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General Category => Off the Record => Gaming HQ => Topic started by: Syt on October 19, 2019, 04:02:55 AM

Title: Crusader Kings III
Post by: Syt on October 19, 2019, 04:02:55 AM
Just announced at PDXCON.
Title: Re: Crusader Kings III
Post by: garbon on October 19, 2019, 04:44:20 AM
Oh wow.
Title: Re: Crusader Kings III
Post by: garbon on October 19, 2019, 04:45:19 AM
But will it be a mess like their most recent release.
Title: Re: Crusader Kings III
Post by: Josquius on October 19, 2019, 06:17:44 AM
Hoping they finally figure out how to make small states fun and viable. A hope in vain.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 19, 2019, 06:25:06 AM
Vision statement

https://www.crusaderkings.com/news/hello-world
Title: Re: Crusader Kings III
Post by: Syt on October 19, 2019, 06:53:19 AM
Quote from: Tyr on October 19, 2019, 06:17:44 AM
Hoping they finally figure out how to make small states fun and viable. A hope in vain.

CK2 was the one game of theirs where I felt playing as a small Count or Duke was quite fun. Once I reached king level I would usually get bored.
Title: Re: Crusader Kings III
Post by: Solmyr on October 19, 2019, 06:53:59 AM
I'm sure I'll get it in 10 years when it has had its twenty DLCs.
Title: Re: Crusader Kings III
Post by: Syt on October 19, 2019, 07:13:06 AM
RPS have summarized the facts so far:

https://www.rockpapershotgun.com/2019/10/19/crusader-kings-3-is-happening-heres-ten-things-we-know-so-far/

Also, screenshots.

(https://assets.rockpapershotgun.com/images/2019/10/ck3-title.jpg)

(https://assets.rockpapershotgun.com/images/2019/10/ck3-2.jpg)

(https://assets.rockpapershotgun.com/images/2019/10/ck3-3.jpg)

(https://assets.rockpapershotgun.com/images/2019/10/ck3-4.jpg)

(https://assets.rockpapershotgun.com/images/2019/10/ck3-5.jpg)

I'm carefully optimistic about this. CK2 without expansions was great fun to play at launch (after EU3 and HoI3 I was ready to give up on Paradox altogether), and it's only gotten better since.
Title: Re: Crusader Kings III
Post by: Solmyr on October 19, 2019, 07:28:13 AM
I guess they want to release Medieval: Total War?

Also, those character faces look unbelievably crappy.
Title: Re: Crusader Kings III
Post by: celedhring on October 19, 2019, 07:58:42 AM
My concern is that there's no way that the game won't feel incredibly barebones at launch compared to CK2+DLCs.
Title: Re: Crusader Kings III
Post by: Maladict on October 19, 2019, 08:02:12 AM
Map doesn't suck.
Title: Re: Crusader Kings III
Post by: Syt on October 19, 2019, 08:04:30 AM
Quote from: celedhring on October 19, 2019, 07:58:42 AM
My concern is that there's no way that the game won't feel incredibly barebones at launch compared to CK2+DLCs.

I guess that will depend on what new features will be added, and if they offer enough fun play mechanics. I don't expect that Muslims, Pagans, or Republics will be playable at launch, and I also expect India to not be part of the game.
Title: Re: Crusader Kings III
Post by: crazy canuck on October 19, 2019, 08:25:22 AM
Quote from: garbon on October 19, 2019, 04:45:19 AM
But will it be a mess like their most recent release.

Which one was that?
Title: Re: Crusader Kings III
Post by: dps on October 19, 2019, 08:43:16 AM
Quote from: Maladict on October 19, 2019, 08:02:12 AM
Map doesn't suck.

Put your glasses on, and look again.
Title: Re: Crusader Kings III
Post by: Maladict on October 19, 2019, 09:37:50 AM
Quote from: dps on October 19, 2019, 08:43:16 AM
Quote from: Maladict on October 19, 2019, 08:02:12 AM
Map doesn't suck.

Put your glasses on, and look again.

I guess Scotland could use some mountains.
Title: Re: Crusader Kings III
Post by: garbon on October 19, 2019, 10:43:54 AM
Quote from: crazy canuck on October 19, 2019, 08:25:22 AM
Quote from: garbon on October 19, 2019, 04:45:19 AM
But will it be a mess like their most recent release.

Which one was that?

True, should have had an s. :(
Title: Re: Crusader Kings III
Post by: Zanza on October 19, 2019, 12:11:59 PM
Nice. I played CK2 a lot, so I am looking forward to this.
Title: Re: Crusader Kings III
Post by: Caliga on October 19, 2019, 01:39:42 PM
Quote from: Solmyr on October 19, 2019, 07:28:13 AM
Also, those character faces look unbelievably crappy.
Don't worry, a dozen DLCs will come out to make them look much better. :)
Title: Re: Crusader Kings III
Post by: Habbaku on October 19, 2019, 02:04:00 PM
I definitely look forward to this. Hopefully crusades work out of the box.  :D
Title: Re: Crusader Kings III
Post by: Valmy on October 19, 2019, 02:46:32 PM
Quote from: Tyr on October 19, 2019, 06:17:44 AM
Hoping they finally figure out how to make small states fun and viable. A hope in vain.

Well they figured it out in CK2.
Title: Re: Crusader Kings III
Post by: ulmont on October 19, 2019, 04:36:39 PM
Quote from: celedhring on October 19, 2019, 07:58:42 AM
My concern is that there's no way that the game won't feel incredibly barebones at launch compared to CK2+DLCs.

They said they have been working on it for 4 years and they recognize the potential for failure there, so I doubt it will be that barebones.  But somethings will be deliberately removed, yes.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 19, 2019, 07:55:26 PM
Quote from: Syt on October 19, 2019, 08:04:30 AM
Quote from: celedhring on October 19, 2019, 07:58:42 AM
My concern is that there's no way that the game won't feel incredibly barebones at launch compared to CK2+DLCs.

I guess that will depend on what new features will be added, and if they offer enough fun play mechanics. I don't expect that Muslims, Pagans, or Republics will be playable at launch, and I also expect India to not be part of the game.

Maybe it's just rumors, but I read on Something Awful they said no republics and pagans to start. I also read the map would be even bigger than in CK2.
Title: Re: Crusader Kings III
Post by: dps on October 19, 2019, 08:05:09 PM
Quote from: jimmy olsen on October 19, 2019, 07:55:26 PM
Quote from: Syt on October 19, 2019, 08:04:30 AM
Quote from: celedhring on October 19, 2019, 07:58:42 AM
My concern is that there's no way that the game won't feel incredibly barebones at launch compared to CK2+DLCs.

I guess that will depend on what new features will be added, and if they offer enough fun play mechanics. I don't expect that Muslims, Pagans, or Republics will be playable at launch, and I also expect India to not be part of the game.

Maybe it's just rumors, but I read on Something Awful they said no republics and pagans to start. I also read the map would be even bigger than in CK2.

No republics, but it's not no pagans, it's no nomads--nomads will be back to being tribal.  And the map will supposedly have a bit more of Tibet and more of Central Africa.
Title: Re: Crusader Kings III
Post by: Josephus on October 20, 2019, 08:24:22 AM
Quote from: celedhring on October 19, 2019, 07:58:42 AM
My concern is that there's no way that the game won't feel incredibly barebones at launch compared to CK2+DLCs.

Agreed, but that's a concern with any Paradox sequels now. For instance, can one really imagine a EU5, without many of the EU4 DLC features?
I think they've said they are going to take the best things from CKII and remove some of the others (ie. save them for DLCs).

Title: Re: Crusader Kings III
Post by: garbon on October 23, 2019, 08:33:40 AM
More details about CKIII:

https://www.usgamer.net/articles/paradox-answers-12-major-questions-about-crusader-kings-3
Title: Re: Crusader Kings III
Post by: Tamas on October 23, 2019, 09:34:37 AM
So Baronies will become the base "provinces" of the map but not only you still won't be able to play as a baron, but their importance in terms of management and role will also decrease? Weird.

Also RPGish levelling up is a bit meh. It is the quasi-RPG-ishness that I like in CK2 but because it was at least trying to be realistic and historical (well, not counting the silly events). Going more the classical RPG route doesn't appeal to me. But I understand it is more things to click at, so yay.
Title: Re: Crusader Kings III
Post by: Josquius on October 23, 2019, 10:49:29 AM
I guess baronies and all the rest will be dlc <_<

Quote
Well they figured it out in CK2.
They did not include it if they did.
You couldn't even play baronies iirc?
Playing a County was an exercise in trying to avoid expanding
Title: Re: Crusader Kings III
Post by: celedhring on October 23, 2019, 10:53:01 AM
Baronies in CK2 are just spam. Half my events always seem to involve barons, majors or whatever I couldn't care less about.
Title: Re: Crusader Kings III
Post by: Tamas on October 23, 2019, 10:53:40 AM
Quote from: celedhring on October 23, 2019, 10:53:01 AM
Baronies in CK2 are just spam. Half my events always seem to involve barons, majors or whatever I couldn't care less about.

Yes I am all for cutting them out but then why make baronies the default map unit?
Title: Re: Crusader Kings III
Post by: Valmy on October 23, 2019, 10:53:58 AM
Oh I see I thought you were talking about counts. You just said small states...
Title: Re: Crusader Kings III
Post by: Habbaku on October 23, 2019, 11:09:55 AM
Quote from: Tamas on October 23, 2019, 10:53:40 AM
Quote from: celedhring on October 23, 2019, 10:53:01 AM
Baronies in CK2 are just spam. Half my events always seem to involve barons, majors or whatever I couldn't care less about.

Yes I am all for cutting them out but then why make baronies the default map unit?

Tactical positioning, according to the article.

Anyway, I'm sold based on what of the other questions are answered above.
Title: Re: Crusader Kings III
Post by: garbon on October 23, 2019, 11:31:07 AM
Quote from: Habbaku on October 23, 2019, 11:09:55 AM
Quote from: Tamas on October 23, 2019, 10:53:40 AM
Quote from: celedhring on October 23, 2019, 10:53:01 AM
Baronies in CK2 are just spam. Half my events always seem to involve barons, majors or whatever I couldn't care less about.

Yes I am all for cutting them out but then why make baronies the default map unit?

Tactical positioning, according to the article.

Not really sure that they need baronies for that though. Nor sure that tactical positioning was a key thing missing with CK3.

Quote from: Habbaku on October 23, 2019, 11:09:55 AM
Anyway, I'm sold based on what of the other questions are answered above.

It mostly sounds good though also very clear that it will be quite shorn of features at the start. The good thing, as with each iteration, is they can clean up all the various bits of chrome that arose over the years and better streamline as coherent setup.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 24, 2019, 12:50:34 AM
Quote from: garbon on October 23, 2019, 08:33:40 AM
More details about CKIII:

https://www.usgamer.net/articles/paradox-answers-12-major-questions-about-crusader-kings-3

Looks like good or bad, it won't be a rehash. Definitely changing things up.
Title: Re: Crusader Kings III
Post by: Josephus on October 24, 2019, 07:29:31 AM
So for example, if your character has the trait 'Cruel', but you try to be nice to everyone, you might have a little bit of an existential crisis.

I do like this. As I play CKII, I always try to base my decisions on my traits, but gamewise there is no compelling reason to do so. So I may have a cruel trait but still help find my kid's toys.  I like that this MAY force you to play according to your traits.
Title: Re: Crusader Kings III
Post by: Josquius on October 24, 2019, 10:47:19 AM
The trouble there, and its a huge one that no game has ever really managed to solve...is how do you make 'losing' fun.
You spent hours and generations painstakingly building an empire and then you get an utter nitwit king under whom it all collapses.
How do you make this fun for the player.
Its why paradox games always devolve into paint the map pink(/colour of your choice) athons.
Title: Re: Crusader Kings III
Post by: Valmy on October 24, 2019, 10:48:21 AM
I enjoy losing in CK2 a lot.

Which is good since that is mostly what I do.

The speed in which your rich and prosperous realm can go to shit is impressive.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on October 24, 2019, 12:25:24 PM
QuoteYou will also not be able to pick specific dates after 1066 like you could in Crusader Kings 2, as Paradox has found this is very difficult to support and almost no one uses the feature.

Very disappointing - this is a great feature that really adds to historical immersion.  You can load up as Henry the Lion at the height of his power in 1156 or take on the challenge of young Konradin of Hohenstaufen in 1267, trying to restore old family glories.  Options are almost limitless and losing that is a big blow. 

Nothing against RPG elements but at its core CK is a Paradox map game and this really is a turn away from the core audience for that kind of game.
Title: Re: Crusader Kings III
Post by: Valmy on October 24, 2019, 12:29:54 PM
Wait they are taking that feature away?

Well fuck it, I will just stick to CK2. I spent enough damn money on it anyway.
Title: Re: Crusader Kings III
Post by: crazy canuck on October 24, 2019, 12:44:27 PM
Quote from: The Minsky Moment on October 24, 2019, 12:25:24 PM
QuoteYou will also not be able to pick specific dates after 1066 like you could in Crusader Kings 2, as Paradox has found this is very difficult to support and almost no one uses the feature.

Very disappointing - this is a great feature that really adds to historical immersion.  You can load up as Henry the Lion at the height of his power in 1156 or take on the challenge of young Konradin of Hohenstaufen in 1267, trying to restore old family glories.  Options are almost limitless and losing that is a big blow. 

Nothing against RPG elements but at its core CK is a Paradox map game and this really is a turn away from the core audience for that kind of game.

Translation of Paradoxian to English - We don't want to spend the money to put in a feature that only hard core fans of the game would appreciate.
Title: Re: Crusader Kings III
Post by: garbon on October 24, 2019, 01:19:06 PM
I'll admit I never really used it.
Title: Re: Crusader Kings III
Post by: Habbaku on October 24, 2019, 01:38:44 PM
I used it occasionally, but definitely never felt it was a core feature. They'll almost certainly add it back in at some point or have mods do it. Until then, I don't see the problem with focusing on their "main" scenarios to better balance things.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on October 24, 2019, 02:06:04 PM
Quote from: Habbaku on October 24, 2019, 01:38:44 PM
Until then, I don't see the problem with focusing on their "main" scenarios to better balance things.

Well that's a given.  I don't expect that if I use a custom date everything will be perfectly balanced, accurate and bug free.  But the issue is the value of that feature versus some of the more fantasy RPG elements.  I get that the latter has helped expand their market reach, but while it's a good thing for Pdx to do well as a company, I don't like to see it come at the expense of their base.
Title: Re: Crusader Kings III
Post by: Habbaku on October 24, 2019, 02:07:06 PM
My understanding is that they're removing some of the RPG-fantasy elements too, though? Or all of them, even? Unless I've missed something.

I don't disagree it's a neat feature to have, but I also don't see it as a vital at-launch one either.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on October 24, 2019, 02:52:52 PM
Quote from: Habbaku on October 24, 2019, 02:07:06 PM
My understanding is that they're removing some of the RPG-fantasy elements too, though? Or all of them, even? Unless I've missed something.

Quote4. You won't be able to play as a Baron, but you can be a Witch

From the US gamer piece
Title: Re: Crusader Kings III
Post by: Valmy on October 24, 2019, 03:05:10 PM
Do they just mean I can be a pagan or like a sold my soul to satan type?
Title: Re: Crusader Kings III
Post by: The Brain on October 24, 2019, 03:57:56 PM
Can you eat on the insane root?
Title: Re: Crusader Kings III
Post by: The Larch on October 24, 2019, 04:07:46 PM
Quote from: Valmy on October 24, 2019, 03:05:10 PM
Do they just mean I can be a pagan or like a sold my soul to satan type?

QuoteCrusader Kings 3 does, however, have a Witch trait, and different religions have different views on Witchcraft. This is meant to represent more historical practices that were seen as Witchcraft, such as herbalism and fortune-telling. There will be some events related to it, but it isn't meant to imply that your character has actual, supernatural powers like some of the crazier events in Crusader Kings 2 did.
Title: Re: Crusader Kings III
Post by: Habbaku on October 24, 2019, 04:39:48 PM
Bingo, Larch.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 25, 2019, 12:58:29 AM
Quote from: Valmy on October 24, 2019, 12:29:54 PM
Wait they are taking that feature away?

Well fuck it, I will just stick to CK2. I spent enough damn money on it anyway.

Every time they tweak the map in an update, they have to do a shit ton of research and stuff and they rather vocally hate it.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 25, 2019, 12:59:44 AM
Quote from: garbon on October 24, 2019, 01:19:06 PM
I'll admit I never really used it.

I think I only ever used it for the Komnenian restoration, and the last Karling.
Title: Re: Crusader Kings III
Post by: dps on October 25, 2019, 01:07:08 AM
Quote from: Valmy on October 24, 2019, 03:05:10 PM
Do they just mean I can be a pagan or like a sold my soul to satan type?

Neither, really.  In game terms, they are referring to herbalists and other types of traditional healers as "witches", and different religions will have different reactions to the "witches".  Kind of makes sense, I guess, since from what I understand, a lot of the people who were victims of witch hunts were traditional healers of some stripe or the other.

EDIT:  well, fuck.  Should know better than to reply before I've read the whole thread. 
Title: Re: Crusader Kings III
Post by: garbon on October 25, 2019, 02:07:43 AM
Quote from: jimmy olsen on October 25, 2019, 12:58:29 AM
Quote from: Valmy on October 24, 2019, 12:29:54 PM
Wait they are taking that feature away?

Well fuck it, I will just stick to CK2. I spent enough damn money on it anyway.

Every time they tweak the map in an update, they have to do a shit ton of research and stuff and they rather vocally hate it.

Which is an odd position for those creating a history game of sorts to take.
Title: Re: Crusader Kings III
Post by: The Larch on October 25, 2019, 03:21:46 AM
Quote from: garbon on October 25, 2019, 02:07:43 AM
Quote from: jimmy olsen on October 25, 2019, 12:58:29 AM
Quote from: Valmy on October 24, 2019, 12:29:54 PM
Wait they are taking that feature away?

Well fuck it, I will just stick to CK2. I spent enough damn money on it anyway.

Every time they tweak the map in an update, they have to do a shit ton of research and stuff and they rather vocally hate it.

Which is an odd position for those creating a history game of sorts to take.

I kinda see their point, the more complex the game becomes the more research they have to put into it and at some point it's just not worth the effort, even more if it's an option few users employ, they're game designers, not medieval historians. Moreover, if they keep pushing the game's borders further and further (they mention expanding the map to Central Africa and India for CKIII, and then there'll be further expansions), I just don't want to imagine the amount of work it entails to have the proper set up for every single starting date possible.
Title: Re: Crusader Kings III
Post by: dps on October 25, 2019, 03:28:30 AM
I think the real key is that the feedback they get suggests that almost no one uses the feature anyway.  I think it's a cool feature and I hate to see it go away, but I basically just play from the earliest date anyway, so I kind of illustrate their point that it's a waste of time.
Title: Re: Crusader Kings III
Post by: The Larch on October 25, 2019, 03:38:47 AM
I hope it'll be replaced by having a wide variety of possible starting dates for particular scenarios spread apart during the covered timeframe, but somebody's favourite event will always be left out.
Title: Re: Crusader Kings III
Post by: garbon on October 25, 2019, 04:51:32 AM
Oddly, they don't seem to do all that much proper research. They rely a lot on cribbing from mods/bringing modders in to assist.
Title: Re: Crusader Kings III
Post by: Habbaku on October 25, 2019, 07:27:23 AM
I admire their thrift.
Title: Re: Crusader Kings III
Post by: Valmy on October 25, 2019, 07:31:25 AM
Quote from: dps on October 25, 2019, 01:07:08 AM
Quote from: Valmy on October 24, 2019, 03:05:10 PM
Do they just mean I can be a pagan or like a sold my soul to satan type?

Neither, really.  In game terms, they are referring to herbalists and other types of traditional healers as "witches", and different religions will have different reactions to the "witches".  Kind of makes sense, I guess, since from what I understand, a lot of the people who were victims of witch hunts were traditional healers of some stripe or the other.

EDIT:  well, fuck.  Should know better than to reply before I've read the whole thread. 

I doubt the witch hunts had any connection at all to anything substantial. The big witch hunting craze took place outside of this era anyway.

Quote from: garbon on October 25, 2019, 04:51:32 AM
Oddly, they don't seem to do all that much proper research. They rely a lot on cribbing from mods/bringing modders in to assist.

Not that garbon is bitter or anything -_-
Title: Re: Crusader Kings III
Post by: garbon on October 25, 2019, 08:04:53 AM
I haven't had a mod out in years. :P
Title: Re: Crusader Kings III
Post by: Josephus on October 25, 2019, 08:07:51 AM
For all the money they make, they can probably afford to hire a history grad/nerd, who can work fulltime doing this research for both CK and EU.

I admit I never use the alternative start dates in CK, but do quite frequently in EU.
Title: Re: Crusader Kings III
Post by: Zanza on October 25, 2019, 10:31:59 AM
I think just about the only starting date other than the standard ones I have ever used was the 1081 Alexiad bookmark.
Title: Re: Crusader Kings III
Post by: Habbaku on October 25, 2019, 10:37:19 AM
Ditto. I really liked the Alexiad start-date because of the unique situation and, of course, getting to play as Alexios.
Title: Re: Crusader Kings III
Post by: Oexmelin on October 25, 2019, 10:40:16 AM
Quote from: Josephus on October 25, 2019, 08:07:51 AM
For all the money they make, they can probably afford to hire a history grad/nerd, who can work fulltime doing this research for both CK and EU.


That would mean admitting that such a labor has value.
Title: Re: Crusader Kings III
Post by: crazy canuck on October 25, 2019, 10:42:41 AM
I think it is a marketing opportunity lost - being able to say they pay attention to the history would set them apart.

Especially if both brought in history profs to consult and marketed that fact.

Title: Re: Crusader Kings III
Post by: dps on October 25, 2019, 11:59:25 AM
Quote from: crazy canuck on October 25, 2019, 10:42:41 AM
I think it is a marketing opportunity lost - being able to say they pay attention to the history would set them apart.

Especially if both brought in history profs to consult and marketed that fact.



The people who would care about things like that are the ones who are going to buy the game anyway.
Title: Re: Crusader Kings III
Post by: crazy canuck on October 25, 2019, 12:04:37 PM
Quote from: dps on October 25, 2019, 11:59:25 AM
Quote from: crazy canuck on October 25, 2019, 10:42:41 AM
I think it is a marketing opportunity lost - being able to say they pay attention to the history would set them apart.

Especially if both brought in history profs to consult and marketed that fact.



The people who would care about things like that are the ones who are going to buy the game anyway.

I am not so sure Paradox has penetrated 100%  of the market of people who are interested in history.
Title: Re: Crusader Kings III
Post by: Josephus on October 25, 2019, 01:09:08 PM
I think they should consider the history grad thing. I mean, they won't have to pay him (yes him) much...I mean where else can a history grad find work?
Title: Re: Crusader Kings III
Post by: Oexmelin on October 25, 2019, 01:37:55 PM
Quote from: Josephus on October 25, 2019, 01:09:08 PM
I think they should consider the history grad thing. I mean, they won't have to pay him (yes him) much...I mean where else can a history grad find work?

:rolleyes: History grads find jobs in many places, provided people are not too dumb to understand their worth.

But thank you for illustrating my point about how that sort of labor is not valued (and clearly not understood) even by people who purport to like history.

As for the gender implication, re- :rolleyes: 
Title: Re: Crusader Kings III
Post by: HVC on October 25, 2019, 01:57:18 PM
what percentage stick to a history related field? not being snarky, actually interested. Many moons ago when I was applying to universities I applied to some as a history major, but decided against it.
Title: Re: Crusader Kings III
Post by: Sophie Scholl on October 25, 2019, 03:53:16 PM
I'm a history grad... who continues to work in the bar industry due to lack of finding something else that pays remotely close in the history field.  I'd even be willing to take a pay cut for a change in scenery, but when most museums and such places pay barely above minimum wage, well... fuck that.
Title: Re: Crusader Kings III
Post by: Oexmelin on October 25, 2019, 04:59:51 PM
Yes, history is not a vocational training, and I try to disabuse the notion in my students that they will become historians with a BA. Not that they need much disabusing anymore. You cannot show up with history credentials into a dedicated type of job, with very few exceptions. Museums are non-profit, and for the majority of them, operate on a shoestring budget - although many remain places where you can climb the ladder and carve out a niche for yourself into comfortable living.

However, historical training is a pathway to many less conventional jobs: so far, my former students have been hired by banks, investment firms, consulting firms, charitable foundations, marketing firms, security consultants, government agencies, civil service, pharmaceuticals, software, etc. Many of course go on to law school.

Numbers suggest history grad start at lower wages at the beginning not their careers, but quickly catch up with other types of majors. Perhaps counterintuitively, English and History outperform a more vocational major such as psychology.
Title: Re: Crusader Kings III
Post by: The Brain on October 25, 2019, 06:20:53 PM
History as it is being done at universities has huge quality problems. Often coupled with complete denial regarding said problems.
Title: Re: Crusader Kings III
Post by: mongers on October 25, 2019, 07:38:40 PM
Quote from: Oexmelin on October 25, 2019, 04:59:51 PM
Yes, history is not a vocational training, and I try to disabuse the notion in my students that they will become historians with a BA. Not that they need much disabusing anymore. You cannot show up with history credentials into a dedicated type of job, with very few exceptions. Museums are non-profit, and for the majority of them, operate on a shoestring budget - although many remain places where you can climb the ladder and carve out a niche for yourself into comfortable living.
.....



Thanks Oexy, that's a good summary of the situation.
Title: Re: Crusader Kings III
Post by: Sophie Scholl on October 25, 2019, 09:09:46 PM
Quote from: mongers on October 25, 2019, 07:38:40 PM
Quote from: Oexmelin on October 25, 2019, 04:59:51 PM
Yes, history is not a vocational training, and I try to disabuse the notion in my students that they will become historians with a BA. Not that they need much disabusing anymore. You cannot show up with history credentials into a dedicated type of job, with very few exceptions. Museums are non-profit, and for the majority of them, operate on a shoestring budget - although many remain places where you can climb the ladder and carve out a niche for yourself into comfortable living.
.....



Thanks Oexy, that's a good summary of the situation.
Yeah.  It seems to be extremely low pay at every level till the top and then solid salaries.  Which is... a tad messed up in my opinion.  Seems like the field would be better off distributing payment to employees in a more balanced level.  I guess it is like most fields in the pay disparity though.  Hooray for the modern world. <_<
Title: Re: Crusader Kings III
Post by: mongers on October 25, 2019, 09:44:26 PM
Quote from: Benedict Arnold on October 25, 2019, 09:09:46 PM
Quote from: mongers on October 25, 2019, 07:38:40 PM
Quote from: Oexmelin on October 25, 2019, 04:59:51 PM
Yes, history is not a vocational training, and I try to disabuse the notion in my students that they will become historians with a BA. Not that they need much disabusing anymore. You cannot show up with history credentials into a dedicated type of job, with very few exceptions. Museums are non-profit, and for the majority of them, operate on a shoestring budget - although many remain places where you can climb the ladder and carve out a niche for yourself into comfortable living.
.....


Thanks Oexy, that's a good summary of the situation.
Yeah.  It seems to be extremely low pay at every level till the top and then solid salaries.  Which is... a tad messed up in my opinion.  Seems like the field would be better off distributing payment to employees in a more balanced level.  I guess it is like most fields in the pay disparity though.  Hooray for the modern world. <_<

Indeed.

And double odd given the income disparity between many of the well-off visitors and the 'run of the mill' museum/heritage staff.  :hmm:
Title: Re: Crusader Kings III
Post by: Oexmelin on October 25, 2019, 11:00:53 PM
The problem is not so much that as the increasing disparity between world-class institutions, national institutions and small regional museums. As wealth concentrates in the cities, the regional museums, which once enjoyed the patronage of rich locals, are now cut off from philanthropy. Their sources of income will now come from National granting institutions, who distribute funds according to bureaucratic criteria and dossiers that small museums often don't have the capacity to produce. There is thus an unfortunate rise of « heritage consultants » whose job it is to produce these dossiers.

So, the Smithsonian museums have a lot of money, manpower, and can afford to pay a living wage to full time employees. Fort Ticonderoga has a hard time. Huguenot Street of New Pfalz struggles.


Title: Re: Crusader Kings III
Post by: Sophie Scholl on October 25, 2019, 11:22:26 PM
Eh, when Cost of Living is factored in, the NYC, DC, Boston, and Philly jobs (my primary area of interest in American History being colonial history) are not very livable.  35k in those areas, which is high end pay for most low to mid level positions I've seen is basically unlivable.  I was looking at a position at  the National Museum of the American Indian at a non-entry level position and it paid... 33k or so?  I'd have to commute hours every day and live in a closet for that.  Fuck that noise.  Museum work and National Park Service work (former seasonal here) seem to have been remade into the domain of rich kids who can treat it as a low pay internship while awaiting the top jobs.  It sucks.  A lot.
Title: Re: Crusader Kings III
Post by: dps on October 26, 2019, 12:03:00 AM
Quote from: Oexmelin on October 25, 2019, 04:59:51 PM
Yes, history is not a vocational training, and I try to disabuse the notion in my students that they will become historians with a BA. Not that they need much disabusing anymore. You cannot show up with history credentials into a dedicated type of job, with very few exceptions. Museums are non-profit, and for the majority of them, operate on a shoestring budget - although many remain places where you can climb the ladder and carve out a niche for yourself into comfortable living.

However, historical training is a pathway to many less conventional jobs: so far, my former students have been hired by banks, investment firms, consulting firms, charitable foundations, marketing firms, security consultants, government agencies, civil service, pharmaceuticals, software, etc. Many of course go on to law school.

Numbers suggest history grad start at lower wages at the beginning not their careers, but quickly catch up with other types of majors. Perhaps counterintuitively, English and History outperform a more vocational major such as psychology.

Don't a lot of History majors go on to law school?
Title: Re: Crusader Kings III
Post by: Oexmelin on October 26, 2019, 12:59:45 AM
Quote from: dps on October 26, 2019, 12:03:00 AM
Don't a lot of History majors go on to law school?

Yes, as I indicated in the message you quoted.
Title: Re: Crusader Kings III
Post by: dps on October 26, 2019, 01:30:39 AM
Quote from: Oexmelin on October 26, 2019, 12:59:45 AM
Quote from: dps on October 26, 2019, 12:03:00 AM
Don't a lot of History majors go on to law school?

Yes, as I indicated in the message you quoted.

I knew I'd read it somewhere.
Title: Re: Crusader Kings III
Post by: Sheilbh on October 26, 2019, 08:15:49 AM
Quote from: Oexmelin on October 25, 2019, 11:00:53 PM
The problem is not so much that as the increasing disparity between world-class institutions, national institutions and small regional museums. As wealth concentrates in the cities, the regional museums, which once enjoyed the patronage of rich locals, are now cut off from philanthropy. Their sources of income will now come from National granting institutions, who distribute funds according to bureaucratic criteria and dossiers that small museums often don't have the capacity to produce. There is thus an unfortunate rise of « heritage consultants » whose job it is to produce these dossiers.

So, the Smithsonian museums have a lot of money, manpower, and can afford to pay a living wage to full time employees. Fort Ticonderoga has a hard time. Huguenot Street of New Pfalz struggles.
This is also a big issue in the UK. We have universal free admission to the national museums (who are good at fundraising, mainly in London and receive grants).

But lots of local/regional museums need to charge people and rely on volunteers

Given the number of international tourists in the national museums and the focus on London, I'm not sure it's the best system.
Title: Re: Crusader Kings III
Post by: Josephus on October 26, 2019, 08:28:50 AM
Quote from: Oexmelin on October 25, 2019, 01:37:55 PM
Quote from: Josephus on October 25, 2019, 01:09:08 PM
I think they should consider the history grad thing. I mean, they won't have to pay him (yes him) much...I mean where else can a history grad find work?

:rolleyes: History grads find jobs in many places, provided people are not too dumb to understand their worth.

But thank you for illustrating my point about how that sort of labor is not valued (and clearly not understood) even by people who purport to like history.

As for the gender implication, re- :rolleyes:

'twas a joke. :D
Title: Re: Crusader Kings III
Post by: Oexmelin on October 26, 2019, 10:54:45 AM
Good.  :mad:
Title: Re: Crusader Kings III
Post by: mongers on October 26, 2019, 05:14:48 PM
Quote from: Sheilbh on October 26, 2019, 08:15:49 AM
Quote from: Oexmelin on October 25, 2019, 11:00:53 PM
The problem is not so much that as the increasing disparity between world-class institutions, national institutions and small regional museums. As wealth concentrates in the cities, the regional museums, which once enjoyed the patronage of rich locals, are now cut off from philanthropy. Their sources of income will now come from National granting institutions, who distribute funds according to bureaucratic criteria and dossiers that small museums often don't have the capacity to produce. There is thus an unfortunate rise of « heritage consultants » whose job it is to produce these dossiers.

So, the Smithsonian museums have a lot of money, manpower, and can afford to pay a living wage to full time employees. Fort Ticonderoga has a hard time. Huguenot Street of New Pfalz struggles.
This is also a big issue in the UK. We have universal free admission to the national museums (who are good at fundraising, mainly in London and receive grants).

But lots of local/regional museums need to charge people and rely on volunteers

Given the number of international tourists in the national museums and the focus on London, I'm not sure it's the best system.

Yes, it's an unbalanced 'system' with the regional museums as the poor country cousins.  <_<

I'd favour fixed, modest admission fees for national museums with some of the proceeds going into a scheme to support local/regions ones.

Also might help deter the coach loads of tourist youths that get dumped at London museums, almost like a baby sitting mechanism?
Title: Re: Crusader Kings III
Post by: Josquius on October 26, 2019, 05:22:05 PM
I've always found it curious that British museums are free to everyone. Elsewhere in the world you see museums that are free or reduced cost to people from that country (or the EU as a whole) but outsiders must pay.

But yeah. Museums are in a weird place. My ex was the curator of a museum and earned pretty much minimum wage working only 3 days a week. Everything was a desperate struggle and endless tale of failure. Its amazing how they had so many old paintings and other pieces kept in really quite horrific conditions as they just couldn't afford somewhere good.
The sad thing is there was not much support from the local community either as they figured it's a castle, they're obviously rich.

(and this is for a new thread surely?
Title: Re: Crusader Kings III
Post by: mongers on October 26, 2019, 05:42:44 PM
Quote from: Tyr on October 26, 2019, 05:22:05 PM
I've always found it curious that British museums are free to everyone. Elsewhere in the world you see museums that are free or reduced cost to people from that country (or the EU as a whole) but outsiders must pay.

But yeah. Museums are in a weird place. My ex was the curator of a museum and earned pretty much minimum wage working only 3 days a week. Everything was a desperate struggle and endless tale of failure. Its amazing how they had so many old paintings and other pieces kept in really quite horrific conditions as they just couldn't afford somewhere good.
The sad thing is there was not much support from the local community either as they figured it's a castle, they're obviously rich.

(and this is for a new thread surely?


Yes a good idea, I wonder if a mod to split the discussion content off into a new thread?
Title: Re: Crusader Kings III
Post by: Sheilbh on October 26, 2019, 08:23:58 PM
Quote from: Tyr on October 26, 2019, 05:22:05 PM
But yeah. Museums are in a weird place. My ex was the curator of a museum and earned pretty much minimum wage working only 3 days a week. Everything was a desperate struggle and endless tale of failure. Its amazing how they had so many old paintings and other pieces kept in really quite horrific conditions as they just couldn't afford somewhere good.
Yeah. Similar with galleries, I know someone who has History of Art PhD and has had good experience curating in big galleries in the US (which were funded). But it's just very difficult for them to find that kind of job except as temporary postings because you need that combo of a gallery, with enough money, looking for a curator in their area of expertise.

It seems like a nightmare :(
Title: Re: Crusader Kings III
Post by: The Minsky Moment on October 28, 2019, 11:47:57 AM
Quote from: Oexmelin on October 25, 2019, 04:59:51 PM
Numbers suggest history grad start at lower wages at the beginning not their careers, but quickly catch up with other types of majors. Perhaps counterintuitively, English and History outperform a more vocational major such as psychology.

Speaking for my own fairly well compensated profession, writing ability is usually as a premium, at least on the disputes side.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on October 28, 2019, 11:51:03 AM
Quote from: Benedict Arnold on October 25, 2019, 11:22:26 PM
  I was looking at a position at  the National Museum of the American Indian at a non-entry level position and it paid... 33k or so?  I'd have to commute hours every day and live in a closet for that. 

Yes but the bankruptcy court is in the same building so when you are finally completely broke it's not far to go.
Title: Re: Crusader Kings III
Post by: Valmy on October 28, 2019, 12:15:34 PM
It is best to have a robust trust fund set up to support your history career.

Though I think if I was going to history grad school now I would be thinking about doing a podcast or something. That wasn't something that occurred to me back in 2002-2003.
Title: Re: Crusader Kings III
Post by: saskganesh on October 28, 2019, 06:03:12 PM
Guy I know who was a history post grad, also had a gamer blog. He did good work there, networked it and was eventually hired by a certain Swedish game company that does niche historical computer games. He writes, edits and does PR for them. 
Title: Re: Crusader Kings III
Post by: The Brain on October 29, 2019, 11:30:50 AM
Quote from: saskganesh on October 28, 2019, 06:03:12 PM
Guy I know who was a history post grad, also had a gamer blog. He did good work there, networked it and was eventually hired by a certain Swedish game company that does niche historical computer games. He writes, edits and does PR for them.

DICE? :w00t:
Title: Re: Crusader Kings III
Post by: garbon on November 01, 2019, 05:20:26 AM
This first diary doesn't point to a fabulous direction. More of the nonsense around dynastic abilities (in vein of chromey divine blood)...now powerful heads of house and The Dynast?

https://forum.paradoxplaza.com/forum/index.php?threads/ck3-dev-diary-1-dynasties-houses.1270519/
Title: Re: Crusader Kings III
Post by: Syt on November 01, 2019, 05:27:25 AM
I don't mind them adding something like EU4 ideas to the game ... however, in the CK3 context it would make a lot of sense if you could lose those as well if your dynasty is going through a decline (could be a trade off - get rid of a few traits to help recover in a different area).
Title: Re: Crusader Kings III
Post by: Tamas on November 01, 2019, 07:33:43 AM
Yeah, I mean, overall it is promising and I have no doubt by release day the hype machine will catch me completely, but what it does seem to be is the now true-and-tried (and rather tired) model of theirs of having you rake up a whole bunch of different points so you can click on buttons to unlock things to rake up unlock points quicker. Except the context here will be more pretend-RPG instead of pretend-historical-strategy.
Title: Re: Crusader Kings III
Post by: garbon on November 01, 2019, 07:35:35 AM
Quote from: Tamas on November 01, 2019, 07:33:43 AM
Yeah, I mean, overall it is promising and I have no doubt by release day the hype machine will catch me completely, but what it does seem to be is the now true-and-tried (and rather tired) model of theirs of having you rake up a whole bunch of different points so you can click on buttons to unlock things to rake up unlock points quicker. Except the context here will be more pretend-RPG instead of pretend-historical-strategy.

Agree with all of that.
Title: Re: Crusader Kings III
Post by: jimmy olsen on November 01, 2019, 08:36:33 PM
Quote from: garbon on November 01, 2019, 05:20:26 AM
This first diary doesn't point to a fabulous direction. More of the nonsense around dynastic abilities (in vein of chromey divine blood)...now powerful heads of house and The Dynast?

https://forum.paradoxplaza.com/forum/index.php?threads/ck3-dev-diary-1-dynasties-houses.1270519/

Cadet branches and dynamics for them have been a long term of the fan base.
Title: Re: Crusader Kings III
Post by: garbon on November 02, 2019, 02:16:39 AM
Cadet houses sure, that weird a historical gloss to them? :yeahright:
Title: Re: Crusader Kings III
Post by: garbon on December 04, 2019, 04:49:14 AM
How are you all feeling about the dev diaries so far?
Title: Re: Crusader Kings III
Post by: Josquius on December 04, 2019, 05:10:31 AM
Any sign of moving away from the paint the map pink that is the paradox norm?

A big issue with CK was the break with realism in a Swedish duke inheriting Norfolk...and suddenly Norfolk is part of Sweden. It should be possible to have titles within different kingdoms.
Title: Re: Crusader Kings III
Post by: Valmy on December 04, 2019, 01:38:46 PM
It wasn't part of Sweden, it still would follow Anglo-Saxon law. But yeah there was no way to have the King of England also be a vassal of the King of France as Duke of Aquitaine.
Title: Re: Crusader Kings III
Post by: The Brain on December 04, 2019, 03:11:21 PM
Thanks for the casual racism.
Title: Re: Crusader Kings III
Post by: Valmy on December 04, 2019, 03:25:35 PM
Quote from: The Brain on December 04, 2019, 03:11:21 PM
Thanks for the casual racism.

It's progressive for the dark ages
Title: Re: Crusader Kings III
Post by: dps on December 04, 2019, 04:09:20 PM
I think that there are some promising things so far, but overall I'm getting a bad vibe about CKIII.  There are a lot of things that don't seem to make sense.  For example, baronies will now be directly on the map, but will always be part of the same county.  How does that make sense?  It would have made more sense for them to always be part of the same county in CKII, where they aren't on the map.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on December 04, 2019, 04:19:39 PM
QuoteHowever, we do have a concept of leasing baronies to other rulers, such as Holy Orders. This effectively gives them control of the holding along with the income it generates, without it "leaving" your real

That seems OK to me, assuming it includes all relevant feudal rights, including the right to call the levies. 
Title: Re: Crusader Kings III
Post by: jimmy olsen on December 10, 2019, 07:32:49 PM
Quote from: Tyr on December 04, 2019, 05:10:31 AM
Any sign of moving away from the paint the map pink that is the paradox norm?

A big issue with CK was the break with realism in a Swedish duke inheriting Norfolk...and suddenly Norfolk is part of Sweden. It should be possible to have titles within different kingdoms.

It's hard to gamify feudalism accurately. Games have rules and real life didn't. William the conqueror gave England to his brother and Normandy to his son for example.
Title: Re: Crusader Kings III
Post by: Valmy on December 10, 2019, 07:38:31 PM
Quote from: jimmy olsen on December 10, 2019, 07:32:49 PM
It's hard to gamify feudalism accurately. Games had rules and real life didn't. William the conqueror gave England to his brother and Normandy to his son for example.

William the Conqueror did not have any brothers. William Rufus was his son, he was just a younger son than Robert Curthose who became Duke of Normandy.
Title: Re: Crusader Kings III
Post by: Oexmelin on December 10, 2019, 10:35:27 PM
Quote from: Valmy on December 10, 2019, 07:38:31 PM
William the Conqueror did not have any brothers. William Rufus was his son, he was just a younger son than Robert Curthose who became Duke of Normandy.

William indeed has brothers (half brothers): Odo of Bayeux and Robert of Mortain. But neither of them inherited England or Normandy.
Title: Re: Crusader Kings III
Post by: Valmy on December 10, 2019, 11:26:29 PM
Quote from: Oexmelin on December 10, 2019, 10:35:27 PM
Quote from: Valmy on December 10, 2019, 07:38:31 PM
William the Conqueror did not have any brothers. William Rufus was his son, he was just a younger son than Robert Curthose who became Duke of Normandy.

William indeed has brothers (half brothers): Odo of Bayeux and Robert of Mortain. But neither of them inherited England or Normandy.

Right. I was thinking there were no other sons of his father who would stand to inherit Normandy, not other sons of his mother. Though yeah those guys were still his brothers.
Title: Re: Crusader Kings III
Post by: jimmy olsen on December 11, 2019, 12:40:31 AM
Quote from: Valmy on December 10, 2019, 07:38:31 PM
Quote from: jimmy olsen on December 10, 2019, 07:32:49 PM
It's hard to gamify feudalism accurately. Games had rules and real life didn't. William the conqueror gave England to his brother and Normandy to his son for example.

William the Conqueror did not have any brothers. William Rufus was his son, he was just a younger son than Robert Curthose who became Duke of Normandy.
:Embarrass: A shameful mistake.

Well that's even weirder.
Title: Re: Crusader Kings III
Post by: Josquius on December 11, 2019, 09:57:21 AM
Quote from: jimmy olsen on December 10, 2019, 07:32:49 PM
Quote from: Tyr on December 04, 2019, 05:10:31 AM
Any sign of moving away from the paint the map pink that is the paradox norm?

A big issue with CK was the break with realism in a Swedish duke inheriting Norfolk...and suddenly Norfolk is part of Sweden. It should be possible to have titles within different kingdoms.

It's hard to gamify feudalism accurately. Games have rules and real life didn't. William the conqueror gave England to his brother and Normandy to his son for example.

Give whatever title to whoever you want but suffer actual consequences of massive penalties to chivalry, nobility led revolt risks, etc....
Title: Re: Crusader Kings III
Post by: garbon on January 28, 2020, 09:56:54 AM
I can't shake the feeling that every diary seems to describe less of a 'history game' and more of an RPG with a political map.

*quotes to highlight the fair comment that CK2 wasn't really a game about history either -_-
Title: Re: Crusader Kings III
Post by: Tamas on January 28, 2020, 11:25:03 AM
Quote from: garbon on January 28, 2020, 09:56:54 AM
I can't shake the feeling that every diary seems to describe less of a 'history game' and more of an RPG with a political map.

*quotes to highlight the fair comment that CK2 wasn't really a game about history either -_-

Yeah the character leveling thing I am really uncertain about. I'd prefer having to live with random shit like in CK2.

Of course, in CK2 once you have learned the system you can game around almost every negative effect of that randomisation, but still .

Title: Re: Crusader Kings III
Post by: garbon on January 28, 2020, 12:14:23 PM
And I guess then you are doing character leveling for every single ruler.
Title: Re: Crusader Kings III
Post by: Oexmelin on January 28, 2020, 05:44:16 PM
Feudal Manager 2020. 
Title: Re: Crusader Kings III
Post by: Valmy on January 28, 2020, 08:04:26 PM
Quote from: garbon on January 28, 2020, 09:56:54 AM
I can't shake the feeling that every diary seems to describe less of a 'history game' and more of an RPG with a political map.

*quotes to highlight the fair comment that CK2 wasn't really a game about history either -_-

Yeah but CK2 went far enough I think from accurately modeling history, no need to go further. I mean we already have kingdoms being made stronger because the king got a dog :P
Title: Re: Crusader Kings III
Post by: The Minsky Moment on January 29, 2020, 03:16:51 PM
Quote from: Valmy on January 28, 2020, 08:04:26 PM
Yeah but CK2 went far enough I think from accurately modeling history, no need to go further. I mean we already have kingdoms being made stronger because the king got a dog :P

Ridiculous.  A kingdom for a horse, sure, but a dog?
Title: Re: Crusader Kings III
Post by: The Brain on January 29, 2020, 05:59:19 PM
Which character classes will be available at launch?
Title: Re: Crusader Kings III
Post by: Tamas on January 30, 2020, 04:09:58 AM
Quote from: The Brain on January 29, 2020, 05:59:19 PM
Which character classes will be available at launch?

:lol:
Title: Re: Crusader Kings III
Post by: Josquius on January 30, 2020, 05:28:03 AM
My views remain unchanged. That the only way forward for paradox games is to lessen the power of the map. With the map lying as the only interface the games inevitably become paint the world pink affairs even if that completely isn't what CK is meant to be about
Title: Re: Crusader Kings III
Post by: dps on January 30, 2020, 06:40:38 AM
Quote from: Tyr on January 30, 2020, 05:28:03 AM
My views remain unchanged. That the only way forward for paradox games is to lessen the power of the map. With the map lying as the only interface the games inevitably become paint the world pink affairs even if that completely isn't what CK is meant to be about

Crusader Kings is supposed to be about strengthening your dynasty, not your realm, but it never really has worked that way.  I don't have a great solution for that, but I don't think the way they seem to be going is the right direction, either.
Title: Re: Crusader Kings III
Post by: Razgovory on January 31, 2020, 04:42:36 PM
A feature I would like to see would be hiding character stats from the player.  Instead of having a "10" in management or whatever, it just gives a rating like "Good" or "Terrible".  Like how King of Dragon pass communicates stats.  The accuracy of knowing a character's stats would be based on the player characters own stats and that of his/her spymaster.  For instance you might hire a guy to be your treasurer and think he's brilliant but because your character is dumb as a rock he isn't able to figure out that his Treasurer lost the ability to count to ten when his hand was chopped off.
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 09, 2020, 07:50:50 PM
Quote from: dps on January 30, 2020, 06:40:38 AM
Quote from: Tyr on January 30, 2020, 05:28:03 AM
My views remain unchanged. That the only way forward for paradox games is to lessen the power of the map. With the map lying as the only interface the games inevitably become paint the world pink affairs even if that completely isn't what CK is meant to be about

Crusader Kings is supposed to be about strengthening your dynasty, not your realm, but it never really has worked that way.  I don't have a great solution for that, but I don't think the way they seem to be going is the right direction, either.

Hmm...while I still paint the hell out of the map, the more I play the more I have leaned toward a put every relative I can in power somewhere style.
Title: Re: Crusader Kings III
Post by: Josephus on February 09, 2020, 07:52:15 PM
Quote from: jimmy olsen on February 09, 2020, 07:50:50 PM
Quote from: dps on January 30, 2020, 06:40:38 AM
Quote from: Tyr on January 30, 2020, 05:28:03 AM
My views remain unchanged. That the only way forward for paradox games is to lessen the power of the map. With the map lying as the only interface the games inevitably become paint the world pink affairs even if that completely isn't what CK is meant to be about

Crusader Kings is supposed to be about strengthening your dynasty, not your realm, but it never really has worked that way.  I don't have a great solution for that, but I don't think the way they seem to be going is the right direction, either.

Hmm...while I still paint the hell out of the map, the more I play the more I have leaned toward a put every relative I can in power somewhere style.

But don't you find that comes back to haunt you? I find that when you play that way, ineveitably when you end up playing as a kid, all your powerful uncles join factions to unseat you.
Title: Re: Crusader Kings III
Post by: Valmy on February 09, 2020, 11:52:13 PM
Quote from: dps on January 30, 2020, 06:40:38 AM
Quote from: Tyr on January 30, 2020, 05:28:03 AM
My views remain unchanged. That the only way forward for paradox games is to lessen the power of the map. With the map lying as the only interface the games inevitably become paint the world pink affairs even if that completely isn't what CK is meant to be about

Crusader Kings is supposed to be about strengthening your dynasty, not your realm, but it never really has worked that way.  I don't have a great solution for that, but I don't think the way they seem to be going is the right direction, either.

Yeah you get very little from having your dynasty ruling the kingdom if the person you are playing is not in charge. You are not really playing that dynasty you are playing the legal descendants of some character. Your half-brother (or some kinsman who you have forgotten how you are related to) who rules France while you rule Italy is not even really your friend outside of a small relations boost, much less somebody else you are playing.
Title: Re: Crusader Kings III
Post by: dps on February 10, 2020, 05:01:43 AM
Quote from: Josephus on February 09, 2020, 07:52:15 PM
Quote from: jimmy olsen on February 09, 2020, 07:50:50 PM
Quote from: dps on January 30, 2020, 06:40:38 AM
Quote from: Tyr on January 30, 2020, 05:28:03 AM
My views remain unchanged. That the only way forward for paradox games is to lessen the power of the map. With the map lying as the only interface the games inevitably become paint the world pink affairs even if that completely isn't what CK is meant to be about

Crusader Kings is supposed to be about strengthening your dynasty, not your realm, but it never really has worked that way.  I don't have a great solution for that, but I don't think the way they seem to be going is the right direction, either.

Hmm...while I still paint the hell out of the map, the more I play the more I have leaned toward a put every relative I can in power somewhere style.

But don't you find that comes back to haunt you? I find that when you play that way, ineveitably when you end up playing as a kid, all your powerful uncles join factions to unseat you.

Nothing comes back to bite Timmay in the ass 'cause he scum saves.
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 10, 2020, 06:14:42 AM
Quote from: Valmy on February 09, 2020, 11:52:13 PM
Quote from: dps on January 30, 2020, 06:40:38 AM
Quote from: Tyr on January 30, 2020, 05:28:03 AM
My views remain unchanged. That the only way forward for paradox games is to lessen the power of the map. With the map lying as the only interface the games inevitably become paint the world pink affairs even if that completely isn't what CK is meant to be about

Crusader Kings is supposed to be about strengthening your dynasty, not your realm, but it never really has worked that way.  I don't have a great solution for that, but I don't think the way they seem to be going is the right direction, either.

Yeah you get very little from having your dynasty ruling the kingdom if the person you are playing is not in charge. You are not really playing that dynasty you are playing the legal descendants of some character. Your half-brother (or some kinsman who you have forgotten how you are related to) who rules France while you rule Italy is not even really your friend outside of a small relations boost, much less somebody else you are playing.

It's just another map to paint.

I have a big enough retinue and treasury for meracnaries that it doesn't matter. Really good at managing factions to.

I don't do that much anymore.
Title: Re: Crusader Kings III
Post by: Josephus on February 10, 2020, 09:38:16 AM
The game is fun (I been immersed in it since last summer), but it is the only game I find I sometimes have the urge to rage quit on.
Title: Re: Crusader Kings III
Post by: garbon on March 31, 2020, 05:22:38 PM
So now there will be 99 playable religions...
Title: Re: Crusader Kings III
Post by: The Brain on April 01, 2020, 02:15:13 AM
But Baptism ain't one?
Title: Re: Crusader Kings III
Post by: Josquius on April 03, 2020, 07:01:42 AM
Quote from: garbon on March 31, 2020, 05:22:38 PM
So now there will be 99 playable religions...
Catholic
Slightly naughty catholic
Catholic but with extra candles
Catholic but still likes  Thor
:unsure:
Title: Re: Crusader Kings III
Post by: Josephus on April 03, 2020, 07:07:55 AM
Quote from: Tyr on April 03, 2020, 07:01:42 AM
Quote from: garbon on March 31, 2020, 05:22:38 PM
So now there will be 99 playable religions...
Catholic
Slightly naughty catholic
Catholic but with extra candles
Catholic but still likes  Thor
:unsure:

Very naughty Catholics.
Silly Catholics
Title: Re: Crusader Kings III
Post by: Solmyr on April 03, 2020, 06:27:43 PM
He's not a Catholic, he's a very naughty boy!
Title: Re: Crusader Kings III
Post by: Solmyr on April 07, 2020, 04:07:36 AM
I read that they are removing plagues from CK3 because people don't like them. So I guess this *is* going to be a generic fantasy RPG.
Title: Re: Crusader Kings III
Post by: Tamas on April 07, 2020, 04:08:12 AM
Quote from: Solmyr on April 07, 2020, 04:07:36 AM
I read that they are removing plagues from CK3 because people don't like them. So I guess this *is* going to be a generic fantasy RPG.

Oh FFS
Title: Re: Crusader Kings III
Post by: Sheilbh on April 07, 2020, 04:25:11 AM
Wasn't plague a DLC? I can imagine them doing that again :mellow:
Title: Re: Crusader Kings III
Post by: Josquius on April 07, 2020, 05:09:06 AM
Quote from: Solmyr on April 07, 2020, 04:07:36 AM
I read that they are removing plagues from CK3 because people don't like them. So I guess this *is* going to be a generic fantasy RPG.

Hospitals et al were dumb.
Plagues were terribly handled minor events in CK2 even with the expansion.
Removing them entirely is going the wrong way.
Title: Re: Crusader Kings III
Post by: garbon on April 07, 2020, 06:04:27 AM
Quote from: Tyr on April 07, 2020, 05:09:06 AM
Hospitals et al were dumb.

Yes, was totally unnecessary chrome that they added.

It appears with every diary that CK3, the devs are pained to point out why this iteration is likely skippable.
Title: Re: Crusader Kings III
Post by: garbon on April 07, 2020, 06:05:51 AM
Quote from: Solmyr on April 07, 2020, 04:07:36 AM
I read that they are removing plagues from CK3 because people don't like them. So I guess this *is* going to be a generic fantasy RPG.


Where did you read that?
Title: Re: Crusader Kings III
Post by: Tamas on April 07, 2020, 07:08:48 AM
Quote from: garbon on April 07, 2020, 06:04:27 AM
Quote from: Tyr on April 07, 2020, 05:09:06 AM
Hospitals et al were dumb.

Yes, was totally unnecessary chrome that they added.

It appears with every diary that CK3, the devs are pained to point out why this iteration is likely skippable.

On paper factions and rebellions will work better, but that's pretty much it so far.
Title: Re: Crusader Kings III
Post by: garbon on April 07, 2020, 07:39:19 AM
Quote from: Tamas on April 07, 2020, 07:08:48 AM
Quote from: garbon on April 07, 2020, 06:04:27 AM
Quote from: Tyr on April 07, 2020, 05:09:06 AM
Hospitals et al were dumb.

Yes, was totally unnecessary chrome that they added.

It appears with every diary that CK3, the devs are pained to point out why this iteration is likely skippable.

On paper factions and rebellions will work better, but that's pretty much it so far.

Yeah a little bit. Factions grabbing a ticking clock to doomsday like disaster in EU4 and now with rebellions, won't have that oddity of the rebellion being treated as an independent realm that can be sniped by outside power without declaring war on mother country.
Title: Re: Crusader Kings III
Post by: Valmy on April 07, 2020, 11:47:22 AM
Quote from: Solmyr on April 07, 2020, 04:07:36 AM
I read that they are removing plagues from CK3 because people don't like them. So I guess this *is* going to be a generic fantasy RPG.


What? They were one of the more interesting and challenging parts of the game. Your empire is rolling and then suddenly everything has to shut down because of the black death.
Title: Re: Crusader Kings III
Post by: Valmy on April 07, 2020, 11:49:27 AM
Quote from: Tyr on April 07, 2020, 05:09:06 AM
Hospitals et al were dumb.

I think having them in there made some sense but they should have been wonders, with one or two functioning ones in the world, and not something you built in every county.
Title: Re: Crusader Kings III
Post by: Tamas on April 07, 2020, 12:00:33 PM
Quote from: Valmy on April 07, 2020, 11:47:22 AM
Quote from: Solmyr on April 07, 2020, 04:07:36 AM
I read that they are removing plagues from CK3 because people don't like them. So I guess this *is* going to be a generic fantasy RPG.


What? They were one of the more interesting and challenging parts of the game. Your empire is rolling and then suddenly everything has to shut down because of the black death.

Based on the growing wailing over what's been a 2 weeks UK lockdown, I think the game was too easy with them :P
Title: Re: Crusader Kings III
Post by: Josquius on April 08, 2020, 04:17:17 AM
Quote from: Valmy on April 07, 2020, 11:47:22 AM
Quote from: Solmyr on April 07, 2020, 04:07:36 AM
I read that they are removing plagues from CK3 because people don't like them. So I guess this *is* going to be a generic fantasy RPG.


What? They were one of the more interesting and challenging parts of the game. Your empire is rolling and then suddenly everything has to shut down because of the black death.

I never got that.
I guess the thing is they came late enough in the game that it didn't really matter if you lost a few members of your family as you had plenty more.
I've only very rarely had plagues presenting a problem due to extra attritition when campaigning with large armies.
It has never been the world shattering event it should be.
Title: Re: Crusader Kings III
Post by: Valmy on April 08, 2020, 01:16:25 PM
It basically shuts down your country for a few years. Everybody locks themselves in their castles and campaigning is a really bad idea...but then it passes by and eventually you get back to the normal murdering, conquering, and pillaging. I thought it was just a cool little event that breaks things up. Same with the regular diseases.

And it was not really that earth shattering to the Royals at the time. Only one King died from the plague.
Title: Re: Crusader Kings III
Post by: MadImmortalMan on April 10, 2020, 09:14:55 PM
Unless you had that bug where they lasted for four or five decades.
Title: Re: Crusader Kings III
Post by: Caliga on April 11, 2020, 07:56:59 AM
Quote from: Valmy on April 07, 2020, 11:47:22 AM
Quote from: Solmyr on April 07, 2020, 04:07:36 AM
I read that they are removing plagues from CK3 because people don't like them. So I guess this *is* going to be a generic fantasy RPG.


What? They were one of the more interesting and challenging parts of the game. Your empire is rolling and then suddenly everything has to shut down because of the black death.
Yeah, I really liked plague events. :(
Title: Re: Crusader Kings III
Post by: garbon on May 12, 2020, 09:12:17 AM
I can't help think with CK3 that they are treating the base game like a mod with its 100 religions and they insane provincial build out of ancillary regions.

(https://forumcontent.paradoxplaza.com/public/563889/26_19_west_africa.jpg)
(https://forumcontent.paradoxplaza.com/public/563896/26_26_ajuraan.jpg)
(https://forumcontent.paradoxplaza.com/public/563900/26_30_tibet.jpg)
Title: Re: Crusader Kings III
Post by: garbon on May 12, 2020, 09:13:38 AM
Religious map for Tibet:
(https://forumcontent.paradoxplaza.com/public/563901/26_31_tibetan_faiths.jpg)
Title: Re: Crusader Kings III
Post by: Valmy on May 12, 2020, 09:15:57 AM
So we are splitting Hinduism and Buddhism into a bunch of sub-religions?
Title: Re: Crusader Kings III
Post by: The Brain on May 12, 2020, 09:29:13 AM
Nachos. :mmm:
Title: Re: Crusader Kings III
Post by: Syt on May 12, 2020, 09:42:25 AM
I mean map expansion is one thing, but the direction ....

CK community: "Hey, adding China would be cool!"
Paradox: "Sure thing, more of Africa it is!"
Title: Re: Crusader Kings III
Post by: garbon on May 12, 2020, 10:39:22 AM
Quote from: Syt on May 12, 2020, 09:42:25 AM
I mean map expansion is one thing, but the direction ....

CK community: "Hey, adding China would be cool!"
Paradox: "Sure thing, more of Africa it is!"

The problem is, particularly when talking Africa, everything there is basically made up. All of the rulers and the names of the religions they have assigned. They already had difficulty enough with real rulers, real religions when Africa was smaller.

But then I guess that just points more to the focus of CKIII being an rpg with light historical dusting.

Note, they are perhaps hinting about China as an expansion. They are now including Myanmar and more of Mongolia.
Title: Re: Crusader Kings III
Post by: Syt on May 12, 2020, 10:42:23 AM
Quote from: garbon on May 12, 2020, 10:39:22 AM
Quote from: Syt on May 12, 2020, 09:42:25 AM
I mean map expansion is one thing, but the direction ....

CK community: "Hey, adding China would be cool!"
Paradox: "Sure thing, more of Africa it is!"

The problem is, particularly when talking Africa, everything there is basically made up. All of the rulers and the names of the religions they have assigned. They already had difficulty enough with real rulers, real religions when Africa was smaller.

I've resigned myself to the realization that Paradox games, going forward, are about as historically realistic as Total War games, possibly less so.
Title: Re: Crusader Kings III
Post by: Habbaku on May 12, 2020, 10:43:17 AM
Yeah, Garbon is basically right here. I think this game is expanding in scope past my interest and I'm probably going to pass until it's deep-discounted.
Title: Re: Crusader Kings III
Post by: Syt on May 12, 2020, 10:44:58 AM
On the plus side, CK2 still exists. :)
Title: Re: Crusader Kings III
Post by: The Brain on May 12, 2020, 10:46:21 AM
Quote from: Syt on May 12, 2020, 10:44:58 AM
On the plus side, CK2 still exists. :)

:rolleyes: Yes let's all eat cake.
Title: Re: Crusader Kings III
Post by: garbon on May 12, 2020, 12:21:05 PM
Quote from: Habbaku on May 12, 2020, 10:43:17 AM
Yeah, Garbon is basically right here. I think this game is expanding in scope past my interest and I'm probably going to pass until it's deep-discounted.

Yeah, that's my plan. And that's a shame.

But yes, Syt, I'll continue to get my kicks in Ck2.
Title: Re: Crusader Kings III
Post by: Syt on May 12, 2020, 12:51:41 PM
I will say one thing for new Paradox games: map doesn't suck anymore. :P
Title: Re: Crusader Kings III
Post by: garbon on May 12, 2020, 12:55:34 PM
True maps be looking great with last release and this one. Shame that is the only thing looking great. :blush:
Title: Re: Crusader Kings III
Post by: Solmyr on May 14, 2020, 05:37:44 AM
Apparently the entire map was leaked:

(https://i.redd.it/bn9y9ni5jjy41.png)
Title: Re: Crusader Kings III
Post by: garbon on May 14, 2020, 06:03:06 AM
So an additional suggestion that China will be eventually added (torn map)?
Title: Re: Crusader Kings III
Post by: The Brain on May 14, 2020, 08:06:01 AM
I think I've seen Cumania.
Title: Re: Crusader Kings III
Post by: Josquius on May 14, 2020, 08:29:45 AM
Man I hate the big PTI blobs. You'd think it wouldn't take much effort to make them look like pretty little desert areas and so.

Very curious choices of what to include there on the fringes. The most important part is of course how its broken down within the core game area.
Title: Re: Crusader Kings III
Post by: garbon on May 14, 2020, 11:39:43 AM
This page made my brain hurt: https://forum.paradoxplaza.com/forum/threads/ck3-guide-to-pre-orders-and-post-launch-content.1390070/
Title: Re: Crusader Kings III
Post by: Syt on May 14, 2020, 12:27:24 PM
Jesus fuck :lol:

Also, less generous than HoI4's top tier which had like 3 or so major DLC included?
Title: Re: Crusader Kings III
Post by: Syt on May 14, 2020, 01:07:22 PM
Little gameplay preview. 6 whole minutes!
https://www.youtube.com/watch?v=0M9qKVCl6HQ
Title: Re: Crusader Kings III
Post by: Tamas on May 14, 2020, 03:00:44 PM
I think I'll be fine with most new things and the new looks except the whole XP and levelling up characters thing. That's going to yank me too hard out of my illusion of playing a historical strategy game.
Title: Re: Crusader Kings III
Post by: Josquius on May 14, 2020, 03:29:04 PM
$30 expansions? Jeebus.
Title: Re: Crusader Kings III
Post by: The Brain on May 14, 2020, 03:31:21 PM
Zounds! Is there a single true fan among you all?
Title: Re: Crusader Kings III
Post by: FunkMonk on May 14, 2020, 04:31:15 PM
Wait there's an XP and leveling system?  :lol:

"RICHARD the LIONHEART has won a battle! +1000 experience points awarded. Pick your NEW PERK!"
Title: Re: Crusader Kings III
Post by: Valmy on May 14, 2020, 10:54:39 PM
Quote from: Tamas on May 14, 2020, 03:00:44 PM
I think I'll be fine with most new things and the new looks except the whole XP and levelling up characters thing. That's going to yank me too hard out of my illusion of playing a historical strategy game.

I mean this is a several centuries long game, I cannot imagine anybody wants a RPG where you level characters up and then start over again from level 0 several times during a game,

I did like that weird quasi-Catholic Celtic religion they had in Ireland in the video though, that is a nice way of handling how Ireland worked back in the dark ages. It seemed ahistorical to have them as Catholic as France in CK2.

1066 is a horrible starting date for Eastern Europe, I sure hope we get better starting dates as we cannot just start whenever like we used to.
Title: Re: Crusader Kings III
Post by: Sheilbh on May 14, 2020, 11:18:25 PM
Quote from: Valmy on May 14, 2020, 10:54:39 PM
I mean this is a several centuries long game, I cannot imagine anybody wants a RPG where you level characters up and then start over again from level 0 several times during a game,

I did like that weird quasi-Catholic Celtic religion they had in Ireland in the video though, that is a nice way of handling how Ireland worked back in the dark ages. It seemed ahistorical to have them as Catholic as France in CK2.

1066 is a horrible starting date for Eastern Europe, I sure hope we get better starting dates as we cannot just start whenever like we used to.
Ireland was more Catholic than that nest of heresy - Arianism, Waldensians, Cathars, Henricians, the list is endless. It was the Isle of Saints and Scholars that kept Europe Catholic :contract: :P
Title: Re: Crusader Kings III
Post by: Valmy on May 15, 2020, 12:23:42 AM
Quote from: Sheilbh on May 14, 2020, 11:18:25 PM
Ireland was more Catholic than that nest of heresy - Arianism, Waldensians, Cathars, Henricians, the list is endless. It was the Isle of Saints and Scholars that kept Europe Catholic :contract: :P

Ok but they still had a system revolved around monasteries that was very unusual.
Title: Re: Crusader Kings III
Post by: The Brain on May 15, 2020, 01:17:46 AM
Quote from: Valmy on May 14, 2020, 10:54:39 PM
Quote from: Tamas on May 14, 2020, 03:00:44 PM
I think I'll be fine with most new things and the new looks except the whole XP and levelling up characters thing. That's going to yank me too hard out of my illusion of playing a historical strategy game.

I mean this is a several centuries long game, I cannot imagine anybody wants a RPG where you level characters up and then start over again from level 0 several times during a game,


It will probably be a bit like Gloomhaven, where you get bonus perks for your next characters by retiring characters, and also unlock new classes.
Title: Re: Crusader Kings III
Post by: The Brain on May 15, 2020, 01:18:41 AM
Quote from: Sheilbh on May 14, 2020, 11:18:25 PM
Quote from: Valmy on May 14, 2020, 10:54:39 PM
I mean this is a several centuries long game, I cannot imagine anybody wants a RPG where you level characters up and then start over again from level 0 several times during a game,

I did like that weird quasi-Catholic Celtic religion they had in Ireland in the video though, that is a nice way of handling how Ireland worked back in the dark ages. It seemed ahistorical to have them as Catholic as France in CK2.

1066 is a horrible starting date for Eastern Europe, I sure hope we get better starting dates as we cannot just start whenever like we used to.
Ireland was more Catholic than that nest of heresy - Arianism, Waldensians, Cathars, Henricians, the list is endless. It was the Isle of Saints and Scholars that kept Europe Catholic :contract: :P

Why do you hate Ireland? :(
Title: Re: Crusader Kings III
Post by: Solmyr on May 15, 2020, 03:48:57 AM
So they went the route of royal ultimate super duper extra special edition and expansion pass. Yeah, pass. ( :nelson: )
Title: Re: Crusader Kings III
Post by: Maladict on May 15, 2020, 07:03:02 AM
Quote from: Solmyr on May 15, 2020, 03:48:57 AM
So they went the route of royal ultimate super duper extra special edition and expansion pass. Yeah, pass.

Which includes a grand total of one expansion and some flavor fluff. Pass indeed.
Title: Re: Crusader Kings III
Post by: Tamas on May 15, 2020, 07:32:17 AM
Did we know its releasing 1st of September?

https://www.rockpapershotgun.com/2020/05/14/hands-on-preview-crusader-kings-3-is-the-rpg-that-will-suck-you-into-grand-strategy/


"The RPG that will suck you into grand strategy". I would prefer it the other way around. :P
Title: Re: Crusader Kings III
Post by: garbon on May 15, 2020, 08:03:36 AM
This was interesting in the comments. Reviewer after someone noted they are skeptical about that reviewer after their Imperator review.

QuoteIn some ways I regret that Imperator verdict in hindsight, as it was so at odds with the reception at the time, but I do stand by it. The game has certainly reached a state where a lot of people seem to enjoy it as much as I did then, but I realise we're a year on from release. I guess all I'd say is to remember that we're only given limited time to play things before release, and with a game as big and complex as a paradox grand strategy, there's just no way to see the full picture in that time. Still, I honestly really enjoyed it in its day one state, and that was with 15 years of playing EU series games to compare it with. Your mileage may vary, I guess!
Title: Re: Crusader Kings III
Post by: Tamas on May 15, 2020, 08:06:13 AM
To be fair, I spent around 40 hours with the initial Imperator release, looking furiously for a strategy game in there, before I gave up.
Title: Re: Crusader Kings III
Post by: garbon on May 15, 2020, 08:07:47 AM
I did not. I played for a few hours on a free weekend and that was enough for me.
Title: Re: Crusader Kings III
Post by: Tamas on May 15, 2020, 08:14:36 AM
I also returned to it with the last update, and I think things are on the right track, but it still burned me out fairly quickly.
Title: Re: Crusader Kings III
Post by: Zanza on May 15, 2020, 01:28:38 PM
I guess I will buy the base game to see how it is. Hopefully it's like CK2, EU4 or Stellaris, which I played a lot (and bought most DLCs). Imperator and HOI4 not so much...
Title: Re: Crusader Kings III
Post by: celedhring on May 15, 2020, 01:57:05 PM
I got burned badly on Imperator (although I intend to go back to it at some point, I'm hearing good things and I just love that time period), but I may go for CK3 if I find a good deal before release (I was able to buy Imperator at a nice discount on Voidu before release).
Title: Re: Crusader Kings III
Post by: Valmy on May 15, 2020, 02:35:52 PM
The best part about CK3 releasing is this probably means CK2 is finally feature complete after 8 years.
Title: Re: Crusader Kings III
Post by: garbon on July 21, 2020, 08:19:39 AM
P'dox has male nudes in the latest dev diary! :o

I'm still unconvinced with the transition to 3d models for characters. All that work (including that the elderly start becoming hunched) and one of the characters look attractive. -_-
Title: Re: Crusader Kings III
Post by: Syt on July 21, 2020, 10:37:42 AM
https://twitter.com/CrusaderKings/status/1285598504237359104?s=20

QuoteAt launch when you play #CK3, you can either start as a famous ruler in a set story, or play as any Ruler in 867 or 1066!
If your game isn't played in Ironman mode, you can also switch character whenever you want.

(https://pbs.twimg.com/media/EddbpXLXoAE1ef7?format=png&name=medium)

(https://pbs.twimg.com/media/EddbpXhWkAA9HaH?format=png&name=medium)

(https://pbs.twimg.com/media/EddbpXhWsAA8uB4?format=png&name=medium)

(https://pbs.twimg.com/media/EddbpXiWoAMsFhw?format=png&name=medium)

Because CK2 was famous for its scripted stories that left nothing to chance .... oh, wait.
Title: Re: Crusader Kings III
Post by: Caliga on July 21, 2020, 08:13:33 PM
You can be Duran Duran?  Cool. :)
Title: Re: Crusader Kings III
Post by: celedhring on July 22, 2020, 02:49:29 AM
I like the 3D graphics, to be honest, but that  :hmm: pose will get old quick. I hope they add more.
Title: Re: Crusader Kings III
Post by: Tamas on July 22, 2020, 03:01:57 AM
Compared to early screenshots I am happy with the models at least it doesn't look like a cheap mobile game anymore.
Title: Re: Crusader Kings III
Post by: Solmyr on July 22, 2020, 03:11:09 AM
Quote from: celedhring on July 22, 2020, 02:49:29 AM
I like the 3D graphics, to be honest, but that  :hmm: pose will get old quick. I hope they add more.

These guys really need to avoid touching their faces during the Black Death.
Title: Re: Crusader Kings III
Post by: garbon on July 22, 2020, 03:15:06 AM
Quote from: celedhring on July 22, 2020, 02:49:29 AM
I like the 3D graphics, to be honest, but that  :hmm: pose will get old quick. I hope they add more.

They do seem to have a variety of significant looks for rulers.

(https://forumcontent.paradoxplaza.com/public/589045/ethnicities.jpg)
Title: Re: Crusader Kings III
Post by: celedhring on July 22, 2020, 03:36:56 AM
That looks really nice. I usually don't care for this kind of graphic bells and whistles in strategy games, but since it's a character-driven game it will add to the immersion. Will certainly get it after a major patch or two  :P
Title: Re: Crusader Kings III
Post by: The Brain on July 22, 2020, 05:00:16 AM
Seems to be a lot of spell-users. No obvious tank class though.
Title: Re: Crusader Kings III
Post by: saskganesh on July 22, 2020, 05:38:59 AM
If I have nundreds of characters and NPCS to keep notice of, dynamic portraits etc don't help me keep track of them. It looks great, but there's a gameplay trade off. Not my thing.
Title: Re: Crusader Kings III
Post by: crazy canuck on July 22, 2020, 11:01:40 AM
I am the other way.  Portraits help me remember who is who.  I assume the game will also have the necessary charts and ledgers.
Title: Re: Crusader Kings III
Post by: garbon on July 22, 2020, 11:46:55 AM
Quote from: saskganesh on July 22, 2020, 05:38:59 AM
If I have nundreds of characters and NPCS to keep notice of, dynamic portraits etc don't help me keep track of them. It looks great, but there's a gameplay trade off. Not my thing.

Same. By all accounts p'dox made a visually impressive game with Imperator but then forgot/skimped on the important bits.
Title: Re: Crusader Kings III
Post by: Valmy on July 22, 2020, 12:04:47 PM
I don't understand the desire to invest all these resources into graphics. Gamers do not really seem to care that much about graphics anymore in general. Many of the most mainstream successful games of the past decade have seemingly made the artistic choice to have archaic looking graphics.

And we are not talking about some immersive action game here we are talking about a grand strategy game.

This strikes me as resources going to the wrong thing.

But beyond upgrading the graphics I cannot think of any real need make a CK3...so there is that to.
Title: Re: Crusader Kings III
Post by: Josephus on July 22, 2020, 01:56:24 PM
Quote from: Valmy on July 22, 2020, 12:04:47 PM
But beyond upgrading the graphics I cannot think of any real need make a CK3...so there is that to.

I'm pretty sure that was part of their thinking. How can we make CKIII different? Looks like they're going for realism graphics.

It's not without it's problems though. On the forum, one kid is already wondering why William the Conqueror doesn't have red hair.
Title: Re: Crusader Kings III
Post by: Josquius on July 23, 2020, 04:27:56 PM
Its not like they're going for top quality shiny graphics. It's fairly ps3 era stuff.

I look forward to seeing Muhammed.
Title: Re: Crusader Kings III
Post by: Barrister on July 23, 2020, 04:30:55 PM
Quote from: Tyr on July 23, 2020, 04:27:56 PM
Its not like they're going for top quality shiny graphics. It's fairly ps3 era stuff.

I look forward to seeing Muhammed.

Mohammed is already in CK2, as he is the ancestor of several islamic characters.

Paradox are no dummies though - his picture is just some arabic writing.
Title: Re: Crusader Kings III
Post by: Caliga on August 05, 2020, 03:56:26 PM
Yeah, if he's in CK3 guarantee you they'll do the same so as to avoid causing offense.

Interestingly, I didn't realize they did that with Mohammed until I was tracing lineage in one CK2 playthrough and decided to see how far back I could go with my Caliph.
Title: Re: Crusader Kings III
Post by: Valmy on August 05, 2020, 04:00:41 PM
They do give him the cruel trait though  :lol:

Not exactly very pious there Paradox.
Title: Re: Crusader Kings III
Post by: Tamas on August 16, 2020, 10:52:10 AM
Just noticed that on the Game Pass site CK3 is categorised as roleplaying game. I guess that's fair.
Title: Re: Crusader Kings III
Post by: Crazy_Ivan80 on August 16, 2020, 12:04:35 PM
there's a 15€ off action on Kinguin at the moment (meaning it's still 35€) but I think I'll wait a bit regardless.
Title: Re: Crusader Kings III
Post by: garbon on August 24, 2020, 02:24:47 AM
I just read that when Paradox split up Islam and Christianity (Insular) for more flavour, they struggled to figure out how to have a religious head cover more than one religion. It's on their list to fix after release...
Title: Re: Crusader Kings III
Post by: Josquius on August 24, 2020, 05:39:25 AM
So basically they're going for a mass experiment with v1.0.

Doesnt bode well that they're having problems there. A need for hierarchies and titles to be more dynamic was a key flaw in CK2- e.g. The same guy can be Duke of Normandy, technically under the French King, and King of England in his own right.
Title: Re: Crusader Kings III
Post by: garbon on August 24, 2020, 06:15:30 AM
Quote from: Tyr on August 24, 2020, 05:39:25 AM
The same guy can be Duke of Normandy, technically under the French King, and King of England in his own right.

Their stance on that.

Quote from: blackninja9939
The England/France situation is handled as in CK2 with the split between de jure and de facto titles and England being independent and de facto owning Normany but Normandy being de jure land under France.

In your system it doesn't matter if it wold be a rare occurrence, it would still need code to handle it, and that code would be very complex and be hard to present in the UI and design all the edge case handling. All of which would be for very little benefit to the simulation as even you acknowledge its a very rare thing. So putting in months upon months upon months of design, UI and code work into it is not a good use of time and would most likely come out with something incredibly impractical anyway.
Title: Re: Crusader Kings III
Post by: Josquius on August 24, 2020, 06:29:16 AM
Same as CK2 doesn't bode well.
All de jure meant there effectively was free cbs for the Lord and votes in rule changes for the junior.
Title: Re: Crusader Kings III
Post by: Tamas on August 24, 2020, 07:00:50 AM
I think the Normandy thing is fine.

What I don't understand is the religion thing. So IDK Cathars will be sub-Christians and thus have the Pope as religious head or what?
Title: Re: Crusader Kings III
Post by: garbon on August 24, 2020, 07:09:22 AM
Quote from: Tamas on August 24, 2020, 07:00:50 AM
I think the Normandy thing is fine.

I will say that I understand where they are coming from that historical accuracy to be fudged there as it will complicate things with little game play benefit.

Quote from: Tamas on August 24, 2020, 07:00:50 AM
What I don't understand is the religion thing. So IDK Cathars will be sub-Christians and thus have the Pope as religious head or what?
Right now, I'm not sure if they have anything. In Islam, only the main Sunni school has a religious head, the other schools have no head.
Title: Re: Crusader Kings III
Post by: Tamas on August 24, 2020, 07:16:36 AM
So what's the problem then?



Also, the Plantagenet kings usually went and paid (fake) homage to the French king as their liege in Normandy. I don't see the issue with how CK portrays that, seems perfectly valid to reality.
Title: Re: Crusader Kings III
Post by: garbon on August 24, 2020, 07:24:51 AM
Quote from: Tamas on August 24, 2020, 07:16:36 AM
So what's the problem then?

What's the problem if other Sunni schools don't fall under the Caliph?  If Insular Christianity exists in game but doesn't recognize the Pope?

I should think the problem would be obvious. And as I noted, Paradox noted they plan to fix that but it is something that would have to come after release.
Title: Re: Crusader Kings III
Post by: Josquius on August 24, 2020, 08:08:47 AM
Normandy despite being the most famous example of it isn't so bad. In practice the French King had little power so Normandy was pretty much its own place.

There are lots of less prominent historic examples though of counties in different parts of Europe being under the same minor noble who very practically had two overlords.
Title: Re: Crusader Kings III
Post by: Crazy_Ivan80 on August 24, 2020, 11:27:09 AM
Quote from: garbon on August 24, 2020, 07:09:22 AM
Right now, I'm not sure if they have anything. In Islam, only the main Sunni school has a religious head, the other schools have no head.

realistic :-/
Title: Re: Crusader Kings III
Post by: The Brain on August 24, 2020, 11:33:35 AM
Which non-human races will be available at launch?
Title: Re: Crusader Kings III
Post by: Tamas on August 24, 2020, 12:03:25 PM
Quote from: garbon on August 24, 2020, 07:24:51 AM
Quote from: Tamas on August 24, 2020, 07:16:36 AM
So what's the problem then?

What's the problem if other Sunni schools don't fall under the Caliph?  If Insular Christianity exists in game but doesn't recognize the Pope?

I should think the problem would be obvious. And as I noted, Paradox noted they plan to fix that but it is something that would have to come after release.

i am not saying you are not correct, I quite literally do not understand what you are saying. I will need to read up on religions in the game I guess.
Title: Re: Crusader Kings III
Post by: garbon on August 24, 2020, 12:32:04 PM
Quote from: Tamas on August 24, 2020, 12:03:25 PM
Quote from: garbon on August 24, 2020, 07:24:51 AM
Quote from: Tamas on August 24, 2020, 07:16:36 AM
So what's the problem then?

What's the problem if other Sunni schools don't fall under the Caliph?  If Insular Christianity exists in game but doesn't recognize the Pope?

I should think the problem would be obvious. And as I noted, Paradox noted they plan to fix that but it is something that would have to come after release.

i am not saying you are not correct, I quite literally do not understand what you are saying. I will need to read up on religions in the game I guess.

As part of their plan to market that this has 99+ religions or whatever, they took a lot of key religions and split them further up. So you've made separate many separate Buddhist faiths, separate Christian faiths, Hindu faiths, Islamic faiths, etc..  For Islam they split Sunni and Shiite into different schools, so there is no Sunni religion but instead it is Ashari, Mutzalite , etc. (thing represented as traits in CK2). Similarly Insular Christianity is now its own religion.

However, they haven't made it so same character can sit as religious head for multiple faiths so Insular Christians cannot have Pope as their religious head (as that's Catholic head) and similarly only I think Ashari has a Caliph, the rest of the Sunni schools have no religious leader.

That seems to suggest then Pope/Caliph will treat those other faiths as largely foreign faiths / in-faith actions like excommunication + crusade/jihad will not apply to those outside of Catholic/Ashari.
Title: Re: Crusader Kings III
Post by: garbon on August 24, 2020, 12:39:41 PM
This might say it better which is also what alarmed me when I saw it. Well not alarmed as I don't buy P'dox products currently. :D

Quote
QuoteOnce again I question why Paradox has decided to add this and not add a mechanic that allows the Pope to be the head of this church and the Caliph to be the head of the various Sunni schools. If it proceeds like this, the game will be LESS accurate than CK2, unless we are thinking more religions = more accurate? One Catholic super blob covering everything including Ireland served the game just fine, are there better ways to represent the diversity in Catholic belief? Sure! Is this one of them? God no.

Read back through the dev diaries.
There was a dev response that it is something they intend to fix once the game as a whole is released. From context I'm not sure whether this will be a free standalone patch or added onto one of the DLC related patches.

Apparently there are some technical problems with joint heads of faith that need some ironing out.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on August 24, 2020, 04:19:43 PM
Quote from: The Brain on August 24, 2020, 11:33:35 AM
Which non-human races will be available at launch?

Just the Dutch to start.
Title: Re: Crusader Kings III
Post by: Tamas on August 24, 2020, 05:26:36 PM
So there will be sub-version if Catholicism and they will not have the pope as religious head?

But what kind of variations could there be that the Pope would still accept as Catholic? I guess I will check it out in game before I panic.
Title: Re: Crusader Kings III
Post by: Valmy on August 24, 2020, 09:20:38 PM
Basically the different varieties of local catholicism have their own teligion now to accommodate these differences but they still are Catholic...
Title: Re: Crusader Kings III
Post by: Syt on August 25, 2020, 11:03:27 AM
Quill18 has a first (short) video: https://www.youtube.com/watch?v=qlSo8YAFHto
Title: Re: Crusader Kings III
Post by: Syt on August 25, 2020, 11:19:25 AM
Also: Spiffing Brit. https://www.youtube.com/watch?v=289TqIqDLJQ
Title: Re: Crusader Kings III
Post by: Habbaku on August 29, 2020, 05:53:39 PM
I preordered the Royal edition because I am weak.

For those that haven't broken yet, there's a sale here:

https://www.wingamestore.com/product/11677/Crusader-Kings-III-Royal-Edition/
Title: Re: Crusader Kings III
Post by: garbon on August 29, 2020, 05:59:46 PM
Quote from: Habbaku on August 29, 2020, 05:53:39 PM
I preordered the Royal edition because I am weak.

For those that haven't broken yet, there's a sale here:

https://www.wingamestore.com/product/11677/Crusader-Kings-III-Royal-Edition/

:nelson:
Title: Re: Crusader Kings III
Post by: FunkMonk on August 29, 2020, 08:05:20 PM
I'll be using GamePass to play-test this beta when it releases on Monday.

Title: Re: Crusader Kings III
Post by: Solmyr on August 30, 2020, 03:29:27 AM
It's gonna be on GamePass? Well that settles it, I'm not paying for the full game.  :contract:
Title: Re: Crusader Kings III
Post by: Tamas on August 30, 2020, 03:31:02 AM
Quote from: FunkMonk on August 29, 2020, 08:05:20 PM
I'll be using GamePass to play-test this beta when it releases on Monday.

Yeah my line of thinking as well.

Do we know if its unlocking there at local midnight times like Flight Simulator, or its going to be synched with the Steam release?
Title: Re: Crusader Kings III
Post by: celedhring on August 30, 2020, 03:55:52 AM
I've been watching numerous let's play, and so far I still don't have a compelling reason as to why I should play this instead of CK2, besides the graphics.

I'm pretty sure I'll get it down the line, mind, when there's more stuff (mods, even) that make the game feel a bit more different.
Title: Re: Crusader Kings III
Post by: Tamas on August 30, 2020, 04:06:14 AM
Quote from: celedhring on August 30, 2020, 03:55:52 AM
I've been watching numerous let's play, and so far I still don't have a compelling reason as to why I should play this instead of CK2, besides the graphics.

I'm pretty sure I'll get it down the line, mind, when there's more stuff (mods, even) that make the game feel a bit more different.

I am hoping for a better UI and improved mechanics. The real question for me is if it will make sense to play CK3 instead of CK2 with the HIP mod.
Title: Re: Crusader Kings III
Post by: Syt on August 31, 2020, 02:44:04 AM
I guess this will be a key release for Paradox. They lost some goodwill after Imperator, and while HoI4 is popular I don't feel it's as popular as CK2 and EU4. Those two titles (and publishing Cities: Skylines) put them on the mainstream map, but I feel they've been dropping off since then.
Title: Re: Crusader Kings III
Post by: celedhring on August 31, 2020, 02:46:22 AM
I'd say Stellaris has been very popular too.
Title: Re: Crusader Kings III
Post by: Syt on August 31, 2020, 03:02:41 AM
Quote from: celedhring on August 31, 2020, 02:46:22 AM
I'd say Stellaris has been very popular too.

Yes, but I think that took a while to get where it is now. I feel like it was a bit of an inverse of EU4. EU4 was quite popular at launch but with ever more DLC adding complexity, EU4 seems to have waned a bit to its usual hardcore fanbase, whereas Stellaris kept adding actual major new features and major gameplay mechanics, increasing its appeal, without the constraints of a historical strategy game
Title: Re: Crusader Kings III
Post by: garbon on August 31, 2020, 04:09:35 AM
According to steam charts, Stellaris is averaging about 5k players less than EUIV.

I feel like Stellaris hit a bit of a brick wall when it kept reinventing key mechanics.
Title: Re: Crusader Kings III
Post by: garbon on August 31, 2020, 04:11:08 AM
And yeah with HOI4 and Imperator (as successor to Rome), it appears they don't really know what to do with sequels anymore. Will have to see if they have learned any lessons with CK3.
Title: Re: Crusader Kings III
Post by: Syt on August 31, 2020, 04:20:24 AM
Well, they seem to lean increasingly towards alt-hist instead of historical simulation. They always have, but with games like HoI4 they've reached new heights.
Title: Re: Crusader Kings III
Post by: Grey Fox on August 31, 2020, 07:56:17 AM
The release on my GP app says September 1st.

Quill18, will probably, stream it today from 12EST on Twitch.
Title: Re: Crusader Kings III
Post by: Tamas on August 31, 2020, 09:40:47 AM
Guy is reviewing it from around -30: https://www.youtube.com/watch?v=-9gehaw3SXg

Title: Re: Crusader Kings III
Post by: Valmy on August 31, 2020, 09:42:00 AM
Quote from: Tamas on August 31, 2020, 09:40:47 AM
Guy is reviewing it from around -30: https://www.youtube.com/watch?v=-9gehaw3SXg



Map doesn't suck.
Title: Re: Crusader Kings III
Post by: Tamas on August 31, 2020, 10:01:37 AM
Sounded like he loves it, and his overall conclusion is that yes it is entirely RPG focused but he thinks that just makes it more honest than CK2, and that the strategy portions are actually better in it than CK2.

Biggest problems he mentioned was Byzantium just raping everyone, the North African muslim states in particular, and the Seljuk dynasty ending up achieving all possible dynastic unlocks because by 1404 they have 15k living dynasty members raking in far more renown than anyone else can hope to.
Title: Re: Crusader Kings III
Post by: Valmy on August 31, 2020, 10:44:03 AM
Byzantium beating up on everyone is a common problem because its enemies are not constantly attacking it on both sides of its territory like IRL. I bet real Byzantium would have loved to just be left alone to conquer territory, and generally did just that in the short periods it was not being raided all the time.
Title: Re: Crusader Kings III
Post by: crazy canuck on August 31, 2020, 12:33:21 PM
Looking at the previews and the gameplay today - including Quill - this looks to have a lot more going on than CK2 and better AI, better modding, better detail,  and more of an RPG.  So got it.
Title: Re: Crusader Kings III
Post by: Syt on August 31, 2020, 12:42:17 PM
IGN gives it 10/10: https://www.ign.com/articles/crusader-kings-3-review
Title: Re: Crusader Kings III
Post by: Syt on August 31, 2020, 12:44:33 PM
RPS is a bit more nuanced:

https://www.rockpapershotgun.com/2020/08/31/crusader-kings-3-review/

QuoteCrusader Kings 3 review

The way I'd summarise Crusader Kings 3 depends heavily on where you're coming at the game from. If you never played Crusader Kings 2, but were always interested, then I heartily recommend this extremely long, in-depth strategy/RPG hybrid about managing the successive lives of a dynasty of medieval problem people. It's very complex, but it does a better job than its predecessor of explaining itself, and offers more rewards along the learning curve. Similarly, if you tried CK2 but bounced off, now would be your cue to come back for another bite of the turkey leg.

If you have played CK2, however, then I honestly don't know what to say to you. You might find that CK3 preserves the best of CK2, while losing some of the irritations. Or you might find that it has preserved the general structure, while losing the magic. Which end of that spectrum you skew towards will depend on what details of CK2 your particular devils resided in.

I like it a lot. I think there are some awkwardnesses still to be ironed out, but they're offset by a strong suite of new ideas. I saw what might have resolved into the edges of CK3's potential a little earlier than I wanted to, in a game of such colossal scope. But I also saw a much stronger starting point for growth than CK2 represented in 2012. It's less overwrought than its predecessor, and certainly less mentally draining to play. But this felt more like the result of smart design choices than oversimplification. Tonally, it's in just the same, marvellously dark spot. All in all, and as boring as it is to say, I think Crusader Kings 3 is a lot like Crusader Kings 2, but newer and tidier. And I'm very content with that indeed.

I started my CK3 journey in 1066 AD (although 867 AD was available), and as Bohemia, because I figured a shrewdly-played early game would give me the chance to take the Holy Roman Empire for a joyride.

The HRE is about as massive and complex as anything gets in the world of CK3, so it seemed like my best bet for testing how various systems performed at scale. It would also, I figured, let me get embroiled in all the classic medieval misadventures: popes and heresies, interdynastic marriages, kinslaying, tons of baffling succession crises, and of course the crusades themselves, plus a whole salad buffet of sordid mitteleuropean border wars.

I saw all of the things I would expect to see, and in general, I found the 'core' CK3 experience alone gives you more to do than CK2 did at launch. There's the 867 AD start date, for literal starters, plus the dynasty mechanic (which I talked about a lot, along with other new features, in my preview), the skill-tree-growing lifestyle system, borrowed and augmented from CK2's Way Of Life DLC, and of course customisable faiths, plus a long list of smaller new features.

I guess the point I'm making is that, while there's obviously not as much in it as there was in CK2 after 15 expansions, you'd have a hard time calling CK3 sparse. My second playthrough, for example (which I'm saving for a diary), featured an Estonian clan obsessed with breeding a horde of well-read, horny giants. But there's room for more, clearly. Will Paradox release more mechanics and systems as paid-for DLC? Of course. Does that mean the game isn't "complete" on launch? I don't think so at all.

A big and pleasant surprise was war. I never truly enjoyed combat in CK2, and often played peacefully for the sake of laziness, grudgingly mustering levies for wars of expansion when I'd run out of other grand plans. But all the fiddliness is gone, now. Getting all the lads together for a rampage involves so much less clicking than it used to, and you can have your full hordes muster anywhere you like by setting a rally point, which I enjoy the convenience of. Navies have been binned, but that's good riddance as far as I'm concerned, again for convenience's sake.

There are now also types of unit – pole lads, horse lads, etc. – which add a little RTS-style rock-paper-scissors flavour to army clashes, and are implemented sensibly. Any ruler in CK3 has their levies, which are just masses of bog standard fight men provided by domain holdings and vassal contributions. And then they have their men-at-arms, who are sort of like the ruler's personal army. Satisfyingly, you can even start batteries of siege weapons as men-at-arms regiments, drastically shortening sieges at the cost of not being much use in a field battle. There are also knights, of course, who are characters from the game's roster of thousands of simulated murderers, and who will actually fight battles embedded in your armies, as well as doing the usual NPC business.

All of this adds more tactical depth to campaigning, and because of the reduction in micromanagement I spent less war-time micromanoeuvring my armies, and had more time to think carefully about things like river crossings, terrain types, unit counters and embedded characters. After a few extremely successful campaigns, however, I began to wonder whether my triumphs were entirely down to having more mental room for tactical thinking. Was I just suddenly much better at war in Crusader Kings 3? I found that hard to believe, so I started to really pay attention to AI troop moves, and began to notice some odd decisions.

Because now only the castles in a territory need to be captured to bring it under your control, invasions are far less grindy, repetitive affairs. But the knock-on effect is that blitzkrieg conquests have become extremely viable. Indeed, if you can kite enemy forces away from core territories, you can gut enemy realms virtually overnight, and I don't think the AI is quite aware of the danger. I took to sending my main force on a beeline to the border nearest the enemy capital, only to have it sit tight while a smaller force scampered round to the opposite border to besiege some inconsequential territory. The enemy would invariably send all their troops rushing to the aid of Mount Bumnose or whatever, leaving my main force free to hop over the border and take the capital.

There's an argument that this was just, y'know, me doing strategy in a strategy game. But then, I executed many successful variations on it in different crises, all founded on the fact that the AI seemed to 1) ignore any armies not actively besieging something, like a Jurassic Park T-Rex but with vision based on trebuchets, and 2) react to any siege by immediately rushing every available soldier directly to the fight, leaving none in reserve elsewhere. Maybe I just got lucky, but if it was a failure of imagination on the AI's part then I should stress that it didn't actually dampen my enjoyment of wars much at all. It made me feel quite clever, really. But it did make me wonder how easy the AI might be to bamboozle.

I do love the dynasty mechanic, which invests your progress in the development of a family legacy that persists (complete with perks) through the deaths of successive rulers, as much as I had suspected I would. As well as giving you another slowly-ticking dopamine release timer to feel satisfied by as you play, it gives you all the more reason to roll with the punches and stick with a campaign after some cock-up in your understanding of succession rules leaves your empire shattered after your ruler's death, and you find that all the juicy bits have gone to your new character's arsehole cousin. Whatever happens to you individually, you'll still be playing the dynasty game – there will still be bonuses that apply to you, and the aforementioned arsehole cousin will still at least be working towards the same broad goal as you.

And yes, make no mistake about it: unless you're a genius, then there will be times when you're utterly confounded by all the complex legal spaghetti at the heart of the game. It is more succinctly explained in CK3, with a wealth of tooltips and UI navigation aids, But it's still not what you'd call simple. In my Holy Roman Empire run, there was one ruler death that I deliberately savescummed back to no less than twelve times, as I couldn't figure out for the life of me why the Carpathian Empire kept appearing out of nowhere in the middle of my realm, and not belonging to my heir.

I figured it out in the end. But only through inference, based on trial and error, of game rules which were hinted at in one section of one tab in one window, but which were for all practical purposes completely hidden. That's not something I've got too many complaints about, though. Like, the word 'byzantine' is named after a vast medieval state for a reason, you know? I think if you made a simulation of medieval succession politics that wasn't confusing at times, it wouldn't be a very good one.

And besides, given the sheer amount of critical information you need to access in a game of CK3, it's a wonder that so much of it is exactly where you want it to be at any given time. The redesign of CK2's UI was always going to be a nightmarish brief, but it's been tackled admirably, and on the whole the new layout is both intuitive and pleasant to look at (which it needs to be, given that you spend way more time in menu windows than you do actually looking at the pretty new 3D map).

I say "on the whole", because there are gripes to register. One annoying, surely fixable issue is the notification banners about trivial things that appear at the top of the screen, over windows that you're trying to interact with, and that can't be dismissed with a 'close' button. Waiting for them to fade on their own doesn't take long, but when you're doing tons of marriage admin and the like, it can get annoying. Marriage admin, by the way, which lacks a "back" button to duck out of the arrangement of rules-impossible unions, so you have to set up a whole new suitor search after each aborted betrothal. Another thing: when you're scanning your vassal list to check for potential problems, you can't sort your people in order of who hates you most, which is often vital.

My biggest gripe, however, was the apparent concealment of stress. Stress is a hugely important statistic for your character, and is affected by a huge range of actions they'll undertake in the course of their rule. But despite the immense volume of information tracked in your character portrait window, nowhere in that whole melee of numbers and symbols could I find how stressed they were.

There are bugs, too. I noticed more of them when playing my Estonian run – perhaps because I was more familiar with the game by then, and perhaps because I imagine a lot of core systems were built with the commonly-played nations (like the HRE) in mind. In which case, it's no surprise that edge cases involving Baltic giantfuckers will run into more wrinkles in the game's fabric. Still, there was nothing catastrophic, and I suspect a lot of what I thought were bugs may well turn out to be features involving rules I hadn't worked out yet. I was confused, for example, by a son who was still betrothed to a woman when they were both 26, until I realised it was because he had become the leader of a mercenary company, and so couldn't marry (I presume?). This stuff is very, very welcome.

And the UI irritations are certainly fixable. So easily fixable, in fact, that I'm fully prepared to feel mortified if I'm told there is actually a stress tracker that I missed. But then, if I missed it after 25 or so hours of play and several committed searches for it, then that's a bit of a design issue in itself. Same goes for the bug/feature issue, if I'm honest – a "your dude can't marry because he's a mercenary captain" flag would have saved me a lot of head-scratching.

Note after publication: Yep, there was an easily visible stress tracker. Ah well. But to be fair, it was on the main screen rather than the character info window, and I managed to miss it for a long, long time.

There are so many more little good things about Crusader Kings 3 that I'd like to talk about. So many strange little intricacies, and delightful, unexpected moments of satisfaction, of the kind CK2 delivered so well. And that's the thing. Because if this game came out of nowhere, with nothing like it having graced the PC before, I would be speechless at its ingenuity. But of course, Crusader Kings 2 has been gracing our PCs, for eight years now, and it's a bloody hard act to follow (you have to realise just how hard it is not to swerve into a concluding metaphor about royal succession here. Rest assured, I'm not going to do it).

In truth, there was no way that Crusader Kings 3 was ever going to live up to what every different camp of CK2 fans wanted from a sequel. And in all honesty, how can you make a sequel to a game which – even though it was a sequel itself – is widely acknowledged as having been a true one-of-a-kind?

If such a thing was possible, I guess, then the best form for it to take would have been a sort of iterative remake of CK2, taking the best simple concepts from its many expansions, and easing out some of the more forbidding elements of its information architecture. It wouldn't have been perfect, and it would have had to make a few compromises in order to provide any innovation beyond the purely visual. But it would have been a damn solid game all the same, with the potential to eclipse its source material in time.

In fact, thinking about it, I just described Crusader Kings 3. I think I'll need another year of playing it to work out exactly what I think of it. But that's another way of saying I want to play it for a year, so it must be pretty good.

Title: Re: Crusader Kings III
Post by: Valmy on August 31, 2020, 01:55:25 PM
Quote from: crazy canuck on August 31, 2020, 12:33:21 PM
Looking at the previews and the gameplay today - including Quill - this looks to have a lot more going on than CK2 and better AI, better modding, better detail,  and more of an RPG.  So got it.

I often get much more into the title grabbing and scheming against my neighbor so find all the RPG stuff a little distracting. I don't know...but I am glad it seems to be good.
Title: Re: Crusader Kings III
Post by: Habbaku on August 31, 2020, 02:18:55 PM
Who should I play first?  :hmm:
Title: Re: Crusader Kings III
Post by: Tamas on August 31, 2020, 02:28:11 PM
Quote from: Habbaku on August 31, 2020, 02:18:55 PM
Who should I play first?  :hmm:

Salamon King of Hungary, obvs. Change history by not letting your uncles take the throne and by having a son.
Title: Re: Crusader Kings III
Post by: Valmy on August 31, 2020, 02:33:06 PM
Quote from: Habbaku on August 31, 2020, 02:18:55 PM
Who should I play first?  :hmm:

Vandad Karen
Title: Re: Crusader Kings III
Post by: Grey Fox on August 31, 2020, 02:38:37 PM
Bobby d'Artois #1
Title: Re: Crusader Kings III
Post by: Habbaku on August 31, 2020, 03:01:55 PM
Quote from: Grey Fox on August 31, 2020, 02:38:37 PM
Bobby d'Artois #1

Bit late in the timeline to start with him I think.
Title: Re: Crusader Kings III
Post by: Habbaku on August 31, 2020, 03:02:30 PM
Quote from: Tamas on August 31, 2020, 02:28:11 PM
Quote from: Habbaku on August 31, 2020, 02:18:55 PM
Who should I play first?  :hmm:

Salamon King of Hungary, obvs. Change history by not letting your uncles take the throne and by having a son.

