Kings-II-Legacy-of-Rome-Dev-Diary-0

Title: Re: Crusader Kings 2 Redux
Post by: Martinus on September 18, 2012, 02:46:59 AM
There are new screenshots on CK2 Facebook page. Byzantine emperors now have special decisions to mend the Great Schism and restore the Roman Empire; get special events for holding hippodrome races and reconquering old imperial provinces; and you can blind and/or castrate prisoners.  :cool:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on September 18, 2012, 02:49:06 AM
Also, reposting the last week's dev diary:

QuoteHello again folks, it's time for another dev diary on Legacy of Rome! Today, I'll talk about the new Faction system as well as the changes we have made to Plots and Ambitions. Like I mentioned last Wednesday, Factions are part of patch 1.07 and will be available to everyone free of charge.

Factions are, essentially, a kind of Plot; a Faction has a leader, a number of members, and a clear goal (for example, to Lower Crown Authority in the Kingdom of England). However, there are some key differences: Factions always target the liege, and they are always known to the liege as well as the other vassals. A vassal can lead up to two Factions, but be a member in any number of other factions, unless their goals are contradictory. If a faction leader dies, the most powerful remaining faction member automatically takes over as leader. When the leader thinks the Faction is powerful enough, he can issue an ultimatum to his liege. The liege can then either give in to the demands peacefully or refuse, which triggers a Civil War where all faction members revolt together in an alliance.

Currently, we have the following Factions:

•Succession by Primogeniture in [Title] (used to be a Plot)
•Succession by Seniority in [Title] (used to be a Plot)
•Succession by Gavelkind in [Title] (used to be a Plot)
•Elective Monarchy in [Title] (used to be a Plot)
•Lower Crown Authority in [Title] (used to be a Plot)
•Independence
•Install [Claimant] in [Title]

The last two are of special interest, since they really change the dynamics of the game. AI vassals will no longer just declare wars for Independence, or revolt to install themselves on the throne. Instead, they will seek to gain enough support before daring to take such drastic measures. I.e. all members in an Independence faction will declare war together, and the war score will be determined by their mutual efforts. If they are lucky, other vassals can also ask to join them while the war is ongoing. We are considering adding some more factions, but the more we add, the trickier it is to get the balance right and the AI to pick the ones that make most sense. Factions are, of course, fully moddable, like Plots.

As a liege, there are several things you can do to suppress Factions: you can make the members like you more (of course), you can imprison or kill the members, and you can send your Spymaster to Scheme in a faction member's province, which can lead to events where the vassal is blackmailed, threatened or cajoled into desisting.

As a vassal, it is dangerous to be in Factions because the liege will not be pleased by your disloyal politicking. If you are not the leader, you can also find yourself dragged into an inopportune uprising when the Faction leader so decides. You can get other vassals to join your Faction in the same way the liege can suppress it; you can make them like you better, or send your Spymaster to "convince" them.

You can start, join, or leave Factions at any time without cooldowns or penalties; it's essentially just a declaration of support for a goal.

That's it for Factions. Another change in patch 1.07 is the separation of Plots and Ambitions in the interface. Characters are now allowed to have both a Plot and an Ambition. Plots are still mainly handled in the Intrigue View, but Ambitions, being personal, are now only selected in the main Character View; and there are more of them. We have added Ambitions for improving each of your basic skills (Diplomacy, Martial, etc), as well as one for decreasing the Decadence of your dynasty. While you have the Ambition, there is chance that various related events will trigger.

I should probably mention that, since they change the core gameplay, all of these features are available for all characters and not just the Byzantine Empire. That's it for now, stay tuned for more tidbits next Wednesday!
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on September 19, 2012, 07:59:37 AM
QuoteIn patch v1.07, you raise fewer, larger levies from your direct vassals (we call these "Liege Levies" for lack of a better term.) These levies are now handled separately from actual Holding levies; you only get regular holding levies from your own Demesne. The opinions of vassals of vassals are thus now mostly irrelevant; you only need to worry about the opinions of your direct vassals. Another benefit is that you don't get tiny little armies all over the place when you mobilize your realm. Liege levies also fix a fundamental balancing flaw in that you can no longer just keep raising little levies from all vassals as a war drags on (due to the portion of holding levies that was reserved for the liege.) The new Liege Levies do not reinforce at home while raised.


(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.geekzenith.com%2Fwp-content%2Fuploads%2F2012%2F08%2Fshut-up-and-take-my-money.jpeg&hash=e8d878bd3ab6b65cf9c6ec72cc44c2c1dd0c4524)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 19, 2012, 08:00:06 AM
I hate that image so much.

Also, they kind of already told us that as I remember expressing concern about raising one army for a vassal in cases where their capital is in some far flung place.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 19, 2012, 10:39:52 AM
Major dairyfactorying over here.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 19, 2012, 10:45:41 AM
It will be interesting to see if Factions can interact with outside players.  As Alexios I Komnenos (favorite character to play) I almost always play historically and marry John to Eirene Arpad, it would be interesting to see if I could get local support for their son's claim to Hungary.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 19, 2012, 10:48:35 AM
Quote from: Queequeg on September 19, 2012, 10:45:41 AM
It will be interesting to see if Factions can interact with outside players.  As Alexios I Komnenos (favorite character to play) I almost always play historically and marry John to Eirene Arpad, it would be interesting to see if I could get local support for their son's claim to Hungary.

I believe Doomie said that factions are only internal.
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on September 19, 2012, 02:43:41 PM
Shit this looks good. Avoiding CK2 until the DLC comes out so I can do a WC with the roman empire.

In other words...
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi1.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F115%2F988%2FSpongebob%2520Money.jpg&hash=83505efe063158ff8821b24850a20c52c37f77df)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on September 20, 2012, 01:25:07 AM
Quote from: garbon on September 19, 2012, 10:48:35 AM
Quote from: Queequeg on September 19, 2012, 10:45:41 AM
It will be interesting to see if Factions can interact with outside players.  As Alexios I Komnenos (favorite character to play) I almost always play historically and marry John to Eirene Arpad, it would be interesting to see if I could get local support for their son's claim to Hungary.

I believe Doomie said that factions are only internal.

But that they can support a foreign claimant. So I guess if his son has a claim on Hungary and he is liked by many Hungarian Dukes, I suppose one of them may start a faction to install him on the throne.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 26, 2012, 06:25:49 PM
Not sure how I feel about these new leadership traits. On the face seems like it'll make combat a bit more annoying.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 26, 2012, 08:13:04 PM
Quote from: Martinus on September 20, 2012, 01:25:07 AM

But that they can support a foreign claimant. So I guess if his son has a claim on Hungary and he is liked by many Hungarian Dukes, I suppose one of them may start a faction to install him on the throne.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F14%2F140958%2F2300751-bb56d372_Thats_the_joke.jpeg&hash=fb6c81053c8bdcd2400d461f1509e58f72cf5d11)
I generally try to butter-up Dukes in a Kingdom I want to conquer anyway (say to kill adult and male claimants), it will be interesting to see if I really can do this. 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 03, 2012, 07:56:30 AM
QuoteThe main difference between Orthodox Christianity and Catholicism is probably the lack of a single leader (although the Ecumenical Patriarch of Constantinople is nominally the first among equals.) Instead, there are a number of practically autonomous Patriarchs, though they remain in communion with the rest of the Orthodox Church. This is called autocephaly, and we now represent this in the game by making the Court Chaplain in Orthodox kingdoms a Patriarch who is the religious head of everyone in the kingdom. He has power over excommunication and divorce over all characters in his jurisdiction, though only the Ecumenical Patriarch can grant invasions. Autocephalous Patriarchs have to be bishops (rule a temple Holding), preventing them from marrying or inheriting titles.

However, this is not all; we are also adding another concept called the Pentarchy. These are the five original heads of pre-schism Christianity; the bishops of Rome, Constantinople, Alexandria, Antioch and Jerusalem. If there is an Orthodox bishop in one of these Holdings, he will be considered a Pentarch, and will act like an autocephalous Patriarch over his entire traditional see (Orthodox kingdoms within such an area will not have their own Patriarchs.) Each reigning Pentarch will strengthen the authority of the entire Orthodox faith. Incidentally, this mechanic also has bearing on some key Decisions in Legacy of Rome (more on that in the next dev diary.)

As an added bonus, we are making the other forms of Oriental Christianity a bit more interesting. There is now a religion called Miaphysite, which includes the Coptic Orthodox Church and the Armenian Apostolic Church. In game terms, it's another version of Orthodoxy, with its head in Alexandria instead of Constantinople. It has the same mechanics with autocephalous Patriarchs and the Pentarchy as Orthodox Christianity, but is not considered a heresy by Catholics and Orthodox Christians. The Monophysite heresy is now a heresy of the Miaphysite Church. Lastly, most Orthodox heresies now also work like Orthodoxy itself, and we've added the Nestorian and Monothelite heresies.

NICE! Looks like it'll be out in two weeks, as next week's dev diary will be the last one
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 03, 2012, 07:59:36 AM
I like that they are giving some love to the eastern orthodox faiths.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 03, 2012, 08:02:57 AM
If you think about it, the game will be quite big - separate mechanisms for Catholicism, Islam, Orthodoxy... A pagan DLC will also surely happen... Nice.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 03, 2012, 08:31:54 AM
My reaction:

http://youtu.be/raTts-iGixU
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 03, 2012, 09:24:15 AM
I'm glad that p'dox is being taken to task about some of that new battle stuff and how it generally appears that it'll be tedious.

http://forum.paradoxplaza.com/forum/showthread.php?634347-Crusader-Kings-II-Legacy-of-Rome-Dev-Diary-3-Combat-Rebalance&p=14405004&viewfull=1#post14405004

Also, Tamas, I'm not sure 2 weeks is accurate as they still seem to be integrating things out of the bug forum. If that's the case, I'd be concerned about the patch coming out in two weeks time.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 03, 2012, 10:18:12 AM
Quote from: Tamas on October 03, 2012, 07:56:30 AM
NICE! Looks like it'll be out in two weeks, as next week's dev diary will be the last one

Fantastic.  It is about time they work on Eastern Christianity.  I mean this is the Crusades it was silly how these guys were left out.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 03, 2012, 04:32:34 PM
Quote from: Tamas on October 03, 2012, 07:56:30 AM
QuoteThe main difference between Orthodox Christianity and Catholicism is probably the lack of a single leader (although the Ecumenical Patriarch of Constantinople is nominally the first among equals.) Instead, there are a number of practically autonomous Patriarchs, though they remain in communion with the rest of the Orthodox Church. This is called autocephaly, and we now represent this in the game by making the Court Chaplain in Orthodox kingdoms a Patriarch who is the religious head of everyone in the kingdom. He has power over excommunication and divorce over all characters in his jurisdiction, though only the Ecumenical Patriarch can grant invasions. Autocephalous Patriarchs have to be bishops (rule a temple Holding), preventing them from marrying or inheriting titles.

However, this is not all; we are also adding another concept called the Pentarchy. These are the five original heads of pre-schism Christianity; the bishops of Rome, Constantinople, Alexandria, Antioch and Jerusalem. If there is an Orthodox bishop in one of these Holdings, he will be considered a Pentarch, and will act like an autocephalous Patriarch over his entire traditional see (Orthodox kingdoms within such an area will not have their own Patriarchs.) Each reigning Pentarch will strengthen the authority of the entire Orthodox faith. Incidentally, this mechanic also has bearing on some key Decisions in Legacy of Rome (more on that in the next dev diary.)

As an added bonus, we are making the other forms of Oriental Christianity a bit more interesting. There is now a religion called Miaphysite, which includes the Coptic Orthodox Church and the Armenian Apostolic Church. In game terms, it's another version of Orthodoxy, with its head in Alexandria instead of Constantinople. It has the same mechanics with autocephalous Patriarchs and the Pentarchy as Orthodox Christianity, but is not considered a heresy by Catholics and Orthodox Christians. The Monophysite heresy is now a heresy of the Miaphysite Church. Lastly, most Orthodox heresies now also work like Orthodoxy itself, and we've added the Nestorian and Monothelite heresies.

NICE! Looks like it'll be out in two weeks, as next week's dev diary will be the last one
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fstore.drumbum.com%2Fmedia%2Fmusic-notes-tissue-box.jpg&hash=c958dee79501023d528499719847129e50584c47)
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on October 03, 2012, 07:39:29 PM
Oh Good lord, we're about to get a bunch of events that are basically "Guns of the Basileus" aren't we?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 03, 2012, 08:10:16 PM
Quote from: Faeelin on October 03, 2012, 07:39:29 PM
Oh Good lord, we're about to get a bunch of events that are basically "Guns of the Basileus" aren't we?

It looks like events for the entire Eastern Christian world to me, not just Byzantium :mellow:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 03, 2012, 09:50:13 PM
Quote from: Valmy on October 03, 2012, 08:10:16 PM
Quote from: Faeelin on October 03, 2012, 07:39:29 PM
Oh Good lord, we're about to get a bunch of events that are basically "Guns of the Basileus" aren't we?

It looks like events for the entire Eastern Christian world to me, not just Byzantium :mellow:

Issue for is that the new decisions they hinted at - all focus on conquest-oriented Byzzies. Seems unlikely that some other Orthodox power would really care about re-forming the traditional Orthodox sees.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on October 03, 2012, 10:05:20 PM
Quote from: Razgovory on August 14, 2012, 04:02:38 PMNow that I think of it the Roman empire did inspire Entry of the Gladiators a piece of music that people associate with clowns.  That is kind of humorous.
Christ.  I mean, I knew Bette Midler was old.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on October 03, 2012, 10:19:31 PM
Quote from: The Minsky Moment on August 30, 2012, 05:56:22 PM
But Yiddish is basically dead and gone at this point.  The culture that created Yiddish theater and literature is gone and isn't coming back.  Such is the way of the world.  Shit does indeed happen. Even without the Shoah the result would have been the same, for the same reason Yiddish culture died out in new York.
Wasn't there a debate in the early days of Israel over whether or not to use Yiddish or Hebrew?  I kind of love the idea of a Yiddish speaking Israel.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on October 03, 2012, 10:26:22 PM
Quote from: Sheilbh on October 03, 2012, 10:19:31 PM
Wasn't there a debate in the early days of Israel over whether or not to use Yiddish or Hebrew?  I kind of love the idea of a Yiddish speaking Israel.

http://www.amazon.com/Yiddish-Policemens-Union-Michael-Chabon/dp/0007149824  :smarty:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 03, 2012, 10:52:01 PM
Quote from: garbon on October 03, 2012, 09:50:13 PM
Issue for is that the new decisions they hinted at - all focus on conquest-oriented Byzzies. Seems unlikely that some other Orthodox power would really care about re-forming the traditional Orthodox sees.

Why not?  Bulgarians and Georgians like Patriarchs to....or particularly blobby Russians.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 03, 2012, 11:07:30 PM
Quote from: Valmy on October 03, 2012, 10:52:01 PM
Quote from: garbon on October 03, 2012, 09:50:13 PM
Issue for is that the new decisions they hinted at - all focus on conquest-oriented Byzzies. Seems unlikely that some other Orthodox power would really care about re-forming the traditional Orthodox sees.

Why not?  Bulgarians and Georgians like Patriarchs to....or particularly blobby Russians.

There's a difference between their autocephalous patriarchs and wanting to revive the pentarchy. I'm just not really seeing why the Bulgarians, Georgians or Russians would be invested in that.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 04, 2012, 12:34:32 AM
TBH, I think the Armenians might be. They were always more warlike than the Byzzies, anyway. One can also imagine amanda Orthodox Ruthenia warring against something like the Ottomans.  Or the Ottomans.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on October 04, 2012, 02:51:31 AM
iirc, for quite a while both bulgarian and serbian kings tried to style themselves as would-be successors to the Byzanteens. Implying that they would have taken the mantle, tiara and claims of the romans if they ever managed to take Constantinople
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 04, 2012, 06:59:02 AM
Quote from: Crazy_Ivan80 on October 04, 2012, 02:51:31 AM
iirc, for quite a while both bulgarian and serbian kings tried to style themselves as would-be successors to the Byzanteens. Implying that they would have taken the mantle, tiara and claims of the romans if they ever managed to take Constantinople

That's a far cry from re-starting all of those sees that had frequently cause the Byzantines trouble.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 04, 2012, 07:48:48 AM
Quote from: garbon on October 03, 2012, 11:07:30 PM
There's a difference between their autocephalous patriarchs and wanting to revive the pentarchy. I'm just not really seeing why the Bulgarians, Georgians or Russians would be invested in that.

For the prestige and power, contributing to the strength of the Orthodox Church and their own glory.  I have a hard time imagining an Orthodox King who is so powerful he is conquering Antioch, Jerusalem, and Alexandria who wouldn't take advantage of this.  Why wouldn't they?  It seems impossible to me that they would not.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 04, 2012, 07:52:12 AM
Asserting that he'd captured important Christian sites, sure? Pointedly setting up largely autonomous sees? Why would he bother with that?
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on October 04, 2012, 09:01:13 AM
Quote from: Sheilbh on October 03, 2012, 10:19:31 PM
Wasn't there a debate in the early days of Israel over whether or not to use Yiddish or Hebrew?  I kind of love the idea of a Yiddish speaking Israel.

No.  The Labor Bund in eastern Europe promoted Yiddish, but tended towards opposition to Zionism.  I don't think Yiddish was ever seriously contemplated as a national language in Palestine.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 04, 2012, 11:23:31 AM
I don't think that would have boded well for Sephardi, Mizrahi and Ethiopian Jews. 
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on October 07, 2012, 02:08:31 PM
Got bored this morning and started playing this again, with CK2+.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh1KCa.jpg&hash=e5368ed211e77b942e760c8c002d5a711e2ce79b)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FY0rhQ.jpg&hash=ef735a2e09a8b92a1e2ccec7d9ddd11743f59e2b)

This game can be stupidly entertaining to me sometimes. Now I have to figure out what to do with her younger brothers, Lee Corso and Tony Romo. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on October 07, 2012, 08:39:00 PM
Copycat.
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on October 07, 2012, 08:51:15 PM
Quote from: Ed Anger on October 07, 2012, 08:39:00 PM
Copycat.

I won't be using 'Adolf Hitler' and 'Reinhard Heydrich' any time soon.  :whistle:

Besides I'll do the same when the new XCOM is out. I'll enjoy watching Jet Li avenge Tim Allen's death by a sectoid.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 10, 2012, 07:12:19 AM
QuoteLegacy of Rome will be released next week


:yeah:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 10, 2012, 07:40:03 AM
This last dev diary has clearly demonstrated that the DLC is a Byzanteen's wet dream. :D
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 10, 2012, 07:46:09 AM
Quote from: garbon on October 10, 2012, 07:40:03 AM
This last dev diary has clearly demonstrated that the DLC is a Byzanteen's wet dream. :D

Yeah. I expect Psellus to run out of tissues very fast :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 10, 2012, 07:59:09 AM
The one shame of course has been mentioned a few times in that thread now - that P'dox missed out on focusing on several historical outstanding issues in the region. (Or at the very least hasn't mentioned changes.)
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 10, 2012, 08:13:59 AM
Read the new dev diary. I came.

What historical issues are you referring to, Garbon?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 10, 2012, 08:16:52 AM
Quote from: Fireblade on October 10, 2012, 08:13:59 AM
Read the new dev diary. I came.

What historical issues are you referring to, Garbon?

Two quick ones that come to mind are the inevitable Muslim rush on Ethiopia and the general failure of the current decadence system.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 10, 2012, 08:18:38 AM
Quote from: garbon on October 10, 2012, 08:16:52 AM
Quote from: Fireblade on October 10, 2012, 08:13:59 AM
Read the new dev diary. I came.

What historical issues are you referring to, Garbon?

Two quick ones that come to mind are the inevitable Muslim rush on Ethiopia and the general failure of the current decadence system.

Oh, right, those.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 10, 2012, 08:18:40 AM
And then Fae got sassy in that thread about how Normans and Turks were critical threats to Empire at this point. With the exception of the Fatimids reaching out and eating them (failure of mechanics introduced during last DLC cycle) - I don't think the AI Byzantines typically suffer at the hands of their foes.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 10, 2012, 08:21:19 AM
I think I've seen the Seljuks beat the fuck out of the Byzantines once. And even playing as the Normans, it's just about impossible to seize Epirus and march on Constantinople.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 10, 2012, 08:22:19 AM
Here's what they said on Ethiopia:

QuoteWe have not done any changes to this region beyond the new religious setup.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 10, 2012, 08:25:53 AM
That sucks. Hopefully there will be a mod to fix Ethiopia.

Anyway, it looks like I'm going to fail out of grad school. Thanks Paradox. <_<
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 10, 2012, 08:35:24 AM
And the thread has devolved into - should there be a new culture for rules of the re-formed Roman Empire? what should it be called?

:D
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 10, 2012, 08:36:21 AM
User: HeilRome

"fantastic.It s a new Era for this Game !!! If you would,do a DLC about the HRE,or about the Vlachs it would complete the game"

ROMAnians. :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on October 10, 2012, 08:56:46 AM
Quote from: garbon on October 10, 2012, 08:35:24 AM
And the thread has devolved into - should there be a new culture for rules of the re-formed Roman Empire? what should it be called?

Did you see the EU4 thread where people htought Byzantium should be one of the primary nations?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 10, 2012, 08:59:00 AM
No. I generally only look at the first few pages of any thread started by P'dox themselves. After that discussion generally devolves. :D
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 10, 2012, 09:01:18 AM
lol, Faeelin: "I like how people were up in arms about formable empires but a Greek speaking guy sacking Rome and being recognized as the roman emperor while ending the schism because he controls some cities in the middle east is totally okay."
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 10, 2012, 09:08:47 AM
lol good point
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 10, 2012, 05:32:07 PM
Quote from: Tamas on October 10, 2012, 07:46:09 AM
Quote from: garbon on October 10, 2012, 07:40:03 AM
This last dev diary has clearly demonstrated that the DLC is a Byzanteen's wet dream. :D

Yeah. I expect Psellus to run out of tissues very fast :P
I came, I saw, I came.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 12, 2012, 12:38:28 PM
Though a bit shaky, this thread gets at things that would have been better than the Roman wet dream that we're getting.

http://forum.paradoxplaza.com/forum/showthread.php?638510-Byzantium-drama-I-pray-your-still-there.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 12, 2012, 05:29:30 PM
Why are you guys talking about restoring Rome?  All I see is restoring the Patriarchates.  That would have been pretty natural for an expanding Empire.  It'll actually be really useful when I take Antioch as Armenia. 
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on October 12, 2012, 07:59:06 PM
Quote from: Queequeg on October 12, 2012, 05:29:30 PM
Why are you guys talking about restoring Rome?  All I see is restoring the Patriarchates.  That would have been pretty natural for an expanding Empire.  It'll actually be really useful when I take Antioch as Armenia.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D65211%26amp%3Bd%3D1349870213&hash=204e1af4e0a7462defe5fe9c9c1654790c3ff23b)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on October 12, 2012, 08:31:03 PM
I just shat my drawers.

A.Hitler may return in a future AAR.
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on October 12, 2012, 08:46:14 PM
Three dozen "EAGLES RISE: RESTOREIIING ROMAN EMPIRE!!" AARs on Paradox's forums incoming.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 12, 2012, 08:49:21 PM
Quote from: Queequeg on October 12, 2012, 05:29:30 PM
Why are you guys talking about restoring Rome?  All I see is restoring the Patriarchates.  That would have been pretty natural for an expanding Empire.  It'll actually be really useful when I take Antioch as Armenia. 

So I take it you didn't actually read the last DD where it talked about ability to reform Roman Empire?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on October 12, 2012, 08:49:37 PM
I should do an AAR at paradox.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 13, 2012, 10:22:54 AM
Anyone know exactly what day this is coming out?  Preferably what hour?  Maybe a minute window?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 13, 2012, 10:24:23 AM
 :lol:

Tuesday 9AM CET if they keep to their usual schedule.

Or maybe the Islam DLC came out on a Wednesday?  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 15, 2012, 03:21:28 PM
Well, Paradox didn't release their patch notes today. I guess I'll have to begin masturbating at work tomorrow.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 16, 2012, 02:18:03 AM
It's out! And I'm at work... :(
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 16, 2012, 02:25:48 AM
The patch isn't out yet. Maybe they are waiting for the Steam release?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 16, 2012, 02:34:28 AM
Do you need the patch to play the DLC? Or does the DLC also include the patch?

Either way, I'm completely switched to gamersgate now (had to repurchase the previous content I got from Steam but it's not that expensive) and pretty happy about it.

There are five new DLCs on Gamersgate right now. Besides the Legacy of Rome, there is a Byzantine music one, a Byzantine units one, an African portraits one and a one with new dynastic shields.

I gotta say I like Paradox's approach to things - if you buy all new stuff (which I am going to do), it adds up to 13 euro which is a decent price for a new expansion pack. But you are also free to pick and choose stuff you like.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 16, 2012, 02:42:23 AM
By the way, I hope they change the graphics of blinded people to an eye-band/patch as these gaping eye sockets look creepy.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 16, 2012, 03:49:24 AM
some of the stuff:

Quote- Faction System
- Characters can have both a Plot and an Ambition
- Retinue System support for the Legacy of Rome DLC
- Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
- Rebalanced Combat, with more focus on leaders and their traits. More leader traits.
- Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings.
- A number of self improvement Ambitions for characters
- New religions: Miaphysite, Nestorian, Monothelite
- Two new Bookmarks: The Alexiad and The Latin Empire
- AI: Improved military AI
- Made the Seljuks pre-mobilized in 1066, like the English contenders
- Added "Foreign Conqueror" opinion modifier
-Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years
-When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years
- AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis.

*FAP FAP FAP FAP FAP*
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 16, 2012, 04:03:56 AM
I'll buy Crusader Kings and it's expansions next month.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on October 16, 2012, 04:16:28 AM
Quote from: Razgovory on October 16, 2012, 04:03:56 AM
I'll buy Crusader Kings and it's expansions next month.

In my opinion it's the best game Paradox has ever made.

Fun, lots of content and a map that not only doesn't suck but is actually pretty.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 16, 2012, 04:22:56 AM
- The liege is now imprisoned when losing his or her primary title in a claimant war
- The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner

Fun.  :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 16, 2012, 04:27:26 AM
- Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years
- When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years

No more whackamole.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on October 16, 2012, 08:17:10 AM
What comes in the dlc that I wouldn't get in the free patch?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 16, 2012, 09:13:33 AM
Quote from: sbr on October 16, 2012, 08:17:10 AM
What comes in the dlc that I wouldn't get in the free patch?

The alt-history Byzantine stuff.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on October 16, 2012, 09:16:20 AM
Quote from: garbon on October 16, 2012, 09:13:33 AM
Quote from: sbr on October 16, 2012, 08:17:10 AM
What comes in the dlc that I wouldn't get in the free patch?

The alt-history Byzantine stuff.

Plus the new retinue system
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on October 16, 2012, 09:51:10 AM
Quote from: Razgovory on October 16, 2012, 04:03:56 AM
I'll buy Crusader Kings and it's expansions next month.

Steam winter sale. Smart lad.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 16, 2012, 09:53:42 AM
Quote from: Cecil on October 12, 2012, 07:59:06 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D65211%26amp%3Bd%3D1349870213&hash=204e1af4e0a7462defe5fe9c9c1654790c3ff23b)

:bleeding: x 100

Ah well I would never do that and the AI certainly will not.  It will be filed away with the Timmay-esque Empires.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 16, 2012, 11:39:21 AM
I didn't realize Legacy of Rome was going to be so cheap. I guess that's what happened when a lot of the stuff went into patch.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 16, 2012, 11:42:27 AM
Of course it being P'dox. LoR didn't work initially and the graphical DLCs are having problems. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 16, 2012, 11:45:04 AM
And they didn't get the Byzantine portraits done in time?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 16, 2012, 01:15:03 PM
I have had no problem with the DLC. Those guys must have their game files modded to death
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 16, 2012, 01:20:52 PM
Quote from: Tamas on October 16, 2012, 01:15:03 PM
I have had no problem with the DLC. Those guys must have their game files modded to death

P'dox confirmed earlier that it was an issue they were working on / then fixed.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on October 16, 2012, 05:54:31 PM
Quote from: garbon on October 16, 2012, 11:45:04 AM
And they didn't get the Byzantine portraits done in time?

I feel great!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 16, 2012, 06:17:17 PM
Quote from: Faeelin on October 16, 2012, 05:54:31 PM
Quote from: garbon on October 16, 2012, 11:45:04 AM
And they didn't get the Byzantine portraits done in time?

I feel great!

QuoteNothing in this new dlc, nothing whatsoever, not the factions, not the ending of the schism, not the restoration of the Roman Empire, can compare to the awesomeness that is the event chain involving the charriot races between the greens and blues, and where you decide to cheat.

The fact that it ended with my emperor standing on his balcony, watching Constantinople burn because his attempts to cheat failed screaming "ANAXIMANDROS!" made me chuckle.

Kudos do you, Paradox, kudos.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on October 16, 2012, 08:18:05 PM
CK 2 and just about every one of its DLC are on sale on Steam--75% off of everything, it looks like.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 16, 2012, 08:27:56 PM
Steam's autopatch thing and Pdox's patching policy don't mesh well.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on October 16, 2012, 08:40:47 PM
Quote from: Razgovory on October 16, 2012, 08:27:56 PM
Steam's autopatch thing and Pdox's patching policy don't mesh well.

Agreed, though they say it is getting better.  I would never buy paradox game on steam, myself.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 16, 2012, 08:45:40 PM
But gamersgate is like death.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on October 16, 2012, 08:47:11 PM
In what way?  I have never had any problems with the games I have bought there.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 16, 2012, 08:49:29 PM
I don't like paypal and without that I have to jump through a million hoops.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on October 17, 2012, 01:08:38 AM
This is only 5 dollars? Okay, why not?

I have had issues with credit card payments to Gamers Gate..They locked my card once and now they usually call to confirm the purchase. That isn't a bad thing, but it is an annoyance I don't have to endure by using Steam.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 17, 2012, 01:19:25 AM
Quote from: garbon on October 16, 2012, 08:49:29 PM
I don't like paypal and without that I have to jump through a million hoops.

How so? I paid with a credit card with no Paypal and it worked very smoothly.  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 17, 2012, 02:03:26 AM
I've read before that some people seem to have problems paying with credit card from outside Europe.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 17, 2012, 02:09:06 AM
What is wrong with Paypal anyway? That you don't have all those separate Internet shops storing your credit card info? Bummer!
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 17, 2012, 02:50:25 AM
The way my Citi Mastercard operates, I need to enter a separate code sent to my mobile by text every time I make an online purchase, so there is no risk of the data being stolen anyway. I sometimes notice that Americans are a bit backward, compared to Europe, when it comes to online payments.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on October 17, 2012, 06:59:20 AM
Marti I don't think that can prevent the info from being stolen, but it would prevent someone else from using your card info if they got a hold of it.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on October 17, 2012, 08:49:24 AM
I didn't realize there were chariot races in the 11th century; I thought it died out after the 7th century crisis. Interesting.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 17, 2012, 10:17:59 AM
Quote from: sbr on October 17, 2012, 06:59:20 AM
Marti I don't think that can prevent the info from being stolen, but it would prevent someone else from using your card info if they got a hold of it.

Yes, that's my point. :)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 17, 2012, 10:27:21 AM
Quote from: Faeelin on October 17, 2012, 08:49:24 AM
I didn't realize there were chariot races in the 11th century; I thought it died out after the 7th century crisis. Interesting.

I'm glad they have a CB to make sure that Hungary gets reclaimed.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 17, 2012, 11:40:54 AM
Quote from: garbon on October 17, 2012, 10:27:21 AM
Quote from: Faeelin on October 17, 2012, 08:49:24 AM
I didn't realize there were chariot races in the 11th century; I thought it died out after the 7th century crisis. Interesting.

I'm glad they have a CB to make sure that Hungary gets reclaimed.
oh ha-ha!

That CB is ridicoulous. Not just because of Hungary but in general. I am modding it out, plus I am making muslim invasion CB a dukal CB if I can figure out how to. Fuck Fatimids.

Anyone know if there is a global modifier influencing the number of ships which can be levied? I want to divide that by 10 as well. :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 17, 2012, 11:48:06 AM
Yeah all and all though LoR added some stuff - I think it widely missed the mark of what it could/should have been about.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 17, 2012, 11:56:05 AM
Quote from: garbon on October 17, 2012, 11:48:06 AM
Yeah all and all though LoR added some stuff - I think it widely missed the mark of what it could/should have been about.

from our point of view yes, but if you consider the Paradox board demographics, almost everyone who is not a HOI-fan closet nazi balkantard is a Byzanteen. So the DLC has become everything it could be, when you are running a business.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 17, 2012, 11:59:51 AM
Quote from: Tamas on October 17, 2012, 11:56:05 AM
Quote from: garbon on October 17, 2012, 11:48:06 AM
Yeah all and all though LoR added some stuff - I think it widely missed the mark of what it could/should have been about.

from our point of view yes, but if you consider the Paradox board demographics, almost everyone who is not a HOI-fan closet nazi balkantard is a Byzanteen. So the DLC has become everything it could be, when you are running a business.

I guess so through seems a bit much to suggest that they couldn't have snuck in some history in there and muslim fixes as well as byzanteen wet dream.

Of course, I re-checked that thread where people were excited by the chariot sequence and many didn't know that Nika Revolt had happened...so I can see that they'd have no issue with taking that event and projecting it 500 years in the future...
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 17, 2012, 12:14:34 PM
I have: deleted the imperial reconquest CB altogether, made muslim invasions as such that it only goes against a duchy, and reduced AI naval invasion range to 1/4th of its default value. On the latter, the tooltip says that you can raise it if you take it over the default value (100), not sure if the decrease will have any effect. Fucking Fatimids.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 17, 2012, 03:02:45 PM
Wasn't there a lot of intrigue between the Arpadok and Komnenoi?  I think that might actually be reason enough for a CB, although I usually just do it by marrying a Hungarian princess and murdering people until a toddler inherits. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 17, 2012, 03:08:42 PM
The thing I love about playing as a Byzantine is that I can use phrases like "murder people until an infant inherits" and not feel terrible or engage in anachronism.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 17, 2012, 03:13:38 PM
I don't know why you'd feel terrible if you were playing as France instead.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 17, 2012, 04:47:19 PM
France tended to have messy stuff like actual civil wars.  Byzantium had a lot more politically conniving catamites who ended up slaughtering entire families in the quest for power. 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 18, 2012, 12:42:39 AM
Quote from: Queequeg on October 17, 2012, 03:02:45 PM
Wasn't there a lot of intrigue between the Arpadok and Komnenoi?  I think that might actually be reason enough for a CB, although I usually just do it by marrying a Hungarian princess and murdering people until a toddler inherits.

That kind of conflict was already covered in the game: the Byzantines supported the claim of some of the pretenders.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 18, 2012, 12:50:08 AM
Quote from: Queequeg on October 17, 2012, 04:47:19 PM
France tended to have messy stuff like actual civil wars.  Byzantium had a lot more politically conniving catamites who ended up slaughtering entire families in the quest for power.

Yeah, pretty much. Execution and assassination of nobles was viewed as wrong in Western Europe - when it happened, it was a big thing and usually galvanised support for the victim's faction (like the assassination of John the Fearless or Thomas Beckett). In Byzantium it was part of the HR policy.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 18, 2012, 12:55:10 AM
And that's why the pre-Basil II Empire and the Classical Ottomans were both way more stable than contemporary European states. Murder, blinding, castration and forced retirement were all usefull tools. Fewer pesky cadet branches.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on October 18, 2012, 01:02:02 AM
Quote from: Martinus on October 17, 2012, 02:50:25 AM
The way my Citi Mastercard operates, I need to enter a separate code sent to my mobile by text every time I make an online purchase, so there is no risk of the data being stolen anyway. I sometimes notice that Americans are a bit backward, compared to Europe, when it comes to online payments.

How so? I don't think you actually believe that at all.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 18, 2012, 01:18:59 AM
Quote from: Queequeg on October 18, 2012, 12:55:10 AM
And that's why the pre-Basil II Empire and the Classical Ottomans were both way more stable than contemporary European states. Murder, blinding, castration and forced retirement were all usefull tools. Fewer pesky cadet branches.

Yeah, and modern day China is more stable than France but that does not mean it's a good place to live.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on October 18, 2012, 01:27:50 AM
America has famously low security when it comes to payments.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 18, 2012, 02:02:20 AM
Quote from: Tamas on October 18, 2012, 12:42:39 AM
Quote from: Queequeg on October 17, 2012, 03:02:45 PM
Wasn't there a lot of intrigue between the Arpadok and Komnenoi?  I think that might actually be reason enough for a CB, although I usually just do it by marrying a Hungarian princess and murdering people until a toddler inherits.

That kind of conflict was already covered in the game: the Byzantines supported the claim of some of the pretenders.
Not totally sure it is that unreasonable. To the Byzantines, everything in the Old Empire was up for grabs provided the state was strong enough to expand. I think Hungary would be a logical endpoint of a Byzantine Balkan Reconquista. Its what the Ottomans did.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 18, 2012, 02:12:46 AM
Quote from: Queequeg on October 18, 2012, 02:02:20 AM
Quote from: Tamas on October 18, 2012, 12:42:39 AM
Quote from: Queequeg on October 17, 2012, 03:02:45 PM
Wasn't there a lot of intrigue between the Arpadok and Komnenoi?  I think that might actually be reason enough for a CB, although I usually just do it by marrying a Hungarian princess and murdering people until a toddler inherits.

That kind of conflict was already covered in the game: the Byzantines supported the claim of some of the pretenders.
Not totally sure it is that unreasonable. To the Byzantines, everything in the Old Empire was up for grabs provided the state was strong enough to expand. I think Hungary would be a logical endpoint of a Byzantine Balkan Reconquista. Its what the Ottomans did.

The Ottomans did that because they were a slave state military dictatorship working effectively only until there were new territories to conquer and loot. They didn't stop at Hungary because they tought the eastern borders of the former Roman Empire are nice and cozy but because they were not allowed to progress further.

Byzantines felt everyting was up for grabs they could make a half-assed excuse to get, exactly like everybody else in the period.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 18, 2012, 03:58:56 AM
Yeah. Ottomans tried to conquer Austria, Dalmatia and extended as far as Barbary Coast in Africa. I don't think they were really consciously self-limiting their expansion.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on October 18, 2012, 07:19:17 AM
Quote from: Queequeg on October 17, 2012, 03:08:42 PM
The thing I love about playing as a Byzantine is that I can use phrases like "murder people until an infant inherits" and not feel terrible or engage in anachronism.

I feel like the Byzantines did make a grab for Hungary in this period, but am I just imagining that?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 18, 2012, 10:12:18 AM
Quote from: Faeelin on October 18, 2012, 07:19:17 AM
Quote from: Queequeg on October 17, 2012, 03:08:42 PM
The thing I love about playing as a Byzantine is that I can use phrases like "murder people until an infant inherits" and not feel terrible or engage in anachronism.

I feel like the Byzantines did make a grab for Hungary in this period, but am I just imagining that?

Sure they did. Not sure why that's worthy of a special CB though.

Different note - I see you can go all emo-kid with the commit suicide option for depressed rulers.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on October 18, 2012, 10:56:54 AM
Quote from: garbon on October 18, 2012, 10:12:18 AM
Sure they did. Not sure why that's worthy of a special CB though.

I would really be interested in knowing about the Byzantine view of a just war.

Holy War, Jihad, Crusades; these were all considered proper in societies at the time. Same for claiming your title. But the Byzantines spent this period mostly on the defensive, so when did they view offensive wars as okay?
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 18, 2012, 11:04:26 AM
Am I the only one who thinks the African faces DLC is racist as hell? It's like they had someone taking those old racist caricatures of black people and scanning them in.

Bjorn Racistsson: "Hmm.. okay, I made the faces pitch black, add the big wide nose and giant red lips.. let me put a bone in those noses.. still not African enough.. OH! Let me add giant splotches of ooga booga face paint."

Johan: We're ready to ship!

And as an added insult, everyone south of Egypt literally looks the same. The only difference is that some of them have bones in their nose and face paint and some don't.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 18, 2012, 11:08:05 AM
Quote from: Faeelin on October 18, 2012, 10:56:54 AM
Quote from: garbon on October 18, 2012, 10:12:18 AM
Sure they did. Not sure why that's worthy of a special CB though.

I would really be interested in knowing about the Byzantine view of a just war.

Holy War, Jihad, Crusades; these were all considered proper in societies at the time. Same for claiming your title. But the Byzantines spent this period mostly on the defensive, so when did they view offensive wars as okay?

In the case of Hungary, it looks like Byzantine marched on them because Hungary was causing Byzantines issues with their incessant raids.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 18, 2012, 11:22:34 AM
Manuel I was half-Hungarian, as his mother was 'Eirene' Arpad.  He conquered all of modern Croatia and Bosnia from the Hungarians.  He tried to marry the Hungarian heir to his daughter in an attempt to unify the houses of Arpad and Komnenos, but like everything else he fucked it up badly.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on October 18, 2012, 11:31:57 AM
Ya know, that really shows the decline in Byzantine Power.  A marriage to Charlemagne wasn't possible, but by the 12th century they're marrying Hungarians. And thankful for it.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 18, 2012, 11:48:58 AM
Quote from: Faeelin on October 18, 2012, 11:31:57 AM
Ya know, that really shows the decline in Byzantine Power.  A marriage to Charlemagne wasn't possible, but by the 12th century they're marrying Hungarians. And thankful for it.
Actually the opposite is true.  Manuel was able to project power across the entire Eastern Mediterannean, and the Empire was probably comparable in power to the Ottoman Empire around 1500.  Hungary and most of the Outremer states were effective vassals.  If he hadn't been such a vainglorious, Latin-loving pissant, the Empire could have pretty easily solidified it's unipolar status.   

Hungary was also a pretty substantial state at this point.  The Hunyadis were some of the most powerful monarchs in Eastern and Central Europe, and the Arpads weren't lightweights either.  TBH, Corvinus Matyas and Hunyadi Janos are some of my favorite characters in late Medieval Europe. 
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on October 18, 2012, 12:19:05 PM
I wasn't aware the Ottomans didn't control Anatolia in 1500.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 18, 2012, 12:48:08 PM
They didn't have the same degree of control over the Levant or the Balkans that the Komnenoi did, and in 1500 the Ottoman position in Anatolia was pretty fluid.   For most of his reign, Manuel held control over the regions of Anatolia that were most hospitable to a relatively strict agriculturalist lifestyle.

People don't realize this, but the Ottoman heartland was Rumelia.  Anatolia was extremely chaotic.  The Turkmen/proto-Yoruk and Kurdish tribes were difficult to control at best, and frequently sided with the Safavids or turned to banditry during the 16th Century.  The Ottomans also generally respected more elements of the pre-existing Turkic nobility and administration than the gavur nobles in the Balkans, making governance of the region relatively complex.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 18, 2012, 01:31:19 PM
how do I revoke an honorary title? my firstborn wasn't born in the purple so I made him despot, but he turned out to be a faggot :P
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on October 18, 2012, 01:39:01 PM
I started a new game up as one of the Armenian duchies.

That didn't last long.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 18, 2012, 02:08:58 PM
Quote from: Tamas on October 18, 2012, 01:31:19 PM
how do I revoke an honorary title? my firstborn wasn't born in the purple so I made him despot, but he turned out to be a faggot :P

What's wrong with being a despotic faggot? It works for me.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 18, 2012, 02:14:15 PM
Quote from: Habbaku on October 18, 2012, 01:39:01 PM
I started a new game up as one of the Armenian duchies.

That didn't last long.
As the Ruebenids? That's my favorite scenario.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 18, 2012, 02:15:19 PM
Quote from: Queequeg on October 18, 2012, 02:14:15 PM
Quote from: Habbaku on October 18, 2012, 01:39:01 PM
I started a new game up as one of the Armenian duchies.

That didn't last long.
As the Ruebenids? That's my favorite scenario.

Are they Ruebenid on the bitch?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 18, 2012, 02:21:46 PM
That's not English, Martinus.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 18, 2012, 02:25:52 PM
Quote from: Queequeg on October 18, 2012, 02:21:46 PM
That's not English, Martinus.

You don't know the famous Languish meme about Kenny "being rubbed on the bitch"? :P
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on October 18, 2012, 02:27:34 PM
Quote from: Queequeg on October 18, 2012, 02:14:15 PM
Quote from: Habbaku on October 18, 2012, 01:39:01 PM
I started a new game up as one of the Armenian duchies.

That didn't last long.
As the Ruebenids? That's my favorite scenario.

Yeah.  Seems the only way to survive is to immediately pledge fealty to someone, else you get smashed by the Muslims around you.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 18, 2012, 02:34:18 PM
Quote from: Habbaku on October 18, 2012, 02:27:34 PM
Quote from: Queequeg on October 18, 2012, 02:14:15 PM
Quote from: Habbaku on October 18, 2012, 01:39:01 PM
I started a new game up as one of the Armenian duchies.

That didn't last long.
As the Ruebenids? That's my favorite scenario.

Yeah.  Seems the only way to survive is to immediately pledge fealty to someone, else you get smashed by the Muslims around you.

That's how you play Apulia too.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on October 18, 2012, 02:41:48 PM
That's not how I played apulia at release.  Has something changed drastically?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 18, 2012, 02:48:02 PM
Quote from: Habbaku on October 18, 2012, 02:27:34 PM


Yeah.  Seems the only way to survive is to immediately pledge fealty to someone, else you get smashed by the Muslims around you.
You can do it with some marriages a lot of the time. I interbred with the Kombenoi so much early on that I had an inbred second son. Wait till Edessa is grabbed by the Rum Seljuks, then take it when they are bogged down in a war with the Romans. That's almost all Armenian. Mesopatamia and Antioch can be grabbed pretty quickly.

It's a precarious game, but super rewarding.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 18, 2012, 03:14:04 PM
Quote from: sbr on October 18, 2012, 02:41:48 PM
That's not how I played apulia at release.  Has something changed drastically?

Fatimid Invasion CB.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on October 19, 2012, 11:50:59 AM
So, is it fun?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 20, 2012, 01:54:44 AM
Quote from: Queequeg on October 18, 2012, 02:48:02 PM
Quote from: Habbaku on October 18, 2012, 02:27:34 PM


Yeah.  Seems the only way to survive is to immediately pledge fealty to someone, else you get smashed by the Muslims around you.
You can do it with some marriages a lot of the time. I interbred with the Kombenoi so much early on that I had an inbred second son. Wait till Edessa is grabbed by the Rum Seljuks, then take it when they are bogged down in a war with the Romans. That's almost all Armenian. Mesopatamia and Antioch can be grabbed pretty quickly.

It's a precarious game, but super rewarding.

Why do some people insist on calling the Comnen dynasty "Komnenoi", but every non-Byzantine dynasty is referred to by their anglicized name (e.g. noone is playing "Piastowie" or "Přemyslovci")? This sounds like a silly fanboy shit.

Same goes for referring to the Byzantines as "Romans".
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 20, 2012, 02:06:10 AM
Quote from: Faeelin on October 19, 2012, 11:50:59 AM
So, is it fun?

After playing it some, I have the same kind of feeling as with the Sword of Islam - i.e. as far as I am concerned, the patch features are more fun than the DLC features.

Your mileage may vary, but when it comes to middle ages, I have always had the biggest fanboy boner for the Crusades, the struggle between the Pope and the Emperor and the Hundred Years War. So I'm not really that excited to play either the Muslims or, in this case, the Byzantines. From that perspective, the cool additions (such as the factions system) come free with the patch.

Still, I bought the DLCs, because I want to support Paradox with the development of their best game to date. The price of the DLC is about that of a McDonald's meal, so I can't see how anyone could not afford it.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 20, 2012, 02:10:08 AM
And since one of my favourite type of games in CK2 has been to play as a French, a German or an Italian Duke and carve a kingdom out for myself, the faction system sounds like a great way to improve that, since now it seems like the sovereigns should really fear the revolts.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 20, 2012, 08:52:29 AM
Quote from: Martinus on October 20, 2012, 02:06:10 AM
Still, I bought the DLCs, because I want to support Paradox with the development of their best game to date. The price of the DLC is about that of a McDonald's meal, so I can't see how anyone could not afford it.

Tamas told me he pirated it because he was too poor to buy it.

Apparently, Paradox wouldn't barter the DLC for a handful of beets and a chicken he stole from his neighbors.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on October 20, 2012, 09:21:25 AM
Quote from: Martinus on October 20, 2012, 01:54:44 AM
Quote from: Queequeg on October 18, 2012, 02:48:02 PM
Quote from: Habbaku on October 18, 2012, 02:27:34 PM


Yeah.  Seems the only way to survive is to immediately pledge fealty to someone, else you get smashed by the Muslims around you.
You can do it with some marriages a lot of the time. I interbred with the Kombenoi so much early on that I had an inbred second son. Wait till Edessa is grabbed by the Rum Seljuks, then take it when they are bogged down in a war with the Romans. That's almost all Armenian. Mesopatamia and Antioch can be grabbed pretty quickly.

It's a precarious game, but super rewarding.

Why do some people insist on calling the Comnen dynasty "Komnenoi", but every non-Byzantine dynasty is referred to by their anglicized name (e.g. noone is playing "Piastowie" or "Přemyslovci")? This sounds like a silly fanboy shit.

Both are equally valid among historians, as long as you are consitent within the same work.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 20, 2012, 10:09:28 AM
Quote from: Fireblade on October 20, 2012, 08:52:29 AM
Quote from: Martinus on October 20, 2012, 02:06:10 AM
Still, I bought the DLCs, because I want to support Paradox with the development of their best game to date. The price of the DLC is about that of a McDonald's meal, so I can't see how anyone could not afford it.

Tamas told me he pirated it because he was too poor to buy it.

Apparently, Paradox wouldn't barter the DLC for a handful of beets and a chicken he stole from his neighbors.

Oh ha-ha! Have you cleaned up the library toilets yet? :P
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on October 21, 2012, 03:45:56 AM
Quote from: Martinus on October 20, 2012, 02:06:10 AM
After playing it some, I have the same kind of feeling as with the Sword of Islam - i.e. as far as I am concerned, the patch features are more fun than the DLC features.

Your mileage may vary, but when it comes to middle ages, I have always had the biggest fanboy boner for the Crusades, the struggle between the Pope and the Emperor and the Hundred Years War. So I'm not really that excited to play either the Muslims or, in this case, the Byzantines. From that perspective, the cool additions (such as the factions system) come free with the patch.

Still, I bought the DLCs, because I want to support Paradox with the development of their best game to date. The price of the DLC is about that of a McDonald's meal, so I can't see how anyone could not afford it.
Same impression for me. I can understand why they did SoI and LoR, but why an African Unit Pack and stuff like that? Wouldn't it make more sense to put more detail into Western/Central Europe? I assume that's where most players will play...
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 21, 2012, 05:03:31 AM
You would think so right? Yet the forum is full of OMG I CAN'T WC WITH ETHIOPIA, GAME IS BROKEN PARADOX I WANT A REFUND! threads
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on October 21, 2012, 09:17:52 AM
Quote from: Tamas on October 21, 2012, 05:03:31 AM
You would think so right? Yet the forum is full of OMG I CAN'T WC WITH ETHIOPIA, GAME IS BROKEN PARADOX I WANT A REFUND! threads
Someone should inform that Haile Selassie didn't get his money back either, nor that he received patches to adress the issue.  <_<
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on October 21, 2012, 11:29:01 AM
I don't know why people complain about the factions system, I can manage it fine. And I play with France, with super-vassals that could destroy me and take my crown any time they want.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on October 21, 2012, 01:31:55 PM
What do you do?

I will say the Byzantine music is wonderful.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 22, 2012, 10:45:45 AM
beta patch is out.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on October 22, 2012, 11:27:05 AM
Quote- Muslim Jihads no longer possible before 1187

That seems like a big deal.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 22, 2012, 11:31:44 AM
Quote from: Habbaku on October 22, 2012, 11:27:05 AM
Quote- Muslim Jihads no longer possible before 1187

That seems like a big deal.

Yes, though I'm not sure why they didn't do what CK2+ did

Quote- Jihads now once again work like Crusades, but with two differences: The AI is sharply limited in where it will call a Jihad (preferring using them against neighbours or as a countermeasure against Crusader states) and the top contributor will always hold on to the lands taken in a Jihad, rather than creating a new independent state.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 23, 2012, 02:17:53 PM
BEST. BUG. EVER.

Quote- William the Conquerer no longer set as mother of three Breton characters

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 23, 2012, 09:26:53 PM
Quote from: Faeelin on October 21, 2012, 01:31:55 PM
What do you do?

I will say the Byzantine music is wonderful.
What's it like?  Choral?  I've never listened to any of the CK2 soundtrack.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on October 23, 2012, 09:32:17 PM
All Shitgoat.
Title: Re: Crusader Kings 2 Redux
Post by: MadBurgerMaker on October 23, 2012, 10:47:34 PM
Quote from: Ed Anger on October 23, 2012, 09:32:17 PM
All Shitgoat.

:punk:
Title: Re: Crusader Kings 2 Redux
Post by: Fate on October 24, 2012, 08:50:21 AM
Quote from: Drakken on October 21, 2012, 11:29:01 AM
I don't know why people complain about the factions system, I can manage it fine. And I play with France, with super-vassals that could destroy me and take my crown any time they want.

I think they just have the wrong implementation. Instead of making Independence the most common eventuality of the faction system, it should be a civil war to institute a new ruling family. Let's say half your empire joins the Indepenedence faction. If they win now there are a ton of independent duchies/counties. It just doesn't seem to make sense. The AI should try to form a contiguous splinter kingdom instead of turning the map into a balkanized mess.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 24, 2012, 09:50:49 AM
In my experience, Independence is the rarest form of Faction (and definitely the least popular among hangers-on).

When I played as France, lowering the Crown Authority and changing succession law seemed to be the big two. And when the King actually pissed off the entire realm by getting himself Excommunicated, the Dukes ran a succesful civil war to replace him with another claimant.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on October 24, 2012, 10:45:03 AM
Quote from: Martinus on October 24, 2012, 09:50:49 AM
In my experience, Independence is the rarest form of Faction (and definitely the least popular among hangers-on).
If you play in the HRE, the Burgundian and Italian parts will immediately form an independence faction every game.
Title: Re: Crusader Kings 2 Redux
Post by: Fate on October 24, 2012, 01:47:05 PM
Independence is the only faction that seems to trigger for me when playing as the Byzantines. Especially with those guys you'd figure the dominant faction should push for regime change rather than independence.
Title: Re: Crusader Kings 2 Redux
Post by: Alcibiades on October 24, 2012, 02:06:30 PM
Are friends and rivals gone?  don't seem to have the events and its not on my character screens, am I missing it?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 24, 2012, 02:08:56 PM
Quote from: Alcibiades on October 24, 2012, 02:06:30 PM
Are friends and rivals gone?  don't seem to have the events and its not on my character screens, am I missing it?

CK2 doesn't have those.  It added a lover option but you can only see who someone's lover is via tooltips.
Title: Re: Crusader Kings 2 Redux
Post by: Alcibiades on October 24, 2012, 02:15:15 PM
Guess I played the ole one too much.   :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 24, 2012, 02:32:41 PM
There might be a few events that speak about a bitter enemy or something but as far as I know there isn't any real system for it.  That Game of Thrones mod added rivals and added a decision you can click on in plots window to see your rivals.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 26, 2012, 07:59:54 AM
Well, I managed to have a friend and a rival in CK2 - it gives you a huge bonus or malus, respectively, to your relationship with that person, which has practical consequences (having your friend as your vassal/ally/spymaster means he won't betray you).

It seems to me that events to give you that trigger especially for characters who share the same court but one of them is from somewhere else (e.g. a ward or a court official).
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on October 26, 2012, 09:13:48 AM
Can two men be friends in CK2?
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 31, 2012, 08:25:53 AM
New DLC announced. You'll never guess what it is.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 31, 2012, 08:38:08 AM
http://www.paradoxplaza.com/games/crusader-kings-ii-sunset-invasion

QuoteCrusader Kings II: Sunset Invasion
Prepare to defend all you hold dear against the Sunset Invasion!

It is the late 13th century and Europe is still reeling from the shock of the all-conquering Mongol Hordes. But, just as the lords of the West breathe a sigh of relief, another threat looms on the horizon; literally. Strange ships have been sighted all along the Atlantic coast, bearing symbols never before seen in the known world; winged serpents and grinning skulls. As the sun sets on the shores of Morocco, Portugal and Ireland, the largest fleet that has ever set sail approaches land, ready to invade in the name of bloodthirsty gods...
Description

For the first time ever, Paradox Development Studio is introducing a fantasy scenario in their strategy games with  the Crusader Kings II: Sunset Invasion DLC for the critically praised strategy/RPG Crusader Kings II. It is a fantasy scenario where the blood drenched Aztec Civilization arose early and spread like a virulent plague, learning of Europe from exploring Northmen. Prepare to defend all you hold dear against the Sunset Invasion!

Crusader Kings II explores one of the defining periods in world history in an experience crafted by Paradox Development Studio, masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones.
Features

    A new invading threat arrives at a random point in the mid to late game, conquering from the West.
    Unique new portraits, on-map shields and units for the great Mesoamerican Menace.
    Cower in fear of the Aztec gods: New Aztec culture and religion.
    Human Sacrifice! When a province is lost, no one is safe from the threat of losing their hearts on the obsidian altars.
    Survive the terrible disease brought by the pagan oppressors: A new plague from across the Ocean

WHAT. THE. FUCK.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on October 31, 2012, 08:38:38 AM
Quote from: Fireblade on October 31, 2012, 08:25:53 AM
New DLC announced. You'll never guess what it is.  :lol:

Good Christ.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 31, 2012, 08:39:52 AM
Screenshots:
http://forum.paradoxplaza.com/forum/content.php?1153-Crusader-Kings-II-Sunset-Invasion-Announced

So basically, it's a Timmay fantasy of "What if the Aztecs discovered Europe and colonized it instead of vice versa"?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on October 31, 2012, 08:43:00 AM
At least it is only 5 bucks.
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on October 31, 2012, 08:44:59 AM
We really, badly need a :facepalm: smiley

L.
Title: Re: Crusader Kings 2 Redux
Post by: PDH on October 31, 2012, 08:47:02 AM
So wait...the Aztecs send ships across to the Old World where there armies can die of smallpox in France rather than in Central America?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 31, 2012, 08:47:46 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F_ELFl2_1q7DI%2FTObn1HnV2fI%2FAAAAAAAAAaQ%2F5JkvAtpbv7k%2Fs1600%2FNot_sure_if_serious.jpg&hash=557276e09053c0b80f84d94b7d0fe547edfea9a4)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on October 31, 2012, 08:51:01 AM
If you can play the Aztecs, I might do a Jaron invades AAR.

Build jack in box 50 gold.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 31, 2012, 09:03:03 AM
Quote from: PDH on October 31, 2012, 08:47:02 AM
So wait...the Aztecs send ships across to the Old World where there armies can die of smallpox in France rather than in Central America?

Uhm, no, the Europeans will succumb to Aztec diseases in this scenario.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 31, 2012, 09:21:48 AM
What the fuck. It sounds like an April Fool's fake announcement. Why not improve the Curia or something. :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on October 31, 2012, 10:00:03 AM
 :lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 31, 2012, 10:06:48 AM
This is ridiculous on so many levels.  At least they could have made it the Chinese or something.  At least they actually had ships.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 31, 2012, 10:18:49 AM
WTF? Why aren't they focusing on basic things like getting Fatimids not to run around like crazy in vanilla?  I guess their good run could only go so far.
Title: Re: Crusader Kings 2 Redux
Post by: Count on October 31, 2012, 10:19:57 AM
I think it's cool, it's like that old Orson Scott Card book Pastwatch
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 31, 2012, 10:22:54 AM
Actually I've noticed that they said it isn't affecting any of their other DLC efforts, yeah okay.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 31, 2012, 10:23:20 AM
Quote from: Count on October 31, 2012, 10:19:57 AM
I think it's cool, it's like that old Orson Scott Card book Pastwatch

There's already enough oddness going on with the vanilla game. No need to take extra efforts to make it fantasy. :D
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on October 31, 2012, 10:25:16 AM
Incan torpedo boats incoming
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 31, 2012, 10:32:16 AM
Quote from: FunkMonk on October 31, 2012, 10:25:16 AM
Incan torpedo boats incoming

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on October 31, 2012, 10:34:37 AM
Well, I like it. It's so preposterous an idea, it's full of win on so many levels. I can already see the mods replacing it by Martians or Cthulhu waking up.

Plus human sacrifices, man. It will be pagan mods five minutes after the DLC gets out.

Seriously, it's only five bucks and Doomdark assured that it did not take any resource away from major DLCs. It's a fantasy what-if scenario, made as much in good fun than for trolling on their customer base. Don't like it, don't buy it, move on.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 31, 2012, 10:40:37 AM
Yeah right the cool guys like stuff like this. They can show how they are not square.

I won't lose any sleep over this, I will just simply not buy it, but "no extra resources used on it" is a ridiculous line. How about the guy working on it start tweaking the Fatimids? Maybe?
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on October 31, 2012, 10:41:09 AM
Quote from: Valmy on October 31, 2012, 10:32:16 AM
Quote from: FunkMonk on October 31, 2012, 10:25:16 AM
Incan torpedo boats incoming

:lol:

Languish was way ahead of the curve on this one  :cool:
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on October 31, 2012, 10:42:09 AM
1.08 is scheduled to be out very soon, maybe the Fatimids are already to be tweaked.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 31, 2012, 11:09:12 AM
Quote from: Tamas on October 31, 2012, 10:40:37 AM
I won't lose any sleep over this, I will just simply not buy it, but "no extra resources used on it" is a ridiculous line. How about the guy working on it start tweaking the Fatimids? Maybe?

Yep and even if not that, they could have allocated those resources to cool things that happened in period - not this.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on October 31, 2012, 12:31:48 PM
(https://sphotos-a.xx.fbcdn.net/hphotos-snc7/480281_504145036270676_286676625_n.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 31, 2012, 12:44:27 PM
Makes sense.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 31, 2012, 03:51:18 PM
no there is a petition for a Cthulhu DLC  :lol:

I don't think Paradox realized just what a major punch to their game's prestige this DLC is.

EDIT: what a major punch to the stomach of their game's prestige the DLC is. I was in a hurry :P
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on October 31, 2012, 08:33:05 PM
I mean, what I really don't get about this is that combat is the least fun part of CK2, at least to me. So why bother?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 31, 2012, 08:59:05 PM
Quote from: Faeelin on October 31, 2012, 08:33:05 PM
I mean, what I really don't get about this is that combat is the least fun part of CK2, at least to me. So why bother?

I do wish they'd taken heed of negative comments when they were introducing more leader traits that you can only see by going to each individual character screen.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on October 31, 2012, 11:15:17 PM
1 - is this not a joke? WTF?
2 - if this is serious, it is in the wrong game. The Aztecs don't establish themselves until the 15th century after the start of Europa Universalis.

Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 01, 2012, 09:33:04 AM
Poor P'dox.

QuoteWhy did you make such a DLC ?
It was a suggestion done by a fan here at the forum, and we thought it would be a cool concept for a fun DLC.
We constantly get requests for things like this.
And as you all know, we've done it before with Fantasia in EU1, the scenarios for HoI2: Armageddon etc..

Is there anyone here thats played our games for a while, and have not tried out an "alienattack" in hoi2?

Did it take time from something else?
No. I could write a detailed explanation of this, but if you need to be told that artists and scripters are NOT working on code-bugs or code-features, you might not understand the explanation anyway.

But why make this project now and not republics/pagans/theocracies
Well.. ehh... ehh.. whats to say.. ehh.. something isn't.. ehh.. *hush*

But I don't want an alternative history dlc?
Well, don't buy it then, its as simple as that. It´s optional. You choose.

I don't want the aztec invasion to always happen!
You can turn off the DLC in the launcher if you don't want it. Simple as that.

What did you think the reaction would be?
I thought there would be 3 reactions.
a) "funny, but not something I want."
b) "funny, i want it"
c) "not my cup of tea, I don't care"

We never thought people would get angry...
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on November 01, 2012, 10:34:03 AM
Gamers, the babies of the Internet.
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on November 01, 2012, 12:25:25 PM
QuoteI am absolutely livid at this news. I am going to try and compose myself long enough to write this post, but I've already punched my monitor several times and will likely do so several more before I finally hit "Submit."

What makes CKII stand out from other similar strategy games is the freedom you have. The end goal is not world conquest. The goal is whatever you decide to do with your dynasty. You can literally become the character you play as. For months now, I have "lived" as a King of Italy, a Duke of Lombardy, a Count of Bourbon, developing relationships with historical and fictional characters with their own unique personalities and character traits. I have formed friendships and even romances as prevalent and intense as any you could find in real life. I have shed true tears for the wives I've wed and lost, the sons and daughters I've raised and seen taken away too early. My heart has swelled with pride as I've bestowed titles upon the progeny that has made me proudest and witnessed my soul crushed by the necessity of having to "take care of" an unsuitable heir. I know it's not cool to be melodramatic or mawkish on the Internet but I am not ashamed to say that I have been emotionally invested in CKII, and while I know that the games do not follow history exactly as a recreation, the scenarios we play are realistic simulations based on real countries, often real people, and real historical junctures where the world as we know it changed.

Until now.

By indulging in this selfish, childish fantasy about Aztecs invading Europe, Paradox is sending a message to gamers like me that our feelings don't matter. The devs seem to be under the impression that CKII is just a way to pass the hours, to distract ourselves briefly from thoughts of impending death. Yet, for many of us, CKII is no laughing matter. It is serious business. Still, for a long time, many players like me have put up with Paradox's mistakes -- neglecting the complexity and nuances of the Eastern Roman Empire (NOT Byzantium), the obvious inaccuracies about the size and strength of Greater Serbia (Fourth Rome), clearly overstating the technological advances of any and all non-Caucasian cultures -- because we knew better than to bite the hand that feeds. We dared not to "go Galt" because, like drug addicts, we had become fiends hopelessly enthralled to the content churned out by those Swedish code monkeys and their barely cursory understanding of the glories of Western civilization. I mean, they could have added much-needed context to the great Balkan noble families of the 13th and 14th centuries, but instead they wasted their time on inconsequential things like West Africa and African portrait packs.

But that pales in comparison to this... This is like your husband promising to bake you an awesome cake but when you finally go into the kitchen to see what your husband has baked for you, all you find is a grown man, naked, playing in 100 pounds worth of chocolate pudding. "Honey," you ask sternly, "where is the delicious cake you promised me?" Your husband looks up at you with an idiotic grin on his face. "Baby, instead of baking you the cake you wanted, I took off my clothes and jumped into this pile of chocolate pudding!" The pudding is this DLC. The cake is the pagan or theocracy or republic DLC we really want. The devs are the grown man naked in the pudding. And we are the jilted wife -- and we are mad as heck, and we are not going to take it anymore.

I call on my fellow CKII fans to boycott any and all Paradox products until the devs put down their Latin American liberation theology books and stop visiting those Maoist Third World-ist blogs and instead go back to their meatballs and house mafias or whatever else they have in Sweden -- AND GIVE US, THE CONSUMERS, what we are asking you for!!! It is not hard!!! It's not unreasonable to want you to do what we ask you to do!!! And to stop being so selfish and glib about making video games!!! Give us the video games!!!

Okay. I am sorry. I had to let the world know how I felt. I owed it to the characters in my games -- and your games -- who only ask for the respect and rights you would give any video game character. Withdraw this DLC and treat video games as serious business.

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 01, 2012, 12:26:19 PM
I've only gotten this far and ahh!

QuoteI have formed friendships and even romances as prevalent and intense as any you could find in real life.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on November 01, 2012, 12:37:24 PM
He is so ronery.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on November 01, 2012, 12:39:04 PM
Please tell me that even on Paradox this guy is being ridiculed.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 01, 2012, 12:43:41 PM
Quote from: Barrister on November 01, 2012, 12:39:04 PM
Please tell me that even on Paradox this guy is being ridiculed.

"I know it's not cool to be melodramatic or mawkish on the Internet"
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 01, 2012, 12:46:04 PM
Quote from: garbon on November 01, 2012, 12:26:19 PM
I've only gotten this far and ahh!

QuoteI have formed friendships and even romances as prevalent and intense as any you could find in real life.

GOD DAMN
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on November 01, 2012, 12:49:57 PM
I'm getting an idea for an AAR.....
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 01, 2012, 12:52:53 PM
Quote from: Viking on October 31, 2012, 11:15:17 PM
1 - is this not a joke? WTF?
2 - if this is serious, it is in the wrong game. The Aztecs don't establish themselves until the 15th century after the start of Europa Universalis.

I was wondering if anyone would pick up on that.  When I saw the news on Rock Paper shotgun, i immediately came here to see what you guys had to say.  It seems to be a really stupid idea.  I mean, if you wanted to do pagans you could set back the game's time period a century or two and have it cover vikings,  That would be neat.  They might as well have orcs come out of the deep places of the earth.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 01, 2012, 12:54:28 PM
I'm not sure that such matters when you're positing a timeline where Aztecs ruled the waves and invade Western Europe in massive numbers. :wacko:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on November 01, 2012, 12:56:45 PM
Quote from: garbon on November 01, 2012, 12:54:28 PM
I'm not sure that such matters when you're positing a timeline where Aztecs ruled the waves and invade Western Europe in massive numbers. :wacko:

Yeah I was thinking the same thing.  They might as well have the Hannibal descending from the Alps to conquer Lombardy.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on November 01, 2012, 12:58:08 PM
QuoteOkay. I am sorry. I had to let the world know how I felt. I owed it to the characters in my games -- and your games -- who only ask for the respect and rights you would give any video game character. Withdraw this DLC and treat video games as serious business.

Ok nevermind.  The DLC is entirely justified if it resulted in this post.
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on November 01, 2012, 01:50:10 PM
Quote from: Razgovory on November 01, 2012, 12:52:53 PM
Quote from: Viking on October 31, 2012, 11:15:17 PM
1 - is this not a joke? WTF?
2 - if this is serious, it is in the wrong game. The Aztecs don't establish themselves until the 15th century after the start of Europa Universalis.

I was wondering if anyone would pick up on that.  When I saw the news on Rock Paper shotgun, i immediately came here to see what you guys had to say.  It seems to be a really stupid idea.  I mean, if you wanted to do pagans you could set back the game's time period a century or two and have it cover vikings,  That would be neat.  They might as well have orcs come out of the deep places of the earth.

They were probably working on the Aztecs for EU4 and figured they might as well try and sell it twice.
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on November 01, 2012, 01:53:37 PM
Quote from: Maladict on November 01, 2012, 12:25:25 PM
QuoteI am absolutely livid at this news. I am going to try and compose myself long enough to write this post, but I've already punched my monitor several times and will likely do so several more before I finally hit "Submit."

What makes CKII stand out from other similar strategy games is the freedom you have. The end goal is not world conquest. The goal is whatever you decide to do with your dynasty. You can literally become the character you play as. For months now, I have "lived" as a King of Italy, a Duke of Lombardy, a Count of Bourbon, developing relationships with historical and fictional characters with their own unique personalities and character traits. I have formed friendships and even romances as prevalent and intense as any you could find in real life. I have shed true tears for the wives I've wed and lost, the sons and daughters I've raised and seen taken away too early. My heart has swelled with pride as I've bestowed titles upon the progeny that has made me proudest and witnessed my soul crushed by the necessity of having to "take care of" an unsuitable heir. I know it's not cool to be melodramatic or mawkish on the Internet but I am not ashamed to say that I have been emotionally invested in CKII, and while I know that the games do not follow history exactly as a recreation, the scenarios we play are realistic simulations based on real countries, often real people, and real historical junctures where the world as we know it changed.

Until now.

By indulging in this selfish, childish fantasy about Aztecs invading Europe, Paradox is sending a message to gamers like me that our feelings don't matter. The devs seem to be under the impression that CKII is just a way to pass the hours, to distract ourselves briefly from thoughts of impending death. Yet, for many of us, CKII is no laughing matter. It is serious business. Still, for a long time, many players like me have put up with Paradox's mistakes -- neglecting the complexity and nuances of the Eastern Roman Empire (NOT Byzantium), the obvious inaccuracies about the size and strength of Greater Serbia (Fourth Rome), clearly overstating the technological advances of any and all non-Caucasian cultures -- because we knew better than to bite the hand that feeds. We dared not to "go Galt" because, like drug addicts, we had become fiends hopelessly enthralled to the content churned out by those Swedish code monkeys and their barely cursory understanding of the glories of Western civilization. I mean, they could have added much-needed context to the great Balkan noble families of the 13th and 14th centuries, but instead they wasted their time on inconsequential things like West Africa and African portrait packs.

But that pales in comparison to this... This is like your husband promising to bake you an awesome cake but when you finally go into the kitchen to see what your husband has baked for you, all you find is a grown man, naked, playing in 100 pounds worth of chocolate pudding. "Honey," you ask sternly, "where is the delicious cake you promised me?" Your husband looks up at you with an idiotic grin on his face. "Baby, instead of baking you the cake you wanted, I took off my clothes and jumped into this pile of chocolate pudding!" The pudding is this DLC. The cake is the pagan or theocracy or republic DLC we really want. The devs are the grown man naked in the pudding. And we are the jilted wife -- and we are mad as heck, and we are not going to take it anymore.

I call on my fellow CKII fans to boycott any and all Paradox products until the devs put down their Latin American liberation theology books and stop visiting those Maoist Third World-ist blogs and instead go back to their meatballs and house mafias or whatever else they have in Sweden -- AND GIVE US, THE CONSUMERS, what we are asking you for!!! It is not hard!!! It's not unreasonable to want you to do what we ask you to do!!! And to stop being so selfish and glib about making video games!!! Give us the video games!!!

Okay. I am sorry. I had to let the world know how I felt. I owed it to the characters in my games -- and your games -- who only ask for the respect and rights you would give any video game character. Withdraw this DLC and treat video games as serious business.

10/10 expert troll   :lmfao: :lmfao: :lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 01, 2012, 04:45:27 PM
Quote from: garbon on November 01, 2012, 12:54:28 PM
I'm not sure that such matters when you're positing a timeline where Aztecs ruled the waves and invade Western Europe in massive numbers. :wacko:

Well, they could have the US marine corps show up instead.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 01, 2012, 04:48:12 PM
Quote from: Razgovory on November 01, 2012, 04:45:27 PM
Quote from: garbon on November 01, 2012, 12:54:28 PM
I'm not sure that such matters when you're positing a timeline where Aztecs ruled the waves and invade Western Europe in massive numbers. :wacko:

Well, they could have the US marine corps show up instead.

They could but that probably wouldn't have been popular with a board of Euros and would make less sense as I think I guess one could posit a timeline with early Aztecs invading Europe a little more easily than the US invading at the same time - though of course both make my brain hurt.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 01, 2012, 05:05:53 PM
They both require time travel, but at least the marines have ships.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on November 01, 2012, 05:15:04 PM
Quote from: Maladict on November 01, 2012, 12:25:25 PM
QuoteI am absolutely livid at this news. I am going to try and compose myself long enough to write this post, but I've already punched my monitor several times and will likely do so several more before I finally hit "Submit."

What makes CKII stand out from other similar strategy games is the freedom you have. The end goal is not world conquest. The goal is whatever you decide to do with your dynasty. You can literally become the character you play as. For months now, I have "lived" as a King of Italy, a Duke of Lombardy, a Count of Bourbon, developing relationships with historical and fictional characters with their own unique personalities and character traits. I have formed friendships and even romances as prevalent and intense as any you could find in real life. I have shed true tears for the wives I've wed and lost, the sons and daughters I've raised and seen taken away too early. My heart has swelled with pride as I've bestowed titles upon the progeny that has made me proudest and witnessed my soul crushed by the necessity of having to "take care of" an unsuitable heir. I know it's not cool to be melodramatic or mawkish on the Internet but I am not ashamed to say that I have been emotionally invested in CKII, and while I know that the games do not follow history exactly as a recreation, the scenarios we play are realistic simulations based on real countries, often real people, and real historical junctures where the world as we know it changed.

Until now.

By indulging in this selfish, childish fantasy about Aztecs invading Europe, Paradox is sending a message to gamers like me that our feelings don't matter. The devs seem to be under the impression that CKII is just a way to pass the hours, to distract ourselves briefly from thoughts of impending death. Yet, for many of us, CKII is no laughing matter. It is serious business. Still, for a long time, many players like me have put up with Paradox's mistakes -- neglecting the complexity and nuances of the Eastern Roman Empire (NOT Byzantium), the obvious inaccuracies about the size and strength of Greater Serbia (Fourth Rome), clearly overstating the technological advances of any and all non-Caucasian cultures -- because we knew better than to bite the hand that feeds. We dared not to "go Galt" because, like drug addicts, we had become fiends hopelessly enthralled to the content churned out by those Swedish code monkeys and their barely cursory understanding of the glories of Western civilization. I mean, they could have added much-needed context to the great Balkan noble families of the 13th and 14th centuries, but instead they wasted their time on inconsequential things like West Africa and African portrait packs.

But that pales in comparison to this... This is like your husband promising to bake you an awesome cake but when you finally go into the kitchen to see what your husband has baked for you, all you find is a grown man, naked, playing in 100 pounds worth of chocolate pudding. "Honey," you ask sternly, "where is the delicious cake you promised me?" Your husband looks up at you with an idiotic grin on his face. "Baby, instead of baking you the cake you wanted, I took off my clothes and jumped into this pile of chocolate pudding!" The pudding is this DLC. The cake is the pagan or theocracy or republic DLC we really want. The devs are the grown man naked in the pudding. And we are the jilted wife -- and we are mad as heck, and we are not going to take it anymore.

I call on my fellow CKII fans to boycott any and all Paradox products until the devs put down their Latin American liberation theology books and stop visiting those Maoist Third World-ist blogs and instead go back to their meatballs and house mafias or whatever else they have in Sweden -- AND GIVE US, THE CONSUMERS, what we are asking you for!!! It is not hard!!! It's not unreasonable to want you to do what we ask you to do!!! And to stop being so selfish and glib about making video games!!! Give us the video games!!!

Okay. I am sorry. I had to let the world know how I felt. I owed it to the characters in my games -- and your games -- who only ask for the respect and rights you would give any video game character. Withdraw this DLC and treat video games as serious business.

:lol:

Anyone got a link to this thread?

EDIT: nevermind found it
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 01, 2012, 06:39:44 PM
Quote from: Razgovory on November 01, 2012, 05:05:53 PM
They both require time travel, but at least the marines have ships.

No the Aztec one just starts with mesoamerican development being hastened. Other requires time travel.
Title: Re: Crusader Kings 2 Redux
Post by: Threviel on November 02, 2012, 12:32:16 AM
I like it, seems like good fun for a game or two. And since the price will be something like 10€ it's not very expensive. And as they say, you can turn it off in the launcher if you want to play without it.

But of course it's total unrealistic bullshit, like many other things in other Paradox games.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 02, 2012, 02:22:54 AM
Quote from: garbon on November 01, 2012, 06:39:44 PM
Quote from: Razgovory on November 01, 2012, 05:05:53 PM
They both require time travel, but at least the marines have ships.

No the Aztec one just starts with mesoamerican development being hastened. Other requires time travel.

Aztecs didn't show up in MesoAmerica until the mid 13th century and Tenchitlan wasn't founded for another century after that.  They were sort of nomadic before they founded their own city.  So yeah, this would require time travel.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 02, 2012, 08:12:16 AM
ah balkantards.
Given he is such I doubt he's a customer too.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 02, 2012, 08:17:01 AM
Quote from: Razgovory on November 02, 2012, 02:22:54 AM
Quote from: garbon on November 01, 2012, 06:39:44 PM
Quote from: Razgovory on November 01, 2012, 05:05:53 PM
They both require time travel, but at least the marines have ships.

No the Aztec one just starts with mesoamerican development being hastened. Other requires time travel.

Aztecs didn't show up in MesoAmerica until the mid 13th century and Tenchitlan wasn't founded for another century after that.  They were sort of nomadic before they founded their own city.  So yeah, this would require time travel.

Well their screens show it taking place in 14th century.
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on November 02, 2012, 08:14:27 PM
Quote from: Razgovory on November 01, 2012, 04:45:27 PM
Quote from: garbon on November 01, 2012, 12:54:28 PM
I'm not sure that such matters when you're positing a timeline where Aztecs ruled the waves and invade Western Europe in massive numbers. :wacko:

Well, they could have the US marine corps show up instead.

Could be worse...could have a bunch of modern West Virginians transplanted into the middle of Europe, who then conquer medieval cultural mores with cheerleaders and rednecks.

But then Baen's lawyers might get frisky...

Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on November 02, 2012, 10:15:46 PM
Quote from: Valmy on November 01, 2012, 12:58:08 PM
QuoteOkay. I am sorry. I had to let the world know how I felt. I owed it to the characters in my games -- and your games -- who only ask for the respect and rights you would give any video game character. Withdraw this DLC and treat video games as serious business.

Ok nevermind.  The DLC is entirely justified if it resulted in this post.
Yep :lol:

Bravo :wub:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 02, 2012, 11:10:42 PM
Quote from: garbon on November 02, 2012, 08:17:01 AM
Quote from: Razgovory on November 02, 2012, 02:22:54 AM
Quote from: garbon on November 01, 2012, 06:39:44 PM
Quote from: Razgovory on November 01, 2012, 05:05:53 PM
They both require time travel, but at least the marines have ships.

No the Aztec one just starts with mesoamerican development being hastened. Other requires time travel.

Aztecs didn't show up in MesoAmerica until the mid 13th century and Tenchitlan wasn't founded for another century after that.  They were sort of nomadic before they founded their own city.  So yeah, this would require time travel.

Well their screens show it taking place in 14th century.

That's not mutually exclusive with the blurb saying they show up in the 13th.

Even if they did travel through space and time, are they going to be armed with the same stuff they had historically?  I mean the screenshots seem to show them armed with the traditional cricket-bat-with-sharp-glass-stuck-to-it.  I get the feeling that a guy wearing jaguar pajamas armed with a stick with sharp bits of rock glued on wouldn't stand up well against a man wearing metal cloths, armed with a sword and a lance, and riding a big horse.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 03, 2012, 12:18:43 AM
i've decided to give the rome thingy a try and play byzantium (duh).
Whats the point in empires making kew kingdoms? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on November 03, 2012, 03:11:21 AM
Gain titles pre-recon quest CB, centralize authoriy, and generally they are powerful enough to conquer remainder of Kingdom on their own. I always set up ethnically Greek vassal despoties in Sicily and Croatia.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on November 03, 2012, 03:16:14 AM
Quote from: Tyr on November 03, 2012, 12:18:43 AM
i've decided to give the rome thingy a try and play byzantium (duh).
Whats the point in empires making kew kingdoms? :unsure:

Pretty much the same reason you keep Dukes rather than Counts as your vassals when being a King - having a smaller number of more powerful vassals means you can keep an eye on them more closely and intervene before things spiral out of control. Plus with the way levies work in 1.08, it makes it easier to combine your armies during wars.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 03, 2012, 03:27:53 AM
BTW, ever since vassals can plot to wage war against each other regardless of laws, it has become much harder to keep them under your thumb, as they can grow their demense regardless of how much authority you have.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 04, 2012, 12:28:36 PM
Anyone with LoR, how is it going? When I'm reading around on the forums, I'm wondering if p'dox isn't introducing more bugs (like lieges always imprisoning powerful faction heads without cause) while adding new features.  Is that the case or is the DLC worth getting (and not trouble making)? :)
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on November 04, 2012, 02:12:37 PM
I am playing CK2+ with LoR and started with the The Alexiad start date (1081?) trying to restore the empire.

My Komnenian dynasty consists only of geniuses and those that aren't geniuses I can just kidnap and blind (why can I just do that to my son anyway?). Seems a bit easy to just pick a perfect successor that way.

Retinues seem to be ridiculously powerful. You have thousands of premobilized troops that can be right next to your victim when you declare war. And having thousands of heavy cavalry means that you will usually win against all opponents.

Whenever the Sultanate of Rum had internal troubles or their big brother in Persia was busy somewhere else, I reconquered a bit of Anatolia. I also destroyed the Fatimids early as they were quite weak (having lost all of the Levante to the Seljuks) and then went on to conquer the rest of the provinces I need for restoration of the empire. I currently miss Croatia (easy), Ferrara, Jerusalem and Antiochia (owned by HRE and Seljuks).

The mission to mend the schism seems fairly easy as far as the locations go, but you need 3000 piety. I am not sure how you should get that as ERE.

I pressed a weak claim on France for one of my kinsmen. Having France as vassal is very convenient as you can just insta-mobilize a 10000 men army. :)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 05, 2012, 03:15:08 PM
is it true that AI lieges just imprison strong faction members even without a valid reason thus trashing vassal opinion on them? I have my doubts, as the HRE, Byzantium, and Fatimids are as stable as ever, doesn't seem like they are getting -40 relation hits accross the board every two months.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 05, 2012, 03:16:11 PM
Quote from: Tamas on November 05, 2012, 03:15:08 PM
is it true that AI lieges just imprison strong faction members even without a valid reason thus trashing vassal opinion on them? I have my doubts, as the HRE, Byzantium, and Fatimids are as stable as ever, doesn't seem like they are getting -40 relation hits accross the board every two months.

Yeah that was my question. :D
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 05, 2012, 03:38:38 PM
Quote from: garbon on November 05, 2012, 03:16:11 PM
Quote from: Tamas on November 05, 2012, 03:15:08 PM
is it true that AI lieges just imprison strong faction members even without a valid reason thus trashing vassal opinion on them? I have my doubts, as the HRE, Byzantium, and Fatimids are as stable as ever, doesn't seem like they are getting -40 relation hits accross the board every two months.

Yeah that was my question. :D

ah right :D
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on November 05, 2012, 03:41:36 PM
Quote from: Zanza on November 04, 2012, 02:12:37 PM
I am playing CK2+ with LoR and started with the The Alexiad start date (1081?) trying to restore the empire.

My Komnenian dynasty consists only of geniuses and those that aren't geniuses I can just kidnap and blind (why can I just do that to my son anyway?). Seems a bit easy to just pick a perfect successor that way.

Retinues seem to be ridiculously powerful. You have thousands of premobilized troops that can be right next to your victim when you declare war. And having thousands of heavy cavalry means that you will usually win against all opponents.

Whenever the Sultanate of Rum had internal troubles or their big brother in Persia was busy somewhere else, I reconquered a bit of Anatolia. I also destroyed the Fatimids early as they were quite weak (having lost all of the Levante to the Seljuks) and then went on to conquer the rest of the provinces I need for restoration of the empire. I currently miss Croatia (easy), Ferrara, Jerusalem and Antiochia (owned by HRE and Seljuks).

The mission to mend the schism seems fairly easy as far as the locations go, but you need 3000 piety. I am not sure how you should get that as ERE.

I pressed a weak claim on France for one of my kinsmen. Having France as vassal is very convenient as you can just insta-mobilize a 10000 men army. :)

This is sort of depressing to hear.  I did a start in 1081 as the Byzantines and had a long, fun, and pretty ferocious struggle with the Rumites.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 06, 2012, 09:29:45 AM
Quote from: Tamas on November 05, 2012, 03:38:38 PM
Quote from: garbon on November 05, 2012, 03:16:11 PM
Quote from: Tamas on November 05, 2012, 03:15:08 PM
is it true that AI lieges just imprison strong faction members even without a valid reason thus trashing vassal opinion on them? I have my doubts, as the HRE, Byzantium, and Fatimids are as stable as ever, doesn't seem like they are getting -40 relation hits accross the board every two months.

Yeah that was my question. :D

ah right :D

Well must of been an issue as they confirmed it has been fixed for 1.08.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 06, 2012, 05:48:13 PM
There's a discussion thread about creating a My Little Pony mod.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on November 06, 2012, 06:06:05 PM
Quote from: garbon on November 06, 2012, 05:48:13 PM
There's a discussion thread about creating a My Little Pony mod.

:bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on November 06, 2012, 06:08:53 PM
I better keep my kids away from my steam account then.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on November 07, 2012, 11:02:00 AM
Quote from: garbon on November 06, 2012, 05:48:13 PM
There's a discussion thread about creating a My Little Pony mod.

I vote to combine that with the Aztec invasion and blood sacrifice DLC.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 07, 2012, 11:16:48 AM
QuoteI hope you guys go the "Equestria is an island somewhere in the Atlantic Ocean" route just so I can put Ponies and Touhous in the same mod and watch them fight.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on November 07, 2012, 11:47:17 PM
Quote from: garbon on November 06, 2012, 05:48:13 PM
There's a discussion thread about creating a My Little Pony mod.

Their units would be 100% cavalry.  That might be tough.
Title: Re: Crusader Kings 2 Redux
Post by: Lettow77 on November 08, 2012, 02:03:06 AM
  Ponies vs Touhou isn't a fair contest. Ponies have only a couple dieties to draw upon, while most all of the touhou cast are divinities.

And Cirno is the strongest.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 09, 2012, 12:55:44 AM
Touhou? Wozzat? Do I want to know?
Title: Re: Crusader Kings 2 Redux
Post by: MadBurgerMaker on November 11, 2012, 05:40:24 PM
Does anyone know which file the unit upkeep/cost values are located in?  I've been clicking around in the CK2 folders, and can't seem to find it.  :hmm:

Nevermind.  Found it after looking through defines again.  Doh. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 13, 2012, 10:26:04 AM
Love it. New thread on p'dox:

http://forum.paradoxplaza.com/forum/showthread.php?646264-Too-many-black-people-(per-usual)

QuoteToo many black people (per usual)

Now granted the actual complaint is fine but what a title...
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on November 15, 2012, 01:31:54 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2Fwheez8.png&hash=537098b97165a596ea1915e02c3325f0c387566f)

I played another game with CK2+ mod and the Byzantine Empire. I started with the Doukas emperor in 1066. Beat the Seljuks by mobilizing quicker than them and beating them before they could ever set foot into Armenia. Then went on to conquer first North Africa, then Armenia, the Levant, Balkans and at last Italy and Egypt.

When you create the Roman Empire, your color changes, you get a new trait, but that's about it.

The biggest problems seem to be civil wars as you quickly get so powerful with the Byzantines that no external foe stands a chance (well, perhaps the Mongols). Having several king level vassals makes civil wars interesting though as you can all of a sudden face a massive enemy.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 16, 2012, 03:54:45 AM
Good things come to the Raz that waits.  Gamersgate is selling this game and all the odds and ends for 75% off.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on November 16, 2012, 07:00:05 AM
Quote from: Razgovory on November 16, 2012, 03:54:45 AM
Good things come to the Raz that waits.  Gamersgate is selling this game and all the odds and ends for 75% off.
thanks for the heads up!!
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on November 17, 2012, 01:11:03 AM
Quote from: Zanza on November 15, 2012, 01:31:54 PM
Having several king level vassals makes civil wars interesting though as you can all of a sudden face a massive enemy.

Boy you are not kidding.  I played a Komnenus game awhile back and I finally defeated the RUmites after a long struggle and was breaking and kicking ass and taking names out only to see my Empire collapse into successor Kingdoms eventually.  King vassals are a bitch.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 17, 2012, 01:18:03 AM
I started a game as Count of Telemark. An event pops up where I can ask my liege, King Harald Hardrada for a Duchy.

Me: "Yo, King, how about you make me a Duke?"
King: "Oops, sure, here you go!"
My new vassals: "WTF??? Asshole!"
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 17, 2012, 06:01:22 AM
So I went to war with my faction to install primogeniture and lower crown authority in Norway. Things were going rather swimmingly, till Sweden decided to be a total asshole. They declared war on Norway because the Norwegian king had been excommunicated. And they were also hostile to our faction, so they attacked/killed us, too, and stole our sieges because, well, fuck you. I had to go with a White Peace to get out of the mess. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 17, 2012, 06:48:00 AM
I dont understand succession, its really buggy sometimes. Should have standard eldest son stuff going on but for some reason some of my titles are set to go to my youngest not my oldest :s
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on November 17, 2012, 02:26:54 PM
Quote from: Tyr on November 17, 2012, 06:48:00 AM
I dont understand succession, its really buggy sometimes. Should have standard eldest son stuff going on but for some reason some of my titles are set to go to my youngest not my oldest :s

What's your succession law?
Title: Re: Crusader Kings 2 Redux
Post by: PDH on November 17, 2012, 03:16:33 PM
Stupidgeniture
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on November 17, 2012, 07:59:34 PM
Quote from: Tyr on November 17, 2012, 06:48:00 AM
I dont understand succession, its really buggy sometimes. Should have standard eldest son stuff going on but for some reason some of my titles are set to go to my youngest not my oldest :s

Are you playing the byzzies?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 18, 2012, 10:56:51 PM
I have a question.  Do you have to install the game and it's DLCs in a particular order?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on November 18, 2012, 11:49:50 PM
It's called Steam.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on November 19, 2012, 12:32:56 AM
Quote from: Razgovory on November 18, 2012, 10:56:51 PM
I have a question.  Do you have to install the game and it's DLCs in a particular order?

Nope; they're all modular.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on November 19, 2012, 03:27:57 AM
Steam sucks. Get the Gamersgate version.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 19, 2012, 08:09:35 AM
Quote from: Martinus on November 19, 2012, 03:27:57 AM
Steam sucks. Get the Gamersgate version.

I did.  For 75% off.  I like Steam but getting it for Steam would be dumb.  Steam does automatic patches and Pdox games don't do that well.  I still remember the patch for EU2 that erased Spain's AI.  The reason I asked was because EU3 has a specific order everything has to be installed in.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 20, 2012, 02:19:40 AM
Quote from: Cecil on November 17, 2012, 07:59:34 PM
Quote from: Tyr on November 17, 2012, 06:48:00 AM
I dont understand succession, its really buggy sometimes. Should have standard eldest son stuff going on but for some reason some of my titles are set to go to my youngest not my oldest :s

Are you playing the byzzies?

Yeah.
Succession...can't remember the name. The normal eldest son, if no son then daughter, one.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on November 20, 2012, 02:24:10 AM
Quote from: Tyr on November 20, 2012, 02:19:40 AM
Quote from: Cecil on November 17, 2012, 07:59:34 PM
Quote from: Tyr on November 17, 2012, 06:48:00 AM
I dont understand succession, its really buggy sometimes. Should have standard eldest son stuff going on but for some reason some of my titles are set to go to my youngest not my oldest :s

Are you playing the byzzies?

Yeah.
Succession...can't remember the name. The normal eldest son, if no son then daughter, one.

Byzantine Primogeniture does not work like this. The crown goes, by default, to the eldest son born in purple. If you want your non-born-in-purple older son to succeed you need to give him one of the titular titles (I think it's titular Despot or Ceasar or some such).
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 20, 2012, 03:43:29 AM
ah, that could be it.
Thought it was a return of a unpatched original bug for a while
Title: Re: Crusader Kings 2 Redux
Post by: Lettow77 on November 20, 2012, 05:09:10 AM
 Been playing a great deal lately. Clawed my way up as a OPM in ireland- now I have everything on the island but ulster, and just inherited brittany after a long history of intermarriage there.

Naturally, the aztecs will be coming.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on November 20, 2012, 07:58:50 AM
Yes, 'naturally'. :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on November 20, 2012, 03:28:23 PM
Quote from: Martinus on November 20, 2012, 02:24:10 AM
Quote from: Tyr on November 20, 2012, 02:19:40 AM
Quote from: Cecil on November 17, 2012, 07:59:34 PM
Quote from: Tyr on November 17, 2012, 06:48:00 AM
I dont understand succession, its really buggy sometimes. Should have standard eldest son stuff going on but for some reason some of my titles are set to go to my youngest not my oldest :s

Are you playing the byzzies?

Yeah.
Succession...can't remember the name. The normal eldest son, if no son then daughter, one.

Byzantine Primogeniture does not work like this. The crown goes, by default, to the eldest son born in purple. If you want your non-born-in-purple older son to succeed you need to give him one of the titular titles (I think it's titular Despot or Ceasar or some such).

Yeah that was my suspicion as well. Its an annoyance.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 22, 2012, 06:26:35 PM
Played a little of this.  I was doing fine, creating my own noble and making him duke of Polotsk.  All I wanted to do was fuck my new wife and have my horse be my vizier (which I apparently named "Glitterhoof"), and some dumbass pagans come wreck my shit up. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 22, 2012, 10:10:02 PM
You know what would be a decent expansion to this?  Setting back the date back a few hundred years and be a King during the Viking Age.  Stem the barbarian tide, or sack Christiandom.  Sounds like fun to me.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on November 23, 2012, 02:45:32 AM
Quote from: Razgovory on November 22, 2012, 10:10:02 PM
You know what would be a decent expansion to this?  Setting back the date back a few hundred years and be a King during the Viking Age.  Stem the barbarian tide, or sack Christiandom.  Sounds like fun to me.

apparently the reddit AMA hinted at possible expansions (rather than a game) that plays during the Age of Migrations... but there was no mention of what game, not of any ETA... let alone that it was a certitude it would be made. But the possibility is there
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on November 23, 2012, 02:54:56 AM
Quote from: Razgovory on November 22, 2012, 10:10:02 PM
You know what would be a decent expansion to this?  Setting back the date back a few hundred years and be a King during the Viking Age.  Stem the barbarian tide, or sack Christiandom.  Sounds like fun to me.

Their market research indicates that people would rather live in a modern Detroit ghetto than be a Viking king.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 23, 2012, 03:07:00 AM
A viking game would be a good thing to have, would have to be rather different to CK I think though.
Like the Ancient Greek city states game I want I doubt paradox's coloured maps focus would work.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 23, 2012, 06:19:15 AM
Quote from: Tyr on November 23, 2012, 03:07:00 AM
A viking game would be a good thing to have, would have to be rather different to CK I think though.
Like the Ancient Greek city states game I want I doubt paradox's coloured maps focus would work.

You really only need four colors for any map.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on November 23, 2012, 07:47:13 AM
So I've played as William the Conqueror a few times now and while I've mastered the Conquest (i.e. complete it with 100% of the holdings occupied and thus mine to reassign as I see fit), as soon as William dies all hell breaks loose and it seems to be a permanent state of things due to this goddamned faction mechanic.

As William, should I just assassinate all of my sons except for the non-shitty one (William Jr. IIRC)?
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on November 23, 2012, 08:35:15 AM
Quote from: Caliga on November 23, 2012, 07:47:13 AM
So I've played as William the Conqueror a few times now and while I've mastered the Conquest (i.e. complete it with 100% of the holdings occupied and thus mine to reassign as I see fit), as soon as William dies all hell breaks loose and it seems to be a permanent state of things due to this goddamned faction mechanic.

As William, should I just assassinate all of my sons except for the non-shitty one (William Jr. IIRC)?

I'm 99% sure England has free investiture, you could always make them bishops. Keeps them alive and removes them from succession. :)
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on November 23, 2012, 08:38:32 AM
Sneaky. :cool:

I guess I could try doing what happened historically, wherein William said to Robert "you're a fucking idiot" and took him out of the LoS for England... you need to change to elective succession or something for that, right?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on November 23, 2012, 10:18:06 AM
Actually, in one of the recent patches they removed the possibility of making your eldest living son a bishop, thus removing him from succession.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on November 23, 2012, 10:21:04 AM
Quote from: Caliga on November 23, 2012, 08:38:32 AM
Sneaky. :cool:

I guess I could try doing what happened historically, wherein William said to Robert "you're a fucking idiot" and took him out of the LoS for England... you need to change to elective succession or something for that, right?

Yeah. That being said, I usually play historically and do not try to "game" the succession laws, however I take "in character" opportunities to take out idiot eldest sons. The best justification, imo, roleplaying-wise if they plot against you and you imprison them. Then you could just throw them into the oubliette the first moment they complain and wait for them to waste away.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on November 23, 2012, 04:21:55 PM
I just started up the game for the first time in a while. I'm playing as a minor Italian Count, so not much has happened so far. However I just checked around to see what was happening in other parts of Europe and noticed that the war for England is over. Harold of Godwin, Duke of Bedford is imprisoned by Duke William 'the Conqueror' of Kent, who is imprisoned by King Eadgar II, grandson of Eadmund Ironside, who in turn is imprisoned by King Harald of Norway.

It's not something I've noticed before, nobles remaining imprisoned long after the war is over.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 23, 2012, 10:22:02 PM
The aztec thing sounds stupid. How are they even attempting to explain that one alternate historically? Makes no sense...
Title: Re: Crusader Kings 2 Redux
Post by: Lettow77 on November 24, 2012, 01:00:55 AM
 Wait till you read the events about the Aztec empire being menaced by incans with guns to the south.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on November 24, 2012, 02:31:27 AM
Quote from: Lettow77 on November 24, 2012, 01:00:55 AM
Wait till you read the events about the Aztec empire being menaced by incans with guns to the south.
Jesus fuck.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 24, 2012, 02:42:42 AM
My Norwegian Duke game is in 1180. France has blobbed and controls almost all of Iberia (there's also a medium sized kingdom of Navarra). Fatimids and Seljuks have crumbled and other dynasties have taken their place. Ireland has unified, Scotland and England are independent. HRE is remarkably stable. Byzantium has lost most of Anatolia, but took back the Holy Land. They also hold bits of Southern Italy. There's regular civil wars in the Empire. The Sardinian Republic has been around for 70+ years now.

Norway itself includes Denmark, Finland, Iceland and large chunks of Sweden. The heir to the Norwegian/Danish throne is already king of Hungary, too (a Norwegian catholic on the Hungarian throne? Why not!). He's pretty old by now - his dad is 78 and still going to war against pagans. Poland is smallish, and the Cumans dominate the East like a giant.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 24, 2012, 08:11:40 AM
Quote from: Queequeg on November 24, 2012, 02:31:27 AM
Quote from: Lettow77 on November 24, 2012, 01:00:55 AM
Wait till you read the events about the Aztec empire being menaced by incans with guns to the south.
Jesus fuck.
He jests right? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on November 24, 2012, 08:41:25 AM
Quote from: Lettow77 on November 24, 2012, 01:00:55 AM
Wait till you read the events about the Aztec empire being menaced by incans with gunboats to the south.
Fixed.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 24, 2012, 09:31:21 AM
Quote from: Tyr on November 24, 2012, 08:11:40 AM
Quote from: Queequeg on November 24, 2012, 02:31:27 AM
Quote from: Lettow77 on November 24, 2012, 01:00:55 AM
Wait till you read the events about the Aztec empire being menaced by incans with guns to the south.
Jesus fuck.
He jests right? :unsure:

They already had screenshots of it on pdox or one of the reviews.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on November 25, 2012, 11:29:46 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fn1Jkg.jpg&hash=92ad799f7e881a038a6d1333c81fb4e6de2552ac)

"My lord, you have sired a bastard."

"Uhh.."
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on November 25, 2012, 11:40:01 AM
 :lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 25, 2012, 11:50:06 AM
Lovely!
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 25, 2012, 01:55:08 PM
Finished my game as Blixen. Also, my opinion of the Aztec DLC: Meh. Pretty much does the same as Mongols: super strong invaders who build an empire that then falls apart later on. Only it strikes in the west, attacking the parts that are normally safe from the Mongols, so it evens the gameplay a bit.

Started as Count of Telemark, was awarded Duchy of Vestlandet by my king. Constant feuds with my vassals in Bergenshus. In the 12th century, Hungary and Norway formed a personal union. At one point, Hungary/Norway covered almost all of Scandinavia, plus Hungary, plus bits of the British Isles. Denmark/Norway broke loose, and us with them. Finland/parts of Sweden remained Hungarian.

Aztecs came, conquered Britain and Spain and large parts of France and Norway. For a while there were black French kings (they had blobbed from France through Iberia into Mail - Africa was all Frankish at the end of the game). When my bit of Norway was conquered I ended up playing as the Hungarified side of the family in Finnmark, i.e. North Cape. Not much happening there, but a faction in Hungary decided to make me Duke of Transylvania. During one of the many civil wars in Hungary (outsiders left Hungary alone) I had to give up the Duchy to my uncle and retire again to Finnmark. I got force-vassalized by Aztec Tröndelag (a bizarre mix of Norwegian culture and Aztec genetics/religion), before the HRE conquered Norway and kicked me out.

So I played as my uncle who I had been forced to abdicate for. He hadn't been idle, adding all kinds of claims, but stuck in unwinnable war for one of them. I ended the war and usurped an additional Duchy title. And i had to change the succession laws to agnatic to keep the family line alive. The exiled Finnmark-Count became my heir (kinda confusing switching twice between two characters).

In the end (1453) Hungary was once again locked in civil war. Poland was starting to blob into the remnants of the Ilkhanate. Byzantium had lost Anatolia (after reconquering from Seljuks) to the Timurids but had re-taken the Holy Land and Syria. The Aztecs were splintered and Muslims (Spain) and Europeans (Scandinavia/Britain/France) were starting to push them out.

I don't think I'll use the Aztec stuff much.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F3236%2Fck2map2.jpg&hash=a23f4ffd0f36d4342b4c7f39c0febe140b5da1b4)
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on November 25, 2012, 02:16:17 PM
Quote from: Syt on November 25, 2012, 01:55:08 PM
a bizarre mix of Norwegian culture and Aztec genetics/religion

Bizarre how?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on November 25, 2012, 07:48:50 PM
Quote from: The Brain on November 25, 2012, 02:16:17 PM
Quote from: Syt on November 25, 2012, 01:55:08 PM
a bizarre mix of Norwegian culture and Aztec genetics/religion

Bizarre how?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_lgf2i1yliH1qzozgbo1_500.jpg&hash=2183fb7971ac6a5ce04c98368da5fd8018497cd5)
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 26, 2012, 03:16:17 AM
Playing the game I noticed that latin hymn "Non Nobis" was in it.  Made me think of that lavish production of Henry V.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 27, 2012, 07:10:12 AM
I created an idealized version of myself to be Duke of Polotsk.  He is fat, lazy, stressed and Depressed, though rather clever.  He's now King of Lithuania, a curiously inspired leader, and legend has it he closed the gates of Hell.  My heir, Little Raz is a maimed sadist so I'm trying to figure out way to get rid of him.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on November 28, 2012, 03:58:33 AM
The mongols failed to appear in my game :(
Anyone know a way to artificially trigger them?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on November 28, 2012, 08:28:28 AM
Btw, I made this post on Paradox:

QuoteThis is a relatively small request, which should be relatively easy to implement - plots related to imprisonment:

1. Kidnap plot. Could be started by any ruler and target anyone who cannot be normally imprisoned by that ruler. If the plot succeeds, the target becomes a prisoner of the originator (could be a great way to win wars  and get people you cannot normally imprison to stop plotting your demise).

2. Release plot. The opposite of a kidnap plot - freeing the target from imprisonment by another party.

3. Petition to release plot. Ask/pressure your liege to force a fellow vassal to release someone they hold in prison.

4. Arrest plot. Ask/pressure your liege to imprison someone he has power to imprison.

Plots 1 and 2 could work similar to the current assassination plots, with events triggering based on the strength of the plot etc. and have an "adventure" feel to it.

Plots 3 and 4 would work similar to "revoke title" and "see title X granted to new ruler" plots, so they can only target vassals of the same liege as yours and represent "working within the legal system".

Thoughts?

P.S. There could also be plots to put Heretics, Excommunicated Characters and Kinslayers on trial. 

Support the request if you think it is a good idea. :)

http://forum.paradoxplaza.com/forum/showthread.php?649615-New-plot-ideas
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 04, 2012, 11:30:12 AM
So sounds like CK2+ is dead.

Quote from: WizSo guys, I have some news. Starting January 14th, I will be employed by Paradox as AI programmer. I got the offer partly on the merits of the work I've done on CK2+ and other mods, and it's a very exciting opportunity for me.

Undoubtedly this is going to have consequenses for my mods and CK2+ in particular. While Paradox doesn't forbid employees modding, I doubt I will have the same energy to spend all that time on modding what will be my day job. I've at least decided that I will not take down any mods, and will probably keep them up to date with patches, but development other than compatability updates and maybe bugfixes is going to be unlikely once I start working there. There isn't really a clear successor to the mod, and I'm leery about simply handing it over to the first person who asks. I will of course not mind if someone wants to continue the mod under another name, but I don't want someone I don't know taking it in a radically different direction under the same name.

For now, I am going to continue development as normally, but focus on bug fixing and polishing rather than new features, so that the mod is in top shape for whenever I stop active development.

Overall, I am extremely excited about getting this job, and very much looking forward to January!
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 06, 2012, 05:34:29 PM
Is it considered cheating to have one competent member of your family usurp the incompetent one you are playing and reload as the as competent one?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 07, 2012, 03:11:51 AM
Quote from: Razgovory on December 06, 2012, 05:34:29 PM
Is it considered cheating to have one competent member of your family usurp the incompetent one you are playing and reload as the as competent one?

yes
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on December 07, 2012, 03:14:44 AM
Quote from: Viking on November 25, 2012, 07:48:50 PM
Quote from: The Brain on November 25, 2012, 02:16:17 PM
Quote from: Syt on November 25, 2012, 01:55:08 PM
a bizarre mix of Norwegian culture and Aztec genetics/religion

Bizarre how?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_lgf2i1yliH1qzozgbo1_500.jpg&hash=2183fb7971ac6a5ce04c98368da5fd8018497cd5)

That's the way I look when I'm out pimping on the Stockholm streets.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on December 07, 2012, 03:15:54 AM
Quote from: Razgovory on December 06, 2012, 05:34:29 PM
Is it considered cheating to have one competent member of your family usurp the incompetent one you are playing and reload as the as competent one?

It's only cheating if she has an orgasm.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 08, 2012, 04:18:37 AM
Next DLC: Republics

It will be about gathering gold and stuff.

It sounds somewhat good, altough seeing money pile up gets super boring super fast even with nobles.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 08, 2012, 07:17:33 AM
I love that you still play a dynasty, only it is not game over if you lose elections, as you have mercantile family holdings to hold to when not holding any titles. I postulated this few months ago as a way to implement republics without destroying the spirit of CK 2.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 08, 2012, 07:20:02 AM
This is CK 2 meets Machiavelli. Im orgasmic. This is the first DLC I may actually play as intended (wasnt too keen on Muslims or Byzantines).
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 08, 2012, 07:28:06 AM
Quote from: Martinus on December 08, 2012, 07:20:02 AM
This is CK 2 meets Machiavelli. Im orgasmic. This is the first DLC I may actually play as intended (wasnt too keen on Muslims or Byzantines).

In Machiavelli you had to work for your income. Here, as far as I can tell from presently available information, you sit and wait until you have enough money collected to build an other trading post in an other coastal province somewhere, then repeat ad infinitum. Hardly a trading game like Machiavelli.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 08, 2012, 10:27:05 AM
Shit yeah. Hope it expands to the early 1500s to get some good Italian warfare.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on December 08, 2012, 11:14:11 AM
Quote from: Tamas on December 08, 2012, 07:28:06 AM

In Machiavelli you had to work for your income. Here, as far as I can tell from presently available information, you sit and wait until you have enough money collected to build an other trading post in an other coastal province somewhere, then repeat ad infinitum. Hardly a trading game like Machiavelli.

And you don't have to buy cardinals and kill off popes, either. :weep:
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on December 08, 2012, 01:23:48 PM
I've been wanting this expansion since the game came out. Looks good so far.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 08, 2012, 04:04:14 PM
Quote from: Queequeg on December 08, 2012, 10:27:05 AM
Shit yeah. Hope it expands to the early 1500s to get some good Italian warfare.

Nah, cause then you have to expand the map for colonization.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 08, 2012, 04:32:37 PM
Quote from: Razgovory on December 08, 2012, 04:04:14 PM
Quote from: Queequeg on December 08, 2012, 10:27:05 AM
Shit yeah. Hope it expands to the early 1500s to get some good Italian warfare.
Nah, cause then you have to expand the map for colonization.
You could probably get up to 1500.  Guns and whatnot.  It'd be neat. 
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 08, 2012, 07:22:48 PM
Finally tried the Rome DLC. My usual pokemon prince breeding programs? Doesn't work with greeks wanting thrones. :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 09, 2012, 02:03:57 AM
Quote from: Queequeg on December 08, 2012, 04:32:37 PM
Quote from: Razgovory on December 08, 2012, 04:04:14 PM
Quote from: Queequeg on December 08, 2012, 10:27:05 AM
Shit yeah. Hope it expands to the early 1500s to get some good Italian warfare.
Nah, cause then you have to expand the map for colonization.
You could probably get up to 1500.  Guns and whatnot.  It'd be neat.

1453 is already pushing it.  The Portuguese were already doing major trading around Africa, and as you noted in this thread the Muslims were getting a lot of cash out of India.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on December 09, 2012, 09:03:18 AM
They are kinda making EU4 soon, so I doubt they'll add the same period to CK2. :P
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 09, 2012, 07:45:22 PM
Setting an earlier date would seem more doable.  Still you'd have to figure out how to discover and colonize Iceland.  Setting it back during the fall of Carolingian Empire and the Viking Age would be neat though.  Shit was pretty wild then.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 09, 2012, 08:25:26 PM
Just chop Iceland off. Who cares about them?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 10, 2012, 02:37:55 AM
This thread shows why Languish is post-grad high ed and Paradox is elementary school when it comes to trolling:

http://forum.paradoxplaza.com/forum/showthread.php?651572-Very-disappointed-by-new-dlc

A guy starts an obvious troll thread saying that before implementing Republics Paradox should implement playable baronies. People take the bait. I then congratulate the guy on making a good troll - and get a warning from a moderator. The thread goes for another 7 pages, then the thread originator and I laugh together at the moderator and the rest of the people who took the bait. :D
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on December 10, 2012, 04:16:41 AM
I wouldn't call being able to troll the EUOT-crowd a mark of high intelligence.  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on December 10, 2012, 05:08:57 AM
Quote from: Maladict on December 10, 2012, 04:16:41 AM
I wouldn't call being able to troll the EUOT-crowd a mark of high intelligence.  :huh:

maybe that was a troll in itself?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 10, 2012, 05:34:26 AM
Any good ideas how to deal with the Mongols?  From the Principality of Novgorod  I created an entire Russian empire.  It's been over a hundred years since Raz the fat took control and started beating the shit of out of Pagans to create the Kingdom of Lithuania, I think the year is around 1200 now.  The game has had some intersting moments.  The Muslims steamrolled Iberia and moved into to Southern France, until the English drove them out.  William the Conquerer took England and Harold Godwinson died in William's dungeons.  There was some sort of reversal of fortune though since Harold's son led a rebellion and William ended his days in Harold's son's dungeon.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on December 10, 2012, 09:13:26 PM
Run away. Try and get them sieging in the south whilst you run your army to the north to take their provinces. Try and funnel them towards other people. Don't be afraid to sacrifice massive armies to whittle down their numbers- your forces regenerate, theirs don't, it makes future wart easier.
When I played a Russia game it took a few wars to get rid of the mongols but I eventually did.
Oh, and assassinating the khan to get them fighting each other is good.

The mongols never showed up in my current game. :(
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 11, 2012, 12:31:42 AM
Currently they seem content to fight in Iran.  There is also still a mess of pagans and Greeks on the steppe.  I also have alliances with Byzantium and the Holy Roman Empire which will be certain to help.  Curiously Hungary has fallen to Muslims who invaded through Croatia completely bypassing Greece.  Something weird I noticed; Shia and Sunni seemed to be switched.  Iran is Sunni and most of Arabia and North Africa is Shia.  No clue why.  Doesn't really matter so long as they are different.

Neat thing is that I used that character editor and made an idealized version of me.  Curious as my little avatar won wars he lost negative traits like Depression and Stressed.  In the end I ruled for 66 years as Raz the Fat (well I used my real name).  It is kinda neat to see my name stenciled across half of Europe.  House Raz is now one of the strongest in Europe.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on December 11, 2012, 04:26:24 AM
Quote from: Razgovory on December 11, 2012, 12:31:42 AM
Currently they seem content to take fight in Iran.  There is also still a mess of pagans and Greeks on the steppe.  I also have alliances with Byzantium and the Holy Roman Empire which will be certain to help.  Curiously Hungary has fallen to Muslims who invaded through Croatia completely bypassing Greece.  Something weird I noticed; Shia and Sunni seemed to be switched.  Iran is Sunni and most of Arabia and North Africa is Shia.  No clue why.  Doesn't really matter so long as they are different.

Neat thing is that I used that character editor and made an idealized version of me.  Curious as my little avatar won wars he lost negative traits like Depression and Stressed.  In the end I ruled for 66 years as Raz the Fat (well I used my real name).  It is kinda neat to see my name stenciled across half of Europe.  House Raz is now one of the strongest in Europe.

the sinni-shia switch is probably explainable by the Fatimids (shia) not falling and the Seljuks (sunni) hanging on
Title: Re: Crusader Kings 2 Redux
Post by: Viking on December 11, 2012, 06:10:07 AM
Quote from: Ed Anger on December 09, 2012, 08:25:26 PM
Just chop Iceland off. Who cares about them?

all balkantardic patriotism aside.. I gotta agree, no point in spending 1/3 of the map on ocean so you can add a fictional county and two "counties" that barely merit the title. While this is the most interesting period in icelandic history it mainly consists of dude A and his 15 friends going and burning the house of dude B with dude B and 15 of his friends inside.

Not worth including the north atlantic in the map.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on December 11, 2012, 08:06:37 AM
Quote from: Viking on December 11, 2012, 06:10:07 AM
dude A and his 15 friends going and burning the house of dude B with dude B and 15 of his friends inside.

Njals saga. :wub:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 11, 2012, 11:28:17 PM
Hooray!  I've reached the most common end point I have with Pdox game.  Crash to desk top.  Don't know why.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on December 12, 2012, 03:16:01 AM
having a fun game etm:

the Byzantenes did lose these anatolian holdings (except trebizond) as they did historically. No crusades have succeeded so far (damn those fatimids are strong!) and few have been called as a result. The Fatimids did launch a successful jihad against Hautevill-Italy and wiped it out. And the mongols are chipping away at everyone, it's only a matter of time before they take me one (and probably win).
I've been playing Antioch, became Aragon in 2 generations (my main heir became king of the place before my original starting toon died, meaning that my heir's son became heir to antioch first, and heir to Aragon second). Was iffy with the fatimids, seljuks, Castillians and Abbasids allround but I lived through it.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 12, 2012, 08:58:20 AM
It seems CK2 players are really keen of suggesting useless features. I mean, there is a huge following for "cadet branches" and "loyalist faction", whereas these are entirely redundant features which add nothing to the game. I'm perplexed by their idiocy.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 13, 2012, 07:59:47 AM
If you marry a chick who has a (regnant) title, will she ever come to your court so you can knock her up?

In my most recent game as William the Conqueror, Mathilda died.  My conquest of England wasn't complete Cornwall had become an independent kingdom, which I invaded and managed to capture its Queen, Bronwen.  Somehow--not sure how this happened--I ended up marrying her while she was my prisoner and I was still at war with her, but I didn't produce any kids with her and after her death some nephew of hers took the throne.

Anyway, so after she died I got betrothed to Beatrice di Canossa, Dutchess of Tuscany and Countess of Spoleto (I was 56 and she was 15 :perv: ).  When she came of age we got married, but the bitch won't come to Rouen so I can jackhammer her. :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 13, 2012, 08:11:43 AM
Characters don't have to be in the same court to produce offspring.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 13, 2012, 09:39:04 AM
What garbon said. Just as well you can be leading troops on a crusade but you can still produce offspring with your wife back at court.

Iirc, the only circumstance in which a character is prevented from producing offspring for "location" reasons is when they are in a dungeon.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 13, 2012, 10:16:26 AM
Quote from: Martinus on December 13, 2012, 09:39:04 AM
What garbon said. Just as well you can be leading troops on a crusade but you can still produce offspring with your wife back at court.

The seed is strong.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on December 13, 2012, 10:45:07 AM
Yeah, the way the game doesn't keep track of character locations is kind of annoying. You can have just the three good generals and shunt them between two armies on either side of the continent from week to week as they get into battles.
CK3 wishlist would be character location as a more important thing. More steps taken to move away from the map based conquer-em-up basis of the game.

Trouble is though in the game wars can last for decades....and they're non-stop, not like in reality where you had campaigning seasons and all that. Will be hard to model that right.
Title: Re: Crusader Kings 2 Redux
Post by: dps on December 13, 2012, 10:53:37 AM
Quote from: Tyr on December 13, 2012, 10:45:07 AM
Yeah, the way the game doesn't keep track of character locations is kind of annoying. You can have just the three good generals and shunt them between two armies on either side of the continent from week to week as they get into battles.
CK3 wishlist would be character location as a more important thing. More steps taken to move away from the map based conquer-em-up basis of the game.

Trouble is though in the game wars can last for decades....and they're non-stop, not like in reality where you had campaigning seasons and all that. Will be hard to model that right.

Well, I haven't bought CK2, so I'm not sure about it, but CK1, unlike the EU series, didn't model weather.  Put weather in the game, and some really bad attrition in bad weather, and you'd get campaigining seasons, at least a winter break.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 13, 2012, 11:18:06 AM
Quote from: Tyr on December 13, 2012, 10:45:07 AM
Yeah, the way the game doesn't keep track of character locations is kind of annoying. You can have just the three good generals and shunt them between two armies on either side of the continent from week to week as they get into battles.
CK3 wishlist would be character location as a more important thing. More steps taken to move away from the map based conquer-em-up basis of the game.

I'm not sure I agree. This is a game. I think it would sound more like micromanagement hell to have to keep track of every character's actual location.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 13, 2012, 12:16:58 PM
Quote from: Caliga on December 13, 2012, 07:59:47 AM
If you marry a chick who has a (regnant) title, will she ever come to your court so you can knock her up?

In my most recent game as William the Conqueror, Mathilda died.  My conquest of England wasn't complete Cornwall had become an independent kingdom, which I invaded and managed to capture its Queen, Bronwen.  Somehow--not sure how this happened--I ended up marrying her while she was my prisoner and I was still at war with her, but I didn't produce any kids with her and after her death some nephew of hers took the throne.

Anyway, so after she died I got betrothed to Beatrice di Canossa, Dutchess of Tuscany and Countess of Spoleto (I was 56 and she was 15 :perv: ).  When she came of age we got married, but the bitch won't come to Rouen so I can jackhammer her. :(

Yeah, she'll get knocked up.  What I find annoying is that the If you marry a Duchess you become the Duke of the Kingdom but you don't actually get to rule it.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 13, 2012, 12:26:28 PM
Quote from: Razgovory on December 13, 2012, 12:16:58 PM
What I find annoying is that the If you marry a Duchess you become the Duke of the Kingdom but you don't actually get to rule it.

You are just Duke-Consort. Same when a woman marries the King - she becomes the Queen but does not get to rule either.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 13, 2012, 01:18:35 PM
Yeah, but the middle Ages was kind of a sexist time.  If a King marries one of his duchesses you'd expect him to become the Duke as well.  I was pissed that I married my son to the Duchess of Ryazan but she was an idiot and kept going to war with the gigantic Cuman Khanate.  By the time I got the country it had one province left.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 13, 2012, 10:01:07 PM
So William died before I got around to dealing with Robert, who inherited the throne.  Of course now there are a billion factions, which automatically causes me to ragequit.  I hate the faction system. :(
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 14, 2012, 07:48:04 AM
apparently, the new Russian female faces look like drag queens.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on December 14, 2012, 08:52:20 AM
I once squeezed one out that looked like Abraham Lincoln.

Oh, faces? nm
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 14, 2012, 09:20:57 AM
From the screenshots, many do look a bit mannish.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 14, 2012, 09:33:48 AM
Quote from: garbon on December 14, 2012, 09:20:57 AM
From the screenshots, many do look a bit mannish.

yeah. not very impressive.

Slavs should have more round facial features, and a vacant pair of eyes :P
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on December 14, 2012, 10:14:45 PM
What the hell is with that rebels flock to a rebelling duke's cause event? Gives them mongolesque invincible 100,000 men doom stacks :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 15, 2012, 01:07:33 AM
Got my current game going again.  After fighting a rather useless war to put my son in law on to the thrown of Denmark (though it is a matrilinial marriage so my grandson should get the country), I realized that the Muslim horde has take Poland, Czechia, and Hungary.  The Golden Horde and he Illkhanate have both shown up, but don't seem too keen on attacking a United Russia.  They took out some of the remaining pagans on the steppes and they conquered Muslim central Asia and Persia, but haven't attacked me.  They seemed to have run into three Superstates.  Mine, the Greeks (who are my allies), and whatever the current Muslim dynasty is called.  Instead, the Greeks attack them.

I do wish my vassals were constantly fighting each other though.  It's rather annoying.  Also It would be nice have knights.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on December 15, 2012, 09:08:33 PM
Quote from: garbon on December 13, 2012, 11:18:06 AM
Quote from: Tyr on December 13, 2012, 10:45:07 AM
Yeah, the way the game doesn't keep track of character locations is kind of annoying. You can have just the three good generals and shunt them between two armies on either side of the continent from week to week as they get into battles.
CK3 wishlist would be character location as a more important thing. More steps taken to move away from the map based conquer-em-up basis of the game.

I'm not sure I agree. This is a game. I think it would sound more like micromanagement hell to have to keep track of every character's actual location.
It could be....the current way though is too lax. Needs some sort of healthy half way point I think.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 15, 2012, 10:52:28 PM
Quote from: Caliga on December 13, 2012, 10:01:07 PM
So William died before I got around to dealing with Robert, who inherited the throne.  Of course now there are a billion factions, which automatically causes me to ragequit.  I hate the faction system. :(

That is why you can assassinate people.  I've been playing orthodox so I have a person excommunicated then arrested then executed.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 16, 2012, 02:30:17 AM
The Mongols are really overrated.  The Golden Horde converted to Orthodox, married into my family and now are my allies!  I'm trying to figure out a way to bump off my first son.  I was stupid enough to give my heir a province and already had a betrothal set up for him.  Dumb fuck broke the betrothal and married a commoner.  When my King died (after only two years!), I'm playing this lack wit son.  At least I arranged to kill the commoner wife and married him to the Queen of the Jerusalem (who he was suppose to marry to begin with).  Unfortunately he begot a son to dumb commoner who is my heir at least two the Empire of Russia.  I need to kill him off so his half brother (who is heir to the Kingdom of Jerusalem) will inheirate both titles.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 16, 2012, 06:32:53 AM
I started a new game as the Duke of Tolouse, with an aim of recreating the Visigothic Kingdom of Aquitaine. Already the dumb French King pressed my vassal's claims to Forez and Vienne so I created Duchy of Dauphine and I'm married to Agnes of Aquitaine, Poitou, Auvergne, Burbon and Gascogne (she managed to conquer her two other sisters' lands), making us the France's greatest power couple. It's going to be fun when our five sons inherit (both have Gavelkind).

If I were the French King, I'd shit my pants.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 16, 2012, 06:35:32 AM
Incidentally, I'm grooming my third son to be the heir apparent so he is the only one that was allowed to marry (to a Devious, Ambitious, Envious Portuguese girl with 20 Intrigue) and I made him my Spymaster. I hope he gets the hint. :P
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 16, 2012, 12:30:10 PM
I plan on playing Toulouse as my next game.  I mean, they were the Crusaders Par Excellence.  Going off to Crusade and eventually getting Crusaded.  I have run into a bug.  The whole Duchy of Luxembourge is blacked out as it has no character.  No idea how to fix it.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 16, 2012, 01:16:43 PM
So my planning got totally screwed up. Eventually the second, dwarf son inherited all. When he was about to declare independence, the French King decided to make him the Court Dwarf (yes, not a jester). This made kicking his ass so much sweeter.

The heir to the crown of Aquitaine is a hunchback so there is an improvement. :P
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 16, 2012, 01:22:22 PM
I wouldn't think a game about breeding would be much interest to you.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 18, 2012, 08:15:35 AM
I think I hit my faction civil war limit. In 1250, the armies raised by both sides are over 100k and I just can't take a new war with each new emperor. It bores me to tears.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 18, 2012, 09:13:13 AM
Yeah, there needs to be a way to tone down factions, like via a slider or something.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 18, 2012, 09:17:25 AM
You guys suck. Factions seem to have made the game easier for me.

PREVENTATIVE MAINTENANCE, people.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 18, 2012, 09:22:30 AM
:yawn:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 18, 2012, 05:56:44 PM
Quote from: Tamas on December 18, 2012, 09:17:25 AM
You guys suck. Factions seem to have made the game easier for me.

PREVENTATIVE MAINTENANCE, people.
I'd be killing plotters left and right, but it's right after the Norman Conquest and me = po'. :(

Not sure why it's so expensive to order someone killed in CK2... how much does a dagger cost anyway? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 18, 2012, 06:08:53 PM
Quote from: Caliga on December 18, 2012, 05:56:44 PM
Quote from: Tamas on December 18, 2012, 09:17:25 AM
You guys suck. Factions seem to have made the game easier for me.

PREVENTATIVE MAINTENANCE, people.
I'd be killing plotters left and right, but it's right after the Norman Conquest and me = po'. :(

Not sure why it's so expensive to order someone killed in CK2... how much does a dagger cost anyway? :hmm:

About as much as founding a whole goddamn town apparently.  I haven't had much of a problem with factions.  Even with a crazy evil Emperor known as "the Wicked".  I do have to keep telling people to stop plotting against one another.  Every year I have to send out letter to tell my vassals to not usurp or kill one another.  It only has a moderate effect since they keep waging wars on one another.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 18, 2012, 06:09:48 PM
I get tired of telling people to end plot. What boring little busywork.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 18, 2012, 06:30:07 PM
Yeah, I wish they wouldn't plot just for he sheer joy of plotting.  I used to imprison them, but ended up with all my vassals in Jail.  They don't seem to mind if I keep everyone in the dungeon, but if I start beheading useless couriers then everyone gets all mad.  I kinda wish that Higher authority would allow you to be tyrannical.  I mean, if I'm going to take a hit for having too much authority over my guys I should at least get to execute them every once in a while.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on December 18, 2012, 08:28:11 PM
I stopped playing. The 100,000 men rebel armies that had no right to exist grew too irritating.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 19, 2012, 02:52:11 AM
Quote from: Razgovory on December 18, 2012, 06:30:07 PM
Yeah, I wish they wouldn't plot just for he sheer joy of plotting.

yeah, you don't hang out much around real people alright.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 19, 2012, 02:59:50 AM
Quote from: Tamas on December 19, 2012, 02:52:11 AM
Quote from: Razgovory on December 18, 2012, 06:30:07 PM
Yeah, I wish they wouldn't plot just for he sheer joy of plotting.

yeah, you don't hang out much around real people alright.

No, not really.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 05:21:21 AM
Quote from: Ed Anger on December 18, 2012, 06:09:48 PM
I get tired of telling people to end plot. What boring little busywork.

I only tell them to stop plotting if this affects me directly (e.g. they want to kill my preferred heir or usurp my title). Otherwise, I let them plot - at least this keeps them occupied.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 05:22:33 AM
Quote from: Caliga on December 18, 2012, 05:56:44 PM
Quote from: Tamas on December 18, 2012, 09:17:25 AM
You guys suck. Factions seem to have made the game easier for me.

PREVENTATIVE MAINTENANCE, people.
I'd be killing plotters left and right, but it's right after the Norman Conquest and me = po'. :(

Not sure why it's so expensive to order someone killed in CK2... how much does a dagger cost anyway? :hmm:

I never even use the assassinate function - I wish it was completely removed from game, as it is just silly. You can now assassinate everyone you want through plots and that's what I do all the time.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 05:22:54 AM
Reading some comments, I am convinced you guys have no idea how to play this fucking game.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 05:24:35 AM
Quote from: Tamas on December 18, 2012, 09:17:25 AM
You guys suck. Factions seem to have made the game easier for me.

PREVENTATIVE MAINTENANCE, people.

It beats me what kind of problems they have, to be honest. Especially now, with retinues, the factions rarely if ever even get to the level of threat when you get a warnining icon popping up on the main screen.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 07:34:28 AM
Dev Diary for The Republic posted. Some new info:

- Only Genoa, Pisa, Venice, Hansa and Gotland playable at the outset but more may be created during game.
- All Patrician families inherit by Agnatic Seniority (painful).
- Nobles and Patricians can intermarry but (i) Patricians need to pay gold for the privilege, and (ii) they cannot inherit each other's holdings (so if the Patrician and the Duchess have 2 sons, one would go on to become the Duke and the other to become the Patrician, assuming both are eligible to inherit).
- DLC to be released on 14 January
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 19, 2012, 07:53:18 AM
Quote from: Martinus on December 19, 2012, 05:22:54 AM
Reading some comments, I am convinced you guys have no idea how to play this fucking game.
Probably not. :blush:  So give me some comprehensive advice on how to destroy them.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 19, 2012, 07:57:42 AM
When a faction is formed, its made of guys who do not like you, right?

If they get close to revolt, it means they have probably one, maybe two guys with considerable military power.

They have a reason to dislike you. Hover over the relationship number and check out why. Remedy it, if possible. Often when you have been inheriting and conquering stuff as a king, you end up with direct count vassals under the de jure territory of a duke. This is easy to miss and a big relationship hit, but at least it shows in the relationship tooltip.
Maybe it's enough to give a honorary title. Or a bribe. If not, plot against him. Excommunicate him then imprison him. Even if you force a brawl with him it will be better than fighting the whole faction. But it rarely gets there.

Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 19, 2012, 08:00:46 AM
Quote from: Martinus on December 19, 2012, 07:34:28 AM

- DLC to be released on 14 January

I was disappointed by this until I realized two things:

1) it's less than a month away
2) it's one day before my birthday

which of course made me even more disappointed
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 19, 2012, 08:09:05 AM
Quote from: Tamas on December 19, 2012, 07:57:42 AM
When a faction is formed, its made of guys who do not like you, right?

If they get close to revolt, it means they have probably one, maybe two guys with considerable military power.

They have a reason to dislike you. Hover over the relationship number and check out why. Remedy it, if possible. Often when you have been inheriting and conquering stuff as a king, you end up with direct count vassals under the de jure territory of a duke. This is easy to miss and a big relationship hit, but at least it shows in the relationship tooltip.
Maybe it's enough to give a honorary title. Or a bribe. If not, plot against him. Excommunicate him then imprison him. Even if you force a brawl with him it will be better than fighting the whole faction. But it rarely gets there.
Ok, so what do I do if I'm broke?  In my current post-conquest game I have like 50 bucks.  I can barely afford to create Duchies with my pitiful income. :(
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 19, 2012, 08:13:36 AM
I can't stress easy-to-miss stuff  enough, like vassals not belonging to their de jure liege.

But, if you can't resolve the reason of dislike (wrong culture, your character is Martinus, etc), and you have no money, then yeah you are in a hard position.
Make sure you send your spymaster against the strong dude, to work the "stop factioning" angle.

And if faction war does break out, make sure you concentrate on the leader. It is enough to break him/her and he is often not the strongest of the faction.
Also, do not be too proud to white peace out every once in a while instead of winning, as white peace also gives a good performance boost now.

and: imprison strong faction members at every god damn excuse you ever get.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 19, 2012, 08:30:12 AM
I always go for total victory. I loved filling the dungeon with 20 criminals and stripping them of titles, then castrating them.

Usually while touching myself.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 19, 2012, 09:29:57 AM
Quote from: Tamas on December 19, 2012, 08:13:36 AM
I can't stress easy-to-miss stuff  enough, like vassals not belonging to their de jure liege.

But, if you can't resolve the reason of dislike (wrong culture, your character is Martinus, etc), and you have no money, then yeah you are in a hard position.
Make sure you send your spymaster against the strong dude, to work the "stop factioning" angle.

And if faction war does break out, make sure you concentrate on the leader. It is enough to break him/her and he is often not the strongest of the faction.
Also, do not be too proud to white peace out every once in a while instead of winning, as white peace also gives a good performance boost now.

and: imprison strong faction members at every god damn excuse you ever get.
The wrong culture shouldn't be a problem, because in my latest playthrough of the conquest I literally took every single holding and therefore threw ALL of the Saxons out.  Every title went to a Norman, either of my house or some other house--I recruited some Normans from Apulia to take a couple of counties even.  I also gave a county to a Capet, since my son in law is the King of France, and one to a 'Stephen of Blois' because I thougth that would be funny and ironic.  The last two were probably mistakes, but I expect them to provide some amusement. :sleep:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 19, 2012, 09:31:31 AM
Also, people keep talking about retinues but I have literally none of those nor do I understand how to obtain any. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 19, 2012, 09:45:18 AM
Quote from: Caliga on December 19, 2012, 09:31:31 AM
Also, people keep talking about retinues but I have literally none of those nor do I understand how to obtain any. :hmm:

You can find that on the military screen.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 19, 2012, 09:47:28 AM
Quote from: Martinus on December 19, 2012, 07:34:28 AM
Dev Diary for The Republic posted. Some new info:

- Only Genoa, Pisa, Venice, Hansa and Gotland playable at the outset but more may be created during game.
- All Patrician families inherit by Agnatic Seniority (painful).
- Nobles and Patricians can intermarry but (i) Patricians need to pay gold for the privilege, and (ii) they cannot inherit each other's holdings (so if the Patrician and the Duchess have 2 sons, one would go on to become the Duke and the other to become the Patrician, assuming both are eligible to inherit).
- DLC to be released on 14 January

I'm not seeing the upside to playing as a country where you only get to do things about a fifth of the time.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 19, 2012, 10:00:14 AM
Quote from: Caliga on December 19, 2012, 09:29:57 AM
Quote from: Tamas on December 19, 2012, 08:13:36 AM
I can't stress easy-to-miss stuff  enough, like vassals not belonging to their de jure liege.

But, if you can't resolve the reason of dislike (wrong culture, your character is Martinus, etc), and you have no money, then yeah you are in a hard position.
Make sure you send your spymaster against the strong dude, to work the "stop factioning" angle.

And if faction war does break out, make sure you concentrate on the leader. It is enough to break him/her and he is often not the strongest of the faction.
Also, do not be too proud to white peace out every once in a while instead of winning, as white peace also gives a good performance boost now.

and: imprison strong faction members at every god damn excuse you ever get.
The wrong culture shouldn't be a problem, because in my latest playthrough of the conquest I literally took every single holding and therefore threw ALL of the Saxons out.  Every title went to a Norman, either of my house or some other house--I recruited some Normans from Apulia to take a couple of counties even.  I also gave a county to a Capet, since my son in law is the King of France, and one to a 'Stephen of Blois' because I thougth that would be funny and ironic.  The last two were probably mistakes, but I expect them to provide some amusement. :sleep:

Just make sure to check the relationship tooltip for all troublesome character. There are shitloads of possible reasons. Some can be remedied (do so unless totally counterproductive, like giving over a kingdom title), a lot can't (excommunicate, plot, imprison)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 11:20:17 AM
Also, if you can't get the guy to like you, try plotting his assassination.

It's perhaps worth mentioning (if not blatantly obvious) that now you can hatch more plots than just the ones suggested to you in the Intrigue screen. Most notably, whenever you go to another character's screen (not the diplo screen, but the screen with stats etc.), there is a little dagger button underneath the portrait. If it is not greyed out (i.e. you are an adult, not incapable and not having another plot going), you can click it to start an assassination plot against that character.

Then get enough people to support you (you need at least 100% but the more the better) and wait for assassination events to start popping up. The tip here is to get on the good side of his spymaster if you can - having a spymaster on your side usually is enough, on its own, to get between 100% and 1000% (sic!) bonus - and if you are dealing with a troublesome family you want to exterminate, having their spymaster in your pocket is a gift that keeps on giving. ;)

I managed to decimate the entire House of Poitou-Aquitaine that way in my game as the King of France.

The good spymaster ended up appointed as the new Duke of Aquitaine for his trouble. :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 11:24:56 AM
Quote from: Razgovory on December 19, 2012, 09:47:28 AM
Quote from: Martinus on December 19, 2012, 07:34:28 AM
Dev Diary for The Republic posted. Some new info:

- Only Genoa, Pisa, Venice, Hansa and Gotland playable at the outset but more may be created during game.
- All Patrician families inherit by Agnatic Seniority (painful).
- Nobles and Patricians can intermarry but (i) Patricians need to pay gold for the privilege, and (ii) they cannot inherit each other's holdings (so if the Patrician and the Duchess have 2 sons, one would go on to become the Duke and the other to become the Patrician, assuming both are eligible to inherit).
- DLC to be released on 14 January

I'm not seeing the upside to playing as a country where you only get to do things about a fifth of the time.

It's yet to be seen how this is going to be implemented, but as far as I understand, you can do a lot of stuff while not being the acting Doge - including expanding your private trading empire, marching your private armies on private wars and the like. Plus there are going to be special plots unique to patricians.

Considering in my normal feudal games wars make up only about 1/3 of my time, and the rest is spent arranging plots and dealing with my family, I kinda suspect there will be plenty to do as a patrician as well.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 11:27:06 AM
One thing that I would like to see is being able to offer to join a plot that someone has started.

For example, as the King, I would very much like to support the efforts of one of my vassal who is plotting to have a Ducal title stripped from another vassal who holds more than one Duchy.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on December 19, 2012, 12:09:07 PM
I understand why that particular option is not there: you should go via higher authority and revokation. If you could  join the plot, it would be successful every single time as you would always win the war against your vassal.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on December 19, 2012, 01:22:31 PM
So, Gotland now will be a republic as powerful as Venice or the Hanseatic League.  Of course.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 19, 2012, 01:23:44 PM
Quote from: Martinus on December 19, 2012, 11:20:17 AM
It's perhaps worth mentioning (if not blatantly obvious) that now you can hatch more plots than just the ones suggested to you in the Intrigue screen.
Wasn't obvious to me. :blush:

So thank you. :)
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 19, 2012, 01:24:28 PM
Quote from: Razgovory on December 19, 2012, 09:45:18 AM
You can find that on the military screen.
On the military screen, it says I have none of them. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 01:37:10 PM
Quote from: Caliga on December 19, 2012, 01:23:44 PM
Quote from: Martinus on December 19, 2012, 11:20:17 AM
It's perhaps worth mentioning (if not blatantly obvious) that now you can hatch more plots than just the ones suggested to you in the Intrigue screen.
Wasn't obvious to me. :blush:

So thank you. :)
:hug:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 01:39:20 PM
Quote from: Caliga on December 19, 2012, 01:24:28 PM
Quote from: Razgovory on December 19, 2012, 09:45:18 AM
You can find that on the military screen.
On the military screen, it says I have none of them. :hmm:

There is a tab on the military screen titled retinues. There you can recruit retinues up to your limit by clicking the plus icon near to various type of troops (for smaller realms at the beginning the limit may very well be zero, so the plus buttons will be non-clickable).

Every time your realm increases or you get new tech in your capital, visit the screen to see if you can get more retinues.

Various retinues use up different limits btw - I usually just go for the heavy cavalry all the way, which is the most limit "heavy".
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 19, 2012, 01:41:16 PM
I think what I'm going to do the next time I have time is start a new game as Byzantium, since I bought the DLC, and then another new one as William because I want to get this shit right.  This past time, it took me like 15 years to conquer England because I insisted on destroying all of my rivals militarily AND personally (as in I had both Harold Godwinson and Harald assassinated, and conquered every single English holding).  While that meant that all of my nobles were my homies and therefore owed me and didn't fuck with me, it also meant William's reign was pretty short as he was an old guy by the time he officially became king.  Also, I ended up having to hire mercs which is why I was broke and couldn't create all the duchies.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 01:53:12 PM
I rarely if ever create or usurp duchies when playing as a King, especially when I control all the de jure lands of that duchy anyway. This is for several reasons:

1. It gives your vassals something to do when they plot and attack each other in order to get enough counties to create the duchy themselves.

2. If a vassal creates the duchy, it's his cash, not yours, that is being spent.

3. Once the duchy is created by a vassal, transferring to him all his de jure count vassals usually ends up giving him a relationship bonus with you that is functionally comparable to the one he would get if you created the duchy and gave it to him yourself (sure, the bonus is a bit smaller, but functionally a, say, +100 relationship bonus from transferring vassals is in practice no different than a, say, +200 bonus from giving him the duchy - you end up with the relationship maxed anyway).

4. Most counts have a gavelkind succession law, whereas many Kings have primogeniture. The duchy gets the succession law of whoever created it, and it is much easier to keep your vassals weak if they follow gavelkind rather than primogeniture, because even if they manage to get two or more ducal titles, they usually have enough heirs so it gets split up again on their death.

The only situation where I may consider creating a ducal title myself, as a King, is when one of the de jure lords of that duchy is a count vassal of another duke - in that case by giving the count vassal the ducal title I take him away from his liege and make my direct vassal.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 19, 2012, 02:10:38 PM
I highly disagree with Mart's no-duchies strategy:

-I don't want my counts creating titles on their own accord. Hard enough to curb their internal expansion anyway (BTW I hate plot-triggered inter-vassal warfare)

-this game is about managing relations. I'd much rather manage relations to 4 dukes than 16 counts, thankyouverymuch

-if you don't have the money for creating a duchy rather easily in this game, you are doing something wrong
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 02:19:55 PM
I am not saying you should actively discourage them from creating duchies - but you do not need to help them.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on December 19, 2012, 02:20:33 PM
In my last game with CK2+, I played the Byzantine Empire, aiming to restore the Roman Empire. I had so many duchy vassals and the mobilization of all those smallish levies annoyed me so much that I started to create kingdom level vassals instead. That made the handling of the levies much easier. It also makes faction wars very tense as you have real opponents and not just flies you swat away.

I always try to create all duchy level titles and hand them out to someone in my family. That increases my prestige directly and my dynasties' prestige indirectly. Maximizing my prestige is one of the main goals I have when playing this game.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 19, 2012, 02:23:26 PM
Quote from: Zanza on December 19, 2012, 02:20:33 PM
In my last game with CK2+, I played the Byzantine Empire, aiming to restore the Roman Empire. I had so many duchy vassals and the mobilization of all those smallish levies annoyed me so much that I started to create kingdom level vassals instead. That made the handling of the levies much easier. It also makes faction wars very tense as you have real opponents and not just flies you swat away.

Yeah my Byzantine Game ended up with the Empire fracturing into Kingdoms when Emperor Ineptinos I took the throne.  King vassals are pretty scary.

I create duchies when I need the CB.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 19, 2012, 02:56:56 PM
My reasoning for wanting to create Duchies ASAP was that I could get even more prestige both for my dynasty and my kids, and also use them to curry favor.  But it did occur to me that I should try to accumulate wealth so my crappy successor to William could actually hand out the Duchies and therefore be the one to curry favor, since he'd need the relationship boost much more than William would.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 19, 2012, 03:04:38 PM
Quote from: Caliga on December 19, 2012, 02:56:56 PM
My reasoning for wanting to create Duchies ASAP was that I could get even more prestige both for my dynasty and my kids, and also use them to curry favor.  But it did occur to me that I should try to accumulate wealth so my crappy successor to William could actually hand out the Duchies and therefore be the one to curry favor, since he'd need the relationship boost much more than William would.

Yeah but if you hold more than two duchies your vassals get pissed off.  And if you give away a title if you hold any counties in their de jure area they get mad.  Oh and of course if you do hold the duchy title all the counts in that de jure area get mad.  Basically if you are a King having duchy titles is a real pain.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 19, 2012, 03:39:51 PM
King vassals are awesome.  The stakes are super high, and they're totally capable of expanding on their own.  Love it.  Establishing a Byzantine Kingdom of Naples is the first thing I do in almost every Byz game. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 19, 2012, 03:41:40 PM
Anyone have any Holy Roman Empire suggestions? Thinking of maybe doing Brandenburg over break.  Bohemia always becomes reasonably boring-the HRE cuts off all ties, and there's not a lot of room for expansion or crusading unless you want to dilute Czech purity by conquering Poland. 
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 04:00:45 PM
In my games I deleted the HRE file meaning all games start without a unified HRE. It's fun to play a game as one of the HRE duchies there attempting to create a kingdom and then the empire.

Don't recommend Brandenburg though as you are not a part of any creatable kingdom unless you go pagan.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 19, 2012, 04:02:03 PM
Quote from: Queequeg on December 19, 2012, 03:39:51 PM
King vassals are awesome.  The stakes are super high, and they're totally capable of expanding on their own.  Love it.  Establishing a Byzantine Kingdom of Naples is the first thing I do in almost every Byz game. 

Them being awesome is precisely the problem :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 19, 2012, 04:17:43 PM
Quote from: Valmy on December 19, 2012, 03:04:38 PM
Quote from: Caliga on December 19, 2012, 02:56:56 PM
My reasoning for wanting to create Duchies ASAP was that I could get even more prestige both for my dynasty and my kids, and also use them to curry favor.  But it did occur to me that I should try to accumulate wealth so my crappy successor to William could actually hand out the Duchies and therefore be the one to curry favor, since he'd need the relationship boost much more than William would.

Yeah but if you hold more than two duchies your vassals get pissed off.  And if you give away a title if you hold any counties in their de jure area they get mad.  Oh and of course if you do hold the duchy title all the counts in that de jure area get mad.  Basically if you are a King having duchy titles is a real pain.

Yeah, I usually just keep the ducal title(s) of my direct demesne and try to hold all counties and castles in it. In early game a single duchy is usually enough to hit the demesne size limit, later on I get another duchy for this purpose.

Btw, it also helps to try and get as many holdings in the province with your capital as possible so that they all benefit from the bonuses from your steward's tax collection etc.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on December 19, 2012, 04:48:29 PM
So what's the best way to make money? Doesn't seem like there are many ways to do it directly other than building up (which first takes money).
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 19, 2012, 04:53:40 PM
Quote from: Solmyr on December 19, 2012, 04:48:29 PM
So what's the best way to make money? Doesn't seem like there are many ways to do it directly other than building up (which first takes money).


Yeah this is the Middle Ages.  You make money with land and taxes.  So you either conquer land or build taxable buildings...or raise taxes.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 19, 2012, 05:42:15 PM
Quote from: Solmyr on December 19, 2012, 04:48:29 PM
So what's the best way to make money?

unpause
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 19, 2012, 07:32:12 PM
Quote from: Queequeg on December 19, 2012, 03:39:51 PM
King vassals are awesome.  The stakes are super high, and they're totally capable of expanding on their own.  Love it.  Establishing a Byzantine Kingdom of Naples is the first thing I do in almost every Byz game.

If you get a peaceful period, hammer the Muslim in Spain with the Byzantine retinue. My current game, I have the Doukas Despot of Castile ruling that top left hunk of Spain.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 19, 2012, 07:32:42 PM
Quote from: Tamas on December 19, 2012, 05:42:15 PM
Quote from: Solmyr on December 19, 2012, 04:48:29 PM
So what's the best way to make money?

unpause

tilde button then CASH
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 19, 2012, 08:57:12 PM
The Reign of Bob Johnson of the Seljuk Turks was not a happy one.  Possibly because he was an inbred, imbecilic, hunch backed, dwarf with every disease known to man.  Possibly because he had no redeeming qualities, and somehow managed to epitomize all the Seven Deadly Sins.  Perhaps because he was an English Lollard and the only one of his kind in the entire world and couldn't understand anything said by his vassals, or perhaps because was hated by nearly everyone in the world, even his wife.  Still he managed to sire four dwarfy children before he became utterly incapable and made into a human nut cracker by his regent.  In the end he ruled over only one duchy and died while trying to shit in a bath tub.  Nobody is sure how Bob became ruler Persia, but his mark was felt through out the near east as rebellions against his rule wracked the Holy Land.  Bob was succeeded by his son Larry who would eventually be overthrown by six concurrent wars.  His blood line lives on, as one of his drooling daughters married in to the Royal line of France.  God know why the King of France accepted this offer, though I imagine if the game lasted longer this genetic time bomb would wreak havoc with the Capets.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on December 19, 2012, 10:23:14 PM
Quote from: Queequeg on December 19, 2012, 03:39:51 PM
King vassals are awesome.  The stakes are super high, and they're totally capable of expanding on their own.  Love it.  Establishing a Byzantine Kingdom of Naples is the first thing I do in almost every Byz game. 

Trouble is they often seem to end up with vassals outside of their natural kingdom.
And when they rebel (sorry to repeat myself) they get that fecking free 100,000 men event.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on December 19, 2012, 10:46:47 PM
Quote from: Faeelin on December 19, 2012, 01:22:31 PM
So, Gotland now will be a republic as powerful as Venice or the Hanseatic League.  Of course.

No kidding.
Which of these things is not like the other . . .
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 20, 2012, 02:03:13 AM
Quote from: Solmyr on December 19, 2012, 04:48:29 PM
So what's the best way to make money? Doesn't seem like there are many ways to do it directly other than building up (which first takes money).

Depends on who you start as. As a Count it takes ages but as a Duke or a King it's not that bad. You need to get a good Steward and send him to collect taxes in your home province. Try also getting enough direct holdings to fill up your demesne limit (as a Duke, I usually do it by using the Revoke Title plot on my counts). Then with all the gold you get try building the gold-giving buildings (i.e. the village/town/city and the walls you need to expand as a prerequisite) in your holdings, starting with the capital (due to the Steward's bonus).

If your ruler's Stewardship is below 8, use his Ambition to develop that.

If you get prisoners, try ransoming them.

If you are a Count, strip all holdings from your vassals (even cities and bishoprics) until you get enough cash/titles/holdings to just rely on castles.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 22, 2012, 02:57:06 AM
Playing as the Bolgars. Easily the most limited game theremisnon the actual continent of Eurasia in Vanilla. And no way you can survive Mongols. Ever.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 22, 2012, 03:01:07 PM
Faction system sure makes it easier to take on lieges. My gay king of Serbia was able to rouse half of the Empire for his mother's claim to the throne. My event granted doomstacks steamrolled those of the then Emperor.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 23, 2012, 02:38:05 AM
Quote from: Queequeg on December 22, 2012, 02:57:06 AM
Playing as the Bolgars. Easily the most limited game theremisnon the actual continent of Eurasia in Vanilla. And no way you can survive Mongols. Ever.

I didn't even know you could play as the Bolgars.  I thought they were pagan.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 23, 2012, 04:22:21 AM
Nope, started up.  They are in fact Sunni.  I could see how playing them would be hard completely surrounded by religious enemies.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 23, 2012, 10:02:35 PM
I think it's time for me to pick this game up.

Can someone please tell me the best place/way to buy it?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 23, 2012, 10:06:19 PM
I like steam. Frequent sales with the downside of slow patching...sometimes.

Or Amazon. Thier downloads are pretty good.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on December 23, 2012, 10:10:40 PM
CK2 + DLC is 50% off on Steam at the moment.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 23, 2012, 10:17:50 PM
What's DLC?
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 23, 2012, 10:20:17 PM
Also, never bought anything on Steam.  Is it just a site that downloads games, or is there some weird cloud whatever aspect to it?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 23, 2012, 10:20:38 PM
Downloadable content. Mini expansions.

Skip the song and faces bullshit. The Islam one lets you play the towelheads and the Rome one adds factions and standing retinues.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on December 23, 2012, 10:45:43 PM
Quote from: Admiral Yi on December 23, 2012, 10:20:17 PM
Also, never bought anything on Steam.  Is it just a site that downloads games, or is there some weird cloud whatever aspect to it?

It is both.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 23, 2012, 11:13:05 PM
The problem with Steam is that if your net goes down, you can't play some games.  It also automatically downloads patches, which isn't the best thing with Pdox products.  I got it of Gamersgate, which is having a sale as well.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 24, 2012, 01:00:53 AM
Quote from: Ed Anger on December 23, 2012, 10:20:38 PM
Downloadable content. Mini expansions.

Skip the song and faces bullshit. The Islam one lets you play the towelheads and the Rome one adds factions and standing retinues.

Yeah the faces are pretty bad.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 24, 2012, 01:14:23 AM
I got the face packs for like quarter a piece when I bought the odds and ends along with the full game.  They aren't that bad, but nothing special.  At least not much worse then the rest of the lumpy faced bunch.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 24, 2012, 01:25:04 AM
They just appeared to give up with the Russian ones. Mongol ones are fine and African ones are okayish. Not as good as the modder ones.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 24, 2012, 02:18:48 AM
Quote from: garbon on December 24, 2012, 01:25:04 AM
They just appeared to give up with the Russian ones. Mongol ones are fine and African ones are okayish. Not as good as the modder ones.
Don't have the Russians one.  I saw a few screen shots.  Eek.  The new faces they are showing with the Republic expansion look gruesome. For some reason they have grey skin.  I did think the Mongols looked okay and the Africans are alright. (I haven't really seen much of the Africans since they get wiped out pretty early in the game).
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 24, 2012, 04:41:08 AM
The Africans are kind of silly because they all look Saharan but most of the important African provinces are Nubian or Ethiopian.  Mongols are fine.

Holy living fuck do the Russians look terrible. Jesus.  Wow.  Kind of scary. Like Mount and Blade back in 2005.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 24, 2012, 03:12:48 PM
Quote from: Queequeg on December 24, 2012, 04:41:08 AM
The Africans are kind of silly because they all look Saharan but most of the important African provinces are Nubian or Ethiopian.  Mongols are fine.

Holy living fuck do the Russians look terrible. Jesus.  Wow.  Kind of scary. Like Mount and Blade back in 2005.

They use standard arab portraits for the Cuman and Pechnegs and that's probably not accurate.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 24, 2012, 04:27:35 PM
Yeah.  There's a lot of indications that the Cuman and Pechenegs were blonde or red-haired as often as they were Arab or Turkmen looking. 

Raz, the Bolgars are actually kind of interesting BECAUSE you're the only Sunni state within a thousand miles.  You have to become a Jihad state-constantly conquering, and trying as hard as you can not be steamrolled by the Cumans and the Russians.  I ended up becoming Caliph in the game because the Fatmids steamrolled the Abbasids. 

The problem is, all of the places you are conquering are piss-poor, and the Golden Horde is going to come at you like John Goodman in Barton Fink.  Not even a real chance. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 24, 2012, 04:38:26 PM
I played a while as some Russians and the Golden horde didn't actually cause me any problems.  They mostly attacked the cumans and I was fine with that.  Then they converted to Orthodox and married into my family.  Sadly the IllKhanate didn't convert and conquered the Golden Horde and then me.  They have stacks of 120,000 guys.  That's not really very fair.  I didn't think the Mongols raised armies that big.  I mean, Kalka River which was a huge defeat for the Rus had something like 20,000 on each side.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 24, 2012, 05:14:36 PM
Quote from: Razgovory on December 24, 2012, 04:38:26 PM
I played a while as some Russians and the Golden horde didn't actually cause me any problems.  They mostly attacked the cumans and I was fine with that.  Then they converted to Orthodox and married into my family.  Sadly the IllKhanate didn't convert and conquered the Golden Horde and then me.  They have stacks of 120,000 guys.  That's not really very fair.  I didn't think the Mongols raised armies that big.  I mean, Kalka River which was a huge defeat for the Rus had something like 20,000 on each side.

Right. That's the only part where Paradox is way off with manpower and replacement rates, so there is no need for them to beef up the Mongol hordes in the game.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 25, 2012, 09:15:51 PM
Looking at the system requirements on Steam it says I need a three-button mouse.  Is this right?
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on December 25, 2012, 10:10:52 PM
I play with the touchpad on my laptop, so I would say no.
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on December 26, 2012, 10:26:02 AM
Quote from: Razgovory on December 24, 2012, 04:38:26 PM
I played a while as some Russians and the Golden horde didn't actually cause me any problems.  They mostly attacked the cumans and I was fine with that.  Then they converted to Orthodox and married into my family.  Sadly the IllKhanate didn't convert and conquered the Golden Horde and then me.  They have stacks of 120,000 guys.  That's not really very fair.  I didn't think the Mongols raised armies that big.  I mean, Kalka River which was a huge defeat for the Rus had something like 20,000 on each side.

I seem to recall reading at even at the height of Genghis power the maximum amount of mongol levies he could field was no more than 200k. And rarely could he field even half that in a single theatre.

Its a funny thing with the mongol hype going around the last 10 years or so that few seems to understand the limits of the mongol horde. Yes they were very mobile but thats because the amount of remounts they had avaliable and does anyone have any idea how much fodder such a vast amount of horseflesh require? I read a calculation somewhere a few years ago and even in prime grazing land they could not stay in one place for long. Also a mongol horsearcher is a great warrior because growing up in a harsh environment naturally gives him the skills required to be that warrior but on the other hand it also severly limits the amount of mongols avaliable. Sure they could move to other places but then they wouldnt grow up to be a proper mongol warrior no? Only mongolia can a proper mongol make and all that.  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 26, 2012, 10:43:30 AM
The narrative that seems popular these days is the "luck of Europe".  The mongols were unstoppable warriors and if wasn't for the death of Ogdei Khan europe would have fallen like China did.  I'm not sure I buy that.  The Mongols had good soldiers, and talented commanders, but they weren't invincible.  The mongols lost battles just like everyone else did, and Europe was really far away from Mongolia.  All it would take one major defeat, a few costly victories or an outbreak of disease during a siege to really screw them up.  I think they understood this.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 26, 2012, 12:48:38 PM
Quote from: garbon on December 22, 2012, 03:01:07 PM
Faction system sure makes it easier to take on lieges. My gay king of Serbia was able to rouse half of the Empire for his mother's claim to the throne. My event granted doomstacks steamrolled those of the then Emperor.

Ugh I had 4 decades of good emperors (even the gay one was good after he paid everyone off to ignore what was happening in his bedroom). However my next emperor ruled for 10 days before succumbing to the great pox. My current ruler is a 14 year old girl facing down a faction revolt for the rule of her aunt who has been Queen of Scotland for some 20 odd years. :yucky:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 27, 2012, 03:10:40 AM
There is a new dev diary for those interested.

It does imply a sort of republic-specific sub-game of wrestling for trade posts and trading zones, which will be sort of cool to have in the game. What it still fails to show me is the answer to "why bother?". Money is the easiest goddamn thing to get in this game.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 27, 2012, 05:23:55 AM
Ok, I am thinking of starting a new game, possibly in the HRE or bordering the HRE, and thinking of trying one of the mods that addresses, among others, the HRE OP issues. Which mod would you guys recommend? CK2+ or Project Balance?
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on December 27, 2012, 11:24:48 AM
Quote from: Razgovory on December 26, 2012, 10:43:30 AM
The narrative that seems popular these days is the "luck of Europe".  The mongols were unstoppable warriors and if wasn't for the death of Ogdei Khan europe would have fallen like China did.  I'm not sure I buy that.  The Mongols had good soldiers, and talented commanders, but they weren't invincible.  The mongols lost battles just like everyone else did, and Europe was really far away from Mongolia.  All it would take one major defeat, a few costly victories or an outbreak of disease during a siege to really screw them up.  I think they understood this.

The Mongols fared well against European armies typically. I think their armies could have conquered farther west but there were issues. For one their pony herds required proper grassland to feed on, they could operate outside those boundaries but it was less efficient. European castle also made things less convenient for them.

The biggest weakness of the Mongols is they were just really a large band of conquerors and raiders. They never really governed or ruled much that they conquered, instead just making them very lightly controlled tributary states. This meant as time went on they would reap none of the benefits of state centralization and etc, and in fact that made entities like the Horde less able to operate. Politically a core part of what made the mongols successful also made them weak, namely that brothers and relatives would each lead large and effective armies that could spread out in all directions, but then they tended to fight each other for supremacy. Since no ruler is immortal, every time someone died it lead to in fighting. It's not like Ögedei Khan died untimely as a young man, he was 55  years old...in the 13th or any century you don't have that many years left at that point. And with a high statistical likelihood as you get older of getting a disease that requires modern medicine to treat, in the 13th century life expectancy at 55 wasn't great, obviously.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 27, 2012, 11:37:11 AM
Quote from: Martinus on December 27, 2012, 05:23:55 AM
Ok, I am thinking of starting a new game, possibly in the HRE or bordering the HRE, and thinking of trying one of the mods that addresses, among others, the HRE OP issues. Which mod would you guys recommend? CK2+ or Project Balance?

CK2+ is great though I have checked in to see if he straightened out his implementation of factions. Also with him getting hired it'll probably ossify but still good.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 27, 2012, 12:26:07 PM
Quote from: OttoVonBismarck on December 27, 2012, 11:24:48 AM
Politically a core part of what made the mongols successful also made them weak, namely that brothers and relatives would each lead large and effective armies that could spread out in all directions, but then they tended to fight each other for supremacy.

You sure about this?  Everyone knows Mongol succession was indeterminate, but I've never heard of actual fighting being involved.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on December 27, 2012, 12:28:46 PM
Quote from: Tamas on December 27, 2012, 03:10:40 AM
It does imply a sort of republic-specific sub-game of wrestling for trade posts and trading zones, which will be sort of cool to have in the game. What it still fails to show me is the answer to "why bother?". Money is the easiest goddamn thing to get in this game.

Do you not build stuff? I'm always broke because I'm pouring cash into my demense.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 27, 2012, 02:59:27 PM
Quote from: Faeelin on December 27, 2012, 12:28:46 PM
Quote from: Tamas on December 27, 2012, 03:10:40 AM
It does imply a sort of republic-specific sub-game of wrestling for trade posts and trading zones, which will be sort of cool to have in the game. What it still fails to show me is the answer to "why bother?". Money is the easiest goddamn thing to get in this game.

Do you not build stuff? I'm always broke because I'm pouring cash into my demense.

You just need to build the cash producing buildings early on. After about 10-20 years you will be raking in cash.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 27, 2012, 03:08:53 PM
Quote from: Admiral Yi on December 27, 2012, 12:26:07 PM
You sure about this?  Everyone knows Mongol succession was indeterminate, but I've never heard of actual fighting being involved.
Didn't the Great Khanate (or whatever the unified empire was called) break up for this very reason?  I thought one of the Khans died and that ended the unified polity for good due to the infighting that resulted.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 27, 2012, 03:14:18 PM
Quote from: Caliga on December 27, 2012, 03:08:53 PM
Didn't the Great Khanate (or whatever the unified empire was called) break up for this very reason?  I thought one of the Khans died and that ended the unified polity for good due to the infighting that resulted.

Infighting as in jockeying for position, not as in arrows whizzing was my understanding.

Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on December 27, 2012, 03:31:13 PM
Quote from: Martinus on December 27, 2012, 02:59:27 PM

You just need to build the cash producing buildings early on. After about 10-20 years you will be raking in cash.

So only build city stuff at first?
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 27, 2012, 07:15:31 PM
Just signed up w/ Steam, downloading the game.

Start with the tutorial I suppose?

Read the manual first?  Has Pdox gotten any better at writing manuals?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 27, 2012, 07:55:59 PM
I'd just pick a count or duke in Ireland, fiddle with the game until you get the hang of it, then pick somewhere more exciting for the next game.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on December 27, 2012, 09:10:21 PM
The tutorial is actually pretty decent for a Paradox game, it should get you started.  Then something out of the way for a bit would be good.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 27, 2012, 11:29:25 PM
Quote from: Faeelin on December 27, 2012, 03:31:13 PM
Quote from: Martinus on December 27, 2012, 02:59:27 PM

You just need to build the cash producing buildings early on. After about 10-20 years you will be raking in cash.

So only build city stuff at first?

I just build the city / village improvement in my baronies. You get a lot from having that improvement upgraded throughout your demesne.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on December 28, 2012, 03:35:06 AM
Probably mentioned before, but GG has the complete CK-bundle (CK1+2 plus all DLC) for €22.50.

http://www.gamersgate.com/DDB-CKC/crusader-kings-collection-bundle
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on December 28, 2012, 03:39:27 AM
Quote from: Syt on December 28, 2012, 03:35:06 AM
Probably mentioned before, but GG has the complete CK-bundle (CK1+2 plus all DLC) for €22.50.

http://www.gamersgate.com/DDB-CKC/crusader-kings-collection-bundle
Good deal. I bought it. :)

Though, it is $11.25 for Americans...
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 28, 2012, 03:41:41 AM
I tried CK2+ and while I like a lot of new options it offers (e.g. plots to kindap someone or fabricate evidence of treason against someone have been something I supported for a long time), I have the same problem with it as I have with all mods - I just don't like some of the choices the mod developers made and some of the changes to the rules imposed (while I like some of the others, mind you).

For this reason I rarely, if ever, play with mods, preferring the original experience.

So I will revert back to vanilla, hoping we get these new things in future patches (I hope kindappings and accusations of treason and heresy are something that will make it to the Republic, as this very much fits with the idea of patrician families plotting against each other).
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 28, 2012, 03:42:10 AM
Quote from: Phillip V on December 28, 2012, 03:39:27 AM
Quote from: Syt on December 28, 2012, 03:35:06 AM
Probably mentioned before, but GG has the complete CK-bundle (CK1+2 plus all DLC) for €22.50.

http://www.gamersgate.com/DDB-CKC/crusader-kings-collection-bundle
Good deal. I bought it. :)

Though, it is $11.25 for Americans...

They will probably cancel the deal in the few days. :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 28, 2012, 03:44:19 AM
Quote from: Faeelin on December 27, 2012, 03:31:13 PM
Quote from: Martinus on December 27, 2012, 02:59:27 PM

You just need to build the cash producing buildings early on. After about 10-20 years you will be raking in cash.

So only build city stuff at first?

Not sure what you mean by that. Do you mean the Castle village/city improvements or do you mean the improvements in the City-type holdings (i.e. the ones held by mayor)?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 28, 2012, 03:45:48 AM
Quote from: garbon on December 27, 2012, 11:29:25 PM
Quote from: Faeelin on December 27, 2012, 03:31:13 PM
Quote from: Martinus on December 27, 2012, 02:59:27 PM

You just need to build the cash producing buildings early on. After about 10-20 years you will be raking in cash.

So only build city stuff at first?

I just build the city / village improvement in my baronies. You get a lot from having that improvement upgraded throughout your demesne.

Assuming you start at a Duke level, so are capable of having more counties than one at the outset, do you prefer to just hold castles in several counties or hold all holdings (including cities and bishoprics) in your home county?

I go for the former, but I know some people have been advocating the latter.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 28, 2012, 08:54:53 AM
Is the pimp, er.. marriage screen filterable?  How can I get rid of the 3 and 39 year olds?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 28, 2012, 09:02:23 AM
Quote from: Admiral Yi on December 28, 2012, 08:54:53 AM
Is the pimp, er.. marriage screen filterable?  How can I get rid of the 3 and 39 year olds?

No, but there is a search function that is filterable and you can go to marriage from there.  You can also set the marriage screen so that all potential partners are ordered by age.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 28, 2012, 11:11:52 AM
How does the search function work?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 28, 2012, 12:13:35 PM
Plus the default pimp screen (before you sort them
by any trait) is supposedly sorted from the best to the worst.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 28, 2012, 05:10:40 PM
Quote from: Admiral Yi on December 28, 2012, 11:11:52 AM
How does the search function work?

Click on your portrait in the upper left of the screen, that should open up the character window.  In that window you'll notice there are a bunch of tabs at the top.  Click the one on the far right.  It now lets you scroll through at all the characters in the game.  You can filter the results from there.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 28, 2012, 05:17:43 PM
I have to say, I think the Mongol conquests break the game, at least as long as I stick to early game start easterners.  I think it's ridiculous that half of Russia and most of Persia becomes Tengrii and culturally Mongol.  All of the Mongols in Europe migrated in the 16th Century or later.  They should have some kind of bonus to recruiting in Turkic and Tengrii provinces, but some kind of huge penalty to cultural and religious integration.  I think it's pretty nuts that as Armenia I have to deal with 100k+ Ilkhanate armies more than 75 years after their conquest of Persia, too. 
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 29, 2012, 02:40:39 PM
I've made it through about two weeks now, and managed to get my imbecile heir married off to a genius, with Raz's help.  Not  a real looker though.

I chose the wife mostly because of her monster stewardship, but when I try to replace my current dude she doesn't show up as an option.  Is a certain rank required before you appoint someone to the council?

Looking at the tech screen I don't see a lot of income-generating improvements.  Am I missing something?  And are roads no longer a part of the game?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on December 29, 2012, 02:46:28 PM
Women can't serve in all adviser roles (only spymaster) unless you have agnatic law. I think your ruler still gets a bonus from her, though.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 29, 2012, 04:11:23 PM
Ah.  Bummer.  Paradox seems to have a thing about giving chicks better stats than dudes.

So I saved up my shekels and declared myself Duke of Meath.  Now I can "press a de jure ducal claim."  Does that mean I can invite Kildaire to join my duchy, or steal his land from him, or what?  Is it like CK I where if I invite him I get a bad boy hit but he will eventually ask to join if my prestige is high enough?
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on December 29, 2012, 04:23:40 PM
You can ask him without having a claim, although a claim may may him more likely to accept. Pressing a claim is a declaration of war, however. If you win you force him to swear fealty to you.

Also be aware that claiming a duchy requires 50% of the provinces, this means if it is a 2-province duchy and you are not his liege, he can usurp it from you.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 29, 2012, 04:43:47 PM
There is no bad boy.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on December 29, 2012, 05:31:52 PM
Quote from: Martinus on December 29, 2012, 04:43:47 PM
There is no bad boy.

There is only Zuul?
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 29, 2012, 08:03:30 PM
Can't figure out how to see the relationship between taxes and peasant/burgher/clergy contentment.  The only thing I can see is how much the mayor or the bishop like me.  Help?

I tried to start a new game as Ned Flanders, but ditched it when I found out I was stuck with gavelkind until the Emperor made some change.  Gavelkind:  :yucky:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 29, 2012, 08:05:35 PM
Quote from: Admiral Yi on December 29, 2012, 08:03:30 PM
Can't figure out how to see the relationship between taxes and peasant/burgher/clergy contentment.  The only thing I can see is how much the mayor or the bishop like me.  Help?

I tried to start a new game as Ned Flanders, but ditched it when I found out I was stuck with gavelkind until the Emperor made some change.  Gavelkind:  :yucky:

You get demense bonus with Gavelkind. But I'd ditch it as soon as possible.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 29, 2012, 08:23:35 PM
I think most people start out with gavelkind.  It's a strange set of laws that technically means inheritance is decided by these weird narrow-snouted crocodiles who carry little wooden hammers.  Since crocodiles are rare in Europe they just decided to just split the inheritance between surviving sons.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 30, 2012, 04:02:07 AM
My current game as Lombardy/Italy highlights two biggest problems with the game right now.

First, due to a rapid imperial succession, the HRE not only did not collapse, but emperors raised the crown authority out of wazoo with little to none opposition - I was able to create Italy only by grabbing the last three provinces during an odd rebellion befofe the emperor could crush them.

Then (as a King of Italy I managed to keep my own authority low, which trumps the imperial authority and allows me to DoW Italian minors in my de jure area), as I was getting ready to declare independence, came the Fatimid invasion of Italy and only thanks to the imperial armies I managed to survive - so I will stay in the HRE for a bit more.

Btw, Fatimids have been at 95-100% of decadence for a while now and nothing happens...
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 30, 2012, 05:40:09 PM
I generally just dig in to the save file to nerf the Fatmids. It annoys me, even when I'm playing Barcelona or Toulouse.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 30, 2012, 06:37:50 PM
Mart, have you tried CK2+? Some of the silliness is toned down there. Only realized how much when I recently started my first vanilla game.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 30, 2012, 09:02:56 PM
Lost the password for my ancient Paradox forum account, CCR_of_the_Code.  It's connected to my ancient Yahoo account.  Can't access mod forum.  Goddamn it.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on December 30, 2012, 11:04:23 PM
What does CCR_of_the_Code mean anyhow?
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on December 30, 2012, 11:38:17 PM
CCR_of_the_Code is widely missed.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 31, 2012, 01:25:27 AM
It was 2003, I forgot. 
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 31, 2012, 04:25:24 AM
Quote from: garbon on December 30, 2012, 06:37:50 PM
Mart, have you tried CK2+? Some of the silliness is toned down there. Only realized how much when I recently started my first vanilla game.
I did - it has some nice things but, like with most mods, it feels like I am not playing the real game.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on December 31, 2012, 11:49:03 AM
Quote from: Martinus on December 31, 2012, 04:25:24 AM
Quote from: garbon on December 30, 2012, 06:37:50 PM
Mart, have you tried CK2+? Some of the silliness is toned down there. Only realized how much when I recently started my first vanilla game.
I did - it has some nice things but, like with most mods, it feels like I am not playing the real game.

Somewhat More Historic Mod is alright. It mostly just adds new counties.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 31, 2012, 11:56:49 AM
Quote from: Martinus on December 31, 2012, 04:25:24 AM
Quote from: garbon on December 30, 2012, 06:37:50 PM
Mart, have you tried CK2+? Some of the silliness is toned down there. Only realized how much when I recently started my first vanilla game.
I did - it has some nice things but, like with most mods, it feels like I am not playing the real game.

In this instance, the real game has glaring flaws that p'dox shows no desire to correct.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 31, 2012, 08:15:12 PM
I tried Boner's suggestion and played some more as a minor Mick.

Greedy neighbors were forging claims on my shit right and left.  Is there anything I can do to mitigate this?  At least in the old CK as long as you didn't get excommunicated you were safe against Christians.  Frankly it seems the ease with which claims can be fabricated makes playing a free minor nigh impossible.

Also, what are the repercussions of raising taxes and/or levies?  Again, in the old one it was right there on the screen: build a court house and up your burgher tax, no problem.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 31, 2012, 08:28:41 PM
Send your chancellor and forge a claim on them. Jump 'em before they can act.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 31, 2012, 09:01:21 PM
With my 600 guys?  I'm talking about the King of the Northern Chavs eating my lunch, not some local idiot.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on December 31, 2012, 09:24:38 PM
Yea I'm not sure an independent minor is the best place to start. Try something that has a big guy backing you against foreign kings.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 31, 2012, 09:31:06 PM
Quote from: Admiral Yi on December 31, 2012, 09:01:21 PM
With my 600 guys?  I'm talking about the King of the Northern Chavs eating my lunch, not some local idiot.

Yeah, you might be ready for a big boy duchy now.

Bohemia is fun, unless the horde assrape that far in the 1200's.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on December 31, 2012, 09:37:31 PM
I've already started a Bohemia game.  Carefully saved up my ducats to create a kingdom, then found I needed 200 piety on top of the lucre.  :yucky:

Plus Bohemia has this bonehead seniority inheritance law. :weep:

I do get the impression playing as the Holy Roman Emperor is no walk in the park.  Nonstop independence wars, eh?

What are the new rules on fighting pagans and Musselmen?  I can see Poland fighting somebody, and it looks like the the province no longer gets automatically taken over when conquered.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 31, 2012, 09:44:01 PM
You play a Empire, you are gonna have a civil war for each Imperial reign. more if the emperor is a dick.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 31, 2012, 10:21:07 PM
Quote from: Ed Anger on December 31, 2012, 09:44:01 PM
You play a Empire, you are gonna have a civil war for each Imperial reign. more if the emperor is a dick.

Not necessarily. Before I got downgraded back to a duke, I had a very peaceful transfer of the Byzantine Empire from my gay one to my dwarf one.  The dwarf one was well respected and with my large treasury surplus had an entirely peaceful reign (sans conquests of Saracen lands). :)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 31, 2012, 10:27:55 PM
I tend to be a Dickish player. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 31, 2012, 11:54:10 PM
I ran a fairly tight ship as the Russians until Johnny Mongol showed up.  I even managed to become king of Jerusalem.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on January 01, 2013, 07:28:14 AM
Quote from: Admiral Yi on December 31, 2012, 09:37:31 PMI do get the impression playing as the Holy Roman Emperor is no walk in the park.  Nonstop independence wars, eh?
Yes, but you are the most powerful ruler in the game and will be able to destroy all the Italian and Burgundian dukes.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 02, 2013, 11:32:14 PM
Quote from: garbon on December 26, 2012, 12:48:38 PM
Quote from: garbon on December 22, 2012, 03:01:07 PM
Faction system sure makes it easier to take on lieges. My gay king of Serbia was able to rouse half of the Empire for his mother's claim to the throne. My event granted doomstacks steamrolled those of the then Emperor.

Ugh I had 4 decades of good emperors (even the gay one was good after he paid everyone off to ignore what was happening in his bedroom). However my next emperor ruled for 10 days before succumbing to the great pox. My current ruler is a 14 year old girl facing down a faction revolt for the rule of her aunt who has been Queen of Scotland for some 20 odd years. :yucky:

Poor Anthe lost the throne and had to be content with a few dukedoms. Just recently took it back with her son who'd been born in the purple. Oddly when my faction only had 40% strength of the Emperor, said emperor gave in to my demands and abdicated.  Now facing down a powerful faction that wants to see my emperor's brother in charge.

Also, dwarfism got into the genetics of my family at some point and now everyone keeps popping out as dwarves. Tired of having dwarven Byzantine Emperors! :D
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on January 03, 2013, 02:46:30 AM
Quote from: garbon on January 02, 2013, 11:32:14 PM

Also, dwarfism got into the genetics of my family at some point and now everyone keeps popping out as dwarves. Tired of having dwarven Byzantine Emperors! :D

Ruling in Constaninerebor?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 03, 2013, 07:14:25 AM
In my current game as Burgundy, my uber-stats King Henri the Great (all stats above 15) became at one point the most influential man in Christendom, serving as the Steward and Regent of the Holy Roman Empire, Guardian of the young Emperor, and also pretender to thrones of France and England (two civil wars there trying to put him on the throne).

One surprise though. For some reason both the young emperor whom King Henri tutored, and each of his own sons (he has two) turned out to be gay.  :hmm:

It seems there is something in the water in the royal court of Dijon.  :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 03, 2013, 10:17:06 AM
Read the latest dev diary. Sounds like they put a lot of thought into the mechanics for Republics, but still unconvinced that it'll be fun to be a non-ruling family.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 03, 2013, 10:24:03 AM
Quote from: garbon on January 03, 2013, 10:17:06 AM
Read the latest dev diary. Sounds like they put a lot of though into the mechanics for Republics, but still unconvinced that it'll be fun to be a non-ruling family.

Yeah. But I will get it anyway.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 03, 2013, 12:18:20 PM
Quote from: garbon on January 02, 2013, 11:32:14 PM
Quote from: garbon on December 26, 2012, 12:48:38 PM
Quote from: garbon on December 22, 2012, 03:01:07 PM
Faction system sure makes it easier to take on lieges. My gay king of Serbia was able to rouse half of the Empire for his mother's claim to the throne. My event granted doomstacks steamrolled those of the then Emperor.

Ugh I had 4 decades of good emperors (even the gay one was good after he paid everyone off to ignore what was happening in his bedroom). However my next emperor ruled for 10 days before succumbing to the great pox. My current ruler is a 14 year old girl facing down a faction revolt for the rule of her aunt who has been Queen of Scotland for some 20 odd years. :yucky:

Poor Anthe lost the throne and had to be content with a few dukedoms. Just recently took it back with her son who'd been born in the purple. Oddly when my faction only had 40% strength of the Emperor, said emperor gave in to my demands and abdicated.  Now facing down a powerful faction that wants to see my emperor's brother in charge.

Also, dwarfism got into the genetics of my family at some point and now everyone keeps popping out as dwarves. Tired of having dwarven Byzantine Emperors! :D

Well that was odd. The emperor I deposed was at war with Poland when I requested he give in to my factions demands.  Strangely, he kept all the Byzantine troops (but got now duchy of Croatia flag) and my new emperor marched around in his armies.  He then started a faction to put himself back on the throne and I got a dangerous faction warning with him have 1000% of my strength.  He's since disbanded all those troops but is still at 200% of my strength. I can only guess that a lot of count/barony vassals are still pledged to him? I guess I'll strip away his duchy title and see what happens (he's already at -98 because I took Byzantine Empire and claimed Constantinople).
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 03, 2013, 06:56:45 PM
I seriously need to get my hands on a manual, cuz I can't figure out what the hell is going on.

So Pisa starts a civil war in the HRE, of which I'm still a member, never having seen a good opportunity to win a war for independence.  That's all good, except a) I have no control apparently over whether my troops are levied by the emperor or not and b) Bavarian troops are besieging my castle.  WTF?

It also seems like joining a faction might be a good idea, but I can't figure out how the hell to do it.

So basically apart from creating a kingdom and changing the inheritance law and building a few buildings, I'm sitting and watching history pass me by.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on January 03, 2013, 07:05:13 PM
When your liege calls up your troops, they are his until he sends them home. Got any retinue troops? They stay under your control.

Factions... Intrigue screen, faction button up top. Scroll throw the list, there should be a tiny arrow butto to join. Or leave.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 04, 2013, 04:55:54 AM
Quote from: Admiral Yi on January 03, 2013, 06:56:45 PM
So basically apart from creating a kingdom and changing the inheritance law and building a few buildings, I'm sitting and watching history pass me by.

Why is that? You can still press your claims both internally and externally (i.e. both inside and outside of the Empire), and expand that way. Once you are strong enough, you can also declare independence if you so desire.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 04, 2013, 04:57:23 AM
Quote from: Ed Anger on January 03, 2013, 07:05:13 PM
When your liege calls up your troops, they are his until he sends them home. Got any retinue troops? They stay under your control.

Not just that but the portion of your troops that is not called by the emperor stays under your control too - these two are totally separate (the proportion he gets and you get is determined by laws), so having your liege romp around with your troops does not prevent you from waging your own wars at the same time.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 04, 2013, 09:08:14 AM
Quote from: Martinus on January 04, 2013, 04:55:54 AM
Why is that? You can still press your claims both internally and externally (i.e. both inside and outside of the Empire), and expand that way. Once you are strong enough, you can also declare independence if you so desire.

In CK I if you declared war on a vassal, the liege would declare war on you.  Now I'm coming to the realization that this is not true in CK II, but it would have been helpful to put that in the tutorial or to provide a GODDAMN MANUAL that told me this.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 04, 2013, 09:12:41 AM
Quote from: Admiral Yi on January 04, 2013, 09:08:14 AM
Quote from: Martinus on January 04, 2013, 04:55:54 AM
Why is that? You can still press your claims both internally and externally (i.e. both inside and outside of the Empire), and expand that way. Once you are strong enough, you can also declare independence if you so desire.

In CK I if you declared war on a vassal, the liege would declare war on you.  Now I'm coming to the realization that this is not true in CK II, but it would have been helpful to put that in the tutorial or to provide a GODDAMN MANUAL that told me this.

Correct. In CK II you can either (i) declare war on an independent ruler, or (ii) a fellow vassal of the same liege as yours.

If you are a vassal, your ability to declare war may be limited by the crown authority (at medium you cannot declare wars on fellow vassals and at absolute you cannot declare war on anyone).

However, the benefit of being a King (when you are a vassal of the Emperor) is that your own laws trump those of the Emperor's in your de jure lands, so even if the HRE may have adopted Medium Crown Authority, you can still declare war on fellow vassals who are located in the de jure lands of your kingdom.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 04, 2013, 09:18:36 AM
 :huh:  OK.  That's great stuff.  Where the hell did you learn it?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 09:27:19 AM
For the most part the tooltips (from hovering over various buttons) are accurate and tend to tell you why you can't do various things.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on January 04, 2013, 09:34:03 AM
Yi's yearning for properly documented software is so 20th century.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 09:37:26 AM
Quote from: The Brain on January 04, 2013, 09:34:03 AM
Yi's yearning for properly documented software is so 20th century.

Well certainly not in line with owning a p'dox product. -_-
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 04, 2013, 09:38:23 AM
Quote from: Admiral Yi on January 04, 2013, 09:18:36 AM
:huh:  OK.  That's great stuff.  Where the hell did you learn it?

From tooltips. :)
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 04, 2013, 09:43:39 AM
Tell me if you've learned any of the following from tooltips then please:

If my liege has called up my troops, and I declare war on him, do my levies come back home?

How are war and conquest with Muslims and pagans handled?  Do you now need a war score and a settlement, or do you still automatically get whatever you control?

The tooltip under independence war said the war automatically ends if my leader dies.  What happens to my troops?  Is there any reason I can't just restart the war under my new leader?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 09:49:18 AM
Btw, did they ever do anything about being able to transfer duchy vassals? It seems a bit odd that as the Byzantine Empire, I get a negative malus from my vassal - Despot of Croatia, because he wants the Duchy of Dalmatia but I can't hand that vassal over to him. Best I can do is free revoke and then give him the duchy - as far as I can tell.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 04, 2013, 09:55:16 AM
Quote from: garbon on January 04, 2013, 09:49:18 AM
Btw, did they ever do anything about being able to transfer duchy vassals? It seems a bit odd that as the Byzantine Empire, I get a negative malus from my vassal - Despot of Croatia, because he wants the Duchy of Dalmatia but I can't hand that vassal over to him. Best I can do is free revoke and then give him the duchy - as far as I can tell.

I don't recall having a problem with transferring vassals but then I don't play emperors that often so this is usually limited to counts and barons.

Perhaps this has something to do with you being able to revoke Ducal titles "for free" (which is Byzantium's unique feature).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 09:55:47 AM
Kinda odd opening post:

QuoteWhen it comes to the Big Three of DLC desired by the fans, the only one I really care about is Playable Pagans - I don't mind not playing as Theocracies or, as will be available to us as of January 14th, Republics. I'm still on two minds whether or not I'll buy the upcoming DLC (It sounds great, don't get me wrong, I just have things going on in other aspects of life that would keep me from playing as much as I'd like), but a term being bandied around by Dev Diaries gives me some cause to feel hopeful for the future: "Patrician Families."

Not only does it apparently give those of us who wanted playable barons the right to play a, sort of, republican baron, but it creates a very interesting roleplaying scenario (Agnatic Seniority succession in patrician families sounds something like the Mafia or whatever) for those who like to RP their games a lot, myself included. If I do make the effort to buy the new DLC I'll be looking forwards to seeing how patricians will fit in with the wider scope of feudal lords and how, if it's possible at all, a son of a patrician can become a feudal lord in his own right (a lot of my plans for the upcoming DLC involve starting off as a republican family and eventually becoming feudal lords, so, I'm hoping there's a way to cross between the two).

There's something else that patrician families lay the groundwork for, and it's the first time I've actually been excited about the prospect. As I said, Pagans were the only major DLC I really wanted, with Theocracies coming in a distant third behind the Republics. The new Patrician game mechanic, however, changes things slightly - the Pornocracy has been mentioned on these forums a couple of times, a period also known as the Dark Age of the Papacy when a single Roman patrician family was able to influence a succession of popes. Patricians played a part, so, in the Papacy as much as they did in the merchant republics of the time. In a future DLC making Theocracies playable, the Papacy and College of Cardinals could be influenced by a combination of feudal and patrician factors; combining the two worlds would be interesting and be a challenging new gameplay element. For the first time, I'm actually looking forwards to a possible Theocracy DLC in the future; and just writing this thread has convinced me to buy the Republic DLC in ten days time. Brilliant!

Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 09:59:05 AM
Quote from: Admiral Yi on January 04, 2013, 09:43:39 AM
Tell me if you've learned any of the following from tooltips then please:

If my liege has called up my troops, and I declare war on him, do my levies come back home?

As far as I know, yes. They definitely aren't his anymore.

Quote from: Admiral Yi on January 04, 2013, 09:43:39 AM
How are war and conquest with Muslims and pagans handled?  Do you now need a war score and a settlement, or do you still automatically get whatever you control?

You either declare war via a claim or via holy war (with the latter more likely to bring a game of heathen nations in on the defense). And yes you need war score / only keep whatever it was you declared war for (so like duchy of Antioch from Fatimids). Different, of course for crusade.

Quote from: Admiral Yi on January 04, 2013, 09:43:39 AM
The tooltip under independence war said the war automatically ends if my leader dies.  What happens to my troops?  Is there any reason I can't just restart the war under my new leader?

Your troops are still raised but you aren't at war.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 10:00:00 AM
Quote from: Martinus on January 04, 2013, 09:55:16 AM
Quote from: garbon on January 04, 2013, 09:49:18 AM
Btw, did they ever do anything about being able to transfer duchy vassals? It seems a bit odd that as the Byzantine Empire, I get a negative malus from my vassal - Despot of Croatia, because he wants the Duchy of Dalmatia but I can't hand that vassal over to him. Best I can do is free revoke and then give him the duchy - as far as I can tell.

I don't recall having a problem with transferring vassals but then I don't play emperors that often so this is usually limited to counts and barons.

Perhaps this has something to do with you being able to revoke Ducal titles "for free" (which is Byzantium's unique feature).

I guess I'll have to try as HRE. Count and barony transfers are no issue, just the ducal transfer.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 04, 2013, 10:02:17 AM
Quote from: Admiral Yi on January 04, 2013, 09:43:39 AM
How are war and conquest with Muslims and pagans handled?  Do you now need a war score and a settlement, or do you still automatically get whatever you control?

This is pretty self-explanatory.  The possible outcomes of the war (win, lose, or white peace) is always spelled out before you declare.  You need a war score and settlement.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 04, 2013, 10:04:48 AM
Gracias muchachos.  Does that mean you need a claim even for infidel war?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 10:05:47 AM
Quote from: Valmy on January 04, 2013, 10:02:17 AM
Quote from: Admiral Yi on January 04, 2013, 09:43:39 AM
How are war and conquest with Muslims and pagans handled?  Do you now need a war score and a settlement, or do you still automatically get whatever you control?

This is pretty self-explanatory.  The possible outcomes of the war (win, lose, or white peace) is always spelled out before you declare.  You need a war score and settlement.

Yeah it actually is in the tool tip.

One thing p'dox could improve on war declarataion tooltips though is when you press a claim for a courtier in your court. Current text just says you'll get them as vassal if they are currently a vassal or a member of your dynasty. Not quite right as if you press a claim for a family member on a title that is the same level as your own - they remain independent.  CK2+ actually had that tooltip let you know definitively yes or no that you were going to get the claimant as a vassal.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 10:07:16 AM
Quote from: Admiral Yi on January 04, 2013, 10:04:48 AM
Gracias muchachos.  Does that mean you need a claim even for infidel war?

Claim or use holy war function. The latter can be more dangerous as they will likely get more of their co-religionists to join in - though given that muslims intermarry so much, you'll often get a lot of co-religionists to join in if you press a claim on a muslim country.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 04, 2013, 10:08:36 AM
Quote from: Admiral Yi on January 04, 2013, 10:04:48 AM
Gracias muchachos.  Does that mean you need a claim even for infidel war?

No.  You can take an entire duchy (but no more...) in a holy war.  You can also fight them for claims though, I think that subtley influences the impact of victory or defeat but otherwise I don't think it makes a big difference.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 04, 2013, 10:09:13 AM
Quote from: garbon on January 04, 2013, 10:07:16 AM
Claim or use holy war function. The latter can be more dangerous as they will likely get more of their co-religionists to join in

Oh yeah that is why it is a little better to fight for claims.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 04, 2013, 10:10:16 AM
garbon's responses are not complete and thus can be quite unsatisfactory.

QuoteIf my liege has called up my troops, and I declare war on him, do my levies come back home?

Yes, but (I think) you get the penalty for disbanding the levies out of your own territory - so you will not get the full levies home and will need to wait a while for them to be reinforced to full level.

QuoteHow are war and conquest with Muslims and pagans handled?  Do you now need a war score and a settlement, or do you still automatically get whatever you control?

There is no mechanical difference from wars between Christians when it comes to a war score.

The main difference is that you get an additional, different casus belling against non-believers called a holy war, which allows you to claim entire duchy from them and if you win, you gain control of each holding in the duchy in question held by the target of your war or his vassals (as opposed to a normal claim, which only gives you control of the title you had a claim on). The tricky part about a holy war is that his fellow non-believers are much more likely to come to his help (even if they are not formal allies) and they may get help from holy orders (being a defender in a holy war allows you to recruit holy orders for free, too) so unless you are really powerful, you will get curb-stomped. This is why, when you are just doing some minor war against pagans or muslims (e.g. in early Spanish reconquista) it is better to go about it the normal route (i.e. either by fabricating claims or pressing de jure claims you may have).

QuoteThe tooltip under independence war said the war automatically ends if my leader dies.  What happens to my troops?  Is there any reason I can't just restart the war under my new leader?

Yes, but before you can restart the war, you will have to disband your levies (and if they are outside of your own territory, you will first want to move them to your own territory, so that you do not get "lost troops" due to disbanding outside of your realm).

Obviously, any progress in the old war is lost (you lose any occupied holdings and the war score is reset).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 10:12:07 AM
Quote from: Martinus on January 04, 2013, 10:10:16 AM
garbon's responses are not complete and thus can be quite unsatisfactory.

Well the bits you explained further on the latter two questions are explained in tool tips. ;)
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 04, 2013, 10:13:14 AM
Quote from: Martinus on January 04, 2013, 10:10:16 AM
Yes, but before you can restart the war, you will have to disband your levies (and if they are outside of your own territory, you will first want to move them to your own territory, so that you do not get "lost troops" due to disbanding outside of your realm).

I forgot about this new wrinkle.  Biggest advantage in CK I was lining up all your troops before you declared war.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 10:13:27 AM
Quote from: garbon on January 04, 2013, 10:12:07 AM
Quote from: Martinus on January 04, 2013, 10:10:16 AM
garbon's responses are not complete and thus can be quite unsatisfactory.

Well the bits you explained further on the latter two questions are explained in tool tips. ;)

Actually the holy war bit isn't even in a tool tip, but rather displays in a text box if you click on a holy war claim.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 04, 2013, 10:14:19 AM
Quote from: Admiral Yi on January 04, 2013, 10:13:14 AM
Quote from: Martinus on January 04, 2013, 10:10:16 AM
Yes, but before you can restart the war, you will have to disband your levies (and if they are outside of your own territory, you will first want to move them to your own territory, so that you do not get "lost troops" due to disbanding outside of your realm).

I forgot about this new wrinkle.  Biggest advantage in CK I was lining up all your troops before you declared war.

You can still do it with your retinues and mercenaries in CK2 (you just can't have them stationed directly on your enemy's land, but you could line them up in neighboring provinces). Obviously, this comes with a little caveat that retinues are scarce and mercenaries are very expensive.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 10:14:50 AM
Quote from: Admiral Yi on January 04, 2013, 10:13:14 AM
Quote from: Martinus on January 04, 2013, 10:10:16 AM
Yes, but before you can restart the war, you will have to disband your levies (and if they are outside of your own territory, you will first want to move them to your own territory, so that you do not get "lost troops" due to disbanding outside of your realm).

I forgot about this new wrinkle.  Biggest advantage in CK I was lining up all your troops before you declared war.

Well there are ways around this. Retinues, mercs and holy orders don't count as raised troops and you can position them - though I know as of at least 1.08, you can't have troop stationed in enemy territory when you declare war.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 04, 2013, 10:16:19 AM
Quote from: garbon on January 04, 2013, 10:14:50 AM
Quote from: Admiral Yi on January 04, 2013, 10:13:14 AM
Quote from: Martinus on January 04, 2013, 10:10:16 AM
Yes, but before you can restart the war, you will have to disband your levies (and if they are outside of your own territory, you will first want to move them to your own territory, so that you do not get "lost troops" due to disbanding outside of your realm).

I forgot about this new wrinkle.  Biggest advantage in CK I was lining up all your troops before you declared war.

Well there are ways around this. Retinues, mercs and holy orders don't count as raised troops and you can position them - though I know as of at least 1.08, you can't have troop stationed in enemy territory when you declare war.

Well, holy orders are unlikely to be useful against your own liege. :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 10:18:32 AM
Quote from: Martinus on January 04, 2013, 10:16:19 AM
Quote from: garbon on January 04, 2013, 10:14:50 AM
Quote from: Admiral Yi on January 04, 2013, 10:13:14 AM
Quote from: Martinus on January 04, 2013, 10:10:16 AM
Yes, but before you can restart the war, you will have to disband your levies (and if they are outside of your own territory, you will first want to move them to your own territory, so that you do not get "lost troops" due to disbanding outside of your realm).

I forgot about this new wrinkle.  Biggest advantage in CK I was lining up all your troops before you declared war.

Well there are ways around this. Retinues, mercs and holy orders don't count as raised troops and you can position them - though I know as of at least 1.08, you can't have troop stationed in enemy territory when you declare war.

Well, holy orders are unlikely to be useful against your own liege. :P

True. :P
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 04, 2013, 04:13:33 PM
Quote from: Valmy on January 04, 2013, 10:09:13 AM
Quote from: garbon on January 04, 2013, 10:07:16 AM
Claim or use holy war function. The latter can be more dangerous as they will likely get more of their co-religionists to join in

Oh yeah that is why it is a little better to fight for claims.

I usually get carried away with holy wars and suddenly find myself being jihaded by both caliphates as soon as I make myself king.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 04, 2013, 04:26:26 PM
How are things regarding claims at the beginning of the Reconquista?  Do the Spicks have claims on all Mulsim Iberian counties?  Do the towelheads have claims on all Christian Iberian counties?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 04, 2013, 04:41:55 PM
Quote from: Admiral Yi on January 04, 2013, 04:26:26 PM
How are things regarding claims at the beginning of the Reconquista?  Do the Spicks have claims on all Mulsim Iberian counties?  Do the towelheads have claims on all Christian Iberian counties?

No.  Just ones that are part of their de jure territory.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 04, 2013, 04:45:54 PM
Quote from: Valmy on January 04, 2013, 04:41:55 PM
No.  Just ones that are part of their de jure territory.

Do Muslims hold higher de jure titles in CK II?  In CK I they generally didn't.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 04, 2013, 04:58:29 PM
Quote from: Admiral Yi on January 04, 2013, 04:45:54 PM
Do Muslims hold higher de jure titles in CK II?  In CK I they generally didn't.

Oooooh.  I think how they are handled changed alot with the Muslim expansion.  Their titles are different than Christian ones I think.  Like the realms are usually named after the Dynasty (the Seljuks, the Fatimids, etc....)
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on January 04, 2013, 05:03:45 PM
Quote from: Viking on January 04, 2013, 04:13:33 PM
I usually get carried away with holy wars and suddenly find myself being jihaded by both caliphates as soon as I make myself king.

It gets kinda silly when every Muslim from Morocco to India suddenly forget all their disputes and unite to stop you just because you cannot have Nicaea, dammit!
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 04, 2013, 05:04:36 PM
Quote from: Valmy on January 04, 2013, 04:58:29 PM
Oooooh.  I think how they are handled changed alot with the Muslim expansion.  Their titles are different than Christian ones I think.  Like the realms are usually named after the Dynasty (the Seljuks, the Fatimids, etc....)

But how about the bottom line issue of whether or not their titles give them de jure claims on counties that start out Christian-held?

If the answer is no it seems that takes a lot of pressure off the various Spick kingdoms.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 05:06:11 PM
Quote from: Valmy on January 04, 2013, 04:58:29 PM
Quote from: Admiral Yi on January 04, 2013, 04:45:54 PM
Do Muslims hold higher de jure titles in CK II?  In CK I they generally didn't.

Oooooh.  I think how they are handled changed alot with the Muslim expansion.  Their titles are different than Christian ones I think.  Like the realms are usually named after the Dynasty (the Seljuks, the Fatimids, etc....)

No actually it most cases their titles are the same, they are just named differently - as you said after the dynasty. If you go to the title screen (the one that you also see when trying to usurp) - it shows in brackets what the title actually is.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 04, 2013, 05:07:37 PM
Quote from: Solmyr on January 04, 2013, 05:03:45 PM
It gets kinda silly when every Muslim from Morocco to India suddenly forget all their disputes and unite to stop you just because you cannot have Nicaea, dammit!


You know what I hate?  How the Seljuks always come to the Rumites aid no matter what kind of war you declare on them.  Man what a pain.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 05:07:41 PM
Quote from: Admiral Yi on January 04, 2013, 05:04:36 PM
Quote from: Valmy on January 04, 2013, 04:58:29 PM
Oooooh.  I think how they are handled changed alot with the Muslim expansion.  Their titles are different than Christian ones I think.  Like the realms are usually named after the Dynasty (the Seljuks, the Fatimids, etc....)

But how about the bottom line issue of whether or not their titles give them de jure claims on counties that start out Christian-held?

If the answer is no it seems that takes a lot of pressure off the various Spick kingdoms.

I don't recall offhand but I can tell you that such is definitely not the case in terms of less pressure. What I generally see is one or two muslim states consolidate there and then wipe out the Christian kingdoms. Later, France takes the lands back when a crusade is declared.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 04, 2013, 05:18:15 PM
Quote from: garbon on January 04, 2013, 05:07:41 PM
I don't recall offhand but I can tell you that such is definitely not the case in terms of less pressure. What I generally see is one or two muslim states consolidate there and then wipe out the Christian kingdoms. Later, France takes the lands back when a crusade is declared.

Which independents do you think have the best starting position then? 

In CK I my short list was Poland, Apulia, and Leon (if the assasination attempt fails, just restart).  Easy access to conquerable pagans or muslims.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 04, 2013, 05:27:34 PM
I think it works better to do the 'Alexiad' scenario if you want to do a Spain game.  The Castillians have gotten a few of the pieces back together at that point.

A big personal favorite for Pagan conquering for me is always Denmark.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 04, 2013, 05:32:20 PM
Apulia can be in big danger from Fatimids. Ai also typically succumbs there. England after Will is in charge can pick up the isles. Only meddling from France is for Normandy.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 05, 2013, 03:32:50 AM
In general, you are not in danger of de jure claims from Muslims in Spain. The only kings in existence in 1066 are the Christian Kings and they are the ones with claims on some Muslims (especially the King of Aragon - the downside being that he is a one province country in 1066). The only realm muslims can create in Spain is Andalusia but noone is in a position to create it in 1066 and its de jure reach is not that big to begin with.

However, Muslims use holy war against you quite ruthlessly.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 05, 2013, 03:40:07 AM
Quote from: garbon on January 04, 2013, 05:06:11 PM
Quote from: Valmy on January 04, 2013, 04:58:29 PM
Quote from: Admiral Yi on January 04, 2013, 04:45:54 PM
Do Muslims hold higher de jure titles in CK II?  In CK I they generally didn't.

Oooooh.  I think how they are handled changed alot with the Muslim expansion.  Their titles are different than Christian ones I think.  Like the realms are usually named after the Dynasty (the Seljuks, the Fatimids, etc....)

No actually it most cases their titles are the same, they are just named differently - as you said after the dynasty. If you go to the title screen (the one that you also see when trying to usurp) - it shows in brackets what the title actually is.

You are both right - most titles are handled the way garbon describes but some titles can only be created if you are of a relevant religion (for example, the only kingdom Muslims can create in Spain is Al-Andalus and Christians cannot create it - they can however usurp it once it is created and then it is called Andalusia).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 05, 2013, 12:06:02 PM
Aka most cases. :P

Also I'll revise my statement about transferring duchies. Looks like that is possible - though really the issue I'm having then is that the amount of vassals that can be transferred is always a limited list - and many times that list does not include the vassal that is desired.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 05, 2013, 08:58:05 PM
Is it wrong to feel bad about betraying AI characters in the game?
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on January 05, 2013, 10:57:33 PM
Well, the Game of Thrones mod has really improved.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 06, 2013, 01:48:05 AM
How do they implement things like magic or monsters?
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on January 06, 2013, 03:24:30 AM
Quote from: Razgovory on January 05, 2013, 08:58:05 PM
Is it wrong to feel bad about betraying AI characters in the game?

No, just stupid.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 06, 2013, 01:49:46 PM
Raz loves all of God's Creatures.  Even the digital ones.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on January 06, 2013, 03:17:04 PM
Quote from: Fireblade on January 05, 2013, 10:57:33 PM
Well, the Game of Thrones mod has really improved.

What's it like?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 07, 2013, 04:07:32 AM
Quote from: Razgovory on January 06, 2013, 01:48:05 AM
How do they implement things like magic or monsters?

What magic and monsters?  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 07, 2013, 04:09:29 AM
Quote from: garbon on January 05, 2013, 12:06:02 PM
Aka most cases. :P

Also I'll revise my statement about transferring duchies. Looks like that is possible - though really the issue I'm having then is that the amount of vassals that can be transferred is always a limited list - and many times that list does not include the vassal that is desired.

Actually, based on a recent thread in Paradox forum, it appears you were right - it is only possible to transfer the ducal title to its de jure liege, not to any King that is your vassal. This was implemented recently as a way to prevent players from gaming the system, by creating an insta-teleporting armies (otherwise, technically, you could have vassal Dukes in Persia, but transfer them to your King vassal in France and have all the troops appear in the French King's capital).
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 07, 2013, 05:50:30 AM
A "why CK2 should be game of the year" article:
http://kotaku.com/5972744/why-crusader-kings-ii-should-be-game-of-the-year

which is nice because it captures the fascination I had (and still have) with it, why it is so good.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 07, 2013, 12:38:54 PM
Quote from: Martinus on January 07, 2013, 04:07:32 AM
Quote from: Razgovory on January 06, 2013, 01:48:05 AM
How do they implement things like magic or monsters?

What magic and monsters?  :huh:


Stop being stupid.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 07, 2013, 01:44:26 PM
I read you can hatch a dragon.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 07, 2013, 06:52:55 PM
Still don't understand how tech works.  I went on a Crusade but couldn't take Jersualem because the ruler rebelled against the Sultan.  So we just sat around outside twiddling our thumbs. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 07, 2013, 10:01:27 PM
Quote from: Razgovory on January 06, 2013, 01:48:05 AM
How do they implement things like magic or monsters?

Pretty sure you can use events for that stuff.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 08, 2013, 03:22:55 AM
Playing a pretty great game as the Komnenoi.

It's 1220 and the Byzantine Empire has been decentralized to various despotates, including Sicily, Syria, Wallachia, Hungary, Serbia, Croatia and Armenia.  Armenia and Sicily are the strongest.  Wallachia, Syria and Sicily are ruled by cadet Komnenoi branches, while Hungary, Croatia and Armenia are ruled by native dynasties.  I have very close family ties with the Arpads, but they were sadly dispossessed after a civil war. 

I'm probably about as powerful as the Ottomans were around the time of Selim the Grim.  I'm trying to think of a clever way to get a CB on the Kingdom of Jerusalem, but I might just start fabricating titles.  My current ruler is a half-Armenian quick, attractive lesbian named Eusebia who is married to the Alan kind of Georgia and Alania and is carrying on an affair with a Dutch attractive genius.  I think I might be in love.

Right now, I'm getting so powerful that it might start get kind of boring.  I might continue it as the Sicilian branch of the family as they spread across Africa.  My son, Dorotheos, is going to be competent, but I might make his son an idiot or something, or give him some bad traits in the save file.  I'm really curious to see what the despotates would look like independent, or how my Byzantine core would fare. 

CK2+ adds a lot.  The map looks waaaay better.  It's just a fucking fantastic mod. 
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 08, 2013, 03:53:24 AM
Quote from: Razgovory on January 07, 2013, 12:38:54 PM
Quote from: Martinus on January 07, 2013, 04:07:32 AM
Quote from: Razgovory on January 06, 2013, 01:48:05 AM
How do they implement things like magic or monsters?

What magic and monsters?  :huh:


Stop being stupid.

What? Game of Thrones is a very low magic world - the "magic and monsters" happen at the periphery. The mods simulate Robert's Rebellion and the War of Five Kings - none of which involves any magic or monsters, you idiot.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 08, 2013, 03:59:20 AM
My current game I started out as Toulouse and ended up as King of Aragon ( The Catalans weren't a match for the Muslims, so somebody had to take them on, and in the end I ruled more of Aragon then the King did so, I decided I should be king).  The Fatamids crushed Greece and Hungary.  The Pope called for a Crusade on both.  France took Hungary and Raz II conquered Greece (very cheaply because those Holy Order soldiers are really effective).  Raz the II is married to the Queen of Castile, Leon and Galicia.  When he and she both die, the heir will have most of Spain along with the Latin Empire and Kingdom of Greece.  Now if I can only convince my grand kids to stop fucking each other.  Seriously, my heirs two sons are married to their second cousins.  I'm trying to assassinate them right now.  The wives, not the sons.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 08, 2013, 04:03:17 AM
Quote from: Martinus on January 08, 2013, 03:53:24 AM
Quote from: Razgovory on January 07, 2013, 12:38:54 PM
Quote from: Martinus on January 07, 2013, 04:07:32 AM
Quote from: Razgovory on January 06, 2013, 01:48:05 AM
How do they implement things like magic or monsters?

What magic and monsters?  :huh:


Stop being stupid.

What? Game of Thrones is a very low magic world - the "magic and monsters" happen at the periphery. The mods simulate Robert's Rebellion and the War of Five Kings - none of which involves any magic or monsters, you idiot.

I seem to recall a magical assassination and the important use of a magical wild-fire in the second novel.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 08, 2013, 11:25:10 AM
Quote from: Razgovory on January 08, 2013, 04:03:17 AM
I seem to recall a magical assassination and the important use of a magical wild-fire in the second novel.

Yeah and again the obvious answer is the event engine.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on January 08, 2013, 12:13:26 PM
Quote from: Martinus on January 08, 2013, 03:53:24 AM
What? Game of Thrones is a very low magic world - the "magic and monsters" happen at the periphery. The mods simulate Robert's Rebellion and the War of Five Kings - none of which involves any magic or monsters, you idiot.
The mod also simulates the seven kingdoms before the conquest, the conquest, and the Blackfyre rebellion. So yea there are dragons. They are handled through events, ambitions and the like, and character traits.

iirc the dragon rider trait gives +15 to martial skill, and if the character is in charge of a siege an event can fire that gives the option to roast the castle and everyone in it.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on January 08, 2013, 01:13:14 PM
Sweden gets 200 dragons.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 08, 2013, 04:17:56 PM
Quote from: Ed Anger on January 08, 2013, 01:13:14 PM
Sweden gets 200 dragons.
:D
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 09, 2013, 02:41:05 AM
Anyway, Marty being dumb and wrong aside, does it have the Eastern Continent in it?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 09, 2013, 02:51:27 AM
Think they were waiting for the Republican mod.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 09, 2013, 11:01:40 AM
1.09 patch highlights seem interesting.

Quote
Ultimogeniture Succession: the youngest child inherits

Tanistry: A version of Feudal Elective where the electors must pick a member of your dynasty, but will tend to pick distant relatives, preferably old claimants

Grant Independence Diplomatic option

Automatic cultural renaming of titles in your realm. So you'll automatically see Smyrna turn into Izmir if held by Turks, etc.

Added 1241 Bookmark - "The Mongols"

The Reign length opinion modifers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held

All merc regiments now grow in max size over time

Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans

Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 09, 2013, 11:06:07 AM
QuoteUltimogeniture Succession: the youngest child inherits

Tanistry: A version of Feudal Elective where the electors must pick a member of your dynasty, but will tend to pick distant relatives, preferably old claimants

Grant Independence Diplomatic option

what kind of historical sense do these make?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 09, 2013, 11:14:32 AM
Quick search see tanistry as used in Ireland. Forum discussion is about Ultimogeniture as for mongols.  Grant Independence has been available in CK2+ for a while. I like that one for one when you randomly inherit a count in a place far away who is pissed at you and triggers civil wars.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 09, 2013, 11:27:44 AM
Quote from: Tamas on January 09, 2013, 11:06:07 AM
QuoteUltimogeniture Succession: the youngest child inherits

Tanistry: A version of Feudal Elective where the electors must pick a member of your dynasty, but will tend to pick distant relatives, preferably old claimants

Grant Independence Diplomatic option

what kind of historical sense do these make?

http://en.wikipedia.org/wiki/Ultimogeniture
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 09, 2013, 11:57:41 AM
Yeah that wiki article is very poor. :D
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 09, 2013, 12:39:44 PM
QuoteIn the German Duchy of Saxe-Altenburg, land-holdings traditionally passed to the youngest son, who might then employ his older brothers as farm workers.
:lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 09, 2013, 01:55:48 PM
On a different note, I'm glad p'dox keeps churning out the face packs separately so I don't have to see those monstrosities in game. :D
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 09, 2013, 03:08:53 PM
With the new Republic engine, I would like to see a Roman Republic mod, with players picking a patrician family to play (Claudii, Julii, etc.)

In fact, if Paradox is smart, they could do a payable DLC mod, much like Firaxis did with Colonization remake using Civilization 4 engine.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 09, 2013, 04:44:06 PM
Quote from: Martinus on January 09, 2013, 03:08:53 PM
In fact, if Paradox is smart, they could do a payable DLC mod, much like Firaxis did with Colonization remake using Civilization 4 engine.

