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General Category => Off the Record => Gaming HQ => Topic started by: Syt on April 09, 2020, 01:37:34 PM

Title: Shadow Empire
Post by: Syt on April 09, 2020, 01:37:34 PM
New game from the guy who made the Decisive Campaign games.

Currently watching DasTactic doing a preview stream. Looks quite good.

https://store.steampowered.com/app/1154840/Shadow_Empire/

QuoteShadow Empire puts you in the seat of the supreme ruler of a small nation destined for greatness and reconquering a devastated Planet.

You have Leaders to help you govern your Zones, administer your Organisations and lead your armies. You'll also have Stratagems available that you can play on various targets.

You will be engaged in a great military conquest, in diplomacy, budgets, organizational management, in building your economy, infrastructures and many more details.

The game has a very procedural design that will ensure re-playability and experimentation. Not only are the Planets procedurally generated, also the equipment with you are fighting is.

A separate system for discovery of Techs, Formation Types and Model Types and their research/development also ensures that you'll have to work with different playing pieces each game.

The game universe is designed to evoke the feeling of being on another planet in some dark future, but at the same time to stay familiar. It is a game that does not deny it is a game, but it has a strong thematic focus on keeping things relatively realistic.

For a strategy game there is a relatively strong roleplaying angle where you'll need to keep your leaders happy in order for them to do their jobs well and not get any ideas of rebellion.

There is a lot of potential micro management to engage in and to offset this the game has Stratagems that allow sweeping actions by just clicking the 'play stratagem' button. This allows a mental break from the micro stuff, for helping the player get out of a fix and enforcing the thematics as well.

This game is one of the most ambitious games VR Designs ever made.

It is a very rich experience and a truly unique game that is no cookie-cutter of something you have already seen before

With a big game, comes a big Features List
- Most turns you'll have to make Decisions on events occuring in your Zones, with your Leaders or with third parties (for example: cults, crime syndicates)
- Procedurally generated Planets according to the rules of Astrobiology that include Climates, Rainfall, Deserts, Snow, Glaciers, Lava streams, Deep Forests, Alien Evolution, Mountain chains, - Resources, Rivers, Biohazard Level and Respiratory Hazard Level, etc.
- Detailed Combat Resolution taking into account factors as Readiness, Morale, Supplies, Experience, Entrenchment, Landscapes, Recon, Rivers, Weapon and Armor Technologies, Concentric Attacks, Leader Skills and Posture Stratagems.
- Discover and Operationalize over a 100 different Formation Types, each in 3 different sizes (like Infantry Armor, Heavy Assault Brigade, etc)
- Discover and Design 30+ different Model Types (like Light Tank, Walkers, Missile Launchers, etc...)
- The game starts at a Low Tech Level, but at the end of the Tech Tree you'll find knowledge that allows you to build (for example): Laser Guns, Atomic Missile Launchers, Walkers, Shield-Generators and even ICBMs.
- Discover and Research over a 100 different Tech Fields (like Assault Rifle, Algae Vats)
- Units can pick up supplies from a road hex inside the Logistical Network in a certain operational supply range.
- You can extend your Logistics Network capabilities by building Roads or Rails as well as constructing Truck Stations, Maglev Station and Supply Base Assets.
- Leaders can be recruited and appointed to become Zone Governors, Council Directors, Army Commanders or Advisors.
- Leaders can have over 40 different Skills and can receive Leader Feats to augment their Stats
- You can play Stratagems (cards) on other Regimes, Leaders or Zones. Over 150+ available.
- Unsatisfied Leaders could leave you, rebel or turn corrupt.
- Leaders tend to band together in Factions.
- Factions will put forward Demands on you, like asking you to conquer a neighbour or raise your Tech Level.
- You either have a Parliament, Senate or Politburo in your nation, you will be able to change system during a game
- On the Diplomacy front: Minor Regimes can be coerced to become a vassal or even join you. Major Regimes can be tied into a number of pact and deals to ensure a peaceful coexistence.
- Realistic supply model where running out stuff always has consequences. Lack of Oil will immobilize your troops, lack of Ammo will for sure stop any offensive operations and a lack of Food might just starve and kill your Troops and Populace.
- Different kinds of Mining operations possible: Water, Metal, Rare Metals, Oil and Radioactives.
- Prospecting is often necessary for discovering Resources that could be mined
- Scavenge Ruins and discover rare Artifacts.
- Supports multi-player

(https://steamcdn-a.akamaihd.net/steam/apps/1154840/extras/ShadowEmpires3.png)