I was thinking something along those lines. Something on the borders with pagans to allow for crusading there, but also interaction with the HRE/Byzanteens too. Either them or somewhere in Bohemia seems neat.
Title: Re: Crusader Kings III
Post by: Zanza on August 31, 2020, 09:58:46 PM
Pre-ordered the Royal Edition yesterday. I hope it will be as good as the early reviews say.
Title: Re: Crusader Kings III
Post by: crazy canuck on September 01, 2020, 11:17:03 AM
Quote from: Valmy on August 31, 2020, 01:55:25 PM
Quote from: crazy canuck on August 31, 2020, 12:33:21 PM
Looking at the previews and the gameplay today - including Quill - this looks to have a lot more going on than CK2 and better AI, better modding, better detail,  and more of an RPG.  So got it.

I often get much more into the title grabbing and scheming against my neighbor so find all the RPG stuff a little distracting. I don't know...but I am glad it seems to be good.

I like the fact that choosing options which are consistent with your traits or not, have in game consequences now.
Title: Re: Crusader Kings III
Post by: Caliga on September 01, 2020, 11:34:31 AM
Me too.  I think that sounds really great.  I'm definitely not buying this now as it's a P'dox title and we all know it's broke as fuck at the moment, but will probably pick up in the next Steam sale.
Title: Re: Crusader Kings III
Post by: crazy canuck on September 01, 2020, 11:54:01 AM
Quote from: Caliga on September 01, 2020, 11:34:31 AM
Me too.  I think that sounds really great.  I'm definitely not buying this now as it's a P'dox title and we all know it's broke as fuck at the moment, but will probably pick up in the next Steam sale.

I liked EU IV better early on than what resulted with all the DLCs.  At least that is what I tell myself as the justification :D

downloading now  :cool:
Title: Re: Crusader Kings III
Post by: garbon on September 01, 2020, 12:03:00 PM
Interesting that one mods that got early access to CK3, so they could have mod available same day as CK3 release, was a mod that had been made for Imperator. I wonder if that says anything about P'dox's commitment to Imperator.
Title: Re: Crusader Kings III
Post by: Tamas on September 01, 2020, 12:21:50 PM
My first impression after 5 minutes is that my intimate knowledge of the CK2 UI is of no help. It looks like a better UI but I need to adapt.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on September 01, 2020, 12:23:01 PM
Downloading at Gamepass, can't play to much later.

Notices that the site gave a $1,999.99 price for CK3

At that cost you really should be able to play any date.
Title: Re: Crusader Kings III
Post by: Sheilbh on September 01, 2020, 12:37:56 PM
Something I love with CK II and now CK III is there's a Booker prize long-listed author I follow on Twitter who absolutely loves this game (and how messy white Medieval familes were) and regularly posts updates and screenshots from his games with commentary. It's a very enjoyable thing that occasionally pops up.

He is having quite the day today :lol:
Title: Re: Crusader Kings III
Post by: Habbaku on September 01, 2020, 12:50:17 PM
Don't keep him to yourself, Sheilbh!
Title: Re: Crusader Kings III
Post by: crazy canuck on September 01, 2020, 12:57:41 PM
Really impressed with the interface and especially all the textual links. 
Title: Re: Crusader Kings III
Post by: Zanza on September 01, 2020, 01:17:57 PM
Started a game as Robert Guiscard de Hauteville in 1066.

I concur on the interface, very polished. Quite a few well-known mechanics, but also lots of new stuff like fame, devotion, renown/splendour. Lots of stuff to explore. Lets see how it all fits and whether it makes a good game.
Title: Re: Crusader Kings III
Post by: The Brain on September 01, 2020, 01:19:08 PM
Can you make your horse Pope?
Title: Re: Crusader Kings III
Post by: Syt on September 01, 2020, 01:31:53 PM
Finished the tutorial, looked around the map, when suddenly ....

(https://i.postimg.cc/DynyQSd0/2020-09-01-20-29-28-Greenshot.jpg)
Title: Re: Crusader Kings III
Post by: garbon on September 01, 2020, 01:35:18 PM
Ack!
Title: Re: Crusader Kings III
Post by: The Brain on September 01, 2020, 01:36:27 PM
Hello there!
Title: Re: Crusader Kings III
Post by: Valmy on September 01, 2020, 01:45:28 PM
Quote from: Sheilbh on September 01, 2020, 12:37:56 PM
Something I love with CK II and now CK III is there's a Booker prize long-listed author I follow on Twitter who absolutely loves this game (and how messy white Medieval familes were) and regularly posts updates and screenshots from his games with commentary. It's a very enjoyable thing that occasionally pops up.

He is having quite the day today :lol:

The brown and black ones are not exactly less messy in CK2 :P
Title: Re: Crusader Kings III
Post by: Valmy on September 01, 2020, 01:46:41 PM
Quote from: Syt on September 01, 2020, 01:31:53 PM
Finished the tutorial, looked around the map, when suddenly ....

Damn those are better graphics.
Title: Re: Crusader Kings III
Post by: Syt on September 01, 2020, 01:49:57 PM
I gotta say I like the new mouse-over tool tips which lead to more mouse-over tool tips.

Title: Re: Crusader Kings III
Post by: Syt on September 01, 2020, 01:50:26 PM
Quote from: Sheilbh on September 01, 2020, 12:37:56 PM
Something I love with CK II and now CK III is there's a Booker prize long-listed author I follow on Twitter who absolutely loves this game (and how messy white Medieval familes were) and regularly posts updates and screenshots from his games with commentary. It's a very enjoyable thing that occasionally pops up.

He is having quite the day today :lol:

Link? :)
Title: Re: Crusader Kings III
Post by: Tamas on September 01, 2020, 02:19:31 PM
It sure is not as easy as CK2, or at least I can't yet just lulz my way through it.
Title: Re: Crusader Kings III
Post by: Sheilbh on September 01, 2020, 02:24:18 PM
Quote from: Valmy on September 01, 2020, 01:45:28 PM
The brown and black ones are not exactly less messy in CK2 :P
From what I can tell he mainly plays in Europe. Plus his recent novel which I think draws on lots of personal experience is that classic American genre: the gay black campus novel.

But he was recently tweeting about approaches to play CK2 - which I just find kind of weirdly relateable in a published author:
QuoteBrandon @blgtylr
Aug 28
There are two kinds of CK2 players: those who think it is a Game of Thrones RPG and those who actually know how to play the game.
And, like, no shade, but first of all, Game of Thrones and Crusader Kings are based on drastically different historical periods.
(https://twitter.com/i/status/1299204590659874816)
And if we are keeping it absolutely buck, The War of the Roses weren't even the most interesting dynastic struggle in English history, and certainly had nothing on the absolute chaos of intrigue and politics of the Capetians in the Middle Ages.
Sorry, I get riled up about Medieval history simulators.
Although ironically with the introduction of Cadet Branches, CK3 is going to make The Wars of the Roses actually a thing, which does excite me.
Not literally obviously. Because of chronology. But you get the idea.
Obviously, I am picking the 867 start. But who do I pick?! Might do something chaotic and play as the Count of Chalons! Or like, the Duke of Bohemia!
When I used to play the original Crusader Kings, I always played at the Duke of Aquitaine. And then I became obsessed with Matilda. And then the Duke of Apulia. So maybe I'll do a throwback and start as one of them.

Recently had a big thread on the messiness of William the Conqueror's family too :lol:
Title: Re: Crusader Kings III
Post by: Sheilbh on September 01, 2020, 02:24:56 PM
Quote from: Syt on September 01, 2020, 01:50:26 PM
Quote from: Sheilbh on September 01, 2020, 12:37:56 PM
Something I love with CK II and now CK III is there's a Booker prize long-listed author I follow on Twitter who absolutely loves this game (and how messy white Medieval familes were) and regularly posts updates and screenshots from his games with commentary. It's a very enjoyable thing that occasionally pops up.

He is having quite the day today :lol:

Link? :)
https://twitter.com/blgtylr
Title: Re: Crusader Kings III
Post by: Zanza on September 01, 2020, 02:37:42 PM
I conquered Palermo from the infidels and Salerno from my brother in law, the latter based on a fabricated claim.

Matilda of Tuscany attacked me surprisingly, but despite being numerically inferior, I could beat her army thanks to terrain and leader. I captured her, which ended the war.

The skill progression looks interesting and I like the concept of stress when you anti-roleplay your character.

There are quite a few mechanics I have not fully grasped yet like control (similar to authority in EU4?) or what exactly influences my piety or prestige growth.

The role play elements are fun so far. I lost a couple of nephews to wounds from battles, got some skill decisions etc.

A Lollard heresy broke out in the HRE and spread through the kingdom of Bavaria. Will be interesting as religion is yet a black box for me.
Title: Re: Crusader Kings III
Post by: Syt on September 01, 2020, 02:50:20 PM
Quote from: Sheilbh on September 01, 2020, 02:24:56 PM
Quote from: Syt on September 01, 2020, 01:50:26 PM
Quote from: Sheilbh on September 01, 2020, 12:37:56 PM
Something I love with CK II and now CK III is there's a Booker prize long-listed author I follow on Twitter who absolutely loves this game (and how messy white Medieval familes were) and regularly posts updates and screenshots from his games with commentary. It's a very enjoyable thing that occasionally pops up.

He is having quite the day today :lol:

Link? :)
https://twitter.com/blgtylr

Thanks. :)
Title: Re: Crusader Kings III
Post by: The Minsky Moment on September 01, 2020, 02:56:15 PM
Ran tutorial.  Looks nice.  Very laggy on my surface pro.  Is MSFT going to put this through their new cloud service?  I think my days of buying 4 figure gaming rigs are over.
Title: Re: Crusader Kings III
Post by: HVC on September 01, 2020, 03:04:09 PM
you guys are going to make my buy this game. I hate you all
Title: Re: Crusader Kings III
Post by: The Brain on September 01, 2020, 03:07:36 PM
Quote from: The Minsky Moment on September 01, 2020, 02:56:15 PM
I think my days of buying 4 figure gaming rigs are over.

Is 5 figure gaming rigs a thing?
Title: Re: Crusader Kings III
Post by: Tamas on September 01, 2020, 03:24:20 PM
No idea yet how meaningful it is but the whole stress mechanic things seems nice for RPing. It isn't just penalties when acting against your traits but also stress-reducing when you act according them, like being a jerk with my Arrogant ruler at the moment.  :D
Title: Re: Crusader Kings III
Post by: Valmy on September 01, 2020, 03:33:22 PM
That was definitely missing in CK2, there was no benefit or penalty for acting at all differently when playing as Vlad the Good-Natured or his imbred son Vlad the Deranged.
Title: Re: Crusader Kings III
Post by: Tonitrus on September 01, 2020, 03:36:02 PM
Quote from: The Brain on September 01, 2020, 03:07:36 PM
Quote from: The Minsky Moment on September 01, 2020, 02:56:15 PM
I think my days of buying 4 figure gaming rigs are over.

Is 5 figure gaming rigs a thing?

https://www.overclockers.co.uk/8Pack-OrionX2-Dual-System-Extreme-Overclocked-PC-Intel-Core-i9-10980XE-and-Intel-Core-i7-10700K-FS-006-8P.html?campaign=affiliate/tag&utm_source=pcpartpicker&utm_medium=referral&utm_campaign=affiliategateway
Title: Re: Crusader Kings III
Post by: The Brain on September 01, 2020, 03:36:50 PM
Quote from: Tonitrus on September 01, 2020, 03:36:02 PM
Quote from: The Brain on September 01, 2020, 03:07:36 PM
Quote from: The Minsky Moment on September 01, 2020, 02:56:15 PM
I think my days of buying 4 figure gaming rigs are over.

Is 5 figure gaming rigs a thing?

https://www.overclockers.co.uk/8Pack-OrionX2-Dual-System-Extreme-Overclocked-PC-Intel-Core-i9-10980XE-and-Intel-Core-i7-10700K-FS-006-8P.html?campaign=affiliate/tag&utm_source=pcpartpicker&utm_medium=referral&utm_campaign=affiliategateway

Unfortunately it's insane. :(
Title: Re: Crusader Kings III
Post by: Caliga on September 01, 2020, 03:59:40 PM
Quote from: Syt on September 01, 2020, 01:31:53 PM
Finished the tutorial, looked around the map, when suddenly ....

(https://i.postimg.cc/DynyQSd0/2020-09-01-20-29-28-Greenshot.jpg)
Downloading now
Title: Re: Crusader Kings III
Post by: The Minsky Moment on September 01, 2020, 04:06:42 PM
Quote from: The Brain on September 01, 2020, 03:07:36 PM
Quote from: The Minsky Moment on September 01, 2020, 02:56:15 PM
I think my days of buying 4 figure gaming rigs are over.

Is 5 figure gaming rigs a thing?

I meant as in comparison to a 3 figure computer or console.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on September 01, 2020, 04:09:04 PM
I'm speaking in dollars of course not Swedish Klowna.
Title: Re: Crusader Kings III
Post by: Josephus on September 01, 2020, 04:30:28 PM
Played for 10 minutes. Haven't seen tits yet.  :(
Title: Re: Crusader Kings III
Post by: Zanza on September 01, 2020, 04:37:52 PM
So I conquered a bit more and then founded the Kingdom of Sicily. I have all my de jure land except Syracuse which is held by a Byzantine doux and Capua and Benevento, held by the Pope.

I lost my brother and ally Roger in a battle and that increased stress.

I have a shitty "partition" succession law, which seems to be the new name for Gavelkind. My Norman culture has not yet invented anything better, so I cannot change out of it. I wonder if I can culture shift to Sicilian.

The way councillor tasks or sieges work seems to be much less random than before, which simplifies the system, but also makes it utterly predictable.

I guess I will just consolidate my holdings a bit now and wait for the Crusades to start. I hope they built a fun system for these.
Title: Re: Crusader Kings III
Post by: Tamas on September 01, 2020, 06:02:17 PM
Yeah I wonder if my bishop was just that good or it really is going to be this quick and predictably easy to fabricate claims.

Also in that regard, are there just a lot of inheritable claims on Poland in 1066? In a decade or maybe two I have seen the Kingdom of Poland be forcefully taken first by a Hungarian Duke, then the ruler of Ruthenia, then the King of Bohemia.
Title: Re: Crusader Kings III
Post by: FunkMonk on September 01, 2020, 07:53:05 PM
The stellar reviews and the streamers/YouTubers seem to point to one thing: This is the greatest game Paradox has ever made :hmm:
Title: Re: Crusader Kings III
Post by: Habbaku on September 01, 2020, 08:04:05 PM
It isn't crashing 100 times on launch and is actually fun to play out of the box. In addition, the UI and map don't suck.

So, yeah, I think it might actually be Paradox's most successful release.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 01, 2020, 09:42:16 PM
Really want to play this, but I won't have time until January I think. :(
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 01, 2020, 09:49:28 PM
What?  :huh:

(https://cdn.mos.cms.futurecdn.net/tBwScegoK7Lmvkd3tRDsrY.jpg)
Title: Re: Crusader Kings III
Post by: Tamas on September 02, 2020, 01:20:51 AM
Just read that pandemics aren't in the game yet. WTF.
Title: Re: Crusader Kings III
Post by: The Brain on September 02, 2020, 01:27:35 AM
Quote from: jimmy olsen on September 01, 2020, 09:49:28 PM
What?  :huh:


Pegging was a thing back then too. The more it stays the same, the less it changes.
Title: Re: Crusader Kings III
Post by: The Brain on September 02, 2020, 01:28:42 AM
Quote from: Tamas on September 02, 2020, 01:20:51 AM
Just read that pandemics aren't in the game yet. WTF.

You're like airline pilots who play flight sims in their spare time. Jesus.
Title: Re: Crusader Kings III
Post by: Tamas on September 02, 2020, 01:47:05 AM
Come to think of it, I haven't seen any illness in the game apart from some form of STD.
Title: Re: Crusader Kings III
Post by: Syt on September 02, 2020, 02:24:47 AM
Quote from: Tamas on September 02, 2020, 01:47:05 AM
Come to think of it, I haven't seen any illness in the game apart from some form of STD.

I had a smallpox outbreak in my court. 8 characters had it, including my countess who died, and several who were left disfigured.

I feel secrets/hooks might be a bit OP? It feels quite easy to blackmail your way to a more advantageous feudal contract.
Title: Re: Crusader Kings III
Post by: celedhring on September 02, 2020, 04:36:36 AM
Quote from: Syt on September 02, 2020, 02:24:47 AM
Quote from: Tamas on September 02, 2020, 01:47:05 AM
Come to think of it, I haven't seen any illness in the game apart from some form of STD.

I had a smallpox outbreak in my court. 8 characters had it, including my countess who died, and several who were left disfigured.

I feel secrets/hooks might be a bit OP? It feels quite easy to blackmail your way to a more advantageous feudal contract.

Wear your masks goddamit.
Title: Re: Crusader Kings III
Post by: Sheilbh on September 02, 2020, 05:33:55 AM
Quote from: Tamas on September 02, 2020, 01:20:51 AM
Just read that pandemics aren't in the game yet. WTF.
I'm kind of fine with a pandemic-free game atm to be honest :P
Title: Re: Crusader Kings III
Post by: Tamas on September 02, 2020, 05:34:30 AM
Quote from: Sheilbh on September 02, 2020, 05:33:55 AM
Quote from: Tamas on September 02, 2020, 01:20:51 AM
Just read that pandemics aren't in the game yet. WTF.
I'm kind of fine with a pandemic-free game atm to be honest :P

:rolleyes:
Title: Re: Crusader Kings III
Post by: Caliga on September 02, 2020, 07:40:52 AM
Quote from: celedhring on September 02, 2020, 04:36:36 AM
Wear your masks goddamit.
DICTIS FALSUM.  TRISTIS!   
Title: Re: Crusader Kings III
Post by: Josephus on September 02, 2020, 07:48:14 AM
Diplomacy screen. Need a dip screen/map mode

Also, after years of playing P'dox games, anyone find yourself looking at the top right corner for the calendar?
Title: Re: Crusader Kings III
Post by: Syt on September 02, 2020, 08:21:59 AM
One thing I find irritating is that if you're a count, and you select your county, it breaks down the territory of the higher entities on the map.

E.g. I'm playing as Verona, liege to Friul who is liege to Italy. When I select my county, it shows Friul and fellow counts as separate entities, and it makes it difficult to read on map which neighboring county is independent or part of my liege's realm. If I click elsewhere it "merges" back into Italy, but it's quite confusing/annoying.
Title: Re: Crusader Kings III
Post by: Zanza on September 02, 2020, 11:16:40 AM
When you click on the coat of arms on the map it shows the lodge relations as lines on the map.
Title: Re: Crusader Kings III
Post by: crazy canuck on September 02, 2020, 11:35:27 AM
Quote from: Tamas on September 02, 2020, 01:47:05 AM
Come to think of it, I haven't seen any illness in the game apart from some form of STD.

I have had my wife die weeks after our marriage and then three children from my second marriage die of illnesses.  I am beginning to wonder if I shouldn't have the physician in my court.....

Or perhaps take the learning lifestyle and get the hand washing perk.  :hmm:
Title: Re: Crusader Kings III
Post by: Zanza on September 02, 2020, 11:48:27 AM
I had lots of vassals dying from battle injuries. No disease yet.
Title: Re: Crusader Kings III
Post by: Habbaku on September 02, 2020, 12:15:16 PM
Definitely disease in my game: my heir just died from typhus 1 year after succeeding.
Title: Re: Crusader Kings III
Post by: Tamas on September 02, 2020, 03:45:05 PM
Yeah have seen a few cases of disease since then.

Another gripe: it would be really cool if a single generation could pass in the game WITHOUT any close family incest. Brother-sister is the usual but I have also seen mother-daughter.
Title: Re: Crusader Kings III
Post by: The Brain on September 02, 2020, 03:47:46 PM
Quote from: Tamas on September 02, 2020, 03:45:05 PM
Yeah have seen a few cases of disease since then.

Another gripe: it would be really cool if a single generation could pass in the game WITHOUT any close family incest. Brother-sister is the usual but I have also seen mother-daughter.

Someone is trapped in his normative bubble...
Title: Re: Crusader Kings III
Post by: MadBurgerMaker on September 02, 2020, 03:57:17 PM
Quote from: Tamas on September 02, 2020, 03:45:05 PM
Yeah have seen a few cases of disease since then.

Another gripe: it would be really cool if a single generation could pass in the game WITHOUT any close family incest. Brother-sister is the usual but I have also seen mother-daughter.

(https://i.imgur.com/xf7rSWv.gif)
Title: Re: Crusader Kings III
Post by: FunkMonk on September 03, 2020, 08:44:18 AM
Murdered my nephew so I could inherit a dukedom in Portugal from my old and ailing mother, then went to war with my sister who claimed the Kingdom of Galicia and threw her in jail along with her husband, the King of Navarra, now planning to eliminate the mother of my murdered nephew, a French Capetian Princess who rules Castille and claim it for myself.

Yup, it scratches that itch.
Title: Re: Crusader Kings III
Post by: Sheilbh on September 03, 2020, 08:56:47 AM
Quote from: FunkMonk on September 03, 2020, 08:44:18 AM
Murdered my nephew so I could inherit a dukedom in Portugal from my old and ailing mother, then went to war with my sister who claimed the Kingdom of Galicia and threw her in jail along with her husband, the King of Navarra, now planning to eliminate the mother of my murdered nephew, a French Capetian Princess who rules Castille and claim it for myself.

Yup, it scratches that itch.
I have a game now that is basically like a Medieval slasher film - someone, somewhere is killing off all of my relatives one by one but I have no idea who :ph34r:
Title: Re: Crusader Kings III
Post by: celedhring on September 03, 2020, 09:17:35 AM
Quote from: Sheilbh on September 03, 2020, 08:56:47 AM
Quote from: FunkMonk on September 03, 2020, 08:44:18 AM
Murdered my nephew so I could inherit a dukedom in Portugal from my old and ailing mother, then went to war with my sister who claimed the Kingdom of Galicia and threw her in jail along with her husband, the King of Navarra, now planning to eliminate the mother of my murdered nephew, a French Capetian Princess who rules Castille and claim it for myself.

Yup, it scratches that itch.
I have a game now that is basically like a Medieval slasher film - someone, somewhere is killing off all of my relatives one by one but I have no idea who :ph34r:

Do the victims present black stains on their tongue and fingers, by any chance?  :hmm:
Title: Re: Crusader Kings III
Post by: Valmy on September 03, 2020, 09:28:40 AM
The calls are coming from within the hill fort!
Title: Re: Crusader Kings III
Post by: HVC on September 03, 2020, 11:22:17 AM
I bought the stupid game. Map looks nicer. still getting used to the different filters.
Title: Re: Crusader Kings III
Post by: Valmy on September 03, 2020, 11:39:42 AM
This sucks. I have spent so much on CK2 I guess I just kind of hoped this would suck so I could just keep playing that without a sense of FOMO  :(
Title: Re: Crusader Kings III
Post by: crazy canuck on September 03, 2020, 12:22:03 PM
Quote from: Sheilbh on September 03, 2020, 08:56:47 AM
Quote from: FunkMonk on September 03, 2020, 08:44:18 AM
Murdered my nephew so I could inherit a dukedom in Portugal from my old and ailing mother, then went to war with my sister who claimed the Kingdom of Galicia and threw her in jail along with her husband, the King of Navarra, now planning to eliminate the mother of my murdered nephew, a French Capetian Princess who rules Castille and claim it for myself.

Yup, it scratches that itch.
I have a game now that is basically like a Medieval slasher film - someone, somewhere is killing off all of my relatives one by one but I have no idea who :ph34r:

I have the same thing - I am closing in on the perpetrator. 

Quote from: Valmy on September 03, 2020, 11:39:42 AM
This sucks. I have spent so much on CK2 I guess I just kind of hoped this would suck so I could just keep playing that without a sense of FOMO  :(

You might have to stop reading this thread.
Title: Re: Crusader Kings III
Post by: crazy canuck on September 03, 2020, 12:23:22 PM
As a side note, getting a dog was great fun - and a bit frustrating at times.  :D
Title: Re: Crusader Kings III
Post by: The Brain on September 03, 2020, 12:35:13 PM
Quote from: crazy canuck on September 03, 2020, 12:23:22 PM
As a side note, getting a dog was great fun - and a bit frustrating at times.  :D

Elaborate.
Title: Re: Crusader Kings III
Post by: Habbaku on September 03, 2020, 12:51:30 PM
Getting a horse turns out to just be really expensive. I'm not sure if it actually provided a benefit or not.
Title: Re: Crusader Kings III
Post by: Tamas on September 03, 2020, 01:09:58 PM
Quote from: Habbaku on September 03, 2020, 12:51:30 PM
Getting a horse turns out to just be really expensive. I'm not sure if it actually provided a benefit or not.

Have you tried the game yet?
Title: Re: Crusader Kings III
Post by: crazy canuck on September 03, 2020, 01:16:15 PM
Quote from: The Brain on September 03, 2020, 12:35:13 PM
Quote from: crazy canuck on September 03, 2020, 12:23:22 PM
As a side note, getting a dog was great fun - and a bit frustrating at times.  :D

Elaborate.


There is a reason the game is being held up in some jurisdictions over rating issues.
Title: Re: Crusader Kings III
Post by: Tamas on September 03, 2020, 01:19:27 PM
One nice thing is that the education decisions come with a Stress tradeoff. Not a big deal, but atl east not the no-brainer ubermensch customiser as in CK2.
Title: Re: Crusader Kings III
Post by: Habbaku on September 03, 2020, 01:20:28 PM
Quote from: Tamas on September 03, 2020, 01:09:58 PM
Quote from: Habbaku on September 03, 2020, 12:51:30 PM
Getting a horse turns out to just be really expensive. I'm not sure if it actually provided a benefit or not.

Have you tried the game yet?

:D
Title: Re: Crusader Kings III
Post by: Habbaku on September 03, 2020, 01:20:59 PM
Quote from: Tamas on September 03, 2020, 01:19:27 PM
One nice thing is that the education decisions come with a Stress tradeoff. Not a big deal, but atl east not the no-brainer ubermensch customiser as in CK2.

Though I'm still making some marriage decisions based on genetics. Must...stack...modifiers...
Title: Re: Crusader Kings III
Post by: Valmy on September 03, 2020, 01:23:21 PM
Quote from: Tamas on September 03, 2020, 01:19:27 PM
One nice thing is that the education decisions come with a Stress tradeoff. Not a big deal, but atl east not the no-brainer ubermensch customiser as in CK2.

I tended to marry almost entirely based on my political ambitions. I recognize that was not the ideal strategy in CK2 :P
Title: Re: Crusader Kings III
Post by: crazy canuck on September 03, 2020, 01:54:22 PM
Quote from: Habbaku on September 03, 2020, 01:20:59 PM
Quote from: Tamas on September 03, 2020, 01:19:27 PM
One nice thing is that the education decisions come with a Stress tradeoff. Not a big deal, but atl east not the no-brainer ubermensch customiser as in CK2.

Though I'm still making some marriage decisions based on genetics. Must...stack...modifiers...

Yeah, I am still trying for the kwisatz haderach
Title: Re: Crusader Kings III
Post by: garbon on September 03, 2020, 01:54:51 PM
Quote from: Valmy on September 03, 2020, 11:39:42 AM
This sucks. I have spent so much on CK2 I guess I just kind of hoped this would suck so I could just keep playing that without a sense of FOMO  :(

Actually I think its kind of great as I loved CK2 and I'll be happy to play CK3 once they've filled it out. So far most of the things I've seen on this thread and/or reviews are excitement over things that also happened in CK2. :)
Title: Re: Crusader Kings III
Post by: Tamas on September 03, 2020, 01:56:45 PM
Quote from: garbon on September 03, 2020, 01:54:51 PM
Quote from: Valmy on September 03, 2020, 11:39:42 AM
This sucks. I have spent so much on CK2 I guess I just kind of hoped this would suck so I could just keep playing that without a sense of FOMO  :(

Actually I think its kind of great as I loved CK2 and I'll be happy to play CK3 once they've filled it out. So far most of the things I've seen on this thread and/or reviews are excitement over things that also happened in CK2. :)

That's a perfectly valid point and for sure it is largely a repeat of the CK2 experience. But if it manages to make me excited to play something I spent 1000+ hours with, I am happy.
Title: Re: Crusader Kings III
Post by: Tamas on September 03, 2020, 02:13:32 PM
So is there like no vassal limit anymore?
Title: Re: Crusader Kings III
Post by: Habbaku on September 03, 2020, 02:14:26 PM
Yeah, mostly what I like about CK3 at the moment is that it's clean, focused, the UI doesn't make my eyes bleed, etc.

I look forward to the expansions all the same, but am really happy that I can just futz around with the basic gameplay at the moment. At least, until I get bored and try the Vampire: The Dark Ages mod that's already out.  :hmm:
Title: Re: Crusader Kings III
Post by: FunkMonk on September 03, 2020, 02:17:09 PM
Yeah Valmy, it's more or less than same gameplay experience as CK2, just much nicer to play. Not missing out on too much to be honest. If you feel the itch, just boot up CK2  :)
Title: Re: Crusader Kings III
Post by: Valmy on September 03, 2020, 02:20:08 PM
Quote from: FunkMonk on September 03, 2020, 02:17:09 PM
Yeah Valmy, it's more or less than same gameplay experience as CK2, just much nicer to play. Not missing out on too much to be honest. If you feel the itch, just boot up CK2  :)

I just remember loving CK1 so much and sure I would always play it but CK2 was so much better I dropped it and never looked back. Now if we are in a similar situation it would be sad to leave CK2 behind since fuck I am sure I spent more than $200 total on it. My most expensive non-MMO ever.

But hey maybe this is something people could give me for Christmas, I never know what to ask for anyway.
Title: Re: Crusader Kings III
Post by: Habbaku on September 03, 2020, 02:22:42 PM
Christmastime purchase of CK3 is probably a good bet. I assume, by then, that the first DLC will either be out or on the horizon.
Title: Re: Crusader Kings III
Post by: Josquius on September 03, 2020, 02:38:07 PM
Whatever happened to all the talk of moving over to a saas approach?
Title: Re: Crusader Kings III
Post by: FunkMonk on September 03, 2020, 02:51:34 PM
Quote from: Valmy on September 03, 2020, 02:20:08 PM
Quote from: FunkMonk on September 03, 2020, 02:17:09 PM
Yeah Valmy, it's more or less than same gameplay experience as CK2, just much nicer to play. Not missing out on too much to be honest. If you feel the itch, just boot up CK2  :)

I just remember loving CK1 so much and sure I would always play it but CK2 was so much better I dropped it and never looked back. Now if we are in a similar situation it would be sad to leave CK2 behind since fuck I am sure I spent more than $200 total on it. My most expensive non-MMO ever.

But hey maybe this is something people could give me for Christmas, I never know what to ask for anyway.

Yes, asking for a Do I legitimize my bastard son from my incestuous affair with my sister or keep my current heir simulator is a solid Christmas gift   :goodboy:  :P
Title: Re: Crusader Kings III
Post by: Grey Fox on September 03, 2020, 02:52:53 PM
@Valmy Game Pass PC is 5$/month & includes CK3, first time is 1$/month.
Title: Re: Crusader Kings III
Post by: Valmy on September 03, 2020, 02:54:33 PM
Quote from: FunkMonk on September 03, 2020, 02:51:34 PM
Yes, asking for a Do I legitimize my bastard son from my incestuous affair with my sister or keep my current heir simulator is a solid Christmas gift   :goodboy:  :P

Well it is a family holiday...
Title: Re: Crusader Kings III
Post by: chipwich on September 03, 2020, 07:40:35 PM
Etc why did they remove army attachment?
Title: Re: Crusader Kings III
Post by: HVC on September 03, 2020, 10:43:31 PM
Hungary has been fun so far
Title: Re: Crusader Kings III
Post by: Habbaku on September 03, 2020, 10:47:33 PM
Quote from: HVC on September 03, 2020, 10:43:31 PM
Hungary has been fun so far

1066 Hungary or the other one? I saw an option that allows Magyar migration or something and...might give them a shot just to see what that is.
Title: Re: Crusader Kings III
Post by: HVC on September 03, 2020, 11:13:10 PM
Early start. When you select the migration decision and attack Bulgaria you get some event troops to help out. I then carved out some land from Moravia and subjugated a independent  duke. Raiding Germany is easy, I see why it happened in real life. Actually raiding should be much harder. You can make a 100  on a single adventure raiding in a circuit (which in the early game is a lot)
Title: Re: Crusader Kings III
Post by: Josephus on September 04, 2020, 06:59:28 AM
woah! No primogeniture till late medieval ages.
So all that conquering goes to naught if you have multiple sons.

Title: Re: Crusader Kings III
Post by: Tamas on September 04, 2020, 07:01:11 AM
Quote from: Josephus on September 04, 2020, 06:59:28 AM
woah! No primogeniture till late medieval ages.
So all that conquering goes to naught if you have multiple sons.

Which is awesome.

Also I would like to point out that for a few dynasty points you can disinherit a child so despite all the crying on the paradox forum it is actually quite easy to manage.
Title: Re: Crusader Kings III
Post by: HVC on September 04, 2020, 07:57:19 AM
Quote from: Josephus on September 04, 2020, 06:59:28 AM
woah! No primogeniture till late medieval ages.
So all that conquering goes to naught if you have multiple sons.



Just don't create multiple kingdoms. you can still blob up
Title: Re: Crusader Kings III
Post by: celedhring on September 04, 2020, 08:08:44 AM
How historical is that? It works for Iberia (Aragon was split in the XIIIth century among King Jaume's issue, for example) but I'm not that familiar with the rest of Europe.
Title: Re: Crusader Kings III
Post by: Tamas on September 04, 2020, 08:15:08 AM
Quote from: celedhring on September 04, 2020, 08:08:44 AM
How historical is that? It works for Iberia (Aragon was split in the XIIIth century among King Jaume's issue, for example) but I'm not that familiar with the rest of Europe.

The timing of making primogeniture available 1200ish feels ok to me. There are the Franks obvious early game example, and I remember the Hungarian royals of the period had a civil war pretty much every generation as the non-first borns would still get a significant power base.
Title: Re: Crusader Kings III
Post by: Tamas on September 04, 2020, 08:27:08 AM
I like these intrigue hooks. Like most other changes it makes things more predictable and by-the-numbers which sometimes does remove a bit of realism (clockwork like precision on new claims, culture and religion conversion times and such) but actually increases it in others (the hooks) and for all of these the changes make it less frustrating to play.
Title: Re: Crusader Kings III
Post by: Sheilbh on September 04, 2020, 08:28:43 AM
Quote from: celedhring on September 04, 2020, 08:08:44 AM
How historical is that? It works for Iberia (Aragon was split in the XIIIth century among King Jaume's issue, for example) but I'm not that familiar with the rest of Europe.
Anglo-Saxons had lots of partition but there was no "rule" it varied across England depending on the time and the location - it was all very particular. So splitting titles makes sense. My understanding is that the Normans were quite big on keeping land together by nominating a son as heir and brought that to England which became primegeniture.

I remember reading someone - a French historian I think - who argued that the different types of inheritance in Medieval Europe had an impact on later state development and arguably even modern politics. And from memory I think England was egalitarian (ie you split titles) until the Normans, South of France and Northern Spain were egalitarian, while Normandy and Northern France were primogeniture. No idea about Germany or CEE Europe though.
Title: Re: Crusader Kings III
Post by: Habbaku on September 04, 2020, 09:11:16 AM
I really like that progress in early CK3 games isn't based on how much land you can gobble up, necessarily, but instead on how much gold you can pile, how good your heirs' traits are, what improvements you can build in the territory you will be keeping in succession, etc.

Changing the focus of the game from being a map-painting exercise is a great step, and I'm really interested to see what the team does in terms of DLC.
Title: Re: Crusader Kings III
Post by: Zanza on September 04, 2020, 09:55:02 AM
Some areas of the HRE had partition until the early modern time, which is why there were so many small principalities. During the early middle ages, German kings were of course elected by the high nobles and bishops, which was later codified as the Prince electors. But also dukes were just named by the king or sometimes elected by their tribe, especially in the early Middle Ages. Not sure if there was any real right to inherit higher noble titles or if it was based on family prestige and having retainers. I guess baronies and counties were more stable.
Title: Re: Crusader Kings III
Post by: FunkMonk on September 04, 2020, 10:31:56 AM
Leon trip report. Wrested away Castille from my sister-in-law, Princess Emma Capet, and forced her to renounce her claims in Spain. She's now being all melancholic and depressing in her brother's court in Paris. Alfonso is now King of Galicia, Castille, and Leon, but can't unite the three crowns into one until he retakes a couple counties from the muslims.

Alfonso's been busy in the bedroom too, with five children (one a bastard girl) to his name but only one male heir, so all his titles will go to the young lad. In the midst of this, Alfonso has had three different lovers at the same time while his wife, jealous of his public indiscretions, threw herself into romancing the King. They're now both soulmates, though Alfonso still retains his other three lovers (including his sister).
Title: Re: Crusader Kings III
Post by: Zanza on September 04, 2020, 11:14:05 AM
Quote from: Tamas on September 03, 2020, 02:13:32 PM
So is there like no vassal limit anymore?
You can find your vassal limit on the lower section of the realm screen.
Title: Re: Crusader Kings III
Post by: Zanza on September 04, 2020, 11:15:47 AM
You should definitely make your one heir a knight, FunkMonk!  :P
Title: Re: Crusader Kings III
Post by: Richard Hakluyt on September 04, 2020, 11:34:36 AM
Playing as Poland I just have the one heir; but his knightly prowess is 35 and his martial stat is 21 ........ it is nervewracking but he serves both as a knight and commander :)
Title: Re: Crusader Kings III
Post by: garbon on September 04, 2020, 05:48:23 PM
I think this tweet confirmed all I needed to know about state of CK3... :P

https://twitter.com/blgtylr/status/1302007245358747648?s=09

And no, not looking at the blob.
Title: Re: Crusader Kings III
Post by: Josephus on September 04, 2020, 07:06:06 PM
Played for 8 hours now...still no nekkid people.

*well, 8 hours includes 2 hours of loading time.
Title: Re: Crusader Kings III
Post by: Habbaku on September 04, 2020, 11:26:59 PM
I got my first naked person today after ~25 hours into the game. I properly mansplained Jesus to her and got her to put clothes on again.
Title: Re: Crusader Kings III
Post by: Syt on September 05, 2020, 01:07:06 AM
Quote from: garbon on September 04, 2020, 05:48:23 PM
I think this tweet confirmed all I needed to know about state of CK3... :P

https://twitter.com/blgtylr/status/1302007245358747648?s=09

And no, not looking at the blob.

If you mean Sweden being scattered all over the place, I believe there's a setting for that:

QuoteExclave Independence
   
Off: Rulers can have disconnected land anywhere in the world
Limited (AI Only): AI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path.
Significant (AI Only): AI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path.
Total (AI Only): AI Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path.
Limited: Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path.
Significant: Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path.   
Total: Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path.

https://ck3.paradoxwikis.com/Game_rules
Title: Re: Crusader Kings III
Post by: garbon on September 05, 2020, 01:44:04 AM
Well more like Sweden, Gardariki, Hwicce, Galicia, Wales, Alba and Lithuania. While exclave independence would with the after effects (/less stable base for further expansion), doesn't exactly assist with everyone snake about in odd directions.
Title: Re: Crusader Kings III
Post by: Syt on September 05, 2020, 09:51:53 AM
Finally getting around to playing some more. Btw, is it me, or is the soundtrack quite bland this time? I feel the last great soundtrack they did was for Stellaris.
Title: Re: Crusader Kings III
Post by: Syt on September 05, 2020, 02:48:30 PM
Started as Count of Sundgau in the 800s, as vassal of the Duke of Bar (my cousin). Managed to gobble up a few neighboring counties. My liege presses a claim on East Francia. I use the chance to make myself Duke (Alsace and Transjuria[?]).

West Francia kicks my liege's butt, so Francia is reunited, and he and I are at the same level again (Dukes).

I go pressing my wife's claims, join allies' wars, and generally mind my own business. Then the Duke of Bar declares war on me. "Haha!" I think, "I'm allied to the King of West Francia!" Except I can't call on him, because I can't call him to defend against one of his own vassals. Meanwhile. Bar calls in the King of Italy. :o And despite mercs (I like the new system of paying up front for a fixed amount of time), they stomp me. Hard. And take Sundgau, which is my capital and most developed county. Fuckers.

Soon after, both I and the Duke of Bar die, but this slight shall never be forgotten as long as there is an heir of his and my family. :mad:
Title: Re: Crusader Kings III
Post by: Josephus on September 05, 2020, 04:52:31 PM
I find I'm winning a few too many wars simply by suddenly capturing enemy leader or his heir. A bit too cheesy. Needs to be nerfed, I think.
Title: Re: Crusader Kings III
Post by: Razgovory on September 05, 2020, 07:51:02 PM
Does this game have cadet lines?
Title: Re: Crusader Kings III
Post by: Habbaku on September 05, 2020, 08:35:50 PM
Yes.
Title: Re: Crusader Kings III
Post by: FunkMonk on September 05, 2020, 09:27:43 PM
Quote from: Josephus on September 05, 2020, 04:52:31 PM
I find I'm winning a few too many wars simply by suddenly capturing enemy leader or his heir. A bit too cheesy. Needs to be nerfed, I think.

I actually prefer this rather than a never-ending hell war sieging down all their provinces.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 05, 2020, 11:27:55 PM
Quote from: Josephus on September 05, 2020, 04:52:31 PM
I find I'm winning a few too many wars simply by suddenly capturing enemy leader or his heir. A bit too cheesy. Needs to be nerfed, I think.
Pretty realistic though
Title: Re: Crusader Kings III
Post by: celedhring on September 06, 2020, 03:14:59 AM
Quote from: jimmy olsen on September 05, 2020, 11:27:55 PM
Quote from: Josephus on September 05, 2020, 04:52:31 PM
I find I'm winning a few too many wars simply by suddenly capturing enemy leader or his heir. A bit too cheesy. Needs to be nerfed, I think.
Pretty realistic though

Haven't played CK3 but this historically happened a lot.
Title: Re: Crusader Kings III
Post by: Tamas on September 06, 2020, 04:14:29 AM
Goddammit my PSU died so much for a Sunday spent playing this :p

Amazon shall arrive with the new one by 7pm. I actually completely forgot I only had a 500w in this one. I put in some extra stuff into it since then most notably a GPU upgrade so I guess no wonder after two weeks of Flight Simulator it gave up. :D

Title: Re: Crusader Kings III
Post by: Sheilbh on September 06, 2020, 12:11:25 PM
Quote from: celedhring on September 06, 2020, 03:14:59 AM
Quote from: jimmy olsen on September 05, 2020, 11:27:55 PM
Quote from: Josephus on September 05, 2020, 04:52:31 PM
I find I'm winning a few too many wars simply by suddenly capturing enemy leader or his heir. A bit too cheesy. Needs to be nerfed, I think.
Pretty realistic though

Haven't played CK3 but this historically happened a lot.
Poor King Harold :(
Title: Re: Crusader Kings III
Post by: Syt on September 06, 2020, 12:20:29 PM
Revenge is mine! My heir killed off the 3 year old Duke of Bar, so the title was inherited by the King of Italy, a 6 year old boy. Who I also killed, which meant that Bar became independent, because it was isolated within West Francia.

The count of Sundgau pledged allegiance to my king who then transferred the feudal contract to me. Now I just have to find a way to revoke the title to reclaim our rightful ancestral lands.  :menace:

Also, after a couple years I noticed that my character apparently became Jewish during his upbringing. I didn't actually notice until my King "gently asked" me to convert to Catholicism. Oops. :lol:
Title: Re: Crusader Kings III
Post by: Tonitrus on September 06, 2020, 01:44:33 PM
Gave in to all the hype here and bought it.

It just crashes on startup/initializing game every time.  :(

I thought that shit didn't really happen anymore.
Title: Re: Crusader Kings III
Post by: Syt on September 06, 2020, 01:47:43 PM
This has some troubleshooting info. Hope it helps:

https://www.crusaderkings.com/news/important-information?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=crki3_ck_20200817_cawe_dd
Title: Re: Crusader Kings III
Post by: Syt on September 06, 2020, 02:00:53 PM
After a successful Crusade, the new King of Jerusalem has gone native ...  :hmm:

(https://pbs.twimg.com/media/EhQPPm_WkAA1pUX?format=jpg&name=medium)
Title: Re: Crusader Kings III
Post by: Syt on September 06, 2020, 02:51:47 PM
So, based on a quick reddit search, it seems that successful Crusaders becoming Muslim may be a common thing. It seems that the AI is doing it to make relations with neighbors more manageable. Which would be kinda smart, but no really? :D
Title: Re: Crusader Kings III
Post by: Habbaku on September 06, 2020, 04:15:50 PM
Yes, that's something I imagine they'll fix really quickly. Crusading Kings/Queens go native even when in Spain, for instance, and it's really annoying to have to beat up the guy I put on the throne just to make him see The Light.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 06, 2020, 07:53:22 PM
Broke down and bought it, played an hour and half. Dabbled with the tutorial to get a handle on the UI and then started a game as Morcar, Duke of Deria.

Went to the arrange marriage screen, and the first two candidates on the list are Harald Hardrad's daughters. Given the situation and the fact that the war for England is one of the main starting scenarios, you'd think there would be a special event for the situation were an Anglo-Saxon vassal marries one of them. A chance to betray King Harold, or stab you're new father in law in the back.

The graphics are great. Some of the UI has significantly improved, but there are several map modes that I am missing a lot, the vassal map especially. I used that one a ton.
Title: Re: Crusader Kings III
Post by: Tamas on September 07, 2020, 01:04:07 AM
Yeah I had big trouble with the lack of a vassal map initially until I realised it is there. Click on the banner of a vassal of yours the map will switch.
Title: Re: Crusader Kings III
Post by: Sheilbh on September 07, 2020, 07:02:00 AM
I do think it's all a bit cluttered at the minute - this may be because I have a laptop so a smaller screen so those banners on the right hand side are quite large and obtrusive. Plus all the tooltips :ph34r:
Title: Re: Crusader Kings III
Post by: Tonitrus on September 07, 2020, 12:03:03 PM
Quote from: Syt on September 06, 2020, 01:47:43 PM
This has some troubleshooting info. Hope it helps:

https://www.crusaderkings.com/news/important-information?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=crki3_ck_20200817_cawe_dd

Needed to update my graphics card drivers more than once in two years.  :P
Title: Re: Crusader Kings III
Post by: Syt on September 07, 2020, 01:56:34 PM
So I had a bit of an inheritance dilemma. With two sons and three duchy titles, one duchy would have been split off. So I disinherited the younger one, gave him some land to shut him up and things looked fine. However, after a few years it turns out that my oldest son is a cowardly, lazy glutton with trait scores of 5-7, while the younger one is just temperate, and has a stewardship score of 20.

So I restore the younger one's inheritance, but I can't disinherit the older one because I, uhm, spent too much prestige in wars and am now in the red.

I try to regain prestige, but it's rather slow, so I decide to go for a county that's part of one of my duchies (Saarbrücken), and let my oldest son lead the army. It worked well, within two battles he was dead. Yay! :)

And in the next battle my other son died (after losing an arm in the previous battle). No! :o

Now my heir is my 44 year old daughter. Fortunately, her first marriage was matrilienal, because she was an only child for quite some time, so the line is secure. But damn, not quite what I had in mind. :lol:
Title: Re: Crusader Kings III
Post by: The Brain on September 07, 2020, 03:31:38 PM
Is she HOTT?
Title: Re: Crusader Kings III
Post by: Zanza on September 07, 2020, 03:46:28 PM
I played a game as Matilda di Canossa, Duchess of Tuscany. She starts 20 years old and she died age 64, so I had a lot of time.

Early on, I was lucky and could fabricate a claim on the Duchy of Lombardy. It was just a small step from there to becoming Queen of Italy. My lodge then handed over a few vassals, among them the Duke of Piedmont. Who was married to the heiress of Aquitaine.

I conquered Corsica and Sardinia and became Queen of Sardinia. Then I murdered the husband of my daughter to get her a matrilineal marriage and named her as my beneficiary for the first crusade. I won and she became Queen of Jerusalem. She had no children though and her older half-brother of another dynasty inherited.

I could usurp the Kingdom of Aquitaine then. I eventually reached enough fame for the highest degree of prestige. I became independent from the HRE towards the end of my life, but could not create the Italian Empire before I died.

My three sons each inherited one kingdom, but all vassals remained with my primary heir, so I guess I will usurp their titles and try to forge that Empire after all.
Title: Re: Crusader Kings III
Post by: HVC on September 07, 2020, 05:00:46 PM
Quote from: Sheilbh on September 07, 2020, 07:02:00 AM
I do think it's all a bit cluttered at the minute - this may be because I have a laptop so a smaller screen so those banners on the right hand side are quite large and obtrusive. Plus all the tooltips :ph34r:

Even on my screen things seem cluttered, with pop up screens overlapping.

And there are plagues, I think someone was asking before. Bubonic plague showed up at my court. Physician took care of it quickly though.
Title: Re: Crusader Kings III
Post by: Syt on September 08, 2020, 01:34:54 AM
My oldest daughter inherited my title, but unfortunately half my domain went to my youngest son's daughter. So my new ruler went to work to murder her niece (inbred, clubfooted). Which went well.

However, I then inherited my niece's defensive war against an anti-tyrannical faction, which I quickly lost before being able to do something about it, so within a year of inheriting the extra lands I was deposed. My oldest daughter (who is in her 20s and quite competent) took over, so I'm not too mad, but I feel a tyrannical faction war should probably stop when the tyrant is dead? Unless you argue they're against the whole dynasty, but then they did put someone from the family back on the throne, so ... :unsure:

Title: Re: Crusader Kings III
Post by: Habbaku on September 08, 2020, 07:35:13 PM
Papal excommunication ain't no joke. 200+ year ironman game ended due to having all my titles revoked.  :cry:
Title: Re: Crusader Kings III
Post by: Solmyr on September 09, 2020, 03:40:47 AM
Quote from: Habbaku on September 08, 2020, 07:35:13 PM
Papal excommunication ain't no joke. 200+ year ironman game ended due to having all my titles revoked.  :cry:

That's a load of bull.
Title: Re: Crusader Kings III
Post by: Sheilbh on September 09, 2020, 03:49:00 AM
Had a very good and lucky run as Moldavia which was all fun and games until an entire generation of brother killed each other so my heir was the one daughter with a non-matrilineal marriage :weep:

Also the steppes go very Jewish, very quickly :lol:
Title: Re: Crusader Kings III
Post by: Razgovory on September 09, 2020, 10:21:24 AM
Hey guys, thanks for play testing this for me!  It's a really nice of you!
Title: Re: Crusader Kings III
Post by: Caliga on September 09, 2020, 12:45:57 PM
Quote from: Razgovory on September 09, 2020, 10:21:24 AM
Hey guys, thanks for play testing this for me!  It's a really nice of you!
This.
Title: Re: Crusader Kings III
Post by: Tamas on September 09, 2020, 12:59:18 PM
 :rolleyes:


If you were really edgy, you'd know that Paradox always breaks something with a major update, there is never done done with them. The difference between us and you is that we play the game earlier.
Title: Re: Crusader Kings III
Post by: Valmy on September 09, 2020, 01:03:38 PM
CK2 is done done now  :P
Title: Re: Crusader Kings III
Post by: garbon on September 09, 2020, 01:20:23 PM
Quote from: Tamas on September 09, 2020, 12:59:18 PM
:rolleyes:


If you were really edgy, you'd know that Paradox always breaks something with a major update, there is never done done with them. The difference between us and you is that we play the game earlier.

Meanwhile, 'we'll' play CK2 and have a blast and no extra expenditure.
Title: Re: Crusader Kings III
Post by: HVC on September 09, 2020, 01:26:20 PM
i like CK3 more then 2. I used to love CK2, but they made enough changes and some point that i just got annoyed and never went back. So, to be fair, CK2 can be a lot better now then i remember
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 10, 2020, 01:23:37 AM
Just as CK2 was already pretty damn good on release, CK3 is as well.
Title: Re: Crusader Kings III
Post by: Richard Hakluyt on September 10, 2020, 02:07:09 AM
I reckon it will peak after 2-3 expansions then get over-egged, that is the Paradox way.

As it stands right now the game is very intuitive.....which feels particularly good given the time period it covers.
Title: Re: Crusader Kings III
Post by: Syt on September 10, 2020, 02:42:38 AM
Quote from: Richard Hakluyt on September 10, 2020, 02:07:09 AM
I reckon it will peak after 2-3 expansions then get over-egged, that is the Paradox way.

As it stands right now the game is very intuitive.....which feels particularly good given the time period it covers.

So was CK2 at the time. :P

I just hope they wait some tiem before adding things like the Sunset Invasion, or exchanging all cultures with animals. :P
Title: Re: Crusader Kings III
Post by: Habbaku on September 10, 2020, 08:53:23 AM
Quote from: Syt on September 10, 2020, 02:42:38 AM
I just hope they wait some tiem before adding things like the Sunset Invasion

Already exists!  :D
Title: Re: Crusader Kings III
Post by: Valmy on September 10, 2020, 08:56:12 AM
Oh is it now part of the base game?  :ph34r:
Title: Re: Crusader Kings III
Post by: Habbaku on September 10, 2020, 09:22:54 AM
Just a mod that was out at release, along with the Vampire: The Dark Ages thing.
Title: Re: Crusader Kings III
Post by: Caliga on September 10, 2020, 09:33:29 AM
Quote from: Habbaku on September 10, 2020, 09:22:54 AM
Vampire: The Dark Ages
:mmm:
Title: Re: Crusader Kings III
Post by: crazy canuck on September 10, 2020, 09:36:16 AM
Quote from: Syt on September 10, 2020, 02:42:38 AM
Quote from: Richard Hakluyt on September 10, 2020, 02:07:09 AM
I reckon it will peak after 2-3 expansions then get over-egged, that is the Paradox way.

As it stands right now the game is very intuitive.....which feels particularly good given the time period it covers.

So was CK2 at the time. :P


CK2 interface on release was less than intuitive.
Title: Re: Crusader Kings III
Post by: Josquius on September 10, 2020, 11:46:33 AM
I remember CK1 was particularly broken...yet fun.
Title: Re: Crusader Kings III
Post by: Valmy on September 10, 2020, 11:54:53 AM
Quote from: Tyr on September 10, 2020, 11:46:33 AM
I remember CK1 was particularly broken...yet fun.

It was my favorite Paradox game...until CK2 came along. But yeah it was broken as hell. Eventually it would crash as my court would get flooded by random country cousins.
Title: Re: Crusader Kings III
Post by: Sheilbh on September 10, 2020, 12:05:58 PM
Quote from: Valmy on September 10, 2020, 11:54:53 AM
Quote from: Tyr on September 10, 2020, 11:46:33 AM
I remember CK1 was particularly broken...yet fun.

It was my favorite Paradox game...until CK2 came along. But yeah it was broken as hell. Eventually it would crash as my court would get flooded by random country cousins.
So one of my favourite and least favourite things about CK3 is that your dynasty is far more independent. You have a lot less control over them which can make it challenging when you realise what they've been up to after 3 generations of building alliances, but does make it more fun :lol:
Title: Re: Crusader Kings III
Post by: HVC on September 10, 2020, 01:07:23 PM
i joined the paradox forum because of CK1. Tried to get onto the beta, but everything became delayed because of Snowball (i think that was the developers name?). Ending up joining the Vicky1 beta... which i bailed on hah. but i did still by the game.
Title: Re: Crusader Kings III
Post by: Valmy on September 10, 2020, 01:29:28 PM
Quote from: Sheilbh on September 10, 2020, 12:05:58 PM
Quote from: Valmy on September 10, 2020, 11:54:53 AM
Quote from: Tyr on September 10, 2020, 11:46:33 AM
I remember CK1 was particularly broken...yet fun.

It was my favorite Paradox game...until CK2 came along. But yeah it was broken as hell. Eventually it would crash as my court would get flooded by random country cousins.
So one of my favourite and least favourite things about CK3 is that your dynasty is far more independent. You have a lot less control over them which can make it challenging when you realise what they've been up to after 3 generations of building alliances, but does make it more fun :lol:

It was the same way with CK2 as well. Which annoyed me since supposedly I am playing a dynasty and not a country but it always kind of seemed like in fact I was playing France not House Capet or whatever.
Title: Re: Crusader Kings III
Post by: Josquius on September 10, 2020, 04:00:09 PM
What annoys is less that they're independent and more that they're quite universally dicks.
Every single person in the world seems to want to see their brother dead. There's never a Prince who is chill livingfhe lifestyle of high nobility without the responsibility.
Title: Re: Crusader Kings III
Post by: Richard Hakluyt on September 10, 2020, 04:03:09 PM
Quote from: Tyr on September 10, 2020, 04:00:09 PM
What annoys is less that they're independent and more that they're quite universally dicks.
Every single person in the world seems to want to see their brother dead. There's never a Prince who is chill livingfhe lifestyle of high nobility without the responsibility.

Not the situation in my family, Emperor of Italia and all is sweetness and light  :goodboy:
Title: Re: Crusader Kings III
Post by: Josephus on September 10, 2020, 07:13:47 PM
Quote from: Tyr on September 10, 2020, 04:00:09 PM
What annoys is less that they're independent and more that they're quite universally dicks.
Every single person in the world seems to want to see their brother dead. There's never a Prince who is chill livingfhe lifestyle of high nobility without the responsibility.

Uncles. Uncles are the worst. I just came to the throne aged, 14, and for the past 10 years it's been nothing but factions and civil wars.
Title: Re: Crusader Kings III
Post by: Liep on September 11, 2020, 05:57:21 AM
Turns out I can play this by giving Microsoft DKK10. Sorcery.
Title: Re: Crusader Kings III
Post by: Syt on September 11, 2020, 06:02:47 AM
Quote from: crazy canuck on September 10, 2020, 09:36:16 AM
Quote from: Syt on September 10, 2020, 02:42:38 AM
Quote from: Richard Hakluyt on September 10, 2020, 02:07:09 AM
I reckon it will peak after 2-3 expansions then get over-egged, that is the Paradox way.

As it stands right now the game is very intuitive.....which feels particularly good given the time period it covers.

So was CK2 at the time. :P


CK2 interface on release was less than intuitive.

I had not many issues with the CK2 interface at launch, but YMMV, of course. I'm having more issues with CK3, but I think that's mostly due to me trying to figure out which functions are gone, added, or relocated. :)
Title: Re: Crusader Kings III
Post by: garbon on September 11, 2020, 06:29:30 AM
Quote from: Syt on September 11, 2020, 06:02:47 AM
Quote from: crazy canuck on September 10, 2020, 09:36:16 AM
Quote from: Syt on September 10, 2020, 02:42:38 AM
Quote from: Richard Hakluyt on September 10, 2020, 02:07:09 AM
I reckon it will peak after 2-3 expansions then get over-egged, that is the Paradox way.

As it stands right now the game is very intuitive.....which feels particularly good given the time period it covers.

So was CK2 at the time. :P


CK2 interface on release was less than intuitive.

I had not many issues with the CK2 interface at launch, but YMMV, of course. I'm having more issues with CK3, but I think that's mostly due to me trying to figure out which functions are gone, added, or relocated. :)

I think I've seen comments that it is easier for those with more limited experience of CK2 setup, as in more CK2 play disadvantages you at understanding of CK3 interface.
Title: Re: Crusader Kings III
Post by: crazy canuck on September 11, 2020, 09:22:22 AM
Quote from: Syt on September 11, 2020, 06:02:47 AM
Quote from: crazy canuck on September 10, 2020, 09:36:16 AM
Quote from: Syt on September 10, 2020, 02:42:38 AM
Quote from: Richard Hakluyt on September 10, 2020, 02:07:09 AM
I reckon it will peak after 2-3 expansions then get over-egged, that is the Paradox way.

As it stands right now the game is very intuitive.....which feels particularly good given the time period it covers.

So was CK2 at the time. :P


CK2 interface on release was less than intuitive.

I had not many issues with the CK2 interface at launch, but YMMV, of course. I'm having more issues with CK3, but I think that's mostly due to me trying to figure out which functions are gone, added, or relocated. :)

The thing about human memory is we tend to downplay the negatives in the things we have come to like.

Here is a description from 2017 about the interface.   Sure once you master it, the interface was ok.  But it was far from intuitive.




QuoteSadly, as amazing as everything I've said above was and has become, I'm still a bit sad that the vanilla game's main failing is still very much in effect, if not worse: it's too damn much.

A game with a lot of options and commands, by necessity, needs a lot of menus and buttons. And I'm not a UI designer, so I'm not going to tell Paradox how they can a better job.

But I know that, somehow, a better job needs to be done. Even as a seasoned strategy game player it took me a long time to get my head around how this game works, a fact helped by the fact I was into the history and had the motivation—namely, this is my job—to learn.

https://kotaku.com/crusader-kings-ii-the-kotaku-re-review-1783955128
Title: Re: Crusader Kings III
Post by: crazy canuck on September 11, 2020, 09:23:08 AM
Quote from: garbon on September 11, 2020, 06:29:30 AM
Quote from: Syt on September 11, 2020, 06:02:47 AM
Quote from: crazy canuck on September 10, 2020, 09:36:16 AM
Quote from: Syt on September 10, 2020, 02:42:38 AM
Quote from: Richard Hakluyt on September 10, 2020, 02:07:09 AM
I reckon it will peak after 2-3 expansions then get over-egged, that is the Paradox way.

As it stands right now the game is very intuitive.....which feels particularly good given the time period it covers.

So was CK2 at the time. :P


CK2 interface on release was less than intuitive.

I had not many issues with the CK2 interface at launch, but YMMV, of course. I'm having more issues with CK3, but I think that's mostly due to me trying to figure out which functions are gone, added, or relocated. :)

I think I've seen comments that it is easier for those with more limited experience of CK2 setup, as in more CK2 play disadvantages you at understanding of CK3 interface.

That speaks to the need to have memorized how to use a non intuitive interface and now being confronted with one that is.
Title: Re: Crusader Kings III
Post by: Valmy on September 11, 2020, 09:25:07 AM
After having played Slitherine games I have a hard time calling Paradox's interface unintuitive.

Also I have played Paradox games for over 20 years so I just kind of know how they work. I am not saying to the outsider they are not incredibly obtuse and hard to learn but that is not a problem I have, or one most of us in this thread have.
Title: Re: Crusader Kings III
Post by: crazy canuck on September 11, 2020, 09:26:20 AM
Quote from: Valmy on September 11, 2020, 09:25:07 AM
After having played Slitherine games I have a hard time calling Paradox's interface unintuitive.

Also I have played Paradox games for over 20 years so I just kind of know how they work. I am not saying to the outsider they are not incredibly obtuse and hard to learn but that is not a problem I have.

Sure, but I am not comparing CKII to Slitherine.  I am comparing CKII to CKIII
Title: Re: Crusader Kings III
Post by: FunkMonk on September 11, 2020, 10:06:27 AM
The best thing about this new interface is the "Issues" notification at the top that shows you things you can do. It's very helpful if you forget that you can go to war with King X or if you're next in line for the Duchy of Y. I can also see how people completely new to CK or Paradox games, and therefore lost as to what to do in general, could be helped along by what the notifier tells them is possible.
Title: Re: Crusader Kings III
Post by: Tamas on September 11, 2020, 10:18:25 AM
Once my CK2 muscle memory gave way to actually learning the new UI I had no problem with it. I actually like how the main mapmode is in fact several old mapmodes merged, and you can seemlessly switch between them with zoom and/or a click on a banner.
Title: Re: Crusader Kings III
Post by: Valmy on September 11, 2020, 10:23:35 AM
Quote from: FunkMonk on September 11, 2020, 10:06:27 AM
The best thing about this new interface is the "Issues" notification at the top that shows you things you can do. It's very helpful if you forget that you can go to war with King X or if you're next in line for the Duchy of Y. I can also see how people completely new to CK or Paradox games, and therefore lost as to what to do in general, could be helped along by what the notifier tells them is possible.

Oooooh that is nice.

Though it does remove the surprise 'WTF? I just inherited the Kingdom of Italy? How?' situation.
Title: Re: Crusader Kings III
Post by: crazy canuck on September 11, 2020, 10:32:49 AM
Quote from: Tamas on September 11, 2020, 10:18:25 AM
Once my CK2 muscle memory gave way to actually learning the new UI I had no problem with it. I actually like how the main mapmode is in fact several old mapmodes merged, and you can seemlessly switch between them with zoom and/or a click on a banner.

Yeah, that is my favourite improvement.

The issues notification is also a handy tool to remind me if I have forgotten about something.
Title: Re: Crusader Kings III
Post by: Josephus on September 11, 2020, 10:40:31 AM
Quote from: Valmy on September 11, 2020, 09:25:07 AM
After having played Slitherine games I have a hard time calling Paradox's interface unintuitive.

Also I have played Paradox games for over 20 years so I just kind of know how they work

This. I've been playing Paradox games since 2001. It helps a lot. There's a steep enough curve to begin with, but being used to the basics of P'dox games helps a lot with that. Which is why I find the clock on the bottom right somewhat distracting.
Title: Re: Crusader Kings III
Post by: Tamas on September 11, 2020, 10:52:24 AM
I am playing with a few mods.

One is made by me, it reduces the diplomatic range to 400. For reference, vanilla Restricted range is 750 default is 1000. A 100 years in to a 876 game, Byzantium have barely left their starting borders and there seem to be far less Nordic shenangians. Sure half of England is Sweden but at least Lapland doesn't own half of France.

Also a mod from Steam that restricts use of seducing.

Another Steam mod that makes the AI 80% less likely to declare war. Still seems to be enough wars going on.



It seems like Dread is pretty OP now, I am not sure if its a factor for the AI or not, but I tend not to use it. Except with my present lunatic asshole of a king who couldn't hold nothing together without it.
Title: Re: Crusader Kings III
Post by: Sheilbh on September 11, 2020, 10:56:49 AM
And in fairness half of England was Denmark so that doesn't seem like too big of an issue :lol:
Title: Re: Crusader Kings III
Post by: Richard Hakluyt on September 11, 2020, 11:38:24 AM
A bit of fine-tuning would not go amiss, but there were plenty of interesting/unlikely conquests in the period. The Norman Kingdom of Sicily, various Scandinavian warlords running rampant in the British Isles, Outremer itself etc etc

Title: Re: Crusader Kings III
Post by: Sheilbh on September 11, 2020, 11:46:27 AM
Quote from: Richard Hakluyt on September 11, 2020, 11:38:24 AM
A bit of fine-tuning would not go amiss, but there were plenty of interesting/unlikely conquests in the period. The Norman Kingdom of Sicily, various Scandinavian warlords running rampant in the British Isles, Outremer itself etc etc
Yeah Novgorod, Kievan Rus and Alfred the Great also spring to mind.

My issue is it's just a little bit cluttered at the minute (the banners on the right take up a lot of space if you're on a laptop) and it could do with a little more tooltip optionality rather than them just popping up every time.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 12, 2020, 03:26:05 AM
Quote from: jimmy olsen on September 06, 2020, 07:53:22 PM


Went to the arrange marriage screen, and the first two candidates on the list are Harald Hardrad's daughters. Given the situation and the fact that the war for England is one of the main starting scenarios, you'd think there would be a special event for the situation were an Anglo-Saxon vassal marries one of them. A chance to betray King Harold, or stab you're new father in law in the back.

Just realized you can do this manually. If your ally is at war with your liege you can still join your allies side. A nice new feature that didn't exist in CK2.

So I started over again.  Married Harald's daughter Maria, then hedged my bets and raised my troops and sent them out to aid King Harold's army as loyal vassal without officially joining him in his war. He just kind of flailed around though. We did decently against Harald and won a few victories, but William rampaged in the south and occupied most of the country. As soon as William won his war, I officially joined my father in law's war and after a couple of grinding years we are on the verge of victory. As a plus, my brother died honorably in battle early on, so I completely control the northern half of England now.
Title: Re: Crusader Kings III
Post by: Josephus on September 12, 2020, 06:10:25 AM
Quote from: jimmy olsen on September 12, 2020, 03:26:05 AM
Just realized you can do this manually. If your ally is at war with your liege you can still join your allies side. A nice new feature that didn't exist in CK2.
[/quote]

You can? Whenever I try call an ally into war against their liege, I always get a message saying a subject can't be drawn into a war against its liege.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 12, 2020, 10:07:21 AM
I definitely did it. Maybe the subject has to offer to join, you can't call them in?
Title: Re: Crusader Kings III
Post by: Syt on September 13, 2020, 04:21:56 AM
So I'm suffering from what a number of others are reporting in the forums - War contribution when I join an ally for a war is always zero. Even if I was the one doing most of the fighting and sieging. Meaning you get all the expenses of waging war without any of the benfits. <_< It appears it only works for Holy Wars, based on forum comments?
Title: Re: Crusader Kings III
Post by: Syt on September 13, 2020, 09:35:21 AM
Still on my first game (yes, I am that slow :P ). I worked myself up from Count of Sundgau to Queen of East Francia. The former king actually handed over the throne, because apparently he didn't fancy his chances in a war. :D

He was Aethelweald something something. Scarily, he also held claims on the Kingdoms of West Francia, Aquitaine, and Lotharingia (when it still existed), so I had him and his only heir murdered before they got any ideas.

The Kingdom of Bavaria which bisected my realm recently collapsed, and after a small payment to the pope I got a claim on West Francia which I enforced. Pagan Poland as a neighbor is quite scary, though (they have 14k levies - 20k with allies - versus my 4k, maybe 10k with allies).  :ph34r:

Also, Sweden is taking the Norman conquest a bit far.  :hmm:

(https://pbs.twimg.com/media/EhzUHmeXkAcPh87?format=jpg&name=large)

England formed but is Norse. Lots of pagans, overall, and some Christian heresies. Quite a mess, religion-wise, actually.
Title: Re: Crusader Kings III
Post by: Syt on September 13, 2020, 09:36:32 AM
Oh, and I miss the minor titles that you could hand over to vassals for a small opinion boost. We don't even have regents anymore?
Title: Re: Crusader Kings III
Post by: Sheilbh on September 13, 2020, 12:32:16 PM
Quote from: Syt on September 13, 2020, 04:21:56 AM
So I'm suffering from what a number of others are reporting in the forums - War contribution when I join an ally for a war is always zero. Even if I was the one doing most of the fighting and sieging. Meaning you get all the expenses of waging war without any of the benfits. <_< It appears it only works for Holy Wars, based on forum comments?
Yeah that keeps happening and is quite annoying.

I've seen a few massive pagan blobs rise and then collapse into multiple kingdoms among brothers at war with each other. I quite like it as a mechanism.
Title: Re: Crusader Kings III
Post by: Sheilbh on September 13, 2020, 12:33:13 PM
Quote from: Syt on September 13, 2020, 09:36:32 AM
Oh, and I miss the minor titles that you could hand over to vassals for a small opinion boost. We don't even have regents anymore?
Oh and totally agree with this. Keeper of the Swans :(

I think you can see spaces already where they'll probably be looking for DLCs.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 13, 2020, 09:25:51 PM
Defeated William with the Norwegians so bad that Brittany was able to roll in and take over.

(https://i.imgur.com/WYaJrUO.jpg)

Harald died in one of the last battles of the war leaving his 8 year old son on the throne. So, I joined up with some of the Nomran counts and demanded independence.

(https://i.imgur.com/bjloSZN.jpg)
Title: Re: Crusader Kings III
Post by: Tamas on September 14, 2020, 05:45:41 AM
I have created my own mod from bits and pieces, to remove all de jure Empires except the HRE, Arab, Persia and Byzantium. Also have the change where the AI is 80% less likely to declare war, but the original mod also changed the enemy strength comparison multiplier from 1.1 to 0.8, I have upped that to 1.0.

From 1066 to 1220ish I have seen the least bordergore so far. The Seljuks swallowed up the mid-Asian steppes instead of going against a Byzantium that twice so far has ended up totally fragmentes for a few decades, but still. The HRE swallowed Hungary for a while but it has regained independence since. There were certainly attempts by a couple of emperors to do just that as I recall so it's no biggie.

What I would like to do is to prevent vassals from using the Holy War CB as that seems to drive most of the silly conquests.
Title: Re: Crusader Kings III
Post by: Crazy_Ivan80 on September 14, 2020, 12:57:27 PM
kinguin: a flat 20€ discount on CK3 atm

seems some people really want you to buy this
Title: Re: Crusader Kings III
Post by: Tamas on September 14, 2020, 01:15:25 PM
well Kinguin is pretty grey market.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 14, 2020, 10:08:28 PM
Conquered Oxfordshire and a vassal conquered the earldom to the west of that so I now have enough territory to usurp the Kingdom of England. Just need to save the money. I already have betrothed my heir to a daughter of the Petty King of Munster, just betrothed my daughter to the heir of the Kingdom of Denmark.

(https://i.imgur.com/iLkSJTt.jpg)

(https://i.imgur.com/b7Gtgpj.jpg)

(https://i.imgur.com/Ya6XnwB.jpg)

EDIT:

Usurped the Throne. The crown of England lies on an Anglo-Saxon brow once more.

(https://i.imgur.com/CpExygL.jpg)

Reestablished traditional Anglo-Saxon succession. My eldest son seems alright, so I'm voting for him.

(https://i.imgur.com/cqoYUVM.jpg)
(https://i.imgur.com/n0EEj3D.jpg)

Meanwhile, my eldest child has come of age. Wonder if she'll try and stab her way to the throne?

(https://i.imgur.com/YOu8Pfx.jpg)(https://i.imgur.com/Ythi5v6.jpg)
Title: Re: Crusader Kings III
Post by: Josquius on September 15, 2020, 07:30:58 AM
I'm getting bazillions of sponsored ads for CK3. They really are keen to get people to buy it ASAP.
Its strange as I had thought Paradox's business model had totally changed towards more of a subscription model.
I wonder if they're back tracking on this, worried that people realise its best to hold off on playing it until after a few DLCs.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 15, 2020, 07:54:22 AM
Quote from: Tyr on September 15, 2020, 07:30:58 AM
I'm getting bazillions of sponsored ads for CK3. They really are keen to get people to buy it ASAP.
Its strange as I had thought Paradox's business model had totally changed towards more of a subscription model.
I wonder if they're back tracking on this, worried that people realise its best to hold off on playing it until after a few DLCs.
Got to build the player base up before you can sell them DLC
Title: Re: Crusader Kings III
Post by: Saladin on September 15, 2020, 08:00:01 AM

Quick question, is CK3 a more accessible than CK2?
Title: Re: Crusader Kings III
Post by: Sheilbh on September 15, 2020, 08:06:58 AM
Quote from: Tyr on September 15, 2020, 07:30:58 AM
I'm getting bazillions of sponsored ads for CK3. They really are keen to get people to buy it ASAP.
Its strange as I had thought Paradox's business model had totally changed towards more of a subscription model.
I wonder if they're back tracking on this, worried that people realise its best to hold off on playing it until after a few DLCs.
I saw a top ten where I think three or four of the games were different versions of CK3. I think it's just been a very big hit so they're going to push it.
Title: Re: Crusader Kings III
Post by: crazy canuck on September 15, 2020, 08:14:37 AM
Quote from: Saladin on September 15, 2020, 08:00:01 AM

Quick question, is CK3 a more accessible than CK2?

Yes.  The UI is more informative.  Lots of tool tips and there is a new tool that alerts you to things that you can do.
Title: Re: Crusader Kings III
Post by: garbon on September 16, 2020, 03:43:28 AM
Quote from: grallonsphere
Is there a settings, somewhere, that govern the number of women generated.  We're like drowning in them.  My current character had 6 girls before he finally got a male heir.  All those girls produced girls in turn.  It's aggravating.

Title: Re: Crusader Kings III
Post by: Sheilbh on September 16, 2020, 04:00:27 AM
:lol:
Title: Re: Crusader Kings III
Post by: Josephus on September 16, 2020, 06:19:51 AM
After I fight a war , I always return my troops home before disbanding them. Because in CKII you had to do that, or you lost a good chunk of them. Does that happen in CKIII? Out of habit I return them home, but I'm not sure it matters.
Title: Re: Crusader Kings III
Post by: HVC on September 16, 2020, 06:36:41 AM
It doesn't matter. You can also fast teleport then by disbanding and moving the rally point, if you're so inclined. Only works with smaller armies. Big ones take a while to gather so doesn't work as well.
Title: Re: Crusader Kings III
Post by: FunkMonk on September 16, 2020, 07:39:38 AM
Quote from: garbon on September 16, 2020, 03:43:28 AM
Quote from: grallonsphere
Is there a settings, somewhere, that govern the number of women generated.  We're like drowning in them.  My current character had 6 girls before he finally got a male heir.  All those girls produced girls in turn.  It's aggravating.

:lol:
Title: Re: Crusader Kings III
Post by: FunkMonk on September 16, 2020, 07:42:42 AM
Everyone in the world hates my gay murderous conniving edgelord king who is head of a family of murderous conniving assholes but I'm about to unite Spain so fuck em I say.
Title: Re: Crusader Kings III
Post by: Zanza on September 16, 2020, 10:18:26 AM
Does not seem to matter. I disbanded my army in foreign lands and could see no effect on available levies or man at arms
Title: Re: Crusader Kings III
Post by: Josephus on September 16, 2020, 02:17:41 PM
So, in my first campaign still, and I think I've seemed to run into some type of snag.

When I want to upgrade any of my buildings to "level 3" it won't let me. There is a box that is unchecked that says "(domain name) has a keep or one of its upgrades."
I don't understand what that means. All my building boxes are used up. I don't see "keep" anywhere. Confused.
Title: Re: Crusader Kings III
Post by: Habbaku on September 16, 2020, 02:35:48 PM
Upgrading further requires your cultural group (French, Polabian, whatever) to have the required technology to advance further. I believe that one is "Hoardings" or something, whatever lets you build the next level of fortifications. Once you have that tech, it'll open up the ability to upgrade the fortification in the holding and then you can start upgrading the buildings.
Title: Re: Crusader Kings III
Post by: Zanza on September 16, 2020, 02:38:12 PM
Quote from: Josephus on September 16, 2020, 02:17:41 PM
So, in my first campaign still, and I think I've seemed to run into some type of snag.

When I want to upgrade any of my buildings to "level 3" it won't let me. There is a box that is unchecked that says "(domain name) has a keep or one of its upgrades."
I don't understand what that means. All my building boxes are used up. I don't see "keep" anywhere. Confused.
Above the building buttons is a button that allows you to upgrade the main holding of the county. For castles, one of the steps is the keep. For which you need the tech as Habbaku wrote.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 17, 2020, 05:46:56 AM
Men at arms are really good. Just having a level two Mangonel unit really cuts down on the siege time.
Title: Re: Crusader Kings III
Post by: Josephus on September 17, 2020, 06:39:13 AM
Quote from: Zanza on September 16, 2020, 02:38:12 PM
Quote from: Josephus on September 16, 2020, 02:17:41 PM
So, in my first campaign still, and I think I've seemed to run into some type of snag.

When I want to upgrade any of my buildings to "level 3" it won't let me. There is a box that is unchecked that says "(domain name) has a keep or one of its upgrades."
I don't understand what that means. All my building boxes are used up. I don't see "keep" anywhere. Confused.
Above the building buttons is a button that allows you to upgrade the main holding of the county. For castles, one of the steps is the keep. For which you need the tech as Habbaku wrote.

ooh, sneaky. Yeah, found it.  :hug:
Title: Re: Crusader Kings III
Post by: Darth Wagtaros on September 17, 2020, 07:33:49 AM
Lappland conquered SCotland.  This after William the Conquerer didn't conquer. 
Title: Re: Crusader Kings III
Post by: The Brain on September 17, 2020, 08:12:14 AM
Quote from: Darth Wagtaros on September 17, 2020, 07:33:49 AM
Lappland conquered SCotland.  This after William the Conquerer didn't conquer.

Did he at least bastard?
Title: Re: Crusader Kings III
Post by: Darth Wagtaros on September 17, 2020, 08:24:33 AM
Quote from: The Brain on September 17, 2020, 08:12:14 AM
Quote from: Darth Wagtaros on September 17, 2020, 07:33:49 AM
Lappland conquered SCotland.  This after William the Conquerer didn't conquer.

Did he at least bastard?
I guess, as his son was Robert the Bastard. I kind of wondered if it was a hereditary title in itself.
Title: Re: Crusader Kings III
Post by: Josephus on September 17, 2020, 10:59:33 AM
So I know half a game is not a test. I'm halfway through Game 1. (1066 start date, or whatever it is) playing as an Irish county.
Holy Roman Empire is Da Boss. Talk about Great White Blob. It stretches from most of Britain, south to north Spain, most of France and east past Poland.
Title: Re: Crusader Kings III
Post by: crazy canuck on September 17, 2020, 12:11:38 PM
Impressive, in the two games I have played with that start date, it diminished in the first couple of generations and recovered only slightly.
Title: Re: Crusader Kings III
Post by: Habbaku on September 17, 2020, 12:16:16 PM
My experiences with the HRE are all over the place, which is a good thing. I've seen them blob into Hungary, Poland, England, and deep into Ukraine in one game, while in my current one they are a rump state in NW Germany and with some statelets in a broken-down petty-kingdom England that shattered early.

I do hope they'll make the entity a little more stable going forward, but am happy that they're pretty dynamic regardless.
Title: Re: Crusader Kings III
Post by: crazy canuck on September 17, 2020, 12:24:01 PM
I agree.  I like the fact that outcomes vary and I am not too put out that they can vary a lot.

I tried the playing Alfred three times now.  Each time had very different outcomes in just the first few years even though my strategy was the same.  I only played one of them through - I am on to the third generation in that game.  But put it aside to try the other time period.  I think that will be the one I finish - whenever that happens  :D
Title: Re: Crusader Kings III
Post by: Habbaku on September 17, 2020, 12:50:52 PM
The one I'm finishing (maybe tonight) is the Karlings in 1066. I've got a good Emperor on the throne of a rather expansive Francia. There were some difficult times in the early game, especially when a relative took one of my Duchies from me mid-way, but I think things are pretty secure now.

Having 7 MAA regiments at size 12 is EZ mode for wars now and I'm worried about that.
Title: Re: Crusader Kings III
Post by: Tamas on September 17, 2020, 01:09:58 PM
The thing with megablobs or most blobs really is that it is not the liege conquering but the vassals. And the dynamics of it are a bit messed up IMHO because the vassal cuts into a somebody smaller then they can never even hope to conquering it back because the vassal is protected by the liege against offensive wars. And it is something that just snowballs out of control in a lot of cases. Granted, realms seem slight less stable than in CK2, but still.

I have been trying out a change where most CBs are forbidden if you are not independent. Still leaves claims invasions and the more unique religious stuff like Norse kidnap-raids. So far it seems to be improving the situation but I haven't got far. Also I recon this makes playing as a vassal more boring.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 17, 2020, 10:51:59 PM
Quote from: Tamas on September 17, 2020, 01:09:58 PM
The thing with megablobs or most blobs really is that it is not the liege conquering but the vassals. And the dynamics of it are a bit messed up IMHO because the vassal cuts into a somebody smaller then they can never even hope to conquering it back because the vassal is protected by the liege against offensive wars. And it is something that just snowballs out of control in a lot of cases. Granted, realms seem slight less stable than in CK2, but still.

I have been trying out a change where most CBs are forbidden if you are not independent. Still leaves claims invasions and the more unique religious stuff like Norse kidnap-raids. So far it seems to be improving the situation but I haven't got far. Also I recon this makes playing as a vassal more boring.
Any way to restrict the CBs so vassals can wage war within the realm, but are banned from doing so outside of it?
Title: Re: Crusader Kings III
Post by: Solmyr on September 18, 2020, 03:12:57 AM
HRE in CK games should have really been a game concept/mechanic rather than an on-map entity. It's a bit ridiculous that the Emperor can call on and freely use the entire might of every vassal in every war. Medieval HRE never acted in such a unified manner.
Title: Re: Crusader Kings III
Post by: Tamas on September 18, 2020, 03:26:00 AM
Quote from: jimmy olsen on September 17, 2020, 10:51:59 PM
Quote from: Tamas on September 17, 2020, 01:09:58 PM
The thing with megablobs or most blobs really is that it is not the liege conquering but the vassals. And the dynamics of it are a bit messed up IMHO because the vassal cuts into a somebody smaller then they can never even hope to conquering it back because the vassal is protected by the liege against offensive wars. And it is something that just snowballs out of control in a lot of cases. Granted, realms seem slight less stable than in CK2, but still.

I have been trying out a change where most CBs are forbidden if you are not independent. Still leaves claims invasions and the more unique religious stuff like Norse kidnap-raids. So far it seems to be improving the situation but I haven't got far. Also I recon this makes playing as a vassal more boring.
Any way to restrict the CBs so vassals can wage war within the realm, but are banned from doing so outside of it?

No idea. If there's a comprehensive list of scripting triggers I have not found it. I am just going with what I could spot in the files and "is_independent" was quite easy :) There is a separate file to manage groups of CBs where you can set these, and then another file with the actual individual CBs reference for each which group they belong to.
Title: Re: Crusader Kings III
Post by: Valmy on September 18, 2020, 08:44:09 AM
Quote from: Solmyr on September 18, 2020, 03:12:57 AM
HRE in CK games should have really been a game concept/mechanic rather than an on-map entity. It's a bit ridiculous that the Emperor can call on and freely use the entire might of every vassal in every war. Medieval HRE never acted in such a unified manner.


Well France wasn't that different in this respect in that era.
Title: Re: Crusader Kings III
Post by: Zanza on September 19, 2020, 10:08:36 AM
During the 867-1066 period, the HRE expanded considerably, so offensive power in that timeframe is not too unrealistic.

From 1066-1453, it was mostly stable with some expansion in the East. So the issue from 1066 onwards is not so much the defensive behaviour, but rather that the Kaiser can call all his realm levies for offensive operations. Plus the vassals expanding topic. Areas outside the HRE should not be protected even if the holder is an HRE member. Maybe some mechanism related to the de jure empire to nerf the HRE. That would also destabilize Italy. The Kaiser defends his vassals, but only their HRE de jure territory...
Title: Re: Crusader Kings III
Post by: Zanza on September 19, 2020, 10:10:00 AM
In general having just a few de jure empires, each with its own mechanics, would be great. The HRE and ERE were not just larger kingdoms.
Title: Re: Crusader Kings III
Post by: Tamas on September 19, 2020, 03:22:47 PM
I see now that the old CK2 problem with money is still there, you just need to be slightly larger than there before it happens: namely that past a certain realm size it feels really pointless to worry about building province improvements. What you need is a big enough reserve of gold at any time to hire enough mercs to take care of your problems.

Would be great if your income did not snowball that much with your size.


Although I guess in my current game as 1066 Apulia -> Naples the problem was magnified by the totally OP decision of forming some sort of a parliament as "the romans did" or some other sort of nonsense. All it does is change your capital and tag and oh, catapult you to absolute crown authority, in my case from medium. That's a lot of extra income and troops. Sure, the vassals absolutely hate it, but for two generations now the modus operandi is to succumb to the early Liberty faction that gathers up most of the realm when the new king takes over, because High is also a pretty sweet CA to have, then just hike it back up to absolute once it feels safe.
Title: Re: Crusader Kings III
Post by: Josephus on September 19, 2020, 04:21:31 PM
Quote from: Zanza on September 19, 2020, 10:08:36 AM
During the 867-1066 period, the HRE expanded considerably, so offensive power in that timeframe is not too unrealistic.

From 1066-1453, it was mostly stable with some expansion in the East. So the issue from 1066 onwards is not so much the defensive behaviour, but rather that the Kaiser can call all his realm levies for offensive operations. Plus the vassals expanding topic. Areas outside the HRE should not be protected even if the holder is an HRE member. Maybe some mechanism related to the de jure empire to nerf the HRE. That would also destabilize Italy. The Kaiser defends his vassals, but only their HRE de jure territory...

FWIW, in the same game, by 1300 the HRE collapsed and is now around 4 counties in Germany. It's now border gore deluxe. France, especially.
Title: Re: Crusader Kings III
Post by: Zanza on September 20, 2020, 12:57:28 AM
(https://i.redd.it/v8x9uq3k28o51.png)
Title: Re: Crusader Kings III
Post by: Habbaku on September 20, 2020, 07:55:55 AM
Make Albion Great Again.
Title: Re: Crusader Kings III
Post by: FunkMonk on September 20, 2020, 09:06:18 AM
 :lol:
Title: Re: Crusader Kings III
Post by: HVC on September 20, 2020, 09:42:24 AM
Way too many heretics and religious uprisings
Title: Re: Crusader Kings III
Post by: Josephus on September 20, 2020, 11:23:47 AM
Quote from: HVC on September 20, 2020, 09:42:24 AM
Way too many heretics and religious uprisings

Yeah they need to nerf a few things soon.
Title: Re: Crusader Kings III
Post by: Habbaku on September 20, 2020, 01:58:36 PM
You know you guys can adjust the heresies yourself in the settings, right?
Title: Re: Crusader Kings III
Post by: Caliga on September 21, 2020, 08:41:24 AM
Quote from: Habbaku on September 20, 2020, 07:55:55 AM
Make Albion Great Again.
Medieval Trump's hairstyle is not quite so bigly.
Title: Re: Crusader Kings III
Post by: Tamas on September 23, 2020, 04:23:22 PM
Check this mod out, it has good ideas I think:
https://forum.paradoxplaza.com/forum/threads/mnd-balance-making-empires-actually-work-for-it.1425501/#post-26946099


Plus, it works around a pretty serious bug I didn't even know about: when you set up a custom gender-preference succession to one of your titles (say, a Dukedom) it basically ends up behaving as primogeniture - it just goes to your primary heir.
Title: Re: Crusader Kings III
Post by: Syt on September 25, 2020, 01:57:22 AM
New Spiffing Brit video :lol:

https://www.youtube.com/watch?v=inGFzJizXKQ&ab_channel=TheSpiffingBrit
Title: Re: Crusader Kings III
Post by: Zanza on September 25, 2020, 02:39:55 AM
While they should work towards balance, they should not do that at the expense of the RPG focus. Playing the game as a minmaxer should not be their main concern. You don't have to use all the exploits and breed super humans or play North Korea style.
Title: Re: Crusader Kings III
Post by: garbon on September 25, 2020, 02:56:18 AM
I'm disappointed they didn't take this incarnation to rethink the strict city/temple/castle divide. Particularly now that baronies are shown in the map and they new from ck2 that often secular and religious titles were often based in the same city.
Title: Re: Crusader Kings III
Post by: celedhring on September 25, 2020, 03:15:05 AM
In theory each diocese would have its own bishop, and that's not represented in the game. I.e. modern Spain has 70 dioceses with their own bishop, which match pretty closely the medieval ones. So I think CK-Bishops as prince-bishops that actively wield secular power, or just high-profile bishoprics, while the others are unseen.
Title: Re: Crusader Kings III
Post by: Tamas on September 25, 2020, 03:20:13 AM
Quote from: Zanza on September 25, 2020, 02:39:55 AM
While they should work towards balance, they should not do that at the expense of the RPG focus. Playing the game as a minmaxer should not be their main concern. You don't have to use all the exploits and breed super humans or play North Korea style.

Agreed. EU4 has been ruined by the combination of catering to minmaxers and having ridiculous Steam achievements that those people interpreted as a guaranteed feature that they are allowed to unlock them.
Title: Re: Crusader Kings III
Post by: celedhring on September 25, 2020, 03:22:38 AM
Yeah, the last 1-2 years or so of EU4 upgrades/DLCs have been terrible. It feels like an excel sheet nowadays. I suppose it's also a product of being around too long and having too many iterations.
Title: Re: Crusader Kings III
Post by: garbon on September 25, 2020, 03:23:47 AM
Quote from: celedhring on September 25, 2020, 03:15:05 AM
In theory each diocese would have its own bishop, and that's not represented in the game. I.e. modern Spain has 70 dioceses with their own bishop, which match pretty closely the medieval ones. So I think CK-Bishops as prince-bishops that actively wield secular power, or just high-profile bishoprics, while the others are unseen.

Which is a problem if the historical high level bishopric was based in the same city as say capital city/primary seat of monarch.

And 'unseen' is an interesting spin on 'non-existent' in game turns. :P
Title: Re: Crusader Kings III
Post by: garbon on September 25, 2020, 03:38:46 AM
From SWMH thread: https://forum.paradoxplaza.com/forum/threads/swmh-upgraded-map-and-general-history-overhaul-mod-for-ck3.1414710/page-9#post-26934996

Quote from: Trinculo
Quote from: Voy
The game would certainly do well with a diocese system, any monastery would then just be another part of the bishop's domain in the county or counties they control. Playing the King of France, not having the Archbishop of Reims as the biggest cleric to deal with is further proof of how awkward the realm bishop mechanic currently is.

I guess a diocese system that transcends political borders and offers no real improvement to religions other than the Christian variants could potentially not be worth the effort.

Quote from: Undead Martyr
I think that the city/castle/temple holding pattern may be showing its age here.  TBH the three types should probably not be so starkly divided, but rather emerge/develop based on buildings, development types, provnce terrain and history and so on.  Ideally the system could be reworked, so that for instsnce the rise of the communes in northern Italy could happen organically (and before that the cities would be largely under the control of the church and local bishops) and you wouldn't get anachronistic cities everywhere just because of the holding requirements.  I'd go so far as to suggest removing or severely restricting the ability to build and upgrade holdings and have the system managed largely via events tied to province development, representing the accumulated wealth of a given province and then tying that to government and other mechanics a la M&T.  Founding cities and monasteries was at least nominally a royal prerogative as I understand it and one often used to buttress royal authority.

The holding lease mechanic could be used to represent things like church dioceses perhaps.

A diocese system and organic holdings are both things I've thought about before. For Christians, their bishoprics could work on a separate layer from the feudal titles, and each church would have its own dioceses. They would generally correspond to major cities, where there would also be "temple holdings" that the bishops held. This way, you could have bishops based in the appropriate cities, at the same time as those cities supply burgher characters for you to deal with. It would also allow Coptic and Nestorian bishops to be represented in areas ruled by Muslims or Zoroastrians, so that those bishops act as representatives for the local Christian population for rulers to interact with. This would be at the same time as the provinces have mosques, temples, etc.

As for organic holdings, my idea is that holdings would originally start as "villages". These still provide taxes and levies, although less of them, and they have their own development getting influenced via events and such, like what Undead Martyr described. If a village gets prosperous enough for its burghers to have political influence, then it can become a city, although rulers could speed things up by granting market charters and such. Rulers can build castles in village holdings, and then maybe a city can grow up around the castle. Same for temples: Christians wouldn't generally put cathedrals in villages, but Muslims could have mosques, and Hindus could have temples, etc, and important temples or mosques (for the latter, especially if they have an important Sufi shrine or something like that) could stimulate the growth of a city.

Then there are monasteries. I feel like these should be split off from bishoprics, and maybe unique to Christians and Buddhists, but I'm not sure what would make them mechanically distinct enough to justify that. Some, like Essen for example, would be women's abbeys and could be a chance to show off enatic succession, but that's the only mechanical change I can think of.
Title: Re: Crusader Kings III
Post by: Habbaku on September 28, 2020, 08:50:11 AM
Massive bucket o' patch notes. Lots of very good changes here: https://forum.paradoxplaza.com/forum/threads/ck3-dev-diary-42-1-1-patch-notes.1428193/

Quote###################
# Game Balance
###################
- A woman being close to the fertility cutoff cap (3 years) now gives the 'Low Fertility' marriage penalty.
- Being unable to inherit titles no longer blocks claim inheritance. The Castrated, Bastard, and Disinherited traits still block claim inheritance. Only from within your dynasty for Disinherited
- Building a new Temple now gives much more piety, you can't do it too often anyways
- Cities and Temples now follow the same cost scale as Castles
- Clan rulers now desire fewer spouses the lower their tier is. The Piety penalty only triggers if they are below desired spouses. The numbers are: Baron/Count wants one, Dukes two, Kings three, and Emperors four.
- The Piety hit from being below desired spouses has been doubled.
- Confederate Partition now ignores land held by vassals with title allegiance when there's titles with their own separate succession (E.G., elective titles, titles with their own gender laws). This means no more creating a kingdom where all the vassals will go with another title
- Courtiers you have a kid with are now slightly more likely to stick around
- Creating a title will now cause vassals dejure under it to lose title allegiance if their allegiance is to a title of the same tier. E.G., creating the empire of Italia as the HRE will cause the Italian vassals to lose allegiance to the HRE
- Denying Call to Arms now costs Fame, potentially reducing your Level of Fame. Denying offensive wars has a small impact, but denying defensive calls have a massive impact.
- Denying a defensive war now reduces opinion with your ally by -50 for 25 years (decaying)
- Denying an offensive war now reduces opinion with your ally by -20 for 5 years (decaying)
- Slashed the opinion modifier from Diplomacy by half
- Diplomacy skill now gives a prestige mult % (with offset)
- Electors should now be less inclined to form or join independence factions, unless they're another faith than their liege
- Fixed pregnancy chance remaining unchanged for significant fertility spans before dropping drastically. Now the reduction in pregnancy chance is gradual instead. E.G., before the couple's fertility dropping from 53% to 52% would cause the chance of pregnancy to drop from 3% to 2% per month, while now it'll go from 2.52% to 2.47%
- For player cultures, the culture head now updates within a month when one ruler becomes bigger than another
- For player dynasties, the dynast now takes at most one month to update when someone else becomes more than 10% stronger, rather than up to a year
- Giving away a holding of the wrong type as an ambitious or greedy character will no longer incur stress
- Greedy gift-receivers now no longer demand insane amounts of additional gold
- The AI is now much more likely to demand the conversion of heretical vassals, if their refusal would result in them being marked as criminals. This should make the AI less likely to collapse to heresy.
- Heresiarchs will no longer accept demands of conversion.
- Denying a conversion request now gives the liege a revoke reason, in addition to the imprisonment reason they already got.
- Outbreaks of heresy now increase the Fervor of the affected Faith much more positively. This means that large faiths are more likely to bounce back to max Fervor after a Heresy outbreak.
- If a vassal asks for something in return for you asking them to convert faith, denying their request no longer gives you an imprisonment/revoke reason on them (you're being impious by not parting with simple material wealth!)
- If you have Partition and your primary title has a special election form, the heir to that title will be the primary heir for your Partition and get a share as long as they're a valid player heir, even if they otherwise wouldn't have been part of the Partition, or later in the Partition order
- Increased cooldown on asking vassal to convert faith to 15 years
- Inheritance succession can now go up to 6 generations upwards to find a distant relative rather than just 3
- It is now harder to murder someone you're at war with, or murder their vassals/courtiers
- The maximum success chance/secrecy of Abduct Schemes are now 85% (down from 95%).
- It is now practically impossible to abduct someone you're at war with, with a lesser penalty to their vassals/courtiers
- It's now much harder to scheme to abduct Rulers (especially Foreign Rulers) and subjects of a foreign court.
- Knights will more often gain prowess and blademaster traits in battle
- Large realms are now unlikely to convert religion in wars
- Lowered the attack stat of Pikemen
- Lowered the recruitment costs of MaA
- Made a number of interactions unavailable if you're at war with the target (E.G., it makes no sense to ask the Pope for money while you're at war with her)
- Made diplomacy affect the opinion gained from gifts much more (x3)
- Military prestige/piety maintenance costs no longer reduce you Fame/Devotion gain
- Opinion from multiple elective titles no longer stacks for each title with the law, it happens once per vassal based on their title allegiance's law.
- Outnumbering the enemy now further increases the survivability of your knights
- The Pechenegs are now a bit more stable at game start
- Rebalanced debt so that it now comes in levels. The higher the level, the harsher the penalties. Penalties include levy reductions, to make severely indebted realms collapse easier.
- Reclusive characters will no longer host feasts
- Removed the stress loss for lustful characters when renouncing celibacy, as it could lead to free stress loss
- Significantly nerfed the 'resurging saoshyant' modifier
- Slightly reduced the cost of Main holdings
- Vastly empowered the Mongol Empire's armies. Now you will truly learn to fear the horsemen of the steppe!
- Temujin & co now starts off with substantial prowess scores.
- Temujin now starts with a full roster of knights, as well as a few Han siege engineers.
- The Mongol Empire is now much more aggressive, and will attack several times per year, if opportunity arises.
- Weak realms are now much more likely to agree to subjugation by the Mongol Empire.
- The Borjigin Dynasty is no longer obscure, and starts with a few Warfare legacies unlocked.
- Ask to Take the Vows cooldown increased to 10 years.
- Ask to Take the Vows now costs piety to use, rather than giving you piety.
- Ask to Take the Vows improves the opinion of your Court Chaplain and Head of Faith when used.
- The 'Take the Vows' interaction can now be used on characters of 10 years or older (used to be only Adults).
- The 'Take the Vows' interaction can now be used on characters that are married or betrothed.
- The 'Take the Vows' interaction can now be used on characters that stand to inherit titles, this means that it's possible to prune your partition inheritance by disinheriting children using this tool.
- The AI acceptance values of Ask to Take the Vows have been massively reworked to take many things into account. Most notably having a Learning Education makes children much more likely to want to go to church.
- Using Ask to Take the Vows on someone now moves them away from your court, into the court of a theocrat in the realm (if there's one) or into the pool.
- You can not force characters married/betrothed in the incorrect lineality to Take the Vows (i.e. Women in a Patrilineal Marriage).
- You now need a Strong Hook to force acceptance of Ask to Take the Vows. Weak Hooks give a bit of acceptance instead.
- The AI is now more inclined to buy certain MaA based on their culture
- The AI is now more inclined to recruit their cultural MaA
- The AI is now much more likely to request money from their Head of Faith, especially if their HoF is very rich
- The AI is now reluctant to betroth boys to old women, regardless of them sharing their dynasty or not.
- The AI now only wants to spend money on recruiting guest claimants that have claims on bordering realms
- The AI (primarily War Defenders) will now consider White Peace more often, to avoid dragging wars on needlessly. They'll look at how long the war has lasted for, and compare that to their current War Score. This should reduce the number of extremely drawn-out wars.
- The AI will now account for Bankruptcy when considering White Peace. Starting at -100 gold, the AI will then progressively pursue White Peace more as they fall deeper into debt (-2 years of income, and -4 years of income), offsetting this by how close they are to winning (at 80 or above War Score, the AI will try to 'toughen it out' as the winnings from the war is more likely to outweigh the expenses of maintaining their army).
- The AI will now only demand conversion from vassals if they have the money to pay their demands, if the vassal is unlikely to simply accept straight-up.
- The AI will now take age and fertility into account when marrying away any character of a reputable house, not only their own. This should make it less likely for interesting characters to end up in fruitless marriages.
- The Exclave Independence game rule now triggers closer to succession for AI rulers
- The Inbred trait is now much less likely to be inherited, but further reduces fertility
- The Renown gain from alive dynasty members is now capped at 2/month (100 alive members)
- The Strong Blood dynasty modifier now only improves the chance of characters with no inherited genetic traits getting a positive one by 400%, rather than 40 000%. +400% means that the chance of getting Comely for instance is 2.5% instead of 0.5%
- The holder of Jerusalem is now unlikely to accept Populist demands
- The opinion hit from being unallied as a Clan vassal has been increased to 15 for non-powerful vassals, and 30 for powerful vassals.
- Titles automatically destroyed due to a ruler getting unlanded now gives that rulers claims if they received claims on the counties they lost
- Turks are now more likely to assimilate to local cultures than they were
- Under Partition, higher-tier titles no longer reduce the number of counties you get. In practice what this tends to mean is that in some (but not all) cases where your primary heir would get only one or two counties, they get one more
- Very non-zealous characters will now revoke titles from other-faith vassals if that'd be the best for the realm, presuming that there's no tyranny loss.
- Viking vassals are now more restricted when it comes to overseas conquests
- Wandering characters who decide to marry will now prefer to marry a character traveling with them, rather than creating a spouse
- Winning a Great Holy War as the attacker now refills all the levies and garrisons in the counties taken
- Wounded Knights are now less likely to die in battle
- You can now manage the focus of your children even if they're landed, as long as you're their liege
- You may now revoke the last county of someone who holds a duchy or higher that is impossible to revoke (E.G., a head of faith title). That will lead to that higher title getting destroyed
- You must be at peace to create a new faith.
- Your liege now gets "opinion of predecessor" towards your heir when you die, if they end up your heir's liege and your heir had no liege or a different liege
- wandering characters with absurd amounts of gold will now tend to spend it all on improving themselves (no more inviting wanderers with 7000 gold and banishing them!)
- Added more restrictions to the check for if characters are willing to cheat on their partners
- Alan culture now starts with Compound Bows researched in 867 as well as 1066.
- Germania can no longer be created by spiritually-headed Christians, who must create the HRE instead.
- Increased the Level of Splendor gain from the "Dynasty of Many Crowns" decision from 75 to 1000
- Increased the area for Stammesherzogtum to include parts of Bavaria and northern Germany, so all German cultures are able to gain the innovation.
- Increased the base fortifications slightly for castle holding upgrades.
- Indimitated vassals are now slightly-less-deterred from joining factions
- Jarl Haestinn now starts at Fame Level 5 instead of 6
- Made the 'Religious Construction' county modifier focus more on bonuses for temple holdings specifically instead of development in general.
- Nerfed the 'Supplies' siege event to grant a total of 20% Siege progress, down from 40%.
- Peasant Leaders now get a discount on raised levy maintenance, making popular revolts less likely to succumb to crippling debt
- Peasant and Populist Faction Leaders now gain gold contributions from faction members when war is declared, so that they can pay army maintenance. The gold is removed once the war has ended.
- Reduced the chance of children reincarnating with an ancestor's sinful personality traits
- Removed claimants with pressed claims from the pool of potential court physicians
- Removed extra 6th holy site of Alexandria from Waaqism
- Removed extra 6th holy sites of Wadan and Kisi from the Siguic and Bidaic faiths, respectively
- Restricted the Intrigue(Scheming) event "Confused Heritage" to players only, as the AI was going a bit wild with it and turning everyone into bastards unnecessarily
- The AI is now less likely to want to spend gold on Guests during war, and when their coffers are running low
- The AI should now be more inclined to build Castle holding upgrades
- The regional innovation Stammesherzogtum now also reduces the likelihood that vassals will join Independence Factions
- There is now a 5-10 year grace period on game start before Populist Factions will form
- Vassals are now increasingly likely to join factions the more in debt their liege is
- Zbrojnosh Men-At-Arms now counter Pikemen in addition to Archers.
- restoring the HRE is now easier & more rewarding, whilst still requiring a decent amount of prestige, realm size, & controlled kingdoms.
- Independence faction now has domains of all faction members as war goal
- When you successfully ask a vassal to end an offensive war, the defender now gets a small opinion bonus towards you.
- The maximum penalty for being over your domain limit is now -100% taxes/levies, increased from -90%.
- If you vastly exceed your Domain Limit for more than one year (the grace period for new inheritances/conquests), all buildings will deactivate until your domain limit is lowered.