Gosh I hope it is not much like that Colonization remake.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 11, 2013, 04:42:44 AM
1.09 Patch Notes:

MAJOR:
- Merchant Republic gameplay (Duke or higher tier Republics with a coastal capital)
- Added a 'Grant Independence' diplomatic interaction
- Titles can now automatically change name depending on the culture of their top liege
- The Reign length opinion modifiers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held
- Added 1241 Bookmark - "The Mongols"
- Save file transfer now works on Mac
- Reduced max demesne size from ruler tier, especially for Dukes
- Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.)
- Added a max demesne size bonus (+1) for dukes with more than one duchy
- Increased the Prestige effects of a rank difference in marriages by a factor of 5
- All merc regiments now grow in max size over time
- Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans
- Added Ultimogeniture succession law
- Added Tanistry succession law

MINOR:
- Fixed a bug with religions that have become or stopped being heresies not being correctly reset on reload
- Sunset Invasion: Slightly increased the arrival strength of the Aztecs
- Increased the strength of the Timurids
- Added a hidden event that clears diplomatic immunity from faction members if the faction leader dies while waiting for the liege response to an ultimatum
- When forming the Roman Empire, de jure assimilation into the Byzantine Empire is now carried over
- Fixed a bug allowing you to declare excommunication wars on lieges above your immediate liege (the war would then invalidate)
- AI: Will not attach units to allied units unless they are in the war target area
- Fixed a bug where a king who was also emperor lost the empire title in a civil war, but retained all dukes as vassals under the kingdom
- Fixed a crash in the province view
- Retinues no longer cost maintenance when you are out of money ( since they do not reinforce when you are out of money )
- Fixed a rare crash that could occur when a character was exiled from the last existing republic
- Fixed a bug with de jure withdrawal out of empires where the counter would reset and nothing would happen
- AI: Infinitesimal chance that the AI will fold to faction demands from tiny factions
- Fixed some bugs with the outcomes of the Imperial Reconquest CB
- Fixed a bug with characters not always returning correctly from foreign courts
- Fixed a CTD with the GamersGate in-game store API if there was a network error
- Forbidding councillors from leading armies is now saved
- Forbidding councillors from leading armies will no longer lead to an out of sync in multiplayer
- Fixed issue where a settlement could be awarded to an enemy after a siege was won
- Character screen no longer moves to front when it updates its data
- When creating a new unit one subunit will automatically transfer over if the selected unit has at least two
- Added a message for when someone takes over as a faction leader
- Prerequisite building missing text in building tooltip is now localized
- Fixed issue where character browser was showing some rulers when set to "all characters" and "no rulers"
- AI: Fixed a somewhat borked odds calculation vs attached units
- Army AI: Fixed an indecision issue - will be more determined to hunt down certain armies
- Army AI: Fixed a bug with splinter armies putting the whole agent into retreat mode
- Army AI: Fixed a rare collection livelock issue if a splinter army was besieging a holding
- Army AI: Fixed a glitch with the potential target province calculation due to moving enemy units
- Claimant Factions are no longer valid for non-elective titles if the claimant has no claim
- Fixed a confusing "any demesne title" trigger tooltip
- Removed the kingdom of Pommerania from the de jure HRE
- Liege levy maintenance cost is now shared with sub vassals
- The old liege now only gets weak claims on members of successful independence factions
- Fixed a rare crash in AI flank leader unit assignment
- Fixed an issue that could allow vassals of vassals to launch independence faction wars
- Independence faction wars are now invalidated if the pre-war liege becomes vassalized himself
- Fixed a bug where the successor of an Ecumenical Patriarch (or a vassal Pope) could change religion to the liege's.
- Vassals of vassals can no longer start claimant factions for claimants in another realm
- You now correctly gain Piety for granting bishoprics to courtiers
- Muslim rulers no longer get Piety for creating a random mosque holder
- Hamburg and Celle now have ports
- Province of Alexandria adjusted to include the site of the actual city
- Gender corrections to certain characters
- Added missing parents for Roupen I of Armenia Minor
- Fixed broken House Oitir dynasty
- Fixed several Mongol characters having the wrong religion
- Constantine de Hauteville is no longer female
- Gytha Thorkelsdottir now has the correct deathdate
- Louis d'Evreux now has the correct mother
- Fixes to Václav II and descendants
- William 'Adelin' now has the correct deathdate
- Miscellaneous database corrections to the de Luxembourg dynasty
- Miscellaneous database corrections for the Normans and the 1st Earl of Chester
- Fixed the birthdate of Saint Louis IX of France and his brother Robert of Artois
- Switched culture for two characters from Irish to Scottish
- Fixes to Danish and Norwegian bastards
- Added the Hvide Bishops of Roskilde
- The culture of Khwarizm now changes to Turkish at the correct date
- Updated the Jarls of Västergötland
- Fixed various issues with wrong or missing mothers for Frankish characters
- Fixed the lineage of Erik III of Denmark
- Added new Maghreb Wikipedia links
- Tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch
- Fixed the spelling of the de Cuiseaux dynasty
- Corrections to the Af Sverker family
- Fixes to the ruler history of the Perigord and La Marche counties
- The Pirate King Kyrillos is now correctly imprisoned when captured through event
- Added dynasty and descendants to Umar ibn Khattab
- Fleshed out the the Rassid dynasty of Yemen
- Additions to the Banu 'Amir dynasty and its descendants
- Various changes and additions to the Hammudid dynasty
- Added the Mayzadids of Hillah
- Updated the Scottish name list
- Minor changes and additions to the Italian name list
- The Umayyad and Hashimid now have Muslim-style Coats of Arms
- Added some missing Dukes of Brittany
- Namechanges for several Scottish characters
- Constantinople is now protected by the Theodosian Walls
- Some corrections to Swedish kings and their families
- Links for Hungarian names added
- Changes to the Baltic pagan setup
- Corrections to Birger Jarl's family line
- All Armenian characters are now Miaphysite
- Added descriptive texts of all buildings
- Fixed issue with certain buildings referring to an obsolete Seljuk title
- Updated the credits
- Basra and Tigris now have the correct ruler in 1152
- Blocked claimant factions for vassals of vassals under Medium or higher crown authority
- Blocked most factions for vassals of vassals under Medium crown authority in addition to High and Absolute
- Fixed a problem with the limit of children for heirs
- AI: Fixed a bug with it not dismissing liege levies when done with them
- The pre-spawned 1066 conquest armies in England now suffer normal attrition
- Event spawned civil war armies now suffer normal attrition
- Made the bastard birth event (450) more common
- If married, women now fool their husbands about the parentage of children born from the bastard birth event (450)
- Fixed a bug with kingdom adjudication and barony tier titles under lieges with split allegiances
- Lowered the inheritance chance a bit for most congenital traits
- Fixed some glitches with the Mongol conversion events
- There is now a chance that the Ilkhanate will convert to Nestorianism
- There is now a small chance that the Golden Horde will convert to Nestorianism
- AI: Tweaked the effect of the Content trait on the creation and joining of Claimant factions
- AI: A bit smarter about launching claimant ultimatums
- Diplomacy View: Fixed a minor prestige tooltip issue when marrying lowborn characters
- AI: Vassals of a conqueror's title should not support claimants of another culture
- DoW AI: Now more aware of the possibility of mercs and the military value of Gold
- AI: More keen on using mercs if even slightly outnumbered
- AI: Very rich states are now more likely to use multiple merc regiments if needed
- Renamed the merc fleets after sea zones
- Added a hidden event to disband William's special invasion fleet
- AI: Lords and their heirs always answer each other's call to wars
- AI: Fixed a bug that could prevent the passing of laws
- AI: Smarter about trying to institute Agnatic-Cognatic law
- Retinues are now correctly passed on to the _player_ successor, not the primary title successor
- Fixed a crash bug in the Diplo and Province views with character with a null list of enemies
- Fixed a bug where characters inherited debts
- Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would allow vassalization of unvassalizable titles like the Hashashin
- The religious CB now vassalizes lords of your own religion in the target Duchy
- AI: Fixed an issue where lords would marry off their councillors matrilineally to lowborn courtiers
- Fixed a bug with succession law opinions of children not of their parent's dynasty
- Optimized the line of succession calculation code
- AI: Fixed some bugs with elective successor choices
- Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' effect
- AI: External powers now more aggressive against civil war revolters
- Various code speed optimizations
- Fixed another bug with dead character in the Allies list
- AI: Husband and Wife always answer each other's calls to war
- Reversed the order of rulers in the Title History View (latest now on top)
- Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy fleets
- Army AI: Fixed a brain death issue when under invasion by a Mercenary company whose unit was destroyed
- Army AI: Fixed an issue where it would not raise its own demesne ships
- AI: Will tend to hand out the latest acquired baronies rather than the oldest
- The Traitor opinion is now inherited by ruler successors
- Calling someone to war now makes them dislike you by the same amount you will like them for answering
- Conquerors (rulers of conquered titles) can now call on rulers from back home (Cultural Bonds) while defending against other cultures
- Fixed a rare crash in the Diplomacy View
- The 'vassalize_or_take_under_title' effect now correctly restores the taker liege afterward
- Fixed a bug where certain event effects in CBs could take Patrician titles
- Fixed a bug with the backend poster not having a HTTP POST timeout
- Fixed a bug with the random seed in event effect descriptions not matching the actual effect
- Fixed a bug where rampaging mercs would make an invalid DoW
- Fixed a bug preventing you from nominating bishop successors
- Muslim pulse events are now triggered correctly
- Fixed misplaced IF in decadence_invasion
- Added additional rulers to Chalkidike in the history database
- Chancellor event while improving relations is now properly triggered
- Fixed error in polygamy event
- Fixed issue with event where a character tries to free his/her spouse
- Added missing parents to several Arabic characters
- Added additional Alan dynasties
- Fixes to several Welsh dynasty names
- Some Armenian dynasty names are now Greek as intended
- Fixed the dynasty of Udalard de Besalu
- Characters older than 50 will no longer fight in tournaments
- Fixed pronoun error in Guardian event
- Removed superfluous church opinion effect from several Muslim-only event modifiers
- Fixed issue where the wife of a courtier could suggest a new Lord Spiritual
- Fixed option effect in event 1009
- Added additional Irish and Welsh dynasties and characters

FOR MODDERS:
- The event trigger and effect 'any_faction_backer' without a 'faction' field now work for the backers of all factions
- The 'copy_title_history' effect now also copies de jure assimilation
- Fixed some bugs with the 'de_jure_liege_or_above' and 'de_jure_vassal_or_below' triggers
- Character event flags are now shown in the portrait debug tooltip
- The modifier 'assassinate_chance_modifier' on the acting ruler now has an effect
- Added trigger 'is_at_sea'
- Added trigger 'is_patrician'
- Added trigger 'is_merchant_republic'
- Removed unused on actions 'on_siege_won' and 'on_siege_list'.
- Added on action 'on_siege_over' which triggers for all characters in the province
- Exported PATRICIAN_CAMPAIGN_FUND_FACTOR to defines
- Exported DOGE_SUCC_RANDOM_FACTOR to defines
- Added effects 'embargo' and 'lift_embargo'
- Added trigger 'has_trade_post'
- Added event target 'trade_post_owner'
- Added event effect 'seize_trade_post'
- Added 'attrition' field to the 'spawn_unit' effect. This is an attrition multiplier.
- Added 'cuckoo' (impregnation) console command
- Added 'culture = random' to 'create_character' and related event effects
- Added 'rep_trade_posts' Plot type
- Added define 'ENFORCE_ONE_OF_EACH_HOLDING' (Require players to build at least one City, Temple and Castle in each province)
- Added event target 'plot_target_province'
- Added a 'capital_holding' event target
- Added trigger 'num_of_trade_posts'
- Added trigger 'num_of_trade_post_diff'
- Added event trigger 'any_trade_post'
- Added event effect 'any_trade_post'
- Added event effect 'random_trade_post'
- Added 'same_religion = yes' field to the effect 'vassalize_or_take_under_title'. It will only vassalize rulers of the taker's religion
- Added 'is_patrician' filter to events
- Increased max demesne size limit for Patricians by 1 (define DEMESNE_MAX_SIZE_PATRICIAN)
- Added trigger 'any_attacker' (war scope)
- Added trigger 'any_defender' (war scope)
- Added 'inherit' field to opinion modifiers
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 11, 2013, 04:43:59 AM
Quote- If married, women now fool their husbands about the parentage of children born from the bastard birth event (450)

I wonder how that one works. It would be cool if you had a pampered, well-groomed heir and then find out he is not your son after all.  :nelson:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 11, 2013, 08:20:16 AM
Quote- The Reign length opinion modifiers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held

This one seems pretty major.  Now you have a good reason to give provinces to your heirs.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 11, 2013, 08:30:32 AM
yes.

I also like the demense size nerf.

Seems to be a good patch. Can't wait for Monday!
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 11, 2013, 03:01:49 PM
Two more questions:

When I send council members to boost tech research, and a dude says we can hire this ossum philosopher for 50 ducats and he will boost tech X by two, what does the two mean?

As a member of the HRE, I'm constantly being asked to vote on a proposal to change the HRE's laws.  The only choices I get are approve and ignore.  Does it make a difference what I choose?

And the flip side in my own realm.  If I want to raise city taxes, the game tells me only 3/9 vassals support it.  So what?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 11, 2013, 03:25:39 PM
Quote from: Admiral Yi on January 11, 2013, 03:01:49 PM
As a member of the HRE, I'm constantly being asked to vote on a proposal to change the HRE's laws.  The only choices I get are approve and ignore.  Does it make a difference what I choose?

Yes as they all put restrictions on you. You can see what they are by looking at the laws tab and click HRE COA.

Quote from: Admiral Yi on January 11, 2013, 03:01:49 PM
And the flip side in my own realm.  If I want to raise city taxes, the game tells me only 3/9 vassals support it.  So what?

If you go to law tab and float over that let person icon (in blue circle) - it tells you who is against the new law. Basically you should then bribe or otherwise improve relations with those individuals to get it to pass (I believe that's simple majority that you need). Same tooltip tells you how many votes each holdout can bring.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 11, 2013, 03:31:30 PM
Seems to me grab that it doesn't make any difference how many people support it.  I've proposed law changes that 3/9 supported and it ended up passing.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 11, 2013, 03:32:57 PM
It eventually increased then as more people voted. It does have to hit a minimum threshold which I believe is a simple majority.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on January 11, 2013, 04:28:30 PM
It's definitely simple majority. Sometimes you need to bribe people with titles or money so they vote in favor.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 11, 2013, 04:35:31 PM
Are you guys basing your answer on a tooltip, an inference, or what?

I've only changed realm laws once so far, but it was definitely 3/9, then a little bit later it passed, and I don't think there was much in the way of activity that would have improved my relations.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 11, 2013, 04:40:06 PM
I'm forgetting but that's what it is. AI realms are staggered/delayed in responding - so it probably just bumped up without you knowing.

http://crusaderkings-two.wikia.com/wiki/Laws

Some mistakes in that link though as I don't think kings have less votes than dukes.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 11, 2013, 04:54:21 PM
Quote from: Admiral Yi on January 11, 2013, 04:35:31 PM
Are you guys basing your answer on a tooltip, an inference, or what?

I've only changed realm laws once so far, but it was definitely 3/9, then a little bit later it passed, and I don't think there was much in the way of activity that would have improved my relations.
Each person has different number of votes according to their rank power and vote at different times. "A little bit later", someone probably voted to approve the proposed law, thus providing the simple majority.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 11, 2013, 07:13:09 PM
Quote from: Admiral Yi on January 11, 2013, 04:35:31 PM
Are you guys basing your answer on a tooltip, an inference, or what?

I've only changed realm laws once so far, but it was definitely 3/9, then a little bit later it passed, and I don't think there was much in the way of activity that would have improved my relations.

I think their votes change as their opinions of you change.  You start of with 3/9 but over time two people increased their opinion of you and voted for what ever it is you wanted them to do.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 12, 2013, 01:10:19 AM
I guess I'll install the patch after I finish my Toulouse game.  The world has evolved in to large superstates.  I rule most of Iberia along with Greece and parts of the Kingdom of Jerusalem.  The HRE now rules Poland, France rules the Netherlands, Hungary, most of the Balkans and of course France (sans Toulouse).  Norway rules most of England, Sweden and all of Finland.  Cumania controls most of Southern Russia and the Rus rule northern Russia.  Ruthenia exists but is mostly just a rim of bordering western Cumania.  The Muslims are a mess, but that should be sorted out as the Mongols have shown up recently.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on January 12, 2013, 06:27:42 AM
Any recommendations of interesting places to play? Normally go for Ireland, Iberia or Apulia. But I fancy a new sort of game.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 12, 2013, 11:51:08 AM
Denmark might be fun or a Duke in  the Holy Roman Empire or Byzantine empire.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 12, 2013, 02:33:02 PM
Quote from: Sheilbh on January 12, 2013, 06:27:42 AM
Any recommendations of interesting places to play? Normally go for Ireland, Iberia or Apulia. But I fancy a new sort of game.
Sweden is pretty fun. You are hemmed in by powerful Norway and Denmark, but can expand across the Baltic. I like the Komneni, or Rostov a lot.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 12, 2013, 04:32:53 PM
Quote from: Sheilbh on January 12, 2013, 06:27:42 AM
Any recommendations of interesting places to play? Normally go for Ireland, Iberia or Apulia. But I fancy a new sort of game.

Wait until Monday, get the expansion and play as Venice. ;)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 12, 2013, 04:44:41 PM
The patch alone worth waiting for imho.

All this talk made me want to play CK2 again, but there is no point in starting until the patch and expansion arrives on Monday.

http://www.youtube.com/watch?v=raTts-iGixU
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 12, 2013, 04:52:27 PM
Quote from: Tamas on January 12, 2013, 04:44:41 PM
The patch alone worth waiting for imho.

All this talk made me want to play CK2 again, but there is no point in starting until the patch and expansion arrives on Monday.

http://www.youtube.com/watch?v=raTts-iGixU

:yeahright:

The patch has some interesting bits but hardly seems groundbreaking.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 12, 2013, 04:58:42 PM
Quote from: Tamas on January 12, 2013, 04:44:41 PM
The patch alone worth waiting for imho.

All this talk made me want to play CK2 again, but there is no point in starting until the patch and expansion arrives on Monday.

http://www.youtube.com/watch?v=raTts-iGixU

ah, the eternal optimism of the paradox player... the hope that the next patch will make the game playable.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 12, 2013, 05:23:36 PM
Quote from: garbon on January 12, 2013, 04:52:27 PM
Quote from: Tamas on January 12, 2013, 04:44:41 PM
The patch alone worth waiting for imho.

All this talk made me want to play CK2 again, but there is no point in starting until the patch and expansion arrives on Monday.

http://www.youtube.com/watch?v=raTts-iGixU

:yeahright:

The patch has some interesting bits but hardly seems groundbreaking.

:rolleyes:

Where did I say that? It has fixes and additions which I would like to try, and since I have no time to get anywhere in a new game until Monday, there is no point in starting one.

But hey, don't let me ruin your negativity!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 12, 2013, 05:33:18 PM
What was your point in saying it was worth waiting for then?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 12, 2013, 05:42:35 PM
Quote from: garbon on January 12, 2013, 05:33:18 PM
What was your point in saying it was worth waiting for then?

as opposed to starting a new game two days before its out.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 13, 2013, 02:47:28 AM
Is the new expansion going to add some naval combat?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 13, 2013, 04:59:45 AM
No.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 14, 2013, 02:29:26 AM
Quote from: Martinus on January 13, 2013, 04:59:45 AM
No.

That is a shame.  I mean, there were naval battles at the time.  Not many, but then there weren't a lot of pitched battles either.  Medieval commanders tried to avoid major battles if at all possible.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 14, 2013, 03:09:29 AM
Quote from: Razgovory on January 14, 2013, 02:29:26 AM
Quote from: Martinus on January 13, 2013, 04:59:45 AM
No.

That is a shame.  I mean, there were naval battles at the time.  Not many, but then there weren't a lot of pitched battles either.  Medieval commanders tried to avoid major battles if at all possible.

Don't agree, really. While naval battles happened, they weren't anything decisive or epic. On the other hand, land battles of the era went into history and decided the fate of wars (Agincourt, Crecy, Grunwald, Hattin etc.). So arguing that they were comparably rare and important is pretty retarded.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 14, 2013, 07:41:20 AM
I guess this means you don't know much about them.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 14, 2013, 11:25:50 AM
Initial impressions:

While there is no stuff like trading goods or anything, the DLC does create an entire sub-layer of happenings beside the usual ones. This is highly promising. Too bad there is no inheritance among priests, the Catholic church would serve well for a similar sub-layer.

Money of course starts flowing heavily once you are established, however, not only they have stupid events robbing you of money, you need to keep expanding to not lose out to rivals. You can't do nada without mercs (in the early game at least). Plus other expenses, so it isn't nearly as bad as I feared (initially, at least).

Also, this needs some getting used to. You need to expand, while you need to keep vassals down, you need to keep plotters away from your trade posts or plot to gain some yourself. All of this is as I said a separate layer, sort of like "under" the normal map. I was genuinly confused for a while before I got the hang of it. Plus there are other stuff. Like fucking Doge of Pisa just had me excommunicated. And since I have a trade post in Popeland, Il Papa immediately declared an embargo war on me and marched with circa 8k troops to burn it down.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 14, 2013, 12:04:36 PM
Cool. Which DLC is next?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 14, 2013, 04:37:07 PM
And despite all that I may only give one more try to republics under this patch. I mean, maybe I just did the easiest start, but as the Dorias I just completely dominated the Genoa scene. I had to put some money in advance of some of the elections to get the lead, but I had money.

The biggest threat I see right now is ending up with a lot of tradeposts in a single blob, which will proceed to rape you to loot them.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 14, 2013, 04:47:25 PM
I'm still with the rest of the whiny P'dox kids who can't access this because it isn't available on steam yet (except for workarounds via purchases from other vendors).  Good though as it is nearing 11PM and I should be in bed. :)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 14, 2013, 05:39:30 PM
Btw, I'll give p'dox credit that Regina is putting up a good PR face in that thread. :)
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on January 14, 2013, 06:29:21 PM
Quote from: Martinus on January 14, 2013, 03:09:29 AM
Quote from: Razgovory on January 14, 2013, 02:29:26 AM
Quote from: Martinus on January 13, 2013, 04:59:45 AM
No.

That is a shame.  I mean, there were naval battles at the time.  Not many, but then there weren't a lot of pitched battles either.  Medieval commanders tried to avoid major battles if at all possible.

Don't agree, really. While naval battles happened, they weren't anything decisive or epic. On the other hand, land battles of the era went into history and decided the fate of wars (Agincourt, Crecy, Grunwald, Hattin etc.). So arguing that they were comparably rare and important is pretty retarded.

http://en.wikipedia.org/wiki/Battle_of_Sluys
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 14, 2013, 07:20:08 PM
Yeah, he's just ignorant.  I just accepted it, and moved on.  Same thing last week when I had to inform him that 1.2 million people died in Poland during WWI.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 14, 2013, 07:25:06 PM
Sluys is the exception that proves the rule.  I can't think of another important naval engagement in the period.  And Sluys was more in the way of a port raid that a stand up naval fight.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 14, 2013, 08:08:10 PM
Quote from: Admiral Yi on January 14, 2013, 07:25:06 PM
Sluys is the exception that proves the rule.  I can't think of another important naval engagement in the period.  And Sluys was more in the way of a port raid that a stand up naval fight.

The Italian city states fought a bunch of naval battles with each other, against the Greeks and against Sicily.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 15, 2013, 12:31:35 AM
Quote from: Razgovory on January 14, 2013, 08:08:10 PM
The Italian city states fought a bunch of naval battles with each other, against the Greeks and against Sicily.

Yeah Venice and the Italian navies was the only need for it but it creates a problem because if you model it just for that then you make naval affairs important everywhere and they just weren't.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on January 15, 2013, 01:06:09 AM
That is a weakness of these types of games. One model can't really be used to accurately reflect history and means of warfare across the entire map. There is always some damn rebel that messed things up.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on January 15, 2013, 03:01:38 AM
Quote from: Admiral Yi on January 14, 2013, 07:25:06 PM
Sluys is the exception that proves the rule.  I can't think of another important naval engagement in the period.  And Sluys was more in the way of a port raid that a stand up naval fight.
Agreed.

QuoteWhile there is no stuff like trading goods or anything, the DLC does create an entire sub-layer of happenings beside the usual ones. This is highly promising. Too bad there is no inheritance among priests, the Catholic church would serve well for a similar sub-layer.
Seems that it could be done. Play as one of the Roman aristocratic families fighting over the Papacy.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 15, 2013, 03:22:34 AM
Quote from: Tamas on January 14, 2013, 11:25:50 AM
Initial impressions:

While there is no stuff like trading goods or anything, the DLC does create an entire sub-layer of happenings beside the usual ones. This is highly promising. Too bad there is no inheritance among priests, the Catholic church would serve well for a similar sub-layer.

Money of course starts flowing heavily once you are established, however, not only they have stupid events robbing you of money, you need to keep expanding to not lose out to rivals. You can't do nada without mercs (in the early game at least). Plus other expenses, so it isn't nearly as bad as I feared (initially, at least).

Also, this needs some getting used to. You need to expand, while you need to keep vassals down, you need to keep plotters away from your trade posts or plot to gain some yourself. All of this is as I said a separate layer, sort of like "under" the normal map. I was genuinly confused for a while before I got the hang of it. Plus there are other stuff. Like fucking Doge of Pisa just had me excommunicated. And since I have a trade post in Popeland, Il Papa immediately declared an embargo war on me and marched with circa 8k troops to burn it down.

Are you using the gamersgate version? Because steam does not have the DLC released yet.  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 15, 2013, 03:23:36 AM
Quote from: Phillip V on January 14, 2013, 12:04:36 PM
Cool. Which DLC is next?

My bet/wish would be to get something to flesh out the Roman Curia and the Holy Roman Empire. I hope they are not going to cave in to the neonazi crowd and do a pagan DLC.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 15, 2013, 03:30:33 AM
Quote from: Valmy on January 15, 2013, 12:31:35 AM
Quote from: Razgovory on January 14, 2013, 08:08:10 PM
The Italian city states fought a bunch of naval battles with each other, against the Greeks and against Sicily.

Yeah Venice and the Italian navies was the only need for it but it creates a problem because if you model it just for that then you make naval affairs important everywhere and they just weren't.

Eh, that's already a weakness.  Pitched battles were already fairly rare in the time period.  During the English anarchy there were like three major battles, none of which did much to decide the war.   And that war went on for 17 years.  Naval battles are by nature rarer then land ones.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 15, 2013, 03:33:04 AM
That's really my most positive point about this DLC as of yet. They quite succeeded in creating a parallel world about money and trading rights, beside the dynastic concerns of the nobility. Very promising for the future, and for mods.

EDIT: in response to Sheilbh
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 15, 2013, 03:34:09 AM
Quote from: Martinus on January 15, 2013, 03:22:34 AM
Are you using the gamersgate version? Because steam does not have the DLC released yet.  :hmm:


:nelson:

yes I do.

Anybody knows how to mod in the CB requirement to have a trade post present?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 15, 2013, 03:35:22 AM
Quote from: Martinus on January 15, 2013, 03:23:36 AM
Quote from: Phillip V on January 14, 2013, 12:04:36 PM
Cool. Which DLC is next?

My bet/wish would be to get something to flesh out the Roman Curia and the Holy Roman Empire. I hope they are not going to cave in to the neonazi crowd and do a pagan DLC.

I think next DLC IS the pagan one. Why? Remember how the republican coastal CB came in a patch or two ago? One of the new features in this patch, is a new bookmark at the start of the Mongol invasions....


And if they manage to create such a different kind of gameplay as they did with Republics, pagans could be fun I guess.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 15, 2013, 03:43:32 AM
Quote from: Razgovory on January 15, 2013, 03:30:33 AM
Quote from: Valmy on January 15, 2013, 12:31:35 AM
Quote from: Razgovory on January 14, 2013, 08:08:10 PM
The Italian city states fought a bunch of naval battles with each other, against the Greeks and against Sicily.

Yeah Venice and the Italian navies was the only need for it but it creates a problem because if you model it just for that then you make naval affairs important everywhere and they just weren't.

Eh, that's already a weakness.  Pitched battles were already fairly rare in the time period.  During the English anarchy there were like three major battles, none of which did much to decide the war.   And that war went on for 17 years.  Naval battles are by nature rarer then land ones.

Your insanity best shows in your stubborn insistence on retarded arguments long after they are utterly debunked.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 15, 2013, 04:35:06 AM
How have they been "debunked"?  I may be insane, but it's possible I'll recover.  You'll always be stupid.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 15, 2013, 05:03:00 AM
Having started a Komenii (or how do you write that byzantine dude who started the reconquista of his empire). He died in like his second battle, and its been a pain ever since.

But it reminded me to tell Yi, Ed, and the other noobs about how important preventative maintenance is. It is especially easy in Orthodox land.


Especially with factions trying to install a rival family member. Remember, remember, the keys are those guys with the claim.
I did forget it for a while, and was about to go under against a massive rebellion, when I realized that the claimant was... my Steward! Excommunicate-imprison-execute. War was gone!

Another claimant pushed? Excommunicate, imprison, blind! And the third one... Then I was out of Piety, which sucks.

But.. you have other ways you can try to have a go with... The most prevalent faction now has my kid cousin as claimant. When the boy got 6 years old I took him under my protective wings as his tutor. Waiting for an event which can have me get him maimed or killed of course. :P So far I had just one event where I could make him less popular in the eyes of some folks. Good start!
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 15, 2013, 05:11:37 AM
Also, don't forget the value of the assassination plot - especially if the target is your courtier, this should be piece of cake.

Just remember that you can invite more people to the plot than just the ones the game suggests to you and make sure your Spymaster likes you (which is something you should make sure of always, anyway) so that he joins the plot.

This should give you 150-200% success, which should get the events firing off within a couple of weeks.

I have smothered entire lines of toddlers threatening my succession that way. :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 15, 2013, 05:14:01 AM
Also (while this is a bit gamey), if your ruler is old and goes infirm/incapable (i.e. his time on this earth is short), use this as an opportunity for a Stalinist purge in your realm. Arrest and execute pretenders, banish powerful lords and the like. And then pray for a quick death, so the negative modifiers go away.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 15, 2013, 05:39:32 AM
County of Piombino lets you try out Republic features without owning the DLC.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 15, 2013, 05:59:03 AM
The Mongols really did their job in my last game.  For some reason the IllKhanate now rules Somalia.  It doesn't rule most of the middle East, just East Persia some of Central Asia and everything south of Egypt.  The Golden Horde though, it rules everything the Russians had and Poland.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 15, 2013, 09:38:46 AM
This is funny. Someone started a thread thanking p'dox for the new searchable character and title filters that they added. And then a rain cloud comes in:

http://forum.paradoxplaza.com/forum/showthread.php?658167-Dear-Paradox-Development-Studios-THANKYOU-(cont)

QuoteYou know funny enough I disagree with all filters for my own enjoyment.

Already it is extremely easy to find top commanders, spymasters etc for your realm using the search function. But do the AI do this? I can't be 100% sure. But either way I see it as an artifical barrier in finding the best of the best who are willing/able to come to your realm. If you want to find the best who will come, then be prepared to search for them. When I do this I imagine my character either using agents to actively search for the best roaming commander willing to serve the crown or meticulously looking for documents of the best commanders and then choosing which are willing to come.

I'm not saying everybody should be barred from them, of course I am not, simply stating why I don't mind the simple filters and why I would dislike optimum filters which will allow me to find this people in seconds.

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 15, 2013, 09:42:26 AM
Well, if you play for max. outcome, then yes. Myself, I go with the flow, and try to make decisions my current ruler would make, even if they're not the best.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 15, 2013, 10:14:19 AM
Quote from: Syt on January 15, 2013, 09:42:26 AM
Well, if you play for max. outcome, then yes. Myself, I go with the flow, and try to make decisions my current ruler would make, even if they're not the best.

yeah I don't go overboard with stat-whoring either.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 15, 2013, 10:28:35 AM
Kinda rough how much activity the bug forum is seeing after this DLC.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 15, 2013, 11:57:58 AM
Quote from: garbon on January 15, 2013, 10:28:35 AM
Kinda rough how much activity the bug forum is seeing after this DLC.

what I hate though, is the "I tried to continue my game after the patch installed and its fubared in all kinds of ways"

well, yeah, duh.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 15, 2013, 12:09:45 PM
Quote from: Tamas on January 15, 2013, 11:57:58 AM
Quote from: garbon on January 15, 2013, 10:28:35 AM
Kinda rough how much activity the bug forum is seeing after this DLC.

what I hate though, is the "I tried to continue my game after the patch installed and its fubared in all kinds of ways"

well, yeah, duh.

It does seem that some are new to steam auto-patching as well.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 15, 2013, 12:11:51 PM
Quote from: garbon on January 15, 2013, 12:09:45 PM
Quote from: Tamas on January 15, 2013, 11:57:58 AM
Quote from: garbon on January 15, 2013, 10:28:35 AM
Kinda rough how much activity the bug forum is seeing after this DLC.

what I hate though, is the "I tried to continue my game after the patch installed and its fubared in all kinds of ways"

well, yeah, duh.

It does seem that some are new to steam auto-patching as well.

this is what, the 9th patch for CK2?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 15, 2013, 04:18:10 PM
So apparently p'dox added those new succession laws but then promptly forgot to assign them to any nations? How slapdash was this patch/DLC? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 15, 2013, 08:24:43 PM
Damnedest thing happened.  I was just minding my business keeping my Realm in order, arresting traitors, and looking for an opportunity to pick up a couple of provinces in the middle East and I get this message:  "Oh Hey, we decided to overthrow our king and put you in his place.  Wish us luck!"  The next moment I end up Ruling France, Denmark, the Baltic and Hungary.  There was no war, or anything.  I just got all this territory. I didn't even start as Sweden or anything.  Go me, I guess.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 15, 2013, 10:23:51 PM
I wonder if replacing the Pope will end his stupid ass crusade against the Mongols.  I got excommunicated by the previous head of France (not the one I replace, the guy before that), and so I set up a rather dimwitted anti-Pope.  Then I sent my armies to conquer Rome.  There currently a pointless crusade to give the Holy Roman Emperor back Poland from the Golden Horde, I wonder if me replacing the Pope will stop that.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2013, 02:24:04 AM
I like that as I'm now in Europe, steam wants to sell me the DLC for 9,99€. I think I'll wait till next week and save my 3 bucks. :)
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 16, 2013, 02:33:35 AM
Quote from: garbon on January 15, 2013, 10:28:35 AM
Kinda rough how much activity the bug forum is seeing after this DLC.
Play with this patch or wait for 1.09b?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 16, 2013, 02:45:24 AM
Quote from: Phillip V on January 16, 2013, 02:33:35 AM
Quote from: garbon on January 15, 2013, 10:28:35 AM
Kinda rough how much activity the bug forum is seeing after this DLC.
Play with this patch or wait for 1.09b?

play with it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2013, 02:55:51 AM
I'd also say with it as there are a lot of things that they fixed and nothing that I've seen reported is game-breaking. Caveat is that not all the new features of the patch and/or DLC seem like they'll be up to snuff till at least 1.09b though. :)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 16, 2013, 03:03:42 AM
QuoteOk so I was playing a republic obviously. Things where going well, I had quite a few trade posts. Most of my trade post where in the HRE but I didnt really think anything of it. Then suddenly HRE declares an Embarko war on me. I tried to fight but it is not like I could do anything against the HRE... Eventualy, and unavoidably I got crushed by a few 20k armies. Within a year I surrendered.
But then I noticed ALL my trade posts in the HRE where gone... That was like 95% of them. So all my money gone, all my income gone, and basically reset to nothing.
I can't belevie that happened... I lukily lost the war pretty quickly and could reload an earlier autosave then. Now I'm trying to reload everytime they declare war, trying to improve their opinion of me to stop it from happening, I don't know if it'll work yet.
Anyway this is just BROKEN and needs to be reworked... And what is I wasn't the dodge, then I wouldn't even have been able to imporve his opinion? Anyway I don't see the point in continuing that save and I'm not that entusiastic about starting over as a republic if that can happen...

So PLEASE fix this in a patch SOOON!


:lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 16, 2013, 03:20:27 AM
I'm having constant CTDs on my Mac version so I guess I will wait for a patch. :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2013, 03:27:01 AM
Quote from: Tamas on January 16, 2013, 03:03:42 AM
QuoteOk so I was playing a republic obviously. Things where going well, I had quite a few trade posts. Most of my trade post where in the HRE but I didnt really think anything of it. Then suddenly HRE declares an Embarko war on me. I tried to fight but it is not like I could do anything against the HRE... Eventualy, and unavoidably I got crushed by a few 20k armies. Within a year I surrendered.
But then I noticed ALL my trade posts in the HRE where gone... That was like 95% of them. So all my money gone, all my income gone, and basically reset to nothing.
I can't belevie that happened... I lukily lost the war pretty quickly and could reload an earlier autosave then. Now I'm trying to reload everytime they declare war, trying to improve their opinion of me to stop it from happening, I don't know if it'll work yet.
Anyway this is just BROKEN and needs to be reworked... And what is I wasn't the dodge, then I wouldn't even have been able to imporve his opinion? Anyway I don't see the point in continuing that save and I'm not that entusiastic about starting over as a republic if that can happen...

So PLEASE fix this in a patch SOOON!


:lmfao:

Yeah that one was dumb.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 16, 2013, 04:19:11 AM
Quote from: Martinus on January 16, 2013, 03:20:27 AM
I'm having constant CTDs on my Mac version so I guess I will wait for a patch. :(

well you just HAD to gay it up and buy a Mac didn't you? :P
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on January 16, 2013, 08:29:30 AM
Where are the map modes?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 16, 2013, 08:55:57 AM
Quote from: Sheilbh on January 16, 2013, 08:29:30 AM
Where are the map modes?

little plus sign next to minimap
you can drag and drop about 4 of them beside the minimap as a sort of quickbar
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2013, 09:49:30 AM
Quote from: Tamas on January 16, 2013, 08:55:57 AM
Quote from: Sheilbh on January 16, 2013, 08:29:30 AM
Where are the map modes?

little plus sign next to minimap
you can drag and drop about 4 of them beside the minimap as a sort of quickbar

Seems like they should have mentioned something about that / had defaults put in. Thought interface was broken at first. :D
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on January 16, 2013, 10:50:18 AM
Quote from: garbon on January 16, 2013, 03:27:01 AM

Yeah that one was dumb.

Well, before I call it dumb, are they gonna make CK+ compatible with the Republic DLC?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2013, 11:33:37 AM
Maybe. Wiz says that he'll just be doing bugfixes from here on out.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 16, 2013, 12:30:49 PM
Judging from the bug forum, this DLC seems to be buggy like hell.

Essentially, the Mac version is unplayable.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2013, 12:43:52 PM
Quote from: Martinus on January 16, 2013, 12:30:49 PM
Judging from the bug forum, this DLC seems to be buggy like hell.

Did I hear an echo? :P

That said - another time where it stretches credibility that p'dox tested out these new features.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 16, 2013, 02:10:40 PM
Any showstoppers I should know about? Because I see bugs like "I have Munster with a female ruler and I can't convert it to a Republic", and its fucking annoying to wade through all that nerdrage bullshit.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2013, 02:21:49 PM
Top of mind for me (though not game breaking) are all the weirdness of females impregnating each other events, fathers going after daughters, too many patrician families in one republic causing ui to break, and reports of getting booted for being republic when becoming doge.

Additionally I wonder if they have at all tried to balance patrician factions. Looks like people are finding it super easy to dominate with all the funds rolling in.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 16, 2013, 03:51:54 PM
Oh yeah they need balancing for sure. I already made it necessary for the conquer-a-coastal-city CB to have a trade post present by the dower.
I will also remove their ability to wage holy wars for my next game.

But also these initial days are total shit in terms of bug reports. A lot of people are continuing games started pre-patch and now cry when it's fucked up. Plus there are gazillion mods. So I will for that to settle before I start worrying about bugs
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on January 16, 2013, 04:18:38 PM
Well apparently the new faces DLC went over about as well as a piece of broken glass in the urinary tract.  :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2013, 04:34:51 PM
Quote from: Tamas on January 16, 2013, 03:51:54 PM
Oh yeah they need balancing for sure. I already made it necessary for the conquer-a-coastal-city CB to have a trade post present by the dower.
I will also remove their ability to wage holy wars for my next game.

But also these initial days are total shit in terms of bug reports. A lot of people are continuing games started pre-patch and now cry when it's fucked up. Plus there are gazillion mods. So I will for that to settle before I start worrying about bugs

I'm trying to figure out what mod I might use in the absence of CK2+.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2013, 04:35:36 PM
Quote from: Cecil on January 16, 2013, 04:18:38 PM
Well apparently the new faces DLC went over about as well as a piece of broken glass in the urinary tract.  :D

At some point in the Med faces thread the artists thanks people for liking his work. :mellow:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 16, 2013, 04:41:22 PM
I am quite fine with the faces actually. Less idealized than the default ones, but ok.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2013, 04:48:42 PM
Not to me. They look crappy like how Russian ones did - actually not sure which one I like least. Best so far seem to be the African faces.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 16, 2013, 04:49:32 PM
Quote from: garbon on January 16, 2013, 04:48:42 PM
Not to me. They look crappy like how Russian ones did - actually not sure which one I like least. Best so far seem to be the African faces.

Russian faces can be pretty bad, yes. I think the Med ones are ok.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2013, 04:53:00 PM
Btw, people were still complaining about Fatimids - but in my first 1.09 game - Sicily/Naples was protected as Pisa took the time to conquer Emirate of Sicily. :D
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 16, 2013, 05:20:20 PM
Quote from: garbon on January 16, 2013, 04:53:00 PM
Btw, people were still complaining about Fatimids - but in my first 1.09 game - Sicily/Naples was protected as Pisa took the time to conquer Emirate of Sicily. :D

Yeah I saw the Doge of Pisa become Super Doge of Sicily before.  I think this super republic got conquered by the Fatimids eventually though.

They seem to have a hard time modeling the decadence and corruption and incompetence of the Fatimids.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2013, 05:22:47 PM
Well they need to account somehow for how the turkish mercs were on the verge of rebellion (/had already rebelled) by the 1066 start.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 16, 2013, 05:59:51 PM
Quote from: garbon on January 16, 2013, 05:22:47 PM
Well they need to account somehow for how the turkish mercs were on the verge of rebellion (/had already rebelled) by the 1066 start.
IDK why they don't just supercharge the decadance.  It shouldn't be able to compete with the Seljuks. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 16, 2013, 08:15:27 PM
I usually see the Fatamids go out from Decadence but they take out Greece first.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 17, 2013, 01:14:16 AM
So before I start a new game, I guess I should wait for the next patch? Is there an ETA for that?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 17, 2013, 02:53:52 AM
I don't recall if it was posted here or on CK2 forum, but someone suggested a good way to deal with Fatimids (and similar Muslim blocs):

- decadence is gradual, rather than one-off (so you start getting bad shit happening around 50% decadence, and it just gets worse)
- when you get the invasion at 100% decadence, it should be several different tribes targeting duchies/kingdoms within the decadent realm, and not just new super-power replacing the old one
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 17, 2013, 03:53:26 AM
The outrage over mediterranean faces not bein aryan-looking is hilarious
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 17, 2013, 03:58:08 AM
I think the biggest outrage is the bug that makes the Mac version unplayable.

Apparently, there is a relatively easy work around (it seems the republic view and the faction view sounds are missing, so when you click these, there is a high chance of the game crashing to desktop - all you need to do is to copy two extra files and rename them) but the fact that there is no communication from Paradox about this for over two days and they have not released an emergency hot fix to this is a bit outrageous.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 17, 2013, 04:05:14 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.tomrichmond.com%2Fblog%2Fwp-content%2Fuploads%2F2007%2F10%2Fsadmac.gif&hash=a99dad10b265711e98e26675d2b239481504d6fc)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 17, 2013, 04:45:58 AM
Quote from: Tamas on January 17, 2013, 03:53:26 AM
The outrage over mediterranean faces not bein aryan-looking is hilarious
It's kind of fucked up that Georgians look like Copts but Ossetians look like they're Yaroslavl natives.  Idk why skin color can't be gradient.  Italy, Iberia and Anatolia are all more phenotypicly diverse than any single region of Northern Europe.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 17, 2013, 05:08:01 AM
Quote from: Queequeg on January 17, 2013, 04:45:58 AM
Quote from: Tamas on January 17, 2013, 03:53:26 AM
The outrage over mediterranean faces not bein aryan-looking is hilarious
It's kind of fucked up that Georgians look like Copts but Ossetians look like they're Yaroslavl natives.  Idk why skin color can't be gradient.  Italy, Iberia and Anatolia are all more phenotypicly diverse than any single region of Northern Europe.

well thats how their engine works. And don't tell me that if you HAVE to choose between modelling caucasian people en masse as pale white or south Italian dirt-skinned, you go with whitey.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 17, 2013, 05:25:55 AM
A lot of North Caucasians are pale. Shamil Basayev and Ramzan Kadyrov are like me-level pale. That's one of the reasons they were so valued as slave women in the Islamic World. Georgians can be pale.  North Caucasians are not represented in game, but even Armenians can be fair skinned sometimes. 

Probably the weirdest thing is Spain, though. The difference between Catalans and the people of Pays d'Oc is the difference between native Austrians and Austro-Turks when it should be the difference between Austrians and Germans.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 17, 2013, 05:44:07 AM
Quote from: Tamas on January 17, 2013, 05:08:01 AM
Quote from: Queequeg on January 17, 2013, 04:45:58 AM
Quote from: Tamas on January 17, 2013, 03:53:26 AM
The outrage over mediterranean faces not bein aryan-looking is hilarious
It's kind of fucked up that Georgians look like Copts but Ossetians look like they're Yaroslavl natives.  Idk why skin color can't be gradient.  Italy, Iberia and Anatolia are all more phenotypicly diverse than any single region of Northern Europe.

well thats how their engine works. And don't tell me that if you HAVE to choose between modelling caucasian people en masse as pale white or south Italian dirt-skinned, you go with whitey.

The original BLC mod did a better job, I think.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on January 17, 2013, 11:07:11 AM
Tried a bit of the Republic. It's cute, but I doubt I'll play it more than once or twice. The lack of naval combat in a mod that is only about maritime republics is a bit of a turnoff.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 17, 2013, 05:42:01 PM
Quote from: Faeelin on January 17, 2013, 11:07:11 AM
Tried a bit of the Republic. It's cute, but I doubt I'll play it more than once or twice. The lack of naval combat in a mod that is only about maritime republics is a bit of a turnoff.
I'd just load up Patrician 2.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 18, 2013, 03:59:10 AM
I started a game as a Patrician in a Republic of Holland and realised one caveat about playing a Republic that is a vassal of another ruler: if the republic goes to war against the liege and loses (which you may have no control over if you are currently not the Doge), prepare for a game over when the liege revokes your ducal/royal title, thus making you an unplayable republic.   :homestar:
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on January 18, 2013, 04:26:30 AM
Quote from: Martinus on January 18, 2013, 03:59:10 AM
Republic of Holland

You modded that, right? :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 18, 2013, 04:48:47 AM
I started as the Holy Roman Emperor, revoked Duchy of Holand and County of Holland, and gave it to a mayor of one city there. Then saved and chose the newly made Republic of Holland to play.
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on January 18, 2013, 05:00:18 AM
Quote from: Martinus on January 18, 2013, 04:48:47 AM
I started as the Holy Roman Emperor, revoked Duchy of Holand and County of Holland, and gave it to a mayor of one city there. Then saved and chose the newly made Republic of Holland to play.

Oh, right. Forgot about that.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 18, 2013, 05:16:10 AM
The downside of this is that you start with absolutely no courtiers and have to invite them to fill in the court posts.

Also, within the first three years, one of the patrician houses was destroyed (essentially, the head of the house failed to produce a male heir before succumbing to small pox) so I got a message that the house was destroyed and another emerged in its place.  :D
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 18, 2013, 05:26:15 AM
Modding fever is hitting me again. Well, as much as tweaking a few parameters can be called modding.

I have removed holy war from republics, made them only use coastal-city-conquering on provinces with their own tradeposts, and raised muslim invasion piety cost to 2000 from 500.

I will try to nerf HRE somehow too, altough that has to be a bitch.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 18, 2013, 05:28:01 AM
Quote from: Tamas on January 18, 2013, 05:26:15 AM
Modding fever is hitting me again. Well, as much as tweaking a few parameters can be called modding.

I have removed holy war from republics, made them only use coastal-city-conquering on provinces with their own tradeposts, and raised muslim invasion piety cost to 2000 from 500.

I will try to nerf HRE somehow too, altough that has to be a bitch.

:lol:

It seems every expansion Paradox does makes the focus of that expansion an overpowered monster. It was the case with Muslims, then Byzantium and now Republics. :P
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 18, 2013, 05:32:58 AM
Yeah but beside that, there are permanent issues, mostly raising from the fact of everybody operating under the same rules, one of those rules being that it is easier to conquer the opposing religion.

That's why Fatimids always invade Greece. Why wouldn't the?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 18, 2013, 05:39:51 AM
I think for now the best way of dealing with Fatimids is to choose the Alexiad start. You lose only 15 years of the grand campaign (which is not a lot) and you have them on their knees at that point in history already.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 18, 2013, 05:41:37 AM
Quote from: Martinus on January 18, 2013, 05:39:51 AM
I think for now the best way of dealing with Fatimids is to choose the Alexiad start. You lose only 15 years of the grand campaign (which is not a lot) and you have them on their knees at that point in history already.

I am doing just that as Byzantium. Were repelling Fatimid invasions of Greece every 15 years or so.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 18, 2013, 08:21:50 AM
Quote from: Martinus on January 18, 2013, 05:39:51 AM
I think for now the best way of dealing with Fatimids is to choose the Alexiad start. You lose only 15 years of the grand campaign (which is not a lot) and you have them on their knees at that point in history already.

I was starting around that time before they even invented the Alexiad start.  It is a far superior starting date for the game IMO.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 18, 2013, 09:22:04 AM
As an outside force, how do you take the Holy Roman Empire?  Since it's elected I'm not sure exactly how to get an heir to take it over. It was so much easier with France where somebody just gave it to me out of the blue.  Also I'm a bit disappointed the Golden Horde hasn't switched religions yet.  I had them go Catholic once, but then the game crashed.  I'd like to see it become fragmented so I can take it.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 18, 2013, 09:33:15 AM
Quote from: Razgovory on January 18, 2013, 09:22:04 AM
As an outside force, how do you take the Holy Roman Empire?  Since it's elected I'm not sure exactly how to get an heir to take it over.

Do you mean in terms of military force or a claim?

In terms of a claim, other than fabricating it (which, I assume, would be prohibitevely expensive but I never tried it before), there are often unmarried claimants of both sexes mulling around, so your safest bet is to marry one of them (matrilinealy, if your are a female). Then, depending on whether the claimaint's claim is inheritable, either start a war to press the claimant's claim (thus ending married to the Emperor/Empress - presumably, with your son inheriting both your realm and the HRE), or wait until the claim passes to your heir, and then, when you get to play him/her, press it yourself.

If you are lucky and the Emperor is sufficiently hated, you could actually get the HRE crown for free, if the HRE vassals start a civil war to put "your" claimant on the throne (but seeing how probably half of the HRE Dukes have claims themselves, it is unlikely).

Another method would be to get the Emperor excommunicated and then petitioning the Pope for an invasion CB (which should be doable most of the time, as HRE is likely to be bigger than you).

Of course, nothing of this helps if you do not have armies big enough to defeat the HRE doom stacks.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 18, 2013, 09:35:25 AM
Quote from: Martinus on January 18, 2013, 09:33:15 AM
In terms of a claim, other than fabricating it (which, I assume, would be prohibitevely expensive but I never tried it before), there are often unmarried claimants of both sexes mulling around, so your safest bet is to marry one of them (matrilinealy, if your are a female). Then, depending on whether the claimaint's claim is inheritable, either start a war to press the claimant's claim (thus ending married to the Emperor/Empress - presumably, with your son inheriting both your realm and the HRE), or wait until the claim passes to your heir, and then, when you get to play him/her, press it yourself.

Yeah this is my preferred method combined with attacking when HRE is distracted by civil war. Well really my preferred method for any kingdom/empire I want to seize. :)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 18, 2013, 10:30:27 AM
My favourite method of bringing down HRE, when playing as a neighbour, is to nibble at the border provinces constantly whenever someone rebels or declared independence.

The main problem with the HRE is that it is so easy for the emperor to reach Absolute Authority in a short time.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 18, 2013, 11:40:59 AM
No, I'm bigger then the HRE, I surround the fucker.  I border it from the North, East, and West.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 18, 2013, 11:46:12 AM
Quote from: Razgovory on January 18, 2013, 11:40:59 AM
No, I'm bigger then the HRE, I surround the fucker.  I border it from the North, East, and West.

Take some de jure land of it and start working on getting yourself elected that is how I always take down the other Scandinavian countries as Denmark.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 18, 2013, 11:47:35 AM
Nah, just marry the Emperor's daughter, assassinate her father and then press her claim. Then, when she gives you the heir, assassinate her. ;)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 18, 2013, 12:40:02 PM
Quote from: Martinus on January 18, 2013, 11:47:35 AM
Nah, just marry the Emperor's daughter, assassinate her father and then press her claim. Then, when she gives you the heir, assassinate her. ;)

If it is elective law she will not be a claimant...or at least that was my original problem when trying to take over Sweden and Norway.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 18, 2013, 01:16:46 PM
Quote from: Valmy on January 18, 2013, 12:40:02 PM
Quote from: Martinus on January 18, 2013, 11:47:35 AM
Nah, just marry the Emperor's daughter, assassinate her father and then press her claim. Then, when she gives you the heir, assassinate her. ;)

If it is elective law she will not be a claimant...or at least that was my original problem when trying to take over Sweden and Norway.

Like Marti said though, inevitably someone of the right gender with claim to HRE (or any major title).
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 19, 2013, 04:32:31 AM
The damnest thing happened in my Byzantium game (still largely vanilla except for a couple CB tweaks).

In one of those strange happenings where HRE vassals become independent and peace ensues, Kingdom of Germany (!) was formed. So did Kingdom of Lorraine or WTH. Didn't help that both of these remained grey in the realm view, but HRE remained to be Austria and... the Crusader States.

Of course, this development did not concern the Emperor. Instead of reuniting his native land, he promptly finished the conquest of the Arabian coast, as well as the coast of Egypt. One Jihad each were called for these two respectively, with a rather big show of force from the already fragmenting Muslim world. It was all in vain however, since beside HRE (now lesser) doomstacks, England, France, Hungary, and who knows who else rallied to the defense of the Emperor, and zergrushed Muslim Jihad attempts.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 19, 2013, 04:33:57 AM
On a more positive note, I liked how I botched up my invasion of Alexandria, when its Duke was rebelling (still a muslim then). I landed my regular mercenary ass-kicker force, but I didn't pay attention that two plagues (consumption and not sure what) ravaged those provinces. So as my stack melted away during the siege, I kept shipping in my vassal levies, all to melt away in attrition. I had to give up.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 19, 2013, 07:37:39 AM
I really need a male heir.  The wife ain't doing her job.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on January 19, 2013, 10:41:52 AM
Quote from: Razgovory on January 19, 2013, 07:37:39 AM
I really need a male heir.  The wife ain't doing her job.

Present Debutante, then legitimize the bastard.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 19, 2013, 03:40:38 PM
No I need my wife to produce the heir.  If she produces a kid the Kingdom of Norway falls under the Latin Empire.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 20, 2013, 02:43:28 PM
Are we sure that the "short reign penalty is counted from the character's first liege-ship, and not from the time he took the current office" new feature works? Because I have my doubts.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 20, 2013, 02:49:29 PM
Quote from: Tamas on January 20, 2013, 02:43:28 PM
Are we sure that the "short reign penalty is counted from the character's first liege-ship, and not from the time he took the current office" new feature works? Because I have my doubts.

It's neither of these. It counts for each vassal separately, from the moment he started to be a vassal of this character.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 20, 2013, 02:58:30 PM
Quote from: Razgovory on January 19, 2013, 07:37:39 AM
I really need a male heir.  The wife ain't doing her job.

Are you using "have a son" ambition? I think it increases the chances of pregnancy.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 20, 2013, 03:13:54 PM
Quote from: Martinus on January 20, 2013, 02:49:29 PM
Quote from: Tamas on January 20, 2013, 02:43:28 PM
Are we sure that the "short reign penalty is counted from the character's first liege-ship, and not from the time he took the current office" new feature works? Because I have my doubts.

It's neither of these. It counts for each vassal separately, from the moment he started to be a vassal of this character.

oh crap
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 20, 2013, 03:45:52 PM
Quote from: Martinus on January 20, 2013, 02:58:30 PM
Quote from: Razgovory on January 19, 2013, 07:37:39 AM
I really need a male heir.  The wife ain't doing her job.

Are you using "have a son" ambition? I think it increases the chances of pregnancy.

Tried that and I knocked her up.  Then the bitch went nuts.  The whole Empire is riding on that boy.  She's over forty now so I may try to divorce her and get a new wife.  Problem is, she keeps having vassals try to take her throne.  I had to get involved three times to prevent that from happening.  Good News is that the Golden Horde went Catholic so I can marry into them.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on January 22, 2013, 05:07:04 PM
Finally decided to update CKII and bought a bunch of DLCs - the last one, the roman one, music and portraits - yet after exiting and re-launching I still cannot play republics.  Are there special settings that need changing before they become available?  Some cache to delete and so forth?



G.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 24, 2013, 03:18:48 AM
Woot!

http://forum.paradoxplaza.com/forum/showthread.php?660274-Republic-of-Ragusa

QuoteIt is insulting for me as a Croat to make it part of Serbia. Engine wise, you can make it a republic under Byzantium, later Venice as it was in real life. Ragusa situation was unique and that makes it worthy of historic accuracy and gameplay value.

QuoteI does not insult any of that, it insults ppl who died defending Croatia from Serbs in 1990s. This is a virtual slap to everyone who defended the city during the siege in 1991.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 24, 2013, 05:07:08 AM
Quote from: Grallon on January 22, 2013, 05:07:04 PM
Finally decided to update CKII and bought a bunch of DLCs - the last one, the roman one, music and portraits - yet after exiting and re-launching I still cannot play republics.  Are there special settings that need changing before they become available?  Some cache to delete and so forth?



G.

Not really. Playable republics on any given map should show on the right side of the selection screen.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 24, 2013, 05:10:21 AM
By the way, I really dig the new system with title names changing with the owner.

As Byzantium (Alexiad start), I conquered the Duchy of Djuklia and it became Duchy of Diocletia. :nerd:

Btw, in my Byzantium game I made a mistake of creating the Despotate of Greece early on. Now I have to pretty much suck the guy's cock all the time, as he is powerful enough to singlehandedly make any faction a threat to my rule (by the way, if you have many kids, the +20 bonus for giving them to your vassals for training per kid is a great help).

So far he managed to reduce crown authority once and replace my Komnenos Emperor with another Komnenos great uncle - I agreed and reloaded as the new guy is much better, trait wise, but it is a pain.

That being said, my Byzantium controls now the Despotates of Sicily, Croatia, Serbia, Bulgaria, Wallachia, Greece, Armenia and Anatolia so the guy's prominence should decrease.

My Emperor is 60, though, and he only has three daughters, the oldest of them being 7, so I am bracing already for a bumpy ride. Fortunately, the imperial coffers overflow with gold, so I will be buying my vassals' loyalty left and right.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 24, 2013, 05:46:28 AM
Yes I unfortunately had the Despotate of Taurica form in my game which causes endless troubles. Though good news was Despot didn't actually have most of Crimea (his holding originally was Thrace and then Thracesia - failed to anticipate his inheritance :blush:) so the Despots  have also spent a lot of time being back stabbed by his vassals.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 24, 2013, 05:53:05 AM
Don't get me wrong - I'd much rather deal with 10 Despots than 100 Douxoi (?) as I can much more easily assassinate any that manages to get a claim on the Imperial Crown (it took me a while to realize that giving Despotates away to my brothers and younger sons was not such a great idea after all  :homestar: ) but it gets hairy if even one of them starts to hate you for some reason.

For example, right now, my Chancellor and Spymaster are pretty much on a constant mission to the court of the Greek Despot (a Doukas), one making sure he likes me, and the other making sure he does not think about joining any factions. The dude also gets to tutor my two younger sons, has gold gift sent his way and is an Antipatos.

But the plus side is a 20k strong army being raised with one click.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 24, 2013, 05:55:06 AM
Yep that's all true. Really I've found the issue comes in when you get a female ruler or one with an exceptional amount of negative traits. Then the shit can hit the fan unless you are prepared.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 24, 2013, 05:58:18 AM
By the way, as the Byzantine emperor, I really like the new dynamics brought to the game by the merchant republics. The Mediterranean is dominated by Venice, Pisa, Genoa and Ancona (with Venice having managed to actually get Apulia and several cities in Sicily before I conquered everything else, so we will eventually come to blows in each other). For now I am allied to Venice who keeps sending me cash gifts and has built trading posts in most of Greece, while asking me to embargo Genoa and Pisa (the Genoese used to control Neapolis and Benevento, but were kicked out of there by glorious imperial armies when they were gang-raped by Venice and Pisa).

I'm also allied by marriage to the Holy Roman Emperor (who managed to subjugate Poland), while Hungary and Rus are my other two powerful Northern neighbours.

I pretty much kicked the Turks out of Armenia and Anatolia, and my Eastern Despots are strong enough to now carry their own regional wars in Georgia. Syria/Mesopotamia is divided between several minor Sultanates, and Faatimids are reduced to Egypt.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 24, 2013, 09:08:26 AM
Patch is out tomorrow, changelog is up. My favourite part (beside a long list of bugfixes):

The Muslim Invasion CB now requires either a foothold in or border with the target kingdom
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 24, 2013, 09:13:10 AM
I love that my gay relatives will no longer bug me to find them a spouse.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 24, 2013, 09:17:53 AM
Quote from: Martinus on January 24, 2013, 09:13:10 AM
I love that my gay relatives will no longer bug me to find them a spouse.

it is politically incorrect! cannot gays have the ambition to advance their dnyasty?!!!!!oneoneone
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 24, 2013, 09:22:41 AM
Nonsense. It also makes gays more likely to plot to kill someone or to usurp a title - which is historical. :P

Anyways, with the nerf to muslim invasions, I may start a new game as Sicily/Apulia.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 24, 2013, 09:31:29 AM
Quote from: Martinus on January 24, 2013, 09:22:41 AM
It also makes gays more likely to plot to kill someone or to usurp a title - which is historical. :P

'It'?  What is 'it'?  Just not being married in general? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 24, 2013, 09:40:53 AM
Quote from: Valmy on January 24, 2013, 09:31:29 AM
Quote from: Martinus on January 24, 2013, 09:22:41 AM
It also makes gays more likely to plot to kill someone or to usurp a title - which is historical. :P

'It'?  What is 'it'?  Just not being married in general? :hmm:

Not having an ambition to get married. This means they have a slot open for another ambition, and this is most likely to be "gain a title" or "become a chancellor/steward/marshall/spymaster". Which prompts the AI to start plotting. :P
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 24, 2013, 12:51:45 PM
http://forum.paradoxplaza.com/forum/showthread.php?660549-CK2-patch-1.091-ETA-Friday-2013-01-25-(includes-changelog)

QuoteFixed a bug preventing some people from building new trade posts
- Fixed some instability issues on the Mac and Linux versions
- Fixed bug where taking over the last duchy or higher title from a Merchant Republic could give you Patrician vassals
- Blocked "Offer Vassalization" for one Merchant Republic vs another
- Fixed a tooltip bug for the succession type in secondary kingdoms and empires held by Merchant Republics
- When a regular lowborn Mayor forms a Merchant Republic, he should get a dynasty and become a Patrician
- The Patricians in newly formed merchant republics now get some starting money
- Homosexual characters no longer get the ambition to get married
- Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_AGE_RESPECT_FACTOR to defines
- Doubled the effect of Prestige on Patrician Respect for Doge elections
- Tutorial: Fixed a crash in Realm View
- Fixed a bug where you would end up at war with your liege if beating him to victory in a claim war
- Added text warnings for Independence wars and factions for Patricians, if it would mean Game Over
- Made Ultimogeniture possible for anyone to take, should they be so inclined
- Added the Barony of Altenburg to Meissen
- Gave Ultimogeniture to the Ilkhanate, the Golden Horde and the barony of Altenburg
- Fixed some issues with sound freezes
- Fixed a bug with the "coastal_county_republic" CB that could make vassals of merchant republics independent
- Fixed missing description for Trade Post garrison building
- Fixed issue where a feudal liege could burn a vassal Patrician's Trade Post
- The correct event picture is now shown when Aztecs sacrifice prisoners
- Fixed flag issues for players who don't own Sunset Invasion
- Fixed issues with the Romeo & Juliet event chain
- Added cooldown before the Seize Trade Post plot can be used on the same character again
- Republic random trade events are now slightly less likely to occur
- Lowered the cost and buildtimes of all Family Palace buildings
- Fixed an issue where the Seize Trade Post plot wasn't properly cancelled
- Fixed a bug where your children in foreign courts would not accept being educated by you
- Added a check for negative fertility on either parent to prevent impregnation of or by celibate characters, eunuchs, etc
- Fixed a bug where culture name lists with more than 100 entries would be cut off at 100 entries due to a low random number
- Fixed a problem where a vassal of a vassal who takes an outside would become a vassal of the enemy rather than the old liege's liege
- The Trade posts of Patricians who become independent should no longer be lost in most cases, but taken over by a replacement family
- Fixed bug making Republic capitals immune to some CBs, like Holy War
- Fixed a bug where a betrothed character who married a different person than they were betrothed to could retain the betrothal even when they were not permitted to have another spouse
- Fixed a bug where the educate child menu would be unavailable in foreign courts
- Fixed a bug where children abroad would not show up in the education menu
- Muslims can now never marry matrilineally under any circumstances
- Fixed a bug where the AI would repeatedly unassign and assign a child the same tutor
- Fixed a bug where a deposed ruler would die on the next day
- The Ecumenical Patriarch's pentarchy will now function correctly
- Pentarchs defined in history files for non-titular titles will now always override Autocephaly
- Titular realms will now use their capital when determing religious head for religions with Autocephaly
- Army AI: Fixed an issue with stupid long range land movement
- The Bishopric of Rome will no longer be renamed to the Lateran if the Move Capital to Rome decision is taken
- Gaining a title you are fabricating a claim on via plot will now abort the plot
- The Anti-Pope opinion bonus towards liege will now be properly inherited when liege dies
- Added field to cultures: [used_for_random = yes/no]. Blocks the culture from being available for characters created with random culture.
- Made it more likely that the Mongol Hordes convert to Islam
- Faction View: The Faction labels are no longer capitalized
- Fixed bug with early holders of Family Palace holdings not showing up in the history
- Increased the random factor in doge elections
- Marcella Ziani now has the correct gender
- No longer possible for close relatives to become a married character's mistress
- AI Patricians are now far more likely to upgrade their Family Palaces
- Multiple assassination events should no longer appear when plotting to kill someone
- The province of Ar'Ar has been renamed to Shaka
- When transfering a vassal, the selected vassal will now be shown on the map
- Can no longer ask to join wars against a ruler who is imprisoning you
- You can now always transfer the vassalage of a duke to the de jure liege of their primary title, even if they hold multiple duchies
- Fixed a bug where a landed vassal who inherited their liege's title would remain in their previous factions
- Duplicate independence factions gained from conquering or inheriting titles will now be disbanded
- Fixed a bug where you would not be able to marry the courtiers of Holy Orders and Mercenary Companies despite them showing up as eligible
- Fixed a bug where the add_spouse command would have undesirable results for Muslims
- Improved Jihad notification event to include the religion and portrait of the Caliph
- Fixed a bug with Tanistry that could cause Game Over
- Anti-Pope will now remain as an Emperor's vassal if you press his claim to the Papacy
- Fixed a bug that was causing characters over 1000 years old not to receive events properly
- Exported is_holy_war to cb_types, this determines whether neighbouring AIs of the same religion will consider joining defensively against the attacker
- Can now ask to join Muslim Invasions
- AI will now ask to join Muslim Invasions when appropriate, and is slightly more inclined to defend neighbours against a Muslim Invasion than a Holy War
- Improved duchy distribution AI
- Fixed a bug where you would not be able to ask a character to stop backing a plot if their answer was no, depriving you of just cause to imprison them
- AI: Will now value Kiev more highly and be more inclined to use it as their primary Duchy
- AI: Will now value prestige effects of marriage at a more reasonable level
- The Muslim Invasion CB now requires either a foothold in or border with the target kingdom
- AI: Fixed a bug where countries with a vassal merchant republic would refuse to embargo _any_ republic
- Fixed a bug where a country who had vassal merchant republics could lose them when _winning_ a war against another merchant republic
- Fixed a bug with the Jizya tax modifier for Muslim merchant republics
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 25, 2013, 12:34:18 AM
Excellent. Glad I waited. :)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 25, 2013, 07:59:10 AM
I saw it on the forum and I had it happen to yesterday, has anyone had trouble with Crusades being declared for Anatolia if you start at Alexiad?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 25, 2013, 08:04:22 AM
Also I like when Johan puts up his odd statistics. Of people who opted in to send stats - 81% didn't use a mod in the month of december.  Are we supposed to take that as a sign that most people think the game has no flaws?  Also, odd that such would be posted with a title of Most Popular Mods.  Haha, there aren't any /CK2+ has reached the end of its development cycle? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 25, 2013, 08:29:33 AM
Apart from my minor tweaks I don't use mods, for example. They often change too much.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 25, 2013, 08:41:19 AM
Thanks for the anecdote? Not sure that answers my questions. :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 25, 2013, 08:41:54 AM
Because honestly, I'm feeling like p'dox's thread serves to tell would-be modders: don't bother!
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 25, 2013, 10:05:42 AM
Day 3:

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/164452_542330499118796_787549814_n.png)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 25, 2013, 10:08:16 AM
Day 3 of what?
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 25, 2013, 10:12:25 AM
Quote from: Valmy on January 25, 2013, 10:08:16 AM
Day 3 of what?
Piecemeal release of next CK2 DLC/expansion image.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on January 25, 2013, 10:13:11 AM
Quote from: garbon on January 25, 2013, 08:41:54 AM
Because honestly, I'm feeling like p'dox's thread serves to tell would-be modders: don't bother!

OR, maybe OR, most people who play CK2 and who don't whine like a crybaby post on the forums are not even aware that mods exist, or they find the game just fine as it is.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 25, 2013, 10:16:36 AM
Quote from: Phillip V on January 25, 2013, 10:12:25 AM
Quote from: Valmy on January 25, 2013, 10:08:16 AM
Day 3 of what?
Piecemeal release of next CK2 DLC/expansion image.

I see ravens so probably a Norse image showing us Swedish Odin worshippers are next.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 25, 2013, 10:18:11 AM
Quote from: Drakken on January 25, 2013, 10:13:11 AM
Quote from: garbon on January 25, 2013, 08:41:54 AM
Because honestly, I'm feeling like p'dox's thread serves to tell would-be modders: don't bother!

OR, maybe OR, most people who play CK2 and who don't whine like a crybaby post on the forums are not even aware that mods exist, or they find the game just fine as it is.

There are a lot of possibilities but I'm trying to look at why P'dox conveyed this information and under the guise that they did.  None of it looks well for modders.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 25, 2013, 10:25:05 AM
garbon it IS a relevant info  to a degree:

a) shows that a lot of people are content with vanilla content (get it?!!!), so people can learn it is not essential to mod like with some other games

b) CK2+ is by far the most popular mod, and that might not be a totally random thing, so people new to the scene can know to turn to CK2+ for a mainstream big mod
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on January 25, 2013, 10:35:39 AM
The only modding CK2 might need is adding more provinces and making wars more reasonable (reducing doomstacks/illogical DOWs). And maybe more flavor events.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on January 25, 2013, 10:48:41 AM
Remember also, that these stats are filtered on those who had previously consented to send the data to Paradox when they patched.

It's entirely possible that most mod users politely refused when prompted to send the data to Paradox, which skews the percentage of mod users downward. We'd need the percentage of CK2 players who volunteered to let Paradox now versus the total number of players; needless to say, that will never happen.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 25, 2013, 12:23:57 PM
Quote from: Drakken on January 25, 2013, 10:48:41 AM
Remember also, that these stats are filtered on those who had previously consented to send the data to Paradox when they patched.

It's entirely possible that most mod users politely refused when prompted to send the data to Paradox, which skews the percentage of mod users downward. We'd need the percentage of CK2 players who volunteered to let Paradox now versus the total number of players; needless to say, that will never happen.

Totally agreed.

At Tamas, yes that makes for nice sound blurbs for p'dox but there's no way of testing if that's true/ the reason why. Lots of bits in there:

1) This is from some group of people who agreed to shared details with p'dox and a report on their mod usage in December
2) CK2+ is no longer going to be a mod (or at least not one with new content) now that p'dox has hired that mod's developer
3) Thread was titled top mods and then proceeded to show that less than 10% of time was a mod used.
4) People could not be using mods as they don't go to the forum / don't know of them.
5) Just because people don't use mods don't mean that there aren't large flaws in the game. You are always talking about modifications you've added yourself but then also state that you don't use mods as they change too much.
6) If I was someone modding CK2+, I'd feel less enthused to as p'dox has just suggested that I've little to no audience.  Less community engagement - yay?
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on January 25, 2013, 12:57:05 PM
Given (2) I would not conclude (6).
The message I get from that totality is that mod usage is concentrated among an enthusiast minority, that nonetheless Paradox not only continues to encourage their development, but also incorporates ideas from them into its own updates, and uses them as recruiting grounds for new blood.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 25, 2013, 01:05:44 PM
I suppose if one's goal is to get hired by p'dox that might make sense. Doubt that's why most modders are modding though.

Also though p'dox is flexible about adding things for modders - the thread itself comes across strange. Announcing the most popular mod is no mod? If the reasoning is as Tamas suggested (base game is good enough that you don't need a mod) then the presence of a vibrant, thriving mod community would be at cross purposes.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 25, 2013, 02:28:04 PM
garbon, I think you are off the mark. I would like the game to improve and would like a lot of features from mods to be implemented in the game (e.g. plots to kidnap or accuse people of treason/heresy, from CK2+) but I never use mods. Why?

1) Because while I like some ideas implemented by mods, I do not always agree with the entire "artist's vision" of modifications, many of them being quite questionable (especially when it comes to major mods, like CK2+).
2) It's a pain to update the mods.
3) I don't want to relearn the rules every time I try a new mod, with each mod offering different modifications and tweaks.
4) I feel like CK2 with mods is no longer the "real deal". It's like playing WoW on one of the sandbox, private servers.

From what I have seen, many people who refuse to use mods do it for a mixture of the above reasons, and I think people who think like this are a majority. That does not mean these people are satisfied with vanilla.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 25, 2013, 02:31:33 PM
But that's my point. I think P'dox (and Tamas agreed) is using this to show that people are satisfied with vanilla...and I don't think that's what the stats they pulled mean. :)
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on January 25, 2013, 04:13:28 PM
Quote from: garbon on January 25, 2013, 01:05:44 PM
I suppose if one's goal is to get hired by p'dox that might make sense.

Not it's more than that.  It's a signal of the companies appreciation and understanding of the role of the active mod community, notwithstanding the lack of general uptake.

I read P-dox as saying: our vanilla releases are really good, and for most people that is enough.  But for some enthusiasts, it's not enough and they want to optimize or augment the original in pursuit of fixes or to pursue a different vision.  That may not be for most of our customers, but we still think it is great and we wholeheartedly support such efforts as long as Terms of Use are respected.  In fact, we have found that the contributions of the mod community go beyond the mods themselves, because sometimes they come up with ideas that we incorporate into our own releases through updates, DLCs or future product releases.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 25, 2013, 04:19:51 PM
Quote from: The Minsky Moment on January 25, 2013, 04:13:28 PM
Quote from: garbon on January 25, 2013, 01:05:44 PM
I suppose if one's goal is to get hired by p'dox that might make sense.

Not it's more than that.  It's a signal of the companies appreciation and understanding of the role of the active mod community, notwithstanding the lack of general uptake.

I read P-dox as saying: our vanilla releases are really good, and for most people that is enough.  But for some enthusiasts, it's not enough and they want to optimize or augment the original in pursuit of fixes or to pursue a different vision.  That may not be for most of our customers, but we still think it is great and we wholeheartedly support such efforts as long as Terms of Use are respected.  In fact, we have found that the contributions of the mod community go beyond the mods themselves, because sometimes they come up with ideas that we incorporate into our own releases through updates, DLCs or future product releases.

You read all of that from Johan's post? Seems pretty generous and a bit much given that he didn't say anything positive about mods there. :)
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on January 25, 2013, 06:23:40 PM
Quote from: garbon on January 25, 2013, 04:19:51 PM
You read all of that from Johan's post?

From the post in context of the course of conduct.  Actions speak louder than words.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 25, 2013, 07:25:51 PM
Yeah I've never seen Johan excited about mods.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 25, 2013, 07:28:36 PM
Besides, even if I were to buy that, how does that square with the whole announcement that the most popular mod is no mod?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 26, 2013, 02:07:21 AM
Could you point to any post that supports your interpretation, garbon?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 26, 2013, 05:25:00 AM
Which interpretation is that? The one that P'dox has misrepresented its figure and could be discouraging to modders?
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 26, 2013, 08:26:32 AM
Day 4:

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-snc6/774120_545444822140697_1879471911_o.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on January 26, 2013, 08:40:45 AM
omg omg omg
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on January 26, 2013, 09:36:40 AM
Viking age expansion?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 26, 2013, 09:48:02 AM
Quote from: The Brain on January 26, 2013, 08:40:45 AM
omg omg omg

+1
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on January 26, 2013, 05:11:51 PM
After their Aztec expansion, its probably their Call of Cthulthu DLC. :P
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on January 26, 2013, 05:26:56 PM
Quote from: Jaron on January 26, 2013, 05:11:51 PM
After their Aztec expansion, its probably their Call of Cthulthu DLC. :P

Event:

Sweden receives 500 Old ones.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on January 26, 2013, 05:29:28 PM
Something to do with the Vikings.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 26, 2013, 05:48:02 PM
Quote from: garbon on January 26, 2013, 09:48:02 AM
Quote from: The Brain on January 26, 2013, 08:40:45 AM
omg omg omg

+1

elaborate
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 27, 2013, 05:08:13 AM
Quote from: Solmyr on January 26, 2013, 09:36:40 AM
Viking age expansion?

the Viking Age expansion happened 4 days ago and nobody noticed   :(
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 27, 2013, 09:13:07 AM
Day 5:

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-snc6/774506_545919665426546_1360293317_o.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on January 27, 2013, 09:38:52 AM
Space Nazis.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 27, 2013, 09:47:53 AM
What is suppose to be in the upper top left?  It looks like an umbrella of tentacles.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 27, 2013, 09:49:39 AM
Quote from: Viking on January 27, 2013, 05:08:13 AM
Quote from: Solmyr on January 26, 2013, 09:36:40 AM
Viking age expansion?

the Viking Age expansion happened 4 days ago and nobody noticed   :(

:cheers:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 27, 2013, 09:50:19 AM
This is clearly a Greenland DLC BTW. "one new province! Plus the special Swedish unit: the battlemech!"
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on January 27, 2013, 09:53:41 AM
Women characters get the added ability to nag men.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 27, 2013, 10:01:33 AM
They already have that. They already have several events that have an option of telling your wife to mind her own business. :)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on January 27, 2013, 10:05:22 AM
I never noticed that. Since the only function of women in my games is to shoot out crotchfruit and die by age 35.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 27, 2013, 01:58:24 PM
I started an Emir of Basra game in the 1080s or so. Aged 36, no heir no wives no nothing. Got 3 wives, received couple of daughters in return. Got 4th wife, they kept popping daugthers.

Then I got an event where the liege would be making sweet love to his 1st wife, and there was a 10% chance to die due to being too much like rabbits.

Hit ok, got the game over screen  :lol:

Title: Re: Crusader Kings 2 Redux
Post by: The Brain on January 27, 2013, 03:07:04 PM
Quote from: Tamas on January 27, 2013, 01:58:24 PM
I started an Emir of Basra game in the 1080s or so. Aged 36, no heir no wives no nothing. Got 3 wives, received couple of daughters in return. Got 4th wife, they kept popping daugthers.

Then I got an event where the liege would be making sweet love to his 1st wife, and there was a 10% chance to die due to being too much like rabbits.

Hit ok, got the game over screen  :lol:

Russia had blocked adoptions to Basra?
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 28, 2013, 10:45:39 AM
Day 6:

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/24430_546364375382075_1958794194_n.png)
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 28, 2013, 10:48:27 AM
That settles it, I'm playing as Ragnar fuzzybritches or Ivar the boneless.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 28, 2013, 11:50:49 AM
The thing in the centre-right part of the picture, against the orange background, looks like the bow of a drakkar.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 28, 2013, 11:59:00 AM
Quote from: Martinus on January 28, 2013, 11:50:49 AM
The thing in the centre-right part of the picture, against the orange background, looks like the bow of a drakkar.

I'm just glad they didn't put horns on the helmet, plus the scabbard on the right hand side.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 28, 2013, 12:25:15 PM
Are we going to be Ivar the Boneless?  I figured this was just a pagan expansion not actually changing the start date to 800 AD or whatever.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 28, 2013, 01:03:56 PM
Quote from: Valmy on January 28, 2013, 12:25:15 PM
Are we going to be Ivar the Boneless?  I figured this was just a pagan expansion not actually changing the start date to 800 AD or whatever.

I'll take bets on the starting date being June 8 793, full of Byzantines being byzantine, pagan revolts against the franks and invasions by avars and hungarians, varangs in full flower in russia and abbasids and umayids and moroccans everywhere

Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 28, 2013, 01:08:10 PM
That sounds like wishful thinking to me.  We'll see.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 28, 2013, 01:08:57 PM
Quote from: Valmy on January 28, 2013, 01:08:10 PM
That sounds like wishful thinking to me.  We'll see.

but you agree, a great time to start
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 28, 2013, 01:15:04 PM
They had a VERY promising system for handling barbarian populations and migrations in EU:Rome. Since I dont see them adding that here, I really hope they dont try mess around with several people (including the mighty Magyars) arriving mongol-style and settling two provinces away from the edge of the map
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 28, 2013, 01:21:41 PM
I kinda hope they don't push the start date back as there are a lot of things they would then need to take into account (including tech for instance) that I'm not sure they'd get correct.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 28, 2013, 01:31:52 PM
Quote from: Viking on January 28, 2013, 01:08:57 PM
Quote from: Valmy on January 28, 2013, 01:08:10 PM
That sounds like wishful thinking to me.  We'll see.

but you agree, a great time to start

Oh hell yeah that would be awesome. 
Title: Re: Crusader Kings 2 Redux
Post by: mongers on January 28, 2013, 02:29:45 PM
Quote from: Tamas on January 28, 2013, 01:15:04 PM
They had a VERY promising system for handling barbarian populations and migrations in EU:Rome. Since I dont see them adding that here, I really hope they dont try mess around with several people (including the mighty Magyars) arriving mongol-style and settling two provinces away from the edge of the map

:huh:

But that's historically accurate.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on January 28, 2013, 09:06:38 PM
I think the most badass thing EVER would be to push the start date back to the 7th century and allow you to play as Muhammad or the Rightly Guided Caliphs and play out the birth of the Caliphate. :mmm:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 28, 2013, 09:13:17 PM
I don't know where the Hungarians came from, but it might be close enough to already appear on the map.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on January 28, 2013, 09:15:07 PM
Quote from: Razgovory on January 28, 2013, 09:13:17 PM
I don't know where the Hungarians came from

Satan's smegma.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 28, 2013, 09:18:21 PM
Quote from: Razgovory on January 28, 2013, 09:13:17 PM
I don't know where the Hungarians came from, but it might be close enough to already appear on the map.

Foothills of the Urals, it's on the edge of the map.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 01:59:42 AM
Quote from: Viking on January 28, 2013, 09:18:21 PM
Quote from: Razgovory on January 28, 2013, 09:13:17 PM
I don't know where the Hungarians came from, but it might be close enough to already appear on the map.

Foothills of the Urals, it's on the edge of the map.

IIRC we were already in the Ukraine in the 7th century
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 29, 2013, 02:29:52 AM
I knew they were related to some of the Finnish type tribes in Russia.  Pictures I saw of Magyar raiders make them look rather Central Asian in armor and clothing, they probably had some connection with Turkic people that were on the Steppes.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 29, 2013, 02:54:56 AM
Quote from: Tamas on January 29, 2013, 01:59:42 AM
Quote from: Viking on January 28, 2013, 09:18:21 PM
Quote from: Razgovory on January 28, 2013, 09:13:17 PM
I don't know where the Hungarians came from, but it might be close enough to already appear on the map.

Foothills of the Urals, it's on the edge of the map.

IIRC we were already in the Ukraine in the 7th century
"You" were latest inhabitants of the Pontic Caspian, maintaining an increasingly awkward relationship with the Khazar Khagans.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 03:00:00 AM
Quote from: Queequeg on January 29, 2013, 02:54:56 AM
Quote from: Tamas on January 29, 2013, 01:59:42 AM
Quote from: Viking on January 28, 2013, 09:18:21 PM
Quote from: Razgovory on January 28, 2013, 09:13:17 PM
I don't know where the Hungarians came from, but it might be close enough to already appear on the map.

Foothills of the Urals, it's on the edge of the map.

IIRC we were already in the Ukraine in the 7th century
"You" were latest inhabitants of the Pontic Caspian, maintaining an increasingly awkward relationship with the Khazar Khagans.

What's wrong with "us"? Allow me to consider myself Magyar please :P
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 29, 2013, 03:35:28 AM
Quote from: Queequeg on January 29, 2013, 02:54:56 AM
Quote from: Tamas on January 29, 2013, 01:59:42 AM
Quote from: Viking on January 28, 2013, 09:18:21 PM
Quote from: Razgovory on January 28, 2013, 09:13:17 PM
I don't know where the Hungarians came from, but it might be close enough to already appear on the map.

Foothills of the Urals, it's on the edge of the map.

IIRC we were already in the Ukraine in the 7th century
"You" were latest inhabitants of the Pontic Caspian, maintaining an increasingly awkward relationship with the Khazar Khagans.

You say that like it's a bad thing.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 03:49:54 AM
no shit.

Of our extended finno-ugric family, we and the Finns moved out of what is usually Russia. The rest stayed.

Can you tell who they are? Of course you can't, and it is no coincidence.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 29, 2013, 07:11:48 AM
Quote from: Tamas on January 29, 2013, 03:00:00 AM
What's wrong with "us"? Allow me to consider myself Magyar please :P

Sure weird ethno-nationalist. I guess though typical for your part of the world. :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 29, 2013, 07:14:15 AM
(https://sphotos-a.xx.fbcdn.net/hphotos-snc7/428319_547798721905307_1651161064_n.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 07:29:04 AM
Quote from: garbon on January 29, 2013, 07:11:48 AM
Quote from: Tamas on January 29, 2013, 03:00:00 AM
What's wrong with "us"? Allow me to consider myself Magyar please :P

Sure weird ethno-nationalist. I guess though typical for your part of the world. :(

"Magyar"  is the Hungarian word for "Hungarian", FYI
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 29, 2013, 07:29:34 AM
Are we speaking Hungarian?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 29, 2013, 07:32:47 AM
Besides, I still don't see how that means you should use We when talking about those who died before the 10th century. Even more bizarre than Tim's We of the Patriots. ;)
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on January 29, 2013, 07:37:07 AM
Quote from: garbon on January 29, 2013, 07:14:15 AM
(https://sphotos-a.xx.fbcdn.net/hphotos-snc7/428319_547798721905307_1651161064_n.jpg)

Oh Christ, it's not some kind of New World expansion, is it?
Vikings v Aztecs  :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 07:44:56 AM
Quote from: garbon on January 29, 2013, 07:32:47 AM
Besides, I still don't see how that means you should use We when talking about those who died before the 10th century. Even more bizarre than Tim's We of the Patriots. ;)


Where is this line drawn, pray tell me.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 07:45:42 AM
Quote from: Maladict on January 29, 2013, 07:37:07 AM


Oh Christ, it's not some kind of New World expansion, is it?
Vikings v Aztecs  :bleeding:

I was thinking about that. The icy setting makes sense only for Greenland or North America
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on January 29, 2013, 07:55:00 AM
Quote from: Tamas on January 29, 2013, 03:49:54 AM
no shit.

Of our extended finno-ugric family, we and the Finns moved out of what is usually Russia. The rest stayed.

Can you tell who they are? Of course you can't, and it is no coincidence.

Modern Hungarians have very little to do with Dark Age Magyars. :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 08:08:59 AM
Quote from: Solmyr on January 29, 2013, 07:55:00 AM
Quote from: Tamas on January 29, 2013, 03:49:54 AM
no shit.

Of our extended finno-ugric family, we and the Finns moved out of what is usually Russia. The rest stayed.

Can you tell who they are? Of course you can't, and it is no coincidence.

Modern Hungarians have very little to do with Dark Age Magyars. :rolleyes:

As do most all other peoples, except for isolated inbred nations :P
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 08:11:22 AM
Seriously people if you deny continuity between present Hungarians and the ones in the 7th century AD I just don't know what to say.

And I will say "us" or "we" when referring to them. If an American can spooge all over the forum regularly regarding the Caucasus, I can bloody well call my people mine.

Fuck you all.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 29, 2013, 08:42:57 AM
Quote from: Tamas on January 29, 2013, 07:45:42 AM
I was thinking about that. The icy setting makes sense only for Greenland or North America

It doesn't make sense for, you know, Skandinavia?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 29, 2013, 08:47:00 AM
Quote from: Tamas on January 29, 2013, 08:11:22 AM
Seriously people if you deny continuity between present Hungarians and the ones in the 7th century AD I just don't know what to say.

And I will say "us" or "we" when referring to them. If an American can spooge all over the forum regularly regarding the Caucasus, I can bloody well call my people mine.

Fuck you all.

I support your eternal right to consider yourself a Magyar....being that you are one and stuff.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 08:47:26 AM
Quote from: Valmy on January 29, 2013, 08:42:57 AM
Quote from: Tamas on January 29, 2013, 07:45:42 AM
I was thinking about that. The icy setting makes sense only for Greenland or North America

It doesn't make sense for, you know, Skandinavia?

Vikings landing with big ho-hum in Skandinavia? What sense does that make? "Honey, I am home!"
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 29, 2013, 08:47:45 AM
Quote from: Solmyr on January 29, 2013, 07:55:00 AM
Modern Hungarians have very little to do with Dark Age Magyars. :rolleyes:

Being a modern Hungarian is bad enough, can't you at least grant them this one small thing?  Man vicious, cruel, and heartless bastards on this board.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 29, 2013, 08:49:20 AM
Quote from: Tamas on January 29, 2013, 08:47:26 AM
Vikings landing with big ho-hum in Skandinavia? What sense does that make? "Honey, I am home!"

It makes plenty of sense if you are announcing the ability to play Norse and pagans going forward.  I highly doubt they are going to make an expansion about explorations that happened 50 years+ before the game starts.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 29, 2013, 08:50:20 AM
Quote from: Tamas on January 29, 2013, 07:44:56 AM
Quote from: garbon on January 29, 2013, 07:32:47 AM
Besides, I still don't see how that means you should use We when talking about those who died before the 10th century. Even more bizarre than Tim's We of the Patriots. ;)


Where is this line drawn, pray tell me.

I'd flip it back to you. Would you consider modern Egyptians or Greeks to be the same as their ancient/celebrated counterparts?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 29, 2013, 08:54:24 AM
Quote from: garbon on January 29, 2013, 08:50:20 AM
I'd flip it back to you. Would you consider modern Egyptians or Greeks to be the same as their ancient/celebrated counterparts?

Wait do you honestly think Tamas is claiming he is a dark age person?  Anyway of course a Greek is going to feel kinship with Ancient Greeks.  Not only does he sorta speak their language and write with their alphabet but he lives among their ruins.  I am not sure about most Egyptians but I know Copts feel they are the modern versions of Ancient Egyptians.  If a Chinese person talks about his people's Han Dynasty and their great philosopher Confucious would you give him or her this kind of nonsense?  Or a Jew talks about 'his people' during Passover you would call BS?

I mean I am not an 18th century person so the Constitution and Declaration of Independence is not 'mine' and 'ours' but rather belongs exclusively to that generation?
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on January 29, 2013, 08:58:38 AM
Quote from: Valmy on January 29, 2013, 08:49:20 AM
It makes plenty of sense if you are announcing the ability to play Norse and pagans going forward.  I highly doubt they are going to make an expansion about explorations that happened 50 years+ before the game starts.

As opposed to the Aztec DLC, which made perfect sense.  :huh:

A New World expansion would appeal to the Pagan fanbois, make the Aztecs fractionally less ludicrous, and everyone not retarded enough to care about pagans or Aztecs might buy it because it moves the start date back.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 29, 2013, 09:01:59 AM
The Aztec DLC is more a gameplay gimmick: it mostly mirrors the Mongol Invasions, only in the west.

I play with them turned off.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 29, 2013, 09:02:42 AM
Quote from: Valmy on January 29, 2013, 08:54:24 AM
Quote from: garbon on January 29, 2013, 08:50:20 AM
I'd flip it back to you. Would you consider modern Egyptians or Greeks to be the same as their ancient/celebrated counterparts?

Wait do you honestly think Tamas is claiming he is a dark age person?  Anyway of course a Greek is going to feel kinship with Ancient Greeks.  Not only does he sorta speak their language and write with their alphabet but he lives among their ruins.  I am not sure about most Egyptians but I know Copts feel they are the modern versions of Ancient Egyptians.  If a Chinese person talks about his people's Han Dynasty and their great philosopher Confucious would you give him or her this kind of nonsense?  Or a Jew talks about 'his people' during Passover you would call BS?

I mean I am not an 18th century person so the Constitution and Declaration of Independence is not 'mine' and 'ours' but rather belongs exclusively to that generation?

This kind of nonsense? What useful information does it convey to say "we" when talking about an ethno-cultural identity of people several at least 1,000 years in the past?

Also, I find it interesting that your test seems to be whether or not a person feels he belongs to that group - whereas my question asked Tamas to be an objective observer of two somewhat analogous cases. Are you taking the stance that if you claim an identity - you are that?
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on January 29, 2013, 09:30:54 AM
Quote from: Tamas on January 29, 2013, 07:44:56 AM
Where is this line drawn, pray tell me.
You(personal) weren't alive in the 10th century, ergo there is no "we" in the 10th century.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 29, 2013, 09:50:45 AM
This whole debate is retarded. People use "we" to denote groups of people they do not physically belong to, but feel kinship to, all the time.

Fans referring to their favorite team winning the game and people who have never been in war referring to their nation's army winning the war as "we won" is pretty common.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 29, 2013, 09:52:50 AM
Spoken like Eastern Europe.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 09:56:10 AM
garbon is using this thread as his shitcan it seems. First that 34 pages debate over Johan's mod thread. Now this.

Valmy summarized my point exactly, I won't repeat him.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 29, 2013, 10:00:47 AM
Whatever (hyperbole much, Marti), I actually posted something recently solely specific to CK2.

Also, back to the question I asked earlier, but has anyone else had issues with Crusades being called on Anatolia at the 1081 (Alexia) start? Kinda problematic unless I play Byzantine Empire and take Anatolia for myself.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 29, 2013, 10:03:36 AM
Quote from: Maladict on January 29, 2013, 08:58:38 AM
Quote from: Valmy on January 29, 2013, 08:49:20 AM
It makes plenty of sense if you are announcing the ability to play Norse and pagans going forward.  I highly doubt they are going to make an expansion about explorations that happened 50 years+ before the game starts.

As opposed to the Aztec DLC, which made perfect sense.  :huh:

A New World expansion would appeal to the Pagan fanbois, make the Aztecs fractionally less ludicrous, and everyone not retarded enough to care about pagans or Aztecs might buy it because it moves the start date back.


Like I asked before, what would they do about tech unless I guess you just quit playing before the 1453 end. Otherwise, seems like tech would be maxed out quick.

I'd also rather they didn't add more gimmicks (as Syt said) and focused on some of the core gameplay. :D
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 10:05:44 AM
well yeah I'd much rather see a Catholicism DLC, a HRE That Works DLC, or heck, even a Steppe Bandits Errr Nomads DLC than some Norse fantasy shit.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on January 29, 2013, 10:47:13 AM
Quote from: Tamas on January 29, 2013, 08:11:22 AM
Seriously people if you deny continuity between present Hungarians and the ones in the 7th century AD I just don't know what to say.

I wouldn't deny such continuity but that undermines, not supports, indentification with "Magyarism"
Once you strip away speculation and wild guesswork, there really is very little of substance left concerning what we know about "magyars" other than the linguistic facts of the Hungarian language.
But even if one accepts the Magyar conquest myth as fact, it is more likely that a present day Hungarian would trace back to the pre-conquest substrate, barring some unusual Genghis Khan effects.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 11:00:36 AM
Quote from: The Minsky Moment on January 29, 2013, 10:47:13 AM
Quote from: Tamas on January 29, 2013, 08:11:22 AM
Seriously people if you deny continuity between present Hungarians and the ones in the 7th century AD I just don't know what to say.

I wouldn't deny such continuity but that undermines, not supports, indentification with "Magyarism"
Once you strip away speculation and wild guesswork, there really is very little of substance left concerning what we know about "magyars" other than the linguistic facts of the Hungarian language.
But even if one accepts the Magyar conquest myth as fact, it is more likely that a present day Hungarian would trace back to the pre-conquest substrate, barring some unusual Genghis Khan effects.

yeah altough do not forget the magyars invading this basin were quite numerous, and much of the country not habitable in terms of agriculture and herding,  compared to present conditions.

Anyways, the existence of our language, which is quite clearly not from the slavs and assorted people we subjugated here seems to indicate that magyars could not have been THAT little minority. latin then german quickly became the "official" language of the nobles, until the 19th century the language survived through its use by the general populace, so it simply cannot be true that it was only spoken by the upper class and spread from there. Hell, some of our famous 19th century nationalists/language revivalists could barely speak  what they wanted to save, being nobility.

Also, it is a matter of cultural identity. Especially so for Hungarians, yes (eg. I am the minority in this region to only know about magyar-last named ancestors, everybody has german and slavic ancestry running around somewhere, possibly me as well it is just not so clear).
But that is true for everybody except for the most isolated.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 29, 2013, 11:02:13 AM
Quote from: garbon on January 29, 2013, 09:52:50 AM
Spoken like Eastern Europe.
Not really. I find this mannerism to be silly, but I find it equally silly to be so surprised by it as you guys are.
Title: Re: Crusader Kings 2 Redux
Post by: PDH on January 29, 2013, 11:20:57 AM
All the ethnic stuff is imagined anyway.  I have no problem with Tamas denying his Gypsy background and instead pretending to be a Mongol.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 29, 2013, 12:28:29 PM
Quote from: PDH on January 29, 2013, 11:20:57 AM
All the ethnic stuff is imagined anyway.  I have no problem with Tamas denying his Gypsy background and instead pretending to be a Mongol.

:D
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 29, 2013, 12:30:32 PM
"All" is a bit of an overstatement, no?  Different ethnic groups have varying levels of intermarriage.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 29, 2013, 02:00:21 PM
I'm not getting why everyone is on him about identifying with the Magyars.  I thought that was accepted term for the Ugric speaking peoples who raided Europe in the dark age before settling in what is now Hungary.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 29, 2013, 02:28:00 PM
Quote from: Tamas on January 29, 2013, 03:49:54 AM
no shit.

Of our extended finno-ugric family, we and the Finns moved out of what is usually Russia. The rest stayed.

Can you tell who they are? Of course you can't, and it is no coincidence.
I can name the biggest groups. There are a lot.

TBH I don't use "we" for Indo-Europeans, soI wouldn't use "we" if I was Hungarian. I might use it for Anglo-Saxon, but I think I look more Saxon than you look Moksha. Nature of Steppe peoples to assimilate and be assimilated.

It's personal preference, though, not exactly wrong.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 02:35:18 PM
Indo-Europeans made the same level of group as Hungarians :bleeding:

srsly people stop trolling
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 29, 2013, 02:47:59 PM
Quote from: Queequeg on January 29, 2013, 02:28:00 PM
I might use it for Anglo-Saxon, but I think I look more Saxon than you look Moksha.

First, why the hell do you think you look more Anglo-Saxon than tamas does Moksha?  How the hell do you know what an Anglo-Saxon looked like?

Second, Angles and Saxons intermarried like motherfuckers with Romano-Britons.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 29, 2013, 03:07:42 PM
Quote from: Admiral Yi on January 29, 2013, 02:47:59 PM
Quote from: Queequeg on January 29, 2013, 02:28:00 PM
I might use it for Anglo-Saxon, but I think I look more Saxon than you look Moksha.

First, why the hell do you think you look more Anglo-Saxon than tamas does Moksha?  How the hell do you know what an Anglo-Saxon looked like?

Second, Angles and Saxons intermarried like motherfuckers with Romano-Britons.

I have no idea what a Moksha would look like in the dark ages.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 29, 2013, 03:08:47 PM
I don't even know what a Moshka is, but I still think it was a damn fine speech.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 29, 2013, 03:19:19 PM
The fuck is Moshka?

And frankly, to have Americans argue GENETIC HERITAGE... jesus.

Not to mention that I never mentioned it. Find it where I said "I can call myself Hungarian because I have Hungarian genes lololol" YES the Magyars of the 7th century has next to nothing to do genetically with the magyars of the 20th century, this was actually researched. The South Ural genome is like 2% present in Hungarians today. Big fucking hoo. I am still the descendant of those people (and a dozen other people, just like 99% of you pure bloods), and much more importantly:
-I speak their language
-my culture is what evolved out of theirs
-I live where they and their descendants lived for more than a thousand years
-I consider myself Hungarian

And this ends this fucking retard troll debate here for me. I mean seriously, I really like Psellus, but to come here, put my national heritage up for debate right off the bat, then declare that he is more Saxon than Anglo just takes the cake.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 29, 2013, 03:20:34 PM
A dude this hot headed and short tempered must be Hungarian.  :)
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 29, 2013, 04:02:38 PM
summint ain't quite right... now, King Raoul of England (obviously the plan to breed an english or norman king of england failed) keeps getting revolts after taking the throne when the usual band of suspects (Duke of Hereford, Countess of Leicster, Duke of Norfolk) send me a letter demanding that some nobody should be made king of england. Usually this lambert simnell wanna be is less than ideal. They were as follows

1 - a captive crusader stuck in a saracen prison
2 - a saxon courtier
3 - a prisoner in my dungeon

In each case the pretender died pretty quickly (very quickly in the third case) and the revolt ended. All my nobles got the +25 relation for major revolt crushed and +25 for being pardoned revolters (not being allowed to execute revolters when the revolt fails just doens't seem right)

This happened three times in three years. This is factions supporting pretenders obviously. What concerns me is that something other than the viability of the candidate viz the guys in the dark hole of cairo and the oubliette in rouen or the complete lack of effect of crushing the revolt.

I don't like factions and I don't like plots for the simple reason that everybody has to join some faction or some plot and the plots are always kill somebody or lower crown authority and factions are always replace the king with random person.

In my first playthrough with 1.09 and the dlc as normandie england was reduced to a single county patchwork by repeated revolts - usually by the same faction which put the new king in power - which my two county bohemoth was able to gobble up and eventually form england - needed a Grand Duke capable of living long enough.

I'm frustrated and annoyd and I am no n00b who doesn't get the game mechanics.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 29, 2013, 04:25:55 PM
Quote from: Tamas on January 29, 2013, 02:35:18 PM
Indo-Europeans made the same level of group as Hungarians :bleeding:

srsly people stop trolling
You didn't get what I meant. 

My language and to a certain extent my ancestry reflects Indo-European roots.  But I've never sacrificed a horse, and I've never ridden a chariot, and the thought of ritual pederasty makes me feel sick.  That was so long ago that I don't consider myself to be any kind of meaningful member of that group. 

Similarly, the Hungarians in the 900s were so different from the rest of the Uralic peoples that most of their ancestry and material culture was shared with the other inhabitants of the Khazar Khaganate rather than with the Mordvins.  By the time of the Mongol invasion, the "On Gar" drank wine, ruled from castles and charged the Mongol lines like any other Central European people, rather than the other few survivors of the Khazar period. 

Everyone in the greater Balkans is somehow the inheritor of some great conquering people-the Romanians are Romans, the Bosnians and Turks are Ottomans, the Greek are unchanged from the time of Alexander, etc.....it's generally used as an assertion of superiority.  It annoys me.

Also, I think you're looking at some of this from the wrong perspective.  The Crimea and Southern Ukraine would have been near-perfect land for the contemporary Magyars.  Leaving it for Hungary, even if it means today that their descendants are better off, would have been difficult. 

EDIT: Tamas, I bet the 2% is wrong.  Most Mordvins aren't genetically the same as the far-off Khanty, and it's not really right to think of the Khanty as more authentically Uralic just because they look more like the Samoyeds. 
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on January 29, 2013, 06:36:49 PM
Quote from: Razgovory on January 29, 2013, 02:00:21 PM
I'm not getting why everyone is on him about identifying with the Magyars.  I thought that was accepted term for the Ugric speaking peoples who raided Europe in the dark age before settling in what is now Hungary.
I can't speak for anyone else, but I don't care who he or anyone else identifies with. I was just saying using "we" to refer to a group you weren't a part of is incorrect.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on January 29, 2013, 06:54:17 PM
Hungary has a nice little capital city, some famous composers, half-decent cuisine, and some outstanding dessert wines.  Were I Hungarian that's the kind of stuff I would take pride in, not some hypothetical connection to a pack of obscure Dark Age freebooters. 

But hey - to each their own.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 29, 2013, 11:19:46 PM
Quote from: The Minsky Moment on January 29, 2013, 06:54:17 PM
Hungary has a nice little capital city, some famous composers, half-decent cuisine, and some outstanding dessert wines.  Were I Hungarian that's the kind of stuff I would take pride in, not some hypothetical connection to a pack of obscure Dark Age freebooters. 

But hey - to each their own.
Yeah. Same with Turks.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 29, 2013, 11:40:18 PM
Quote from: Maximus on January 29, 2013, 06:36:49 PM
Quote from: Razgovory on January 29, 2013, 02:00:21 PM
I'm not getting why everyone is on him about identifying with the Magyars.  I thought that was accepted term for the Ugric speaking peoples who raided Europe in the dark age before settling in what is now Hungary.
I can't speak for anyone else, but I don't care who he or anyone else identifies with. I was just saying using "we" to refer to a group you weren't a part of is incorrect.

I identify with Americans despite not actually being an American until 1981.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on January 30, 2013, 12:52:32 AM
If the Aztecs had really invaded Europe, we would have destroyed France and England! :menace:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 30, 2013, 02:00:01 AM
It's getting sillier. Yes, this is much like The Anarchy.

I lost the regular as clockwork war led by York to replace me with my uncle. This is especially annoying since at the time of the revolt I was at 90% warscore to place my mother on the throne of france. I was naturally her heir.

It seems that Yorks revolt was supported by all my vassals who were not imprisoned or upstarts like the duke of Dyfed who only had his title because royal forces carved it out of the welsh hills for him or excommunicates like the duke of Cornwall who I repeatedly had un-ex-communicated. Naturally the war in france failed and since I the present generation hadn't revolted yet so they had recently inherited from their at the time imprisoned fathers. Nothing I could do.

What was my plan? Yes, immediately start a plot to put me on the throne. This plot I abandoned quickly since the duke of norfolk started a plot to put my son on the throne, yay I thought, I ditched my own plot and joined his. We gained multiple allies and revolted Sommerset, Cornwall, Norfolk, Normandy/Bedford (me) and Gloucster revolted. Then Lancaster started his own plot to, of all things, put me on the throne and he was joined by hereford and northumbria. So York, Dyfyd and Oxford are loyal and competing factions are trying to place me and my son respectively on the throne. Annoyingly the Uncular (the ones supporting my uncle) are holding fast mainly because Lancaster is using his forces to besiege Royal Castles presentlly occupied by Norfolk and Norfolk is besieging york while I'm in oxford. The royal army is gone thanks to a very large gift from venice which funded a rather large force of mercenaries which showed up auspiciously. I had the good sense to call out the royal fleet before the first revolt and not stand it down.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 30, 2013, 02:07:50 AM
This actually sounds a lot like the historical stuff going on in England in the twelfth century. :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 30, 2013, 02:13:01 AM
Anyway, for the life of me, I don't understand how people are unable to deal with factions. There are countless methods to discourage your powerful vassals from joining them: bribery, guardianship of your secondary offspring, sending chancellors to improve relations and spymasters to discourage them from joining factions (for example, if a certain vassal of yours is powerful and constantly joining factions against you, your spymaster should pretty much be in his capital all the time), making sure they do not hate you by holding vassals from their de jure duchies etc.

Also, it beats me why you are not reshuffling their titles after every rebellion. Whenever they rebel, you can take away one of their titles for free - just take their ducal title and give it to another earl of the same duchy - the old guy is now someone else's vassal so you couldn't care less for his relationship with you, and the new guy loves you.

Not to mention, if someone ends up being imprisoned by me during a rebellion, then mercy or not, that motherfucker will never see the light of day again. I won't execute him but he will die in the oubliette (unless I really need cash from ransom).
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on January 30, 2013, 02:32:48 AM
As I've said before the big game ruining thing for me is when a rebellion does happen and the rebels, no matter how insignificant, get a hundreds of thousands of men doom stack from an event.
I'm curious about the republic thing. Doesn't sound particularly worthwhile but have heard that its alright...
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2013, 02:47:22 AM
Quote from: Razgovory on January 29, 2013, 11:40:18 PM
Quote from: Maximus on January 29, 2013, 06:36:49 PM
Quote from: Razgovory on January 29, 2013, 02:00:21 PM
I'm not getting why everyone is on him about identifying with the Magyars.  I thought that was accepted term for the Ugric speaking peoples who raided Europe in the dark age before settling in what is now Hungary.
I can't speak for anyone else, but I don't care who he or anyone else identifies with. I was just saying using "we" to refer to a group you weren't a part of is incorrect.

I identify with Americans despite not actually being an American until 1981.

I am sorry Raz but judging by the posts here, you are actually not able to identify with pre-1981 Americans.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on January 30, 2013, 02:49:18 AM
Quote from: Tamas on January 30, 2013, 02:47:22 AM
Quote from: Razgovory on January 29, 2013, 11:40:18 PM
Quote from: Maximus on January 29, 2013, 06:36:49 PM
Quote from: Razgovory on January 29, 2013, 02:00:21 PM
I'm not getting why everyone is on him about identifying with the Magyars.  I thought that was accepted term for the Ugric speaking peoples who raided Europe in the dark age before settling in what is now Hungary.
I can't speak for anyone else, but I don't care who he or anyone else identifies with. I was just saying using "we" to refer to a group you weren't a part of is incorrect.

I identify with Americans despite not actually being an American until 1981.

I am sorry Raz but judging by the posts here, you are actually not able to identify with pre-1981 Americans.

That was uncalled for! :angry:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2013, 02:50:03 AM
In fact, considering the insanely wide gene pool present Americans come from, I fail to see how you could say "we, Americans". "we various genetic descendants  of a wide range of refugees, settlers, and adventurers happening to be living next to each other due to geopolitical realities of the time" seems more prudent.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2013, 02:50:29 AM
Quote from: Jaron on January 30, 2013, 02:49:18 AM
Quote from: Tamas on January 30, 2013, 02:47:22 AM
Quote from: Razgovory on January 29, 2013, 11:40:18 PM
Quote from: Maximus on January 29, 2013, 06:36:49 PM
Quote from: Razgovory on January 29, 2013, 02:00:21 PM
I'm not getting why everyone is on him about identifying with the Magyars.  I thought that was accepted term for the Ugric speaking peoples who raided Europe in the dark age before settling in what is now Hungary.
I can't speak for anyone else, but I don't care who he or anyone else identifies with. I was just saying using "we" to refer to a group you weren't a part of is incorrect.

I identify with Americans despite not actually being an American until 1981.

I am sorry Raz but judging by the posts here, you are actually not able to identify with pre-1981 Americans.

That was uncalled for! :angry:

oh boy these guys could have a field day with YOU, senior!
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 30, 2013, 03:35:27 AM
Quote from: Tamas on January 30, 2013, 02:50:03 AM
In fact, considering the insanely wide gene pool present Americans come from, I fail to see how you could say "we, Americans". "we various genetic descendants  of a wide range of refugees, settlers, and adventurers happening to be living next to each other due to geopolitical realities of the time" seems more prudent.
As an ex-Mormon of old converts and previous Yankee ancestry I don't fall in that category. Most of my family can be traced back to New England and from there to England. Some Squarehead on my mom's side, likely some Scott or native on my dad's.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2013, 03:56:33 AM
Quote from: Queequeg on January 30, 2013, 03:35:27 AM
Quote from: Tamas on January 30, 2013, 02:50:03 AM
In fact, considering the insanely wide gene pool present Americans come from, I fail to see how you could say "we, Americans". "we various genetic descendants  of a wide range of refugees, settlers, and adventurers happening to be living next to each other due to geopolitical realities of the time" seems more prudent.
As an ex-Mormon of old converts and previous Yankee ancestry I don't fall in that category. Most of my family can be traced back to New England and from there to England. Some Squarehead on my mom's side, likely some Scott or native on my dad's.

And yet with not two ancestors certainly being of the same nationality you think it is ME who should be called out for considering myself Hungarian? WTF man?!
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 30, 2013, 07:01:00 AM
Day 8:

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/397372_548276681857511_2096822941_n.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on January 30, 2013, 07:15:34 AM
 :yawn:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2013, 07:22:16 AM
I wonder if there is a reason for leaving the guy's face last. Maybe he is a lizardman.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 30, 2013, 07:44:15 AM
I am still hoping a beautiful woman clad in a chainmail bikini will be revealed in the last squares.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on January 30, 2013, 09:00:43 AM
Quote from: Tyr on January 30, 2013, 02:32:48 AM
As I've said before the big game ruining thing for me is when a rebellion does happen and the rebels, no matter how insignificant, get a hundreds of thousands of men doom stack from an event.
I'm curious about the republic thing. Doesn't sound particularly worthwhile but have heard that its alright...
Yeah, that killed my interest in my last game as England.  Duke of Kent rebelled and suddenly he had an 8,000 man army. :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2013, 09:19:38 AM
Well the point is to actually make it (as Mart already pointed out) that you have to care about what your vassals think. Rebellions are now actually a big deal.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 30, 2013, 09:23:02 AM
Quote from: Tamas on January 30, 2013, 07:22:16 AM
I wonder if there is a reason for leaving the guy's face last. Maybe he is a lizardman.

He is a vampire. We can play as Eric Northman the Early Years.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 30, 2013, 09:51:40 AM
Note to self: Disable Sunset Invasion DLC before playing.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2013, 09:52:56 AM
Quote from: Viking on January 30, 2013, 09:51:40 AM
Note to self: Disable Sunset Invasion DLC before playing.

Better yet: Don't purchase. :D
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 30, 2013, 09:53:20 AM
Quote from: Viking on January 30, 2013, 09:51:40 AM
Note to self: Disable Sunset Invasion DLC before playing.

I never bought it.

I actually disable Mediterranean and Russian portrait DLCs, however, as they are fugly.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2013, 10:09:55 AM
Not sure how I feel about that post-mortem post about Republic DLC. It is real and honest but somehow not all together particularly satisfying. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 30, 2013, 10:23:40 AM
Quote from: garbon on January 30, 2013, 10:09:55 AM
Not sure how I feel about that post-mortem post about Republic DLC. It is real and honest but somehow not all together particularly satisfying. :hmm:

What is the post-mortem post about Republic DLC?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 30, 2013, 10:28:31 AM
Quote from: garbon on January 30, 2013, 09:52:56 AM
Quote from: Viking on January 30, 2013, 09:51:40 AM
Note to self: Disable Sunset Invasion DLC before playing.

Better yet: Don't purchase. :D

How is that relevant to me?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2013, 10:39:52 AM
How are you relevant to me?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 30, 2013, 10:55:40 AM
Quote from: Razgovory on January 30, 2013, 10:23:40 AM
Quote from: garbon on January 30, 2013, 10:09:55 AM
Not sure how I feel about that post-mortem post about Republic DLC. It is real and honest but somehow not all together particularly satisfying. :hmm:

What is the post-mortem post about Republic DLC?

A thread started by Doomdark. They are effectively patting themselves on their backs for not including naval combat. :P
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 30, 2013, 11:02:38 AM
Might as well quote it if we are discussing it:

QuoteThe Republic has been out for a few weeks now and we're happy to say the response has been overwhelmingly positive. As you know, the announcement for the next expansion is imminent, so I thought I'd round off the Republic cycle with a short "post mortem" discussion (though I would prefer calling it "post natal").

Way back when we made the original Crusader Kings, we considered making republics playable somehow, but there was neither time nor a design that would fit the rest of the game. Come Crusader Kings II, we were, again, more concerned with core gameplay and revitalizing the original game, so playable republics remained a gleam in the designers' eyes. However, when we sat down to plan the future expansions, the republics were one of the obvious choices (together with Islam, the Byzantine Empire, etc.)

Initially, we discussed completely waiving the importance of your dynasty, allowing you to play a succession of Doges regardless of their origins. This would entail gameplay more along the lines of Europa Universalis, where you play a country. The main concern with this approach was that it would eliminate one of the most fun and unique aspects of CKII; the building of a Dynasty. Thus, we decided on the "five families" concept and the virtual "Family Palace" holding. I am very pleased with this design choice since it preserves the dynasty based gameplay while still providing something new and different.
The other main innovation in The Republic is of course the Trade Post system. The basic idea has percolated around the office for a long time, and something similar but more advanced was proposed for Europa Universalis IV (though ultimately rejected.) Initially, we considered having a few different trade goods and allowing trade posts in all counties (and not just along the coast), but this was too ambitious given our allotted time. Also, while it would suit the Hansa and a potential republic of Novgorod, it was not very fitting for the great Italian city states. The end result turned out better, I believe. It's simple and it fits the era.

Another feature we agonized over was naval combat. This is a huge deal, and we've basically argued the matter to death. There were some significant naval battles in the rough period, but the only engagement of strategic importance during the entire era seems to have been the Battle of Meloria between Genoa and Pisa. On the other hand, many efforts to intercept raids and invasions failed miserably. Thus, naval combat in CKII, if ever added, would not be an all or nothing affair, but more akin to skirmishes with very limited casualties. It would still require a great deal of work to implement. End verdict: not worth it.

That's about it this time. I hope you are enjoying the expansion, and stay tuned for information on the next one.

PS
A huge thanks to our beta testers who helped find the bugs, balance the game and research the genealogies of all the obscure Patrician families!
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 30, 2013, 11:50:50 AM
Quote from: garbon on January 30, 2013, 10:39:52 AM
How are you relevant to me?

You tell me, you're the one replying to me, not the other way round.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2013, 12:02:35 PM
Quote from: Martinus on January 30, 2013, 09:53:20 AM
Quote from: Viking on January 30, 2013, 09:51:40 AM
Note to self: Disable Sunset Invasion DLC before playing.

I never bought it.

I actually disable Mediterranean and Russian portrait DLCs, however, as they are fugly.

Mediterranean offers some variation at least.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2013, 12:09:22 PM
Quote from: Viking on January 30, 2013, 11:50:50 AM
Quote from: garbon on January 30, 2013, 10:39:52 AM
How are you relevant to me?

You tell me, you're the one replying to me, not the other way round.

And you're the one being an ass, not me. :)
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on January 30, 2013, 01:59:27 PM
Quote from: Razgovory on January 29, 2013, 11:40:18 PM
Quote from: Maximus on January 29, 2013, 06:36:49 PM
I can't speak for anyone else, but I don't care who he or anyone else identifies with. I was just saying using "we" to refer to a group you weren't a part of is incorrect.

I identify with Americans despite not actually being an American until 1981.
Cool
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on January 30, 2013, 03:04:40 PM
Quote from: Tamas on January 15, 2013, 03:34:09 AM
Anybody knows how to mod in the CB requirement to have a trade post present?
Did you figure this one out?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2013, 03:53:10 PM
Quote from: Maximus on January 30, 2013, 03:04:40 PM
Quote from: Tamas on January 15, 2013, 03:34:09 AM
Anybody knows how to mod in the CB requirement to have a trade post present?
Did you figure this one out?

yep.

you are looking for the coastal_republic CB it should be in the "can use" part like this:

can_use_title = {
tier = BARON
is_capital = no # Minor Holding
is_republic = yes
location = {
port = yes
has_trade_post = yes
trade_post_owner = {
OR = {
character = ROOT
is_liege_or_above = ROOT
}
}
}


this is the part I added:
has_trade_post = yes
trade_post_owner = {
OR = {
character = ROOT
is_liege_or_above = ROOT
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2013, 03:54:26 PM
also I added a is_republic = no and   is_patrician = no requirement to the religious war CB's root section
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on January 30, 2013, 04:18:06 PM
Quote from: Tamas on January 30, 2013, 03:53:10 PM
Quote from: Maximus on January 30, 2013, 03:04:40 PM
Quote from: Tamas on January 15, 2013, 03:34:09 AM
Anybody knows how to mod in the CB requirement to have a trade post present?
Did you figure this one out?

yep.

you are looking for the coastal_republic CB it should be in the "can use" part like this:

can_use_title = {
tier = BARON
is_capital = no # Minor Holding
is_republic = yes
location = {
port = yes
has_trade_post = yes
trade_post_owner = {
OR = {
character = ROOT
is_liege_or_above = ROOT
}
}
}


this is the part I added:
has_trade_post = yes
trade_post_owner = {
OR = {
character = ROOT
is_liege_or_above = ROOT

Thanks. I was almost there, I had FROM instead of ROOT.

I also made the holy war changes. Hopefully this will slow down the republics a little. This is the update I've been wanting since CK first came out and in general I'm pretty happy with it, but they do need to be restrained a little.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2013, 04:43:04 PM
yeah I also thought FROM would work, but I think that's actually the target.


Having a very interesting game, started in the 1070s, now into 1190. (I was Duke of Basra now Sultan of Mesopotamia).

Hungary inherited Croatia, crusaded Kingdom of Sicily away, but now these are 3 independent kingdoms, with an independent line of Arpads ruling Sicily.

Not only HRE crusaded away Jerusalem, it gained independence later (!). Didn't last long against a resurrecting Fatimid empire though. Which has been in constant civil wars following an invasion earlier, and now a very colorful place, with white Shia dukes, an Ethiopian ruler of Egypt fighting the Fatimids who want it back.

Also there is a white shia noble with some face-paint I havent seen before.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 30, 2013, 04:44:25 PM
Probably that face paint from Africa.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 30, 2013, 05:46:00 PM
Quote from: garbon on January 30, 2013, 04:44:25 PM
Probably that face paint from Africa.

yeah I checked and he has Ethiopian culture  :D
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 30, 2013, 07:24:58 PM
Quote
And yet with not two ancestors certainly being of the same nationality you think it is ME who should be called out for considering myself Hungarian? WTF man?!
Modern nationality !!!!!!=Where your ancestors and cultural antecedents were in 900 AD/who modern Hungarians have the most in common with. 
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 30, 2013, 07:36:42 PM
Quote from: Queequeg on January 30, 2013, 07:24:58 PM
Quote
And yet with not two ancestors certainly being of the same nationality you think it is ME who should be called out for considering myself Hungarian? WTF man?!
Modern nationality !!!!!!=Where your ancestors and cultural antecedents were in 900 AD/who modern Hungarians have the most in common with.

It's 900 AD do you know where your ancestors are?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 30, 2013, 10:10:58 PM
Quote from: Queequeg on January 30, 2013, 07:24:58 PM
Quote
And yet with not two ancestors certainly being of the same nationality you think it is ME who should be called out for considering myself Hungarian? WTF man?!
Modern nationality !!!!!!=Where your ancestors and cultural antecedents were in 900 AD/who modern Hungarians have the most in common with.

Give it a rest, jeez.  If Italians can consider themselves of descendants of Romans, and use buildings like Collesium as national systems then what is so objectionable about Hungarians identifying with Magyar raiders?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 31, 2013, 12:24:40 AM
Reminds me of a game I had where for a century or two the Kingdom of France consisted only of North-West Africa, which caused the kings to go native, literally.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 31, 2013, 02:51:08 AM
Quote from: Razgovory on January 30, 2013, 10:10:58 PM
Quote from: Queequeg on January 30, 2013, 07:24:58 PM
Quote
And yet with not two ancestors certainly being of the same nationality you think it is ME who should be called out for considering myself Hungarian? WTF man?!
Modern nationality !!!!!!=Where your ancestors and cultural antecedents were in 900 AD/who modern Hungarians have the most in common with.

Give it a rest, jeez.  If Italians can consider themselves of descendants of Romans, and use buildings like Collesium as national systems then what is so objectionable about Hungarians identifying with Magyar raiders?

especially since, again, "Magyar" isn't some ancient tribe long gone, it is what we have called ourselves. It's you people who were too lazy to learn it and applied "Hungarian" instead.

Psellus you always go around making sweeping generalizations based on ancient history, projecting the ancient Caucasus civilizations to the present mountain bandits, and yet you would decline my right to call myself Hungarian? It's crazy.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 31, 2013, 05:47:46 AM
aaaaaand it's Pagans.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 31, 2013, 06:52:00 AM
-rebels with a cause

-landless characters can gather armies and conquer shit

-867AD


WTF will they do with the Hungarians?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2013, 08:26:31 AM
867 eh?  Well hell I want to be the Jewish Khazars if we are starting at that date.  OMG Jew expansion is next   :Joos
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 31, 2013, 08:35:21 AM
Quote- Adventurers: Landless characters can gather armies and go off to carve out new realms on their own.

- Prepared Invasions: Declare your intention to invade and watch your armies grow with adventurers and restless warriors, but don't wait too long to start your war or it might all fall apart...

- Rebels with a Cause: Rebels are no longer a faceless menace – they are now led by characters with agendas.

- Loot and pillage provinces. Burn down their cities and take their gold!

- Christians and Muslims can dispatch missions to convert the depraved heathens.

Excuse me, I think I need some me-time.  :yeah:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 31, 2013, 08:36:29 AM
I love the new starting date. It is before Poland was Christianized. Perhaps I could avert the greatest blight to ever foul Polish lands: Catholic church.  :cool:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 31, 2013, 08:37:38 AM
Hmm. Bit odd to see they are going back to their static bookmark model in order to make this DLC. Understandable but also I guess also shows how off the cuff this is.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 31, 2013, 08:38:24 AM
yeah but:

-what about Great Schism
-WHAT ABOUT HUNGARIANS
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 31, 2013, 08:45:28 AM
Quote from: Tamas on January 31, 2013, 06:52:00 AM
WTF will they do with the Hungarians?

No clue but then again you can't expect a bunch of Swedish programmers to deal with a problem several empires couldn't.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 31, 2013, 08:54:07 AM
Quote from: Martinus on January 31, 2013, 08:45:28 AM
Quote from: Tamas on January 31, 2013, 06:52:00 AM
WTF will they do with the Hungarians?

No clue but then again you can't expect a bunch of Swedish programmers to deal with a problem several empires couldn't.

lol that joke worked better with Estonians on Paradox :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 31, 2013, 08:54:43 AM
Quote from: Valmy on January 31, 2013, 08:26:31 AM
867 eh?  Well hell I want to be the Jewish Khazars if we are starting at that date.  OMG Jew expansion is next   :Joos

No Jews, at least not in this expansion. They can't be arsed to create a whole religion just for one country.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 31, 2013, 09:05:23 AM
Quote from: Martinus on January 31, 2013, 08:54:43 AM
Quote from: Valmy on January 31, 2013, 08:26:31 AM
867 eh?  Well hell I want to be the Jewish Khazars if we are starting at that date.  OMG Jew expansion is next   :Joos

No Jews, at least not in this expansion. They can't be arsed to create a whole religion just for one country.

not to mention that under present conversion rules, all people of Khazaria would be full-blown Jew in 5 years after start
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2013, 09:06:48 AM
Quote from: Martinus on January 31, 2013, 08:54:43 AM
No Jews, at least not in this expansion. They can't be arsed to create a whole religion just for one country.

Zoroastrians?  Besides if they did do a Jew expansion I am sure it would also model their influence in other realms.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2013, 09:07:42 AM
Quote from: Tamas on January 31, 2013, 09:05:23 AM
not to mention that under present conversion rules, all people of Khazaria would be full-blown Jew in 5 years after start

Indeed.  My legion of Jew inquisitors would be ruthless.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2013, 09:09:17 AM
Quote from: Martinus on January 31, 2013, 08:36:29 AM
I love the new starting date. It is before Poland was Christianized. Perhaps I could avert the greatest blight to ever foul Polish lands: Catholic church.  :cool:

So what sort of religion did the ancient Poles have?  Did they worship Baba Yaga or something?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 31, 2013, 09:13:23 AM
Quote from: Valmy on January 31, 2013, 09:09:17 AM
Quote from: Martinus on January 31, 2013, 08:36:29 AM
I love the new starting date. It is before Poland was Christianized. Perhaps I could avert the greatest blight to ever foul Polish lands: Catholic church.  :cool:

So what sort of religion did the ancient Poles have?  Did they worship Baba Yaga or something?

Archeological finds in Poland:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fstockfresh.com%2Ffiles%2Fp%2Fplrang%2Fm%2F46%2F1552972_stock-photo-stone-feet-in-the-sand.jpg&hash=8533648bb9ecf4d6c577dbf322c32cce7cdbcb85)
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on January 31, 2013, 09:37:12 AM
QuoteSorry folks, no Judaism this time around either. Khazaria will most likely be Tengri. The reason is that each previously unplayable religion is receiving special content. Adding one more, especially one that complex, is too much.

Paradox = Anti-Semitic
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2013, 09:39:27 AM
Quote from: Tamas on January 31, 2013, 09:13:23 AM
Archeological finds in Poland:

Marty would have been High Priest if that religion had only survived.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2013, 09:46:13 AM
Quote from: Fireblade on January 31, 2013, 09:37:12 AM
QuoteSorry folks, no Judaism this time around either. Khazaria will most likely be Tengri. The reason is that each previously unplayable religion is receiving special content. Adding one more, especially one that complex, is too much.

Paradox = Anti-Semitic

Really?  Tengri?  Meh :( I figured they would be Jewish but unplayable.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 31, 2013, 09:54:17 AM
Quote from: Valmy on January 31, 2013, 09:09:17 AM
Quote from: Martinus on January 31, 2013, 08:36:29 AM
I love the new starting date. It is before Poland was Christianized. Perhaps I could avert the greatest blight to ever foul Polish lands: Catholic church.  :cool:

So what sort of religion did the ancient Poles have?  Did they worship Baba Yaga or something?

It was a variation of a polytheistic Slavic pantheon. Perun, the god of thunder, was the equivalent of Zeus/Jupiter.

My personal favourite is Yarilo, Perun's son and god of fertility, youth, sex, spring and athletism, depicted as a young barefoot hunk. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 31, 2013, 10:00:45 AM
Quote from: Fireblade on January 31, 2013, 09:37:12 AM
QuoteSorry folks, no Judaism this time around either. Khazaria will most likely be Tengri. The reason is that each previously unplayable religion is receiving special content. Adding one more, especially one that complex, is too much.

Paradox = Anti-Semitic

Though words seems to be that they aren't doing it because they don't want to appear to be anti-semitic. (see jordarkelf's posts).  Odd though as I don't see why ghettos and pogroms would be necessary to portray. P'dox had no problem with black slaves in EU2.
Title: Re: Crusader Kings 2 Redux
Post by: PDH on January 31, 2013, 10:09:09 AM
The Khazars not being Jewish is fine.  Rather than the entire population being Jewish, it seems more likely it was the nobility that converted to keep the traditional wedge between the Byzantine Empire and the Caliphate.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 31, 2013, 10:12:41 AM
As I said on p'dox forum, CK2 is mostly about the nobility.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 31, 2013, 10:13:40 AM
Hmmm...

Quotethe problem with judaism(in this game) is that the jews where not a majority.The Khazarian leaders,converted to judaism for political purposes,and that s about it.

I sincerley don t understand the obsession of some with the jews.I mean,they where extremley unimportant and above all hated trouought the entire Euro African world !!!They didn t do anything signifiant ,they didn t have a real impact on the Medieval World,they were mostly mere money landers,traders etc.

And if the jews are going to be implemented in game,why shoulden t the Indian Empire be implemented as well?or the Chinese?The were equally unimportant regarding Medieval Euro-Africa.(ok,maybe the chinese were a bit more important nvm)

In conclusion,please stop with this obsession,and try to enjoy the game as it is,a wonderful game !
Title: Re: Crusader Kings 2 Redux
Post by: PDH on January 31, 2013, 10:14:13 AM
Quote from: garbon on January 31, 2013, 10:12:41 AM
As I said on p'dox forum, CK2 is mostly about the nobility.

Yeah, but given that the Khazars just evaporated after Kiev came through, even that nobility was not too firm in their culture.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2013, 10:14:13 AM
Quote from: PDH on January 31, 2013, 10:09:09 AM
The Khazars not being Jewish is fine.  Rather than the entire population being Jewish, it seems more likely it was the nobility that converted to keep the traditional wedge between the Byzantine Empire and the Caliphate.

Um this is CK2.  The nobility are the only ones who matter.
Title: Re: Crusader Kings 2 Redux
Post by: PDH on January 31, 2013, 10:15:47 AM
Quote from: Valmy on January 31, 2013, 10:14:13 AM
Quote from: PDH on January 31, 2013, 10:09:09 AM
The Khazars not being Jewish is fine.  Rather than the entire population being Jewish, it seems more likely it was the nobility that converted to keep the traditional wedge between the Byzantine Empire and the Caliphate.

Um this is CK2.  The nobility are the only ones who matter.

As I said, I don't care really.  What is more important is if the Khazars are going to be settled, nomads, a mix.  Given how few sources there really are about them, and how wildly they have been played up by people with agendas, it is mostly fiction anyway.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 31, 2013, 10:16:23 AM
Quote from: PDH on January 31, 2013, 10:14:13 AM
Quote from: garbon on January 31, 2013, 10:12:41 AM
As I said on p'dox forum, CK2 is mostly about the nobility.

Yeah, but given that the Khazars just evaporated after Kiev came through, even that nobility was not too firm in their culture.

So you should only be represented in game if you are firm on your culture? Again, similar to the argument on p'dox on Nestorian mongols (which are represented). Seems a similar case though Nestorian makes it in as it is just represented as a labeling change on Christian religion.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2013, 10:17:12 AM
Quote from: PDH on January 31, 2013, 10:14:13 AM
Quote from: garbon on January 31, 2013, 10:12:41 AM
As I said on p'dox forum, CK2 is mostly about the nobility.

Yeah, but given that the Khazars just evaporated after Kiev came through, even that nobility was not too firm in their culture.

Lots of nations evaporated when they go their asses kicked, especially Turkic Steppe ones.  I am not sure that is an indication of the flimsyness of their culture.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 31, 2013, 10:19:04 AM
Quote from: Valmy on January 31, 2013, 10:14:13 AM
Quote from: PDH on January 31, 2013, 10:09:09 AM
The Khazars not being Jewish is fine.  Rather than the entire population being Jewish, it seems more likely it was the nobility that converted to keep the traditional wedge between the Byzantine Empire and the Caliphate.

Um this is CK2.  The nobility are the only ones who matter.

um, this is CK2. The provinces have cultures.
Title: Re: Crusader Kings 2 Redux
Post by: PDH on January 31, 2013, 10:19:41 AM
Quote from: garbon on January 31, 2013, 10:16:23 AM
Quote from: PDH on January 31, 2013, 10:14:13 AM
Quote from: garbon on January 31, 2013, 10:12:41 AM
As I said on p'dox forum, CK2 is mostly about the nobility.

Yeah, but given that the Khazars just evaporated after Kiev came through, even that nobility was not too firm in their culture.

So you should only be represented in game if you are firm on your culture? Again, similar to the argument on p'dox on Nestorian mongols (which are represented). Seems a similar case though Nestorian makes it in as it is just represented as a labeling change on Christian religion.

Not really my point, as expanded on in the reply to Valmy.  So much about the Khazars is conjecture (and conjecture often made based on agendas), that an accurate portrayal is not too bloody likely anyway.  The Khazars in the mid-9th century as a 'third wheel' between the Caliphate and the Byzantines is what is needed.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 31, 2013, 10:20:46 AM
Different note but England should be fun, no HRE and Byzantine toe-holds in Italy!
Title: Re: Crusader Kings 2 Redux
Post by: PDH on January 31, 2013, 10:22:09 AM
Quote from: Valmy on January 31, 2013, 10:17:12 AM
Quote from: PDH on January 31, 2013, 10:14:13 AM
Quote from: garbon on January 31, 2013, 10:12:41 AM
As I said on p'dox forum, CK2 is mostly about the nobility.

Yeah, but given that the Khazars just evaporated after Kiev came through, even that nobility was not too firm in their culture.

Lots of nations evaporated when they go their asses kicked, especially Turkic Steppe ones.  I am not sure that is an indication of the flimsyness of their culture.

Part of my point is that they likely didn't have a Jewish culture (despite the one Muslim source that says they were all Jews).  Instead they have been given everything from firm Judaism to their religion being a sham, culturally everything from settled feudalists to nomads with a few cities by different people who often were just dreaming about what they wanted to see.
Title: Re: Crusader Kings 2 Redux
Post by: PDH on January 31, 2013, 10:23:30 AM
Quote from: garbon on January 31, 2013, 10:20:46 AM
Different note but England should be fun, no HRE and Byzantine toe-holds in Italy!

I want to start in 960 and play Basil the Bulgar Slayer.  A wild and mixed England should also be good.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 31, 2013, 10:29:52 AM
Quote from: PDH on January 31, 2013, 10:23:30 AM
Quote from: garbon on January 31, 2013, 10:20:46 AM
Different note but England should be fun, no HRE and Byzantine toe-holds in Italy!

I want to start in 960 and play Basil the Bulgar Slayer.  A wild and mixed England should also be good.

Of course, you won't be able as they are only make one bookmark in 867 and then next startdate you can input is 1066. :contract:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 31, 2013, 10:32:11 AM
I don't care much for the new start date. Info on that times must be sketchy at best, especially on the count level.

But I like the idea of buffing pagans during the normal timeframe, as well as adventurers (if limited enough), and rebels with a cause.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 31, 2013, 10:34:15 AM
I'm not sure that'll be a problem as in CK2, don't county levels get auto-generated if there isn't a historical character programmed in?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 31, 2013, 10:35:57 AM
well yeah.

But anyways, I suspect this will be an almost Aztec-level ahistoric hillarity fest.

Think about it, to do it properly is almost to recreate the original efforts put in the game. The Schism? Didn't the big-ass Muslim empire just started to fall apart, if at all? Hungarians??!!!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 31, 2013, 10:38:48 AM
I totally agree and that's why I stated earlier that I hoped they wouldn't do this.

On Schism, I'm wondering if they won't just have catholicism and orthodox explicitly split as representative of the fact that the two churches had already been drifting apart.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 31, 2013, 10:49:58 AM
IDK how Byzantium and the Abbasids are going to be modeled.  Neither government had anything vaguely resembling feudalism.  You'd probably have to make the themes vassal republics. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 31, 2013, 10:54:22 AM
How are they going to do the Norse rejiggering of local cultures?  Something like English?  So maybe you'd have generic "East Slavs" who become Russians only after Varangian subjugation, same with the Normans.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 31, 2013, 11:24:45 AM
 More griping about factions

I can't join a faction-war to place me on the throne on the grounds that I'm already at war with the plotters while every AI character can join a faction after the war starts. That's just wrong. To add insult to injury I got mamed while leading royal forces fighting to imprison myself while the revolters spent the entire revolt besieging my demesne.

I am waiting for a new patch and am disabling the feature.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2013, 12:11:57 PM
Quote from: PDH on January 31, 2013, 10:22:09 AM
Part of my point is that they likely didn't have a Jewish culture (despite the one Muslim source that says they were all Jews).

Nah they would definitely have a Turkish culture of some sort.  And I get we have few sources this is the Dark Ages and in the Eurasian steppe at that.

QuoteInstead they have been given everything from firm Judaism to their religion being a sham, culturally everything from settled feudalists to nomads with a few cities by different people who often were just dreaming about what they wanted to see.

The area they live in suggests they probably had both right?  Townish things on the rivers but mostly a pastoral thing going on.  What sources suggest their religion was a 'sham'?  That would be odd for the era.  I just presumed they were typical for their cultural group, the leadership had a certain religion but Turkish people tended to allow for alot of latitude so I am sure the Khazar people had lots of religions.  That seems reasonable given the time, the location, and the kind of people involved.

Anyway I was not being totally serious about the Khazar thing.

I would have preferred Paradox had focussed on the pagans present in 1066-1453 since they are so badly done as it is right now.  It took centuries to drive them out of the Baltic but when I play the land grab is all but over before 1100.  As Denmark it is always a panicked rush to expand before super Poland and Norway form.  Starting at 867 seems ridiculous and probably will result in the Abbasids being the Fatimids on steroids and overrunning the world...but we shall see.

It is kind of nice for the Byzantine players to get the glory days of the Empire in the game I guess.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2013, 12:14:14 PM
Quote from: garbon on January 31, 2013, 10:29:52 AM
Of course, you won't be able as they are only make one bookmark in 867 and then next startdate you can input is 1066. :contract:

Yeah that sucks.  Let's face it this is mostly about Swedes wanting to be Vikings :P
Title: Re: Crusader Kings 2 Redux
Post by: PDH on January 31, 2013, 12:20:17 PM
Nono, the "sham" part is modern(ish) histories with an ax to grind.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 31, 2013, 12:24:04 PM
Quote from: Martinus on January 31, 2013, 08:35:21 AM
Rebels with a Cause: Rebels are no longer a faceless menace – they are now led by characters with agendas.
William Wallace?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-ZOsu6NPh2z0%2FT2_OZKchQWI%2FAAAAAAAAALs%2FX92M6Mnrlog%2Fs400%2Fphotos-of-braveheart-6121.jpg&hash=2aec55faece6481214acde3cc208de7d9c025d14)
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on January 31, 2013, 12:29:41 PM
I hope they at least leave in the option to create other bookmarks between 867 and 1066. It shouldn't be that hard to code in the missing info, many dynasties already go back that far.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 31, 2013, 12:35:54 PM
Quote from: Phillip V on January 31, 2013, 12:24:04 PM
Quote from: Martinus on January 31, 2013, 08:35:21 AM
Rebels with a Cause: Rebels are no longer a faceless menace – they are now led by characters with agendas.
William Wallace?

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Does this mean that the world has finally accepted that Wallace was a scottish noble oppressing his peasants and that robert bruce was a norman noble oppressing his peasants?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2013, 12:37:40 PM
Quote from: Viking on January 31, 2013, 12:35:54 PM
Does this mean that the world has finally accepted that Wallace was a scottish noble oppressing his peasants and that robert bruce was a norman noble oppressing his peasants?

Pretty sure Wallace was also a Norman.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 31, 2013, 12:51:45 PM
Quote from: Valmy on January 31, 2013, 12:37:40 PM
Quote from: Viking on January 31, 2013, 12:35:54 PM
Does this mean that the world has finally accepted that Wallace was a scottish noble oppressing his peasants and that robert bruce was a norman noble oppressing his peasants?

Pretty sure Wallace was also a Norman.

Well since Wallace might mean "The Welshman" he could be or marcher or proper welsh stock. It's just that we don't know and can only speculate. Bruce was of Norman stock, it is known.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 31, 2013, 02:07:37 PM
Could Welshmen mean he was of Brythonic ancestry rather than Gaelic or Saxon?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 31, 2013, 02:13:56 PM
Quote from: Queequeg on January 31, 2013, 02:07:37 PM
Could Welshmen mean he was of Brythonic ancestry rather than Gaelic or Saxon?

It might mean as little as one of his ancestors spend a campaigning season being a mercenary in wales.

I can just imagine his great grandfather and his mates sitting round the campfire ribbing each other and the topic of sheepshagging comes up and wallaces great grandfather is referred to as the specialist on the issue him having spent a summer in wales and all that. Then some third party not in on the in joke asks why and is told that the ancestor was welsh, having been infected by welshness while down there.

Two months later he is the welshman. Small towns and all that.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 31, 2013, 02:28:50 PM
CK2 + all DLC including the Republic for $10: http://www.amazon.com/dp/B00B7UK2I2
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on January 31, 2013, 02:42:33 PM
Quote from: PDH on January 31, 2013, 10:22:09 AM
Quote from: Valmy on January 31, 2013, 10:17:12 AM
Quote from: PDH on January 31, 2013, 10:14:13 AM
Quote from: garbon on January 31, 2013, 10:12:41 AM
As I said on p'dox forum, CK2 is mostly about the nobility.

Yeah, but given that the Khazars just evaporated after Kiev came through, even that nobility was not too firm in their culture.

Lots of nations evaporated when they go their asses kicked, especially Turkic Steppe ones.  I am not sure that is an indication of the flimsyness of their culture.

Part of my point is that they likely didn't have a Jewish culture (despite the one Muslim source that says they were all Jews).  Instead they have been given everything from firm Judaism to their religion being a sham, culturally everything from settled feudalists to nomads with a few cities by different people who often were just dreaming about what they wanted to see.

In that regards a startdate at 500AD would be interesting too, especially for the arab peninsula. There you have Persians duking it out with East-Romans, Ethiopians and local states. People deciding to align with either side and picking religions accordingly, with a lot of tribes going to judaism. And in the midst of all that certain nutcase coming along and ruining the region beyond repair with his silly religion.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on January 31, 2013, 02:44:16 PM
Quote from: Crazy_Ivan80 on January 31, 2013, 02:42:33 PM
Quote from: PDH on January 31, 2013, 10:22:09 AM
Quote from: Valmy on January 31, 2013, 10:17:12 AM
Quote from: PDH on January 31, 2013, 10:14:13 AM
Quote from: garbon on January 31, 2013, 10:12:41 AM
As I said on p'dox forum, CK2 is mostly about the nobility.

Yeah, but given that the Khazars just evaporated after Kiev came through, even that nobility was not too firm in their culture.

Lots of nations evaporated when they go their asses kicked, especially Turkic Steppe ones.  I am not sure that is an indication of the flimsyness of their culture.

Part of my point is that they likely didn't have a Jewish culture (despite the one Muslim source that says they were all Jews).  Instead they have been given everything from firm Judaism to their religion being a sham, culturally everything from settled feudalists to nomads with a few cities by different people who often were just dreaming about what they wanted to see.

In that regards a startdate at 500AD would be interesting too, especially for the arab peninsula. There you have Persians duking it out with East-Romans, Ethiopians and local states. People deciding to align with either side and picking religions accordingly, with a lot of tribes going to judaism. And in the midst of all that certain nutcase coming along and ruining the region beyond repair with his silly religion.

The rise of islam is so politically charged that if I were a game producer I wouldn't touch it with a 10' pole.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 31, 2013, 02:50:50 PM
If you look at a fatmid dynasty character and follow his family tree you'll finally find the Muhammad (who has no picture).
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on January 31, 2013, 03:19:52 PM
Chickenshits!  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on January 31, 2013, 04:16:37 PM
Quote from: Barrister on January 31, 2013, 02:44:16 PM
Quote from: Crazy_Ivan80 on January 31, 2013, 02:42:33 PM
Quote from: PDH on January 31, 2013, 10:22:09 AM
Quote from: Valmy on January 31, 2013, 10:17:12 AM
Quote from: PDH on January 31, 2013, 10:14:13 AM
Quote from: garbon on January 31, 2013, 10:12:41 AM
As I said on p'dox forum, CK2 is mostly about the nobility.

Yeah, but given that the Khazars just evaporated after Kiev came through, even that nobility was not too firm in their culture.

Lots of nations evaporated when they go their asses kicked, especially Turkic Steppe ones.  I am not sure that is an indication of the flimsyness of their culture.

Part of my point is that they likely didn't have a Jewish culture (despite the one Muslim source that says they were all Jews).  Instead they have been given everything from firm Judaism to their religion being a sham, culturally everything from settled feudalists to nomads with a few cities by different people who often were just dreaming about what they wanted to see.

In that regards a startdate at 500AD would be interesting too, especially for the arab peninsula. There you have Persians duking it out with East-Romans, Ethiopians and local states. People deciding to align with either side and picking religions accordingly, with a lot of tribes going to judaism. And in the midst of all that certain nutcase coming along and ruining the region beyond repair with his silly religion.

The rise of islam is so politically charged that if I were a game producer I wouldn't touch it with a 10' pole.
at some point we'll have to stop pandering to the barbarians
Title: Re: Crusader Kings 2 Redux
Post by: Viking on January 31, 2013, 04:22:23 PM
Quote from: Crazy_Ivan80 on January 31, 2013, 04:16:37 PM
at some point we'll have to stop pandering to the barbarians

No we won't. They may be as evil as nazis with obnoxious values and morals but they lack something the nazis had; an ability to be anything more than an annoyance. We can get on with ignoring them pandering when they get uppity all the while getting on with our lives just hoping they don't actually do anything that makes in necessary to do anything. As long as they rage against israel and the us we can pretty much ignore them.

We will keep pandering to them until (if at all) they manage to become competent enough to be a threat; but, it seems that to be come competent enough to be a threat they first need to abandon their iron age tribal values and join the modern world... at which point they will  have ceased being barbarians that need pandering.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on January 31, 2013, 04:32:49 PM
When we develop the will to use nuclear fire on our enemies then we will be free.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on January 31, 2013, 06:30:00 PM
I'll settle for normal fire.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 31, 2013, 07:36:15 PM
Quote from: Viking on January 31, 2013, 02:13:56 PM
Quote from: Queequeg on January 31, 2013, 02:07:37 PM
Could Welshmen mean he was of Brythonic ancestry rather than Gaelic or Saxon?

It might mean as little as one of his ancestors spend a campaigning season being a mercenary in wales.

I can just imagine his great grandfather and his mates sitting round the campfire ribbing each other and the topic of sheepshagging comes up and wallaces great grandfather is referred to as the specialist on the issue him having spent a summer in wales and all that. Then some third party not in on the in joke asks why and is told that the ancestor was welsh, having been infected by welshness while down there.

Two months later he is the welshman. Small towns and all that.

I think Wallace comes from the Germanic word for "foreigner" or "stranger".  It can be found in several place names like Wales, Walloon, and Wallachia.  It's probably no different the English last name, "strange".
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 31, 2013, 07:37:46 PM
Quote from: garbon on January 31, 2013, 10:13:40 AM
Hmmm...

Quotethe problem with judaism(in this game) is that the jews where not a majority.The Khazarian leaders,converted to judaism for political purposes,and that s about it.

I sincerley don t understand the obsession of some with the jews.I mean,they where extremley unimportant and above all hated trouought the entire Euro African world !!!They didn t do anything signifiant ,they didn t have a real impact on the Medieval World,they were mostly mere money landers,traders etc.

And if the jews are going to be implemented in game,why shoulden t the Indian Empire be implemented as well?or the Chinese?The were equally unimportant regarding Medieval Euro-Africa.(ok,maybe the chinese were a bit more important nvm)

In conclusion,please stop with this obsession,and try to enjoy the game as it is,a wonderful game !

LOL must be a Euro.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 31, 2013, 10:27:51 PM
Quote
I think Wallace comes from the Germanic word for "foreigner" or "stranger".  It can be found in several place names like Wales, Walloon, and Wallachia.  It's probably no different the English last name, "strange".
Yeah.  Hence Wallonia, Wallachia and Whales. 
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on February 01, 2013, 12:46:26 AM
The cover of this week's The Economist: http://www.economist.com/printedition/2013-02-02 (http://www.economist.com/printedition/2013-02-02)

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Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 01, 2013, 01:19:09 AM
So....what exactly is new to the game in the republic?
Elections for cities I get. Though game over coming with every succession could potentially annoy. I trust losing your position isn't a game loser.
Building trading posts somehow...
Anything nice and naval?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 01, 2013, 03:45:22 AM
Quote from: Tyr on February 01, 2013, 01:19:09 AM
So....what exactly is new to the game in the republic?
Elections for cities I get. Though game over coming with every succession could potentially annoy. I trust losing your position isn't a game loser.
Building trading posts somehow...
Anything nice and naval?

Seriously, go read the press release or any review. I don't get why people in this day and age of google ask other people to waste their time explaining to them something that is already explained in every possible way elsewhere and available within 10 seconds of asking for it.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 01, 2013, 07:34:12 AM
:rolleyes: I've read the press-release and other stuff trying to sell the game.
Wondering from people who've actually played it if there's anything of substance.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 01, 2013, 07:37:13 AM
Quote from: Tyr on February 01, 2013, 07:34:12 AM
:rolleyes: I've read the press-release and other stuff trying to sell the game.
Wondering from people who've actually played it if there's anything of substance.

Your concern of game over because you lose elections shows that you have no idea about the DLC.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 01, 2013, 08:48:34 AM
Sadly I have to agree with Marti.

Also, sad is how the CK2 forum is a buzz with lots of ideas on how to represent different things at the 867 start - which we know will never make it in. -_-
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 01, 2013, 08:53:52 AM
I still like my idea of rolling the start date back far enough so you can play Muhammad.  Fuck the Arabs and their inevitable whining from that.

As someone mentioned earlier, The Prophet Muhammad PBUH is already represented in the game.  His portrait looks badass btw. :cool:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 01, 2013, 09:01:02 AM
My Sheikh of Basra / Sultan of Mesopotamia game took dramatic turn thanks to the Ilkhanate :P I managed to gather a force of around 60k after spending my money on mercs. Still was not enough to defeat the 111k doomstack. Now the once glorious Sultan, ruler of Mesopotamia, half of Arabia and Armenia, is a mere Duke and Caliph of Baghdad, with his glorious empire fractured, some vassalized like himself, some independent, waiting to be eaten up piecemal.

Now the challenge to climb back up!  :menace:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 01, 2013, 09:05:04 AM
Quote from: Viking on January 31, 2013, 11:24:45 AM
More griping about factions

I can't join a faction-war to place me on the throne on the grounds that I'm already at war with the plotters while every AI character can join a faction after the war starts. That's just wrong. To add insult to injury I got mamed while leading royal forces fighting to imprison myself while the revolters spent the entire revolt besieging my demesne.

I am waiting for a new patch and am disabling the feature.

apparently the feature is patch related... sigh.. so I can't turn off factions.

So, how do I avoid virtually all my here to fore dukes joining the factions revolt after it starts? Because that is what kills me, not the actual revolters, but rather that all my supposedly loyal positive relations dukes join the revolt after it starts.

I realize building a monster retinue helps.
I realize getting an anti-pope so I can excom-arrest faction leaders without consequence.
I realize getting the pretenders to my court before the revolt starts and arresting them in the time between the letter of demands and them skidaddeling off to the revolt leader's capital.
I realize keeping my spy master at home digging up dirt on nobles rather than sending him to alexandria to learn about irrigation or siege technology helps.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 01, 2013, 09:10:13 AM
Also an alternative (albeit risky since he can call in allies if they are friendly enoug with him): deal with the faction leader by force if necessary. fabcricate a claim on his shit, and then revoke it, even if it leads to war you are better off than fighting the entire faction. I resort to this when the faction appear to be too strong.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 01, 2013, 09:29:47 AM
Quote from: Tamas on February 01, 2013, 09:10:13 AM
Also an alternative (albeit risky since he can call in allies if they are friendly enoug with him): deal with the faction leader by force if necessary. fabcricate a claim on his shit, and then revoke it, even if it leads to war you are better off than fighting the entire faction. I resort to this when the faction appear to be too strong.

That's what I'm doing. I get my anti pope to excommunicate the fucker, then arrest him, release him immediately and arrest him again. Keep this up until he escapes. At that point everybody figures out what my retinue was doing hanging out outside his castle walls.

Or if he doesn't have any heirs, I just keep the fucker arrested. Or I just move on to the next fucker in the plot.

I want to know how to prevent ALL the dukes that either aren't already under arrest or got their titles from my present character or are allied by marriage from joining the revolt.

I think it is a bit strange that I can't join the factional revolt after it starts but all my dukes can. Maybe I just told myself the answer and need to marry into all my ducal families.. but then again.. that doesn't work all the time either ...
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 01, 2013, 09:36:32 AM
Once he is imprisoned by you it is quite easy to assasinate by plot.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 01, 2013, 09:46:44 AM
Quote from: Tamas on February 01, 2013, 09:36:32 AM
Once he is imprisoned by you it is quite easy to assasinate by plot.

Again, preventing the war. I can deal with that. The game should make sense in a manner that sometimes these war do break out. What happens then is that the original plotters revolt and get magical extra troops, since for some reason all their vassals are fully loyal.

At that point I gather my troops. Levy what I can, hire a few mercs and send in my retinue. Great, I outnumber the revolters about 2-1. I strike win the first battle and then my army disappears since all my vassals join the revolt. Despite having been at war with the revolters only a few seconds earlier (I think, not sure of that). I know when I was a vassal during such a war (to place me on the throne of all things) I could not join the revolt, join the faction or declare war on the king myself.

What I want to know is why there isn't a Royalist Faction rather than a cascade of cascading marriage alliances (cause that's what I think is happening) bringing in all my dukes against me. The new dukes haven't had time to get marriage alliances and the imprisoned ones can't join wars against me.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 01, 2013, 09:58:35 AM
well yeah, altoughI almost never see that kind of shitstorm.

What I do, is just about give up on building buildings. I always keep around a thousand golds in the treasury, so when something this horrible happens, I get to send a merc überstack against the faction leader.

Which is kind of lame BTW. the strongest guy should lead a faction in war. Imprisoning 5 Dukes because I defeated a single-province count FTL
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 01, 2013, 10:04:44 AM
To Marti - I think Viking highlights why people often ask for a loyalist faction. AI is so gung-ho on joining factions that you need a loyalist one as a placeholder for those not inclined to mischief. :)
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 01, 2013, 10:09:43 AM
Quote from: Tamas on February 01, 2013, 09:58:35 AM
well yeah, altoughI almost never see that kind of shitstorm.

What I do, is just about give up on building buildings. I always keep around a thousand golds in the treasury, so when something this horrible happens, I get to send a merc überstack against the faction leader.

Which is kind of lame BTW. the strongest guy should lead a faction in war. Imprisoning 5 Dukes because I defeated a single-province count FTL

That doesn't really work either. Since when the revolt happens all my dukes are in revolt by the time I arrive at the revolt leaders lands (usually). There are only two ways to win this war.

1 - capture the revolt leader in battle. Note, if you exterminate his army without capturing him this becomes impossible.

2 - kill the pretender. I liked your suggestion of assassinating him by plot once he is imprisoned. I haven't tried that and don't really know if it will work.

No monarch can fight all his vassals at once. I have only won these kinds of war the old fashoned way a few times and in both cases most of my dukes were imprisoned or fresh minted.

The reason that winning the war is impossible is that the bulk of my army has deserted by the time I start sieging their capital and gone up in revolt. At this point I go from a rich and powerful lord outnumbering the rebels 3-1 or 2-1 to a pathetic loser outnumbered 5-1 and with all my provinces under siege and for some reason my control of their capital counts for less war score than their occupation of a imprisoned dukes vassal.

There are some serious problems with the war score ticker (it doesn't tick for the king) and with the membership in the war (The king's vassals don't seem to be at war or the fact that they are at war doesn't restrict them as wars normally do).
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 01, 2013, 10:22:23 AM
Quote from: garbon on February 01, 2013, 10:04:44 AM
To Marti - I think Viking highlights why people often ask for a loyalist faction. AI is so gung-ho on joining factions that you need a loyalist one as a placeholder for those not inclined to mischief. :)

I think a Loyalist faction would be nice, if only to force the AI to pick who they prefer. Right now the choice seems to be I don't like king, I will join first and every anti king faction I can. Usually there are three factions running against me at all times

1 - a pretender of some sort with all the dukes that are under +25 relations in it
2 - a reduce realm laws faction with all the dukes in my de jure kingdom with under +25 relations in it
3 - an independence faction with all the dukes outside my de jure kingdom with under +25 relations in it

- plus counts

as soon as the revolt starts even the loyalist dukes join the revolt.. historically they also switched sides. I'd like to see a feature where if I capture a revolting duke I can force his forces out of the war or make him swear to be on my side in it.. but I'd settle for all my dukes immediately forgetting their feudal obligations and centuries of tradition to join the first greek speaking fifth cousin to say "I'd like to be king" in revolt.

plus, with regards to plots, the one I'd like to see is the
Plot to die “In my own bed, at the age of 80 with a bellyful of wine and a girl's mouth around my cock.

If anything medieval lords were quite uninterested in overthrowing the king, it sets a bad example for their own vassals and peasants. They were, like libertarians, mainly concerned with not paying taxes and fulfilling as few as possible of their feudal dues as they could get away with.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 01, 2013, 11:06:01 AM
What exactly would a loyalist faction do?  Being a faction leader for a faction means you get a little button where you can make an ultimatum. What kind of ultimatum would a Royalist faction have?                                       
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 01, 2013, 11:15:20 AM
Doesn't necessarily need to have one though. Perhaps being part of the faction would give the assigned members some positive bonus and then prevent them from being part of other factions.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 01, 2013, 12:14:45 PM
You can be part of two factions at once I think.  I've seen AI character do it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 01, 2013, 12:17:26 PM
Raz, I think you are misunderstanding me. In both of your posts you are highlighting how factions currently work. I'm suggesting that said rules wouldn't have to be applicable to loyalist faction (though I think ideal would be no loyalist faction and the AI less prone to support any faction/rebellion).
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 01, 2013, 12:57:06 PM
Quote from: garbon on February 01, 2013, 12:17:26 PM
Raz, I think you are misunderstanding me.

You see, thats your problem right there.

Quote from: garbon on February 01, 2013, 12:17:26 PM
In both of your posts you are highlighting how factions currently work. I'm suggesting that said rules wouldn't have to be applicable to loyalist faction (though I think ideal would be no loyalist faction and the AI less prone to support any faction/rebellion).

If any, the benefits could be in a static modifier


loyalist = {
                 personality = yes
                 opposites = {
                                       rebel
                 }
                 
                 monthly_character_prestige = 0.1
                 vassal_opinion = 10
                 liege_opinion = 10
                 same_opinion = 10
                 opposite_opinion = -10
                 ai_honor = 10
}


and


rebel = {
                 personality = yes
                 opposites = {
                                       loyalist
                 }
                 
                 monthly_character_prestige = -0.1
                 vassal_opinion = -10
                 liege_opinion = -10
                 same_opinion = 10
                 opposite_opinion = -10
                 ai_honor = -10
}
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 01, 2013, 03:46:37 PM
Quote from: Razgovory on February 01, 2013, 11:06:01 AM
What exactly would a loyalist faction do?  Being a faction leader for a faction means you get a little button where you can make an ultimatum. What kind of ultimatum would a Royalist faction have?                                       

That's exactly my point - every non-faction member is by default a loyalist. Making vassals less likely to join factions (but again, in my experience, it is not that of a problem) would be a better solution than a loyalist faction.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 01, 2013, 04:06:47 PM
Quote from: Martinus on February 01, 2013, 03:46:37 PM
Quote from: Razgovory on February 01, 2013, 11:06:01 AM
What exactly would a loyalist faction do?  Being a faction leader for a faction means you get a little button where you can make an ultimatum. What kind of ultimatum would a Royalist faction have?                                       

That's exactly my point - every non-faction member is by default a loyalist. Making vassals less likely to join factions (but again, in my experience, it is not that of a problem) would be a better solution than a loyalist faction.

Yes, this is what we want to achieve by having a royalist faction.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 02, 2013, 12:36:53 AM
If you are having problems with factions try to get the individual members to rebel against you.  Find the guy that hates you most make him court jester and raise his levies.  Also plot to kill some of them.  Look for guys with a lot of negative traits, he'll usually have enemies in his own court.  They may join a plot to kill that annoying vassal.  Be generous with gifts as well.  These can be used to win guys over to yours side in a plot and possibly make a character leave a faction.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 02, 2013, 12:54:28 AM
Quote from: Razgovory on February 02, 2013, 12:36:53 AM
If you are having problems with factions try to get the individual members to rebel against you.  Find the guy that hates you most make him court jester and raise his levies.  Also plot to kill some of them.  Look for guys with a lot of negative traits, he'll usually have enemies in his own court.  They may join a plot to kill that annoying vassal.  Be generous with gifts as well.  These can be used to win guys over to yours side in a plot and possibly make a character leave a faction.

Again, you'r making the same mistake tamas and mary are making. This is not the problem. People who hate me SHOULD be plotting against me. Convincing the waverers to leave the plot and killing off the nasty ones is the way of dealing with it.

The problem is

Plot has 3 dukes they revolt
Of the remaining 3 free loyalist dukes all join after the revolt starts

The thing is that all revolts result in virtually all vassals joining the revolt after it starts. Winning that war just isn't possible, not because they have more troops, but because the rebels get both more victory score per province and have a warscore ticker.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 02, 2013, 04:44:14 AM
That's not true at all, at least in my games.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 02, 2013, 05:59:29 AM
Quote from: Martinus on February 02, 2013, 04:44:14 AM
That's not true at all, at least in my games.

yeah, same here.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 02, 2013, 08:58:30 AM
Quote from: Martinus on February 02, 2013, 04:44:14 AM
That's not true at all, at least in my games.

What about this is not true?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 02, 2013, 10:03:03 AM
Quote from: Viking on February 02, 2013, 08:58:30 AM
Quote from: Martinus on February 02, 2013, 04:44:14 AM
That's not true at all, at least in my games.

What about this is not true?

you described it as a common occurance. I can recall one, maybe two games of mine, like, ever, when something like this happened.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 02, 2013, 11:43:25 AM
Quote from: Tamas on February 02, 2013, 10:03:03 AM
Quote from: Viking on February 02, 2013, 08:58:30 AM
Quote from: Martinus on February 02, 2013, 04:44:14 AM
That's not true at all, at least in my games.

What about this is not true?

you described it as a common occurance. I can recall one, maybe two games of mine, like, ever, when something like this happened.

1.09 Rome, Islam and Republic.

Check the log for the first day of the month following the start of a succession revolt.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 02, 2013, 11:57:02 AM
Quote from: Razgovory on January 31, 2013, 07:36:15 PM
I think Wallace comes from the Germanic word for "foreigner" or "stranger".  It can be found in several place names like Wales, Walloon, and Wallachia.  It's probably no different the English last name, "strange".
Yep. Anglo-Saxon was 'wealas' for foreigner. Hence Wales, Cornwall (peninsular-foreigners) and Walbrook (foreigner-river, probably a British settlement) in London.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 02, 2013, 12:07:15 PM
Quote from: Viking on February 02, 2013, 11:43:25 AM
Quote from: Tamas on February 02, 2013, 10:03:03 AM
Quote from: Viking on February 02, 2013, 08:58:30 AM
Quote from: Martinus on February 02, 2013, 04:44:14 AM
That's not true at all, at least in my games.

What about this is not true?

you described it as a common occurance. I can recall one, maybe two games of mine, like, ever, when something like this happened.

1.09 Rome, Islam and Republic.

Check the log for the first day of the month following the start of a succession revolt.

I think I have been on the suffering end of a grand total of 1 succession crisises in all of my games.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 02, 2013, 12:19:28 PM
Quote from: Tamas on February 02, 2013, 12:07:15 PM
Quote from: Viking on February 02, 2013, 11:43:25 AM
Quote from: Tamas on February 02, 2013, 10:03:03 AM
Quote from: Viking on February 02, 2013, 08:58:30 AM
Quote from: Martinus on February 02, 2013, 04:44:14 AM
That's not true at all, at least in my games.

What about this is not true?

you described it as a common occurance. I can recall one, maybe two games of mine, like, ever, when something like this happened.

1.09 Rome, Islam and Republic.

Check the log for the first day of the month following the start of a succession revolt.

I think I have been on the suffering end of a grand total of 1 succession crisises in all of my games.

You're not communicating

What patch and dlc are you using?
Did you check the succession crises in other realms?
How are you playing?

This is something that seems to happen to empires with many vassals, especially with new rulers when suddenly all the vassals get a large minus in relations.

That is the first part of the problem, the second part is that the A.I. fights to it's own death to seat an unknown on the throne and the warscore in these wars give the revolter 20 times the warscore per province occupied than the sovreign.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 02, 2013, 03:47:03 PM
I can't switch sides in a faction war.  I didn't even know the AI could.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 02, 2013, 04:53:06 PM
1. I was talking about my own realm. Yeah succession crisises happen to the AI. Apparently I am better at playing this game than the AI is
2. those happening, are a good thing. They should happen more often, especially to Empires
3. on the matter of a lot of vassals, as I mentioned here a countless times, I am on the opinion of minimizing them via handling out Duke titles.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 02, 2013, 06:07:41 PM
Quote from: Razgovory on February 02, 2013, 03:47:03 PM
I can't switch sides in a faction war.  I didn't even know the AI could.

Yeah, it sucks. It sucks extra balls when I'm the pretender AND marshal to the king AND get maimed on his behalf during the campaign AND get arrested at the end of the war AND am the heir AND the lecherous octagenarian pops out three sons in 27 months and I know I can't switch sides.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 02, 2013, 06:12:03 PM
Quote from: Tamas on February 02, 2013, 04:53:06 PM
1. I was talking about my own realm. Yeah succession crisises happen to the AI. Apparently I am better at playing this game than the AI is

Precisely. This happens much more to the AI than it does to the player. I role play so it happens to me alot as well.

Quote from: Tamas on February 02, 2013, 04:53:06 PM
2. those happening, are a good thing. They should happen more often, especially to Empires

Yes it does, but it didn't happen to every empire every succession.

Quote from: Tamas on February 02, 2013, 04:53:06 PM
3. on the matter of a lot of vassals, as I mentioned here a countless times, I am on the opinion of minimizing them via handling out Duke titles.

I have found that keeping small dukes is better than a few large ones. The Superdukes are much much much more dangerous. The worst thing you can do as an emperor is to give away a king title, the second worst thing is to have two kingly titles so that every nobleman in the territory of the second title hates you and wishes to become king himself. Best is to destroy king titles as emperor and deal with the temporary -50 relations hit.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 02, 2013, 09:23:54 PM
I've been collecting Kingly titles like stamps.  Unfortunately, a terrible curse has befallen my empire.  My son was born Swedish and is now the shame of Europe.  I cheated slightly and loaded a game as my heir (who was King of Sweden and Norway).  I set up an antipope, overthrew the ordinary Pope and got permission to invade the Holy Roman Empire.  I declared war and called the Latin Empire into the war.  By itself, Norway-Sweden wouldn't have a chance against the HRE.  With the might of the Latin Empire (which controls France, Sicily, Greece, Half of Armenia, Spain, most of the middle East etc) the war lasted less then one month.  Now the Empires are United and I rule the vast majority of Europe.  Only parts of Britain and Italy are outside my grasp.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 03, 2013, 03:27:32 AM
Having more than one king titles is bad. Your dukes will covet your additional kingships.

During the last patch, I had a Byzantium game going where I handed out king titles all over the place, leaving only Greece for myself.
This did require extra attention to my vassal kings, I grant you that, having like 8-10 vassals (kings and greek dukes) instead of 35 or so helped.

No matter what you do, your character traits will seriously piss off some of your numerous vassals. But if you have just a handful, you can manage them.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 03, 2013, 04:34:44 AM
Hasn't really caused me any problems.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 03, 2013, 05:05:04 AM
Quote from: Tamas on February 03, 2013, 03:27:32 AM
Having more than one king titles is bad. Your dukes will covet your additional kingships.

During the last patch, I had a Byzantium game going where I handed out king titles all over the place, leaving only Greece for myself.
This did require extra attention to my vassal kings, I grant you that, having like 8-10 vassals (kings and greek dukes) instead of 35 or so helped.

No matter what you do, your character traits will seriously piss off some of your numerous vassals. But if you have just a handful, you can manage them.

I managed to run a stable empire in  the end with absolute laws with max taxes and minimal levies for everybody. I had a retinue of about 250k spread out through my empire. Organized into three doomstack parts. Four armies of about 20k each were able to overrun any uppity duke that choose to revolt when I sent the marshall to arrest them for conspiring to murder some lowborn schmuck quickly. Plus fight any limited local war without calling out the levies (the levies were sort of fighting anyways since they were defending castles and studiously being counted for war capacity). Being able to put 80k men into any bordering duchy meant that I could fight and win wars for neighboring claims against bigger opponents since I had blitzed the territory under dispute and gained 100% war score well before the enemy had time to gather his forces.

In this situation you want the vassals small, at least compared to the regional retinue. I sort of know how King John felt when he summoned his vassals to southampton to fight in france, only to take their spending money for the campaign to pay his mercenaries and send their levies home.

I still have issues and my system depended on my dukes constantly either being under-age, under-investigation ,under-arrest and over-taxed.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2013, 02:45:24 PM
PC Gamer interview on Old Gods

http://www.pcgamer.com/2013/02/05/crusader-kings-ii-the-old-gods-everything-we-know-so-far/
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2013, 02:56:58 PM
Having finished reading it - I'm curious as to why they had this interview. Sounds a lot like "work is in progress and we're still figuring shit out". :D
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 05, 2013, 07:10:39 PM
I have a question:  Can you turn off the dynamic Kingdoms things?  Where Kingdom borders change over time?  While a good idea in theory, in practice it kinda sucks.  When forming the Kingdom of Italy, half the provinces where in Northern Germany.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 05, 2013, 07:49:39 PM
I don't know about off, off, but if you can go into defines.lua and look for the following:

DE_JURE_ASSIMILATION_YEARS = 100,      -- Duchies and kingdoms under the de facto control of another kingdom or empire will change de jure liege after this many years

If you push that value to something like 400, you can prevent it from ever happening during your game.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 05, 2013, 08:42:14 PM
I like how the Godwin princes in the 1081 start are mostly 'unknown location'.  :)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 06, 2013, 03:52:22 AM
Quote from: garbon on February 05, 2013, 02:45:24 PM
PC Gamer interview on Old Gods

http://www.pcgamer.com/2013/02/05/crusader-kings-ii-the-old-gods-everything-we-know-so-far/

Interesting tidbits, but it is a pain to read. Someone should have edited that. He uses "so" so much it is painful.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 06, 2013, 03:58:01 AM
Incidently, it would be cool if there was some sort of dynamic country name for countries created by pagan tribes.

For example, Poland is called that because the tribe that unified it was called "Polans" but there were also other tribes in the region (Polans controlled "Greater Poland", but there were Vistulians in "Lesser Poland" etc.)
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 06, 2013, 11:16:18 AM
that 120k large ilkhanate stack that hunts my crusaders but leaves everybody else alone... is that retinue? it sort of has to be since it has 60k horse archers. How does that stack avoid attritting into nothing?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2013, 11:23:23 AM
Quote from: Viking on February 06, 2013, 11:16:18 AM
that 120k large ilkhanate stack that hunts my crusaders but leaves everybody else alone... is that retinue? it sort of has to be since it has 60k horse archers. How does that stack avoid attritting into nothing?

Both mongol horders start off with those doomstacks that don't suffer attrition. Only good news is that once they are dead, they don't get anymore like that.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2013, 11:24:12 AM
Incidentally that's why there are hopes that in implementing the Hungarians, p'dox will implement some actual horde mechanism.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 06, 2013, 11:37:22 AM
Quote from: garbon on February 06, 2013, 11:24:12 AM
Incidentally that's why there are hopes that in implementing the Hungarians, p'dox will implement some actual horde mechanism.

I have my doubts.

From the interview it seems clear to me that all they had their eyes on are their own Viking ancestors. Everything else has been an aftertought until now.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 06, 2013, 11:49:24 AM
Quote from: Tamas on February 06, 2013, 11:37:22 AM
From the interview it seems clear to me that all they had their eyes on are their own Viking ancestors. Everything else has been an aftertought until now.

Well duh.  I wish they had just stuck with the 1066 campaign.  There were still a few old school Vikings around at that date.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2013, 12:04:32 PM
Quote from: Tamas on February 06, 2013, 11:37:22 AM
Quote from: garbon on February 06, 2013, 11:24:12 AM
Incidentally that's why there are hopes that in implementing the Hungarians, p'dox will implement some actual horde mechanism.

I have my doubts.

From the interview it seems clear to me that all they had their eyes on are their own Viking ancestors. Everything else has been an aftertought until now.

Well they said they want to address it. Also as I said the interview largely sounds like they haven't done much but yeah some stuff for the Vikings.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 06, 2013, 12:14:39 PM
Quote from: garbon on February 06, 2013, 11:23:23 AM
Quote from: Viking on February 06, 2013, 11:16:18 AM
that 120k large ilkhanate stack that hunts my crusaders but leaves everybody else alone... is that retinue? it sort of has to be since it has 60k horse archers. How does that stack avoid attritting into nothing?

Both mongol horders start off with those doomstacks that don't suffer attrition. Only good news is that once they are dead, they don't get anymore like that.

ok, lemme clarify, does the doomstack refresh? I managed to bash it down to 30k, but in the process reduced my "staffing level" to below 5k and couldn't leave it there because I had factions, so I had to offer a white peace.

Does it refresh. Will the full size doomstack returns for my next crusade? I basically blew 5000 ducats on orders and mercs and three full national levies of 60k to take it down by 90k. And I only managed that with a full papal crusade backing me up.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2013, 12:34:28 PM
No, as far as I know it doesn't reinforce either. So basically you just have to keep chipping away at it.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 06, 2013, 12:37:15 PM
Quote from: garbon on February 06, 2013, 12:34:28 PM
No, as far as I know it doesn't reinforce either. So basically you just have to keep chipping away at it.

OK, That means I did kill the ilkhanate, only with none of the benefits accruing to me, despite me having done all the hard work.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 06, 2013, 01:28:14 PM
Quote from: Viking on February 06, 2013, 12:37:15 PM
Quote from: garbon on February 06, 2013, 12:34:28 PM
No, as far as I know it doesn't reinforce either. So basically you just have to keep chipping away at it.

OK, That means I did kill the ilkhanate, only with none of the benefits accruing to me, despite me having done all the hard work.

You are still alive.  Isn't that a benefit?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 06, 2013, 01:35:50 PM
Quote from: Valmy on February 06, 2013, 01:28:14 PM
Quote from: Viking on February 06, 2013, 12:37:15 PM
Quote from: garbon on February 06, 2013, 12:34:28 PM
No, as far as I know it doesn't reinforce either. So basically you just have to keep chipping away at it.

OK, That means I did kill the ilkhanate, only with none of the benefits accruing to me, despite me having done all the hard work.

You are still alive.  Isn't that a benefit?

Actually my character was killed along with his 15 Norman Cavalry retinues, the Templars and Hospitaliers, The White, Great, Breton and Some Italian Mercenary companies on the sands of Gaza. Fortunately his son and mother have the genius trait and her regency passed without incident, though there was a small revolt in the two years between him coming of age and him marrying his genius trait betrothed.

The Crusade was a Papal one to conquer the Kingdom of Jerusalem from the Ilkhanate.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 06, 2013, 07:51:39 PM
Quote from: garbon on February 05, 2013, 02:56:58 PM
Having finished reading it - I'm curious as to why they had this interview. Sounds a lot like "work is in progress and we're still figuring shit out". :D
It also sounds like they've basically wanted a Viking game and then realised they've got collapsing Carolingian realms all over the place and so on. Also the difference in societies that weren't terribly feudal back then and so on.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 06, 2013, 08:15:50 PM
I never seem to get mongols in my games. Only had them once :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 06, 2013, 08:23:49 PM
Quote from: Sheilbh on February 06, 2013, 07:51:39 PM
Quote from: garbon on February 05, 2013, 02:56:58 PM
Having finished reading it - I'm curious as to why they had this interview. Sounds a lot like "work is in progress and we're still figuring shit out". :D
It also sounds like they've basically wanted a Viking game and then realised they've got collapsing Carolingian realms all over the place and so on. Also the difference in societies that weren't terribly feudal back then and so on.

That's very fair. Yeah that's why I didn't want them to push the date back as there is a lot to consider when doing so.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 07, 2013, 03:07:03 AM
Quote from: Sheilbh on February 06, 2013, 07:51:39 PM
Quote from: garbon on February 05, 2013, 02:56:58 PM
Having finished reading it - I'm curious as to why they had this interview. Sounds a lot like "work is in progress and we're still figuring shit out". :D
It also sounds like they've basically wanted a Viking game and then realised they've got collapsing Carolingian realms all over the place and so on. Also the difference in societies that weren't terribly feudal back then and so on.

Yeah, as I said earlier, I am actually hoping they will just rush the 867 scenario together and take the outrage on the forums on their chins, and move on. They should concentrate on proper feudal-era stuff instead of burning resources on their Swedish wet dreams.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 07, 2013, 04:06:55 AM
I dunno, the collapse of the Carolingian Empire is kinda interesting.  It seeems to me they said "let's doing viking stuff!  Yeah that's cool!", without taking a look at all the cool shit that was going on in the period.

The late dark ages is an interesting period, I just feel they bit off more then they chew.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 07, 2013, 04:18:05 AM
Quote from: Razgovory on February 07, 2013, 04:06:55 AM
I dunno, the collapse of the Carolingian Empire is kinda interesting.  It seeems to me they said "let's doing viking stuff!  Yeah that's cool!", without taking a look at all the cool shit that was going on in the period.

The late dark ages is an interesting period, I just feel they bit off more then they chew.

I am saying the exact god damn thing.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 07, 2013, 04:22:53 AM
Quote from: Tamas on February 07, 2013, 03:07:03 AM
Quote from: Sheilbh on February 06, 2013, 07:51:39 PM
Quote from: garbon on February 05, 2013, 02:56:58 PM
Having finished reading it - I'm curious as to why they had this interview. Sounds a lot like "work is in progress and we're still figuring shit out". :D
It also sounds like they've basically wanted a Viking game and then realised they've got collapsing Carolingian realms all over the place and so on. Also the difference in societies that weren't terribly feudal back then and so on.

Yeah, as I said earlier, I am actually hoping they will just rush the 867 scenario together and take the outrage on the forums on their chins, and move on. They should concentrate on proper feudal-era stuff instead of burning resources on their Swedish wet dreams.

To be honest, CK2 is free to use any period between 476 and 1453 for crusader kings.

But then again I have about a hundred changes I'd like to make before I think moving on to Vikings! is relevant.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 07, 2013, 04:33:19 AM
The trouble with earlier is that people will demand that the Franks et al be playable. Bodging a scenario together where only the vikings can be played early on could be cool and workable but considering all the other different realms....So much work, 'tis a whole new game.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 07, 2013, 05:11:48 AM
Ok I think I just had a simple idea, using the current game system, to achieve historical approximation for Byzantine administration - give a Byzantine player a decision (like the one to create a Noble, a Holy Man or a Debutante) to create an eunuch.

Then a player would be able to give titles to eunuchs thus resolving the problem of inheritance.

Btw, what do you think about modelling the aristocratic side of Byzantium like a Republic - with five families - but making the Byzantine succession still primogeniture.

After all, it was a sort of a struggle between five families who robbed the imperial coffers.
Title: Re: Crusader Kings 2 Redux
Post by: LaCroix on February 07, 2013, 07:02:54 AM
it's unfortunate the best way to play islam is to kill all your children except for the chosen heir, and imprison every other relative. i had an enjoyable game going as mali - rose to lord of all africa.. except for a few holdings by the Empire
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on February 07, 2013, 08:17:58 AM
Quote from: Sheilbh on February 06, 2013, 07:51:39 PM
It also sounds like they've basically wanted a Viking game and then realised they've got collapsing Carolingian realms all over the place and so on. Also the difference in societies that weren't terribly feudal back then and so on.

Honestly, given that these people created Aztec invaders, I'm surprised they just didn't extend the Viking age to 1066 to handwave these problems away.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 07, 2013, 08:39:46 AM
Quote from: Tamas on February 07, 2013, 04:18:05 AM
Quote from: Razgovory on February 07, 2013, 04:06:55 AM
I dunno, the collapse of the Carolingian Empire is kinda interesting.  It seeems to me they said "let's doing viking stuff!  Yeah that's cool!", without taking a look at all the cool shit that was going on in the period.

The late dark ages is an interesting period, I just feel they bit off more then they chew.

I am saying the exact god damn thing.

Yeah, but I say in English rather Hungarian so more people understand me.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 07, 2013, 08:41:25 AM
I think you, Sheilbh, Tyr, Tamas and myself are all circling around the same commonly held notion. Scary!
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 07, 2013, 08:53:03 AM
Quote from: LaCroix on February 07, 2013, 07:02:54 AM
it's unfortunate the best way to play islam is to kill all your children except for the chosen heir, and imprison every other relative.

LOL can I be: Ottoman Empire?
Title: Re: Crusader Kings 2 Redux
Post by: LaCroix on February 07, 2013, 09:06:17 AM
i haven't played enough to be ottoman empire, or even byzantine empire  :(

still, it seems quite a hassle to play islam. maybe i want to play a muslim nation and have a grand plan for conquest ... and don't want to utterly decimate my bloodline.. without the use of mods or edits. it's impossible! also, removing decadence is ridiculously easy once you've ensured your family line is nearly destroyed
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 07, 2013, 09:11:51 AM
Hmm, started in Alexiad so I'd have weak Fatimids.  They ate up all of Ethiopia, made in-roads into Arabia and recently took Jerusalem. When I saved/exited last night, they had just launched a holy war against me for Achaea.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 07, 2013, 10:12:26 AM
Quote from: garbon on February 07, 2013, 09:11:51 AM
Hmm, started in Alexiad so I'd have weak Fatimids.  They ate up all of Ethiopia, made in-roads into Arabia and recently took Jerusalem. When I saved/exited last night, they had just launched a holy war against me for Achaea.

I almost always start Alexiad, a far better starting date IMO, but the Fatimids have never been weak.  They regularly own large swaths of Southern Europe.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 07, 2013, 10:17:18 AM
The fundamental problem is that rulers of large empires are able to gather all their vassals and march them over great distances far too easily. If it was more like IRL, with vassals waging their own little private wars all over the place, and only available for the liege's use for 40 days per year, it would be more difficult to gather doomstacks and take lots of territory.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 07, 2013, 10:32:35 AM
Quote from: Valmy on February 07, 2013, 10:12:26 AM
Quote from: garbon on February 07, 2013, 09:11:51 AM
Hmm, started in Alexiad so I'd have weak Fatimids.  They ate up all of Ethiopia, made in-roads into Arabia and recently took Jerusalem. When I saved/exited last night, they had just launched a holy war against me for Achaea.

I almost always start Alexiad, a far better starting date IMO, but the Fatimids have never been weak.  They regularly own large swaths of Southern Europe.

I should have marched on them instead of Rum at the start. :(
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 07, 2013, 11:30:16 AM
Quote from: garbon on February 07, 2013, 10:32:35 AM
Quote from: Valmy on February 07, 2013, 10:12:26 AM
Quote from: garbon on February 07, 2013, 09:11:51 AM
Hmm, started in Alexiad so I'd have weak Fatimids.  They ate up all of Ethiopia, made in-roads into Arabia and recently took Jerusalem. When I saved/exited last night, they had just launched a holy war against me for Achaea.

I almost always start Alexiad, a far better starting date IMO, but the Fatimids have never been weak.  They regularly own large swaths of Southern Europe.

I should have marched on them instead of Rum at the start. :(

Well, I don't think the Alexiad-start Byzantine empire is strong enough to march on Rum, to be honest.
Title: Re: Crusader Kings 2 Redux
Post by: Faeelin on February 07, 2013, 12:03:02 PM
Really? In most games I've seen, they swat it easily.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 07, 2013, 12:05:11 PM
Quote from: Martinus on February 07, 2013, 11:30:16 AM
Quote from: garbon on February 07, 2013, 10:32:35 AM
Quote from: Valmy on February 07, 2013, 10:12:26 AM
Quote from: garbon on February 07, 2013, 09:11:51 AM
Hmm, started in Alexiad so I'd have weak Fatimids.  They ate up all of Ethiopia, made in-roads into Arabia and recently took Jerusalem. When I saved/exited last night, they had just launched a holy war against me for Achaea.

I almost always start Alexiad, a far better starting date IMO, but the Fatimids have never been weak.  They regularly own large swaths of Southern Europe.

I should have marched on them instead of Rum at the start. :(

Well, I don't think the Alexiad-start Byzantine empire is strong enough to march on Rum, to be honest.

Why not? Byzantines can easily chip away at Rum who is constantly distracted by its internal faction politics and revolts because of culture. 
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 07, 2013, 12:21:41 PM
Quote from: Martinus on February 07, 2013, 11:30:16 AM
Well, I don't think the Alexiad-start Byzantine empire is strong enough to march on Rum, to be honest.

You can, especially if you do not use Holy Wars.  The large Byzantine Fleet gives you the ability to move troops around strategically and wear down the Rumites by crushing smaller armies.

Or you can wait until they are distracted like garbon says.  But granted it is tricky the Rumites are very strong. 
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 07, 2013, 12:23:04 PM
Quote from: Faeelin on February 07, 2013, 12:03:02 PM
Really? In most games I've seen, they swat it easily.

They do?  The Rumites have a pretty strong alliance with the Seljuks and if you do the Holy War thing lots of other Muslims can join in.  Plus they are not exactly a push over themselves.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 07, 2013, 01:16:18 PM
Quote from: Valmy on February 07, 2013, 12:21:41 PM
Or you can wait until they are distracted like garbon says.  But granted it is tricky the Rumites are very strong. 

Well I only have this one game but they've been constantly distracted / the Seljuks haven't done much to help them as they've often been facing their own breakdowns.  In fact full-sized Seljuks only just re-formed in my game.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 07, 2013, 01:19:31 PM
What is seriously retarded in this game is that Empires are the most stable things imaginable. Kingdoms regularly break up and unstable like fuck, but Empires do not.
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on February 08, 2013, 08:42:25 AM
I started at the Alexiad start date with Byz using Project Synergy mod (mix between CK+ and SWMH map). I really like the CK+ faction system.

Anyway 20 years into the game the Fatimids who hasn't expanded declared a Jihad against Bohemond II of Apulia. I joined Bohemond alongside Capua and later the Count of Sicily. The Fatimids raised 10.000 holy warriors but lacked the fleet to transport them... So they lost.

Rum has been stable but busy fighting against Seljuk rebels. As a result of that large rebel armies formed and several regions was taken and greek rulers installed. Diplomacy and war (against Bogumilist) returned those regions to me.


Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 08, 2013, 12:41:54 PM
Anyone interested in a more realistic Byz game should probably start aa bit after Alexiad, with the partial Turkification of Anatolia and the firm establishment of Cilician Armenia.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 08, 2013, 05:52:30 PM
Quote from: Queequeg on February 08, 2013, 12:41:54 PM
Anyone interested in a more realistic Byz game should probably start aa bit after Alexiad, with the partial Turkification of Anatolia and the firm establishment of Cilician Armenia.

All that looks like it already exists in the Alexiad.  if you get much further past the Alexiad you get into the Crusades so what time in the ten years or so we are talking about do you find superior?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 08, 2013, 09:42:32 PM
Byzantium has a foothold in Anatolia, and a lot of Anatolia is culturally Turkish or Kurdish. Both powers are better established, and relations with Outremer are interesting.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 09, 2013, 04:35:19 AM
Decided to dick around and cheat a bit to see what happens.  Edited the main character so that he has insane base stats.  I wanted to see if they are inherited.  They are not.  I also cheated to give myself money, piety and prestige.  Mercenary armies are really powerful in the beginning of the game.   I'm curious to see how long my character will live with really hopped up health.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on February 09, 2013, 08:41:30 AM
Raz,

Isn't there an "immortal" trait you can add instead of boosting health?
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 09, 2013, 02:13:44 PM
On the 867 start date, most of Europe had become pretty feudal by then, no? I know in Charles Martel's day "dukes" were still typically appointed governor type positions in the European kingdoms of the time (Francia/etc), but I thought by the time of Charlemagne's grandchildren/great-grandchildren in the 860s the practice of hereditary feudalism had taken large hold, Martel is usually given credit (if you'll call it that) for the structural changes in governance that lead to feudalism proper.

I do think if you go back to 867 to accurately model things you'd need to change some of the rules, and I doubt pdox is doing that because their primary focus appears to be on the vikings. For me personally with an 867 start date, vikings are not even in the top 3-4 most interesting scenarios in that period and I think pdox is overlooking that.

Some of the changes I think you'd need:

1. The existing law / feudal system is fine for some countries, but I think there needs to be a hard cap on things like crown authority change. I'd probably add in that you can't go beyond "autonomous vassals" in a feudal kingdom until after x date.

2. In 867 states like Byzantium were still highly centralized, and not typified by regional potentates and such as happened later on (and even later on the feudal system has never been a perfect approximation of Byzantine government, but it's at least not so offensively off base in 1066 as it would be 200 years earlier.) I think you'd need to give the Byzantine Emperor basically the power to revoke ducal titles at will with no consequences, and then add a special type of inheritance that applies to vassals of the Byzantine Emperor that basically makes the Byzantine Emperor the heir to all of his dukes, so when they die he gets to appoint new ones. Not sure (I haven't dug into the files enough to say) if that's easily moddable, and it will probably make the Byzantines OP and easy mode to play. For flavor you'd probably make Duchy titles in the Byzantine Empire be something different, whatever Greek word they were using for regional level military/civil administrators at the time. You might also want to have something akin to the Republic's Patrician system of families that vie for the Imperial seat as well.

3. The internal governance of pagans was mostly irrelevant before, but that will need to be fine tuned. I'd think some sort of inheritance scheme by which by default the most "powerful" (maybe a combination of military score and prestige) vassal is default heir, but sons of the previous chief get strong claims and can start succession crises.

4. Some form of tributary state relationship would need to be added to show a more accurate portrayal of the relationship between some of the Christian Kingdoms and some of the tributary states they had. I'm not sure what form this relationship would take. It wouldn't be a vassalage type thing, so no ability to revoke titles or etc. But maybe just new interface screen for tributary states where you can try to raise the percent tribute they pay.

Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2013, 02:21:50 PM
No even if you said that Charlemagne territories were feudal, you still have most of Europe that wouldn't be. Hell most of it wasn't even Christian.

The Emperor can already auto-revoke ducal titles. Only consequence is that the office holder isn't happy to be removed.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 09, 2013, 02:53:13 PM
Quote from: ulmont on February 09, 2013, 08:41:30 AM
Raz,

Isn't there an "immortal" trait you can add instead of boosting health?

That's not the point.  I want to see how long someone will live with boosted health.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 09, 2013, 02:57:57 PM
They Byzantines and Muslims have always strange with feudalism, since that's not how their governments worked.  Feudalism works for Christian Europe in 867 for the most part, since it was late Roman invention.  No idea about how the pagans ran things.  Since they were predominantly tribal and heavily factionalized it's hard to see how running them would work.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 09, 2013, 04:50:53 PM
I think the current model is reasonably accurate for the Turkish timar system, though revoking titles and executions should probably be easier. 

No idea how to do the Themes.  Doing them as Republics would be the only way I could think of. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 09, 2013, 06:58:15 PM
Hey Psellus, Could you advise a book on how Byzantine government functioned?  Raz is curious.  Something fairly introductory.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 09, 2013, 07:20:03 PM
Question about the Aztecs.  Can you install the sunset thingy and run it on an ongoing game?  I thought it might be fun to throw Aztecs on my test game.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 09, 2013, 07:42:05 PM
Quote from: Razgovory on February 09, 2013, 06:58:15 PM
Hey Psellus, Could you advise a book on how Byzantine government functioned?  Raz is curious.  Something fairly introductory.
Depends on the period.  General?
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 09, 2013, 07:47:12 PM
I've read extensively on Justinian, at which time it was still very imperial in nature, but Justinian is so early in the history of the Eastern Empire after the West fell that his Empire really was dramatically different from the Empire in the 11th century. Before the great schism for example it's unlikely you'd have seen Constantinople being sacked by Crusaders representing Papal-aligned Christians.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 09, 2013, 08:34:51 PM
Quote from: Queequeg on February 09, 2013, 07:42:05 PM
Quote from: Razgovory on February 09, 2013, 06:58:15 PM
Hey Psellus, Could you advise a book on how Byzantine government functioned?  Raz is curious.  Something fairly introductory.
Depends on the period.  General?

Yeah, a general overview.  Maybe just a history.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 09, 2013, 08:38:02 PM
Well boosting my character's stats meant that I lived to be over 100.  I got bored, and put it on observe for a while after I injured myself fasting and became infirm.  Then he became incapable somehow and finally thrown in jail.  Still it was a fun exercise.  I may try again to see if I can conquer the world as one guy with super-stats and then see what happens when he finally dies and the world is thrown into chaos.  I may install the Aztecs just to see more chaos.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 09, 2013, 09:58:01 PM
I'm enjoying the game giving myself 'found cash'. I like hiring 20k mercs and crushing Muslims with them.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 10, 2013, 12:55:37 AM
Quote from: Razgovory on February 09, 2013, 02:57:57 PMFeudalism works for Christian Europe in 867 for the most part, since it was late Roman invention.  No idea about how the pagans ran things.
Not really. Most of that period had extensive peasant liberties, for example, which weren't eroded into a feudal system until much later. Feudalism is developing in the ninth century, in certain places especially in France, but it's nowhere near the major system in most of Christian Europe.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 10, 2013, 04:43:21 AM
Quote from: Ed Anger on February 09, 2013, 09:58:01 PM
I'm enjoying the game giving myself 'found cash'. I like hiring 20k mercs and crushing Muslims with them.

My Byzantine Emperors regularly find 5000 gold in the sofa.  :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 10, 2013, 05:07:05 AM
Quote from: Martinus on February 10, 2013, 04:43:21 AM
Quote from: Ed Anger on February 09, 2013, 09:58:01 PM
I'm enjoying the game giving myself 'found cash'. I like hiring 20k mercs and crushing Muslims with them.

My Byzantine Emperors regularly find 5000 gold in the sofa.  :blush:

I tried being emperor and found that the varang guard with it's ultra cheap upkeep compared to similar mercs along with my pure cataphract retinue is more than enough to beat 9 out of 10 potential opponents.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 10, 2013, 07:54:26 AM
Quote from: Sheilbh on February 10, 2013, 12:55:37 AM
Quote from: Razgovory on February 09, 2013, 02:57:57 PMFeudalism works for Christian Europe in 867 for the most part, since it was late Roman invention.  No idea about how the pagans ran things.
Not really. Most of that period had extensive peasant liberties, for example, which weren't eroded into a feudal system until much later. Feudalism is developing in the ninth century, in certain places especially in France, but it's nowhere near the major system in most of Christian Europe.

Well, France and Germany was Western Christendom at the time.  I think you are thinking about England which was still fairly Scandinavian.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 10, 2013, 02:43:19 PM
Quote from: Sheilbh on February 10, 2013, 12:55:37 AM
Quote from: Razgovory on February 09, 2013, 02:57:57 PMFeudalism works for Christian Europe in 867 for the most part, since it was late Roman invention.  No idea about how the pagans ran things.
Not really. Most of that period had extensive peasant liberties, for example, which weren't eroded into a feudal system until much later. Feudalism is developing in the ninth century, in certain places especially in France, but it's nowhere near the major system in most of Christian Europe.

I'm not sure what you're saying contradicts what we're saying. Feudalism can exist along side peasant liberties, feudalism is just a system by which land owners have right to control over certain lands (typically hereditary), and themselves have higher ranking masters to whom they owe either tribute or levies of men in war time. This hierarchical system can go several layers deep or only one or two, but that's feudalism either way.

Seignorialism is more the manor economy, serfs bound to the land type stuff that you seem to be asserting as equivalent to feudalism.

While I wouldn't say the Anglo-Saxon kingdoms prior to the later more unified Anglo-Saxon England (basically kingdoms of Wessex, Murcia, East Anglia, and Northumbria) were typified by the same sort of Feudalism as the Carolingian Kingdoms and associated continental European states, they did have something pretty similar that is for gaming purposes probably accurately enough modeled by the base system in CK2. Anglo-Saxon English who were freemen were expected to fight, and this was basically all adult males other than persons enslaved (as Anglo-Saxons like most semi-tribal peoples took slaves in battle), and a reward for fighting was often grants of land from the ruler. Hume probably accurately says these early Anglo-Saxon kings should be thought of more as "chiefs", and I'd agree with that, but there were lower ranking chiefs they might call thegns or eorls and you can model that onto the extant feudal system in CK2.

I think if you care at all about accuracy, like I said you need to lock it at autonomous vassals until a certain date, with a few select states being allowed to start differently.

To me the biggest problem is there isn't a good inheritance law in the current game, because I don't think any of the Northern European states had a strong "primogeniture" type culture. Basically the most powerful guy took over when the old chief died, that might often be his son, if the old chief took actions to increase the son's prestige and the son used his father's influence to build his own base of power, but weak sons regularly did not inherit.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 10, 2013, 02:47:14 PM
Quote from: Martinus on February 10, 2013, 04:43:21 AM
Quote from: Ed Anger on February 09, 2013, 09:58:01 PM
I'm enjoying the game giving myself 'found cash'. I like hiring 20k mercs and crushing Muslims with them.

My Byzantine Emperors regularly find 5000 gold in the sofa.  :blush:

It's pretty easy to build a base of power with 1066 Byzantium such that you're unbeatable in war by the early 1100s without cheating, but what I've found is if the Fatimids get really aggressive early on you either need to do what you say here and buy a bunch of mercenaries or you have to accept a much reduced power that is hard to recover from because the Fatimids are so strong. The Seljuks are powerful too but with properly organized armies I can usually stop them from taking any of my land early game, but it can be hard to get land from them. The Seljuks are great because they are so intrinsically unstable, the first Sultan they have that dies and you can pick off some of their vassals because they start having constant and massive civil wars. The Fatimids when they do decide to attack early (which doesn't always happen to me), seem to work with very large "doom stacks" (relative to army size in the early game) that are nigh-impossible to handle without lots of mercenaries.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 10, 2013, 05:50:01 PM
Is it possible to turn into a republic after starting as a feudal lord?  Other than by editing the savegame?  Or reloading as another character?



G.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 10, 2013, 07:59:48 PM
I don't think so, as a Patrician you can convert yourself into a feudal lord but I don't think you can convert from noble to patrician, and I don't think your character can rule a merchant republic or even have a family house and all that unless they're from a patrician family...and there is no way to acquire that trait...I don't think?

Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 10, 2013, 08:51:11 PM
Yeah, the Fatamids need to be nerfed a bit.  They were a pretty corrupt and useless at the time.  I would love to see a mechanic with Muslims dealing with the conflict between tribal levies and their chiefsand regular army slave-soldiers and their officers.  Hell the whole slavery issue is simply bypassed in the game.  Slavery wasn't that important in Western Europe at the time, but it was major political and economic factor for the Muslim world.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 10, 2013, 11:03:09 PM
Quote from: OttoVonBismarck on February 10, 2013, 07:59:48 PM
I don't think so, as a Patrician you can convert yourself into a feudal lord but I don't think you can convert from noble to patrician, and I don't think your character can rule a merchant republic or even have a family house and all that unless they're from a patrician family...and there is no way to acquire that trait...I don't think?



The issue is that the game will temporarily mark you as a lord mayor and thus you'll get booted to end game screen.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 11, 2013, 09:21:53 AM
This is an interesting define that Wiz worked to pull out now that he's at p'dox"
QuoteALLOW_DE_JURE_ASSIMILATION_ANYWHERE = 1,   -- If set to 0, will only assimilate duchy titles which contain the assimilating Kingdom's capital or border existing de jure land of that title
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 11, 2013, 10:45:06 AM
Quote from: Razgovory on February 10, 2013, 08:51:11 PM
Yeah, the Fatamids need to be nerfed a bit.  They were a pretty corrupt and useless at the time.  I would love to see a mechanic with Muslims dealing with the conflict between tribal levies and their chiefsand regular army slave-soldiers and their officers.  Hell the whole slavery issue is simply bypassed in the game.  Slavery wasn't that important in Western Europe at the time, but it was major political and economic factor for the Muslim world.

They need to change the current corruption mechanism so that the corruption-generated invasion does not result in the whole realm being conquered by a new dynasty, but rather partitioned into warring emirates. This would be a simple elegant and effective way of dealing with the Muslim blobs.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 11, 2013, 12:05:58 PM
What are the prerequisites to reform the *true* Roman Empire?  Must the HRE be eliminated completely?  When I look at the de Jure empire filter I only see Byzantium and the HRE.  I have the DLC.

I restarted as Matilda di Canossa and in the course of her 60 year long reign (yeah I gave her 7.5 health and plenty of money to test run the new mechanics) I unified Lombardy.  It was pretty easy with the new limited goal wars - the AI folds as soon as you occupy whatever your goal is.  Without the extra money of course I couldn't have kept the several mercenary companies as a standing army - nor bribe everyone's obediance - thus avoiding the faction upheavals.  Now her grandsons has succedded her and I'd like to rebuild Rome.

Also did Paradox *ever* released a modding manual?




G.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 11, 2013, 12:08:31 PM
Hover over the decision to recreate the Roman empire - essentially, you need to own all de jure provinces of Byzantium plus some additional in Italy (I think).

Only Byzantium can recreate the Roman empire by the way so it can't be done as Tuscany.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 11, 2013, 12:25:18 PM
Go to the Intrigue page and look in the decisions. If you float over the restore Roman empire decision (forget the name) it'll list for you the necessary conditions. And no it isn't destruction of HRE but rather just controlling a bunch of key duchies around Mediterranean.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 11, 2013, 01:26:01 PM
I think it's basically a goodly portion of the Kingdom of Italy (but not every duchy), Sicily, portions of N. Africa, portions of Egypt, portions of the Levant + everything the Byz start with I believe.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 11, 2013, 01:26:35 PM
Quote from: Grallon on February 11, 2013, 12:05:58 PM
What are the prerequisites to reform the *true* Roman Empire?  Must the HRE be eliminated completely?  When I look at the de Jure empire filter I only see Byzantium and the HRE.  I have the DLC.

I restarted as Matilda di Canossa and in the course of her 60 year long reign (yeah I gave her 7.5 health and plenty of money to test run the new mechanics) I unified Lombardy.  It was pretty easy with the new limited goal wars - the AI folds as soon as you occupy whatever your goal is.  Without the extra money of course I couldn't have kept the several mercenary companies as a standing army - nor bribe everyone's obediance - thus avoiding the faction upheavals.  Now her grandsons has succedded her and I'd like to rebuild Rome.

Also did Paradox *ever* released a modding manual?

G.

What are the new limited goal wars?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 11, 2013, 01:28:41 PM
Quote from: Martinus on February 11, 2013, 12:08:31 PM
Hover over the decision to recreate the Roman empire - essentially, you need to own all de jure provinces of Byzantium plus some additional in Italy (I think).

Only Byzantium can recreate the Roman empire by the way so it can't be done as Tuscany.

That does seem kinda odd, since Byzantium called called itself the Roman Empire.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 11, 2013, 01:41:33 PM
Quote from: Razgovory on February 11, 2013, 01:28:41 PM
Quote from: Martinus on February 11, 2013, 12:08:31 PM
Hover over the decision to recreate the Roman empire - essentially, you need to own all de jure provinces of Byzantium plus some additional in Italy (I think).

Only Byzantium can recreate the Roman empire by the way so it can't be done as Tuscany.

That does seem kinda odd, since Byzantium called called itself the Roman Empire.

Perhaps but it is sort of like the announcement that the Byzantine Empire is taking on Justinian-like ambitions.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 11, 2013, 07:18:11 PM
Wouldn't you do that before the conquest spree, and not after?
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 11, 2013, 07:48:10 PM
Quote from: OttoVonBismarck on February 11, 2013, 01:26:35 PM
What are the new limited goal wars?
That sounds like one of the features they are planning on including in EU4, but I wasn't aware that it was in CK2. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 11, 2013, 08:04:01 PM
Quote from: Razgovory on February 10, 2013, 07:54:26 AM

Well, France and Germany was Western Christendom at the time.  I think you are thinking about England which was still fairly Scandinavian.
I thought hereditary feudalism wasn't really present until the early 10th century in Southern France or Northern German? :mellow:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 11, 2013, 09:23:37 PM
Exactly what definition are you using here?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 11, 2013, 09:39:56 PM
Quote from: Sheilbh on February 11, 2013, 08:04:01 PM
Quote from: Razgovory on February 10, 2013, 07:54:26 AM

Well, France and Germany was Western Christendom at the time.  I think you are thinking about England which was still fairly Scandinavian.
I thought hereditary feudalism wasn't really present until the early 10th century in Southern France or Northern German? :mellow:

Any particular case studies?  Looking around the usual suspects (Toulouse, Provence, Gascony, Aquitaine, Saxony) all have hereditary rulers in 867.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 11, 2013, 10:53:20 PM
Feudalism is kind of a vague term, (some academics don't even like to use it at all).  I do know of feudal arrangements where the the King had to approve of a vassal before he got the land.  So when the old vassal died the new one had to be approved, (though he usually was).  While not de jure hereditary it was a de facto hereditary.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 12, 2013, 02:37:08 AM
I started a game as the count Foulque of Tours. He's greedy and ambitious, and his childless brother is the Duke, so within three months the brother had died a suspicious death. Foulque married, but his wife died childless half a year later. He was married to his second wife (an English princess) for a few months when he was promoted to Marshal of France and sent to Paris to train troops.

On the way his coach was ambushed by his sister. She was trying to kill him, as he had learned earlier. He couldn't talk her out of it, so he started plotting her death (he couldn't imprison her due to her being at a different court). Her plot succeded, so Foulques was dead.

His sister turned out to have abysmal stats. And she now had the kinslayer trait. On top of that she was in a non-matrilineal marriage, so her children weren't of her dynasty. Fittingly, she had the "Mataeurish Plotter" trait. Didn't think this one through to the end, did we?

When I noticed that her kids were of the wrong dynasty she was already 42, so there was no time to kill the husband and have a new heir conceived. So yeah, she died age 45 of the Great Pox and it was game over (her non-dynasty mother inherited the titles). :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 12, 2013, 09:56:20 AM
Quote from: Caliga on February 11, 2013, 07:48:10 PM
Quote from: OttoVonBismarck on February 11, 2013, 01:26:35 PM
What are the new limited goal wars?
That sounds like one of the features they are planning on including in EU4, but I wasn't aware that it was in CK2. :hmm:


Whatever it's called in CKII it is present - if you declare war over a claim on this county - once you have occupied it the AI goes to 100% and he will accept your terms.




G.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 12, 2013, 12:06:54 PM
Well, the last time I played as William the Bastard I managed to capture Godwinson in battle and I was surprised to see the war score immediately go to 100% even though I'd only occupied the Kentish provinces. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 12, 2013, 12:08:20 PM
Quote from: Caliga on February 12, 2013, 12:06:54 PM
Well, the last time I played as William the Bastard I managed to capture Godwinson in battle and I was surprised to see the war score immediately go to 100% even though I'd only occupied the Kentish provinces. :hmm:

Yeah if you capture the ruler you win now.  I noticed that when I was played my first game since the last patch with Castille.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 12, 2013, 12:18:01 PM
That has been around for several patches at least. Wasn't it even in the 1.0 release?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 12, 2013, 12:23:25 PM
Quote from: Zanza on February 12, 2013, 12:18:01 PM
That has been around for several patches at least. Wasn't it even in the 1.0 release?

If it was I have been very unlucky in battle as far as capturing the opposing leader.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 12, 2013, 12:24:09 PM
Don't think so... I know I'd done that before and I didn't get an automatic 100% war score.  It's possible I killed Godwinson instead of capturing him though I guess.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 12, 2013, 12:43:02 PM
I'm pretty sure that's been there since 1.0 as has the limited war goals. You just have to be very lucky to capture a particular person in battle.

The war goal's value is based on how long the war has been going on. So if you capture it right away it may not be 100%, but it will get there eventually even if you only defend from then on.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 12, 2013, 01:41:18 PM
I was playing as the d'Hautevilles last night.  First time I'd tried them since CK1.  It's impressive what you can do with a 400-man army if you have the right friends. :showoff:

So far, I've taken Naples and defeated a rebellion by the Count of Taranto.  The Sicilian Muslims attacked me but I got a little help from my friends Croatia, England, and the Pope and beat them back.  During this war some other Emirate conquered Salerno, so naturally that's my next target.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2013, 01:51:14 PM
That's because if you capture the enemy ruler, your warscore immediately shoots up to 100%.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 12, 2013, 03:28:34 PM
Quote from: Grallon on February 12, 2013, 09:56:20 AM
Quote from: Caliga on February 11, 2013, 07:48:10 PM
Quote from: OttoVonBismarck on February 11, 2013, 01:26:35 PM
What are the new limited goal wars?
That sounds like one of the features they are planning on including in EU4, but I wasn't aware that it was in CK2. :hmm:


Whatever it's called in CKII it is present - if you declare war over a claim on this county - once you have occupied it the AI goes to 100% and he will accept your terms.

G.

I'm not sure about that. If I've declared war on a big realm with dozens of counties, and I am warring over a claim on a single county, that single county will give me a big war score bonus larger than capturing any other individual county, but I've never seen it jump the war score to 100% unless I'm warring against a small holding Duke. I've even had games in the most recent patch where I'm claiming a whole duchy, and capturing all holdings in that duchy gives me a high war score, but certainly not 100%, and I'll have to capture a few more counties to win the war.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 12, 2013, 03:55:30 PM
there is also a progressive score you get for holding the target, I don't think there is an upper limit here, but it ticks up in increments of 5% for holding the land in question.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 12, 2013, 03:56:50 PM
Quote from: Viking on February 12, 2013, 03:55:30 PM
there is also a progressive score you get for holding the target, I don't think there is an upper limit here, but it ticks up in increments of 5% for holding the land in question.

Yeah same if you are attacking.  If you cannot take it eventually the  war score becomes -100%
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 12, 2013, 03:57:19 PM
The limited war goals thing takes time. If you war for a single county against a big realm and hold that county for some time, the warscore from that one county will eventually rise all the way to 100%. That also works for the crusades. You just need to conquer Jerusalem and hold it for a year or two and will get a 100% warscore from that. It works defensively as well. If you are attacked for one of your counties, holding that for a long time will also increase your warscore to 100%.

Edit: Heh, Viking and Valmy were faster.  :Embarrass:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 13, 2013, 03:47:10 AM
Also, if you win a major battle in which you destroy the enemy army, you not only get war score for this, but the AI often will surrender at 50% or 60% warscore, simply because it does not have manpower to fight you any more.

In my game as Byzantium, when fighting against HRE, it is often enough to conquer whatever Duchy I am capturing, and then meet the HRE doomstack in a pitched battle, for the HRE to surrender.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on February 13, 2013, 10:40:45 AM
Yeah, I've seen that a lot with the enemy army, if you wipe it out in a big battle they'll often surrender. I had never noticed the thing where if you hold a county you're fighting over you steadily gain warscore just for holding it. I play a lot of games where I'm fighting against big powers, so normally I'm trying to capture multiple provinces quickly to force peace, because I don't want to deal with some of the large doom stacks guys like HRE or etc can bring to bear and sometimes you have to do a quick land grab and try to do assaults in some of your sieges to make that happen. I can see where that'd be useful in wars between two dukes though, as sometimes after one big battle if you have a county captured neither of you is able to even levy enough troops after that to end things more decisively.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 13, 2013, 10:44:53 AM
One thing I'm embarassed to admit I still don't really get about the game is how levies work. :blush:

So, if I go to war and call all my levies up, it seems like I will never get any reinforcements for them during the war, ever (I do understand the concept of retinues and use them where possible).  If I'm at war and dismiss one of my levy formations, will it go home and reinforce, and can I then bring it back into the fold to continue fighting if I give it time to 'recharge'?  I'm usually too poor to afford to hire mercenaries, but I have occasionally used them when I can afford it and my manpower seems to be exhausted.  But I often wonder if I could somehow be better at levy management.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 13, 2013, 10:55:28 AM
Levies get reinforcements, but slowly so it's not really worth it.  Better to disband them and call them back up a few months down the line.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 14, 2013, 11:47:36 AM
I dont really disband leveis during wars. One thing to remember is to always disband in a friendly territory as otherwise you lose half of them.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 14, 2013, 12:13:53 PM
Quote from: Martinus on February 14, 2013, 11:47:36 AM
I dont really disband leveis during wars. One thing to remember is to always disband in a friendly territory as otherwise you lose half of them.

I measure the epicness of wars by how many times I have to re-raise the levies.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 14, 2013, 01:20:34 PM
Quote from: Sheilbh on February 11, 2013, 08:04:01 PM
Quote from: Razgovory on February 10, 2013, 07:54:26 AM

Well, France and Germany was Western Christendom at the time.  I think you are thinking about England which was still fairly Scandinavian.
I thought hereditary feudalism wasn't really present until the early 10th century in Southern France or Northern German? :mellow:

La mutation de l'an mil?

My understanding is that the scholarship has been moving away from that view since the 70s and the more dominant paradigm is to see continuities between the Carolingian period and its aftermath.  The analysis is complicated by the limitations of the source material.  And of course even in the 11th century, "feudalism" is still really a historian's construct to help categorize a more complex and varied social reality.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 14, 2013, 01:22:41 PM
Quote from: Valmy on February 11, 2013, 09:39:56 PM
Any particular case studies?  Looking around the usual suspects (Toulouse, Provence, Gascony, Aquitaine, Saxony) all have hereditary rulers in 867.

