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General Category => Off the Record => Gaming HQ => Topic started by: Alatriste on April 16, 2009, 06:01:11 AM

Title: Oblivion character generation, etc
Post by: Alatriste on April 16, 2009, 06:01:11 AM
OK, after logging 15-20 hours in the game I started to notice I was getting left behind. Monsters were more difficult, and even bandits routinely had some truely nice  & surprising weapons (not found in stores; must have bought them in eBay... )

Being nerdish enough to go looking for answers in the Net, now I know more or less why this is happening, but I'm intrigued: which strategy do you favor, custom classes? Less used skills as major? And for levelling, 5+5+5 or 5+5+1 (Luck)?

Also, a few questions and doubts.

I'm getting nice amounts of money from loot and making potions, but shops seem to have only garbage and überitems priced over 6.000 gold coins. It's a bit frustrating...

What's the point of buying a house or staying in an inn when you can join a guild or search for a camp? Am I missing something?

Is magic and arrow shooting so useless at lower levels as it seems? Yesterday I was  sweeping a dungeon (near Skingrad, searching for Erthor) and for the XXXnth time I ended up growling 'Oh, forget it' and using the old, trusty battle axe at close quarters... (khajiit rogue, my sign is the Warrior)
Title: Re: Oblivion character generation, etc
Post by: grumbler on April 16, 2009, 09:02:44 AM
Quote from: Alatriste on April 16, 2009, 06:01:11 AM
OK, after logging 15-20 hours in the game I started to notice I was getting left behind. Monsters were more difficult, and even bandits routinely had some truely nice  & surprising weapons (not found in stores; must have bought them in eBay... )
The world levels with you.  If you choose your main utility skills as your primary skills, they will rapidly advance and you will level up quickly.  This generally means that your secondary skills become less useful, and you "fall behind" in terms of actual relative power.  The solution is to choose seldom-used or hard-to-advance skills (like block and acrobatics) as your primary skills, so you don't level so fast.

QuoteBeing nerdish enough to go looking for answers in the Net, now I know more or less why this is happening, but I'm intrigued: which strategy do you favor, custom classes? Less used skills as major? And for levelling, 5+5+5 or 5+5+1 (Luck)?
I use a different levelling system and FCOM (which eliminates the leveling-up of the world), but when i started I used the less-used skills as majors, and 5+5+1 leveling, with a custom class.


QuoteAlso, a few questions and doubts.

I'm getting nice amounts of money from loot and making potions, but shops seem to have only garbage and überitems priced over 6.000 gold coins. It's a bit frustrating...
Yes, there is little that you will purchase in the game.

QuoteWhat's the point of buying a house or staying in an inn when you can join a guild or search for a camp? Am I missing something?
Houses can be decorated, and what good is money except to buy houses?

QuoteIs magic and arrow shooting so useless at lower levels as it seems? Yesterday I was  sweeping a dungeon (near Skingrad, searching for Erthor) and for the XXXnth time I ended up growling 'Oh, forget it' and using the old, trusty battle axe at close quarters... (khajiit rogue, my sign is the Warrior)
Practice sneaking, and that makes archery a lot more effective.  If you are a mage, there are some decent magic spells that don't cost a lot.  I always liked the restoration spell series that stole enemy health and gave it to me.  Ranged destruction spells start pretty weak, but become devastating (and even game-ruining) at the higher levels.
Title: Re: Oblivion character generation, etc
Post by: ulmont on April 16, 2009, 09:07:29 AM
Quote from: grumbler on April 16, 2009, 09:02:44 AM
Quote from: Alatriste on April 16, 2009, 06:01:11 AM
which strategy do you favor, custom classes? Less used skills as major? And for levelling, 5+5+5 or 5+5+1 (Luck)?
when i started I used the less-used skills as majors, and 5+5+1 leveling, with a custom class.

This, yes.
Title: Re: Oblivion character generation, etc
Post by: Alatriste on April 21, 2009, 07:01:52 AM
Thank you.

I'm playing the PS3 version (it was a gift)but I will try to find the PC version too.

By the way, yesterday night, while exploring Derelict Mine, suddenly it started to rain goblins! Three of them, actually, jumping on me from above. Two died on landing and the third was such an easy kill it was almost demoralizing... you just can't trust chairborne guys!

I just had to share it.
Title: Re: Oblivion character generation, etc
Post by: The Minsky Moment on April 21, 2009, 05:59:19 PM
Quote from: grumbler on April 16, 2009, 09:02:44 AM
I use a different levelling system

Which one?

Any other mods in addition to FCOM?
Title: Re: Oblivion character generation, etc
Post by: grumbler on April 21, 2009, 07:40:53 PM
Quote from: The Minsky Moment on April 21, 2009, 05:59:19 PM
Quote from: grumbler on April 16, 2009, 09:02:44 AM
I use a different levelling system

Which one?