###################
# AI
###################
- Discouraged the AI from doing naval invasions when land invasions are feasible
- Gave the AI dancing lessons
- Gave the AI some self-confidence lessons. Just because its liege is a complete coward, that doesn't mean it should avoid making or joining factions. It should only do so if they themselves are cowed
- Increased the AI willingness to spend on Duchy Capital buildings
- Informed the AI of the existence of the player when it is trying to spread out to avoid attrition
- Informed the AI that if it has nothing else to do in a war, it might as well defend the wargoal
- Russian Vikings are now much more unlikely to conquer overseas
- Should now be better at merging small army stacks
- Sternly told the AI that when it's trying to support the player, it shouldn't try to retreat just because the enemy is coming right at it (except if it hasn't yet arrived at the player's location)
- Taught the AI how to count. It will now when deciding whether to raise its troops consider all its troops, not just its levies. So it won't refrain from raising its troops just because its levies alone would be pointless to raise
- Taught the AI to be a bit better at avoiding pushing 3rd party claims that'll lead to the claimant going independent. It's still happy to push such claims for close family members
- The AI is more likely to acquiesce to a faction demand when they're deep in debt
- The AI is no longer more eager to join a claimant faction if the claimant is close to death, but instead less likely
- The AI is now more likely to create holy orders, but gets less likely to do so the more holy orders a faith has
- The AI no longer minds matrilineal marriages for men and patrilineal marriages for women in most cases when those marriages are within the same dynasty
- The AI now wants to recruit guests that they have a positive relation with, for example Friends or Lovers
- The AI should no longer attempt to call the player in against their own heir or spouse (they wouldn't accept, so they should presume the player wouldn't either)
- The AI should no longer bother the player with offensive call-to-arms if they're the primary defender in a war.
- The AI will now properly revoke Holy Order leases if they're of another faith
- The AI will now use Ask to Take the Vows under certain circumstances.
- The AI will now wait longer to send a new ransom request to the player after they previously denied one.
- The distance the AI is willing to raid is now based on its tier
- Told the AI it might as well support the player if there's no enemies around as long as there's enemies *somewhere*, rather than running off on its own to go siege something
- Told the AI that considering the threat of enemies when you're at sea makes some sense even if they can't get to you while you remain at sea
- Told the AI that counting the player's enemies twice if they're movement locked and trying to decide if the player needs help or not might lead to some silly decisions
- Told the AI that hunting down enemy armies in enemy territory is a good idea if it is safe to do so, even if it is currently in a defensive mode
- Told the AI that it is a good idea to raise more troops when it already has troops raised
- Told the AI that it might actually be a good idea to try to avoid running into enemy units while raiding
- Told the AI that it really doesn't make any sense to try to retreat from a dangerous enemy while at sea
- Told the AI that it shouldn't bother sending support to the player while the player is just moving around at sea. Only once the player is standing still or making landfall does support make much sense
- Told the AI that it's fine to hunt down enemy armies that aren't in either the attacker or defender's territory
- Told the AI that just because it thinks a battle's about equal, that doesn't mean it should refrain from piling more troops into it to be 100% sure
- Told the AI that maybe it shouldn't pretend it can't see your units when it actually can due to you being in or on the border of its liege's territory
- Told the AI that when deciding where to raid, it might make sense to measure the distance by sea, not as the crow flies
- Told the AI that when it has decided to either retreat or stand on fight, there's no point doing other things like hunting nearby enemy units, or trying to merge with a friendly stack
- Told the AI that when supporting the player while the player is at sea, it makes sense for it to go to the same province, rather than stay on land
- Told the AI to not bother pushing the claims of vassals of vassals. Its own, its direct vassals, and its courtiers should be plenty
- Vikings should now mostly prefer to conquer contiguous areas overseas (their vassals can still go their own way though)
- When granting titles, the AI now has a small preference for giving away titles it more recently acquired, instead keeping its older titles

###################
# Interface
###################
- Add a situation warning you of when a vassal may leave your realm due to inheriting a foreign title.
- Add character list filters for: not my faith, not my religion, not my culture, not my culture group, has no claims, has claims on me, and not player dynasty.
- Add developer easter egg character portraits to the credits view
- Added a Current Situation item for Vassals that could be granted to their Rightful Liege
- Added a descriptive text in the Dynasty View that tells how you pan it
- Added a game concept for Gifts
- Added a warning/suggestion in the current situation list for when having too few wives
- Added an alert for when your primary heir is of another dynasty and you don't have any members of yours in the (current) succession line
- Added game concept for the Unreformed Pagan Combat Bonus, making it clear that it only applies in counties of one's own faith
- Added missing "+" sign in tooltips about "X's opinion of you: 50"
- Added shortcut listings for the encyclopedia and character finder
- Added war start date to war tooltip
- Added warnings to the take vows interactions about kicking out potentially useful people
- Allow left mouse drag in dynasty tree
- Changed the name of the vassal contract modification confirmation interaction from "modify" to "modify vassal contract"
- Clicking a region in a cultural innovation tooltip now highlights it on the map
- Clicking on the checkbox or label will now also register the allow marriage button
- Contribution scores are no longer shown for GHW participants who can't have them.
- Crown authority tooltip only shows cost of locked levels
- Deceased rulers no longer shown an heir in the character window
- Directed GHWs now have a more accurate victory message
- Disallow wasting a hook use on a feudal contract negotiation if its already fair or in favor of the vassal.
- Display text in the realm view when the player has no vassals
- Don't show rally map icons on water, they are never valid there.
- Faith doctrine names should now be tooltippable in far more cases
- Fix borders not always being cleared when they could be.
- Fix the rally point icon when placing or moving rally points from blocking the click to actually move them if not hitting the map.
- Fix weak hooks suggesting you can force someone into a faction when the interaction requires a strong one.
- Fixed "Opinion of Liege" in character list entries not providing a breakdown when tooltipped
- Fixed "kinswoman" and "kinsman" in some cases being swapped
- Fixed Call to War and Offer to Join War interfaces in some cases selecting wars that cannot be selected. Now only auto-selects if there's only one war and it can be selected
- Fixed a handful of cases where localization would treat other players in MP as if they are you
- Fixed a misplaced space in the scheme success chance breakdown
- Fixed a number of cases where coats of arms could end up blank
- Fixed a superfluous Education Trait entry in the Encyclopedia
- Fixed a variety of interface functionality treating sessions where people can hotjoin but there's just one player, as if they're an actual multiplayer session. Could cause things like the "Player" mapmode to appear
- Fixed baronies showing up in the Ask For Claim interaction
- Fixed broken tooltips in the battle events list in the battle summary
- Fixed dead Popes being called king-bishops
- Fixed deleting a rally point not fully deselecting it, leading to clicking another rally point in the military view in some cases simply panning to that rally point without opening the rally point window
- Fixed directed GHWs (e.g. Jihads) showing incorrect war chest shares and scores for the person winning
- Fixed directed GHWs showing warscore share rather than rank
- Fixed doctrine tooltips in the faith view linking the doctrine itself, leading to pointless recursion
- Fixed dynasty modifier icons sticking around in the dynasty window after the modifier has been removed
- Fixed education focus icons in their tooltip lighting up on hover as if they were buttons
- Fixed faith doctrines in the encyclopedia and similar on the main menu sometimes saying "All <blank>:" rather than "All Adherents:"
- Fixed faith hostility descriptions "Evil" and "Hostile" not being tooltippable in some places
- Fixed it not being possible to filter by traits in the spouse interface that aren't shown (E.G., filtering by a specific education)
- Fixed links being unclickable in some tooltips
- Fixed links in the console output being unclickable
- Fixed mercenary troops not getting accounted for in a number of military strength breakdowns
- Fixed missing culture names in Guardian/Ward interactions
- Fixed pushing the claim of a courtier saying they "stay" your vassal rather than "become" your vassal
- Fixed regnal numbering failing in some cases when names contain non-ASCII characters
- Fixed some of the things that can block changing a focus not showing up in red with a warning symbol
- Fixed succession UI saying "From Realm's <blank>" rather than "From Realm's Partition Succession"
- Fixed the "<child> has no reason to stay at court" message claiming the child is your stepbrother or sister rather than child
- Fixed the "Realm will lose land when Vassal dies" alert showing up in some cases where the land won't actually leave the realm since the heir will become your vassal
- Fixed the "powerful vassal" text in the vassals list not having a tooltip
- Fixed the Allow Marriage checkbox
- Fixed the Claimants list for titles in some cases including people who don't actually have a claim on the title
- Fixed the Expose Secret interaction showing the effects of the Blackmail interaction
- Fixed the Find Concubine window in some cases showing someone who is already your concubine
- Fixed the Select Beneficiary having a game concept on the send interaction button, making it hard to click. Fixed the effects description *not* having a game concept for "Beneficiary"
- Fixed the achievements box in the Game Rules window only having a tooltip on the "Achievements (Not) Available" text rather than the whole area
- Fixed the center of the Resign from Council button not being clickable
- Fixed the character portrait in the Load Game window highlighting when you put your mouse over it, as if it were a button
- Fixed the character window strength breakdown listing "Attacker's/Defenders' Allies' Military Strength" rather than simply "Allies' Military Strength"
- Fixed the combat predictor in some cases ignoring some of your armies, thus predicting far worse odds than reality
- Fixed the declare war tooltip in the war declaration screen telling you about things blocking the war declaration twice
- Fixed the election candidate view showing the health icon twice on candidates
- Fixed the game pretending you could swap councillors (and then doing nothing when you clicked the button) in cases where the current councillor isn't eligible for the other's council position. Now it'll say Reassign instead, and lead to the current councillor being fired
- Fixed the game sometimes claiming a marriage has no chance of children despite both parties being fertile
- Fixed the game sometimes saying that the development progress will "change by x" when it'll actually "decrease by x"
- Fixed the hotkeys for the mapmodes hidden under "additional mapmodes" not working in the lobby
- Fixed the math sometimes overflowing for combat predictions for large battles, leading to it just saying the odds are even despite them being anything but
- Fixed the prestige icon in the Arrange Marriage view causing the prestige tooltip rather than the prestige gain breakdown tooltip
- Fixed the progress bar under "total soldiers" in the military view not having a tooltip; now gives the same tooltip as the label above it
- Fixed the rally point progress bar occasionally going offscreen
- Fixed the realm name of dead rulers being misplaced
- Fixed the religion filters and similar for character lists not always working. Was for instance broken in the election window
- Fixed the tooltip for the achievements icon in character selection covering the ironman checkbox
- Fixed the unit banner for stationary units turning invisible when you have the war overview window open
- Fixed the victory screen of Directed GHWs saying you didn't participate enough rather than showing your participation rank
- Fixed titles sometimes showing up twice in the title finder
- Fixed traits with gendered names such as "Pretty" having their names based on the target rather than schemer in romance schemes
- Fixed troop counts being massively wrong until you unpause. Now they'll only be a little bit off (since a lot of things can change on the first day)
- Fixed unpause tooltip in single-player sometimes saying "Game is Paused by UNKNOWN"
- Fixed word salad in the Level of Splendor toasts
- Fixed you in some cases getting a "your child can marry" notification for someone you have no power to marry off
- Fixed your heir display taking a day to update after your heir dies. Now instant for player heirs
- Got rid of strange glow on the "no character selected" portrait when creating a claimant faction
- Hovering over options in the dropdowns in the Barber Shop will now show the resulting change on your character model. No more having to click through the options one by one
- Improved consistency between Call to War and Offer to Join War interfaces
- Improved the look of faction entries when the faction is at war to push its demands
- Improved tooltip placement in the title window for the titles in the "De Jure Part of" list and the De Jure Hierarchy list in the holding view
- In the character view, hovering over the military strength of the character will now list knights with their cultural name rather than yours
- Invalid savegames can be toggled on or off when the save window is up
- Knights no longer have such a disproportionate effect on army quality levels. This has no impact on gameplay; just makes the quality level more representative of the actual effectiveness of the army
- Level of Splendor triggers now correctly show their name rather than just a number
- Made it clear in the Knight game concept that Knights represent both the character *and* their retinue of troops; a Knight isn't single-handedly causing 30 casualties
- Make sure absolute control is displayed correctly in the domain tab
- Make sure the friends panel can be expanded if at 8 or more
- Make sure the page number and close button are not drawn over each other in tutorial windows
- Make sure the right mouse button is registered when clicked to pan to the army from the outliner
- Make sure the views on a faith are not shown when the player hasn't selected a character yet
- Make sure to switch between click to show/hide on the tooltip for notifications
- Minor GHW layout improvement
- Only show the click to unlock text in lifestyle perks if it's available
- Only show the continue button if the credits list is still scrolling
- Only show the map icon and progress bar for tasks that have a councillor appointed to it
- Only show the select button in the MP lobby if the game has not been started yet
- Opening a dynasty tree now pans to you (if you're in it). Otherwise it pans to the dynast, or the founder if it is a dead dynasty
- Outdated information should no longer stick around in the character window
- Peasant and Populist revolts will no longer get dynasty-based names for governments that use such names
- Potential scheme agents with positive acceptance score are now listed as "Will join" rather than "Can be convinced"
- Remove double toast when a dynasty member makes a cadet house.
- Remove starting fervor info from the faith creation screen, it does not vary so it is unnecessary information.
- Remove the description for secondary characters on the bookmarks screen
- Removed dagger icon next to scheme start effects to make the less awkward when used with personal schemes
- Scheme Agent acceptance tooltip now shows the full breakdown directly in the list.
- Select the correct text flavorization when a title can't be granted
- Shift+F11 will now generate a picture of your current map mode and put it in your screenshots folder
- Show a message in the window when you have no vassals and are about to convert to a new faith
- Sort by name for Knights in the battle result window now uses first names instead of titled names.
- Stopped showing the opinion of players of the faction target when creating a claimant faction
- Successful conversion is now sent as a message rather than a toast
- The "Allow Marriage" button in the interaction list now looks far less out of place, and the full button is tooltippable
- The "Pending Crusade Participation" alert now only shows up if the head of faith would actually be upset at you for not participating
- The "will not accept" icon and tooltip now only shows up on interactions where there's no combination of options that'll lead to the recipient accepting. No more "will not accept" on ransom when they'll gladly accept as long as you're willing to pay
- The 'Alliance Expired' message now shows clickable links for the character names.
- The AI trying to ransom itself from your prison will no longer be called "Ransom Yourself"
- The Appoint a Councillor window now no longer appears under other windows until clicked
- The Great Holy War interface now tells you how much of the war chest you'll get when the war begins
- The Hajjaj version of the Pilgrim trait now has unique art
- The Muslim caliphates are now named "Sunni Caliphate" and such, rather than "Abbasid"
- The Romance interaction now uses the correct notification header
- The Success Chance and Secrecy modifiers are now not shown for Discovered schemes, to prevent being able to deduce who's scheming against you (only total chance is shown)
- The army tooltip now shows commander advantage rather than martial
- The automatic pausing from having died no longer gets unpaused when you dismiss the succession screen; you now have to manually unpause instead
- The battle predictor is no longer as pessimistic about your odds. Now a predicted 50% edge is enough to get "you'll probably win", while before you needed a 133% edge. The other categories have had their thresholds tweaked as well
- The breach siege event pictures now have the correct aspect ratio and properly updates to show the different breach levels.
- The character relation description will now include spouses and concubines of landed rulers.
- The concubine and blackmail interactions now show all their effects
- The faction interface now clearly shows who has been blocked temporarily from joining a faction, and until when
- The game will no longer claim that your guest's claim on a title that's already in your realm, or which has no holder, is useful
- The house & dynasty view now looks nicer for houses and dynasties with no living members
- The lost titles section in the ruler transition window is no longer shown where there's no lost titles and is expanded by default.
- The on-map council task icons are now always shown when you have the council window open
- The raid loot info now shows up in province tooltips when you have a raid selected rather than a raid army
- Tracked decisions now show as alerts instead of in the suggestion dropdown
- Unit movement arrows are more visible when moving through heavily-forested provinces
- When a war goal has multiple options (E.G., claim wars, holy wars), those are now sorted by tier then roughly by distance from your realm, rather than in arbitrary order
- When looking at the list of knights and potential knights, potential knights only have their portrait darkened rather than their entire entry, so it no longer looks as if buttons like "Recruit to Court" are grayed out
- When revoking a title, the new domain size is shown correctly now
- When viewing a battle you're not involved in, it'll no longer say it's "your" commander and "your" realm
- You can now hover over innovations in modifier breakdowns (E.G., "Manoralism" in the building cost breakdown) to see the full info on the innovation
- You can now queue movement waypoints for gathering armies using shift, rather than being limited to just the shortest available path
- You no longer get the Dangerous Faction alert for a faction that's at war with you. The ongoing war is presumably enough of a tell
- You now get a notification in the lower-right corner when a part of your realm gets sieged by someone you're hostile to
- Improved Bookmarks screen scaling on different aspect ratios
- Fixed missing description in Secret Exposed notification
- Don't show the cost of removing a title law if there is no cost.
- New Stress indicator look and placement
- Fixed various text overflow issues with localized text
- Added visible "close" button to Toasts
- More info for pinned characters in Outliner
- Fixed an issue where Sinful and Virtuous traits were not highlighted in the Character Window
- Clearer state of army in Army View
- More feedback on pause/unpause

###################
# Art
###################
- Added ethnicities for East African, South Indian and Slavic, and Arctic/Circumpolar
- Added lighting for Corridor Night event background.
- Fixed a CoA that was showing debug pink
- Large map names look better, at a small cost to tiny map names.
- Tweak to Knights Templar coat of arms
- Updated some character portraits in the credits list
- Fixed a large amount of portrait clipping issues between clothing, headgear and hair.
- Lowered some headgears to better rest on a character heads rather than floating.
- Improved teenager animations to not be neutral but also show more personality like adults.
- Adjusted animations to cause less intersections.
- Increased map readability by changing the colour slightly for titles that had similar, or the same, colour.
- Visual Map improvements in the African region.
- Fixed a number of lakes floating around.
- Added FXAA as an anti aliasing option
- Improved visuals of Bookmarks screen (New Game) and Main Menu
- Fixed some errors on the Bookmarks map
- Frontend menus have been tidied up
- New Siege Window layout and art
- Improved HUD visuals
- Color coded Education Trait Icons
- Increased contrast of character portraits
- Cleaned up file structure
- War Overview now looks cooler
- Culture Window looks cooler too
- Great Holy War is actually great
- Culture icons are now unified to always display as a candle
- Added Easter Egg DNA for Henrik Fåhreaus, Debbie Lane, Hanna Löhman, Maximilian Olbers, Bianca Savazzi

###################
# Localization
###################
- A more flavourful description added for when murder by hunting "accident"
- Added Vote Strength to game concepts
- Added a first person present tense text for the "join faction" effect
- Added an alternative text for holy war if one has the pluralist doctrine
- Added clarification on the modifier text for the Condottieri innovation
- Added description for Parliament Special Building
- Added dynasty names
- Added localization for Yazidi bishops and theocracies
- Added missing character name to bastardry reveal event
- Added missing whitespace in Fabricate Hook event titles
- Added some missing perspectives for effects
- Added some uppercase loc commands for cases where a 'you' is displayed instead of a name
- Added text for the first-person version of losing one's guardian
- Added the alternate localization 'Ritual Suicide' for non-Christian Faiths with the 'Consolamentum' tenet
- Children who reincarnate as an ancestor with sinful traits now acknowledge that isn't actually a good thing
- Clarified some of the information in the reactive advice about education
- Clarified the effect of the perks 'Sound Foundations' and 'Friendly Counsel'
- Clarified the effects of the "Found new Kingdom/Empire" decisions
- Correct loc command for seduction tooltip if you're already friends
- Corrected a few befriend events that did not start with an uppercase letter
- Dynasty prefixes in effects and decisions are now more consistent
- Fixed a broken game concept in the Pluralist doctrine tooltip in German
- Fixed a bunch of grammar and typos
- Fixed a capitalization error in one of the female south slavic names
- Fixed a number of typos and grammar issues
- Fixed a recursive 'MAX_RECURSION_DEPTH' recursion bug in the event No Time For Myself
- Fixed a scope mis-match in the lover reveal event which caused the event to describe people having affairs with themselves
- Fixed an error that caused rulers to use their own name instead of the name of the potential spouse on some marriage acceptance breakdowns
- Fixed an error that caused the Consecrate Bloodline decision to refer to "The Papacy Himself"
- Fixed error that would occasionally cause titles to be presented as " 's Primary Title"
- Fixed grammatical error in Great Holy War victory desc
- Fixed several minor grammatical errors.
- Fixed the missing text for polyamory tenet compatibility
- Fixed the tooltip for the war chest distribution
- Fixed typo in "Shunned" game concept text
- Improved the text of the 'Secret Revealed!' event for lovers
- Learning requirement for temporal condemnation is now shown as an int
- Re-named the 'West African' culture group to 'Guinean'
- Reduced the fowl feast event texts so no scroll is required in the English version
- Removed the tooltip link in GHW dynamic titles
- Removed unused strings from hastings bookmark
- Renamed the 'Initiate Consolamentum' decision to 'Initiate Endura' to be more correct
- Renamed the Temporal Condemnation interaction to Condemn Sins so it's a verb like other interactions
- Renamed the Wendish Empire to the Southern Baltic Empire
- The greeting in the secret documents letter is now more mysterious
- The tooltip for candidates in an elective succession now correctly displays the name of the candidate instead of the person who nominated them
- Updated Tutorial text
- Updated loc for using a strong hook on someone
- Updated the building localization so that the text colours are consistent among all building entries in the encyclopedia
- Updated the confirmation button name for the "Dynasty of Many Crowns" decision
- Updated the cultural titles for Iranian culture-group rulers, including unique titles for Muslim and non-Muslim rulers
- Updated the description for bastard secrets to fix possible grammatical issues for certain scopes
- Updated the description for bastard secrets to fix possible grammatical issues for certain scopes "
- Updated the error messages for incompatible tenets when creating a new faith
- Updated the event text for "Earned Responsibility" to accurately use the player character's gender
- Updated the event text for "Twist of Fate" for when your dead heir was already an equal or higher tier ruler than your current character
- Updated the explanation for Fervor's impact on Popular Opinion
- Updated the name of Tengriism's religious group from 'Shamanic' to 'Steppe' to be more consistent with the naming scheme of other religions
- Updated the name of the 'Crusader King' trait for Muslims
- Updated the names for 'c_hordalandi' and 'b_sunnhordalandi'
- Updated the tooltip for Divine Marriage to clarify how it works
- Updated the tooltip for when powerful vassals block a succession law change
- Various typos and grammar issues fixed
- Various typos fixed in traits and interactions
- Added localization to some triggers that were missing it

###################
# Game Content
###################
- Add define for the desired number of spouses in polygamous faiths - allows to specify the value per primary title tier level
- Added a new "Ayyar" cultural Men-at-Arms for Iranian cultures
- Added a new Suggestion to recruit men-at-arms when a player has fewer regiments than expected for their rank
- Added a notification toast when your liege changes to inform you who your new liege is and why they became your new liege.
- Added animations, AI balancing, localization, and other small things to martial events
- Added more mythological names for warhorses and added animations to events
- Removed traits that were unused
- Reviving Taltosism now allows you to choose between vanilla Taltosism & swapping out one tenet for a scripted alternative whilst promulgating the restoration.
- Reviving Taltosism will now convert Magyar Group counties more generously, especially in Mogyer areas with less German influence.
- Updated the 'Establish Batrican Supremacy' to have more accurate and easier to understand requirements
- Updated the martial lifestyle event "Under Siege"
- added "the Apostate" nickname when reviving Taltosism.
- made Reviving Taltosism more visible, flexible, & meaningfully challenging.

###################
# User Modding
###################
- "image = blah" now works in combat effects
- Add can_declare_war trigger to see if a character can attack another character for a set of titles using a CB with an optional claimant.
- Add console command to dump out landed title hierarchy from barons up their de jure liege's.
- Add current_day trigger
- Add current_month trigger
- Add holder_ignore_head_of_faith_requirement which will suppress the head of faith warnings in history when giving someone a title, useful to represent a historical person holding a head of faith title due to conversion or other representation but not affecting actual gameplay.
- Add player_heir order of succession type, it will always grab the player heir of the person evaluating the succession.
- Add set_mother effect to change the mother of a character.
- Added FaithDoctrine.GetNameNoTooltip; GetName now is tooltippable
- Added add_piety_no_experience and add_prestige_no_experience effects to add/lose to them whilst not changing the persistent experience gain.
- Added console command print_naval_distance, to find the naval distance between two provinces
- Added console commands pause_on, save_on, and pause_and_save_on. These force the game to pause and/or save at a specific date, or when a specific event triggers (for any character in the game)
- Added define AI_USE_VASSAL_OF_VASSAL_CLAIMS
- Added define DEBT_MODIFIER_THRESHOLDS. Debt now gives a character modifier based on this, as well as a combat modifier
- Added define MARRIAGE_OWNER_IS_MATCHMAKER that lets the AI logic for marrying skip the interaction redirect logic when figuring out who it can marry off. As long as that matches the actual redirect logic for the actor, the result is the same but faster
- Added define MAX_HEIRS_IN_LINE_OF_SUCCESSION_TOOLTIP
- Added define MAX_MONTHLY_PRESTIGE_GAIN_FROM_ALIVE_MEMBERS
- Added define MAX_QUALITY_POWER_MULT
- Added effect generate_building
- Added effect set_can_be_named_after_dynasty = no to suppress such naming for titles. You can also put can_be_named_after_dynasty = no in the title definition for historical titles
- Added global data system promote GetGeographicalRegion. E.G., GetGeographicalRegion( 'world_europe_west_iberia' ).GetName
- Added graphics defines PRESTIGE_LEVEL_PATH, DYNASTY_PRESTIGE_LEVEL_PATH, and PIETY_LEVEL_PATH
- Added link "activity" for getting the activity a character is participating in
- Added link "house_founder". Added link "last_house_head"; same as "house_head" if there is one, but if the house is dead it'll give you the last person to be head of it
- Added on-action on_concubinage_end
- Added on_vassal_gained on-action
- Added tab-complete for virtually every console command where that makes sense (E.G., add_trait, show_title, change_culture)
- Added title transfer type swear_fealty
- Added trait flag blocks_from_claim_inheritance = yes and blocks_from_claim_inheritance_from_dynasty. Being unable to inherit titles no longer blocks claim inheritance
- Added trigger debt_level
- Added trigger has_relation_to, matching the data function HasRelationTo
- Added triggers ai_reserved_gold and ai_war_chest
- Allow title laws to define if they are shown in the title law UI or not.
- Allow title laws to define when they can be removed or not.
- Disabled the use of the "inheritance" and "abdication" title transfer reasons, as using them could break a variety of things
- Dynamic descriptions now log when they make use of loc that does not exist
- Eliminated "break" effect
- Enable the AI to use scripted guis based on the ai_is_valid and ai_chance in definitions. By default a scripted gui will not be used.
- Fix copying coat of arms only working across the same scope types. Can now correctly copy from a title to a title, a title to a dynasty, etc.
- Fix set_title_name and reset_title_name not updating the name on the map instantly.
- Fix some in game coat of arms not refreshing the shown texture when given a new coat of arms by effect.
- Fixed adding an is_shown to a council task not actually hiding it in the council window when not fulfilled
- Fixed grant_titles_interaction's effects being applied after the titles are given out, rather than before
- Fixed the game crashing or presenting other issues if you tried to create a title with no tier, barony tier, or county tier. This creation will now get outright blocked
- Fixed the vassal_count trigger having the behavior of the domain_size trigger rather than actually checking the vassal count
- Fixed title_will_leave_sub_realm_on_succession not properly accounting for heirs changing liege due to inheriting a higher tier title
- Gaining a title you have an explicit claim on no longer causes the on_explicit_claim_lost on-action
- Important actions now support "icon = blah"
- Improved performance of *_character_to_title_neighboring_*, *_character_to_title_neighboring_and_across_water_county_*, *_neighboring_realm_same_rank_owner, and *_neighboring_and_across_water_realm_same_rank_owner
- Remove court physician as being a required cached scripted relation.
- Remove friend and lover as being required cached scripted relations.
- Removed set_title_and_vassal_change_type and set_add_claim_on_loss, integrating them into create_title_and_vassal_change instead. This lets us ensure that all title and vassal changes are properly set up, and log errors at read-time if you forget to set the transfer type
- Removed unused desc system from doctrine groups
- Scripted Guis used by the AI can have an ai_frequency in months defined for how often they will be evaluated like character interactions.
- The "character:history_id" link now no longer logs an error on runtime if the character doesn't exist (when used in a event target comparison); it will instead error during load time if referencing someone who isn't in the history database at all
- The AI values tooltip in debug mode now shows which rough budget categories the AI has put its money into
- The ai_will_do of call_ally_interaction is now respected by the AI
- The on-actions in title_on_actions.txt (except on_title_destroyed) now provide scope:transfer_type so you can determine how the title/vassal change happened
- To make the above optimization possible, none of them work with barons or baronies any more
- You can now use "==" in place_in_line_of_succession for when you really do want to check equality (since "=" will throw an error since usually it makes little sense )
- do_ghw_title_handout now also handles dejure vassalization
- x_traveling_family_member now includes adult children too
- The trigger_event effect now supports delayed = yes/no
- Updated the info doc for character interactions
- The AI desire for matrilineal marriages is now scriptable through the ai_wants_matrilineal_marriage scripted rule
- Added trigger domain_size_excluding_grace_period
- Map Editor - Map Object Editor - UX improvements (grouped by layer, more compact)
- Map Editor - Map Object Editor - can create/edit/delete map objects types in editor
- Map Editor - Export & Import tool added for merging map changes by area
- Map Editor - Starts up faster
- Map Editor - Claims less memory
- Map Editor - Cursor change while editor is saving
- Map Editor - Height map can be reloaded while in editor




###################
# Databases
###################
- Added Saka culture to the Tarim Basin.
- Added additional rulers in Sapmi for both bookmarks. Both to add more variety with independent tribes, as well as splitting up the large realm of the Finnish ruler in Oulu.
- Added the Guiyi Circuit as an independent realm in 867 to better represent the history of the area in and surrounding Xia.
- Afar and Somali cultures now start the game with their Men-at-Arms innovation unlocked.
- Aquitaine now has Salic law (male only title-specific succession) in 867.
- Changed Andrew the Apostle's culture from Scots to Greek
- Changed a few Prussian dynasty names to sound less German.
- Changed a few additional counties in eastern Cumania to be of Kipchak culture.
- Changed the names for a couple of duchies in eastern Germany. Ostmark is now named Nordmark, while previous Nordmark is named Mecklenburg (the Billung Mark).
- Connected the Benin dynasty to its founder, to avoid a disconnected dynasty tree.
- Ekundayo of the Benin dynasty no longer lives to be more than 200 years old (causing her to still be alive in 1066!). She now passes away at a more reasonable age.
- Fixed the count of Grisons accidentally being independent in 867.
- Fixed two Dukes of Poland being presented as full Kings between 1031 and 1058
- House of Wittelsbach is now playable in 1066. Otto I (count of Scheyern) has been granted the county of Rothenburg, which encompases the area of Scheyern Castle.
- Improved the historical setup for Mosul in 867.
- Improvements to Cumania in 1066. A couple of fictional vassals was added to reduce the Khan's domain size and avoid vassals with a disjointed realm.
- Kashmiri culture no longer starts with Elephantry unlocked, since they are mostly situated outside the sub-continent of India.
- Kirati culture now start the game with the Elephantry innovation unlocked.
- Luticia is now independent in 1066, to represent the Slavic uprising.
- Made several changes to the De Jure setup in Sub-Saharan Africa.
- Made several government updates to the Russian principalities and their vassals. They are now consistently feudal, with occasional tribal vassals to represent recent (or semirecent) conquests.
- Made sure that Khazar still has counties of their culture in 1066 within the kingdom of Caucasus.
- Made the island of Socotra de jure to the duchy of Socotra.
- Members of the Contarini dynasty are now Cisalpine.
- Ostyak and Permian cultures now have their Men-at-Arms innovation Forest Warden unlocked in 1066
- Prince Ibrahim Aghlabid of the Sultanate of Africa is now a vassal under his father.
- Rhodri the Great's dad, Merfyn, is now suitably oppressive.
- Ruler of Naissus is no longer tribal in 1066.
- Saint Peter now keeps the name "Petrus" upon becoming the first Pope instead of getting a random papal name.
- Sami culture now starts with their cultural Men-at-Arms unlocked in 867, and two additional innovations in 1066.
- Tangut characters Xingge Pochou and Fuyun Ezangquhuai are no longer both married and betrothed.
- The dynamically-named Child of Concubine/Consort trait has been split into separate "Child of Concubine" and "Child of Consort" traits
- The ruler of Magdeburg is now a Theocracy in 1066.
- Updated and fixed several holding types within Tibet.
- Updated and fixed the names of Popes Eugenius II and III.
- Updated and improved the Polabian setup, mainly in 867, and added a number of Polabian names for the area to have less German names under Polabian rule.
- Updated history for Rethel and it's historical rulers.
- Updated the culture setup in the Steppes slightly.
- Updated the history and setup for the Karakhanids.
- Various improvements and changes have been made to the history of the western half of Byzantium in 1066, to more accurately represent the themes used at the time.
- Volga Bulgaria is now feudal in 1066, to represent the fact that they were more sedentary than not. Especially when compared to their nomadic neighbors.
- corrected the date of birth of Alfred's youngest daughter so that she is no longer his eldest.
- gave the House of Wessex a fixed motto.
- slightly adjusted Insularist setup in 867 Scotland
- Updated the kingdom of Sao's coat of arms.
- Corrected the Saffarid-Tahirid war to make the Saffarid the attacker, rather than defender. If the Saffarid successfully win the war, they will gain the duchies of Herat and Nishapur.
- Daju culture no longer has the Early Medieval era unlocked in 1066.
- Split up the much too big viking count north of Sweden in 1066 into smaller realms
- Updated a number of holdings in Bohemia, 867, to have the holding type match the ruler's government.
- Updated several holdings in east Africa to be tribal if held by tribal rulers at game start.
- The province of Zeeland now begins under the control of the HRE in 1066

###################
# Bugfixes
###################
- AI will ignore unit targets in attrition areas
- Cancelling construction that costs prestige or piety no longer gives you Fame or Devotion; just the prestige/piety cost back
- Don't count the court physician in the relationship tab as a relation.
- Fix not being able to reform your faith with the same doctrines, entirely different doctrines is only required if creating a new faith instead of reforming one.
- Fix temporal head of faith titles not following the player heir if the realm heir differs from the player heir from an elective primary title.
- Fix the mass ransom button being usable when the person we ransom to cannot pay the gold.
- Fix the player heir not always being the passed on house head if the player heir and realm heir differed due to a primary title being elective.
- Fix the prisoner action buttons not always matching up to if the interaction could be done.
- Fixed the special contracts, march etc, having the incorrect name until you had the right innovations for them.
- Fix unnecessarily handling controller input and rotating/zooming the camera. This will avoid some issues with black maps after loading into the game, if a connected controller constantly sent unexpected inputs.
- Fix war participant tooltip not listing the number of knights but just repeating the word knight.
- Fixed Divorce not being available if your faith requires divorce approval by the spiritual head of faith, but you don't have a spiritual head of faith (no head, or temporal head)
- Fixed GHWs in some cases resulting in the Crusader King unlanding another beneficiary to get the capital, rather than just directly getting the capital in the first place
- Fixed an issue where a modifier for elector voting would not print text properly
- Fixed characters of the non-dominant gender of a faith getting claims on their dying parent's titles. E.G., now men won't get such claims in a Female Dominated faith
- Fixed characters who change liege not always getting properly updated. This could for instance lead to their liege's vassal limit usage not updating
- Fixed excommunication being available for faiths with Communion but non-spiritual heads
- Fixed factions not disbanding when they lose or white peace their faction war
- Fixed granting an unlanded character titles in rare cases causing them to become independent
- Fixed house and dynasty modifiers never expiring when they have an expiry date
- Fixed it being possible to give your primary heir titles they won't get in partition by first giving them a title that they will get in the partition
- Fixed it in some cases being possible to on your death continue playing as someone who didn't actually inherit any titles from you
- Fixed it in some cases being possible to revoke a character's last county while they still hold a higher-tier title
- Fixed it in some cases not being possible to revoke a character's last duchy or higher
- Fixed merging units together ignoring knights for the purpose of supplies, leading to merging armies of just knights causing them to lose all supplies
- Fixed newly created and historical characters that start with a focus being considered to already have changed it once, preventing you from changing it again in the case of childhood focuses
- Fixed people who lose land in a war sometimes erroneously ending up as the vassal of the conqueror
- Fixed prestige gain from alive house and dynasty members getting the "Monthly Prestige Gain" modifier applied twice
- Fixed several issues of text overflowing in the UI in some languages
- Fixed siege phase time and morale loss modifiers applying via the owner of the holding. E.G., the owner having the Military Engineer trait would make it faster for others to siege their holdings
- Fixed sieges not immediately starting if a hostile army is standing in a holding that ceases to be occupied (E.G., due to a 3rd party war resolving)
- Fixed taking someone's primary title sometimes unlanding them entirely even though they should still have vassals to steal a county from
- Fixed taking the last physical land of a spiritual head of faith causing the head of faith title to be destroyed
- Fixed the g
Title: Re: Crusader Kings III
Post by: Josephus on September 28, 2020, 09:43:53 AM
Gave the AI dancing lessons

Title: Re: Crusader Kings III
Post by: Zanza on September 28, 2020, 12:32:23 PM
Have not read the whole wall of text, but the posts I saw suggest that some of the worst exploits and bugs were fixed.
Title: Re: Crusader Kings III
Post by: Syt on September 28, 2020, 12:39:05 PM
Does it fix not getting recognition for war contribution?
Title: Re: Crusader Kings III
Post by: HVC on September 28, 2020, 02:23:28 PM
I've been getting prestige as war contributions. Didn't notice if i ever get gold
Title: Re: Crusader Kings III
Post by: HVC on September 28, 2020, 02:25:44 PM
Quote from: Habbaku on September 20, 2020, 01:58:36 PM
You know you guys can adjust the heresies yourself in the settings, right?

You can change it to "strict", which effects the area they pop up in, but not the frequency. Unless i've been unlucky in my games. There's also the weird cycle that if a duke/counts heir is an adult when the parent revolts the don't get auto converted when their parent loses the war, so they'll revolt once they inherit. starts a nicely timed cycle of revolts.
Title: Re: Crusader Kings III
Post by: Syt on September 28, 2020, 02:28:58 PM
Quote from: HVC on September 28, 2020, 02:23:28 PM
I've been getting prestige as war contributions. Didn't notice if i ever get gold

Well, my contribution was always 0, regardless of whether I sat back, or if I won the war singlehandedly.
Title: Re: Crusader Kings III
Post by: HVC on September 28, 2020, 02:31:16 PM
I played a new game  last night (poland's fun, btw) and it was giving my point totals contributed and a cut of the prestige. So its at least partially fixed.
Title: Re: Crusader Kings III
Post by: Habbaku on September 28, 2020, 02:42:46 PM
Quote from: HVC on September 28, 2020, 02:25:44 PM
Quote from: Habbaku on September 20, 2020, 01:58:36 PM
You know you guys can adjust the heresies yourself in the settings, right?

You can change it to "strict", which effects the area they pop up in, but not the frequency. Unless i've been unlucky in my games. There's also the weird cycle that if a duke/counts heir is an adult when the parent revolts the don't get auto converted when their parent loses the war, so they'll revolt once they inherit. starts a nicely timed cycle of revolts.

It seems like a lot of the heresy issues have been fixed in the 1.1 patch, so a lot of this is probably going to be moot soon.  :D
Title: Re: Crusader Kings III
Post by: Tamas on September 29, 2020, 07:44:43 AM
The changelog was impressive so I was wondering what, by Paradox tradition, would be seriously broken. Turns out it's just the very reason to do political marriages. They have made it so (not by bug, but by design according to the patchnotes) that disenfranchised genders under gender-dominated religions (so, religions, not succession laws) can't inherit claims.

Meaning, that Christian females will never inherit a claim and of course will not pass those on to their offspring, removing the only possible source of CB that doesn't involve some arbitrary spending of points or sending of your bishop.

And I was looking forward to starting a new game tonight. :(
Title: Re: Crusader Kings III
Post by: garbon on September 29, 2020, 08:24:37 AM
Quote from: Tamas on September 29, 2020, 07:44:43 AM
The changelog was impressive so I was wondering what, by Paradox tradition, would be seriously broken. Turns out it's just the very reason to do political marriages. They have made it so (not by bug, but by design according to the patchnotes) that disenfranchised genders under gender-dominated religions (so, religions, not succession laws) can't inherit claims.

Meaning, that Christian females will never inherit a claim and of course will not pass those on to their offspring, removing the only possible source of CB that doesn't involve some arbitrary spending of points or sending of your bishop.

For what reason?
Title: Re: Crusader Kings III
Post by: Tamas on September 29, 2020, 09:29:10 AM
Quote from: garbon on September 29, 2020, 08:24:37 AM
Quote from: Tamas on September 29, 2020, 07:44:43 AM
The changelog was impressive so I was wondering what, by Paradox tradition, would be seriously broken. Turns out it's just the very reason to do political marriages. They have made it so (not by bug, but by design according to the patchnotes) that disenfranchised genders under gender-dominated religions (so, religions, not succession laws) can't inherit claims.

Meaning, that Christian females will never inherit a claim and of course will not pass those on to their offspring, removing the only possible source of CB that doesn't involve some arbitrary spending of points or sending of your bishop.

For what reason?

Apparently it's been now confirmed as a bug (although it is listed in the changelog as wad :P ) and allegedly there's already a mod working around it on Steam called "Non-Preferred Gender Claims Fix"
Title: Re: Crusader Kings III
Post by: Josephus on September 29, 2020, 11:18:26 AM
https://www.paradoxinteractive.com/en/crusader-kings-iii-in-numbers-18-million-murders-four-million-betrothals-and-one-cannibalized-pope/

Interesting stats. But how are they collected? If I'm playing and I pet my dog, that gets recorded?
Title: Re: Crusader Kings III
Post by: HVC on September 29, 2020, 11:19:56 AM
Quote from: Josephus on September 29, 2020, 11:18:26 AM
https://www.paradoxinteractive.com/en/crusader-kings-iii-in-numbers-18-million-murders-four-million-betrothals-and-one-cannibalized-pope/

Interesting stats. But how are they collected? If I'm playing and I pet my dog, that gets recorded?

Phrasing.
Title: Re: Crusader Kings III
Post by: Tonitrus on September 29, 2020, 01:09:40 PM
Quote from: Zanza on September 28, 2020, 12:32:23 PM
Have not read the whole wall of text, but the posts I saw suggest that some of the worst exploits and bugs were fixed.

Unless I'm wrong, I think this one...

Quote- If you vastly exceed your Domain Limit for more than one year (the grace period for new inheritances/conquests), all buildings will deactivate until your domain limit is lowered.

...pretty much kills the exploit from that last SpiffinBrit video.
Title: Re: Crusader Kings III
Post by: Habbaku on September 29, 2020, 01:12:28 PM
That and the -100% loss cap on excess holdings instead of -90%.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on September 29, 2020, 01:29:26 PM
Quote from: Josephus on September 29, 2020, 11:18:26 AM
https://www.paradoxinteractive.com/en/crusader-kings-iii-in-numbers-18-million-murders-four-million-betrothals-and-one-cannibalized-pope/

Interesting stats. But how are they collected? If I'm playing and I pet my dog, that gets recorded?

Ratio of murders to childbirths seems unsustainably high.  I don't think even the Merovingians knocked each other off at such a clip.
Title: Re: Crusader Kings III
Post by: Josephus on September 29, 2020, 02:18:17 PM
Quote from: HVC on September 29, 2020, 11:19:56 AM
Quote from: Josephus on September 29, 2020, 11:18:26 AM
https://www.paradoxinteractive.com/en/crusader-kings-iii-in-numbers-18-million-murders-four-million-betrothals-and-one-cannibalized-pope/

Interesting stats. But how are they collected? If I'm playing and I pet my dog, that gets recorded?

Phrasing.

Explain
Title: Re: Crusader Kings III
Post by: Habbaku on September 29, 2020, 02:30:40 PM
Quote from: The Minsky Moment on September 29, 2020, 01:29:26 PM
Quote from: Josephus on September 29, 2020, 11:18:26 AM
https://www.paradoxinteractive.com/en/crusader-kings-iii-in-numbers-18-million-murders-four-million-betrothals-and-one-cannibalized-pope/

Interesting stats. But how are they collected? If I'm playing and I pet my dog, that gets recorded?

Ratio of murders to childbirths seems unsustainably high.  I don't think even the Merovingians knocked each other off at such a clip.

Remember, though, this is births to player characters vs. murders by player characters. The pool of potential murder-ees is much higher.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 30, 2020, 11:42:31 PM
Is it just me, or is the AI way better at war than in CK2?

I feel like even when I'm a King with a large demnse, I'm always in danger of some random Duke and his two allies invading to take a border county, and I never felt like that in CK2.

It just that it's harder to out retinue them in the early like in CK2? I've no doubt that if you invest in your holdings, that over time you can get your economy rolling so that you can have a killer man at arms stack, but at least at the beginning of the game, things seem far more balanced between kings and dukes. Which is rather historical.
Title: Re: Crusader Kings III
Post by: Syt on October 01, 2020, 09:27:59 AM
Hotfix is out:

Quote###################
# Bugfixes
###################
- Fixed male/female dominated doctrine blocking all claims for the other sex, rather than just implicit claims. The behavior should now be identical to how it was previously.
- Fixed various display issues in the Russian localization
- Fixed tyranny being gained from rightful revocations when you had a claim on the title in question
- Independence Faction wars no longer require the defender to occupy the entire domain of the rebelling vassals to stop ticking warscore
- Reinstated Central Germanic and West Slavic name lists that had accidentally been removed
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 01, 2020, 10:12:12 AM
Matilda's a super easy start
You just need 2 counties to usurp the Pope and then the Kaiser will transfer the rest of your dejure counties to you.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on October 01, 2020, 10:58:34 AM
Quote from: jimmy olsen on October 01, 2020, 10:12:12 AM
Matilda's a super easy start
You just need 2 counties to usurp the Pope and then the Kaiser will transfer the rest of your dejure counties to you.

That really shouldn't be, given that Matilda consistently allied with the Popes of that era and was at odds with the Emperor.
Title: Re: Crusader Kings III
Post by: Habbaku on October 01, 2020, 12:47:28 PM
Unfortunately, that happens now because the mechanics of the Papacy are very thin at the moment. There's no real reason for the Emperor not to cooperate with Matilda at the moment.
Title: Re: Crusader Kings III
Post by: Syt on October 01, 2020, 01:03:24 PM
The pope is some dude in Rome who gives me money and sells me claims. :)
Title: Re: Crusader Kings III
Post by: Tonitrus on October 01, 2020, 01:17:56 PM
I'll admit to being kinda mad one cannot play the Pope.  :sleep:
Title: Re: Crusader Kings III
Post by: Zanza on October 01, 2020, 01:37:35 PM
The Pope is the guy who asks everybody to fight the Caliph and then parks his 10k men in Rome to guard against some Berber pirates who conquered Orvieto...
Title: Re: Crusader Kings III
Post by: Syt on October 01, 2020, 01:42:17 PM
Crusades being a messy clusterfuck is kind of on brand, though. :P
Title: Re: Crusader Kings III
Post by: Tamas on October 01, 2020, 03:38:45 PM
OMG what have they done to the UI colours and font in the patch, I want it back the way it was.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 01, 2020, 11:56:25 PM
Quote from: Habbaku on October 01, 2020, 12:47:28 PM
Unfortunately, that happens now because the mechanics of the Papacy are very thin at the moment. There's no real reason for the Emperor not to cooperate with Matilda at the moment.
And no reason for Matilda to cooperate with the Pope when she can usurp a royal title from him.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on October 02, 2020, 04:07:39 AM
The real Matilda became a de jure papal vassal (while also acting as papal patroness and protector).
What in game royal title can she usurp from the Pope?
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 02, 2020, 10:29:50 AM
Kingdom of Romagna. It's dejure territory covers that of the Papal states at their medival height and she starts out with like 40% of that territory.
Title: Re: Crusader Kings III
Post by: Josephus on October 02, 2020, 10:32:41 AM
Thing that's annoying me right now is the endless spam calls from allies to fight losing wars. I think they should nerf any penalty for refusing to join an offensive war.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on October 02, 2020, 10:46:55 AM
I forgot about all the silly non-existent kingdoms in CK; I guess they didn't clean that crap up.
Title: Re: Crusader Kings III
Post by: Valmy on October 02, 2020, 10:47:50 AM
Quote from: The Minsky Moment on October 02, 2020, 10:46:55 AM
I forgot about all the silly non-existent kingdoms in CK; I guess they didn't clean that crap up.

That is the kind of thing Paradox loves.
Title: Re: Crusader Kings III
Post by: celedhring on October 03, 2020, 06:51:38 AM
Always hated those unhistorical kingdoms. They should get rid of them and teach the AI to create custom kingdom titles (is that feature in CK3?) when it grows powerful but doesn't have a proper de jure kingdom to claim.
Title: Re: Crusader Kings III
Post by: Solmyr on October 03, 2020, 09:29:57 AM
Tbh most historical kingdoms were originally pretty much created out of thin air.
Title: Re: Crusader Kings III
Post by: celedhring on October 03, 2020, 09:38:42 AM
Quote from: Solmyr on October 03, 2020, 09:29:57 AM
Tbh most historical kingdoms were originally pretty much created out of thin air.

My favorite example of that in Spain is the King of Aragon partitioning its realm and creating the kingdom of Majorca (with seat in Rousillon  :lol:) out of nothing for his younger son. Note to King Jaume: never create another same-level title if you have gavelkind succession :mad:

Which is why I'd simulate the whole thing via being able to create your own kingdom once you're powerful enough, and keep only important historical kingdoms (flavor matters), instead of having Paradox make up a de jure kingdom for every 3 duchies or so.



Title: Re: Crusader Kings III
Post by: Tamas on October 03, 2020, 09:48:13 AM
The real issues are the de jure Empires. Empire level titles remove most challenges from the game.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 03, 2020, 10:05:48 AM
At least the Papal states existed as a discrete independent entity. So a secular ruler who controls rhat territory naming themselves king or queen makes more sense than most.
Title: Re: Crusader Kings III
Post by: celedhring on October 03, 2020, 12:33:55 PM
Quote from: jimmy olsen on October 03, 2020, 10:05:48 AM
At least the Papal states existed as a discrete independent entity. So a secular ruler who controls rhat territory naming themselves king or queen makes more sense than most.

Disagree. The independence of the Papal States was drawn from the idea that no secular prince should rule over the head of the Catholic Church. A secular ruler couldn't claim that.
Title: Re: Crusader Kings III
Post by: The Brain on October 03, 2020, 12:35:42 PM
A chick online recently asked me about my Papal information.
Title: Re: Crusader Kings III
Post by: Tonitrus on October 03, 2020, 01:20:25 PM
Did you end up having Pontifex?
Title: Re: Crusader Kings III
Post by: The Brain on October 03, 2020, 01:32:28 PM
Quote from: Tonitrus on October 03, 2020, 01:20:25 PM
Did you end up having Pontifex?

:blush:

(https://i.ibb.co/rydNMjx/simp.jpg)
Title: Re: Crusader Kings III
Post by: Josephus on October 29, 2020, 11:40:26 AM
You know the most noticeable absence from this game is law-making. Other than increasing crown authority (and thereby changing succession laws), there are no other laws to change around. I find having disloyal vassals is not something I'm worried about as I was likely to be in CKII. Anyone else find this?
Title: Re: Crusader Kings III
Post by: Caliga on October 30, 2020, 12:28:46 PM
So is this game worth getting yet?
Title: Re: Crusader Kings III
Post by: HVC on October 30, 2020, 12:34:11 PM
Quote from: Josephus on October 29, 2020, 11:40:26 AM
You know the most noticeable absence from this game is law-making. Other than increasing crown authority (and thereby changing succession laws), there are no other laws to change around. I find having disloyal vassals is not something I'm worried about as I was likely to be in CKII. Anyone else find this?

You can change individual vassal obligations, which is the closest to the old law stuff.
Title: Re: Crusader Kings III
Post by: Josephus on October 31, 2020, 06:02:51 AM
Quote from: HVC on October 30, 2020, 12:34:11 PM
Quote from: Josephus on October 29, 2020, 11:40:26 AM
You know the most noticeable absence from this game is law-making. Other than increasing crown authority (and thereby changing succession laws), there are no other laws to change around. I find having disloyal vassals is not something I'm worried about as I was likely to be in CKII. Anyone else find this?

You can change individual vassal obligations, which is the closest to the old law stuff.

Is there a way to make women equal? Or is that only a religion change thing
Title: Re: Crusader Kings III
Post by: Caliga on November 02, 2020, 09:29:26 AM
I ended up getting CK3 last night and starting a game as Ghana.  I thought playing as a religion where you have to regularly sacrifice dudes to some snake god sounded pretty cool. :)
Title: Re: Crusader Kings III
Post by: The Brain on November 02, 2020, 09:54:15 AM
King Osric frowns on your shenanigans.
Title: Re: Crusader Kings III
Post by: Syt on November 02, 2020, 09:59:15 AM
^_^
Title: Re: Crusader Kings III
Post by: Caliga on November 02, 2020, 10:13:03 AM
I'm not gonna lie, I was thinking of Thulsa Doom there. :D
Title: Re: Crusader Kings III
Post by: The Minsky Moment on November 02, 2020, 12:39:41 PM
Quote from: Caliga on November 02, 2020, 09:29:26 AM
I ended up getting CK3 last night and starting a game as Ghana.  I thought playing as a religion where you have to regularly sacrifice dudes to some snake god sounded pretty cool. :)

Wonderful. Did the people who worked on the Conan game get tasked with West Africa for CK3? 
Title: Re: Crusader Kings III
Post by: Caliga on November 02, 2020, 01:48:13 PM
Hopefully?
Title: Re: Crusader Kings III
Post by: Caliga on November 02, 2020, 01:48:29 PM
Anyway, I'll probably be the naked Indian dudes next.
Title: Re: Crusader Kings III
Post by: The Brain on November 02, 2020, 01:52:21 PM
Quote from: Caliga on November 02, 2020, 01:48:29 PM
Anyway, I'll probably be the naked Indian dudes next.

I saw a guy in Varanasi once who had a cat toy tied to his peepee.
Title: Re: Crusader Kings III
Post by: Caliga on November 02, 2020, 01:55:27 PM
Can you mod that into CK3? :cool:
Title: Re: Crusader Kings III
Post by: The Brain on November 02, 2020, 03:53:34 PM
Quote from: Caliga on November 02, 2020, 01:55:27 PM
Can you mod that into CK3? :cool:

Not without effort.
Title: Re: Crusader Kings III
Post by: Caliga on November 03, 2020, 10:05:07 AM
I'm really enjoying playing Ghana.  My wife was a giant and we had a kid who is albino.  Also, I have a horse named Xanthos, after the horse of Achilles.  Yeah, that seems realistic. :)
Title: Re: Crusader Kings III
Post by: The Brain on November 03, 2020, 10:07:56 AM
Does your wife know about the horse?
Title: Re: Crusader Kings III
Post by: Caliga on November 03, 2020, 12:00:05 PM
Of course.
Title: Re: Crusader Kings III
Post by: Syt on November 24, 2020, 10:54:33 AM
New patch is out.

https://www.crusaderkings.com/en/news/dev-diary-45-1-2-patch-notes?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=crki3_ck_20201123_cawe_dd

QuoteGreetings!

The 1.2 'Argent' patch is soon released, but until you get home from work/school we thought that you might enjoy a peek at the Patch Notes! We hope that you'll have lots of fun with the Ruler Designer and all the other new features. We've also fixed a whole heap of bugs, of course!

These patch notes clock in at a whopping 2.6 @blackninja9939 in length! One Blackninja should roughly equal one Groogy, for those who are more familiar with the old gold standard.

Now the winter holidays are almost upon us, so Dev Diaries will slow down once again. We'll be back next year!

1.2.0 Changelog
###################
# Free Features
###################
– Added a Ruler Designer where you can customize the ruler you'll start with before the game starts. This works with achievements – but under certain restrictions.
– Added a character Kill List to the character window
– Added the functionality to attach your armies to another allied army located in the same province in order to follow the other army

###################
# Balance
###################
– Added a new game rule that controls the AI's willingness to do Matrilineal marriages.
– Mercenaries are no longer guaranteed to include cultural men at arms; they're just likely to
– Mercenary companies of cultures that have Camel Riders unlocked will no longer include tons of camels for no reason
– Armored horsemen and war elephants can now appear in mercenary bands, but at lower numbers than other men at arms types
– Holy Order regiment sizes are now smaller for War Elephants and similar
– Holy Orders now consolidate their MaA regiments some rather than having a ton of 100-man MaA regiments
– Cats and dogs now live a bit longer, appear slightly less often, and trigger events less frequently
– Constructing a brand new Temple now gives your faith some fervor
– Economically-inclined AI's now somewhat prefer upgrading Economic buildings
– Founding a Holy Order now gives fervor to the affected Faith
– GHW: A successful GHW will now reduce the attacking Faith's Fervor by 25 (down from 30), an unsuccessful GHW will only reduce Fervor by 15 (down from 30)
– GHW: Invalidated GHWs now reduce Fervor by much less
– GHW: The cooldown between Great Holy Wars has been increased to 30 years (up from 5), in practice this means that Fervor for bigger faiths should stay at higher levels for longer
– GHW: The minimum fervor for launching a Great Holy War has been lowered to 65 (used to be 75), so that the increased cooldown between GHW's doesn't mean that too few are launched
– Successful Holy Wars now affect fervor significantly less (minor Holy Wars reduce by 1, Duchy Holy Wars by 2, Kingdom Holy Wars by 5)
– Unsuccessful Holy Wars no longer reduce the attacking Faith's fervor
– Halved the impact of Fervor on the speed of the Convert Faith of County councilor task, converting a high-fervor faith as a low-fervor one should no longer be impossible (but still hard, of course!)
– Greedy AI's are now less inclined to spend gold on their target during non-hostile schemes
– Having a strong hook on your realm priest will now cause them to pay you maximum contribution as if they endorsed you with 100 opinion.
– In independence wars, ticking warscore is now given to the revolters if they fully control all the revolters' domain, while the defender gets ticking warscore as long as they occupy at least one holding from the revolters' domain
– It's no longer possible to send your court chaplain, spouse or concubines to a foreign court as a guardian
– It's now easier to divorce openly incestuous spouses
– Landless religious heads not of your faith will no longer show up in the marriage finder
– MaA maintenance cost can no longer go below 10%
– Made hostility due to conflicting wars a lot broader. Now it applies to defensive wars too, and propagates to vassals. In practice this should mean that you'll never be unable to siege a holding in a realm you're at war with due to it being occupied by a third party
– Male/Female Only realm law now consistently blocks the other gender from inheriting claims
– Only the holder of a holding can cancel construction now. No more canceling your vassals' constructions to get money
– Peasant/Populist Revolt leaders can no longer marry
– The AI should no longer choose to create Cadet Branches should that mean that the player's children, grandchildren or great-grandchildren would change house
– The AI should now found more Holy Orders
– The Arrogant trait now gives -10 Secrecy to owned schemes
– The Craven trait now gives +10 Secrecy to owned schemes
– The Crusader trait (Warrior of the Faith) now gives less Same Faith opinion and more Prowess
– The block on granting de jure vassals independence is now based only on whether their primary title is de jure under a title you hold, rather than *any* title they hold being dejure under a title you hold
– Great Holy Wars will now fail to launch if total projected attacker strength is less than 33% of projected defender strength
– The defender in an Undirected Great Holy War (Crusade) can now gain up to 150% warscore from battles.
– Warscore from battles in Undirected Great Holy Wars (Crusades) has been increased significantly. This should make defending less of a slog, especially in massive crusades (with 100k+ troops on each side) where battles should no longer give miniscule warscore values.
– The ticking warscore in Undirected Great Holy Wars (Crusades) has been significantly increased. This allows a defender to more easily win if they manage to keep the entire targeted kingdom free from occupations.
– The first army of the siege controller that has a commander now determines the siege commander
– The first army to arrive at a siege now controls the siege
– Third party occupations are now in the owner's favor for the purpose of ticking warscore. So for instance some Peasant Rebels or warring vassals occupying part of the war goal will now no longer mean that you as the defender stop getting ticking warscore against the realm trying to take that land from you
– Titles with Male/Female Only/Preference will now get handed out according to Partition if your realm law is Partition and all your Partition Heirs are of the title's preferred gender
– You can no longer manually add Gender Law exceptions to your held titles
– Updated some scheme events' impact on schemes
– Vassals will no longer convert their capital when you demand their conversion
– Buildings now give % modifiers to MaA stats rather than flat mods, this should prevent stat inflation and keep Cultural MaA variants competitive
– Wandering characters no longer get absurd stats should they have immense amounts of gold to spend
– Wandering characters of the player's dynasty no longer spend money on self-improvement, to prevent an exploit where you would load your heir with gold and kick them out of court
– When Feudalizing, there's now a random chance for a City and/or a Temple to spawn in each tribal County. Higher development increases this chance.
– When you push the claim of a foreign ruler in a claimant faction, they now become a vassal of the former holder of the title if that title becomes their new primary title
– You can now arrange marriages for all of your descendants, not only your direct children
– Reduced the overall effectiveness of Light Cavalry in the main phase of combat. They were simply too cost-effective for the stats they would bring. Light Cavalry units still excel during the aftermath, as well in their preferred terrain type.
– Armored Horsemen now have an added penalty to Toughness and Pursuit in Wetlands like other cavalry units.
– Blocked several uncommon situations where successful Populist Factions could seize all of the counties which belong to a vassal player, causing the player to Game Over immediately and without warning
– Children can become more inclined to drink later in life if their guardians are a poor influence
– Courtiers and guests no longer seek out new lovers when they already have a partner
– Did a pass over character weight values and the traits that affects weight gain/loss
– Granting a vassal to your liege now creates a two-way truce between you and your former vassal
– Improved Mongol Empire disintegration
– Increased the County Opinion bonus for putting down a Peasant or Popular Rebellion by 150%, and also increased the duration by 150%
– Increased the penalties to the Seduce scheme's success change when the scheme target is married and loves their spouse
– Just characters no longer gain Stress when they execute someone if they also have a faith with the Human Sacrifice tenet.
– Reduced the amount of levies and taxes gained from Tribal Obligations. Vassals now provides 75% levies (down from 100%) and 40% taxes (down from 50%) on the highest level of fame.
– Reduced the frequency of certain events intended to create friendships, rivalries, disease-outbreaks-by-way-of-corpse etc
– Significantly slowed down Fabricate Claim task when targeting vassals
– The Embassies perks now has a maximum number of skill points it can give out
– The Sound Formation perk now has a maximum number of skill points it can give out
– Updated and moved the Gold Mines of Mali special buildings to their respective county capital, allowing them to be built by tribals.

###################
# AI
###################
– AI will now consider breaking up with their AI lovers upon marriage
– AI will now abandon sieges that are blocked by a bigger garrison
– AI will now not take family members as concubines unless their faith allows for it or under rare circumstances
– Gave the AI a few lessons on closely following the player's units and promptly joining battles, and that maybe it shouldn't take its toys and go elsewhere just because supply is briefly too low
– Informed the AI that it might be a good idea to not count allied vassals or lieges when deciding whether to declare war or not, what with it being impossible to call them into your wars
– Naval raiders can now raid along major rivers
– Now better at picking tasks around the target province
– Rebalanced AI goals. Effectively this should mean the AI is now more willing to feudalize its holdings or make a holy order
– Several units can pick the same task as long as they keep under the supply limit
– Taught the AI how to better balance its budget. It now distributes its money based on its net income rather than first distributing its income then removing military maintenance from its short-term pool of money. This should result in the AI building more buildings. When military maintenance is higher than income, it will now subtract the deficit from its war chest rather than short-term money
– The AI now tries to quickly get a handful of Men at Arms, then afterwards slowly buys more Men at Arms until it feels like it is spending enough on them, rather than just stopping outright when it hits that minimal amount
– The AI should be better at recruiting any cultural MaA variants they may have access to, while also recruiting less of the base unit of the same type (e.g. recruiting less Light Footmen if they have a cultural Skirmisher unit).
– The AI is now going to prefer upgrading Duchy Buildings in its capital before doing so elsewhere in its domain
– The AI is now more inclined to build buildings in its realm capital rather than evenly throughout its domain
– To make a holy order it is now enough for the Pope to not simply dislike the AI, rather than needing 60+ opinion. The 60+ opinion requirement still persists for the player since we like to see the player grovel
– Told the AI that even though a holding is of the wrong type for it to own, it is a good idea to build it so that it has one of each type in the county and can build the type it *really* wants
– Told the AI that when it has multiple possible CB targets within a realm, it's probably a good idea to pick the one that's actually bordering it, rather than sometimes picking one that's just bordering the sea
– Generally lowered the AI aggressiveness, this means that they'll declare fewer wars overall
– Told the AI to get over its phobia of hostile raiders

###################
# Interface
###################
– Player characters now get their weight target checked once a year rather than every three years, which should make things like "Lose Weight" feel more responsive
– Toggling nudity is now a setting rather than a game rule, so you can toggle it on the fly
– Reworked the dynasty window to include information about how house and dynasty heads are chosen.
– Military strength can now also be seen and compared between house heads in the house list of a dynasty
– The dynasty legacy area uses a more compact way to show which legacy tracks you have unlocked, how many steps are unlocked, and which ones you've finished
– Reworked battle window for looks and functionality
– The Coat of Arms of all human players are now decorated to make them stand out
– When raising a rally point that'd result in an army above supply limit, the army will now be raised split into multiple armies and spread out to adjacent provinces. This should make dealing with supply of recently raised armies easier
– Added the Grant to Low Noble button to the Title View like we have on the Holding View.
– Added warnings when voting for a candidate that is not part of your dynasty.
– Added a game concept link to the Special Contract header when modifying a feudal contract
– Added a reactive advice for when you've reached the maximum bonus amount that a perk can give
– Added a text on the war overview that hostages are going to be released after the war ends
– Added an AI acceptance modifier for the different ransom interactions to clarify that they want more gold and won't accept the ransom if it is too small.
– Added info to the realm map tooltip about expanding and collapsing realms through ctrl-clicking
– Close claimants subwindow only when closing title window – allow browsing characters for example
– Close title history subwindow when closing title window
– ESC now only closes tooltips if you've got at least two tooltips open
– Eliminated the map highlighting flickering when hovering over realm coat of arms
– Fixed ESC having odd results when you're in a window that can be closed by ESC, and you've got tooltips open. Now it'll always cause the tooltips to close (unless you've got only one tooltip open)
– Fixed a stray space in the secrecy breakdown
– Fixed coat of arms that have changed from their default in some cases persisting in new campaigns or other saves if you go into that other campaign without shutting the whole game down
– Fixed cycling through your armies in a province by clicking on the unit icon not working if there's a neutral or allied army in the province as well
– Fixed doctrines like "Teachings of the Prophet" having unnecessary underlining of their name in the faith window
– Fixed overlapping siege and battle indicators on map
– Fixed province icons (including army icons) in some rare cases turning invisible. A small drawback of the fix is that the province icons no longer gradually fade out when you open the ESC menu, but instead disappear instantly
– Fixed the on-map scaffolds shown when constructing buildings not being rotated in the same direction as the holding itself
– Fixed the war interface claiming you're rank 0 for participation for all non-GHW wars
– Improved main menu scaling on wide resolutions
– Improved show/hide animation behaviour of sidebar windows
– In wars that don't give out prestige or similar to war allies, the UI will no longer claim that you didn't do enough to be rewarded; that UI element will simply not be shown at all
– Increased doctrine name's space by 1 pixel, so that Fundamentalist doesn't get cut off
– Make sure the list of titles is updated when opening the revoke title window while another one is already open
– Make sure the raise local raiders can only be clicked when available
– 'No Beard' is now the top option in the barbershop
– Show why the player can't raise local raiders in the tooltip if the option is greyed out
– The call to war button is no longer cut off when involved in multiple wars
– The intrigue window is no longer empty when opening from an event
– The revoke title window no longer contains the "show only recent titles" checkbox.
– The siege notification now says who is besieging you, and the title states the location so that it's visible even when the notification is collapsed
– The text area in toasts now provides the full toast text as a tooltip. Especially useful if the effects are too long to fully display
– Ugly characters now have significantly more varied looks, and look more believably ugly
– When an event kills you, the "you have died" screen only shows up after you click the event away
– You can now set your childrens' education before age 6, it just won't have any effect before they turn 6
– You now get a notification in the lower-right corner when a part of your realm gets sieged by someone you're hostile to
– You now get a toast when you change your primary title

###################
# Art
###################
– Tribal holdings now look different between the major tribal regions on the map
– Added another visual level of tribal walls for the lowest possible fort level
– Ugly characters now look more ugly, to a reasonable extent, by distorting specific facial features more than before
– Characters young enough to be sitting in the main menu will now sit in front of the others
– Christian faiths with Vows of Poverty will now see their priests dress no more fancy than a simple monk or nun
– Moved the Norfolk holding to a more accurate position
– Reduced the threshold at which a unit gets improved visuals. Now only armies with the lowest Quality will have an unarmored unit, making armored units more common for increased variety.

###################
# Audio
###################
– Added more prominent SFX to the Top-bar notifications for Alerts, Reactive Advice and Diplomatic actions.
– Added war-horns SFX to the 100% Warscore notification to increase the noticeability of it.
– Fixed so that the hunt event theme SFX only plays during hunts and not during pilgrimages.

###################
# Localization
###################
– Added a title override for the Duchy of Brittany so that it is always known as a Duchy instead of a Petty Kingdom
– Added content and fixed tense issues
– Added information about student of knighthood traits in the tooltip about Knighthood innovation
– Added link to game concept of council tasks in opinion tooltip and monthly piety/prestige overview
– Added more information on the different types of allies you can call upon during war time
– Changed some tenses from first to third person in interaction file.
– Clarified the condition when attempting to usurp a title from someone that considers your faith to be Hostile or Evil.
– Fixed a mix-up in the event "Information Brokering" which could claim that a woman was fathered by her own son, instead of correctly saying that her son was fathered by another man
– Fixed assorted localization-issues reported by Betas
– Fixed broken localization string about inviting warriors to court
– Fixed broken trigger loc in some buildings
– Fixed missing loc for the female version of the Royal Cloak
– Fixed potential typo in The Spitting Image event
– Independent Iranian Dukes now have custom title names based on their capital county
– Made sure loc in temptation event is appropriately gendered for translation purposes
– Renamed Suomenusko to Ukonusko
– Replaced Boima_Konah with Boima Konah
– Replaced Ibrahim_Abraham with Ibrahim Abraham
– Replaced Jahan_Ara with Jahan Ara
– The 'has_religion' trigger now uses adjective-form instead of noun-form for the name of the the religion
– Updated Mend the Great Schism text to incorporate all Christian faiths
– Updated Spanish name for Wrath of The Northmen bookmark
– Updated broke Holy Order tooltip localization for Borrow Gold from Holy Order decision
– Updated button text in child naming event
– Updated loc as reported by betas and players
– Updated scope used for loc on child event
– Updated some Spanish locs strings that were using out-of-date game references
– Updated the description text for the Clerical Function: Recruitment to be more specific that the modifier is applied to the clergy only
– Updated the localization for the Religious Icon perk desc
– Updated the unreformed combat advantage tooltip to properly display game concepts.

###################
# Game Content
###################
– A schemer is no longer safe from discovery until the scheme executes. If a scheme is discovered, there's now an ongoing chance that the schemer will be exposed and the scheme ended!
– Added four new murder outcomes
– Added 2 more child-murder outcomes, you monsters!
– Added the Turumic faith, a new faith to replace Suomenusko in Siberia
– Added additional Claim Throne scheme events
– Added additional Fabricate Hook scheme events
– Added additional Seduction Scheme events
– Added two additional game concepts for Hostages and Prisoners of War.
– Added two more ongoing murder events
– People will now be a bit miffed if you raid them
– The Religious Relations task now gives a Same Faith opinion boost in cases where one's faith has layman clergy and no head of faith
– Updated Qarmatianism's tenets and doctrines to better match their historical practices
– When using Demand Conversion on a vassal ruler, they may now request a favor instead of only accepting cold hard cash
– You can now become Infirm
– Added Unimportant tag to some Actions to mark them as less interesting to the player

###################
# User Modding
###################
– When starting the game in debug mode (with the -debug_mode command line argument), the game will watch many loaded files for changes, and reload the relevant parts of the game. This works with core game files as well as files in mods. Note that it is a debug & development tool. The reload doesn't work for everything, and might not be 100% reliable or stable. You should always verify that everything still works after a proper restart of the game.
– Added a flag entry for flavorization checks to require the context character has a variable/flag of that name set.
– Added data function PlaySfxEvent
– Added define CB_SCORE_MULT_NEIGHBOR_TITLE
– Added define WEIGHT_UPDATE_YEAR_INTERVAL_PLAYER
– Added frontend data functions Get(Heir/Main/Secondary)CharacterAge
– Added GetCouncilTitleFirstName
– Added hired_stack_size setting for MaA types
– Added hook_strength_max_opinion parameter for lease contracts.
– Added is_council_task_valid trigger, analogous to set_council_task effect
– Added list builders *_faith_character, *_faith_ruler, and *_faith_playable_ruler
– Added modifier owned_scheme_secrecy_add
– Added modifiers ignore_negative_opinion_of_culture = yes and ignore_opinion_of_different_faith = yes. Makes you ignore your opinion of others rather than others ignore their opinion of you
– Added more MEN_AT_ARMS_EXPENSE related AI defines
– Added scripted rule buildings_enabled
– Added set_pregnancy_gender effect to overwrite the gender of an unborn child.
– Added support for Custom localization on stories
– Added trigger has_holding so you can easily check for empty holdings
– Added trigger is_landless_ruler
– Added ugliness_portrait_extremity_shift system for more believable ugliness
– AI can now parse and evaluate CB effects inside hidden_effect blocks
– can_be_exposed_by now returns false if the secret's already been exposed
– Fixed some cases where you couldn't inline script math. E.G., in opinion triggers
– make_pregnant now checks that the character can actually get pregnant and errors if they can't. Added make_pregnant_no_checks which bypasses these
– Mercenary and holy order sizing now uses defines based on # of sub-regiments in stead of # of men
– on_alliance_removed, on_alliance_added, and on_alliance_broken now have an unset root and instead uses scope:first for that character. This avoids issues with triggering events for dead people
– Renamed can_call_ally_liege_vassal_check_trigger to can_join_war_liege_vassal_check_trigger
– Renamed recipient_not_already_in_another_war_with_any_target_war_participants_trigger to joiner_not_already_in_another_war_with_any_target_war_participants_trigger
– set_holding_type now works on empty holdings
– Updated color palette comments to correctly reflect the fact that color palette textures are 16-wide, not 4-wide
– You can now use attacker/defender_wargoal_percentage of zero to mean "at least one occupation

###################
# Databases
###################
– Added a number of additional nicknames to historical characters, such as Yaroslav the Wise or Constantine the Great.
– Alexios Komnenos had a very diverse personality for a ten year old. He now starts with less personality traits.
– Extended Insularism a little into the Scottish Highlands in 867
– Extended the Dutch presence slightly, to include a couple of counties in Flanders and Brabant.
– Fixed a number of marriage issues in history. There were multiple cases of characters being married to the same character, or characters having several spouses without practicing a polygamous faith.
– Karen is now a vassal to the Tahirid in 867.
– Made several improvements to the setup in Denmark, 1066. Two historically important characters are now landed; Asbjörn Jarl Ulfson (brother of king Svend) has been given the county of Lolland-Falster, while Thrugot Ulfsen has been given the duchy of Jylland, making both characters playable. Meanwhile, the county of Skåne is now in the hands of Bishop Egino of Lund, to better simulate the importance of the church.
– Renamed various titles to more closely match history
– Roger de Hainaut is now a Theocratic vassal and Prince-Bishops of Chalons in 1066.
– The Cucumber King is no longer unintentionally a kinslayer, due to a wrongly assigned father.

###################
# Bugfixes
###################
– Fix more cases of various war and realm borders that remain forever on the map after big inheritance or ended wars
– "Coastal Borders" now properly works with dynamic option, and always show/hide no longer requires game restart
– A guardian's personality will now have a larger impact on the ward's personality
– Accepted marriage will now always lead to a friendly greeting
– Fixed events that were causing married characters to become lovers with another character even when they should have been loyal to their spouse
– Added a modifier that reduces the risk of AI spouses taking a player's potential heir as their concubine
– Added a perspective to the warning about a character being a pledged attacker in a GHW
– Added a recently converted trigger so that less flip-flopping happens in heresy events
– Added a toast for if you granting titles leads to your vassal becoming a fellow vassal of your liege
– Added a trigger to a befriending event, making sure that the target isn't picked as the third person in the event
– Added age trigger for becoming a drunkard event
– Added an OR to university-check trigger
– Added clearer loc for if your wife is employed by your liege
– Added custom warning for Christians trying to create the Empire of Germania
– Added information in tenet tooltip on the conversion speed penalty for Syncretic Folk Traditions
– Added missing title to message about obtaining witch secret
– Added notification if a courtier is invited to another court
– Added the title on some outcome toasts when seducing a target
– Added two church holdings to Iceland in 1066 and made sure both rulers are tribal
– AI characters will no longer be able to join GHWs against their liege
– ALL vassals will now get new shiny buildings if you adopt feudalism
– Allied provinces have the same supply limit rules as your own
– Allies can no longer be considered hostile due to raid mechanics
– Armies that should get wiped are now properly so after combat
– As a host you will now be told if someone fails to seduce a guest
– Characters are no longer angry at their new friends
– Characters can no longer invite the bishops of foreign realms to give up all of their temporal power and holdings in order to join them as a lowly courtier instead
– Charlemagne is now lustful – the dude sure got around
– Claimant factions are now more cautious about sending demands when the claimant is in prison
– Cleaned up building requirement tooltip for Universities
– Cleaned up effects and loc in rivalry event
– Cleaned up how concubines/consorts are shown in the arrange marriage interaction
– Cleaned up Roman restoration decision
– Cleaned up tooltip for blocked Modify Vassal Contract interaction
– Clear the alerts when entering the observer mode, so they don't persist when selecting another character later
– Compassionate character are now told that blackmailing people is stressful
– Control-clicking titles in the Grant Title Window will no longer select invalid titles and lock up the rest of the titles
– Councilors will now wear armor when leading armies
– Counties can only join claimant factions for titles in their de jure hierarchy, and are less likely to join factions for foreign claimants
– Discovering a Non-Believer secret now gives a strong hook on clergy
– Duchy buildings and similar that give fort level now only give it to holdings that have fort level to begin with; no more having to siege down temples and such
– Eastern Christian denominations now wear more appropriate clerical garb
– Elective titles with male/female only law will now properly exclude the other sex
– Electors now correctly evaluate how scared they are of their liege's Dread when casting votes, rather than how scared their own vassals are of them
– Establish Bactrian Supremacy decision will no longer display for invalid government forms
– Excommunicated characters can no longer become Pope, Court Chaplains, or inherit the role of being Spiritual Heads
– Executing an independent ruler will no longer give them an opinion penalty towards you since, you know, they'll be dead.
– Factions will no longer count on the support of their liege when deciding if they should send an ultimatum or not
– Fix an issue on Linux that could cause stutters every few seconds by disabling gamepad polling. Gamepad polling for debug purposes can now be enabled by passing in the command line flag "-handle_controller_input"
– Fixed "years of fertility" not actually making women fertile for longer
– Fixed a bug that caused Irish characters to be able to Revoke False Conversion when starting a game with the tutorial enabled
– Fixed a bug that caused rulers to pay substantially less gold than they should for the ransom of a prisoner whose captor has the 'Golden Obligations' perk
– Fixed a child's favorite toy crashing the entire game
– Fixed a crash when loading a save game that included pet whose name contained a space
– Fixed a few instances of the player getting friend/rival relations set without them knowing of it
– Fixed a number of cases where the domain or vassal limit could fail to update, leaving you for example with a domain limit of 1 instead of 5 until something caused it to recalculate. Fixes old saves too
– Fixed a rare crash that could happen when wars become invalidated
– Fixed a rare crash caused by very specific timing of game updates
– Fixed being able to Offer To Join War for some unintended wars, causing invalidation of other wars
– Fixed broken scope in Accuse of Heresy Decision event
– Fixed broken tooltip in hunt event
– Fixed Clan Invasion wars sometimes invalidation when they shouldn't
– Fixed confused toast message when a Claim Throne scheme succeeds
– Fixed Designated Heirs completely breaking Seniority succession. Now it makes your Designated Heir first in line as you would expect
– Fixed electors sometimes believing that a lower-tier candidate would 'rule from abroad'
– Fixed holdings not going out of the domain limit grace limit when leased out
– Fixed holy orders being unable to hold cities
– Fixed Holy Orders not expanding their diplomatic range based on their leased titles. This could lead to them being out of range of the person they're leasing from
– Fixed incorrect text coloring for some Holy Order troops
– Fixed invalid sieges in some cases continuing to completion
– Fixed it being possible in some cases to marry someone you're already married to
– Fixed it being possible to siege holdings that you're hostile to (due to a liege war or conflicting war). Now you can only siege hostile *occupations* or for wars you're actually personally involved in
– Fixed it in rare cases being possible for one or more units to be left out of a combat due to both sides arriving at the exact same time
– Fixed it in some cases being impossible to retake an occupied holding due to it no longer having a fort. Now when a fort goes away we ensure that the holding gets occupied by the county controller. This fixes the issue in old saves as well
– Fixed it in some cases being impossible to siege vassals of your war enemy due to your war enemy being the vassal of someone you're allied with in another war
– Fixed it in some cases being possible to end up with Head of Faith Law despite not even being the head of faith. This would cause you to game over as you end up with no heirs
– Fixed not being able to disinherit your own children, grandchildren and great-grandchildren if they weren't at court
– Fixed old saves where someone's the parent of someone who no longer exists (due to incorrectly having been pruned from the game) crashing on load
– Fixed several issues with the description of the suspected bastardy Secret in Intrigue view
– Fixed so that holding tooltips show holding type concept instead of just name
– Fixed some crashes that could happen while loading saves or viewing the save list
– Fixed some traits not being assigned to a category
– Fixed special buildings sometimes appearing in regular building slots when you convert from Tribal. This could even lead to duplicates of these special buildings
– Fixed the first level of Hunting Grounds not having any levies
– Fixed the forming of Austria event to not feature the HRE twice
– Fixed the game in rare cases completely erasing members of your family from existence after their death. Look, we all hated uncle Bob, but we can't just pretend he never existed
– Fixed the inverted liege culture for the Hungarian migration decision
– Fixed the rulers of cities sometimes ending up with Clan government rather than Republic government
– Fixed the trigger for showing an alternative text in an befriend scheme event
– Fixed the vassal limit not updating when vassals are transferred as a result of their liege title changing holder
– Fixed the vassal limit sometimes resetting to 1 for a single day
– Fixed three achievements that would unlock even when they weren't playing with the required character for the achievement, as long as they didn't reload the game
– Fixed Tribal Law in some cases not disappearing when you become Feudal
– Fixed typo in battle tutorial
– Fixed wars not always transferring when the war target becomes the vassal of someone else. This could lead to weirdness like a war targeting someone's vassal despite the attacker having the same liege as the defender's liege; would now transfer to the defender's liege instead
– Former Heads of Faith now keep their clothes on, presuming they held the HoF title at the time of their death
– Franconian culture now uses German names
– Friendly counsel now has a cap of how many stat bonuses the perk can give (5)
– Game rules and ironman mode are now reset when starting the game as a tutorial game.
– Golden Obligations no longer increases ransom prices
– Good things now happen to good chancellors
– Guardians will now properly return to where they came from if their ward finishes their education or dies
– Head of Faith will now wish you luck in your holy wars no matter what size they are
– Heads of Faith will no longer grant requests for claims on theocratic lessees
– Holy order succession now checks if the character is a member of your court correctly
– If you convert to feudalism ALL your vassals will now jump on the hype-train
– If you demand someones conversion multiple times they will now keep their anger to one opinion modifier
– If you try to make too many children your wards you'll now be told off in a strongly worded letter
– If you're trying to blackmail someone over something that, according to them, isn't shunned or criminal you will now be told that properly
– Intelligent women no longer confront their pregnant lesbian lover to ask if they are the father of that child. Stupid women however, still have a chance to ask that question.
– It is now criminal to refuse conversion even if the religions aren't the same
– Knights in an army should now also gain the Crusader trait (Warrior of the Faith)
– Made sure bully event has complete loc
– Made sure Liberty Wars aren't immediately followed by more factions
– Made sure spouse event saves agent scope properly
– Made sure the refund you get if a character refuses to take the vows is the same amount of piety you spent asking them
– Made sure the warnings displayed when asking someone to join a Holy Order are correct
– Make sure that holdings no longer have a count of 0 and instead have a minimum of 1
– Make sure that the save name overwrite dialog box shows up regardless of case sensitivity
– Make sure that tooltip delay timer option works correctly
– Make sure the call to war window in the observer mode doesn't require user input and doesn't pause the game
– Mercenaries and holy orders are now correctly counted when calculating max military strength
– Obfuscating a learning challenge outcome since the learning skill might be different than what's shown in the tooltip if they gain learning+1 before the learning challenge
– Offering Guardianship to an underage ruler will now pre-fill them as the ward
– Offering vassalization to neighboring realms will no longer sometimes claim that they are far from your realm
– Peasant Leaders now wear appropriately filthy clothing while they are leading a revolt, or are landless
– People are no longer scared of you if you fail to imprison someone
– People will no longer be less keen on marrying into your family if you have useless alliances
– Performing executions when you have the Human Sacrifice tenet will now have the victim's death reason say that they were sacrificed, rather than just executed.
– Physicians can now treat themselves, and they're also more likely to "mess up" your treatment if they're trying to murder you
– Playing as Daurama and embracing your son as your heir will now move him to your court
– Previously discovered Innovations are now carried over when a character takes the Form Portugal decision and becomes Portuguese
– Raiders should no longer appear in provinces outside of their range
– Removed attempted use of non-existent game concept from loc
– Removed outcome events for Convert Faith and Promote Culture council tasks since you also get notifications
– Removed the 3 day delay on executing the abduction scheme
– Removed unnecessary spacing in Hunt decision and cleaned up the loc file
– Removed unnecessary triggered event from imprisonment logic that was causing errors in the error log
– Removing the same dynasty requirement from elective succession close and extended family members.
– Resolved a logical mismatch that caused the game to simultaneously recommend and forbid revoking a title from allied vassals
– Robert I of France now correctly belongs to House Robertine instead of House Capet
– Ruler now gets notified when they receive an unpressed claim as a result of a foreign chancellor's blunder
– Scheme event now shows the name of the spy in toast instead of nothing (or the target's name in German)
– Someone else imprisoning people fairly will no longer make you relieved about not gaining tyranny yourself
– Spouses and lovers will only act as your wingman if they're ok with you bedding someone else
– Subtle Desire perk now correctly removes the penalty applied against seducing the spouse of someone of a higher rank
– The "Murderer at court" story cycle will now end if you send the courtier responsible away
– The 'Few Spouses' warning will now only appear if you're lacking spouses for your tier
– The AI will now dump all of their lovers that are far far away when they marry
– The Amnesty for False Conversions decision now gives correct tooltip about dread requirements
– The amount one gets from demanding payment is capped to 50 gold or based on how much ransom worth they have if less than 50 gold
– The cost for legitimizing a bastard in your dynasty is now collected in the right place
– The disembarked penalty is correctly applied and carried over when splitting an army or merging them
– The Earl of Desmond will now slip your net and avoid capture in combat during the tutorial
– The Greenhouse and Sicilian Parliament now gives tax as they should
– The Matrilineal Checkbox will now default to the correct state based on the character being married off when playing an equal faith
– The outliner will now be properly hidden when selecting a councillor task
– The realm you're in will no longer be described as "a faraway place" in pilgrimage event
– The retracting vassals interaction now gives tyranny if declined
– The University can now be founded in Fes, the Almohadi Holy Site was moved to the neighboring barony as to not cause conflicts
– The Vassalization and Subjugation CB's are now properly usable by non-independent players
– Trying to divorce your House head no longer confuses your House Head as much
– Uniting the West Slav Kingdoms as an Empire now drifts the kingdoms to your primary title
– Unjustified imprisonment now results in tyranny even if the imprisonment is declined
– Unlanded characters blocked from trying to raid
– Unlocked the "Inspire Opus Francigenum" decision for Frankish cultures as well
– Updated a bubonic event to not show the court physician twice
– Updated Jarl Haesteinn's age in the bookmarks to match the one in-game
– Updated personality and treason modifiers for characters accepting imprisonment
– Updated portrait position of vassal in a hunt event to be in the lower_right if they are not participating in the hunt but can receive a trophy gift
– Updated Slavia region borders. Added West Slavia and South Slavia as custom regions.
– Updated some event-backgrounds to be more appropriate
– Updated the Druze marriage doctrine from polygamous to monogamous
– Updated the Norman Yoke achievement so that it can be unlocked by descendants of William as well
– Visual traits like Blind or Disfigured now show up on children
– Wards and Guardians should now move in a way that makes sense, and properly go home if things doesn't work out
– When Asking a Spiritual HoF for Gold, they will now factor ongoing County-level and Kingdom-level Holy Wars into their considerations (instead of only Duchy-level Holy Wars)
– When you attempt to ransom yourself for whatever gold you have (but is unable to pay the full amount) the AI will now agree if you have at least half of the necessary gold, as long as the AI isn't too greedy and want all of it.
– When you embrace english culture all your vassals will now join in on the hug
– Whether you can imprison a vassal that refuses conversion or not is now made clearer in the interaction
– While considering whether to become your vassal or not characters will now consider their distance to you, not your liege
– Yemeni now uses East African ethnicity
– Your bastards will no longer sneak out of your court
– You can no longer convince the Grandmaster of a Holy Order to convert
– You can no longer declare war when you're behind bars
– You can no longer mistake your infant child for a serial killer
– You can no longer promise a Holy Order some land and then NOT give it after they give you cash for it
– You can no longer see two versions of your bored daughter sitting under a pavilion
– You can no longer take your daughter as concubine, unless your faith is cool with it of course
– You can now denounce and disinherit dynasty members that are not of your faith
– You can now hire a physician even if you have the black death
– You can now legitimize bastards of your house as the dynasty head
– You can now name children born in your court that are of your dynasty
– You can now try to convert people to witchcraft even if they're not of your "faith"
– You cannot confide in friends you do not have
– You no longer have to have negative learning to condemn your vassal's sins
– You now have to actively scheme to convert someone to witchcraft to discover that they're already a witch
– You now make sure that you CAN spy on your spouse before you do
– You will no longer be able to randomly lose a level of devotion if you're a religious head
– You will no longer be advised to Grant Titles to dead characters
– You will no longer be told about your bishop breaking their betrothal
– You will no longer be urged to imprison a vassal's random courtier
– You will no longer call people "vile" as a friendly greeting
– You will no longer refer to yourself as your wife's ex-husband if you marry her when she's your concubine
– You will no longer revert to confederate partition succession if you have primogeniture when you reform the Roman Empire
– You will no longer switch to the Reichskrone if Byzantium is your main title
– You will no longer think of your angry spouse as your vassal
– You will now be told clearly that you will gain no tyranny from executing a starving man
– You will now be told if a secret you're using for blackmail is exposed
– You will now be told in very clear words what will happen if you try to imprison the Pope
– You will now get more feedback and faster results when trying to gain/lose weight
– You will now only get an op. boost of Order Members and Crusaders if you're of the same faith
– You're no longer advised to increase control in a county your marshal is already working on
– Your court physician will now actually get some gold for taking up the knife
– Your friend will no longer support your scheme to claim their throne
– Your gender succession law no longer gets reset when converting from one gender-equal faith to a different gender-equal faith
– Your once upon a time bastard child will no longer be a bastard if they convert to your faith that doesn't believe in them
– Your overly talkative agent's arms will no longer clip through their clothes
– Your portrait will now only show once even if you ransom yourself from prison
– Your soulmate will no longer be peeved about you sleeping around if you have the polyamory tenet
– Your spymaster will no longer fabricate a secret about themselves
– Your vassals will no longer be less likely to accept a marriage because you have too many alliances already

Title: Re: Crusader Kings III
Post by: The Brain on November 24, 2020, 02:49:15 PM
Argent? Will this resoooolve the problem?
Title: Re: Crusader Kings III
Post by: Josephus on November 24, 2020, 05:18:04 PM
Quote from: The Brain on November 24, 2020, 02:49:15 PM
Argent? Will this resoooolve the problem?

Just Hold Your Head Up

(Probably an old man joke)
Title: Re: Crusader Kings III
Post by: Caliga on December 09, 2020, 09:22:25 AM
Been playing a really fun game as Toulouse (earlier start date).  Early on I declared independence from France, there was an early Crusade and I put my son on the throne of Jerusalem, which only lasted about a decade till the Caliphate retook it... oh well.

Then somehow my other son inherited the throne of Navarra (maybe because I banged the Queen of Navarra and he was her son too), and I almost immediately died and so was King of Navarra and Duke of Toulouse, but lost the crown to a vassal, so now I'm Toulouse, a vassal of Navarra and quickly gobbling up the other vassals in Navarra as well as eroding the Kingdom of Aquitaine down.  :)
Title: Re: Crusader Kings III
Post by: garbon on December 14, 2020, 04:56:07 AM
There is now a thread on paradox about the anglocentrism of the CK3 start dates.
Title: Re: Crusader Kings III
Post by: Maladict on December 14, 2020, 07:46:07 AM
Quote from: garbon on December 14, 2020, 04:56:07 AM
There is now a thread on paradox about the anglocentrism of the CK3 start dates.

I don't know what those start dates are, but it doesn't get much more anglocentric than 1066.

Title: Re: Crusader Kings III
Post by: Sheilbh on December 14, 2020, 07:58:22 AM
Quote from: garbon on December 14, 2020, 04:56:07 AM
There is now a thread on paradox about the anglocentrism of the CK3 start dates.
They are. But I think this runs into the issue that in the early Medieval period dates that are Anglo-centric are also relatively Scandi-centric, no?

But yeah I love noodling round East Europe and the dates are not ideal for that.
Title: Re: Crusader Kings III
Post by: The Brain on December 14, 2020, 08:54:44 AM
Just fast forward to the date you want. A large part of the problem is a generation that has grown up without audio and video tapes.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on December 14, 2020, 01:49:26 PM
Quote from: Sheilbh on December 14, 2020, 07:58:22 AM
Quote from: garbon on December 14, 2020, 04:56:07 AM
There is now a thread on paradox about the anglocentrism of the CK3 start dates.
They are. But I think this runs into the issue that in the early Medieval period dates that are Anglo-centric are also relatively Scandi-centric, no?

Just so, and 1066 was hardly a fine time to be "anglo"
Title: Re: Crusader Kings III
Post by: Valmy on December 14, 2020, 03:18:37 PM
1453 wasn't a great time to be Anglo either.

The dates are celebrating times the French beat down the rosbif.
Title: Re: Crusader Kings III
Post by: jimmy olsen on December 28, 2020, 09:05:33 PM
Finally had time to play this after a couple of months. Picked my game up back as Kingdom of Romanga. Noticed that the Byzantine Empire had exploded and never put itself back together, so I investigated that. Looks like a Coptic Nubian inherited the throne.

But why wouldn't the dukes just civil war/assassinate until the an Orthodox Greek is back on top? How does the whole thing fall a part and almost every dukedom go there separate way?

This was especially annoying to me because I discovered upon my heir inheriting that she had converted to Orthodoxy, which I just rolled with of course and now we have only one holy site (Antioch).

Also, I enacted High partition. While I do keep about half of the counties, which is appreciated, it will still split up the two kingdoms (Romanga & Africa). <_<
Title: Re: Crusader Kings III
Post by: jimmy olsen on December 29, 2020, 07:11:48 AM
Got primogeniture just in time. My guy is getting up there in age.

(https://i.imgur.com/ZAbei1b.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on December 30, 2020, 10:04:32 PM
(https://i.imgur.com/97URqQ8.jpg)
(https://i.imgur.com/SBkqhum.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 02, 2021, 10:34:15 AM
The medieval utopia of the Romanga Empire grows ever more prosperous.  The Renaissance has begun in 1294.

(https://i.imgur.com/Uki2mKv.jpg)
(https://i.imgur.com/2kQVNbG.jpg)
Title: Re: Crusader Kings III
Post by: Maladict on January 02, 2021, 10:52:56 AM
Quote from: jimmy olsen on January 02, 2021, 10:34:15 AM
The Renaissance has begun in 1294.

It started with misspelling their name?  :P
Title: Re: Crusader Kings III
Post by: Richard Hakluyt on January 02, 2021, 01:20:23 PM
Romanga has to be a genre of Japanese comic books  :cool:
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 02, 2021, 07:32:30 PM
Ah, shit. Since the Kingdom of Romagna was my primary title the whole game I changed the name of the Empire to match and transposed the n and g. I'll change it when I load up today.
Title: Re: Crusader Kings III
Post by: celedhring on January 03, 2021, 03:15:51 AM
Quote from: Richard Hakluyt on January 02, 2021, 01:20:23 PM
Romanga has to be a genre of Japanese comic books  :cool:

Scantily-clad schoolgirls in 13th century Italy?
Title: Re: Crusader Kings III
Post by: Josquius on January 03, 2021, 06:19:00 AM
Interesting to see byzantium holding constantinople but otherwise diminished. Not played ck3 yet but never seen that in other games.
Title: Re: Crusader Kings III
Post by: Josephus on January 03, 2021, 07:27:40 AM
Quote from: celedhring on January 03, 2021, 03:15:51 AM
Quote from: Richard Hakluyt on January 02, 2021, 01:20:23 PM
Romanga has to be a genre of Japanese comic books  :cool:

Scantily-clad schoolgirls in 13th century Italy?

Interesting cosplay theme.
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 03, 2021, 07:51:32 AM
Quote from: Tyr on January 03, 2021, 06:19:00 AM
Interesting to see byzantium holding constantinople but otherwise diminished. Not played ck3 yet but never seen that in other games.
Coptic King of Nubia inherited and the empire blew up.
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 03, 2021, 08:15:11 AM
Researched all techs by 1301. That might need to be adjusted
Title: Re: Crusader Kings III
Post by: The Brain on January 03, 2021, 08:43:23 AM
Quote from: jimmy olsen on January 03, 2021, 08:15:11 AM
Researched all techs by 1301. That might need to be adjusted

Venerable Jorge feels that no further knowledge is necessary.
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 03, 2021, 10:01:24 PM
Techs complete
(https://i.imgur.com/lRBnT62.jpg)

I quickly took a county from Aquitaine and created the kingdom of Burgundy and gave it my 2nd son.
(https://i.imgur.com/F34U5Cx.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 04, 2021, 03:24:35 AM
Had to attack my Kretan allies because one of my Duke's was going to inherit it and gain independence. Pressed that Duke's claim and crowned him early.

(https://i.imgur.com/w8A3jHN.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 06, 2021, 08:15:48 AM
Doing well. That Persian dynasty is the only one with bigger prestige than mine. Syria is ruled by one of my branch houses.

(https://i.imgur.com/FzkvXv5.jpg)
Title: Re: Crusader Kings III
Post by: Tamas on January 06, 2021, 08:29:54 AM
It is quite frustrating that they have carried over from CK2 the fact that being an Empire makes you MORE stable as opposed to less.

It is made here even worse. Vassals when of an Empire (or any strong state, really) will be conquering weaker foes around them. However, the will never be a target of any counter-attacks by their neighbours because declaring war on them would mean declaring war on the Empire itself. But the vassal declaring war does not draw to the Empire in of course so there are no ramifications on that level. In several games I managed to actually ignore for a while just how much my realm was growing without me doing a bloody thing.

This might be historical but in effect results in some absurd snowballing which even if you ignore the ahistorical nature of it, just makes the gameworld boring.

Also, the internal challenge just seems easier even than vanilla CK2, and not even close to CK2 HIP.
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 07, 2021, 04:51:56 AM
I just can't catch up to this Persian dynasty

(https://i.imgur.com/s1iyrnn.jpg)
(https://i.imgur.com/TES7J1Y.jpg)
(https://i.imgur.com/HvUevGY.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 16, 2021, 07:30:39 AM
Nearing the end of this game

(https://i.imgur.com/CXsoElA.jpg)
(https://i.imgur.com/ewMPxkA.jpg)
(https://i.imgur.com/hcQBdqS.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 23, 2021, 09:22:43 PM
Just 14 years left
(https://i.imgur.com/nKKAruY.jpg)
(https://i.imgur.com/He03UOf.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 25, 2021, 08:44:27 PM
I finished the game!  :)

(https://i.imgur.com/sdh660b.jpg)
(https://i.imgur.com/tYwWYa7.jpg)
(https://i.imgur.com/XoAiq6j.jpg)
Title: Re: Crusader Kings III
Post by: crazy canuck on January 25, 2021, 09:09:51 PM
Bravo  :cheers:
Title: Re: Crusader Kings III
Post by: Caliga on January 25, 2021, 10:16:00 PM
Emperor Limoncello  :sleep:
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 28, 2021, 09:30:06 PM
Started a new game as the independent Armenian Duke on the Black Sea between the Byzantine's and the Abbassids in the 867 start.

Did the sensible thing and swore to Constantinople and started attacking smaller neighbors. Like two years in the Abbasids caved to an independence demand and among the states let go was the Kingdom of Armenia which is ruled by my dynasty. Kind of annoying. Well, I've gobbled up enough of Georgia to crown myself king. I just have to save up enough money.
Title: Re: Crusader Kings III
Post by: Caliga on January 28, 2021, 09:59:02 PM
Ok Spellus.
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 28, 2021, 10:32:34 PM
Quote from: Caliga on January 28, 2021, 09:59:02 PM
Ok Spellus.
My goal is to eventually take over the empire and convert them to the Apostolic church and convert them all culturally to Armenians.
Title: Re: Crusader Kings III
Post by: Caliga on January 29, 2021, 12:29:05 PM
...and then force them to all read Kierkegaard, dress in hipster fashion, and spell incorrectly? :)
Title: Re: Crusader Kings III
Post by: The Minsky Moment on January 29, 2021, 01:13:27 PM
Watch as he converts them all to Arminianism and ends up with a bunch of Dutch Reformed Byzantines.
Title: Re: Crusader Kings III
Post by: Barrister on January 29, 2021, 01:31:45 PM
Quote from: The Minsky Moment on January 29, 2021, 01:13:27 PM
Watch as he converts them all to Arminianism and ends up with a bunch of Dutch Reformed Byzantines.

I tried to do that in EU2 once - there were events that have the Byzantines the option of healing the Schism and going catholic, with the later intent of going Reformed.

I don't think I was able to pull it off though - the problem of my state religion being different from my population was too much when combined with the Turks. :(
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 30, 2021, 12:16:00 AM
Quote from: Barrister on January 29, 2021, 01:31:45 PM
Quote from: The Minsky Moment on January 29, 2021, 01:13:27 PM
Watch as he converts them all to Arminianism and ends up with a bunch of Dutch Reformed Byzantines.

I tried to do that in EU2 once - there were events that have the Byzantines the option of healing the Schism and going catholic, with the later intent of going Reformed.

I don't think I was able to pull it off though - the problem of my state religion being different from my population was too much when combined with the Turks. :(
If you'd gotten big enough to heal the schism, surely the Turks shouldn't have been an issue.  You would have had to conquer Syria, the Levant, Egypt and Italy.
Title: Re: Crusader Kings III
Post by: Barrister on January 30, 2021, 12:28:42 AM
Quote from: jimmy olsen on January 30, 2021, 12:16:00 AM
Quote from: Barrister on January 29, 2021, 01:31:45 PM
Quote from: The Minsky Moment on January 29, 2021, 01:13:27 PM
Watch as he converts them all to Arminianism and ends up with a bunch of Dutch Reformed Byzantines.