I'm guessing Sheilbh was thinking about the spread of hereditary "banal lordships" at territorial levels lower than an entire principality or dukedom.  Even there the evidence is a lot more mixed.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 15, 2013, 09:39:14 AM
Quote from: Caliga on February 12, 2013, 01:41:18 PM
I was playing as the d'Hautevilles last night.  First time I'd tried them since CK1.  It's impressive what you can do with a 400-man army if you have the right friends. :showoff:

So far, I've taken Naples and defeated a rebellion by the Count of Taranto.  The Sicilian Muslims attacked me but I got a little help from my friends Croatia, England, and the Pope and beat them back.  During this war some other Emirate conquered Salerno, so naturally that's my next target.
King of Sicily now.... and the size of my levy is almost up to 1,200 men total! :showoff:

I still can't wipe out that goddamn Emirate of Salerno because one of my brothers, the Count of Foggia, is being held hostage by him.  So I've got an active plot to kill my brother now. :menace:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 16, 2013, 05:51:07 AM
Started a new game as Fatimids in 1066. Love the dynastic purges every time a new Caliph ascends to the throne.  :menace:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 22, 2013, 02:28:45 PM
There's an interview with Johan now that purportedly states they are working on a new tech system?
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on February 22, 2013, 02:44:35 PM
Link?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 22, 2013, 03:51:26 PM
Quote from: Cecil on February 22, 2013, 02:44:35 PM
Link?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fflashyreview.com%2Fwp-content%2Fuploads%2F2011%2F07%2Flegend-of-zelda.jpg&hash=f5d50b051c68bc63f1f4961ce156dcaa44896dd7)
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 23, 2013, 04:53:51 PM
It seems that trying to keep plotting from going on in your country is like tilting and windmills.  Every week three more idiots decide to start a plot to murder someone for no discernible reason.  I already have 300 people in jail as it is.  I cheated and conquered the entire world and tried to set up a stable empire.  If I give it over to the AI it collapses within 10 years. :(
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 24, 2013, 11:45:01 AM
Quote from: The Minsky Moment on February 14, 2013, 01:22:41 PM
I'm guessing Sheilbh was thinking about the spread of hereditary "banal lordships" at territorial levels lower than an entire principality or dukedom.  Even there the evidence is a lot more mixed.
Exactly. Decline of peasant liberties, the rise of castellans and the peace of God were changes that happened after 867, from my understanding, that underpinned the new feudal order of social obligations. Though I also thought, though I could be wrong, that 'feudal lordship' was normally granted by the Emperor or their successor and wasn't hereditary at that point.

QuoteLa mutation de l'an mil?

My understanding is that the scholarship has been moving away from that view since the 70s and the more dominant paradigm is to see continuities between the Carolingian period and its aftermath.  The analysis is complicated by the limitations of the source material.  And of course even in the 11th century, "feudalism" is still really a historian's construct to help categorize a more complex and varied social reality.
Yep. I knew it was still a controversial theory and subject to great debate. But I don't really know how the debate's moved on, or much about the anti-l'an mil argument.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 25, 2013, 02:18:41 AM
I am being way too picky, but I'm having trouble immersing myself into CK2. I feel like there are a lot of great elements, but each of them is very shallow.

Warfare is not very engrossing. There is really no strategy or tactic that comes into play. It is simply a matter of moving armies into a province and waiting to capture it.

The economic/infrastructure area is not very deep. There really is little strategy involved in developing a province. From my own experiences and what others have told me, it comes down to 'build towns'.

No naval combat. I won't comment on this further since it has already been discussed to death.

Given the type of game CK is, I could dismiss all of that as being consequences of the zoomed out strategic level Paradox games tend to operate at, but the character/event model feels unambitious. I don't feel like I'm playing a unique character facing challenges unique to the circumstances of their life - I just feel like I'm clicking the same few answers to recycled events.

I'm still trying to put my finger on what I feel like I'm missing, but right now I find it has very limited replayability, despite the fact no two games are identical.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 25, 2013, 02:35:05 AM
It's growing a bit old for me as well, but let's face it: I played it a LOT last year. And I think it's just that I have become too proficient in it. Which may very well be the game's fault rather than my überness, but fact remains: where as a noob I struggled to keep my realm together, I tackle almost all challenges now with ease, quickly identifying future issues and taking care of them.

Which does make the whole thing a bit repetitive
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 25, 2013, 02:57:30 AM
My personal problem with the game is that it is often a lot of fun for the first 100 years or so, but then it becomes somewhat tedious - maybe it's because it has that sandbox approach, where you set your own goals, but the problem is that once you become powerful (for me, this happens when you create your own empire), there is not really that much to do other than ceaseless expansion - and this, in turn, kills the whole Sim Feudalism feel of the game to me, as you are forced to ignore a lot of messages about "personal lifes" of characters, as otherwise you are getting swamped with them.

I think it would be cool if the game offered some other ways of increasing your overall glory than just gaing more land - getting your brother elected the Pope or a Grand Master of the holy order would be a good example of the kind of goals this game lacks.

Edit: A nice contrast to that is a game as Byzantium, where you have goals such as restoring the Roman empire or healing the schism - which is exactly the kind of thing lacking for other countries once you get beyond the point of creating an empire in your corner of the map. Decisions and plots to get your family and proteges elected to special positions such as Archishops (with papal investiture), Grand Masters or the Pope would be great.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 25, 2013, 10:01:01 AM
With my Kingdom of Sicily circa 1115 AD game I was mentioning earlier... I'm kind of unsure what to do now too. :hmm:

The situation is: I control all of Southern Italy except the city of Capua, which is owned by Pisa.  Speaking of Pisa, the Pisans have an enormous empire, and control Siracusa province in Sicily (got to it before I did  :glare: ), in addition to a huge chunk of the Mahgreb (i.e. all of Tunisia, coastal Algeria), most of Libya, Sardinia, and even some of the Spanish coast.  Nearly all of the rest of Spain has been reconquered, with just a few petty Muslim states left--the Almoravids still control Cadiz and there are some petty states on the coast around Valencia.

Because I didn't want to get 'left behind' in this amazingly-fast reconquista, I conquered the Balearic Islands and added them to my Sicilian empire, which makes my obvious next target Pisa since I'd love to drive them out of Capua and Sicily, and pick up Sardinia as well... but Pisa is so huge and fields such large armies I'm not exactly sure I can defeat them in a war. :huh:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 25, 2013, 10:30:37 AM
Quote from: Martinus on February 25, 2013, 02:57:30 AM
Edit: A nice contrast to that is a game as Byzantium, where you have goals such as restoring the Roman empire or healing the schism - which is exactly the kind of thing lacking for other countries once you get beyond the point of creating an empire in your corner of the map. Decisions and plots to get your family and proteges elected to special positions such as Archishops (with papal investiture), Grand Masters or the Pope would be great.

Yeah, though the issue there is that the extra "goals" for Byzantines are basically like pure fantasy.  It'd be nice as you say to have those other sorts of things.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 25, 2013, 12:26:44 PM
Quote from: Martinus on February 25, 2013, 02:57:30 AM
My personal problem with the game is that it is often a lot of fun for the first 100 years or so, but then it becomes somewhat tedious - maybe it's because it has that sandbox approach, where you set your own goals, but the problem is that once you become powerful (for me, this happens when you create your own empire), there is not really that much to do other than ceaseless expansion - and this, in turn, kills the whole Sim Feudalism feel of the game to me, as you are forced to ignore a lot of messages about "personal lifes" of characters, as otherwise you are getting swamped with them.

I rarely have that problem as I usually start as a count somewhere, and roleplay my characters to a large extent instead of going for max. title/land. That keeps me entertained enough with an overseeable amount of stuff going on and without becoming too hectic. I don't think I've ever started a game as king or emperor.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 25, 2013, 12:29:36 PM
My habit is starting games as a Duke and working my way toward a King, which is why I like playing as William the Bastard and Robert Guiscard.  I also apparently really like Normans for some reason. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 25, 2013, 04:33:57 PM
How do you rise up from Count to Duke?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 25, 2013, 04:39:59 PM
Quote from: Razgovory on February 25, 2013, 04:33:57 PM
How do you rise up from Count to Duke?

:huh:

By getting more territory...or by being given a dukedom from your liege?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 25, 2013, 06:51:52 PM
I was thinking of a strategy.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 25, 2013, 06:55:41 PM
Quote from: Razgovory on February 25, 2013, 06:51:52 PM
I was thinking of a strategy.

Get money, get soldiers, take shit...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 25, 2013, 07:17:52 PM
Quote from: Viking on February 25, 2013, 06:55:41 PM
Quote from: Razgovory on February 25, 2013, 06:51:52 PM
I was thinking of a strategy.

Get money, get soldiers, take shit...

:D
Title: Re: Crusader Kings 2 Redux
Post by: fhdz on February 25, 2013, 07:26:51 PM
...profit!
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 25, 2013, 07:33:11 PM
Quote from: fahdiz on February 25, 2013, 07:26:51 PM
...profit!

at least my step three was more detailed than the traditional

Quote3. ....

Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 25, 2013, 08:09:35 PM
Its very simple. All you need to do is fabricate a claim on a neighbor and then attack them with mercenaries. With mercenaries, even a poor (but frugal) count can field an army of 10k.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on February 25, 2013, 08:10:46 PM
Quote from: Jaron on February 25, 2013, 08:09:35 PM
Its very simple. All you need to do is fabricate a claim on a neighbor and then attack them with mercenaries. With mercenaries, even a poor (but frugal) count can field an army of 10k.

that is until you run out of cash, get declared on by your mercs and have them take over your county.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 25, 2013, 08:59:12 PM
True story: in my current game I saw the Bulgarian Band conquer all of Cyrenaica for themselves.  Eventually the Emir of Alexandria kicked them out, but they held the region for at least a decade.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 25, 2013, 09:22:05 PM
I saw the Lombard Band take Denmark. Hilarious, since as Sweden it gave me an excuse to take some prime territory.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 25, 2013, 11:06:32 PM
Quote from: Viking on February 25, 2013, 08:10:46 PM
Quote from: Jaron on February 25, 2013, 08:09:35 PM
Its very simple. All you need to do is fabricate a claim on a neighbor and then attack them with mercenaries. With mercenaries, even a poor (but frugal) count can field an army of 10k.

that is until you run out of cash, get declared on by your mercs and have them take over your county.

If you're doing it wrong.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 26, 2013, 12:36:51 AM
I've never had mercs do that to me. I'd say if you're not optimistic about finishing the enemy off quickly, save up about 500d.

Ideally, your target shouldn't be far away, shouldn't have a ton of allies who will join, and preferably have the same liege. I don't know if conquering fellow vassals incurs any penalty with your liege, but it does reduce the armies you'll have to face. Am I correct there? I'm assuming if I'm in Duchy A and I try to claim a county that is currently in Duchy B then I'll have to face the county + the ruling duchy.

I find it easy enough to expand that way as almost anyone. I had a Habsburg game where I went around merrily conquering around Switzerland. I recently started a Bourbon game and I've taken over a neighboring county in that way. Most of S. France is ruled by Aquitaine, which makes it quite a bit easier to eat up enemy counties one by one. My duke might throw a hissy if I declare myself the new Duke of Bourbon, but that's about the worst I expect it'll get.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 01, 2013, 03:57:14 AM
Quote from: Razgovory on February 25, 2013, 06:51:52 PM
I was thinking of a strategy.

It depends if you are a vassal of a Duke or directly of the King and if the de jure ducal title for your county is already created or not.

If the ducal title you are after does not exist, then it is easier - just get enough counties from the de jure duchy you want to create it (usually 2-3 depending on the size, but there are some, like Alsace, where one is enough) and you become a Duke. Same approach works if the title is held by someone in a different realm - then you can just usurp it.

The problem comes when the ducal title is held by someone in your realm (e.g. your liege). You cannot usurp it without first having a strong claim on the duchy so try to fabricate it (there is usually a plot to do so, too, if your Intrigue is high enough).

Also remember that when you usurp it from someone, they will end up hating you and they will get a claim on it - so if it is the King who holds the duchy, try instead to fabricate the claim on it and then petition him for the title (there is a decision to do so). Furthermore, if you are the King's direct vassal and the King likes you enough, he may actually give you the ducal title on his own - this is especially true if you have a claim on the title, as the AI King would often do it to stop you from hating him. So sending the chancellor to improve your relationship with the King is a good idea, too.

Things to look out for:
- you will probably start with Gavelkind and unable to change it due to low Crown Authority - so make sure you have a contingency plan when you start collecting the counties and then die and it gets split between your sons,
- if you want to create the title, make sure you do it fast enough so your King does not do it first (and if he does switch to plan B, i.e. petitioning him for it).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 01, 2013, 10:01:05 AM
I don't know why I stupidly never used it before - but the Byzantine free ducal revocation is a god-send for pruning down would be rebellious factions. :worthy:

Also, I'm finding it much easier if I prevent myself from having any kingdom vassals. There isn't much you can do there but ply them with titles/gold and hope they'll stay loyal.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 01, 2013, 10:14:41 AM
Hey has anyone tried this mini-mod?  Looks pretty good via the utter randomness of heresies at the moment.

http://forum.paradoxplaza.com/forum/showthread.php?653272-mini-mod-No-more-random-heresies
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 20, 2013, 08:34:51 AM
First dev diary is up

http://forum.paradoxplaza.com/forum/showthread.php?676756-Crusader-Kings-II-The-Old-Gods-Dev-Diary-1-A-Different-Europe

QuoteIt's time for another cycle of developer diaries on Crusader Kings II and I thought I'd begin by talking about the new start date and giving you a broad overview of the upcoming expansion; The Old Gods. Yes, we're pushing back the earliest possible start date to 867 AD. This is a special bookmark that comes with the expansion (and you will not be able to start at dates between 867 and 1066 without modding.)

Europe is a very different place in 867... Many of the familiar countries have not yet come into being. There is no Hungary, no Poland, no Russian principalities and the British Isles and Scandinavia are full of petty kingdoms. The Carolingians still rule the Franks, but the great Empire of Charlemagne has been divided between four of his descendants. In the Byzantine Empire, a new dynasty has just risen - the House of Makedon - destined to restore some of its former glory. The Muslims are in the middle of a drawn-out crisis as the once enormous Abbasid Caliphate has fractured, with a succession of Caliphs being murdered by their own Turkish generals.

Most importantly, however, the North and East are completely dominated by bustling tribes of unrepentant heathens who remain less than impressed with the White Christ. Why debase yourself before a dead man on a cross when you can loot the riches of his fat clergy instead? Just as the fury of the Northmen descends on the undefended shores of Europe, other, equally pagan threats are on the rise in the steppes of Tartaria. Like the Avars before them, the feared Magyar horse lords are pushing into Europe from beyond the Carpathians. Why is all this more important than the affairs of Christians and Muslims? Because with The Old Gods, all these heathens are finally playable! (But you probably knew that already.  )

Playing a pagan chieftain is at least as different as playing a Muslim. Not only that, there are significant differences between the various heathen religions. Some are aggressive in nature, like the Norse and Tengri beliefs, and some are more defensive, like the Finno-Ugric faith. For example, the warlike Norse will suffer a prestige loss for being at peace for too long, and will need to wage war or set sail to pillage and loot. The Finns don't have this problem, but on the other hand, their vassals will dislike having their troops raised (like Christians). Some faiths get defensive bonuses and larger garrisons in their homelands, some don't, etc. However, they can all potentially be reformed to withstand the allure of the new religions.

In the coming weeks, I will explain the different religions in detail. I will, of course, also talk about other new features, like traversible rivers, new cultures, Zoroastrians, Adventurers, and much more. Stay tuned, and here are some more screenshots to tease and titillate!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 20, 2013, 08:37:52 AM
From one of the screens looks like there is some river travel - or at least some connected lakes.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 20, 2013, 09:43:30 AM
He mentions traversable rivers in that diary. Still no naval combat though, I wonder how one keeps the raiders from slipping up your rivers?
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on March 20, 2013, 10:17:12 AM
Wear a chastity belt?
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on March 20, 2013, 12:58:17 PM
dyke
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on March 20, 2013, 01:48:10 PM
Quote from: Maximus on March 20, 2013, 09:43:30 AM
He mentions traversable rivers in that diary. Still no naval combat though, I wonder how one keeps the raiders from slipping up your rivers?

Maybe the way they actually did it in the late 9th century - by putting up booms and obstructions.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 20, 2013, 04:13:04 PM
Quote from: The Minsky Moment on March 20, 2013, 01:48:10 PM
Quote from: Maximus on March 20, 2013, 09:43:30 AM
He mentions traversable rivers in that diary. Still no naval combat though, I wonder how one keeps the raiders from slipping up your rivers?

Maybe the way they actually did it in the late 9th century - by putting up booms and obstructions.
How would that be implemented though, as a province-level building? a sea-zone building? And what would it do? defense bonus vs amphibious attacks? That doesn't quite capture it IMO.

Of course I'm not sure how the whole raid mechanic will work(or even if there will be one)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 20, 2013, 04:20:49 PM
That one screenshot does show the raid mechanic though - on that one showing Netherlands. Country that has that soldier there is only hostile to its target and yet you still have that tooltip mentioning about looting and gold that can be looted / instead of the typical graphic you have for siege of fortress shows that brown bar.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 20, 2013, 04:23:34 PM
My guess would be to stop it you'd have to have troops there. Similarly I don't think they'll have a mechanism to prevent troops from navigating down the rivers (which they clarified is only for a handful of 'major' rivers) beyond just having troops stationed/ready to fight raiders.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 21, 2013, 12:12:24 AM
Which rivers did the Vikings navigate, anyways? Seine, Rhine, Elbe, Volga and that other Russian stream . . . . Thames?
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on March 22, 2013, 03:45:15 AM
Quote from: Syt on March 21, 2013, 12:12:24 AM
Which rivers did the Vikings navigate, anyways? Seine, Rhine, Elbe, Volga and that other Russian stream . . . . Thames?

they probably sailed on all rivers they could reach.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 22, 2013, 03:50:30 AM
Major rivers, then.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on March 22, 2013, 05:53:33 AM
Quote from: Syt on March 22, 2013, 03:50:30 AM
Major rivers, then.

yeah, and a whole load of rivers we consider as secundary or even tertiary today. all kinds of crazy shit was navigatable back then.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on March 22, 2013, 01:51:24 PM
Quote from: Syt on March 21, 2013, 12:12:24 AM
Which rivers did the Vikings navigate, anyways? Seine, Rhine, Elbe, Volga and that other Russian stream . . . . Thames?
St. Lawrence. :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on March 24, 2013, 08:02:42 PM
I think Steam patched my game automatically and zapped the wife finder.

I still get the normal betrothal thingy, but not the one where you go to get smart wives.

Anyone know what's up? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 24, 2013, 11:34:21 PM
Steam does that.  It's annoying.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 25, 2013, 08:16:14 AM
Interesting, I didn't know we were getting another patch today.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 25, 2013, 08:16:30 AM
QuoteThis patch rebalances Merchant Republics: There is now a limit to how many Trade Posts you can have, based on palace upgrades and the number of adult male dynasty members in your court. "Family Dues" are now paid only to adult male dynasty members in your court, and they all receive the same share. Also, the Seize Trade Post plot has been nerfed in several ways (see the change log below.)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 25, 2013, 09:09:03 AM
Quote- The republican CB to seize a coastal city now requires the Patrician to have a trade post there already

no need to mod that in anymore!
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 25, 2013, 12:17:42 PM
Quote from: Admiral Yi on March 24, 2013, 08:02:42 PM
I think Steam patched my game automatically and zapped the wife finder.

I still get the normal betrothal thingy, but not the one where you go to get smart wives.

Anyone know what's up? :unsure:
Wasn't that just moved to the lower right somewhere?
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on March 25, 2013, 12:28:01 PM
Quote from: Zanza on March 25, 2013, 12:17:42 PM
Wasn't that just moved to the lower right somewhere?

I mouse hovered over every damn pixel on that screen and couldn't find anything that looked like a wife finder.  I might try again.

But I'm having a deeper, metaphysical problem with this game.  In CK I you expanded by slowly stacking up provinces and handing them off to courtiers or whoever as you gained the ducal titles.  In CK II you can't slowly expand because everybody starts out with gavelkind and can't change it.  So the game reduces to a soap opera where you diddle diddle with your character beating up hedge knights or exorcising sink holes.  It may be very realistic in that you'll likely end up about where you started--barring a couple of miraculous marriages + deaths--but it's not a whole lot of fun for a guy who likes to go conquering.

Maybe I should give Poland a try, so I can conquer pagans.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on March 25, 2013, 12:42:21 PM
Thanks Zanza, found the wife finder.

Are there any realms that start with primogeniture?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 25, 2013, 01:00:06 PM
I agree Yi that Gavelkind can have the tendency to lead to realms staying smaller - though I think for player it tends to have you actually expand faster so that you can get to a level where you only have one main title / set yourself up to be able to change crown laws and escape gavelkind. Haven't myself seen much issue with it.

I believe the Byzantines operate without gavelkind - though don't recall for the doux under them.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 25, 2013, 02:01:18 PM
Muslims don't have gavelkind.  It was never a big problem for me, I managed to get rid of it within one or two generations.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 25, 2013, 03:13:35 PM
The Empire itself is Primogeniture, but at least under CK2+ the douxes are gavelkind.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 25, 2013, 03:20:13 PM
France and England are primogeniture.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 25, 2013, 03:23:34 PM
The Catalan County ("Duchy") is too, as are the largest French vassals.

I think states should naturally progress towards primogeniture like in CK 1.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on March 25, 2013, 03:34:52 PM
Quote from: Queequeg on March 25, 2013, 03:23:34 PM
The Catalan County ("Duchy") is too, as are the largest French vassals.

Flanders isn't, which is my favorite French duchy to play.

Tried a game as Leon, the old quick assassinate trick doesn't work as well as it did in CK I.

My first heir also gayed up, had one daughter, died and the game crashed.

On the other hand I did learn that the Duchess of Toscana will marry in CK II. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on March 25, 2013, 06:06:26 PM
Quote from: Admiral Yi on March 25, 2013, 12:28:01 PM

But I'm having a deeper, metaphysical problem with this game.  In CK I you expanded by slowly stacking up provinces and handing them off to courtiers or whoever as you gained the ducal titles.  In CK II you can't slowly expand because everybody starts out with gavelkind and can't change it.  So the game reduces to a soap opera where you diddle diddle with your character beating up hedge knights or exorcising sink holes.  It may be very realistic in that you'll likely end up about where you started--barring a couple of miraculous marriages + deaths--but it's not a whole lot of fun for a guy who likes to go conquering.


In one of my first games, the one which prompted me to bitch about plots. A series of plots resulted in a quick succession of random relatives being made king with me controlling two counties middlesex and essex while the rest of england atomized as more and more counties declared independence during the succession crises. Once the dust had settled I realized that my primogeneture had been changed to gavelkind due to yet another revolt and I set about uniting england. I made three attempts to do so, each ending badly as my king died and divvied up all his titles forcing me to start from scratch. The 4th duke of bedford managed to pull it off. It was annoying as fuck.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 26, 2013, 12:26:03 AM
Yi, is that Vanilla or +?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 26, 2013, 12:35:28 AM
So when is the new expansion expected?
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on March 26, 2013, 12:48:41 AM
Quote from: Queequeg on March 26, 2013, 12:26:03 AM
Yi, is that Vanilla or +?

Vanilla I assume.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 26, 2013, 01:11:51 AM
Quote from: Viking on March 25, 2013, 06:06:26 PM
Quote from: Admiral Yi on March 25, 2013, 12:28:01 PM

But I'm having a deeper, metaphysical problem with this game.  In CK I you expanded by slowly stacking up provinces and handing them off to courtiers or whoever as you gained the ducal titles.  In CK II you can't slowly expand because everybody starts out with gavelkind and can't change it.  So the game reduces to a soap opera where you diddle diddle with your character beating up hedge knights or exorcising sink holes.  It may be very realistic in that you'll likely end up about where you started--barring a couple of miraculous marriages + deaths--but it's not a whole lot of fun for a guy who likes to go conquering.


In one of my first games, the one which prompted me to bitch about plots. A series of plots resulted in a quick succession of random relatives being made king with me controlling two counties middlesex and essex while the rest of england atomized as more and more counties declared independence during the succession crises. Once the dust had settled I realized that my primogeneture had been changed to gavelkind due to yet another revolt and I set about uniting england. I made three attempts to do so, each ending badly as my king died and divvied up all his titles forcing me to start from scratch. The 4th duke of bedford managed to pull it off. It was annoying as fuck.

It is extremely easy to prevent your realm from partitioning even with gavelkind and if you have several of the top titles (like few ducal titles and you are not a King). Your constantly complaining comments make me feel that you really do not know how to play this game. :P

In fact, I often end up using gavelkind deliberately, as it is very easy to counter its negative sides, and its positive sides are well worth it.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on March 26, 2013, 12:15:53 PM
Share your advanced technology Marty; how do you counteract gavelkind?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 26, 2013, 03:24:39 PM
When you are approaching the time when you may realistically expect to die, just give all your counties by one to your eldest son.

If you hold several ducal titles, but only one county, and all your sons but your eldest are landless, then he will also get all your ducal titles on inheritance.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on March 26, 2013, 03:32:05 PM
Thanks Marty.

CK being CK, you're still going to get a fair share of early deaths.  Have you been able to sustain this strategy for an entire game?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on March 26, 2013, 04:46:05 PM
Quote from: Martinus on March 26, 2013, 01:11:51 AM
Quote from: Viking on March 25, 2013, 06:06:26 PM
Quote from: Admiral Yi on March 25, 2013, 12:28:01 PM

But I'm having a deeper, metaphysical problem with this game.  In CK I you expanded by slowly stacking up provinces and handing them off to courtiers or whoever as you gained the ducal titles.  In CK II you can't slowly expand because everybody starts out with gavelkind and can't change it.  So the game reduces to a soap opera where you diddle diddle with your character beating up hedge knights or exorcising sink holes.  It may be very realistic in that you'll likely end up about where you started--barring a couple of miraculous marriages + deaths--but it's not a whole lot of fun for a guy who likes to go conquering.


In one of my first games, the one which prompted me to bitch about plots. A series of plots resulted in a quick succession of random relatives being made king with me controlling two counties middlesex and essex while the rest of england atomized as more and more counties declared independence during the succession crises. Once the dust had settled I realized that my primogeneture had been changed to gavelkind due to yet another revolt and I set about uniting england. I made three attempts to do so, each ending badly as my king died and divvied up all his titles forcing me to start from scratch. The 4th duke of bedford managed to pull it off. It was annoying as fuck.

It is extremely easy to prevent your realm from partitioning even with gavelkind and if you have several of the top titles (like few ducal titles and you are not a King). Your constantly complaining comments make me feel that you really do not know how to play this game. :P

In fact, I often end up using gavelkind deliberately, as it is very easy to counter its negative sides, and its positive sides are well worth it.

Gavilkind had nothing to do with the atomization of the kingdom, that was due to the independence plots hatched during the various succession crises. In this case I (a 2 year old with an incompetent regent) got deposed by a random relative from italy. That random relavtive was almost immediately subject to his own plot to be replaced (this time with me as the target). Naturally this plot failed, but another plot did replace him shortly after. At this point everybody in the kingdom is hating everybody else and everybody is plotting. By the third round of coups various dukes were starting independence plots, which were succeeding. The superdukes then further atomized as well due to gavelkind one generation later. I was not an actor in this process i was merely an observer and the last loyal duke.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2013, 08:35:13 AM
QuoteSo, I've been watching the Paradox live stream and Johan mentioned that we would be seeing Celtic Faces and unit pack DLC before TOG is released. This is fairly exciting news (even if it is simply cosmetic), I just hope the quality has been increased since Med and Russian face packs.

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2013, 08:48:17 AM
Hmm, curious that they picked Jan 1 867 given that they then decided to twerk the history of Byzantines/Abbassids to have ahistorical developments by the start of 867.
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on March 27, 2013, 09:05:45 AM
Quote from: garbon on March 27, 2013, 08:48:17 AM
they then decided to twerk the history of Byzantines/Abbassids

I'd pay to see that.  :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2013, 09:08:21 AM
:P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2013, 09:09:18 AM
Ooh, pagans can't change away from gavelkind until they "reform" their religion.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 27, 2013, 09:23:31 AM
Quote from: Admiral Yi on March 26, 2013, 03:32:05 PM
Thanks Marty.

CK being CK, you're still going to get a fair share of early deaths.  Have you been able to sustain this strategy for an entire game?

No, but then I usually manage to get to a royal title within one or two generations, so this goes away.

Also, I haven't played in a while but I think that if you are running Gavelkind and have several highest level titles, but all your demesne holdings are withing your primary title (say, you are Duke of Anjou, Bourbon and Orleans, but hold demesne only in Anjou), then your extra sons will only get demesne titles but not the higher titles.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2013, 01:22:41 PM
This is the response I got when I reminded someone that they don't have to purchase face packs if they don't like them.

QuoteI will buy all the DLC whether I like it or not, because I want Paradox to continue making DLC.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2013, 01:28:30 PM
I wonder from the stream how balance will be. When King was playing, Jylland ate up all of Wessex and by the time I stopped watching - Sweden had all of Sweden, Denmark and most of England.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on March 27, 2013, 01:46:55 PM
Why is it that the levies I raise from my demesne are always smaller (usually way smaller) than what it says they should be on the castle screen (the one you build on)?
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on March 27, 2013, 02:20:56 PM
Also, what difference do HR emperor nominations make, if any?
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on March 27, 2013, 02:36:03 PM
Quote from: Admiral Yi on March 27, 2013, 02:20:56 PM
Also, what difference do HR emperor nominations make, if any?

Ask Cal.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2013, 03:15:13 PM
Quote from: Admiral Yi on March 27, 2013, 02:20:56 PM
Also, what difference do HR emperor nominations make, if any?

They count as a vote (support?) towards that candidate. Top 3 candidates (those with most report) show up on succession screen.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on March 27, 2013, 03:36:43 PM
Quote from: garbon on March 27, 2013, 03:15:13 PM
They count as a vote (support?) towards that candidate. Top 3 candidates (those with most report) show up on succession screen.

And what difference does that make?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2013, 03:47:28 PM
Well, that determines who is the next Emperor. :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 28, 2013, 03:38:16 AM
Highlights from the yesterday's dev chat:

Quote•Status of development: feature-complete alpha build. They are now balancing the game.
•Petty king title is given to independent dukes of certain cultures.
•Tech reworked. You get tech points every month and can spend it to upgrade stuff.
•Navigable rivers only usable by Vikings.
•Norse have a "Subjugation" CB that allows them to conquer nearby territories and vassalize them.
•You can send your Court Chaplain (as a Christian at least) to pagan provinces. The leader receives an event to welcome the chaplain or toss him in prison and then sacrifice him during a blót.
•Iceland is already settled in 867.
•Pagans apparently cannot switch from Gavelkind succession until they reform their religion.
•If you get holy warred as a pagan you can apparently convert to Christianity to save yourself.
•Pagan religions can be reformed. This turns them into a more structured religion with a religious head. To reform your pagan faith, you have to take control of several holy sites (bishoprics) and have 500 piety. Reformed paganism makes your vassals get mad when their levies are raised. In the stream, the West African faith and the Norse faith were reformed.
•Once reformed, the old ways become a heresy and can appear in provinces.
•No map expansions. Three or so new de jure empires: Tartaria (in the steppes), Carpathia (north of Black Sea), Wendish Empire (around Poland/Lithuania).
•Raiding: Raiding does not require a casus belli. You assemble an army and toggle a button on the army screen. Then you go siege a holding a loot it. Loot is stored in your boats. Disbanding your boat in a friendly port will give you the gold. You automatically become hostile to the country you are looting.
•Invite all to plot button? Not in this expansion. Don't know what will come in the future.
•Will there be new Norse faces? Yes.
•Zoroastrians: Not too many details in this stream. Reforming the Zoroastrian high priestship was mentioned if you capture the holy sites.
•End game balance: Technology has been rebalanced to take more to upgrade. It's more spaced out.
•Winning a pagan invasion will convert some provinces' culture to help you out.
•They are experimenting with the HRE/Francia area by removing the empires and making them kingdoms with family alliances. France is set up to inherit Germany. Lotharginia will break into two kingdoms via Gavelkind.
•Women can be Seers (court chaplains) for the (Reformed) Norse.
•No scripted Seljuk invasion.
•Genghis Khan bookmark added so you can play as Genghis Khan and conquer your way across Europe.
•In single player, you need the expansion to be able to play from 867. Not sure about multiplayer.
•New "Prepare Invasion" diplomacy option. This starts an event chain where adventurers join your army. You get a set amount of time to declare war (2 years in the stream). The war is declared with a Prepared Invasion casus belli.
•Character search: will not have sort by "Join Your Court" or a status showing it in this patch.
•You can capture people when sieging holdings. As Norse you can force captured women to be your concubine.
•When Christians want to attack pagans, they get higher attrition. Pagans do not have reduced attrition when attacking Christians. The higher attrition gives pagans a defensive advantage against Christians in the early game. Technology upgrades reduces this penalty in later years.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 28, 2013, 03:50:11 AM
QuoteThree or so new de jure empires: Tartaria (in the steppes), Carpathia (north of Black Sea), Wendish Empire (around Poland/Lithuania).


:bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 28, 2013, 03:52:24 AM
Quote from: Tamas on March 28, 2013, 03:50:11 AM
QuoteThree or so new de jure empires: Tartaria (in the steppes), Carpathia (north of Black Sea), Wendish Empire (around Poland/Lithuania).


:bleeding:

I suspect they are just pagan-created, much like, say, Hispania can be only created by Christians.

In that case, I think this is quite sensible. I want to be Martinus the Terrible, Overlord of Carpathia and Scourge of Catholics. :P
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 28, 2013, 03:55:16 AM
What is a good idea there, is not having the HRE as an Empire. The Empire is a flawed concept, because it makes stuff too stable
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 28, 2013, 05:46:59 AM
What would be cool is to have the HRE imperial title as a sort of titular imperial title that "disappears" in each succession and may be "recreated" through an event in which the King of Germany is crowned the emperor by the Pope.

This could nicely simulate each Emperor having to effectively demand the oath of fealty from each nominal vassal, and would ensure the imperial title is kept at autonomic or low crown authority.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 28, 2013, 09:09:52 AM
Rivers only navigable for Vikings? What about the Rus'? Seems silly.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 28, 2013, 09:26:04 AM
Quote from: Queequeg on March 28, 2013, 09:09:52 AM
Rivers only navigable for Vikings? What about the Rus'? Seems silly.

aren't you being redundant there?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 28, 2013, 09:28:48 AM
I think Rurik and that other guy south of him (around Kiev) also start as Norse/Norse religion with the idea that they convert over time to Russian - so I think they'll have the ability for sometime.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 28, 2013, 12:08:24 PM
The problem with the HRE is not its stability as it was fairly stable with regards to its external border. The problem is that the emperor is way too strong and there is not enough internal conflict. The prince-electors should most of the time demand to lower crown authority or else.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 30, 2013, 12:27:52 PM
Kinda fun game in my recent go around with CK2. Started as county of Strathearn and by the time of first count's son, now rule as Duke of Albany and Ulster. Because of my meddling, England is now split into North and South. Saxon Mercia rules the northern part and southern part is ruled by Scots - a branch of my dynasty (well now my current character's grandson).

I've had to prop up that southern regime though by constantly joining wars against their disloyal vassals. I need to get Scotland's crown authority back down so that King of England is my heir again (currently one of his brother's).
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on March 30, 2013, 12:39:58 PM
So what strategy do people generally use to advance from count to duke or from duke to king? Assassinate a lot until you are the first heir? Or declare war using claims (and then how do you ensure victory as a little count against a duke)?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 30, 2013, 12:44:35 PM
Count to duke - I fabricate on nearby counts until I have enough to either create a duchy or rest it from my ducal overlord.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 30, 2013, 03:27:26 PM
Quote from: garbon on March 30, 2013, 12:27:52 PM
Kinda fun game in my recent go around with CK2. Started as county of Strathearn and by the time of first count's son, now rule as Duke of Albany and Ulster. Because of my meddling, England is now split into North and South. Saxon Mercia rules the northern part and southern part is ruled by Scots - a branch of my dynasty (well now my current character's grandson).

I've had to prop up that southern regime though by constantly joining wars against their disloyal vassals. I need to get Scotland's crown authority back down so that King of England is my heir again (currently one of his brother's).

I couldn't help myself. I disputed the succession in England and now rule the middle section of Scotland, northern Ireland, Normandy and southern England. Now both Scotland and France want a bite out of me. :D

One thing I notice though is disputing succession cb seems for the most part useless vs. claim cb. I went with it as it seemed a little more RP-like and as my character was a minor thought crown authority reduction might make his vassals more likely to stay loyal.  Other than that don't really see why one would pick it over claim cb, given that when you dispute a succession - there is no white peace option.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 31, 2013, 07:12:52 PM
The tech stuff sounds rather bleeding eyes. One for the kids there.
Sounds like there are a lot of potential exploits with the new features- why assassinate someone at your court when you can make him chaplain and send him to convert christhateland
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 31, 2013, 08:33:46 PM
I never understood the tech from Crusader Kings.  So a new system would be fine.  Hell, I would be fine if there wasn't player control tech system.  It would be cool if techs just spontaneously pop up in provinces and spread on their own.  Peaceful and prosperous provinces that haven't been raided recently are more likely to have techs pop up or spread to them.  War torn and poverty stricken lands are less likely to have tech increases.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 31, 2013, 09:08:39 PM
Idk if that is accurate. 15th Century Italy was hardly peaceful. Trade would seem more important, and Republics should get a bonus.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 31, 2013, 09:16:43 PM
Republics still need a lot of nerfing.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 31, 2013, 10:16:38 PM
Quote from: Razgovory on March 31, 2013, 08:33:46 PM
I never understood the tech from Crusader Kings.  So a new system would be fine.  Hell, I would be fine if there wasn't player control tech system.  It would be cool if techs just spontaneously pop up in provinces and spread on their own.  Peaceful and prosperous provinces that haven't been raided recently are more likely to have techs pop up or spread to them.  War torn and poverty stricken lands are less likely to have tech increases.

isnt that the way it works?
ive never paid attention to tech in ck2
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 01, 2013, 01:16:56 PM
Has anyone ever had issues with crusade for Jerusalem? I've had two games recently where the box popped up to say that the crusade for Jerusalem was won and yet there are no Christian states with the kingdom and all of the provinces in Jerusalem are still owned by muslims.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 01, 2013, 02:47:43 PM
Quote from: Queequeg on March 31, 2013, 09:08:39 PM
Idk if that is accurate. 15th Century Italy was hardly peaceful. Trade would seem more important, and Republics should get a bonus.

Well I doubt being pillaged does a great deal for research.  And the devastating Italian wars of the 16th century kinda put back Italy's preeminence in innovation.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 02, 2013, 08:43:55 AM
Bought all the major DLCs and started a game for the first time since vanilla. Got involved in a war to replace the king. The Duke we were backing died. Shouldn't the war have ended?  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on April 02, 2013, 08:55:12 AM
Quote from: jimmy olsen on April 02, 2013, 08:43:55 AM
Bought all the major DLCs and started a game for the first time since vanilla. Got involved in a war to replace the king. The Duke we were backing died. Shouldn't the war have ended?  :huh:

You mean like the way the death of Richard Duke of York ended the Wars of the Roses?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 02, 2013, 09:04:38 AM
Well, in the vanilla CK2 the war would have ended with the Duke's death so I was surprised.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 02, 2013, 09:06:11 AM
Quote from: jimmy olsen on April 02, 2013, 09:04:38 AM
Well, in the vanilla CK2 the war would have ended with the Duke's death so I was surprised.

What type of war was it? Did it stem from a faction or a depose liege CB?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 02, 2013, 09:19:44 AM
Quote from: garbon on April 02, 2013, 09:06:11 AM
Quote from: jimmy olsen on April 02, 2013, 09:04:38 AM
Well, in the vanilla CK2 the war would have ended with the Duke's death so I was surprised.

What type of war was it? Did it stem from a faction or a depose liege CB?
A faction to put Duke Robert the Old on the throne. Factions are new to me. Not sure how they work yet.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 02, 2013, 09:50:26 AM
Anyone know if CK+ is working yet on the new patch?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 03, 2013, 08:58:23 AM
New dev diary on raiding wasn't that interesting. I think most had been revealed in the live play.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 03, 2013, 09:00:18 AM
Quote from: Queequeg on April 02, 2013, 09:50:26 AM
Anyone know if CK+ is working yet on the new patch?

Why don't you check the CK2+ thread? Last posts seem to suggest fix for 1.092 has not yet been combined into mod.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 05, 2013, 11:16:34 AM
Random question but has anyone ever played long enough to see the Timurids*?

*thinking from 1066 or Alexiad start as would be a bit easier from later ones. :D
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on April 05, 2013, 11:41:42 AM
I saw them once. They had some impact on the Ilkhanate blog IIRC but not overwhelming
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 06, 2013, 05:34:49 AM
Has anyone played the Westeros vs. Europe mod?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 14, 2013, 08:39:27 PM
Quote from: jimmy olsen on April 06, 2013, 05:34:49 AM
Has anyone played the Westeros vs. Europe mod?
Never heard of it, sounds interesting.
I did try the westeros one, shame it doesnt really work given the grand scale life is fleeting nature of CK and ASOIAF's much smaller time scale
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 14, 2013, 08:46:26 PM
Quote from: garbon on April 05, 2013, 11:16:34 AM
Random question but has anyone ever played long enough to see the Timurids*?

*thinking from 1066 or Alexiad start as would be a bit easier from later ones. :D

My game always gets a fatal crash before then.  I always seem to have that problem with Paradox games. :(
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on April 15, 2013, 10:43:38 AM
For the TES fans:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg.gawkerassets.com%2Fimg%2F18kofe5slrsfejpg%2Fk-bigpic.jpg&hash=85976c7c35c23f15d3508231aa0846ad0194c514)
http://www.moddb.com/mods/elder-kings (http://www.moddb.com/mods/elder-kings)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 17, 2013, 04:46:28 AM
Quote from: Tyr on April 14, 2013, 08:39:27 PM
Quote from: jimmy olsen on April 06, 2013, 05:34:49 AM
Has anyone played the Westeros vs. Europe mod?
Never heard of it, sounds interesting.
I did try the westeros one, shame it doesnt really work given the grand scale life is fleeting nature of CK and ASOIAF's much smaller time scale
Start with the Aegon the Conqueror scenario then.

Westeros vs. Europe does the same.
http://forum.paradoxplaza.com/forum/showthread.php?680354-Mod-Westeros-vs.-Europe
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 17, 2013, 07:37:51 AM
From latest DD:

QuoteNon-pagans suffer from a significantly smaller supply limit when in pagan territory, which limits their ability to march massive armies towards the heathen homelands at the start of the game. This penalty will eventually be removed as you progress through the Military Organization technologies.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on April 21, 2013, 03:16:55 PM
Something I was just wondering...what is the gameplay reasoning for making it so you can't usurp a title from someone who is at war? I don't actually see why that's one of the limitations on usurping from a game balance perspective and it just seems to create a lot of really annoying and unrealistic scenarios in game.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 21, 2013, 03:30:14 PM
If thats a primary title and the only one of its rank it can make an entire polity collapse.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on April 21, 2013, 03:31:32 PM
Quote from: Queequeg on April 21, 2013, 03:30:14 PM
If thats a primary title and the only one of its rank it can make an entire polity collapse.

That makes sense, but in many scenarios you might control an entire duchy and some guy halfway around the world has the title and is permawarring and you have little means to ever usurp it. I'd think unless it was their last title of a certain rank it would make sense to allow usurpation during war. Or maybe say anytime you have 100% of a title's holdings you can always usurp, regardless of war status.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 21, 2013, 04:51:10 PM
I understand your argument, but that would be quite a bit of work and I don't really know how it would effect the actual mechanics of the game.  Say I am the Duchy of Barcelona and I am trying to usurp the title King of Aragon while a unified Aragon-Castile-Leon is fighting against a Jihad.  When I usurp the title of King of Aragon, are the vassals of this King of Aragon-Castile transferred to me, or stay under the same man?  That seems like quite a bit of coding considering that wars rarely last longer than a few years. 
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 21, 2013, 08:23:47 PM
Add in a condition that you need to have held everything for some time.
Maybe not make it an instant owner switch usurption but have an usurper war where they get time to try and take back de facto control?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 21, 2013, 09:03:21 PM
Seems like it's be easier to keep as is.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 21, 2013, 10:00:59 PM
The current way though is a bit broken.
Its not as bad as in Crusader Kings 1 where you would have a two province Kingdom of England surviving for centuries in the mdidle of Hungary whilst the England remained a mess but that kind of thing does happen a bit more than is realistic.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 22, 2013, 01:45:16 AM
I admit, I'm kinda stoked about this new DLC.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 22, 2013, 04:53:07 PM
I tried watching some of that video stream they had today. At first I thought it was the accents throwing me off but then I realized it was just that it sounds all so nerdy when people talk about it out loud. :blush:

Side note, I believe I saw them say that they have a Sunni-Shia schism event so I guess they aren't considering that split to have occurred until sometime in the 867 to 1066 time frame.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 24, 2013, 06:02:01 AM
How are they planning to model the Catholic/Orthodox split?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 24, 2013, 07:24:01 AM
Perhaps they changed it but originally they were going to have the split already in place with the notion that it was already well developed at this point.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 24, 2013, 10:36:05 AM
Release date is May 28th.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 24, 2013, 10:37:16 AM
Btw, Tim, from most recent trailer looks like yeah they are starting with Orthodox already split off.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on April 24, 2013, 11:11:27 AM
Quote from: garbon on April 24, 2013, 07:24:01 AM
Perhaps they changed it but originally they were going to have the split already in place with the notion that it was already well developed at this point.

I'm okay with that decision.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 24, 2013, 11:33:02 AM
Quote from: Barrister on April 24, 2013, 11:11:27 AM
Quote from: garbon on April 24, 2013, 07:24:01 AM
Perhaps they changed it but originally they were going to have the split already in place with the notion that it was already well developed at this point.

I'm okay with that decision.

Yeah I think it's pretty fair insofar as there were already concerns then about whether pagan states like Bulgaria would be subordinate to Patriarch or Pope - and a lot of the differences in rites had already come about (filioque, leavened bread).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 25, 2013, 09:57:45 AM
http://www.pcgamer.com/2013/04/25/crusader-kings-2-the-old-gods-release-date-and-new-details-from-mondays-livestream/

QuoteSince there weren't that many powerful Shiite Muslim landowners in 867, an event will fire after game start that spawns the first Shia Caliph. He will begin as a landless adventurer with a large host of supporters, and carve out a kingdom for himself to begin the Shia rise to power. This event was modeled after the rise of the Mamluks.

Any time you capture a fortress as any religion, you will now be able to take prisoners from the court there, such as the ruling lord's family. If you are a pagan ruler, you can force any such prisoners who are female and of age to become your concubines.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on April 25, 2013, 10:24:32 AM
Quote from: garbon on April 25, 2013, 09:57:45 AM
http://www.pcgamer.com/2013/04/25/crusader-kings-2-the-old-gods-release-date-and-new-details-from-mondays-livestream/

QuoteSince there weren't that many powerful Shiite Muslim landowners in 867, an event will fire after game start that spawns the first Shia Caliph. He will begin as a landless adventurer with a large host of supporters, and carve out a kingdom for himself to begin the Shia rise to power. This event was modeled after the rise of the Mamluks.

Any time you capture a fortress as any religion, you will now be able to take prisoners from the court there, such as the ruling lord's family. If you are a pagan ruler, you can force any such prisoners who are female and of age to become your concubines.

Does this mean that characters with no army remaining and their demesne occupied are now considered captured?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 29, 2013, 05:22:15 PM
Doing my first playthrough as the Capets.  It's actually pretty fascinating.  The fact that you're way less powerful as an individual landowner than all but one or two of your dukes makes a pretty unique strategic challenge.  Without English intervention (embarrassingly) Aquitaine would have been independent twice over. 
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on April 30, 2013, 12:55:05 PM
Quote from: garbon on April 25, 2013, 09:57:45 AM
http://www.pcgamer.com/2013/04/25/crusader-kings-2-the-old-gods-release-date-and-new-details-from-mondays-livestream/

QuoteSince there weren't that many powerful Shiite Muslim landowners in 867, an event will fire after game start that spawns the first Shia Caliph. He will begin as a landless adventurer with a large host of supporters, and carve out a kingdom for himself to begin the Shia rise to power. This event was modeled after the rise of the Mamluks.

Any time you capture a fortress as any religion, you will now be able to take prisoners from the court there, such as the ruling lord's family. If you are a pagan ruler, you can force any such prisoners who are female and of age to become your concubines.

instead of modelling it on the rise of the Fatimid Calphate that actually began a few decades after the new start.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 30, 2013, 01:11:09 PM
Yep, I thought that one was rather odd.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on April 30, 2013, 04:15:02 PM
Presumably it is a mistake by the reviewer, switching the names.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 30, 2013, 05:37:22 PM
Or totally possible was a misspeak by p'dox during livestream.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 08, 2013, 10:19:52 AM
Based on latest dev diary, looks like they've added a lot of decisions, events and things to do for the other faiths. :thumbsup:

Taking back Persia for Zoroaster looks like it could be fun. :)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 08, 2013, 10:39:39 AM
that Ulm guy in his Scandi beta AAR earned almost 400 prestige from a single raid (which went through Brittany and Ireland)  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on May 08, 2013, 02:35:03 PM
I like the fact that you can now imprison the courtiers of the ruler if you capture his capital - this makes losing your capital much more painful. *lolcanibetheongreyjoy*
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 08, 2013, 02:49:05 PM
I'm finally in my first game where I've played long enough that I've seen the bubonic plague. After my first heir died, my ruler (educating his son) took his army and scurried to a plagueless area.

Also, as I've never played so long, I hadn't seen how bad the game gets with blobbing. The map is divvied up among superstates of Francia (me), some Almohad-like state, HRE, Norway, ERE, Golden Horde and Ilkhanate.  Pisa holds almost all of Italy and then there are minor states like Genoa, Venice, Hungary, Croatia and Fatimids holding on.

Only state that ever faces serious rebellions is the Almohad one though it keeps reforming.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 12, 2013, 03:14:35 PM
The little things with this game are almost infinitely fascinating. 

Playing as the Komneni starting in 1100, I originally wanted to play it relatively cool and not try to expand like crazy.  Well, I had a good claim on the throne of Hungary, so that didn't quite work out.  I set up a vassal despotate in Wallachia, and from there took Hungary.  Ioannes (John), grandson of "Maria" Arpad and a princess of Jerusalem, became the King of Hungary, but was then usurped by Janos II of Hungary.  When he became King of Jerusalem after his mother died, he was still in imprisoned by Janos. 

In any case, I love looking at the little details in the game that actually make a great deal of sense.  When Janos II usurped the Hungarian throne from Iaonnes I of Hungary , he was at the end of it still a Byzantine vassal.  He converted to Orthodoxy, and pressed his rights in Hungary (which splintered off under the old Arpad king of unified Hungary-Croatia).  When he took over Hungary, he married a daughter of the Rallis-Roul doux of Achea, so now half of his children (including the current Janos III) look recognizably Greek.  Furthermore, this is happening at all levels of Hungarian aristocracy-intermarriage with Greek families is creating Greek-looking children, and because there are way more Greek families in the Empire this trend will continue for as long as the average Doux-level Hungarian aristocrat is more interested in marrying a member of a Greek house than a local or western girl.  Something very similar is happening with Orthodoxy-it's spread from the Hungarian center (rather than the border with Wallachia) to Slovakia, but the remaining Croatian families seem stuck in Papism.  Interestingly, the Byzantine Empire-now roughly the size of the Ottoman Empire at the end of the reign of Selim the Grim-is now almost dual-national.  The last three Hungarian despots have held the title of Caesar (highest in the Empire), have been my spymasters, have never joined a rebellion, and the 14K men I can rise in Hungary form, together with the retinue, Thrace and Nicaea, the core of most of the armies I send for conflicts with non-Empires. 

Interestingly this trend towards Greek-looking families is counteracted by my actions.  I marry my sons and daughters in to western nobility (Arpad, de Boulgone, Salian, currently de Normandie) meaning that every duchy I give to a son (Aleppo, Syria and Palmyra for instance) or ruled by a cadet branch of the Komenni (Wallachia) don't have those vaguely racist "Christian Brown" faces from the DLC.  I expect that in a hundred years you're going to start seeing a lot more eastern-looking nobility as new families marry locals and marry the old established families.   
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 14, 2013, 05:53:55 AM
The new DLC is really starting to sound incredible!

http://www.youtube.com/watch?v=eo7ttCKInYM
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2013, 07:34:15 AM
Quote from: jimmy olsen on May 14, 2013, 05:53:55 AM
The new DLC is really starting to sound incredible!

http://www.youtube.com/watch?v=eo7ttCKInYM

Maybe you were in love with Henrik's visage? :unsure:

There was nothing incredible sounding in there. He wasn't even excited.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 14, 2013, 07:35:33 AM
Well yeah doomdark was very "who gives a fuck"-ish, the actual FEATURE will be quite nice, and I am pretty sure Tim meant that.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2013, 07:39:18 AM
The landless adventurers that they've been talking about since near the announcement of the DLC? :P
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 14, 2013, 07:43:44 AM
Quote from: garbon on May 14, 2013, 07:39:18 AM
The landless adventurers that they've been talking about since near the announcement of the DLC? :P

the rebels with a cause one
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2013, 07:50:48 AM
http://www.crusaderkings.com/news/2013/2/crusader-kings-ii-the-old-gods-announced

QuoteRebels With a Cause: Rebels are no longer faceless rabble, but led by defined characters with specific agendas
Adventurers: Watch as landless younger sons and charismatic warriors raise armies

Though granted they've been pretty mum on it sense.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 14, 2013, 07:56:57 AM
R you really dissing me and Tim for not being absolutely up to date in every details of an upcoming Paradox product? Seriously? That's worse than Jaron's pre-release Victoria review on Amazon :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2013, 08:21:26 AM
I'm not the one embracing Timmay emotions.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 14, 2013, 08:25:13 AM
Quote from: garbon on May 14, 2013, 08:21:26 AM
I'm not the one embracing Timmay emotions.

No, you are the one requiring detailed knowledge of the future feature list.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2013, 08:34:01 AM
I simply think if you are going to say "The new DLC is really starting to sound incredible!" it shouldn't be in response to dull info and information revealed in one of the very first press releases, more than 3 months prior.  Heavy stuff, I know. :)

Besides, how is that different from mocking individuals who post a news story several days after it was already posted on Languish?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 14, 2013, 08:38:19 AM
Quote from: garbon on May 14, 2013, 08:34:01 AM
I simply think if you are going to say "The new DLC is really starting to sound incredible!" it shouldn't be in response to dull info and information revealed in one of the very first press releases, more than 3 months prior.  Heavy stuff, I know. :)

Besides, how is that different from mocking individuals who post a news story several days after it was already posted on Languish?

I felt like drawing a line in the sand for Timmy-mocking.  :sleep:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2013, 09:06:25 AM
Actually, let's one up it for you, Tammy - just because I care. :hug:

Quote from: Tamas on January 31, 2013, 06:52:00 AM
-rebels with a cause

-landless characters can gather armies and conquer shit

-867AD


WTF will they do with the Hungarians?

Quote from: Tamas on January 31, 2013, 10:32:11 AM
I don't care much for the new start date. Info on that times must be sketchy at best, especially on the count level.

But I like the idea of buffing pagans during the normal timeframe, as well as adventurers (if limited enough), and rebels with a cause.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 14, 2013, 09:08:14 AM
January? That's like ages ago. :P


Aaand, what did you prove here, exactly?
Title: Re: Crusader Kings 2 Redux
Post by: AnchorClanker on May 14, 2013, 09:08:36 AM
Stupid question - is this game pretty decent on a laptop, or will I need to run it on my desktop?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2013, 09:09:05 AM
Quote from: Tamas on May 14, 2013, 09:08:14 AM
January? That's like ages ago. :P


Aaand, what did you prove here, exactly?

That your memory is shot to shit. :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2013, 09:10:02 AM
Quote from: AnchorClanker on May 14, 2013, 09:08:36 AM
Stupid question - is this game pretty decent on a laptop, or will I need to run it on my desktop?

I guess it depends on what your laptop is like. That said, I play it on my lenovo laptop from work without any major issues (and still seems fairly fast at higher speeds).
Title: Re: Crusader Kings 2 Redux
Post by: AnchorClanker on May 14, 2013, 09:11:10 AM
Quote from: garbon on May 14, 2013, 09:10:02 AM
Quote from: AnchorClanker on May 14, 2013, 09:08:36 AM
Stupid question - is this game pretty decent on a laptop, or will I need to run it on my desktop?

I guess it depends on what your laptop is like. That said, I play it on my lenovo laptop from work without any major issues (and still seems fairly fast at higher speeds).

OK, cool.  I just got a new laptop (old one gave up the ghost) and I haven't upgraded my desktop yet.  I'll download it today.   :D
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 15, 2013, 01:52:38 AM
Quote from: Tamas on May 14, 2013, 07:43:44 AM
Quote from: garbon on May 14, 2013, 07:39:18 AM
The landless adventurers that they've been talking about since near the announcement of the DLC? :P

the rebels with a cause one
Definitely
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 15, 2013, 02:17:51 AM
Damn, I thought this was suppose to be released this week. :(
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 15, 2013, 03:53:27 AM
GOT mod is working on Essos! :w00t:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIBFWRYf.jpg&hash=edb481940db750f8bbfe63927371e0913ad02744)
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on May 15, 2013, 06:42:48 AM
Nice.
Hope they can handle the Dothraki well- Mongols which accept payment to go away
Title: Re: Crusader Kings 2 Redux
Post by: Viking on May 15, 2013, 07:15:41 AM
Quote from: Tyr on May 15, 2013, 06:42:48 AM
Nice.
Hope they can handle the Dothraki well- Mongols which accept payment to go away

they might want to use the raiding mechanism from the latest expansion
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 20, 2013, 12:19:30 PM
http://forum.paradoxplaza.com/forum/showthread.php?689127-Dumb-white-people

:hmm:
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on May 20, 2013, 05:13:55 PM
I've had a long game going for awhile now where I start at the Alexiad and try to restore the Roman Empire. Right now my character is a 72 year old emperor (second person in the dynasty to be the Emperor of a Restored Roman Empire) and the succession is buggy. Anything involving Byzantine succession has always seemed prone to problems ever since the DLC and introduction of "Born in the Purple." So right now my 72 year old Emperor recently had his ~48 year old son die, that 48 year old son had a 30 year old son who inherited all of his titles and he becomes my heir. That's exactly what I'd expect from Agnatic-Cognatic Primogeniture...but then like 2 days later in game, my second son is now the heir. Unfortunate because he's a nothing baron I sent to some provincial court ages ago to avoid trouble and my now disinherited grandson has been given a large section of the Empire to run. (I usually try to keep my heirs minimally landed to avoid just this, but for some reason I said screw it in part because my ruler was living so long.) I really have no explanation for it, I don't think it should be a "Born in the Purple" thing because no one in my game has been born with that trait since I restored Rome, and neither my current ruler or any of his sons have the trait...but I'm suspicious that maybe somehow it's still in play.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 21, 2013, 01:36:00 AM
did your first son  born while the character was not yet emperor?
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on May 22, 2013, 09:01:27 AM
Both my first and second son were born prior to my character being Emperor (and neither had the Born in the Purple trait, which I thought was unique to Byzantium and went away when you convert to Rome, but that actually isn't the case as I later learned.) So even based on the BitP rules, the elder son should have been primary successor under Agnatic-Cognatic Primo. Neither son had anything weird like an Excommunication going on, which I know can mess up some types of succession.

So anyway, I decide to use some creative game mechanics to disinherit my second son. You can't normally disinherit your heir by making them a Bishop, but there is a workaround. So first I make him a Count in some Syrian province I had just captured. Then I make him Bishop of the local church, then I revoke the county. When the simpering coward meekly surrenders his county, he retains his bishopric and is converted into a bishop and immediately knocked out of the line of succession. This puts my eldest son's son (current King of Italy and Egypt) back as my primary heir.

So about two years later (this current Emperor is now 74 and at a point where I just need him to die so I can get my succession taken care of) my eldest daughter's eldest son has a son (so my great-grandson through my eldest daughter) and he instantly becomes my heir against all rules of primogeniture I can fathom. Now, he is of my dynasty since my daughter married matrilineally, but this shows me something is really buggy.

On one hand, we have a grandson, son of my first son who should be heir. At one point he was, but he lost it to his uncle. I remove the uncle from the succession only to have my daughter's 0 year old grandson immediately become my heir on birth (and he's the son of a random Baron in Abkhazia or some no name place so he'll inherit with basically no prestige and a long regency.) What's really weird is my daughter's still living son isn't heir, so despite being ahead in the succession order to his own son, his son will inherit the Empire over him and that whole line is derived from a female member of my dynasty in the first place so they should be last in precedence to children from my sons.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 22, 2013, 09:06:31 AM
And you've played this all under the same patch?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 22, 2013, 09:08:20 AM
So I'm still skeptical of this new tech system with points. I wonder how often one gains points / how often one will then be required to go to the tech screen to spend them.

Also have they said anything, anywhere about maritime republics? They still have a tendency to expand pretty crazy like even under latest patches.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 22, 2013, 11:05:56 AM
Quote from: garbon on May 22, 2013, 09:08:20 AM
So I'm still skeptical of this new tech system with points. I wonder how often one gains points / how often one will then be required to go to the tech screen to spend them.

Also have they said anything, anywhere about maritime republics? They still have a tendency to expand pretty crazy like even under latest patches.

make the religious conquest cb unavailable for them - solved
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on May 22, 2013, 12:45:36 PM
Quote from: garbon on May 22, 2013, 09:06:31 AM
And you've played this all under the same patch?

Who pays that kind of attention?  :lol: I just know it was without mods.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 22, 2013, 03:45:12 PM
Quote from: OttoVonBismarck on May 22, 2013, 12:45:36 PM
Quote from: garbon on May 22, 2013, 09:06:31 AM
And you've played this all under the same patch?

Who pays that kind of attention?  :lol: I just know it was without mods.

The reason I ask is because you said this was a long running game.  If multiple patches have come out during that time, then I wouldn't be surprised if there were oddities happening in your game.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on May 22, 2013, 03:47:21 PM
That could definitely be it. I don't play CK2 in a very structured fashion. I have probably 7 games I have running right now, any individual game may not be touched for months and I won't play CK2 itself for a few months at a time here and there too, so it's all pretty haphazard and I'm sure I have patched since I started this one.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 24, 2013, 03:29:30 AM
Quote from: some dude in the P'dox beta AAR thread
About the viking trait:

viking = +0.3 prestige, +1 Martial
Augustus = +0.5 prestige

So. Being a leader of some band in the middle of nowhere gives you more than half prestige which is monthly obtained by a ruler of the restored Roman fraking Empire?



(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcS5ZC2kNjFCossZw8qIBzqBo7MKgDKEDRtSEmmdnZ5hD4BkRrF93A)


Altough I guess I shouldn't be surprised. How could POSSIBLY a Roman Emperor rise to a world standing comparable to Henrik Bumfucküston, Count of Svesligismiddleofnowhereis?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on May 24, 2013, 03:38:46 AM
Yeah, I don't think I'll jump onto this expansion right away. Still a bit burned by the HoD expansion for V2 - still no official patch that stops England and Portugal to release their colonies as dominions in the first month (there's a beta patch, but I hate mucking about with those, unless it's clear that the game in question has been moved to "sparetime hobby" for the P'dox staff, and an official patch is unlikely to materialize.

Besides, the new Distant Worlds expansion is out, as is the Fallen Enchantress one (want to see if this time the game is more than the sum of its parts ... and I get it for free, anyways). And there's also the Civ expansion coming.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 24, 2013, 03:59:02 AM
But duuude, it has: nomad Magyars! I am SOOO settling in Northern Italy.


Anyways, feel free to try the HoD beta patch, the dominion thingie is much-much, much better.

Germany gets insane strong though.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 24, 2013, 04:01:37 AM
But yeah, I am totally in game overdoze mode. this expansion, the DW expansion, there is this new little god game from the makers of AI War, I am on my 14th day in Don't Starve, I have an FM13 game I really want to continue, there is the civ5 expansion coming, Vicky2 is kind of nice now, I got defeated in Reus during the weekend and want to continue etc...

These past two years have been great for gaming. Too bad they didn't happen in my early teens.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on May 24, 2013, 04:43:49 AM
Yeah, for me it's Distant Worlds, the new Call of Juarez, a bit of Reus, possibly Fallen Enchantress, some OOTP14, the LEGO games . . .

. . . but I also  make sure I spend at least an hour on my sci-fi novel every day. :goodboy:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 24, 2013, 08:51:11 AM
Quote from: Tamas on May 24, 2013, 03:29:30 AM
Quote from: some dude in the P'dox beta AAR thread
About the viking trait:

viking = +0.3 prestige, +1 Martial
Augustus = +0.5 prestige

So. Being a leader of some band in the middle of nowhere gives you more than half prestige which is monthly obtained by a ruler of the restored Roman fraking Empire?


Altough I guess I shouldn't be surprised. How could POSSIBLY a Roman Emperor rise to a world standing comparable to Henrik Bumfucküston, Count of Svesligismiddleofnowhereis?

Yeah I saw that and thought - another thing to mod. that said, I don't really care about the comparison the poster made as restored Roman Empire only occurs if the player makes it and I've no interest in that after doing it once.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on May 24, 2013, 11:11:30 PM
I've just taken advantage of some the CKII sales to update the DLC I had.  Have now installed the Republic and am quite lost in it... anyone have any quick tips for playing a Republic?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 26, 2013, 08:10:35 AM
Ugh, literally days after my faction bloodlessly gained the Imperial throne for my husband I have a second son. Now the first son, engaged to a genius princess of Denmark (though 8th in line), will merely inherit the Kingdoms of Sicily and Serbia, while his brother, born in the Purple becomes Emperor.  :yucky:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 26, 2013, 09:01:22 AM
Name him Despot
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on May 26, 2013, 12:59:07 PM
Quote from: Tamas on May 26, 2013, 09:01:22 AM
Name him Despot

That's a horrible name for a child.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 26, 2013, 02:10:29 PM
Quote from: Jaron on May 26, 2013, 12:59:07 PM
Quote from: Tamas on May 26, 2013, 09:01:22 AM
Name him Despot

That's a horrible name for a child.

:rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on May 26, 2013, 02:17:11 PM
Name him Hunter
Title: Re: Crusader Kings 2 Redux
Post by: katmai on May 26, 2013, 02:20:08 PM
Quote from: The Brain on May 26, 2013, 02:17:11 PM
Name him Hunter

Not any better.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 27, 2013, 09:15:05 AM
Some interesting bits from the changelog for 1.10. (And this was jut me picking favorites that I spotted :D)

http://forum.paradoxplaza.com/forum/showthread.php?690260-Crusader-Kings-II-The-Old-Gods-Official-Q-amp-A-Thread

Quote- Liege levies now have 0 morale when raised
- Bastards may now marry normally. If they have children, they will start a new dynasty.
- You now need more than 50% of the de jure counties to usurp or create a title
- You are now allowed to switch commanders if no crown law applies
- Prisoners who are close relatives to the main participants are now automatically released after a war
- Demand Conversion now also converts the court of the recipient
- Revised Gavelkind succession to work better and be smarter about titles that characters already hold
- Prevented Gavelkind exploit where you could grant your oldest child and heir extra titles before succession
- Made the events where people claim they would make a better councillor rarer
- Added an event where powerful vassals can choose independence after a successful Decadence invasion
- Outsiders can now ask to join "other" claimant wars
- Added vassal Opinions of a liege who lets a guardian of the right or wrong culture educate their heir
- When the primary title is taken from a Caliph, the Caliphate should now go with it if the taker can hold it
- Independence faction leaders are no longer imprisoned on white peace
- Electors will now tend to vote for other dynasties if the reigning one is too powerful in the realm
- More nasty plots against overly powerful dynasties
- Likelier to start and join claimant factions against overly powerful dynasties, if the claimant is of another dynasty
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 27, 2013, 09:17:15 AM
That said, I think a lot of the changes are going to take trial and error to get a hang of!
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 27, 2013, 09:19:14 AM
Quote from: Jaron on May 26, 2013, 12:59:07 PM
Quote from: Tamas on May 26, 2013, 09:01:22 AM
Name him Despot

That's a horrible name for a child.
Pretty sure only my husband can do that, and only if he's in his court, which he isn't, he's in mine.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 27, 2013, 09:23:08 AM
Then I'm not sure why you're whining about that happening. :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 27, 2013, 09:24:16 AM
Something most have happened with the graphic packs (e.g. celtic). Doomdark confirmed they aren't coming out till June (He said the 1st but that's a Saturday...)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on May 27, 2013, 09:30:30 AM
Quote- You now need more than 50% of the de jure counties to usurp or create a title
- Prisoners who are close relatives to the main participants are now automatically released after a war
These two are interesting. First one means that in order to usurp two-country duchies (like Alsace) you effecively need to control them all. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 27, 2013, 09:38:38 AM
I think that's definitely positive. Stops what happens now where duchies keep flipping back and forth after cool down period because each side has 50%.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on May 27, 2013, 02:20:16 PM
Quote from: jimmy olsen on May 27, 2013, 09:19:14 AM
Quote from: Jaron on May 26, 2013, 12:59:07 PM
Quote from: Tamas on May 26, 2013, 09:01:22 AM
Name him Despot

That's a horrible name for a child.
Pretty sure only my husband can do that, and only if he's in his court, which he isn't, he's in mine.

Tell me more about your husband.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 27, 2013, 02:28:16 PM
Quote from: Jaron on May 27, 2013, 02:20:16 PM
Quote from: jimmy olsen on May 27, 2013, 09:19:14 AM
Quote from: Jaron on May 26, 2013, 12:59:07 PM
Quote from: Tamas on May 26, 2013, 09:01:22 AM
Name him Despot

That's a horrible name for a child.
Pretty sure only my husband can do that, and only if he's in his court, which he isn't, he's in mine.

Tell me more about your husband.

I believe Tim said his name was Marcian (proper Byzantine name, no?) and he's fabulous.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 28, 2013, 02:40:12 AM
Quote from: garbon on May 27, 2013, 09:23:08 AM
Then I'm not sure why you're whining about that happening. :P
Because my heir will inherit Sicily and Serbia, but he won't inherit the Imperial throne.

^^^Kosmas the Great or something like that.
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on May 28, 2013, 03:00:45 AM
Quote from: jimmy olsen on May 27, 2013, 09:19:14 AM
Quote from: Jaron on May 26, 2013, 12:59:07 PM
Quote from: Tamas on May 26, 2013, 09:01:22 AM
Name him Despot

That's a horrible name for a child.
Pretty sure only my husband can do that, and only if he's in his court, which he isn't, he's in mine.

A disturbing comment Tim...........until I realised that I was in a CK thread  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on May 28, 2013, 10:22:08 AM
OMG this is released yet? I thought this was still away.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2013, 10:32:39 AM
Quote from: Martinus on May 28, 2013, 10:22:08 AM
OMG this is released yet? I thought this was still away.

It had already been released on steam when I left my house about an hour and a half ago.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 28, 2013, 10:52:42 AM
What is the actual starting date again?  Depending on when in 867 we are starting I will either be Basil the Macedonian or Michael the Drunkard.  Being Michael would mean a really short game  :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2013, 10:57:19 AM
Jan 1 and I believe they said Basil's coronation was brought forward to that date. Sort of like how they have the completely broken apart Abbassids at start.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 28, 2013, 10:59:03 AM
Bitchslapping Great Moravia around is everything I hoped it would be  :D

But otherwise it is quite evident that the system is having a hard time simulating nomad tribes just packing the fuck up and moving themselves to a different country.

Maybe there is an event for this later but the way it works is that I invaded the Bulgarian part of Hungary (game starts with that war), and so I had the old homeland in Ukrain AND Bulgarian Hungary.

When I saw a bunch of assholes starting an independence faction in the Ukraian parts I just released them out of RPing
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 28, 2013, 11:17:17 AM
Broken on release?  A Paradox product?  Nah, couldn't be. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 28, 2013, 11:20:21 AM
I mean, there is no mechanic there in the first place. The Hungarian situation was kind of unique, wasn't it? We were just about the last European nation to do that kind of migration.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2013, 11:39:26 AM
Quote from: Caliga on May 28, 2013, 11:17:17 AM
Broken on release?  A Paradox product?  Nah, couldn't be. :hmm:

That meets your definition of broken? :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 28, 2013, 12:04:37 PM
Don't mind me, I'm just being an anti-fanboi. :)

Also map sucks
Title: Re: Crusader Kings 2 Redux
Post by: Syt on May 28, 2013, 12:08:56 PM
Steam has CK2 with all previous DLC (expansions, portraits, music etc.) for 19.99
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2013, 12:17:26 PM
Quote from: Syt on May 28, 2013, 12:08:56 PM
Steam has CK2 with all previous DLC (expansions, portraits, music etc.) for 19.99

That'd be a bitch if someone had bought it earlier this morning when it was still at 79.99 price. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2013, 12:18:08 PM
What's the take on the Norse portraits? I think they look alright.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 28, 2013, 02:28:39 PM
The change to Gavelkind is a BIG DEAL.

It is much-much harder to optimize who will inherit what. And two Kingdom titles without Emperorship means asking for trouble.
I am having problems and troubles keeping my realm organized and in one piece bigger than ever since I learned how to play the game due to this. Very nice.

Title: Re: Crusader Kings 2 Redux
Post by: Drakken on May 28, 2013, 03:11:20 PM
I like how the Norse pagans play out. Very easy to expand when you get settled, but the shit hits the fan when the Heir takes up the throne and everyone wants either to get rid of him and/or their share of the pie. It's deceivingly easy to expand, but when your 6000 prestige king dies and the schmuck takes the crown and the situation gets quickly cutthroat.

Also, gavelkind is now very smart. Kingdoms and Dukedoms are now splitted first among the main heirs with their respective de jure duchies and counties attached to it, then the lone counties get evenly split.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 28, 2013, 03:19:18 PM
Quote from: Drakken on May 28, 2013, 03:11:20 PM
I like how the Norse pagans play out. Very easy to expand when you get settled, but the shit hits the fan when the Heir takes up the throne and everyone wants either to get rid of him and/or their share of the pie. It's deceivingly easy to expand, but when your 6000 prestige king dies and the schmuck takes the crown and the situation gets quickly cutthroat.

Also, gavelkind is now very smart. Kingdoms and Dukedoms are now splitted first among the main heits with their respective de jure counties attached to it, then the lone counties get evenly split.

yeah, my Hungary game was destroyed by the same thing. Glorious Arpad conquered Hungary, most of Bohemia and Croatia, plus Wallachia and Belgrade. Then his son took over, who only had to deal with one rebellion wanting to put his shaman cousin on the throne instead of him, which was fine, except that he died in his battle and his Possessed son took over and then all hell broke lose. Which was precisely what Catholic Poland wanted....


Speaking of faction rebellions. Did that get changed? One of the faction wars had a one-province count as leader so of course I went to his place and captured it. Barely moved the war counter!
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on May 28, 2013, 03:31:14 PM
Quote from: Tamas on May 28, 2013, 03:19:18 PM
Speaking of faction rebellions. Did that get changed? One of the faction wars had a one-province count as leader so of course I went to his place and captured it. Barely moved the war counter!
I think that may have changed in the last patch.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on May 28, 2013, 03:36:12 PM
Quote from: Tamas on May 28, 2013, 03:19:18 PM
Speaking of faction rebellions. Did that get changed? One of the faction wars had a one-province count as leader so of course I went to his place and captured it. Barely moved the war counter!

Not that I know of. AI still takes only the number of troops as threshold for revolting, as far as I know. That said, warscore and prestige gains from battle have been upped a lot, making battles way more decisive.

I like the TPATT/CK2 system of factions way more, albeit still a bit too stable and passive for my taste.

Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2013, 03:37:23 PM
Quote from: Tamas on May 28, 2013, 03:19:18 PM
Speaking of faction rebellions. Did that get changed? One of the faction wars had a one-province count as leader so of course I went to his place and captured it. Barely moved the war counter!

Like Max said, I think that changed in 1.09. To my mind, kinda makes civil wars more tedious as most of the time you're still in a position to win - just takes longer. :D

Sounds like the gavelkind change is really good then. Can't wait to get home. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2013, 03:38:51 PM
Quote from: Drakken on May 28, 2013, 03:36:12 PM
Quote from: Tamas on May 28, 2013, 03:19:18 PM
Speaking of faction rebellions. Did that get changed? One of the faction wars had a one-province count as leader so of course I went to his place and captured it. Barely moved the war counter!

Not that I know of. AI still takes only the number of troops as threshold for revolting, as far as I know. That said, warscore and prestige gains from battle have been upped a lot, making battles way more decisive.

I like the TPATT/CK2 system of factions way more, albeit still a bit too stable and passive for my taste.



I think Tamas was referring to the fact that capturing the land of the faction leader no longer gives you the bulk of the required warscore. You now need to mop-up other participants in the battle as well.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on May 28, 2013, 04:10:38 PM
New DLC is installed but doesn't load - still starting in 1066.  Still the new tech system looks intriguing.  *sigh* I'll have to rework my building system again.



G.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 28, 2013, 04:37:01 PM
Quote from: Tamas on May 28, 2013, 11:20:21 AM
I mean, there is no mechanic there in the first place. The Hungarian situation was kind of unique, wasn't it? We were just about the last European nation to do that kind of migration.
Turkey.  :P
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 28, 2013, 04:38:45 PM
Also, I think there's a real argument that the Vlachs were still migratory during much of this period.  And the various migratory peoples who eventually assimilated in to Hungarians, Vlachs, Slavs or Greeks. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 28, 2013, 04:45:00 PM
Weren't there still assimilated Kumans (Kunsagok?) in central Hungary during the Ottoman period?  Or at least a separate Kuman identity.   
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 28, 2013, 04:49:34 PM
Apparently both Kumans and Ossetians until the Early Modern.  Damn, Tamas, you are some heterogeneous motherfuckers.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 28, 2013, 04:58:43 PM
Quote from: Queequeg on May 28, 2013, 04:49:34 PM
Apparently both Kumans and Ossetians until the Early Modern.  Damn, Tamas, you are some heterogeneous motherfuckers.

:lol: yeah I just read today that even in the early 1700s they were some remaining small uppity Cuman communities.

But my original point was that what the Hungarians did in the game's time period (live somewhere for centuries then pack up and relocate) was by far the exception, and the last ones to actually carve out an independent nation in Europe via that.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 28, 2013, 05:02:43 PM
Quote from: Queequeg on May 28, 2013, 04:45:00 PM
Weren't there still assimilated Kumans (Kunsagok?) in central Hungary during the Ottoman period?  Or at least a separate Kuman identity.   

I thought that was because of what happened when the Mongols rolled on through.  I know Bela Arpad married a Kuman to cement their alliance.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 28, 2013, 05:03:41 PM
Quote from: Tamas on May 28, 2013, 04:58:43 PM
Quote from: Queequeg on May 28, 2013, 04:49:34 PM
Apparently both Kumans and Ossetians until the Early Modern.  Damn, Tamas, you are some heterogeneous motherfuckers.

:lol: yeah I just read today that even in the early 1700s they were some remaining small uppity Cuman communities.

But my original point was that what the Hungarians did in the game's time period (live somewhere for centuries then pack up and relocate) was by far the exception, and the last ones to actually carve out an independent nation in Europe via that.
Turkey. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 28, 2013, 05:05:13 PM
There is a real debate in Ottoman history to the extent to which the Ottoman conquests in Europe can be seen as a continuation of the eon-old "barbarians pushed by more-barbarian barbarians in to civilized area."  The Ottomans had a much easier time conquering Christian areas than Muslim areas, and I think it counts.  That's not even including initial Seljuk conquest.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 28, 2013, 05:05:58 PM
Quote from: Valmy on May 28, 2013, 05:02:43 PM
Quote from: Queequeg on May 28, 2013, 04:45:00 PM
Weren't there still assimilated Kumans (Kunsagok?) in central Hungary during the Ottoman period?  Or at least a separate Kuman identity.   

I thought that was because of what happened when the Mongols rolled on through.  I know Bela Arpad married a Kuman to cement their alliance.
It was probably mixed.  The Cumans and Pechenegs were on the move anyway. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2013, 05:14:10 PM
:hmm:

Wessex starts off with too many demesne holdings (9 out of 2!) and given that they have agnatic primo, only way to get Alfred on throne (with amazing stats btw) is to make sure that Aethelred doesn't get married. Seems like at least the first bit should be fixed as it's kinda lame to have to partition everything out.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on May 28, 2013, 05:45:47 PM
I posted a petition thread in PI's forum - for them to produce an official Modding Manual at last - even if we have to pay for it.  Anyone involved in modding should go sign it now!



G.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2013, 05:54:24 PM
It is odd how they keep adding mod commands and its like okay but I don't really want to spend the time deciphering your syntax.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on May 28, 2013, 06:16:13 PM
Quote from: garbon on May 28, 2013, 05:54:24 PM
It is odd how they keep adding mod commands and its like okay but I don't really want to spend the time deciphering your syntax.


Do you make a living out of flippancy?  Or is this just a natural 'bent'?  Try focusing on the substance rather than the accessory for a change - it might even get you off the meds!



G.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2013, 06:19:05 PM
Quote from: Grallon on May 28, 2013, 06:16:13 PM
Quote from: garbon on May 28, 2013, 05:54:24 PM
It is odd how they keep adding mod commands and its like okay but I don't really want to spend the time deciphering your syntax.


Do you make a living out of flippancy?  Or is this just a natural 'bent'?  Try focusing on the substance rather than the accessory for a change - it might even get you off the meds!



G.

I was agreeing with you, asshole.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on May 28, 2013, 06:27:11 PM
Quote from: garbon on May 28, 2013, 06:19:05 PM

I was agreeing with you, asshole.


An earnest response for a change!  There's hope yet.



G.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 28, 2013, 07:26:29 PM
Took a look at this.  So where's the HRE?  Does it appear later on or what?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2013, 08:19:56 PM
So not surprising but I think they are going to need to tone down the Norse. Scotland and England are mostly in Norse hands as is a good chunk of Baltics and Pommerania.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2013, 10:25:34 PM
Okay so invasions by hosts appear to be bugged. I got a notice that someone was preparing a host against me. Then he finally declared war and I have 100% war score / he just offered to give up. :D

He then just migrated to my court!
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on May 29, 2013, 12:19:46 AM
If you can't beat 'em, join 'em I guess. :P

Off your meds yet, garbon? :P
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 29, 2013, 03:27:46 AM
Quote from: garbon on May 28, 2013, 10:25:34 PM
Okay so invasions by hosts appear to be bugged. I got a notice that someone was preparing a host against me. Then he finally declared war and I have 100% war score / he just offered to give up. :D

He then just migrated to my court!

not sure, people are telling stories about their sons forming adventuring parties and conquering stuff, so it does work at times.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 29, 2013, 03:28:06 AM
Quote from: Queequeg on May 28, 2013, 05:03:41 PM
Quote from: Tamas on May 28, 2013, 04:58:43 PM
Quote from: Queequeg on May 28, 2013, 04:49:34 PM
Apparently both Kumans and Ossetians until the Early Modern.  Damn, Tamas, you are some heterogeneous motherfuckers.

:lol: yeah I just read today that even in the early 1700s they were some remaining small uppity Cuman communities.

But my original point was that what the Hungarians did in the game's time period (live somewhere for centuries then pack up and relocate) was by far the exception, and the last ones to actually carve out an independent nation in Europe via that.
Turkey.

Europe
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on May 29, 2013, 04:25:18 AM
Quote from: Tamas on May 29, 2013, 03:28:06 AM
Quote from: Queequeg on May 28, 2013, 05:03:41 PM
Quote from: Tamas on May 28, 2013, 04:58:43 PM
Quote from: Queequeg on May 28, 2013, 04:49:34 PM
Apparently both Kumans and Ossetians until the Early Modern.  Damn, Tamas, you are some heterogeneous motherfuckers.

:lol: yeah I just read today that even in the early 1700s they were some remaining small uppity Cuman communities.

But my original point was that what the Hungarians did in the game's time period (live somewhere for centuries then pack up and relocate) was by far the exception, and the last ones to actually carve out an independent nation in Europe via that.
Turkey.

Europe

That excludes Hungary then.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 29, 2013, 05:16:44 AM
Look who is talking
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 29, 2013, 05:20:54 AM
 :lol: :cthulu:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOpD8cg0h.jpg&hash=83d4fec04098728b332b201a74ff6e2c01f7f5ee)
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Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 29, 2013, 08:37:41 AM
:o

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Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 29, 2013, 09:04:56 AM
Quote from: Tamas on May 29, 2013, 03:27:46 AM
Quote from: garbon on May 28, 2013, 10:25:34 PM
Okay so invasions by hosts appear to be bugged. I got a notice that someone was preparing a host against me. Then he finally declared war and I have 100% war score / he just offered to give up. :D

He then just migrated to my court!

not sure, people are telling stories about their sons forming adventuring parties and conquering stuff, so it does work at times.

Yeah something odd happened with mine. In fact, my game also crashed a bit after. I got notices in high priority about his family coming over (with regular norse portraits) but then also got notices in low priority tab and there they had muslim faces / after I saw the one with no portrait game ended. I guess I should see if its re-occurring and then I could be one of the hordes besieging the bug forum...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 29, 2013, 09:48:52 AM
That scripted Shia invasion is odd. It first attacked the Saffarids (or maybe Samanids) with a 5 year old leader. His invasion apparently failed and years later the Tulunids got attacked by a 3 year old leader.  He was eventually successful and there is now a 4 year old Shia Caliph in Egypt. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 29, 2013, 10:51:39 AM
Quote from: garbon on May 29, 2013, 09:48:52 AM
That scripted Shia invasion is odd. It first attacked the Saffarids (or maybe Samanids) with a 5 year old leader. His invasion apparently failed and years later the Tulunids got attacked by a 3 year old leader.  He was eventually successful and there is now a 4 year old Shia Caliph in Egypt. :hmm:

I guess an infant can be as useful a vessel of Godly will as an illiterate desert bum.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 29, 2013, 11:16:21 AM
How big a city can Ani be?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 29, 2013, 11:28:07 AM
This is brutal.  :huh:

I thought I had everything under control with my 2nd pagan Hungary game, but Byzantium attacked me for the dalmatian coast and that triggered a never-ending shitstorm. My Bohemian duke AND MY SON independence-rebelled, then Bulgaria holy warred for a single province, while a single-duke pagan neighbor to the north-east wanted to subjugate Hungary, so I gave up on the other two wars to defeat him which I did.
Then a two-province Christian count rebelled, followed by Bulgaria holy warring for Transylvania and Moravia for my capital Duchy.  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 29, 2013, 11:28:47 AM
Why didn't you convert?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 29, 2013, 11:29:02 AM
I think I will be forced to go orthodox, there is decision to convert to the attacker's religion when holy warred against.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 29, 2013, 11:29:20 AM
Quote from: Queequeg on May 29, 2013, 11:28:47 AM
Why didn't you convert?

its not even 900 yet FFS
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 29, 2013, 11:29:46 AM
Quote from: Tamas on May 29, 2013, 11:29:02 AM
I think I will be forced to go orthodox, there is decision to convert to the attacker's religion when holy warred against.
:hug:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 29, 2013, 11:30:50 AM
Ani was one of the largest cities on the map during the period.  Is it any bigger than it was in vanilla?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 29, 2013, 11:31:27 AM
hah! I got around that by having a catholic cuncubine :P So now I have a young ruler with vastly negative prestige being just about the only catholic in his country.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 29, 2013, 11:41:03 AM
ok now I am being jumped by 90% of my nobility, supporting two claimants. I have no troops and I am broke. I have a save from before the Byzantium war. I think I will load it :P
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 29, 2013, 11:47:14 AM
The situation for the Byzantine Empire is pretty simple despite all the chaotic new goodness.  With the Muslims looking pretty harmless and the Bulgars in position to get slammed by the Magyar juggernaut you can pick your front (which should be Italy, Southern Italy and Anatolia are the keys to a healthy Byzantium).  They should have made the Abbasids bigger and more powerful at least.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 29, 2013, 11:50:39 AM
I'm waiting to see what's going to happen in my game as Poland once my first king dies (my initial duke of masovia died in battle and so his vassal set about uniting Poland for his infant son :D). I'll probably end up having 4 sons and given the new gavelkind mechanism, my heir is going to be pretty weak compared to his brothers.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 29, 2013, 12:34:23 PM
Won't you eventually just reach a point where you have one duchy and one King title? :hmm:

Or will it keep splitting until you just have one county?

I think I know how my game will go but I will follow it along for awhile and see what sort of challenges I have.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 29, 2013, 12:35:04 PM
Quote from: jimmy olsen on May 29, 2013, 05:20:54 AM
:lol: :cthulu:

What exactly am I looking at Tim?
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 29, 2013, 12:36:20 PM
Reference to Call of Cthulhu.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 29, 2013, 12:37:37 PM
Quote from: Caliga on May 29, 2013, 12:36:20 PM
Reference to Call of Cthulhu.

Is that in the game or some mod or what?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 29, 2013, 12:38:57 PM
Quote from: Valmy on May 29, 2013, 12:34:23 PM
Won't you eventually just reach a point where you have one duchy and one King title? :hmm:

Or will it keep splitting until you just have one county?

I think I know how my game will go but I will follow it along for awhile and see what sort of challenges I have.

In my case, I believe it currently looks like my heir will have 2 provinces and no duchies (I'm not allowed to grant any of them to him currently) - though it might be the case that I also lose my capital as that's part of one of the duchy titles.

I've set two of his younger brothers to be tutored by him so hopefully they will have the bonuses of being happy via mentor and their education.

Different note, I like how events now list how long a relation effect lasts for. That's a nice tough. :)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on May 29, 2013, 12:44:47 PM
Quote from: Valmy on May 29, 2013, 12:37:37 PM
Quote from: Caliga on May 29, 2013, 12:36:20 PM
Reference to Call of Cthulhu.

Is that in the game or some mod or what?

Ugh. Cthulhu sucks.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on May 29, 2013, 12:53:41 PM
Quote from: Ed Anger on May 29, 2013, 12:44:47 PM
Quote from: Valmy on May 29, 2013, 12:37:37 PM
Quote from: Caliga on May 29, 2013, 12:36:20 PM
Reference to Call of Cthulhu.

Is that in the game or some mod or what?

Ugh. Cthulhu sucks.

And how!  :cthulu:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 29, 2013, 01:48:52 PM
Quote from: Valmy on May 29, 2013, 12:34:23 PM
Won't you eventually just reach a point where you have one duchy and one King title? :hmm:

Or will it keep splitting until you just have one county?



yeah, I wonder whats the end of this. You are guaranteed to be among the weakest nobles of your own kingdom. I guess I must change my strategy of handing out duke titles. Which sucks
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 29, 2013, 02:08:18 PM
Well it'll make it more of a constant struggle until religion is reformed or you opt for a christian religion. Probably good on that front given how easy it is to expand as a pagan (what with all those small pagan realms).
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 29, 2013, 04:00:26 PM
I let the game run last night to see what the AI would do.  The Norse reformed, and Sweden is a country.  Bulgaria rules much of eastern Europe, France, and Italy are messes.  Strangely the Greeks went Nestortorian.  The HRE never formed (I thought it was suppose to), and everyone still has gavelkind inheritance.  Year was 1300.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 29, 2013, 06:11:48 PM
Quote from: Valmy on May 29, 2013, 12:37:37 PM
Quote from: Caliga on May 29, 2013, 12:36:20 PM
Reference to Call of Cthulhu.

Is that in the game or some mod or what?
I believe it's actually in the game as an event chain for Vikings to increase their learning.

The demon one is for when the person putting up the runestone is possessed.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 29, 2013, 10:34:19 PM
So about to start up my Poland game after my first king died. I'm not sure if I was aware of it but gavelkind triggers no pretender but just all successors get claims. Right now actually, all of my brother's rulers have positive relations with him (except one) and the biggest risk is an independence faction that now has 112% the strength of my new ruler.  He has two demesne provinces. Thankfully, I'd saved bank with my last ruler so I've quite a bit to spend on mercs.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 30, 2013, 12:05:19 AM
Pretty anti-climactic. Apparently you now get +50 relations with non-rebelling vassals after you crush a faction revolt. Now all my vassals either have very high relations with me or are imprisoned. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on May 30, 2013, 01:21:45 AM
Could someone give me a hint as to a good country to play the first game of Old Gods with? Something to learn the ropes and whatnot. I feel lost.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 30, 2013, 02:11:34 AM
Dunno. Hungary is pretty tough I think, good for a challenge. Or to rub in what's new :D


I mean, you settle next to big Christians who can get super-easy CBs on you, plus most of your country will be wrong culture and wrong religion. You blink ONCE and I do mean just once and everyone, within and outside of borders, gang upon you and tear you apart.

I haven't tried any other pagans though.

Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 30, 2013, 03:13:09 AM
Ivar the Boneless looks good for a starter game.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 30, 2013, 08:08:56 AM
Quote from: jimmy olsen on May 30, 2013, 03:13:09 AM
Ivar the Boneless looks good for a starter game.

Is that who you need to be to control the 'Great Pagan Army'?
Title: Re: Crusader Kings 2 Redux
Post by: PRC on May 30, 2013, 08:59:37 AM
Harald Fairhair, Petty King of Ostlandet seems like an easy start.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 30, 2013, 09:04:23 AM
On the other hand something Slavic like Kujawy or Masovia is also pretty easy as you don't have to be very aggressive if you don't want to (though you do I think need enough cash reserves unless the rampant states like Denmark decide to notice you).  East Francia seems to often be in revolts and Greater Moravia (if not eaten by Hungary) is often easy to appease by use of one's chancellor.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on May 30, 2013, 03:54:03 PM
The whole "Subjugate Norway" ambition (which I don't know if the same exists for other countries / cultures) seems pretty overpowered.  Gives you a free casus belli against everyone in that country and Norway in particular starts fairly fragmented so it's easy to rack up some early land quickly.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 30, 2013, 03:57:53 PM
Quote from: PRC on May 30, 2013, 03:54:03 PM
The whole "Subjugate Norway" ambition (which I don't know if the same exists for other countries / cultures) seems pretty overpowered.  Gives you a free casus belli against everyone in that country and Norway in particular starts fairly fragmented so it's easy to rack up some early land quickly.

Do you even need claims to expand as a Pagan?  I thought it was a 'get out of claims free' card.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 30, 2013, 04:01:11 PM
Quote from: Valmy on May 30, 2013, 03:57:53 PM
Quote from: PRC on May 30, 2013, 03:54:03 PM
The whole "Subjugate Norway" ambition (which I don't know if the same exists for other countries / cultures) seems pretty overpowered.  Gives you a free casus belli against everyone in that country and Norway in particular starts fairly fragmented so it's easy to rack up some early land quickly.

Do you even need claims to expand as a Pagan?  I thought it was a 'get out of claims free' card.

Yes you do. You can get free conquest cb on close provinces for states with other religions (so as slavic you can attack romuva or catholic as a few examples), and get subjugate cb that you can only use once every 10 years (unless you have become a king ambition).  But while attacking slavic states, I now need to fabricate claims.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on May 30, 2013, 04:10:05 PM
Quote from: garbon on May 30, 2013, 04:01:11 PM
Quote from: Valmy on May 30, 2013, 03:57:53 PM
Quote from: PRC on May 30, 2013, 03:54:03 PM
The whole "Subjugate Norway" ambition (which I don't know if the same exists for other countries / cultures) seems pretty overpowered.  Gives you a free casus belli against everyone in that country and Norway in particular starts fairly fragmented so it's easy to rack up some early land quickly.

Do you even need claims to expand as a Pagan?  I thought it was a 'get out of claims free' card.

Yes you do. You can get free conquest cb on close provinces for states with other religions (so as slavic you can attack romuva or catholic as a few examples), and get subjugate cb that you can only use once every 10 years (unless you have become a king ambition).  But while attacking slavic states, I now need to fabricate claims.

Yes... I meant the "Become King of Norway" ambition.  You automatically start with a "Subjugate Norway" (or other Pagan country) that you can use once every ten years to have a free claim on a nearby county.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 30, 2013, 04:32:44 PM
Quote from: PRC on May 30, 2013, 04:10:05 PM
Quote from: garbon on May 30, 2013, 04:01:11 PM
Quote from: Valmy on May 30, 2013, 03:57:53 PM
Quote from: PRC on May 30, 2013, 03:54:03 PM
The whole "Subjugate Norway" ambition (which I don't know if the same exists for other countries / cultures) seems pretty overpowered.  Gives you a free casus belli against everyone in that country and Norway in particular starts fairly fragmented so it's easy to rack up some early land quickly.

Do you even need claims to expand as a Pagan?  I thought it was a 'get out of claims free' card.

Yes you do. You can get free conquest cb on close provinces for states with other religions (so as slavic you can attack romuva or catholic as a few examples), and get subjugate cb that you can only use once every 10 years (unless you have become a king ambition).  But while attacking slavic states, I now need to fabricate claims.

Yes... I meant the "Become King of Norway" ambition.  You automatically start with a "Subjugate Norway" (or other Pagan country) that you can use once every ten years to have a free claim on a nearby county.

Yeah as long as you have enough bank for mercs, becoming king ambition makes it all very easy - particularly because the duchies/counts you subjugate don't seem to be angry. They should probably change it around so you get a relationship drop for using that cb / maybe even a hit for other states that are de jure in that kingdom (like how independent states get a relationship hit with you if you change the crown laws over their de jure kingdom).  After all, independent states should be wary of you gobbling them all up.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 30, 2013, 04:36:39 PM
So how does creating Kievan Rus' work?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 30, 2013, 04:40:05 PM
As far as the Christianity bit? In my current game I have a Slavic Rus and a Norse Kiev. :D
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 30, 2013, 04:54:04 PM
Rurik is Novgorod right?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 30, 2013, 04:58:45 PM
Yep and culture is already Russian in provs so eventually (if they stay in power) his family converts. In mine they were overthrown.

Just had my first missionary try to come and convert Poland to Orthodoxy. I don't think it makes sense to give event to me immediately with decision to allow or imprison. Should instead just be like normally missionary work with change you might notice them.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on May 30, 2013, 05:01:09 PM
Quote from: garbon on May 30, 2013, 04:58:45 PM
Yep and culture is already Russian in provs so eventually (if they stay in power) his family converts. In mine they were overthrown.

Just had my first missionary try to come and convert Poland to Orthodoxy. I don't think it makes sense to give event to me immediately with decision to allow or imprison. Should instead just be like normally missionary work with change you might notice them.

If it makes you feel better tell yourself they have been there for a while and this is the first time it has come to your notice.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 30, 2013, 05:04:12 PM
:D

Yeah but the issue is that if they were there and I hadn't noticed them, chance that they'd start converting things. As it is, I'm fully in control on whether or not people in my court convert.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 30, 2013, 06:08:46 PM
I feel bad. I got word that an adventurer was coming to attack me. He liked me so I paid him and he came to my court. I'm now lining up the assassins. :(
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 31, 2013, 01:59:33 AM
 :lol:


Since my Hungary conquered the Moldavian coast, two adventurers tried their luck there, but weren't a match for my manpower.

Seljuks appeared and turned toward the Russian steppes, since by the time of their arrival, the Abbassids formed the Empire of Arabia and manzikerted Byzantium out of Anatolia.

But in general, once again, I remembered what a great game this is. It would be too long to summarize the different generations. A great king, some mediocores, some real trouble after my kid king got assassinated, his older sister turning out well and receiving the "Great" title, etc. Very cool :)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on May 31, 2013, 03:21:26 AM
I tried starting as Piast, the legendary founder of the Polish Piast dynasty, but for some reason the Polanie tribe is an unplayable Republic. WTF?  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 31, 2013, 07:06:06 AM
Slavs, Hungarians, and especially ROMAnians opening butthurt QQ threads on the CK2 forum is hilarious.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2013, 07:32:32 AM
One thing they need to do is getting Moravians fighting with Franks. If Hungarians don't attack it, it just sits there like a stable, well-respected Christian state. I'd have no clue from the game that the Franks sought to dominate the state.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 31, 2013, 07:33:11 AM
Quote from: Martinus on May 31, 2013, 03:21:26 AM
I tried starting as Piast, the legendary founder of the Polish Piast dynasty, but for some reason the Polanie tribe is an unplayable Republic. WTF?  :huh:

This is not a problem with my game.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2013, 07:38:35 AM
There's a bug here and there that one of the tribes of Poland will show up as an unplayable Republic. Something they are working on fixing.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2013, 07:40:42 AM
On a different note, I got greedy. My newest king had a claim on kingdom of Rus (which had eaten Ruthenia and then was split by gavelkind). Now I need to weather a faction revolt to take it back for the old king. :ph34r:

Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 31, 2013, 07:55:50 AM
Quote from: Tamas on May 31, 2013, 07:06:06 AM
Slavs, Hungarians, and especially ROMAnians opening butthurt QQ threads on the CK2 forum is hilarious.

Ok what could the Slavs possibly be complaining about?  They have their own religion now.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 31, 2013, 07:57:20 AM
Quote from: Valmy on May 31, 2013, 07:55:50 AM
Quote from: Tamas on May 31, 2013, 07:06:06 AM
Slavs, Hungarians, and especially ROMAnians opening butthurt QQ threads on the CK2 forum is hilarious.

Ok what could the Slavs possibly be complaining about?  They have their own religion now.

not enough details
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2013, 08:16:47 AM
Quote from: Tamas on May 31, 2013, 07:57:20 AM
Quote from: Valmy on May 31, 2013, 07:55:50 AM
Quote from: Tamas on May 31, 2013, 07:06:06 AM
Slavs, Hungarians, and especially ROMAnians opening butthurt QQ threads on the CK2 forum is hilarious.

Ok what could the Slavs possibly be complaining about?  They have their own religion now.

not enough details

Indeed, the same things they always complain about.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on May 31, 2013, 09:08:09 AM
Quote from: Martinus on May 31, 2013, 03:21:26 AM
I tried starting as Piast, the legendary founder of the Polish Piast dynasty, but for some reason the Polanie tribe is an unplayable Republic. WTF?  :huh:

The bigger question is why they would allow you to play a fictitious character in a supposedly historical game.
If they started in the 5th century, would they also let you start with the sea monster ancestor of the Merovingians?

Is there any evidence of an identifiable Polish state or principality in the 9th century?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2013, 09:49:18 AM
Quote from: The Minsky Moment on May 31, 2013, 09:08:09 AM
Quote from: Martinus on May 31, 2013, 03:21:26 AM
I tried starting as Piast, the legendary founder of the Polish Piast dynasty, but for some reason the Polanie tribe is an unplayable Republic. WTF?  :huh:

The bigger question is why they would allow you to play a fictitious character in a supposedly historical game.
If they started in the 5th century, would they also let you start with the sea monster ancestor of the Merovingians?

Is there any evidence of an identifiable Polish state or principality in the 9th century?

Well they have to do something with those territories. Also isn't Rurik kind of legendary as well?

Besides, all they have start out in Poland area is a bunch of Polish cultured tribes.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 31, 2013, 10:23:08 AM
I don't think anyone doubts that there was Varangian settlement of Russia.  I just don't know if anyone really believes there were functional polities in contemporary Poland.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 31, 2013, 10:24:34 AM
Quote from: Queequeg on May 31, 2013, 10:23:08 AM
I just don't know if anyone really believes there were functional polities in contemporary Poland.

Well there wasn't anything particularly functional about the polities in Ireland but they get represented.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2013, 10:25:38 AM
Quote from: Queequeg on May 31, 2013, 10:23:08 AM
I don't think anyone doubts that there was Varangian settlement of Russia.

Of course I don't think I said that - though clearly if we want to discuss that, the two large Norse states they had probably weren't strong/so well established as represented.

Quote from: Queequeg on May 31, 2013, 10:23:08 AMI just don't know if anyone really believes there were functional polities in contemporary Poland.

They have to have something there and I don't see what's so wrong with having a slew of Slavic tribes.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 31, 2013, 10:26:40 AM
Oh.  That seems reasonable, actually. 
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on May 31, 2013, 10:28:40 AM
Quote from: garbon on May 31, 2013, 09:49:18 AM
Well they have to do something with those territories.

I take your point - you could use random West Slavic names but at that point why not just use the names we associate with known later dynasties.

Still it does point to one of the problems with having a 9th century start date on a map that includes all of Europe.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2013, 10:31:54 AM
Quote from: The Minsky Moment on May 31, 2013, 10:28:40 AM
Quote from: garbon on May 31, 2013, 09:49:18 AM
Well they have to do something with those territories.

I take your point - you could use random West Slavic names but at that point why not just use the names we associate with known later dynasties.

Still it does point to one of the problems with having a 9th century start date on a map that includes all of Europe.

Yep, agree on both parts.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on May 31, 2013, 11:32:06 AM
Quote from: Valmy on May 31, 2013, 10:24:34 AM
Quote from: Queequeg on May 31, 2013, 10:23:08 AM
I just don't know if anyone really believes there were functional polities in contemporary Poland.

Well there wasn't anything particularly functional about the polities in Ireland but they get represented.

They did have some very advanced law talking on Ireland, though. Whether that contributed or alleviated the disorder is up for interpretation. :P
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 31, 2013, 12:19:57 PM
muhaha, I managed to get the ROMAnian "we ruled the world, like, forever" thread locked.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 31, 2013, 12:23:35 PM
You know, when you do shit like that, for instance write ROMAnians it doesn't cause us to think of you very highly.


On a different note I managed to make a one province chieftan King of Norway.  Granted it's not the most valuable territory, but it looks good on a resume.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2013, 12:25:46 PM
Quote from: Razgovory on May 31, 2013, 12:23:35 PM
You know, when you do shit like that, for instance write ROMAnians it doesn't cause us to think of you very highly.

Yep, typical balkan kid.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 31, 2013, 12:47:30 PM
meh, I tried this silly-empire thing with Carpathia. Within a year, a count vassal of mine inherited King of Italy, so Italy is now my vassal. This is super-silly.

I am editing these shitty empires out.

What should stay? HRE and Byzantium for sure. Persia, too. Rest will go I think. Fuck this shit.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 31, 2013, 12:55:42 PM
Quote from: garbon on May 31, 2013, 12:25:46 PM
Quote from: Razgovory on May 31, 2013, 12:23:35 PM
You know, when you do shit like that, for instance write ROMAnians it doesn't cause us to think of you very highly.

Yep, typical balkan kid.

there is only so much stupidity I can stomach. You can find me in the Hungarian thread cooling down things as well.



Over my years at Paradox, I have met multiple Slovaks with whom you could have a dialog. You know, meet them somewhere in the middle from the edges of the insanely lopsided history education we receive.
But I haven't seen a single ROMAnian there in more than a decade who could be reasoned with. None. Zero. So I have grown to be extremely impatient with them.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 31, 2013, 12:56:10 PM
Quote from: Tamas on May 31, 2013, 12:47:30 PM
What should stay? HRE and Byzantium for sure. Persia, too. Rest will go I think. Fuck this shit.

Yeah they are idiotic.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 31, 2013, 01:16:18 PM
Quote from: Tamas on May 31, 2013, 12:55:42 PM
Quote from: garbon on May 31, 2013, 12:25:46 PM
Quote from: Razgovory on May 31, 2013, 12:23:35 PM
You know, when you do shit like that, for instance write ROMAnians it doesn't cause us to think of you very highly.

Yep, typical balkan kid.

there is only so much stupidity I can stomach. You can find me in the Hungarian thread cooling down things as well.



Over my years at Paradox, I have met multiple Slovaks with whom you could have a dialog. You know, meet them somewhere in the middle from the edges of the insanely lopsided history education we receive.
But I haven't seen a single ROMAnian there in more than a decade who could be reasoned with. None. Zero. So I have grown to be extremely impatient with them.

And this causes you to post the word "ROMAnian" here?  I'm not quite seeing the connection here.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 31, 2013, 01:18:31 PM
It's a matter of principle, and transition of a running joke I have with Fireblade :sleep:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 31, 2013, 01:20:26 PM
And you wonder why Fascists have taken over your country. :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2013, 01:27:58 PM
Quote from: Razgovory on May 29, 2013, 04:00:26 PM
The HRE never formed (I thought it was suppose to), and everyone still has gavelkind inheritance.  Year was 1300.

From event file looks like East Francia only converts to HRE if Karlings no longer rule East Francia.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on May 31, 2013, 04:48:32 PM
Holy crap. I flamed Anglo Saxons with Ivar the Boneless chicken.

Sorta glad I bought this now. ZAP! DEAD CHRISTIANS! ZAP! DEAD DANES!
Title: Re: Crusader Kings 2 Redux
Post by: PRC on May 31, 2013, 09:19:20 PM
Here is a raiding guide tutorial on youtube that seems really gamey: http://www.youtube.com/watch?v=49RSOybR7qA

Basically take multiple armies of at least 500 men on your boats, go to a seazone that borders several provinces and launch each of your armies into the various provinces.  I'm not sure if this is the case but in the vid it seems like stacking multiple armies in a province speeds up the rate of looting your raiders accumulate.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2013, 09:28:45 PM
Rough. I fell into a succession of female monarchs. I now just have the county of Sacz...
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 31, 2013, 10:24:08 PM
It's annoying that I have to disband my levies after each war.  I'm currently conquering Ireland one province at a time and each time I win a war I have to disband.  I had a son who married the daughter of the Norse King of Scotland, but he was murdered by his sister, who is now dead because I tossed her ass in jail.  Have to start all over with a new wife.

Something I've noticed.  When you siege a castle you often take important noble's wives prisoner.  So you can take a castle of an enemy, kidnap his wife and and make her your concubine which is kinda hot.

I have yet to see the AI use concubines.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2013, 11:14:27 PM
Quote from: Razgovory on May 31, 2013, 10:24:08 PM
I have yet to see the AI use concubines.

I've seen the AI with them, as well as the children with that born of a concubine trait.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 01, 2013, 04:02:16 AM
over at the "hungarians aren't properly clothed" thread, there is a guy named "CossackPride" saying "you shouldn't insult steppe peoples by calling them asian looking"  :lmfao:

Priceless threads.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 01, 2013, 04:56:17 PM
Quote from: garbon on May 31, 2013, 09:28:45 PM
Rough. I fell into a succession of female monarchs. I now just have the county of Sacz...

As Brain has famously said, sometimes you ride the tiger and sometimes the tiger rides you.

Thankfully during the lifetime of my ex-Queen of Poland, the throne of Rus came up for grabs. She had a claim as her father (who was also the uncle of her mother as I'd hoped they'd have a son to reunite Polish and Russian thrones, alas!) had been King of Rus before he was deposed. Fast forward and her grandson(maybe?) is ruling over a Catholic Russian kingdom.

I'd decided I was done with the fights for the throne at every succession, so let a Christian missionary in to help stabilize things and allow me to increase crown authority (circa 1050 so thought it was time).  Having played pagans for so long, I'd forgot about how you could easily get all your vassals to convert by demanding conversions. :D

Unfortunately, Poland (which also has some Russian lands - Ruthenia is an independent kingdom ruled by a Bulgarian Orthodox dynasty) is still pagan and keeps fighting me and the attrition penalty for entering pagan lands is brutal (though only seems to occur in pagan lands that have same religion as their ruler or is capital).  Looks like if you're going to play a pagan state and go Christian that your best bet is to wait until you have at least military organization 3 (though 4 is when penalty is completely gone) and/or subdued all the pagan lands you want before converting.

On a different note looking at my game now that it is around 1066, I wonder if Seljuks ever invade Persian lands, in mine they took out that state where the Cumans start in 1066 and have been quiet ever since. My middle east is split between Byzantine, Shia Caliphate and Saffarids. Most of Africa and Iberia in hands of Almoravid like state. British Isles split between Norse kingdoms of Ireland and England.  France is in pieces bordered by strong Germany and Lotharingia-Italy-Bavaria amalgam.

Also, I believe that Norse isn't reformed in my game (isn't mentioned as Reformed Norse) so it looks like Jomsvikings have a special allowance to allow them the proselytize. They tried a couple times (before I lost Poland) and despite my 6-year old queen allowing them in, never took.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 01, 2013, 05:09:19 PM
Another observation, new rebellions are mostly just annoying as I predicted. Unless your back is up against the wall and you're out of troops, there's little chance that you won't successfully kill off any peasant rebellion (only type I've had so far). New system just makes it that you have to prioritize fighting them rather than just ignoring them.  Yet to see what they said about additional rebels joining in on an-ongoing rebellion (did have though a time when several random generals showed up to help me fight off a rebellion with a host of free troops for me).
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 01, 2013, 08:33:04 PM
Has anyone seen the AI adopt Primogeniture?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 01, 2013, 09:23:28 PM
Quote from: Razgovory on June 01, 2013, 08:33:04 PM
Has anyone seen the AI adopt Primogeniture?

Yep. In my game there's a King of France and Galicia, every generation because they adopted that.

Oh and I finally saw Germany appear. The Babenbergs got the throne and East Francia disappeared. I don't know if they started off with it, but they now have elective succession.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 02, 2013, 02:28:27 AM
Quote from: garbon on June 01, 2013, 05:09:19 PM
Another observation, new rebellions are mostly just annoying as I predicted. Unless your back is up against the wall and you're out of troops, there's little chance that you won't successfully kill off any peasant rebellion (only type I've had so far). New system just makes it that you have to prioritize fighting them rather than just ignoring them.  Yet to see what they said about additional rebels joining in on an-ongoing rebellion (did have though a time when several random generals showed up to help me fight off a rebellion with a host of free troops for me).

I disagree. You cannot just flat out ignore them anymore. Sure it's annoying that you have to hunt them down but that wasn't going away, we knew it, and them having purpose is worth the trouble of having to make peace with them.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on June 02, 2013, 07:10:30 AM
I just bought the DLC yesterday...just played a quick trial game to get a feel for it as the ruler of Jorvik, successfully won the invasion of Northumberland and then spent the rest of my time just sailing around Europe raiding everything  :D. I'm going to restart so I can try a bit more conventional approach where I actually try to expand my land holdings.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 02, 2013, 08:31:10 AM
Jorvik can has troubles. Just having an epic game with them, recently converted to Christian King of England via cuncubine, but at one point I was reduced to a one province kid count vassal of a Duchess who was vassal of King of Denmark.  :D
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on June 02, 2013, 12:12:07 PM
OK, that's interesting - declaring the Empire of Britannia (using 1.10,  "Old Gods" and "Legacy of Rome" only) caused the countdowns for the absorption of Duchies into the de Jure Kingdom of Wales to go into reverse...hard. For every year of gameplay they were losing 2 years of assimilation (Anjou, for example, went from 58 to 48 between the save-game I did before declaring the Empire and the last autosave before I backtracked.

That doesn't sound as if it's WAD, surely? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 02, 2013, 01:25:35 PM
Quote from: Tamas on June 02, 2013, 02:28:27 AM
Quote from: garbon on June 01, 2013, 05:09:19 PM
Another observation, new rebellions are mostly just annoying as I predicted. Unless your back is up against the wall and you're out of troops, there's little chance that you won't successfully kill off any peasant rebellion (only type I've had so far). New system just makes it that you have to prioritize fighting them rather than just ignoring them.  Yet to see what they said about additional rebels joining in on an-ongoing rebellion (did have though a time when several random generals showed up to help me fight off a rebellion with a host of free troops for me).

I disagree. You cannot just flat out ignore them anymore. Sure it's annoying that you have to hunt them down but that wasn't going away, we knew it, and them having purpose is worth the trouble of having to make peace with them.

Did you read what I said as I said that you can't just ignore them anymore? My point is that they are really just annoying though as I've yet to have an instance where I was like oh no, these rebels are going to win.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 02, 2013, 01:28:25 PM
Quote from: Agelastus on June 02, 2013, 12:12:07 PM
OK, that's interesting - declaring the Empire of Britannia (using 1.10,  "Old Gods" and "Legacy of Rome" only) caused the countdowns for the absorption of Duchies into the de Jure Kingdom of Wales to go into reverse...hard. For every year of gameplay they were losing 2 years of assimilation (Anjou, for example, went from 58 to 48 between the save-game I did before declaring the Empire and the last autosave before I backtracked.

That doesn't sound as if it's WAD, surely? :hmm:

It is. Once you become an Emperor, duchies stop drifting into any kingdom titles that you have.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on June 02, 2013, 04:08:48 PM
Quote from: garbon on June 02, 2013, 01:28:25 PM
Quote from: Agelastus on June 02, 2013, 12:12:07 PM
OK, that's interesting - declaring the Empire of Britannia (using 1.10,  "Old Gods" and "Legacy of Rome" only) caused the countdowns for the absorption of Duchies into the de Jure Kingdom of Wales to go into reverse...hard. For every year of gameplay they were losing 2 years of assimilation (Anjou, for example, went from 58 to 48 between the save-game I did before declaring the Empire and the last autosave before I backtracked.

That doesn't sound as if it's WAD, surely? :hmm:

It is. Once you become an Emperor, duchies stop drifting into any kingdom titles that you have.

Yes, so I've been told...so I've asked if the fact that Duchies still gravitate towards a former primary title (king-level) and not your current (king level) one is WAD as well! :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 02, 2013, 04:26:53 PM
So pretty lame on that MO bit. To not have attrition in pagan provinces, looks like you have to wait until the pagans have advanced MO to level 4 in their provinces...
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 02, 2013, 07:31:15 PM
My heir went off to join the Varangian guard.  When exactly does he get that trait?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 02, 2013, 11:30:44 PM
Quote from: garbon on June 02, 2013, 04:26:53 PM
So pretty lame on that MO bit. To not have attrition in pagan provinces, looks like you have to wait until the pagans have advanced MO to level 4 in their provinces...

Scratch that. It simply isn't working...
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 03, 2013, 04:17:48 AM
I was one generation away from introducing Primogeniture in my Norse Catholic England, waiting on my dude's son to enact High Authority. And there was just two sons and I could really neatly organize future inheritance to keep the important parts of my über-demense intact.
So life was good. But then the old king managed to father a third son out of the blue, shortly before catching the epidemic of the time. I felt there was no time to reorganize and undo the damage to the future demense, so in a fit of desperation, I converted to Elective inheritance.

DAYS after that the king died but luckily his heir got elected. New king managed to get High Crown Authority voted with no small trouble, but the ensuing drop in popularity saw his heir drop out of favor with the electors. I tried to remedy it, but it was not really working. And they didn't even prefer a family member.

7 MONTHS before the "must rule for 10 years" condition could trigger for Primogeniture, THE KING DIED. He was like 46, WTF.

His son thus lost the Kingship, but still was the strongest vassal. Out of a fit of rage I started a "name myself King" faction, launched the war, had most of the vassals join me (funny how they didnt vote for the guy but followed him to war), beat the new King soundly... then realize that enforcing my peace would drop the crown authority back to medium... I still enforced it.

And now we are back to Gavelkind, and I cannot get the goddamn high crown authority thing voted.


I love this game.  :D


I went to a single province vassal-of-a-vassal count in this game, climbed back to independent Jorvik status, with most of rest of England being Danish, which was then a mighty kingdom stretching from Ireland to the Baltic provinces. Saw it crumble and fall piece by piece, with me never winning a direct war against them, now in the 1070s they still have most of Ireland, but just a couple of provinces in Wales, and they are waging desperate wars to keep hold of their last Baltic lands.

Meanwhile, a generation or two ago my King married the Karling King of Acquitaine's daughter. I only discovered after the fact that she was the second of two daugthers, there were no sons or grandsons around, and the King was near 60... who still fathered a son soon, but poor infant met the pointy end of my plot, while elder daugther died on her own.

I even helped my father-in-law unite France (under the name Acquitaine), when it was divided between him and an other dude.
I was set to have my son inherit an empire.
Then my wife died before his father, and the united Karling France went to a different family, and has been in constant turmoil  ever since. oops!
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 03, 2013, 04:19:24 AM
BTW I removed all empires for this game except for HRE and Byz, and it seems to have the desired effect, except that nobody can really stand up for Byzantium.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 03, 2013, 09:02:09 AM
Doomie says there will be a steam beta patch on Wednesday afternoon.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on June 03, 2013, 11:31:38 AM
Quote from: Razgovory on June 02, 2013, 07:31:15 PM
My heir went off to join the Varangian guard.  When exactly does he get that trait?

My son did the same and came back home several years later.  He was depressed and wouldn't talk about the things he saw.  I don't recall him actually having a "Varangian" trait though... soon after he returned my King died and his heir fell into hopeless independent faction wars with his remaining brothers, including the depressed Varangian.  The heir got all the shitty counties while the other sons got the plum ones!

Title: Re: Crusader Kings 2 Redux
Post by: Maximus on June 03, 2013, 11:56:57 AM
My second son went off to join the Varangian Guard. A few years later my heir died so I invited the new heir back home. He came home and after 20 or so years of him fighting in Britain and raiding Iberia I suddenly got an event saying he had died while serving in the Varangian guard. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on June 03, 2013, 12:06:39 PM
Quote from: Maximus on June 03, 2013, 11:56:57 AM
My second son went off to join the Varangian Guard. A few years later my heir died so I invited the new heir back home. He came home and after 20 or so years of him fighting in Britain and raiding Iberia I suddenly got an event saying he had died while serving in the Varangian guard. :hmm:

Dear Mrs., Mr., Miss or Mr. and Mrs. Daneekulf. Words cannot express the deep personal grief I experienced when your husband, son, father or brother was killed, wounded or reported missing in action.

/Basileios II Boulgaroktonos
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 03, 2013, 12:17:10 PM
 :lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 03, 2013, 12:18:57 PM
Ridiculous.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 03, 2013, 12:25:47 PM
Quote from: PRC on June 03, 2013, 11:31:38 AM
Quote from: Razgovory on June 02, 2013, 07:31:15 PM
My heir went off to join the Varangian guard.  When exactly does he get that trait?

My son did the same and came back home several years later.  He was depressed and wouldn't talk about the things he saw.  I don't recall him actually having a "Varangian" trait though... soon after he returned my King died and his heir fell into hopeless independent faction wars with his remaining brothers, including the depressed Varangian.  The heir got all the shitty counties while the other sons got the plum ones!

It worked out eventually.  My son came back, depressed and had that trait.  Strangely I can't seem to get Holy War CBs on Pagans for the most part.  I can get it on a few provinces but not most.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 03, 2013, 02:15:42 PM
Quote from: The Brain on June 03, 2013, 12:06:39 PM
Quote from: Maximus on June 03, 2013, 11:56:57 AM
My second son went off to join the Varangian Guard. A few years later my heir died so I invited the new heir back home. He came home and after 20 or so years of him fighting in Britain and raiding Iberia I suddenly got an event saying he had died while serving in the Varangian guard. :hmm:

Dear Mrs., Mr., Miss or Mr. and Mrs. Daneekulf. Words cannot express the deep personal grief I experienced when your husband, son, father or brother was killed, wounded or reported missing in action.

/Basileios II Boulgaroktonos
:lol:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 03, 2013, 06:03:42 PM
Quote from: garbon on June 02, 2013, 01:25:35 PM
Quote from: Tamas on June 02, 2013, 02:28:27 AM
Quote from: garbon on June 01, 2013, 05:09:19 PM
Another observation, new rebellions are mostly just annoying as I predicted. Unless your back is up against the wall and you're out of troops, there's little chance that you won't successfully kill off any peasant rebellion (only type I've had so far). New system just makes it that you have to prioritize fighting them rather than just ignoring them.  Yet to see what they said about additional rebels joining in on an-ongoing rebellion (did have though a time when several random generals showed up to help me fight off a rebellion with a host of free troops for me).

I disagree. You cannot just flat out ignore them anymore. Sure it's annoying that you have to hunt them down but that wasn't going away, we knew it, and them having purpose is worth the trouble of having to make peace with them.

Did you read what I said as I said that you can't just ignore them anymore? My point is that they are really just annoying though as I've yet to have an instance where I was like oh no, these rebels are going to win.
I saw Zoroastrian rebels take four provinces and reach 60 something percent of warscore against the Abyssids once, before the Sultan managed to turn the tide.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on June 03, 2013, 07:30:52 PM
I love it when Catholics declare war on the pagans, get convert to attackers religion, get access to a wad of catholic mercs then rape the attacker by declaring war. LOL.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 03, 2013, 08:15:02 PM
Quote from: jimmy olsen on June 03, 2013, 06:03:42 PM
Quote from: garbon on June 02, 2013, 01:25:35 PM
Quote from: Tamas on June 02, 2013, 02:28:27 AM
Quote from: garbon on June 01, 2013, 05:09:19 PM
Another observation, new rebellions are mostly just annoying as I predicted. Unless your back is up against the wall and you're out of troops, there's little chance that you won't successfully kill off any peasant rebellion (only type I've had so far). New system just makes it that you have to prioritize fighting them rather than just ignoring them.  Yet to see what they said about additional rebels joining in on an-ongoing rebellion (did have though a time when several random generals showed up to help me fight off a rebellion with a host of free troops for me).

I disagree. You cannot just flat out ignore them anymore. Sure it's annoying that you have to hunt them down but that wasn't going away, we knew it, and them having purpose is worth the trouble of having to make peace with them.

Did you read what I said as I said that you can't just ignore them anymore? My point is that they are really just annoying though as I've yet to have an instance where I was like oh no, these rebels are going to win.
I saw Zoroastrian rebels take four provinces and reach 60 something percent of warscore against the Abyssids once, before the Sultan managed to turn the tide.

So they accomplished nothing? :D
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 04, 2013, 12:43:43 AM
The rebellion was significant enough to be remembered in the histories. -_-
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 04, 2013, 10:20:04 AM
:hmm:

Johan on twitter:

QuoteCrusaderKings keeps doing better and better.. Old Gods breaks all records!  And we just finished plans for 2 more years of expansions :)
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on June 04, 2013, 10:24:36 AM
That is good news.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 04, 2013, 10:33:32 AM
Crusader Kings NEW 4000 BC - 2013 AD expansion!
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on June 04, 2013, 04:53:18 PM
Quote from: garbon on June 03, 2013, 08:15:02 PM
Quote from: jimmy olsen on June 03, 2013, 06:03:42 PM
Quote from: garbon on June 02, 2013, 01:25:35 PM
Quote from: Tamas on June 02, 2013, 02:28:27 AM
Quote from: garbon on June 01, 2013, 05:09:19 PM
Another observation, new rebellions are mostly just annoying as I predicted. Unless your back is up against the wall and you're out of troops, there's little chance that you won't successfully kill off any peasant rebellion (only type I've had so far). New system just makes it that you have to prioritize fighting them rather than just ignoring them.  Yet to see what they said about additional rebels joining in on an-ongoing rebellion (did have though a time when several random generals showed up to help me fight off a rebellion with a host of free troops for me).

I disagree. You cannot just flat out ignore them anymore. Sure it's annoying that you have to hunt them down but that wasn't going away, we knew it, and them having purpose is worth the trouble of having to make peace with them.

Did you read what I said as I said that you can't just ignore them anymore? My point is that they are really just annoying though as I've yet to have an instance where I was like oh no, these rebels are going to win.
I saw Zoroastrian rebels take four provinces and reach 60 something percent of warscore against the Abyssids once, before the Sultan managed to turn the tide.

So they accomplished nothing? :D

If we're considering the AI's efforts and not a human's, I've seen a Navarrese rebellion win against the Ummayids - to be fair the Ummayids were in "let's have a civil war every six months mode" but they still won whereas their Castilian neighbours who revolted at the same time didn't.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 04, 2013, 05:38:09 PM
Aside from a DLC to let the player play as theocracy, what's left?

Pushing the start date back to Charlemagne or Charles Martel?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 04, 2013, 05:47:00 PM
Quote from: jimmy olsen on June 04, 2013, 05:38:09 PM
Aside from a DLC to let the player play as theocracy, what's left?

Pushing the start date back to Charlemagne or Charles Martel?
Pushing the map east to include India would be the obvious one. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 04, 2013, 05:55:04 PM
How about a Legacy of Rome one that actually implemented mechanics for Byzantines. Also more mechanics for HRE.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 04, 2013, 06:38:12 PM
Quote from: garbon on June 04, 2013, 05:55:04 PM
How about a Legacy of Rome one that actually implemented mechanics for Byzantines. Also more mechanics for HRE.

I don't know.  Now that they have done the Empire for alles nonsense the Byzantines and the HRE are not special anymore.

What about mechanics for the Wendish Empire?  Can you paint with all the colors of the Wends?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 04, 2013, 06:40:06 PM
The Byzantine and HR Empires were substantively different than all other Empires of the period.  The Ottomans, Fatmids, Ilkhanates and Golden Hordes were all less unique. 
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 04, 2013, 06:47:04 PM
Quote from: Queequeg on June 04, 2013, 05:47:00 PM
Quote from: jimmy olsen on June 04, 2013, 05:38:09 PM
Aside from a DLC to let the player play as theocracy, what's left?

Pushing the start date back to Charlemagne or Charles Martel?
Pushing the map east to include India would be the obvious one.
Sounds cool, but the marriages are going to be even more ridiculous. There really should be a rank/distance limiter on that.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 04, 2013, 07:03:24 PM
Quote from: jimmy olsen on June 04, 2013, 06:47:04 PM
Quote from: Queequeg on June 04, 2013, 05:47:00 PM
Quote from: jimmy olsen on June 04, 2013, 05:38:09 PM
Aside from a DLC to let the player play as theocracy, what's left?

Pushing the start date back to Charlemagne or Charles Martel?
Pushing the map east to include India would be the obvious one.
Sounds cool, but the marriages are going to be even more ridiculous. There really should be a rank/distance limiter on that.
There aren't a whole lot of Hindus to marry in Ireland. 
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 04, 2013, 07:10:06 PM
There will be once the Norse start raiding the Ganges for concubines.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 04, 2013, 08:00:06 PM
Quote from: jimmy olsen on June 04, 2013, 07:10:06 PM
There will be once the Norse start raiding the Ganges for concubines.
That's geographically unlikely. And awesome. Norse-Bactrian Empire ftw. Praise be to Odin-Shiva.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 04, 2013, 08:07:36 PM
TBH I'd actually love to see the map expand to China, with a largely different play style for centralized states.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 04, 2013, 10:29:39 PM
So how do these petty kingdoms work then?
What does it take to turn them into a real kingdom?
I'd like a kingdom of Gotland to exist, not to have to switch to Lithuania. :(

QuoteMy second son went off to join the Varangian Guard. A few years later my heir died so I invited the new heir back home. He came home and after 20 or so years of him fighting in Britain and raiding Iberia I suddenly got an event saying he had died while serving in the Varangian guard. :hmm:
Haha, I had similar.
My heir joined the guard and I immediately invited him back to my court. 5 years later an event about him coming home scarred and wealthy.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 04, 2013, 11:10:42 PM
Now those are some badass traits!

Made by this guy
http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3551718&perpage=40&pagenumber=38#post416150822
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZp86hpl.jpg&hash=af8df84540727dc8ee4b491525ab62c49c2e94fb)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmX68uQN.jpg&hash=054f67b5f91cea7c93438baf4cebb15e9784d6da)
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 05, 2013, 05:31:01 AM
Quote from: Queequeg on June 04, 2013, 08:07:36 PM
TBH I'd actually love to see the map expand to China, with a largely different play style for centralized states.

Never happen.  I would like to see the game focus more on the Pope, the HRE, and the national churches.  I'd like to see the Pope interfere in countries more when moral authority is high and more anti-popes when moral authority is low.  I'd also like to see royal authority reworked.  You really shouldn't get reputation hits for Tyrannical acts with the highest royal authority.  I mean you are already a tyrant.  Perhaps they could split ruler's relations with other characters into two different scores, love and fear.  A tyrannical and hated king who is feared shouldn't face as many rebellions while a kind but unfeared king may face unruly vassals who want to see how far they can push the limits.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 05, 2013, 09:40:04 AM
The Magyars seem a bit over powered.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FALdNEYgl.jpg&hash=cdcbdebbd4b39c63d20f72639ad894a235721da4) (http://imgur.com/ALdNEYg)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 05, 2013, 09:44:03 AM
in my game they got destroyed :P
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 05, 2013, 09:45:08 AM
uhh, at one point the Magyars had an empire that looked exactly like that, didn't they? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 05, 2013, 09:47:37 AM
Quote from: Caliga on June 05, 2013, 09:45:08 AM
uhh, at one point the Magyars had an empire that looked exactly like that, didn't they? :hmm:

Calling it an empire might be presumptious..
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 05, 2013, 09:49:27 AM
Quote from: Caliga on June 05, 2013, 09:45:08 AM
uhh, at one point the Magyars had an empire that looked exactly like that, didn't they? :hmm:
Not really.  They migrated from one region to the other.  They invaded Carpathia during the collapse of the Khazar Khaganate, of which they were federated. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 05, 2013, 09:52:48 AM
Change log for beta patch via Steam

Quote
MAJOR:
- Added a "Retract Vassal" interaction
- Disallowed destruction of non-titular titles under Gavelkind

INTERFACE:
- Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez
- Adjusted the random CoA colors and color choices
- Scripted a lot of CoAs for various dynasties
- The CoAs of titles named after a dynasty now match the dynasty CoA
- Bishops no longer wear pope hats, but the pope does
- Livonia now has the correct pagan flag
- Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal
- Fixed some tooltips in the settlement view not showing building levels with the name
- Nicknames are now shown for heads of religion
- The 'Grant Independence' action is no longer even shown if the recipient is not your vassal
- The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient
- Added missing Bektashi religion description
- Endgame screen now shows correct score for characters
- Added missing name of the Reformed Aztec Church title
- Tweaked the religion colors to make them more distinct
- Corrected some event text typos

GAMEPLAY:
- Norse Pagans can no longer employ the coastal conquest CB against other pagans (neighboring counties can still be taken though)
- The Subjugation CB can now only be used once per lifetime instead of every 10 years. (Unless you have the 'Become King' ambition.)

- Characters with the "Become King" ambition and access to the subjugation CB can no longer move their capital out of the de jure kingdom
- Subjugated rulers of another religion now get a smaller opinion bonus vs the winner, lasting for a shorter time
- Fixed a bug with many vassalizing casus bellis where the target's own counties would be seized when they should not be
- Tengri Pagans are now limited to Agnatic succession
- The Jomsvikings now reform if the Norse reformation takes place
- Fixed an issue where the primary heir under Gavelkind would not inherit the capital county
- West African pagans can now also raid
- Lowered the spawn rate of TOG rebels by 20%
- Added the "Ghanan Band" mercenary company
- Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the cost of their garrison bonus
- Fixed a problem with the decadence invasion event
- Fixed a bug with decadence revolts ending strangely on the attacking ruler's death
- Court Chaplain job events no longer restricted to men for pagans
- Made the Chancellor job to improve relations more effective
- Mercenary ships will no longer spawn in major rivers
- The Viking trait can now only be gained by adults
- Heirs returning from the Varangian Guard to take the throne of their dead father can no longer get the same event twice
- Piast the Wheelwright and his son are now of the Piast dynasty
- Pagan festivals can now only be held in summer as intended
- City Shipyards now produce slightly more galleys than their Castle and Temple counterparts
- Fixed a bug where banishing landed vassals would not take all their titles
- Under Gavelkind, your oldest son will no longer ask for titles
- Added additional names and dynasties for Roman characters created in the Ruler Designer
- Added an earlier king of Ireland to make Irish liberation revolts possible
- 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Holdings
- 867: Slightly strengthened the initial forces of Ivar and Halfdan
- 867: The Karling kingdoms are now on Agnatic succession
- 867: Moved Uglich from the Meryas to the Vyatichi
- 867: Byzantium is now properly on Primogeniture, not Gavelkind
- 867: The Duchy of Meath now exists, called "Tara" by the Irish
- 867: Made some important vassals to the King of Italy Italian culture to prolong the survival of the culture and ensure more internal troubles
- 867: Adjusted the initial political and dynastic setup among the Baltic tribes to make them more resilient
- The vassal opinion for free investiture law now correctly only applies for Catholics
- Build cost and time is now affected by your capital tech, not the average tech in your realm
- Ignoring pagan defensive attrition is now controlled by your capital tech, not by the average tech in your realm
- Own fort level no longer affects ability to navigate major rivers
- Tweaked the AI bonuses on Hard and Very Hard difficulty settings
- Successful non-claimant adventurers are now known as "the Conqueror"
- Fixed a bug with weird dynasty names for the commanders of Liberation rebels
- Castrating or blinding a prisoner now removes the righteous imprisonment cause when they are released
- The ambition to gain a council position now only increases a skill the first time it is successful
- The generic Pagan religion now has a description and holy sites
- Added the Hellenic religion
- The events when certain cities are sacked now properly trigger for the Mongol Empire
- The event when you raise a runestone as a zealous Reformed Norse character no longer treats you as a Christian
- Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty useless
- Fixed a bug where Gavelkind could produce republics
- Fixed a general bug with multiple kingdom inheritance that could produce republics
- The decision to create the Kingdom of Leon now makes it a de jure part of the Empire of Hispania
- Trade posts are no longer counted towards the Prepared Invasion realm size limits
- Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your heir under Gavelkind
- Heathen priests can now inherit titles
- Mayors and heathen priests will now marry if they are heirs to other titles
- Lack of Piety rumor event now only triggers for Christian lieges as intended
- Trade post garrisons now give less retinue cap increase
- Moved the counties of Loon and Julich from de jure Cologne to Luxemburg
- Technology points are now gained by own demesne when containing buildings that give technology points

AI:
- Will not convert to Norman culture if in a huge Norse empire
- Higher prio on building temple towns
- Adjusted propensity to backstab brothers of the faith who are primary parties in holy wars
- Behaviour is now affected subtly by the difficulty settings
- Tweaked max field army sizes a bit
- Will not agree to concubinage for title claimants

MODDING:
- Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines
- Added a 'can_appear' field to dynasties to prevent for example the Seljuks from appearing before their event
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 05, 2013, 09:54:22 AM
fuck'em I have the GG version.  :mad:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 05, 2013, 09:59:52 AM
Glad to finally see fix and understand how that pagan attrition thing was working. Pretty awful that it used to be based on average.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 05, 2013, 10:05:38 AM
Hellenic religion?
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on June 05, 2013, 10:05:54 AM
Quote from: Razgovory on June 05, 2013, 05:31:01 AM
You really shouldn't get reputation hits for Tyrannical acts with the highest royal authority.  I mean you are already a tyrant. 

High crown authority is far from tyranny.  The administrative capacity and infrastucture didn't exist to have anything resembling an absolutist regime.  The negative hit from high Crown authority vs. the hit from particular acts are addressing two different things.  The first is the general suppression of traditional rights and the placement of "new men" in office; the second is for particular actions that violate cultural assumptions of justice and fairness.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 05, 2013, 10:30:43 AM
Quote from: Queequeg on June 05, 2013, 10:05:38 AM
Hellenic religion?

Yeah, that's weird.  Are we talking about Zeus and Athena here?  I mean what else could it be....

And why not add Judaism?  At least that religion actually had lots of significant followers in this period.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 05, 2013, 10:44:34 AM
The Hellenic religion is actually just for the roman emperors in the history file, and then ruler designer.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 05, 2013, 10:55:24 AM
Quote from: The Minsky Moment on June 05, 2013, 10:05:54 AM
Quote from: Razgovory on June 05, 2013, 05:31:01 AM
You really shouldn't get reputation hits for Tyrannical acts with the highest royal authority.  I mean you are already a tyrant. 

High crown authority is far from tyranny.  The administrative capacity and infrastucture didn't exist to have anything resembling an absolutist regime.  The negative hit from high Crown authority vs. the hit from particular acts are addressing two different things.  The first is the general suppression of traditional rights and the placement of "new men" in office; the second is for particular actions that violate cultural assumptions of justice and fairness.
I understand the distinction, but question it's validity in this period. Highly centralized states-the Macedonian Dynasty or the Ottoman Empire-got away with the latter very frequently.  The Ottoman policy of murdering your siblings is not plausible policy in CK2.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 05, 2013, 10:58:41 AM
Quote from: Queequeg on June 05, 2013, 10:55:24 AM
Quote from: The Minsky Moment on June 05, 2013, 10:05:54 AM
Quote from: Razgovory on June 05, 2013, 05:31:01 AM
You really shouldn't get reputation hits for Tyrannical acts with the highest royal authority.  I mean you are already a tyrant. 

High crown authority is far from tyranny.  The administrative capacity and infrastucture didn't exist to have anything resembling an absolutist regime.  The negative hit from high Crown authority vs. the hit from particular acts are addressing two different things.  The first is the general suppression of traditional rights and the placement of "new men" in office; the second is for particular actions that violate cultural assumptions of justice and fairness.
I understand the distinction, but question it's validity in this period. Highly centralized states-the Macedonian Dynasty or the Ottoman Empire-got away with the latter very frequently.  The Ottoman policy of murdering your siblings is not plausible policy in CK2.

:hmm:

I mean in CK2, I think getting rid of one's male relatives is an imperative for muslim states. Killing them or imprisoning them.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 05, 2013, 11:29:44 AM
I'm excited with that fix for pagan attrition / nerfing of norse coastal cb. Between the two, that means that things should be a little bit more reasonable with balance shifting to Christians by 12th century. :)

Hopefully it works that way. :D
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 05, 2013, 11:56:40 AM
Quote from: garbon on June 05, 2013, 10:58:41 AM
I mean in CK2, I think getting rid of one's male relatives is an imperative for muslim states. Killing them or imprisoning them.
Don't Muslims get Kinslayer?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 05, 2013, 12:24:14 PM
Quote from: Queequeg on June 05, 2013, 11:56:40 AM
Quote from: garbon on June 05, 2013, 10:58:41 AM
I mean in CK2, I think getting rid of one's male relatives is an imperative for muslim states. Killing them or imprisoning them.
Don't Muslims get Kinslayer?

I don't think so.

Muslim strategy 101 in CK2 is to imprison all your brothers the moment you take the throne, because then you can execute them with no trouble.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 05, 2013, 12:24:51 PM
god damn I want my beta patch! Stupid lazy Paradox. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 05, 2013, 12:36:13 PM
Quote from: Tamas on June 05, 2013, 12:24:14 PM
Quote from: Queequeg on June 05, 2013, 11:56:40 AM
Quote from: garbon on June 05, 2013, 10:58:41 AM
I mean in CK2, I think getting rid of one's male relatives is an imperative for muslim states. Killing them or imprisoning them.
Don't Muslims get Kinslayer?

I don't think so.

Muslim strategy 101 in CK2 is to imprison all your brothers the moment you take the throne, because then you can execute them with no trouble.

Thats usually the strategy I apply to my vassals as well.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 05, 2013, 12:57:33 PM
Quote from: Queequeg on June 05, 2013, 11:56:40 AM
Quote from: garbon on June 05, 2013, 10:58:41 AM
I mean in CK2, I think getting rid of one's male relatives is an imperative for muslim states. Killing them or imprisoning them.
Don't Muslims get Kinslayer?

As Tamas said, nope.

http://forum.paradoxplaza.com/forum/showthread.php?611173-The-Sword-of-Islam-Dev-Diary-1

QuoteMuslims get a slightly different set of character traits; they don't get the Kinslayer, Crusader, Celibate and Chaste Traits. Instead, they get the Mujahid, Hajjaj, Faqih (Islamic law expert), Hafiz (has memorized the Koran), Sayyid (agnatic descendent of Fatima or one of Muhammad's uncles) and Mirza (child of a Sayyida mother) traits.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on June 05, 2013, 04:36:01 PM
Quote from: garbon on June 05, 2013, 10:58:41 AM
Quote from: Queequeg on June 05, 2013, 10:55:24 AM
Quote from: The Minsky Moment on June 05, 2013, 10:05:54 AM
Quote from: Razgovory on June 05, 2013, 05:31:01 AM
You really shouldn't get reputation hits for Tyrannical acts with the highest royal authority.  I mean you are already a tyrant. 

High crown authority is far from tyranny.  The administrative capacity and infrastucture didn't exist to have anything resembling an absolutist regime.  The negative hit from high Crown authority vs. the hit from particular acts are addressing two different things.  The first is the general suppression of traditional rights and the placement of "new men" in office; the second is for particular actions that violate cultural assumptions of justice and fairness.
I understand the distinction, but question it's validity in this period. Highly centralized states-the Macedonian Dynasty or the Ottoman Empire-got away with the latter very frequently.  The Ottoman policy of murdering your siblings is not plausible policy in CK2.

:hmm:

I mean in CK2, I think getting rid of one's male relatives is an imperative for muslim states. Killing them or imprisoning them.

Also the Ottoman practice was a cultural norm and hence did not violate ingrained notions of justice, at least in that community.
I am thinking more of the Mirror for Princes literature, which existed in some form in all cultures.    It is a notable fact that as monarchies centralized and assumed more power, the norms reflected in this literature are stated even more concretely.  The expectatation was not that as monarchs accrued more power they could and should be expected to act tyrannically; the expectation was that with more power they had even more responsibility to fulfill their obligations of justice.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 05, 2013, 08:36:55 PM
Quote from: Valmy on June 05, 2013, 10:30:43 AM
Quote from: Queequeg on June 05, 2013, 10:05:38 AM
Hellenic religion?

Yeah, that's weird.  Are we talking about Zeus and Athena here?  I mean what else could it be....

And why not add Judaism?  At least that religion actually had lots of significant followers in this period.
I think it's mainly for the historical portraits.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on June 05, 2013, 09:43:20 PM
Quote from: Tamas on June 05, 2013, 12:24:14 PM

I don't think so.

Muslim strategy 101 in CK2 is to imprison all your brothers the moment you take the throne, because then you can execute them with no trouble.

At least imprisoning them until you have a heir and one or two spares of your own, then execute them one by one. Rince and repeat.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 05, 2013, 09:54:37 PM
As for the Jews, maybe they're worried about the inevitable pogroms by their Eastern European fan base? Given all the other brutal stuff you can do in this game though it seems odd that that would be where they draw the line.  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 05, 2013, 09:58:04 PM
It does seem odd Jews wouldn't be in the game. Surely they'd be prime steward material?
I guess it would be too complicated to incorporate them, would require changing a lot of how things work for them- they've no homeland to just generate in, can't be having them adopting the culture their mentor, lowborn tend not to marry, etc...
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 05, 2013, 10:14:35 PM
Quote from: Tyr on June 05, 2013, 09:58:04 PM
It does seem odd Jews wouldn't be in the game. Surely they'd be prime steward material?
I guess it would be too complicated to incorporate them, would require changing a lot of how things work for them- they've no homeland to just generate in, can't be having them adopting the culture their mentor, lowborn tend not to marry, etc...
Definitely think there would be some landed Jews at the start of the 867 scenario in central asia.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 06, 2013, 06:11:35 AM
Quote from: jimmy olsen on June 05, 2013, 09:54:37 PM
As for the Jews, maybe they're worried about the inevitable pogroms by their Eastern European fan base? Given all the other brutal stuff you can do in this game though it seems odd that that would be where they draw the line.  :hmm:

Well, people have weird priorities. "Rains of Castamere" got criticised by some people because it showed death of a horse and a wolf/dog. :P

And I have seen some feminist complain about a reviewer for using the word "hysterics" to describe Arya's potential reaction, and the expression "Robb's baby" to describe the Talissa's fetus.

Yes, this is the worst thing offending these people about that episode. :D
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 06, 2013, 06:14:28 AM
Quote- Disallowed destruction of non-titular titles under Gavelkind

Ouch, harsh. Makes unification of a realm much harder as you pretty much need to unify it in a single generation.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 06, 2013, 06:16:12 AM
Quote- Added a "Retract Vassal" interaction

What does it mean?

Oh, just found out what that means. Now I can keep my vassals in their proper duchies, :ocdmonarch:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 06, 2013, 06:33:16 AM
Btw, guys, I wanted to ask you one thing - how do you normally play CK2, especially when starting below the king's level? Do you "take it easy" and roll with the punches, letting your holdings for example split upon your ruler's death, or do you try to get to the king's level as quickly as possible, and move away from gavelkind?
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 06, 2013, 07:10:58 AM
Quote from: Martinus on June 06, 2013, 06:33:16 AM
Btw, guys, I wanted to ask you one thing - how do you normally play CK2, especially when starting below the king's level? Do you "take it easy" and roll with the punches, letting your holdings for example split upon your ruler's death, or do you try to get to the king's level as quickly as possible, and move away from gavelkind?
For the last year or so I've always played as the d'Hautevilles, starting after Hastings, and I do try to get King of Sicily as quickly as possible, which obviously involves constant warfare until Sicily is conquered.  The last game I played Pisa took Syracuse before I got to it though. :glare:  If my holdings split I go back to a previous save. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 06, 2013, 07:53:39 AM
if anybody feels like XCOPY-ing or something the files which were changed by the Steam beta patch and putting them in a zip file, I would be grateful :goodboy:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 06, 2013, 08:06:51 AM
Quote from: Caliga on June 06, 2013, 07:10:58 AM
Quote from: Martinus on June 06, 2013, 06:33:16 AM
Btw, guys, I wanted to ask you one thing - how do you normally play CK2, especially when starting below the king's level? Do you "take it easy" and roll with the punches, letting your holdings for example split upon your ruler's death, or do you try to get to the king's level as quickly as possible, and move away from gavelkind?
For the last year or so I've always played as the d'Hautevilles, starting after Hastings, and I do try to get King of Sicily as quickly as possible, which obviously involves constant warfare until Sicily is conquered.  The last game I played Pisa took Syracuse before I got to it though. :glare:  If my holdings split I go back to a previous save. :blush:

That's how I play too (with d'Hautevilles, Piasts or de Bourgogne almost exclusively) but was wondering whether this playstyle contributes to my boredom (i.e. when I get the Kingdom I want - which is Poland, Sicily or Burgundy, respectively, I tend to get bored). I was thinking if playing differently may be more interesting - but I am not sure whether if you stay behind you are not making yourself too vulnerable to the AI.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 06, 2013, 08:13:35 AM
I do not reload unless I make a game-destroying fuckup.

A lot of the fun comes from climbing out of holes. that's why you start with those characters. Why should I stop the game from creating more similar challenges for me?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on June 06, 2013, 08:34:06 AM
I cheat.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 06, 2013, 08:36:45 AM
I only reload when I autoclick and make an unintended white peace.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 06, 2013, 09:06:16 AM
Quote from: Tamas on June 06, 2013, 07:53:39 AM
if anybody feels like XCOPY-ing or something the files which were changed by the Steam beta patch and putting them in a zip file, I would be grateful :goodboy:

anybody? :goodboy:
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on June 06, 2013, 10:25:02 AM
Quote from: Tyr on June 05, 2013, 09:58:04 PM
It does seem odd Jews wouldn't be in the game. Surely they'd be prime steward material?
I guess it would be too complicated to incorporate them, would require changing a lot of how things work for them- they've no homeland to just generate in, can't be having them adopting the culture their mentor, lowborn tend not to marry, etc...

If Jews were included, then logically there would have to be an option to expel them from a realm.
I am guessing that is why they aren't in; Paradox doesn't want run the publicity risk.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 06, 2013, 10:26:09 AM
Quote from: Viking on June 06, 2013, 08:36:45 AM
I only reload when I autoclick and make an unintended white peace.

I reload when bugs occur like when I just made my son king of Lotharingia and on day 2 of a war, with 0% warscore, he gives up his crown.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 06, 2013, 10:27:53 AM
Quote from: Tyr on June 05, 2013, 09:58:04 PM
It does seem odd Jews wouldn't be in the game. Surely they'd be prime steward material?
I guess it would be too complicated to incorporate them, would require changing a lot of how things work for them- they've no homeland to just generate in, can't be having them adopting the culture their mentor, lowborn tend not to marry, etc...

Does anyone recall CK1? Except for the Khazars (who would disappear), Jews did make a lot of sense as they basically never married so were doomed to extinction. Not saying Jews shouldn't be in, but as you said Tyr they do need some special mechanics.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 06, 2013, 10:28:45 AM
Quote from: The Minsky Moment on June 06, 2013, 10:25:02 AM
Quote from: Tyr on June 05, 2013, 09:58:04 PM
It does seem odd Jews wouldn't be in the game. Surely they'd be prime steward material?
I guess it would be too complicated to incorporate them, would require changing a lot of how things work for them- they've no homeland to just generate in, can't be having them adopting the culture their mentor, lowborn tend not to marry, etc...

If Jews were included, then logically there would have to be an option to expel them from a realm.
I am guessing that is why they aren't in; Paradox doesn't want run the publicity risk.

Didn't stop their inclusion in CK1. I even remember during the public beta giving them additional Jewish courtiers to add.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on June 06, 2013, 10:58:31 AM
Pretty sure Jews / Khazars were from a mod to CK1.  I didn't play with mods, and never, ever saw them.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on June 06, 2013, 11:10:56 AM
Quote from: Barrister on June 06, 2013, 10:58:31 AM
Pretty sure Jews / Khazars were from a mod to CK1.  I didn't play with mods, and never, ever saw them.

There was a county in Armenia or Georgia that had Jewish culture in vanilla.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on June 06, 2013, 11:47:02 AM
Quote from: The Minsky Moment on June 06, 2013, 10:25:02 AM
Quote from: Tyr on June 05, 2013, 09:58:04 PM
It does seem odd Jews wouldn't be in the game. Surely they'd be prime steward material?
I guess it would be too complicated to incorporate them, would require changing a lot of how things work for them- they've no homeland to just generate in, can't be having them adopting the culture their mentor, lowborn tend not to marry, etc...

If Jews were included, then logically there would have to be an option to expel them from a realm.
I am guessing that is why they aren't in; Paradox doesn't want run the publicity risk.

That is probably one reason.  Another possible reason, given all the pissing matches that go on over the borders, cultures etc in the Balkans, is who would want to open that kind of can of worms over what is historically Jewish?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 06, 2013, 01:09:19 PM
Never mind, I got the files :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 06, 2013, 01:10:35 PM
Quote from: Barrister on June 06, 2013, 10:58:31 AM
Pretty sure Jews / Khazars were from a mod to CK1.  I didn't play with mods, and never, ever saw them.

Just took a look and there were 3 in 1066. One of whom was ruler of Khazars.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 06, 2013, 07:56:01 PM
Thinking on the lowborn not breeding thing- surely they should.
The problem of course is then you'd have the world with a bazillion characters and the game becoming bloated and unplayable.
But surely some mechanics can be set in place to stop this. Have lowborn families dissapear into a 'might generate new characters in the future' buffer after a generation of never having held a position in game.
Maybe even something could be set in place whereby they do generate for player courts but not AI courts.

Quote from: The Minsky Moment on June 06, 2013, 10:25:02 AM
Quote from: Tyr on June 05, 2013, 09:58:04 PM
It does seem odd Jews wouldn't be in the game. Surely they'd be prime steward material?
I guess it would be too complicated to incorporate them, would require changing a lot of how things work for them- they've no homeland to just generate in, can't be having them adopting the culture their mentor, lowborn tend not to marry, etc...

If Jews were included, then logically there would have to be an option to expel them from a realm.
I am guessing that is why they aren't in; Paradox doesn't want run the publicity risk.
Have the "Expel the Jews!" option be an overwhelmingly terrible choice to make which messes up your economy severely for some short term gain with the clergy?
Don't think that would be so bad, showing anti-semitism existed and it was stupid.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 07, 2013, 02:00:59 AM
why are the jews such a crucial matter for you people? An entire set of sub-mechanics from pogroms during epidemics to "all joos are bankers, have them give lotsa bonuses", not to mention expelling them and them reappearing somewhere else... Way too much hassle, and at the end of the day as much people would criticize it as who would like it, and it would raise questions on why not other ethnic movings are simulated, etc.


Plus you would have jewish nobles and patricians appearing, their provinces converting to jewish, or jews culture disappearing too fast due to non-landed jewish court members taking religion/culture of their lieges and wards, etc.

Don't be the Paradox crowd. You need to look at stuff like this from the gamesystem's point of view.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 07, 2013, 07:43:39 AM
Quote from: Tamas on June 07, 2013, 02:00:59 AM
why are the jews such a crucial matter for you people?

It is not crucial.  It is just puzzling that so much fantasy crap and garbage gets included while a very obvious and historically impactful thing is left out.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on June 07, 2013, 09:35:20 AM
Which is morally worse: exterminating the Jews or never creating them in the first place? I can see arguments for both.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on June 07, 2013, 09:42:10 AM
Quote from: Tyr on June 06, 2013, 07:56:01 PM
Have the "Expel the Jews!" option be an overwhelmingly terrible choice to make which messes up your economy severely for some short term gain with the clergy?

Explusions also involved confiscation of property; they were a way to raise quick money. And because of the common role of Jews as fiscal agents, explusions were often quite popular as well. There were good reasons why Christian monarchs either refused to admit Jews or expelled them and to be honest to the period, P-dox would have to model that.  Not to mention what would be the gameplay point of having a mechanism where there is only one good option?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 07, 2013, 09:44:00 AM
Quote from: The Minsky Moment on June 07, 2013, 09:42:10 AM
Quote from: Tyr on June 06, 2013, 07:56:01 PM
Have the "Expel the Jews!" option be an overwhelmingly terrible choice to make which messes up your economy severely for some short term gain with the clergy?

Explusions also involved confiscation of property; they were a way to raise quick money. And because of the common role of Jews as fiscal agents, explusions were often quite popular as well. There were good reasons why Christian monarchs either refused to admit Jews or expelled them and to be honest to the period, P-dox would have to model that.  Not to mention what would be the gameplay point of having a mechanism where there is only one good option?

I don't really understand the argument that they have to model it. They didn't in CK1 (where admittedly Jews were barely modeled but they were present).
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 07, 2013, 09:49:47 AM
Quote from: The Minsky Moment on June 07, 2013, 09:42:10 AM
Explusions also involved confiscation of property; they were a way to raise quick money. And because of the common role of Jews as fiscal agents, explusions were often quite popular as well. There were good reasons why Christian monarchs either refused to admit Jews or expelled them and to be honest to the period, P-dox would have to model that.  Not to mention what would be the gameplay point of having a mechanism where there is only one good option?

If Jews were supposedly these fiscal powerhouses isn't it better in the longterm to keep them around?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 07, 2013, 10:46:37 AM
Anyone see the Seljuks enter Persia yet?
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on June 07, 2013, 10:52:12 AM
Quote from: Valmy on June 07, 2013, 09:49:47 AM
Quote from: The Minsky Moment on June 07, 2013, 09:42:10 AM
Explusions also involved confiscation of property; they were a way to raise quick money. And because of the common role of Jews as fiscal agents, explusions were often quite popular as well. There were good reasons why Christian monarchs either refused to admit Jews or expelled them and to be honest to the period, P-dox would have to model that.  Not to mention what would be the gameplay point of having a mechanism where there is only one good option?

If Jews were supposedly these fiscal powerhouses isn't it better in the longterm to keep them around?

Not everyone thinks long term.

I saw a mod for CK2 that implemented this pretty well. Ghettos were buildings in certain cities. They couldn't be built but I think they could grow by event. They provided tax income. They also gave you access to the pogrom descision which removed them, but gave you a chunk of cash.

I could see this being extended to jewish advisers and the like.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on June 07, 2013, 10:59:17 AM
Quote from: Maximus on June 07, 2013, 10:52:12 AM
...

I saw a mod for CK2 that implemented this pretty well. Ghettos were buildings in certain cities. They couldn't be built but I think they could grow by event. They provided tax income. They also gave you access to the pogrom descision which removed them, but gave you a chunk of cash.

I could see this being extended to jewish advisers and the like.


Yes they are implemented thus in 'The Prince and the Thane' - the mod I'm associated with.  The initial structures are written directly in the province files at game start and then other building chains depend on those.




G.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on June 07, 2013, 11:33:29 AM
Quote from: Valmy on June 07, 2013, 09:49:47 AM
If Jews were supposedly these fiscal powerhouses isn't it better in the longterm to keep them around?

Fiscal powerhouses would be an exaggeration. 
Court Jews filled a useful niche at a time when kingdoms had very little in the way of bureaucracy or fiscal machinery, and little or no access to credit.
By the end of the 13th century, however, England and France were both developing rudimentary administrations, and Italian bankers were expanding into western Europe.  Within a 20 year period around the turn of the century, both kingdoms expelled all their Jews
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 07, 2013, 12:19:14 PM
err, I can apparently Holy War Catholics as Orthodox. Is that WAD or I messed up my cb_types file?
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on June 07, 2013, 12:44:51 PM
Quote from: Tamas on June 07, 2013, 12:19:14 PM
err, I can apparently Holy War Catholics as Orthodox. Is that WAD or I messed up my cb_types file?

Why wouldn't you be able to?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 07, 2013, 12:55:35 PM
Quote from: The Brain on June 07, 2013, 12:44:51 PM
Quote from: Tamas on June 07, 2013, 12:19:14 PM
err, I can apparently Holy War Catholics as Orthodox. Is that WAD or I messed up my cb_types file?

Why wouldn't you be able to?

Why would I?
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on June 07, 2013, 12:56:18 PM
Quote from: Tamas on June 07, 2013, 12:55:35 PM
Quote from: The Brain on June 07, 2013, 12:44:51 PM
Quote from: Tamas on June 07, 2013, 12:19:14 PM
err, I can apparently Holy War Catholics as Orthodox. Is that WAD or I messed up my cb_types file?

Why wouldn't you be able to?

Why would I?

Why not?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 07, 2013, 01:00:03 PM
But why?
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on June 07, 2013, 01:00:23 PM
Why not?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 07, 2013, 01:06:47 PM
Quote from: The Brain on June 07, 2013, 01:00:23 PM
Why not?

Because it has never happened in the history of the world to the best of my knowledge?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 07, 2013, 02:43:13 PM
I had to fuck up something. My Orthodox vassals keep Holy Warring Catholics just to see their war instantly end.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on June 07, 2013, 03:01:00 PM
Quote from: Valmy on June 07, 2013, 01:06:47 PM
Quote from: The Brain on June 07, 2013, 01:00:23 PM
Why not?

Because it has never happened in the history of the world to the best of my knowledge?

Ah, the historical straightjacket fan. Rarely spotted these days.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 07, 2013, 03:20:35 PM
Quote from: Valmy on June 07, 2013, 01:06:47 PM
Quote from: The Brain on June 07, 2013, 01:00:23 PM
Why not?

Because it has never happened in the history of the world to the best of my knowledge?
Fourth Crusade?  :sleep:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 07, 2013, 03:54:10 PM
Quote from: Caliga on June 07, 2013, 03:20:35 PM
Fourth Crusade?  :sleep:

This is about the Orthodox declaring a holy war on Catholics not the other way around.  And if you want to talk about Crusades one was called on the Holy Roman Emperor :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 07, 2013, 05:01:18 PM
Quote from: The Brain on June 07, 2013, 12:56:18 PM
Quote from: Tamas on June 07, 2013, 12:55:35 PM
Quote from: The Brain on June 07, 2013, 12:44:51 PM
Quote from: Tamas on June 07, 2013, 12:19:14 PM
err, I can apparently Holy War Catholics as Orthodox. Is that WAD or I messed up my cb_types file?

Why wouldn't you be able to?

Why would I?

Why not?

Because before the Great Schism they were nominally all one big happy church.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 07, 2013, 08:05:44 PM
Quote from: Valmy on June 07, 2013, 01:06:47 PM
Quote from: The Brain on June 07, 2013, 01:00:23 PM
Why not?

Because it has never happened in the history of the world to the best of my knowledge?
Several Russian wars against the various Catholic powers might fall under the rubric of a holy war. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 08, 2013, 01:56:28 PM
I just won a crusade that was targeting the kingdom of Andalusia which at this point had incorporated most of North Africa from Morocco to Tunisia into its dejure kingdom area as well as Iberia. I thought my game was going to break. I've now 313 holdings!
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 09, 2013, 06:13:21 AM
Is the new expansion fun? I didn't really play The Republic much and I am not sure if I am interested in Pagans. Has someone played as East Francia?
Title: Re: Crusader Kings 2 Redux
Post by: Cecil on June 09, 2013, 08:04:37 AM
I ran a short game as Lotharingia. Those Karling kingdoms are a mess of unstability and claims and counterclaims. Dont expect to see any HRE popping up ever under current conditions. Only west frankia seems to be stable to any degree at all.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 09, 2013, 10:38:33 AM
Quote from: Cecil on June 09, 2013, 08:04:37 AM
I ran a short game as Lotharingia. Those Karling kingdoms are a mess of unstability and claims and counterclaims. Dont expect to see any HRE popping up ever under current conditions. Only west frankia seems to be stable to any degree at all.

Eventually they stabilize. In my now long-running game, Germany has most of Germany and Hungary. Might have been able to found HRE but I took Lotharingia.  That said, I do think it'd make sense to lower formation requirement on HRE to maybe something like 65% or 70% being as how it is an Empire that we want to see form.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on June 09, 2013, 10:53:30 AM
It's not much of a challenge playing as a norse character. I started as the chief of Dublin and after 50 years the kingdom of Ireland includes the entirety of the British isles, most of the North Sea and Baltic coasts and large swathes of Scandinavia and Aquitaine. I have reformed the norse faith and now I pretty much take what I want.

Some oddities: East Francia was inherited very early on by West Francia, while Lotharingia was apparently inherited by some Greek dude. The entirety of Lotharingia went Orthodox in the first 20 years. More recently it has been absorbed into the Byzantine Empire
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 09, 2013, 10:56:40 AM
Something strange happened to me where the King of Ruthenia and Byzantine Empire both briefly went Ibadi (Shiite heresy?). Very odd that.

And yeah, not surprisingly the Norse are kind of a walk in the park.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on June 09, 2013, 11:18:07 AM
Quote from: garbon on June 09, 2013, 10:56:40 AM

And yeah, not surprisingly the Norse are kind of a walk in the park.

Gay or regular?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 09, 2013, 07:20:07 PM
Finally developed a good starting strategy for Wessex in 867.

1) Don't bother marrying off Æthelred. His stats really suck and any important alliance partners (like West Francia) are useless as they have little to no ships and their doomstacks will just chill on the other side of the channel.

2) Keep all 9 of your counties. Again his stats suck so your vassals are still mostly unhappy when you carve up your realm and all you've managed to do is severely limit the amount of troops you can call up.

3) Play a minimal role in the starting wars for Northumberland and East Anglia. For the most part the two Norse opponents have enough troops/can call enough allies that both are pretty much lost causes. AI is also very bad at coordinating with you anyway...<_<

4) Instead, save up money so you can save up to purchase the cheap mercs (75 a pop) when Jylland inevitably launches its prepared invasion against Mercia (or sometimes Wessex) which arrives around late 870. If you can crush this, you've pretty smooth sailing as that's the last of special armies for the Norse states.

5) Oh and hopefully in the meantime, one of your courtiers will have decided they Æthelred enough to have him murdered. Let it occur so you can get Alfred with his awesome stats. Despite him being new, pretty much everyone will love him so you can safely spin off counties till you reach your demesne limit.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 10, 2013, 07:25:52 AM
Quote from: Queequeg on June 07, 2013, 08:05:44 PM
Several Russian wars against the various Catholic powers might fall under the rubric of a holy war. 

:yeahright:

But if we are talking about Russians we are talking about the EU time period not this one.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 10, 2013, 08:36:58 PM
Quote from: Valmy on June 10, 2013, 07:25:52 AM
Quote from: Queequeg on June 07, 2013, 08:05:44 PM
Several Russian wars against the various Catholic powers might fall under the rubric of a holy war. 

:yeahright:

But if we are talking about Russians we are talking about the EU time period not this one.
CK breaks from history the moment you start playing it, and Muscovy was expanding very rapidly near the end of the CK timeframe. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 10, 2013, 08:53:39 PM
Quote from: Queequeg on June 10, 2013, 08:36:58 PM
Quote from: Valmy on June 10, 2013, 07:25:52 AM
Quote from: Queequeg on June 07, 2013, 08:05:44 PM
Several Russian wars against the various Catholic powers might fall under the rubric of a holy war. 

:yeahright:

But if we are talking about Russians we are talking about the EU time period not this one.
CK breaks from history the moment you start playing it, and Muscovy was expanding very rapidly near the end of the CK timeframe. 

Yes so something that theoretically could have applied to Muscovy should apply for the whole period to call Orthodox nations. Gotcha. :P
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 10, 2013, 11:14:44 PM
Quote from: Queequeg on June 10, 2013, 08:36:58 PM
CK breaks from history the moment you start playing it, and Muscovy was expanding very rapidly near the end of the CK timeframe. 

In any case I do not accept your little theory that the Russian Tsars were declaring Holy Wars against Catholic nations.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on June 11, 2013, 05:44:24 AM
Quote from: Queequeg on June 10, 2013, 08:36:58 PM
Quote from: Valmy on June 10, 2013, 07:25:52 AM
Quote from: Queequeg on June 07, 2013, 08:05:44 PM
Several Russian wars against the various Catholic powers might fall under the rubric of a holy war. 

:yeahright:

But if we are talking about Russians we are talking about the EU time period not this one.
CK breaks from history the moment you start playing it, and Muscovy was expanding very rapidly near the end of the CK timeframe.

They were annexing other Russians. Expanding against Catholics and Muslims didn't take place until the 16th century.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 11, 2013, 05:56:58 AM
Besides, when fighting crusading orders every war is holy.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on June 12, 2013, 09:29:42 AM
Norse republics are essentially unplayable. If you have a title other than your family estate, gavelkind gives your estate to a non-primary heir upon death causing game over.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 12, 2013, 01:59:54 PM
Quote from: The Minsky Moment on June 05, 2013, 10:05:54 AM
Quote from: Razgovory on June 05, 2013, 05:31:01 AM
You really shouldn't get reputation hits for Tyrannical acts with the highest royal authority.  I mean you are already a tyrant. 

High crown authority is far from tyranny.  The administrative capacity and infrastucture didn't exist to have anything resembling an absolutist regime.  The negative hit from high Crown authority vs. the hit from particular acts are addressing two different things.  The first is the general suppression of traditional rights and the placement of "new men" in office; the second is for particular actions that violate cultural assumptions of justice and fairness.

I was thinking more along the lines of game balance.  As it is, there is little reason to have high crown authority and some kings replaced a lot of their nobles something that really isn't that easy in the game.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 12, 2013, 02:01:54 PM
Yeah often better to get to high to get primo and then go back to medium.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on June 12, 2013, 02:07:25 PM
 :hmm:

While I wasn't paying attention the (Catholic) Il-Khanate inherited (Catholic) Byzantium.

Since, albeit sans Egypt, this agglomeration of power looks like a Persian Emperor's wet dream I'd have gone stab- and plot- happy had I noticed what was happening.

I may go back a save or so and do so anyway - it looks darned weird seeing all these proud Greek nobles labelled as "high chief" etc. :lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 14, 2013, 08:30:55 AM
I like the thread that puts up a nationalistic defense of Genghis Khan.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 14, 2013, 11:22:04 AM
Quote from: Valmy on June 10, 2013, 11:14:44 PM
Quote from: Queequeg on June 10, 2013, 08:36:58 PM
CK breaks from history the moment you start playing it, and Muscovy was expanding very rapidly near the end of the CK timeframe. 

In any case I do not accept your little theory that the Russian Tsars were declaring Holy Wars against Catholic nations.
IDK how you'd model Muscovy's claims on the Russian lands of the Grand Duke of Lithuania, and if the Catholics can do it to Orthodox it seems unfair for it to not work the other way around.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 14, 2013, 12:09:16 PM
Quote from: Queequeg on June 14, 2013, 11:22:04 AM
Quote from: Valmy on June 10, 2013, 11:14:44 PM
Quote from: Queequeg on June 10, 2013, 08:36:58 PM
CK breaks from history the moment you start playing it, and Muscovy was expanding very rapidly near the end of the CK timeframe. 

In any case I do not accept your little theory that the Russian Tsars were declaring Holy Wars against Catholic nations.
IDK how you'd model Muscovy's claims on the Russian lands of the Grand Duke of Lithuania, and if the Catholics can do it to Orthodox it seems unfair for it to not work the other way around.

:huh:

Catholics can't declare holy wars on Orthodox nations (Tam's borked pirate copy notwithstanding ;)).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 16, 2013, 02:15:27 PM
Given that paradox represents Nicaea using Byzantine Empire, why is the destruction of the Byzantine Empire a condition for forming the Latin Empire?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 16, 2013, 09:14:05 PM
:hmm:

In my game as Wessex, Shia Caliphate formed in Portugal. It now has nearly all of Iberia and France and parts of Germany.  As the Abbasids weren't attacked, they've re-formed and took out nearly all of the Byzantine holdings (BE exists in Sicily, Crete and Serbia).  When it isn't in the midst of civil wars, Hungary is strong as it managed to reform the Tengri faith.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 16, 2013, 11:17:18 PM
I played a game as Gotland and did the old CK standard of picking on the Balts.
Unfortunately I had to become Lithuania, couldn:t have a an uber Gotland. also unfortunately due to the messed up inheritance  laws I lost Gotland itself when my first guy died. Subsequently I was sure to send off subsequent sons to temples.
The game is indeed easy as vikings. You can just invade and conquer as you please.
A bit unfortunate there:s no ramifications for taking foreign queens as concubines, their husbands just switch to being unmarried and don:t care one way or the other.

In my game Hungary has been the big winner. A uber Carpathian Empire lies to my south and lookings scary and unlikely to break up. But my game has grown boring by now anyway. So meh,.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 19, 2013, 12:10:42 PM
QuoteWe also have something special planned for August; two smaller DLCs (and no, they are not portrait or unit packs...)
Title: Re: Crusader Kings 2 Redux
Post by: Syt on June 19, 2013, 12:13:00 PM
The companions to Sunset Invasion, with hordes invading from the south and north? :P
Title: Re: Crusader Kings 2 Redux
Post by: Liep on June 21, 2013, 06:57:13 PM
Paradox sale on Steam, I just bought the Republic and Sword of Islam for €5
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 21, 2013, 09:23:54 PM
The AI needs to not be so eager to break betrothals. I had my son betrothed to Queen of Italy but unfortunately he inherited his father's little kingdom of Navarra first. He then decided that he didn't want his heirs to also have Italy...
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on June 22, 2013, 05:48:54 AM
the byzantenes are having a heck of a run in the game i'm playing atm (and no, I'm not them); they've resecured anatolia, taken all of Syria and most of the Holy land, most of Italy, most of the Balkans, and half of France. And they're hanging on to it too. Catholicism is probably doomed as they only need to take Alexandria to complete their set of patriarchates
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 22, 2013, 12:05:24 PM
Here's a weird one.  I've had sons trying to marry their father's concubines.  These were women I had kidnapped and made concubines just to be ass hole.  Not good stats, just did it to bring suffering to their husbands.  I even had a mother daughter pair.  My King died, and I'm playing one of his sons and my brothers and nephews are trying to marry these women.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 22, 2013, 05:35:24 PM
Holy crap I just lost a game! As Granada (1066 scen). Mostly thanks to Castile getting half of the peninsula and roflstomping me in a couple of wars, then a crusade finished off my realm.

If you decide that you shall never ever reload, the game can occasionally still present challenges.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 22, 2013, 06:30:06 PM
Quote from: Tamas on June 22, 2013, 05:35:24 PM
Holy crap I just lost a game! As Granada (1066 scen). Mostly thanks to Castile getting half of the peninsula and roflstomping me in a couple of wars, then a crusade finished off my realm.

If you decide that you shall never ever reload, the game can occasionally still present challenges.

I used to do that until I decided that losing every game to CTD or bluescreen was not fun.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 22, 2013, 06:35:57 PM
Quote from: Viking on June 22, 2013, 06:30:06 PM
Quote from: Tamas on June 22, 2013, 05:35:24 PM
Holy crap I just lost a game! As Granada (1066 scen). Mostly thanks to Castile getting half of the peninsula and roflstomping me in a couple of wars, then a crusade finished off my realm.

If you decide that you shall never ever reload, the game can occasionally still present challenges.

I used to do that until I decided that losing every game to CTD or bluescreen was not fun.

Perhaps you need to get a better machine?
Title: Re: Crusader Kings 2 Redux
Post by: Viking on June 22, 2013, 06:43:49 PM
Quote from: garbon on June 22, 2013, 06:35:57 PM
Quote from: Viking on June 22, 2013, 06:30:06 PM
Quote from: Tamas on June 22, 2013, 05:35:24 PM
Holy crap I just lost a game! As Granada (1066 scen). Mostly thanks to Castile getting half of the peninsula and roflstomping me in a couple of wars, then a crusade finished off my realm.

If you decide that you shall never ever reload, the game can occasionally still present challenges.

I used to do that until I decided that losing every game to CTD or bluescreen was not fun.

Perhaps you need to get a better machine?

Hey, this was in EU1. Show me an EU1 player that didn't crash all the time and I'll show you a liar.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 22, 2013, 07:05:19 PM
I have autosave :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on June 23, 2013, 12:02:17 AM
Quote from: Tamas on June 22, 2013, 05:35:24 PM
If you decide that you shall never ever reload, the game can occasionally still present challenges.

People reload in this game if it doesn't provide their optimal result? :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 23, 2013, 12:37:30 AM
Here's an odd one.  My daughter-in-law invited me into a scheme to revoke her own titles.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on June 23, 2013, 04:53:36 AM
Maybe she wants to live free.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on June 23, 2013, 07:43:12 AM
Quote from: Razgovory on June 23, 2013, 12:37:30 AM
Here's an odd one.  My daughter-in-law invited me into a scheme to revoke her own titles.

Women  :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 23, 2013, 10:00:39 AM
Quote from: Syt on June 23, 2013, 12:02:17 AM
Quote from: Tamas on June 22, 2013, 05:35:24 PM
If you decide that you shall never ever reload, the game can occasionally still present challenges.

People reload in this game if it doesn't provide their optimal result? :huh:

Of course they do.
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on June 23, 2013, 04:11:17 PM
Wasn't Tim infamous for editing his game files to get better results?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 23, 2013, 05:36:08 PM
Forming the HRE as the Byzantines makes a lot of sense. :D
Title: Re: Crusader Kings 2 Redux
Post by: Syt on June 23, 2013, 11:06:35 PM
I just think that recovering from failure/bad luck is such a huge part of the game, one of the main draws.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 24, 2013, 03:38:20 PM
Quote from: OttoVonBismarck on May 20, 2013, 05:13:55 PM
I've had a long game going for awhile now where I start at the Alexiad and try to restore the Roman Empire. Right now my character is a 72 year old emperor (second person in the dynasty to be the Emperor of a Restored Roman Empire) and the succession is buggy. Anything involving Byzantine succession has always seemed prone to problems ever since the DLC and introduction of "Born in the Purple." So right now my 72 year old Emperor recently had his ~48 year old son die, that 48 year old son had a 30 year old son who inherited all of his titles and he becomes my heir. That's exactly what I'd expect from Agnatic-Cognatic Primogeniture...but then like 2 days later in game, my second son is now the heir. Unfortunate because he's a nothing baron I sent to some provincial court ages ago to avoid trouble and my now disinherited grandson has been given a large section of the Empire to run. (I usually try to keep my heirs minimally landed to avoid just this, but for some reason I said screw it in part because my ruler was living so long.) I really have no explanation for it, I don't think it should be a "Born in the Purple" thing because no one in my game has been born with that trait since I restored Rome, and neither my current ruler or any of his sons have the trait...but I'm suspicious that maybe somehow it's still in play.

Hmm, so I never fully thought out ramifications of BitP. Simplifying it a little (as I actually had a slew of daughters), but I had one 14 year old daughter from before becoming Byzantine Emperor and 1 daughter born after.  My kingdoms were set to go to my eldest daughter and my Empire to the youngest.  However, as soon as my eldest daughter had  a son (whom I married to a distant kinsman), she suddenly became heir of all my titles.  I guess the male preference of Agnatic-Cognatic made it so that first daughter was given priority as she has a male heir.  I'm a little concerned though what will happen if my born in the purple daughter has a son. Will it switch back to prefer her line?
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 24, 2013, 03:43:19 PM
Quote from: Syt on June 23, 2013, 11:06:35 PM
I just think that recovering from failure/bad luck is such a huge part of the game, one of the main draws.
I generally agree, but I reload sometimes if I suffer a crushing defeat and don't see any realistic way of achieving a meaningful recovery.  Usually this involves war against infidels.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 24, 2013, 03:47:28 PM
Quote from: Caliga on June 24, 2013, 03:43:19 PM
Quote from: Syt on June 23, 2013, 11:06:35 PM
I just think that recovering from failure/bad luck is such a huge part of the game, one of the main draws.
I generally agree, but I reload sometimes if I suffer a crushing defeat and don't see any realistic way of achieving a meaningful recovery.  Usually this involves war against infidels.

Didn't I post about my crushing defeat as Queen of Poland (though to my own realm, not infidels), where all I had left was one county for my underage female countess? Within her lifetime, clawed myself up to be Queen of Rus (using a weak claim inherited from her father). Wouldn't have had as much fun had I reloaded.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 24, 2013, 03:54:22 PM
Rough time for queens in Poland.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 24, 2013, 04:09:21 PM
Quote from: Razgovory on June 24, 2013, 03:54:22 PM
Rough time for queens in Poland.

:P
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on June 25, 2013, 04:45:15 AM
Quote from: Viking on June 22, 2013, 06:43:49 PM
Quote from: garbon on June 22, 2013, 06:35:57 PM
Quote from: Viking on June 22, 2013, 06:30:06 PM
Quote from: Tamas on June 22, 2013, 05:35:24 PM
Holy crap I just lost a game! As Granada (1066 scen). Mostly thanks to Castile getting half of the peninsula and roflstomping me in a couple of wars, then a crusade finished off my realm.

If you decide that you shall never ever reload, the game can occasionally still present challenges.

I used to do that until I decided that losing every game to CTD or bluescreen was not fun.

Perhaps you need to get a better machine?

Hey, this was in EU1. Show me an EU1 player that didn't crash all the time and I'll show you a liar.

I played it nearly continuously for a year after it came out (several hours a day) and don't recall a significant issue with crashes. :hmm:

But then I may just be lucky that way - I play BSGonline and only have a fraction of the lag and crash issues that seem to affect a lot of players as well.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 25, 2013, 06:10:44 PM
Oh shit, my 60 something year old king just died. I'm now 2 year old son and there are claimants in France, Italy, Germany and Asturias. I think I'm headed downwards! :D
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on June 26, 2013, 09:19:47 PM
1.102 released as well as new DLCs: Celtic Portraits, Celtic Unit Pack and Dynasty Coat of Arms Pack 3
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 29, 2013, 10:00:31 PM
Playing as 1100 start Lithuania with Old Gods. Constantly raiding Poland is awesome.

Why can't Muslims and Christians raid religious enemies?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 29, 2013, 10:08:42 PM
Quote from: Queequeg on June 29, 2013, 10:00:31 PM
Playing as 1100 start Lithuania with Old Gods. Constantly raiding Poland is awesome.

Why can't Muslims and Christians raid religious enemies?

Who knows? Why do viking long boats lose the ability to navigate rivers when the Norse Christianize?
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on June 30, 2013, 05:21:32 AM
They all try to walk on water without boats.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on July 05, 2013, 02:54:32 PM
What disadvantages are there, if any, of having a holding of the wrong type?  After giving up on this game I'm giving it another try, as Duchess of Tuscany.  I conquer Ravenna and see the capital is a temple, so I appoint a bishop.  Now I'm looking at the various Italian republics, and see their capitals are towns.

Does that mean I have to appoint magistrates if I annex them?  Can I make a barony the capital of the county?  What bad things happen if I just keep the wrong type of holding in my demesne?
Title: Re: Crusader Kings 2 Redux
Post by: Liep on July 05, 2013, 03:06:10 PM
Tax penalty is the bad thing, iirc. You can change the county's capital by granting it to either a baron, a mayor or a bishop.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on July 05, 2013, 03:10:29 PM
Thanks dude.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on July 07, 2013, 12:04:31 PM
Two more questions:

What do you need before you get retinues?

Do the Mongols ebb somewhere on the German border, or do they turboconquer everything unless stopped by you as they did in CK I?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on July 07, 2013, 12:31:19 PM
Quote from: Admiral Yi on July 07, 2013, 12:04:31 PM
Two more questions:

What do you need before you get retinues?

Do the Mongols ebb somewhere on the German border, or do they turboconquer everything unless stopped by you as they did in CK I?

I think it's based on your income.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on July 07, 2013, 12:41:42 PM
Mouseover your max retinue size and it should tell you what affects it. To add troops just use the right-hand column.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on July 07, 2013, 12:46:32 PM
Where is the max retinue size?
Title: Re: Crusader Kings 2 Redux
Post by: Liep on July 07, 2013, 02:53:01 PM
Quote from: Admiral Yi on July 07, 2013, 12:46:32 PM
Where is the max retinue size?
It's a mix of number of holdings and technology, you can find it under the Retinue tab under military screen next to levies.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on July 07, 2013, 02:56:40 PM
Yeah, that tab is grayed out for me and when I click on it nothing happens.

Maybe only kings and above get them?  I'm playing as a duke.
Title: Re: Crusader Kings 2 Redux
Post by: Liep on July 07, 2013, 03:00:02 PM
Quote from: Admiral Yi on July 07, 2013, 02:56:40 PM
Yeah, that tab is grayed out for me and when I click on it nothing happens.

Maybe only kings and above get them?  I'm playing as a duke.
That could be the case, I think it said 6 per holding, and you need at least a 1000. Maybe later when your tech adds enough to get you above the 1000 mark.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on July 07, 2013, 03:26:00 PM
Quote from: Admiral Yi on July 07, 2013, 02:56:40 PM
Yeah, that tab is grayed out for me and when I click on it nothing happens.

Maybe only kings and above get them?  I'm playing as a duke.

duke and above iirc
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on July 07, 2013, 03:27:50 PM
Next question:

Is there a way to find out when the current ruler began his reign, so I can know when it's getting close to my 10 year time to change the law time?
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on July 07, 2013, 05:28:58 PM
Click on your realm's coat of arms, and then on History.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on July 07, 2013, 07:09:23 PM
Perfect.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 07, 2013, 11:13:19 PM
Quote from: Admiral Yi on July 07, 2013, 02:56:40 PM
Yeah, that tab is grayed out for me and when I click on it nothing happens.

Maybe only kings and above get them?  I'm playing as a duke.

You have to have the Roman expansion for that tab to work I think.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on July 24, 2013, 07:40:24 PM
How did I get a -20 tyrant modifier on my vassals' opinions of me?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on July 24, 2013, 07:47:20 PM
Did you take a title away from a vassal that they viewed as tyrannical? In other words, without them being a traitor.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on July 24, 2013, 08:46:30 PM
Nope.  Didn't do squat to them except throw them a bunch of feasts.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on July 24, 2013, 09:24:14 PM
Quote from: Admiral Yi on July 24, 2013, 07:40:24 PM
How did I get a -20 tyrant modifier on my vassals' opinions of me?

Are you playing a second generation?  Your character might have done something tyrannical before you got to play him.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on July 24, 2013, 09:31:57 PM
There's a chance he might have high-tailed it to another court during one of the dynastic shuffles, but still wouldn't that show up on his personal screen, explaining what the deal is?

And only some vassals think he's tyrannical.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on July 28, 2013, 02:35:29 PM
My best guess at this point is that tyrant is an attribute like friend or rival that gets generated during fairs, hunts, or feasts.

Next question: if I, as king of Italy, lead or participate in a successfull independence faction war against HRE, does HRE get a claim on my throne?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 30, 2013, 09:19:17 AM
http://forum.paradoxplaza.com/forum/showthread.php?704718-Crusader-Kings-II-Save-Converter-Announced-for-Europa-Universalis-IV

QuoteParadox Interactive and Paradox Development Studio, creators of global conquest titles for every age, today revealed the final pre-order reward for gamers for upcoming empire-building title Europa Universalis IV, releasing August 13 for Windows, Mac, and Linux. Players who pre-order Europa Universalis IV will be given a free copy of critically acclaimed strategy/RPG Crusader Kings II, Paradox's hit title of diplomacy, dynasties, and double-dealing set in the Middle Ages, to add to their own library or to gift to a friend.

Early adopters will also receive a new Saved Game Converter for Crusader Kings II, which will read the details of a saved game from a Crusader Kings II and convert that into a game that can be played in Europa Universalis IV. Fans of Crusader Kings II will be able to maintain the empires they have established and guide them through the age of exploration in an all-new strategic experience, continuing their personal stories of expansion and conquest.

Both the saved converter and copy of Crusader Kings II will be available as pre-order bonuses on August 1, and players that have already pre-purchased Europa Universalis IV will receive these additional bonuses. Strategy fans can prepare for the long road to conquest by pre-ordering Europa Universalis IV, details on all pre-order bonuses can be found here: www.europauniversalis4.com/buy

I wonder, since they are announcing this one, if it'll be professional-like. :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 30, 2013, 09:39:00 AM
The Abyssnian Empire will finally have just enough time for world conquest.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on July 30, 2013, 09:39:43 AM
Quote from: garbon on July 30, 2013, 09:19:17 AM
http://forum.paradoxplaza.com/forum/showthread.php?704718-Crusader-Kings-II-Save-Converter-Announced-for-Europa-Universalis-IV

I wonder, since they are announcing this one, if it'll be professional-like. :)

Didn't they announce the CK -> EU2 converter as well, which was pretty bad?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 30, 2013, 09:50:07 AM
Quote from: ulmont on July 30, 2013, 09:39:43 AM
Quote from: garbon on July 30, 2013, 09:19:17 AM
http://forum.paradoxplaza.com/forum/showthread.php?704718-Crusader-Kings-II-Save-Converter-Announced-for-Europa-Universalis-IV

I wonder, since they are announcing this one, if it'll be professional-like. :)

Didn't they announce the CK -> EU2 converter as well, which was pretty bad?

I don't remember it they announced it beyond just a post on their forum. And yes, it was dreadful.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 30, 2013, 10:04:58 AM
Quote from: ulmont on July 30, 2013, 09:39:43 AM
Didn't they announce the CK -> EU2 converter as well, which was pretty bad?

Yeah and EU2 was particularly poorly suited with its historical monarchs and events and it presumed you could actually get to 1453 in CKI without it crashing.  It should go much better with EU4 since it should be able to handle weird things like the Islamic Moravian Empire of northern Finland much better.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on July 30, 2013, 10:08:37 AM
Can't wait to discover and colonize the new world as the Aztec empire.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 30, 2013, 10:29:37 AM
Quote from: Maximus on July 30, 2013, 10:08:37 AM
Can't wait to discover and colonize the new world as the Aztec empire.

:lol:

Good point.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 30, 2013, 02:07:33 PM
Just listened to a bit and it does sound like it'll be better this time. Such as country names sticking around and what have you.
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on July 30, 2013, 02:41:06 PM
Also it's supposed to export the savegame file into a mod that you load with EU4. Should be interesting to tinker around with.  :)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 30, 2013, 02:43:14 PM
Yeah it seems like that's what allows it to be a bit more custom to your situation in CK2 whereas a save would have you limited to the religion/countries available in EUIV.

Big improvement over CK=>EU2 convertor then which use to mash together all sort of countries to fit the available tags / would sometimes mash interesting things like Egypt and Almoravids into Mamluks (or something like that).
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on July 30, 2013, 02:53:13 PM
There should be a good variety of interesting alternative history scenarios from these CK2 savegames that people can share after the game is released, too.

I might preorder this soon.  :blush:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 30, 2013, 03:00:34 PM
Quote from: FunkMonk on July 30, 2013, 02:53:13 PM
There should be a good variety of interesting alternative history scenarios from these CK2 savegames that people can share after the game is released, too.

Okay, Tim. :P

And, I already did. :blush: :(
Title: Re: Crusader Kings 2 Redux
Post by: FunkMonk on July 30, 2013, 03:10:17 PM
Mark my words, the Aztec-Kingdom of Jerusalem Axis will rule the world.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 31, 2013, 09:44:21 AM
:hmm:

It better be mad talented. Johan posted that if you buy the converter as a separate DLC, it'll debut at a price of 9.99.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on July 31, 2013, 09:48:39 AM
Quote from: garbon on July 31, 2013, 09:44:21 AM
:hmm:

It better be mad talented. Johan posted that if you buy the converter as a separate DLC, it'll debut at a price of 9.99.

Well, hopefully that means they'll support the damned thing more.  With the amount of people who were always begging for a Paradox-supported converter, they almost could charge $20.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 31, 2013, 09:49:19 AM
I do like though the poster who is suggested they debut EU4 at a $20 base to more than double their potential customers.
Title: Re: Crusader Kings 2 Redux
Post by: Sophie Scholl on August 06, 2013, 01:46:48 AM
Anyone interested in a free copy?  Apparently I got one from Steam for pre-ordering EU IV.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 07, 2013, 08:26:10 AM
Quoteatch 1.11:
1.11 will be deployed next week, and the new patch will include a few features that should make dealing with plots a bit easier. After hatching a plot, you can now tell the game to automatically invite all plotters who are willing to join your scheme. No more having to browse through the Potential Plotters list and individually sending requests to every single character who wants to join!

Also, you can now set the game to always demand that characters end their plots as soon as they come to your attention. Another handy addition is that you can now see at a glance which potential plotters can be won over to your side if they are bribed.

Among the other things added is a new Siege Leader trait (finally), a favorite IP table for the multiplayer menu and some additional support for modders.

Also 2nd small DLC for August is one that lets you edit graphical features of character (once in a game) as well as edit shield and names of your titles (and vassals).

I realized, while playing as the Byzantines, that there are a few things that would be nice given that they created all those empires.

1) Be able to transfer over any ducal vassal. As it stands now, I believe you can only transfer over dukes that are part of the de jure territories of a king title. Bit annoying at an 863 start where Germany has such a small de jure area (and unlikely to grow given that Bavaria and Lotharingia aren't titles that typically go away).

2) Be able to set-up more than one set of message settings (maybe with a few default themes). When you are a small state, makes sense to have most things flagged to you as high importance / low importance. By the time you are a sizable empire though, almost everything has to be shifted into log only as otherwise you drown in notifications about how a character you don't know of wants to kill another character you don't know. :D
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on August 07, 2013, 12:03:46 PM
That customizer seems useless. I would have hoped for a content DLC, e.g. events/mechanics for the HRE or so.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 07, 2013, 12:06:08 PM
Yeah they said it was going to be minor and that it is.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on August 07, 2013, 12:09:06 PM
Quote from: garbon on August 07, 2013, 08:26:10 AM
...
Also 2nd small DLC for August is one that lets you edit graphical features of character (once in a game) as well as edit shield and names of your titles (and vassals).



YES!  I wonder if they make this available now that Keanon's mod that used to do this is no longer supported (he lost interest in the game)?

I don't know about you people but I find the last graphical pack to be ugly as hell - the Scandinavians all look sickly while the Irish look like retards.  Apparently they have a new artist... he/she isnt' very good.



G.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 07, 2013, 12:13:15 PM
I think the last 2 were substantial improvements* but I agree they messed up with color schemes. Scandinavians had a bit too much blue.

*substantially over Med and Russian packs which I don't use.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on August 07, 2013, 12:20:20 PM
I don't know why everyone complains about the Russian pack - it's not on par quality wise with the initial graphics and the faces are rather angular but it's not that bad.  The Med one though everyone agrees - it suck.  I bought it but it's never loaded.



G.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 07, 2013, 12:39:23 PM
I'm not a fan of women who look like horses.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on August 07, 2013, 12:59:37 PM
Quote from: garbon on August 07, 2013, 12:39:23 PM
I'm not a fan of women who look like horses.

I'm not a fan of women who like horses.

I always feel they have unrealistic expectations...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 07, 2013, 01:17:42 PM
Ok, Brain...
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 10, 2013, 11:01:27 AM
Things that suck: playing 150 years and having good fun, only to have it all brought down by an imbecile.

My Jarl was 15 when he was killed by his half-sister who wanted to be Jarl herself. Of course she's in her 40s, and her spawn are of a different lineage.  <_<

Fortunately, it turned out fine, anyways. Her heir died comatose in bed at age 18, and her son from the second (matrileneal) marriage is her new heir.

Also, one of my kin has gone and conquered a piece of land for himself in Brittany (Nantes). Huh.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 10, 2013, 11:20:30 AM
Though I admire the Danish Queen's mettle. A faction started a war, trying to put her husband on the throne instead. What does she do? Imprisons her husband an executes him. Problem solved.

She's also known as "the Drunkard" and under her reign, Sweden and most of Finland were conquered for Denmark. :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 10, 2013, 01:04:23 PM
Quote from: Syt on August 10, 2013, 11:01:27 AM
Things that suck: playing 150 years and having good fun, only to have it all brought down by an imbecile.

Oh I love that. The times I lost everything and had to build back up as Queen of Poland and then also as Empress of Byzantium stand out as my favorite CK2 moments.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 11, 2013, 01:52:22 PM
The year is 1000 AD. Do you know where your Byzantine Empire is?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1168%2Ftuum.jpg&hash=875128db6275819142b0366d40c558126aaa476a)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 11, 2013, 04:29:55 PM
England looks very sad.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 11, 2013, 04:30:24 PM
Hmm, a thread was started yesterday about inaccuracies regarding Estonia. There are now 12 pages in that thread. WTF?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 11, 2013, 10:34:51 PM
Quote from: garbon on August 11, 2013, 04:29:55 PM
England looks very sad.

Yeah, they're failing at uniting in my game. It's basically split between England, Mercia and Ireland, with Alba dominating Scotland. Aquitaine had united France for a bit, but West Franconia split off again and became part of the HRE who later also married into Byzantium. The Tartars have meanwhile conquered Hungary, and the Seljuks have conquered the central steppes.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 12, 2013, 08:30:17 AM
QuotePatch v1.11 will be released tomorrow in order to support the EUIV Converter and Customization DLCs. Here is the patch change log.

Quote
GAMEPLAY
- Added auto-invite function to plots
- Added auto stop plot functionality under intrigue tab.
- Added Siege leader trait
- Added so bastard dynasties are generated when the first bastard is born.
- Fixed so holy orders can use their special units in a defensive war where they are the primary defender.
- Fixed CTD occured when starting between 1184-1185
- Fixed Duke Dafydd II of Gwynedd invalid state in history files
- Slowed down fleet movement
- Increased movement time for armies onto or off fleets


INTERFACE
- Added Favorite IP table to multiplayer menu
- Added an approve button for laws so you can change your mind later if you initially ignored the law.
- Fixed so you can see what characters has had a plot proposal sent to them.
- Now support to select ship-exclusive using ALT key.

MODDING:
- It's now possible to read additional data into existing landed titles in mods
- It's now possible to read additional data into existing religions in mods
- Added 'intermarry' parameter to religions, so you can specify if members tend to marry those of specific other religions
- Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines
- Fixed custom tooltip trigger and effect always returning true
- Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines

Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 12, 2013, 09:27:31 AM
Quote from: Syt on August 11, 2013, 10:34:51 PM
Quote from: garbon on August 11, 2013, 04:29:55 PM
England looks very sad.

Yeah, they're failing at uniting in my game. It's basically split between England, Mercia and Ireland, with Alba dominating Scotland. Aquitaine had united France for a bit, but West Franconia split off again and became part of the HRE who later also married into Byzantium. The Tartars have meanwhile conquered Hungary, and the Seljuks have conquered the central steppes.

Foolish HRE should know to flip their main title to Byzantium. That way they get the free ducal revokes.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on August 12, 2013, 09:36:19 AM
Quote from: garbon on August 12, 2013, 08:30:17 AM
- Added Siege leader trait

Do you get it by poisoning Muslims' wells?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on August 12, 2013, 05:45:37 PM
Quote from: Solmyr on August 12, 2013, 09:36:19 AM
Quote from: garbon on August 12, 2013, 08:30:17 AM
- Added Siege leader trait

Do you get it by poisoning Muslims' wells?

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Sophie Scholl on August 12, 2013, 09:21:25 PM
Sweet chocolate Christ!  Is it possible to kill the fucking idiot raiders that constantly attack me as Poland?  They cannot be touched, as they avoid every single fight and simply province  hop around my armies I send to attack them.  I can't apparently set up any kind of patrolling fleets, nor can I simply wipe out the retard one province minor pagan in Sweeden who keeps sending them.  I am:  not pleased. :mad:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 12, 2013, 10:02:34 PM
For the most part I just ignore them. I've found a lot of the time the AI is pretty dreadful at using them and it is rare that they actually send enough to successfully pillage a province*.

Also, best way I've found to fight them is to send troops in and then catch them by raising troops in the province. If you time it right, the troops you sent in will make it in before the morale of the freshly raised troops.

*in fact more annoying is when you'll get a raider that's stuck on alternating between fleeing and pillaging, so you get non-stop notifications about them pillaging your province.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on August 13, 2013, 06:58:11 AM
Quote from: Benedict Arnold on August 12, 2013, 09:21:25 PM
Sweet chocolate Christ!  Is it possible to kill the fucking idiot raiders that constantly attack me as Poland?  They cannot be touched, as they avoid every single fight and simply province  hop around my armies I send to attack them.  I can't apparently set up any kind of patrolling fleets, nor can I simply wipe out the retard one province minor pagan in Sweeden who keeps sending them.  I am:  not pleased. :mad:


Conquer all of Scandinavia, force convert the fuckers and that will stop.  Or ignore them as Garbon said.




G.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on August 13, 2013, 07:01:31 AM
That is a job for the retinue in peacetime. A couple of cavalry ones will do the trick. It is needless time wasting though.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 13, 2013, 08:45:08 AM
I have yet to figure out how to re-fill my retinue. It keeps telling me I'm at max retinue, reinforcements are set to max, but they're still at 0. :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 13, 2013, 08:50:54 AM
Look on the retinue screen and there are 3 buttons I believe that show a bar that is full, one that is half empty and one that is empty.  Those are in charge of maintenance for retinues so if you want them to fully recruit, you got pick the max maintenance one.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 13, 2013, 09:01:19 AM
Quote from: garbon on August 13, 2013, 08:50:54 AM
Look on the retinue screen and there are 3 buttons I believe that show a bar that is full, one that is half empty and one that is empty.  Those are in charge of maintenance for retinues so if you want them to fully recruit, you got pick the max maintenance one.

I'm pretty sure I have that (because I found those buttons), but I will verify once I'm home. :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 15, 2013, 02:36:40 AM
Ok, I'm too stupid for retinues. This is the screen in my current game. It says I have a cap of 198. I can't recruit new ones (says cap is reached). Reinforcement is set to max. I've had up to 1200 gold in cash over the past 150 years, so lack of money can't be the problem, either. :(

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F2349%2Fw6r0.jpg&hash=4472e7bd5db4fab8b875d660b14abc02f37801b4)
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on August 15, 2013, 02:46:37 AM
BO?
Title: Re: Crusader Kings 2 Redux
Post by: Octavian on August 15, 2013, 04:54:25 AM
Quote from: Syt on August 15, 2013, 02:36:40 AM
Ok, I'm too stupid for retinues. This is the screen in my current game. It says I have a cap of 198. I can't recruit new ones (says cap is reached). Reinforcement is set to max. I've had up to 1200 gold in cash over the past 150 years, so lack of money can't be the problem, either. :(

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F2349%2Fw6r0.jpg&hash=4472e7bd5db4fab8b875d660b14abc02f37801b4)

Perhaps you need to reinstall Legacy of Rome?
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on August 15, 2013, 05:06:33 AM
Quote from: Syt on August 15, 2013, 02:36:40 AM
Ok, I'm too stupid for retinues. This is the screen in my current game. It says I have a cap of 198. I can't recruit new ones (says cap is reached). Reinforcement is set to max. I've had up to 1200 gold in cash over the past 150 years, so lack of money can't be the problem, either. :(

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F2349%2Fw6r0.jpg&hash=4472e7bd5db4fab8b875d660b14abc02f37801b4)

The cap is reached because those retinues require at least a cap of several hundred to muster. Are your lands crap? How do you have such a low cap?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 15, 2013, 05:52:28 AM
That might be. I'm a Jarl in South Norway.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 15, 2013, 06:28:44 AM
Yeah Sol's right. You can't raise a retinue if you've only a cap of 198. If you look to the right, the retinue choices to the right need 500.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on August 15, 2013, 12:31:56 PM
You need to hover over the retinue choices on the right to see how much retinue cap they actually need.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on August 15, 2013, 05:49:46 PM
Latest patch seems to have added Mali and the Arabian peninsula to the map. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on August 15, 2013, 06:16:13 PM
They have always been there.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on August 15, 2013, 09:29:29 PM
No shit.

Got the answer to my previous question I think.  Emperor gets a weak claim on my throne that dies with him.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 16, 2013, 02:38:28 AM
Quote from: Zanza on August 15, 2013, 12:31:56 PM
You need to hover over the retinue choices on the right to see how much retinue cap they actually need.

Ah, got it.

My game as Northern Jarl progresses ... interestingly. The Danish Empire reached its peak around 1020 AD - Ireland, most of England/Wales, all of Sweden and Norway, Denmark, Holstein, Pommerania, Flanders and the German North Sea coast were firmly in their grip. However, for the past 100 years, the country has suffered countless internal conflicts, and at one time even had a Christian king for half a year (I helped assassinate him).

I'm no longer Jarl of Ostlandet. I nearly lost it in the 1050s, when my ruler had married matrilineally, but I switched inheritance laws to seniority just in time. I gave my counties to my brothers. I was fighting a petty war against the Chief of Lübeck in the 1080s - I was at the brink of victory and then crushed by Lübeck's allies deciding to help after all. At that time my brother challenged me for the Jarl title, and kicked my ass. I was reduced to count. Then he revoked both my counties.

The game switched to my next of kin, the Jarl of Jamtland, which is even more of a backwater than Ostlandet was. :bleeding:

Elsewhere. ca. 1135 AD. Scotland shares Britain with Denmark; there's small bits and pieces of an independent England and Mercia. The HRE still has most of Byzantium incorporated, modern day West Germany, Yugoslavia down to Bosnia, and most of France (except for the South and Southwest). Following a crusade against the Kingdom of Italy (they went full Lollard), Italy down to Naples is also part of the HRE. German culture reaches to Bosnia, into most of France, Italy. The former Byzantine lands are Catholic, with Bulgaria and Georgia remaining Orthodox. The Seljuks conquered a steppe empire that's slowly turning Turkish. Islam is mostly united (from Persia to Libya), but the ruling dynasty changes a lot.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on August 16, 2013, 03:02:26 AM
 ^_^
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on August 16, 2013, 05:08:37 PM
So I downloaded and installed the latest patch - and bought the Customizer.  Naturally I had to uninstall and reinstall the game - and all the DLCs - but when it comes to the Customizer that DLC is always empty (1 KB - empty zip file) - despite saying it downloaded 128 KB.

Anyone else has that problem?  There are reports in the bug sub forum that for those who can use it - whatever changes made with the Customizer won't remain...  I waited for this so long it annoys me to see it doesn't work.



G.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on August 16, 2013, 07:17:02 PM
It turns out my initial character was a child - hence no customization option.  Still from I saw with an adult character - all you can change is the hairdo and the beard.  Not what I was expecting...

But more frustrating by far is that I have to rewrite the carefully modded landed_titles.txt I had made - thanks to yet another instance of undocumented Paradox changes.  I swear they seem to like nothing better than have us waste time digging for the things they've changed, then waste some more time re-writing our mods, all of that instead of playing their game...  <_<



G.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 16, 2013, 11:06:49 PM
 :mellow:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 16, 2013, 11:58:36 PM
Sounds like you need to just play the game and stop modding.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on August 18, 2013, 06:12:32 PM
Just noticed I have a German vassal from the House Aspberger.  ^_^
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on August 19, 2013, 02:46:57 PM
Is there anything I can do to aid and abet the expansion of my culture?

Are there any downsides to holding more than one royal title?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 19, 2013, 03:14:03 PM
Quote from: Admiral Yi on August 19, 2013, 02:46:57 PM
Are there any downsides to holding more than one royal title?

-Vassals will have a relationship malus with you if you've the natural title over them (something like "Desires Kingdom of England")
-You won't have any dejure drift, so no integration into your one kingdom title.
-If your succession laws aren't in sync, you could have one inherited away and whatever lands are under it.
People in the line of succession will get claims on each of your titles, so easy again to see your domains break apart when they fight you for one of them (though upside is that you'll still have a kingdom title if they are successful whereas you wouldn't have one if they successfully fight you for your one title).
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on August 19, 2013, 06:21:26 PM
I didn't understand the first part.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 19, 2013, 06:35:40 PM
Quote from: Admiral Yi on August 19, 2013, 06:21:26 PM
I didn't understand the first part.

Having a kingdom title will always lower relations with dukes who have property in the boundaries of the dejure kingdom.  So if you are the King of France you will take a -15 hit on on relations with all your dukes living within the dejure borders of France.  If you are king of France but have vassals outside your dejure kingdom those vassals will not have the -15 hit relations with you.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on August 19, 2013, 06:45:53 PM
I didn't recall seeing that for any of my vassals, so I checked, and none of them seem to have a boner for my crown.

Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 19, 2013, 06:53:52 PM
Hmm, maybe it is just for non-primary titles. I just checked in my games as Roman Emperor and my kingdom of England is wanted by all the feudal dukes in England. Relations of -20.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on August 19, 2013, 06:54:45 PM
That makes sense.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 19, 2013, 06:56:40 PM
Yeah just checked on a fresh start as a king tier and no issues. So it is indeed that when you have a secondary title, those under you want it.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 22, 2013, 06:01:44 AM
If I marry a lunatic is she likely to murder me in my bed?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on August 22, 2013, 06:27:19 AM
Quote from: jimmy olsen on August 22, 2013, 06:01:44 AM
If I marry a lunatic is she likely to murder me in my bed?

Getting desperate, are we?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 22, 2013, 06:34:54 AM
 :rolleyes:

In CK2. There's a Duchess it would be advantageous to marry, but she has the Lunatic trait.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 22, 2013, 01:25:52 PM
Doesn't that hit fertility and would likely hit kids?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 22, 2013, 02:58:05 PM
The Sunni King of Poland, 1160. :hmm:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F1839%2Ftmay.jpg&hash=46fc894fd245798871845342014c05301a55367b)
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on August 22, 2013, 03:19:34 PM
In my current game I was bracing for the Mongol onslaught and then found they had gone Orthodontist.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on August 22, 2013, 03:24:44 PM
Quote from: Syt on August 22, 2013, 02:58:05 PM
The Sunni King of Poland, 1160. :hmm:
Allahu Ackbarski?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on August 22, 2013, 05:46:38 PM
The Piast's have lots of strawberries.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on August 22, 2013, 06:01:55 PM
How exactly does that strawberry thing work?

And why strawberries? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 22, 2013, 06:06:59 PM
Quote from: Admiral Yi on August 22, 2013, 06:01:55 PM
How exactly does that strawberry thing work?

And why strawberries? :unsure:

It's decadence.  http://ckiiwiki.com/Decadence
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 22, 2013, 06:41:59 PM
Those are grapes.  Important symbol of succor in Islam.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on August 22, 2013, 06:52:01 PM
Grapes, strawberries, whatever.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 22, 2013, 10:57:55 PM
To explain, this is from an Old Gods game (so the game is FAR off the rails by now). The Poles were pagans till recently. I was waiting for the HRE to kick their ass and Christianize them. However, Poland reaches into Belarus and neighbors the mighty Balaban Steppe Empire (successor to Seljuks). They probably kicked Polish butt and converted the king.

Also, the Kingdom of Hungary is fully Fraticelli (http://en.wikipedia.org/wiki/Fraticelli).
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 23, 2013, 01:47:17 AM
Quote from: Syt on August 22, 2013, 10:57:55 PM
To explain, this is from an Old Gods game (so the game is FAR off the rails by now). The Poles were pagans till recently. I was waiting for the HRE to kick their ass and Christianize them. However, Poland reaches into Belarus and neighbors the mighty Balaban Steppe Empire (successor to Seljuks). They probably kicked Polish butt and converted the king.

Also, the Kingdom of Hungary is fully Fraticelli (http://en.wikipedia.org/wiki/Fraticelli).

Yeah, I like the way heresy works.  If the Moral authority of the church falls you get a lot of heresy, essentially it's the protestant reformation come early.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 26, 2013, 08:42:25 AM
So, what's the best score you guys have racked up for a single King? I need a goal to shoot for.

My current King who has reigned 36 years has over 13k prestige, and 5600 piety, but I'm sure you guys have done a lot better than that.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 26, 2013, 08:53:18 AM
Quote from: jimmy olsen on August 26, 2013, 08:42:25 AM
So, what's the best score you guys have racked up for a single King? I need a goal to shoot for.

My current King who has reigned 36 years has over 13k prestige, and 5600 piety, but I'm sure you guys have done a lot better than that.

If you have the ruler designer you can put a whole bunch of disabilities on your king and boost his health sky high.  He'll essentially be immortal, allowing you to get ridiculously high prestige and piety.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on August 26, 2013, 11:41:10 AM
I love the 'request invasion' option - you get to keep the primary title for your target *and* every single province you fully control.  Then you can set up an entirely new aristocracy.  I usually pick lowborn and that create new dynasties.



G.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on August 26, 2013, 04:44:52 PM
If I'm being Holy Warred by a Muslim mega-empire, how do I beg other Jesus lovers to bail me out?
Title: Re: Crusader Kings 2 Redux
Post by: Sophie Scholl on August 27, 2013, 12:45:47 AM
Does the ai not have a truce breaking penalty?  I swear, my Muslim neighbors as the Kingdom of Jerusalem attack me every 8 months.  It's annoying as hell, because I can't take any of their damned lands as punishment and they don't seem to suffer any setbacks at all.  They field maxed out doom stacks of troops every time and never seem to suffer from the prestige/money/whatever else you suffer for losing hits.  I am:  unhappy.  Also, the Old Gods expansion is killing me with random Christians deciding it's a fun day to continually show up on my shores and invade with 10's of thousands of troops like some roided up viking hordes.  Ugh.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 27, 2013, 03:09:18 AM
Quote from: Admiral Yi on August 26, 2013, 04:44:52 PM
If I'm being Holy Warred by a Muslim mega-empire, how do I beg other Jesus lovers to bail me out?
I think you have to have married members of your dynasty into theirs to be able to call on them.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on August 27, 2013, 03:32:19 AM
Then I'm fucked.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on August 27, 2013, 05:40:30 AM
Cheat.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 27, 2013, 06:43:37 AM
Quote from: Admiral Yi on August 27, 2013, 03:32:19 AM
Then I'm fucked.

There is a chance they'll join in to save your ass.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 28, 2013, 12:42:57 AM
I'm close to restoring the Roman Empire in my current game and am thinking ahead.

Any strategy for playing Zorastrian aside from praying for Muslim fratricide and resurgent Byzantines?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on August 28, 2013, 04:03:44 AM
Quote from: jimmy olsen on August 28, 2013, 12:42:57 AM
I'm close to restoring the Roman Empire in my current game and am thinking ahead.

Any strategy for playing Zorastrian aside from praying for Muslim fratricide and resurgent Byzantines?

They have reduced chance of inbreds (for some silly Paradoxian reason), so do marry siblings for the bonuses.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 28, 2013, 04:33:46 PM
Quote from: jimmy olsen on August 28, 2013, 12:42:57 AM
I'm close to restoring the Roman Empire in my current game and am thinking ahead.

Any strategy for playing Zorastrian aside from praying for Muslim fratricide and resurgent Byzantines?
Persia is disunited in void left by Abbasids. Convert Turks for new allies.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 30, 2013, 06:52:23 AM
Stutter is caused by character choices in game right, it's not due to inbreeding right? My heir just inherited and his two sons stutter and his daughter's an imbecile. Doesn't seem to be any inbreeding as far as I'm aware, just tremendously bad luck.  :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on August 30, 2013, 11:59:05 AM
Stutter seems to be inheritable, I just had a kids born with a stutter, and his Mother stutters. Like a lot of negative inheritable traits it probably can be introduced by inbreeding but is not necessarily.
Title: Re: Crusader Kings 2 Redux
Post by: Admiral Yi on August 30, 2013, 02:25:03 PM
Stutter is what, -1 diplomacy?  Big fucking deal.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on August 31, 2013, 09:47:52 AM
CK2 will get Ironman mode and achievements in its next patch. :)

And the patch will be numbered 2.0, so I hope they have a big DLC in the works.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on September 01, 2013, 02:53:32 PM
Hm, just tried my first game with the 867 start date as a non-pagan. Do Christians not have Holy War CB against Muslims or Norse by default? I can't remember ever having problems DOWing a non-Christian in the base game...
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 02, 2013, 02:26:42 AM
I believe you may have to border them, but aside from that you should be able to do it.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 02, 2013, 09:00:26 AM
150 years of gameplay 

The Roman Empire and the Makedon dynasty reigns supreme. :cool:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUKo0GzL.jpg&hash=f2559c9a47cfe917b3bd0424ef0da021d45c2169)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 11, 2013, 05:28:17 AM
I have a huge -30 breaking feudal obligation penalty and no idea what I did to incur it.

How do you get that penalty and how long does it last?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 25, 2013, 08:52:56 AM
Has anyone tried this small mod? Looks kinda cool / nice on the front that it truly is a very small change.

http://forum.paradoxplaza.com/forum/showthread.php?707550-Decadence-Breakup-(minimod)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 01, 2013, 10:05:21 AM
I'm thinking for my next game that I'm going to try to have Europe large taken over by Muslims for conversion to EUIV. I guess sadly like Year of Rice and Salt. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on October 01, 2013, 10:19:29 AM
Quote from: garbon on October 01, 2013, 10:05:21 AM
I guess sadly like Year of Rice and Salt. :blush:
"sadly"? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 01, 2013, 10:24:37 AM
Quote from: Caliga on October 01, 2013, 10:19:29 AM
Quote from: garbon on October 01, 2013, 10:05:21 AM
I guess sadly like Year of Rice and Salt. :blush:
"sadly"? :hmm:

I disliked that book and disliked the author more when I met him.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on October 01, 2013, 11:03:40 AM
I've never met him, but I did like the book.  His Mars trilogy is definitely better, though.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 01, 2013, 02:13:00 PM
I will probably never get the hang of this game.  The factions are just brutal, even when there are just a few members once they revolt what should be an easy war quickly goes nuts because tons of nobles not in the faction join up.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 01, 2013, 02:19:18 PM
Quote from: Valmy on October 01, 2013, 02:13:00 PM
I will probably never get the hang of this game.  The factions are just brutal, even when there are just a few members once they revolt what should be an easy war quickly goes nuts because tons of nobles not in the faction join up.