(https://steamcdn-a.akamaihd.net/steam/apps/1154840/extras/ShadowEmpires2.jpg)

(https://steamcdn-a.akamaihd.net/steam/apps/1154840/extras/ShadowEmpires1.jpg)

(https://steamcdn-a.akamaihd.net/steam/apps/1154840/ss_d403cd45e42d8a4f21eaba11db1d1661297c06f4.1920x1080.jpg)

(https://steamcdn-a.akamaihd.net/steam/apps/1154840/ss_b440cb5c4723b121e70b63419553aca98b74a0f2.1920x1080.jpg)

(https://steamcdn-a.akamaihd.net/steam/apps/1154840/ss_afe0046a401833ef74dd90883bcdb9b25238d6d1.1920x1080.jpg)

(https://steamcdn-a.akamaihd.net/steam/apps/1154840/ss_d5c5ce50038806c5f55ca8f33621fddaff99f44d.1920x1080.jpg)
Title: Re: Shadow Empire
Post by: PDH on April 09, 2020, 01:59:25 PM
The planet part (at least) reminds me of Emperor of the Fading Suns from way back when...
Title: Re: Shadow Empire
Post by: The Brain on April 09, 2020, 02:00:53 PM
Will Space Thatcher close the water mines?
Title: Re: Shadow Empire
Post by: The Brain on April 09, 2020, 02:01:55 PM
Quote from: PDH on April 09, 2020, 01:59:25 PM
The planet part (at least) reminds me of Emperor of the Fading Suns from way back when...

I loved that game. Then my save game was corrupted.
Title: Re: Shadow Empire
Post by: Habbaku on April 09, 2020, 02:05:06 PM
Quote from: The Brain on April 09, 2020, 02:00:53 PM
Will Space Thatcher close the water mines?

DraftWaterMiners.
Title: Re: Shadow Empire
Post by: Syt on April 09, 2020, 02:06:58 PM
Quote from: PDH on April 09, 2020, 01:59:25 PM
The planet part (at least) reminds me of Emperor of the Fading Suns from way back when...

Just watched planet generation. First you select a base type. Then how close/far it is from the sun, axis tilt, etc. The game will then create basic geography. Then it creates a history of the planet - first settlement, main industries, cities, farming communities with cleared forests around it, and so on. Afterwards things go to shit because of apocalyptic war - cities become ruins, people leave/die, and the remaining ones fall into farmers, raiders, scavengers etc.

The game starts with your "resettlement" effort.
Title: Re: Shadow Empire
Post by: FunkMonk on May 12, 2020, 11:26:11 AM
The wargame podcast Single Malt Strategy (with the Historical Gamer and TortugaPower YouTube guys) has an interesting interview with the designer of Shadow Empire (and the Decisive Campaigns series)
Title: Re: Shadow Empire
Post by: celedhring on May 12, 2020, 11:53:04 AM
There's a Spanish youtube channel that has been running a let's play of this and it got me in full "take my money" mode for this*. It looks really cool, the kind of ridiculously expansive sandboxy 4X that I love.

*Once it's on sale  ;)
Title: Re: Shadow Empire
Post by: Syt on May 12, 2020, 12:03:53 PM
I've been watching DasTactic play it a fair bit, and it looks really cool. :)
Title: Re: Shadow Empire
Post by: FunkMonk on May 12, 2020, 12:37:46 PM
Yeah, it looks great so far. Really deep 4X game with a wargame layer on top.

It is supposed to go on sale June 4.
Title: Re: Shadow Empire
Post by: Syt on May 13, 2020, 11:13:30 AM
https://www.matrixgames.com/news/the-apocalypse-is-nigh-shadow-empire-out-on-june-4th

QuoteIt's hard to call this forgotten planet Home, with its endless deserts and its monsters of unfathomable terror beneath its surface. But it is indeed Home, not only for you but also for your people and it has been since the War. It is your duty now to act as the leader your people deserve, to protect them and to repel any enemy trying to crush you. You are not alone on this journey to bring back civilization after all. Will you have what to take to resist and survive?

Shadow Empire is coming out on Matrix Store on June, 4th! Brace yourself for the most innovative and deep sci-fi wargame ever designed.

Shadow Empire puts you in the seat of the supreme ruler of a small nation destined for greatness and reconquering a devastated Planet. You have Leaders to help you govern your Zones, administer your Organisations and lead your armies. You'll also have Stratagems available that you can play on various targets. Can you make your people climb the ladder of civilization and technology once again? Can you conquer and reunite the planet?

