Languish.org

General Category => Off the Record => Gaming HQ => Topic started by: MadImmortalMan on April 13, 2020, 03:56:31 PM

Title: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: MadImmortalMan on April 13, 2020, 03:56:31 PM
Design-wise.

Daggerfall > Morrowind > Oblivion > Skyrim.



Once Todd Howard was allowed to move from the tech support department to game design, it all started going downhill.

A couple years ago, a youtube channel called Indigo Gaming made a documentary called The Elder Scrolls: A Promise Unfulfilled (https://www.youtube.com/watch?v=46gaz6veVNQ). 1.8 million views so far.

Then, he interviewed Julian LeFay (Julianos) about the process behind Arena and Daggerfall for like three hours. Ted Peterson (Sheogorath) saw it, then did a similar interview himself. Fast forward---



https://www.oncelostgames.com/

https://twitter.com/oncelostgames?lang=en


They're back together with Vijay Lakshman making a spiritual successor to Daggerfall with modern technology.




Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: celedhring on April 13, 2020, 04:04:28 PM
I disagree, Morrowind was the peak of the series. Daggerfall was extremely ambitious, but the randomly generated dungeons/cities are bleh. I prefer the smaller and more focused Morrowind, it had the best balance of the series.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Monoriu on April 13, 2020, 07:28:40 PM
I actually played Arena, the game before Daggerfall.  There were eight provinces to go through, and I needed to clear two dungeons per province before I could confront the final boss. 

Huge world, lots of quests, shops, dungeons, etc.  But aside from the 16 dungeons, everything felt lifeless and randomly generated.  The cities felt the same, there was no difference walking into an armour shop in province A or province F. 

I gave up after clearing like two or three of the main quest dungeons.

I played Daggerfall after I became a civil servant.  The timing was bad because I was busy.  I didn't have a lot of expectations for the game.  I thought it was too buggy and the controls too difficult to learn.  So I didn't really play much.

After the bad experiences I didn't buy Morrowind.  But the raving reviews convinced me to buy it like four years after release.  I thought it was a completely different game.  Gone were the randomly generated dungeons, quests and towns.  It was half a province but I didn't mind at all.  This is what a game should feel like.

Oblivion was an incremental improvement, with one glaring exception.  I hated the oblivion gates.  They were all the same, lifeless and meaningless.  They reminded me of the randomly generated dungeons in Arena. 

Skyrim to me was an incremental improvement over Oblivion but without the oblivion gates.  So I was happy.  I just don't understand why they decide to wait 15 years to release a sequel to a best seller. 
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Oexmelin on April 13, 2020, 07:50:21 PM
Quote from: celedhring on April 13, 2020, 04:04:28 PM
I disagree, Morrowind was the peak of the series. Daggerfall was extremely ambitious, but the randomly generated dungeons/cities are bleh. I prefer the smaller and more focused Morrowind, it had the best balance of the series.

I agree.

The one problem I always have in the Elder Scroll is the need to preserve the sort of late 80s silly fantasy lore that I concocted as a teenage DM, stealing "cool stuff" from the past - Roman Empire! Vikings! Dark Elves! Zulus! Lizardmen! Barbarians! Arthurian Legend! Any larger scale version of the Elder Scroll needs to reckon with this patchwork of inspirations together. Focusing on a single province diminishes this jarring juxtaposition.

Morrowind had a a really interesting lore and environment. It was original. And while the quests were unequal, they revealed the world only gradually, a world that was quite different from standard fantasy fare. Skyrim's story was utterly forgettable, and most of the quest lines were banal. What sold it was the exploration, the vistas, the visual depiction of the place.   
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Monoriu on April 13, 2020, 11:33:55 PM
Another thing I hated in Oblivion was the major and minor skills designation.  There was a very specific way to level efficiently.  I have to distribute the points across the attributes evenly, and I actually need to keep track of the movements in all skills with pen and paper when I play.  It is actually a lot of work  :lol:

I am so glad that got rid of that in Skyrim. 