Any other mods in addition to FCOM?
I use Kobu's Character Advancement System.

and about a billion mods!  :P

The ones I really wouldn't do without are
Team Fantasy Figures
Robert's Male
AltStart Main Quest Cutoff
Phinix Immersive DarkUI
and
DZ Auto Harvest

Deadly reflexes is kinda fun, if you are a fighter, and Midas Spells if you are a magic user.
Title: Re: Oblivion character generation, etc
Post by: The Minsky Moment on April 21, 2009, 11:30:33 PM
Quote from: grumbler on April 21, 2009, 07:40:53 PM
I use Kobu's Character Advancement System.

Does that work ok?  The Fcom site suggested there were compatibility issues.
Title: Re: Oblivion character generation, etc
Post by: Lettow77 on April 21, 2009, 11:58:38 PM
This thread just reminds me how barren RPGS have gotten. Daggerfall was better than this.

Where have all the loely isometric RPGs gone? I had to deal with some fools saying they'd never played fallouts 1&2, but didint feel the need, and dived right into Fallout 3, which of course I refuse to play.

I even wasted my time finishing tactics. You kids, get off my lawn..

The computer RPG world ended at BG:2 and peaked at planescape.
Title: Re: Oblivion character generation, etc
Post by: Alatriste on April 22, 2009, 04:36:32 AM
Well, I have nothing against isometry, some of my oldest and best frie... games are isometric, but walking across the fields under a thunder storm in Oblivion is a treat! Out with the old, in with the new.
Title: Re: Oblivion character generation, etc
Post by: Monoriu on April 22, 2009, 04:41:13 AM
Witcher is sort of isometric?
Title: Re: Oblivion character generation, etc
Post by: grumbler on April 22, 2009, 05:30:58 AM
Quote from: The Minsky Moment on April 21, 2009, 11:30:33 PM
Quote from: grumbler on April 21, 2009, 07:40:53 PM
I use Kobu's Character Advancement System.

Does that work ok?  The Fcom site suggested there were compatibility issues.
It works without issues for me.  I don't recall seeing any compatibility discussions except with Realswords and some other attribute-awarding items.
Title: Re: Oblivion character generation, etc
Post by: Valmy on April 22, 2009, 09:33:07 AM
God I hate the Elder Scrolls leveling system.  I got inspired and pulled out my notebook and carefully leveled my character in Morrowind but I just cant be arsed to do it again in Oblivion.  Having to figure out what skills to gain in every level to max my stats is too much record keeping then I usually like to do in my spare time.
Title: Re: Oblivion character generation, etc
Post by: Valmy on April 22, 2009, 09:36:33 AM
Quote from: Lettow77 on April 21, 2009, 11:58:38 PM
This thread just reminds me how barren RPGS have gotten. Daggerfall was better than this.

Where have all the loely isometric RPGs gone? I had to deal with some fools saying they'd never played fallouts 1&2, but didint feel the need, and dived right into Fallout 3, which of course I refuse to play.

I even wasted my time finishing tactics. You kids, get off my lawn..

The computer RPG world ended at BG:2 and peaked at planescape.

I enjoyed Mass Effect, though it was more of an interactive Space Opera-Shooter than an RPG I guess, and I look forward to Dragon Age.  The KOTOR series was alright but very poorly balanced due to the Star Wars IP and its hardon for everything Jedi.

Alpha Protocol also looks intriguing.  Obsidian and Bioware just have to carry RPGs while MMOs continue to rape and destroy the genre.

Dragon Age looks like I can zoom out and play Isometrically with full tactical control of my party.  I am hoping beyond hope that that is true.
Title: Re: Oblivion character generation, etc
Post by: grumbler on April 22, 2009, 09:41:20 AM
Quote from: Valmy on April 22, 2009, 09:33:07 AM
God I hate the Elder Scrolls leveling system.  I got inspired and pulled out my notebook and carefully leveled my character in Morrowind but I just cant be arsed to do it again in Oblivion.  Having to figure out what skills to gain in every level to max my stats is too much record keeping then I usually like to do in my spare time.
That's why I have used a leveling system like Galsiah's or Kobus with every game.  I also hated that whole system, but also dislike the FO/Witcher/ME system of gaining skills/benefits from activities that have nothing to do with those skills activities.

With KCAS you just improve using the skills you use, without the discrete breakpoints of the TES leveling system.  You don't even sleep to level, you just level.
Title: Re: Oblivion character generation, etc
Post by: Valmy on April 22, 2009, 09:43:09 AM
Quote from: grumbler on April 22, 2009, 09:41:20 AM
I also hated that whole system, but also dislike the FO/Witcher/ME system of gaining skills/benefits from activities that have nothing to do with those skills activities.