Summary of the Features

Turn-based Strategy
Planetary Exploration and Conquest
Hardcore Military Simulation
Deep management of your Empire and Economy
Many Stratagems, Stories and Decisions combined with a roleplaying angle
A Sandbox and Procedural experience that invites to play the game as you want

(https://www.slitherine.com/images/news/2471/spotlight_image.jpg)
Title: Re: Shadow Empire
Post by: Berkut on June 04, 2020, 08:01:03 AM
https://www.wargamer.com/reviews/shadow-empire/?fbclid=IwAR0FgV6d790zLevodJS48QKVBahba9PHwktzae0JIVsnZhXJ7nNCrLMzq1c

Well, that is a rather glowing review, to say the least.

QuoteIt has everything you've ever seen and read in sci-fi. Your dewy child eyes shine wider and wider. You have just found the thing you will obsess over for the next year. Twenty years from now, a game company will try to reboot 'Shadow Empire' and they will get close, but it won't be the same. You'll still fondly think of the time you spent trying to figure out where bureaucratic points came from and why the Freemen never performed as well in combat as they seemed to in Dune. Shadow Empire could have been made in 1996, but instead we get it now, in 2020, when games of its calibre and this vision are few and far between.

Shadow Empire is the Alpha Centauri of today, only better. Yeah, I said it.

Title: Re: Shadow Empire
Post by: Syt on June 04, 2020, 08:21:35 AM
Wargamer does tend o be quite lenient with their reviews, though.
Title: Re: Shadow Empire
Post by: Berkut on June 04, 2020, 09:52:31 AM
I pulled the trigger. Used the 20% off code from Wargamer.
Title: Re: Shadow Empire
Post by: The Brain on June 04, 2020, 09:56:50 AM
Take your time up on the mountain, but then come back down and present us The Truth.
Title: Re: Shadow Empire
Post by: celedhring on June 04, 2020, 10:12:55 AM
Yes, I'm really tempted to get it, so I'd love to hear what Berkut thinks of it.
Title: Re: Shadow Empire
Post by: crazy canuck on June 04, 2020, 10:34:52 AM
Quote from: Berkut on June 04, 2020, 09:52:31 AM
I pulled the trigger. Used the 20% off code from Wargamer.

Thanks for the tip!  :)

Game downloading now.
Title: Re: Shadow Empire
Post by: crazy canuck on June 04, 2020, 01:05:00 PM
I could spend hours on the planet creation screens  :D
Title: Re: Shadow Empire
Post by: The Brain on June 04, 2020, 01:25:46 PM
Quote from: crazy canuck on June 04, 2020, 01:05:00 PM
I could spend hours on the planet creation screens  :D

That slow and buggy? :(
Title: Re: Shadow Empire
Post by: crazy canuck on June 04, 2020, 01:28:42 PM
Well there are a lot of options regarding alien life and I assume some are bug like.  Also, I am a bit slow reading through all the options.  So I suppose you could say that.  Yes.
Title: Re: Shadow Empire
Post by: The Brain on June 04, 2020, 01:30:41 PM
:hmm: I see. I see.
Title: Re: Shadow Empire
Post by: Valmy on June 04, 2020, 01:56:29 PM
QuoteShadow Empire is the Alpha Centauri of today, only better. Yeah, I said it.

Woah. Really? Well um guys let me know if that description is in any way apt.
Title: Re: Shadow Empire
Post by: crazy canuck on June 05, 2020, 10:37:09 AM
Quote from: Valmy on June 04, 2020, 01:56:29 PM
QuoteShadow Empire is the Alpha Centauri of today, only better. Yeah, I said it.

Woah. Really? Well um guys let me know if that description is in any way apt.

If anything he was holding back.  It is much better.  The game has a lot of depth and detail.  You can get into as much of that detail as you want, or play it at a higher level of abstraction.  There are strong RPG elements and of course it is also a military game with detailed units, production and supply.

It is a masterpiece which brings together different genres into one package.  I haven't seen anything quite like it.
Title: Re: Shadow Empire
Post by: Valmy on June 05, 2020, 02:12:23 PM
Wow ok I guess I will get it then.
Title: Re: Shadow Empire
Post by: crazy canuck on June 05, 2020, 02:35:58 PM
Quote from: Valmy on June 05, 2020, 02:12:23 PM
Wow ok I guess I will get it then.