My dream in Skyrim is always to create the strongest sword, shield and armour set possible.  In each playthrough I spend a lot of time leveling the blacksmith, alchemy and enchanting skills.  They reinforce each other.  Once I get sufficiently good at those skills and create good enough enchanted weapons and armour, I can kill a common dragon in three hits or so. 

The problem with Skyrim is that out of the three attributes, health is overwhelmingly useful.  Magika is obviously useful for casters but here lies the problem: I think the game is much easier to play as a fighter than a mage.  The balance is not right.  I have no idea why I don't put every point in health over stamina. 
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Valmy on April 13, 2020, 11:35:39 PM
Each game is just a bit less ambitious and interesting, I agree. Though Daggerfall was a buggy mess, even by Bethesda standards.

Morrowind is by far the best one, IMO, and it is the only one I actually bothered to complete (along with tribunal, bloodmoon burned me out with its ridiculously huge amounts of mobs).
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Valmy on April 13, 2020, 11:37:57 PM
Quote from: Monoriu on April 13, 2020, 11:33:55 PM
Another thing I hated in Oblivion was the major and minor skills designation.

Morrowind was exactly the same way, though right? Both games required me to keep paper records to level up optimally though in Morrowind you could use trainers more and thus made it easier.

Changing that part was alright but I hate and loath Skyrim's system, it is about as minimalistic and boring an RPG system I have ever seen which is kind of amazing when you reflect how ambitious their games used to be.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Monoriu on April 13, 2020, 11:46:37 PM
Quote from: Valmy on April 13, 2020, 11:37:57 PM
Quote from: Monoriu on April 13, 2020, 11:33:55 PM
Another thing I hated in Oblivion was the major and minor skills designation.

Morrowind was exactly the same way, though right? Both games required me to keep paper records to level up optimally though in Morrowind you could use trainers more and thus made it easier.

Changing that part was alright but I hate and loath Skyrim's system, it is about as minimalistic and boring an RPG system I have ever seen which is kind of amazing when you reflect how ambitious their games used to be.

Yeah Morrowind was similar. 

I thought Skyrim's skill and perk system was quite good.  It forces me to think really hard about which perk to pick, and interesting choice is what makes games good.  My biggest problem is that out of the three attributes of health, magika and stamina, I can't think of a reason why I just don't put everything in health.  That's not a feature of good design, because the choice is easy and thus not interesting. 

I think Fallout 4's SPECIAL and perk system is also quite good.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Valmy on April 13, 2020, 11:59:03 PM
Well maybe. I didn't find the perks very interesting at all. The ones in Fallout 1 and 2 (I never had any interest in the Bethesday ones) were great but these were pretty boring. Even with the clankier level up system I still think Oblivion was a better game.

In any case Skyrim was great in a few areas and laughably terrible in others, but you still got the feeling Bethesda really put their heart, soul, sweat, and blood into it. And that made the good parts really good. I have my doubts they still have much of that mojo left for the next game.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Syt on April 14, 2020, 12:44:01 AM
Funny that this cropped up while I'm in the middle of modding Skyrim along the lines of this guide. :P https://www.sinitargaming.com/skyrim_se.html

I've played (to a greater or smaller extent) Daggerfall, Morrowind, Oblivion, Skyrim, and some ESO.

Morrowind was the first of the series I played and it blew me away. I dabbled with it, but I also quickly moved on, because I didn't know what to do, where to go, and random exploring didn't hold my interest enough. But I was captivated by the alien lands and freedom. "I can pick up everything I see on this shelf? Whoa!"

Oblivion was graphically better, and the combat was improved, but I was disappointed by how mundane it was. Generic medieval European setting that contrasted sharply with Morrowind (if only they'd gone with the tropical setting described in earlier in game books ...). The quests were better, but the game felt less literate because of fully voiced dialogues as opposed to Morrrowind's reams of text (don't play Morrowind if you don't like to read!).