I think key is keeping the factions weak. I use a combo of my chancellor to increase relations (along with carrots like raising some of my extra children, honorary titles and ducats) and my spymaster to discourage joining a faction (for those whom I will not be able to increase relations with enough to increase to threshold where they don't join factions/don't stay in factions for long).
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 01, 2013, 07:25:38 PM
Quote from: Valmy on October 01, 2013, 02:13:00 PM
I will probably never get the hang of this game.  The factions are just brutal, even when there are just a few members once they revolt what should be an easy war quickly goes nuts because tons of nobles not in the faction join up.
How big is your realm and how fast are you expanding?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 02, 2013, 08:26:38 AM
Quote from: jimmy olsen on October 01, 2013, 07:25:38 PM
How big is your realm and how fast are you expanding?

Various sizes :P

And once factions start popping up I generally stop expanding (unless I can get by with just mercs and my retinue).  Getting into a war is pretty risky since if you suffer a big loss you can pretty much count on a faction war.  The worst is when you have Gavelkind succession, your brothers are going to get most of your dad's fiefs and you can expect a big war coming sooner rather than later and losing it means you go from King to Count.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 02, 2013, 06:05:55 PM
Playing Lithuania in 1066 start.  Sacking Scandinavian cities and taking their daughters home to Lithuania is lolzy. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 02, 2013, 06:13:39 PM
Is there some kind of practical limit to the number of kids I can have?  I have 4 captured Scandanavian and Russian wives-concubines under the age of 35 working at all times, have trouble getting about 15.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 02, 2013, 06:16:57 PM
Inside Vilnius Castle. (http://www.youtube.com/watch?v=u6cpuZfJMf4)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 02, 2013, 06:27:08 PM
Quote from: Queequeg on October 02, 2013, 06:13:39 PM
Is there some kind of practical limit to the number of kids I can have?  I have 4 captured Scandanavian and Russian wives-concubines under the age of 35 working at all times, have trouble getting about 15.

I do believe there is a limit imposed.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 02, 2013, 06:45:25 PM
So is CK2 the only game ever to have systematized abduction and rape as a game mechanic?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 02, 2013, 10:54:45 PM
Quote from: Queequeg on October 02, 2013, 06:45:25 PM
So is CK2 the only game ever to have systematized abduction and rape as a game mechanic?

Nah.  There's some Japanese games.
Title: Re: Crusader Kings 2 Redux
Post by: Lettow77 on October 02, 2013, 11:30:13 PM
Quote from: Queequeg on October 02, 2013, 06:45:25 PM
So is CK2 the only game ever to have systematized abduction and rape as a game mechanic?

Do you even sengoku rance bruh
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on October 03, 2013, 06:48:59 AM
Quote from: Lettow77 on October 02, 2013, 11:30:13 PM
Do you even sengoku rance bruh
cool story bro
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 03, 2013, 07:40:10 AM
Quote from: Caliga on October 03, 2013, 06:48:59 AM
Quote from: Lettow77 on October 02, 2013, 11:30:13 PM
Do you even sengoku rance bruh
cool story bro

That made sense to you?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 03, 2013, 07:41:29 AM
That's like hella awesome, brah.
Title: Re: Crusader Kings 2 Redux
Post by: Lettow77 on October 03, 2013, 09:58:59 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg.gamefaqs.net%2Fscreens%2Fc%2Ff%2F4%2Fgfs_81016_2_18.jpg&hash=a02628c738adf49a07ee5a0143a1773f2c54340c)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 03, 2013, 10:47:31 AM
Jesus.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on October 03, 2013, 01:32:56 PM
Quote from: Queequeg on October 03, 2013, 10:47:31 AM
Jesus.

I don't think Jesus was a girl... Not even with a bottle of booze
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 03, 2013, 11:30:08 PM
Quote from: Crazy_Ivan80 on October 03, 2013, 01:32:56 PM
Quote from: Queequeg on October 03, 2013, 10:47:31 AM
Jesus.

I don't think Jesus was a girl... Not even with a bottle of booze

He is in Lettow's alternative world where all the major world religious figures are young virginal maidens.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 03, 2013, 11:37:04 PM
It's just weird on every level.  It's weird that a racist Neoconfederate loves it.  It's weird that he's posting it on this forum.  It's weird that the Japanese made a game like this.  And it's really, really weird that in a game about the most storied period in Japanese history-the Sengoku Jidai-they make all the characters look Caucasian. 
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 03, 2013, 11:53:41 PM
That is what is so charming about Lettow: he revels in his eccentricity.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 04, 2013, 12:14:24 AM
Quote from: Valmy on October 03, 2013, 11:30:08 PM
Quote from: Crazy_Ivan80 on October 03, 2013, 01:32:56 PM
Quote from: Queequeg on October 03, 2013, 10:47:31 AM
Jesus.

I don't think Jesus was a girl... Not even with a bottle of booze

He is in Lettow's alternative world where all the major world religious figures are young virginal maidens.

I shouldn't have googled ... :lol:

http://rt.com/art-and-culture/manga-dictators-book-girls-426/

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Frt.com%2Ffiles%2Fart-and-culture%2Fnews%2Fmango-dictators-426%2Fimage.jpg&hash=c139c7fe059304a9fd42f81d3f5beb1dc945eb6e)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Frt.com%2Ffiles%2Fart-and-culture%2Fnews%2Fmango-dictators-426%2Fimage-450.jpg&hash=6eecdfd7a462c7d25d4c47a49b3370626cd65315)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 04, 2013, 12:30:13 AM
Is the bottom one Stalin? Look like TB4s in background, wearing red.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 04, 2013, 12:53:52 AM
Quote from: Queequeg on October 04, 2013, 12:30:13 AM
Is the bottom one Stalin? Look like TB4s in background, wearing red.

White uniform, pipe, Tu-4s? I'm sure this must be Churchill.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 04, 2013, 12:59:28 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fic.pics.livejournal.com%2Frotten_k%2F28560669%2F4569278%2F4569278_600.jpg&hash=3b3503e1f3559fb01761f201b3436ae34f0935d7)
Mao

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fic.pics.livejournal.com%2Frotten_k%2F28560669%2F4567957%2F4567957_600.jpg&hash=4c0e30f4e047bac867fe2df32fb8121dfd495201)
Pol-Pot?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fic.pics.livejournal.com%2Frotten_k%2F28560669%2F4569728%2F4569728_600.jpg&hash=3b52714c45cae78c0f5d55d55bf71389afb61dc7)
Saddam Hussein

You can click through more anime girl dictators here: http://rotten-k.livejournal.com/pics/catalog/863/4569969
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 04, 2013, 01:03:02 AM
Now I know the British Empire was hardly Democratic but it seems a little far to call Churchill a dictator.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 04, 2013, 01:05:44 AM
Um, no.  That's quite enough of that.  I'm not sure which is more disturbing, Stalin depicted as young girl, or that the picture is set so you are looking up hisr/her(?) skirt.  There must be a whole generation of really sexually confused men in Japan.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 04, 2013, 01:35:53 AM
I will never be able to sear the image of Pol Pot's cameltoe out of my head.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 04, 2013, 02:05:02 AM
Quote from: Queequeg on October 04, 2013, 01:35:53 AM
I will never be able to sear the image of Pol Pot's cameltoe out of my head.

Now that's a quote.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on October 04, 2013, 05:07:26 AM
Quote from: Queequeg on October 03, 2013, 11:37:04 PM
It's just weird on every level.  It's weird that a racist Neoconfederate loves it.  It's weird that he's posting it on this forum.  It's weird that the Japanese made a game like this.  And it's really, really weird that in a game about the most storied period in Japanese history-the Sengoku Jidai-they make all the characters look Caucasian.

Perhaps even weirder is that from all reports it's apparently a good game - despite the dubious sexual shenanigans.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 09, 2013, 04:53:45 PM
I was going to play as Crete which was known as a muslim pirate haven in the 9th century. However, because of how they re-did tech, I have access to no ships. :hmm:

edit: also unlike the Christians, there are no merc groups I can use with ships...
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 09, 2013, 11:49:43 PM
Quote from: Valmy on October 02, 2013, 08:26:38 AM
Quote from: jimmy olsen on October 01, 2013, 07:25:38 PM
How big is your realm and how fast are you expanding?

Various sizes :P

And once factions start popping up I generally stop expanding (unless I can get by with just mercs and my retinue).  Getting into a war is pretty risky since if you suffer a big loss you can pretty much count on a faction war.  The worst is when you have Gavelkind succession, your brothers are going to get most of your dad's fiefs and you can expect a big war coming sooner rather than later and losing it means you go from King to Count.
Expand or die in my opinion. That way you have duchies for your heir to create for prestige upon your death, and to give to nobles who will be loyal vassals.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 09, 2013, 11:55:17 PM
Quote from: Queequeg on October 03, 2013, 11:37:04 PM
they make all the characters look Caucasian.
Don't tell the Japanese that, they'll usually disagree vehemently.

http://kotaku.com/5627268/why-do-japanese-characters-look-white
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 10, 2013, 04:35:48 AM
Quote from: jimmy olsen on October 09, 2013, 11:55:17 PM
Quote from: Queequeg on October 03, 2013, 11:37:04 PM
they make all the characters look Caucasian.
Don't tell the Japanese that, they'll usually disagree vehemently.

http://kotaku.com/5627268/why-do-japanese-characters-look-white (http://kotaku.com/5627268/why-do-japanese-characters-look-white)

Yeah, and they disagree that what they did Nanjing was bad.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 10, 2013, 08:57:38 AM
Quote from: Razgovory on October 10, 2013, 04:35:48 AM
Yeah, and they disagree that what they did Nanjing was bad.

The Greater Nanjing Co-Prosperity Making Incident?
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on October 17, 2013, 04:02:41 PM
Looks like there is a tool to analyze the Steam database and someone found that the next DLC is probably called "Sons of Abraham".

http://forum.paradoxplaza.com/forum/showthread.php?728246-quot-Crusader-Kings-II-Sons-of-Abraham-quot
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on October 17, 2013, 04:06:39 PM
Prepare for a Balkan bitchfest on the EUOT. :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 17, 2013, 04:37:06 PM
Finally  :Joos

Not sure they really need an entire expansion but hey better than the Wendish Empire
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 18, 2013, 05:32:24 AM
I was hoping for Theocracies to be next, or a map expansion extending to India. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 18, 2013, 05:42:00 AM
Quote from: Caliga on October 17, 2013, 04:06:39 PM
Prepare for a Balkan bitchfest on the EUOT. :)

it will be beautiful  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 18, 2013, 05:44:17 AM
although it could refer to a general religion overhaul.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 18, 2013, 06:51:24 AM
Quote from: Valmy on October 10, 2013, 08:57:38 AM
Quote from: Razgovory on October 10, 2013, 04:35:48 AM
Yeah, and they disagree that what they did Nanjing was bad.

The Greater Nanjing Co-Prosperity Making Incident?

The date that didn't go so well with Nanjing.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 18, 2013, 07:25:06 AM
Quote from: Tamas on October 18, 2013, 05:44:17 AM
although it could refer to a general religion overhaul.

That would be nice.  I'd also like to see some adjustments to the Justice system.  I'd like to be able to put people in Jail, after they murder someone.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 18, 2013, 07:31:49 AM
Quote from: Razgovory on October 18, 2013, 07:25:06 AM
Quote from: Tamas on October 18, 2013, 05:44:17 AM
although it could refer to a general religion overhaul.

That would be nice.  I'd also like to see some adjustments to the Justice system.  I'd like to be able to put people in Jail, after they murder someone.

Well, this is a Swedish game.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 18, 2013, 07:40:18 AM
Actually there are a quite a few more things I'd like to see with justice.  I'd like a few more plots, such as a plot to start up bandit rings in a province, plots to rob other characters and break other characters out of jail.  I'd also like to see a court position of Justicar who can deal with criminals in the Realm.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on October 18, 2013, 07:47:10 AM
Quote from: Tamas on October 18, 2013, 05:44:17 AM
although it could refer to a general religion overhaul.
Must be a general religion overhaul as Jews are just not important enough from a playability perspective. I assume it will be for the three Abrahamic religions Christianity (mainly Catholicism), Islam and a bit about Jews. Would fit in nice with The Old Gods, which basically enhanced all the non-Abrahamic religions in the game a lot.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 18, 2013, 09:22:23 AM
Anyway, I'd love to see more DLCs for Crusader Kings II.  It's become my favorite Pdox game.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 18, 2013, 09:49:36 AM
Posted on Facebook: "Something's Coming"

(https://scontent-b-vie.xx.fbcdn.net/hphotos-ash4/1376431_669048839780294_391554577_n.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 18, 2013, 09:50:26 AM
DLC for seasons? Like, "Winter is coming"? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 18, 2013, 09:56:07 AM
Quote from: Syt on October 18, 2013, 09:49:36 AM
Posted on Facebook: "Something's Coming"

Are those the Jews leaving Egypt and walking in the desert?  I always pictured the desert a bit browner, but what do I know?  I have never been to Sinai.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on October 18, 2013, 10:05:34 AM
Could be a pilgrimage perhaps.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on October 18, 2013, 10:08:04 AM
Quote from: Valmy on October 18, 2013, 09:56:07 AM
Are those the Jews leaving Egypt and walking in the desert?  I always pictured the desert a bit browner, but what do I know?  I have never been to Sinai.
It looks like the Mormons heading west. :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 18, 2013, 10:08:42 AM
Quote from: Maximus on October 18, 2013, 10:05:34 AM
Could be a pilgrimage perhaps.

I don't know.  It looks like a migration to me.  If I did not know better I would think it had something to do with people like the Hungarians but we already had an expansion about that.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 18, 2013, 10:09:10 AM
Quote from: Caliga on October 18, 2013, 10:08:04 AM
It looks like the Mormons heading west. :)

:lol: Yeah it does, doesn't it?
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on October 18, 2013, 10:11:11 AM
I like the idea of Mormon Crusaders.  It's about as realistic as Aztec invaders in Europe, right? :bowler:
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 18, 2013, 11:10:59 AM
Quote from: Valmy on October 18, 2013, 10:09:10 AM
Quote from: Caliga on October 18, 2013, 10:08:04 AM
It looks like the Mormons heading west. :)

:lol: Yeah it does, doesn't it?

You Americans and your collective obsessive hardon for Mormons  :rolleyes: It never crossed MY mind.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 18, 2013, 11:14:04 AM
Quote from: Tamas on October 18, 2013, 11:10:59 AM
Quote from: Valmy on October 18, 2013, 10:09:10 AM
Quote from: Caliga on October 18, 2013, 10:08:04 AM
It looks like the Mormons heading west. :)

:lol: Yeah it does, doesn't it?

You Americans and your collective obsessive hardon for Mormons  :rolleyes: It never crossed MY mind.

:huh:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 18, 2013, 12:36:02 PM
Quote from: Tamas on October 18, 2013, 11:10:59 AM
You Americans and your collective obsessive hardon for Mormons  :rolleyes: It never crossed MY mind.

WTH?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 18, 2013, 01:11:36 PM
Quote from: Valmy on October 18, 2013, 12:36:02 PM
Quote from: Tamas on October 18, 2013, 11:10:59 AM
You Americans and your collective obsessive hardon for Mormons  :rolleyes: It never crossed MY mind.

WTH?

They do not look like Mormons unless you are American and associate those carriages with the Mormons. That's my point.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 18, 2013, 01:17:57 PM
Quote from: Tamas on October 18, 2013, 01:11:36 PM
Quote from: Valmy on October 18, 2013, 12:36:02 PM
Quote from: Tamas on October 18, 2013, 11:10:59 AM
You Americans and your collective obsessive hardon for Mormons  :rolleyes: It never crossed MY mind.

WTH?

They do not look like Mormons unless you are American and associate those carriages with the Mormons. That's my point.

Well yeah no other country has them in great numbers (and there are very very few where I live anyway).  But it was kind of a joke, the over-the-top iconography of the great Mormon migration and all that.  I just do not get the roll eyes and our supposed collective obsessive hardon.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on October 18, 2013, 01:36:21 PM
They're not Conestoga wagons: they only have 2 wheels. Did the Mormon migration use Conestogas? I don't know much about that migration but I suspect they did or something similar.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 18, 2013, 02:38:27 PM
I like how there are many Euros on p'dox forums saying "anything but jews"...<_<
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 18, 2013, 06:36:55 PM
Quote from: garbon on October 18, 2013, 02:38:27 PM
I like how there are many Euros on p'dox forums saying "anything but jews"...<_<

:lol: that's like Europe's tag line since who knows when
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on October 18, 2013, 07:25:34 PM
Quote from: Tamas on October 18, 2013, 01:11:36 PM
Quote from: Valmy on October 18, 2013, 12:36:02 PM
Quote from: Tamas on October 18, 2013, 11:10:59 AM
You Americans and your collective obsessive hardon for Mormons  :rolleyes: It never crossed MY mind.

WTH?

They do not look like Mormons unless you are American and associate those carriages with the Mormons. That's my point.
Bro... relax.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on October 18, 2013, 07:50:42 PM
He's mad we don't associate them with his people, the Roma.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on October 22, 2013, 03:08:38 PM
Quote from: Zanza on October 18, 2013, 07:47:10 AM
Quote from: Tamas on October 18, 2013, 05:44:17 AM
although it could refer to a general religion overhaul.
Must be a general religion overhaul as Jews are just not important enough from a playability perspective. I assume it will be for the three Abrahamic religions Christianity (mainly Catholicism), Islam and a bit about Jews. Would fit in nice with The Old Gods, which basically enhanced all the non-Abrahamic religions in the game a lot.
Looks like it's this. Could be good.

Also Jewish nobles re-establishing the Kingdom of Israel.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on October 22, 2013, 03:20:11 PM
First developer's diary: http://forum.paradoxplaza.com/forum/showthread.php?730289-Crusader-Kings-II-Sons-of-Abraham-Dev-Diary-1-The-College-of-Cardinals

It's good that they improve on the core regions of the game and don't just widen the scope again.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 22, 2013, 03:49:50 PM
Quote from: Ed Anger on October 18, 2013, 07:50:42 PM
He's mad we don't associate them with his people, the Roma.

:rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on October 22, 2013, 03:56:20 PM
Quote from: Tamas on October 22, 2013, 03:49:50 PM
Quote from: Ed Anger on October 18, 2013, 07:50:42 PM
He's mad we don't associate them with his people, the Roma.

:rolleyes:

Took you long enough to react.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 22, 2013, 04:03:21 PM
Quote from: Ed Anger on October 22, 2013, 03:56:20 PM
Quote from: Tamas on October 22, 2013, 03:49:50 PM
Quote from: Ed Anger on October 18, 2013, 07:50:42 PM
He's mad we don't associate them with his people, the Roma.

:rolleyes:

Took you long enough to react.

I was away
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on October 22, 2013, 04:04:10 PM
Quote from: Tamas on October 22, 2013, 04:03:21 PM
Quote from: Ed Anger on October 22, 2013, 03:56:20 PM
Quote from: Tamas on October 22, 2013, 03:49:50 PM
Quote from: Ed Anger on October 18, 2013, 07:50:42 PM
He's mad we don't associate them with his people, the Roma.

:rolleyes:

Took you long enough to react.

I was away

Collecting turnips.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on October 22, 2013, 04:12:11 PM
I want a Church history version of a Balkanista to write outraged posts about how cardinals weren't invented until the 11th century and it should really be simulated by hiring mobs for Roman noble families to fight over the city :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 22, 2013, 06:21:15 PM
Quote from: Sheilbh on October 22, 2013, 04:12:11 PM
I want a Church history version of a Balkanista to write outraged posts about how cardinals weren't invented until the 11th century and it should really be simulated by hiring mobs for Roman noble families to fight over the city :lol:

I actually thought about that (not writing enraged posts, but that process of selecting popes evolved over time).  Of course the game is a game, not a history lesson so I have no problem with a Curia selecting a pope in the 9th century.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 22, 2013, 08:44:50 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fs%3D614e4707c5fd30e5e7cf5e64597f1768%26amp%3Battachmentid%3D93711%26amp%3Bd%3D1382462104&hash=a05ed032a987e57e50acf8a585f567c3be3eec05)

Finally a game where we can all channel our Messiah complexes.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on October 23, 2013, 09:10:44 AM
I hope Pdox has good office security. :(
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 23, 2013, 10:24:56 AM
Jewish conquest of Mecca is going to be sweet.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 23, 2013, 10:27:21 AM
Unless they do something special for Khazaria (like a standing army of sorts), playing as a Jew is going to be tough.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 23, 2013, 03:45:48 PM
Quote from: garbon on October 23, 2013, 10:27:21 AM
Unless they do something special for Khazaria (like a standing army of sorts), playing as a Jew is going to be tough.
That's what they did for the "Karen Satrapy."  You can convert surrounding tribes to Judaism to try to pacify them, too.  Not that implausible, either, there is some evidence that the Seljuks and other Oghuz Turkic groups were Jewish for some time.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 23, 2013, 03:57:11 PM
Also, some kind of EUIV-ish trade system for CK2.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 23, 2013, 04:02:14 PM
Quote from: Queequeg on October 23, 2013, 03:45:48 PM
Quote from: garbon on October 23, 2013, 10:27:21 AM
Unless they do something special for Khazaria (like a standing army of sorts), playing as a Jew is going to be tough.
That's what they did for the "Karen Satrapy."  You can convert surrounding tribes to Judaism to try to pacify them, too.  Not that implausible, either, there is some evidence that the Seljuks and other Oghuz Turkic groups were Jewish for some time.

My point was that currently, when a mini-mod turned Khazaria jewish, Pechengs attack about a month in and then further gobbling occurs.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 23, 2013, 04:05:45 PM
Say on conversions, would it make sense to add a small positive modifier based on relation between the ruler sending a missionary and the ruler receiving a missionary?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 23, 2013, 07:09:00 PM
The abilities of muslim heresies to form their own caliphates and also that heresies will tend to spring up around the same geographic areas (no more Waldensians in little pockets everywhere) sound cool.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 24, 2013, 07:41:58 AM
Oh p'dox forums never fail me. In a thread called my favourite part of the upcoming DLC:
http://forum.paradoxplaza.com/forum/showthread.php?730355-My-Favourite-part-of-the-upcoming-DLC./page2

Quote from: Poster B
Quote from: Poster AThe capability of Genocide existed before the implementation of Judaism. I don't see how it's any worse then any other cultural or religious elimination in-game.

But to be perfectly honest, My first thought when I header the Implementation of the Jews, was to do a Reverse-Holocaust... That is to say, taking over all the German territories and making them Ashkenazi Jewish territories... I'm a horrible person.
I think you need to learn some of the history of the last few decades. You see, you can slaughter millions of peoples of any given ethnic group, so that there are none, or virtually none, of them left in your territory but it's okay so long as they aren't Jewish. You want to kill Armenians? Go ahead (it didn't happen anyway so only some lying liars with an axe to grind might complain)! You want to annihilate the Romani population of Europe? Knock yourself out! The Gypo's are nothing but a bunch of baby-stealing prostitues, thieves and filthy rats anyway so killing them all is a public service. While you're at it, you're more than welcome to kill all the queers, commies and retards you can lay your hands on. How about Cambodians? Nobody gives a shit if you want to destroy a million Asian peasants. The same goes for the Hutus and Tutsis, they're just a bunch of African savages. The list could go on and on and on. Jews are treated as special little snowflakes because they have very loud lobbyists, renowned for knee-jerk reactions.

The Jews might have lost a lot of people, but it was the Roma that were almost made extinct in Europe, not the Jews. Just in the last two weeks there have been not one but two cases, one in Greece and another in Ireland, of gypsies reportedly stealing children. These people are still regularly deported from European countries. They are still viewed as a society of criminals. Their children are still placed in "special" schools. They are still the most hated people in Europe and treated as vermin, the same way they have been for centuries. It is also perversely amusing to see all the careful language surrounding the African slave trade, but the Roma, who made up the bulk of slaves in the Balkans until, well whaddayaknow, the 1860s are still treated like shit. The various gypsy peoples are still seen as a scourge on civilised Europe that needs to be "dealt with". But it's okay to treat them like that because they are not Jews.

The most offensive thing about it all is Holocaust Memorial Day. A day when we must remember the Jews so that we never forget and allow it to happen again. Nevermind all the other people that have been subject to genocide in the last century, or so, it's only the Jews we have to remember. There was no Jewish Holocaust, there was only a Holocaust that the Jews were a part of and it was only one genocide among many. Holocaust Memorial Day needs to be changed to Genocide Memorial Day, so that we never forget and never let it happen to anyone again.

Any person who gets offended over destroying the Jews in game needs to take a long hard look at themself and their world view. You can annihilate any culture, any religion and any dynasty in the game with enough time and planning. I've seen a lot of people advocating the annihilation of the Karlings as the only possible way to have a good ToG game. I've seen others talk about how much fun they had hunting down and killing every last Catholic they could find. Anyone advocating the destruction of the Khazars or killing every Jew you find, however, will be met with outrage just because the Jews are more important than anyone else.

Quote from: Poster C
Quote from: Poster BJust in the last two weeks there have been not one but two cases, one in Greece and another in Ireland, of gypsies reportedly stealing children.
This kinda gets my goat...are you suggesting Gypsies are somehow the only people who never kidnap children? If not, then why is it somehow wrong to report them doing so? Especially as the case in Greece isn't a kidnap case....

In a similar vein, most slaves in today's Europe are Gypsies, but an even greater proportion of slave owners are Gypsies. In "pure" gypsy culture slavery is still OK, and because they are so segregated that allows them to keep practising it. Sending their children to "special schools" might not be a "nice" thing to do, but it breaks that isolation and teaches them values such as slavery being wrong. Slavery, like "corrective rape", lynching homosexuals, etc will not be eradicated as long as we keep pretending the cultures that encourage it are not the problem. It really isn't just the people who do it, it's the culture which teaches them they can and should. To paraphrase Napier, let people act according to their culture, but judge them by their actions.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 24, 2013, 08:32:45 AM
Quote from: garbon on October 24, 2013, 07:41:58 AM
Quote
The most offensive thing about it all is Holocaust Memorial Day. A day when we must remember the Jews so that we never forget and allow it to happen again. Nevermind all the other people that have been subject to genocide in the last century, or so, it's only the Jews we have to remember. There was no Jewish Holocaust, there was only a Holocaust that the Jews were a part of and it was only one genocide among many. Holocaust Memorial Day needs to be changed to Genocide Memorial Day, so that we never forget and never let it happen to anyone again.

LOL.

Wow what a fruitcake.  I love racist whines: 'blacks weren't the only slaves!  Waaaaaaah'.

Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 24, 2013, 10:25:33 AM
Quote from: Valmy on October 24, 2013, 08:32:45 AM
Quote from: garbon on October 24, 2013, 07:41:58 AM
Quote
The most offensive thing about it all is Holocaust Memorial Day. A day when we must remember the Jews so that we never forget and allow it to happen again. Nevermind all the other people that have been subject to genocide in the last century, or so, it's only the Jews we have to remember. There was no Jewish Holocaust, there was only a Holocaust that the Jews were a part of and it was only one genocide among many. Holocaust Memorial Day needs to be changed to Genocide Memorial Day, so that we never forget and never let it happen to anyone again.

LOL.

Wow what a fruitcake.  I love racist whines: 'blacks weren't the only slaves!  Waaaaaaah'.

Well, I suppose in the actual timeline of the game, Europeans were much more likely to end up slaves of Africans or Middle Easterners than vice versa.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 24, 2013, 10:43:55 AM
Quote from: jimmy olsen on October 24, 2013, 10:25:33 AM
Well, I suppose in the actual timeline of the game, Europeans were much more likely to end up slaves of Africans or Middle Easterners than vice versa.

Well assuming the said Africans were Arabs yeah I suspect so. 
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on October 24, 2013, 11:27:51 AM
Johan has 6 more DLCs planned for CK if sales permit.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 24, 2013, 01:03:28 PM
Quote from: Zanza on October 24, 2013, 11:27:51 AM
Johan has 6 more DLCs planned for CK if sales permit.

Are they the "more songs" type of DLCs or are they the useful ones?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 24, 2013, 01:26:12 PM
Quote from: Razgovory on October 24, 2013, 01:03:28 PM
Quote from: Zanza on October 24, 2013, 11:27:51 AM
Johan has 6 more DLCs planned for CK if sales permit.

Are they the "more songs" type of DLCs or are they the useful ones?

From the various things I've read, they still want to do meaningful things though perhaps on a smaller scale than these earlier ones.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 24, 2013, 02:03:10 PM
Quote from: Zanza on October 24, 2013, 11:27:51 AM
Johan has 6 more DLCs planned for CK if sales permit.

The new starting date will be 3000 BC
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 24, 2013, 02:19:14 PM
Quote from: Valmy on October 24, 2013, 02:03:10 PM
Quote from: Zanza on October 24, 2013, 11:27:51 AM
Johan has 6 more DLCs planned for CK if sales permit.

The new starting date will be 3000 BC

I'd love a great ancient game. :mmm:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 24, 2013, 03:49:49 PM
I second that emoticon.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 24, 2013, 04:01:55 PM
I would as well.  A bronze age game would be fun, but all but impossible to do research for.  I do remember Slitherine doing one a long time ago, but it was terrible.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 24, 2013, 04:09:05 PM
I think you could do it a bit like King of Dragon Pass.  Add a magical element, make it about characters and relatively small-scale warfare and ethnogenisis. 
Title: Re: Crusader Kings 2 Redux
Post by: fhdz on October 24, 2013, 04:44:27 PM
Quote from: Queequeg on October 24, 2013, 04:09:05 PM
I think you could do it a bit like King of Dragon Pass.  Add a magical element, make it about characters and relatively small-scale warfare and ethnogenisis.

I'd love to see a KoDP total conversion for CK.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 24, 2013, 05:08:56 PM
That'd be hard, relationships in KoDP is largely non-hierarchical at least in crucial case of polity construction. 
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on October 24, 2013, 05:41:58 PM
In the Irish Roma case they DNA proved the child was her parents'. She was just blonde :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 24, 2013, 05:46:52 PM
What?
Title: Re: Crusader Kings 2 Redux
Post by: fhdz on October 24, 2013, 06:16:34 PM
Quote from: Queequeg on October 24, 2013, 05:08:56 PM
That'd be hard, relationships in KoDP is largely non-hierarchical at least in crucial case of polity construction.

:shrug: Setting's the more interesting piece to me. I like the CK dynamics. It can still be CK in KoDP clothes.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 24, 2013, 06:37:30 PM
Quote from: Queequeg on October 24, 2013, 05:46:52 PM
What?

I think in the p'dox posters I quoted when they talked about Roma child thieving cases.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 25, 2013, 09:21:42 AM
:hmm: Kotaku writer put up an article about how p'dox was cool for having a Jewish civilization incoming (Khazars) while Civilization still hasn't after 2 decades but includes obscure nations like Poland and Brazil. P'dox Poland contingent got huffy.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 28, 2013, 09:59:00 AM
Anyone know how decadence currently works? I had a game where all of a sudden I was gaining 1.3 decadence per month. Saved and reloaded and then it was down to 0.2. Odd.

Also, very strange things start to happen when you start converting Christian dynasties. I smashed through Byzantines as Fatimids but let the native Greeks stay in power as long as they converted. Some of them most have intermarried with French dynasties as randomly a Sultan of France appeared asking for my daughter's hand in marriage.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 28, 2013, 12:05:21 PM
Quote from: garbon on October 25, 2013, 09:21:42 AM
:hmm: Kotaku writer put up an article about how p'dox was cool for having a Jewish civilization incoming (Khazars) while Civilization still hasn't after 2 decades but includes obscure nations like Poland and Brazil. P'dox Poland contingent got huffy.
This is stupid.  I can name off the top of my head 15 mid-tier Middle Eastern polities of greater pure political influence and power than any of the Israelite kingdoms, and Judaism is a religion in Civ IV and presumably V.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on October 29, 2013, 03:29:48 AM
Quote from: Sheilbh on October 24, 2013, 05:41:58 PM
In the Irish Roma case they DNA proved the child was her parents'. She was just blonde :bleeding:

Travellers aren't even Roma, they're a group of ethic Irish who've adopted a begging and thieving culture. Interestingly, the Greek blond girl also turned out to be Roma -- just purchased by her fake parents from another Roma family.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on October 29, 2013, 05:14:24 PM
Quote from: Grinning_Colossus on October 29, 2013, 03:29:48 AM
Quote from: Sheilbh on October 24, 2013, 05:41:58 PM
In the Irish Roma case they DNA proved the child was her parents'. She was just blonde :bleeding:

Travellers aren't even Roma, they're a group of ethic Irish who've adopted a begging and thieving culture. Interestingly, the Greek blond girl also turned out to be Roma -- just purchased by her fake parents from another Roma family.


It's their culture and we have no right to judge. Calling the transaction in humans for cash slavery is just cultural imperialism.
Title: Re: Crusader Kings 2 Redux
Post by: Anatron on October 29, 2013, 05:26:42 PM
Quote from: Viking on October 29, 2013, 05:14:24 PM
Quote from: Grinning_Colossus on October 29, 2013, 03:29:48 AM
Quote from: Sheilbh on October 24, 2013, 05:41:58 PM
In the Irish Roma case they DNA proved the child was her parents'. She was just blonde :bleeding:

Travellers aren't even Roma, they're a group of ethic Irish who've adopted a begging and thieving culture. Interestingly, the Greek blond girl also turned out to be Roma -- just purchased by her fake parents from another Roma family.


It's their culture and we have no right to judge. Calling the transaction in humans for cash slavery is just cultural imperialism.

It's not a culture thing Viking.Romas doing it becouse they dont want to work for money.Instead they using the system's weaknesses to get the money.More children they have, they can collect more money from the state,but this cash will be used for the needs of the parents (buy alcohol,new car etc.) not for their children.They doing this in Hungary since 1989 .Becouse they dont need to work for the money every Roma doing this,making more and more problem for the economy as their numbers grows ...
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 29, 2013, 05:42:33 PM
See, this is why the Jews who were alive in Europe left for Israel.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 29, 2013, 11:34:34 PM
Quote from: Razgovory on October 29, 2013, 05:42:33 PM
See, this is why the Jews who were alive in Europe left for Israel.

Because they could be sold into slavery by lazy Roma? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on November 01, 2013, 03:38:50 AM
There will be two unit packs ("Warriors of Faith" and "Holy Orders") and one music pack ("Hymns of Abraham") together with the "Sons of Abraham" DLC.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 01, 2013, 06:04:09 AM
This was posted on Facebook an hour ago.

QuoteMUSLIM SCHOOLS
Muslim rulers get several new features in Crusader Kings II: Sons of Abraham. For example, players may now choose to adopt one of two major Sunni schools of theology – the Mutazila and Ashari. Each of the two schools will have its own benefits, but there is a catch - choosing sides is certain to annoy followers of the opposing school. Also, Muslim heresies may now have their own Caliphate.
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/p480x480/1379934_677478762270635_1898256461_n.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 01, 2013, 07:52:10 AM
Not particularly newsworthy. They've said that Muslim schools bit on more than one occasion now. I also liked how they state that one of those schools had most gone into decline within a century after the old gods start date.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 02, 2013, 06:51:12 PM
Euro poster

QuoteIm still hoping to see the jew persecution event. that would be the only useful thing that jews would add.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 02, 2013, 07:09:18 PM
Quote from: garbon on November 02, 2013, 06:51:12 PM
Euro poster

QuoteIm still hoping to see the jew persecution event. that would be the only useful thing that jews would add.

:lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 05, 2013, 10:00:18 AM
QuoteFirst off though, for those who read last week's diary, we've changed how the Ash'ari and Mu'tazilite traits are handled a bit. They are now much more significant, because an Ash'ari no longer gives decadence to his dynasty, and the Learning bonus for Mutazilites is correspondingly higher (currently +5).

So it seems like you'll want everyone to be Ash'ari? :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 05, 2013, 11:24:28 AM
Oh official word is in that other than the above, there is nothing that will revise decadence at this time.

Quote from: DoomdarkI have a design for a decadence rework, but I don't know if and when we can slot it in. Not for this expansion, sorry.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on November 05, 2013, 12:23:47 PM
Meh. It takes away a lot of fun from Muslims as you have to resort to cheesy actions to keep your dynasty viable.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 05, 2013, 12:56:26 PM
Quote from: Zanza on November 05, 2013, 12:23:47 PM
Meh. It takes away a lot of fun from Muslims as you have to resort to cheesy actions to keep your dynasty viable.

Agreed, kinda obnoxious that they still aren't taking any steps to fix that flawed mechanic.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on November 06, 2013, 05:07:29 AM
Quote from: garbon on November 01, 2013, 07:52:10 AM
Not particularly newsworthy. They've said that Muslim schools bit on more than one occasion now. I also liked how they state that one of those schools had most gone into decline within a century after the old gods start date.
I heard a really interesting lecture on Mu'tazila theology. Apparently its making a bit of a comeback, with a reappraisal of its thought, only this time without the corrupting influence of state-sponsored inquisitions.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 12, 2013, 11:33:20 AM
This will make wars upon succession a lot more dangerous.

QuoteThere are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside). Secondly, vassals will not give you any levies if they don't have a positive opinion of you (previously the threshold was -25).
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 12, 2013, 01:19:14 PM
Quote from: garbon on November 12, 2013, 11:33:20 AM
This will make wars upon succession a lot more dangerous.

QuoteThere are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside). Secondly, vassals will not give you any levies if they don't have a positive opinion of you (previously the threshold was -25).

on paper it is a very nice mechanic to simulate feudal warfare mechanics, and discourage blobbing.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 12, 2013, 01:29:03 PM
Yeah, we'll see how it works out.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 13, 2013, 10:07:57 AM
Patch 2.0 log is out.

QuoteMAJOR
- Ironman mode
- Steam Achievements
- Steam Workshop support
- Religious (non-heretic) rebels
- Support for the metaserver dropped
- Women can now die in childbirth, and there can be other complications, like illness and sickly infants

GAMEPLAY
- Waived the creation conditions (culture, religion) for most kingdoms and empires for human players
- Having a marriage alliance now increases opinion by 30 (quite useful vs liege or vassals)
- Reduced the overall revolt risk
- Fixed a bug where you could not fire the leader of the right flank if the left flank had no leader
- You now get and lose the -1 "raised troops" opinion penalty from vassals every 61 days instead of every 73 days
- You no longer get any liege levies from vassals with a negative opinion of you
- There is now a +50 opinion bonus when a liege is the primary defender in a war against foreigners
- Increased the opinion bonus to +75 when a liege is the primary defender in a holy war (and improved the check)
- A Holding owner's personal martial skill now affects the levy size (exported as HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE and HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT)
- Armies on ships are capped at 50% morale
- Levy maintenance costs increased by 50%
- Mercenary maintenance increased by 20%
- Increased the cost of reinforcing retinues by 20%
- Levy sizes now depend on the de jure region they are in (the most in the capital county, the least outside the capital empire.)
- No longer allowed to retract barony tier vassals from their de jure count
- Murderers are now revealed in Observe mode (no "suspicious accidents")
- Non-theocracy lieges are now only allowed to create single county or barony temple vassals (bishoprics)
- Non-theocracy lieges can no longer create neighboring county tier bishops
- You are now only allowed to have a certain percentage of counties under theocracy vassals (MAX_THEOCRACY_COUNTIES_IN_REALM)
- You are now only allowed to have a certain percentage of counties under republic vassals (MAX_REPUBLIC_COUNTIES_IN_REALM)
- Added major events for the enabling of Christian Crusades (the CB) and Holy Orders
- Added major events for the enabling of Muslim Jihads (the CB) and Holy Orders
- Added major events for the enabling of Pagan Great Holy Wars (the CB)
- Added some more detail to many heresies (Cathars can have female priests, etc)
- Added heads of religion for five heresies: d_fraticelli, d_iconoclast, d_yazidi, d_ibadi and d_hurufi
- Added major decisions to create the Fraticelli and Iconoclast religious heads
- Can now elect females as bishops in versions of Christianity scripted to allow that
- Fixed a bug with mercenaries and holy orders not disbanding their special troops
- Rebalanced the Volley Harass combat tactic
- Pagan festivals now provide the advertised opinion boost to vassals
- Heirs denied the chance to join the Varangian Guard no longer get the event where they return home upon inheriting
- The Saoyshant Descendant trait is now properly granted to grandchildren when becoming the Saoyshant
- The Saoyshant Descendant trait is now granted to all descendants regardless of gender
- Removed the checks in certain events for the obsolete Duchy of Oxford
- The heretic_friend_timer modifier is now properly hidden in event 100180
- Councillors in Republics now use titles appropriate to their religion and culture
- The Pentarchy events will now only trigger for Orthodox Byzantine/Roman rulers
- Baron-tier Patricians are now able to fabricate claims
- Eunuchs will no longer ask to be given a title
- Concubines will no longer have marriage ambitions as they cannot get married
- Concubines can now have the ambition to have a daughter
- Added non-Christian/non-Muslim option to event 4140
- Characters of a religion where priests are not allowed to marry will now divorce their wives if ordained
- Traits blocking inheritance no longer apply for Temple titles
- Fixed some bugs with how dead spouses are handled
- Most rebel units now disband if they win
- Fixed a bug with the 'potential' check of traits after a religion change
- Made adventures a bit less common
- Corrected some minor errors in various pulse events
- Increased the default bishop opinion of the Pope
- Increased the opinion of their liege for invested bishops
- Lowered the opinion bonus for bishops vs their liege under Free Investiture
- Slightly lowered tax rates from bishops to both the Pope and antipopes
- New randomly generated bishops and mayors now get the local liege's culture rather than the top liege's
- Installing an antipope as Pope now makes him like you a lot more
- Added event where rebels kill random characters after taking a holding (TOG.1190)
- Cut the Bektashi Shiite heresy
- The decisions to create Hungary and Leon can no longer be taken when at war
- Norse Pagan Reformed barons now use the correct title
- Event 100180 will no longer trigger for heretic characters
- Event 39001 will no longer trigger for heretic characters
- Fixed a bug where minor baronies could go independent when they should not
- Fixed a bug with the war score in revoke vassal title plots
- Reduced the amount of non-claimant adventures out of player empires
- Female rulers can now always get married, even in religions with polygamy and concubinage
- Made prepared invasions by AI vassals in player empires rarer
- Fixed a crash bug with real fathers set from event effects sometimes being deleted
- The Aztecs, Mongols and Seljuks now spawn with more but smaller regiments
- Added more severe opinion penalties to assassination plots being discovered
- Fixed a bug where counties could be deprived of _any_ holder through 'gain_settlements_under_title' and related event effects
- Fixed a bug with the subjugation CB where the winner could become the vassal of the loser
- Fixed a bug with event 3686 where you could fall in love with close relatives
- Fixed a rare memory leak in diplomatic actions
- Fixed a minor glitch with the Aztec emperor appearing in and leaving your court on arrival
- Fixed a bug where the grant minor title message would always say "REGENT"
- Fixed a bug preventing the granting of bishoprics to females even if the religion allows it
- Fixed a bug where the "cousin" relation would not always be correctly calculated
- A character's original birth name is now shown in the tooltip if he or she has a regnal name (e.g. popes)
- Tweaked the outcome of the Improve Relations chancellor job. The effect lasts longer, but is less powerful and somewhat harder to get.
- Fixed a potential CTD in declare war interaction
- Fixed a CTD caused by attacking siege leader dying while siegeview was open
- When ransoming a courtier that has money, that character's money will now be used towards paying the ransom, and if they have enough money for the whole ransom their liege will not have to pay anything at all
- Opinion boost for releasing a prisoner is now +5 opinion per tier of their primary title (so +5 for a Baron, +10 for a Count etc).
- Entering observe mode will now automatically lift FoW
- Charinfo console command is now a proper toggle and does not require additional input
- Added a bottleneck logic to battles where the defender benefits from the surrounding terrain to make the opponent fight on his terms.
- Failing flank is much more punishing now, a surrounded flank or a failing mmid-flank are catastrophic.
- Tweaked Teutonic order to be more infantry oriented.
- Holy orders and Mercenaries are now split into several sub units which can be put on different flanks or different units.
- Now generates courtiers to mercenaries and holy orders so they can be put as leader for the sub-units.
- Fixed some bugs with the customization DLC's renaming of landed titles with cultural names.
- Fixed a bug where fabricate claims plot wouldn't end when the title was destroyed
- Fixed a bug where all constructed settlements were counted as trade posts
- Fixed a bug for multiplayer character selection which enabled multiple people to play as the same character
- Fixed a bug where invaders of the same kingdom weren't hostile towards eachother
- Fixed a bug where removal of certain traits caused the game to stop responding
- Fixed a bug where attached units would remain attached even if the leading unit was an enemy
- Fixed a bug where AI didn't invite people to the fabricate claim plot
- Fixed a bug where you could having a landed title with zero holdings under it's control
- Fixed a bug where character attributes for characters were in some cases incorrectly read
- Fixed a bug where all baron subvassals were transferred upon title usurpation

INTERFACE
- Fixed a bug where titular titles would hide certain other titles
- Fixed a bug where character editor property values went out of range
- Family tree now shows dynasty relation
- Fixed a bug where dead popes would have the incorrect character portrait
- Fixed a bug for the title loss notification for republics.
- Fixed a bug with the ruler consort title being shown for the spouse a day after the ruler dies
- Fixed a bug in some messages with duplicate titles ("King King Karlmann")
- Fixed a bug with some dynasty names of event spawned characters
- Dying a "natural death" below the age of 45 is now called dying of "poor health" instead
- Added a missing tooltip for why you cannot nominate a bishop successor if the current bishop is not of your religion
- If there has only been a single ruler by a certain first name, the regnal number is no longer shown
- Improved the entry texts in the title history view a bit
- The black bastard blood drop is now shown correctly with the new bastard dynasty system
- Lowered the priority of faction messages to reduce spam
- Lowered the priority of heir choices under elective monarchy to reduce spam
- Added 'Random Character' button when selecting character
- Added 'Split in Half' button for units
- Player will no longer get a notification of being besieged if the besieging army is too small to take the settlement.
- Support for native clipboard functionality.
- Support to select text using keyboards
- Added Quick-Split icon menu to quickly split army based on mercenaries, holy orders and retinues.
- Tweaked amount of ships and shipbuilding tech for merchant republics.

DATABASE
- Changed some time period inappropriate names in Serbia
- Changes to the bastard children of Antso IV of Navarra
- Added the missing mother for Jeanne de Beaumont
- Various title corrections in the Latin Empire bookmark
- København is now called Hafn when held by Norse characters
- Changed some time period inappropriate names in Malta and added Greek versions
- Changes to the Plantagenet monarchs
- Corrections for the Dukes of Silesia and other related characters
- Changed some time period inappropriate names in Estonia
- Louis II of Italy now has the correct Wikipedia link
- Fixes and additions for FitzAlans and early Stewarts
- Additions and corrections to the Roman Emperors of the Byzantine Empire title history
- Eudokia is now the Byzantine Empress for six months in 1067
- Added additional names for Ecumenical Patriarchs to choose from
- Fixed the dynasty of the several bastards belonging to the de Barcelona dynasty
- The Duke of Portucale now has an heir in 867
- Fixes to several Slavic dynasty names
- Character 217501 now has the correct Wikipedia link
- Updated Counts of Gilan to ensure proper regnal numbers
- Corrections to Wladyslaw II the Exile and his close family
- Added a dynasty for Grand Prince Feodor of Novgorod
- Hubert de Burgh is now correctly the Earl of Kent and Baron of Montgomery
- Miscellaneous Capetian/Valois fixes
- Anglo-Saxon England now has feudal elective law
- Added new Coats of Arms for Dregovichs, Severians and Radimichs
- Reduced effects of terrain on movement speed
- Battles in Crusade-type wars now only have half the normal impact on warscore

AI
- Powerful kings and emperors will now sometimes set up antipopes
- Cynical rulers may now sometimes switch back to Free Investiture law
- AI characters will now hold Pagan festivals
- Magyars are now more willing to convert even before 930
- Fixed a bug where the AI would sometimes not marry at all if the only suitable candidates were of too low rank
- Fixed a bug that was causing AI armies consisting of a single large regiment to endlessly split off and reabsorb empty regiments
- AI: Will no longer split a stack if the split would create a tiny useless army
- AI: Now takes culture, religion and province wealth into consideration when choosing capitals
- AI: Much higher prio on holding to to the counties in its primary duchy
- AI: More prio on keeping its demesne concentrated in a few duchies
- AI: Will no longer accept a matrilineal marriage if the betrothal was non-matrilineal and vice versa
- When marrying betrothed characters, the AI will now always propose the type of marriage agreed upon in the betrothral
- Fixed some inconsistencies in AI battle odds evaluation
- Increased AI prio on building shipyards
- Fixed a bug that was preventing the AI from starting wars against characters with only barony level holdings
- AI: Higher prio on helping friendly armies in battle
- AI: Better at coordinating attacks together with their allies
- Fixed a bug that was causing the defensive war AI to not work correctly
- AI: Will no longer accept giving away women as concubines to characters whose religion they will not intermarry with
- AI: Will no longer destroy King titles if AI_EMPEROR_CREATES_KINGDOMS is set to 1
- Fixed a bug where the AI would incorrectly calculate retreating units as potential combatants when deciding to move to a province
- AI: Fixed a bug where two AI armies from the same country would change their orders back and forth due to reacting to what the other army was doing
- AI: Will no longer retreat from incoming enemies if it is already moving to attack those enemies
- AI: Muslim characters no longer consider prestige effects when determining who to marry
- Fixed a bug that was preventing the AI from reinforcing allies in battle if the enemy army was moving before starting the battle
- AI: More prio on besieging contested provinces when the enemy has ticking warscore
- AI: Better at coordinating its armies between fronts
- AI: Better at coordinating its armies with allies
- AI: Will now keep imprisoned characters that they don't want to execute/banish/revoke locked up for a while instead of instantly releasing them. The minimum lockup time depends on the importance of the character.
- Fixed several 'lockups' in army AI where armies would get stuck bouncing between two destinations
- AI: Will now consider the actual composition of an army when determining its strength, rather than just looking at numbers
- AI: Now factors in effects of terrain when determining whether to attack with an army
- Rationality now affects how well AI will calculate odds of success when attacking with its armies
- AI: Will no longer overcommit when pursuing small enemy stacks
- AI: Less priority on pursuing small stacks when there are more important targets
- AI: Will now prefer fighting in its own territory when in a defensive war against opponents of superior or equal strength
- AI: Will now consolidate several armies into a large HK stack when fighting a defensive war against a superior opponent
- AI: Will now create Hunter-Killer stacks to chase enemy armies
- AI: More prio on keeping its armies close together when advancing in enemy territory
- AI: Will now lift sieges to attack enemy armies when appropriate
- AI: Will now split up its armies into medium-sized stacks to avoid attrition
- AI: Will no longer assault unless it has at least 10:1 numbers

MODDING
- Added support in traits for tolerance of other religion groups
- Added 'on_vassal_accepts_religious_conversion', which now basically handles all the logic of the Demand Conversion interaction
- Added "evil_god_names" to religions, to be used in event texts
- Added a priest title to religions, that can be used in text
- Added trigger 'is_father_real_father'
- Added trigger 'any_spouse_even_if_dead'
- Added 'priests_can_inherit' to religions
- Added trigger 'historical' (character)
- Added 'score' console command cheat
- Added trigger 'score'
- MTTH in on_action events should now be written 'weight_multiplier'. Added log error.
- Added proper event id system for errors logs, including the namespace
- Added 'family_palace' event target
- Added 'on_become_doge' on-action
- Added trigger 'republic_total_num_of_trade_posts'
- Events with 'hide_window' now fire a valid event option if there are any
- Added system for events marked 'notification' to be shown as messages rather than full pop-up windows
- Added on-action 'on_county_religion_change'
- Added trigger 'has_heresies'
- Added event target 'parent_religion_head'
- The event target 'religion_head' now also works in province scope
- Added trigger 'any_province_holding'
- Added effect 'any_province_holding'
- Added effect 'random_province_holding'
- Added succession law 'Appointment' for feudal vassals of Holy Orders (titles revert back to the liege on death)
- Added event effect 'banish_religion = X'
- Added 'can_retire_to_monastery' flag to religions
- Added 'jewish_opinion' to traits
- Added 'dynasty = culture' possibility to the 'create_character' effect
- The trigger 'has_empty_holding' now also counts holdings under construction
- Exported LEVY_MAINTENANCE_FACTOR to defines
- Added 'monthly_income' field to landed titles for extra income
- Temporary modifiers can now be inherited
- Exported some AI raid parameters to defines
- Added 'hold_election' event effect for merchant republics
- Added support for female versions of event pictures
- Added 'force_picture' field to events, to ignore cultural, religious, and gender variants of event pictures
- Fixed a bug with the effect 'random_sibling' (it included dead siblings)
- Fixed some bugs with the 'can_marry' trigger
- Added 'GetFromFromRelation' text
- Added on_action 'on_adulthood'
- Added battle_warscore_mult setting to cb_types, this modifies the warscore gained from battles in wars using that CB
- Increased the number of galleys gained from shipyards
- Exported define AI_ALWAYS_CREATES_DUCHIES
- Exported define BASE_AI_ARMY_SIZE
- Added prevent decadence trait value.
- Fixed so titles can have their own graphical culture type.
- Added support for any triggers to count matches.
- Added various new on_action hooks to support the achievements.
- added like_better_than trigger
- Added event scope text hooks for dates.

CONVERTER
- Fixed trigger issues for the default national ideas from EU4. Now you should get national ideas based on your culture.
- Added Jerusalem Ideas.
- Added Knights Templar Ideas.
- Added Israel Ideas.
- Added Jewish religion.
- Added Jewish cultures.
- Added support for major heresies to be converted to EU4.
- Added missing horde files.
- Fixed bug where Aztec became eastern tech group.
- Now the Holy Roman Emperor no longer gets cores on his old vassals in EU4.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 13, 2013, 10:10:18 AM
Yay, one of the few bugs that I was part of reporting.

QuoteThe Pentarchy events will now only trigger for Orthodox Byzantine/Roman rulers
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 13, 2013, 11:32:41 AM
Executive summary?
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on November 13, 2013, 11:34:29 AM
Quote from: Tamas on November 13, 2013, 11:32:41 AM
Executive summary?
:Joos
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 13, 2013, 12:04:23 PM
Quote from: Tamas on November 13, 2013, 11:32:41 AM
Executive summary?

So you are joking, right?
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on November 14, 2013, 08:38:39 AM
Quote from: Maximus on November 13, 2013, 11:34:29 AM
Quote from: Tamas on November 13, 2013, 11:32:41 AM
Executive summary?
:Joos
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/1397512_683608864990958_168666481_o.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on November 14, 2013, 08:45:23 AM
Sh'ma Yisrael Adonai Eloheinu Adonai Ehad  :Joos

I don't know if I will ever play them but it sure is nice to know they are there even if it looks like the House of Siege is ruling Tyrus.
Title: Re: Crusader Kings 2 Redux
Post by: fhdz on November 14, 2013, 10:00:58 AM
Quote from: Tamas on November 13, 2013, 11:32:41 AM
Executive summary?

That's what a changelog is, dude.

Don't you work in the games industry now? :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on November 14, 2013, 10:03:32 AM
I bet Count Avraham from that pic would get nagged a lot.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on November 14, 2013, 10:08:50 AM
Quote from: Ed Anger on November 14, 2013, 10:03:32 AM
I bet Count Avraham from that pic would get nagged a lot.

His mom is all like, why can't you be a duke like your brother?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on November 14, 2013, 11:59:57 AM
That's Ashkenazim. 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 14, 2013, 12:38:05 PM
Quote from: Queequeg on November 14, 2013, 11:59:57 AM
That's Ashkenazim.

gesundheit
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 14, 2013, 12:38:16 PM
Quote from: fhdz on November 14, 2013, 10:00:58 AM
Quote from: Tamas on November 13, 2013, 11:32:41 AM
Executive summary?

That's what a changelog is, dude.

Don't you work in the games industry now? :huh:

:rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 14, 2013, 12:38:49 PM
Quote from: Tamas on November 14, 2013, 12:38:05 PM
Quote from: Queequeg on November 14, 2013, 11:59:57 AM
That's Ashkenazim.

gesundheit

Way to break type, Hungary.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 14, 2013, 12:54:36 PM
Quote from: garbon on November 14, 2013, 12:38:49 PM
Quote from: Tamas on November 14, 2013, 12:38:05 PM
Quote from: Queequeg on November 14, 2013, 11:59:57 AM
That's Ashkenazim.

gesundheit

Way to break type, Hungary.

I felt obliged  :sleep:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on November 14, 2013, 01:00:15 PM
Quote from: Queequeg on November 14, 2013, 11:59:57 AM
That's Ashkenazim. 

Well we do not know anything funny about Sephardim except they like under-15 girls and drink bad beer.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on November 16, 2013, 02:35:22 PM
I wonder whose bright idea it was to release the expansion on a Monday
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 16, 2013, 03:03:46 PM
Quote from: Maximus on November 16, 2013, 02:35:22 PM
I wonder whose bright idea it was to release the expansion on a Monday

Well I think the last few ones were on Tuesdays, so not really a big difference.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on November 16, 2013, 03:39:15 PM
BGII enhanced just came out so there's no way I'm playing it for a few weeks anyway. 
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on November 16, 2013, 10:36:24 PM
Seriously?  You are playing BG2 again?  Is this your 12th playthrough or something?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on November 17, 2013, 02:30:20 AM
I guess I replay it about once every 4 years.  It's one of my favorite games, and it's so fucking huge that there's no way you don't end up doing new things. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 18, 2013, 12:40:02 PM
I bought SoA but can't get it to work. :(
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 18, 2013, 03:19:20 PM
Left a post on the forums.  Will probably be told to register my game with the forum. <_<
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 18, 2013, 08:17:30 PM
Odd they couldn't even be bothered to re-skin so Jews don't have cross on religious tab?

Looks like patch introduced some funky things. I've old tengri and reformed tengri at start.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on November 19, 2013, 12:26:00 AM
Well I just lost about 70% of my BG2 game, basically all of the fucking massive Chapter 2.  Just going to call it quits on games for a while.  Fucking Enhanced Edition bullshit. 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 19, 2013, 05:25:05 AM
Oddly enough, the DLC/patch largely focusing on fleshing out religions and Catholic one at that, screws up Papal mechanics completely.
AI now uses anti-Popes which would be great if the mechanics would not be bugged, and there would be, like, IDK, disadvantages to having an anti-Pope? There are all kinds of buggery with it. eg. a guy put his anti-Pope to Rome as proper pope. Result? Former anti-Pope`s heir is now a new anti-pope against the former (now proper) anti-Pope. Assassinating anti-Pope gives anti-popery to his heir. So guy gives anti-pope as vassal to the proper pope. Result? Anti-Pope remains as Papal vassal, and member of the Papal court.  :D

Plus, IDK why, but the Pope always ends up getting thousands upon thousands of Piety, giving a moral authority bonus of in the +600% range.

Shelved until patch.  :(
Title: Re: Crusader Kings 2 Redux
Post by: fhdz on November 19, 2013, 04:22:03 PM
Quote from: Tamas on November 14, 2013, 12:38:16 PM
Quote from: fhdz on November 14, 2013, 10:00:58 AM
Quote from: Tamas on November 13, 2013, 11:32:41 AM
Executive summary?

That's what a changelog is, dude.

Don't you work in the games industry now? :huh:

:rolleyes:

Was a serious question. :shrug:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 19, 2013, 04:28:52 PM
Quote from: Tamas on November 19, 2013, 05:25:05 AM
Oddly enough, the DLC/patch largely focusing on fleshing out religions and Catholic one at that, screws up Papal mechanics completely.
AI now uses anti-Popes which would be great if the mechanics would not be bugged, and there would be, like, IDK, disadvantages to having an anti-Pope? There are all kinds of buggery with it. eg. a guy put his anti-Pope to Rome as proper pope. Result? Former anti-Pope`s heir is now a new anti-pope against the former (now proper) anti-Pope. Assassinating anti-Pope gives anti-popery to his heir. So guy gives anti-pope as vassal to the proper pope. Result? Anti-Pope remains as Papal vassal, and member of the Papal court.  :D

Plus, IDK why, but the Pope always ends up getting thousands upon thousands of Piety, giving a moral authority bonus of in the +600% range.

Shelved until patch.  :(

I do wonder with some of these blatant things if they were items added last minute so no checking was thoroughly done.  I guess they don't have the same rigor for this brand as they have stated for EU4. :D

I did read about people posting about the reactionary jihads/crusades. Those sound pretty cool.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 19, 2013, 07:53:46 PM
Oh apparently a beta patch when live on steam today.

Quote- Added missing Jewish religious icons
- No longer possible to play as a Jew without the Sons of Abraham DLC
- The "Legitimize Bastard" decision now sets the correct dynasty
- Cathars now have access to the "True Cognatic" succession law
- Jewish priests are now allowed to marry
- The kingdom of Jerusalem decisions to vassalize the Knights Templar and Hospitaller now work
- Heresies are now also shown on the religion page in the ledger
- The Knights of Santiago now have their historical activation date and first Grandmaster
- Fixed a bug where an antipope installed as proper Pope in Rome would get an antipope successor
- Fixed a bug where the Pope could restore himself in Rome infinitely, for astronomical amounts of Piety
- GamersGate users no longer incorrectly get the Steam overlay
- Different platforms don't get different checksums anymore
- You can no longer get a barony level character when pressing the Random Character button
- Added more descriptive text when Ironman is disabled
- Removed some ways in which one could cheat in Ironman
- Disabled autosave to cloud storage option in settings if no cloud storage is available
- Fixed some bugs with the new 'hold_election' effect

UPDATE 1:
- AI: Massively reduced the chance that it will create antipopes, for now
- Fixed an issue with ridiculously powerful Mongol stacks if there were Jews in the world
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 20, 2013, 12:58:28 AM
Those are the kind of bug fixes that remind me of "good old" Paradox releases. :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 20, 2013, 01:09:03 AM
Tried playing as the Khazars.  They are immediately destroyed by the the other Steppe countries.  So some things never change.  I have figured out how to have have a Jewish state though.  Start off as a Viking and raid Khazaria.  Kidnap a woman, rape her, and then an option to convert to her religion appears.  Haven't tried it with Jews but there's no reason why it shouldn't work.

I'm fully aware how fucked up that strategy sounds.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 20, 2013, 05:13:14 AM
You know, people playing this supposed to have at least some idea or interest about history right?

The new levy system Paradox devised represents what was going on historically MUCH better than the previous version.
And in the P`dox thread about it? The praises for the system were eventually eradicated by the endless whining why it is so stupid since it makes it harder for players to blob, and how "lazy" this solution is to up difficulty etc. :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on November 20, 2013, 07:32:57 AM
Quote from: Razgovory on November 20, 2013, 01:09:03 AM
Tried playing as the Khazars.  They are immediately destroyed by the the other Steppe countries.  So some things never change.  I have figured out how to have have a Jewish state though.  Start off as a Viking and raid Khazaria.  Kidnap a woman, rape her, and then an option to convert to her religion appears.  Haven't tried it with Jews but there's no reason why it shouldn't work.

I'm fully aware how fucked up that strategy sounds.

Hot actually.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on November 20, 2013, 12:12:24 PM
Paradox has announced that it will stop supporting the Gamersgate version of CK2.

However, it will compensate people who own the GG version with free steamkeys for the game and DLCs they own.

http://forum.paradoxplaza.com/forum/showthread.php?736049-Crusader-Kings-II-Steam-and-GG-Versions-The-Future
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 20, 2013, 12:21:13 PM
Makes sense, good on them.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 20, 2013, 12:23:13 PM
I wonder though if this means I'll have 3 copies of CK2...

I first bought it on GG and then got a 2nd version on the cheap from steam (the version I know use) as part of a bundle. Then I got that free one from pre-ordering EUIV. :D
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on November 20, 2013, 12:37:36 PM
There seem to be some fun event chains in the new DLC:
Quote from: GalloglassesSo downloaded Sons of Abraham and I was having the standard game as Ireland in a TOG start, exploring the hilarity of jewish courtiers and loans thereof, pilgrimages that turned me into closet atheists without fail and the occasional Irish Band usurpation of Turkastan turning the aral sea into an Irish Catholic lake (Which is a story all its own, believe you me, you have not seen crusader kings lunacy until you see Irishmen fend off a Cuman invasion singlehanded and troll the Islamic world like it ain't no thing.

But then interesting things happened. I was called into a petty war over a single province by the king of Navarra, my father in law which dragged on for fucking ever because I only recently unified Ireland and I had zero boats and Galicia was taking its sweet time in attacking Navarra, which is when I got the Joan of Arc event chain (won't go into detail here but needless to say, this was fucking amazing) Lasairfionna the Maid of Ormond arrived at my court, the stories that generated where worth a book of their own, turning my king from Cynical to Zealous and aiding my efforts in coming to the aid of the King of Strathclyde in evicting the norse and having him swear to me, greatly improving my martial tech growth and generally being badass, so of course I married her to my heir (this is before I noticed the celibate trait and was like 'Damnit') who promptly got her pregnant because apparently he's a fucking beast. My king became a paragon of virtue, gaining the nickname the Holy, the college of Cardinals has three Irish cardinals at any one time and at least one Irish Pope. Not bad for my first 30 years of ruling.

Thats about the time I had my daughter, Sebdan, the child of SATAN.

I am not kidding, when she was born I got the event chain showing off her odd traits, being very quiet, not crying or giving fuss, creating buzzing noises when around other children and laughing when other people got hurt. So I went to the court chaplain to see if he could calm my obviously insane idea that she is the bastard child of Satan. He of course, did not such thing and confirmed my fear and told me to disinherit the child and imprison my wife as a witch. My options where to kill him to silence the rumours, do as he said or ignore it and pretend nothing is wrong, roleplaying a good and kindly king who could not fathom his wife and daughter being such evil creatures (and being so damned sure Paradox would never do something like actually follow through with the threat of a satanic overthrow of a kingdom) he of course ignored it all.

Thats when a Frankish nun arrived at my court who seemed to get along very well with the child and was a mastermind theologian with 26 learning. Suspicious, sure, but I made her my court chaplain anyway. Then sent her to Hungary to try to convert the Arpad dynasty and she was predictably imprisioned. Ransoming her I got her back and put her in my court chaplain position again.

Thats when she tried to convert me to Cathar.

Thinking nothing of it, I imprisoned her, got her to convert, had her retake the vows and made her a chaplain again (where the hell was I going to get another chaplain with those stats again?)

And shortly thereafter I got an event straight out of the fucking OMEN.

Out for a picnic, my king looked up, saw the nun on top of an old watchtower in her habit (or some other black robes) she shouted down to my daughter Sebdan, proclaiming her love for her. And then jumped. My daughter clapping all the way to her bloody smushy death.

Now thoroughly horrified, I had my daughter educated by Lasairfionna because suddenly shit got real and Paradox was seriously threatening me with the spawn of satan. I figured my not!Joan of Arc with her voice of Jesus and insanely goody good good traits would straighten her out. And for the most part? It did. She became honest, gregarious and Just and I left well enough alone, finally put at ease.

So then my king died and Sebdan came of age. AND BECAME THE INCARNATION OF EVIL. She instantly lost all of her good traits (barring gregarious) and became a cruel, deceitful, lustful, envious impaler who was not only a brilliant strategist because of her education but a GENIUS who was possessed and had the voice of satan modifier to go with her demon spawn modifier.

Thats when family members started mysteriously dying. Some of disease, others by maiming, natural causes, poor health and waaaaaay too many suspicious accidents. Before I realized what was going on I died and Sebdan inherited. In a last ditch hope of making her a better person (and prevent a massive vassal revolt by my dukes) I sent her on a pilgrimage to Rome, her husband, a baron, became regent in her stead (poor bastard, I had her betrothed to the king of Lotheringia but broke it because I didn't want to inflict anything on the poor bastard) So she arrives in Rome, ignoring all chances of being charitable... And proceeds to reveal herself as God in the Basilica of St.Peter and St.Paul.

After being thrown out, naturally, she swears vengeance on the worshippers of false idols and my vassals promptly revolted, trying to put my kinsmen on the throne. ANY OTHER KINSMEN. So I was forced to use my not inconsiderable resources to pull up a few mercenaries.

I needn't have bothered.

Because almost as soon as the wars started I had reinforcements.

From the devil himself.

Three legendary pagan witches, Circe of Greece, Morganna of Wales and Jezebal of the Levant arrived in dublin, each leading five hundred knights, heavy infantrymen and longbowmen to help me put down the revolts, all of them attrative mystics, one an especially talented diplomat, another and exceptional spymaster and still another a great marshal. All of them have exceptional traits and stats and all of them love me as I am the chosen one, giving +500 relations.

So now I have put down the revolts, and my army of the damned terrorize the Irish High Kingdom and there's not a damned thing anyone can do about it but stare in utter horror of the fulfillment of a satanic plot to overthrow a kingdom blessed by the arrival of a warrior saint who now weeps over the corpses of her dead family.

Help me.
http://forum.paradoxplaza.com/forum/showthread.php?736028-From-Holy-Kingdom-to-Unholy-nightmare-Why-this-is-the-best-DLC-yet
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on November 20, 2013, 12:39:18 PM
Quote from: Drakken on November 20, 2013, 12:12:24 PM
Paradox has announced that it will stop supporting the Gamersgate version of CK2.

However, it will compensate people who own the GG version with free steamkeys for the game and DLCs they own.

http://forum.paradoxplaza.com/forum/showthread.php?736049-Crusader-Kings-II-Steam-and-GG-Versions-The-Future
:frusty: Just bought the steam version last week. Didn't want to keep buying GG DLCs expecting them to stop supporting it, so I shelled out in preparation for the Sons of Abraham.

Anyone want a free steam key?
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on November 20, 2013, 12:40:58 PM
Quote from: Drakken on November 20, 2013, 12:12:24 PM
Paradox has announced that it will stop supporting the Gamersgate version of CK2.

However, it will compensate people who own the GG version with free steamkeys for the game and DLCs they own.

http://forum.paradoxplaza.com/forum/showthread.php?736049-Crusader-Kings-II-Steam-and-GG-Versions-The-Future

Christ.

What a bunch of fanboys in that thread. :glare:

And yet another black mark against Paradox; Steam is a pile of shit that gums up computers. The only reason I have it installed at all is because I have to for the later Total War Games.

Paradox already lost my custom for EUIV partly* by going to Steam only; if I ever, ever buy it it'll be after every expansion's released and it hits rock bottom pricing in a few years so that they get the least money out of me possible. (I've bought every previous EU game at release.)



*The other parts being Johann's revolting attitude towards resales of games, and the fact that there's a hell of a lot of things I read about EUIV that I personally think would not improve the game over EUIII.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 20, 2013, 12:45:40 PM
Quote from: Maximus on November 20, 2013, 12:39:18 PM
Quote from: Drakken on November 20, 2013, 12:12:24 PM
Paradox has announced that it will stop supporting the Gamersgate version of CK2.

However, it will compensate people who own the GG version with free steamkeys for the game and DLCs they own.

http://forum.paradoxplaza.com/forum/showthread.php?736049-Crusader-Kings-II-Steam-and-GG-Versions-The-Future
:frusty: Just bought the steam version last week. Didn't want to keep buying GG DLCs expecting them to stop supporting it, so I shelled out in preparation for the Sons of Abraham.

Anyone want a free steam key?

I still have one from one giveaway or other. :P
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on November 20, 2013, 12:47:45 PM
Quote from: Agelastus on November 20, 2013, 12:40:58 PM
*The other parts being Johann's revolting attitude towards resales of games
Pff. It only takes one European citizen to sue Steam. They'll lose the case as there is already a highest instance decision by the European Court of Justice that reselling software is legal. Johan is of course free to no longer sell software to Europeans.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on November 20, 2013, 12:49:07 PM
I have another CK2 key from the EU4 preorder if someone needs one... ;)
Title: Re: Crusader Kings 2 Redux
Post by: frunk on November 20, 2013, 01:04:28 PM
I'd take a key.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on November 20, 2013, 03:08:49 PM
Well since I have a GG version, and was thinking of downloading the last couple expansions (don't have Abraham or Old Gods) I guess I'm just stuck waiting until they give me a steam version...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 20, 2013, 03:16:59 PM
Quote from: Agelastus on November 20, 2013, 12:40:58 PM
Quote from: Drakken on November 20, 2013, 12:12:24 PM
Paradox has announced that it will stop supporting the Gamersgate version of CK2.

However, it will compensate people who own the GG version with free steamkeys for the game and DLCs they own.

http://forum.paradoxplaza.com/forum/showthread.php?736049-Crusader-Kings-II-Steam-and-GG-Versions-The-Future

Christ.

What a bunch of fanboys in that thread. :glare:

And yet another black mark against Paradox; Steam is a pile of shit that gums up computers. The only reason I have it installed at all is because I have to for the later Total War Games.

Paradox already lost my custom for EUIV partly* by going to Steam only; if I ever, ever buy it it'll be after every expansion's released and it hits rock bottom pricing in a few years so that they get the least money out of me possible. (I've bought every previous EU game at release.)



*The other parts being Johann's revolting attitude towards resales of games, and the fact that there's a hell of a lot of things I read about EUIV that I personally think would not improve the game over EUIII.

I don't have any problems with steam. Once upon a time, I found it to be horrible but seems like the years have been kind and they've ironed out most the issues.

What are your problems with it?
Title: Re: Crusader Kings 2 Redux
Post by: frunk on November 20, 2013, 03:50:20 PM
Quote from: garbon on November 20, 2013, 03:16:59 PM

I don't have any problems with steam. Once upon a time, I found it to be horrible but seems like the years have been kind and they've ironed out most the issues.

What are your problems with it?

I agree.  I used to dislike Steam but I haven't had any problems with it for a long time.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 20, 2013, 04:36:12 PM
Quote from: Agelastus on November 20, 2013, 12:40:58 PM
Quote from: Drakken on November 20, 2013, 12:12:24 PM
Paradox has announced that it will stop supporting the Gamersgate version of CK2.

However, it will compensate people who own the GG version with free steamkeys for the game and DLCs they own.

http://forum.paradoxplaza.com/forum/showthread.php?736049-Crusader-Kings-II-Steam-and-GG-Versions-The-Future (http://forum.paradoxplaza.com/forum/showthread.php?736049-Crusader-Kings-II-Steam-and-GG-Versions-The-Future)

Christ.

What a bunch of fanboys in that thread. :glare:

And yet another black mark against Paradox; Steam is a pile of shit that gums up computers. The only reason I have it installed at all is because I have to for the later Total War Games.

Paradox already lost my custom for EUIV partly* by going to Steam only; if I ever, ever buy it it'll be after every expansion's released and it hits rock bottom pricing in a few years so that they get the least money out of me possible. (I've bought every previous EU game at release.)



*The other parts being Johann's revolting attitude towards resales of games, and the fact that there's a hell of a lot of things I read about EUIV that I personally think would not improve the game over EUIII.

Interesting fact:  Steam is actually just the name for the service, it involves no boiling water.  It can't actually "gum up" the inside of your computer with residue.
Title: Re: Crusader Kings 2 Redux
Post by: fhdz on November 20, 2013, 08:54:53 PM
Quote from: Agelastus on November 20, 2013, 12:40:58 PM
And yet another black mark against Paradox; Steam is a pile of shit that gums up computers.

I like when people keep saying things like this. It reminds me of stuff like "everybody knows Windows is a rip-off of the MacOS anyway".
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on November 20, 2013, 08:56:40 PM
The 2 years of dust in my computers is what is gumming up mine.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 20, 2013, 10:12:33 PM
I admit, I am displeased that they are discontinuing support over Gamers Gate.  I bought the game over GG so I wouldn't have all my eggs in one basket.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on November 21, 2013, 12:00:53 AM
I have CK2 GG. Getting equivalent keys for Steam is okay, but an additional gift/voucher should be provided.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 21, 2013, 12:03:41 AM
Quote from: Phillip V on November 21, 2013, 12:00:53 AM
I have CK2 GG. Getting equivalent keys for Steam is okay, but an additional gift/voucher should be provided.

:yeahright:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 21, 2013, 12:44:02 AM
Quote from: frunk on November 20, 2013, 01:04:28 PM
I'd take a key.

What's your username on Steam?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 21, 2013, 12:54:29 AM
So I had a bishop who got the trait "wicked priest", anyone know what that is about?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on November 21, 2013, 02:02:06 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fuploads4.wikipaintings.org%2Fimages%2Fpieter-bruegel-the-elder%2Ffight-between-carnival-and-lent-1559.jpg&hash=fdabc4644a975f790e5ca29e0fd0e6d15bcb3df2)
Left side.
Title: Re: Crusader Kings 2 Redux
Post by: frunk on November 21, 2013, 07:43:40 AM
Quote from: Syt on November 21, 2013, 12:44:02 AM
Quote from: frunk on November 20, 2013, 01:04:28 PM
I'd take a key.

What's your username on Steam?

frunkee
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 21, 2013, 07:59:55 AM
I'll send it over when I'm home tonight. :)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 21, 2013, 10:54:17 AM
One thing I noticed that is kind of cool is that there appear to be events that give Muslim rulers both the traits of Christian and Jewish sympathizer. Not all of them get it, but a fair amount. Nice as a way to get Muslim rulers to not just remove or force convert all of their non-Muslim vassals.

At least I'm guessing that's the case, as I don't think there could be that many Jews who converted to Christianity and then Islam. :D
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 21, 2013, 12:34:37 PM
Quote from: frunk on November 21, 2013, 07:43:40 AM
Quote from: Syt on November 21, 2013, 12:44:02 AM
Quote from: frunk on November 20, 2013, 01:04:28 PM
I'd take a key.

What's your username on Steam?

frunkee

I can't find frunkee on Steam in the community search thingie. Also, how do I add friends?
Title: Re: Crusader Kings 2 Redux
Post by: frunk on November 21, 2013, 12:43:33 PM
Quote from: Syt on November 21, 2013, 12:34:37 PM
I can't find frunkee on Steam in the community search thingie. Also, how do I add friends?

I'll check and see if I have to open up something on my end, and no idea.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on November 21, 2013, 12:47:15 PM
Quote from: Syt on November 21, 2013, 12:34:37 PM
Quote from: frunk on November 21, 2013, 07:43:40 AM
Quote from: Syt on November 21, 2013, 12:44:02 AM
Quote from: frunk on November 20, 2013, 01:04:28 PM
I'd take a key.

What's your username on Steam?

frunkee

I can't find frunkee on Steam in the community search thingie. Also, how do I add friends?

I found him but he hasn't set up his profile, so no details or gifts
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 21, 2013, 01:09:05 PM
Quote from: frunk on November 21, 2013, 12:43:33 PM
Quote from: Syt on November 21, 2013, 12:34:37 PM
I can't find frunkee on Steam in the community search thingie. Also, how do I add friends?

I'll check and see if I have to open up something on my end, and no idea.

No problem, you can PM me your email address, that should work, too. :)
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on November 21, 2013, 03:45:40 PM
I have the GG just because that was my default place to buy Paradox games. I guess I won't mind the switch as long as I get my keys for the game and all DLC in Steam. I use Steam for most of my gaming anyway and really like it, I have no problem with Steam and think it's weird some people do.

Have they explained what the mechanism will be for getting steam keys?
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on November 21, 2013, 03:46:20 PM
Quote from: Razgovory on November 20, 2013, 04:36:12 PM
Interesting fact:  Steam is actually just the name for the service, it involves no boiling water.  It can't actually "gum up" the inside of your computer with residue.

So which particular artificial language that lacks flexible and descriptive words would you like to replace English with, then? Not to mention that "Boiling Water" is likely to lack any substance capable of gumming anything up anyway.

In this case, you fail at "the funny". :glare:

Quote from: fhdz on November 20, 2013, 08:54:53 PM
Quote from: Agelastus on November 20, 2013, 12:40:58 PM
And yet another black mark against Paradox; Steam is a pile of shit that gums up computers.

I like when people keep saying things like this. It reminds me of stuff like "everybody knows Windows is a rip-off of the MacOS anyway".

Boot up any windows computer with Steam, then boot up one with the same OS and specs without Steam.

Then once they're booted try using IE.

[To be fair, Firefox seems to be much less affected and from what I can tell I'm probably nearly the last user of IE on these forums.]

Then consider that you have to have it running in the background when you play a game even if you're running it in offline mode.

Then come back and tell me that I'm wrong. :glare:

"Gums Up" is an pretty accurate description of what Steam does.

------------------------

And Garbon?

I agree, it's got better; they've fixed a lot of their old issues with mods, for one thing.

Not that that makes their practises any more likeable though; every time I think of Steam and it's marketplace position I'm reminded of the old VHS-Betamax wars. In both cases the inferior method won.

Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 21, 2013, 03:49:57 PM
Sounds like you might suffer from having a shitty computer. :P
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on November 21, 2013, 03:52:34 PM
Quote from: garbon on November 21, 2013, 03:49:57 PM
Sounds like you might suffer from having a shitty computer. :P
To be fair he also appears to suffer from using IE.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on November 21, 2013, 03:53:43 PM
I have a multiple monitor setup and while I haven't found a game I enjoy playing a lot lately (I still occasionally play CK2 but I've played the shit out of it already), anytime I run a game on my main monitor through steam I have no performance issues whatsoever with the stuff I do on other monitors. I don't notice any degradation in performance whatsoever when using steam. I think technically you're probably simply wrong. Right now background steam is using 6mb of memory and no CPU. I just launched IE10 (probably the first time since it was auto-installed), and have no problems browsing or using it with Steam running in the background.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on November 21, 2013, 04:05:20 PM
Quote from: garbon on November 21, 2013, 03:49:57 PM
Sounds like you might suffer from having a shitty computer. :P

Over the last few years I've used Steam I've had three computers, two custom made, one from a manufacturer.

All three of them may not have been "cutting edge" but they were only a small iteration behind; converting to American money, none of them cost less than $1600.

All three of them have had the same basic issues with Steam; in many respects Steam is like the Windows OS itself - as the computers get faster with more RAM it bloats to match them. And this "bloatware" encompasses a series of services I have no need for.

Bogus "Achievements"? Sales notifications (that pop up every time I do take it online)? Mod databases when mods used to be simple to install and use from the various enthusiasts' forums? All I need is a game. Gamersgate gave me that without the "bloatware". Simple, efficient, and workable.

I still remember the two hours it took me to load "Empire; Total War" from disc that first time simply because Steam didn't seem to like the idea (NO YOU IDIOT THING, I DON'T WANT TO DOWNLOAD IT, READ FROM THE EFFING DISC!) Admittedly this is an issue they seem to have fixed when I used the disc on a newer computer at a later date.

I doubt I'll ever like Steam, even if some-day they turn it from the "Bloatware" it is to something that lets you have different degrees of installation from a simple download assistant up to the full megillah.

Quote from: Maximus on November 21, 2013, 03:52:34 PM
Quote from: garbon on November 21, 2013, 03:49:57 PM
Sounds like you might suffer from having a shitty computer. :P
To be fair he also appears to suffer from using IE.

I can't disagree there; the latest iteration of IE doesn't like playing nice with a lot of things, not just Steam. :lol:

I'm not impressed with Firefox's interface though and I have doubts about Google Chrome; is there anything else decent out there?
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on November 21, 2013, 04:11:21 PM
When one person has weird complaints and experiences different from every user of the software I  know I speculate:

1. That person is misrepresenting (out of ignorance or exaggeration) their experiences
2. The person is so stupid as to be an unreliable narrator
3. The person is doing something wrong
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on November 21, 2013, 04:13:05 PM
Quote from: OttoVonBismarck on November 21, 2013, 03:53:43 PM
I have a multiple monitor setup and while I haven't found a game I enjoy playing a lot lately (I still occasionally play CK2 but I've played the shit out of it already), anytime I run a game on my main monitor through steam I have no performance issues whatsoever with the stuff I do on other monitors. I don't notice any degradation in performance whatsoever when using steam. I think technically you're probably simply wrong. Right now background steam is using 6mb of memory and no CPU. I just launched IE10 (probably the first time since it was auto-installed), and have no problems browsing or using it with Steam running in the background.

The issue's more with the how long it takes the program to come up more than an issue with using it once it's actually managed to get started - as I said, Firefox has less of an issue - much, much less. And to be fair to Steam the issue got a LOT worse when they came out with IE10; if I hadn't noticed the same issue to a lesser extent with previous computers using Steam and IE I'd have been more likely to blame the issue on an incompatibility between IE10 and my antivirus.

Of course, I'm something of a masochist myself...I let Steam boot up automatically anyway instead of just blocking it and launching it when needed despite these issues. Sometimes I wonder just how much sanity I really possess. :)
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on November 21, 2013, 04:24:13 PM
Quote from: OttoVonBismarck on November 21, 2013, 04:11:21 PM
When one person has weird complaints and experiences different from every user of the software I  know I speculate:

1. That person is misrepresenting (out of ignorance or exaggeration) their experiences
2. The person is so stupid as to be an unreliable narrator
3. The person is doing something wrong

(1) I'd have to dispute the ignorance (if only because I've seen genuine ignorance concerning computers at a small company I worked at for seven or more years. :shudders:) Exagerration? Maybe. What's noticeable to somebody may not register with someone else. I like to think I'm not some hysteric, but...I can't prove that. :)

(2) I'm not going there...I'm still trying to live down that stupid IQ statement I made here a few years ago. :Embarrass:

(3) If there's one thing I do know how to do (and strangely enough this does seem to be a skill in the modern world, as odd as that sounds) is follow instructions and documentation. Besides, the processes for installing Steam etc. are so automated it's extremely difficult to see where something can be done wrong.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on November 21, 2013, 04:41:15 PM
Quote from: Ed Anger on November 20, 2013, 08:56:40 PM
The 2 years of dust in my computers is what is gumming up mine.
You can easily fix that with a shop vac dude.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on November 21, 2013, 05:15:33 PM
Quote from: Caliga on November 21, 2013, 04:41:15 PM
Quote from: Ed Anger on November 20, 2013, 08:56:40 PM
The 2 years of dust in my computers is what is gumming up mine.
You can easily fix that with a shop vac dude.

Dude, I'm lazy.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 21, 2013, 05:24:34 PM
I just tried opening IE with steam running and then the same with steam forcibly shutdown. Opened just as quick both ways, nearly immediately.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on November 22, 2013, 02:59:39 AM
steam hasn't been an issue performance-wise for years (across multiple pcs)
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 22, 2013, 04:06:36 AM
Quote from: Agelastus on November 21, 2013, 03:46:20 PM
Quote from: Razgovory on November 20, 2013, 04:36:12 PM
Interesting fact:  Steam is actually just the name for the service, it involves no boiling water.  It can't actually "gum up" the inside of your computer with residue.

So which particular artificial language that lacks flexible and descriptive words would you like to replace English with, then? Not to mention that "Boiling Water" is likely to lack any substance capable of gumming anything up anyway.

In this case, you fail at "the funny". :glare:


You are of course wrong.  Water typically contains plenty of trace elements which will "gum up" the inside of pipes.  It was a serious problem with steam powered machinery, in fact the use of the the word "gum" to refer to slowing down machinery originally refers to this.  Hence my comment.

You don't actually have to change the English language to convey your idea.  For instance instead of saying:

" Steam is a pile of shit that gums up computers"

You could say: "Help me, I have no idea what I'm doing".  This is much clearer and to the point and conveys the same information.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on November 22, 2013, 07:38:24 AM
Quote from: Razgovory on November 22, 2013, 04:06:36 AM
Quote from: Agelastus on November 21, 2013, 03:46:20 PM
Quote from: Razgovory on November 20, 2013, 04:36:12 PM
Interesting fact:  Steam is actually just the name for the service, it involves no boiling water.  It can't actually "gum up" the inside of your computer with residue.

So which particular artificial language that lacks flexible and descriptive words would you like to replace English with, then? Not to mention that "Boiling Water" is likely to lack any substance capable of gumming anything up anyway.

In this case, you fail at "the funny". :glare:


You are of course wrong.  Water typically contains plenty of trace elements which will "gum up" the inside of pipes.  It was a serious problem with steam powered machinery, in fact the use of the the word "gum" to refer to slowing down machinery originally refers to this.  Hence my comment.

You don't actually have to change the English language to convey your idea.  For instance instead of saying:

" Steam is a pile of shit that gums up computers"

You could say: "Help me, I have no idea what I'm doing".  This is much clearer and to the point and conveys the same information.

The steam, however, is the more purified part of said water.

You still fail at "the funny", as I said.

As for your latter comment all I can say is that since I resumed frequenting Languish in the last couple of months there is no poster whose opinion or thoughts I respect or take notice of less than yours.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 22, 2013, 07:55:18 AM
That doesn't bother me in the slightest.  And I thought it was funny, which is good enough.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 22, 2013, 11:48:02 AM
The QQ-storm for decreased levies is still going strong :bleeding: I sure hope Paradox stays with the current model despite it.
I don`t even get it. In my Hungary game, I can roflstomp everyone just as easily as I used to, including rebels and factions. So not only the complaints are annoying for crying against something that is more historically accurate than what was before, they are also completely blown out of proportions and make the issue look much more severe than it actually is. The issue of course being of them having to actually pay attention to vassal relationships while conquering the map. The horror!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 22, 2013, 06:23:36 PM
This is kind of fun.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F901013884071872642%2F236C29A7964DDADE7F241C678161CB882C7F5756%2F&hash=fea114f3c05a0c9311648eb7dbabb78b50e3cf22)
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on November 23, 2013, 01:42:35 PM
Playing as the Capets in 1066 is fucking infuriating. It's like:

"Happy 16th birthday! Give me Flanders or I'll wipe you out with 50,000 German soldiers under my command. - The Holy Roman Emperor."

"Happy birthday! By the way, the Duke of Burgundy is the true King of France. Abdicate to him or I'll wipe you out, faggot. LOVE, The Duke of Anjou, the Duke of Toulouse, and the Duke of Champagne"

"Happy 16th bro! By the way, give me independence or I'll totally ignore the storm of Huns crossing my border and skull fuck the few soldiers you have left. - The Duke of Flanders"
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 24, 2013, 09:43:42 AM
Quote from: Fireblade on November 23, 2013, 01:42:35 PM
Playing as the Capets in 1066 is fucking infuriating. It's like:

"Happy 16th birthday! Give me Flanders or I'll wipe you out with 50,000 German soldiers under my command. - The Holy Roman Emperor."

"Happy birthday! By the way, the Duke of Burgundy is the true King of France. Abdicate to him or I'll wipe you out, faggot. LOVE, The Duke of Anjou, the Duke of Toulouse, and the Duke of Champagne"

"Happy 16th bro! By the way, give me independence or I'll totally ignore the storm of Huns crossing my border and skull fuck the few soldiers you have left. - The Duke of Flanders"
Choose option two and then war on neighboring dukedoms until you're strong enough to take the throne back and keep it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 24, 2013, 10:56:29 AM
Quote from: Tamas on November 22, 2013, 11:48:02 AM
The QQ-storm for decreased levies is still going strong :bleeding: I sure hope Paradox stays with the current model despite it.
I don`t even get it. In my Hungary game, I can roflstomp everyone just as easily as I used to, including rebels and factions. So not only the complaints are annoying for crying against something that is more historically accurate than what was before, they are also completely blown out of proportions and make the issue look much more severe than it actually is. The issue of course being of them having to actually pay attention to vassal relationships while conquering the map. The horror!

There can be somewhat odd side effects though. As king of Ireland & Jerusalem (and Aragon in all but title after I paid to vassalize Knights), I pushed my son's weak claim on Bavaria. Sadly, my king was seriously maimed in the process but  not before winning his son that kingdom.

As a new leader with 3 far flung kingdoms, there's no way I can hold onto all this as a million factions have started up and my various vassals are all up in arms. Enter Hungary that decides to press a claim it's vassal has on Steiermark. Because you get +50 relations with all vassal when defending against a foreign enemy, nearly all chances of rebellion have vanished. With luck, war might go on long enough that at least my vassals in Ireland grow accustom to my rule. :D
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 24, 2013, 01:50:52 PM
They released the patch for the Gamersgate version.  I played a little bit, as Norse ruler of Kiev.  I expanded pretty well, but eventually got wiped out.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 24, 2013, 01:55:43 PM
College of cardinals mechanism seems largely like something you can ignore. I've now 3 cardinals in it and I didn't do anything at all to help them get elected. :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 25, 2013, 04:10:49 PM
I'm having some fun with it.  Started with a count in Germany, his son is about crusading against the Slavs in Bohemia.  I think I'll pick up a kingship in this.  The chance of death in childbirth and children dying young really does change things.  There is a real chance of your line just dying out.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 25, 2013, 04:16:49 PM
Quote from: Razgovory on November 25, 2013, 04:10:49 PM
The chance of death in childbirth and children dying young really does change things.  There is a real chance of your line just dying out.

I had one ruler (a Queen) for whom I was hopping her husband would stop knocking her up. Every time she gave birth she came down with an illness. Thankfully was lucky and came bouncing back each time. Unfortunately at 45, she became infirm. :(
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 25, 2013, 07:53:29 PM
I managed to conquer Hungary (though my Duke died early in the war and is underage son got the land.  He waged a war of independence on East Francia and now he's King of Hungary.  I went from count to king in only three generations.

Crusaders and Jihads seem to be able to trigger quicker.  I saw a Jihad against the Cumanan band who ruled the Mesopotamia.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on November 25, 2013, 09:05:01 PM
 :hmm:


(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLPU2Z5V.jpg&hash=978d4cfbba85849151a261bb681f9854f9ba0777)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 25, 2013, 09:26:31 PM
These things happen. What's the big deal?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 26, 2013, 03:36:57 AM
Is that how you became gay?  Chicken leg man told you to?
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on November 26, 2013, 07:08:11 AM
Quote from: Razgovory on November 26, 2013, 03:36:57 AM
Is that how you became gay?  Chicken leg man told you to?

Wait until you get the next events in the set, demon-lover.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 26, 2013, 09:43:25 AM
One thing that needs to be fixed is how suicidal the AI currently is. I've had more than enough times now where I far outnumbered AI stacks and they rushed headlong to attack me/die.

Also. and I'm not sure how I feel about it, but new levy system seems to make AI more willing to attack as they perceive my state to be weaker. Of course when I throw retinues, mercs and where applicable holy orders in the mix - they don't stand a chance. Not that they did in the old system, but they also wouldn't have been confused into thinking it was good to attack.

Though, I do kind of like the AI keeping me on my toes more - even if the attacks are fruitless.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 26, 2013, 02:00:55 PM
Holy Orders become active as soon as the first Crusade starts.  When the Pope declared a Crusade on Hungary, the Hospitalars and the Templars became available.  I immediately hired them and was able to to defeat my foes with little expense.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 27, 2013, 03:20:07 AM
Ugh.  I almost had England and East Francia in the bag but disease hit killing my heir and his wife (who was queen of England and heir to East Francia) leaving only their grandson left.  It wouldn't be so bad if I could play the little tyke, but it's AI controlled and I have rebellions all over the place.  My character is Emperor and has Syphilis which he's had for 20 years, yet still won't die.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on November 30, 2013, 06:25:42 PM
It's a completely different experience with Ironman.  My great-uncle had my precious little genius-just-diligent 15 year old Duke of Barcelona murdered through the German exile Lothar-Udo Lothar-Udes.  I couldn't go back and save him.  Very strange.   :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 30, 2013, 06:30:14 PM
I'm not sure it is a completely different experience. After all, I would have resisted temptation in the past as that's one of the bright lights.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 01, 2013, 09:38:15 PM
TBH I'm really impressed by the name translation system.  My Catalan son Enric de Barcelona, son of Miro, King of Aragon, and Princess Hildeburg Salian, is now the 4 year old Herzog Enric IV von Franken, one of the greatest landowners in Germany.   :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on December 01, 2013, 11:53:20 PM
From the Paradox forums:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi1072.photobucket.com%2Falbums%2Fw372%2Ftamius23%2Fsultansultan.png&hash=e319aa326a46716b17979af04702c159f254247c)

Uhm ...
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 02, 2013, 01:10:25 AM
Just like Catch 22-an IBM machine with a sense of humor.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 02, 2013, 02:44:24 AM
That has to be modded.  He's king an Arab king in Brittany with a Christian vassal who inherits? 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 02, 2013, 03:04:54 AM
You can get the character creator for a couple of bucks and make what ever name you want.  If you can replace the King of England with a Jewish Khan at the beginning.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on December 02, 2013, 11:47:53 AM
Yeah, that's a character creator project, take a king title, create a character named Sultan Sultan, make him muslim, and that's what you get. Since he has no male relatives, his heir is his highest ranking vassal or something like that.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 03, 2013, 03:17:23 PM
Ugh.  That fucking Muslim invade CB is awful.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 03, 2013, 03:19:35 PM
Especially hard because playing as Armenia the Byzantines won't chip in to help out a Miaphysite Kingdom.  I was 4 years from a marriage alliance with the Byzantines when the fucking Saffarids land 14,000 Persian troops after I'd lost more than 75% of my manpower reserves in a campaign in the Levant.  Fuck. 
Title: Re: Crusader Kings 2 Redux
Post by: Bluebook on December 04, 2013, 09:14:10 AM
Im on the fence, should I get this game or not? What is the learning curve? is it fun? How fun? In what way?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 04, 2013, 09:19:09 AM
Quote from: Bluebook on December 04, 2013, 09:14:10 AM
Im on the fence, should I get this game or not? What is the learning curve? is it fun? How fun? In what way?

Do get it, it is great.

The learning curve is big, but not in terms of learning the interface, but understanding the complex relationships between characters in the game world. You will be stumbling around and collapsing your realm on top of your own head, getting furious about stuff that while seem random and opaque will make perfect sense once you learn and remember checking why they happen. But all this will contribute to great stories.

Now, complexity-wise: all the major expansions add to the game and I would recommend them all, but I am not sure if I recommend them all at once. I think the game is reaching a stage where the expansions are cleary aimed at veterans.
So even if you buy a bundle, I would consider just playing the base game first. Mess around with an Irish Duke, learn the basics. And buy it on Steam, the GG version will not be supported further.
Title: Re: Crusader Kings 2 Redux
Post by: Bluebook on December 05, 2013, 08:21:01 AM
Ok, I caved and bought it together with the old gods dlc. Any mod I need to get before diving in?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 05, 2013, 08:23:34 AM
Quote from: Bluebook on December 05, 2013, 08:21:01 AM
Ok, I caved and bought it together with the old gods dlc. Any mod I need to get before diving in?

No. Do start with the 1066 start first, though. Less crazy. And do not mind the shrilling "I used to conquer Europe in 50 years, I still can but now I am less strong after doing it, so patch is FUBAR, Paradox should burn in hell" crowd over at Paradox, and do apply the latest patch.
Title: Re: Crusader Kings 2 Redux
Post by: Bluebook on December 05, 2013, 09:35:50 AM
Isnt the latest patch automatically installed when you buy the game through steam?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 05, 2013, 09:37:22 AM
Quote from: Bluebook on December 05, 2013, 09:35:50 AM
Isnt the latest patch automatically installed when you buy the game through steam?

ah, right, sure.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 05, 2013, 08:13:07 PM
Holy Christ, the Old Gods Magyars are mega-overpowered.  I could have conquered all of Central Europe with the event troops. 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 06, 2013, 04:59:36 AM
Quote from: Queequeg on December 05, 2013, 08:13:07 PM
Holy Christ, the Old Gods Magyars are mega-overpowered.  I could have conquered all of Central Europe with the event troops.

historically accurate :contract:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 06, 2013, 12:46:05 PM
40,00 troops, mostly heavy infantry?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 06, 2013, 01:07:44 PM
The game just still isn't that great at modeling nomadic peoples. The arbitrary rule on having to have a navy to pillage a province not decently on the border is rediculous for the Magyars and Turks.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 06, 2013, 01:13:01 PM
Also, Tamas, how do you Magyarize the country? You can't replace native rulers. It's weird.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 06, 2013, 01:19:15 PM
Quote from: Queequeg on December 06, 2013, 01:13:01 PM
Also, Tamas, how do you Magyarize the country? You can't replace native rulers. It's weird.

you need to capture EVERYTHING. Then make peace. And I do mean everything.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 06, 2013, 01:21:34 PM
Wait, so if you capture something with an invasion cb you get it dead to rights when you win the war, but of you capture most other provinces or win a big battle and don't capture most of it the native aristocracy remains? That sucks.
Title: Re: Crusader Kings 2 Redux
Post by: Winkelried on December 06, 2013, 01:45:35 PM
Quote from: Queequeg on December 06, 2013, 01:21:34 PM
Wait, so if you capture something with an invasion cb you get it dead to rights when you win the war, but of you capture most other provinces or win a big battle and don't capture most of it the native aristocracy remains? That sucks.

I guess that explains why I didn't get Scotland as Ivar the Boneless (or whatever his name was).
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 06, 2013, 02:07:51 PM
Quote from: Queequeg on December 06, 2013, 01:21:34 PM
Wait, so if you capture something with an invasion cb you get it dead to rights when you win the war, but of you capture most other provinces or win a big battle and don't capture most of it the native aristocracy remains? That sucks.

yes. with invasion CB, you get what you capture, and vassalize what you did not.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 06, 2013, 02:15:40 PM
Good to know.  Dicsőség a legszentebb és az ortodox magyar egyház!
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 07, 2013, 02:49:49 PM
The Vikings conquered Jerusalem. :lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on December 07, 2013, 03:00:40 PM
Just like in real life.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 08, 2013, 09:24:21 PM
I think they might need to tweak holy orders contributing to crusades. In my current game. Byzantines lost Greece to Abbasids who turned around and lost it to a crusade. Now the Knights Templar have a Latin Empire of sorts.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 09, 2013, 01:31:10 AM
Yeah, Holy Orders win entire kingdoms in a lot of my games. Most, even. It would be neat to see the Bektashis take a country though.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 10, 2013, 01:59:44 AM
Kind of wish there was more inter-organization fighting.  The Orthodox and Miaphysite churches are boring, as are Islamic clergy. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 11, 2013, 11:13:43 AM
New steam betapatch.

QuoteMAJOR
- Added a "Depose Antipope" Casus Belli
- Added an "Antiking" faction. The leader usurps the liege's primary title, deposes the antipope and passes papal investiture. The Pope can be called into the resulting war.
- Not possible to set up an antipope within 50 years of one being forcibly deposed
- Fixed bug in Linux where the game became totally unplayable if you ALT+TAB
- Now possible to play in Ironman mode with the ruler designer and mods (but you won't get achievements)
- Significantly reduced the amount of event-spawned troops across the board to better reflect the rebalanced levies
- Fixed crash bug in the Mac launcher

MINOR
- West African Pagans can no longer have higher CA than Low
- Fraticelli now get investiture laws
- Waived the non-neighboring rule for theocracy title grants, but made it moddable
- Now allowed to grant one higher-than-duke tier title to a theocracy
- Blocked granting away your capital county if you have moved your capital
- Disallowed revoking and plotting to revoke a title that you just gave to someone
- Antipopes now correctly lose the status if they change religion
- Antipopes now lose their status if their liege is not the same religion
- Fixed some memory and thread safety issues with the trigger 'check_variable'
- Added a blocker flag to first generation Jewish courtiers, preventing conversion demands
- Increased the revolt risk for wrong culture and religion a bit
- Antipopes now have papal clothes
- You now have to be independent to create an antipope
- Added Jewish buildings
- Added Jewish retinues
- Fixed a bug with patricians pressing claims
- Improved the "pagan converts to spouse's/concubine's religion" decisions to work with all heresies
- Mending the schism is also now possible for Orthodox heresies that have taken over and become the main branch
- Tweaked various religious events
- Lowered the mean time to happen for certain story events
- Fixed a bug with the de facto liege of primary holdings
- Now patricians will be picked sometimes when using the random character button
- Added trait "Battlefield Terrain Master"
- Fixed bug where independent characters couldn't be assigned a religious title
- Fixed issue where liege took barony vassals entire county as capital when he didn't own the county
- Fixed missed check for unlanded when usurping title
- Fixed crash bug when looking at religions in game setup
- Corrected Orthodox patriarch name lists
- Added missing reason tooltip for why you cannot make an antipope of a bishop of another religion
- Added missing crusade names for some heresies
- Fixed a bug with the ending of the Shepherds' Crusade
- Fixed some triggers that weren't correctly checking for the Jewish religion group
- Non-Jewish rulers with Jewish councillors can now get some special technology improvement events
- Fixed a very rare crash in combat
- Marriage, betrothal, and concubinage can no longer be arrange while imprisoned
- Fixed bug in the Crusade CB where a courtier could not get the king title he deserved
- There is now automatic peace with rebels if you get a complete victory
- Fixed bug where the unit reorganization window didn't pop up and split of troops was not selected
- Fixed the invasion CB for Muslims so it becomes invalid when the target converts religion
- Fixed bug where a regiment managed to detach itself from its army completely
- City and bishopric rulers can no longer get claims through inheritance
- Corrected several heretic religion descriptions
- Added some missing Fraticelli college of cardinal text
- Added a minimum cap for bottleneck chokepoints
- Fixed crash when randomly jumping around in history.
- Reverted back so levy modifier affects galley count.

DATABASE
- Made sure the Vikings have enough ships in 867
- Strengthened 867 starting positions for Rurik, Dyre the Stranger and the Khazars
- Added Jewish Khazar names
- Made some minor fixes to male Iberian names

AI
- AI: Adjusted succession marriage reasoning
- AI: Better at calculating odds of victory when attacking
- AI: Should now be more careful about attacking with inferior numbers
- AI: Will now re-raise its forces if current levies are significantly smaller than the potential amount it can raise
- AI: Will now use the Spymaster to suppress factions
- AI: Will now use the Chancellor to improve relations with vassal faction members
- AI: More careful about appointing disgruntled Spymasters
- AI: Will now always honor the terms of an existing betrothal

MODDING
- Triggers are now automatically sorted by their computation complexity so modders won't have to think about it
- Added trigger 'is_recent_grant'
- Exported 'matrilineal_marriages' flag to religion script (no longer hardcoded for Muslims)
- Exported 'can_have_antipopes' flag to religions (now decoupled from 'investiture')
- Added event target 'betrothed'
- Added history command 'add_matrilineal_spouse'
- Added trigger 'is_married_matrilineally'
- Added support for the 'player_allow' trigger in factions
- Added a configuration "mp_max_lead_days" which is defaulted at 7, this prevents the server from progressing more than a week ahead of the slowest player
- Added do_not_disturb character flag to help optimize triggers and lock character availability for journeys, feasts etc
- Added any_claimant effect
- Fixed error with character and province event effect where they could not trigger cause they missed a trigger
- Added a new -debugscripts command line option that will output our internal asserts of the triggers and effects so modders can see what went wrong with their scripts
- Added EVENT_TROOPS_SIZE_MULT define as a global multiplier on match_mult
- Fixed an issue with namespaces and how delayed event ids are saved
- Fixed so duplicate entries of a character's ID won't create duplicate characters.
- Added BOTTLENECK_CHOKE_TROOP_CAP in defines which defaults to 300
- The 'intermarry' option in religions now works between religion groups as well
- Retinues are now scripted with a 'potential' trigger rather than simple culture and culture_group fields

INTERFACE
- Fixed bug where province view was toggled when siege ended
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 12, 2013, 11:57:47 PM
Hmm, now both Aragon and Greece are owned by Holy Orders...<_<

Holy Order for reformed Slavic faith seems a bit overpowered with the levy chances. Over 10,000 troops!
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 13, 2013, 12:22:16 AM
I really hate seeing the Pagan faiths reform.  It's really annoying, especially because Tengrii does it and Hungary doesn't integrate in to Europe. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 13, 2013, 12:45:06 AM
Yes, they do need to be harder to do so - particularly the Tengri one as that takes little effort by the AI.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 13, 2013, 12:51:36 AM
It's especially annoying because fantasy centralized faith Slavs, Balts and Vikings get massive warriors of the faith holy orders but Miaphysites don't. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 13, 2013, 01:17:46 AM
Actually they do. With the release of SoA, they added "Order of Saint Anthony" for Miaphysites. From event file looks like they need to control Alexandria, Aksum and Makuria for the Order to form.

Full list of orders now:
Catholics - Knights Templar, Knights Hospitaller, Teutonic Order, Knights of Calatrava, Knights of Santiago.
Orthodox - Brotherhood of the Holy Sepulchre.
Miaphysite - Order of Saint Anthony.
Shia - Hashshashin.
Sunni - Bektashi Order.
Zoroastrianism - Immortals.
Jewish - Zealots.
Reformed Norse - Jomsvikings.
Reformed Tengri - Lords of the Sky.
Reformed West African - Spirit Guardians.
Reformed Slavic - Warriors of Perun.
Reformed Romuva - Chosen of Perkunas.
Reformed Suomenusko - Sons of Kaleva.
Reformed Aztec - Cult of Huitzilopochtli.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 13, 2013, 01:38:18 AM
God damn it.  And I just lost an invasion of Mesopotamia. 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 13, 2013, 09:58:54 AM
Once the GG patch is out I will try a game where I up the base merc cost multiplier in defines.lua from 0.1 to 1, and also multiply holy order costs.

Mercs are horribly overpowered.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 13, 2013, 05:20:24 PM
I tried a Hungarian game, old gods start. LOL. The blood Beet banner marched to the gates of Paris.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on December 13, 2013, 11:12:51 PM
Quote from: Ed Anger on December 13, 2013, 05:20:24 PM
I tried a Hungarian game, old gods start. LOL. The blood Beet banner marched to the gates of Paris.

Given that the exact opposite happened and that both Hungary and Naples/Sicily came under the rule of Capetian Anjou (and thus French) dynasts, this is not entirely farfetched.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 14, 2013, 02:25:55 AM
Tried playing as 1066 Bohemia.  It's really boring.  HRE possibilities are limited, and it's too easy if you go straight for either one of your weak claims on Hungary or Poland.  Seniority succession is absurdly stupid.  Vratislav the Great's grandson Boleslav married Sroupi Bagratuni (ironic because I just gave up my Armenian game because the Old Gods results in a retarded looking Europe) who is next in line for the Byzantine Throne, meaning that Vratislav's great great grandson Zikmund will one day be the Byzantine Emperor.  However, because of seniority, the direct primogeniture descendant of Vratislav is going to have to wait 70 years to be ruler of the untied lands of the Premylsid family.  Also, inherited all of Bavaria, so I'm pretty all-powerful in the HRE only 30 years in to the game. Also, because of seniority I've been stuck on the fucking celibate piece of shit Svietobor I the Apostle for 20 years, the unwedable piece of shit that he is.

Then did 1066 Rostov.  A lot better.  Married af Munso and Estrid, and with a little help from my beautiful Varangian brothers and sisters Velikij Kniaz Vsevolod I Velikij of Rus now rules over all the Rus' lands, as well as Chermesia and Bulgaria. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 14, 2013, 02:28:12 AM
I was thinking "maybe I should wait till the ruler of Cumania is a woman so I can marry her and it can be King of Dragon Pass" but then I realized that that was the geekiest thoughts in the history of thoughts and how much I hate myself. 
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on December 14, 2013, 10:54:16 PM
I keep losing as Khazaria. As soon as I fend off a Cuman invasion my vassals revolt, and as soon as I'm done putting them in their place the Cumans invade again, and then my vassals revolt and then the Georgians invade my vassals while they're revolting... I made sure to replace that Orthodox Alanian asshole with a Jewish Khazar, but it didn't help.

Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 14, 2013, 11:39:50 PM
Is it that surprising?  The Khazar Empire was already in freefall at game start. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 15, 2013, 02:45:22 PM
I thought the Khazar's lasted a into the 10th century when that one Russian guy destroyed them.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 15, 2013, 02:51:10 PM
Not really.  The Rus' and Bulgars were fucking stuff up, and the Pechenegs were about ready to come in.  Displacing the Magyars was close to the last thing the Khaganate was able to do. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 15, 2013, 02:54:10 PM
Quote from: Queequeg on December 15, 2013, 02:51:10 PM
Not really.  The Rus' and Bulgars were fucking stuff up, and the Pechenegs were about ready to come in.  Displacing the Magyars was close to the last thing the Khaganate was able to do. 

None of which refutes what Raz said. ;)
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 15, 2013, 02:56:57 PM
I don't remember the Russian guy's name, except that it started with an "S" and then had a "V" and then went downhill from there.  I like to think of him as "Spanky".
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 15, 2013, 02:57:47 PM
Stanislav.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 15, 2013, 02:59:46 PM
Really, I thought it was something like Sviatapolk.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 15, 2013, 03:04:24 PM
Wait, I found him http://en.wikipedia.org/wiki/Sviatoslav_I_of_Kiev  Which is like Stanislav except with different letters.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 15, 2013, 03:05:49 PM
I meant Sviatoslav.  Whoops.  Stansilav sounded a bit Polish in retrospect.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 16, 2013, 11:00:10 AM
Last GG patch is now out.

I think I like the restriction on gavelkind for non-reformed pagans. One scenario where I often see reversal in family fortunes.

Formed a Slavic Rus that also had most of Ruthenia (enough to form but plan was just to have duchies drift into Rus). Forgot about how cost rules work with holy orders and ended up bankrupting myself with Warriors of Perun. Upstart members of the family began pressing for the throne and within a few years was reduced to High Chiefdoms of Novgorod (partially split, in a prior foolish decision on my part with an uncle who was now High Chief of Volhynia)and Chernigov. One of the new kings of Rus decided to form Ruthenia and so when I finally wrestled my kingdom back, latter half was under independent Ruthenia. Now got most of the land back and have an outpost in Germany. 

And to think, I had been planning to have my family firmly established in Poland and Bulgaria by now. :D
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on December 16, 2013, 01:28:42 PM
I finally managed to stabilize Khazaria. Shiites invaded Georgia and they were a problem for a while, but when they were down I finally took out Cumania and replaced it with a Jewish state run by my brother. Then the Great Seljuk showed up with his stack of 40k troops...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 16, 2013, 02:18:37 PM
Love the new thread with Europeans stating how Jews have no reason at all to exist in the game.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 16, 2013, 02:45:57 PM
Quote from: garbon on December 16, 2013, 02:18:37 PM
Love the new thread with Europeans stating how Jews have no reason at all to exist in the game.

Some things never change.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 16, 2013, 03:06:43 PM
Quote from: garbon on December 16, 2013, 02:18:37 PM
Love the new thread with Europeans stating how Jews have no reason at all to exist in the game.
:lmfao:
Link?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 16, 2013, 04:29:13 PM
http://forum.paradoxplaza.com/forum/showthread.php?740750-Somewhat-disappointed-with-the-big-Jewish-decisions-%28Israel-Temple-Kohen-Gadol%29

QuoteThe Jews shouldn't be in the game in the first place, be happy that developers made this happen because of extensive Jewish lobbying from the US and Israel.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on December 16, 2013, 09:06:29 PM
The Jews get fucked over in the game. Randomly expelled and burnt at the stake... to say nothing of poor Khazaria. I finally threw in the towel once the Arabs thoroughly assimilated Anatolia and turned north -- their CB gives them all of Alania and Azov. I kept killing the Caliphs (with the help of their Ashkenazic advisers  :ph34r:), but it didn't do much.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 17, 2013, 09:32:36 AM
I noticed for the first time that the Shia Caliphate event fires even if there are large Shia powers around. The Idrisids had converted and were holding their own when Shia Caliphate tried to rise up in Seljuk Persia (failed, of course).  Seems like it would have made sense to give it to some already existing character given that there was a sizable Shia kingdom.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 17, 2013, 05:11:30 PM
Has anyone ever made a Rurikid Rus that wasn't a complete mess?  I really wish I could just give up Thor worship and speaking Old Norse right off the bat.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 17, 2013, 05:12:30 PM
Would it be impossible to have some kind of ethnogenesis system?  So there's an East Slavic, Norse and Mordvin culture, but once the Rus' conquered everything they all mix with Russian as the common culture?  Kind of like how English pops up?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 17, 2013, 05:30:25 PM
Quote from: Queequeg on December 17, 2013, 05:12:30 PM
Would it be impossible to have some kind of ethnogenesis system?  So there's an East Slavic, Norse and Mordvin culture, but once the Rus' conquered everything they all mix with Russian as the common culture?  Kind of like how English pops up?

Russian?  Russian?  Oh man the Ukrainians are going to rip your head off.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 17, 2013, 05:32:39 PM
Quote from: Razgovory on December 16, 2013, 04:29:13 PM
http://forum.paradoxplaza.com/forum/showthread.php?740750-Somewhat-disappointed-with-the-big-Jewish-decisions-%28Israel-Temple-Kohen-Gadol%29

QuoteThe Jews shouldn't be in the game in the first place, be happy that developers made this happen because of extensive Jewish lobbying from the US and Israel.

Man even getting into a computer game is the result of fiendish Jew conspiracies.

Anyway that thread does make it sound like Israel is a tad broken.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 18, 2013, 01:24:36 AM
1066 Denmark is fucking awesome.  It's pure chaos.  Your monarch has maybe 15 children all from different mothers, so I conquered all of Pommerania and Prussia and gave it to my sons and later half-brothers.  The Elective law also makes it total chaos.  You have an awkward expansion position but a pretty strong initial point, and that initial claim on the English throne is pretty good too. 
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 18, 2013, 04:28:07 AM
Quote from: Queequeg on December 14, 2013, 02:25:55 AM
Tried playing as 1066 Bohemia.  It's really boring.  HRE possibilities are limited, and it's too easy if you go straight for either one of your weak claims on Hungary or Poland.  Seniority succession is absurdly stupid. 
Eh, if you have a big family and don't mind being assassinated every once in a while Seniority succession works pretty well. It's all about the long game.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on December 18, 2013, 06:36:04 AM
Quote from: Valmy on December 17, 2013, 05:30:25 PM
Quote from: Queequeg on December 17, 2013, 05:12:30 PM
Would it be impossible to have some kind of ethnogenesis system?  So there's an East Slavic, Norse and Mordvin culture, but once the Rus' conquered everything they all mix with Russian as the common culture?  Kind of like how English pops up?

Russian?  Russian?  Oh man the Ukrainians are going to rip your head off.

Rus -> Russian. :contract:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 18, 2013, 09:32:03 AM
Quote from: Queequeg on December 18, 2013, 01:24:36 AM
1066 Denmark is fucking awesome.  It's pure chaos.  Your monarch has maybe 15 children all from different mothers, so I conquered all of Pommerania and Prussia and gave it to my sons and later half-brothers.  The Elective law also makes it total chaos.  You have an awkward expansion position but a pretty strong initial point, and that initial claim on the English throne is pretty good too. 

Denmark is my favorite 1066 start.  You just go right after the Baltic.  So long as you do not do something stupid like create another Kingdom title it is loads of fun.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 18, 2013, 02:00:56 PM
I made Pommerania a Primogeniture kingdom title. I am wondering what will happen if another person gets elected.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 18, 2013, 02:02:20 PM
Also, Valmy, try Rostov or Kiev. Kiev is actually really fun because you can pretty quickly get 4 or 5 kingdom titles.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on December 23, 2013, 12:00:12 AM
Trying to play this again now that it has migrated to Steam.

Can someone remind me how to deal with Holder is of wrong Holding Type.

I am playing as Duke of Apulia and just took Amalfi.  The county capital is a city.

I forget what to do here.  Do I give the title to someone else (if so how) or change the capital?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 23, 2013, 01:11:54 AM
Quote from: sbr on December 23, 2013, 12:00:12 AM
Trying to play this again now that it has migrated to Steam.

Can someone remind me how to deal with Holder is of wrong Holding Type.

I am playing as Duke of Apulia and just took Amalfi.  The county capital is a city.

I forget what to do here.  Do I give the title to someone else (if so how) or change the capital?

Hand off all the holdings but a barony.  If you give the city away and still hold a barony I think it'll turn into the capital.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 23, 2013, 08:36:57 PM
Denmark is a fucking monster.  Keep that claim to the English crown alive and wait a few decades for the conquered Baltic provinces to start producing a large amount of troops, and you can land 10k troops at Dover in the middle of one of England's constant civil wars.  It's awesome. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 29, 2013, 03:03:17 AM
TBH the game can find some ways to impress me after all this time.  Played the Lothbrok-son King of Suthrejar (or whatever, the Western Islands), and pushed in to Ireland, conquering all of it in about 5 years.  My younger sons, Jarls of Ulster and Suthrejar with my capital at Dublin, took it upon themselves to conquer Scotland and did so in just a decade.  Did it on their own initiative, with a pretty organic process of consolidation and family inter-polity alliances.  Now I'm the Catholic King of Irland and Skotland, and somehow my hyper-aggressive cousins have pushed in to Jorvik.  They just like conquering things.  It's pretty neat. 
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on January 01, 2014, 02:12:47 AM
Quote from: Queequeg on December 29, 2013, 03:03:17 AM
TBH the game can find some ways to impress me after all this time.  Played the Lothbrok-son King of Suthrejar (or whatever, the Western Islands), and pushed in to Ireland, conquering all of it in about 5 years.  My younger sons, Jarls of Ulster and Suthrejar with my capital at Dublin, took it upon themselves to conquer Scotland and did so in just a decade.  Did it on their own initiative, with a pretty organic process of consolidation and family inter-polity alliances.  Now I'm the Catholic King of Irland and Skotland, and somehow my hyper-aggressive cousins have pushed in to Jorvik.  They just like conquering things.  It's pretty neat. 
Screenshots are neat. Or was it not that impressive as you say!
Title: Re: Crusader Kings 2 Redux
Post by: Sophie Scholl on January 01, 2014, 08:18:23 PM
I really, really want to like this game, but I can never get into it.  I just walked away from a game with some potential for hijinks and amusement.  As Novgorod, I ended up becoming King of Rus with my son converting to Judiasm after falling under the influence of his instructor during his youth.  Maybe I'll go back to it some day.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 03, 2014, 07:41:36 PM
Wahoo!  Created a Jewish Empire in Central Europe.  Started out as the Beets and conquered Hungary, Czechia, Romania, Slovakia, and Poland.  Then I raided the dying Khazars and managed to kidnap some no name Khazar woman, made her my concubine and got the option to convert to Judiasm.  After I convert my new empire I'll send Rabbis out to convert the peoples of Russia and Scandinavia!
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on January 03, 2014, 08:08:32 PM
Tamas just fainted.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 04, 2014, 02:38:42 AM
I made a point of taking as much Euro-tard land as possible.  I also have the majority of Serbia.  I can form seven kingdoms if I wanted to.  My current king is just, so I don't know why all his dimwitted kids are arbitrary. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 05, 2014, 05:55:28 AM
Well, that collapsed quick.  Who knew that Jews were so contentious?  After one of my kings died the titles passed to his three aged sons.  After a lot of backbiting, murder, and war a guy with no title came in with an army of mercenaries and took over.  Fortunately he was of my dynasty.  I set up a faction and he just revoked the county I had which caused me to play as the Emperor.  Unfortunately all the points my dynasty had attained were lost. :(
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 06, 2014, 08:50:04 PM
You know, I'm getting really tired of event troops.  Guy rebels, and "Boom", 30,000 people show up.  I had a hell of time beating 70,000 Shia event troops who invaded Bulgaria using only 15,000  guys.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 08, 2014, 06:37:25 AM
Guy is looking for a name for a Pan-Slavic empire he wants to create:
http://forum.paradoxplaza.com/forum/showthread.php?745958-Best-name-for-pan-slavic-nation

Makes you realise pan-slavism never had a chance when you see how the different slavs cannot even agree on what said empire should be called.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on January 08, 2014, 11:34:18 AM
Wouldn't that be called... Russia?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 08, 2014, 12:08:50 PM
Quote from: Maximus on January 08, 2014, 11:34:18 AM
Wouldn't that be called... Russia?

That`s one of the 95 sides of the argument in there.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 08, 2014, 11:39:07 PM
Man, that was a fucking first.  Playing as Dec 1066 Barcelona start, I managed to conquer all of Aragon, Tunisia and Sicily, and was basically planning to expand only in to Italy and Africa, when, almost out of nowhere-maybe through his grandmother or something-Nuno III gets claims on ALL of the King titles of the united Castile-Leon-Galicia-Navarre-Portugal, which had succeeded in taking all of Portugal, Badojaz, and eventually Cordoba.  The current King was terrible and lived a very long time, so all of his vassals kept-one by one-starting civil wars for my claim on their Kingdom.  Within 25 years I was king of a united Spain (and eventually Emperor) with only once throwing a substantial amount of manpower in to the ring. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 08, 2014, 11:47:43 PM
Also, Catalans have the coolest names; Berant-Amat, Deodat, Nuno, Berengar, Sunyer, Miro. :wub:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 09, 2014, 01:35:17 AM
Looks like they plan on fixing the Event troops thing.  A rebel leader shouldn't be able to have 390k soldiers rally to his banner.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on January 09, 2014, 07:13:50 AM
So what's the point of the latest expansion?
There's one minor Jewish nation in the old gods start. Doesn't seem like they'd be too fun to play, no different to a pagan nation.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 09, 2014, 09:46:47 AM
Quote from: Tyr on January 09, 2014, 07:13:50 AM
So what's the point of the latest expansion?
There's one minor Jewish nation in the old gods start. Doesn't seem like they'd be too fun to play, no different to a pagan nation.

The Jews were a pretty minor part of the latest expansion.  The main part were changes to the Christians and Muslims.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on January 09, 2014, 10:27:19 AM
Khazaria has a difficult starting position because all of the neighboring Pagans hate them and their Orthodox vassals also hate them, but it gets easier after the first 20 years because Jews aren't subject to mandatory gavelkind inheritance and can wage religious wars against literally everyone.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 12, 2014, 07:34:57 PM
Yolande Capet, beloved wife of Emperor Deodat I de Barcelona of Hispania and King of Carthage, has become Queen of Aquitaine.  Queen Alice of France married my beloved uncle Duke Ramon-Folc II of Murcia, and their son Bertran is in line to be the next king of France. 

What the fuck?  How did I, uh, get the entire Western Empire within 2 centuries?  All I did was marry for alliances. 
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on January 13, 2014, 06:49:32 AM
That's just what Henry Plantagenet said.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on January 13, 2014, 03:33:16 PM
Shouldn't the Western Empire at least contain Italy, possibly parts of Germany too?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 13, 2014, 06:54:17 PM
Quote from: Zanza on January 13, 2014, 03:33:16 PM
Shouldn't the Western Empire at least contain Italy, possibly parts of Germany too?
Hyperbole, and my wife died in labor and the crown of Aquitaine collapsed.  My son has a strong claim on it, so hopefully he'll be able to do something with it.  I'll be able to get England pretty soon.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 14, 2014, 05:13:10 AM
It`s been a while since I actually lost my throne, but it happened now.

I have been testing a mini-mod of my own, where I only left the de jure empires of Hispania, HRE, Byzantium, and Persia. (maybe Arabia too, I can`t remember), plus, I tripled the cost of hiring mercenaries. I like both changes, by the way. I think especially the latter improved gameplay, as it is much harder to turn on easy mode by hiring a bunch of merc stacks.

So anyway as usual I have been testing this as King of Hungary. Was going rather well, from the early start date, conquered Bohemia and Bulgaria and most of Croatia as well.

Collapse happened all of a sudden, but it was brewing under the hood for a while I guess. One king of mine died fairly young, his heir still had the short reign penalty. Plus, the family was quite extended by then(1040s IIRC). It was primo succession, with high CA.

So, I decided to try something new: instead of waiting for the pretender factions to rise, and then try to plot-murder the claimant of the war, I saw that there was about 3 or 4 such factions, so I decided to try and do some preemptive house cleaning, plot-murdering the popular claimants one by one. In short order I got busted and got dishonest and kinslayer traits of course.

And when a civil war broke out, I had to realise that a family has managed to unite 3 strong Duke titles under one guy: Nitra, Bohemia, and the western Hungary one. Almost everybody joined the rebels and some of the neighbors wanted to get some counties for themselves so DoWed me. It was hopeless, and I could not assassinate the pretender claimant before I lost the war.

So I was relegated to a lowly Duke, as my second Duke title was quickly taken from me by the new King (who happened to be my brother. Thanks, bro). Who then promptly died and was succeeded by his little daughter, whose heir was his uncle, me.
So of course a plot was started, and an other decisive thing happened: my first child, a girl, got the spawn of satan event chain :D I figured this could get useful to reclaim my throne when she is an adult, so I went with it.

It was a big mistake. Why? Because after her, I got about 5 other daughters, and succession had been reset to Gavelkind. I got two sons eventually as well, to be killed by my little spawn of Satan.

And, while the female child did not prove to be a popular queen, she did manage to hold against the new civil war, until I managed to have her murdered, and took back the crown.

I still had the problem of having low crown authority, gavelkind, and a trainload of daughters, though. Plan was to survive until Ms. Spawn grows up, and marry her away to Ireland or something, then try to father a son in time.

During all this, some Aquitainian claims entered my family. A vassal family member was a duke in that Kingdom giving me like a province there, and I must had some kind of claim as suddenly I found myself being the claimant for the throne of half of France. With my family member calling me in the war, of course I accepted. I gathered my levies, about 11k, and went to a war which by the looks of it was already being won against a clearly very unpopular Queen of Aquitaine.

Then while my army was arriving to the front, my 26 years old king got ill and died, dividing most of my demesne among the truckload of daughters, and stopping me from getting Aquitaine, and putting a child girl (Ms. Spawn) with a female heir (her sister) on the throne.  :huh:

Needless to say, basically all my vassals joined against me to put somebody else on the throne. So I am back to being a lowly Duke, this time having a king with like 3 or 4 sons so no chance of quickly assassinating myself back. Plan is to wait until Ms. Spawn is an adult and wreak havoc.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 23, 2014, 11:31:55 AM
Apparently CK2 is getting an expansion into India?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 23, 2014, 12:39:26 PM
Brave.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 23, 2014, 04:43:05 PM
So they'd have to add multiple Dharmic faiths?  Buddhism for the Mongols and maybe some early Indian kingdoms, and then obviously Hinduism, and maybe Jains as kind of Indian Jews?  Interesting.  Also, MANICHEANS! 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 23, 2014, 04:58:04 PM
The bit I saw said 3 faiths are being added.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on January 23, 2014, 05:36:22 PM
If they go that far they may as well go all the way to Mongolia.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on January 23, 2014, 05:39:43 PM
https://twitter.com/quill18/status/426372822114766848

#pdxcon CK2 RAJAS OF INDIA -- map expanding to cover India! 50% larger. 300+ provinces.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 23, 2014, 05:41:04 PM
Quote from: garbon on January 23, 2014, 04:58:04 PM
The bit I saw said 3 faiths are being added.
So probs Theravada, Mahayana, and Hinduism?  I don't think Manicheanism or Jainism will be in it.  Manicheanism is already problematically in there as a Zoroastrian heresy. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 23, 2014, 05:44:47 PM
Well I'll be damned.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 23, 2014, 05:48:48 PM
Good, having the edge of the Map there was a pretty big advantage when playing the Muslims and Zoroastrians out that way.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 23, 2014, 06:39:36 PM
Uh, what are you talking about? There's a ton of land that should be open to conquest. The Islamic conquest of India was one of, maybe the most important economic events of the early Medieval period. The Ghaznavids and Ghorids should be able to make fucking bank, but instead they're basically eunuchs
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 23, 2014, 06:41:29 PM
What was the Chinese presence in the Tarim Basin in this period? That'd be pretty neat to play as. Chinese expeditionary force that gets lucky and conquers the Punjab.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 23, 2014, 06:44:58 PM
Quote from: Queequeg on January 23, 2014, 06:39:36 PM
Uh, what are you talking about? There's a ton of land that should be open to conquest. The Islamic conquest of India was one of, maybe the most important economic events of the early Medieval period. The Ghaznavids and Ghorids should be able to make fucking bank, but instead they're basically eunuchs

My experiences of  playing those countries?  It just feels ridiculous to magically have a completely safe backdoor.

Anyway now you can make fucking bank and I get a more realistic playing experience.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 23, 2014, 06:46:19 PM
Quote from: Queequeg on January 23, 2014, 06:41:29 PM
What was the Chinese presence in the Tarim Basin in this period? That'd be pretty neat to play as. Chinese expeditionary force that gets lucky and conquers the Punjab.

Oh God no that would be horrible.  YOu would basically have the same problem.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 23, 2014, 11:04:18 PM
You have to survive the Mongols.  No cushion. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 23, 2014, 11:43:28 PM
I wonder what the start date will be.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 24, 2014, 02:48:10 AM
Why would it have to be different?

TBH I'd actually like to see it go in to the EUIV timezone at some point.  Expanded Republics and the Ottomans and whatnot.  Playing the Medicis would be cool.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 24, 2014, 02:52:35 AM
What's the plague like in the game?  I've played CK2 as much as any game ever but don't clearly remember ever playing up to the plague. 
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on January 24, 2014, 02:54:24 AM
There is no plague, it's horrible.  :mad:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 24, 2014, 02:56:58 AM
What the Christ?  I guess that explains it.  I've gotten to the 1360s at least without getting hit.

I guess that kind of makes sense.  It'd totally fuck up everyone's games if half your house was to die within a few months of 1350.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on January 24, 2014, 11:03:59 AM
Expansion to India does nothing for me. I have never played in Persia or Africa (other than Egypt) either.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 24, 2014, 11:12:07 AM
Quote from: Zanza on January 24, 2014, 11:03:59 AM
Expansion to India does nothing for me. I have never played in Persia or Africa (other than Egypt) either.

I'd play in Persia with the map extended. As it is currently, the middle east is cut off rather...unfortunately.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 24, 2014, 11:13:05 AM
I do wonder though what will happen as far as undiscovered territory or what have you - as it doesn't really make sense that Christian Europe would be undertaken diplomacy with characters in India.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 25, 2014, 01:15:46 AM
Re-Celticizing Britain as the Dark Age start Welsh (Deheubarth) is kind of disappointing.  I kept expecting the names to change, like with the Norse conquests.  Nothing.  No visual changes, and most of the titles apart from Lancaster don't switch.  It's also a huge hassle, and worked mostly because a unified Mercia-Wessex was totally fucked over in a Cathar rebellion after the north was lost to the Vikings. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 26, 2014, 04:26:55 PM
Tried CK2+ on Ironman.  Now the game crashes whenever I try to access my saves.  No matter what happens, after a reinstall and deletion of the mod.  Fuck.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 26, 2014, 07:10:45 PM
Got it working.  Why the fuck does Ivar the Boneless have the strong straight?  The man was a dwarf who couldn't walk.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 26, 2014, 10:06:13 PM
Quote from: Queequeg on January 26, 2014, 07:10:45 PM
Got it working.  Why the fuck does Ivar the Boneless have the strong straight?  The man was a dwarf who couldn't walk.

What are you on about?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on January 26, 2014, 10:16:25 PM
Quote from: Razgovory on January 26, 2014, 10:06:13 PM
Quote from: Queequeg on January 26, 2014, 07:10:45 PM
Got it working.  Why the fuck does Ivar the Boneless have the strong straight?  The man was a dwarf who couldn't walk.

What are you on about?

Boneless chicken.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 26, 2014, 10:21:41 PM
CK2+ is fucking retarded.  I've been putting the kaibosh on the Muslim Empire as Armenia while the Karen Zoroastrians have been doing likewise.  People are abandoning Islam for their ancestral faiths-which makes sense for ethnic Persians, but the fucking Egyptian Tulinids are fucking Egyptian Pagans.  It's some fucking retarded Neopagan bullshit.  I'd be surprised if there were 500 honest-to-Anubis Egyptian Pagans left in Egypt.  The land was ground-zero for Christianity.  And even then there's no fucking way they'd convert when their entire power basis was on Islam, and they were ethnic Arabs.  It's so, so, so stupid.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 26, 2014, 10:22:11 PM
Quote from: Razgovory on January 26, 2014, 10:06:13 PM
Quote from: Queequeg on January 26, 2014, 07:10:45 PM
Got it working.  Why the fuck does Ivar the Boneless have the strong straight?  The man was a dwarf who couldn't walk.

What are you on about?
http://en.wikipedia.org/wiki/Ivar_the_Boneless
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 26, 2014, 10:26:48 PM
Quote from: Queequeg on January 26, 2014, 10:22:11 PM
Quote from: Razgovory on January 26, 2014, 10:06:13 PM
Quote from: Queequeg on January 26, 2014, 07:10:45 PM
Got it working.  Why the fuck does Ivar the Boneless have the strong straight?  The man was a dwarf who couldn't walk.

What are you on about?
http://en.wikipedia.org/wiki/Ivar_the_Boneless

Are you citing the same page that has many sources talking about him being strong?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 26, 2014, 10:28:03 PM
Quote from: Queequeg on January 26, 2014, 10:21:41 PM
CK2+ is fucking retarded.  I've been putting the kaibosh on the Muslim Empire as Armenia while the Karen Zoroastrians have been doing likewise.  People are abandoning Islam for their ancestral faiths-which makes sense for ethnic Persians, but the fucking Egyptian Tulinids are fucking Egyptian Pagans.  It's some fucking retarded Neopagan bullshit.  I'd be surprised if there were 500 honest-to-Anubis Egyptian Pagans left in Egypt.  The land was ground-zero for Christianity.  And even then there's no fucking way they'd convert when their entire power basis was on Islam, and they were ethnic Arabs.  It's so, so, so stupid.

Well Wiz did give up development of CK2+ when he got hired by p'dox, so it appears his successors were wanting.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 26, 2014, 10:48:46 PM
Yeah. Everything they do with the Old God is fucking retarded. The Pagan Tulunids set up  fucking army of charioteers devoted to Anubis.

Fucking Chariots. 1,000 years after the legionaries of Pompey literally laughed at the fucking Ponitian Chariots before slaughtering them. So stupid.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 27, 2014, 02:46:52 AM
The Historical Plausibility Project is a wonder, though.  The map is a lot better. 
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 27, 2014, 10:08:50 AM
Quote from: Queequeg on January 23, 2014, 11:04:18 PM
You have to survive the Mongols.  No cushion. 

True but that would require me to actually play into the 13th century.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 27, 2014, 10:10:09 AM
I generally make it that far but almost never to see the Timurids.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on January 27, 2014, 11:51:03 AM
Saw these on reddit.  Map shots of what is probably someone's camera phone. 

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FafJOPgk.jpg&hash=76e4087ae7185ad5862b87306dc6eeec64787e69)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fnx8W758.jpg&hash=b893e2d27da453a7a430bca1c678fc261e13fc01)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FafJOPgk.png&hash=b89d72c7debbc7f9d08dd24b99883ed1791f389f)
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on January 27, 2014, 12:57:58 PM
Can't say I care too much. I would have preferred more game mechanics for a Western Christian feudal ruler as that's what I play most of the time.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 27, 2014, 01:22:05 PM
Quote from: Zanza on January 27, 2014, 12:57:58 PM
Can't say I care too much.

Yes, you've made that clear. :)
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on January 27, 2014, 01:27:02 PM
I thought that maybe once I see it, it's more interesting... :(
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 27, 2014, 01:29:01 PM
Why don't you just try a mod like Historical Plausibility Project?  Trying that, it feels almost like a new game.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on January 27, 2014, 01:34:07 PM
Quote from: Queequeg on January 27, 2014, 01:29:01 PM
Why don't you just try a mod like Historical Plausibility Project?  Trying that, it feels almost like a new game.
The only hits I'm getting for that are for a HOI mod. Do you have a link?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 27, 2014, 01:35:43 PM
Ah.  I confused the name.  It's the Historical Immersion Project. (http://forum.paradoxplaza.com/forum/forumdisplay.php?845-Historical-Immersion-Project)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 27, 2014, 01:41:13 PM
All of the titles are in their native languages; so King of France is the "Roi".  It gets a bit confusing with obscure languages, like Georgia is Mepet-Mepete Sakartvelos or something bizarre.  As you can imagine that pushes all of my buttons.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 27, 2014, 01:44:11 PM
(https://imagizer.imageshack.us/v2/1164x655q90/600/nfr6.png)
Here's duchies in Germany at Old Gods start.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 27, 2014, 01:45:08 PM
Quote from: Queequeg on January 27, 2014, 01:41:13 PM
All of the titles are in their native languages; so King of France is the "Roi".  It gets a bit confusing with obscure languages, like Georgia is Mepet-Mepete Sakartvelos or something bizarre.

Ugh.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 27, 2014, 01:48:41 PM
I think it's neat.  You also get to see just how remarkably similar all the titles are across languages.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 27, 2014, 02:19:46 PM
Also, title nativization is optional.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 28, 2014, 09:58:25 AM
More screens here.

http://www.rockpapershotgun.com/2014/01/28/opening-the-passage-ck-ii-rajas-of-india/
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 28, 2014, 02:23:54 PM
Apparently there are also doing something for Africa and Decadence

http://www.pcgamesn.com/crusader-kings-ii-rajas-india-preview-eastward-bound

QuoteOne of the most surprising additions is a free mini-expansion. Paradox Development Studio wanted to work on African DLC, but instead they've integrated it into the Rajas update. Think of it as a mini-expansion. The Nubian culture has been expanded, and that entire region has been given more depth and character. Decadence, the mechanic introduced in Sword of Islam for Muslim rulers, has also been tweaked, making taking a trip to North Africa well worth your time.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on January 29, 2014, 02:06:05 PM
Quote from: garbon on January 28, 2014, 09:58:25 AM
More screens here.

http://www.rockpapershotgun.com/2014/01/28/opening-the-passage-ck-ii-rajas-of-india/

Good county density screenshot around the mouth of the Ganges there:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.rockpapershotgun.com%2Fimages%2F14%2Fjan%2Froi1.jpg&hash=900c174e30e429289af7c1e2edc5a3e9185b36b2)
Title: Re: Crusader Kings 2 Redux
Post by: PRC on January 29, 2014, 02:15:13 PM
Some comments on Rajas of India, and a full size shot of the screenshot in the post above, from this strategyinformer article: http://www.strategyinformer.com/editorials/27102/paradox-convention-2014-round-up

Quote
Crusader Kings II - Rajas of India

Fresh off of Sons of Abraham, Crusader Kings II is going full-steam ahead with a brand new expansion. True to what Henrik said when we interviewed him a few months back, it's nothing what I was expecting. Rajas of India expands the map by 300 provinces and several hundred miles to the Indian Subcontinent. India during the time-period of Crusader Kings II actually fits in quite well, so I'm told, and the move also allows kingdoms like Cumania and Perm, who are artificially cut-off in the game at the moment, to get more of the land they're owed.

If you're not into buying Rajas of India, the free patch will increase the map size as well, so you'll get the added area for free, you just won't be able to play as any of the sub-continental rulers. If you do pick it up, you'll find India is divided by three religions – Hinduism, Jainism and Buddhism. They've been abstracted into three very different ideologies – Hindus are more 'aggressive', meaning they have better casus belli options for expansion. Buddhists are more thoughtful and philosophically focused, and will have access to a lot of tech bonuses, while Jainists are pacifists, who won't have great casus belli's but will be able to rule provinces of a different religion easier.

Other 'flavour' features include the Indian Caste system, flavour events that deal with reincarnation, and Henrik pointed out that Hinduism was more of a collection of different faiths, given that they had a fairly large pantheon of deities – this means your character can also choose which God to follow, which will form part of your ruler's character and make-up.

As far as other 'free' content goes, with the abandonment of the non-steam version of the game, CK2 is being brought up to speed with all the latest gizmos and gadgets – Steam Workshop will be integrated properly, along with the SteamWorks multiplayer backend and other improvements, even a borderless windowed mode, If you cared about that. The icing on the cake though is definitely the addition of a historically accurate Jewish Kingdom in East Africa – you can't really top that. Other minor changes include a re-write of the decadence system.

Rajas of India is due out in March, although that's probably going to be late March and 'at the earliest' was also used, so don't be surprised if it slips to April.

Glad to see decadence will get an overhaul... I thought it was always a little messed up.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on January 31, 2014, 02:44:05 AM
Finally finished my goal of remaking the Achaemenid Empire as Old Gods Armenia.  The save started getting wonky, and with the mod's new provinces and graphics updates it's starting to take a big tole on my computer. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 02, 2014, 10:56:52 AM
Wessaxe is lulzy. You sit and wait for the Vikings to kill Mercia. Managed to take back East Anglia because Alfred is awesome.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 02, 2014, 12:27:00 PM
I don't if they changed it, but once upon a time - vikings would plow over Wessex next if you didn't get aggressive.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 02, 2014, 12:42:34 PM
Historical Immersion tampers down the early Viking invasion-cb slaughter a bit.  Jorvik and some other settlements are founded, but you don't see Viking kingdoms of Ireland and Scotland established in 5 years like you do in Vanilla. 
Title: Re: Crusader Kings 2 Redux
Post by: PRC on February 04, 2014, 01:39:39 PM
Doomdark's Rajas of India Dev Diary 1: http://forum.paradoxplaza.com/forum/showthread.php?753709-Crusader-Kings-II-Rajas-of-India-Dev-Diary-1-Overview&p=16842278#post16842278

Quote

Can the game really handle all these new characters and provinces without slowing to a crawl? Yes. Actually, memory usage was the bigger issue, but we've comfortably reduced that by more than 300Mb, which allows us to add all the extra characters. We've also optimized the game for speed, but it might end up running a bit slower than before (though it should only be noticeable on speed 5 unless you have an ancient rig.) I should also mention that due to the drastic changes we are making to the game, old save games will not remain compatible with version 2.1! However, version 2.0.4 will remain available as a beta branch on Steam.

Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 04, 2014, 02:10:45 PM
THe first AAR about Byzantium recreating the empire of Alexander the Great will be up in less than five minutes after release.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2014, 12:26:48 PM
I do hope they get rid of the ability for holy orders to win crusades. I currently have Hungary ruled by Teutonic Order, Portugal by the Knights Hospitaller, and Andalusia by the Knights of Calatrava. It is 989. :D
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 09, 2014, 01:06:40 PM
Quote from: garbon on February 09, 2014, 12:26:48 PM
I do hope they get rid of the ability for holy orders to win crusades. I currently have Hungary ruled by Teutonic Order, Portugal by the Knights Hospitaller, and Andalusia by the Knights of Calatrava. It is 989. :D
The Teutonic Order did win a crusade during the game period though. Not in 989 of course.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2014, 01:13:17 PM
I think that could be represented well enough using the holy war mechanic.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 09, 2014, 02:37:56 PM
That's also impossible to model with the way the game currently works.  You'd have a crusade for Lithuania that would only hit Samogotia. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 11, 2014, 10:08:26 AM
Nice to see some of the detail they are bringing to the Indian religions. I do echo comments though that untouchables seems like not a particularly useful caste given that the game supposedly focuses on "nobility"

Also, empire map is little strange. Key places that saw several empires (heartland around Delhi) is split between two. Though massive, perhaps India should only have had one northern and one southern.

And Maldives as playable?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 13, 2014, 10:23:49 PM
In an odd twist, I saw the Tulunids become miaphysite allowing the Order of St. Anthony to spring back into existence. Bit of a strange* result as it means that Egypt through Somalia is safely Christian.

*well not so much strange as just unusual for CK2. :D
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 13, 2014, 10:37:36 PM
Quote from: garbon on February 13, 2014, 10:23:49 PM
In an odd twist, I saw the Tulunids become miaphysite allowing the Order of St. Anthony to spring back into existence. Bit of a strange* result as it means that Egypt through Somalia is safely Christian.

*well not so much strange as just unusual for CK2. :D
:yeah:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 13, 2014, 11:30:55 PM
Needs to be some sort of mechanism to deal with kidnapped, concubined wives. My wife was Queen of Norway and while I was not looking, she got dethroned and made into a concubine. To my dismay, I had no way to recover her via diplomacy or war. :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 14, 2014, 10:55:44 AM
Saxon and Finno-Ugric sprite packs? No thanks. :D
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 14, 2014, 10:58:49 AM
Quote from: garbon on February 13, 2014, 11:30:55 PM
Needs to be some sort of mechanism to deal with kidnapped, concubined wives. My wife was Queen of Norway and while I was not looking, she got dethroned and made into a concubine. To my dismay, I had no way to recover her via diplomacy or war. :(

Yeah, that's annoying.  That's a problem with the whole imprisonment system.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 14, 2014, 11:00:17 AM
Aw yiss, Finns and Saxons.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 14, 2014, 11:07:07 AM
Quote from: Razgovory on February 14, 2014, 10:58:49 AM
Quote from: garbon on February 13, 2014, 11:30:55 PM
Needs to be some sort of mechanism to deal with kidnapped, concubined wives. My wife was Queen of Norway and while I was not looking, she got dethroned and made into a concubine. To my dismay, I had no way to recover her via diplomacy or war. :(

Yeah, that's annoying.  That's a problem with the whole imprisonment system.

A prison break cb would be great.

Also, I know I've had instances where I couldn't flee family members (wives?) when they were captured by my other vassals or vassals of my vassals. Would be great to have decision to issue an ultimatum and/or plot for their freedom.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 14, 2014, 11:27:06 AM
Kind of a shame the Finnic pack didn't cover the Balts as well.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 14, 2014, 12:11:17 PM
Quote from: garbon on February 14, 2014, 11:07:07 AM
Quote from: Razgovory on February 14, 2014, 10:58:49 AM
Quote from: garbon on February 13, 2014, 11:30:55 PM
Needs to be some sort of mechanism to deal with kidnapped, concubined wives. My wife was Queen of Norway and while I was not looking, she got dethroned and made into a concubine. To my dismay, I had no way to recover her via diplomacy or war. :(

Yeah, that's annoying.  That's a problem with the whole imprisonment system.

A prison break cb would be great.

Also, I know I've had instances where I couldn't flee family members (wives?) when they were captured by my other vassals or vassals of my vassals. Would be great to have decision to issue an ultimatum and/or plot for their freedom.

A Trojan war type thing would be fun.  I would also like to initiate ransom requests or wage a war to with the goal of killing someone.  Sort of like a punitive expedition.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 15, 2014, 01:22:06 PM
Looking good

http://forum.paradoxplaza.com/forum/showthread.php?753709-Crusader-Kings-II-Rajas-of-India-Dev-Diary-1-Overview
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBwGePBS.png&hash=35caa310c4b7026891791ea0acfd46a0861d6ffc) (http://imgur.com/BwGePBS)

http://forum.paradoxplaza.com/forum/showthread.php?755281-Crusader-Kings-II-Rajas-of-India-Dev-Diary-2-Indian-Religion
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpFq7it5.png&hash=e7b73686464ce5c73e978b68c3cbd15ab5eecfab) (http://imgur.com/pFq7it5)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8pIYJ3B.png&hash=106d5eb12344eb41b9e88d1fc47f0633f0949044) (http://imgur.com/8pIYJ3B)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 15, 2014, 01:24:18 PM
It's odd when people come late to the party. :P
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 15, 2014, 01:27:54 PM
Those maps weren't posted here that I saw! :P
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 15, 2014, 02:09:21 PM
Shouldn't there be some kind of new Indian Faces?  There's at least as much a gap between people from Mysore and Tangiers as there is between an Irishman and a Dane or Englishman. 
Title: Re: Crusader Kings 2 Redux
Post by: Neil on February 15, 2014, 02:25:18 PM
Quote from: Queequeg on February 15, 2014, 02:09:21 PM
Shouldn't there be some kind of new Indian Faces?  There's at least as much a gap between people from Mysore and Tangiers as there is between an Irishman and a Dane or Englishman.
DLC incoming.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 15, 2014, 04:03:42 PM
Quote from: Queequeg on February 15, 2014, 02:09:21 PM
Shouldn't there be some kind of new Indian Faces?  There's at least as much a gap between people from Mysore and Tangiers as there is between an Irishman and a Dane or Englishman.
I believe that will be included in the expansion.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 15, 2014, 05:10:50 PM
Hmmmm...I wonder if I can start in 1336 and be Vijayanagar, my favorite EU2 country.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 15, 2014, 07:39:46 PM
From the screen shots it appears to start in 867.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 16, 2014, 12:02:47 AM
Quote from: Valmy on February 15, 2014, 05:10:50 PM
Hmmmm...I wonder if I can start in 1336 and be Vijayanagar, my favorite EU2 country.
You can start at any time between 1066 and 1337, so yes.

Why are they your favorite? That seems so random.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 16, 2014, 08:15:47 AM
They're a potentially great trade power and it was historically pretty neat, though IIRC was on a pretty dramatic downward trend during this period. They're probably my favorite non-Rajput Indian power.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 16, 2014, 02:38:39 PM
Anyone played the latest version of the Game of Thrones mod? I see that they've added Essos.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2014, 06:20:40 PM
Quote from: garbon on February 13, 2014, 11:30:55 PM
Needs to be some sort of mechanism to deal with kidnapped, concubined wives. My wife was Queen of Norway and while I was not looking, she got dethroned and made into a concubine. To my dismay, I had no way to recover her via diplomacy or war. :(
I noted when I was looking at one of my neighbors that one of the reasons I couldn't go to war was that none of my close relatives were held hostage. It can't be that difficult to add wives to the list of those that qualify.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 17, 2014, 07:54:12 PM
Quote from: jimmy olsen on February 16, 2014, 12:02:47 AM
Quote from: Valmy on February 15, 2014, 05:10:50 PM
Hmmmm...I wonder if I can start in 1336 and be Vijayanagar, my favorite EU2 country.
You can start at any time between 1066 and 1337, so yes.

Why are they your favorite? That seems so random.

Because they are the freaking City of Victory.  That is awesome.  Plus they are in great position to unite India under militant Hindu rule (though archaeological evidence indicates they were not quite as militantly anti-Muslim as Hindu nationalists like to think they were).  Also they are Canadian...er...Kannadian.  No doubt about conquering India eh?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 17, 2014, 10:08:39 PM
(https://lh3.googleusercontent.com/-yifExNMEx18/UwLNbw2jmsI/AAAAAAAABFQ/anPYwLwqxdU/w1336-h835-no/2014-02-17_00005.jpg)
Did this on Ironman with the fantastic HIP project.  Especially proud of it because the Abbasids (banu al-Abbas) not only stayed together but got stronger from initial start.  They're at like 99 Dec right now, so hopefully the Caliphs' heir-a genius-won't have time to take the reigns. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2014, 10:21:57 PM
Those Med portraits really are the worst of the lot.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 17, 2014, 10:26:00 PM
They really are.  Wish they'd get rehauled. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 17, 2014, 11:54:17 PM
Quote from: garbon on February 17, 2014, 10:21:57 PM
Those Med portraits really are the worst of the lot.

It always makes me think of this (https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHcaBHA6.jpg&hash=bca6ea43cbf97b8ba151e06c00a5ca302692c704)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 18, 2014, 12:06:09 AM
Very fair.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on February 18, 2014, 06:25:30 AM
I always think I'm over the Jesus fresco. Then I see it again. Never over the Jesus fresco :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on February 18, 2014, 02:18:22 PM
Quote from: Sheilbh on February 18, 2014, 06:25:30 AM
I always think I'm over the Jesus fresco. Then I see it again. Never over the Jesus fresco :lol:

there're no words for that abominiation
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 20, 2014, 03:53:13 PM
I started a new game with the Abbasid Sunni Caliphate in the 1066 scenario. My goal is to reestablish the Caliphate as an empire. I started conquering the Arabian peninsula, then conquered bits of the Fatimids and those Seljuk vassals that rebelled. When I had about 100 realm holdings I joined the independence faction against my liege, the Seljuk sultan. He immediately granted independence. As I had saved lots of money and the Fatimid Shia caliph was busy fighting a Jihad for Anatolia, I invaded Egypt and after a spending a fortune on mercenaries I finally destroy all Fatimids and got Egypt. The Fatimids are now the Sultanate of Anatolia with some holdings in Jerusalem, the Seljuks still hold Persia and quite a bit of Syria, Armenia and Mesopotamia, while I hold Egypt and most of Arabia. Interesting game so far.

I can't remember if I had played a Caliph before. The Muslim invasion casus belli is extremely powerful as you can get a whole kingdom with one war. The Caliph subjugation casus belli is probably even worse as you can use it against your own religion. On top of that I could just call a Jihad against the Byzantines. I am sure I would win that too. So the Caliph has three extremely powerful casus bellis, which makes him overpowered in my opinion.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 20, 2014, 04:38:33 PM
Quote from: Sheilbh on February 18, 2014, 06:25:30 AM
I always think I'm over the Jesus fresco. Then I see it again. Never over the Jesus fresco :lol:

The Macho Grande of your generation.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on February 20, 2014, 09:12:42 PM
Quote from: The Brain on February 20, 2014, 04:38:33 PM
Quote from: Sheilbh on February 18, 2014, 06:25:30 AM
I always think I'm over the Jesus fresco. Then I see it again. Never over the Jesus fresco :lol:

The Macho Grande of your generation.

I'll never get over Macho Grande
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2014, 10:06:42 AM
Quote from: Zanza on February 20, 2014, 03:53:13 PM
I can't remember if I had played a Caliph before. The Muslim invasion casus belli is extremely powerful as you can get a whole kingdom with one war. The Caliph subjugation casus belli is probably even worse as you can use it against your own religion. On top of that I could just call a Jihad against the Byzantines. I am sure I would win that too. So the Caliph has three extremely powerful casus bellis, which makes him overpowered in my opinion.
How are you handling decadence?
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 21, 2014, 12:04:24 PM
Conquest, events, decisions, only letting some sons marry at all, having fewer wives than required...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2014, 12:19:20 PM
Ack. In my current game, my newest ruler is a 4 year old girl presiding over Wales, Scotland and Denmark (England and Ireland have mostly been absorbed into Wales at this point in time). She also stands to inherit France (though just the northern half because as with all my 867 starts, Aquitaine is still around).

Doubly negative is that her regent is an older male cousin with claims on Wales/Scotland...and her heir. I wonder how long till she has an unfortunate accident. :(
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 21, 2014, 01:26:49 PM
Did you start of as the Danes Garbon?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2014, 02:26:15 PM
Nah initially started as Jorvik. Main kingdom is Wales as that was the easiest one to grab and form to prevent duchy division. -_-
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 21, 2014, 03:11:45 PM
If you get HIP you can eventually form the "Gal Goidel" culture, mixed Norse-Gaels.  I did that as King of Irland and Skotland. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2014, 03:37:41 PM
I just installed the version with the SMWH map. I think I will try again without that. I think there is something to be said for making a map too detailed. :wacko:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 21, 2014, 04:15:20 PM
I love the map.  It's gorgeous.  Only real problem with it is that the Steppes haven't been redone so they tend to get eaten by other powers. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2014, 04:42:46 PM
I don't know that I need a map with that many little islands for Scotland. I guess probably better though on preventing major bizarre changes as there are so many provinces that one has to capture.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 21, 2014, 05:27:14 PM
Quote from: garbon on February 21, 2014, 04:42:46 PM
I don't know that I need a map with that many little islands for Scotland. I guess probably better though on preventing major bizarre changes as there are so many provinces that one has to capture.

Man somebody really wanted to be Clan Donald.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2014, 07:03:23 PM
Quote from: garbon on February 21, 2014, 12:19:20 PM
Ack. In my current game, my newest ruler is a 4 year old girl presiding over Wales, Scotland and Denmark (England and Ireland have mostly been absorbed into Wales at this point in time). She also stands to inherit France (though just the northern half because as with all my 867 starts, Aquitaine is still around).

Doubly negative is that her regent is an older male cousin with claims on Wales/Scotland...and her heir. I wonder how long till she has an unfortunate accident. :(

Huzzah. Queen Ysra survived to her majority and not only that but outlived both her regent and his son. 

Retinue was about 6000 strong which actually left it manageable to survive when the regent and then also his son started wars of succession. I literally had every vassal (apart from those in Scotland for some unknown reason) up in arms.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 21, 2014, 07:16:25 PM
Quote from: Queequeg on February 21, 2014, 04:15:20 PM
I love the map.  It's gorgeous.  Only real problem with it is that the Steppes haven't been redone so they tend to get eaten by other powers.

You think you could post some pics of the map?  I'd like to see it.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 21, 2014, 07:20:56 PM
Quote from: Razgovory on February 21, 2014, 07:16:25 PM
Quote from: Queequeg on February 21, 2014, 04:15:20 PM
I love the map.  It's gorgeous.  Only real problem with it is that the Steppes haven't been redone so they tend to get eaten by other powers.

You think you could post some pics of the map?  I'd like to see it.
(https://lh3.googleusercontent.com/-yifExNMEx18/UwLNbw2jmsI/AAAAAAAABFQ/anPYwLwqxdU/w1336-h835-no/2014-02-17_00005.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 21, 2014, 07:22:16 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi1061.photobucket.com%2Falbums%2Ft474%2Faasmul%2Fnewest%2520version%2FWorld%2520veiw%2F28Kingdomsworldveiwnorthernhalf_zpsaac1641a.png&hash=44c62e5cba1aa94673dba09e18d3511138ee1a0e)
Here's a map of De Jure Kingdoms. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2014, 07:23:05 PM
Here's a more useful image, Raz.

http://fireden.net/4chan/images.4chan.org//vg/src/1368277370821.jpg
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2014, 07:24:44 PM
Oh and this a whole but doesn't let you see how granular provinces are.

http://fireden.net/4chan/images.4chan.org//vg/src/1368279435713.jpg
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 21, 2014, 07:25:19 PM
Quote from: Queequeg on February 21, 2014, 07:22:16 PM
Here's a map of De Jure Kingdoms. 

Ah scooped me. :D
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 21, 2014, 07:27:35 PM
I think it's gorgeous, and I love the new cultures and borders.  Though TBH I think making Occitan an Ibero-Romance culture was kind of weird.   
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 25, 2014, 05:46:36 AM
:mmm:

http://news.softpedia.com/news/Exclusive-Crusader-Kings-II-Rajas-of-India-Interview-with-Project-Lead-Henrik-Fahraeus-429067.shtml
QuoteWe have also added a "diplomatic range" to stop most interactions between extremely distant realms.

QuoteSo now we are adding a lot of stuff in the patch (v2.1) and some of the highlights include a more severe system of attrition when your troops have been away from a friendly county for too long, a system of "unified revolts" where the faction leader has all members of the uprising as vassals rather than fighting their old liege on their own. Oh, and when close relatives ask for a title, they might now actually start a war for it.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 25, 2014, 10:52:28 AM
QuoteWe have also added a "diplomatic range" to stop most interactions between extremely distant realms.

That is a relief.  I was envisioning St Thomas Christians popping up in Ireland.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 25, 2014, 12:16:52 PM
Weren't Eastern-Western marriages as far as the Levant happening, though?  Anna of Kiev and whatnot. 
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on February 25, 2014, 12:35:11 PM
Quote from: Queequeg on February 25, 2014, 12:16:52 PM
Weren't Eastern-Western marriages as far as the Levant happening, though?  Anna of Kiev and whatnot.
It would be nice if it was a dynamic limit rather than a hard one, but it's probably better than what we have now.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 25, 2014, 01:37:39 PM
Quote from: Queequeg on February 25, 2014, 12:16:52 PM
Weren't Eastern-Western marriages as far as the Levant happening, though?  Anna of Kiev and whatnot. 

Wasn't the Anna of Kiev thing so weird and unusual that the French were genuinely baffled by the Cyrillic script she left behind before Peter the Great and his entourage surprised everybody by reading it about 700 years later?

Levant marriages were more of a thing for Italian and nearby Christians not, say, Ireland and Sweden by what I can see and that makes sense.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on February 25, 2014, 01:41:59 PM
Quote from: jimmy olsen on February 25, 2014, 05:46:36 AM

QuoteWe have also added a "diplomatic range" to stop most interactions between extremely distant realms.




I've been suggesting something like this since EUI in 2000...  Better late than never I guess.




G.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 25, 2014, 01:52:00 PM
I'm not sure it makes as much sense in most of their titles. CK2 is a bit different as you aren't expected to bestride the world like a colossus and there is no PTI.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 25, 2014, 02:09:00 PM
This is good.

http://forum.paradoxplaza.com/forum/showthread.php?758436-Crusader-Kings-II-Rajas-of-India-Dev-Diary-4-Elephants-of-Mass-Destruction

QuoteBut the other problem is supplies, it won't be a simple task to just walk across all of Europe with every single soldier you started with alive. You will now have to combat starvation as you march far away from your home. This means that Norse Vikings armies will have starved to death before even reaching India.

How it works is that while you are nearby your realm or your top-liege's realm your soldiers will fill up on supplies to keep themselves fed. These supplies will always last for 31 days. When they step too far away into neutral territory they will start to starve for supplies and have a ticking attrition that goes up slowly for each day. A good martial leader can of course counter-act it to a certain point. When you do finally reach the enemy territory, the troops will start foraging from their surrounding area to keep themselves supplied. The foraging builds on the pillaging from the loot bar except it goes a lot slower. When the soldiers can't take more from the loot bar they will start to starve again in 31 days. This will balance the rulers of Europe to invade their neighbors instead of happily jump over the Egypt and start carving their piece of India. Instead they will have to put a bit effort into it if they want to actually reach India.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 25, 2014, 02:27:41 PM
Quote from: Queequeg on February 25, 2014, 12:16:52 PM
Weren't Eastern-Western marriages as far as the Levant happening, though?  Anna of Kiev and whatnot.

I seem to recall that some of Harold Godwinson's family ended up in Russia as well.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 25, 2014, 02:34:39 PM
Quote from: Queequeg on February 25, 2014, 12:16:52 PM
Weren't Eastern-Western marriages as far as the Levant happening, though?  Anna of Kiev and whatnot.
The range should be constrained by status. A King should have much greater range than a count.

EDIT: Just read that last update. I wonder how good Arab Camelry will be. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 25, 2014, 02:43:02 PM
Quote from: Razgovory on February 25, 2014, 02:27:41 PM
I seem to recall that some of Harold Godwinson's family ended up in Russia as well.

Yes...after they went into exile to Denmark.  That is a pretty important detail there.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 25, 2014, 02:52:10 PM
The diplomatic range should be affected by culture. If my Scottish kingdom conquers Jerusalem during a crusade, it makes sense that there is still inter-marriage and diplomatic contact. Same with e.g. a Norse Sicily or Crimea or so.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 25, 2014, 03:35:11 PM
Anne of Kiev may have been an unusual marriage, but it had a pretty big impact on the naming of Capetian kings for the rest of Middle Ages.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 25, 2014, 03:52:56 PM
Holy Roman Emperor Otto II married the Byzantine princess Theophanu, who became regent of Germany after his premature death. Her son was named Otto though, which isn't as innovative as Anne of Kiev...

Looking at the wives of the Holy Roman Emperors, they should not be limited in marriage range I guess. They married English, Russian, Spanish, Greek, French etc. princesses.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 25, 2014, 04:43:51 PM
Quote from: Zanza on February 25, 2014, 03:52:56 PM
Looking at the wives of the Holy Roman Emperors, they should not be limited in marriage range I guess. They married English, Russian, Spanish, Greek, French etc. princesses.

The Byzantines were still in Italy at the time, nearly neighbors to the HRE.  I think this works fine for the HRE, none of those cultures are far from their borders.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 25, 2014, 07:27:54 PM
Quote from: The Minsky Moment on February 25, 2014, 03:35:11 PM
Anne of Kiev may have been an unusual marriage, but it had a pretty big impact on the naming of Capetian kings for the rest of Middle Ages.
How so?
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 25, 2014, 07:56:31 PM
Quote from: Queequeg on February 25, 2014, 07:27:54 PM
Quote from: The Minsky Moment on February 25, 2014, 03:35:11 PM
Anne of Kiev may have been an unusual marriage, but it had a pretty big impact on the naming of Capetian kings for the rest of Middle Ages.
How so?

6 Phillips starting with her son and heir.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 25, 2014, 08:03:58 PM
 :lol:
I thought there was some French noble name of Russian origin that I wasn't familiar with. 
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on February 26, 2014, 11:04:09 AM
Quote from: Queequeg on February 25, 2014, 08:03:58 PM
:lol:
I thought there was some French noble name of Russian origin that I wasn't familiar with.

That stuff is all Greek to me.   ;)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 26, 2014, 06:11:27 PM
I was about to say, I am pretty sure Philip is a Greek name.  Or at least was the name of the Apostle the Greeks like.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 27, 2014, 12:07:46 AM
I thought things had improved a bit during and after the Carolingian period, apparently not. :mellow:

http://en.wikipedia.org/wiki/Anne_of_Kiev
QuoteThe new queen consort was not instantly attracted to her new realm. She wrote to her father that Francia was "a barbarous country where the houses are gloomy, the churches ugly and the customs revolting." Anna of Kiev could write and read five languages, including Greek and Latin, while her husband and his entire court could not write and read, and signed themselves with a cross.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 27, 2014, 12:13:52 AM
I've used that fact several times on Languish as proof that Russia wasn't always a relative backwater.  You don't remember it?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 27, 2014, 12:14:50 AM
Quote from: jimmy olsen on February 27, 2014, 12:07:46 AM
I thought things had improved a bit during and after the Carolingian period, apparently not. :mellow:

Well this was following a period of war and political fragmentation.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 27, 2014, 12:22:14 AM
Also; if you believe Mormon genealogy (don't) I'm a Rurikid through Anne of Kiev. 
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 27, 2014, 12:24:49 AM
Quote from: Queequeg on February 27, 2014, 12:22:14 AM
Also; if you believe Mormon genealogy (don't) I'm a Rurikid through Anne of Kiev. 

I am pretty sure a huge percentage of all people of European descent are.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 27, 2014, 12:28:22 AM
Yeah, probably, it's so far up the core Capet line that all Bourbons and Valois descendants are.  Not just the main lines, obviously, but the thousands upon thousands that broke off, and all the bastard children produced by all the princes and Kings in all subsequent European monarchies by inter-marriage with a Capet line.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 27, 2014, 12:57:07 AM
Quote from: Valmy on February 27, 2014, 12:14:50 AM
Quote from: jimmy olsen on February 27, 2014, 12:07:46 AM
I thought things had improved a bit during and after the Carolingian period, apparently not. :mellow:

Well this was following a period of war and political fragmentation.
No excuses, Mr. French Apologist!  :mad:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 27, 2014, 04:31:12 AM
It's really annoying when someone assassinates a family member and you can't arrest him without upsetting the vassals. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 27, 2014, 05:58:22 AM
Quote from: Valmy on February 26, 2014, 06:11:27 PM
I was about to say, I am pretty sure Philip is a Greek name.  Or at least was the name of the Apostle the Greeks like.

IIRC Anna named her son after Philip of Macedon.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 27, 2014, 10:19:59 AM
Quote from: jimmy olsen on February 27, 2014, 12:07:46 AM
I thought things had improved a bit during and after the Carolingian period, apparently not. :mellow:

http://en.wikipedia.org/wiki/Anne_of_Kiev (http://en.wikipedia.org/wiki/Anne_of_Kiev)
QuoteThe new queen consort was not instantly attracted to her new realm. She wrote to her father that Francia was "a barbarous country where the houses are gloomy, the churches ugly and the customs revolting." Anna of Kiev could write and read five languages, including Greek and Latin, while her husband and his entire court could not write and read, and signed themselves with a cross.

I find that extremely questionable.  The court would include churchmen who almost certainly could read.  Henry's dad wrote poetry.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on February 27, 2014, 03:21:55 PM
Quote from: Solmyr on February 27, 2014, 05:58:22 AM
Quote from: Valmy on February 26, 2014, 06:11:27 PM
I was about to say, I am pretty sure Philip is a Greek name.  Or at least was the name of the Apostle the Greeks like.

IIRC Anna named her son after Philip of Macedon.

It can hardly have been before. :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on February 27, 2014, 03:58:15 PM
Quote from: The Brain on February 27, 2014, 03:21:55 PM
Quote from: Solmyr on February 27, 2014, 05:58:22 AM
Quote from: Valmy on February 26, 2014, 06:11:27 PM
I was about to say, I am pretty sure Philip is a Greek name.  Or at least was the name of the Apostle the Greeks like.

IIRC Anna named her son after Philip of Macedon.

It can hardly have been before. :rolleyes:

:bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 03, 2014, 02:44:09 AM
190 hours! LOL, noobs!

http://www.escapistmagazine.com/news/view/132510-Europa-Universalis-and-Crusader-Kings-Have-Average-Play-Times-of-190-Hours
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 04, 2014, 03:11:54 PM
I just watched part of the livestream. The one guy (I guess moderator) was not ready for videos/interviews. Kinda cringe worthy.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 04, 2014, 03:56:32 PM
Any news besides the fact that Swedish game programmers might be shy nerds?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 04, 2014, 04:02:31 PM
Hey, Henrik seems pretty decent now - though maybe the moderator was there as a spoil. :D

Decadence now seems like it'll be a minor things. There's now a decadent trait that only a few people in your dynasty will get. Some story events to help characters stop being decadent. No penalty free imprisonments.

Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 04, 2014, 05:10:59 PM
On a different note, I found it interesting that for faction rebellions they are now taking page from CK2+ and combining all faction members into a single civil war state. Should allow ai to coordinate a bit better.

Though that I've always thought was somewhat lacking was the ability to pick off combatants / get them to turn sides which that method is a step away from.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 04, 2014, 05:21:45 PM
Yeah, you should be able to bribe a rebellious duke to your side even after war has broken out. Just offer him another title/honorary title/money/marriage etc.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 04, 2014, 07:43:26 PM
Lot of good updates to the base game. Even the little things like the red skull are great.

http://forum.paradoxplaza.com/forum/showthread.php?759994-Crusader-Kings-II-Rajas-of-India-Dev-Diary-5-Free-Features-1
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 04, 2014, 10:32:37 PM
Ah heck now it will not be so easy to crush the Cumans as the Khazars anymore.  But hey a whole new realm of Jews!
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 04, 2014, 10:55:16 PM
Quote from: Valmy on March 04, 2014, 10:32:37 PM
Ah heck now it will not be so easy to crush the Cumans as the Khazars anymore.  But hey a whole new realm of Jews!
I don't usually play east of Byzantium, but don't the Cumans usually get the upper hand on the Steppe until the Seljuks come and smash everything?

Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 04, 2014, 11:10:43 PM
Quote from: jimmy olsen on March 04, 2014, 10:55:16 PM
Quote from: Valmy on March 04, 2014, 10:32:37 PM
Ah heck now it will not be so easy to crush the Cumans as the Khazars anymore.  But hey a whole new realm of Jews!
I don't usually play east of Byzantium, but don't the Cumans usually get the upper hand on the Steppe until the Seljuks come and smash everything?

Not when I play, the Cumans tend to attack everybody at once right at the start so if you time it right you can crush them in one battle since duchies are so huge out there.  But yeah they tend to roll over the Pechenegs and Turkomans right off the bat.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 05, 2014, 09:28:35 PM
Playing as Halych-Volyn or Kiev is pretty great.  You get religious CBs to the south and north, and your cousins across Rus' to back you up in the wars. I also like the slightly awkward strategic position, and the plausible but ahistorical nature of the area becoming a real power center. 
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 06, 2014, 12:27:24 AM
Quote from: Valmy on March 04, 2014, 11:10:43 PM
Quote from: jimmy olsen on March 04, 2014, 10:55:16 PM
Quote from: Valmy on March 04, 2014, 10:32:37 PM
Ah heck now it will not be so easy to crush the Cumans as the Khazars anymore.  But hey a whole new realm of Jews!
I don't usually play east of Byzantium, but don't the Cumans usually get the upper hand on the Steppe until the Seljuks come and smash everything?

Not when I play, the Cumans tend to attack everybody at once right at the start so if you time it right you can crush them in one battle since duchies are so huge out there.  But yeah they tend to roll over the Pechenegs and Turkomans right off the bat.
I just started a game as the Serbian Byzantine Duchy. It's completely undeveloped so after conquering the requisite territory I was just waiting for the gold and piety to add up so I could form the kingdom. I noticed that the Khazars managed to get the upper hand on the steppe and now rule Eastern Ukraine and Khazakistan and are busy paiting it Jewish. :lol:

Then all of a sudden around 895 I get a message that the era of crusading is upon us and like 5 different holy orders were founded simulataneously. I'm like what the hell is going on? The Empire was doing pretty good, having conquered Crete, Cyprus and several Anatolian/Armenian duchies. Then I scroll over to the west and see that not only has some muslim dynasty I've never heard took over Andulusia, they've completely overrun Aquataine, Burgundy and Brittany as well! :o

The Pope calls for a crusade for Aquataine and the only ones who respond are the Holy orders and maybe a dozen dukes and petty kings. The Karling Kings either had a truce with the muslims or were helping fight off an Aghalbid (sp?) invasion of Sicily, because that's more important amirite.  :rolleyes:

Anyways they were clearly doomed and within a year the Muslims had racked up a warscore of 87%. However the war dragged on and next I checked it was down to 17%. The Holy Orderes must have manage to concentrate their forces and crush the main stack.

The War has lasted nine years now and is now 28% in the Pope's favor, despite no major kings participating. A Catholic uprising has been raging for several years behind the lines as well, and a Breton national uprising just started so I'm really starting to believe they might pull it off.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 06, 2014, 02:00:57 PM
My Empires still always get bogged down in succession wars.  I am completely clueless about what to do about it, it even happened when my heir was 41, male, with male heirs, with a diplomatic value of 18.  You beat one down and they just keep on coming.  By the time the realm has stabilized it is almost time for the guy to die so we can do it all over again.

I blame Gavelkind, my brothers have mighty armies indeed.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 06, 2014, 02:12:22 PM
Interesting as in many cases I don't have that many wars and/or I get one grand rebellion near accession but then every quiets down after that.

One thing that is very helpful is high diplo. Had a ruler with 24 as his base and everyone was pretty quiet during his lengthy 70 years on the throne.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on March 06, 2014, 02:35:11 PM
Quote from: garbon on March 06, 2014, 02:12:22 PM
70 years on the throne.

:o Which type was this??
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 06, 2014, 02:38:54 PM
Quote from: The Brain on March 06, 2014, 02:35:11 PM
Quote from: garbon on March 06, 2014, 02:12:22 PM
70 years on the throne.

:o Which type was this??

Sorry, I don't play those games. I find that vulgar.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 06, 2014, 02:49:32 PM
Garbo, you still using HIP?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 06, 2014, 02:53:38 PM
I actually haven't started. :blush:

I changed it to get rid of that very detailed map but haven't gone back as I still have my vanilla Jorvik=>Wales game that I want to finish out.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 10, 2014, 06:12:55 PM
Quote from: garbon on February 13, 2014, 10:23:49 PM
In an odd twist, I saw the Tulunids become miaphysite allowing the Order of St. Anthony to spring back into existence. Bit of a strange* result as it means that Egypt through Somalia is safely Christian.

*well not so much strange as just unusual for CK2. :D

Finally nearing the end of this game. Well in the early part of 14th century (1320s or some like). Never had to put up with holy orders taking crusade targets as crusades never happened. Miaphysites stayed in control until I helped a catholic Tulunid prince (married matrilineally to my daughter) take the Byzantine Empire. Apparently crusades will only happen if Jerusalem is not held by Christians, Byzantine Empire is failing, Rome has been taken by other religion/heretics or other religions have key provinces in France/Germany. I'm not sure how I feel about that given the vast areas of paganism in 867 start.

Map now divided mainly between catholicism, reformed tengri and that finnish religion. Sunnis only exist in West Africa and Orthodoxy has virtually been wiped out via the Il-Khanate eating its last proponent (Hungary). Golden Horde fizzled out as by the time their event fired, Il-Khanate already had most of the steppes. They probably should have both hordes appear at the same time if they are going to keep mongol invasion to two separate nations (though I believe in that live stream, Hendrik noted that they really have the mechanics in place now to have it be mongol empire turning into those divisions - but not a priority).
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 10, 2014, 06:47:17 PM
Install the new HIP!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 10, 2014, 06:57:00 PM
I played about 30 years without that map mod yesterday. I couldn't shake the feeling that there was too many mechanics that I didn't understand (like the autonomy faction where we were voting on various policies? the new crown law system, etc.). I'm not really try to re-learn CK2 as I think it works mostly okay as is.

Also, in that brief period, I saw Aquitaine had already started gobbling up Iberia. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 10, 2014, 07:38:31 PM
Occitain culture is grouped with Iberian, which is bullshit. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 10, 2014, 11:58:24 PM
To be honest I don't think having Acquitaine as anything other than a titular title fucks up France.  It should be a pretty strong title. 
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 11, 2014, 07:05:58 AM
So, with the addition of India and the new rebellion system, won't this lead to a stronger Byzantine Empire? The Muslims will have their attention split in a way they never had before and it will be more difficult to pick off rebellious Byzantine vassals.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 11, 2014, 07:39:14 AM
Quote from: Queequeg on March 10, 2014, 11:58:24 PM
To be honest I don't think having Acquitaine as anything other than a titular title fucks up France.  It should be a pretty strong title. 

France that is?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 11, 2014, 08:25:09 AM
Quote from: jimmy olsen on March 11, 2014, 07:05:58 AM
So, with the addition of India and the new rebellion system, won't this lead to a stronger Byzantine Empire? The Muslims will have their attention split in a way they never had before and it will be more difficult to pick off rebellious Byzantine vassals.

Why wouldn't the Byzantines have their own rebellions?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 11, 2014, 09:42:33 AM
Quote from: Valmy on March 11, 2014, 08:25:09 AM
Quote from: jimmy olsen on March 11, 2014, 07:05:58 AM
So, with the addition of India and the new rebellion system, won't this lead to a stronger Byzantine Empire? The Muslims will have their attention split in a way they never had before and it will be more difficult to pick off rebellious Byzantine vassals.

Why wouldn't the Byzantines have their own rebellions?
It will be more difficult to pick them off because they will be united under the head of the rebellion rather than all independent.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 11, 2014, 10:05:59 AM
Quote from: jimmy olsen on March 11, 2014, 09:42:33 AMIt will be more difficult to pick them off because they will be united under the head of the rebellion rather than all independent.

Ah I see where you were going with that.  Well that is true in theory.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on March 11, 2014, 10:19:53 AM
Quote from: Queequeg on March 10, 2014, 07:38:31 PM
Occitain culture is grouped with Iberian, which is bullshit.

Well, if you are comparing Galician culture with Occitain, yes, however if you're comparing Catalan...

Gameplay-wise, the HIP guys made the change to foment Catalonia and Navarre meddling in French politics, as it historically happened.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 11, 2014, 11:49:28 AM
Yeah but shouldn't it be something like

Langue D'Oil group-Norman, Frankish, maybe Walloon or Burgundian
Langue D'Oc-Occitain, Catalan
Iberian-Galician, Leonese, Castilian, maybe Andalusian and Basque

I don't think there's a linguistic rationale for Occitain being grouped with Basque and Andalucian over "Frankish". 
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 11, 2014, 07:04:57 PM
Quote from: Valmy on March 11, 2014, 10:05:59 AM
Quote from: jimmy olsen on March 11, 2014, 09:42:33 AMIt will be more difficult to pick them off because they will be united under the head of the rebellion rather than all independent.

Ah I see where you were going with that.  Well that is true in theory.
And why wouldn't it be true in practice?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 11, 2014, 07:09:59 PM
Well it could be that the strong revolt faction causes Byzantines to fall apart more (imagine for instance if it is the independence faction).  I can't remember though what used to happen vis-a-vis CK+ which had that revolter model.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 11, 2014, 07:36:29 PM
I thought that Dukes from the Dejure Empire won't join an independence faction. So, unless someone manages to become King of Greece or Anatollia the only ones who might try that are Kings on the periphary like Croatia and Sicily.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 11, 2014, 07:43:12 PM
I'm not sure that's true - at least anecdotally I haven't seen that to be the case.

Side note: I wonder what happens in case where you previously could invite vassals of your former liege to your rebellion. Will they, if they join, be part of the main revolter or will they be ancillary (and similar to previous model where each rebel was independent)?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 12, 2014, 05:48:04 AM
Two times this week I've noticed the Byzantine Emperor capturing the Emir or Caliph he was fighting, sending the warscore to 100%, only to instantly release him and sending it back down into single or negative digits. What the fuck...
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on March 12, 2014, 03:57:54 PM
Quote from: jimmy olsen on March 12, 2014, 05:48:04 AM
Two times this week I've noticed the Byzantine Emperor capturing the Emir or Caliph he was fighting, sending the warscore to 100%, only to instantly release him and sending it back down into single or negative digits. What the fuck...

If you capture someone you're at war with it usually boosts your warscore massively (always to 100? or at least near it), but if you sue for peace you "just" win the war. If you ransom them back you get gold but the war continues. CK2s AI is decent enough these days but still goofy, maybe it's valuing the ransom gold over winning its conflict.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 12, 2014, 08:19:14 PM
Quote from: OttoVonBismarck on March 12, 2014, 03:57:54 PM
Quote from: jimmy olsen on March 12, 2014, 05:48:04 AM
Two times this week I've noticed the Byzantine Emperor capturing the Emir or Caliph he was fighting, sending the warscore to 100%, only to instantly release him and sending it back down into single or negative digits. What the fuck...

If you capture someone you're at war with it usually boosts your warscore massively (always to 100? or at least near it), but if you sue for peace you "just" win the war. If you ransom them back you get gold but the war continues. CK2s AI is decent enough these days but still goofy, maybe it's valuing the ransom gold over winning its conflict.
Which is beyond stupid, we were a heavy underdog in that war and predictably lost all of Greece because of that decision.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 16, 2014, 12:18:51 PM
I seem to have made a slight mistake in my King of Croatia game and am hoping someone can help me figure out a way to fix it.

I took 3/4 of the provinces for the Duchy of Pecs from the Tartars.  I gave all 3 away to different dudes.  A month or two later I could afford to create the Duke of Pecs title, so I did and gave it to the best of the 3 Counts.

At some point here I also convinced the 4th Countess to become my vassal; I don't remember the exact timing on that and giving away the Ducal title.

Just shortly after that the Countess died and left the County to a 10 year old, Moric.   Duke Mislav tried to revoke the title of Morict, and the Count rebelled.  A bit later I got a message about the war and realized Moric was my direct vassal.   

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2Fck2_3_zps30bac9a6.png&hash=2c09fe4a79b16852646eef275860bd55c4b07d99) (http://s195.photobucket.com/user/sbr32/media/games/ck2_3_zps30bac9a6.png.html)

However when I try to revoke his landed title it says he is not my direct vassal.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2Fck2_4_zpsb369f690.png&hash=a7c2a0aceaae7563fb5aa3ff396d337f4a3af4f8) (http://s195.photobucket.com/user/sbr32/media/games/ck2_4_zpsb369f690.png.html)

Now I can't transfer the vassalage (I assume it is because they are at war), and the AI can't seem to figure out how to win the war.

If I try and Join in on Duke Mislav's war I get some weird options:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2Fck2_2_zps8d0a76c1.png&hash=922f2354ae5ed37e9a2937d39e78434aceeb7f41) (http://s195.photobucket.com/user/sbr32/media/games/ck2_2_zps8d0a76c1.png.html)

The Duke has a stack of ~1500 men that just sit around and do nothing until a tiny unit pops up in the disputed county, then the Duke's troop move in and smash the 100 men, and instead of besieging the province they march right back across the river and wait for another 100 men to stick their heads out so they can do it again.

This has been going on for over 4 years now.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz133%2Fsbr32%2Fgames%2Fck2_5_zps5da7c800.png&hash=57323159966bc3b1fe6646ad18f7e09154218bfe) (http://s195.photobucket.com/user/sbr32/media/games/ck2_5_zps5da7c800.png.html)

It looks like my best option is to join the war on Mislav's side and then intentionally lose. :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on March 16, 2014, 01:57:42 PM
Celtic boys look like the kind of little shits who'd shoot your dog with a BB gun.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 17, 2014, 02:39:18 PM
Next DLCs will be Turkish faces, Turkish units and Songs of India.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.gram.pl%2Fupl%2Fgalerie%2F8072%2F201403170925554.jpg&hash=a0055c51d77e4537fb796d36a0d94679dd8f912b)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.gram.pl%2Fupl%2Fgalerie%2F8072%2F201403170925568.jpg&hash=34e11eb183fdb80b0cd559609a43d3771343306e)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 17, 2014, 03:35:55 PM
 :hmm:

They should probably be a bit more Asiatic than that already, though I think there's a lot of good evidence that the presence of typically East Asian phenotypical features among the peoples of Western Asia is because the Mongols killed millions and bred like possums.   
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 18, 2014, 12:30:26 PM
Patchnotes:
http://forum.paradoxplaza.com/forum/showthread.php?762894-Crusader-Kings-II-Rajas-of-India-Patchnotes-and-Ask-us-anything!

MAJOR
- Major map revisions and additions: East Africa, Armenia, Central Asia, Siberia and India
- Added Steam matchmaking support
- Added Steam workshop support
- Added diplomatic range, blocking diplomacy and councillor actions vs too distant characters
- Factions will now revolt as a single unified realm under a temporary title
- Added attrition for units that have been "out-of-supply" for too long (can't live off the land in neutral counties, etc)
- Added support to change window mode setting: fullscreen, borderless or windowed
- New unit type system allowing for more flexible unit types, including War Elephants, Camel Warriors and Horse Archers
- Blocked "North Korea Mode"; you now lose huge parts of all income and levies if your demesne is too big
- Save games are now compressed by default (can be toggled on and off)
- Major memory and performance optimizations

MINOR
- Added opinion malus for holding a character in prison.
- Added opinion malus for former lovers.
- Characters can now have up to five lovers at the same time.
- Tweaks and improvements to many events and decisions.
- Scripted civil wars in history files should now work properly. When scripting civil wars, defender must always be added before attacker for them to work properly.
- Now possible to revoke honorary titles. Revoking an honorary title with a positive opinion modifier will anger the previous holder.
- Added support for multiple lovers.
- Impregnation of lovers is now handled in the code.
- Updated all events to use the new scripting logic for friends, rivals and lovers.
- Characters will no longer get 'Marriage Ties' opinion bonus towards their spouse.
- Fixed a bug that was preventing vassals from being able to be called into war under certain CBs that were scripted to allow it.
- CBs that call other vassals into a revolt will now automatically call all vassals when war is declared.
- Sons asking for titles can now start an adventure for one of your titles if refused. Especially common among Muslims. (event 37000)
- Timur and Seljuk now arrive in a more involved fashion and need to survive before they launch their great gambit
- Children can no longer pick up the religion or culture of a guardian if the guardian does not share the religion or culture of his employer
- The Nestorians are no longer a heresy, and have their own holy order (The Order of St Addai)
- Added the Messalian heresy (Nestorian)
- Made the Paulician heresy (Orthodox)
- You can no longer usurp the sole primary title off of someone with a different religion if he has any holdings within it
- You no longer get an opinion bonus from your vassals for defending against rebels, adventurers and the like
- You can no longer call allies to help you defend against peasant, heretic and religious rebels
- Added a decision to conscript merchant ships if playing a ruler with overseas holdings
- Reduced piety gained from battles
- Increased piety cost of Muslim Invasion CB
- Whether a character is too insignificant for anyone to care if you execute them is now determined by whether they have any titles, claims, or titled close relatives
- Children, incapable characters and prisoners can no longer join factions
- The decision to acknowledge bastards as your own now works again
- Becoming infirm will now abort self improval ambitions
- Characters now lose the ambition to get married upon becoming eunuchs or homosexual
- Cathar women can now have the same career ambitions as men
- Can no longer reform the Orthodox religion, instead one has the Decision to restore the Ecumenical Patriarchate
- Events can no longer make tech points negative
- Fixed a rare crash related to loading savegames with events referring invalid characters
- Cathar vassals no longer have negative opinions for liege or liege's heir being female
- Expelling holy orders now blocks further Decisions towards them
- Holy Orders can no longer ask for the right to build castles in the lands of vassals of someone who has expelled them
- If a Holy Order is your vassal when you expel it, it will be set free
- Added missing decision to expel the Bektashi Order
- No longer possible to hire holy orders that you've expelled
- Reduced the number of standing troops of the Knights of Calatrava and Santiago
- After a successful decadence revolt, the new ruler only gets weak unpressed claims on vassals who choose independence
- Increased chances that vassals will choose independence after successful decadence revolts
- Doubled the Prestige that newborn characters get from their dynasty at birth
- Doubled the Prestige you get from the dynasty of your spouse when marrying
- Added missing de jure capitals to the Kingdom of Anatolia and the Duchies of Spoleto and Latium
- Added a prisoner age check to event 50010
- Added updated flags for titles within the Arabian, Mali and Byzantine de jure empires
- Fixed a couple of location triggers in Christian monastery events.
- Fixed bug in bookmarks reading of files
- Fixed duchies names not showing properly in de-jure duchy map mode
- Added Camel Warriors retinue type to Arabic culture
- Fixed crash bug when units die of attrition
- Tweaked max attrition just so slightly
- Improved the Sons of Abraham version of the heresy appearance event (SoA.4000)
- Strengthened adventurers in general
- The king of Jerusalem is no longer allowed to vassalize the Knights Templar or the Knights of St John if they are too powerful already
- Tweaked the cultural conversion events a bit, mainly to improve the special Mongol conversion factor
- Corrected the terrain in many provinces
- Fixed a bug where saves where primary title was dynamic didn't have CoA
- Fixed a bug that if the primary title was dynamic the character was not auto selected after loading
- Fixed a bug where kicking someone out of the lobby would make that character unselectable
- Fixed a bug where selecting a player in the outliner would sometimes navigate to an incorrect province
- Fixed a bug where map borders were not correctly loaded when going into multiplayer
- Fixed a bug where map names were not correctly loaded when going into multiplayer
- Cash, Prestige, and piety commands can now be used with values smaller than 1
- Text field cursor position fixed in multiple cases
- Fixed a bug where children would lose their guardian upon reload
- Fixed a bug where only a single opposite trait would be removed
- Famagusta is no longer an Abbasid vassal in 867
- Loot bar regrows more slowly now
- Fixed an issue where event flags would sometimes not clear properly after tournaments, feasts and similar events
- Fixed the triggers for a number of minor events where people could get the event even if they didn't have the correct religion
- Fixed broken trigger for the Decadent Warrior achievement
- Cut "succession wars" and all (mostly obsolete) mechanics to do with vassal revolt risk
- Jews can now also hire the Abyssinian and Nubian mercs
- Fixed a nasty bug where whole Patrician families could be genocided on succession
- Added events for the rise of the Ghaznavids
- Added a negative opinion modifier for vassal kings vs their emperor liege
- Improved or fixed religion triggers in many events
- Improved localization for a number of older events
- Minor tweaks to effects for many events
- Added a special decision to form the HRE
- Events are now saved and loaded from saves
- Compressed saves are now saved with meta data to improve performance
- Localisation of other languages now defaults to English
- Flags now appear and disappear when you're the correct height above the ground
- Saving the game with a dynamic title now saves the correct COA and automatically reselects the character you played upon loading
- Some minor changes to the save games format to improve backward compatibility
- Save games list now show if the save is unsupported
- Added equal-opportunity tumbling of courtiers for women and homosexuals.

INTERFACE
- Family view now uses a larger siblings box if character's religion does not allow secondary spouses or concubines.
- The "Threats" tab in the Intrigue View is now filled with appropriate characters
- Added an "Adventurer Threat" alert (replacing the old "Angry Vassal" one)
- When choosing educate character for a child, a suitable guardian will now be pre-picked (for the cases where you don't want to bother to pick one yourself).
- Added a new tab to dynastic view that shows friends, rivals, in-laws and lovers.
- Religion/Culture filter in character finder now actually filters by religion/culture instead of religon/culture group.
- Pressing the skull icon will now navigate to the killer (if he is known)
- Court tab now shows councillors as well
- Improved a lot of title and culture colors
- Added opinion modifiers to the trait tooltip
- Fixed tooltips for trigger 'has_guardian' and 'has_regent'
- Corrected the tooltip for the trigger 'any_claim'
- Pressing on red character skulls now navigates to the murderer
- Character view now shows the correct piety icon for the selected character
- Expel Jormsvikings was missing localisation

AI
- Much less likely to plot against characters they have a high opinion of.
- Much less likely to form factions against characters they have a high opinion of.
- Improved guardian selection logic.
- More prio on converting demesne provinces over vassal provinces.
- Less willing to marry young male characters to older women.
- Will now detach and move away if their parent stack is suffering severe attrition.
- Will now keep attrition-free event troops mostly consolidated instead of spreading them out.
- Now takes terrain and unit quality into account when determining whether to run away from enemies.
- Smarter about when to assault if there are enemy troops nearby.
- Better at determining who to attach to in war.
- Better at coordinating with allies in war.
- Will no longer declare suicidal faction independence wars that only have a fraction of their liege's power.
- Now smarter about when to hire mercenaries in a war.
- Less willing to fold to independence, pretender and antiking factions.
- Will now never fold to a very weak faction.
- Will stop more plots.
- The Hordes will now be more prone to head in the "right" direction.
- Will now execute dynasty decisions.
- Smarter about title revocation.
- Will not start claimant factions for old women, or a parent of the current ruler.
- Muslim characters are more likely to pick up the 'Gain a Title' ambition.
- Foreign rulers are now generally quite willing to take on wards as hostages
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 18, 2014, 12:48:54 PM
Quote- You can no longer usurp the sole primary title off of someone with a different religion if he has any holdings within it
- You no longer get an opinion bonus from your vassals for defending against rebels, adventurers and the like
- You can no longer call allies to help you defend against peasant, heretic and religious rebels

Not sure how I feel about these. I wonder how that first one works as it seems suspiciously like you are being required to recognize a heathen's title / must destroy him first.

2nd, I guess is kinda of good only in that it was an exploit that it made sense at the start of new reigns to keep one of those rebels around till your vassals would be pleased with you on their own.

Last one, I don't understand why. Those can form pretty big stacks and I don't see why an ally couldn't be called.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 18, 2014, 01:43:33 PM
Actulaly p'dox is abuzz about this one too.

QuoteChildren can no longer pick up the religion or culture of a guardian if the guardian does not share the religion or culture of his employer

I wonder if that means that you will have to final a vassal of a vassal to do the educating or if you just can't use this method anymore.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 18, 2014, 03:02:57 PM
"Employer" seems a weird term in CK2.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on March 18, 2014, 03:59:15 PM
That will make it much harder to turn the Byzantine Empire Jewish.  :mad:

Also: This
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Ft1.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcSJWj6DFYA4osz6oG_9ycCP88sPX3THCINEaKybQZNldillAr4Kaw&hash=5fb537e1d2b152a3d7ff355d9e5f1aaa23d10bb4)
is what a malus is, you Swedish bastards.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 18, 2014, 04:05:02 PM
Quote from: garbon on March 18, 2014, 12:48:54 PM
Quote- You can no longer usurp the sole primary title off of someone with a different religion if he has any holdings within it
- You no longer get an opinion bonus from your vassals for defending against rebels, adventurers and the like
- You can no longer call allies to help you defend against peasant, heretic and religious rebels

Not sure how I feel about these. I wonder how that first one works as it seems suspiciously like you are being required to recognize a heathen's title / must destroy him first.

2nd, I guess is kinda of good only in that it was an exploit that it made sense at the start of new reigns to keep one of those rebels around till your vassals would be pleased with you on their own.

Last one, I don't understand why. Those can form pretty big stacks and I don't see why an ally couldn't be called.
I don't mind the second point, but the first and last make little sense to me. Hardly game-breaking, but especially the first could be quite irritating.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 18, 2014, 04:30:48 PM
Release date is 25th according to some Polish website that posted the screenshots yesterday as well.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 18, 2014, 05:44:21 PM
Has Pdox come posted how to shift Gamersgate version over to Steam yet?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 18, 2014, 05:54:23 PM
Quote from: Razgovory on March 18, 2014, 05:44:21 PM
Has Pdox come posted how to shift Gamersgate version over to Steam yet?

I believe in gamersgate it should have a key for you for use with steam.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 18, 2014, 08:21:28 PM
Yep, they had it worked out a while ago.  The crappy part is you have to enter each individual DLC with a separate key.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 18, 2014, 08:29:37 PM
Quote from: sbr on March 18, 2014, 08:21:28 PM
Yep, they had it worked out a while ago.  The crappy part is you have to enter each individual DLC with a separate key.

I was afraid of that.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 18, 2014, 11:09:54 PM
What are the rules for what landed titles can be given to whom?

I am Petty King of Ulser, Count of Tyrone, Tyrconnell, and Oriel.  I took the Duchy of Connacht, Connacht and Briefne in a war.  My son and heir turned 16 so I found him a bride and tried to give him some land.  I could only offer him the Counties of Tyrone, Tyrconnell or Oriel.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 19, 2014, 12:29:21 PM
Quote from: sbr on March 18, 2014, 11:09:54 PM
What are the rules for what landed titles can be given to whom?

I am Petty King of Ulser, Count of Tyrone, Tyrconnell, and Oriel.  I took the Duchy of Connacht, Connacht and Briefne in a war.  My son and heir turned 16 so I found him a bride and tried to give him some land.  I could only offer him the Counties of Tyrone, Tyrconnell or Oriel.

I'm not sure if you can give away titles at the same level as yourself.  A petty King is a Duke level title.  Also if you have gavalkind you can't give your primary heir more then a county.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on March 19, 2014, 12:38:28 PM
Quote from: sbr on March 18, 2014, 08:21:28 PM
Yep, they had it worked out a while ago.  The crappy part is you have to enter each individual DLC with a separate key.

Since I'm behind a couple of DLCs anyways, I'm hoping for a massive CK2 "complete" Steam sale one of these days.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 19, 2014, 12:50:45 PM
Thanks for the answers so far

As a count with my previous character I was able to give my heir a county (which wasn't the best idea at the time).  My current duke has 5 counties, only 3 are eligible to be given to my son.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 19, 2014, 01:32:29 PM
:rolleyes:

Do you have gavelkind? If so that severely restricts what you can give your heir as it plots out others for your other sons.
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 19, 2014, 01:37:07 PM
Gavelkind is probably the answer then.

Why the :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 19, 2014, 01:37:51 PM
Oh I didn't see that Raz had responded. I thought you were being passive aggressive. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: sbr on March 19, 2014, 01:40:54 PM
:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 19, 2014, 01:52:44 PM
Quote from: garbon on March 19, 2014, 01:32:29 PM
:rolleyes:

Do you have gavelkind? If so that severely restricts what you can give your heir as it plots out others for your other sons.

I thought you could only give titles away to heirs based on what they were slotted to get anyway.

Anyway I have found playing with Gavelkind was the main problem I had in my games.  Once I went to different succession laws everything got immensely better.  It was just crazy just succession war after succession war.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 19, 2014, 01:53:49 PM
Quote from: Valmy on March 19, 2014, 01:52:44 PM
I thought you could only give titles away to heirs based on what they were slotted to get anyway.

Main heir, yes but other sons you can change it up.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 19, 2014, 01:54:55 PM
Quote from: garbon on March 19, 2014, 01:53:49 PM
Main heir, yes but other sons you can change it up.

Ah didn't know that.  That seems like cheating to me but hey whatever.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 19, 2014, 01:57:03 PM
Quote from: Valmy on March 19, 2014, 01:54:55 PM
Quote from: garbon on March 19, 2014, 01:53:49 PM
Main heir, yes but other sons you can change it up.

Ah didn't know that.  That seems like cheating to me but hey whatever.

How so? As far as cheating.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 19, 2014, 02:03:02 PM
Quote from: garbon on March 19, 2014, 01:57:03 PM
How so? As far as cheating.

It just seems weird that if the succession law demands certain lands go to certain sons how are you able to mess with it?  If you have primogeniture and your first born is a hunchback inbred simpleton while your second son is a genius you cannot just fiddle around with the succession order.  Strange you can fiddle with it in Gavelkind.  Granted Gavelkind was a lot more of a guideline than a series of laws.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 19, 2014, 02:07:13 PM
Quote from: Valmy on March 19, 2014, 02:03:02 PM
Quote from: garbon on March 19, 2014, 01:57:03 PM
How so? As far as cheating.

It just seems weird that if the succession law demands certain lands go to certain sons how are you able to mess with it?  If you have primogeniture and your first born is a hunchback inbred simpleton while your second son is a genius you cannot just fiddle around with the succession order.  Strange you can fiddle with it in Gavelkind.  Granted Gavelkind was a lot more of a guideline than a series of laws.

Well you can't really fiddle with succession order on Gavelkind. Your primary heir will still only be able to receive a few lands. What you are allowed to do though is mess with the handing out of titles - but the other sons will still want their fair share. Only thing it really allows you to do is making handouts more sensible, so give second son two counties together rather than the separate ones it might end up giving him.

Balance of power isn't altered too much / by landing other sons earlier (before inheritance), you've made them a little more powerful as they will now be established rulers.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on March 19, 2014, 05:45:38 PM
Gavelkind is interesting and in some ways sticking with it for an entire play through would be a good way to add challenge to the game, but every game I play gavelkind I just end up mass-murdering unwanted heirs and eventually switching to another succession law whenever I can (bit longer process if you start off as Pagan, though.)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 19, 2014, 07:45:23 PM
I've been using Elective in my Asturias -> Leon game. It's perfect for all these little one and two duchy kingdoms. Whoever you pick wins the election and it gives your family members a relation boost.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 19, 2014, 08:49:26 PM
Quote from: OttoVonBismarck on March 19, 2014, 05:45:38 PM
Gavelkind is interesting and in some ways sticking with it for an entire play through would be a good way to add challenge to the game, but every game I play gavelkind I just end up mass-murdering unwanted heirs and eventually switching to another succession law whenever I can (bit longer process if you start off as Pagan, though.)

Oh I always just make a point to take back titles from my brothers.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 19, 2014, 08:50:08 PM
Primogeniture is where it's at. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 19, 2014, 08:52:26 PM
For a fairly boring ride.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 19, 2014, 09:41:35 PM
Isn't boring the entire point?  It minimizes internal conflict and makes inheritance predictable so you can inherit realms.   
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 19, 2014, 09:51:50 PM
I guess I'm a bit of a powergamer because you don't get to survive an Invasion CB from the Abbasids as Old Gods Armenia by sticking to Gavelkind. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 19, 2014, 10:15:19 PM
I don't play CK to be bored, no. After all, it is so easy to take over many realms (though I guess maybe not in your 10,000 province map) that such doesn't interest me. My most fun is still my Slavic religion - Russian/Polish game where with one grandaughter inheriting I was reduced to a one province duchy and had to build myself back up.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on March 20, 2014, 09:52:22 AM
Quote from: sbr on March 16, 2014, 12:18:51 PM
Just shortly after that the Countess died and left the County to a 10 year old, Moric.   Duke Mislav tried to revoke the title of Morict, and the Count rebelled.  A bit later I got a message about the war and realized Moric was my direct vassal. 

This happens a lot.  You get tossed in as like fake direct vassal during the rebellions, which is annoying as it gives you the "desires control of XYZ" relationship penalties with no way to fix the problem.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 20, 2014, 09:54:38 AM
Quote from: ulmont on March 20, 2014, 09:52:22 AM
Quote from: sbr on March 16, 2014, 12:18:51 PM
Just shortly after that the Countess died and left the County to a 10 year old, Moric.   Duke Mislav tried to revoke the title of Morict, and the Count rebelled.  A bit later I got a message about the war and realized Moric was my direct vassal. 

This happens a lot.  You get tossed in as like fake direct vassal during the rebellions, which is annoying as it gives you the "desires control of XYZ" relationship penalties with no way to fix the problem.

I also like when they join factions against you. <_<
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on March 20, 2014, 10:02:12 AM
Quote from: Queequeg on March 19, 2014, 09:51:50 PM
I guess I'm a bit of a powergamer because you don't get to survive an Invasion CB from the Abbasids as Old Gods Armenia by sticking to Gavelkind.

Elective is where it's at for powergamer, so you can hop around your family tree to cherrypick the geniuses, or at least the guys with 15+ diplomacy.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 20, 2014, 11:20:16 AM
Transfered everything over to Steam.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on March 20, 2014, 01:24:00 PM
I did the same the other day, wasn't too painful but was definitely annoying to have to copy/paste like 11 different DLC keys.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 22, 2014, 12:51:11 AM
What's the name of this 10,000 province map? It sounds interesting. Making a big empire is too easy but...its tough to impose artificial limits on myself.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 23, 2014, 12:55:59 PM
Played The Alexiad scenario as the Alexios. He died after just a few years and his daughter took over. She ruled the Empire for 71 years and had about 32k prestige and 12k piety. Mended the schism, but was one province owned by the 400-holding Persian blob away from reforming the Roman Empire. I think that's the single most successful character I have ever played in CK2, mainly due to her longevity. At the end, she had about +50 from long rule with all vassals. With her other traits etc., all vassals were at +100.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 23, 2014, 01:00:01 PM
Quote from: Zanza on January 24, 2014, 11:03:59 AM
Expansion to India does nothing for me. I have never played in Persia or Africa (other than Egypt) either.

I'll probably buy Rajas of India anyway, just for the novelty of playing in India with the new religions and events.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on March 24, 2014, 12:02:33 PM
I would have found feudal era Japan/coastal China/Korea map more interesting than India to be honest. I've remained deliberately fairly ignorant of Far East and Indian history but I thought there was a lot more internal strife/politics and such more akin to Crusader Kings gameplay in that area of the world. I thought India was more typified by lots of princedoms but where the rulers were mostly pretty powerful within their own realm (so less of the feudal model.)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 24, 2014, 12:14:21 PM
Yeah but you get to be a bloodthirsty Jaina warlord.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 24, 2014, 07:12:01 PM
I know nothing of Indian history (or Chinese and Japanese), still I would like to see it in the game.  India does function as a the Eastern border of Islam, so it might be fun to go conquering out in that direction.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 24, 2014, 08:17:41 PM
Quote from: Razgovory on March 24, 2014, 07:12:01 PM
I know nothing of Indian history (or Chinese and Japanese), still I would like to see it in the game.  India does function as a the Eastern border of Islam, so it might be fun to go conquering out in that direction.

Indian and Chinese history are awesome.  I am a particular fan of India so I am looking forward to this.  Japanese history is surprisingly short, they stayed hunter-gatherers until like 200 BC or something.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 24, 2014, 08:38:47 PM
 :huh:
The Jomon (Ainu-ish native inhabitants of Japan) were agricultural by the end of the period. 
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 24, 2014, 08:43:04 PM
Quote from: Queequeg on March 24, 2014, 08:38:47 PM
:huh:
The Jomon (Ainu-ish native inhabitants of Japan) were agricultural by the end of the period. 

The end of what period? 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 24, 2014, 08:57:42 PM
Jomon-Ainu
Yayoi-Proto-Japanese

You got the date right; around 200 B.C. a culture from mainland Asia, either southern Korea or Jiangsu, moves in to Japan and integrates with the native Proto-Ainu, who were not agricultural in a modern sense as I had remembered but had a mixed system that Wiki compares to the Native Americans of the Pacific Northwest. 

There's actually some pretty neat Jomon art. 
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 25, 2014, 02:14:44 AM
Nobody on the über map? :(
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 25, 2014, 09:04:57 AM
Quote from: Tyr on March 25, 2014, 02:14:44 AM
Nobody on the über map? :(
Oh, it's HIP.
http://forum.paradoxplaza.com/forum/forumdisplay.php?845-Historical-Immersion-Project
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 25, 2014, 09:25:30 AM
Actually it is just SWMH.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 25, 2014, 09:27:06 AM
Did pretty well in my last game before the patch :)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGpVhZIO.jpg&hash=a04cfd15126b2fd54de5a2ce78808aa92dd73763) (http://imgur.com/GpVhZIO)
Title: Re: Crusader Kings 2 Redux
Post by: Beenherebefore on March 25, 2014, 09:28:18 AM
Are those Norwegians in the Aquitaine?  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 25, 2014, 09:29:25 AM
Quote from: garbon on March 25, 2014, 09:25:30 AM
Actually it is just SWMH.
Yeah. HIP includes a lot of mods, it's great.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 25, 2014, 09:54:00 AM
Quote from: Beenherebefore on March 25, 2014, 09:28:18 AM
Are those Norwegians in the Aquitaine?  :lol:
I don't see any Norse. :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 25, 2014, 10:01:46 AM
The DLC is out.

The game is now what, two years old? And still going strong, and probably, with all those add ons, now at least the equivalent of CK3 or CK3.5
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 25, 2014, 10:03:22 AM
Quote from: jimmy olsen on March 25, 2014, 09:54:00 AM
Quote from: Beenherebefore on March 25, 2014, 09:28:18 AM
Are those Norwegians in the Aquitaine?  :lol:
I don't see any Norse. :unsure:

I think he was remarking on the similarity of the Aquitaine CoA and the Norwegian one...and making a negative assumption about p'dox's programming of AI behavior in CK2. :angry:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 25, 2014, 10:16:50 AM
Also, first Paradox game with a swastika:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 25, 2014, 10:38:34 AM
Finally a champion for the pure Aryan race!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 25, 2014, 10:41:07 AM
:hmm:

People sure are whiny on release day...though it also appears that Paradox flubbed several minor things.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 25, 2014, 10:42:29 AM
Quote from: garbon on March 25, 2014, 10:41:07 AM
:hmm:

People sure are whiny on release day...though it also appears that Paradox flubbed several minor things.

What are they whining about?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 25, 2014, 11:02:53 AM
Quote from: Valmy on March 25, 2014, 10:42:29 AM
Quote from: garbon on March 25, 2014, 10:41:07 AM
:hmm:

People sure are whiny on release day...though it also appears that Paradox flubbed several minor things.

What are they whining about?

Norse sprites now borked
Oddities with turkish sprites
Can't see breakdown of moral authority (aka what is going into the level) as Hindu ruler
Various hindu rulers who you can't play as game gives note that they are a theocracies
Ibadi is still a heresy and not separate branch as mentioned
Ironman being awful to play as new save file scheme slows things down a lot each month
Reformation button gone for pagans
Issues with euiv convertor
Random pop up of options menu when autosaving
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 25, 2014, 11:16:29 AM
Are the Turkic portraits included in Rajas?  I'm waiting for HIP to come out and cover this anyway. 
Title: Re: Crusader Kings 2 Redux
Post by: Beenherebefore on March 25, 2014, 11:22:57 AM
Quote from: garbon on March 25, 2014, 10:03:22 AM
Quote from: jimmy olsen on March 25, 2014, 09:54:00 AM
Quote from: Beenherebefore on March 25, 2014, 09:28:18 AM
Are those Norwegians in the Aquitaine?  :lol:
I don't see any Norse. :unsure:

I think he was remarking on the similarity of the Aquitaine CoA and the Norwegian one...and making a negative assumption about p'dox's programming of AI behavior in CK2. :angry:

Basically, yes. I think I have seen it all in Paradox' games. It makes even the most outrageous alt-hist seem almost plausible.

That said, I still love their games.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 25, 2014, 01:22:04 PM
Any first impressions?
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on March 25, 2014, 02:16:03 PM
I tend to always buy CK2 DLC about 1-2 cycles late (I did buy the Norse DLC on launch day), especially since they usually are buggy at first. Incidentally a lot of older DLC is on sale 75% off on Steam right now.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 25, 2014, 03:14:39 PM
I think Jainists may be over-powered.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 25, 2014, 03:32:01 PM
Quote from: Maximus on March 25, 2014, 03:14:39 PM
I think Jainists may be over-powered.

They wouldn't hurt a fly...but they will conquer the world.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 25, 2014, 03:58:47 PM
Quote from: Maximus on March 25, 2014, 03:14:39 PM
I think Jainists may be over-powered.
:lol:
If it was realistic, wouldn't they all kind of automatically surrender and build libraries? 
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on March 25, 2014, 04:03:02 PM
Finally, faction revolts have become dangerous as members become member of a single revolting entity. No more defeating individual armies in detail now.

Seems Wiz has officially implemented one his best CK2 features in the official game.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 25, 2014, 04:38:16 PM
Quote from: Queequeg on March 25, 2014, 03:58:47 PM
Quote from: Maximus on March 25, 2014, 03:14:39 PM
I think Jainists may be over-powered.
:lol:
If it was realistic, wouldn't they all kind of automatically surrender and build libraries?
Well they have a purity cost for declaring war and a purity penalty anytime they are at war and your vassals really don't like having their levies raised, but these seem pretty light compared to the advantages:

You start with gavelkind but you can get to ultimogeniture pretty quickly(~10 years). From that point on you can pick your heir at will from among your male progeny, and you can have a lot of progeny since you can take concubines. Picking your heir apparently has no penalty and can be done repeatedly, so you pretty much always have exactly the heir you want.

Add to that the demesne size bonus (+3) and the vassal relations bonus(+30?) and you have a pretty strong contender.

Also you have no relation penalty with Hindus and Buddhists, unless they are zealous. You can intermarry with them pretty easily which makes it pretty easy to get claims on their titles. And if you need to you get a free, once-in-a-lifetime switch to one of the other Indian religions.

Oh yea and you get kingdom-level conquest CBs on all Indian religion rulers of provinces in your culture group.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 25, 2014, 04:51:46 PM
Oh yea, also the caste system doesn't apply to you.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on March 25, 2014, 09:05:16 PM
I bought The Old Gods today cause it's on sale for like $3.  What's up with the pocket of Croatians living in like southern Poland in 867? :huh:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 25, 2014, 09:15:19 PM
White Croatia?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 25, 2014, 09:18:11 PM
Quote from: garbon on March 25, 2014, 09:15:19 PM
White Croatia?