When we are both retired, years from now, this is the sort of game we could spend a lot of time playing in multiplayer.
Title: Re: Shadow Empire
Post by: celedhring on June 05, 2020, 03:18:56 PM
Definitely going to get it. I've always wanted to try a Decisive Campaigns game anyway, and besides being the 4x I've always dreamt about,
this one features what looks like the same wargame engine.
Title: Re: Shadow Empire
Post by: The Brain on June 05, 2020, 05:00:13 PM
Does it give good head?
Title: Re: Shadow Empire
Post by: celedhring on June 06, 2020, 06:08:17 PM
Downloading...

Fell prey to the hype and the power of DasTactic videos. First non-Paradox game I buy at release since... I honestly forgot.
Title: Re: Shadow Empire
Post by: celedhring on June 07, 2020, 04:12:06 AM
Okay, this game is ridiculous. I just spent nearly an hour checking out the skills and biographies of all my starting leaders.  :hmm:

Amazing AAR potential if you really dwelve into the RPG aspect of the game. I wasn't expecting to be that part of the game to be this fleshed out.
Title: Re: Shadow Empire
Post by: Tonitrus on June 07, 2020, 04:55:44 AM
I wonder how mod-able it is, or will be (e.g. changing/adapting the game's setting to something like a real/fantasy world). :hmm:
Title: Re: Shadow Empire
Post by: celedhring on June 07, 2020, 05:13:56 AM
The game is 90% hardcoded at this point. IIRC only the graphics are moddable.

Hopefully he'll open up some of it later on. Given the copious amounts of spelling mistakes and the tortured grammar I hope he at least make texts editable.  :P

Title: Re: Shadow Empire
Post by: crazy canuck on June 07, 2020, 08:01:12 AM
I played through conquering three regions in three different games.  The made them all as similar as I could in the starting screens.  I got three completely different scenarios even though the planets were all similar.  Your leaders really matter.  How you interact with them is a big part of the game.  My advice is to get to know them by reading through there bios and spend time reading the report tab until you get a good handle on where the strengths and weaknesses are.  It will change fundamentally from game to game so don't get caught like I did in my second game  :D

Logistics is the key to everything in this game.  Mess that up and everything comes crashing down - that's why I needed to start my second game.

The research mechanics look simple but the way you implement you technological developments is complex.  Discovering something is just the first step.  Then you have to assign a research budget to it so that it's practical uses can be researched.  For military tech you then have to research new units that will use that tech and new OOB that can be formed with those newly researched units.  You can also muster independent units if you can't wait for the OOB groups to be developed.  For civilian structures you need the tech and the proper Amount if civic development and/or appropriate  Terrain/nodes.

And this is all before you of even think about going to war against a far off foe.

One last piece of advise.  Learn to read the strategic map to get a. good sense of who you should fight with first and put spies where you can.

There is a lot more but all this typing is really cutting into my time for playing the game.
Title: Re: Shadow Empire
Post by: The Brain on June 07, 2020, 09:11:35 AM
Quote from: celedhring on June 07, 2020, 04:12:06 AM
Okay, this game is ridiculous. I just spent nearly an hour checking out the skills and biographies of all my starting leaders.  :hmm:

Amazing AAR potential if you really dwelve into the RPG aspect of the game. I wasn't expecting to be that part of the game to be this fleshed out.

Is there a dong size slider? Many games have them these days.
Title: Re: Shadow Empire
Post by: crazy canuck on June 08, 2020, 10:25:27 AM
I have read some posts that the Wargamer discount code is now fully subscribed and so no longer available.

I am wondering how to properly use zones.  Right now I am sending logistics out of my starting city and boasting capacity there.  I am not sure how or if I should start using a second SHQ.
Title: Re: Shadow Empire
Post by: celedhring on June 08, 2020, 10:33:12 AM
Quote from: crazy canuck on June 08, 2020, 10:25:27 AM
I have read some posts that the Wargamer discount code is now fully subscribed and so no longer available.

I am wondering how to properly use zones.  Right now I am sending logistics out of my starting city and boasting capacity there.  I am not sure how or if I should start using a second SHQ.

FWIW, I used the wargamer code less than 24h ago.
Title: Re: Shadow Empire
Post by: celedhring on June 08, 2020, 11:11:57 AM
This Vic dude has now become my favorite Dutchman after Johan Cruyff and Maladict.
Title: Re: Shadow Empire
Post by: Syt on June 08, 2020, 11:44:32 AM
Quote from: crazy canuck on June 08, 2020, 10:25:27 AM
I have read some posts that the Wargamer discount code is now fully subscribed and so no longer available.

I am wondering how to properly use zones.  Right now I am sending logistics out of my starting city and boasting capacity there.  I am not sure how or if I should start using a second SHQ.