Skyrim fixed the atmosphere, and while it was fun, it didn't reach the heights of Morrowind for me.

Daggerfall, what I played, was interesting, but eventually didn't hold my interest. I think it's not aged too well. I gave it another try recently with the Unity Engine mod, and while it's better, it still feels clunky, and while the land is huge, the generic procedurally generated cities and villages don't add to immersion. Seen one, seen them all.

I played through Morrowind a few years ago when I was still streaming. I was using Morrowind Rebirth, a rebalance/overhaul mod that tries to be lore friendly and offer a "vanilla enhanced" experience. It adds a few items, rebalances some skills/weapons, adds a few cool dungeons, some shops, etc. In areas I was familiar with I could tell the differences (like the little "outskirt" in front of Vivec), but in others I had no idea what was original and what was mod. I also added most recommended additional mods from his list. With some toying around with the lighting/weather settings I got rather enamoured with the world, as you can tell from the 100+ screenshots I took during my playthrough: https://imgur.com/gallery/7j0VEOI

The mod's Nexus page: https://www.nexusmods.com/morrowind/mods/37795

My main regret is that I didn't quite manage to get ground coverage/grass to work in a way I liked (not too much that it overcrowds paths and cities, but also not too little).

The general quests system in Morrowind is relatively simplistic compared to more modern games, I'd say, but it still manages to hold your interest (if you read ...). The real beauty IMHO, though, is the main quest. Normally ins sandbox games there's a conflict between letting the player do whatever, and the main quest urging you to follow along because otherwise WE'RE DOOMED! Morrowind solves that quite simply and elegantly. At many steps throughout the main questline you're told to take a break and go adventuring.

It starts with Caius Cossades who tells you to go get a job, get familiar with the world, and to return to him when you're ready. And it continues from there. Like the shaman of the Urshilaku who says she needs time to study a document, so you should go out and do something else. Or, before the final quest, you're told you might want to armor up and search for more equipment in certain areas. You can ignore all that and rush through the story, but the deliberate pacing is built in, so it doesn't feel odd to go tomb raiding or doing great house quests while there's a DOOM CLOCK ticking.

Additionally, the main quest and your role in it is very open to interpretation. Firstly, the story is based on ancient events of which no one true record seems to exist. There's multiple different accounts - some oral traditions of the Ashlander clans, some official religious doctrine, and even Vivec's own account, but which one is true, if any of them? Similarly, your own role is open to interpretation. Are you really Nerevar reborn? Or is it just mundane tasks you're going through that's romanticized through tradition and legend? Again, open to interpretation. It's rare that I get so involved in a game's lore, but it was fascinating to try and disentangle all those story strands and trying to find the core of it. I actually went and read most lore books I found. :D

The DLCs were rather "meh" in my opinion. Tribunal had a good story, but after spending your time roaming the island of Vvardenfell it felt really constricting to be limited to one city and its dungeons.

Bloodmoon was better, but the island was tiny, and the final task (the labyrinth) was rather painful for my character (I had decided to run an orc without magic, enchanting, or alchemy ... so the Werewolf gauntlet was really frustrating :D ).

Actually, this makes me want to play Morrowind again. :lol:

I tried Oblivion again afterwards, and it was just meh. It has some memorable moments, but the main story is far less interesting IMHO, and drew me in far less. Not to mention that it immediately puts you under pressure how urgent everything is and how quickly you should act. I suppose you could do the main quest first and then just go exploring. :P
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Monoriu on April 14, 2020, 01:34:02 AM
Bethesda games may have their problems, but I struggle to find something similar out there.  The Witcher series is close but not quite the same.  Fallout 4 works, but I dislike the post-apocalyptic setting.  If I have a choice, I'd always pick fantasy. 