I tried to do that in EU2 once - there were events that have the Byzantines the option of healing the Schism and going catholic, with the later intent of going Reformed.

I don't think I was able to pull it off though - the problem of my state religion being different from my population was too much when combined with the Turks. :(
If you'd gotten big enough to heal the schism, surely the Turks shouldn't have been an issue.  You would have had to conquer Syria, the Levant, Egypt and Italy.

Nah - this was something different.  Maybe it was a mod, but I don't think so.  It wasn't "healing the schism", but rather submitting to Rome.  It converted your state religion to catholic, while all your provinces remained orthodox.  Remember this was EU2.
Title: Re: Crusader Kings III
Post by: garbon on January 30, 2021, 03:03:21 AM
There was this: The Council of Florence and the Union of the Churches
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 30, 2021, 08:08:19 PM
I managed to found Georgia, so things were going well.

(https://i.imgur.com/psVvm7n.jpg)

Then things were going great. The Emperor pressed my claim for the heart of Armenia and easily won. I then usurped that Kingdom and the two were split between my two oldest sons when I died, but that's okay. More renown for me.

(https://i.imgur.com/2A8hZVi.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 03, 2021, 03:12:32 AM
My brother was my friend and supported me a lot, but he recently gave into the Emperor's demands to convert to Orthodoxy, so I've had to declared war on him in order to claim the throne of Armenia and set things right.  :cry:
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 04, 2021, 07:47:25 AM
I'm king of Georgia and Armenia. I can't declare a holy war on a neighboring independent 2 county Muslim state. Why?

I am Armenian Apostolic.
I am a vassal of the Byzantine Emperor. The Emperor is an Orthodox Christian. Crown authority is level 2.
Title: Re: Crusader Kings III
Post by: garbon on February 04, 2021, 07:51:15 AM
Quote from: jimmy olsen on February 04, 2021, 07:47:25 AM
I'm king of Georgia and Armenia. I can't declare a holy war on a neighboring independent 2 county Muslim state. Why?

I am Armenian Apostolic.
I am a vassal of the Byzantine Emperor. The Emperor is an Orthodox Christian. Crown authority is level 2.

https://ck3.paradoxwikis.com/Casus_belli

QuoteVassals may only declare holy wars if they are of the same faith as their liege.
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 04, 2021, 09:34:18 PM
Quote from: garbon on February 04, 2021, 07:51:15 AM
Quote from: jimmy olsen on February 04, 2021, 07:47:25 AM
I'm king of Georgia and Armenia. I can't declare a holy war on a neighboring independent 2 county Muslim state. Why?

I am Armenian Apostolic.
I am a vassal of the Byzantine Emperor. The Emperor is an Orthodox Christian. Crown authority is level 2.
https://ck3.paradoxwikis.com/Casus_belli

QuoteVassals may only declare holy wars if they are of the same faith as their liege.
Thought it might be something like that.
Title: Re: Crusader Kings III
Post by: garbon on February 16, 2021, 12:46:17 PM
CK3 dev diary went up this morning that explained how many people were on the team. It has garnered 70 respectfully disagree reactions.
Title: Re: Crusader Kings III
Post by: Syt on February 16, 2021, 01:34:33 PM
Quote from: garbon on February 16, 2021, 12:46:17 PM
CK3 dev diary went up this morning that explained how many people were on the team. It has garnered 70 respectfully disagree reactions.

People need to chill out.
Title: Re: Crusader Kings III
Post by: Tamas on February 16, 2021, 02:07:43 PM
I think it mostly has to be about the letdown of the first update in quite a while.
Title: Re: Crusader Kings III
Post by: Caliga on February 16, 2021, 05:24:28 PM
Yeah, I will say I'm surprised that there has been so little news re: updates or upcoming DLC for this game lately. :hmm:
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 17, 2021, 06:19:24 AM
Think I'm doing okay.

(https://i.imgur.com/W3nA64A.jpg)
(https://i.imgur.com/ZQkY1O9.jpg)
(https://i.imgur.com/5nX7Og3.jpg)
Title: Re: Crusader Kings III
Post by: Josephus on February 17, 2021, 07:52:09 AM
Quote from: garbon on February 16, 2021, 12:46:17 PM
CK3 dev diary went up this morning that explained how many people were on the team. It has garnered 70 respectfully disagree reactions.

They tell their followers that there will be a new Dev Diary in mid February; and then stall with a release of what amounts to production credits. Nobody really cares. On the Facebook CK page that turned into a "she's hot, she's not" thread pretty quickly :huh:
Title: Re: Crusader Kings III
Post by: garbon on February 17, 2021, 07:53:58 AM
Looks like it got bad enough that they had to lock the thread.

I can understand being annoyed but not sure what angry posters were trying to accomplish.
Title: Re: Crusader Kings III
Post by: Syt on February 17, 2021, 08:08:44 AM
The game has been out for less than half a year, I think it's a bit silly to get impatient given Paradox's track record on adding content. Besides, if they had announced DLC at launch or within the first few months people would have shouted that it's a rip off and the stuff should have been in the main game.

I like team introductions, I feel it makes the game more personal.
Title: Re: Crusader Kings III
Post by: Josephus on February 17, 2021, 09:21:58 AM
Quote from: Syt on February 17, 2021, 08:08:44 AM
The game has been out for less than half a year, I think it's a bit silly to get impatient given Paradox's track record on adding content. Besides, if they had announced DLC at launch or within the first few months people would have shouted that it's a rip off and the stuff should have been in the main game.

I think though this is the problem P'dox will continue to have now with sequels upon release. CKIII does seem very bare boned compared to CKII + all DLCs.  Frankkly CKII+ DLCs is more fun to play than CKIII is right now. So people who want to play it, just want a little bit more.

If they ever release a EUV (i doubt they will), but if they do, the same thing's going to happen. There's no way that upon release EUV will have features that took eight years to make, and players will feel it to be rather empty.

I also think that Pdox followers have gotten spoiled with regular diary updates, and I think the bigger issue is not the lack of a DLC, but the lack of info on one. EU, for instance, pretty much starts a new Dev Diary weeks after last DLC is issued.

I also think that Pdox has moved offices (they have one in Spain now, and I think Johan is ensconced there) hired new staff etc, so it makes sense that they're behind a bit on this,
Title: Re: Crusader Kings III
Post by: garbon on February 17, 2021, 09:32:06 AM
Quote from: Josephus on February 17, 2021, 09:21:58 AM
Quote from: Syt on February 17, 2021, 08:08:44 AM
The game has been out for less than half a year, I think it's a bit silly to get impatient given Paradox's track record on adding content. Besides, if they had announced DLC at launch or within the first few months people would have shouted that it's a rip off and the stuff should have been in the main game.

I think though this is the problem P'dox will continue to have now with sequels upon release. CKIII does seem very bare boned compared to CKII + all DLCs.  Frankkly CKII+ DLCs is more fun to play than CKIII is right now. So people who want to play it, just want a little bit more.

If they ever release a EUV (i doubt they will), but if they do, the same thing's going to happen. There's no way that upon release EUV will have features that took eight years to make, and players will feel it to be rather empty.

I also think that Pdox followers have gotten spoiled with regular diary updates, and I think the bigger issue is not the lack of a DLC, but the lack of info on one. EU, for instance, pretty much starts a new Dev Diary weeks after last DLC is issued.

I also think that Pdox has moved offices (they have one in Spain now, and I think Johan is ensconced there) hired new staff etc, so it makes sense that they're behind a bit on this,

Yeah, I specifically haven't bought CK3 as it feels like the EA The Sims model. Why by the next generation until it is full of DLCs that get you back the features you had in the previous generation?
Title: Re: Crusader Kings III
Post by: Syt on February 17, 2021, 10:38:32 AM
What DLC features are missing for you guys?
Title: Re: Crusader Kings III
Post by: Sheilbh on February 17, 2021, 10:45:02 AM
Yeah I think it's a good base to be honest - I quite like this game :mellow:
Title: Re: Crusader Kings III
Post by: Tamas on February 17, 2021, 11:17:24 AM
Not all of this are strictly DLC material, but still:

- The number of possible events is actually quite low if you are spending any kind of serious times with the game.
   Also I am not big on incest which accounted for half of these happenings with 1.0, but as I understand they have dialed this down since

- Special Byzantine mechanics would be nice

- Some actual internal challenge, especially ones not stemming from incest, would be neat. Overall the game has the means to be more challenging than CK2 due to better design but refuses to be so
Title: Re: Crusader Kings III
Post by: Habbaku on February 17, 2021, 11:24:27 AM
I want deeper peacetime mechanics, mainly. A bigger reason to play around with feudal contract rights would be nice as well.

Ditto all of Tamas' concerns, especially more Byzantine stuff, though the incest bit has been handled.
Title: Re: Crusader Kings III
Post by: Josephus on February 17, 2021, 11:56:28 AM
Quote from: Syt on February 17, 2021, 10:38:32 AM
What DLC features are missing for you guys?

Sunset Invasion  :lmfao:
Title: Re: Crusader Kings III
Post by: The Brain on February 17, 2021, 12:04:19 PM
Are there good porn mods for the game?
Title: Re: Crusader Kings III
Post by: Caliga on February 17, 2021, 12:05:09 PM
There's one where you can undress everyone. :sleep:
Title: Re: Crusader Kings III
Post by: The Brain on February 17, 2021, 12:07:41 PM
Quote from: Caliga on February 17, 2021, 12:05:09 PM
There's one where you can undress everyone. :sleep:

But do you want to?
Title: Re: Crusader Kings III
Post by: Syt on February 17, 2021, 12:35:38 PM
Quote from: Josephus on February 17, 2021, 11:56:28 AM
Quote from: Syt on February 17, 2021, 10:38:32 AM
What DLC features are missing for you guys?

Sunset Invasion  :lmfao:

I think there's a mod for that. :)
Title: Re: Crusader Kings III
Post by: Caliga on February 17, 2021, 12:37:05 PM
Quote from: The Brain on February 17, 2021, 12:07:41 PM
But do you want to?
Does a bear shit in the woods?
Title: Re: Crusader Kings III
Post by: Razgovory on February 17, 2021, 12:52:41 PM
Quote from: Syt on February 16, 2021, 01:34:33 PM
Quote from: garbon on February 16, 2021, 12:46:17 PM
CK3 dev diary went up this morning that explained how many people were on the team. It has garnered 70 respectfully disagree reactions.

People need to chill out.

I hate fandom.  I've been playing a lot of moded games lately, it annoys the shit out of me how entitled some people are.  A new patch is released and breaks the mod and suddenly there is a thousand comments of "Update plz".  I mean this is just some guy's hobby, they aren't getting paid for this.
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 18, 2021, 02:44:44 AM
They need to bring back the council stuff to make that more of a challenge to manage. Bring back laws too so they have something to vote on.
Title: Re: Crusader Kings III
Post by: garbon on February 18, 2021, 02:57:57 PM
CK2 is now available via subscription...
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 19, 2021, 07:16:11 PM
Doing well, but having a hard time getting a claim on the imperial throne. <_<

(https://i.imgur.com/wI2r1Xu.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 22, 2021, 09:03:45 PM
Used the Steward track to fabricate a claim on the empire and won the civil war that followed. Had a ton of kids who weren't betrothed so I immediately betrothed them to the sons/daughters of all my new powerful vassals. So, it's looking pretty stable so far.
Title: Re: Crusader Kings III
Post by: garbon on February 23, 2021, 02:41:33 PM
Odd how excited people got about winter effects beings added.
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 26, 2021, 11:13:04 PM
I'm annoyed that being Apostolic disables the Hagia Sofia. <_<

Shouldn't I at least have the chance to remodel it like the Ottomans did?
Title: Re: Crusader Kings III
Post by: jimmy olsen on March 01, 2021, 06:32:57 AM
Doing well

(https://i.imgur.com/hi8A01V.jpg)
(https://i.imgur.com/HBGOlfa.jpg)
(https://i.imgur.com/4jq3fhh.jpg)
Title: Re: Crusader Kings III
Post by: Josephus on March 02, 2021, 09:26:47 AM
New dev diary. Poetry.

We now have snow and poetry for 1.3

Title: Re: Crusader Kings III
Post by: garbon on March 02, 2021, 10:28:21 AM
Looks like this game will be real cheap when I finally get around to buying it. :lol:
Title: Re: Crusader Kings III
Post by: garbon on March 09, 2021, 08:56:26 AM
Dueling
Title: Re: Crusader Kings III
Post by: Tamas on March 09, 2021, 09:01:51 AM
 :boring:
Title: Re: Crusader Kings III
Post by: Habbaku on March 09, 2021, 09:10:22 AM
Can't wait for the Wardrobe and Jewelry expansion-sized DLC.
Title: Re: Crusader Kings III
Post by: FunkMonk on March 09, 2021, 12:19:28 PM
Time to create a dynasty. The Markle dynasty shall rule all of Britain, by God's will.
Title: Re: Crusader Kings III
Post by: Tamas on March 14, 2021, 05:02:51 AM
First DLC: Vikings  :zzz
Title: Re: Crusader Kings III
Post by: Josephus on March 14, 2021, 11:22:55 AM
Quote from: Tamas on March 14, 2021, 05:02:51 AM
First DLC: Vikings  :zzz

Flavour pack :contract:
Title: Re: Crusader Kings III
Post by: jimmy olsen on April 06, 2021, 10:05:47 AM
Anyone play the mod - The Fallen Eagle: The Dawn of the Dark Ages?

Starts in 395
Title: Re: Crusader Kings III
Post by: Tamas on April 06, 2021, 10:13:29 AM
Quote from: jimmy olsen on April 06, 2021, 10:05:47 AM
Anyone play the mod - The Fallen Eagle: The Dawn of the Dark Ages?

Starts in 395

Isn't that the placeholder of the WtWSMS mod from CK2? If yes, it's nowhere near ready.
Title: Re: Crusader Kings III
Post by: garbon on April 06, 2021, 11:01:23 AM
Quote from: Tamas on April 06, 2021, 10:13:29 AM
Quote from: jimmy olsen on April 06, 2021, 10:05:47 AM
Anyone play the mod - The Fallen Eagle: The Dawn of the Dark Ages?

Starts in 395

Isn't that the placeholder of the WtWSMS mod from CK2? If yes, it's nowhere near ready.

I don't think so. That teams moves slowly/deliberately and their placeholder thread still has same name.
Title: Re: Crusader Kings III
Post by: Tamas on April 06, 2021, 11:29:09 AM
True, I checked, it is different. I subbed Fallen Eagle thinking it was the same. :D 
Title: Re: Crusader Kings III
Post by: garbon on April 15, 2021, 07:47:46 AM
I wonder if paradox regrets adding sexuality in ck3.
Title: Re: Crusader Kings III
Post by: jimmy olsen on April 16, 2021, 07:47:16 AM
Quote from: garbon on April 15, 2021, 07:47:46 AM
I wonder if paradox regrets adding sexuality in ck3.
They had it in Ck2
Title: Re: Crusader Kings III
Post by: Tamas on April 16, 2021, 08:03:46 AM
Plus leaving it out would have been quite the scandal.
Title: Re: Crusader Kings III
Post by: garbon on April 16, 2021, 08:28:26 AM
There was just that gay trait that showed up sometimes as compared to everyone being assigned to being straight, gay or asexual.
Title: Re: Crusader Kings III
Post by: garbon on April 16, 2021, 08:29:11 AM
Quote from: Tamas on April 16, 2021, 08:03:46 AM
Plus leaving it out would have been quite the scandal.

Unlike the scandal they currently find themselves with given that oh turns out projecting modern sexuality labels back into the past was just a surface level thing they had added.
Title: Re: Crusader Kings III
Post by: Tamas on April 16, 2021, 08:41:06 AM
Quote from: garbon on April 16, 2021, 08:29:11 AM
Quote from: Tamas on April 16, 2021, 08:03:46 AM
Plus leaving it out would have been quite the scandal.

Unlike the scandal they currently find themselves with given that oh turns out projecting modern sexuality labels back into the past was just a surface level thing they had added.

I have missed whatever actual scandal has been around this. But I recon if they only featured straight characters that could only have been worse.

And since there is no gameplay reason (even from a historical point of view) to include all colours of the current identity rainbow individually, somebody was bound to complain.
Title: Re: Crusader Kings III
Post by: garbon on April 16, 2021, 08:46:57 AM
The complaint that made it into all the gaming sites was about how neither gay marriage nor gay consorts were permitted.
Title: Re: Crusader Kings III
Post by: Tamas on April 16, 2021, 10:54:41 AM
Quote from: garbon on April 16, 2021, 08:46:57 AM
The complaint that made it into all the gaming sites was about how neither gay marriage nor gay consorts were permitted.

:huh: I mean, I don't remember if a gay character can have a same-sex lover but I assume so. What else can they ask for?

It's one of those things where it is the "progressives" requesting to white-wash history.
Title: Re: Crusader Kings III
Post by: The Brain on April 16, 2021, 11:03:28 AM
Quote from: garbon on April 16, 2021, 08:46:57 AM
The complaint that made it into all the gaming sites was about how neither gay marriage nor gay consorts were permitted.

:hmm:
Title: Re: Crusader Kings III
Post by: Solmyr on April 16, 2021, 11:19:47 AM
Quote from: Tamas on April 16, 2021, 10:54:41 AM
Quote from: garbon on April 16, 2021, 08:46:57 AM
The complaint that made it into all the gaming sites was about how neither gay marriage nor gay consorts were permitted.

:huh: I mean, I don't remember if a gay character can have a same-sex lover but I assume so. What else can they ask for?

It's one of those things where it is the "progressives" requesting to white-wash history.

Because having your horse as Pope or summoning the actual Devil is fine, but having gay marriage would be UNREALISTIC! :P
Title: Re: Crusader Kings III
Post by: Sheilbh on April 16, 2021, 11:30:58 AM
Quote from: Tamas on April 16, 2021, 10:54:41 AM
Quote from: garbon on April 16, 2021, 08:46:57 AM
The complaint that made it into all the gaming sites was about how neither gay marriage nor gay consorts were permitted.

:huh: I mean, I don't remember if a gay character can have a same-sex lover but I assume so. What else can they ask for?

It's one of those things where it is the "progressives" requesting to white-wash history.
To flip it round I think including sexual identity is more problematic than some form of gay consort because it's not quite right (although it might be a helpful tool) to throw homosexuality back through history when it didn't really exist.

On the other hand I can think of loads of examples of rumours around a same sex "favourite" in Medieval times that everyone in court noticed and that affected the politics of countries.
Title: Re: Crusader Kings III
Post by: Solmyr on April 16, 2021, 11:38:41 AM
Doesn't CK2 have a game setting at the start where you can select whether you want only historically correct marriages or anyone being able to marry each other? That seems like a good compromise.
Title: Re: Crusader Kings III
Post by: Valmy on April 16, 2021, 11:40:21 AM
Favorites always influenced the politics of the country. And, as you even said when discussing Edward II I think, it was almost a shorthand for an inappropriate amount of influence. Like Alexandra and Rasputin, sure we know that nothing happened there but the influence was so inappropriate and pronounced that we even got a disco song about it.
Title: Re: Crusader Kings III
Post by: Sheilbh on April 16, 2021, 11:45:40 AM
Quote from: Valmy on April 16, 2021, 11:40:21 AM
Favorites always influenced the politics of the country. And, as you even said when discussing Edward II I think, it was almost a shorthand for an inappropriate amount of influence. Like Alexandra and Rasputin, sure we know that nothing happened there but the influence was so inappropriate and pronounced that we even got a disco song about it.
Yeah I think a more developed favourites/consorts thing might be a way of doing it - so they have their own agenda (some will want to basically embezzle the kingdom etc). But of either sex they could be destabilising - as you say there's Gaveston and Despenser and, in a later period, Villiers.

That's more accurate than a bisexual medieval king.
Title: Re: Crusader Kings III
Post by: Valmy on April 16, 2021, 11:46:43 AM
Quote from: Solmyr on April 16, 2021, 11:38:41 AM
Doesn't CK2 have a game setting at the start where you can select whether you want only historically correct marriages or anyone being able to marry each other? That seems like a good compromise.


No. But it was probably modded in at some point.

Your choices were whether how interfaith and matrilineal marriages were handled.
Title: Re: Crusader Kings III
Post by: garbon on April 16, 2021, 11:49:06 AM
Quote from: Tamas on April 16, 2021, 10:54:41 AM
Quote from: garbon on April 16, 2021, 08:46:57 AM
The complaint that made it into all the gaming sites was about how neither gay marriage nor gay consorts were permitted.

:huh: I mean, I don't remember if a gay character can have a same-sex lover but I assume so. What else can they ask for?

It's one of those things where it is the "progressives" requesting to white-wash history.

Modding functionality which did exist in CK2. Sorry forgot to specify that.

Of course, it is always interesting what is considered 'beyond the pale' for Crusader Kings with a history argument when we are looking at a game where you can be an openly incestuous cannibal.
Title: Re: Crusader Kings III
Post by: Caliga on April 16, 2021, 11:50:12 AM
Wait... so are people mad because they want their (presumably Christian or Islamic) ruler to enter a same sex marriage... in the middle ages? :huh:

Or is this cause their Game of Thrones mods or whatever fantasy mods are broken and you can't currently do it? :hmm:
Title: Re: Crusader Kings III
Post by: Valmy on April 16, 2021, 11:51:24 AM
Quote from: garbon on April 16, 2021, 11:49:06 AM
Of course, it is always interesting what is considered 'beyond the pale' for Crusader Kings with a history argument when we are looking at a game where you can be an openly incestuous cannibal.

Yeah they have a lot of nonsense in there, so long as I had an option to disable it I was fine. No horses and bears and immortal shit for me.
Title: Re: Crusader Kings III
Post by: garbon on April 16, 2021, 11:55:01 AM
Quote from: Caliga on April 16, 2021, 11:50:12 AM
Wait... so are people mad because they want their (presumably Christian or Islamic) ruler to enter a same sex marriage... in the middle ages? :huh:

Or is this cause their Game of Thrones mods or whatever fantasy mods are broken and you can't currently do it? :hmm:

I just answered that shortly before you've asked. :hug:
Title: Re: Crusader Kings III
Post by: garbon on April 16, 2021, 11:56:25 AM
https://www.rockpapershotgun.com/crusader-kings-3s-latest-update-blocks-same-sex-relationship-mods

https://www.rockpapershotgun.com/crusader-kings-3-should-fix-same-sex-relationship-mods-by-next-patch

Although both hyperlinks are a little misleading on exact situation. There's a long thread on modding forum for CK3 + a lot of commentary on most recent dev diary.
Title: Re: Crusader Kings III
Post by: The Brain on April 16, 2021, 11:56:56 AM
Quote from: garbon on April 16, 2021, 11:49:06 AM
Of course, it is always interesting what is considered 'beyond the pale' for Crusader Kings with a history argument when we are looking at a game where you can be an openly incestuous cannibal.

Scotland is in the game.
Title: Re: Crusader Kings III
Post by: Valmy on April 16, 2021, 11:57:46 AM
Probably something Paradox intended to make you pay for in a later expansion. Now includes same sex mod compatibility!
Title: Re: Crusader Kings III
Post by: Caliga on April 16, 2021, 11:59:13 AM
Quote from: garbon on April 16, 2021, 11:55:01 AM
I just answered that shortly before you've asked. :hug:
Yeah. :blush:  I started typing my post out and kept getting distracted by work before I actually got it up.  DAMN WORK PEOPLE, LEAVE ME ALONE
Title: Re: Crusader Kings III
Post by: Valmy on April 16, 2021, 12:01:51 PM
CK2 had all these options that would get me thinking about weird concepts that never entered my mind before. Like if you were a female ruler and you were pregnant there was this option whether you wanted to have the game force into a regency situation during the last bit before you gave birth. I mean...that makes sense I guess...but did that ever actually happen? Why is this a choice? Which is more realistic? Why is this in the game? I still have no idea.
Title: Re: Crusader Kings III
Post by: Tamas on April 16, 2021, 02:04:47 PM
Shockingly this is an RPS-made scandal, I see.  :lol:
Title: Re: Crusader Kings III
Post by: garbon on April 16, 2021, 02:26:55 PM
PC Gamer and Kotaku both also thought it was worth covering. ;)

Also, RPS just reported on a thread that had been growing since the 6th of September.
Title: Re: Crusader Kings III
Post by: Josephus on April 16, 2021, 04:42:08 PM
Quote from: Solmyr on April 16, 2021, 11:19:47 AM
Quote from: Tamas on April 16, 2021, 10:54:41 AM
Quote from: garbon on April 16, 2021, 08:46:57 AM
The complaint that made it into all the gaming sites was about how neither gay marriage nor gay consorts were permitted.

:huh: I mean, I don't remember if a gay character can have a same-sex lover but I assume so. What else can they ask for?

It's one of those things where it is the "progressives" requesting to white-wash history.

Because having your horse as Pope or summoning the actual Devil is fine, but having gay marriage would be UNREALISTIC! :P

:D

To be fair, you can't do any of that in CK III
Title: Re: Crusader Kings III
Post by: Valmy on April 16, 2021, 05:39:38 PM
The game mechanic of marriage is for inheritance though. However I guess you can ask Satan to create a demon baby after the Pope summons him.
Title: Re: Crusader Kings III
Post by: Solmyr on April 17, 2021, 02:13:43 AM
Quote from: Josephus on April 16, 2021, 04:42:08 PM
Quote from: Solmyr on April 16, 2021, 11:19:47 AM
Quote from: Tamas on April 16, 2021, 10:54:41 AM
Quote from: garbon on April 16, 2021, 08:46:57 AM
The complaint that made it into all the gaming sites was about how neither gay marriage nor gay consorts were permitted.

:huh: I mean, I don't remember if a gay character can have a same-sex lover but I assume so. What else can they ask for?

It's one of those things where it is the "progressives" requesting to white-wash history.

Because having your horse as Pope or summoning the actual Devil is fine, but having gay marriage would be UNREALISTIC! :P

:D

To be fair, you can't do any of that in CK III

Well, not YET.
Title: Re: Crusader Kings III
Post by: Tamas on April 17, 2021, 02:36:17 AM
Quote from: Valmy on April 16, 2021, 05:39:38 PM
The game mechanic of marriage is for inheritance though. However I guess you can ask Satan to create a demon baby after the Pope summons him.

That's another weird thing for me, the game (rightly) makes zero connection between love/affection and marriage, so what is lost by not having gay medieval marriages I don't understand. I think people should play the Sims for such living virtual lives aspects.
Title: Re: Crusader Kings III
Post by: garbon on April 17, 2021, 04:27:04 AM
Quote from: Tamas on April 17, 2021, 02:36:17 AM
Quote from: Valmy on April 16, 2021, 05:39:38 PM
The game mechanic of marriage is for inheritance though. However I guess you can ask Satan to create a demon baby after the Pope summons him.

That's another weird thing for me, the game (rightly) makes zero connection between love/affection and marriage, so what is lost by not having gay medieval marriages I don't understand. I think people should play the Sims for such living virtual lives aspects.

:rolleyes:
Title: Re: Crusader Kings III
Post by: Solmyr on April 17, 2021, 05:54:34 AM
CK is basically The Sims Medieval at this point, anyway. I'm sure the palace-designing DLC is a matter of time.
Title: Re: Crusader Kings III
Post by: Jacob on April 22, 2021, 01:03:00 AM
My understanding of the issue is not that you can't have gay marriage in a vanilla/ ironman game, but that Paradox - in a recent pass where they fixed some bugs - basically put in some hard code that made gay marriage impossible even in mods.

I don't think anyone is particularly concerned about getting gay marriage in Ironman mode (heh). But it does feel a bit odd to say "no gay marriage in mods" when you can mod in all kinds of other stuff.

Of course, as I understood the Paradox explanation it's that the AI sim is structured kind of poorly, so allowing gay marriage doubles some heavy and cumbersome relationship checking routine slowing turns down or some such. Still's kind of shitty, IMO.
Title: Re: Crusader Kings III
Post by: garbon on April 22, 2021, 01:56:17 AM
Welcome to last week? :P

Gay marriage in mods hasn't been possible from the start as code never allowed for marriages between those of the same sex.

Recent change was then that while code fixing, they also out in a hard ban on same sex concubines.

Only after that recent change and wider coverage outside of the forum, has Paradox committed to a plan to make changes.
Title: Re: Crusader Kings III
Post by: Sheilbh on April 22, 2021, 02:24:55 PM
Quote from: Jacob on April 22, 2021, 01:03:00 AM
My understanding of the issue is not that you can't have gay marriage in a vanilla/ ironman game, but that Paradox - in a recent pass where they fixed some bugs - basically put in some hard code that made gay marriage impossible even in mods.

I don't think anyone is particularly concerned about getting gay marriage in Ironman mode (heh). But it does feel a bit odd to say "no gay marriage in mods" when you can mod in all kinds of other stuff.

Of course, as I understood the Paradox explanation it's that the AI sim is structured kind of poorly, so allowing gay marriage doubles some heavy and cumbersome relationship checking routine slowing turns down or some such. Still's kind of shitty, IMO.
That makes sense. I didn't read anything and just went in studs up :blush:

I am however 100% committed to the idea that they should implement a favourite mechanism :contract:
Title: Re: Crusader Kings III
Post by: saskganesh on April 29, 2021, 06:57:04 PM
Quote from: Tamas on April 16, 2021, 08:41:06 AM

And since there is no gameplay reason (even from a historical point of view) to include all colours of the current identity rainbow individually, somebody was bound to complain.

wheel chair accessible castles.
Title: Re: Crusader Kings III
Post by: saskganesh on April 29, 2021, 07:12:42 PM
I still play CK1 ! It is like my Minesweeper.
Title: Re: Crusader Kings III
Post by: crazy canuck on April 30, 2021, 09:11:30 AM
Quote from: saskganesh on April 29, 2021, 07:12:42 PM
I still play CK1 ! It is like my Minesweeper.

Wait, people don't play minesweeper
Title: Re: Crusader Kings III
Post by: Jacob on April 30, 2021, 11:55:55 AM
My pattern with CKIII is to play it for a bit, wait until I get annoyed by something, put it away for 6-12 months until there's at least one major update and my interest returns... and then repeat.
Title: Re: Crusader Kings III
Post by: garbon on May 11, 2021, 09:59:56 AM
The latest dev diary noted it'll be adding game rule presets and character search presets as though those are new features to the CK series. Comments were then all from players fawning over the return of those features from CK2.
Title: Re: Crusader Kings III
Post by: Syt on May 21, 2021, 01:13:36 PM
New DLC coming later this year:

https://forum.paradoxplaza.com/forum/threads/ck3-the-royal-court-the-vision.1474818/

On stream they said they will focus on a patch for summer, and the DLC after.

QuoteGreetings!

What's the most symbolic image of a medieval ruler you can think of? Maybe they're riding a horse through a village, maybe they're perched at the top of a tower overlooking their realm, or maybe they're leading troops in battle... those are good, but there's one thing that is depicted more than anything else, something quintessentially medieval, something that truly evokes the feeling of the era - a ruler on a throne, surrounded by courtiers, vassals, and petitioners.

This is something brand new to the Crusader Kings series, an area we've wanted to improve upon for a long time. We have your ruler in the interface, we have your realm on the map - but what really connects them? Now you'll be able to see your monarch, on their throne, actually ruling!

Kings & Emperors will gain access to the Royal Court, a throne room where their loyal subjects can gather, where glorious artifacts can be put on display, and where the ruler can Hold Court in order to deal with the troubles and wishes of the realm. Similarly to medieval rulers of old, you can aspire to have the Grandest court in the world, or perhaps simply live up to the expectations put on you by your peers - no one respects a stingy monarch!

With the Royal Court, we want to immerse you in the life of a medieval ruler by letting you take the reins and experience rulership first-hand. You'll not only see your ruler occupy the same space as your family and subjects, but you'll have the opportunity to engage with many new and exciting systems - sponsor projects, spend gold on lavish amenities, solve strife between squabbling courtiers, appoint jesters, and much more! How will you rule your realm?

And what is a ruler without subjects, their people? After all, it's they who pay the taxes! Much like with faiths, cultures will be made more interesting and malleable - all in line with our vision of Player Freedom and Progression.

Different cultures will have different traditions, different opinions of each other, and even shift and change with time. No longer will cultures be static and similar - we want to give you, the player, the freedom and possibility to shape your own culture and guide its progress in a variety of exciting ways. Of course, culture will change at a slower pace than Faiths do - it'll be gradual over time, tradition by tradition. Though sometimes larger shifts can occur due to isolation, or as the result of two different cultures intermingling.

Grow the acceptance between cultures in your realm, diverge your culture to adopt a new Ethos, or create a Hybrid between two cultures in your realm - adopting the language, traditions and aesthetic choices you find the most compelling. There are many possibilities to explore, and no two games will ever look the same again!

All of this is a big undertaking, as it breaks new ground for the game in more than one way! It's going to take a little bit longer, but as we get closer to launch we'll start sharing many more details - both on what's been mentioned here as well as other things coming in the expansion. We hope you're excited to join us on this journey!

You can expect the expansion to release later this year.
Title: Re: Crusader Kings III
Post by: Solmyr on May 21, 2021, 01:17:42 PM
So as I predicted, this is getting closer and closer to Sims Medieval, what with decorating your home now. :D
Title: Re: Crusader Kings III
Post by: Syt on May 21, 2021, 01:19:01 PM
I'm ok with that. :blush:

The "create your own culture" thing worries me, though. Yay, more ahistorical powers!
Title: Re: Crusader Kings III
Post by: Jacob on May 21, 2021, 01:22:36 PM
I like the throne room part. Could be good.
Title: Re: Crusader Kings III
Post by: Habbaku on May 21, 2021, 01:28:38 PM
I'm interested. More stuff to do internally rather than externally is great.
Title: Re: Crusader Kings III
Post by: Syt on May 21, 2021, 01:32:15 PM
Quote from: Habbaku on May 21, 2021, 01:28:38 PM
I'm interested. More stuff to do internally rather than externally is great.

Yep, something their other titles could learn from. Then again, CK3 is about the only game of theirs where you can have a decent time without blobbing across the map or result in game over if you fail to expand aggressively.
Title: Re: Crusader Kings III
Post by: Valmy on May 21, 2021, 01:32:55 PM
I don't know man. CK2 does it for me just right I am very hesitant to move on to the sequel, especially all my sunk costs :P

CK3 needs a little more than Throne Room simulators to get me interested.
Title: Re: Crusader Kings III
Post by: garbon on May 21, 2021, 02:12:47 PM
Quote from: Valmy on May 21, 2021, 01:32:55 PM
I don't know man. CK2 does it for me just right I am very hesitant to move on to the sequel, especially all my sunk costs :P

CK3 needs a little more than Throne Room simulators to get me interested.

:yes:
Title: Re: Crusader Kings III
Post by: Sheilbh on May 21, 2021, 02:21:13 PM
Quote from: Jacob on May 21, 2021, 01:22:36 PM
I like the throne room part. Could be good.
Yeah - I still think the Civ games abandoning the throne room/palace design was a huge mistake :lol:

I kind of like the culture idea too because at the minute it's just a bit random to me when culture changes from, say Picts.
Title: Re: Crusader Kings III
Post by: Josephus on May 21, 2021, 04:04:37 PM
Quote from: Solmyr on May 21, 2021, 01:17:42 PM
So as I predicted, this is getting closer and closer to Sims Medieval, what with decorating your home now. :D

Hopefully you can build a dog house for your pet :)
Title: Re: Crusader Kings III
Post by: Crazy_Ivan80 on May 21, 2021, 04:29:33 PM
Quote from: Josephus on May 21, 2021, 04:04:37 PM
Quote from: Solmyr on May 21, 2021, 01:17:42 PM
So as I predicted, this is getting closer and closer to Sims Medieval, what with decorating your home now. :D

Hopefully you can build a dog house for your pet :)

part of the hunting dlc?
Title: Re: Crusader Kings III
Post by: The Brain on May 21, 2021, 05:20:54 PM
Quote from: Josephus on May 21, 2021, 04:04:37 PM
Quote from: Solmyr on May 21, 2021, 01:17:42 PM
So as I predicted, this is getting closer and closer to Sims Medieval, what with decorating your home now. :D

Hopefully you can build a dog house for your pet :)

:)
Title: Re: Crusader Kings III
Post by: Zanza on May 22, 2021, 02:43:01 AM
More active culture design and a throne room seem good topics for a DLC. You don't strictly need either to play the game, but it adds more depth for those who want it.
Title: Re: Crusader Kings III
Post by: garbon on May 22, 2021, 03:32:19 AM
Unless I'm missing something, if just sounds like a very thin idea.
Title: Re: Crusader Kings III
Post by: Tamas on May 22, 2021, 04:21:58 AM
I hope what's happening is they are screwing over the suckers like me who bough the "season pass" edition, and the real DLCs will start appearing once that's covered.
Title: Re: Crusader Kings III
Post by: The Brain on May 22, 2021, 12:16:04 PM
Can you make the throne room a prison?
Title: Re: Crusader Kings III
Post by: Syt on May 22, 2021, 12:18:12 PM
Quote from: The Brain on May 22, 2021, 12:16:04 PM
Can you make the throne room a prison?

It's a prison of the mind.
Title: Re: Crusader Kings III
Post by: The Brain on May 22, 2021, 12:20:16 PM
Quote from: Syt on May 22, 2021, 12:18:12 PM
Quote from: The Brain on May 22, 2021, 12:16:04 PM
Can you make the throne room a prison?

It's a prison of the mind.

I'm out in a flash.
Title: Re: Crusader Kings III
Post by: Syt on May 23, 2021, 01:59:35 PM
While watching PDXCON on Twitch I got a Steam key for CK3. Anyone want it? Preferably someone who's actually interested in playing the game.

First come, first served. :)
Title: Re: Crusader Kings III
Post by: Habbaku on May 23, 2021, 02:03:27 PM
Neat! I definitely know someone off-Languish who would want it, but I'd obviously bow to someone on-Languish that actually wants to play.
Title: Re: Crusader Kings III
Post by: Liep on May 23, 2021, 02:17:04 PM
Quote from: Syt on May 23, 2021, 01:59:35 PM
While watching PDXCON on Twitch I got a Steam key for CK3. Anyone want it? Preferably someone who's actually interested in playing the game.

First come, first served. :)

I considered buying it at 20% off but then decided to wait for 40 or 50%. I don't know where that leaves me in interest. :P
Title: Re: Crusader Kings III
Post by: Syt on May 23, 2021, 03:07:22 PM
Habs, I'll send you the key via DM.

Liep, I'll send you a 50% off voucher for the Paradox store (only applicable to games not on sale). :P
Title: Re: Crusader Kings III
Post by: Liep on May 24, 2021, 03:07:10 AM
Quote from: Syt on May 23, 2021, 03:07:22 PM
Habs, I'll send you the key via DM.

Liep, I'll send you a 50% off voucher for the Paradox store (only applicable to games not on sale). :P

It looks like a good deal at 50% :hug:
Title: Re: Crusader Kings III
Post by: celedhring on May 25, 2021, 02:56:50 AM
FWIW, I don't have the game and I would certainly use it  :P
Title: Re: Crusader Kings III
Post by: Syt on May 25, 2021, 06:43:39 AM
Quote from: celedhring on May 25, 2021, 02:56:50 AM
FWIW, I don't have the game and I would certainly use it  :P

Well, you're too late. :P
Title: Re: Crusader Kings III
Post by: Syt on June 15, 2021, 09:23:43 AM
First culture DD: https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-64-cultures-are-forever.1479565/
Title: Re: Crusader Kings III
Post by: Tamas on June 15, 2021, 10:06:51 AM
It seems like a bit of a high fantasy version of medieval times but whatevs,
Title: Re: Crusader Kings III
Post by: garbon on June 15, 2021, 10:26:57 AM
Personally, I feel like they never really got sorted out what was the difference between culture and language, so feels a little odd to be layering in language explicitly as another factor.

Traditions also look a bit odd as I think the two bits in bold contradict one another.

QuoteTraditions are the meat of the cultural overhaul, and provide that extra layer of variety and immersion that can have a significant impact on gameplay. An important aspect of traditions is that they give us a clear means of visualizing and explaining existing mechanics that previously just "was a thing" and never explained. Take Anglo-Saxon as an example. They have access to the Saxon Elective succession for no apparent reason other than "they do". Instead, they now have a tradition that grants them the succession law, making it clear as to why they have it. Secondly, and perhaps more importantly, traditions serve as the perfect means of giving a culture additional flavour or gameplay bonuses that add a greater degree of variety across the map.

...

Not all traditions will be available everywhere. We have both regional traditions, as well as traditions that are available depending on your heritage. The vast majority of them can be established regardless of circumstances, but might require certain conditions, such as 'Hill Dwellers' having the requirement that your culture must be present in a county with hills.
Title: Re: Crusader Kings III
Post by: Tamas on June 15, 2021, 10:32:40 AM
Quote from: garbon on June 15, 2021, 10:26:57 AM
Personally, I feel like they never really got sorted out what was the difference between culture and language, so feels a little odd to be layering in language explicitly as another factor.

Traditions also look a bit odd as I think the two bits in bold contradict one another.

QuoteTraditions are the meat of the cultural overhaul, and provide that extra layer of variety and immersion that can have a significant impact on gameplay. An important aspect of traditions is that they give us a clear means of visualizing and explaining existing mechanics that previously just "was a thing" and never explained. Take Anglo-Saxon as an example. They have access to the Saxon Elective succession for no apparent reason other than "they do". Instead, they now have a tradition that grants them the succession law, making it clear as to why they have it. Secondly, and perhaps more importantly, traditions serve as the perfect means of giving a culture additional flavour or gameplay bonuses that add a greater degree of variety across the map.

...

Not all traditions will be available everywhere. We have both regional traditions, as well as traditions that are available depending on your heritage. The vast majority of them can be established regardless of circumstances, but might require certain conditions, such as 'Hill Dwellers' having the requirement that your culture must be present in a county with hills.

It's a silly idea overall just giving the players another RPG-ish mechanic to clickety click on.
Title: Re: Crusader Kings III
Post by: Syt on June 15, 2021, 10:40:00 AM
Tamas, why don't you go and create your own historical strategy games? Few in the market seem to satisfy you these days. Or maybe it's time to let the hobby go. Not meaning to sound snippish, I've been there with certain games and other media myself.
Title: Re: Crusader Kings III
Post by: Tamas on June 15, 2021, 10:41:19 AM
 :huh:
Title: Re: Crusader Kings III
Post by: Syt on June 15, 2021, 10:43:48 AM
It just feels like you're constantly moaning how shit (Paradox) games are these days.
Title: Re: Crusader Kings III
Post by: Habbaku on June 15, 2021, 10:49:39 AM
That's not fair. He also constantly moans about how shit TV, movies, books, and politics are.
Title: Re: Crusader Kings III
Post by: Tamas on June 15, 2021, 10:55:44 AM
 :huh:
Title: Re: Crusader Kings III
Post by: Valmy on June 15, 2021, 11:28:25 AM
Quote from: Syt on June 15, 2021, 10:40:00 AM
Tamas, why don't you go and create your own historical strategy games?

I mean did he not do exactly this professionally for several years :hmm:
Title: Re: Crusader Kings III
Post by: jimmy olsen on June 15, 2021, 09:53:53 PM
Quote from: Valmy on May 21, 2021, 01:32:55 PM
I don't know man. CK2 does it for me just right I am very hesitant to move on to the sequel, especially all my sunk costs :P

CK3 needs a little more than Throne Room simulators to get me interested.
The 3D portraits are much better at getting you invested in your character and family then the old 2D portraits.
Title: Re: Crusader Kings III
Post by: Tamas on June 16, 2021, 12:32:57 PM
Quote from: Syt on June 15, 2021, 10:43:48 AM
It just feels like you're constantly moaning how shit (Paradox) games are these days.

Ok now that I have calmed down a bit. How am I doing that?

Just in the Vicky 3 thread I was writing I am hopeful and considering applying for beta test if they are still doing those. I play CK3 regularly, albeit modded.  I was just raving about a non-Paradox game in the other thread just two days ago. I was even positive about Imperator for Christ's sake.

Yeah I don't like what they have disclosed about the culture system because so far it is transparently strengthens the "RPG-like" mechanics instead of the historical aspect of the game. It's going to be great for migration-era mods but the direction I don't agree with.

And what else, because we were discussing that the EU4 updates recently were a disaster? They were.

And Habbaku, I am sorry, but Archer just sucks.
Title: Re: Crusader Kings III
Post by: ulmont on June 18, 2021, 08:43:35 AM
Quote from: Tamas on June 16, 2021, 12:32:57 PM
And Habbaku, I am sorry, but Archer just sucks.

(https://i.imgur.com/ELHL4bO.png)
Title: Re: Crusader Kings III
Post by: Syt on June 18, 2021, 08:54:40 AM
The thing is, CK3 is a game. Paradox has been pretty clear that they put game over historicity for a while now. I find I enjoy their games better if I don't expect reasonably historically realistic gameplay.
Title: Re: Crusader Kings III
Post by: garbon on June 18, 2021, 09:36:24 AM
Quote from: Syt on June 18, 2021, 08:54:40 AM
The thing is, CK3 is a game. Paradox has been pretty clear that they put game over historicity for a while now. I find I enjoy their games better if I don't expect reasonably historically realistic gameplay.

I'd rather play CIV then if I want something that gives up all  but the merest trappings of history.
Title: Re: Crusader Kings III
Post by: Tamas on June 18, 2021, 10:56:22 AM
Quote from: Syt on June 18, 2021, 08:54:40 AM
The thing is, CK3 is a game. Paradox has been pretty clear that they put game over historicity for a while now. I find I enjoy their games better if I don't expect reasonably historically realistic gameplay.

That's for sure is a good approach (I think I mentioned the reason I prefer Kaiserreich over vanilla HOI4 is that it's a silly ahistorical premise from the word go, so I am not annoyed by what I am seeing unfold having nothing to do with WW2).

But for there has to remain a degree of plausability. In general I think CK3 is pretty good and mods will turn it into awesome. But I wish they spent efforts on things like unique Byzantine/Muslim/Hindu mechanics instead of allowing a 100%-sandboxy and unrealistic ability to tweak cultures.
Title: Re: Crusader Kings III
Post by: Valmy on June 18, 2021, 03:00:32 PM
Quote from: Syt on June 18, 2021, 08:54:40 AM
The thing is, CK3 is a game. Paradox has been pretty clear that they put game over historicity for a while now. I find I enjoy their games better if I don't expect reasonably historically realistic gameplay.

I mean they still make historicity big deals though. It is not like EU or EU2 were historically superior to their later games, especially outside of Europe. So I don't think they have been clear they don't prioritize history. For every silly magic thing they put in CK2 they put in a ton of things that made it more accurate as a history game. The special nomad rules were amazing, for example.
Title: Re: Crusader Kings III
Post by: garbon on June 23, 2021, 02:34:23 AM
I like that Paradox caught they shouldn't let the AI hybridize hybrid cultures (though you can turn on a game rule if you like):

(https://forumcontent.paradoxplaza.com/public/721217/ai_why.png)
Title: Re: Crusader Kings III
Post by: Tamas on June 23, 2021, 03:17:09 AM
I am assuming there'll be still events for seeing the historical melting pot cultures so we get to see "English" instead of "Gaelic-Anglo-Saxon-Nordic-French" on the map.
Title: Re: Crusader Kings III
Post by: garbon on June 23, 2021, 03:51:03 AM
If you look at the diary, yes they do highlight that, although I couldn't see if they answered question about how their test run showed English being dominant by year 900 in England.
Title: Re: Crusader Kings III
Post by: jimmy olsen on June 24, 2021, 12:02:04 AM
My last Anglo-Saxon Reconquista game in CK2, I became King within like 50 years of the conquest, but one county had already flipped by then and it literally took me until just before the end of the game to stamp out the English because it kept spreading.

Many of my vassals were Norman or English. So I provoked rebellions to replace them with Anglo-Saxons and I tried to educate their heirs as much as possible. Even with all of that, it was still very difficult to ensure that there were no English provinces by game end.
Title: Re: Crusader Kings III
Post by: garbon on June 29, 2021, 05:40:02 AM
I broke down and purchased CK3 as it was half off on wingame store. So far feels like much the same but sort of on easy mode but then also requires my brain to learn new menu layouts. I guess the RPG elements break up the waiting between wars?

One thing I haven't been able to figure out, is it possible to look at a dynasty tree from the point of view of a selected character? In CK2 when I wanted to see how I was connected to a member of my dynasty, I could click on dynasty screen from their character sheet and it would be centred on them. With CK3, I've been memorising their name (given dynasty tree takes up full screen) and then hunting for them in dynasty tree given it always centres automatically on my character. Any shortcut that I'm missing?
Title: Re: Crusader Kings III
Post by: jimmy olsen on June 30, 2021, 06:35:40 AM
My Karling restorations CK3 game has gotten off to a strong start. Year is 1090 and my starting count has conquered the county of Clermont and Valois (from my brother in law, but it was his father's fault. He fabricated a claim on the county of Vermandios, so it was only proper to retaliate.) That brother in law died of some internal injuries (don't know how this happened), so my wife inherited Amiens. I made my sister in law Cecelia Normandie the Duchess of Flanders with the help of her brother. So, if she has a child in the next 10 years, that will go to a Karling.

I have three sons, but my heir will inherit one county from me and one from my wife, so it's not too bad.

Lol. Just checked out my grandkids by my heir. Fucking worthless

Just arranged a marriage between my grandson and neice. How likely is that to end up with mutants? I've got the first Dynasty achievement for the Blood.

Drunk as hell, just like a CK player should be
Title: Re: Crusader Kings III
Post by: Caliga on July 01, 2021, 11:15:48 AM
Quote from: jimmy olsen on June 30, 2021, 06:35:40 AM
Just arranged a marriage between my grandson and neice. How likely is that to end up with mutants? I've got the first Dynasty achievement for the Blood.
I haven't played in a bit but in my last playthrough as Castile I did a lot of cousin marriages and it never caused any offspring to have health issues.  I did the same in an earlier games as Toulouse and did those plus a few uncle/niece and aunt/nephew marriages, and again, no problems.
Title: Re: Crusader Kings III
Post by: jimmy olsen on July 02, 2021, 11:04:09 PM
I'm now Duke of Valois and have made one cousin King of Jerusalem, and the other cousin Queen of England (was the Duchess of Flanders, but had a claim through her mother's line).

Edit: She's since been overthrown and I'm assisting her in a tyranny war againdt the restored queen
Title: Re: Crusader Kings III
Post by: jimmy olsen on July 04, 2021, 09:12:14 PM
I have since consolidated control over the Duchy of Valois and have control of 4 counties including Isle de France. I've already overthrown one King who tried to get it back.

Title: Re: Crusader Kings III
Post by: jimmy olsen on July 07, 2021, 11:09:55 PM
The latest duke came to the throne at age 13 and is off to a strong start. Has alliances with Tuscany and Pitou.

He was 3rd in a recent Iberian crusade and made a distant cousin Duke of Galicia. He's conquered the county of Orleans and is currently warring for a second county in that duchy which is owned by the Duke of Champagne.

He also helped the King beat of a claim by his great aunt the duchess of Flanders on the Duchy of Valois.

I just noticed that the Duke of York is a Karling. Not sure how that happened. Probably a descendent of the Duchess of Flanders, who's ancient now.
Title: Re: Crusader Kings III
Post by: grumbler on July 08, 2021, 05:57:05 AM
Timmay, could you move your AAR to an AAR thread, please?
Title: Re: Crusader Kings III
Post by: Jacob on July 08, 2021, 01:31:25 PM
Seconded... please make an AAR thread.
Title: Re: Crusader Kings III
Post by: jimmy olsen on July 09, 2021, 05:44:29 AM
No. :)

The restoration is well on it's way. Since this point I have reconquered the breakaway Gascogne counties, that fish heraldry county and one of Touluse's counties. I have also vassalized the Duchy of Bar and conquered the Duchy of Barcelona.
(https://i.imgur.com/KbTEJhg.jpg)
Title: Re: Crusader Kings III
Post by: garbon on July 09, 2021, 05:50:33 AM
(https://media1.giphy.com/media/l3q2K5jinAlChoCLS/200w.gif)
Title: Re: Crusader Kings III
Post by: grumbler on July 09, 2021, 09:04:57 AM
Since Timmay has decided to be an asshole and has told a global mod that he won't be courteous, I'll ask the mods to clean up the thread by deleting all the AAR stuff.
Title: Re: Crusader Kings III
Post by: jimmy olsen on July 09, 2021, 09:39:28 AM
This thread is not that long and doesn't get much traffic. It makes sense to post everything about CK3 in here.

I certainly posted countless AAR posts in the CK2 thread.
Title: Re: Crusader Kings III
Post by: Habbaku on July 09, 2021, 09:41:29 AM
Your past faux paseseseseses don't make future ones acceptable.
Title: Re: Crusader Kings III
Post by: crazy canuck on July 09, 2021, 10:28:18 AM
Quote from: jimmy olsen on July 09, 2021, 09:39:28 AM
This thread is not that long and doesn't get much traffic. It makes sense to post everything about CK3 in here.

I certainly posted countless AAR posts in the CK2 thread.

Our mod said otherwise.  And really everyone agrees with him.  So do us a favour and just create your own AAR thread like everyone else does.
Title: Re: Crusader Kings III
Post by: Threviel on July 09, 2021, 03:16:52 PM
I enjoy his AAR and why shouldn't it stay here? There's not much else going on.
Title: Re: Crusader Kings III
Post by: Valmy on July 09, 2021, 03:23:23 PM
I always just kind of assume Tim is cheating is my problem, so hard to get into the AAR much.
Title: Re: Crusader Kings III
Post by: garbon on July 09, 2021, 04:04:22 PM
Quote from: Valmy on July 09, 2021, 03:23:23 PM
I always just kind of assume Tim is cheating is my problem, so hard to get into the AAR much.

Same. I also find these AARs in the game thread as misplaced.
Title: Re: Crusader Kings III
Post by: crazy canuck on July 09, 2021, 04:15:06 PM
Quote from: garbon on July 09, 2021, 04:04:22 PM
Quote from: Valmy on July 09, 2021, 03:23:23 PM
I always just kind of assume Tim is cheating is my problem, so hard to get into the AAR much.

Same. I also find these AARs in the game thread as misplaced.

Yeah, if I want to read an AAR I will go to that thread.  Most who do them are very entertaining.  But I don't want to scroll through an AAR I may not want to read to get to the discussion about the game I do want to read.
Title: Re: Crusader Kings III
Post by: Valmy on July 09, 2021, 04:15:45 PM
My son loves paradox games by the way. He is always telling me about his latest bloody conquest.

But I know he saves the game, loads the game up as the country he declared war on, and immediately surrenders to himself.

I am working on trying to get him to appreciate the joy of losing on Ironman.
Title: Re: Crusader Kings III
Post by: grumbler on July 09, 2021, 04:16:11 PM
Quote from: Threviel on July 09, 2021, 03:16:52 PM
I enjoy his AAR and why shouldn't it stay here? There's not much else going on.

It shouldn't stay here because it changes the thread to indicate new posts on the topic of CK3, when there are no such posts.

You can enjoy his AAR every bit as much in an AAR thread like everyone else uses.  Then, those of us disinterested in his AAR can avoid that thread and avoid the AAR.
Title: Re: Crusader Kings III
Post by: crazy canuck on July 09, 2021, 04:16:40 PM
Quote from: Valmy on July 09, 2021, 04:15:45 PM
My son loves paradox games by the way. He is always telling me about his latest bloody conquest.

But I know he saves the game, loads the game up as the country he declared war on, and immediately surrenders to himself.

I am working on trying to get him to appreciate the joy of losing on Ironman.

I wonder who he learned that from...
Title: Re: Crusader Kings III
Post by: Valmy on July 09, 2021, 04:17:56 PM
Quote from: crazy canuck on July 09, 2021, 04:16:40 PM
Quote from: Valmy on July 09, 2021, 04:15:45 PM
My son loves paradox games by the way. He is always telling me about his latest bloody conquest.

But I know he saves the game, loads the game up as the country he declared war on, and immediately surrenders to himself.

I am working on trying to get him to appreciate the joy of losing on Ironman.

I wonder who he learned that from...

Certainly not me, I have only ever lost on Ironman in his lifetime :lol:

He does, however, just hate to lose and is really competitive. I am not competitive at all but it is a quality I really admire in others so I might have had something to do with that subconsciously.
Title: Re: Crusader Kings III
Post by: Jacob on July 09, 2021, 05:28:29 PM
Quote from: Valmy on July 09, 2021, 04:17:56 PM
Certainly not me, I have only ever lost on Ironman in his lifetime :lol:

He does, however, just hate to lose and is really competitive. I am not competitive at all but it is a quality I really admire in others so I might have had something to do with that subconsciously.

Quote from: Valmy on July 09, 2021, 03:12:19 PM
If you are not trying to cheat do you really want to win though?
Title: Re: Crusader Kings III
Post by: Valmy on July 09, 2021, 05:46:51 PM
And I don't cheat, which says something about my desire to win. I am just out for fun, which to me is trying to restore Zoroastrianism in CK era Persia and failing repeatedly apparently.
Title: Re: Crusader Kings III
Post by: Jacob on July 09, 2021, 05:57:23 PM
 :hug:
Title: Re: Crusader Kings III
Post by: jimmy olsen on July 09, 2021, 09:21:00 PM
Quote from: Valmy on July 09, 2021, 03:23:23 PM
I always just kind of assume Tim is cheating is my problem, so hard to get into the AAR much.
I'm not cheating.  :mad:
Title: Re: Crusader Kings III
Post by: Habbaku on July 09, 2021, 09:56:35 PM
Right, reloading old saves when you lose a war is totally within the rules, after all.
Title: Re: Crusader Kings III
Post by: Valmy on July 09, 2021, 09:58:04 PM
Quote from: jimmy olsen on July 09, 2021, 09:21:00 PM
Quote from: Valmy on July 09, 2021, 03:23:23 PM
I always just kind of assume Tim is cheating is my problem, so hard to get into the AAR much.
I'm not cheating.  :mad:

You might not be!

You just have a reputation from that distant past is all :P

I should probably have a "Valmy gets his ass kicked by the Abbasid Caliph in CK2" AAR at some point. It would be fairly short at least :P
Title: Re: Crusader Kings III
Post by: crazy canuck on July 09, 2021, 10:38:03 PM
Quote from: Jacob on July 09, 2021, 05:28:29 PM
Quote from: Valmy on July 09, 2021, 04:17:56 PM
Certainly not me, I have only ever lost on Ironman in his lifetime :lol:

He does, however, just hate to lose and is really competitive. I am not competitive at all but it is a quality I really admire in others so I might have had something to do with that subconsciously.

Quote from: Valmy on July 09, 2021, 03:12:19 PM
If you are not trying to cheat do you really want to win though?

:lol:
Title: Re: Crusader Kings III
Post by: Valmy on July 09, 2021, 10:51:01 PM
As I said I admire l ultra competitive people who do everything to win. I am most certainly not one of those people, especially when it comes to a video game not even being played against another person.
Title: Re: Crusader Kings III
Post by: Solmyr on July 10, 2021, 01:24:46 AM
I should find that CK1 AAR of me playing the Angelos dynasty where I used cheats (mostly kill command to execute family members) to actually lose. :D
Title: Re: Crusader Kings III
Post by: crazy canuck on July 10, 2021, 12:06:29 PM
Quote from: Valmy on July 09, 2021, 10:51:01 PM
As I said I admire l ultra competitive people who do everything to win. I am most certainly not one of those people, especially when it comes to a video game not even being played against another person.

I admire people who are outstanding and play within the spirit and rules of the game.  I have always despised people who try to take advantage when they think the ref isn't looking, or try fool the ref.  I hated playing against them and I hate watching them play.

By your logic you should be a great admirer of the GOP now.   :P
Title: Re: Crusader Kings III
Post by: Jacob on July 10, 2021, 02:03:23 PM
Yeah, if you can't play in a sporting fashion you shouldn't play at all IMO.
Title: Re: Crusader Kings III
Post by: Valmy on July 10, 2021, 08:40:57 PM
Quote from: crazy canuck on July 10, 2021, 12:06:29 PM
Quote from: Valmy on July 09, 2021, 10:51:01 PM
As I said I admire l ultra competitive people who do everything to win. I am most certainly not one of those people, especially when it comes to a video game not even being played against another person.

I admire people who are outstanding and play within the spirit and rules of the game.  I have always despised people who try to take advantage when they think the ref isn't looking, or try fool the ref.  I hated playing against them and I hate watching them play.

By your logic you should be a great admirer of the GOP now.   :P

Well if you are going to attack my logic I guess I should at least clarify where I am coming from :P

I might throw in there that if a attorney acting within the spirit and rules of justice, instead of zealously advocating for their client, they would be disbarred at least in the United States. :P So take that counselor. And that is actually real life not sports :contract:

In any case sure I agree in principle, that everybody should reflect the gentlemanly and noble 19th century aristocratic 1% values and play the good game and then afterwards meet in the club and discuss the game over brandy. And frankly that is exactly how these millionaire athletes should behave. They don't really have anything at stake in the Euro. They are all millionaire athletes. Win or lose they will go home to their villas and their yachts and their model girlfriends or whatever else super rich athletes do in their lifestyles I wouldn't know. And if I were one of those guys I would absolutely do just that, just show up and play as well as I can shrug when I lost and go home to my piles of gold doubloons or whatever.

But the fact they often do not do that is kind of fascinating and beautiful to me. Tom Brady had won 3 Super Bowls and was a millionaire and was married to a billionaire model. 10 years ago I was just fascinated that, for whatever reason, that just didn't seem to matter much. The guy just keeps desperately needing to win. He eats a crazy diet and has a crazy exercise regimen. He mercilessly polices his teammates to make get them to play up to their maximum level. He does crazy shit like have footballs deflated to the very minimum allowable amount because it might give him a small edge. He cares to an almost pathological degree, enough that he is willing to maybe live in the gray zone of what might be strictly speaking in the spirit of 100% honest play. That is amazing to me, and kind of a beautiful thing. It is human weirdness at its full display. It is one of the things I also love about history.

And I love hearing about all the desperate and insane shenanigans that two proud American Universities, The University of Texas at Austin and the University of Oklahoma, do to win their annual football game, Planting fake gameplans. Secretly substituting heavily water soaked footballs right before a key field goal. Or, in the spirit of Tom Brady, scuffing up a football like the QB wanted but then painting the white stripes back on it to fool the ref. Insanity. I mean who really cares who wins this football game? Well they do, and since I know they do that makes it pretty fascinating.

Or guys like Michael Jordan and Larry Bird playing weird psychological games on the opponent the whole game. Is that in the spirit of gentlemanly competition? Nope. But hey the fact that those guys care so much when really they have nothing serious at stake is kind of fascinating to me.

But yeah I recognize it is not, strictly speaking, entirely gentlemanly and in the spirit of the game. But it is in the spirit of intense competition between pathologically competitive human beings which I am kind of fascinated by.

But this is sports, fun and games. Not real life. And not even like normal people playing sports but these borderline pathological people who compete at the highest levels.

But as I have made clear in the past this does not extend to performance enhancing drugs or financial cheating like what, apparently, both the Lightning and Habs were doing during the Stanley Cup playoffs. I do enjoy a little nonsense though, just because you are so desperate to see your team come out on top of this competition.
Title: Re: Crusader Kings III
Post by: garbon on July 11, 2021, 12:57:18 AM
Thanks, Tim, for making this all happen. I'm guessing this isn't the traffic you wanted in the CK3 thread.
Title: Re: Crusader Kings III
Post by: Tamas on July 11, 2021, 03:32:27 AM
Valmy, eventually you should teach your kid that blatant cheating is not an achievement. :p
Title: Re: Crusader Kings III
Post by: crazy canuck on July 11, 2021, 01:02:51 PM
Quote from: Valmy on July 10, 2021, 08:40:57 PM
Quote from: crazy canuck on July 10, 2021, 12:06:29 PM
Quote from: Valmy on July 09, 2021, 10:51:01 PM
As I said I admire l ultra competitive people who do everything to win. I am most certainly not one of those people, especially when it comes to a video game not even being played against another person.

I admire people who are outstanding and play within the spirit and rules of the game.  I have always despised people who try to take advantage when they think the ref isn't looking, or try fool the ref.  I hated playing against them and I hate watching them play.

By your logic you should be a great admirer of the GOP now.   :P

Well if you are going to attack my logic I guess I should at least clarify where I am coming from :P

I might throw in there that if a attorney acting within the spirit and rules of justice, instead of zealously advocating for their client, they would be disbarred at least in the United States. :P So take that counselor. And that is actually real life not sports :contract:

In any case sure I agree in principle, that everybody should reflect the gentlemanly and noble 19th century aristocratic 1% values and play the good game and then afterwards meet in the club and discuss the game over brandy. And frankly that is exactly how these millionaire athletes should behave. They don't really have anything at stake in the Euro. They are all millionaire athletes. Win or lose they will go home to their villas and their yachts and their model girlfriends or whatever else super rich athletes do in their lifestyles I wouldn't know. And if I were one of those guys I would absolutely do just that, just show up and play as well as I can shrug when I lost and go home to my piles of gold doubloons or whatever.

But the fact they often do not do that is kind of fascinating and beautiful to me. Tom Brady had won 3 Super Bowls and was a millionaire and was married to a billionaire model. 10 years ago I was just fascinated that, for whatever reason, that just didn't seem to matter much. The guy just keeps desperately needing to win. He eats a crazy diet and has a crazy exercise regimen. He mercilessly polices his teammates to make get them to play up to their maximum level. He does crazy shit like have footballs deflated to the very minimum allowable amount because it might give him a small edge. He cares to an almost pathological degree, enough that he is willing to maybe live in the gray zone of what might be strictly speaking in the spirit of 100% honest play. That is amazing to me, and kind of a beautiful thing. It is human weirdness at its full display. It is one of the things I also love about history.

And I love hearing about all the desperate and insane shenanigans that two proud American Universities, The University of Texas at Austin and the University of Oklahoma, do to win their annual football game, Planting fake gameplans. Secretly substituting heavily water soaked footballs right before a key field goal. Or, in the spirit of Tom Brady, scuffing up a football like the QB wanted but then painting the white stripes back on it to fool the ref. Insanity. I mean who really cares who wins this football game? Well they do, and since I know they do that makes it pretty fascinating.

Or guys like Michael Jordan and Larry Bird playing weird psychological games on the opponent the whole game. Is that in the spirit of gentlemanly competition? Nope. But hey the fact that those guys care so much when really they have nothing serious at stake is kind of fascinating to me.

But yeah I recognize it is not, strictly speaking, entirely gentlemanly and in the spirit of the game. But it is in the spirit of intense competition between pathologically competitive human beings which I am kind of fascinated by.

But this is sports, fun and games. Not real life. And not even like normal people playing sports but these borderline pathological people who compete at the highest levels.

But as I have made clear in the past this does not extend to performance enhancing drugs or financial cheating like what, apparently, both the Lightning and Habs were doing during the Stanley Cup playoffs. I do enjoy a little nonsense though, just because you are so desperate to see your team come out on top of this competition.

First, I am not sure why you think there is a conflict between a lawyer zealously guarding the interests of their client and acting within the rules.  But here is a pro tip, if you run across a lawyer who believes there is such a conflict, get rid of them asap and find another lawyer, they will likely be disbarred or harm you, or both.

Many of the examples you have used having nothing to do with being dishonest when playing the game (except messing with footballs).  I still don't understand why you admire that.
Title: Re: Crusader Kings III
Post by: Jacob on July 11, 2021, 05:49:09 PM
Can someone remind me when the next update is out? I'm planning on taking my next stab at CKIII when I can decorate my throne room.
Title: Re: Crusader Kings III
Post by: crazy canuck on July 11, 2021, 09:42:17 PM
I don't think it is.  I am waiting or it too.
Title: Re: Crusader Kings III
Post by: Valmy on July 12, 2021, 12:22:04 AM
Quote from: crazy canuck on July 11, 2021, 01:02:51 PM
First, I am not sure why you think there is a conflict between a lawyer zealously guarding the interests of their client and acting within the rules.  But here is a pro tip, if you run across a lawyer who believes there is such a conflict, get rid of them asap and find another lawyer, they will likely be disbarred or harm you, or both.

Many of the examples you have used having nothing to do with being dishonest when playing the game (except messing with footballs).  I still don't understand why you admire that.

Interesting how you suddenly shift from good sportsmanship the spirit of the game to acting strictly within the rules suddenly when lawyering is mentioned  :lol: Oh when I see lawyers operate in my job they don't act outside the rules...they are just incredibly dishonest about how they present the facts in their clients favor and put on ridiculous acts to try to manipulate me, the expert witness. And then in the next case they just as dishonestly present different facts, sometimes even taking a completely opposite position as before. Because it is what their client needs, but not really in the spirit of producing the most just and fair outcome for all.

Are there rules against acting to try to draw a call? Are there rules against having somebody trying to read the lips of the other coach on the sideline to try to figure out what they are doing? No. But they certainly are not good sportsmanship or within the spirit of the game. But how silly is it that coaches have to cover up their mouths so guys on the other sideline aren't reading their lips?

And I don't admire it, I certainly would never do any of those things, I just kind of admire the crazy mentality that leads people to do it. It is kind of tied to the same mentality that gets people to the top of their sports in the first place. That these athletes really care that much. I am not sure how better I can present that. I don't ask you to agree with me, just understand where I am coming from. And I am not being totally serious dude, it is just something that I find entertaining.

Quote from: Tamas on July 11, 2021, 03:32:27 AM
Valmy, eventually you should teach your kid that blatant cheating is not an achievement. :p

Oh I do.  I think it is just a maturity thing, he will come around. It is kind of cute I think.
Title: Re: Crusader Kings III
Post by: crazy canuck on July 12, 2021, 11:51:00 AM
I am not sure how I shifted. 

I am not sure about what kind of inference you are making here.
Title: Re: Crusader Kings III
Post by: grumbler on July 12, 2021, 12:36:12 PM
Quote from: crazy canuck on July 12, 2021, 11:51:00 AM
I am not sure how I shifted. 

I am not sure about what kind of inference you are making here.

Valmy was saying that a lawyer who acted in accordance with the spirit of the laws (i.e. according to what the laws were intended to accomplish, as opposed to what they actually accomplish with their wording) would risk disbarment because zealous representation of your client means serving the interests of your client even if you think that the makers of the law really didn't want your client to get away with it.

Probably financial/tax advisors are a more clear example of this.  They are trained to look for loopholes which, by definition, violate the spirit of the law.
Title: Re: Crusader Kings III
Post by: jimmy olsen on July 12, 2021, 09:03:31 PM
Quote from: garbon on July 11, 2021, 12:57:18 AM
Thanks, Tim, for making this all happen. I'm guessing this isn't the traffic you wanted in the CK3 thread.

Unlike some people, I'm not a thread policer, so I don't mind.
Title: Re: Crusader Kings III
Post by: crazy canuck on July 12, 2021, 09:27:03 PM
Quote from: grumbler on July 12, 2021, 12:36:12 PM
Quote from: crazy canuck on July 12, 2021, 11:51:00 AM
I am not sure how I shifted. 

I am not sure about what kind of inference you are making here.

Valmy was saying that a lawyer who acted in accordance with the spirit of the laws (i.e. according to what the laws were intended to accomplish, as opposed to what they actually accomplish with their wording) would risk disbarment because zealous representation of your client means serving the interests of your client even if you think that the makers of the law really didn't want your client to get away with it.

Probably financial/tax advisors are a more clear example of this.  They are trained to look for loopholes which, by definition, violate the spirit of the law.

Right and I responded by saying that a lawyer who does not do that is a lot more likely to be disbarred or cause harm to their client or both.  Finding loopholes in the tax code is not outside the spirit of the law.  It is in fact what the Courts say is entirely appropriate.  The taxing authority has the burden, not the taxpayer.
Title: Re: Crusader Kings III
Post by: garbon on July 13, 2021, 01:37:36 AM
Quote from: jimmy olsen on July 12, 2021, 09:03:31 PM
Quote from: garbon on July 11, 2021, 12:57:18 AM
Thanks, Tim, for making this all happen. I'm guessing this isn't the traffic you wanted in the CK3 thread.

Unlike some people, I'm not a thread policer, so I don't mind.

Dude, you united several very different posters on the thought that your AAR was misplaced. Not sure why you'd be a jackass about it.

But thanks to your shenanigans, we get treated instead to thin skinned Valmy facing down always right CC on a completely unrelated topic.
Title: Re: Crusader Kings III
Post by: Josquius on July 13, 2021, 08:01:25 AM
Quote from: Valmy on July 09, 2021, 04:15:45 PM
My son loves paradox games by the way. He is always telling me about his latest bloody conquest.

But I know he saves the game, loads the game up as the country he declared war on, and immediately surrenders to himself.

I am working on trying to get him to appreciate the joy of losing on Ironman.
I remember I was the same on civ 2 back in the day.
Didn't get cheats ruined the game. Think it comes with time.

Though one thing I remember doing was building a custom map with enemy civs locked on one square tundra to enjoy just building.
Title: Re: Crusader Kings III
Post by: grumbler on July 13, 2021, 02:47:25 PM
Quote from: crazy canuck on July 12, 2021, 09:27:03 PM
Quote from: grumbler on July 12, 2021, 12:36:12 PM
Quote from: crazy canuck on July 12, 2021, 11:51:00 AM
I am not sure how I shifted. 

I am not sure about what kind of inference you are making here.

Valmy was saying that a lawyer who acted in accordance with the spirit of the laws (i.e. according to what the laws were intended to accomplish, as opposed to what they actually accomplish with their wording) would risk disbarment because zealous representation of your client means serving the interests of your client even if you think that the makers of the law really didn't want your client to get away with it.

Probably financial/tax advisors are a more clear example of this.  They are trained to look for loopholes which, by definition, violate the spirit of the law.

Right and I responded by saying that a lawyer who does not do that is a lot more likely to be disbarred or cause harm to their client or both.  Finding loopholes in the tax code is not outside the spirit of the law.  It is in fact what the Courts say is entirely appropriate.  The taxing authority has the burden, not the taxpayer.

I see what the problem is, here:  US English and Canadian English have different meanings for "spirit f the law" and "loophole."

In US English, "spirit of the law" is "the aim or purpose of a law when it was written" https://www.merriam-webster.com/dictionary/the%20spirit%20of%20the%20law (https://www.merriam-webster.com/dictionary/the%20spirit%20of%20the%20law) and thus, unlike Canada, is not determined by the courts.  In the US, what the courts determine (and what you are calling "the spirit of the law") is referred to as "the letter of the law."  The lawmakers determine the spirit of the law.

Also, in the US, a "loophole" in this context is "an ambiguity or omission in the text through which the intent of a statute, contract, or obligation may be evaded" https://www.merriam-webster.com/dictionary/loophole (https://www.merriam-webster.com/dictionary/loophole).   In Canada, if your post is correct, a loophole is what the law intended, according to the courts.  In the US, a loophole is not what the law intended.

So, that's why you and Valmy are at loggerheads:  you are speaking the same words, but in different languages.  My advice is to abandon the topic until you can agree with Valmy as to which language you are going to communicate in.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on July 16, 2021, 02:14:55 PM
In America legislation is drafted by lobbyists, revised into incomprehensibility by congressional staffers, rubber stamped by members of Congress, and signed by the President.  Legislation is then taken by administrative agencies who write the rules that actually control most conduct, again with the involvement of industry lobbyists. The rules usually bear some relationship to the underlying legislation, some more, some less.  The courts are there to render opinions on various pieces of those rules or legislation on an ad hoc basis.

The spirit of the laws is handled by Montesquieu, but he's dead.  And not even American.
Title: Re: Crusader Kings III
Post by: The Brain on July 16, 2021, 02:56:08 PM
Quote from: The Minsky Moment on July 16, 2021, 02:14:55 PM
In America legislation is drafted by lobbyists, revised into incomprehensibility by congressional staffers, rubber stamped by members of Congress, and signed by the President.  Legislation is then taken by administrative agencies who write the rules that actually control most conduct, again with the involvement of industry lobbyists. The rules usually bear some relationship to the underlying legislation, some more, some less.  The courts are there to render opinions on various pieces of those rules or legislation on an ad hoc basis.

The spirit of the laws is handled by Montesquieu, but he's dead.  And not even American.

Can other countries adopt that process? :)
Title: Re: Crusader Kings III
Post by: crazy canuck on July 16, 2021, 04:45:24 PM
Quote from: grumbler on July 13, 2021, 02:47:25 PM
Quote from: crazy canuck on July 12, 2021, 09:27:03 PM
Quote from: grumbler on July 12, 2021, 12:36:12 PM
Quote from: crazy canuck on July 12, 2021, 11:51:00 AM
I am not sure how I shifted. 

I am not sure about what kind of inference you are making here.

Valmy was saying that a lawyer who acted in accordance with the spirit of the laws (i.e. according to what the laws were intended to accomplish, as opposed to what they actually accomplish with their wording) would risk disbarment because zealous representation of your client means serving the interests of your client even if you think that the makers of the law really didn't want your client to get away with it.

Probably financial/tax advisors are a more clear example of this.  They are trained to look for loopholes which, by definition, violate the spirit of the law.

Right and I responded by saying that a lawyer who does not do that is a lot more likely to be disbarred or cause harm to their client or both.  Finding loopholes in the tax code is not outside the spirit of the law.  It is in fact what the Courts say is entirely appropriate.  The taxing authority has the burden, not the taxpayer.

I see what the problem is, here:  US English and Canadian English have different meanings for "spirit f the law" and "loophole."

In US English, "spirit of the law" is "the aim or purpose of a law when it was written" https://www.merriam-webster.com/dictionary/the%20spirit%20of%20the%20law (https://www.merriam-webster.com/dictionary/the%20spirit%20of%20the%20law) and thus, unlike Canada, is not determined by the courts.  In the US, what the courts determine (and what you are calling "the spirit of the law") is referred to as "the letter of the law."  The lawmakers determine the spirit of the law.

Also, in the US, a "loophole" in this context is "an ambiguity or omission in the text through which the intent of a statute, contract, or obligation may be evaded" https://www.merriam-webster.com/dictionary/loophole (https://www.merriam-webster.com/dictionary/loophole).   In Canada, if your post is correct, a loophole is what the law intended, according to the courts.  In the US, a loophole is not what the law intended.

So, that's why you and Valmy are at loggerheads:  you are speaking the same words, but in different languages.  My advice is to abandon the topic until you can agree with Valmy as to which language you are going to communicate in.

Rather than go down a semantic rabbit hole.  There does indeed appear to be a difference between American and Canadian cultural values and particularly where it applies to lawyers.  The things Valmy suggested an American lawyer would do or risk being disbarred would certainly get a Canadian lawyer disbarred.

Title: Re: Crusader Kings III
Post by: Jacob on August 20, 2021, 04:14:31 PM
Can you designate your heir as a Buddhist in CKIII right out of the gate, or is that feature only in CKII?
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 11, 2021, 09:10:58 PM
Started a new game as the Count of Syracuse because I had to get my hard drive replaced.

This is my first game in the 867 start for CK3, I've always preferred the 1066 date in all CK games. My first character died relatively early, but my second guy has crowned himself Despot of Sicily. It's like 907ish IIRC.

So, there's an independent neighboring duchy of Benevento ruled by a Lombard Catholic. IIRC, all three counties are within the dejure Kingdom of Sicily. Why don't I have any CBs on this guy? Is there an innovation I need for that? If so, that's ludicrous.

EDIT: Ugh, looked it up. I can't even get a CB for a county until the Emperor chooses to research this one.

https://ck3.paradoxwikis.com/Casus_belli
Title: Re: Crusader Kings III
Post by: garbon on October 02, 2021, 04:10:25 AM
My wife considers my wife a threat...

(https://64.media.tumblr.com/f660b67bb0016bc054086120081261d9/7ee116a3568d6101-73/s1280x1920/bac3341670263ba9d92dc20b721677bd8ac0a00a.png)
Title: Re: Crusader Kings III
Post by: The Brain on October 02, 2021, 04:18:57 AM
Doesn't seem weird that obvious insanity in her husband will make her uncomfortable.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 07, 2021, 08:44:43 PM
Will the AI reform the Roman Empire on its own? I've made it my mission to restore the  Empire without ever becoming Emperor and territory wise, the Empire is not far off.

EDIT: What about mending the schism?

(https://i.imgur.com/P0ecQL4.jpg)
Title: Re: Crusader Kings III
Post by: Josephus on October 16, 2021, 05:10:11 PM
Playing as some Muslim Sultan. About 150 years in, I start to get annoyed that just about every character in my court is gay. I check and for some reason I ticked the homosexual box in the game setup. Oh well. It makes a lot less difference than I thought. Everyone is still reproducing like an Irish family.
Title: Re: Crusader Kings III
Post by: Valmy on October 18, 2021, 09:23:32 AM
You can click a box that makes everybody homosexual?
Title: Re: Crusader Kings III
Post by: Solmyr on October 18, 2021, 09:32:11 AM
Quote from: Valmy on October 18, 2021, 09:23:32 AM
You can click a box that makes everybody homosexual?

:perv:
Title: Re: Crusader Kings III
Post by: Caliga on October 18, 2021, 11:19:50 AM
Quote from: Valmy on October 18, 2021, 09:23:32 AM
You can click a box that makes everybody homosexual?
Yes, also known as Martinus Mode.
Title: Re: Crusader Kings III
Post by: The Brain on October 18, 2021, 11:41:02 AM
Quote from: Caliga on October 18, 2021, 11:19:50 AM
Quote from: Valmy on October 18, 2021, 09:23:32 AM
You can click a box that makes everybody homosexual?
Yes, also known as Martinus Mode.

Feet fail me not.
Title: Re: Crusader Kings III
Post by: Josephus on October 18, 2021, 12:04:13 PM
Yes there's an option that makes homosexuality the more common trait in the game.
Title: Re: Crusader Kings III
Post by: garbon on October 27, 2021, 08:48:28 AM
Now not getting its first real expansion until 2022. I wonder what is going on there - as CK3 really feeling like an orphaned child.

https://www.eurogamer.net/articles/2021-10-27-crusader-kings-3s-royal-court-expansion-delayed-to-2022
Title: Re: Crusader Kings III
Post by: Tamas on October 27, 2021, 08:56:40 AM
Quote from: garbon on October 27, 2021, 08:48:28 AM
Now not getting its first real expansion until 2022. I wonder what is going on there - as CK3 really feeling like an orphaned child.

https://www.eurogamer.net/articles/2021-10-27-crusader-kings-3s-royal-court-expansion-delayed-to-2022

Yeah I don't care much for this expansion but what worries me is it's such a hard labour for something what looks like a moderate sized DLC. Figures that the only game I buy the season pass for ends up not having any meaningful expansions ever. :P

This is a big shame because vanilla CK3 is a big improvement over vanilla CK2 but I am not sure how long before it gets Imperator-ed this way.
Title: Re: Crusader Kings III
Post by: garbon on October 27, 2021, 10:24:46 AM
Yes, it feels like they are letting the player base just attrition away from lack of attention. Not that one should want endless dlc in a game but this seems like a huge swing in the other direction.

Granted it will need to see a lot more attrition to be anything like Imperator. :P
Title: Re: Crusader Kings III
Post by: crazy canuck on October 27, 2021, 11:40:59 AM
Quote from: Tamas on October 27, 2021, 08:56:40 AM
Quote from: garbon on October 27, 2021, 08:48:28 AM
Now not getting its first real expansion until 2022. I wonder what is going on there - as CK3 really feeling like an orphaned child.

https://www.eurogamer.net/articles/2021-10-27-crusader-kings-3s-royal-court-expansion-delayed-to-2022

Yeah I don't care much for this expansion but what worries me is it's such a hard labour for something what looks like a moderate sized DLC. Figures that the only game I buy the season pass for ends up not having any meaningful expansions ever. :P

This is a big shame because vanilla CK3 is a big improvement over vanilla CK2 but I am not sure how long before it gets Imperator-ed this way.

Same boat as you.  I wonder if the number of us who did purchase the season pass is a factor in lack of production - ie is there a lack of economic incentive to pour resources into something that has already been paid for.
Title: Re: Crusader Kings III
Post by: Josephus on October 27, 2021, 02:37:02 PM
I guess they also know that if they put out a DLC that is buggy or feels incomplete, it could really ruin their standing after some of the recent EU4 fiascos.

I didn't buy the season pass, but I think I got a deluxe edition with one or two XPs included. So yeah this is annoying.

I just returned to the game after taking a couple months off and yeah, it feels very empty. Lots of rinse, lather repeat. Needs some oomph and soon.

Going back to Garbon's point....by early 2022, isn't VIC III also supposed to be released? They may indeed be hoping for a player attrition. Who knows.
Title: Re: Crusader Kings III
Post by: Josquius on October 27, 2021, 03:09:09 PM
Am I remembering right that CK3 was a new engine?
Wonder if they fucked up how easy it would be to alter
Title: Re: Crusader Kings III
Post by: Habbaku on October 27, 2021, 03:48:02 PM
No, CK3 is still on the old Clausewitz engine, albeit with some upgrades.
Title: Re: Crusader Kings III
Post by: Solmyr on October 27, 2021, 04:04:01 PM
Meanwhile, EU4 is getting yet another DLC. :lol:
Title: Re: Crusader Kings III
Post by: Tamas on October 27, 2021, 04:28:36 PM
Quote from: Solmyr on October 27, 2021, 04:04:01 PM
Meanwhile, EU4 is getting yet another DLC. :lol:

It's just getting ridiculous at this point.
Title: Re: Crusader Kings III
Post by: Habbaku on October 27, 2021, 04:31:28 PM
If people keep buying it...
Title: Re: Crusader Kings III
Post by: Jacob on October 27, 2021, 04:34:18 PM
CKIII may be what gets me over my love for Paradox games.
Title: Re: Crusader Kings III
Post by: Tamas on October 27, 2021, 04:40:19 PM
Quote from: Jacob on October 27, 2021, 04:34:18 PM
CKIII may be what gets me over my love for Paradox games.
I am planning on checking out a couple of mods.

I feel like my line in the sand will be Victoria 3. If it will leave me cold that's probably me being done with Paradox games, at the very least with being the day 1 check out dev diaries kinda fan I will stop being.
And I also admit a lack of spark may be entirely my fault. While their games have come a long way (mostly positive) since EU1, I have been playing essentially the same game for over 20 years now. Let's say 17 in case of the CKs. No wonder it wears thin.
Title: Re: Crusader Kings III
Post by: garbon on October 29, 2021, 03:22:32 AM
Oddly the forum discussion seems to have many people knowing it would take 1-2 years to get any of the content promised in the royal edition. :hmm:
Title: Re: Crusader Kings III
Post by: Tamas on October 29, 2021, 03:27:56 AM
Quote from: garbon on October 29, 2021, 03:22:32 AM
Oddly the forum discussion seems to have many people knowing it would take 1-2 years to get any of the content promised in the royal edition. :hmm:


Fanbois :rolleyes:
Title: Re: Crusader Kings III
Post by: Sheilbh on October 29, 2021, 08:20:48 AM
Quote from: garbon on October 29, 2021, 03:22:32 AM
Oddly the forum discussion seems to have many people knowing it would take 1-2 years to get any of the content promised in the royal edition. :hmm:
Maybe outside of Dev Diaries they've been flagging that it's taking longer than expected/involves more changes?
Title: Re: Crusader Kings III
Post by: garbon on October 29, 2021, 11:57:05 AM
Issue for me, as Tamas mentioned, is that it doesn't even sound like the sort of thing worth waiting more than a year. And at this pace, feels like flavour is never really going to get there across the board. Why couldn't they have had a small content design team working on flavour packs alongside this 'meaty' expansion?

I felt like promise of CK3 (vs existing CK2 all bells and whistles) was that this was providing better base, with playability across the board and that overtime they would be fleshing out further the flavour for each region. At the moment it feels like we're only getting the base with future flavour extremely uncertain and/or multiple years out. 

Total aside but while teased by the torn map, definitely doesn't feel like China is going to come into play at any point.
Title: Re: Crusader Kings III
Post by: Sheilbh on October 29, 2021, 12:22:40 PM
Yeah I think that's fair - and agree it would have been nice to have some smaller updates while they were working on this. Especially as I think the base game of CK3 is really good.
Title: Re: Crusader Kings III
Post by: Tamas on October 29, 2021, 12:58:57 PM
This sucks because I don't think I could go back to CK2 either - the UI and things like faction mechanics, stress, the way event choices are actual choices via stress etc. make CK3 the better game base mechanics-wise. It's content and sub-mechanics where it's lacking.
Title: Re: Crusader Kings III
Post by: chipwich on October 30, 2021, 04:15:15 AM
People seem to be simultaneously compaining that EU4 has too much DLC and CK3 has only one small DLC.

Why not enjoy the Glorious Golden Age of a vanilla game for a year?
Title: Re: Crusader Kings III
Post by: garbon on October 30, 2021, 05:01:53 AM
Quote from: chipwich on October 30, 2021, 04:15:15 AM
People seem to be simultaneously compaining that EU4 has too much DLC and CK3 has only one small DLC.

Why not enjoy the Glorious Golden Age of a vanilla game for a year?

It isn't entertaining enough to last a year. :huh:
Title: Re: Crusader Kings III
Post by: Tamas on October 30, 2021, 06:34:33 AM
Yep I was totally hooked in CK3, but it relies on events and those are too limited in number.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 30, 2021, 09:00:08 AM
Quote from: garbon on October 27, 2021, 08:48:28 AM
Now not getting its first real expansion until 2022. I wonder what is going on there - as CK3 really feeling like an orphaned child.

https://www.eurogamer.net/articles/2021-10-27-crusader-kings-3s-royal-court-expansion-delayed-to-2022
Very odd given that CK2 was their first 1 million copy seller (have their been any others)?
Title: Re: Crusader Kings III
Post by: chipwich on October 31, 2021, 09:52:11 PM
Quote from: Tamas on October 30, 2021, 06:34:33 AM
Yep I was totally hooked in CK3, but it relies on events and those are too limited in number.

The big bummer is that the expansion is vertical development and king/emperor gameplay, which is what the series has needed since 1. I wish they hadn't announced this at pdxcon.
Title: Re: Crusader Kings III
Post by: Zanza on November 01, 2021, 01:52:59 AM
Stellaris now has a new approach where one team adds content to some underused features/overpriced DLCs and one team builds new DLCs. Sounds good.

But in general, the studio is in deep problems. They wrote off unfinished projects, CEO gone etc.

Which is bad, because I like their general style of games a lot.
Title: Re: Crusader Kings III
Post by: Syt on November 01, 2021, 02:45:38 AM
They were kinda vague about why the CEO left, but the general take-away was that she was wanting to branch out into new genres. I feel they've been a bit all over the place in recent years, esp. as publishe. Sure, most games published were still in the strategy bracket (Cities: Skylines, Empire of Sin, Battletech, Surviving Mars, Age of Wonders: Shadowfall), but some left me a bit confused (e.g. Pillars of Eternity and Tyranny, buying Prison Architect, etc.). And then there's the VtM: Bloodlines 2 drama. So taking a step back and refocus on your core competencies might be a good idea.

They had a bit of a "golden age" with CK2 and EU4, HoI4 was still a commercial success, I suppose.

I agree on the current direction of Stellaris. At this point people seem to be playing it mostly for emergent stories and roleplaying, so having more story content and new species stuff makes a lot of sense, even if it doesn't dramatically overhaul the game. It had a bumpy start but seems to have found its footing and demographic now (I wish Imperator was afforded the same courtesy, but alas).
Title: Re: Crusader Kings III
Post by: Josquius on November 01, 2021, 10:25:12 AM
I thought Tyranny and PoE had done well?

It is strange considering CK2 was their "breakout game" that took them beyond niche status and really made them that 3 is under supported.
Title: Re: Crusader Kings III
Post by: Syt on November 01, 2021, 10:30:53 AM
Quote from: Tyr on November 01, 2021, 10:25:12 AM
I thought Tyranny and PoE had done well?

Yeah, but not sure why they were part of the Paradox portfolio. Of course PoE2 (and Outer Worlds) was no longer done under the Paradox label, and Obsidian are now with Microsoft.
Title: Re: Crusader Kings III
Post by: garbon on November 01, 2021, 01:16:34 PM
Quote from: Tyr on November 01, 2021, 10:25:12 AM
I thought Tyranny and PoE had done well?

It is strange considering CK2 was their "breakout game" that took them beyond niche status and really made them that 3 is under supported.

It is so perplexing. I would have thought they'd be going hard-core on ck3.
Title: Re: Crusader Kings III
Post by: garbon on November 01, 2021, 01:17:35 PM
And hey at least good thing they failed on plan to get into mobile gaming.
Title: Re: Crusader Kings III
Post by: Habbaku on November 01, 2021, 01:21:11 PM
Quote from: garbon on November 01, 2021, 01:17:35 PM
And hey at least good thing they failed on plan to get into mobile gaming.

:yes:
Title: Re: Crusader Kings III
Post by: Syt on November 02, 2021, 01:20:15 AM
At any rate, apparently there's a mod that lets you play CK3 battles in Mount & Blade Bannerlord: https://youtu.be/iW0MpZJgcvo
Title: Re: Crusader Kings III
Post by: garbon on November 02, 2021, 12:13:33 PM
(https://forumcontent.paradoxplaza.com/public/757558/1.png)
Title: Re: Crusader Kings III
Post by: Solmyr on November 03, 2021, 01:53:03 AM
Gief moar epix.
Title: Re: Crusader Kings III
Post by: Josephus on November 03, 2021, 04:36:49 PM
Bizarre. I got a promotion email today from Paradox to subscribe to CK II expansion subscription. CK II.  :huh:
Title: Re: Crusader Kings III
Post by: Syt on November 23, 2021, 01:48:11 PM
Royal Court release date reveal trailer:

https://youtu.be/E9DwUPsIWAg

Spoiler: Feb 8th. :lol:
Title: Re: Crusader Kings III
Post by: garbon on November 23, 2021, 02:43:30 PM
Wtf is this adventurer who is inspired to go hunting for an artifact? Why would that be a thing they think game really needs as multi stage event sequence?
Title: Re: Crusader Kings III
Post by: Darth Wagtaros on November 24, 2021, 08:40:44 AM
Quote from: garbon on November 23, 2021, 02:43:30 PM
Wtf is this adventurer who is inspired to go hunting for an artifact? Why would that be a thing they think game really needs as multi stage event sequence?
Yes.
Title: Re: Crusader Kings III
Post by: jimmy olsen on November 25, 2021, 11:39:18 PM
Quote from: Syt on November 23, 2021, 01:48:11 PM
Royal Court release date reveal trailer:

https://youtu.be/E9DwUPsIWAg

Spoiler: Feb 8th. :lol:
Looks great
Title: Re: Crusader Kings III
Post by: jimmy olsen on December 16, 2021, 05:36:23 AM
First review of royal court?

https://www.pcgamer.com/crusader-kings-3-royal-court-makes-a-great-rpg-even-better/
Title: Re: Crusader Kings III
Post by: Josephus on December 16, 2021, 07:13:23 AM
That court is going to be strange with naked people  :lol:
Title: Re: Crusader Kings III
Post by: garbon on December 16, 2021, 07:54:09 AM
IGN had some janky video footage that some forumite posted. And yes, the nudes looked weird chilling in the court.
Title: Re: Crusader Kings III
Post by: Jacob on December 16, 2021, 02:38:00 PM
The new update has nudes?
Title: Re: Crusader Kings III
Post by: The Brain on December 16, 2021, 02:45:44 PM
Why would nude court be weird?
Title: Re: Crusader Kings III
Post by: crazy canuck on December 16, 2021, 03:45:46 PM
nude court, not night court.
Title: Re: Crusader Kings III
Post by: Zanza on January 08, 2022, 06:23:37 AM
Quote from: Jacob on December 16, 2021, 02:38:00 PM
The new update has nudes?
No, that's base game.
Title: Re: Crusader Kings III
Post by: Jacob on January 09, 2022, 11:25:05 PM
Quote from: Zanza on January 08, 2022, 06:23:37 AM
Quote from: Jacob on December 16, 2021, 02:38:00 PM
The new update has nudes?
No, that's base game.

... must've missed it. I'm guessing that's the character editor?
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 09, 2022, 11:58:09 PM
Quote from: Jacob on January 09, 2022, 11:25:05 PM
Quote from: Zanza on January 08, 2022, 06:23:37 AM
Quote from: Jacob on December 16, 2021, 02:38:00 PM
The new update has nudes?
No, that's base game.

... must've missed it. I'm guessing that's the character editor?
No, the adamite heresy.
Title: Re: Crusader Kings III
Post by: Josephus on January 10, 2022, 07:11:03 AM
Quote from: Jacob on January 09, 2022, 11:25:05 PM
Quote from: Zanza on January 08, 2022, 06:23:37 AM
Quote from: Jacob on December 16, 2021, 02:38:00 PM
The new update has nudes?
No, that's base game.

... must've missed it. I'm guessing that's the character editor?

there's one or two religions in which the characters run around naked. It's a bit jarring the first time you come across it, and you hope no one walks in the room as you're playing.
Title: Re: Crusader Kings III
Post by: Caliga on January 10, 2022, 01:17:02 PM
Adamites, and also one of the Indian faiths (I think one variety of Jainism?)
Title: Re: Crusader Kings III
Post by: Valmy on January 10, 2022, 02:31:46 PM
Quote from: Caliga on January 10, 2022, 01:17:02 PM
Adamites, and also one of the Indian faiths (I think one variety of Jainism?)

Kind of bizarre they actually implemented such a tiny and obscure sect, which looks like was dead by the 5th century and its medieval revivals didn't occur until the very end of the CK period. I guess they just wanted to show naked people.
Title: Re: Crusader Kings III
Post by: Valmy on January 10, 2022, 02:44:19 PM
My son is super obsessed with paradox games and he recently got CKIII so I guess I will try it now. Though now I am worried he was just in it for the naked people.
Title: Re: Crusader Kings III
Post by: Caliga on January 10, 2022, 03:05:40 PM
Quote from: Valmy on January 10, 2022, 02:31:46 PM
Kind of bizarre they actually implemented such a tiny and obscure sect, which looks like was dead by the 5th century and its medieval revivals didn't occur until the very end of the CK period. I guess they just wanted to show naked people.
Well to be fair, I believe the Jain sect that enjoyed being naked actually ruled large kingdoms in India during the game period, so that's probably who they implemented it for, aside from for perverted players. :sleep:
Title: Re: Crusader Kings III
Post by: garbon on January 10, 2022, 03:11:18 PM
I don't believe there was anymore rationale for it than when they added polar bears and horses as playable in ck2.
Title: Re: Crusader Kings III
Post by: Valmy on January 10, 2022, 03:31:51 PM
Quote from: Caliga on January 10, 2022, 03:05:40 PM
Quote from: Valmy on January 10, 2022, 02:31:46 PM
Kind of bizarre they actually implemented such a tiny and obscure sect, which looks like was dead by the 5th century and its medieval revivals didn't occur until the very end of the CK period. I guess they just wanted to show naked people.
Well to be fair, I believe the Jain sect that enjoyed being naked actually ruled large kingdoms in India during the game period, so that's probably who they implemented it for, aside from for perverted players. :sleep:

Well one thing I learned from CK2 is that Jainism was a much bigger deal back in this era than it is today.
Title: Re: Crusader Kings III
Post by: Caliga on January 10, 2022, 03:47:56 PM
So yeah, if you do the 867 start date in CK3, I believe the largest kingdom in India is the Rashtrakuta Empire, its emperor is Amoghavarsha, and I think he and his wife are naked as well as most of the court, due to being Digambara Jains (this is partly from memory and partly from Wikipedia, and nonely from the game as I am on my work laptop ATM).
Title: Re: Crusader Kings III
Post by: Razgovory on January 10, 2022, 05:08:07 PM
Are you often naked on Wikipedia.
Title: Re: Crusader Kings III
Post by: garbon on January 10, 2022, 05:23:44 PM
Quote from: Caliga on January 10, 2022, 03:47:56 PM
So yeah, if you do the 867 start date in CK3, I believe the largest kingdom in India is the Rashtrakuta Empire, its emperor is Amoghavarsha, and I think he and his wife are naked as well as most of the court, due to being Digambara Jains (this is partly from memory and partly from Wikipedia, and nonely from the game as I am on my work laptop ATM).

So going for the old Nat Geo naked natives angle?
Title: Re: Crusader Kings III
Post by: Josephus on January 11, 2022, 07:10:26 AM
Seems like one of the main branches of Jainism, outisde India, is in Toronto. Might join.  :lol:
Title: Re: Crusader Kings III
Post by: The Minsky Moment on January 11, 2022, 09:49:36 AM
Quote from: Caliga on January 10, 2022, 03:47:56 PM
So yeah, if you do the 867 start date in CK3, I believe the largest kingdom in India is the Rashtrakuta Empire, its emperor is Amoghavarsha, and I think he and his wife are naked as well as most of the court, due to being Digambara Jains (this is partly from memory and partly from Wikipedia, and nonely from the game as I am on my work laptop ATM).

That's silly - the emperor and his court weren't monks; they would have worn clothes.
Title: Re: Crusader Kings III
Post by: garbon on January 11, 2022, 10:30:01 AM
I find it a bit racist.
Title: Re: Crusader Kings III
Post by: Josephus on January 11, 2022, 11:17:47 AM
Quote from: The Minsky Moment on January 11, 2022, 09:49:36 AM
Quote from: Caliga on January 10, 2022, 03:47:56 PM
So yeah, if you do the 867 start date in CK3, I believe the largest kingdom in India is the Rashtrakuta Empire, its emperor is Amoghavarsha, and I think he and his wife are naked as well as most of the court, due to being Digambara Jains (this is partly from memory and partly from Wikipedia, and nonely from the game as I am on my work laptop ATM).

That's silly - the emperor and his court weren't monks; they would have worn clothes.

Not sure if it was just limited to monks, though. Certain sects believed clothes were a possession that should be shunned.
Title: Re: Crusader Kings III
Post by: garbon on January 11, 2022, 11:28:57 AM
Quote from: Josephus on January 11, 2022, 11:17:47 AM
Quote from: The Minsky Moment on January 11, 2022, 09:49:36 AM
Quote from: Caliga on January 10, 2022, 03:47:56 PM
So yeah, if you do the 867 start date in CK3, I believe the largest kingdom in India is the Rashtrakuta Empire, its emperor is Amoghavarsha, and I think he and his wife are naked as well as most of the court, due to being Digambara Jains (this is partly from memory and partly from Wikipedia, and nonely from the game as I am on my work laptop ATM).

That's silly - the emperor and his court weren't monks; they would have worn clothes.

Not sure if it was just limited to monks, though. Certain sects believed clothes were a possession that should be shunned.

The few posts about in on the forum and the main mod focused on India all suggest it should be limited. Otherwise, you and paradox are supporting the idea that without any support that powerful emperors in India were running about naked.
Title: Re: Crusader Kings III
Post by: Valmy on January 11, 2022, 11:50:12 AM
I don't think even the Adamists were naked outside of religious ceremonies right? Especially as in Europe they were in pretty cold places, though again it is either before or right at the end of the CK era.
Title: Re: Crusader Kings III
Post by: Tamas on January 11, 2022, 11:56:54 AM
It was a convenient and in case of the Janists also racist excuse to not let their naked 3d models go to waste.
Title: Re: Crusader Kings III
Post by: Valmy on January 11, 2022, 11:59:40 AM
Quote from: garbon on January 11, 2022, 11:28:57 AM
Quote from: Josephus on January 11, 2022, 11:17:47 AM
Quote from: The Minsky Moment on January 11, 2022, 09:49:36 AM
Quote from: Caliga on January 10, 2022, 03:47:56 PM
So yeah, if you do the 867 start date in CK3, I believe the largest kingdom in India is the Rashtrakuta Empire, its emperor is Amoghavarsha, and I think he and his wife are naked as well as most of the court, due to being Digambara Jains (this is partly from memory and partly from Wikipedia, and nonely from the game as I am on my work laptop ATM).

That's silly - the emperor and his court weren't monks; they would have worn clothes.

Not sure if it was just limited to monks, though. Certain sects believed clothes were a possession that should be shunned.

The few posts about in on the forum and the main mod focused on India all suggest it should be limited. Otherwise, you and paradox are supporting the idea that without any support that powerful emperors in India were running about naked.

I mean there is little evidence for lots of the stuff they are trying to model. Sort of like Jewish Khazars and Afghan Zunism. I mean sure those aren't based on nothing but mostly nothing. They just thought it was cooler and more fun to have it that way. Seems like some similar thinking going on here. Sure there is some bits of evidence there were nudists out there in this era, not a lot but some, so let's run with it.
Title: Re: Crusader Kings III
Post by: garbon on January 11, 2022, 12:50:20 PM
Quote from: Valmy on January 11, 2022, 11:59:40 AM
Quote from: garbon on January 11, 2022, 11:28:57 AM
Quote from: Josephus on January 11, 2022, 11:17:47 AM
Quote from: The Minsky Moment on January 11, 2022, 09:49:36 AM
Quote from: Caliga on January 10, 2022, 03:47:56 PM
So yeah, if you do the 867 start date in CK3, I believe the largest kingdom in India is the Rashtrakuta Empire, its emperor is Amoghavarsha, and I think he and his wife are naked as well as most of the court, due to being Digambara Jains (this is partly from memory and partly from Wikipedia, and nonely from the game as I am on my work laptop ATM).