DasTactic just released a video about that: https://www.youtube.com/watch?v=NF0-UtHuhA4

He has a full series of beginner tips: https://www.youtube.com/playlist?list=PLGB6RkFB7ZmPoXDAaR8FbM3xujwMsDgEv
Title: Re: Shadow Empire
Post by: crazy canuck on June 08, 2020, 12:02:42 PM
Many thanks  :)
Title: Re: Shadow Empire
Post by: Syt on June 08, 2020, 12:03:52 PM
I found some of his videos quite helpful to wrap my mind around how logistics work and how to use traffic lights. :)

He uses a format where he starts with some basic overview (just tell me what button to push!) and the delves into the nitty gritty of the mechanics.

EDIT: Just watched the latest video, he doesn't talk about SHQs in it, unfortunately. :(
Title: Re: Shadow Empire
Post by: crazy canuck on June 08, 2020, 12:37:42 PM
Wow, that session on sectors was incredibly useful.  I was making the mistake of always increasing the size of my towns thinking bigger was always better.... DOH!

This game is amazing in its depth and decision making on each turn

I will take a look at his other videos when I have a chance.  Thanks again :)
Title: Re: Shadow Empire
Post by: Syt on June 08, 2020, 12:43:40 PM
He's also streaming (now with cam ... he's a middle aged Australian gent): https://www.twitch.tv/dastactic, recently mostly Shadow Empire, Age of Wonders: Planetfall and some Field of Glory Empires.
Title: Re: Shadow Empire
Post by: crazy canuck on June 08, 2020, 12:59:35 PM
Quote from: Syt on June 08, 2020, 12:43:40 PM
He's also streaming (now with cam ... he's a middle aged Australian gent): https://www.twitch.tv/dastactic, recently mostly Shadow Empire, Age of Wonders: Planetfall and some Field of Glory Empires.

My three go to games these days.  :cool:
Title: Re: Shadow Empire
Post by: crazy canuck on June 12, 2020, 09:13:32 AM
Thanks again for the link to those tutorials Syt.  One of the things that was very helpful was how models work and especially when you should build a new model rather than improving an existing one.

The tutorial released yesterday gives a detailed analysis of the tasks each leader performs. After watching that I played a new game where I chose the interior ministry as my second choice after the economic counsel.  I found that really helped because you get a lot of cards which give leaders xp.  A big early game boost.
Title: Re: Shadow Empire
Post by: Syt on June 12, 2020, 12:22:59 PM
Yeah, the videos are immensely helpful. :)
Title: Re: Shadow Empire
Post by: celedhring on June 12, 2020, 12:45:27 PM
Feeling like the late Roman Empire in my current save. I'm probably the strongest political entity on the planet, but I have huuuuge borders which I can't possible man in its entirety with the forces I can afford (this planet is extremely reosource and people-shy). So I feel like I'm playing whack-a-mole with the assorted barbarians that cross them and raid my infrastructure. Which is actually kinda cool since I was afraid I would just steamroll through the rest of the save once I took a few cities.
Title: Re: Shadow Empire
Post by: crazy canuck on June 12, 2020, 07:58:39 PM
Yeah, every time I think I have reached steamroller mode, there is another challenge -  and it is different in every game.

This is the best single player experience I can remember.
Title: Re: Shadow Empire
Post by: crazy canuck on June 12, 2020, 11:06:36 PM
PSA, I just noticed they are now on patch 1.03 - out today.  I missed 1.02.  Also note of warning, you cannot patch directly to 1.03 - you need to catch up each patch.

One thing that made it easier is after I applied the 1.02 patch there was a check for updates button which made updating to 1.03 much easier.
Title: Re: Shadow Empire
Post by: Syt on June 13, 2020, 12:18:11 AM
Quote from: crazy canuck on June 12, 2020, 11:06:36 PM
One thing that made it easier is after I applied the 1.02 patch there was a check for updates button which made updating to 1.03 much easier.

Good to know, I was surprised to find it missing. It's normally been part of all Matrix/Slitherine launchers.
Title: Re: Shadow Empire
Post by: celedhring on June 13, 2020, 02:49:26 AM
Quote from: crazy canuck on June 12, 2020, 07:58:39 PM
Yeah, every time I think I have reached steamroller mode, there is another challenge -  and it is different in every game.

This is the best single player experience I can remember.