It is not realistic but it is simple.  Simple is sometimes good.

Galsiah or Kobus eh?  Ok will look into them.  Mods are good.
Title: Re: Oblivion character generation, etc
Post by: The Minsky Moment on April 22, 2009, 09:43:47 AM
Quote from: grumbler on April 22, 2009, 05:30:58 AM
It works without issues for me.  I don't recall seeing any compatibility discussions except with Realswords and some other attribute-awarding items.

Do you use one of the mod managers? 

Also - do you use one of the stealth overhauls?

Also - do you install the unofficial patch before the other mods?  Or does FCOM take care of everything the unofficial patch does?
Title: Re: Oblivion character generation, etc
Post by: grumbler on April 22, 2009, 09:52:51 AM
Quote from: Valmy on April 22, 2009, 09:43:09 AM
It is not realistic but it is simple.  Simple is sometimes good.

Galsiah or Kobus eh?  Ok will look into them.  Mods are good.
Galsiah's is for Morrowind, Kobu's for Oblivion.

As you note, simplicity is good, and these are simpler than even ME or The Witcher - there are no decisions to make after setting them up.  Using skills gradualy improves them, and improving skills slowly improves the attribute(s) associated with those skills, and improving attributes eventually gives you the notice that you have leveled.  With FCOM, of course, you don't care much, as the world is not leveled, so only skill and attribute progression really means anything.
Title: Re: Oblivion character generation, etc
Post by: grumbler on April 22, 2009, 10:02:23 AM
Quote from: The Minsky Moment on April 22, 2009, 09:43:47 AM
Quote from: grumbler on April 22, 2009, 05:30:58 AM
It works without issues for me.  I don't recall seeing any compatibility discussions except with Realswords and some other attribute-awarding items.
Do you use one of the mod managers?
Just Wrye.  I found OBMM cumbersome and buggy, and Wrye bash now does everything OBMM did.

QuoteAlso - do you use one of the stealth overhauls?
I messed with JOG's Stealth OPverhaul, and have left it installed even though I don't use theives much any more.  Seems to work as advertised.

QuoteAlso - do you install the unofficial patch before the other mods?  Or does FCOM take care of everything the unofficial patch does?
I install the unofficial patches first.  I beleive that there are specialized versions of at least one of the unofficial patches for FCOM (or maybe for OOO).
Title: Re: Oblivion character generation, etc
Post by: The Minsky Moment on April 22, 2009, 02:06:08 PM
Thanks, grumbler.

I will have more mod ?s for you a bit later.   :)
Title: Re: Oblivion character generation, etc
Post by: Norgy on April 22, 2009, 03:27:44 PM
I have found that apart from levelling and a couple of quest mods (Blood & Mud, Bartholm, Against The Zealots Of The Nine), I haven't really needed much else than FCOM. I've tried and rejected The Lost Spires and the biggest quest mod, Tears Of The Fiend, as I found them unstable and lacking any balancing or fun.

Okay, a couple of gfx mods.
- Female EyeCandy (kind of like BetterBodies for Morrowind)
- Nords With Beards
- NoGlowGrass

Also, the unofficial patches are a must, since the Mages Guild quest will crash and burn just when it gets interesting if you have the Repairing The Orrery official add-on.

All in all, FCOM and some mods have added hours of fun to Oblivion and made it my favourite non-strategy game of all times.
Title: Re: Oblivion character generation, etc
Post by: grumbler on April 22, 2009, 04:34:06 PM
Quote from: Norgy on April 22, 2009, 03:27:44 PM
I have found that apart from levelling and a couple of quest mods (Blood & Mud, Bartholm, Against The Zealots Of The Nine), I haven't really needed much else than FCOM. I've tried and rejected The Lost Spires and the biggest quest mod, Tears Of The Fiend, as I found them unstable and lacking any balancing or fun.
DSFDF, but I found The Lost Spires to be the second best quest mod in TES history (after The Underground 2 by Qarl for Morrowind) and enjoyed all three of Simyaz's quest mods (Tears of the Fiend, Ruined Tail's Tale, and Malevolent) though would agree that the first is the weakest.
Title: Re: Oblivion character generation, etc
Post by: Norgy on April 23, 2009, 02:28:39 PM
Sorry, forgot about Ruined Tail. That's a good one. And one deeply philosophical Argonian.  :D
Title: Re: Oblivion character generation, etc
Post by: Scipio on April 27, 2009, 04:49:45 PM
Bought the GOTY.  Hope I enjoy it more than Morrowind.
Title: Re: Oblivion character generation, etc
Post by: barkdreg on May 04, 2009, 05:49:05 AM
I'm thinking about starting a game as a mage, any mods that I should use to improve th rather bad magic system?
Title: Re: Oblivion character generation, etc
Post by: grumbler on May 04, 2009, 06:37:10 AM
Quote from: barkdreg on May 04, 2009, 05:49:05 AM
I'm thinking about starting a game as a mage, any mods that I should use to improve th rather bad magic system?
That depends on what you don't like about the existing system.  I liked Mighty Majicka when i was a mage, but it became overpowering beyond level 20 or so.