So I am left with looking forward to Starfield, which I guess may become available in 2021.  I am not holding my breath.  That means Elder Scrolls 6 is like a 2025 release at the earliest. 
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Syt on April 14, 2020, 02:04:17 AM
Come to think of it, I spent over 150 hours on my Morrowind playthrough. Till the end I rarely used quick travel, didn't get particularly bored, and - more importantly - the music never got tiring. Morrowind may be one of the best soundtracks ever made.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Monoriu on April 14, 2020, 02:20:42 AM
Skyrim Theme is wonderful too.

https://www.youtube.com/watch?v=hnXD6FRZtn0
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Syt on April 14, 2020, 02:25:37 AM
I prefer this cover:

https://www.youtube.com/watch?v=jW6A0iqPWMs

:P

I need to get back to ESO. As MMOs go, I enjoyed it quite a bit. It's model is weird, though. You can buy the expansions and get forever access to them. Or you sub and have them always unlocked (plus XP boost, I think).

What was annoying was that when you create a new char they're always dropped into the tutorial of the latest expansion which caused me to bounce of originally (started in Sumerset Isles). However, after the mandatoriy tutorial you're free to go to each factions' "normal" starting point (which for my ork was Daggerfall). The quests are quite fun, the skill system a bit weird, and it's one of the few MMOs where I actually got interested in crafting.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Monoriu on April 14, 2020, 02:30:06 AM
https://www.youtube.com/watch?v=cgScrn-wrCI

This version is actually for sale on itunes store, and is the version that I keep in my playlist. 
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Solmyr on April 14, 2020, 04:10:29 AM
I played the hell out of Daggerfall back in the day. Even used a couple of mods/fixes that were available for it at the time. I remember people used to write big stories of their characters, that were hosted on a couple of websites. Obviously, you had to use a lot of imagination to describe various events in the game. :)

I didn't really start playing Morrowind until a few years after its release, but eventually I finished it as well. By then, using all sorts of mods making the leveling system better and more.

Oblivion, likewise, I played some time after it released and with various mods.

I've played the vanilla Skyrim through once as soon as it was released, but since then it's been VERY heavily modded (like, mod number in the hundreds). It's basically the only way to play Bethesda games these days. Skyrim in particular is still very much alive thanks to loads of content mods that are made for it.

ESO I've played occasionally, perhaps should try to get into it more. Btw Syt, you can pretty much abandon any newer tutorial as soon as you load into the game (at least I could when my newer characters loaded into Summerset), get back to your faction's major city (via shrines usually), and a NPC will find you who will start the original tutorial. See here: https://en.uesp.net/wiki/Online:Soul_Shriven_in_Coldharbour . That way you can progress with the original storyline first. Some NPCs around cities will still offer quest starters that take place later in the storyline, but if you know who they are, you can ignore them until it's the right time.

Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Syt on April 14, 2020, 04:16:42 AM
Quote from: Solmyr on April 14, 2020, 04:10:29 AMBtw Syt, you can pretty much abandon any newer tutorial as soon as you load into the game (at least I could when my newer characters loaded into Summerset), get back to your faction's major city (via shrines usually), and a NPC will find you who will start the original tutorial.

That's what I did for my recent character :)
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Josquius on April 14, 2020, 04:17:17 AM
I don't think I ever played Daggerfall or the original.

Morrowind was shit. That's all that needs be said there. I played it after oblivion and..bleh. On every front it shows clear signs of being the game that came before. The biggest pain point is the lack of gameplay. Right button inventory and left button action...eh?

Skyrim vs. Oblivion....
I do think I preferred Oblivion more at the time. Though it was a different age when open world games were not so common and it really stood out from the pack in a way Skyrim doesn't.
So...yes. Probably will say Oblivion is best. Skyrim is fine, perhaps better than Oblivion out of all context, but it really should have pushed things forward more. At the least it should have refined a lot more than it did.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Syt on April 14, 2020, 04:25:56 AM
And just because I can, some old screenshots. The trick with haze was to set it that you don't have infinite visibility, revealing how small the place actually is, but far enough to create a good illusion of distance. OG Morrowind has you normally walking around in a bit of a mist to preserv resources. :D