Indeed. Right now there's this major neighbor I could probably defeat all things equal, but half my army is tied up in border control so I'd lose a direct confrontation, hence I find myself paying him tribute Roman Empire-style  :lol:

I'm having a blast. Honestly it has surpassed my expectations. Next save I want to see if I can generate a resource-rich planet and see how the game plays in that setting (right now my "wars" are mainly clashes between small infantry units because nobody can afford anything else, my 2 tank batallions eat up my entire fuel production when I mobilize them, doesn't help that I overdesign them German-style  :lol:).
Title: Re: Shadow Empire
Post by: crazy canuck on June 14, 2020, 09:40:31 AM
In my new game I have one zone where my prospectors find a fuel node every few turns and most of my wells are mothballed so I don't waste it.  Maybe something addressed in the last patch because it is the same sort of planet config as before.

I think metal is the main constraint.  There are always multiple things I want to build.
Title: Re: Shadow Empire
Post by: crazy canuck on June 19, 2020, 01:33:57 PM
When you generate a new planet it is saved as a file that says "lastplanetgenerated".  If you like that starting planet, you can load that and get different leaders, and everything else that is randomly generated.  I have played the beginning to two games this way, and they both turned out quite differently which is a testament to how well the game is designed.

If you want to keep that planet, I suggest renaming that file because when you generate a new planet it will be overwritten.

Title: Re: Shadow Empire
Post by: crazy canuck on June 29, 2020, 09:27:42 AM
1.04 is now out.  Biggest fix is rebels were spawning at 10x the intended number.
Title: Re: Shadow Empire
Post by: crazy canuck on July 07, 2020, 11:41:44 AM
Vic appears to care about his games - new patch coming tomorrow which features an overhaul to the logistics system with pull effects being factored into the system.  Overall should mean more strategic thinking about logistics vs the need to micromanage.  I will particularly like the fact I no longer have to scan the map every turn to see if the private sector has developed an asset that needed to have its access to the logistics pipeline narrowed.

Title: Re: Shadow Empire
Post by: celedhring on July 07, 2020, 11:55:14 AM
I'm waiting until the furious pace of patches abates a bit before playing my next save. The pull mechanic looks like a great addition to make logistics less tinkery while still retaining the decision-making parts of it.
Title: Re: Shadow Empire
Post by: crazy canuck on July 07, 2020, 04:27:39 PM
It is a good idea.  His pace of work past release is pretty impressive.  He is perhaps using this release as the beta before it goes live on Steam.
Title: Re: Shadow Empire
Post by: crazy canuck on July 08, 2020, 01:35:17 PM
New beta patch came out instead.  So probably a bit before 1.05 is released.  Still fine tuning the new logistics system.
Title: Re: Shadow Empire
Post by: crazy canuck on August 05, 2020, 09:14:51 AM
1.05 is now live after a lot of testing.  It started as an update to the logistics system but turned out to be a major update to many aspects of the game.  The manual has been changed to reflect the changes.

I will probably take it for a spin when I have some time over the weekend.
Title: Re: Shadow Empire
Post by: celedhring on August 08, 2020, 03:44:07 AM
Tell me what you think. I've been meaning to start another save once the patch deluge stabilised somewhat.
Title: Re: Shadow Empire
Post by: crazy canuck on August 09, 2020, 03:18:05 PM
Quote from: celedhring on August 08, 2020, 03:44:07 AM
Tell me what you think. I've been meaning to start another save once the patch deluge stabilised somewhat.

Some big improvements with this patch.  The main reason for it, the logistics are much more intuitive now.  They are still important and you still need to plan ahead but it makes a lot more sense and there is less micromanagement required.  Lots of nice quality of life changes, like you can't accidentally miss making decisions because you can't end your turn without addressing them.  Lots of nice improvements to the tool tips.  Also a nice improvement to creating the planet by giving a bunch of societal options in the first screen.

It has the feel of now being the core game.
Title: Re: Shadow Empire
Post by: crazy canuck on November 25, 2020, 11:24:55 AM
Steam release on Dec. 3.  With a patch that brings us aircraft.

I am looking forward to picking this up again over the Christmas break.
Title: Re: Shadow Empire
Post by: celedhring on November 25, 2020, 11:29:41 AM
I've been fooling around with the aircraft beta patch myself. It's fun and the air warfare system - while not groundbreaking - meshes well with the existing combat systems (I love how aircraft performance is tied to the type of atmosphere, too). Will do a serious save once it's an official release.
Title: Re: Shadow Empire
Post by: Syt on December 03, 2020, 06:41:34 AM
This is coming to Steam today. You should be able to claim your key from your registrations page on Slitherine/Matrix' website.
Title: Re: Shadow Empire
Post by: Habbaku on December 03, 2020, 10:19:30 AM
20% discount for the release today.