Midas magic has some amusing spells and isn't so unbalanced.
Title: Re: Oblivion character generation, etc
Post by: The Minsky Moment on May 04, 2009, 09:47:36 AM
I was thinking of using L.A.M.E.   thoughts?
Title: Re: Oblivion character generation, etc
Post by: Alatriste on May 05, 2009, 02:29:29 AM
A bit frustrated by Ayleid ruins lately. I don't like saving when you enter a difficult spot and reloading if you get killed, if you die you are dead, period, go create a new character... but Ayleid ruins seem to include routinely traps that kill you in less than 5 seconds, deviced to make you try several times until you discover how to defeat them!
Title: Re: Oblivion character generation, etc
Post by: barkdreg on May 05, 2009, 06:37:48 AM
Quote from: The Minsky Moment on May 04, 2009, 09:47:36 AM
I was thinking of using L.A.M.E.   thoughts?
I've also started using LAME. Seems like the best and most fun magic mod.
Title: Re: Oblivion character generation, etc
Post by: grumbler on May 05, 2009, 06:47:33 AM
Quote from: The Minsky Moment on May 04, 2009, 09:47:36 AM
I was thinking of using L.A.M.E.   thoughts?
Never used it, but the author says all the right things.
Title: Re: Oblivion character generation, etc
Post by: grumbler on May 05, 2009, 06:49:33 AM
Quote from: Alatriste on May 05, 2009, 02:29:29 AM
A bit frustrated by Ayleid ruins lately. I don't like saving when you enter a difficult spot and reloading if you get killed, if you die you are dead, period, go create a new character... but Ayleid ruins seem to include routinely traps that kill you in less than 5 seconds, deviced to make you try several times until you discover how to defeat them!
Yes, Ayleid ruins can be like that.  Have you tried using "detect trap" spells?
Title: Re: Oblivion character generation, etc
Post by: Alatriste on May 06, 2009, 01:09:35 AM
Quote from: grumbler on May 05, 2009, 06:49:33 AM
Yes, Ayleid ruins can be like that.  Have you tried using "detect trap" spells?

As far as I know they don't exist in standard Oblivion (I'm playing the PS3 version; a gift from my family)

The game ways are forcing me to consider modifying my 'you die, you are dead' rule to implement a new 'seven lives only' policy (spanish cats have only 7  lives). As long as this rule prevents a cycle of playing carelessly, taking excessive risks, being killed, reloading and taking revenge it will be OK.

Just killed three ogres without an scratch. Caution, stealth, judicious use of high ground and poisoned arrows rule, specially if you are the one making the poison!
Title: Re: Oblivion character generation, etc
Post by: Norgy on May 08, 2009, 03:34:29 PM
On a slightly related note, I fired up Morrowind this afternoon.
Some memories are best left unsullied by other, more modern experiences.  :cry:
Title: Re: Oblivion character generation, etc
Post by: The Minsky Moment on May 26, 2009, 04:05:09 PM
OK have come up with a tentative mod list to install - thinking of the following:

FCOM
KCAS
L.A.M.E.
Stealth Overhaul
Phinix Immersive Dark UI
Natural Environments
Better Cities
Animated Window Lighting System
Kvatch Rebuilt
DZ Autoharvest
Cats & Rats

Am I missing any essential?  Am I including anything not advisable?  I thought about Deadly Reflex but it seems like a potentially disruptive mod.  Myabe I will try it in the next iteration.

I think I want to use one of the "Viewable When Distant" Mods - but there are a bunch of them and it isn't clear which is the best.  Any thoughts?
Same issue for the many body and face mods.

I also don't know what the better quest mods are - there seem to be a lot.
Title: Re: Oblivion character generation, etc
Post by: grumbler on May 26, 2009, 07:47:47 PM
Quote from: The Minsky Moment on May 26, 2009, 04:05:09 PM
OK have come up with a tentative mod list to install - thinking of the following:

FCOM
KCAS
L.A.M.E.
Stealth Overhaul
Phinix Immersive Dark UI
Natural Environments
Better Cities
Animated Window Lighting System
Kvatch Rebuilt
DZ Autoharvest
Cats & Rats

Am I missing any essential?  Am I including anything not advisable?  I thought about Deadly Reflex but it seems like a potentially disruptive mod.  Myabe I will try it in the next iteration.