I believe that's so.

I also bought the Irish faces and the the Turkish faces.  Irish ones look good.  The Turkish ones all have grey skin.  They remind of Lo Pan from "Big Trouble, Little China.".
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 25, 2014, 09:33:10 PM
I've heard that peasant revolts are out of control beacuse the religious unrest moddifier doesn't have an end date.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 25, 2014, 11:11:34 PM
Quote from: jimmy olsen on March 25, 2014, 09:33:10 PM
I've heard that peasant revolts are out of control beacuse the religious unrest moddifier doesn't have an end date.
Apparently there is a reason, so those wishing to play as a Jain or Buddhist beware.

QuoteI've figured out the Religious Unrest and revolt weirdness. It's probably working as intended, just rather harsh penalties and opaque mechanics.

If you're an Indian religion with a Moral Authority less than 40, your provinces will randomly get the Religious Unrest modifier with no expiration. At a Moral Authority of 75 or above, the Religious Unrest penalty is removed.

Since both Buddhist and Jain religions start at 35 Authority, as either of those you need to rush to conquer a Holy Site from Pratihara or you'll start accumulating Unrest in provinces.

It's a ticking time bomb for Buddhists and Jains, if you don't rush to beat up Pratihara to get your Authority up, your lifetime is measured in decades until you implode from Religious Unrest.

Edit: for example, starting as the most powerful Jain, the King of Rashtrakutra, you probably want to culture swap to Marathi ASAP so you can Subjugate either Gujarat or Bihar for their holy sites.

Similarly as the King of Pala (strongest Buddhist) you want to Subjugate Bihar from Pratihara as soon as you can.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 25, 2014, 11:22:04 PM
WHERE ARE THE TURKIC PORTRAITS!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 25, 2014, 11:33:25 PM
Quote from: Queequeg on March 25, 2014, 11:22:04 PM
WHERE ARE THE TURKIC PORTRAITS!

:huh:

They are a separate dlc available at the bottom of the list on steam. Everyone is slagging them though so...
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 26, 2014, 03:35:23 AM
Quote from: Beenherebefore on March 25, 2014, 11:22:57 AM
Quote from: garbon on March 25, 2014, 10:03:22 AM
Quote from: jimmy olsen on March 25, 2014, 09:54:00 AM
Quote from: Beenherebefore on March 25, 2014, 09:28:18 AM
Are those Norwegians in the Aquitaine?  :lol:
I don't see any Norse. :unsure:

I think he was remarking on the similarity of the Aquitaine CoA and the Norwegian one...and making a negative assumption about p'dox's programming of AI behavior in CK2. :angry:

Basically, yes. I think I have seen it all in Paradox' games. It makes even the most outrageous alt-hist seem almost plausible.

That said, I still love their games.
I don't think I've seen the Norse get really out of control since the early days of the Old Gods expansion.

Tengri on the other hand seems to reform a lot. Hell, I see the AI reform Slavic more often than the Norse reform.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 26, 2014, 04:04:44 AM
I played as a Hindu count (whatever they're called in India - the names; good Lord, the NAMES :bleeding: ). I was mostly faffing about to get a feel for the game. Playing a Hindu count does feel similar to a pagan or Christian, obviously, what with the underlying system; but they throw in a caste system and different flavors of the religious beliefs. As Hindu you also get to choose from your preferred deity which moves your stats about a bit, and determines what feasts you hold (Kali seems to like human sacrifice, I picked something more benign). Also: tiger hunts.

Peasant revolts kept happening, as has been mentioned. Not much for me to do in that game, though. What amused me was my Maharaja, though. At age 63 he murdered his wife and he got the nickname "the Cruel" shortly thereafter. His next wife died of pneumonia three months after the first one. His next wife didn't last a year before she was murdered by the Maharaja's son. His forth and final wife survived him - no big feat, because he died a few months after after the marriage in "a suspicious accident".
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 26, 2014, 10:21:23 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D104449%26amp%3Bd%3D1395801801&hash=c6171eb2c3d362c921c6f4b6131911d83879f945)

Males becoming pregnant after homosexual tumbles.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 26, 2014, 01:55:42 PM
I wonder how that check works.  Does the wife decide if she believes she is the one who got him pregnant?   :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on March 26, 2014, 06:28:05 PM
Quote from: garbon on March 25, 2014, 09:15:19 PM
White Croatia?
Interesting.  I is learning. :)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 26, 2014, 06:46:35 PM
BTW making them Croat is probably unrealistic. They might have shared an ancestry in the 7th century but by the 9th the proto-Croats were substantially different from other Slavic populations in part due to very substantial Balkan Roman influence.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 26, 2014, 06:55:06 PM
Quote from: Syt on March 26, 2014, 04:04:44 AM
(Kali seems to like human sacrifice, I picked something more benign).

You can pick something more benign like sacrificing a serpent or elephant if you pick the option to do something extra special.

Though when I sacrificed this random female prisoner, it gave me an even about his screams and then I just realized she is still living. Looks like as with the male pregnancy, some gender stuff is mixed up.

Quote from: Syt on March 26, 2014, 04:04:44 AM
Also: tiger hunts.

These are also borked. I've had the follow up success event happen twice or one each (failure and success) fire at the same time.

They also need to re-check the events that they allow fire. Pretty sure that my Upadhyaya (yay for learning new terms) shouldn't be able to increase the Church's opinion of me. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 26, 2014, 07:10:21 PM
Oops that servant not serpent. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 26, 2014, 07:15:12 PM
And I just died having sex with my young wife. 30% chance. :o
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 26, 2014, 09:52:12 PM
So what do you guys think of the new Turkish faces and the new Indian faces?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 26, 2014, 10:21:04 PM
I avoided the Turkish ones as the screenies I saw were not promising.

Mixed feelings on Indian ones as some of them look cartoony.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 27, 2014, 06:09:08 AM
What is the marriage objection "political concerns" about?

I'm Emperor of Hispania, my cousin is King of Lothringia and Burgundy. He has one son, my heir is my genius half sister. Why wouldn't he want his son to marry her?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 27, 2014, 06:28:09 AM
Quote from: jimmy olsen on March 27, 2014, 06:09:08 AM
What is the marriage objection "political concerns" about?

I'm Emperor of Hispania, my cousin is King of Lothringia and Burgundy. He has one son, my heir is my genius half sister. Why wouldn't he want his son to marry her?

Matrilineary?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 27, 2014, 06:33:12 AM
I think the new decadence mechanic makes sense. At least more than the previous one.

Based on a brief experience with it, if you have a healthy realm it should be a non-issue (need 100 piety per decadent relative, basically), but when you don't have a health realm, like when are a minor ruler under regency with a lot of uncles it can get out of control. Especially as you need to land the guys pre-emptively. Once they have decadence it will not go away just by landing them.

I read complaints about the AI not having big decadence. I wonder if that is in part because of the decadence revolts not being that strong. When my kid got de-throned by his uncle, uncle faced a decadence revolt but it was like half the size of his army, so was almost a non-issue, but it reduced decadence level to like 35%.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 27, 2014, 08:03:16 AM
Quote from: garbon on March 26, 2014, 10:21:04 PM
I avoided the Turkish ones as the screenies I saw were not promising.

Mixed feelings on Indian ones as some of them look cartoony.

I am unimpressed.  I thought the Indian ones look cruddy, and the Turkish ones have grey skin.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2014, 09:43:19 AM
That is the big complaint on Turkish ones.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 27, 2014, 10:08:38 AM
Are they ever going to improve or patch the DLC faces?  Maybe the Med ones at least?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 27, 2014, 11:00:29 AM
Quote from: Tamas on March 27, 2014, 06:28:09 AM
Quote from: jimmy olsen on March 27, 2014, 06:09:08 AM
What is the marriage objection "political concerns" about?

I'm Emperor of Hispania, my cousin is King of Lothringia and Burgundy. He has one son, my heir is my genius half sister. Why wouldn't he want his son to marry her?

Matrilineary?
I'm willing to do a regular marriage, my cousin's son is of my dynasty.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2014, 11:11:58 AM
Saw this on reddit when I googled it.

http://www.reddit.com/r/CrusaderKings/related/1cj31z/tip_be_wary_of_nations_who_refuse_to_marry_into/
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 27, 2014, 11:14:28 AM
Quote from: garbon on March 27, 2014, 11:11:58 AM
Saw this on reddit when I googled it.

http://www.reddit.com/r/CrusaderKings/related/1cj31z/tip_be_wary_of_nations_who_refuse_to_marry_into/ (http://www.reddit.com/r/CrusaderKings/related/1cj31z/tip_be_wary_of_nations_who_refuse_to_marry_into/)

I hate it when people "cease the oppertunity".  Almost as much as I hate reddit.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 27, 2014, 11:14:58 AM
Quote from: garbon on March 27, 2014, 11:11:58 AM
Saw this on reddit when I googled it.

http://www.reddit.com/r/CrusaderKings/related/1cj31z/tip_be_wary_of_nations_who_refuse_to_marry_into/
My cousin does have valid claims, but I'm definitely more powerful.

However, even were that the case, I don't understand why that would cause them to not to want to marry my sister. If they do then the son of that union will gain all my titles without having to fight for them.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2014, 11:33:23 AM
Quote from: Razgovory on March 27, 2014, 11:14:28 AM
Quote from: garbon on March 27, 2014, 11:11:58 AM
Saw this on reddit when I googled it.

http://www.reddit.com/r/CrusaderKings/related/1cj31z/tip_be_wary_of_nations_who_refuse_to_marry_into/ (http://www.reddit.com/r/CrusaderKings/related/1cj31z/tip_be_wary_of_nations_who_refuse_to_marry_into/)

I hate it when people "cease the oppertunity".  Almost as much as I hate reddit.

Fair all around.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2014, 03:35:28 PM
This is rough and one of those in hindsight where it is like, really, couldn't have spotted that?

QuoteIf you arrange a betrothal between two characters and somehow move away from the other ruler's diplomatic range before they marry, you will be in a situation where you can't send the marriage offer and can't break the betrothal either.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 29, 2014, 08:13:26 AM
My heir has a diplomacy of 30! :w00t:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXXe8gR7.jpg&hash=1a6ad52f868622ac63bd9c0068636378fc1a3010) (http://imgur.com/XXe8gR7)
Title: Re: Crusader Kings 2 Redux
Post by: Liep on March 29, 2014, 11:32:18 AM
Dead before 18.
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on March 29, 2014, 02:04:47 PM
HR department those days weren't particularly good, so yes.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 29, 2014, 11:11:35 PM
Ugh, yet another game where I end up with the Byzantine Empire turned Muslim.  I'm not exactly sure how it happens but seems to happen when ever Muslims take good chunk of Asia Minor.

Am liking though that Khazaria is still around in my current game. I think that's mainly because as Karens, I've moved hard and fast against Cumania.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 29, 2014, 11:33:14 PM
Are the Norse still super overpowered?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 29, 2014, 11:53:06 PM
Maybe a million patches ago. :P
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 30, 2014, 12:29:14 AM
Quote from: Liep on March 29, 2014, 11:32:18 AM
Dead before 18.
Dead of post-childbirth pneumonia at 26 after reigning only 2 years. :weep:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 30, 2014, 07:09:45 PM
I really like how they managed to integrate in the adventurer mechanic. Cool to see a scion of the extinguished Shahi kingdom coming back to successfully reclaim his ancestral lands.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 02, 2014, 07:05:42 PM
Hiding out from the new Arabian Shia Caliphate (80.000 troops wouldn't you know), I converted to Shiite from Mazdeism. Married myself to two Byzantine sisters (why Empire is Sunni, I don't know) whom I later caught scissoring. As a result they ran off and committed suicide. Lovely!
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 02, 2014, 07:48:09 PM
Hawt.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 02, 2014, 07:51:44 PM
Mazdeis-you mean Zoroastrianism?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 02, 2014, 08:38:31 PM
I'm a lazy typist. -_-
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 02, 2014, 08:41:10 PM
I started a 1066 game as Erik the pagan. It's pretty good, the fun of Vikings without it being a walkover. Erik was able to take sweden but since then fights with the Danes who always bring along the German on stacks, have been a pain. I remain true to the old gods. I will not convert!
It sucks though that rune stones time out and that Sweden is so devoutly catholic and refuses to convert. I don't know much of the period of Scandinavian history but that seems a little unlikely, surely native beliefs should still hold strong?
I have figured that throwing money at Christians so you can take guardianship of their kids  and convert them is the way to sort your rulers out at least.
My vassals always seem to have higher armies and mega successful raids but sieging and looting seems to take longer and longer for me
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 02, 2014, 10:09:53 PM
Quote from: garbon on April 02, 2014, 07:05:42 PM
Hiding out from the new Arabian Shia Caliphate (80.000 troops wouldn't you know), I converted to Shiite from Mazdeism. Married myself to two Byzantine sisters (why Empire is Sunni, I don't know) whom I later caught scissoring. As a result they ran off and committed suicide. Lovely!
What's Mazdeism?
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 02, 2014, 10:40:12 PM
I got The Old Gods the other day and have been playing as Ivar the Bonerless.  I conquered Strathclyde and murdered the king and raped the queen and now have a son named Hrothgar by her.  After the war ended I had a blot and killed a bunch of other chicks.  Enjoyable  :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 02, 2014, 10:41:47 PM
Quote from: Caliga on April 02, 2014, 10:40:12 PM
I got The Old Gods the other day and have been playing as Ivar the Bonerless.  I conquered Strathclyde and murdered the king and raped the queen and now have a son named Hrothgar by her.  After the war ended I had a blot and killed a bunch of other chicks.  Enjoyable  :)

You can conquer Ireland in a few years hardly breaking a sweat with Ivar.  One of the more enjoyable starts if you just love breaking shit.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 02, 2014, 10:46:16 PM
I'll try that next, thanks.  In the last war the Irish kept attacking me but I kept swatting them away like the annoying ginger flies that they are.

Sorry, my son is named Hagar, not Hrothgar.  Hrothgar is that place in Skyrim. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 02, 2014, 11:31:29 PM
AI still doesn't mind if you marry into the royal family as some nobody count.  Started off as a Count in southern Germany and the King just gave me the dukedom. I married daughter of the King of Italy and am poised to become Prince consort over the country.  I'm also saving up money and piety to seize Verona.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 02, 2014, 11:34:03 PM
Quote from: Razgovory on April 02, 2014, 11:31:29 PM
AI still doesn't mind if you marry into the royal family as some nobody count.  Started off as a Count in southern Germany and the King just gave me the dukedom. I married daughter of the King of Italy and am poised to become Prince consort over the country.  I'm also saving up money and piety to seize Verona.

I don't get the issue.  When I am a King I give duchies to people and marry some of my nobles.  Granted as a Catholic I am usually looking for alliances with outside powers but still.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 03, 2014, 01:14:25 AM
I'm now the Duke of two different places and my wife is duchess of two separate duchies.  I made a character based on me, and thus quite pitiful and now he's one of the big movers and shakers of Europe.  Of course politics is quite fluid the Carolingian collapse.  There was an odd situation where my troops and my wifes troops were fighting each other over a third duchy that we both had declared war on.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on April 03, 2014, 06:36:42 AM
Quote from: Caliga on April 02, 2014, 10:46:16 PM
I'll try that next, thanks.  In the last war the Irish kept attacking me but I kept swatting them away like the annoying ginger flies that they are.

Sorry, my son is named Hagar, not Hrothgar.  Hrothgar is that place in Skyrim. :blush:

Hagar the Horrible??? :o
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 03, 2014, 09:11:31 AM
Caliga, Hrothgar is the king in Beowulf. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 03, 2014, 09:13:06 AM
Quote from: jimmy olsen on April 02, 2014, 10:09:53 PM
Quote from: garbon on April 02, 2014, 07:05:42 PM
Hiding out from the new Arabian Shia Caliphate (80.000 troops wouldn't you know), I converted to Shiite from Mazdeism. Married myself to two Byzantine sisters (why Empire is Sunni, I don't know) whom I later caught scissoring. As a result they ran off and committed suicide. Lovely!
What's Mazdeism?
He meant Mazdaism.  The Zoroastrian God in the old Iranian language (Avestan) is Ahura Mazda.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on April 03, 2014, 09:28:08 AM
I never liked that car.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 03, 2014, 09:29:39 AM
Hey the spelling with e shows up as a minor variant here and there (and for the most part, I never nitpick on transliterated words). At any rate, would have been easy for Tim to put into google if he had really wanted an answer / couldn't figure out from context.

I think I've realized that one of the biggest difficulties as the Zoroastrians (pre-Seljuks) is surviving states with adventurer armies. I would have already crushed Saffarids (Kings of Baluchistan) and united most of Persia except that an independent Persian Saffarid realm and the Shahi Afghanistan were reborn when adventurers attacked Saffarids. Those new states were much more likely to attack me as they had 20,000 troops in adventurer armies that don't melt away. <_<

Good news as while Shia, I've been able to use the Shia Caliphate to fight my battles for me. :D
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 03, 2014, 09:31:17 AM
My late norse game is largely heading in a direction of same old same old for me. A reformed norse faith doesn't add much fun. The lack of norse holy orders (I'm sure they exist in earlier periods...) is sad.
But the rest of the world is looking interesting.
The Byzantines are seriously expanding westwards. They're like the 16th century Ottomans.
And weirder yet the Shiites have pretty much vanished. There's a sunni Egypt and the rest of the Islamic world is either a messy patch work or, the majority situation, dominated by something called zikiri.

What is the reasoning behind the norse holy provinces by the way?
Uppsala is obvious and I guess the one in Germany is where the great oak tree used to be, but the others? Zealand in particular confuses me.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on April 03, 2014, 09:43:08 AM
Quote from: Tyr on April 03, 2014, 09:31:17 AM
My late norse game is largely heading in a direction of same old same old for me. A reformed norse faith doesn't add much fun. The lack of norse holy orders (I'm sure they exist in earlier periods...) is sad.
But the rest of the world is looking interesting.
The Byzantines are seriously expanding westwards. They're like the 16th century Ottomans.
And weirder yet the Shiites have pretty much vanished. There's a sunni Egypt and the rest of the Islamic world is either a messy patch work or, the majority situation, dominated by something called zikiri.

What is the reasoning behind the norse holy provinces by the way?
Uppsala is obvious and I guess the one in Germany is where the great oak tree used to be, but the others? Zealand in particular confuses me.

Zeeland is the Nehalennia site iirc. Big and important for the coastal regions but not really norse. Celto-Germanic but no one is really certain. Not sure if worship continues there after the 3rd/4th century given that the coastal regions were fucked up badly as the 4th century rolls on.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 03, 2014, 09:46:38 AM
They'e already stated they took wide liberties with the various sites in order to make sure it wasn't too easy to reform the pagan religions (well apart from Tengri where the sites are either in or within near reach of the Tengri states in 867).
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on April 03, 2014, 10:56:38 AM
Quote from: Valmy on April 02, 2014, 10:41:47 PM
You can conquer Ireland in a few years hardly breaking a sweat with Ivar.  One of the more enjoyable starts if you just love breaking shit.

I like the count of Nantes in 867.  Starts with boats and event troops, but he's a one province count, so you don't feel overpowered as you go and completely wreck Ireland.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 03, 2014, 04:40:55 PM
Quote from: garbon on April 03, 2014, 09:46:38 AM
They'e already stated they took wide liberties with the various sites in order to make sure it wasn't too easy to reform the pagan religions (well apart from Tengri where the sites are either in or within near reach of the Tengri states in 867).
Yeah.  I wish they'd make a Tengrii site in modern Turkmenistan or something, having that reform in 900 really fucks up the whole game. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 03, 2014, 04:43:46 PM
I had a weird bug.  I was having an affair with my own wife, which caused me to gain the stressed trait.  When I found out my wife was cheating on me, I executed the guy she was with, execept it was me.  For some reason she was flagged as married to someone else.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 03, 2014, 06:18:48 PM
Oh. And another amusing thing. I had one king who kept having affairs with his sons wives. Lol
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on April 03, 2014, 07:37:07 PM
The lustful trait seems to make you much randier post-RoI. My Welsh kings have been carrying on with almost every woman they add to the court. Though for some reason there's no box for your current lover anymore.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 03, 2014, 07:41:26 PM
Quote from: Grinning_Colossus on April 03, 2014, 07:37:07 PM
The lustful trait seems to make you much randier post-RoI. My Welsh kings have been carrying on with almost every woman they add to the court. Though for some reason there's no box for your current lover anymore.

? On the relations tab it lists all of your lovers.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on April 04, 2014, 12:23:40 AM
Oh, that's where it went.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 04, 2014, 09:58:12 AM
Steam beta patch is out.

Quote2014-04-03: v2.1.2
--------------------

MAJOR
- Memory optimizations (graphics DLCs)

MINOR
- Hunts and Fairs should now be more interesting.
- Hunts and Fairs should no longer give you bundles of events on the same day.
- Hunts and Fairs should now almost always fire at least one event.
- Tournaments will now end properly after all winners are chosen.
- Fixed a bug where an adventure would declare war ahead of time.
- Asking to join a crusade is no longer limited by the distance to the religious head.
- Arrange Marriage no longer shows people with a different caste if you're Hindu.
- Now possible to search for trait names and last names in character finder.
- Spouse no longer likes you less if you have a different caste.
- Fixed a bug where decadence would be incorrectly reset when resigning.
- Fixed a bug where you couldn't grant county titles to Hindus even if they would have their barony become the primary holding in that province.
- Fixed a bug where you couldn't grant lower titles of the incorrect type.
- Fixed a bug where you could designate dead heirs.
- Ruler designer costs improved for balance.
- Fixed a bug where commanders could be offered marriages which they would accept.
- Fixed a bug where the pope would be listed as your best candidate.
- Fixed a bug where the guardian would its wards far away with them.
- Fixed a bug where characters of special interest would be cleared upon inheritance.
- The Robin Hood event series should no longer fire more than once per campaign.
- Fixed some issues with the Aztec invasion.
- Made Buddhist ambitions easier to fulfill.
- Added religion triggers for certain nicknames.
- Fixed a number of minor text bugs.
- Celibate characters should no longer be worried about their conjugal lovelife.
- Added/changed some trait-based opinion modifiers.
- Made Mount Athos an Orthodox holy site instead of Piraeus.
- Bogomilist women can now be appointed as court chaplains.
- Homosexual characters can now have the "get married" ambition again.
- Tweaked various factors affecting whether AI chooses the "get married" ambition.
- Fixed a bug with the decadence "straighten up" action.
- Fixed a bug where characters sacrificed to Kali would mysteriously survive.
- Blocked some ambitions for court gurus.
- Fixed a bug that gave Indian provinces way too much revolt risk from certain events.
- Fixed an issue with the timing of events at Indian feasts.
- Fixed an error with flag clearing at Furusiyya and Epic Tournaments.
- Fixed several event triggers that failed to correctly check a character's location.
- Applying history backwards was working incorrectly.
- Fixed a bug where you wasn't able to reform pagan.
- Fixed a bug with the allow_laws console command
- Now allowed to arrange marriages regardless of diplomatic range if you have a courtier who is betrothed to someone in the target's court
- The Messalian heresy now has access to Absolute Cognatic Succession
- Now allowed to assign a leader to a flank without one regardless of crown authority
- Fixed a bug with lover event 64065
- Fixed a bug with the vassal king opinion penalty being applied multiple times
- Fixed a bug where you couldn't arrange marriages as a child.
- No longer costs any piety to banish if one has a valid reason.
- Banishment description shows the cost to banish.
- Games already in progress no longer show up on the server list.
- Ransom interaction no longer distance limited.
- Fixed some issues with the Samrat Chakravartin decision. It should now be much more attractive for the player.
- Removed an exploit with muslim schools and tech points.
- Fixed a bug with temporary revolt titles and certain achievements.

AI
- Will only ask vassals or below to "Straighten up"

INTERFACE
- Holy Warrior has a better effect description.
- Fixed a case where righteous imprisonment alert was shown even though imprisonment wasn't available.
- Piety name fixed in ledger.
- Piety name fixed in religion view.
- Piety name fixed in law view for Muslims.
- Piety name in casus belli selection for declare war diplomacy.
- Piety name in score description fixed
- Piety name in end of combat/battle dialog fixed.
- Cursor offsets for character finder.
- Autosave to cloud no longer open main menu upon completion.
- Find province window updated.
- Character selection could show a wrong CoA for lowborn.
- Piety name fixed in execute interaction.
- Clients no longer show "waiting for server id"
- Ransom button in intrigue view disabled when the employer can't/won't ransom the person.

MODDING
- Renamed cost to ruler_designer_cost for trait age costs.
- ruler_designer_cost now forces the cost instead of applying an offset.
- Added a check for characters holding titles before they were born.

DATABASE
- Made a number of changes to starting characters and dynasties, above all in Northern India.
- Ruler of Agen in 987 is now shows as the bishop he is.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 04, 2014, 10:20:47 AM
QuoteThe Messalian heresy now has access to Absolute Cognatic Succession

But only if they are 'perfecti' right?

This must be a new heresy I have never seen the Messalians before and I play a lot in the Orthodox part of the world.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 04, 2014, 12:38:25 PM
[Psellus]Turkish should be Oghuz, and all of the Turkic peoples should have patronymics. [/Psellus]
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 04, 2014, 04:18:09 PM
I put my game on Steam but it won't give me achievements. :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 04, 2014, 04:18:47 PM
Quote from: Razgovory on April 04, 2014, 04:18:09 PM
I put my game on Steam but it won't give me achievements. :(

Did you turn on Ironman mode? You can't get them without that.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 04, 2014, 04:21:59 PM
I hate ironman.  I rarely load a game anyway but when I mis-click and accidentally screw up dolling out titles to vassals and heirs or something it is nice to be able to load the autosave.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 04, 2014, 04:24:48 PM
Quote from: Valmy on April 04, 2014, 04:21:59 PM
I hate ironman.  I rarely load a game anyway but when I mis-click and accidentally screw up dolling out titles to vassals and heirs or something it is nice to be able to load the autosave.

Yeah, I've no interest in it / I can't stand autosaving every month. Always causes a perceptible freeze for a moment which I find jarring. -_-
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 04, 2014, 04:41:28 PM
Quote from: garbon on April 04, 2014, 04:24:48 PM
Quote from: Valmy on April 04, 2014, 04:21:59 PM
I hate ironman.  I rarely load a game anyway but when I mis-click and accidentally screw up dolling out titles to vassals and heirs or something it is nice to be able to load the autosave.

Yeah, I've no interest in it / I can't stand autosaving every month. Always causes a perceptible freeze for a moment which I find jarring. -_-

Oh yeah that part sucks to.  It is bad enough having one every year.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 04, 2014, 09:26:32 PM
I think it was a bad idea to have Ghaznavids, Seljuk and Timur start off as individual character prior to their invasions. Unless one enjoys the challenge of fighting off attritionless doomstacks (which is only really doable if you've expanded like crazy prior to the respective character events), there isn't really any reason to suffer said characters to live. Ghaznavid character and Seljuk started up in my realm. Imprisoned and executed both...anticlimactic. -_-
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on April 05, 2014, 09:19:27 AM
Finally surrendered and activated the Steam version I was "gifted" with when Paradox cast Gamersgate adrift. :glare:

All of my previous Welsh kings have been lustful and fruitful (my previous king fathered four children in his Sixties on a homosexual wife.) My current king and his wife, both with fertility bonuses and both at prime breeding age, can't manage an heir in a decade...and I really, really need one at the moment. :glare:

I'm also curious as to why my relatives all want to marry their relatives (one of my previous kings had to assassinate the wife of his heir three times - he'd married "inbred", "family", "family" :huh:) - is this something to do with diplomatic range leaving their "marriage lists" filled with a disproportionate number of relatives?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 06, 2014, 02:36:35 AM
Ironman is artificial. The game does sometimes crash and often I like to try experimenting with silly things just to see what happens.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on April 06, 2014, 05:55:42 PM
OK. 1167 and finished uniting the British Isles (as the Empire of Prydain - I feel very "Taran"-esque.)

Went slowly as I wanted to bring all the old Brythonic lands under the de-jure Kingdom of Wales before gaining a higher title, including the Hen Ogledd.

Ground the Scots to death with my worst king/Emperor. I still sometimes wonder just how the logic works for some of these "AI" characters; the lowborn spymaster of Scotland (who was also the regent most of the time) co-operated with me in assassinating six successive Scottish kings leaving him regent to the ruler of a one province minor. De Jure war for a county, assassinate the king, de jure war for a county...etc. etc.  :D

Impressions:

(1) Over the last few expansions and iterations factions have become a lot easier to control; not one faction war and only twice with "dangerous factions" in three hundred years. :hmm:

(2) Conversely religion has gotten awfully close to going past interesting and into annoying. Having four separate heresies in strength in your realm at one time is not only annoying but (I'm pretty sure) basically ahistorical.  :glare:

(3) You can still send a gift to a brand new pope for the basic cost if you're quick off the mark; I always thought this was a bug, but maybe it's design... :hmm:

(4) The game is still enormous fun. Other kings of my dynasty rule France, Brittany and Germany - and most of Brittany and eastern France has become Welsh in culture (a successful early adventurer from my realm. :D) The Byzantines have gone Bogomilist, the Norse have reformed and launched their equivalent of a crusade (despite the Catholic crusades not triggering - presumably partly because Jerusalem has been part of a lonely three province Byzantine enclave for about 250 years) and the most successful Islamic power holds the Imperial title of Hispania (most uccessful since the Arabian Empire of the Karen collapsed, anyway.)

(5) Why was I stuck as Wales (an Anglo-Saxon term) when Scotland became Alba when my ruler acquired the title...

Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 08, 2014, 08:19:22 PM
Well I didn't know that rule. Head of a religion doesn't declare Great Holy War (or equiv) unless landed? Had reinstated priesthood for Zoroastrians but only once I gave head priest a province did he nearly immediately declare a great holy war for Arabia.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on April 11, 2014, 02:12:44 AM
New official patch out.

I started a game as Saffarids. It's been ages since I've played Muslims. I took the Tahrids, then later started a holy war against that Zoroastrian Satrapy South of the Kaspian Sea.

At 85% war score they didn't want to peace out, and the second I took another holding they decided to turn Sunni, thus ending the war. Bastards. Now I will have a huge piety cost when I want to grab their lands.  <_<
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 11, 2014, 09:40:18 AM
Started my first game of RoI as the Byzantines. Expansion was hampered early on by several revolts by Iconoclasts and Sunni but then I got really lucky with my first marriage. I paired up my father with an Italian princess and their daughter inherited the crown, only to die of an illness a few weeks later, leaving me Italy.

Had the son of Satan event fire. I divorced my wife and banished him in the hopes I'd get to seem him take over another kingdom but he kept killing my sons even though he's now a bastard, so I had him shanked.

Things are looking pretty good.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdeygSid.jpg&hash=a3f9b41611515f73807f458f1b4fc145b7b52bba) (http://imgur.com/deygSid)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 11, 2014, 09:43:08 AM
In my current game - Ruthenia, Khazaria and Bolghar are all lead by Slavic Khazarian monarchs. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 11, 2014, 11:10:56 AM
Slavic Khazarian would appear to be a contradiction in terms. I presume you meant Slavic Jewish, or else Khazars who Slavicized?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 11, 2014, 11:13:25 AM
Quote from: Queequeg on April 11, 2014, 11:10:56 AM
Slavic Khazarian would appear to be a contradiction in terms. I presume you meant Slavic Jewish, or else Khazars who Slavicized?

I presume he meant ethnic Khazars with Slavic religion.  Nothing contradictory about that.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 11, 2014, 11:17:55 AM
You can also have people who are "racially" khazar (they use the Turkic faces) and Slavic in culture.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 11, 2014, 11:19:19 AM
Quote from: Razgovory on April 11, 2014, 11:17:55 AM
You can also have people who are "racially" khazar (they use the Turkic faces) and Slavic in culture.

Possible but unless he was really paying attention garbon wouldn't be able to tell them from former Cumans.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 11, 2014, 11:34:28 AM
Quote from: Valmy on April 11, 2014, 11:19:19 AM
Quote from: Razgovory on April 11, 2014, 11:17:55 AM
You can also have people who are "racially" khazar (they use the Turkic faces) and Slavic in culture.

Possible but unless he was really paying attention garbon wouldn't be able to tell them from former Cumans.
:yes:

And you nailed it on what I meant. :hug:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 11, 2014, 12:10:28 PM
That's kind of, you know, what happened. Look at how many Russian rulers have epicanthic folds.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on April 12, 2014, 02:48:41 PM
Has anyone else had the situation where the Pope and the Anti-Pope are vassals within the same realm? It seems to have disabled(?) hostilities between them with unfortunate consequences.

The Pope is a direct vassal of the Emperor of Carpathia.
The Anti-pope is a vassal of a Polish Duke, vassal of the King of Poland, who is a vassal of the Emperor of Carpathia.

And there's been no religious conflict over the issue for more than 20 years.

I may have to edit the save-game to eliminate him, I think. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 15, 2014, 07:22:54 AM
Hehe, I just noticed that at the 1066 start there's a courtier named Johan Andersson in some random Swedish province. :lol:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 15, 2014, 08:12:26 AM
This continue to go well. Experience tells me this can't go on forever.  :ph34r:


(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQ3AciF0.jpg&hash=7bbb5ff1654a8fb5014e8aaf90049308d018232f) (http://imgur.com/Q3AciF0)
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on April 15, 2014, 11:47:12 AM
A Byzantine Empire of that size is invincible. Just destroy the Abbasids and Umayyads in constant holy wars against either of them.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 15, 2014, 12:25:56 PM
The Sons of Lodbrok wars in the 867 start annoy me playing as Ivar.  For some reason, both times I've started with him I conquer the shit out of Strathclyde and take holdings in Northumbria, but the war ends with Jorvik picking everything up except for counties where I control every single holding, and then I get nothing in Strathclyde, but since that other (East Anglia) war is still going on, I am almost immediately at war with Strathclyde, Scotland, etc. again. :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on April 15, 2014, 12:26:07 PM
Quote from: jimmy olsen on April 15, 2014, 08:12:26 AM
This continue to go well. Experience tells me this can't go on forever.  :ph34r:

From where you are, you should beeline to the restored Roman Empire decision.  Gives you duchy-level CBs against all Christian's inside Rome's maximum borders.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on April 15, 2014, 01:13:15 PM
As Byzantines you can typically fight multiple external wars at the same time. Just pick three to five victims, declare and mobilize and once you ended all wars, you can rinse and repeat.

The only exception is when your ruler is old and sick. Wait until he dies and destroy the inevitable factions. Once you did that, your next ruler will almost certainly be able to just rule unopposed for the rest of his reign as the power difference between the emperor and even his most powerful vassals is so big.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on April 15, 2014, 04:47:35 PM
I did a Byzantine game with an 867 start awhile back and found it is actually easier than the traditional 1066 start. You start off with fewer provinces but instead of the Seljuks and Fatimids you have a much weaker Egypt and Abbasids, both of whom you should raise all your armies and rip away valuable duchies as early as possible and it keeps them weak for the whole game and susceptible to being slowly devoured. Without those two threats you can then basically do whatever you want as BE.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on April 15, 2014, 04:49:21 PM
And I think Timmay is only Alexandria short of reforming the Roman Empire, and actually mending the Great Schism as well if he were so inclined. At that point it's a question of how much of Western Europe can you subjugate by end game (the answer is probably all of it before 1066 even lol.)
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 15, 2014, 05:07:43 PM
Anyone know a good way to get people to vote for your nominee in a electoral monarchy? I'm not king of Italy and succession is is elective.  Pretty much everyone loves me, but I can't get enough votes for my son.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 15, 2014, 05:11:46 PM
Up the Crown Authority and change the law.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on April 15, 2014, 05:46:54 PM
Quote from: Queequeg on April 15, 2014, 05:11:46 PM
Up the Crown Authority and change the law.

What a non-asnwer  :lol:.

Typically Raz when I've gone EM in the latter part of my reign where long reign penalties and etc have me on good with all my vassals I've never had any problem whatsoever hand picking my successor. I'm not sure the exact mechanics of the AI's selection, but it's always been oddly pretty easy, the only thing I've noticed that can really mess it up is cultural differences. When I've been foolish enough to have large numbers of Dukes not of my culture I've noticed they will almost never vote for my family due to what I assume is the cultural difference.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 15, 2014, 08:53:23 PM
I had changed my culture to fit with my kingdom.  Sadly my king died and his son didn't get the thrown.  Then he went on a pilgrimage and died.  Not that big a loss, he was a loser.  His daughter though, she's doing pretty well.  Total slut, has hedonism, lust, syphilis and some pleasures of the flesh modifier.  Worked though, she pumped out a bunch of sons.  She Matrilinealy married the king's second son (who is now King himself), and so the dynasty is making a comeback.  I've noticed that female title holders don't seem to care if their married Matrilinealy or not.  My family has lost and gained a lot of titles.  Stupid Karlings still run most of Europe  :mad:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 16, 2014, 02:10:56 AM
Quote from: ulmont on April 15, 2014, 12:26:07 PM
Quote from: jimmy olsen on April 15, 2014, 08:12:26 AM
This continue to go well. Experience tells me this can't go on forever.  :ph34r:

From where you are, you should beeline to the restored Roman Empire decision.  Gives you duchy-level CBs against all Christian's inside Rome's maximum borders.
I prefer more organic growth. I only wage war for bordering provinces. It'll be a while before I take Alexandria.

I need Venice as well, but that's literally the next thing I'll do. After Venice, I'm going to wage a Holy War for Damascus. Not only is it a powerful and rich Duchy. It's the Abbasid capital. So when I kick the Caliph out he'll have to usurp a barony somewhere earning him some tyranny that will hopefully bite him in the ass later on.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 16, 2014, 05:16:57 AM
Quote from: Caliga on April 15, 2014, 12:25:56 PM
The Sons of Lodbrok wars in the 867 start annoy me playing as Ivar.  For some reason, both times I've started with him I conquer the shit out of Strathclyde and take holdings in Northumbria, but the war ends with Jorvik picking everything up except for counties where I control every single holding, and then I get nothing in Strathclyde, but since that other (East Anglia) war is still going on, I am almost immediately at war with Strathclyde, Scotland, etc. again. :rolleyes:
Ah, I figured out what to do.  Ignore the war in the north and go for East Anglia immediately.  I crushed and annexed them, then dealt with Northumbria.  Jorvik got the southern half of it, and I took the northern (e.g Jarl of Lothian).  Now I'm preparing for a war against Mercia to conquer the rest of the historical Danelaw. :)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 16, 2014, 07:14:09 AM
Abbasids are blobbing, I don't think I've seen them have a single civil war. <_<

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMSN3c8P.jpg&hash=7c2f99c37599f4182a09558c9a86de95fa15e787) (http://imgur.com/MSN3c8P)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 16, 2014, 08:08:32 AM
Also, is it just me or do the Indian states do not seem to form Empires when they can?
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on April 16, 2014, 12:08:51 PM
Get someone with a claim on the Georgian throne into your court and conquer that. Very easy and as it is a de-jure vassal, you get the whole kingdom as a vassal immediately.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 16, 2014, 04:13:09 PM
Quote from: Caliga on April 16, 2014, 05:16:57 AM
Ah, I figured out what to do.  Ignore the war in the north and go for East Anglia immediately.  I crushed and annexed them, then dealt with Northumbria.  Jorvik got the southern half of it, and I took the northern (e.g Jarl of Lothian).  Now I'm preparing for a war against Mercia to conquer the rest of the historical Danelaw. :)
Continuing my conversation with myself...

I also think it's neat how as a Norse ruler, you can fight a war with a country, sign a peace, and then immediately begin pillaging the territory of the country you're at peace with.  I've been looting the fuck out of Mercia ever since I stopped warring with it. :cool:  Maybe not the best idea since I hope to conquer some of those provinces soon, but funny enough to do anyway.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 16, 2014, 07:57:33 PM
I did figure out why I wasn't doing well in the Italian elections.  Besides not being corrupt enough, I my Duchy wasn't in the de jure kingdom.  It was in Sicily.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on April 16, 2014, 08:12:59 PM
In Sicily and not corrupt enough :o
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 16, 2014, 09:00:05 PM
Quote from: Sheilbh on April 16, 2014, 08:12:59 PM
In Sicily and not corrupt enough :o

Yeah, I'm going to restart that one.  I noticed that the HRE still doesn't form and that Fatamids didn't over run Anatolia.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 16, 2014, 10:01:14 PM
Crusading still seems sort of messed up.  The Pope called it and we all formed up and walked to Jerusalem but everybody went down there piecemeal so the erm...whomever is ruling Egypt just wacked us as we arrived.  Is there anyway to do a bit better short of just having enough troops on your own to take out the local Muslims? 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 16, 2014, 10:15:16 PM
Thresher maw.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 16, 2014, 10:23:29 PM
Quote from: garbon on April 16, 2014, 10:15:16 PM
Thresher maw.

Commander Shepard would have taken Jerusalem :(
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 16, 2014, 10:24:02 PM
Quote from: Valmy on April 16, 2014, 10:01:14 PM
Crusading still seems sort of messed up.  The Pope called it and we all formed up and walked to Jerusalem but everybody went down there piecemeal so the erm...whomever is ruling Egypt just wacked us as we arrived.  Is there anyway to do a bit better short of just having enough troops on your own to take out the local Muslims?

I used to just hire the two crusader orders immediately and then use them to conquer the area.  I don't know if that still works.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 16, 2014, 10:39:17 PM
Quote from: Razgovory on April 16, 2014, 10:24:02 PM
Quote from: Valmy on April 16, 2014, 10:01:14 PM
Crusading still seems sort of messed up.  The Pope called it and we all formed up and walked to Jerusalem but everybody went down there piecemeal so the erm...whomever is ruling Egypt just wacked us as we arrived.  Is there anyway to do a bit better short of just having enough troops on your own to take out the local Muslims?

I used to just hire the two crusader orders immediately and then use them to conquer the area.  I don't know if that still works.

Ah ok that seems a bit gamey.  I only took the Templars with me and the others were all hired almost immediately.  I also took some other mercs with me.  I guess if I had hired every single holy order I could've won.  Can you do that?  I guess I will find out later.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 16, 2014, 10:47:43 PM
Before you could hire Crusading orders with piety and not money and I would collect a whole bunch of piety, so when a Crusade started I automatically hire all the the orders and then conquer Jerusalem as a duke or count.  And the holy orders were were big units with lots of knights.  They could easily defeat any army and capture any castle quickly with 15k doom stack of knights.  Instant kingdom at no cost.  I don't know if that's still possible.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 16, 2014, 11:06:25 PM
Quote from: Zanza on April 16, 2014, 12:08:51 PM
Get someone with a claim on the Georgian throne into your court and conquer that. Very easy and as it is a de-jure vassal, you get the whole kingdom as a vassal immediately.
My wife is daughter of their King. He's pretty old, so he should die and leave her a claim pretty soon.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 17, 2014, 09:11:49 AM
My King, who inherited at age 3 is now 30 years old, yet trouble looms on the
horizon. The Kings of Italy and Bulgaria are likely to rebel after he dies. Unlike
Dukes, you can't just revoke crowns. I think I may try to provoke them into
rebellion when my King gets old so I can crush them and then destroy their titles.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwc4kDxd.jpg&hash=9f071f902805d95b1b0d1519c65a8cdf97fce864) (http://imgur.com/wc4kDxd)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 17, 2014, 09:16:16 AM
King vassals?  Oh Tim you committed one of the classic blunders.  You also have failed to take Georgia yet.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on April 17, 2014, 09:22:44 AM
A few patches back with very large empires I actually found King vassals ideal as they simply never had enough power to defeat me in a rebellion and it was easier to manage relationships with 7-8 Kings than dozens and dozens of Dukes. I've tended to stop that from happening ever since they introduced the -25 opinion penalty from King level vassals.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 17, 2014, 10:54:00 AM
Quote from: Valmy on April 17, 2014, 09:16:16 AM
King vassals?  Oh Tim you committed one of the classic blunders.  You also have failed to take Georgia yet.

It makes for a wild ride.  Particularly when you only grant Kingdoms to family members.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 17, 2014, 04:09:11 PM
I gave playing a merchant republic a try.  It's very dull.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 17, 2014, 04:16:14 PM
Yeah, I never picked that DLC up.

Also, never got the Jewish one or whatever it's called.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 17, 2014, 08:08:03 PM
Quote from: Valmy on April 17, 2014, 09:16:16 AM
King vassals?  Oh Tim you committed one of the classic blunders.  You also have failed to take Georgia yet.
It's not like I created the title. I inherited Italy very soon after the game began and couldn't afford to destroy it at the time. Italy was under gavelkind, so I lost that title to a younger brother. I put a claimant on the throne of Bulgaria. He got rather strong, so I weakened him by making one of his vassals the King of Wallachia. I've also put a relative on the throne of Hungary since making that screenshot.

The King of Georgia was a liberator who lived 'till he was 80. He had very few children. The current King is a child grandson, but there are only two or three claimants and they're all unwilling to move.

I've taken a duchy and a half of Egypt, and have healed the schism (Italy and almost all of North Africa was already Orthodox at the time). I just need to take another two counties in Alexandria and I can reform the Empire.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 18, 2014, 06:31:54 PM
Started a new game as a Count in England.  I'm beating the shit out of the vikings, if I hold out a few more years I'll be king of England.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 19, 2014, 10:16:14 AM
Accidentally gave away the wrong duchy and didn't notice for two years. <_< Just waiting on the Tyranny to die down to take back my last county.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4Y58wyR.jpg&hash=502a394766ed689b0a5664190bdbf785f76c7beb) (http://imgur.com/4Y58wyR)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 19, 2014, 11:59:51 PM
Quote from: Caliga on April 17, 2014, 04:16:14 PM
Yeah, I never picked that DLC up.

Also, never got the Jewish one or whatever it's called.
Sons of Abraham has lots of expanded religious elements for Catholics as well. It's quite good. Plus your son can be demon spawn!
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 20, 2014, 12:14:03 AM
Did you Start as an Emperor? :huh:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 20, 2014, 12:34:45 AM
Quote from: Razgovory on April 20, 2014, 12:14:03 AM
Did you Start as an Emperor? :huh:
Yes
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 20, 2014, 08:41:17 AM
Quote from: jimmy olsen on April 19, 2014, 11:59:51 PM
Sons of Abraham has lots of expanded religious elements for Catholics as well. It's quite good. Plus your son can be demon spawn!
That's nice, but I like playing as a Norse pagan so much I don't see myself playing a Catholic any time in the near future. :)
Title: Re: Crusader Kings 2 Redux
Post by: Syt on April 20, 2014, 08:44:44 AM
Quote from: Caliga on April 20, 2014, 08:41:17 AM
Quote from: jimmy olsen on April 19, 2014, 11:59:51 PM
Sons of Abraham has lots of expanded religious elements for Catholics as well. It's quite good. Plus your son can be demon spawn!
That's nice, but I like playing as a Norse pagan

And in the game?
Title: Re: Crusader Kings 2 Redux
Post by: chipwich on April 20, 2014, 03:17:49 PM
Tim- I'm also playing a BYZ game an dhow did you get Cbs on North Italy? All Fabrication?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 20, 2014, 03:22:16 PM
Quote from: jimmy olsen on April 20, 2014, 12:34:45 AM
Quote from: Razgovory on April 20, 2014, 12:14:03 AM
Did you Start as an Emperor? :huh:
Yes

Pussy. :rolleyes: 


I just saw the Byzantine empire go Norse.
Title: Re: Crusader Kings 2 Redux
Post by: chipwich on April 20, 2014, 07:11:48 PM
Quote from: Razgovory on April 20, 2014, 03:22:16 PM
Quote from: jimmy olsen on April 20, 2014, 12:34:45 AM
Quote from: Razgovory on April 20, 2014, 12:14:03 AM
Did you Start as an Emperor? :huh:
Yes

Pussy. :rolleyes: 


I just saw the Byzantine empire go Norse.

I have no idea how Tim or anyone conquers that much territory so fast (100 years!), even if he got a lucky claim on Kingdom of Italy. The holy wars against the Abbasids are tough because the Tulunids are usually supporting them, and the Vassal levy penalty just adds up.

I also started Old Gods and got this far by 1130 (https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577894330730529023%2F2ED3F96215CD3F0489F8856145B698FF8223B027%2F1024x576.resizedimage&hash=3c9a68bf240ec8f434cc79ec6fc5e233579dbea9)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 20, 2014, 09:11:11 PM
:hmm:

I'm at 1160 and my Zoroastrian game now has me painting most of Europe (I've started spinning off kingdoms when they are strong enough - i.e. new administration penalty goes away)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 20, 2014, 09:18:55 PM
You guys are clearly much better at this game than I am.  I bow before your mad skills.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on April 20, 2014, 09:22:44 PM
I cheat.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 20, 2014, 09:45:05 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fj6zTE64.jpg&hash=ae09372f66aa618a3468e61f9106c4416c9bde45)


Here's my kingdom so far.  I made my own dynasty and started with Alfred the Great's setup (two province count).  The original count Raz was based me (I.E. useless).  The family has done well.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on April 20, 2014, 09:50:26 PM
A chick heir? You are doomed.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 20, 2014, 10:30:25 PM
My King married late.  There is plenty of time to produce an heir.  Previously I had a queen rule for two decades.  I'm now fighting in Norway, I won't stop till every fucking Norse men is beaten.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on April 20, 2014, 10:33:26 PM
Remember to kill the Danes.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 20, 2014, 11:15:30 PM
Quote from: chipwich on April 20, 2014, 03:17:49 PM
Tim- I'm also playing a BYZ game an dhow did you get Cbs on North Italy? All Fabrication?
Lucky inheritance. At the beginning of the game the Emperor's father was unmarried so I wed him to the daughter of the Italian King. They had a daughter who inherited the throne and died of an illness soon after leaving the throne to me. The crown itself passed out of my hand since it was undergavelkind though and not enough voted for minimum crown laws before I died.

Since then the King of Italy has been my most dangerous and useful vassal, but I've managed to keep him from rebelling so far. They made the early game a lot easier then it normally would have been.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 21, 2014, 12:30:49 AM
Quote from: Ed Anger on April 20, 2014, 10:33:26 PM
Remember to kill the Danes.

Currently they are ruled by a gay cynic.  garbon the viking lord.  He was overthrown once in favor of his infant son, who he promptly murdered.  After a long civil war he now rules both Sweden and Denmark.  I suspect Norse paganism will not go out with either a bang or a whimper, but a glitterbomb and a pity remark.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 21, 2014, 07:21:35 AM
Quote from: chipwich on April 20, 2014, 07:11:48 PM



I also started Old Gods and got this far by 1130 (https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577894330730529023%2F2ED3F96215CD3F0489F8856145B698FF8223B027%2F1024x576.resizedimage&hash=3c9a68bf240ec8f434cc79ec6fc5e233579dbea9)
You're growth looks to have been much more natural. You're at a tipping point, with the Muslims splintered you should be able to conquer the rest of Egypt and the Levant in fairly short order. I am worried about the fact that you seem to have made several vassal kings. The Syrian one in particular seems unnecessary.

In my opinion the latest change that adds a -25 relation penalty to kings should be limited to kings outside the dejure empire.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 21, 2014, 11:50:53 AM
Quote from: Valmy on April 20, 2014, 09:18:55 PM
You guys are clearly much better at this game than I am.  I bow before your mad skills.
I actually don't find it any fun to run a kingdom/empire that big.  I played briefly as the Byzantines a couple of times and LOL POPUPS :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 21, 2014, 12:13:09 PM
Quote from: Caliga on April 21, 2014, 11:50:53 AM
LOL POPUPS :(

It is very obnoxious. The message settings don't really give you enough to specifically hone what you actually want to see.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 21, 2014, 12:57:48 PM
Yeah, and anyway I like to start small and weak and try to expand.  I find that way more fun, personally.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 21, 2014, 01:00:53 PM
Quote from: Caliga on April 21, 2014, 12:57:48 PM
Yeah, and anyway I like to start small and weak and try to expand.  I find that way more fun, personally.

I wasn't particularly strong when I started as the Zoroastrians. :P

Actually, one thing I've been considering is using a house rule that I won't use retinues. Those really seem to be a major issue as they tilt the balance of power in my favor.  At the current moment I can field about 45k of heavy infantry, cavalry and horse archers. If I send the 3 separate stacks near a holy war target - I can generally assault enough holdings to win the war before the AI has a chance to blink. Wouldn't work so well if I limited myself only to levy troops. -_-
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 21, 2014, 01:24:33 PM
Are there a lot of Zoroastrian only events?  In Ironman Karen Satrapy I always get Bukkaked by Muslims. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 21, 2014, 01:32:20 PM
I'm not sure if there are any Zoroastrian only events. From memory everything just seems to be an adapted version of events for other religions.

I wasn't playing Ironman but strategy I involved a couple times where I "hid" by converting to Islam when attacked by Shia and Sunni caliphates. Saffarids didn't pose much of a problem as they didn't try to attack me much while I maintained high relations with them (gifts + chancellor). Key seemed though to be constantly attacking nearby neighbors and hoping that other wars would befall enemies (survived Abbasids a few times as they had revolters tear them apart).
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 21, 2014, 01:43:44 PM
My international Khazar Conspiracy game was going pretty well, I expanded to cover the de Jure area of Tartaria and was having slug matches with the Saffarids trying to break through into the Middle East.  Then the Seljuks showed up around 1000 and completely destroyed me.  It was ridiculous I would corner their 4,000 man force with a 12,000 army and that 4,000 would completely annihilate the 12,000 army with barely any losses.  Since I was already heavily outnumbered and they had that 'invade and take everything' CB thing I was speaking Turkish...well a slightly different dialect of Turkish...in a few months.

Tim and Chipwich would have already conquered France by that point so this would have been no problem  :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 21, 2014, 01:46:23 PM
Quote from: Valmy on April 21, 2014, 01:43:44 PM
My international Khazar Conspiracy game was going pretty well, I expanded to cover the de Jure area of Tartaria and was having slug matches with the Saffarids trying to break through into the Middle East.  Then the Seljuks showed up around 1000 and completely destroyed me.  It was ridiculous I would corner their 4,000 man force with a 12,000 army and that 4,000 would completely annihilate the 12,000 army with barely any losses.  Since I was already heavily outnumbered and they had that 'invade and take everything' CB thing I was speaking Turkish...well a slightly different dialect of Turkish...in a few months.

As I noted earlier - downside is now that Seljuks/Ghaznavids/Timurids now popup with their eponymous leader showing up prior to invasion. Using the character search, you can easily find them and eliminate them before they ever pose a problem. -_-
Title: Re: Crusader Kings 2 Redux
Post by: chipwich on April 21, 2014, 05:47:32 PM
Quote from: jimmy olsen on April 21, 2014, 07:21:35 AM
You're growth looks to have been much more natural. You're at a tipping point, with the Muslims splintered you should be able to conquer the rest of Egypt and the Levant in fairly short order. I am worried about the fact that you seem to have made several vassal kings. The Syrian one in particular seems unnecessary.

In my opinion the latest change that adds a -25 relation penalty to kings should be limited to kings outside the dejure empire.

I didn't know about the -25 penalty at the time. Incidentally, I created Syria because Armenia had conquered the territory on it's own (a somewhat logical reason to have king vassals on religious frontiers) so I granted it to some scrub to halve Armenia's power
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 21, 2014, 06:09:38 PM
Quote from: Razgovory on April 21, 2014, 12:30:49 AM
Quote from: Ed Anger on April 20, 2014, 10:33:26 PM
Remember to kill the Danes.

Currently they are ruled by a gay cynic.  garbon the viking lord.  He was overthrown once in favor of his infant son, who he promptly murdered.  After a long civil war he now rules both Sweden and Denmark.  I suspect Norse paganism will not go out with either a bang or a whimper, but a glitterbomb and a pity remark.

Turns out I captured him and then executed him.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on April 21, 2014, 06:13:54 PM
Quote from: Razgovory on April 21, 2014, 06:09:38 PM
Quote from: Razgovory on April 21, 2014, 12:30:49 AM
Quote from: Ed Anger on April 20, 2014, 10:33:26 PM
Remember to kill the Danes.

Currently they are ruled by a gay cynic.  garbon the viking lord.  He was overthrown once in favor of his infant son, who he promptly murdered.  After a long civil war he now rules both Sweden and Denmark.  I suspect Norse paganism will not go out with either a bang or a whimper, but a glitterbomb and a pity remark.

Turns out I captured him and then executed him.

Good man.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 22, 2014, 04:07:52 AM
Quote from: Valmy on April 21, 2014, 01:43:44 PM

Tim and Chipwich would have already conquered France by that point so this would have been no problem  :P
I usually do well, but I usually start as a Duke or King with potential. The last time I started as count (Vermandios) I didn't do to well.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 22, 2014, 04:28:48 AM
Raz III is dead, long live Raz "Live free or Die hard", IV.  The war against the the Norse which has spanned six generations is almost over  Soon all pagans, wiccans and dawkinites will be burned from Scandinavia and replaced by good Anglos-Saxon Catholics who have stupid names like "Morcar".
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on April 22, 2014, 09:24:09 AM
Quote from: chipwich on April 20, 2014, 07:11:48 PM
I have no idea how Tim or anyone conquers that much territory so fast (100 years!), even if he got a lucky claim on Kingdom of Italy.

It's all about the Holy Wars....or, even better, the Tribal Invasions.  If you want a fun (extremely gamey) game (and I think you need Rajahs of India to pull this off correctly), start as the Count of Nantes in 867 (he has a bunch of event troops, which will make this easier).  Go conquer Sardinia (you need this for diplomatic range).  Then Swear Fealty to Khazaria and convert to liege's culture (Khazar).  Khazar is Altaic, so not only do you get the horse archer retinues, you get the Tribal Invasion CB (a Kingdom at a time), as soon as you are back to independent (conquer the rest of Ireland and by that point you can probably start your own faction).

I have essentially the whole map by 1100 in that game, including all of the new Indian territories.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on April 22, 2014, 01:33:59 PM
To expand fast as the Byzantines takes lucky timing and a lot of opportunism. If you have many smaller enemies available, attack several of them at the same time, mobilize and siege all of them. That allows you to conclude several small wars at a time. You should also always try to go for decisive battles as that is much faster than sieging yourself to 100% warscore against a big enemy.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 22, 2014, 01:40:12 PM
Quote from: Zanza on April 22, 2014, 01:33:59 PM
You should also always try to go for decisive battles as that is much faster than sieging yourself to 100% warscore against a big enemy.

Not sure on that. As I noted, pretty friggin' quick for me to assault myself to 100% warscore - faster than the time by which enemies large stacks can reach the contested provinces.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 22, 2014, 02:01:50 PM
Have noticed a few bugs.  Sometimes people have two noses and their portraits are distorted.  For some reason my own 3 year old son is furious at me fore being a title claimant.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on April 22, 2014, 02:04:57 PM
Quote from: garbon on April 22, 2014, 01:40:12 PM
Not sure on that. As I noted, pretty friggin' quick for me to assault myself to 100% warscore - faster than the time by which enemies large stacks can reach the contested provinces.
Yes, that's true and can actually be even better than a decisive battle. It's definitely the best tactic when your big enemy is busy somewhere else and has just move all his troops to the other side of his realm. Attack, assault and get 100% without fighting a single battle.

In general, you should just try to get a victory asap and not wait for long sieges if you want to expand fast.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 22, 2014, 03:00:59 PM
Quote from: Zanza on April 22, 2014, 02:04:57 PM
In general, you should just try to get a victory asap and not wait for long sieges if you want to expand fast.

Yep. Little to be gained out of protracted war (except in a few rare cases when you are on the defensive and vastly outnumbered - then hope AI frits away troops via attrition / had another war breakout in the mean time and ticking war score saves you :D).
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 22, 2014, 09:34:44 PM
I had to kill my idiot brother.  I tutored him as child, and he had a +66 opinion of me.  I married him off to some Italian duchess.  What does he do?  He run off, joins a crusader order, becomes celebrate and then attempts to rally an invasion of England.  So I have him murdered, and now I'm the bad guy!

Also for some reason the entire Templar order has it's troops mobilized in my country.  They don't move or anything, they just sit in one province.  They'd done it for decades now.  I can't hire them, or get them to do anything.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 22, 2014, 09:41:10 PM
They do need to do something about a) it being considered wrong to take preemptive steps against would-be adventurers who stem from your realm and b) against would-be adventurers who are your family members (particularly far distant relations).

I only survived when I had to imprison/kill* a distant relative who was preparing an invasion on my empire because I was the Saoshyant and that gave me +20 relations with all vassals & had a divine (aka incestuous) marriage adding +10 & enough gold to placate anyone who was still displeased.

*assassination chance was nil and chance was high to be discovered...
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 22, 2014, 10:42:46 PM
Here's something.  The Khazars have made a come back, and Cumania is down to one province.  State religion of Cumania: Jewish, state religion of Khazaria: Tengiri :lol:

I sent my bishop over there just to see what happens.  I've never actually seen a country convert from sending missionary to their court.  I have essentially built Canute the Great's empire.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 22, 2014, 10:47:13 PM
Quote from: Razgovory on April 22, 2014, 10:42:46 PM
I've never actually seen a country convert from sending missionary to their court.  I have essentially built Canute the Great's empire.

I've never had it work either. Even when they agree to let my missionary stay, they always eventually imprison him. Only conversions I've triggered is when I've holy warred a pagan state but it is entirely unclear to me how AI makes calculation (as I'd think my 100k strong army would trigger a quick conversion rather than getting obliterated).
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 23, 2014, 02:29:18 AM
Quote from: garbon on April 22, 2014, 10:47:13 PM
Quote from: Razgovory on April 22, 2014, 10:42:46 PM
I've never actually seen a country convert from sending missionary to their court.  I have essentially built Canute the Great's empire.

I've never had it work either. Even when they agree to let my missionary stay, they always eventually imprison him. Only conversions I've triggered is when I've holy warred a pagan state but it is entirely unclear to me how AI makes calculation (as I'd think my 100k strong army would trigger a quick conversion rather than getting obliterated).
I think it's recommended that you only send over you missionary if the king/lord is cynical.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 23, 2014, 06:40:22 AM
Inherited the throne before I turned two, hailed Theophanes the Great at age 12.
He's conquered much of Iberia and is engaged to the Queen of Aquataine.
He will come into his majority next year.(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3kbKLmr.jpg&hash=a763c8125002a702f3ef3b39c23c41a75fa50327) (http://imgur.com/3kbKLmr)
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 23, 2014, 07:24:37 AM
What the hell is Manuchihr? :hmm:

LOL CAN I BE: HRFUNHIRA?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 23, 2014, 07:27:15 AM
There is a guy with a wikipedia page who has that name.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 23, 2014, 07:42:48 AM
I went on crusade was crippled lost a son, and found out that heir is now celibate :mad:.  I also spent all my cash fighting the infidels.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 24, 2014, 12:50:33 AM
I noticed that there were no Merchant Republics on the Indian Ocean, so I conquered Basra and then made it one. I'll be raking in the taxes. :menace:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 25, 2014, 01:39:34 AM
Quote from: Caliga on April 23, 2014, 07:24:37 AM
What the hell is Manuchihr? :hmm:

LOL CAN I BE: HRFUNHIRA?
It went full Ibadi after my vassals conquered and converted Mecca and Medina. Sunni Islam is now an Ibadi heresy.

I conquered the rest of Iberia and half of Bavaria, then dropped dead at 50. My son didn't inherit Aquataine, the wife capitulated to a coup rather than trying to fight and calling me in. :rolleyes:

Whatever, I have a claim now, so once the current king dies and his son has to fight a civil war I'll intervene and grab the whole country.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 25, 2014, 09:47:19 AM
Just have to clean up a bit and I will have regained Gaul.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1pfHIBY.jpg&hash=48b991b83f615d0e67b5b6274dc662511fad2cc9) (http://imgur.com/1pfHIBY)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 25, 2014, 09:56:34 AM
Are you culturally Greek?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 25, 2014, 09:58:40 AM
Jesus Christ...and it is only 1106.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 25, 2014, 10:04:01 AM
Quote from: Queequeg on April 25, 2014, 09:56:34 AM
Are you culturally Greek?
Yes.

Persia went Ibidi for a couple of decades demoting the Sunnis to a heresy, but it just flipped back to Sunni after Cumania somehow conquered the western half. Sunni is now back to being the orthodox belief.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 25, 2014, 10:19:47 AM
Quote from: Valmy on April 25, 2014, 09:58:40 AM
Jesus Christ...and it is only 1106.

Here's me in 1166. Aurangids were mine but I released them as part of my plan of releasing self-sustaining Zoroastrian states (i.e. once the various conquest penalties on levies have worn off). Poland is next to be release and then I can't wait to release Zoro Scotland. :D

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F594783056308428735%2F0B734FBAB6AE201D06038E136F257952D1828B5F%2F&hash=f023bbe4d245c9674e075057fa53287422eecf04)

Also, kinda odd how concubines have lead to me having a ginger Shahenshah.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 25, 2014, 10:22:06 AM
That's much more impressive.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 25, 2014, 10:23:23 AM
I did take the throne of Aquataine by the way, but I've been unable to destroy it as yet because my empire is so large some vassals are always fighting in it. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 25, 2014, 11:15:29 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1pfHIBY.jpg&hash=48b991b83f615d0e67b5b6274dc662511fad2cc9)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F594783056308428735%2F0B734FBAB6AE201D06038E136F257952D1828B5F%2F&hash=f023bbe4d245c9674e075057fa53287422eecf04)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FV5NnI4w.gif&hash=578122466921c7bcfb1bc1d6c23ff63eaa475b25)
Title: Re: Crusader Kings 2 Redux
Post by: Liep on April 25, 2014, 11:23:04 AM
I'll be stealing that gif.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 25, 2014, 11:30:05 AM
I waited to play the Zoroastrians until map was expanded to fit in Afghanistan and India and then oddly, I've mostly stayed out of India. :hmm:

I'm thinking if I eat enough of Europe in time, I might form one of the western empires (Byz, HRE or Carpathia depending on what is allowed) and then spin off Persia. I'm not looking forwards to the obnoxiousness of fighting Mongol stacks - particularly given how long it takes to traverse steppe provinces.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 25, 2014, 11:47:05 AM
I'm gonna fight the Mongols and the Aztecs at the same time!  :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 25, 2014, 12:12:08 PM
I don't actually see how either bring any fun to the game given how blatant the AI cheat is. A more annoying version of adventurers.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 25, 2014, 09:02:54 PM
I am now playing Byzantium as well, though I had to conquer it first.  Now I rule over a vast Catholic empire where my Greek subjects hate me.  It'll be a rocky ride cause my idiot king is celibate and has one daughter.  I also rule the Kingdom of Jerusalem which I picked up on a crusade.  I'm wondering if I should give away kingdom titles when my king dies to keep a hold on Byzantium.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 26, 2014, 03:26:59 AM
I don't know how you play that far without getting bored. I've not played for a long while, my super Viking empire having secured broad swathes of europe
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 26, 2014, 08:03:22 AM
Forgive me if this has been asked before, but... is there a way you can disable those events where LOL IRISH NATIONALISTS REVOLT and a 6,000 man army magically appears out of nowhere? :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 26, 2014, 08:08:46 AM
No.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 26, 2014, 08:23:10 AM
So when you have no chance of winning one of those, is the best thing to do to just surrender and wait for an opportunity to retake the damn county later?  I also have a plot to kill the dude leading the revolt but I don't think it's going to work.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on April 26, 2014, 09:25:31 AM
I would guess so, although those stacks persist for a long time until their owner has whittled them down I believe. I typically keep a minimum of 500 gold (in later games I try to build my reserve to 1000) and I treat that as "zero" for everything other than emergencies. So I won't do any building or etc if it'll take me under 500, and that's usually enough to buy the largest mercenary unit which gives you 4500 + all your levies and retinues should be able to put down an uprising like that.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 26, 2014, 11:36:08 AM
Yeah that or rely on Jew gold for mercs.

Actually I realized one negative of adding Jewish courtiers is that they generally have less positive relations of their liege and so often will join assassination plots.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 26, 2014, 12:37:45 PM
I never build buildings.  I just move my capital around a lot.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 26, 2014, 03:08:00 PM
I usually use money for title creation and keeping vassals happy.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 27, 2014, 01:28:59 PM
Quote from: Caliga on April 26, 2014, 08:23:10 AM
So when you have no chance of winning one of those, is the best thing to do to just surrender and wait for an opportunity to retake the damn county later?  I also have a plot to kill the dude leading the revolt but I don't think it's going to work.

Well there is a catch.  They get to keep all the event troops so....

This is especially brutal when there is an invasion event that wins in a neighboring kingdom and then you have some bastard with 30,000 event troops on your border.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 27, 2014, 09:20:51 PM
When a the whole byzantine empire revolted against me I got a bunch of event troops.  They all went away when the war ended though. I wonder when the Greeks are going to stop regarding me as a foreign conqueror.  I mean, that happens three generations ago.  My heir had three wives so far, each a princess to a different monarch.  He's had two sons one with claims on France and the other with claims on Lothargaria and Burgundy.  Hopefully his third wife, a daughter of the king of Scotland will bear a son as well.  I'm about take nearly a bunch of European kingships.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 27, 2014, 10:51:17 PM
Quote from: Razgovory on April 27, 2014, 09:20:51 PM
I wonder when the Greeks are going to stop regarding me as a foreign conqueror.

Well let's see...the Turks conquered Greece in the 1400s and they were still revolting in 1820.  Probably a long time.

QuoteWhen a the whole byzantine empire revolted against me I got a bunch of event troops.  They all went away when the war ended though.

Holy shit your entire empire revolted and you won?  That must have been a lot of event troops.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 27, 2014, 11:41:58 PM
There's supposedly a 1/4th chance that loyalists will rally to the throne if you're outnumbered. I've never seen it happen though.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 27, 2014, 11:54:18 PM
Quote from: Valmy on April 27, 2014, 10:51:17 PM
Quote from: Razgovory on April 27, 2014, 09:20:51 PM
I wonder when the Greeks are going to stop regarding me as a foreign conqueror.

Well let's see...the Turks conquered Greece in the 1400s and they were still revolting in 1820.  Probably a long time.

QuoteWhen a the whole byzantine empire revolted against me I got a bunch of event troops.  They all went away when the war ended though.

Holy shit your entire empire revolted and you won?  That must have been a lot of event troops.

Not the whole empire.  Just the Byzantine part of the Byzantine empire.  I also had picked up most of Scandiland, England and Jerusalem.  Not that they were much help.  I got 20,000 event troops and they were supplemented with lots of mercs.  After the Revolt all my Greek Dukes were in jail.  I wish I could gouge out their eyes, but it won't let me. :(

I'm actually in a safer position when there is a Jihad against me, because all my vassals get a +75 bonus to approval when the muslims are giving me a hard time.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 30, 2014, 10:02:08 AM
The Empire is reunited! All lands once held by Rome are held by her once again and more!

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuGO4jVw.jpg&hash=75fbf38a1eac7a775dc9ac8a95d82194a447f31e) (http://imgur.com/uGO4jVw)
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on April 30, 2014, 12:04:55 PM
Good lord that's disgusting and it's only 1139 lol.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 30, 2014, 12:18:34 PM
Do you use rulers with local culture or Greekify the whole Empire?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 30, 2014, 12:19:51 PM
He probably save scummed as well.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 30, 2014, 01:09:38 PM
Quote from: Razgovory on April 30, 2014, 12:19:51 PM
He probably save scummed as well.

As the Byzantine Empire? Seems to me like there would be little reason to do so - particularly as you have revocation of ducal titles.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 30, 2014, 01:25:56 PM
Yeah, but it's tim.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 01, 2014, 12:57:06 AM
Quote from: Razgovory on April 30, 2014, 01:25:56 PM
Yeah, but it's tim.
Just once early on when my character was incapicated in battle and had no heirs, so it was reload or lose.

Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 01, 2014, 12:59:05 AM
Quote from: Queequeg on April 30, 2014, 12:18:34 PM
Do you use rulers with local culture or Greekify the whole Empire?

The Levant, Egypt, N. Africa and Andalusia is mostly Greek by now. Since I holy warred to get I only had Greek's to choose from. In the Northern half, there' far less Greeks since I mostly subjagated folks.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 01, 2014, 01:04:59 AM
Quote from: jimmy olsen on May 01, 2014, 12:57:06 AM
Quote from: Razgovory on April 30, 2014, 01:25:56 PM
Yeah, but it's tim.
Just once early on when my character was incapicated in battle and had no heirs, so it was reload or lose.

That was Romanos Diogenes' opinion in a similar situation.
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on May 01, 2014, 01:44:01 AM
Quote from: Valmy on May 01, 2014, 01:04:59 AM
Quote from: jimmy olsen on May 01, 2014, 12:57:06 AM
Quote from: Razgovory on April 30, 2014, 01:25:56 PM
Yeah, but it's tim.
Just once early on when my character was incapicated in battle and had no heirs, so it was reload or lose.

That was Romanos Diogenes' opinion in a similar situation.

Circumstances had him over a barrel  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 01, 2014, 02:19:25 AM
Quote from: jimmy olsen on May 01, 2014, 12:57:06 AM
Quote from: Razgovory on April 30, 2014, 01:25:56 PM
Yeah, but it's tim.
Just once early on when my character was incapicated in battle and had no heirs, so it was reload or lose.

That strikes me as unlikely, there was no one left at all in your dynasty?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 01, 2014, 02:50:50 AM
Quote from: Razgovory on May 01, 2014, 02:19:25 AM
Quote from: jimmy olsen on May 01, 2014, 12:57:06 AM
Quote from: Razgovory on April 30, 2014, 01:25:56 PM
Yeah, but it's tim.
Just once early on when my character was incapicated in battle and had no heirs, so it was reload or lose.

That strikes me as unlikely, there was no one left at all in your dynasty?

That can happen fairly easily in the early game.  How many other Makedonians are there in 867?  I think it is just Basil I.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 01, 2014, 02:51:14 AM
Quote from: Richard Hakluyt on May 01, 2014, 01:44:01 AM
Circumstances had him over a barrel  :huh:


That was why he could not reach the reload button.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 01, 2014, 03:10:32 AM
Quote from: Valmy on May 01, 2014, 02:50:50 AM
Quote from: Razgovory on May 01, 2014, 02:19:25 AM
Quote from: jimmy olsen on May 01, 2014, 12:57:06 AM
Quote from: Razgovory on April 30, 2014, 01:25:56 PM
Yeah, but it's tim.
Just once early on when my character was incapicated in battle and had no heirs, so it was reload or lose.

That strikes me as unlikely, there was no one left at all in your dynasty?

There are six.  I start off by creating my own dynasty so I start with one.  In my current game there are over 200 people in my dynasty.
That can happen fairly easily in the early game.  How many other Makedonians are there in 867?  I think it is just Basil I.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 01, 2014, 04:21:04 AM
Quote from: Razgovory on May 01, 2014, 02:19:25 AM
Quote from: jimmy olsen on May 01, 2014, 12:57:06 AM
Quote from: Razgovory on April 30, 2014, 01:25:56 PM
Yeah, but it's tim.
Just once early on when my character was incapicated in battle and had no heirs, so it was reload or lose.
That strikes me as unlikely, there was no one left at all in your dynasty?
For some reason the heir was not of my dynasty. It may have been one of those inheritance bugs that pop up.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 02, 2014, 12:15:23 PM
I get to the same problem I'm normally at when I play this game.  I build up such a strong state I get bored.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 02, 2014, 12:28:21 PM
Quote from: Razgovory on May 02, 2014, 12:15:23 PM
I get to the same problem I'm normally at when I play this game.  I build up such a strong state I get bored.

I always find someway to implode my empire before I get to that point by making a stupid mistake.  I don't have the time to play it enough to ever learn from them so... :P
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 03, 2014, 04:12:30 AM
After a lengthy pause in expansion, I Just put a sister on the throne of Bohemia and did a little holy warring in Persia. Georgia is expanding in to Eastern Ukraine.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5uTAS0N.jpg&hash=d5768f931ac47a59906714496de40dd486673321) (http://imgur.com/5uTAS0N)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 03, 2014, 10:03:19 AM
God they had better roll back the update that lists all titles in an alphabetical order when you go to give them to another character. There was no reason to get rid of them sorted by title and recency. <_<
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 03, 2014, 11:00:37 AM
Quote from: garbon on May 03, 2014, 10:03:19 AM
God they had better roll back the update that lists all titles in an alphabetical order when you go to give them to another character. There was no reason to get rid of them sorted by title and recency. <_<
Yeah, it's a pain in the ass.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 03, 2014, 02:46:49 PM
In a bid to avoid the Mongols, I'll be spinning off Persia and Tartaria in a bit.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F595909595837821875%2F540C4CBBE8D2AFE7FCF759F5F0E1D629A7526036%2F&hash=22291bed4218f45bf6a092cf0141440fb8674166)

I like how the Shia Caliphate (not pictured with four provinces in Ethiopia) has just declared a Jihad on me. That's going to work out well for them...:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 03, 2014, 06:14:14 PM
What are those green spots in Anatolia and the Levant? 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 03, 2014, 06:41:47 PM
Remnants of the Abbasid => Abdulid Caliphate. Without being able to usurp titles of other religion monarchs who have territory in the title, it is really tedious to get rid of them. I guess a good thing as it slows AI down from lightning fast conquests.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 04, 2014, 10:00:53 AM
Kind of lame. When you do finally usurp their tile, you get stuck with the existing laws. So Byzantine Empire was autonomous vassals (now low) and gavelkind. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on May 04, 2014, 02:27:09 PM
my current county-in-BYZ-game took a unexpected turn a few sessions ago:

The BYZ and the Abbassids were playing pingpong in upper-Meopotamia. Nothing special there.
things changed though when the Shia had their event-driven revolt and managed to take all of Syria.
A few years later the Shia-caliphate invaded BYZ for Anatalia (ambitious as that's entire 'kingdom' rather than a duchy)
At the same time some Sunni adventurer decided he wanted the crown of the BYZ emperor.
And for once BYZ didn't manage to win those wars. So in the space of a few years they lost anatolia and were then conquered by a Sunnite.
Needless to say that the Orthodox Dukes were swiftly replaced with Sunni versions.
When my turn game I gave him the finger, hired a horde of mercs and called in every Alliance I had: luckily those included a large Aquitaine, a good France and a strong Burgundy. Buying me time to reach a 100% score and sue for peace before the BYZ mega stack arrived.
Interesting game to say the least
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 04, 2014, 10:31:17 PM
How is my son both trusting and cynical?  :hmm:

Also, I wish there was confirm/cancel buttons for the decisions. My son borrowed money from Jewish money lenders before I died, and when I became him I meant to pay them back but expelled them from the Empire instead. Whoops.  :Embarrass:

I have fulfilled the dream of Julius Caesar and conquered Persia. The Roman Empire now rules from Ireland to Iran!

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHq166He.jpg&hash=e681ec701217cd727c462c649b5da4fc5a63a3ec) (http://imgur.com/Hq166He)
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on May 05, 2014, 08:39:32 AM
Quote from: jimmy olsen on May 04, 2014, 10:31:17 PM
How is my son both trusting and cynical?  :hmm:

Trusting opposes Paranoid and Cynical opposes Zealous, is how.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 05, 2014, 08:41:56 AM
Yeah cynical is about religious skepticism in CK2.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 05, 2014, 08:46:38 AM
Quote from: garbon on May 05, 2014, 08:41:56 AM
Yeah cynical is about religious skepticism in CK2.

Which I think it a bit anachronistic, not unheard of but rare enough it seems weird to have it being a trait.  I tend to think of it more like anti-Clericalism which was actually a thing.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 05, 2014, 10:02:26 AM
Well they also have homosexual as a trait which everyone knows about. That and lesbian lovers who enter a suicide pact.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 05, 2014, 10:06:32 AM
Quote from: garbon on May 05, 2014, 10:02:26 AM
Well they also have homosexual as a trait which everyone knows about. That and lesbian lovers who enter a suicide pact.

Good point.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 05, 2014, 10:22:01 AM
On a different note, has anyone seen that reincarnation trait yet? I wonder how common it is.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on May 05, 2014, 11:25:52 AM
So what I assume is a newish bug has me annoyed in my current Byzantine game (9th century start), when you take Rome from the Pope, all the cities/temples/castles in the county remain under the Papacy and the Pope doesn't hold any of them as owner. Because this turns the Pope into a Titular Title only ruler (like the Coptic Pope or other similar religious leaders), you can't even declare war on him, and you can't declare war on the Mayors/Barons because they aren't independent.

The only workaround I could find was to assassinate the baron over and over again until their liege (the Pope) inherits the barony and then you can DoW him. But you can only press claim on one of the holdings at a time. I picked one of the cities because I wanted to make sure I took both of them first as I wasn't sure assassinating a city leader eventually gave their liege ownership or if the randomly generated mayors would just keep appearing (thus making it impossible to take the holding ever.) So over like a 15 year span (based on changing of the Popes) I've been able to get take 2 cities and one of the temples but still have two more holdings to take to have full control of Rome. Also for the various Byzantine special actions like Restore Roman Empire or Mend the Great Schism (which is ridiculous pre-1054 but I digress) those little sub-county holdings do count for purposes of having "complete control" of Latium.

It's this kind of situation that might lead me to do some save editing or something if it happens again.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 05, 2014, 11:59:16 AM
Known newish bug. Still to be fixed.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on May 05, 2014, 12:40:11 PM
Quote from: Valmy on May 05, 2014, 08:46:38 AM
Quote from: garbon on May 05, 2014, 08:41:56 AM
Yeah cynical is about religious skepticism in CK2.

Which I think it a bit anachronistic, not unheard of but rare enough it seems weird to have it being a trait.  I tend to think of it more like anti-Clericalism which was actually a thing.

Well, in addition to the anti-Clericalism point, from the Old Gods start you do have a lot of pagans changing religion over the course of the game.  It makes sense that some rulers would be more willing to change religion for perceived political gain than others, and "Zealous / Cynical" is as good a set of names as any.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on May 06, 2014, 02:28:56 AM
Quote from: OttoVonBismarck on May 05, 2014, 11:25:52 AM
So what I assume is a newish bug has me annoyed in my current Byzantine game (9th century start), when you take Rome from the Pope, all the cities/temples/castles in the county remain under the Papacy and the Pope doesn't hold any of them as owner. Because this turns the Pope into a Titular Title only ruler (like the Coptic Pope or other similar religious leaders), you can't even declare war on him, and you can't declare war on the Mayors/Barons because they aren't independent.

The only workaround I could find was to assassinate the baron over and over again until their liege (the Pope) inherits the barony and then you can DoW him. But you can only press claim on one of the holdings at a time. I picked one of the cities because I wanted to make sure I took both of them first as I wasn't sure assassinating a city leader eventually gave their liege ownership or if the randomly generated mayors would just keep appearing (thus making it impossible to take the holding ever.) So over like a 15 year span (based on changing of the Popes) I've been able to get take 2 cities and one of the temples but still have two more holdings to take to have full control of Rome. Also for the various Byzantine special actions like Restore Roman Empire or Mend the Great Schism (which is ridiculous pre-1054 but I digress) those little sub-county holdings do count for purposes of having "complete control" of Latium.

It's this kind of situation that might lead me to do some save editing or something if it happens again.

didn't encounter that... maybe because I took the Dutcky of Latium first and then pressed ducal claims?
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on May 06, 2014, 12:24:33 PM
That could certainly be, I took Rome first because I was wanting to avoid a war with Italy at that point as it was actually a mega-Kingdom w/united Italy, Lotharingia and East Francia. I almost thought we'd see the HRE formed (which I've never seen happen in a 9th century start game), but the kingdom got carved up when that king died.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 07, 2014, 07:14:27 PM
So my king Ivar the Cruel manages to conquer Mercia, and as he was getting up there in age I start thinking about secession since as I'm a Norse pagan it's all fucked up like usual and I happen to have twin elder sons.  Just as I start trying to figure out what to do, I get a message that my first son wants to join the Varangian Guard and I decide to let him go.  Then the second one asks to go also.  So I think to myself, cool, one of them might die and the other might come back with some kickass martial skills to help me keep conquering England.

A few years later the first one comes back and he's become Greek Orthodox. :(

I'm contemplating assassinating him, and then the second comes back and he's a homosexual. :lol:

Thanks a lot, Greek homos.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 07, 2014, 07:22:39 PM
Man that is some impressive historical accuracy right there.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 07, 2014, 07:29:10 PM
So my king took an army into the Orkneys to fight in some rebellion or another and got killed, and now the Kingdom of Mercia is ruled by an Orthodox dude.  His gay bro is the King of East Anglia, and in fact nearly every province in the northeast of England is now ruled by a petty Norse kingdom--a cousin is the King of Essex, and another cousin is the King of Southern Isles, based in Bedford. :hmm:

For some reason it seems like it's impossible for my Orthodox King to have a religious council dude, which is strange since I do have a number of other Orthodox guys in my court now.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on May 07, 2014, 07:30:30 PM
Orthodox court chaplains have to be landed.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 07, 2014, 07:33:22 PM
Quote from: Maximus on May 07, 2014, 07:30:30 PM
Orthodox court chaplains have to be landed.
Ah!  Thanks. :cool:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 07, 2014, 08:41:10 PM
Gay brother died of a 'longtime illness' :shifty: so I have East Anglia back.  I also banged a young hot chick in my court and had a bastard son with her, and since I hate my ugly Hungarian wife I decided to assassinate her so I could marry my Norse Orthodox girlfriend. :)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on May 07, 2014, 08:50:56 PM
I like to have my ruler breed as much as he can.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 08, 2014, 05:55:36 PM
Whoa. That new CK2 launcher is so different looking. Not bad - just different.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 08, 2014, 07:04:19 PM
Quote from: garbon on May 08, 2014, 05:55:36 PM
Whoa. That new CK2 launcher is so different looking. Not bad - just different.
:huh:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 08, 2014, 07:52:09 PM
Yeah I just loaded it up and it looks the same to me :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 08, 2014, 08:10:59 PM
Mine had a message telling me about the new screen.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on May 08, 2014, 08:28:56 PM
Mine's completely new. I like it.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 09, 2014, 04:44:14 AM
Quote from: Ed Anger on May 07, 2014, 08:50:56 PM
I like to have my ruler breed as much as he can.

you don't say
Title: Re: Crusader Kings 2 Redux
Post by: Liep on May 09, 2014, 05:26:09 AM
Quote from: Maximus on May 08, 2014, 08:28:56 PM
Mine's completely new. I like it.

Yes, mine is also completely different than from before. I also like it.

:unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on May 09, 2014, 09:43:07 AM
1225 now and I'm close to taking the Byz Empire back from the muslims. Very funny how they maintained the actual title all that time.
That said: I'm the sole orthodox state and the Norse have done really really well. They own all of Skandinavia, England, Ireland, North Italy and most of France (all converted to the norse religion). There's maybe 5 Catholic states left. The Cathars have their own state too in Lotharingia.
Weirdest chain of events I ever saw.

Oh, and they Shia own Mecca and Medina. heheheh
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 09, 2014, 11:17:58 AM
My Orthodox Norse King of Mercia is doing pretty well actually.  He defeated Jorvik and put some random lady in place as the independent Countess of Leicestershire.  While he was doing that the Earl of Oxford invaded him in an attempt to reclaim Warwick, and he beat that dude down also.  Also, I got some event that converted Herefordshire to Norse culture and Orthodox religion.  So now Norfolk and Suffolk are Norse pagans, and Herefordshire is Greek Orthodox. :wacko:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 09, 2014, 02:36:39 PM
Quote from: Valmy on May 08, 2014, 07:52:09 PM
Yeah I just loaded it up and it looks the same to me :hmm:

To clarify, I think you have to be opted in to the betas on steam. Otherwise, nothing will have changed as of yet.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on May 09, 2014, 03:39:44 PM
and the number of christian states is now down to 5: 2 catholics (Aquitaine and Bavaria -of course), 1 Cathar (Lotharingia), 1 Miaphysite (Abbysinia) and 1 Orthodox (Burgundy, soon to be Eastern Rome). Most of the rest of Europe is Norse, or slavic.
And the hordes seem to have run out of steam already.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 10, 2014, 10:40:30 AM
What they really need to fix is how if a part of your realm joins as an ally of a revolt, they become independent and when revolt ends - join country that was facing the revolt. I just lost Sicily and Alexandria to the Persian Empire I released. :angry:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 10, 2014, 08:03:33 PM
I think it would be fair to say that Zoroastrianism has seen a resurgence. :D

The AI is pretty piss poor at managing its realm. I'd gone over a century since my last uprising in Persia. The family member I handed that Empire to, managed to have 8 different revolts against him before kicking the bucket. 5 of them occurring at the same time!

I also saw a Slavic Khazarian Rus manage (while only having about 8 total provinces) to successfully pull of an invasion against the independent Ruthenia (Aurangid) that I'd set up a while ago. They have since seen the light though and have converted to the one true faith. Still they are going to put a damper on the spread of Persian culture.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F597036493518795992%2F58A44C8186195638A2FAB5F9AA1B318C71524480%2F&hash=805267626f34d7e62ee481e6530d21695a4d65c4)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 10, 2014, 08:12:08 PM
Also, I'm a bit confused on where the Mongols are. It is 1230 and while I had that rumor of a menace event in 1215 - nothing since then.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 12, 2014, 08:00:16 AM
This mod looks like it has potential

http://forum.paradoxplaza.com/forum/showthread.php?772971-When-the-World-Stopped-Making-Sense-A-480-Migrational-Period-Mod
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 12, 2014, 08:04:51 AM
Potential what?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 12, 2014, 08:08:16 AM
Quote from: garbon on May 12, 2014, 08:04:51 AM
Potential what?
To be good of course.  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 12, 2014, 08:32:20 AM
More so than your typical ambitious mod?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 13, 2014, 03:11:12 AM
He seems to actually have done some work rather than just posting about what he thinks would be cool.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 13, 2014, 04:08:37 AM
Quote from: garbon on May 12, 2014, 08:32:20 AM
More so than your typical ambitious mod?

Every once in a while we could give Tim some breathing room you know. This forum would be a dead carcass of a forum chewed on by Monkeybutt and CdM without him.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on May 13, 2014, 08:23:13 AM
Quote from: Tamas on May 13, 2014, 04:08:37 AM
Quote from: garbon on May 12, 2014, 08:32:20 AM
More so than your typical ambitious mod?

Every once in a while we could give Tim some breathing room you know. This forum would be a dead carcass of a forum chewed on by Monkeybutt and CdM without him.

Nah.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 13, 2014, 12:51:37 PM
Quote from: Caliga on May 09, 2014, 11:17:58 AM
My Orthodox Norse King of Mercia is doing pretty well actually.  He defeated Jorvik and put some random lady in place as the independent Countess of Leicestershire.  While he was doing that the Earl of Oxford invaded him in an attempt to reclaim Warwick, and he beat that dude down also.  Also, I got some event that converted Herefordshire to Norse culture and Orthodox religion.  So now Norfolk and Suffolk are Norse pagans, and Herefordshire is Greek Orthodox. :wacko:
Orthodox King of Mercia went out on a hunt, got gored by a deer, got an infection, and then died.  His son took over, who is Norse culturally and is a pagan, but due to mom being a Hungarian, is brown pipple. :)

He invaded Jorvik again as I want to destroy it before the old Queen's son, who happens to be the King of Denmark, inherits it.  I have most of it conquered, and then those Wessexian sons of bitches invade me.  So brown King Floki of Mercia is now fighting a two-front war.  Curse the All-Father!!! :mad:
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on May 13, 2014, 01:24:59 PM
16 000 or so Irish rose up against their rightful ruler, the king of Norway. They were adament they had been wronged somehow by our continued raiding and killing. Halfdan Fairhair then decided to die, and the kingdom went up in flames. His retarded eldest son is now my character. Wars aplenty everywhere, no prestige and even less piety.

Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 13, 2014, 01:42:23 PM
Quote from: Norgy on May 13, 2014, 01:24:59 PM
16 000 or so Irish rose up against their rightful ruler, the king of Norway. They were adament they had been wronged somehow by our continued raiding and killing. Halfdan Fairhair then decided to die, and the kingdom went up in flames. His retarded eldest son is now my character. Wars aplenty everywhere, no prestige and even less piety.
Dude I cannot STAND those national revolt things.  My problem is not so much the super-sized armies that magically appear out of thin air, but the fact that they seem to persist forever once created.  I had that happen in Ireland and lost my two provinces there, and the Irish revolter then went on to conquer much of Ireland with his ridiculous army, and then meddled in every single war that happened in England till I got so sick of it I edited the .sav file and hacked each regiment down to one guy. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on May 13, 2014, 02:46:30 PM
The armies must have some sort of magical abilities, beating my 20k army to a pulp, killing all characters involved and inflicting the first ever defeat on the kingdom of the Fairhairs.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 13, 2014, 02:50:48 PM
Yeah, in my experience they often have really good leadership.... and I'm ok with losing my provinces to them, since that kind of thing can and did happen, but not ok with them being immortal.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 13, 2014, 03:23:37 PM
They are the same as any other event troops. You just have to hit them hard with retinues + mercs and once they die, they don't come back.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 13, 2014, 07:42:02 PM
HA.  I conquered Jorvik.  I just need a little more bling and I'm King of England as I control 52% of it now.  :cool:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on May 13, 2014, 08:10:10 PM
Cheat
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 14, 2014, 06:58:48 AM
Quote from: Ed Anger on May 13, 2014, 08:10:10 PM
Cheat
The only cheating I do is to occasionally destroy oversized rebel armies.  No Occupy-type hippies in my game. :mad:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2014, 07:46:23 AM
Quote from: Caliga on May 14, 2014, 06:58:48 AM
Quote from: Ed Anger on May 13, 2014, 08:10:10 PM
Cheat
The only cheating I do is to occasionally destroy oversized rebel armies.  No Occupy-type hippies in my game. :mad:

So a cheat, Timmay.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 14, 2014, 09:32:07 AM
It was a bunch of Irishmen.  P'dox just forgot to code potato famine events into the game.  It's their fault, not mine. :)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2014, 09:34:37 AM
Whatever you need to do to justify it to yourself. :console:
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on May 14, 2014, 09:34:38 AM
~ potato

All Irish die!
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on May 14, 2014, 01:05:43 PM
Quote from: Caliga on May 14, 2014, 09:32:07 AM
It was a bunch of Irishmen.  P'dox just forgot to code potato famine events into the game.  It's their fault, not mine. :)

:hug:

Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 14, 2014, 01:14:27 PM
Quote from: Caliga on May 14, 2014, 09:32:07 AM
It was a bunch of Irishmen.  P'dox just forgot to code potato famine events into the game.  It's their fault, not mine. :)

Um they do not get potatoes until the Aztecs bring them during their invasion.  Think of historical accuracy here Cal.
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on May 14, 2014, 01:26:47 PM
Valmy - keeping alt-hist real since 2014.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 14, 2014, 01:36:02 PM
Quote from: Valmy on May 14, 2014, 01:14:27 PM
Um they do not get potatoes until the Aztecs bring them during their invasion.  Think of historical accuracy here Cal.
Ok, taters then. :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 14, 2014, 01:41:00 PM
Quote from: Caliga on May 14, 2014, 01:36:02 PM
Quote from: Valmy on May 14, 2014, 01:14:27 PM
Um they do not get potatoes until the Aztecs bring them during their invasion.  Think of historical accuracy here Cal.
Ok, taters then. :)

Sorry they were all eaten by the giant ants of Brest-Litovsk.
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on May 14, 2014, 01:42:30 PM
That's just not right. I needed those for my Byzantine armoured divisions.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 14, 2014, 02:05:07 PM
So Floki the Brown is about to become King of England.  Once that happens, I should probably convert to Catholicism, right?  I don't want the Kingdom to keep fracturing like my Petty Kingdoms do on ruler death.  Once I convert, what will happen to my whores? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on May 14, 2014, 02:07:42 PM
Never tried converting. Went to the 12th century without doing so in my first game with "The Old Gods". By then, me and the Pechenegs pretty much had Europe divided, and I quit.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2014, 02:15:43 PM
Kingdom won't fracture really unless you have two kingdom titles. You will have to watch out for brothers who end up with strong duchies.

Also, immediate conversion doesn't stop fracturing, you still need to have crown law of high to then change succession rules.

I believe concubines just stop having a connection to you.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 14, 2014, 02:34:28 PM
 :hmm:

Maybe I'll throw them all my hos in jail, throw one final blot, sacrifice them, and then convert.  Might as well go out in style. :cool:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2014, 02:39:17 PM
It's that or they become lovers. I can't recall.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on May 14, 2014, 02:40:17 PM
Quote from: Caliga on May 14, 2014, 02:05:07 PM
So Floki the Brown is about to become King of England.  Once that happens, I should probably convert to Catholicism, right?  I don't want the Kingdom to keep fracturing like my Petty Kingdoms do on ruler death.  Once I convert, what will happen to my whores? :hmm:

No way!  Capture all the Norse holy sites, reform the religion, and then switch to Elective succession!
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 14, 2014, 02:56:38 PM
Does that mean there will be a Norse Pope?  If so, no thanks.  If I need to have THE MAN telling me what to do, I'd rather THE MAN be a lazy Italian guy. :)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2014, 03:01:51 PM
I believe that you are able to hold that title (the Norse one) so you could be THE MAN.
Title: Re: Crusader Kings 2 Redux
Post by: Liep on May 14, 2014, 03:06:38 PM
You'll be THE MAN (Fylkir) if you reform the religion.
Title: Re: Crusader Kings 2 Redux
Post by: Liep on May 14, 2014, 03:07:19 PM
Quote from: garbon on May 14, 2014, 03:01:51 PM
I believe that you are able to hold that title (the Norse one) so you could be THE MAN.

Sneaking a response in on the following page. Bad style!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 14, 2014, 03:08:12 PM
Too slow, old man. :blurgh:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 14, 2014, 03:26:15 PM
Quote from: garbon on May 14, 2014, 03:01:51 PM
I believe that you are able to hold that title (the Norse one) so you could be THE MAN.
This changes everything. :showoff:
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on May 14, 2014, 10:34:05 PM
I just had a war end inconclusively(casus belli no longer valid). It was a press claim war and I still have the claim, so I don't see how it could become invalid?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 15, 2014, 09:42:37 AM
Did the enemy King die?

I just beat the Il Khanate, though I do admit reloading. I completely underestimated how many troops they had.  :blush:
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on May 15, 2014, 11:18:42 AM
Quote from: Maximus on May 14, 2014, 10:34:05 PM
I just had a war end inconclusively(casus belli no longer valid). It was a press claim war and I still have the claim, so I don't see how it could become invalid?

Title holder died.  You should be able to re-DOW now.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on May 15, 2014, 11:51:59 AM
I checked the title holder. He was still alive and had held that title for over 30 years.

Similar thing with his liege.

I can re-dow and at least now the claim is inheritable, but irritating as that war had lasted almost 7 years.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 16, 2014, 09:12:09 AM
Quote from: Caliga on May 14, 2014, 03:26:15 PM
Quote from: garbon on May 14, 2014, 03:01:51 PM
I believe that you are able to hold that title (the Norse one) so you could be THE MAN.
This changes everything. :showoff:
I've decided to stay pagan for now but will stop being so mean to Christians.  No more blood sacrifices, raping, and pillaging. :)

I am now King of England and gradually reducing Wessex... just conquered Worcestershire from them.  They still hold the south, including London, but Devon is independent and I had conquered Cornwall a generation prior.

What's pretty neat is that I have very aggressive northern vassals who have almost entirely conquered Scotland and are now working on completing the conquest of Ireland... all of which are Ivarings.  So the Ivaring dynasty dominates the British Isles.  There's an independent King of Lothian between my Scottish vassals and me, but he's also an Ivaring, and he just finished conquering Strathclyde.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 16, 2014, 11:47:57 AM
Question:  I don't own the Jew DLC.  Should I buy it if I'm playing as a Norse Pagan King of England?  Will it do anything for my game, really?

Note:  I have never had any interest in playing any ruler east of the Elbe River or so, not counting the Byzantine Emperor.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 16, 2014, 11:55:37 AM
SoA has little to do with Jews, hence many people were disappointed on how little focus it put on them.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 16, 2014, 12:04:47 PM
Quote from: garbon on May 16, 2014, 11:55:37 AM
SoA has little to do with Jews, hence many people were disappointed on how little focus it put on them.
:hmm: Will it allow me to conduct pogroms?
Title: Re: Crusader Kings 2 Redux
Post by: Liep on May 16, 2014, 12:15:52 PM
You can expel the Jewry, but I don't know if that's a SoA feature.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 16, 2014, 12:27:26 PM
I wouldn't do any of that anyway... I love The Tribe. :wub:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 16, 2014, 12:39:32 PM
You will be tempted.  You borrow a bunch of money from them and then boot them out instead of pay it back.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 16, 2014, 12:47:49 PM
Quote from: Valmy on May 16, 2014, 12:39:32 PM
You will be tempted.  You borrow a bunch of money from them and then boot them out instead of pay it back.
Hmmmmmmm... so do I need the Sons of Abraham DLC to do that?  I've never seen any Jews in my courts...
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 16, 2014, 12:49:50 PM
Quote from: Caliga on May 16, 2014, 12:47:49 PM
Quote from: Valmy on May 16, 2014, 12:39:32 PM
You will be tempted.  You borrow a bunch of money from them and then boot them out instead of pay it back.
Hmmmmmmm... so do I need the Sons of Abraham DLC to do that?  I've never seen any Jews in my courts...

It is one of those intrigue options, they rarely show up in your court.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 16, 2014, 01:48:58 PM
I've never seen an option to bring a Jew in (just Priests/Debutantes/Nobles, etc.)  So I guess I need the DLC.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 16, 2014, 01:50:37 PM
Quote from: Caliga on May 16, 2014, 01:48:58 PM
I've never seen an option to bring a Jew in (just Priests/Debutantes/Nobles, etc.)  So I guess I need the DLC.

No the option is to borrow from Jew moneylenders.  Another to expel the Jews/invite them back.  You can only get Jew courtiers by event.
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on May 16, 2014, 01:59:50 PM
A few idiot sons later, one of the idiots managed to have a prodigy that wasn't completely useless. After losing his first war against some tribe in the East the Duke of Trøndelag started, he won and kept winning every other war and even had a non-idiot son and a few daughters, so the kingdom is safe and now includes a bit of Sweden, some of Denmark and all of Ireland. Suck it, Pope, I am not converting!
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on May 16, 2014, 02:37:03 PM
Quote from: Caliga on May 16, 2014, 01:48:58 PM
I've never seen an option to bring a Jew in (just Priests/Debutantes/Nobles, etc.)  So I guess I need the DLC.

Nah.  You have to be Christian or Muslim to borrow money from / expel the Jews; Norsemen can't do it.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 16, 2014, 02:42:29 PM
Quote from: ulmont on May 16, 2014, 02:37:03 PM
Quote from: Caliga on May 16, 2014, 01:48:58 PM
I've never seen an option to bring a Jew in (just Priests/Debutantes/Nobles, etc.)  So I guess I need the DLC.

Nah.  You have to be Christian or Muslim to borrow money from / expel the Jews; Norsemen can't do it.
.

Ah yeah that to.  Strangely Jews cannot borrow money from Jews either.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 16, 2014, 02:45:32 PM
That's not strange at all.  Jews only like to exploit the goyim. :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 16, 2014, 02:47:31 PM
Quote from: Caliga on May 16, 2014, 02:45:32 PM
That's not strange at all.  Jews only like to exploit the goyim. :)

There are several times when I wouldn't mind being exploited, like when the Bulgarians rout my shit levies and I could really use another Mercenary troop.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 16, 2014, 03:34:20 PM
I've never expelled the Jews. I've always just paid them back.

Jewish courtier events are mainly an annoyance as I've rarely had times when they were better than my existing courtiers.
Title: Re: Crusader Kings 2 Redux
Post by: Sophie Scholl on May 16, 2014, 05:56:43 PM
Quote from: garbon on May 16, 2014, 03:34:20 PM
I've never expelled the Jews. I've always just paid them back.

Jewish courtier events are mainly an annoyance as I've rarely had times when they were better than my existing courtiers.
I've also found a lot of them to be zealous and almost impossible to maintain friendly relations with, even if your character has "sympathy for Judaism".
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 16, 2014, 06:35:30 PM
Quote from: Benedict Arnold on May 16, 2014, 05:56:43 PM
Quote from: garbon on May 16, 2014, 03:34:20 PM
I've never expelled the Jews. I've always just paid them back.

Jewish courtier events are mainly an annoyance as I've rarely had times when they were better than my existing courtiers.
I've also found a lot of them to be zealous and almost impossible to maintain friendly relations with, even if your character has "sympathy for Judaism".

Having differently religioned courtiers is just a bad idea in general.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 17, 2014, 05:49:58 AM
Mediterranean Portraits :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 17, 2014, 08:35:42 AM
King of England and Scotland now. :cool:  I guess I should give the Scottish crown to someone else so my vassals don't get too jealous. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 17, 2014, 09:10:50 AM
Why would you do that? While you wouldn't have to put up with the Scottish vassals who want the kingdom of Scotland, your English vassals will still want the kingdom of England and you'll suddenly have just built yourself a new rival.

Unless, you are planning on forming an Empire, usually best to just have your one king title and have the other kingdom's duchies drift into yours.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 17, 2014, 09:59:27 AM
Quote from: Caliga on May 17, 2014, 05:49:58 AM
Mediterranean Portraits :bleeding:
Could these get replaced?  They cover a lot of the most interesting countries and cultures. 
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 17, 2014, 10:53:07 AM
Quote from: garbon on May 17, 2014, 09:10:50 AM
Why would you do that? While you wouldn't have to put up with the Scottish vassals who want the kingdom of Scotland, your English vassals will still want the kingdom of England and you'll suddenly have just built yourself a new rival.

Unless, you are planning on forming an Empire, usually best to just have your one king title and have the other kingdom's duchies drift into yours.
:hmm: So what do you think I should do with the Scottish crown?
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on May 17, 2014, 11:11:09 AM
Wear it?
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on May 17, 2014, 11:24:23 AM
Destroy it.

There are some events from having a Jewish adviser. For example i had an event when I had a Jewish spymaster where Jews from all over were sending him information and I got a bunch of tech points.

Also I edited the requirements from Jewish events/decisions to depend on region rather than religion. Doesn't make sense for a Norse kingdom in the med to be unable to interact with the local Jews.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 17, 2014, 12:31:56 PM
Quote from: Maximus on May 17, 2014, 11:24:23 AM
Destroy it.

Yep, you'll have to put up with some angry Scottish vassals for a bit but ultimately best way to keep them subdued in the long run.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 17, 2014, 08:53:26 PM
Jesus, that adventurer system is fucked. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 17, 2014, 09:15:37 PM
They are pretty easy to kill off ahead of time / add some dynamism for the AI.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 17, 2014, 09:23:46 PM
28k troops led by my fuckup brother Mzhezh came in.  I had a wonderful King who had doubled the size of his kingdom, and it was all fucked up because the best I could muster was 18k.  It was absurd. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 17, 2014, 09:38:35 PM
Should have taken him out in that 2 year period proceeding.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 17, 2014, 11:48:33 PM
Kinslayer trait sucks. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 18, 2014, 12:15:43 PM
It is easy enough to mitigate it* / you don't always get it.

*and certainly so as compared to letting adventurer armies attack. ;)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 19, 2014, 04:30:10 PM
Persian portraits and units.

http://store.steampowered.com/app/292981/?snr=1_7_7_151_150_1

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcdn.akamai.steamstatic.com%2Fsteam%2Fapps%2F292981%2Fss_fbdb0c506e642cd3616c83beade6eccf0ba00cd1.1920x1080.jpg%3Ft%3D1400515926&hash=52b4f420d97de95325e4e499d622b1252934218b)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 19, 2014, 04:34:21 PM
Yay!
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 19, 2014, 04:34:52 PM
Anyone know if I could somehow make those the portraits for Armenians and Georgians as well?

EDIT: Peak Psellus question.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 19, 2014, 06:00:26 PM
Those actually don't look that bad.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 19, 2014, 06:07:49 PM
Quote from: Queequeg on May 19, 2014, 04:34:52 PM
Anyone know if I could somehow make those the portraits for Armenians and Georgians as well?

EDIT: Peak Psellus question.

I don't want to encourage you but it is 00_cultures.txt that you need to edit. Search for armenian and then change its culture line to "graphical_culture = persiangfx".
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on May 20, 2014, 09:08:24 AM
Quote from: garbon on May 17, 2014, 09:15:37 PM
They are pretty easy to kill off ahead of time / add some dynamism for the AI.

They are still bugged.  They spawn troops based on your theoretical maximum levy size rather than actuals (which are usually half that), capped at around 30K.

I admit they can be dealt with through stabbing (or even plots; you have 2 years).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 20, 2014, 10:55:41 AM
Quote from: ulmont on May 20, 2014, 09:08:24 AM
Quote from: garbon on May 17, 2014, 09:15:37 PM
They are pretty easy to kill off ahead of time / add some dynamism for the AI.

They are still bugged.  They spawn troops based on your theoretical maximum levy size rather than actuals (which are usually half that), capped at around 30K.

I admit they can be dealt with through stabbing (or even plots; you have 2 years).

Oh yes, I'll grant that they are a very not fun mechanic.
Title: Re: Crusader Kings 2 Redux
Post by: Sophie Scholl on May 20, 2014, 05:19:02 PM
Humble Bundle deal is on CK today.  $8 and up gets you CKI, an expansion for CKI, and CKII.  $20 and up gets you all of that plus just about every mod before Sons of Abraham.
https://www.humblebundle.com/?utm_source=Humble+Bundle+Newsletter&utm_campaign=23439b2cdc-Humble_Daily_Bundle_Crusader_Kings&utm_medium=email&utm_term=0_990b1b6399-23439b2cdc-118769937
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 20, 2014, 06:11:45 PM
Quote from: ulmont on May 20, 2014, 09:08:24 AM
Quote from: garbon on May 17, 2014, 09:15:37 PM
They are pretty easy to kill off ahead of time / add some dynamism for the AI.

They are still bugged.  They spawn troops based on your theoretical maximum levy size rather than actuals (which are usually half that), capped at around 30K.

I admit they can be dealt with through stabbing (or even plots; you have 2 years).

It is better then when 500K soldiers would simply appear on your doorstep.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 22, 2014, 12:22:47 PM
Apparently CK2 is getting some changes in project team (including lead). I wonder what that will mean moving forwards.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 22, 2014, 12:26:01 PM
Quote from: garbon on May 22, 2014, 12:22:47 PM
Apparently CK2 is getting some changes in project team (including lead). I wonder what that will mean moving forwards.

More hordes.  The Incas will be landing in North Africa around 1300.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 22, 2014, 01:51:55 PM
I'm surprised they that they are still making stuff for it.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 23, 2014, 12:18:39 PM
Anyone know how I could get Persian faces but Byzantine costume for the Armenians?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 23, 2014, 08:37:38 PM
Quote from: Valmy on May 22, 2014, 12:26:01 PM
Quote from: garbon on May 22, 2014, 12:22:47 PM
Apparently CK2 is getting some changes in project team (including lead). I wonder what that will mean moving forwards.

More hordes.  The Incas will be landing in North Africa around 1300.
Zehg He invades India in 1405!  :menace:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 25, 2014, 09:37:55 AM
I didn't know "the Effeminate" was a nickname. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 27, 2014, 08:23:17 PM
My current ruler goes to town on his daughter-wife. Each time, the percentage that he might die during increases. :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: Liep on May 28, 2014, 12:32:33 PM
Playing with a Craster mod? :huh:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 28, 2014, 12:33:12 PM
Zoroastrians. :D
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 28, 2014, 09:11:13 PM
In my playthrough as the Ivarings I'm now King of England and Scotland and just vassalized the King of Lothian, so I control all of Britain south of Caithness (not including Buchan, because for some reason the dumb bitch that rules Buchan can't stop getting herself into wars), all the way down to Wessex which is still an independent Anglo-Saxon Kingdom, and not including the petty king of Essex, who is my Catholic Ivaring cousin, so I guess I'll just have to conquer him too.

I know I shouldn't hold both the English and Scottish crowns but I just couldn't control my compulsion to create the Scottish kingdom and crown myself. :Embarrass:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 28, 2014, 09:16:40 PM
Anyway, my King's hobbies include raiding Portugal and Morocco, watching my vassals fight and imprison each other, and raping Irish noblewomen. :)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on May 28, 2014, 09:19:09 PM
I'm playing again for the first time in a long time. I love the auto invite to plot function. Helps getting rid of Kinslayer decendants of Bjorn Ironside.  :)

And boy, there were a lot of Kinslayer little shits.  :glare:

And yes, I did allow vassal kings in the Empire of Scandinavia just to make the game harder.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 31, 2014, 05:21:15 AM
King died.  Oldest son Knut inherited England, and second son Ulric inherited Skotland.  Oh well. :)

I've also stopped killing missionaries and am letting them convert my chicks, since I would like to get away from this godforsaken Gavelkind shit.  Raiding is fun, but ruling large demesnes is funner.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on May 31, 2014, 08:06:41 AM
Reformed Norse is a hoot. Great Holy War on all of East Francia? Yes please.
Title: Re: Crusader Kings 2 Redux
Post by: Bluebook on June 01, 2014, 06:42:04 AM
How many of the DLCs am I supposed to get? I have old norse gods because...well, because they're cool. But what do the rest of you play with?
Title: Re: Crusader Kings 2 Redux
Post by: Bluebook on June 01, 2014, 06:43:36 AM
Also, can they all be played together or what?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 01, 2014, 08:00:08 AM
I'd certainly get the ones that change the mechanics, except for the Aztec one which is stupid.  Sword of Islam, Legacy of Rome, The Republic, Old Gods, and Rajas of India.  The other ones alter the graphics or add music.
Title: Re: Crusader Kings 2 Redux
Post by: Bluebook on June 01, 2014, 08:26:24 AM
Gah...ok

Title: Re: Crusader Kings 2 Redux
Post by: Bluebook on June 01, 2014, 08:35:23 AM
The Aztec one is that the sunset invasion?
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on June 01, 2014, 11:37:46 AM
Quote from: Bluebook on June 01, 2014, 08:35:23 AM
The Aztec one is that the sunset invasion?

yeah
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 01, 2014, 02:22:28 PM
Quote from: Razgovory on June 01, 2014, 08:00:08 AM
I'd certainly get the ones that change the mechanics, except for the Aztec one which is stupid.  Sword of Islam, Legacy of Rome, The Republic, Old Gods, and Rajas of India.  The other ones alter the graphics or add music.
Sons of Abraham also adds game mechanics.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 01, 2014, 03:03:26 PM
Some people think it only added playable Jews which is silly since that is a tiny part of the mod.  But goes to show how Jews dominate people's thoughts like they dominate the Asian Steppe in my AAR.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 01, 2014, 04:45:14 PM
Quote from: Zanza on June 01, 2014, 02:22:28 PM
Quote from: Razgovory on June 01, 2014, 08:00:08 AM
I'd certainly get the ones that change the mechanics, except for the Aztec one which is stupid.  Sword of Islam, Legacy of Rome, The Republic, Old Gods, and Rajas of India.  The other ones alter the graphics or add music.
Sons of Abraham also adds game mechanics.

Forgot that one.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 03, 2014, 10:00:53 PM
Quote from: Valmy on June 01, 2014, 03:03:26 PM
Some people think it only added playable Jews which is silly since that is a tiny part of the mod.  But goes to show how Jews dominate people's thoughts like they dominate the Asian Steppe in my AAR.
Or do they? We haven't gotten an update in a while.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on June 04, 2014, 01:59:16 PM
Man - I went to play last night but felt completely lost at what to do.

Any suggestions?  Treat me like a total noob.  How do I play this game?  What are the first few things I should do?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 04, 2014, 02:04:27 PM
Quote from: jimmy olsen on June 03, 2014, 10:00:53 PM
Quote from: Valmy on June 01, 2014, 03:03:26 PM
Some people think it only added playable Jews which is silly since that is a tiny part of the mod.  But goes to show how Jews dominate people's thoughts like they dominate the Asian Steppe in my AAR.
Or do they? We haven't gotten an update in a while.

Working on it.  Slow going since my kids love to stay up until 11 and crap,
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 04, 2014, 02:05:52 PM
Quote from: Barrister on June 04, 2014, 01:59:16 PM
Man - I went to play last night but felt completely lost at what to do.

Any suggestions?  Treat me like a total noob.  How do I play this game?  What are the first few things I should do?

How many expansions do you have?  I would recommend 1066 as the King of France or Holy Roman Emperor and play around a bit.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 04, 2014, 02:27:55 PM
I think Munster (Ireland) in 1066 is pretty good. You are a duchy so enough size to push around other counts on Ireland but don't have any immediate danger of invasion from larger powers.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on June 04, 2014, 03:23:10 PM
... I just bought this game. I think I might have a chance to play it tomorrow... but I expect to be in WAY over my head :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 04, 2014, 03:34:53 PM
Quote from: Jacob on June 04, 2014, 03:23:10 PM
... I just bought this game. I think I might have a chance to play it tomorrow... but I expect to be in WAY over my head :)

It actually has a rather low learning curve, especially if you played the first one.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 04, 2014, 03:44:42 PM
I had very little difficultly picking it up.  And I'm a little on the dim side.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 04, 2014, 03:46:36 PM
Quote from: garbon on June 04, 2014, 02:27:55 PM
I think Munster (Ireland) in 1066 is pretty good. You are a duchy so enough size to push around other counts on Ireland but don't have any immediate danger of invasion from larger powers.

Ok that is better.  Ireland is the newbie training ground I had forgotten.  That might offend BB's Orange sensibilities though :P
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on June 04, 2014, 04:48:33 PM
He can likely pick up a heresy, or even appoint an anti-pope and pretend it's his act of supremacy.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on June 04, 2014, 10:07:23 PM
Quote from: Valmy on June 04, 2014, 02:05:52 PM
Quote from: Barrister on June 04, 2014, 01:59:16 PM
Man - I went to play last night but felt completely lost at what to do.

Any suggestions?  Treat me like a total noob.  How do I play this game?  What are the first few things I should do?

How many expansions do you have?  I would recommend 1066 as the King of France or Holy Roman Emperor and play around a bit.

All of them.  :cool:

I usually found starting smaller was somewhat easier.  Kind of want to try the early start date, so maybe I'll try an anglo-saxon kingdom.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 04, 2014, 10:12:17 PM
Anglo-Saxons in 867 are not particularly easy.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 04, 2014, 10:15:57 PM
The 867 start is a bit rough on Anglo-saxon kingdoms (of course the 1066 start isn't exactly great either!), you have half of Scandiweenia bearing down on you.  same for Scotland and Ireland.  From 867 I would pick French, German or Italy Duchy.  I haven't tried any of the Spanish kingdoms, they might be fun.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 04, 2014, 11:34:21 PM
I loaded up my 1066 pagan start game again. Its interesting to see how the rest of the world has turned into imperial blobs to match me.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 05, 2014, 08:12:27 AM
Quote from: Razgovory on June 04, 2014, 10:15:57 PM
From 867 I would pick French, German or Italy Duchy.

I had a lot of fun with the Duchy of Provence at that date.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on June 05, 2014, 08:19:16 AM
Quote from: Razgovory on June 04, 2014, 10:15:57 PM
From 867 I would pick French, German or Italy Duchy.

I love the Count of Nantes in the 867 start.  You have some event troops, so you can take over Brittany if you want, but you also have some ships, so you can go sack Rome or conquer Ireland or similar.  He's independent at the start, so there's no worries about intrigue.  Pretty badass dude in real life as well:
http://en.wikipedia.org/wiki/Hastein
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 05, 2014, 08:22:26 AM
Barrister would be happy to know that you can essentially become protestant in the game.  Lollardy and Waldensian heresies are essentially proto-protestant (I think the Waldensians are eventually joined the protestant movements.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on June 05, 2014, 08:51:44 AM
I like it when the Pope's authority goes into the toilet and Heretics pop up all over.

Teehee.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 06, 2014, 12:46:33 PM
Quote from: Razgovory on June 05, 2014, 08:22:26 AM
Barrister would be happy to know that you can essentially become protestant in the game.  Lollardy and Waldensian heresies are essentially proto-protestant (I think the Waldensians are eventually joined the protestant movements.
In my current game as Danish England, it's like 954 AD and I have both Lollard and Fraticelli provinces in the realm. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 06, 2014, 12:48:32 PM
Quote from: ulmont on June 05, 2014, 08:19:16 AM
Quote from: Razgovory on June 04, 2014, 10:15:57 PM
From 867 I would pick French, German or Italy Duchy.

I love the Count of Nantes in the 867 start.  You have some event troops, so you can take over Brittany if you want, but you also have some ships, so you can go sack Rome or conquer Ireland or similar.  He's independent at the start, so there's no worries about intrigue.  Pretty badass dude in real life as well:
http://en.wikipedia.org/wiki/Hastein
In my current game, my (then petty) king married one of his descendants, and when a nationalist rebellion threw the Hasteinings out of Brittany, I brought them over to England and made one of his grandsons my Marshal.  After he kicked some serious ass for me, I made him the Chief of Cornwall.  Within a generation those fucking Hasteinings turned on me and I had to have them all killed. :)
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on June 06, 2014, 06:23:18 PM
So those of you who've played the game and know it well... is there anything I need to do to conquer Jylland and create the Kingdom of Denmark?

I presume that I need to hold X provinces (how many?) to be able to create the title. I already have CBs on everyone, because I'm Norse. Do I need to manufacture a claim before I can properly hold them, or is it enough to just attack and destroy the armies and forts in the area?

How does it work?
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on June 06, 2014, 06:49:41 PM
Quote from: Jacob on June 06, 2014, 06:23:18 PM
So those of you who've played the game and know it well... is there anything I need to do to conquer Jylland and create the Kingdom of Denmark?

I presume that I need to hold X provinces (how many?) to be able to create the title. I already have CBs on everyone, because I'm Norse. Do I need to manufacture a claim before I can properly hold them, or is it enough to just attack and destroy the armies and forts in the area?

How does it work?

http://crusaderkings-two.wikia.com/wiki/Denmark

:)
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on June 06, 2014, 06:52:19 PM
In my Scandanvia game, my vassal kings are ripping the shit out of anything that moves. I don't even have to lift a finger to expand the Empire.

I am going to Great Holy War the shit out of Hungary though. Fuckers went Orthodox and the Retinue of Doom will smash the Beetlords.
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on June 06, 2014, 07:15:13 PM
Quote from: Jacob on June 06, 2014, 06:23:18 PM
So those of you who've played the game and know it well... is there anything I need to do to conquer Jylland and create the Kingdom of Denmark?

I presume that I need to hold X provinces (how many?) to be able to create the title. I already have CBs on everyone, because I'm Norse. Do I need to manufacture a claim before I can properly hold them, or is it enough to just attack and destroy the armies and forts in the area?

How does it work?
If you find the Kingdom of Denmark title in the title view screen, you can mouse over the "create" button to see what the conditions are for creation.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 06, 2014, 08:50:25 PM
In my Ivaring England game, I just let King Knut convert to Catholic.  Will get rid of gavelkind ASAP. :cool:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 06, 2014, 10:15:07 PM
Quote from: Caliga on June 06, 2014, 08:50:25 PM
In my Ivaring England game, I just let King Knut convert to Catholic.  Will get rid of gavelkind ASAP. :cool:
You should have stayed Orthodox when your heir returned with that in the beginning.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 07, 2014, 05:19:26 AM
Quote from: Ed Anger on June 06, 2014, 06:52:19 PM
In my Scandanvia game, my vassal kings are ripping the shit out of anything that moves. I don't even have to lift a finger to expand the Empire.

I am going to Great Holy War the shit out of Hungary though. Fuckers went Orthodox and the Retinue of Doom will smash the Beetlords.
Mine are lazy bums who only ever pick on one province minors and only after a great deal of thought and consideration.
Of course, there only being 5 nations in the game doesn't help
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 07, 2014, 06:12:29 AM
Quote from: jimmy olsen on June 06, 2014, 10:15:07 PM
Quote from: Caliga on June 06, 2014, 08:50:25 PM
In my Ivaring England game, I just let King Knut convert to Catholic.  Will get rid of gavelkind ASAP. :cool:
You should have stayed Orthodox when your heir returned with that in the beginning.
Why?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 07, 2014, 06:15:16 AM
Quote from: Caliga on June 07, 2014, 06:12:29 AM
Quote from: jimmy olsen on June 06, 2014, 10:15:07 PM
Quote from: Caliga on June 06, 2014, 08:50:25 PM
In my Ivaring England game, I just let King Knut convert to Catholic.  Will get rid of gavelkind ASAP. :cool:
You should have stayed Orthodox when your heir returned with that in the beginning.
Why?
Because you could have got rid of Gavelkind back then and you wouldn't have had to split up England and Scotland.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 07, 2014, 08:10:35 AM
 :menace:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzrYS6GI.jpg&hash=c5e3ed23e05c467683c5f726038d950bfb569a91) (http://imgur.com/zrYS6GI)
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on June 07, 2014, 08:31:07 AM
Quote from: jimmy olsen on June 06, 2014, 10:15:07 PM
Quote from: Caliga on June 06, 2014, 08:50:25 PM
In my Ivaring England game, I just let King Knut convert to Catholic.  Will get rid of gavelkind ASAP. :cool:
You should have stayed Orthodox when your heir returned with that in the beginning.

Catholic has better mechanics than Orthodox and a lot more Holy Orders.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 07, 2014, 10:18:44 PM
I just had a vassal kingdom suddenly end up not being a vassal with no warnings, out of kingdom inheritances, or anything like that. Any ideas what happened? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 09, 2014, 07:58:09 PM
Quote from: jimmy olsen on June 07, 2014, 06:15:16 AM
Because you could have got rid of Gavelkind back then and you wouldn't have had to split up England and Scotland.
My Orthodox ancestor didn't hold the throne of Scotland, though.  He was one generation before that guy.  Hell, he wasn't even King of England.  His pagan son Thorgil was the Petty King of Mercia, and then conquered Jorvik and became King of England, and then later Scotland.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on June 09, 2014, 08:09:26 PM
I invaded Muslim Spain to get darkie concubines for the Swedish Emperor. Pimpin' ain't easy.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 10, 2014, 07:24:59 AM
Quote from: Caliga on June 09, 2014, 07:58:09 PM
Quote from: jimmy olsen on June 07, 2014, 06:15:16 AM
Because you could have got rid of Gavelkind back then and you wouldn't have had to split up England and Scotland.
My Orthodox ancestor didn't hold the throne of Scotland, though.  He was one generation before that guy.  Hell, he wasn't even King of England.  His pagan son Thorgil was the Petty King of Mercia, and then conquered Jorvik and became King of England, and then later Scotland.
If you had educated your sons Orthodox then you could have kept all that.

I would have done it simply for the novelty value, how often does a Norse-Orthodox Kingdom get established in Britain? 
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 10, 2014, 10:01:16 AM
Yeah, that might have been fun to pursue.  Oh well.  The legacy of his rule (since some of his other ruling sons were apparently zealous Orthodox believers too) is that Hereford and Shrewsbury are now Norse culture, Orthodox religion.  Between the half dozen Norse pagan provinces, those, and a bunch of Lollard and Fraticelli provinces, Britain is a complete mess right now.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 12, 2014, 09:26:58 AM
So latest beta patch moved ironman from once a month to every 6 months.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on June 18, 2014, 06:11:45 AM
fucking adventurers.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 05, 2014, 11:15:29 AM
Oh perfect. I've started continuing on my Zoro game again.

Here is my new Empress.
(https://31.media.tumblr.com/6bb15d7eb6dc7c2828f7ecd8178c5414/tumblr_n88y2mczSX1tx6mngo2_1280.png)

Here is her trusty regent, the eunuch Parviz.
(https://38.media.tumblr.com/5fda350c4f4e1f453d8b08c0fb0d0443/tumblr_n88y2mczSX1tx6mngo3_1280.png)

After one month, here's the current status of factions lined up against here. Only thing that can save me from death is liquidating my insanely large war chest for purchasing mercs.
(https://33.media.tumblr.com/63a3e77eeeb86f8e771e9921c9c3af45/tumblr_n88y2mczSX1tx6mngo1_1280.png)
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on July 05, 2014, 12:20:16 PM
as long as any single faction doesn't have more men than you can field you should be safe.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 05, 2014, 04:02:07 PM
You were right though what actually happened was I got a new regent with a very high diplo value. Everyone quickly came around when I handed them gold.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 07, 2014, 01:10:35 PM
Well that's kind of lame. Apparently Timur can only show up in a mongol court, so if, like in the case of my game, the mongols never show up (or you successfully subdued them), that invasion never occurs.

I manipulated files a bit so that Timur could still show up. Had to beef up troop grants* a bit so that he'd be strong enough to fight the Persian Empire but he seems to be making a good go of it. Unfortunately, process is slow as he only borders Persia, so truce mechanisms mean he could expand every 10 years. :(

*+ I went to war with Persia with a focus on smashing their armies.Timur started with only about 50k when scaled to Persian Empire. Seems rather low given how much territory he historically conquered.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 07, 2014, 08:37:30 AM
Something has happened to my game.
I accidentally pressed the shut down key on my keyboard last night (it was promptly torn off) and now no games will load :(
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 07, 2014, 10:25:39 AM
(https://lh3.googleusercontent.com/-TqW3xAPILxM/U-OY3dNVTeI/AAAAAAAAEzM/xbDy54PSRwY/w1358-h849-no/2014-08-07_00001.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 07, 2014, 10:32:30 AM
What kind of weird CK2 is that?
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on August 07, 2014, 11:59:37 AM
"Basileia Rhomaion"  :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 07, 2014, 01:27:40 PM
It's HIP, the only way to fly for non-Central Asia/India games.  I love it to pieces.

This is one of my favorite all-time CK2 games.  I lucked out in a whole bunch of ways.  My initial ruler had something insane like a 21 martial, and all good traits, and I was able to just do holy war after holy war until I got all of Armenia and Cilica. Cilicia+Antioch is the best demense in HIP.  After that, a cadet branch of the Georgian Bagratunis took the Byzantine Throne, and together with the Hellenized, genius Emperor "Jarji II" I basically gobbled up what remained of the Abbasids, and then pretty quickly went after the Shi'ites who had taken Egypt and the Levant.  A Christianized descendant of the Shi'ite caliph then adventured in to Arabia, taking it and making a Miaphysite Kingdom.  I think the Miaphysite Church is probably now the most branch of Christianity by a substantial margin; I lucked in to the Kingdom of Schwabia, converted Kiev, the next Crimean Khan is Miaphysite, Ethiopia is centralized under the Solomonids and Nubia is a Miaphysite Theocracy.  I'm kind of unstoppable by this point.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 07, 2014, 01:31:25 PM
I guess they haven't released an version for Rajas yet have they?
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on August 07, 2014, 02:48:35 PM
I don't think they're planning to add India to the mod. At least that's what I've heard and hope... it already has way too many provinces for my machine to handle.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on August 07, 2014, 03:18:26 PM
"Krimea"? Which language is that?
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on August 07, 2014, 05:24:16 PM
Even cartographers were barely literate in the Dark Ages, so it adds verisimilitude.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 07, 2014, 05:26:38 PM
Quote from: Solmyr on August 07, 2014, 03:18:26 PM
"Krimea"? Which language is that?
Pecheneg? 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on August 07, 2014, 05:31:14 PM
Quote from: Valmy on August 07, 2014, 10:32:30 AM
What kind of weird CK2 is that?

CK2 The Pretentious Edition
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 07, 2014, 05:56:32 PM
Quote from: Tamas on August 07, 2014, 05:31:14 PM
Quote from: Valmy on August 07, 2014, 10:32:30 AM
What kind of weird CK2 is that?

CK2 The Pretentious Edition

Yeah. I have to say I didn't like it much at all.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 07, 2014, 07:23:09 PM
Quote from: Queequeg on August 07, 2014, 05:26:38 PM
Quote from: Solmyr on August 07, 2014, 03:18:26 PM
"Krimea"? Which language is that?
Pecheneg?

Greek I think.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on August 08, 2014, 03:56:47 PM
I'm pretty sure this name was not used by Greeks or Pechenegs. In fact the whole area wasn't called Qirim until the Ottomans. If these guys are pretentious enough to use Basileia Rhomaion, they at least should get all these names right. :P
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 08, 2014, 03:58:52 PM
What the heck is 'Hayk' anyway.  Is that like Armenian for Egypt or some crap like that?
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on August 08, 2014, 04:00:14 PM
It's Armenian for Armenia (in before Spellus).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 08, 2014, 04:00:21 PM
Armenia

Edit: haha
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 08, 2014, 04:04:58 PM
Quote from: Solmyr on August 08, 2014, 04:00:14 PM
It's Armenian for Armenia (in before Spellus).

Ok well East Anglia better be named Ēast Engla Rīce then.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 08, 2014, 05:32:23 PM
Quote from: Valmy on August 08, 2014, 04:04:58 PM
Quote from: Solmyr on August 08, 2014, 04:00:14 PM
It's Armenian for Armenia (in before Spellus).

Ok well East Anglia better be named Ēast Engla Rīce then.
Yup.  England is "Englolond" for the English, something long like "Aenglaland" for the Anglo-Saxons, "Angletierre" for the French.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 08, 2014, 05:33:00 PM
Quote from: Solmyr on August 08, 2014, 03:56:47 PM
I'm pretty sure this name was not used by Greeks or Pechenegs. In fact the whole area wasn't called Qirim until the Ottomans. If these guys are pretentious enough to use Basileia Rhomaion, they at least should get all these names right. :P
I think when the Greeks take it they can call it Taurica?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 08, 2014, 07:16:06 PM
Actually I would like to install this, but don't want to get rid of Rajas.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 09, 2014, 09:33:28 AM
Why?  Just keep it on for games where you are not likely to be reaching in to the Punjab.  In my current France game I know that I'm never going to get that far, so it doesn't make a huge difference. 
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 09, 2014, 09:55:48 AM
Quote from: Queequeg on August 09, 2014, 09:33:28 AM
Why?  Just keep it on for games where you are not likely to be reaching in to the Punjab.  In my current France game I know that I'm never going to get that far, so it doesn't make a huge difference. 

La France will stretch from Brest to Bangalore!
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 09, 2014, 12:43:39 PM
Quote from: Queequeg on August 09, 2014, 09:33:28 AM
Why?  Just keep it on for games where you are not likely to be reaching in to the Punjab.  In my current France game I know that I'm never going to get that far, so it doesn't make a huge difference.

I don't actually know how.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 09, 2014, 02:50:41 PM
Quote from: Razgovory on August 09, 2014, 12:43:39 PM
Quote from: Queequeg on August 09, 2014, 09:33:28 AM
Why?  Just keep it on for games where you are not likely to be reaching in to the Punjab.  In my current France game I know that I'm never going to get that far, so it doesn't make a huge difference.

I don't actually know how.
Install in to mod folder in mydocs.  HIP is on the Paradox forum.  Relatively simple. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 09, 2014, 03:07:13 PM
I got it to work.  I had to create the mod folder though. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 09, 2014, 04:14:53 PM
Thoughts?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 09, 2014, 04:17:14 PM
Quote from: Queequeg on August 09, 2014, 04:14:53 PM
Thoughts?

Haven't played it yet.  I want to see how it runs.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 09, 2014, 11:33:29 PM
Let it run for a bit.  Ran okay.  Pitty there will be no Rajas update.  It actually has the little town my family is from, something I thought cool.  Oddly Armenia is still Armenia and not the native name when I fired it up. I noticed it improved some of the portraits, in particularly the the Turkish and Mediterranean.  Several things I didn't understand in the options menu.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 10, 2014, 10:51:46 AM
Ducal Armenia is Armenia. Kingdom Armenia is Hayk.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 14, 2014, 07:31:13 PM
And rather than focus on say I don't know improved/additional mechanics for their key time period...

http://www.incgamers.com/2014/08/crusader-kings-2s-next-dlc-is-all-about-charlemagne
QuoteParadox didn't leave out Crusader Kings 2 at their fan event in Gamescom, announcing a new DLC for that game as well. This add-on will be all about the "Father of Europe," Emperor Charlemagne.

According to what Paradox said on stage, this will be a more story and event-driven DLC than previous Crusader Kings 2 offerings. You'll follow the life and rise of Charlemagne as he strives to unite the tribes of Europe and create the Holy Roman Empire.

The start date of the game will be pushed back to 769, and the expansion will add the opportunity to create customisable Kingdoms and Empires. They didn't talk for a great deal of time about this DLC, so quite what the mechanics of that will be aren't yet clear.

As tends to be the case with Paradox grand strategy expansions, the Charlemagne add-on will be accompanied by a major patch for the base Crusader Kings 2 game that will be available for everyone.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 21, 2014, 10:31:53 AM
Ooh...shiny!
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on August 21, 2014, 05:44:40 PM
I want them to make a collapse of the Han game like this <_< :(
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on August 21, 2014, 06:42:25 PM
Quote from: Sheilbh on August 21, 2014, 05:44:40 PM
I want them to make a collapse of the Han game like this <_< :(

Yeah, me too. A general Asian one - with Korea, Japan, the steppes, the various states and peoples in Indochina and what is now China etc - would be very engaging.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 21, 2014, 07:57:48 PM
It would be nice if they took what they know now and apply it to Far East, as well as (separately) Rome too.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 22, 2014, 09:10:06 PM
I think Sengoku was sort of the stab at that.  It didn't sell well.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 22, 2014, 09:55:06 PM
Quote from: Razgovory on August 22, 2014, 09:10:06 PM
I think Sengoku was sort of the stab at that.  It didn't sell well.

Oh that's what I mean though. Both Sengoku and Rome (and in fact even the original CK) were sort of failed attempts at doing character driven political/strategy games. It'd be cool if they could revisit them using what they have learned in process of making CK2.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 24, 2014, 05:08:44 AM
Quote from: garbon on August 22, 2014, 09:55:06 PM
Quote from: Razgovory on August 22, 2014, 09:10:06 PM
I think Sengoku was sort of the stab at that.  It didn't sell well.

Oh that's what I mean though. Both Sengoku and Rome (and in fact even the original CK) were sort of failed attempts at doing character driven political/strategy games. It'd be cool if they could revisit them using what they have learned in process of making CK2.

I think that problem with Sengoku was that it's setting didn't sell.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 24, 2014, 09:17:43 AM
Maybe but Shogun Total War did.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 24, 2014, 10:49:01 AM
Shogun had battles, and was one of the best strategy games in years. 
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on August 24, 2014, 12:20:44 PM
Quote from: Queequeg on August 24, 2014, 10:49:01 AM
Shogun had battles, and was one of the best strategy games in years.
Tactical, sure. Not strategy
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 24, 2014, 12:31:35 PM
I think the strategy game was also pretty great.  It was just a wonderful game. 
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 25, 2014, 12:58:28 PM
Started a game as Boulogne in 867 and quit after less than a year. Turns out your counties are de jure part of Flanders and he immediately DOWed me. His 2500 men against my (with mercenaries) 1800. :lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 28, 2014, 12:34:40 PM
Quote(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzV0cRhV.jpg&hash=032e6cd281769c9a09f5aa3dc59c1fcdf416ff07)
Reorganized bookmarks.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCdnNbMh.jpg&hash=3708177b9d31720a3bdcd20ab85c38dc482a99fd)
Charlie.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fn48EJDo.jpg&hash=649ed3f9036bd5999410f11b4ec8397d54c7a945)
Snow.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUx0yx0A.jpg&hash=42fd61b21143bfa723ccffd6fbc44a3d20079bf0)
Blobs.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAmZcCt3.jpg&hash=a76f091d68b045b99dddc005832fd0cfd32b3372)
Assassination icon removed.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 28, 2014, 12:43:04 PM
Quote(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBX9UVzT.jpg&hash=b0481b1459a0f9f79bec926f0c592aa935148e5e)

Hide 'n seek time! You can defend from assassination plots.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrmtEecV.jpg&hash=54d8c994346d0f1834295960ceb6adc07bd52b07)

Maternal favoritism.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FG6V7VUN.jpg&hash=8ae691a1c21254234466d8c2a724bc0c31ad0d57)

Tribal holding is restricted one holding per county (except for one Temple holding). Prestige is more important currency than money for tribes (i.e. prestige is used to construct buildings). Vassals don't provide direct troops or money (except tributes).
Title: Re: Crusader Kings 2 Redux
Post by: HVC on August 29, 2014, 09:34:11 PM
Playing the rajas is kind of fun. Messed up and became an untouchable and the Hindus don't like me much.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 03, 2014, 11:39:18 PM
Found this article and it reminded me of CK


Invasion of the Viking Women! :menace:
http://content.usatoday.com/communities/sciencefair/post/2011/07/invasion-of-the-viking-women-unearthed/1?csp=34tech&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+usatoday-TechTopStories+%28Tech+-+Top+Stories%29&siteID=je6NUbpObpQ-K0N7ZWh0LJjcLzI4zsnGxg#.VAfq0KPb96-
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on September 06, 2014, 04:04:38 AM
Quote from: Queequeg on August 24, 2014, 12:31:35 PM
I think the strategy game was also pretty great.  It was just a wonderful game.

Which one? Shogun: TW2 certainly was a beauty.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on September 06, 2014, 06:06:05 PM
Quote from: garbon on August 22, 2014, 09:55:06 PM
Quote from: Razgovory on August 22, 2014, 09:10:06 PM
I think Sengoku was sort of the stab at that.  It didn't sell well.

Oh that's what I mean though. Both Sengoku and Rome (and in fact even the original CK) were sort of failed attempts at doing character driven political/strategy games. It'd be cool if they could revisit them using what they have learned in process of making CK2.
Never even heard of Sengoku. So I bought it and it's fun. Needs a lot more events though :(
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on September 07, 2014, 09:24:45 AM
I just realised I have bought CK II DLC double, and have unused serial keys for:

QuoteCrusader Kings II The Mongols  (Unused serials)
Crusader Kings II: Byzantine...  (Unused serials)
Crusader Kings II: Celtic...  (Unused serials)
Crusader Kings II: Celtic...  (Unused serials)
Crusader Kings II:...  (Unused serials)
Crusader Kings II: Dynasty...  (Unused serials)
Crusader Kings II: Dynasty...  (Unused serials)
Crusader Kings II: Dynasty...  (Unused serials)
Crusader Kings II: Europa...  (Unused serials)
Crusader Kings II: Hymns to...  (Unused serials)
Crusader Kings II: Legacy of...  (Unused serials)
Crusader Kings II:...  (Unused serials)
Crusader Kings II: Military...  (Unused serials)
Crusader Kings II: Norse...  (Unused serials)
Crusader Kings II: Norse Unit...  (Unused serials)
Crusader Kings II: Rajas of India
Crusader Kings II: Ruler...  (Unused serials)
Crusader Kings II: Russian...  (Unused serials)
Crusader Kings II: Russian...  (Unused serials)
Crusader Kings II: Songs of...  (Unused serials)
Crusader Kings II: Songs of...  (Unused serials)
Crusader Kings II: Songs of...  (Unused serials)
Crusader Kings II: Songs of...  (Unused serials)
Crusader Kings II: Sons of...  (Unused serials)
Crusader Kings II: Sword of...  (Unused serials)
Crusader Kings II: The Old...  (Unused serials)
Crusader Kings II: The...  (Unused serials)

Well, pretty much everything. If anyone misses some DLC, I'd be happy to just give them away. Should work on Steam copies of the game as well...

Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on September 07, 2014, 10:11:08 AM
I can grab the "Songs of..."/"Hymns of..." series if you are giving them away, since I wouldn't actually pay money for those. :P
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on September 07, 2014, 01:00:32 PM
Hey Norg, I'd love the Rajas Of India DLC, if it's still available.

Then I'll make other requests after other languishites have visited the thread, if something will remain to be assigned  ;)

Hoping it works on Steam.

L.
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on September 07, 2014, 01:15:52 PM
If you want something, PM me your email addys. :)
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on September 07, 2014, 05:07:35 PM
Quote from: garbon on August 24, 2014, 09:17:43 AM
Maybe but Shogun Total War did.

This was something Johan said.  He seemed to be of an opinion that that game didn't sell due to the setting.  I'm inclined to agree.  The lack of familiarity is a problem.  I ( and a lot of the customer base) have some familiarity with the middle ages, or at least some familiarity with western culture.  Even if you don't know who Philip Augustus is you know that Philip is a male name.  With Japanese names I can't even tell male from female names, let alone any individuals.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on September 08, 2014, 11:25:04 AM
Started playing this again after a long break. Got a couple of questions about general strategy. Playing the Byzantine Empire in 867 scenario, do I understand it correctly that it's not advised to create any kingdoms and just keep the vassal dukes directly under you? Should I build up my existing holdings first or create new ones (baronies/cities/bishoprics)? Also, what's the best way to make money?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 08, 2014, 11:32:26 AM
I have to say that I almost never build new holdings. In SP, doesn't seem much of a reason to.

And yeah as Byzantines, no need to build kingdoms. Easiest to manage duchies as you have that free title revocation for ducal titles.
Title: Re: Crusader Kings 2 Redux
Post by: PRC on September 08, 2014, 09:14:57 PM
Quote from: Sheilbh on September 06, 2014, 06:06:05 PM
Quote from: garbon on August 22, 2014, 09:55:06 PM
Quote from: Razgovory on August 22, 2014, 09:10:06 PM
I think Sengoku was sort of the stab at that.  It didn't sell well.

Oh that's what I mean though. Both Sengoku and Rome (and in fact even the original CK) were sort of failed attempts at doing character driven political/strategy games. It'd be cool if they could revisit them using what they have learned in process of making CK2.
Never even heard of Sengoku. So I bought it and it's fun. Needs a lot more events though :(

Sengoku is $2.50 on Steam right now so I bought it.  I haven't played it yet beyond the start screen.  I have doubts it's anywhere near CKII in terms of fun and replayability because of the lack of support it seems to have but I like the Japanese theme and will give it a try. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 10, 2014, 10:29:48 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D114842%26amp%3Bd%3D1410304786&hash=f75d02aad4b9028869a97e21702073e5abb88bc1)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on September 10, 2014, 11:24:45 AM
I'm looking forward to the Regency overhaul. Did they give more details on that?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on September 10, 2014, 11:42:06 AM
I've seen in one of their videos that they'll remove the "Assassinate" button from the character interaction screen.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 10, 2014, 11:44:09 AM
Quote from: Syt on September 10, 2014, 11:42:06 AM
I've seen in one of their videos that they'll remove the "Assassinate" button from the character interaction screen.

Which makes sense as they sort of have it in plots / they said they are revamping it within plots.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on September 10, 2014, 11:54:06 AM
Also, it was kinda overpowered.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on September 11, 2014, 09:20:04 PM
Yeah, it was easy to assassinate other rulers and get your own king killed to be replaced by his smarter offspring.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 17, 2014, 11:20:15 AM
Quote from: The Witch-KingWelcome to the Charlemagne dev diaries - and above all, welcome to the 8th century!

I'm Tobias Bodlund, scripter on the Crusader Kings II team, and in this first installment of the dev diaries for CKII: Charlemagne I will be talking about the new 769 start date and how we've chosen to represent that historical period in the game.

We've added a bunch of new cultures to the game. A few of these could arguably have been present in The Old Gods already, but going back to 769 we felt we really needed to shake up the map to properly represent the changing cultural landscape of the Early Middle Ages.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115217%26amp%3Bd%3D1410953372&hash=71d1ba3979c0c337ff2c5b336c502e047df0ae20)

In Spain we have the Visigoths, and they are in the Iberian rather than the Germanic group, since the Gothic migrations are long since over and they have been living in the peninsula since the early 6th century. With time, Visigothic provinces are likely to eventually become Castilian, Catalan or Andalusian depending on location and which other religious and cultural influences they are subjected to. In northwestern Iberia we also still have the Suebi, an old Germanic people. They have their own culture shift events which may see the rise of Portuguese culture.

Looking north, we have the Franks. They are still Germanic but becoming more and more latinized. You will see them slowly turning into something we call "French"...

Other new cultures you will find are Saxons, Lombards, Picts and Somali. Also, there are no Russians yet, but instead various East Slavic peoples such as the Ilmenians, Severians and Volhynians.

We've revisited cultural dynamics in some other places as well. For example, the emergence of Norman culture is now somewhat more likely than before.

Regarding religion, the old Norse religion in the game is now referred to as Germanic. We decided to do this because with the earlier start date this religion exists well beyond Norse lands (specifically, the Saxons), and the old name also sometimes caused players to confuse it with Norse culture.

Moving further south, the Ibadi faith is now its own religion and no longer a Sunni heresy.

We've also added a new pagan religion, available only in the Charlemagne start. They are the followers of the sun-god Zun, which was historically the Zunbil dynasty in Afghanistan. They start out surrounded by Muslims and Buddhists, and this should provide an interesting and possibly quite difficult start, comparable to the Jewish starts.

And where are the Jews in 769, you ask now - you will find them in Semien in Ethiopia (sometimes referred to as Beta Israel).

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115218%26amp%3Bd%3D1410953416&hash=d8d3c15192eb7103fd529cd078d766aebf72d099)

Oh, speaking of the Norse, yes... with the new start date the Viking Age hasn't begun yet. This means that the Norse will initially not be able to launch Viking expeditions overseas. This will change the early game for them as they'll need to focus more on local affairs initially. Don't worry, though, a few decades in things will start happening for them and the continent will properly learn to fear the wrath of the Northmen.

Finally, let's look at some of the large empires in the 8th century:

In 769, the Byzantine Empire is embroiled in what historians call the "First Iconoclasm". This basically means that the emperor and patriarch (and most of the elite) follow the Iconoclast faith, where religious icons are condemned as idolatry much like in Islam. There is a choice for the emperor to either stick with Iconoclasm or renounce it (via a special decision).

Meanwhile, the Abbasids are the great blob of the 8th century. During this time, they historically ruled an area from the Indus in the east to the Maghreb in the west. Though "rule" is perhaps a misleading word in some cases. To reflect the fact that in reality they had limited control over many of their nominal vassals, we have made some of these areas independent in the game. But the Caliph still has plenty of de jure CBs and claims on those areas, so beware...

In Spain, Umayyad rule is fairly recently established, so you have an Arab Muslim dynasty ruling over mainly Visigothic Christian subjects.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115219%26amp%3Bd%3D1410953669&hash=600c66a8b784ce7e66466025d24fed46334148ca)

Then there is the Frankish Empire. After Pepin died, his sons Charlemagne and Carloman inherited a kind of joint kingship over the Franks, with each of them ruling directly over a portion of the kingdom. In the game, this means the two brothers each have a king title but also a claim on the other's title. With powerful neighbors such as the Lombards, the Umayyads and the pagan Saxons, things may get very interesting here.

As you can see, the world in 769 is quite different from later starts, with many period-defining events still to unfold. Things such as the Holy Roman Empire (yes, you can found it), Vikings, Normans and Russians are still unheard of. There aren't even that many Karlings yet (!).

The 8th century is a strange and wonderful place. We hope that you'll enjoy it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 17, 2014, 11:21:13 AM
Quote from: The Witch-KingWelcome to the Charlemagne dev diaries - and above all, welcome to the 8th century!

I'm Tobias Bodlund, scripter on the Crusader Kings II team, and in this first installment of the dev diaries for CKII: Charlemagne I will be talking about the new 769 start date and how we've chosen to represent that historical period in the game.

We've added a bunch of new cultures to the game. A few of these could arguably have been present in The Old Gods already, but going back to 769 we felt we really needed to shake up the map to properly represent the changing cultural landscape of the Early Middle Ages.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115217%26amp%3Bd%3D1410953372&hash=71d1ba3979c0c337ff2c5b336c502e047df0ae20)

In Spain we have the Visigoths, and they are in the Iberian rather than the Germanic group, since the Gothic migrations are long since over and they have been living in the peninsula since the early 6th century. With time, Visigothic provinces are likely to eventually become Castilian, Catalan or Andalusian depending on location and which other religious and cultural influences they are subjected to. In northwestern Iberia we also still have the Suebi, an old Germanic people. They have their own culture shift events which may see the rise of Portuguese culture.

Looking north, we have the Franks. They are still Germanic but becoming more and more latinized. You will see them slowly turning into something we call "French"...

Other new cultures you will find are Saxons, Lombards, Picts and Somali. Also, there are no Russians yet, but instead various East Slavic peoples such as the Ilmenians, Severians and Volhynians.

We've revisited cultural dynamics in some other places as well. For example, the emergence of Norman culture is now somewhat more likely than before.

Regarding religion, the old Norse religion in the game is now referred to as Germanic. We decided to do this because with the earlier start date this religion exists well beyond Norse lands (specifically, the Saxons), and the old name also sometimes caused players to confuse it with Norse culture.

Moving further south, the Ibadi faith is now its own religion and no longer a Sunni heresy.

We've also added a new pagan religion, available only in the Charlemagne start. They are the followers of the sun-god Zun, which was historically the Zunbil dynasty in Afghanistan. They start out surrounded by Muslims and Buddhists, and this should provide an interesting and possibly quite difficult start, comparable to the Jewish starts.

And where are the Jews in 769, you ask now - you will find them in Semien in Ethiopia (sometimes referred to as Beta Israel).

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115218%26amp%3Bd%3D1410953416&hash=d8d3c15192eb7103fd529cd078d766aebf72d099)

Oh, speaking of the Norse, yes... with the new start date the Viking Age hasn't begun yet. This means that the Norse will initially not be able to launch Viking expeditions overseas. This will change the early game for them as they'll need to focus more on local affairs initially. Don't worry, though, a few decades in things will start happening for them and the continent will properly learn to fear the wrath of the Northmen.

Finally, let's look at some of the large empires in the 8th century:

In 769, the Byzantine Empire is embroiled in what historians call the "First Iconoclasm". This basically means that the emperor and patriarch (and most of the elite) follow the Iconoclast faith, where religious icons are condemned as idolatry much like in Islam. There is a choice for the emperor to either stick with Iconoclasm or renounce it (via a special decision).

Meanwhile, the Abbasids are the great blob of the 8th century. During this time, they historically ruled an area from the Indus in the east to the Maghreb in the west. Though "rule" is perhaps a misleading word in some cases. To reflect the fact that in reality they had limited control over many of their nominal vassals, we have made some of these areas independent in the game. But the Caliph still has plenty of de jure CBs and claims on those areas, so beware...

In Spain, Umayyad rule is fairly recently established, so you have an Arab Muslim dynasty ruling over mainly Visigothic Christian subjects.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115219%26amp%3Bd%3D1410953669&hash=600c66a8b784ce7e66466025d24fed46334148ca)

Then there is the Frankish Empire. After Pepin died, his sons Charlemagne and Carloman inherited a kind of joint kingship over the Franks, with each of them ruling directly over a portion of the kingdom. In the game, this means the two brothers each have a king title but also a claim on the other's title. With powerful neighbors such as the Lombards, the Umayyads and the pagan Saxons, things may get very interesting here.

As you can see, the world in 769 is quite different from later starts, with many period-defining events still to unfold. Things such as the Holy Roman Empire (yes, you can found it), Vikings, Normans and Russians are still unheard of. There aren't even that many Karlings yet (!).

The 8th century is a strange and wonderful place. We hope that you'll enjoy it.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on September 17, 2014, 12:16:22 PM
Looks interesting :)
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on September 17, 2014, 12:17:53 PM
Soundtrack is looped Christopher Lee? :mmm:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on September 17, 2014, 01:17:47 PM
I do wonder.  When you are talking about Frankish in at this period are you talking about French or Germans?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on September 17, 2014, 02:46:46 PM
I wish they gave some background on the new features rather than what is essentially a different scenario setting.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 17, 2014, 02:47:54 PM
Quote from: Martinus on September 17, 2014, 02:46:46 PM
I wish they gave some background on the new features rather than what is essentially a different scenario setting.

Well it is only the 1st DD.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on September 17, 2014, 03:31:43 PM
Yeah i just wish they gave us more meat already.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 17, 2014, 03:41:18 PM
I feel like we've crossed into a whole 'nother conversation. :o
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on September 17, 2014, 10:28:47 PM
Quote from: Razgovory on September 17, 2014, 01:17:47 PM
I do wonder.  When you are talking about Frankish in at this period are you talking about French or Germans?

Yes
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 25, 2014, 12:12:13 PM
Quote from: The Witch-King;18098905Hello everyone and welcome to the second dev diary for Crusader Kings II: Charlemagne!

I'm Tobias Bodlund, Scripter on the CK2 team. Today we'll discuss two new game features that we are really excited about. One has to do with titles and the other has to do with stories. Oh, and we've also changed something that has to do with murders.

In Crusader Kings 2: Charlemagne, rulers will no longer be restricted to the predefined de jure kingdoms and empires on the map when they wish to take a step up in rank. Any duke that has a large enough realm and enough prestige can now declare himself a king. The new kingdom will initially have no de jure lands, but it will gain them with time (if it survives). In the same way, a powerful king can declare a new empire. The new title will inherit its name and coat of arms from the primary duchy or kingdom title that the ruler had before.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115592%26amp%3Bd%3D1411561780&hash=d0848ff566a48c62acb33689faa772fc1c46e907)

This new feature should open up new ways for players to shape the world, and you'll see new titles arising according to the unique sequence of events that unfolds in your specific campaign.

Along with this comes new support for modders to dynamically change the coat of arms for any title through events or decisions or via the history files.

Another new feature is something we've wanted to add to Crusader Kings II for a long time. As you play through a long campaign, you are effectively creating the epic story of your dynasty, and we've always felt that it would be nice to create some kind of record of this, something that enables you to look back on your history and that you can also keep as a record after the game. This is why we've now added the Dynasty Chronicle.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115594%26amp%3Bd%3D1411561877&hash=2a68169828cb9f82b65aa4f7f74cd20b3bae68dd)

The Chronicle will register any important events that happen to the characters you play, such as births, marriages, wars, deaths, important decisions etc. It will also mention major world events such as the arrival of the Mongols, the Crusades and the start of the Viking Age. You will be able to review your family chronicle at any time through the in-game interface, and you will also be able to export it to a text file so that you can keep it and share it with your friends. Maybe you'll even want to format it in a fancy font, print it in color and show it off properly.

Finally, for todays dev diary, let's talk about assassinations. There are two major changes being done here - and this part is free content, meaning it will be in the patch for everyone whether you have the Charlemagne DLC or not.

The first change is that the assassination diplomacy action has been removed. Since we introduced plots in Crusader Kings II, we've really had two different and wholly separated systems for assassinations. No longer. The click-to-assassinate mechanic was, to be honest, somewhat obsolete considering how the game has evolved over the past few years. From now you'll have to run a proper plot in order to kill someone, which also makes for much more interesting gameplay.

The second change to assassinations is that we've added a way for you to defend yourself from those who would plot your untimely death. There is now a new decision called "Go Into Hiding", which allows you to remove yourself from the public eye for as long as you desire and thus greatly decrease the chance of any murder plots against you succeeding. The decision is available at any time that there is a known or suspected murder plot against you (you might be wrong of course, but being paranoid doesn't mean that they're not actually out to get you). This new mechanic will have a number of new events associated with it.

You will also be able to send your spouse or any of your children into hiding in the same way - provided they are not rulers themselves, they are in your court, and that there is a credible threat against them.

You may come out of hiding, or take your dependants out of hiding, at any time you wish.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115593%26amp%3Bd%3D1411561830&hash=4fa4027b8c8c805ffca6c47d1bd63386e9a3c61e)

Hiding away in the inner rooms of your castle for prolonged periods of time does have its price, however. Your inability to hold court means that you will suffer a reduction to your diplomacy attribute while in hiding, and your vassals with be less loyal due to your absence. You will also be unable to hold feasts and tournaments, travel, lead armies and all those other things that would require you to leave your hiding place and step out into that evil and dangerous outside world.

There are of course also other risks associated with hiding. People living in relative isolation during extended periods have at times been known to... how to put it... suffer certain effects to their personality. But I'm sure you'll be fine!
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on September 25, 2014, 12:46:30 PM
The assassination change is huge, but probably a good thing given how easy it was to exploit.

Also loving the fact that you can create kingdoms out of your original titles, since that happened often in the era; I hope there's some consequences to it, though.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 25, 2014, 07:50:18 PM
This expansion is looking really good to me so far.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 25, 2014, 07:51:18 PM
Quote from: celedhring on September 25, 2014, 12:46:30 PM
I hope there's some consequences to it, though.
Well I guess there would be immediate issue of having non-jure vassals given that your kingdom title is a titular one.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on September 26, 2014, 02:00:09 PM
Apparently CK2 has by now sold 1 million copies.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on September 26, 2014, 02:15:32 PM
Quote from: garbon on September 25, 2014, 07:51:18 PM
Quote from: celedhring on September 25, 2014, 12:46:30 PM
I hope there's some consequences to it, though.
Well I guess there would be immediate issue of having non-jure vassals given that your kingdom title is a titular one.

Well, I'm sure you'll retain the de jure vassals that you previously had; I doubt they'll wipe your previous titles and corresponding de jure lands.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on September 26, 2014, 02:19:30 PM
Quote from: Syt on September 26, 2014, 02:00:09 PM
Apparently CK2 has by now sold 1 million copies.

That's absurdly good for a supposed niche game.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on September 26, 2014, 02:23:40 PM
What's a good place to play in India?
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on September 26, 2014, 02:28:14 PM
Quote from: Sheilbh on September 26, 2014, 02:23:40 PM
What's a good place to play in India?

Rajiv's Deluxe Computers & Internet. Rape-free since 2003.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 26, 2014, 02:42:05 PM
Quote from: Sheilbh on September 26, 2014, 02:23:40 PM
What's a good place to play in India?
I'd say Gujarat or Rajasthan as a Hindu.  You get to use the religious CB against the Sindhi and other Indus states, and then can use that manpower towards conquests in Hindustan. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 26, 2014, 02:44:06 PM
I always go Chola. :wub:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 26, 2014, 02:46:11 PM
I like conquering India as a Zoroastrian.  Punish the Daeva worshipers.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 26, 2014, 02:49:45 PM
In my Zoro game, whose AAR I need to write the last chapters on :blush:, I largely stayed away from India. They had a greater tendency to unite against me when I declared holy wars.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 26, 2014, 02:51:40 PM
I'm kind of annoyed that I did my great Armenia game with HIP just because I think establishing Armenian Kings in India would have been really fun. 

I really wish they'd work harder on trade dynamics, TBH.  I'd like to have seen how those would change with the effective opening of the Silk Road under Armenian rulership.  My relationship with the West was extremely positive-there was a Dutch Crusader Kingdom of Anadulcia that eventually conquered all of Spain, and their royal family and mine were basically the same.  We split North Africa.  I'd have like to have seen how that would have impacted trade routes. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 26, 2014, 02:55:15 PM
I find Vedic faiths v. Zoroastrianism a fascinating conflict though.  They have the same roots, but thanks to Zoroaster, Jaina and Siddartha they ended up being almost exact opposites. 
Title: Re: Crusader Kings 2 Redux
Post by: Syt on September 28, 2014, 02:39:40 AM
In my current game (as a Duke in Italy), Byzantium and Abyssinia are gobbling up the Middle East. Also: Knight Hospitallers. And Mega-Hungary.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fs28.postimg.org%2Fc9xi72bml%2F1197.jpg&hash=f10d5d62876b18abb0de362cfdddc862c56aa87a)
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 28, 2014, 03:50:16 AM
Is that from a 1066 start?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on September 28, 2014, 03:56:05 AM
No, 867 (hence no HRE, England still split etc.). Usually leads to extreme weirdness after a few centuries.

Also, the Karlings are still ruling East/West Francia and Lotharingia.

I've just inherited York (as Savoy), and it's a bit messy now to keep things together.

I guess it's going to be even weirder with the Charlemagne expansion/start date.
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on September 29, 2014, 05:13:59 AM
Quote from: The Brain on September 26, 2014, 02:28:14 PM
Quote from: Sheilbh on September 26, 2014, 02:23:40 PM
What's a good place to play in India?

Rajiv's Deluxe Computers & Internet. Rape-free since 2003.

:)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on September 29, 2014, 06:25:11 AM
Quote from: garbon on September 25, 2014, 07:51:18 PM
Quote from: celedhring on September 25, 2014, 12:46:30 PM
I hope there's some consequences to it, though.
Well I guess there would be immediate issue of having non-jure vassals given that your kingdom title is a titular one.

I hope they reduce the number of years that have to pass for the de jure drift, though.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on September 29, 2014, 06:43:13 AM
Quote from: celedhring on September 25, 2014, 12:46:30 PM
The assassination change is huge, but probably a good thing given how easy it was to exploit.

Admittedly, I don't think I have ever used the assassination button in single player after they introduced plots. I can see this significantly changing the pace of MP games though - now I can finally play with Jaron and Fireblade. :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 29, 2014, 08:45:55 AM
Quote from: Martinus on September 29, 2014, 06:25:11 AM
Quote from: garbon on September 25, 2014, 07:51:18 PM
Quote from: celedhring on September 25, 2014, 12:46:30 PM
I hope there's some consequences to it, though.
Well I guess there would be immediate issue of having non-jure vassals given that your kingdom title is a titular one.

I hope they reduce the number of years that have to pass for the de jure drift, though.

The comment I saw said it'll work the same as de jure drift currently works. No mention of that being reduced.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 01, 2014, 11:48:15 AM
Quote from: The Witch-KingHello everyone!

I'm Tobias Bodlund, Scripter on the Crusader Kings II team, and I bid you all welcome to this week's dev diary for Crusader kings II: Charlemagne.

Autumn is coming in Sweden but the birds are still singing, though sometimes out of tune.

Today we'll be discussing some new changes that affect how you rule your realm. Some of these things are obviously patch content, while some are locked to having the Charlemagne expansion.

The first thing we've done is to add a vassal limit. This is exactly what it sounds like -  a limit to how many vassals a ruler can have without receiving penalties. Every vassal of count tier or above will count against this limit. The vassal limit will be higher for rulers of higher tiers, and for rulers with higher diplomacy skill. Another factor that increases the limit is your dynasty's prestige. You can also affect your vassal limit by changing your Centralization Law (this touches on an important new law mechanic - more on this later in this dev diary).

So what are the penalties of going over your vassal limit? Well, you will immediately get a penalty to the taxes and levies for all your vassals. This penalty increases exponentially, and if you go far enough over the limit you will get no vassal taxes or levies at all.

The second danger of being over the limit is that when your ruler dies, there is a chance of any vassal simply becoming independent instead of swearing fealty to your heir. The risk of this happening increases the higher over the limit you are. Vassals who are geographically more distant from your capital are the ones who are most likely to declare independence.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115936%26amp%3Bd%3D1412175111&hash=483448baa1191b8412246c981943da225e5c56a4)

We've also made a very important change to how laws depend on technology. Many laws are now unlocked by advancing your Legalism technology. Higher levels in this tech are needed to unlock higher levels of Centralization, Crown Authority, Levy and Taxation laws and Viceroy laws (again, just keep reading to find out more about this). This means that you will see a big difference in the tools available to organize your realm early game vs late game.

With these changes, Legalism no longer directly increases your demesne size limit, this modifier has been removed. Also, the short reign penalty modifier has been moved to the Majesty tech.

So, what does the Centralization Law do now? Well, firstly, it's a demesne law and so applies to your entire realm. Secondly, it has five tiers, going from fully decentralized to fully centralized. Lower centralization grants you a bonus to Vassal Limit, while high Centralization grants a bonus to Demesne Size Limit and a penalty to Vassal Limit. This presents the player with an interesting choice - do you want to focus on a larger, less centralized realm or on a stronger personal demesne but having a harder time of organizing your many vassals?

How legalism unlocks laws will be moddable to a large extent.

Now, to viceroys... With the Charlemagne DLC, it will be possible for a non-tribal emperor tier character to appoint viceroys to rule any kingdom or duchy titles that the emperor himself holds. This is effectively a lifetime governorship, where the viceroy becomes a vassal of the empire. Any landed vassal of count tier or above can be granted a viceroyalty.  However, the viceroy does not own the title, but rather rules in his liege's name. When he dies, the title goes back to the liege. For all other purposes, the viceroy functions as a normal vassal. One character can hold several viceroyalties.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115938%26amp%3Bd%3D1412175137&hash=f7478296478e6d3209e7360fdfcf48b24e362e4f)

The ability to appoint viceroys is unlocked by the Legalism tech, and kingdom viceroyalties are unlocked much earlier than duchy viceroyalties.

Viceroys will gain an opinion bonus to the liege who grants the title, so should usually be quite loyal. However, should a viceroy mount a successful rebellion or otherwise become independent he will gain the granted kingdom or duchy as a permanent title.

We have also made some changes to regencies. The essence of it is that a character's regent is now more of a conscious actor, and will not automatically act in the liege's interest. A regent who dislikes you will be somewhat likely to make things difficult for you, and certain types of personality traits will also be likely to cause problems. Diplomatic actions may be blocked if the regent does not approve, for example. A friendly regent is your best bet for getting things done your way, but there are also other considerations. Any regent is likely to prefer seeing you married to someone of their own religion and culture, for example.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D115937%26amp%3Bd%3D1412175126&hash=13c1421fe258c31f1470c8526c1eb356d442babf)

Since choosing your regent has now become much more important, you will be able to name a regent beforehand, via "Award Honorary Title" in a character's diplomacy interface. Your Designated Regent is officially recognized as the one chosen to take the reins if a regency is required.

In addition to the things mentioned, there are a number of smaller changes intended to make ruling your realm more interesting, and some intended to just make it easier. One example of this is the possibility for a councilmember to help you assign recently acquired titles for you if you have a lot of them.

In the final dev diary next week we will be talking about the new tribal mechanics. See you then!

Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 01, 2014, 11:50:05 AM
Viceroys strike me as a bit silly and I'm not sure why crown authority, centralization and viceroyalty all exist as separate laws.

Do like that you can appoint regents - though I wonder if that one will stay in place or if they will cycle out like they currently do.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on October 01, 2014, 12:27:42 PM
Quote from: garbon on October 01, 2014, 11:50:05 AM
Viceroys strike me as a bit silly and I'm not sure why crown authority, centralization and viceroyalty all exist as separate laws.
Viceroyalty sounds cheesy. They increase the opinion penalty for vassal kings in one of the last patches and now they introduce an even more powerful tool for emperors to control their realm? There doesn't seem to be any downside to granting a viceroyal title for every vassal kingdom I control. At least before I had to make sure that my vassal kings didn't intermarry to create a super-vassal that could challenge me.

Quote
Do like that you can appoint regents - though I wonder if that one will stay in place or if they will cycle out like they currently do.
Yeah, that sounds like an interesting addition.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 01, 2014, 02:07:52 PM
Really excited about those changes.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 01, 2014, 02:49:30 PM
How come? Viceroyalty really seems like an odd choice.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 01, 2014, 02:52:39 PM
Regency and the vassal limit (with losing vassals on succession) look like fun stuff. Viceroyalty also looks good - perhaps the name is not the most fortunate, but it seems like a way of giving titles to your favourites without having them start a dynasty.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on October 01, 2014, 03:12:58 PM
I like those changes too, I just wish Viceroyalty had something going against it versus appointing a normal vassal. It reflects a common practice of the time (in the Crown of Aragon for starters, where the term was actually coined), so I like that it's there.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 01, 2014, 06:44:33 PM
Strikes me as a suspect addition for most CK2 states.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 01, 2014, 09:44:31 PM
Viceroy's just don't seem kosher for a feudal state.

If the Byzantines rebound I could see it being appropriate for them, or perhaps for a centralized Islamic Empire or a great trade Republic, but not for a feudal state.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 01, 2014, 10:41:15 PM
I guess I better finish conquering the world completely in my current game, since it seems like they'll male it harder with the vassal limit.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 01, 2014, 11:32:00 PM
It can't be that harsh a penalty if it allows Charlemagne to hold together is Empire at the turn of the 9th century.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 01, 2014, 11:34:18 PM
The Viceroys don't seem like something you'd see in Western Europe, but in the Eastern Mediterranean region where feudalism don't quite apply.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 02, 2014, 01:23:12 AM
I guess we don't know whether there are now downsides to viceroys. Also we don't know if this is something available only with high Legalism.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on October 02, 2014, 03:50:09 AM
It was quite common practice in the Iberian peninsula I'd say from the XIV century onwards (so late game in CK2). Aragon and to lesser extent Castille had had trouble with dynastic vassals ruling over important territories, so it became customary for the King to concentrate the most important titles on his person and appoint viceroys to rule over some of those territories. Some of these "vice rex" were part of the king's family or powerful nobles, but they never held the title.

That custom was passed to the Spanish Crown, which is when the term became famous.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 02, 2014, 05:25:10 AM
So not common for most Ck2 states in the time period? :D
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on October 02, 2014, 05:47:54 AM
It's a nice addition if it can be unlocked via technology, imho. There's also the matter of other playable cultures having equivalent figures (I'm not familiar enough with anything to the East of the Adriatic to judge).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 02, 2014, 05:52:09 AM
Quote from:  magnusjkBig message of answers coming up:

QuoteSo out of curiousity, how will the anti-blobbing mechanics we see here affect something like the Golden Horde, which is supposed to blob out of control?

Basically this will force rulers (especially large ones) to have more powerful vassals. As long as the vassals are peaceful and quiet this should not be a problem, but as we all know this is not always the case. :)

Also, using the centralization law to give you higher vassal limit will force you as the liege to say no to those precious demense size modifiers, which can also be weakening.

QuoteDo the names of Viceroys get taken into account for the numbering of future rulers?

Yes.

QuoteWould it be possible for a character to have a viceroyalty in a different realm? Could an english duke have French counties or vice-versa?

Viceroyalties seem kinda OP. Distribute the whole realm to viceroyalties, bam, no rebellions.

No, viceroyalties can not be independent from you. If the viceroy would become independent from you in any way, the viceroyalty will change to an ordinary kingdom / duchy.

And yes, viceroyalties are really good, especially now with the vassal limit. However, the opinion bonus for being granted a viceroyalty is less than for being granted an ordinary title, so I would not expect a rebellion-free realm.

QuoteSince viceroys are given through an interaction, the player must actually hold the kingdom title in order to give it as a viceroy. So pressing the claim of a vassal on a kingdom outside your realm will give you a vassal king and not a viceroy.

Since viceroys are given through an interaction, the player must actually hold the kingdom title in order to give it as a viceroy. So pressing the claim of a vassal on a kingdom outside your realm will give you a vassal king and not a viceroy.

QuoteSorry another couple of questions. If a viceroy's vassals don't like him do they rebel against him or you? Can the vassals overthrow your chosen viceroy with someone else?

Factions against a viceroy work in the same manner as factions against a king. However, vassals to a viceroy can not overthrow this vassal.

QuoteAren't viceroy's overpowered? You could just constantly give them out instead of appointing permanent duchies (if you don't have enough dynasty members).
Also, the auto-title giving system sounds awesome, holy wars were tedious because of that title wipe.

Duchy viceroyalties are due to the technology requirement available in late game only. By that time you will probably have a lot of vassals already with regular duchies.

QuoteJudging from the replies, so long as that title gives your viceroy authority over your vassals, then yes. So, if you're the Byzantines and you have douxes in Tracesia, Charsianon, and Trebizond, and you appoint a Viceroy over all of Anatolia, all those vassals should go to your Viceroy, who will then be the only relevant vassal (so, instead of, say 3 vassals, you now have 1).

Honestly, as someone who enjoys playing proper Imperial titles, this is going to be fantastic. I have more questions for the devs:
- Is there anything the Viceroy is prohibited from doing? For example, can he create duchies underneath him, if he's king-tier and all the vassals under him are counts?
- Can viceroys create titles above what they have? For example, if you hold all the duchy titles that constitute a kingdom (or even just the required number for forming normally), grant them all as a viceroyalty, can your duke-tier viceroy create the kingdom title?
- Are the kingdom viceroy law and duchy viceroy law completely exclusive? So, could you have both king-tier viceroys and duke-tier viceroys? If so, can your viceroys have viceroys?
- Can you appoint non-feudal vassals (bishops and doges) as viceroys? Can Empire-tier Bishops and Doges appoint viceroys?

- A viceroy is not prohibited in any way, and can create duchies. And yes, this means that even if you make a vassal powerful using viceroyalties, the vassal and his/her dynasty might grow dangerous.
- A viceroy can create title as a regular vassal can.
- Only emperors can have viceroy-laws, and having the viceroy-law enabled for duchies also have them enabled for kingdoms. Transferring a viceroyal duke to a viceroyal king would in theory mean that the duke-title would be given to the viceroy king when the duke dies.
- There is no government type-requirement for viceroyalties, as long as the emperor is not tribal. So yes. :)

QuoteAs far as I understand, for those purposes, they're pretty much just standard vassals; you have as many as your limit allows, any land they get from you doesn't count towards your desmense...

If you're over your vassal limit when you die, can your viceroys also declare independence?

Yes. I recommend using viceroyalties to ensure this do not happen however. :)

QuoteViceroys sound amazing and a long-awaited addition, but like many others I have to ask: what is the catch? Is there a limit to how many you can have and such? While the Empires are supposed to be less feudal, this poses the question of them becoming downright overpowered.

And I love the BWB. Never knew that white would fit 'em so well!

Catch one is that having these laws enabled will lower your vassal limit.
Catch two is that even viceroys (who will probably be pretty powerful) could choose to turn against you.

Quote- Can viceroys start factions/plots to make their title hereditary?
- Can the CA of a viceroy's title be changed by the viceroy or their vassals?
- How does the vassal limit scale with dynastic prestige, Diplomacy, and tier? In other words: How many vassals do you get for a point in dynastic prestige, one point in ruler Diplomacy, or from a specific tier?
- Does any tech give a bonus to vassal limit? Can this be modded in, if that is not the case?
- Can a designated regent be unseated through the actions of other vassals or courtiers?
- How hard is it to change the regent's mind? Is it mainly based on their opinion of you, or will you be running into a "-----" to some actions even if the regent really likes you (a Zealous Catholic regent might oppose any attempt to declare war on the Pope even if you bribe him)?

- The title will become hereditary if the viceroy manages to become independent.
- Yes, CA can be changed by the viceroy.
- This is still subject to change so I can't give you any exact numbers.
- There is no tech to give bonus to vassal limit (and as mentioned there is no longer any tech to give bonus to demesne size). Both these effects can be modded in.
- Nope.
- Opinion will have an effect, but some interactions will be difficult - for instance to convince your regent to marry someone of another religion and culture.

QuoteThese changes sound nice, but I do have a few questions:

1) Will an AI sovereign assign viceroyalties?

2) Will there be a means by which a vassal can request a viceroyalty from his or her liege?

3) Will there be a means (a faction, a plot besides murder, or a casus belli) for vassals to depose unpopular viceroys?

4) How much power can a viceroy have?

4a) Can a viceroy raise the levies of all the vassals assigned to his or her viceroyalty wherever he or she makes war?

4b) Can a viceroy revoke the titles of the vassals assigned to his or her viceroyalty?

4c) Can a viceroy raise or lower the crown authority within his or her designed region?

1 Yes. Both duchy and kingdom viceroyalties.
2 No.
3 There is no faction or plot to dethrone a viceroy as a vassal.
4 As much as you as the emperor allow them to (or as much as the viceroy manages to get despite your efforts).
a, b, c: The viceroy can do all of these.

QuoteI'm kinda wondering... will the vasal limit depend on the number of highest tier titles held, or just on the title rank? Because if it's the latter it would seem that a world conquest (which is not the goal of the game, I know, but can be an interesting thing to strive for) is made impossible - you'd surely reach a point where you'd have too many vassals! Or do you bump up the limits by creating more kingdoms and empires for you to keep?

It depends on the title rank. But as already mentioned, it will also expand along with your family prestige. So there is no "max" to this limit.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 02, 2014, 05:58:01 AM
Good news - viceroys are only an empire thing so no big deal.

On a different note, bit below seems rather silly, IMO.

Quote from: magnusjk
QuoteI have two questions:
1) if a vassal becomes independent when a ruler dies, does this means that a war automatically starts (as if it was an Independence faction) or will the vassal simply become indepedent and at peace with the new ruler?
2) if the answer to the question above is that they remain at peace, will the new ruler automatically gain a casus belli to retake the lands of the vassal that became independent?
The vassal will become independent without any war starting and without the ruller gaining a casus belli. However, if the vassal is your de jure vassal you can still use the existing De Jure casus belli to reclaim the lands.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 02, 2014, 08:41:00 AM
Quote from: garbon on October 02, 2014, 05:25:10 AM
So not common for most Ck2 states in the time period? :D

Well not Catholic ones.  It may better describe Muslim and Byzantine empires.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 02, 2014, 09:27:56 AM
Quote from: Razgovory on October 02, 2014, 08:41:00 AM
Quote from: garbon on October 02, 2014, 05:25:10 AM
So not common for most Ck2 states in the time period? :D

Well not Catholic ones.  It may better describe Muslim and Byzantine empires.

Only if say, Byzantines/Abbasids were set to have "duchy viceroys" from the start.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 02, 2014, 09:32:33 AM
Actually now that I think about it, it does sort of describe era of Charlemagne before feudalism and the system of benefices.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on October 02, 2014, 09:46:53 AM
Damn, I guess I'll have to create Hispania in my Aragon games to get my viceroys :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 02, 2014, 11:27:48 AM
Quote from: Razgovory on October 02, 2014, 09:32:33 AM
Actually now that I think about it, it does sort of describe era of Charlemagne before feudalism and the system of benefices.

True, though again only if it starts that way from the get. From what they've said so far, it sounds like empires work up to these appointees (aka non-dynastic assignments, reverting to crown at death of holder) when really it should be the other way around as appointees were less common with the rise of feudal states.  Also AFAIK, with these Carolingian, Abbasid and Byzantine examples, these appointees were the rule, not the exception.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 02, 2014, 06:17:28 PM
Yeah, they almost have to create an earlier start date...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 02, 2014, 06:30:46 PM
I'm not sure I follow.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 03, 2014, 05:39:18 AM
Quote from: garbon on October 02, 2014, 06:30:46 PM
I'm not sure I follow.

I think Raz is saying that in order to let this mechanics get a wider use, they should push the starting date back even more (and not just to Charlemagne era), as by the time Charlemagne came into power, the life-appointed governors in the West were already gone.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 03, 2014, 01:59:29 PM
I was saying that the system describes the time the Carolingian period i.e. 769 which is conveniently the new start date.  It really falls apart around the Old Gods Start date.  Before declaring himself a king, Boso was a viceroy.  He and his dynasty are players in the 869 start date.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 03, 2014, 02:08:50 PM
Yeah but the issue is that they've presented this viceroys as something that empires work towards. As I noted, and you've noted in your example, viceroys should be something in place for the new start but gradually go out of fashion.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 03, 2014, 07:52:13 PM
Quote from: garbon on October 03, 2014, 02:08:50 PM
Yeah but the issue is that they've presented this viceroys as something that empires work towards. As I noted, and you've noted in your example, viceroys should be something in place for the new start but gradually go out of fashion.

Well, the centralizing power waxed and waned quite a bit over the period.  States would go back and forth over the time period often depending on the particular king or queen.  England starts out as only a theoretical country and ended the period as strong centralized power.  The Holy Roman Empire started out as coherent polity but ends the period as barely a state at all.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 03, 2014, 07:57:42 PM
Ah but Raz, centralization is completely different from viceroys in CK2 terms. Which one poster noted that to have a large centralized empire best strategy is to have realm mostly ruled by viceroys...so paradoxically a centralized one is also a rather decentralized one.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 03, 2014, 08:04:56 PM
Well paradoxes are the name of the game, no?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 03, 2014, 08:12:59 PM
In the Ottonian Empire the role of Viceroy was played by Bishops.  Theoretically this should be a good option for Western Monarchs and why the Investiture Controversy was such a big deal.  They have never really gotten this to work in game though I think that was the original intention.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 03, 2014, 08:21:47 PM
Well you can currently assign the heir for bishops in your realm. Trouble is that there isn't really much reason to do so.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 04, 2014, 12:51:10 AM
Quote from: garbon on October 03, 2014, 08:21:47 PM
Well you can currently assign the heir for bishops in your realm. Trouble is that there isn't really much reason to do so.

Why not? You could set up Archishoprics to work as mini-viceroyalties.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 04, 2014, 12:53:07 AM
Quote from: garbon on October 03, 2014, 07:57:42 PM
Ah but Raz, centralization is completely different from viceroys in CK2 terms. Which one poster noted that to have a large centralized empire best strategy is to have realm mostly ruled by viceroys...so paradoxically a centralized one is also a rather decentralized one.

Wouldn't an empire governed by king-appointed governors actually be pretty centralised? It's not like centralised late medieval countries were micro-managed from the capital. You needed some trusted people on the ground - the key was that they were your trusted appointees and not the local feudal nobility (which viceroys exactly model).
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 04, 2014, 03:03:02 AM
Part of the problem is that we are talking about a very wide area over a very long time.  No one system can accurately represent them all.  Hell some of these societies had no recorded states at all, such as the Samoyeds, some of whom were nomads.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 04, 2014, 03:13:52 AM
I think what would work is to make Viceroys available either with a significantly high tech or, earlier, to certain (Eastern/Muslim) cultures.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on October 04, 2014, 03:27:16 AM
It will be out on October 14th.
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on October 04, 2014, 03:35:33 AM
This game is really getting better and better.  :)

L.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 06, 2014, 09:46:18 AM
So apparently this is going to be $14.99? I think this will be the first DLC that I actually wait for a sale on. -_-
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 08, 2014, 07:44:22 AM
QuoteByzantium gets a special law giving them access to the Viceroys early ( everyone else needs fairly high tech ) and giving them a slightly easier time managing their vassals.
Byzantine King level Viceroys are called Exarchs and their title is refered to as an Exarchate
Byzantine Duke level Viceroys are called Strategos and their their title is refered to as a Theme
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 08, 2014, 07:47:02 AM
Quote from: garbon on October 08, 2014, 07:44:22 AM
QuoteByzantium gets a special law giving them access to the Viceroys early ( everyone else needs fairly high tech ) and giving them a slightly easier time managing their vassals.
Byzantine King level Viceroys are called Exarchs and their title is refered to as an Exarchate
Byzantine Duke level Viceroys are called Strategos and their their title is refered to as a Theme

Yeah. Byzantium was too hard to play anyways, good to make it easier.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 08, 2014, 07:57:11 AM
New method for founding HRE:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpAWaCoS.jpg&hash=b9bc7efda7bc65d03a33950b9a097f5c52daf23f)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 08, 2014, 08:28:35 AM
Wealth of 221.9?  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 08, 2014, 11:27:20 AM
Quote from: jimmy olsen on October 08, 2014, 08:28:35 AM
Wealth of 221.9?  :huh:

This is probably a function of something else - maybe a fraction of the Pope's wealth?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 08, 2014, 11:34:44 AM
- Added Imperial Administration Law for Byzantium ( Increases vassal limit and allows viceroys on both kingdoms and duchies while slightly lowering feudal vassal opinion )

:yeah:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 08, 2014, 11:35:34 AM
Quote from: JohanLerstrom;18171172Hello and Welcome to the last Dev Diary before the launch of Crusader Kings 2: Charlemagne, my name is Johan Lerström and I am the project lead on the team.

Launch is fast approaching and we are very busy making the last changes and bugfixes before the release, but Im going to take a couple minutes to tell you a story of how half the map is now very different to play.

We've always felt that large parts of the map, even in later start dates is poorly represented by our feudal system, while some parts of the map like the Muslims and Byzantium have gotten some extra features to represent how they differ from feudal Europe, the pagan areas have not gotten quite as much attention.

With Crusader Kings 2: Charlemagne, we are moving the timeline back another 100 years, and our feudal system is now woefully inaccurate in representing the way most of the world of Crusader Kings works at that time.
Something had to be done, and that something was the Tribal system.

Government in Crusader Kings 2 has long been tied to the Holdings, Republics have Cities as their capitals and Theocracies have Churches, but the Castles have been sort of a catch all holding that everyone else has been using, not so for the Tribes of Crusader Kings any more.

The new Tribal holding is quite different from the holdings of the feudal world, with one holding representing everyone living in the province who is not living in any of the old holdings ( a province can contain a mix of a tribal and non-tribal holdings ).
Because they represent the entire province all output of the holding ( tax and troops ) is multiplied by half the number of empty holding slots in the province ( so a province with 3 empty holding slots will produce 150% more tax and troops ).

[ATTACH=CONFIG]116263[/ATTACH]

However, even in provinces with lots of holding slots their tax income is very low and without cities they will never have nearly the money-making power of the non-tribal world. But money is not everything for the Tribes, their most important currency is instead Prestige.

Prestige will buy you everything you'll ever want as a power-hungry Tribal leader, or as one whose neighbours are giving envious glances: Soldiers.
All the troop buildings in your tribal holdings cost you prestige instead of gold, and with enough prestige you can rally the men of your Tribe with a special decision, beware however, you still have to pay your troops, and money is tight for the Tribes.

If after all this you need even more men to throw at weak neighbours or invading Crusaders the councils of the Tribes are a little better equipped for this than normal. Some of the councillor jobs made little sense for Tribes and have been replaced with jobs that are more appropriate, and of course, many of these involve even more inventive ways to convince your people to risk their lives for your glory.

If, for some reason, you wish to stop your tribal ways and embrace the ways of more civilized nations you will need quite a few things, and money is one of them. So when you are short on cash it is good to remember, that all tribals are capable of raiding.

[ATTACH=CONFIG]116262[/ATTACH]

So, to leave your tribal ways behind you will need either a castle, or a city on the coast, and both these will cost you money.
Your tribes will have two special building tracks that when built will slowly turn them into a castle or a city, and once fully constructed a special decision will be available for you to embrace the ways of Feudalism or turn your Tribe into a Merchant Republic.

But its not quite that simple of course, firstly you will need quite a bit of technology, to turn your tribe into a castle or city will require Castle or City Infrastructure technology, Legalism in order to push your Tribal Organization to its highest level and then either Noble Customs or Popular Customs and Trade Practices to actually take the decision. And then there is the issue of getting all of your vassals to follow suit...

And speaking of vassals, Tribes do not really have vassals do they? No, not in the feudal sense anyway, what we call tribal vassals in the game is rather leaders who respect your authority and ability to protect them, they are not in any way obliged to provide you with troops or money, as such they will not provide you with any liege levies or taxes until you have managed to push your Tribal Organization to its highest level.
Instead, tribal vassals can be called to war as though they where allies, but they do of course have the choice of saying no.

[ATTACH=CONFIG]116264[/ATTACH]

All these things combined we feel will make Tribals not only far better represented, but also an awful lot of fun to play, their ability to produce an awful lot of troops on short notice, but their weak production of gold makes for some interesting gameplay regarding their ability to wage war.

This was the last Dev Diary before the release of Charlemagne in less than a week, I hope we have managed to make you guys as excited about it as we are with these Diaries, and as an added bonus, here is the current Changelog, keep in mind it might change slightly over the next couple of days.

2014-10-14: v2.2 Charlemagne
----------------------

MAJOR:
- Added tribal holdings
- Added a learning scenario for new players.
- Added the Centralization law, used to control demesne size and vassal limit bonuses.
- Added Era and character quick selection screen
- Wars can no longer be won before a major battle has taken place or 3 years have passed
- Levies from settlements can now be raised again if they are more than 50% full
- Resolved CTD when disbanding troops.
- Fixed bug where customized Coat of Arms was randomized upon reloading the game.
- Fixed CTD when hovering over the 'Create' button for titles with no de jure Counties.
- Added new decision to go into hiding for characters who are (real or imagined) targets of murder plots. Spouse or children who are targets can also be sent into hiding.
- Ibadi is no longer a Sunni heresy, but a separate religion.
- Added Kharijite religion as a possible heresy for Ibadi.
- No longer possible to form the Holy Roman Empire if you're not independent.
- Added large number of tribal holdings to map for all start dates.
- Removed a large number of obsolete tribal titles, and changed others to bring them in line with the new system.
- Added Imperial Administration Law for Byzantium ( Increases vassal limit and allows viceroys on both kingdoms and duchies while slightly lowering feudal vassal opinion )
- Fixed CTD with tradeposts when resigning game and starting a new old gods game.
- Fixed a crash when clicking death-reason when a character was killed in a battle without specific killer
- Fixed OOS caused by bottleneck logic in combat
- Fixed OOS caused by mismatch of modifiers
- Fixed problem in triggered modifiers that could cause OOSes in mods
- Fixed crashes caused by the ingamelobby
- Fixed crashes in the game setup lobby
- Fixed crash caused by rebel flag in chat message box in multiplayer
- Fixed OOS problem caused by AI logic in when units tried to load onto a ship
- Fixed OOS caused by spawn_unit effect
- Added Somali culture i East Africa.
- Fixed crash when leaving the tutorial and going back to the menu.

MINOR:
- Fixed issue where the auto assign guardian logic for muslim daughters would repeatedly re-assign guardians on some daughters, resulting in opinion loss with the old guardian
- Can now select play from the laucher with the enter key, or close the launcher with the escape key
- Electors in feudal elective that like their liege are now less likely to vote for their liege's pick, but more likely to vote for candidates of the same dynasty as their liege
- Flank leaders are now assigned from all subunit leaders not only the ones in that flank
- Liege levies now have leaders
- Winter now severely decreases supply in provinces
- Added Winter Soldier commander trait
- Gave the West African Pagans homeland attrition
- Added a load game window to the lobby, and added a quick access to it to the main menu
- It is no longer possible for non-looters to siege holdings if you are hostile due to looting
- Loading should be slightly faster
- Replaced the timer for calling allies to war with a yes/no trigger. When entering a new war, this trigger is reset and you can call allies to war again.
- Removed the prestige penalty of declining a call to arms if you have the "broke_alliance" opinion modifier towards your ally (if they refuse your call to arms, you can freely refuse theirs).
- Resolved issue where special units used the wrong graphical model.
- Fixed bug where opinion modifiers between a character and its liege did not trigger properly.
- Opinion modifiers when requesting characters to educate children are now shown also when the child is in the right side portrait.
- Building tooltip in the outliner now show the correct name for muslim buildings.
- Description regarding dowry when offering bethrothal/marriage now refers to the bride instead of the liege of the bride.
- Resolved bug where Law View did not update properly when changing character.
- Fixed bug where activated plots got frozen when their respective wars did not succeed.
- Resolved issues where vassals did not properly become independent when their lieges became landless and could not hold any vassal titles.
- Resolved bug where character titles used the wrong gender localization after resigning the game.
- Added missing decision icon for donating money to Bektashi.
- Interaction letter events now have clickable shields next to character portraits.
- Fixed bug where landless heir did not try to take a title from a vassal when inheriting a kingdom title.
- All spouses will now move along with courtiers that become landed, instead of just moving the first wife.
- Resolved scenario where the pope ceased to exist.
- Fixed bug where nominated bishops were reset after reloading the game.
- The endgame screen now takes the score of your most recent ruler in consideration when resigning from the game.
- Resolved issue where the "Forbidden to lead armies" setting was reset when reloading a save.
- The Royal Marriage Aid Duty event now only triggers once per character.
- Divorces now cost as much prestige as would be gained upon marrying the character.
- Females created in Ruler Designer will now give you a matrilineal marriage instead of a regular one.
- Resolved bug where a concubine had a bastard and the opinion penalty was applied to the wife instead of the actual mother.
- Minor event localization fixes.
- The "Will Join if Bribed" plot icon now accurately shows whether someone will be willing to join your plot or not when bribed.
- Resolved issue where the "New Content" tab showed up even when all DLC's were installed.
- Fixed issue where patrician dowry was never paid as a result of bethrothal.
- Opinion and piety bonuses for restoring the pope in Rome now only applies the first time that decision is taken.
- Fixed bug where traits were not always localized properly in event options.
- Crusades where a claimant got the contested titles will now say so properly in the following event.
- AI will now always accept a surrender if the AI would also accept a white peace.
- Fixed incorrect invasion CB descriptions.
- Resolved bug where chaste characters would get married through certain events.
- Removed the deprecated "Welcome to the Old Gods" splash screen.
- Fixed event where the wife of a muslim ruler got permission to get divorced but never did so.
- Plot tooltips no longer shows an empty "On Success:".
- Fixed issue where pilgrimages had multiple outcomes.
- Fixed bug where children created in Ruler Designer could not get educated.
- Resolved bug where an event would allow imprisonment of characters that was not a vassal of the character.
- Changed certain feast events suitable only for adults to not trigger for minors.
- Added missing localization for Buddhist holy wars.
- Fixed bug where holy order titles and family palaces changed succession law when the holder was granted a kingdom.
- An event where court chaplains changed religion no longer triggers if your chaplain is head of a religion.
- Fixed bug where historical revolts would end up in vassals becoming independent when the war ended.
- Fixed bug where vassals in revolt could usurp titles leading to their independence when the revolt ended.
- Norman culture is now more likely to appear in the game after early starts.
- Province of Chandax (Crete) is now called Gortyn if ruled by Greeks or Italians.
- Added Celtic names to a large number of titles in Britain.
- Improvements to the Spain setup for various dates.
- Improvements to the India setup for various dates.
- Fixed several minor text issues.
- Fixed several minor event trigger issues.
- Wife no longer tries to murder your son if he's already dead (polygamy).
- Fixed a minor database bug with the d'Ivrea dynasty.
- Added some missing characters in later bookmarks.
- Fixed some character bugs in later bookmarks.
- Holy Order castle building events should now only be shown to relevant characters.
- Ambition "Become exalted" no longer gives a nickname. This should make other nicknames appear more often.
- The coat of arms of the Most Serene Republic of Venice is now red and gold.
- Fixed a bug where reformed tengri characters would never join their holy order.
- Changed some province names in Latvia.
- Added missing text for "Restore Ecumenical Patriarchate" decision.
- Added many new events to support the new hiding option for murder plots.
- Renamed Norse religion to Germanic.
- Created various new de jure duchies in Russia and Finland.
- Forming the HRE via decision now also costs money.
- Removed Raise County Levies button
- Added a button to the military screen to call all tribal vassals to war ( can also call all allies to war via this button )
- Made the "Expelled the Jews" modifier icon red
- Added support for tracking the acquisition method of a title, also scriptable
- Now supports pdxmesh model format
- Disabled assasination diplomatic interaction
- Added automatic handout of titles by councillor
- Added Observe mode
- Balanced retinues to have less emphasis on heavy units
- Balanced retinues to be less and more expensive
- Balanced values of unit types across the board
- Fixed so you can't imprison faction members without cause easily
- Removed the norse ship tech bonus
- Fixed cloud saves not being transfered
- Fixed so you can't chat with char status info anymore in ironman.
- Improved the character selection window by adding a search function
- Added search for claims functionality to the search function of characters
- Regents now actually meddle in the management of the state
- Can now appoint your regent before accidents happen
- Fixed banishment and imprisonment of baronies and powerful rulers exploit
- Now saves in multiplayer autoassign their humans to their character
- Added a proper OOS popup dialog
- Added char id option to add trait console command
- Removed server lost message in ingame lobby
- Made game more sensetive to OOS
- Fixed invalid tooltip in realmview
- Added support for launcher to show version number and checksum of base game
- No longer unjustly imprisoned when a third party faction presses your claim.
- No longer possible to gain creation prestige and piety multiple times for creating the Kingdom of Jerusalem title.
- Fixed issue with an old event where you could ask yourself to release your spouse from your prison.
- Added de jure Duchy of Kola in northern Finland.
- Slight changes to North Africa province religion setup in 867.
- Moved Göttingen to de jure duchy of Thüringen.
- Buying indulgence for your sins from the Pope now has a better opinion and piety effect than before, but can only be done once per lifetime.
- Pagan great holy wars no longer blocked if head of religion is female.
- Added pillow conversion decisions for Paulicians and Messalians.
- Fixed issue with characters sometimes becoming locked from feasts and tournaments if a tournament host died.
- Regal numbers are no longer shown in the lobby before starting a game.
- It is now possible to upgrade settlements for all your vassals, not just your vassal barons.
- The Wrong Holding Type modifier now affects both tax and levies.
- Fleet size is no longer increased by levy size modifiers.
- The assasination chance increase effect of your spymaster have been replaced with a plot power increase against your plot target in the chosen province.
- Fixed breaking issues with the tutorial.
- Fixed bug where liege could take over a war of their vassal when they had a truce with the target.
- Fixed bug where vassals would keep their wars even when their liege joined a war on the same side as the target.
- Now properly include special units when calculating mercenary costs.
- Fixed a serious bug with the 'is_capital' trigger when used in character scope
- Fixed a bug with the effect 'spawn_unit' where it could no longer match forces vs vassal settlements correctly
- Councillor job actions can now give monthly Piety and Prestige
- The 'disband_on_peace' option in the 'spawn_unit' effect now only takes effect once there has actually been a war
- Fixed an issue with the shown "pretenders" under Elective Gavelkind
- Elective Gavelkind: Increased the "medieval misogyny" AI nomination factor
- Corrected the bastard uncles of Charlemagne so they don't have legitimate Karling offspring
- Made the Elective Gavelkind junior heir secession event available without the Charlemagne DLC
- Tribes are now allowed to raid regardless of religion (though still only against other religions)
- To Swear Fealty, the new liege must now either be a neighbor or the de jure liege of your capital
- Added Designated Regent minor title desc
- Increased MTTH for ramadan events
- Hovering the current ambition now shows the on success effect.
- Fixed a rare issue with tournaments getting stuck in a limbo

VASSAL LIMIT:
- Vassal limit indicates how many landed vassals you can hold without getting a penalty (barony-tier vassals do not count).
- Your vassal limit is increased by family prestige and the diplomacy skill of the ruler and the spouse of the ruler.
- Tribal vassals do not count for vassal limit, unless the liege is also tribal.
- The penalty of being over vassal limit is a negative modifier for tax and levies from vassals (ignoring any min modifiers from Crown Authority).
- Being over vassal limit will now allow distant vassals to become independent when the liege dies. The number of vassals that get this choice equals how much over vassal limit the liege is.
- Vassal limit penalties now applies first after new vassals have been held for 60 days.

VICE ROYALTIES:
- Vice Royalties are titles that revert back to the liege when the owner dies.
- To be able to grant Vice Royalties, you need to have the correct Vice Royalty laws, unlocked through the legalism technology.

TRIBALS:
- Instead of Crown Authority, tribals use the Tribal Organization Laws.
- Unreformed pagans will dislike increasing Tribal Organization, whereas other vassals will prefer and vote for increasing Tribal Organization.
- A decision can be taken as a tribal in order to adopt Feudalism or to found a Merchant Republic, which can be taken when:
   - A Tribal Holding have a fully upgraded Hillfort or Market Town.
   - The realm have max Tribal Organization.
   - The liege is not an unreformed pagan.
   - The Capital Province is coastal (required only for players and the found a Merchant Republic decision)
- Vassals in tribal realms with low Tribal Organization can become independent when the liege dies, especially if the Heir has the Weak trait.
- Tribals can in wartime use a decision to raise event troops in exchange for prestige, which will be disbanded when the current war ends.
- Non tribals can always for free revoke tribal vassal titles from vassals of a different religion.
- A liege can not build any holdings in tribal provinces owned by a tribal vassal.

DECADENCE:
- The Decadence event will now only trigger for characters who have a King or a Ruler with at least 7 in realm size as close kin.
- Religions with the landed_kin_prestige_bonus flag enabled will now get a prestige bonus for having landed kings as your vassal.
- The "Straighten Up" decision can now be taken again after 10 years.
- The "Straighten Up" events have more outcomes, and the decadent character can now attempt to strike back.
- Some "Straighten Up" outcomes do not give the dynasty head a free imprisonment.
- Added CB for usurping decadent dynasty members.
- Added event chain for assasinations targeting decadent characters.

TECHNOLOGY:
- The Short Reign Years effect was moved from Legalism tech to Majesty tech.
- The Demesne Size effect was removed from Legalism tech.
- The Legalism tech is now used to unlock laws, such as Crown Authority, Vice Royalties, Harsh Vassal Taxation and Max Vassal Levies.
- Doubled all bonuses given by Light Infantry , Heavy Infantry, Cavalry and Siege Equipment technologies.
- Doubled tech cost penalty for being ahead of time.

AI:
- Fixed issue where AI was unable to invade using already raised ships, this was preventing characters with event spawned ships ( adventurers ) from invading.
- Fixed issue where the AI would repeatedly split and rejoin armies causing them to get stalled
- AI emperors can now grant kingdom titles.

CONVERTER:
- Fixed missing cultures
- Fixed missing religions
- Fixed wrong icons
- Yet another fix for rebel title crash when converting
- Added Norse personal deities
- Fixed issue with hashashins and other nations not getting their idea group when converting to eu4
- Re-implemented how technology groups are calculated to be based on a median value of the entire world instead of hard coded to a religion.

MODDING:
- Fixed some problems with modding succession laws for Patricians and Doges
- Variable triggers and effects can compare variables between types of scopes (country/province)
- Historical Tech is now seeded completely differently and can be configured to a much greater degree ( see the "\history\technology" folder )
- Event texts can now use [GetDay] and [GetWeekday] in the localization file.
- Special culture unit models are now suffixed with the unit name (i.e. "horse_archers", "war_elephants" and "camel_cavalry") instead of "SPECIAL_UNIT".
- Technology can now be scripted to unlock laws, by using the following format in the technology file: "add_decision = crown_authority_1"
- Added a Long Character Event type.
- Added the multiplayer trigger to distinguish multiplayer and singleplayer games.
- Added a is_unique flag for minor titles. Only one unique minor title can be held by each character.
- Added triggers 'over_vassal_limit' and 'over_max_demesne_size'.
- Added a maintenance_multiplier-flag for event spawned troops. Troops with this flag will have normal maintenance cost multiplied by this value.
- Support to create custom titles from effect
- has_newly_acquired_title trigger to check if a character holds titles he just recently acquired
- num_fitting_characters_for_title trigger to check how many characters in ones court that would fit for a specific title
- best_fit_character_for_title effect to give you the character best fit for a title
- Added on_character_convert_religion on action
- Added on_character_convert_culture on action
- Fixed bug in has_plot trigger
- Added on action for acquiring nicknames.
- Added in_hiding status
- Added any_enemy_plotter, any_known_enemy_plotter, any_unknown_enemy_plotter as effects and triggers
- Added random_enemy_plotter, random_known_enemy_plotter, random_unknown_enemy_plotter as effects and triggers
- Added any_unique_dynasty_vassal effect, which gets vassals of different dynasties (and also not of your own).
- Added num_of_unique_dynasty_vassals trigger, which gets the number of vassals of different dynasties (and also not of your own).
- Added is_dying trigger, which checks if character is about to die. Used for on_actions called just when character dies, such as on_chronicle_owner_change.
- Has_job_title trigger now also support yes/no values.
- Added character modifier increase_plot_power and event modifier increase_plot_power.
- ai_feudal_modifier and ai_republic_modifier can now be used with buildings to modify the ai creation weight if the ai is republic or feudal (but also if the AI is tribal but strive to become republic or feudal).
- The vice_royalty (yes/no) flag in title history can now be used in order to set whether the title is a viceroyalty or not.
- Added trigger 'has_earmarked_regiments_not_raiding'

EDIT: Updated the Changelog slightly
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 08, 2014, 11:38:30 AM
Quote from: Martinus on October 08, 2014, 11:34:44 AM
- Added Imperial Administration Law for Byzantium ( Increases vassal limit and allows viceroys on both kingdoms and duchies while slightly lowering feudal vassal opinion )

:yeah:


So glad you could post what I already posted. :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 08, 2014, 11:38:52 AM
Also, really? No pics. :P
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 08, 2014, 02:27:15 PM
Quote from: garbon on October 08, 2014, 11:38:52 AM
Also, really? No pics. :P

No, bite me. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 09, 2014, 10:17:00 AM
Here's the final split on what is in patch and what is in DLC.

QuoteDLC:
- New 769 Bookmark
- The Chronicle
- Custom Kingdoms and Empires
- Viceroys
- Events & Decisions supporting the early start date
- Various Story and Flavour events

Patch:
- Regency Overhaul
- Seasonal Effects
- Vassal Limit
- Tribes
- Elective Gavelkind
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 09, 2014, 10:21:26 AM
Also, I don't understand people like this:
QuoteI'm glad PDS is putting more into the DLC this time. I felt like they gave away too much in the RoI patch.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 09, 2014, 09:37:25 PM
Quote from: garbon on October 09, 2014, 10:21:26 AM
Also, I don't understand people like this:
QuoteI'm glad PDS is putting more into the DLC this time. I felt like they gave away too much in the RoI patch.

Holy shit.
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on October 13, 2014, 09:03:13 AM
Quote from: garbon on October 09, 2014, 10:17:00 AM
Here's the final split on what is in patch and what is in DLC.

What's the Charlemagne release date?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 13, 2014, 09:34:35 AM
Tomorrow
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 14, 2014, 11:12:43 AM
WTF - I went to continue my current game and the retinue caps have completely changed. Bunch of BS.

Worse, I can't move any of my units. I can select them, but when I click to tell them to move somewhere, nothing happens.

Does Paradox normally break their game with patches?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 14, 2014, 11:19:04 AM
Check steam to see if there is an alternate branch. P'dox normally keeps an older version kicking around - I think you get to it by going to library right clicking on game and going to properties. Something like that.
Title: Re: Crusader Kings 2 Redux
Post by: Darth Wagtaros on October 14, 2014, 11:34:19 AM
Quote from: Jacob on October 14, 2014, 11:12:43 AM
WTF - I went to continue my current game and the retinue caps have completely changed. Bunch of BS.

Worse, I can't move any of my units. I can select them, but when I click to tell them to move somewhere, nothing happens.

Does Paradox normally break their game with patches?
Since EU 1 yes.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 14, 2014, 11:49:12 AM
Quote from: Jacob on October 14, 2014, 11:12:43 AM
WTF - I went to continue my current game and the retinue caps have completely changed. Bunch of BS.

Worse, I can't move any of my units. I can select them, but when I click to tell them to move somewhere, nothing happens.

Does Paradox normally break their game with patches?

It's funny that people are still surprised by that.  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 14, 2014, 11:50:47 AM
It isn't always the case / also the reality is a bit different now that games are auto-updated.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 14, 2014, 12:51:08 PM
Oh here's what p'dox said:

QuoteWe are working on getting ver 2.1.6 onto Steam in the "Beta" tab. With that you will be able to play the game just as it was before this release. Problem solved
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 14, 2014, 05:19:15 PM
Took a quick look at just what happens when patch is installed - new tribal mechanics look fun at first glance. I'll have to give them a spin.

On the negative, the bright blue rivers running through provinces look a bit ratchet. Minor quibble though. :D
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 14, 2014, 06:46:06 PM
Quote from: Martinus on October 14, 2014, 11:49:12 AM
Quote from: Jacob on October 14, 2014, 11:12:43 AM
WTF - I went to continue my current game and the retinue caps have completely changed. Bunch of BS.

Worse, I can't move any of my units. I can select them, but when I click to tell them to move somewhere, nothing happens.

Does Paradox normally break their game with patches?

It's funny that people are still surprised by that.  :huh:

I haven't really played any Paradox games since EU 1. CK 2 is the only other one I got, and I just picked it up a few months ago.

I logged into the forums to ask about the "can't move armies bugs" and I still had my mod signature (though I changed it). I also have a custom title of some sort, and I couldn't find a way to edit it... so I guess it's stuck.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 14, 2014, 08:38:10 PM
Quote from: Jacob on October 14, 2014, 06:46:06 PM
Quote from: Martinus on October 14, 2014, 11:49:12 AM
Quote from: Jacob on October 14, 2014, 11:12:43 AM
WTF - I went to continue my current game and the retinue caps have completely changed. Bunch of BS.

Worse, I can't move any of my units. I can select them, but when I click to tell them to move somewhere, nothing happens.

Does Paradox normally break their game with patches?

It's funny that people are still surprised by that.  :huh:

I haven't really played any Paradox games since EU 1. CK 2 is the only other one I got, and I just picked it up a few months ago.

Not impressed.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 14, 2014, 08:54:09 PM
Quote from: Jacob on October 14, 2014, 11:12:43 AM
WTF - I went to continue my current game and the retinue caps have completely changed. Bunch of BS.

Worse, I can't move any of my units. I can select them, but when I click to tell them to move somewhere, nothing happens.

Does Paradox normally break their game with patches?

It's not a bug it is a feature.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 14, 2014, 09:37:11 PM
Quote from: garbon on October 14, 2014, 08:38:10 PM
Quote from: Jacob on October 14, 2014, 06:46:06 PM
Quote from: Martinus on October 14, 2014, 11:49:12 AM
Quote from: Jacob on October 14, 2014, 11:12:43 AM
WTF - I went to continue my current game and the retinue caps have completely changed. Bunch of BS.

Worse, I can't move any of my units. I can select them, but when I click to tell them to move somewhere, nothing happens.

Does Paradox normally break their game with patches?

It's funny that people are still surprised by that.  :huh:

I haven't really played any Paradox games since EU 1. CK 2 is the only other one I got, and I just picked it up a few months ago.

Not impressed.

I know. That's why I took such a long break.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 14, 2014, 10:01:06 PM
<_<
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 15, 2014, 12:59:50 AM
Quote from: Jacob on October 14, 2014, 09:37:11 PM

I haven't really played any Paradox games since EU 1. CK 2 is the only other one I got, and I just picked it up a few months ago.

I know. That's why I took such a long break.
EU2, EU3, EU4, HoI 2, CK1, CK2, Vic 1 and Vic 2 are all better games than EU1
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on October 15, 2014, 05:19:06 AM
Quote from: Jacob on October 14, 2014, 09:37:11 PM
Quote from: garbon on October 14, 2014, 08:38:10 PM
Quote from: Jacob on October 14, 2014, 06:46:06 PM
Quote from: Martinus on October 14, 2014, 11:49:12 AM
Quote from: Jacob on October 14, 2014, 11:12:43 AM
WTF - I went to continue my current game and the retinue caps have completely changed. Bunch of BS.

Worse, I can't move any of my units. I can select them, but when I click to tell them to move somewhere, nothing happens.

Does Paradox normally break their game with patches?

It's funny that people are still surprised by that.  :huh:

I haven't really played any Paradox games since EU 1. CK 2 is the only other one I got, and I just picked it up a few months ago.

Not impressed.

I know. That's why I took such a long break.

"you chose poorly"
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 15, 2014, 07:47:09 AM
What would be a good character to pick in the new Charlemagne start?

I am considering either one of the petty Kings of the Heptarchy or one of the Polish tribes at the moment.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 15, 2014, 11:43:58 AM
Quote from: jimmy olsen on October 15, 2014, 12:59:50 AMEU2, EU3, EU4, HoI 2, CK1, CK2, Vic 1 and Vic 2 are all better games than EU1

I was busy.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on October 15, 2014, 02:26:07 PM
Quote from: Martinus on October 15, 2014, 07:47:09 AM
What would be a good character to pick in the new Charlemagne start?

I am considering either one of the petty Kings of the Heptarchy or one of the Polish tribes at the moment.

what about Charlemagne :p
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 15, 2014, 02:32:47 PM
Quote from: Crazy_Ivan80 on October 15, 2014, 02:26:07 PM
Quote from: Martinus on October 15, 2014, 07:47:09 AM
What would be a good character to pick in the new Charlemagne start?

I am considering either one of the petty Kings of the Heptarchy or one of the Polish tribes at the moment.

what about Charlemagne :p

Yeah he's one that actually gets tailored events.

Other than that, I can't help as I'm waiting on a sale before picking up that expansion.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 15, 2014, 06:35:48 PM
I'm kinda with garbon here.  It's not doing much for me.  I do like the Viceroys and the family chronicle thingy, but other then that?  Meh.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on October 15, 2014, 07:51:23 PM
Quote from: garbon on October 15, 2014, 02:32:47 PM
Other than that, I can't help as I'm waiting on a sale before picking up that expansion.
Same.  The patch did inspire me to start a new game as Halfdan Hvitserk last night though.  After I conquered Northumbria this new feature popped up where my Chancellor offered to divvy all my new holdings up, so I let him do it and he did a pretty good job.  He of course gave a County to himself. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 17, 2014, 08:57:05 AM
Beta patch released to deal with bugs from Charlemagne and its patch.

QuoteMAJOR:
- Fixed OOS in multiplayer if all players did not have Charlemagne enabled.
- Muslims are now more likely to become decadent, especially dynasty members of larger realms.
- Fixed bug where the Straighten Up decision could be taken again after 7 days.
- Fixed bug where it was not possible to hand out viceroyalties after reloading the game.
- Resolved crash when opening war overview window in a revolt war.
- Fixed crash in law view when republics did not have all patrician slots filled.
- Fixed bug where the realm capital did not properly use the patrician elective law.
- Norse fleets can now travel through major rivers as intended.
- The Adopt Feudalism and Form Merchant Republic decisions are now divided into two part - one that is taken to adopt the new government form and upgrade the capital, and a second one that is taken to upgrade the remaining holdings.
- Fixed crash while hovering the call all allies button in observer.
- Tribals now properly get access to crown authority laws when they convert.
- Solved the CTD on Linux, no more need for -threads=1 workaround

MINOR:
- Elective Gavelkind: Fixed a bug where claims were not awarded correctly on kingdom split inheritance
- Optimized message logging in Release builds.
- Fixed a bug where looter armies just standing around would prevent peace Prestige loss for aggressive pagans
- AI: Rebalanced raid propensity. Rulers with Prestige loss on peace are now more aggressive
- AI: Tweaked Prepared Invasion propensity slightly
- AI: Less likely to answer calls to arms if busy raiding
- Fixed an issue with exiled characters' destination
- Added a revenge event for the sons of Lodbrok against Aella
- It is now possible to see all the laws of your lieges titles in the law view.
- Fixed exploit where the recently conquered modifier was not properly applied until the day after a holding was conquered.
- The opinion modifier for vassals for handing out viceroyalties are now only applied to feudal non viceroyals on duke-tier or higher.
- Fixed bug where the opinion modifier for handing out viceroyalties did not apply for viceroyals in the history files.
- The empty holdings modifier for garrison and levies are now calculated after the other modifier.
- Tribal holdings now get less taxes and levies if the province is of the wrong culture or religion.
- The opinion modifiers for being of the wrong religion is now increased for tribals against their liege.
- Right click now works on mac when using borderless.
- Family prestige no longer gives a bonus to vassal limit.
- The chronicle now closes when pressing escape.
- Fixed bug where the caliphate title could be given to vassals of the wrong religion, females and characters without the Sayyid or Mirza traits.
- Fixed bug where the 99% warscore cap was not properly applied in certain wars.
- Fixed bug where the AI did not end wars when at 100% warscore due to the recipient having previously declined a peace offer.
- Fixed bug where characters were not properly selected after loading a save if a character was selected before the save was loaded.
- Children created in ruler designer now properly counts as heirs to your titles.
- The decision to donate money to the knights templar now have its intended decision icon.
- Chronicle should now properly show birth of first son even if he has older sisters.
- Rare event that makes a vassal switch side between Charlemagne and Carloman should now work properly.
- Saxon Blood Court event no longer gives you the Crusader trait.
- Prepared Invasions are now enabled for Germanic Pagans with the start of the Viking Age.
- Added some more Celtic realm names to Britain.
- Several minor text fixes.
- Viking Age event is now fully compatible with old save games.
- Reworked system for Ramadan events. They will no longer pop in a bunch at the same time.
- Fixed DND-flag and pulled adventurers out of hiding while preparing for a war.
- Fixed Incorrect alpha for female muslim headgear fixed for the Early Eastern Clothing Pack DLC.
- Now allowed some more leeway with granting "contested titles" while involved in wars and civil wars
- Adventurers will no longer accept being invited to your court.
- It is no longer possible to use the succession changing factions against muslim lieges.
- Fixed bug where the characters in the era picker were unclickable after going back from custom game setup.
- Fixed bug where the pagan versions of Coat of Arms were not properly applied to custom created kingdoms and empires.
- Fixed inconsistencies in credits.
- Fixed bug where the same plot entry was shown twice in the plot view.
- Event spawned troops through the councillor jobs are now named Zealots, Raiders and Warriors.
- Various text fixes.
- Scottish culture event now properly converts province culture to Scottish.
- Added missing Romuva holy sites in early start dates.
- Cleaned up old tech system defines from defines.lua
- Adopt feudalism decision now require at least one in the Noble Customs technology.
- Found Merchant Republic decision now require at least one in the Trade Practices technology.
- It is no longer possible to form custom kingdoms when not being independent.
- The tribal councillor jobs no longer dissapear when having a regent.
- Tweaked triggers for Russian and Scottish culture emergence events.
- Tweaked AI logic for liege converting to capital province culture in some cases.
- Moved/added new dynasties to several cultures.
- Changed some early characters in history files from Dutch to Frisian culture.
- Revised name lists for early East Slavs.
- Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.
- Ireland is now tribal in 867.
- Reduced severity of effects of unused and angry tribal event troops disbanding.
- Hiding character going celibate now gives spouse and lovers intended opinion modifiers.
- Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.
- Changed trigger for Irminsul event to make it more likely to happen.
- Khazar rulers can now receive Jewish exiles regardless of ruler religion.
- Christian rivals will no longer reconsider their rivalry against other Christians unless they recently switched religion to Christianity.
- Pagan feast events reworked and should no longer pop in bunches at the same date.
- Tweaked triggers for Russian and Scottish culture emergence events.
- Tweaked AI logic for liege converting to capital province culture in some cases.
- Moved/added new dynasties to several cultures.
- Changed some early characters in history files from Dutch to Frisian culture.
- Revised name lists for early East Slavs.
- Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.
- Ireland is now tribal in 867.
- Reduced severity of effects of unused and angry tribal event troops disbanding.
- Hiding character going celibate now gives spouse and lovers intended opinion modifiers.
- Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.
- Changed trigger for Irminsul event to make it more likely to happen.
- Fixed issues in CB logic that could result in viewing wrong tooltip
- Now custom kingdoms instantly dejure drift on formation, however only if the dejure kingdom/empire is not created and if you completly control the titles.
- Custom kingdoms now cost 300 wealth instead of scaled wealth
- Custom empires now cost 1000 wealth instead of scaled wealth

MODDING:
- Event spawned troops with an earmark can now be custom-named by using the earmark key and "_ARMY" or "_ARMY_OF" in the localization.
- Added define for first year to execute tech, used for optimization, needed for mods.

CONVERTER:
- Now norse_pagan does not convert to norse_pagan_reformed in converter
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 17, 2014, 09:00:21 AM
One thing I noticed when briefly trying a tribe last night - the event where your ruler gets married gives you either scaled gold (was 1.67) or non-scaled prestige (100). Makes that sort of a no-brainer given that prestige is important for tribal realms.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 20, 2014, 01:09:48 PM
Been playing the Charlemagne expansion, tooling around with the Norse.

You have three different options for raising free regiments using your counsellors... but they tend to fuck off with your gold if you don't do the right thing with them, and the right thing isn't quite clear.

I've had 500 dudes fuck off due to my "effeminate avoidance of battle" or some such, right in the middle of an epic (for the time and place) clash of thousands. Kind of ironic.

Also, it's really hard to go raiding foreigners when nobody in your cultural region has any shipbuilding capacity and the value of your actual neighbours tend to hover around 1.0.

... and I kind of wish there was a way to have some influence on the outcome of gavelkind inheritance.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on October 24, 2014, 07:43:13 AM
So...

It's been a while since I played this, but has it always been the case that while Christians are bound to truces with Muslims (and suffer penalties if they break them) Muslims are not bound to truces with Christians or is this a bug of the current beta?

Or at least, this seems to be true of the Caliph I've loaded up as to check. I've got a truce with him but he can launch everything from a Jihad to a simple claim war without suffering a penalty against me. :glare:

-------------

And I've got a question about viceroys. Can they change the laws of the kingdom they're a viceroy of?
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 27, 2014, 03:17:47 PM
Quote from: Jacob on October 20, 2014, 01:09:48 PM
Been playing the Charlemagne expansion, tooling around with the Norse.

You have three different options for raising free regiments using your counsellors... but they tend to fuck off with your gold if you don't do the right thing with them, and the right thing isn't quite clear.

I've had 500 dudes fuck off due to my "effeminate avoidance of battle" or some such, right in the middle of an epic (for the time and place) clash of thousands. Kind of ironic.

Also, it's really hard to go raiding foreigners when nobody in your cultural region has any shipbuilding capacity and the value of your actual neighbours tend to hover around 1.0.

... and I kind of wish there was a way to have some influence on the outcome of gavelkind inheritance.

So... I think the answer to the zealous warriors is that you have to declare a holy war. The regular warriors require a war declaration, of any kind I think. As for the raiders, luckily there's an event in the early 800s that give all the Norse shipbuilding, so you can set off raiding. That doesn't help if you're playing the Saxons, but at least they'll tend to be right next to various Francia counties to plunder.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on October 27, 2014, 08:59:18 PM
Been playing the Saxon's in the Charlemagne expansion, it's fun. Charlemagne declares war on me every couple of years and I have to run around until attrition gets him and then I can wipe out his armies.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 27, 2014, 09:16:11 PM
Quote from: HVC on October 27, 2014, 08:59:18 PM
Been playing the Saxon's in the Charlemagne expansion, it's fun. Charlemagne declares war on me every couple of years and I have to run around until attrition gets him and then I can wipe out his armies.

Pretty easy to do with the Pagan attrition thing.  Man I hate that.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on October 27, 2014, 09:49:01 PM
Quote from: Valmy on October 27, 2014, 09:16:11 PM
Quote from: HVC on October 27, 2014, 08:59:18 PM
Been playing the Saxon's in the Charlemagne expansion, it's fun. Charlemagne declares war on me every couple of years and I have to run around until attrition gets him and then I can wipe out his armies.

Pretty easy to do with the Pagan attrition thing.  Man I hate that.
hey, he killed his brother, he deserves no mercy :P

and if it makes you feel any better I tried to take advantage of a Frankish civil was and got my ass kicked by my neighbour pagans when they ganged up on me
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on October 28, 2014, 04:09:32 AM
Quote from: HVC on October 27, 2014, 08:59:18 PM
Been playing the Saxon's in the Charlemagne expansion, it's fun.

Am I the only one finding this typo ironic?  :D
Title: Re: Crusader Kings 2 Redux
Post by: Sophie Scholl on October 28, 2014, 02:17:48 PM
Stupid bug has been preventing me from playing.  Apparently the new early Eastern and Western portraits fuck everything up so all kinds of people are unselectable or viewable.  Argh.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 28, 2014, 02:22:02 PM
Quote from: HVC on October 27, 2014, 09:49:01 PM
hey, he killed his brother, he deserves no mercy :P

and if it makes you feel any better I tried to take advantage of a Frankish civil was and got my ass kicked by my neighbour pagans when they ganged up on me

I am not mad at you I just hate that pagan attrition thing.  Oh it is fun when you are a pagan, you are practically invincible on defense.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 28, 2014, 07:26:42 PM
Quote from: Valmy on October 28, 2014, 02:22:02 PM
Quote from: HVC on October 27, 2014, 09:49:01 PM
hey, he killed his brother, he deserves no mercy :P

and if it makes you feel any better I tried to take advantage of a Frankish civil was and got my ass kicked by my neighbour pagans when they ganged up on me

I am not mad at you I just hate that pagan attrition thing.  Oh it is fun when you are a pagan, you are practically invincible on defense.

It seems in the Charlemagne thing the defense thing doesn't kick in for a while. I've got the first fifty years of so conquering various defensive pagans as Germanic pagans... but it does kick in eventually.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on October 29, 2014, 12:12:34 PM
One thing I don't like, is as Saxony when I die the game auto creates The kingdom of Pomerania and gives it to a son, so my kingdom gets cut in half.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 29, 2014, 03:31:11 PM
Quote from: HVC on October 29, 2014, 12:12:34 PM
One thing I don't like, is as Saxony when I die the game auto creates The kingdom of Pomerania and gives it to a son, so my kingdom gets cut in half.

That's the new gavelkind for you (though you only have yourself to blame for Pomerania). If a new Kingdom can be created for an heir, it does so. It does inspire a fair bit of fratricide immediately after succession, as you're usually your brother's heir.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 29, 2014, 03:37:48 PM
Quote from: Jacob on October 29, 2014, 03:31:11 PM
Quote from: HVC on October 29, 2014, 12:12:34 PM
One thing I don't like, is as Saxony when I die the game auto creates The kingdom of Pomerania and gives it to a son, so my kingdom gets cut in half.

That's the new gavelkind for you (though you only have yourself to blame for Pomerania). If a new Kingdom can be created for an heir, it does so. It does inspire a fair bit of fratricide immediately after succession, as you're usually your brother's heir.

Yeah, I think that's a good thing. Sounds like it covers up the gamey route of trying to control a lot of territory but only having one major title so you can keep everything in realm.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 29, 2014, 03:52:02 PM
Quote from: garbon on October 29, 2014, 03:37:48 PM
Yeah, I think that's a good thing. Sounds like it covers up the gamey route of trying to control a lot of territory but only having one major title so you can keep everything in realm.

I just formed the empire of Scandinavia in my most recent game (the Swedish King and his heir in the Charlemagne are stupidly over powered and well positioned - apparently not uncommon in Paradox games). It'll be interesting to see how it goes once succession time comes around.

Though, it's a bit weird... the previous generation I had to other heirs in play. I had granted one of them a bunch of counties in Finland and title to match, while the other got a Duchy in Norway. The gavelkind succession gave the Norwegian based count the King of Finland title (which it created, and he became independent), while the Duke holding all the Finnish counties remained subject to my Swedish kingdom.

It would make much more sense to me if the Finnish Duke got the Kingdom title and the remaining counties, and the Norwegian guy stayed put. Oh well.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on November 01, 2014, 01:21:02 PM
And they've broken the CK2-EUIV converter again. Apparently known according to a quick look at Paradox, although in my case I'm not using a custom kingdom.

(They actually had fixed it with the very last patch before the release of the latest expansion and betas; I tested it with a save game that had been breaking before.)

So, here I am approaching 1444 from a 769 start and I decide to test how the converter's going to work to see if I need to be a trucebreaker to grab the one county sitting in the middle of Iberia that I don't own before the change of game and...the old runtime issue, again.  :rolleyes:

Considering the only reason I wasted even the tiny amount of money I did buying EUIV when it was on sale was the converter I guess the appropriate emoticon is... :mad:.

Title: Re: Crusader Kings 2 Redux
Post by: Grey Fox on November 03, 2014, 10:30:36 AM
I've won a CK2 key from PCgamer.

:)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 03, 2014, 10:37:10 AM
Quote from: Agelastus on November 01, 2014, 01:21:02 PM
And they've broken the CK2-EUIV converter again. Apparently known according to a quick look at Paradox, although in my case I'm not using a custom kingdom.

(They actually had fixed it with the very last patch before the release of the latest expansion and betas; I tested it with a save game that had been breaking before.)

So, here I am approaching 1444 from a 769 start and I decide to test how the converter's going to work to see if I need to be a trucebreaker to grab the one county sitting in the middle of Iberia that I don't own before the change of game and...the old runtime issue, again.  :rolleyes:

Considering the only reason I wasted even the tiny amount of money I did buying EUIV when it was on sale was the converter I guess the appropriate emoticon is... :mad:.



Well it has never really been up to snuff. I mean it is egregiously bad now - in that if you convert (and manually add in line so game will recognize the mod), you've all those fun province gaps and non-accepted cultures, but it was never really that great to begin with (and certainly not worth paying for if that's what one did). I've always thought of it as a good starting point for an intense modding session. :D
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on November 03, 2014, 05:51:35 PM
Quote from: garbon on November 03, 2014, 10:37:10 AM
Well it has never really been up to snuff. I mean it is egregiously bad now - in that if you convert (and manually add in line so game will recognize the mod), you've all those fun province gaps and non-accepted cultures, but it was never really that great to begin with (and certainly not worth paying for if that's what one did). I've always thought of it as a good starting point for an intense modding session. :D

I did wait for a massive sale. I haven't been interested in an EU game for anything other than its possible usage with converters, both official and unofficial, since HTTT was the standard for EU3. I bought Divine Wind when it was massively on sale solely to test the unofficial CK2-EU3 converter as well. :D

Now what do you mean by "province gaps"? I didn't notice that with the test conversion I made of an old save game from the 1330s (an Old Gods) campaign before buying Charlemagne. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 03, 2014, 06:08:51 PM
Quote from: Agelastus on November 03, 2014, 05:51:35 PM
Now what do you mean by "province gaps"? I didn't notice that with the test conversion I made of an old save game from the 1330s (an Old Gods) campaign before buying Charlemagne. :hmm:

Sorry, I meant that is a current problem with converter now that 1.8 has debuted. If you use converter on CK2 game, then open with EU4 (first you have to add in line to mod file saying that it is supported by 1.8), then you end up with a lot of provinces that still are held by the standard EU4 nation - basically all of the new provinces that game does not know what converted countries to assign to as converter doesn't know that new provinces exist. Or at least that is what happened when I initially tried to convert.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on November 03, 2014, 06:19:21 PM
Oh...

Curiously enough, just before the new update was released, I thought "Surely Paradox won't be stupid enough to release an update for EUIV without ensuring backwards compatibility with CK2; even if it's undocumented the mapping update will be in one of the beta patches..."

And once again, Paradox proves me wrong. :rolleyes:

I'm beginning to shudder at the thought of the botch they'll make of HOI4. :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 03, 2014, 06:25:09 PM
I believe there is only one person supporting the converter. But yeah I thought they would likely have planned to have it setup...
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on November 22, 2014, 03:08:32 PM
I increasingly like playing Catholic powers just because I love the drama of the institution and watching it grow with conquests/conversions in the Baltic, ME and Iberia. 
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on November 25, 2014, 05:22:48 AM
A new DLC announced:

QuoteHi everyone,

Today we're announcing that we're in the midst of developing something new for Crusader Kings II, a project that will allow you to get even deeper into the role-playing aspects of the game. Way of Life, the next DLC for CK2, will let you become a better (or worse!) ruler and grant you more power over personal relationships than ever before.

Sure, it's nice to have someone cozy up to you and be your lover while you're sitting atop the throne, but what if you could choose who to seduce? Or, after getting into that relationship on the side, what if you discover that you just need some space and had a way to break it off? You know, without having your soon-to-be ex-lover assassinated. These things and much more, including hundreds of new events, are coming to Way of Life.

With every piece of DLC, we always issue a patch for the vanilla game that allows everyone to take advantage of the changes being made to CK2, and this will be no different EXCEPT this particular time we're asking for your assistance by helping us test out the patch ahead of the launch of Way of Life. The beta test will begin next week and we'll have more details on how to fabricate a claim to beta test soon, so be on the lookout.

- Paradox Development Studio & Paradox Interactive

I'm looking forward to it.  :)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 26, 2014, 02:22:54 AM
Sounds awesome!
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 03, 2014, 08:34:29 AM
There have already been several articles about titles of threads from Crusader Kings 2 forums, but I couldn't help myself - here's a small selection from the latest batch (all taken from the last week only):

No thank you, I'd rather not be your concubine... Dad...
I just married my imbecile daughter to the young west frankian king
Polyandry and Male concubines
how do I sleep with my sister?
Can I sleep with my mom?
Can I have heterosexual relations with my devoted and loving wife
Castration and blinding opinion malus removed?
WTF?!? Friends with a norse

:D
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on December 03, 2014, 09:15:45 AM
Yeah, P'dox gamers are a healthy bunch.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on December 03, 2014, 11:50:06 AM
Quote from: Martinus on December 03, 2014, 08:34:29 AM
WTF?!? Friends with a norse

I can understand the rest, but this one? Unacceptable! :mad:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 06, 2014, 09:51:59 AM
Did they say anything about why they removed the diplomacy screen / turned it into a floating set of options? Looks rather ugly now.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on December 06, 2014, 03:07:55 PM
Quote from: Martinus on November 25, 2014, 05:22:48 AM
A new DLC announced:

QuoteHi everyone,

Today we're announcing that we're in the midst of developing something new for Crusader Kings II, a project that will allow you to get even deeper into the role-playing aspects of the game. Way of Life, the next DLC for CK2, will let you become a better (or worse!) ruler and grant you more power over personal relationships than ever before.

Sure, it's nice to have someone cozy up to you and be your lover while you're sitting atop the throne, but what if you could choose who to seduce? Or, after getting into that relationship on the side, what if you discover that you just need some space and had a way to break it off? You know, without having your soon-to-be ex-lover assassinated. These things and much more, including hundreds of new events, are coming to Way of Life.

With every piece of DLC, we always issue a patch for the vanilla game that allows everyone to take advantage of the changes being made to CK2, and this will be no different EXCEPT this particular time we're asking for your assistance by helping us test out the patch ahead of the launch of Way of Life. The beta test will begin next week and we'll have more details on how to fabricate a claim to beta test soon, so be on the lookout.

- Paradox Development Studio & Paradox Interactive

I'm looking forward to it.  :)

Aye, it would be great to have more control about what your monarch does instead of so many randomnes (random is good, mind, I just would love to be able to provide some more input). I just hope it doesn't open up to too much minmaxing.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 06, 2014, 03:58:09 PM
Quote from: celedhring on December 06, 2014, 03:07:55 PM
I just hope it doesn't open up to too much minmaxing.

Just don't do that, if you don't want to? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on December 06, 2014, 05:18:38 PM
Quote from: garbon on December 06, 2014, 03:58:09 PM
Quote from: celedhring on December 06, 2014, 03:07:55 PM
I just hope it doesn't open up to too much minmaxing.

Just don't do that, if you don't want to? :unsure:

The spirit is willing, but the flesh is weak.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 07, 2014, 05:42:58 AM
Quote from: garbon on December 06, 2014, 09:51:59 AM
Did they say anything about why they removed the diplomacy screen / turned it into a floating set of options? Looks rather ugly now.
[/quote
Is this in game already or in some screenshots?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 07, 2014, 09:05:19 AM
It is in that public beta patch that they released on 11/28.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 09, 2014, 08:55:15 AM
It seems the DLC will be out in a week.  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 09, 2014, 09:43:30 AM
I thought they were timing for a pre-Christmas release / that's why they made a big effort at noting how it was a minor DLC.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on December 11, 2014, 04:20:23 AM
Someone noticed that the "cover art" for the new DLC seems to be movie inspired:

(https://www.paradoxplaza.com/media/CK2WayOfLife-prbanner.jpg)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.portlandmercury.com%2Fbinary%2Feea5%2F1312323357-conanking.jpg&hash=6996d2b857dea073fa66badae46317fc8b723c90)
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 11, 2014, 05:13:38 AM
Man, that's how sit on the shitter.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 11, 2014, 05:26:24 AM
Some pictures from the DLC:

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10655218_901501449868364_850307330729787093_o.jpg)

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10484638_901501939868315_8730010096545533429_o.jpg)

(https://scontent-b-vie.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10648641_901503149868194_6122831754471677147_o.jpg)

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10626338_901503583201484_1365847114920200126_o.jpg)

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/1507496_901503989868110_6795616671502530414_o.jpg)

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xfa1/t31.0-8/10838192_901504056534770_7284081208215778863_o.jpg)

Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 11, 2014, 05:29:51 AM
There are also some cool screenshots in the development diary, showing the new focus systems, but no idea how to link them here.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 11, 2014, 09:39:21 AM
If you open image in a new tab, you can just use that url to post image. Though there isn't anything in the url that looks like a typical graphic file extension, it'll show here as an image when you put img tags around it.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D120087%26amp%3Bd%3D1418219857&hash=21beedd6cc5c98a38cdc2c46062ca8f2adb55d4b)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 11, 2014, 12:20:09 PM
Ah thanks. :)
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 11, 2014, 12:21:09 PM
I like more interactions but I am not sure how I feel about the 5 year limit on focus changes. It makes the game feel more game-y, but also prevents exploits, I guess.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 11, 2014, 12:24:02 PM
Yeah, I mean the one thing that it will do, is perhaps prevent times where you could otherwise interrupt the event chains - as they seem to have suggested that once you change it will end any active event chains for old focus.

Really, of course, the whole focus thing is kinda gamey as most people don't consciously devote their energies to just one key aspect at a time - though in practice that might be the case.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 11, 2014, 02:12:02 PM
I think what it achieves is to give people more options for decisions and interactions without making all of them available to everyone at no cost at all times (which was the original problem with stuff like assassinations, marriages etc.)
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 11, 2014, 02:32:43 PM
Looks neat.  I didn't get the last one, it just wasn't doing anything for me.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on December 12, 2014, 12:47:18 PM
Managed to get this bint on the throne

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.mediafire.com%2Fconvkey%2F6495%2Fnd2681oc22hct524g.jpg&hash=a5c81a9ed68185d0b0ae7cb8785212838eaec5c1) (http://www.mediafire.com/view/nd2681oc22hct52/catherinethecruel.png)

I'm pretty impressed with those stats. Her husband the Baron of Bakewell was selected for her in a matrilineal marriage after an exhaustive search throughout europe. He's a Quick and Ambitious Bastard. When arranging for the succession her reasonably competent elder brother decided to join the Knights Templar and her elder sister was an imbecile. I had made the mistake of creating the kingdom of wales forgetting that I had Gavelkind to quickly conquer wales. Now the first move my monarchs make now is to invade wales on the day after the succession. Fortunately her father had planned for the succession. Her imbecile elder sister had been imprisoned for the purpose for sending her to a convent, she escaped, but fortunately she died. I did not have her assassinated, somebody else did. Catherine got the demon possessed event tree early on and I considered her wasted so I took risky options for her education and hit the jackpot.

Right now she has problems with the great bishops in Warwick and Durham, the superstitious retards. So far she is living up to her Norman heritage trying to strike at the rebel factions before the rebel factions strike at her. She's already beaten the combined Franco-Scottish throne in one war. She's gonna get overthrown or be the first English Monarch called "The Great" since Alfred.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 12, 2014, 04:27:15 PM
A gluttonous, cruel lesbian? Guess you've got yourself Rosie O'Donnell.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 12, 2014, 04:28:30 PM
<_<
Title: Re: Crusader Kings 2 Redux
Post by: Viking on December 12, 2014, 04:50:00 PM
Well, she did go cathar and get crusaded by Scoto-France, losing the duchy of Northumberland. Eventually the catharism meant that I couldn't get rid of the welsh gavelkind. I'm just gonna conquer it bit by bit now.

I can't get the "Demand all claims" that I used to get in earlier versions. Now it seems I need to conquer northumberland province by province. Any tips?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 13, 2014, 10:48:09 AM
Apparently there is going to be a new Iberian portrait pack and then they are releasing a new version of the Mediterranean portraits for free*! :)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-sTSrR5OkzIU%2FVIsEj-kZsFI%2FAAAAAAAAAQE%2Fy8EvMAmw6NY%2Fs1600%2FCapture.PNG&hash=28bbaab644e43ee50158e25777b3bf01cdbd6a52)

*assuming you have that med pack, they are updated in this latest beta patch.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on December 13, 2014, 10:58:38 AM
Good. The Mediterranean ones looked a bit goofy. I am looking forward to another round or two of Crusader Kings over the Christmas Break with the new DLC.

Does the Charlemagne DLC have anything interesting if you don't want to play Charlemagne?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 13, 2014, 11:08:36 AM
Quote from: Zanza on December 13, 2014, 10:58:38 AM
Good. The Mediterranean ones looked a bit goofy. I am looking forward to another round or two of Crusader Kings over the Christmas Break with the new DLC.

Does the Charlemagne DLC have anything interesting if you don't want to play Charlemagne?

I haven't it bought it either, so can't really say but here's what they have listed was in DLC (and not patch):

Title: Re: Crusader Kings 2 Redux
Post by: Syt on December 13, 2014, 11:58:52 AM
Didn't they also add special rules for tribes?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 13, 2014, 12:16:24 PM
I think that was part of the patch?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on December 13, 2014, 12:17:23 PM
Not 100% sure, tbh.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 13, 2014, 04:37:44 PM
Quote from: garbon on December 13, 2014, 11:08:36 AM
  • Special features of Zuni religion
:blink:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 13, 2014, 04:46:33 PM
What? I assume that just means it enables you to play that religion / whatever mechanics it has?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 13, 2014, 04:48:54 PM
Other thought is that you are thinking of the Zuni as in Native Americans. That's not what it is - just another time where P'dox uses odd terminology. It is for these people:

http://en.wikipedia.org/wiki/Zunbils
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 13, 2014, 05:52:17 PM
Ah, I see.  Thanks.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on December 14, 2014, 10:07:43 PM
So, after managing to unify the imperial thrones of London and Constantinopel I made a really really big blunder. Going for a cheap inheritance, I married my heir to the duchess of the pechenegs, thinking that felix viking nube est I might as well go for it. The bint is a genius and has a throne, perfect. She'll make an excellent empress. Once I get her to Constantinopel I'll get her converted to catholicism, the roman empier is catholic in my game...

So... no, first of all her first born, quick, brave, ambitious and with excellent stats, is a pecheneg orthodox without the "born to purple" modifier. So the emperor dies with the heir going to constantinopel while the genius little brat stays in moldova, this is not the making of a anglo-greek catholic emperor of the east. So right now Simon of Pecheneg is heir to the empire of Brittania while Anselm de Normandie is heir to the Roman Empire.

Edmund the Great Emperor of the Britons and the Romans is 51 years old with the game in 1420. I'm sitting here desperately hoping he lives to be 75 so I can convert the game and continue it.

I managed to get imperial administration which seems to be gods gift to my style of administration. I break up plots by revoking all the dukes in them.

Fingers crossed....
Title: Re: Crusader Kings 2 Redux
Post by: Viking on December 14, 2014, 10:43:36 PM
I haven't used th econverter yet, I wonder if I start as a horde if I'm "The Khaganate of Britain" or if I even have english ideas...

Edit: England has Pecheneg as it's primary culture, Byzantium has English as their primary culture. I was hoping for possibly horde ideas.. but noo...

Not as interesting as a Steppe Nomad England would have been.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 16, 2014, 10:34:15 AM
I thought the converter didn't work anymore?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 16, 2014, 10:34:42 AM
Quote from: Valmy on December 16, 2014, 10:34:15 AM
I thought the converter didn't work anymore?

They updated it.
Title: Re: Crusader Kings 2 Redux
Post by: Viking on December 17, 2014, 06:50:03 AM
Quote from: Valmy on December 16, 2014, 10:34:15 AM
I thought the converter didn't work anymore?

Groogy (the guy working on the converter) personally asserted to me that it had been working for at least two patches. I remain skeptical. In any case they updated it yesterday.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on December 17, 2014, 08:47:18 AM
Well, blow me...the converter works.

No runtime error, smooth as silk.

Finally got that 769 start Gwynned game converted; now to see how it goes in EUIV.

:yeah:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 17, 2014, 10:49:38 AM
I'm hoping when they finally settle down a bit with EU4 patches to then finish modding my CK2 port to continue my AAR. I wouldn't just use the vanilla export as depending on how far your CK2 game veered from our timeline, there will be a lot in EU4 that just doesn't make sense.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on December 17, 2014, 11:57:18 AM
Most of the older DLCs are 75% off for the launch of "Way of Life". Just downloaded the latter from Steam and will check it out now. I haven't played CK in a while.
I did not download "Charlemagne" as adding another 100 years when I never reach the end doesn't do much for me.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 17, 2014, 12:07:28 PM
I picked up the Med portraits to get the new revised set for Byzantines. :)

Italians now fall under the Iberian one, so for now they are just standard WE portraits for me. :(
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 17, 2014, 12:31:56 PM
There is a new Iberian portrait DLC though.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 17, 2014, 12:46:51 PM
Quote from: Martinus on December 17, 2014, 12:31:56 PM
There is a new Iberian portrait DLC though.

Yeah I said as much. I'm just not purchasing at the moment at the $2 price. I'm about to leave on vacation so no need to purchase it not on sale. :D -_-
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on December 17, 2014, 12:57:24 PM
I own 31 DLCs for CK2 now. I wonder what I paid for the game by now. I guess I still get a fairly good quota of "hours of entertainment per euro" though.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 17, 2014, 01:04:56 PM
I also have 31! :hug:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on December 17, 2014, 01:15:09 PM
49, according to the right-click => DLC menu. But I have all music/face/unit packs. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 17, 2014, 06:08:33 PM
Weird how Byzantine women went from being all 3s and 2s to being all Bond girls.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 17, 2014, 06:08:53 PM
Not complaining. 
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 17, 2014, 06:55:52 PM
Quote from: Queequeg on December 17, 2014, 06:08:53 PM
Not complaining.

Lolz
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 18, 2014, 03:42:40 AM
Anyone has any doubts Spellus wanks to CK2?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 19, 2014, 01:19:16 AM
Is ways of life out yet? I  haven't even bought the Charlemagne one yet. What's the consensus on that one here?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 19, 2014, 02:25:41 AM
Quote from: Martinus on December 18, 2014, 03:42:40 AM
Anyone has any doubts Spellus wanks to CK2?

Well, I was hoping that I wasn't the only one.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 21, 2014, 06:45:43 AM
Quote from: Razgovory on December 19, 2014, 02:25:41 AM
Quote from: Martinus on December 18, 2014, 03:42:40 AM
Anyone has any doubts Spellus wanks to CK2?

Well, I was hoping that I wasn't the only one.
TMI man, TMI
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on December 21, 2014, 08:24:55 AM
The new one is tempting me greatly despite having "beat" the game and telling myself not to play more.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 21, 2014, 01:41:03 PM
WoL is pretty great, and the new faces and units are fantastic.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on December 22, 2014, 09:22:35 AM
I'm going to start a game as a Nubian count, take seduction, and see how many European women I can knock up.

Maybe I'll AAR it. :)
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on December 22, 2014, 09:38:45 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNplaHbV.jpg&hash=02ec0c0661c56944b0568b9e5f91123e89cb13b3)

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 22, 2014, 10:02:39 AM
 :lmfao: :lmfao: :lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on December 22, 2014, 10:08:45 AM
Cuckold Kings II
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on December 22, 2014, 10:10:31 AM
Ok, now I have a plan for a Christmas-break game. Start as Matilda of Canossa and seduce the Pope, the Ecumenical Patriarch and both Emperors. :D
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 22, 2014, 11:22:49 AM
 :lmfao: Good job FB.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on December 22, 2014, 02:05:23 PM
What sucks is that the game is so fucking slow now. Paradox added too much shit in. :(
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on December 22, 2014, 02:14:25 PM
 :lol:  GG FB.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 22, 2014, 02:56:26 PM
FB, that's HIP right?

Also, awesome. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 22, 2014, 03:11:37 PM
Quote from: Queequeg on December 22, 2014, 02:56:26 PM
FB, that's HIP right?

Everything about that screenshot looks like vanilla CK2 to me. :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on December 22, 2014, 04:06:41 PM
It extends to India.  Or does vanilla do that now as well?
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on December 22, 2014, 04:55:32 PM
Quote from: Habbaku on December 22, 2014, 04:06:41 PM
It extends to India.  Or does vanilla do that now as well?

It's done that since a few DLCs ago.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 22, 2014, 06:12:24 PM
Yeah that came in a free patch.
Title: Re: Crusader Kings 2 Redux
Post by: Fireblade on December 22, 2014, 10:26:54 PM
Update: I've concentrated my efforts on improving the Hungarian gene pool. I predict that by 1180, the average Magyar will not look out of place in Addis Ababa.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on December 23, 2014, 09:31:08 PM
 :lol:

My current Emperor Adrianos is the son of the Queen of Castile-Leon and one of her Spanish lovers, though he was born in the Purple without the stain of bastardy.  I planned originally to combine titles of Emperor and King of Castile-Leon, but the Queen of Castile died before the Emperor Eustratios so my son Dionysios, born out of the Purple, lost his title of Co-Emperor and the title went to Adrianos. (whose English wife is gay and fucking the Queen of England, my great aunt) is now King of Castile-Leon.  His mother had converted a lot of the great lords to Orthodoxy, and his stats are great so I think he's effectively established a Komnenian Kingdom in Iberia that will eventually take the entire peninsula. 

Hilariously, the Emperor Adrianos II-who is Spanish and has an awesome learning ability-is totally gay.  Guess who is building up Athens?   :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 10, 2015, 02:18:17 PM
Well that was silly. Started a run of William de Normandie. I had England on the run, while Norway (wtf is up with the localization making it Norge?) was at -92 at England. At that point, my conquest was ended as grown up Phillippe of France decided to join in on England's side vs. Norway. Lame. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on January 16, 2015, 05:30:11 PM
Quote from: garbon on January 10, 2015, 02:18:17 PMNorway (wtf is up with the localization making it Norge?)

That's how you spell Norway in Norwegian.

... it is, I'm guessing, a contraction of "Norr Rike" which is essentially "Northern Realm". Since it's pronounced (in my best faux Norwegian) Norr-ri-ye, it's pretty much the same as Norway.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 16, 2015, 07:14:40 PM
The problem is the the localization showed up for Norway, Brittany and Denmark but not really anything else / no way to turn it off (apart from file modding). <_<
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 11, 2015, 08:09:07 AM
I've had a game going for a while now as Jorvik and then England when I was able to create the Kingdom.  I converted to Catholicism around 910 AD and it's now 40 years later, and all of my provinces are Catholic, but some of my vassals still insist on being Norse.  I also control most of Scotland and Ireland but that's been due to my ambitious vassals, not me.

For a while there was still a powerful Wessex in the south, but after I split it in half by conquering Winchester, Wessex lost the east to a resurgent Kingdom of Kent, which was just conquered by Denmark.  :(  I managed to grab London before the final conquest by the Danes.  I also gobbled up most of the rump of Wessex but Somerset is still an independent Earldom, and recently Dorset was somehow inherited by Thuringia, so I guess I need to go to war with that dude soon to get my turf back.  Cornwall is still independent and controls Devon.

It's been great fun. :)  My main goal now is to enact Primogeniture but my powerful vassals aren't a fan of higher crown authority so it's obviously going to take a while to get there.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 12, 2015, 01:10:26 PM
I launched a holy war for Kent and conquered the whole thing in one fell swoop.  I then executed a scheme to get a claim on Middlesex, used it, and so now all of the southeast is in my personal demesne. :cool:

I then moved my capital to Middlesex and now it seems I can switch culture to Anglo-Saxon.  Should I do this? :hmm:  The Norse have dominated England for so long that probably half the provinces now have Norse culture.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 12, 2015, 01:11:27 PM
Also I only had two sons... one decided to become a monk, and the other just joined the Varangian Guard. :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: Liep on February 16, 2015, 06:41:14 PM
Charlemagne DLC is on sale for €3.74 on steam
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 16, 2015, 07:03:28 PM
Quote from: Liep on February 16, 2015, 06:41:14 PM
Charlemagne DLC is on sale for €3.74 on steam
Thanks for the tip. :)
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 16, 2015, 07:10:29 PM
Lots of other stuff on sale also.  Picked up a bunch of portrait and song packs, and the customization pack.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 16, 2015, 10:39:58 PM
Any recommended starts in the Charlemagne scenario aside from the obvious major emperors and kings?
Title: Re: Crusader Kings 2 Redux
Post by: HVC on February 16, 2015, 10:46:37 PM
Quote from: jimmy olsen on February 16, 2015, 10:39:58 PM
Any recommended starts in the Charlemagne scenario aside from the obvious major emperors and kings?
saxony is fun if you play it safe in the early years.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on February 17, 2015, 12:11:32 AM
If you start as the Swedish guy, you have a very solid chance of an early viking Empire and Fylkirate. Surprisingly for a Paradox title, the Swedish position is very strong.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 17, 2015, 08:22:21 AM
Quote from: Jacob on February 17, 2015, 12:11:32 AM
If you start as the Swedish guy, you have a very solid chance of an early viking Empire and Fylkirate. Surprisingly for a Paradox title, the Swedish position is very strong.

Yeah usually Denmark totally dominates :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 17, 2015, 09:46:35 AM
Quote from: jimmy olsen on February 16, 2015, 10:39:58 PM
Any recommended starts in the Charlemagne scenario aside from the obvious major emperors and kings?
I guess I should start my next game at that date since I bought the DLC. :)

I'll probably play as those Afghan dudes that worship Zoon or whatever that Sun God is called.  How can you not want to form the Empire of the Sun if that's a possibility? :D
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 17, 2015, 10:01:24 AM
Also, is that Way of Life DLC worth it?  I haven't gotten it yet because I always wait for P'dox DLC to go on sale because so much of it is either shitty or inconsequential. :)  I may pick that one up thought at full price if it actually adds a lot of depth like they seem to be claiming it does.
Title: Re: Crusader Kings 2 Redux
Post by: schaksen on February 17, 2015, 12:53:41 PM
Quote from: Liep on February 16, 2015, 06:41:14 PM
Charlemagne DLC is on sale for €3.74 on steam
Darn, the price rose while in my basket :(
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 17, 2015, 01:44:00 PM
Quote from: Caliga on February 17, 2015, 10:01:24 AM
Also, is that Way of Life DLC worth it?  I haven't gotten it yet because I always wait for P'dox DLC to go on sale because so much of it is either shitty or inconsequential. :)  I may pick that one up thought at full price if it actually adds a lot of depth like they seem to be claiming it does.
Been wondering about that one too.
Seems it would breath new life into a game I've already "finished".
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 17, 2015, 02:17:29 PM
CK2 can't be finished... that's why it's so great. :cool:

I just had some fun taking Dorset for the (Danish) English crown from Lotharingia.  Meanwhile there's some huge civil war going on in my realm but I am ignoring it and just marched the royal army right through their sieges to capture Dorset.  My vassals are like mere insects to me.  All hail King Hysing the Wise of England!
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 17, 2015, 02:59:02 PM
CK2 turns 3 already.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D123900%26amp%3Bd%3D1423831273&hash=d273ffd3419e8eb024aabe33ba36e782563c7e9a)
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on February 17, 2015, 04:39:23 PM
I'd love to know the guy who clocked 10,500 hours on Steam playing CK2  :lol:

L.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2015, 04:40:36 PM
I'm hoping he just always has it running? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2015, 05:28:23 PM
Omigod Omigod Omigod !!!

http://www.pcgamer.com/paradox-ceo-says-game-of-thrones-is-one-license-i-would-consider/

QuoteParadox CEO says Game of Thrones is "one license I would consider"
Phil Savage
Feb 15, 2015

Game of Thrones is a go-to comparison for people trying to describe the feeling of playing Crusader Kings 2. "Sure," you might say to your fantasy loving friends, "it hasn't got dragons or dire wolves or ominous comets, but you can be a proper bastard to some underlings." Perhaps unsurprisingly, Paradox CEO Fredrik Wester says it's the only licence he would consider for the grand strategy studio.

"The reason we haven't approached HBO," Wester said during a ParadoxCon round table session, "is that I'm still on the fence because I'm not sure it's the right route for us to take."

Despite that, HBO did get in touch with Paradox, albeit for a different reason. "We are in contact with HBO on other things, like, we can call it 'The Game of Thrones mod,'" Wester said, referring to the popular CK2 modification. "They're not shutting it down. They're just a bit... wary about us monetising it, or if we're marketing it. It was after the Kotaku article [about the mod]," Wester said. "They were like, 'this article'. I'm like, 'yes, but we didn't write it, it was someone else.'"

It seems that the show's makers were worried that Paradox were directly profiting from the mod's existence. It's probably best we ignore the fact that, by enabling broad mod support and thus attracting a large catalogue of user-made campaigns, the game is unquestionably more attractive to those of us who enjoy that sort of thing.

"The mod is great, though," Wester says. "It would make a great franchise for us, it's just that we just need to get over that inner feeling that it's not the right thing to do ... it's a lot about creative control."

If you're wondering what a Paradox-made Game of Thrones game might look like, check out Rich's mod diary.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 17, 2015, 06:03:11 PM
Oh my god HBO wondered if P'dox was trying to make money off of their IP?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 19, 2015, 11:39:16 AM
Quote from: schaksen on February 17, 2015, 12:53:41 PM
Quote from: Liep on February 16, 2015, 06:41:14 PM
Charlemagne DLC is on sale for €3.74 on steam
Darn, the price rose while in my basket :(

Oh wow, makes sense it was a mistake.

QuoteFacts:
- The 75% discount was a mistake which was corrected. We didn't mean to trick anyone.
- No, it wasn't a crime to change it.

We do apologize for people feeling mislead. It was very unfortunate that this happened. But if we would have "done the right thing" and stuck to the faulty price it would impact our ability to keep on working on this or other games since it would break or financial plans (yes, we are evil! We need to make money). I hope that most of you rather have more Crusader Kings II and other Paradox Games in the future than save $5 on this one DLC. This was a bit dramatic as we wouldn't have gone bankrupt for this one thing. But people do make mistakes now and then, and we must be able to correct them when needed or many small mistakes could lead to real trouble.

But again, our sincere apologies for the confusion and we will of course not do anything about the copies sold during the time of error. Thank you for understanding!
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 19, 2015, 01:00:11 PM
Nice, I got it at the wrong price.  TAKE THAT JOHAN!
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 19, 2015, 01:10:18 PM
Quote from: Caliga on February 12, 2015, 01:10:26 PM
I launched a holy war for Kent and conquered the whole thing in one fell swoop.  I then executed a scheme to get a claim on Middlesex, used it, and so now all of the southeast is in my personal demesne. :cool:

I then moved my capital to Middlesex and now it seems I can switch culture to Anglo-Saxon.  Should I do this? :hmm:  The Norse have dominated England for so long that probably half the provinces now have Norse culture.
I conquered Dorset from Lotharingia after it revolted.  The King of Lotharingia is also my nephew btw.  Sorry junior. :)

Then nephew The King screwed me by somehow inheriting Cumberland and the Jarldom of Ulster.  He is no longer invited to my annual barbecue. :mad:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 19, 2015, 09:21:55 PM
Took back Cumerland and the Count of Cumberland's holding Whithorn from Lotharingia.  Right after I won that war King Hysing died so he barely got to enjoy his victory. :(

Now Ofeig is King of England.  His daughter Ingrid is the Dutchess of Normandy and his wife Blanca is the Duchess of Gascogne, so this ought to get interesting.  Ingrid is unmarried and so I am her heir, and I really want to kill her and take Normandy for myself. :menace: :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 20, 2015, 03:49:52 AM
My main problem with CK2 is that, despite the fact that I play a lot of computer games, I just can't seem to get down to it and play a CK2 game - despite wanting to do so badly.

I think it comes down to game structure. Games like WoW (which is still the game I play the most) is structured in a way that allows you to divide your playing time into chunks - you could log for 30 or 50 minutes and still accomplish something meaningful, like complete a bunch of dailies or run a dungeon. With CK2, the problem is that to implement some stratagem you usually need more time than that, and leaving the game in the middle of it feels frustrating.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 20, 2015, 05:08:02 AM
I might start a new game as a Sheikh in Abbassid Caliphate. Target: "I want to become caliph in place of the caliph."

Obviously I would have to become Vizier first. :P

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2Ff%2Ffb%2FIznogoud.gif&hash=e36b7451eeda15d0962cdcbbb11159663849c2ae)
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on February 20, 2015, 01:48:32 PM
Iznogood.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 20, 2015, 01:50:44 PM
Quote from: Syt on February 20, 2015, 05:08:02 AM
I might start a new game as a Sheikh in Abbassid Caliphate. Target: "I want to become caliph in place of the caliph."

Obviously I would have to become Vizier first. :P

Good idea.  Nobody ever suspects the Vizier of scheming.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 20, 2015, 01:54:59 PM
My best CK2 game ever was when I played the Emirate of Granada who turned Yazidi, who proceeded convert-or-die the whole dynasty and wanted to Jihad the rest of the peninsula to worship Shaitan as equal to Allah.  :osama:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 20, 2015, 01:58:41 PM
I was thinking of trying to found the 'Satanic Sultanate of Sicily' at some point.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 20, 2015, 02:01:09 PM
It looks like it was smart of me to not convert to Anglo-Saxon culture when I had the chance (Middlesex is now Norse, so I can't do it any longer).  Apparently if you ever want to create English culture you need to be Norse but have holdings in France, which then allows you to become Norman.  Then, as a Norman, you need to have holdings in England to create English culture.  I don't have any holdings in France... yet... but as the heir of my heir will most likely hold Gascogne, that is likely going to change, and as I mentioned if I could somehow get my daughter killed then Normandy will be mine.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 20, 2015, 08:38:10 PM
Quote from: Caliga on February 20, 2015, 02:01:09 PM
It looks like it was smart of me to not convert to Anglo-Saxon culture when I had the chance (Middlesex is now Norse, so I can't do it any longer).  Apparently if you ever want to create English culture you need to be Norse but have holdings in France, which then allows you to become Norman.  Then, as a Norman, you need to have holdings in England to create English culture.  I don't have any holdings in France... yet... but as the heir of my heir will most likely hold Gascogne, that is likely going to change, and as I mentioned if I could somehow get my daughter killed then Normandy will be mine.
LOL!  I was trying to figure out if there was any way I could get Normandy when a random event triggered that a crack opened up in the ground to the 'gates of hell' and I had to figure out what to do to seal it.  One option was sacrifice my 'eldest son', and it gave me the option of throwing Duchess Iliana of Normandy into the crack to seal it, so I did it.  Crack sealed, I'm a big hero, and it just so happened I inherited Normandy also. :lmfao: :yeah:  :showoff:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 21, 2015, 02:50:57 AM
My most fun game was when I converted to Magreb culture (but stayed Catholic) as de Hauteville, after I moved my capital to Palermo.

I now have a plan of trying to convert to some Heresy and start from there.  :menace:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 21, 2015, 02:54:28 PM
There is a mod that does Post-Apocalyptic America.  Unfortuantly the map doesn't go west of the Rockies yet.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 21, 2015, 07:19:57 PM
Can I be the: Wild Horse Woman.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 21, 2015, 08:35:41 PM
Quote from: Caliga on February 21, 2015, 07:19:57 PM
Can I be the: Wild Horse Woman.

Apparently Yes.  It's heavily influenced by Canticle for Leibowitz.  I started out as Grand Duke of Boone's Lick and am now the King of Iowa.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2015, 09:59:09 PM
Played the Charlemagne scenario a while. Was doing well, Mom killed Karloman, I kept my marriage with the Lombard princess I married and conquered the Saxons. Towards the end of that war of conquest there was a major revolt, but I managed to put them down, and then 12,000 Saxon rebels rise up. :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 21, 2015, 10:59:34 PM
It took over 15 years to subdue Saxony.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 22, 2015, 01:11:45 AM
Quote from: Razgovory on February 21, 2015, 08:35:41 PM
Quote from: Caliga on February 21, 2015, 07:19:57 PM
Can I be the: Wild Horse Woman.

Apparently Yes.  It's heavily influenced by Canticle for Leibowitz.  I started out as Grand Duke of Boone's Lick and am now the King of Iowa.

"Grand Duke of Boone's Lick" sounds like a porn name in a very niche porn.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on March 01, 2015, 01:33:04 AM
Do you guys usually play Ironman mode or regular? And if regular, how much do you save-reload and how much save-file editing do you tend to do?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 01, 2015, 01:56:09 AM
I don't play iron man, but I never reload or save edit.


In my Muslim game I forgot that you need to check the religion screen to tell off your decadent family members. At 60+ decadence (thanks, uncle! <_< ) I turned the ship around and am now under 50 again. It cost me the Sheikhdom of Ilam, though (since re-conquered), while I was fighting my decadent uncle and a pretender half-brother. Fortunately, my allies bailed me out of that pickle.

It's rather amusing so far. Everyone in Abbasid Empire is united for one cause only (besides outside invaders): keep crown authority low, so you can still wage war against you fellow vassals. :lol:

I started as Sheikh of Basra in Charlemagne start, and I'm now Emir of Basra and Tigris (and the Caliph gave me a sheikhdom in Ethiopia), looking at new targets.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on March 01, 2015, 08:26:44 AM
Quote from: Syt on March 01, 2015, 01:56:09 AM
I don't play iron man, but I never reload or save edit.
Same.  I would play Iron Man but for some reason the option to do that is always disabled for me. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on March 01, 2015, 10:03:01 AM
Quote from: Caliga on March 01, 2015, 08:26:44 AM
Quote from: Syt on March 01, 2015, 01:56:09 AM
I don't play iron man, but I never reload or save edit.
Same.  I would play Iron Man but for some reason the option to do that is always disabled for me. :hmm:

Did you mod the game somehow?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 02, 2015, 03:56:07 AM
So, there was a bit of an ugly war. My main character died; the heir took over, but his half-brother, Sheikh of Muscat tried to poison him. I tried to arrest him, but he and half my vassals rise up against me. Fortunately, with help of my allies, I manage to put them down, arrest a lot of people, and revoke many titles. And this happens again a generation later. Fortunately, my new ruler has a high stewardship score and can hold 5 sheikhdoms, as opposed to his dad who could only manage one. I am now Emir of Basra, Tigris and Oman, and if I had the army to take on the Caliph I could go for independence and found my own kingdom.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 02, 2015, 06:18:05 AM
http://forum.paradoxplaza.com/forum/showthread.php?839310-Why-I-believe-the-game-is-broken-and-Paradox-only-semi-professional

Quote from: NewbieOneWhy I believe the game is broken and Paradox (acting) only semi-professional

[EDIT: Well, you can consider it 'acting' rather than 'being' and 'right now, in the light of its history of handling CK2' rather than 'in general', but while I don't mean to cause offence, I do mean to make a strong statement.]

1. Seduction focus. We all know what this does. Half the world has Lover's Pox. There are multiple bastards per female character. Even married people with a lot of green traits and no red traits choose this focus.

Worse. From dev messages it seems the goal of introducing this was to shake up the place, i.e. troll the players slightly. Well, you've got your trolling day. You've ruined my game. How about you actually play the game yourself to find out how it feels on the receiving end of that jape? Brilliant.

2. Even without seduction focus, the place is a brothel. Read my bug report about my cheating queens in four generations in a row. All of them virtuous women judging by the traits. (The high AI honour/high AI rationality kind of type.) Also plenty of royal daughters having bastards for all the court to see.

3. Regencies. If you have a regent, you're screwed. Base Reluctance -- prevents you even from handing out excess titles when you exceed your demesne limit (except maybe to a very narrow range of characters the regent adores). So imagine what happens when you win a crusade for a large kingdom under a regency.

The above is not the only problem — there's been a relative long-standing issue with lowering crown authority multiple times and consuming the king's opportunity to change that law.

Also the fact that the regent somehow almost always ends up being your spymaster — who most of the time just simply doesn't have the public standing (as reflected in the justification of the fact that this is the only council position that allows women normally — since spymasters operate in the shadow, outside of the public eye anyway). Your spymaster normally doesn't have any high stewardship. With the nerfed demesne limit (and yes, it has been nerfed, it hasn't always been that low), this means you're hitting an excess demesne penalty, like -20% income and -10 opinion per each excess holding.

4. Antipopes are permanent and have been for a long while. This means Catholics duking it out almost incessantly and depleting their levies even as Muslims nibble on their fringes (good if fringes with a HW rather than a kingdom-sized invasion).

There are also women and children with claims on the Papacy. They have been there since release. There are still occasional female Catholic bishops.

And your married heir can be your Catholic Court Chaplain. At least landed feudal/burgher vassals have been excluded, eventually.

5. AI is incompetent and almost nonexistent. It cannot handle defensive warfare. Attackers tend to win. Due to being unable to handle terrain formation/geography correctly, France always loses. Umayyads attack k_WestFrancia in a jihad for k_Aquitaine and park a 10K stack in Dax. That's autowin, because Francia will keep feeding small stacks to them. Over rivers and mountains. Byzzies can botch their wars against the Caliph in similar ways. AI can't find paths, either. Fatimids will march to Sicily through Constantinople and Rome. Zirids (Tunis) will March to Sicily through Gibraltar, Barcelona, Rome etc. AI gets locked up in loops, marching back and forth, unable to decide. Crusades are often random walking around attrition fests or funnelling-in of small stacks via ships to die one after one just after landing. And more.

6. War is a grindfest in more ways than incompetent defence, poor pathfinding, suiciding and ignorance of attrition. Previously, when the game was new, a peace proposal could come at any minute when the AI decided it was not worth it (any more). Now, with some exceptions, waiting out till 100% is the prevailing mode. AI typically won't surrender before 100%. Sometimes not even at 100%. This unnecessarily prolongs the warfare, as does the duct-tape fix of restricting war score to 99% unless a major battle is fought.

7. Lowborn marriages all over the place. Around patch 1.04, 1.05 or some such time, some players complained about AI being too good at matchmaking. Now we see Lowborn marriages all over the place. Heirs of kingdoms, aged 19 or so, are married to old women (38 etc.) with no stat above 8 and poor traits. All the bloody time. I suspect this is because of something in the code that doesn't allow AI to be efficient in looking for brides outside its own court. Other people say this has more to do with AI valuing young characters overmuch but switching to desperate mode at age 21 or 23 or something like that. Perhaps it's both. This Lowborn bug has been around for 2 years now.

8. Misdesign with WoL. WoL was supposed to give you more things to do. Except it removed Pilgrimage and Great Hunt unless you pick their corresponding focus. Now you need to be a professed dedicated hunter in order to have a single freaking hunting expedition for your leisure. At least Summer Festival is still there and Carousing didn't disable Great Feast.

What's more, hunting is basically all about the 1-2 hunts you get per season (I get 2 hunts if I pause on 1 September, when hunting first becomes available, and then a 2nd hunt around 31 October if I'm lucky). You can't hunt at war, making the focus largely useless, depending on your style/current geopolitics.

Carousing has a cooldown period of >500 days. Not much to do here. Many other foci only spawn rare random events.

And guess what? War focus cannot be advanced during war! How brilliant. You need to be at peace, not a commander. As a Muslim, you can at least duel decadents, but as a Catholic you're limited to excommunicates (not that many), foes (most of the time I don't have any), rivals (1, maybe 2) and that's it. You can't duel, for example, the opposing monarch in a war, to save your troops' lives and settle your claims and family grudges between the two of you.

There's currently no way to gain the Strategist trait. Still. Ever since December.

8. Finally we can do something about our relatives and similar people being jailed by someone else, albeit it requires the Intrigue focus. After three years of talking about it (as it was picked up right on release). We still cannot free an abducted woman when we get physical custody of her — if you find someone's concubine in a hole in the wall after a siege, you can only either return her to her abductor or keep her in your jail indefinitely.

Hypothetical case: You're the German count of Ostfriesland. Your neighbour is the German count of Oldenburg. You finally fabricate that claim on the raiding guy from Rogaland and go after his county. You capture his concubine, the daughter of your pal the Count of Oldenburg. You can't return her to his father. You can only return her to the Chief of Rogaland, whom she hates at -100 (with 'Abductor' clearly visible on the list of reasons).

I haven't checked — as it would be too complicated to replicate — what happens if that concubine is your character's own mother. Or daughter. Or sister.

If it's your wife, you can't just go and free her. Your marriage is over. Divorce. Even in the Catholic world. Seriously. And I don't want to think what if you find that wife in a hole after a siege of that pagan/tribal's capital.

9. Most adventurers, but in any case many of them, seem to be Celibate members of knightly orders, who gave up their inheritance to join that order and live and die as Celibate monks in the first place. But now they are deciding to conquer a piece of land somewhere to become secular rulers. And they don't get excommunicated or anything. Once in a while would be all right, but they literally provide the core cadre of adventurers.

10. Speaking of military orders weirdness — they are full of spouses of landed women. Their ranks are also largely composed of husbands of young wives & fathers of small children.

11. Speaking of military orders again — the piety bonus or penalty for allowing/denying a request by your courtier to join such an order is +100/–100. Compare this to the meagre +25 for building and granting an entire bishopric. Even a whole county doesn't rise to 100 piety. Probably not a duchy, either. What were the directly responsible designers thinking? What about their supervisors?

You know what happens when you deny your courtier's request to join Calatrava? He will ask about Santiago in a couple of months. And then the Hospitallers. And then the Templars. After asking about Teutonic Knights he will shut up. Because there are no more orders. This is because Catholics have 4-5 orders at any time. This means net -400/-500 piety.

This was reported ages ago, Paradox doesn't care.

12. Levy nerf without nerfing event troops, adventurers and the rest of them to match. Somehow alpha & beta testing didn't reveal this before go-live. This would be okay. Once or twice. But things like this happen every single patch. WoL was unplayable for a month, this falling on Christmas time, when not only Paradox but also players had their Christmas break (fortunately, we were able to roll down). Rajas also introduced their own issues. Republics got messed up in one of such recent patches.

Bottom line: nerfs by decree and untested changes. Worse than untested changes, the changes don't seem to undergo conceptual QA before (I hope) being handed to the testing team. Whoever comes up with a change doesn't compare it against the bigger picture of the game.

13. Currently, cultural levies are stronger than cultural retinues. This means that the semi-professional conscripts you raise from your holdings have higher stats than elite unites on permanent active duty. In real-life terms this is comparable to reservists or even total newbie conscripts having higher stats than marines or even special forces.

And why? Because Paradox though retinues were OP and didn't know what else to do about that.

Check out for yourself. Cultural buildings is where you want to look for the stats of your cultural levies. Let me also add that cultural levies benefit from Training Grounds and other buildings in the place they are levied from.

My main problem with this is the obvious nonsense of this.

14. Muslim OP opinion and muslim gold. This one should probably be higher up. This means that Abbassid Caliphs generally have very cohesive and obedient realms from the Ganges to Ceuta. They also make a heckton of gold. Eventually, even a rump Abbassid state (only in Asia, no Africa, even after losing land to crusaders and Byzantines) can field 100K men, and the sheikhs and emirs swim in gold.

15. Decadence. 'Nuff said. It has never been done right, and I doubt it ever will.

16. In Crusader Kings 2, crusades don't work. You would consider this a paradox normally, right? Except in a recent interview it came out that the game's lead designer was unhappy with the name and considered it an unfortunate encumberrance. How about honest advertising and honest communication then? The game has always been marketed and sold as 'Crusader Kings', not as 'Middle Ages'.

17. There have been more such changes and surprises concerning the direction of the game. For example, at release the game had a largely different de iure kingdom setup than now. As for empires, there were two: the HRE and BYZ. This represented a Europe-centric perspective with a Byzantine-centric perspective in the east. De iure Byzantine Empire included Palestine (k_Jerusalem) — the way it was seen by Byzantines of the day during the first crusade. And even by some in Catholic Europe. Around patch 1.05 Paradox comes out of the closet with fantasy kingdoms and fantasy empires, totally changing the de iure philosophy of the game after release.

So where's your sense of direction, Paradox? Every time a new design lead pops up in the team you're going to turn a major concept in a released game upside down?

Or were you plotting that even before release? — Which I find hard to believe. Generally, post-release development of this game tends to lend itself to the conclusion that the game is being handled by new staff, possibly inexperienced and unsupervised and not too familiar with the game. I got a partial confirmation of this info from a staff member in one of these discussions.

18. The ego problem. Things I mentioned above hint of a certain individual 'vision', which is not really clear, not really constant or certain, not communicated to players. There is a strong personality at play somewhere there, with a knack for controversial decisions and for trolling the player base (also hinting at seduction here in particular). There is also a troubling cult-like sentiment in the forum, which is partly reflected by the style and language of PR messages. There has recently been more PR and publicity management than real communication. There's also a visible disconnect and some kind of sick secrecy about some things. Or whatever else it is. I can't really tell because of all the miscommunication.

The untested nerfs also suggest that someone might either be feeling infallible (his decisions don't need background/fact checking/big picture analysis and QA or testing) or not really caring about the outcome since he doesn't play his own game in the first place. The nonsense we're asked to believe also crosses normal boundaries.

19. Related to the above is the current fanboyism mentality in the forums, shared by some moderators and some people from P-dox (though thankfully not developers that I know of), intent on debunking reports about real issues that affect the quality of the game. This typically means employing the narrowest definition of 'bug' possible and dismissing or downplaying everything which is possible as a mere suggestion — preferably to be binned and forgotten. This has recently gone as far as moderator interventions moving threads about historical accuracy of certain dates etc. outside of the bug forum.

20. There is no incentive to be a loyal vassal. Vassals are actually locked out of the realm's wars — they can't and won't assist their liege even if they can be losing land in the war. They can't raise their personal levies and help. Well, the human player can, but he won't be able to affect the warscore, only destroy the liege's enemy's armies physically.

In fact, expensive vassal retinues will stand locked in place, idle, and get slaughtered by the liege's enemies, forcing the AI-controlled vassal to incur heavy costs of replacement.

21. This has been denied multiple times, but it looks like the balancing of this game — largely a singleplayer game — was done around multiplayer. This refers especially to the de iure setup of equal-sized small kingdoms and very small empires, so that every place has its own de iure empire and everyone can become an emperor in his corner of the world. This is hard for me to bring up, because I want to believe the devs who said it wasn't the case, the game was not being balanced around multiplayer equality of opportunity for the players. However, I can't just wish away all the hints of this. So maybe there was a subconscious bias towards multiplayer equality of chances? I don't know. But that sort of equality-of-opportunity balancing is detrimental to realism and thus immersion.

22. Princes of the revolt. Whoever even basically wants to reduce crown authority level is made out to be some sort of anti-king or anti-emperor, with his kids being hailed as princes of the revolt, also in the spouse finder screen. I remember warning Paradox of complications connected with consolidating individual allied rebels into one faction led by a temporary liege, and they didn't listen. Or didn't care. Now we have this.

And guess what? Paradox doesn't care. 'Princes of the Lower Crown Authority Revolt' have been around for like half a year.

23. Mongols. There's been a lot of talking about this and still not a good way of handling them other than than attrition-free megastacks, recently allowed to break up so that they are easier to kill off individually. The Mongols are becoming a greater problem every time normal realms' armies are nerfed, be it levies or retinues or military orders.

24. Tribal holdings. They are nice and cool, but transitioning from tribalism to feudalism results in an awfully long path of progress, basically putting such realms way behind their condition from later starting dates. So for example if you start in 769 and play all the way to 1066, converting from tribal to feudal along the way, you're likely going to end up less developed than if you started with the same realm in a 1066 historical start. You're also much weaker than the societies that were already feudal when you started.

25. Just check out the bug forum.

In summary, to describe the game as being in a beta condition right now would be quite generous. Early beta, maybe late alpha would be more like it, and the state of things is deteriorating.

***

Thus, CK2 manages to be a truly enchanting, inviting, addictive game — largely due to its team and appeal — ridden with more issues than one can think about, permanently broken, currently being in a sort of alpha/beta stage and deteriorating after release.

However, while it was certainly largely playable before, nowadays it's becoming more hassle and grief than it's worth.

And Paradox's patching record has been very clear. More an more arbitrary untested changes. More and more bugs introduced with each and every patch. Extended periods of unplayability. This falls well below professional standards and more in league with amateur modders.

Only technical stability (not many graphical glitches or CTDs or save corruptions) blurs this picture, along with the great visual and acoustic appeal (it truly is eye candy, and Adreas Waldetoft's soundtracks are so lovely). But this is a game with basically botched AI and a lot of inconsistent/nonsensical mechanics, and patches are only making it worse. The team's habits show an absence of QA or proper processes, with a hint of juniors running the show without proper supervision and with an ego or personal vision somewhere in the higher echelons complicating this.

There may be an underlying problem, I don't want to say 'deceit', with the game being continually marketed as 'Crusader Kings' in name, where the people in charge have a different vision of it than what has been officially advertised to the players. And in any case that vision is certainly unclear and chaotic and communication is bad. There seems to be a disconnect with the player base regarding the necessity or priority of fixing certain bugs or the tolerability of game-breaking bugs.

***

Proposed solution (not to be taken too seriously, since it's based on largely insufficient information and guesswork):

1. Juniors need supervision by seniors, period.
2. Changes need QA and big picture consistency/cohesiveness analysis. Draw flowcharts on paper if necessary. Know the game before you change anything in it. Preferably play the game.
3. Think of good, working, permanent solutions. No more duct-tape devices that stay on forever.
4. Get consistent. Get permanent. Know what you are doing. No more cycle of nerfs and unnerfs by ear (improvisation).
5. Know what your concepts are, and follow them.
6. Be clear on those concepts and communicate them.
7. No more design/balancing changes just to troll the players/shake things up a bit.
8. Keep the ego in check. Sorry, had to say this.
9. Get serious about bug fixing.
10. Decrease your tolerance for nonsense (like the levies > retinue thing). Make sure that your AI scripts meet with common sense. Try to make AI think in human terms. Impose checks that reflect plausible human emotions.
11. Communicate. If something looks like an AI mistake (i.e. badly coded AI) but it's supposed to reflect human mistakes, just say it. Designing your game as something else at core than what you've been advertising it as being is not good communication.
12. Non-optional patches to vanilla are not really the right vehicle for second-guesses, afterthoughts and total U-turns from your previous design philosophy.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 02, 2015, 08:31:33 AM
Exec sum? I can only look at so much whining* though from skimming it looks like complaints cover everything? :unsure:

*that has not been generated by myself :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 02, 2015, 09:05:44 AM
Well, he touches a few valid points, but his tone and verbosity make it whiny and preachy. And he accuses Paradox of having an ego (which may or may not be true, but he's not exactly the one to cast stones there :lol: ).
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 02, 2015, 09:43:48 AM
Guy comes off as an asshole.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 04, 2015, 11:45:17 AM
I got bored enough and read a little bit of that. His style is really off-putting. That said, I would agree with general notion that p'dox has now done what they said they wanted to avoid when they restarted CK2. Too many different, arcane (and sometimes downright bizarre) mechanics which come about if you are putting together new, cool things as you go.  Oh well, it is still enjoyable. :D
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 04, 2015, 11:59:24 AM
Quote17. There have been more such changes and surprises concerning the direction of the game. For example, at release the game had a largely different de iure kingdom setup than now. As for empires, there were two: the HRE and BYZ. This represented a Europe-centric perspective with a Byzantine-centric perspective in the east. De iure Byzantine Empire included Palestine (k_Jerusalem) — the way it was seen by Byzantines of the day during the first crusade. And even by some in Catholic Europe. Around patch 1.05 Paradox comes out of the closet with fantasy kingdoms and fantasy empires, totally changing the de iure philosophy of the game after release.

Um there was a Shi'ite and Sunni Empire as well.  The point was these were supposed to be the secular rulers of the religions.

But yeah I always hated the fantasy empires.  Especially the one that is basically France.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 04, 2015, 01:03:26 PM
I have never understood the hate on fantasy empires. I mean it is just another tier in this game and given the oddities that can go down, would be weird if people couldn't tap into that tier.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 04, 2015, 04:43:44 PM
Quote from: garbon on March 04, 2015, 01:03:26 PM
I have never understood the hate on fantasy empires. I mean it is just another tier in this game and given the oddities that can go down, would be weird if people couldn't tap into that tier.

For some reason, Empires are the most stable level of government in the game. You have two kingdoms with different cultures and the game is very nicely simulating the troubles of keeping that together. Gain an emperor title however and it suddenly becomes stable. At least thats my memory
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 04, 2015, 04:47:16 PM
Quote from: garbon on March 04, 2015, 01:03:26 PM
I have never understood the hate on fantasy empires. I mean it is just another tier in this game and given the oddities that can go down, would be weird if people couldn't tap into that tier.

Because they are incredibly valuable titles.  Before you had to claim supremacy over everybody in your religious group, which I think fits the ideology around Empires at the time.  They were supposed to be the legitimate secular rulers of the entire world.

Now you just need to dominate the local neighborhood.  Sometimes absurdly easy to do depending on the neighborhood.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 04, 2015, 04:50:12 PM
Quote from: Tamas on March 04, 2015, 04:43:44 PM
Quote from: garbon on March 04, 2015, 01:03:26 PM
I have never understood the hate on fantasy empires. I mean it is just another tier in this game and given the oddities that can go down, would be weird if people couldn't tap into that tier.

For some reason, Empires are the most stable level of government in the game. You have two kingdoms with different cultures and the game is very nicely simulating the troubles of keeping that together. Gain an emperor title however and it suddenly becomes stable. At least thats my memory

Well yeah you don't have to worry about inheritances splitting off your kingdom titles into independent states.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 04, 2015, 05:46:43 PM
Quote from: Tamas on March 04, 2015, 04:43:44 PM
Quote from: garbon on March 04, 2015, 01:03:26 PM
I have never understood the hate on fantasy empires. I mean it is just another tier in this game and given the oddities that can go down, would be weird if people couldn't tap into that tier.

For some reason, Empires are the most stable level of government in the game. You have two kingdoms with different cultures and the game is very nicely simulating the troubles of keeping that together. Gain an emperor title however and it suddenly becomes stable. At least thats my memory

That's a fair reason. There should be forced to tear apart fantasy empires.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 04, 2015, 05:48:43 PM
Quote from: Valmy on March 04, 2015, 04:47:16 PM
Quote from: garbon on March 04, 2015, 01:03:26 PM
I have never understood the hate on fantasy empires. I mean it is just another tier in this game and given the oddities that can go down, would be weird if people couldn't tap into that tier.

Because they are incredibly valuable titles.  Before you had to claim supremacy over everybody in your religious group, which I think fits the ideology around Empires at the time.  They were supposed to be the legitimate secular rulers of the entire world.

Now you just need to dominate the local neighborhood.  Sometimes absurdly easy to do depending on the neighborhood.

I don't know if that's really true given that the world in CK2 extends beyond just the Christian world. I agree though that it could stand for them to be harder to form.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 04, 2015, 07:18:02 PM
Quote from: garbon on March 04, 2015, 05:48:43 PM
I don't know if that's really true given that the world in CK2 extends beyond just the Christian world. I agree though that it could stand for them to be harder to form.

It is certainly true in the case of the Caliphate.  Naturally once you move into central Asia and India things get more complicated.  But back then we mostly just had Christians and Muslims.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on March 18, 2015, 08:30:12 PM
Was playing my game as the Norse king of England a bit more tonight.  This is the one where I inherited Normandy from my daughter by throwing her into a crevasse in the earth to appease Satan, or something like that.

Anyway, the King of Italy holds Boulogne which irritates me, and I noticed that my new vassal the Count of Eu holds claim over it, so I attacked Italy.  I seized Boulogne rather quickly but in the middle of the war King Ofeig of England died from the slow fever (appropriate I guess, since he was Slow), his son King Hysing II is only 7, and almost immediately yet another peasant revolt in Cumberland happened, followed by a Scottish national revolt.  While that shit was distracting me I failed to notice an Italian army march overland thru France, which destroyed by army on the Continent.  Then, the Byzanteens joined the war on the side of Italy so I decided it was time to throw in the towel and managed a white peace.  Hysing's personal demesne is limited to London as his infant brothers Magnus and Anders inherited Jorvik and Normandy and the rest of Sussex, respectively.  Good times. :(
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 25, 2015, 02:04:06 PM
Well, it's taken nearly 200 years, but Norse England finally has primogeniture succession. :cool:

Norse England also has all of Normandy save Evreux (damn French Theocracy stole it from me), about half of Brittany, all of England proper (finally gained Cornwall), Gascony, nearly all of Scotland, and half of Sardinia (  :wacko: )

My next goal is to convert from Norse to Norman culture and then start spreading it to England proper.  About half of England is Norse, and the other half is Anglo-Saxon.  Mortain, Rennes, and Rouen are all Norman, as is Marsan/Roquefort, so I guess I need to move my capital to one of those and then pick the switch culture event, right?
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on April 25, 2015, 04:17:28 PM
Quote from: Caliga on April 25, 2015, 02:04:06 PM


My next goal is to convert from Norse to Norman culture and then start spreading it to England proper.  About half of England is Norse, and the other half is Anglo-Saxon.  Mortain, Rennes, and Rouen are all Norman, as is Marsan/Roquefort, so I guess I need to move my capital to one of those and then pick the switch culture event, right?
iirc yes
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 26, 2015, 03:40:33 AM
So does this new walk of life add on give much worthwhile ?
I'm tempted to play again but really do feel like I've completed the game with my 1066 start mega Norse empire
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 26, 2015, 03:43:08 AM
Re: empires.
I think they make sense, I like them. It adds a bit extra to the otherwise game ruiningly strict hierarchy. Let's you be king of kings which is something that did occasionally happen- Scottish King becoming a vassal of the English King for a brief period
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 26, 2015, 09:33:31 AM
Quote from: Tyr on April 26, 2015, 03:40:33 AM
So does this new walk of life
Great song.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 28, 2015, 02:00:19 AM
Quote from: Caliga on April 25, 2015, 02:04:06 PM

My next goal is to convert from Norse to Norman culture and then start spreading it to England proper.  About half of England is Norse, and the other half is Anglo-Saxon.  Mortain, Rennes, and Rouen are all Norman, as is Marsan/Roquefort, so I guess I need to move my capital to one of those and then pick the switch culture event, right?
Why? What are the benifits?

A Norse England is much more distinctive and interesting than Norman.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 28, 2015, 07:31:04 AM
Because Normans are awesome.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 30, 2015, 01:38:24 AM
Quote from: Valmy on April 28, 2015, 07:31:04 AM
Because Normans are awesome.
Meh, too historical.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 01, 2015, 09:05:38 AM
I was playing last night and in the midst of a huge civil war when my King died (probably killed in battle) all the sudden I got "GAME OVER" because somehow my heir had converted to a Bishop and players can't play as a Theocracy. :ultra:

What is this fucking theocracy shit anyway?  France has been a theocracy for almost my entire game.  It's ridiculous and ahistorical, and if they're going to enable giant kingdoms/empires to be theocracies then players need to be allowed to play them, though I'd kind of hate to be one because I assume they all lack dynastic succession.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 01, 2015, 11:34:10 AM
That's weird.  A son who becomes a bishop is normally disqualified from inheritance.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 01, 2015, 12:18:18 PM
Quote from: Razgovory on May 01, 2015, 11:34:10 AM
That's weird.  A son who becomes a bishop is normally disqualified from inheritance.
Yeah, and I have primogeniture and I also have a younger son, so wouldn't he have inherited?  Maybe it's a bug because I had just gotten the succession law changed with my current king.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 01, 2015, 05:52:54 PM
Quote from: Caliga on May 01, 2015, 12:18:18 PM
Quote from: Razgovory on May 01, 2015, 11:34:10 AM
That's weird.  A son who becomes a bishop is normally disqualified from inheritance.
Yeah, and I have primogeniture and I also have a younger son, so wouldn't he have inherited?  Maybe it's a bug because I had just gotten the succession law changed with my current king.

I was curious, and it seems there are some new bugs with inheritance.  Which is kind of game breaking all things considered, since this is a game about dynasties.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 01, 2015, 06:21:28 PM
:bleeding:

I love this current game so I guess I'll have to edit the save file.  Le sigh.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 01, 2015, 07:39:18 PM
I haven't played much recently except for Mods.  There was one based on the AD&D campaign called Birthright which was kind of cool.  I waiting for the next version of the "After the End" mod to come out, depicting a post apocalyptic America.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on May 05, 2015, 03:06:24 PM
Started a game as the zunists.
Oddly the early came isn't as hard as it seems. The caliphate has too many other neighbours to pick fights with.
Once the Indians consolodate a bit though it gets tough
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 05, 2015, 07:55:13 PM
Quote from: Razgovory on May 01, 2015, 07:39:18 PM
I haven't played much recently except for Mods.  There was one based on the AD&D campaign called Birthright which was kind of cool.  I waiting for the next version of the "After the End" mod to come out, depicting a post apocalyptic America.
How is that mod? I loved that setting.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 05, 2015, 10:55:29 PM
Quote from: jimmy olsen on May 05, 2015, 07:55:13 PM
Quote from: Razgovory on May 01, 2015, 07:39:18 PM
I haven't played much recently except for Mods.  There was one based on the AD&D campaign called Birthright which was kind of cool.  I waiting for the next version of the "After the End" mod to come out, depicting a post apocalyptic America.
How is that mod? I loved that setting.

Strange.  After playing for a while it's strange to see 1500 year old characters assassinated or killed in battles
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 05, 2015, 11:50:22 PM
Quote from: Razgovory on May 05, 2015, 10:55:29 PM
Quote from: jimmy olsen on May 05, 2015, 07:55:13 PM
Quote from: Razgovory on May 01, 2015, 07:39:18 PM
I haven't played much recently except for Mods.  There was one based on the AD&D campaign called Birthright which was kind of cool.  I waiting for the next version of the "After the End" mod to come out, depicting a post apocalyptic America.
How is that mod? I loved that setting.

Strange.  After playing for a while it's strange to see 1500 year old characters assassinated or killed in battles
How are the bloodline powers represented in game?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 06, 2015, 02:37:18 AM
Quote from: jimmy olsen on May 05, 2015, 11:50:22 PM
Quote from: Razgovory on May 05, 2015, 10:55:29 PM
Quote from: jimmy olsen on May 05, 2015, 07:55:13 PM
Quote from: Razgovory on May 01, 2015, 07:39:18 PM
I haven't played much recently except for Mods.  There was one based on the AD&D campaign called Birthright which was kind of cool.  I waiting for the next version of the "After the End" mod to come out, depicting a post apocalyptic America.
How is that mod? I loved that setting.

Strange.  After playing for a while it's strange to see 1500 year old characters assassinated or killed in battles
How are the bloodline powers represented in game?

Learning score has been changed to bloodline score.  You also get certain advantages and disadvantages from bloodlines.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on May 06, 2015, 07:56:26 AM
Quote from: Razgovory on May 01, 2015, 11:34:10 AM
That's weird.  A son who becomes a bishop is normally disqualified from inheritance.

Not the eldest son.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 06, 2015, 03:33:56 PM
 :hmm: Didn't something like this happen IRL in Portugal?  The eldest surviving son was a Cardinal and inherited the throne, and then left the clergy so he could marry in order to produce a heir, but failed to do so and that's why the Iberian Union came about?
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on May 06, 2015, 03:42:48 PM
Quote from: Caliga on May 06, 2015, 03:33:56 PM
:hmm: Didn't something like this happen IRL in Portugal?  The eldest surviving son was a Cardinal and inherited the throne, and then left the clergy so he could marry in order to produce a heir, but failed to do so and that's why the Iberian Union came about?

Yes, Henry Ist of Portugal. In fact, he was the great-uncle of the dumbass heroic King Sebastian of Portugal. He failed to produce heirs because Gregory XIII never granted him his request to be released from his vows so he could marry.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 06, 2015, 03:44:41 PM
Damn he couldn't doom himself to hell for the sake of his nation?

I guess I was under the impression he was just too old. I didn't realize he was forced to remain a Cardinal.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on May 06, 2015, 03:46:02 PM
Quote from: Valmy on May 06, 2015, 03:44:41 PM
Damn he couldn't doom himself to hell for the sake of his nation?

How... Anglican.

With Philip of Spain right nearby on his border, this would have been awkward.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 06, 2015, 03:46:09 PM
Quote from: Caliga on May 06, 2015, 03:33:56 PM
:hmm: Didn't something like this happen IRL in Portugal?  The eldest surviving son was a Cardinal and inherited the throne, and then left the clergy so he could marry in order to produce a heir, but failed to do so and that's why the Iberian Union came about?

Uncle actually. The only surviving son died trying to conquer Morocco in one of the most fantastically insane wars ever fought.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 06, 2015, 03:47:14 PM
Quote from: Drakken on May 06, 2015, 03:46:02 PM
Quote from: Valmy on May 06, 2015, 03:44:41 PM
Damn he couldn't doom himself to hell for the sake of his nation?

How... Anglican.

Henri IV did it for France.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on May 06, 2015, 03:52:17 PM
Quote from: Valmy on May 06, 2015, 03:47:14 PM
Henri IV did it for France.

He converted to the only true Church(tm). Philip of Spain would have ordered the tocsins in all churches of Spain and beyond to toll in celebration.

Henry of Portugal going across his holy vows and marrying would have had him excommunicated, and Portugal would have been given to Philip on a golden plate, as he had a very strong claim by his mother.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 06, 2015, 03:56:01 PM
The Pope would never have had the guts to do that.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 06, 2015, 04:04:56 PM
Ok, so I would have liked to play as Bishop Karl the King of England.  It would have been fun to go through all that drama.  Fuck you Paradox for not making it possible. :mad:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 09, 2015, 05:02:23 AM
Quote from: Razgovory on May 06, 2015, 02:37:18 AM
Quote from: jimmy olsen on May 05, 2015, 11:50:22 PM
Quote from: Razgovory on May 05, 2015, 10:55:29 PM
Quote from: jimmy olsen on May 05, 2015, 07:55:13 PM
Quote from: Razgovory on May 01, 2015, 07:39:18 PM
I haven't played much recently except for Mods.  There was one based on the AD&D campaign called Birthright which was kind of cool.  I waiting for the next version of the "After the End" mod to come out, depicting a post apocalyptic America.
How is that mod? I loved that setting.

Strange.  After playing for a while it's strange to see 1500 year old characters assassinated or killed in battles
How are the bloodline powers represented in game?

Learning score has been changed to bloodline score.  You also get certain advantages and disadvantages from bloodlines.
It's an innate ability, once it emerges it shouldn't improve or get worse.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 12, 2015, 01:07:04 PM
Saw this on FB re: next expansion

Quote
- No longer shall temple holdings render a game over

:showoff:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on May 13, 2015, 06:52:05 AM
I love how they are promising an "expansion" that fixes bugs. :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 13, 2015, 06:56:05 AM
Quote from: Martinus on May 13, 2015, 06:52:05 AM
I love how they are promising an "expansion" that fixes bugs. :P

:hmm:

They said they haven't said anything yet about the expansion but are talking about the free patch that always comes out alongside the DLC.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on May 13, 2015, 06:57:55 AM
Fine, fine.

Also, the "out of context CK2 patch note" tradition continues:

Quote- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive

:ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 13, 2015, 06:59:30 AM
 :hmm: Would gay medieval guys live in cabins in the wild Mart?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 13, 2015, 07:01:24 AM
Quote from: Caliga on May 13, 2015, 06:59:30 AM
:hmm: Would gay medieval guys live in cabins in the wild Mart?

More importantly, would the handsome/lusty ones live there?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on May 13, 2015, 07:04:06 AM
Quote from: garbon on May 13, 2015, 07:01:24 AM
Quote from: Caliga on May 13, 2015, 06:59:30 AM
:hmm: Would gay medieval guys live in cabins in the wild Mart?

More importantly, would the handsome/lusty ones live there?

I have seen this happen in some documentaries I watched.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on May 13, 2015, 07:16:31 AM
Gross
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 13, 2015, 07:24:26 AM
Quote from: Ed Anger on May 13, 2015, 07:16:31 AM
Gross

Male beauty?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 13, 2015, 07:31:36 AM
I think he meant Marty's Log Cabin Republican Pornography.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 13, 2015, 07:37:51 AM
What's gross about that?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 13, 2015, 07:47:05 AM
Quote from: garbon on May 13, 2015, 07:37:51 AM
What's gross about that?

Their speeches about gun rights and free market economics between sex sessions are pretty nauseating.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on May 13, 2015, 07:48:53 AM
Mart's cross of Potato speech nauseates me.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 13, 2015, 08:22:01 AM
Quote from: Valmy on May 13, 2015, 07:47:05 AM
Quote from: garbon on May 13, 2015, 07:37:51 AM
What's gross about that?

Their speeches about gun rights and free market economics between sex sessions are pretty nauseating.

Fair. Actually that reminds me that I need to mail in my paperwork to register as an overseas Democratic voter! :cool:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 13, 2015, 08:23:36 AM
Quote from: garbon on May 13, 2015, 08:22:01 AM
Fair. Actually that reminds me that I need to mail in my paperwork to register as an overseas Democratic voter! :cool:

:o
Title: Re: Crusader Kings 2 Redux
Post by: Syt on May 13, 2015, 08:24:17 AM
Quote from: garbon on May 13, 2015, 08:22:01 AM
mail in my paperwork

When is the next postal clipper leaving for the Americas? If you hurry, you might catch it!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 13, 2015, 08:24:26 AM
Quote from: Valmy on May 13, 2015, 08:23:36 AM
Quote from: garbon on May 13, 2015, 08:22:01 AM
Fair. Actually that reminds me that I need to mail in my paperwork to register as an overseas Democratic voter! :cool:

:o

What did you think was going to happen in the Year of Hil?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 13, 2015, 08:25:01 AM
Ah yeah good point. You will even have your own Primary.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 13, 2015, 08:25:52 AM
Quote from: Syt on May 13, 2015, 08:24:17 AM
Quote from: garbon on May 13, 2015, 08:22:01 AM
mail in my paperwork

When is the next postal clipper leaving for the Americas? If you hurry, you might catch it!

:P

It isn't my fault they won't let me submit online. Actually best is that they let me fill-in online, so that I could print and mail...:D

And in all likelihood, I'll probably just ask my mother to take it back with her and mail in. I'm not sure I'm up yet for venturing into a British post office. -_- :weep:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on May 13, 2015, 08:28:52 AM
Post offices are weird. In Brussels I wanted to mail a postcard and a guy kept talking to me in French. I was guessing that he was pissed off that the stamp vending machine wasn't working. I told him that I don't speak French, but that didn't deter his tirade and he kept complaining to me.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 13, 2015, 08:31:17 AM
Quote from: Valmy on May 13, 2015, 08:25:01 AM
Ah yeah good point. You will even have your own Primary.

Right? Having a global primary is totally the ridiculous sort of thing that Democrats do. :rolleyes: :D
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 13, 2015, 08:48:25 AM
Quote from: Ed Anger on May 13, 2015, 07:48:53 AM
Mart's cross of Potato speech nauseates me.
:lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: Archy on May 13, 2015, 04:26:09 PM
Quote from: Syt on May 13, 2015, 08:28:52 AM
Post offices are weird. In Brussels I wanted to mail a postcard and a guy kept talking to me in French. I was guessing that he was pissed off that the stamp vending machine wasn't working. I told him that I don't speak French, but that didn't deter his tirade and he kept complaining to me.
He probably tought that you were a flamingant refusing to speak French. :glare:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 13, 2015, 07:23:36 PM
Quote from: jimmy olsen on May 09, 2015, 05:02:23 AM
It's an innate ability, once it emerges it shouldn't improve or get worse.

In the old AD&D rules you could improve your bloodline a number of aways.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 13, 2015, 09:39:25 PM
Quote from: Razgovory on May 13, 2015, 07:23:36 PM
Quote from: jimmy olsen on May 09, 2015, 05:02:23 AM
It's an innate ability, once it emerges it shouldn't improve or get worse.

In the old AD&D rules you could improve your bloodline a number of aways.
Ah, I was introduced to the setting through a computer game and read a couple of novels based in it. Never actually played the pen and paper setting.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on May 14, 2015, 05:28:53 AM
Quote from: Syt on May 13, 2015, 08:28:52 AM
Post offices are weird. In Brussels I wanted to mail a postcard and a guy kept talking to me in French. I was guessing that he was pissed off that the stamp vending machine wasn't working. I told him that I don't speak French, but that didn't deter his tirade and he kept complaining to me.

That's weird. When I lived in Brussels, every time I tried (and struggled) speaking French, people would always respond in English.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 14, 2015, 07:25:51 AM
Quote from: jimmy olsen on May 13, 2015, 09:39:25 PM
Ah, I was introduced to the setting through a computer game and read a couple of novels based in it. Never actually played the pen and paper setting.

Do you mean the Gorgon game? Wow that was horrible.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2F9%2F97%2FBirthright_-_The_Gorgon%26%23039%3Bs_Alliance_Coverart.png&hash=6febee9d5afd8affa68f8d49338a20fc4ecabccf)

Even the name is lame. 'Oh nos the Gorgon has an alliance!'
Title: Re: Crusader Kings 2 Redux
Post by: Liep on May 14, 2015, 07:29:26 AM
Sierra though, game company of the 90's for me. Are they still around?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 14, 2015, 07:37:07 AM
Quote from: Liep on May 14, 2015, 07:29:26 AM
Sierra though, game company of the 90's for me. Are they still around?

Nope. At least not the development arm. The last I saw of Sierra they published Arcanum.

Red Baron 2. So disappointing.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 14, 2015, 09:11:53 AM
I thought I read that Sierra was re-launched recently? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 14, 2015, 09:16:53 AM
Quote from: Caliga on May 14, 2015, 09:11:53 AM
I thought I read that Sierra was re-launched recently? :hmm:

By The Dark Lord Katrina's glorious dominatrix outfit you are right! http://www.sierra.com/

And they are making a new King's Quest Game  :blink: without Roberta Williams...though to be fair she might be senile by now. Can't say I am a fan of the art style. It is a tad retro but since it doesn't invoke the past games it is not even nostalgically retro.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 14, 2015, 09:35:12 AM
Roberta Williams is a drastically over-rated adventure game designer.  It will probably be better than the classic KQ games.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 14, 2015, 09:50:03 AM
Quote from: Caliga on May 14, 2015, 09:35:12 AM
Roberta Williams is a drastically over-rated adventure game designer.  It will probably be better than the classic KQ games.

How dare you sir!
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 14, 2015, 01:41:27 PM
I stand by my assertion.  The George Lucas of the adventure game genre.  Al Lowe ran circles around her back in the day.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 14, 2015, 03:48:01 PM
Quote from: Valmy on May 14, 2015, 07:25:51 AM
Quote from: jimmy olsen on May 13, 2015, 09:39:25 PM
Ah, I was introduced to the setting through a computer game and read a couple of novels based in it. Never actually played the pen and paper setting.

Do you mean the Gorgon game? Wow that was horrible.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2F9%2F97%2FBirthright_-_The_Gorgon%26%23039%3Bs_Alliance_Coverart.png&hash=6febee9d5afd8affa68f8d49338a20fc4ecabccf)

Even the name is lame. 'Oh nos the Gorgon has an alliance!'

They only sold 40k.  I own one.  It was very bad.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on May 14, 2015, 03:50:43 PM
I played that game for quite a bit back in the day. :unsure: Of course I also played a ton of Birthright PBEMs. Still do. :)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 19, 2015, 09:54:41 AM
Though it is a minor change, I do like that you'll finally be able to only show direct vassals within a particular realm.

(https://forum.paradoxplaza.com/forum/index.php?attachments/dd_4-jpg.128241/)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 19, 2015, 06:32:31 PM
Quote from: Valmy on May 14, 2015, 07:25:51 AM
Quote from: jimmy olsen on May 13, 2015, 09:39:25 PM
Ah, I was introduced to the setting through a computer game and read a couple of novels based in it. Never actually played the pen and paper setting.

Do you mean the Gorgon game? Wow that was horrible.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2F9%2F97%2FBirthright_-_The_Gorgon%26%23039%3Bs_Alliance_Coverart.png&hash=6febee9d5afd8affa68f8d49338a20fc4ecabccf)

Even the name is lame. 'Oh nos the Gorgon has an alliance!'
I was in middle school, I thought it was awesome (the game, not the name).
Title: Re: Crusader Kings 2 Redux
Post by: dps on May 21, 2015, 04:57:34 PM
Ok, gonna take the plunge and get this.  Which expansions are worth having?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 21, 2015, 08:58:20 PM
All of them except Sunset.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 21, 2015, 09:27:44 PM
For some reason I don't like to pay full price for P'dox DLCs, but I'm getting bored waiting for them to go on sale again. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 21, 2015, 10:59:00 PM
Quote from: dps on May 21, 2015, 04:57:34 PM
Ok, gonna take the plunge and get this.  Which expansions are worth having?
The Rome (Byzantine), Islam, and Old Gods  expansions at the least.
Title: Re: Crusader Kings 2 Redux
Post by: Sophie Scholl on May 22, 2015, 05:34:27 PM
Quote from: Razgovory on May 21, 2015, 08:58:20 PM
All of them except Sunset.
That's what I have. :thumbsup:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 22, 2015, 11:31:27 PM
Started up an Alexiad game, Pope declared a Crusade for Greece two months later. :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 23, 2015, 05:56:14 AM
Has anyone tried, when the world stopped making sense? Does it work?

https://forum.paradoxplaza.com/forum/index.php?forums/when-the-world-stopped-making-sense-mod.876/
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on May 23, 2015, 06:01:36 AM
Quote from: jimmy olsen on May 23, 2015, 05:56:14 AM
Has anyone tried, when the world stopped making sense? Does it work?

https://forum.paradoxplaza.com/forum/index.php?forums/when-the-world-stopped-making-sense-mod.876/

I've played it when it was stil version 0.92 or 0.93 or so. But that's a while ago already. It's... big
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 23, 2015, 06:20:48 AM
Quote from: Crazy_Ivan80 on May 23, 2015, 06:01:36 AM
Quote from: jimmy olsen on May 23, 2015, 05:56:14 AM
Has anyone tried, when the world stopped making sense? Does it work?

https://forum.paradoxplaza.com/forum/index.php?forums/when-the-world-stopped-making-sense-mod.876/

I've played it when it was stil version 0.92 or 0.93 or so. But that's a while ago already. It's... big
Do you mean too many provinces? Does it slow the game too much?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 23, 2015, 10:07:14 AM
Komnenian restoration going well. :)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5ZNA14w.jpg&hash=65bb236339f73a6724ee5af443a052a3263209a0) (http://imgur.com/5ZNA14w)
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on May 23, 2015, 11:33:49 AM
I am going to give the GoT mod a whirl again. I expect: Failure.
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on May 23, 2015, 01:12:39 PM
Quote from: jimmy olsen on May 23, 2015, 06:20:48 AM
Quote from: Crazy_Ivan80 on May 23, 2015, 06:01:36 AM
Quote from: jimmy olsen on May 23, 2015, 05:56:14 AM
Has anyone tried, when the world stopped making sense? Does it work?

https://forum.paradoxplaza.com/forum/index.php?forums/when-the-world-stopped-making-sense-mod.876/

I've played it when it was stil version 0.92 or 0.93 or so. But that's a while ago already. It's... big
Do you mean too many provinces? Does it slow the game too much?
There's quite a bit of new provinces. But the big mainly refers to the amount of religions that were added, the rise of islam that's being implemented, the formation of orthodoxy and catholicism out of the Nicene church and a big amount of culture switches that is possible. It's quite the project.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 23, 2015, 06:31:03 PM
Sounds fun. Do the additions work?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 23, 2015, 07:43:48 PM
Anyways, my plans for the next five years in my game is to conquer the Miaphysites in Armenia Minor. Depending on  how much time I have left before my treaty with Rum expires in 1106 I may attack the Pechengs, or perhaps Beirut. Then it's another campaign aginst Rum, with aim to seize the central duchy, further fractioning the sultanate.

My heir is 15 and coming along well. He's engaged to a Russian countess from the Kingdom of Kiev, who's a year younger.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on May 24, 2015, 01:28:29 AM
Quote from: jimmy olsen on May 23, 2015, 10:07:14 AM
Komnenian restoration going well. :)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5ZNA14w.jpg&hash=65bb236339f73a6724ee5af443a052a3263209a0) (http://imgur.com/5ZNA14w)
When you start the Alexiad scenario, you have a claimant for Georgia in your court. You can immediately conquer that and Armenia Minor...
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 24, 2015, 02:02:29 AM
I was more concerned with the Sultanate just across the straits from me at the time then Georgi.

I also did not know that person existed. -_-

1109 - My conquest of Armenia Minor failed because my claimant died before the war could be completed. Conquest of Tripoli was a success, while my war on the Pechings was mixed. The Chief converted, so I technically won. My most important goal was met however, Rum has been torn apart.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVL98tCt.jpg&hash=ed2bf05a0f96de2ec98af17f9f2f66ca1465564c) (http://imgur.com/VL98tCt)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 24, 2015, 05:18:56 AM
Not much progress. <_<

The Fatamid Caliph (Shia) called a Jihad for Anatollia while I was besieging Lykia, and it took nearly 5 years for me to throw him and his allies into the sea. Did conquer Lykia though.

I conquered the Croatian King's capital after that, and then Holy Warred for Beirut. Got lucky, captured the Sheik in battle. Immediately declared war on the Sheik of Sur to the south, and the Sunni Caliph called for a Jihad on Anatolia. He's just a Duke but the remnants of Rum joined so I've called up my personal levies to deal with him. I don't think much else will be necessary, the Pope took that as his chance to call for a Crusade for Jerusalem.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fie3Dtzc.jpg&hash=096f64e524de4f28aa8a97646767c3cb53af7a8e) (http://imgur.com/ie3Dtzc)
Title: Re: Crusader Kings 2 Redux
Post by: dps on May 24, 2015, 10:23:07 AM
OK, I got just the base game, 'cause I figure why pay for any of the expansions if I don't enjoy the base game? 

Initial impressions are favorable.  It's clearly much more polished than CKI, but I'm not sure yet if it's any more fun.  We'll see.  Started a game as Poland (always my favorite in CKI) and went to war with Pomerania.  Just when I got a good edge on them, their chief converted.  Which, of course, technically was the goal, though what I really wanted was to take his land.

Building stuff seems more expensive than in CKI, but troop maintenance is less?  That's how it seems, anyway. 
Title: Re: Crusader Kings 2 Redux
Post by: Crazy_Ivan80 on May 24, 2015, 01:08:46 PM
Quote from: jimmy olsen on May 23, 2015, 06:31:03 PM
Sounds fun. Do the additions work?

Can't say tbh, since it's been a while since I played. But I'm wagering they do, or at least will once it's done. The team seems to have done it's homework.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 24, 2015, 11:15:07 PM
I'm probably going to need a regent. I see you can specify who that will be ahead of time. Is picking a powerful content lord the best option?

EDIT: Checking the wiki, seems not.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 25, 2015, 06:12:36 AM
My heir inherited the throne at the age of 10, but he was a genius and I had a good regent so things turned out well. Betrothed him to a Strong woman, but of my three kids only the 2nd son (3rd child) inherited the strength, no one has inherited the smarts.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfI9Lyiqh.jpg&hash=0c9267bc01e0201583201987bf337579e2d8de36) (http://imgur.com/fI9Lyiq)

In celebration of reaching his majority, a Holy War for Edessa was launched.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fg1RDfPxh.jpg&hash=cd7a5ac386bcda6645c2304eba2858fd7550e513) (http://imgur.com/g1RDfPx)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 25, 2015, 08:28:22 AM
Things have hit critical mass since Micheal's regency ended. In the last 22 years I believe I've conquered fifteen provinces, and my vassals have conquered another two! :menace:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkTiSkf0h.jpg&hash=ec03f0286a1a9458401d3c7c33abcf3b2cb5c2e8) (http://imgur.com/kTiSkf0)
Title: Re: Crusader Kings 2 Redux
Post by: dps on May 25, 2015, 12:54:21 PM
Quote from: jimmy olsen on May 24, 2015, 11:15:07 PM
I'm probably going to need a regent. I see you can specify who that will be ahead of time. Is picking a powerful content lord the best option?

EDIT: Checking the wiki, seems not.

Haven't checked the wiki, but my initial experience suggests that you should pick someone reasonably young and healthy.  I had a regency, and my designated regent was an older, stable, secure nobleman.  He died a month into the regency, and the results were, well, really, not that bad, but certainly aggravating.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 26, 2015, 07:01:49 AM
Just finished a brutal Holy War for Kartli, easily a 100,000 KIA when you add up both sides. Would not have won if Hungary had not come to my aid. My heir is subpar and I'm getting on into my 50s, I'm just going to sit back and build up my levies and treasury.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGWnpVI4.jpg&hash=09832b8bb2f214da19c94c601e99f04a4fc4b8cb) (http://imgur.com/GWnpVI4)
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on May 26, 2015, 11:30:42 AM
Playing as Zoroastrian Persia, I joined the thousand hour club as of yesterday. Damn, I'm going to miss this game when I'm back in school. :(
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 26, 2015, 07:16:51 PM
Quote from: Grinning_Colossus on May 26, 2015, 11:30:42 AM
Playing as Zoroastrian Persia, I joined the thousand hour club as of yesterday. Damn, I'm going to miss this game when I'm back in school. :(
I've only tried them a few times and gotten crushed immediately. What are the keys for surviving the early onsluaght?


EDIT: Continuing my Byzantne game, I conquered the two brown provinces to the north of my Italian provinces, while my vassals conquered the two brown provinces in the toe of the boot. Then I died and my mediocre son inherited. A big civil war erupted a year or two later over Crown authority, and most of the periphary revolted. Anatolia and most of Greece stayed loyal and I crushed it with relative ease in two years. Certainly much easier than my war for Kartli.
Just launched a war for Damascus before logging out last night. Scotland currently rules the Holy Land after winning a crusade against the Seljuks, they did this immediately after my war for Kartli, so they were bled white at the time.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on May 26, 2015, 07:19:51 PM
Start in 769 as the Duke of Tabaristan, use the ruler designer to make yourself the Kwisatz Haderach, be appointed chancellor, join the independence faction, start murdering caliphs, and reload, reload, reload.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 28, 2015, 11:36:57 AM
Honestly, do an 867 start with a modded Karen Satrap and go for Khiva while the Saffarids are taking Persia.  That's basically at the very start.  Maintain good relations with the Saffarids, and gain total control over Turan (Central Asia) while the Saffarids are pulled in to other conflicts.  Take Buddhist Afghanistan but avoid the Hindus at all costs until you are ready to start taking on the Saffarids if they have a weak ruler or a civil war.  But honestly-avoid war with the Hindu powers and any kind of reunified Caliphate until you are damn sure you are ready and Zoroastrianism is re-entrenched and your satrapies are up an drunning.  You can get fucked fighting a two-front conflict or a pan-Sunni Jihad.   

I actually love playing a Central Asian Tengrii dynasty that converts to Zoroastrianism, too.  The Oghuz are good. 
Title: Re: Crusader Kings 2 Redux
Post by: Syt on May 28, 2015, 11:40:30 AM
http://www.scenariogenerator.net/game/crusaderkings

Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on May 28, 2015, 11:44:18 AM
As the "Karen Dynasty", what's probably most important is keeping the Muslim community disunited.  Unless your Persia and Central Asia are unified, Zoroastrian and competently administered it's not that hard for a competent Caliph to come back in and fuck you over. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 29, 2015, 01:12:55 AM
As the Raz Dynasty I conquered New York.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 30, 2015, 08:04:02 AM
Golden Horde declared war on me! :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on May 30, 2015, 01:05:53 PM
Relax.  Just make sure you win.  If not, reload. :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 30, 2015, 04:42:23 PM
Quote from: Caliga on May 30, 2015, 01:05:53 PM
Relax.  Just make sure you win.  If not, reload. :)

If you start reloading when bad things happen you might as well just open the cheat codes and make yourself Emperor of Everything :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 30, 2015, 04:43:02 PM
Quote from: Valmy on May 30, 2015, 04:42:23 PM
Quote from: Caliga on May 30, 2015, 01:05:53 PM
Relax.  Just make sure you win.  If not, reload. :)

If you start reloading when bad things happen you might as well just open the cheat codes and make yourself Emperor of Everything :P

Okay but we're talking about Tim who is on record for doing said sort of things. ;)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 30, 2015, 10:41:26 PM
There's a reason they give you the ability to save and reload the game. It's called a game, you're supposed to have fun, not stoiaclly suffer the vagaries of a random number generator and defeat. :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2015, 01:01:49 AM
Yeah loading and save are good for say when you actually have to go have a life and then want to come back to playing again. :)
Title: Re: Crusader Kings 2 Redux
Post by: dps on May 31, 2015, 02:59:32 AM
Quote from: jimmy olsen on May 30, 2015, 10:41:26 PM
There's a reason they give you the ability to save and reload the game. It's called a game, you're supposed to have fun, not stoiaclly suffer the vagaries of a random number generator and defeat. :rolleyes:

It's called a game, it's supposed to have rules.  When you don't obey the rules, it's called cheating.

Of course, we can't expect a Patriots fan to understand such things.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 31, 2015, 04:01:20 AM
Quote from: dps on May 31, 2015, 02:59:32 AM
Quote from: jimmy olsen on May 30, 2015, 10:41:26 PM
There's a reason they give you the ability to save and reload the game. It's called a game, you're supposed to have fun, not stoiaclly suffer the vagaries of a random number generator and defeat. :rolleyes:

It's called a game, it's supposed to have rules.  When you don't obey the rules, it's called cheating.

Of course, we can't expect a Patriots fan to understand such things.
Don't be silly, it's not against the rules.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2015, 05:17:09 AM
But against the spirit.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 01, 2015, 01:59:02 AM
Quote from: garbon on May 31, 2015, 05:17:09 AM
But against the spirit.

Indeed.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 01, 2015, 07:19:06 AM
Quote from: jimmy olsen on May 30, 2015, 10:41:26 PM
It's called a game, you're supposed to have fun, not stoiaclly suffer the vagaries of a random number generator and defeat. :rolleyes:

It's called a strategy game. The fun is trying to overcome challenges with a good strategy. If you just remove all the challenges where is the fun?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 01, 2015, 07:53:12 AM
Quote from: Valmy on June 01, 2015, 07:19:06 AM
Quote from: jimmy olsen on May 30, 2015, 10:41:26 PM
It's called a game, you're supposed to have fun, not stoiaclly suffer the vagaries of a random number generator and defeat. :rolleyes:

It's called a strategy game. The fun is trying to overcome challenges with a good strategy. If you just remove all the challenges where is the fun?
If the computer beats me at chess, I just don't go "oh well" and start over, I replay the last dozen moves until I win. The longer it takes the more satisfied I'll be when I finally win because it means I overcame a difficult position. Same, thing here. I was actually disappointed with the Mongols performance, it only took me three tries to beat them.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 01, 2015, 08:05:01 AM
Quote from: jimmy olsen on June 01, 2015, 07:53:12 AM
Quote from: Valmy on June 01, 2015, 07:19:06 AM
Quote from: jimmy olsen on May 30, 2015, 10:41:26 PM
It's called a game, you're supposed to have fun, not stoiaclly suffer the vagaries of a random number generator and defeat. :rolleyes:

It's called a strategy game. The fun is trying to overcome challenges with a good strategy. If you just remove all the challenges where is the fun?
If the computer beats me at chess, I just don't go "oh well" and start over, I replay the last dozen moves until I win. The longer it takes the more satisfied I'll be when I finally win because it means I overcame a difficult position. Same, thing here. I was actually disappointed with the Mongols performance, it only took me three tries to beat them.

But you don't overcome something that way, not necessarily. You just keep re-rolling until you get a random result that suits you.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on June 01, 2015, 01:11:23 PM
Save-reload-scumming proves how good he is at thinking out of the box, though!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 01, 2015, 01:17:51 PM
:)
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 02, 2015, 09:41:24 AM
New DLC announced.  "Horse Lords"  Some crap about being able to play as the Mongols. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on June 02, 2015, 09:45:55 AM
QuoteWith an expanded map, revised interface and new rules for successions and trade, Horse Lordswill immerse you in a world very different from the fixed settlements of Europe and challenge you to become the Great Khan – the Ruler of the Sky.

Features in the coming Horse Lords expansion include:
- Nomadic rule: Distinct from the tribal governments already in game, nomads need lots of space and resist the trappings of settlement
- Clan politics: Rule a clan within a nomadic tribe, split clans that get too large, fight for dominance, and proclaim feuds and blood oaths
- Muster Hordes: Raise vast armies of horsemen and archers, mobilizing your entire population to ride forth and conquer
- Silk Road: This rich trade network can bring great wealth to whomever controls the cities along the route – but it's especially ripe for pillaging.
- Larger Map: The Central Asian plains have been expanded
- Tributaries: New diplomatic relationship for nomad states forces defeated enemies to keep the Khan's coffers filled.
- Forts: build temporary fortifications to hold a province under your sway for just long enough for you to finish the war.

Horse Lords is the eighth major expansion to Crusader Kings II and will be coming to major digital retailers very soon. In the meantime, prepare to meet the Great Khan on the field of battle; your stone walls won't help you.

So when will they add China?  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 02, 2015, 09:52:54 AM
I look forward to the initial release/free patch breaking the game so that the Mongols invariably conquer the entire map, and then the emergency hotfix a few weeks later crippling them in order to correct that. :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 02, 2015, 10:47:40 AM
Probably past due. The Mongols have not played nearly as major a role in the game as they did in RL. But yeah they definitely have to add the central Asian steppes now...probably need to add all of Asia if they are going to do this.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 02, 2015, 10:57:23 AM
Quote from: Valmy on June 02, 2015, 10:47:40 AM
Probably past due. The Mongols have not played nearly as major a role in the game as they did in RL. But yeah they definitely have to add the central Asian steppes now...probably need to add all of Asia if they are going to do this.

Right?

I wonder what will happen with processing power as people got a bit upset with India added...
Title: Re: Crusader Kings 2 Redux
Post by: Lettow77 on June 02, 2015, 11:07:17 AM
 With expanded Uzbek gameplay, this promises to be the comfiest of expansions.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 02, 2015, 11:08:35 AM
Quote from: Valmy on June 02, 2015, 10:47:40 AM
Probably past due. The Mongols have not played nearly as major a role in the game as they did in RL. But yeah they definitely have to add the central Asian steppes now...probably need to add all of Asia if they are going to do this.
Well yeah, if I actually got to play as Genghis Khan, I would want to be able to try to conquer Japan, Vietnam, etc.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 02, 2015, 11:11:32 AM
Quote from: Caliga on June 02, 2015, 11:08:35 AM
Well yeah, if I actually got to play as Genghis Khan, I would want to be able to try to conquer Japan, Vietnam, etc.

Not for that reason. Just that if you are going to have the Mongols playable and modled then you need to simulate how so many of their troops are needed to fight the Chinese.

My biggest beef with the Mongols in this game previously was they tend to rely too much on sheer numbers. The Mongols were usually significantly outnumbered, they were a steppe people so vast numbers were never what they were about.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 02, 2015, 11:20:18 AM
Quote from: garbon on June 02, 2015, 10:57:23 AM
I wonder what will happen with processing power as people got a bit upset with India added...
If I was P'dox I'd say "get better hardware."
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 02, 2015, 03:11:00 PM
Quote from: Caliga on June 02, 2015, 11:20:18 AM
Quote from: garbon on June 02, 2015, 10:57:23 AM
I wonder what will happen with processing power as people got a bit upset with India added...
If I was P'dox I'd say "get better hardware."

Kinda bullshit though. I mean people didn't really have a choice on if they had India hogging up their system's resources.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 02, 2015, 03:30:37 PM
I should play an India campaign sometime.  I mean, I own the DLC and all that.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 02, 2015, 05:07:08 PM
Quote from: Caliga on June 02, 2015, 03:30:37 PM
I should play an India campaign sometime.  I mean, I own the DLC and all that.
Kind of meh.  Buddhism is lame and Brahmanism is kind of evil.  I do enjoy raiding in to India as a Zoroastrian or Armenian though.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 03, 2015, 06:53:16 AM
Hasn't there been a lot of optimization in patches/dlc subsequent to RoI that have sped things back up?
Title: Re: Crusader Kings 2 Redux
Post by: Norgy on June 03, 2015, 06:54:48 AM
Quote from: Queequeg on June 02, 2015, 05:07:08 PM
Quote from: Caliga on June 02, 2015, 03:30:37 PM
I should play an India campaign sometime.  I mean, I own the DLC and all that.
Kind of meh.  Buddhism is lame and Brahmanism is kind of evil.  I do enjoy raiding in to India as a Zoroastrian or Armenian though.

Least. Surprising. Post. Ever.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 03, 2015, 07:11:00 AM
Quote from: Norgy on June 03, 2015, 06:54:48 AM
Quote from: Queequeg on June 02, 2015, 05:07:08 PM
Quote from: Caliga on June 02, 2015, 03:30:37 PM
I should play an India campaign sometime.  I mean, I own the DLC and all that.
Kind of meh.  Buddhism is lame and Brahmanism is kind of evil.  I do enjoy raiding in to India as a Zoroastrian or Armenian though.

Least. Surprising. Post. Ever.

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 03, 2015, 09:06:18 AM
Quote from: Queequeg on June 02, 2015, 05:07:08 PM
Kind of meh.  Buddhism is lame and Brahmanism is kind of evil.
Are you talking about these religions just within the context of how they work in CK2 or in general?  If the former, I remember reading about them in some CK2 wiki and thinking they seemed to work strangely, but it's been too long ago for me to remember the details.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 03, 2015, 09:14:49 AM
I do think Buddhism is kind of a boring religion in CK2. I cannot confirm or deny the evilness of Hindustan.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 03, 2015, 02:18:59 PM
Quote from: Caliga on June 03, 2015, 09:06:18 AM
Quote from: Queequeg on June 02, 2015, 05:07:08 PM
Kind of meh.  Buddhism is lame and Brahmanism is kind of evil.
Are you talking about these religions just within the context of how they work in CK2 or in general?  If the former, I remember reading about them in some CK2 wiki and thinking they seemed to work strangely, but it's been too long ago for me to remember the details.
Both.

Hinduism has some decent mechanics, and you still get to do real Holy Wars though.  I played a pretty interesting game as a Rajput once. 
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 03, 2015, 06:54:37 PM
I think Hinduism is neat.  I think it'd be cool to worship a monkey. :)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 03, 2015, 06:57:20 PM
France was very strong for a long time, and has held onto eastern Iberia for nearly a hundred years, but England has somehow created an Angevianesque empire while I wasn't looking. The Ilkanate, which rules Khiva, Afghanistan and much of Pakistan off the map has converted to Islam, while the Golden Horde looks like it will fall to Sunni rebels soon.

Meanwhile, in Constantinople, the ending of the schism is now at hand!

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtmPuF9T.jpg&hash=d016d99783896a39027e6a98ec78f55c32f55a6c)
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 03, 2015, 10:49:49 PM
It's not impressive when you save scum.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on June 03, 2015, 11:06:44 PM
How many times did you save-reload, Tim?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 03, 2015, 11:38:00 PM
Quite a few, but as I said I enjoy it more when I have to.

There was a Byzantine game I posted about a year ago when I inherited the Kingdom of Italy like five or ten years into the game (married my father to the princess, she inherited and then died, then her daughter died and I inherited it). Never had to reload and reconquered the whole Empire. Not nearly as fun as this game.
Title: Re: Crusader Kings 2 Redux
Post by: dps on June 04, 2015, 04:45:59 AM
Quote from: jimmy olsen on June 03, 2015, 06:57:20 PM
The Ilkanate, which rules Khiva, Afghanistan and much of Pakistan off the map has converted to Islam

In my current game, the Ilkhanate rules almost all of Persia, the Arabian Peninsula, and Georgia, and just converted to Nestorianism.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 04, 2015, 05:54:17 PM
Quote from: Norgy on June 03, 2015, 06:54:48 AM
Quote from: Queequeg on June 02, 2015, 05:07:08 PM
Quote from: Caliga on June 02, 2015, 03:30:37 PM
I should play an India campaign sometime.  I mean, I own the DLC and all that.
Kind of meh.  Buddhism is lame and Brahmanism is kind of evil.  I do enjoy raiding in to India as a Zoroastrian or Armenian though.

Least. Surprising. Post. Ever.
Then why didn't he post in my Zoroastrian Kurd thread! ? :ultra:
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on June 04, 2015, 06:21:52 PM
Quote from: Razgovory on June 03, 2015, 10:49:49 PM
It's not impressive when you save scum.

All the great leaders of history do it from time to time. You don't really think Napoleon escaped from Elba do you?   Frederick the Great needed the console cheat to remove Elizabeth.  Lincoln did Bull Run twice before giving up on it. 
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 04, 2015, 08:18:58 PM
Took advantage of civil war and general collapse in the HRE to enforce claims in Capua and Latium. Won a Holy War for Alexandria, and a cousin who held a county in the Nile delta duchy (Dal...?) won a Holy War for Cairo. My policy of landing relatives everywhere pays off in instances like this because more than a dozen counts, several dukes and a king joined in with him. I also conquered that Eddessa pocket, and made (very) slow progress in the Kingdom of Jerusalem. The duchy doesn't seem to have drifted out of the kingdom, but the Queen doesn't seem to have a claim on it I can enforce. Forging claims has become ridiculously expensive. 500 for a county and a 1000 for a duchy! Madness!  Ilkanate is blobbing.

Questions, what are the best of the fantasy mods? Warhammer? Elder Scrolls? Birthright? Something else?

Has anyone done a fantasy themed mod for Europe, ala the RPG classic Darklands? Dwarves under the mountain, dragons, fae, saints, etc.

Also, what is the Temperate symbols supposed to represent? I've stared at it for some time and just can't make heads or tails of it.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAKup15j.jpg&hash=dc7b49810c74476d040774195df677546d49a0b9) (http://'http://imgur.com/AKup15j')
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 12, 2015, 09:19:19 AM
Started a game in the Warhammer mod, holy crap is it an unending stream of Norscan raiders!
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 12, 2015, 11:22:04 AM
Quote from: jimmy olsen on June 12, 2015, 09:19:19 AM
Started a game in the Warhammer mod, holy crap is it an unending stream of Norscan raiders!

Just reload
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 15, 2015, 08:29:40 AM
Warmammer mod is crazy awesome. I've lost my first three emperor's in battle and lost the family rune sword, but I've managed to reunite nearly half the Empire and have driven the Vampires back into Sylvannia so I think I'm doing okay! :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 15, 2015, 08:32:44 AM
Quote from: jimmy olsen on June 15, 2015, 08:29:40 AM
Warmammer mod is crazy awesome. I've lost my first three emperor's in battle and lost the family rune sword, but I've managed to reunite nearly half the Empire and have driven the Vampires back into Sylvannia so I think I'm doing okay! :lol:

Karl Franz :weep:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 15, 2015, 10:33:00 AM
Quote from: Valmy on June 15, 2015, 08:32:44 AM
Quote from: jimmy olsen on June 15, 2015, 08:29:40 AM
Warmammer mod is crazy awesome. I've lost my first three emperor's in battle and lost the family rune sword, but I've managed to reunite nearly half the Empire and have driven the Vampires back into Sylvannia so I think I'm doing okay! :lol:

Karl Franz :weep:
The game starts in 2010 at the beginning of the Vampire Wars, that's nearly five hundred years before Franz comes to the throne. The empire's split among seven factions IIRC, five holding titular empire titles.

I chose Imperial Rikeland, which is comprised of Rikeland, Wissenland and Mootland at game's start. I've since reconquered all of Averland and Stirland, most of Middenland and Ostermark, along with small bits of Westerland, Nordland and Ostland. I did this while being constantly assailed by Norscan raiders and uprising by Orks and Beastmen. Vlad the vampire Lord took over a good third of the map at two different points as well.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 15, 2015, 10:47:56 AM
Quote from: jimmy olsen on June 15, 2015, 10:33:00 AM
Quote from: Valmy on June 15, 2015, 08:32:44 AM
Quote from: jimmy olsen on June 15, 2015, 08:29:40 AM
Warmammer mod is crazy awesome. I've lost my first three emperor's in battle and lost the family rune sword, but I've managed to reunite nearly half the Empire and have driven the Vampires back into Sylvannia so I think I'm doing okay! :lol:

Karl Franz :weep:
The game starts in 2010 at the beginning of the Vampire Wars, that's nearly five hundred years before Franz comes to the throne. The empire's split among seven factions IIRC, five holding titular empire titles.

I chose Imperial Rikeland, which is comprised of Rikeland, Wissenland and Mootland at game's start. I've since reconquered all of Averland and Stirland, most of Middenland and Ostermark, along with small bits of Westerland, Nordland and Ostland. I did this while being constantly assailed by Norscan raiders and uprising by Orks and Beastmen. Vlad the vampire Lord took over a good third of the map at two different points as well.

How many reloads? :P
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 15, 2015, 10:56:17 AM
Quote from: Tamas on June 15, 2015, 10:47:56 AM
How many reloads interventions by the divine Sigmar? :P

FYP
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 16, 2015, 05:27:43 AM
Quote from: Tamas on June 15, 2015, 10:47:56 AM
Quote from: jimmy olsen on June 15, 2015, 10:33:00 AM
Quote from: Valmy on June 15, 2015, 08:32:44 AM
Quote from: jimmy olsen on June 15, 2015, 08:29:40 AM
Warmammer mod is crazy awesome. I've lost my first three emperor's in battle and lost the family rune sword, but I've managed to reunite nearly half the Empire and have driven the Vampires back into Sylvannia so I think I'm doing okay! :lol:

Karl Franz :weep:
The game starts in 2010 at the beginning of the Vampire Wars, that's nearly five hundred years before Franz comes to the throne. The empire's split among seven factions IIRC, five holding titular empire titles.

I chose Imperial Rikeland, which is comprised of Rikeland, Wissenland and Mootland at game's start. I've since reconquered all of Averland and Stirland, most of Middenland and Ostermark, along with small bits of Westerland, Nordland and Ostland. I did this while being constantly assailed by Norscan raiders and uprising by Orks and Beastmen. Vlad the vampire Lord took over a good third of the map at two different points as well.

How many reloads? :P
Once that I recall, I hadn't realized that two of the false emperors had become allied by marriage.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 16, 2015, 05:48:23 AM
Quote from: jimmy olsen on June 16, 2015, 05:27:43 AM
Quote from: Tamas on June 15, 2015, 10:47:56 AM
Quote from: jimmy olsen on June 15, 2015, 10:33:00 AM
Quote from: Valmy on June 15, 2015, 08:32:44 AM
Quote from: jimmy olsen on June 15, 2015, 08:29:40 AM
Warmammer mod is crazy awesome. I've lost my first three emperor's in battle and lost the family rune sword, but I've managed to reunite nearly half the Empire and have driven the Vampires back into Sylvannia so I think I'm doing okay! :lol:

Karl Franz :weep:
The game starts in 2010 at the beginning of the Vampire Wars, that's nearly five hundred years before Franz comes to the throne. The empire's split among seven factions IIRC, five holding titular empire titles.

I chose Imperial Rikeland, which is comprised of Rikeland, Wissenland and Mootland at game's start. I've since reconquered all of Averland and Stirland, most of Middenland and Ostermark, along with small bits of Westerland, Nordland and Ostland. I did this while being constantly assailed by Norscan raiders and uprising by Orks and Beastmen. Vlad the vampire Lord took over a good third of the map at two different points as well.

How many reloads? :P
Once that I recall, I hadn't realized that two of the false emperors had become allied by marriage.

Oh come on, so you had an actual challenge on the horizon and you reloaded?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 16, 2015, 06:26:40 PM
I was outnumbered more than 2 to 1, I wouldn't have declare war if I had known that they were allied.

In current news, my fourth emperor was killed in battle and his 3 year old daughter inherited. Two minor chaos rebellions break out soon after, and crushing them gave me a large enough bonus to survive the regency. Also, she converted to the Cult of Ulrich because I wasn't paying attention to the gardian's religion.

She has subjagted Nordland and Usurped Sylvania and the Westerlands, all by the age of 18. The Westerland Emperor and Vlad the Vampire Empire are hanging on though. Thankfully, Vlad is down to his last duchy, so he'll be done for after the next war.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 17, 2015, 08:50:53 AM
I don't think it's fair to beat Tim up so much on his reloading.  Regarding the example he gave, in real life you'd check to see if a potential enemy had allies before you declared war, and it is of course so very difficult to do that in CK2. :sleep:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 17, 2015, 09:28:15 AM
Quote from: Caliga on June 17, 2015, 08:50:53 AM
I don't think it's fair to beat Tim up so much on his reloading.  Regarding the example he gave, in real life you'd check to see if a potential enemy had allies before you declared war, and it is of course so very difficult to do that in CK2. :sleep:

It isn't but he kind of brought it on himself by demanding we all approve of it :P

Any screenshots of the Mod you can post Tim? I am intrigued.

I think Total War works better for this world though.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 17, 2015, 10:01:06 AM
With 80% of the counties under my control I have restored the Empire! Since I have an Empress my ruler has survived deep into her 30s because she doesn't lead armies, woo! Although she has had several hard pregnancies and I was afraid she wouldn't survive.  Is this a grimdark edition to this mod? Or is it a way of life addition? I didn't have any Empresses in my recent  Byzantine game.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfqkUr8C.jpg&hash=e76cd3001af310c00a34a87d6d238e5478c306e1) (http://imgur.com/fqkUr8C)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 17, 2015, 10:24:35 AM
I guess the black shields are the Vampire Counts?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 17, 2015, 10:35:25 AM
The most easternmost black shield in the empire is Sylvannia, but I've wiped out the counts.

I should have waited a second to take that screenshot, so it would say The Empire on the map instead of Imperial Riekland.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 22, 2015, 07:59:02 AM
Lastest updates to the warhammer mod totally fucked up my saves. <_<

Gonna start over, but at least I know what to do this time.

EDIT: And the price of retinues has more than doubled, lovely. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 22, 2015, 08:28:30 AM
Man, I need to play WFRPG again. I have noone to play with though.  :cry:
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 29, 2015, 05:31:32 PM
Living fuck I missed this game.  Playing HIP as always.

It is 1193 and Mpiraturi Emmanuele I (II in Sicily, Jerusalem and Africa) The Hammer of the noble house of Hauteville rules over the entirety of the De Jure Sicily, Africa, Jerusalem and Jordan and Damascus from Syria, and just won a Crusade for the Maghreb. It's fucking wonderful.

Emmanuel's great grandfather, the King of Sicily Sewal I, ruled from Naples.  His demense was almost entirely in the recently conquered Sicily, but there had been a Shi'ite attempt at a Jihad so I turned to the recently conquered Duchy of Naples.  A new Sicilian culture had developed in Calabria and Apulia, but most of the nobility of the Kingdom of Sicily was Norman in this period (approx 1120).  Adelaide, Emmanuel II's grandmother, was born at around the same year Naples became Sicilian (in HIP it happens naturally in Norman-ruled Greek provinces only).  Roger II died relatively young, leaving Adelaide the Queen of Sicily at around the age of 2.  Luckily, her regent was one of her blood relatives-the house of Hauteville at this point was already huge-and was competent and fond of her.  She married one of the sons of the Bryennios Emperor Constantine-Byzantium had adopted the Elective law and was actually doing really well.  Her husband, Kaisarios, was one of the great warriors of the age, and fathered the future Emmanuel I and his sister.  Pope Adeodatus declared a Crusade for Constantinople when Adelaide was 15, and her Jewish regent did not approve of the Crusade, but when Adelaide came in to her own she immediately joined the Crusade.  Kaisarios, who had converted to Latin Christianity, lead a series of bloody campaigns in the northern Levant against the full fury of an intact Fatmid Caliphate.  The flower of Sicilian nobility was already lost when a shit-ton of troops from across Latin Christendom showed up.  Adelaide became Queen of Jerusalem, and the first generation of truly "Sicilian" nobles found themselves lords of the entire Holy Land. 

Kaisarios lead an attempt to usurp his brother, the Byzantine Emperor, while the Emperor, an enormously skilled man, was fighting off a massive Sunni Jihad for Anatolia.  Kaisarios was captured, castrated and released.  Adelaide, now Adelaide the Great, divorced Kaisarios and he went on to become the head of the Hospitallers.  Adelaide remarried a Basque nobleman from the House of Jimenez, and it was Gauthier who raised his stepson Emmanuel as well as his half-siblings. 

Emmanuele became King at the age of 17, and married his distant cousin, the daughter of another Bryennios Emperor.  Emmanuele greatly expanded Sicilian holdings in N Africa and Syria, but died, tragically young, at age 30.  His 2 year old son, Emmanuele II, was raised by a Castore, a phenomenally gifted son of Gauthier who ruled as Prince of Galilee.  Sadly, the regent-Pio, Prince-Archbishop of Outer Jordan-was extremely incompetent, and I lost all of my crown authority and went through a major civil war. 

TBH one of the more interesting dynamics at work here in terms of gameplay is that it's way, way harder to maintain efficient authority in Sicily.  I control the entirety of the island itself, and the Duchy of Naples, and I'm basically shitting gold.  But the rest of Sicily is an ugly cultural patchwork that means that most of the region is unstable.  A lot of settled Norman families have refused to go native, so while Emmanuele II is a tiny little 3/4ths Greek 1/4th Tuscan man most of the Mezzogiorno is ruled by a few Norman families-cadet Hautville branches, Dregnot, some others-are still acting like they're fresh off the boat from Normandy.  One or two families have assimilated in to the local Italian cultures, interestingly. In HIP, Sicilian is emergent and does not really replace the local cultures of the Mezzogiorno, so you have to wait for Maghrebi Sicily (almost all of the island) to go Sicilian.  Much of the Holy Land is now culturally Sicilian, as well as most of modern Tunisia, while the Mezzogiorno is a total mess.  I still get most of my troops from there, though.  This is by a wide margin the most multicultural court I've ever run in a CK2 game.  There's barely even a plurality of Sicilian courtiers throughout the Empire. 

Emmanuele is shaping up to be one of my favorite characters I've ever played as in CK2.  I figured Sicily had reached a point where a real cultural flourishing was possible, so I focused on scholarship, built an observatory and got in hot water with the Church for pointing out that the world was flat and the earth isn't in the center.  Then I focused on business and built a huge palace.  Then I said fuck it, conquered more of Syria and Africa, then declared myself Emperor, and the next year the Pope declared a crusade for the Maghreb so now I rule Africa from Marrakesh to Eastern Libya.  Egypt is clearly next.  I'm excited to push in to Egypt atm. 
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on June 29, 2015, 05:43:02 PM
Also I am apparently immature enough to smile every time I see the Sicilian word for "county", which is apparently "cuntea."
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on July 01, 2015, 01:32:47 AM
I tried the game of thrones mod.
As is my way from as  early a date as possible.

First game, as Starks- aegon doesn't invade. Sits around. I manage to grab a province off the twins after the riverlands all go their own way. Then everyone in the north starts hating me for changing succession laws (I haven't).

Second game as aegon- this is more like it. Pretty cool and challenging at first. The storm king doesn't die in battle so I vassal him. The riverlands need a lord though so that's baratheon. After the initial conquests.... Things get a bit too easy and I end up ruler of the entire world. How? Declare war (dragon conquest)-> 90% of others surrender to escape the wrath of my dragons.

The game has some interesting features. Not just a reskin. Very heavily modified. But still needs work.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on July 01, 2015, 02:36:21 PM
I love this game, but I think it's in desperate need of a real trade system. 
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on July 01, 2015, 03:19:41 PM
I've never been impressed with any trade system P'dox has ever come up with, though I do recognize that it's not an easy thing to simulate well.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on July 01, 2015, 05:17:39 PM
They're going in to the Steppe, though.  You need the silk road. 
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 02, 2015, 02:19:24 AM
I think they should release an expansion that extends the timeline to at least 1521.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 02, 2015, 02:47:21 AM
Quote from: jimmy olsen on July 02, 2015, 02:19:24 AM
I think they should release an expansion that extends the timeline to at least 1521.

There is little point to do so, imo. Instead I think their goal is to keep expanding the map. I assume we will get Romance of Three Kingdoms eventually.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 02, 2015, 04:13:55 AM
Quote from: Martinus on July 02, 2015, 02:47:21 AM
Quote from: jimmy olsen on July 02, 2015, 02:19:24 AM
I think they should release an expansion that extends the timeline to at least 1521.

There is little point to do so, imo. Instead I think their goal is to keep expanding the map. I assume we will get Romance of Three Kingdoms eventually.
Ten Kingdoms maybe, they ain't going back to the 3rd century.

https://en.wikipedia.org/wiki/Five_Dynasties_and_Ten_Kingdoms_period
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 02, 2015, 04:33:43 AM
:nerd:

Anyway, I am betting next expansion will be China.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 02, 2015, 04:42:10 AM
I'm really digging the concept of tributaries, by the way:

QuoteIn Horse Lords, there are two new Casus Bellis related to Tributaries; "Make Tributary" and "Free Tributary" (doing exactly what they sound like.) On the map, the names of Tributary states are no longer shown, though they retain their own colors in the Realms map mode. Tributaries pay a monthly tax to their suzerain and cannot refuse the suzerain's call to wars. However, the suzerain is also expected to protect their tributaries. Apart from this, tributaries are still autonomous. A tributary can only have one suzerain (though the suzerain can be a regular vassal of another ruler's.) The tributary status ends on the death of either ruler, and tributaries can declare wars to free themselves, of course...

I wonder if Poland will start as a tributary of the HRE in some of the starting dates (as this was indeed a relationship for quite a while during the period covered by the game).

Also, loving the stuff that you can now negotiate with raiders and settle them in your lands as your vassals, Rollo of Normandy style.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on July 02, 2015, 04:47:23 AM
That should be a useful mechanic if they ever do a new game about Rome.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 02, 2015, 06:09:32 AM
What fort level do I need to stop raiding?

The Dark Elves conquered Ulthan and now their raids are rampaging across the whole map.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 02, 2015, 07:57:39 AM
China seems like it would be even more difficult to model and even more crazy unbalanced than it was (is?) in EU.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 02, 2015, 09:14:36 AM
Quote from: Valmy on July 02, 2015, 07:57:39 AM
China seems like it would be even more difficult to model and even more crazy unbalanced than it was (is?) in EU.
The Abbassids control at least a fourth of the map in the earliest start and they don't conquer the world.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 02, 2015, 12:21:58 PM
Most of their provinces are crap. China's are densely populated juggernauts.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on July 09, 2015, 03:35:32 AM
https://forum.paradoxplaza.com/forum/index.php?threads%2Fpatch-2-4-changelog.868815%2F

MAJOR:
- Enhanced and renamed the Independent Realms mapmode to Realms mapmode.
- Press Control + Left Click to show Sub-Realms of displayed realm ( Added to new Realm mapmode ).
- Press Control + Right Click to hide Sub-Realms of opened realm ( Added to new Realm mapmode ).​
- Added Regions button to Province View, it allows to show all regions that current province belongs to on the map.
- Press Left Click on regions button to highlight next region on the map.
- Press Right Click on regions button to deselect region.​
- Added to Find Titles ability to find regions by name.
- Revised the pagan Subjugation CB so that it completely subjugates the target but no Holdings change hands
- Added "Stop Seduction" and "Stop Spying" decisions
- Failing to imprison vassals of vassals now correctly forces them to abdicate and flee the realm
- Added Decisions to move prisoners between the Dungeon, the Oubliette and House Arrest
- Banishment no longer seizes all titles, but simply forces the victim to abdicate
- Added a bunch of new straits (not for geographical reasons, but for gameplay reasons)
- Added geographical regions to the scripting language.
- Added new provinces in Outer Mongolia and Tarim Basin.
- It is now possible to gain the Crusader/Mujahid trait as a character of any religion participating in a Crusade/Jihad.- Reduced size of savegames ( up to 15% smaller lategame )
- Fixed a situation that caused corruption of savegames ( should also fix corrupted savegames on load )
- Rewrote management of characters to prevent late-game CTD's
- Fixed so generating naval ranges doesn't take ages anymore, its now lazy calculated on demand
- Fixed issue with subunits referring to dead characters somehow sometimes, should no longer CTD
- No more CTD if war overview screen for a crusade is open when it ends
- Fixed various crashes caused by combats
- Fixed bug that caused the AI to not utilize all cores available in CPU
- Optimized pathfinding code
- Made AI faster when checking among its armies which one should do a certain task
- Optimized culling of none-visible objects
- Optimized fatwa, zun judgement, blinding and castrate decisions to no longer completely kill performance when enormous empires have started forming.
- Optimized the selection of potential events for characters
- Human played characters now have a overlay on their portraits.
- Units with a player character in it now have an icon indicating this.
- Added a new right click interaction window for titles and settlements.
- Added plots, focus and ambitions to the diplomatic menu.
- Added title and settlement decisions, found in the title and settlement interaction menu.
- Added tribal tax and levy laws.
- Added a government mapmode.
- It is now possible to switch county capitals if you hold both the current county capital and the barony you wish to become the new capital.
- You can now freely move your capital to holdings which are not supported by your government, but doing so will not automatically change the government you have.
- Fixed CTD when deleting a save game after entering another folder.
- Fixed CTD when loading corrupted saves.
- Fixed CTD when right-clicking on unit flags.
- Fixed CTD when using the era picker after loading a save.
- Fixed CTD when closing the Cancel Ambition and Cancel Plot windows with the enter key while hovering the cancel button.
- Fixed CTD when searching for non-existent titles.
- Fixed CTD when using the console commands to add attributes with the wrong number of arguments.
- Fixed CTD when loading multiple saves in a row.
- Fixed CTD using the revolt console command with the wrong number of arguments.
- Added a Minor Title view (found in the court view).
- Added commander titles.
- Flank leaders can now only be the ruler, your marshal or a vassal or courtier with a commander title.
- Commanders can not lead their own demesne troops.
- Flank leaders are now entirely separated from subunit leadership.
- Subunits are affected by the combat modifier of both subunit commanders and the flank leader.

MINOR:
- Must now be at least a king level ruler in order to expel the Jews.
- Fixed a bug where it was sometimes not possible to readmit the Jews after expelling them (even though the cooldown timer had expired).
- If Jews have previously been expelled from the realm and the ruler then converts to Judaism, Jews will now immediately be readmitted.
- It's now possible to get the Great Hunt achievement even if you have previously acquired another lifestyle than hunting.
- Messalian women can now hold council positions and lead armies if their liege is also Messalian.
- Various improvements and fixes to text in events etc.
- Various translation fixes.
- A number of minor fixes and improvements in event triggers.
- If you decide to spare someone's life at the blot you can no longer return for them to sacrifice them later during the same blot.
- Demanding Fatwas, castrating, blinding and throwing people into pits are now all targeted decisions.
- Characters who love their spouses very much are now less likely to join holy orders.
- A marriage is now dissolved if one of the spouses joins a holy order.
- Characters will not join Holy Orders if spouse is currently pregnant with non-bastard child.
- Now possible to gain the Strategist lifestyle trait. Added new text, event and modifiers to support this.
- The Saxon Band is now only available before 1100, unless there is still an Anglo-Saxon realm around after that.
- Only Zoroastrians can now restore the Zoroastrian Priesthood.
- Women can now gain the Crusader trait under the same circumstances that men do.
- When Catholic rulers accept the Mending of the Schism, only catholic courtiers that are their subjects now convert along with them (i.e. no foreign pagan prisoners suddenly becoming Orthodox).
- Fixed a bug where not sacrificing prisoners stopped blot from proceeding.
- Vassals petitioning liege on behalf of prisoners is now less common and makes more sense.
- Chief Qadi must now be same religion as liege.
- Changed the expectations placed on a Chief Qadi by your subjects.
- No longer possible to start observing Ramadan if you are sick.
- The "Become Heir" ambition is now correctly cancelled if the character becomes an independent ruler.
- Jewish crusade target weights added for several kingdoms.
- An AI top liege will now never restore Rome to the Pope if a player owns it or is the liege of its owner.
- Achievements "Great Indian Sultanate and "Saint Thomas dream" should now work as intended.
- Notifications are now sent correctly to plotters when a ruler takes a spouse or child into or out of hiding.
- Fixed various provinces in India that had no rulers scripted for some start dates.
- Updated faulty localisation function in the last event of the business focus trade route chain.
- Paranoid parents should no longer worry about potential plots against dead children.
- Reworked Holmgang events to use personal combat skill rather than martial skill.
- Reduced mean time to happen for Holmgang if you have War focus.
- Fixed a rare case when duels could break.
- Duels now potentially gives the kinslayer trait.
- Shortened the text of one outcome of duels to avoid long names making the text too large for the event window.
- Fixed minor typos in localisation.
- The lustful cabin can no longer cause multiple pregnancies or create children between two female lovers.
- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive.
- Various text, tooltip and bug-fixes to old events.
- You no longer feel like you're partying on your own when inviting people that are not your vassals.
- Some fixes for the never ending tournament/furusiyya.
- You no longer punish yourself when a prisoner tries to flee from your prison by charming the guard.
- Fixed a minor error in the tactics script.
- Fixed a couple of issues with the business focus.
- Removed duplicate name entries in 00_cultures.txt and 00_dynasties.txt.
- Fixed faulty name for traits and religions in conversion_decisions.txt and holy_order_decisions.txt.
- Reworked create Hungary decision to spawn a set amount of troops and to set your government to feudal.
- Added text for the outliner when disabling the tech alert.
- Updated island regions for AI-behavior.
- You no longer feel bad for having a romantic relationship with your spouse.
- You're no longer teleported to your capitol to lead armies when you raise armies with tribal jobs or the take the tribal army decisions.
- You'll no longer try to talk to your dead children when you have the family focus.
- Your sparring partner no longer wields a limb-creating healing stick when he accidentally hits you.
- You can no longer arrange a ball in the dungeons.
- The ai no longer tries to straighten up dynasty members when there's a player in the dynasty that has the opportunity to take the decision.
- Family bliss achievement now correctly fires from family bliss conditions rather than mudslinger achievement conditions.
- Until Death Do Us Part achievement is now attainable even if your murder plot is not discovered.
- Lope II de Vasconia now also starts with the count title of Armagnac in the 769 start date.
- Some hindu characters now properly get their sect traits at game start.
- Go tiger hunting no longer disappears after creating a custom Empire in India.
- Refactored 'Become Samrat Chakravartin' to use regions to better work with custom empire titles.
- Iron Crown achievement no longer requires you to start with lombard culture.
- Saint Thomas Dream achievement now works with custom kingdoms.
- All indian feast events should now also fire for custom titles.
- Custom kingdoms in the Bengal region can now hold Kali Puja feast.
- Refactored lots of old events to use the region triggers instead of de-jure triggers.
- You can no longer found the Empire of India while being a vassal.
- Improved historical tech setup.
- Fixed old issues with position of cities and troops in some provinces.
- Fixed a bunch of old database issues.
- Fixed an issue with the trade route chain that could create the trade route for the other party instead.
- Top placing dynasty members in the furusiyya events now properly decrease decadence for the ruling dynasty.
- The Orthodox Patriarch is now concerned if Orthodox rulers have heathens in their court.
- Runestones no longer tries to mention non-existing parents.
- The strategist trait now has a combat modifier for 20% defence.
- The hunter trait now has a combat modifier for 20% bonus during pursue phase.
- The administrator trait now has a combat modifier for 10% movement speed.
- The architect trait now has a combat modifier for 20% bonus to sieges.
- The game master trait now has a combat modifier for 30% bonus to narrow flanks.
- Events that remove the possessed trait now also remove related character modifiers and flags.
- Unborn Shiite Caliphate claimants no longer arrive early before they are born.
- Faqih trait is no longer considered a lifetyle trait.
- Crusader and Mujahid traits are now opposites.
- Get married and Acquire landed title ambitions are no longer available for monk or nun courtiers.
- Women will now also ask for a job title if they are allowed to hold it and are more qualified than the current council member.
- Added additional wikipedia links for historical characters.
- Old Events trigger optimization.
- Paulician characters can now interact with Holy Sepulchre holy order decisions additionally Messalian can now only interact with the Saint Addai holy order decisions.
- Convert to liege's religion and convert to parent religion decisions are now correctly blocked if you are the head of a religion.
- The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB and the Jihad CB.
- The Paulician faith can now properly mend the schism.
- The Hashshashins can now resurface after being scattered.
- Defensive religions now properly also give defensive modifiers for Camel Cavalry and Elephants.
- Monks and other people living in celibacy will no longer try to arrange stealth marriages if ruled by a patrician.
- The court chaplain mission proselytize can no longer convert non-adult courtiers in the target province.
- Vassals might now get the trait sympathy for Indian religions when you force convert them.
- Raising tribal armies no longer requires you to have positive wealth.
- Added "GetBoyGirl", "GetBoyGirlCap", "GetBoyGirlOpp", "GetBoyGirlOppCap" text variables.
- Added support for adding properties to create_character effect.
- Kingdom of Castille's de jure capital is now set as Burgos.
- Characters that convert from Hinduism no longer keep their patron deity.
- You are no longer allowed to vassalize holy orders by decision as Jerusalem if there's a truce between the involved parties.
- Discovering two vassals of the same sex engaging in carnal activities during pagan feasts no longer let's the liege join in on the fun.
- Low Trade practices tech negative trade post limit now goes from -100% at tech 0 to 0% at tech 3. Down from -150% at tech 0 to 0% at tech 3.
- Fixed a bug with the 'Witch Nanny' being able to hold the Court Chaplain job
- Fixed incorrect use of obsolete title 'd_severians' in the title database
- Fixed text bug in event WoL.1161
- Fixed incorrect tooltip in event 100181
- Fixed a bug with the 'church_unfunny' modifier
- Fixed a serious script bug in many CBs vs your liege
- AI: Improved choice scripts for Intrigue focus events WoL.2110 and WoL.2120 (murder and abduction)
- The base 'factor' in 'ai_will_do' field in decisions no longer has to be an integer
- When your heir has an equal tier title to yours, _your_ laws are now copied to his primary title on succession
- Character Finder: The 'Married' filter now excludes concubines too
- Character Finder: Councillors now correctly show up too!
- The 'same_religion_opinion' modifier now works in event modifiers as well as in traits
- Blocked impregnation by female lovers or modded female 'husbands'
- Blocked invitations to court of concubines and married women
- Lovers and Friends might accept invitations to your court
- Family Focus: fixed some issues with improved relations between dead family members
- Fixed serious bug with event target 'FROM', preventing, among other things, the claim fabrication job
- Fixed a problem with allies of vassals staying in the war when the vassals's liege joins the other side
- Character View: Spouses and concubines of the player who are also the player's lovers are now listed as such
- Removed obsolete define CREATE_ANTIPOPE_AUTHORITY_LOSS
- Fixed inconsistency in tooltip explaining loss of Religious Authority on antipope creation
- Vassal popes now receive taxes from bishops instead of the pope's liege
- Vassal popes now pay taxes to their liege, unless they dislike him (negative opinion)
- Fixed the Crown Authority laws so that the unreformed pagan check is future proofed (and also blocks unreformed Zunists from changing them)
- Fixed a bug preventing the 'banish_religion' effect from working
- Fixed some broken kinship checks vs lovers
- Lovers in prison can no longer get impregnated normally
- Changed confusing tooltips on province culture and religion
- Realm View: Added better tooltip explaining why you cannot create Mercenary or Holy Order titles
- Betrothals are now broken when a character gets a trait with 'cannot_marry' (such as Monk)
- The Hashshashin Order now also works for former Shiite heresies that have become mainstream
- Blocked the "Arrange Marriage" action from even being listed vs married or concubine courtiers
- Fixed a bug with the location of imprisoned characters
- Unlocked the standard gender succession laws for Tribals
- Improved the tooltips for why you cannot pick a Focus or Ambition
- Focuses: Moved some potential triggers to the allow field for better clarity
- Gavelkind: Fixed an issue with the capital county inheritance where the primary title is titular
- The opinion modifier effects tooltip now includes the name of the modifier
- Fixed an issue where Patricians could not select a spouse
- Added tooltip for why you cannot play commanders within Holy Orders
- Fixed bug titular title holders would not get the Papal action Piety discount from Papal investiture
- Fixed bug with still being able to change laws while in a Regency
- Fixed bug with the Victual Brothers and the Knights Hospitaller not having enough ships to transport their troops
- Increased Crown Authority now correctly affects the opinions of Temple and Burgher vassals too
- Imprisoned courtiers who manage to escape through event 50001 now also flee the realm
- Changed AI reason text for why Muslims will not consider marriage offers from infidels
- No longer possible to pick a new ambition through the right-click menu if your current one cannot be cancelled
- Fixed a bug with the first ornamental letter not being shown in Narrative event windows if it was lower case
- Added "GetFatherMotherCap" and "GetSonDaughterCap" text variables
- Fixed some bugs with Primogeniture and the purple born system
- Muslims are now allowed to fire their Court Imam if he is of another religion!
- Fixed some cases of ANY_ALL in location tooltips
- Fixed the odd costs of various traits in the ruler designer
- Fixed many religious Papal events so they also work for the Fraticelli pope
- Sunset Invasion: The Aztecs only flip the culture and religion of their arrival province if they win the initial war
- Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss
- Fixed a confusing rounding error in "needed counties held" to create titles
- New vassal religious heads now take their culture from their liege
- Hid a misleading portrait in event WoL.2080
- Fixed DB error with d_athens in 1312
- Fixed some freeze bugs related to circular liege hierarchies
- Fixed a pretty serious bug with the automatic movement of spouses and concubines when employers change
- Fixed an issue with the default succession and secondary titles in Merchant Republics
- Fixed a bug with the 'spouse' field in plots only working on your primary wife
- No longer allowed to order your heir to take the vows if imprisoned by someone else
- Vassal Holy Orders and Mercs with a 'primary' type title who lead revolts no longer get a temporary revolter title
- Added missing adjective form of the kingdom of Saxony
- Fixed some issues with 'excommunication' for Yazidis
- Merchant republics can no longer grant away any title de jure above the capital city
- Fixed misleading text for Designating heir in the Indian religions
- Fixed a bug with Nestorian still being listed in the 'Mend the Great Schism' event
- Children who are imprisoned now lose their current guardian if from outside the realm
- No longer possible to grant Temple Holdings to children
- Anglo-Saxons are now also allowed to create the Kingdom of Saxony
- Changed the listed order of the event options in event WoL.115
- Updated the description of the Cathar religion
- Added missing notification events for Zoroastrian and Jewish great holy wars
- Adjusted tooltip for 'Arrange Betrothal' to avoid mention of Europe
- Added missing claims on England to the children of William the Conqueror
- Fixed completely broken trigger 'any_close_relative'
- Fixed bug with Kharijites in events SoA.5313 and SoA.5301
- Increased the priority of the contraction of disease message
- Fixed a bug where the Call to War status was reset on reload
- Faction leaders can no longer present an ultimatum while ANY Holding in their own realm is occupied
- Added max childbearing age check to event 76005 (unwed daughter)
- Made religious head titles always show their special CoA
- Now possible to specify a 'icon_religion' field in decisions
- Added missing icons to various religious conversion Decisions
- Fixed the broken display of Seize Trade Post plots
- Ambitious claimant adventurers now move out of the realm if they are targetting their liege
- Fixed a problem with the 'gain_settlements_under_title' and enemies being vassalized when they should not be
- Now allowed to call allies in claim wars against liege
- AI will not join wars against spouse
- 'ai_will_do' fields in decisions can now handle modifiers down to a factor of 0.0001
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affairs with characters with many children
- Fixed a bug with kingdom adjudication on succession where an heir could steal a capital from an unrelated third party
- Added several missing Alert names for the Outliner
- Removed inappropriate references to Europe in some map mode tooltips
- Blocked the subjugation CB against rebels
- Fixed some issues where invalid heirs could still inherit under Tanistry
- No longer possible to banish your spouse or concubine
- The 'intermarry' field in religions can now take religion group as well as a specific religion
- Zun pagans can now properly intermarry with the Zoroastrian and Indian religion groups
- Fixed a bug where the Chancellor might discover himself trying to fabricate a claim on his own titles and kill himself (event 20147)
- AI: Improved the effect of the gender succession law on heir nomination
- Added missing text EXPENSE_TRIBUTE
- AI: Fixed an issue with incorrect evaluation of potential concubines
- Fixed a bug with negative war score from certain occupied Holdings
- Religions with autocephaly are now allowed to appoint non-rulers as Court Chaplains if they have no vassal bishops
- William the Bastard now gets "the Conqueror" nickname again if he succeeds with the invasion
- The wasteland county tooltip no longer shows "noculture" and "noreligion" in some map modes
- Now allowed to give de jure vassal counties to vassal Merchant Republics regardless of other rules
- Patricians can now get the "Get Married" ambition
- Re-enabled the full tooltip for the 'has_plot' trigger, since it should now actually work
- Wars directly involving cardinals who are then elected Pope now always invalidate
- Fraticelli Popes can now also demand Papal Investiture through event 67000
- Popes no longer demand Papal Investiture on secondary kingdoms or empires (event 67000)
- Invalidated Great Holy Wars no longer fire a major event saying they succeeded
- Fixed some issues with inappropriate on_actions being fired by invalidated wars
- Fixed inconsistency in Decadence rounding in the interface
- The Revoke Title Interaction is now grayed out if there are no valid titles to revoke
- Fixed spelling error in event 3021
- Failed rebels (population uprisings and adventurers) now lose all their money when the war ends
- Improved the text description of Temple Holdings
- Higher revolt risk now increases actual revolt chance exponentially
- When many types of provincial rebels spawn or reinforce, the local revolt risk is massively reduced
- Improved tooltip for the 'add_character_modifier' and 'add_province_modifier' effects when they have unlimited duration
- Added support for a 'min' field to effect 'scaled_wealth'
- The Royal Aid marriage tax now always gives at least 10 gold
- Removed a check blocking older women from getting married with men who could potentially take concubines or multiple wives
- The Embargo CB can now only be used if the target has any trade posts in your realm
- Tribal vassal opinion modifiers in Laws now actually work
- It is no longer possible to send chancellor to the wrong province in the tutorial.
- Fixed a scenario where sue for peace made the tutorial get stuck.
- Repositioned some windows in tutorial.
- Changed localization text for tutorial in Chapter one.
- It is no longer shown Elective Gavelkind in non tribal governments.
- Solved bug with banishing character that than stayed in the court.
- Rising tribal army army will no longer teleport the king from any other army.
- Underaged rulers are not allowed to lead armies any more.
- 'Suppress revolt' option works correctly for provinces of your vassals.
- Mapmode now updates after sending councillors on jobs.
- Fixed the bug with showing Aztec religion icons.
- Fixed the bug when the player couldn't marry betrothed.
- Improved evaluation of build time and build cost in provinces.
- Added support for Enter key to start the game in multiplayer Hosting and Joining game menus.
- Changed the conditions for customization of dynastic shield in Single and Multiplayer.
- It is no longer allowed to destroy contested titles.
- Now during the conversion of government all new laws are set to default.
- It is no longer any delay of updating spouse in character view after getting married.
- Pope never switches to any other holding title.
- Fixed the situation when list dropped down when the time was ticking.
- Fixed Message Box so that all raised messages will have portraits.
- Now when your character dies ledger pages are updating properly.
- Now pressing a claimants claim that is De Jure of any of your titles will make him your vassal.
- Fixed the bug with Depose Antipope Casus Beli when it was not deposing antipope.
- Fixed the bug with the disabled betrothal between persons of the same dynasty.
- Tolerance technology no longer affects just landed characters.
- Now when loosing to a claimant faction you become the new rulers vassal.
- Disabled granting last county title if you had a lot of barony titles.
- Added opinion modifier when granted title includes lower titles.
- Fixed the bug with disabled asking for crusade against Ilkhanate, Aztecs and so on.
- Now in outliner for settlements will be used it actual names.
- Build time and cost modifiers now affect build time and cost of settlements.
- Province modifier is now updated on tech investment.
- Prisoner's opinion in prisoner list is now of player rather than prisoner's liege.
- Fixed the issue when Ironman checkbox didn't affect loaded save game.
- Fixed the bug when army arrows dissapeared during the movement.
- Fixed the bug when ruler designer didn't disappear after pressing "Back" button.
- Now during switching between alerts all previous views will hide properly.
- Rügen, Öland and Djerba are no longer considered to be ocean terrain provinces.
- Troop strength is now scheduled to be recalculated ASAP after buying a retinue.
- Inheritors now inherit budget estimations in case they are larger than they current estimations (prevents some exploits).
- Changed the republic trade zone map mode to trade zone map mode
- Republic characters can grant capital landed titles now.
- Fixed a bug preventing some settlements from being renamed after name-changing events like changing the government etc.
- Landless AI religious heads are not prevented from starting crusades anymore.
- Tutorial messages now use the correct court chaplain and spymaster actions' names.
- Wrong government type tax/levy/garrison modifiers are now applied multiplicatively just before calculating the final tax/levy/garrison values instead of adding them to other modifiers.
- Fixed a bug which caused an extra patrician slot appear in the republic view after the doge died.
- Fixed a bug when a non-leading revolt faction member patricians losing the war for independence would cause the republic to have more than 5 houses.
- Councillors are now automatically recalled when the province in which they perform their mission becomes invalid for this mission.
- Turkish portraits show blinded eyes, boils, scars and red spots correctly now.
- Characters now stop leading units and flanks after unsuccessful imprisonment attempts or being granted independence.
- Set title holder effect (used e.g. when winning a title in a war) now replaces the character in holy wars against the original character on title usurpation.
- De jure law change opponents list is now populated correctly for merchant republics.
- Fixed a bug when the game would incorrectly say that a character will join a plot if bribed.
- Fixed a bug when sometimes the FROM scope was not inherited in deeper scopes.
- Being able to have concubines overrides polygamy now.
- Subunit modifiers no longer include province modifiers twice.
- The total retinues number is no longer set to 0 on switching the tabs in the military view.
- Moving capitals is only possible during peacetime now.
- Enabled mods with spaces in their names are now being correctly remembered between game sessions.
- It's no longer possible to start or join independence factions against a merchant republic liege as a merchant republic character.
- An error dialog is now shown when saving through the in-game menu fails.
- Potential plot power is now calculated correctly.
- Gold from non-important courtiers being cleaned up on character death is not being inherited anymore.
- Friends are now considered allies.
- Loading screen borders will now display correctly on high resolution screens.
- Fleets in ports are now being selected by clicking on their 3D model rather than the tiny port model.
- History is now being applied correctly when the Old Gods DLC is enabled but the Charlemagne DLC isn't.
- Fixed a world peace bug when everyone would become allied to everyone.
- Military view now also shows the total number of troops available to each vassal.
- Call allies/vassals button tooltip now lists potential allies even when there's no war.
- It's possible to revoke county-level or higher titles even when they don't have any de jure vassals now.
- Titles in the lobby diplomacy list are now positioned correctly.
- Trade post limit is now being shown in the technology interface.
- Loading ironman saves over 25 MB won't cause the game to freeze anymore.
- It's no longer possible to join wars that would result in attacking vassals if the CB forbids it.
- Each character can now have a special title that persists after death (e.g. Genghis Khan).
- Localisation fixed for plot events
- Several Lovers events now checks that ruler/spouse/lover isn't incapable/imprisoned
- Male-only Lovers events no longer triggers for women
- Single-only Lovers events no longer fires for married characters
- SoA event no longer fires for heretics
- Feudal life even no longer automatically causes incapable
- Lovers event checks for imprisoned and incapable, checks religion_group instead of religion
- Lovers event no longer marries you to imprisoned+incapable lovers
- Republic events now have proper checks
- Proper triggers added, and logic fixed for several Lovers events
- Proper triggers added to adult personality event
- Localisation fixed for Friends & Rivals events
- Localisation fixed for Hedge Knight events
- Localisation fixed for tutorial
- Localisation fixed for Feudal Life events
- Spelling fixed for several titles
- Localisation fixed for married life events
- William Wallace wikipedia link has been fixed
- Options enabled for ai on Spymaster events
- French menu localisation fixed
- French localisation fixed for 20+ titles
- Added proper checks for several various trait events
- Added proper checks for several traits effects events
- Fixed logic for several Friends Rivals events
- Fixed localisation for several titles
- Made sure that events that require a character to have eyes do not fire for blind people
- Fixed that bedtime stories can no longer be told to dead children
- Fixed broken scopes for several Rumours events
- Made several fixes to - mostly flawed triggers - Ward events
- Fixed opinion problems with Old Gods events
- Fixed missing references for misc event
- Fixed the FOW that you get if you start the game in multiplayer with observer
- Can now call friends to war
- Can no longer use mercenaries against rulers that are their friends
- Can no longer use mercenaries who are rivals against you
- Can now destroy holy sites and recreate them, when destroyed they are moved to the county until a temple is built.
- Can now destroy holy sites through looting.
- Can only reform a faith if you hold at least 3 holy sites which are temples and not counties.
- Fixed crash when trying to give away bishopric to female heirs.
- Now clever_ambush_tactic give horse archer offensive bonus.
- Tribes can now build churches.
- Added version command line.
- Now claimant in crusades are shown in war overview.
- Now push all claims make sure that titles are marked as contested.
- Can no longer enforce plot to take vassal land if he is in revolt.
- Clicking on title shields that won't open realm view should now still center the camera.
- Now holy orders and mercenaries are blocked from forming kingdoms
- Reworked how AI views peace offers and fixed issue caused by overflow of the evaluation variables.
- Fixed get married ambition for homosexuals.
- Fixed missing localization for in hiding.
- Now it properly handles mercenaries with fleets in military view.
- Fixed issue with play console command.
- Correct mercenary monthly cost is now displayed/calculated.
- Reworked a lot of muslim events to map under new quick triggers
- Reworked a lot of muslim events to use the new uses_decadence trigger
- Reworked plot events to use new plot quick triggers
- Now we have visual indicator when settlement slots are being used by tribals or nomads
- Remade budget screen in realm view to allow dynamic amount of entries
- Can now build tribal lands in empty provinces which has no tribal land
- To become a cardinal you have to be within the pope's diplomatic range
- Fixed mercenaries switching culture
- Pagan diplomatic menu now use pagan button instead of the default one.
- The tribal opinion modifier now affects all tribals, not only unreformed tribals.
- Added a new opinion modifier for unreformed tribals.
- Met the Merry Men modifier now uses the green icon instead of the red one.
- Fixed bug where the plot to kill allow-trigger did not properly check so that you did not try to kill the children of female lovers (it worked as intended against male lovers).
- Customized dynasties created before starting the game will no longer have their dynasty shield regenerated when reloading the game.
- Tribal armies are now raised in your capital, instead of your current location.
- Selected characters in the lobby will now be deselected when changing date to when that character is not playable or alive.
- Fixed bug where honorary titles did not change the opinion from your spouse.
- The load game interface now closed when leaving the lobby.
- Fixed bug where the chronicle entry for getting married appeared twice.
- Feudal administration is now properly selected when going from tribal to feudal for independent kings and emperors.
- Clicking on special interest characters in the outliner now takes you to their location.
- Right-clicking on special interest characters in the outliner now opens the Dynastic View as well as the Diplomacy Menu.
- Right-clicking on council members in the outliner now opens the Dynastic View and the Diplomacy Menu for that character.
- Clicking on humans in the outliner now have the same effect as clicking on special interest characters.
- Fixed bug where it was possible to reform pagan religions even if one did not have enough piety.
- "S" can now be used as a shortcut to split an army in two.
- Added missing localisation for Republic Arsenal lvl 3 building.
- Fixed bug where games could not be started through the era picker when changing dates.
- The Theology focus opinion modifier is no longer calculated twice.
- Fixed bug where the faction events to lower tribal organization and crown authority used the name of their plot instead of the faction name.
- Dead rulers now have their titles ordered in the same way as when they were alive.
- Vassal limit number is now displayed properly when negative.
- Fixed bug where the in hiding notification events triggered several times.
- AI will now properly raid coastal provinces when not having the religion flag allow_viking_invasion.
- Claimant factions can no longer be used against viceroy-lieges.
- The piety icon in the character view now properly shows the piety icon of the selected character instead of your piety icon.
- Theocracies are no longer valid crusade winners. The head of religion can still win the crusade if there are no other valid participants.
- Cherson and Nikaea is no longer marked as a viceroyalty in the history files when held by the top liege.
- The requirement for viceroyalties only being grantable to feudals are now shown in the tooltip.
- Fixed bug where event-handled divorces did not add chronicle entries nor were useable for the achievment to divorce a lombard princess.
- The right-click to.. tooltip messages are no longer in caps.
- AI characters no longer incorrectly get achievment flags.
- Fixed bug where AI would transfer baron vassals for being over vassal limit.
- Tyrrany wars will now properly end when the tyrant dies.
- The succession law for non-viceroyalty titles for viceroys will now always be primogeniture or open (if muslim).
- Fixed bug where viceroyalty titles would loose their viceroyalty status if the holder of it dies when in a rebellion.
- The send button is now properly disabled when declaring war or asking for crusades when no title is selected.
- Patricians no longer have their title name in yellow in the game lobby.
- Fixed bug where selecting multiple fleets after having selected armies caused interface displacement.
- Muslim rulers now have access to the church levy and taxation law groups, although it will not affect any Muslim vassals (as they are of the Iqta government and therefore not a theocracy).
- It is no longer possible to invite lesser union characters to your court if they are already in the same court as their spouse.
- Fixed bug where AI top liege transfered vassals of vassals at war with their liege.
- You will now become hostile with all top lieges of barons in the province you are raiding, instead of just the county owner top liege.
- Fixed bug determining the player successor of viceroys when the liege is of the same dynasty.
- Decreased monthly decadence gain.
- Description for retinues no longer claims retinues to cost only when reinforcing.
- The Decadence Alert is now shown when you have dynasty members negatively contributing to your decadence.
- The Decadence number in the top-right part of the screen is now red when so high that you risk being target of a decadence revolt. This value can be modified in defines.
- The vassal list in the character view will now try to put vassals of your government before other vassals.
- Tribal vassals now count towards your vassal limit regardless of your government (this can be modded back in by adding the following to the government scripts: ignore_in_vassal_limit_calculation = { tribal_government }).
- Vassals will no longer get independent from the top liege when a viceroy dies while being over vassal limit.
- The tutorial arrow for ambitions now points towards the new position of the ambition button.
- Added console command clr_moved_capital.
- Fixed bug where temporary titles of allies in a war were removed when the war ended.
- Patricians can no longer press their claims against their lieges capital or any of the lieges highest tier titles.
- Strong claims will no longer be replaced with a weak claim when inheriting a weak claim of the same title.
- Going back to the era picker in the lobby now closes the ruler designer.
- Marriages and betrothals are no longer blocked by being in a revolt.
- You can no longer grant Eunuchs tribal counties.
- Fixed bug where titles that were not grantable to Eunuchs could be grantable as a lower title when giving away duchies.
- You can no longer give away temples to unlanded females with absolute cognatic if your religion do not allow female temple holders.
- The alert for being able to tech will now properly be shown even if one or more tech branches are fully maxed out.
- War tooltips now show the warscore at the top instead of at the end.
- The Ironman tooltip now mentions that the Ruler Designer is not allowed for achievements.
- Fixed bug where you could not give away Honorary Titles if your liege had given you that title.
- The tooltip for City Construction now correctly displays that it unlocks the tribal Market Town buildings.
- Fixed bug where you could not raise your vassal liege levies in the province view when selecting that characters personal demesne.
- Fixed crash when loading a save game with a nonexisting delayed province event.
- Removed unused message settings category.
- Fixed bug where children were considered born in the purple even if the ruling parent was dead when the child was concieved.
- Added missing localisation for beeing banned from a game.
- You no longer gain religious authority for looting temples of your own religion.
- Embarking an army to a fleet will now properly cancel any existing movement for that army.
- Fixed bug where the nominate bishop view would automatically close for no apparent reason.
- Fixed bug where you were still considered a revolter after inheriting a higher tier title, ending the war.
- Fixed bug where forming the HRE gave you gavelkind succession if the previous primary title was Feudal Elective.
- Fixed bug where the campaign found for the colleague of cardinals were not loaded properly.
- All tribals of Duke tier or above will now have the tribal organization law, regardless of if they are independent or not. Counts and baron tribes will get the tribal organization effects of their lieges, if any.´
- Military tech rewards from battles will now be relative to the size of each unit compared to the total strength of the units on that side.
- Granting independence to a vassal will now establish a truce between the characters.
- You can now ask dynasty members to straighten up even if you are in a regency.
- It is no longer possible to ask for crusades against targets with whom you have a truce.
- It is no longer possible to start a faction to change succession type to a succession that is not allowed or potential.
- Event troops gotten through Build Legend and Build Zeal can no longer raid.
- Event troops gotten through Organize Raid will always raid.
- Allowed triggers and possible plot power is now visible when hovering a plot in plotview.
- Non-allowed plots are now visible in the plot view.
- Granting a title with Include Lower Titles checked should now properly transfer vassalages.
- Fixed bug where winners of a crusade sometimes remained the vassal of the crusade target.
- The Independence CB is no longer valid against revolters.
- Fixed bug where your council members were not always able to take wards.
- You can now properly grant the Merchant Republic Designate Heir honorary title when you have other patricians designated heirs in your court.
- Fixed bug where Indian Subjugation not always took or vassalised the land under the conquested title.
- The Designated Regent title now properly works when granted to someone outside your court.
- The trade post lists in the Republic View no longer jumps to the top when the game is unpaused.
- Tribals can now also adopt feudalism and become a merchant republic if their capital is a castle (for becoming feudal) or a city (for becoming a merchant republic).
- AI Mongol Horde will now properly avoid fighting other Mongol Hordes while they still have their special invasion forces.
- Added alert for having high prio minor titles available to grant.
- Added console commands add_friend, remove_friend, add_rival and remove_rival.
- Rebels will now spawn with 100 gold.
- Fixed bug where the AI would keep their units attached to characters they no longer participate in a war with.
- Host invasions can now properly travel to realms with no port.
- AI will now stop raiding when they are at war where the liege is one of the primary participants.
- Looting hostility will now be cleared when both parties are fighting the same war together.
- AI controlled units will no longer enter provinces with hostile units with a significantly smaller unit before their larger units.
- AI will now consider moving troops away from their own provinces to avoid taking attrition.
- Fixed bug where the tooltip for the war icons flicked on daily tick.
- AI zeal and greed values will now affect the settlements they build.

COMBAT:
- Rebalanced troop stats:
- Light Infantry - Skirmish Attack reduced to 1 (down from 2).
- Light Infantry - Skirmish Defense reduced to 2 (down from 2.5).
- Light Infantry - Melee Attack reduced to 1 (down from 3).
- Light Infantry - Pursue Attack reduced to 2 (down from 3).
- Light Infantry - Pursue Defense reduced to 2 (down from 3).
- Heavy infantry - Skirmish Defense increased to 4 (up from 3).
- Light Cavalry - Skirmish Attack reduced to 2 (down from 2.5).
- Archer - Maintenance increased to 2 (up from 1).
- Archer - Skirmish Attack reduced to 2 (down from 5).
- Archer - Skirmish Defense reduced to 1 (down from 3).
- Horse Archer - Skirmish Defense reduced to 2 (down from 4).
- Horse Archer - Melee Attack reduced to 1 (down from 3).
- Horse Archer - Melee Defense reduced to 2 (down from 4).​
- Rebalanced tactic modifiers:
- Swarm Volley Tactic - Archer offensive bonus reduced to 120% (down from 240%).
- Swarm Tactic - Horse Archer offensive bonus reduced to 100% (down from 300%).
- Harass Swarm Tactic - Horse Archer offensive bonus reduced to 120% (down from 240%).
- Inspired Defense - Now also gives 150% defensive bonus to war elephants.
- Religious Fervour - Now also gives 150% offensive bonus to war elephants.
- Rescaled random weights on Retreat and Ambush Tactic.
- Retreat and Ambush Tactic - Horse Archer offensive bonus reduced to 200% (down from 420%).
- Retreat and Ambush Tactic - Light Cavalry offensive bonus reduced to 120% (down from 240%).
- Retreat and Ambush Tactic - Archer offensive bonus reduced to 100% (down from 180%).​
- Added Elephant Trample tactic (melee phase).
- Siege assault battles now use the Melee combat values on the troops instead of the Skirmish combat values.

MODDING:
- Added geographical regions that can be checked in triggers if a title or province is contained in a region defined in map/geographical_region.txt. These regions are static throughout the game and are more reliable than using de-jure triggers for events that you want to affect specific places.
- Bookmarks now uses folder structure
- Combat tactics now uses folder structure
- Disease now uses folder structure
- Job actions now uses folder structure
- Job titles now uses folder structure
- Triggered modifiers now uses folder structure
- Added scripted triggers
- Added scripted effects
- Added create_tradepost effect
- Added folder structure to defines
- Added folder structure to modifier_definitions
- Added MAX_WARDS_PER_GUARDIAN to defines
- Added missing commandline argument "debug" to show debug logs
- Possible to append to cultures from several files
- Possible to append to on_actions from several files
- Added trigger technology_can_spread, checking whether technology can spread in the province.
- Added effects set_special_character_title, remove_special_character_title.
- Can now specify a CB to not be displayed in the diplomatic mapmode
- Culture can now decide if you are allowed to raid or not
- Added external province type in map definitions, will not generate a border or text and can be 1 pixel big
- Added global movement speed modifier
- Now can force contract on specific governments which will bypass the opinion limitations using new government system
- Now possible to disable courtiers from receiving MTTH events in defines
- Added effect set_government_type.
- Governments can be modded in the decisions folder.
- Geographical regions can be modded in the map folder.
- County-, duchy- and sub-region tags can now be used to define island- and geographical regions.
- Added region trigger.
- Added flags reinforcing [yes/no] and reinforce_rate_multiplier to the spawn unit effect.
- Added flag maintenance [yes/no] to the spawn unit effect.
- Added flag looting [yes/no] and can_toggle_looting [yes/no] to the spawn unit effect.
- Added trigger is_allowed_to_loot.
- Added on_action on_became_imprisoned_any_reason, that triggers whenever a character becomes imprisoned for any reason.
- Added flag adventurer [yes/no]. Adventure titles work just as temporary titles but do not get destroyed automatically when the holder is in peace. Instead, they are destroyed whenever the holder gains another title or when the holder dies.
- Added effect set_looting and set_can_toggle_looting for units.
- Added character text GetHusbandWifeOpp.
- Added triggers realm_levy_diff, reverse_realm_levy_diff, max_realm_levy_diff and reverse_max_realm_levy_diff.
- Renamed the realm_manpower trigger to realm_levies.
- The break effect now also properly affect tooltips.
- Added effects any_unit, any_army, any_fleet, random_unit, random_army and random_fleet.
- Added trigger any_unit, any_army and any_fleet.
- Added flag seafarer in culture and religion files, helping the AI to determine if coastal provinces is preferred when raiding.
- Added trigger is_seafarer, checking if either the culture or religion have the seafarer flag set.
- Added trigger is_island, checking if the province exists in island_region.txt.
- Added event target most_participating_crusader, used to get the most participating non-theocracy attacker in a war.
- Added on_action on_divorce, which fires whenever a character gets divorced regardless of the reason.
- Quick triggers are now properly checked when you fire an event from another event.
- Added triggers is_[law/government/decision/targetted_decision/title_decision/settlement_decision]_[valid/potential] with parameters key, character, title and settlement.
- Added effects and triggers any_dejure_liege and any_defacto_liege.
- Added event target defacto_liege_title.
- Added effect destroy_settlement.
- Added effect make_primary_settlement.
- Added match_settlement to the spawn unit effect.
- Added event trigger 'log'.
- Earmarked units can now also use the $CULTURE$ parameter.
- Added trigger completely_controls_region.
- Added any_title effect.
- Added effects make_capital_holding and revoke_capital_holding.
- Added trigger is_nomadic.
- Added government trigger.
- The Spawn Unit effect can now take saved event targets as parameters.
- Added nomad flag to the create_title effect.
- Added effect convert_to_nomad and convert_to_fort.
- Added flags ai_fabricate_claims to religion groups.
- Added flags attacking_same_religion_piety_loss and uses_decadence to religions. Decadence will be used if the religion AND government of a character is scripted to use decadece.
- Added flags hire_cost and maintenance_multiplier to retinue subunits.
- Added event scopes [strongest/weakest]_clan_vassal, [strongest/weakest]_clan, [strongest/weakest]_clan_vassal_except_me and [strongest/weakest]_clan_except_me, determined by the number of empty holdings they hold.
- Added event scopes [most/least]_prestigious_clan_vassal, [most/least]_prestigious_clan, [most/least]_prestigious_clan_vassal_except_me and [most/least]_prestigious_clan_except_me.
- Added event scopes [most/least]_populous_clan_vassal, [most/least]_populous_clan, [most/least]_populous_clan_vassal_except_me and [most/least]_populous_clan_except_me.
- Added triggers clan_satisfaction, total_manpower, unused_manpower, raised_manpower, max_manpower, manpower_growth, population, max_population, population_growth, population_and_manpower, max_population_and_manpower and population_and_manpower_growth.
- Added effects manpower and population.
- Added trigger uses_decadence.
- Added nand-trigger.
- Not-triggers will now do a script assert if it contains more than one trigger (where the use of nand- and nor-triggers are recommended to be used instead), but will work as previously.
- Added trade_post_has_building and trade_post_has_any_building triggers.
- Added trigger is_settlement_type_allowed.
- Added effects create_fort, destroy_fort, seize_fort, random_fort and any_fort.
- Added triggers any_fort, num_of_forts, num_of_forts_diff, has_fort, fort_has_building and fort_has_any_building.
- Added event scope trade_post_owner.
- Added trigger has_castle, has_temple, has_city and has_tribal.
- Added trigger has_settlement_construction.
- Added triggers is_[law/government/decision/targetted_decision/title_decision/settlement_decision/trade_post_decision/fort_decision]_[allowed/potential].
- Added triggers num_of_[subrealm/demesne]_[castles/cities/temples/tribes/empty_provinces].
- Added trigger holding_diff.
- Added effects set_title_landless, set_title_adventurer and set_title_nomad.
- Added forbidden_raid_target opinion modifier, which disallows looting against that character.
- Job action script can now properly use the various job title event scopes.
- Added triggers has_feud_with and any_feud_rival_clan.
- Added triggers clan_opinion, reverse_clan_opinion, their_clan_opinion, clan_opinion_diff and reverse_clan_opinion_diff.
- Added is_high_prio flag to minor titles, determining whether an alert should be shown or not if that title is available to grant.
- Added triggers num_of_king_titles_in_realm, num_of_duke_titles_in_realm, num_of_count_titles_in_realm, num_of_baron_titles_in_realm, num_of_titles_in_realm.
- Added effect unsafe_give_minor_title.
- Added modifiers clan_sentiment, max_manpower, max_manpower_mult, max_population, max_population_mult, manpower_growth and population_growth, currently applicable on characters and the capital.
- Added modifiers retinue_maintenence_cost and horde_maintenence_cost, currently applicable on characters, family palaces and the capital.
- Added is_active_trigger to buildings. Any modifier from buildings that are not considered active will not apply until the is_active_trigger is properly validated.
- Added modifier global_winter_supply, currently applicable on the capital.
- commander_limit can now be scripted in buildings for capital settlements, increasing the number of commanders a ruler can have.
- moved_capital_months_mult can now be scripted for capital buildings and modifies the delay for how often one can change capital, if their government allows for more frequent switching than once per lifetime.
- The set_defacto_liege effect now works on titles as well.
- Added on_actions on_battle_won_owner and on_battle_lost_owner.
- Added modifiers global_trade_route_wealth, global_trade_route_value, global_tradevalue and global_tradevalue_mult, applicable on the capital of holders of a trade post.
- Trade post buildings will now also have an effect in the capital settlement, not only the family palace.
- Fixed bug where the targetted decision filters realm and sub_realm did not properly check the court of the top liege or the current character.
- Added trigger religion_allows_female_temple_holders.
- The spawn_unit effect will now spawn units on any other unit if there is no other valid location (instead of not spawning the units at all).

MAP/HISTORY:
- Improvements to the setup for various major and minor realms in the 1220 bookmark.
- Pechenegs are no longer a vassal of Khazaria in 867.
- Lappish culture renamed to Sami.
- Samoyed culture renamed to Nenets.
- Some samoyed province and title names changed to "Saamod".
- Spanish March: Duchy of Barcelona is now de jure Aquitaine in 867 instead of Duchy of Aragon.
- Viken province is now de jure Norway.
- Readjusted some province borders in Norway to make more geographical sense.
- Adjusted some historical title names in Norway.
- Corrected the borders of Genéve province.
- Improved Papal regnal name list, making it much more medieval.
- Popes in the history files now have their proper latin regnal names (no more Stephens, Johns and Adrians).

GRAPHICS:
- Fixed wrong matrix math in pdxmesh shader
- Will now show "in-use" land by tribals or nomads
- Various map fixes, including properly connecting some bugged rivers.

CONVERTER:
- Fixed various small irritating issues in the converter
- Fixed crashes in converter with regards to flags
- Nomads are now fixed
- Fixed the zoroastrian heresies icons
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 09, 2015, 03:53:10 AM
Damn, I thought I was going to strain my finger pressing the down arrow key to get to bottom of list...!
Title: Re: Crusader Kings 2 Redux
Post by: dps on July 09, 2015, 10:37:03 PM
Quote from: jimmy olsen on July 02, 2015, 06:09:32 AM
What fort level do I need to stop raiding?

The Dark Elves conquered Ulthan and now their raids are rampaging across the whole map.

I don't think any fort level "stops" raiders--they're just more likely to target less well defended counties.  OTOH, I'm still new enough to he game that I hesitate to say much of anything with certainty.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on July 11, 2015, 02:27:10 AM
Gameplay video of Horse Lords by Arumba: https://www.youtube.com/watch?v=ruNILe3Q8U8

He currently has 3 videos up, ~1 hour worth, though knowing his ridiculous output there'll probably more to come.

Title: Re: Crusader Kings 2 Redux
Post by: Syt on July 12, 2015, 01:06:48 AM
With all the mechanics now in the game (tribes, hordes, tributaries, patron gods, republican elections etc.) I'm starting to think that we're getting to a point where everything is in place for EU: Rome II.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on July 12, 2015, 09:11:07 AM
Quote- Must now be at least a king level ruler in order to expel the Jews.
-

:shifty:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 14, 2015, 12:42:28 AM
Quote from: Syt on July 11, 2015, 02:27:10 AM
Gameplay video of Horse Lords by Arumba: https://www.youtube.com/watch?v=ruNILe3Q8U8

He currently has 3 videos up, ~1 hour worth, though knowing his ridiculous output there'll probably more to come.

This guy is horrible - I never played the expansion before, obviously, but I could instantly see where he was misinterpreting the facts. For example he thought he could not raise more retinues because he ran of manpower (which he clearly had) but the reason was he ran out of gold and prestige; or he thought he was marrying his son off to a princess, whereas he was marrying him off to a priestess. :bleeding:

I could not watch beyond that.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on July 14, 2015, 02:03:32 AM
He has a tendency to be a bit hectic when looking at new expansions, but he's generally good at analyzing the systems and crunching the numbers (P'dox has incorporated some of his suggestions in the past). He's also done a very good CK2 tutorial a few months ago.

Stuff where he misreads things on the fly and gets confused I don't mind, because I know he'll come around to it (like the Priestess/Princess thing he noticed just a few moments later).

You may want to try Shenryyr instead if it irks you too much.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 14, 2015, 03:00:18 AM
Well, I think I may have a kidney stone thingie going on right now so I am more irksome than usual. :P
Title: Re: Crusader Kings 2 Redux
Post by: Syt on July 14, 2015, 03:05:20 AM
Ok. :lol:

But yeah, I understand your frustration. He recently did an Age of Wonders III playthrough, admitting he was learning as he was playing, and it was painful to watch how he overlooked stuff that you know when you've played the game for a bit. That said, someone in the comments will usually point out stuff and when he records new episodes he'll have taken it to heart.
Title: Re: Crusader Kings 2 Redux
Post by: Lettow77 on July 14, 2015, 09:17:38 PM
 The new Straight from the balkans to southern italy is adorable. I was very interested by the Horse Lords' theme and was looking forward to it, but it seems like they have a lot to sort out.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on July 16, 2015, 07:56:59 AM
So any first impressions from Languishitas? I bought it last night... and got promptly called back to work so only got home around midnight. :(
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on July 16, 2015, 12:45:36 PM
What in the expansion is free vs. paid content?  Is everything free except for the ability to play as a steppe nomad?
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on July 25, 2015, 08:59:22 AM
 :hmm:

This is a new one on me...the de Jure Kingdom of Jerusalem is divided between two rulers. The Sultanate of Jerusalem (run by a Catholic Christian relative of mine with a Christian heir) and the Kingdom of the Knight's Hospitaller (run by a Sunni Muslim with a Sunni Muslim heir.)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on July 26, 2015, 02:44:35 PM
Do any of the mods do plague or 14th Century Depopulation?
Title: Re: Crusader Kings 2 Redux
Post by: dps on July 26, 2015, 11:13:38 PM
Quote from: Caliga on July 16, 2015, 12:45:36 PM
What in the expansion is free vs. paid content?  Is everything free except for the ability to play as a steppe nomad?

I think so, but not 100% sure.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on July 27, 2015, 01:11:25 PM
Quote from: Caliga on July 16, 2015, 12:45:36 PM
What in the expansion is free vs. paid content?  Is everything free except for the ability to play as a steppe nomad?

Nomadism as a government type doesn't exist without Horse Lords, so all the steppe hordes are tribal rather than nomadic. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 23, 2015, 03:15:40 PM
Quote from: Syt on July 12, 2015, 01:06:48 AM
With all the mechanics now in the game (tribes, hordes, tributaries, patron gods, republican elections etc.) I'm starting to think that we're getting to a point where everything is in place for EU: Rome II.

I was thinking about this and I'm a bit surprised there isn't more of an effort to create an ancient era mod for ck2. I think diadochi kings with its aesthetically challenged map is still be worked on by one person but that's about it. Many more efforts for the less suitable EU4.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on August 25, 2015, 11:26:00 AM
I reactivated my copy and bought all the expansions (save the silly aztec one) for about 220$ - the game has come a long way since last I played (2013).  So far I tried a game with CK2Plus and the other one - HIP I think?  The SWMH map is simply astounding.  However they're still missing the tools one would expect from such a polished product, namely a character editor, a scenario editor and a decent coat of arms editor.  Yes there's one included but that's clunky at best. 

And the economy still suck.  From those who created Victoria 2 and understand the importance of wealth in grand strategic planning, it's a little disappointing to see how minimal that aspect remains - even after the Republic DLC and those that followed.

Oh well, nothing's perfect.



G.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on August 28, 2015, 01:49:26 AM
I think Horse Lords has done quite a bit for the economy, at least for the areas I'm mainly interested in.  I think the big problem is that the game just can't handle the Plague.  It's stuck in Enlightenment and Victorian notions of progress being a rail line with one track rather than a weird, crazy process.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 28, 2015, 12:35:31 PM
Ugh.  In my current game the Abbasids will just not fall apart.  They span from Egypt to India.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 30, 2015, 06:17:28 PM
Had a good start as Karen in the 867 start and quickly conquered two duchies. Immediately after the second war my duke dies and a one year old girl inherits.  :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: dps on August 30, 2015, 06:27:08 PM
Has the game gotten harder with the Horse Lords expansion?  It seems to have, but maybe it's just me.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 31, 2015, 01:35:29 AM
Quote from: dps on August 30, 2015, 06:27:08 PM
Has the game gotten harder with the Horse Lords expansion?  It seems to have, but maybe it's just me.
In what way?
Title: Re: Crusader Kings 2 Redux
Post by: Alcibiades on August 31, 2015, 03:59:45 PM
Is HIP that good? Honestly worth the small hassle of getting/starting a new game?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 01, 2015, 01:06:49 AM
Yes, I think it is.  Especially if you play in the Levant or east of it.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 01, 2015, 01:07:29 AM
I'd like to see expanded Silk Road mechanics-say, through central Anatolia with the Turkic caravanserais, or through Kievan Rus-but I think that's inevitable. 
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on September 14, 2015, 07:45:47 PM
In my current playthrough I was able to promote the Petty Kingdom of Jorvik to a 'full' Kingdom (that seems to be a new feature), and through sufficient conquest have now created the Kingdom of England.  I guess to keep all of these titles together into a cohesive realm, since I'm a Norse pagan with gavelkind, I need to create a third kingdom and then an empire, right?  I can create Scotland at this point also, and am one county away from being able to create Ireland.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on September 15, 2015, 07:58:21 PM
Thanks for the help everyone. :glare:

Anyway, that's what I did and it worked.  I created the English Empire and died like two weeks later. :bleeding: But my son inherited the Empire and his brothers are now his vassals the Kings of Scotland and Jorvik.

Right before he died the former Emperor came back from a massive raid on Morocco with a ton of Muslim chick prisoners, and so all three of the Emperor's concubines are Muslim descendants of Mohammed, one of which just gave birth to the Emperor's first son and heir. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 16, 2015, 02:00:34 AM
Ask a silly question, get no answer. :blurgh:
Title: Re: Crusader Kings 2 Redux
Post by: Alcibiades on September 28, 2015, 11:01:09 PM
What's the differences between HIP and CK2 Plus?   

Looking at both the mods, I know spellus loves HIP, any thoughts on CK2 Plus or a comparison?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 29, 2015, 02:15:44 AM
I haven't played it since wiz went over to paradox but I liked it as unlike HIP which feels like a 'history' wank, ck2+ seemed more focus on how can it extend events/game mechanics to make the game more fun.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 29, 2015, 06:03:07 AM
Quote from: Alcibiades on September 28, 2015, 11:01:09 PM
What's the differences between HIP and CK2 Plus?   

Looking at both the mods, I know spellus loves HIP, any thoughts on CK2 Plus or a comparison?
HIP is history obsessed, Plus is just stupid.  I tried it as Byzantium and gave up when the crumbling religious authority of Sunni Islam as I reconquered the Levant lead to the revival of Egyptian Paganism and the establishment of a "Kemetic" holy order that rode chariots.  Ugh.


The new HIP is great.  It doesn't include India, but there's a ton more cultures and variety, and expanded options for different groups. 
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on September 29, 2015, 07:57:49 AM
Quote from: Queequeg on September 29, 2015, 06:03:07 AM
Quote from: Alcibiades on September 28, 2015, 11:01:09 PM
What's the differences between HIP and CK2 Plus?   

Looking at both the mods, I know spellus loves HIP, any thoughts on CK2 Plus or a comparison?
HIP is history obsessed, Plus is just stupid.  I tried it as Byzantium and gave up when the crumbling religious authority of Sunni Islam as I reconquered the Levant lead to the revival of Egyptian Paganism and the establishment of a "Kemetic" holy order that rode chariots.  Ugh.


The new HIP is great.  It doesn't include India, but there's a ton more cultures and variety, and expanded options for different groups.

But what about HIP?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on September 29, 2015, 10:05:18 AM
Quote from: Solmyr on September 29, 2015, 07:57:49 AM
Quote from: Queequeg on September 29, 2015, 06:03:07 AM
Quote from: Alcibiades on September 28, 2015, 11:01:09 PM
What's the differences between HIP and CK2 Plus?   

Looking at both the mods, I know spellus loves HIP, any thoughts on CK2 Plus or a comparison?
HIP is history obsessed, Plus is just stupid.  I tried it as Byzantium and gave up when the crumbling religious authority of Sunni Islam as I reconquered the Levant lead to the revival of Egyptian Paganism and the establishment of a "Kemetic" holy order that rode chariots.  Ugh.


The new HIP is great.  It doesn't include India, but there's a ton more cultures and variety, and expanded options for different groups.

But what about HIP?

It sucks. But HIP is awesome
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 29, 2015, 11:01:43 AM
Did I phrase my post confusingly?
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on September 29, 2015, 12:55:07 PM
Quote from: Caliga on September 15, 2015, 07:58:21 PM
Right before he died the former Emperor came back from a massive raid on Morocco with a ton of Muslim chick prisoners, and so all three of the Emperor's concubines are Muslim descendants of Mohammed, one of which just gave birth to the Emperor's first son and heir. :D
I decided to convert to seniority succession, and my brown son didn't like that too much so I had to put him in jail to keep him under control and then he died. :)  He had a cool moustache and kind of looked like Saddam Hussein.  It would have been cool to have Emperor Saddam of the English. :cool:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on October 02, 2015, 03:43:20 PM
So with Horse Lords on sale... I have zero interest in ever playing as the Mongols/Golden Horde/Magyars/whomever.  Is there any point to buying the expansion then?
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on October 02, 2015, 04:04:24 PM
You get to see an extra color on the 'government types' map.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 02, 2015, 05:23:43 PM
Quote from: Queequeg on September 29, 2015, 11:01:43 AM
Did I phrase my post confusingly?

The sentence
HIP is history obsessed, Plus is just stupid. can be interpreted ambiguously if you assume it's possible you left out the word "it" and "Plus" is a preposition.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on October 02, 2015, 06:01:38 PM
Quote from: Grinning_Colossus on October 02, 2015, 04:04:24 PM
You get to see an extra color on the 'government types' map.
That sounds like a 'no'.
Title: Re: Crusader Kings 2 Redux
Post by: dps on October 03, 2015, 03:13:24 AM
Quote from: Caliga on October 02, 2015, 06:01:38 PM
Quote from: Grinning_Colossus on October 02, 2015, 04:04:24 PM
You get to see an extra color on the 'government types' map.
That sounds like a 'no'.

Correct, there's no reason to get Horse Lords unless you want to play as a nomad.  In fact, if you don't want to play as a nomad, there's plenty of good reason NOT to get it.  It makes playing anyone anywhere near the nomads extremely difficult.  It you're a truly expert player and want a challenge, that might be a good thing, but I'm still a relative novice.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on October 03, 2015, 03:33:36 AM
Quote from: Caliga on October 02, 2015, 03:43:20 PM
So with Horse Lords on sale... I have zero interest in ever playing as the Mongols/Golden Horde/Magyars/whomever.  Is there any point to buying the expansion then?
Are the trade networks in Vanilla?  They're pretty interesting.

I think the new HIP w Horse Lords is genius, and I wish to God I had a laptop other than a chromebook.
Title: Re: Crusader Kings 2 Redux
Post by: dps on October 03, 2015, 04:23:21 AM
Quote from: Queequeg on October 03, 2015, 03:33:36 AM

Are the trade networks in Vanilla?  They're pretty interesting.

IIRC, the latest patch gives you everything that Horse Lords gives you, except the ability to play as a nomad.  Just to be clear, without Horse Lords, you can still play as the Khazars and other steppe nomads, but you'll have the tribal government type instead of the nomadic government type.  And without Horse Lords, you can't play as the Mongals when they show up. 

Apparently there's a mechanic now that models the Khazars converting to Judaism, but I'm not sure how it works.  As best as I can tell, they now just randomly convert to a non-pagan religion.  So far, I've had games in which they've converted to Sunni, Bhudisst, and Hindu, bot not to Jews so far.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 17, 2015, 07:32:48 AM
Wow, playing as nomads is ridiculously overpowered!

Also, dps, I think it is the adventurer mechanic. As Tengri Bolghars, I sent my heir out to form a mercenary band and at some point while out and about he became Sunni. Took one generation to get Volga Bolghars to Islamic faith. :D
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 20, 2015, 07:31:08 AM
I've started a game as High Chief of Pictland. It seems a bit easy, considering you're surrounded mostly by one province minors and Northumbria on whom you have a bunch of De Iure claims.
Title: Re: Crusader Kings 2 Redux
Post by: dps on October 20, 2015, 08:56:48 PM
Quote from: Syt on October 20, 2015, 07:31:08 AM
I've started a game as High Chief of Pictland. It seems a bit easy, considering you're surrounded mostly by one province minors and Northumbria on whom you have a bunch of De Iure claims.

That's my current game as well.  And yes, it is a bit easy.  Really, the hardest part is getting more CBs--you aren't really near any religious enemies.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 21, 2015, 02:22:56 AM
I've conquered all of the De Jure kingdom of Pictland. Plus a province on Ireland. My main problem is that my levies and my allies are usually 1k or 2k short of matching potential targets' and their allies' strength. :P

It's a bit moot for the moment, though. I've just switched to Feudalism (it's 810 AD), and now my levies are, of course, shit. There's a dangerous faction with 3,000% my army size - I wouldn't mind losing, though, because it's my brother. :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 21, 2015, 08:59:04 AM
Quote from: garbon on October 17, 2015, 07:32:48 AM
Wow, playing as nomads is ridiculously overpowered!

Also, dps, I think it is the adventurer mechanic. As Tengri Bolghars, I sent my heir out to form a mercenary band and at some point while out and about he became Sunni. Took one generation to get Volga Bolghars to Islamic faith. :D

So I'm starting to re-think whether allowing Islam to spread was my best course of action. I now have most of the Kingdom of Rus and Volga Bulgaria (latter as main title) and have been thinking that I might want to transition to tribal in Poland area. Unless I really propagate Islam though, might make that a dangerous prospect.

Also, at the moment have odd situation where Bolghars still hold some lands independently in the middle of my Volga Bulgaria. I'd had a khagan die when his son was underage (and with no living brothers) and lost the Bolghar tribal title. Instead fell to just strongest clan. Khazars declared war on Bolghars for my lands so took the 'gamey' out of declaring independence which then ended Khazarian war for duchy of Bolghar. Unfortunately, because I've only a weak claim on Bolghar title, we're still two separate states with basically the same color on political map. -_-
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 21, 2015, 09:01:47 AM
In my game the Bolghar Khaganate is Catholic. It's also called "Carpathia." :D

And the Francian Empire is a shambles after Charlemagne was assassinated in 777 - Karloman's son Pepin the Mad has overseen the gradual breakaway of most vassals.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 21, 2015, 01:54:18 PM
I'm annoyed at CKII.

I played a game as an Indian prince, slowly working my way towards creating the Indian super empire title, whatever it's called. After a number of false starts, I eventually pulled it off... but the damn achievement didn't trigger and that had provided the initial reason to play.

When I started playing, I reckoned if I got the first achievement my next goal would be to do the "rule India and Britain as an Indian ruler achievement", but I don't know if I'm willing to put the time in if the achievement won't even trigger.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 21, 2015, 01:55:31 PM
Quote from: Jacob on October 21, 2015, 01:54:18 PM
I'm annoyed at CKII.

I played a game as an Indian prince, slowly working my way towards creating the Indian super empire title, whatever it's called. After a number of false starts, I eventually pulled it off... but the damn achievement didn't trigger and that had provided the initial reason to play.

When I started playing, I reckoned if I got the first achievement my next goal would be to do the "rule India and Britain as an Indian ruler achievement", but I don't know if I'm willing to put the time in if the achievement won't even trigger.

You have to play on ironman for the achievements to trigger.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 21, 2015, 02:34:32 PM
Quote from: Valmy on October 21, 2015, 01:55:31 PM
Quote from: Jacob on October 21, 2015, 01:54:18 PM
I'm annoyed at CKII.

I played a game as an Indian prince, slowly working my way towards creating the Indian super empire title, whatever it's called. After a number of false starts, I eventually pulled it off... but the damn achievement didn't trigger and that had provided the initial reason to play.

When I started playing, I reckoned if I got the first achievement my next goal would be to do the "rule India and Britain as an Indian ruler achievement", but I don't know if I'm willing to put the time in if the achievement won't even trigger.

You have to play on ironman for the achievements to trigger.

:yes:

So despite all my time in the game, I've basically none.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 21, 2015, 05:52:23 PM
And only an idiot would run a paradox game on Ironman.  Game crash, all your work is reduced to nothing.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 21, 2015, 06:36:15 PM
Quote from: Razgovory on October 21, 2015, 05:52:23 PM
And only an idiot would run a paradox game on Ironman.  Game crash, all your work is reduced to nothing.

Nah it autosaves.

But it tends to screw me because inevitably a pop-up event occurs and I happen to be clicking where an option is and accidentally select something. Oh well no re-load for you!
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on October 21, 2015, 06:38:32 PM
Quote from: Valmy on October 21, 2015, 06:36:15 PM
Quote from: Razgovory on October 21, 2015, 05:52:23 PM
And only an idiot would run a paradox game on Ironman.  Game crash, all your work is reduced to nothing.

Nah it autosaves.

But it tends to screw me because inevitably a pop-up event occurs and I happen to be clicking where an option is and accidentally select something. Oh well no re-load for you!

Hard reboot. :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 21, 2015, 06:45:50 PM
Quote from: Valmy on October 21, 2015, 01:55:31 PM
You have to play on ironman for the achievements to trigger.

I was. In fact, I always do.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 21, 2015, 06:46:54 PM
Quote from: Razgovory on October 21, 2015, 05:52:23 PM
And only an idiot would run a paradox game on Ironman.  Game crash, all your work is reduced to nothing.

I haven't found CKII to crash that often... and I have autosave set for every six months, so it's not a big deal.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 21, 2015, 06:51:10 PM
Quote from: Valmy on October 21, 2015, 06:36:15 PM
Quote from: Razgovory on October 21, 2015, 05:52:23 PM
And only an idiot would run a paradox game on Ironman.  Game crash, all your work is reduced to nothing.

Nah it autosaves.

But it tends to screw me because inevitably a pop-up event occurs and I happen to be clicking where an option is and accidentally select something. Oh well no re-load for you!

I've played to many of their games that have a crash that keeps happening at a certain date no matter what happens.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on October 21, 2015, 07:15:40 PM
Maybe you're missing a barony-level holding somewhere?
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on October 21, 2015, 11:19:21 PM
Quote from: Grinning_Colossus on October 21, 2015, 07:15:40 PM
Maybe you're missing a barony-level holding somewhere?

I wish. Then I might fix it. But the achievement is "My Very own Subcontinent - Become Samrat Chakravartin", and that's what I did. I became Samrat Chakravartin.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 21, 2015, 11:20:58 PM
Quote from: Jacob on October 21, 2015, 06:45:50 PM
Quote from: Valmy on October 21, 2015, 01:55:31 PM
You have to play on ironman for the achievements to trigger.

I was. In fact, I always do.

Ah. Well then I am out of ideas.

Congrats, you are the anti-Tim.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 21, 2015, 11:28:12 PM
Quote from: Jacob on October 21, 2015, 11:19:21 PM
Quote from: Grinning_Colossus on October 21, 2015, 07:15:40 PM
Maybe you're missing a barony-level holding somewhere?

I wish. Then I might fix it. But the achievement is "My Very own Subcontinent - Become Samrat Chakravartin", and that's what I did. I became Samrat Chakravartin.

Can we still call you Jake, cause that's new name is a hard one to remember.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 22, 2015, 02:12:39 AM
Have you checked on the Paradox forums, Jake?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 25, 2015, 01:11:03 PM
Quote from: garbon on October 21, 2015, 08:59:04 AM
Quote from: garbon on October 17, 2015, 07:32:48 AM
Wow, playing as nomads is ridiculously overpowered!

Also, dps, I think it is the adventurer mechanic. As Tengri Bolghars, I sent my heir out to form a mercenary band and at some point while out and about he became Sunni. Took one generation to get Volga Bolghars to Islamic faith. :D

So I'm starting to re-think whether allowing Islam to spread was my best course of action. I now have most of the Kingdom of Rus and Volga Bulgaria (latter as main title) and have been thinking that I might want to transition to tribal in Poland area. Unless I really propagate Islam though, might make that a dangerous prospect.

Also, at the moment have odd situation where Bolghars still hold some lands independently in the middle of my Volga Bulgaria. I'd had a khagan die when his son was underage (and with no living brothers) and lost the Bolghar tribal title. Instead fell to just strongest clan. Khazars declared war on Bolghars for my lands so took the 'gamey' out of declaring independence which then ended Khazarian war for duchy of Bolghar. Unfortunately, because I've only a weak claim on Bolghar title, we're still two separate states with basically the same color on political map. -_-

I'm thinking that AI doesn't take special units like hordes into account when determining faction strength? Only thing I can think of as to why my tribal/feudal* vassals would suicidally declare war on me when I've like 15k in hordes vs. 3k faction revolters.

After another minority turned Tengri then fell under the charms of a Catholic bishop from East Francia.  Yellow is Khazaria, currently a tributary of mine (finally as for the first couple centuries, they were my main rival). Bavaria is due , in short course, to see a scion of the House of Dulo inherit the throne (nephew married duchess who became Queen).

Taking Nordic land wasn't my fault. During my Tengri minority, the then Khagan decided to subjugate Sweden and did so without my assistance.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F639868605281747472%2FEC54DB81BFB484F2D95C422340173C63055CACA4%2F&hash=b00bd4dca119d38d42db1a3df4f37bc82733248d)

*Only Poland at this point.
Title: Re: Crusader Kings 2 Redux
Post by: dps on October 25, 2015, 06:03:32 PM
Quote from: garbon on October 25, 2015, 01:11:03 PM

I'm thinking that AI doesn't take special units like hordes into account when determining faction strength? Only thing I can think of as to why my tribal/feudal* vassals would suicidally declare war on me when I've like 15k in hordes vs. 3k faction revolters.

As best as I can tell, it only takes into account demense levies.  I've seen situations where it says that the strength of a faction is 120% of mine.  I can raise, say, 5000 levies from my demense.  There's a revolt, and sure enough, the rebels raise 6000 troops (120% of 5000).  But I've got a 500 man retinue and can get 3000 men from my non-revolting vassals.  I outnumber the rebels almost 2:1.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on December 28, 2015, 09:45:04 AM
Started a random campaign as Chief of Varazdin. I killed my brother and nephew to become the High Chief of Slavonia. I then started taking over nearby territories from other chiefs. The Pope asked me to convert which I did. At the end of my dude's reign he was King of Croatia (and technically Serbia, but I haven't had the extra cash to form the title), a thoroughly Catholic country (a mid-sized Cathar outbreak notwithstanding). The Pope even gave me dispense for my kinslaying (guess he didn't mind me slaying heathens and then becoming Christian). His successors consolidated the lands while slowly expanding. Bavaria is weak now, with few allies, so I break of bits and pieces of them. At one point my successor was married to the Queen of Italy, but their child didn't inherit Italy (bloody elective succession). I would poke Pannonia, but they're allied to both Francia and Italy, so ... no. -_- Francia was formed by Everard Karling in the 820s. Charles died in 792 after an illness.

After 100 years, Europe looks like this:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fs11.postimg.org%2Ff44kz1jwz%2Fck2_2.jpg&hash=4aeba92a3c2fec595a28d7fa7de7d054be5858f3)

And the world like this:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fs11.postimg.org%2Fw5xf14ys3%2Fck2_map_1.jpg&hash=91c759d2411efcb3a5967bdcf36224d1a5d7343a)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 28, 2015, 10:28:41 PM
Kneel to the Byzantine Emperor and then plot to take it over from the inside!  :menace:

Also, how did Italy gain control Barcelona? Did one inherit the other, or was it through crusade?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on December 29, 2015, 05:56:52 AM
I have no interest in being Byzantine. Barcelona was taken by war, and so was Southern France (the Umayyads had Aquitaine for 20 or so years).
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 29, 2015, 07:20:22 AM
Quote from: Syt on December 29, 2015, 05:56:52 AM
I have no interest in being Byzantine. Barcelona was taken by war, and so was Southern France (the Umayyads had Aquitaine for 20 or so years).

Would seem to be the easiest way to become an Emperor given your geographic position.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on December 29, 2015, 07:23:05 AM
I'm not a "conquer the world" kind of player. The blobbage in Western Europe at this stage in the game already makes me consider starting a new game.
Title: Re: Crusader Kings 2 Redux
Post by: Iormlund on January 03, 2016, 03:20:52 PM
So I finally got this with all the expansions.

What's the best way to get introduced to this game (I did play CK - DV back in the day)?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 03, 2016, 03:23:33 PM
Ireland, i.e. n00b island. Also check out Arumba's tutorials on YouTube.
Title: Re: Crusader Kings 2 Redux
Post by: Liep on January 03, 2016, 03:52:25 PM
Ireland is good and begin in 1066 before the fucking Vikings
Title: Re: Crusader Kings 2 Redux
Post by: dps on January 03, 2016, 06:07:49 PM
Yeah, with Horse Lords installed Ireland is probably the best place for a noob to start.

Without Horse Lords, some of the eastern European pagans are a good place to start, but with Horse Lords, you don't want to start out close to the nomads, because they're (mostly appropriately for the time period) overpowered.  OTOH, you probably don't want to start out as a nomad and have to learn their special mechanics right off the bat either.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 03, 2016, 06:53:39 PM
Quote from: Syt on December 29, 2015, 07:23:05 AM
I'm not a "conquer the world" kind of player. The blobbage in Western Europe at this stage in the game already makes me consider starting a new game.

Blobbing just makes it a challenge.

With the Abbasids still strong, becoming Byzantine Emperor is hardly an I win button.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 03, 2016, 07:17:09 PM
Maybe for you, Tim.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on January 05, 2016, 07:31:38 PM
Quote from: garbon on January 03, 2016, 07:17:09 PM
Maybe for you, Tim.

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 05, 2016, 11:34:01 PM
Quote from: garbon on January 03, 2016, 07:17:09 PM
Maybe for you, Tim.

:huh:

I'm well known here for being awesome with the Byzantines.
Title: Re: Crusader Kings 2 Redux
Post by: katmai on January 05, 2016, 11:39:02 PM
Quote from: jimmy olsen on January 05, 2016, 11:34:01 PM
Quote from: garbon on January 03, 2016, 07:17:09 PM
Maybe for you, Tim.

:huh:

I'm well known here for reloading saved games to my advantage being awesome with the Byzantines.

Fixed that.
Title: Re: Crusader Kings 2 Redux
Post by: Archy on January 07, 2016, 06:51:01 AM
Couldn't play CKII since the time they added India. Since I bought my new computer I'm loving this game again.

Started in the Karlingian period as Duke of Toulouse.
I'm now King of Aquitaine. I succeeded around 970 to have primogeniture and High Crown Authority. So my king dies and leaves an 8 year son as heir.
Immediatly factions start forming to lower crown authority. To prevent this I put a lowely count in my gaol and try giving them money to Like me.
Unfortunately due to faction fighting my uncle becomes my regent. I no longer can spend money to improve relations with his faction. In short order I get three demands of my biggest dukes all family to lower crown authority as a consequence I end up with minimum crown authority and Elective since They're too strong to fight for me. Their are now two factions who support my uncles.So I'm curious what the future will hold when I become free from regency. Fun rocky times ahead. :D
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 07, 2016, 09:22:14 AM
https://forum.paradoxplaza.com/forum/index.php?threads/crusader-kings-ii-conclave-to-be-released-early-2016.901254/

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsrkbrKi.png&hash=84a273750ab1cd2d2f2b9c4c9c73034073a1ddd5)

QuoteYour Council Would Like a Word With You

New Crusader Kings II Expansion "Conclave" Coming Soon​

The new year will bring new goodies from Paradox Development Studio and the team behind Crusader Kings II, Paradox's best-selling and critically beloved medieval grand strategy game.

Conclave, the newest expansion for the game, will give your vassals some bite to go along with your bark, as the council that governs your realm will now demand some say in how you rule. Powerful dukes, regardless of competence, will require a seat at the table, and those left on the outside will be more likely to plot against you.

Keep your council happy, and the mighty vassals will resist the pull of faction and civil war. Dismiss their interests, though, and you may find yourself trying to hold together a council at war with itself.

Balance councillor skill and power to keep your dynasty safe and strong. Ignore powerful underlings at your peril, or simply buy their loyalty with favors. Conclave makes the royal council a force unto itself.

Other features of Conclave will include:
- Councils can now vote on changes to realm laws – or you can try to limit their power and influence
- Revised education system for royal children, with new traits and events designed for childhood
- New diplomatic system that prioritizes marital alliances and non-aggression pacts, as well as the possibility of coalitions
- Improved military combat model with a greater emphasis on morale, as well as new rules for mercenary companies
- And many more smaller changes including the usual tweaks to how the AI prioritizes its decisions.

So the choice will be yours; do you dare to challenge your vassals on their council at the risk of challenging them on the battlefield? Can you move your nation towards greater centralization and power without your advisors realizing how much they are losing in the deal?

Crusader Kings II appreciates the subtlety of court intrigue. Conclave will give you new avenues to test that skill.

Conclave will be available in early 2016.

Trailer: https://www.youtube.com/watch?v=6_n_qy53Isk
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on January 07, 2016, 03:08:35 PM
Will there be: vampires.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on January 07, 2016, 03:45:06 PM
(https://content.paradoxplaza.com/media/catalog/product/cache/2/image/9df78eab33525d08d6e5fb8d27136e95/c/r/crusader_kings_ii_conclave_10.jpg)

(https://content.paradoxplaza.com/media/catalog/product/cache/2/image/9df78eab33525d08d6e5fb8d27136e95/c/r/crusader_kings_ii_conclave_04.jpg)

(https://content.paradoxplaza.com/media/catalog/product/cache/2/image/9df78eab33525d08d6e5fb8d27136e95/c/r/crusader_kings_ii_conclave_02.jpg)

(https://content.paradoxplaza.com/media/catalog/product/cache/2/image/9df78eab33525d08d6e5fb8d27136e95/c/r/crusader_kings_ii_conclave_16.jpg)

(https://content.paradoxplaza.com/media/catalog/product/cache/2/image/9df78eab33525d08d6e5fb8d27136e95/c/r/crusader_kings_ii_conclave_07.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 07, 2016, 03:49:14 PM
Full Rights for Women eh?
Title: Re: Crusader Kings 2 Redux
Post by: Sophie Scholl on January 07, 2016, 05:09:46 PM
Quote from: Valmy on January 07, 2016, 03:49:14 PM
Full Rights for Women eh?
Saw that as well.  Interesting.  When I first read through the changes, I wasn't too impressed.  The screen shots added a lot more interest on my part though.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 07, 2016, 05:10:33 PM
Quote from: Valmy on January 07, 2016, 03:49:14 PM
Full Rights for Women eh?
Probably only available for Basques or some of the heresies.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on January 09, 2016, 11:41:46 AM
I really want to start a new game but I'm not sure what to do to avoid just rehashing the same old....
How are those extend back the start date mods?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 10, 2016, 09:50:21 AM
I've been having fun with When the World Stopped Making Sense. My current Vandal king just took control of the Eastern Roman Empire using his claim as a descendant of the Theodosian line. Will see how long that lasts given that I'm already facing a revolt that can call on more troops than me. :D

Also, saw this happen where after being kicked out of Italy, Romulus Augustus eventually took control of the rump state of the WRE. Sadly, after I meddled to make one of my nephews the Western Emperor, it all fell apart. :blush:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F607224401104529681%2FC2559B03EA0A343521D296B3BD4D41D166CA9DF4%2F&hash=b83fa3748b0fc0e465d8a93884bf6d9f8f333390)

Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 12, 2016, 02:49:00 PM
New Conclave diary sounds good with aim of making mid-late game more difficult as long as those mechanics don't simply become tedious.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on January 12, 2016, 02:53:33 PM
Quote from: garbon on January 12, 2016, 02:49:00 PM
New Conclave diary sounds good with aim of making mid-late game more difficult as long as those mechanics don't simply become tedious.

Agree, except for the whole moving toward longer attrition warfare thingie.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 12, 2016, 02:57:02 PM
Quote from: jimmy olsen on January 07, 2016, 05:10:33 PM
Quote from: Valmy on January 07, 2016, 03:49:14 PM
Full Rights for Women eh?
Probably only available for Basques or some of the heresies.

Those would have be some crazy hippie heresies. Like ones the Cathars look at and say 'dudes get your women in line'.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on January 15, 2016, 11:31:34 AM
Started a game as Jorvik and you know.... the game hasn't been as easy as usual.
Usually I start with someone small and build them up. I guess this let's me secure power under the radar (though Eric the heathen was right in the action....).
As Jorvik though... the initial horde soon dies and being forced to fight all wars after your initial war one province at a time is crap.
And then being big and famous everyone wants a piece.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 21, 2016, 04:23:16 AM
The new dev diary is out and, to be honest, I'm stoked:

QuoteSo to the meat of this expansion and my favorite part. The empowerment of the council. As we promised we were gonna let the council in on the day to day governing of your realm becoming more than simply a privy council. Now in fact the strongest vassals in your realm will threaten with civil war if they are not given a position where they can become part of your council and in turn giving them influence on the politics of your realm. Having them on the council prevents them from joining factions and as a liege you can use this to stabilize his/her realm. The councillor will adopt a certain position, these are the colorful icons you see, and this position will dictate how they align themselves with the decisions you take but we will cover that in a later dev diary.

(https://forum.paradoxplaza.com/forum/index.php?attachments/1-jpg.154718/)

Since King Alfonso is a paranoid guy and constantly in hiding, his realm is mostly ruled by his council...

The councillors can choose to either yay, nay or abstain from a vote. You also get a vote (always voting yes when you're suggesting something) and your own vote decides in the case of a tie. The characters abstaining from a vote are always swayed by the distribution of diplomacy skill between the yay and nay sayers. Meaning that some highly influential members might turn the tide in a vote as they persuade the voters that have no opinion on the matter. If the council has a majority voting yes on an action, you'll be free to take that action, but if the council votes against the action, you face the choice of either going against the council or do something else. Going against the council will make it discontent as you have broken the contract with them. Such action also incur tyranny and the council members become free to create and join factions again for a limited time.

For conclave we have also changed how regencies work and the old system with a single regent deciding everything is gone. Instead, If you are in a regency, the regent is put on the council and will vote instead of you and you don't have the option of going against a council vote.

(https://forum.paradoxplaza.com/forum/index.php?attachments/2-jpg.154719/)

The council also have powers to vote on your laws and even propose that a vote shall be started on something they want by cashing in on a favor they might have with their liege. But we will cover the redone laws in the next dev diary as well.

Next up @Moah, our newest addition to the team, will explain some of the new tools you have to influence your council members and how you as a vassal can make your liege do things for you:

Hello everyone,

I'm @Moah and I joined Paradox and the CK2 team recently. I'm here today to talk about Favors. As you know, in the game relationships to other characters are important, especially family. But family, friendships and rivalries are not the only kind of relationships that exist. Sometimes you just do a favor for someone, and hope that somewhere down the line, they'll return it.

And since in the CK2 timeline debts, honor and duty had such a huge impact, we've modelled that through a mechanic we cleverly called "favors".


Getting Support on the Council

As a liege (or part of the council), you can call in a favor on a council member to make them vote like you on the council for one year. This can be used to get an ok to revoke that title you want, execute someone you want to see dead and start that war that you've longed for, but the killjoys of the council is constantly saying no to, without the hassle of tyranny and factions. If you don't have a favor to call in, you can request support from a council member in exchange of a favor. They can turn this down, but if they accept they'll vote just as if you called a favor on them. The difference is that now you owe them a favor. This is one of the basic generators of favors and a way that vassals gain favors on their lieges. As a liege you can often gain a favor by fulfilling the ambition of a vassal and everyone can accept a sum of money in exchange for a favor. When dealing with powerful lords, you can expect their price to be quite high however.

You can only owe someone at most one favor at a time, so if you already owe them, you'll have to wait in requesting support again until they've used that favor to gain something back. Council members can also call favors on each other and a clever vassal can set up scenarios where they control how the council votes.


Forcing Acceptance

Say you've accepted to support your liege on the council, or you paid the emperor of the HRE a large sum of money and you want your investment to pay off. With a favor in hand you can make them accept a marriage (some limitations apply) and gain that Non-Aggression pact you've been longing for.

Invite to Court, Educate Child and the Embargo interactions can also use favors to force acceptance and as the liege you can use a favor to keep a character out of factions.


Building a Strong Faction

If you have favors from your fellow vassals, you can use those to get them to join your faction (if they are valid to join the faction) and since they're bound by the favor, they cannot freely leave the faction.


Pressing a Claim

If your liege owes you a favor, you can use that favor to propose a war declaration where he/she presses one of your claims. In order to do this, the council needs to vote in favor of the war declaration. The liege can deny your proposition, but doing so incurs tyranny and makes the council discontent.


There are more uses of favors that will be presented along with their respective features, but these were some of the basic ones.

(https://forum.paradoxplaza.com/forum/index.php?attachments/3-png.154720/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/4-png.154721/)

Now @rageair will walk you through another new feature, the Realm Peace and how it will help you bring order to the realm.

Realm Peace

(https://forum.paradoxplaza.com/forum/index.php?attachments/5-jpg.154722/)

Previously, your level of Crown Authority decided if vassals were allowed to declare war or not. As of Conclave we've replaced this system with a more intuitive one - Realm Peace. With Realm Peace the ruler, in accordance with the Council, decide when wars waged between your vassals have to end. Do you need to change your Succession Law but your vassals just won't stop fighting? Is the precarious balance of power in your realm being shifted by warmongering vassals? Enforce Realm Peace to make them stop!


After pressing the Realm Peace button your vassals have 3 months before the peace takes effect, after which all wars will end with a white peace. The Peace is then enforced for 60 months before your vassals can declare any internal wars. A long cooldown ensures that you'll only want to use this ability when it's really important, and when playing as a vassal you won't ever find yourself in a completely deadlocked position where you're not able to attack at all any longer!


Favors and Realm Peace

As a vassal, you can use a favor on your liege to interact with realm peace in two ways. First, you can block your liege from using the Realm Peace or stop a pending Realm Peace from taking effect. This makes sure that you actually get time to win the war that you invested all your precious coin to hire those Swiss mercenaries to fight for you and don't just end up with nothing gained and empty coffers.

Secondly, you can ask your liege to use the Realm Peace for you. This can be pretty handy when you're working your way to power and your rivals decide it's time to partition your lands and join those parts into their own lands.

(https://forum.paradoxplaza.com/forum/index.php?attachments/6-png.154723/)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 21, 2016, 08:56:30 AM
This does look really good. Looking forward to it.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 26, 2016, 09:23:49 AM
The new developer diary is up. More cool stuff.

It appers the council gets to vote not just on wars and laws, but also on executions, banishments and imprisonments.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 26, 2016, 11:26:40 AM
I haven't played in quite some time, since before the Mongol expansion IIRC.

When did the character circles change?  The diamonds that have been added are tacky as hell.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 26, 2016, 04:52:01 PM
My half brother is a brave, just, charitable, patient, humble, kind, gregarious, genius, elusive shadow. 21 diplomacy, 14 military, 10 stewardship, 22 intrigue, 10 learning.

My eldest son is a greedy lunatic. :weep:
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on January 26, 2016, 06:32:05 PM
What about your second-eldest son?  :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on January 26, 2016, 11:53:30 PM
Looking forward to this expansion.

I didn't get Horse Lords or Way of Life yet, but I reckon I'll get them the next time they're on sale.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 27, 2016, 02:45:54 PM
Way of life is good.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 27, 2016, 02:52:05 PM
Quote from: jimmy olsen on January 27, 2016, 02:45:54 PM
Way of life is good.

I think the whole focus thing is a lame piece of chrome.

edit: Actually I should revise. The focus thing is most uninteresting but you have to participate in it as otherwise you are at a disadvantage. The seduction stuff is also very tedious. I wish there was an option to say, guess what I don't care who is cheating on whom!
Title: Re: Crusader Kings 2 Redux
Post by: dps on January 27, 2016, 06:35:34 PM
Quote from: garbon on January 27, 2016, 02:52:05 PM
Quote from: jimmy olsen on January 27, 2016, 02:45:54 PM
Way of life is good.

I think the whole focus thing is a lame piece of chrome.

edit: Actually I should revise. The focus thing is most uninteresting but you have to participate in it as otherwise you are at a disadvantage. The seduction stuff is also very tedious. I wish there was an option to say, guess what I don't care who is cheating on whom!

I think the focus system is a good idea, but it needs to be implemented better.  As it stands, I think it's too gamey and exploitative.  But unlike some of the other things that can be exploited, as you say you pretty much have to game the focus system, because otherwise you're at too big a disadvantage.
Title: Re: Crusader Kings 2 Redux
Post by: Sophie Scholl on January 27, 2016, 10:56:23 PM
I'm still waiting for them to go forward in history with CKII.  I'd love to play during the Wars of the Roses.  Alas, we just keep going back in time or adding a new bell and/or whistle. :(
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on January 28, 2016, 01:34:48 AM
Quote from: dps on January 27, 2016, 06:35:34 PM
I think the focus system is a good idea, but it needs to be implemented better.  As it stands, I think it's too gamey and exploitative.  But unlike some of the other things that can be exploited, as you say you pretty much have to game the focus system, because otherwise you're at too big a disadvantage.

Can't you just switch it off?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 28, 2016, 01:37:41 AM
Well, CK2 is (largely) a single player sandbox game. So, if you find some feature exploitative, just don't exploit it.  :huh:

What focus does well is that it gives you more things to do, but keeps you from being able to do everything at the same time. Personally, I like playing CK2 in a roleplay heavy way, and only switch focus when there is a very good reason for my character to basically reorient his or her life.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on January 28, 2016, 01:46:57 AM
By the way, the new instalment of "CK2 forum has the best thread titles":

QuoteRagnarr Lodbrok's secret male lover... And naughty Guardians.
How to Kill Myself
Whats the best way to eradicate a culture or an ethnic group?
When 7 year old kids start having their own kids...
Why am I suddenly Catholic?
Why are smartest people always Muslim or Hindu?

:lol:

Incidentally, the "naughty Guardian" in question became the lover of and gave the Lustful trait to a 10 year old boy under his care.  :XD:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 28, 2016, 02:10:24 AM
Man, some people get all bent out of shape over violence in Video games.  In Paradox games, I've committed genocide, raped women, engaged in the slave trade, murdered children, started wars of aggression, launched Jihad, nuked cities and helped the Nazis win the war.  Not only did I do that in the game, but was rewarded for it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 28, 2016, 02:20:06 AM
Quote from: Jacob on January 28, 2016, 01:34:48 AM
Quote from: dps on January 27, 2016, 06:35:34 PM
I think the focus system is a good idea, but it needs to be implemented better.  As it stands, I think it's too gamey and exploitative.  But unlike some of the other things that can be exploited, as you say you pretty much have to game the focus system, because otherwise you're at too big a disadvantage.

Can't you just switch it off?

Well yes you can turn the dlc off.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 28, 2016, 02:23:56 AM
Quote from: Benedict Arnold on January 27, 2016, 10:56:23 PM
I'm still waiting for them to go forward in history with CKII.  I'd love to play during the Wars of the Roses.  Alas, we just keep going back in time or adding a new bell and/or whistle. :(

Well I would stop waiting. I don't think they are likely to put resources there as most players choose earlier starts rather than later ones.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 28, 2016, 04:57:46 AM
Doesn't the War of the Roses occur after the end date?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 28, 2016, 05:12:51 AM
Yes and I don't see them extending for it.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 28, 2016, 03:15:57 PM
They could probably extend the game until 1648 if they wanted to.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 28, 2016, 03:30:25 PM
Quote from: jimmy olsen on January 28, 2016, 03:15:57 PM
They could probably extend the game until 1648 if they wanted to.

System sorts of breaks down with colonization.  There is already ahistorical vikings in Iceland.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 28, 2016, 10:11:25 PM
RIP King Cyenwulf II "the Whisperer" of Wessex.

Possessed by Satan as a young man, Cyenwulf was cursed with Lycanthropy. Every full moon he would terrorize his subjects, transforming into a bestial wolf man and rampaging across the hills and vales of southern England, tearing apart anything living unfortunate enough to cross his path. Every month he would wake covered in blood, feeling terrible guilt for what, he knew not.

Perhaps sensing his guilt, Jesus began speaking to Cyenwulf, calling on him to repent his evil ways. Thus, when a powerful old priest came before him to cast out his demons, Cyenwulf submitted to the ordeal and with a blast of holy power was purified.

Reborn in Christ, Cyenwulf vowed to redeem himself in the eyes of the church and of God. He crushed the Cathars of Essex and the Lollards of Wales in a series of holy wars and by the time of his death at the age of 70 in 844, surrounded by beloved family and friends, he had united 40% of England and 50% of Wales under his banner.

============

English early medieval history would have been a lot more interesting if we had to learn about this guy instead of Alfred burning a peasant's cakes.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 29, 2016, 05:50:48 PM
101 years in, I've crowned myself the king of England. :)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 31, 2016, 08:23:19 PM
Franks are fucking useless. <_<

Iberia has fallen and Aquataine has been almost completely overrun. I've been joining and fighting holy war constantly for the last 25 years to prevent Bourbon from falling. If it weren't for me and Lombardy, France would probably have been completely overrun by now.

Oh, I also crowned myself King of Wales soon after I became King of England.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 02, 2016, 03:44:37 PM
CK2 forum is looking pretty gross with posts about feminist agendas running p'dox design. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 02, 2016, 04:14:32 PM
Quote from: garbon on February 02, 2016, 03:44:37 PM
CK2 forum is looking pretty gross with posts about feminist agendas running p'dox design. <_<

I could only kidnap 18 concubines last game! Damn feminists!
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 02, 2016, 05:05:01 PM
Saves work fine, but it kicks you back down to gavelkind. You need legalism 3 to get late feudal law and get primogeniture. So I'll have to go seniority or elective until then.

Ugh gots some gross old MRA guy ranting in the background at the classy restaurant I'm at.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 02, 2016, 05:08:32 PM
I'm in no rush to get the dlc, but content pack looks nice.

Title: Re: Crusader Kings 2 Redux
Post by: frunk on February 02, 2016, 06:40:21 PM
Quote from: jimmy olsen on February 02, 2016, 05:05:01 PM
Ugh gots some gross old MRA guy ranting in the background at the classy restaurant I'm at.

Wow, CK2 has really changed from the last time I looked at it.
Title: Re: Crusader Kings 2 Redux
Post by: Sophie Scholl on February 03, 2016, 03:25:29 PM
The reviews on Steam for the latest expansion are pretty dismal.  Apparently the coalition concept is pretty broken at the moment.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 03, 2016, 04:09:17 PM
I think people are just against coalitions. P'dox was prompted to post a defense of concept and details about how they really work.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 03, 2016, 04:31:42 PM
Here's rageair's explanation:

https://forum.paradoxplaza.com/forum/index.php?threads/clarifying-coalitions.906098/

Quote from: rageair, post: 20601158, member: 375731I'm gonna take some time to clarify some misconceptions regarding coalitions. There's a LOT of assumptions and outright lies circulating both here on the Paradox Forums and on Reddit. Here we go:

1. Coalition Members judge you on an individual basis, depending on a combination of many different factors. Infamy is not a constant value affecting everyone equally. I.e.:
- Proximity/distance to you (In general, nations that neighbor you or are within 2 sea zones will want to join).
- Amount of Infamy (You'll have a larger coalition at 100% infamy than 26%).
- If you have a CB against them.
- Their size in comparison to you.
- Their army size in comparison with you.
- There's also a hard block where you can't have a coalition member that's 90% or larger than their targets realm size (so the HRE could never coalition France, for example).

Some people groundlessly claim that large Kings and Emperors would care about the Infamy of small Dukes. This is objectively false and would never happen.


2. If you get a non-aggression pact or alliance with a coalition member, they will instantly leave the coalition against you. This means that it's more important than ever to have a large family and marry them off tactically. Remember that you can use favors to force cross-religious marriages, and as such you can also remove threats of foreign religions from your coalition.


3. No, the Pope won't defend the Abbasids if you decide to Holy War them. Even if the Abbasids and the Pope is in the same coalition against you, they won't necessarily join wars declared on each other. CB's marked as 'Holy' will not incur the wrath of your coreligionists, this most notably applies to the common 'Holy War' CB.


4. Infamy & Coalitions is designed to be a challenge in the mid-to-late game. You will be hard pressed to even gain a coalition unless you're ruling a very large realm or attack multiple neighbors very rapidly. It was designed like this on purpose. Also, the infamy decay scales on your size. Some example scenarios:
France 1066, 184 realm size. If you take all of de jure Brittany in 1 day (total of 6 provinces) you'll just hit 25%. Your infamy decay allows you to get rid of this Infamy in 7 years, but remember that it's only infamy over 25% that matter, so values between 0-24% will not see you have a coalition at all. So in other words, you have to wait but three months until the coalition's gone.
HRE 1066, 375 realm size. Now, with a nation this large you'll inevitably gain a coalition when taking a large chunk of land (i.e. the duchy of Obotritia, a common target, 4 provinces). If you wish to wait for the coalition to pass, you need to wait three years (a minuscule time in a game spanning up to 700 years). Though remember, if you're strong enough you can just fight your coalition.

5. Coalitions are not designed to ruin your nation, merely to contain it. Coalitions will not attack you with the implicit intent of dismantling you. This is not EU. Coalitions are defensive by nature, and while coalition members can start offensive wars against you, they won't join if the goal is to take a lot of land from you. It's very, very uncommon for the AI to do this.


Tips & Tricks
If you're having a hard time with coalitions, here's how I deal with them. I play the game a lot, and I find that there's several interesting ways to work around coalitions. Here's a picture of my currently ongoing game, where I'm at 100% infamy (note that I'm not trying for a World Conquest, if I were I'd be much bigger):

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fhn9NKlB.jpg%3F1&hash=5f7385fab743493f09f92e4f72bca068d6ee0f58)

As you can see, the coalition against me is but a fraction of my massive size (my realm size is 1000+). How come I don't have a massive coalition against me? One of those you've seen posted around the forums? This is how I do it:
- Non Aggression pacts! I have a massive family, and have nestled my family's blood into almost every other major nation in Europe. This allows me to keep all powerful nations out of the coalition, as they're either of my family or married to my close kin. This requires careful planning though - but that's what a dynasty simulator like CK2 does best!
- Favor usage. By buying favors off of foreign rulers who are in distress, i.e. when they need money for a costly war, I can force NaP's on them through marriages/betrothals. This has allowed me to force both Christians and steppe people to leave me alone.
- Infamy-clearing conquest/independence grants. Sometimes I decide to invade a nation just to remove it as a potential enemy. I claimed many major European Kingdoms for characters who could be considered my friends - groomed by me and married to my close kin. I then grant them independence. This results in a loyal ally who not only won't join coalitions against me, but also support me in my wars! I also lose a large chunk of Infamy (in my case 100%).
- Attacking revolts. Major revolts of other nations don't join coalitions. This is by design, as there's an inherent danger of attacking a revolt - if it ends, so will your war. I've used this to opportunistically expand my realm wherever there's strife.
- Let my vassals expand for me! I make sure to set up my vassals in such a fashion that they have juicy targets next to them. Infamy gained by vassal conquests is but a fraction of what you'd get yourself, and vassals don't trigger coalition wars!
- Though most importantly I've paced myself. I've realized that I don't have to be at war constantly to do well. I spend a lot of time managing my council and my vassals while waiting for infamy to tick down.

Notes
We're aware that a lot of the info presented here is obscured or not available in-game, we're working on making the information readily available to the player.

We're planning a few tweaks to how infamy is gained, currently adding individual infamy-levels to different types of CB's and re-balancing how many nations join against you at various levels of infamy.

Note that this thread only exists to explain to you how the feature works and how you use it. Please keep discussion civil.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 03, 2016, 06:39:18 PM
I like the council and education changes, don't have experience with the coalition system yet, don't like that they've nerfed a lot of the relationship bonuses.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 04, 2016, 09:32:41 PM
Can the player join coalitions?
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 05, 2016, 01:57:26 AM
Loving the game so far. Started a new one as Bedford in the earliest start.

My current character Sigeric, grandson of my first character, finally managed to create the Kingdom of England but his beginnings were not as promising. He ascended to the throne of Bedford at a tender age of 16, already known as Arbitrary, Cowardly Drunkard, following the regency (during the last years of his incapable father), of the powerful Cardinal Bishop of Kent - who also happened to be master seducer, and managed to fuck and have bastards with Sigeric's mother, the Queen, the King's sister and 3 other women.

Upon Sigeric's succession, two of his brothers inherited the duchies of Kent and Norfolk his father has amassed (they were too young for me to "manage" them before the father died).

The vassals of Sigeric's father, lords of Warwick, Oxford and Leicester (by the time I got those I was clever enough not to create Duchies until I get to become the King) felt strong and demanded that he empowers the ducal council or they revolt, and young Sigeric had no choice but to acquiesce.

Now, 20 years later...

Sigeric, now known as Sigeric the Black is the King of England (although Northumbria, Hereford, Lancaster and parts of Wessex still refuse to swear fealty), one of his brothers is in oubliette and the other in a better place (the Pope was kind enough to absolve him of fratricide after a hefty donation), his powerful Dukes and Archbishops are all in prison as well, having being either foolish enough to try another rebellion or having been tried for sodomy, witchcraft and other misdeeds (Spy On function of Spy focus rocks), and the council - composed of two Jews, a petty baron, his lowborn drinking buddy and his wife - just approved the restoration of the Absolute Rule, reversing the forced privileges granted during his youth.

Now, the succession is going to be fun, as his eldest son is a lazy, rowdy soldier boy but his second son is extremely learned and wise scholar who studied theology...
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 05, 2016, 03:07:16 PM
With the coming of the Crusading orders the tide turned. I conquered Norway in a crusade and will leave it to my second son. I helped the King of East Frankia conquer Gerle from the Germans and defended Burgundy from a Umayyad jihad. Things seemed to be going well for the faith...until I noticed that Bavaria had been conquered by Hindu Khazars!  :wacko:
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on February 05, 2016, 08:09:18 PM
I'm loving this game :)

Got the last expansions I didn't have (Way of Life, Horse Lords, and Conclave) and decided to play a viking game again. Went with Denmark - or rather the Skjoldungs - in the earliest start (pre sea-borne raiding). They've tuned the "Sweden is superior" starting positions down a bit but Denmark still is more challenging as you start as an old dude (late 50s IIRC) with two grown sons, so you know you're going to kick the bucket and have to deal with gavelkind succession in short order.

The Tale of Skjoldung Junior and His Sorrows

Skjoldung Progenitor takes the "King of Denmark" ambition and in short order gathers enough territory to fulfill the ambition, but he doesn't have the gold and little prospect for gaining it. He also subjugates the Jarl of Svidjod - the main potential rival in the area - in makes most of the rest of the Norse his tributaries.

Skjoldung Progenitor has two sons, Skjoldung Senior and Skjoldung Junior. Skjoldung Senior has the family focus and puts significant effort into getting the family to like him, which is nice. Nonetheless Skjoldung Junior is the favoured heir.

Eventually Progenitor dies, and the Petty Kingdom of Sjaelland (and thus the player character) passes to Junior, along with the Jarldom of Austergautland. Senior gets jarldoms of Jutland and Svidjod.

The two brothers have a good relationship (+30 from familial love), but when it comes to power these things mean less. Junior declares war on Senior to reunite the territories. Still, family is family so rather than pressing all his claims (thus stripping Senior of his titles), he goes for subjugation (so getting the jarldoms, and turning Senior into his vassal). This act of familial betrayal tempered by love unalterably changes the future course of the realm... and Juniors; shortly thereafter, he gets the depressed trait.

But for now the realm is united. Looking to the future - perhaps to reform the Norse faith and perhaps to create a great empire of the North - Junior alternates between making the remaining Norse great men his tributaries (no convenient CBs, but tributary wars can always be declared and increase vassal opinion by +10, as well as adding a tiny bit of income) and conquering the various Suomi tribes (+1 to Norse Pagan standing, which is sorely needed after Karl the Great of Francia burned Irminsul after conquering the Saxons).

Eventually, slowly, steadily, over many years (and a few ransoms) Junior accumulates enough gold to proclaim the Kingdom of Denmark. Sweden was also available - and would have been a better choice for gameplay reasons (more CBs for building towards the empire, large realm to stay with the kingdom post gavelkind division), but I stick with Denmark as Sjaelland is home. Of course, it means that my secondary heir will get the Kingdom of Sweden, since it can be created, and war will follow.

Speaking of heirs, Junior has three sons: Oldest, Middle, and Imbecile. Imbecile is, as can be guessed from the name, an imbecile (0 stats across the board as a young man). Middle, unfortunately for him but perhaps better for the realm, dies from illness as a teenager. The lords of Denmark (Junior, Senior, and three others) prefer Senior as their next king, rather than Oldest. It is not the worst thing in the world, the brotherly love still exists in spite of everything, but it is not preferred. This is reinforced by Oldest apparently taking a cue from his uncle, Senior, and spending time to become friends with his father. Eventually, Junior's depression lifts from being around his kind and content son.

As such Junior continues to groom Oldest for the succession. He finds a young woman - Genius Girl - from the region on the border to Finland as a prospective bride for Oldest. She's a genius, so hopefully that'll counteract whatever influence resulted in Imbecile being, well, an imbecile.

Genius Girl is, like, 6 when the match is made while Oldest is 20, but that's fine. If he starts having kids later, that lowers the potential realm-splitting from gavelkind. It does mean that as Junior conquers more Suomi territories he exceeds the number of recommended holdings, holding on to them until after the wedding. The vassals do not like this, but it is mostly offset by them being impressed by the tributary wars so fuck 'em, honestly.

Senior's wife does start a plot to kill Oldest, but after a few maneuvres she ends up in the prison of a tributary chieftain. It does break the unspoken agreement not to kill others in the family. These are hard times.

For some reason the betrothal with Genius Girl gets cancelled out every few years, but Junior renews it tenaciously every time.

Finally, almost a decade later, it's a few months before Genius Girl turns 16 and the marriage can be held. About time, because Junior is something like 6 counties above the limit and people are beginning to be a little too annoyed... and soon it will be 8 counties over, just as soon as the army is moved back from somewhere in Norway to Finland.

Once again, with mere weeks to go, the betrothal gets cancelled. Worse, this time it can't be renewed for some reason. WTF? Shit... it turns out it's because Junior had gotten a little too lax with the war waging and had let a holding be taken by the Suomi. Who was the one person their dragged away as a hostage? Genius Girl. FFS!

No trouble, it only takes a few months to soundly trash the fuckers and conquer their province. Time to get Oldest married and give him some titles as he's close to 40 years old. Perhaps once he holds two jarldoms and once Junior gives up the excess holdings, he'll get the votes to be the next King. Except, it turns out, Genius Girl had turned 16 in captivity and the fuckers who kidnapped her gave her away as a concubine to some Romuva fucker way out of reach. FFS!

All this waiting for nothing, lost in the last few weeks. Oldest has to settle for a different, less wonderful, bride because Junior won't push this off too much longer. As his wedding gift, Oldest receives two Jarldoms (Svidjod and Vestergautland) and a total of 8 counties - one of which is in Denmark so it makes him an elector in the upcoming royal election.

Shortly thereafter, Senior dies. Excellent news. This should make Oldest the leading contender for the throne... but no... there are five electors, Junior, Oldest, Senior's only son and heir Gay Nephew (whose wife is gay too), and two vassals. Gay Nephew is voting for himself, as are the two vassals (one of whom is a vassal of Oldest, the other a vassal of Junior). Bastards!

No worries... well some worries apparently, because the depression comes back... but there's a solution to the problem at least. Since Gay Nephew has no children yet, Junior is his heir. Junior starts scheming to murder Gay Nephew. Not enough people are willing to help, but give it time. Eventually it'll take, or maybe he can work on one of the other vassals to switch their vote. Give it time.

But no! Gay nephew declares war on Oldest for the Jarldom of Svidjod - he's got claims on them from his father - and it looks like he's winning. The whole point of giving Oldest all those counties was to give him a strong position for the eventual Kingship so this is not according to plan at all. Gay Nephew's army beats Oldest in battle. The war is not over yet, but unfortunately since they're both vassals, there's nothing Junior can do.

Yes there is! Junior decides to eat the -15 negative opinion to revoke one of Gay Nephew's Danish counties. Hopefully he'll reject the revocation, Junior can join the war, kill him off, and give the Danish county to someone who'll vote for his preferred heir.

Gay Nephew swallows the bait and rises up in rebellion. This will end him... he's got about 600 men following him, while junior has more than 2000 and can easily call in another 4-5000 from vassals and tributaries.

Junior's army gathers and marches, bringing certain doom to Gay Nephew and the promise of a neat resolution to the dynastic wranglings and the problems of gavelkind.

Another battle is joined between the armies of Gay Nephew and Oldest... and... Oldest is slain! Leading his army, he is selected by the Valkyries and carried off to Valhalla.

The army still marches, and soon battle will be joined, but Junior's hopes lie in ashes. He's approaching 70 and there are only two possible heirs: Gay Nephew - in active rebellion and killer of Junior's favoured son and heir - and Imbecile (who's still 0 across the board in stats).

At this point I saved the game, but I'll probably continue tonight.

I'm considering the following options:

1) Give up the war, vacating the throne to Gay Nephew and then having Junior kill himself. That's the "his will to live shattered, but WTF will happen in-game" option.

2) Win the war, releasing Gay Nephew, giving him all the titles I wanted him to continue having, then have Junior kill himself. That's the "putting the needs of the dynasty above his own vengeance" option.

3) Win the war, executing Gay Nephew and accepting Imbecile as the next King. That's the "fuck you, you killed my son" option.

4) Win the way, keeping Gay Nephew in prison and see if I can somehow reform Norse Paganism before Junior dies (I need to conquer Naumadal, though I have no CB, and to take six more non-Norse counties to get the religion strength up to 50% - which may not happen before Junior dies since he's friggin' 70). That's the "I don't even know what to do, so I'll turn towards religion" choice. I suppose I could do that while executing Gay Nephew as well.

Not sure what I'll do yet, but like I said... I love this game :)
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on February 05, 2016, 08:21:24 PM
Quote from: Razgovory on February 04, 2016, 09:32:41 PM
Can the player join coalitions?

Yup.

They seem a bit wack. I'm in a mega coalition against Karl Karling, who's got all of Western Europe South of Denmark and North of the Pyrenees. It seems a little silly that a bunch of petty Norse Lords are in coalition with some major Christian realms, many petty lords in the British Isles, and a number of Muslim realms.

But it hasn't really affected game play so far.
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on February 05, 2016, 09:50:43 PM
Paradox' point is that them being in coaliton doesn't mean they will declare war on you.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 06, 2016, 12:58:03 PM
I think it is a nice expansion overall, except for Non Agression Pacts. Namely that you (or the AI) cannot break them. It is extra silly.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 06, 2016, 02:04:52 PM
Used favors to pass a law against land being inherited outside of the realm and that bit me in the ass really fast as folks called in favors to expand council power. Still worth it, but it is going to take a while to undo the damage. I like it though, real politics is tough compromise.

You'd think with such an expanse in council power the expand council power faction would be satisfied. Apparently not <_<
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 06, 2016, 04:52:56 PM
Apparently if one of your Dukes inherits a foreign kingdom, that law doesn't stop him from taking his duchy with him <_< <_< <_<
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 07, 2016, 05:55:20 AM
Saw this on reddit...  :lmfao:

Quote(https://i.imgur.com/DsyCupJ.jpg)

When the patch added Glitterhoof as an actual in-game character I'd assumed that the horse trait meant console commands were the only way to interact with him- but, as another user figured out in this thread, there's a hole in it since it doesn't block him being nominated as a bishop. By nominating him and waiting for the current bishop to die he should spawn some horse culture/ethnicity courtiers of his own (and if you want to be sure of this you can grant him independence)- except they won't have the horse trait. After that you can grant them land and marry these new courtiers freely, so I just bred my rulers with them until I got an heir with horse ethnicity.
After that, I just selected her with elective succession, took the reins of the Byzantine Empire through a civil war, purged all the human rulers to stabilise my rule, replaced them all with horses, and fought a few wars against this perfectly balanced and historical coaltion  to grab the required provinces to reform the Empire as you see here. This took me something like three solid days of gameplay and lots of planning, but I'm pretty proud of it- especially considering that I'm probably literally the only player to have done this in Ironman. I've got a lot of screenshots from during the campaign, and I'll post those in a more general writeup tommorow!
EDIT: Forgot to mention, the bishopric you nominate him as heir to HAS to be count-level or higher. You can't grant him titles, so can't just have him inherit a regular barony-level bishopric then grant him the county, and baron-level characters won't spawn in other courtiers of their own culture.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 07, 2016, 06:59:52 AM
Quote from: Tamas on February 06, 2016, 12:58:03 PM
I think it is a nice expansion overall, except for Non Agression Pacts. Namely that you (or the AI) cannot break them. It is extra silly.

Yeah that doesn't make any sense and I hope they change that.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 07, 2016, 07:05:51 PM
Zanza, that's amazing! :D
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 08, 2016, 11:31:45 PM
Man I had no idea My Little Pony characters were so devout.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 09, 2016, 09:39:04 AM
I like that they are already addressing issues with the new mechanics through an imminent patch:

QuoteCoalitions:
•25% Infamy threshold issues (Coalition formation should be a far more gradual process depending on your Infamy level.)
•Immersion/realism issues concerning distance and differences in religion.
•Coalitions should be purely defensive (no exceptions or extra rules.)
•There should be reasonable caps on Infamy gain and lowest possible Infamy decay rates.

Shattered Retreats:
•Raiders should not bother you anymore if defeated once.
•You should get much more War Score from winning battles in general, and even more for winning battles against Adventurers.
•Retreating armies should be in trouble in neutral and hostile provinces (perhaps through attrition.)
•Bugs will be fixed with where armies retreat.

And new stuff:

Quote•A new favor use where a vassal can get pardoned by the liege.
•A new faction that can unite vassals against tyrannical rulers, change succession law and put the most liked (or the least disliked) vassal on the throne.
•Clarity, balancing and some new non-congenital traits in the Education system.
•More events related to favors.
•A next song button.
•An option to ignore the music scripts and play all songs randomly (Christmas carols all year long!)
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on February 09, 2016, 09:51:59 AM
I like the song stuff.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2016, 06:52:35 PM
Aquatine has been reconquered in a Crusade! :showoff:

I was reposnsible for about 70% of the war score, but the King of Aquataine had managed to hang on to one county, so he was awarded the whole thing despite my efforts. Still, a big win for me. The Ummayad's were pushing into Burgandy and I was getting nervous over their expansion.

Didn't get the Crusader trait though unfortunately, I think it's because the current King's father was the one who joined the Crusade and then died soon after.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 17, 2016, 08:34:40 PM
Quote from: Zanza on February 07, 2016, 05:55:20 AM
Saw this on reddit...  :lmfao:

QuoteWhen the patch added Glitterhoof as an actual in-game character I'd assumed that the horse trait meant console commands were the only way to interact with him- but, as another user figured out in this thread, there's a hole in it since it doesn't block him being nominated as a bishop. By nominating him and waiting for the current bishop to die he should spawn some horse culture/ethnicity courtiers of his own (and if you want to be sure of this you can grant him independence)- except they won't have the horse trait. After that you can grant them land and marry these new courtiers freely, so I just bred my rulers with them until I got an heir with horse ethnicity.
After that, I just selected her with elective succession, took the reins of the Byzantine Empire through a civil war, purged all the human rulers to stabilise my rule, replaced them all with horses, and fought a few wars against this perfectly balanced and historical coaltion  to grab the required provinces to reform the Empire as you see here. This took me something like three solid days of gameplay and lots of planning, but I'm pretty proud of it- especially considering that I'm probably literally the only player to have done this in Ironman. I've got a lot of screenshots from during the campaign, and I'll post those in a more general writeup tommorow!
EDIT: Forgot to mention, the bishopric you nominate him as heir to HAS to be count-level or higher. You can't grant him titles, so can't just have him inherit a regular barony-level bishopric then grant him the county, and baron-level characters won't spawn in other courtiers of their own culture.

The full AAR for this is incredible! :D

http://imgur.com/a/K1utf
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on February 18, 2016, 01:43:38 AM
Quote from: jimmy olsen on February 17, 2016, 06:52:35 PM
Aquatine has been reconquered in a Crusade! :showoff:

Is Aquatine some sort of an aqua park?
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 18, 2016, 02:14:17 AM
Quote from: Martinus on February 18, 2016, 01:43:38 AM
Quote from: jimmy olsen on February 17, 2016, 06:52:35 PM
Aquatine has been reconquered in a Crusade! :showoff:

Is Aquatine some sort of an aqua park?

:showoff:
Title: Re: Crusader Kings 2 Redux
Post by: Jaron on February 18, 2016, 02:14:37 AM
H2Otaine.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 20, 2016, 10:09:24 AM
Won Andulusia in a crusade  (minus Aragon which I had already helped Aquataine conquer in a holy war). Same king that originally liberated Aquataine. Dude reigned for 48 years and basically saved Christendom. His grandson inherited and is waiting for his Mom, the Queen of Scotland, to die so he can get a claim to it. Once I've conquered Scotland I can found the empire of Britain.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2016, 03:41:24 AM
The Kingdom of England, Wales, Norway and Andalusia. Not sure why the screenshots came out low quality. :unsure:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fpjmh1hgl.jpg&hash=0e024ec2f7ca58463cf8e09cf26e5305f328ba2e) (http://imgur.com/pjmh1hg)

Recently the Abassid Caliphate just blew the fuck up due to decadence revolts. What remains of the Caliphate is ruled by the Bahirids. They have a decent amount of Mesopotamia under their control, but their capital is in Tunis.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwxRWNXZl.jpg&hash=832bb5a70b77fc40a4948155f961a11c87752fb7) (http://imgur.com/wxRWNXZ)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2016, 08:10:24 AM
Conquered Scotland and declared the Empire, infamy went through the roof and nearly all the west is in a coalition against me.

Byzantines are failing to take advantage of the chaos. They've only annexed one county in the east since the Abbasid collapse.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 21, 2016, 06:47:27 PM
Anyways, I really like the addition of the council. That part of the expansion was really well done.

The new education mechanic though... it seems like a good idea in theory, but it seems to be less so in practice. Not that kids aren't educated, they are. However there's a lot less interaction with the kids, and just less gameplay really or so it seems.

Also, I noticed that some events are glitchy. The "your daughter has eloped with a mercenary leader" did not actually result in that happening. There were another one or two that also didn't work for some reason. (This was over 240 years of game play). Any one else notice any problems like that?
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on February 22, 2016, 02:13:04 AM
GODDAMN I MISS THIS GAME
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 22, 2016, 04:58:02 PM
Quote from: jimmy olsen on February 21, 2016, 06:47:27 PM
The new education mechanic though... it seems like a good idea in theory, but it seems to be less so in practice. Not that kids aren't educated, they are. However there's a lot less interaction with the kids, and just less gameplay really or so it seems.

I agree in general.  OTOH, there was a poster on the CKII forum at Paradox complaining that educating your kids is too much work now.  I don't see how someone could think that, though.  True, under the new system, you have to make a minimum of 4 decisions about every child, whereas with the old system, the minimum was 3;  but with the new system, you seem to average only 1 or 2 random events where you have to make decision during each character's entire childhood, whereas with the old system it was probably closer to 1 event per child every year, or at least every other year.

QuoteAlso, I noticed that some events are glitchy. The "your daughter has eloped with a mercenary leader" did not actually result in that happening. There were another one or two that also didn't work for some reason. (This was over 240 years of game play). Any one else notice any problems like that?

I've seen other reports of that, but I don't think it's a glitch per se, but more one of those instances where Paradox uses a term in a sense that is not quite intuitive to native English speakers.  I think people are taking "eloped" to mean she ran off and marries the mercenary leader, but what actually happens is that they become lovers.  If you're looking at her portrait, he won't show up as her husband on the family tab, but if you click on the relations tab, he'll show up as her lover.

Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 23, 2016, 01:25:43 AM
Quote from: dps on February 22, 2016, 04:58:02 PM
Quote from: jimmy olsen on February 21, 2016, 06:47:27 PM
The new education mechanic though... it seems like a good idea in theory, but it seems to be less so in practice. Not that kids aren't educated, they are. However there's a lot less interaction with the kids, and just less gameplay really or so it seems.

I've seen other reports of that, but I don't think it's a glitch per se, but more one of those instances where Paradox uses a term in a sense that is not quite intuitive to native English speakers.  I think people are taking "eloped" to mean she ran off and marries the mercenary leader, but what actually happens is that they become lovers.  If you're looking at her portrait, he won't show up as her husband on the family tab, but if you click on the relations tab, he'll show up as her lover.

Ah, I'll have to check that out next time. Thanks.

Update on my game.

Conquered Galicia in a crusade and awarded it to my eldest son. Noticed a two county Irish domain was now ruled by an Anglo-Saxon boy, offered vassalization and he took it. Crowned myself king of Ireland and gave it my cousin, the Duke of Ulster. I have now given all the kingdoms away aside from England and Andalusia. All are held by kin aside from the Scottish throne which is elective.

Several Byzantine Dukes have overrun the Kingdom of Armenia and the Emperor was 1% shy of conquering the Duchy of Mesopotamia when I quit last night, so the Greeks are finally taking advantage of the chaos.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 24, 2016, 08:58:25 PM
With the Ummayads crushed and Western Europe an anarchic clusterfuck due to Frankish incompetence, I got bored with no clear goals.

So I started a new game as the Byzantine Emperor in the early start. Went the scholarship route and built an observatory. Became cynical, renounced Iconoclasim, and eventually discovered and published the heliocentric theory of the solar system. Conquered the Duchy of Cilicia via Holy War and added it to my domain, then conquered the Duchies of Croatia and Rashka for my two eldest sons (also via Holy War).
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 25, 2016, 07:09:08 PM
Quote from: Drakken on February 05, 2016, 09:50:43 PM
Paradox' point is that them being in coaliton doesn't mean they will declare war on you.

I tested this to see how it worked out in practice. They all declared war on me for launching a Holy War for Antoich. Muslim states, Slavic Pagans, even the fucking Pope! :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on February 26, 2016, 10:35:53 AM
When I get bored, I go Cathar and start fighting to save the fallen world from the Demiurge. :)
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on February 27, 2016, 09:32:54 PM
So... in elective succession, only vassals who have holdings that are de jure part of the title get to vote. Vassals elsewhere don't, right? So if your top title is a duchy and you hold all the counties in it, you're the only one with a vote even if you have vassals elsewhere, right?

At least that's how it seems to me... but I'm about to do a succession law change in an ironman game and I wan't to be as sure as possible before I pull the trigger.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 28, 2016, 03:26:17 AM
Quote from: jimmy olsen on February 24, 2016, 08:58:25 PM
With the Ummayads crushed and Western Europe an anarchic clusterfuck due to Frankish incompetence, I got bored with no clear goals.

So I started a new game as the Byzantine Emperor in the early start. Went the scholarship route and built an observatory. Became cynical, renounced Iconoclasim, and eventually discovered and published the heliocentric theory of the solar system. Conquered the Duchy of Cilicia via Holy War and added it to my domain, then conquered the Duchies of Croatia and Rashka for my two eldest sons (also via Holy War).

Conquered Tripoli from the Abbasids in a Holy War then died. My weak son inherited and a civil war over empowering the council followed. He was winning when he was maimed and died soon after, a day short of two years into his reign. His seven year old son took over. He quickly won the ongoing civil war and the second rebellion that followed soon after, giving him a hefty +30 modifier and stabilizing the realm. By 18 he had conquered the 2nd Serbian duchy and formed the Kingdom, giving it to an uncle, liberated Antioch and Allepo in separate Holy Wars. The Abbasids so far have been much less formidable than they look, my internal opponents have been much more dangerous.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 28, 2016, 07:47:45 AM
Conquered three Islamic OPMs faster than the coalition could respond. Then took Galilee in a Holy War. The Abbasids are just too spread out I think. They're always fighting a couple of wars at opposite ends of the map, so when I roll in with my whole army they can't concentrate enough force in time. My nobles rewarded my efforts with a third civil war over the council. Doesn't look that serious though.

Also formed the kingdom of Sicily (though of course I gave it and Serbia out as Exharcs).
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 28, 2016, 03:16:45 PM
Found out something interesting.  It takes 8000 prestige to form a new empire, but you don't lose the prestige when you do so.  I was just able to form a new empire of Poland, and since I'm still pagan, I have a ton of prestige to spend to upgrade holdings before I go feudal.  If I could figure out a way to get out of elective gavelkind while staying tribal, I'd not make the switch.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 28, 2016, 06:51:47 PM
Won that Civil War without much trouble. Then I conquered a Bosnian OPM and formed the Kingdom of Croatia, hopefully the new Exarch will conquer the rest by himself because my infamy is already up to 75%.  :blush:

I peacfully vassalized the Duchess of Kartli after she won her independence.

The African Sultanate just conquered Salerno from the Lombards. I'm going to have to fight them, the Lombards and the Pope at the same time if I want to liberate it.  <_<
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on February 28, 2016, 11:39:24 PM
Quote from: dps on February 28, 2016, 03:16:45 PMIf I could figure out a way to get out of elective gavelkind while staying tribal, I'd not make the switch.

I don't think there is a way, alas.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 29, 2016, 05:24:47 AM
This screenshot was taken prior to the vassalization of Kartli. 

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNhzAcfz.jpg&hash=ac38e25404cef86dcc098175127e57d9f42ec189) (http://imgur.com/NhzAcfz)
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on February 29, 2016, 12:05:04 PM
Will there ever be any need for a CK3 in the next five years?  I am quite pleased with the game and its continual updating.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 29, 2016, 04:28:06 PM
The problem with their update model is that they can only tinker and add new features that do not interfere with any of the paid features from the older DLCs. That precludes major game mechanic adaptions. They can't really redesign any of the core mechanics. There are a bunch of problems with the designs of EU4 and CK2 and those won't get fixed by just adding DLCs. The last DLC for EU4 wasn't really impressive and the next one looks silly as well with just another mechanic to stop blobbing that will again not do that and will only add random complexity without offering the players much new stuff. I haven't bought the last few DLCs for CK2 anymore (Charlemagne, Horselords, Conclave) as they don't seem to add that much substantial stuff. I guess Conclave might fit the deal, but I'll wait for a sale.

I am a huge Paradox fanboy and have bought almost all DLCs for CK2 and EU4 so far, but I am not sure if I'll continue to do so. I guess I'll just wait for Stellaris and HoI4 and play those for a while.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 29, 2016, 04:31:06 PM
Yeah, I think in the case of EU4 that I'm a bit burnt. Still haven't bought the latest one and this next coming one sounds like they've no fucking idea where they should take the design.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 29, 2016, 07:22:03 PM
Coalitions don't seem to do much to slow me down. Most rulers have their own plans and are involved in their own wars and ignore me until they're finished with those. Most who do get involved send their armies all the way to the duchy I'm targeting rather than immediately laying siege to a border province. As long as I make sure the Abbasids are busy before I attack my target I'll win.

The daughter of my heir just inherited the throne of Bavaria.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1T0qQUY.jpg&hash=8bf70a41c5f79259ce5dcaaa4cb8d8cdbdf2e79c)
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on March 01, 2016, 10:22:28 PM
Playing as a Byzantine duke in the Balkans is fun; feed off of the pagan lands. :) My westward and northern focus led me to inheriting the Kingdom of Lombardy, though, and turning it into the Empire of Italy.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 02, 2016, 05:14:28 AM
Tim, what does it look like culturally?
Title: Re: Crusader Kings 2 Redux
Post by: dps on March 02, 2016, 05:54:56 PM
Quote from: Jacob on February 28, 2016, 11:39:24 PM
Quote from: dps on February 28, 2016, 03:16:45 PMIf I could figure out a way to get out of elective gavelkind while staying tribal, I'd not make the switch.

I don't think there is a way, alas.

No, I don't think there is, either.  Maybe some cultures can.  Do Celts get access to tanistry while still tribal?  I don't think so, but I could be wrong.  I played as the Picts a while back, but I don't remember for sure.  I suppose if they do, I could conquer some Irish country, move my capital there, and adopt the local culture, but I don't want to do anything that exploitive. 

And technically, I could change from elective gavelkind to regular gavelkind, but that's not really an improvement.

Moot point now, any how--I've already gone feudal and switched to seniority.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 04, 2016, 07:07:40 AM
After 43 years of non stop expansion, the Great Emperor is dead from wounds that crippled him a year earlier on the battlefield. With my funds relatively low, civil war brewing and my infamy in the 90s, I'm going to simply consolidate over the next decade.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoaD6qN9.jpg&hash=28b54d486774bc5be8fcbd6e32a7b3809636f894)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 07, 2016, 05:26:47 AM
The Holy Land has been liberated and much of Bavaria converted to Orthodox by the current Emperor's aunt. Unfortunately, none of my Emperors aside from the first has lived past 51, and he started at 50 and only lived six years, even the one that reigned 43 years only made it to 51. They all die of battle or illness. <_<

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FefRzspw.jpg&hash=3f6e08b5118a1108e27cb9fdfa527af843603466) (http://imgur.com/efRzspw)
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on March 07, 2016, 10:54:30 AM
Why do you let your Emperors go to battle?
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 07, 2016, 10:55:51 AM
Quote from: Phillip V on March 07, 2016, 10:54:30 AM
Why do you let your Emperors go to battle?

He can always just reload
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 07, 2016, 01:00:13 PM
Alliances don't really make sense. Why should they auto-call for all wars? I don't think I should be forced to go to war with my tributary - particularly when it is my 'ally' who is trying to subjugate them. <_<
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 07, 2016, 06:43:43 PM
Quote from: Tamas on March 07, 2016, 10:55:51 AM
Quote from: Phillip V on March 07, 2016, 10:54:30 AM
Why do you let your Emperors go to battle?

He can always just reload

If they're not living past 50, than obviously I am not.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 08, 2016, 03:22:33 AM
Playing a fun (if a bit frustrating) game as tribal Poland (earliest start) right now. Managed to conquer enough land to finally reform the Pagan Slavic faith on my third ruler (the Elective Gavelkind is a HUGE pain but I managed). Now granted independence to all non-de jure vassals and planning to turn Poland into a modern Reformed Pagan feudal monarchy.  :cool:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 08, 2016, 11:31:31 AM
Quote from: Martinus on March 08, 2016, 03:22:33 AM
Playing a fun (if a bit frustrating) game as tribal Poland (earliest start) right now. Managed to conquer enough land to finally reform the Pagan Slavic faith on my third ruler (the Elective Gavelkind is a HUGE pain but I managed). Now granted independence to all non-de jure vassals and planning to turn Poland into a modern Reformed Pagan feudal monarchy.  :cool:

Hail Perun!
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 08, 2016, 12:14:04 PM
Quote from: Martinus on March 08, 2016, 03:22:33 AM
Playing a fun (if a bit frustrating) game as tribal Poland (earliest start) right now. Managed to conquer enough land to finally reform the Pagan Slavic faith on my third ruler (the Elective Gavelkind is a HUGE pain but I managed). Now granted independence to all non-de jure vassals and planning to turn Poland into a modern Reformed Pagan feudal monarchy.  :cool:
Right because surely Poland needs to be different from Western Europe in more ways.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 08, 2016, 12:58:05 PM
Quote from: jimmy olsen on March 07, 2016, 06:43:43 PM
Quote from: Tamas on March 07, 2016, 10:55:51 AM
Quote from: Phillip V on March 07, 2016, 10:54:30 AM
Why do you let your Emperors go to battle?

He can always just reload

If they're not living past 50, than obviously I am not.

I often have my leaders serve in my armies as it feels a bit gamey to just have them stay at home all the time. Particularly right now as I'm doing a Norse playthrough.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 08, 2016, 01:58:19 PM
Quote from: garbon on March 07, 2016, 01:00:13 PM
Alliances don't really make sense. Why should they auto-call for all wars? I don't think I should be forced to go to war with my tributary - particularly when it is my 'ally' who is trying to subjugate them. <_<

Strangely they still remained my tributary, so when they broke free of Denmark, showed up with my country name stretching over their territories. Also, had a strange situation where Mercia was my tributary but also all of its county vassals are also listed as my tributaries. Not sure what that means as when I call them to war, only Mercia as a complete unit is available.

Do like how states now remain tributaries despite changes in head of state. Makes that function so much more useful than previously when it was 'only create tributes if target state has a young ruler or you have a young ruler.'
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on March 09, 2016, 01:40:32 AM
Quote from: Queequeg on March 08, 2016, 12:14:04 PM
Quote from: Martinus on March 08, 2016, 03:22:33 AM
Playing a fun (if a bit frustrating) game as tribal Poland (earliest start) right now. Managed to conquer enough land to finally reform the Pagan Slavic faith on my third ruler (the Elective Gavelkind is a HUGE pain but I managed). Now granted independence to all non-de jure vassals and planning to turn Poland into a modern Reformed Pagan feudal monarchy.  :cool:
Right because surely Poland needs to be different from Western Europe in more ways.

I am planning to bring the light of Perun and Iarilo to Western Europe next.  :showoff:

Incidentally, Iarilo is my favourite Slavic god. Apparently he was the son of Perun, and the god of youth, sex, virility, fertility and spring. In his feast, one of the young adults (either male or female!) was chosen as the personification of Iarilo - who would then led the rest of the congregation on an orgiastic celebration.  :cool:
Title: Re: Crusader Kings 2 Redux
Post by: dps on March 09, 2016, 04:36:56 PM
Quote from: Martinus on March 09, 2016, 01:40:32 AM
In his feast, one of the young adults (either male or female!) was chosen as the personification of Iarilo - who would then led the rest of the congregation on an orgiastic celebration.  :cool:

In the game, if you hold the feast, I think it's always a male.  I haven't seen a female chosen, at least--and I've played Slavic rulers a lot.  And the game doesn't restrict the choice to young attendees, either
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on March 13, 2016, 03:41:57 PM
Are there interracial character graphics?  My mixing of Ethiopians and Europeans does not result in tan people. :(
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 14, 2016, 09:15:08 AM
This Emperor inherited when he was four, since inheriting as minors is what my characters do.

His uncle the Strategos of Tunisia, conquered the African duchy to the east of him and then lead a rebellion for elective inheritance. I won and threw him in the dungeon. I then conquered Tripolitania and usurped the crown of Africa. Released my uncle, crowned him, put him on council. Then conquered Cyernica, gave to my little brother, transferred him to the African kingdom. My uncle is now one of my strongest supporters. Then I liberated Alexandria. As soon as I hit my majority I'm gonna strangle the schism in its cradle.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F739jq8B.jpg&hash=9d047af78b91bc6bf186a8643defdbe939ebb741) (http://imgur.com/739jq8B)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 14, 2016, 06:22:28 PM
Spain better be next.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 14, 2016, 06:56:37 PM
Quote from: Queequeg on March 14, 2016, 06:22:28 PM
Spain better be next.

Why? The next three wars against the Abbasids will be for the rest of Egypt. Then the next two will be the rest of Syria.  I'll peck away at my Italian claims as well, but those wars are fucking grueling.

When I lay claim to an Abbasid duchy I can capture a dozen holdings or more in quick succession and drive up the war score. In Italy I only have three or four holdings in one county to capture and since I'm fighting the whole world, the armies I crush give me only like 1% war score. These war inevitably drag on for three years.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on March 14, 2016, 10:03:03 PM
I just discovered the CK2 meme thread.

https://forum.paradoxplaza.com/forum/index.php?threads/ckii-meme.599879/

(https://i.imgflip.com/yfngk.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 15, 2016, 09:08:12 AM
Conquered Capua linking Rome to the kingdom of Sicily. Conquered Dalmetia or whatever the Nile delta duchy is called. Realized I needed all of Latinum and Antioch to heal the schism. <_<

EDIT: Nope, there was just a piety requirement that I hadn't met yet.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 22, 2016, 07:11:27 AM
My Emperor break the Abbasid Caliphate at the age of 8 when he threw back a jihad for Armenia, earning the name "the Hammer".

That nickname has recently been superseded by the name the Saint has he has reunified the Orthodox and Catholic faiths.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvLDFtxY.jpg&hash=62c10d7195b750489baee2e2443973f6f650755b) (http://imgur.com/vLDFtxY)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 22, 2016, 01:54:36 PM
Hmm, DD this week was about how they expanded illness system so that you no longer just get sick, you get systems and have a court physician who can try to heal you.

Seems a bit earlier and a bit odd attempt at April Fool's. <_<

But seriously? I don't think a SimHealth component was lacking from CK2.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 22, 2016, 02:19:31 PM
Just shows that they have lost anything that resembles a strategy in their design after 4 or 5 major DLCs. They just tack on random "features" to earn the last bit of money. That's of course a fair business practice, but I fail to see a value for me in it.
Title: Re: Crusader Kings 2 Redux
Post by: dps on March 22, 2016, 04:26:57 PM
Quote from: Zanza on March 22, 2016, 02:19:31 PM
Just shows that they have lost anything that resembles a strategy in their design after 4 or 5 major DLCs. They just tack on random "features" to earn the last bit of money. That's of course a fair business practice, but I fail to see a value for me in it.

The problem with the practice is that you don't get the bug fixes without getting the expansions.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 22, 2016, 04:32:42 PM
With each expansion/free patch, they seem to love to introduce new bugs and then are slow to clean the resulting mess. (Why yes I would love 10000 messages about Seductions taking place)
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on March 22, 2016, 04:42:09 PM
Quote from: garbon on March 22, 2016, 04:32:42 PM
With each expansion/free patch, they seem to love to introduce new bugs and then are slow to clean the resulting mess. (Why yes I would love 10000 messages about Seductions taking place)
Just disable the message you don't want once and then never have to worry about them again.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on March 23, 2016, 01:52:48 PM
Invade Spain, timmy.  Make Iberia great again.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 23, 2016, 02:51:10 PM
Quote from: Phillip V on March 14, 2016, 10:03:03 PM
I just discovered the CK2 meme thread.

I love this one:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F400x%2F26920192.jpg&hash=ee30df1be1a90fd80f4a15aa66a032f1fa93c45d)
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on March 23, 2016, 04:02:50 PM
Quote from: garbon on March 22, 2016, 01:54:36 PM
Hmm, DD this week was about how they expanded illness system so that you no longer just get sick, you get systems and have a court physician who can try to heal you.

Seems a bit earlier and a bit odd attempt at April Fool's. <_<

But seriously? I don't think a SimHealth component was lacking from CK2.

Yeah, that's a thing I don't see myself getting very soon.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 23, 2016, 11:05:12 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmV31ueC.jpg&hash=1eba20fb8dce071250bc01b74d04c8e0b4bf5fbf)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 23, 2016, 11:15:07 PM
Wait the Longhorns and Aggies get their own countries? Some Aggie dork clearly made that mod.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 23, 2016, 11:34:09 PM
Quote from: Valmy on March 23, 2016, 11:15:07 PM
Wait the Longhorns and Aggies get their own countries? Some Aggie dork clearly made that mod.

There are a lot of questionable design decisions.  For instance, much of Middle West is made of the Rust Cult.  Where people worship factories.  I pointed out that this was dumb.  After the fall of Rome, people didn't go around worshiping aqueducts and warehouses.  I was informed that "Cargo Cults are a thing".  Which is true, but there are a few differences.  Those people didn't actually worship airplanes and ships, ships and airplanes were incorporated into rituals to create some sort of miracle from the local deities.  They were also a stone age culture that came into contact with an industrial one, not an industrial society that had collapsed.  And last but not least, when the people of the South Pacific came into contact with industrial technology it was industrial technology that functioned.  Planes that flew, ships that sailed, guns that made a loud sound and killed people.  A factory that is operational is at least somewhat impressive.  A factory that is empty and collapsing is not.
Title: Re: Crusader Kings 2 Redux
Post by: dps on March 24, 2016, 04:23:02 PM
What mod is that?  Even given questionable design decisions, it might be worth having for the map.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 24, 2016, 05:04:40 PM
After the end.  I'm thinking of doing an AAR.  Cause I like AARs.
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on March 27, 2016, 12:12:15 PM
It's fun, just don't take it too seriously.
I like the Americanists, a religion where the founding fathers are holy men and the great satan is fluoridation. :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on March 28, 2016, 02:35:30 PM
It looks to me like it was inspired by A Canticle for Leibowitz. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: dps on March 28, 2016, 03:29:59 PM
Quote from: Razgovory on March 24, 2016, 05:04:40 PM
After the end.  I'm thinking of doing an AAR.  Cause I like AARs.

I can't seem to find it in the Steam Workshop.  ???
Title: Re: Crusader Kings 2 Redux
Post by: HisMajestyBOB on March 28, 2016, 04:51:45 PM
It's only available on the paradox forums. Too big for the Steam Workshop.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 28, 2016, 07:02:17 PM
Quote from: Caliga on March 28, 2016, 02:35:30 PM
It looks to me like it was inspired by A Canticle for Leibowitz. :hmm:

It was, at least in part.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on March 28, 2016, 08:24:25 PM
I might try it.  That's one of my favorite novels ever.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 06, 2016, 10:31:48 AM
God damn born in the purple kids :frusty:
Wish there was a way to get rid of that rule
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 06, 2016, 10:33:33 AM
Isn't there that one minor title that you can bestow to a close relative to make it so that they get considered to have 'born in the purple'?
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on April 06, 2016, 03:44:18 PM
Quote from: Tyr on April 06, 2016, 10:31:48 AM
God damn born in the purple kids :frusty:
Wish there was a way to get rid of that rule

Open the console and add/remove trait.  :P
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 06, 2016, 05:03:53 PM
Quote from: garbon on April 06, 2016, 10:33:33 AM
Isn't there that one minor title that you can bestow to a close relative to make it so that they get considered to have 'born in the purple'?

There definitely is.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on April 07, 2016, 11:01:08 AM
Quote from: garbon on April 06, 2016, 10:33:33 AM
Isn't there that one minor title that you can bestow to a close relative to make it so that they get considered to have 'born in the purple'?
Symbasileus, co-emperor.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on April 07, 2016, 11:52:14 AM
Despot
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on April 10, 2016, 08:36:36 AM
The Threat mechanic doesn't make much sense. It does slow down the player, so I guess it fulfills its gameplay mechanic reasons. But why would Christians feel threatened if one of their own is successfully conquering far-away Muslim lands? Why would Steppe pagans care much about conquering a duchy in Africa?

They have a much better working system in EU4 in place, so you have to wonder why they didn't just copied that to CK2.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 11, 2016, 02:45:27 PM
Quote from: garbon on April 06, 2016, 10:33:33 AM
Isn't there that one minor title that you can bestow to a close relative to make it so that they get considered to have 'born in the purple'?

So there is, that's good.


Something stupid today: Created a kingdom and gave it to my duchess wife, seems a good way to get rid of some vassals for a while until our son takes over.....she then decides to give it to one of her dukes. No civil war or anything. She just gives it away and becomes his vassal. What the hell.

I really don't like the mongols. The subjugation CB is mad. I nearly lost a war with them as I was busy fighting another war and decided to let them nibble at Crimea- not noticing they were getting up to 80% warscore and about to conquer me just for taking a few insignificant border lands.  I guess the warscore thing makes sense to stop the AI fighting forever, but its so inflexible. There's really nothing that can come of a war of conquest than a total conquest of no territory switching hands? They couldn't just have grabbed Crimea?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 11, 2016, 03:09:33 PM
Perhaps she gave into faction request? You can check title history to see how he gained it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 26, 2016, 07:47:56 AM
Ah, I do like this. Somethings like say 'provincial revolts' are a bit annoying as once you are a certain size, you are unlikely to ever lose to them and it is just whack a mole.

(https://forum.paradoxplaza.com/forum/index.php?attachments/crusader-kings-ii-rules-01-jpg.173389/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/crusader-kings-ii-rules-02-jpg.173388/)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 26, 2016, 07:56:21 AM
What is the deal with the secret bears?

How do the custom Kingdoms or Empires work?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 26, 2016, 08:28:15 AM
Quote from: Valmy on April 26, 2016, 07:56:21 AM
How do the custom Kingdoms or Empires work?

Its a decision. Once you have a large enough realm (I think generally 3 duchies and 3 kingdoms respectively) then you can take decision to form custom kingdom/empire that takes your main title and raises it one rank (/I think changes your color as well).
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 26, 2016, 08:32:24 AM
Quote from: garbon on April 26, 2016, 08:28:15 AM
Quote from: Valmy on April 26, 2016, 07:56:21 AM
How do the custom Kingdoms or Empires work?

Its a decision. Once you have a large enough realm (I think generally 3 duchies and 3 kingdoms respectively) then you can take decision to form custom kingdom/empire that takes your main title and raises it one rank (/I think changes your color as well).

Ah ok. Far better than most of the supposed "historic" empires.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on April 26, 2016, 12:29:36 PM
Bears? :huh:

And why is Flanders singled out here?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 26, 2016, 01:08:17 PM
Quote from: Tyr on April 26, 2016, 12:29:36 PM
Bears? :huh:

And why is Flanders singled out here?

Both are p'dox jokes though the latter at least served purpose of showing that options that can be toggled are moddable.

https://www.reddit.com/r/CrusaderKings/comments/2feiej/what_is_secret_bears/
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 26, 2016, 01:13:49 PM
Ah

(https://forum.paradoxplaza.com/forum/index.php?attachments/sb3-jpg.82485/)
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 26, 2016, 04:32:14 PM
Great, another thing to worry about!
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 26, 2016, 05:58:23 PM
That's odds of that event firing must be ridiculously low, I've played a lot and never seen it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 24, 2016, 07:38:44 AM
New DLC continues to seem like it won't be a need to buy.

https://forum.paradoxplaza.com/forum/index.php?threads/ck2-development-diary-7-get-sicker-and-die-harder.936920/

Quoteello and welcome to another Developer Diary about getting sick and dying! Previously I talked about this in the personal sense, but today I will tell you what we have done to Epidemics.

In our upcoming but still unannounced DLC, we have added many more scriptable values to Epidemic diseases which allows us to do many more interesting things with them. I'll skip the technical details here, but Epidemics can now spread along the Silk road when present, and are more likely to spread to rich and coastal provinces while being less likely to spread to poorer inland areas. Different Epidemics can have different speeds and likelihoods of spreading, as well as different maximum provinces they can spread to and durations to last for.

Epidemics also have another effect now, they can cause Depopulation in a province. Depopulation is a modifier on the province which reduces tax incomes, levy/garrison sizes, and supply limits. Different diseases have different chances of causing Depopulation, and the effects can remain long after the diseases have died out.

Of course, I can't talk about Epidemics without mentioning The Black Death, since it was a somewhat notable event in the CK2 period. In the past, the Plague hasn't been too impressive, but now... well now we have made some changes:

(https://forum.paradoxplaza.com/forum/index.php?attachments/plague-jpg.182071/)

while it's possible for the Plague to come from central asia and bypass India, in this instance it arrived in the North-east of the subcontinent and spread throughout it and outwards. Meanwhile, England has Smallpox.

As well as making The Black Death larger and more deadly, we felt it was a shame you'd have to play until 1300 to experience it. So, in our generosity we made The Black Death more dynamic and there is now a chance for a major outbreak to occur 200 years into any game, regardless of startpoint (and the 1300 outbreak of course remains possible too). After a major outbreak has happened the disease becomes endemic and may break out again, but likely on a smaller scale. I should note that the dynamic Plague is a Game Rule, so if you want to restrict the first outbreak to 1300+ it's still possible.

Is it all doom and gloom in this DLC? Well no, not entirely. As I mentioned previously, Court Physicians will try to treat your illnesses, and you will also be able to build Hospitals, and/or go into Seclusion to attempt to avoid infection - but those are topics for a future DD. Until then, contemplate your mortality.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 24, 2016, 07:42:43 AM
Whew at least Kerson is safe.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on May 24, 2016, 12:09:38 PM
There's a reason the Black Death happened when it did.  I wouldn't randomize its appearance date.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 24, 2016, 06:05:14 PM
Quote from: The Minsky Moment on May 24, 2016, 12:09:38 PM
There's a reason the Black Death happened when it did.  I wouldn't randomize its appearance date.

As an esteemed member of the EPZ, why did the Jews feel the need to have the Black Death occur at the time it did?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 24, 2016, 10:53:24 PM
I don't know if the implementation will work out right, but it at least seems an interesting thing to try in my opinion.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on May 25, 2016, 12:14:44 AM
Quote from: jimmy olsen on May 24, 2016, 10:53:24 PM
I don't know if the implementation will work out right, but it at least seems an interesting thing to try in my opinion.

Agree.  I like to see maps covered with Black Death.
Title: Re: Crusader Kings 2 Redux
Post by: Archy on May 25, 2016, 12:31:38 AM
Seems Nice. I'll be waiting for it to appear on steam sale. But first I'll need to buy the council DLC.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on May 25, 2016, 10:58:59 AM
Quote from: Razgovory on May 24, 2016, 06:05:14 PM
Quote from: The Minsky Moment on May 24, 2016, 12:09:38 PM
There's a reason the Black Death happened when it did.  I wouldn't randomize its appearance date.

As an esteemed member of the EPZ, why did the Jews feel the need to have the Black Death occur at the time it did?

Let England and France pull an Edward I/Phillip the Fair -style expulsion again and then see what happens. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 25, 2016, 11:10:10 AM
Quote from: jimmy olsen on May 24, 2016, 10:53:24 PM
I don't know if the implementation will work out right, but it at least seems an interesting thing to try in my opinion.

Don't get me wrong, I've no issue with them implementing more of epidemics like the Black Death (though I wonder to what extent it will really be fun to play through the epidemic) but more that it seems like a diversion from other more substantial things they could look at/fix. They had noted a couple months back that this DLC would have a heavy focus on medical issues/management.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on May 30, 2016, 03:30:08 PM
Yeah, that's not appealing to me at all.

In other news, I finally got Glitterhoof in a game!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2016, 01:37:50 PM
:hmm:

Now hospitals are going to be an additional holding type like trade posts and forts.

(https://forum.paradoxplaza.com/forum/index.php?attachments/hospital-jpg.184372/)
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on May 31, 2016, 04:03:12 PM
Hmm, I don't see health of my characters as a major thing that was missing in CK so far...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 31, 2016, 04:43:32 PM
I wonder how things got so off track?
Title: Re: Crusader Kings 2 Redux
Post by: dps on June 01, 2016, 12:52:19 AM
Quote from: garbon on May 31, 2016, 04:43:32 PM
I wonder how things got so off track?

I'm guessing that they've probably mostly run out of new ideas for DLCs unless they want to add China (which, while some people want that, there's considerable opposition to on the Paradox forums).  Disease and epidemics did need bumped up a bit in their effects in the game IMO, but that should have been just part of a patch--I don't see enough there to justify a DLC.

This will probably be the only "content" as opposed to "flavor" DLC I skip except for Sunset Invasion (which is just a silly concept IMO).
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 01, 2016, 01:27:13 AM
Quote from: The Minsky Moment on May 25, 2016, 10:58:59 AM
Quote from: Razgovory on May 24, 2016, 06:05:14 PM
Quote from: The Minsky Moment on May 24, 2016, 12:09:38 PM
There's a reason the Black Death happened when it did.  I wouldn't randomize its appearance date.

As an esteemed member of the EPZ, why did the Jews feel the need to have the Black Death occur at the time it did?

Let England and France pull an Edward I/Phillip the Fair -style expulsion again and then see what happens.

:lol:   Good answer
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 01, 2016, 02:48:54 AM
Quote from: dps on June 01, 2016, 12:52:19 AM
Quote from: garbon on May 31, 2016, 04:43:32 PM
I wonder how things got so off track?

I'm guessing that they've probably mostly run out of new ideas for DLCs unless they want to add China (which, while some people want that, there's considerable opposition to on the Paradox forums).  Disease and epidemics did need bumped up a bit in their effects in the game IMO, but that should have been just part of a patch--I don't see enough there to justify a DLC.

This will probably be the only "content" as opposed to "flavor" DLC I skip except for Sunset Invasion (which is just a silly concept IMO).

I don't know. They have a lot of suggestions on their forums to play with. Building a leper colony should not have been a priority. :D
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on June 01, 2016, 09:52:52 PM
Yeah it's somewhat mystifying how this came to be.

My guess is that it's the pet project of some senior dev or directory type (of whatever discipline) and it just hit the right confluence of lack of direction and office politics for the powers to go "fine, we'll do that disease thing."
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on June 04, 2016, 02:43:50 AM
Thinking about getting back to this game, only played it right after it came out.
Which are the expansions to get, if any?
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 04, 2016, 03:09:08 AM
Nothing is totally necessary, but:

You should get:
Sons of Abraham - events and features for Christians
Conclave - changes your court politics, laws etc
All of the face packs as this game is really about characters and it makes a difference if they actually look interesting

Optional for specific types of play:
Sword of Islam - only if you want to play Muslims
Legacy of Rome - only if you want to play the Byzantines, although it has the retinues feature, which is relevant for all
The Republic - only if you want to play a Trade Republic
The Old Gods - only if you want to play Pagans
Rajas of India - only if you want to play in India
Horse Lords - only if you want to play as Mongols

Not necessary:
Sunset Invasion - an Aztec invasion from the West, don't get this
Charlemagne - adds a nice history, some minor features
Way of Life - a bit richer characters with more options for events

For longer timeline get Charlemagne and The Old Gods. Especially the later adds a lot of interesting starts to the game.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 04, 2016, 04:42:07 AM
Hospitals?

:bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on June 05, 2016, 07:03:09 PM
Quote from: Zanza on June 04, 2016, 03:09:08 AM
Nothing is totally necessary, but:

You should get:
Sons of Abraham - events and features for Christians
Conclave - changes your court politics, laws etc
All of the face packs as this game is really about characters and it makes a difference if they actually look interesting

Optional for specific types of play:
Sword of Islam - only if you want to play Muslims
Legacy of Rome - only if you want to play the Byzantines, although it has the retinues feature, which is relevant for all
The Republic - only if you want to play a Trade Republic
The Old Gods - only if you want to play Pagans
Rajas of India - only if you want to play in India
Horse Lords - only if you want to play as Mongols

Not necessary:
Sunset Invasion - an Aztec invasion from the West, don't get this
Charlemagne - adds a nice history, some minor features
Way of Life - a bit richer characters with more options for events

For longer timeline get Charlemagne and The Old Gods. Especially the later adds a lot of interesting starts to the game.

Thanks! I had not considered the face packs, but that does make sense.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 05, 2016, 07:49:25 PM
Is India in the game without the Rajas?  I think Old Gods also brings the timeline back to the Carolingian collapse, which is an interesting period to play.                                                                         
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on June 06, 2016, 11:42:03 AM
Quote from: Maladict on June 05, 2016, 07:03:09 PM
Thanks! I had not considered the face packs, but that does make sense.

Personally I turn the facepacks I have off as I don't like the art style. They're definitely skippable.

Also, Way of Life is definitely worth getting IMO as it adds another dimension to the game - though it's fine to get a bit further down the road once you've gotten your feet wet. If the argument is that the game is about your characters, then Way of Life > Face packs, IMO.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 06, 2016, 12:08:59 PM
Ugh I think way of life is dreadful. Nice idea but horrible execution.
Title: Re: Crusader Kings 2 Redux
Post by: dps on June 06, 2016, 01:34:29 PM
Quote from: Jacob on June 06, 2016, 11:42:03 AM
Quote from: Maladict on June 05, 2016, 07:03:09 PM
Thanks! I had not considered the face packs, but that does make sense.

Personally I turn the facepacks I have off as I don't like the art style. They're definitely skippable.


I don't even have any of the facepacks, but if I ever start playing in India more, I'd consider getting some--the default Indian portraits are pretty hideous IMO, though I don't know if the facepacks would be an improvement.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on June 06, 2016, 04:54:00 PM
Quote from: garbon on June 06, 2016, 12:08:59 PM
Ugh I think way of life is dreadful. Nice idea but horrible execution.

That's what I thought at first, but in my last few playthroughs I've warmed to them quite a bit.

What are your main objections?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 06, 2016, 05:32:25 PM
I feel like the focuses are unbalanced. Some only make sense from an RP perspective and thus when you choose them, you know you are straying away from what would actually help your realm.

I also think they amount of events tied to each focus is too limited. Endless cycle of seeing the same flavor events is a negative.

And then how p'dox has still never truly fixed things like the sheer number of seductions that occur or the multitude of events about so and so sleeping with so and so and should you act on this scandalous information.
Title: Re: Crusader Kings 2 Redux
Post by: dps on June 06, 2016, 07:13:34 PM
Quote from: garbon on June 06, 2016, 05:32:25 PM
I feel like the focuses are unbalanced. Some only make sense from an RP perspective and thus when you choose them, you know you are straying away from what would actually help your realm.

While overall I like Way of Life, I think that they are unbalanced, though I don't know about the only making sense from a RP POV part.

QuoteI also think they amount of events tied to each focus is too limited. Endless cycle of seeing the same flavor events is a negative.

Agree.  I think the Scholarship focus in particular suffers from this.  It doesn't make sense that your ruler in 800 publishes his finding on the heliocentric theory, but every subsequent ruler discovers the same things over again.

QuoteAnd then how p'dox has still never truly fixed things like the sheer number of seductions that occur or the multitude of events about so and so sleeping with so and so and should you act on this scandalous information.

Actually, with Conclave they've addressed this, in that now when someone refuses a seduction attempt, they won't accept any others for 10 years, and will never accept one from the same seducer again.  Granted, it doesn't entirely make sense that just because you turn down some loser no one else can seduce you for a decade, but that does a lot to limit the insane amount of seductions there used to be.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 07, 2016, 12:01:45 AM
I've only ever chosen like two or three different foci from Way of Life. Like 90% of the time the "Rule" focus as that's the important one that raises Stewardship a lot.
Title: Re: Crusader Kings 2 Redux
Post by: dps on June 07, 2016, 07:02:16 AM
Quote from: Zanza on June 07, 2016, 12:01:45 AM
I've only ever chosen like two or three different foci from Way of Life. Like 90% of the time the "Rule" focus as that's the important one that raises Stewardship a lot.

My experience with that one has been that you spend a lot of time waiting for events that hardly ever fire.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 07, 2016, 07:23:18 AM
Quote from: dps on June 06, 2016, 07:13:34 PM
While overall I like Way of Life, I think that they are unbalanced, though I don't know about the only making sense from a RP POV part.

Well looking at focii:
Rulership - fairly good option for increasing stewardship and can bring nice traits
Business - mostly useless as not really as good as Rulership though apparently there are some good event modifiers to be had
Seduction - really seems rather pointeless
Intrigue - can be helpful as enable spying upon characters and freedom from captivity, as well as increasing intrigue skill
Hunting - mostly a subpar version of war
War - useful for increasing martial skill
Carousing - nice for dip increase but I'd typically opt for family as it is your title claimant relatives with whom you often need to mend relationships the most
Family - good for when your family members hate you. oh course the relationship events fire a lot so usually you are done wanting to be on that focus way before the cooldown has run out
Scholarship - virtually no reason to ever pick this though wiki notes you can get tech point events more often.
Theology - I guess if your have a lot of church vassals who hate you? Does open up pilgrimage which is nice for the trait bonii but is never really a fun series of events and once you've done it, you are still locked into theology until cooldown.

Also RP-wise they are kind of odd. For the next 5 years I will focus on business, then 5 years on family and then 5 years on martial.

Quote from: dps on June 06, 2016, 07:13:34 PM
Actually, with Conclave they've addressed this, in that now when someone refuses a seduction attempt, they won't accept any others for 10 years, and will never accept one from the same seducer again.  Granted, it doesn't entirely make sense that just because you turn down some loser no one else can seduce you for a decade, but that does a lot to limit the insane amount of seductions there used to be.

Ah good to hear. Agreed solution is odd but that's fine.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 07, 2016, 10:59:52 AM
Concur. War and Family make up the other 10% for me...
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 07, 2016, 12:17:21 PM
Some new trait icons and it seems to be all about being sick. except perhaps the ones on the lower left, which look like the current Varangian Guard icon.
(https://forum.paradoxplaza.com/forum/index.php?attachments/traits_secretdlc-jpg.186675/)

Some more icons which have not been explained so far. Are they used at the lower right of the character screen for temporary modifiers? Maybe.
(https://forum.paradoxplaza.com/forum/index.php?attachments/mods_secretdlc-jpg.186674/)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 07, 2016, 12:27:13 PM
Is the one between the dog and the owl for signifying secret bears? :P
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on June 07, 2016, 12:37:22 PM
Quote from: Valmy on June 07, 2016, 12:27:13 PM
Is the one between the dog and the owl for signifying secret bears? :P

:D

It's a cat, I think
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on June 07, 2016, 12:48:36 PM
Quote from: garbon on June 07, 2016, 07:23:18 AM
Rulership - fairly good option for increasing stewardship and can bring nice traits
Business - mostly useless as not really as good as Rulership though apparently there are some good event modifiers to be had
Seduction - really seems rather pointeless
Intrigue - can be helpful as enable spying upon characters and freedom from captivity, as well as increasing intrigue skill
Hunting - mostly a subpar version of war
War - useful for increasing martial skill
Carousing - nice for dip increase but I'd typically opt for family as it is your title claimant relatives with whom you often need to mend relationships the most
Family - good for when your family members hate you. oh course the relationship events fire a lot so usually you are done wanting to be on that focus way before the cooldown has run out
Scholarship - virtually no reason to ever pick this though wiki notes you can get tech point events more often.
Theology - I guess if your have a lot of church vassals who hate you? Does open up pilgrimage which is nice for the trait bonii but is never really a fun series of events and once you've done it, you are still locked into theology until cooldown.

I guess it varies between playstyles. For me it goes like this:

Rulership - not bad. I mostly use it when I have a new ruler whose domain is too big while I try to up the relevant stats (or wait for the right bride); it does run the risk of getting stressed
Business - decent when I'm farming gold, which I often am in my current games
Seduction - awesome in that it opens up a nice alternate path for heir management (get as many bastards as possible, legitimize the girls and the right candidate to inherit); it's also a good venue to marry characters who otherwise wouldn't accept (and bring people to your court in the early game). It's also good for bringing in content characters, to help you combat stress.
Intrigue - I never use it.
Hunting - excellent late in life. It brings in some good martial characters on occasion, has a good chance of removing stress, and extends your lifespan. The dog is a nice bonus too.
War - is fine.
Carousing - is pretty good, can give some good friends, and can be targeted at family members too (and counsellors, which can be great in Conclave). It is, as I discovered, somewhat fraught if you have a lunatic ruler though. Yikes.
Family - is great, especially if you're trying to generate lots of children
Scholarship - I don't use this one too much as I find the "scientific breakthrough" events kind of lame.
Theology - has some decent traits, can result in friendship with clergy etc. It's more of an RP thing when I take that.

That doesn't really match your approach, which speaks to the nuance differences I think.

I do enjoy managing the kids too - try to raise the right combination of commanders, diplomats etc.

QuoteAh good to hear. Agreed solution is odd but that's fine.

Yeah, in my last few games there hasn't been much in the way of people whoring themselves out all over. I did have my rival try to seduce my genius concubine, which added a nice bit of antipathy from an RP angle.
Title: Re: Crusader Kings 2 Redux
Post by: dps on June 07, 2016, 02:22:35 PM
Well, if we're going over all of the foci:

Rulership:  In theory, it's perhaps the best focus, but I don't use it much because, as I stated, it seems like the relevant events almost never fire for me, making it something of a waste of time.  Probably that's just bad luck on my part.  Otherwise, basically agree with Jacob.

Business:  Pretty much a weaker form of Rulership, but can be useful if you have city vassals that don't much like you (because, for example, you've shifted to higher taxes on them, which I tend to do).

Seduction:  While what Jacob said is true, I don't like to use the "get a bunch of bastards and legitimize the best of them" strategy, 'cause it seems too gamey to me.  Can be useful if you have a good number of female vassals (or if you have a homosexual ruler and happen to have a good number of homosexual vassals;  if you ever have a female ruler, most of your vassal should end up very loyal), and if you have council positions that can be held by women, you can seduce them and not have to worry much about them supporting you in council decisions.  Also a more reliable way to raise your intrigue stat than the Intrigue focus, IMO. 

Intrigue:  Not too useful IMO.  Spying on people only rarely pays off in my experience, and it's very rare that I want to bust someone out of prison.

Hunting:  I tend to switch to this for the health bonus when I have an older ruler (50 or over) who I want to keep around for as long as possible.  Also has some good (if somewhat repetitive) events.

War:  Nothing wrong with this one, but I usually have things I'm more concerned about than raising my martial stat, so I don't use it much.

Carousing:  I tend to use this with a new ruler, when I usually have a pretty high number of unhappy vassals.  Otherwise, pretty much what Jacob said, though I didn't know about problems with it if you have a lunatic on the throne.  Care to elaborate on that, Jake?

Family:  Mostly, I just use this with an older ruler as an alternative to hunting if I need the diplomatic boost.  I very rarely care what my family members think of me, and I almost never care what they think about each other.

Scholarship:  I use this a good bit, partly because the observatory chain of events fire pretty reliably and quickly in my experience, making it a good choice to take when you don't have anything else pressing to do.  As garbon said, though, by the end of the 5 year period, there's no reason not to switch out to something else right away.

Theology:  Mostly useful if your religious leaders dislike you.  I sometimes take it after the scholarship focus to repair my relations with the church, which the observatory events will do.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 07, 2016, 04:37:53 PM
I have found Seduction to be fun when I have nothing else to do except wait.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 09, 2016, 05:52:59 AM
If they're running out of ideas, why not make a fantasy DLC, Darklands style, just how people thought the world worked back then . The "your child is the spawn of the devil" event is pretty well done. I think a DLC like that would sell like hotcakes.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 09, 2016, 08:28:33 AM
They could make an Ars Magica (https://en.wikipedia.org/wiki/Ars_Magica) DLC.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 09, 2016, 08:31:21 AM
I think it'd be great if they did neither of those things. -_-
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 09, 2016, 10:55:02 AM
What I would really like to see is some more economy and trade in CK2.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on June 09, 2016, 03:10:15 PM
Quote from: dps on June 07, 2016, 02:22:35 PM
Carousing:  I tend to use this with a new ruler, when I usually have a pretty high number of unhappy vassals.  Otherwise, pretty much what Jacob said, though I didn't know about problems with it if you have a lunatic on the throne.  Care to elaborate on that, Jake?

Well, I didn't get any friendships out of a bunch of carousing, only fights and a whole bunch of running around naked while setting things on fire or some such. Though in retrospect, I think the second thing had the same effect as a regular successful party only with different flavour text.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on June 09, 2016, 05:02:56 PM
Carusing?

It was his party. I guess he could... :cool: die if he wanted to.
Title: Re: Crusader Kings 2 Redux
Post by: dps on June 10, 2016, 07:05:59 AM
Quote from: Jacob on June 09, 2016, 03:10:15 PM
Quote from: dps on June 07, 2016, 02:22:35 PM
Carousing:  I tend to use this with a new ruler, when I usually have a pretty high number of unhappy vassals.  Otherwise, pretty much what Jacob said, though I didn't know about problems with it if you have a lunatic on the throne.  Care to elaborate on that, Jake?

Well, I didn't get any friendships out of a bunch of carousing, only fights and a whole bunch of running around naked while setting things on fire or some such. Though in retrospect, I think the second thing had the same effect as a regular successful party only with different flavour text.

Yeah, that will occasionally happen, even if your ruler isn't a lunatic.  I'm not sure what the triggers and modifiers are, but even if you get in a fight with someone,  you still get a +5 to your relations with everyone else who accepted your invitation.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on June 10, 2016, 02:21:06 PM
Quote from: Zanza on June 09, 2016, 10:55:02 AM
What I would really like to see is some more economy and trade in CK2.

Now that would be interesting.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 10, 2016, 02:22:51 PM
Wasn't 'The Republic' supposed to provide that?
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on June 10, 2016, 03:48:59 PM
Quote from: The Brain on June 09, 2016, 05:02:56 PM
It was his party. I guess he could... :cool: die if he wanted to.
YEEEEEAAAAAHHHHHH
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on June 10, 2016, 04:38:26 PM
Quote from: Caliga on June 10, 2016, 03:48:59 PM
Quote from: The Brain on June 09, 2016, 05:02:56 PM
It was his party. I guess he could... :cool: die if he wanted to.
YEEEEEAAAAAHHHHHH

:punk:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 14, 2016, 05:57:31 PM
Next week they are supposed to say something about nre narrative events which could be cool. This week was a reveal of a province prosperity system and Crown focus. Chrome increasing!
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on June 14, 2016, 06:38:29 PM
Quote from: garbon on June 14, 2016, 05:57:31 PM
Next week they are supposed to say something about nre narrative events which could be cool. This week was a reveal of a province prosperity system and Crown focus. Chrome increasing!

Link or repost please?
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on June 14, 2016, 06:44:24 PM
Also, sometimes the nick-name system seems a bit... unfair.

So I recently had a new ruler. Primogenture, dual kingdom. Of course a bunch of vassals decide it's time to press for increased council powers, and I tell them no. They're at, like 102% and it's not going to be a problem. They come on with an army 3,000 strong in one end, and another 9,000 strong in the other end. I'm in the middle with my 11,500 levy, 1,750 horse archer retinue, and another 3,000 mercenaries hired for the occasion (and a still lovely economy).

It's taking forever to get the troops together - it's far out - but there's no danger of losing. Then a peasant rebellion pops up. Oh no! Right in an unpopulated steppe province. It's all of 500 angry peasants. On top of that there are two different steppe raiding groups trying to get a bit of money, one at 1,000 another at 1,750.

There's no danger whatsoever, and no lost holdings (other than some steppe forts) it just takes forever to march back and forth to deal with everybody and somehow my ruler ends up with "the Unready". Total BS. He wasn't unready at all, it's just the steppes are giant.

So cruel.
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on June 15, 2016, 03:16:11 AM
Quote from: Jacob on June 14, 2016, 06:38:29 PM
Quote from: garbon on June 14, 2016, 05:57:31 PM
Next week they are supposed to say something about nre narrative events which could be cool. This week was a reveal of a province prosperity system and Crown focus. Chrome increasing!

Link or repost please?

https://forum.paradoxplaza.com/forum/index.php?threads%2Fck2-development-diary-10-live-long-yet-futilely-and-prosper.947921%2F
Title: Re: Crusader Kings 2 Redux
Post by: dps on June 15, 2016, 07:15:53 AM
Quote from: Martinus on June 15, 2016, 03:16:11 AM
Quote from: Jacob on June 14, 2016, 06:38:29 PM
Quote from: garbon on June 14, 2016, 05:57:31 PM
Next week they are supposed to say something about nre narrative events which could be cool. This week was a reveal of a province prosperity system and Crown focus. Chrome increasing!

Link or repost please?

https://forum.paradoxplaza.com/forum/index.php?threads%2Fck2-development-diary-10-live-long-yet-futilely-and-prosper.947921%2F

Sounds better than worrying about doctors and hospitals.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 15, 2016, 07:25:41 AM
Quote from: dps on June 15, 2016, 07:15:53 AM
Quote from: Martinus on June 15, 2016, 03:16:11 AM
Quote from: Jacob on June 14, 2016, 06:38:29 PM
Quote from: garbon on June 14, 2016, 05:57:31 PM
Next week they are supposed to say something about nre narrative events which could be cool. This week was a reveal of a province prosperity system and Crown focus. Chrome increasing!

Link or repost please?

https://forum.paradoxplaza.com/forum/index.php?threads%2Fck2-development-diary-10-live-long-yet-futilely-and-prosper.947921%2F

Sounds better than worrying about doctors and hospitals.

Well you will be doing both :D

Anyway, I don't really see how it is particularly interesting. Place crown focus somewhere and wait for event you want to happen, happen. Didn't we already have a lot of that with the advisors?
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on June 15, 2016, 07:38:13 AM
Quote from: garbon on June 15, 2016, 07:25:41 AM
Quote from: dps on June 15, 2016, 07:15:53 AM
Quote from: Martinus on June 15, 2016, 03:16:11 AM
Quote from: Jacob on June 14, 2016, 06:38:29 PM
Quote from: garbon on June 14, 2016, 05:57:31 PM
Next week they are supposed to say something about nre narrative events which could be cool. This week was a reveal of a province prosperity system and Crown focus. Chrome increasing!

Link or repost please?

https://forum.paradoxplaza.com/forum/index.php?threads%2Fck2-development-diary-10-live-long-yet-futilely-and-prosper.947921%2F

Sounds better than worrying about doctors and hospitals.

Well you will be doing both :D

Anyway, I don't really see how it is particularly interesting. Place crown focus somewhere and wait for event you want to happen, happen. Didn't we already have a lot of that with the advisors?

Yeah, it doesn't seem to bring many interesting decisions to the table.
Title: Re: Crusader Kings 2 Redux
Post by: dps on June 15, 2016, 02:38:19 PM
Quote from: garbon on June 15, 2016, 07:25:41 AM
Quote from: dps on June 15, 2016, 07:15:53 AM
Quote from: Martinus on June 15, 2016, 03:16:11 AM
Quote from: Jacob on June 14, 2016, 06:38:29 PM
Quote from: garbon on June 14, 2016, 05:57:31 PM
Next week they are supposed to say something about nre narrative events which could be cool. This week was a reveal of a province prosperity system and Crown focus. Chrome increasing!

Link or repost please?

https://forum.paradoxplaza.com/forum/index.php?threads%2Fck2-development-diary-10-live-long-yet-futilely-and-prosper.947921%2F

Sounds better than worrying about doctors and hospitals.

Well you will be doing both :D

Anyway, I don't really see how it is particularly interesting. Place crown focus somewhere and wait for event you want to happen, happen. Didn't we already have a lot of that with the advisors?

Well, I was talking about the prosperity system in general, not necessarily the crown focus bit.  And I said "better than worrying about doctors and hospitals" not "good".
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on June 16, 2016, 08:27:29 PM
I use my 17 yr old daughter to entrap and execute rich old men, repeatedly. :lol:

https://forum.paradoxplaza.com/forum/index.php?threads/i-use-my-17-yr-old-daughter-to-entrap-and-execute-rich-old-men-repeatedly.948684/ (https://forum.paradoxplaza.com/forum/index.php?threads/i-use-my-17-yr-old-daughter-to-entrap-and-execute-rich-old-men-repeatedly.948684/)
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 17, 2016, 05:46:43 AM
Quote from: celedhring on June 15, 2016, 07:38:13 AM
Yeah, it doesn't seem to bring many interesting decisions to the table.
None really. I tried not to have wars in my provinces even before this and obviously I will always put my focus on my best province that doesn't already have full prosperity to maximize my income.
Title: Re: Crusader Kings 2 Redux
Post by: Grey Fox on June 17, 2016, 07:18:54 AM
Quote from: Phillip V on June 16, 2016, 08:27:29 PM
I use my 17 yr old daughter to entrap and execute rich old men, repeatedly. :lol:

https://forum.paradoxplaza.com/forum/index.php?threads/i-use-my-17-yr-old-daughter-to-entrap-and-execute-rich-old-men-repeatedly.948684/ (https://forum.paradoxplaza.com/forum/index.php?threads/i-use-my-17-yr-old-daughter-to-entrap-and-execute-rich-old-men-repeatedly.948684/)

Oh, the paradox games.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on June 17, 2016, 11:24:37 AM
Quote from: Grey Fox on June 17, 2016, 07:18:54 AM
Quote from: Phillip V on June 16, 2016, 08:27:29 PM
I use my 17 yr old daughter to entrap and execute rich old men, repeatedly. :lol:

https://forum.paradoxplaza.com/forum/index.php?threads/i-use-my-17-yr-old-daughter-to-entrap-and-execute-rich-old-men-repeatedly.948684/ (https://forum.paradoxplaza.com/forum/index.php?threads/i-use-my-17-yr-old-daughter-to-entrap-and-execute-rich-old-men-repeatedly.948684/)

Oh, the paradox games.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ffqg93AS.jpg&hash=e09fd6c55170af16457fe0df95dd72098febf961)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 21, 2016, 07:32:10 AM
Quote from: garbon on June 14, 2016, 05:57:31 PM
Next week they are supposed to say something about nre narrative events which could be cool. This week was a reveal of a province prosperity system and Crown focus. Chrome increasing!

Nevermind, narrative events are dumb too.

https://forum.paradoxplaza.com/forum/index.php?threads/ck2-developer-diary-11-the-end-of-days.950847/

QuoteThe End of Days

Hello all, once again I am here to tell you about the horrors wonders of <Secret DLC>! Today the subject is our new narrative events. We have added two new chains of events, the first being the titular End of Days chain(s).

The concept behind the EoD events are that your people have become scared and uncertain and this has given rise to various doomsayers and general unrest. Possible results of this include:

1.The rise of a Prophet of Doom, who is convinced the world will end if they do not overthrow your rule.
2. A general belief that the dead have returned to walk the earth and attack the living.
3. Panic based on a solar eclipse, which is surely the herald of the End Times.

These events are somewhat rare, and each possible doom has several ways to resolve it, for better or for worse, so we hope you will find them rather interesting should they appear.

(https://forum.paradoxplaza.com/forum/index.php?attachments/end-of-days-jpg.190743/)

The other chain we have added is The quest for Eternal Life. Much as I encouraged you to do in an earlier DD, characters in CK may find themselves contemplating their mortality, and as rulers of realms they have rather more resources available to them than you or I. The quest for Eternal Life is long, dangerous, and prone to failure, but when the possible reward is the ability to defy Death... well, you can see why people may undertake it anyway.

(https://forum.paradoxplaza.com/forum/index.php?attachments/eternal-life-jpg.190744/)

That's all for now, next week I will go into detail about our new Maimed traits.

Looks like this DLC is a skip.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on June 21, 2016, 02:24:26 PM
Quote from: garbon on June 21, 2016, 07:32:10 AM
Looks like this DLC is a skip.

Yeah, that's not interesting to me at all.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on June 21, 2016, 03:15:05 PM
Same. Which is sort of a shame as there is an argument that the apocalyptic sentiment in 1000 AD was actually really important.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 21, 2016, 04:14:17 PM
I'll buy it when I get a discount of 50% or more. I enjoy those silly event lines (like the Three Witches or Joan of Arc) in CK2. :)
Title: Re: Crusader Kings 2 Redux
Post by: dps on June 21, 2016, 04:48:58 PM
You know what they need to do?  Fix the dang tooltips.  A lot of them give information that was correct 2 or 3 DLCs or patches ago, but that is no longer current.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on June 21, 2016, 08:37:30 PM
Quote from: garbon on June 21, 2016, 07:32:10 AM
Quote from: garbon on June 14, 2016, 05:57:31 PM
Next week they are supposed to say something about nre narrative events which could be cool. This week was a reveal of a province prosperity system and Crown focus. Chrome increasing!

Nevermind, narrative events are dumb too.

https://forum.paradoxplaza.com/forum/index.php?threads/ck2-developer-diary-11-the-end-of-days.950847/

QuoteThe End of Days

Hello all, once again I am here to tell you about the horrors wonders of <Secret DLC>! Today the subject is our new narrative events. We have added two new chains of events, the first being the titular End of Days chain(s).

The concept behind the EoD events are that your people have become scared and uncertain and this has given rise to various doomsayers and general unrest. Possible results of this include:

1.The rise of a Prophet of Doom, who is convinced the world will end if they do not overthrow your rule.
2. A general belief that the dead have returned to walk the earth and attack the living.
3. Panic based on a solar eclipse, which is surely the herald of the End Times.

These events are somewhat rare, and each possible doom has several ways to resolve it, for better or for worse, so we hope you will find them rather interesting should they appear.


The other chain we have added is The quest for Eternal Life. Much as I encouraged you to do in an earlier DD, characters in CK may find themselves contemplating their mortality, and as rulers of realms they have rather more resources available to them than you or I. The quest for Eternal Life is long, dangerous, and prone to failure, but when the possible reward is the ability to defy Death... well, you can see why people may undertake it anyway.


That's all for now, next week I will go into detail about our new Maimed traits.

Looks like this DLC is a skip.

Sounds pretty awesome to me. Bring on the zombie apocalypse please!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 22, 2016, 04:28:49 AM
Quote from: jimmy olsen on June 21, 2016, 08:37:30 PM
Sounds pretty awesome to me. Bring on the zombie apocalypse please!

Yeah but you are a known puppy.

Also, as has been noted on p'dox, zombies as a DLC was once an April Fool's joke from Paradox. ;)
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on July 01, 2016, 10:30:47 AM
Picked up a few DLCs and started my first save in 2 years. I started as a Greek count and - quite unexpectedly - managed to have the Byzantine Empire title fall on my lap after 30 years and a couple of murders. I'm really having trouble coping with factions though, they seem to have more bite than when I last played this game regularly. I won't be able to keep High Crown Authority for much longer. Any tips? I have a large demesne but all my nobles just band together, even if I keep opinion high.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on July 01, 2016, 10:59:39 AM
With demesne troops, retinue, Varangian guard, your loyal vassals and if need be more mercenaries you should be able to destroy an uprising, no? The Byzantine Emperor has huge income, so you can build more and more demesne buildings and retinues so your advantage over your vassals grows. You could also create the Kingdom of Anatolia and hand it to your son. That will give you a massive super-loyal vassal.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 01, 2016, 11:02:16 AM
I never create kingdoms as Byz as it isn't good if say your next ruler doesn't have a son ready to take on that mantle, then negative vassal malus as they want the title.

But yeah, I think Byzantines is really just about righting the ship when you first get it as then you should also make bank for paid mercenaries when all your other sources of troops fail.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on July 01, 2016, 11:07:02 AM
Quote from: Zanza on July 01, 2016, 10:59:39 AM
With demesne troops, retinue, Varangian guard, your loyal vassals and if need be more mercenaries you should be able to destroy an uprising, no? The Byzantine Emperor has huge income, so you can build more and more demesne buildings and retinues so your advantage over your vassals grows. You could also create the Kingdom of Anatolia and hand it to your son. That will give you a massive super-loyal vassal.

I have already crushed one revolt, but they are now back in it with 150% of my power and counting  :lol:

I chose a post-Manzikert date to make it more fun, so I'm not that big and powerful (yet). I'm super-rich though, I guess I could make do with mercenaries... I just want to steady the ship at home, so I can focus on retaking Asia Minor (I have established a foothold in western Anatolia).
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on July 01, 2016, 12:49:43 PM
If you start the Alexiad scenario, you can immediately conquer Georgia and Armenia Minor to get a foothold.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 01, 2016, 02:47:32 PM
You guys remind me of my biggest beef with CK2 (or most any grand strategy game in fact): the snowballing effect. The bigger you are the easier the game is, while in fact especially in CK's period the opposite should be true.

I would be so happy to find a mod that remedies this, but so far I have only found ones that made it worse.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on July 01, 2016, 04:10:33 PM
Well, last revolt ended up with pretty much every duke in my realm locked up in my dungeon, that seems to be doing the trick for now :lol:

Had forgotten how much I love this game.

Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 01, 2016, 10:14:11 PM
Quote from: celedhring on July 01, 2016, 10:30:47 AM
Picked up a few DLCs and started my first save in 2 years. I started as a Greek count and - quite unexpectedly - managed to have the Byzantine Empire title fall on my lap after 30 years and a couple of murders. I'm really having trouble coping with factions though, they seem to have more bite than when I last played this game regularly. I won't be able to keep High Crown Authority for much longer. Any tips? I have a large demesne but all my nobles just band together, even if I keep opinion high.
If you have primogeniture is high crown authority really necessary? Isn't medium good enough?
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on July 02, 2016, 02:58:05 AM
Well, they are creating big factions to repeal both, so might as well crush them at the first time of asking.

Plus I still need those beefed up levies for the big wars against the muslims. I suppose I could let it slip once I'm stronger by myself, though.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 02, 2016, 03:34:53 AM
Quote from: celedhring on July 02, 2016, 02:58:05 AM
Well, they are creating big factions to repeal both, so might as well crush them at the first time of asking.

Plus I still need those beefed up levies for the big wars against the muslims. I suppose I could let it slip once I'm stronger by myself, though.

You have tons of money to hire mercenaries. You don't need anything else. Just roflstomp everything.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on July 02, 2016, 12:07:00 PM
Quote from: Tamas on July 01, 2016, 02:47:32 PM
You guys remind me of my biggest beef with CK2 (or most any grand strategy game in fact): the snowballing effect. The bigger you are the easier the game is, while in fact especially in CK's period the opposite should be true.

I would be so happy to find a mod that remedies this, but so far I have only found ones that made it worse.

I thought there were limits on how many vassals you could have.  Money is far more important than size.  YOu'll want to have 1,000 bucks on hand when the King takes over.  One of things I like is how quickly things can reverse on you.  You can have a really good heir only to see him die right before you do, resulting in dimwitted relative ascending the throne.  Then all hell breaks lose.
Title: Re: Crusader Kings 2 Redux
Post by: dps on July 02, 2016, 12:53:50 PM
Quote from: Razgovory on July 02, 2016, 12:07:00 PM
I thought there were limits on how many vassals you could have. 

Yes, there are, but once you get your realm to Empire level and have high enough technology to institute Imperial Administration, the limits are relatively insignificant.  At that point, your vassal limit, even with a relatively poor ruler, should be at least 45.  Just organize everything into kingdoms and give each vassal more than one kingdom if necessary. 
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on July 02, 2016, 10:14:23 PM
Once in a while you can give in to them of the demand isn't too onerous and the timing is bad.

One thing that I've found can work is to send your spymaster to your vassals on the "don't join factions" mission. That works best if you get ahead of the curve a bit - once you're bast 80% or so on troop numbers it's usually too late. Obviously your spymaster needs decent intrigue for that to work.

Another thing I like to do is to revoke titles/ arrest faction members when there is an opportunity. Sure the faction has 110% of my strength, but if I revoke/arrest three of the members it's a lot more manageable to deal with them individually.
Title: Re: Crusader Kings 2 Redux
Post by: dps on July 03, 2016, 12:58:10 PM
Quote from: Jacob on July 02, 2016, 10:14:23 PM
Once in a while you can give in to them of the demand isn't too onerous and the timing is bad.

For example, usually there'll be a demand to raise council authority very soon after starting a game.  I make a change in another law as soon as I start play, then agree to the demand so I get a "free" law change without waiting 10 years to empower the council to enforce realm peace.  (This assumes a start with a realm where the council isn't empowered at all.)

QuoteOne thing that I've found can work is to send your spymaster to your vassals on the "don't join factions" mission. That works best if you get ahead of the curve a bit - once you're bast 80% or so on troop numbers it's usually too late. Obviously your spymaster needs decent intrigue for that to work.

Yeah, anymore I use my spymaster for this and have pretty much quit sending him to Constantinople to study tech unless he's someone I want to get rid of or there are no factions worth worrying about.

QuoteAnother thing I like to do is to revoke titles/ arrest faction members when there is an opportunity. Sure the faction has 110% of my strength, but if I revoke/arrest three of the members it's a lot more manageable to deal with them individually.

This is a good strategy too, but it depends on having a valid reason to arrest/revoke, unless you don't care about tyranny--and if you're in a position to not worry about gaining tyranny, you probably are powerful/wealthy enough you aren't too worried about any factions, either.  Still, no reason not to do it if you have a valid reason.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on July 03, 2016, 01:00:34 PM
Thanks for the tips.

Now I need to deal with the muslims going all Jihad on my arse every 10 years or so since I took most of Anatolia... Although I think I can take care of them if I don't need to deal with my pesky nobles at the same time.
Title: Re: Crusader Kings 2 Redux
Post by: dps on July 03, 2016, 02:06:35 PM
Quote from: celedhring on July 03, 2016, 01:00:34 PM
Thanks for the tips.

Now I need to deal with the muslims going all Jihad on my arse every 10 years or so since I took most of Anatolia... Although I think I can take care of them if I don't need to deal with my pesky nobles at the same time.

Yeah, that's the real problem with factions--they distract you from doing what you really want to do, which is kick foreign butt.

If you're really having trouble with your vassals, make sure that after any rebellion you don't let them ransom themselves out of prison.  Keep 'em there where they can't cause trouble.  Actually, you might want to consider putting them under house arrest, so that they live on longer as prisoners.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 03, 2016, 02:35:19 PM
Quote from: dps on July 03, 2016, 12:58:10 PM
QuoteOne thing that I've found can work is to send your spymaster to your vassals on the "don't join factions" mission. That works best if you get ahead of the curve a bit - once you're bast 80% or so on troop numbers it's usually too late. Obviously your spymaster needs decent intrigue for that to work.

Yeah, anymore I use my spymaster for this and have pretty much quit sending him to Constantinople to study tech unless he's someone I want to get rid of or there are no factions worth worrying about.

Yeah that is basically all that I use my spymaster for. Chancellor used to be great too (for vassal who just slightly hated you) until they added favour system which means your vassal might be at +100 but still is in a faction...
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on July 04, 2016, 08:38:13 AM
Set aside my Byzantine game for a bit, and tried a game managing a Swedish merchant republic, since I just bought The Republic in the steam sales. It's fun, I like the election mechanics. In particular, I find the several rival family events pretty hilarious. I just had a pretty great one where I and the head of my rival family got both caught by pirates, and we reconciled during the ordeal - he even saved my life. However, when I was offered a chance to escape, I decided to let him die - only because he was outranking my heir in the upcoming election. I felt like such a weasel.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on July 04, 2016, 10:06:35 AM
Quote from: celedhring on July 04, 2016, 08:38:13 AM
I felt like such a weasel.  :lol:

Too soon.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on July 04, 2016, 10:43:39 AM
Quote from: Tamas on July 01, 2016, 02:47:32 PM
You guys remind me of my biggest beef with CK2 (or most any grand strategy game in fact): the snowballing effect. The bigger you are the easier the game is, while in fact especially in CK's period the opposite should be true.

I would be so happy to find a mod that remedies this, but so far I have only found ones that made it worse.
Trouble is the logical ways to represent this make the game more unfun.
This annoys me far more in colonial era games than ck2. Every colony making a profit. Pfff. As if
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on July 04, 2016, 03:36:38 PM
Quote from: dps on July 03, 2016, 12:58:10 PM
For example, usually there'll be a demand to raise council authority very soon after starting a game.  I make a change in another law as soon as I start play, then agree to the demand so I get a "free" law change without waiting 10 years to empower the council to enforce realm peace.  (This assumes a start with a realm where the council isn't empowered at all.)

Interesting. I always aim to keep my council not empowered. I normally don't care that much about realm peace, and I really like the +2 personal domain bonus you get from having the council shut down.

What's the advantage of empowering the council to the degree that you'd want to switch it on voluntarily?



QuoteThis is a good strategy too, but it depends on having a valid reason to arrest/revoke, unless you don't care about tyranny--and if you're in a position to not worry about gaining tyranny, you probably are powerful/wealthy enough you aren't too worried about any factions, either.  Still, no reason not to do it if you have a valid reason.

Yeah for sure... I've been playing a lot in India recently, where that's very viable since the "religious revocation" works against the other dharmic religions. So it comes up a lot more frequently there.
Title: Re: Crusader Kings 2 Redux
Post by: dps on July 05, 2016, 07:09:50 AM
Quote from: Jacob on July 04, 2016, 03:36:38 PM
Quote from: dps on July 03, 2016, 12:58:10 PM
For example, usually there'll be a demand to raise council authority very soon after starting a game.  I make a change in another law as soon as I start play, then agree to the demand so I get a "free" law change without waiting 10 years to empower the council to enforce realm peace.  (This assumes a start with a realm where the council isn't empowered at all.)

Interesting. I always aim to keep my council not empowered. I normally don't care that much about realm peace, and I really like the +2 personal domain bonus you get from having the council shut down.

What's the advantage of empowering the council to the degree that you'd want to switch it on voluntarily?

One of the requirements to change your succession law is that no vassals can be fighting one another.  That can be hard to manage if you can't enforce realm peace unless you have a really small realm.




Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 05, 2016, 07:30:26 AM
Best parts of the upcoming DLC seem to be the free bits. Of course, ever with their finger on the pulse, p'dox decided that the Norse totally need more flavor. :D

https://forum.paradoxplaza.com/forum/index.php?threads/crusader-kings-2-dd-13-pagans-advisors-and-warrior-women.955632/

QuoteHello and welcome back to another dev diary about <Secret DLC>! One day we will actually announce this DLC and I'll be able to use the proper name, but that day is not today! Anyway, right now I am here to tell you about some extra stuff we have made for Pagans, which will be part of the free 2.6 patch (of course, you still need The Old Gods to play as a pagan), and our new Female Advisor events. So, uh, actually this DD is really about 2.6 content and not <Secret DLC>, really, but anyway, onwards!

First of all, Defensive Pagans now have the ability to summon bands of Devout Warriors if they are the primary defender against an enemy of a different religion at the cost of 200 piety. Overall this is rather like the Raise Tribal Army decision and gives Defensive Pagans some extra punch when attacked.

Next, Defensive Pagans also have a new decision which can be used while at peace, and not more often than every 10 years: Ancestor Worship. This allows you to ask your ancestors for help or advise with some part of your life, perhaps you want triumph on the battlefield, maybe you want your realm to Prosper, or perhaps you are just lonely? In any case, once you have decided what it is you want, you must decide what you will offer up to get your request heard, and can range from offering up your eye or a human sacrifice to a more modest feast or carving a simple idol. With the sacrifice made, hopefully you see some kind of result in the not so distant future. Although, skeptics might point out that there's no evidence the ancestors actually did anything and you may simply be giving them credit for a happy coincidence, that isn't the kind of thought a pious man ought to have.

(https://forum.paradoxplaza.com/forum/index.php?attachments/ancestors-jpg.194027/)

here we wish for affection and offer up a feast

With Defensive Pagans covered, let's move into their more Offensive cousins, the Norse. The first change here is relatively simple, and some of you guessed it from the Trait icons I showed in an earlier DD, but there are now two improved versions of the Viking trait: Ravager and Sea King. These are gained from continuing to sack holdings while raiding after the Viking trait has been gained and come with larger bonuses.

(https://forum.paradoxplaza.com/forum/index.php?attachments/ravager-jpg.194029/)

A couple of minor yet neat changes:

  • The Norse may now also gain a trait similar to Crusader when taking part in Great Holy Wars, called Valhalla-bound.
  • Norse Culture will no longer split into into Swedish/Danish etc when it's part of a powerful Norse realm (which I seem to remember was said to be the case long ago but doesn't seem to have been implemented) where the ruler either has 2 kingdom tiles or an empire title, or if the faith has been reformed and the Fylkir is Norse. On a related note, Pictish, Old Saxon, and Visigothic cultures will also no longer split/change when part of a powerful realm or their head of religion is of their culture.

Finally, Norse religion rulers now have a decision to appoint female characters in their realm with good Martial skill and appropriate traits as Shieldmaidens. These warrior women can act as bodyguards and/or can be set as commanders for your armies regardless of your gender laws. Shieldmaidens have a number of events relating to both their actions in battle and their training for said battles, and if a player happens to end up as a landed lady they can experience the Shieldmaiden content from the other side.

(https://forum.paradoxplaza.com/forum/index.php?attachments/shieldmaiden-jpg.194028/)

Now leaving Pagans behind, but staying with cool women, we've added a couple of ways to get more female advisors. Firstly, close relatives of a ruler with high stats may ask to be given a job. Secondly, a talented woman may show up in your court and offer her services to you. In either case if you accept they will take up a council position, but you will get an opinion penalty with your vassals - if you have Conclave the size of the penalty is reduced if you have increased your Gender Equality laws. These events do not fire if your gamerules/gender laws/religion/culture allow women to be appointed normally, since in that case you could simply hire them if you want to.

(https://forum.paradoxplaza.com/forum/index.php?attachments/advisor-jpg.194030/)
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on July 07, 2016, 01:09:45 PM
Holy Christ I love this game.  Council is maybe the best expansion.

860 start with the crazy detailed mod as the "Ishkan Ishkanats" of Armenia, a Lesser King title.  It's now almost 1100, and I've now gobbled up much of the 9th Century Abbasid Empire and I'm pushing the Tulunids into Upper Egypt.  Somehow a cadet Ethiopian branch of the Bagratid family now rules in Ethiopia, some of Nubia, Somalia and....the Hijaz.  Keysur (Emperor) Mihrdat I "The Wise" (He's awesome, Formidable Fighter, Brilliant Strategist, Brawny, Shrewd, 6 kids) is starting to push up against the massive Saffarid Empire.  It looks like his son, Khosrov, wlll fight a half dozen wars with the Shahanshah of Iran, Khosrau......the same name.   :lol:

Council makes things way, way more complicated.  The neat borders of conquest have long since given way to infighting between various families and invented kingdom titles.  At the moment there's almost 200 living members of the Bagratid family, and probably 230-240 if you include the Georgian Bagrationis (who are a different family in this modification.)  I really wish there was some kind of cadet branches option.  I'm currently fighting a civil war against Vesd I of Antioch (WHO DOESN'T EVEN RULE ANTIOCH, THE ASSHAT), who is something like my 8th cousin, and my main general is Tachat IV of Cilicia, and I had to go back about 10 generations to see how we were related.  Also, like, my family members in Somalia.  Are we really, like, related even?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 12, 2016, 07:55:27 AM
QuoteIs it time to let go after 11 (soon to be 12) expansions? Not a chance! There are still some areas left to explore, and when we finally decide the time has come, I want the game to be in the best shape possible. We'll soon be announcing the upcoming expansion, which is slated for release in late August. It's not a huge one this time around, but there is plenty of good stuff in there as you've probably gleaned from Darkrenown's diaries. After that, we have two more expansions teed up. The first will be somewhat similar to Way of Life in scope and theme, and the second one will likely be huge. After that, it might really be time to let go, but it's also possible we'll wind down with another small expansion (nr 15).

We learned some valuable lessons with Horse Lords and Conclave, both when it comes to design and implementation. Crusader Kings II is an old dog now, and it's getting harder to teach it new tricks. It is unlikely that we'll mess around with the core gameplay mechanics like we did in Conclave. Instead, we'll optimize the game and improve the AI (sorely needed, though I've done some work on it for the upcoming patch) and moddability in the free updates, and focus on roleplaying features and quality of life stuff in the expansions. That said, there are still some blanks in the Old World; rulers you cannot play and regions not yet covered...

Well looks like mostly official that they are starting to feel tapped out and now future expansions will not be introducing any dramatically different ways in how to play the game.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on July 12, 2016, 01:05:57 PM
If there was one change I'd like to see, it would be a way to implement cadet branches.
Title: Re: Crusader Kings 2 Redux
Post by: dps on July 12, 2016, 02:37:11 PM
Quote from: garbon on July 12, 2016, 07:55:27 AM
Quotethere are still some blanks in the Old World; rulers you cannot play and regions not yet covered

Guess that means that they probably intend to add China and/or Japan at some point after all, though I suppose it could mean more of Africa.  To be honest, if there is going to be another map expansion, I'd prefer Southeast Asia, though I'm not sure how well that would work without China.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on July 12, 2016, 05:54:02 PM
I think Mesoamerica would be cool.  It'd be less OCD-inducing to play like a Mayan state, for me at least, since I know so little about their history.  I would be like "LOL that's lame, that could never happen" like I am all the time with shit that happens in Europe.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 12, 2016, 06:39:42 PM
They really should do a Darklands style fantasy expansion. It would be awesome. :(
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on July 12, 2016, 08:31:15 PM
Quote from: jimmy olsen on July 12, 2016, 06:39:42 PM
They really should do a Darklands style fantasy expansion. It would be awesome. :(

Exactly what would you want from such an expansion?  It doesn't seem if dark low-fantasy would have much of an impact on dynastic politics.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 12, 2016, 09:23:11 PM
Quote from: Razgovory on July 12, 2016, 08:31:15 PM
Quote from: jimmy olsen on July 12, 2016, 06:39:42 PM
They really should do a Darklands style fantasy expansion. It would be awesome. :(

Exactly what would you want from such an expansion?  It doesn't seem if dark low-fantasy would have much of an impact on dynastic politics.

Scores of event chains like the Spawn of Satan chain and the Cthuluh chain that are already in the game.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on July 12, 2016, 09:28:39 PM
You don't really need an expansion for that.
Title: Re: Crusader Kings 2 Redux
Post by: Archy on July 13, 2016, 12:39:19 AM
Love this game managed to become duke of Brabant as count of Loon. Due to inheritance Loon became my vasal. I'm now in a Regency and my king (he's a nephew from another dynasty) revoked my Duke title to give it back just moments later as a consequence I lost my only vasal Loon.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 13, 2016, 01:47:42 AM
Quote from: Razgovory on July 12, 2016, 09:28:39 PM
You don't really need an expansion for that.

If you're going to make sixty or eighty event chains like that, why wouldn't you charge for it?

Plus you could add mythological creatures as characters, supernatural hordes, etc.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 13, 2016, 01:51:53 AM
Yeah dumb idea remains dumb.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 13, 2016, 01:53:35 AM
Quote from: garbon on July 13, 2016, 01:51:53 AM
Yeah dumb idea remains dumb.

Darklands remains one of the greatest rpgs ever made, so I disagree.  :bowler:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 13, 2016, 08:40:57 AM
I think what you are talking about would best be handled as a mod.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on July 13, 2016, 05:12:52 PM
Playing as Sicily is worth it just so you get 7 foot tall half-Norman half-Serbian crusaders who have smashed multiple 10k+ Fatmid and Seljuk armies named "Peppino."
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on July 13, 2016, 06:01:03 PM
Quote from: jimmy olsen on July 13, 2016, 01:53:35 AM
Quote from: garbon on July 13, 2016, 01:51:53 AM
Yeah dumb idea remains dumb.

Darklands remains one of the greatest rpgs ever made, so I disagree.  :bowler:

And Moby Dick was one of the greatest novels ever written, but it CKII doesn't need a  DLC that adds a few some whale related event changes.  A DLC should change the mechanics, not just add a few flavor events.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on July 13, 2016, 06:07:36 PM
Quote from: Razgovory on July 13, 2016, 06:01:03 PM
Quote from: jimmy olsen on July 13, 2016, 01:53:35 AM
Quote from: garbon on July 13, 2016, 01:51:53 AM
Yeah dumb idea remains dumb.

Darklands remains one of the greatest rpgs ever made, so I disagree.  :bowler:

And Moby Dick was one of the greatest novels ever written, but it CKII doesn't need a  DLC that adds a few some whale related event changes.  A DLC should change the mechanics, not just add a few flavor events.

Lena Dunham beaches herself
Lena Dunham eats the fleet
Lena Dunham's vomit fetches a large price


Sounds like it is worth 5 bucks.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 15, 2016, 05:32:24 AM
Started a game as Mitilda in 1066. She died of stress twenty years later, but she laid the foundation for her son to create the Kingdom of Italy in 1130.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FocmQSdyl.jpg&hash=84bf3895c3e9d684655693d28e3a7952c7af8ffb) (http://imgur.com/ocmQSdy)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpsV792Al.jpg&hash=61cea14012377aa9962a966ff4eb797919eef572) (http://imgur.com/psV792A)
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on July 15, 2016, 08:25:33 AM
Why does the Kingdom of Italy have a Sforza flag?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 15, 2016, 08:30:32 AM
Quote from: Maladict on July 15, 2016, 08:25:33 AM
Why does the Kingdom of Italy have a Sforza flag?

There are lots of bizarre coats of arms in this game. I mean they might as well use the House of Sardinia if they are going to use Sforza.
Title: Re: Crusader Kings 2 Redux
Post by: dps on July 15, 2016, 02:38:34 PM
With Paradox, we should probably just be thankful that every CoA doesn't feature the Tre Kronor.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on July 15, 2016, 02:43:37 PM
Quote from: dps on July 15, 2016, 02:38:34 PM
With Paradox, we should probably just be thankful that every CoA doesn't feature the Tre Kronor.

:mad:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 16, 2016, 02:03:44 AM
I pressed the claim on Provence of the Duchess of Ferra and won!  :showoff:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdWFZXN7.jpg&hash=069a614f17e3129713e1d6e39b4d4e4efb263221) (http://imgur.com/dWFZXN7)

I bribed my councilors and enacted Late Feudal Administration and then changed
my inheritance from Seniority to Primogeniture. Now my 39 year old very capable
3rd son the count of Verona will inherit instead of my 51 year old nephew!  :showoff:

:bleeding::bleeding::bleeding:
That feeling you get when you realize you forgot about your grandsons by your first
son (genius Templar Grandmaster Cardinal and next in line to be Pope).
Matrilineally married to the queen of England.  :wacko:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7c7MnXG.jpg&hash=5a3ede5b8b26f41be401db15e9d0033464871608) (http://imgur.com/7c7MnXG)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 17, 2016, 06:57:20 PM
I've been doing well with my new King, participated in defending Sicilian Libyia from a Jihad and helped conquer the Holy Land in a cursade (went to France). I also inherited several north German duchies. 

I just wonder if the empire will ever be at peace so I can switch back to seniority. <_<

EDIT: Hmm, if I die before it can happens, I think I'll go back to the latest save a load up as the next most powerful member of my dynasty in Italy and plot to retake the throne. I think this would be the count of Verona.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 18, 2016, 09:35:08 AM
It all went well. Finally managed to switch back to seniorty when I was in my early fifties. Started an independence faction that went into the danger zone by myself. Over the next few months the Kaiser transfered three of the four duchies that he had that were dejure to me. Probably could have gotten the fourth, but as soon as my relations rose into the green I disolved the faction. Mechanism seemed too gamey.

Due to lands Lombardy had, I now rule 39% of Germany.

Then I pressed a claim and have just enough counties to form Burgundy.  I think I'm going to wait on that for a while. The Kaiser could have done it long ago and hasn't,  so I don't have anyrhing to worry about from that angle.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 19, 2016, 03:52:24 AM
Seriously considering dumping my German territories on a relative when I get the chance. Definitely not interested in dealing with those territories at all. I want to focus on the countries around the Med. Uniting the rest of the peninsula, spreading into Croatia, Auqataine and North Africa.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMei3TNn.jpg&hash=2b7fc55907be419dc84a6ac4ad6571a81c110cb0) (http://imgur.com/Mei3TNn)
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on July 20, 2016, 12:22:09 AM
https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-15-assorted-cool-things.956075/

(https://forum.paradoxplaza.com/forum/index.php?attachments/nicknames-png.194368/)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 20, 2016, 07:33:01 AM
Is it going to be like the Carolingian Dynasty where everybody gets a sobriquet? 'Charles the morbidly obese'
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 20, 2016, 07:20:19 PM
Quote from: Razgovory on July 13, 2016, 06:01:03 PM
Quote from: jimmy olsen on July 13, 2016, 01:53:35 AM
Quote from: garbon on July 13, 2016, 01:51:53 AM
Yeah dumb idea remains dumb.

Darklands remains one of the greatest rpgs ever made, so I disagree.  :bowler:

A DLC should change the mechanics, not just add a few flavor events.
:huh:
The vast majority of DLCs have been portrait packs and music.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 21, 2016, 01:27:36 AM
Tim, your idea is dumb. Let's move on.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on July 21, 2016, 01:11:02 PM
Talking about dumb ideas... still amazed that dying and illness is what they thought was missing from CK2.  :huh:
QuoteCrusader Kings II: The Reaper's Due Announced
New Expansion Coming Soon, Gamebook Available Now

STOCKHOLM – 21 July 2016 – Little remains of those settlements where the Black Death has passed through. Hasty burials make a mockery of the sacraments and set a feast for the crows. Once prosperous provinces have been laid waste, and the lord of the land hides away – secluded in his hilltop fortress, hoping the plague will pass him by. Wiser princes took precautions, and didn't waste the revenues from more prosperous years.

But, in time, all must pay The Reaper's Due.

The Reaper's Due is the newest expansion for Crusader Kings II, the best-selling medieval strategy simulator from Paradox Development Studio. This expansion highlights the historic importance of epidemics and disease in the Middle Ages, especially the Black Death – an outbreak of the bubonic plague that may have killed a third of the population of Europe.

The Reaper's Due introduces many new systems and features to what is already the richest medieval tapestry in gaming:
Epidemics Improved: As diseases spread from province to province along trade and sea lanes, they lower your manpower and sap your wealth
Hospitals and Royal Physicians: Prevent the outbreak of disease in your kingdom, and make sure your courtiers have access to the latest in Dark Ages Medical Science
Prosperity and Royal Focus: Well managed provinces in peaceful kingdoms will pay huge dividends in gold and levies
Seclusion: Shield yourself from the diseases tearing your kingdom apart, even if it means ignoring the plight of your people
New Event Chains: Is the new epidemic the End of Days? Is there someone else to blame for these horrors? Are there supernatural origins or solutions to the world's problems?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 21, 2016, 01:37:15 PM
Yeah very lame. :thumbsdown:
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on July 21, 2016, 03:53:16 PM
Yeah, if I could get the prosperity thingie and not the disease parts I'd get it... but I'm unkeen on getting more nurgle in my ck2.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on July 21, 2016, 11:55:49 PM
Go back to dreaming about

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FE92wFsc.png&hash=0a5b0456dca3ac2a74430468d9404751e4d22b08)
Title: Re: Crusader Kings 2 Redux
Post by: dps on July 22, 2016, 03:28:39 PM
Quote from: Jacob on July 21, 2016, 03:53:16 PM
Yeah, if I could get the prosperity thingie and not the disease parts I'd get it... but I'm unkeen on getting more nurgle in my ck2.

Actually, I don't really have a problem with the idea of increased disease and epidemics.  Given the time period, I think that's pretty realistic, and one of the very few thing that CKI did better than CKII.  But I think they should be more-or-less random events that you can't do much about--I don't like the idea of adding doctors and hospitals, because IMO there wasn't a doctor or hospital worthy of the name in Europe during the game's time frame.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 22, 2016, 09:30:13 PM
Quote from: dps on July 22, 2016, 03:28:39 PM
I don't like the idea of adding doctors and hospitals, because IMO there wasn't a doctor or hospital worthy of the name in Europe during the game's time frame.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fquod.lib.umich.edu%2Fa%2Facls%2Fimages%2Fheb03042.0001.001-lg.jpg&hash=8b872a74944aede977503691acdb41a12b335f98)

:P

Actually I agree just that book was written by a good friend of mine.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 27, 2016, 08:34:48 AM
P'dox thinks they are more clever than they actually are..

QuoteHello and welcome back to another DD about The Reaper's Due! Ha! I can finally use the name! If all is going to plan you should be reading this while I am on my third, and sadly final, week of vacation, so I may or may not show up to answer questions. For this DD we are getting back to the core values of The Reaper's Due: Death and Suffering!

Being a prisoner is never a fun experience, and frankly, with The Reaper's Due it only gets worse. We have added several fairly unpleasant ways to interact with your captives:

Humiliate. The prisoner is degraded in some fashion; such as being tarred and feathered, or forced to do a "walk of shame". This also causes them to lose prestige and be generally looked down on.

Torture. The prisoner is caused a certain amount of pain; such as being whipped, or stretched on the rack. May cause them to become Stressed or even Depressed, and can cause you to lose the Kind trait.

Mutilate. Only available to rulers with certain traits, such as Cruel or Impaler, this causes the permanent loss of a body part. May lead to you becoming Cruel if you are not already, and can cause them to gain Stressed or even Lunatic.

Bad poetry. Rulers with the Poet trait may deploy their very worst poems against a prisoner. While a comparatively mild punishment, it nonetheless has a slight chance to drive them mad.

Consume. Rulers who are either Possessed or Lunatic and also have the Cannibal modifier may simply eat their prisoners. If you haven't disabled fantasy content, this may lead to you "gaining the power" of your victim.


All of these options, besides Consume, release the victim afterwards as they are considered to be their punishment, and while you choose the category you do not choose the exact method. Needless to say, your former prisoner will not think kindly of you after any of these punishments, and in the more extreme cases their close family may also be outraged.

Of course, sometimes a mere punishment is not enough and you simply have to Execute your prisoner. Well, we have added content for this eventuality too! You still simply press the Execute button, as before, but the actual execution method employed is chosen from a list based on your location/culture/religion/traits as well as the imprison reason you have on your prisoner, their religion/gender/traits, and things. Different execution methods come with different death reasons, and as you may have heard in an earlier DD, different death sounds. We have 31 execution methods, including Hanging, Crushing, Sawing, and Bear. It's all in an easily moddable file too, just in case modders think we have been insufficiently creative.

(https://forum.paradoxplaza.com/forum/index.php?attachments/deaths-jpg.194374/)

I should also mention that with the 2.6 patch it is no longer possible to escape from House arrest unless someone with the Intrigue focus breaks you out, so if for some reason you want to be nice to your prisoners they are no longer virtually guaranteed to escape.

Since Death is a big theme for The Reaper's Due, we have also added several reactions events to the death of your lovers, friends, and rivals. For the first two, these can result in things like you turning to drink, finding a new friend, taking comfort in the arms of another, or finding a keepsake of them. For the latter, you may miss having a rival and start a new feud, resolve to become a better person, or if you are a particular type of person you might sneak out and desecrate their corpse. We don't judge!

(https://forum.paradoxplaza.com/forum/index.php?attachments/loss-jpg.194371/)
(https://forum.paradoxplaza.com/forum/index.php?attachments/skullsfortheskullthrone-jpg.194373/)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 27, 2016, 09:52:45 AM
:bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 27, 2016, 10:00:52 AM
I guess it just goes to show, someone can always find a way to ruin things you love. :(
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on July 27, 2016, 02:19:02 PM
Super unappealing.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 27, 2016, 02:34:38 PM
It may be time to finally declare the game completed Paradox.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on July 27, 2016, 03:59:27 PM
Wow, the Reaper's Due reads like an April Fool's DLC, but apparently is real.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on August 02, 2016, 09:39:51 AM
I don't have anything against flavor DLCs and I'll definitely buy this one, but this week's dev diary was crappy beyond belief.

Pet cat: +1 Intrigue +1.00 Health

Crazy cat lady: +2 Intrigue -2 Diplomacy -10 General Opinion    :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 02, 2016, 09:47:36 AM
:D

QuoteFor the longest time, there's been a issue regarding the representation of pets in Crusader Kings 2.

:bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on August 02, 2016, 10:02:26 AM
It seems to me like they're just out of good ideas.  Guess it's almost CK3 time. :cool:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 02, 2016, 11:50:54 AM
I think they've just decided to act in the minimal way possible to get revenue. They've tons of great ideas to mine. Pets were not one of those...
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on August 02, 2016, 12:59:50 PM
This seems to have jumped the shark. Let's see what they've got in store for their last two DLCs of CK2.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 02, 2016, 02:53:51 PM
This is turning out to be worse than Tim's idea.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on August 09, 2016, 09:04:25 PM
Paradox shows significant performance improvement in this video of new patch vs old:  https://www.youtube.com/watch?v=HqoOrUWODsQ
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 10, 2016, 04:32:21 AM
They should just go the whole hog and make a kinky s&m doc.  Sounds like that's the way they're leaning.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 10, 2016, 08:50:34 AM
Really inspired to play Bohemia now.

If only there was a King Wenceslas start though.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 10, 2016, 09:07:45 AM
Quote from: jimmy olsen on August 10, 2016, 08:50:34 AM
Really inspired to play Bohemia now.

If only there was a King Wenceslas start though.

Don't be a wimp. Start 867 with the first of the Przemyslids and throw off the Moravian yoke.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 10, 2016, 09:12:52 AM
Quote from: Valmy on August 10, 2016, 09:07:45 AM
Quote from: jimmy olsen on August 10, 2016, 08:50:34 AM
Really inspired to play Bohemia now.

If only there was a King Wenceslas start though.

Don't be a wimp. Start 867 with the first of the Przemyslids and throw off the Moravian yoke.

I believe they also have them in place in 768 start - separate tribe from the Moravians. (I think they are tribal but could be wrong.)
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on August 10, 2016, 09:14:21 AM
Quote from: Valmy on August 10, 2016, 09:07:45 AM
Quote from: jimmy olsen on August 10, 2016, 08:50:34 AM
Really inspired to play Bohemia now.

If only there was a King Wenceslas start though.

Don't be a wimp. Start 867 with the first of the Przemyslids and throw off the Moravian yoke.
And if it goes wrong you can always restart from your save <_< :P
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 10, 2016, 09:26:56 AM
Quote from: Valmy on August 10, 2016, 09:07:45 AM
Quote from: jimmy olsen on August 10, 2016, 08:50:34 AM
Really inspired to play Bohemia now.

If only there was a King Wenceslas start though.

Don't be a wimp. Start 867 with the first of the Przemyslids and throw off the Moravian yoke.

Eh, operating in the HRE seems integral to the Przemyslid experience. I want to be elected emperor like Charles IV. How often does the HRE get founded by the AI from the 867 start? I'm guessing not much.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on August 11, 2016, 01:12:29 PM
Bohemia is a wealthy little duchy. I once played a game where I built a small independent kingdom out of Bohemia+Moravia+Saxony+Silesia, and it was a lot of fun. 
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on August 12, 2016, 03:11:51 AM
Quote from: jimmy olsen on August 10, 2016, 08:50:34 AM
Really inspired to play Bohemia now.

If only there was a King Wenceslas start though.

Europe has that effect on me too. Really want to play a King of theIsles game.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on August 14, 2016, 02:21:14 PM
Quote from: Barrister on August 12, 2016, 03:11:51 AM
Quote from: jimmy olsen on August 10, 2016, 08:50:34 AM
Really inspired to play Bohemia now.

If only there was a King Wenceslas start though.

Europe has that effect on me too. Really want to play a King of theIsles game.

:punk:
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on August 15, 2016, 02:14:56 PM
Okay... so dirty little confession here.  Even though I played the shit out of CK1 I never really got into CK2. :(

Two years ago though on a steam sale I did buy every expansion up to and including Rajas of India.  But I never got into it - it's a pretty dense game.

But I'm determined to give it another go.  As I said, I was inspired by being in Europe again.

So since 2014 and now it looks like 4 expansions have come and gone - Charlemagne, Way of Life, Horse Lords, and Conclave.  Are any of them so useful that I should make a point of getting them before starting out (at least until another sale comes along)?  For right now Horse Lords looks right out, but the other three look like they might be useful.  Are they really just more chrome, or do they significantly add to the core game experience?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 15, 2016, 02:19:30 PM
Horse Lords is awesome. I love playing the mighty nomadic tribes now. I haven't gotten any DLC since then though they all look sorta 'more is more' type stuff. I feel like CK2 is fine the way it is.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on August 15, 2016, 02:20:14 PM
Charlemagne is a must have, Way of Life and Conclave add some features you may or may not like. Honestly for a brand new player (which is what you essentially are), it probably makes more sense to buy Conclave and learn the way that works versus learn the old council management system and then update to Conclave down the road (which works differently.) I also don't have a firm memory of what is included in the DLCs versus the base-game content patches released along side them, but I'm pretty sure the new council management stuff is actually part of the Conclave DLC.

So yeah--you have the right of it, of those four Horse Lords is the least interesting, Charlemagne is a must have, and I'd probably recommend Conclave. Way of Life is closer to being meh, but it does add some good character-management features.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on August 15, 2016, 02:21:00 PM
Quote from: Valmy on August 15, 2016, 02:19:30 PM
Horse Lords is awesome. I love playing the mighty nomadic tribes now. I haven't gotten any DLC since then though they all look sorta 'more is more' type stuff. I feel like CK2 is fine the way it is.

I guess I should add I had no interest in nomadic tribes, I play Ck2 for the feudalism. After the first few months this is what kinda bored me of the Old Gods expansion too, the pagan tribal government structure just isn't as interesting to me as the feudal structure of the Christian/Muslim rulers.
Title: Re: Crusader Kings 2 Redux
Post by: dps on August 15, 2016, 04:46:51 PM
You should get everything except Sunset Invasion and the upcoming DLC.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on August 16, 2016, 12:06:26 PM
Quote from: dps on August 15, 2016, 04:46:51 PM
You should get everything except Sunset Invasion and the upcoming DLC.

Yeah I agree.

I really enjoy Conclave and Way of Life. If I had to pick one, I'd go with Conclave, but both add a nice layer to how you interact with the game.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on August 16, 2016, 12:33:33 PM
Quote from: Jacob on August 16, 2016, 12:06:26 PM
Quote from: dps on August 15, 2016, 04:46:51 PM
You should get everything except Sunset Invasion and the upcoming DLC.

Yeah I agree.

I really enjoy Conclave and Way of Life. If I had to pick one, I'd go with Conclave, but both add a nice layer to how you interact with the game.

The question is more "which are so essential I should pay full price, rather than wait for a sale".

I'm leaning n picking up conclave at full price, and wait on others. Final decision will wait for tonight.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on August 16, 2016, 12:39:11 PM
Quote from: Barrister on August 16, 2016, 12:33:33 PM
I'm leaning n picking up conclave at full price, and wait on others. Final decision will wait for tonight.

Yeah, that's a good strategy. As Otto said, Conclave sets up a very different dynamic with how you manage vassals so going for that first so you don't have to relearn the mechanics of that makes sense.

Way of Life just adds another layer of decisions, so it's much easier to adapt to IMO. Charlemagne is great, but again it's not like you'll be relearning core mechanics. Both of those are much better suited for giving the core game new life without having to relearn the underlying mechanic.

... and now I want to start a game....
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 16, 2016, 04:24:52 PM
Charlemagne and Conclave are must haves.

I like Way of Life, but some people don't.
Title: Re: Crusader Kings 2 Redux
Post by: OttoVonBismarck on August 16, 2016, 04:32:19 PM
If you're just looking to learn the game I can see not getting Charlemagne since it just gives you an earlier start (to let you play as Charlemagne, obv) and events that help you forge the HRE if you play as him (computer controlled Charles's almost never seem to do it.) So I might agree with getting Conclave and Way of Life first.

I also might suggest doing the 1066 Hastings start, start as William. I feel like it gives you a nice introduction to the game. Back in Ck1 I used to recommend people start as a count or a duke to really learn game mechanics, but I think in Ck2 you should start your first game as a King, and England in 1066 is a good starter kingdom and won't be insanely hard to manage like some alternatives. That's my opinion.
Title: Re: Crusader Kings 2 Redux
Post by: Sheilbh on August 16, 2016, 07:31:02 PM
Alternately start with the Old Gods and play Wessex to save England - that's normally my favourite starting point.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 17, 2016, 12:50:15 AM
Hardly a good starting point for someone's first game.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 17, 2016, 02:02:29 AM
Old gods playing as vikings. That is the best thing ever.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 17, 2016, 02:39:42 AM
DLC might be crap but at least balance piece of patch looks good, if only just for that first section. :D

Quote###################
# Balance
###################
- Alliances and Call To Arms
    - Restored manual call to arms
    - Call to arms from allies can be declined again
    - Added defines to enable/disable auto call to arms and possibility to decline them
    - Added major opinion penalties to alliance breakers
    - Added temporary alliance-breaker modifier (gives -5 diplomacy)
    - Made alliance-breaker and truce-breaker temporary modifiers duration scriptable
    - AI will consider dissolving alliances with alliance breakers
    - AI is unlikely to accept alliances from alliance-breakers
    - Fixed a bug that prevented vassals from joining wars against tyrants. Expect revocation wars to be more risky! (can be disabled through the define VASSALS_UNITE_AGAINST_TYRANNY)
    - Can no longer call ally to war if ally has NAP with defender
    - Alliance breaks with attacker if you accept call to arms from defender

- Flanders is now properly part of France
- Norse, Pictish, Visigothic, and Saxon cultures no longer split if controlled by a powerful ruler, or if their head of religion is of their culture
- CROWDED_THRESHOLD_MODIFIER lowered to 25
- Head injury in battle now has a chance to cause disfigured rather than incapable if your have Reapers
- many "active" minor titles, such as designated regent, cannot be held by incapable characters
- Alania is now Tribal from the Old Gods start point onwards
- k_hungary no longer requires a Magyar province to form
- Increased the troop count of the Shia uprising to make it succeed slightly more often
- AI holders of k_france will no longer create k_aquitaine unless they are close to forming Francia
- Gave Berber culture 'allow_looting = yes' and 'seafarer = yes'
- Added requirement for lvl 4 hillfort/market city when upgrading Tribal holdings as a non-tribal
- The AI now makes use of Tribal Armies
- AI Nomads can now acquire warhorses
- Increased the Steal Population effect on the Humiliate CB from 10% to 25%
- Increased the impact and deadliness of most Epidemic traits
- Updated the 'Funeral Procession' event with better rewards in the options
- Extort Subjects now available when at war
- Donate to Liege now available when liege is at war
- The 'Groom an Heir' ambition no longer requires you to be married
- Updated final 'Ambitious positive' event to be slightly more interesting
- When declining the papal request to switch to Papal Investiture, the Pope may now excommunicate you
- Rank 2 and 3 education outcomes are now more common
- Become King ambition now only lets chancellors fabricate one kingdom claim
- AI no longer calls all allies into war, but only tries to get more than 1.25 times the opponent's strength
- Changed age to set childhood focus to 6 so you can also choose an educator at the same time
- Pagan nomads no longer suffer from pagan defensive attrition (made it a define called NOMAD_SUFFER_PAGAN_ATTRITION)
- It's now possible to demand religious conversion of landless courtiers even while at war
- Moved the Theology and Hunting focus events to 'on_focus_pulse'
- Seduction Focus: The rebuff opinion modifier no longer lasts forever
- Boosted the opinion effects of giving gifts and of the "Improve Relations" councillor job
- Even with the law that allows revocation and retraction from religious enemies, their religious brethren among your vassals will now still be upset
- You no longer get Pagan homeland attrition if you're allies
- Made Agnatic the normal default gender succession law again, except in Christian realms or when you have equality laws, or the new game rule
- Blocked barons from having Agnatic-Cognatic succession (it's an inheritance mess)
- Rulers of all religions are now allowed to convert to the attacker's religion during holy wars, if their Moral Authority is much lower
- The Family Focus (Way of Life) can now also remove rivalries between close family members
- Exiled characters should no longer join courts of characters in seclusion, or court of the banisher's vassal
- Characters can no longer escape from House Arrest
- Monthly prestige/piety province modifiers are now added to the character
- Most of the minor titles can now be made available for female characters as well, provided the correct laws or game rules are in place
- Frail now has a small health penalty
- When a Tyranny war is lost while the Conclave DLC is enabled, the title revocation law will be revoked
- Intrigue Focus: Spy On: Nerfed the chances of abduction and murder unless you are a Master Schemer
- Added 1 Health to the Theology Focus
- AI Nomads will now Tribalize if they push too far outside the steppe IF they don't hold much territory in the steppe region + not many castles/cities
- When Nomads Tribalise they now culture/religion convert new provinces based on population/manpower
- When a Nomad Tribalizes a custom kingdom will be created if they would end up as duke rank or lower
- Nomads who Tribalize now get a small amount of event troops
- Changed the Eunuch Councilor events so that they are slightly better and show up in the event option so you can click them and check their stats before deciding
- Carousing Focus: You can now invite people to a new party 90 days after the last one (down from 500 days)
- Raised chance of reincarnation events for Indian religion group
- Changed the Jewish Councilor events so that they are slightly better and show up in the event option so you can click them and check their stats
- Lowered the war contribution that all theocracies and holy orders get as attackers in Great Holy Wars
- Powerful vassals will now only be angry that they haven't been given a position on the council if they're eligible for such a position, or they've recently been fired from the council
- Horse Lords: Unlocked the 'Perform Sky Burial' decision for non-Nomadic rulers of the Mazdan religious group
- Tanistry is now available without Late Feudal Administration, both for Feudal and Tribal Celtics
- Fixed firing Advisors applying the "Revoked Honorary Title" opinion modifier on top of the "Fired from Council" opinion modifiers
- Merchant republics can now always move their capital to a city if their current capital is a castle
- Reintroduced the Bankruptcy character modifier, which reduces army morale by 25% when a ruler has negative wealth
- Councilors who have promised council support to someone will now vote their conscience if the person they're supporting is abstaining
- Commanders can now only be relieved via the Relieve Commander interaction and the Minor Titles screen, which unlike the Revoke Honorary Title interaction, do not incur an opinion penalty
- Retreating enemy armies are no longer considered hostile for the purpose of disbanding units
- Adjusted the 'opinion_unfaithful_husband' opinion modifier
- Adjusted the 'acknowledged_bastard' opinion modifier
- Doubled the positive opinion modifiers from granting landed titles to someone
- Vassals are now grateful when you build buildings in their Holdings
- Viceroyalty succession now overrides all succession law opinion modifiers for that title, since succession law has no effect
- If succession law affects both the youngest and oldest child, and someone is both, they now always get the best opinion modifier
- Fixed heirs not getting positive opinion modifiers from succession laws (E.G., oldest_child_opinion in primogeniture)
- Visigothic culture will no longer split when in a powerful Visigoth realm
- Ladies can now gain the viking trait(s)
- Switching religious branch as an Indian religion will now also switch that of your close kin (if non-zealous)
- The Magyars have a significantly larger army in the 867 invasion of Hungary, they will now win more often than not
- Hungarians led by the Árpád dynasty will always want to settle in Hungary if they have the chance
- When the historical Magyars settle in Hungary, more provinces will convert to Hungarian
- Dynamic mercenaries are no longer prevented from marrying
- Even Malcontent voters will now vote for additional council power laws, as it means they'll have more to say 'no' about
- Prisoners from major revolts can now be executed and released
- Significantly increased the chance of vassals joining Grand Tournaments/Furusiyyas
- Reduced the number of unnecessary courtiers generated; should somewhat improve performance
- Redid the Varangian Guard events from MTTH events to yearly pulse events
- Added AI weights to event HL.10531, where a mercenary leader would accept or decline an invitation to a feast, to make it less random
- Moved event SoA.5219 to yearly pulse from MTTH
- Increased the prestige gain from 'Groomed to Perfection'
- Moved the SoA 'wicked priest' events to the bi-yearly pulse from MTTH
- Retreating from battles and sieges now starts the day after you right-click, so that you can cancel it on the same day if you misclick
- Tribals who are Tengri/Altaic will now raise more Light Cavalry and less Heavy Infantry in their summoned Tribal Armies
- William now starts with slightly more Heavy Infantry in "The Stamford Bridge" bookmark, to give him a higher chance of gaining England
- Rulers can now change crown laws every 50 years, rather than once per lifetime (cooldown still removed on death)
- Opinion of predecessor is now also inherited in elective government types if the successor is a close relative of, or in the same dynasty as, the old ruler
- Crusades on titles without a crusade weight are now less likely if said title is not adjacent to territory of the crusader's religion
- Now possible to ask one's liege to press one's claim even if the liege council isn't allowed to vote on war declaration
- Courtiers who have minor titles, friends, lovers, consorts or rivals are now excluded from the court pruning system
- Immortal characters are now immune to pruning
- If subjugation wars are invalidated, the 'once per lifetime' subjugation is now refunded
- If a Muslim Invasion is invalidated, the piety will be refunded

Horse Lords:
- When conquering Nomad land (empty provinces) as a non-Nomadic character, the following will happen:
    - A basic Tribal holding will be constructed
    - The Nomad culture and religion will be preserved in the province
    - A 'Nomad Agitation' province modifier will be added, slightly increasing provincial revolt risk
- On succession, if a character holds provinces with Nomad Agitation they will automatically secede from the realm unless one of the following is true:
    - A Castle or City holding has been constructed in the province
    - (Only if Tribal) At least 2 buildings have been constructed in the province's Tribal Holding
- Provinces that secede because of Nomad Agitation will spawn a new Nomad ruler as per the culture/s of the released province/s
- If a newly seceded Nomad Ruler borders a Nomad of the same culture, they will join them as a Clan Chief
- If a Nomad conquers a province with Nomad Agitation, the modifier will be removed

- Raiding Adventurers can now properly invade & claim land from Nomads
    - If they are the same culture as the target, they will become a Nomadic Clan Chief
    - If they aren't the same culture they will become a Tribal Vassal

- Now when you choose to 'Settle as Tribal' as a Nomadic realm your Clan Chiefs will settle along with you

- The 'Pillage Holding' decision has been remade, it will now pillage the selected holding progressively (once every 6 months) until it's destroyed
    - When a holding is destroyed from pillaging you get an event containing some flavor
    - You can now pillage several holdings in the same province at once
    - You can at any time choose to 'Stop Pillaging' a holding by using a targeted decision
    - The Revolt Risk associated with pillaging is now capped at 30%
    - Claiming a pillaged province as a non-nomad now clears the revolt risk (other penalties still apply)
    - The revolts that spawn from pillaged provinces are now significant (no more 60-man whack-a-mole uprisings)
    - You can no longer choose to pillage enemy holdings manually, instead it's triggered by event (gain gold or prestige)

- When choosing to settle as a Nomad the provinces that flip to your culture will now try to border each other
- The AI logic for when Nomads want to settle has been changed slightly, certain Nomad personalities will take longer to settle
- If a settling Nomad has only one vassal of king-tier, they will now usurp that character's kingdom rather than create a custom empire

- The Silk Road has received the following changes:
    - The Silk Road has been extended by adding a new branch from Lut - passing through Rayy and Tabriz - to Trebizond
    - The southern part of the Silk Road has been updated to also pass through Dhofar, Socotra, Busaso and Taizz on the way to Alexandria
    - Increased the base wealth of the Silk Road to 122 from 100, to account for added provinces
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on August 17, 2016, 05:40:39 AM
I like that the primary improvements in this patch involve Paradox reversing earlier disastrous "improvements". :D
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 17, 2016, 06:08:21 AM
Quote from: Martinus on August 17, 2016, 05:40:39 AM
I like that the primary improvements in this patch involve Paradox reversing earlier disastrous "improvements". :D

Yep. :D

I'm curious how this Nomad agitation thing is going to work out in practice - as at first blush looks like it only strengthens already powerful Nomads (aka not all that worth it to take Nomad territory unless you are ready to commit resources to improving land to be non-nomadic).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 17, 2016, 02:17:56 PM
East Africans finally getting portraits.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCWAUi0U.png&hash=549d5af15ebbe0205a3aab57b1680a53aad4fcdf)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 17, 2016, 02:22:56 PM
Good. Ethiopia is a fun place to play even if you always get steamrolled by Arabs eventually.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on August 18, 2016, 12:06:02 PM
I want interracial portraits.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 18, 2016, 12:26:17 PM
Quote from: Phillip V on August 18, 2016, 12:06:02 PM
I want interracial portraits.

A set for each possibility recognized by the Colonial Spanish Caste system.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 20, 2016, 02:22:12 AM
Playing Bohemia and it's 1112 now. I've put Premyslids on the thrones of Poland and Hungary.

I don't understand why the 25 year old king of Hungary isn't in my line of succession. He should be sixth instead of my 20 year old son. The king's definitely a Premyslid, as is his son. He's not in a matrileneal marriage.

Hungary is elective. Does that matter? I don't see how. :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on August 20, 2016, 02:33:06 AM
Quote from: jimmy olsen on August 20, 2016, 02:22:12 AM
Premsylids

:bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 20, 2016, 02:42:09 AM
Quote from: Martinus on August 20, 2016, 02:33:06 AM
Quote from: jimmy olsen on August 20, 2016, 02:22:12 AM
Premsylids

:bleeding:

Look,  if you want to throw shade at me for misspelling something in English, go right ahead. But don't give me shit about transposing a y and an s in an Old Slavic name.   :rolleyes: :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 20, 2016, 03:10:30 AM
Quote from: jimmy olsen on August 20, 2016, 02:42:09 AM
Quote from: Martinus on August 20, 2016, 02:33:06 AM
Quote from: jimmy olsen on August 20, 2016, 02:22:12 AM
Premsylids

:bleeding:

Look,  if you want to throw shade at me for misspelling something in English, go right ahead. But don't give me shit about transposing a y and an s in an Old Slavic name.   :rolleyes: :rolleyes:

I think it is about a basic lack of respect for your fellow posters. If I wasn't sure how to spell a name that I'd been starting out for several hours as I played a game, you can be damn sure that I'd look up how to spell it before posting about it.

But then I wouldn't move to a country and still be unable to speak the language after countless years, so what do I know.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 20, 2016, 04:17:20 AM
I did look it up.  :(
Title: Re: Crusader Kings 2 Redux
Post by: dps on August 20, 2016, 11:31:42 AM
Quote from: jimmy olsen on August 20, 2016, 02:22:12 AM
Playing Bohemia and it's 1112 now. I've put Premyslids on the thrones of Poland and Hungary.

I don't understand why the 25 year old king of Hungary isn't in my line of succession. He should be sixth instead of my 20 year old son. The king's definitely a Premyslid, as is his son. He's not in a matrileneal marriage.

Hungary is elective. Does that matter? I don't see how. :unsure:

Do you have the law that forbids titles from passing outside the realm via inheritance?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 20, 2016, 12:26:25 PM
Quote from: garbon on August 17, 2016, 02:17:56 PM
East Africans finally getting portraits.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCWAUi0U.png&hash=549d5af15ebbe0205a3aab57b1680a53aad4fcdf)

They look good.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 20, 2016, 05:24:55 PM
Quote from: dps on August 20, 2016, 11:31:42 AM
Quote from: jimmy olsen on August 20, 2016, 02:22:12 AM
Playing Bohemia and it's 1112 now. I've put Premyslids on the thrones of Poland and Hungary.

I don't understand why the 25 year old king of Hungary isn't in my line of succession. He should be sixth instead of my 20 year old son. The king's definitely a Premyslid, as is his son. He's not in a matrileneal marriage.

Hungary is elective. Does that matter? I don't see how. :unsure:

Do you have the law that forbids titles from passing outside the realm via inheritance?
Yes, that's what it turned out to be.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 22, 2016, 01:15:54 AM
Anyways, I managed to change Poland's inheritance law from Gavelkind to Seniority just in time for my king to die and the husband of a Croatian Duchess to inherit both Bohemia and Poland.

Annoyingly, though my wife was rebelling against the Queen of Croatia, I could not join her war. You should always have the option of joining a spouse's war.

Unfortunately, because Poland is not yet a dejure part of the HRE (it's got like 80 years to go), the illegal inheritance act does not cover it. So my kinsman the King of Hungary is 2nd line to that throne. Given the age spread of my heirs, I'm thinking there's about a 50/50 chance I'll lose Poland.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 23, 2016, 12:33:29 PM
New free features coming in the patch.

Quote###################
# Free Features
###################
- Game Rules have been added to the game - Whenever you start a new game, you can change the rules to customize your experience:
    - Major Epidemic (requires 'The Reaper's Due'): Dynamic/Delayed Dynamic/Historical/Deadly
    - Gender Equality: Default/Historical/All
    - Mongol Invasion: Historical/Random/off
    - Aztec Invasion (requires 'Sunset Invasion'): 14th Century/Random/Off
    - Shattered Retreat: On/Off
    - Defensive Pacts: On/Off
    - Dynamic De Jure Drift: Default/Restricted/Off
    - De Jure Assimilation Duration: Very Short/Short/Default/Long
    - Supernatural Events: On/Off
    - Culture Conversion: Default/Restricted/Faster Melting Pots/Slower Conversion/Combination
    - Religious Conversion Speed: Default/Slower
    - Raiding: Historical/Unrestricted/Off
    - Adventurers: Normal/Rare/None
    - Interfaith Marriages: Restricted/Open
    - Matrilineal Marriages: On/Off
    - Custom Realms (requires 'Charlemagne'): On/Off
    - Story Events (requires 'Charlemagne'): On/Off
    - Vassal Republics: Restricted/Unrestricted
    - Vassal Theocracies: Restricted/Unrestricted
    - Invitation to Court: Default/Open
    - Diplomatic Range: On/Restricted/Off
    - Regencies: On/Off
    - Provincial Revolts: Normal/Rare/None
    - Defensive Attrition: On/Tribal Only/Off
    - Pagan Reformation: Allowed/Disallowed/Players Only
    - Assassination: Plots Only/Direct Action
    - AI Seduction (requires 'Way of Life'): On/Off
    - AI Intrigue (requires 'Way of Life'): On/Off
    - Provincial Revolt: Normal/Rare/None

- The old succession screen has been replaced with one that is much more elaborate!
    - The graphics and layout of the screen has been improved.
    - A flavorful text will tell your more of the deceased character and what they will be remembered by.
    - A picture representing the characters death has been added.
    - You will now hear your own death sound when dying.

- Added events through which one can get female councillors, the women can either be talented relatives, vassals or strangers
- Added a 'Release Tributary' decision
- Added a decision to Recruit prisoners
- Added a decision to ask characters to leave your court (at the cost of prestige)
- Added decisions for Hindu Merchant Republics to claim the Vaishya caste
- Added a confirmation event whenever you expel a holy order to avoid expelling them by mistake
- Added a Continue button to the launcher, which boots the game into your latest save
- Added loads of new nicknames
- Added more autosave intervals: every 10, 25, 50, and 100 years
- Changed and optimized compression to improve Ironman saving (and saving in general) times. Unfortunately this means save files are also bigger. For reference, saving my test case file went from 29s to less than 6s.
- There is now an event informing the world when a Crusade/Jihad etc ends inconclusively
- Skilled or ambitious female vassals may now demand a seat on the council
- Added an event to rename "Middle Francia" to "Austrasia" if no longer held by a Karling

Way of Life:
- Added a bunch of new events for the War Focus (Way of Life) where you can get leader traits and teach them to your commanders
- Added a bunch of events for the Theology focus where you retreat into solitude to pray and reflect upon your life
- The Family Focus can now also remove rivalries between close family members

The Old Gods:
- Added some stronger versions of the Viking trait, Ravager and Sea King, which can be gain from further raiding.
- Added targeted decision 'Appoint Shieldmaiden' for Norse pagan rulers, which grants eligible female character the trait 'Shieldmaiden' as well as access to the Commander minor title
    - Shieldmaiden training events
    - Combat events where a Shieldmaiden can save her liege on the battlefield
    - Event chain for befriending a Shieldmaiden
- Added two decisions for defensive pagans - one to worship the ancestors, where a sacrifice can lead to different outcomes in a chosen area, and one to summon a band of devout warriors when getting invaded by religious enemies.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 23, 2016, 12:35:05 PM
Historic mongols is good. Always hate it when they just never show up.
Though wish they'd get rid of the stupid subjugation thing. Way too easy for them to conquer large nations.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 23, 2016, 12:38:32 PM
Why would gender equality have separate 'default' and 'historical' settings? Wouldn't those be the same?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 24, 2016, 11:44:41 PM
I did lose Poland to Hungary and some kind of revolt changed the inheritance law to Elective, so I didn't inherit it back like I thought I would.

Waged war to get it back and won, though in doing so I killed the Hungarian King. He had only 4 daughters, so my dyansty their is doomed (for no anyways). <_<
Title: Re: Crusader Kings 2 Redux
Post by: Martinus on August 25, 2016, 04:41:08 AM
Quote from: Valmy on August 23, 2016, 12:38:32 PM
Why would gender equality have separate 'default' and 'historical' settings? Wouldn't those be the same?

Err. This is a Swedish game. Probably "default" means gender is a social construct or something. :P
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on August 26, 2016, 06:51:42 AM
I got Conclave last night.... how do I send my Seer to convert provinces now that the screens are all different? :Embarrass:
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on August 26, 2016, 06:55:56 AM
RD is getting good reviews. Yet I'm away from my rig for another week and a half because my brother had to get fucking married. :ultra:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 26, 2016, 09:16:56 AM
Quote from: Caliga on August 26, 2016, 06:51:42 AM
I got Conclave last night.... how do I send my Seer to convert provinces now that the screens are all different? :Embarrass:

On the council screen click his convert icon then the province
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on August 26, 2016, 10:39:54 AM
Started a 769 game as Svithod and Sigurd Ring, Ragnarr Lodbrok's father. Baby kid Ragnarr soon caught stomach cramps that developed into dysentery, and the legendary viking leader died while doing his little thing on the potty (literally what I got as message).

Immediately 'hired' three debutantes as concubines, and soon my wife got pregnant. Sadly, before she gave birth Denmark declared war to me. In battle 26-Martial Sigurd got smacked on the head and became incapable due to brain damage. He then lost one eye, and finally was struck one last time to die on the battlefield.

The End.
Title: Re: Crusader Kings 2 Redux
Post by: dps on August 26, 2016, 05:23:19 PM
I've only played a little bit with the new patch (I'm not getting the DLC itself) but I can say that they seem to have done wonders with optimization.  The game now runs very fast on my cheapass computer, at least in the early game.  I'd assume that it'll slow down somewhat in the late game, but nowhere near as badly as before.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on August 26, 2016, 11:06:33 PM
Did the new patch make everyone crazy? Half my court and vassal are either lunatics or possessed.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 27, 2016, 07:21:33 AM
Quote from: Drakken on August 26, 2016, 10:39:54 AM
Started a 769 game as Svithod and Sigurd Ring, Ragnarr Lodbrok's father. Baby kid Ragnarr soon caught stomach cramps that developed into dysentery, and the legendary viking leader died while doing his little thing on the potty (literally what I got as message).

Immediately 'hired' three debutantes as concubines, and soon my wife got pregnant. Sadly, before she gave birth Denmark declared war to me. In battle 26-Martial Sigurd got smacked on the head and became incapable due to brain damage. He then lost one eye, and finally was struck one last time to die on the battlefield.

The End.
That happens way too often.
I guess more martial leaders like leading from the front so if anyone of their 10,000 man army gets hit by the peasant rebels its them.

But why they'd be incapable rather than just dying right away...that should be a super rare thing.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 28, 2016, 05:20:32 AM
Quote from: Tyr on August 27, 2016, 07:21:33 AM
Quote from: Drakken on August 26, 2016, 10:39:54 AM
Started a 769 game as Svithod and Sigurd Ring, Ragnarr Lodbrok's father. Baby kid Ragnarr soon caught stomach cramps that developed into dysentery, and the legendary viking leader died while doing his little thing on the potty (literally what I got as message).

Immediately 'hired' three debutantes as concubines, and soon my wife got pregnant. Sadly, before she gave birth Denmark declared war to me. In battle 26-Martial Sigurd got smacked on the head and became incapable due to brain damage. He then lost one eye, and finally was struck one last time to die on the battlefield.

The End.
That happens way too often.
I guess more martial leaders like leading from the front so if anyone of their 10,000 man army gets hit by the peasant rebels its them.

But why they'd be incapable rather than just dying right away...that should be a super rare thing.

They have the best helmets in the land!
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on August 28, 2016, 05:51:55 AM
Quote from: Drakken on August 26, 2016, 10:39:54 AM
Started a 769 game as Svithod and Sigurd Ring, Ragnarr Lodbrok's father. Baby kid Ragnarr soon caught stomach cramps that developed into dysentery, and the legendary viking leader died while doing his little thing on the potty (literally what I got as message).

Immediately 'hired' three debutantes as concubines, and soon my wife got pregnant. Sadly, before she gave birth Denmark declared war to me. In battle 26-Martial Sigurd got smacked on the head and became incapable due to brain damage. He then lost one eye, and finally was struck one last time to die on the battlefield.

The End.

Ancient aliens did it?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 28, 2016, 08:41:07 AM
The Queen of Hungary (my kinsman) was getting old, and since her heir was of the father's dynasty, I invited a claimant to my court and put him on the throne. Somehow, that made him a vassal of the HRE. Not sure how that worked, I'm not the Emperor, although I finally am the heir with six votes against a divided field.

Not sure how long this game will last. Changed my inheritance to primogeniture a while back and my current son (who was the grandson at the time and way down the ladder of inheritance of seniority) married matrilineally unbeknownst to me. Unbelievably, his wife died only having born two girls and he married matrilineally again! As heir to the thrones of Bohemia and Poland. I thought that was coded not to happen?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQDOj3Mg.jpg&hash=b4c7b387c7331538408c86ebe8d2cc7d99b35aa8) (http://imgur.com/QDOj3Mg)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 28, 2016, 09:12:20 AM
While my King immediately died, so I won't be Emperor.

The heir of Bohemia is a cousin, Poland a daughter of mine. Hopefully I can reign ten years and change that to agnatic and avoid having a son with this women. Donated 300 to the Templar's but still not enough sway with the Pope for a divorce. Think I'll go holy warring in Lithuania.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 28, 2016, 11:39:03 AM
They went out of control with all the options listed in starting a new game...
Title: Re: Crusader Kings 2 Redux
Post by: dps on August 28, 2016, 09:31:07 PM
Quote from: jimmy olsen on August 28, 2016, 08:41:07 AM
Not sure how long this game will last. Changed my inheritance to primogeniture a while back and my current son (who was the grandson at the time and way down the ladder of inheritance of seniority) married matrilineally unbeknownst to me. Unbelievably, his wife died only having born two girls and he married matrilineally again! As heir to the thrones of Bohemia and Poland. I thought that was coded not to happen?

There's something wrong with how marriage rules are coded in the new patch.  Playing as a Romuva pagan, I can't get marriages with other types of pagans without using favors (which is correct), but I can get freely get marriages with Christians (both Catholic and Orthodox).  I'm pretty sure that's not supposed to happen. 
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on August 28, 2016, 10:41:24 PM
My Duke got teh rabies, which is mortal in-game within a month (as in real-life). In desperation, I ask my Court Physician to try something, anything, to save my poor life. He decided the only way to cure was to tie me down... and remove my jaw and part of my face to cure the disease. :bleeding:

But, it worked! :pope: Rabies is gone (don't ask me how and why), but I have to wear a mask for the rest of my life because I would be so hideous I would put the Phantom of the Opera for shame.

Feels almost the Pride situation from Se7en. I was quite the looker, and I had the choice between dying right there or live ugly like an pig's ass. At least he didn't cut my balls.
Title: Re: Crusader Kings 2 Redux
Post by: dps on August 29, 2016, 07:28:29 AM
Quote from: Drakken on August 28, 2016, 10:41:24 PM
My Duke got teh rabies, which is mortal in-game within a month (as in real-life). In desperation, I ask my Court Physician to try something, anything, to save my poor life. He decided the only way to cure was to tie me down... and remove my jaw and part of my face to cure the disease. :bleeding:

But, it worked! :pope: Rabies is gone (don't ask me how and why), but I have to wear a mask for the rest of my life because I would be so hideous I would put the Phantom of the Opera for shame.

Feels almost the Pride situation from Se7en. I was quite the looker, and I had the choice between dying right there or live ugly like an pig's ass. At least he didn't cut my balls.

There are tons of stories like this on the CK2 forum at Paradox.  The medical stuff is even worse in the new DLC than I would have imagined.  And don't get me started on the supernatural stuff.  I'm very glad I didn't get the DLC.

As for the free patch stuff, I've already praised the optimization, but it seems like there's a bunch of stuff that got broken somehow, too. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 29, 2016, 09:03:15 AM
Quote from: dps on August 29, 2016, 07:28:29 AM
Quote from: Drakken on August 28, 2016, 10:41:24 PM
My Duke got teh rabies, which is mortal in-game within a month (as in real-life). In desperation, I ask my Court Physician to try something, anything, to save my poor life. He decided the only way to cure was to tie me down... and remove my jaw and part of my face to cure the disease. :bleeding:

But, it worked! :pope: Rabies is gone (don't ask me how and why), but I have to wear a mask for the rest of my life because I would be so hideous I would put the Phantom of the Opera for shame.

Feels almost the Pride situation from Se7en. I was quite the looker, and I had the choice between dying right there or live ugly like an pig's ass. At least he didn't cut my balls.

There are tons of stories like this on the CK2 forum at Paradox.  The medical stuff is even worse in the new DLC than I would have imagined.  And don't get me started on the supernatural stuff.  I'm very glad I didn't get the DLC.

As for the free patch stuff, I've already praised the optimization, but it seems like there's a bunch of stuff that got broken somehow, too. 

Does sound quite atrocious. Anything in particular that is now broken?
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on August 29, 2016, 10:37:15 AM
Quote from: dps on August 29, 2016, 07:28:29 AM
There are tons of stories like this on the CK2 forum at Paradox.  The medical stuff is even worse in the new DLC than I would have imagined.  And don't get me started on the supernatural stuff.  I'm very glad I didn't get the DLC.

As for the free patch stuff, I've already praised the optimization, but it seems like there's a bunch of stuff that got broken somehow, too.

I take it with philosophy. I mean, So-called 'Physicians' at the time were barbers, butchers, cranks, and amateurs that didn't know squat on how the body worked.

And it is not like they knew the exact mechanism of Rabies, so I rationalized that my Duke got some festering tumour under the jawbone that caused me to foam at the mouth and be very agitated, and my Physician trying the experimental solution to remove it saved my life, even though it was misdiagnosed as Rabies.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 29, 2016, 10:43:09 AM
Quote from: Drakken on August 29, 2016, 10:37:15 AM
I take it with philosophy. I mean, So-called 'Physicians' at the time were barbers, butchers, cranks, and amateurs that didn't know squat on how the body worked.

They were very skilled, but skilled like a craftsman was skilled (and indeed that is how they were generally trained). They knew a whole set of practical hands on skills. Like they could set bones and do some forms of surgery (like cutting out tumors) and so forth. But once something involving germ theory came along...yeah. Then they had nothing. But to classify them as 'cranks' when the correct information was completely unknown to everybody seems a bit unfair. Having said that, the game allowing them to cure measles by chopping people's faces off is pretty bizarre.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 29, 2016, 04:52:06 PM
One odd thing, that I'll have to see if repeated, is that I've had characters arrive to my court who then get the dead icon saying that they have vanished without a trace. Bit odd that they arrive only to be evaporated.

I do appreciate the longer form descriptions about how a character died and their key details described in prose. Similarly, your new leader getting a little bio text to get you thinking of how their character will rule.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 31, 2016, 03:43:56 AM
Quote##########################################################
########## 2.6.1.1 The Reaper's Due ###########
##########################################################

###################
# Bugfixes
###################
- Fixes songs from the base game being disabled in contextual songs
- If the contextual song doesn't find a song to play, a song will now be chosen by ignoring the contextual song system
- Fixed children not getting their education trait upon becoming adults when you don't have Conclave
- Can no longer call ally into war against their own liege
- You can now get the achievement 'Papal Mache' by killing a Caliph, as implied by the description
- Epidemic diseases no longer stall if you are infected while you have a non-serious symptom
- The "desires a matrilineal marriage" AI modifier no longer happens when matrilineal marriages are disabled
- Horse doctors got a little better
- Incapable people no longer steal your food in seclusion
- characters will not accuse their liege during witch hunts since they have to approve them
- Vassals will no longer refuse their liege's marriage or betrothal offers to get a "better alliance"
- No longer will you get upset about your spouse/parent's grave getting robbed if you were the robber
- Removed the possibility to search for partial titles for performance reasons
- Eunuchs may only select the Groom an Heir ambition if they have a living child
- Fixed several cases of when a Christian Holy Order built a new castle, you would be notified that Beit Dejan was built, instead of the actual castle
- Court physicians now always ask their own liege for money.
- Generic reincarnation event requires your heir to be your child
- Added some more ai factors for when head of religion wants to blame Jews for the plague
- Fixed some broken text in reincarnation event
- The priest generated by event 3021 now has an education
- Murderers are now immune to prune (prevents the red skull from leading nowhere)
- Characters who are marked as special interest by the player, or immune to pruning are no longer killed by the court cleanser
- Fixed in issue with prisoners being able to complain to their liege that the chancellor was looking inappropriately at his wife
- Added the sayyid trait to al-Hadi (id 188648), son of Al-Mansur
- Crash fix that occurred in some mods using custom maps.
- Fixed an issue were you would be notified of eating your own close dynasty members
- Fixed 867 Sápmi setup
- Event WoL.6120 will now only trigger for adult characters
- Further reduced odds of under 16s getting cancer
- Rulers are now willing to negotiate non-aggression pacts with their vassals
- Fixed so infidel penalty is applied properly  for betrothal/marriage
- Modded game rules should now be loaded properly.
- Fixed so call ally alert no longer shows if it's a war against your ally's liege
- Fixed a crash when using custom maps
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 31, 2016, 08:04:54 AM
The Mongols have converted to Hinduism and are on a rampage.

I continue to be amazed at my inability to be elected Kaiser. <_<
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 31, 2016, 02:44:57 PM
I also went for Bohemia area but chose to start with Moravia. I did manage to form Great Moravia (thanks stewardship focus in WoL - trade routes be great as is debasing the coinage that my tribe uses) during reign of my first ruler but then struggled to right ship for a while as succession jumped around. My new brawny ruler has managed to expand again with some strong tributaries. However, I am facing down large Catholic states of Francia, Lombardy and Avaria.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F477767469738855228%2F12F2D0B0A37492F5F0B865C56E9565C975AB7164%2F&hash=4b4b18436fb317d1ff84148cec4ed6509cead687)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 31, 2016, 03:42:30 PM
Okay, I was wrong on that. A little bit later, I turned Avaria into a tributary. Silesia tried to revolt against me and I imprisoned its duke. A little while after it inherited the pink of Lesser Poland.

Direct heir to large Silesia was none other but myself, so I just had the oh so satisfying experience of executing a rebellious prisoner to gain two titles. :cool:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 02, 2016, 12:32:25 AM
Something is off about the Tuetonic Knights. I had a popup say (paraphrasing) "You support the Tuetonic Knights getting a county, but you should let your liege decide".

What the hell, I don't want to do that at all, and then goes and gives my vassal's county away. It was 96 years integrated into Bohemia as well. :bleeding:

That stupid Emperor died soon after and I discovered that the moron had created the Empire of Carpathia. So of course the later went to his underage 2nd son. Thankfully he only has a one county demnse, while my son just married the Queen of Hungary, so that Kingdom should be reabsorbed into the HRE in due time.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 02, 2016, 07:49:40 AM
One thing I like with the new options menu is the ability to set random provincial revolts to none or rare. I put mine to rare, as seems odd to never have them, as the standard frequency was always ridiculous. Only if you were small did they pose a potential problem - as a large state they were just tedium.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 03, 2016, 10:53:43 AM
The new screen showing the blurb they give you when one ruler dies and the next starts up. What they didn't tell me in that blurb is while he'd win military victories and be the most prestigious ruler of Great Moravia, he'd also be a total lunatic who imagined himself to be a werewolf.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F477767469751560669%2F10228A4944E1AF167E31AB3541E8081D0B1261D5%2F&hash=4f7325a4b846677f305a92454b32eaf91679ad95)

Finally had the Cthulhu event series. Now known as a Godslayer.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F477767469751561333%2FFBD372D43B291F7A54D829F5E711D8422A0DDA0A%2F&hash=9cacadc75e5b8a6e0315ff83897bb1e252770e0e)
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 03, 2016, 12:20:55 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7rgjjEv.png&hash=25c8acf6fbdeb214445c0cb2710ef1606237319b)

Playing a game as Halfdan Whiteshirt, conquering England and some provinces of Scotland and Wales.

I cuckolded my own son and when he found out, I could duel him. I would have gotten the Kinslayer trait though, so I did not kill him.

I currently have the option to create a new kingdom and I am still 4 or 5 provinces away from creating England. Is there any downside to a hand-made kingdom like that...? Should I wait for England?

I could also subjugate my brother to the north. Hmm.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 03, 2016, 01:15:34 PM
The downside is that no territories are dejure when you form your own kingdom. Doesn't matter though I don't think as you can then just later form England.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 03, 2016, 01:27:35 PM
Having two kingdom titles might suck under Gavelkind though...?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 03, 2016, 01:57:30 PM
Quote from: Zanza on September 03, 2016, 01:27:35 PM
Having two kingdom titles might suck under Gavelkind though...?

That's true. Of course, you will run into that soon enough at some point as presumably you'll pick up Scotland or Wales...even just the territory will eventually lead you to a split as titles that you own enough land to create (but haven't) get created for one of your heirs.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 04, 2016, 03:18:50 AM
Apparently the duchies you fully control go over to the new kingdom as de jure duchies... so my kingdom of Jorvik consists of York, East Anglia, Northumbria and Cornwall and Wales and England lost territory. Although I don't understand why Cornwall was included but my Scottish duchies weren't.  :huh: That will make Gavelkind a pain in the ass. I consider to convert to Christianity if the chance comes around to get other inheritance laws.  :pope:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGg3zEYn.png&hash=c7b80ad5c3e81dc9796837d6a5dc68346348955f)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 04, 2016, 03:20:32 AM
Oh interesting. I wouldn't saying converting to Christianity is worth it unless you want to. Just plan on taking back the kingdom thathe splits away.
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on September 04, 2016, 08:52:16 AM
Quote from: Zanza on September 04, 2016, 03:18:50 AM
Apparently the duchies you fully control go over to the new kingdom as de jure duchies... so my kingdom of Jorvik consists of York, East Anglia, Northumbria and Cornwall and Wales and England lost territory. Although I don't understand why Cornwall was included but my Scottish duchies weren't.  :huh:

If I'm remembering my shields correctly (it's been a few months since I've played) it looks like Scotland exists in your game but England and Wales don't - maybe you can't rip Duchies from existing kingdoms but only ones that exist in potentia?
Title: Re: Crusader Kings 2 Redux
Post by: dps on September 04, 2016, 09:55:52 AM
Quote from: garbon on September 04, 2016, 03:20:32 AM
Oh interesting. I wouldn't saying converting to Christianity is worth it unless you want to. Just plan on taking back the kingdom thathe splits away.

Well, he wants to get out of gavelkind, and he's going to have a hard time trying to reform Germanic from where he is, so going Christian is probably his best bet.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 04, 2016, 10:14:18 AM
Quote from: dps on September 04, 2016, 09:55:52 AM
Quote from: garbon on September 04, 2016, 03:20:32 AM
Oh interesting. I wouldn't saying converting to Christianity is worth it unless you want to. Just plan on taking back the kingdom thathe splits away.

Well, he wants to get out of gavelkind, and he's going to have a hard time trying to reform Germanic from where he is, so going Christian is probably his best bet.

Sorry, I meant at that moment. Still fairly early, I'd say, to be converting to Christianity. Gavelkind is annoying but manageable so I wouldn't say it is so critical to avoid it early on.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on September 04, 2016, 05:58:33 PM
Playing as Leon, does it matter if and when I convert my culture from Visigothic to Castilian?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 04, 2016, 06:44:17 PM
Quote from: Zanza on September 03, 2016, 12:20:55 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7rgjjEv.png&hash=25c8acf6fbdeb214445c0cb2710ef1606237319b)

Playing a game as Halfdan Whiteshirt, conquering England and some provinces of Scotland and Wales.

I cuckolded my own son and when he found out, I could duel him. I would have gotten the Kinslayer trait though, so I did not kill him.

I currently have the option to create a new kingdom and I am still 4 or 5 provinces away from creating England. Is there any downside to a hand-made kingdom like that...? Should I wait for England?

I could also subjugate my brother to the north. Hmm.

Martial 27!? That's equal to Subutai! I don't really think the two men were on the same level.  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: dps on September 04, 2016, 07:20:48 PM
Quote from: Phillip V on September 04, 2016, 05:58:33 PM
Playing as Leon, does it matter if and when I convert my culture from Visigothic to Castilian?

Not really, for the most part.  Just as a rule of thumb, change culture when you have more Castilian counties than Visigothic counties--which might be never.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 05, 2016, 02:11:17 AM
Wow, Tim, it's almost like Whiteshirt doesn't have a Base of that high.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 05, 2016, 06:30:49 AM
Quote from: garbon on September 05, 2016, 02:11:17 AM
Wow, Tim, it's almost like Whiteshirt doesn't have a Base of that high.

Neither is Subutai's
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 05, 2016, 12:12:20 PM
Halfdan starts with 21 and a base of 7, Subutai starts with 29 and a base of 10. Ivar the Boneless actually starts with 24, which is just two short of Ghingis Khan himself.

When you get the berserker trait, you can get above 30 with Halfdan. ;)

The featured characters per scenario often have very high stats, so that it is fun to play with them. Makes sense from a scenario setup perspective for Paradox.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on September 06, 2016, 04:36:07 AM
Then he gets hit on the head against 200 rebels and lies comatose for two decades
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 06, 2016, 10:21:05 AM
QuoteHello all, it's time for another CK2 development diary. We're still working on making 2.6.2, and while of course there's some bugfixing going on, for the most part we're just adding bonus content. Which is fun!

We are working in a strict priority order, so naturally the first thing to be added was more pet events:

(https://forum.paradoxplaza.com/forum/index.php?attachments/catdog1-png.204656/)

<_<
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on September 06, 2016, 10:24:14 AM
Oh FFS.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 06, 2016, 10:37:07 AM
The other thing, that I didn't show, was additional supernatural events - screenshot of one that references The Seventh Seal.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on September 06, 2016, 10:37:46 AM
It's like they are coming up with April Fools jokes and releasing them for real.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 06, 2016, 12:32:35 PM
Reaper's Due has surprisingly good reviews on Steam.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 06, 2016, 12:46:50 PM
Presumably a purchaser would like what it has on offer.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on September 06, 2016, 01:52:27 PM
Since the patch improved performance so much, I have ended up buying the expansion.

You can turn off the supernatural idiocy, and I can stomach the court physician silliness I have encountered so far. In exchange diseases work better and more interesting.

But, worth noting that despite all that I was quickly getting bored with the game, no wonder after so many years I guess. But the performance improvement has allowed me to actually play the HIP mod. Makes the game much better.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 11, 2016, 08:06:18 AM
I started a game as the Abbasids in the 1066 scenario. You are down to a duchy with 3 demesne provinces and 3 vassals. One of your demesne provinces and all your vassals are wrong religion too. You are a vassal to the Seljuk sultan and a neighbor of the powerful Egyptian Fatimids. The goal is to become an emperor again, either of Arabia or Persia. At first it is possible to expand within the Seljuk empire, but I grabbed the first chance to become independent. At that point of time, I already ruled most of Mesopotamia.

Start position:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fy8Argx3.png&hash=a0582be983d0896519935c96c0b013cc92bc7e30)

After about fifty years with lots of wars, the Abbasids are rulers of Mesopotamia and most of Persia. The Seljuks still have the Kingdom of Syria which holds lands around me and creates terrible border gore.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQYcdgoT.png&hash=c12de504ce1dd4ab5d4dc71bb22f7e4971fb6e60)
Title: Re: Crusader Kings 2 Redux
Post by: dps on September 11, 2016, 03:41:35 PM
Quote from: Tamas on September 06, 2016, 01:52:27 PM
Since the patch improved performance so much, I have ended up buying the expansion.

I don't quite understand the logic there.  You get the improved performance with the patch without paying for the crappy ideas implemented in the expansion.

QuoteYou can turn off the supernatural idiocy, and I can stomach the court physician silliness I have encountered so far. In exchange diseases work better and more interesting.


From the descriptions I've read of the "physician silliness", I don't think I could stomach it.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on September 11, 2016, 05:18:50 PM
I meant I felt like they deserved my business after such a nice work on the patch:

And as far as I can tell, the silly events come up when you choose to let your physican experiment on you in an event choice. Just don't.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on September 12, 2016, 04:45:24 AM
CK2 map and history generator: https://www.reddit.com/r/Ck2Generator/comments/522fyt/what_is_the_ck2_generator/

https://www.rockpapershotgun.com/2016/09/12/crusader-kings-2-random-map-mod/
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 12, 2016, 05:04:08 AM
Woah, that looks awesome.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on September 12, 2016, 05:04:46 AM
I can find myself simulating worlds for the sake of it, not even playing them...
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 12, 2016, 05:47:30 AM
The random map generator for the Americas is kinda interesting in EU4 as you actually explore the map. Not sure I am interested in a randomizer for CK2 though as I like playing with the historical conditions.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on September 12, 2016, 07:44:49 AM
Any idea why the ck2 complete hasn't been updated since 2012 or so?
A friend was looking into getting the game with the sale on at humble bundle but this strikes me as odd
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 12, 2016, 09:06:41 AM
Quote from: Tyr on September 12, 2016, 07:44:49 AM
Any idea why the ck2 complete hasn't been updated since 2012 or so?
A friend was looking into getting the game with the sale on at humble bundle but this strikes me as odd

I don't think they ever do that. It is just a collection from whatever the point of time where they labelled it complete. EU3 complete was only EU3 and its first two expansions.

I don't actually see how that would possibly work with steam to have it as 'complete' as then you'd have (as it was bought at different times) people with varying degrees of the 'complete' collection.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 12, 2016, 12:18:53 PM
I am sure they'll have a "CK2 Ultimate" or so version once they published the last DLC (i.e. two more to go).
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 12, 2016, 03:51:05 PM
Playing HIP as a customized Shahi Dynasty, a Hindu Pashtun Dynasty. Don't include the Reaper DLC. Conquering Khorasan, converted to Zoroastrianism from Kali-devoting Hindu. The Manichaen Uyghur Khaganate has conquered most of the Kazakh and Kirghiz steppe, and my son (one of 8, I was a Shiva (fertility bonus) devotee with a wife and three concubines) is married to an Uyghur princess.

This is one of my favorite CK2 games ever and I'm not done with the first generation. The Islamic polities of Khorasan are in total collapse and I got an early strategic marriage with the Pratihara Maharaja meaning that for I can call on 15k Indians for my massive wars of conquest. My son has Genius and Brawny and Brilliant Strategist and his marriage with the Uyghur Princess and the fact that he's half Pratihara means he'll stand a decent chance of conquering all of the Sassanid Empire and his children will be cool looking graphic Uyghurs.
Title: Re: Crusader Kings 2 Redux
Post by: Queequeg on September 12, 2016, 04:18:34 PM
GOOD THOUGHTS GOOD WORDS GOOD DEEDS MOTHERFUCKERS
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 12, 2016, 04:56:59 PM
Time to go back in the box. :wacko:
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on September 12, 2016, 06:58:15 PM
Quote from: Queequeg on September 12, 2016, 03:51:05 PM
Playing HIP as a customized Shahi Dynasty, a Hindu Pashtun Dynasty. Don't include the Reaper DLC. Conquering Khorasan, converted to Zoroastrianism from Kali-devoting Hindu. The Manichaen Uyghur Khaganate has conquered most of the Kazakh and Kirghiz steppe, and my son (one of 8, I was a Shiva (fertility bonus) devotee with a wife and three concubines) is married to an Uyghur princess.

This is one of my favorite CK2 games ever and I'm not done with the first generation. The Islamic polities of Khorasan are in total collapse and I got an early strategic marriage with the Pratihara Maharaja meaning that for I can call on 15k Indians for my massive wars of conquest. My son has Genius and Brawny and Brilliant Strategist and his marriage with the Uyghur Princess and the fact that he's half Pratihara means he'll stand a decent chance of conquering all of the Sassanid Empire and his children will be cool looking graphic Uyghurs.

I am now inspired to next start a game in India.  I have thus far only played Europeans or Africans.  Not interested in Muslims.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 13, 2016, 07:01:12 AM
The amount of toggles continues to grow. Looks like, with them monitoring, they are trying to quantify whether default settings should change.

QuoteWe have added more Game Rules:

Supernatural events can be set to Unrestricted, allowing the AI to have fun with them too.

Both Mongol and Aztec invasions can be set to "Delayed Random" where they will show up at random but not before the year 1000 and not before the game has been played for 50 years.

Turkic Conquerors can be set to Historical/Random/Off.

Way of Life users can set Dueling to Normal/Restricted/Unrestricted.

Both Vassal and Demesne limits can be set to Normal/Unlimited/50%/25%

Grant Independence can be set to Normal/Unrestricted.

Assassinate plots in MP can be set to Normal/No Players/No Players + Heirs/No Player Dynasty.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on September 13, 2016, 07:06:03 AM
Quote from: garbon on September 12, 2016, 04:56:59 PM
Time to go back in the box. :wacko:
:lol:
Title: Re: Crusader Kings 2 Redux
Post by: dps on September 13, 2016, 04:57:49 PM
Quote from: Phillip V on September 12, 2016, 06:58:15 PM

I am now inspired to next start a game in India.  I have thus far only played Europeans or Africans.  Not interested in Muslims.

My Buddhist game was great fun.  The ability of Buddhist rulers to designate any of their eligible children as their primary heir almost makes them over-powered, if it weren't offset by the limited CBs available outside your own culture group.  At the very least, the ability to designate your successor coupled with the +4 to learning that Buddhists get means that you should almost never have a bad ruler.

Haven't really tried a serious game as a Hindu or Jain yet.  Expansion as a Jain is probably pretty tough.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on September 14, 2016, 12:27:35 PM
Quote from: dps on September 13, 2016, 04:57:49 PM
Quote from: Phillip V on September 12, 2016, 06:58:15 PM

I am now inspired to next start a game in India.  I have thus far only played Europeans or Africans.  Not interested in Muslims.

My Buddhist game was great fun.  The ability of Buddhist rulers to designate any of their eligible children as their primary heir almost makes them over-powered, if it weren't offset by the limited CBs available outside your own culture group.  At the very least, the ability to designate your successor coupled with the +4 to learning that Buddhists get means that you should almost never have a bad ruler.

Haven't really tried a serious game as a Hindu or Jain yet.  Expansion as a Jain is probably pretty tough.

Don't forget you can switch religion between Hindu, Jain, and Buddhist once per ruler's lifetime with no real malus. Jain is actually great, since you have a bonus to vassal opinion and a larger desmesne size which is pretty sweet. The trick to expansion is (IIRC, it's a while since I played Jain) the subjugation CB from an ambition and/or pressing normal dynastic claims.

... and since you can designate your own heir (as Jain, but not Hindu) you can feel free to have as many kids as you want to create alliances and produce claims to press.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 18, 2016, 11:46:49 AM
I continued my game as the Abbasid caliphs and finally was able to create the Persian Empire. I had the possibility to create a custom empire decades earlier, but still went for the "real" thing. It was rather tedious in the end as I had some adventurer invading me every other year or so and at the same time faced a gigantic coalition to counter my every move. I will consider deactivating those coalitions in my next game as I still find them rather strange. Why would the king of Rus or so care when I conquer a county somewhere in Baluchistan? That just doesn't make sense.
My next challenge in about three decades will be defending my new empire against the Mongols.  :)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIdYWWHq.png&hash=8d5bd07c355acaeede3cf6af13e4b1b4417e6f03)

I got Reaper's Due after all. It adds some flavor and I haven't encountered any of the silly events yet. So while I wouldn't necessarily recommend it, I also wouldn't advise against buying it. I would like to see those end of days events though.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXBqPZF2.png&hash=26d634b6c81c8c834f0faf8d52396b4171fd1422)
Title: Re: Crusader Kings 2 Redux
Post by: dps on September 18, 2016, 12:36:11 PM
Quote from: Jacob on September 14, 2016, 12:27:35 PM


Don't forget you can switch religion between Hindu, Jain, and Buddhist once per ruler's lifetime with no real malus.

Yeah, I never really took advantage of that;  it just seemed kind of cheesy to me.  Plus, I spent a lot of time converting counties to Buddhist, so I didn't really want to undo all that work.

QuoteJain is actually great, since you have a bonus to vassal opinion and a larger desmesne size which is pretty sweet. The trick to expansion is (IIRC, it's a while since I played Jain) the subjugation CB from an ambition and/or pressing normal dynastic claims.

Hmm.  I was under the impression that the only CBs Jains got were de jure claims and fabricated claims.

Quote... and since you can designate your own heir (as Jain, but not Hindu) you can feel free to have as many kids as you want to create alliances and produce claims to press.

Didn't know (or didn't remember) that Jains got that ability as well as Buddhists.

With Buddhists, it's limited to your children, though, so if you're childless and your only heirs are, say, your nephews, you don't get to pick which nephew inherits;  it's determined by the normal workings of your succession law.  Is that true for Jains also?
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on September 19, 2016, 11:35:10 PM
Currently living the situation that Louis XIV actually went through, although due to different circumstances.

My King of France, King Edouard 'the Fat' Capet is currently reaching 65. The first son, the Dauphin and Duke of Orléans, died because his Physicians botched his treatment - twice. He left two sons, the eldest loathing me and vice-versa, we became Rivals. Both were Spymaster-material, so I made the youngest one (which loved me) Spymaster and left the eldest one as far as any plot or faction as possible, trying everything to have him declared heretic, traitor, killed-by-accident, kidnapped, etc, so to put him in jail and ensuring that the youngest of my direct grandsons becomes my Heir presumptive.

His brother discovered something against him, but like Caine and Abel the eldest had him murdered instead. Sent another lowborn Spymaster to spy on his activities, and this time he discovered him plotting revenge on me to 'give God a hand in speeding up His work a bit'. Despite 15% chance of arresting him, I threw him in the dungeon without a civil war.

I decided to bite the pill and ordered him executed. Yeah, Tyrant, Kinslayer and all that... but at over 8000 Prestige I can assume vassals won't dare complain.

For high treason, lese-majesty, fratricide, parricide, and attempting to dislocate his family and dynasty, befittingly this Prince of France was publicly sawed to be splitted in half until death ensures. I must admit, the game engine had some wry sense of humor choosing that execution method. I just hope the butchers went from down-up and pulled the blade back and forth very slowly.

But before he died, that bastard was able to sire two sons. So now, I am left playing the daddy to great-grandchildren as Heirs, educating them in my court to steer them to become good rulers before I finally croak.

Got also banging the 15-year-old unwed daughter of the Duke of Toulouse as mistress, and got me a young acknowledged bastard in the process. Wife got angry, but I bribed with some money so she's happy. Plus, she's 65 as well, and two surviving sons one so it is not as if she is feeling threatened by my little Provencial sugarbaby. I considered legitimizing the kid and divorcing my wife so to marry her instead, but at 65 I might expire any day and I do not want to leave a baby toddler as King. So, Alix or Eleanor? :perv:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on September 20, 2016, 02:56:30 PM
Started as Count of Luxembourg in 769. 160 years later - border gore galore! I accidentally was voted onto the throne of Austrasia and have held it for 3 generations. Norse religion has been reformed. :lol:

(https://s16.postimg.org/nuboj7wur/Clipboard01.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 20, 2016, 03:54:54 PM
I conquered Egypt now and will establish an Imperial Administration in two years. The only stopping block at this time is the gigantic coalition against me. There are uprisings and adventurers too, but those are not a threat. I guess I'll play another 20 years or so to fight the Mongols and then call it quits on this game.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbCPMiKs.png&hash=6bf701e2a0e360ec304bbffd873667ec8b89b314)
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on September 20, 2016, 06:59:20 PM
Quote from: dps on September 18, 2016, 12:36:11 PMWith Buddhists, it's limited to your children, though, so if you're childless and your only heirs are, say, your nephews, you don't get to pick which nephew inherits;  it's determined by the normal workings of your succession law.  Is that true for Jains also?

Yeah, same for Jains.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on September 20, 2016, 09:47:53 PM
What is the historical basis for that? It seems pretty typical that any system besides primogeniture tended to result in vicious civil wars. But I am not really informed on Buddhist kingdoms.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on September 24, 2016, 09:52:01 PM
Recommend opting into open beta?  (2.6.2)
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 26, 2016, 11:09:04 AM
The next DLC will be similar to Way of Life, which soumds good as character development is the centre piece of the game mechanics.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 26, 2016, 11:44:39 AM
Quote from: Phillip V on September 24, 2016, 09:52:01 PM
Recommend opting into open beta?  (2.6.2)
I installed it and so far didn't see anything broken other than my kingdoms not having the new law set (which you can only change every 50 years  :hmm:)
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on September 26, 2016, 03:44:59 PM
I wanted a dark ages game so tried when the world stopped making sense.
Sadly its still very beta. Lots of unwritten events and such.
There's another in development due end of the year that looks good, can't recall the name now
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on September 26, 2016, 04:22:39 PM
I continued my game as the Abbasid caliph. My caliph can easily rival Henry VIII. I am on my 15th wife and have executed six of my previous wifes for various reasons (treason, adultery etc.), the rest died from sickness. 

The Mongols turned out a non-event as they invaded Cumania and then Russia and never turned south in the first twenty years after their appearance. They still have 120.000 event spawned troops though compared to my 70.000 levies. Ghengis Khan died and his son took over, seemingly without a civil war.

My heir is a demon spawn, envious and ambitious and 15 years old right now. He's also the rival of my current ruler. He's murdered his two older brothers already. I am looking forward to him becoming an adult. I guess I'll just roll with all the sillyness a demon spawn ruler promises. :)
Title: Re: Crusader Kings 2 Redux
Post by: Syt on September 27, 2016, 03:23:38 PM
My main vassal, the Duke of Brabant is 73. His heir is married to the Queen of Saxony and I would lose the vassal on heritage.

So I plot to kill him, and everyone in the Saxon court thinks it's a brilliant idea. All except two guys who I would need to join the plot in order to reach 100% plot power. They're the chancellor and the steward of Saxony. And both are single! Obviously I try to marry loyal girls from my court to them who can then join the plot.

But I can't. Turns out that Queen Béatrice "the Unfaithful" has both of them as lovers and refuses to let them marry.

So here's the Queen, age 21, married to the 19 year old Prince of Croatia (and heir to the Croatian throne), with two lovers aged 49 and 53.

Oh, I forgot to mention she's also brawny, and a dwarf. :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on September 28, 2016, 05:34:21 AM
I think I've seen that one :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on September 28, 2016, 06:48:12 AM
She was deposed a short time later by a faction (Saxony at this stage is a one province country in Southern-ish France).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 03, 2016, 11:03:02 AM
Not something I use often but looks like they finally kicked the tires of the converter. :thumbsup:

QuoteHello all, and welcome back to another CK2 Development Diary. If you didn't notice last week, we now do CK DDs on Mondays to match up with the Medieval Monday stream. Anyway, getting on to the point of this DD: We've been updating the Converter!

Development in EU4 will now be based on the state of the world in CK2. Holdings, Buildings, Hospitals and Prosperity all count when determining if your capital should be the new Paris or not. The development of the default 1444 EU4 provinces (within the converted area) will be redistributed in a way that makes sense for your world.

Dynamic fort placement. No longer will forts be placed exactly as they were in the default 1444 setup, instead forts will be placed in strategically appropriate areas for each nation.

Revamped Tech Groups. Now, as Tech Group no longer actually affect your technology cost (that's handled by institutions), your group will be based on the geographical area of your capital. This is then used to improve your experience in many ways, i.e. through custom idea generation!

Dynamic ideas. No longer will your nation simply have the 'National Ideas' set, instead a unique one will be generated for you based on your situation in EU4. These idea sets will give you appropriate ideas, so no naval ideas if you are landlocked or just have one port.

Institutions have been revamped to account for the vastly different world that is a converted game. The institutions will spread in a much more dynamic way, and no longer discriminates in favor of Europe (especially not if India or the Middle East manage to get a high Development converted over!). Institutions such as the Printing Press do not necessarily have to spawn in Germany, either.

Converter-centric idea picking for the AI. With most converted games missing a Portugal, and in some cases even a Castille or England, the AI has been readjusted to dynamically assume these positions. One nation will try to assume the role of Portugal - be it Iceland, Scotland, Korea or Majapahit you won't know until you play!

Traits now convert over from CK2. Did you have a midas touched genius ruler or a possessed imbecile lunatic ruler? No matter what, you will recognize them by their traits in EU4.

Improved Sunset Invasion setup. For all of you who wanted the New world empires to be even mightier we've improved the High Americans with new missions and unique units. High American units tend to have many Fire pips, so beware their power!

The Converter will be updated alongside the release of Rights of Man on the 11th. That's all for now, but I have even more Converter stuff to talk about next week.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 04, 2016, 10:07:14 AM
Quote from: Zanza on September 26, 2016, 11:09:04 AM
The next DLC will be similar to Way of Life, which soumds good as character development is the centre piece of the game mechanics.

The two things I'd like to see would be cadet branches and a real trade system.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 04, 2016, 10:29:12 AM
Quote from: Razgovory on October 04, 2016, 10:07:14 AM
Quote from: Zanza on September 26, 2016, 11:09:04 AM
The next DLC will be similar to Way of Life, which soumds good as character development is the centre piece of the game mechanics.

The two things I'd like to see would be cadet branches and a real trade system.

My money is on a pets feature and werewolves.
Title: Re: Crusader Kings 2 Redux
Post by: dps on October 04, 2016, 11:07:03 AM
Quote from: Tamas on October 04, 2016, 10:29:12 AM
Quote from: Razgovory on October 04, 2016, 10:07:14 AM
Quote from: Zanza on September 26, 2016, 11:09:04 AM
The next DLC will be similar to Way of Life, which soumds good as character development is the centre piece of the game mechanics.

The two things I'd like to see would be cadet branches and a real trade system.

My money is on a pets feature and werewolves.

Sadly, that seems more likely at this point.

The main thing I want to see is the tooltips updated to reflect the changes that have been made.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 04, 2016, 02:58:26 PM
Quote from: Tamas on October 04, 2016, 10:29:12 AM
Quote from: Razgovory on October 04, 2016, 10:07:14 AM
Quote from: Zanza on September 26, 2016, 11:09:04 AM
The next DLC will be similar to Way of Life, which soumds good as character development is the centre piece of the game mechanics.

The two things I'd like to see would be cadet branches and a real trade system.

My money is on a pets feature and werewolves.

Yeah.  I wouldn't hold out on a new trade system but cadet branches would be cool.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 14, 2016, 08:01:50 AM
Interesting article about CK2 and plans on RPS.

https://www.rockpapershotgun.com/2016/11/11/crusader-kings-2-characters/
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 14, 2016, 08:14:20 AM
It's interesting more games haven't done something with character relationships like this - I can think of Sims to some extent, Rimworld, and maybe some sports management games. Some Paradox staples start bleeding into other series, though, like leader traits and CBs in Civ6.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on November 28, 2016, 05:32:02 PM
SO I have a complicated relationship with CK2.  I played the shit out of CK1 a decade ago and loved it despite it's many faults.

I bought CK2 upon release, but found it complicated, then got distracted by something else, and never really played it.

Then a couple years ago on a Steam sale I bought everything up to that point, but found it complicated, got distracted by something else, and never really played it.

So then this last weekend on another steam sale I bought the remaining expansions (save the most recent one).

I noticed they have a tutorial system.  Played through that, but this was the very basic mechanics, so it wasn't much help.

Then, since I had been in Scotland last summer, I started a gave in the 8th century, playing as tribal  Pictland.  I got started, was feeling my way around, then BAM a faction revolt, two thirds of my kingdom revolted, and I quit the game before the year was out.

I'm going to give it another try again tonight.  BUt maybe my lessons from EU1/EU2/CK are hurting, not helping me.  I used to feel the best way to get a feel for a Paradox game was to play a small country as you have less choices and can better get a feel for what is going on.  But maybe I just need to leap in to a more major country.
Title: Re: Crusader Kings 2 Redux
Post by: dps on November 28, 2016, 05:47:40 PM
If you want a fairly easy start, try the Picts again, but don't play as the king, play as his brother (or is it uncle?  or maybe nephew?) who has a big demense to the north of the lands held directly by the king.  You can easily rebel and overthrow the king and take his place.  After that, the only threat to you in the short term is Northumbria, but you really shouldn't have too much trouble with them. 
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on November 28, 2016, 05:59:20 PM
Quote from: dps on November 28, 2016, 05:47:40 PM
If you want a fairly easy start, try the Picts again, but don't play as the king, play as his brother (or is it uncle?  or maybe nephew?) who has a big demense to the north of the lands held directly by the king.  You can easily rebel and overthrow the king and take his place.  After that, the only threat to you in the short term is Northumbria, but you really shouldn't have too much trouble with them.

That would be the guy who revolted against me in my game... :lol:

Glad to know it wasn't that I did something particularly stupid.

I picked up a history book on the Picts while in Scotland, but after reading it I'm hardly any further ahead.  With no written records of their own we know so damn little about them...
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on November 28, 2016, 06:08:24 PM
What are you having trouble with?

A pretty decent spot to play is the ruler of the Easternmost part of India in the earliest start... large personal desmense, king level title, no vassals, claim on a (slightly smaller) neighbour, right on the silk road (build trade posts as the very first thing you do).

You're unlikely to get anyone curbstomping you for a while unless your make the troubles yourselves.

Of course, that won't help you with tribal or Christian mechanics.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on November 28, 2016, 06:13:13 PM
Quote from: Jacob on November 28, 2016, 06:08:24 PM
What are you having trouble with?

A pretty decent spot to play is the ruler of the Easternmost part of India in the earliest start... large personal desmense, king level title, no vassals, claim on a (slightly smaller) neighbour, right on the silk road (build trade posts as the very first thing you do).

You're unlikely to get anyone curbstomping you for a while unless your make the troubles yourselves.

Of course, that won't help you with tribal or Christian mechanics.

Oh I mostly just have trouble with patience.  BY the time I'm able to sit down with a game it's 9 o'clock and I'm tired, so I just don't want to take the time to learn all the little mechanics.

Meh - no interest in India at this point.
Title: Re: Crusader Kings 2 Redux
Post by: dps on November 28, 2016, 11:06:13 PM
Quote from: Barrister on November 28, 2016, 06:13:13 PM
Quote from: Jacob on November 28, 2016, 06:08:24 PM
What are you having trouble with?

A pretty decent spot to play is the ruler of the Easternmost part of India in the earliest start... large personal desmense, king level title, no vassals, claim on a (slightly smaller) neighbour, right on the silk road (build trade posts as the very first thing you do).

You're unlikely to get anyone curbstomping you for a while unless your make the troubles yourselves.

Of course, that won't help you with tribal or Christian mechanics.

Oh I mostly just have trouble with patience.  BY the time I'm able to sit down with a game it's 9 o'clock and I'm tired, so I just don't want to take the time to learn all the little mechanics.

Meh - no interest in India at this point.

Actually, one thing you need to be with most situations at the start is a bit patient.  It seems that especially on the latest patch/release, your neighbors will pounce if you're overextended.  Hence the advice to horde prestige as a tribal--at some point, 2 or 3 neighbors will jump you pretty much at once while you're trying to conquer someone else, and if you haven't taken the time to build up prestige (or have plenty of cash to buy mercenaries) you'll find you can't fight all of them at once.
Title: Re: Crusader Kings 2 Redux
Post by: HVC on November 28, 2016, 11:14:23 PM
Go to Ireland to learn. Isolated from the big guys, but enough neighbors to learn the game in micro form.
Title: Re: Crusader Kings 2 Redux
Post by: Barrister on November 29, 2016, 12:41:12 AM
Quote from: dps on November 28, 2016, 05:47:40 PM
If you want a fairly easy start, try the Picts again, but don't play as the king, play as his brother (or is it uncle?  or maybe nephew?) who has a big demense to the north of the lands held directly by the king.  You can easily rebel and overthrow the king and take his place.  After that, the only threat to you in the short term is Northumbria, but you really shouldn't have too much trouble with them.

Your suggestion worked out well (and makes me glad I wasn't a complete idiot playing).  I quickly usurped the kingship of Pictland.  Now I guess to try and probably move on to feudalism as opposed to tribalism (and move to a better succession law).
Title: Re: Crusader Kings 2 Redux
Post by: dps on November 29, 2016, 06:29:39 PM
Quote from: Barrister on November 29, 2016, 12:41:12 AM
Quote from: dps on November 28, 2016, 05:47:40 PM
If you want a fairly easy start, try the Picts again, but don't play as the king, play as his brother (or is it uncle?  or maybe nephew?) who has a big demense to the north of the lands held directly by the king.  You can easily rebel and overthrow the king and take his place.  After that, the only threat to you in the short term is Northumbria, but you really shouldn't have too much trouble with them.

Your suggestion worked out well (and makes me glad I wasn't a complete idiot playing).  I quickly usurped the kingship of Pictland.  Now I guess to try and probably move on to feudalism as opposed to tribalism (and move to a better succession law).

In game terms, the Picts are part of the Celtic culture group, which means that you have access to tanistry while still tribal, so there's no need to hurry to go feudal.  You might want to stay tribal until you conquer all of Britain and form an empire, unless someone from the continent gains holdings in the British Isles.  In theory at least, tanistry would let you stay tribal indefinitely, but in practice it would probably be best to switch to feudal before you have any major wars with continental powers.  Staying feudal means that you'd have mostly low-quality troops (predominantly light infantry) which will be fine in the early game when you're fighting Irish and Anglo-Saxon opponents, but they'll be more-or-less toast by mid-game when you're likely to be fighting the French and Ummayyads.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on December 03, 2016, 04:29:04 AM
QuoteLet's Talk About Sects. Monks and Mystics Coming to CK2
Newest Expansion to Crusader Kings Increases Your Faith

STOCKHOLM – 2 December 2016 – The bells of the abbey summon monks to prayer while, a continent away, the faithful are summoned by a muezzin's call. Religious practice imposes a schedule on the chaos of medieval life, and the routine adds harmony to a divided realm.

Routine and harmony. We can't have that, can we?

(https://forum.paradoxplaza.com/forum/index.php?attachments/ck2_monks-mystics_startupbanner-png.221821/)

Monks and Mystics is the latest expansion to Crusader Kings II, the hit medieval grand strategy role-playing game from Paradox Development Studio. In Monks and Mystics, the religious aspect of the game is further explored with new mechanics and character associations that can tie a faith closer together or render it asunder.

The major feature of Monks and Mystics is the addition of Societies – secret and otherwise. Characters can join monastic orders, secret cults and Gnostic heresies. As the society gains members, it gains power and prestige for its leaders. Societies open new actions for characters and can lead to new event paths.

Monks and Mystics includes:
Monastic Orders: With lay offices available to non-clerical characters, monastic orders will increase your character's piety - but they have expectations.
Cults: Gnostic heresies may flourish and its is rumored that the worship of Satan continues in the darkened fringes of the world
Climb the Ranks: Characters work their way up the ladder of Societies, unlocking new abilities and triggering new event chains
Hunt for Heretics: Send your chaplain out to find secret societies that undermine the holy church and your realm. But what if the hunter is guilty himself?
Other New Councillor Actions: Your councillors have a fourth action that will make them more powerful and integral to sound rulership
And much more: Assassins, archaeological expeditions, holy relics, great treasures and more

Crusader Kings II: Monks and Mystics is coming soon to major digital retailers, including the Paradox Store.
:huh: Hmm, okay. Adding minor side-games to CK2 instead of strengthening any of the core mechanics. Not sure if that's the right approach, but as this is the second to last DLC for the game, so be it. I'll likely get it anyways eventually as I enjoy new content. I even got Reaper's Due and enjoyed it...  :blush:


(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.usatoday.net%2Flife%2F_photos%2F2012%2F02%2F02%2FWhats-your-favorite-Simpsons-episode-3810AS9I-x-large.jpg&hash=6fdea8ab46f68ecae0da74751ada0056b74bdace)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 03, 2016, 10:01:44 PM
Attach the stone of triumph!
Title: Re: Crusader Kings 2 Redux
Post by: dps on December 03, 2016, 11:29:28 PM
Quote from: Zanza on December 03, 2016, 04:29:04 AM
I even got Reaper's Due and enjoyed it.

Burn the heretic!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 05, 2016, 06:32:32 AM
I think people were hoping this would be playable theocracies but that appears not to be the case. Which, I guess makes sense as they don't really let you play anything that isn't dynastic based (even the merchant republics have a dynastic focus in CK2).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 05, 2016, 08:55:25 AM
Mini-game looks silly but whatever, I guess it is flavor - though not likely content I'll care about.

https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-33-lets-talk-about-sects.986617/

QuoteCK2 Dev Diary #33: Let's Talk About Sects

Hi everyone!

It's time to spill the beans on some actual content in the upcoming expansion Monks and Mystics, which we announced last Friday at our Fan Gathering (I hope all the good folks who showed up had a fun time - I sure did!)

The genesis for this expansion came about a long time ago, when I started thinking about secret societies and conspiracies and wrote it down as one of several outlines for a couple of "mini-expansions". Now, for various reasons we never went ahead with that expansion model and most of the ideas have, by now, been used in bigger expansions. However, the concept of fraternities stuck and the time is now auspicious!

The core feature of Monks and Mystics is something we simply call "Societies". Societies are groups of like-minded characters who are working together for personal and mutual profit. Some Societies are perfectly legit (that's the "Monks" part in Monks and Mystics); others are perhaps viewed with some suspicion (e.g. Alchemists) but are hardly criminal. Finally, there is the subversive kind, of which the Demon Worshippers are certainly the worst. (Such shadowy and outright evil cults can be actively combated through a new job that can be given to the Court Chaplain.)

The basic loop goes like this; you put out word that you'd like to join a specific Society. After a while (immediately, for open Societies), you will be approached and offered membership as a novice. At this lowest rank, you usually don't get many new abilities (but if the Society is secret you can now at least see the leader and the other members.) Now and then, you will be given missions that will further the goals of the Society. If you complete them, it will give you more power within the Society, which should eventually allow you to "level up" in Rank. The new Rank will give you access to at least one new special ability. Using these abilities (they are basically just a special type of Decision) can also increase your power within the Society, and so it goes, all the way up to being the leader of the whole Society.

(https://forum.paradoxplaza.com/forum/index.php?attachments/benedictine_mission-png.222358/)

Of course, members of the same Society tend to like each other, and will sometimes (depending on the nature of the Society) even be obedient towards members of higher rank; or at least not hostile. This creates a whole new way of discouraging factions and pave the way for loyal vassals (or even a loyal Pope!)

That's all for now. In a later dev diary I will go through the actual Societies and talk about their particular powers and abilities...

Be sure to check out the funny teaser trailer for Monks and Mystics, and remember the Livestreams later today, where Emil and Steven's quest for the best German cookie continues, followed by the Norman adventures of Chris, David and yours truly!

(https://forum.paradoxplaza.com/forum/index.php?attachments/devil_power-png.222359/)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on December 05, 2016, 09:50:35 AM
Dark Power? :yeahright:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 05, 2016, 10:22:34 AM
Some seemed really happy about summoning familiars...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 05, 2016, 10:23:16 AM
Actually I'm wondering if all this fantasy ridiculousness is to encourage us all to think that the CK2 dev cycle should be over. :D
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on December 05, 2016, 01:24:10 PM
I actually like the fantasy stuff as long as you can turn it off. It gives the game a new dimension to explore, but I wonder why they do it so half-hearted. Just say that you make a fantasy DLC with wizards like Merlin, dragons, seamonsters, giants, witches like Morgaine, etc. If you do a fully fantasy DLC it's easy for those that want it to buy and for those that don't want it to just skip it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 05, 2016, 01:28:04 PM
Yeah that makes sense.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on December 05, 2016, 01:42:59 PM
Alternatively, make the "supernatural" in such a way that it's easy to be explained away as superstition or creative explanation of a natural phenomenon (like the old "portal to hell" event that was "just" a magma fissure or some such).
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on December 05, 2016, 02:27:01 PM
Emphasising the supernatural is the only way to make this work imo.  Not everyone's thing but some people enjoy that in the game.
Keeping it historical and... it's just dull and silly.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 05, 2016, 03:04:51 PM
Quote from: Tyr on December 05, 2016, 02:27:01 PM
Emphasising the supernatural is the only way to make this work imo.  Not everyone's thing but some people enjoy that in the game.
Keeping it historical and... it's just dull and silly.