Is the game worth it in its current state? What's the likelihood of me getting an MP game going?
Title: Re: Shadow Empire
Post by: celedhring on December 03, 2020, 10:26:53 AM
Quote from: Habbaku on December 03, 2020, 10:19:30 AM
20% discount for the release today.

Is the game worth it in its current state? What's the likelihood of me getting an MP game going?

Absolutely, imho. Although the developer just introduced aircraft and I haven't had time to play much with them yet.

Would be up for an MP (I'm a terrible MP player, though), but I don't have much time right now.
Title: Re: Shadow Empire
Post by: Syt on December 03, 2020, 10:35:22 AM
Quote from: Habbaku on December 03, 2020, 10:19:30 AM
20% discount for the release today.

Is the game worth it in its current state? What's the likelihood of me getting an MP game going?

If you want to pick it up, watch the exhaustive tutorial series by DasTactic. Some of the stuff has been changed in the meantime, I think, but it should still be solid. Or watch one of his current series on YouTube.
Title: Re: Shadow Empire
Post by: Habbaku on December 03, 2020, 10:48:49 AM
:cheers: Thanks, guys. I'll take a deeper look tonight then. Looks like the sale's good for a week, so no rush for me.

I would love to get an MP game going. If I buy it, I'll see what of my local crowd I can convince to buy as well.
Title: Re: Shadow Empire
Post by: Habbaku on December 03, 2020, 10:49:36 AM
Oh, how long does a typical turn take once you have some semblance of knowledge under your belt?
Title: Re: Shadow Empire
Post by: celedhring on December 03, 2020, 11:00:56 AM
The game plays quick, but it depends a lot on the scenario - i.e. in large planets with lots of AI nations the AI turns are super-slow.
Title: Re: Shadow Empire
Post by: crazy canuck on December 03, 2020, 05:18:09 PM
Quote from: celedhring on December 03, 2020, 11:00:56 AM
The game plays quick, but it depends a lot on the scenario - i.e. in large planets with lots of AI nations the AI turns are super-slow.

Yeah, your turns are not the problem, its all the AI turns.  If you don't have a fast processor/lots of RAM it will take some time.

The game has been better optimized but avoid large planets with lots of opponents if you dont have a fast rig.


For your turns, it can be very quick.  You can play through without worrying too much about what is happening under the hood.  But if you like to know all the details and plan your strategy to gain best advantage of terrain, units etc - that can take a while, but that is the part I find very enjoyable.  So ymmv

I think this is the best strategy game to come out this year.
Title: Re: Shadow Empire
Post by: Habbaku on December 03, 2020, 05:44:27 PM
I have a really fast setup, but was mostly worried about input time, not processing the turn time. Input time, specifically, so I can recommend it or not to friends for MP purposes.
Title: Re: Shadow Empire
Post by: PDH on December 03, 2020, 08:51:13 PM
Well, I got this (not sure how much time I'll have to play, fun stuff coming up).

If it isn't any good I am blaming Jesus.
Title: Re: Shadow Empire
Post by: Darth Wagtaros on December 04, 2020, 07:45:32 AM
This thread made me buy it. I like it, but I don't know what i sgoing on. :(
Title: Re: Shadow Empire
Post by: crazy canuck on December 08, 2020, 04:36:02 PM
Quote from: Habbaku on December 03, 2020, 05:44:27 PM
I have a really fast setup, but was mostly worried about input time, not processing the turn time. Input time, specifically, so I can recommend it or not to friends for MP purposes.

MP times will likely be slow while everyone is figuring out the mechanics but can go very quickly afterward.  The main issue is waiting for the AI to resolve its turns.
Title: Re: Shadow Empire
Post by: Syt on December 08, 2020, 04:44:47 PM
Quote from: Darth Wagtaros on December 04, 2020, 07:45:32 AM
This thread made me buy it. I like it, but I don't know what i sgoing on. :(

I've seen there's guides for the first couple of turns on the community hub in Steam. :)
Title: Re: Shadow Empire
Post by: crazy canuck on December 08, 2020, 04:46:11 PM
Quote from: Syt on December 08, 2020, 04:44:47 PM
Quote from: Darth Wagtaros on December 04, 2020, 07:45:32 AM
This thread made me buy it. I like it, but I don't know what i sgoing on. :(

I've seen there's guides for the first couple of turns on the community hub in Steam. :)

Das Tactic YouTube videos.
Title: Re: Shadow Empire
Post by: Syt on December 09, 2020, 12:32:55 AM
Those too, but I don't know how much e.g. logistics has changed since he made them.
Title: Re: Shadow Empire
Post by: crazy canuck on January 05, 2021, 03:58:24 PM
how did it work for you Habs?
Title: Re: Shadow Empire
Post by: Habbaku on January 05, 2021, 04:36:35 PM
I got distracted and didn't buy it.  :lol:

I still have it on my wishlist and will definitely pounce on the next decent sale, though. The game continues to call to me and I can't see myself not at least trying it on SP.
Title: Re: Shadow Empire
Post by: Darth Wagtaros on January 09, 2021, 08:15:00 PM
I found it frustrating. I suck at most things, games included. but especially this one.
Title: Re: Shadow Empire
Post by: ulmont on January 11, 2021, 12:52:19 PM
Quote from: Darth Wagtaros on January 09, 2021, 08:15:00 PM
I found it frustrating. I suck at most things, games included. but especially this one.

Yeah I felt disconnected from the mechanics, got bored, and gave up after single-digit hours.
Title: Re: Shadow Empire
Post by: crazy canuck on January 11, 2021, 12:57:29 PM
There is certainly a learning curve.  It is not a simplistic Civilizations type game.  But if you do get past the learning curve - which will take more than single digit hours - it is a very rewarding game. 

I suppose it should come with a disclaimer.
Title: Re: Shadow Empire
Post by: celedhring on January 11, 2021, 01:02:56 PM
Also, depending on how you roll the dice the beginning of the game can be ROUGH.
Title: Re: Shadow Empire
Post by: crazy canuck on January 11, 2021, 01:08:14 PM
Quote from: celedhring on January 11, 2021, 01:02:56 PM
Also, depending on how you roll the dice the beginning of the game can be ROUGH.

Not only rough, but there is no one play style that can work.  Everything changes depending on what you start with.  I think that is probably what gets new players.  There is a need to have a pretty good understanding the the mechanics right at the start.
Title: Re: Shadow Empire
Post by: PDH on January 27, 2021, 11:32:11 AM
Fun game to learn, I did so by diving in and failing for a few games before I really started to read the descriptions, times to build, workers and pop, etc.

Problem is that when things settle down it really can be a drag with long AI times between turns, not much to do for several turns, etc.  The mid-game slog is here as well.

Still, I think it is a very good game and quite fun to play.
Title: Re: Shadow Empire
Post by: crazy canuck on January 27, 2021, 11:40:41 AM
Yeah, the game needs some optimization to speed up the AI.  I broke down and bought a faster rig to help solve the problem.  :D
Title: Re: Shadow Empire
Post by: PDH on January 27, 2021, 12:06:49 PM
As with many 4X games the fun of the initial period is great - just the various starts talked about above wildly change strategies.  The initial set up and expansion makes this able to be replayed for now.  The designer needs to do something about AI turns.
Title: Re: Shadow Empire
Post by: PDH on March 01, 2021, 09:13:13 PM
Decent update late last week - it does seem as if the AI turns are moving more rapidly now.
Title: Re: Shadow Empire
Post by: Syt on October 18, 2022, 07:30:03 AM
Btw, there's an expansion coming to add ocean worlds. Though from the text it seems more of an abstracted way of dealing with it?

QuoteDescription:

For a long time the Planet Generation of Shadow Empire was limited to dry Planets and Planets with relatively small bodies of water. Now all is possible. You can create second Earths and even Waterworlds. Planets with many islands, or just a few continents. The new maps being generated with Oceania DLC change the feel and ambiance of the game completely. But it also changes the gameplay a lot and will make you experience a different style of game.

On top of this: the existing land-based Traders have gotten a more organised cousin with the sea-based Traders, who are known as Maritime Trade Houses (MTHs). The MTHs will allow you to explore the Oceans and secure Transport Contracts to invade and/or keep logistics flowing between different continents or islands. The MTH are of a very mercantile nature and it is also possible to acquire their stock. Once a shareholder you can use Policy Meetings with the MTH to influence their attitudes and Dividend payments.

Features:

With Oceania the Procedural Planet Generation can now generate much more diverse Planets
Gaia Planet Class now available
Thalassa Planet Class now available
Proteus Planet Class now available
Fontus Planet Class now available
Maritime Trade House (MTH) mechanics
MTH Stock-trading, Policy Meetings, Dividends & Auctions
MTH Transport, Explore and Makeshift Port Contracts
MTH Naval warfare for sea supremacy
Naval logistical points allow amphibious invasions and transfers
Title: Re: Shadow Empire
Post by: Syt on October 18, 2023, 11:15:06 AM
For anyone interested, DasTactic has started a new tutorial series for this based on the latest open beta which should be the last one before the next official patch.