I think I want to use one of the "Viewable When Distant" Mods - but there are a bunch of them and it isn't clear which is the best.  Any thoughts?
Same issue for the many body and face mods.

I also don't know what the better quest mods are - there seem to be a lot.
You have the key ones I play with.  I don't know how well-supported Robert's Female Body is any more, but his male body is the standard, and his female body should be.

Quest mods can be added and subtracted as you desire.

If you don't want to play the hero of the main quest, I would suggest "AltStart - Main Quest Cutoff."  It eliminates a lot of bullshit in the game.  Even if you want to do the main quest, there are mods to get rid of the random gate spawns.  With FCOM, you don't need them to have fun just wandering around.
Title: Re: Oblivion character generation, etc
Post by: I Killed Kenny on July 30, 2009, 11:16:05 AM
what's the mod that kills the main quest?
Title: Re: Oblivion character generation, etc
Post by: ulmont on July 30, 2009, 11:53:29 AM
Quote from: I Killed Kenny on July 30, 2009, 11:16:05 AM
what's the mod that kills the main quest?

"AltStart - Main Quest Cutoff," based on the post immediately above yours...
Title: Re: Oblivion character generation, etc
Post by: I Killed Kenny on July 30, 2009, 09:07:35 PM
Quote from: ulmont on July 30, 2009, 11:53:29 AM
Quote from: I Killed Kenny on July 30, 2009, 11:16:05 AM
what's the mod that kills the main quest?

"AltStart - Main Quest Cutoff," based on the post immediately above yours...

I CAN?T READ SORRY
Title: Re: Oblivion character generation, etc
Post by: grumbler on July 31, 2009, 10:58:00 AM
Quote from: I Killed Kenny on July 30, 2009, 09:07:35 PM
I CAN?T READ SORRY
Like me, can't rite, either!  :P
Title: Re: Oblivion character generation, etc
Post by: C.C.R. on August 31, 2009, 01:19:53 PM
I'm coming to the end of a two week stretch between jobs, and my daughter & I have been playing the living shit out of Oblivion for the last ten days or so (and having a blast).

I bought GOTY late last year & played (basically) vanilla for a couple of months, mostly because I wasn't ready yet to re-learn the In's & Out's of mods & mod ordering in yet another Elder Scrolls game (I modded the ever-loving hell out of Morrowind, but it took me a few years to get to that point).  Knowing that I was going to be off a couple of weeks, though, I edumacated myself on Wrye Bash, installed FCOM, KCAS & EyeCandy, and have been thoroughly enjoying myself.

I never got into Galsiah's with Morrowind, but KCAS is indispensible for Oblivion.  You're free to go do what you want to do for the sake of doing it, instead of working/training on specific skills just to get bonus improvements.  Good stuff...
Title: Re: Oblivion character generation, etc
Post by: grumbler on August 31, 2009, 04:31:03 PM
Quote from: C.C.R. on August 31, 2009, 01:19:53 PM
I never got into Galsiah's with Morrowind, but KCAS is indispensible for Oblivion.  You're free to go do what you want to do for the sake of doing it, instead of working/training on specific skills just to get bonus improvements.  Good stuff...
Agreed.  In fact, when I was debating with a Fallout 2 fan about advancement systems, I had completely forgotten that KCAS was not how Oblivion was originally written!  After Galsiah's mod for Morrowind, i wouldn't even play Oblivion until someone came out with a similar mod.
Title: Re: Oblivion character generation, etc
Post by: Josquius on August 31, 2009, 04:59:26 PM
Quote from: Alatriste on May 05, 2009, 02:29:29 AM
A bit frustrated by Ayleid ruins lately. I don't like saving when you enter a difficult spot and reloading if you get killed, if you die you are dead, period, go create a new character... but Ayleid ruins seem to include routinely traps that kill you in less than 5 seconds, deviced to make you try several times until you discover how to defeat them!
You play like that :blink:
Dying is part of gaming. Its how you learn.
If at first you don't suceed try and try again.

(and I've replied to something damn old, woops)
Title: Re: Oblivion character generation, etc
Post by: Alcibiades on August 31, 2009, 05:00:09 PM
How old is your daughter now CCR?  Think she was born during Kapland times....brain hurts. :(
Title: Re: Oblivion character generation, etc
Post by: dps on August 31, 2009, 05:04:13 PM
I might start a new game of Oblivion tonight.  I'd rather play Daggerfall, but I can't figure out how to get it to run on my system.  Yeah, I've got Dosbox, but I still can't get it to work.   :(
Title: Re: Oblivion character generation, etc
Post by: C.C.R. on August 31, 2009, 06:58:26 PM
Quote from: Alcibiades on August 31, 2009, 05:00:09 PM
How old is your daughter now CCR?  Think she was born during Kapland times....brain hurts. :(

Jocelyn will be seven in October -- about six months older than the start of Kapland.  Something else to make me feel old...