Do you have any arguments to back up those assertions? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on December 05, 2016, 03:19:48 PM
I saw it as it was a time where people believed in miracles and magic.  Including it justifies the behavior of characters in the game.  If kissing the toe of some dead guy has some chance of curing leprosy, it would make sense for the player to choose that even knowing in real life that will not be the result.  It works well with the historical feeling of the game.  Giving the character control of magic in a simple mechanical way (summon familiar for 200 dark power points), makes magic overt and less historical.  It also, paradoxically make the magic less believable.  Strange things happen in history that are hard to explain.  A virgin peasant leading an army to drive out the English is fantastic but is recorded.  It's just barely believable.  Use 1000 points of magic to create virgin savior actually makes it less believable.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on December 12, 2016, 09:41:28 AM
I guess this is okay. Not all that exciting though.

https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-34-facts-about-artifacts-real-talk-about-relics.988111/

QuoteHello all, it's been a while, but it's my turn to write a Dev Diary again! Today I'm going to tell you about the Treasury system we're adding in 2.7. This system itself is part of the free patch. However, a lot of the content for it is part of Monks and Mystics.

The Treasury is where characters store their items, such as weapons, artifacts, or holy relics. In many ways items are much like Character Modifiers which you are likely already familiar with, but Character Modifiers are a fairly limited and not entirely clear system. With the new Treasury system we have greater control over how they work and when they are active as well as more UI space to display and explain them. Not only that, this system allows items to be inheritable and stealable.

We hope that seeing your character's items as physical object rather than just a number on their character sheet will offer greater immersion, especially for player who like to focus on role-playing. Sure, in the past you could find a nice axe to increase your personal combat skill, but it was just another number - now you'll see a gleaming axe, ready to hew the limbs from your foes!

(https://forum.paradoxplaza.com/forum/index.php?attachments/artifacts_example_isolated-png.223836/)

As an example, say your Character has found the Holy Grail - you will now see the Grail in your Treasury with a picture and a description as well as the effects of owning it. Further, if some Norseman comes along and raids your castle, there's a chance that he'll make off with your precious Grail - however, since he's not a Christian your most holy relic is nothing more than a fancy cup to him.

As mentioned, items are also inheritable, they all go to a character's primary heir. In the event someone dies without an heir, the items will pass to their liege if they have one, but they have a chance of being lost in the process. If an independant character dies without heirs, their items are lost - although if time permits we have talked about them having a chance to be snapped up by powerful vassals.

For 2.7 we're converting several character modifiers into items, such as the +1 axe you might find while raiding, the saint's bones you might find on a pilgrimage, or the trophy you made from the skull of your rival. With Monks and Mystics we're adding a lot more, such as:

Commissioning swords from skilled smiths.
Buying fabulous Crown Jewels.
Hunting for Holy Artifacts.

As well as the items you can find or make while playing, we have also added a system to place some Artifacts into character's Treasuries when a new game is started. These are mostly placed at random to keep things interesting, but there are also a few historical artifacts given to famous characters.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on December 12, 2016, 12:18:29 PM
Sounds nice in theory. But managing it will suck.
Could be cool for gift giving though.

QuoteDo you have any arguments to back up those assertions? :hmm:

Hey, my character just recieved an offer to join some religious club.... I'm going to get an event every year or so to say he's been to a meeting and got in an argument so +5 relations with those 5 random members, most of whom mean nothing to me, and -5 with those 2. Same applies.
Meh.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 12, 2016, 12:24:45 PM
Quote from: Razgovory on December 05, 2016, 03:19:48 PM
I saw it as it was a time where people believed in miracles and magic.  Including it justifies the behavior of characters in the game.  If kissing the toe of some dead guy has some chance of curing leprosy, it would make sense for the player to choose that even knowing in real life that will not be the result.  It works well with the historical feeling of the game.  Giving the character control of magic in a simple mechanical way (summon familiar for 200 dark power points), makes magic overt and less historical.  It also, paradoxically make the magic less believable.  Strange things happen in history that are hard to explain.  A virgin peasant leading an army to drive out the English is fantastic but is recorded.  It's just barely believable.  Use 1000 points of magic to create virgin savior actually makes it less believable.

I couldn't agree more.

So on that artifact thing, in Gavelkind does all your shit get divided to?
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on December 12, 2016, 04:20:27 PM
Hmm, in general the character-based role playing approach is the strength of CK2, but adding an inventory with items and stuff like "dark power" (from on of the last screenshots) is getting a bit too deep into that aspect for me. It's not like it will hurt the game, but I am not really exited about the feature.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 12, 2016, 04:41:06 PM
Quote from: Zanza on December 12, 2016, 04:20:27 PM
Hmm, in general the character-based role playing approach is the strength of CK2, but adding an inventory with items and stuff like "dark power" (from on of the last screenshots) is getting a bit too deep into that aspect for me. It's not like it will hurt the game, but I am not really exited about the feature.

The main thing I worry about are family connections and that each member is not a drooling idiot. Though often I will put some relative in charge of some big duchy and then that branch of the family will be leading the revolt to install the elective monarchy. Then I have to execute my own damn cousins.

(https://res.cloudinary.com/teepublic/image/private/s--RmBUAHJf--/t_Preview/b_rgb:191919,c_limit,f_auto,h_313,q_90,w_313/v1447931887/production/designs/335384_1)

So I am not even sure what good that does me. I guess it helps my score somehow.

I cannot imagine caring about kitty cats, magical doo-dads, and secret samurai swords...I mean unless they help me hold onto power somehow.

Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 12, 2016, 06:47:44 PM
Quote from: Valmy on December 12, 2016, 12:24:45 PM

So on that artifact thing, in Gavelkind does all your shit get divided to?

I've seen mods make it work.
Title: Re: Crusader Kings 2 Redux
Post by: Ed Anger on December 12, 2016, 07:37:41 PM
I have the hand of Vecna.
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on December 13, 2016, 03:41:25 AM
Quote from: Ed Anger on December 12, 2016, 07:37:41 PM
I have the hand of Vecna.
:wub:

L.
Title: Re: Crusader Kings 2 Redux
Post by: Richard Hakluyt on December 13, 2016, 05:34:18 AM
Quote from: Ed Anger on December 12, 2016, 07:37:41 PM
I have the hand of Vecna.

Be careful with that when touching the Rod of Lordly Might  :cool:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 09, 2017, 06:12:13 AM
Yeah, pass. Also, I like the bit in bold. Already telling us how to turn off part of a DLC. :lol:

https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-36-the-witching-hour.993525/

QuoteI hope you all had a good time during the Holidays. I know I did, but now it's time to don the crown, strap on the sword and get back to work on Crusader Kings II (and my other game, of course...) Now, what better way to start off the new year than with a bit of harmless witchery? In the terribly long eras before the great thinkers of the Age of Reason would have us replace magic with science, the "occult" was of course seen as a normal part of life, and society lived in fear of curses and evil spells. But... just because you're superstitious does not mean the witches aren't out to get you! Just like today, the desperate and the unscrupulous would seek power by any means necessary, including the worship of demons and evil spirits...

(https://forum.paradoxplaza.com/forum/index.php?attachments/society_1_power-png.229915/)

This brings us to my favorite Society in the upcoming expansion Monks and Mystics; the Demon Worshippers. These brothers and sisters of the left-hand path come in several varieties: Abrahamics get "Lucifer's Own", Tengri pagans get the "Plaguebringers", the Indian faiths are afflicted with a particularly nasty type of Kali worship, Baltic, Slavic and Finnic pagans get "The Cold Ones" (evil shamans) and Germanic Pagans have those who curry the favor of Hel and of powerful jotuns. Regardless of religious context, they are all united in their self-serving, utterly ruthless quest for power in the world of the living, and care little for their fate in the afterlife. As they advance through the ranks, Demon Worshippers get powers like "Dark Divorce", "Summon Familiar" and "Tainted Touch" (a health curse.) Through their network of agents, they can also attempt to abduct relatively low ranking characters. Now, a lot of the content for the Demon Worshippers is hard to explain in terms of placebo effects and natural phenomena, so if you don't care for the supernatural I suggest simply not joining those Societies (because rooting out their covens and persecuting them through your Court Chaplain is reasonably historical and adds flavor to the game.) However, if you really don't want them around, you can turn them off through a Game Rule.

(https://forum.paradoxplaza.com/forum/index.php?attachments/society_1_power-png.229915/)

Next up are the infamous Assassins, a Shiite Muslim Society that - unsurprisingly - specializes in murder. The elusive Assassins consider themselves the true followers of Allah, and will do anything to further the advances of Shia Islam and protect their fellow believers. Consisting of loyal warriors as well as competent spies, wielding manipulation and social skills as expertly as a dagger, they specialize in asymmetrical warfare, striking hard at the heart of their enemies. Their special powers include intimidation and murder. For example, they can get a Favor with someone (if you have the Conclave expansion) by leaving a dagger on their pillow. At higher ranks, they can also mark someone for death, so that lower ranked members will get that murder as a mission. Since this Society is also a political entity and a Holy Order of sorts, the Grandmaster gets the power to raise special troops.

(https://forum.paradoxplaza.com/forum/index.php?attachments/society_2-png.229914/)

There is more to say about these Societies; their other powers, missions and semi-random events, but I don't want to spoil it all. Oh, and if you have the Way of Life expansion, you can use "Spy On" to find out if a character is a member of a secret Society like the above...
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on January 09, 2017, 10:09:11 AM
I'm fine with secret societies, cults, and such... it adds to the flavor. But they seem to be making them too powerful and effective in this DLC.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 09, 2017, 10:11:53 AM
Can I get a sword +1 dark power if I join your cult?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 09, 2017, 10:55:33 AM
Quote from: celedhring on January 09, 2017, 10:09:11 AM
I'm fine with secret societies, cults, and such... it adds to the flavor. But they seem to be making them too powerful and effective in this DLC.

I mind as I'd rather they add flavour that is interesting for the period (more event chains, more interactions between characters) than add mechanics with new menus that are primarily fantasy based but I know people seem to love some of this fantastic shit and will lap it up.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 09, 2017, 11:21:26 AM
Too bad the Nine Gates do not get written until 1666. I could be involved in the quest to find all the LCF engravings.

Too obscure? :P
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on January 09, 2017, 11:32:37 AM
Quote from: Valmy on January 09, 2017, 11:21:26 AM
Too bad the Nine Gates do not get written until 1666. I could be involved in the quest to find all the LCF engravings.

Too obscure? :P

No. But well, it's a Spanish book so I should know I guess.  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: dps on January 09, 2017, 01:10:25 PM
Quote from: garbon on January 09, 2017, 10:55:33 AM
Quote from: celedhring on January 09, 2017, 10:09:11 AM
I'm fine with secret societies, cults, and such... it adds to the flavor. But they seem to be making them too powerful and effective in this DLC.

I mind as I'd rather they add flavour that is interesting for the period (more event chains, more interactions between characters) than add mechanics with new menus that are primarily fantasy based but I know people seem to love some of this fantastic shit and will lap it up.

Secret societies and the like are reasonably historical.  The problem I have with it is the idea of giving cultists actual mystical powers.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 09, 2017, 01:39:46 PM
Quote from: dps on January 09, 2017, 01:10:25 PM
Quote from: garbon on January 09, 2017, 10:55:33 AM
Quote from: celedhring on January 09, 2017, 10:09:11 AM
I'm fine with secret societies, cults, and such... it adds to the flavor. But they seem to be making them too powerful and effective in this DLC.

I mind as I'd rather they add flavour that is interesting for the period (more event chains, more interactions between characters) than add mechanics with new menus that are primarily fantasy based but I know people seem to love some of this fantastic shit and will lap it up.

Secret societies and the like are reasonably historical.  The problem I have with it is the idea of giving cultists actual mystical powers.

Flatulence is historical too but I'd rather we not see CK2 adopt a series of fart jokes.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 09, 2017, 01:41:25 PM
Are secret societies really that historical for this period? They would seem more at home in EU's time period.
Title: Re: Crusader Kings 2 Redux
Post by: dps on January 09, 2017, 02:10:54 PM
Quote from: Valmy on January 09, 2017, 01:41:25 PM
Are secret societies really that historical for this period? They would seem more at home in EU's time period.

I'd assume that secret societies have always existed in some form.  How common they were in any given period, I don't have any idea.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 23, 2017, 10:37:06 AM
https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-38-my-kingdom-for-an-interface.995951/

Too many to post but a lot of nice interface changes to make game easier. Particularly like this one (where you no longer have to reference back to character to see which childhood traits they have that might match up well with education type):

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOl7VncU.png&hash=e64519e375c124e987fc2bf641f9e52799474209)

And:

QuoteAnother new feature I know many fans, me included, have long wanted is the ability to randomize the name of newborn children. This has now been added, with four options: Randomize (uses the culture's naming list), Name after Parent, Name after Grandparent, and Name after Random Ancestor. Note that the art for this is not yet done; the final version won't look like this:
Title: Re: Crusader Kings 2 Redux
Post by: Alcibiades on January 23, 2017, 10:48:19 AM
:thumbsup:
Title: Re: Crusader Kings 2 Redux
Post by: dps on January 24, 2017, 06:46:02 PM
Yeah, sounds good.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on January 26, 2017, 11:36:29 AM
You know what would be cool.
If CKs scale adjusted depending on your position.
You can play as a baron where you've got pretty much just your part of Germany as the map.
Go to Duke level or above though and these petty squabbles are a bit beneath you so we have the abstract barons somewhere In Counties we see in the game at current.

Just been thinking how badly handled holdings are.  Makes e.g. A Swiss game less interesting than it could be.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 26, 2017, 11:51:44 AM
The expansion of the map combined with no fog of discovery stuff is ridiculous. It allows you to do silly things like marry Ethiopian princes as a Russian.

If they ever do CK3 they need to introduce EU-style TI.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 26, 2017, 11:55:58 AM
Quote from: Valmy on January 26, 2017, 11:51:44 AM
The expansion of the map combined with no fog of discovery stuff is ridiculous. It allows you to do silly things like marry Ethiopian princes as a Russian.

If they ever do CK3 they need to introduce EU-style TI.

Didn't they introduce diplomatic range at one point? Pretty sure that was a thing.
Title: Re: Crusader Kings 2 Redux
Post by: dps on January 26, 2017, 01:02:51 PM
Quote from: garbon on January 26, 2017, 11:55:58 AM
Quote from: Valmy on January 26, 2017, 11:51:44 AM
The expansion of the map combined with no fog of discovery stuff is ridiculous. It allows you to do silly things like marry Ethiopian princes as a Russian.

If they ever do CK3 they need to introduce EU-style TI.

Didn't they introduce diplomatic range at one point? Pretty sure that was a thing.

It's still in the game.  It might be too high, though the new rules options do allow you to reduce it.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on January 26, 2017, 01:36:35 PM
It's there. But its a rather blunt and artificial way to handle the problem.
Maybe your English earl has perfectly good reasons to be best friends with the count of Acre and want to marry his daughter?
Perhaps some sort of cost for marriage proposals could work? But the trouble there is it leads again to not being sure if the AI will refuse or not which is a PITA.

I'm sure the problem is the scale. Europe needs a bazillion more provinces added with very good, effective options to avoid being stuck in micromanagment hell as an emperor.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 26, 2017, 02:55:09 PM
Quote from: garbon on January 26, 2017, 11:55:58 AM
Quote from: Valmy on January 26, 2017, 11:51:44 AM
The expansion of the map combined with no fog of discovery stuff is ridiculous. It allows you to do silly things like marry Ethiopian princes as a Russian.

If they ever do CK3 they need to introduce EU-style TI.

Didn't they introduce diplomatic range at one point? Pretty sure that was a thing.

Except there is nothing wrong with the Spanish Caliph having a relationship with the Sultan of Delhi.  Not a fan of that solution.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 26, 2017, 03:35:37 PM
Quote from: Valmy on January 26, 2017, 02:55:09 PM
Quote from: garbon on January 26, 2017, 11:55:58 AM
Quote from: Valmy on January 26, 2017, 11:51:44 AM
The expansion of the map combined with no fog of discovery stuff is ridiculous. It allows you to do silly things like marry Ethiopian princes as a Russian.

If they ever do CK3 they need to introduce EU-style TI.

Didn't they introduce diplomatic range at one point? Pretty sure that was a thing.

Except there is nothing wrong with the Spanish Caliph having a relationship with the Sultan of Delhi.  Not a fan of that solution.

Oh but range is extended for same religion. Not sure if it reaches all that far, which I think is okay because did they actually have a lot of interaction? :unsure:

I don't like the notion of TI because 1) shouldn't really spend all that much time 'exploring' as well as once 'explored' you would end up in same situation.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on January 26, 2017, 03:56:40 PM
Eh, I'm not particularly concerned about the interaction ranges.  It's a necessary cheat for the game to work.  Realistically, people only had a vague idea where countries were.  When the game starts I doubt most Irish chieftains even knew that Norway existed. I doubt even the King of France had a clear idea of the geography of France.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on January 26, 2017, 05:41:05 PM
Maybe TI doesn't work with exploration?
Just...as you get relationships with countries neighbouring the TI it steadily uncovers, build trade routes towards the TI it uncovers, massive empire forms under the TI there's a chance it uncovers.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 05, 2017, 09:30:59 AM
Quote from: Razgovory on January 26, 2017, 03:56:40 PM
Eh, I'm not particularly concerned about the interaction ranges.  It's a necessary cheat for the game to work.  Realistically, people only had a vague idea where countries were.  When the game starts I doubt most Irish chieftains even knew that Norway existed. I doubt even the King of France had a clear idea of the geography of France.

Given that Irish were being raided by the Norse at the time, I'm pretty sure they knew that Norway existed.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 05, 2017, 04:40:47 PM
I started a game as Byzantium again.
It is still just too easy.
So your vassals get pissed off and rebel?
Who cares. You can afford to throw a tonne of mercenaries at them to throw them all in jail pretty quickly.

The only stalling point is that wars are so restricted in what you can take at once and I don't want such huge bad boy that the entire world DOWs me. So have to go slow
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on February 05, 2017, 10:38:32 PM
Quote from: garbon on January 09, 2017, 10:55:33 AM
Quote from: celedhring on January 09, 2017, 10:09:11 AM
I'm fine with secret societies, cults, and such... it adds to the flavor. But they seem to be making them too powerful and effective in this DLC.

I mind as I'd rather they add flavour that is interesting for the period (more event chains, more interactions between characters) than add mechanics with new menus that are primarily fantasy based but I know people seem to love some of this fantastic shit and will lap it up.

Yeah, I'm with you. It seems pretty lame.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on February 05, 2017, 10:42:43 PM
Forgot to turn off sunset invasions after tooling around with a mod. Had the Aztecs show up in 810 or so and take a huge chunk out of the Umayyads (and the Abbasids already self destructed too).

Seems like they still have about 140,000 event troops around. I suppose I can whittle them down over time since it'll be a while before they get to me... still the whole thing seems tedious.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 06, 2017, 04:08:59 AM
That's the only CK2 game mechanics DLC (as opposed to graphical or musical DLCs) that I never bought.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 06, 2017, 04:16:42 AM
The aztecs usually show up at a point where I've already screwed up the world quite a lot,  so I just read them as a native West European insane pagan uprising.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on February 06, 2017, 04:23:22 AM
I got Sunset Invasion in a DLC pack and I have never turned it on.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 06, 2017, 04:31:47 AM
The only reason to switch it on is if you play in Western Europe but don't want to miss out on a Mongol Invasion kind of event.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 06, 2017, 12:39:32 PM
They are useful for that apocalyptic North America Mod.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 06, 2017, 12:41:42 PM
Quote from: celedhring on February 06, 2017, 04:23:22 AM
I got Sunset Invasion in a DLC pack and I have never turned it on.

It is the only DLC pack I did not get.
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 06, 2017, 10:32:10 PM
Quote from: Zanza on February 06, 2017, 04:08:59 AM
That's the only CK2 game mechanics DLC (as opposed to graphical or musical DLCs) that I never bought.

Didn't get it or Reaper's Due.  Probably won't get the upcoming Monks and Mystics one, either.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 09, 2017, 08:36:53 AM
Quote from: dps on February 06, 2017, 10:32:10 PM
Quote from: Zanza on February 06, 2017, 04:08:59 AM
That's the only CK2 game mechanics DLC (as opposed to graphical or musical DLCs) that I never bought.

Didn't get it or Reaper's Due.  Probably won't get the upcoming Monks and Mystics one, either.

Yeah, I used to snap up the CK2 DLC but now clear the are just coming up with dregs.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on February 09, 2017, 05:25:38 PM
Quote from: Zanza on February 06, 2017, 04:08:59 AM
That's the only CK2 game mechanics DLC (as opposed to graphical or musical DLCs) that I never bought.

Got it as part of a bundle when I bought the game for the first time.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on February 09, 2017, 05:26:04 PM
Quote from: Razgovory on February 06, 2017, 12:39:32 PM
They are useful for that apocalyptic North America Mod.

Yeah, that's why I turned it on...
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 13, 2017, 07:49:01 AM
Not sure what to make of this.

QuoteHi folks!

This week is a big deal for me and for everyone else who has worked on Crusader Kings II over the years, because the game is just about to turn five years old! It was released on Valentine's Day, February 14th, 2012. (So, if you're running low on ideas for a gift to that special someone tomorrow, what could be more romantic than a copy of Crusader Kings II? Just saying.)

Five years on, we are still cranking out expansions and updates, all thanks to you folks! I have to say, the lifespan of this game has been pretty amazing compared to all the previous games I've worked on. I loved them all, of course - those games we no longer actively support - from Europa Universalis to Victoria II, but it's been fantastic to be allowed to keep building on a game for so long, unlocking so much of its potential. CK2 is also special to me because I owned the vision and have done so much work on it personally. Stay tuned for a special anniversary dev diary tomorrow, where I will talk about the history and development of the game at length.

Of more immediate interest, we have essentially finished work on the upcoming expansion, Monks and Mystics, and it's shaped up very well! You might already know, or suspect, that most of the new Societies will be part of the paid expansion, but there is one type of Society that actually comes with the free update; Secret Religious Cults (yes, this means that the Society framework itself is also free, so that modders can go nuts even without the expansion.) These Societies consist of followers who falsely profess faith in one religion while secretly belonging to another.

(https://forum.paradoxplaza.com/forum/index.php?attachments/secret_cult_screen_01-jpg.240720/)

Almost all of the main (non-heretic) religions have a corresponding "Secret Cult". The membership consists of characters who fake belief in another religion in order to avoid persecution. Rulers can join any of these cults if the religion exists within diplomatic distance, and at the highest rank, the ruler can finally overtly embrace the religion and convert. Meanwhile, you get missions and powers to induce Sympathy for your real religion in other characters in the realm as well as the population in the counties. With careful groundwork, you can stage an extremely powerful religious revolt; as long as your subversive activities go unnoticed by your liege...

(https://forum.paradoxplaza.com/forum/index.php?attachments/secret_cult_screen_02-jpg.240721/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/secret_cult_screen_03-jpg.240722/)

Next week we'll start going over the patch notes, and don't miss our anniversary stream later today or the special dev diary tomorrow!

I guess nice to have another route (and for free) but seems unnecessary.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 13, 2017, 08:00:41 AM
I see this mostly as an RP mechanic.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 13, 2017, 12:12:35 PM
It just seems so....bleh.
We're dealing with rulers in the game. If you played as a courtier than fair enough. But for rulers this stuff is just daft.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 13, 2017, 12:44:50 PM
Quote from: Tyr on February 13, 2017, 12:12:35 PM
It just seems so....bleh.
We're dealing with rulers in the game. If you played as a courtier than fair enough. But for rulers this stuff is just daft.

Yeah, that's it. Seems to miss the mark a bit when trying to RP for rulers.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 13, 2017, 12:47:14 PM
Quote from: Tyr on February 13, 2017, 12:12:35 PM
It just seems so....bleh.
We're dealing with rulers in the game. If you played as a courtier than fair enough. But for rulers this stuff is just daft.

Yeah the leader of a nation needs to hide his secret religion to avoid persecution? Huh?

Nevermind that the guy is in a region bordering powerful Sunni empires. Seems like being openly Sunni would be a good policy.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 13, 2017, 12:52:10 PM
Most of the playable characters in CK2 are not top-tier rulers, but rather vassals. If your top-tier ruler is a zealot, I can see why it would make sense from a role-playing perspective to pretend being of a different religion. Also strikes me as a rather historical thing - unlike most of the other content of the next patch/DLC.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 13, 2017, 02:25:27 PM
Quote from: Zanza on February 13, 2017, 12:52:10 PM
Most of the playable characters in CK2 are not top-tier rulers, but rather vassals. If your top-tier ruler is a zealot, I can see why it would make sense from a role-playing perspective to pretend being of a different religion. Also strikes me as a rather historical thing - unlike most of the other content of the next patch/DLC.

Sure so a possible event. Not a whole separate mechanic.
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 13, 2017, 06:25:00 PM
Quote from: Zanza on February 13, 2017, 12:52:10 PM
Also strikes me as a rather historical thing - unlike most of the other content of the next patch/DLC.

I'm not sure about that.  While I certainly won't claim to be an expert on the subject, it sounds more appropriate to the first half or so of the EU period more than the CK period.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 13, 2017, 06:32:45 PM
I'll probably end up buying it, cause I'm a schmuck.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 14, 2017, 09:49:29 AM
Just received the 5 year anniversary email:

QuoteLet's be honest; there has been a lot of murder...

On Valentine's Day 2012, Paradox Interactive released Crusader Kings II into the world. To celebrate 5 years of world conquest, daring Crusades, accidental empires and soul-compromising sins we have a free portrait pack to give away to everyone that owns Crusader Kings II. The South Indian portrait pack will add more color and personality for those who fight for control of the great subcontinent. The pack is available here.

For all of those who crave more plotting and intrigue, we celebrate the 5 year anniversary at the Paradox store with a massive sale, check it out!

The South Indian portrait pack will add more color?  :rolleyes:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 14, 2017, 01:55:58 PM
Jerks didn't even email me...
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 14, 2017, 05:16:06 PM
I'll email you garbon.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 14, 2017, 06:05:12 PM
I just installed it. Glad to get a little more color in my south India games.

Though I usually play the Guptas, though I suspect it is not historical.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on February 15, 2017, 10:12:08 PM
I might get that portrait pack - the default ones are pretty terrible
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on February 15, 2017, 10:27:35 PM
Garbon didn't respond to my email. :(
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 16, 2017, 03:57:15 AM
Finally had my first game where HRE formed. Charlemagne died fairly quickly before taking Italy, Bavaria or Saxony. His realm was split into West Francia and East Francia under two sons. Not entirely sure what happened but ruler of West Francia was Germanic pagan and inherited Italy. I was sure that meant a pending collapse but instead he converted to Catholicism and shortly thereafter formed the HRE. King of East Francia died of pneumonia and his title went to the emperor so HRE now consists of modern France, Frisia, Italy, and half of western Germany. :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 16, 2017, 08:50:13 AM
When you're an elected monarchy are you stuck?
Decided to give in to some rebels because I couldn't be bothered with fighting and my heir sucked
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 16, 2017, 10:08:32 AM
Quote from: Jacob on February 15, 2017, 10:12:08 PM
I might get that portrait pack - the default ones are pretty terrible

It is free so there is really no reason not to.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 16, 2017, 10:31:20 AM
It also auto downloaded when I opened CK2 as my steam and p'dox account are linked.
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 18, 2017, 01:48:31 PM
Quote from: garbon on February 16, 2017, 10:31:20 AM
It also auto downloaded when I opened CK2 as my steam and p'dox account are linked.

Yeah.  I wouldn't pay for purely graphical content (unless the default graphic were so bad they were unusable), but free is a different story, especially if you don't have to even do anything and get it automatically.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 19, 2017, 02:56:56 AM
CK2 is actually the one game where I paid for purely graphical content before. As the game is about characters, it adds a lot if you have all the portrait packs.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 19, 2017, 04:11:24 AM
Well maybe not the Celtic one. That one is...unfortunate.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 20, 2017, 11:26:00 AM
Hey for those who have Reaper's Due - is there anyway to turn off some of the ridiculous character graphics? Bit immersion breaking to see so many eye patches and leper masks(?)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 27, 2017, 06:33:42 AM
German portraits & Units
(https://forum.paradoxplaza.com/forum/index.php?attachments/german_portraits-png.243674/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/german_units-png.243671/)

English portraits & units
(https://forum.paradoxplaza.com/forum/index.php?attachments/english_portraits-png.243673/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/english_units-png.243672/)

What's annoying is this bit:

QuoteAn important note is that the Content Pack will be bundled with Monks and Mystics and automatically included when you buy the expansion.

I'd be willing to pay for those graphics, but don't want to pay for Monks and Mystics. :weep:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 27, 2017, 12:30:33 PM
It takes a very special sort of game to produce a situation where your homosexual lover, the Pope, breaks up with you because of the intervention of your daughter who is also your wife.

(https://i.redditmedia.com/CnoWHFAUtKYGgEPbePdxjb02Jb6Usln02JIreVNRaq0.jpg?w=479&s=6e7b94f217736a70b3ef2a463b9d098b)

Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 27, 2017, 12:37:08 PM
Quote from: garbon on February 20, 2017, 11:26:00 AM
Hey for those who have Reaper's Due - is there anyway to turn off some of the ridiculous character graphics? Bit immersion breaking to see so many eye patches and leper masks(?)

I don't think so. Yeah the masks really freaked me out at first.

That expansion drives me nuts. Sure it makes disease a much bigger deal, which is good, but it makes getting a good court physician a rather absurdly important part of this game. Also I object to learning as the stat that determines how good they are. Being a doctor in those days was very much a trade skill, you apprenticed and all that. It was not something the scholars would be particularly good at. In Western Europe anyway.

But hey you just kind of roll with it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 27, 2017, 01:00:58 PM
Turns out they are disfigurement masks. Will play around with modding to drop that, or make disfigurement less common.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 28, 2017, 12:29:34 PM
Quote from: garbon on February 27, 2017, 01:00:58 PM
Turns out they are disfigurement masks. Will play around with modding to drop that, or make disfigurement less common.

Ah found it. There's a file called portrait_properties.txt in the interface folder. Can edit that so masks never show.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 10, 2017, 05:46:49 AM
Someone decided to tell it like it is:

https://forum.paradoxplaza.com/forum/index.php?threads/worst-expansion-since-the-aztec-invasion-one.1004257/

QuoteVirtually no new mechanics of any note. Nothing even remotely interesting except retreading monastic ground which they've already covered in a past expansion. There's so much more interesting ground that they haven't touched on, which could've been tackled.

A bunch've horrible, supernatural events, like they think they're making a Game of Thrones mod or something and completely departing from even the pretense of historical realism.

Overpriced at that, for what basically amounts to a bunch've lame events.

CK2 did not need to add magic. What it needs is something like, I don't know. Naval warfare? It's amazing to think that I beta tested this game, years and years ago, and remained active doing so through the first 5-6 expansions, and it had so much promise - and lately it's just turned to complete crap.

All they're doing these days is offering a bit've artwork, and a few lame modded events/decisions, and they're passing it off as a $15 DLC. I will not be buying this.

Should Paradox care? Maybe. I've bought every other expansion except the Aztec one, and I've had a considerable investment in the series both as a player and a beta tester. Given the cliche, mediocre and simply wrongheaded design direction of this one...It's amazing to think that people have jobs and are being paid money to push out DLC content this shallow and worthless. It's amazing anyone is buying it, when they could just go download the GoT mod for free, if they wanted a fantasy experience.

Howabout putting out an actual expansion which adds even marginally to the historical experience? And not just putting out what amounts to essentially a bunch've poorly written, overtuned events, some new decisions, and one semi-new, poorly thought out mechanic that does jack shit. Like the last one with the plagues, with building the retreat.

The last decent DLC was the one that added nomads to the game. But none have been quite so insulting to our intelligence, as this one. It's like they're trying to figure out the exact least amount they can do, and think the majority of people will still buy it. That's fine from a business model standpoint, but it's hardly inspiring.

I've been a loyal Paradox customer for way too long, given my join date, and the latest content, given the stylistic and design directions they've taken in HoI 4, Stellaris and the latest CK2 DLC jsut leaves me stone cold. I'm no longer at a place where I reflexively buy everything Paradox puts out just to support the company.

At some point, you can't just keep charging people $15 every time the interns, who have clearly never read or seen anything about the era in question beyond say, watching Game of Thrones on television, cobbles together some typo-ridden event chain and you add some artwork to it. Where's the actual vision?

Where is even the pretense of trying to bring history to life, that the game's original release and most of the previous DLC paid at least token lip service to? This just reminds me of a return to the bad old Republic DLC, which devs admitted was done so poorly. I.E, the dlc where they thought the best event chain for a feuding merchant republic in the 11th century would be to model it after Romeo and Juliet in the Renaissance era, and the trade posts were (and still are) horribly implemented.

But at least the Republic tried. This is just flagrant, supernatural bull-crap best left to modders, like Aztec Invasion. It's like Paradox has more artists than they have people with any ounce of real creativity or drive to make a decent product.
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on March 10, 2017, 01:34:32 PM
Join date 2001? N00b.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 10, 2017, 02:47:35 PM
Yes, not impressed with this latest DLC. I am a bit burnt out on CK2. I guess I'll wait for their last DLC and see if that adds anything interesting to the game and if not, I'll probably not play CK2 for a while before I pick it up again. Maybe the GOT mod? Is that fun?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 10, 2017, 02:48:44 PM
I think they're plain running out of ideas. Compare with the coming content for the first proper Stellaris expansion.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 10, 2017, 04:04:48 PM
This guy is now banned Yeah?
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on March 10, 2017, 05:11:44 PM
Quote from: garbon on March 10, 2017, 05:46:49 AM
Someone decided to tell it like it is:

That's pretty normal for those guys.  Here's how they reacted to Sunset Invasion:

QuoteOctober 31st, 2012 is a day I will always remember. It was the day I became cynical, bitter, and distraught. You may call it an overreaction for me to feel this way simply because of the business practices of a single video game company, but let me explain what all of this means to me.

My life was thrown off balance and I never regained my footing after that day, because I lost my ability to respect. An essential part of being human is to feel respect for those who may or may not be deserving of it. But it is equally human to feel painful disillusionment when someone or something you respected turns out to be much less than you thought. But the level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Paradox Interactive was a company I respected, and their employees were people I looked up to. Crusader Kings, Europa Universalis, Victoria, and Hearts of Iron were all quality game series that combined historical accuracy with sandbox game worlds. These games may have been cartoony and humorous at times, but deep down they were always realistic and crafted with a level of detail and skill that won appreciation from gamers all across the internet. CK2 was their newest release, and the internet was in unanimous agreement that it was of unparallelled quality. Following it's long awaited release, Paradox began releasing quality DLC that raised the bar ever higher for Grand Strategy Games.

Then Sunset Invasion was announced. This was not just an announcement of DLC, it was announcement of Paradox Interactive's suicide. It was an expansion intended to completely disregard any historical accuracy, and instead shock the entire world with its lunacy. Paradox Interactive had gone off the deep end and raised the middle finger to everybody who stayed loyal to them. They had announced that they didn't care anymore, that they didn't care for their community, and they were going to go out of their way to sabotage everything they had spent years creating.

The pain I felt from this betrayal has destroyed me on an emotional level, and has deprived me of my primary source of entertainment. No longer can I play Grand Strategy games without remembering the day I ceased mattering to people I devoted myself to. Paradox had not just destroyed me or their company, they had destroyed the one force of stability in the world: Trust.

The bar has been set high for DLC butthurt.

Quote from: Tyr on March 10, 2017, 04:04:48 PM
This guy is now banned Yeah?

Nah.  They mostly point and laugh now.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 10, 2017, 06:38:07 PM
Quote from: garbon on March 10, 2017, 05:46:49 AM
Someone decided to tell it like it is:



Didn't know your had an alt.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 11, 2017, 12:56:25 PM
Quote from: Razgovory on March 10, 2017, 06:38:07 PM
Quote from: garbon on March 10, 2017, 05:46:49 AM
Someone decided to tell it like it is:



Didn't know your had an alt.

I'm lazy. I wouldn't write up a diatribe. I just quietly don't purchase DLC that I don't want.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 11, 2017, 06:25:18 PM
You don't do anything quietly.  You don't even not do things quietly.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 11, 2017, 07:18:18 PM
How racist and homophobic!
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 11, 2017, 07:54:50 PM
I think it's pretty clear after all of these years that they just can't do a navy that works well, so why bother?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 11, 2017, 07:56:47 PM
Quote from: jimmy olsen on March 11, 2017, 07:54:50 PM
I think it's pretty clear after all of these years that they just can't do a navy that works well, so why bother?

They have hired new people over the years. One of them could have figured it out.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 11, 2017, 10:20:24 PM
I remember they said they didn't want to a navy because there weren't a lot of naval battles in the time period. 
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 11, 2017, 10:25:36 PM
Whereas Satanic cults were quite pervasive.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 12, 2017, 12:59:46 AM
You can disable satanism in the game settings. It's an option for people who want more fantasy stuff.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 12, 2017, 04:32:03 AM
Quote from: garbon on March 11, 2017, 10:25:36 PM
Whereas Satanic cults were quite pervasive.

https://en.m.wikipedia.org/wiki/Gilles_de_Rais
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 12, 2017, 08:03:10 AM
Quote from: Syt on March 12, 2017, 12:59:46 AM
You can disable satanism in the game settings. It's an option for people who want more fantasy stuff.

Of course it also a big piece of the content in the DLC from all reports.

@Tim - Okay, you've posted a wiki link about one person.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on March 13, 2017, 07:41:23 PM
Quote from: Zanza on March 10, 2017, 02:47:35 PM
Yes, not impressed with this latest DLC. I am a bit burnt out on CK2. I guess I'll wait for their last DLC and see if that adds anything interesting to the game and if not, I'll probably not play CK2 for a while before I pick it up again. Maybe the GOT mod? Is that fun?

The GOT mod is fun, and best for short-term games (partially because it's also pretty unstable).

I'm looking forward to the end of development so that mods can pick up the pieces and flesh out the more reasonable additions while toning down the ludicrous ones. HIP has always been particularly good, and I'd like to see what they do once they're not struggling to keep up with patches.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 13, 2017, 08:19:49 PM
Quote from: garbon on March 12, 2017, 08:03:10 AM
Quote from: Syt on March 12, 2017, 12:59:46 AM
You can disable satanism in the game settings. It's an option for people who want more fantasy stuff.

Of course it also a big piece of the content in the DLC from all reports.

@Tim - Okay, you've posted a wiki link about one person.

I remember noting in a book about the hundred years war there were numerous claims that persons requested that their hands be severed before they die because they had sworn themselves to the devil.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 14, 2017, 07:59:02 AM
Seems like they've lost the script. Last paragraph is most exciting part. :D

QuoteHi folks, I hope you all had a nice weekend!

Monks and Mystics has now been out for almost a week and we've been busy checking out your feedback and bug reports. As usual, some adjustments and additions will be made to the game in the upcoming patch 2.7.1, which should be ready in a few weeks (sorry, can't be more specific than that.) It's going to be a fairly substantial update... I can't share the full patch log yet, but I can tell you about some of the bigger things we're doing.

First off, there will be more risks and drawbacks to being a Devil Worshipper. As has been pointed out, they are a powerful type of Society and the rewards are great while the risks for members are rather low. Among other things, there will be more viciousness between members, a greater risk of discovery, and you'll run the risk of giving your neighbors a reason to declare Holy War on you.

The Hunt Apostates is also being juiced up. The Court Chaplain will now be able to find more than just extremely suspicious characters and the penalties for being branded have been increased. For example, you now also gain a revocation reason on the target. When an apostate is dragged into your throne room, you now get to choose one of three options; let them go free, imprison them or burn them at the stake (something that the AI favors). It's also possible, albeit rare, for your Court Chaplain to catch characters who are only a bit suspicious, secret members of another religion or - if the Court Chaplain isn't the most talented - innocent.

Next up, the Hermetics will be given a proper use for all those strange Ingredients they can pick up. You will be presented with opportunities to spend various resources in order to improve the outcomes (or negate the negative effects) of a multitude of - mainly - Hermetic events.

Another issue related to Societies is that the subversive religious cults are too invisible. The AI will now handle both creating and running the Secret Religious Cults more effectively. Right now, it can feel as if you are the lone actor in the society, but with the patch your fellow AI members will make an effort to contribute. Also, the general costs of certain actions (like evoking sympathy) have been drastically reduced in order to make running the Society more manageable. We also aim to make the secret religious cult system more dynamic.

Then there's the ability to give artifacts to other characters; it might not be something you folks have clamored for, but it was originally planned to be included in the expansion. It is a fairly simple action that gives you an opinion bonus from the more or less grateful recipient (similar to "Send Gift".) You can only give away artifacts that are considered valuable by the recipient, so no Christian relics to pagans, etc (this is scripted in a new trigger in the artifacts).

Lastly, I think you will appreciate the Faction balancing and fixing that Alexander Oltner has been working on for a while on the side. No longer should you see everyone turn into Elective Monarchies and keep that succession law forever. AI characters will now also actually join Claimant factions as members. On a related note, the AI is now better at appointing powerful vassals to the Council.

Quote- Massive update to Faction balance!
- The AI will now no longer join the Increase Council Power faction if they like their Liege 50 or more (down from 80 or more).
- Voter AI's will now be more likely to join Increase Council Power factions the more faction laws are set to 'Ruler', the steps are 2, 4 and 6.
- Non-Voter AI's will be less likely to join Increase Council Power factions the more faction laws are set to 'Council', the steps are 2, 4 and 6.
- The Increase Council Power faction has had its effect doubled (it now enacts two laws).
- The Increase Council Power faction now also revokes one level of 'Vassal Wars' laws.
- The AI is more inclined to join the Increase Council Power faction if their liege has enacted a 'Vassal War' law.

- The AI no longer wants to institute Elective Monarchy unless all council powers are enacted (except for Council Authority).
- The AI is less likely to join the Elective faction if their liege has Gavelkind succession.
- The AI is less likely to join the Elective faction unless their liege is a tyrant.

- The independence faction is more attractive to the AI if their liege is a Tyrant.

- The AI in now more inclined to start and join the Gavelkind faction.
- Discontent Councilors are very inclined to join the Gavelkind faction if the liege does not have all council powers enacted, if all powers are enacted they will prefer the Elective faction.

- The AI is now much more likely to stay by their backed Claimants.
- The AI is slightly more inclined to start factions backing women.
- Having bad opinion of your liege now makes the AI more likely to back a claimant.
- The AI is way more likely to back claimants that are part of their Society.
- The AI is way more likely to back a claimant if their liege is a tyrant.
- The AI is way more likely to back a claimant if they hate their liege.
- Culture is now less of a factor for the AI when backing claimants.
- The AI might join claimant factions even if they themselves have a claim on the same title, but it is still rare.
- The AI will now not back claimants if they like their liege by 40 or more (used to be 50 or more).
- Being a Sayyid/Mirza now only matters if the claimant is also Muslim.
- Having better opinion of the proposed Claimant now matters much more for the AI.
- More traits now affect the AI chances of joining the Claimant faction.
- The AI is now less likely to start another Claimant faction war if their liege is already fighting in another Claimant faction war.

- The Overthrow Liege faction is now unattractive to the AI if it is backing a claimant already.
- The AI will no longer form the Overthrow Liege faction if their liege is not a tyrant.
- The AI will now only use the Overthrow Liege faction if they hate their liege (-40 or lower for most AI's).
- The Overthrow Liege faction will now also enact two Council Power laws upon success.
- The Overthrow Liege faction will now only institute Elective monarchy if all Council Power laws are set to 'Council'.

- The Overthrow Liege faction now revokes any active vassal war laws.
Title: Re: Crusader Kings 2 Redux
Post by: Phillip V on March 14, 2017, 10:44:25 AM
Quote from: Valmy on February 27, 2017, 12:30:33 PM
It takes a very special sort of game to produce a situation where your homosexual lover, the Pope, breaks up with you because of the intervention of your daughter who is also your wife.

(https://i.redditmedia.com/CnoWHFAUtKYGgEPbePdxjb02Jb6Usln02JIreVNRaq0.jpg?w=479&s=6e7b94f217736a70b3ef2a463b9d098b)



Good.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 16, 2017, 08:28:15 AM
50 years into the Komnenian Restoration.

Alexios the Wise died at age 50 from gout and stress. He had a hand amputated in his thirties.

Heraklios the Holy died in battle against the Rum Sultanate. He had leprosy though and wore a mask, so it was a better end than he expected.

Alexios II has yet to gain a nickname despite reigning for 11 years. The HRE princess he was engaged to turned out frail, dull and gay, so I broke that engagement and am now a few months from marrying a Norwegian genius princess.

The Latins have failed to take the Holy Land twice, but as always the Republics run wild in Africa. You'd think after so many years of development they'd have toned that down. Each emperor had to fight a major rebellion in the beginning of their reigns, especially the last two who came to the throne as children. Thankfully late in Alexios the Wise is reigns the maid heard the voice of the Archangel Michael and convinced him to knight her and name her a general. She's won innumberable victories, even when outnumbered.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7PexEzQ.jpg&hash=dee9a130abab1d71d471de90c6f81fef4b21f156) (http://'http://imgur.com/7PexEzQ')
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 17, 2017, 03:13:10 AM
Started a game as Indian count yesterday, because I want to see the Kali cult events. Of course I died within a few years of cancer. Now waiting for my character to grow up. <_<
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 17, 2017, 04:38:54 AM
My byzantine game has ground down into dullness. I just have too much badboy to conquer onwards. And taking one duchy at a time...
Just Ugh.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 17, 2017, 06:10:14 AM
I've decided to only play with defensive pacts turned off after Doomie said he doesn't use them. Okay concept but silly implementation.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 17, 2017, 08:27:31 AM
Most recent map. I've since taken Antioch. I've come of age and married the Exarch of Wallachia, my 2nd cousin (their great grandfather in common is Alexios the Wise). Oh, my father died after his gout was treated by drinking mercury! :headdesk:

Oh, and I realized that the 2nd Crusade was still ongoing at this point. It lasted from 1124-47 before the Seljuks through them back into the sea. Oh, and the Fatimids captured North Africa from Pisa. This has made them overconfident and they have attacked me while I was at peace. They will be defeated with relative ease unless something unexpected happens.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FP5aupU4.jpg&hash=57fb6c2c090a806816603a2b70e23056544e50d2) (http://'http://imgur.com/P5aupU4')
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 17, 2017, 10:45:42 AM
Woah, the Holy Roman Emperor just rolled into England, conquered it and then destroyed the title.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTCRYgs2.jpg&hash=308954268040d3069c1fccc40d9796bce5c57205)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzZujfo0.jpg&hash=62236b696e4c291ef3135bcf3a47865d7f42f19c)
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 17, 2017, 11:07:20 AM
Quote from: garbon on March 17, 2017, 06:10:14 AM
I've decided to only play with defensive pacts turned off after Doomie said he doesn't use them. Okay concept but silly implementation.

Next time I might do that.
Sure, they make sense to an extent. The world wouldn't sit by whilst a small empire gobbles everyone up one by one...
But many would seek to exploit this situation and set the empire against their enemies.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 20, 2017, 11:13:10 PM
Seljuks declared an invasion of Anatolia, but a Syrian decadence revolt broke out right after. I caught their main army in battle with them, about 35k on each side. Together we doubled them up and annihilated them. Seljuk Sultanate blew up after that. Then I immediately invaded the strongest successor state to seize Edessa. The Empress died in battle though, age 38. Her son was 14 though. He won that war.

The Caliph in Baghdad and the Fatimid remnant in Tunis declared a jihad for Egypt, but that only helped me weather the regency with the support bonuses. I'm beat them with one hand behind my back and was awarded a sweet nickname that seemed a bit unearned given that his mother didn't get one for destryoing the Seljuks.

The Hammer has since earned his name, though he has not yet passed his mother's score. He has awesome stats and repelled another Jihad and conquered North Africa and Croatia. A rebellion seems to be brewing so I'm going to lay low the next couple of years and see what happens. The Pope just declared a Cursade for the Holy Land. It will certainly succeed. Too bad I didn't inherit my Mom's claim on Rome, I'd pull a reverse 1205 while they were all over seas. A fitting revenge for their constant attempts to slow my expansion (threat rating is 100).

A quick check shows that his stats are the best for an Emperor since Constantine the Great.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6oalvhr.jpg&hash=35ecd5116e8a3295e479a4a8de2495a23dad3b50) (http://'http://imgur.com/6oalvhr')
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on March 24, 2017, 05:17:55 PM
Does he have a sign that can be my guide?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 24, 2017, 06:44:10 PM
Whenever I have guys like that they always die at age 22 three months before their dad. And then their inbred brother takes over.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 26, 2017, 12:40:09 AM
The Hammer became brave and obtained a relic of St. John the Baptist increasing his stats even further. As for territory, only a few gains around the margin. Did win a rather large Civil War and stripped a bunch of inherited titles so I can now give them out as Viceroyalties. Unfortunately in my Holy War on Damascus, the Sultan chose to convert rather than go down fighting, so that war ended prematurely. Not too surprising though given that Sunni moral authority has collapsed into the single digits. The Shia hold Mecca and they've lost nearly everything west of Baghdad, with the exception of Morroco. Counties are converting to Yazdi all over the place.

Note the year. I recently invaded and conquered Rome days after the 3rd Crusade ended in success!  :nelson:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdeM4LBF.jpg&hash=a1c1b88e50b12f69daa53b6a71c71b25c9c5badd)

The great Alexios the Hammer has passed from Camp Fever and Scurvy. His son Nikephoros IV is somehow an even greater general than he, but worse at everything else. Hopefully I can improve that with the Ruler focus. Currently fabricating claims on Jerusalem. Once taken I will able to heal the Schism. Oh, my eldest son is a genius! Yay

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FO2yZfky.jpg&hash=50de1cef878b335e7a155ec4ed4b72f18db6186c)

The Mongols have arrived with 130,000 men and they've converted to Buddhism. They're currently at war with Olas over Cummania.

I've captured Jerusalem and am just waiting until I hit the 2000 piety requirement to mend the schism. I'm currently allied to the HRE. Their Emporer has been excommunicated which is why he's at war with Scotland and Denmark. I've expanded into Armenia and Georgia a bit. Egypt conquered that last hold out province in N. Africa and has expanded southward a bit.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOHefK4R.jpg&hash=b83876f6a17ba6106392f55ca9babfb14f3ee723)

Have conquered the Duchy of Mesopotamia since then and given the Knights of the Holy Sepulcher a castle in Nikea. Piety is almost 1800 but my guy's paranoia has blossomed into insanity. Meh
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on March 26, 2017, 05:20:31 AM
Has anybody played with Monks and Mystics? Is it a fun addition to the game?
Title: Re: Crusader Kings 2 Redux
Post by: dps on March 26, 2017, 12:37:07 PM
Quote from: Zanza on March 26, 2017, 05:20:31 AM
Has anybody played with Monks and Mystics? Is it a fun addition to the game?

I haven't.  It sounds so awful (though perhaps not as awful as Reaper's Due) that I'm certainly not spending money on it.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on March 26, 2017, 12:45:59 PM
Devil-worshiping is fun the first time but probably not worth keeping turned on in the long run. Hermeticism is good for a tech boost if you stick with it intergenerationally. The others are worth it... if you like piety or need to become celibate. 
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on March 26, 2017, 10:27:20 PM
It's a shame that Marty isn't here anymore.  Hermeticism is his religion.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 27, 2017, 01:05:13 AM
Playing with Reaper's Due. I like it.
Title: Re: Crusader Kings 2 Redux
Post by: Archy on March 27, 2017, 01:27:55 AM
I especially like the mortality with reaper's due. Much more realistic.
For the first time ever I had a dynasty die out after about 150 years of playthrough.
I should try the muslims again I think it will make them better playable again, killing off all those sidebranch males of your dynasty getting decadence and after a certain size you can't get decandence low anymore
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 27, 2017, 09:44:53 AM
I really liked the disease focus of Reaper's Due but I really hated the focus on doctors being such an essential part of the court and learning being tied to competence. Medicine was not an academic discipline back in this era, especially considering learning is kind of meant to mean theological knowledge in the context of the game. So always trying to find that learned theologian to treat my pneumonia is kind of silly.

But I always thought disease was weak sauce in CK before so I think this is overall a good addition.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 27, 2017, 11:02:44 AM
I've basically resigned to not using often (if ever) the various medical features. Then it is just more perilous trying to maintain a dynasty.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 30, 2017, 06:32:25 AM
Despite going mad, Nikephoros the Strong is now known as Nikephoros the Saint, for he has mended the schism between the East and the West. Islam is under siege on all fronts. IIRC Orthodox Christianity is up to around 500 provinces, while Catholicism is in the 150s, and Hinduism and Sunni Islam are both in the 140s with Hinduism having just passed the Sunnis into third place. Buddhism has valuted into the high 90s with the conquests of the Mongols.

The current emperor is a genius, as is his first born son and his second daughter. His first daughter is inbred unfortunately.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9GLx7jE.jpg&hash=254efbbbd298b690bf10a432a60a4cf12b906fc6)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSejbuRo.jpg&hash=509dc569b3a3362955e84d80d9d2f6b11d1fd11c)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrWIxaBZ.jpg&hash=5b0df5ddf0b85a0dabe71c4581c8560a4a850484)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0dU3oDZ.jpg&hash=28d26d75eded9b355407c8a3bf4b3c1e644afb9e)
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 19, 2017, 01:55:15 PM
I am starting a new CK2 game for the first time in a long time.

I will be playing as: al-Mansur.  Lol can I be: Calphiate
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 19, 2017, 02:08:52 PM
Quote from: Caliga on April 19, 2017, 01:55:15 PM
I am starting a new CK2 game for the first time in a long time.

I will be playing as: al-Mansur.  Lol can I be: Calphiate

I don't think you have to ask permission if you already are :P
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 19, 2017, 02:22:35 PM
Awesome! :cool:
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on April 19, 2017, 03:57:59 PM
One of my most fun games was to start as the Abbasid caliph under the Seljuks in the 1066 scenario. Your goal must be to reconquer the entire Arab Empire (plus Persia for good measure).
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 19, 2017, 04:01:58 PM
I'm doing the Charlemagne start date.  I figure I'll be trying to reunify the Muslim world and then going after the Byzantines.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 19, 2017, 05:04:24 PM
Yes, al Mansur would be a zombie if walking in 1066.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 20, 2017, 08:56:26 AM
I was quickly reminded of why I don't like to play large empires in CK2.

*message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message* *message*

LEAVE ME THE FUCK ALONE I'M TRYING TO FIND A HOT CHICK TO NAIL
Title: Re: Crusader Kings 2 Redux
Post by: Syt on April 20, 2017, 09:00:38 AM
You need to set your message filters. Right click the offending message and set your options.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 20, 2017, 09:26:46 AM
Well my problem has usually been I do need to read those messages some of the time :P

QuoteLEAVE ME THE FUCK ALONE I'M TRYING TO FIND A HOT CHICK TO NAIL

And when you are a Muslim you need three more.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 20, 2017, 09:45:03 AM
Quote from: Valmy on April 20, 2017, 09:26:46 AM
Well my problem has usually been I do need to read those messages some of the time :P

Yes, I've still yet to find optimal mix that notifies me on things I'll actually care about but then doesn't bother me about when ever little insignificant character decides to plot against another insignificant one.

My favourite too is one some nobody asks me to plot against a nobody. Off with your head?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on April 20, 2017, 09:48:37 AM
All those faction notifications used to drive me mental.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 20, 2017, 09:56:24 AM
And I almost inevitably lose my CK2 games by being brought low by factions :(
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 20, 2017, 07:23:27 PM
My Komnenian restoration game grinds on. As you can see, I completely dominate the Mediterranean and the Middle East.

The Sunni religion has been almost completely destroyed. The Shia have controlled the Arabian penninsula for a century and have conquered much of Southern Persia. Sunni moral authority has been so long that the Yinalid sultanate was taken over by Jewish nobles which caused a massive civil war, won mostly be Zikri heritics, who now rule the Inalid sultanate. My eastern vassal kings took advanated of the turmoil. The King of Armenia forced the Duchy on the south coast of the Caspian to convert, while the King of Mesopotamia conquered six or seven counties in several Holy Wars. I think the only Sunni nation left is Olas.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0FJ7Fmf.jpg&hash=af7266160d133cb4bd220385b1505aeb0c97b08f) (http://'http://imgur.com/0FJ7Fmf')
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FILg8YkS.jpg&hash=1530a652dc3f24bc39c702c85de68189adcdcb1f) (http://'http://imgur.com/ILg8YkS')
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbSXfcs8.jpg&hash=aeefbd54df56397c1790107e4d0c48e133aba759) (http://'http://imgur.com/bSXfcs8')
Title: Re: Crusader Kings 2 Redux
Post by: Alcibiades on April 20, 2017, 10:25:41 PM
How'd you spread the orthodox religion everywhere?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 20, 2017, 11:14:58 PM
Quote from: Alcibiades on April 20, 2017, 10:25:41 PM
How'd you spread the orthodox religion everywhere?

If you control Constantinople, Jerusalem, Alexandria, Antioch and Rome you can end the Schism.

When you do that Catholism becomes a heresy and around half of the Catholic counties and characters convert. Sometimes the numbers will fall so that a few large states manage to remain Catholic, but this time most of the major Kings went Orthdox, including the HRE, so they quickly holy warred the remaining Catholics into oblivion.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on April 22, 2017, 01:06:02 AM
Quote from: Alcibiades on April 20, 2017, 10:25:41 PM
How'd you spread the orthodox religion everywhere?

Combination of starting as Emperor and save scumming.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 23, 2017, 05:44:21 PM
Started a new game as Duke of Alemannia. First few decades were more about what AI was doing than anything myself as spent most of my time fending off increase in council power requests.

It's now a little over 7 years since Karl 'The Frog' died in battle. (Charlemagne's nickname in this timeline where he punked out and white peaced when invading the Lombards.)

(https://steamuserimages-a.akamaihd.net/ugc/821187960119052616/EC5142BCCAA3992C9B9007F9E90F613097692CD6/)

Thanks to the efforts of Warrior Duchess Osterhild, her son, Karl, is currently first in-line to inherit Burgundy and his sister cemented a marriage alliance with West Francia and Karl is betrothed to a Lombard princess. Kingdom of Burgundy is currently ruled by Pepin the Hunchback who Osterhild had looped into a matrilineal marriage. Sadly, Osterhild died of wounds sustained in battle while trying to for the puny kingdom of Austrasia to become a tributary.

If Pepin doesn't manage to lose his kingdom before his son can inherit, hoping to doubleback and smash out Germany with eventual plan to move on Bavaria/Italy to get to HRE.

Oh and right now, Pepin is losing battle to Germany while trying to take Bern (one of my vassals). Was a bit odd as he declared the war while Osterhild was alive and his ally. :hmm:

Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 26, 2017, 05:58:53 AM
What the hell is up with the latest patch? I have tons of vassal kings and dukes converting to Sunni islam all of a sudden.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 26, 2017, 06:52:27 AM
I would guess they are secretly sunni and then there are enough that they declare it openly.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 26, 2017, 10:09:19 AM
Quote from: garbon on April 26, 2017, 06:52:27 AM
I would guess they are secretly sunni and then there are enough that they declare it openly.

If they were descended from Sunni lords that I conquered and foolishly kept in power that would make sense, but they're not. They're Greek lords from a long line of Orthodox Greek lords. I could see them being secret iconoclasts or whatever, but secret Sunnis just does not make sense.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on April 26, 2017, 12:43:16 PM
They are preparing to be: Ottoman Empire.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on April 26, 2017, 03:44:26 PM
Quote from: jimmy olsen on April 26, 2017, 05:58:53 AM
What the hell is up with the latest patch? I have tons of vassal kings and dukes converting to Sunni islam all of a sudden.

They're afraid that your support for the Byzantine Empire has doomed them all. :p
Title: Re: Crusader Kings 2 Redux
Post by: garbon on April 26, 2017, 03:59:39 PM
Quote from: jimmy olsen on April 26, 2017, 10:09:19 AM
Quote from: garbon on April 26, 2017, 06:52:27 AM
I would guess they are secretly sunni and then there are enough that they declare it openly.

If they were descended from Sunni lords that I conquered and foolishly kept in power that would make sense, but they're not. They're Greek lords from a long line of Orthodox Greek lords. I could see them being secret iconoclasts or whatever, but secret Sunnis just does not make sense.

Perhaps they were orientalized by your conquests in the middle east?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 26, 2017, 05:41:19 PM
Quote from: garbon on April 26, 2017, 03:59:39 PM
Quote from: jimmy olsen on April 26, 2017, 10:09:19 AM
Quote from: garbon on April 26, 2017, 06:52:27 AM
I would guess they are secretly sunni and then there are enough that they declare it openly.

If they were descended from Sunni lords that I conquered and foolishly kept in power that would make sense, but they're not. They're Greek lords from a long line of Orthodox Greek lords. I could see them being secret iconoclasts or whatever, but secret Sunnis just does not make sense.

Perhaps they were orientalized by your conquests in the middle east?

Lol. :lol:

Almost all of the lords in the middle east stayed loyal. It was the European ones that betrayed me.

Seriously this mechanic needs to be nerfed. Characters should be limited to practicing secret religions from their religious group,  unless they are choosing to continue their original religion after being forced to convert by their leige or by holy war.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 28, 2017, 01:31:20 AM
Started a new game with cult religions turned off, but I don't think it worked since some one left a Lollard bible on my bed. <_<

Anyways, things are going shockingly well. I started as the Anglo-Saxon Duke of York & Northumberland the day after the conquest. Me and my brother the Duke of Lancaster & Warwick are the only Anglo-Saxon lords left.

William the conqueror immediately dejure warred Scotland for Cumberland, a county of Northumberland. While he did that I subjugated the county of Lincoln, forcing him to acknowledge me as liege lord. Then a vassal of mine in Northumberland inherited the county just north of Cumberland. After rebuilding my forces, I subjugated Cumberland. Things were going well and I had a good marriage with a Danish princess. I then caught consumption and died, and since I had no children, my brother inherited my titles giving him control over all of northern England.

He was on his second marriage of the game, a very thematically appropriate daughter of the late King Harold. You think that King William would be worried about this, but he was busy fighting the King of France for Vexin, then he caught some disease and died. I've since subjugated two of my dejure vassals in the duchy of Warwick and have two left. Once I've subjugated them I'll likely have close to half the levies in the realm sworn to me. Depending on the stability of the realm, I'll save money and prepare for an immediate rebellion, or if I think that's too risky I'll go all tyrant and start revoking all my Norman vassals and replacing them with loyal Anglo-Saxons.

EDIT: This was prior to my subjugation of Leicester.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYkFIZhK.jpg&hash=0cf357ed38cccf327cd9cad03e56899fc6217415) (http://imgur.com/YkFIZhK)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on April 28, 2017, 10:45:03 PM
Jinxed myself. After subjugating Warwick and Worcester I caught camp fever and died, leaving the Duchy to a sickly infant. I fought and won two civil wars as a minor, but I couldn't revoke titles because of the laws and council. I also subjugated Hereford.

Once I became an adult I rebelled and won my independence. I really think someone who does so against a liege with a different culture should get the Liberator title. Anyways, after the independence war there was yet another civil war and in the aftermath I managed to bribe the council, change the law, and revoke all but one of my Norman vassals, giving their lands to Anglo-Saxons.

I think I need one more county to usurp the Kingdom though. I have married a quick daughter of the King of France and allied with him.

The Duke and the War
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPfQCyMr.jpg&hash=149c60c61efbfdae0f09121094091b0466017d2a) (http://imgur.com/PfQCyMr)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRr9UkeE.jpg&hash=27c30047a24a15a4c6d8b22026e32eaa9a352dfb) (http://imgur.com/Rr9UkeE)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7IGzvj8.jpg&hash=1debe319d98f3c559cbab2fea0240270f4ca690c) (http://imgur.com/7IGzvj8)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 01, 2017, 07:57:17 PM
Conquered Northampton, which kicked off a civil war in England. Was waiting for that to end so I could usurp the crown. However, Hereford was inherited by a French count, leaving me one county short. So I entered the Civil war in favor of my own claim and won. I gave the Duke of Normandy and the Count of Maine independence in order to hamstring any attempted uprising by the Normans and it's pretty much worked. Unfortunately, despite evicting the Normans from the north within 30 years of the conquest, and from the south in just 62, several counties have converted to a despicable melange of Norman and Anglo-Saxon culture. I will have to work hard to convert them back to the light.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPwzJeNc.jpg&hash=f4d2ab2e6eb16aa4fa07b171aa2333e7e5209e77) (http://'http://imgur.com/PwzJeNc')
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F27NGMw4.jpg&hash=d2f354108a617cfb413afb7b571bd0045a448453) (http://'http://imgur.com/27NGMw4')
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on May 02, 2017, 02:18:38 AM
For CK3 I do hope they divorce titles a character holds from country he is part of.
Would be great to see the real world situation represented where a man can be both a French count and an English Duke.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 02, 2017, 02:37:39 AM
While that's often said, I'm not sure I understand how that would work as game play.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on May 02, 2017, 03:23:27 AM
It would be a big change it's true.
The trouble with ck as it stands is it trying to model a time before nation states where people regarded the world in a very different way.... Yet it's core interface is a "paint the world your nations colour" map.
I think paradox needs to step outside its comfort zone a bit. Try and get something that works where people are spending a significant amount of time away from the map too.
Maybe some sort of interesting court(s)/politics screen?

Certainly it is possible thinking about the real world and HR technology to map someone's direct report and dotted line reports.
Considering wars should be based on considering this and which family you want to go to war to (not which province) and their relations.

Really going outside the box here and making something interesting is the key concern. Maps are wonderful after all.

To go even more into that would never work blue sky thinking... Some sort of dynamic version of dune :nerd:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 02, 2017, 03:33:53 AM
I guess the one major concern I have with it - can you ever rest a province away from a king? Also with the various starting points that they have, is it from a certain particular time that we start counting a kingdom's boundaries like France as inviolable with other kings owing homage for particular lands within the first king's kingdom? What exactly would be the effects gameplay-wise (I guess some sort of taxation/levies calculated only on those parts including in the other kingdom)?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 02, 2017, 05:44:07 AM
Really getting annoyed at Counties flipping to English culture despite the fact that Norman Kings have been over thrown.  :glare:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 02, 2017, 05:46:17 AM
Quote from: garbon on May 02, 2017, 03:33:53 AM
I guess the one major concern I have with it - can you ever rest a province away from a king? Also with the various starting points that they have, is it from a certain particular time that we start counting a kingdom's boundaries like France as inviolable with other kings owing homage for particular lands within the first king's kingdom? What exactly would be the effects gameplay-wise (I guess some sort of taxation/levies calculated only on those parts including in the other kingdom)?
Isn't that what you're doing in CK2 if you hold a full duchy for a hundred years.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on May 02, 2017, 06:08:59 AM
I'd think for counties changing duchy and duchies changing country it would need to be made along rational lines. Bordering lands only.

Though Normandy presents a problem.
Some sort of maths that calculate the relative strength and prestige of kingdoms over the areas?

It should require an active effort from the owner either way. Perhaps even a war goal in itself.
Or a total historic war % counter needing to swing x amount?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on May 02, 2017, 06:16:01 AM
Thinking about other improvements that would be nice it would be good to see primacy and immediacy represented too.
Counts can grow powerful enough that they can not gain freedom from their Duke and report directly to the King.
Perhaps even allow barons to squabble amongst each other for dominance of counties.
Though this is going into the broader issue in all paradox games of making small countries work and be fun.
Again disengaging from the big map would work.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 11, 2017, 03:19:11 AM
Beowulf the Great established the Empire of Britannia and won a crusade for Greece, giving the Kingdom to his 2nd son. It was hoped that he would inherit, for he suspected his firstborn of being a spawn of Satan, however he died while his children were still young.

Leofwine the Accursed proved to be an able ruler however, granting his youngest brother the throne of Ireland and granting his brother in Greece independence, not caring for such far away lands. He has recently inherited Norway and a third of Sweden from his mother. His genius daughter is in line to inherit Britanny as well as his lands.

The Black Death is upon us. The King of Greece is dead, and his young son is having his land carved away by the Byzantines.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FngTF1rr.jpg&hash=96f53f31f7100c73ddc7db78c27269988ee20cc5) (http://imgur.com/ngTF1rr)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 11, 2017, 03:30:07 AM
Holy Moly! New CBs!

https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-50-a-reason-for-war.1019998/

Forced Vassalization
De Jure Duchy Claim
Ducal County Conquest
Great Conquest
Free Hostages

QuoteGreetings!

The weather is slowly recovering from the chaotic mixture of snow/rain/hail/sun that has plagued the Swedish April and work is starting on the next, yet undisclosed, expansion! The next expansion is going to have a specific theme which most features will be focused around (we can unfortunately not go into any detail in this DD), though we also want to add some features that can be of use regardless of who or where you choose to play. One of these is planned to be a 'Casus Belli Expansion', where we want to add new and oft-requested CBs to the game. The Focus is going to be on CBs that enhance the early and late game (as well as a few more roleplay-focused CBs). While this is by no means a final list, it's what we've made so far:


Forced Vassalization
This is a CB that can be used against neighboring realms to force them to become your vassal. To avoid making it too powerful it's quite heavily limited, only realms that are of a lower tier, under 30 realm size and where the ruler is of either your culture group or religion are valid targets. It also has a direct cost (prestige). For example; this can allow England to, with time, extend 'protection' to the smaller Welsh and Irish realms.


De Jure Duchy Claim
This CB was added to try to avoid situations where massive realms would fight over one single county, essentially destroying their armies for near no gain. Players often think these types of wars aren't worth fighting, and do not usually declare them themselves - instead they turn to Holy Wars or invite duchy claimants to expand in a more meaningful way. This CB provides interesting opportunity for conquest at the point where you form your first Kingdom or Empire. Any vassals present in conquered lands are preserved, and this CB also comes with a prestige cost.


Ducal County Conquest
At the very start of a game you might be stuck waiting for fabricated claims a very, very long time if you're unlucky. This CB is available to Count and Duke tier characters, and allows you to go to war over any County that are part of a Duchy you hold land in, as long as the Duchy has no holder. The CB has a cost of prestige and gold, making it similar to a fabricated claim (as that's essentially what it is). As an example, this gives count-tier characters in Ireland and the HRE an alternate way to claim a Duke-tier title, presuming that you can save up enough prestige and money.


Great Conquest
Unless you are playing as a Muslim, Nomad or Tribal-cultured ruler (who have access to invasions) you have no real way to expand in a meaningful way when you are playing as the ruler of a very large realm. While we still want expansion to be difficult, we also want to give players more static opportunities to expand. This CB is available to very powerful realms (at least 200 realm size) and can be used to claim an entire Kingdom from another character. Though the catch is that you have to fight someone that is as strong or stronger than you are, and using the CB itself costs a massive amount of prestige and piety.


Free Hostages
A long-requested CB, this allows you to go to war against a character in order to free any kidnapped concubines or wives, and release certain characters from prison (i.e. friends and dynastants). Rescued characters will, most often, be moved back to your court. It will also take hostages in turn, imprisoning a random close member of the target's family!

It's currently not possible to attack anyone who holds a close dynastic member in their prison (i.e. your child), is this something you'd like to see changed specifically for use with this CB? Otherwise it'll be of use primarily for freeing concubines (something that has been requested for a long time!).


Note that these CBs are by no means finished, and are currently being tested internally. Feel free to comment and feedback on them though, and also feel free to tell us what CBs you would like to see added!
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 15, 2017, 01:40:52 PM
CK2 is getting Tibet. Unless this is a stepping stone to China, not sure that map expansion is all that interesting.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on May 15, 2017, 04:03:36 PM
Quote from: garbon on May 15, 2017, 01:40:52 PM
CK2 is getting Tibet. Unless this is a stepping stone to China, not sure that map expansion is all that interesting.

Some more details: https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-51-the-roof-of-the-world.1021920/
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 15, 2017, 06:48:13 PM
Quote from: garbon on May 15, 2017, 01:40:52 PM
CK2 is getting Tibet. Unless this is a stepping stone to China, not sure that map expansion is all that interesting.

The game has gotten ridiculously fast with all the efficiency upgrades lately. I think the system could handle it.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 16, 2017, 12:33:29 AM
What an odd reply.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on May 16, 2017, 04:03:36 AM
Quote from: garbon on May 15, 2017, 01:40:52 PM
CK2 is getting Tibet.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.reactiongifs.com%2Fr%2Fbut-why.gif&hash=99e7e4b3d198022bba4e0d9df557228ecf5e253e)
Title: Re: Crusader Kings 2 Redux
Post by: dps on May 16, 2017, 04:53:00 PM
Tibet without China makes little sense, and I'm "meh" about expanding the game into China, anyway.  Mostly because it's likely that Paradox will either make China totally OP or totally nerfed.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 16, 2017, 06:25:33 PM
China ruins every single Asia EU4 game I play. I demand a Chinese Exclusion Act for CK2.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 17, 2017, 12:43:24 AM
Quote from: garbon on May 16, 2017, 12:33:29 AM
What an odd reply.

I meant that if they decide to add China the game will be able to handle it.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 17, 2017, 12:45:57 AM
Quote from: dps on May 16, 2017, 04:53:00 PM
Tibet without China makes little sense, and I'm "meh" about expanding the game into China, anyway.  Mostly because it's likely that Paradox will either make China totally OP or totally nerfed.

I imagine they'd make it an Imperial state using the Byzantine mechanics, which would make them OP. However they could try to balance it with a reskinned decadency mechanic to imitate a dynasty losing the mandate of heaven.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on May 17, 2017, 01:59:41 AM
Decadency? I think you mean decadentism. :P
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on May 18, 2017, 02:23:25 AM
China should be handled like dynamic Mongols. Unseen off the edge of the map unless someone on the east of the map gets too strong
Then send in the heavies.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 23, 2017, 06:49:13 AM
I wonder how CK2 (re: AI) will play out with their upcoming change that wars for counties will not need to be claim based.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on May 26, 2017, 06:23:43 AM
Any idea when we can expect this new patch with the new ways to declare war?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 18, 2017, 12:57:06 PM
I've been on an achievments grabbing kick lately for some reason.
Ironman...ouch
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 04, 2017, 03:39:34 AM
QuoteI am looking for someone with CK2 modding abilities to make a mod inspired from Yogi the bear. My idea is to create 7 millennium picnic baskets that use the game's artifact system to give special Yogi the bear themed bonuses. I also imagine a new casus belli to declare war of the picnic basket.
How the items are to be originally distributed is something I am not completely sure about, and would appreciate someone working with me to come up with the best implementation of this concept!
I am willing to pay to see my idea implemented, but I don't imagine it would be very intensive at all, and i hope someone here shares my meme-love of Yogi the bear and the art of modding!
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 04, 2017, 03:47:28 AM
I see there's now a World of Darkness mod which seems to be popular. Too bad I'm not into Vampires.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on August 04, 2017, 04:30:01 AM
Quote from: garbon on August 04, 2017, 03:39:34 AM
QuoteI am looking for someone with CK2 modding abilities to make a mod inspired from Yogi the bear. My idea is to create 7 millennium picnic baskets that use the game's artifact system to give special Yogi the bear themed bonuses. I also imagine a new casus belli to declare war of the picnic basket.
How the items are to be originally distributed is something I am not completely sure about, and would appreciate someone working with me to come up with the best implementation of this concept!
I am willing to pay to see my idea implemented, but I don't imagine it would be very intensive at all, and i hope someone here shares my meme-love of Yogi the bear and the art of modding!

(https://i.ytimg.com/vi/IdoAz2X1jRI/hqdefault.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 07, 2017, 01:20:16 PM
China, but off the map!

https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-61-the-dragon-throne.1038599/

QuoteHello folks!

The Swedish summer vacations are drawing to a close and I'm back and eager to talk some more Crusader Kings! What better way to kick off the end of summer than by revealing the theme of the next expansion? Yes my friends, it's China! Now, before you get all emotional one way or the other, we're not actually going to expand the map farther east. We considered doing that, long and hard, but eventually decided on a different approach that would not strain performance and stability beyond reason. As I mentioned in Dev Diary #51, it bothers me that the eastern edge of the map just cuts off in such an unnatural way. Playing in the Orient, you should always feel like you're in the shadow of the Dragon. It should be an interesting and dynamic region right in the center of the Old World. So, we came up with the idea of adding China as a political entity even though you cannot actually see most of its territory.

(https://forum.paradoxplaza.com/forum/index.php?attachments/the-dragon-throne-png.290299/)

There is a new screen you can open up, which, if you're within range of China, allows you to interact with the Emperor in various interesting ways. China can grant many wonderful boons if you're in the emperor's good graces, but, depending on the current status and policy of the Dragon Throne, the emperor can also decide you'd better show some respect and become a tributary state. When there is turmoil in China, displaced or fleeing armies can arrive on the map and cause all kinds of trouble. China can even seize and rule actual provinces, but the emperor leaves the governing of such areas to the Governor of the Western Protectorate (or, to be a stickler, the "Protectorate General to Pacify the West".) Potentially, this on-map part of China can grow enormously powerful, but you should not have to worry too much as long as you enjoy the emperor's grace...

That's going to be all for now. I'm sure you have a million questions, but you'll have to wait for the upcoming dev diaries. :)

Meanwhile, remember to tune in to our CK2 livestreams between 16 to 18:00 CET!
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on August 07, 2017, 02:59:17 PM
I am glad they are tackling the important issues: a new feature affecting only the edge of the map furthest from Europe
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 07, 2017, 03:41:05 PM
I think it's a decent compromise to appease the crowd screaming for China to be in the game.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 07, 2017, 03:52:06 PM
Quote from: garbon on August 04, 2017, 03:39:34 AM
QuoteI am looking for someone with CK2 modding abilities to make a mod inspired from Yogi the bear. My idea is to create 7 millennium picnic baskets that use the game's artifact system to give special Yogi the bear themed bonuses. I also imagine a new casus belli to declare war of the picnic basket.
How the items are to be originally distributed is something I am not completely sure about, and would appreciate someone working with me to come up with the best implementation of this concept!
I am willing to pay to see my idea implemented, but I don't imagine it would be very intensive at all, and i hope someone here shares my meme-love of Yogi the bear and the art of modding!



Why would you do such thing garbon?
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 08, 2017, 10:24:46 AM
I do wonder how China could be implemented, how would it play?
Quite like a republic I'd imagine, with the internal politics, albeit with an emperor and viceroyalties.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on August 09, 2017, 05:00:01 PM
Quote from: Tamas on August 07, 2017, 02:59:17 PM
I am glad they are tackling the important issues: a new feature affecting only the edge of the map furthest from Europe

For me this is the best CU in a long time.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 12, 2017, 09:07:31 PM
Quote from: Tamas on August 07, 2017, 02:59:17 PM
I am glad they are tackling the important issues: a new feature affecting only the edge of the map furthest from Europe

Oh I think what happens in central Asia can impact much of Europe. Just ask Bela IV Arpad.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 12, 2017, 09:37:17 PM
The name Crusader Kings is really becoming out of place, since the game now covers people who have no contact at all with crusades and has a starting point about three centuries before the titular conflict even started.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 12, 2017, 09:58:08 PM
Quote from: Razgovory on August 12, 2017, 09:37:17 PM
The name Crusader Kings is really becoming out of place, since the game now covers people who have no contact at all with crusades and has a starting point about three centuries before the titular conflict even started.

Well no argument there. Which is probably good because I never felt like the game really simulated the Crusades that well.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 13, 2017, 02:03:44 AM
They ought to be fixing the secret religion and conversion mechanics.
Way too often you get e.g Sweden going Muslim for little reason.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 16, 2017, 03:59:06 PM
Does the Caliphate ever secretly become pagan?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 18, 2017, 04:41:21 AM
It's funny because it's true. :(

https://www.chapelcomic.com/31/
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 18, 2017, 08:03:53 PM
Quote from: Syt on August 18, 2017, 04:41:21 AM
It's funny because it's true. :(

https://www.chapelcomic.com/31/

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 18, 2017, 11:17:17 PM
Some of the Chapel Comics are pretty good. They also have ones on EU4, Vic2, HoI4.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 19, 2017, 02:49:35 AM
Quote from: Syt on August 18, 2017, 04:41:21 AM
It's funny because it's true. :(

https://www.chapelcomic.com/31/

Haha, nice site in general, lots of paradox comics, thanks.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on August 19, 2017, 02:51:47 AM
Quote from: Valmy on August 16, 2017, 03:59:06 PM
Does the Caliphate ever secretly become pagan?

Not secretly, but I had the Caliphate wholesale become orthodox whilst the byzantines went muslim :lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 24, 2017, 09:21:58 AM
QuoteFeatures coming in Crusader Kings II: Jade Dragon include:

  • The Imperial Majesty Request: A new "China Screen" lays out the status and desires of the Emperor of China, letting you keep tabs on what he wants and how to earn his grace
  • Kow-tow For Now: Submit to the Empire as a tributary, always keeping an eye on the waning power of the Emperor, so you can time your escape to freedom
  • Adventure in the Great Wide Somewhere: Disgruntled princes or curious adventurers may leave China to seek their own fortune to the west.
  • Booty and the East: Collect wondrous new Chinese artifacts for your characters, and explore a new Silk Road system that adjusts returns based on China's stability.
  • Rally Points: Instruct your levies to automatically gather up exactly where you want them.
  • Dictionary of Chinese Characters: New Chinese and Tibetan portraits and Chinese units bring the empire to life
  • Eight New Casus Bellis: You can never have enough

I wonder if rally points will really be part of the paid portion. Seems a little odd.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 24, 2017, 03:45:02 PM
QuoteAdventure in the Great Wide Somewhere

Really? Beauty and the Beast? I would have expected a Mulan reference. The T'ang will make a man out of you.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 25, 2017, 01:09:22 AM
Should a Crusader Kings sequel be actually named "Crusader Kings 3"?  Because the game has shifted so much I wondering if they should change the name.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 25, 2017, 01:11:11 AM
Quote from: Valmy on August 24, 2017, 03:45:02 PM
QuoteAdventure in the Great Wide Somewhere

Really? Beauty and the Beast? I would have expected a Mulan reference. The T'ang will make a man out of you.

"I'll make a Han out of you!"
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 25, 2017, 11:36:46 AM
Monks and Mystics is currently 50% off on p'dox store.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on August 28, 2017, 09:20:48 PM
Quote from: Razgovory on August 25, 2017, 01:09:22 AM
Should a Crusader Kings sequel be actually named "Crusader Kings 3"?  Because the game has shifted so much I wondering if they should change the name.

Now that you mention it, 'Medieval Murder and Incest Simulator 2019' has a nice ring to it.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on August 28, 2017, 09:43:42 PM
Quote from: Valmy on August 12, 2017, 09:58:08 PM
Which is probably good because I never felt like the game really simulated the Crusades that well.

It's a really unfortunate aspect of feature creep that they never seem to have seriously tried for a simulation of the Crusades. I don't mind Ruler Sandbox II, but I do wish a proper Crusades simulation would come along some day.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 29, 2017, 06:09:02 AM
Most recent dev diary is a little concerning. Mongols already have enough difficulty without making it that they might also have to deal with an invading China! Only good bit is I guess paragraph at end that game rules can turn off various parts.

QuoteIn the last DD I touched upon becoming a Tributary, and its associated penalties/advantages. In this DD I'd like to talk about China and their various interests on our side of the map - which more than often includes having Tributaries!

China is mostly content staying within the Middle Kingdom itself, but it is not unheard of for them to want Tributaries outside of it. While only an Expansionist China will actively pursue more and more Tributary States, even a mellow China will want to have a few of them. China will, at times, go to war in order to make someone their tributary state - they will often target small realms in the Tarim Basin or Tibet areas, though small states often tend to give in before an actual war is declared.

(https://forum.paradoxplaza.com/forum/index.php?attachments/givein-png.294910/)

Even if China has land in the west (the Western Protectorate) they often bring in troops from China. These troops usually arrive in the Anxi region just above Tibet. China, unless Expansionist, does not want to overextend while warring in the west, so they tend to not call upon more troops than they think they need to defeat their target. It's not uncommon for them to be wrong though, most rulers will be able to defeat China if they outmaneuver them, hire enough mercenaries or simply get lucky. Forcing China into a surrender is a very significant thing to do, the spoils of such a treaty are often way more than enough to recover from the losses.

The power of China rises and wanes with their Status and with time, sometimes they will be weak and sometimes they will be unstoppable. A Stable China will be able to match their enemies should they attack or be attacked, while a China suffering from a Famine or Plague isn't nearly as strong. If the Western Protectorate has established itself on the map, a good time to strike at them would be during such a status, it is also a good idea if they are suffering Unrest or are in the middle of a Civil War. During times such as those, subjugated realms tend to break free without much opposition from China.

On the other hand - if China is in a Golden Age it would be most unwise to meddle with them. They will be able to summon both more and better troops, and they tend to want larger realms as their tributaries - even if they don't go after more of them than they would normally. While a China that's in a Golden Age is more threatening, it's also more profitable to ask them for Boons as their effects will be much stronger and last for longer.

If China is Expansionist, they will want to secure land for themselves. It is fairly rare for China to be Expansionist. It is the most common when/if they are ruled by the Mongols or other Altaic Emperors. When China is expansionist, it's not necessarily stronger than it is normally - but it will go after bigger fish. They will target almost any realm, despite size, and try to either force them to pay Tribute or more commonly to subjugate them. Should China lose a war while expansionist, it might be thrown out of Expansionism and into Unrest. Should China be both Expansionist AND in a Golden Age, they will be an unstoppable juggernaut - this is an exceedingly rare combination which at most happen one in every ten games or so.

Worth noting is that China tends to keep to the same area when they go to war. They might, for example, want to make everyone in the Tarim Basin tributaries or subjugate northeastern India. They tend to not divide their interests unless they have to.

(https://forum.paradoxplaza.com/forum/index.php?attachments/tributarychain-png.294912/)

It is not only the Emperor who might go to war in the west - adventurers will at time spill out of China in order to make a new home for themselves. There are three major archetypes:

Sinicised Altaic Tribes - The leader of a Taoist Jurchen tribe might arrive along the Silk Road or via the Steppe to make a new home for themselves in the far west. These act much like normal raiding adventurers, though we've revamped the raiding adventurer system to be more interactive for the player, with adventurers less often outright attacking you - instead they prefer to haggle, potentially offering you plenty of gold for a province to settle in.

Displaced Princes - After a Civil War is lost, a scion of the former ruling dynasty might escape west. These characters start out with a formidable army and bring a lot of wealth with them. Such characters are very amenable to negotiation, and will often pay you extraordinary sums of wealth to be allowed to settle in your lands.

Rebel Generals - If a Civil War is won, a particularly ambitious general might make his way west to found a new Chinese Empire. They often bring what remains of the rebel armies, making them very dangerous. Having the nerve to found a new Chinese Empire will draw the ire of the ruling dynasty in China, often making them put everything else aside in order to crush the western pretenders.

(https://forum.paradoxplaza.com/forum/index.php?attachments/rebel-general-png.294911/)

Note that everything regarding Chinese invasions are fully controllable by Game Rules - you can set China to only take Tributaries and never do land grabs, for example. You can also choose to only have the adventurers, with China never extending outside of the Middle Kingdom, among several other settings.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 29, 2017, 06:55:14 AM
What happens during the Yuan Dynasty?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 29, 2017, 07:15:01 AM
Quote from: Valmy on August 29, 2017, 06:55:14 AM
What happens during the Yuan Dynasty?

That's indeed part of my concern as to whether or not they've actually planned anything for that.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on September 03, 2017, 07:19:08 AM
It is good that they are representing off map stuff rather than just having a 100% secure eastern border onto nothing.
But I'm not sure on what I've seen so far
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 04, 2017, 09:21:25 AM
Quote from: Tyr on September 03, 2017, 07:19:08 AM
It is good that they are representing off map stuff rather than just having a 100% secure eastern border onto nothing.
But I'm not sure on what I've seen so far

:yes:

Today's post about the Silk Road isn't particularly exciting.
Title: Re: Crusader Kings 2 Redux
Post by: Sophie Scholl on September 04, 2017, 08:20:37 PM
Quote from: Valmy on August 29, 2017, 06:55:14 AM
What happens during the Yuan Dynasty?
"If China is Expansionist, they will want to secure land for themselves. It is fairly rare for China to be Expansionist. It is the most common when/if they are ruled by the Mongols or other Altaic Emperors."  That's about all I can discern.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 11, 2017, 08:36:00 AM
This will make the game a bit different.

https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-66-quality-of-life.1043472/

Quote(https://forum.paradoxplaza.com/forum/index.php?attachments/image6-png.298108/)

One brand-new addition to the character screen is the "Restrict Marriage" checkbox. Some of you may have already seen this on last week's stream.

For your children and grandchildren, you can now choose to disable the marriage AI so that they don't get into marriages you don't want. However, note that they may still marry by event, so you better not wait too long to arrange a proper marriage.

To help you do that, you can now also arrange marriages on their behalf as long as "Restrict Marriage" can be enabled.

Since this is an incredibly powerful tool, it does come with some restrictions. First of all, it can only be used on your children and grandchildren.

Second, they have to be your vassals or below, or courtiers in your court or that of a vassal or below.
Third, they cannot have been landed for more than 10 years. After being landed for such a long time they no longer accept their parent or grandparent interfering with their marriage.

Overall, this removes one of the big reasons why players often refrain from landing their children, and provides the control you need to ensure the continued greatness of your dynasty.
Title: Re: Crusader Kings 2 Redux
Post by: dps on September 11, 2017, 06:26:11 PM
Not sure that will make that much difference to most players.  Sure, now you can land your heirs without losing control of who they marry, but unless you can also control their children's educations, I suspect most players will still avoid landing them if they can.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on September 11, 2017, 06:47:57 PM
I'm not sure I care that much about my grandchildren's education as much as them not making shitty marriages to nobodies.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 13, 2017, 12:21:56 AM
Yeah, that's a big improvement. When is this coming out?
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on October 13, 2017, 04:14:37 PM
Anyone knows why my vassal kingdoms aren't integrating into Byzantium after more than 100 years?  I'm at peace - the vassal kings (Sicily and Bosnia) are also at peace - it's been over 100 years for each and still they're not de jure parts.  I don't see any decision to compete the process so I'm guessing something is missing... 
Title: Re: Crusader Kings 2 Redux
Post by: dps on October 13, 2017, 05:19:41 PM
Quote from: Grallon on October 13, 2017, 04:14:37 PM
Anyone knows why my vassal kingdoms aren't integrating into Byzantium after more than 100 years?  I'm at peace - the vassal kings (Sicily and Bosnia) are also at peace - it's been over 100 years for each and still they're not de jure parts.  I don't see any decision to compete the process so I'm guessing something is missing... 

Do you own all of their de jure counties?  Whether or not you or the vassals are at peace should have no impact in them drifting.

Wait a minute--is Bosnia a kingdom?  I thought it was just a duchy.  Duchy don't drift into empires, they drift into kingdoms.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 13, 2017, 06:46:59 PM
Bosnia is a titular Kingdom so it can certainly exist.
Title: Re: Crusader Kings 2 Redux
Post by: dps on October 14, 2017, 07:08:50 AM
Quote from: Valmy on October 13, 2017, 06:46:59 PM
Bosnia is a titular Kingdom so it can certainly exist.

OK, and Sicily is a kingdom but also a duchy.  I think that may be Grallon's problem--his vassals are the duchies.

If not, I don't know what stopping them from drifting.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on October 14, 2017, 07:50:18 AM
I've already asked the HIP people - they want a save game which suggests they don't consider this normal.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 14, 2017, 09:07:13 AM
You probably should have noted in your post that you were playing a mod...
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 16, 2017, 08:46:59 PM
Quote from: Grallon on October 13, 2017, 04:14:37 PM
Anyone knows why my vassal kingdoms aren't integrating into Byzantium after more than 100 years?  I'm at peace - the vassal kings (Sicily and Bosnia) are also at peace - it's been over 100 years for each and still they're not de jure parts.  I don't see any decision to compete the process so I'm guessing something is missing...

Check every county. If there are baronies that are independent or pledge fealty to foreign lords or holy orders then they wont integrate.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 23, 2017, 06:18:12 AM
They just had a dev diary solely devoted to how your characters can choose to write a book about their lives...
Title: Re: Crusader Kings 2 Redux
Post by: dps on October 23, 2017, 11:35:35 AM
Grallon, did you ever get any answer from the HIP people?  Your didn't have any better luck on the main CKII forum at Paradox than you did here.
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on October 29, 2017, 11:04:57 AM
Quote from: dps on October 23, 2017, 11:35:35 AM
Grallon, did you ever get any answer from the HIP people?  Your didn't have any better luck on the main CKII forum at Paradox than you did here.

That's the source of the problem:

QuoteThis annoyed me too and it seems to be a Paradox issue, but HIP is the reason you have this bug, fortunately it's pretty easy to fix.

This has to do with the separate de jure drift defines for kingdoms and empires. In the base game these are identical but in emf_defines.lua kingdom drift is doubled... except it's not:

Code:

NDefines.NTitle.GAME_RULES_DEJURE_LONG = 200
NDefines.NTitle.GAME_RULES_DEJURE_LONG_EMPIRE = 100
NDefines.NTitle.GAME_RULES_DEJURE_SHORT = 70
NDefines.NTitle.GAME_RULES_DEJURE_SHORT_EMPIRE = 35
NDefines.NTitle.GAME_RULES_DEJURE_SHORTEST = 20
NDefines.NTitle.GAME_RULES_DEJURE_SHORTEST_EMPIRE = 10

As you can see empire de jure drift seems to be the shorter of the two but the defines are actually reversed, with the "empire" define being used for kingdoms. The reason your timer is going over 100 is because the kingdoms need 200 years to drift into your empire. Swapping the values fixes this weird issue but the timer will remain the same, with kingdoms drifting into empires in 100/200 years, like this:

Code:

NDefines.NTitle.GAME_RULES_DEJURE_LONG = 100
NDefines.NTitle.GAME_RULES_DEJURE_LONG_EMPIRE = 200
NDefines.NTitle.GAME_RULES_DEJURE_SHORT = 35
NDefines.NTitle.GAME_RULES_DEJURE_SHORT_EMPIRE = 70
NDefines.NTitle.GAME_RULES_DEJURE_SHORTEST = 10
NDefines.NTitle.GAME_RULES_DEJURE_SHORTEST_EMPIRE = 20

It seems Paradox never bothered to check if these work properly... You could also just set both to the same number. Although it's been a while since I looked at this so I might have mixed something up.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on November 16, 2017, 05:34:32 PM
Big implications for geopolitics if true.

(https://i.imgur.com/9Ga6pye.png)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on January 29, 2018, 07:44:14 AM
https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-78-polishing-up-the-map.1067226/

I think P'dox has forgotten their old mantra (which was true) about how more provinces doesn't necessarily equal better gameplay. CK2 now getting in the mix for new provinces.

(https://forum.paradoxplaza.com/forum/index.php?attachments/poland_update-png.331233/)

Quote- Map Update to Poland
    - General overhaul to the De Jure territory of the Kingdom of Poland
    - Vistula (major) river tweaked to be more geographically accurate
    - (Minor) river Oder tweaked for more geographical accuracy
    - (Minor) rivers Warta and Bug added
    - 6 new provinces, mostly improving granularity in Mazovia and Lesser Poland
    - All old provinces moved and reshaped for more consistency
    - Some updated provincial Coats of Arms
Title: Re: Crusader Kings 2 Redux
Post by: Grallon on January 29, 2018, 08:10:12 AM
Quote from: garbon on January 29, 2018, 07:44:14 AM
https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-78-polishing-up-the-map.1067226/

I think P'dox has forgotten their old mantra (which was true) about how more provinces doesn't necessarily equal better gameplay. CK2 now getting in the mix for new provinces.



That's a level of details worthy of the HIP mod.  I wonder if they've been collaborating.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 09, 2018, 03:28:52 PM
How does CK2 DLC work?

As looking through event files for something totally different... I stumble on Jade Dragon events.



#Asking to become tributary
character_event = {
    id = JD.20027
   has_dlc = "Jade Dragon"
    hide_window = yes
    is_triggered_only = yes
    immediate = { FROMFROM = { letter_event = { id = JD.20028 } } }
}


I do not have this DLC.
Could I delete the has jade dragon check and effectively cheat myself into having it? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on February 12, 2018, 12:57:53 PM
There's a Valentine's Day sale over at Paradox and wanted to seize the chance to get a few CK2 DLCs I'm missing.

If I wanted to get a few DLCs out of this list:

- Horse Lords
- Rajas of India
- Charlemagne
- Way of Life
- Reaper's Due
- Monks & Mystics

Which ones should I absolutely get?
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on February 12, 2018, 01:07:55 PM
Way of Life - no matter what faction or time or so you play, it will be relevant.
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 12, 2018, 05:25:39 PM
Yes, Way of Life is essential, IMO.

I would also recommend Horse Lords, even if you're not interested in playing any nomads--the hordes are more the threat they should be early on, but lose strength to relative to feudal realms over time.

You only need Rajas of India if you want to play in India.  Personally, I like playing there, but some people don't.  When the DLC first came out, it caused a big drop in performance on many people's systems, but recent patches have pretty much fixed that.

Charlemagne opens up the 769 bookmark, so you'll want it if you want a longer potential game.  I almost always start in 769, but some folks aren't fans.

I don't recommend either of the other two.  They introduce features that are either overpowered, underdeveloped, or just silly IMO.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2018, 05:33:15 PM
Reaper's Due is strange in that hospitals and doctors were unnecessary. I guess it was okay to show the different types of plagues?

Monks and Mystics is just completely bizarre as it instituted those terrible secret religious practitioners that could lead to massive changes in religion from religions that were never openly around in a realm. Also, I don't know why they thought it would be a good idea to introduce global societies nor why they thought a good idea would be to include things like say having the Dominicans as an order existing from the beginning of all starts (or rulers dressing in monk garb). The main draw for me was the English and German portraits and the passive councilor actions. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on February 12, 2018, 07:30:12 PM
Thanks for the advice: ended up getting Way of Life, Horse Lords and Reaper's Due. The latter one mostly because it has always sorta annoyed me that the Black Plague doesn't really feel very momentous in the game - I hope the DLC improves that.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on February 19, 2018, 04:32:31 AM
Having a blast playing a Zoroastrian kingdom in the 867 start. I have even started an AAR over at Paradox. I hadn't done an AAR in decades.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 19, 2018, 06:17:51 AM
I've been enjoying a game as the Western Roman Empire in the 'When The World Stopped Making Sense' mod. Learning a bit on the modding front as I go to make some key events occur (Anglo-Saxon invasion of Great Britain - well British Isles in my case as Ireland & Scotland only fragmented bits, England & Wales have been solidified to Roman rule; Bolghar/Slavic migrations; Rise and split of Islam). 

One of my emperors decided to settle the Picts as a feoderatus state within the Empire and so there's now a thriving Druidic Pictish settlement in Algeria. :D
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on February 19, 2018, 06:28:08 AM
I have to try that mod eventually. Is it stable?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 19, 2018, 06:33:00 AM
I think I've put in 6-7 hours now and I've only had one crash when I'd first gotten into the actual game screen.  Biggest fault right now is that it doesn't currently simulate some of that stuff that I'm adding in - so typical game play won't see one wanted to play much further into the 7th century.

It is a shame that they don't just have as standard a temporary setup for Islam spreading. There's an experimental version but it doesn't work all that well with result that Islam is generally confined to just Arabia (which isn't all that surprising given that Byzantines and Sassanids don't historically duke it out but given the impact that Islam had would be nice to see even a temporary overpowered chain to make sure it spreads - which is what I'm piecing together for myself).
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 19, 2018, 06:40:05 AM
Map detailing continues:
(https://forum.paradoxplaza.com/forum/index.php?attachments/baltics-update-png.336622/)
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 19, 2018, 08:43:52 AM
It makes playing an uber empire fun?
Surprising. And welcome. Too many games become dull after you lock down a  second kingdom
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 19, 2018, 08:52:24 AM
Well I think obvious from my posts, I'm not all that jazzed about it. Won't actually do anything on the blobbing front and will likely just add to performance issues for those on the lower end. If someone wants an uber detailed map, they can go to HIP.
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 19, 2018, 05:26:00 PM
Yeah, I'd certainly be in favor of some changes/improvements to the map, but I'm not sure that the way they're going is actually going to be an improvement.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 20, 2018, 12:00:46 AM
Quote from: Tyr on February 19, 2018, 08:43:52 AM
It makes playing an uber empire fun?
Surprising. And welcome. Too many games become dull after you lock down a  second kingdom

Really? How? My empires are always doomed to die in bloody civil wars.

I don't see how this change would change your results or mine in any way though.
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on February 20, 2018, 11:09:34 AM
Quote from: celedhring on February 19, 2018, 04:32:31 AM
Having a blast playing a Zoroastrian kingdom in the 867 start. I have even started an AAR over at Paradox. I hadn't done an AAR in decades.

...and who are we, foot mops? Wht don't you post it here, too?  :mad:

L.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on February 20, 2018, 11:10:13 AM
Quote from: Pedrito on February 20, 2018, 11:09:34 AM
Quote from: celedhring on February 19, 2018, 04:32:31 AM
Having a blast playing a Zoroastrian kingdom in the 867 start. I have even started an AAR over at Paradox. I hadn't done an AAR in decades.

...and who are we, foot mops? Wht don't you post it here, too?  :mad:

L.

It's in Spanish  :P

https://forum.paradoxplaza.com/forum/index.php?threads/rey-de-reyes-aar-zoroastriana-ck2.1069846/
Title: Re: Crusader Kings 2 Redux
Post by: Pedrito on February 20, 2018, 11:12:27 AM
Quote from: celedhring on February 20, 2018, 11:10:13 AM
Quote from: Pedrito on February 20, 2018, 11:09:34 AM
Quote from: celedhring on February 19, 2018, 04:32:31 AM
Having a blast playing a Zoroastrian kingdom in the 867 start. I have even started an AAR over at Paradox. I hadn't done an AAR in decades.

...and who are we, foot mops? Wht don't you post it here, too?  :mad:

L.

It's in Spanish  :P

https://forum.paradoxplaza.com/forum/index.php?threads/rey-de-reyes-aar-zoroastriana-ck2.1069846/
<_<

L.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on February 20, 2018, 11:27:07 AM
I thought about writing it in English to get a larger audience (the Spanish AAR forum is a bit of a dead zone anyway) but meh, it's pretty much a divertimento and writing it in English would require more effort.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 24, 2018, 04:31:43 AM
Doing pretty well in my latest Byz 867 game. I actually haven't had to do much holy warring in the East. Just conquered Cilicia, Galilee and half of Antioch. The conquest of Cilicia was enough to topple the rest of the dominoes. My eastern Dukes have since overrun Armenia, Georgia and Alania while also making in roads into Syria with only a minimal amount of  assistance from me. I've spent most of my time and resources reestablishing the Byz position in the Balkans and the Mediterranean.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fvg4UXKB.jpg&hash=c815d16b3ded669d5d05347873c34256cea72ef0) (https://imgur.com/vg4UXKB)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBGntmgZ.jpg&hash=07fa0ff9f70d5092442e74997b57c065cf80a27c) (https://imgur.com/BGntmgZ)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9ueALZY.jpg&hash=b3176df5cc0e2cb523c0067e2ba31bf9de48863c) (https://imgur.com/9ueALZY)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 25, 2018, 05:56:26 AM
The Black Sea is a Byzantine Lake and we're knocking on the gates of Jerusalem. Most importantly I've cleaned up all the border gore.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fxfsd1EA.jpg&hash=dad9243421346774b5f886ea5982f2e9e7e052c9) (https://imgur.com/xfsd1EA)
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on February 25, 2018, 06:14:04 AM
A bit about my Zoroastrian save, I began playing as the independent Satrapy of Karen, in 867:

(https://forumcontent.paradoxplaza.com/public/322944/upload_2018-2-15_19-16-18.png)



Here the situation in 928. I have been expanding to the east (the Samanids collapsed in an amalgam of small kingdoms that were easily picked off), and I also preyed on the weakest muslim states in the south. I've been trying to keep relations high with the two muslim blobs to the south (Abassids and Saffavids/Bahramids), in order to avoid Holy Wars.

(https://forumcontent.paradoxplaza.com/public/324028/upload_2018-2-19_16-20-27.png)

Now, my king has just been assassinated by his brother, who has godawful stats and now the "murderer" and "kinslayer" traits. Everybody hates me  :lol:

Fortunately the big muslim Persian state to the south (Bahramids) has converted to Shia, so I no longer risk being double-teamed by them and the Abassids.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 25, 2018, 07:16:04 AM
"Your borders are ugly" should be added as a CB.

QuoteReally? How? My empires are always doomed to die in bloody civil wars.

I don't see how this change would change your results or mine in any way though.
Civil wars at that stage are usually whack-a-mole. They're unlikely to have drastically more men than you, and they're scattered across the country. Also you should have money for mercs.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 25, 2018, 03:01:56 PM
There is a standalonr mod, Jos, that adds such a cb. Personally though I prefer the enclave independence mod.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 25, 2018, 03:10:10 PM
Quote from: Tyr on February 25, 2018, 07:16:04 AM
Civil wars at that stage are usually whack-a-mole. They're unlikely to have drastically more men than you, and they're scattered across the country. Also you should have money for mercs.

Sure. But that is not sustainable. Eventually you will have a shitty King or a secession crisis or a big foreign war. Then you are going down.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on February 25, 2018, 03:14:15 PM
Quote from: Valmy on February 25, 2018, 03:10:10 PM
Quote from: Tyr on February 25, 2018, 07:16:04 AM
Civil wars at that stage are usually whack-a-mole. They're unlikely to have drastically more men than you, and they're scattered across the country. Also you should have money for mercs.

Sure. But that is not sustainable. Eventually you will have a shitty King or a secession crisis or a big foreign war. Then you are going down.

The only sustainability issue I ever found was the mentioned boredom of constantly hitting rebellions whilst waiting until you're able to declare war on a foreigner.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 25, 2018, 03:16:34 PM
Quote from: Tyr on February 25, 2018, 03:14:15 PM
The only sustainability issue I ever found was the mentioned boredom of constantly hitting rebellions whilst waiting until you're able to declare war on a foreigner.

Ok but that is not what I experience.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 25, 2018, 03:17:56 PM
Quote from: Valmy on February 25, 2018, 03:16:34 PM
Quote from: Tyr on February 25, 2018, 03:14:15 PM
The only sustainability issue I ever found was the mentioned boredom of constantly hitting rebellions whilst waiting until you're able to declare war on a foreigner.

Ok but that is not what I experience.

git gud then
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 25, 2018, 03:18:09 PM
If you snowball enough you don't have to worry even during say a decency. If you don't, that's really where the fun is. Going up and going down with the aim of coming up again.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 25, 2018, 03:19:50 PM
Quote from: Tamas on February 25, 2018, 03:17:56 PM
git gud then

I don't know. Giting gud just seems like it makes it really boring. Tyr is not very motivating.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 25, 2018, 03:23:55 PM
Quote from: garbon on February 25, 2018, 03:18:09 PM
If you snowball enough you don't have to worry even during say a decency. If you don't, that's really where the fun is. Going up and going down with the aim of coming up again.

Which is pretty much how my games go.

It is kind of funny. My realms are a pinnacle of stability...until they are not. I even kind of cheese it by choosing seniority or other game-y succession laws instead of being awesome and keeping whatever is traditional.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 25, 2018, 03:30:49 PM
Bribery is also important. Honorary titles, cash and unwarranted council positions. Plus use of spymaster to intimidate and chancellor to win over diplomatically.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 25, 2018, 03:33:35 PM
Quote from: garbon on February 25, 2018, 03:30:49 PM
Bribery is also important. Honorary titles, cash and unwarranted council positions. Plus use of spymaster to intimidate and chancellor to win over diplomatically.

Yeah my council is usually the top lords. I use all those things. I am able to keep the ship rocking along fine until something goes wrong and something always eventually goes wrong.

Though maybe I could throw around a bit more cash.

Next time a play a game and I get to the point I have a big realm I will come here and see if maybe I can figure out what I am doing wrong.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 26, 2018, 07:07:14 PM
Jerusalem has been reclaimed from the infidel and there was much rejoicing across Christendom.  :showoff:

(https://i.imgur.com/9qzlQjo.jpg)

The Brotherhood of the Holy Seplucher steps up and vows to make sure that the Holy Land never falls again.

(https://i.imgur.com/n6ZUReN.jpg)

The emperor is such a masterful diplomat that his dog and cat now get along.  :wub:

(https://i.imgur.com/EkaV3XR.jpg)

The Empire has now almost completely reclaimed what the game considers its "dejure lands" but we all know that Eastern Roman Empire ruled far more than that. The rest of the Levant, Egypt and Libya beckon.

You may have noticed that Iberia seems to have been taken over by Catholics. It hasn't, it's  actually been taken over by Jews. From what I can tell the king before this one must have had his focus set on heritage and was tutored by a jewish courtier. That's my suspicion rather than secret society take over because the culture of that king is sephardic. His father was Andulsian and mother Visigothic (as is the current king, his son). Secret society shenanigans wouldn't have changed the culture like that.
(https://i.imgur.com/AMvB6AZ.jpg)
(https://i.imgur.com/J9iEplu.jpg)
(https://i.imgur.com/54icdbF.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 26, 2018, 07:29:32 PM
On to Alexandria Tim?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 26, 2018, 07:39:13 PM
Quote from: Valmy on February 26, 2018, 07:29:32 PM
On to Alexandria Tim?

Too gamey. Next time I fight the Tulunids my goal will be to conquer the rest of the Holy Land. Then I'll attempt to seize the Nile Delta.

Elsewhere, I think I will target the Islid's in Tunisia.
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on February 26, 2018, 11:11:33 PM
As Christian Emperor, it is your sacred duty to ignore the Saracens at your gates and try to murder the Jews over in Spain.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 27, 2018, 07:29:27 AM
That would be overextending at this point. I'm not going to repeat Justinian's mistake.

The Pope has called a crusade upon them from the papacy in Calais? Somewhere around there anyways. No idea how that happened, Rome is ruled by an independent Catholic bishop. I guess they must have fell to the North Africans while I wasn't looking early on and then got liberated by the Italians?

Anyhow, since last I posted I've liberated Ascalon and Corsica from the infidels and conquered Istiria for my Croatian vassal. My Bulgurian vassal conquered a Hungarian border county. I also gave the Brotherhood a donation and a castle in Jerusalem, and vassalized them.
(https://i.imgur.com/oisHgmH.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: mongers on February 27, 2018, 12:24:00 PM
Had my first play with this a couple of days ago, seems a great deal better than what I remember of CK1. 
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on February 27, 2018, 12:25:28 PM
Quote from: mongers on February 27, 2018, 12:24:00 PM
Had my first play with this a couple of days ago, seems a great deal better than what I remember of CK1.

Don't be hung up on not understanding the mechanics, just go with the flow. The enjoyment of the game plummets greatly when you have figured out the mechanisms and can run circles around the AI.
Title: Re: Crusader Kings 2 Redux
Post by: mongers on February 27, 2018, 02:46:06 PM
Quote from: Tamas on February 27, 2018, 12:25:28 PM
Quote from: mongers on February 27, 2018, 12:24:00 PM
Had my first play with this a couple of days ago, seems a great deal better than what I remember of CK1.

Don't be hung up on not understanding the mechanics, just go with the flow. The enjoyment of the game plummets greatly when you have figured out the mechanisms and can run circles around the AI.

Thanks for that , Tamas, very sound advice.
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 27, 2018, 05:07:47 PM
Quote from: Tamas on February 27, 2018, 12:25:28 PM
Quote from: mongers on February 27, 2018, 12:24:00 PM
Had my first play with this a couple of days ago, seems a great deal better than what I remember of CK1.

Don't be hung up on not understanding the mechanics, just go with the flow. The enjoyment of the game plummets greatly when you have figured out the mechanisms and can run circles around the AI.

But, but, I enjoy running circles around the AI.  :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 27, 2018, 11:16:14 PM
Quote from: Tamas on February 27, 2018, 12:25:28 PM
Quote from: mongers on February 27, 2018, 12:24:00 PM
Had my first play with this a couple of days ago, seems a great deal better than what I remember of CK1.

Don't be hung up on not understanding the mechanics, just go with the flow. The enjoyment of the game plummets greatly when you have figured out the mechanisms and can run circles around the AI.

No wonder I enjoy this game so much :P
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 28, 2018, 08:11:49 AM
Was really lucky today. The Tulunid sultans just kept dying of disease one after another. So me and the King of Jerusalem just rolled over Egypt and much of North Africa. The rest of North Africa was conquered by a Catholic liberator and they got enough to crown themselves King.

The crusade in Hispania has been going strong for a while but hasn't been able to win.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FruVOqiY.jpg&hash=72423b7eff33741f05241c42c228b1ea81a5a8da) (https://imgur.com/ruVOqiY)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAgue6RV.jpg&hash=300212de28ec8c1d743ac8ddada36423b2d7fbe6) (https://imgur.com/Ague6RV)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 02, 2018, 10:19:28 PM
Rome was taken by the Norse, making it easy for me to take the city and end the schism. No need to wait forever to forge claims for me. Thomas is now known as Thomas the Saint.

(https://i.imgur.com/Vv5AbjX.jpg)

The crusade against Hispania is a success! Too bad for the papacy that the King of Brittany converted to Orthodoxy.

(https://i.imgur.com/EoxKIYH.jpg)

The Kingdom of Jerusalem liberates the rest of Egypt.

(https://i.imgur.com/nre3iVn.jpg)

Sweden manages to reform the Germanic Faith. The Brits and Germans are in trouble.

(https://i.imgur.com/sxogqsX.jpg)

The realm towards the end of the reign of Agathe the Butcher. Not really sure why that name stuck considering she didn't govern that much more harshly than her predecessors, but when you father is a Saint I guess you get judged more harshly. She lived well into her seventies and her son predeceased her, allowing her young adult grandson to take the throne after her.

(https://i.imgur.com/kjrOr2i.jpg)

Kosmas has only reigned a few years, but his vassals have conquered the Arabian coast, capturing the saracen temples of Mecca and Medina. I really want to conquer the North African coast, but the enemy is too strong for me to crush before everyone else in Eurasia overruns my borders. Going to have to wait for the infamy to go down. The fact that my vassals keep conquering the Ukraine and I keep giving them independence helps.

(https://i.imgur.com/wHcyJif.jpg)
(https://i.imgur.com/rYHxOmX.jpg)

Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on May 14, 2018, 08:25:24 PM
The announced update to Crusades might rope me back into this game. That looks really, really good and is what I've been waiting a long time for.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 14, 2018, 11:23:24 PM
Quote from: Habbaku on May 14, 2018, 08:25:24 PM
The announced update to Crusades might rope back into this game. That looks really, really good and is what I've been waiting a long time for.

What kind of changes?
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on May 14, 2018, 11:30:38 PM
https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-83-god-wills-it.1097740/

Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 15, 2018, 03:25:31 AM
Quote from: Habbaku on May 14, 2018, 08:25:24 PM
The announced update to Crusades might rope me back into this game. That looks really, really good and is what I've been waiting a long time for.

Yeah, about time. I wonder of the 'special crusades' will also make more use of the knightly orders.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 15, 2018, 05:23:46 AM
Quote from: Habbaku on May 14, 2018, 11:30:38 PM
https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-83-god-wills-it.1097740/

Thank you
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on May 16, 2018, 04:03:54 PM
That sounds good. Might make me play this game again.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 19, 2018, 07:33:27 AM
They look to be swooping up various mod ideas for the new expansion (and I don't blame them).

https://forum.paradoxplaza.com/forum/index.php?threads/baptism-or-war-force-the-choice-in-crusader-kings-ii-holy-fury.1098280/

QuoteBaptism or War! Force the Choice in Crusader Kings II: Holy Fury

"One heart and one soul against the Christian name." So went the message from Estonia after the routing of the Teuton invaders at Umera. The fires of faith burn hot, as local gods come under attack from a universal church that offers a stark choice - God or the Sword?

Crusader Kings II: Holy Fury is the newest and one of the most wide-ranging expansions to Paradox Development Studio's beloved medieval grand strategy role-playing game. Take charge of a body of righteous warriors in Holy Fury, leading your army on a Crusade for the faith, or defending against attackers. Holy Fury takes its inspiration from the Northern Crusaders of Catholic Europe against its Pagan neighbors. Play either side in a new holy war.

In Holy Fury, Pagan rulers who reform their religion instead of converting will have a chance to design that new Reformed Paganism. A religion of peace or one of war? Will you be guided by the stars or bow to the whims of bloodthirsty gods? Who will lead this new church? Build a new creed on the ashes of the old ways.

Other features in Crusader Kings II: Holy Fury include:

  • Shattered and Random Worlds: Start your game on a fictional map of Europe as a small realm fighting for space, or on a random map with historical analogues for the great kingdoms of yore.
  • Warrior Lodges: Join a Pagan warrior lodge and raid your way up the ranks, unlocking access to powerful allies and greater military skill.
  • Legendary Bloodlines: Descendants of great warrior heroes will have bonuses that match the accomplishments of their forefathers, including historical bloodlines of Charlemagne, Genghis Khan and others.
  • Sway or Antagonize Your Neighbors: Try to win a reluctant vassal through charm and persuasion, or provoke someone you want to push into conflict.
  • Sainthood: Pious Catholics can become canonized, passing on their glory to their descendants and making their resting place a site of great value.
  • Coronations: Feudal kings and emperors must find clergy to crown them, since all power descends from the heavens.
  • New Crusade Events: Deeper gameplay for the religious wars of the era.
  • New Succession Laws: A Pagan Elder Council may have the final word in how a realm is divided among heirs, or a ruler may challenge his brother to combat to unify a realm.
  • And much more: Changes to religion, custom names for people or objects, deeper baptismal mechanics, lists of people you've killed, and other small changes for flavor and variety.

Like all Crusader Kings II expansions, Holy Fury will be accompanied by a major free update for all Crusader Kings players, including changes to how Crusades work.

Holy Fury is coming in 2018 for the suggested retail price of $19.99..
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 19, 2018, 07:39:04 AM
(https://steamcdn-a.akamaihd.net/steam/apps/756660/ss_638274edbd7e6943860163b83da7e9910ed519e3.1920x1080.jpg?t=1526722212)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 21, 2018, 02:53:01 AM
So they decide to make it into a board game and launch it with a kickstarter?

https://www.kickstarter.com/projects/1192053011/crusader-kings-the-board-game-lead-your-dynasty-to

Also, I guess for broader appeal they chose people not of the CK era?

(https://ksr-ugc.imgix.net/assets/021/295/333/5d379bf426e0a82b131ca3fe293b23b0_original.jpg?w=680&fit=max&v=1526843308&auto=format&q=92&s=7f17bba042c1fcbad9afba497eb68298)
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on May 22, 2018, 09:05:25 PM
Yeah, using Henry VIII was what prevented me from even thinking of ordering that. There are dozens of valid Medieval people to use, but they choose...a Tudor.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on May 23, 2018, 02:12:29 AM
It's just advertising. Don't judge a game by the cover.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on May 23, 2018, 11:50:44 AM
I know, but the game is named "Crusader Kings", Henry VIII was born after the last crusade took place.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on May 23, 2018, 06:48:38 PM
Quote from: jimmy olsen on May 23, 2018, 02:12:29 AM
It's just advertising. Don't judge a game by the cover.

I think you can tell a bit about a product by how it is advertised. Using Renaissance people to represent Medieval people is not a great sign that this game takes its history very seriously.

Also I am heartily sick of Henry VIII being used as some kind of example of a King and man of the olden times. He was pretty exceptional and unusual and should not be used to represent 'generic pre-industrial Euro monarch'.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on May 23, 2018, 06:54:24 PM
What about a game called "Crusader Kings" that doesn't show the Middle East?  That seems like a fairly big omission.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on May 24, 2018, 04:01:33 AM
Quote from: Valmy on May 23, 2018, 06:48:38 PM
Quote from: jimmy olsen on May 23, 2018, 02:12:29 AM
It's just advertising. Don't judge a game by the cover.

I think you can tell a bit about a product by how it is advertised. Using Renaissance people to represent Medieval people is not a great sign that this game takes its history very seriously.

Also I am heartily sick of Henry VIII being used as some kind of example of a King and man of the olden times. He was pretty exceptional and unusual and should not be used to represent 'generic pre-industrial Euro monarch'.

If you get your history from what's covered by TV documentaries, you will quickly conclude that once the Roman Empire fell, Henry VIII started killing off his wifes, which directly led to WW2, which was won by the Normandy landings and by yelling Nuts in the Ardennes. Celebration didn't last long though because Kennedy got shot and then Princess Diana died.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on May 29, 2018, 03:49:27 AM
Was playing as a lowly French count and had one of those great fun things happening. I became the lover of the Queen of France, with the net result that the 4 children she's had have all been mine, while the King of France became a massive cuckold. Funny thing is, only the youngest son has been exposed as a bastard - which is when the king found out about us. Mysteriously, he died shortly afterwards (not by my hand, I the queen herself was behind it). Now, I recognized the official bastard, and he's now my heir (my own wife only having given me female children). This will give me the Dukedom of Anjou and a much coveted jump in the ranks. But I wonder, is there any chance that the other 3 bastards will at some point exposed as such?

Sometimes I just love this game. This could be part of a tv show.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on June 08, 2018, 11:13:16 AM
New view.

(https://forum.paradoxplaza.com/forum/index.php?attachments/ddcharview_yourcharacter-png.378139/)
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on June 08, 2018, 11:54:47 AM
That's a lot of icons.
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on June 08, 2018, 12:31:10 PM
"the Lame" is redundant though.  All kings of Sweden were pretty lame.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 06, 2018, 04:36:53 AM
This seems... unnecessary.

(https://forum.paradoxplaza.com/forum/index.php?attachments/clipboard02-png.386481/)
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on July 06, 2018, 04:42:18 AM
I wonder how many DLCs away we are from a Vinland expansion.  :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: dps on July 06, 2018, 12:16:59 PM
Quote from: garbon on July 06, 2018, 04:36:53 AM
This seems... unnecessary.


Yeah.  I'm not particularly opposed to having more counties, but Iceland isn't a place that needs them.  And given some of the other screenshots I've seen, I'm not a big fan of exactly how they are redrawing the counties in other places, either.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 06, 2018, 12:21:39 PM
I think the new Scandinavian ones look a bit ugly but not opposed to them in those regions for more strategic depth. None of that is need for Iceland. :D
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on July 06, 2018, 01:27:22 PM
Iceland wasn't even settled in the days of Charlemagne.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on July 06, 2018, 02:18:49 PM
Quote from: Razgovory on July 06, 2018, 01:27:22 PM
Iceland wasn't even settled in the days of Charlemagne.
Could have been Irish hermits there in the 9th century.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 06, 2018, 02:29:44 PM
Quote from: Caliga on July 06, 2018, 02:18:49 PM
Quote from: Razgovory on July 06, 2018, 01:27:22 PM
Iceland wasn't even settled in the days of Charlemagne.
Could have been Irish hermits there in the 9th century.

Certainly not four counties worth.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on July 06, 2018, 04:09:33 PM
Irish hermits need lebensraum.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on July 07, 2018, 03:18:15 AM
Iceland is such an irrelevancy to the game there's more of a case for just not including it.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 07, 2018, 01:22:00 PM
Agreed. It should be one county if it is included at all.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on July 07, 2018, 02:38:22 PM
Do we know when this is expected to be out?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on July 08, 2018, 12:57:23 AM
Quote from: Jacob on July 07, 2018, 02:38:22 PM
Do we know when this is expected to be out?


Nope
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 13, 2018, 08:20:23 AM
(https://forum.paradoxplaza.com/forum/index.php?attachments/clipboard05-png.388397/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/clipboard01-png.388400/)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 20, 2018, 04:54:42 AM
Holy orders to remain unplayable but finally copying mod to give them their own gov't form. Minor details on new ways to interact with them.

https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-92-orders-of-magnitude.1111253/

(https://forum.paradoxplaza.com/forum/index.php?attachments/clipboard01-png.390009/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/clipboard03-png.390011/)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on July 20, 2018, 09:20:04 AM
'Might I offer the Island of Rhodes instead?'
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 27, 2018, 03:28:57 AM
Fun details about dynamic events for the various 'special' historical crusades.

https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-93-venetian-guile.1112235/

(https://forum.paradoxplaza.com/forum/index.php?attachments/clipboard01-png.391979/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/image1-jpg.391974/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/clipboard01-png.391985/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/clipboard01-png.391990/)
Title: Re: Crusader Kings 2 Redux
Post by: Drakken on July 27, 2018, 10:12:14 PM
HOTTT
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 30, 2018, 06:53:00 PM
Why would I want to limit the ability to form Crusader states to the player?
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 31, 2018, 01:20:02 AM
Did you just pass over the word 'dynamic'? Presumably that would be for the same people who do not the AI forming dynamic kingdoms via decision (which is the default setting as CK2 currently existings).
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 31, 2018, 04:51:29 AM
Quote from: garbon on July 31, 2018, 01:20:02 AM
Did you just pass over the word 'dynamic'? Presumably that would be for the same people who do not the AI forming dynamic kingdoms via decision (which is the default setting as CK2 currently existings).

I don't see why I would want to do that either.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on July 31, 2018, 04:57:42 AM
Okay, well some people don't like the dynamic setup as they like things to vaguely follow history which is hard when you're suddenly facing say, the Kingdom of Poitou.

And that's why there are game rules so different people can tweak it to be how they like.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on July 31, 2018, 02:10:36 PM
I've been playing a game for the first time in a while. Playing a Christian realm is significantly easier when you can switch to seniority succession right off the bat, and free investiture shortly thereafter.
Title: Re: Crusader Kings 2 Redux
Post by: dps on July 31, 2018, 10:50:48 PM
Quote from: garbon on July 31, 2018, 04:57:42 AM
Okay, well some people don't like the dynamic setup as they like things to vaguely follow history which is hard when you're suddenly facing say, the Kingdom of Poitou.

And that's why there are game rules so different people can tweak it to be how they like.

Yeah, I can understand why people would want that, but it seems a bit pointless in a game in which, even without dynamic kingdoms, you often end up with things like having Poland where Brittany should be and Denmark where Poland should be.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 03, 2018, 03:25:45 AM
Teutonic order and Reconquistas.

(https://forum.paradoxplaza.com/forum/index.php?attachments/northerncrusade01-png.394073/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/reconquista01-png.394078/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/reconquista02-png.394079/)

(https://forum.paradoxplaza.com/forum/index.php?attachments/reconquista07-png.394085/)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 07, 2018, 09:59:58 AM
Considering that the Iberian and Baltic Crusades had such significant long term effects I am glad to see more focus put on them.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 09, 2018, 12:55:25 AM
Speaking of Iberian crusades...my 1066 start as Navara is going well.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmyMDz5e.jpg&hash=be3edad5b0b43bb03dd47741b69819bcb8aad940)

That is Anglo-Saxon England by the way. Harold beat the Nowegians and the Normans. They then went on to win the Crusade for Jerusalem around 1105-1110ish.

A muslim khanate conquered most of Hungary around that time and since then has been almost completely partioned between them.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 10, 2018, 05:26:28 AM
(https://forum.paradoxplaza.com/forum/index.php?attachments/06_trade_route-png.396252/)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 10, 2018, 05:58:43 AM
From 2 province minor to Emperor in 101 years

(https://i.imgur.com/WHrMvC0.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 10, 2018, 06:30:46 AM
Actually here's a better version of the full revised path along the bottom of the map.

(https://forum.paradoxplaza.com/forum/index.php?attachments/ck2_179-png.396256/)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on August 10, 2018, 08:40:48 AM
Is there an ETA on this DLC yet?
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on August 13, 2018, 01:58:06 AM
Had a fun little moment recently.

Earlier the Pope had called a crusade - against pagan Saxons. I went all in, and had something like 58% of the contribution... yet the land all went to a Khazar Khan (who was Christian). I thought I'd be getting it, but whatever... must have missed something somewhere.

Some generations later the Pope calls a crusade for Jerusalem. I decide to sit it out, since clearly I haven't figured out how to make it work for me. Besides, I have other things going on.

The bastard pope then excommunicates me! The nerve. Funny thing is that while the (amazingly coherent) Byzantine empire controlled all of Italy (and Provence) in addition to the usual lands, I had the Duchy of Spoleto, including Rome. In other words the Pope had already lost his holdings - I guess the Byzantines took them away from him before they lost the land to me.

Anyhow, I'm excommunicated so I think "fuck it" and install my an anti-Pope. Nothing much happens.

Reading up, I learn that to get rid of the original Pope I have to declare war on him... but I can't do that, because he doesn't have any actual holdings.

What I can do, however, according to the intrigue menu is "restore the Papacy". So I do that. The Pope gets the counties around Rome, I get 1000 piety (and shortly thereafter "the Holy" as my byname). This finally allows me to declare war on the Pope, which I promptly do, beating him soundly and installing my own man on the Papal throne (surrounded by a bevy of Byzantine cardinals).

I found it amusing anyhow, even if - like most CK2 stories - it probably isn't...
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 13, 2018, 04:08:00 AM
Byzantine cardinals? Did they go Catholic despite conquering/inheriting Italy?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 13, 2018, 05:49:49 AM
Pelaio II is a True Christain Knight!  First time in over 950 hours of play to get that achievement.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwb0xP7X.jpg&hash=01cd0f4cab2d5cc139d70e6c5e4da31711c8c9be) (https://imgur.com/wb0xP7X)

Fatamids got lucky while the Byzantines were fighting in Europe.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFwj4Uef.jpg&hash=14cc6b3bf03e82d37b7ca915bfb61e8b429267b6) (https://imgur.com/Fwj4Uef)

The young Duke of Fes inherited the Duchy of Champagne.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhYZ7ynX.jpg&hash=3ffe5ab07cc7c864153d55895bed33cddada9e36) (https://imgur.com/hYZ7ynX)
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on August 13, 2018, 11:58:35 AM
Quote from: jimmy olsen on August 13, 2018, 04:08:00 AM
Byzantine cardinals? Did they go Catholic despite conquering/inheriting Italy?

Nah, the Byzantine empire controls Italy - except Spoleto. As usual, Italian Cardinals dominate - they're just part of the Byzantine empire.

Had a fun moment where the Ummayad Shah converted to Christianity and was married to a the Byzantine Empress. Luckily the Empress died from stress before she produced an heir to unite the two realms. That would've been a bit uncomfortable.

The Byzantines have been pretty entertaining this game. At one point their emperor converted to whatever the Chinese religion is, which was pretty hilarious. He got done in by empire wide revolts after a few decades though, so they're back to being Orthodox.

Another interesting feature of this game is that there's a sizeable Shi'a Caliphate in play as well. Normally the Shi'a appear and are put down in short order - at least as far as I've seen.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 13, 2018, 05:32:48 PM
The Fatamids are Shia in my game.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 13, 2018, 06:15:24 PM
If you start in a time period post the Shia Caliphate Rising event can happen, that shouldn't be surprising.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on August 13, 2018, 06:35:05 PM
Quote from: garbon on August 13, 2018, 06:15:24 PM
If you start in a time period post the Shia Caliphate Rising event can happen, that shouldn't be surprising.

Indeed  :lol:

I was - in case it's unclear - referring to games started before the historical rise of the Shi'a Caliphate. I always start in the earliest time period personally - I could've made that clearer.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 13, 2018, 07:16:06 PM
Quote from: Jacob on August 13, 2018, 11:58:35 AM
Quote from: jimmy olsen on August 13, 2018, 04:08:00 AM
Byzantine cardinals? Did they go Catholic despite conquering/inheriting Italy?

Nah, the Byzantine empire controls Italy - except Spoleto. As usual, Italian Cardinals dominate - they're just part of the Byzantine empire.

Surely cardinals must be catholic though and if the Byzantines have held onto Italy for a while their bishops must be orthodox.
Title: Re: Crusader Kings 2 Redux
Post by: dps on August 13, 2018, 09:42:47 PM
Quote from: Jacob on August 13, 2018, 01:58:06 AM
Some generations later the Pope calls a crusade for Jerusalem. I decide to sit it out, since clearly I haven't figured out how to make it work for me. Besides, I have other things going on.

The bastard pope then excommunicates me! The nerve.

In my current game,, the pope excommunicated me for not joining a crusade.  First time that had ever happened to me.  No big deal, though.  I did some stuff to get more piety and sent him a gift after the crusade ended, and he lifted the excommunication.  No Catholic realm had attacked me in the meantime.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on August 14, 2018, 01:13:09 AM
Quote from: jimmy olsen on August 13, 2018, 07:16:06 PM
Surely cardinals must be catholic though and if the Byzantines have held onto Italy for a while their bishops must be orthodox.

Surely. Which is why I said "Byzantine" which is a political affiliation, not "Orthodox" which is the religious affiliation. They were all Italian Catholics appointed from the Byzantine empire. You know, as per the Papal politics screen where you can allocate funds to have your bishops elected to the college of Cardinals.
Title: Re: Crusader Kings 2 Redux
Post by: Jacob on August 14, 2018, 01:14:53 AM
Quote from: dps on August 13, 2018, 09:42:47 PM
Quote from: Jacob on August 13, 2018, 01:58:06 AM
Some generations later the Pope calls a crusade for Jerusalem. I decide to sit it out, since clearly I haven't figured out how to make it work for me. Besides, I have other things going on.

The bastard pope then excommunicates me! The nerve.

In my current game,, the pope excommunicated me for not joining a crusade.  First time that had ever happened to me.  No big deal, though.  I did some stuff to get more piety and sent him a gift after the crusade ended, and he lifted the excommunication.  No Catholic realm had attacked me in the meantime.

Yeah... I checked and saw that I could ask him to lift the excommunication so I did. The predicted answer was "maybe"... I thought he might ask for money or something, but he said no. Problem was that after that I couldn't ask again - the answer was "no" because "I already told you no"... so Anti-Pope and war it was.
Title: Re: Crusader Kings 2 Redux
Post by: dps on August 14, 2018, 02:15:47 AM
When I asked, it was "yes".  But if the odds are roughly the same as when you try to revoke someone's title and the answer is "maybe", you probably had a pretty good shot.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 14, 2018, 08:37:53 PM
Most of Mali has been conquered by my vassals, while I have put a vassal on the throne of Aquitaine reborn.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMum4Qkp.jpg&hash=420f61adcd813e07f1db596919cdcbd634c6d76d) (http://'https://imgur.com/Mum4Qkp')
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 15, 2018, 07:26:19 AM
Plague killed my son. No matter, he was possessed, my genius grandson will inherit! Nope, dead from the plague. No matter, my daughter, married to my first kinsman to be elected Holy Roman Emperor will inherit!

And she did and has pretty good stats too, but of course her husband died, and her 2nd husband, and her 3rd. I'm on her 4th now and the plague is over.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 16, 2018, 06:20:18 PM
The Emperesses died in childbirth before the walls of Alexandria while on Crusade.

Her eldest son earned the name of Hammer at the age of 7 or 8 with Hispania's victory.

I didn't want to concentrate on that end of the map, wanting to keep the focus on my expansion into the rest of Western Europe. So I gave Egypt to my younger brother, waited until I came into my majority to give the kingdom time to recover, and then gave him independence.

The Fatamids are done. Not only did they lose Egypt, a catholic vassal of theirs (duke of Arabia) successfully pressed his claim to Jerusalem. Their rest of their lands on the Arabian peninsula rebelled and all that's left is like three or four counties in Anatolia.

Mongols are growing ominously large, but thankfully seem concentrated on India for now, having successfuly conquered Ustang and Pala.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 18, 2018, 06:23:34 AM
National account of Armenia talking about CK2

https://twitter.com/armenia/status/1029296342500298754
QuoteHave you played @CrusaderKings 2⚔️ as the #Kingdom of #Armenia 👑🇦🇲? Start as the historical Bagratid Dynasty🏰 and become the #King of #Kings🤴🏻!!!
Title: Re: Crusader Kings 2 Redux
Post by: Tonitrus on August 18, 2018, 06:45:54 PM
Quote from: jimmy olsen on August 18, 2018, 06:23:34 AM
National account of Armenia talking about CK2

https://twitter.com/armenia/status/1029296342500298754
QuoteHave you played @CrusaderKings 2⚔️ as the #Kingdom of #Armenia 👑🇦🇲? Start as the historical Bagratid Dynasty🏰 and become the #King of #Kings🤴🏻!!!

And, of course, the comments do the immediate downward spiral into Turkey v. Armenia...
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 19, 2018, 12:02:53 AM
Yeah but every conversation involving Armenia on the internet get there eventually.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on August 31, 2018, 05:50:11 AM
CK2 is adding randomised world* starts. What a waste of time.

*map is same but everything else is randomised.
Title: Re: Crusader Kings 2 Redux
Post by: dps on August 31, 2018, 12:54:51 PM
Quote from: garbon on August 31, 2018, 05:50:11 AM
CK2 is adding randomised world* starts. What a waste of time.

*map is same but everything else is randomised.

Yeah, a truly randomized map might be worthwhile, if difficult to implement, but just randomizing everything on the standard map is a waste.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 03, 2018, 06:39:02 PM
It's been tough, I had to swear to the Abbasids a couple of times and half the realm has converted to heresies, but I finally have managed to capture a second holy site.  Should have taken a screen shot of India, the northern half is ruled by a massive empire.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFGdjkfN.jpg&hash=22afc680477c9a6b824004aca245b0ad9c6ed1be) (http://'https://imgur.com/FGdjkfN')
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fyt6B4Yn.jpg&hash=bcb4ab9596dc99c970f34c654b377b487d75b6a2) (http://'https://imgur.com/yt6B4Yn')
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on September 03, 2018, 08:39:51 PM
Who are you playing here? Karen?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 03, 2018, 11:01:11 PM
Quote from: Valmy on September 03, 2018, 08:39:51 PM
Who are you playing here? Karen?

Yeah, Zoroastrian 867 start.

The 2nd time I swore to the Abassids was hilarious.

I checked factions immediately and the King of Arabia was already in an independence faction. Joined it and the Empire blew up in a week. The Caliph let us go peacefully because we outnumbered him so bad.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 04, 2018, 06:07:27 PM
Me and my vassals have since overran around 75-80% of Saffarid territory since then.

I haven't checked in a couple of decades, but I would think I'm getting close to be able to form the Empire. Probably have to conquer the last bit of Persia and some of Mesopotamia to push me over the edge.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on September 04, 2018, 08:05:09 PM
How often do you lose at this game Tim?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 04, 2018, 11:14:19 PM
Quote from: Valmy on September 04, 2018, 08:05:09 PM
How often do you lose at this game Tim?

I lost the last game because I didn't turn the Aztecs off and my Karling king of Wales & Ireland got stomped.

But, if you don't play ironman the game is not that hard unless you're at risk of being holy warred like Karen is at the start. Once you get the ball rolling you're unstoppable. Even if the realm explodes in rebellion and you get dethroned you should be at least end up a good sized duke once.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 05, 2018, 06:59:27 AM
My game as of the end of last session

(https://i.imgur.com/PSfltAy.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on September 05, 2018, 07:28:31 AM
I wonder if those few lords in the western Sahara really just rule a few oases
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 05, 2018, 08:13:33 AM
Quote from: Valmy on September 05, 2018, 07:28:31 AM
I wonder if those few lords in the western Sahara really just rule a few oases

Have you seen the dev dairies for Holy Fury? They're adding a lot to Africa to rectify that.
Title: Re: Crusader Kings 2 Redux
Post by: celedhring on September 05, 2018, 09:41:59 AM
My last CK save was a Karen save. I wanted to recreate Persia but after I established a good territory base I got tired of the declare war-annex a few provinces-wait for treaty-rinse and repeat gameplay. I really have a hard time seeing purely expansionistic saves through.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 06, 2018, 07:19:20 PM
Overran all the Saffarid territory on the map, though the "Shah" still owns the holy site in Kurdistan (I'm sure the duke their will take care of that soon enough, and if not he's old and I'll do in not too long).

I made Oman into Republican vassal. I'm already raking 40-50 gold a month due to my tradepost in Samarkand, and the taxes I get from this should make me even wealthier.

I have primogeniture now and recently inherited, my guy was winning a holy war against the 4 year old Emperor of Prathiara who was dealing with some rebellions at the time. This was concurrent with my last war with the Saffarids, but I didn't have a problem winning both at once. Annexed the duchy of Sistan.

This is only 67% of the Persian Emprie though, I'm going to have to conquer most of Iraq to declare myself.

This is not as easy as it looks because the Nubians somehow managed to seize Mecca from the Kingdom of Arabia despite being a tributary of the Tulunids, which activatied the Sunni Holy Order. Going to have to save up a good 2-3k gold to hire one of the big mercenary companies to deal with that.

Number of provinces that are Zorastrian has doubled. It was at low of 18 IIRC and now there are 37, plus 21 Manichean provinces.

EDIT: Here's the map
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXgde6ma.jpg&hash=cfbec7381ebca51cfc25e9f044dde08f575fe3df) (https://imgur.com/Xgde6ma)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 15, 2018, 08:10:03 AM
Holy Fury looking really good.

https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-100-–-come-fight-me.1119381/

Only need one more duchy to declare myself the Zoroastrian messiah.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on September 28, 2018, 01:17:30 AM
Overthrew the Normans in under fifty years and there is already an English county and Duke. on the south coast. <_< <_< <_<
Title: Re: Crusader Kings 2 Redux
Post by: dps on September 30, 2018, 05:44:56 AM
In my current game (769 start), it's 803 and the Bulgarians have pretty much destroyed the Byzantines.  I've never seen it happen before, but Bulgaria somehow took all of the Kingdom of Greece from the ERE, and almost all of the Empire's other Balkan provinces as well.  Worse for the Byzantines, on the loss of Constantinople, the capital moved to Oleyshe, which caused the government to switch to tribal and made gavelkind their inheritance law. 
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 21, 2018, 11:06:09 PM
I finished a CK2 game for the first time!  :showoff:

Are the images showing up?

Score
(https://i.imgur.com/MhEJups.jpg)

Map
(https://i.imgur.com/mDzoirJ.jpg)

Culture
(https://i.imgur.com/3orxEyI.jpg)

Religion
(https://i.imgur.com/M9QjvwY.jpg)

Dynasty
(https://i.imgur.com/oqPwhgh.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on October 22, 2018, 12:45:46 AM
Yes, can see them :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 22, 2018, 10:00:03 AM
How many thousands of hours did you have to play  to finally complete a game? :P
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 23, 2018, 01:32:23 AM
Quote from: Valmy on October 22, 2018, 10:00:03 AM
How many thousands of hours did you have to play  to finally complete a game? :P

Got around 1,000 I think
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 23, 2018, 05:12:53 AM
I've never completed a game.  Usually there is some bug, or a I lose interest, or whatever.
Title: Re: Crusader Kings 2 Redux
Post by: mongers on October 23, 2018, 07:53:07 AM
Quote from: Razgovory on October 23, 2018, 05:12:53 AM
I've never completed a game.  Usually there is some bug, or a I lose interest, or whatever.

I think I could say that about every Paradox game I've ever played.   :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on October 23, 2018, 08:32:15 AM
I used to finish EU and EU2 games pretty regularly but that was before the games became too cumbersome and slow to play. That was why I had a hard time getting into EU3, the damn thing played in super slow motion compared to EU2.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on October 23, 2018, 10:10:30 AM
I've finished EU4 games a few times.
Title: Re: Crusader Kings 2 Redux
Post by: dps on October 23, 2018, 05:48:23 PM
I've completed a few CKII games.  I think all of them were before Jade Dragon;  things seem even blobbier since JD came out, which doesn't do much to keep my interest in the late game.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 23, 2018, 11:47:42 PM
Really can't wait for Holy Fury, the updates to the Pope really look incredible.
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on October 24, 2018, 01:17:14 PM
I've finished EU2 games, EU3 games and Victoria games.  I'm not sure if HOI4 has an end date.  I just stop playing when the war is over, which with recent patches seems to be around 1942 <_<
Title: Re: Crusader Kings 2 Redux
Post by: The Minsky Moment on October 24, 2018, 01:28:40 PM
Quote from: jimmy olsen on October 23, 2018, 11:47:42 PM
the updates to the Pope really look incredible.

Pope Francis has been a great upgrade.
Title: Re: Crusader Kings 2 Redux
Post by: mongers on October 24, 2018, 03:56:55 PM
Quote from: The Minsky Moment on October 24, 2018, 01:28:40 PM
Quote from: jimmy olsen on October 23, 2018, 11:47:42 PM
the updates to the Pope really look incredible.

Pope Francis has been a great upgrade.

:lol:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on October 26, 2018, 05:56:19 AM
Large bevy of changes to elective inheritance including unique form for African states, HRE and Byz/Roman Empires.

https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-106-new-succession-laws-extravaganza.1125508/
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 26, 2018, 06:16:10 AM
This looks great too.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 30, 2018, 11:04:54 PM
Tuscany game is going very well.

Currently the King of Italy, Sardina & Corsica, and Jerusalem. I could have broke away to be independent a long time ago. However I chose not to for two reasons.

1. It would put Jerusalem in serious jeopardy. The Fatamids launched a holy war not soon after I took it in the first crusade and it was probably the bloodiest war in the Mediterranean region since the 2nd Punic War. Literally dozens of dukes from the Fatamid and Rum sultanates joined in, and nearly every King in Europe came to the defense of the Kaiser. It was ridiculous.

2. The Empire of Italia sucks ass. It's way to easy to establish and it's coat of arms is hideous.

So, my current plan is to expand within the HRE until I can usurp it. Not only is it the path of least resistance, it's thematically sound since I actually rule Rome and Jerusalem. Going well I think. I have already have cousin as a Duke of Franconia as a vassal and my son and heir is Duke of Bavaria.

However, I would be willing to change this plan if you guys can think of a cool enough Empire name for a custom title.
Title: Re: Crusader Kings 2 Redux
Post by: Alcibiades on October 31, 2018, 12:40:24 PM
Waiting to start another game until HF comes out.  Looks interesting. I, also, have never finished a game.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 31, 2018, 09:05:00 PM
Played some more last night. Beat back another Fatamid invasion, conquered the island of Sicily when I noticed the Kingdom of Sicily was ruled by a queen and I had a claim.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 02, 2018, 01:53:20 AM
Noticed some random Duke was plotting to make me Holy Roman Emperor, joined his faction and put it at 146%.  Won the ensuing war easily.

Was immediately embroiled in four more wars as Pommerania and France attacked and rebels rose up. Defeated the rebels and Pommerania, but lost a county to France. 

Gave the Kingdom of Jerusalem to a brother. Formed the Kingdoms of Bavaria and Germany and gave them to a brother and uncle respectively. Formed the Kingdoms of Burgundy and Lothringia a bit later and gave them to the vassals I liked most.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 02, 2018, 06:41:02 PM
Tuscany  to Italy to HRE game is going well. Conquered Sicily for a claimant and just changed the succession to primogeniture to keep all those German dukes from voting against me.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FM2GwEE3.jpg&hash=0b50a059e5da0721db65282ece03e20cc281e1a4) (https://imgur.com/M2GwEE3)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8TELnvn.jpg&hash=ab2598907614079fc7d8c3428a9b8fe175cedf5b) (https://imgur.com/8TELnvn)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 03, 2018, 09:15:39 AM
Conquered France for a claimant and then created Aquitaine to neuter that threat a bit.

After that I had to fight of an Egyptian jihad for Jerusalem and then a major Adventurer invasion of Galilee.

(https://i.imgur.com/OaBwjeU.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 11, 2018, 07:48:43 AM
Just conquered Mauritania in a crusade.

(https://i.imgur.com/49dNM1T.jpg)
(https://i.imgur.com/VJWxIZW.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 11, 2018, 07:59:01 AM
Why? :bleeding:

https://www.youtube.com/watch?v=QrDKlHBBSFg
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 12, 2018, 06:27:39 AM
Further to that:

https://www.pcgamer.com/crusader-king-2-easter-egg-lets-you-rule-an-animal-kingdom/

QuoteCrusader King 2 easter egg lets you rule an animal kingdom

Play as a dynasty of cats, dogs, even dragons.

Finally, after years of waiting, you'll soon be able to conquer Crusader Kings 2's medieval world as a duck. This might be the Holy Fury expansion's single greatest feature, but you probably wouldn't find it unless you were looking. Not into fowl? You can play as a dynasty of hedgehogs, cats, elephants and even dragons. One of my neighbouring counts is an egg.

'Animal Kingdom' is a hidden setting for Holy Fury's random maps. Instead of playing on the historical map, you can play around with a list of settings and have the game generate something new. The geography stays the same, but entirely new kingdoms, religions and characters are summoned into existence. They're all human, however.

When you're putting together you're new world, you can pick between historical or random cultures, and it looks like that's all. Keep clicking, however, even if it looks like you're just seeing the same two options, and eventually you'll find the easter egg. I say eventually, but really it's just a few more clicks. Et voila! A world populated by aristocratic beasites, as well as humans living alongside them.

As King Darkwing, I ruled a large—but not the largest—kingdom of waterfowl in what is, in our reality, Central Europe. Things were a little tense for a while since my neighbour was a Holy Roman Empire analogue that was ruled by dragons. I didn't fancy my chances in a war, so I married off my daughter, also a duck, to a scaly duke. There was a bit of strife within the kingdom itself, too, because it turns out that not all ducks follow the same religion.

Most the ducks, myself included, logically worshipped The Sky and followed the rules from The Books of Blessed Virtues, but there were also some loons who worshipped The Moon, of all things, and had their own holy text, The Hallowed Manuscript. I'm in the process of explaining why they are wrong and we are right. Mostly with swords. All of these religions are randomly generated.

So Crusader Kings 2 is Redwall now, I guess. I love it.

Holy Fury is due out on November 13.

Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 12, 2018, 06:58:39 AM
WTF?

QuoteThis might be the Holy Fury expansion's single greatest feature
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 12, 2018, 06:59:52 AM
I mean, it doesn't affect me in anyway, but does make me concerned about this is what happens when you have people who ostensibly turned out for a historically themed game.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 12, 2018, 07:08:43 AM
Considering that half the subreddit for CK2 seems to be about incest memes and Glitterhoof, I'm thinking they're playing to their audience. :P
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 12, 2018, 07:17:19 AM
I don't think I'll ever warm to reddit.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on November 12, 2018, 10:55:02 AM
Quote from: Syt on November 12, 2018, 06:27:39 AM
you'll soon be able to conquer Crusader Kings 2's medieval world as a duck

...but there were also some loons who worshipped The Moon

:bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on November 12, 2018, 04:39:22 PM
Quote from: garbon on November 12, 2018, 07:17:19 AM
I don't think I'll ever warm to reddit.


Nope.  Never registered, never posted there.
Title: Re: Crusader Kings 2 Redux
Post by: dps on November 12, 2018, 09:12:39 PM
I don't get the Glitterhoof stuff.  I mean, I can see it being funny the first couple of times people stumbled over it, but I just don't understand people getting all excited about it.  Except the Brain.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 13, 2018, 02:17:05 AM
The HRE marches on

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9izxLTw.jpg&hash=6bb49fa2bce6280cc7ba8767476bc33b6b3f75d3)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 13, 2018, 05:22:40 AM
This animal kingdom nonsense sure excites people more than it's healthy. But the DLC as a whole seems by far the best they have done in a long while, and the main selling points are actual improvements on historical aspects, unlike their recent offerings.

And Tim, there's absolutely no achievement in conquering everything in sight with the HRE :P Empires are ridicolusly stable in CK2.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on November 13, 2018, 05:31:18 AM
The election mechanics get changed in the new add on, and I think they also changed the Byzantium succession? Might change things up a bit.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 13, 2018, 05:42:34 AM
Quote from: Syt on November 13, 2018, 05:31:18 AM
The election mechanics get changed in the new add on, and I think they also changed the Byzantium succession? Might change things up a bit.

And the Crusades get more involved, and there'll be coronations and saints. A lot of things they got inspiration from the major mods to put it mildly, but that's ok.

I'll be returning to playing vanilla CK2 instead of mods with this DLC after years.
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on November 13, 2018, 11:53:21 AM
I just want a game called Crusader Kings to have functioning Crusades. If they can fix those, I'll play a duck.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on November 13, 2018, 12:00:40 PM
Quote from: Habbaku on November 13, 2018, 11:53:21 AM
I just want a game called Crusader Kings to have functioning Crusades. If they can fix those, I'll play a duck.

I can't handle the pointy wings?
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on November 13, 2018, 12:53:16 PM
Quote from: Habbaku on November 13, 2018, 11:53:21 AM
I just want a game called Crusader Kings to have functioning Crusades. If they can fix those, I'll play a duck.

Will it be the Duck of Burgundy?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on November 13, 2018, 12:55:35 PM
The Duck of Death!
Title: Re: Crusader Kings 2 Redux
Post by: Oexmelin on November 13, 2018, 02:23:38 PM
(https://vignette.wikia.nocookie.net/kingofdragonpass/images/d/d3/Meeting_ducks.jpg/revision/latest?cb=20121111155055)
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on November 13, 2018, 02:56:26 PM
Quote from: Valmy on November 13, 2018, 12:55:35 PM
The Duck of Death!

https://www.youtube.com/watch?v=7rMCanzqTzU

...wait, misread that.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on November 13, 2018, 03:08:28 PM
Quote from: ulmont on November 13, 2018, 02:56:26 PM
Quote from: Valmy on November 13, 2018, 12:55:35 PM
The Duck of Death!

https://www.youtube.com/watch?v=7rMCanzqTzU

...wait, misread that.

Actually: https://www.youtube.com/watch?v=HdcT33sKbn8
Title: Re: Crusader Kings 2 Redux
Post by: Agelastus on November 13, 2018, 04:59:29 PM
Beware The Duck of Taunton!
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 19, 2018, 07:55:48 AM
Continuing my HRE game with the previous patch, I've hit a snag. Eloi the Great was bashed in the head and made incapable. Reigned at least ten years with a regent and had like 3 or 4 heirs murdered out from under me. Just inherited with an Emeperess who was previously Queen of Castile and Syria. Was lucky in that since I paused immediately I had one day without a regent and was able to give out a ton of titles to different folks without objection.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhA7YiDG.jpg&hash=fee06903fc467664de3aafeb0bd40e29c96fdbb2) (https://imgur.com/hA7YiDG)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 22, 2018, 08:21:27 AM
Mongols are starting to look a bit threatening

(https://i.imgur.com/BsyqF65.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 28, 2018, 09:18:55 AM
The empire marches on

(https://i.imgur.com/l5YSprJ.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 29, 2018, 09:05:59 AM
Nubia conquered in a crusade, a claimant put on the throne of Hungary, while vassals conquer Mesopotamia.

(https://i.imgur.com/7OO4exA.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on November 29, 2018, 09:19:21 AM
I don't want to rain on your parade but even the AI conquers absolutely everything with the HRE :P
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on November 29, 2018, 06:35:26 PM
Quote from: Tamas on November 29, 2018, 09:19:21 AM
I don't want to rain on your parade but even the AI conquers absolutely everything with the HRE :P

Eh, not really. The Byzantine AI does a lot better than the HRE AI. HRE falls apart in at least half my games, with Italy or Germany declaring independence.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 13, 2018, 09:52:08 PM
With the death of my old laptop, so died my HRE game. Well, it was almost finished anyways. Started my first Holy Fury game. Picked Barcelona. Lots of action from the get go, but relatively safe, especially if you do like me and swear fealty to the French King. Unfortunately, I discovered this meant I couldn't participate in the reconquista events, but I'd already entered a marriage alliance with him and was stuck with it until that guy died. Well, it turned out pretty well, My plan went off without much of a hitch, only lost one holy war and it was offensive, so no big deal. Meanwhile I conquered all of dejure Aragon and the Baleric islands by the time that French King suspiciously died (not sure who was responsible, it wasn't like he was bad a king).

From there I played about 25 more years. Had to fight an independence war against the French because my 12 year old nephew wouldn't agree to my independence demand. Won and declared myself King of Aragon immediately afterward. Had a local bishop do the honor. Then I helped a reconquista liberate northern Portugal. Then I conquered the duchy of Valencia and was able to crown myself king of Valencia since I had already conquered the Baleric islands. Then I put a distant kinsman of mine on the throne of Navarra.

Then I was helping Leon defend from a Holy War when the Pope started preparing for the 1st Crusade. You'd think that since I was involved in an active defense holy war he'd give me a pass, but no, he hassaled me so I said yes since we were winning. Anyways, the crusade launched and I sent over half my guys to defend Rome from a muslim counter attack, and then the war in Leon having been wrapped up, sent all my guys to the Holy Land, where I captured the holdings in the county of Acre. This was enough to get my 2nd legitimate son awarded the Duchy of Galilee, while I was given 8,000 gold! Holy crap. Immediately set to building nine castles and a city (need a city in Barcelona before I can build another castle). After that, one more castle and I'll have my first blood line.

Currently the year is about 1115.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 15, 2018, 03:27:22 AM
The Kingdom of Aragon & Valencia

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fxb8776o.jpg&hash=4c7a35c5b871235d5d2a87b06ff15abbe8c641e4) (https://imgur.com/xb8776o)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 17, 2018, 11:08:11 PM
Iberia has been reconquered and it's only the 1140s. Reconquistas make it too easy.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 21, 2018, 08:13:49 AM
Neat. Especially since I got stack wiped in this crusade.  :lol:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkFizqy9.jpg&hash=d786afc47a2600f149e51eda4e974a2eda870dee) (https://imgur.com/kFizqy9)

Not neat, I won't be inheriting Leon after all. :(

The road to Hispania will be more difficult than anticipated. I only had three legitimate girls and I foolishly didn't matrilineally marry the second. She had a son and the elder didn't. She just inherited Leon. So, I'm going to have choose one of my legion of bastards son's to inherit me instead, or I'll end up losing the game. <_<

Map pre-crusade
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8EgeYIC.jpg&hash=c64ec122b921e2533ac2a8f30c10ec0ce189adb5) (https://imgur.com/8EgeYIC)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 28, 2018, 07:35:58 PM
First time making a custom empire

(https://i.imgur.com/sl9SuxD.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 23, 2019, 08:52:27 AM
The Catalan Empire grows

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8OU6pwO.jpg&hash=93341cca11a533d3f00622518002e806cc2149e7)
(https://i.imgur.com/4gOnZo5.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 11, 2019, 10:35:33 AM
I got that Holy Fury DLC (and Horse Lords) on sale this weekend and started a new game as Jorvik.  My first ruler died after playing a game of chess with a mysterious Catholic nun. :hmm:

It's the kind of thing I want to hate because it's so ridiculous, but I actually kind of enjoyed.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 11, 2019, 11:15:46 AM
Also after a raid on Derby my King got a "+2 axe". :lmfao:
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 11, 2019, 11:24:21 AM
Quote from: Caliga on February 11, 2019, 10:35:33 AM
I got that Holy Fury DLC (and Horse Lords) on sale this weekend and started a new game as Jorvik.  My first ruler died after playing a game of chess with a mysterious Catholic nun. :hmm:

It's the kind of thing I want to hate because it's so ridiculous, but I actually kind of enjoyed.

Hmm, I've only ever seen that when you play against death ala Seventh Seal.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 11, 2019, 10:34:26 PM
Yeah, garbon, that is the one.

I frankly love that stuff except for the one that actually makes your character immortal. That went a bit far.

It is a pleasant diversion from constantly being overthrown through plots and revolts, which is what I spend most of my time doing in CK2
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on February 12, 2019, 12:26:59 AM
Quote from: Valmy on February 11, 2019, 10:34:26 PM

It is a pleasant diversion from constantly being overthrown through plots and revolts, which is what I spend most of my time doing in CK2

Because you're not very good at it. :console:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 12, 2019, 12:42:27 AM
Quote from: jimmy olsen on February 12, 2019, 12:26:59 AM
Quote from: Valmy on February 11, 2019, 10:34:26 PM

It is a pleasant diversion from constantly being overthrown through plots and revolts, which is what I spend most of my time doing in CK2

Because you're not very good at it. :console:

That's the joke
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 12, 2019, 01:39:13 PM
Quote from: Valmy on February 11, 2019, 10:34:26 PM
Yeah, garbon, that is the one.
Yeah, at the end she is like "I am Death muhahaahaha!"
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 12, 2019, 01:44:17 PM
I'd like that stuff a lot more if there were an option to turn off the "silly" stuff.

Mind you, I'd keep the silly stuff on all the time, but still.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 12, 2019, 02:07:29 PM
 :hmm: I thought there was a 'no supernatural events' toggle?
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 12, 2019, 02:09:52 PM
 :hmm: Shows how much I've played recently.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 12, 2019, 02:19:07 PM
Yeah, said toggle has existed for at least a year now?
Title: Re: Crusader Kings 2 Redux
Post by: Syt on February 12, 2019, 02:33:52 PM
Quote from: jimmy olsen on February 12, 2019, 12:26:59 AM
Quote from: Valmy on February 11, 2019, 10:34:26 PM

It is a pleasant diversion from constantly being overthrown through plots and revolts, which is what I spend most of my time doing in CK2

Because you're not very good at it. :console:

Not everyone reloads as often as others do. :P
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 12, 2019, 03:09:25 PM
Quote from: Syt on February 12, 2019, 02:33:52 PM
Quote from: jimmy olsen on February 12, 2019, 12:26:59 AM
Quote from: Valmy on February 11, 2019, 10:34:26 PM

It is a pleasant diversion from constantly being overthrown through plots and revolts, which is what I spend most of my time doing in CK2

Because you're not very good at it. :console:

Not everyone reloads as often as others do. :P

I only play Ironman -_-

When my nobles dance on my corpse it just feels more meaningful that way :lol:
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 12, 2019, 03:11:54 PM
Quote from: garbon on February 12, 2019, 02:19:07 PM
Yeah, said toggle has existed for at least a year now?

There's now also a "no absurd events" toggle.  It's not made clear which events are considered supernatural and which are absurd. 
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on February 12, 2019, 03:17:29 PM
All supernatural are absurd, but not all absurd are supernatural!
Title: Re: Crusader Kings 2 Redux
Post by: dps on February 12, 2019, 09:02:14 PM
Quote from: Habbaku on February 12, 2019, 03:17:29 PM
All supernatural are absurd, but not all absurd are supernatural!

Not really.  A lot of the "supernatural" events can be interpreted as natural events that medieval people would mistakenly see as supernatural, like the crack in the earth event chain.  Some of them, though, like becoming immortal, you can't really interpret as mundane.

The absurd events are the ones like where you are replaced by a bear disguised as you.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on February 14, 2019, 10:00:53 AM
75% most CK2 expansions from P'dox store through Saturday. 33% off Holy Fury. 7th anniversary sale.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 20, 2019, 01:13:20 PM
I recently got Horse Lords (I know, way behind the times) and started my first playthrough as Genghiz Khan.

So um.... am I wrong or is this your sole objective as the Mongols: KILL.  :contract:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on February 20, 2019, 04:32:30 PM
Quote from: Caliga on February 20, 2019, 01:13:20 PM
I recently got Horse Lords (I know, way behind the times) and started my first playthrough as Genghiz Khan.

So um.... am I wrong or is this your sole objective as the Mongols: KILL.  :contract:

In my experience you can over-stretch yourself if you get a little too excited about mass murder so you might want to be more strategic than that. But what do I know? I suck at this game. Ask Tim :P
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on February 20, 2019, 05:22:56 PM
Like my go-to nation is Viking Jorvik and while you do a lot of killing as the Great Heathen Army, you are also supposed to, you know, govern and stuff.

It seems like the Mongols just slaughter everyone, cow kings into submission, and then go someplace else and rinse and repeat.

Which... I guess is what happened IRL? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on March 07, 2019, 01:22:26 PM
So I've had this game for years, but never played it. Not sure why. But anyway ... trying to get into it now.

Should I get all, none, some DLCs?


Title: Re: Crusader Kings 2 Redux
Post by: Barrister on March 07, 2019, 01:31:52 PM
Quote from: Josephus on March 07, 2019, 01:22:26 PM
So I've had this game for years, but never played it. Not sure why. But anyway ... trying to get into it now.

Should I get all, none, some DLCs?

Some are more interesting than others.  I would say depends on what kind of deal or sale you can get on them.  There's nothing wrong with starting out with just the base game.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on March 07, 2019, 02:20:30 PM
Quote from: Barrister on March 07, 2019, 01:31:52 PM
Quote from: Josephus on March 07, 2019, 01:22:26 PM
So I've had this game for years, but never played it. Not sure why. But anyway ... trying to get into it now.

Should I get all, none, some DLCs?

Some are more interesting than others.  I would say depends on what kind of deal or sale you can get on them.  There's nothing wrong with starting out with just the base game.

Yeah . that's what I'm doing. Bit of a learning curve.
Title: Re: Crusader Kings 2 Redux
Post by: dps on March 07, 2019, 08:32:59 PM
Decide if you like the base game before you worry about DLCs.  If you decided you like the base game, then pick and choose the DLCs to get.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on March 07, 2019, 09:17:50 PM
Agreed... I still don't own The Republic (or whatever it's called) or Sunset Invasion, because I just have zero interest in playing a merchant republic and as for the other one.... just no. :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 08, 2019, 09:30:14 AM
Quote from: Caliga on March 07, 2019, 09:17:50 PM
Agreed... I still don't own The Republic (or whatever it's called) or Sunset Invasion, because I just have zero interest in playing a merchant republic and as for the other one.... just no. :bleeding:

Yeah the Sunset Invasion is lame as fuck. I am glad they never made any shit like that again.

"Our new expansion explores a hypothetical scenario where Tibet occupies China!!!!111"
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 08, 2019, 10:02:43 AM
Quote from: Valmy on March 08, 2019, 09:30:14 AM
Quote from: Caliga on March 07, 2019, 09:17:50 PM
Agreed... I still don't own The Republic (or whatever it's called) or Sunset Invasion, because I just have zero interest in playing a merchant republic and as for the other one.... just no. :bleeding:

Yeah the Sunset Invasion is lame as fuck. I am glad they never made any shit like that again.

"Our new expansion explores a hypothetical scenario where Tibet occupies China!!!!111"

Though they did include all that animal/furry nonsense...but thankfully not a separate DLC.
Title: Re: Crusader Kings 2 Redux
Post by: dps on March 09, 2019, 12:59:17 PM
Quote from: garbon on March 08, 2019, 10:02:43 AM
Quote from: Valmy on March 08, 2019, 09:30:14 AM
Quote from: Caliga on March 07, 2019, 09:17:50 PM
Agreed... I still don't own The Republic (or whatever it's called) or Sunset Invasion, because I just have zero interest in playing a merchant republic and as for the other one.... just no. :bleeding:

Yeah the Sunset Invasion is lame as fuck. I am glad they never made any shit like that again.

"Our new expansion explores a hypothetical scenario where Tibet occupies China!!!!111"

Though they did include all that animal/furry nonsense...but thankfully not a separate DLC.

I'd like to say that if they did, no one would buy it, but I don't want to lie--I'm sure it would sell pretty well.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on March 10, 2019, 03:50:27 PM
Yeah...still not sure about the base game. I mean, I like it conceptually. But I guess I don't understand the inheritance mechanics.

I'm playing my first game in Newbieland; ie. Munster. My goal is to unite Ireland over several generations. I was doing well, and had just recently conquered  Connacht and made it a Duchy. Not sure if that was my mistake. I had two sons. My first, stood to inherit my Munster Kingdom. My second the Duchy of Connacht. So when I died, I figured my second son would become a duke, but his realm would be part of mine. But no. Connacht is now a separate kindgom. I'm not even allied with it.

So does that mean, my dream of uniting Ireland is out. Do i have to make claims all over again over the Connacht counties and go to war with my second son? Kinda sucks.
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 10, 2019, 05:29:13 PM
Ireland has stupid inheritance laws where titles are divided amongst sons. I think you're dealing with petty kingdoms rather than real kingdoms there too. If you ruled Ireland then the son becoming a duke would be your vassal.
More newbie friendly is something like Naples which follow standard eldest son inherits rules.


I bought the China DLC in a recent sale and decided to play a game in India.
Mistake.
China ended up conquering half of India and wars against it are nigh-impossible, it spawns mega-armies and quickly sieges a bunch of your provinces forcing you to 100% almost right away.
Only finally started making progress when a civil war led to a lot of their land breaking free.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on March 10, 2019, 05:34:56 PM
I guess I can change the inhertitance laws?
What's the diff between a petty kingdom and real kingdom?

Title: Re: Crusader Kings 2 Redux
Post by: Josquius on March 10, 2019, 05:37:19 PM
Quote from: Josephus on March 10, 2019, 05:34:56 PM
I guess I can change the inhertitance laws?
What's the diff between a petty kingdom and real kingdom?



Dukes of certain cultures if independent get called petty kings. Its how the game represents Ireland, Anglo-Saxon England, etc... whilst still representing the later situation of Ireland and England.

You can change inheritance but there are usually pretty strict requirements for it, not something you can just do from game start in most cases.
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 10, 2019, 06:33:42 PM
Quote from: Tyr on March 10, 2019, 05:29:13 PM
I bought the China DLC in a recent sale and decided to play a game in India.
Mistake.
China ended up conquering half of India and wars against it are nigh-impossible, it spawns mega-armies and quickly sieges a bunch of your provinces forcing you to 100% almost right away.
Only finally started making progress when a civil war led to a lot of their land breaking free.

Ever since they introduced a million game rule settings, it has been clear the default set isn't the best.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 12, 2019, 07:13:17 AM
Strategygamer has a DLC buying guide: https://www.strategygamer.com/articles/crusader-kings-2-dlc-buying-guide/
Title: Re: Crusader Kings 2 Redux
Post by: garbon on March 12, 2019, 09:48:49 AM
Having played a bit with Holy Fury, the new crusade mechanics are a bit overpowered. As a top contributor in 3 crusades, I generally get about 12k in ducats everytime. Makes crusades a great way to get limitless power via merc hiring.
Title: Re: Crusader Kings 2 Redux
Post by: mongers on March 12, 2019, 12:05:48 PM
Quote from: Syt on March 12, 2019, 07:13:17 AM
Strategygamer has a DLC buying guide: https://www.strategygamer.com/articles/crusader-kings-2-dlc-buying-guide/

Syt, thanks for that, useful reviews.

I have old gods, so I'll get way of life and give it a go, up till now I've only put about 5 hours into the game.   :blush:
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on March 12, 2019, 01:00:04 PM
Quote from: Syt on March 12, 2019, 07:13:17 AM
Strategygamer has a DLC buying guide: https://www.strategygamer.com/articles/crusader-kings-2-dlc-buying-guide/

thanks
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 12, 2019, 01:03:53 PM
It has an error in Holy Fury - you can't generate a random landmass, even though they imply it ("like random New World in EU4").
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 13, 2019, 02:55:26 AM
*eye twitches uncontrollably*

(https://i.redd.it/2rqn2qxwjsl21.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on March 13, 2019, 08:04:27 AM
The bear's Jewish?
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on March 13, 2019, 09:39:23 AM
Can you belong to the Bear culture if you're not a bear? :hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 13, 2019, 09:54:33 AM
28 is pretty old for a bear. I don't think a bear that old would still have living parents. This one aspect makes me think this scenario of a bear ruling of continent spawning empire unlikely.

Quote from: Caliga on March 13, 2019, 09:39:23 AM
Can you belong to the Bear culture if you're not a bear? :hmm:

No twinks allowed.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on March 13, 2019, 04:21:41 PM
My current playthrough went totally south when, as King of Jorvik, I created England only to discover I couldn't then destroy Jorvik.  My king was basically Mart, in that he was a gay newly-converted /zealot Catholic who loved tackling (high martial skill) so much he got himself killed in battle against the remnants of Wessex, which meant his sons divided England in half with a now-independent Jorvik, and the king of Jorvik was of course a pagan. :mad:

Now that I think about it, that king's mother was Polish too!  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 18, 2019, 07:55:08 AM
Quote from: dps on March 09, 2019, 12:59:17 PM
Quote from: garbon on March 08, 2019, 10:02:43 AM
Quote from: Valmy on March 08, 2019, 09:30:14 AM
Quote from: Caliga on March 07, 2019, 09:17:50 PM
Agreed... I still don't own The Republic (or whatever it's called) or Sunset Invasion, because I just have zero interest in playing a merchant republic and as for the other one.... just no. :bleeding:

Yeah the Sunset Invasion is lame as fuck. I am glad they never made any shit like that again.

"Our new expansion explores a hypothetical scenario where Tibet occupies China!!!!111"

Though they did include all that animal/furry nonsense...but thankfully not a separate DLC.

I'd like to say that if they did, no one would buy it, but I don't want to lie--I'm sure it would sell pretty well.

Anecdotal, but on Something Awful, where Sunset Invasion was also panned, the animal stuff has been universally hailed.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 18, 2019, 08:28:16 AM
Stupid young people.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 18, 2019, 08:38:20 AM
Quote from: jimmy olsen on March 18, 2019, 07:55:08 AM
Anecdotal, but on Something Awful, where Sunset Invasion was also panned, the animal stuff has been universally hailed.

Horrifying...but still better than the people excited about this game being a white supremacy simulator.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on March 18, 2019, 09:02:16 AM
Nobody said that, but rather that this is the type of game that certain types gravitate towards (kind of how WW2 communities often attract unpleasant people).
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on March 18, 2019, 09:07:27 AM
Quote from: Syt on March 18, 2019, 09:02:16 AM
Nobody said that, but rather that this is the type of game that certain types gravitate towards (kind of how WW2 communities often attract unpleasant people).

Yes I was saying that some people are treating it that way, not that it is. You can play a game of CK2 without any Europeans ever coming anywhere close to your happy little corner of West Africa (dominated by your tyrannical pagan empire).
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on March 21, 2019, 02:19:50 AM
Quote from: Tamas on March 18, 2019, 08:28:16 AM
Stupid young people.
I'd say the average poster on SA is between the age of 30 and 40.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on March 21, 2019, 04:38:36 AM
Quote from: jimmy olsen on March 21, 2019, 02:19:50 AM
Quote from: Tamas on March 18, 2019, 08:28:16 AM
Stupid young people.
I'd say the average poster on SA is between the age of 30 and 40.

That just makes it worse.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on March 25, 2019, 07:54:50 PM
Ok. Running into a couple issues in my first game.

1.

Playing with no DLCs. I'm a female ruler of the Kingdom of Ireland with Primogeniture inheritance.
My oldest son dies and my new heir is his older sister. She happens to be in a normal marriage to the King of Sweden.
Their oldest son stands to inherit both the Kingdom of Sweden and Ireland. However he's not of my dynasty.
Not good.

So I switch inheritance laws to Ultimogenitur, in order for my youngest child, also a girl, (but as yet unmarried) becomes heir.

But for some reason it still shows older daughter as heir. How come?

2.

I fabricated a claim on the county of Oriel in North East Ireland. Oriel is in the Duchy of Mann and part of the Kingdom of Scotland.
I try to declare war but it is greyed out, telling me, the ruler "Duke Magnus" (Count of Oriel, but also Duke of Mann) is an independent.
A) So what?
B) how is he independent? His liege is the ruling Queen of Scotland, in fact he stands to inherit Scotland.

AS a sidebar, if i do manage to go to war, does his liege, the Queen, automatically join the war on his side?
Title: Re: Crusader Kings 2 Redux
Post by: Maximus on March 25, 2019, 09:53:54 PM
For 2, I suspect there's a red star next to "is independent" which means that is a requirement that is not met. You need to declare war on his boss instead.

For 1, I'm not sure. Maybe a screenshot would help us understand it?
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on March 25, 2019, 09:57:50 PM
Quote from: Maximus on March 25, 2019, 09:53:54 PM
For 2, I suspect there's a red star next to "is independent" which means that is a requirement that is not met. You need to declare war on his boss instead.

For 1, I'm not sure. Maybe a screenshot would help us understand it?

Right.

So I have to declare war on the Queen of Scotland - I don't have the game open now, but would I be able to DOW her to press my claim on her vassal's county?
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on March 25, 2019, 10:06:18 PM
Ah ok. I just checked, and yes, I can DOW the Queen of Scotland to press my claim.

And re: my succession question. Apparently the tooltip isn't accurate. Apparently the inhertiance goes to the youngest daughter with a son. Since my youngest daughter doesn't have a son of her own yet, the inheritance stays with oldest daughter. Just have to make sure I marry my youngest matrilinealy now.
Title: Re: Crusader Kings 2 Redux
Post by: dps on March 28, 2019, 02:44:25 PM
Quote from: Josephus on March 25, 2019, 10:06:18 PM
Ah ok. I just checked, and yes, I can DOW the Queen of Scotland to press my claim.

And re: my succession question. Apparently the tooltip isn't accurate. Apparently the inhertiance goes to the youngest daughter with a son. Since my youngest daughter doesn't have a son of her own yet, the inheritance stays with oldest daughter. Just have to make sure I marry my youngest matrilinealy now.

It would appear that you have agnatic-cognatic succession, but you were originally going on the assumption that you have absolute cognatic.  With absolute cognatic an ultimogeniture, your youngest daughter would be your heir no matter which daughter had a son.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on March 30, 2019, 07:20:21 AM
Quote from: dps on March 28, 2019, 02:44:25 PM


It would appear that you have agnatic-cognatic succession, but you were originally going on the assumption that you have absolute cognatic.  With absolute cognatic an ultimogeniture, your youngest daughter would be your heir no matter which daughter had a son.

Ok, yes; that must be what it was. thanks.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 01, 2019, 08:14:53 AM
So in my current game playing Jarl of Jorvik -> Kingdom of Jorvik -> Kingdom of England it's like 990 and although my king has been Catholic for two generations now, I still have pagan holdout Jarls in my realm, one of whom is the heir (I have seniority succession).

Sometimes when I try to force someone to convert due to the malus 'true believer' which has a massive penalty to the attempt.  What's this and how do I see it/get rid of it?
Title: Re: Crusader Kings 2 Redux
Post by: ulmont on April 01, 2019, 01:13:06 PM
Quote from: Caliga on April 01, 2019, 08:14:53 AM
Sometimes when I try to force someone to convert due to the malus 'true believer' which has a massive penalty to the attempt.  What's this and how do I see it/get rid of it?
QuoteCourtiers with the "True believer" flag will never accept conversion demands (characters generated as Jewish councilors or Court Physicians, former cultists who converted as part of "Openly Adopt Faith")
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 01, 2019, 02:29:58 PM
Ok, thanks.  I will have to murder them then. :)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on April 01, 2019, 02:31:12 PM
Quote from: Caliga on April 01, 2019, 02:29:58 PM
Ok, thanks.  I will have to murder them then. :)

That is always the freaking answer in this game :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 01, 2019, 02:40:10 PM
It's funny if you look at reddit threads about CK2.

"Can someone help me with inbreeding questions"
"Best way to murder my uncle"
Title: Re: Crusader Kings 2 Redux
Post by: schaksen on April 03, 2019, 09:38:34 AM
Quote from: Caliga on April 01, 2019, 02:40:10 PM
It's funny if you look at reddit threads about CK2.

"Can someone help me with inbreeding questions"
"Best way to murder my uncle"
https://www.reddit.com/r/ShitCrusaderKingsSay/
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 03, 2019, 12:13:57 PM
So yes, all of the pagan heirs have somehow mysteriously died. :)  DEUS VULT
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on April 03, 2019, 12:14:37 PM
Oh, and somehow harelips have become the norm with my dynasty.  It's like an Amish Kingdom now. :)
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on May 02, 2019, 01:42:12 PM
Had a bit of down time, so was reading some of the early pages of this thread-- which go back over seven years ago !!

Plenty of names from the past whom I haven't seen in a while (though I don't read all the threads). People like Chipwich, Draaken, obviously Marti, but noticeably Siege and Fireblade.

Also found out Garbon is gay.

Title: Re: Crusader Kings 2 Redux
Post by: garbon on May 02, 2019, 03:42:36 PM
:hmm:
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 02, 2019, 03:04:04 PM
Paradox released free new content: the new starting point in 936AD, in which you can play as Otto the Great, founder of the HRE. 
I tried playing it, but Otto died early in both my attempts before I could consolidate power and found the empire.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on June 03, 2019, 09:22:18 AM
Quote from: Zanza on June 02, 2019, 03:04:04 PM
Paradox released free new content: the new starting point in 936AD, in which you can play as Otto the Great, founder of the HRE. 
I tried playing it, but Otto died early in both my attempts before I could consolidate power and found the empire.

I'm doing that now. Otto is doing fine. I think though I have to become King of Italy to do that, right?

Which leads to my next general question. What's the advantage to having many titles, is there one? For instance, playing as Otto, you have the option to create several titles, many kingdoms and duchies, etc? I tend to ignore them.

Also my vassals hate the fact I have several duchies; but I cant' seem to pass any to my sons. What do I have to do to do that?
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 03, 2019, 09:36:36 AM
There are advantages, you get more prestige and other people cannot grab the titles.

There are disadvantages, nobles in the de jure area will want those titles for themselves and if you are Gavelkind your heirs will split all your titles. So if you form a second King title, your heirs will split your empire when you die.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on June 03, 2019, 12:53:11 PM
Quote from: Valmy on June 03, 2019, 09:36:36 AM
There are advantages, you get more prestige and other people cannot grab the titles.

There are disadvantages, nobles in the de jure area will want those titles for themselves and if you are Gavelkind your heirs will split all your titles. So if you form a second King title, your heirs will split your empire when you die.

Oh that's not good. So if my two king titles split to my two sons, neither one would be a vassal of the other, right? So it's two separate kingdoms.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 03, 2019, 01:02:38 PM
Yes, kings can only be vassals to emperors. If you found the Holy Roman Empire, it will destroy your king titles. That way you will be able to inherit the whole thing - if your vassals actually elect your son...

I think that's one of the weakest parts of CK2: there is very little you can do to ask your vassals to vote for your chosen successor.

One of the most important things you need to do early on is bribe your vassals so that they agree to enact the law that allows you to withdraw titles. Once you achieved that, you can start withdrawing the titles of everybody who rebels against you, e.g. your brother Thankmar. You can then handout the titles to loyalists or family members.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on June 03, 2019, 01:22:21 PM
Ok, thanks. I think you can become Emperor without forming the HRE (just a different Empire). Forming HRE requries Italy, I think.

Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 03, 2019, 01:32:12 PM
Quote from: Josephus on June 03, 2019, 01:22:21 PM
Ok, thanks. I think you can become Emperor without forming the HRE (just a different Empire). Forming HRE requries Italy, I think.



Yep. I think that is lame as fuck but yes you can. There is really no reason to form the HRE and many reasons not to.
Title: Re: Crusader Kings 2 Redux
Post by: Zanza on June 03, 2019, 03:19:02 PM
I somehow preferred the game when you could not just create empires everywhere. Made the Byzantines, HRE, Caliphate etc. more special.

I have restarted the game as Otto. This time, I could not claim Italy early as Lothaire died before I could fight him for the Italian crown. However, the Caliph of Cordoba conquered Southern France which led to an early crusade age around 950. Interesting development.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on June 04, 2019, 12:40:10 AM
Quote from: Zanza on June 03, 2019, 03:19:02 PM
I somehow preferred the game when you could not just create empires everywhere. Made the Byzantines, HRE, Caliphate etc. more special.

I have restarted the game as Otto. This time, I could not claim Italy early as Lothaire died before I could fight him for the Italian crown. However, the Caliph of Cordoba conquered Southern France which led to an early crusade age around 950. Interesting development.

the HIP mod by default removes the unhistorical formable empires. I think that's crucial (even when I play vanilla I mod them out myself) because empires are extremely stable in the game, and take much of the fun out imho.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on June 04, 2019, 10:35:46 AM
My Otto is 70 and alive and well. I think he's going on a quest to find immortality or something now.
I did create HRE. As soon as I die, Germany's going to be a mess. Almost very vassal is a king of something. My own dynasty is not in line to the HRE (I can't do anything about it, I've tried.) So it should be fun to see how this plays out next

Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 04, 2019, 10:53:29 AM
Well if you become immortal that won't be a problem.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on June 04, 2019, 03:09:16 PM
Just make sure to get a nice wheelchair.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on June 04, 2019, 03:33:47 PM
Quote from: Solmyr on June 04, 2019, 03:09:16 PM
Just make sure to get a nice wheelchair.

Nice!
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on June 04, 2019, 04:03:09 PM
I'm not sure that I am immortal (or if you can be) because I didn' complete one of my tasks.

But that aside it is now 990. Otto is 76. He's outlived his sons so his heir now is his grandson who happens to be raving lunatic.

edit: Oh and at 77 I've just impregnated a lover. :)
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on June 04, 2019, 05:15:59 PM
Finally died at 80 of stress. 80 years, 60 of which were spent hunting a great white stag.

It's all downhill from here. New HRE stripped my heir of all titles. I'm down to being a duke with one holding.

But I'll kill that bloody white stag.
Title: Re: Crusader Kings 2 Redux
Post by: dps on June 05, 2019, 12:03:28 PM
Quote from: Josephus on June 04, 2019, 10:35:46 AM
As soon as I die, Germany's going to be a mess. Almost very vassal is a king of something.

That's not a problem;  when you're an emperor, you want to have mostly kings as vassals. 

QuoteMy own dynasty is not in line to the HRE (I can't do anything about it, I've tried.)

OTOH, that is a problem.  One of the big negatives of playing the HRE or the Byzantines now is that they are stuck with the new "Imperial Elective" succession law, and it's the worst of the elective succession laws when it comes to influencing the electors.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on June 11, 2019, 12:13:25 PM
So at some point when i wasn't looking, the HRE became the Mongol Empire.  :huh:
Title: Re: Crusader Kings 2 Redux
Post by: Josquius on June 12, 2019, 07:36:04 PM
The Mongols are very annoying in that way. They conquer a few provinces and get to 100% war score and subjugate random nations. I often see a mongol Germany.
Title: Re: Crusader Kings 2 Redux
Post by: crazy canuck on June 13, 2019, 10:12:18 AM
Quote from: Tyr on June 12, 2019, 07:36:04 PM
The Mongols are very annoying in that way. They conquer a few provinces and get to 100% war score and subjugate random nations. I often see a mongol Germany.

Not called the Huns for nothing
Title: Re: Crusader Kings 2 Redux
Post by: Grinning_Colossus on June 18, 2019, 03:20:59 PM
Huh. I've never seen them get that far. They rarely cross the Volga in my games.
Title: Re: Crusader Kings 2 Redux
Post by: dps on June 19, 2019, 09:20:15 AM
In my games, if the Mongols are doing well, they tend to head a bit to the south and take out either the ERE or the Caliphate, rather than heading into central Europe.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 01, 2019, 11:11:12 PM
Been playing my first Byzantine game with the new Imperial succession, Alexiad start.

It's a bit tough to deal with in the short term, but I can easily see how to game it in the long term. Just land every male relative you have, make them your vice-royal dukes and vassal kings and they'll dominate the slate of possible candidates and electors. If your preferred candidate isn't getting the votes, just switch to the family member that is. It might not be optimal, but the game rolls on.

Map game is starting strong with this one, this might be my second strongest Byz start ever.

It's 1105 and I've conquered 3 Wallachian duchies and crowned a brother vice-royal King of it. His son now rules there.

I've pressed a vassals claim for Serbia and have conquered two of its duchies.

I had a child lord of Sicily killed in a hunting accident, and my grandson inherited it and swore fealty to me. No one suspects anything, great way to gain the whole island.

I've conquered four Anatolian duchies, including the holy site on Lesbos.

I've conquered five counties on the coast of eastern Libya. I've conquered the county on the very toe of the boot of Italy (Calabri?). Pressed a claim for a county on the east coast of Cherson (Crimean penninsula).

Gained a bloodline for winning 15 foreign wars, I'm now known as the White Knight. That's in addition to the bloodline I start off with for being Alexios.

I've also been beautifying the Hagia Sofia.

Waiting for my second son to come of age. He's a genius.

First son was pretty good, but he has a club foot, so not eligible for the throne. He did sire that grandson that inherited Sicily though. His wife is the eldest daughter of the Duke of Apulia, and now that the only son is dead, either she or the aforementioned grandson will inherit that duchy and I will be able to form the kingdom Sicily.

I also helped Lithuania convert to Orthodoxy.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 02, 2019, 04:15:08 AM
(https://i.imgur.com/IAHrZYn.jpg)

(https://i.imgur.com/nW6Lqgc.jpg)

(https://i.imgur.com/9ZuCq4r.jpg)

(https://i.imgur.com/A8MKbj8.jpg)

(https://i.imgur.com/No21KRm.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 02, 2019, 04:50:30 AM
Just beat back a jihad to take my Libyan territories.

Meanwhile an Orthodox revolt liberated 5 provinces, allowing me to easily vassalize that duke and linking my territory on the south coast of Anatolia with my territory on the east coast.
Title: Re: Crusader Kings 2 Redux
Post by: mongers on August 02, 2019, 07:15:17 AM
There's a new humble bundle out for Crusader Kings II, cheap way to pick up any missing DLC / expansions one hasn't gotten around to trying.
Title: Re: Crusader Kings 2 Redux
Post by: Maladict on August 02, 2019, 07:57:34 AM
Quote from: mongers on August 02, 2019, 07:15:17 AM
There's a new humble bundle out for Crusader Kings II, cheap way to pick up any missing DLC / expansions one hasn't gotten around to trying.

Thanks, tempting. I always want to like this game, but somehow never end up playing it for more than an hour or so.
Title: Re: Crusader Kings 2 Redux
Post by: mongers on August 03, 2019, 04:57:22 PM
Quote from: Maladict on August 02, 2019, 07:57:34 AM
Quote from: mongers on August 02, 2019, 07:15:17 AM
There's a new humble bundle out for Crusader Kings II, cheap way to pick up any missing DLC / expansions one hasn't gotten around to trying.

Thanks, tempting. I always want to like this game, but somehow never end up playing it for more than an hour or so.

Yes I feel similarly, maybe I give it a proper go in the Winter months.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 04, 2019, 07:41:55 AM
Visiting my parents, so started a new game on my old pc. Karling, 1066 start.

Haven't been able to expand directly, but have played the marriage game well and enacted seniority inheritance. Current lord is married to the Duchess of Lorriane. The heir is the 12 year old only son and heir to the super duchess of Aquitaine. Second in line is a 10 year old double count of Chalons.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 07, 2019, 08:00:40 AM
Currently have five counties and have just usurped the duchy of Burgundy. Unfortunately that means I'm back on gavelkind, I'm 56 and I have five sons. :bleeding:
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on August 07, 2019, 12:01:30 PM
Quote from: jimmy olsen on August 07, 2019, 08:00:40 AM
Currently have five counties and have just usurped the duchy of Burgundy. Unfortunately that means I'm back on gavelkind, I'm 56 and I have five sons. :bleeding:

Can you switch out to primogeniture?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 08, 2019, 09:46:43 AM
Quote from: Josephus on August 07, 2019, 12:01:30 PM
Quote from: jimmy olsen on August 07, 2019, 08:00:40 AM
Currently have five counties and have just usurped the duchy of Burgundy. Unfortunately that means I'm back on gavelkind, I'm 56 and I have five sons. :bleeding:

Can you switch out to primogeniture?

Since I just leveled up to Duke I have to wait another 10 years I think.

Probably will chose Seniority if my kinsman, the Duke of Lorraine is still alive. Rather have him inherit than my hunchbacked (albeit brawny and well groomed) son inherit.
Title: Re: Crusader Kings 2 Redux
Post by: Saladin on August 14, 2019, 01:19:33 AM
So, I just got this game and started a campaign as Grand Prince of Novgorod in 1066.
Good choice or should I start another game? :)
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on August 14, 2019, 04:04:32 AM
Quote from: Saladin on August 14, 2019, 01:19:33 AM
So, I just got this game and started a campaign as Grand Prince of Novgorod in 1066.
Good choice or should I start another game? :)

I think many people bounce off CK2 because they try to handle it as a min-maxing strategy game. It is not that. If you scratch under the surface the actual mechanics are not very good (almost nonexistent economy, and warfare absolutely boils down to numbers). But that doesn't matter. It is a strategy-RPG hybrid, and should be approached as such.

Embrace the chaos and the fact you barely know why NPCs do what they do and how to counter them. These are the best periods of the game. Once you learn the intricacies it will become trivially easy, so don't worry, play what you want, and enjoy the ride. :)
Title: Re: Crusader Kings 2 Redux
Post by: Saladin on August 14, 2019, 06:29:26 AM
Quote from: Tamas on August 14, 2019, 04:04:32 AM
Quote from: Saladin on August 14, 2019, 01:19:33 AM
So, I just got this game and started a campaign as Grand Prince of Novgorod in 1066.
Good choice or should I start another game? :)

I think many people bounce off CK2 because they try to handle it as a min-maxing strategy game. It is not that. If you scratch under the surface the actual mechanics are not very good (almost nonexistent economy, and warfare absolutely boils down to numbers). But that doesn't matter. It is a strategy-RPG hybrid, and should be approached as such.

Embrace the chaos and the fact you barely know why NPCs do what they do and how to counter them. These are the best periods of the game. Once you learn the intricacies it will become trivially easy, so don't worry, play what you want, and enjoy the ride. :)

I'm treating it as a "marry to get more land"-simulator.  :ph34r:
Title: Re: Crusader Kings 2 Redux
Post by: dps on August 14, 2019, 10:38:15 AM
Quote from: Saladin on August 14, 2019, 01:19:33 AM
So, I just got this game and started a campaign as Grand Prince of Novgorod in 1066.
Good choice or should I start another game? :)

While I don't exactly disagree with what Tamas posted, the learning curve, as typical of Paradox game, is quite steep.  I haven't played the 1066 start in years (I almost always start in 769) but IIRC the Russian principalities are a fairly tough start in 1066,  That may have change anyway with all the updates there have been.  Do you just have the base game, or did you get a bunch of the DLCs or a bundle that included them?

Anyway, the traditional advice for newbies is to start in Ireland in 1066, but I disagree with that idea.  I recommend that newbies start as Poland in 1066.  You'll be a Christian ruler with lots of nearby pagan lands to expand into.  But since you already started a game, go ahead and play it out. 
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on August 14, 2019, 10:49:23 AM
Watch out for Mongols.
Title: Re: Crusader Kings 2 Redux
Post by: mongers on August 14, 2019, 04:23:09 PM
Quote from: Josephus on August 14, 2019, 10:49:23 AM
Watch out for Mongols.

Thanks !
Title: Re: Crusader Kings 2 Redux
Post by: mongers on August 14, 2019, 04:25:18 PM
Quote from: Tamas on August 14, 2019, 04:04:32 AM
Quote from: Saladin on August 14, 2019, 01:19:33 AM
So, I just got this game and started a campaign as Grand Prince of Novgorod in 1066.
Good choice or should I start another game? :)

I think many people bounce off CK2 because they try to handle it as a min-maxing strategy game. It is not that. If you scratch under the surface the actual mechanics are not very good (almost nonexistent economy, and warfare absolutely boils down to numbers). But that doesn't matter. It is a strategy-RPG hybrid, and should be approached as such.

Embrace the chaos and the fact you barely know why NPCs do what they do and how to counter them. These are the best periods of the game. Once you learn the intricacies it will become trivially easy, so don't worry, play what you want, and enjoy the ride. :)

Tamas, interesting advice, thanks.

Bought some extra expansions, mainly so I could send a friend the base game/dlc I already had and because you guys rate it so highly, but I'm sort of lost about the mechanics and DLC functionality, so your advice and Sals is a helpful perspective.  :cheers:


Title: Re: Crusader Kings 2 Redux
Post by: Saladin on August 15, 2019, 01:07:32 AM
Quote from: dps on August 14, 2019, 10:38:15 AM
Quote from: Saladin on August 14, 2019, 01:19:33 AM
So, I just got this game and started a campaign as Grand Prince of Novgorod in 1066.
Good choice or should I start another game? :)

While I don't exactly disagree with what Tamas posted, the learning curve, as typical of Paradox game, is quite steep.  I haven't played the 1066 start in years (I almost always start in 769) but IIRC the Russian principalities are a fairly tough start in 1066,  That may have change anyway with all the updates there have been.  Do you just have the base game, or did you get a bunch of the DLCs or a bundle that included them?

Anyway, the traditional advice for newbies is to start in Ireland in 1066, but I disagree with that idea.  I recommend that newbies start as Poland in 1066.  You'll be a Christian ruler with lots of nearby pagan lands to expand into.  But since you already started a game, go ahead and play it out.

It's my girlfriends copy of the game but IIRC there are a bunch of DLC's. But I might start a new game since I haven't played this particular save since I started it up. So 769 is a better start than 1066?
Title: Re: Crusader Kings 2 Redux
Post by: dps on August 15, 2019, 02:30:07 AM
Quote from: Saladin on August 15, 2019, 01:07:32 AM
Quote from: dps on August 14, 2019, 10:38:15 AM
Quote from: Saladin on August 14, 2019, 01:19:33 AM
So, I just got this game and started a campaign as Grand Prince of Novgorod in 1066.
Good choice or should I start another game? :)

While I don't exactly disagree with what Tamas posted, the learning curve, as typical of Paradox game, is quite steep.  I haven't played the 1066 start in years (I almost always start in 769) but IIRC the Russian principalities are a fairly tough start in 1066,  That may have change anyway with all the updates there have been.  Do you just have the base game, or did you get a bunch of the DLCs or a bundle that included them?

Anyway, the traditional advice for newbies is to start in Ireland in 1066, but I disagree with that idea.  I recommend that newbies start as Poland in 1066.  You'll be a Christian ruler with lots of nearby pagan lands to expand into.  But since you already started a game, go ahead and play it out.

It's my girlfriends copy of the game but IIRC there are a bunch of DLC's. But I might start a new game since I haven't played this particular save since I started it up. So 769 is a better start than 1066?

Well, you get to play longer.  I'm not sure that I'd say it's better, exactly.  Also, pagans are generally more interesting to play, and overall they're in better position in 769.  OTOH, a lot of people say that the 867 start is the best.  Certainly the 1066 start is popular as well;  it's also a good start for newbies because the earlier starts are only available with DLCs, so you can try out the game with a 1066 start and see if you like it before buying any DLCs.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on August 15, 2019, 09:21:23 AM
It depends on what you are going for. Obviously the later you start the less silly your game will be. Earlier on you can see things like Germanic Paganism wipe out Catholicism and things like that.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 15, 2019, 06:18:31 PM
Duke of Lower Lorraine inherited via senority, so I controlled Lower Lorraine and Burgundy, along with a few other French counties here and there.

Rebelled against the Queen of Lothringia while she was fighting off another rebellion and toppled her, usurping the crown.  A few months later the Emperor was killed in battle and I was voted Emperor! Totally unexpected.

From Count of Vermandios to Holy Roman Emperor in 105 years!  :showoff:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 15, 2019, 06:39:46 PM
Quote from: dps on August 15, 2019, 02:30:07 AM
Quote from: Saladin on August 15, 2019, 01:07:32 AM
Quote from: dps on August 14, 2019, 10:38:15 AM
Quote from: Saladin on August 14, 2019, 01:19:33 AM
So, I just got this game and started a campaign as Grand Prince of Novgorod in 1066.
Good choice or should I start another game? :)

While I don't exactly disagree with what Tamas posted, the learning curve, as typical of Paradox game, is quite steep.  I haven't played the 1066 start in years (I almost always start in 769) but IIRC the Russian principalities are a fairly tough start in 1066,  That may have change anyway with all the updates there have been.  Do you just have the base game, or did you get a bunch of the DLCs or a bundle that included them?

Anyway, the traditional advice for newbies is to start in Ireland in 1066, but I disagree with that idea.  I recommend that newbies start as Poland in 1066.  You'll be a Christian ruler with lots of nearby pagan lands to expand into.  But since you already started a game, go ahead and play it out.

It's my girlfriends copy of the game but IIRC there are a bunch of DLC's. But I might start a new game since I haven't played this particular save since I started it up. So 769 is a better start than 1066?

Well, you get to play longer.  I'm not sure that I'd say it's better, exactly.  Also, pagans are generally more interesting to play, and overall they're in better position in 769.  OTOH, a lot of people say that the 867 start is the best.  Certainly the 1066 start is popular as well;  it's also a good start for newbies because the earlier starts are only available with DLCs, so you can try out the game with a 1066 start and see if you like it before buying any DLCs.

Anyone played the 936 start? How is it?
Title: Re: Crusader Kings 2 Redux
Post by: Razgovory on August 17, 2019, 05:30:49 AM
Quote from: Tamas on August 14, 2019, 04:04:32 AM
Quote from: Saladin on August 14, 2019, 01:19:33 AM
So, I just got this game and started a campaign as Grand Prince of Novgorod in 1066.
Good choice or should I start another game? :)

I think many people bounce off CK2 because they try to handle it as a min-maxing strategy game. It is not that. If you scratch under the surface the actual mechanics are not very good (almost nonexistent economy, and warfare absolutely boils down to numbers). But that doesn't matter. It is a strategy-RPG hybrid, and should be approached as such.

Embrace the chaos and the fact you barely know why NPCs do what they do and how to counter them. These are the best periods of the game. Once you learn the intricacies it will become trivially easy, so don't worry, play what you want, and enjoy the ride. :)


I purposefully try not to learn the intricacies of a game for just that reason.  I often have more fun when I make decisions based on incomplete knowledge.
Title: Re: Crusader Kings 2 Redux
Post by: mongers on August 17, 2019, 09:39:49 PM
Quote from: Razgovory on August 17, 2019, 05:30:49 AM


I purposefully try not to learn the intricacies of a game for just that reason.  I often have more fun when I make decisions based on incomplete knowledge.

Good attitude Raz.  :)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on August 18, 2019, 11:10:52 PM
(https://i.imgur.com/pQmbLce.png)
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on August 19, 2019, 02:52:51 AM
Habsburgs: You must marry your aunt instead.
Title: Re: Crusader Kings 2 Redux
Post by: Syt on August 19, 2019, 02:59:09 AM
r/CursaderKings: You didn't marry your sister-daughter who is also a horse?  :x
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on August 19, 2019, 09:47:06 AM
I'm a young, unmarried queen of England.
Apparently at some function some old dude is trying to have his way with me.
One of the options I get is "display more cleavage".  :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on September 03, 2019, 01:15:00 AM
From reddit:

(https://i.redd.it/pyueh8owpak31.jpg)

:lol: :lol: :lol:
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on September 03, 2019, 10:21:41 AM
Major Major Major Major to declare support soon.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on September 03, 2019, 10:43:52 AM
Quote from: Habbaku on September 03, 2019, 10:21:41 AM
Major Major Major Major to declare support soon.

Nice Catch 22 reference
Title: Re: Crusader Kings 2 Redux
Post by: Habbaku on September 03, 2019, 10:56:17 AM
I should've run with Maior Maior Maior Maior to stay on theme.  :sleep:
Title: Re: Crusader Kings 2 Redux
Post by: Syt on September 29, 2019, 01:53:38 AM
https://www.youtube.com/watch?v=HLrpb8Z--fs
Title: Re: Crusader Kings 2 Redux
Post by: Syt on October 08, 2019, 01:16:54 AM
Romance of the Three Kingdoms mod released: https://www.moddb.com/mods/romance-of-the-three-kingdoms
Title: Re: Crusader Kings 2 Redux
Post by: saskganesh on October 24, 2019, 09:04:23 PM
This is free on steam, and it actually seems to run on my current ubuntu drive rig. So yay.

Forgot about the Pdox learning curve. New interface, menus, art, lots of new rules. I wonder how long it will take to get myself up to speed. My first hour of gaming was mostly spent on ... pause.  Gripping.
Title: Re: Crusader Kings 2 Redux
Post by: saskganesh on October 25, 2019, 06:29:02 AM
Playing Leon. Married my Aragonese Cousin. She's lazy and content, and she just gave me a daughter. Wife is very happy. I imprisoned my sister, who was plotting against me and made an annoying vassal my court jester, just to piss him off.
Title: Re: Crusader Kings 2 Redux
Post by: Josephus on October 25, 2019, 08:09:28 AM
Quote from: saskganesh on October 25, 2019, 06:29:02 AM
Playing Leon. Married my Aragonese Cousin. She's lazy and content, and she just gave me a daughter. Wife is very happy. I imprisoned my sister, who was plotting against me and made an annoying vassal my court jester, just to piss him off.

See...you learned in a few hours
Title: Re: Crusader Kings 2 Redux
Post by: saskganesh on October 25, 2019, 04:58:05 PM
lol. Well. Everything is domestic. Got a son, and my marshal started a plot to kill him. Well. I imprisoned him too. And then revoked my sister's title. Thinking I might marry her off to a loyalist, so her life is not complete misery.

My brothers in Leon and Castille have fought small border wars with the Muzlims, but I don't know if or how I should get involved. I don't feel ready for war. (My vassals agree, I think)

Meanwhile, I see Hardrata is K of England. Wish I could have seen that do down.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on October 31, 2019, 07:11:54 AM
Started playing that last Karling game again, the one where I became King of Lothringia and surprisingly became HRE. I realized that this elective system is easy mode because the archbishops count as 2 votes if you use papal investiture and they're much cheaper to bribe than vassal kings or megadukes.
Title: Re: Crusader Kings 2 Redux
Post by: dps on October 31, 2019, 09:40:00 AM
Quote from: saskganesh on October 25, 2019, 04:58:05 PM
And then revoked my sister's title. Thinking I might marry her off to a loyalist, so her life is not complete misery.

Proper, historically accurate thing would be to make her take the vows and become a nun.  CKII meme thing would be to take the seduction focus and make her your lover.
Title: Re: Crusader Kings 2 Redux
Post by: saskganesh on November 04, 2019, 07:56:31 PM
lol.

Now playing Hungary after a successful run as Meath. Bad luck with the boys, so the eldest daughter inherited. She's a spirited and gentle giantess who married an evil hunchback cousin. Currently being overwhelmed by the Czechs. Hwoops.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 22, 2019, 04:14:00 AM
Karling restoration going well

(https://i.imgur.com/ek1TDpo.jpg)
(https://i.imgur.com/Wufypqr.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on December 22, 2019, 04:49:07 AM
Slatte??!?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 22, 2019, 07:44:21 AM
Quote from: The Brain on December 22, 2019, 04:49:07 AM
Slatte??!?

Hmm???  :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 23, 2019, 04:41:18 PM
Tim, you ignorant slatte.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 24, 2019, 02:03:57 AM
Bjork has taken over much of Norway!
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 24, 2019, 07:13:38 AM
Quote from: Caliga on December 23, 2019, 04:41:18 PM
Tim, you ignorant slatte.

Should I have heard of them?

They don't show up here.

https://en.wikipedia.org/wiki/List_of_Swedish_noble_families
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 24, 2019, 07:14:01 AM
Quote from: Valmy on December 24, 2019, 02:03:57 AM
Bjork has taken over much of Norway!

And the Norwegians have ruled England since 1066.
Title: Re: Crusader Kings 2 Redux
Post by: Oexmelin on December 24, 2019, 02:03:18 PM
Quote from: jimmy olsen on December 24, 2019, 07:13:38 AM
Quote from: Caliga on December 23, 2019, 04:41:18 PM
Tim, you ignorant slatte.

Should I have heard of them?

They don't show up here.

https://en.wikipedia.org/wiki/List_of_Swedish_noble_families

No, but you should have heard of Saturday Night Live.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 24, 2019, 03:46:28 PM
Quote from: jimmy olsen on December 24, 2019, 07:14:01 AM
Quote from: Valmy on December 24, 2019, 02:03:57 AM
Bjork has taken over much of Norway!

And the Norwegians have ruled England since 1066.

But those Norwegians don't wear stylish swan dresses like the noble house of Bjork.
Title: Re: Crusader Kings 2 Redux
Post by: Caliga on December 24, 2019, 05:35:24 PM
 :sleep:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 26, 2019, 12:21:18 AM
Northern Italy has been ruled by Bulgarian mercenaries for well over 200 years, I've been just too busy dealing with other stuff to take care of it.

I've built a Grand Cathedral wonder in Lorraine, filled all 8 slots.

Have begun a Garden wonder in Chalons. 2 slots filled and working on the second level.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 28, 2019, 12:08:52 AM
Are legitimized Bastards not allowed to become Holy Roman Emperor?

I legitimized the first born son of the duchess of Toulouse and gave him a barony. He's eligible to become King of Lothringia, but not HRE. I can understand a hefty penalty to voters, but not allowing seems to far.

Not like it will hold me back, I have plenty of Karling kings in the empire to choose from.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 31, 2019, 07:46:08 PM
My heir, the queen of Carinthia has inherited England, Skotland, and half of Ireland.

(https://i.imgur.com/r9yKOBV.jpg)
(https://i.imgur.com/UR71bcv.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on December 31, 2019, 08:57:00 PM
Mecca converted to Catholicism? That seems bad for business.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on December 31, 2019, 09:11:35 PM
Quote from: Valmy on December 31, 2019, 08:57:00 PM
Mecca converted to Catholicism? That seems bad for business.

Croatians won a crusade for Egypt way back near the start and I won a crusade for Anatolia.  Been downhill for Islam since then.
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 06, 2020, 07:32:15 AM
Doing pretty well for an 867 start

(https://i.imgur.com/c327aLy.jpg)
(https://i.imgur.com/vq7lCsm.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on January 06, 2020, 07:50:36 AM
How Slav are they?
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 08, 2020, 07:18:23 AM
What a load of horseshit. My name literally means Emperor now and I was known as the philosopher. Look how large the Empire has grown

(https://i.imgur.com/8QcPWQT.jpg)
(https://i.imgur.com/1S0vFVd.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: The Brain on January 08, 2020, 11:59:48 AM
Did you marry your horse, the Pope? No? Then you haven't achieved much in CK terms.
Title: Re: Crusader Kings 2 Redux
Post by: Threviel on January 08, 2020, 12:07:43 PM
You'll find that your name literally means king rather than emperor. Not much of a philosopher it seems, game is on point.
Title: Re: Crusader Kings 2 Redux
Post by: Valmy on January 08, 2020, 04:37:52 PM
Quote from: Threviel on January 08, 2020, 12:07:43 PM
You'll find that your name literally means king rather than emperor.

The Greeks were using the latin term Regas or Rex for King during this era.
Title: Re: Crusader Kings 2 Redux
Post by: Threviel on January 09, 2020, 01:27:13 AM
Damn. :blush:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 13, 2020, 04:42:57 AM
Damn, taking Rome in the 910s may not have been wise. Didn't mean to blow up Catholicism like that.

There seems to be some kind of new bug with Greek Orthodox rulers. They go way over the demse limit and refuse to give out cities and temples to vassals for decades on end. Had to load up as the Greek Exarch and gave out his cities and temples in the duchy of Antioch. Have all 4 Patriarchs now, but somehow Orthodox authority is only in the 60s. I blame all the holy wars my vassals have lost.

(https://i.imgur.com/vBFicBp.jpg)
(https://i.imgur.com/aSE0KsJ.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 17, 2020, 04:38:03 AM
The Empire prospers

(https://i.imgur.com/oAoJYNb.jpg)
(https://i.imgur.com/vWW7g7m.jpg)
(https://i.imgur.com/9donvUP.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 19, 2020, 12:10:24 AM
Megistos the Saint passed away in his early 50s, but he will always be remembered for ending the budding schism of the Church and stabilizing western Christendom.

(https://i.imgur.com/A3clAf3.jpg)
(https://i.imgur.com/VkufkA8.jpg)
His heir would quickly be assailed by the 1st of three Abbasid jihads for Azerbaijan.
Why Azerbaijan was the goal when the Empire controlled Jerusalem and much of the northern Levant is unknown.

(https://i.imgur.com/qSnUyLo.jpg)
(https://i.imgur.com/KWL5uqw.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 19, 2020, 09:57:10 PM
That gaunt looking guy was named a Saint after passing, while Megistos the Saint was not. Hardly fair I think. If you manage to heal the schism you should be guaranteed sainthood despite your traits.

Anyways, two imperial elections later, the first Makedon Emperess has been elected on the strength of her amazing combination of traits and stats. As you can see, the Empire has greatly expanded it's presence in Syria and Italy.

Makedon Exarchs currently rule over Sicily, Croatia, Serbia, Greece, Trebizond, Armenia and Syria, while a distant cousin rules as despot over Sardina & Corsica. Notable Makedon dukes rule over Jerusalem and Tunis.

(https://i.imgur.com/eTKNIDn.jpg)
(https://i.imgur.com/aR6vpz9.jpg)
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on January 20, 2020, 04:20:22 AM
What is up with her face? :unsure:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on January 20, 2020, 06:53:38 AM
Quote from: Solmyr on January 20, 2020, 04:20:22 AM
What is up with her face? :unsure:

She was just in a battle and got a minor injury. That's illustrated on the portrait by splattering it with blood.

She ended up losing Shy and gaining Poet, which is good.

She also ended up gaining Possessed and Lunatic which is bad.

Negatives are she thinks she's a werewolf. Positives are she can now add improvements to the Pyramids, which are a fucking death trap. Without fail two random courtiers are killed by the traps in the Pyramids while exploring, every time a new Emperor is elected. And not just randos either. Once they got the new Emperor's younger brother and sister.
Title: Re: Crusader Kings 2 Redux
Post by: Solmyr on March 02, 2020, 06:44:22 AM
So, I fired up the game and decided to go with Apulia to relearn the ropes. Robert Guiscard managed to create the kingdom of Sicily after taking out the local Muslims. His son Bohemond (yes, that Bohemond) ruled long and well and even managed to put his bastard son on the throne of crusader Africa. Despite being, well, this:

(https://i.imgur.com/gTlPGwh.jpg)

At the time of his death, Bohemond was a grievously scarred, one-eyed, one-legged eunuch, who was also a stressed-out lunatic with cancer (the latter he ultimately died from). Besides conquering most of Africa, he fought against the counter-jihad called by the Abbasid caliph and personally took Baghdad. All the fighting resulted in him progressively losing more bits of his body and mind. Despite that, he managed to outlive all his sons and passed the throne to his grandson (whose father was originally a half-Berber bastard who was Bohemond's son by a lowborn Berber wench he picked up on the African crusade; he had to be legitimized to secure succession once Bohemond's trueborn sons were dead).

So yeah. The historical Bohemond got off lightly. :D
Title: Re: Crusader Kings 2 Redux
Post by: clandestino on July 15, 2021, 04:13:47 AM
So... does anyone still plays CK2 or maybe can give me some advice? :unsure:

I'm toying with the idea of playing with a miaphysite (sp?) Egypt, ruling from Alexandria.

First I tried a few runs with that Viking bloke in Brittany in 867. My idea was to use the prepared invasion CB on the Muslim ruler, but I can't get him below the 50 holdings needed to chose the CB (he has around 87). I've tried to destabilize his kingdom with my chancellor and spymaster, antagonize him until I can duel him and let the worst possible successor rules but to no avail, his kingdom is always intact. Even with most of his vassals with negative opinion, no one seems to want to start a rebellion. I've tried some limited looting, more to tie his troops in Egypt instead of winning wars, rather than for the money, maybe I should use more of this strategy? Any advice will be appreciated.

Somewhat related, usually I use Menorca as a base to expand my diplo range, which allows me to reach Egypt but not all the vassals. It's fairly easy to conquer. Should I use someplace in Corsica or South Italy even with greater risk of hostilities from my neighbors or use Menorca and then conquer some other island? Crete seems the best option, but is not as easy as Menorca... any tips?

Since I can't conquer Egypt the hard way, I began to look ahead and started to test the Miaphysite restoration process. I began a game with the Duke of Alexandria, son of the Sultan and heir to the throne and started to toy with the Secret Religion's Societies. I've never used this mechanism before, so any tips are welcome here. From what I gather I should only announce my new religion once I'm the Sultan right? In the meantime should I be actively weakening my Muslim neighbors to avoid any decent Holy War and maybe start swaying the Byz Emperor to form an alliance? How are Miaphysites seen by Orthodox and Catholic rulers, like heathens, heretics or there's any kind of bonus? Last question, what will happen with my wives, will I keep them all or only the first one or something else will happen? :hmm:

I know some of these questions could be answered with a little more game time and a quick trip to the wiki, but I can't at the moment, so thanks for any info so I can daydream strategies while working. :hug:
Title: Re: Crusader Kings 2 Redux
Post by: jimmy olsen on July 15, 2021, 05:02:04 AM
Miaphysites are treated by the Byzantines the same as they treat Catholics if I remember correctly.
Title: Re: Crusader Kings 2 Redux
Post by: Tamas on July 15, 2021, 07:44:16 AM
My CK2 advice: get the HIP mod.
Title: Re: Crusader Kings 2 Redux
Post by: clandestino on July 15, 2021, 08:06:13 AM
Quote from: Tamas on July 15, 2021, 07:44:16 AM
My CK2 advice: get the HIP mod.

I'll check it out.

Still checking for some tips on the above situation tough. :)