That's silly - the emperor and his court weren't monks; they would have worn clothes.

Not sure if it was just limited to monks, though. Certain sects believed clothes were a possession that should be shunned.

The few posts about in on the forum and the main mod focused on India all suggest it should be limited. Otherwise, you and paradox are supporting the idea that without any support that powerful emperors in India were running about naked.

I mean there is little evidence for lots of the stuff they are trying to model. Sort of like Jewish Khazars and Afghan Zunism. I mean sure those aren't based on nothing but mostly nothing. They just thought it was cooler and more fun to have it that way. Seems like some similar thinking going on here. Sure there is some bits of evidence there were nudists out there in this era, not a lot but some, so let's run with it.

I'd also suggest some of those should be deleted but don't they think are as racist as portraying Indian leaders as naked primitives.
Title: Re: Crusader Kings III
Post by: Caliga on January 11, 2022, 01:21:19 PM
Quote from: Valmy on January 11, 2022, 11:59:40 AM
Seems like some similar thinking going on here. Sure there is some bits of evidence there were nudists out there in this era, not a lot but some, so let's run with it.
Yeah, exactly.  They also probably figured some perverted nerds would buy the game to see it who might not have otherwise.
Title: Re: Crusader Kings III
Post by: Razgovory on January 11, 2022, 04:27:11 PM
Quote from: Valmy on January 11, 2022, 11:59:40 AM
Quote from: garbon on January 11, 2022, 11:28:57 AM
Quote from: Josephus on January 11, 2022, 11:17:47 AM
Quote from: The Minsky Moment on January 11, 2022, 09:49:36 AM
Quote from: Caliga on January 10, 2022, 03:47:56 PM
So yeah, if you do the 867 start date in CK3, I believe the largest kingdom in India is the Rashtrakuta Empire, its emperor is Amoghavarsha, and I think he and his wife are naked as well as most of the court, due to being Digambara Jains (this is partly from memory and partly from Wikipedia, and nonely from the game as I am on my work laptop ATM).

That's silly - the emperor and his court weren't monks; they would have worn clothes.

Not sure if it was just limited to monks, though. Certain sects believed clothes were a possession that should be shunned.

The few posts about in on the forum and the main mod focused on India all suggest it should be limited. Otherwise, you and paradox are supporting the idea that without any support that powerful emperors in India were running about naked.

I mean there is little evidence for lots of the stuff they are trying to model. Sort of like Jewish Khazars and Afghan Zunism. I mean sure those aren't based on nothing but mostly nothing. They just thought it was cooler and more fun to have it that way. Seems like some similar thinking going on here. Sure there is some bits of evidence there were nudists out there in this era, not a lot but some, so let's run with it.

Khazars are real.  In fact, I have a Khazar dictionary on my Kindle!
Title: Re: Crusader Kings III
Post by: Valmy on January 11, 2022, 05:15:38 PM
Quote from: garbon on January 11, 2022, 12:50:20 PM
I'd also suggest some of those should be deleted but don't they think are as racist as portraying Indian leaders as naked primitives.

Hey I am not saying it isn't racist just how we got from tiny bits of evidence to just having it in the game.
Title: Re: Crusader Kings III
Post by: Valmy on January 11, 2022, 05:16:30 PM
Quote from: Razgovory on January 11, 2022, 04:27:11 PM
Khazars are real.  In fact, I have a Khazar dictionary on my Kindle!

The Khazars were, of course, real. The evidence supporting the fact they were Jewish is based on I think a coin that was discovered. It is super flimsy. Which is too bad because I thought the whole concept was awesome.
Title: Re: Crusader Kings III
Post by: Syt on January 11, 2022, 05:22:32 PM
Quote from: Razgovory on January 11, 2022, 04:27:11 PM
Khazars are real.  In fact, I have a Khazar dictionary on my Kindle!

I have that one on my shelf. :)
Title: Re: Crusader Kings III
Post by: garbon on January 11, 2022, 05:41:10 PM
Quote from: Valmy on January 11, 2022, 05:15:38 PM
Quote from: garbon on January 11, 2022, 12:50:20 PM
I'd also suggest some of those should be deleted but don't they think are as racist as portraying Indian leaders as naked primitives.

Hey I am not saying it isn't racist just how we got from tiny bits of evidence to just having it in the game.

Oh I agree, they love meme content.
Title: Re: Crusader Kings III
Post by: Caliga on January 11, 2022, 06:07:10 PM
Quote from: Valmy on January 11, 2022, 05:16:30 PM
The Khazars were, of course, real. The evidence supporting the fact they were Jewish is based on I think a coin that was discovered. It is super flimsy. Which is too bad because I thought the whole concept was awesome.
Didn't a number of their Khans also have Hebrew names?  IIRC the theory is that the Khazar Khaganate was multi-cultural and some of the ruling class was Jewish, but probably few to none of the common folk were. :hmm:
Title: Re: Crusader Kings III
Post by: Valmy on January 11, 2022, 07:51:12 PM
Well here is a video with all the evidence for it: https://www.youtube.com/watch?v=Fr7WSR_EE44&list=PLSmG0ySpQbe51uif8vvWhRVCERBm-sEnE&index=40

So ok maybe there is a bit more than just a coin, even though that is the only actual artifact found I think.

Still like you say I don't think there were hordes of Jewish turkish nomads riding across the steppe like I wish was the case.
Title: Re: Crusader Kings III
Post by: garbon on January 21, 2022, 03:16:15 AM
I've never seen this come up before in the often repeated discussion if CK should feature Hellenism as starting religion.

QuoteSo I am a Hellenist IRL and I have some thoughts on Hellenism; specifically I am a reconstructionist polytheist. Yes I worship all the Greek Gods and Goddesses.
Title: Re: Crusader Kings III
Post by: Syt on January 21, 2022, 03:18:06 AM
I mean you get all kinds of neo-pagans (esp. of the Celtic or Norse variety), so why not a Hellene, I guess?
Title: Re: Crusader Kings III
Post by: The Brain on January 21, 2022, 04:26:53 AM
How do you find the time to worship all the Greek gods and goddesses?
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 21, 2022, 08:59:43 AM
Quote from: The Brain on January 21, 2022, 04:26:53 AM
How do you find the time to worship all the Greek gods and goddesses?
Even Greeks didn't have time for that, they just worshipped the ones applicable to the current situation.
Title: Re: Crusader Kings III
Post by: Razgovory on January 21, 2022, 11:56:36 AM
Quote from: garbon on January 21, 2022, 03:16:15 AM
I've never seen this come up before in the often repeated discussion if CK should feature Hellenism as starting religion.

QuoteSo I am a Hellenist IRL and I have some thoughts on Hellenism; specifically I am a reconstructionist polytheist. Yes I worship all the Greek Gods and Goddesses.


:bleeding:
Title: Re: Crusader Kings III
Post by: crazy canuck on January 21, 2022, 12:13:33 PM
Meh, not much different from a Catholic observing all the feast days of saints  ;)
Title: Re: Crusader Kings III
Post by: Valmy on January 21, 2022, 02:43:55 PM
Quote from: crazy canuck on January 21, 2022, 12:13:33 PM
Meh, not much different from a Catholic observing all the feast days of saints  ;)

Carrying on some superstition out of tradition and continuity is one thing, inventing one based on some ancient stuff is another :P

But as far as reconstructionist pagan religions and their relation to this era: well there is a reason they are reconstructionist and not revivalist. With the Norse Gods we have lots of their stories from the Icelandic epic poems and all that but we know very little about how the religion was actually practiced. And for the Celtic religion the situation is far worse.

And if I wanted to sacrifice a bull to Zeus or read the augurs of some entrails would anybody actually know how? And if not aren't we basically inventing an entirely new religion? That has nothing to do with the CK3 era, so what relevance does somebody being reconstructionist have to do with the game?

It made kind of a bit of sense to have Hellenism in CK2 (by CK2 standards where even a rumor of something happening is good enough to have in the game) since in the 769 starting date there were a few holdouts for the Hellenistic faith still left in isolated areas but by the 9th century they were all gone.
Title: Re: Crusader Kings III
Post by: crazy canuck on January 21, 2022, 03:47:35 PM
Quote from: Valmy on January 21, 2022, 02:43:55 PM
Quote from: crazy canuck on January 21, 2022, 12:13:33 PM
Meh, not much different from a Catholic observing all the feast days of saints  ;)

Carrying on some superstition out of tradition and continuity is one thing, inventing one based on some ancient stuff is another :P

Dont be too hard on Christianity.   
Title: Re: Crusader Kings III
Post by: Valmy on January 21, 2022, 06:29:28 PM
Quote from: crazy canuck on January 21, 2022, 03:47:35 PM
Quote from: Valmy on January 21, 2022, 02:43:55 PM
Quote from: crazy canuck on January 21, 2022, 12:13:33 PM
Meh, not much different from a Catholic observing all the feast days of saints  ;)

Carrying on some superstition out of tradition and continuity is one thing, inventing one based on some ancient stuff is another :P

Dont be too hard on Christianity.   

Christianity can take it.
Title: Re: Crusader Kings III
Post by: Razgovory on January 21, 2022, 11:34:09 PM
Quote from: Valmy on January 21, 2022, 02:43:55 PM
Quote from: crazy canuck on January 21, 2022, 12:13:33 PM
Meh, not much different from a Catholic observing all the feast days of saints  ;)

Carrying on some superstition out of tradition and continuity is one thing, inventing one based on some ancient stuff is another :P

But as far as reconstructionist pagan religions and their relation to this era: well there is a reason they are reconstructionist and not revivalist. With the Norse Gods we have lots of their stories from the Icelandic epic poems and all that but we know very little about how the religion was actually practiced. And for the Celtic religion the situation is far worse.

And if I wanted to sacrifice a bull to Zeus or read the augurs of some entrails would anybody actually know how? And if not aren't we basically inventing an entirely new religion? That has nothing to do with the CK3 era, so what relevance does somebody being reconstructionist have to do with the game?

It made kind of a bit of sense to have Hellenism in CK2 (by CK2 standards where even a rumor of something happening is good enough to have in the game) since in the 769 starting date there were a few holdouts for the Hellenistic faith still left in isolated areas but by the 9th century they were all gone.

Not only do they not know how to sacrifice a bull, they wouldn't want to do so.  There is a reason why people converted away from these religions.  They were crap.
Title: Re: Crusader Kings III
Post by: Legbiter on January 22, 2022, 12:40:02 AM
Quote from: Valmy on January 21, 2022, 02:43:55 PMBut as far as reconstructionist pagan religions and their relation to this era: well there is a reason they are reconstructionist and not revivalist. With the Norse Gods we have lots of their stories from the Icelandic epic poems and all that but we know very little about how the religion was actually practiced. And for the Celtic religion the situation is far worse.

Yeah what's most shocking about medieval Icelandic literature is how much of it there is compared to our neighbors. The Icelandic medieval Old Norse corpus is several orders of magnitude greater than the entire output of the Danes, Norwegians and Swedes put together during the same period. Only the Francian medieval output matches us. Just imagine how many Marvel characters are missing.

The other miracle is that the Christian scribes writing our Sagas like Snorri Sturluson are not at all hung up about their pagan forefathers a couple of generations ago, but take pains to describe how honorable they were even if pagan. I just finished Eyrbyggja Saga a couple months back and I'm in awe of how subtle it is and how you can view what happens both ways.


Title: Re: Crusader Kings III
Post by: Threviel on January 22, 2022, 09:49:45 AM
Also hellenism had been dead, buried and forgotten for 500-600 years by 1066, norse religion was still around. To have hellenism in game would be stupid, unlike a lot of other seemingly silly in game stuff (Roman empire, judaism, whatever) absolutely no-one tried to revive it in medieval times.
Title: Re: Crusader Kings III
Post by: garbon on January 22, 2022, 02:53:14 PM
Quote from: Valmy on January 21, 2022, 02:43:55 PM
And if I wanted to sacrifice a bull to Zeus or read the augurs of some entrails would anybody actually know how? And if not aren't we basically inventing an entirely new religion? That has nothing to do with the CK3 era, so what relevance does somebody being reconstructionist have to do with the game?

It made kind of a bit of sense to have Hellenism in CK2 (by CK2 standards where even a rumor of something happening is good enough to have in the game) since in the 769 starting date there were a few holdouts for the Hellenistic faith still left in isolated areas but by the 9th century they were all gone.

Yeah that was my thought around not sure why being a believer in a reconstructed religion is relevant to discussing how the religion should be represented in CK3. In fairness that poster did say they don't want Paradox to devote any additonal time toward Hellenism as time would be better spent on historical religions of the time period.
Title: Re: Crusader Kings III
Post by: Josquius on January 23, 2022, 04:42:53 PM
Quote from: Legbiter on January 22, 2022, 12:40:02 AM
Quote from: Valmy on January 21, 2022, 02:43:55 PMBut as far as reconstructionist pagan religions and their relation to this era: well there is a reason they are reconstructionist and not revivalist. With the Norse Gods we have lots of their stories from the Icelandic epic poems and all that but we know very little about how the religion was actually practiced. And for the Celtic religion the situation is far worse.

Yeah what's most shocking about medieval Icelandic literature is how much of it there is compared to our neighbors. The Icelandic medieval Old Norse corpus is several orders of magnitude greater than the entire output of the Danes, Norwegians and Swedes put together during the same period. Only the Francian medieval output matches us. Just imagine how many Marvel characters are missing.

The other miracle is that the Christian scribes writing our Sagas like Snorri Sturluson are not at all hung up about their pagan forefathers a couple of generations ago, but take pains to describe how honorable they were even if pagan. I just finished Eyrbyggja Saga a couple months back and I'm in awe of how subtle it is and how you can view what happens both ways.




They did fuck up their interpretation of the religion though. Turning Loki into a straight (or rather omnisexual) devil for instance
Title: Re: Crusader Kings III
Post by: Razgovory on January 23, 2022, 04:44:35 PM
Mythology isn't religion.
Title: Re: Crusader Kings III
Post by: Valmy on January 23, 2022, 08:44:37 PM
Quote from: Tyr on January 23, 2022, 04:42:53 PM
Quote from: Legbiter on January 22, 2022, 12:40:02 AM
Quote from: Valmy on January 21, 2022, 02:43:55 PMBut as far as reconstructionist pagan religions and their relation to this era: well there is a reason they are reconstructionist and not revivalist. With the Norse Gods we have lots of their stories from the Icelandic epic poems and all that but we know very little about how the religion was actually practiced. And for the Celtic religion the situation is far worse.

Yeah what's most shocking about medieval Icelandic literature is how much of it there is compared to our neighbors. The Icelandic medieval Old Norse corpus is several orders of magnitude greater than the entire output of the Danes, Norwegians and Swedes put together during the same period. Only the Francian medieval output matches us. Just imagine how many Marvel characters are missing.

The other miracle is that the Christian scribes writing our Sagas like Snorri Sturluson are not at all hung up about their pagan forefathers a couple of generations ago, but take pains to describe how honorable they were even if pagan. I just finished Eyrbyggja Saga a couple months back and I'm in awe of how subtle it is and how you can view what happens both ways.




They did fuck up their interpretation of the religion though. Turning Loki into a straight (or rather omnisexual) devil for instance

Nobody is perfect. Besides there exists no orthodox form of the Eddas for them to fuck up.

And as I said the actual form of the religion is very little known. Just because we know a few stories about Odin or sayings attributed to him doesn't do us any good trying to practice the religion. Kind of like if all traces of Judaism and Christianity disappeared and all we had was the Torah and the Gospels. Reconstructing those religions from just those would not resemble the historical religions much at all.
Title: Re: Crusader Kings III
Post by: crazy canuck on January 25, 2022, 01:54:46 PM
Quote from: Valmy on January 21, 2022, 06:29:28 PM
Quote from: crazy canuck on January 21, 2022, 03:47:35 PM
Quote from: Valmy on January 21, 2022, 02:43:55 PM
Quote from: crazy canuck on January 21, 2022, 12:13:33 PM
Meh, not much different from a Catholic observing all the feast days of saints  ;)

Carrying on some superstition out of tradition and continuity is one thing, inventing one based on some ancient stuff is another :P

Dont be too hard on Christianity.   

Christianity can take it.

Maybe, but as Grumbler noted, at least in North America, there seems to be a turn back to the old God.
Title: Re: Crusader Kings III
Post by: Jacob on January 26, 2022, 12:47:45 AM
Looks like patch 1.5 will have gay marriage implemented as an option (https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-87-royal-modding.1507899/?utm_source=twitter-owned&utm_medium=social-owned&utm_content=post&utm_campaign=crki3_ck_20220125_for_dd).
Title: Re: Crusader Kings III
Post by: garbon on January 26, 2022, 02:43:54 AM
Quote from: Jacob on January 26, 2022, 12:47:45 AM
Looks like patch 1.5 will have gay marriage implemented as an option (https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-87-royal-modding.1507899/?utm_source=twitter-owned&utm_medium=social-owned&utm_content=post&utm_campaign=crki3_ck_20220125_for_dd).

I noticed in their screenshot they showed a heterosexual in a gay marriage
Title: Re: Crusader Kings III
Post by: The Brain on January 26, 2022, 02:45:33 AM
Quote from: garbon on January 26, 2022, 02:43:54 AM
Quote from: Jacob on January 26, 2022, 12:47:45 AM
Looks like patch 1.5 will have gay marriage implemented as an option (https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-87-royal-modding.1507899/?utm_source=twitter-owned&utm_medium=social-owned&utm_content=post&utm_campaign=crki3_ck_20220125_for_dd).

I noticed in their screenshot they showed a heterosexual in a gay marriage

Most aristocratic/royal marriages in the Middle Ages were arranged marriages.
Title: Re: Crusader Kings III
Post by: garbon on January 26, 2022, 05:09:54 AM
Oh I see, forced gay marriages.
Title: Re: Crusader Kings III
Post by: The Brain on January 26, 2022, 05:13:16 AM
They're only an option.
Title: Re: Crusader Kings III
Post by: Josephus on January 26, 2022, 11:56:21 AM
Quote from: Jacob on January 26, 2022, 12:47:45 AM
Looks like patch 1.5 will have gay marriage implemented as an option (https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-87-royal-modding.1507899/?utm_source=twitter-owned&utm_medium=social-owned&utm_content=post&utm_campaign=crki3_ck_20220125_for_dd).

Because those were all the rage back then
Title: Re: Crusader Kings III
Post by: Jacob on January 26, 2022, 12:42:27 PM
Quote from: Josephus on January 26, 2022, 11:56:21 AM
Quote from: Jacob on January 26, 2022, 12:47:45 AM
Looks like patch 1.5 will have gay marriage implemented as an option (https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-87-royal-modding.1507899/?utm_source=twitter-owned&utm_medium=social-owned&utm_content=post&utm_campaign=crki3_ck_20220125_for_dd).

Because those were all the rage back then

There's a lot of fantasy and what-if in CK3 to begin with.

You can have Hellenistic Matriarchal Vikings ruling Tibet. Gay marriage isn't really that much of a stretch. And if you don't care for it, just leave the toggle switched off.
Title: Re: Crusader Kings III
Post by: Sheilbh on January 26, 2022, 12:44:21 PM
Yeah I thought it was already an option :hmm:
Title: Re: Crusader Kings III
Post by: garbon on January 26, 2022, 02:13:49 PM
This is now coming to console. :huh:
Title: Re: Crusader Kings III
Post by: Josephus on January 26, 2022, 04:51:42 PM
Quote from: Sheilbh on January 26, 2022, 12:44:21 PM
Yeah I thought it was already an option :hmm:

Not sure if marriage was; but there was an option to make homosexuality the dominant trait in most characters. I think. I think I checked that box once by mistake, and was really confused.
Title: Re: Crusader Kings III
Post by: Razgovory on January 27, 2022, 12:45:35 AM
That would make for a short game.
Title: Re: Crusader Kings III
Post by: Josephus on January 27, 2022, 12:39:32 PM
Quote from: Razgovory on January 27, 2022, 12:45:35 AM
That would make for a short game.

Nah, they may be gay, but they do their matrimonial duty for Queen and country.

Title: Re: Crusader Kings III
Post by: Tamas on February 03, 2022, 06:09:01 AM
I admit I am feeling better about the culture changes after watching this: https://www.youtube.com/watch?v=d0i4oRvrFjE

Especially because this should be great for the Fallen Eagle mod.
Title: Re: Crusader Kings III
Post by: Caliga on February 08, 2022, 12:10:59 PM
Well, the expansion is out now.  Anyone care to be a P'dox beta tester? :)
Title: Re: Crusader Kings III
Post by: Zanza on February 08, 2022, 02:26:54 PM
Wow, 50 Euro regular price for the DLC? Good thing I am sucker and bought it as part of the initial release...
Title: Re: Crusader Kings III
Post by: Syt on February 08, 2022, 02:43:05 PM
Quote from: Zanza on February 08, 2022, 02:26:54 PM
Wow, 50 Euro regular price for the DLC? Good thing I am sucker and bought it as part of the initial release...

It's 29.99, actually. If you refer to the Steam news pop up when you open the client: I was confused, too, but apparently they show the price of the (currently discounted) base game, while advertising the DLC which is a bit weird.
Title: Re: Crusader Kings III
Post by: crazy canuck on February 08, 2022, 04:36:20 PM
Still I am feeling a bit better about being sucked into buying the package deal on release.
Title: Re: Crusader Kings III
Post by: Jacob on February 08, 2022, 04:59:10 PM
Quote from: crazy canuck on February 08, 2022, 04:36:20 PM
Still I am feeling a bit better about being sucked into buying the package deal on release.

Yeah same.
Title: Re: Crusader Kings III
Post by: Tamas on February 09, 2022, 04:58:59 AM
I don't know yet how to feel about it. Overall the game feels better but largely the same, so if you didn't like it before definitely don't buy the DLC expecting it will make you like it.

The new court titles and the court mechanics in terms of upgrading your court seem like a fairly nice money sink (something the game badly needed, just like in case of CK2), however I am not sure there's a practical need for it in terms of having to have a good court to keep your realm together. It might be, or it might just be fluff. I am still finding that the key for managing a large realm just as with CK2, is to sit on a large pile of money, don't spend it. You can usually manage vassal loyalty regardless, and if you can't, the mercenaries your gold pile buys will take care of any revolts.

The most positive thing I have noticed probably has all to do with the 1.5 update and not DLC specific: cca. a 100 years in and there has been no AI blobbing. the HRE made modest conquests an lost Bohemia and parts of Italy.  Byzantium is slighty smaller than at the 1066 start. Persia has disintegrated, even. I wonder if it has something to do with them finally making Dread more reasonable. Before this patch I refused to rely on dread for vassal loyalty because it was ridiculously OP - you executed some random peasant leader and your powerful vassals cowered in their palace corners too scared to make a move against you. Seems much better now. You can rely on Dread still but you have to put at least a little effort into it.

Hybrid cultures starting to look a bit silly, I turned them down to rare but there's one small one created by the AI every 20 years or so.
Title: Re: Crusader Kings III
Post by: Tamas on February 09, 2022, 06:13:38 AM
This thread: https://forum.paradoxplaza.com/forum/threads/my-patch-1-5-review.1509797/

While overstates some issues (in particular, his jab at the stress system is unwarranted, it's probably the single most significant positive change compared to CK2), he highlights the money issue I mentioned: it's pointless to try and build up your economy, when you get far better income from random events.
Title: Re: Crusader Kings III
Post by: garbon on February 09, 2022, 09:19:09 AM
Have they fixed where you could ricochet into madness if a  few family members or friends died in same year? That wasn't such a great part of stress system.
Title: Re: Crusader Kings III
Post by: Tamas on February 09, 2022, 09:32:23 AM
Quote from: garbon on February 09, 2022, 09:19:09 AM
Have they fixed where you could ricochet into madness if a  few family members or friends died in same year? That wasn't such a great part of stress system.

I am fairly certain that's only an issue if you have the relevant trait making you care for that,in whux case I don't think is an issue, as you are offered coli coping mechanisms like alcoholism which would reduce your stress on the short term.
Title: Re: Crusader Kings III
Post by: garbon on February 09, 2022, 10:11:08 AM
Quote from: Tamas on February 09, 2022, 09:32:23 AM
Quote from: garbon on February 09, 2022, 09:19:09 AM
Have they fixed where you could ricochet into madness if a  few family members or friends died in same year? That wasn't such a great part of stress system.

I am fairly certain that's only an issue if you have the relevant trait making you care for that,in whux case I don't think is an issue, as you are offered coli coping mechanisms like alcoholism which would reduce your stress on the short term.

That feels a bit different than 'the single most significant positive change since CK2.' ;)
Title: Re: Crusader Kings III
Post by: Sheilbh on February 09, 2022, 10:53:25 AM
As someone who still thinks the biggest problem with the Civ games is the lack of palace design since Civ II, I know I'm going to get this and love it :blush:

Also I hope the culture thing works because it makes sense to me - I always get annoyed when Anglo-Saxons become English because it's a certain date even though they've not been invaded by the French for example.
Title: Re: Crusader Kings III
Post by: garbon on February 09, 2022, 11:00:24 AM
Quote from: Sheilbh on February 09, 2022, 10:53:25 AM
Also I hope the culture thing works because it makes sense to me - I always get annoyed when Anglo-Saxons become English because it's a certain date even though they've not been invaded by the French for example.

I don't believe that is how it works. I know with the decision to be English you have to be the King of England (based in England) and have Frankish culture. I don't know that there is even a date attached.
Title: Re: Crusader Kings III
Post by: Tamas on February 09, 2022, 11:22:03 AM
Quote from: garbon on February 09, 2022, 10:11:08 AM
Quote from: Tamas on February 09, 2022, 09:32:23 AM
Quote from: garbon on February 09, 2022, 09:19:09 AM
Have they fixed where you could ricochet into madness if a  few family members or friends died in same year? That wasn't such a great part of stress system.

I am fairly certain that's only an issue if you have the relevant trait making you care for that,in whux case I don't think is an issue, as you are offered coli coping mechanisms like alcoholism which would reduce your stress on the short term.

That feels a bit different than 'the single most significant positive change since CK2.' ;)

First of all what I meant is that issue is a non-issue. :P

More importantly however the stress system is great because it gives consequence (however little most of the time) to event choices especially when it comes to raising your wards. Back in CK2 these events around children's behaviour were ridiculous: "hmm, do I chose the clearly sub-optimal event choice, or I go with the best one, when there's no other cost to me choosing the best one?"

In CK3, often choosing to deal with some child's issue to remove a negative trait means adding stress for yourself which is often fine but not always worth the hit.
Title: Re: Crusader Kings III
Post by: Sheilbh on February 09, 2022, 12:41:47 PM
Quote from: garbon on February 09, 2022, 11:00:24 AM
I don't believe that is how it works. I know with the decision to be English you have to be the King of England (based in England) and have Frankish culture. I don't know that there is even a date attached.
Maybe there's a decision too but I've definitely played and seen an event saying English culture has arrived (and loads of people seem to convert very quickly) when I've been playing as Wessex and united England.
Title: Re: Crusader Kings III
Post by: Jacob on February 09, 2022, 12:47:05 PM
Quote from: Tamas on February 09, 2022, 09:32:23 AM
Quote from: garbon on February 09, 2022, 09:19:09 AM
Have they fixed where you could ricochet into madness if a  few family members or friends died in same year? That wasn't such a great part of stress system.

I am fairly certain that's only an issue if you have the relevant trait making you care for that,in whux case I don't think is an issue, as you are offered coli coping mechanisms like alcoholism which would reduce your stress on the short term.

I don't know... I was fighting a typical massive war against a crusade called against me in England and suddenly I went from having just turned it around and about to win to dead from stress. Turns out some random stack of allies got beaten somewhere and it included some relatives.

Put me off CK3 for a bit, it just seemed arbitrary.
Title: Re: Crusader Kings III
Post by: Jacob on February 09, 2022, 12:48:50 PM
Quote from: Tamas on February 09, 2022, 11:22:03 AM
First of all what I meant is that issue is a non-issue. :P

More importantly however the stress system is great because it gives consequence (however little most of the time) to event choices especially when it comes to raising your wards. Back in CK2 these events around children's behaviour were ridiculous: "hmm, do I chose the clearly sub-optimal event choice, or I go with the best one, when there's no other cost to me choosing the best one?"

In CK3, often choosing to deal with some child's issue to remove a negative trait means adding stress for yourself which is often fine but not always worth the hit.

I don't think it's a non-issue, but I agree that the stress mechanic in general is good. It's just the "you're dead from stress in the middle of a big war that you're winning" thing is annoying.
Title: Re: Crusader Kings III
Post by: Jacob on February 09, 2022, 12:50:31 PM
Anyways, I prepaid for the update as well so I fired up the game to try it out... and realized, I'm still not into CK anymore :(

CK2 was my favourite game and I've put thousands of hours into it. CK3 is, I'm confident, a better game... but I just can't seem to be bothered. Sad :(
Title: Re: Crusader Kings III
Post by: Tamas on February 09, 2022, 01:13:42 PM
One bloody annoying thing: when I am max-speeding, my character gets a new level in their skill tree like all the time. It's just relentless. Look new skill point! Look new skill point! Look new skill point! Look new skill point! And I am not even doing anything. And they give substantial bonuses, so it's so bloody silly.
Title: Re: Crusader Kings III
Post by: garbon on February 09, 2022, 03:50:33 PM
I think I'm going to try out a character in West Africa for my 2nd ever playthough in CK3.
Title: Re: Crusader Kings III
Post by: garbon on February 09, 2022, 04:29:48 PM
My daughter being stillborn was not stressful.

However, when I as a gay man noticed I was attracted to my brother but told myself to get a grip, that was stress inducing. :hmm:
Title: Re: Crusader Kings III
Post by: Syt on February 09, 2022, 04:42:59 PM
It's the blue balls.
Title: Re: Crusader Kings III
Post by: ulmont on February 09, 2022, 05:01:23 PM
Quote from: garbon on February 09, 2022, 04:29:48 PM
My daughter being stillborn was not stressful.

However, when I as a gay man noticed I was attracted to my brother but told myself to get a grip, that was stress inducing. :hmm:

Isn't a lot of what is stressful, neutral, or relaxing driven by your specific characters virtues and vices?
Title: Re: Crusader Kings III
Post by: garbon on February 09, 2022, 05:37:02 PM
Quote from: ulmont on February 09, 2022, 05:01:23 PM
Quote from: garbon on February 09, 2022, 04:29:48 PM
My daughter being stillborn was not stressful.

However, when I as a gay man noticed I was attracted to my brother but told myself to get a grip, that was stress inducing. :hmm:

Isn't a lot of what is stressful, neutral, or relaxing driven by your specific characters virtues and vices?

Presumably my honest, arrogant ruler would have been stressed by the death of his children? Similarly, not sure why that would have led him to be stressed out not to commit incest.
Title: Re: Crusader Kings III
Post by: Tamas on February 09, 2022, 06:26:53 PM
The stress icon tooltip or the event itself (can't remember) will tell you why you are getting stressed.
Title: Re: Crusader Kings III
Post by: ulmont on February 09, 2022, 06:32:41 PM
Quote from: garbon on February 09, 2022, 05:37:02 PM
Quote from: ulmont on February 09, 2022, 05:01:23 PM
Quote from: garbon on February 09, 2022, 04:29:48 PM
My daughter being stillborn was not stressful.

However, when I as a gay man noticed I was attracted to my brother but told myself to get a grip, that was stress inducing. :hmm:

Isn't a lot of what is stressful, neutral, or relaxing driven by your specific characters virtues and vices?

Presumably my honest, arrogant ruler would have been stressed by the death of his children? Similarly, not sure why that would have led him to be stressed out not to commit incest.

No clue - none of the attributes seem to 100% match that.  https://ck3.paradoxwikis.com/Attributes#Stress
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 10, 2022, 03:16:29 AM
Quote from: Tamas on February 09, 2022, 04:58:59 AM
I don't know yet how to feel about it. Overall the game feels better but largely the same, so if you didn't like it before definitely don't buy the DLC expecting it will make you like it.

The new court titles and the court mechanics in terms of upgrading your court seem like a fairly nice money sink (something the game badly needed, just like in case of CK2), however I am not sure there's a practical need for it in terms of having to have a good court to keep your realm together. It might be, or it might just be fluff. I am still finding that the key for managing a large realm just as with CK2, is to sit on a large pile of money, don't spend it. You can usually manage vassal loyalty regardless, and if you can't, the mercenaries your gold pile buys will take care of any revolts.

Put all your money into buildings that improve your man at arms. That will make you able to destroy armies three time your size without calling up levies.
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 10, 2022, 03:17:27 AM
Quote from: Tamas on February 09, 2022, 06:13:38 AM
This thread: https://forum.paradoxplaza.com/forum/threads/my-patch-1-5-review.1509797/

While overstates some issues (in particular, his jab at the stress system is unwarranted, it's probably the single most significant positive change compared to CK2), he highlights the money issue I mentioned: it's pointless to try and build up your economy, when you get far better income from random events.
That's not true. If you have control of two duchies and build them up you can easily pull in a hundred a month.
Title: Re: Crusader Kings III
Post by: Tamas on February 10, 2022, 03:55:56 AM
Quote from: jimmy olsen on February 10, 2022, 03:17:27 AM
Quote from: Tamas on February 09, 2022, 06:13:38 AM
This thread: https://forum.paradoxplaza.com/forum/threads/my-patch-1-5-review.1509797/

While overstates some issues (in particular, his jab at the stress system is unwarranted, it's probably the single most significant positive change compared to CK2), he highlights the money issue I mentioned: it's pointless to try and build up your economy, when you get far better income from random events.
That's not true. If you have control of two duchies and build them up you can easily pull in a hundred a month.

Two duchies that's what 6 provinces? A single building no upgrades gives you what 0.3 gold per month? So for roughly 6*100 golds you get 1.8 per month, let's account for more building slots (although far from all buildings provide income) and raise these to 1000 golds and 3 gold per month from the two duchies. Then you can increase that further with building level upgrades assuming you get the techs over the centuries. But on that level, you have a ROI of what, 334 months? Meanwhile, 1000 in the treasury means you can conquer with much better confidence and take much bigger risk than with a sub-300 golds treasury, since if you miscalcuate you don't have to worry about your depleted manpower or exposed backyard - you can hire mercenaries. Not to mention the various events which may have a negative outcome if you don't have 50-150 gold at hand at any given moment.

Now compare this to what feels like a 50 gold average you can possibly get from events, events of which can be now made even more frequent with the addition of the court. There is one in particular (not a court event, but I think its a new one) which to be fair I am sure will be patched, where if you choose NOT to build a wall you are being asked for GIVES you 50 gold.

Don't get me wrong I am enjoying the game, and for the character-focused RPG/strategy hybrid gameplay it is unique for, the patch and DLC are good improvements. But the economic side feels like a total afterthought.
Title: Re: Crusader Kings III
Post by: garbon on February 10, 2022, 04:01:58 AM
https://forum.paradoxplaza.com/forum/threads/my-patch-1-5-review.1509797/page-4

QuoteI receive a new suffragan bishop. He despises me because he is Normans and Normans hate Saxons. We have a mutual acceptance of 15% due to sharing a religion and a faith, but no other factors influence it and it improves by 0.00 every month. His beef with me appears to boil down to "Well I've never met a Saxon, so I must not like you, and you are therefore not entitled to your church taxes." I press the sway button so that he'll give me my money (not that it actually matters - we're talking about penny shavings compared to mayor-murder money).

I could instead attempt to appease him by devoting years to my life to learning his language, but swaying him will take mere months and will make him like me for the rest of his or my life, whichever ends sooner. I would also have only a 29% chance to learn his language, because I need to be taught by my suffragan bishop, which is him, and he's not that smart.

It turns out to be a moot point because I am notified the next month that he has left my court. No explanation is given as to why, obviously. My best guess is that his brother has been elected mayor in Southern Italy.

I receive another new Suffragan Bishop. This one is French. He also despises me, as all suffragan bishops do. French also gains 0.00 cultural acceptance per month, but this time it's because of a complex calculation. You see, French and Saxon benefit by 0.12 from "intermingling in realm", however, this is reduced by 25% due to Saxon cultural traditions (and to think I claimed that cultural traditions don't matter!). This gives +0.08, which is then balanced out exactly by a -0.08 for "decay towards baseline".

QuoteI declare war on my remaining brother, because he has 47 troops to his name. He is my friend, but I incur no stress from attacking him. Stress continues to really do a great job of encouraging me to roleplay my character.

I do however, receive 34 stress from an event because Hildebold is my rival and is "always present", despite living in Dortmund several counties away. I will grant that I had previously complained that friends and rivals don't come up at all, so this is a refreshing change. I also notice that the count of Dortmund is another Adamite.

Fortunately, I then immediately lose 40 stress due to the "comfort of a friend", from my brother Sigward, who I am at war with. We had a nice evening drinking wine and talking about our problems. I continue to be proven wrong about friendships and rivalries. He is wearing a jester's costume because our liege has appointed him court jester, so that does actually make me pretty happy.

One of the things I love most about CK3 is how immersive the events are. They really make the world feel alive, by telling a coherent story that ties together important plot points from across the game. It would really suck if they were completely random and out of context.
Title: Re: Crusader Kings III
Post by: The Brain on February 10, 2022, 04:57:37 AM
Well it's CK. "My daughter-wife is a horse!"
Title: Re: Crusader Kings III
Post by: Tamas on February 10, 2022, 06:05:08 AM
Quote from: The Brain on February 10, 2022, 04:57:37 AM
Well it's CK. "My daughter-wife is a horse!"

IDK what your problem is. With 1.5, I am only getting every second generation's siblings having sex with each other, which is a marked improvement.
Title: Re: Crusader Kings III
Post by: garbon on February 10, 2022, 07:08:03 AM
I noticed languages (as a person without the dlc) are a bit of strange chrome as they only slightly mitigate how much someone of a foreign culture dislikes you. Sway seems likes a much better option as that poster mentioned.
Title: Re: Crusader Kings III
Post by: Tamas on February 10, 2022, 07:22:21 AM
Quote from: garbon on February 10, 2022, 07:08:03 AM
I noticed languages (as a person without the dlc) are a bit of strange chrome as they only slightly mitigate how much someone of a foreign culture dislikes you. Sway seems likes a much better option as that poster mentioned.

Yeah I suspect it may be an actual Paradox policy to depend on modders to implement "braver"/more radical effects for many of the simulation-y features they introduce, to cater for the players looking for that, and they focus on creating a sandbox for people who want to enact their RPG/ethnic cleansing fantasies.
Title: Re: Crusader Kings III
Post by: Sheilbh on February 10, 2022, 07:33:10 AM
It'd be nice if it was more courty/culturey. So direction of travel shaped if, say, court language is different than popular - or you have a Sicily with multiple languages and that had an impact on culture.
Title: Re: Crusader Kings III
Post by: Maladict on February 10, 2022, 08:27:04 AM
Quote from: garbon on February 09, 2022, 04:29:48 PM
My daughter being stillborn was not stressful.

I opened a bunch of browser tabs this morning but didn't get round to reading them. When  I returned to browsing I saw this post without realising what thread it was. I got very, very confused  :lol:
Title: Re: Crusader Kings III
Post by: garbon on February 10, 2022, 08:31:48 AM
Quote from: Maladict on February 10, 2022, 08:27:04 AM
Quote from: garbon on February 09, 2022, 04:29:48 PM
My daughter being stillborn was not stressful.

I opened a bunch of browser tabs this morning but didn't get round to reading them. When  I returned to browsing I saw this post without realising what thread it was. I got very, very confused  :lol:

:lmfao: :blush:
Title: Re: Crusader Kings III
Post by: Tamas on February 10, 2022, 06:53:24 PM
Had a proper game over situation playing 1066 ironman Georgia, despite a lot of successes just had a guy who couldn't hold a title to save his life, that was coupled with not enough gold to keep mercenaries. Run out of counties mid-1200s. It was fun.
Title: Re: Crusader Kings III
Post by: Maladict on February 11, 2022, 08:06:25 AM
I've held off on buying CK3, is this a good time to get it? In terms of playability and balance I mean, not cost.
Title: Re: Crusader Kings III
Post by: garbon on February 11, 2022, 08:10:43 AM
I think the war AI has gotten worse with 1.5 and hopefully they'll come up with a patch fix.
Title: Re: Crusader Kings III
Post by: Tamas on February 11, 2022, 09:17:09 AM
Yeah I think you'd be fine to buy it now but if you aren't in a hurry for a new game, you'll probably gain with waiting.
Title: Re: Crusader Kings III
Post by: Josephus on February 11, 2022, 12:26:49 PM
So....unless you're playing as a king or emperor, you don't get to play with the new court stuff? Duke's don't have courts? Even if you're the highest liege?
Title: Re: Crusader Kings III
Post by: Tamas on February 11, 2022, 02:11:24 PM
Quote from: Josephus on February 11, 2022, 12:26:49 PM
So....unless you're playing as a king or emperor, you don't get to play with the new court stuff? Duke's don't have courts? Even if you're the highest liege?

Yes and no. If you are a vassal with a king/emperor liege you can make all kinds of requests to your liege via the court, some are pretty strong. But no, you don't have your own court.
Title: Re: Crusader Kings III
Post by: Jacob on February 12, 2022, 09:57:42 PM
Quote from: Josephus on February 11, 2022, 12:26:49 PM
So....unless you're playing as a king or emperor, you don't get to play with the new court stuff? Duke's don't have courts? Even if you're the highest liege?

No do tribal groups like vikings have courts.

Anyways, looks like maybe I'm finally getting into CK3 after all. I've been playing for a bit and enjoying myself. Trying to play a viking game with partition and be okay with partitions and independent kingdoms and such... but damn it is REALLY hard to fight the "this was part of the realm and should remain part of the realm" impulse.
Title: Re: Crusader Kings III
Post by: Tamas on February 13, 2022, 04:25:36 AM
Yeah I might be burning out again but I played it a LOT this week. I have noticed the More Game Rules mod has been updated, I'll probably start a new game with that one, it lets you customise a lot of things that annoy me.

On partition: I think it is new to this patch that they have hidden primogeniture behind a mid-late game tech, which I think is awesome. Primogeniture is easy mode, as a player you'd be stupid not to pick it up asap but afterwards most of the challenge goes out the window. Partition keeps things interesting. What I like to do is customise the next generation's inheritance while my character is alive, meaning that I grant enough titles to the non-1st sons (or daughters) so that when I check on the Succession tab I see they won't get any extra. So the main successor usually sits landless but hey.

Title: Re: Crusader Kings III
Post by: jimmy olsen on February 13, 2022, 07:58:53 AM
With the exception of the Byzantines, primogeniture has always been locked until the last tech era in CK3
Title: Re: Crusader Kings III
Post by: Jacob on February 13, 2022, 03:32:23 PM
Quote from: Tamas on February 13, 2022, 04:25:36 AM
What I like to do is customise the next generation's inheritance while my character is alive, meaning that I grant enough titles to the non-1st sons (or daughters) so that when I check on the Succession tab I see they won't get any extra. So the main successor usually sits landless but hey.

Yeah me too. The main thing, I find, is that sometimes (almost all the time) I think I have it all figured out and then suddenly someone is standing to inherit something they really shouldn't (like a county in my core duchy).

Are there any good guides for how the AI actually decides who gets what, and how to arrange it so you get predictable outcomes?

I mean, with 1000s of hours in CK2 and 100s in CK3 I should've figured it out by now... but I haven't  :blush:
Title: Re: Crusader Kings III
Post by: Tamas on February 13, 2022, 03:50:43 PM
I never bothered to figure it out. You just need to make sure you re-check after you gain new lands or a child with the applicable gender is born/dies. Then you cannot get surprises.

What's worse for me is keeping vassals under control. I haven't been able/motivated to follow whether it is mostly via inheritance or intra-realm warfare some of them extends out of their de jure duchies within my borders. That's annoying.
Title: Re: Crusader Kings III
Post by: Tamas on February 15, 2022, 12:29:40 PM
One example re. flavour events and the actual game being out of synch. I decided to try a random character, ended up with a count in Arabia. Fine. Since I was tribal the first conquest took a LOT of prestige by the time it was over I was deep in minus with it, and with the rate I was able to gain it, it seemed like doubling his realm was all my guy could do in his lifetime. But wait, no! Sure, I was in like -100 prestige territory with an almost zero prestige growth per month but I could choose the decision to go on a hunt. Boom 150 prestige for the hunt and 150 more for a hunt random event which doesn't always fire.

The argument can be made, I guess, that the game is meant to be played on the King/Emperor level, and to be fair that's where I mostly play it, where events are not that out of balance.
Title: Re: Crusader Kings III
Post by: garbon on February 15, 2022, 12:53:18 PM
In my game as Oyo, I've noticed that I often end up negative on prestige given as tribe you get a malus for unraised men at arms but then significant malus for raised levies. I have been using combination of feasts and hunts to fund prestige for warfare. Oddly money is never an issue and generally have more than I need.
Title: Re: Crusader Kings III
Post by: garbon on February 16, 2022, 06:35:16 AM
Saw this screenshot:

(https://forumcontent.paradoxplaza.com/public/795496/ConflictedOpinion.jpg)

Court tutor asks to resign his position, you lose prestige, he is angry perpetually at -30 for 10 years but then he's also pleased (with a decaying modifier) for +30.

So he actually gets angrier as time passes. :hmm:
Title: Re: Crusader Kings III
Post by: The Brain on February 16, 2022, 12:37:27 PM
Me too, kid. Me too.
Title: Re: Crusader Kings III
Post by: garbon on February 17, 2022, 05:17:00 AM
I've played about 100 years in my new run and have gone through about 4 rulers. Of those 4, I have had two that have gotten events about incest: one my gay character who wanted to make a move on his brother but I prevented it and one where my character hit on her grandson who caught her masturbating with a shoe. Of course, he was the 4th character that caught her getting it on with inanimate objects.

Feels like incest is happening a little too frequently. And while my last ruler was lustful (so I guess that's why the endless masturbstion), not sure the role playing charm in reading about her repeatedly being caught.
Title: Re: Crusader Kings III
Post by: Josephus on February 18, 2022, 09:18:20 AM
Quote from: garbon on February 17, 2022, 05:17:00 AM
I've played about 100 years in my new run and have gone through about 4 rulers. Of those 4, I have had two that have gotten events about incest: one my gay character who wanted to make a move on his brother but I prevented it and one where my character hit on her grandson who caught her masturbating with a shoe. Of course, he was the 4th character that caught her getting it on with inanimate objects.

Feels like incest is happening a little too frequently. And while my last ruler was lustful (so I guess that's why the endless masturbstion), not sure the role playing charm in reading about her repeatedly being caught.

Masturbating is a thing?
Title: Re: Crusader Kings III
Post by: Josephus on February 18, 2022, 09:19:40 AM
So in my first Royal Court action I had to mediate between my rival, a vassal, and..um...myself. I actually sat on my throne and recognized myself in front of me. I ruled against myself and got a -20 opinion against myself.

Title: Re: Crusader Kings III
Post by: Syt on February 18, 2022, 09:21:10 AM
Quote from: Josephus on February 18, 2022, 09:19:40 AM
So in my first Royal Court action I had to mediate between my rival, a vassal, and..um...myself. I actually sat on my throne and recognized myself in front of me. I ruled against myself and got a -20 opinion against myself.

CK 2/3 events working as usual, then. :)
Title: Re: Crusader Kings III
Post by: The Brain on February 18, 2022, 09:36:31 AM
Quote from: Josephus on February 18, 2022, 09:19:40 AM
So in my first Royal Court action I had to mediate between my rival, a vassal, and..um...myself. I actually sat on my throne and recognized myself in front of me. I ruled against myself and got a -20 opinion against myself.

(https://i.ibb.co/FDWwxnp/2022-02-18.jpg)
Title: Re: Crusader Kings III
Post by: garbon on February 18, 2022, 10:01:51 AM
Quote from: Josephus on February 18, 2022, 09:18:20 AM
Quote from: garbon on February 17, 2022, 05:17:00 AM
I've played about 100 years in my new run and have gone through about 4 rulers. Of those 4, I have had two that have gotten events about incest: one my gay character who wanted to make a move on his brother but I prevented it and one where my character hit on her grandson who caught her masturbating with a shoe. Of course, he was the 4th character that caught her getting it on with inanimate objects.

Feels like incest is happening a little too frequently. And while my last ruler was lustful (so I guess that's why the endless masturbstion), not sure the role playing charm in reading about her repeatedly being caught.

Masturbating is a thing?

Apparently :(

Though also not a voluntary thing...
Title: Re: Crusader Kings III
Post by: Syt on February 18, 2022, 10:37:16 AM
Quote from: garbon on February 18, 2022, 10:01:51 AM
Though also not a voluntary thing...

If it becomes compulsory, maybe time to see a therapist?
Title: Re: Crusader Kings III
Post by: Jacob on February 18, 2022, 07:50:06 PM
When settling down for a drawn out annoying war with your almost evenly matched brother post-succession, it's pretty satisfying to find out he's sleeping with a random courtier of his and blackmailing him to stop the war :)
Title: Re: Crusader Kings III
Post by: Legbiter on February 19, 2022, 12:24:21 AM
Quote from: Legbiter on January 22, 2022, 12:40:02 AM
Yeah what's most shocking about medieval Icelandic literature is how much of it there is compared to our neighbors. The Icelandic medieval Old Norse corpus is several orders of magnitude greater than the entire output of the Danes, Norwegians and Swedes put together during the same period. Only the Francian medieval output matches us. Just imagine how many Marvel characters are missing.

The other miracle is that the Christian scribes writing our Sagas like Snorri Sturluson are not at all hung up about their pagan forefathers a couple of generations ago, but take pains to describe how honorable they were even if pagan. I just finished Eyrbyggja Saga a couple months back and I'm in awe of how subtle it is and how you can view what happens both ways.

Quote from: Tyr on January 23, 2022, 04:42:53 PMThey did fuck up their interpretation of the religion though. Turning Loki into a straight (or rather omnisexual) devil for instance

Sorry for the late reply but wtf are you on about? Have you ever read a Saga in your life?
Title: Re: Crusader Kings III
Post by: garbon on February 19, 2022, 05:09:55 AM
Quote from: garbon on February 18, 2022, 10:01:51 AM
Quote from: Josephus on February 18, 2022, 09:18:20 AM
Quote from: garbon on February 17, 2022, 05:17:00 AM
I've played about 100 years in my new run and have gone through about 4 rulers. Of those 4, I have had two that have gotten events about incest: one my gay character who wanted to make a move on his brother but I prevented it and one where my character hit on her grandson who caught her masturbating with a shoe. Of course, he was the 4th character that caught her getting it on with inanimate objects.

Feels like incest is happening a little too frequently. And while my last ruler was lustful (so I guess that's why the endless masturbstion), not sure the role playing charm in reading about her repeatedly being caught.

Masturbating is a thing?

Apparently :(

Though also not a voluntary thing...

Cool and my latest ruler was caught masturbating with an animal skin.
Title: Re: Crusader Kings III
Post by: Josephus on February 19, 2022, 08:46:42 AM
I'm hearing on a CK forum on Facebook that there are wars now over artifacts? So kingdoms go to war because one king wants a spear? Haven't seen that yet; but I think that can be quite stupid, no?
Title: Re: Crusader Kings III
Post by: garbon on February 19, 2022, 08:49:40 AM
Quote from: Josephus on February 19, 2022, 08:46:42 AM
I'm hearing on a CK forum on Facebook that there are wars now over artifacts? So kingdoms go to war because one king wants a spear? Haven't seen that yet; but I think that can be quite stupid, no?

Yep, just like it sounds. And even barring that, there are many people in your dynasty who will get pissed off (I think -60 relations) if you won't give them an artifact they have a claim on.
Title: Re: Crusader Kings III
Post by: Josephus on February 19, 2022, 09:38:15 AM
Quote from: garbon on February 19, 2022, 08:49:40 AM
Quote from: Josephus on February 19, 2022, 08:46:42 AM
I'm hearing on a CK forum on Facebook that there are wars now over artifacts? So kingdoms go to war because one king wants a spear? Haven't seen that yet; but I think that can be quite stupid, no?

Yep, just like it sounds. And even barring that, there are many people in your dynasty who will get pissed off (I think -60 relations) if you won't give them an artifact they have a claim on.

Not liking that at all.  :(
Title: Re: Crusader Kings III
Post by: Solmyr on February 19, 2022, 10:05:42 AM
Quote from: Josephus on February 19, 2022, 08:46:42 AM
I'm hearing on a CK forum on Facebook that there are wars now over artifacts? So kingdoms go to war because one king wants a spear? Haven't seen that yet; but I think that can be quite stupid, no?

There were probably dumber reasons for wars in actual history.
Title: Re: Crusader Kings III
Post by: garbon on February 19, 2022, 10:56:12 AM
Quote from: Solmyr on February 19, 2022, 10:05:42 AM
Quote from: Josephus on February 19, 2022, 08:46:42 AM
I'm hearing on a CK forum on Facebook that there are wars now over artifacts? So kingdoms go to war because one king wants a spear? Haven't seen that yet; but I think that can be quite stupid, no?

There were probably dumber reasons for wars in actual history.


In actually history, you could achieve more than just an initial war goal...
Title: Re: Crusader Kings III
Post by: Josephus on February 19, 2022, 02:50:28 PM
Quote from: garbon on February 19, 2022, 10:56:12 AM
Quote from: Solmyr on February 19, 2022, 10:05:42 AM
Quote from: Josephus on February 19, 2022, 08:46:42 AM
I'm hearing on a CK forum on Facebook that there are wars now over artifacts? So kingdoms go to war because one king wants a spear? Haven't seen that yet; but I think that can be quite stupid, no?

There were probably dumber reasons for wars in actual history.


In actually history, you could achieve more than just an initial war goal...

Yeah...you could fight a five year war, have thousands dead, hundreds of gold pieces lost, and end up with a nice sword at the end. Would be easier to just forge one.
Title: Re: Crusader Kings III
Post by: crazy canuck on March 12, 2022, 08:26:07 AM
The making of CK3 and "getting the history right" on Gone Medieval" podcast.

https://podcasts.apple.com/ca/podcast/gone-medieval/id1564113746?i=1000553768763
Title: Re: Crusader Kings III
Post by: garbon on March 24, 2022, 03:48:20 AM
As seen on the forum.

QuoteMy only complaint about Royal Court was the sheer amount of bugs and how frequently I can come across them even if a lot of them were minor ones. I just hope this doesn't become a trend where another major publisher starts launching titles/dlcs with massive bugs, I certianly would hate to see PDX fall into that category.

:hmm:
Title: Re: Crusader Kings III
Post by: crazy canuck on March 24, 2022, 06:50:38 AM
Response: I've got some bad news for you
Title: Re: Crusader Kings III
Post by: garbon on March 24, 2022, 03:18:42 PM
Apparently it is now bumping old threads if you reply to a thread from a month ago and are negative about their DLC. Same thread as prior comment.

I sort of wonder why they maintain the forum when they have so many employees who find it exasperating (which is view that most recently was expressed to ck3 forum by part of project team). Surely it isn't building goodwill.
Title: Re: Crusader Kings III
Post by: Josephus on March 25, 2022, 02:22:28 PM
It is a shame. but I guess it's the way things are. Most of us, I think, are all EU2 vets where Johan meticulously worked on fixing every bug on his own time. But it's a corporate entity now with budgets and timelines.
I'm looking forward to Vickie III, but after that I'm not sure how much longer I'll be a Pdx loyalist. I just realized in April, I'd be registerd on that forum for 21 years. :huh:
Title: Re: Crusader Kings III
Post by: garbon on March 26, 2022, 07:56:08 AM
My son got too stressed learning Soninke and died of stress right after learning that language. :hmm:

That tipped my ruler over the edge and she became addicted to hashish.
Title: Re: Crusader Kings III
Post by: crazy canuck on March 26, 2022, 09:08:52 AM
Quote from: Josephus on March 25, 2022, 02:22:28 PMIt is a shame. but I guess it's the way things are. Most of us, I think, are all EU2 vets where Johan meticulously worked on fixing every bug on his own time. But it's a corporate entity now with budgets and timelines.
I'm looking forward to Vickie III, but after that I'm not sure how much longer I'll be a Pdx loyalist. I just realized in April, I'd be registerd on that forum for 21 years. :huh:

EUI thank you very much

 :D
Title: Re: Crusader Kings III
Post by: Jacob on March 26, 2022, 11:24:47 AM
Quote from: crazy canuck on March 26, 2022, 09:08:52 AMEUI thank you very much

 :D

Yeah, EU1. I spent most of 9/11 on EUOT.
Title: Re: Crusader Kings III
Post by: Josephus on March 27, 2022, 06:14:25 AM
Quote from: crazy canuck on March 26, 2022, 09:08:52 AM
Quote from: Josephus on March 25, 2022, 02:22:28 PMIt is a shame. but I guess it's the way things are. Most of us, I think, are all EU2 vets where Johan meticulously worked on fixing every bug on his own time. But it's a corporate entity now with budgets and timelines.
I'm looking forward to Vickie III, but after that I'm not sure how much longer I'll be a Pdx loyalist. I just realized in April, I'd be registerd on that forum for 21 years. :huh:

EUI thank you very much

 :D
Oh EU1 got me started too. (hence my april 2001 registration date). I'm just saying EU2 was Johan's real labour of love though.
Title: Re: Crusader Kings III
Post by: Tamas on March 27, 2022, 06:50:24 AM
Quote from: Josephus on March 27, 2022, 06:14:25 AM
Quote from: crazy canuck on March 26, 2022, 09:08:52 AM
Quote from: Josephus on March 25, 2022, 02:22:28 PMIt is a shame. but I guess it's the way things are. Most of us, I think, are all EU2 vets where Johan meticulously worked on fixing every bug on his own time. But it's a corporate entity now with budgets and timelines.
I'm looking forward to Vickie III, but after that I'm not sure how much longer I'll be a Pdx loyalist. I just realized in April, I'd be registerd on that forum for 21 years. :huh:


EUI thank you very much

 :D
Oh EU1 got me started too. (hence my april 2001 registration date). I'm just saying EU2 was Johan's real labour of love though.

Just checked: 1st May 2000 for me, kiddo.
Title: Re: Crusader Kings III
Post by: HVC on March 27, 2022, 06:57:25 AM
Sept 2002 here. But IIRC I joined to try to get into the CK1 beta. I had been lurking the forum trying to figure out EU1 before that
Title: Re: Crusader Kings III
Post by: FunkMonk on March 27, 2022, 06:58:39 AM
I remember buying EU 1 at a Babbage's in 2000 or 2001, I forget. Found the AAR forums soon after and read a bunch of stories, then started lurking the OT forums.
Title: Re: Crusader Kings III
Post by: The Brain on March 27, 2022, 07:50:07 AM
I started reading the EU forums in the fall of 2000, registered in December 2000 when I finally had the game.
Title: Re: Crusader Kings III
Post by: Threviel on March 27, 2022, 11:11:14 AM
Started reading in '99, did not join until sometime 2000.
Title: Re: Crusader Kings III
Post by: Razgovory on March 27, 2022, 11:37:22 AM
Summer 2002, while I was off from college working for the city.
Title: Re: Crusader Kings III
Post by: crazy canuck on March 28, 2022, 12:22:06 PM
Quote from: FunkMonk on March 27, 2022, 06:58:39 AMI remember buying EU 1 at a Babbage's in 2000 or 2001, I forget. Found the AAR forums soon after and read a bunch of stories, then started lurking the OT forums.

For me it was the other way around, I first saw EU1 when looking at the Strategy First website (that was the Canadian Publisher) and went from there to a linked AAR on the paradox forum.  I got the game, and the rest is history. 

The EU forum was pretty great back then.

I am not sure why I came here.  I was much later than the rest of you. I think I saw someone talking about Languish on the EU forum and decided to check it out.
Title: Re: Crusader Kings III
Post by: Jacob on March 28, 2022, 10:53:39 PM
Wasn't there some other exile forum between EUOT and languish?
Title: Re: Crusader Kings III
Post by: crazy canuck on March 28, 2022, 11:43:34 PM
No idea, I was never an exile.  I am a voluntary immigrant.
Title: Re: Crusader Kings III
Post by: Jacob on March 29, 2022, 12:54:18 AM
Quote from: crazy canuck on March 28, 2022, 11:43:34 PMNo idea, I was never an exile.  I am a voluntary immigrant.

Most of us were, IIRC.

Maybe what I'm remembering is KAPland splitting off before getting folded back into languish in later years....
Title: Re: Crusader Kings III
Post by: Maladict on March 29, 2022, 01:20:24 AM
I played EU1 and  EU2 before I found the forums. Probably joined Pdox around 2002-2003, and then Languish around 2004-2005.
Title: Re: Crusader Kings III
Post by: Tamas on March 29, 2022, 05:48:29 AM
I was looking for info on EU the boardgame when I happened on (was mentioned somewhere) some Swedes working on a PC adaptation. Read the Sweden AAR by that guy whose nickname I should not have forgotten, was hooked. Had a lorry driver friend pick up the German copy of EU1 in Germany once it had been released.
Title: Re: Crusader Kings III
Post by: Threviel on March 30, 2022, 09:16:40 AM
Wasn't that Sapura? Aussie guy into anal?
Title: Re: Crusader Kings III
Post by: The Brain on March 30, 2022, 09:29:52 AM
What's the name of the guy who wrote about EU1 on Underdogs?
Title: Re: Crusader Kings III
Post by: Valmy on March 30, 2022, 08:38:23 PM
Quote from: Jacob on March 26, 2022, 11:24:47 AM
Quote from: crazy canuck on March 26, 2022, 09:08:52 AMEUI thank you very much

 :D

Yeah, EU1. I spent most of 9/11 on EUOT.

Yeah me to. I joined Mar 30, 2001. There was some guy in NY who had an Ireland avatar who was giving us the blow by blow I recall.

I remember I was following the game's development long before that though. I had EU the boardgame and while I had mixed results trying to play it I loved the concept so was excited somebody was making a computer game about it. Kind of funny to think this whole thing started just making an adaptation of a board game.

I haven't posted there in so long I still have my EU2 avatar.
Title: Re: Crusader Kings III
Post by: Syt on March 31, 2022, 06:16:52 AM
Quote from: The Brain on March 30, 2022, 09:29:52 AMWhat's the name of the guy who wrote about EU1 on Underdogs?

Hartmann.
Title: Re: Crusader Kings III
Post by: The Brain on March 31, 2022, 06:18:50 AM
Quote from: Syt on March 31, 2022, 06:16:52 AM
Quote from: The Brain on March 30, 2022, 09:29:52 AMWhat's the name of the guy who wrote about EU1 on Underdogs?

Hartmann.

Thank you!
Title: Re: Crusader Kings III
Post by: Syt on March 31, 2022, 06:20:38 AM
Actually, here's his EU1 review for the site: http://www.homeoftheunderdogs.net/game.php?id=1630
Title: Re: Crusader Kings III
Post by: The Brain on March 31, 2022, 06:22:38 AM
That's a blast from the past. :)
Title: Re: Crusader Kings III
Post by: Syt on March 31, 2022, 06:31:27 AM
I used to have a few reviews on the site as well, but there doesn't seem to be a good way of searching for reviewers on the resurrected site.
Title: Re: Crusader Kings III
Post by: Tamas on April 01, 2022, 08:51:58 AM
Quote from: Threviel on March 30, 2022, 09:16:40 AMWasn't that Sapura? Aussie guy into anal?

:thumbsup:
Title: Re: Crusader Kings III
Post by: The Minsky Moment on April 01, 2022, 09:51:06 AM
Quote from: Threviel on March 30, 2022, 09:16:40 AMWasn't that Sapura? Aussie guy into anal?

I thought he was the Polish guy obsessed with winged hussars.
Guess it could be both  . . .
Title: Re: Crusader Kings III
Post by: garbon on April 19, 2022, 12:22:40 PM
Iberia flavorpack confirmed
Title: Re: Crusader Kings III
Post by: jimmy olsen on May 15, 2022, 04:42:14 AM
Don't have the new DLC, but have been enjoying the new features that were released to everyone like languages. I've never played as Alfred before, not even in CK2.

Turned out not too bad.

Here's a map of the British isles about a year before the death of Alfred

(https://i.imgur.com/VucWFiq.jpg)

His lecherous intrigue focused son was easily elected king, but his 10 year old son is not getting votes because he's a child and rowdy which is considered evil.  :rolleyes:   

He's humble though and I predict good things for him. I gave him two counties and a barony due to domain limits and I betrothed him to my 13 year old niece (so, his first cousin I guess) because she's my strongest vassal (Duchess of Mercia). I was shocked to see him intervene in a liberty war against her that she was losing, and when I investigated it turned out that they were friends. :wub:

They're well on the way to winning that war now.
Title: Re: Crusader Kings III
Post by: jimmy olsen on May 16, 2022, 09:23:10 PM
I haven't got the DLC, but there is a whole load of new free content that I'm loving.

I'm pretty sure I have a handle on minor positions, learning languages, the inventory and artifacts.

As for the traditions, they seem wildly expensive. Like you need to have a king reign for 30 years and save up their prestige for them expensive. Is it just me?

As an Anglo-Saxon king, what are good traditions that would go well with what I already have or be a realistic/historical addition?

My boy comes of age
(https://i.imgur.com/Xc8yJwy.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on May 17, 2022, 05:52:21 AM
Anglo-Saxons are Burecratic

Their traditions are
City Keepers
Hirds
The Witenagemot

I can see Beauracratic, Hirds and The Witenagemot...but the Anglo-Saxons hardly had any cities of note. Seems an odd choice by the developers.  :hmm:
Title: Re: Crusader Kings III
Post by: crazy canuck on May 17, 2022, 09:46:45 AM
Think of the Burhs created by Alfred, that became cities.  As for the Anglo Saxons as a group, you may have heard of London.  Yes it was founded before them.  But they built it back up so that by the the time of the conquest it was a city. 

Title: Re: Crusader Kings III
Post by: The Minsky Moment on May 17, 2022, 03:51:23 PM
Urban life in Anglo Saxon England was pretty insignificant pre-Alfred, but towns did grow quite a bit in the 10th and 11th centuries, pre-conquest.
Title: Re: Crusader Kings III
Post by: jimmy olsen on May 17, 2022, 07:38:56 PM
Quote from: The Minsky Moment on May 17, 2022, 03:51:23 PMUrban life in Anglo Saxon England was pretty insignificant pre-Alfred, but towns did grow quite a bit in the 10th and 11th centuries, pre-conquest.
Yeah, but they were towns. They weren't exactly Paris or Milan.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on May 17, 2022, 09:38:11 PM
Quote from: jimmy olsen on May 17, 2022, 07:38:56 PM
Quote from: The Minsky Moment on May 17, 2022, 03:51:23 PMUrban life in Anglo Saxon England was pretty insignificant pre-Alfred, but towns did grow quite a bit in the 10th and 11th centuries, pre-conquest.
Yeah, but they were towns. They weren't exactly Paris or Milan.

Paris in the 10th century wasn't exactly Paris either, it's all relative.
Title: Re: Crusader Kings III
Post by: crazy canuck on May 17, 2022, 10:03:00 PM
Quote from: jimmy olsen on May 17, 2022, 07:38:56 PM
Quote from: The Minsky Moment on May 17, 2022, 03:51:23 PMUrban life in Anglo Saxon England was pretty insignificant pre-Alfred, but towns did grow quite a bit in the 10th and 11th centuries, pre-conquest.
Yeah, but they were towns. They weren't exactly Paris or Milan.

Actually yes they were. You are thinking about cities in a later time period.
Title: Re: Crusader Kings III
Post by: jimmy olsen on May 26, 2022, 07:01:21 PM
I just managed to get 76 counties in Britain, but before I could save the money to declare myself Emperor, I died.  :rolleyes:

I just do not get succession at all anymore. Is this working as designed or is it bugged? Long time CK2 vet and it just doesn't look right.

I had a ton of sons, confederate partition and my chosen heir (Anglo-Saxon Elective) got nearly everything. He was elected King of England of course, the game created the Kingdom of Ireland and gave it to him, along with all of my duchies and counties. Does the game not count elective titles when doing this? Why didn't they give Ireland to another son? The game also created the Kingdom of Wales and gave it to my oldest son, an insane peg leg Plobian (is this a proto Polish culture?) duke. Why didn't any of my other sons get titles?

I'm actually allied with the new King of Wales, and I'm young enough, that if I war hard enough in Alba and Ireland and pick the right skills, I should be able to establish the Empire and vassalize him peacefully.
Title: Re: Crusader Kings III
Post by: Richard Hakluyt on May 27, 2022, 02:28:43 AM
Quote from: jimmy olsen on May 17, 2022, 05:52:21 AMAnglo-Saxons are Burecratic

Their traditions are
City Keepers
Hirds
The Witenagemot

I can see Beauracratic, Hirds and The Witenagemot...but the Anglo-Saxons hardly had any cities of note. Seems an odd choice by the developers.  :hmm:

Perhaps the reasoning is that if Anglo-Saxon England had maintained its independence then the burhs would have developed further and the country have been more urbanised in the high middle ages?

Title: Re: Crusader Kings III
Post by: The Minsky Moment on May 27, 2022, 09:20:09 AM
Quote from: Richard Hakluyt on May 27, 2022, 02:28:43 AM
Quote from: jimmy olsen on May 17, 2022, 05:52:21 AMAnglo-Saxons are Burecratic

Their traditions are
City Keepers
Hirds
The Witenagemot

I can see Beauracratic, Hirds and The Witenagemot...but the Anglo-Saxons hardly had any cities of note. Seems an odd choice by the developers.  :hmm:

Perhaps the reasoning is that if Anglo-Saxon England had maintained its independence then the burhs would have developed further and the country have been more urbanised in the high middle ages?

There is some logic to that - the late Anglo-Saxon monarchy did seem to be interesed in promoting commercial activity, whereas the Norman takeover focused elite efforts on rural castle building to facilitate control of the countryside.  Otherwise it's hard to see why the Anglo-Saxons in particular would be seen as urban specialists.
Title: Re: Crusader Kings III
Post by: jimmy olsen on June 10, 2022, 09:31:50 PM
If I'm emperor of Britania, but not King of England, I can't vote for who's going to be King of England, despite all my holdings being in southern England. This is dumb.

We'll, that King will almost certainly rebel, so that will solve the problem one way or the other.
Title: Re: Crusader Kings III
Post by: garbon on September 01, 2022, 01:12:25 AM
As part of a new Paradox scheme, they are planning to sell evebt packs.

https://store.steampowered.com/app/2114760/Crusader_Kings_III_Friends__Foes/?curator_clanid=36033026

We can pay extra for great events like these:

Fighting a wild woman to take her as a wife.
(https://cdn.cloudflare.steamstatic.com/steam/apps/2114760/ss_314b5f294673f8d9f430c61670ffb84787109a9a.1920x1080.jpg?t=1661947741)

Losing our yellow hat to a paranoid.
(https://cdn.cloudflare.steamstatic.com/steam/apps/2114760/ss_8ed5547d2a5254bdec5e0a55ae132daa150b0d7f.1920x1080.jpg?t=1661947741)

War bants
(https://cdn.cloudflare.steamstatic.com/steam/apps/2114760/ss_0e93188c8fd0d6900c582fe101549e9b9bc6fbcf.1920x1080.jpg)
Title: Re: Crusader Kings III
Post by: Tamas on September 01, 2022, 02:48:21 AM
I kinda' see what they want to do, focusing on RP, but these kind of events and their apparent focus on it makes me think they consider their character-driven game mechanics a joke, so why should I then take them seriously?

Then again for all we know it must be their marketing department pushing them for more memes.

The free patch seems to be adding some good things though.
Title: Re: Crusader Kings III
Post by: garbon on September 01, 2022, 03:00:00 AM
Quote from: Tamas on September 01, 2022, 02:48:21 AMI kinda' see what they want to do, focusing on RP, but these kind of events and their apparent focus on it makes me think they consider their character-driven game mechanics a joke, so why should I then take them seriously?

Yep, all this.
Title: Re: Crusader Kings III
Post by: Tamas on September 01, 2022, 06:13:49 AM
You left out the cat-apult event:

(https://forumcontent.paradoxplaza.com/public/860045/1661959317575.png)
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 01, 2022, 10:10:58 PM
I've been playing a new game with the Iberian DLC as Barcelona, usurped Aragon and now control all of it and Valencia, except for Mallorca.

I like the new struggle mechanic.

Title: Re: Crusader Kings III
Post by: Jacob on September 02, 2022, 03:05:53 AM
I think the event system is really solid, but that the "funny" events are pretty tedious. If that's the tenor of the content then think I'll be giving the update a pass.
Title: Re: Crusader Kings III
Post by: Tamas on September 02, 2022, 03:31:31 AM
Quote from: Jacob on September 02, 2022, 03:05:53 AMI think the event system is really solid, but that the "funny" events are pretty tedious. If that's the tenor of the content then think I'll be giving the update a pass.

Yeah the reason it frustrates me much is that all the groundwork is there in the game to make it rise above CK2. UI is far better, mechanics are improved upon, and in many cases event choices when taken seriously are better (via the Stress mechanic you actually face a choice).

But then it is laden with events like these which just kick you right out of any immersion you might be building.
Title: Re: Crusader Kings III
Post by: garbon on September 02, 2022, 04:37:43 AM
While I see the stress mechanic often painted as something positive, I'm not sure it works all that well in reality. Copying a little bit from posts I saw on p'dox forum.

Quoteon paper, its genius, it forces player/characters to play into their traits and punish them if they do something their characters wouldnt naturally be doing and realistically would cause a lot of stress to them

and thats all on paper, actually, its not all that is on paper, only the idea is good
but how that mechanic is implemented in a game where you can pause, is horrible, because stress is really meaningless, and only problems you will ever have with stress is with your heir (the characters you are not playing until your current ruler dies)

let me explain what i mean

as player, its braindead easy to counter the stress, and its especially made even easier after royal court dlc, because you get loads of bonuses on stress relief from your court and minor titles (like master of the hunt or cup bearer), now, one feast (and there is no reason to not spam them anyways whenever you can, meaning every 5 years or whatever the cooldown is, the point is they should always be on cooldown) can clear 2 and a half levels of stress, which means if you have 3rd level stress, after only one feast, you will be on 0 level stress, so what i do is, i time everything on those periods (which is also easy to do because base cooldown for everything in game is either 5 or 10 years), hit pause, spam stress to insane levels, no event will fire because you have to unpause for them to trigger, than after gaining all the stress and gaining all the bonuses from it, i just click for feast, boom 0 level stress again, i can safely unpause the game and no event will fire because im on 0 stress level

if for some reason after feast im still having 1 level of stress, i just take the option where i get more stress and delay mental breakdown for 5 years, so after feast finishes, i just hit the hunt, and thats it, now you have 0 stress at all, in 5 years all cooldowns will reset and you can do that all over again

...

so where is the problem you may ask and what does it have to do with your heir?
well i explained why for players, stress is like it doesnt even exist, but now, for AI...
its horrible, another reason why stress is poorly implemented in game, is because on paper, yea its supposed to guide the character to behave how their traits dictate, and well i explained already why player doesnt have to follow their traits and can neglect stress, but AI... well AI cant mitigate or rather deal with stress as effectively as player can, so one would think that AI would listen to their traits, right? the truth is, its a no

QuoteBeside, as a player you may find situation that make sense to RP in a direction the devs did not think of or could not code. Once I played as a rather violent and zealous English king. I went to participate in a bloody Teutonic crusader against the poor Lithuanian. At some point I had a event about my characters watching the devastated battlefield after a terrible battles. Somehow it made sense to me to actually order my men to bury our dead rather than move just move on and leave their body to the ravens. An act of mercy if you want whereas CK3 would have punished me with stress for not keeping my character stricly uni dimensional. An other event during the same war had me capture a special axes with pagan runes on it : I could either destroy it, throw it away or keep it. I felt like the game wanted me to destroy it ina feat of zeal but to me, it made more sense if my character kept it as a prize of war. After all my characters had killed a lot of pagans. Why not keep it as a prize and a sign of his battles against hated heathen ? It made sense too given how it led his life before it : an effective ruler who developed a lot his domain and the realm but became increasingly violent and somewhat sinister a la Emperor Hadrian.

Maybe if the events were a bit more substantial it would be great - but as is just appears to straight jacket you into whatever level of creativity a given event author had.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 02, 2022, 06:48:04 AM
Eh...if you have a big family you can easily build up a lot of stress dealing with them, without a convenient feast available for a few years, or you just don't have the money to pay for one because of a war.
Title: Re: Crusader Kings III
Post by: Tamas on September 02, 2022, 06:55:51 AM
I am not saying the stress mechanic is flawless or is utilised perfectly, but it goes a LONG way in pushing the player toward RP-ing the traits of their characters, and makes it much easier to tie consequences to otherwise optimal choices.

I almost never paused before selecting event choices in CK2, especially the childhood ones - one gave a good trait the other a bad one. Wow that's tough! Now there can be (admittedly uncommon) situations where I feel I cannot afford to choose the good option because it would overstress my character too much.
Title: Re: Crusader Kings III
Post by: garbon on September 02, 2022, 07:00:09 AM
Quote from: jimmy olsen on September 02, 2022, 06:48:04 AMEh...if you have a big family you can easily build up a lot of stress dealing with them, without a convenient feast available for a few years, or you just don't have the money to pay for one because of a war.

Which is actually one of the lamest sources of stress. No, I wouldn't become a gibbering idiot because I had multiple extended relatives die.
Title: Re: Crusader Kings III
Post by: Tamas on September 02, 2022, 07:01:31 AM
Quote from: garbon on September 02, 2022, 07:00:09 AM
Quote from: jimmy olsen on September 02, 2022, 06:48:04 AMEh...if you have a big family you can easily build up a lot of stress dealing with them, without a convenient feast available for a few years, or you just don't have the money to pay for one because of a war.

Which is actually one of the lamest sources of stress. No, I wouldn't become a gibbering idiot because I had multiple extended relatives die.

How about the character you are playing, though? :P Stress is tied to traits.
Title: Re: Crusader Kings III
Post by: garbon on September 02, 2022, 07:05:55 AM
Quote from: Tamas on September 02, 2022, 06:55:51 AMI am not saying the stress mechanic is flawless or is utilised perfectly, but it goes a LONG way in pushing the player toward RP-ing the traits of their characters, and makes it much easier to tie consequences to otherwise optimal choices.

So trying to forece players to roleplay who otherwise wouldn't want to? Doesn't that seem strange?

QuoteI almost never paused before selecting event choices in CK2, especially the childhood ones - one gave a good trait the other a bad one. Wow that's tough! Now there can be (admittedly uncommon) situations where I feel I cannot afford to choose the good option because it would overstress my character too much.

I may have forgotten as it appears I've only played CK3 for 66 hours - but is that how the system with stress works? I don't recall that many times where I had choice of gaining good trait + stress or gaining bad trait and now stress. I mostly recall game deciding whether or not character gets stressed based on already existing personality traits. I also recall sometimes getting stress reduction events that had choice of get bad trait + stress reduction vs get more stress.
Title: Re: Crusader Kings III
Post by: garbon on September 02, 2022, 07:06:33 AM
Quote from: Tamas on September 02, 2022, 07:01:31 AM
Quote from: garbon on September 02, 2022, 07:00:09 AM
Quote from: jimmy olsen on September 02, 2022, 06:48:04 AMEh...if you have a big family you can easily build up a lot of stress dealing with them, without a convenient feast available for a few years, or you just don't have the money to pay for one because of a war.

Which is actually one of the lamest sources of stress. No, I wouldn't become a gibbering idiot because I had multiple extended relatives die.

How about the character you are playing, though? :P Stress is tied to traits.

I'd think it would be even more so in the medieval period, no?
Title: Re: Crusader Kings III
Post by: Tamas on September 02, 2022, 07:23:19 AM
Point is, the basis of the system (as I recall) is that most event choices result in X amount of extra stress for characters with the Y trait. So, a given event choice may be nonconsequential for one character and a major issue for another. This is a marked improvement over CK2.

The number of non-annoying events (like the upcoming cat-apult) is low which reduces replayability, but the above design makes each event more replayable and relevant than it would have been in CK2.

Is it always realistic? Maybe not, but I think it usually more realistic than the (comparatively) non-consequential CK2 events.

e.g. in my recent abortive attempt of trying out the Eagles mod, my guy had the Honest trait (I think that's what it was). The result was that a lot of political machination events caused a lot of stress. We can argue about the exact events and whether they should have come up at all (some of them definitely felt forced and out of character), but it did feel thematic to see an Honest guy being made rickety over having to scheme.
Title: Re: Crusader Kings III
Post by: garbon on September 02, 2022, 08:13:45 AM
My take is that the stress system doesn't pose much of an issue, particularly once you've a few dynastic legacies and a couple artifacts. Basically little bite.

And then on role-playing front just feels like a straight jacket that has things determined just on how a given event writer felt the roleplay should play out. Don't really have sense of unified vision on that front either.

Because of failings on both fronts, I don't really see it enhancing playability nor additive to any role playing that I self enforce.

Maybe, I'd feel differently if there were fewer non annoying events as it was pretty immersion breaking when my lustful ruler got stressed because I wouldn't let him try to seduce his brother.
Title: Re: Crusader Kings III
Post by: Zanza on September 02, 2022, 08:31:01 AM
I guess I will wait for at least 50% off for that event pack, if at all. Does not seem to add much to the game...
Title: Re: Crusader Kings III
Post by: Tamas on September 02, 2022, 08:34:15 AM
Quote from: Zanza on September 02, 2022, 08:31:01 AMI guess I will wait for at least 50% off for that event pack, if at all. Does not seem to add much to the game...

This is the bit of a conundrum with the way the game works. When you play it feels like it would be nice if it had more events because what's there gets boring quite fast.

But then, like a year ago, I tried VIET (this big event mod) and maybe it has improved since but what that was, was a spam of even more inconsequential events than the vanilla ones, utter distractions from any given business I was trying to get ahead with, especially as they seemed to be giving teeny-tiny bonuses/maluses.

Title: Re: Crusader Kings III
Post by: garbon on September 02, 2022, 08:55:16 AM
I saw this which i think best summarises how I feel about ck3.

P'dox has always been about paying upfront for what they will develop later but they gotta develop it at some point.

QuoteThe whole point is that it's been two years. CK3 was arguably the best Paradox release ever, but the game was far from being perfect. The events being disconnected from the larger narrative were always a problem, which people hoped would get remedied in time. A lot of very warmly received mechanics from CK2 (missionaries, coronations, Byzantine elective system, diseases from the Reaper's Due, etc.) straight out disappeared with nothing to replace them. The conflict mentioned by the title of the game was noticeably lackluster, because the AI was unable to even threaten the holder of Jerusalem and the Pope could as well not exist.

Two years later these problems not only are still there, but are even more glaring. The only major expansion, the Royal Court, not only didn't fix these mayor flaws, but exacerbated them by adding even more shallow, inconsequential and sometimes absurd events. Both flavor packs fleshed out Iberia and Scandinavia a bit, while leaving the rest of the world as content-starved as it was. And Friends and Foes seems to be more of the exact thing that I already dislike.

Playing Paradox games is a lot like watching a TV series. You can forgive a lot of flaws initially if the whole shows a lot of promise. But if those flaws aren't fixed after some time, it's probably a good moment to reevaluate your opinion of the series.
Title: Re: Crusader Kings III
Post by: Tamas on September 02, 2022, 08:59:24 AM
Yeah I saw that comment this morning, it is spot on.
Title: Re: Crusader Kings III
Post by: Zanza on September 02, 2022, 02:16:47 PM
I agree, it is shallow. I liked both the Iberia and the Viking DLC. Immersion packs for interesting regions of the world ate good as DLC content. But Royal Court is a big disappointment for me. Adds almost nothing to the game in my opinion. And yes, quite a few mechanics from CK2 are still missing.
Title: Re: Crusader Kings III
Post by: Tamas on September 02, 2022, 02:33:24 PM
Yeah it is a bit puzzling why they don't go through the big CK2 expansions. Nobody (of any meaningful quantity) would blame them for it, and it would be very good for the game.
Title: Re: Crusader Kings III
Post by: Jacob on September 05, 2022, 02:01:00 PM
Quote from: jimmy olsen on September 02, 2022, 06:48:04 AMEh...if you have a big family you can easily build up a lot of stress dealing with them, without a convenient feast available for a few years, or you just don't have the money to pay for one because of a war.

Yeah, I didn't realize the stress mechanic was implemented until my successful character suddenly went from fine to dropped dead from stress in the game I was playing. Turned out having a bunch of siblings and semi-decent relationships with them during a big war is very dangerous, because if they die you get stressed.

EDIT: and yeah, getting super stressed because relatives died doesn't seem super aligned with a game where you often murder them for material advantage.

I want to love CKIII and I've played it a lot, but flavour wise they missed the target IMO.
Title: Re: Crusader Kings III
Post by: Sheilbh on September 05, 2022, 06:04:08 PM
I think it's all still too bland/vanilla everywhere. They've added mechanisms and events around the personal character stuff which is fine but I think they need to look at EUIV and do things for, France, Iberia, England, HRE etc to give a bit more character and depth to those regions because it all feels very much of a muchness.
Title: Re: Crusader Kings III
Post by: Jacob on September 05, 2022, 08:22:00 PM
Yeah. The writing could be better on the personal stuff all up, but yeah applying the same thing across all regions/ cultures suck. There are way too many events that are framed as - say Christian - but can trigger for non-Christians all over the map. It's pretty weak, actually.
Title: Re: Crusader Kings III
Post by: Syt on September 05, 2022, 11:27:27 PM
Quote from: Sheilbh on September 05, 2022, 06:04:08 PMI think it's all still too bland/vanilla everywhere. They've added mechanisms and events around the personal character stuff which is fine but I think they need to look at EUIV and do things for, France, Iberia, England, HRE etc to give a bit more character and depth to those regions because it all feels very much of a muchness.

Isn't that what they did with the struggle mechanic for Iberia?
Title: Re: Crusader Kings III
Post by: Tamas on September 06, 2022, 09:32:34 AM
Quote from: Jacob on September 05, 2022, 08:22:00 PMYeah. The writing could be better on the personal stuff all up, but yeah applying the same thing across all regions/ cultures suck. There are way too many events that are framed as - say Christian - but can trigger for non-Christians all over the map. It's pretty weak, actually.

Yeah I don't think there's point in playing non-Christian, just too weird.

And yeah the writing isn't great but perhaps because of the whole tongue in cheek thing going on everywhere.
Title: Re: Crusader Kings III
Post by: Tamas on September 10, 2022, 11:23:06 AM
I think the new patch is a clear improvement even if it doesn't change what the game is. The AI seems markedly improved, I haven't bothered to check provinces for buildings etc but kingdoms seem to stay stable and together longer and I think the AI is often able to field bigger armies than it used to.

But I do wish event approach would be revised. Great example from a complains thread to show how many events want to force emergent gameplay instead of the other way around:

(https://forumcontent.paradoxplaza.com/public/862756/Screenshot%20(51).png)

(wife is complaining of abusive husband but actually they have a great relationship in the game).
Title: Re: Crusader Kings III
Post by: Tamas on September 13, 2022, 08:56:46 AM
When I hit a nice going session I feel like I am being harsh with this game.

One thing I am trying to condition my mind for while playing is handling events "right" - they just go into too much flavour detail in the text so it's ridiculous when they keep repeating, so I just handle them like "awkward moment at feast" event and "vassal nagging me about pet peeve BS" etc. because essentially that's what these are, and just pretend I am not supposed to think the exact same thing happens to my character every second feast.

Otherwise, it can present a nicely realistic-feeling feudal "life cycle" - exceptional ruler builds big demense and centralises realms, conquers stuff. Mediocre heir focuses inward to keep it together, next in line is shit and ends up having to downgrade to autonomous vassals, with the strong ones then starting to eat up weaker ones within the realm, posing a challenge for the future non-sucky lieges to untangle and solve.

It can be fun.
Title: Re: Crusader Kings III
Post by: Syt on September 13, 2022, 09:17:49 AM
That's how I approach CK games. If you play them to min/max you can optimize it to the point where it can become quite repetitive and boring, because most events or event chains will have optimal paths, and there will be optimal ways to ensure your breeding program generates the best heirs etc. Other Paradox games have a much stronger focus on that type of gameplay (esp. HoI4 and EU4, I think).

However, if you play this much more as an RPG and try to make decisions that make sense for the character, or just look interesting (even if not the optimal play overall) you can have a better time. It helps that both CK2 and 3 are relatively forgiving when it comes to failure. I've had games where I bounced from one province to being King of half the Balkans, back to one province (funnily enough on an island, which felt like exile after my treachorous sibling ousted me) to going to owning 90% of the Byzantine Empire as vassal to the Emperor etc. I play CK much more for the stories it can create than for "make numbers big" and painting the map. If it all comes together that's great, but even muddling through as a lowly Duke somewhere in Germany can be quite interesting.

And for more events, check the Very Immersive Events and Tales (VIET) mod which adds hundreds of events (they've been working on it since CK2, latest release claims 888 events). They used to have some silly meme events, but they've mostly removed them for CK3. They do retain some references, though (like a book "The Lusty [Culture] Maid", our a character called Qi Ma in reference to Elder Scrolls, but this is on the level of stuff Paradox does anyways :P ). There's a bunch of additional mods that add just variety (Community Flavor Pack, Cultures Expanded ...) without changing gameplay much. I generally prefer such mods - they add more variety without rewriting the game logic from scratch like some overhauls who claim to be "historic" but really just yank difficulty up to 11.

Similar with Stellaris. Give me more events, traits, traditions, ascensions, planet types and planet modifiers and I'm quite happy :D (Check Guilli's mods and adjacent ones like Planetary Diversity or More Events Mod)
Title: Re: Crusader Kings III
Post by: Josephus on September 14, 2022, 09:56:55 AM
Sometimes you just have to laugh the stuff off. I just got a A Secret Exposed event. My 3 year old son has accused his sister, my daughter, of having an extramarital affair.
It's too bad, though, that they can't filter this kind of stuff off, a simple "is X >16 years old" type of thing. Makes them appear sloppy.
Title: Re: Crusader Kings III
Post by: Syt on September 14, 2022, 10:55:34 AM
Might be a moment he walked in on her doing the deed and now having a lot of questions. :P
Title: Re: Crusader Kings III
Post by: Josephus on September 14, 2022, 01:22:56 PM
Quote from: Syt on September 14, 2022, 10:55:34 AMMight be a moment he walked in on her doing the deed and now having a lot of questions. :P

If only one of the options was

Sit down son, we need to talk.
Title: Re: Crusader Kings III
Post by: Josquius on September 14, 2022, 02:54:48 PM
Might finally get this given the humble bundle.

Though I know that's bound to be an error given how much time gets burned on paradox games...
Title: Re: Crusader Kings III
Post by: Syt on September 20, 2022, 01:01:14 PM
My current game is driving me slightly mad. :D Started as Count of Thouars in Western France. Worked my way up, taking a county or two, before getting set up to gain a claim on my liege's title, the Duchy of Poitiers. Managed to take it in a war, all good. Except it left the guy still as my vassal, hating me, while I was unable to just take his title back (by war if necessary), because he managed to find strong allies. Meanwhile, I had three sons - so I had to disinherit my eldest, because after some illnesses he was terrible. Also had to denounce & imprison him to force him to take the vows. The youngest brother was much more easily swayed.

My nemesis, the Duke of Auvergne got excommunicated, so I pounced on the chance to *yoink* his title, too.

By this time the inheritance situation of my vassals sucked. My two biggest vassals were the biggest headache. One (Ramnulf of Poitiers) was #1 in line for Duchy of Gascogne who was in turn in line for two of the counties that were part of the de jure Duchy of Poitiers.

While the count of the Auvergne Duchy counties was #1 in line for the Duchy of Aquitaine and vice versa.

So I thought the reasonable move was to give my remote Auvergne vassal to the Pope in exchange for a claim on Duchy of Aquitaine and enough cash to hire mercenaries to make sure everything goes smoothly.

Except it didn't. My enemies managed to catch my armies before my allies arrived, so that was bad. Not to despair! I managed to secure an alliance with the Petty King of Mercia and his 3k troops ... except he needed to finish his other war first. Not despair, again! I petitioned my King to intercede in the war on my behalf. Which he did! :w00t:

And then my ruler died from a seizure at age 73, and the enemy war score was too high before the balance was tipped by my new allies. I lost the claim to Gascogne (merde!), and my heir was dead broke and with negative prestige (dude, what did you do?). At least he held on to the five family counties and the Duchy of Poitiers.

A few years into the reign, though, the King transfers the Ramnulf, Count of Poitiers back to him as vassal. My first reaction? Aw shit, here we go again. :bleeding:

Only now he's securely my vassal .... wait, what happened? So I look at the Duchy of Gascogne's title history. Kisilo was the Duchess, installed by faction demand, when the mess began. However, Raymond of West Francia started a war against her, according to their memories. I can't say what title he held at the time (went through his claims, but he never held any of them). He had inherited the Kingdom of Aquitaine, but the title was destroyed when he lost against a vassal faction.

At any rate, he forced Kisilo to abdicate, and Ramnulf did inherit her title. In comes the new King of Aquitaine, and revokes the title for the Duchy, reclaiming it for himself. And because Ramnulf still had counties that were de jure part of my Duchy ... he handed them back to me.

In short, a lot of effort and expense from my characters, thinking it's all effed, only to have the King come in as deus ex machina, giving me (mostly) the result I wanted. :lol:

At any rate, my father's rivalries (of which he had many) are all forgotten, and my new ruler, while dead ass broke for now, is in the green with his vassals, his liege, his family, and most of his neighbors, while having enough of a military and allies to scare off any evildoers. :D
Title: Re: Crusader Kings III
Post by: garbon on September 20, 2022, 03:36:42 PM
I saw they posted today that there won't be any additional paid content for CK3 this year but we can expect a smaller free update.

I've so many questions about their strategy for supporting this title.
Title: Re: Crusader Kings III
Post by: Jacob on September 20, 2022, 03:56:17 PM
Quote from: garbon on September 20, 2022, 03:36:42 PMI saw they posted today that there won't be any additional paid content for CK3 this year but we can expect a smaller free update.

I've so many questions about their strategy for supporting this title.

My guess: they have a great strategy, but are fucking up the execution of it.
Title: Re: Crusader Kings III
Post by: Syt on September 20, 2022, 04:32:54 PM
Quote from: garbon on September 20, 2022, 03:36:42 PMI saw they posted today that there won't be any additional paid content for CK3 this year but we can expect a smaller free update.

I've so many questions about their strategy for supporting this title.

Wasn't their new approach to have one big expansion and one content pack per year?
Title: Re: Crusader Kings III
Post by: Syt on September 21, 2022, 12:07:25 AM
That said, people complained about the rate/amount of DLC for CK2 and EU4. But I'm wondering if those games would have had the same longevity with a slower release cycle, even if the amount of content had remained the same.
Title: Re: Crusader Kings III
Post by: Syt on September 21, 2022, 09:36:10 AM
(https://i.postimg.cc/7Y444qBt/image.png)

"Franco-Franconian" :D
Title: Re: Crusader Kings III
Post by: Valmy on September 21, 2022, 11:35:35 AM
If only there was a term for a culture that combined the French with the Franconians.
Title: Re: Crusader Kings III
Post by: HVC on September 21, 2022, 11:40:02 AM
Oh no, you've invented super French :ph34r:
Title: Re: Crusader Kings III
Post by: garbon on September 21, 2022, 11:45:26 AM
Quote from: Syt on September 21, 2022, 12:07:25 AMThat said, people complained about the rate/amount of DLC for CK2 and EU4. But I'm wondering if those games would have had the same longevity with a slower release cycle, even if the amount of content had remained the same.

I think the audience knows that buying a Paradox game means signing up for years of development. But the slow pace for CK3 combined with limited dev comms on vision make it unclear if CK3 will ever live up to its potential.
Title: Re: Crusader Kings III
Post by: Syt on September 21, 2022, 11:51:19 AM
Quote from: Valmy on September 21, 2022, 11:35:35 AMIf only there was a term for a culture that combined the French with the Franconians.

I look forward to the emergence of the Anglo-English and Germanic-German cultures. :P
Title: Re: Crusader Kings III
Post by: Sheilbh on September 21, 2022, 11:54:23 AM
Quote from: HVC on September 21, 2022, 11:40:02 AMOh no, you've invented super French :ph34r:
Jos's worst nightmare :ph34r:
Title: Re: Crusader Kings III
Post by: Syt on September 21, 2022, 11:57:45 AM
Quote from: garbon on September 21, 2022, 11:45:26 AM
Quote from: Syt on September 21, 2022, 12:07:25 AMThat said, people complained about the rate/amount of DLC for CK2 and EU4. But I'm wondering if those games would have had the same longevity with a slower release cycle, even if the amount of content had remained the same.

I think the audience knows that buying a Paradox game means signing up for years of development. But the slow pace for CK3 combined with limited dev comms on vision make it unclear if CK3 will ever live up to its potential.

Yes, it's a bit discouraging, though I don't get Imperator vibes off it yet. CK3 doesn't have near as much content as CK2 has, but I admit I like the silly things like royal court, or the cultures stuff they introduced. It's moving towards Sims Medieval, but at this point I don't hate it for it.

I think the UI is well ahead of CK2's (I just wish that if you open the interaction menu with characters, it would always show you all available options and not hid some behind "2 more").

And obviously all parts of the map feel very similar. Sure, they added things for the Norse and Iberia. But playing West Africa, Eastern Europe, India or France don't feel fundamentally different, except you get different religion/culture modifiers, and some terms are swapped for flavor - something that modders try to address a bit for now.

I like the Iberian struggle mechanic, and I wished they'd done it in a way that such struggles can also form somewhat organically in other areas (e.g. Holy Land, or the Christian/Pagan borders in Northern and Eastern Europe).

On the other hand, CK2 went hard into the meme/fantasy area, though at least you could deactivate the worst in the game rules.
Title: Re: Crusader Kings III
Post by: Jacob on September 21, 2022, 12:04:01 PM
Franconians aren
Quote from: HVC on September 21, 2022, 11:40:02 AMOh no, you've invented super French :ph34r:

Franconians aren't French though?
Title: Re: Crusader Kings III
Post by: HVC on September 21, 2022, 12:39:53 PM
Quote from: Jacob on September 21, 2022, 12:04:01 PMFranconians aren
Quote from: HVC on September 21, 2022, 11:40:02 AMOh no, you've invented super French :ph34r:

Franconians aren't French though?

Proto French? They spoke a German dialect IIRC, but eventually turned French. Like reverse Normans  :D
Title: Re: Crusader Kings III
Post by: Valmy on September 21, 2022, 01:22:40 PM
Quote from: Jacob on September 21, 2022, 12:04:01 PMFranconians aren
Quote from: HVC on September 21, 2022, 11:40:02 AMOh no, you've invented super French :ph34r:

Franconians aren't French though?

They are Franks who ended up on the east side of the Rhine. The French are Franks who ended up on the west side. More or less.
Title: Re: Crusader Kings III
Post by: Richard Hakluyt on September 22, 2022, 12:22:09 AM
Yeah, I mean the French are not really French yet in 867.
Title: Re: Crusader Kings III
Post by: Josquius on September 22, 2022, 06:17:08 AM
Quote from: Sheilbh on September 21, 2022, 11:54:23 AM
Quote from: HVC on September 21, 2022, 11:40:02 AMOh no, you've invented super French :ph34r:
Jos's worst nightmare :ph34r:

I dunno, get them speaking a more Germanic language and maybe I'd have to find a new hate reciprocal.

Or is that their entire problem in the first place? :hmm:
Title: Re: Crusader Kings III
Post by: Syt on September 22, 2022, 06:47:20 AM
Seems like a bargain considering he killed the King of East Francia and a 5 year old is now in charge there. :D

(https://i.postimg.cc/52p420y2/image.png)
Title: Re: Crusader Kings III
Post by: Syt on September 22, 2022, 06:50:45 AM
Btw, I feel the game needs longer name lists. The number of repeated names for French characters is ridiculous, at least. And when you have two King Carlomans at some point (West Francia and Lotharingia) popping up in the same event it gets "a bit" messy. :rolleyes:
Title: Re: Crusader Kings III
Post by: Maladict on September 22, 2022, 10:45:26 AM
Quote from: Richard Hakluyt on September 22, 2022, 12:22:09 AMYeah, I mean the French are not really French yet in 867.

Interesting thought, when did the French get really French?
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 23, 2022, 11:19:43 PM
Quote from: Syt on September 20, 2022, 01:01:14 PMI petitioned my King to intercede in the war on my behalf. Which he did! :w00t:

Wait, a minute. I didn't know this was possible as a vassal (and I haven't seen any of my vassals ask for my intervention). How does it work?
Title: Re: Crusader Kings III
Post by: Syt on September 23, 2022, 11:49:38 PM
Quote from: jimmy olsen on September 23, 2022, 11:19:43 PM
Quote from: Syt on September 20, 2022, 01:01:14 PMI petitioned my King to intercede in the war on my behalf. Which he did! :w00t:

Wait, a minute. I didn't know this was possible as a vassal (and I haven't seen any of my vassals ask for my intervention). How does it work?

Check the petitions list in the royal court, it gives you the requirements. I think you must be losing by at least 25%?

EDIT: here's the requirements:
(https://i.postimg.cc/kgP0tyXv/image.png)
Title: Re: Crusader Kings III
Post by: Syt on September 24, 2022, 05:58:36 AM
I installed CK2 again yesterday to give it a spin, maybe play in a randomized world.

First impression: "Shit, doesn't have UI scaling on by default."

Second impression: "Oh man, this is all so familiar, yay. :) "

Third impression: "Fuck, what is this interface? Where do I find ... and what is ... ? What does this do? And is this important? Aaaargh! :wacko: "

I think I'll stick to CK3 and mods for now. :lol:
Title: Re: Crusader Kings III
Post by: Valmy on September 24, 2022, 10:55:36 AM
I can easily stick to CK2 since I haven't played CK3 yet.

But my son has. He freaking loves all Paradox games. What a nerd  :lol: :wub:

He had to make a poster to introduce himself at school and he said his middle name means "son of Rollo" because he is descended from Rollo, Duke of Normandy and then he drew an alt-history map.  What have I created?
Title: Re: Crusader Kings III
Post by: Syt on September 24, 2022, 10:59:44 AM
That's awesome :D
Title: Re: Crusader Kings III
Post by: Tamas on September 24, 2022, 11:26:47 AM
Quote from: Valmy on September 24, 2022, 10:55:36 AMI can easily stick to CK2 since I haven't played CK3 yet.

But my son has. He freaking loves all Paradox games. What a nerd  :lol: :wub:

He had to make a poster to introduce himself at school and he said his middle name means "son of Rollo" because he is descended from Rollo, Duke of Normandy and then he drew an alt-history map.  What have I created?

 :lol:  Well done Valmy, well done.
Title: Re: Crusader Kings III
Post by: Maladict on September 24, 2022, 12:10:57 PM
Good job :D
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 24, 2022, 09:43:40 PM
Quote from: Valmy on September 24, 2022, 10:55:36 AMI can easily stick to CK2 since I haven't played CK3 yet.

But my son has. He freaking loves all Paradox games. What a nerd  :lol: :wub:

He had to make a poster to introduce himself at school and he said his middle name means "son of Rollo" because he is descended from Rollo, Duke of Normandy and then he drew an alt-history map.  What have I created?

Introduce him to

https://www.alternatehistory.com/forum/
Title: Re: Crusader Kings III
Post by: Zanza on September 26, 2022, 12:38:06 PM
Quote from: Valmy on September 24, 2022, 10:55:36 AMI can easily stick to CK2 since I haven't played CK3 yet.

But my son has. He freaking loves all Paradox games. What a nerd  :lol: :wub:

He had to make a poster to introduce himself at school and he said his middle name means "son of Rollo" because he is descended from Rollo, Duke of Normandy and then he drew an alt-history map.  What have I created?
That's the spirit!  :thumbsup:
Title: Re: Crusader Kings III
Post by: Syt on September 27, 2022, 06:31:30 AM
My game in 1046.

(https://i.postimg.cc/9cLBkCW9/image.png)

I am Brittany, bitch. Actually, it was a bitch to get onto that throne, because I am not good at this game. :D

I gobbled up a bunch of duchies till I ran into the "too many duchies" limit. I was allied to the King of West Francia (who was also Aquitaine), and I didn't have the roops/allies to take him on, anyways, so my ruler (maxed learning, so you can buy claims with faith, if the Pope doesn't grant you claims), I claimed Brittany, the weakest nearby Kingdom. I had the levies and allies (and mercs!) to take them on, but they also had lands in England, so armies kept shuttling across the channel for years, there was attrition, and it was a silly game of wack-a-mole of sieges. Couldn't even force a decisive battle. Eventually we white peaced out.

Next I claimed Burgundy. His troop numbers were low, he had shitty allies, and even on recovery we outnumbered him. So off we go. It was messy here, too, because he was defending against a faction that had risen up that moved some monster stacks through his realm that were hostile to me too. So there was a lot of maneuvering and running around for a couple of years. And then he went and allied Byzantium who joined the war, tripling his troops. Ok, white peace again.

Meanwhile, Brittany had gone through a bad succession. They lost their lands in England, and a bunch of allies. My ruler died, but his son, while not great (and already 63 himself ... ) went to war, again. This time it was quickly over, and we claimed the throne of Brittany. I then spent the next few years sorting out my finances, vassal contracts, who should have which duchies, while securing some new alliances. My ruler died quickly, and his son took over (current ruler). He's intelligent, but he's also a bleeder. :D

I was looking at taking either Burgundy, Lotharingia or West Francia next, but they were all in really annoying alliances to sort out. Howver, now West Francia and Aquitaine have split. I'm still allied to W-F, but Aquitaine looks ripe for the picking. Tempting to jump right away, but they guy has 6 kids, and 4 aren't betrothed yet, so I want to wait a bit to see if he gets into more alliances before I take the plunge.

Looking at his offspring, his heir looks like this ... reminded me of someone (he doesn't have anywhere near the competence that Amos Burton would have, though :P ).

(https://pbs.twimg.com/media/FdqGeX_XwAEzwg1?format=png&name=360x360)(https://pbs.twimg.com/media/FdqGhvFWAAApUWb?format=png&name=360x360)

I've been lucky with my successions. It's still partions, but since my first ruler had to get rid of two heirs, my rulers have had one son and a bunch of daughters.

I hope my current heir makes it to adulthood. He's a genius, and at age 7 I think he has some pretty ok stats already ...

(https://i.postimg.cc/yxPjWqgp/image.png)
Title: Re: Crusader Kings III
Post by: Syt on September 27, 2022, 08:42:24 AM
Never mind, ended up being fine. Conquered Aquitaine, then my alliance with West Francia fell through because my Aunt who was married to their King died. Usurped the title and asked all vassals to play at my house now, which they accepted. Now only to get claims on Burgundy and Lotharingia ... :shifty:

Was a bit touch and go, though. I stepped on a miniature sculpture which severely wounded me (bleeder). Plus I fell ill. And my wife (aged 41) gave birth to a second son ... Fortunately worked out fine. Recovered from illness, my physician healed my wounds after a few attempts, and my new son was disinherited.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 29, 2022, 07:22:01 AM
Started a game as Barcelona in 1066 with the Iberian DLC.

Despite getting my face maimed before inheriting, I'm doing pretty well.

I managed to get two Occitan duchies to swear to me. Speaking the same native language is what put it over the top.
(https://i.imgur.com/UL0UV6O.jpg)
(https://i.imgur.com/5ZQuYga.jpg)

My guy is a Thelogian who helped win the second crusade and put a cousin on the throne of Syria. As you can see the Byzantine Empire exploded. They were doing well until a Catholic inherited due to dynastic marriages with Poland and the Orthodox vassals all revolted.

(https://i.imgur.com/XHdNh6p.jpg)
Title: Re: Crusader Kings III
Post by: Jacob on September 29, 2022, 11:27:21 AM
So the struggle mechanic in the Iberia DLC allows for a bit more cross-faith politicking, is that right? But only with a specific subset of cultures relevant to Iberia (i.e. those mechanics don't apply in Africa or India or the Slavic lands etc), is that right?
Title: Re: Crusader Kings III
Post by: Josquius on September 29, 2022, 11:37:08 AM
I started my first game. Went with uppland. Duke to the south who was my friend went to war and had a bigger army so I lost. I need to figure out how things work properly in this as I feel I'm just stumbling about.

One thing I'm not getting is finding women for marriage or side pieces.
Title: Re: Crusader Kings III
Post by: Zanza on September 29, 2022, 11:38:31 AM
It is limited by geography, so France or Morocco also get extra mechanics if they own part of the Iberian peninsula.
Title: Re: Crusader Kings III
Post by: Syt on September 29, 2022, 01:16:24 PM
Well, only Lotharingia left to go:

(https://i.postimg.cc/3KZ0XP19/image.png)

I accidentally picked up the remnants of Galicia through a vassal's inheritance, so I kinda think splitting my time between attacking in Spain and in NW Europe. :P

I'm not really min/maxing anything at the moment, mostly managing my family, vassals, expanding my holdings and buildings and gobbling up lands when there's a chance.
Title: Re: Crusader Kings III
Post by: jimmy olsen on September 29, 2022, 06:39:06 PM
Quote from: Jacob on September 29, 2022, 11:27:21 AMSo the struggle mechanic in the Iberia DLC allows for a bit more cross-faith politicking, is that right? But only with a specific subset of cultures relevant to Iberia (i.e. those mechanics don't apply in Africa or India or the Slavic lands etc), is that right?
Yeah, you can do crossfaith marriages and alliance. It can be quite valuabe in thr beginning of a game.
Title: Re: Crusader Kings III
Post by: Jacob on September 30, 2022, 01:44:29 PM
Quote from: jimmy olsen on September 29, 2022, 06:39:06 PMYeah, you can do crossfaith marriages and alliance. It can be quite valuabe in thr beginning of a game.

I'd love to have that extended across the game. Cross faith marriages were very important in pre-Christian Northern Europe. In fact, I've seen it argued that the Christianization of the Anglo-Saxons was closely linked to rulers marrying Christian women. Pagan Norse magnates married both Slavic pagans and Christians with some frequency as well.
Title: Re: Crusader Kings III
Post by: crazy canuck on September 30, 2022, 01:49:38 PM
Quote from: Jacob on September 30, 2022, 01:44:29 PM
Quote from: jimmy olsen on September 29, 2022, 06:39:06 PMYeah, you can do crossfaith marriages and alliance. It can be quite valuabe in thr beginning of a game.

I'd love to have that extended across the game. Cross faith marriages were very important in pre-Christian Northern Europe. In fact, I've seen it argued that the Christianization of the Anglo-Saxons was closely linked to rulers marrying Christian women. Pagan Norse magnates married both Slavic pagans and Christians with some frequency as well.

The Gregorian Mission is a perfect example.
Title: Re: Crusader Kings III
Post by: Josquius on September 30, 2022, 01:50:27 PM
Seems a bit less possible in the game than reality.
Maybe I am missing something but the lack of flexiability in war peace is a negative. That's where marriages should be sorted.
Title: Re: Crusader Kings III
Post by: Syt on September 30, 2022, 02:23:24 PM
Ugh, I are a dumb.

I gained a foothold in Britain, and was expanding, when the Pope called for a Crusade against the vile Lollards. Yay! So I joined up, designated my daughter (in a matrilineal marriage with the - hopefully - future King of Lotharingia ... :shifty: ) as a beneficiary. All good, England becomes de-Lollardized, and my daughter becomes Queen of England.

An event pops up, and I didn't check the options properly and then was confused because I got a ton of alerts and notifications and my council is gone and ...

... I picked the option to continue playing as my daughter instead of as the Emperor of Francia. :face: :lol: :bleeding:

So yeah, pledged allegiance to daddy (that sounds ... wrong ... ) and now I'm unsure if I should continue (I'm playing Ironman), because I don't trust the AI to hold the Empire together till I've set it up that I play as the top dog of the Empire again ... :D
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 01, 2022, 10:11:24 AM
Queen of England should be able to muster a formidble army. Just join your father's civil wars if you think he'll lose.
Title: Re: Crusader Kings III
Post by: crazy canuck on October 01, 2022, 11:30:18 PM
This keeps crashing every time I try to start it
Title: Re: Crusader Kings III
Post by: Tamas on October 02, 2022, 01:31:57 AM
Make sure you are not launching any mods. One of them must be out of date
Title: Re: Crusader Kings III
Post by: Syt on October 02, 2022, 01:45:19 AM
Quote from: jimmy olsen on October 01, 2022, 10:11:24 AMQueen of England should be able to muster a formidble army. Just join your father's civil wars if you think he'll lose.

You'd think so, but she only has one county and 6500 troops at the moment (1100 AD), while as Francia I had 30k+. :D

Dad has died shortly after (died of old age at 64; he created the Empire), and my brother Gelduin is on the throne of the Empire now. And - yay - he's gone lunatic. And his heir is vengeful/sadistic/impatient. I'd murder my way through the succession line, but Gelduin has a total of 6 kids so far and shows no signs of stopping. I will get the Kingdom of Lotharingia eventually, and I can add some de jure duchies in Britain to my current title, but I will have to keep an eye out for opportunities for now.
Title: Re: Crusader Kings III
Post by: Syt on October 02, 2022, 02:20:47 AM
Anyways, I'm starting a cadet branch and embrace anglo-saxon culture. Esp. after seeing how my brother gave away the counties I've been building into the most developed in France over the past 200+ years and moving to some underdeveloped backwater counties in Southern France. :weep:
Title: Re: Crusader Kings III
Post by: Zanza on October 02, 2022, 03:05:43 AM
Your core domain is really the source of your power and needs to be kept at all costs.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 02, 2022, 03:08:57 AM
Quote from: Syt on October 02, 2022, 01:45:19 AM
Quote from: jimmy olsen on October 01, 2022, 10:11:24 AMQueen of England should be able to muster a formidble army. Just join your father's civil wars if you think he'll lose.

You'd think so, but she only has one county and 6500 troops at the moment (1100 AD), while as Francia I had 30k+. :D

Dad has died shortly after (died of old age at 64; he created the Empire), and my brother Gelduin is on the throne of the Empire now. And - yay - he's gone lunatic. And his heir is vengeful/sadistic/impatient. I'd murder my way through the succession line, but Gelduin has a total of 6 kids so far and shows no signs of stopping. I will get the Kingdom of Lotharingia eventually, and I can add some de jure duchies in Britain to my current title, but I will have to keep an eye out for opportunities for now.

Just murder that heir then. A more balanced heir, you'll be able to keep on the throne.
Title: Re: Crusader Kings III
Post by: Syt on October 02, 2022, 03:47:39 AM
Too late. :P Also, turns out setting the realm laws so that vassals can't declare wars was in hindsight a bad move before switching characters. :lol:
Title: Re: Crusader Kings III
Post by: Syt on October 02, 2022, 04:27:08 AM
Nevermind, all good. After my shitty nephew took over when my brother died "under mysterious circumstances", he had shitty piety. So I had him excommunicated, started a claimant faction, got allies, and then took over. Hooray!
Title: Re: Crusader Kings III
Post by: Syt on October 03, 2022, 04:28:42 AM
So my nephew's daughters still hold titles. And it's like something from a Disney movie or fairy tale. One is deeceitful, sadistic, vengeful, while the other is humble, honest and gregarious.

(https://pbs.twimg.com/media/FeIkAaFXgAAEbVs?format=png&name=small)

(https://pbs.twimg.com/media/FeIkBtxWQAITRq3?format=png&name=small)

Their dad (sadistic, vengeful, impatient, irritable, excommunicated) apparently had his wife divorce him ("former spouse") - she's now married to a baron.

(https://pbs.twimg.com/media/FeIkbBWWIAAyOKQ?format=png&name=small)

He remarried, though:

(https://pbs.twimg.com/media/FeIl1hqWYAAWWjI?format=png&name=small)

Turns out his new wife is the last wife's bastard daughter from another guy, and half-sister to his daughters.  :zipped:

(https://pbs.twimg.com/media/FeImRvVWQAEeCpX?format=png&name=small)
Title: Re: Crusader Kings III
Post by: The Brain on October 03, 2022, 04:30:23 AM
It's known as Crusader Kinks for a reason.
Title: Re: Crusader Kings III
Post by: Syt on October 03, 2022, 04:37:55 AM
Of course. :D

(And I have betrothed my youngest son to my grand-niece, after all.)

Of course this whole sequence of events has meanwhile coalesced into a narrative. My father, looking at how his lineage developed, crusaded in England and put me on the throne there to keep me out of the court situation that was shaping up and create a fail-safe. So when my nephew murdered my brother to steal his throne, I was in a position of power to quickly bring an end to his reign. Clearly the old man (i.e. me) has been playing some 5D chess. :smarty: :P
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 03, 2022, 07:49:26 AM
Quote from: Syt on October 03, 2022, 04:37:55 AMOf course. :D

(And I have betrothed my youngest son to my grand-niece, after all.)

Of course this whole sequence of events has meanwhile coalesced into a narrative. My father, looking at how his lineage developed, crusaded in England and put me on the throne there to keep me out of the court situation that was shaping up and create a fail-safe. So when my nephew murdered my brother to steal his throne, I was in a position of power to quickly bring an end to his reign. Clearly the old man (i.e. me) has been playing some 5D chess. :smarty: :P

Were you able to get your capital counties back?
Title: Re: Crusader Kings III
Post by: Syt on October 03, 2022, 08:01:23 AM
Not yet. My daughter was married to the duke holding them now. She begged me to help her escape him, which I tried, so he's now my nemesis. I've also denounced him, so I can try to revoke his title (he wasn't my direct vassal and I didn't have a claim otherwise). As soon as I help my vassal in England kick out the Scots I will revoke his title and then kick his butt in battle.
Title: Re: Crusader Kings III
Post by: Josquius on October 03, 2022, 08:21:21 AM
Screwed by inheritance with the game creating another kingdom and separating who gets what vassals very strangely.

Sad between CK2 and 3 they didn't make the obvious change of making different titles work differently even if held by the same person- e.g. Duke of Normandy, under the King of France, and King of Ireland.

Patchwork maps are way too common with random counties owned by foreign kingdoms.
Title: Re: Crusader Kings III
Post by: Syt on October 03, 2022, 09:02:43 AM
(https://i.postimg.cc/2yCR4nYQ/image.png)

Dunno, after 260 or so years it's not so bad in my game (vanilla). Sure, many smaller entities, but no Sweden in Africa or some such. However, I've set the enclave rules so that they're lost if they're not connected by sea and more than one province away from the capital. Galicia in the Iberian peninsula is about the most egregious example (and I think I selected players being excluded from the exclave rule, not sure though). And I do think you can have different inheritance rules for different titles, too, incl. various electives.
Title: Re: Crusader Kings III
Post by: Solmyr on October 03, 2022, 11:00:26 AM
Damascusid  :bleeding:

This thread and the latest videos by ItalianSpartacus really make me want to fire up this game soon. :ph34r:
Title: Re: Crusader Kings III
Post by: crazy canuck on October 03, 2022, 12:05:24 PM
Thanks for the tip Tamas, I did have an old mode causing the problems.

Had a hoot taking this for a spin again.
Title: Re: Crusader Kings III
Post by: Solmyr on October 04, 2022, 04:47:14 AM
So I caved and started as Rurik in 867. Expanded a bit and formed the Kingdom of Gardariki. Later on created a hybrid Norse-Russian culture (Rus) and decided to go for Vladimir's Second Choice achievement, so Rurik, his court and his vassals converted to Islam (it helped that I got a flavour event where my court was visited by a Muslim traveller from the Sultanate of Sind). Rurik died from cancer soon after and his son Helgi inherited him... unfortunately he's not as good, so we'll see how it goes.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 05, 2022, 03:44:42 AM
My new king (inherited at age 11) is struggling with his weight, but aside from that, he's pretty good.

(https://i.imgur.com/RMZNiCJ.jpg)
(https://i.imgur.com/gPZHsg0.jpg)
Title: Re: Crusader Kings III
Post by: Syt on October 05, 2022, 06:12:34 AM
What an absolute unit. :D
Title: Re: Crusader Kings III
Post by: Syt on October 05, 2022, 06:19:40 AM
So remember the two sisters I mentioned above? The "bad" one was still unmarried in her late 20s. I felt a bit bad and married her to a courtier with decent of mine who was a bit old but had decent stats and traits.

The younger, "good" one was married to my second son - he inherited the Kingdom of England when the Empress died. My new ruler was getting along well with his brother sitting on the English throne, but the girl then made a claim for the Francian throne and me and her became rivals. :o I made a public showing of denouncing her ... and later she tried to seduce me ... which I refused but made public to gain brownie points with my brother and my wife.

My brother died age 29 from a botched treatment (fortunately he already had an heir). She then married the son of a count who died of old age not a year after her first husband had died. And now she turns up pregnant and is marked a fornicator (though technically the kid could be from her deceased husband).

I checked in on her sister. She had lost her countess title, her husband was dead and she was kinda drifting from court to court. So I married her to one of my courtiers to bring her "home". (I'm sure I will not come to regret this ... )
Title: Re: Crusader Kings III
Post by: Josquius on October 05, 2022, 06:23:47 AM
Not getting how head of house works.
Mine is a random courtier.

(https://i.ibb.co/pd9s7dG/20221005115507-1.jpg)
Title: Re: Crusader Kings III
Post by: Syt on October 05, 2022, 07:06:46 AM
From the wiki:

QuoteWhen a House Head dies, their Primary Heir becomes the next House Head. One exception: The house head at the start of the game is determined differently. If the founder of the house is still alive, the founder will always be the house head. If the founder is not alive, then the house head at game start will be the house member with the largest realm size. This is why Ludwig II is the Karling house head in 867, even though he is not the oldest male child.

In my game the house is dead; though its line continues in House Carew, founded by Ivar's grandson.
Title: Re: Crusader Kings III
Post by: Josquius on October 05, 2022, 08:55:38 AM
Also. How conversion works is dumb. You need to be insanely pious to do it.  That just makes no sense. Why would a super christian guy become non-christian suddenly? Surely the opposite is more likely?
My son went and became christian without my say so then inherited <_<
Title: Re: Crusader Kings III
Post by: Syt on October 05, 2022, 09:58:31 AM
The piety cost for conversion depends on how big a transition it is; the idea is (I suppose) to keep switching faiths a bit reasonable, i.e. not jumping from an African tribal religion to an extinct version of Hinduism so easily.

https://ck3.paradoxwikis.com/Faith

There's also events that allow you to change to different faiths (accidentally became Jewish once which pissed off all my Christian vassals ... ), esp. stress related or if your liege has a different faith.
Title: Re: Crusader Kings III
Post by: Josquius on October 05, 2022, 12:56:13 PM
Sure. I get it should be expensive. But in piety? That makes no sense.
Title: Re: Crusader Kings III
Post by: Syt on October 05, 2022, 01:12:00 PM
What would be a better alternative?
Title: Re: Crusader Kings III
Post by: Jacob on October 05, 2022, 02:26:30 PM
Quote from: Syt on October 05, 2022, 01:12:00 PMWhat would be a better alternative?

Prestige and gold.

Prestige from taking the PR hit for changing opinion, gold to invest in the proper shows of faith, building new monuments, and whatnot.
Title: Re: Crusader Kings III
Post by: Valmy on October 05, 2022, 03:20:30 PM
I liked it when playing my Zoroastrian games in CK2 when your heir would convert to Islam (sometimes secretly due to the secret Muslims society thing that would often be going on), and even though he would convert back ASAP once I got my hands on him the extreme damage caused by even having a Muslim ruler for one day would cause decades of hard work to repair. I always thought that was a little bit over the top. How did he manage to rewrite all the succession laws and turn the realm upside down in only one day? Muslims are hard workers. It took decades of hard work to get all that set up and this dude undid it all in only one day. And then spent the rest of his life trying to undo his one day of hard work.

So yeah sure just pile one enormous mana costs on top of that.

That was always the fun of CK. You have everything going great and rolling along for hundreds of years and then one tiny detail will escape your notice and detonate around you in a catastrophic manner, and it is rarely ever something like the Mongols invading it is some small thing that just cascades into a crisis.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 06, 2022, 03:55:18 AM
My lovely wife has had three miscarriages in a row. I don't see anything wrong with her health. Could there be a hidden modifier? Or is it really just random?

Serbia and Anatolia are putting the Byzantines back together.
(https://i.imgur.com/JAOkwPd.jpg)
Title: Re: Crusader Kings III
Post by: Josquius on October 06, 2022, 05:44:57 AM
Quote from: Jacob on October 05, 2022, 02:26:30 PM
Quote from: Syt on October 05, 2022, 01:12:00 PMWhat would be a better alternative?

Prestige and gold.

Prestige from taking the PR hit for changing opinion, gold to invest in the proper shows of faith, building new monuments, and whatnot.

:yes:

And maybe having very low or negative piety as a condition.

Really 'piety' should be handled on a per religion basis to represent say a christian who is muslim-friendly vs. a rabid genocidal crusader. The more tolerant one would have a penalty to his christian piety but be not quite so hated by the muslims.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 06, 2022, 11:44:44 PM
Barcelona marches on
(https://i.imgur.com/wkRFMcV.jpg)
Title: Re: Crusader Kings III
Post by: Josquius on October 08, 2022, 02:07:09 AM
Well. Game over for me.
Starting as ivar the boneless I tried to avoid being too gamey and sort of RPing as I slowly conquered the British Isles and established an empire.
Several generations later I get into a lucky situation with my heir standing to inherit uber Sweden which runs most of Scandinavia.
But... The fucker goes and converts to Christian whilst I'm not playing as him.
I stumble through as him putting down constant pagan revolts but maintaining power pretty much.
The election at his death is tough. Everyone wants his grandson to take over, another cross worshipper, but I manage to get the favoured norse ruler in charge....
I didn't consider his demesne sucks. And... Everything falls apart. Lots of independence revolts. Revolts to lower authority. And then a crusade for England.

The English crusade takes not just England but an uber Christian Finland-England-Brittany Union forms. And then somehow shortly after destroys all its titles and reverts to the dark ages situation in England with pagans taking control in some further flung places again.

Meanwhile my weak guy dies and has someone a bit more powerful take over but still....the damage is done. His military score is low so potential levies are awful. The wars aren't quite so constant and horrid as with his predecessor but still, Iceland is holy warring me for the Northern Isles and they have a bigger army than most of Scandinavia, Ireland, and Scotland.

Tempted to restart the game now I've learned a bit more on how things work but that was a big time investment... Still I have to burn through the game to stop it being addictive.
Title: Re: Crusader Kings III
Post by: Syt on October 08, 2022, 03:12:31 AM
I'm so far holding it together as Francia. However, managing my powerful vassals is becoming troublesome. I have the King of France, the King of Burgundy, the Queen of Aquitaine (who holds basically half of France ... ), King of Brittany, the Queen of Wales and the Queen of England (married to my heir, so will cease being an issue soon enough). I'm working to get the kingdom titles under control so I can dissolve them bit by bit and weaken my direct vassals, but it's a slog. :D

That said, I'm one county away from usurping the Irish kingship, and I have a vassal with a claim for one county there. Similarly, another vassal has a claim on the Scottish crown, so I'm close to uniting the isles. I manage to keep my vassals happy so far, but I spend more time keeping them in line (and arranging titles so the realm doesn't splinter too much under my heirs ... ) than expanding; though it gives me some time to build up my own demesne. :lol: I tried instituting absolute crown authority with my previous ruler, but when he died, I had to dial it back - the extra 20 opinion malus for your direct vassals is a pain in the ass. :D
Title: Re: Crusader Kings III
Post by: Syt on October 08, 2022, 01:48:11 PM
Slight tangent. Since I'm watching Last Kingdom I installed Total War Saga: Thrones of Britannia about the 9th century struggle in the British Isles, starting in 878 AD.

Now, the saga games have a more limited scope, and are more "spin offs". I picked this up at some point on sale or so.

It comes with the expected factions - Wessex, Mercia, Northumbria, York etc. It has a stronger focus on financing and feeding your army and kingdom, managing vassals etc. It's more about smaller, fewer armies and gritty battles rather than the spectacle of a Rome 2 or Warhammer. Sounds good up till here.

But then you get to the campaign map ... it looks pretty, don't get me wrong. But this is the maximum you can zoom out (without mods):

(https://i.imgur.com/EVEOqhJ.jpg)

(Notice the vision cone on the map top right.) I don't think you'll have as  many armies in this game as in the more mainstream titles, but still, managing them on this map is ... tedious and claustrophobic (maybe intended?).

For comparison, this is the same area in CK3 when you zoom all the way in:

(https://i.imgur.com/B7J5x99.jpg)

Sure, not as pretty, and settlements might be off, because tris is after about 300 years of ganmeplay.

Now I thought, "ok, maybe the TWS:ToB map has more detailed provinces. It doesn't really. I only checked this map area, but if I'm not mistaken, the CK3 map has more baronies (subsections of provinces) than the TW one has.  :hmm:

(https://i.imgur.com/KHBNruG.jpg)

Which begs the question: unless I *really* want to do the tactical battles - why would I play the TW game? Sure, it has some extra flavor, maybe, but otherwise CK3 seems to have more going on in the strategy layer - province development, army management, managing my family, vassals and commanders ...

Still, if anyone's interested it's currently off 75% on Steam as part of the big SEGA sale.
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 09, 2022, 07:39:34 PM
I heard the latest update really improves the AI economy. Is that true? I'm still playing 1.61.2 because I want to finish my Barcelona game.

That game is going pretty well. I hope to win the struggle via domination and then found Hispania in about 30 years. Really annoyed by Bohemia becoming a neighbor due to the same color.

(https://i.imgur.com/14cU537.jpg)
(https://i.imgur.com/eSQtnwp.jpg)
Title: Re: Crusader Kings III
Post by: Syt on October 12, 2022, 06:14:01 AM
Quote from: Syt on October 08, 2022, 03:12:31 AMThat said, I'm one county away from usurping the Irish kingship, and I have a vassal with a claim for one county there. Similarly, another vassal has a claim on the Scottish crown, so I'm close to uniting the isles. I manage to keep my vassals happy so far, but I spend more time keeping them in line (and arranging titles so the realm doesn't splinter too much under my heirs ... ) than expanding; though it gives me some time to build up my own demesne. :lol: I tried instituting absolute crown authority with my previous ruler, but when he died, I had to dial it back - the extra 20 opinion malus for your direct vassals is a pain in the ass. :D

I took Ireland easy, and then went after Scotland. I was about to wrap things up when my ruler croaked and his heir took over. A sadistic murderer with -500 piety. He finished up the war his dad had started, but he was immediately excommunicated. Factions sprang up left and right. Independence, liberty, dissolution, claimants. I tried to buy time with agreeing to lower crown authority (to level 1, in 1160s :( ), but chose to fight the wars. I put my king at the head of one of the armies, kind of hoping he would die in battle.  :blush:

Things went better than expected. I had to acquiesce to the independents - Brabant, Jülich, Lower Lorraine, Ireland, Wales (who also owned chunks of Ireland and Scotland) broke free, with Brabant and Jülich quickly being gobbled up by Germany.

By this point I was like 1500 in debt. The pope called a crusade, and looking to get myself ex-excommunicated I pledged money (that I didn't have) and went on a pilgrimage (increasing my debt). Eventually I could ask the pope to welcome me back into the fold (for a hit to prestige level), and over the next years I consolidated my finances again a bit.

In the meantime I decided to embrace the cartoon villain vibe my ruler has. During one of my wars my son (the King of England) died in battle. His three year son slipped onto the throne, with me in line of succession - after two of my daughters, somehow. So I got rid of the daughters ( :ph34r: ) and eventually my grandson. Which was discovered (at 5% discovery chance ... ), so I added the kinslayer trait and was excommunicated. Again. This time my court bishop (who is my friend ... ) offered to speak on my behalf with the pope. 33% chance of suucess? Sure! And it worked. :lol:

So with England being mine, I inherited about 2000 gold that saved my finances, AND I started raking in about 90 gold a month (high dread with some tax increase perks that increase vassal tax and levies based on dread surely helped ... ).

Germany tried another go at taking the Empire. I kicked their ass in a prolonged war, and with 25k troops in the field I was still running a profit ... Germany paid another 3000 in gold which I invested in men at arms and building up my holdings, creating all the titles (because why not :P ) so that I'm now Emperor of Francia and Galicia, King of England, Francia, and Frisia. With only 1 heir in line, I though I'd just go for it.

I took back Wales, and will try to get back some more lost lands (I'm 57, so tik-tok). My heir is my younger brother. He was unlanded, but I have him a duchy. Though I might re-instate my disinherited son, my last living progeny (his stats are ok, but he's a witch with -500 piety ... ).

Speaking of heirs. When I took over my ruler had 6 kids. When a beautiful 18 year old became Queen of Aquitaine I thought it'd be fun to seduce her. Couldn't, because I'm gay. Some genuine dedication to father six kids as a gay guy (at least there's no hints that any of them were illegitimate).
Title: Re: Crusader Kings III
Post by: Syt on October 12, 2022, 06:15:26 AM
One thing I'd like to see is a stronger requirement to lead your troops in battle. In this era it was expected by many rulers to lead their army in combat (this is something that could be modified by culture, rank of title, etc.), and it should incur opinion and prestige penalties (in holy wars piety penalties, too), with those penalties modified by traits. If you're brave and not fighting, it's a higher penalty. If you're a cowardly bleeder, the penalty is lower.

For RP purposes I think I will have my ruler always lead one army in future, I think.
Title: Re: Crusader Kings III
Post by: Syt on October 12, 2022, 06:17:01 AM
Btw, I really liked the latest dev diary, outlining what their overall approach is going forward and making a rough sketch of areas they want to work on:

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-109-floor-plan-for-the-future.1546534/

OPB did a pretty good summary/commentary about it:

Title: Re: Crusader Kings III
Post by: Solmyr on October 12, 2022, 09:22:08 AM
After a few restarts, I finally formed the Empire of Gardariki. Rurik's grandson Rurik II almost managed to do it, but died with one province short. So his own son had to first reconquer the kingdoms held by his brothers and then form the Empire. The first Tsar is... Dan the Impaler. He looks like  Slavic Santa and is forgiving and content, but also arbitrary, pro at intrigue, and torturer. Basically he'll torture and murder you and your entire family, but will feel bad about it afterwards.

(https://i.imgur.com/IkgBycQ.jpg)

(https://i.imgur.com/UanyrX6.jpg)

Anyway, now that my empire won't fragment with every succession, I can build up and consolidate, acquire the last de jure provinces of the Russian Empire, and then think about going Muslim for the other achievement.
Title: Re: Crusader Kings III
Post by: Valmy on October 12, 2022, 01:18:08 PM
Every time I would get a Muslim ruler it would immediately destroy all my succession Laws and adopt the Muslim one which caused my Empire to fragment every time. Even if the dude was only Muslim for five minutes. It makes me so paranoid about Muslims now, CK2 is making me Islamophobic!  :ph34r:

Granted I guess that is not a problem if you only have one title  :lol:
Title: Re: Crusader Kings III
Post by: Jacob on October 12, 2022, 09:59:09 PM
Since a lot of us are into CKIII right now, I thought I'd check if folks would be into a dynasty succession MP game?

As in - we agree on a time and place and some constraints to keep it interesting. Someone starts the game and does a light AAR along the way. When the ruler dies, they pass the save game to the next player on the list, who plays the heir and so on down the line of succession (looping back to the top of the list, until we get bored).

My one suggestion is we put in some constraints to encourage breaking up mega-blobs, since painting-the-map games get a bit dull after a certain size IMO.

At least you could do this in CKII. I assume you can still do this in CKIII.

Anyone up for it?

Title: Re: Crusader Kings III
Post by: Jacob on October 14, 2022, 12:11:12 PM
Okay, that sounds like "not a lot of interest"  :lol:

Anyhow, had my first "Varangian Adventure" war last night and I'd obviously misread something... didn't realize that my existing realm would explode on victory. I somehow thought it was the target's realm that'd explode (which, in retrospect would be super unbalanced, so of course not).

... so that didn't work out quite the way I expected :lmfao:
Title: Re: Crusader Kings III
Post by: Valmy on October 14, 2022, 12:16:32 PM
Sorry I haven't played a Paradox MP game in a long time and it was kind of stressful last time. And people were taking advantage of the mechanics in ways that I didn't feel happy about at all. Granted that was EU2  :lol:

Though I don't even own CKIII, my son does though so I guess if we get a MP game I could play it if I could somehow find the time. Back in the EU2 days I had nothing but time, not so much now.  :(
Title: Re: Crusader Kings III
Post by: Tamas on October 14, 2022, 12:23:39 PM
Yeah it could be cool but it's less than two weeks until Victoria 3, which will either capture all my attention or make me fed up with Paradox games. :D
Title: Re: Crusader Kings III
Post by: Richard Hakluyt on October 14, 2022, 12:40:27 PM
Can't work out wheter to play Prussia or Austria for my first game  :hmm:
Title: Re: Crusader Kings III
Post by: Jacob on October 14, 2022, 01:11:57 PM
Quote from: Valmy on October 14, 2022, 12:16:32 PMSorry I haven't played a Paradox MP game in a long time and it was kind of stressful last time. And people were taking advantage of the mechanics in ways that I didn't feel happy about at all. Granted that was EU2  :lol:

Though I don't even own CKIII, my son does though so I guess if we get a MP game I could play it if I could somehow find the time. Back in the EU2 days I had nothing but time, not so much now.  :(

I guess I didn't explain it well... it's not an MP versus game. It's a co-operative sequential single player game.

You play as whoever. When whoever dies, I play as his heir. When the heir dies, the next player plays at that person's heir etc. So, in fact, fucking up makes for more interesting games for whoever is next.

But it's cool, it's still a bit of a commitment :hug:
Title: Re: Crusader Kings III
Post by: Jacob on October 14, 2022, 01:12:12 PM
Quote from: Tamas on October 14, 2022, 12:23:39 PMYeah it could be cool but it's less than two weeks until Victoria 3, which will either capture all my attention or make me fed up with Paradox games. :D

Fair :cheers:
Title: Re: Crusader Kings III
Post by: jimmy olsen on October 14, 2022, 11:02:08 PM
We're all old with careers, kids, etc.

We don't have time for that, no matter how much we'd like too.
Title: Re: Crusader Kings III
Post by: Tamas on October 15, 2022, 02:19:09 AM
Quote from: jimmy olsen on October 14, 2022, 11:02:08 PMWe're all old with careers, kids, etc.

We don't have time for that, no matter how much we'd like too.

To be fair the whole idea is that it isn't regular MP, all of us wouldn't have to be online at the same time.
Title: Re: Crusader Kings III
Post by: Syt on October 15, 2022, 02:21:58 PM
Somehow my current emperor looks a bit like Niles Crane.  :hmm:

(https://i.postimg.cc/8cnhfHrq/image.png)

(https://englishlib.org/dictionary/img/wlibrary/n/602598385a4ef0.46365453.jpg)
Title: Re: Crusader Kings III
Post by: Tamas on October 15, 2022, 03:51:14 PM
 :lol:
Title: Re: Crusader Kings III
Post by: Syt on October 16, 2022, 04:59:21 AM
(https://i.imgur.com/mhqn3g7.jpg)

State of my game in 1250. Iberian Struggle resolved before I really got involved in the peninsula.
Title: Re: Crusader Kings III
Post by: FunkMonk on October 17, 2022, 03:09:09 PM
Quote from: Tamas on October 15, 2022, 02:19:09 AM
Quote from: jimmy olsen on October 14, 2022, 11:02:08 PMWe're all old with careers, kids, etc.

We don't have time for that, no matter how much we'd like too.

To be fair the whole idea is that it isn't regular MP, all of us wouldn't have to be online at the same time.

So basically online hot seat? That sounds cool. How is the save file transferred though?

Doing something like that with Vic 3 might be an idea. Give every player like 10 years and send the saved game to the next player.

Although, like Timmy said, we're all old with jobs and kids and stuff. It might take me a month to play 10 years  :lol:
Title: Re: Crusader Kings III
Post by: Jacob on October 18, 2022, 02:30:11 AM
Quote from: FunkMonk on October 17, 2022, 03:09:09 PMSo basically online hot seat? That sounds cool. How is the save file transferred though?

Doing something like that with Vic 3 might be an idea. Give every player like 10 years and send the saved game to the next player.

Although, like Timmy said, we're all old with jobs and kids and stuff. It might take me a month to play 10 years  :lol:

Yeah. It's particularly appropriate for CK since you play a different person.

I don't play Vicky, really, but aren't there elections or something? Would a good point to change be when there's notable change in government?

As for how to transfer the safe file, in the CKII game I played we just took the file from the folder it was in, emailed it, and then put it in the appropriate folder to continue playing. I haven't checked if it works in CKIII though (or Vicky either).

Though all that said, I think it's a better style of play for games you're familiar with to give it a new twist, than on new games where you're just figuring out what all the dials and bells and whistles do.
Title: Re: Crusader Kings III
Post by: Syt on October 23, 2022, 01:14:02 AM
Finished my campaign, at last. :D

Around 1250 or so my Empire reached a critical mass where I couldn't really be challenged anymore. Pope called a crusade in Iberia which I joined, and put one of my heirs on the throne of Castille. At that point I felt I had "won" the game, so I decided to take it off the rails. I created a religion that legalized adultery, same sex relationships, deviancy, kinslaying, witchcraft, added unrestricted marriages & polygamy, divine marriage, carnal exultation and polyamory tenets. (In hindsight I should have gone all in and instead of having no head of religion made it temporal, i.e. me; also - should have added ritual cannibalism to make that one legal, too, while at it :P )

I then proceeded to see how badly I could mangle my family tree. Turns out not that badly, actually. My next few rulers seduced everything left, right and center, but turns out that ends up "spreading yourself thin." See, when you seduce someone, you likely get them pregnant. HOWEVER, if you have 4 wives and 20+ lovers, you end up with one, maybe two kids per partner. So while it led to my dynasty growing quite wide, it also diluted the inbreeding quite quickly. My last few rulers instead kept it "close" and just married their sons and daughters to each other which leads to crazy OP characters who are beautiful, strong, and genius, to the point that any penalty they get is outweighed by the rest of their stats. I mean look at my last ruler (and no, I didn't try to min/max stats for characters, and yes, almost everyone in my family has lover's pox):

(https://i.imgur.com/XedC82H.png)

At any rate, my new religion didn't add the chaos I had hoped for (the AI is much less likely to intermarry within family, though they will take a fair few close family lovers).

So I kept slowly expanding, spreading my empire out wide. In the end I was strong enough to just take on any outsiders. I dismantled the papacy, moved the capital back to Constantinople and had like 10-12 Empire level titles (including Byzantium).

The last few years I was just gobbling up more territory. End game maps for my Empire, Vassals, Religion, Cultures below.

(https://steamuserimages-a.akamaihd.net/ugc/1907863287673220534/BE85BB247206FB8968C496B4B0D512DCED4B4E7D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)

(https://steamuserimages-a.akamaihd.net/ugc/1907863287673220804/ACB03E653F788AB001C0A23573A63BED878D7A9E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)

(https://steamuserimages-a.akamaihd.net/ugc/1907863287673221038/75F07704F567C1B6349035C4917CC3017635197E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)

(https://steamuserimages-a.akamaihd.net/ugc/1907863287673221412/BC44976AB9EA89A8925FFF970610249892810F4D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)

Links to full sized 4k screenshots:

https://steamuserimages-a.akamaihd.net/ugc/1907863287673220534/BE85BB247206FB8968C496B4B0D512DCED4B4E7D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

https://steamuserimages-a.akamaihd.net/ugc/1907863287673220804/ACB03E653F788AB001C0A23573A63BED878D7A9E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

https://steamuserimages-a.akamaihd.net/ugc/1907863287673221038/75F07704F567C1B6349035C4917CC3017635197E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

https://steamuserimages-a.akamaihd.net/ugc/1907863287673221412/BC44976AB9EA89A8925FFF970610249892810F4D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Couple of observations:

I got to a point where even succession wasn't a problem anymore in holding the Empire together, because I had so many opinion modifiers stacked that even powerful vassals with tons of claims on me wouldn't dip their opinion under 50 or so, and I could just buy them off in the first few years. In the end I didn't even need them on my council, because they were super happy. I disinherited a shitty heir and he still had +100 opinion of me.  :D  :wacko:

Additionally, I stacked all kinds of cultural acceptance modifiers - which is why the culture map is so fractured. Angevin culture never really spread because I just made sure we were tolerant to everyone and reduced penalties for different cultures.

Polygamy & unrestricted marriage & gender equality & on-demand divorce also made things quite easy. Have someone who might be a problem if they join a faction? Just marry them (make room in your schedule, if required) - most rulers didn't go for a full roster of additional spouses. And even so I could have enforced a divorce on them because most of them were part of my dynasty in the end (we had 1500+ living members).

Byzantium staid around quite a while. It wasn't till I married one of my daughters into their bloodline that things changed. My ruler at the time was high intrigue and murdered folks all around, but mostly foreign rulers to destabilize them. I murdered Byzantine Emperors till a dynasty member was on the throne with my religion at which point civil wars tore the realm apart.

The Damascusids ( :rolleyes: ), a cadet branch of the Abassids mostly had the borders you see in the screens, for a very long time not doing much. At the same time I never could challenge them, because our militaries were equel strength. Every time I thought I had pulled ahead I checked and they were equal, with plenty potential allies if I called a Holy War. In the end I mis-stepped and they pounced, though. I was taking some manufactured claims in Sweden. My 360k army was chasing the Swedes around the countryside and took a fair amount of attrition. I hadn't noticed that I had dropped to 50% strength when I got a pop up for a Jihad on Pontus. 1M Muslims against my 400k total (my diminished troops, plus mercs and Holy Orders, plus fellow believers). Yeah, I lost that one. :D (I did win a Crusade for Rome 150 years prior, though, with 500k of our troops against 250k Catholics.

Kicking the Muslims out of Iberia was a pain. Getting all those little Kingdoms/Empires, them calling in reinforcements from Africa all the time, and the rugged terrain that sucks for pinning down enemies meant it took me a few tries (and more than one White Peace) to get it all done.

Events become a tad repetitive over 600 years, though having different situations (persons involved, your relations with them, your stats and resources) mixes it up a fair bit IMHO. And I had WAY too many artifacts by the end. I stopped maintaining anything grey or green, just to declutter a little bit.

Overall I enjoyed it a lot and will play a lot more, though it's a bit iffy that even when I wasn't even trying very hard, I ended up blobbing massively. Though starting somewhere not as comparatively peaceful as France might change that a lot.

I might go either achievement hunting, or dabble with mods. I had a look at the Expanded series of mods before and really liked what I saw there. Incidentally, there was a video about CK3 mods yesterday:


Modlist is here: https://steamcommunity.com/sharedfiles/filedetails/?id=2792850702

Make sure to pay attention to the load orders for the Expanded mods and their various patches and also whether they're all updated for the latest version.

Though I might check out some of the sillier mods out there. Like the Pantheon of the Gods one which lets you take a decision to ascent to godhood. :lol: (I'm sure it's silly and unbalanced, but it might be fun for a run or two :P )
Title: Re: Crusader Kings III
Post by: The Brain on October 24, 2022, 02:28:20 PM
Sweden a bastion of freedom thanks to its OP leaders and events. :)
Title: Re: Crusader Kings III
Post by: Syt on October 25, 2022, 06:02:38 AM
Played some more CK3. It's really addictive for me at the moment, and I wouldn't mind if V3 was delayed by a week or two :P

I have a few quibbles overall.

More areas of the map need flavor. Playing in Nepal is functionally little different than playing in Europe or Africa (at the seamlines between tribals and clan/feudals). Obviously this is something that can be addressed with mods (like RICE which adds flavor events and decisions to various parts of the map, or Cultures Expanded, or the Community Flavor Pack which adds more outfits for characters).

More events and more varied events. A heavily event based game like this can always do with more of those, because one way or other they will become repetitive at some point. This can also be used to flesh out certain parts of the game - more lifestyle events, more events for raising children, wedding events, etc. etc. Again, mods address this in part.

Raising troops feel a bit too easy. In my game I could raise 400k in Northern Africa to steal a Muslim kingdom, disband them instantly, and raise them again a week later in the Baltic to attack Novgorod. I don't think going back to an old CK2 system where tons of microstacks are raised across your realm, but a gameplay option to slow the process down would be great - e.g. when you disband an army it takes a while for the guys to trickle back to their homes, and then they have to be raised again. Maybe even have troop number slowly decrease while you disband to model that? I don't know. Also, managing vassal good will should be important for making sure they send their troops. CK2 did that better, IIRC. Heck, it might be interesting to have a vassal withdraw from a war if they have cause for it (too many troops lost, hates you, war is going badly, ... ). Additionally, allies seem way too eager to just join any old war of yours. :D

Speaking of vassals - in vanilla on default settings it feels a bit too easy to keep them (mostly) happy, esp. once your realm is more established. Family renown (and the prestige bonus it gives to your kin), court artifacts and grandeur sometimes makes it quite hard to actually piss off anyone anymore. Even ambitious vassals are rarely an issue you have to deal with.

With the royal courts I wished they had added a bit more rules around your capital. I shouldn't be able to instantly move it from one end of my realm to the other with little effort. And I shouldn't be able to have an imperial court with a grandeur of 10 in a 0 development holding - courts require maintenance, and I'd like to see court grandeur capped by local development. Also, I'd love to see something like itinerant courts, where your royal court moves around the realm instead of staying in a fixed location. Being in a location gives bonuses to actions taken there but puts penalties on areas further away (think the German rulers trying to balance attention between Italy and Saxony, East and West). You could probably adapt a raid mechanic, i.e. the court, depending on e.g. number of courtiers and knights, drains local resources to the point where you have to move on periodically.

Church politics should play a bigger role, most notably investiture. Currently it's tied to the religion doctrines (are religious holdings appointed by temporal or spiritual leaders), which doesn't really model a case where technically the spiritual leader should appoint them but in practice it's the ruler of the realm. We have already per-title inheritance rules which might come into play there, but in a larger kingdom this might be a pain. It could be better tied into realm laws. The characters in question should also play a role. If you have a very pious king and a complete retch of a pope then it should be hard for the pope to do something against you taking away this authority. Not sure we need to bring back the college of cardinals and anti-popes from CK2, but there could be a lot more done here.

Speaking of realm laws. The crown authority things is kinda nice and easy, but I'd rather the various rules be split out into separate laws again like in CK2, and there'd be more push and pull between you and your vassals/council on those. (I think there's a mod for that.)

Inheritance can be a bit easy to manage, and I feel there should be a bigger penalty for disinheriting a legitimate successor (tyranny?). Again, this could be tied into characters. If your successor is a e.g. a criminal, or has low piety/prestige, or is just disliked by your powerful vassals, then disinheriting him should cause little problem. But if you remove a beloved (but crappy) heir in favor of a hates asshole this should push vassals towards revolt (and disinherited heirs should press claims more often).

Similarly, securing advantageous marriages is a bit easy. I wish there was more of a tit for tat - abandon your claim on this duchy, and I will give you my daughter.

I sometimes wish there was more fog of war. Being able to see everyone's traits/stats across the world, including army sized etc. seems a bit much. I should know it for my inner circle, but the further away someone is the less info I should have about them, adding some uncertainty to gameplay (I believe there's mods that obscure stats to some degree and also add espionage).
Title: Re: Crusader Kings III
Post by: jimmy olsen on November 03, 2022, 03:27:51 AM
Finished from a 1066 start. Probably my most successful game of CK3 so far.

Not sure how those alpine-catalan provinces popped up in my territory?  :hmm:
(https://i.imgur.com/usVtjW6.jpg)
(https://i.imgur.com/WD2wRIG.jpg)
(https://i.imgur.com/sOWwZnO.jpg)
(https://i.imgur.com/AMc27lb.jpg)
Title: Re: Crusader Kings III
Post by: Jacob on November 03, 2022, 07:06:34 PM
Every time I play I start out trying to set limits or rp constraints to stop from going all in on map-painting, because I find the large "conquer the world" games a bit tedious. But I can never help myself... and then the game gets tedious and I stop.
Title: Re: Crusader Kings III
Post by: Josquius on November 04, 2022, 01:10:28 AM
I persevered at my norse game after the collapse and got the empire back.
England was crusaded and taken again at one point but I retrieved it shortly after.
Later gained France and got to - 99% war score though pulled through to keep it.

This is a problem in the game. Way too easy for the AI to blast through to - 100% warscore in larger scale wars leaving me losing without a say, when my army is only just showing up for the fight (they had been busy with an ongoing war elsewhere).
I do think we need more of a timer on how long key areas have been held.

Interestingly I'm noting a bunch of old god following nations popping up around me. I don't think these are vassal conquests. They're just previously Christian nations converting.
This definitely makes sense but I wonder by what mechanism its occurring.

Next I'm looking forward to killing the pope. Before time is up on the game I shall also try to storm mecca and I guess constantinople stands as a last boss-I had some success in assassinating the elderly byzantine emperors heir leading to a child emperor and the entire thing collapsing when I wasn't looking. Nicea has managed to reconquer a fair bit of it but the way is overall quite clear.
Title: Re: Crusader Kings III
Post by: Syt on November 04, 2022, 01:34:29 AM
Quote from: Jacob on November 03, 2022, 07:06:34 PMEvery time I play I start out trying to set limits or rp constraints to stop from going all in on map-painting, because I find the large "conquer the world" games a bit tedious. But I can never help myself... and then the game gets tedious and I stop.

It's true. In my game I didn't exactly plan to blob out as I did, but it happened. You see an opportunity and you go for it. And once you've acquired something, you're keen to hold on to it and resent when you lose it (even if it's lands going to your various own heirs on inheritance). :D

I'm considering starting a new game while waiting for a bigger V3 patch, starting as a count in Germany but deliberately limiting myself to trying to create the HRE in reasonably historical borders and focusing on preserving it till end of game without going ahistorical, and releasing parts that aren't part of the HRE core cultures (e.g. if an heir becomes king of France, transfer that title to someone else in the dynasty, but keep it apart from the HRE).
Title: Re: Crusader Kings III
Post by: Josephus on November 04, 2022, 05:59:14 AM
CKIII is missing a certain...a certain...something.
Title: Re: Crusader Kings III
Post by: Syt on November 07, 2022, 09:08:33 AM
Since I saw this on reddit again (not my screenshot) - in my last game I got this event, too:

(https://i.redd.it/n17qkwpbw1q91.png)

This is my kind of humor. :)
Title: Re: Crusader Kings III
Post by: Jacob on November 07, 2022, 03:25:57 PM
Obviously Catan was cosplaying some sort of Wheel of Time scenario.
Title: Re: Crusader Kings III
Post by: Syt on November 12, 2022, 01:46:37 AM
Elder Kings 2 mod has been released (Elder Scrolls total conversion):

Title: Re: Crusader Kings III
Post by: Solmyr on November 14, 2022, 11:20:13 AM
Been playing my Vladimir's Second Choice game, with Muslim Russia. I finally got the bloodline strengthened so that now pretty much every new child gets the best inheritable traits. Here's the guy who made it happen, Gavriil. He himself was tough as hell, living to the ripe old age of 98 and reigning for 78 of those years (seen here during the last year of his reign). His heir was 70 upon inheritance and only lasted for 12 years.

(https://i.imgur.com/9Zfuddi.jpg)

Genghis Khan also showed up during Gavriil's reign, but they never fought and actually had pretty good relations. Gavriil's grandson Lev faced a Mongol invasion, but his army far outstripped the Mongol one (120k to about 50k), plus he was allied with the Kaysan Empire (Iberian Muslims who took over France) for another 80k or so. The Mongols were driven back and now I am waiting for them to disintegrate.

Muslims are in general the most powerful force in this game, with Tulunids and Umayyads consistently remaining big empires. The Tulunids were actually destroyed by the Mongols soon after the above picture, but the Kaysan dynasty in Western Europe rose to power. Italy and the Balkan kingdoms are Orthodox, and Catholics are mostly relegated to Northern and Central Europe after France fell. They did actually win a crusade for Germany against the Kaysan, though mostly because they had huge numbers of order troops and I didn't really feel like bothering to defend against it.
Title: Re: Crusader Kings III
Post by: Jacob on November 15, 2022, 02:25:23 PM
I found that the syncretism tenet is pretty fun for reforming Asatru. Having a great time intermarrying with all kinds of christians in my current game. Very different flavour from a usual viking game when I can ally with the rulers of Italy, Lotharingia, Frania etc. Once I get into diplomatic range, I could even ally with the Byzantines.
Title: Re: Crusader Kings III
Post by: Solmyr on November 17, 2022, 05:11:49 AM
So while defending against a Crusade, I went to occupy Rome and in the process stole the Pope's hat.  :nelson: My ruler can actually wear it and it will show up on the character model

(https://media.discordapp.net/attachments/1034088475143704580/1042528478249107516/20221116215549_1.jpg)
Title: Re: Crusader Kings III
Post by: Syt on November 17, 2022, 05:33:19 AM
(https://www.serieslyawesome.tv/wp-content/uploads/2018/12/Jayne-selfmade-Hat.gif)
Title: Re: Crusader Kings III
Post by: Jacob on November 17, 2022, 12:30:02 PM
Man, so in my Christian syncretic Norse game I married off like a million cousins and nieces and nephews to Christian rulers for the novelty (and maybe they'd work their way into rule). And instead of tearing into the Christian countries, I nibbled away at various pagans and muslims instead.

Then the Pope declared a crusade (for about 8 counties in East Francia) and basically EVERY Christian ruler joined. I was outnumbered something like 8 to 1. Holy fuck.

So I ate the loss (relatively minor), but the whole "co-exist with Christians" is completely off the table. Fuckers.
Title: Re: Crusader Kings III
Post by: Jacob on November 17, 2022, 12:31:04 PM
Also... I realize, I don't really enjoy the fighting when there much more than 20,000 or 30,000 troops involved. Way too much micro management :(
Title: Re: Crusader Kings III
Post by: Syt on November 17, 2022, 01:30:23 PM
On conversion: In the earliest CK2 start I once commenced as a lowly pagan count in the Balkans. I managed to unite a nice kingdom, mostly by murdering a lot of my family, gaining me the kinslayer trait. :ph34r: I then converted to Christianity, and the Pope immediately absolved me of my sins. :goodboy:
Title: Re: Crusader Kings III
Post by: Syt on November 20, 2022, 01:58:56 PM
Taking a break from V3 I was messing around with CK3 mods this weekend. I think Community Flavor Pack (more clothes) with Ethnities and Portraits Expanded (more ethnicities and clothes), Units Expanded (better 3D models on map), and Culture Expanded (more cultures, cultural traditions, culture decisions), together with Regional Immersion and Cultural enrichment (basically small flavor packs for various regions) and VIET (more random flavor events, ranging from stubbing your toe at night - +1 stress - to collecting snail slime for alchemy) are a pretty solid foundation.

There's some additional options that work quite well with these - e.g. Beauty is Beauty (prettier characters who have the "beautiful" trait), Fair Lord and Fair Ladies (makes characters a bit less grubby), and the whole Unified UI/RUI:Character suite of mods and sub mods, which redesigns the character window to be offer better overview and functions.

Then there's some more flavor mods, e.g. Epithet which adds *drumroll* more epithets (usually with small events), or Patrum Scuta for more historical crests and coats of arms, Better AI Education, Multilingual Education, Improved Personality Formation System and New Personality Events for Children (to shake up child rearing), and several quality of life features: Show me Your Council (to look at other rulers' councils), Nameplates (adds name and relation to you - if any - to characters in event windows), Displayed Birth and Death Dates (no more hovering over a character's age ... ), Farewell Chaplain (for a price of piety you can replace your court chaplain - interval can be set in game rules - 10 years, 25 yrs, once per lifetime).

I also like Social Relations Expanded (which adds some more complexity to social relations, e.g. friend of a friend or friend of my enemy modifiers, being part of a murderer's family, etc.), Succession Expanded (adds more succession laws) and Muslim Enhancements (adding more details and flavor to the Muslim world).

I tried Dynamic Trade Routes - it's an incredibly ambitious mod, but I'm not sure if it adds enough to add that much complexity to the game's calculations. You can look at it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2821835496 But what it basically does is add a system of about 40 trade goods that are produced across the map based on (as much as possible) historical sources. Salt, copper, lead, iron, grain, spices, wool, timber, fish, furs .... Each holding either has a surplus or deficit for each trade good which can give bonuses or penalties to a county (e.g. not having iron will weaken your men-at arms, not having food will create a famine, having plenty building mats will speed up construction ...). Goods are traded based on a tiered system (subregion trades the most with each other, followed by region with slightly less, etc. up the chain). Trade can be improved by building ports, markets etc. Additionally, you can mint coins, copper, silver, gold, in small or large denominations which can give further bonuses, depending on purity, etc. The mod also adds various trading spots across the map. E.g. you can buy a horse (a new artifact type) from a breeder, there's slave markets, and trading caravans where you can buy artifacts. Plus you can use raiding armies to trade with foreign courts. And more. It's pretty impressive what they did with this, but I'm also not sure it adds enough (or makes some of the trade functions meaningful enough) to play much with it, by YMMV.

Sinews of War tries to add its own flavor of realism, e.g. redoing the agricultural system, trying to abstractly model people moving from country to city, add disease outbreaks, adding a decay factor to Empires, etc. It looks interesting, but it seems to clash with some of the other mods I use (and e.g. AI wouldn't make use of new units added by Cultures Expanded).

There's two more interesting mods, but there's currently no good working compatibility patches with RICE/EPE/Cultures Expanded (EPE seems to be the issue, and the modding community waits for a fix from Paradox to prevent the root cause which can currently not be solved by modders, apparently). Ibn Battuta's Legacy mostly redraws map areas in an attempt to be more historical, in particular Africa, Middle East and (in general) places Ibn Battuta traveled to. Africa Plus aims to rework cultures and religions in Africa, improve name lists/titles and add flavor events (there's a similar one for India that does something like that for India, but it seems that mod is not very well balanced).

Finally there's Rajas of Asia, which started as a mod to expand gameplay for India but has since expanded the map to include Japan, China, Indochina and Indonesia. There seem to be some compatibility issues with EPE at the moment (some female Chinese headgear not showing up). They add cultures/religions relevant for the map areas, a tributary system, and plan to add a special government to model the Chinese bureaucracy. There's patches to integrate with CFP and EPE, but I'm not sure if everything else also plays "nice" with it, so I haven't tried it yet.

Saw one mod that changes marriage ages for females to 12 and males to 14. "It's realistic, it's based on Roman law!" Whether or not that's the case, I'm not sure I need *that* kind of accuracy in my medieval Sims game. (Not to mention that IIRC marriage age and adulthoood in CK games is linked, so I don't need 12 year old spymasters or 14 year olds leading cavalry charges :P )
Title: Re: Crusader Kings III
Post by: Solmyr on November 21, 2022, 05:08:39 AM
Thanks Syt. Can you do this kind of mod overviews for EU4, HOI4, Stellaris, and Imperator as well? :P
Title: Re: Crusader Kings III
Post by: Syt on November 21, 2022, 07:01:58 AM
Quote from: Solmyr on November 21, 2022, 05:08:39 AMThanks Syt. Can you do this kind of mod overviews for EU4, HOI4, Stellaris, and Imperator as well? :P
:P

(Scroll up the thread, I linked a good overview Youtube video of mods there.)

Again, there seems to be some compatibility issue with latest EPE (though I haven't noticed much breaking). And keep in mind that some mods will be incompatible or not fully integrated with one another. E.g. mod A adds new troop types, but some other mod makes it that AI doesn't recruit them, having several mods that change functionality of certain UI windows may also not be a great idea.

Other than that I poke around collections etc. to see what mods other people use. And some I like the sound of but think they make playing a pain. E.g. there's one that hides skills and traits depending on how far away they are (e.g. you'll have a good idea about your family and courtiers, but not a vassal half way across the map), and obscuring skills by assigning grades (e.g. 0-3 is F, 4-6 is E, etc.), adding a bit of uncertainty to your decisions. However, this breaks down every time you have a sorted list, because if you sort e.g. by martial, it will put them all in numerical order, so you'd still know who your best marshal would be, even if they're all rated "A".

I will add Omniscience to the recommended mods, though. It adds more notifications for things - children who can start an education, vassals you can demand a conversion of, unmarried courtier, guests arriving/leaving, decent raiding targets, foreign top level artisans outside your court with an inspiration etc. It can be a bit spammy, but if (like me) you tend to forget to assign an education to kids or check on your courtiers whether they can marry (easy way to fill up on knights), then this is a good one to have.

Saw one character model mod referring to Loverslab. Apparently they have their own mod section for CK2 and 3 (I know them from Skyrim modding, as some Wabbajack modpacks, even SFW ones, will use some of their mods), browse at your own risk ... I'm not sure if I should cringe at or applaud the people who use these games to act out their fantasies. :D https://www.loverslab.com/files/category/263-crusader-kings-3/ (NSFW, most likely)
Title: Re: Crusader Kings III
Post by: Syt on November 22, 2022, 12:35:33 PM
New Dev Diary for upcoming 1.8.0 patch.

Title: Re: Crusader Kings III
Post by: Zanza on November 24, 2022, 12:54:42 AM
Pretty superficial when compared to the output of the Stellaris Custodians team.
Title: Re: Crusader Kings III
Post by: Syt on November 28, 2022, 03:48:31 AM
Huh. When you hold a feast, there's an icon next to your capital, and clicking it will show you the guests:

(https://i.redd.it/ftz8u9y81m2a1.png)

Apparently this also exists for hunting, meeting peers ...

(Found on Reddit.)
Title: Re: Crusader Kings III
Post by: Jacob on November 28, 2022, 07:50:04 PM
I did not know that! Interesting  :hmm:
Title: Re: Crusader Kings III
Post by: Jacob on November 28, 2022, 07:53:06 PM
In other CK3 news...

I usually play ironman, but one of the most stressful things is distributing new titles - especially during the early Confederate Partition days. It's often unpredictable how it affects the succession, and more than once have I abandoned a game after a hugely successful war because the title distribution fucked up my succession plans and/ or offended my sense of organization.

Only recently did I realize that if you exit the game before distributing the files, you can make a copy of the save game. Then, if you're unhappy with the outcome, you can just play from the copy of the file.

It kind of circumvents one of the key parts of ironman - no takesies-baksies - but it still prevents straight up save-game editing. It's taken some of the stress out and made the game more enjoyable as well.
Title: Re: Crusader Kings III
Post by: Syt on November 29, 2022, 01:45:03 AM
Dunno, I find that kind of (mis)management fun, but YMMV heavily on this. There's some rules around how the partitions work (though I haven't bothered to study them :P ), but I understand there's some safeguards in place to make sure you don't give the Title that should go to Heir B to Heir A during your lifetime? Unless you have tons of kids, and have a decent amount of renown, you can usually get away with disinheriting kids you don't want in the succession (or force them to take vows), and if you have only a handful of heirs you might be able to wittle it down to a single heir (sucks if he dies, but hey, no risk, no fun :P ).

Otherwise, there's a mod called "Inherichance" (currently not up to date with recent patches, unfortunately), where you play as a random heir (or can preselect which one to play as) on death, which might spice up such situations.
Title: Re: Crusader Kings III
Post by: Tamas on November 29, 2022, 06:15:17 AM
Yeah disinheriting is almost an exploit, it's often so easy. But what I normally do is try to hand out titles to non-primary heirs while my ruler is alive, especially if I don't like how it will happen after the death (you can actually check who will get what). It is also the prime motivation for me to conquer, after a while, as I need new lands to appease newly born sons. :)
Title: Re: Crusader Kings III
Post by: Jacob on November 29, 2022, 04:58:52 PM
Heir and inheritance management is actually good fun, I just prefer understanding the consequences of my actions before committing to them.

For example, in my current game I just founded an empire. I thought about handing out Kingdom titles to my non-prime heirs because I thought it prevent them from inheriting other available Kingdoms. Turns out, that is not the case - if I give an heir a kingdom they're standing to inherit, they'll get a new kingdom as their inheritance if one is available. Understanding that will lead to very different decisions.
Title: Re: Crusader Kings III
Post by: Syt on November 29, 2022, 05:03:38 PM
Quote from: Jacob on November 29, 2022, 04:58:52 PMTurns out, that is not the case - if I give an heir a kingdom they're standing to inherit, they'll get a new kingdom as their inheritance if one is available. Understanding that will lead to very different decisions.

Yeah, that mechanic is mostly in the game to prevent you from "pre-empting" the inheritance this way.
Title: Re: Crusader Kings III
Post by: Jacob on November 29, 2022, 10:34:35 PM
Quote from: Syt on November 29, 2022, 05:03:38 PMYeah, that mechanic is mostly in the game to prevent you from "pre-empting" the inheritance this way.

But you can pre-empt on the duchy level. Seems kind of strange not to keep it consistent.

I find that kind of silly, honestly. I'm all for splitting the lands equally between the heirs, but the insistence on "let's make it arbitrarily random and opaque" subtracts rather than adds to the experience for me.

I'd love a mechanic where you could plan ahead, having to balance the various factors. While we're at it, I'd also love to be able to propose trades to vassals - "you give me this county here, and in return I'll make you the duke of this other place" or the like.
Title: Re: Crusader Kings III
Post by: Syt on November 30, 2022, 01:39:46 AM
The latter might be possible at higher crown authority levels and if you have the rightful title of the county. E.g. if you (as king) hold Duke of X, and another Duke in your kingdom holds a county that's part of that title - I think you might be able to take that county as it's part of your title, but I'm not 100% sure.

You could check if there's mods addressing these issues (I know there's a bunch of mods around succession mechanics), though if you play for achievements it's going to be tricky. :(
Title: Re: Crusader Kings III
Post by: Jacob on December 01, 2022, 01:18:57 PM
Steam update just fucked my ironman game.

Do any of you fine folks know how to roll it back? And how to turn auto-update off in the future? It's not immediately obvious to me when I google / look at steam.
Title: Re: Crusader Kings III
Post by: Solmyr on December 01, 2022, 02:41:55 PM
I think to not update you have to be in offline mode on Steam. Otherwise it will update sooner or later.

Not sure how to roll back, maybe under Properties/Betas you can select an older version?
Title: Re: Crusader Kings III
Post by: HVC on December 01, 2022, 04:05:55 PM
There's an option, I *think* it's under properties. Right click on the game title in your list. You can turn of updates. Not sure about rolling back.
Title: Re: Crusader Kings III
Post by: Zanza on December 01, 2022, 04:19:27 PM
You can select the version you want under Betas in Steam.
Title: Re: Crusader Kings III
Post by: Jacob on December 01, 2022, 04:38:05 PM
Thanks everyone!

Turns out that the save was fine anyhow, in spite of the updates, so no biggie.
Title: Re: Crusader Kings III
Post by: Syt on December 02, 2022, 02:37:10 AM
I was assuming there'd be more changes in the 1.8 patch, but it seems they're clearing out a whole lot of small issues from the bug/issues lists, so that's good. (Maybe it's me, but e.g. in EU4 they seemed to have a habit of letting those pile up a lot)
Title: Re: Crusader Kings III
Post by: garbon on December 02, 2022, 05:08:52 AM
Quote from: HVC on December 01, 2022, 04:05:55 PMThere's an option, I *think* it's under properties. Right click on the game title in your list. You can turn of updates. Not sure about rolling back.

My recall is that it turns off auto updates until you launch the game. Anything to really stop it is a little more convoluted.

P'dox does allow rolling back as Zanza has said but they don't necessarily save all patches.
Title: Re: Crusader Kings III
Post by: Jacob on December 02, 2022, 11:38:44 AM
As long as I can continue my game I don't mind too much. When I posted, I thought my current play-through was borked.
Title: Re: Crusader Kings III
Post by: Jacob on December 02, 2022, 11:42:29 AM
Also... in my current game, for the first time ever, I tried out the advice of stacking one type of men-at-arms rather than diversifying. In this case, I did Huscarls and Varangian Veterans (both heavy infantry)... the difference is significant. Those dudes - with buildings to buff them (which I had anyways) - are making mincemeat of basically any opposition. It's pretty wild.
Title: Re: Crusader Kings III
Post by: Solmyr on December 02, 2022, 02:39:00 PM
You probably want at least one set of siege engines so that your sieges don't take forever later on.
Title: Re: Crusader Kings III
Post by: Josquius on December 02, 2022, 03:34:42 PM
Yep. Especially late game. It's annoying that it's the only way to get siege. They are absolutely necessary for wars.
Title: Re: Crusader Kings III
Post by: Jacob on December 02, 2022, 04:22:02 PM
Yeah yeah, two stacks of siege engines of course.
Title: Re: Crusader Kings III
Post by: Syt on December 03, 2022, 01:16:53 AM
Seems the ne patch added fun new surprise features. Tool tips behave erratically and under certain circumstances your ruler can automatically change religion.
Title: Re: Crusader Kings III
Post by: Syt on December 06, 2022, 01:03:02 PM
OPB playing the open beta of After the End as High Chieftain of Eyefour in Florida.


Trigger warning: due to CK3 map constraints, the mod's map of the Americas is NOT oriented North-South.

 :P
Title: Re: Crusader Kings III
Post by: Jacob on December 13, 2022, 12:27:58 PM
I played a bunch of CK3, but this is the first time I've continued a game for a long time (usually I play the first three or four rulers and lose interest).

Man, that bloodline trait where you get gold for inflicting casualties in battles is pretty strong when combined with a focused retinue that consistently slaughters the opposition.
Title: Re: Crusader Kings III
Post by: Syt on December 26, 2022, 03:42:34 PM
Ah yes. "The Smiler" - radiates right through that helmet ... :hmm:

(https://i.postimg.cc/Pqrq7kNr/image.png)
Title: Re: Crusader Kings III
Post by: Josephus on December 26, 2022, 06:01:56 PM
That a mod?
Title: Re: Crusader Kings III
Post by: Valmy on December 27, 2022, 12:30:49 AM
Looks like an Elder Scrolls mod to me.
Title: Re: Crusader Kings III
Post by: Syt on December 27, 2022, 03:12:32 AM
Yes, the Elder Kings mod. It recreates much of Tamriel, based on TES games and Elder Scrolls Online. Its start dates are 2E 440 and 450. In 440, the Illniviri Potentate still hangs on to ruling Cyrodiil, and the Colovian Estate trying to oust the Tsaesci (Ayleids) potentate. This start has larger countries to start.

(https://i.imgur.com/wF8BZGd.jpg)

450 is the Interregnum, with Cyrodiil devolved into competing warlords, and the entire map is generally more divided.

(https://i.imgur.com/RSLLOK8.jpg)

The mod obviously had to figure out a way to turn the scaled down maps of e.g. Morrowind, Oblivion, or Skyrim into a proper "large" world map. One work around is to turn e.g cities like Balmora or Kvatch into counties, with each barony representing part of it (one castle, one city, one temple). And some "empty" areas e.g. in Skyrim get counties with a small barony, because you can't have empty counties in game. It's a reasonable workaround IMO.

Heck, the small town I lived in used to have 3 or four different jurisdictions - one part was clerical land, then there was a part where Lübeck-style city right was in effect, and another where ducal rights applied. All this in a town < 1000 people. So I can live with this.

They went pretty deep with some of the mechanics. E.g. characters get their birthsigns, can join religions, as follower of the Tribunal you get to choose whether to revere Almalexia, Vivec, or Sotha Sil, some religions allow you to have multiple pantheons etc. And of course there's secret cults of Hircine, daedra worshippers and all that. For Khajit they seem to have the different variants (governed by onder what moon they were born). There's even Rieklings on Solstheim, and various Goblin tribes. Due to where it's set in the timeline, there's obviously no Imperial presence on Vvardenfell yet (so no Ebonheart next to Vivec, no Ft. Moonmoth, no Pelagiad etc.).

There's a magic system, and I think alchemy?

There's a few gameplay mechanics/stories, like the Council of Eight, and the Orcs can create Orsinium, from what I can tell. In my quick test play yesterday, Sixth House worshippers started spreading in Vvardenfell. It's starting about 100 years before the events of Elder Scrolls Online (which is mostly non-canon, I think?), and runs till the end of the Second Era, which excludes all mainline games (Arena is set in 3E 399, according to Google :P ), but its timeline would include ESO and Elder Scrolls Adventures: Redguard. Not sure how much of that is in the mod. They do have Mannimarco and his Worm Cult (main antagonist of ESO's original campaign), though.

And some other familiar faces show up, like Divayth Fyr and his, erm .. "daughters" (I think technically they were clones)?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2F%5Bimg%5Dhttps%3A%2F%2Fi.imgur.com%2FRM1ppdb.png&hash=220785f3f1108c7f9057fb996ff661ec518ca518)[/img]

And the map is quite beautiful.

(https://i.imgur.com/x00N8dP.png)

(https://i.imgur.com/kFj8kMn.png)

(https://i.imgur.com/pjeFFjf.jpg)
(Every district of Imperial City is a separate barony).

(https://i.imgur.com/2RGA8UR.png)

(https://i.imgur.com/NGVuDxx.png)
Whiterun, I think suffers from being divided into Dragon's Reach, Jorrvaskr, Temple, and City - at the very least there should be a visible "wall" around them? Though might be appropriate for the era, idk when the wall we see 900 years later was built. :P

I was also way too happy to see the good ol' Colovian fur helmet. :P

(https://i.imgur.com/NoBB7Jy.png)

There's some culture based tech and troops (e.g. kagouti cavalry, war mages ...), but it looks like it could be expanded more. There's academies/collges, and e.g. the Tribunal Temnple gets its own holy order, led by a High Ordinator. :nerd:

There's already a ton of content here, and it's likely only getting a lot better. (E.g. many house crests of lower houses/counties are still some default CK3 designs.)

I started from this mod list:

https://steamcommunity.com/sharedfiles/filedetails/?id=2906273279

There's a bunch of optional mods in there - pick/choose what you like. I also added a few mods that I generally like:
- Nameplates (adds names to all event windows)
- Submod for EK2 - Holdings Art (for lore friendly graphics in the holding windows)

There's also graphics mods that change the overall art style for much of the game - there's one for each race, but you can only have one active at a time (similar to the race based UIs for the Star Trek total conversion for Stellaris, I guess - haven't tried them yet). And more submods and EK2 specific versions (or compatibility patches) for existing mods.

Also make sure you check the game rules when starting a game, esp. if you decide to use VIET - it has a setting for total conversions, so that "lore-unfriendly" events should not or only very rarely occur.
Title: Re: Crusader Kings III
Post by: Josquius on December 28, 2022, 04:58:11 AM
I played my viking game right to the end. Slow start and lots of struggles learning as I went along, but ended up ruling supreme and it just being a question of time before the world would be mine.
Most curious was where random kingdoms around me would somehow become asteratu with zero interaction on my part.

Some nitpicks.

1: Your personal regiments should be upgradable. You should be able to take you catapults up to cannon without disbanding and reforming. I like the idea of them being actual named regiments that exist through time. Let them gather history too.
2: More of a 'history tab' would be nice too. Yeah you click on titles to see past holders. But it would be cool if there was a way to present this stuff in a more visually appealing way, maybe show a trimmed family tree of it all, etc... Paradox has to work on its end-game. Sure, a little victory FMV doesn't add anything and is quite pointless, but fun, but some nifty data rep would be good.
3: The sahara is poorly represented. My troops just march right through. There's a low supply rate but otherwise they're normal provinces.
4: I wonder if they've ever experimented with naval combat and how to implement it. It does seem a sad missing factor that troops effectively just pay to teleport across the sea with nothing bad ever happening along the way.
5: Does China ever appear? In CK2 they had the western protectorate and would sometimes send in mega doom stacks. I saw none of that here.
6: I do think there's a fundamental problem in the mismatch between the sweeping time scale of peacetime play and what should be a far tighter period of time of war.
7: Sieges are worth too much. As I mentioned pages back a problem I had was being crusaded and the crusaders seizing enough land in the first stages before I can properly respond that they pretty much got an auto victory.
Title: Re: Crusader Kings III
Post by: Syt on January 07, 2023, 03:32:21 AM
One of the most popular new mods right now:

https://steamcommunity.com/sharedfiles/filedetails/?id=2910378200

QuoteThe Names of Hounds

This mod adds 1,065 names for dogs and absolutely nothing else. The names originate in The Names of All Manner of Hounds, a fifteenth-century manuscript described by David Scott-Macnab in Viator. The thumbnail for this mod originates in Livre de la Chasse, a fifteenth-century manuscript made available by the Getty Museum.

Scott-Macnab, D. (2013). The Names of All Manner of Hounds: A Unique Inventory in a Fifteenth-Century Manuscript. Viator, 44(3), 339-368.

https://www.getty.edu/art/collection/object/103RWJ

 :lol:
Title: Re: Crusader Kings III
Post by: Jacob on January 08, 2023, 03:19:20 PM
Solid!
Title: Re: Crusader Kings III
Post by: Syt on January 11, 2023, 04:36:25 PM
Well, Paradox updated their launchers and now everyone's mod playsets are empty for every game. Will be fun trying to recreate the lists I had for More Bookmarks, Dynamic Trade Routes and Elder Kings 2. Only 122 mods to sort through and get into the right order again.  :rolleyes:

If you play HoI, EU, Stellaris, CK, Vic with mods and haven't updated your launcher yet it might be a good idea to backup your modlists (there should be a list somewhere in the launcher files or so for the game) before launching/updating.
Title: Re: Crusader Kings III
Post by: Solmyr on January 12, 2023, 06:08:16 AM
The mods are still there, you just have to re-enable them in the launcher. I launched my CK3 and the mods still seem to be in the same order I had them (granted, I don't have a huge modlist).
Title: Re: Crusader Kings III
Post by: Syt on January 12, 2023, 07:55:19 AM
Quote from: Solmyr on January 12, 2023, 06:08:16 AMThe mods are still there, you just have to re-enable them in the launcher. I launched my CK3 and the mods still seem to be in the same order I had them (granted, I don't have a huge modlist).


Maybe they fixed it. I still had my modlists, and mods, but the modlists themselves were empty.
Title: Re: Crusader Kings III
Post by: Syt on March 15, 2023, 01:39:08 AM
The new travel mechanic looks quite interesting. :)

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-119-tours-and-travel.1573700/
Title: Re: Crusader Kings III
Post by: Jacob on March 15, 2023, 11:24:19 AM
Agreed. I'm definitely looking forward to my next CKIII game - especially as I think I'll dive into mods finally (mainly flavour pack and the thing that hides info, making it harder to min-max).

... but I keep tinkering with Skyrim stuff, so it'll have to wait. Still, it's nice to have something to look forward to.

(and hello :hug: )
Title: Re: Crusader Kings III
Post by: Josquius on March 15, 2023, 04:02:49 PM
Interesting in theory though I fear it may not be compatible with the current setup of the game.
Things are just too grand scale once you get beyond a few counties such that managing your character traveling around would be more a chore than anything.
It probably needs something much smarter with game speed - implementation of campaigning seasons and such.
Title: Re: Crusader Kings III
Post by: crazy canuck on March 15, 2023, 04:04:41 PM
This might be a mechanic to make it more difficult to just paint the map.   
Title: Re: Crusader Kings III
Post by: Tamas on March 15, 2023, 04:09:01 PM
Quote from: crazy canuck on March 15, 2023, 04:04:41 PMThis might be a mechanic to make it more difficult to just paint the map.   

That might (hopefully) become a side-effect but I am pretty sure its just part of the push toward the medieval RPG sandbox approach.
Title: Re: Crusader Kings III
Post by: garbon on March 15, 2023, 04:39:38 PM
I think I might be over CK. This all just sounds to me something akin to Royal Court - platform for more not well triggered events.
Title: Re: Crusader Kings III
Post by: Syt on March 16, 2023, 01:15:57 AM
Dunno, with what's been shown this should add more complexities to managing realms, as you get more ways to influence/interact with vassals or prospective vassals, or what buildings you construct as some of them will have influence on options/interactions during travels. It will of course hinge on how repetitive (or not) events become (a downside of Royal Court), and it will not apply to everything (e.g. most schemes will remain outside the travel system), but many existing activities will be tied into this - pilgrimages, hunts, feasts etc. and eliminate the "magic teleport" that usually occurred during those.

As for this adding to the RP layer - I'm ok with that; medieval ruling of domains was a very personal (and interpersonal) business, so having a lot more emphasis on that compared to EU4 makes a lot of sense to me - and so far they seem to stay away from the memes of CK2's run (Glitterhoof, the supernatural stuff, the OP secret societies ... ). That said, it would be nice if they added more e.g. religion mechanics, or expanded the struggle system to other areas, or added some much needed flavor/specialization to regions like Africa or India.
Title: Re: Crusader Kings III
Post by: Zanza on March 17, 2023, 04:54:57 AM
Adding more region specific content like the Viking and Iberia DLC seems more promising than this. Let's see, might still eventually buy it when I get a good discount.
Title: Re: Crusader Kings III
Post by: Tamas on March 17, 2023, 05:47:07 AM
Yeah I am cautiously optimistic but the last couple of times I tried to return to CK3 I bounced off hard (last time I spent significant time with it was with the Iberia DLC).

Especially since I wanted to spend time with the Dark Ages mod. But I couldn't focus on the setting or the politics, because I was barraged with the usual personal events devoid of appropriate context and with varying level of teenage-level silliness.

I maintain that the core mechanics of CK3 are better than CK2. But they are not making good use of them, everything in the game happens because of random events which are needlessly specific and verbose, combined with being silly and, again, devoid of period feel.

Title: Re: Crusader Kings III
Post by: garbon on March 17, 2023, 06:30:28 AM
CK3 had promise but it looks they are squandering it for no apparent reason.
Title: Re: Crusader Kings III
Post by: Josephus on March 17, 2023, 09:01:12 AM
Quote from: garbon on March 17, 2023, 06:30:28 AMCK3 had promise but it looks they are squandering it for no apparent reason.

this.
Title: Re: Crusader Kings III
Post by: Tamas on March 21, 2023, 02:03:52 PM
One Proud Bavarian drools all over the latest dev diary: https://www.youtube.com/watch?v=uda8-wCztzY

I do like that they are embarking on a rebalancing of actual game mechanics.
Title: Re: Crusader Kings III
Post by: Jacob on March 22, 2023, 12:04:01 AM
Not watching the video, but the dev diary sounds reasonably promising to me.
Title: Re: Crusader Kings III
Post by: Syt on March 22, 2023, 03:00:13 AM
Looks promising. I'm cautious about the building rework. While I think it's a good direction, I also think it will eventually create a new meta, which provinces to take for best bonuses etc.

The vassal attitudes look nice, though I wish they were a bit more granular. And it depends on how much they really matter in the big picture. If you stack bonuses etc. you can currently reach a point where your vassal personas matter little, because they're either too afraid of you (building dread), or because they're awed by your splendor.

I like the ability to get rid of artifacts, though, and I like that they tie it into the iconoclast tenets.

Still, I think that tying characters to their locations and make those matter more is still the biggest change, and if anything I worry they don't go far enough. If I go to war - can I take my wife with me (at risk of her being killed/captured) if I'm desperate to conceive a heir? They mentioned it will not affect schemes, though I hope it will matter for romance schemes at least - it's ridiculous that I can romance characters in Constantinople, London and Stockholm in the same week. :P
Title: Re: Crusader Kings III
Post by: Zanza on March 22, 2023, 02:18:18 PM
Not sure how they came up with six vassal stances, seems few, but overall the concept looks promising.

The other mechanics updates also look good, although you will quickly run out of building slots in early starts with both domain and slots limited at first. I rarely play long games, so late game variety is less important for me.
Title: Re: Crusader Kings III
Post by: Jacob on March 28, 2023, 01:51:25 PM
So far I've only played vanilla, but I'm just starting a new game using mods.

Mostly I just added some of the top subscribed events/ flavour packs from Steam, and the one where you can give your custom character a family to start with (I ended up with a bunch of UGLY sisters).

Since I can't play for achievements I made a very high point starting character too, just to indulge myself.

... but, I'm also using ObfusCKate and damn... I can't see the armed forces of any of the other realms, I only see A+/A/B/C/D/F ratings of my courtiers and family . It's ? for pretty much anyone else (and I can't see their personality traits either). Normally I start off my games marrying siblings and courtiers to beef up my advisors and potentially vassals, but that venue is closed off because I can't identify useful candidates. I normally only run half-hearted eugenics programs (and no inbreeding), but that strategy is basically closed off.

Even more challenging, I can't see what kind of armies are available to anyone around me, making it MUCH harder to pick invasion and raid targets. I started with way more Men-At-Arms than I expected for a one county Norse ruler... maybe because my character has high Martial? Normally, this would kick off a conquest of weak neighbours, but I don't KNOW that they have low levies/ MAAs.

I think I can get info by sending my spymaster out to spy and by various other schemes, but damn this is MUCH more of a challenge than what I'm used to. Good times... :D

Anyhow, I'm doing this as an RP run - starting off with an OP female Norse ruler in Naumudalr. She's going to run around getting in fights and try to swing a female dynasty (with no changes in default game rules, so I guess she'll have to try to reform Asatru some time before she dies).

Title: Re: Crusader Kings III
Post by: Syt on March 29, 2023, 12:47:14 AM
I've shied away from that mod, because if e.g. you look at the people finder and sort by attribute it will still sort by the "hidden" stats, and I guess I don't trust myself not to exploit it :D

There's a number of great immersion mods. Check the expanded series, which mostly seeks to expand existing systems and adding more variety. And of course VIET events for more random events (be sure to set the game rules section for it to your liking, though - it has some "silly" events otherwise including some inspired by Elder Scrolls, but usually is fairly grounded and offers optional background on the historical origins of its events - its Elder Scrolls events work great with the Elder Kings mod, though :P ). And there's of course RICE (Regional Immersion and Cultural Enrichment) which adds flavors and events to various parts of the map (e.g. a Greenland/Vinland events chain for Icelandic rulers).

Cybrxkhan's modlist is a good starting point: https://steamcommunity.com/workshop/filedetails/?id=2228632710

Though I don't like all of the items in his list, like Recruit Courtiers, and In my Humble Opinion might break your "obfuscation" RP - it shows what your player character's opinion of another one is and also opinions any character has of any other.
Title: Re: Crusader Kings III
Post by: Syt on March 29, 2023, 12:49:55 AM
Oh, and I see Inherichance has finally been updated: https://steamcommunity.com/sharedfiles/filedetails/?id=2569507763

Depending on settings it lets you play as a random heir after your player character dies, or as the one inheriting the least (or most) holdings after death.
Title: Re: Crusader Kings III
Post by: Jacob on March 30, 2023, 12:51:59 PM
Quote from: Syt on March 29, 2023, 12:47:14 AMI've shied away from that mod, because if e.g. you look at the people finder and sort by attribute it will still sort by the "hidden" stats, and I guess I don't trust myself not to exploit it :D

That won't work, because sorting is turned off completely.

QuoteThere's a number of great immersion mods. Check the expanded series, which mostly seeks to expand existing systems and adding more variety. And of course VIET events for more random events (be sure to set the game rules section for it to your liking, though - it has some "silly" events otherwise including some inspired by Elder Scrolls, but usually is fairly grounded and offers optional background on the historical origins of its events - its Elder Scrolls events work great with the Elder Kings mod, though :P ). And there's of course RICE (Regional Immersion and Cultural Enrichment) which adds flavors and events to various parts of the map (e.g. a Greenland/Vinland events chain for Icelandic rulers).

Yeah, I have a bunch of those in my list. Didn't realize you could change their settings, so now I'm dreading the arrival of annoying high-fantasy or pop-culture related ones :lol:

QuoteCybrxkhan's modlist is a good starting point: https://steamcommunity.com/workshop/filedetails/?id=2228632710

Though I don't like all of the items in his list, like Recruit Courtiers, and In my Humble Opinion might break your "obfuscation" RP - it shows what your player character's opinion of another one is and also opinions any character has of any other.

Still worth giving it a look. Thanks :cheers:
Title: Re: Crusader Kings III
Post by: Jacob on March 30, 2023, 12:53:36 PM
Quote from: Syt on March 29, 2023, 12:49:55 AMOh, and I see Inherichance has finally been updated: https://steamcommunity.com/sharedfiles/filedetails/?id=2569507763

Depending on settings it lets you play as a random heir after your player character dies, or as the one inheriting the least (or most) holdings after death.

Oh THAT would switch things up alright. Yeah, sure you can stack the succession to keep family power but that doesn't mean YOU get all that power :lol:

Might be fun for a fully RP run at some point.
Title: Re: Crusader Kings III
Post by: Zanza on March 31, 2023, 10:38:25 AM
(https://i.redd.it/c9e0a3ajvyqa1.png)

Current cycle feels too slow to keep me constantly interested in the game.
Title: Re: Crusader Kings III
Post by: Syt on March 31, 2023, 10:50:37 AM
Well, Sunset Invasion, Republic and Legacy of Rome for example weren't that amazing IIRC. :P
Title: Re: Crusader Kings III
Post by: chipwich on March 31, 2023, 07:16:32 PM
Those ck2 dlc would be unacceptably small by modern standards and ck3 released with most of their successful  content.
Title: Re: Crusader Kings III
Post by: Valmy on April 01, 2023, 09:22:56 PM
Quote from: Syt on March 31, 2023, 10:50:37 AMWell, Sunset Invasion, Republic and Legacy of Rome for example weren't that amazing IIRC. :P

I actually really like Republic and Legacy of Rome  :blush:

It was the first time ever we could play Republics in the CK series...and I generally just like Byzantium.

But I still refuse to buy Sunset Invasion. I wouldn't use it even if they gave it to me. Terrible idea, I am glad they never did another stupid Alt Hist thing like that again.,
Title: Re: Crusader Kings III
Post by: Syt on April 02, 2023, 12:15:12 AM
Quote from: Valmy on April 01, 2023, 09:22:56 PMBut I still refuse to buy Sunset Invasion. I wouldn't use it even if they gave it to me. Terrible idea, I am glad they never did another stupid Alt Hist thing like that again.,

Yeah, thank god they don't include silly alt-hist stuff in their games anymore .... :P

(https://www.wargamer.com/wp-content/uploads/2020/12/Kaiserreich-best-hearts-of-iron-4-mod-german-focus-tree.jpg)
Title: Re: Crusader Kings III
Post by: garbon on April 02, 2023, 02:14:25 AM
Quote from: Syt on April 02, 2023, 12:15:12 AM
Quote from: Valmy on April 01, 2023, 09:22:56 PMBut I still refuse to buy Sunset Invasion. I wouldn't use it even if they gave it to me. Terrible idea, I am glad they never did another stupid Alt Hist thing like that again.,

Yeah, thank god they don't include silly alt-hist stuff in their games anymore .... :P

(https://www.wargamer.com/wp-content/uploads/2020/12/Kaiserreich-best-hearts-of-iron-4-mod-german-focus-tree.jpg)

HOI IV has certainly gone over the top with it. But I'm with Valmy that Sunset Invasion was a terrible idea.
Title: Re: Crusader Kings III
Post by: Josephus on April 02, 2023, 06:02:41 AM
I ignored CKII for a few years, and then, once, about 5 years ago it was on sale and I bought it along with all then-current DLCs, not really knowing anything about them, including Sunset Invasion.
My first game was as some English duchy, and boy was I surprised to see fucking Indians. I made sure I turned that off for all future games.

To be fair to Paradox, though, it was mostly a side project, more of a mod, then a DLC. Except they sold it and made money from it.
Title: Re: Crusader Kings III
Post by: Syt on April 02, 2023, 07:18:15 AM
I think it's interesting from a purely mechanical standpoint - on the Eastern part of the map you have the Mongols, while the West doesn't have to deal with that. The Aztecs and Incas showing up levels the playing field a bit.
Title: Re: Crusader Kings III
Post by: garbon on April 02, 2023, 09:29:27 AM
Quote from: Syt on April 02, 2023, 07:18:15 AMI think it's interesting from a purely mechanical standpoint - on the Eastern part of the map you have the Mongols, while the West doesn't have to deal with that. The Aztecs and Incas showing up levels the playing field a bit.

Okay but I mean if that's best statement then it's like say interesting if zombies come up from Africa or Lovecraftian horrors arise in Britain.
Title: Re: Crusader Kings III
Post by: Solmyr on April 02, 2023, 03:42:22 PM
Quote from: garbon on April 02, 2023, 09:29:27 AM
Quote from: Syt on April 02, 2023, 07:18:15 AMI think it's interesting from a purely mechanical standpoint - on the Eastern part of the map you have the Mongols, while the West doesn't have to deal with that. The Aztecs and Incas showing up levels the playing field a bit.

Okay but I mean if that's best statement then it's like say interesting if zombies come up from Africa or Lovecraftian horrors arise in Britain.

I might actually pay for those DLCs for CK3 if they are well-made. :P
Title: Re: Crusader Kings III
Post by: Zanza on April 04, 2023, 11:13:20 AM
CK3 season pass revealed. I guess I'll get it, but not a huge fan of Throne Room, so I am a bit skeptical about Tours & Tournaments. 

(https://i.redd.it/fm15bovftvra1.png)
Title: Re: Crusader Kings III
Post by: Syt on April 04, 2023, 11:23:00 AM
I pre-ordered, but I'm a CK3 simp. -_-
Title: Re: Crusader Kings III
Post by: Syt on April 04, 2023, 11:33:59 AM
Dev Diary on Regencies. They are ... a bit more involved than they ever were in CK2 :D

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-122-regencies-and-elegance-of-the-empire.1576961/
Title: Re: Crusader Kings III
Post by: Jacob on April 04, 2023, 11:48:38 AM
Yeah I'll get it. I get good enjoyment out of CKIII.

I mean, I can absolutely quibble about any given number of decisions and things to focus on. Would I make some different decisions? Probably. But I'm pretty okay with what we've gotten so far.
Title: Re: Crusader Kings III
Post by: Jacob on April 04, 2023, 11:50:03 AM
Also... from my current game...

I have three pretty solid potential heirs lined up. Then one of them murders the current heir, causing the third one to die from stress.

It's enough of an RP game that I can't countenance letting the murderer get away with it. That's just not on. But fuck.

Such a typical CK moment.
Title: Re: Crusader Kings III
Post by: Zanza on April 04, 2023, 11:51:59 AM
I will also get it as I buy most of the content for CK3, EU4, Stellaris and Vic3 anyway...
Title: Re: Crusader Kings III
Post by: Barrister on April 04, 2023, 11:58:17 AM
Quote from: Jacob on April 04, 2023, 11:50:03 AMAlso... from my current game...

I have three pretty solid potential heirs lined up. Then one of them murders the current heir, causing the third one to die from stress.

It's enough of an RP game that I can't countenance letting the murderer get away with it. That's just not on. But fuck.

Such a typical CK moment.

I think you totally have to roll with the murderer being your next heir, and just RP with the heir being a murderous bastard.
Title: Re: Crusader Kings III
Post by: Jacob on April 04, 2023, 12:11:37 PM
Quote from: Barrister on April 04, 2023, 11:58:17 AMI think you totally have to roll with the murderer being your next heir, and just RP with the heir being a murderous bastard.

That is one option, but my current ruler is not one to let the murder of a favourite child go unpunished.
Title: Re: Crusader Kings III
Post by: Barrister on April 04, 2023, 12:28:22 PM
Quote from: Jacob on April 04, 2023, 12:11:37 PM
Quote from: Barrister on April 04, 2023, 11:58:17 AMI think you totally have to roll with the murderer being your next heir, and just RP with the heir being a murderous bastard.

That is one option, but my current ruler is not one to let the murder of a favourite child go unpunished.

Yes, but grief does funny things to people.  Your current ruler has just lost two children, leaving only one left.  Perhaps your ruler is more likely to try and "rehabilitate" the murderer, rather than risking his last surviving heir?
Title: Re: Crusader Kings III
Post by: Syt on April 04, 2023, 12:30:09 PM
Listening to the history of the Germans podcast I learned that rebelling a couple times against your liege doesn't mean you can't be re-accepted again as one of the most trusted vassals of the realm, so what's a murder or two. :P
Title: Re: Crusader Kings III
Post by: Barrister on April 04, 2023, 12:37:02 PM
Or, if the current ruler is a pious one, he would no doubt be familiar with the parable of the prodigal son.
Title: Re: Crusader Kings III
Post by: Jacob on April 04, 2023, 12:54:14 PM
Quote from: Barrister on April 04, 2023, 12:28:22 PMYes, but grief does funny things to people.  Your current ruler has just lost two children, leaving only one left.  Perhaps your ruler is more likely to try and "rehabilitate" the murderer, rather than risking his last surviving heir?

Nah, there are another five or six in the mix - and some grandkids too. It's just that those three were the ones with the best stats.
Title: Re: Crusader Kings III
Post by: Valmy on April 04, 2023, 01:17:46 PM
The Persian one has my attention. That is the kind of stuff I want to see CKIII do.
Title: Re: Crusader Kings III
Post by: Solmyr on April 04, 2023, 01:25:50 PM
Quote from: Zanza on April 04, 2023, 11:51:59 AMI will also get it as I buy most of the content for CK3, EU4, Stellaris and Vic3 anyway...

Same.  -_-

Incidentally, with all these crowns added in clothing packs, I'd like some system to design your own crown (especially if you create your own kingdom or empire).
Title: Re: Crusader Kings III
Post by: Zanza on April 04, 2023, 02:25:04 PM
Just noticed the season 2 pass is 27% off on Steam so I bought it.  :blush:
Title: Re: Crusader Kings III
Post by: Syt on April 06, 2023, 12:55:39 AM
So far I'm carefully optimistic about the upcoming patch/expansion.

Travel System:
- Getting rid of some of the "instant teleportation" or "existing in the void" (e.g. when on pilgrimage which gives some events, but is very abstract) is a great move, IMO. Reworking feasts, hunts, pilgrimages (and adding tourneys) this way is a great idea.
- Having buildings etc. influence how safe or not it is to travel somewhere adds more consideration of what you build where, and maybe even build something in a vassal holding to make passage through it easier/safer.
- Tours as a means to have more interesting interactions with your vassals or neighbors is also a good idea.
- I hope this can lead to situations like with Richard the Lionheart being captured by the Austrians when returning from the Holy Land, and having to be ransomed (the ransom financed the Vienna city walls at the time IIRC).

Regency:
- Looks a lot more involved, with more interactions for both regent and liege, making it more interesting to be a vassal-come-regent, as "grey eminence", so to speak, or to live out your Prince John fantasies.
- Having a power balance mechanic in place is a good idea, and the option to scapegoat each other for bad shit happening.
- With traveling becoming more important, i.e. rulers being away from home, I hope this will be a fairly important mechanic.

Building rework:
- Hopefully will make building decisions a bit more interesting while slowing down development a bit (starting in 869 you can see the map covered in max castles by 1300 or so).


My concerns are all about balancing and repetitiveness.

- Traveling, it seems, will be something you will engage in often (as it should be for the time period). You will probably figure out "standard" routes quickly, and I hope it will not become too tedious to plan your travels (route, escorts, etc.). Maybe it would be good if you could have some "saved" routes. E.g. if as King of France I regularly go hunting in a certain place, or hold feasts in a certain place, maybe the game could "remember" my last settings for those journeys, so that I can tweak them if necessary, but don't have to set them from scratch all the time.

- Events, as usual, will be difficult to create in a way that stays fresh, but I think that's a problem for all games with events (like Stellaris etc.). If you have events that highly rely on specific triggers, you may not see some of them very often, making the ones you do see more repetitive. Make them generic enough so that frequent(ish) repetition is plausible, then they become bland. Make the "story" of the events themself too unique, then it becomes silly if they happen multiple times in a century. I think having event options locked behind triggers/stats/character traits, or varying effects based on those things is a good idea to keep frequent events a bit more interesting, but ultimately, events will inevitably become repetitive in some way, IMO. I'm just glad that the current design team have said they consciously avoid some of the silliness of CK2 (having limbs regrow because you really, really, believe in the power of Satan), though they have added some in other areas (stealing clothes, smelly castle being my personal bug bears that happen too often). Maybe a way forward would be to have various event structures, but the narrative gets filled in a bit mad libs style, so that while the mechanics of the event stay the same, but it's using a library of texts that quasi-procedurally create the narratve of the event.

- Vassal interactions during travels: this will be interesting to balance. In vanilla, handling your vassals in later game is often not a huge challenge. Giving the player more tools to deal with them has the potential of making it even more trivial. At the same time, if they make handling vassals harder, and put the new interaction that would counter that into DLC only, it would be crap for the people who don't have the DLC. Curious how they will square that circle.

- State of the code at release. I fully expect that there's going to be some really annoying bugs or balance issues at release - this is a Paradox game, after all. I hope it won't be too bad, or take too long to fix, but I expect it will suck or be broken for a bit.  :ph34r:  I will surely backup my mods and put them in the Documents/mods folder, so I can revert to the previous version and use them, if necessary. :P
Title: Re: Crusader Kings III
Post by: Jacob on April 06, 2023, 01:39:08 AM
Quote from: Zanza on April 04, 2023, 02:25:04 PMJust noticed the season 2 pass is 27% off on Steam so I bought it.  :blush:

Me too, after seeing your post.
Title: Re: Crusader Kings III
Post by: Syt on April 13, 2023, 02:01:26 AM
Watched OPB's review of the latest Dev Diary. Admittedly looking forward to it a bit too much at this point. :D

Title: Re: Crusader Kings III
Post by: Tamas on April 13, 2023, 02:21:16 AM
I stopped watcjjng it when he was talking about how you didn't have a way to interact with characters outside your realm. Clearly he forgot the ridiculous pen pal and other events that can trigger with completely random characters.
Title: Re: Crusader Kings III
Post by: Syt on April 13, 2023, 02:43:46 AM
True, but having a more organic way for such interactons (traveling, more elaborate feasts/hunts, tournaments/competitions etc.) adds an additional layer of realism/immersion IMHO.
Title: Re: Crusader Kings III
Post by: Tamas on April 13, 2023, 03:08:19 AM
Quote from: Syt on April 13, 2023, 02:43:46 AMTrue, but having a more organic way for such interactons (traveling, more elaborate feasts/hunts, tournaments/competitions etc.) adds an additional layer of realism/immersion IMHO.

Hopefully yes. In any case at least it should trigger me to return to CK3 for a week of binge-playing before setting it aside again.  :D
Title: Re: Crusader Kings III
Post by: Jacob on April 13, 2023, 11:39:36 PM
I'm binge playing right now and enjoying it  :cool:
Title: Re: Crusader Kings III
Post by: chipwich on April 14, 2023, 12:17:19 PM
AGOT mod is coming out today. Im not sure what to expect but I hope it will tide me over until T&T.
Title: Re: Crusader Kings III
Post by: Syt on April 25, 2023, 12:26:57 PM
New system: "Accolades":

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-125-the-most-valiant-of-them-all.1579721/

Basically, you can create up to 5 renowned titles for Knights in your court. The Knights must be unlanded, lowborn, or at most Barony level vassals. Each title comes with two attributes that give bonus to ... well it seems a bunch of things. Army modifiers, bonus to trait gain, prestige bonus etc. etc. Titles can gain glory (e.g. winning battles, I guess), increasing the power of the bonuses (levels 1-6). They can also lose glory, though, esp. on succession of an accolade from one knight to the next, more so if the "heir" is less suited to the role (Accolade attributes require certain stats or traits), or if you have to change one of the two attributes to "fit" the new guy.

Sounds great on paper, and makes knights actually a bit more interesting to work with or (since you can give an accolade to your heir) something to do for your offspring while they wait for you to die (e.g. send them on tournaments, I suppose). :P
Title: Re: Crusader Kings III
Post by: Jacob on April 29, 2023, 03:37:51 PM
If you're into total conversions, this one for Middle Earth looks quite decent: https://steamcommunity.com/sharedfiles/filedetails/?id=2291024373
Title: Re: Crusader Kings III
Post by: Tamas on May 08, 2023, 11:40:36 AM
OPB has a sponsored video showing of the DLC. I am at the part where he is laughing his ass off because his Duke of Bavaria who is hosting a tourney with the King of England and King of Poland attending in addition to a gazillion Counts received an even titled "A Pope-riate Clothing" giving him a set of clothes matching the Pope's so his character is now wearing a Papal uniform.


Ha-ha that is hilarious, ha-ha.
Title: Re: Crusader Kings III
Post by: Syt on May 08, 2023, 01:40:00 PM
Yes, it lacks the decorum and earnestness of regrowing your limbs because you pray really hard to Satan, shoot your opponent with a gun from the Hermetic Society in 1032 AD, marry your horse Glitterhoof, or realize one of your courtiers is, in fact, a bear. :P
Title: Re: Crusader Kings III
Post by: Syt on May 08, 2023, 02:48:56 PM
That said, overall it looks decent, just worried about some of the balancing, and how repetitive it might be in the mid-term.

At the same time, I feel this will give a lot more room for modders to add events etc. E.g. the travel mechanic looks awesome for something like Elder Kings.
Title: Re: Crusader Kings III
Post by: Josephus on May 09, 2023, 06:30:20 AM
Yeah, I can see this getting repetitive and annoying, making the game very long to play.
I'm watching a Quill video. On the way back from an event, his character had like 10 events to act out. One of them featured the character's wife, who, technically, stayed home as his regent.
Title: Re: Crusader Kings III
Post by: Syt on May 09, 2023, 08:36:39 AM
I hope that there will be post-release balancing when feedback comes in from a larger user base, e.g. whether events fire too often, or modifiers on items are too high or low. Ideally this would be variables in a settings file you can tweak yourself, but that's a pipe dream, I guess. :P
Title: Re: Crusader Kings III
Post by: Solmyr on May 10, 2023, 04:29:24 AM
Not that I play MP, but I wonder how this works there. Are you stuck in a tournament screen while someone is conquering your realm?
Title: Re: Crusader Kings III
Post by: Syt on May 11, 2023, 11:12:26 AM
Patch notes:

Quote###################
# Expansion Features
###################
Grand Activities: Rulers can now host and participate in large-scale customizable Grand Activities on the map. Tailor them to your liking by choosing Activity Type, Options, Intents, and which Guests to invite from both near and far!
Grand Tournaments: The ultimate show of martial prowess; Host them to increase your prestige, renown, and standing in the world - or participate in Contests to win fabulous prizes. Bring your knights to see them increase in skill and grow in glory.
Grand Tours: Set out to Impress, Intimidate, or Tax your subjects in epic realm-wide Travels. Enjoy the hospitality of your hopefully-loyal subjects, and experience the life of commoners while traversing your lands.
Grand Weddings: Arrange weddings that stand above all else; marry above your station, exercise your diplomatic prowess, or weave plots in the shadows behind the backs of the happy couple...
Activity Intents & Options: Hunts, Feasts, and Pilgrimages now have Intents and Options for you to choose from that allow you to host especially spectacular outings. Befriend your Vassal during an extravagant Feast, or Murder an unsuspecting rival during a small and discreet Hunt...
Murder Feasts: Follow the Torturer Lifestyle path to gain access to Murder Feasts; expensive but very definite gatherings where you can end several of your problems, all at once!
Falconry Hunts: A truly medieval sport in which both men & women were allowed to participate. Extra prestigious, but also more expensive than normal Hunts - falconry is for the true ruling nobility!
Accolades: Bestow special attributes upon your knights, depending on their personality and achievements, and have those attributes be passed on through the generations! From Valiant Idealists that help you wrangle Vassals and increase your Armies' Damage to Stalwart Disciplinarians that bolster your Levies and the Safety of your travels, and many, many more.
The 'Activities' Dynasty Legacy: Make all activities extraordinary for members of your Dynasty; from increased marriage acceptance from your Grand Weddings, to increased Legendary Animal sightings, to be able to host an entire Grand Activity for free per Dynasty member!
New Character Art: Refresh the look of the Western world with new across-eras looks!
Evolving Armors: See simple Coifs and Mail make way for Greathelms and Plate!
Early/Late Western Clothing: While Carolingians may always be in fashion, their fashion will not always be - the introduction of new Early and Late clothing will set the centuries of play apart!
New Music: Over 20 minutes of new medieval tunes, in the form of a new Main Theme, 4 Mood tracks, and 13 contextually-triggered Cue tracks!