:blink:
Title: Re: Oblivion character generation, etc
Post by: C.C.R. on August 31, 2009, 07:08:13 PM
Quote from: grumbler on August 31, 2009, 04:31:03 PM
After Galsiah's mod for Morrowind, i wouldn't even play Oblivion until someone came out with a similar mod.

I never bothered with Galsiah's mod because by the time I discovered it I had already made the need for it obsolete for myself.  I had hit a point with MW where I had a set script on what exactly I would do every time I started a new game -- what quests I would do, who I would train with to level up, etc.  I was spending a few hours "Power Gaming" in order to level up to a certain point before I could free-form it, so I modded myself a leveling ring, a nice house & some good starting equipment so that I could just go do whatever I wanted.

Some would say it was a cheat way to do it, but I had already gone that route before I heard about Galsiah's mod & there was no going back...
Title: Re: Oblivion character generation, etc
Post by: Alcibiades on August 31, 2009, 07:33:58 PM
Quote from: C.C.R. on August 31, 2009, 06:58:26 PM
Jocelyn will be seven in October -- about six months older than the start of Kapland.  Something else to make me feel old...

:blink:

Sorry gramps....  Knew it was around that time...jeesh.  :p
Title: Re: Oblivion character generation, etc
Post by: dps on August 31, 2009, 11:03:00 PM
Hmm.  Couldn't find the Oblivion disk.  So I installed Morrowind and started a game.  I haven't actually played it before--I never could get it to run properly on my old computer, but it runs fine on the new one.  So far, anyway.
Title: Re: Oblivion character generation, etc
Post by: grumbler on September 01, 2009, 03:45:06 PM
Quote from: dps on August 31, 2009, 11:03:00 PM
Hmm.  Couldn't find the Oblivion disk.  So I installed Morrowind and started a game.  I haven't actually played it before--I never could get it to run properly on my old computer, but it runs fine on the new one.  So far, anyway.
I envy you.  I can never again get the thrill of seeing things like Ald' Ruhn for the first time.  I stopped playing only because I'd done every quest unpteen times, and the new lands mods were just too sketchy.
Title: Re: Oblivion character generation, etc
Post by: Korea on September 22, 2009, 10:35:26 AM
Quote from: Alatriste on April 21, 2009, 07:01:52 AM
Thank you.

I'm playing the PS3 version (it was a gift)but I will try to find the PC version too.

By the way, yesterday night, while exploring Derelict Mine, suddenly it started to rain goblins! Three of them, actually, jumping on me from above. Two died on landing and the third was such an easy kill it was almost demoralizing... you just can't trust chairborne guys!

I just had to share it.

I would love to try it on a PC since I found it almost unbearable on my sexbox.
Title: Re: Oblivion character generation, etc
Post by: Korea on September 22, 2009, 10:36:34 AM
Quote from: Monoriu on April 22, 2009, 04:41:13 AM
Witcher is sort of isometric?

How is Witcher?
Title: Re: Oblivion character generation, etc
Post by: C.C.R. on September 22, 2009, 11:46:33 AM
Quote from: Korea on September 22, 2009, 10:35:26 AM
I would love to try it on a PC since I found it almost unbearable on my sexbox.

I haven't had a gaming console since I had a second-hand Sega Genesis in the late 90ies, so I have no frame of reference to compare PC Oblivion vs. XBox/PS3 Oblivion, but IMO the mod options out there alone definitely make the app. $25 for Oblivion GOTY for the PC more than worth it...
Title: Re: Oblivion character generation, etc
Post by: Lucidor on October 14, 2009, 04:27:51 PM
Trying to install mods for Oblivion now. The install directions for FCOM are loooooong, and not very easy to do all right. Can't someone just make a pack/installer of somesort?!?

http://devnull.sweetdanger.net/fcominstall.html
Title: Re: Oblivion character generation, etc
Post by: Lucidor on October 14, 2009, 05:44:35 PM
I actually got it to work, by some shuffling around.

So - what alternate start mods are there, that are good, and what alternate levelling system do you recomend?
Title: Re: Oblivion character generation, etc
Post by: grumbler on October 15, 2009, 06:38:14 AM
Quote from: Lucidor on October 14, 2009, 04:27:51 PM
Trying to install mods for Oblivion now. The install directions for FCOM are loooooong, and not very easy to do all right. Can't someone just make a pack/installer of somesort?!?

http://devnull.sweetdanger.net/fcominstall.html
FCOM was aiming at integrating a bunch of moving targets, as the sub-mods were all being improved at the same time, so an installer would have been obsolete in days.  I think the FCOM project was abandoned before the installer was made.