(https://i.imgur.com/qQXhTr7.png)

(https://i.imgur.com/R9KcLxW.png)

(https://i.imgur.com/WEcJMe2.png)

(https://i.imgur.com/2e05DDi.png)

(https://i.imgur.com/VpqQ1dI.png)
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Solmyr on April 14, 2020, 07:02:16 AM
Hopefully Skywind will make the experience even better!
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: The Brain on April 14, 2020, 07:06:24 AM
Didn't play Daggerfall. Morrowind was totally awesome, especially in terms of mood, weird environments, music etc. I only played a little of Oblivion, it was too generic and boring. Skyrim was very nice, but no Morrowind.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Tamas on April 14, 2020, 07:14:23 AM
Quote from: The Brain on April 14, 2020, 07:06:24 AM
Didn't play Daggerfall. Morrowind was totally awesome, especially in terms of mood, weird environments, music etc. I only played a little of Oblivion, it was too generic and boring. Skyrim was very nice, but no Morrowind.

Exactly.

I can see how Morrowind might not be a huge deal if you come to it after seeing the newer games but damn it was a big deal when it was new. I had trouble making sense of all the reading with my level of English back then but it was still awesome. I particularly remember first stepping out to this sand-stormy area, but in general there was so much ambience and weird shit.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Syt on April 14, 2020, 08:08:01 AM
Quote from: Solmyr on April 14, 2020, 07:02:16 AM
Hopefully Skywind will make the experience even better!

I don't trust those remakes in different engines. Mostly because while I trust them to replicate the environments I expect recreating characters, scripts, balancing (in new combat systems) etc. to be a lot of fiddly busywork.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Valmy on April 14, 2020, 10:31:38 AM
Quote from: Monoriu on April 14, 2020, 01:34:02 AM
Bethesda games may have their problems, but I struggle to find something similar out there.  The Witcher series is close but not quite the same.  Fallout 4 works, but I dislike the post-apocalyptic setting.  If I have a choice, I'd always pick fantasy. 

So I am left with looking forward to Starfield, which I guess may become available in 2021.  I am not holding my breath.  That means Elder Scrolls 6 is like a 2025 release at the earliest. 

I think everybody is fine with the huge problems their games have so long as they are able to deliver on the world building and atmosphere they deliver...but I think you missed my point. Yes another Daggerfall/Skyrim/Oblivion/Morrowind type game would be awesome in 2025, but those games require Bethesda to be the Bethesda of 1996-2011. I don't know if they have another one of those games in them.

Fallout 4 does not work and I really hope a new Elder Scrolls game is not like it.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Valmy on April 14, 2020, 10:34:58 AM
Quote from: The Brain on April 14, 2020, 07:06:24 AM
I only played a little of Oblivion, it was too generic and boring.

It did have amazing horse armor though!

Oblivion had the best quests of the series, that is its saving grace.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Syt on April 14, 2020, 10:49:15 AM
Quote from: Valmy on April 14, 2020, 10:31:38 AM
Fallout 4 does not work and I really hope a new Elder Scrolls game is not like it.

Considering that they seemed genuinely surprised that Fallout fans were NOT waiting for a multiplayer online survival sandbox without story ....
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: ulmont on April 14, 2020, 11:44:53 AM
Quote from: celedhring on April 13, 2020, 04:04:28 PM
I disagree, Morrowind was the peak of the series. Daggerfall was extremely ambitious, but the randomly generated dungeons/cities are bleh. I prefer the smaller and more focused Morrowind, it had the best balance of the series.

Agreed.  Morrowind also had some great batshit moments like everything to do with the Telvanni and the huge crab shell forming a city etc. etc.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: MadImmortalMan on April 14, 2020, 01:00:32 PM

Remember that Todd's favorite ES game to this day is still ESA Redguard. In terms of playstyle and design philosophy, that's what he wants to make. Each game has gotten simpler as a result, shedding more RPG elements each time. Fortunately for them, they've only been shaving bits off and not blasting away at it. If MW had been a shift to Todd's perfect vision, Bethesda wouldn't exist. Redguard was a colossal flop.


How can they dumb down further for ES6? Wolf, Hawk, Whale and Snake is too complicated. Let's drop snake.  :P

Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Monoriu on April 14, 2020, 08:07:20 PM
Quote from: Valmy on April 14, 2020, 10:31:38 AM
Quote from: Monoriu on April 14, 2020, 01:34:02 AM
Bethesda games may have their problems, but I struggle to find something similar out there.  The Witcher series is close but not quite the same.  Fallout 4 works, but I dislike the post-apocalyptic setting.  If I have a choice, I'd always pick fantasy. 

So I am left with looking forward to Starfield, which I guess may become available in 2021.  I am not holding my breath.  That means Elder Scrolls 6 is like a 2025 release at the earliest. 

I think everybody is fine with the huge problems their games have so long as they are able to deliver on the world building and atmosphere they deliver...but I think you missed my point. Yes another Daggerfall/Skyrim/Oblivion/Morrowind type game would be awesome in 2025, but those games require Bethesda to be the Bethesda of 1996-2011. I don't know if they have another one of those games in them.

Fallout 4 does not work and I really hope a new Elder Scrolls game is not like it.

I played Fallout 4 on Survival and it was awesome.  Much better than the other difficulties.  Winning a settlement and being able to use its workshop is now a cause for celebration.  I have to walk everywhere and I see a lot more of the world.  I actually want to avoid being shot now instead of always charging in, guns blazing and thinking, even if I die I just reload. 
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: grumbler on April 14, 2020, 09:14:31 PM
Quote from: MadImmortalMan on April 14, 2020, 01:00:32 PM

Remember that Todd's favorite ES game to this day is still ESA Redguard. In terms of playstyle and design philosophy, that's what he wants to make. Each game has gotten simpler as a result, shedding more RPG elements each time. Fortunately for them, they've only been shaving bits off and not blasting away at it. If MW had been a shift to Todd's perfect vision, Bethesda wouldn't exist. Redguard was a colossal flop.

I don't believe that ESA Redguard is Todd's vision of the perfect game.  In fact, he designed Morrowind after Redguard, and Morrowind was (unlike Redguard) his concept from start to finish.  He in particular has always been a fan of character creation.  His Morrowind definitely had a dopey idea of character leveling, for sure (in a lot of way, that's been an Achilles' heel for ES games, but luckily can be modded away) and most of the quests sucked.  What has saved Bethesda has been Howard's insistence that the games be modifiable.  There are some terrific mods out there for Oblivion and Skyrim.

Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Monoriu on April 14, 2020, 10:08:30 PM
The fact that we are all talking about the games years after they were published and that we all seem to have played at least a bit of Elder Scrolls are indications of their huge success :contract:
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Monoriu on April 14, 2020, 10:12:10 PM
Quote from: The Brain on April 14, 2020, 07:06:24 AM
Didn't play Daggerfall. Morrowind was totally awesome, especially in terms of mood, weird environments, music etc. I only played a little of Oblivion, it was too generic and boring. Skyrim was very nice, but no Morrowind.

I think the reason Morrowind received such a good reputation is because the *transition* from Daggerfall to Morrowind was very substantial.  It was a big improvement from randomly generated dungeons.  Once that transition was completed, the subsequent improvements from Morrowind to Oblivion seemed less dramatic.  Morrowind raised the bar a lot. 
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Valmy on April 14, 2020, 10:33:03 PM
Quote from: Monoriu on April 14, 2020, 10:08:30 PM
The fact that we are all talking about the games years after they were published and that we all seem to have played at least a bit of Elder Scrolls are indications of their huge success :contract:

I mean it is my genre. I could easily talk about lots of shitty games from that era as well :P

I think they are very flawed gems. I almost always win every game I start but the fact that Morrowind only held my attention that long, but I still got the others regardless, speaks to a lot about those games I think. Presuming they don't totally screw up ES6 I will get it, play for awhile and get bored but be glad I did...or at least that is what I expect. If it actually grabs me for the long haul I will be presently surprised.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Valmy on April 14, 2020, 10:35:03 PM
Quote from: Monoriu on April 14, 2020, 10:12:10 PM
Quote from: The Brain on April 14, 2020, 07:06:24 AM
Didn't play Daggerfall. Morrowind was totally awesome, especially in terms of mood, weird environments, music etc. I only played a little of Oblivion, it was too generic and boring. Skyrim was very nice, but no Morrowind.

I think the reason Morrowind received such a good reputation is because the *transition* from Daggerfall to Morrowind was very substantial.  It was a big improvement from randomly generated dungeons.  Once that transition was completed, the subsequent improvements from Morrowind to Oblivion seemed less dramatic.  Morrowind raised the bar a lot. 

Yeah but by 2002 most people had forgotten about Daggerfall except for a small hardcore. Morrowind was great in the context of 2002 games, not just compared to its predecessor. It still does a lot that no other game since has really done, at least as far as setting.

What worries me a bit is that Bethesda just fell in love with their shitty crafting systems, which have always been really tedious, boring, (at least to me, I realize I am in the minority about that) and unbalanced as hell. I mean it is very hard NOT to break the game using their craft systems and as we go along they seem to just want to do more of it.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Syt on May 03, 2020, 01:08:30 AM
I've been putting some hours into (modded) Skyrim recently, and while I will keep it installed, it's also a game of which I tire quickly. I love the setting and locations, but the stuff to do wears me out fast.

I've been struggling with why that is, and I think it's because it lacks some of the whimsy of the earlier games.

Morrowind had a lot of weird, lighthearted stuff. Mushroom trees and crab houses were one thing. But there was a lot of random, weird crap besides it. The mage near Seyda Neen who falls from the sky because of bad planning. The naked Nord tricked by a witch. The mudcrab merchant. Crassius Curio, writer of The Lusty Argonian Maid, who makes you undress for him. The mage who hired an airship to get an item that makes him irresistible to the ladies. And many more. One of my favorite little details was that the log book of the airship stated that they had to throw the corpse of a crew member overboard and that he landed on the rocks on the SE coast of Solstheim. And lo and behold - if you travel there, you can actually find it (it has no special loot, it's just there).

Oblivion still has some of it. The village where the people have been made invisible because of a nearby mage's spell. The subversion of the basic "rats in the basement" quest. The paranoid wood elf. The painter who disappeared inside his own painting.

Skyrim seems severely lacking in that (outside of Daedra quests).

(I think it also doesn't help that in Morrowind you might come across a story about a location and you can decide to investigate and figure out if it's true, giving you a sense of exploration. Whereas Skyrim will immediately put a quest in your journal :P )
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Josquius on May 03, 2020, 03:35:49 AM
My troubles with skyrm and oblivion probably say a lot about my psyche :

1: I try to do every sub quest and completely lose the path of the main quest and get bored.
2: I try to be time efficient. When the fate of the world is on the line I can't be resting for days.
3: Inventory Tetris rapidly becomes a problem as I don't know which items to sell and how, and which one of a kind items I should keep. Degrading items don't help here.

Fallout NV met the same fate.

Morrowind of course didn't get that far.
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: chipwich on May 13, 2020, 03:51:44 PM
How many hours have you played of Daggerfall since Skyrim's release?
Title: Re: Elder Scrolls peaked at Daggerfall and has been going downhill since
Post by: Valmy on May 13, 2020, 03:53:18 PM
Quote from: chipwich on May 13, 2020, 03:51:44 PM
How many hours have you played of Daggerfall since Skyrim's release?

Well until pretty recently playing Daggerfall was not a straightforward endeavor so it has been much more since Skyrim's release than prior. It used to require dosbox and all kinds of crap like that.