###################
# Free Features
###################
- Added regencies, so that characters unable to rule for a short time (e.g., because they're traveling) have someone to watch their realm whilst they're gone
- Added entrenched regencies, so that characters unable to rule for a long time (e.g., children) can be bullied by regents gone mad with power or sedately supported by regents who just want to do right by them
- Added a baker's dozen new mechanical interactions around characters becoming regents or thoroughly abusing their power whilst they are regents
- Added diarchies system, allowing mod-scriptable power sharing arrangements between two characters at a time (for the sake of sanity, you're restricted to only _one_ diarch at a time, so you can't have a regent and a Custom Modded Evil Prime Minister at the same time, but you could have either or contextually)
- Added the Coups feature, allowing regents to, with some effort, overthrow their liege and steal all their shinies at the low, low price of extreme risk of death or imprisonment and an unpleasant nickname
- Added trilateral interactions where intermediary can veto or allow the interaction before the recipient can accept or decline. This way liege can have a say if diarch wants to (ab)use their powers
- Added the Travel System so characters now actually move across the map and through individual provinces when traveling to Activities, optionally with an entourage of other characters
- Added 130+ events that occur while traveling, both dangerous and non-dangerous in nature
- Added the Caravan Master court position that affects travel stats and organizes the logistics of their liege's travel
- Added several Travel Options which allow for customization of travel plans (e.g. hiring specialists to counteract terrain danger)
- Added travel route editor so that you can place waypoints on the map to adjust your travel route
- Every character now has a bonafide location on the map
- Characters Paying Homage, Petitioning their Liege, and going to Meditate in Seclusion now travel to their destination
- Added Vassal Stances, every vassal now has a stance based on their personality, various opinion modifiers that previously impacted any vassal/feudal vassal now impact only vassals of a given stance
- Vassal Stances have a preferred heir, when succession happens they get a temporary opinion boost with the new ruler if it was their preferred heir, or an opinion penalty if not.
- Men-at-Arms can now be stationed in a specific holding, most building modifiers that previously impacted all men-at-arms now only impact the one stationed at that province.
- Revised the rewards and balance of practically all buildings in the game to account for Men-at-Arms Stationing and other new changes, more details in the 'Balance' section.
- Significantly refined the game's economy; Building Slots now increase with time, many new Buildings have been added, Building Costs have been completely revised, Domain Limits have been lowered, etc. More details can be found in the Balance section.
- Adult Count+ Rulers (excluding Mercenaries) now have a chance to passively gain nicknames such as 'the Able', 'the Fat', or 'the Terrible'. The chance to gain a nickname goes up with rank, age, and prestige/piety, and the types of nicknames you can get are based in large part on traits, skills, and circumstances. For example, 'the Careless' can be gained while in a civil war of your making, if you have low diplomacy and some tyranny. When you get a nickname, an event will tell you which one you got, accompanied by a small reward or penalty.
- Added 75+ new Nicknames, most of which can be gained passively.
- Nicknames can now have descriptions, visible when moused over, *finally* allowing the use of ironic nicknames without an immense amount of explaining.
- Added descriptions for most historic nicknames and all in-game given nicknames.
- Added a Game Rule to control the frequency of random passive nicknames appearing on rulers
- Added a Game Rule to tweak the Domain Limit of all rulers; +1, +2, +3, -1, -2, -3
- You can now offer to Pay Ransom for your courtiers, vassals, close family members, dynasty members, lovers, friends, or anyone who is married to a member of your close family or dynasty
- Added the Economy Mapmode, accessible from the 'Additional Modes' menu or by pressing 'Ctrl-S'. It shows income on a per-County basis, allowing you to plan your conquests properly. It also reveals the location of all Special Buildings in the game, whether they are constructed yet or not.
- Added the Control Mapmode, accessible from the 'Additional Modes' menu or by pressing 'Ctrl-F'. It reveals the Control levels of all Counties in the world and also shows where Absolute Control is in effect.
- Added a Destroy Artifact button, which allows you to destroy any Common or Masterwork artifact you no longer want in order to recuperate some of the gold cost. If you are Iconoclast you can destroy Artifacts of any Rarity, and will get Piety for doing so.
- Significantly updated the Current Situation widget to be more user-friendly and useful for both new and experienced players; we've updated several entries with more information, added several new situations, added icons to all entries, etc. More info can be found in the Interface section.
- When hiring a Physician you can now see what Aptitude they will have directly in the Event Option
- We've added a HUD Skin Selector which allows you to switch between any of the existing HUD skins, overriding the default. This means that you can, for example, use the Norse skin from Northern Lords when playing outside of Pagan Scandinavia.
- The Outliner has been significantly updated to be more useful: Pinned characters show more info (health, powerful vassal status, if they're in a faction), Armies now have icons that show what they're doing (moving, fighting, embarking, etc.), Armies show more general info (quality, supply status, attrition), and finally the Outliner will remember your last settings (it will start open if you had it open last game, etc.)
- Canterbury Cathedral has been added as a special building with a set of modifiers, three levels of upgrades, and new on-map 3D models for each stage
- Traits can now have Tiers with individual xp bars; this is in effect for the new Traveler and Hastiluder traits, but has also been added to all of the older 'tiered' traits such as Reveler, Hunter, and Pilgrim.
- The Barbershop has been updated to be Fullscreen with a host of new tools and settings: you can select which Background you want (which comes with appropriate lighting by default), which characters should be in the shot, which animations they should use, and at which zoom level all characters should be displayed. Characters can be moved around the scene with drag-and-drop, and can be rotated 360 degrees. We've added quick-access character presets (self-portrait, council, family), a screenshot button, and a 'Hide UI' button. You can also pin characters and bring them into the scene. All drop-down lists can be searched with 'fuzzy' text input. Several characters can be edited without closing the barbershop or resetting your scene in between. You can add dynasty/title shields and names to the scene, as well as character names, should you want to create a family portrait or similar.
- Legwear is now accessible as a customization option in the barbershop
- You can now pick your hair color using a color wheel in the barbershop
- The rules for who you can edit in the Barbershop are now consistent with who you can edit the title/dynasty of, which means that you can now customize your vassals and subjects.
- Added an event where your Realm Priest riles up your Zealot vassals against you
- Added 5 Martial lifestyle events
- Added 1 Wealth lifestyle event
- Added 5 Dread lifestyle events

###################
# Achievements
###################
- It is now also possible to gain achievements through non-ironman single-player games
- Achievements are no longer blocked by mod usage
- Switching your played character, opening up a multiplayer lobby, or using debug commands will remove achievement eligibility for your playthrough

###################
# Tech
###################
- Implemented texture streaming, now many textures are loaded and unloaded on demand dynamically to reduce VRAM usage especially in higher graphics qualities. About a 50% reduction in VRAM usage from ~6 GB to ~3 GB. This can be toggled off/on in the Graphics settings menu.

###################
# Balance
###################
- The 'Gavelkind' Tribal Era innovation now gives one domain limit
- The default number of Building Slots have been lowered by 1 for both County Capitals and Baronies
- The Bailiffs, Guilds, Windmills and Ledger Innovations now unlock one Building Slot for provinces of that culture
- The Capital Province and Capital Duchy modifiers now provide some Stationed MaA % bonuses to further promote consolidating your domain within one duchy
- Castles now provide some general Stationed MaA % bonuses
- Domain Limit is now increased by 1 for every 6 points of Stewardship, up from 5
- Rebalanced starting innovations so fewer cultures start with Ledger unlocked
- Indian Rulers will now recruit fewer Paiks MaA
- The AI will now attempt to group buildings that boost the same MaA types in the same province
- The AI will now prefer constructing certain building types based on cultural preferences and currently recruited MaA
- Curtain Walls are now available in Floodplains, replacing Watchtowers as their fortification type
- Ramparts are now available in Jungle, replacing Watchtowers as their fortification type
- Royal Armories ranks II and III now reduce army costs by more
- Pastures now give Supply Limit and a bit more Levies
- Hunting Grounds no longer give MaA bonuses, instead they give defensive advantage and raid protection
- Orchards now give a bit of Development Growth %
- Elephant Pens now give more Tax, but no Heavy Cavalry MaA bonus
- Outposts now give a little bit of Tax
- Camel Farms now give a little bit of Tax and Raid protection, but no Knight slots
- Increased the cost of all buildings at higher tiers. Instead of flat increase for every tier as before, for tier 3 and above they follow geometric progression.
- Added a new building - Stables, buildable everywhere - which boost Cavalry MaA and grants its holder a little bit of army movement speed, travel speed, and some levies
- Added a new building - Smiths - which boost Stationed MaA and provides tax % for the holding and grants its holder some knight effectiveness, Levy regain rate and Inspiration quality boosts.
- Added a new building - Hillside Grazing, buildable in Hills, Mountains and Desert Mountains in certain geographical regions - which boost cavalry significantly and grants some levies
- Added a new building - Warrior Lodges, buildable in Hills, Mountains and Desert Mountains in certain geographical regions - which boost infantry significantly and grants some levies
- Added a new building - Horse Pastures, buildable in Steppe, the region 'Eastern Steppe', and by characters with the 'Horse Lords' Tradition - which boost Horse Archers and Light Cavalry and gives its holder some movement speed and land raid speed
- Added a new building - Wind Furnaces, unlocked by the Wootz Steel innovation in India, they provide tax and Heavy Infantry/Pikeman/Heavy Cavalry/Elephant bonuses
- Added a new building - Workshops, unlocked with Advanced Bowmaking, which boosts siege weapons, adds siege speed to stationed units, reduces the cost of Archers and Skirmishers, and also gives tax income
- Added a new building - Windmills, unlocked with Windmills innovation, buildable in Farmlands, Plains and Hills, or in coastal provinces. These provide Supply Limit, flat and % tax for the Holding and Development Growth, both flat and %, for the whole County.
- Added a new building - Watermills, unlocked with Windmills innovation, buildable in Mountains, Wetlands, Forests, Taigas and Jungles, or in riverside provinces. These provide flat tax, Supply limit and Construction Cost reduction for holding and Holding taxes % and Development Growth, both flat and %, for the whole County.
- Added a new building - Caravanserai, unlocked with Guilds innovation, buildable in Drylands, Deserts, Oasis, Floodplains, Steppes or Desert Mountains. These provide: flat tax, Defender Advantage and Hostile Raid Time increase for Holding. Travel Danger reduction, Development Growth, both tax and %, for the County. Sponsored Inspiration Quality, MaA Maintenance cost reduction and Mercenary Hire Cost reduction for the holder.
- Caravanserai line of buildings can be built in the Iberia region after Detente ending of Iberian Struggle
- Invasion War types now have a cap of 150% for occupation, up from 100%, this should avoid stalemates
- The Wootz Steel innovation no longer gives MaA bonuses
- The Advanced Bowmaking innovation no longer gives MaA bonuses
- The Windmills innovation no longer gives 5% domain tax
- All Tier 6 military buildings now require Royal Armory innovation
- Expanded the Danevirke special building by one province
- The Danevirke and Offa's Dyke special buildings now give a little bit of stationed MaA toughness
- All fortification-style special buildings (i.e. Tower of London, Alhambra) now also give a bit of stationed MaA damage, toughness, and siege speed
- All Mines (for instance Rammelsberg or the Mali gold mines) now give a lot of Siege Weapon effectiveness for stationed Siege MaA, representing the historical use of miners as sappers and siege workers
- Several Cultural Traditions, especially the various 'Terrain Dweller' or 'Terrain Warriors'-ones have been updated to ignore Travel Danger in their chosen terrains
- Removed levy size modifiers from Martial skill and Marshal Organize Armies councilor task.
- Increased the levy reinforcement offset modifier from Martial skill and Marshal Organize Armies councilor task.
- Martial skill now gives offset Army Maintenance and MaA toughness bonuses
- Added 21 additional constructible Universities around the world
- Added 6 additional already-constructed Universities in India
- Added 4 Mines in India
- Added 1 Mine in Anatolia
- Added 5 mines in Eastern Europe
- Added 2 mines in Western Europe
- Added 4 Mines in Africa
- Added 2 Mines in Persia
- All Ethos except Egalitarian now reduces the opinion of Different-Culture Minority Vassals
- The Coastal Warriors and Seafarers cultural tradition now unlocks Tradeport buildings in tribal holdings
- The Coastal Warriors cultural tradition now gives stationed MaA bonuses to Tradeport line of buildings
- All Special Mines now boost the quality of metal-based inspirations significantly
- Alliances can now be proposed to Extended Family, but the Acceptance Chance has been rebalanced to be less permissive; opinion, traits, and ai personality now weighs heavier in the calculations, as do number of existing alliances
- Barrack line of buildings now gives bonuses to stationed heavy infantry and pikemen MaA
- Decreased the cost level of Farm Estates line of buildings
- Increased the tax gain from Tax Offices line of buildings
- Cynical AI's will now want to revoke Holy Order leases from orders they are not the patron of
- Global Vassal Opinion bonuses will now only appear on Illustrious artifacts
- Harald of Norway will no longer institute Thing succession on England as long as it's held as a secondary Kingdom, this prevents the Kingdom from immediately falling back into Anglo-Saxon hands via election
- Hereditary Hierarchy now affects Tyranny Decay by 50%, but the Castle Cost % has been reduced by 10%
- Inspired wanderers now produce slightly better artifacts
- It now costs less prestige to designate a Shieldmaiden
- Leisure Palaces now give more Scheme Success Chance on higher levels
- Local Artisans spawned by the Commission Artifact decision now have a modifier called 'Local Artisan' so that players can tell that they'll produce worse Inspirations if assigned to the Court Artificer court position.
- Lowered most sources of Cultural Fascination Progress % Modifiers
- Lowered the Tax Mult and Build Cost modifiers from being Steward on your liege's Council
- Made Genghis Khan always spawn with the Peacemaker perk
- Made the 'Flight of Fancy' event much less likely to happen
- Made the AI in the Iberian Struggle much more aggressive in the Opportunity and Hostility Phases
- Marches now give much more Defender Advantage alongside a significant reduction in local Danger
- Military camps now increase supply, control gain, and reduce MaA maintenance
- More special buildings now give a Renown % boost
- Newly-formed Divergent cultures now get a slight culture conversion speed boost against their parent culture for 50 years
- Pay Ransom now has a stress impact where several traits reduce stress, such as compassionate or generous
- Practiced Pirates is now restricted to non-tribals of duke tier or below, or else realms no larger than approximately the size of Wales, to prevent the entire HRE taking up piracy on the Emperor's orders
- Realm Priests will now tend to learn the language of their Liege, either on appointment, or later via the scheme
- Reduced the renown effects of Castle Keepers
- Roughly halved all sources of Build Cost Reduction, terrain-based reductions lowered by 33%
- Rulers now start the game with 36 months of income rather than 18
- Same Faith Opinion bonuses will now only appear on Illustrious artifacts
- Siege Works now give more toughness to stationed Siege Weapons, and also significantly reduces the cost of creating and maintaining them
- Significantly increased the Hostile Scheme Resistance and Success Chance reduction from the Greatest of Khans trait and modifier, increased the siege ability, and added opinion with minority Vassals
- Significantly lowered the chance of getting the 'Getting A Head' Court Event Chain
- The 'A Courtier Scorned' event will now happen much less frequently, and only for very greedy and vengeful characters
- The AI should now be a little bit less likely to start schemes during a House Feud
- The AI will now try and use hooks in marriages if it would sway a good candidate that otherwise refuses.
- The Commission Artifact decision has been changed so that Local Artisans don't always produce Common quality artifacts, but instead come with an inherent quality penalty that is difficult to overcome. This makes it possible for them to produce higher-tier artifacts.
- The Danevirke and Offa's Dyke Special Buildings now give more defensive advantage
- The Doge's Palace special building now gives 5 flat income rather than a 50% county tax bonus
- The Marches Duchy Building now gives tax % mult in Hills and Mountains
- The Mines of Mali now gives a bit of development growth
- The Reichskrone is now considered Illustrious
- The Theodosian Walls now give 10 flat income rather than a 300% county tax bonus, and the 300% levy bonus has been lowered to 30%, this still leaves Constantinople as the most economically viable county in the world, but it won't be so brutally overpowered anymore
- The Walls of Genoa now gives 3 flat income rather than a 10% county tax bonus
- The al-Taj crown now gives Zealot opinion rather than Same Faith opinion
- The military Academies Building now increases Man-at-Arms limits and reduces recruitment costs
- Theocratic Vassals will now often be selected for the position of Realm Priest, preferring high-learning characters and religious heads
- Universities are no longer founded via Decision, but are now constructible similarly to other special buildings, this was done because the Economy Mapmode now shows where they are located
- Universities now boost the quality of book inspirations significantly
- Universities now give 10% lifestyle xp and 5% cultural fascination progress to their holder
- Updated the old Intrigue and Martial Feast events to have more relevant modifiers and to give lifestyle XP
- Upped the maximum score from Occupations to 150% from 100% for most CB's, this should prevent many stalemates
- Various Vassal Stance opinions will now appear on Artifacts
- Various Vassal Stance tax and levy contribution % bonuses will now appear on Artifacts
- When a ruler is vassalized with Religious Protection who can have a Jizya contract too, they now get that contract as well
- You now gain/lose stress if you're Greedy/Generous and gifting masterwork+ artifacts, based on the rarity of the gifted artifact
- You now lose less stress when sending gifts as a Generous character, and don't lose stress if you're gifting to your heir
- Crocodiles can now attack from rivers in crocodile-having areas, even if the province terrain is otherwise not suitable for crocodilians
- Cultures with Horse Lords now take _massively_ reduced attrition & have greatly increased speed when raiding overland (allowing them to perform raids deep into settled territories as long as they remain tribal)
- Cultures with Saharan Nomads or Desert Travellers now have decently-reduced attrition and moderately increased speed when raiding (allowing them to raid the feudals of North Africa/the Sahel or the Arabian coast respectively)
- Added a lil bit of raid speed boost & raiding attrition reduction to Himalayan Settlers (allowing them to raid the foothills around the Himalayas & each other)
- Escaping from Prison is now a Crime if the imprisoner had legitimate cause to imprison you
- Meditate in Seclusion no longer uses the activity system and has been updated to use the new location system
- Rebalanced Pay Homage rewards and scripted values for dynasty prestige, scaling by era
- Made smith inspirations more common and weaver inspirations a bit less common
- Cultural traditions now play a bit more of a role when inspired people pick their inspiration type (but this does not affect the number of inspired people of that culture, only the likeliness that they will pick a specific type)
- Regents are more attractive candidates under elective succession and will prioritize voting for themselves or their liege's candidate depending on loyalty
- Regents are more powerful electors under all electives except Ting (where power is derived from calculations about the number of freemen you control)
- Gaining strife opinion as a regent will now cause characters to want to murder, abduct, torture, castrate, and/or blind you
- Increased the amount of stress loss for Generous characters sending gifts
- Progress to Friend will now only make the two characters potential friends if their opinion is above 0
- Increased chance of recovering from minor illness
- Increased chance of becoming scarred


###################
# AI
###################
- The AI will now actively propose marriages to the player and the player's heirs. They will pretend that the player has the acceptance of an AI, meaning that you won't, for example, get proposals from Counts if you're a High-tier Ruler.
- Pious and Warlike AI's will now use the Ask Pope for Claim Interaction to gain claims on titles that are relevant to their interests
- Fixed an issue where the AI wouldn't always go for the Wargoal as an Attacker
- Loyal AI's will now want to ransom their friends and lovers
- Lustful AI's will now really want to ransom their lovers, unless they're terribly greedy
- Made the AI less likely to propose Alliances to significantly smaller rulers, though they might still accept incoming requests if made by someone they care about, such as one of their children
- The AI is now more inclined to keep sieging/break sieges if it can
- The AI is now more willing to form stacks exceeding the supply limit of a province if it's involved in large-scale wars
- The AI is now slightly more inclined to keep the bonus from Train Commanders until they're bankrupt
- The AI now properly gets a discount on feudalizing Tribal Holdings
- The AI will no longer switch to organize armies in peacetime as the gold saved only applies to raised armies
- The AI will now check if it should revoke Holy Order leases more often
- The AI will now ransom their close family or those married to their close family more often, even if they're not in their court. Very compassionate AI's will extend this to their entire family.
- The AI will now try to propose alliances to its Vassals via the interaction
- The AI is more likely to build Tax Offices duchy building in suitable locations
- The AI is more likely to pick Organize Armies marshal council task if below 80% of max army strength at peace
- Very compassionate, generous, and honorable AI's will now want to ransom their Liege

###################
# Interface
###################
- Added a lot of prefix icons to modifiers, especially those present on various Buildings. This should make it much easier to, at a glance, see what a building or other source of modifiers does.
- Game Rules are now categorized, and can be filtered by selecting a category via drop-down
- Map Character Location Pins are now visible whenever someone is selected
- Prison Bars are now visible on Map Character Location Pins
- Overlapping map-icons are sorted front-to-back correctly (if in the same map-icon layer)
- Pastures are now called Cattle Pastures
- Added Icons to the MaA Game Concepts
- The Camel and Elephant innovations will now say that they unlock their corresponding building
- Added Interaction icons to Grant Independence and Join War
- Added a 'You can ask the Pope for Claims' Current Situation item, showing you any Duchies+ that you could get a Claim on
- Added a Current Situation for when one of your first three Heirs are imprisoned so that you can easily pay their Ransoms
- Added a Current Situation for when you can Pay Ransom for one of your Vassals and gain a Hook on them
- Added a Current Situation item for Pardoning Criminals
- Added a Toast when someone else ransoms someone close to you
- Added a Toast when someone ransoms you
- Added a slight fade behind the top-right buttons in the character view to make them visible in all backgrounds
- Added icons and updated texts for most Current Situations
- Assigned icons to all interactions
- Added the incredibly important missing relation strings cousin-in-law, aunt-in-law, uncle-in-law, grandmother-in-law, grandfather-in-law, great grandmother-in-law, great grandfather-in-law, granddaughter-in-law, grandson-in-law, great granddaughter-in-law, great grandson-in-law, niece-in-law, and nephew-in-law, because the familial relations of this game weren't complex enough!
- The attrition icon will now only show if the army will take attrition. Non-raiding armies are assumed to take attrition.
- Character Names in incoming diplomacy offers will no longer use white text on a light background
- Clarified the Health game concept
- Clicking the Go To character in the interaction menu will now pan to that character's physical location rather than their capital
- Compressed the Character Interaction entries a bit to avoid having scrollbars under most common circumstances
- Corrected incorrect localization for Renown gain (lost instead of loses/gained instead of gains)
- Excluded Barons from the 'Powerful Vassal demands Council Position' Current Situation as you legitimately don't have to care that much for them
- Excluded parents, grandparents, and great-grandparents from the 'Family can Marry' Current Situation as marrying away your widowed mother isn't something we want to motivate the player to do
- Expanded the 'Child Needs Guardian' Current Situation to include valid grandchildren and great-grandchildren
- Expanded the 'Low County Control' Current Situation to trigger when control is at or below 90 Control, and it now shows the Control level directly in the entry
- Expose Secret is now a sub-menu interaction while Blackmail is a common interaction, as one was used significantly more than the other
- Extended character tooltips will now show the character background, to give a quick indication if a character is traveling or not
- Fixed Loading Tips not showing any of the tips following number 69, which isn't very nice
- Fixed an issue where buttons weren't always clickable when choosing to Join War
- Fixed an issue where entries in the Character Search would become slightly darkened if you scrolled the list
- Fixed several instances of missing parent concepts in various Game Concepts
- Fixed the buttons when revoking a holy order barony not being entirely clickable
- Improved background and character selection in various pregnancy events
- Made the 'Titles Lost on Succession' button in the Realm view look like an actual button, so that it's harder to miss
- Made the Current Situation widget slightly wider and fixed multiple instances of buttons that weren't clickable everywhere
- Most Current Situation entries that have to do with titles will now state the tier and show an icon of the tier crown to aid in identification
- Only characters located in the Capital Province will now appear in the Royal Court Scene
- The 'Call Ally', 'Call House Member' and 'Call Dynasty Member' Current Situation entries will now state their Tier and Troop Count directly in the entry
- The 'Declare War' Current Situation will now show the amount of troops your potential target has
- The 'Demand Payment' Current Situation now states how much gold they have compared to the amount you demand, so you know before clicking
- The 'Family can Marry' Current Situation has been updated to show what place in the line of succession they hold, to avoid you doing unfavorable marriages
- The 'Few Knights' Current Situation now states how many knights you have, and what's your maximum
- The 'Hire Court Physician' Current Situation is now marked as dangerous/high prio, as being without one is indeed quite dangerous
- The 'In Line of Succession for Title' Current Situation Item will now only appear for titles outside your realm, as it would in 90% of cases mainly show titles you were about to inherit from newly-created vassals
- The 'In line for Title' Current Situation now states if the title is inside or outside your realm, so you can better plan your nefarious murder schemes
- The 'Negotiate Alliance' Current Situation description now explains that allied vassals can't join factions if the ally is within your realm, or how many troops you'd get if the ally is outside your realm
- The 'Negotiate Alliance' Current Situation now states if the target is inside or outside your realm, so you can make a better call at a glance if they'll be able to join your wars or not
- The 'Negotiate Alliance' Current Situation now states the potential targets relation to you (son, brother, etc) and their military strength
- The 'Not Endorsed by Realm Priest' Current Situation now opens the Sway interaction, as that's what you want 99% of the times you click it
- The 'Not Endorsed by Realm Priest' Current Situation now shows the opinion your Realm Priest has of you
- The 'Powerful Vassal demands Council Position' Current Situation now shows the opinion the vassal has of you in the entry, so you can easily avoid assigning positions to already-happy vassals if you want
- The 'Prisoner can be Ransomed' Current Situation now shows if they have enough gold to pay their ransom directly in the entry
- The 'Propose Alliance' Current Situation has been expanded to include more valid targets for alliances, such as anyone married to one of your extended family members
- The 'Realm will Lose Land if Vassal Inherits Title' Current Situation will now state exactly which title would cause the damage, along with its tier
- The 'Wrong Holding Type' Current Situation will now state in the entry what type of holding they are
- There's now a different background in the Vassal Contract window when modifying a Clan contract
- There's now an icon indicating if a vassal's contract has already been changed when browsing the Vassal list in the Realm view
- Universities will now say that they unlock the Send Child to University Education Option
- You can now see who would join the defender against you in Holy Wars
- Level of Devotion Impact is now a game concept and explains to you what it does
- Renamed the Courtly cultural Ethos to Ceremonious to avoid confusion with the new Courtly vassal stance
- Improved the my realm succession tab for primogeniture succession to show more info like traits and a clearer line of succession
- Overhauled the AI personality tooltip, now contains their personality, vassal stance if a vassal, and economic archetype if a ruler. Raw personality now has explanations for how the vassal is likely to act.
- Enabled Steam Rich Presence, now your friends can see some fun flavor about what you are doing in game, this can be disabled via game settings.
- Made Debug AI War Coordinator map mode show gradient based on objective score
- Added a button to access the Barbershop for your own character via your character view

###################
# Art
###################
- Coat of arms can now show up on the clothes of characters, in order uses: house if not lowborn, primary title if ruler, court owner's primary title if not wandering, default fallback.
- Several existing Animations have been updated with expressive introduction segments, bringing more movement and life into events: Anger (3 variations), Happiness (3 variations), Admiration (2 variations), Shock (2 variations), Disbelief, Disgust, Dismissal, Fear, Sadness, Worry, Stressed, and Schadefreude
Added 45+ new animations including but not limited to:
Hunt animations: Hunting horn, Hunting knife, Hunting carcass, Hunting Falcon/animated prop, Hunting bow Aim, Hunting bow Rest, Crossbow
Tournament animations: Sword victory, Sword yield, Wrestling victory, Wrestling yield
Jousting animations with horse and rider: Jockey with lance on horse tilted idle, Jockey with lance couched on horse gallop, Jockey on horse gallop, Jockey on horse victory, Jockey on horse loss, Jockey on horse walk, Jockey on horse Idle
Weddings: Bride, Groom, Officiant, Bride Reception, Groom Reception, Happy cry animation, New drunk animation, 'I object' animation
A brand new 'Thinking' animation
- Added unique Icons for all Schemes
- Added a lot of new Casus Belli icons, covering almost every CB in the game
- The Character View Backgrounds now represent the location of the character, should they be leading an army, traveling, or in an activity
- Updated the clothes and looks of most Bookmark characters
- Added a Low and high tier of fanciness to all old war nobility assets, and a Royal tier to selected armors.
- Added 2 sets of male and female armours with variations for: Early and late Western era culture.
- Added 2 sets of male and female legwears for: Late Western armours.
- Added 8 male and female war headgears with variations for: Western culture.
- Added 2 sets of male and female armours with variations for: Carolingian culture.
- Added 1 set of male and female armours and helmets with variations for: Mena, Steppe, Byzantine and Indian cultures.
- Added new Coat of arms crest headgear.
- Added 2 sets of male and female clothing for: Carolingian culture.
- Added crowns for male and female: Carolingian Culture.
- Added male common headgear and female, male low/high nobility headgears for: Western culture.
- Added new patterns for: Carolingian culture.
- Added new nobility cloaks for: Carolingian culture.
- Added new pilgrim clothes for: Muslim culture.
- Added new Travel cloaks for: Western and Mena cultures.
- Added new wedding specific headgears for: Western, Mena and Byzantine cultures.
- Added new map units for travel activity.
- Updated DDE HRE imperial Crown with new textures.
- Multiple clothing, headgears, hair and beard improvements to fix clipping issues and alleviate texture stretching.
- Expanded color palettes for war nobility assets.
- Expanded our library of tile-able textures to include chainmail, scale armors, and leathers. This will help most armors look better overall, especially at lower game resolution settings.
- Optimized old war nobility assets, to allow for better texture resolution on those armors and headgears.
- Male children can now have their left hand visibly removed too
- Fixed an issue where many western women wouldn't wear any headgear after the year 1300
- Added 3D model for Canterbury monument, for each level of upgrade.
- Added hunting props like hunting horns, a felled rabbit, boar spears and hunting blades.
- Added a variety of bows and crossbows with animation stances for events and as artifacts.
- Added lances.
- Added Hnefatafl board, try winning a spelling bee with that one.
- Added more animal skulls; Hyena, Gazelle
- Added many animal skin variants, in particular legendary variants.
- Added additional mine markers to the map, see more under Balance.
- Fixes to the Indian spear to make it slightly less massive.
- Fixes and updated positioning of holding positions in a plethora of provinces.
- Fixes to mediterranean court room textures
- Fixed critical issue of teleporting American cactus on the Desert Warrior trait, replaced it with a geographically-appropriate Arabian dromedary instead
- Fixed horrendous 19th-century chocolate chip muffins on the Comfort Eater trait (that have _clearly_ been machine-made), replaced with a temporally-appropriate medieval sambocade cheesecake instead for maximum immersion
- Added an enormous amount of new background illustrations used in various events (roughly 40)

###################
# Audio
###################
- Game now uses FMOD library version 2.02.11 on all platforms. It should resolve audio issues with missing ambient sounds on Linux.

###################
# Localization
###################
- Added, and this is very exciting, a small piece of custom loc for distinguishing between one and two legged people
- Triggers will now state that they're looking for sins/virtues instead of congenital traits

###################
# Game Content
###################
- Added Feud target house name to House modifiers
- Added a memory for becoming nemeses
- Added a mention of the Casus Belli to the war declaration, war end, and war join memories
- Per user request, added Go as a board game variant for Tibet, & Fidchell as a board game variant for the Celtic world
- Owners of Royal Court can now commission Urn court artifacts via artisan Inspirations
- Changed Blot, Grand Rite, and Meet Peers to use the new Activity System
- You can now select a location to host a Blot or Grand Rite in your realm. Meet Peers is always restricted to your capital
- Added guest selection functionality for Blot, Grand Rite, and Meet Peers. Guests must now travel to the location of your activity
- Meditate in Seclusion decision now allowed for characters with the calm trait
Updated Pilgrimages, Feasts, & Hunts to use the new Activity System, and added new events
New animal types can appear on Hunts, with more regional variety
Master of the Hunt court position is now available to all rulers
New animal trinket trophy artifacts for hunters without a Royal Court
Several buildings now affect Hunt Success chance or Sighting chance
New Hunt murder, abduction, seduction, and befriend events
Can now attend other character's Hunts
New Hunt Sighting events, which improve Hunt success chance in specific locations
Improved old hunting events and tied them into new systems, with Master of the Hunt aptitude affecting chances for positive and negative events
Added religious Doctrine relating to Pilgrimages in order to allow them, make them mandatory or forbid them
Additional types of Pilgrimages available, such as Pious, Worldly and Hajj
Tweaked old and added new events while on a Pilgrimage to a holy site, tying them into new systems
New events about spending time at a holy site
New events about performing the Hajj at Mecca
The Pilgrimage trait is awarded after performing a Pilgrimage and is now updated with several experience tiers
Unique activity backgrounds for Jerusalem and Mecca
All Activities now have 'Activity Pulse Actions': small toast-like events that appear on a timer of 7 days. Examples: The Guest of Honor receiving Prestige during a Feast, or a good Hunter increasing Success Chance during a Hunt.

###################
# User Modding
###################
- Added character modifier, Men-at-arms Counter Resistance
- Rename hidden_effect_new_artifact to hidden_effect_new_object
- Add GetBaronyNameExplicitly and GetBaronyNameExplicitlyNoTooltip to provinces to get the barony even if its the capital.
- Add building_slot_add modifier for holdings.
- Add prowess_no_portrait trigger.
- Add trait modifiers based on faith doctrine parameters, analogous to culture
- Added defines for simple text glow formats
- Adds the hostile_county_attrition_raiding to modify the hostile county attrition of raiding armies. Will apply from both commanders and owners of armies. This IGNORES the regular lower limit of 10%, such that hostile county attrition for raiding armies can be reduced to 0. Go forth, land vikings! Pillage! Rule!
- Adds the movement_speed_land_raiding to modify the speed of raiding armies moving over land. Will apply from both commanders and owners of armies.
- Consistently use reference for triggered background/textures instead of sometimes duplicating with event_background.
- Custom loc can now have the "all" type which lets it match to any scope type.
- Interactions can now also set a cooldown on all other interactions in the same category via the 'category_cooldown' and 'category_cooldown_against_recipient' properties
- Make province GetName and GetNameNoTooltip both return the county if capital.
- Remove 'goto' field from 'send_interface_message' and 'send_interface_toast'
- Remove GUI support for 'PlayerMessageItem' members 'GetGotoProvince', 'HasGotoProvince', and 'OnGoto'
- Remove the add_building_slot effect, only use the new building_slot_add modifier.
- Rework how open_view and open_view_data handle additional script provided data, the view_message field has been renamed to data and can be used in either of those effects it will now pass the additional data to the specific interface it is opening which will use it as appropriate.
- The 'duel' script effect can now use multiple skills at once, averaging their value. Up to six skills can be compared.
- Add diarchy_succession_character script list builder
- Add effect change_diarchy_type
- Add effect set_diarch
- add trigger is_diarchy_successor
- Per modder request, added some instructions (and a small correction) to on_actions.info to help newbie modders just getting started
- Per modder request, added standardised cultural parameters for raiding overland and overseas to increase mod interoperability. Also made it easier to add dynasty modifiers, house modifiers, & cultural innovations that unlock raiding (either according to standard restrictions for non-tribals or, optionally, without restrictions)
- Per modder request, replaced almost all instances of has_government with government_has_flag (and added relevant flags to each government type) to allow for easy hooking in of additional government types to vanilla content & systems, as well as better mod interoperability
- Add function [Army.GetArmyStatusTooltip]
- Introduce [Army.GetArmyStatusOutlinerIcon]
- Renamed [Army.GetArmyStatusIcon] to [Army.GetArmyStatusIllustration].
- add change_diarchy_power_level effect
- add diarchy_has_parameter trigger
- add diarchy_power_level trigger
- add set_diarchy_power_level effect
- Converted tribal imprisonment block to use a government flag for marginally higher mod compatibility
- Added 'memory_creation_date', 'memory_end_date' and 'memory_age_years' triggers for Character Memories.
- Add HasCharacterFlag datafunction for characters
- Added IsDateAfter promote that takes a date and a target date.
- Added IsDateBefore promote that takes a date and a target date.
- Added IsDateBetween promote that takes a target date, a start time and an end time.
- Added IsDateToday promote that takes a date.
- Added GetDateAsTotalDays promote for Dates
- Added promote HasFlag to the (Player) MessageType in order to allow specializations for message appearances.
- Added effect start_travel_plan, which opens the travel planning window for the player and can take multiple (optional) input parameters like destination(s), companion(s), events/on_actions, et al.
- New `*_neighboring_province` list can be use to efficiently get adjacent provinces in script
- New `*_army_in_location` list can be used to quickly find armies in a province
- The "Settings" window doesn't pop up anymore when reloading localization data
- New expand auto-complete mode for console: Toggle via `settings` -> Tools -> Console auto-complete mode
- Can kick out existing councillor "nicely" by using `remove_existing_councillor = yes` in `assign_councillor_type` effect
- Interactions targetting artifacts can now directly open up a specific artifact
- You can now actually generate a 'lowborn' character from character templates (`dynasty = none` is now correctly honored)
- The PdxData data_binding 'macro' system now supported for mods too
- You can attach character portrait assets to the root of a 3D entities via `at_root_of_entity` (same config location as `shared_pose_entity` / `node`)
- New 'scope exists' script operator "?=" added, so we don't have to write "exist = bla bla = { stuff }" thousands of times and can just do "bla ?= { stuff }"
- Scope exists operator `bla ?= {}` in effects will not execute effects inside scope if the scope `bla` does not exist
- Added new 'ransomed' artifact history state
- `set_location` effect now has `stick_to_location = yes` if you want to pin down someone's default location to be different from their capital or court
- Added a flags property to messages
- Inspect characters, artifacts, and activities by ctrl+alt+clicking
- Buildings can have custom modifier descriptions
- Split up the portrait modifiers to different files with groups based on priority. Higher priority value means it will override any modifiers with lower priority. This way we don't have to weigh everything against everything else, instead we can know with certainty that armors, for example, will always override regular clothes. Scripted characters are now found in the priority just above base modifiers, with priority 2.
- Moved most of the portrait modifier triggers into scripted triggers that can be found in game/common/scripted_triggers/00_clothing_triggers.txt. This makes the portrait modifier script files much easier to work with and removes a lot of copy paste script.

###################
# Databases
###################
- Fixed an accidental instance of ultra-incest incorrectly attributed to Adelheid of Hohenburg
- The capital of Nobatia is now Qasr Ibrim
- Predefined Baldwin V of Flanders' traits to give him a more consistent personality
- Predefined Rasad's (the Shia caliph's mum) remaining random trait to give her a marginally more consistent personality
- Bamian and Samarkand are now called the same thing on both a county and a barony level
- The Rajastani Empire is now spelled Rajasthani Empire.
- Fixed that two of the Cheraku Reddy spouses in 1066 were erroneously also set up as daughters of the dynasty.
- Added Ratnapura Gem Mines
- Added Zawar Zinc Mines
- Added Takkeda Copper Mines
- Added Pansjhir Silver Mines
- Added Trepca Mines
- Added Taghaza Salt Mines
- Added Cevennes Silver Mines
- Added Allaq Gold Mines
- Added Konasamudram Iron Mines
- Added Ijil Salt Mines
- Added Torda Salt Mines
- Added Rudnik Silver Mines
- Added Srebrenica Silver Mines
- Added Khetri Copper Mines
- Added Phocea Alum Mines
- Added Verespatak Gold Mines
- Added Nishapur Turquoise Mines
- Added Forest of Dean Iron Mines

###################
# Bugfixes
###################
A special shoutout to Kazarion for many of these bugfixes!
- A betrothed no longer counts when determining if a character has enough spouses (according to their faith and standing)
- Death notification events for close relatives now show the killer if they are known to you
- Event after revoking titles legitimately no longer states you incurred tyranny when you did not
- Fix the obese and malnourished icons not showing on the character modifiers, the impact was applied but the modifier hidden.
- Fixed Up Late inspiration event sometimes forcing intimate relations
- Fixed alliance formed by Friends with Benefits event invalidating immediately
- Fixed broken marriage candidate loc in A Notable Guest Arrived message
- Fixed crash with unlanded characters taking decisions with cooldowns
- Fixed duchy titles granted in Petition Liege not transferring de jure vassals
- Fixed some Indian cities not having holding illustrations
- Infirm characters are now considered to be unhealthy by default
- Men-at-arms Counter Efficiency now actually improves YOUR counter efficiency
- Removed option to continue Feud against house with no members left after murdering the last one
- Reset vassal contracts who are not visible to the default contract option.
- Revoking titles from vassals held in other's prisons no longer leads to war, but grants twice as much tyranny if you have no valid reason
- Add missing modifier of powerful vassals opinion change on offer vassalage
- Add missing obese modifier
- Characters with the Halq modifier will now not wear a hat
- Clergy should now be able to fight when their faith or culture allows it, instead of when BOTH their faith and culture allows it
- Conquest and Relic wars are no longer incredibly cheap for Tribals due to the discount being applied twice
- Fix powerful agent court position text as icon
- Fix tooltip modifiers being green when should be red
- Fix vassal sorting by opinion of you
- Fixed Mountaineer Ruralism not being visible for West Slavic cultures
- Fixed a few instances of the text 'DESCRIPTION' appearing in Spymaster feed messages
- Fixed a lot of memories with the incorrect duration specified
- Fixed an error in the loc key murder_outcome.4004.scheme_known
- Fixed an issue in Varangian events where the wrong character would be added to your court
- Fixed an issue where Abduct schemes could freeze if the 'Unwelcome Guests' method was chosen
- Fixed an issue where the Fellow Vassal Opinion from the Foreign Affairs council task
- Fixed an issue where the Viking Longship event picture wasn't being used
- Fixed an issue where you could get the 'forget a language' event while at the language cap
- Fixed bishop.2002 not triggering unless you were independent
- Fixed broken loc in match made memory
- Fixed gaps in some title histories breaking presentation of previous rulers
- Fixed incorrect culture reference in Outremer decision
- Fixed incorrect display value of spymaster secret discovery %
- Fixed incorrect siege weapons appearing for certain graphical cultures
- Fixed inverted stress impacts for fp2_james.0003
- Fixed minor issues with the triggers for Witch event options related to sex
- Fixed several issues with clergy not wearing the correct clothes at all times
- Fixed several issues with how the Court Fashion amenity applied clothes to courtiers & guests
- Fixed several issues with various poems sent via the interaction
- Fixed several smaller issues in shieldmaiden events and made them respect if martial gender is determined by faith or culture
- Fixed the Conciliation/Compromise Struggle endings sometimes not working if you held more than one kingdom
- Fixed the Court Tutor not boosting the education of unlanded children
- Fixed the Domination ending not always working if you had united the Spanish thrones
- Fixed the Found the Capital of the Rus decision not granting prestige
- Fixed the Improve Contract catalyst not always working in the Struggle for Iberia
- Fixed the Norse Temple event background not showing if you had reformed the faith
- Fixed the Struggle for Iberia nemesis catalyst triggering twice
- Fixed the Struggle for Iberia rivalry catalyst not triggering
- If you're having extramarital sex with your soulmate and they reveal your secret, they will no longer consider your exclusivity promise to be broken
- Infants no longer have magnificent eyelashes
- It's now possible to get the best House Feud outcome modifier
- Made sure that Genghis Khan gets the same bonuses no matter what game rules you are using
- Made sure that the symbol of Muhammad doesn't wear a turban once and for all
- Removed misplaced trigger for the Royal custom cloak which prevented non-kings from using it in the barbershop
- Removed superfluous triggers from the Coterie Dynasty Legacy
- Removed trigger in Horse Lords which prevented the tradition from being selectable by cultures in the steppe
- Revealing secrets of Counts now triggers catalysts in the Iberian Struggle as it should
- Rogue Administration/Beyond Boundaries now give a criminal opinion against the thief, require lower tier rulers, and try to take from rulers likely to be closer
- Samaritans can now restore the Jewish Priesthood
- Simplified the triggers for the Decision to revoke a Holy Order lease, this should make them always appear in the list
- Fixed not being able to revoke Holy Order leases if you weren't the patron or of another faith
- The AI will no longer back out of deciding to Hold Court
- The Animal in seduce_outcome.3304 will no longer always be the same
- The Artifact murder save event should no longer break when you are traveling over water
- The Bathhouse rivalry event will no longer grab your spouses or consorts
- The Commander Trait Teaching effect can now fire from the Train Commanders Marshal Task
- The Designate Shieldmaiden interaction now looks at Martial Customs instead of Faith Doctrines if you own Royal Court
- The HRE high nobility clothing is now valid for kings and emperors
- The Knight Training effects from the Train Commanders Marshal Task now fire as they should
- The Learn Language struggle catalyst now correctly awards prestige instead of piety
- The Raid alert will now only appear if your lands or your vassals lands are being raided
- The Sanctioned War Declaration contract now properly reduces CB cost in internal wars
- The Tocharian culture now starts with Innovations unlocked
- The nemesis in bp1_yearly.5601 should now always be the same one that died, in case you've had multiple nemeses in you life
- Universities will now give their modifiers to their holder
- Western-style castles that somehow make their way over to india will now use the correct texture
- When equipping artifacts, actually check the character owns it
- You can no longer continue House Feuds against Houses with no members
- You can now grant Head of Faith titles to characters who follow the same Head of Faith as you
- Zurvanism is now associated with d_zurvanism
- Per user request, challenges to board game from the AI no longer pop open
- children are now eligible to play board games via interaction again
- disabled buildings that has some fort level bonus will always provide at least 1 level
- female characters obtaining the nickname "Sea-King" will now be correctly gendered "Sea-Queen"
- fixed struggle events sometimes firing when inappropriate (imprisoned, incapable, etc)
- inverting gender rules now also correctly inverts basic gender preferences (allowing for _slightly_ smoother realm law invalidation and reducing systemic male preference bias in female dominated worlds)
- inverting gender rules now catches and deposes more male rulers in favour of female heirs than before
- revoking a Holy Order lease via the decision will no longer deduct double piety
- two events that said they would give you court grandeur (and didn't) now actually give the listed reward
- when inverting gender rules, Nubian Warrior Queens is now replaced with Nubian Warrior Kings
- when using the inverted gender dominance game rule setting, first-generation HoFs will now be inverted correctly (rather than waiting for the first incumbent to die)
- when using the inverted gender dominance game rule setting, title laws will now be correctly inverted (e.g., France or the HRE in 1066)
- Fixed chances of success in option A of fund_inspiration.2080
- Counter Efficiency now give you a benefit, with your MaA being harder to counter by the stated % amount
- Fixed scoping issues in Hold Court events Personal Matter, Child of the Court, and Public Accusation
- Fixed issue with the Hold Court event "A Holy Tomb" which could lead to the queue getting stuck forever - locking you out of Holding Court again or attending any other activity
- Negotiating an Alliance now correctly tells you who you are negotiating an alliance with instead of just saying 'you'
- It is now possible to build a Great Temple in Niani
- Sicilian Culture can now spread in areas with Arabic heritage cultures
- Independence war, Liberty Faction war and Title Refusal wars can now roll back tribal authority.
- No longer possible to demand conversion of holy order master when releasing them from prison
- The Fecund trait should now make characters fertile for 5 more years
- Vassals imprisoned abroad can no longer refuse title revocation and thus create tyranny wars, but lieges will receive twice as much tyranny for revoking their titles illegitimately
- Fixed many Royal Court regional weapon models not appearing in normal playthroughs
- When starting a game and entering the map, a bunch of 2D HUD elements will now no longer flicker in for a couple of frames until they realize they shouldn't be there.
- Fixed a bug where the AI would not properly validate if it can send a character interaction before actually sending it.
- Fixed several rare Out-of-Syncs across the game
- Prevent the map from rotating uncontrollably when dragging the mouse outside the window while holding the right mouse button.
- Artifacts with a low durability no longer warn about low durability when this is not the case.
- Headlines in credits no longer overlap names in the release above.
- 'Too few spouses' is no longer negated by a betrothal
- Character interactions are now delivered to the recipient immediately, no need to wait for 1 day
Title: Re: Crusader Kings III
Post by: The Minsky Moment on May 11, 2023, 04:58:02 PM
Quote from: Zanza on April 04, 2023, 02:25:04 PMJust noticed the season 2 pass is 27% off on Steam so I bought it.  :blush:

How good are the Season I expansions?  Worth picking up now or wait for a saleier sale?
(yes I know they've probably been discussed before but it's a long thread)
Title: Re: Crusader Kings III
Post by: Zanza on May 11, 2023, 11:06:39 PM
Northern Lords adds flavor for Vikings/Scandinavia, but little on the mechanics side - only needed if you want to play there.

Fate of Iberia adds flavor and one major game mechanic for the Iberian peninsula - only needed if you want to play there.

Out of these, Fate of Iberia is better.

The Royal Court adds a significant feature - but one that is not integrated into the map based game well. Separate screen with graphics etc. but fairly inconsequential.  I was disappointed.
Title: Re: Crusader Kings III
Post by: Zanza on May 11, 2023, 11:09:46 PM
The CK3 base game is good, but all DLCs so far were mediocre.
Title: Re: Crusader Kings III
Post by: Syt on May 12, 2023, 02:08:48 AM
FWIW, here's OPB's review:


I've only gotten 15 or so years into the game, as custom ruler of Girona - look at this marvelous beauty of a man.

(https://i.imgur.com/OiJ3fRN.png)

I've participated in a few activities. In one my liege was visiting me on a grand tour and expected me to host him (you have an option to refuse - which gives massive penalty to the relationship, obviosuly). There were a few events that gave him tax bonus (shoe tax in Girona ... ), and he presented me with the bill for his stay ... twice. Driving me into debt.  :rolleyes: (I could refuse to pay, but it would have given him a reason to imprison me)

Another time, my brother-in-law, a neighboring count, invited me on a hunt. I tried to use this to befriend my liege, but the hunt was cut short because of war breaking out. There was a tournament in England, so I decided to take the long journey. However, I lost time on the road, and when I arrived it was too late to join. Yay. :lol:

I did  a pilgrimage to Santiago. There's a few more events now at the location of your journey, but I mostly played it "straight" since my dude is a zealot. That said, I laughed at this event and I'm sure Tamas will love it. Hearing a duck quack on the road, I decided to investigate and ...

(https://i.imgur.com/IvsGnyr.png)

Still, I hired a cultural ambassador for the journey, and he increased cultural acceptance between Catalans and the areas I traveled through a bit (1%). Neat. :)

:P

There were reports of quail in Girona, so I decided to host a hunt there. I got the option to hunt wolf or rabbit when it came to it. I had invested in a master of the hunt and proper aides to help, so in the end it was a successful hunt (my high learning saved the day when we had almost lost the track). The locals are happy that a wolf has been dealt with, and I got 450 prestige for the successful hunt. And my liege made me his Master of the Hunt.

There was another tourney nearby - a countess was hosting a recital. I arrived, prayed for help from god, got into the event ... and another war broke out. Dammit, Iberia, let a man rhyme!  :mad:

Later there was another tourney in Verona, an archery contest (I'm in 867 start, so affairs are tiny for now). The journey would have taken too long, but I switched to travel by boat instead of land. Tried to befriend the king of Italy, but got not far. I tried to have one of my knights compete in my name, but the game crashed.  :hmm: Anyways, tried again, but didn't come in among top 3. Did get the hastiluder trait and improved my archery skills a bit, and got some opinion from the King of Italy.

There's reports on the forums that currently your regent has a tendency to join in your travels (oops :D ), but I guess that will be fixed soon. Also, some events during activities are confusing. When my liege was visiting me, the activity menus were mostly written from his perspective. So it said "Your aim" is relaxation, instead of "Your liege's aim" ...

Overall enjoying it so far, and my regents have been well behaved so far. I also have an acclaimed knight, but as OPB says in his video, besides giving you some bonuses it doesn't seem to do much (yet).

Also, the game has some useful guidance on the new mechanics. I was rather glad it reminded me that I should station Men at Arms on the map - previously, building bonuses applied globally to your MaA and you could get insane modifier stacks. Now you they only get bonuses if they're station in a holding, and only the bonuses from the buildings in that holding (so there's incentive to specialize holdings in that regard).
Title: Re: Crusader Kings III
Post by: Syt on May 12, 2023, 03:05:19 AM
There seem to be some more, major bugs, according to forums:
- some activities never end (failed hunts, some tournament contests)
- you can't create new holdings (game seems to claim there's tribal holdings present)
- if you prepare a grand wedding for your heir and you die, then the event breaks and you have to call off the betrothal

Haven't confirmed these myself - didn't come across the first yet, haven't attempted the other two.
Title: Re: Crusader Kings III
Post by: Tamas on May 12, 2023, 03:11:55 AM
Thanks Syt. Sounds like there's promise there but I won't be missing out too much staying with AoW4 while there patch the thing.
Title: Re: Crusader Kings III
Post by: Syt on May 12, 2023, 03:40:45 AM
Might be a good call. I hope there'll be a hotfix (or user made patch).
Title: Re: Crusader Kings III
Post by: Syt on May 12, 2023, 03:45:06 AM
I guess this is why the game doesn't default to sea travel (from Reddit):

(https://preview.redd.it/dos1u6td3eza1.jpg?width=960&crop=smart&auto=webp&v=enabled&s=85cc8203179f3b7fa9150bba377b8777abe1c613)

QuoteWhilst sailing back from France to Sardinia & Corsica after a cancelled tournament, a storm hit our boat and killed everyone on board.

This event literally wiped out about half of my court. It killed him and every living in the King's immediate family, except for his eldest daughter who was, for some reason, not tagging along at the time.

She, age 36, immediately achieved max stress as several of her children and her whole family was on the boat, and I thought I might see my first ever 'game over' screen on CK3. After a stroke of luck in the pope agreeing to granting a divorce so that I could arrange a new matrilineal marriage and then some seducing of some newly invited male courtiers, the Queen managed to have a son to secure the dynasty's legacy! Spending every last drop of the coffers money on hunts and feasts to reduce stress, she ended up managing her grief and lived a long fulfilling life into her 70's, leaving a strong kingdom for the sole heir. It has been my greatest rebound in my CK playtime!


:lol:
Title: Re: Crusader Kings III
Post by: Syt on May 12, 2023, 04:07:02 AM
Oh, and a massive QoL thing: the situation notifications thing at the top now lists if you can ask your head of religion for a claim.
Title: Re: Crusader Kings III
Post by: Solmyr on May 12, 2023, 11:12:56 AM
Quote from: Syt on May 12, 2023, 03:45:06 AMI guess this is why the game doesn't default to sea travel (from Reddit):

Sounds like they took inspiration from The White Ship (https://en.wikipedia.org/wiki/White_Ship).
Title: Re: Crusader Kings III
Post by: Josephus on May 12, 2023, 11:26:29 AM
See that duck thing, though.....funny once. Will get annoying quickly.
The thing with these events based game, I can't see much longevity. But we'll see.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on May 12, 2023, 11:39:53 AM
Quote from: Zanza on May 11, 2023, 11:09:46 PMThe CK3 base game is good, but all DLCs so far were mediocre.

Thanks. That's what my sense was.  I can access the base game through Game Pass for now.  Most of my limited game time goes to Steam Deck anyways, and whatever left over is for Victoria.  I'll check in and see what the end of year sales are like.
Title: Re: Crusader Kings III
Post by: Syt on May 12, 2023, 04:27:46 PM
Drama! I had held off finding a match for my primary heir, because I wanted to wait "for the right one." (I.e. good alliance, claims, something along those lines.)

When he was 18 I finally pulled the trigger on what seemed like a "meh" match because there was just little choice - it seems the AI has gotten better at arranging betrothals for their kids, plus are more reluctant to marry below their station.

So I betrothed him to an Italian girl from some family without land. A few years later I got the notification that I have an alliance with Provence ... somehow a relative of hers became Duke of Provence, but was ousted which put her in charge. When she turned 16 (with 20 diplo, 12 stewardship/intrigue), my son married her, they had a daughter ...

... and a few months later I'm informed that my alliance with Provence has expired, and that my heir got divorced. :blink: Looking at the character memories, here's what happened - a few months after the marriage, the Duchess became soulmates with the youngest son of a small landless noble family. Hence she went for divorce and married him matrilineally. My heir is obviously vials with both now (and she has been excommunicated, too :D ).

As for my heir? Well. When the King of Navarra died and his realm fell into infighting, I made my play for the title (the Pope had granted me a claim). Eventually, I managed to bring down the oldest heir (Ortí) and claim the title.

When I hold court for the first time, a woman shows up with an orphaned girl. Turns out the woman was married to Ortí's brother Antso, making the girl the niece of the king I deposed (and made my vassal). On top of it, her father Antso was slain in battle against my troops. :cry: Since I'm compassionate, though, I take her as my ward. And when my heir got divorced I marry the two of them. Happy End. For now ... (Her stats aren't amazing, and she's lesbian, so heirs might not happen much ... ) :ph34r:
Title: Re: Crusader Kings III
Post by: Jacob on May 12, 2023, 07:40:35 PM
I can do without the meme events, like Tamas, but that kind of soap opera drama there I love :cheers:

I paid for the update already, but I'm going to play it in a few months once patches and fixes are out.
Title: Re: Crusader Kings III
Post by: Solmyr on May 13, 2023, 12:50:17 AM
CK has always been about soap opera drama. :D
Title: Re: Crusader Kings III
Post by: Syt on May 13, 2023, 12:54:47 AM
It's for sure been an interesting ride with this character. :)

When I took the Navarrese throne, there were a few issues:
1. I'm Catalan, my new vassals are Basque.
2. I gained no land in the deal - I'm sitting still on my two original counties (will lose one when I die due to partition ... ), so I have a fairly limited personal power base.
3. Which means I have very little money beyond what I occasionally siphon off the pope.

In fact I decided to do a Grand Tour to ingratiate myself to my new vassals, but I had to pick a tiny entourage and low luxury expenses to even embark. And after visiting the 1st of 3 stops, war broke out, and my other two vassals had to cancel because of wars.  :pinch: There were a few attempts at factions, but with a mix of handing out my younger kids as wards and swaying I managed to keep the biggest vassals from throwing down.

My old liege, the Duke of Barcelona, called me to war to subjugate the county of Mallorca. It was a messy conflict, where we were outnumbered, and crossing the sea with my troops a few times was additionally cutting into my budget (and left me barely able to put down a peasant revolt in Navarra); in the end it ended in White Peace. After the war I received a notification in the "situations" menu - I could now vassalize my old liege. :D The major upshot is that I now rule a contiguous territory from Beziers to Navarra. My liege and I were off to a rocky start. I had originally wanted to befriend him during my brother-in-law's hunt, but that went quite badly. We later made amends during a hunt I organized and continued to bond over our shared interest in hunting. We're not friends per se, but like each other well enough.

Unfortunately, I still don't have many holdings myself. Normally I solved this by marrying female rulers to my character or heir (thus their offspring inheriting my and their mom's titles), but as mentioned the AI seems better at marriages - like my heir's first wife divorcing him to matrilineally re-marry once she gained a title. Or a lot of kids already being betrothed when I check up on them. I'm still far away from having the "tech" for increasing crown authority to be able to revoke titles, and so I can either try to intrigue my way into more land, or flat out conquer territory, which given my coffers and the big blocks in Iberia at the moment won't be easy.
Title: Re: Crusader Kings III
Post by: Tamas on May 13, 2023, 03:27:31 AM
God damn it Syt, you are making it hard to stay away from a £25 DLC. :P

How repetitive are you finding the events so far? OPB implied they are very.
Title: Re: Crusader Kings III
Post by: Syt on May 13, 2023, 10:18:27 AM
Seen two repeat events during travels, but tbh I've been playing AoW4 today. :blush:
Title: Re: Crusader Kings III
Post by: Zanza on May 14, 2023, 12:00:24 AM
You can fabricate a claim on your own vassals and conquer them, no?
Title: Re: Crusader Kings III
Post by: Jacob on May 15, 2023, 11:53:08 AM
Quote from: Zanza on May 14, 2023, 12:00:24 AMYou can fabricate a claim on your own vassals and conquer them, no?

It usually goes: Fabricate --> Revoke --> Fight if they rebel / just get the title
Title: Re: Crusader Kings III
Post by: Syt on May 15, 2023, 03:03:26 PM
Exactly. I resolved it when I got the tech for going to the next tier of crown authority which allowed me to revoke titles. Also, had set up my heir by conquering the Balearic islands to which he somehow had a claim. Things got a bit messy when my ruler died, aged 78, and the Umayyads ended the Iberian Struggle (making Navarra an Empire ... ) ...

So far I enjoy the expansion.

The travel system is quite cool and adds things to do while at peace in forms of activities. In fact, if you plan to intend to participate in many tournaments or host events yourself (not cheap at the start of the game), it will often mean a lot of time away from home (and your regent running things). Though to be fair, you can generally run wars even when attending a tournament somewhere (you can close the overview screen). Yes, the events start to repeat a bit during the events and journeys (plenty of times someone in my entourage urged not to cross an ants' path because it's a bad omen), but it's still a far cry from the anemic tourneys of CK2. I hope modders will add more events for this.

I kinda wish the "suspense animations" during contests could be disabled?

The regent system is neat but has a few kinks (i.e. regents accompanying you on some travels), but I haven't meddled with it too much yet. I'm kinda agreeing with OPB's criticism, though, that it feels a bit too isolated from other mechanics (factions, existing schemes ... ).

Knight Accolades are a cool idea that feels a bit half way finished at the moment. Yes, you can create your special knight titles that give you special bonuses, and you need to assure some continuity, i.e. that there's a successor in the wings for each title. But from what I've seen that's kind of it. At least I didn't run into any events around these accolades, which seems like a bit of a missed opportunity, and with the feature tucked away in your knights management it's not very front and center. Even in the knight's profile page it will just say "acclaimed knight" but not the name of the title or what bonuses it gives. Again, this is screaming for someone to go and create a bunch of events around this whole system (folks wanting to join the ranks, wanting to replace an existing acclaimed knight, an acclaimed knight asking for land (which I suppose can randomly happen during holding court), knights disgracing themselves, or rivals trying to sabotage their standing and the accolade's reputation ... ).

With the new activities stress becomes a lot easier to manage, but there's also (at least I feel, might be wrong) that it's easier to be stressed, so you may see bigger swings instead of mostly being able to keep things "calm."

I'm still back to AoW4 for now as it's what I'm currently more in the mood for - and I hope there'll be a few patches for this DLC in a week or three.
Title: Re: Crusader Kings III
Post by: Tamas on May 17, 2023, 02:53:51 AM
Thank you Syt.

During my last attempt with the game (previous patch) I was experimenting with essentially turning off gaining new lifestyle perks (by upping the XP req. to ridiculous heights). It felt like a lot of reasons why the game was too easy came from those perks. I was hoping I could remove lifestyles altogether :P to reduce the number of events, but that didn't seem possible, definitely not trivial. I am tempted to try again.


Anyways, which one you guys would rather buy? The latest EU4 DLC or the CK3 one?
Title: Re: Crusader Kings III
Post by: Syt on May 17, 2023, 02:57:17 AM
Meh, I'm, heavily biased, since I like to RP at least a bit in my games and I enjoy emerging narratives. I had a FlyingDutchy playlist on over the weekend where he's playing the EU4 expansion and my impression was that it was mostly him rattling down numbers and modifiers and consulting his Excel sheet (tbf, he was playing max dev stacking as NL), which is really not my kind of playstyle, but the style that I feel EU4 currently caters to most. :P
Title: Re: Crusader Kings III
Post by: Solmyr on May 17, 2023, 03:45:39 AM
The way I play EU4 is just trying to do the entire mission tree for the country I'm playing. Generally this works out as far as RP goes.
Title: Re: Crusader Kings III
Post by: Josephus on May 17, 2023, 05:34:54 AM
Quote from: Tamas on May 17, 2023, 02:53:51 AMAnyways, which one you guys would rather buy? The latest EU4 DLC or the CK3 one?

Obviously depends on which game you like better. But if you like EU, and like the six majors they focussed on, then for sure EU
Title: Re: Crusader Kings III
Post by: Syt on May 17, 2023, 10:33:20 AM
People putting the coat of arms designer to good use, now that your CoA can be on later game tabards. :P

(https://i.redd.it/nvmxokinrd0b1.png)
Title: Re: Crusader Kings III
Post by: Jacob on May 17, 2023, 11:25:46 AM
Just dipping into the new CKIII expansion. Haven't gotten far enough to have a strong opinion, but I'm enjoying playing CKIII so that's worth something :)
Title: Re: Crusader Kings III
Post by: Zanza on May 17, 2023, 11:48:15 AM
You don't have to min/max in EU4. I also don't get world conquests as that seems a mindless grind.

If you just go with the flow, it can be a quite casual game that also allows for role-playing.
Title: Re: Crusader Kings III
Post by: Jacob on May 17, 2023, 07:13:11 PM
The first thing I notice is that stress is more of a challenge to manage as hunts are not automatic (or instantaneous) stress reducers like they used to be... but there are still plenty of sources of stress.
Title: Re: Crusader Kings III
Post by: Josquius on May 18, 2023, 02:22:33 AM
Stress....
When you think of it, cK3 is a real game of our time isn't it.
A game about medieval lords... Where stress is the key mechanic. That's very 2020s.
Think of how it would look from times past.
Title: Re: Crusader Kings III
Post by: Josephus on May 18, 2023, 08:32:40 AM
I do like that you can use an event like a hunt to kill someone without having to go through the whole intrigue thing
Title: Re: Crusader Kings III
Post by: The Minsky Moment on May 18, 2023, 08:53:54 AM
Quote from: Josquius on May 18, 2023, 02:22:33 AMStress....
When you think of it, cK3 is a real game of our time isn't it.
A game about medieval lords... Where stress is the key mechanic. That's very 2020s.
Think of how it would look from times past.

In a little known work, Aquinas wrote extensively about preferred computer game mechanics.  He supported a stronger effect for Piety and a greater emphasis on having penalties for sin.  Except gluttony of course.
Title: Re: Crusader Kings III
Post by: chipwich on May 18, 2023, 11:08:13 AM
The hunt-kill event is still an intrigue test.
Title: Re: Crusader Kings III
Post by: Jacob on May 18, 2023, 11:13:16 AM
So I've taken my first journeys and participated in my first grand tournaments. My verdict is: I like them.

I'm also enjoying the rebalancing of the buildings and men-at-arms so far. There's a new optimal strategy for MAA and buildings (probably), but I don't know what they are so that's enjoyable. Makes the decisions more interesting for me again.
Title: Re: Crusader Kings III
Post by: Solmyr on May 20, 2023, 12:28:00 PM
A new mod lets you play your CK3 battles in Total War: Attila and will apparently translate the results between the two games: https://steamcommunity.com/sharedfiles/filedetails/?id=2977969008
Title: Re: Crusader Kings III
Post by: Jacob on May 22, 2023, 10:40:28 AM
Okay, I have my first complaint about the T&T DLC:

You know that stupid "go visit peers" decision for kids, with a very high chance of the kid getting severely wounded or drowning? That decision now gets accepted automatically without any player input to the severe detriment of your heirs and your mental health.

I find that super annoying to the point that I've stopped playing :ultra:
Title: Re: Crusader Kings III
Post by: Zanza on May 23, 2023, 10:31:01 AM
https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-129-post-release-update-extra-content.1586430/

Good dev diary on making the Tours mechanic more meaningful. That's the kind of additions I appreciate as it makes an existing mechanic more interesting and gives more agency to the player.
Title: Re: Crusader Kings III
Post by: Jacob on May 23, 2023, 01:47:19 PM
I agree with you that it's nice they iterate on existing mechanics. I am not charmed by the harm mechanic at this point, but thankfully there are settings for it :)
Title: Re: Crusader Kings III
Post by: Syt on May 23, 2023, 02:02:01 PM
Quote from: Jacob on May 23, 2023, 01:47:19 PMI agree with you that it's nice they iterate on existing mechanics. I am not charmed by the harm mechanic at this point, but thankfully there are settings for it :)

Indeed. Personally, I welcome that extra random element, but I'm glad they add settings for it, because people would flip their shit otherwise. :lol:
Title: Re: Crusader Kings III
Post by: Jacob on May 23, 2023, 02:33:22 PM
Yeah, there are some playthroughs where I'd enjoy it, but for my run of the mill games not so much.
Title: Re: Crusader Kings III
Post by: Josephus on May 23, 2023, 03:30:33 PM
Quote from: Jacob on May 23, 2023, 01:47:19 PMI agree with you that it's nice they iterate on existing mechanics. I am not charmed by the harm mechanic at this point, but thankfully there are settings for it :)

Yeah...it really depends on the frequency of these things...once or twice a game I can live with.
Title: Re: Crusader Kings III
Post by: Syt on May 23, 2023, 03:49:06 PM
Quote from: Josephus on May 23, 2023, 03:30:33 PM
Quote from: Jacob on May 23, 2023, 01:47:19 PMI agree with you that it's nice they iterate on existing mechanics. I am not charmed by the harm mechanic at this point, but thankfully there are settings for it :)

Yeah...it really depends on the frequency of these things...once or twice a game I can live with.

Dev diary says there'll be a 50 yr cooldown for players.
Title: Re: Crusader Kings III
Post by: Jacob on May 23, 2023, 06:27:25 PM
Quote from: Syt on May 23, 2023, 03:49:06 PM
Quote from: Josephus on May 23, 2023, 03:30:33 PM
Quote from: Jacob on May 23, 2023, 01:47:19 PMI agree with you that it's nice they iterate on existing mechanics. I am not charmed by the harm mechanic at this point, but thankfully there are settings for it :)

Yeah...it really depends on the frequency of these things...once or twice a game I can live with.

Dev diary says there'll be a 50 yr cooldown for players.

Yeah, so that's about once per character or maybe once per two characters.
Title: Re: Crusader Kings III
Post by: Josephus on May 24, 2023, 05:31:57 AM
Quote from: Syt on May 23, 2023, 03:49:06 PM
Quote from: Josephus on May 23, 2023, 03:30:33 PM
Quote from: Jacob on May 23, 2023, 01:47:19 PMI agree with you that it's nice they iterate on existing mechanics. I am not charmed by the harm mechanic at this point, but thankfully there are settings for it :)

Yeah...it really depends on the frequency of these things...once or twice a game I can live with.

Dev diary says there'll be a 50 yr cooldown for players.

So it's very likely it can happen to the majority of characters. hmmm...

Title: Re: Crusader Kings III
Post by: Josephus on May 24, 2023, 09:36:39 AM
Here's the thing about Ck though. A lot of the event choices are obvious

For instance.

I am getting married at a grand wedding and one of my vassals is giving me condolences, a sort of "you don't know what you're in for ".

Now the event has 4 choices. The results of which are:

1. 80 per cent I gain Confident Groom and lose 35 stress
19 per cent I gain wedding jitters and gain 22 stress

2.73 per cent I gain CG and lose 35 stress
26 per cent I gain jitters and 22 stress

3. 33 per cent I gain CG and lose 35 stress
66 per cent I gain jitters and 22 stress

4. I gain wedding jitters


Now choice 1 is the obvious one, No? Why would you pick any of the others ?

Title: Re: Crusader Kings III
Post by: Josephus on May 24, 2023, 09:37:57 AM
Lol. Here's the irony. I chose number 1  and got the jitters 😁

Still silly. Next thing that happens is my sister pulls me aside and I either enjoy a quiet moment with her and lose the jitters and the stress or form a friendship with my sister

Title: Re: Crusader Kings III
Post by: Syt on May 24, 2023, 10:08:31 AM
Quote from: Josephus on May 24, 2023, 09:36:39 AMNow choice 1 is the obvious one, No? Why would you pick any of the others ?

For me? Depends on what my playthrough is. Trying to play reasonably optimal and picking the best outcome, always? Sure, clear choice.

If I get into an RP mood I might go with what seems most reasonable for my character (tbf, often reflected by the percentages already ... ), or is "more interesting" narratively.

Since overall the game is fairly easy taking a suboptimal choice can also be a way to add more challenge for yourself (nost saying that this is ideal from a game design standpoint, but it is an option at this point). How bad can your decisions be, and can you still have "success" (depending on how you measure success for yourself in the game).
Title: Re: Crusader Kings III
Post by: Jacob on May 24, 2023, 11:24:43 AM
You could get a RP mod that hides the percentage chances :)
Title: Re: Crusader Kings III
Post by: Syt on May 25, 2023, 12:39:25 AM
Out of curiosity I had a very quick look yesterday at the "More Provinces Expanded" mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2960153137

QuoteAlmost 7000 New provinces/baronies. Hundreds of new counties. Dozens of new duchies. Several new Kingdoms.
Historically and most importantly Geographically accurate. Countless Paradox placement and naming errors fixed.

Many counties have been renamed to their historically accurate designations of "Lordship" for the various Seigneuries and Herrenschafts, Viscounty for many appropriate places in France, Abbeys for the few territorial Abbeys in Europe like Prum and Corvey. Also the Duchies of Toulouse, Champagne, and Flanders are called that no more, they are now Counties as they historically were (they are still very much Duchy tier titles though). Many, many of the new counties and baronies have appropriate cultural names.

Changes virtually the whole world except for Siberia, Tibet, Central Africa, and West Africa (with the exception of Senegal). If someone can find me a good detailed historical map of Sub-Saharan Africa this will change, but I very much doubt such a thing exists, I've looked.

Also added a COMPATCH folder for those using Cultures Expanded and/or Trade Resources. If you use these mods simply transfer the folder from within COMPATCH to common. scripted_effects folder for Cultures Expanded and on_action folder for Trade mod. In the Playsets within the Paradox Launcher where you had to go to add this mod, if you click the three dots in the lower right corner of the mod there will be an option to "Show in Folder" opening up the mod folder.

It seemed really excessive, so I loaded it up in 867 start. It's ... silly :D E.g. I picked the count of Verona - the county now has something like 10 or 12 holdings (only two occupied in 867)? :lol: And other counties were the same, though in some cases they just split the new baronies into more counties. So you have areas of the map where you have tiny counties with 3-4 holdings, and then some small to medium counties with 8-12 ... I feel this might lead to an extreme imbalance since some counties with more holdings will be inherently much more powerful than ones with fewer holdings. Also unsure how it will affect expansion and game dynamics, because the demesne limit isn't changed which might lead to some issues in areas where counties were split but remain with the same ruler/liege (vassal limits)? :hmm:

The game ran fine despite the extra holdings, but I guess if you play for 100, 200 years and the holdings (plus their barons/mayors ... ) start to populate it will start grinding down a lot more than the normal game. :lol:
Title: Re: Crusader Kings III
Post by: The Minsky Moment on May 27, 2023, 10:14:28 AM
I get the logic of it: from 867 to the 1200s, population doubled and a lot of new settlements were cleared out.  So if you want to properly model the development of Christian Europe across the period, then something like this mod is needed.  But to my mind it just points to another reason why an 867 start time doesn't work for the game, as the social and political structures the game is built around (~c. 1000-1250 western europe) didn't exist in that period. (the same problem exists for areas on the periphery of core Christian Europe and for the Muslim polities but there is no avoiding that one).

the ability to vary start times in CK2 was one of my favorite features of that game; I would have preferred effort be put into replicating that rather than developing a Carolingian start time.  I have nothing against that historical period; in fact it's one of my favorites in terms of reading about history.  But it needs a different kind of game model.
Title: Re: Crusader Kings III
Post by: Syt on May 27, 2023, 12:46:42 PM
I think the best effort to offer the variety of start dates in CK3 is More Bookmarks Expanded:

https://steamcommunity.com/workshop/filedetails/?id=2216670956

Quote- Around 300 more baronies and a very modified county, duchy, and kingdom setup for a somewhat more accurate setup for the bookmarks. Extension of the map into East Asia thanks to Rajas of Asia.

- Hundreds of new CoA's for titles ranging from baronies all the way empires with England and the Levant changing based on who holds the title

- Completed history for every bookmark so no missing or incorrect rulers for large parts of the map like in other bookmark mods and even tributaries courtesy of the T4N teams Tributary Framework

- Historical Holy Orders spawned in later bookmarks in their respective regions with the Teutonic State and Hospitaller Rhodes being playable

- Playable Republics thanks to Res Republica

- Over 22 new bookmarks ranging from 769 to 1337

- New decisions for some of these bookmarks such as restoring the Byzantine Empire after 1204.

- Many new cultures and religions

- New decisions for various bookmarks and cultures

- Partial integration of some other larger mods like Rajas of Asia, Africa Plus and Muslim Enhancements cultures and religions to ensure their full compatibility

- Full integration of Tenets to Doctrines, Cities of Wonders 3, Silk Road and Religious/Cultural Minorities

So if you want to start in the 900s, 1204 (Fourth Crusade) or 1337 that mod has you covered. It can be a bit of a pin in terms of compatibility with other mods, however.

(https://steamuserimages-a.akamaihd.net/ugc/2053121497541313679/141398FE1E2A008DC2EE24FE4ABE7470A9624A5F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false)

(https://steamuserimages-a.akamaihd.net/ugc/2053121497541313159/48BFA93EA46CE69904C41EFEE94EA85F5AE1498C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false)
Title: Re: Crusader Kings III
Post by: Tamas on May 29, 2023, 05:39:29 AM
Couldn't resist the DLC any longer. :P It does seem good, although I am playing with a collection mods:
- Turning off lifestyle perks (my own mod, just upped XP requirement to the stars)
- The mod that randomises who you play as
- VIET
- More Bookmarks
- MNB: https://steamcommunity.com/sharedfiles/filedetails/?id=2220794067

I wanted to the highlight the last one, I have been using it pretty much constantly since it came out and it has been updated for 1.9 as well.

Here the guy explains what he has done:

QuoteDetailed Breakdown of Changes
Muster travel speed has been drastically reduced. You will no longer be able to amass your full army nearly instantly at any rally point. Equally, dismissing your armies will be quite a risk in a war, since they will take much longer to travel back to their homes. This is actually a rather nasty nerf for a large empire, as it can take quite a while to actually get a full army assembled. This has no effects on MAA units.

Second, levies do not regenerate with nearly the speed they once did. You can and will be worn down if you fight wars constantly with heavy losses. Again, a nerf for a larger empire, which due to it's size may find itself in many smaller wars. MAA regeneration is also reduced, but only slightly, with the cost adjusted to match. Losing masses of men is no longer a trivial matter.

Finally, army movement itself is slowed slightly, even when raised. Armies will not zip around the map, this makes positioning and supply more important to consider, and again limits the ability of a single army to respond to multiple smaller armies. Sea travel is also quite a bit slower, though days without attrition has been adjusted to allow the same total range, just without the insanely rapid speeds. Smaller, more compact realms will see rather large benefits from these three changes, and equally larger realms will feel their weight as the burden it should be.

::::

Fertility is something which is...much more fragile. You will, on average see fertility reduce more when you are older, and base childbirth is reduced as well. You will see far fewer children on average, meaning that bonuses to fertility have more inherent benefit. This is, of course, not entirely realistic, but it is better than having a third of children dying around age 1-2 and lagging the game with useless data (And the result is the same). Also that would be a bit depressing.

Children, and women, are more likely to die in childbirth, or have other outcomes which are not ideal, this is especially the case when the mother is in poor health.

While less children can make succession easier with partition laws, this may also harm the player, since the AI is far less able and willing to murder, disinherit or cheese their way to a single heir. AI realms will be a bit less prone to fracturing, at least from succession. There is also the very real danger of not having ENOUGH children, meaning that ill timed deaths can result in real problems. Your idiot fifth cousin is now your heir, have a great day!

::::

Religious tenets have been rebalanced, with the goal of making more tenets viable or interesting. There should be, ultimately, no 'bad' tenets that are never worth taking in any situation. This will improve difficulty in the game, as the AI generally won't make their own religion, and thus the player will min-max and many default religions had weak tenets by default. Improving these 'bad' tenets helps this situation, and thus base religions will be stronger by comparison to their prior selves, or against the player min-max religion.

A few religious choices were changed to fit history, mostly in cost, but in a few cases availability. Sacred childbirth, for example, was not an option for Christian faiths... despite Catholicism's huge fixation on Mary... seems like it should at least be possible, since naked Christians who live in forests are an option. A lot of minor cost adjustments, as well, just to smooth out some odd situations with religions.

::::

The economy has been changed, with basic buildings providing less income and levies, but the effects of county development has been doubled. This makes defending your realm far more important, since rich developed lands can be twice as valuable, even with the exact same buildings. Terrain also plays more of a part, affecting building costs and development growth more than vanilla.

::::

There is an additional difficulty option added, called roleplay difficulty. It is now considered the default difficulty, and applies a 25% increase to stress gains, only for the player. It also increases all tyranny gains by 25%. This is meant to keep the player more bounded in, while still providing them a level playing field with the AI. You may find yourself having to care more about your character's traits, and perhaps a little less able to rule recklessly without irritating your vassals.

Rolehard has been added as further increase to roleplay enforcement, with a 50% increase to both values.

::::

Vassals have been given quite the rework, starting with the most basic change that they can be called into defensive wars by their liege. This means realms have a defensive advantage, however all is not perfect. Vassals are no longer quite so willing to make alliances, and even with an alliance they are less likely to enter a internal war. All alliance calls have been a bit more complex and less automatic, meaning that every alliance is not a blanket guarantee of support, especially when the ally likes the attacker and defender both. Expect more negative opinions in general, since there has been significant bloat of positive opinion modifiers with T&T and Artifacts. You will need to consider more carefully the personalities of your vassals, since if they clash with you those modifiers are more potent. Equally vassals are far more unhappy with higher crown authority, meaning that keep crown authority low may improve realm stability. And of course, making alliances within your realm can protect you, since allies will never joing factions against you, but beware, since you cannot imprison or revoke the titles of the vassals who have pledged to be your allies.

::::

Sway and many other schemes are now more uncertain, even in ideal circumstances. Sway especially has been heavily nerfed, only providing up to +50 increased opinion at maximum. There will be characters who hate past the ability of sway to fix even with time. Sway also takes into account some of the more serious actions the player may have taken in the past, applying success penalties. If you murdered someone's child, swaying them at all will be an uphill battle for obvious reasons. Many hostile schemes now take far more account of intrigue scores of the target, meaning that high intrigue can provide extensive protection. At the same time, the handcuffs have been unlocked for the AI, they will murder players if they hate them and see an opportunity. Higher ranks also receive a bit more hostile scheme resistance, so have fun trying to murder an emperor without agents or a severe intrigue advantage.

::::

There are also an increasing number of general changes involving:

-> several changes which make religious unity less simple to achieve, especially among vassals.
-> Cultural difference opinion penalties increased
-> Dread changes, closing loopholes which allow dread to be gained without some cost

Most of these changes again are problems for empires more then smaller powers, reflecting the real difficulties of maintaining a large empire that might contain other cultures and religions. This may also benefit religions and strategies which sacrifice pure power builds for those with more tolerance. Which is a weak playstyle already, so a good balance outcome.
Title: Re: Crusader Kings III
Post by: Syt on May 29, 2023, 05:59:29 AM
I have to take back my recommendation for MB+ - last time I played it didn't expand the map all the way to Indonesia and Korea (I think :unsure: ). Also, I don't think it included those various laws and a few other things I'm not too into. Also, for some reason it made the Pope, the Doges, and all Indonesians shirtless.  :hmm:
Title: Re: Crusader Kings III
Post by: Syt on May 29, 2023, 06:03:06 AM
Tamas, if you like the slowdown of raising troops, check Prisoners of War: https://steamcommunity.com/sharedfiles/filedetails/?id=2511247871

(Requires also https://steamcommunity.com/workshop/filedetails/?id=2975079361 )

When you take prisoners in battle/siege they remain attached to your army till you can hand them over to a dungeon.

Also, with ToT, there's a rule that commanders have to travel to the rally points first (you can switch travel events on or off), and the same when you disband the armies, when prisoners are released/escape etc.
Title: Re: Crusader Kings III
Post by: Syt on May 30, 2023, 01:28:27 AM
RICE is not finished adapting to 1.9 yet, but the upcoming changes look quite nice. :)

https://www.reddit.com/r/CrusaderKings/comments/13vd4r2/rice_mod_dev_diary_36_public_beta_for_the_rice/
Title: Re: Crusader Kings III
Post by: Syt on May 30, 2023, 06:25:20 AM
1.9.1 patch notes:

QuoteChangelog 1.9.1


# Expansion Features

Tours and Tournaments: Added a new set of clothing for Western High Nobility (male & female)


# Free Features

  • Added "Points of Interest" to the travel system, which rewards you for going out of your way to visit interesting places around the world. Examples include Special Buildings, Kingdom/Empire Capitals, and Natural Wonders.
  • Added foreboding events, which make characters eligible to receive awful harm or death down the line
  • Added incapability harm events, which risk characters being forcibly made incapable after receiving a suitable foreboding event
  • Added death harm events, which risk characters dying before their time after receiving a suitable foreboding event
  • Added commander harm events, which puts characters commanding armies at risk of dying for reasons outside of combat (especially if they don't have a suitable commander trait for the terrain they're in, or are unhealthy - with how much health they need to be "healthy" going up as they age)
  • Added game rule for controlling the frequency of harm events: turn them down, turn them off, turn them up, turn them up but specifically at interesting characters, or turn them up and turn them up extra specifically at interesting characters
  • Added game rule for controlling targeting of harm events: just the AI, just the player, or both
  • Added a decision for Jewish cultural heads to adopt Hebrew as their culture's language
  • Converted the Kuzarite random event for faith reformation into a full "Break with the Old Ways" decision
  • Jewish faiths now have a Halakha authority main doctrine with 4 types: Rabbinic, Toraic, Kohenimic, Samaritan


# Balance

  • Contemplative Pilgrimages now give 25% bonus Piety instead of 50%
  • Dynamic Gold Values used in Events, Decisions, and other content now have Max Caps based on Era. This means that, for example, the 'major gold value' will not cap out at 500 gold in the mid-late game where such a sum of gold could be trivial. This makes rulers with very high incomes both pay and receive relevant sums of gold in the mid-late game. The new values are: 25% less in Tribal era, unchanged in Early Medieval, 50% higher in High Medieval, and 300% in Late Medieval.
  • Grand Wedding Activity Option Prestige Rewards have been reduced by 25%
  • If a vassal acceptance of Tour demands now consider more factors, such as loyal/disloyal traits, opinion, honor, greed, etc.
  • Characters involved in the Iberian Struggle are now allowed to take the Hostility Ending if they completely control Iberia, and their primary title is at least a Kingdom they held for 5 years or more. This can be done regardless of the current phase.
  • Increased tyranny incurred from refusing Pay Homage by 1 to 2, and thus Vassal Opinion lost to 1
  • It's now valid to petition your liege for a fellow vassals capital title
  • Lowered Reward Prestige from Tours by 50%
  • Taxation Tours now give 50% less Reward Prestige, on top of the new 50% reduction
  • Lowered average Renown gain from Tours
  • Lowered the chance of becoming a drunkard in ep2_wedding.3400 significantly
  • Lowered the frequency of the 'Feral Child' event and made the cooldown on getting it again much higher
  • Made certain events where you get to recruit knights appear in more Locales during Tournaments
  • Players with the trusting trait will no longer give out hooks via feast APA's, as there is no way of avoiding them
  • Rebalanced the modifiers gained in tour_travel.3010 so that you don't get fooled by the green/red colors
  • Reduced the Vassal opinion gain from Number of Courses in Feasts (roughly -5 on each level)
  • Reduced the frequency of the 'A-pope-riate Clothing' Event and made the cooldown longer
  • Slashed Siege % Modifiers from Buildings in half, to reduce the speed of late-game sieges somewhat
  • Slightly reduced the Prestige gain from Dish complexity in Feasts (25%)
  • The Era cost increase for activity costs is now much sharper; unchanged in Tribal & Early Feudal, 50% higher in High Medieval, and 300% higher in Late Medieval
  • The Pilgrimage Piety bonus from the Humble or Ceremonial Options is now 100 instead of 250
  • The Pilgrimage Piety bonus from the Throng Option is now 250 instead of 500
  • There are now five Tournament Prize options; simple, decent, fine, good, and splendid, which control the rarity of artifacts given out by the tournament. The higher settings now cost a significant amount of gold, and Illustrious artifacts can only be gotten if one of the latter two options are chosen.
  • Tour Stop costs are now scaled in cost per era, as all other Activity costs
  • Tribal rulers can no longer go on Taxation Tours (other Tour Types are fine)
  • Windmills, Watermills, and Caravanserai Buildings can now only be constructed in County Capitals to avoid insane Development growth stacking
  • Windmills, Watermills, and Carvanserai can now be built in Counties where any County Province matches their terrain requirements
  • Workshops now give slightly less Siege Speed %
  • You can now petition your liege for claims held by subvassals
  • Reduced the general opinion thresholds required for characters to consider cheating to low positives or early negatives for somewhat honorable characters, added a second tier of honor checks for dishonorable characters so that they'll consider cheating at close to (but still a little reduced from) the old higher opinion thresholds, drastically lowered the threshold for any character to cheat regardless of honor in the high minuses
  • Reduced the health penalty on the incapable trait so that we can all spend a little longer enjoying the care of our regents :)


# AI

  • The AI will no longer send children to university unless they're very rich
  • The AI will now very often revoke titles from traitorous vassals with less than 0 opinion of them that they have in their prison, unless they are very compassionate, non-greedy, and honorable
  • Vengeful rulers now more often revoke titles from vassal prisoners


# Interface

  • The Activity Log will now properly display effects and modifiers associated with the entry
  • Activity Intent Target Selection Window will no longer show targets that will not accept the activity invitation, and will warn if they don't think they will get there in time.
  • Activity invitation confirmation has gotten updated visuals.
  • Add a setting to turn off realms being named after dynasties.
  • Added more appropriate memory icons for Tournament, Grand Wedding, and Tour memories
  • Added more portraits to culture conversion notifications to make them more informative
  • Besieging accolades will now properly show the source name in the tooltip
  • Caravan Master speed/safety contributions now show a breakdown when hiring
  • Court positions interface has been updated.
  • Current Caravan Master speed/safety contributions shown when hiring
  • Fate of Iberia Struggle Events now correctly send toasts instead of Feed messages
  • Fixed grand wedding activity backgrounds/animations resetting to use the travel graphics under certain circumstances
  • Fixed the Agent entry in Invite Agent not being clickable everywhere
  • Fixed tooltip inside the End Regency button
  • Hide and expand button in contestant leader board doesn't disappear when clicked in a contest anymore.
  • Holdings will no longer claim that there are a Tribal holding when trying to construct a new holding while not having enough Gold (it was only a UI bug)
  • If the activity invite details view tries to open an invalid activity, it will no longer display the estimated travel time as an arbitrarily large number.
  • Improved activity and danger map icon stacking and re-use to prevent flickering
  • Interface improvements to activity log.
  • Layout of acceptance has been updated.
  • Locale Activity Window Conclusion now looks more like the regular activity window conclusion screen.
  • Locale Activity Window now uses the same Activity Log Window as the regular Activity Window
  • Marriage proposal interface has been updated.
  • More traits gained through childhood will now be shown in the education finished event (such as Organizer or Forest Fighter)
  • Moved the Activity Log Window into the top layer
  • Names have been added below small character portraits in activity events.
  • The Appoint Court Position UI now shows personality, so it's easier to choose for example a loyal Bodyguard
  • The Host in Grand Weddings now use the Admiration default animation, rather than the Idle animation
  • The Locale Window now explicitly sets the background based on locale_background instead of background.
  • The War ended popup will no longer use white text on a light background, and not show a sigil when there's no signature
  • Tournament invites will now state, in flavorful terms, what kind of prizes you can come to expect if you win
  • Travel Safety and Travel Danger aptitude for the Caravan Master no longer displays negative numbers. This had no effect on the gameplay.
  • We now show your designated diarch as the diarch-to-be in the interface
  • When planning a Tour, we now show vassal opinion and portraits on the map for easier decision-making
  • You can now hover the Aptitude value in the Appoint window
  • Fixed some cases where Glory would show up with a lot of decimals


# Art

  • Added eyes to many animals on coat of arms
  • Added simpler variants of early era clothing for commoners and unlanded characters.
  • Made it possible to combine crowns with certain other headgear. For now only veils for female western characters. This will now happen dynamically in the game as well so that duchesses and queens will wear a veil combined with their crown
  • Made the Iberian helmets a bit more common, also made the HRE armor show up a bit earlier and the chainmail coif should now show up as well
  • Updated all bookmark characters to match better between the bookmark screen and the game. Improved the appearance of some of them and added DNA for most of the secondary characters, so that their appearance will not change between game versions.
  • Updated Boleslaw II the Bold with historically accurate beard with mustache.
  • Major update to Bookmark characters to use a bigger selection of accessories.
  • Multiple clothing, headgear, hairstyle, and cloak improvements to alleviate clipping issues.
  • Improved Zealous animation pose to alleviate clipping issues.
  • Added late era western war nobility legwear to Barbershop.
  • Added a new version of Female Western Era 3 clothes


# Localization

  • Corrected two broken keys in african godname localization
  • Fixed a few broken death reason texts
  • Fixed loc issue in fp1_other_decisions.0022


# Game Content

  • Added contest pivotal moment outcome tooltips, as these were not telegraphed before
  • Added "The Heroes of Our Time", a feast event about acclaimed knights


# User Modding

  • Activity Types now define triggered backgrounds explicitly for locale backgrounds as locale_background.
  • Added 'special_building_province' effect for faster special building lookups
  • Added activity 'special_guest' script list
  • All trait triggers and effects can now use a trait scope as well as a database key.
  • Allow portrait 'scripted_animation' being used in most places where 'animation' is allowed, including within scripted animations themselves
  • Fix all scope types reporting they can store variables.
  • Fix attending_character not obeying the specified activity state.
  • Fix toggle-all-AI console button & command
  • Prop genes are now specified for handedness: props_right, props_left, and animated_props.


# Databases

  • Assigned Huesca, Sobrarbe, and Pallas to the Old Vasconia region
  • Correctly made Beatrice di Canossa a woman
  • Made Sancha Baiúo into Galician culture as Portuguese doesn't exist when she lives
  • Made several of the Zirid dynasty members Sayiids
  • Updated the Tournament Background image
  • Israelite cultures have had their languages updated: Ashkenazi - High German, Sephardi - Iberian Vulgar, Radhanite - Shaz Turkic, Kochinim - Tamil
  • Added the Bavlim culture to represent Israelite people in the Middle East
  • Kuzarite now begins the game as an Unreformed faith, and can become organized via the "Break with the Old Ways" decision
  • The Communal Identity doctrine is now given the unique "Chosen People" name and description when used by a Jewish faith
  • Esotericism is now named "Kabbalah" when used by a Jewish faith
  • All Jewish faiths except Samaritanism now begin the game with the Prophecy of Malichi special doctrine which prevents the Head of Faith title from being created through any means other than the Restore Head of Faith decision
  • All Jewish faiths now begin in 867 with Polygamy, with an event in the year 1000 to make Rabbinic faiths become Monogamous. Rabbinic faiths begin in 1066 with Monogamy
  • Removed the holy site in Ethiopia for all Jewish faiths except Haymanot
  • Rabbinic Judaism now has a holy site in Al-Hila to represent Babylon
  • Karaite Judaism now has a holy site in Hamadan to represent what is believed to be the tomb of Esther and Modechai
  • Samaritanism now has a holy site in Al-Hila
  • Added the new Merkabah faith to the Judaism religion
  • The Samaritan High Priesthood now exists in both start dates as a vassal of whoever owns Jerusalem
  • The Samaritan High Priesthood will become a vassal of anyone who conquers Jerusalem of above Duke rank, unless the Priesthood is a vassal of a Samaritan character or independent


# Bugfixes

  • Fixed accidentally broken MacOS 10.14 backwards compatibility
  • Fixed the supposed ai-only half-year cooldown on Arrange Marriage incorrectly being applied to yourself if you were arranging marriages within your own court
  • Added missing quote mark in The Councillor meet peers event
  • Added missing string for Convert to Witchcraft scheme power multiplier modifier
  • Added tooltips to hunts and pilgrimages explaining benefits of locations
  • Audited event portraits to ensure they are properly used in fullscreen tournament events
  • Characters on ships being torn apart by storms or Craig will now look suitably terrified
  • Displayed current intent in many events and special options where it was previously hidden but relevant
  • Ensure AI will only declare Artifact Claim wars for artifacts they can actually claim
  • Fixed reversed duel logic in tournament event Foreign Flair
  • Fix Out of Sync caused by Accolades with Siege affecting modifiers
  • Fix crash where combat tries to apply casualties to an invalid army regiment.
  • Fixed flickering crosses in the character interactions menu.
  • Fixed Betrothed can Marry alert not appearing for monogamous faiths
  • Fixed Contender accolade not granting Hastiluder XP to other knights at high glory levels
  • Fixed Contest Winner events having untranslated contest names
  • Fixed Killer Charm event firing without player involvement, leading to Nemeses from nowhere
  • Fixed Legendary hunts not being able to be held after receiving legendary events on regular hunts
  • Fixed Masters of the Hunt leaving their position at the first sign of sickness or injury, they will now stick it through unless Incapable, Infirm, or Blind
  • Fixed Out of Sync caused by some accolades affecting battle casualties.
  • Fixed Recital contest not giving contestants Wit XP on completion
  • Fixed Spanish glory gain tooltips
  • Fixed Troubled feast event referring to unlanded characters strangely
  • Fixed a bug where court position salaries were not properly given to landed characters.
  • Fixed a bug where strife was not properly decaying for landed characters.
  • Fixed a crash that could occur when opening invite details for an invalid activity.
  • Fixed a rare crash that could happen related to activity event windows and event queues
  • Fixed a rare crash that could happen when opening the activity window or arriving at an activity
  • Fixed an out of sync happening when hotjoining while any Accolade has 0 glory
  • Fixed bad scope for Hunter XP gain in A Swampy Encounter
  • Fixed being able to Contract Assistance against allies
  • Fixed broken Melee team captain tooltips when not competing
  • Fixed broken log entry for winning team of a Melee contest
  • Fixed broken personal claim tooltips in A King's Pride tournament event
  • Fixed broken title loc in A Reading in "X" event
  • Fixed bug where Accolades will reset to 100 Glory if the game is saved while they have 0 Glory.
  • Fixed camel regiment size modifier string referring to horse archers
  • Fixed characters wearing non-appropriate armour in travel events in warzones
  • Fixed child and sick vassals hunting with you during Tour stops
  • Fixed contest events firing for versus contestants after they had resigned
  • Fixed double and broken tooltip explaining Pilgrimage delay in Holiness of the Forest event
  • Fixed event to find a new Caravan Master while traveling not firing after they die or are removed
  • Fixed female quarry not halving prestige reward of hunts
  • Fixed hosts mistakenly being excited about hunting white stags when writing invitations to Falconry hunts
  • Fixed improperly scaled and inconsistent contest event backgrounds
  • Fixed localization of Hunter traditions in guest acceptance chance
  • Fixed mismatch of name and sex in A Brown Naming event
  • Fixed missing animal slayer scopes when spectating a hunt
  • Fixed missing loc for herb modifiers from Hunt Wildflowers events
  • Fixed missing scope in Impressed? tournament event
  • Fixed missing string in Treacherous Slopes event
  • Fixed missing string in Under Attack Hunt activity log
  • Fixed missing strings in A Moment to Talk Hunt event
  • Fixed missing strings in Feast stable break in event chain
  • Fixed missing strings in ep2_locale_events.2011
  • Fixed missing strings in ep2_locale_events.2511
  • Fixed missing title in credits
  • Fixed missing transition animation for Board Game contest outcome event
  • Fixed ongoing Pay Homage and Petition Liege activities and travel not invalidating after the death or deposition of the liege
  • Fixed option fearful of the jihad in event after you declared that jihad
  • Fixed option to give your champion a bonus after a tournament when they didn't even win
  • Fixed plural animal names sometimes being unlocalized
  • Fixed potentially godlike skills of prospective Caravan Masters
  • Fixed prisoners not paying ransoms when using the Mass Ransom button
  • Fixed prospective physicians having insane learning skill ceilings
  • Fixed rare crash occurring if the player has a lot of sources of levies changing upon succession.
  • Fixed reversed skill duel in Murder Rival tournament event
  • Fixed rightful imprisonment sometimes trying and failing to display a crime
  • Fixed some Indian cities not having holding illustrations
  • Fixed stress gain for helping victim in Caught in a Trap Hunt event
  • Fixed string error in Accolade attribute tooltip
  • Fixed swathes of tournament spectators continuously and inexplicably being wounded
  • Fixed underlying issue of tour stop hosts that were invalidated getting "Preparing for Tour" blocker
  • Fixed wrong scope in desc of A Moment to Talk Hunt event
  • Fixes crash from opening an activity window while dangling activity events from a different activity window are in the event queue. For example trying to open a dangling tournament event when the normal event window opens.
  • Hide Triumph intent for non-martial gendered guests if there aren't any non-martial competitions in the Tournament
  • Higher level of Mentor accolade now shows effect in desc of Train Commanders council task and both levels now grant Hastiluder as well as XP to another knight
  • Hunt events now use greater variety of bow models
  • Hunt stress loss is now calculated before the Hunter trait is gained, and for all guests
  • If you would arrive too late at an activity while traveling, you now get an event letting you know.
  • Improved portrait placement in hunt event Wildflowers
  • Improved tooltips of contest aptitude breakdown
  • Intent selection target selection interface during activities now correctly also displays the attending guests
  • Made dead contestants in versus contestants use a clearer animation, and added a description for it
  • Murder guests will now be shown as such for the Host in the Feast window
  • Murder intent now unlocks "accidental" murder attempt against valid targets when cornering a beast
  • Non-martial characters can no longer choose to participate in martial contests when planning tournaments.
  • Non-martial gender player characters can no longer choose to participate in martial contests during Tournaments
  • Fixed non-martial gendered players being defaulted to participate in contests
  • Re-removed the extra is_adult check from can_hunt_trigger, as the is_available_adult already covers it
  • Reduced weight for populist rebels if realm regent culture or faith matches
  • Active Regents can no longer be chosen as spouses in planned Grand Weddings
  • Slightly increased weight of positive Marshal councillor task events from high level Accolades
  • You will now have a chance to veto your children's foolish decision to Meet Peers before they depart
  • Fixed a tour travel event where an encountered character would be added to the activity instead of the travel plan
  • Fixed a travel not staying paused during the Pilgrimage friend event chain from BP1
  • A Confused Sort of Magnetism made a bit less confusing so that the characters only pull towards each other if they should
  • A Person in Our Bed should now require said-person to be ok with being in the bed
  • A Sweet Farewell now needs a bit more of a sweet tooth
  • AI spouses will no longer spend a quiet moment comforting themselves at their Grand Wedding
  • Added cheating checks to fp2_yearly.3002
  • All health recovery events will now show the outdoors background if traveling
  • Also clear the need_priest_outfit from wedding officiants post-ceremony
  • An Interesting Proposition requires more interesting people
  • Blademaster trait XP can now be gained by winning single combat duels
  • Caravan Masters are now affected by the Coterie legacy
  • Caravan masters now have the correct revoke cost
  • Carnal Comforts only comforts people who'd appreciate the carnality
  • Caught in the Act now requires characters to be acting in a way that might get caught
  • Characters at war with their liege are now explicitly forbidden to be their diarchs.
  • Close activity invitation detail window if activity is no longer valid
  • Corrected Norse Holy Site in Pilgrim events
  • Corrected duel checks in fp2_james.0002.b
  • Corrected tooltip of intrigue_scheme_ongoing.5006
  • Corrected traits of hold_court.8130 option a
  • Corrected triggers for bp1_yearly.2010
  • Far From People lets you be a little further from a specific person if you're already close to another
  • Fixed Aquamaniles not being usable after the Iberian struggle ends
  • Fixed Artifact Durability triggers being inverted in some cases
  • Fixed Castle Keepers not being blocked by having City Keepers already
  • Fixed Hunts not starting when all guests arrived
  • Fixed Improvident having two monthly income maluses defined
  • Fixed Kinslayer trait impact on relatives being reversed to the severity level of the trait
  • Fixed Tour Vassals sometimes gaining or losing opinion of themselves when accepting or refusing a liege demand
  • Fixed Western high nobility Marshals sometimes deciding to do their job in the nude
  • Fixed a bug with the generation of tapestries with mythical motifs
  • Fixed a typo in the aesthetics for Portuguese
  • Fixed an issue where AI dogs would hate themselves
  • Fixed an issue where the friend you wanted to gift a hunt artifact to could be yourself
  • Fixed animation of agent in hostile_scheme_discovery.1001
  • Fixed bad check on the event where an inspired adventurer asks you for what to seek. The bug meant you never got that choice and that also blocked all further adventurer related events for that adventurer.
  • Fixed being able to same-sex marry via hold_court.8251.d despite the game rule not being enabled
  • Fixed being able to send children to university without being able to pay the cost
  • Fixed being offered witchcraft if already a witch in several events
  • Fixed children having a 2% chance of becoming drunkards, regardless of if they went to university or not
  • Fixed court event picking out the same character as your hunt master and as the bird abuser the hunt master scolds
  • Fixed debug string that would show up in tournament option
  • Fixed duel values in hold_court.7000
  • Fixed duel values of hold_court.8190.b
  • Fixed employer not always being set correctly in hold_court.8240
  • Fixed event sometimes lowering your opinion of self for being unable to hold in your own secret during a wedding
  • Fixed having Desert Warriors making the Forest Fighter trait more common
  • Fixed hold_court.6230 sending notifications to the wrong character
  • Fixed hold_court.8020 sometimes not showing a candidate
  • Fixed hunt.1011 applying the 'Tasted the Belt' modifier to the wrong character
  • Fixed inconsistent duration of Happy Hounds modifier in hunts
  • Fixed incorrect Cannibal triggers in the Rite tenet
  • Fixed incorrect modifier for the cost of doctrine_kinslaying_close_kin_crime
  • Fixed incorrect trait outcome in religious_decision.0211
  • Fixed inverted Control gain in tour_travel.9020
  • Fixed inverted cost increase for Byzantine Succession cultural tradition
  • Fixed inverted opinion in intrigue_scheming.1001.a
  • Fixed inverted values in the dying_of_thirst modifier
  • Fixed location of character in hold_court.8130
  • Fixed missing cheating checks in various fund inspiration events
  • Fixed missing string for a travel plan headed for a witch ritual
  • Fixed naked marshals
  • Fixed one of the options in ep2_locale_events.2560 not properly using the duel skills
  • Fixed opinion not always being awarded and intents not being furthered when gifting trophies after a hunt
  • Fixed portraits/texts for various siege capture events
  • Fixed pulse actions that fired even in passive state which led to inflated prestige and piety gain from feasts and witch rituals
  • Fixed reclusive_get_relationships_effect checking for friends instead of lovers
  • Fixed several issues with Doppelganger events not always getting the characters they need
  • Fixed sometimes-empty feed messages for Court Traits
  • Fixed the Caravan Master Court Position sometimes showing unlocalized triggers
  • Fixed the Chess outcomes of host_dinner_events.1041 being reversed
  • Fixed the Chief Qadi not being saved properly in fp2_struggle.2000
  • Fixed the Crime opinion of attempted murders in hunts being visible even if the culprit was unknown
  • Fixed the Priest in pilgrimage.1120 not adhering to the clergy gender rules of their faith
  • Fixed the Tour event A Healing Touch never triggering
  • Fixed the Winter Warrior trait weights checking for jungle rather than taiga
  • Fixed the first success-chance changing effect in Hunts not having an effect (only the second event would change the outcome)
  • Fixed the knight in travel_events.3030 trying to make themselves their own friend
  • Fixed the liege in tour_general.3002.a gaining opinion of themselves
  • Fixed the liege losing opinion of themselves when offered drugs in host_dinner_events.1009
  • Fixed the player not getting any feedback or effects for successfully feedbacking to the writer in court.3010
  • Fixed the temptation matchmaking chain triggering while traveling
  • Fixed the tooltip of hold_court.8050.a
  • Fixed the warning character not losing opinion of you in pilgrimage.6532
  • Fixed too many traits for some characters on start
  • Fixed tournament prize urns being of high enough quality that the game could not find an appropriate material for them to be made out of
  • Fixed trigger in seduce_ongoing.1102
  • Fixed triggers for the can_be_rakish scripted trigger
  • Fixed your spouse being able to tutor themselves in councillor_spouse_learning.2601
  • Getting Ahead can no longer get uncomfortably literal unless your liege is into it
  • Gossip now only gets more intimate than a whisper in the ear if you're into that
  • Grappling with Lust now requires a bit more chemistry before said-lust can be grappled
  • Guanch Vaulter MaA can now be recruited by descendant cultures of Guanch
  • Head of faith will no longer lose piety (or opinion with themselves) for revoking theocratic vassals titles.
  • In Flagrante can now only reach maximum flagrancy under slightly stricter circumstances
  • Indirect Espionage now has a certain minimum level of directness if the arriving guest is happily committed to someone(s)
  • Intent Invalidation events should now appear correctly under all circumstances
  • Issues of Fertility now only uses certain solutions if it has to
  • Lady Exampleton's Lover now requires Lady Examplton to be in the market for a lover
  • Lexical Love is considered cheating if the other character isn't in your lusty lexicography already
  • Narrowed the triggers of learning_medicine.2020
  • Paying Homage seductions now respect the might_cheat_on_every_partner_trigger trigger
  • Physicians will no longer consider themselves criminals for mistreating themselves
  • Player's activity window should no longer close by itself due to events in other character's grand tours
  • Pretending to pay homage to your liege will no longer make people love you
  • Restricted the level of blooming in A Bloom in the Wilderness for characters who have commitments elsewhere
  • Saucy Readings now require a saucy reader, and are available more broadly than parts of Europe and the Middle East (now just wherever the word "sex" elicits shocked gasps, basically)
  • Spymasters will no longer reveal schemes where they are agents (and not only owners)
  • Spymasters won't help out killing themselves in intrigue_scheme_ongoing.5005
  • Suppressed Desires are now better at suppressing themselves without good reason
  • Tempest in the Wilderness is now a bit less wild, unless the involved characters are
  • Temptations of the Flesh now requires you to have at least two reasons to sink your teeth into a servant
  • Terrain Specialists will now always be adults
  • The 'A Lowly Delicacy' event will no longer have the courtier be a child
  • The Arrival now only prompts a celebratory trip to the brothel if appropriate
  • The County modifier given out by the 'Açò es or, xata!' event now has an effect
  • The Groom and Bride will no longer wear armor, rags, or sickness clothes to their own Grand Wedding
  • The Oldest Joke in the Book no longer compels the teller to cheat on a partner if it was, in fact, just a joke
  • The apa_lead_procession pulse action will no longer add opinion of self
  • The befriend and seduce intents are no longer blocked by the target being your potential_rival, as that's an invisible relationship
  • The combatant in travel_events.2200 will now always be a valid fighter for their culture
  • The fleeing knight of travel_events.3030 will now actually flee
  • The shipwrecked people in pilgrimage.2050 will now actually be either rescued or die, and the event can only happen once every 30 years
  • Tournament Participants with the blademaster trait and the hastiluder trait might now also level their blademaster trait while attending Tournaments
  • Tournament Troubles can only include certain types of trouble if that appeals to all involved
  • Tumble Trouble now requires enthusiasm for said-tumbling from those involved
  • Up Late won't transition into being up even later unless both parties are up for it
  • Wandering Hearts beat a little slower, unless there's good cause for them to pound
  • Wanton Warriors now need you to be up to their standards before they want you
  • Which Witch weighs who woos why with wile
  • With Cold Heart has been warmed up juuuust a little, so you don't break the heart of anyone who matters to you
  • You can no longer be one of the lecherous knights you discover in ep2_locale_events.3002
  • You can no longer spill a drink on yourself in tournament_events.1402
  • You can no longer start tribal challenges while imprisoned
  • You can now properly lose your pet spoon
  • Your spoon can now fail you in prison.9502
  • added diarchy succession game concept
  • adjusted some events that only fired if you had more than -65 stress (please note: the minimum stress you can have is 0) to only fire if you have 50+ stress
  • bp1_yearly.5001 now checks location correctly
  • bp1_yearly.5102 now reveals the secret to you instead of exposing it
  • bp1_yearly.5714 is now valid as long as you're not incapable
  • constrained lechery intent tours to AI who might be more explicitly lecherous
  • corrected grievous historical inaccuracies & a horrific typo in the description for the glorious Royal Forest of Dean's special mining building
  • cut down on the less orthodox responses to An Unusual Proposition
  • embezzlement is now a weak hook when not serious enough to be a strong hook
  • exposing your own embezzlement secret no longer forgets that you are the same person as yourself
  • fixed a random missing scope error in some configurations of the embezzlement flow
  • fixed a slight typo in the embezzlement exposure flow
  • fixed some edge cases where incumbent regents would get a notification telling them that they'd just become regent
  • fixed the downgrade nemesis/best friend relationship effects not working correctly
  • learning_scholarship.1401 can no longer happen to blind characters
  • limited how warm the greeting can be in The Arrival
  • limited the types of trouble that the Lost Lass/Lad can get into
  • loc key will now display for opinion of current projected regent when requesting to be designated
  • lowered the value of gold required for a strong hook - it's now the secret owner's monumental gold value +50%, rather than +100%
  • made A Beautiful Specimen less alluring unless the right criteria are met
  • made A Chance Meeting a bit chancier if you don't like the people you're meeting
  • made Indiscreet Councillor require a greater lack of discretion
  • made The Flower Among the Weeds a bit less tempting
  • made it a bit harder to have An Amorous Misunderstanding
  • nixed errant bracket in diarch loyalty tooltip
  • people who wouldn't cheat on their partners will no longer make a special exception for orgies just because it's the Grand Rite and the rest of the coven says they need to loosen up a little
  • prevent some cases when incorrect regent can be designated
  • rakish characters that aren't managing their stress well will now consider cheating on non-soulmate partners, should the opportunity arise
  • regents can no longer subsidize liege authority pass technological requirements in certain 867 edge case scenarios
  • removed anachronistic usage of the phrase "limelight" in favor of "moment in the sun" in some tournament events
  • removed incorrect trigger in Found the Capital of the Rus decision that incorrectly excluded several cultures
  • restricted how friendly Friendly Offering can get unless everyone's into it
  • restricted how personal a Personal Matter can become if there's no vassals willing to invest enough of their matter
  • restricted how warm A Warm Welcome can get without reason
  • stopped Up Late being up even later unless conditions are just right
  • temporarily reverted some script that caused gendered succession laws to be much easier to pass regardless of circumstance, till we can get a more thorough fix in
  • the Visigothic Codes tradition can now properly be picked by Basques
  • the happy ending to Unhappy Stanza is now only available if it wouldn't create an unhappy stanza for someone else elsewhere
  • the lure of Forbidden Love will no longer cause children to betray partners they are otherwise committed to
  • travel_events.1211 will now show the poet character
  • travel_events.3030 now adds the courtier to your entourage if they join you
  • upped the standards required for Obsession
  • wars can now be transferred and inherited again. Fixes double invasion of England at 1066
  • Reenabled siege phase time and siege progress modifiers for the Besieger Accolade Attribute
  • Reenabled uncontrolled province advantage modifiers for the Marauder Accolade Attribute
  • added an error for the had_sex_with_effect if one of the characters has at least one partner they wouldn't be happy to cheat on, to help trim down future instances to only validly expected bonkery
  • Fixed a problem where characters born between 1125 and 1150 might appear without clothes when reaching adulthood
  • Fixed a problem with the Hennin and Chaperon headgears which incorrectly had a higher priority than armor, so would be used instead of helmets.
  • Fixed a problem which made crusader clothes show up incorrectly for some characters. They should now show up only when supposed to.
  • Weapon props no longer scale out of the hands of shorter characters. (If a mod adds new weapons for use in existing animations these may now appear outside of the hands. To fix this, make sure the props handle is at origo in your preferred 3D program when exporting. It needs to be "laying down" with the sharp edge pointing down, pointy end towards the Z axis.)
Title: Re: Crusader Kings III
Post by: Syt on May 31, 2023, 12:28:15 AM
Was browsing for mods yesterday, mostly to see what's updated/needs updating (e.g. Unofficial Patch which mostly deals with script errors, a bunch of which have become redundant).

Came across this one that looks interesting: https://steamcommunity.com/workshop/filedetails/?id=2976500950

QuoteEnhanced Stress mechanics tied to war declarations, victories, defeats, and white peace outcomes.

Impacted Personality Traits (through stress gain/loss) :
Craven, Ambitious, Content, Lazy, Stubborn, Greedy, Zealous, Cynical, Compassionate, Sadistic

95% of war types are included.

No stress on declaration for attackers in faction wars, as it requires GUI modding. (Potential contributors are welcome).

Playing wide is relatively easy, as the player can continue conquering lands with few limitations, regardless of their character's personality traits. On the other hand, the AI considers declaring war or not based on their personality modifiers.

This mod compels the player to engage in more roleplaying as their character when deciding whether to declare wars or not. Characters now experience stress gain or loss upon war declarations victories, defeats, and white peace outcomes, depending on their personality traits. For instance, ambitious characters lose stress while content characters gain stress.

Compatible with updated (1.9.X) save files.
Compatible with total conversion mods.
Compatible with achievements

I will continue upon adding on this mod and implement further mechanics that would force roleplay, based on the character's nature.

Feel free to ask any questions or provide your opinions and contribution regarding the development.
Title: Re: Crusader Kings III
Post by: Syt on June 20, 2023, 12:37:08 AM
Wards and Wardens comes out August 22nd.

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-130-wards-and-wardens-the-vision.1590033/

Besides the expected "more events for childhood/education" it adds a few welcome features.
- Visiting a university: every 20 years you can attend university to upgrade your education. It will be handled as activity.
- Wetnurses as court position.
- Hostages - maybe the marquee feature: allows exchanging of hostages to secure peace between realms, and help foster understanding of each other's culture.



I started a quick game in West Africa yesterday, because better Africa Plus has been updated for 1.9. It adds cultures/religions to the area, mostly, and I think some more baronies? Overall, I feel it turns Subsaharan Africa into even more of a tribal thunderdome. What didn't halpe was that I also added More Interactive Vassals - it adds a bunch of game rules that govern if friends/vassals join wars, if you allow for "Great Wars" (Empire v Empire that raises all levies in both realms), whether vassals can create a "loyalist faction" that rises in case of civil war, vassals having to pick sides during civil wars, nighboring county holders getting a chance to jump into some wars over counties etc. Highly customizable, so you can tune it the way you want. It makes wars a bit less predicatable (your enemy might get more support than you think), but also easier (friendly vassals/allies might just decide to join in on your war without having to ask). It's certainly more chaotic.
Title: Re: Crusader Kings III
Post by: jimmy olsen on June 27, 2023, 09:45:54 PM
Bought the expansion.

My plan.

1. Play as Matilda
2. Conquer as much of northern Italy, Sarinda, and Corsica as possible.
3. DO NOT crown myself Queen.
4. Successfully rebel from the HRE.
5. Swear fealty to the Pope.
6. Continue expansion as necessary until the Pope crowns himself Emperor.
7. Crown myself Queen or King (if a son has inherited by this point) of Italy.
8. Spread my dynasty and the Pope's authority around Europe until I gain the many crowns achievement.
Title: Re: Crusader Kings III
Post by: jimmy olsen on June 28, 2023, 05:36:38 AM
Didn't have much chance to expand before I had a perfect chance to rebel. The Kaiser invaded Croatia and then Bohemia launched a liberty war. So me and all the other Italian lords sent him an ultimatum (181% his strength) and he caved.

I immediately swore fealty to the Pope and started expanding up and down the peninsula. I have taken Galluria and Froggia since this screenshot


(https://i.imgur.com/IwErwGM.jpg)
(https://i.imgur.com/q74TYNL.jpg)
Title: Re: Crusader Kings III
Post by: Zanza on June 28, 2023, 10:23:01 AM
Why would you need to swear fealty to the Pope?
Title: Re: Crusader Kings III
Post by: Jacob on June 28, 2023, 12:58:15 PM
Quote from: Zanza on June 28, 2023, 10:23:01 AMWhy would you need to swear fealty to the Pope?

I can think of a few possible reasons:

1) Wanting to play a world conquest game while also playing tall (because it's the Pope who gets the benefit from the conquests).

2) Wanting to get "dynasty of many crowns" while keeping it all in the same realm... assuming that's possible? Do you get as long as you're no the top liege, even if they're not independent? And the Pope is potentially an easier to manage top liege compared to a feudal emperor.

3) RP - to create a papal super-state.
Title: Re: Crusader Kings III
Post by: jimmy olsen on June 28, 2023, 06:55:49 PM
Quote from: Jacob on June 28, 2023, 12:58:15 PM
Quote from: Zanza on June 28, 2023, 10:23:01 AMWhy would you need to swear fealty to the Pope?

I can think of a few possible reasons:

1) Wanting to play a world conquest game while also playing tall (because it's the Pope who gets the benefit from the conquests).

2) Wanting to get "dynasty of many crowns" while keeping it all in the same realm... assuming that's possible? Do you get as long as you're no the top liege, even if they're not independent? And the Pope is potentially an easier to manage top liege compared to a feudal emperor.

3) RP - to create a papal super-state.

Yes to all three.

With regards to the many crowns, I believe as long as the liege is not of my dynasty it will work. Let's find out!
Title: Re: Crusader Kings III
Post by: jimmy olsen on June 29, 2023, 07:20:45 PM
I got overextended and gave a few duchies away to sons and a branch family. Reknown went up with each one, so it seems like as long as the leige is not from our dynasty the many crowns trick will work.

I think the Pope has 34 of the required 42 counties at this point. I just managed to get a claim on the whole duchy of Piedmont, but my 2nd son, the duke or Ferrara (1st died, leaving his homely son my heir. How did that happen? My son was beautiful and his mom a genius!) has betrayed me and declared war for his claim on Spoletto. My 3rd son, the possessed duke of Sardinia has joined him.
Title: Re: Crusader Kings III
Post by: jimmy olsen on June 30, 2023, 10:05:58 PM
Well, I managed to grind a white peace and then I used my dynasty head hooks to force my sons to ally with me, which I should have done in the first place. It made the following wars a lot easier.

A week after Matilda passed her goal was achieved, with the Pope proclaiming the Imperial Church of Italia (terrible name). Hopefully he is as willing to give out Kingdom titles to vassals as he was willing to give out duchies.

(https://i.imgur.com/KXRw7DF.jpg)
Title: Re: Crusader Kings III
Post by: Zanza on July 01, 2023, 04:57:32 AM
Does the Pope create kingdoms?
Title: Re: Crusader Kings III
Post by: jimmy olsen on July 01, 2023, 05:47:39 AM
Quote from: Zanza on July 01, 2023, 04:57:32 AMDoes the Pope create kingdoms?
Yeah. He starts with Romagna and already created Italy and Sardina before he created the Empire.

Since I control more than half of Italy I ate a huge prestige price to get a claim on the title. Then I started a claimant faction for it. Pope is young and doesn't like me, so no chance of petitioning him for it.
Title: Re: Crusader Kings III
Post by: Syt on July 02, 2023, 02:44:39 AM
Elder Kings hasn't been updated to the latest version of CK3 yet, so I decided to check out the version for CK2. While on the Workshop I saw there's also a Faerun total conversion. :D

I played a bit as Lord Nasher of Neverwinter, messing around with the game's systems. You can hire adventurers to send on quests (or go on quests yourself), I could assign people to be part of the Neverwinter Nine, join a society of merchant cities; there's tons of religions and cultures, including monsters. Good stuff.

The mod also spawns in various baddies/crises from D&D. Pretty cool. Though the King of Shadows (the Big Bad from Neverwinter Nights 2) was a bit anticlimactic. I got the message that he's returned, so I started searching for him. Turned out he was sitting in my court. :hmm: I cold give him a council position, give him titles etc. In the end I decided to try and imprison him. Which I could. And then I executed him - which didn't even give me a penalty because he was "too insignificant". :lol:

Besides this it's a pretty cool mod to mess around in. The original mod is here:

The original mod is here (updated in January): https://steamcommunity.com/sharedfiles/filedetails/?id=2170659885

However, the original uploader has retired, and work continues here (updated June 25th): https://steamcommunity.com/sharedfiles/filedetails/?id=2938385596
Title: Re: Crusader Kings III
Post by: jimmy olsen on July 02, 2023, 04:30:24 AM
Ah! Just figured out why I couldn't find stuff.

The last time I was playing there must have been update, so I set it to a beta of the previous version so I wouldn't mess it up. I was playing on 1.71 this whole time. :(

EDIT: I updated a managed to play the save without it crashing. Some of these features are nice.
Title: Re: Crusader Kings III
Post by: mongers on July 02, 2023, 07:21:33 AM
Quote from: Syt on July 02, 2023, 02:44:39 AMElder Kings hasn't been updated to the latest version of CK3 yet, so I decided to check out the version for CK2. While on the Workshop I saw there's also a Faerun total conversion. :D

I played a bit as Lord Nasher of Neverwinter, messing around with the game's systems. You can hire adventurers to send on quests (or go on quests yourself), I could assign people to be part of the Neverwinter Nine, join a society of merchant cities; there's tons of religions and cultures, including monsters. Good stuff.

The mod also spawns in various baddies/crises from D&D. Pretty cool. Though the King of Shadows (the Big Bad from Neverwinter Nights 2) was a bit anticlimactic. I got the message that he's returned, so I started searching for him. Turned out he was sitting in my court. :hmm: I cold give him a council position, give him titles etc. In the end I decided to try and imprison him. Which I could. And then I executed him - which didn't even give me a penalty because he was "too insignificant". :lol:

Besides this it's a pretty cool mod to mess around in. The original mod is here:

The original mod is here (updated in January): https://steamcommunity.com/sharedfiles/filedetails/?id=2170659885

However, the original uploader has retired, and work continues here (updated June 25th): https://steamcommunity.com/sharedfiles/filedetails/?id=2938385596

:cool:

Very nice find Syt, I'll give that a spin.
Title: Re: Crusader Kings III
Post by: jimmy olsen on July 02, 2023, 07:48:06 PM
I conquered Tunis and gave it to my hale, handsome son.

(https://i.imgur.com/ueW7IBe.jpg)

The HRE dissolved and I was able to vassalize Lombardy and several other duchies and counties, including some from DeJure Germany and Bavaria. From what I can tell by reading the histories of those involved, Bohemia lead a revolt (I assume for a dissolution faction) and captured the Kaiser after defeating him in battle.

I don't have a screenshot showing my latest expansion, but I almost have enough to crown myself King of Bavaria (20 out of 22 counties). I don't really have a related candidate to give the throne to. Might wait until my son inherits. Hopefully he will have several sons that things can be split up with.

EDIT: My goal is still to put my family on as many thrones as possible, but it will not get me the many thrones achievement. It will help for renown farming, but they have to be independent rulers to grant that achievement.
(https://i.imgur.com/9oOYVm2.jpg)

My poem had a 99% chance of being lauded. This is X-com level bullshit.

(https://i.imgur.com/MLDFjfy.jpg)
Title: Re: Crusader Kings III
Post by: Syt on July 02, 2023, 11:31:05 PM
Once you get enough family members on thrones, can't you start a dissolution civil war that abolishes the Papal Empire and makes his vassals independent?
Title: Re: Crusader Kings III
Post by: jimmy olsen on July 03, 2023, 07:14:45 PM
Quote from: Syt on July 02, 2023, 11:31:05 PMOnce you get enough family members on thrones, can't you start a dissolution civil war that abolishes the Papal Empire and makes his vassals independent?
Yeah, but the whole point of this game is to make a Papal Superstate
Title: Re: Crusader Kings III
Post by: Syt on July 04, 2023, 01:30:15 AM
Been messing around with mods over the weekend. Catholic Trinity has finally been updated, but still seems to have some issues (e.g. bishops not wearing their vestments ...).

https://steamcommunity.com/sharedfiles/filedetails/?id=2730456007

I gave obfusCKate a try. It meant I had to disable a lot of other mods that would override it. It's ... different, more challenging. Unfortunately you can still circumvent it (e.g. sorting the list of suitable marriage candidated), and candidates for court positions will still be sorted by suitability, which kinda takes a lot of it away. But I guess changing it that it sorts based on visible instead of actual values would be difficult to achieve with a mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=2874007571&searchtext=obfusckation

Worse, though, it doesn't work with RUI mods, which I've gotten quite fond of by now. Best is RUI:Character which changes the character window a lot and adds a lot of quality of life features (though it took some getting used to). There's also a family tree gadget and (just released) a realm ledger from the devs:

https://steamcommunity.com/workshop/filedetails/?id=2874975194

I've tried Historic Invasions, which spawns a ton of historic invaders/adventurers, and I'm not sure where I stand on it. It adds a bit more historical railroading, and I think they added triggers to some degree to make sure things don't get too wacky. But at the same time I'm not sure if it's a bit too scripted? At any rate, you can disable/enable any of the invaders in the game rules (e.g. if you only want Turkic invaders but nothing else), and how strong they are and what it takes to defeat them. It also lets you play as any of these invaders.

https://steamcommunity.com/sharedfiles/filedetails/?id=2837398670&searchtext=historic+invasions

QuoteFeatures
Invaders demand subjugation from every ruler who holds land within a chosen title under threat of war. The invader then receives bonus levies to make them as strong as all defenders in all invasion wars combined. Those bonus levies are disbanded step by step as the wars end to keep the remaining wars balanced.

Zanj rebellion (Basra, 869)
Harald Fairhair: unification of Norway (870)
Oleg Rurikid (Rus', 879)
Sa'id Jannabid: Qarmatian revolt (899)
Rise of the Shia: Abdullah Fatimid (Africa, 909) and later migration to Egypt
Norse settlers in Normandy (910) (disabled if RICE is active)
Otto Ludolfinger's restoration of the Holy Roman Empire (911+)
Simeon Balgarsko: first Bulgarian Empire (912)
Parântaka Chola (Deccan, 920)
Mardavij Ziyarid: Zoroastrian uprising (Daylam, 931)
Cuman-Kipchak Confederation (10th century)
Mieszko Piast: unification of Poland (960)
Qarghuyah (Aleppo, 968)
Sabuktigin Ghaznavid (Kabulistan, 977)
Knud Knytling: North Sea Empire (1016)
Tughril Seljuk (Persia, 1037)
William de Hauteville (Sicily, 1038)
Yahya Almoravid (Morocco, 1050)
William de Normandie (England, 1066)
Suleiman Seljuk of Rûm (Asia Minor, 1077)
periodic Turkic migrations into Asia Minor & Persia (1080 - 1220)
Sigeweard Bearn (New England, 1087)
Rodrigo Díaz de Vivar 'El Cid' (Valencia, 1094)
Nizari Assassin Orders in Persia (1090) and Syria (1162)
Amghar Almohad (Morocco, 1121); replaces base game invasion
Dezong Yelü: Qara Khitai (1124)
Northern Crusades: Teutonic & Livonian Orders (1147)
Husayn Ghurid (Kabulistan, 1152)
Saladin Ayyubid's coup (Egypt, 1171)
Tekish Anushtiginid: Khwarezmian Empire (Persia, 1172)
Fourth Crusade (1204)
Mamluks of India (1206)
Sundiata Keita (Mali, 1230)
Mamluks of Egypt (1250)
Osman Ghazi: Ottoman Empire (1299)
Gediminas (Lithuania, 1316)
Sangama: Vijayanagara Empire (India, 1336)
Timur 'the Lame' (Persia, 1370)

Ancient History
(disabled by default)
Attila the Hun (434)
Alexander 'the Great' Argead (336 BC)
Chandragupta Maurya (322 BC)

Fantasy
(disabled by default)
Bing Song (India, 1279)

Miscellaneous
Ayyubid, Ghurid: recruit Mamluk commanders
Mamluk elective government
Play as the invaders once they appear (can be disabled)
Split Arabia into three smaller kingdoms
Enable / disable each invasion individually via game rules
A plethora of game rules to customize your experience
The choosen game start date determines which invasion stories can take place, thus it's theoretically compatible with bookmark mods
Debug mode decisions to manually trigger each invsaion
Debug mode character interaction to instantly end an invasion
Title: Re: Crusader Kings III
Post by: jimmy olsen on July 09, 2023, 07:21:35 AM
The Papal Empire is doing well.

(https://i.imgur.com/LyNs99Q.jpg)

As is House Canossa, we are Kings of Italy, Bavaria and Sicily (the rest of Calibri was taken in order to create that title.)

(https://i.imgur.com/RMgM2E4.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on July 14, 2023, 10:39:43 PM
Doing okay. The Papal Empire is coming along fairly well and all six kings/queens in it are of my dynasty.

(https://i.imgur.com/s7po2e3.jpg)

I'm in danger! :o
The Mongols are currently invading Hungary.
EDIT: (https://i.imgur.com/MrXXIj2.jpg)
Title: Re: Crusader Kings III
Post by: Syt on July 26, 2023, 12:12:22 PM

:bleeding:

Link for those interested: https://steamcommunity.com/sharedfiles/filedetails/?id=2863885367

(https://steamuserimages-a.akamaihd.net/ugc/1885344656095867272/31A7AFAE7CC8010C5D007533DBDD54316F3A85BB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false)
Title: Re: Crusader Kings III
Post by: Syt on August 02, 2023, 01:44:09 AM
For those into it, there's a fairly comprehensive Game of Thrones modlist (comes with link to a json file you can import for the load order):

https://steamcommunity.com/sharedfiles/filedetails/?id=3003432026

I played around with it for a bit and it seems pretty stable - however, I had to remove the last mod in the load order (forget what it was) because otherwise the game crashed.

There's also two small things with the AGOT: Minor Cultural Flavor and AGOT Minor House Flavor submods but those can be fixed quite easily - the recommended edits are in the comments threads.

There's also plenty of custom game rules available. The mod has two bookmarks: Robert's Rebellion, and 2 years later, with him just having taken the throne.

Overall a silly amount of content and flavor.
Title: Re: Crusader Kings III
Post by: jimmy olsen on August 06, 2023, 11:11:12 PM
Pretty good, got us like 14 crowns, half of them independent.

(https://i.imgur.com/GgpHEis.jpg)

(https://i.imgur.com/VbDTjxp.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on August 08, 2023, 10:56:09 PM
First time playing the Hapsburgs in any CK game. Got crushed by Swabia 1st try.

Second try is doing well though. Not an easy start with just one poor Alpine county. I've gone from 1 to 6 counties in 3 generations. First guy impaled by a stag's antler's, second guy fell out a window.

(https://i.imgur.com/tdPzYez.jpg)

Hmm...wetnurses, tribal rites of passage and more chances to influence your wards personality.

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-133-wet-nurses.1595724/

Title: Re: Crusader Kings III
Post by: Tamas on August 09, 2023, 02:53:00 AM
So I guess we can really give up on waiting for things expanding the "strategy" rather than the "sandbox RPG" part of the game, then.
Title: Re: Crusader Kings III
Post by: garbon on August 09, 2023, 03:21:16 AM
Quote from: Tamas on August 09, 2023, 02:53:00 AMSo I guess we can really give up on waiting for things expanding the "strategy" rather than the "sandbox RPG" part of the game, then.

Yep.
Title: Re: Crusader Kings III
Post by: jimmy olsen on August 09, 2023, 06:38:47 AM
I wish you could decline being elected emperor. It's quite disruptive of long term strategy. <_<
Title: Re: Crusader Kings III
Post by: jimmy olsen on August 09, 2023, 07:12:34 PM
Switzerland before my election. Unfortunately, I didn't realize I was missing a county from the duchy of Savoy when I formed the kingdom, so Savoy did not become dejure territory.

(https://i.imgur.com/sdHJae6.jpg)

I wasn't sure I'd be able to survive the initial rebellion to place the Duchess of Bavaria on the throne because I had to deal with a much more serious issue. The count of Bologna executed his wife, my daughter, for adultery, so of course I had to burn down his castle and execute him for murder.

(https://i.imgur.com/gzCqK4T.jpg)

However, I did manage to get a white peace with the rebels. Then I conquered the rest of Burgundy which had been inherited somehow by a Muslim King, the reason I'd been able to expand in that direction in the first place. I gave two duchies to young sons and the crown to an older son that I had already given Savoy to.

He immediately hybridized the culture. As you can see, a crusade was going on.
(https://i.imgur.com/qUIltzo.jpg)

I arrived quite late due to the aforementioned rebellion and then conquest of Burgundy, but I contributed enough that my daughter got a duchy.

Unfortunately my oldest son got maimed. He doesn't have a son, so I'm hoping he passes away before me so Radbot of Burgundy inherits.
(https://i.imgur.com/Puhjrdt.jpg)
Title: Re: Crusader Kings III
Post by: Syt on August 10, 2023, 12:28:00 AM
Quote from: jimmy olsen on August 09, 2023, 06:38:47 AMI wish you could decline being elected emperor. It's quite disruptive of long term strategy. <_<

There's a mod for that.
Title: Re: Crusader Kings III
Post by: The Minsky Moment on August 10, 2023, 12:44:18 AM
Quote from: jimmy olsen on August 08, 2023, 10:56:09 PMHmm...wetnurses, tribal rites of passage and more chances to influence your wards personality.

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-133-wet-nurses.1595724/

Wet nurses, hmm ... checking calendar, nope not April 1.
Self-parody?
Title: Re: Crusader Kings III
Post by: jimmy olsen on August 10, 2023, 04:25:04 AM
Quote from: The Minsky Moment on August 10, 2023, 12:44:18 AM
Quote from: jimmy olsen on August 08, 2023, 10:56:09 PMHmm...wetnurses, tribal rites of passage and more chances to influence your wards personality.

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-133-wet-nurses.1595724/

Wet nurses, hmm ... checking calendar, nope not April 1.
Self-parody?

It's an update focusing on children, given the time period, seems realistic.

Anyways, despite being maimed and having no kids, my eldest son was elected and no rebellion. He has an infant son whose intelligent. Hopefully my guy will live long enough that his son can inherit. Focusing on the health path to boost his chances since being maimed is a big penalty.
Title: Re: Crusader Kings III
Post by: Josephus on August 10, 2023, 06:19:18 AM
Hopefully we get more big boobs :)
Title: Re: Crusader Kings III
Post by: Caliga on August 10, 2023, 08:43:54 AM
Quote from: Josephus on August 10, 2023, 06:19:18 AMHopefully we get more big boobs :)
:sleep:
Title: Re: Crusader Kings III
Post by: Syt on August 10, 2023, 09:17:39 AM
Quote from: Caliga on August 10, 2023, 08:43:54 AM
Quote from: Josephus on August 10, 2023, 06:19:18 AMHopefully we get more big boobs :)
:sleep:

There's mods for that. Supposedly.
Title: Re: Crusader Kings III
Post by: Caliga on August 10, 2023, 09:31:12 AM
I am aware.
Title: Re: Crusader Kings III
Post by: jimmy olsen on August 12, 2023, 08:43:29 PM
Hapsburg playthrough going well.

(https://i.imgur.com/iMmL1Fq.jpg)
(https://i.imgur.com/s2NAwSI.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on August 15, 2023, 12:33:10 AM
Mongols really have been buffed since the last DLC. They took Persia and Byzantium yet again.

However, since that Jihad for Syria was still grinding on they got involved in it as a defender. That, their war against White Rus and a major dissolution revolt gives me some hope that I won't have to deal with them.

After two stack wipes, I gave up defending against that jihad as lost cause and retreated back to Europe where I took back Champagne from Lithuania. There's still one county to go though.

Title: Re: Crusader Kings III
Post by: crazy canuck on August 15, 2023, 09:03:16 AM
Quote from: Caliga on August 10, 2023, 09:31:12 AMI am aware.

I think they were talking about the game
Title: Re: Crusader Kings III
Post by: garbon on September 01, 2023, 10:52:22 AM
I just saw Paradox post how it has been 3 years of CKIII. I feel sad about its wasted potential.
Title: Re: Crusader Kings III
Post by: Zanza on September 02, 2023, 02:08:24 AM
I mean the game is not bad. It's just that they squandered the first DLC on Royal Court. That just does not fit into the map based game mechanics.

But despite this, somehow it does not click for me like other Paradox games. Not sure what is missing.
Title: Re: Crusader Kings III
Post by: Josephus on September 02, 2023, 11:24:24 AM
Quote from: Zanza on September 02, 2023, 02:08:24 AMI mean the game is not bad. It's just that they squandered the first DLC on Royal Court. That just does not fit into the map based game mechanics.

But despite this, somehow it does not click for me like other Paradox games. Not sure what is missing.

Strategy?

I am predicting that Paradox will never reach the heights of something like EUIV ever again. They've changed a lot now, more focussed on mass gaming (and transporting to consoles) than niche strategies. They also have a lot of new faces, not part of the old P'dox legacy of game designers. And Johan is just chilling in Spain. They've moved on.

Like Zanza said...yeah, I play it from time to time; especially when there's a new update, but it doesn't move me so much.

It IS hard to believe it's been three years. As Garbon said, it's been wasted. The DLCs arent' all that exciting. Not just Royal Court (anyone find the constant petitions annoying?) But even the wards and wardens and oooh, they now have wet nurses. The tournaments gets repetitive after a while, and hunting is just good for stress relief. The new hostages mechanic is meh....haven't bothered with it. ETC.

And some of the events look like they've been written by 14 year olds. "ooh, my vassal for some reason has come into my bathroom and is laughing at my penis. I'll make a rival out of him now."

I don't know why they haven't implemented the good stuff from CKII, like plagues and the black death. Now you just get these random silly events that incapacitate your ruler.

But yeah, I still play it.  :lmfao:
Title: Re: Crusader Kings III
Post by: The Minsky Moment on September 10, 2023, 04:51:55 PM
Quote from: Josephus on September 02, 2023, 11:24:24 AM
Quote from: Zanza on September 02, 2023, 02:08:24 AMI mean the game is not bad. It's just that they squandered the first DLC on Royal Court. That just does not fit into the map based game mechanics.

But despite this, somehow it does not click for me like other Paradox games. Not sure what is missing.

Strategy?

I am predicting that Paradox will never reach the heights of something like EUIV ever again. They've changed a lot now, more focussed on mass gaming (and transporting to consoles) than niche strategies. They also have a lot of new faces, not part of the old P'dox legacy of game designers. And Johan is just chilling in Spain. They've moved on.

Victoria has had some teething problems but it's a real innovation on the formula that shows promise.
CKIII was a solid game out the gate, it's just that the post-release follow up has had virtually nothing to offer for the old strategy gamer base.
Title: Re: Crusader Kings III
Post by: Zanza on September 11, 2023, 05:12:12 AM
According to Steamcharts, CK3 has roughly three times the active player base of Victoria 3 - 12.5k vs 4.5k players on average last month. HoI4 has like 33k, EU4 has 13k, Stellaris has 11k, but was above the others most of the last year. Now that does not directly related to game revenue, but I guess the Vic3 player base will not sustain long term development like the other games.  :(
Title: Re: Crusader Kings III
Post by: Maladict on September 12, 2023, 06:38:16 AM
Four people are still playing EU:Rome  :lol:

Looking at those stats I didn't realize how niche these games are. Even Anno 1800, which I would have considered a leading game in the genre, only has 2,500 active players.
Title: Re: Crusader Kings III
Post by: Zanza on September 12, 2023, 08:14:37 AM
Anno 1800 has only been recently sold via Steam and before that was exclusively available via Ubisoft Connect. :bleeding:
So I guess most of the Anno player base does not show on Steam Charts.

I guess Paradox games are also available via other means, so the figures above are just an indication, not absolute facts.

Edit:
https://www.gameonaus.com/anno-1800-breaks-sales-record-and-gets-console-release-date/

2.5 million copies of Anmo 1800 sold
Title: Re: Crusader Kings III
Post by: Syt on September 12, 2023, 08:22:01 AM
Quote from: Maladict on September 12, 2023, 06:38:16 AMFour people are still playing EU:Rome  :lol:

I feel the number may be higher in actuality. The Invictus mod is still very active. They're mostly focused on a Vanilla Plus experience and fleshing out the factions on the map more.

https://steamcommunity.com/sharedfiles/filedetails/?id=2532715348

Latest dev diary form Aug 22nd: https://forum.paradoxplaza.com/forum/threads/mod-imperator-invictus.1473328/page-70#post-29106426

EDIT: Oops, confused it with Imperator. :D
Title: Re: Crusader Kings III
Post by: Maladict on September 12, 2023, 11:47:43 AM
Quote from: Zanza on September 12, 2023, 08:14:37 AMAnno 1800 has only been recently sold via Steam and before that was exclusively available via Ubisoft Connect. :bleeding:
So I guess most of the Anno player base does not show on Steam Charts.

I guess Paradox games are also available via other means, so the figures above are just an indication, not absolute facts.

Edit:
https://www.gameonaus.com/anno-1800-breaks-sales-record-and-gets-console-release-date/

2.5 million copies of Anmo 1800 sold

Right, that makes more sense.

I suppose almost everyone who bought EU:Rome did it pre-Steam as well.
Title: Re: Crusader Kings III
Post by: Sheilbh on September 12, 2023, 02:44:11 PM
Quote from: Zanza on September 11, 2023, 05:12:12 AMAccording to Steamcharts, CK3 has roughly three times the active player base of Victoria 3 - 12.5k vs 4.5k players on average last month. HoI4 has like 33k, EU4 has 13k, Stellaris has 11k, but was above the others most of the last year. Now that does not directly related to game revenue, but I guess the Vic3 player base will not sustain long term development like the other games.  :(
Oh :(
Title: Re: Crusader Kings III
Post by: Tamas on October 06, 2023, 09:12:50 AM
Another sign that I am not the target audience: was browsing the Steam Workshop for something reducing event frequency across the board. Although there was one such old mod which according to comments isn't working, I have only found the opposite: some mods making events more frequent. :wacko:
Title: Re: Crusader Kings III
Post by: Syt on November 09, 2023, 08:23:39 AM
CK3 changelog:

Quote1.11 Peacock Changelog�

Legacy of Persia Features


  • Added the Iranian Intermezzo Struggle covering the conflict in Iran between the Caliphate and resurgent Iranian dynasties. The struggle can be ended by fulfilling one of three decisions or by triggering the "Concession" ending phase. During the struggle supporters and detractors of the Caliph will have access to new rules, decisions, interactions and events.
  • Added a new Dynasty Legacy: Brilliance, focusing on reclaiming the glory of the old dynasties of Persia.
  • Added a new UI Skin for Iranian Heritage cultures and characters living in the region.
  • New Portrait Assets: added new hairstyles, clothes, and beards in the Greater Iranian region.
  • Added many new events, decisions and interactions when playing in the Greater Iranian area relating to the new Struggle, Zoroastrianism, Islam, Clan realms, characters traveling in the Iranian Region, Tax Collectors, and more.
  • Added a number of new Cultural Traditions to Iranian culture: Fierce Independence, Pragmatic Creed, Jirga, Enlightened Magnates, Beacon of Learning, Irrigation Experts, and Frontier Warriors.
  • Added new types of Men at Arms: Asawira (unlocks within the Brilliance dynasty legacy), Tarkhan (unlocks from Frontier Warriors), Zupin (unlocks from Pragmatic Creed), and Tawashi (unlocks from Fierce Independence).
  • Added two Extra Tax Decrees when playing inside the Iranian region. Dehqan and Maguh. For more about tax decrees see Clan Vassals under Free Features.
  • Added a new Court Scholar court position for cultures with the Beacon of Learning cultural tradition. When employed, court scholars will over time increase in skill and good or excellent Court Scholars can be sponsored to create a Research Project inspiration, resulting in new innovations for your culture or new modifiers for your clan. Court Scholars also have an increased chance of gaining the book or alchemy inspirations.
  • Added a new Master Assassin court position which boosts murder schemes. Rulers with a faith that belongs to a faith with the Fedayeen tenet can recruit Master Assassins.
  • Added 3 new struggle music tracks as well as 3 new Persian Region Mood Tracks.

Free Features

  • Added a new bookmark page for Iran in 867, with recommended playable characters and biographies.
  • House Unity is a new measure of the internal stability in the ruling house of a Clan realm. Unity comes in 5 levels, from Antagonistic to Harmonious and is shaped by the actions taken by clan members towards each other. Clans with high unity levels will enjoy a high level of internal stability while making conquest harder while those with a low unity level will be better at conquering new lands but be internally unstable. Each level unlocks special rules, decisions, interactions and abilities.
  • Clan Vassals can now be assigned to Tax Jurisdictions, handled by a Tax Collector. Depending on the aptitude of the Tax Collector and what Tax Decree is assigned to the Jurisdiction the associated Vassals will provide and enjoy different benefits and penalties. The existing Vassal obligations, Ghazi, Iqta and Jizya, are now Tax Decrees in the new system.
  • Viziers: Clan realms of duchy tier or above can now assign a landless character to be their Vizier. Viziers provide extra tax jurisdictions and their aptitude helps all tax collectors in the realm. The more empowered they are the bigger the benefits, though Viziers may also try to embezzle your funds. Vizier excesses can be fined via the Mulct interaction. A Vizier can also substitute your spouse in the confidant counselor position, if you desire.
  • When starting in 867 the Turkic Seljuk dynasty will now invade Iran in the late 10th century, an associated game rule can regulate when the invasion happens.
  • Added event chain for the Zanj Rebellion in lower Mesopotamia shortly after the start of the 867 campaign.
  • Added a number of new special buildings in the Iranian region: The Minaret of Jam, the Walls of Gorgan, Alamut Castle, Falak-ol-Aflak Citadel, the Dome of Soltaniyeh, The Rainbow Mountains, the Imam Reza Shrine, the Sar-i Sang mines, the Ark of Bukhara, the Tomb of Batsheba, and Maharloo Lake Necropolis of Rostam, Tomb of Cyrus the Great, Palace of Ctesiphon, and the ancient Mines of Sar-i Sang.


Balance�

  • Cost for disinheriting bastard children or children with disputed heritage is lowered. If the illegitimacy is a secret and the father knows the secret, the cost is lowered and the secret is revealed.
  • Certain Wars will now resolve quicker, as the warscore from battles and attacker occupations have been increased by 150%: conquests (county & duchy), holy war (county & duchy), subjugation, vassalization, struggle clash, border raid, expel interloper, and excommunication war.
  • Conquest & Invasion CBs now have a dynamic cost scaling with realm size, this should make the CB's cheaper for smaller realms and more expensive for very large ones.
  • Chthonic Redoubts are no longer impossible to convert in Mountains (-75% instead of -100%).
  • De Jure CBs are now available one era earlier than before.
  • Forming the HRE is now possible using any core Carolingian kingdom, not just East Francia, and the De Jure can now include the Empire of Francia if West Francia or enough Francian kingdoms are part of the realm of the one forming the HRE.
  • Rebalanced the Piety & Prestige costs for Conquests and Invasions to make them more accessible for smaller realms.
  • Reduced prestige gain from Amenities and exceeding your Grandeur level.
  • Reduced prestige gain from the Marauder Accolade.
  • Removed all sources of prestige % gain bonus from innovations to reduce inflation (total 20%).
  • Significantly reduced Prestige gain from Artifacts (monthly gains, prestige per dread/knight, etc).
  • Slightly reduced prestige % bonuses from Diplomacy lifestyle perks.
  • Slightly reduced prestige from the Bodyguard position.
  • Switched some innovations around for Arabic Heritage cultures so that the Caliph can revoke titles on game start.
  • The AI should now have a much easier time forming the HRE from an 867 start.
  • The AI no longer pays Prestige to revoke Court Positions, as they would never abuse court positions in the first place - and the prestige loss would cause them to fairly often be unable to declare wars.
  • The Mongols now get better Siege Engineer characters.
  • The Mongols now have a bonus to cavalry damage and toughness, to offset their lack of Stationing Bonuses.
  • The Mongols now spawn with trebuchets instead of mangonels.
  • Harm events will no longer target the player by default, only the AI.
  • Increased the odds of successfully getting through harm events unscathed from 80:20/50:50/60:40 for poor/average/good options to 40:60/60:40/70:30.
  • Reduced the overall likelihood of harm events of all kinds by an order of magnitude (except for the general incapability due to age chainlet), and of incapability foreboding events specifically by a further half again.
  • Camel cavalry accolade only gives bonuses to camel cavalry.
  • The Create Cadet Branch is now available for Clan Members only if they are in another realm than their House Head.
  • Some common activity pulse actions now grant mystic lifestyle experience for pilgrimages and witch rites.
  • If you have an epiphany about the sanctity of nature during a hunt you will also get some mystic lifestyle experience (this is another activity pulse action, though somewhat rarer than the very common one for pilgrimages).
  • You will get Mystic Lifestyle experience for visiting points of interest in religious sites and wonders while traveling. This is not restricted to religious sites of your own religion, and it also means it's easier to get mystic XP once more grand cathedrals are built up later in the game.
  • Added Mystic Lifestyle experience to some events, mainly travel ones that already had to do with mystics.
  • Holding a mystical communion will grant some mystic xp.
  • AI�
  • Lowered the value of higher tier alliances and increased the penalty for Female above 30 years.

Interface

  • Character modifiers can be now clicked and display an expanded view of all existing modifiers. Players can now see all modifiers on the character, and not only the first 10 items.
  • Show a difficulty warning in the lobby for rulers in regency.
  • Remove decision_custom_widget_container option from decision configuration window.
  • Remove decision_has_second_step for decisions. Now if a decision needs to use the custom step, the decision must specify decision_to_second_step_button.
  • The MaA stats shown in their tooltip in the military view now properly adds bonuses from being stationed, like they already do in the separate MaA window.
  • Added steam rich presence for Iberian Struggle.
  • Added steam rich presence for Persian Struggle.
  • Clan Rulers now display their house crest instead of their main title coat of arms in the bookmark screen.
  • Significantly reduced the amount of suggestions for hostages.
  • Art�
  • Added Managed Forest to the Barbershop backgrounds.
  • Added Coat of Arms: 26 new coats of arms, between muslim and Iranian imagery and writing.
  • Added 6 Event backgrounds (Bathhouse, Cave, Zoroastrian Temple, Iranian Courtyard, Iranian Docks and Iranian Throneroom).
  • Added 3 Male Iranian Nobility Clothes (with low and high nobility variations).
  • Added 3 Female Iranian Nobility Clothes (with low and high nobility variations).
  • Added 1 Iranian Armor (male and female).
  • Added 1 Iranian War Helmet (male and female).
  • Added 2 Turkic-heritage headgear (Count and Duke level, male).
  • Added 8 Iranian-Heritage headgear (Count, Duke, King and Emperor levels, both male and female).
  • Added Disfigured Mask for Iranian and Turkic characters.
  • Added 3 Iranian Beard Styles.
  • Added 6 Iranian Hairstyles (3 male and 3 female).
  • Added 8 patterns for Iranian clothes (with 8 trim variations).
  • Added new Iranian Military Unit Models (3 levels).
  • Added Iranian-Heritage holding 3D Meshes and Illustrations (Castles and Cities).
  • Added Zoroastrian holding 3D Meshes and Illustrations (Temples).
  • Added unique art for 6 Court artifacts (Sassanian Sword, Peacock Throne, Oxus Bracelet, Turkic Casket, Achaemenid Drinking Vessel, Incense Burner Cat Sculpture).
  • Added 14 new Special Building Meshes (Minaret of Jam, Alamut Castle, Ark of Bukhara, Falak-ol-Aflak Citadel, Great Mosque of Samarra, Great Wall of Gorgan, House of Wisdom, Imam-Reza Shrine, Maharloo Lake, Mount Damavand, Palace of Ctesiphon, Rainbow Mountain, Soltaniyeh, Tomb of Cyrus).
  • Trait Icons for Extolled by House, Accused of Decadence, Supporter and Detractor of the Caliphate.
  • Added 6 Men-at-Arms icons and illustrations (Asawira, Mubarizun, Tarkhan, Tawashi, Zupin Spearmen, Ayyar).
  • Added 11 Decision (and Story Event) Illustrations.
  • Added New Loading Screen.
  • Added 5 Icons for House Unity levels.
  • Added Iranian Skin for the HUD.
  • Added 8 Tax Decree Icons.
  • Added Tax Collection alerts and icons.
  • Added 2 Religious Tenet Illustrations (Communal Possessions and Fedayeen).
  • Added 7 Cultural Tradition Illustrations (Frontier Warriors, Jirga, Beacon of Learning, Pragmatic Creed, Fierce Independence, Garden Architects, Irrigation Experts).
  • Added Legacy Track Illustration (Brilliance).
  • Art Script: Split up the portrait modifiers to different files with groups based on priority. Higher priority value means it will override any modifiers with lower priority. This way we don't have to weigh everything against everything else; instead, we can know with certainty that armors, for example, will always override regular clothes. Scripted characters are now found in the priority just above base modifiers, with priority 2.
  • Art Script: Changed the old way of assigning accessories to scripted characters. Instead of per-accessory we now do per-character. So, each character has a single entry in a single file where all their accessories are added. This goes for developer characters as well.
  • Fixed an issue where many western women wouldn't wear any headgear after the year 1300.
  • For players with Northern Lords, those cloaks will now be used by more culture groups than just the Norse.
  • Fixed certain millennials refusing to wear anything but filthy rags.
  • Enforce Divorce interaction now has an icon.
  • Audio�
  • 3 new struggle music tracks.
  • 3 new Persian region mood tracks.
  • 1 new declare war music track for the Struggle.
  • 2 new struggle ending effects for positive and negative outcomes.
  • 3 new special building sound effects for the Persian special buildings.
  • 2 new bookmark sound effects for the involved Struggle characters.

Localization

  • Fixed Dutch patronymic surnames not being possessive for daughters.
  • Fixed broken localization in some Right-Hand Man feed messages.
  • Added localization when Influence Ward's Personality interaction is blocked by the Ward having too many traits already.
  • Fixed missing text when accused of violating sumptuary law by your liege.
  • Fixed row break issue for Simplified Chinese letter event.
  • Various other minor localization fixes.
  • Game Content�
  • Added a new set of unique succession laws for Clan, activated by the Unity level.
  • Jizya is now a Special Doctrine for most of the Islamic faith except: Alhomadism, Druze, Alevism, Alawite and Qarmatians. The former tenet still exists for custom faiths.
  • Ashari now has Legalism instead of Jizya.
  • Ismailism now has Mendicant Preachers instead of Jizya.
  • Muladism now has Communal Identity instead of Jizya.
  • Maturidi now has Legalism instead of Literalism and Adaptive instead of Struggle and Submission.
  • Adjusted for community feedback about Life in Color event background, plus adjusted text to compensate.
  • Added mother/father and bastard variations for child born memories.
  • User Modding�
  • Add on_action when realm capital is changed.
  • Smug Kid is now judging you .
  • Enable ignoring interaction recipient cooldowns.
  • Added set_house_head effect.
  • Added on_building_cancelled effect to the province on actions when construction of a building in the province is canceled.
  • Added on_building_started effect to the province on actions when construction of a building begins in the province.
  • Added on_canceled effect to building types to execute when construction of a building type is canceled.
  • Added on_start effect to building types to execute when construction of a building type starts.
  • Added paying character to building effect and on_actions.
  • Renamed 'ai_war_chest' to 'war_chest_gold' for consistency.
  • Renamed 'war_chest_gold', 'war_chest_prestige', 'war_chest_gold' to 'ghw_'+previous name for consistency.
  • Inline values in comparison triggers using = only are now not valid, this is to prevent syntax ambiguity between a scope comparison and a scope change. You must use == for an inline comparison to be explicit.
  • Added set_character_secret_faith to set a secret faith on a character.
  • Added remove_character_secret_faith to remove the secret faith on a character.
  • Added a simpler has_any_artifact_claim trigger and set it to be used by the artifact_war cb to lessen its performance impact.
  • Changed bookmark field from default = yes/no to weight = scriptablevalue, used to determine default bookmark.
  • Databases�
  • Updated databases for landholders throughout Iran, ensuring that there are more historical characters to play as, and that all rulers have a suitable amount of vassals on start.
  • Updated the 867 start date to better reflect the ongoing conflicts as part of implementing the Iranian Intermezzo struggle.
  • Updated the cultural and faith setup of the Greater Iranian region, including adding the new Brahui culture.
  • Armenian rulers in 867 and 1066 now start religiously protected, to avoid their faith disappearing much too quickly every game.
  • Added Nestorian community to Suyab in Zhetysu in 867, representing their metropolitan see.
  • Made the Karenids a cadet house of the ancient Arsacids, from which they descend.
  • Merged Abbasids back into the Hashimid dynasty.
  • Nizam al-Mulk now starts as Alp Arslan's vizier, and the two have a good working relationship.
  • Made Upper/Lower Lotharingia the default duchy titles, with Lorraine a French variant, and added Krain as a German variant of Kranj.
  • Added the Sayyid trait to some characters from the Hammudid house who were missing it.

Bug Fixes

  • Temporal, for life doctrine does not allow for the unlimited firing of court chaplains anymore. Except for the first time after starting the game. That one is a freebee. Under the Temporal Clerical Appointment doctrine, the Realm Priest or Court Chaplain seat will not get auto-filled the moment the previous holder dies.
  • Event Extracurricular Learning shall never clone or lose a herbalist
  • Fixed an Out of Sync that can happen when joining a game where a character who was involved in a struggle has become the leader of a mercenary group.
  • Fixed a crash related to expanding weight and prisoner modifiers.
  • Fixed toast messages sometimes not showing up.
  • Made sure Tournament environment backgrounds show up as they should (jungle was unused).
  • You can no longer demand the conversion of someone you're at war with.
  • Added missing nickname desc for "the Crownless", which an unnamed cheese-loving designer hid in a secret file away from the rest of the nicknames.
  • Changed Tocharian color to differentiate them from the surrounding heritages a bit.
  • Unlocked a load of struggle parameters that were previously hardlocked to the Iberian struggle in script, making them a bit more mod-friendly.
  • Added a temporary fortification when trying to depose a Diarch with no fort level.
  • County modifiers were never recalculated when a struggle ends, so they could keep positive or negative modifiers for a long time after the struggle has completed.
  • Denouncing a dynasty member will now always apply the associated trait correctly.
  • Fixed war declared overview window pausing observer mode.
  • Fixed all instances of incorrect max level of aptitude.
  • Fixed an issue where modifiers from vassal contracts were not fully applied correctly.
  • Fixed the AI never considering giving gifts to a bankrupt liege in the Send Gift interaction.
  • Fixed the filter window in the character list of the struggle involvement window not being clickable if it was sticking out of the main involvement window.
  • Hostages will no longer appear as someone you can marry when using Find Spouse interaction.
  • The Disrespected Elders modifier from getting yelled at by an old man during Meet Peers activity will now disappear much sooner.
  • Adds clarifying text to Succession Law selection window explaining that special title succession laws always take precedence over realm succession laws.
  • Children will no longer gain more than 1 childhood trait after turning 3 years old or when generated through templates.
  • Fixed any ruler who had their capital as Mecca gaining the Hajjaj trait, instead of only Muslim rulers.
  • Fixed incorrect values and loc in Invite to Activity rank difference modifiers.
  • Invasion wars will highlight the correct counties in war overview.
  • Invasion wars will highlight the correct counties that the attacker is going to win when victorious
  • Temporary bride and groom modifiers are now removed if the Wedding is invalidated before completion.
  • Reduced amount of AI wearing glasses.
  • Fixed Educate Child message not containing any text.
  • Fixed all cases where playable starting ruler's governments did not match their holding type.
  • Fixed issues with avalanche in county letter event.
  • Fixed it being possible to request wards or guardians from other courts if another is already traveling to the target.
  • Fixed missing loc for hostile scheme reluctance modifier for own Head of Faith.
  • Fixed stated kinswoman/man relations between lowborns with no shared family.
  • Fixed traveling wards, guardians, and hostages who were invalidated not returning home.
  • Mades some decision titles more stylistically consistent.
  • Not returning a hostage upon reaching adulthood will now reduce your Prestige income from hostages, and the chance of other ruler's sending child hostages to you, for 10 years.
  • Ensure random_list weights cannot get negative weights.
  • Court event "Basileusophile" no longer displays an unlocalized line in the purple undergarment creation option.
  • Fixed unavailable option tooltip in Under the Weather travel event.
  • Ghazi Status CB piety reduction now only applies to holy wars.
  • Removed a certain time traveling Austrian, as we have no barony to grant him.
  • Fixed an issue where calling a baron to an offensive war would deduct 700+ prestige.
  • Infants will no longer get Wet Nurse events about child development.
  • Incapable Clan Vassals will no longer demand your children.

The new features for Clans sound interesting. Not exactly a Muslim rework, but a bit more than before.
Title: Re: Crusader Kings III
Post by: Tamas on November 09, 2023, 08:51:27 AM
This sounds very good except the drastic reduction of harm events and default removal of them from the player. do I understand it right that random events hurting your character are now off? Why even bother with all these other mechanics of they are turning into The Sims?
Title: Re: Crusader Kings III
Post by: Syt on November 09, 2023, 09:20:02 AM
I guess some lowering of the odds was in order. If you had the events target the AI and had them at default setting, I ended up having tons and tons of incapacitated folk everywhere. Like 20-30% rulers I tried to interact with were incapacitated. It was ridiculous. And if you lowered the odds it was completely toothless.

That said, it should be pretty straightforward to mod this. :)
Title: Re: Crusader Kings III
Post by: garbon on November 09, 2023, 09:59:23 AM
There is an option in game rules called 'random harm target'? Perhaps that is what is defaulting to AI only rather than anyone? If so, no modding needed, just switch the selection.
Title: Re: Crusader Kings III
Post by: Tamas on November 09, 2023, 03:39:10 PM
Dark Ages mod which addresses this easiness seems to have been updated already, which is nice: https://steamcommunity.com/sharedfiles/filedetails/?id=2975514448
Title: Re: Crusader Kings III
Post by: Solmyr on November 11, 2023, 12:32:43 PM
Syt, you are the modding master, care to critique my mod list? I am planning to use it for the new update once the mods are updated. Is there anything good missing, or is there anything crap on the list?

Decorous Loading Screen Pack
Loading Screens +
Big Battle View
Beautiful Portraits
Patrum Scuta
Enhanced Dynasty Tree Viewer
Rename Egalitarian to Cosmopolitan
Nameplates
Epithet
Better Struggle UI
Knight Manager Continued
Extended Outliner
Immersive Writing - Love & Romance
The Catholic Trinity
Improved Personality Formation System
Better AI Education
Multilingual Education
More Interactive Vassals
Invite Debutantes
Invite Nobles
Decline Elections
Generate Mothers
Counterfactuals
Pets Expanded
Better Executions Updated
More Game Rules
VIET Events - A Flavor and Immersion Event Mod
Muslim Enhancements
Regional Immersion and Cultural Enrichment (RICE)
Community Flavor Pack
Ethnicities and Portraits Expanded
Culture Expanded
RICE + EPE Compatibility Patch
CFP + EPE Compatibility Patch
Muslim Enhancements/EPE Compatibility Patch
Succession Expanded
Unit Pack Expanded
Better Barbershop
Character UI Overhaul

I also have Historic Invasions and Dark Ages downloaded, but the first I'm worried is a bit too deterministic, and the second I'll probably try out later once I'm familiar with all the more recent game mechanics (and I'm not sure if it overhauls a bit too much for my taste).

Title: Re: Crusader Kings III
Post by: Syt on November 11, 2023, 01:40:59 PM
Uhm, looks ok, I guess? :D

I usually play without "Invite" mods - I just go and marry my courtiers to "fill ranks". :D

Is Better AI Education still needed? I was hoping the Wards DLC would make this superfluous.

I've not tried Catholic Trinity; every time I wanted to play it was out of date. :P

I really liked Medieval Arts + Medieval Arts - More Special Buildings, but it seems the mod maker is taking a break: https://steamcommunity.com/sharedfiles/filedetails/?id=2452585382
https://steamcommunity.com/sharedfiles/filedetails/?id=2692079378

I always play with Councilor's Experience Trait, which ranks up councillors in their position over time. So even that vassal who has twice as many troops as you and insists on being your steward even though he only as 2 points in it, will gain at least a bit of proficiency (currently not updated). :P https://steamcommunity.com/sharedfiles/filedetails/?id=2721974781

Ketaros' "Population Variations" is also a good one. It adds more variety of traits to characters generated by the game: https://steamcommunity.com/sharedfiles/filedetails/?id=2894033194

A big one for me is RUI:Character which overhauls the character menu: https://steamcommunity.com/sharedfiles/filedetails/?id=2838140104
It may feel strange at first, but I hate to miss it. That said, check compatibility with other mods - if anything modifies the character window in any way, it most likely needs a patch of sorts.

Courtier child care is a near quality of life mod that helps making sure your courtiers' offspring get properly edumacated: https://steamcommunity.com/sharedfiles/filedetails/?id=2675976449

Better Africa Plus adds more diversity to African cultures.

I notice, though, many mods are currently still not updated (though some may still be compatible with the latest patch), so if I play anytime soon it'll probably be with a quite reduced list or vanilla.
Title: Re: Crusader Kings III
Post by: Solmyr on November 11, 2023, 03:05:05 PM
Thanks. :D

Catholic Trinity looks to actually be updated to 1.11 currently (although game is 1.11.0.1 so launcher claims it's out of date).

Population Variations looks good, I was considering adding it as well.

I actually had RUI:Character before, but currently I use Character UI Overhaul which I guess would clash badly. The latter is also updated to the latest patch.
Title: Re: Crusader Kings III
Post by: Syt on December 14, 2023, 07:27:06 AM
The team teasing content for next year:

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-141-a-year-in-review.1616623/

QuoteWhat's happening in 2024?�
And now for the perhaps extra interesting bit of the Dev Diary - what have we got cooking for 2024? Also quite a bit, it turns out!

A New Experiment�
At the beginning of next year, we've got another small experiment lined up. While I cannot go into detail about what it is, I can say that it has something to do with the game directly and that involves something we've never done before. We are very excited about it, and we hope you will be too - the idea for it actually came directly from the community itself, during a PDXCon where the Crusader Kings III team got to interact with some of you!

You will be able to get your hands on this experiment very early next year, before the release of the new chapter! Speaking of:

Chapter III�
We will indeed be having another Chapter next year! Similar to this year the chapter will include four items, including one Major Expansion. One difference from Chapter II is that we have swapped out the Flavor Pack in favor of a larger type of expansion that we call a Core Expansion - I will clear up what this means in just a bit! Other than that, there will be an instant unlock to start Chapter III off, and an event pack to close the package.

So what is the difference between a Major Expansion and a Core Expansion? The new Core Expansion format refers to the core gameplay loop: it focuses on adding, changing, or updating mechanics that are applicable for most rulers and/or high-impact systems that affect large parts of the game world, unlike Flavor Packs which are strictly regional in nature. Major Expansions are 'wider', and will either apply sweeping updates to the world, give you new ways of playing the game (such as new playstyles), or both!

This means that Core Expansions are scoped in between Flavor Packs and Major Expansions. They are bigger and more impactful than Flavor Packs, but smaller with fewer sweeping changes than Major Expansions. Seeing how we want to shift towards more high-impact content that appeals to a majority of the community, we decided to up our pace and make a Core Expansion instead of a Flavor pack next year.

That said, I want to emphasize how excited we are for next year, and though I really want to tell you what we're working on I must limit myself to obscure hints and extremely non-telling images for now...

Instant Unlock�
The instant unlock will be similar to Elegance of the Empire, the one we had for Chapter II. This time we're also aiming to make clothes that embody the very essence of royalty. Inspired by the couture of the French, they will be gilded and lavish - and as with all assets we make - they are real, well-researched, and historical!

Core Expansion�
The Core Expansion will, among other features, introduce something that has been frequently requested by you in the community. Without saying too much, it will definitely make the game more challenging - and we've spent a lot of time making sure that it's as dynamic and immersive as possible, while also presenting you with new ways to strategize. We're also going to introduce a feature dripping with medieval flavor, a system that can be used by clever players to really make their mark on the world. All in all, this expansion will lean more towards the systemic side of the game.

Major Expansion�
As with the Core Expansion, the Major Expansion will focus on several things that have been requested by you in the community for ages - some of what we're choosing to do has been asked for since the early days of Crusader Kings as a game series. One of the feature sets comes up very frequently when we see you discuss what you'd like to see in expansions - and another is brought up now-and-again as a powerful player fantasy. No matter what, we promise that this expansion will provide several new and fresh perspectives, and should please you regardless of which style of expansion you prefer, systemic or roleplay-focused. We can barely wait until you get your hands on this one, and personally, I can say that it's one of the expansions I've been wanting to make since my early days working on CK2 - its time will soon come!

Event Pack�
As mentioned above, this time there will be no poll about the theme. Instead, we've been seeing an overwhelming amount of discussions about a certain well-liked feature for months. We've chosen to expand that feature with more things to do and experience, and this time we'll be focusing on highly visible content!
Title: Re: Crusader Kings III
Post by: Tamas on December 14, 2023, 08:55:51 AM
Playable pets confirmed! :w00t:


Also, anyone using the term "gameplay loop" outside internal conversation of the dev team just kills me a bit inside. It's annoying when it comes from a dev but its downright obnoxious when it comes from a player. Why do we have to acknowledge that we are engaged in an elaborate version of a hamster wheel? Is life not dull enough as is?
Title: Re: Crusader Kings III
Post by: Zanza on December 14, 2023, 01:43:25 PM
That's just a neutral technical term that adequately describes the core structure of the game program.  :huh:
Title: Re: Crusader Kings III
Post by: Tamas on December 14, 2023, 01:53:55 PM
Quote from: Zanza on December 14, 2023, 01:43:25 PMThat's just a neutral technical term that adequately describes the core structure of the game program.  :huh:


It sounds sterile. I mean, I am bothered by reading it from players. As I said, obnoxious. If you view your experience as going through "the loop", that's sad.
Title: Re: Crusader Kings III
Post by: Zanza on December 14, 2023, 03:45:08 PM
I get your point and games should not feel like a loop to the player.

And I think they mostly don't as there is progress in the game between a start and an end. In CK3 expressed by time, which has a clear direction and does not loop.

But the basic flow control statement in the programming of probably all games is just called a loop. Be it chess where the action loops between black and white. Or a game like Paradox where the core flow control loops every 'tick' of game time (days in CK3) and calculates thousands of variables of the game world. But that loop also adds one day to the game time, so the game does not loop, but progresses.

Title: Re: Crusader Kings III
Post by: jimmy olsen on December 17, 2023, 08:50:10 PM
I want Imperial government for the Byzantines.
Title: Re: Crusader Kings III
Post by: Syt on December 29, 2023, 04:59:22 PM
CK3 is now fully playable for blind people using screen readers and a specialized mod.


https://steamcommunity.com/sharedfiles/filedetails/?id=2848213069
Title: Re: Crusader Kings III
Post by: jimmy olsen on January 21, 2024, 09:11:00 PM
That's really cool!
Title: Re: Crusader Kings III
Post by: Syt on January 25, 2024, 01:57:16 AM
A little mod but one I think adds quite a bit: Pillage.

https://steamcommunity.com/sharedfiles/filedetails/?id=3027931283

It applies modifiers to provinces when armies march through them to add more cost to wars.

Quote
  • Moving raised armies through your lands causes minor hits to Control and Development Progress, as well as applying a small debuff modifier to the impacted provinces (unless you have the Well-Supplied modifier). Note: this only applies to your armies moving through your own domains, to avoid weird cheese strats where you debuff your vassals by marching around in circles. Some kind of Military Access diplomacy system or way to tell AI armies to get out of your lands would be needed I think.
  • Moving raised armies through enemy lands is twice as destructive, causing larger hits to Control and Development Progress, and applying a harsher debuff that lasts longer. Reaver commanders increase the hit to Control and Development Progress.
  • Sieging down a barony now randomly downgrades or destroys one of its Buildings, and applies the Recently Looted modifier. Doesn't apply when you retake an occupied barony. Note: Due to how vanilla implements the code, having a building downgraded will prompt a positive "building constructed" notification.

Obviously, this can be prone to abuse in the hands of a player (marching small detachments all over enemy land to trigger the modifiers), so it requires some self discipline there.
Title: Re: Crusader Kings III
Post by: Jacob on January 25, 2024, 09:52:54 PM
Quote from: Syt on January 25, 2024, 01:57:16 AMA little mod but one I think adds quite a bit: Pillage.

https://steamcommunity.com/sharedfiles/filedetails/?id=3027931283

It applies modifiers to provinces when armies march through them to add more cost to wars.

Quote
  • Moving raised armies through your lands causes minor hits to Control and Development Progress, as well as applying a small debuff modifier to the impacted provinces (unless you have the Well-Supplied modifier). Note: this only applies to your armies moving through your own domains, to avoid weird cheese strats where you debuff your vassals by marching around in circles. Some kind of Military Access diplomacy system or way to tell AI armies to get out of your lands would be needed I think.
  • Moving raised armies through enemy lands is twice as destructive, causing larger hits to Control and Development Progress, and applying a harsher debuff that lasts longer. Reaver commanders increase the hit to Control and Development Progress.
  • Sieging down a barony now randomly downgrades or destroys one of its Buildings, and applies the Recently Looted modifier. Doesn't apply when you retake an occupied barony. Note: Due to how vanilla implements the code, having a building downgraded will prompt a positive "building constructed" notification.

Obviously, this can be prone to abuse in the hands of a player (marching small detachments all over enemy land to trigger the modifiers), so it requires some self discipline there.

Sending many small warbands across the land to pillage and cause devastation is pretty historically accurate - look at the 100 years war, for example. But maybe it's unbalanced if the player does it and the AI never does.
Title: Re: Crusader Kings III
Post by: Syt on January 26, 2024, 08:48:52 AM
Yeah, it's more about not exploiting this against the AI.
Title: Re: Crusader Kings III
Post by: Syt on February 06, 2024, 12:39:25 PM
Chapter 3 announced:


Coming March 4th, Legends of the Dead

https://store.steampowered.com/app/2671060/Crusader_Kings_III_Legends_of_the_Dead/

QuoteWhat good are grand accomplishments and heroic deeds if no one sings of them after you have gone? A royal legacy is only useful, after all, if it can provide cover and legitimacy for those who come after you. Live on in the memory of your subjects and rivals in Legends of the Dead, a Core Expansion for Crusader Kings III.

Crusader Kings III: Legends of the Dead adds new heroic gameplay, as you stoke the flames of your fame into a towering bonfire.

Legends: Commission an epic retelling of your family history or build your own heroic reputation through great deeds. Promote this legend, far and wide, and see how the stories of the past reverberate through the centuries, and add more glory to legendary dynasties.

Legendary Playstyle: Leverage your living legend status through new Decisions and actions, keeping the stories of your family in the minds of a continent, strengthening the legitimacy of your rule and allowing further choices.

Legendary Buildings: Your legendary reputation gives you access to new elite buildings, cementing your legacy for future generations.

Legendary Feasts: Poets and bards can ornament your celebrations with songs and odes to your greatness, inspiring your guests to spread the tale of your legendary generosity.

Court Chroniclers: Hire an official historian to spread the story of your dynasty's great accomplishments, or use your poets and musicians to turn your actions into art.

Two New Legacies: A new Heroic dynastic Legacy for the heirs of legendary characters, even using the great deeds of ancestors to justify claims from the distant past, as well as a Legitimacy Legacy that promotes your dynasty as the true rulers of the realm.

Illness and Mourning: New diseases like the Bloody Flux, Measles and Holy Fire may ravage your court, but you can honor your deceased loved ones with dignified Funeral rites, according to your faith.

The Black Death: The greatest scourge of the Middle Ages strikes down noble and commoner alike, radically transforming the political and social environment. Prepare your realm and prepare your soul, because a rampaging plague may be the strongest enemy facing your rule.

New Art: Both life and death are given new energy with the celebrated art style that Crusader Kings III fans have come to appreciate. A new exclusive Map Table, new varieties of clothing, unit models and holding designs for extra flavor.



Coming Q3: Roads to Power

https://store.steampowered.com/app/2671070/Crusader_Kings_III_Roads_to_Power/

QuoteThe glory and might of the Byzantine Empire are yours to command in this expansion to Crusader Kings III. The unique politics and cultures of the heir to the Roman Empire are on display through new governing systems, new ways for characters to progress up the medieval ladder, and new activities for your characters. You can also explore a new exciting lifestyle as a landless Adventurer, seeking fame and glory across a living map of the medieval world.
Roads to Power features include:

Administrative Government: Experience medieval rule outside of the feudal system with new styles of empire management. A web of Governors jockeys for position in the empire with intrigue and power, sometimes rewarding merit and sometimes rewarding perfidy. Only a truly skilled Emperor can keep these squabbling forces in line.

The Family Estate: Run and manage a powerful Family Estate, the seat of your Houses' power. Construct new buildings and improvements to further your power and influence within the Empire.

A Life of Adventure: Freely roam the map, untied to any realm or holding, going where the winds of fortune blow you. Fulfil contracts as a landless adventurer, even through the generations, building up a reputation of your own. Earn gold, prestige and fame traveling the globe until you decide to settle down and claim a land you have earned through merit.

Influence System: Build up a character's influence within an administrative empire to climb even higher in the opinion of the Emperor, gathering more power to yourself. Start as a landless noble on an estate, and compete for valuable provinces to govern.

New Imperial Management: Run a sprawling imperial bureaucracy, appointing and directing the governors of your provinces.

Choose Successor or Caesar: The Byzantine Emperor can choose their heir from a list of Influential candidates or important family members, and even opt to co-rule if the burden of empire is too much.

New Byzantine Flavor Content: New events, monuments and activities built around the Byzantine theme, including chariot racing.

Cosmetic additions: A Byzantine-themed UI skin and new court fashions for your characters, as well as new 2D event art for activities like chariot racing, new on map monuments of the Byzantine and Roman worlds, new on map holding designs and a Byzantine throne room for Royal Court sessions, among other aesthetic improvements...



Coming Q4: Wandering Nobles

https://store.steampowered.com/app/2671080/Crusader_Kings_III_Wandering_Nobles/

QuoteThis event pack for Crusader Kings III adds a whole new lifestyle focused on travel, a plethora of new events, and three activities related to the travel system.

Choose to set out for exotic cities and distant lands, or travel through your realm to ensure the prosperity and loyalty of your lands and vassals. Experience new perils and adventures as members of your court set forth in search of prestige, wealth, or renown in a dynamic medieval world.

1 New Lifestyle - Wanderer: Become a true Wanderer, by choosing to engage with one of the three new lifestyle trees — Surveyor, Wayfarer, or Voyager.

3 Mini-Activities: Each lifestyle tree comes with its own related mini-activity. Choose to inspect your lands as a Surveyor, journey to see monuments in far-off lands as a Voyager, or to travel through the wilderness searching for experiences that might make for a good tale as a Wayfarer.

New Travel Events: The event pack presents a plethora of new events and opportunities. Whether you're traversing unknown lands, participating in new activities, or embracing the Wanderer lifestyle, a host of unique experiences awaits.


Byzantium mechanics AND unlanded gameplay :o (The latter might be really interesting for stuff like the Elder Scrolls total conversion Elder Kings.)
Title: Re: Crusader Kings III
Post by: Solmyr on February 06, 2024, 12:42:21 PM
Dammit Syt, I was just coming to post that! :P
Title: Re: Crusader Kings III
Post by: Solmyr on February 06, 2024, 12:43:19 PM
Landless adventurer gameplay could be interesting for some other conversions as well - Game of Thrones, Lord of the Rings, and Warcraft come to mind.
Title: Re: Crusader Kings III
Post by: Syt on February 06, 2024, 12:46:55 PM
Yes; though I feel it may become old quick in Vanilla. That said, it could be interesting if that means that you could continue playing after losing your last holding instead of GAME OVER. Lose your land to some jerk, go abroad, gather resources and try to reclaim your lands and titles from literally nothing.
Title: Re: Crusader Kings III
Post by: Syt on February 06, 2024, 12:47:49 PM
Not sure how I feel about the "legends" gameplay - seems like bloodlines with more bells and whistles and making the player even more OP?
Title: Re: Crusader Kings III
Post by: Zanza on February 06, 2024, 02:18:58 PM
That content sounds really good.  :mmm:
Title: Re: Crusader Kings III
Post by: garbon on February 06, 2024, 03:27:37 PM
Quote from: Syt on February 06, 2024, 12:47:49 PMNot sure how I feel about the "legends" gameplay - seems like bloodlines with more bells and whistles and making the player even more OP?

And what does the black death have to do with Legendary game play?

The Decameron dlc?

Title: Re: Crusader Kings III
Post by: Zanza on February 06, 2024, 04:53:54 PM
From their forum - makes it more clear what they see as combining element between both mechanics:

QuoteCore Expansion - Legends of the Dead�
Legends of the Dead is all about the map - specifically that which spreads throughout it! Core Expansions will, as mentioned in previous Dev Diaries, focus on broad systemic changes to the core gameplay loop, or high-impact systems that affect large parts of the game world. As this is our first Core Expansion, we wanted systems that were big and all-encompassing, affecting all rulers on the map in one way or another! With that said, here's a high-level list of what you will see in the Expansion and its accompanying update:

Legends
Tales of your or your ancestors' epic deeds will travel across the map, spreading news of your glory across borders into foreign realms. Embellished tales of heroism or piety were a massive and common part of medieval life, and here we're allowing you to write your own saga - quite literally! As your legend spreads, a book will be updated with your story - and events you get along the way may allow you to... alter certain aspects to suit you better, after all perhaps it was a dragon that your grandfather slew rather than a bear! The more your legend spreads across the map, and the more rulers that propagate it, the more famed it will become.

Plagues
Plagues are the second thing that spreads across the map, but unlike legends they are destructive and nefarious - with a promise to shake up the game! Deadly diseases can sweep across your lands, spawned by either random chance or the activity of armies, and they will destroy development and kill characters with a vengeance. All plagues are different, with varying effects - such as consumption ending the lives of elders with haste, measles shortening the lives of children, and Holy Fire (aka the Dancing Plague) making rulers... move erratically. Of course, there will be ways to combat and recover your lands from these terrible maladies!
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 06, 2024, 08:13:02 PM
This looks really good!
Title: Re: Crusader Kings III
Post by: Jacob on February 06, 2024, 08:29:30 PM
Yeah sure I'll get that.
Title: Re: Crusader Kings III
Post by: Syt on February 07, 2024, 12:54:03 AM
Legends and plagues also both seem to tie into legitimacy. Legends can increase it, while the realm being ravaged by disease can decrease it (I assume your subjects could see it as a punishment by God?).
Title: Re: Crusader Kings III
Post by: Solmyr on February 07, 2024, 05:23:56 AM
Quote from: Syt on February 06, 2024, 12:46:55 PMYes; though I feel it may become old quick in Vanilla. That said, it could be interesting if that means that you could continue playing after losing your last holding instead of GAME OVER. Lose your land to some jerk, go abroad, gather resources and try to reclaim your lands and titles from literally nothing.

The dev diary says that you can "keep playing your beloved character after being unfortunately deposed from your lands".
Title: Re: Crusader Kings III
Post by: Jacob on February 07, 2024, 01:11:19 PM
Quote from: Solmyr on February 07, 2024, 05:23:56 AMThe dev diary says that you can "keep playing your beloved character after being unfortunately deposed from your lands".

Really leaning into the RP aspect of it. I can see it being fun.
Title: Re: Crusader Kings III
Post by: Solmyr on February 07, 2024, 02:36:13 PM
I wonder though if there's any way to lose the game anymore. :D I guess if your dynasty completely dies out so that you have not even a distant relative to inherit, but that's fairly unlikely after the early game.
Title: Re: Crusader Kings III
Post by: Valmy on February 07, 2024, 03:58:22 PM
Can you start as an unlanded character? There were some dates in CK2 where some of the most interesting characters were not landed.
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 21, 2024, 09:53:47 PM
https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-145-legends-legitimacy.1624620/

Looks good

QuoteLegitimacy�
For Legitimacy our aim was to put together a measurement of different systems that already existed in the game, but were not directly connected to each other: Short Reign penalties, Popular Opinion, Vassalization and Marriage acceptance, etc. The game was already trying to reflect how legitimate of a ruler you were, but was trying to do so with Prestige and Renown in non consistent ways. Prestige is a reflection of the social influence of the character, not an indication of them being the "right" person to the throne - you can be a highly prestigious king of the Capetian dynasty, but should you be the emperor of Byzantium?

Legitimacy and its effects scale with title tier. It's not the same being a level 5 Emperor - where everyone expects you to be the right person for the job - than a level 5 Duke, where everyone is impressed with your overachieving.

It's also easier to go up and down levels the lower your tier, as it's harder to convince people once they've formed an idea of who their king is.

Legitimacy also scales with the in the game era, and the levels are smaller in the Tribal and Early Medieval eras.

Legitimacy is calculated through a series of factors, mainly attached to who you are in relation to your title: the level of splendor of your dynasty, how long you've been on the throne, who your parents were (are you the child of kings or just random lowborns?), your traits, being a bastard, etc. When you die, a part of your legitimacy will be passed down to your heir, but they will get a calculation of their own based on who they are - it's not the same to have your firstborn inherit than a third cousin.

Legitimacy can be gained through various means that will reassure the public opinion that you have the right to be in the throne: legends, for one, are one of the main ways to gain it. Holding activities, holding court, and doing what's expected of a ruler will also help increase it, as well as winning wars - but this will also be relative, as it's not the same to win a war against a Duke as an Emperor than be the Duke beating up the Emperor.

Legitimacy can also be lost. Losing battles, especially to factions (and especially to Claimant factions) will make you look pretty bad, or even managing to have a Peasant Rebellion appear will signify that you're not taking good care of your subjects. Rulers were also blamed for plagues, as the representatives of God on earth, so allowing them to hit your capital will also make you appear less legitimate in the eyes of your vassals. Disinheriting or forcing kids to take the vows also exposes a ruler that doesn't take good care of their dynasty and will also make you lose Legitimacy.

Your vassals, of course, have Expectations of you. This is calculated based on your tier, era, and how long your family has ruled over theirs, besides their opinion and relationship to you. Not meeting your vassal expectations will make them discontent and more likely to join factions against you.


As we've already seen in the tooltips, Legitimacy levels affect all sorts of things in the game: Casus Belli cost, Marriage and Alliance acceptance, Faction formation and even the counties necessary to create a title.


QuoteI'm going to introduce our new visual map tables, a feature we've wanted to add for a long time. With the new chapter a table scene will now appear as you lift your gaze higher from the map for an overview of the world. With the release of Legends of the Dead we have added two new map tables, the tables are chosen dynamically or if you have a preference you can also change the active one in the settings menu.
(https://forumcontent.paradoxplaza.com/public/1074794/image-27.jpg)
Title: Re: Crusader Kings III
Post by: jimmy olsen on February 28, 2024, 06:07:48 AM
More information on plagues and diseases.

Also, we can now hold funerals.

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-146-it-started-with-a-cough.1625227/
Title: Re: Crusader Kings III
Post by: Josephus on February 28, 2024, 07:04:35 AM
Looks good. I like that you will start to see the black plague trickle into your empire, allowing you to prepare for it.
Title: Re: Crusader Kings III
Post by: Syt on March 05, 2024, 01:57:26 AM
Reception to new DLC seems very positive. The main complaint seems to be the longevity of legends. Basically, legends start to fade quickly after "finishing" them, like 20 years or so. And the game doesn't keep records of them.

Now, legends can provide powerful bonuses, so having them "die" quickly is a way to balance it, and forcing characters to build new legends for their propaganda/PR regularly, but I feel at the very least the game should keep a record of all legends, even if they provide no long term buffs and become "just stories."

Played a bit myself yesterday, but didn't engage with legends much (started, as usual, as count). Saw quite a few diseases break out across the map. An outbreak of "Connaught's Fever" (consumption?) took out over 80 characters in Ireland/Northern Britain. Other diseases broke out in other parts of the world not me. I also had no characters die in 20 years, so no funerals. Lots of hunting, though. :P Your court physician can now help with preparing for outbreaks, and there's some buildings, like hospices (but unlike in CK2 it takes up a building slot as opposed to a "build hospital" special button). Again, I wished there was more record keeping after a disease has run its course. Like a message saying that a plague is over and maybe mentioning a few important characters who died to it or the total bodycount.
Title: Re: Crusader Kings III
Post by: Zanza on March 05, 2024, 11:12:07 AM
It's the second mainly map based DLC. Royal Court was not map-based at all, Tours & Tournaments was partially map-based and well received, this is map-based and well received. Hope that gives Paradox a hint what players want.
Title: Re: Crusader Kings III
Post by: Tamas on March 05, 2024, 11:42:15 AM
Is there a mod or something that just deactivates the royal court nonsense altogether?
Title: Re: Crusader Kings III
Post by: Zanza on March 05, 2024, 01:52:04 PM
Quote from: Tamas on March 05, 2024, 11:42:15 AMIs there a mod or something that just deactivates the royal court nonsense altogether?
The launcher lets you select active DLCs...?
Title: Re: Crusader Kings III
Post by: Tamas on March 05, 2024, 02:33:04 PM
Quote from: Zanza on March 05, 2024, 01:52:04 PM
Quote from: Tamas on March 05, 2024, 11:42:15 AMIs there a mod or something that just deactivates the royal court nonsense altogether?
The launcher lets you select active DLCs...?

I thought its a vanilla thing, I am going to give it a try.
Title: Re: Crusader Kings III
Post by: Tamas on March 05, 2024, 05:41:08 PM
I was trying to read up on the DLC and I came across this part of a long post which I liked because it touched upon my major gripe with the game (btw diseases and even legacy sound like good additions):

QuoteIf a game doesn't have a defined narrative, then, in my opinion, any in-character writing in the game basically doesn't matter. It's show, don't tell, right? A character isn't what the writer says they are, they're what they do. And what happens in events is only what the writer says. But what matters to me, the player, is what I can do, what I can affect, and almost all of that happens outside of the scope of events. The story of the game is the paratext of the player imagining how the game mechanics came together, not what the string of events said.

I don't care if my character went to a bathhouse and got his bratwurst roasted. For all intents and purposes, that's an interlude from the actual story, which is what's happening on the map, and through schemes and wars and character interactions. And I don't even hate that bathhouse event like some people do, I actually think it's fine. I just mean that nothing in that event matters except that I have a new rival, and the problem with that is that the game is only trying to manufacture that rivalry through flavour text, which, again, is meaningless to me. The only important information in that event is the tooltips, because everything else is in jarring contrast with the story I'm playing right now, which is a redemption story about how I lazily refused to fight in my liege's war because I thought it didn't affect me, resulting in my losing all but one far-off county, and how I'm going to make it right.

To go back to the idea of Community Chest and Chance cards from Monopoly, those are basically what diseases remind me of. The game doesn't give me options about how to resolve the issue, it punches me in the face, and then I have the entirety of the game's mechanics at my disposal to deal with the new problem. I think that's great and fundamental to emergent stories. Not to pick on the bathhouse event (which again, I think is fine), but if you're going to give me a rivalry with a character, I think that's a great idea for an event, but tie it into the mechanics of the game, don't justify it with flavour text. Maybe I was invited to the King's feast, while another character wasn't, so rivalry. I have more gold than a greedy character, so rivalry. I beat him in a war, rivalry. I broke a betrothal with him, rivalry.
Title: Re: Crusader Kings III
Post by: Syt on March 05, 2024, 06:37:59 PM
Counter point: while yes, in terms of events, in terms of game play it's the modifiers/outcome that counts. However, I wouldn't consider them divorced from the game mechanics because many (most?) will be affected by game mechanics - which characters can participate, what options are available (and what the chances of success for various options are or if there's stress penalties if you try to "act against character"). Not to mention that there's many events that are more likely/less likely to trigger based on game situation/character stats and traits.

And I personally like a degree of random chance in events and stories. Life is unpredictable, and even during "serious" periods silly and stupid things happen. I don't want to go back to Glitterhoof or bears masquerading as courtiers, but having these random elements thrown in adds some spice. YMMV.
Title: Re: Crusader Kings III
Post by: Josephus on March 06, 2024, 07:04:38 AM
My only issue is that there are so many "flavour" events that keep coming up, it gets annoying. I might be trying to assassinate my liege, but meanwhile I need to deal with some courtier laughing at my dick, or deal with some vassal in my royal court arguing over someone else farting too much or my new born just grew his first tooth, which for some reason stresses me out.
Title: Re: Crusader Kings III
Post by: Tamas on March 06, 2024, 07:11:07 AM
Quote from: Josephus on March 06, 2024, 07:04:38 AMMy only issue is that there are so many "flavour" events that keep coming up, it gets annoying. I might be trying to assassinate my liege, but meanwhile I need to deal with some courtier laughing at my dick, or deal with some vassal in my royal court arguing over someone else farting too much or my new born just grew his first tooth, which for some reason stresses me out.

Yeah exactly.

EDIT: my turning point moment (when this sank in, although wasn't the last time I played the game) was when this dark ages mod came out with new content for Persia and that region (before the Persia DLC). I wanted to experience it. But I couldn't from the barrage of the completely out of context detached-from-my-actions events that kept popping up.

I guess real life is similar where mundane chores keep popping up preventing me from gaming, but when I do game I'd like to focus on what interests me. Long-winded events aimed a teenage humour are not really such things.

I have no doubt I'll still play the game every once in a while since there's nothing like it, and until Field of Glory Kingdoms come out there won't be a better medieval strategy game around, but it's just such a shame to burry a collection of nice systems under these juvenile events.
Title: Re: Crusader Kings III
Post by: Syt on March 06, 2024, 07:24:40 AM
I ... don't see the issue. Actually I love nothing more than mods that add MORE events (VIET!). :P Different folks, different strokes and all that. :D

Still trying to understand - are such events as much an issue for you in CK2? Or EU4?
Title: Re: Crusader Kings III
Post by: Tamas on March 06, 2024, 07:30:26 AM
Quote from: Syt on March 06, 2024, 07:24:40 AMStill trying to understand - are such events as much an issue for you in CK2? Or EU4?

Events are far more rare in EU4 and their focus is more linked to what you are concerned with when playing. Also the flavour text is not the length of a small essay. In CK2 I can't remember if we had this many. If we did surely they blended into the core game better, because I did not notice.

Basically, in those other games, the game systems ensured that stuff would happen and events supplemented them. In CK3 -althoug clearly stuff like diseases will improve on this- it feels that despite having all the tools to maintain that philosophy, they intend events to trigger things that nudge gameplay along. Which is ok to some degree, but then the events need to be better integrated, not be these juveniles meme-baits most of the time.
Title: Re: Crusader Kings III
Post by: Syt on March 06, 2024, 07:51:37 AM
Yes, but I also feel it's a bit of a clash between serious history and reasonable historical flavor. For me these "silly" events are well on the level of some of the stories told in medieval literature and legends.

Medieval society was not above fart jokes and bawdy humor, see e.g. https://reviews.history.ac.uk/review/733 or https://www.washingtonpost.com/history/2023/06/04/medieval-jokes-heege-manuscript/ or https://en.wikipedia.org/wiki/Roland_the_Farter

So people making dick jokes or having their court collapse into a cesspit seem well in line with meideval society for me.

EDIT: I grant that events tend to get repetitive, but that's really hard to overcome in a game that can last 600 years.
Title: Re: Crusader Kings III
Post by: Tamas on March 06, 2024, 08:04:05 AM
Quote from: Syt on March 06, 2024, 07:51:37 AMYes, but I also feel it's a bit of a clash between serious history and reasonable historical flavor. For me these "silly" events are well on the level of some of the stories told in medieval literature and legends.

Medieval society was not above fart jokes and bawdy humor, see e.g. https://reviews.history.ac.uk/review/733 or https://www.washingtonpost.com/history/2023/06/04/medieval-jokes-heege-manuscript/ or https://en.wikipedia.org/wiki/Roland_the_Farter

So people making dick jokes or having their court collapse into a cesspit seem well in line with meideval society for me.

EDIT: I grant that events tend to get repetitive, but that's really hard to overcome in a game that can last 600 years.

That's fine but humour made in a format that 14 years olds want to Tweet them is not what I am looking for in a historical strategy game even if historically this humour was a thing in the period. It's a personal taste thing. I lament the loss of the potential of what I am looking for in the game and likely will never fully get, but clearly there's a market for the game's approach so I don't pretend my criticism applies objectively.
Title: Re: Crusader Kings III
Post by: garbon on March 06, 2024, 08:26:53 AM
Ck3 also had some wildness around incest and your character getting stressed if they resisted "the temptation".

In general, and one of many reasons I don't play it much, the events are so incredibly puerile in CK3 that I find them off putting. CK2 had them too but many could be locked away by game rule and they also didn't feel like the bulk of the events.
Title: Re: Crusader Kings III
Post by: Josephus on March 06, 2024, 11:40:24 AM
As a for instance:

Playing a game right now. Bit worried about some plague coming into my realm but for now, my daughter just took her first steps. I have three choices, all of which kinda suck.

1. "A giant step for a child. A small step for a ruler." This stresses me out because I'm ambitious. Somehow my daughter walking unnerves me.

2. "What else can she do?" A normal thing for a proud papa to ask, an in fact, reduces my stress also becaus I am ambitious. This would be good except my three year old daughter gets stressed out. (I guess the best option for me.

3. "i don't have time for this." Really the most historic option, but my daughter may hold a grudge against me, and there's a 20 per cent chance shel'll form a rivalry with me. Sheesh, kiddo, get over it.

I mean, it's all flavour, and it's fine...but there's so much of this. It gets repetitive very quickly.
Title: Re: Crusader Kings III
Post by: garbon on March 06, 2024, 02:39:00 PM
Paradox tried to pull that most unique legends are eurocentric in the dlc as that's the only sources they had access to. Meowtf?
Title: Re: Crusader Kings III
Post by: Syt on March 06, 2024, 04:08:41 PM
Yeah, that was weird. I get that they may want to err on the side of caution and not accidentally be culturally insensitive. But in this day and age it shouldn't be too hard to find knowledgeable persons kn the subject matter.
Title: Re: Crusader Kings III
Post by: garbon on March 07, 2024, 12:23:53 PM
Quote from: Syt on March 06, 2024, 04:08:41 PMYeah, that was weird. I get that they may want to err on the side of caution and not accidentally be culturally insensitive. But in this day and age it shouldn't be too hard to find knowledgeable persons kn the subject matter.

I'm an American and back in CK open beta days I was giving them ideas on how to represent post Ilkhanate period. Not credible that in this area of so much accessible information that they couldn't source ideas.
Title: Re: Crusader Kings III
Post by: Syt on March 07, 2024, 02:23:27 PM
100% agreed.
Title: Re: Crusader Kings III
Post by: Josephus on March 08, 2024, 11:20:27 AM
Another example. i am playing a game in which the Black Death has struck pretty early 898 AD.
So my son and heir just died, plague is all over the known world, and now some foreign duke, wants to play chess. Dude, I'm in isolation.
Title: Re: Crusader Kings III
Post by: Solmyr on March 09, 2024, 05:45:01 AM
Playing chess with death is a classic. :P
Title: Re: Crusader Kings III
Post by: Syt on March 09, 2024, 06:28:55 AM
Quote from: Josephus on March 08, 2024, 11:20:27 AMAnother example. i am playing a game in which the Black Death has struck pretty early 898 AD.
So my son and heir just died, plague is all over the known world, and now some foreign duke, wants to play chess. Dude, I'm in isolation.

So play by mail :P
Title: Re: Crusader Kings III
Post by: Josephus on March 09, 2024, 06:30:09 AM
Quote from: Solmyr on March 09, 2024, 05:45:01 AMPlaying chess with death is a classic. :P


Yeah, but it's not the CKII one. this is where you play with a friend,and you get options, you just pick randomly and always seem to win.
Title: Re: Crusader Kings III
Post by: Tamas on March 09, 2024, 06:54:54 AM
The way I try to approach these events is "ah I get a new rival" "ah I get a friend" "ah a relationship hurting event" instead of trying to read the text every time and get fed up.
Title: Re: Crusader Kings III
Post by: Syt on March 12, 2024, 02:36:56 AM
Did a few things I normally don't do:
1. start in 1066
2. start in Iberia (as count of Braganca)

You are in your 30s, unmarried, but (as I realized later) have tons of claims - i.e. on Brittany, or some Byzantine territories. Unsure if modded or standard (using CFP, EPE, RICE). Your heir is your sister who's (non-matrilineally) to another count. So job 1: marry + produce heir. I marry a daughter of the King of Navarra. She is pregnant, alas my son is stillborn, and my wife is now barren.

Bummer.

I can't divorce her, and I also don't want to sire bastards, so I do the honorable thing and have her murdered. (Also something I rarely do.)

A new wife was mail ordered (no alliance, as all candidates for that are either too old or still kids). She travels to my place through war torn lands from France where she gets acosted by some asshole ... and she kills him at 16 years old. :ph34r:

Anyways, she eventually becomes pregnant and delivers a daughter (well, better than nothing :P ).

Meanwhile, I'm struggling to expand. I was going to conquer the county south of me, but my liege (Duke) lost Porto in a war, and took that county back for himself. Meh. I do manage to snatch Monterrei, though. But expanding beyond is tricky.

However, my liege dies and I become the regent. I started entrenched and could have attempted a coup, but only one other vassal would have supported me in exchange for tons of cash, so I shelf it (and quickly lose regency power so can't try later). I instead embezzle money and change my vassal contract so my titles can't be revoked. I also strengthen crown authority to score some brownie points while looking at ways to expand my territory (all targets are either not directly adjacent to mine, or are defended by armies much larger than mine).

In the meantime I was trying to seduce/romance my second wife to produce an heir - and got twice the event where I can "rescue" her from an annoying conversation ... with the 10 year old Duke for whom I am regent. So I got tons of stress and migraines from this.

About 15 years in, and now typhus is spreading through Iberia. Fingers crossed my heiress will survive this. :ph34r:

Main mods I'm using are CFP, EPE, RICE, Travelers (which makes all characters travel for most actions they take in other areas, like joining courts), Catholic Trinity, that big Holy Roman Empire mod (which recently added a feature that Catholic kings and emperors need to be crowned by a priest, bishop or pope or otherwise lose vassal opinion), and Love Marriage Family which makes courtiers and family members have more agencies in their relationships (and also makes pregnancies more perilous).
Title: Re: Crusader Kings III
Post by: garbon on March 12, 2024, 03:55:08 AM
QuoteIn the meantime I was trying to seduce/romance my second wife to produce an heir - and got twice the event where I can "rescue" her from an annoying conversation ... with the 10 year old Duke for whom I am regent. So I got tons of stress and migraines from this.

What is the logic there?
Title: Re: Crusader Kings III
Post by: Syt on March 12, 2024, 04:00:38 AM
Basically you get to advance the scheme by rescuing her from a really obnoxious conversation. You can choose to jump in and take over, or you can ignore it, or you can ignore the obnoxious person IIRC. I decided to rescue her. Presumably that stresses me out, and I guess the constant headaches is from the person coming back to me again and again after I paid attention to them? At least that's my head(ache) canon.
Title: Re: Crusader Kings III
Post by: Josephus on March 12, 2024, 11:02:05 AM
LOL..here's another funny one. I know it sounds like I dont like the game, which is not true; but when it comes to events, things could be thought out a bit better.

So I am having a funeral for my wife who died of the measles. At the funeral my bishop comes to me to share a memory of my wife.  "I am just talking about the time the Queen died of measles."

What?? It's like going to your friend's wife's funeral and saying "I remember when she died of cancer."

Also, this game can be somewhat ironic.

I became my current character, a Duke of Aquitane, when he was in his 40s and married to a woman in her late 40s. We had five children. All girls. Wanting a boy, and knowing my wife was no longer fertile, I decided to do what all guys do, and killed her.

I ended up having three beautiful boys.

Except the measles, which killed my wife, ended up taking my three boys. And my current heir is my eldest daughter, whom I went to all that trouble of preventing her from inheriting, all those years ago.

Title: Re: Crusader Kings III
Post by: Syt on March 12, 2024, 11:24:11 AM
QuoteSo I am having a funeral for my wife who died of the measles. At the funeral my bishop comes to me to share a memory of my wife.  "I am just talking about the time the Queen died of measles."

Maybe he's sharing how brave she was in her final days, or that her suffering was quite bad and that it's a mercy she died. :P
Title: Re: Crusader Kings III
Post by: Tamas on March 27, 2024, 11:29:45 AM
Funnily enough I have found it helps me with the game if I largely stay on speed 4. That way usually more than 4 seconds pass before the next event popup.

To go all in on this, I started a new game as this east Persian 867 guy, using mods like extended events (hah!) Inherichance and that obfuscation mod. The latter is quite amazing actually, almost like a different game, having to marry people literally blindly to make the right alliance.

So, with the obfuscation and whatnot I thought I'd have a challenging time with the unruly vassals and such. Which, at the start, was true. Then I did a Grand Tour visiting all them negative opinion vassals. And I have got such huge boons from it, that even the most powerful vassal who did not even let me in at the door lost all appetite to ever create a faction against me. With that one Grand Tour I have solved all serious internal problems for my ruler's lifetime.

Meh.
Title: Re: Crusader Kings III
Post by: Syt on March 27, 2024, 11:59:11 AM
Yeah, grand tours are way OP for prestige.
Title: Re: Crusader Kings III
Post by: Syt on April 16, 2024, 07:38:35 AM
RICE is working on another struggle, this time for Sicily: https://www.reddit.com/r/paradoxplaza/comments/1c4jl51/ck3_rice_mod_dev_diary_45_sicily_flavor_pack_part/