So, yeah, the mod is time-consuming to install, but is worth it.
Title: Re: Oblivion character generation, etc
Post by: grumbler on October 15, 2009, 06:48:23 AM
Quote from: Lucidor on October 14, 2009, 05:44:35 PM
I actually got it to work, by some shuffling around.

So - what alternate start mods are there, that are good, and what alternate levelling system do you recomend?
I used alt start - Main Quest Cutoff and Kobu's Character Advancement System and was happy with both.
Title: Re: Oblivion character generation, etc
Post by: Lucidor on October 15, 2009, 11:53:54 AM
Quote from: grumbler on October 15, 2009, 06:48:23 AM
Quote from: Lucidor on October 14, 2009, 05:44:35 PM
I actually got it to work, by some shuffling around.

So - what alternate start mods are there, that are good, and what alternate levelling system do you recomend?
I used alt start - Main Quest Cutoff and Kobu's Character Advancement System and was happy with both.
I'll check them out, thanks. I understand the difficulties of integrating all those mods. I didn't know they were updated much at the time.
Title: Re: Oblivion character generation, etc
Post by: grumbler on October 15, 2009, 01:48:32 PM
Quote from: Lucidor on October 15, 2009, 11:53:54 AM
Quote from: grumbler on October 15, 2009, 06:48:23 AM
Quote from: Lucidor on October 14, 2009, 05:44:35 PM
I actually got it to work, by some shuffling around.

So - what alternate start mods are there, that are good, and what alternate levelling system do you recomend?
I used alt start - Main Quest Cutoff and Kobu's Character Advancement System and was happy with both.
I'll check them out, thanks. I understand the difficulties of integrating all those mods. I didn't know they were updated much at the time.
You do use BOSS, do you not?  It makes FCOM a lot easier, and aids stability in general.
Title: Re: Oblivion character generation, etc
Post by: Lucidor on October 16, 2009, 10:01:36 AM
Quote from: grumbler on October 15, 2009, 01:48:32 PM
Quote from: Lucidor on October 15, 2009, 11:53:54 AM
Quote from: grumbler on October 15, 2009, 06:48:23 AM
Quote from: Lucidor on October 14, 2009, 05:44:35 PM
I actually got it to work, by some shuffling around.

So - what alternate start mods are there, that are good, and what alternate levelling system do you recomend?
I used alt start - Main Quest Cutoff and Kobu's Character Advancement System and was happy with both.
I'll check them out, thanks. I understand the difficulties of integrating all those mods. I didn't know they were updated much at the time.
You do use BOSS, do you not?  It makes FCOM a lot easier, and aids stability in general.
No, I went with Wrye Hack and the Oblivion mod manager or something. I still need it even after getting the mods in the recommended loading order?
Title: Re: Oblivion character generation, etc
Post by: grumbler on October 16, 2009, 12:43:16 PM
Quote from: Lucidor on October 16, 2009, 10:01:36 AM
No, I went with Wrye Hack and the Oblivion mod manager or something. I still need it even after getting the mods in the recommended loading order?
It will load all your other mods in the right order, as well.
Title: Re: Oblivion character generation, etc
Post by: Lucidor on October 16, 2009, 01:13:32 PM
Quote from: grumbler on October 16, 2009, 12:43:16 PM
Quote from: Lucidor on October 16, 2009, 10:01:36 AM
No, I went with Wrye Hack and the Oblivion mod manager or something. I still need it even after getting the mods in the recommended loading order?
It will load all your other mods in the right order, as well.
OK, I'll get it then. I didn't want too many managers managing according to what they felt were right, leading to chaos. I loved the feeling I got in the jail when I played a Nord, and he were suddenly a lot bigger than the other characters. That's one of the mods, right?
Title: Re: Oblivion character generation, etc
Post by: grumbler on October 16, 2009, 01:26:18 PM
Quote from: Lucidor on October 16, 2009, 01:13:32 PM
OK, I'll get it then. I didn't want too many managers managing according to what they felt were right, leading to chaos. I loved the feeling I got in the jail when I played a Nord, and he were suddenly a lot bigger than the other characters. That's one of the mods, right?
Yes, I forget which mod it is that makes all the NPCs unique and the PC races different sizes. 
Title: Re: Oblivion character generation, etc
Post by: Lucidor on October 16, 2009, 01:30:40 PM
Quote from: grumbler on October 16, 2009, 01:26:18 PM
Quote from: Lucidor on October 16, 2009, 01:13:32 PM
OK, I'll get it then. I didn't want too many managers managing according to what they felt were right, leading to chaos. I loved the feeling I got in the jail when I played a Nord, and he were suddenly a lot bigger than the other characters. That's one of the mods, right?
Yes, I forget which mod it is that makes all the NPCs unique and the PC races different sizes. 
I'll keep my eyes out for the Nords with beards mod, I read about somewhere. :yes:

http://ballofflame.googlepages.com/balloffire%27soblivionmodlist

This list is quite helpful.
Title: Re: Oblivion character generation, etc
Post by: grumbler on October 16, 2009, 01:57:10 PM
Quote from: Lucidor on October 16, 2009, 01:30:40 PM
Quote from: grumbler on October 16, 2009, 01:26:18 PM
Quote from: Lucidor on October 16, 2009, 01:13:32 PM
OK, I'll get it then. I didn't want too many managers managing according to what they felt were right, leading to chaos. I loved the feeling I got in the jail when I played a Nord, and he were suddenly a lot bigger than the other characters. That's one of the mods, right?
Yes, I forget which mod it is that makes all the NPCs unique and the PC races different sizes. 
I'll keep my eyes out for the Nords with beards mod, I read about somewhere. :yes:

http://ballofflame.googlepages.com/balloffire%27soblivionmodlist

This list is quite helpful.
Yeah, I think after I get through the FO3 DLC I will go back to Oblivion and see what's new.
Title: Re: Oblivion character generation, etc
Post by: katmai on December 23, 2009, 03:06:55 AM
So grumbles gonna read this thread, but any other advice as i just bought the Collector's edition on Sale for my xmas present to myself :P
Title: Re: Oblivion character generation, etc
Post by: grumbler on December 23, 2009, 09:07:02 AM
Quote from: katmai on December 23, 2009, 03:06:55 AM
So grumbles gonna read this thread, but any other advice as i just bought the Collector's edition on Sale for my xmas present to myself :P
Play it for a while in vanilla mode to see what is changed by the mods.  Don't waste too much time in that mode, though.  :cool:
Title: Re: Oblivion character generation, etc
Post by: katmai on December 23, 2009, 12:50:02 PM
:D got it.
Title: Re: Oblivion character generation, etc
Post by: dps on December 24, 2009, 09:59:01 AM
Quote from: grumbler on December 23, 2009, 09:07:02 AM
Quote from: katmai on December 23, 2009, 03:06:55 AM
So grumbles gonna read this thread, but any other advice as i just bought the Collector's edition on Sale for my xmas present to myself :P
Play it for a while in vanilla mode to see what is changed by the mods.  Don't waste too much time in that mode, though.  :cool:

It's not like it takes a long time to beat the Main Quest in vanilla once you get the hang of the game.  Actually, it can become pretty trivial.  I beat it with a character that didn't use weapons, armor, or offensive magic spells--and I'm not even good at the game.
Title: Re: Oblivion character generation, etc
Post by: grumbler on December 24, 2009, 07:19:13 PM
Quote from: dps on December 24, 2009, 09:59:01 AM
It's not like it takes a long time to beat the Main Quest in vanilla once you get the hang of the game.  Actually, it can become pretty trivial.  I beat it with a character that didn't use weapons, armor, or offensive magic spells--and I'm not even good at the game.
Part of my point was that, once he gets the hang of the game in vanilla, he should move on.  I only think I played the game with the main quest active once (the first time I played it).  With mods, the main quest becomes just a distraction after you play it through once (and that once shouldn't be vanilla).
Title: Re: Oblivion character generation, etc
Post by: Jaron on December 24, 2009, 07:46:49 PM
Don't forget to get a mod to turn quick travel off! grumbler and Vinraith can't bear to have the option in game, even if they have the choice not to use it! ^_^
Title: Re: Oblivion character generation, etc
Post by: grumbler on December 25, 2009, 04:15:07 PM
Quote from: Jaron on December 24, 2009, 07:46:49 PM
Don't forget to get a mod to turn quick travel off! grumbler and Vinraith can't bear to have the option in game, even if they have the choice not to use it! ^_^
I can't?  :huh:  I didn't know that. 

I am embarrassed to say that I have never used any such mods because I didn't know that I could not bear having that option in game.  :blush:

You coulda told me before now!  :secret:
Title: Re: Oblivion character generation, etc
Post by: Josquius on December 25, 2009, 04:45:46 PM
I've still yet to finish the main quest on Oblivion.
Or BG2.
I'm one of those people who just get too diverted trying to do every side quest :blush:
Maybe I should boot up the game over my fortnight off and try and blast through.
Title: Re: Oblivion character generation, etc
Post by: Solmyr on December 25, 2009, 06:42:43 PM
I haven't even played Oblivion beyond the tutorial dungeon yet. :blush: