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General Category => Off the Record => Gaming HQ => Topic started by: Zanza on May 11, 2016, 10:48:15 AM

Title: Civilization VI
Post by: Zanza on May 11, 2016, 10:48:15 AM
QuoteCivilization VI Releases October: Here's Every Detail

(https://www.rockpapershotgun.com/images/16/may/civ6header.jpg)

As if 2016 didn't already contain a rich enough seam of strategy games, Firaxis announce today that Civilization VI will be released on October 21st. Development duties are in the hands of the team behind Civ V's expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details, they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology...there'll be no need to wait for expansions, it's all in the base game.

The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor, and as well as brand new AI systems, there are a host of new mechanics that will explore and emphasise your relationship with Civ's greatest character: the map.

The most immediately notable change in Civ V as compared to IV lay in the handling of military units. No longer could armies be stacked one on top of another, taking up space in the same tile. As well as preventing the creation of 'doom stacks', single-tile armies of formidable strength that encouraged mass production of military units for both defense and attack, Civ V's approach allowed for tactical combat utilising features of the map. Strong defensive units could be placed around weaker units with ranged weapons, and deploying around rivers and mountains was more involved than previously.

Civilization VI does to the city what Civilization V did to the military.

Beach refers to the new mechanic as "unstacking the cities". "The unstacking of armies revolutionised the way the military side of the game played out and we're making a similar change on the economic side of the game. Everything is now placed on the map, blowing the cities apart. All of the upgrades that you build are now spread across the landscape in the area of control of each city."

This isn't simply a cosmetic change, although it should make for urban landscapes much more visually varied than Civ V's cities, so often surrounded by hexes thick with repetitive farms, trading posts and other improvements. The main purpose of the change is to encourage a stronger connection to the geography of your nation.

Civilization, by its very nature, has always been a series that explores the player's relationship to the history of their nation. History is the element through which you move and the very fabric of the game – the Civilopedias down through the years have been the gateway to wider historical reading for me, and the city-centric view of society is an integral element of the games, both mechanically and academically.

With Civ VI, Beach and his team want to elevate the importance of geography. Location has always been important, of course – that first choice of where to settle and whether to burn a few decades searching for the perfect river delta is one of the key moments in any Civ playthrough, from I to V. Civ VI will mark the first time that the geography of your nation influences every aspect of the game, however, from city specialisations to military tactics and research.

(https://www.rockpapershotgun.com/images/16/may/civ61.jpg)

It's the latter connection – between the tech tree and terrain – that could change the flow of the game most dramatically. When I suggest that the new features seem designed to encourage flexible playstyles, ensuring that players don't conform to routines, Beach agrees.

"You've hit on one of the main themes. We want to break people out of their consistent playstyles. When we look at the way people play, we see certain strategies that are used again and again – they're the best practice for the early game or the mid-game. We're calling the new approach to technology "active research" and it takes a sledgehammer to the old method, to stop people from doing the same thing every time they play.

"Your situation on the map is going to influence how you approach the tech tree for the first time. In previous Civ games, you picked what you wanted to research and then people worked at it. It wasn't particularly interesting and it wasn't integrated with what you're doing in the world, so we looked for a way to tie research into what your civilization is doing out in the world and on the map.

"In Civ VI, almost every node on the tech tree has a boost attached to it – kind of like a miniature quest that you can fulfill to speed up the tech. For example, the masonry boost requires stone blocks and quarries. You can research that tech by hand without access to stone, but if you can find a quarry site and get one up and going, you unlock the tech boost and that gives you half of the research points needed for masonry."

Your geographical situation should always influence the short- and long-term goals that mark your journey through history.

"Think about naval research – [in previous Civ games] you could research sailing and navigation, even if you're landlocked in the middle of a continent. Now you can still try to do that but it's going to take you forever. It's usually more sensible to hold off on that until you actually have found the ocean, so you can settle a city on the coast to unlock the first boost toward sailing. Then maybe you need to build fishing boats to boost the next naval tech.

"You can't just burn through the tech tree the same way in every game because the map is going to force you to think through things."

And the same should be true of construction and improvements. With cities now spreading across the tiles they control, it'll be more important than ever to specialise, using the land to your advantage. As with research, the districts that make up a city – and there are twelve types of district in total – can take advantage of geographical features. Beach explains:

"Where do scientists study? One good place is near diverse types of life, so a scientific campus will gain bonuses if it's near a rainforest tile. And maybe they're trying to figure out how the stars and heavens work, in which case an astronomical observatory might be a good idea. That's going to get a bonus if it's placed near a mountain."

Sticking with the example of a city specialising in science, all of the buildings, whether labs, libraries or universities, will require a specific type of district to support them. Rather than having a city surrounded by mines and railroads, funneling cash into the city centre to fund research, Civ VI will see research campuses and other districts placed around the city, using the lay of the land to their advantage where possible.

The interface will help you to decide on a spot for new cities, as in the past, recognising which tiles will work best for different district types, taking into account everything from their terrain type to adjacency bonuses that make district-building like "a little puzzle". Cities can still control up to 36 hexes but the number of improvements that they'll need to work the land has been reduced, with districts moving in to fill the gaps.

(https://www.rockpapershotgun.com/images/16/may/civ62.jpg)

There's one other major change that Firaxis are already prepared to discuss: AI.

"A lot of Civ VI was built by looking at where Civ V worked really well and where it wasn't as strong as we had hoped. The variety offered by leaders in the world was a place where we could see room to improve. We were really pleased with the different experiences that people had playing as the different civs, right down to the the exceptional nature of the Polynesian or Venetian civs, but when you played against the AI, the differences weren't as apparent.

Every AI leader in the game now has a set of agendas – personality quirks that inform how they approach the game. As well as providing a twist on how they play, these make each leader something of a known quantity because one of their agendas will always be a 'historical' pick, based on their personality. That allows you to anticipate how they might behave – no news yet as to how Ghandi's agenda might affect his Civ reputation – but there will also be a random agenda applied to leaders, which you'll only be able to discover by observing them, or through trading and diplomatic contacts.

That brings me to the final areas in which change is brewing. Diplomacy will be overhauled but Firaxis aren't ready to talk about the specifics of that just yet; they're only just announcing the game, after all. From the few details I did manage to gather, it seems that the key to the new diplomacy may well be in the way that interactions change through the eras of a campaign. It begins very informally, with the sending of gifts, basic trading and declarations of war, but eventually becomes formalised and more complex as embassies and their ambassadors spread across the world. There will be, Beach says, more than one way to declare war.

War itself is changing as well. Beach is satisfied with the one unit per tile approach but wanted to "eliminate some of the congestion" that it caused. To that end, units can now be organised into a formation, which means they'll always move together rather than having to be shuffled across the map one at a time. Formations can be applied to large collections of military units or civilian units and their escorts.

There are also new support class units, many of which were formally designated as military units in Civ V. These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map. I'd expect the likes of anti-air and anti-tank units to fall into that category, along with other specialists. It'll also be possible, under certain circumstances, to stack two or three units of the same type to create a powerful combined force. These are exceptions to the non-stacking rule rather than symptomatic of a shift away from it.

A new appreciation of the map, through those research boosts and city districts, sounds like a splendid way to shake up the Civ formula. The retention of features from Civ V's expansions is almost as exciting as any of the new features though. I'm increasingly coming to expect new games – particularly sequels – to act as a foundation for future growth rather than as a continuation of what came before. If Civilization VI can buck that trend by building intelligently on its immediate predecessor with some bright ideas of its own, October can't come soon enough.

Civilization VI will be out October 21st and we'll be taking a close look at it in the near future.
https://www.rockpapershotgun.com/2016/05/11/civilization-vi-details/

:w00t:
Title: Re: Civilization VI
Post by: Martinus on May 11, 2016, 10:54:01 AM
Between Legion, possible DLCs for Stellaris and this, this is going to be a great autumn.
Title: Re: Civilization VI
Post by: Grallon on May 11, 2016, 11:20:24 AM
*yawn*  Cue linear progression like in the previous 5 titles.  They're not even trying to reinvent the genre.  Same old recycled formula. <_<



G.
Title: Re: Civilization VI
Post by: Valmy on May 11, 2016, 11:36:33 AM
Quote from: Grallon on May 11, 2016, 11:20:24 AM
*yawn*  Cue linear progression like in the previous 5 titles.  They're not even trying to reinvent the genre.  Same old recycled formula. <_<



G.

Yeah I mean I played the shit out of Civ and Civ II but the sequels just are not different enough to excite me. I was really excited for Colonization II but man that was not anywhere as good as the original.
Title: Re: Civilization VI
Post by: Josquius on May 11, 2016, 11:57:41 AM
Had no idea it was even due.
Fingers crossed.
Title: Re: Civilization VI
Post by: Crazy_Ivan80 on May 11, 2016, 12:54:30 PM
didn't see that coming.

Grallon's reaction, however, didn't come as a surprise.  A linear progression from a Civ announcement to the opinion :D
Title: Re: Civilization VI
Post by: Grallon on May 11, 2016, 12:59:44 PM
Quote from: Crazy_Ivan80 on May 11, 2016, 12:54:30 PM


Grallon's reaction, however, didn't come as a surprise.  A linear progression from a Civ announcement to the opinion :D


Come on the game play hasn't changed since the first title!  I greatly enjoyed C2 but everything after that was a downer; I'd play a few dozen hours and then move on to something else.  Nothing like the compulsion to play Skyrim,  Inquisition or CK2 for months on end.


G.
Title: Re: Civilization VI
Post by: Eddie Teach on May 11, 2016, 01:11:24 PM
I was hoping they would walk back some of the changes, like Heroes of Might & Magic 5 did.  :sleep:
Title: Re: Civilization VI
Post by: Martinus on May 11, 2016, 03:41:52 PM
I gotta say not a big fan of the super cartoonish graphics. I liked the style of Civ5 much more.
Title: Re: Civilization VI
Post by: The Brain on May 11, 2016, 03:46:19 PM
No Civ game after Civ really gripped me. It's just more of the same.
Title: Re: Civilization VI
Post by: Martinus on May 11, 2016, 03:46:54 PM
I think I enjoyed CiV the most of the series.
Title: Re: Civilization VI
Post by: Martinus on May 11, 2016, 03:53:46 PM
Quote from: Grallon on May 11, 2016, 11:20:24 AM
*yawn*  Cue linear progression like in the previous 5 titles.  They're not even trying to reinvent the genre.  Same old recycled formula. <_<



G.

What do you mean by linear progression? The research system? They actually do mention it will be boosted by your geography. Other than that, has there ever been any evidence of historical empires developing non-linearly?
Title: Re: Civilization VI
Post by: Razgovory on May 11, 2016, 04:00:06 PM
Kinda looks like some Iphone game.
Title: Re: Civilization VI
Post by: Monoriu on May 11, 2016, 07:51:45 PM
I for one love the new graphics. 
Title: Re: Civilization VI
Post by: Camerus on May 11, 2016, 08:51:19 PM
I found Civ V hugely disappointing compared to Civ IV. Hopefully VI will follow the pattern of the even numbered games being superior.
Title: Re: Civilization VI
Post by: Martinus on May 12, 2016, 12:24:58 AM
Quote from: Monoriu on May 11, 2016, 07:51:45 PM
I for one love the new graphics.

You are probably hoping for anime Catherine the Great. :P
Title: Re: Civilization VI
Post by: Monoriu on May 12, 2016, 01:32:39 AM
Quote from: Martinus on May 12, 2016, 12:24:58 AM
Quote from: Monoriu on May 11, 2016, 07:51:45 PM
I for one love the new graphics.

You are probably hoping for anime Catherine the Great. :P

In Civ1 and 2 I always played as the Romans because I loved their music theme.  At some point I played as the Indians for their specific bonus.  Probably also tried Germans and English.  Don't think I have tried Russian before :P
Title: Re: Civilization VI
Post by: Eddie Teach on May 12, 2016, 01:36:59 AM
You always played the same civ?  :huh:
Title: Re: Civilization VI
Post by: Monoriu on May 12, 2016, 01:40:38 AM
Quote from: Peter Wiggin on May 12, 2016, 01:36:59 AM
You always played the same civ?  :huh:

In Civ 1 and 2, yes.  I don't recall any civ specific bonus or unit, so I just played the one with my favourite music theme. 

Civ 3 or after, I always try to play as the civ with "the best" traits and units.  If after a playthrough, I think there are better traits and units, I'll switch.  Otherwise I won't. 

Title: Re: Civilization VI
Post by: Eddie Teach on May 12, 2016, 01:52:43 AM
You realize the "best" traits and units (and buildings) depend on the map and the victory conditions and your strategy.

In the early civ games, I liked to play on earth. Each different civ started in a different place. Then there's painting the map a different color, seeing the entire list of cities for each civ... Reason enough to change it up, IMO.
Title: Re: Civilization VI
Post by: Monoriu on May 12, 2016, 01:59:31 AM
Quote from: Peter Wiggin on May 12, 2016, 01:52:43 AM
You realize the "best" traits and units (and buildings) depend on the map and the victory conditions and your strategy.

In the early civ games, I liked to play on earth. Each different civ started in a different place. Then there's painting the map a different color, seeing the entire list of cities for each civ... Reason enough to change it up, IMO.

I remember trying the Earth map in civ 1.  I always played as the Romans so the French, German and English were right next to me.  I quickly concluded that Earth maps suck and never tried them again :D

In EU I almost always play as Portugal.  The reason is that I am a huge fan of Koei's Uncharted Waters game.  In Uncharted Waters I, the only option was to roleplay as a Portugese prince.  They don't make Uncharted Waters games any more.  To me, EU is a spiritual successor of Uncharted Waters because it sorta allows me to do similar stuff, like exploring Africa, colonising the Americas and setting up a trade route all the way from Lisbon to China. 
Title: Re: Civilization VI
Post by: Eddie Teach on May 12, 2016, 02:24:34 AM
Quote from: Monoriu on May 12, 2016, 01:59:31 AM
I remember trying the Earth map in civ 1.  I always played as the Romans so the French, German and English were right next to me.  I quickly concluded that Earth maps suck and never tried them again :D

I thought they had it set up so you only got one of French/Germans/Vikings (all blue). Or maybe that wasn't until Civ 2?

It was kinda crowded for Europe, but great for Mongols, Egypt or America.  :D
Title: Re: Civilization VI
Post by: Crazy_Ivan80 on May 12, 2016, 02:39:49 AM
Quote from: Grallon on May 11, 2016, 12:59:44 PM
Quote from: Crazy_Ivan80 on May 11, 2016, 12:54:30 PM


Grallon's reaction, however, didn't come as a surprise.  A linear progression from a Civ announcement to the opinion :D


Come on the game play hasn't changed since the first title!  I greatly enjoyed C2 but everything after that was a downer; I'd play a few dozen hours and then move on to something else.  Nothing like the compulsion to play Skyrim,  Inquisition or CK2 for months on end.


G.

my comment wasn't about what civ is but about the predictability of your comment and it's content. both are as predictable and unchanging as the gameplayqualities you ascribe to Civ. Which makes the presence of your comment funny to me.
Title: Re: Civilization VI
Post by: Crazy_Ivan80 on May 12, 2016, 02:43:41 AM
Quote from: Peter Wiggin on May 12, 2016, 02:24:34 AM
Quote from: Monoriu on May 12, 2016, 01:59:31 AM
I remember trying the Earth map in civ 1.  I always played as the Romans so the French, German and English were right next to me.  I quickly concluded that Earth maps suck and never tried them again :D

I thought they had it set up so you only got one of French/Germans/Vikings (all blue). Or maybe that wasn't until Civ 2?

It was kinda crowded for Europe, but great for Mongols, Egypt or America.  :D

that's civ 2. still the version where I have my best start ever as the celts. Starting turn revolution to monarchy, taking london and before turn 100 foothold in south africa after taking the replacement carthaginians. Final 100 turns a massive war for the Atlantic with the Sioux. glorious
Title: Re: Civilization VI
Post by: Darth Wagtaros on May 12, 2016, 08:59:15 AM
I loved CIV 4, mostly because of Fall from Heaven.  Civ V took several updates and their expensive Gods and Kings, etc packages to become truly enjoyable.  And wasn't modable to the extend that 4 was.
Title: Re: Civilization VI
Post by: DGuller on May 12, 2016, 09:27:14 AM
I never played Civ I, but I did play all the other ones, from II to V.  Honestly, I totally don't understand Grallon's complaining.  All of these games were addictive, but all of them were clear improvements over their predecessor.  Remember how in II you could just start from Poland, DOW Russia, instantly move your doomstack to Vladivostok, and attack it with full force on the same turn?  Yeah, I think we improved from that situation.  I think V was the game I sank by far the most hours into.
Title: Re: Civilization VI
Post by: Monoriu on May 12, 2016, 09:39:08 AM
Quote from: DGuller on May 12, 2016, 09:27:14 AM
I never played Civ I, but I did play all the other ones, from II to V.  Honestly, I totally don't understand Grallon's complaining.  All of these games were addictive, but all of them were clear improvements over their predecessor.  Remember how in II you could just start from Poland, DOW Russia, instantly move your doomstack to Vladivostok, and attack it with full force on the same turn?  Yeah, I think we improved from that situation.  I think V was the game I sank by far the most hours into.

I have played each and every Civ game, and I agree that each game is a clear improvement over the last one.  I do remember that III was a little unbalanced on release and it required polish.  But overall it was much better than II.  V for example implemented the one unit per tile rule and added minor nations and I am sure there are lots of others. 
Title: Re: Civilization VI
Post by: Josquius on May 12, 2016, 10:40:01 AM
I never played civ 1. :blush:


I'm really not sure on this unstacking cities stuff.....
All improvements on map? Sounds limiting.
But a big improvement.

I hope they get rid of the over the top road maintenance thing.  Just make roads degrade and need a worker touch up now and then.
Title: Re: Civilization VI
Post by: DGuller on May 12, 2016, 10:46:39 AM
Quote from: Tyr on May 12, 2016, 10:40:01 AM
I hope they get rid of the over the top road maintenance thing.  Just make roads degrade and need a worker touch up now and then.
:bleeding: Yeah, that sounds like a micromanagement heaven.
Title: Re: Civilization VI
Post by: Grinning_Colossus on May 12, 2016, 11:07:11 AM
Quote from: Grallon on May 11, 2016, 11:20:24 AM
*yawn*  Cue linear progression like in the previous 5 titles.  They're not even trying to reinvent the genre.  Same old recycled formula. <_<

Technological advance is an inherently iterative process. Each minor refinement is a step in the process, and all of the steps must be taken.
Title: Re: Civilization VI
Post by: Valmy on May 12, 2016, 11:11:30 AM
Quote from: Grinning_Colossus on May 12, 2016, 11:07:11 AM
Quote from: Grallon on May 11, 2016, 11:20:24 AM
*yawn*  Cue linear progression like in the previous 5 titles.  They're not even trying to reinvent the genre.  Same old recycled formula. <_<

Technological advance is an inherently iterative process. Each minor refinement is a step in the process, and all of the steps must be taken.


One does not simply take sand from the beach and produce a Dataprobe. :yes:
Title: Re: Civilization VI
Post by: Monoriu on May 12, 2016, 11:18:08 AM
Quote from: Tyr on May 12, 2016, 10:40:01 AM


I hope they get rid of the over the top road maintenance thing.  Just make roads degrade and need a worker touch up now and then.

In Civ 1 (and I think 2 as well), one of the most annoying features was that tiles would get polluted every now and then.  A settler (no worker back then) was needed to clean it up.  It became constant and unfun whack a mole.  One of their best moves was to remove it and replace it with sanitation.  I hope they never implement anything that requires worker maintenance. 
Title: Re: Civilization VI
Post by: Valmy on May 12, 2016, 11:38:31 AM
Quote from: Monoriu on May 12, 2016, 11:18:08 AM
Quote from: Tyr on May 12, 2016, 10:40:01 AM


I hope they get rid of the over the top road maintenance thing.  Just make roads degrade and need a worker touch up now and then.

In Civ 1 (and I think 2 as well), one of the most annoying features was that tiles would get polluted every now and then.  A settler (no worker back then) was needed to clean it up.  It became constant and unfun whack a mole.  One of their best moves was to remove it and replace it with sanitation.  I hope they never implement anything that requires worker maintenance. 

Seems like I could put them on auto-cleanup mode.
Title: Re: Civilization VI
Post by: Darth Wagtaros on May 12, 2016, 12:46:46 PM
Quote from: Valmy on May 12, 2016, 11:11:30 AM
Quote from: Grinning_Colossus on May 12, 2016, 11:07:11 AM
Quote from: Grallon on May 11, 2016, 11:20:24 AM
*yawn*  Cue linear progression like in the previous 5 titles.  They're not even trying to reinvent the genre.  Same old recycled formula. <_<

Technological advance is an inherently iterative process. Each minor refinement is a step in the process, and all of the steps must be taken.


One does not simply take sand from the beach and produce a Dataprobe. :yes:
Well said Chairman.
Title: Re: Civilization VI
Post by: Crazy_Ivan80 on May 12, 2016, 02:02:49 PM
Quote from: Tyr on May 12, 2016, 10:40:01 AM
I never played civ 1. :blush:

took me quite a few games before it dawned on me that you had to fortify your cities by putting units inside... lol
Title: Re: Civilization VI
Post by: mongers on May 14, 2016, 02:08:47 PM
I like the look of this but won't have the PC power to play it, so I'll stick with Civ V.
Title: Re: Civilization VI
Post by: Martinus on May 25, 2016, 12:05:05 PM
Theodore Roosvelt announced as the American leader. Can't wait for the freakout from many quarters. :D
Title: Re: Civilization VI
Post by: Valmy on May 25, 2016, 12:12:02 PM
Quote from: Martinus on May 25, 2016, 12:05:05 PM
Theodore Roosvelt announced as the American leader. Can't wait for the freakout from many quarters. :D

He will build Wildlife preserve improvements and speak softly in the diplomacy screen.
Title: Re: Civilization VI
Post by: KRonn on May 25, 2016, 01:45:28 PM
I'm looking forward to this. I like the changes, units, warfare, diplomacy, resources and city building. Those are all good. For the most part I've liked the changes in the different versions, especially Civ V with handling of units and warfare. Civ V was probably my favorite.
Title: Re: Civilization VI
Post by: The Brain on May 25, 2016, 03:03:23 PM
Will Gustavus Adolphus look like Erik XIV this time around? :rolleyes:
Title: Re: Civilization VI
Post by: Grey Fox on May 25, 2016, 09:04:12 PM
There's 60 or so turn footage available all over youtube.

The art is growing on me but I hate that brown UI.
Title: Re: Civilization VI
Post by: DGuller on May 26, 2016, 08:28:19 AM
It can't be worse than Beyond the Earth UI.  Who ever thought that various shades of blue mixed with black would make for a pretty interface?
Title: Re: Civilization VI
Post by: Martinus on May 28, 2016, 01:49:38 AM
Yeah just saw the footage:

https://www.youtube.com/watch?v=2qzC5cUQcFk

The art does not look that bad when seen in action. And they will probably buff it up a bit before the release. The upside is probably that it will run on slower machines.
Title: Re: Civilization VI
Post by: Martinus on May 28, 2016, 02:47:32 AM
From what I understand, tech and civics have now been completely decoupled - you use culture to unlock stuff like chivalry, democracy or military tradition - if they make it more like the CiV: BE tech web in that you move towards more autocratic or democratic etc sides then it would avoid grallon's complaint of linear developments.
Title: Re: Civilization VI
Post by: Martinus on May 28, 2016, 02:53:26 AM
From Civfanatics:

Civics

- Social Policies are now replaced with Civics, which in essence belong to their own seperate tech tree and utilise Culture.
- Like Technologies, each individual Civic has their own unique in-game sidequest. Like techs, some of these you'll get through playing the game regularly, and some will require some extra effort.
- Advancing throughout the Civics tree allows you to unlock buildings, wonders, and other bonuses

-- Policies

- Advancing throughout the Civics tree allows you to unlock new policy cards you can have in your "deck"
- New "Deck" mechanic. Throughout the game you gain Policy Cards which you can slot in and out of your deck for specialisation purposes.
- The Policies you unlock give you a new card to slot into your "Deck".
- Policies come in four flavours: Military, Economy, Diplomacy, and "Wild".
- You can change your policy cards for free every time you unlock a Civic, or with gold whenever you want.

-- Governments

- Advancing throughout the Civics tree allows you to unlock new forms of government.
- In addition to providing certain built-in bonuses, each government has a different configuration of slots for policies. (i.e One government might have more "Military" slots, whereas another might not have slots for Military policies at all and instead focus on Economy and Diplomacy.)
Title: Re: Civilization VI
Post by: Martinus on May 28, 2016, 03:14:00 AM
Also video from quill here:

https://youtu.be/ZUr5nf3ALCg

The system of hidden leader agendas and how you find out about them passively through trade and embassies sounds great.
Title: Re: Civilization VI
Post by: mongers on May 28, 2016, 06:39:46 AM
OK Marty you've sold this to me.


But do I need a replacement pc to play it?  :(
Title: Re: Civilization VI
Post by: Tonitrus on May 28, 2016, 09:39:36 AM
So far, looks like Civ 5.5

Likely pass.
Title: Re: Civilization VI
Post by: Solmyr on May 28, 2016, 10:02:42 AM
I'm sold.
Title: Re: Civilization VI
Post by: Razgovory on May 29, 2016, 12:49:33 PM
Quote from: Tyr on May 12, 2016, 10:40:01 AM
I never played civ 1. :blush:


I'm really not sure on this unstacking cities stuff.....
All improvements on map? Sounds limiting.
But a big improvement.

I hope they get rid of the over the top road maintenance thing.  Just make roads degrade and need a worker touch up now and then.

Never played Civ III.
Title: Re: Civilization VI
Post by: DGuller on May 29, 2016, 01:01:04 PM
Quote from: Razgovory on May 29, 2016, 12:49:33 PM
Never played Civ III.
Definitely the worst one of the bunch, IMO.
Title: Re: Civilization VI
Post by: crazy canuck on May 29, 2016, 02:37:11 PM
Quote from: DGuller on May 29, 2016, 01:01:04 PM
Quote from: Razgovory on May 29, 2016, 12:49:33 PM
Never played Civ III.
Definitely the worst one of the bunch, IMO.

I agree.

I am still partial to Civ II but Civ IV was very good also. VI looks good.  So it is perhaps what someone said about even numbers in this franchise...
Title: Re: Civilization VI
Post by: DGuller on May 29, 2016, 03:09:26 PM
Quote from: crazy canuck on May 29, 2016, 02:37:11 PM
Quote from: DGuller on May 29, 2016, 01:01:04 PM
Quote from: Razgovory on May 29, 2016, 12:49:33 PM
Never played Civ III.
Definitely the worst one of the bunch, IMO.

I agree.

I am still partial to Civ II but Civ IV was very good also. VI looks good.  So it is perhaps what someone said about even numbers in this franchise...
It's not about even numbers.  Civ V is the best game of the five, by far.  It's just that Civ III was a horrible game, that tried to introduce many new mechanics but did it badly. 

I still remember being forced to ethnically cleanse the cities I captured, by starving them until it almost became a village, because otherwise out of nowhere it would flip back and take all the garrisoned units with it.  And it only took a single foreign citizen to flip the city.  And those borders that constantly ebbed and flowed were loads of fun as well.
Title: Re: Civilization VI
Post by: garbon on May 29, 2016, 03:12:37 PM
I have had more enjoyment out of 2 and 4 than 5. Perhaps mould was stale for me by then though.
Title: Re: Civilization VI
Post by: Martinus on May 29, 2016, 03:16:44 PM
I agree with Dguller - no. 5 was the best.
Title: Re: Civilization VI
Post by: PDH on May 29, 2016, 03:36:54 PM
Civ IV returned the game to very interesting fun - Civ III was too flawed.  Civ II was Civ I on steroids, fulfilling all the promises people wanted after playing the original for 10,000 hours and ruining their lives.  Civ II remains the best for many because of this - it took the game that was inspired by ASCII Empire and made it complete.

However, I find that with all the expansions, Civ V has been the most fun for me since Civ I (nothing can compare to discovering that and almost ruining my graduate school).  I was far more lukewarm to it before the add-ons, but once those came about the game felt more alive than any other since making my Mongol Chariot Army and conquering the world in Civ I.
Title: Re: Civilization VI
Post by: Jaron on May 29, 2016, 03:50:22 PM
4 was best. 5 is crap.
Title: Re: Civilization VI
Post by: Monoriu on May 29, 2016, 04:43:49 PM
3 is the weakest of the bunch.  Actually 1 is weak too but back then there wasn't much to compare with it.  It only felt weak in retrospect.  When I played it, it was the best game ever.  2 is 1 with much better graphics and more of everything.  No significant change to the rules though.  Don't fix it if it ain't broken.  3 was an unpolished attempt to improve the game.  The idea of borders was much needed, but the way it was done was annoying.  Capturing cities didn't feel that good because the captured cities were quite useless.  Or even less than useless due to corruption.  4 was what 3 was supposed to be.  For the first time I felt that the AI had improved.  In Civ 1 and 2, the rule was, you kill the best unit in the stack, you kill the entire stack.  4 did away with this rule (could be 3 though, can't remember), and changed the production numbers so that cities could crank out crazy numbers of units.  The result was massive stacks of doom.  5 changed the stacking rules to basically one unit per tile, and introduced hexagons.  It was great too.
Title: Re: Civilization VI
Post by: MadImmortalMan on May 29, 2016, 05:36:19 PM
Quote from: Jaron on May 29, 2016, 03:50:22 PM
4 was best. 5 is crap.

I really miss the unit stacking, to be honest. It's just not very realistic to me that you can't fit more than one army unit in a 500km radius or whatever. What do they represent, a brigade? Division? Entire army group? Why are they so cheap if that's supposed to represent a huge unit size? I'm cool with limiting the stacking, but what they did with 5 was way over the top.
Title: Re: Civilization VI
Post by: PDH on May 29, 2016, 10:12:46 PM
Actually, I like the end of the "killer stacks of doom" from earlier civs.  Sure, there is no real idea as to what each unit represents, but the fact that there are limited military resources (especially in the crucial period after the initial set up and before the advent of killer artillery) helps to make things more iffy and flexible.
Title: Re: Civilization VI
Post by: Martinus on May 30, 2016, 12:47:46 AM
Quote from: PDH on May 29, 2016, 03:36:54 PM
Civ IV returned the game to very interesting fun - Civ III was too flawed.  Civ II was Civ I on steroids, fulfilling all the promises people wanted after playing the original for 10,000 hours and ruining their lives.  Civ II remains the best for many because of this - it took the game that was inspired by ASCII Empire and made it complete.

However, I find that with all the expansions, Civ V has been the most fun for me since Civ I (nothing can compare to discovering that and almost ruining my graduate school).  I was far more lukewarm to it before the add-ons, but once those came about the game felt more alive than any other since making my Mongol Chariot Army and conquering the world in Civ I.

Yeah, pretty much agree with every word.
Title: Re: Civilization VI
Post by: Martinus on May 30, 2016, 12:51:17 AM
Quote from: Monoriu on May 29, 2016, 04:43:49 PM
3 is the weakest of the bunch.  Actually 1 is weak too but back then there wasn't much to compare with it.  It only felt weak in retrospect.  When I played it, it was the best game ever.  2 is 1 with much better graphics and more of everything.  No significant change to the rules though.  Don't fix it if it ain't broken. 

Yup, I think a lot of people suffer from my childhood/teenage years = best time ever fallacy. I too have spent the most time on Civ and Civ 2, of all Civ games - but mainly because I was a compulsive-obsessive teenager with too much time on my hands, so I could play whole days back to back (I remember I spent an inordinate amount of time creating Polish history scenarios for Civ 2). There is no contest that if a game like Civ or Civ 2 appeared on the market today (even with improved graphics) noone would even notice it (except maybe as a dumb game for a smart phone).
Title: Re: Civilization VI
Post by: Jaron on May 30, 2016, 02:37:00 PM
It was annoying to deal with doom stacks. maybe a limited stack would be okay. Its just a chore to wipe out a doomstack of 20 that ceases to be fun after awhile.
Title: Re: Civilization VI
Post by: Martinus on June 03, 2016, 01:28:48 AM
I really like what I am hearing about AI leaders and I hope they deliver.

Basically each leader will have two agendas - one known and constant and one random (for example Teddy's known/constant agenda is that he will hate people who start unjust wars on his continent and Cleopatra will love people with big armies and hate people with small armies). The other secret/random agenda will be assigned randomly and may be something like "wants to build all wonders and will hate anyone who beats him to wonders". Now, the coolest part is how you discover the secret agenda - not just through observation but also through diplomacy, espionage and resulting "gossip". For example in early game if you have a trade route with some civ, you will slowly begin to accumulate intel about them, including their leader's agenda.
Title: Re: Civilization VI
Post by: The Brain on June 03, 2016, 10:33:50 AM
I can't imagine what your agenda will be. :rolleyes:
Title: Re: Civilization VI
Post by: garbon on June 03, 2016, 11:12:00 AM
Quote from: The Brain on June 03, 2016, 10:33:50 AM
I can't imagine what your agenda will be. :rolleyes:

Depends on which book he's reading/which podcast he is listening to when the game comes out.
Title: Re: Civilization VI
Post by: Solmyr on June 29, 2016, 04:32:12 AM
#brexit

https://www.youtube.com/watch?v=FkIT6iMeYjE
Title: Re: Civilization VI
Post by: Solmyr on July 26, 2016, 11:36:04 AM
https://www.youtube.com/watch?v=eINr4EqAkSc

Catherine de Medici as the French leader. I'm betting Ed Beach had a hand in that. Languish should like it. :frog:
Title: Re: Civilization VI
Post by: PJL on July 26, 2016, 05:27:03 PM
WTF at the French leader. I actually had to look her up. They have several great leaders, like Louis XIV, Napoleons I & III, De Gaulle etc. Heck I would even have accepted Joan of Arc. But Catherine de Medici is too obscure for a game like Civ.
Title: Re: Civilization VI
Post by: garbon on July 26, 2016, 05:58:39 PM
You had to look up Catherine de Medici? :o
Title: Re: Civilization VI
Post by: Solmyr on July 26, 2016, 06:36:45 PM
Quote from: PJL on July 26, 2016, 05:27:03 PM
WTF at the French leader. I actually had to look her up. They have several great leaders, like Louis XIV, Napoleons I & III, De Gaulle etc. Heck I would even have accepted Joan of Arc. But Catherine de Medici is too obscure for a game like Civ.

Who the fuck are you?
Title: Re: Civilization VI
Post by: jimmy olsen on July 26, 2016, 09:47:39 PM
Catherine de Medici is not obscure, but she was Italian and does not really come to mind when you think of Great French rulers, despite her reign as Queen of France.

If you want to use a great Italian French ruler, go for Napoleon  who is much more synonomous with French power.
Title: Re: Civilization VI
Post by: garbon on July 27, 2016, 02:32:16 AM
I think they wanted to do something different from what they have done in past iterations.
Title: Re: Civilization VI
Post by: Solmyr on July 27, 2016, 04:47:08 AM
She also has a Cersei vibe, both in general and in that video. :contract:
Title: Re: Civilization VI
Post by: Lettow77 on July 27, 2016, 05:13:40 AM
 They should've put Good King Henry IV onto the throne, or Richelieu if they wanted to pursue the whole espionage thing. I'd liked all of the national leader choices up till now, but she is pretty displeasing. As I enjoy France a lot, I put more weight on France having a poor ruler than I would for other civs, so it is quite unfortunate.

Title: Re: Civilization VI
Post by: garbon on July 27, 2016, 05:17:08 AM
Quote from: Lettow77 on July 27, 2016, 05:13:40 AM
They should've put Good King Henry IV onto the throne, or Richelieu if they wanted to pursue the whole espionage thing. I'd liked all of the national leader choices up till now, but she is pretty displeasing. As I enjoy France a lot, I put more weight on France having a poor ruler than I would for other civs, so it is quite unfortunate.

I think we all will survive your displeasure.
Title: Re: Civilization VI
Post by: Darth Wagtaros on July 27, 2016, 08:39:01 AM
Mazarin or Richelieu.  They could have the Musketeers as special enemies instead of barbarians.
Title: Re: Civilization VI
Post by: Martinus on July 29, 2016, 02:59:48 PM
Cleopatra and Catherine di Medici are so far my favourite leaders.
Title: Re: Civilization VI
Post by: PDH on July 29, 2016, 05:42:26 PM
They should really piss off the alt-right people and have all women leaders.  Also, all the modern armies should have female soldier models.
Title: Re: Civilization VI
Post by: The Brain on July 30, 2016, 04:50:54 AM
Quote from: PDH on July 29, 2016, 05:42:26 PM
They should really piss off the alt-right people and have all women leaders.  Also, all the modern armies should have female soldier models.

Black Athena Talks Back.
Title: Re: Civilization VI
Post by: Solmyr on August 05, 2016, 04:49:12 AM
I preordered. :ph34r: -20% discount at GamesPlanet.
Title: Re: Civilization VI
Post by: Martinus on August 06, 2016, 12:59:51 AM
I am really excited for this game. A number of really cool improvements, and all the new stuff from CiV expansions present in vanilla (and re-developed from ground up, rather than added on later).

My favourite parts so far:
- "unstacking" of cities
- "eureka" moments
- separate trees for technologies and civics
- the governments/civics
- AI agendas

The graphics is also quite cool and very transparent.
Title: Re: Civilization VI
Post by: Berkut on August 06, 2016, 09:06:20 AM
I am excited because Ed Beach is in charge of actual development.
Title: Re: Civilization VI
Post by: Habbaku on August 06, 2016, 02:00:27 PM
Quote from: Solmyr on July 26, 2016, 11:36:04 AM
Catherine de Medici as the French leader. I'm betting Ed Beach had a hand in that. Languish should like it. :frog:

:yeah:  I confirmed it straight from Ed that it was his push that got her into the spot.  There was, apparently, some contention in the decision.  Not unlike the rubes here who think she's an unfit choice, for instance.
Title: Re: Civilization VI
Post by: Solmyr on August 07, 2016, 06:15:05 PM
Quote from: Habbaku on August 06, 2016, 02:00:27 PM
Quote from: Solmyr on July 26, 2016, 11:36:04 AM
Catherine de Medici as the French leader. I'm betting Ed Beach had a hand in that. Languish should like it. :frog:

:yeah:  I confirmed it straight from Ed that it was his push that got her into the spot.  There was, apparently, some contention in the decision.  Not unlike the rubes here who think she's an unfit choice, for instance.

Wars of Religion mod incoming?
Title: Re: Civilization VI
Post by: Josquius on August 07, 2016, 06:50:33 PM
Sounds like continents are particularly important this time and not just generated geography to work with.
England sound quite rubbish. British museum?
Title: Re: Civilization VI
Post by: Martinus on August 08, 2016, 06:14:10 AM
Quote from: Tyr on August 07, 2016, 06:50:33 PM
Sounds like continents are particularly important this time and not just generated geography to work with.
England sound quite rubbish. British museum?

Actually, I very much like England's abilities this time around. They are diverse enough to accomodate different playstyles, but if you want to make use of all of them, you need to play an aggressive imperialist strategy on foreign contintents that allows you to steal a lot of works of art and ancient artifacts in order to win a cultural victory.

Sounds exactly like Victorian era. :P
Title: Re: Civilization VI
Post by: Martinus on August 08, 2016, 06:15:14 AM
So far I am looking the most to playing as Egypt (but largely because I have always liked the civ). The second tier for me are England, France and China. Not really interested in Aztecs, Japan and Brazil.
Title: Re: Civilization VI
Post by: The Brain on August 08, 2016, 12:54:29 PM
Who's the Japanese leader?
Title: Re: Civilization VI
Post by: Valmy on August 08, 2016, 01:08:50 PM
Quote from: The Brain on August 08, 2016, 12:54:29 PM
Who's the Japanese leader?

The Kamikaze guy. The original one: https://en.wikipedia.org/wiki/H%C5%8Dj%C5%8D_Tokimune
Title: Re: Civilization VI
Post by: The Brain on August 08, 2016, 01:12:10 PM
Quote from: Valmy on August 08, 2016, 01:08:50 PM
Quote from: The Brain on August 08, 2016, 12:54:29 PM
Who's the Japanese leader?

The Kamikaze guy. The original one: https://en.wikipedia.org/wiki/H%C5%8Dj%C5%8D_Tokimune

Thanks God it's not some anime guy.
Title: Re: Civilization VI
Post by: Habbaku on August 08, 2016, 02:20:14 PM
I, for one, am really happy they are steering away from "traditional" Civ leaders for this iteration.  Hopefully the gameplay is significantly changed as well.
Title: Re: Civilization VI
Post by: garbon on August 08, 2016, 02:43:31 PM
Quote from: Habbaku on August 08, 2016, 02:20:14 PM
I, for one, am really happy they are steering away from "traditional" Civ leaders for this iteration.  Hopefully the gameplay is significantly changed as well.

Well a mix. Some seem to be pretty standard for Civ.
Title: Re: Civilization VI
Post by: Habbaku on August 08, 2016, 02:45:05 PM
Sure, but the fixed ones seem to be those who are somewhat lacking in iconic figures (see: The Aztecs) in comparison to places like China, Britain, France, etc.
Title: Re: Civilization VI
Post by: The Brain on August 08, 2016, 02:45:59 PM
Quote from: garbon on August 08, 2016, 02:43:31 PM
Quote from: Habbaku on August 08, 2016, 02:20:14 PM
I, for one, am really happy they are steering away from "traditional" Civ leaders for this iteration.  Hopefully the gameplay is significantly changed as well.

Well a mix. Some seem to be pretty standard for Civ.

Well it'd be pretty hard to topple Adolf Hitler for Germany.
Title: Re: Civilization VI
Post by: garbon on August 08, 2016, 02:46:22 PM
Quote from: Habbaku on August 08, 2016, 02:45:05 PM
Sure, but the fixed ones seem to be those who are somewhat lacking in iconic figures (see: The Aztecs) in comparison to places like China, Britain, France, etc.

China and England both have a leader that was present in Civ 4. Portugal has the same dude from Civ5 unless I'm reading things wrong.
Title: Re: Civilization VI
Post by: Drakken on August 08, 2016, 09:54:12 PM
Quote from: garbon on August 08, 2016, 02:46:22 PM
China and England both have a leader that was present in Civ 4. Portugal has the same dude from Civ5 unless I'm reading things wrong.

Nah, Portugal got Crazy Mary in CIV5.
Title: Re: Civilization VI
Post by: Martinus on August 09, 2016, 12:10:16 AM
I think he means Brazil. Portugal is not even in Civ6 vanilla.
Title: Re: Civilization VI
Post by: Solmyr on August 09, 2016, 10:20:55 AM
Scythians first look video (https://www.youtube.com/watch?v=3PfDkGcSNE0). Seems they are the new Mongols/Huns.

Btw, here is a leaked poster with what are likely the different civs and leaders: http://well-of-souls.com/civ/images/civ6_portrait_bingo1.jpg
Title: Re: Civilization VI
Post by: Maladict on August 09, 2016, 12:50:43 PM
Poland?  :wacko:
Title: Re: Civilization VI
Post by: The Brain on August 09, 2016, 01:05:17 PM
Quote from: Maladict on August 09, 2016, 12:50:43 PM
Poland?  :wacko:

King Jesus.
Title: Re: Civilization VI
Post by: Martinus on August 09, 2016, 01:54:49 PM
 :lol:

Actually it's queen Jadwiga.
Title: Re: Civilization VI
Post by: Valmy on August 09, 2016, 01:56:09 PM
Huh. What did she do besides marry some Lithuanian thus creating one of the largest nations in...oh I get it.
Title: Re: Civilization VI
Post by: Martinus on August 09, 2016, 02:08:00 PM
Quote from: Valmy on August 09, 2016, 01:56:09 PM
Huh. What did she do besides marry some Lithuanian thus creating one of the largest nations in...oh I get it.

She also restored the Krakow University (by selling her own jewelry) and was generally a very colourful individual (her love for the Habsburg prince who was her original bethrothed was a stuff of legend, yet she ended up marrying Jagiello for political reasons).

With characters like Cleopatra, Catherine de Medici and Jadwiga, they are clearly going for personalities over (military) accomplishments, which is fine with me, to be honest.
Title: Re: Civilization VI
Post by: Valmy on August 09, 2016, 02:12:13 PM
Quote from: Martinus on August 09, 2016, 02:08:00 PM
Quote from: Valmy on August 09, 2016, 01:56:09 PM
Huh. What did she do besides marry some Lithuanian thus creating one of the largest nations in...oh I get it.

She also restored the Krakow University (by selling her own jewelry) and was generally a very colourful individual (her love for the Habsburg prince who was her original bethrothed was a stuff of legend, yet she ended up marrying Jagiello for political reasons).

With characters like Cleopatra, Catherine de Medici and Jadwiga, they are clearly going for personalities over (military) accomplishments, which is fine with me, to be honest.

I have no problem with it I was just being silly.
Title: Re: Civilization VI
Post by: Razgovory on August 09, 2016, 02:14:00 PM
Quote from: Martinus on August 09, 2016, 02:08:00 PM
Quote from: Valmy on August 09, 2016, 01:56:09 PM
Huh. What did she do besides marry some Lithuanian thus creating one of the largest nations in...oh I get it.

She also restored the Krakow University (by selling her own jewelry) and was generally a very colourful individual (her love for the Habsburg prince who was her original bethrothed was a stuff of legend, yet she ended up marrying Jagiello for political reasons).

With characters like Cleopatra, Catherine de Medici and Jadwiga, they are clearly going for personalities over (military) accomplishments, which is fine with me, to be honest.

Does this mean that Fred Rogers, who had a lovely personality, is leader of the US?
Title: Re: Civilization VI
Post by: Valmy on August 09, 2016, 02:16:22 PM
Quote from: Razgovory on August 09, 2016, 02:14:00 PM

Does this mean that Fred Rogers, who had lovely personality, is leader of the US?

:lol:

'Hello Neighbor! My words are backed by nuclear weapons.'
Title: Re: Civilization VI
Post by: Martinus on August 09, 2016, 02:22:16 PM
Quote from: Valmy on August 09, 2016, 02:12:13 PM
Quote from: Martinus on August 09, 2016, 02:08:00 PM
Quote from: Valmy on August 09, 2016, 01:56:09 PM
Huh. What did she do besides marry some Lithuanian thus creating one of the largest nations in...oh I get it.

She also restored the Krakow University (by selling her own jewelry) and was generally a very colourful individual (her love for the Habsburg prince who was her original bethrothed was a stuff of legend, yet she ended up marrying Jagiello for political reasons).

With characters like Cleopatra, Catherine de Medici and Jadwiga, they are clearly going for personalities over (military) accomplishments, which is fine with me, to be honest.

I have no problem with it I was just being silly.

Yeah I got it. I was just commenting in general. :)
Title: Re: Civilization VI
Post by: The Brain on August 09, 2016, 02:23:56 PM
Quote from: Martinus on August 09, 2016, 02:08:00 PM
Quote from: Valmy on August 09, 2016, 01:56:09 PM
Huh. What did she do besides marry some Lithuanian thus creating one of the largest nations in...oh I get it.

She also restored the Krakow University (by selling her own jewelry) and was generally a very colourful individual (her love for the Habsburg prince who was her original bethrothed was a stuff of legend, yet she ended up marrying Jagiello for political reasons).

With characters like Cleopatra, Catherine de Medici and Jadwiga, they are clearly going for personalities over (military) accomplishments, which is fine with me, to be honest.

How un-Polish to sell her jewry. :rolleyes:
Title: Re: Civilization VI
Post by: grumbler on August 10, 2016, 12:38:00 PM
Quote from: Valmy on August 09, 2016, 02:16:22 PM
:lol:

'Hello Neighbor! My words are backed by nuclear weapons.'

Better yet, Bob Ross the Undead.  He can increase lumber production by creating lots of "happy little trees"
Title: Re: Civilization VI
Post by: Martinus on August 18, 2016, 12:28:39 AM
(https://cdn.2kgames.com/civilization.com/civilizationvi_firstlook_germany_barbarossa_hero.jpg)

Barbarossa leads the German civ. The plate armour is a bit off but otherwise a cool civ. Germany gets:

- bonus to attack city state units (useful especially when your enemy "conscripts" the armies of their CS ally to use against you)
- an extra slot for military policy in any government (useful both for building an uber-militaristic government but also to keeping some military capability in a pacifist/economy-oriented government)
- special district called Hansa which replaces Industrial district and grants extra production for adjecency
- an u-Boot (sp?) military unit
- ability to build an extra district per city (as determined by the populace)
Title: Re: Civilization VI
Post by: Martinus on August 19, 2016, 02:19:09 AM
Haha Firaxis accidentally revealed most leaders by opening Civpedia during a live stream. :ouch:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.cubeupload.com%2FXWPhYs.png&hash=7611df8c9f32fc04202dd9860a0d43480e9e8005)

Seems there are two leaders for Greece - Pericles and Gorgo. Interesting.
Title: Re: Civilization VI
Post by: Tonitrus on August 19, 2016, 02:25:16 AM
Quote from: Martinus on August 19, 2016, 02:19:09 AM
Seems there are two leaders for Greece - Pericles and Gorgo. Interesting.

Doesn't look Greek. :hmm:

(https://upload.wikimedia.org/wikipedia/en/thumb/d/d3/Gorgo_1961.jpg/220px-Gorgo_1961.jpg)

:P
Title: Re: Civilization VI
Post by: celedhring on August 19, 2016, 02:28:59 AM
Quote from: Tonitrus on August 19, 2016, 02:25:16 AM
Quote from: Martinus on August 19, 2016, 02:19:09 AM
Seems there are two leaders for Greece - Pericles and Gorgo. Interesting.

Doesn't look Greek. :hmm:

(https://upload.wikimedia.org/wikipedia/en/thumb/d/d3/Gorgo_1961.jpg/220px-Gorgo_1961.jpg)

:P

Nah, they are talking about Cersei Lannister  :P
Title: Re: Civilization VI
Post by: Martinus on August 19, 2016, 02:48:09 AM
I like that they have an Italian in charge of France, a German in charge of England, a Greek in charge of Egypt and a Spaniard in charge of Rome.

Edit: Also a Kurd leading Arabs. :P
Title: Re: Civilization VI
Post by: The Brain on August 19, 2016, 01:17:22 PM
What's the deal with the armor? Will Peter wear kevlar?
Title: Re: Civilization VI
Post by: garbon on August 19, 2016, 01:39:18 PM
Hopefully spanx.
Title: Re: Civilization VI
Post by: Martinus on August 23, 2016, 09:46:13 AM
Philip II the Flamboyantly Fabulous leader of Spain. I like him already :D

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FiyZVaRW.gif&hash=77299994223f3e7e82fe38b3a8619e2a22fbe4a6)

Special bonuses:

- Can form "fleets" (3 units of the same type in Civ 6 can be combined into one stronger unit - called either a corps or a fleet, depending if it is a land or naval unit - upon discovery of certain techs - such combined unit is stronger than 1 unit but weaker than 3) earlier;
- Intercontinental trade routes bring more gold
- Gets bonus to melee fights with heathen civilizations
- Inquisitors get one extra "charge"
- Special unit called conquistador - converts an enemy city upon conquest, provided there is a missionary or an inquisitor in the vicinity
- Special land improvement called mission - provides extra faith when built on foreign continents (than your capital), gives extra science when adjacent to a campus (the science district)

Pretty cool.  :cool:
Title: Re: Civilization VI
Post by: jimmy olsen on September 07, 2016, 02:04:31 AM
Quote from: Solmyr on August 09, 2016, 10:20:55 AM
Scythians first look video (https://www.youtube.com/watch?v=3PfDkGcSNE0). Seems they are the new Mongols/Huns.

Btw, here is a leaked poster with what are likely the different civs and leaders: http://well-of-souls.com/civ/images/civ6_portrait_bingo1.jpg

Doesn't require horse resources? :yeahright:
Title: Re: Civilization VI
Post by: Martinus on September 07, 2016, 02:30:28 AM
Quote from: jimmy olsen on September 07, 2016, 02:04:31 AM
Quote from: Solmyr on August 09, 2016, 10:20:55 AM
Scythians first look video (https://www.youtube.com/watch?v=3PfDkGcSNE0). Seems they are the new Mongols/Huns.

Btw, here is a leaked poster with what are likely the different civs and leaders: http://well-of-souls.com/civ/images/civ6_portrait_bingo1.jpg

Doesn't require horse resources? :yeahright:

I guess the idea is that Scythians carry horses with them wherever they go. :P
Title: Re: Civilization VI
Post by: Tonitrus on September 07, 2016, 02:36:02 AM
Quote from: Martinus on September 07, 2016, 02:30:28 AM
Quote from: jimmy olsen on September 07, 2016, 02:04:31 AM
Quote from: Solmyr on August 09, 2016, 10:20:55 AM
Scythians first look video (https://www.youtube.com/watch?v=3PfDkGcSNE0). Seems they are the new Mongols/Huns.

Btw, here is a leaked poster with what are likely the different civs and leaders: http://well-of-souls.com/civ/images/civ6_portrait_bingo1.jpg

Doesn't require horse resources? :yeahright:

I guess the idea is that Scythians carry horses with them wherever they go. :P

Or they were really centaurs.
Title: Re: Civilization VI
Post by: Solmyr on September 22, 2016, 07:52:23 AM
 :lol:

(https://i.redd.it/01342kyttwmx.png)
Title: Re: Civilization VI
Post by: Valmy on September 22, 2016, 08:53:15 AM
We wequiwe westitution fow youw twespasses bawbawian!
Title: Re: Civilization VI
Post by: Syt on September 29, 2016, 10:29:19 AM
Very positive hands on preview:

https://www.rockpapershotgun.com/2016/09/29/civilization-vi-brings-the-series-back-to-its-best/
Title: Re: Civilization VI
Post by: Syt on September 30, 2016, 06:33:22 AM
Nukes in Civ VI:

http://www.ign.com/videos/2016/09/29/dropping-the-bomb-in-civilization-6?__prclt=m5DG5LMs

Apparently they come in regular and thermonuclear variety - and this time there's no defense against them except denying your opponent uranium.
Title: Re: Civilization VI
Post by: DGuller on October 01, 2016, 11:34:59 AM
Marbozir is doing an LP with an early build:  https://www.youtube.com/watch?v=ByY_fjcfHqA.
Title: Re: Civilization VI
Post by: Syt on October 01, 2016, 12:27:47 PM
As does quill18: https://www.youtube.com/playlist?list=PLs3acGYgI1-srHH9i_RycDLUXkjhDc9jy

Not a fan of Marbozir. He was on a few "boardgame" series, where he and other YT people would play e.g. Talisman - he's fine as long as he's doing well, but as soon as he has a bit of bad luck he basically is about to flip the table and needs to be talked back into the game.
Title: Re: Civilization VI
Post by: DGuller on October 01, 2016, 12:49:11 PM
Marbozir does tend to whine quite a bit, and the fact that he's much worse at livestreams than at Youtube videos makes me wonder about how often he quietly reshoots or splices a video when things don't go his way in single player LPs.  But the thing about LPs is that they drive you insane when the player doesn't play well, and quill18 rarely plays well whereas Marbozir is usually on point in Civ games.
Title: Re: Civilization VI
Post by: Syt on October 01, 2016, 01:11:01 PM
I don't mind them playing sub-optimal. Arumba might be more to your liking then:

https://www.youtube.com/playlist?list=PLH-huzMEgGWDSuoidhR6uj3-sb_FAEt0A

Though he sometimes goes on a rant about game mechanics, and later realizes that he overlooked something obvious.
Title: Re: Civilization VI
Post by: FunkMonk on October 01, 2016, 02:26:34 PM
Arumba is a massively annoying whiner. The Marbozir guy is a bit better.
Title: Re: Civilization VI
Post by: Martinus on October 01, 2016, 04:01:35 PM
Really liking the quill's Rome game. I can't stand Marbozir's accent. He should at least learn how to pronounce "bonus".
Title: Re: Civilization VI
Post by: Crazy_Ivan80 on October 02, 2016, 02:41:00 AM
trying not to watch them. I'd like the game to have some mystery left when starting up.
Title: Re: Civilization VI
Post by: Syt on October 02, 2016, 03:27:28 AM
Quote from: Martinus on October 01, 2016, 04:01:35 PM
I can't stand Marbozir's accent. He should at least learn how to pronounce "bonus".

Is it some sort of local thing? I know only one other Pole who had a habit of talking "through the nose" like Marbozir.
Title: Re: Civilization VI
Post by: Richard Hakluyt on October 02, 2016, 05:02:22 AM
My preferred lp guy is quill18, the fact that he cocks things up and gets baffled now and then is a plus.
Title: Re: Civilization VI
Post by: mongers on October 02, 2016, 06:09:49 AM
Quote from: Crazy_Ivan80 on October 02, 2016, 02:41:00 AM
trying not to watch them. I'd like the game to have some mystery left when starting up.

This.
Title: Re: Civilization VI
Post by: Solmyr on October 02, 2016, 07:39:32 AM
I watched some of Marbozir's Civ 5 LPs mainly to learn how to play better. Quill18 tends to be more fun to watch overall.
Title: Re: Civilization VI
Post by: Martinus on October 02, 2016, 04:22:39 PM
Quote from: Syt on October 02, 2016, 03:27:28 AM
Quote from: Martinus on October 01, 2016, 04:01:35 PM
I can't stand Marbozir's accent. He should at least learn how to pronounce "bonus".

Is it some sort of local thing? I know only one other Pole who had a habit of talking "through the nose" like Marbozir.

Is he Polish? He sounded Turkish/Middle Eastern to me.

But yeah Poles can be pretty bad with the accent - essentially they read the words as if they would sound if written in Polish. Not as bad as heavy French accent though.
Title: Re: Civilization VI
Post by: Martinus on October 02, 2016, 04:23:31 PM
Quote from: Richard Hakluyt on October 02, 2016, 05:02:22 AM
My preferred lp guy is quill18, the fact that he cocks things up and gets baffled now and then is a plus.

Yeah sometimes I am virtually shouting at the screen. :D
Title: Re: Civilization VI
Post by: Syt on October 03, 2016, 06:45:58 AM
One thing I notice when looking at the features and previews is that there seem to be as many features as in Civ 5 with expansions - e.g. religion is in (and religion play has been expanded - the religious combat reminds me a bit of Call to Power where non-military units could fight each other, e.g. televangelists, inquisitors, missionaires, corporate lawyers, marketing execs, ...), as is archaeology, tourism, and museums with exhibits.

I really like the concept of districts, and the potential trade off between tile improvements and city expansion. I liked the on map city expansion from Fallen Enchantress and Endless Legend and I'm happy to see the concept developed further.

Not sure why they went with Gilgamesh as leader for Sumeria, though. That's like picking King Arthur for England.

Armies/Fleets also seem to make a comeback where you can combine several units into a more powerful force. Reportedly there's also a combined arms bonus at some point. (I'd still prefer a move to CTP's combat model where stacks would fight each other, and a combination of ranged, flanking, and assault units would give the best outcome.)
Title: Re: Civilization VI
Post by: Martinus on October 03, 2016, 08:22:57 AM
Yup, they said vanilla Civ6 will have essentially the features of Civ5 with the expansions (they want to avoid people disliking vanilla for being too simplistic, as it happened with Civ5). The only feature that is not present is the World Congress/Ideologies. They said they want to see how the game is played by people before introducing something like that.
Title: Re: Civilization VI
Post by: Syt on October 03, 2016, 12:18:17 PM
Due to my being in Rome in the week of the release I will not be able to play before Sunday evening on the 23rd. It's quite possible I take off the two days after (the following Wednesday is a public holiday).
Title: Re: Civilization VI
Post by: Martinus on October 06, 2016, 12:44:59 AM
So Russia is up, led by Peter the Great:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FYSnjsqi.gif&hash=9f3ca4ce1e48798440d422eb49dcbfdb1747974f)

They got a very interesting set of abilities - people are split on them very deeply (some consider them great, some shit - I fall in the first camp).

- Unique Ability: Mother Russia. Russian cities get 8 extra tiles when first founded, and get extra production and faith from Tundra tiles.

- Leader Unique Ability: Great Embassy. Russian trade routes to civilisations who have Techs and/or Civic (the "Culture techs") Russia does not have generate extra Science and Culture.

- Unique District: Lavra. Replaces Holy Site, adds tiles to the city every time you move a Great Person to Lavra and use him/her. The real bonus comes from this being a unique district, though, which means that it costs half the normal district's production and does not count against the limit of districts in a city (which is based on population) so Russia can plop it in every city they have. What's more, it is the earliest unique district in game and possibly one of the most versatile one (only four other civs get unique districts and all of them come later in game and/or are more specialized - Rome gets Baths to replace Aqueduct, England gets Royal Harbour to replace the Harbour; Germany gets Hansa to replace the Industrial district, and Kongo gets a Neighbourhood replacement).

- Unique Unit: Cossack. Stronger than Cavalry it replaces and can move after attacking.

I think this is awesome and very thematic/historic. You really can go very wide early and amass a lot of territory (including Tundra which is going to be unattractive to most other civs) while saving a lot of money on tile purchases (from the Lets Plays, it seems players buy a lot of tiles with gold in Civ6); then use extra faith from Lavra and gold saved on tiles to rush Great People. Then use Great Embassy to catch up culturally and scientifically by Renaissance with the rest of the civs, and use Cossacks for a Domination win or build your cities up for Science or Tourism win in late game. OR instead just use massive Faith production to found and spread a religion, winning a religious victory mid-game.

They seem even more expansionistic than Rome.
Title: Re: Civilization VI
Post by: Solmyr on October 06, 2016, 04:20:14 AM
I think a big complaint was that tundra is still not that great with only 1 food production, and it cannot be farmed.

Peter's agenda: Hates everyone with a beard. :P
Title: Re: Civilization VI
Post by: Martinus on October 06, 2016, 05:42:19 AM
Quote from: Solmyr on October 06, 2016, 04:20:14 AM
I think a big complaint was that tundra is still not that great with only 1 food production, and it cannot be farmed.

I see it more as an expansionistic trait, not a "tundra focus" trait.

In other words, Russia is not supposed to only or mainly settle tundra, but it has more flexibility (e.g. by settling cities near tundra) while other civs would be seriously crippled by such choice.

Plus if they also get the Dance of Aurora pantheon (Lavra generates +1 Faith for each Tundra tile it is adjecent to), they can become a faith powerhouse.
Title: Re: Civilization VI
Post by: Solmyr on October 06, 2016, 06:19:01 AM
Yeah, well, in any case Russia is likely going to be my first played civ, as is my tradition. :P
Title: Re: Civilization VI
Post by: Martinus on October 06, 2016, 06:29:46 AM
Yeah I think I will be willing to give this Russia a go myself - it certainly sounds more interesting than the Civ5 version. But my first game is likely to be Egypt followed by Greece - these two and Rome to me are the iconic civilzations.
Title: Re: Civilization VI
Post by: Martinus on October 06, 2016, 06:37:47 AM
Anyways, to me Russia seems like a very strong "expert level" civ (i.e. a civ that can be very powerful in hands of an expert player, as opposed to strong entry level civs, such as Greece). Another such expert level civ which looks very cool and I look forward to playing them, is Arabia under Saladin:

UA: "The last prophet": When the second-to-last Great Prophet is taken by another civ, Arabia automatically receive a great prophet, if they haven't already founded a religion. In Civ6, unlike Civ5, a Great Prophet is only used to found a religion (you get Apostles to enhance religions etc.) and the number of them in game is equal to the number of religions that can be founded. This means Arabia is guaranteed to found a religion no matter what (and even when it wants to play a Religion-heavy game, it can devote its early years to other pursuits).

UU: Mamluk: Knight replacement. Heals automatically at the end of each turn, even if it has attacked.

UB: Madrassa: University replacement that gives extra science AND extra faith based on the campus adjacency bonus.

LUA: Righteousnes of the faith: Religious building (Pagoda, Synagogue, etc.) costs very little faith and provides bonus science, faith AND culture.

So yeah, spend your early years peacefully minding your own business and ignoring the whole religion thing other civs are talking about - then found yours as the latecomer to the party and go on a jihad. :P
Title: Re: Civilization VI
Post by: FunkMonk on October 06, 2016, 08:24:07 AM
Quote from: Martinus on October 06, 2016, 06:37:47 AM

So yeah, spend your early years peacefully minding your own business and ignoring the whole religion thing other civs are talking about - then found yours as the latecomer to the party and go on a jihad. :P

Considering the political climate in gaming nowadays, I'm kinda in shock there hasn't yet been a "ZOMG CIV 6 IS RACIST" movement started.  :P
Title: Re: Civilization VI
Post by: Solmyr on October 06, 2016, 09:06:51 AM
Quote from: FunkMonk on October 06, 2016, 08:24:07 AM
Quote from: Martinus on October 06, 2016, 06:37:47 AM

So yeah, spend your early years peacefully minding your own business and ignoring the whole religion thing other civs are talking about - then found yours as the latecomer to the party and go on a jihad. :P

Considering the political climate in gaming nowadays, I'm kinda in shock there hasn't yet been a "ZOMG CIV 6 IS RACIST" movement started.  :P

There's nothing racist about Civ 6, Arabia simply gets a guaranteed last religion like they did historically. If someone equates this to jihad, that's their own projection. :P
Title: Re: Civilization VI
Post by: Martinus on October 06, 2016, 09:52:32 AM
There is plenty of lily white snowflakes complaining about Eurocentrism and how "Greece and Rome were equally important as Zululand."
Title: Re: Civilization VI
Post by: Tonitrus on October 06, 2016, 02:00:49 PM
Quote from: Solmyr on October 06, 2016, 09:06:51 AM
Quote from: FunkMonk on October 06, 2016, 08:24:07 AM
Quote from: Martinus on October 06, 2016, 06:37:47 AM

So yeah, spend your early years peacefully minding your own business and ignoring the whole religion thing other civs are talking about - then found yours as the latecomer to the party and go on a jihad. :P

Considering the political climate in gaming nowadays, I'm kinda in shock there hasn't yet been a "ZOMG CIV 6 IS RACIST" movement started.  :P

There's nothing racist about Civ 6, Arabia simply gets a guaranteed last religion like they did historically. If someone equates this to jihad, that's their own projection. :P

Though...if they have the Mamluk going around that same time, it looks like that unit is made for blitzing through enemies.  :P
Title: Re: Civilization VI
Post by: Martinus on October 06, 2016, 02:04:21 PM
I bet when Saladin's Mamluks tear through Solmyr's Mother Russia, Solmyr will blame appropriation of Arabia's culture through his caravans.
Title: Re: Civilization VI
Post by: Josquius on October 07, 2016, 10:42:26 AM
Quote

- Unique Ability: Mother Russia. Russian cities get 8 extra tiles when first founded, and get extra production and faith from Tundra tiles.
Wonder if this means civ 6 when generating maps will include some biasing to ensure nations get appropriate terrain where possible.
Title: Re: Civilization VI
Post by: Martinus on October 07, 2016, 11:20:57 AM
Quote from: Tyr on October 07, 2016, 10:42:26 AM
Quote

- Unique Ability: Mother Russia. Russian cities get 8 extra tiles when first founded, and get extra production and faith from Tundra tiles.
Wonder if this means civ 6 when generating maps will include some biasing to ensure nations get appropriate terrain where possible.

Definitely. It was already present in Civ 5 (and I think Civ 4).
Title: Re: Civilization VI
Post by: Josquius on October 07, 2016, 02:24:51 PM
Never noticed.
Title: Re: Civilization VI
Post by: Martinus on October 08, 2016, 01:34:43 AM
Here's a cool overview of all civs in one video:

https://www.youtube.com/watch?v=02NnBilglpk
Title: Re: Civilization VI
Post by: Syt on October 12, 2016, 01:43:41 PM
Gorgo Greece video: https://www.youtube.com/watch?v=syS-SFtr-44

Wasn't it Civ 2 that had multiple leaders for civilizations, too?
Title: Re: Civilization VI
Post by: garbon on October 12, 2016, 01:47:54 PM
Quote from: Syt on October 12, 2016, 01:43:41 PM
Gorgo Greece video: https://www.youtube.com/watch?v=syS-SFtr-44

Wasn't it Civ 2 that had multiple leaders for civilizations, too?

Yep at least 2 and 4 did. I think 2 was about always having a male and female option.
Title: Re: Civilization VI
Post by: Martinus on October 12, 2016, 05:50:52 PM
I liked what they did with Greece, and it opens up for more leaders in DLCs.

Also, it seems that different leaders get different capitals, and the devs confirmed that you can get both leaders in the same game.

So this opens ground for Bismarck with a capital in Berlin vs. Frederick in Aachen, or Lenin with Moscow vs. Peter in St. Petersburg etc.
Title: Re: Civilization VI
Post by: Solmyr on October 13, 2016, 04:13:28 AM
Quote from: Syt on October 12, 2016, 01:43:41 PM
Gorgo Greece video: https://www.youtube.com/watch?v=syS-SFtr-44

That comment section tho. :huh:
Title: Re: Civilization VI
Post by: Valmy on October 13, 2016, 08:08:03 AM
I like no longer being able to see the comments. I just forget such a thing on Youtube exists.
Title: Re: Civilization VI
Post by: Martinus on October 15, 2016, 03:00:02 AM
Quote from: Solmyr on October 13, 2016, 04:13:28 AM
Quote from: Syt on October 12, 2016, 01:43:41 PM
Gorgo Greece video: https://www.youtube.com/watch?v=syS-SFtr-44

That comment section tho. :huh:

Without checking those out - is it because people are asking for a second leader for Germany? :P
Title: Re: Civilization VI
Post by: Syt on October 15, 2016, 05:14:38 AM
Quote from: Martinus on October 15, 2016, 03:00:02 AM
Quote from: Solmyr on October 13, 2016, 04:13:28 AM
Quote from: Syt on October 12, 2016, 01:43:41 PM
Gorgo Greece video: https://www.youtube.com/watch?v=syS-SFtr-44

That comment section tho. :huh:

Without checking those out - is it because people are asking for a second leader for Germany? :P

I'm guessing more like, "A WOMAN!!!" "FUCK PC" "FUCK SJW" "STOP PUSHING YOUR AGENDAS!!!" etc etc etc
Title: Re: Civilization VI
Post by: Solmyr on October 15, 2016, 05:56:24 AM
Syt is right.  :P
Title: Re: Civilization VI
Post by: Syt on October 15, 2016, 06:02:49 AM
It's my default assumption about gaming outrage these days.  :P
Title: Re: Civilization VI
Post by: Tamas on October 15, 2016, 06:46:28 AM
Quote from: Syt on October 15, 2016, 06:02:49 AM
It's my default assumption about gaming outrage these days.  :P

It really is unbelievably pathetic.
Title: Re: Civilization VI
Post by: Tonitrus on October 15, 2016, 03:59:28 PM
Quote from: Syt on October 15, 2016, 06:02:49 AM
It's my default assumption about gaming outrage these days.  :P

I'd have thought they'd have spent all that outrage on the French leader not being Napoleon again.  :P
Title: Re: Civilization VI
Post by: PDH on October 15, 2016, 10:40:49 PM
Quote from: Tonitrus on October 15, 2016, 03:59:28 PM
Quote from: Syt on October 15, 2016, 06:02:49 AM
It's my default assumption about gaming outrage these days.  :P

I'd have thought they'd have spent all that outrage on the French leader not being Napoleon again.  :P

Oh no, outrage begets outrage - right or left.
Title: Re: Civilization VI
Post by: Martinus on October 16, 2016, 12:53:23 AM
Actually, at least on civfanatics (where people complain about everything, including the fact that Pericles has no armpit hair...) Gorgo was very well received.
Title: Re: Civilization VI
Post by: Martinus on October 16, 2016, 12:55:23 AM
I like the fact that alternative leaders have alternative capitals, as well. This opens some interesting opportunities, like giving Rome an alternative capital and leader to represent Byzantium (rather than having a separate Byzantine civ).
Title: Re: Civilization VI
Post by: Solmyr on October 16, 2016, 05:20:10 AM
Rome still has civ-specific stuff like legions that doesn't represent Byz well.
Title: Re: Civilization VI
Post by: Martinus on October 16, 2016, 06:07:39 AM
Quote from: Solmyr on October 16, 2016, 05:20:10 AM
Rome still has civ-specific stuff like legions that doesn't represent Byz well.

Well it's not about representing Byzantium well but seeing Byzantium as an incarnation of Rome. If Frederick Barbarossa's Germany can have U-Boats, Iustinian's Rome can have legions.
Title: Re: Civilization VI
Post by: Solmyr on October 17, 2016, 01:00:24 PM
Gamesplanet gave me the game key and it's preloading already. :ph34r:
Title: Re: Civilization VI
Post by: Berkut on October 17, 2016, 01:05:51 PM
Are there any good pre-order deals out there?
Title: Re: Civilization VI
Post by: garbon on October 17, 2016, 01:09:10 PM
Not from what I saw. Standard pre order just gets you Aztecs which will be available 90 days later for everyone else. Deluxe I guess saves you money if you are going to end up buying all the DLC.
Title: Re: Civilization VI
Post by: Solmyr on October 17, 2016, 01:09:22 PM
Quote from: Berkut on October 17, 2016, 01:05:51 PM
Are there any good pre-order deals out there?

https://isthereanydeal.com/#/page:game/info?plain=sidmeierscivilizationvi
Title: Re: Civilization VI
Post by: Arvoreen on October 17, 2016, 01:38:40 PM
The 20% off voucher @ WinGameStore worked...and gave me a nice steam key.  Preloading now :)

If you decide to buy through there, send me a message with your email and I will send you a referrer link so I can get some points :)
Title: Re: Civilization VI
Post by: Berkut on October 17, 2016, 02:05:12 PM
You don't know my email? Seriously?
Title: Re: Civilization VI
Post by: Martinus on October 17, 2016, 02:27:12 PM
Launch trailer:

https://www.youtube.com/watch?v=5KdE0p2joJw

Spoiler alert: Sean Bean dies. :P

Spoiler alert 2: Poland (DLC) confirmed kinda. :P
Title: Re: Civilization VI
Post by: Scipio on October 17, 2016, 02:34:48 PM
Does achieving Democracy as a form of government when you are Poland paralyze all production and advancement due to the personal veto of the nobles?
Title: Re: Civilization VI
Post by: Syt on October 17, 2016, 02:51:58 PM
Watched some of TB's streams. Apparently he invented the plane before discovering sailing, and got nuclear weapons while bypassing chemistry. :lol:
Title: Re: Civilization VI
Post by: Arvoreen on October 17, 2016, 03:35:37 PM
Quote from: Berkut on October 17, 2016, 02:05:12 PM
You don't know my email? Seriously?
Well, I do...but wasn't sure if you were planning on buying :)
Title: Re: Civilization VI
Post by: Berkut on October 17, 2016, 09:48:54 PM
Quote from: Arvoreen on October 17, 2016, 01:38:40 PM
The 20% off voucher @ WinGameStore worked...and gave me a nice steam key.  Preloading now :)

If you decide to buy through there, send me a message with your email and I will send you a referrer link so I can get some points :)

What voucher though?
Title: Re: Civilization VI
Post by: Arvoreen on October 18, 2016, 01:30:00 PM
I put it in the email invite to you.  Something like  '20civ6' or such
Title: Re: Civilization VI
Post by: The Minsky Moment on October 18, 2016, 04:30:08 PM
Quote from: Scipio on October 17, 2016, 02:34:48 PM
Does achieving Democracy as a form of government when you are Poland paralyze all production and advancement due to the personal veto of the nobles?

No but if you manage to elect a highly competent government that improves the economy and Poland's foreign policy clout, it gets swept out at the next election and replaced by pack of reactionary, obscurantist zealots.
Title: Re: Civilization VI
Post by: Razgovory on October 18, 2016, 07:18:05 PM
Quote from: Martinus on October 17, 2016, 02:27:12 PM
Launch trailer:

https://www.youtube.com/watch?v=5KdE0p2joJw (https://www.youtube.com/watch?v=5KdE0p2joJw)

Spoiler alert: Sean Bean dies. :P

Spoiler alert 2: Poland (DLC) confirmed kinda. :P

Neat.  You don't see many games depict the 1960's Polish military maneuvers.
Title: Re: Civilization VI
Post by: Martinus on October 19, 2016, 11:38:25 AM
Here's a cute little video about music in the game. In short, each civ gets its own theme, and it progresses and evolves across the areas.

https://www.youtube.com/watch?v=sFlxSgOEZrk

This shit is amazing. Firaxis have really outdone themselves this time.  :cool:
Title: Re: Civilization VI
Post by: Berkut on October 19, 2016, 12:26:19 PM
Quote from: Martinus on October 19, 2016, 11:38:25 AM


This shit is amazing. Firaxis Ed and team have really outdone themselves this time.  :cool:

FYP.
Title: Re: Civilization VI
Post by: garbon on October 19, 2016, 12:33:34 PM
That video reminded me that several of my friends at Stanford were in the choir that sang the theme song for Civ 4. My one Indian-American friend was really distressed that my one friend and I played it a lot and that one day we joint nuked India ran by Gandhi. We were cruel. :D -_-
Title: Re: Civilization VI
Post by: Martinus on October 20, 2016, 09:46:38 AM
The official theme is out.

https://www.youtube.com/watch?v=_tDNLToIQ0E

Damn, really liking this. This is the same guy who composed Baba Yetu of Civ IV fame.
Title: Re: Civilization VI
Post by: Martinus on October 20, 2016, 09:47:51 AM
So, roll call, who is getting the game. It would be cool to set up a Languish PBEM.  :cool:
Title: Re: Civilization VI
Post by: Valmy on October 20, 2016, 11:28:21 AM
Quote from: Martinus on October 19, 2016, 11:38:25 AM
Here's a cute little video about music in the game. In short, each civ gets its own theme, and it progresses and evolves across the areas.

https://www.youtube.com/watch?v=sFlxSgOEZrk

This shit is amazing. Firaxis have really outdone themselves this time.  :cool:

Having Scarborough Fair stuck in my head for days is going to be a high price to pay for playing England.
Title: Re: Civilization VI
Post by: Martinus on October 20, 2016, 11:42:38 AM
Quote from: Martinus on October 20, 2016, 09:46:38 AM
The official theme is out.

https://www.youtube.com/watch?v=_tDNLToIQ0E

Damn, really liking this. This is the same guy who composed Baba Yetu of Civ IV fame.

The song is called "The Dream of Flying" - the first stanza is apparently the Leonardo da Vinci quote used for discovery of Flight in CiV, in Old Italian: "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return."

This gives me a nerdgasm. :P
Title: Re: Civilization VI
Post by: Valmy on October 20, 2016, 11:47:33 AM
Ah. I have heard that song many times before but was not aware what its name was.
Title: Re: Civilization VI
Post by: Arvoreen on October 20, 2016, 02:14:40 PM
I have it pre-loaded and ready to go...but probably won't get a chance to try it till Sunday, since this weekend is my 30th high school reunion. Too much drinking involved to want to try Civ :D
Title: Re: Civilization VI
Post by: Martinus on October 20, 2016, 02:28:08 PM
I'm on a sick leave tomorrow.  :ph34r:
Title: Re: Civilization VI
Post by: Martinus on October 20, 2016, 10:07:49 PM
Pre-load decrypting now.  :ph34r:
Title: Re: Civilization VI
Post by: Alcibiades on October 20, 2016, 11:59:32 PM
Is there a ledger of some sorts like Civ III used to have?   Can't seem to find one.
Title: Re: Civilization VI
Post by: Martinus on October 21, 2016, 01:32:56 AM
Quote from: Alcibiades on October 20, 2016, 11:59:32 PM
Is there a ledger of some sorts like Civ III used to have?   Can't seem to find one.

You mean of your cities or a leaderboard?
Title: Re: Civilization VI
Post by: Tamas on October 21, 2016, 03:53:12 AM
So far, I approve of this game.
Title: Re: Civilization VI
Post by: Martinus on October 21, 2016, 04:53:34 AM
Me too - although I keep restarting. :P
Title: Re: Civilization VI
Post by: Valmy on October 21, 2016, 09:33:08 AM
Quote from: Martinus on October 21, 2016, 04:53:34 AM
Me too - although I keep restarting. :P

The terrible illness that is keeping you home from work has perverse symptoms.
Title: Re: Civilization VI
Post by: Zanza on October 21, 2016, 10:17:31 AM
I played a bit and while it's all well-made, it's not yet gripping me.
Title: Re: Civilization VI
Post by: Alcibiades on October 21, 2016, 11:01:23 AM
These types of screens, i miss these:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7dV25UP.png&hash=dcf91e0800e04bc79292f3b24d81ef0b487b8801)
Title: Re: Civilization VI
Post by: Martinus on October 21, 2016, 11:43:34 AM
I'm loving it. :D

Have been playing all day.  :ph34r:

Now on another game as England. I just invented Protestantism. I am bordering Spain and Norway.  :bowler:
Title: Re: Civilization VI
Post by: Valmy on October 21, 2016, 11:57:05 AM
Quote from: Martinus on October 21, 2016, 11:43:34 AM
I'm loving it. :D

Have been playing all day.  :ph34r:

Now on another game as England. I just invented Protestantism. I am bordering Spain and Norway.  :bowler:

Two countries that tried to invade England by sea. It should be easier for them now.

So...are you going to Scarborough Fair?
Title: Re: Civilization VI
Post by: Martinus on October 21, 2016, 01:17:54 PM
I restarted after Spain kicked my ass. Now playing France!

I just found the Philosopher's Stone relic. Which is only fair given that Catherine di Medici was the patron of Nostradamus. :P
Title: Re: Civilization VI
Post by: Valmy on October 21, 2016, 01:20:21 PM
Quote from: Martinus on October 21, 2016, 01:17:54 PM
I restarted after Spain kicked my ass. Now playing France!

I just found the Philosopher's Stone relic. Which is only fair given that Catherine di Medici was the patron of Nostradamus. :P

Finally an explanation for why your ruler is immortal.
Title: Re: Civilization VI
Post by: Valmy on October 21, 2016, 03:18:09 PM
The French theme is another song I pretty familiar with but I do not know its name. I think it is by Pierre Attaingnant though. https://www.youtube.com/watch?v=5sCwpy9kwRI
Title: Re: Civilization VI
Post by: Habbaku on October 21, 2016, 03:57:37 PM
Quote from: Martinus on October 20, 2016, 09:47:51 AM
It would be cool to set up a Languish PBEM.

Is that possible?
Title: Re: Civilization VI
Post by: Lucidor on October 21, 2016, 04:00:32 PM
So - like polished Civ5 or much better? I didn't care that much for the very mechanical city state mechanics - i.e. the give us money or fulfill stupid missions and we'll be your friend mechanic.
Title: Re: Civilization VI
Post by: Alcibiades on October 22, 2016, 12:52:46 AM
Quote from: Lucidor on October 21, 2016, 04:00:32 PM
So - like polished Civ5 or much better? I didn't care that much for the very mechanical city state mechanics - i.e. the give us money or fulfill stupid missions and we'll be your friend mechanic.

That plays a very big and recurring role. 
Title: Re: Civilization VI
Post by: Martinus on October 22, 2016, 04:56:05 AM
Won my first game as Greece on Prince - Cultural victory.

I really love how you can change Civics at will now (you just have to pay gold if you want to do it other than every time you research a new Cultural civic). This way you can really pivot depending on circumstances rather than knowing from turn one you have to, say, buy stuff in the Aesthetics tree if you want to pursue cultural victory, like it was in CiV.
Title: Re: Civilization VI
Post by: Martinus on October 22, 2016, 04:59:13 AM
Quote from: Alcibiades on October 22, 2016, 12:52:46 AM
Quote from: Lucidor on October 21, 2016, 04:00:32 PM
So - like polished Civ5 or much better? I didn't care that much for the very mechanical city state mechanics - i.e. the give us money or fulfill stupid missions and we'll be your friend mechanic.

That plays a very big and recurring role.

Well, yes and no. You no longer send gold to city states, you have a completely separate mechanics called envoys, which you accumulate at a given rate, based on your government and civics.

In a sense this makes it much less anxiety-inducing, since you only worry about them when you get an envoy (and given that the city states list tells you exactly how many envoys you need to reach the next level of relationship there is also none of the CiV angst where you would send a city state some gold but it would turn out to be insufficient to boost the relationship).

The quests are still there, but they are less important, since each quest only gives you the equivalent of one envoy.

The city states are also much more worthy of pursuing, as each gives you a unique bonus, which can be quite handy, if you become its suzerain.

And given that there is no diplomatic victory, you can ignore this mechanic entirely if you wish. In fact some leaders (especially Frederick and Pericles) like you a lot if you leave the city states to them. :P
Title: Re: Civilization VI
Post by: Josquius on October 22, 2016, 06:58:35 AM
Do the city states behave any more like states?
Always seemed off that they wouldn't think for themselves, it was always just which civ gives the most money or wins quests. No consideration of - OK, we have this big aggressive power on our doorstep, we either need to be their friend or have their enemy watching our back
Title: Re: Civilization VI
Post by: Solmyr on October 22, 2016, 08:57:49 AM
Restarted a few times, but then got this cool start as Russia, giving it a go:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHNqam5w.jpg&hash=afeb288a1c78e38a9655c0804350cd4332f38bfe)

I am basically situated on a mountainous "plateau" (several mountain ranges interspersed with hills, with several rivers starting in the area). To the south is a snowy wasteland, to the east are the English grasslands, to the north the rivers run towards a large rainforest where the Spanish, Chinese, and (formerly) Scythians live, with some mountains and hills north of that that are home to the Indians. To the west is another area of plains beyond which lies the ocean.

In this game, I learned that it's now important to build up an early military. The AI *will* declare war on you because it costs nothing in the Ancient Era; not to mention the barbarians who will fuck you up. And cities are very weak until you research and build ancient walls, a warrior or two and some archers can take them out. I did just that to the Scythians in this game (because regardless of her holier-than-though attitude, Tomyris is an asshole). Next I am planning to colonize the river valleys between the Russian Plateau and the Scythian Jungle.
Title: Re: Civilization VI
Post by: Tamas on October 22, 2016, 02:11:35 PM
The game is awesome for a number of reasons, but wanting is really bugging me... It's 1010 and I am researching Industrialization. And I am not even the first, one of the AI's reached the Industrial Era at the end of the 800s. On King difficulty...

I know this is very abstract and largely meaningless in civ games, but also being entirely flavor means it's (as in, arranging how "real" years go by with the turns) supposed to be easy to tweak to  make sense.

I hope it is not a sign they did not have time to balance the game for the different rules and values they shipped it with.
Title: Re: Civilization VI
Post by: Lucidor on October 22, 2016, 03:24:08 PM
Quote from: Martinus on October 22, 2016, 04:59:13 AM
Quote from: Alcibiades on October 22, 2016, 12:52:46 AM
Quote from: Lucidor on October 21, 2016, 04:00:32 PM
So - like polished Civ5 or much better? I didn't care that much for the very mechanical city state mechanics - i.e. the give us money or fulfill stupid missions and we'll be your friend mechanic.

That plays a very big and recurring role.

Well, yes and no. You no longer send gold to city states, you have a completely separate mechanics called envoys, which you accumulate at a given rate, based on your government and civics.

In a sense this makes it much less anxiety-inducing, since you only worry about them when you get an envoy (and given that the city states list tells you exactly how many envoys you need to reach the next level of relationship there is also none of the CiV angst where you would send a city state some gold but it would turn out to be insufficient to boost the relationship).

The quests are still there, but they are less important, since each quest only gives you the equivalent of one envoy.

The city states are also much more worthy of pursuing, as each gives you a unique bonus, which can be quite handy, if you become its suzerain.

And given that there is no diplomatic victory, you can ignore this mechanic entirely if you wish. In fact some leaders (especially Frederick and Pericles) like you a lot if you leave the city states to them. :P
That sounds pretty good, then. Graphics look nice too. This or Endless Space 2?
Title: Re: Civilization VI
Post by: Josephus on October 22, 2016, 03:32:20 PM
Quote from: Martinus on October 21, 2016, 01:17:54 PM
I restarted after Spain kicked my ass. Now playing France!

I just found the Philosopher's Stone relic. Which is only fair given that Catherine di Medici was the patron of Nostradamus. :P

Does the US version call it the Sorcerer's Stone? :lol:
Title: Re: Civilization VI
Post by: Martinus on October 22, 2016, 05:14:29 PM
Quote from: Tamas on October 22, 2016, 02:11:35 PM
The game is awesome for a number of reasons, but wanting is really bugging me... It's 1010 and I am researching Industrialization. And I am not even the first, one of the AI's reached the Industrial Era at the end of the 800s. On King difficulty...

I know this is very abstract and largely meaningless in civ games, but also being entirely flavor means it's (as in, arranging how "real" years go by with the turns) supposed to be easy to tweak to  make sense.

I hope it is not a sign they did not have time to balance the game for the different rules and values they shipped it with.

I think this comes from people prioritizing science above all else. In my games on Prince I am roughly where I should be - but I develop equally in culture and science.
Title: Re: Civilization VI
Post by: Martinus on October 22, 2016, 05:16:21 PM
My favourite game so far: winning cultural victory as Russia.

I built a number of wonders, including the Bolshoi Theatre and Hermitage, and stuffed them with great works of art, including Tchaikovsky, Pushkin and few others.

Then I sent my Cossacks to conquer people who had higher culture.

Profit.  :P

Russia, with its mix of religion, great people and expansionism, as portrayed in Civ 6, is growing to be my favourite civ.  :ph34r:
Title: Re: Civilization VI
Post by: Solmyr on October 22, 2016, 05:41:56 PM
Quote from: Tamas on October 22, 2016, 02:11:35 PM
The game is awesome for a number of reasons, but wanting is really bugging me... It's 1010 and I am researching Industrialization. And I am not even the first, one of the AI's reached the Industrial Era at the end of the 800s. On King difficulty...

I know this is very abstract and largely meaningless in civ games, but also being entirely flavor means it's (as in, arranging how "real" years go by with the turns) supposed to be easy to tweak to  make sense.

I hope it is not a sign they did not have time to balance the game for the different rules and values they shipped it with.

There's been a number of posts on /r/civ as well that research seems to be a bit too fast right now, especially if you get all the boosts. You sometimes don't have time to build a unit before it becomes obsolete. This however should be easily tweaked with increasing research costs, without affecting other mechanics much.
Title: Re: Civilization VI
Post by: Richard Hakluyt on October 22, 2016, 06:14:43 PM
Quote from: Lucidor on October 22, 2016, 03:24:08 PM
Quote from: Martinus on October 22, 2016, 04:59:13 AM
Quote from: Alcibiades on October 22, 2016, 12:52:46 AM
Quote from: Lucidor on October 21, 2016, 04:00:32 PM
So - like polished Civ5 or much better? I didn't care that much for the very mechanical city state mechanics - i.e. the give us money or fulfill stupid missions and we'll be your friend mechanic.

That plays a very big and recurring role.

Well, yes and no. You no longer send gold to city states, you have a completely separate mechanics called envoys, which you accumulate at a given rate, based on your government and civics.

In a sense this makes it much less anxiety-inducing, since you only worry about them when you get an envoy (and given that the city states list tells you exactly how many envoys you need to reach the next level of relationship there is also none of the CiV angst where you would send a city state some gold but it would turn out to be insufficient to boost the relationship).

The quests are still there, but they are less important, since each quest only gives you the equivalent of one envoy.

The city states are also much more worthy of pursuing, as each gives you a unique bonus, which can be quite handy, if you become its suzerain.

And given that there is no diplomatic victory, you can ignore this mechanic entirely if you wish. In fact some leaders (especially Frederick and Pericles) like you a lot if you leave the city states to them. :P
That sounds pretty good, then. Graphics look nice too. This or Endless Space 2?

I have both.

Endless Space 2 looks good but is nowhere near completion............only the first three eras and medium galaxy and only 3 opponents etc etc

Conversely civ6 is finished (bar some tweaking), I recommend civ6 and leaving ES2 for a few months.
Title: Re: Civilization VI
Post by: Eddie Teach on October 23, 2016, 08:32:43 AM
Quote from: Martinus on October 22, 2016, 05:16:21 PM
Russia, with its mix of religion, great people and expansionism, as portrayed in Civ 6, is growing to be my favourite civ.  :ph34r:

Well, that's natural. Everyone loves their own civ best.
Title: Re: Civilization VI
Post by: Syt on October 24, 2016, 02:10:39 AM
Stumbling through my first campaign as Gorgo (random pick).

Hoplites are surprisingly weak against Brussels' warriors and Spearmen. :unsure: I also picked up Hannibal Barca as General, but was surprised he didn't buff my units. Turns out Hoplites are Ancient, not Classical Era, and he only buffs Classical and Medieval. <_<
Title: Re: Civilization VI
Post by: Martinus on October 24, 2016, 04:43:53 AM
Quote from: Syt on October 24, 2016, 02:10:39 AM
Stumbling through my first campaign as Gorgo (random pick).

Hoplites are surprisingly weak against Brussels' warriors and Spearmen. :unsure: I also picked up Hannibal Barca as General, but was surprised he didn't buff my units. Turns out Hoplites are Ancient, not Classical Era, and he only buffs Classical and Medieval. <_<

Were you using hoplites' unique ability by lining them up next to each other?
Title: Re: Civilization VI
Post by: Syt on October 24, 2016, 04:55:20 AM
Not yet.  :blush:

I feel I'm also taking it too slow. Gorgo should be out kicking ass, but it's 800 BC, I have only two cities (both have a military district, and Sparta has additionally a religious district and an Acropolis). I use money to buy units/buildings as I can afford them, and also try to get the boosts for research. And I'm on track for the 3rd Great Prophet.

I've only met Brazil so far; they're at war with Lisbon which I found funny.
Title: Re: Civilization VI
Post by: Martinus on October 24, 2016, 06:20:51 AM
The hoplites are very good when played to their advantage, but otherwise are pretty crappy (they are just slightly buffed spearmen). One thing to remember is that when resolving combat, Civ6 is based on relative strength, not absolute strength of units. So getting an extra +5 over your enemy can be massive.

As for early game, based on 4 full playthroughs now, I noticed that the game is inducing you to play much more aggressively - this is also compounded by the fact that you get no warmonger penalties during the ancient era. So sweeping one or two early city states you encounter - especially ones that are not really that good for your play style, can be quite good. This is a marked difference for me as I used to play Civ5 very peacefully.

Also, given that there is no more global (un)happiness and no penalty to science or culture based on the number of cities, getting more cities is almost always good.

Usually, my early build order is Scout, Slinger, Builder and then either a district (usually Holy, sometimes Campus) and/or a Settler.
Title: Re: Civilization VI
Post by: Martinus on October 24, 2016, 06:22:24 AM
Incidentally, make sure to make full use of the civics. You can change them for free every time you invent a new one, so mix and match (especially Greece's UA, which gives them one extra wild card civic is very powerful for that - for example you can run both the God King and the Production boost - or both military civics - right out of the gate). This, in fact, is one of the best improvements in the game, imho, and can be quite powerful, allowing you to pivot in response to events.
Title: Re: Civilization VI
Post by: Syt on October 24, 2016, 06:26:46 AM
Thanks for the tips. At the moment I'm running Oligarchy; and yes - the extra wild card slot is pretty good.

I will see how far I can get in this campaign (not much of a min/maxer anyways) and get any other "duh" moments out of the way. I'm looking at taking out Brussels at the moment, while buttering up Jerusalem for the religious game.
Title: Re: Civilization VI
Post by: Martinus on October 24, 2016, 06:27:13 AM
By the way, I really like how they gave the leaders (especially some of them) personality. I love how Catherine speaks French when she meets you first in an official capacity, but switches to Italian when she talks shit about you. Love Philip's passion and patos, or or the passive aggressive way Pedro glares at you when you outdo him in great people generation. The animators and voice actors really did a great job. :D
Title: Re: Civilization VI
Post by: Martinus on October 24, 2016, 06:35:10 AM
One thing I am probably doing wrong right now is that I tend not to build any farms other than on food resources. This means my cities end up rather small. I think the ideal strategy should be to have farms early on and then replace them with other stuff as I invent new discoveries, which increase the farm output.

Another thing that I tend to forget about is building industrial districts properly - they, and entertainment district, have an area of effect which go for 6 tiles in all directions (9 tiles with special Great Person power), boosting production and amenities, respectively, in all cities caught in the radius. I guess this makes Brazil and Germany quite powerful as they can spam these districts at half the cost, without affecting the city cap.
Title: Re: Civilization VI
Post by: Tamas on October 24, 2016, 06:45:03 AM
I am still hung up on how in the 1700s the AI invents Flight :P

Also, no railroad building?


I guess I'll just have to work harder on my suspension of disbelief, as otherwise this is easily the best Civ game ever.
Title: Re: Civilization VI
Post by: Solmyr on October 24, 2016, 06:48:54 AM
Quote from: Martinus on October 24, 2016, 06:27:13 AM
By the way, I really like how they gave the leaders (especially some of them) personality. I love how Catherine speaks French when she meets you first in an official capacity, but switches to Italian when she talks shit about you.

Gandhi is the same, he switches to English when he's mad at you. :bowler:
Title: Re: Civilization VI
Post by: Syt on October 24, 2016, 06:53:43 AM
What about resources that are revealed later in game? In the past you could build an improvement on it before, which was not a big deal. Can it happen that you build a district or wonder on a yet to be revealed resource?
Title: Re: Civilization VI
Post by: Martinus on October 24, 2016, 06:55:35 AM
Gandhi is easily one of the most annoying, along with Tomyris and Mvemba (?) (Yes, I just founded my religion this turn, shut up, my missionaries are on their way). Trajan, on the other hand, seems very easy to keep happy.

I also like how Peter makes sure to mention he is just as cultured and enlightened as you when he first meets you.
Title: Re: Civilization VI
Post by: Martinus on October 24, 2016, 06:56:45 AM
Quote from: Syt on October 24, 2016, 06:53:43 AM
What about resources that are revealed later in game? In the past you could build an improvement on it before, which was not a big deal. Can it happen that you build a district or wonder on a yet to be revealed resource?

Good question - I just realised this never happened to me because building a district or a wonder actually removes a resource. :D

I guess it's along the lines of "Well, back in 1500 B.C., when we built our holy site here, we had to remove all this black liquid rock. Fortunately it is gone now."
Title: Re: Civilization VI
Post by: garbon on October 24, 2016, 07:27:20 AM
I don't know. I had where it told me I could now see oil (rather early because of a great person ability) and if kept going to where one of my districts was. I couldn't make out any oil anywhere but it had noted that I was receiving it.  On 2nd thought, could have been centering on my city where oil just happened to be located.
Title: Re: Civilization VI
Post by: Martinus on October 24, 2016, 08:41:21 AM
So, basically, if someone declares war on you and you kick their ass and take their cities in a peace deal, you will still get a warmonger penalty.

Israel's reputation: finally explained.
Title: Re: Civilization VI
Post by: garbon on October 24, 2016, 10:22:01 AM
Well presumably you could give them their cities back. Though I guess reputation still hit for having taken them in the first place.

Actually, how does the peace screen work? I declared a holy war on Japan (we were allies but they kept trying to push Buddhism on my Zoroastrian Rome even when I kept asking them kindly not to) and conquered all but one of their cities. However, I didn't actually want to rule them all and had intended only to keep a few. When negotiation screen came up, I had them offering me 2 of their cities but when peace broke out, I had all but the one unconquered city. :hmm:
Title: Re: Civilization VI
Post by: Martinus on October 24, 2016, 11:13:18 AM
Hmm this may be a bug or maybe you missed some part of the screen due to scrolling not being visible. Generally, as I understand, all cities that were occupied as a part of the war go back to their original owner unless ceded in peace or you destroy the enemy.
Title: Re: Civilization VI
Post by: garbon on October 24, 2016, 11:20:46 AM
Quote from: Martinus on October 24, 2016, 11:13:18 AM
Hmm this may be a bug or maybe you missed some part of the screen due to scrolling not being visible. Generally, as I understand, all cities that were occupied as a part of the war go back to their original owner unless ceded in peace or you destroy the enemy.

Yeah, that was my guess too so I was quite surprised when I only selected for them to give me a couple and then all of a sudden I had all 4. Oh well, most of the world already hates me as they are the 3rd civ whose capital I took. (I took out Pedro and Victoria in much earlier times then they declared a joint war on me out of the blue - I had no mercy and fought Victoria for her one city and Pedro for his two).

Actually, that's one thing I hope they fix. In this game and in an earlier game as Victoria, I've seen some states stay as one city minors. There is ample room for them to expand and they always have a colonist chilling in their capital when I take it, so not sure what the issue is.
Title: Re: Civilization VI
Post by: Syt on October 25, 2016, 02:12:08 AM
Continued as Gorgo. I've established that I'm alone with Brazil and a few city states on my continent.

Brazil and I have the same amount of cities, but they have the better military. They founded Catholicism, I founded Hellenism.

Since I'm behind in the arms race, I opted for Theocracy (I have good faith production going on and can use it to buy units), and will select the boni that give you extra strength against non-believers. The Spartan Jihad will be merciless. -_-
Title: Re: Civilization VI
Post by: Martinus on October 25, 2016, 05:07:51 AM
Incidentally, the Greek theme (which is Seikilos Epitath) is imho one of the best in game. Especially the Information/Atomic age version is so majestic and inspiring, it's a great prelude to winning as Greece.
Title: Re: Civilization VI
Post by: Tamas on October 25, 2016, 11:16:25 AM
I'll see if I can find the Eureka bonus in the xml file and reduce it drastically, to say, 5%. I think these bonuses play a role in the super-fast tech speed, and I don't think they really work as intended: they are so easy to get and so significant, that in effect they are not a bonus for being able to trigger them, but a penalty for not being able to do so.

Also I think turning barbarians off helps the AI more than me (relatively, anyways), so I'll keep experiencing with that.
Title: Re: Civilization VI
Post by: garbon on October 25, 2016, 11:42:13 AM
Quote from: Tamas on October 25, 2016, 11:16:25 AM
I don't think they really work as intended: they are so easy to get and so significant, that in effect they are not a bonus for being able to trigger them, but a penalty for not being able to do so.

Yeah, that's very fair.

Also, I hope they do something to change the whole religion bit. Religious mini-game right now is a bit tedious given that states can so easily be swayed to another religion.
Title: Re: Civilization VI
Post by: Berkut on October 25, 2016, 12:21:47 PM
Hmmm. Must figure out how to buy this on Steam and pay with cash...
Title: Re: Civilization VI
Post by: Martinus on October 26, 2016, 02:47:56 AM
Started a new game as Gorgo. Gotta say Greece is my favourite civ hands down. Any civ with a unique district is super powerful as you build it in half the time and it doesnt count against the district limit - and with there being no Campus unique district, Greek's Acropolis is the best imo since Culture works as a de facto second science yield (due to a separate Civics tree).

They also get an early UU (which is always the best) and Plato's Republic is a very cool ability.

Plus I love ancient Greece as a culture and their theme music is great.
Title: Re: Civilization VI
Post by: garbon on October 26, 2016, 02:49:19 AM
Do you like early UUs? I almost never get a chance to use them. Well nothing earlier than say Rome's Legion.
Title: Re: Civilization VI
Post by: Tamas on October 26, 2016, 03:41:03 AM
Well, reducing the eureka bonus to 5% (found a mini-mod which decreased it to 25% and edited that), pushed the start of the middle ages to the 3rd century BC, which is a marked improvement over it regularly starting in the 7th.

Title: Re: Civilization VI
Post by: Tamas on October 26, 2016, 03:55:40 AM
As for turning the Barbarians off, I have not seen a dramatic increase in AI empire sizes just yet, but last time i checked (kind of midway into the Classical era), with my usual performance I was near the bottom of the score list (although just a few points between most civs to be fair). With the same performance in the same difficulty I was either first or second in all the games I tried with Barbarians on, sometimes with a large lead over the bottom ones.
Title: Re: Civilization VI
Post by: Martinus on October 26, 2016, 04:27:16 AM
Quote from: garbon on October 26, 2016, 02:49:19 AM
Do you like early UUs? I almost never get a chance to use them. Well nothing earlier than say Rome's Legion.

Even on Quick speed, I still managed to get my Hoplites to conquer two city states, and that's after they helped me clear all camps on my mini-continent (I started alone). You just need to beeline to them and then hold off upgrading them for a bit.
Title: Re: Civilization VI
Post by: Martinus on October 26, 2016, 04:28:16 AM
Quote from: Tamas on October 26, 2016, 03:41:03 AM
Well, reducing the eureka bonus to 5% (found a mini-mod which decreased it to 25% and edited that), pushed the start of the middle ages to the 3rd century BC, which is a marked improvement over it regularly starting in the 7th.

I'd rather increase the science cost than reduce eureka bonus, imho.
Title: Re: Civilization VI
Post by: Martinus on October 26, 2016, 04:30:18 AM
One thing that many people are pointing out, too, the "science rush" people are experiencing may in fact be caused by people playing the game wrong.

People are used to science being king in Civilization games, so they spam campuses and libraries everywhere - but this (i) increases the costs of districts and (ii) does not allow them to catch up with their production. This means that by the time they reach the industrial era, most buildings takes dozens of turns to build.
Title: Re: Civilization VI
Post by: Tamas on October 26, 2016, 04:35:40 AM
I barely ever build science districts. Sure, if you do, it makes it worse, but even if you don't, it's way too fast.

And I don't want to use a mod touching the research speeds, not yet anyways, that's way harder to balance properly. But removing the eureka feature is not a big hit on overall balance (if any), and at least slows things down a bit.

But I agree the old reflex of having as much research as humanly possible is a bad one, because you do outreach your production capabilities. But it is clearly worse than they intended.

I just can't believe they have been seeing the "middle ages in 675BC" and were fine with it. especially as you the years are 100% just flavour so you can tweak their progression to your heart's delight. Thy had to change something big fairly recently.
Title: Re: Civilization VI
Post by: garbon on October 26, 2016, 04:49:49 AM
Quote from: Tamas on October 26, 2016, 04:35:40 AM
I barely ever build science districts. Sure, if you do, it makes it worse, but even if you don't, it's way too fast.

And I don't want to use a mod touching the research speeds, not yet anyways, that's way harder to balance properly. But removing the eureka feature is not a big hit on overall balance (if any), and at least slows things down a bit.

But I agree the old reflex of having as much research as humanly possible is a bad one, because you do outreach your production capabilities. But it is clearly worse than they intended.

I just can't believe they have been seeing the "middle ages in 675BC" and were fine with it. especially as you the years are 100% just flavour so you can tweak their progression to your heart's delight. Thy had to change something big fairly recently.

Yeah agreed with this. I don't beeline on science (I've been spending more time with cultural, harbor and religious districts) but it does always seem a bit off with the dates.
Title: Re: Civilization VI
Post by: garbon on October 26, 2016, 04:53:28 AM
Quote from: Martinus on October 26, 2016, 04:27:16 AM
Quote from: garbon on October 26, 2016, 02:49:19 AM
Do you like early UUs? I almost never get a chance to use them. Well nothing earlier than say Rome's Legion.

Even on Quick speed, I still managed to get my Hoplites to conquer two city states, and that's after they helped me clear all camps on my mini-continent (I started alone). You just need to beeline to them and then hold off upgrading them for a bit.

Yeah, I guess that's the thing. Even though I'm more aggressive in start (due to what happens with relation penalties later), I still don't normally rush city states, just other Civs and often don't spend most time building a lot of military at that point. For me, that comes around the time I'm building Legions as Rome.

What is up with the personalities/international relations, btw? Most of the time, I find it very difficult to keep other states happy. Between those who hate me getting too many great people or getting friendly with city states, generally I have everyone on unfriendly. Only Civs that have ever been happy with me with my various runs are France, Kongo and Japan. Though in my most recent game as Russia, Kongo asked me to declare a joint war on India in Ancient Era and then immediately turned and declared war on me for attacking India. :huh:

Title: Re: Civilization VI
Post by: Martinus on October 26, 2016, 05:21:01 AM
Like a lot of other sub-systems in Civ6, treat diplomacy as a mini game - ie. if you want to keep a civ happy you need to do what they want. There is an opportunity cost to that. Eg. if you want to keep Pericles happy you need to decide if leaving city states alone is worth it.

The flip side is that they will really like you if you don't compete with them at their favourite game - eg. Qin will keep calling you saying he appreciates you respect the glory of China if you continue not to build wonders etc.
Title: Re: Civilization VI
Post by: Martinus on October 26, 2016, 07:57:37 AM
The Greek theme is stuck in my head.  :(
Title: Re: Civilization VI
Post by: garbon on October 26, 2016, 09:10:34 AM
Quote from: Martinus on October 26, 2016, 05:21:01 AM
Like a lot of other sub-systems in Civ6, treat diplomacy as a mini game - ie. if you want to keep a civ happy you need to do what they want. There is an opportunity cost to that. Eg. if you want to keep Pericles happy you need to decide if leaving city states alone is worth it.

The flip side is that they will really like you if you don't compete with them at their favourite game - eg. Qin will keep calling you saying he appreciates you respect the glory of China if you continue not to build wonders etc.

Maybe I don't play on a high enough difficulty level (:blush:) but for the most part I don't sit around constantly worrying about that. I just get one good ally (almost with negligible effort, I guess because of my playstyle) and then we rough it out as the rest of the world frowns.  If I wanted to keep even a bulk of the Civs happy, I'd need to basically do nothing. :D
Title: Re: Civilization VI
Post by: Martinus on October 26, 2016, 09:55:45 AM
Yeah but I think it's basically the idea (I also play on Prince only so far by the way :)) - i.e. you pick one or two civs and try not to piss them off, and the rest is supposed to dislike you.
Title: Re: Civilization VI
Post by: The Brain on October 26, 2016, 11:24:54 AM
Quote from: Martinus on October 26, 2016, 07:57:37 AM
The Greek theme is stuck in my head.  :(

The irony.
Title: Re: Civilization VI
Post by: Ancient Demon on October 26, 2016, 06:30:28 PM
The Steam reviews are starting to turn more negative on Civ 6. Maybe I should wait a few years until I can get the complete edition at a discount, much like I did with Civ 5.
Title: Re: Civilization VI
Post by: Martinus on October 27, 2016, 12:44:32 AM
Anonymous people on the internet are negative about something? Surely, this can't be so!
Title: Re: Civilization VI
Post by: Syt on October 27, 2016, 12:48:28 AM
So far I have only two complaints:

The UI is not brilliant (e.g. the production selection window overlapping the city info tab).

The AI isnt very good.
Title: Re: Civilization VI
Post by: Martinus on October 27, 2016, 12:50:57 AM
Quote from: Syt on October 27, 2016, 12:48:28 AM
So far I have only two complaints:

The UI is not brilliant (e.g. the production selection window overlapping the city info tab).

The AI isnt very good.

Yeah, this seems to be the consensus. I think most can be fixed in patches and should not detract from enjoying the game too much. I mean, this is probably the most complete out-of-the-box vanilla Civ game to date.
Title: Re: Civilization VI
Post by: Martinus on October 27, 2016, 02:31:24 AM
So apparently there is a semi-exploit (as it is unlikely to be WAD) that builders can chop trees virually everywhere (with your closest city getting the hammers). Yes it means half across the map or even enemy territory... :D
Title: Re: Civilization VI
Post by: Maladict on October 27, 2016, 03:10:10 AM
I can't stand the cartoony and oversatured look of the graphics.
Brings back memories of Zeus  :x

Any chance the terrain and buildings will be modded to something normal?
Title: Re: Civilization VI
Post by: Richard Hakluyt on October 27, 2016, 03:14:03 AM
On the other hand the Assyrians used to mount expeditions to get cedar wood from the Lebanon and the Athenians got the wood for their triremes from Macedonia  :hmm:

Perhaps a distance effect, reducing the hammers gained, is the best solution.
Title: Re: Civilization VI
Post by: garbon on October 27, 2016, 03:40:12 AM
Quote from: Maladict on October 27, 2016, 03:10:10 AM
I can't stand the cartoony and oversatured look of the graphics.
Brings back memories of Zeus  :x

Any chance the terrain and buildings will be modded to something normal?


I actually like the graphics though I was critical of them with previews. This is a game. :D

Kongo seems like the most fickle friend. We had great relations from a number of factors but then when my caravel discovered the British, I guess that set off his angry about other civs exploring and he declared war. Oddly enough, on our relationship positives and negatives, I'm still on a net positive with him...

Similarly, Victoria was happy enough to see me and let me establish embassy. Next turn, I guess her dislike of civs on continents where she doesn't have a city kicked in and she declared war on me.

Neither are likely to cause me much damage (V as she is too far away and Kongo as I'm pretty sure my forces are stronger so he'll likely end up losing a city or two). :hmm:
Title: Re: Civilization VI
Post by: Martinus on October 27, 2016, 03:47:52 AM
Could be that Kongo has a hidden random agenda of disliking people who explore more than he does.
Title: Re: Civilization VI
Post by: Tamas on October 27, 2016, 04:13:55 AM
I have come to like the graphics, although I was very critical of them based on screenshots. It is just nice, colourful, and lively.

I have settled down to using my "eureka off" mod and having Barbarians on.

Trying Kongo at the moment. I am starting to gain a lead in points over everyone as I now have my early Neighbourhoods and that has pretty much removed the barriers from rampant city growth.

I am undecided about the AI. I don't remember Civ ever having anything resembling a truly good AI it was just cheating relentlessly, and if this one had the free upgrade of units like the one in Civ4 had (can't recal if 5 had it), would be quite dangerous I think.

Title: Re: Civilization VI
Post by: FunkMonk on October 27, 2016, 06:55:06 AM
This game is a good game. Well worth the $47 I paid for it.
Title: Re: Civilization VI
Post by: Tamas on October 27, 2016, 07:39:07 AM
Some initial Civ4 reactions to keep things in perspective:
http://forums.civfanatics.com/threads/initial-civfan-reactions-to-civ-4.602405/

Title: Re: Civilization VI
Post by: garbon on October 27, 2016, 07:43:28 AM
Quote from: Martinus on October 27, 2016, 03:47:52 AM
Could be that Kongo has a hidden random agenda of disliking people who explore more than he does.

Oh no, I definitely know they have that as I've gotten statement before in other games about letting them do exploring. Seems a bit odd though that such is what triggered an immediate war.
Title: Re: Civilization VI
Post by: DGuller on October 27, 2016, 09:00:38 AM
Quote from: Martinus on October 26, 2016, 04:30:18 AM
One thing that many people are pointing out, too, the "science rush" people are experiencing may in fact be caused by people playing the game wrong.
"You played the game wrong, you uncultured barbarian", said the pikeman captain to the tank commander.
Title: Re: Civilization VI
Post by: Martinus on October 27, 2016, 02:21:42 PM
I can't believe I just lost the game as France. I was on my way to win the cultural game (and had the strongest military and science) but once I invented Enlightenment I stopped caring for American missionary spam (I was Catholic, America was Protestant, Arabia got wiped out by barbarians, and Aztecs did not found any religion). And fucking Americans won a religious victory. In 1800s. :bleeding:
Title: Re: Civilization VI
Post by: Caliga on October 27, 2016, 02:41:16 PM
'Murica.
Title: Re: Civilization VI
Post by: Martinus on October 27, 2016, 02:45:54 PM
I blame Arabs. If they weren't wiped out by barbarians, I bet they would play the silly game of religion with America and keep the balance, while I would have sailed easily into a culture victory.
Title: Re: Civilization VI
Post by: Barrister on October 27, 2016, 02:48:52 PM
Quote from: Martinus on October 27, 2016, 02:45:54 PM
I blame Arabs.

What else is new.
Title: Re: Civilization VI
Post by: The Brain on October 27, 2016, 02:53:43 PM
How the fuck do you win a religious victory?
Title: Re: Civilization VI
Post by: mongers on October 27, 2016, 03:33:11 PM
Quote from: The Brain on October 27, 2016, 02:53:43 PM
How the fuck do you win a religious victory?

Superior brain-washing.
Title: Re: Civilization VI
Post by: Eddie Teach on October 27, 2016, 03:34:53 PM
Quote from: The Brain on October 27, 2016, 02:53:43 PM
How the fuck do you win a religious victory?

Bring about the Rapture.
Title: Re: Civilization VI
Post by: Berkut on October 27, 2016, 03:59:48 PM
Quote from: The Brain on October 27, 2016, 02:53:43 PM
How the fuck do you win a religious victory?

It's just called a "religious" victory. There are actually other, hidden and undelying VP checks happening that actually drive the win, you just can't tell.
Title: Re: Civilization VI
Post by: Zoupa on October 27, 2016, 06:41:25 PM
The game is in serious need of balancing. Wayyyyyyyyyyyyy too strong bonuses for every little thing.

Some UI and gameplay additions would be nice too:

Why can't I have a build queue?
Where is the Alert function for units?
Why can't I adjust tooltip delay?
Why can't I see a city's potential radius when I have my settler selected?
Why don't I get an alert when my city grows or a city's borders expand?
Why can't I tell which tile will be available next and when?
Why don't I get a pop-up saying what bonus was given by the tribal village I just explored?
Why doesn't the map zoom to where my unit is being beat up by a barbarian?

These were all available with Civ 5, seems puzzling why they would take any of these out. I don't want to guesstimate when I play a strategy game, I want to strategize.

Btw if anybody has answers about my list of grievances above, do tell. I might just be ignorant about where to click to get the info.
Title: Re: Civilization VI
Post by: Martinus on October 28, 2016, 05:57:44 AM
I suspect the decision not to have a building queue may be a deliberate design choice. With the district system, the buildings available for construction can change very dynamicaly.

The other points do not bother me very much but I expect them to be added in a patch.

What I would like to see is more "visible" Civics choices - when you are prompted to change them I would like the new choices to be more visible and to see which choices have just become obsolete.
Title: Re: Civilization VI
Post by: Solmyr on October 28, 2016, 06:30:55 AM
Quote from: Zoupa on October 27, 2016, 06:41:25 PM
Why don't I get a pop-up saying what bonus was given by the tribal village I just explored?

I'm pretty sure you get a notification for this one.
Title: Re: Civilization VI
Post by: garbon on October 28, 2016, 09:15:25 AM
Quote from: Solmyr on October 28, 2016, 06:30:55 AM
Quote from: Zoupa on October 27, 2016, 06:41:25 PM
Why don't I get a pop-up saying what bonus was given by the tribal village I just explored?

I'm pretty sure you get a notification for this one.


You do.
Title: Re: Civilization VI
Post by: Martinus on October 28, 2016, 10:10:56 AM
I think what he means is that you don't get a pop up. So if your unit cycles to another immediately after popping a hut you can miss it.

As I said it does not bother me horribly.
Title: Re: Civilization VI
Post by: Tamas on October 28, 2016, 10:16:23 AM
ohh what does bother me is the unit cycling. "you moved your unit ok here is the next one HAHA no! move this one instead. What, you clicked quickly and now moved the second-next unit in the wrong direction? Too bad!"
Title: Re: Civilization VI
Post by: Syt on October 28, 2016, 10:24:34 AM
Quote from: Tamas on October 28, 2016, 10:16:23 AM
ohh what does bother me is the unit cycling. "you moved your unit ok here is the next one HAHA no! move this one instead. What, you clicked quickly and now moved the second-next unit in the wrong direction? Too bad!"

Yes, that's rather annoying.
Title: Re: Civilization VI
Post by: HVC on October 28, 2016, 11:27:39 AM
The cycling is annoying. So is the ai randomly declaring wars they can't win.
Title: Re: Civilization VI
Post by: Grey Fox on October 28, 2016, 11:36:10 AM
Have you guys tried the Horsemen Economy or Amarda/Amies exploits?
Title: Re: Civilization VI
Post by: garbon on October 28, 2016, 01:23:08 PM
Quote from: HVC on October 28, 2016, 11:27:39 AM
The cycling is annoying. So is the ai randomly declaring wars they can't win.

Yes! I had one city France as a near neighbor who spent a lot of money purchasing warriors. They also kept making deals to have access and kept moving their troops all near my cities. I was like okay this is some sort of weirdo 'sneak attack' but nothing every happened. 30 turns later when I'm brimming with troops while just ending a war with Kongo, France finally launches its sneak attack. My knights make quick work of their horde of warriors. :mellow:
Title: Re: Civilization VI
Post by: garbon on October 28, 2016, 01:24:42 PM
Quote from: Grey Fox on October 28, 2016, 11:36:10 AM
Have you guys tried the Horsemen Economy or Amarda/Amies exploits?

No? I don't see what fun that would be.
Title: Re: Civilization VI
Post by: Martinus on October 28, 2016, 05:01:10 PM
(https://i.reddituploads.com/e05f218b1fe64876ade267b732b756a3?fit=max&h=1536&w=1536&s=f45f6a6a831cfc854793eed44bb6d1b3)
Title: Re: Civilization VI
Post by: Solmyr on October 28, 2016, 05:57:18 PM
You can disable the unit cycling, it's a small edit in an options file: https://steamcommunity.com/app/289070/discussions/0/340412122407085484/
Title: Re: Civilization VI
Post by: Syt on October 29, 2016, 02:46:42 AM
I find interesting that as global warming has become a major discussion topic in the public it has disappeared from Civ games.

Early games had fertile land go to wasteland and coastal tiles turn to swamp if pollution got too bad. Call to Power took it even a step further by actually turning coastal land to sea. A fun tactic was to get ahead in tech so you could build underwater cities and then "turn up the heat" - the less advanced coastal cities would drown and be destroyed while mine continued under the sea. :menace:

I wonder if such a mechanic or something similar might be added by an expansion.
Title: Re: Civilization VI
Post by: The Brain on October 29, 2016, 03:56:23 AM
Quote from: Syt on October 29, 2016, 02:46:42 AM
I find interesting that as global warming has become a major discussion topic in the public it has disappeared from Civ games.

Early games had fertile land go to wasteland and coastal tiles turn to swamp if pollution got too bad. Call to Power took it even a step further by actually turning coastal land to sea. A fun tactic was to get ahead in tech so you could build underwater cities and then "turn up the heat" - the less advanced coastal cities would drown and be destroyed while mine continued under the sea. :menace:

I wonder if such a mechanic or something similar might be added by an expansion.

Yes let's not sell any games to Republicans.
Title: Re: Civilization VI
Post by: Martinus on October 29, 2016, 03:58:39 AM
They said they dropped this mechanics because it was not adding to enjoyment.

Cleaning up pollution was tedious micromanagement and having the world you built deteriorate was no fun. They also didn't want to punish players for being succesful.
Title: Re: Civilization VI
Post by: Martinus on October 29, 2016, 04:09:36 AM
By the way, I wonder if it's a coincidence but all my favourite leaders so far - Catherine, Victoria, Cleopatra and Gorgo - are women. :hmm:
Title: Re: Civilization VI
Post by: garbon on October 29, 2016, 04:19:23 AM
No love for Scythia?
Title: Re: Civilization VI
Post by: Martinus on October 29, 2016, 04:23:36 AM
Not really. They seem too much like "reskinned Mongols" to me. Gorgo is as militaristic as it gets for me before I lose interest.
Title: Re: Civilization VI
Post by: garbon on October 29, 2016, 04:26:19 AM
But Tomy is basically Xena! Actually maybe that's what she needs - some homoerotic undertones.
Title: Re: Civilization VI
Post by: Martinus on October 29, 2016, 07:28:11 AM
What I meant though they are my favourite leaders to play as in terms of my playstyle - aggressive culture builders.
Title: Re: Civilization VI
Post by: DGuller on October 30, 2016, 09:03:45 PM
Finally got Civ VI this weekend, now that my exam is over.  Played my first game as England on King difficulty and Epic speed.  I got bored to death.  :(  Something's missing there, but I can't put my finger on it.
Title: Re: Civilization VI
Post by: Martinus on October 31, 2016, 01:33:51 AM
Turns out two of my favourite male leaders to play as are Peter and Saladin.  :ph34r:
Title: Re: Civilization VI
Post by: Zoupa on October 31, 2016, 05:06:15 AM
Quote from: DGuller on October 30, 2016, 09:03:45 PM
Finally got Civ VI this weekend, now that my exam is over.  Played my first game as England on King difficulty and Epic speed.  I got bored to death.  :(  Something's missing there, but I can't put my finger on it.

I bought the Ultimate Edition or whatever they call it, like an idiot. The game is near unplayable for me. Too many annoyances, not enough fun :( I'll revisit once a couple of patches/dlc are in. Even the Civilopedia sucks... I conquered a city and it never grew, just kept saying "occupied, no growth possible". No info anywhere in the Civilopedia, had to go on the always fun steam forums for an answer... That's just laziness from the devs. Also, this is a real step back in terms of AI, I don't know what happened there. I'm flying around in jets but my city states allies are still pumping out warriors and filling up the map with them. Hmmm...

Going back to Civ5 for now.
Title: Re: Civilization VI
Post by: garbon on October 31, 2016, 06:45:47 AM
That's a lot of crying for a game that is fairly fun out of the box - though yes, the AI is childish.
Title: Re: Civilization VI
Post by: Zoupa on October 31, 2016, 11:41:19 AM
Meh. Once they work out the kinks I'm sure I'll spend hundreds of hours on it, just like every other civ game.
Title: Re: Civilization VI
Post by: Martinus on October 31, 2016, 01:19:19 PM
So much drama.  :lol:
Title: Re: Civilization VI
Post by: Eddie Teach on October 31, 2016, 01:21:13 PM
in the LBC...
Title: Re: Civilization VI
Post by: Grey Fox on October 31, 2016, 01:28:03 PM
It's kinda hard bein Snoop D-O-double-G
Title: Re: Civilization VI
Post by: Zoupa on October 31, 2016, 01:39:09 PM
But I, somehow, some way
Keep comin' up with funky-ass shit, like, every single day
Title: Re: Civilization VI
Post by: Zoupa on October 31, 2016, 06:29:51 PM
Btw do you guys know of any way to steal a few tiles from a city, similar to the citadel thing from great generals in Civ 5?
Title: Re: Civilization VI
Post by: Zanza on November 01, 2016, 10:42:43 AM
Today is a bank holiday in Germany, so I played this a bit, until about 1200 AD. It's fun and eventually develops that "one more turn" feel.

Research is too fast, building stuff takes too long. Not sure if I like how they basically split research into two separate resources. What for? I guess that just makes it harder to balance.

I was attacked early on by the Sumerians, but as the AI first moved troops close to me for like five turns, I could actually move all my units into position before he declared war.

I like the new concept with districts. But you have to know the requirements for wonders etc. extremely well to place them right. Something to get used to.
Title: Re: Civilization VI
Post by: frunk on November 01, 2016, 10:59:39 AM
The culture "research" track was split off in Civ V, it was just handled differently.

I do agree that the research speed is wonky, particularly because of the eureka bonuses.

Districts work really well to simultaneously simplify city management while allowing all the specialization in previous Civs.
Title: Re: Civilization VI
Post by: Zanza on November 01, 2016, 11:09:40 AM
In Civ V the culture track was only policies though, not units, buildings and wonders.

It also expanded your territory - not sure if it still does that?
Title: Re: Civilization VI
Post by: Zanza on November 01, 2016, 11:32:24 AM
I spaced my cities so that I had very little overlap as having a lot of workable tiles was usually the best strategy in Civ I to V. Not sure if that's still true. With all those adjecency bonus, it might make more sense to crowd your cities together a bit more, maybe 4-5 tiles apart instead of six or more.
Title: Re: Civilization VI
Post by: Syt on November 01, 2016, 11:41:09 AM
Quote from: Zanza on November 01, 2016, 11:32:24 AM
I spaced my cities so that I had very little overlap as having a lot of workable tiles was usually the best strategy in Civ I to V. Not sure if that's still true. With all those adjecency bonus, it might make more sense to crowd your cities together a bit more, maybe 4-5 tiles apart instead of six or more.

Also, some wonders will have a radius and will affect all cities in range.
Title: Re: Civilization VI
Post by: Tamas on November 01, 2016, 11:55:48 AM
IIRC factories affect cities in a range of 6 hexes.

Also I have noticed the game suggests settler-settling locations 4 hexes from your other cities (and beyond). So I guess Zanza is on to something.
Title: Re: Civilization VI
Post by: Crazy_Ivan80 on November 01, 2016, 01:26:27 PM
Quote from: Tamas on November 01, 2016, 11:55:48 AM
IIRC factories affect cities in a range of 6 hexes.

Also I have noticed the game suggests settler-settling locations 4 hexes from your other cities (and beyond). So I guess Zanza is on to something.

4 or 5 hexes should be sufficient. The AI, in those cases it's actually not sleeping, keeps it's cities at those ranges too I saw.
Title: Re: Civilization VI
Post by: Grey Fox on November 01, 2016, 06:11:53 PM
Quote from: Zanza on November 01, 2016, 11:09:40 AM
In Civ V the culture track was only policies though, not units, buildings and wonders.

It also expanded your territory - not sure if it still does that?

In V, it opens up different wonders & sometimes gives units like workers & settlers.
Title: Re: Civilization VI
Post by: HVC on November 01, 2016, 06:21:32 PM
i'm trying to like this game, but its not doing it for me. I get bored and start a new game. rinse and repeat.
Title: Re: Civilization VI
Post by: Martinus on November 02, 2016, 04:07:18 AM
I gotta say I love Civ 6.
Title: Re: Civilization VI
Post by: Syt on November 02, 2016, 04:14:31 AM
I think the religious game needs improvement. Currently it's all about spamming religious. And boy, does the AI spam them sometimes.
Title: Re: Civilization VI
Post by: Martinus on November 02, 2016, 04:17:32 AM
Yeah. Possibly have a limit of active units, like you have with Archeologists - perhaps one active unit per Holy Site you have.

I do like the religious combat in abstracto, though. Having Apostles dish it out to each other is a much more fun way of spreading your religion than just sending missionaries - and given that I often veer towards a cultural game, and build Mount St. Michel, getting a juicy relic every time your Apostle bites the dust is also fun (especially if I manage to grab the Founder belief that I think doubles or tripples relic yields).
Title: Re: Civilization VI
Post by: Syt on November 02, 2016, 04:22:10 AM
I like the idea of a limit to religious units, probably bound to holy districts. You can gear your civ to use faith for things other than buying religious stuff, but I feel it rarely makes sense to do so because you will then be overwhelmed by AI religious units.
Title: Re: Civilization VI
Post by: Martinus on November 02, 2016, 04:28:29 AM
Yeah. The problem with religious game is that the AI seems to value it very highly (it is, admittedly, one of the easier victories, especially on smaller maps), so you either have to beat the AI at its own game by converting their cities completely, effectively removing their ability to ever spread their faith to you, or you need to stave off wave after wave of enemy apostles.

In one of my last games, I was Saladin, bordering Philip II and Frederick Barbarossa. These motherfuckers never gave up. So I adopted Theocracy, religious combat bonus civics, and converted them all to Islam. The bad part was that I won the game as a result, even though I was trying to get the Science victory.
Title: Re: Civilization VI
Post by: garbon on November 02, 2016, 04:55:52 AM
Quote from: Martinus on October 29, 2016, 07:28:11 AM
What I meant though they are my favourite leaders to play as in terms of my playstyle - aggressive culture builders.

Ah.

Actually I gave her a spin and she was quite fun with the light cavalry troops that always come two for one. Took out Brussels, and two city Germany fairly quickly. Catherine again thought she was sneaky with a gaggle of warriors slowly making their way to one of my isolated, poorly defended cities. Unfortunately for her, that was 2 turns before to Saka Horse Archers got produced and demolished her forces.
Title: Re: Civilization VI
Post by: Solmyr on November 02, 2016, 05:48:45 AM
I still have to adjust to when people talk about Catherine, they now mean France and not Russia. :unsure:
Title: Re: Civilization VI
Post by: garbon on November 02, 2016, 06:58:53 AM
Quote from: Solmyr on November 02, 2016, 05:48:45 AM
I still have to adjust to when people talk about Catherine, they now mean France and not Russia. :unsure:

True. :D
Title: Re: Civilization VI
Post by: The Minsky Moment on November 02, 2016, 10:51:48 AM
Quote from: Solmyr on November 02, 2016, 05:48:45 AM
I still have to adjust to when people talk about Catherine, they now mean France and not Russia. :unsure:

Wait Catherine as in Catherine de'Medici?  Is she the French civ leader?  Whose idea was that?
Title: Re: Civilization VI
Post by: garbon on November 02, 2016, 11:11:59 AM
Quote from: The Minsky Moment on November 02, 2016, 10:51:48 AM
Quote from: Solmyr on November 02, 2016, 05:48:45 AM
I still have to adjust to when people talk about Catherine, they now mean France and not Russia. :unsure:

Wait Catherine as in Catherine de'Medici?  Is she the French civ leader?  Whose idea was that?

Oh good. Some Joan QQ.
Title: Re: Civilization VI
Post by: The Minsky Moment on November 02, 2016, 11:50:20 AM
It's hardly upsetting, just a bit perplexing.

If the idea was to have an influential Queen mother/regent, wouldn't Blanche of Castile make more sense?
Title: Re: Civilization VI
Post by: garbon on November 02, 2016, 11:55:44 AM
Quote from: The Minsky Moment on November 02, 2016, 11:50:20 AM
It's hardly upsetting, just a bit perplexing.

If the idea was to have an influential Queen mother/regent, wouldn't Blanche of Castile make more sense?

Okay, now I think that's an odd comment. Which of those two Queen mothers is more famous?
Title: Re: Civilization VI
Post by: The Minsky Moment on November 02, 2016, 12:10:00 PM
I don't know, wouldn't think either of them are particularly famous.  And if Catherine is famous, it's more like Louis XVI kind of fame.
Title: Re: Civilization VI
Post by: garbon on November 02, 2016, 12:17:58 PM
Quote from: The Minsky Moment on November 02, 2016, 12:10:00 PM
I don't know, wouldn't think either of them are particularly famous.  And if Catherine is famous, it's more like Louis XVI kind of fame.

Catherine definitely has more cachet, I would think. Though I guess that's not the right word as the Black Queen isn't generally viewed in a positive light.
Title: Re: Civilization VI
Post by: Zanza on November 02, 2016, 12:29:44 PM
Wouldn't Anne of Austria be a more famous queen-regent than both considering that she was a figure in The Three Musketeers?
Title: Re: Civilization VI
Post by: Martinus on November 02, 2016, 12:40:06 PM
Ed Beach has a hard-on for her. End of story.
Title: Re: Civilization VI
Post by: garbon on November 02, 2016, 12:43:36 PM
Quote from: Martinus on November 02, 2016, 12:40:06 PM
Ed Beach has a hard-on for her. End of story.

That's a key piece.

Also grumbler will hate me but here's what wiki has as pop culture references for each.  As Catherine's list makes clear, Catherine linked up in both Elizabeth I and Mary, Queen of Scots.

Catherine

QuoteArt
The Saint Bartholemew's Day Massacre (after 1576) by François Dubois
One Morning Outside the Gates of the Louvre (1880) by Édouard Debat-Ponsan

Films
Intolerance (1916), Josephine Crowell portrays de' Medici
Pearls of the Crown (1937), Marguerite Moreno portrays de' Medici
La Reine Margot (1954), Françoise Rosay portrays de' Medici
Diane (1956), Marisa Pavan portrays de' Medici
La Reine Margot (1961), television film; Alice Sapritch portrays de' Medici
Hardi Pardaillan! (1964), Isa Miranda portrays de' Medici
Catherine de Médicis : Le Tocsin de la révolution (1989), television film; Alice Sapritch portrays de' Medici
La Reine Margot (1994), Virna Lisi portrays de' Medici
Nostradamus (1994), Amanda Plummer portrays de' Medici
Saint-Germain ou la Négociation (2003), television film; Marie-Christine Barrault portrays de' Medici
The Princess of Montpensier (2010), Evelina Meghnagi portrays de' Medici

Gaming
Catherine de' Medici leads the French civilization in the 2016 4X video game Civilization VI developed by Firaxis Games.

Television episodes and series
The Massacre of St Bartholomew's Eve (1966), Doctor Who episode; Joan Young portrays de' Medici
La Dame de Monsoreau (1971), mini-series; Maria Meriko portrays de' Medici
Elizabeth R (1971), mini-series; Margaretta Scott portrays de' Medici
Le Chevalier de Pardaillan (1988), series; Dominique Blanchar portrays de' Medici
Reign (2013), series; Megan Follows portrays de' Medici

Anne

QuoteLiterature
She is one of the central figures in Alexandre Dumas's novel, The Three Musketeers and its sequels Twenty Years After and The Vicomte de Bragelonne and has thus been portrayed in countless film adaptations.
She is portrayed by Alexandra Dowling in the BBC series The Musketeers (since 2014-).

Blanche
QuoteLiterature
Blanche of Castile is mentioned in François Villon's 15th century poem Ballade des Dames du Temps Jadis (Ballad of Ladies of Times Past), together with other famous women of history and mythology.
Blanche and Isabella of Angoulême are the main characters in Jean Plaidy's novel The Battle of the Queens.
Blanche of Castile is briefly mentioned in Marcel Proust's Swann's Way.
Blanche is a key character in the novel "Four Sisters, All Queens", by Sherry Jones.
Blanche of Castile is a character, (as Lady Blanche of Spain), in King John (play) by William Shakespeare

Pop Culture
An image of Blanche of Castile has been used on the home kit of French Rugby Union team Stade Français since the 2008 season.
During the 1950s French restaurateur Noël Corbu claimed that Blanche of Castile had deposited a treasure in Rennes-le-Château that was later discovered by Bérenger Saunière during the late 19th century. This was later utilised by Pierre Plantard in his development of the Priory of Sion mythology.
Title: Re: Civilization VI
Post by: Zanza on November 02, 2016, 12:54:48 PM
If you are going there...  :P

43 films for Catherine de Medicis
http://www.imdb.com/character/ch0022134/?ref_=tt_cl_t1

Just two films featuring Blanche de Castille
http://www.imdb.com/character/ch0094144/?ref_=fn_al_ch_1

85 films for Anne d'Autriche
http://www.imdb.com/character/ch0006260/?ref_=ttfc_fc_cl_t27
Title: Re: Civilization VI
Post by: Syt on November 02, 2016, 01:05:15 PM
Let's be positive - at least they didn't pick Marie Antoinette. :)
Title: Re: Civilization VI
Post by: Berkut on November 02, 2016, 01:08:39 PM
Quote from: Martinus on November 02, 2016, 12:40:06 PM
Ed Beach has a hard-on for her. End of story.

I have to admit I get a chuckle out of comments like this since I actually know Ed and am acquainted with his family.
Title: Re: Civilization VI
Post by: Eddie Teach on November 02, 2016, 01:15:19 PM
That's amazing.







Who is Ed Beach?  :sleep:
Title: Re: Civilization VI
Post by: Martinus on November 02, 2016, 01:17:45 PM
Quote from: Berkut on November 02, 2016, 01:08:39 PM
Quote from: Martinus on November 02, 2016, 12:40:06 PM
Ed Beach has a hard-on for her. End of story.

I have to admit I get a chuckle out of comments like this since I actually know Ed and am acquainted with his family.

Pass my regards to him. He did a wonderful job on the game and I am perfectly happy with his leader choices, including Catherine.
Title: Re: Civilization VI
Post by: Syt on November 02, 2016, 01:18:57 PM
Quote from: Eddie Teach on November 02, 2016, 01:15:19 PM
Who is Ed Beach?  :sleep:

https://boardgamegeek.com/boardgamedesigner/674/ed-beach
Title: Re: Civilization VI
Post by: Berkut on November 02, 2016, 01:19:45 PM
Quote from: Martinus on November 02, 2016, 01:17:45 PM
Quote from: Berkut on November 02, 2016, 01:08:39 PM
Quote from: Martinus on November 02, 2016, 12:40:06 PM
Ed Beach has a hard-on for her. End of story.

I have to admit I get a chuckle out of comments like this since I actually know Ed and am acquainted with his family.

Pass my regards to him. He did a wonderful job on the game and I am perfectly happy with his leader choices, including Catherine.

Happy to do so.

His wife is going to be bummed to hear about him and Catherine though... :P
Title: Re: Civilization VI
Post by: The Brain on November 02, 2016, 01:23:53 PM
Quote from: garbon on November 02, 2016, 12:17:58 PM
Quote from: The Minsky Moment on November 02, 2016, 12:10:00 PM
I don't know, wouldn't think either of them are particularly famous.  And if Catherine is famous, it's more like Louis XVI kind of fame.

Catherine definitely has more cachet, I would think. Though I guess that's not the right word as the Black Queen isn't generally viewed in a positive light.

:console:
Title: Re: Civilization VI
Post by: Eddie Teach on November 02, 2016, 01:27:10 PM
 :lol:
Title: Re: Civilization VI
Post by: Martinus on November 02, 2016, 01:27:14 PM
Quote from: Berkut on November 02, 2016, 01:19:45 PM
Quote from: Martinus on November 02, 2016, 01:17:45 PM
Quote from: Berkut on November 02, 2016, 01:08:39 PM
Quote from: Martinus on November 02, 2016, 12:40:06 PM
Ed Beach has a hard-on for her. End of story.

I have to admit I get a chuckle out of comments like this since I actually know Ed and am acquainted with his family.

Pass my regards to him. He did a wonderful job on the game and I am perfectly happy with his leader choices, including Catherine.

Happy to do so.

His wife is going to be bummed to hear about him and Catherine though... :P

Am just sayin' what I heard.  :sleep:
Title: Re: Civilization VI
Post by: garbon on November 02, 2016, 02:25:57 PM
Quote from: The Brain on November 02, 2016, 01:23:53 PM
Quote from: garbon on November 02, 2016, 12:17:58 PM
Quote from: The Minsky Moment on November 02, 2016, 12:10:00 PM
I don't know, wouldn't think either of them are particularly famous.  And if Catherine is famous, it's more like Louis XVI kind of fame.

Catherine definitely has more cachet, I would think. Though I guess that's not the right word as the Black Queen isn't generally viewed in a positive light.

:console:

That's African-American Queen to you.
Title: Re: Civilization VI
Post by: The Minsky Moment on November 02, 2016, 03:01:41 PM
Quote from: Syt on November 02, 2016, 01:05:15 PM
Let's be positive - at least they didn't pick Marie Antoinette. :)

But that's the logical ending point of the "cachet" theory.
Title: Re: Civilization VI
Post by: Razgovory on November 02, 2016, 03:16:20 PM
Quote from: The Minsky Moment on November 02, 2016, 10:51:48 AM
Quote from: Solmyr on November 02, 2016, 05:48:45 AM
I still have to adjust to when people talk about Catherine, they now mean France and not Russia. :unsure:

Wait Catherine as in Catherine de'Medici?  Is she the French civ leader?  Whose idea was that?

Some Italians.
Title: Re: Civilization VI
Post by: garbon on November 02, 2016, 03:39:46 PM
Quote from: The Minsky Moment on November 02, 2016, 03:01:41 PM
Quote from: Syt on November 02, 2016, 01:05:15 PM
Let's be positive - at least they didn't pick Marie Antoinette. :)

But that's the logical ending point of the "cachet" theory.

My statement wasn't that the most know person ever for a particular nation should win out.  Just lesser known Blanche didn't seem to be more relevant. I'm not even sure what themed abilities one would want to give Blanche.
Title: Re: Civilization VI
Post by: Martinus on November 02, 2016, 04:03:40 PM
I like their idea of having interesting personalities as leaders.
Title: Re: Civilization VI
Post by: The Brain on November 02, 2016, 04:09:33 PM
How about animals as leaders?
Title: Re: Civilization VI
Post by: Martinus on November 02, 2016, 04:23:45 PM
A civet was floated as an early leader but met with player base opposition.
Title: Re: Civilization VI
Post by: garbon on November 02, 2016, 05:54:58 PM
After stomping out Japan (3 more cities to add to my already 8 city strong empire), Scythia unveiled musketmen in the year 800 AD. -_-
Title: Re: Civilization VI
Post by: The Minsky Moment on November 02, 2016, 08:11:01 PM
Quote from: garbon on November 02, 2016, 03:39:46 PM
My statement wasn't that the most know person ever for a particular nation should win out.  Just lesser known Blanche didn't seem to be more relevant. I'm not even sure what themed abilities one would want to give Blanche.

The French economy did well under her stewardship, she kept down unrest and rallied support for the Crown.
I'm not sure what Catherine's abilities would be other then stoking civil wars and having sons die young.  Intrigue I guess.
Title: Re: Civilization VI
Post by: Razgovory on November 03, 2016, 12:21:46 AM
Catherine has the ability "buggy eyes".  She uses these to look in two directions at once. +1 Awareness -1 Charisma.
Title: Re: Civilization VI
Post by: garbon on November 03, 2016, 03:13:18 AM
Quote from: The Minsky Moment on November 02, 2016, 08:11:01 PM
Quote from: garbon on November 02, 2016, 03:39:46 PM
My statement wasn't that the most know person ever for a particular nation should win out.  Just lesser known Blanche didn't seem to be more relevant. I'm not even sure what themed abilities one would want to give Blanche.

The French economy did well under her stewardship, she kept down unrest and rallied support for the Crown.
I'm not sure what Catherine's abilities would be other then stoking civil wars and having sons die young.  Intrigue I guess.

Said almost like you know the answer. :o
Title: Re: Civilization VI
Post by: Duque de Bragança on November 03, 2016, 06:26:46 AM
Quote from: Syt on November 02, 2016, 01:05:15 PM
Let's be positive - at least they didn't pick Marie Antoinette. :)

Sadly for Caliga, for Marie-Antoinette fulfilled his criteria. :(
Title: Re: Civilization VI
Post by: KRonn on November 03, 2016, 08:37:54 PM
I just got this two days ago, so still obviously new at it. So far liking it a lot though as the Civ games are always ones I like.
Title: Re: Civilization VI
Post by: The Brain on November 04, 2016, 02:46:03 AM
Quote from: KRonn on November 03, 2016, 08:37:54 PM
I just got this two days ago, so still obviously new at it. So far liking it a lot though as the Civ games are always ones I like.

Do you have enough time to play it?
Title: Re: Civilization VI
Post by: mongers on November 04, 2016, 04:27:06 PM
Guys stop playing the game so much, give us some more colour and feedback in this thread instead.  :)
Title: Re: Civilization VI
Post by: Maladict on November 05, 2016, 08:16:21 AM

Quote from: Berkut on November 02, 2016, 01:08:39 PM


I have to admit I get a chuckle out of comments like this since I actually know Ed and am acquainted with his family.

Cool. Do you know if he's working on something along the lines of HIS/VQ?   :)
Title: Re: Civilization VI
Post by: DGuller on November 05, 2016, 08:33:01 PM
I'm getting into the game now, it was definitely a mistake to play on Epic speed.  The game drags on on normal speed as it is.

I have to say that UI is just unbearable, though.  Way too many big and small decisions that combine to make for a frustrating interface.  The new movement system is the biggest offender, as it both takes forever to transport your units across maps, and it make you press space way too often when your unit is left with 0.5 movement points or something silly like that. 

It almost feels like the game got a new designer, and that new designer seemed to dogmatically hate a lot of the things the old designer did.
Title: Re: Civilization VI
Post by: mongers on November 05, 2016, 08:38:05 PM
Quote from: DGuller on November 05, 2016, 08:33:01 PM
I'm getting into the game now, it was definitely a mistake to play on Epic speed.  The game drags on on normal speed as it is.

I have to say that UI is just unbearable, though.  Way too many big and small decisions that combine to make for a frustrating interface.  The new movement system is the biggest offender, as it both takes forever to transport your units across maps, and it make you press space way too often when your unit is left with 0.5 movement points or something silly like that. 

It almost feels like the game got a new designer, and that new designer seemed to dogmatically hate a lot of the things the old designer did.

The curse of wanting to make your mark.
Title: Re: Civilization VI
Post by: garbon on November 05, 2016, 10:23:05 PM
The curse of a Dgul whine.
Title: Re: Civilization VI
Post by: Zoupa on November 05, 2016, 11:53:54 PM
We get it, you like the game.

If you read reviews, reddit and steam threads, you'll see lot and lots of people making the same points: lots of UI bugs/missing features, balancing issues, quality of life features missing, incorrect civilopedia etc.

I bought the deluxe edition, so once the patches/dlc come in I'm confident a lot if not most of my gripes will be fixed.

Title: Re: Civilization VI
Post by: Zanza on November 06, 2016, 03:26:39 AM
I like a lot of the game design (policy cards, districts), don't really get some others (why two separate mechanisms for research or controlling city max size?). The AI seems rather brain dead, especially building wide, and the user interface is clumsy, especially movement of units.
But it has that "just one more round" feeling so overall it's a good game.
Title: Re: Civilization VI
Post by: garbon on November 06, 2016, 06:17:11 AM
Quote from: Zoupa on November 05, 2016, 11:53:54 PM
We get it, you like the game.

If you read reviews, reddit and steam threads, you'll see lot and lots of people making the same points: lots of UI bugs/missing features, balancing issues, quality of life features missing, incorrect civilopedia etc.

I bought the deluxe edition, so once the patches/dlc come in I'm confident a lot if not most of my gripes will be fixed.



I think I'm on record if complaining about a lot of things, so I think I bears at least scant consideration if I'm calling someone out for being whiny. :P
Title: Re: Civilization VI
Post by: Zanza on November 06, 2016, 10:39:00 AM
This is my current game. Difficulty level "Prince" as it is only the second game I played for more than a couple of turns. I got a great start terrain. Built Ephesos very early on to block against Brazilian expansion. Conquered a Russian settler early to build Argos. Both Brazil and Russia were extremely passive afterwards. They still had one city when I had five. Conquered Hong Kong sometime later.

Then the Russians attacked me with their hordes of spearmen and chariots when I already had Crossbows and Muskets. They had already circled Hongkong with troops for like 20 rounds before and eventually attacked when I bought a land hex to cut some of them off. I conquered their single city.

Then I pissed off the Brazilians by having way more great persons than they had and they declared war on me, despite being much weaker. So I took two of their cities (they have at least one more in a remote location). Very brain dead AI there.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F365183496879297684%2F7765D2E296CD11DFDE2385E647A38612B34C0309%2F&hash=5627879592c6250f31c6d4656ce096b6a5dae90c)

The reason I don't really feel like continuing this game is that I have flight and infantry while my opponents are still in the classic or medieval era. Not very interesting.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F365183496879298369%2FE1132E3DF21D064D820E41461D37508DAB09E791%2F&hash=19a5f7e77c31182a3099fbb01caaf506260b2bb0)
Title: Re: Civilization VI
Post by: Zoupa on November 06, 2016, 11:24:46 AM
Prince should provide a little challenge at least. That's too bad. What I see mainly in my games is the AI never or barely expanding too. Inexplicable
Title: Re: Civilization VI
Post by: garbon on November 06, 2016, 11:47:48 AM
Quote from: Zoupa on November 06, 2016, 11:24:46 AM
Prince should provide a little challenge at least. That's too bad. What I see mainly in my games is the AI never or barely expanding too. Inexplicable

Yeah definitely agree on that. Prince is a cakewalk.  Also yes often see AIs that are stuck without expanding - France is one that I've seen most often doing that.

As Zanza showed, AI also seems to love wars it has no chance of winning.
Title: Re: Civilization VI
Post by: FunkMonk on November 06, 2016, 11:59:14 AM
I'm still playing my very first game. It's on King difficulty. I'm winning pretty handily and ahead in everything but the religious victory (I don't have a religion) . On track to win a culture victory as America in the modern era.

Game is a little too easy on King, it seems.
Title: Re: Civilization VI
Post by: crazy canuck on November 06, 2016, 03:06:08 PM
Quote from: FunkMonk on November 06, 2016, 11:59:14 AM
I'm still playing my very first game. It's on King difficulty. I'm winning pretty handily and ahead in everything but the religious victory (I don't have a religion) . On track to win a culture victory as America in the modern era.

Game is a little too easy on King, it seems.

Would you rate it a buy now or a hold and wait for sales/expansions?
Title: Re: Civilization VI
Post by: Tonitrus on November 06, 2016, 03:19:52 PM
Everything I am seeing so far (especially a brain-dead AI) is reinforcing my "pass" instinct.
Title: Re: Civilization VI
Post by: Tamas on November 06, 2016, 03:53:35 PM
I think this is the least cheating AI in the series (well, since 4 for sure), and it shows. This is really an AI that plays the game like you (apart from the bonuses from difficulty)

For example, the AI does not get an auto-upgrade on units like in 4, and that hurts it.

Also it seems like actual improvements to the combat AI over 5's make it mishandle situations. Like, it is great that the AI here does not throw away units needlessly on useless sieges - if the odds of the war turned against it, it will retreat and sue for peace.

But this also make it seemingly very wary of starting attrition attacks against city walls.
And it seems to dread the warmonger penalty for conquering cities - after a certain point in a game it seems like actual city conquests just stop.

I hope they manage to improve it, because in a lot of ways this is the best Civ AI. It just has crucial weaknesses that seriously ruin its performance.
Title: Re: Civilization VI
Post by: Zanza on November 06, 2016, 04:15:17 PM
The AI sucks on both a strategic and tactical level.

Strategic: poor expansion despite this still being the major factor of power, doesn't seem to understand the unbalanced science boost system, starts unwinnable wars

Tactical: Moves around troops all the time so that a "surprise" attack is not surprising at all as you can see it coming ten turns early. The inability to just keep troops in place and not move them for a round also means it never really gets troops into position. It also can't really handle chokepoints due to this inability, i.e. it can't give away half a turn if that would make sense to let another unit "overtake" or so.

It doesn't play like a human, it plays like a human who doesn't understand half the systems in the game and has a very poor grasp of grand strategy - the thing this game is supposedly about.
Title: Re: Civilization VI
Post by: Tamas on November 06, 2016, 04:41:08 PM
What I meant is that it is playing almost by the same rules as you. That's quite a jump from 4's AI for example, where it was really in a lot of ways totally detached from the constraints of the game rules.
Title: Re: Civilization VI
Post by: FunkMonk on November 07, 2016, 07:03:28 AM
Quote from: crazy canuck on November 06, 2016, 03:06:08 PM
Quote from: FunkMonk on November 06, 2016, 11:59:14 AM
I'm still playing my very first game. It's on King difficulty. I'm winning pretty handily and ahead in everything but the religious victory (I don't have a religion) . On track to win a culture victory as America in the modern era.

Game is a little too easy on King, it seems.

Would you rate it a buy now or a hold and wait for sales/expansions?

I'm still enjoying the game a lot but if AI a major sticking point for you then ymmv.

AI has never been a big thing for me in Civ. As long as it at least builds units and attacks other players I'm fine with it.
Title: Re: Civilization VI
Post by: crazy canuck on November 07, 2016, 08:15:41 AM
Thanks  :)
Title: Re: Civilization VI
Post by: Tamas on November 07, 2016, 08:20:17 AM
Quote from: crazy canuck on November 07, 2016, 08:15:41 AM
Thanks  :)

For what it's worth, the AI issue is only slowing me down now, only because there is a guy on Civfanatics who claims he figured out the problem why the AI limits itself to only a very few unit types, and I am waiting for the fresh version of his mod.

But I have 91 hours clocked on the game already and I was totally addicted to it for like two weeks.
Title: Re: Civilization VI
Post by: FunkMonk on November 07, 2016, 11:54:04 AM
Quote from: crazy canuck on November 07, 2016, 08:15:41 AM
Thanks  :)

Keep in mind my sample is exactly n=1  :P

I am still enjoying the game, but I'm much more of a casual player.
Title: Re: Civilization VI
Post by: Josquius on November 07, 2016, 12:09:47 PM
Very tempted to buy.
But 49.99?
Shit that's a rip off. Since when are games that much?
Title: Re: Civilization VI
Post by: Habbaku on November 07, 2016, 12:34:03 PM
It's an AAA title.  :huh:
Title: Re: Civilization VI
Post by: Valmy on November 07, 2016, 12:35:11 PM
Quote from: Tyr on November 07, 2016, 12:09:47 PM
Very tempted to buy.
But 49.99?
Shit that's a rip off. Since when are games that much?

Since forever? At least brand new releases from major studios.
Title: Re: Civilization VI
Post by: Zanza on November 07, 2016, 12:56:42 PM
Quote from: Tyr on November 07, 2016, 12:09:47 PM
Very tempted to buy.
But 49.99?
Shit that's a rip off. Since when are games that much?
When you consider that the price in GBP includes about 20% VAT, the game is roughly as much as it is in USD (without sales tax), namely 50 USD or 40 GBP. Your curreny lost about 15-20% value in the last months, so that's just fair.
Title: Re: Civilization VI
Post by: Grey Fox on November 07, 2016, 02:29:39 PM
In 1997, Killer Instinct for the N64 retailed for 79.99$US.
Title: Re: Civilization VI
Post by: Crazy_Ivan80 on November 07, 2016, 02:40:35 PM
Quote from: Tamas on November 07, 2016, 08:20:17 AM
Quote from: crazy canuck on November 07, 2016, 08:15:41 AM
Thanks  :)

For what it's worth, the AI issue is only slowing me down now, only because there is a guy on Civfanatics who claims he figured out the problem why the AI limits itself to only a very few unit types, and I am waiting for the fresh version of his mod.

But I have 91 hours clocked on the game already and I was totally addicted to it for like two weeks.

Delnar I'm guessing?
Title: Re: Civilization VI
Post by: Duque de Bragança on November 08, 2016, 06:47:55 AM
Quote from: Grey Fox on November 07, 2016, 02:29:39 PM
In 1997, Killer Instinct for the N64 retailed for 79.99$US.

Yes but that was expensive, even for that era, since Playstation CD-ROM games lowered average prices.
Title: Re: Civilization VI
Post by: Josquius on November 08, 2016, 06:58:16 AM
Quote from: Grey Fox on November 07, 2016, 02:29:39 PM
In 1997, Killer Instinct for the N64 retailed for 79.99$US.
Console games have always been more than pc games.
I recall street fighter 2 on the mega drive was a similar price. :pinch:
Title: Re: Civilization VI
Post by: Crazy_Ivan80 on November 08, 2016, 07:02:58 AM
Quote from: Duque de Bragança on November 08, 2016, 06:47:55 AM
Quote from: Grey Fox on November 07, 2016, 02:29:39 PM
In 1997, Killer Instinct for the N64 retailed for 79.99$US.

Yes but that was expensive, even for that era, since Playstation CD-ROM games lowered average prices.

Freespace 2 in 1999: 2000BEF, which translates to €50. Civ3: the same, Civ4: the same, TES:Morrowind: the same...
Title: Re: Civilization VI
Post by: garbon on November 10, 2016, 05:35:55 AM
I do really hope they boost up the AI. While distracting myself when the election results were slowly rolling in, fired up my Scythia game again. Had started on continent with Japan, Germany, Rome and France.

After steamrolling the first 2, the latter two clearly were quite peeved and viewed me as a warmonger. But, once the dust settled and I was a large religious empire, Rome with competing religion now loves me as both those items tick with their agendas. Similarly, France now loves me as I've embassies around the world, converted them to my religion and I've a very large income.

Don't they know that I'm quite the existential threat to them?
Title: Re: Civilization VI
Post by: Martinus on November 10, 2016, 07:40:32 AM
Quote from: garbon on November 10, 2016, 05:35:55 AM
I do really hope they boost up the AI. While distracting myself when the election results were slowly rolling in, fired up my Scythia game again. Had started on continent with Japan, Germany, Rome and France.

After steamrolling the first 2, the latter two clearly were quite peeved and viewed me as a warmonger. But, once the dust settled and I was a large religious empire, Rome with competing religion now loves me as both those items tick with their agendas. Similarly, France now loves me as I've embassies around the world, converted them to my religion and I've a very large income.

Don't they know that I'm quite the existential threat to them?

Funnily, a lot of people are complaining that the AI just continues to hate them for warmongering, despite exactly the kind of alignment you describe. I guess you just can't please some people.

There will always be a divide between those who complain that the AI is not trying to win, and those who complain that the AI is not behaving realistically as a person. You can't have both. I think Civ6 takes the middle ground which is right (although admittedly sometimes the AI is just dumb).
Title: Re: Civilization VI
Post by: garbon on November 10, 2016, 08:57:17 AM
Well I think people are, which was something I had to get used to, understand that yes there are penalties for being a warmonger. And I was willing to accept that as I knew I need to expand quick and fast before other states got their unique units.

I guess it is fine that we end up with some sort of warmonger decay like with BB in EU series but it does seem weird that there's not a single negative in my relations with France and Rome. I guess they can be happy with me as I eventually steamroll them (though at the moment, I'm looking at religious victory though I need to amp up my efforts on the other large landmass).
Title: Re: Civilization VI
Post by: Barrister on November 10, 2016, 12:53:03 PM
I think it comes down to should the AI think that this is a game, or should it think this is some kind of real-life simulation?

In a game the other players should do whatever they can to stop you from winning.  But in "real life", if their countries are so closely aligned to yours then they should almost be happy to see you doing well.
Title: Re: Civilization VI
Post by: Martinus on November 10, 2016, 07:02:00 PM
Quote from: Barrister on November 10, 2016, 12:53:03 PM
I think it comes down to should the AI think that this is a game, or should it think this is some kind of real-life simulation?

In a game the other players should do whatever they can to stop you from winning.  But in "real life", if their countries are so closely aligned to yours then they should almost be happy to see you doing well.

Yeah, precisely. And it seems players have widely different expectations of this. CiV went extremely in the direction of the "AI is playing a game and trying to win" and away from the pseudo-roleplaying of earlier games, especially Civ IV - and many people hated it. With the agendas etc. they have now tried to move back to more personality-driven experience.

Personally, I'd prefer "roleplaying AI". If I wanted a real opponent, I'd play MP.
Title: Re: Civilization VI
Post by: garbon on November 10, 2016, 07:10:47 PM
Quote from: Barrister on November 10, 2016, 12:53:03 PM
I think it comes down to should the AI think that this is a game, or should it think this is some kind of real-life simulation?

In a game the other players should do whatever they can to stop you from winning.  But in "real life", if their countries are so closely aligned to yours then they should almost be happy to see you doing well.

Is Civ a real-life simulation? I thought I was playing a game? Seems a bit odd if my 'opponents' aren't playing a game. Who am I competing with then?
Title: Re: Civilization VI
Post by: Martinus on November 18, 2016, 01:35:38 AM
The Fall 2016 patch is out:

Quote[NEW]

Maps
Added a balanced six player map.
Added a balanced four player map.
'Cavalry and Cannonades' Scenario Added
Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.
Larger starting army and additional starting techs.
Time limit: 50 turns.
Goal: Possess the largest territory.
DX12 Support
Complete Logitech ARX Support
[GAMEPLAY UPDATES]

Added additional notifications.
Added a "time defeat" for running out of time. This is always disabled if a Score Victory is available.
Added additional Hotkey support (next unit, next city).
Added the ability to rename cities.
Added UI to show the next tile a city will grow to.
Added a visual cue for Barbarian Scouts that are alerted to your city.
Changed Dan Quayle rankings.
[BALANCE CHANGES]

Added prerequisite project (Manhattan Project) for Operation Ivy.
Added Metal Casting as a prerequisite for Economics tech.
Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.
Adjusted relationship decay rates.
Reduced the effectiveness of cavalry production policies.
Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.
Reduced border incursion warnings if the troops are within their own borders.
Increased the number of Great Works of Writing slots in the Amphitheater to 2.
Increased Counterspy operation time.
Increased the cost of Religious units and applied additional charges.
Units may no longer be deleted when they are damaged.
Deleting a unit no longer provides gold.
Updated Island Plates map to have more hills and mountains.
Units may no longer remove features from tiles that are not owned by that player.
Fallout now prevents resource harvesting.
Barbarian camps must spawn further away from low-difficulty players' cities.
[AI TUNING]

Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.
Adjusted AI understanding of declared friendship.
Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
Increased AI competitiveness in building a more advanced military.
Increased AI usage of Inquisitors. Especially Phillip.
Increased AI value of upgrading units.
Increased AI use of Settler escorts.
Tuned AI usage of units that cannot move and shoot, like Catapults.
Tuned AI city and unit build planning.
Improved the ability of city-states to maintain a strong military.
[BUG FIXES]

Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.
Fixed Royal Navy Dockyard not getting the right adjacency bonuses.
Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players' Great Walls as potential connection points.
Fixed a unit cycling error with formations.
Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state.
Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel.
Fixed an issue where the Settler lens would not always show the right information to the player.
Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired.
Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions.
Fixed some crashes with units.
Fixed an issue where multiple leaders of the same civilization would frequently show up in a game.
Fixed an issue where Trade Route yields were doubling in some instances.
Units in formations now break formation before teleporting between cities.
The achievement 'For Queen and Country' was unlocking too frequently.
AI with neutral relationships should accept delegations barring exceptional circumstances.
Can no longer declare a Joint War if it is invalid for either party.
Save game files should no longer be case sensitive.
Certain wonders were sending extra notifications.
Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war.
Liberating a civilization back to life will now bring them back into the game properly.
Observation Balloon range bonus was being incorrectly applied when stacked.
Text and grammar fixes.
[VISUALS]

Buildings on snow will now have snow on them.
Added an Industrial Barbarian Encampment.
Added a ranger tower to National Parks.
Fixed some issues with buildings not culling around other world items properly.
Fixed an issue with some Districts not showing properly.
Miscellaneous polish applied to multiple improvements, districts, and buildings.
[MULTIPLAYER]

Turn timers are always disabled on the first turn of a new game.  This happens regardless of the advanced start or turn timer type selected.
Allow multiplayer lobby's private game status to be toggled once the lobby has been created.
Cap the max players to 12.
Added LAN player name option to options screen.
[UI]

Added the number of specialists working a tile.
Added some additional icons for espionage, promotions, etc.
Added additional Civilopedia shortcuts, including right clicking a unit portrait.
Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy.
Added Trade Route yields to the Reports screen.
Added City Center to the City Breakdown panel.
Added rewards and consequences to mission completed popups.
Updated the leader-chooser when beginning a new game.
Updated the end game Victory screen.
Updated the multiplayer staging room.
Updated city banners.
Updated Espionage mission chooser flow.
Updated to display what cities are getting amenities from each resource.
Changed resource icon backings to reflect the type of resource it is.
Auto-scroll to the first Great Person that can be claimed.
Improved search functionality in the Civilopedia.
Removed Barbarian data from player replay graphs.
ESC now closes the Tech, Civic, and Eureka popups.
When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.
[AUDIO]

Added some missing mouseover sounds.
Fixed the Oracle quote.
Fixed an issue where the Advisor voice was not playing in some languages.
Fixed compatibility issues with some sound cards, especially those set to high playback rates.
[MISC]

Added a setup option "No Duplicate Leaders" that is enabled by default.  This option prevents multiple players from selecting the same leader.
Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option.
Plot Tooltip Delay is now available in the Options menu.
Auto Cycle Units is now available in the Options menu.
Benchmark updates.
Credits updated.
Title: Re: Civilization VI
Post by: KRonn on November 21, 2016, 10:44:06 AM
Still on my first game, doing pretty well actually but just at Prince level. So far really liking it but I have a lot to get accustomed to with things like the zones and figuring what's best for each city.
Title: Re: Civilization VI
Post by: Syt on November 21, 2016, 01:29:04 PM
From reddit:

(https://i.imgur.com/IcNQRbo.jpg)

(https://i.imgur.com/jOPVCcf.jpg)

https://www.reddit.com/r/civ/comments/5cw04v/200_population_supercity_30_neighborhoods_20/?__prclt=DVOWjBy1
Title: Re: Civilization VI
Post by: Crazy_Ivan80 on November 21, 2016, 02:06:01 PM
looks like real Rio, with all the favellas
Title: Re: Civilization VI
Post by: KRonn on November 21, 2016, 03:40:54 PM
Those are pretty impressive pics. My cities look like back water venues by comparison.   :huh:
Title: Re: Civilization VI
Post by: Valmy on November 21, 2016, 03:42:31 PM
What is up with all the giant trucks?
Title: Re: Civilization VI
Post by: garbon on November 21, 2016, 03:48:14 PM
Quote from: Valmy on November 21, 2016, 03:42:31 PM
What is up with all the giant trucks?

You ever heard of Monster Trucks? :rolleyes:
Title: Re: Civilization VI
Post by: Syt on November 21, 2016, 04:33:02 PM
Quote from: Valmy on November 21, 2016, 03:42:31 PM
What is up with all the giant trucks?

Trade caravans.
Title: Re: Civilization VI
Post by: Solmyr on December 21, 2016, 09:01:04 AM
Winter update is out with lots of balance, quality of life and AI changes. Also, two DLCs: Poland + scenario, and Vikings scenario with some new natural wonders and city-states for the base game. Right now, Poland seems to be massively overpowered with ability to steal land and an excellent UU.

https://civilization.com/news/entries/civilization-vi-winter-2016-update-now-live
Title: Re: Civilization VI
Post by: mongers on December 21, 2016, 09:19:59 AM
Quote from: Solmyr on December 21, 2016, 09:01:04 AM
Winter update is out with lots of balance, quality of life and AI changes. Also, two DLCs: Poland + scenario, and Vikings scenario with some new natural wonders and city-states for the base game. Right now, Poland seems to be massively overpowered with ability to steal land and an excellent UU.

https://civilization.com/news/entries/civilization-vi-winter-2016-update-now-live

So rather like the modern day place.
Title: Re: Civilization VI
Post by: DGuller on December 21, 2016, 10:15:05 PM
Where are the quality of life changes?  Doesn't sound like there is much in the way of that, and still no ledger.
Title: Re: Civilization VI
Post by: Syt on February 21, 2017, 03:44:11 PM
Next Civ: Australia.

https://www.rockpapershotgun.com/2017/02/21/civilization-6-australia-dlc/
Title: Re: Civilization VI
Post by: garbon on February 21, 2017, 03:48:45 PM
So they dropped the Civilization aspect from Civilization?
Title: Re: Civilization VI
Post by: jimmy olsen on February 21, 2017, 10:29:40 PM
Quote from: Syt on October 24, 2016, 02:10:39 AM
Stumbling through my first campaign as Gorgo (random pick).

Hoplites are surprisingly weak against Brussels' warriors and Spearmen. :unsure: I also picked up Hannibal Barca as General, but was surprised he didn't buff my units. Turns out Hoplites are Ancient, not Classical Era, and he only buffs Classical and Medieval. <_<

Outrageous!  :mad: :mad: :mad:
Title: Re: Civilization VI
Post by: Zanza on February 22, 2017, 12:12:27 AM
Quote from: garbon on February 21, 2017, 03:48:45 PM
So they dropped the Civilization aspect from Civilization?
The Aborigines would have been a very interesting addition. English Australia is meh.

Did they ever build an AI into the game?
Title: Re: Civilization VI
Post by: Josquius on February 22, 2017, 05:27:03 AM
The game must have sold well in Australia.

I still haven't got this.  Waiting for a sale.
Title: Re: Civilization VI
Post by: crazy canuck on February 22, 2017, 09:40:26 AM
Quote from: Zanza on February 22, 2017, 12:12:27 AM
Quote from: garbon on February 21, 2017, 03:48:45 PM
So they dropped the Civilization aspect from Civilization?
The Aborigines would have been a very interesting addition. English Australia is meh.

Did they ever build an AI into the game?

Not really.  Well unless by AI you mean going from friends to attacking by surprise for no apparent reason.
Title: Re: Civilization VI
Post by: Tamas on February 22, 2017, 11:05:20 AM
Quote from: crazy canuck on February 22, 2017, 09:40:26 AM
Quote from: Zanza on February 22, 2017, 12:12:27 AM
Quote from: garbon on February 21, 2017, 03:48:45 PM
So they dropped the Civilization aspect from Civilization?
The Aborigines would have been a very interesting addition. English Australia is meh.

Did they ever build an AI into the game?

Not really.  Well unless by AI you mean going from friends to attacking by surprise for no apparent reason.

There are plenty of issues with the lack of challenge posed by the AI, but this particular issue I never understood. If you have an AI that supposed to play to win, than "friendship" is temporary, and if they see an angle to backstab you, they should take it.
Title: Re: Civilization VI
Post by: garbon on February 22, 2017, 11:51:22 AM
Quote from: Tamas on February 22, 2017, 11:05:20 AM
Quote from: crazy canuck on February 22, 2017, 09:40:26 AM
Quote from: Zanza on February 22, 2017, 12:12:27 AM
Quote from: garbon on February 21, 2017, 03:48:45 PM
So they dropped the Civilization aspect from Civilization?
The Aborigines would have been a very interesting addition. English Australia is meh.

Did they ever build an AI into the game?

Not really.  Well unless by AI you mean going from friends to attacking by surprise for no apparent reason.

There are plenty of issues with the lack of challenge posed by the AI, but this particular issue I never understood. If you have an AI that supposed to play to win, than "friendship" is temporary, and if they see an angle to backstab you, they should take it.

At the same time, it completely defeats purpose of having any diplomatic actions. Why try to partner up with any Civ if in a few turns it'll turn on you? Not worth the time and resource investment.
Title: Re: Civilization VI
Post by: DGuller on February 22, 2017, 11:49:49 PM
Seeing this bump, it just dawned (or re-dawned) on me how little I've played Civ VI.  Checking Steam, it's 67 hours in total, last time almost three months ago.  What a complete dud this game turned out to be.
Title: Re: Civilization VI
Post by: DGuller on February 23, 2017, 09:44:51 PM
According to Steam stats, Civ V is now played more than Civ VI, almost by a factor of 2.  :pinch:  Something is seriously wrong at Firaxis.
Title: Re: Civilization VI
Post by: Eddie Teach on February 24, 2017, 01:01:41 AM
I still play civ iv every so often.
Title: Re: Civilization VI
Post by: schaksen on February 28, 2017, 06:59:42 AM
Quote from: DGuller on February 23, 2017, 09:44:51 PM
According to Steam stats, Civ V is now played more than Civ VI, almost by a factor of 2.  :pinch:  Something is seriously wrong at Firaxis.
Humble bundle? https://www.humblebundle.com/civilization-bundle and/or several other previous sales?
Title: Re: Civilization VI
Post by: Syt on February 28, 2017, 07:02:00 AM
Civ VI also doesn't have workshop integration yet which may keep people playing modded Civ V instead.
Title: Re: Civilization VI
Post by: Solmyr on February 28, 2017, 07:04:08 AM
They added the workshop and development tools in the new patch.
Title: Re: Civilization VI
Post by: garbon on February 28, 2017, 07:53:27 AM
Quote from: DGuller on February 23, 2017, 09:44:51 PM
According to Steam stats, Civ V is now played more than Civ VI, almost by a factor of 2.  :pinch:  Something is seriously wrong at Firaxis.

To be fair, it hasn't really had any mechanic upgrades so in some aspects is still behind Civ V. I've been giving it another spin with Australia (which it looks like it may by default start that nation on its own mini continent which is kind of fun) and had a good deal of fun.
Title: Re: Civilization VI
Post by: mongers on February 28, 2017, 09:05:54 AM
Quote from: Eddie Teach on February 24, 2017, 01:01:41 AM
I still play civ iv every so often.

I've enjoyed playing the updated colonization recently and that uses the Civ IV engine.
Title: Re: Civilization VI
Post by: Duque de Bragança on February 28, 2017, 12:35:09 PM
Quote from: mongers on February 28, 2017, 09:05:54 AM
Quote from: Eddie Teach on February 24, 2017, 01:01:41 AM
I still play civ iv every so often.

I've enjoyed playing the updated colonization recently and that uses the Civ IV engine.

Did you try The Authentic Colonization mod? Really improves the "updated" Colonization.

https://forums.civfanatics.com/threads/mod-the-authentic-colonization-tac.440319/ (https://forums.civfanatics.com/threads/mod-the-authentic-colonization-tac.440319/)
Title: Re: Civilization VI
Post by: mongers on February 28, 2017, 02:21:11 PM
Quote from: Duque de Bragança on February 28, 2017, 12:35:09 PM
Quote from: mongers on February 28, 2017, 09:05:54 AM
Quote from: Eddie Teach on February 24, 2017, 01:01:41 AM
I still play civ iv every so often.

I've enjoyed playing the updated colonization recently and that uses the Civ IV engine.

Did you try The Authentic Colonization mod? Really improves the "updated" Colonization.

https://forums.civfanatics.com/threads/mod-the-authentic-colonization-tac.440319/ (https://forums.civfanatics.com/threads/mod-the-authentic-colonization-tac.440319/)

Oh, thanks for that Duque, I'll give it a try. :cheers:
Title: Re: Civilization VI
Post by: Syt on August 02, 2017, 08:43:54 AM
So I tried the new Civ6 patch. I played the game briefly at release, but it didn't quite "click" with me.

I still like the new mechanics (or, more accurately, the ideas behind the new mechanics), like the dual tech tree, city districts, and the civics system.

I love the map and presentation.

The AI, though ... They swing insanely between "let's be friends", "I kill you", and "let's be friends again". In early game there's no knowing why they swing so violently (I had nations suddenly DOW me despite having twice as many "+" points as "-" points with them). Then they send no units against you, and after ten turns you make peace and are friends again.

All things combined I find the game "meh" and bland. I've palyed more of Beyond Earth than this. I think I'll go back to Civ4 and 5 for now.

I think the problem might be player feedback in Civ6. The AI opinions' modifiers are hidden from you at the start. It might show you "+5 Unknown Reason", "+2 Unkown Reason", "-3 Unknown Reason" and "Hidden Agenda" (a random agenda, drawn at the start of the game).

By unlocking more diplomatic powers and having more contact with them you will start to "unveil" these modifiers. Sounds great in theory - at first you have no idea why foreign nations do what they do, and over time you gain better insight in their psyche and are able to make decisions accordingly. It's one of those concepts that are cool on paper, but can seriously impede a player early on.
Title: Re: Civilization VI
Post by: garbon on August 02, 2017, 08:53:02 AM
Yeah agreed, they definitely should re-think that as AI hate gets tiresome.

Tried out a spin as Macedonia. Steam rolled everyone who started on my continent. Loved how all units healed when you took out wonder city. Only Jadwiga of Poland didn't hate me as she was only ruler not to know of me during my conquests. :blush:
Title: Re: Civilization VI
Post by: garbon on August 02, 2017, 08:53:45 AM
Oh and Nubia seems and odd DLC choice. I wonder if they will ever make DLC worthy buying for this.
Title: Re: Civilization VI
Post by: Josquius on August 03, 2017, 04:05:20 AM
Gotta give the black Egyptian fanboys some love
Title: Re: Civilization VI
Post by: Valmy on August 04, 2017, 07:42:15 AM
Between Nubia and Poland and Australia they sure are stretching the definition of a 'civilization'  :P
Title: Re: Civilization VI
Post by: mongers on August 04, 2017, 07:46:51 AM
Glad I didn't get this in the end, seems rather weak sauce.

Thinking of going back to playing some Civ IV. :gasp:
Title: Re: Civilization VI
Post by: Josquius on August 04, 2017, 08:44:20 AM
Thinking about it a bit...Yes. Nubia is a very weird choice.
If they were wanting some more Africans for balance why not go for Ethiopia or Axum.

But America and Australia annoy me more.
Title: Re: Civilization VI
Post by: Valmy on August 04, 2017, 08:46:14 AM
The US has been there in every single Civ. Have you been holding this annoyance since 1991? :console:
Title: Re: Civilization VI
Post by: Solmyr on August 04, 2017, 09:48:16 AM
Quote from: mongers on August 04, 2017, 07:46:51 AM
Glad I didn't get this in the end, seems rather weak sauce.

Thinking of going back to playing some Civ IV. :gasp:

I actually like this more than V. I enjoy the game mechanics more. Remember that V had several expansions. It was pretty shit when it first came out. Actually, so was IV.
Title: Re: Civilization VI
Post by: Syt on August 04, 2017, 09:58:53 AM
Quote from: Solmyr on August 04, 2017, 09:48:16 AM
I actually like this more than V. I enjoy the game mechanics more.

Why? Not meaning to be glib, but try to sell the game to me. TO me, as a peaceful/culture player, the AI randomness is breaking the game.
Title: Re: Civilization VI
Post by: DGuller on August 04, 2017, 10:29:52 AM
Quote from: Solmyr on August 04, 2017, 09:48:16 AM
Quote from: mongers on August 04, 2017, 07:46:51 AM
Glad I didn't get this in the end, seems rather weak sauce.

Thinking of going back to playing some Civ IV. :gasp:

I actually like this more than V. I enjoy the game mechanics more. Remember that V had several expansions. It was pretty shit when it first came out. Actually, so was IV.
The V and IV were flawed when they came out, but they weren't, for lack of a better word, tedious.  Somehow VI managed to break the "one more turn..." spell that was intrinsic to all Civ games before it, good or bad.
Title: Re: Civilization VI
Post by: Tamas on August 04, 2017, 10:38:09 AM
Quote from: Syt on August 04, 2017, 09:58:53 AM
Quote from: Solmyr on August 04, 2017, 09:48:16 AM
I actually like this more than V. I enjoy the game mechanics more.

Why? Not meaning to be glib, but try to sell the game to me. TO me, as a peaceful/culture player, the AI randomness is breaking the game.

I don't see the AI as that random - haven't really played with the very latest patch though.
Title: Re: Civilization VI
Post by: garbon on August 04, 2017, 10:58:30 AM
Quote from: Tamas on August 04, 2017, 10:38:09 AM
Quote from: Syt on August 04, 2017, 09:58:53 AM
Quote from: Solmyr on August 04, 2017, 09:48:16 AM
I actually like this more than V. I enjoy the game mechanics more.

Why? Not meaning to be glib, but try to sell the game to me. TO me, as a peaceful/culture player, the AI randomness is breaking the game.

I don't see the AI as that random - haven't really played with the very latest patch though.

I don't think it is random but as he mentioned earlier the note actually knowing the reason they are annoyed is more fun in theory than in actual practice.
Title: Re: Civilization VI
Post by: Solmyr on August 04, 2017, 11:07:25 AM
Quote from: Syt on August 04, 2017, 09:58:53 AM
Quote from: Solmyr on August 04, 2017, 09:48:16 AM
I actually like this more than V. I enjoy the game mechanics more.

Why? Not meaning to be glib, but try to sell the game to me. TO me, as a peaceful/culture player, the AI randomness is breaking the game.

The AI is no more random than in previous Civ games. In V, for example, it is pretty much impossible to keep anyone friendly for a long period of time, if you are doing well.

And I certainly played the shit out of VI when it came out, one more turn and all...
Title: Re: Civilization VI
Post by: DGuller on August 04, 2017, 11:45:42 AM
I just checked my Steam stats.  I played VI for a grand total of 67 hours.  :hmm:  I played V for, oh shit, what the fuck am I doing with my life?
Title: Re: Civilization VI
Post by: Grey Fox on August 04, 2017, 11:53:40 AM
Playing Civilization, obviously.
Title: Re: Civilization VI
Post by: Solmyr on August 04, 2017, 12:20:47 PM
At this point, I have 131 hours in VI and 684 hours in V. :ph34r: But most of the latter I played only after I had all the expansions. So there's definitely potential for VI to get up there.
Title: Re: Civilization VI
Post by: Josquius on August 04, 2017, 01:36:22 PM
Quote from: Valmy on August 04, 2017, 08:46:14 AM
The US has been there in every single Civ. Have you been holding this annoyance since 1991? :console:

Yes.
Title: Re: Civilization VI
Post by: Solmyr on March 16, 2018, 06:20:13 PM
There's a typo in a XML file that has been messing up AI priorities, causing them to overvalue faith production. This is pretty bigtime: https://www.pcgamer.com/typos-in-a-civilization-6-data-file-are-messing-with-the-ais-priorities/

The article has link to a mod that fixes this, until Firaxis do it themselves.
Title: Re: Civilization VI
Post by: jimmy olsen on March 17, 2018, 05:05:32 AM
Quote from: Valmy on August 04, 2017, 08:46:14 AM
The US has been there in every single Civ. Have you been holding this annoyance since 1991? :console:

Really, there should be an Anglo-American civilization. A thousand years from now the UK, US, Canada, Ireland, Australia and New Zealand of the 17th-21st centuries will not seem anymore different than the Greek states and their colonies of the 6-2nd centuries BC.
Title: Re: Civilization VI
Post by: mongers on March 17, 2018, 11:49:04 AM
Whilst sorting out an old pc, found an installation cd, so gave vanilla Civ 4 a spin; I still like it, a lot.  :)
Title: Re: Civilization VI
Post by: Eddie Teach on March 17, 2018, 12:06:23 PM
You should get the expansions.
Title: Re: Civilization VI
Post by: mongers on March 17, 2018, 12:11:42 PM
Quote from: Eddie Teach on March 17, 2018, 12:06:23 PM
You should get the expansions.

Ooh, I've played with those in the past, just don't seem to have them, so that's why I just test out vanilla.

You suggestion remains a good one, I'll probably just go and buy the whole thing on steam.

Isn't it weird to go back to playing a game from or require the cd? 
Title: Re: Civilization VI
Post by: Eddie Teach on March 17, 2018, 02:36:00 PM
Hell, I mostly play on my phone these days.
Title: Re: Civilization VI
Post by: Tonitrus on March 17, 2018, 04:24:01 PM
Quote from: mongers on March 17, 2018, 11:49:04 AM
Whilst sorting out an old pc, found an installation cd, so gave vanilla Civ 4 a spin; I still like it, a lot.  :)

If you like Civ 4, and like fantasy...see if you can find the Fall From Heaven 2 mod out there. 
Title: Re: Civilization VI
Post by: mongers on March 17, 2018, 08:38:18 PM
Quote from: Tonitrus on March 17, 2018, 04:24:01 PM
Quote from: mongers on March 17, 2018, 11:49:04 AM
Whilst sorting out an old pc, found an installation cd, so gave vanilla Civ 4 a spin; I still like it, a lot.  :)

If you like Civ 4, and like fantasy...see if you can find the Fall From Heaven 2 mod out there.

Thanks for that Tonti, I'll look into it.  :)
Title: Re: Civilization VI
Post by: Tonitrus on March 17, 2018, 09:05:24 PM
Looks to still be downloadable...

http://kael.civfanatics.net/
Title: Re: Civilization VI
Post by: mongers on March 29, 2018, 08:09:11 AM
Quote from: Eddie Teach on March 17, 2018, 12:06:23 PM
You should get the expansions.

They arrived in the post yesterday  :yeah:
Title: Re: Civilization VI
Post by: Solmyr on November 24, 2018, 08:10:26 AM
Next Civ VI expansion will have diplomatic victory, a total revamp of the warmonger system, and climate change.

https://www.youtube.com/watch?v=trNUE32O-do

https://civilization.wikia.com/wiki/Civilization_VI:_Gathering_Storm
Title: Re: Civilization VI
Post by: KRonn on November 28, 2018, 07:08:28 PM
Quote from: mongers on March 17, 2018, 11:49:04 AM
Whilst sorting out an old pc, found an installation cd, so gave vanilla Civ 4 a spin; I still like it, a lot.  :)

I liked Civ 4, played it a lot. A lot more than the latest version.
Title: Re: Civilization VI
Post by: Syt on November 29, 2018, 02:18:03 AM
I think my playtime across the series is something like this:

Civ 1: XX
Civ 2: XXXXXXXXXX
Civ 3: X
Civ 4: XXXXXX
Civ 5: XXXX
Civ 6: X
Title: Re: Civilization VI
Post by: Richard Hakluyt on November 29, 2018, 02:29:36 AM
There are too many rules and fussy mechanics for my taste; especially in a game where your army is a 30 miles tall archer.
Title: Re: Civilization VI
Post by: Duque de Bragança on November 29, 2018, 08:23:03 AM
Quote from: Syt on November 29, 2018, 02:18:03 AM
I think my playtime across the series is something like this:

Civ 1: XX
Civ 2: XXXXXXXXXX
Civ 3: X
Civ 4: XXXXXX
Civ 5: XXXX
Civ 6: X

Interesting

Civ 1: XXX
Civ 2: XXXXXXXXXX
Civ 3: XXXXX
Civ 4: XX
Civ 5: X
Civ 6:
Title: Re: Civilization VI
Post by: garbon on November 29, 2018, 08:25:50 AM
Civ 1:
Civ 2: XXXXX
Civ 3: X
Civ 4: XXXXXXX
Civ 5: XXXX
Civ 6: XX
Title: Re: Civilization VI
Post by: frunk on November 29, 2018, 08:29:06 AM
Civ 1: XXXXX
Civ 2: X
Civ 3:
Civ 4: XXXXXX
Civ 5: XXXXXX
Civ 6: XX
Title: Re: Civilization VI
Post by: Solmyr on November 29, 2018, 09:04:12 AM
Civ 1: XXX
Civ 2: XXXXXX
Civ 3: X
Civ 4: XXXXXX
Civ 5: XXXXXX
Civ 6: XX

However, Civ 6 is rising all the time as I am playing it periodically quite heavily! It may well reach the other big ones in time.
Title: Re: Civilization VI
Post by: Tamas on November 29, 2018, 09:20:25 AM
Civ 1: XXXXX
Civ 2: X
Civ 3: XX
Civ 4: XXXXXXXXX
Civ 5: XX
Civ 6: XXXX
Title: Re: Civilization VI
Post by: Grey Fox on November 29, 2018, 09:41:16 AM
Civ 1:
Civ 2: XX (on Console, no less)
Civ 2 Road to Power : XXXXX
Civ 3: X
Civ 4: XX
Civ 5: XXXXXX
Civ 6:
Title: Re: Civilization VI
Post by: Tamas on November 29, 2018, 09:44:59 AM
Quote from: Grey Fox on November 29, 2018, 09:41:16 AM

Civ 2 Road to Power : XXXXX


Hah, NERD!
Title: Re: Civilization VI
Post by: Syt on November 29, 2018, 09:47:19 AM
I spent quite some time on the Civ2 Expansions, and actually created an Age of Imperialism scenario, using the WW1 scenario as a basis.
Title: Re: Civilization VI
Post by: Solmyr on November 29, 2018, 09:48:00 AM
Quote from: Syt on November 29, 2018, 09:47:19 AM
I spent quite some time on the Civ2 Expansions, and actually created an Age of Imperialism scenario, using the WW1 scenario as a basis.

I created an Arab Conquests scenario!
Title: Re: Civilization VI
Post by: Tamas on November 29, 2018, 10:17:25 AM
NERDS!













Sorry I felt I had to follow up on my joke :P
Title: Re: Civilization VI
Post by: Threviel on November 29, 2018, 11:32:19 AM
Civ 1: XX
Civ 2: XXXXXXXXXXXXXX
Civ 3: >
Civ 4: :
Civ 5:
Civ 6:

I stil remember some guy named Harlan Thompson. He made extremely good scenarios for CIV II, my favourites were LotR and a Vikings scenario. Civ I I played on my Amiga in glorious AGA graphics.
Title: Re: Civilization VI
Post by: garbon on November 29, 2018, 01:02:10 PM
Quote from: Tamas on November 29, 2018, 09:44:59 AM
Quote from: Grey Fox on November 29, 2018, 09:41:16 AM

Civ 2 Road to Power : XXXXX


Hah, NERD!

I had a ton of Civ Call to Power. -_-
Title: Re: Civilization VI
Post by: Syt on November 29, 2018, 05:01:18 PM
Me too. Nothing like shooting units into orbit to land next to an enemy city and pulverize it with nanites. Or rushing the underwater colonies tech and then pollute a lot to raise the sea level and kill opponents' coastal cities. :D

Not to mention bio terrorism, televangelists, lawyers ...
Title: Re: Civilization VI
Post by: Maladict on November 29, 2018, 06:37:25 PM

Civ 1: XXXXXXX
Civ 2: XXXXXXXXXXXXXXXXX
Civ 3: XXXX
Civ 4:
Civ 5: X
Civ 6:

V was a mistake, should have stuck with my Civ memories
Title: Re: Civilization VI
Post by: mongers on November 29, 2018, 07:32:00 PM
Civ 1: X
Civ 2: XXXXX
Call to Power 2: XX
Civ 3: 0.5 X
Civ 4: XXXXXXXX
Civ 5: XXX
Civ 6:

I should really give Civ 3 a go, I doubt I've spent more than a couple of hours playing it.

Title: Re: Civilization VI
Post by: DGuller on November 29, 2018, 09:31:47 PM
Civ 1:
Civ 2: XXX
Civ 3: XX
Civ 4: XXXX
Civ 5: XXXXX
Civ 6: X

I wasn't gaming when Civ 1 came out.  Civ 3 was just a bad game with bad mechanics.  Civ 6 doesn't have anything obviously wrong with it, but it just feels tedious and completely non-addictive.  I think the district system turned the game into an overly complex exhausting repetitive puzzle.
Title: Re: Civilization VI
Post by: DGuller on November 29, 2018, 09:35:38 PM
Quote from: mongers on November 29, 2018, 07:32:00 PM
I should really give Civ 3 a go, I doubt I've spent more than a couple of hours playing it.
Why?  It's the worst iteration of the series.
Title: Re: Civilization VI
Post by: Maladict on November 30, 2018, 07:29:36 AM
Quote from: DGuller on November 29, 2018, 09:35:38 PM
Quote from: mongers on November 29, 2018, 07:32:00 PM
I should really give Civ 3 a go, I doubt I've spent more than a couple of hours playing it.
Why?  It's the worst iteration of the series.

But the best looking one.
Title: Re: Civilization VI
Post by: KRonn on November 30, 2018, 09:08:10 PM
Civ 1: XXXXX
Civ 2: XXXXX
Civ 3: XXX
Civ 4: XXXXXX
Civ 5: XXX
Civ 6: X

I was a lot younger when Civ I and CivII came out and in those days I'd play these games almost all night. The Civ games especially had me really hooked! Loved them! I still really like the Civ games. Hmm, reminds me. I haven't played Civ for a while now though. I do like Civ 6 but not as hooked on it like on the other ones. In the recent Civs one thing, among others, I like are how number of armies are limited. It used to be a hassle to have and need such large numbers of armies. I also like the resources process, how those are handled and traded for.
Title: Re: Civilization VI
Post by: Tonitrus on December 02, 2018, 06:35:46 AM
(I feel like there should be an "X" limit to properly scale this  :P )

Civ 1: XXXX
Civ 2: XXXXXXXX
Civ 3: XXX
Civ 4: XXXXXXXX
Civ 5: XX
Civ 6:

Loved Civ1, played the hell out of Civ 2...actually thought Civ3 was ok, and played the hell out of 4 (including mods, like Fall from Heaven).  A bit of Civ5, but not too much.  Never got Civ6.  The graphical turn towards looking very cartoony has turned me off.
Title: Re: Civilization VI
Post by: Solmyr on December 02, 2018, 09:47:29 AM
Civ 6 is no more cartoony than Civ 5. :huh:
Title: Re: Civilization VI
Post by: DGuller on December 02, 2018, 12:54:59 PM
Quote from: Solmyr on December 02, 2018, 09:47:29 AM
Civ 6 is no more cartoony than Civ 5. :huh:
I think it's a bit more cartoony.  Civ 6 took a turn towards exaggeration of everything.  For example, Civ 5 leaders looked like humans with human proportions, whereas Civ 6 leaders looked like the subjects of political cartoons, with exaggerated physical features.
Title: Re: Civilization VI
Post by: Josquius on December 02, 2018, 01:40:05 PM
I liked civ 3. I remember it handled culture well.
It had issues for sure, but there was a lot to build on.

Failing to get into 6.
Don't think I ever finished my first and only game,
Title: Re: Civilization VI
Post by: Syt on December 02, 2018, 01:46:52 PM
I didn't mind the visuals of Civ 6 so much as the game itself takes a sillier tone. Scots have the golf course district! Brazilians build soccer stadiums everywhere! Nyuk nyuk nyuk.
Title: Re: Civilization VI
Post by: DGuller on December 02, 2018, 02:50:04 PM
Quote from: Tyr on December 02, 2018, 01:40:05 PM
I liked civ 3. I remember it handled culture well.
It had issues for sure, but there was a lot to build on.

Failing to get into 6.
Don't think I ever finished my first and only game,
I remember that in Civ 3 you had to ethnically cleanse every city you captured, by repeatedly starving them and growing them until every foreigner was dead.  Even a single foreigner could result in your city instantly flipping back to the previous owner and wiping out all your garrisons.  It's one of those mechanics that easily made it the worst game of the franchise.
Title: Re: Civilization VI
Post by: Josquius on December 02, 2018, 03:52:15 PM
Wasn't Civ 3 the one where you could culture flip enemy cities without conquering them?
That was good. Though very slow. And only really worked with inefficient city placement
Title: Re: Civilization VI
Post by: DGuller on December 02, 2018, 04:38:50 PM
Quote from: Tyr on December 02, 2018, 03:52:15 PM
Wasn't Civ 3 the one where you could culture flip enemy cities without conquering them?
That was good. Though very slow. And only really worked with inefficient city placement
You can do that in Civ 6 as well.  In reality, in both games, this is a defensive mechanism much more than offensive, making both games more static.
Title: Re: Civilization VI
Post by: KRonn on December 05, 2018, 08:29:22 PM
One thing that was a hassle to me in the mid Civ games was no borders, so opponents built cities in the midst of the player's and each other AI's areas. I remember stationing troops at the edge of my city areas just to block other civ settlers from moving in. I was glad they introduced borders in somewhere around Civ4.
Title: Re: Civilization VI
Post by: mongers on December 05, 2018, 11:07:26 PM
Quote from: KRonn on December 05, 2018, 08:29:22 PM
One thing that was a hassle to me in the mid Civ games was no borders, so opponents built cities in the midst of the player's and each other AI's areas. I remember stationing troops at the edge of my city areas just to block other civ settlers from moving in. I was glad they introduced borders in somewhere around Civ4.

Damn, there you go again, I really should get back to playing IV, you're selling it well.  :D
Title: Re: Civilization VI
Post by: Syt on December 11, 2018, 10:10:00 AM
Next expansion adds: CANADA. Leader: Wilfrid Laurier.

https://www.youtube.com/watch?v=eg0PYsWK1dc

https://en.wikipedia.org/wiki/Wilfrid_Laurier
Title: Re: Civilization VI
Post by: Valmy on December 11, 2018, 10:28:28 AM
Canada :lol:

Though I guess if Poland and Australia are civilizations everybody gets in.
Title: Re: Civilization VI
Post by: garbon on December 11, 2018, 10:29:18 AM
Quote from: Valmy on December 11, 2018, 10:28:28 AM
Canada :lol:
:pinch:
Title: Re: Civilization VI
Post by: Grey Fox on December 11, 2018, 10:49:52 AM
It's a good, safe, choice for leader.

We're entirely too young of a nation to be in there but eh, Australia is there!
Title: Re: Civilization VI
Post by: Barrister on December 11, 2018, 11:08:34 AM
Quote from: Syt on December 11, 2018, 10:10:00 AM
Next expansion adds: CANADA. Leader: Wilfrid Laurier.

https://www.youtube.com/watch?v=eg0PYsWK1dc

https://en.wikipedia.org/wiki/Wilfrid_Laurier

:lol:

With Mountie units, ice rink special buildings, and the ability to build on tundra!  So many cliches crammed into one game!
Title: Re: Civilization VI
Post by: Valmy on December 11, 2018, 11:10:09 AM
Quote from: Barrister on December 11, 2018, 11:08:34 AM
the ability to build on tundra!

I have photographic evidence that Canada can do this:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fexplorenorth.com%2Fwordpress%2Fwp-content%2Fuploads%2F2015%2F12%2Fwhitehorse-ice_fog-dawn-dec21-0923-hdr.jpg&hash=8313b44c8815173497966b6991e0c91e96617fee)
Title: Re: Civilization VI
Post by: Barrister on December 11, 2018, 11:16:40 AM
Whitehorse is not tundra though. :contract:
Title: Re: Civilization VI
Post by: Berkut on December 11, 2018, 11:44:12 AM
Quote from: Barrister on December 11, 2018, 11:08:34 AM
Quote from: Syt on December 11, 2018, 10:10:00 AM
Next expansion adds: CANADA. Leader: Wilfrid Laurier.

https://www.youtube.com/watch?v=eg0PYsWK1dc

https://en.wikipedia.org/wiki/Wilfrid_Laurier

:lol:

With Mountie units, ice rink special buildings, and the ability to build on tundra!  So many cliches crammed into one game!

Every single civ in every single civ game is defined by their special units and abilities that typify some stereotype of that civilization.

Germans get Panzers! Brits get Red Coats! American have the LiberySomethingSomething!
Title: Re: Civilization VI
Post by: Tamas on December 11, 2018, 11:52:54 AM
You people of course ignore the most significant addition to the Civ series ever, that's coming with the next DLC: Hungarians!
Title: Re: Civilization VI
Post by: Syt on December 11, 2018, 12:39:27 PM
Given the silly bend of this iteration of the series, I expect them to have a special goulash resource. :P
Title: Re: Civilization VI
Post by: Richard Hakluyt on December 11, 2018, 12:49:14 PM
In the absence of Ed I will have to say it........there will be a special beet farm district  :P
Title: Re: Civilization VI
Post by: Syt on December 11, 2018, 12:54:50 PM
 :lol:
Title: Re: Civilization VI
Post by: Eddie Teach on December 12, 2018, 02:10:00 AM
Civ: XXX
Civ2: XXXXXXXX
Civ3: XX
Civ4: XXXXXXXX
CIV5: 1/2 X
Civ6:
Title: Re: Civilization VI
Post by: Tamas on December 12, 2018, 03:41:11 AM
 :lol:
Title: Re: Civilization VI
Post by: jimmy olsen on December 12, 2018, 10:03:19 PM
Quote from: Valmy on December 11, 2018, 10:28:28 AM
Canada :lol:

Though I guess if Poland and Australia are civilizations everybody gets in.

Poland seems to have a much more valid case than Australia.
Title: Re: Civilization VI
Post by: Eddie Teach on December 13, 2018, 12:35:02 AM
Quote from: jimmy olsen on December 12, 2018, 10:03:19 PM
Quote from: Valmy on December 11, 2018, 10:28:28 AM
Canada :lol:

Though I guess if Poland and Australia are civilizations everybody gets in.

Poland seems to have a much more valid case than Australia.

Case for Poland: winged hussars

Case for Australia: geographic isolation for Earth maps
Real knives
Kangaroos
Title: Re: Civilization VI
Post by: Solmyr on December 13, 2018, 04:05:27 AM
They should make an Aboriginal Australian civilization sometime, just to fuck with things. :D I mean, they already had Polynesians in Civ 5 and are now adding the Maori in the next expansion.
Title: Re: Civilization VI
Post by: The Brain on December 13, 2018, 10:29:47 AM
Is the Death Camp district German or Polish?
Title: Re: Civilization VI
Post by: Syt on February 05, 2019, 12:59:52 PM
https://civilization.com/news/entries/civilization-vi-gathering-storm-first-look-eleanor-aquitaine-leader-england-france/

QuoteFor the first time in Civilization franchise history, we have a leader able to lead two different civilizations!

Eleanor, duchess of Aquitaine, was queen consort of France from 1137 – 1152, followed by England from 1154 – 1189. She was one of the most influential figures of the Middle Ages, thanks to her vast land holdings inherited at a young age, making her one of the most sought-after brides of the time.

She was a leader in the Second Crusade and is credited with establishing many of the royal court's chivalric rituals– the social codes rooted in Christianity that guided the behavior of knights and women of high social standing.

ELEANOR UNIQUE ABILITY – COURT OF LOVE

Great Works in Eleanor's cities each cause a loss of Loyalty per turn in nearby foreign cities. A city that leaves another civilization due to a loss of Loyalty and is currently receiving the most Loyalty per turn from Eleanor skips the Free City step and instantly joins her civilization.


https://www.youtube.com/watch?time_continue=110&v=qZBzWTmerDE
Title: Re: Civilization VI
Post by: Tonitrus on February 05, 2019, 01:41:19 PM
Isn't it almost time for Civ VII to be due?  :P
Title: Re: Civilization VI
Post by: mongers on February 17, 2019, 02:18:09 PM
Quote from: Tonitrus on February 05, 2019, 01:41:19 PM
Isn't it almost time for Civ VII to be due?  :P

I noticed Civ VI is heavily discounted on steam at the moment,70% off I think.

Also as mentioned by Eddie Teach in the other thread Civilization Revolution 2 is fun and seems to have embraced Civ VI's cartoon graphics in a more appropriate way.
Title: Re: Civilization VI
Post by: Tonitrus on February 17, 2019, 06:59:41 PM
If Civ goes the way SimCity, I will be the sad.
Title: Re: Civilization VI
Post by: DGuller on February 18, 2019, 01:26:48 AM
Quote from: Syt on February 05, 2019, 12:59:52 PM
https://civilization.com/news/entries/civilization-vi-gathering-storm-first-look-eleanor-aquitaine-leader-england-france/

QuoteFor the first time in Civilization franchise history, we have a leader able to lead two different civilizations!

Eleanor, duchess of Aquitaine, was queen consort of France from 1137 – 1152, followed by England from 1154 – 1189. She was one of the most influential figures of the Middle Ages, thanks to her vast land holdings inherited at a young age, making her one of the most sought-after brides of the time.

She was a leader in the Second Crusade and is credited with establishing many of the royal court's chivalric rituals– the social codes rooted in Christianity that guided the behavior of knights and women of high social standing.

ELEANOR UNIQUE ABILITY – COURT OF LOVE

Great Works in Eleanor's cities each cause a loss of Loyalty per turn in nearby foreign cities. A city that leaves another civilization due to a loss of Loyalty and is currently receiving the most Loyalty per turn from Eleanor skips the Free City step and instantly joins her civilization.


https://www.youtube.com/watch?time_continue=110&v=qZBzWTmerDE
In my game as France, both me and England had her as the leader.  She must've been good at multitasking.
Title: Re: Civilization VI
Post by: Valmy on February 18, 2019, 02:06:49 AM
Well I mean she ruled like a quarter of France while being Queen of England so I guess she was.
Title: Re: Civilization VI
Post by: Solmyr on February 18, 2019, 04:49:27 AM
You can have as many of the same leader in the same game as you want. There's a setting that lets you either enable or disable multiple copies of the same leader.
Title: Re: Civilization VI
Post by: DGuller on February 20, 2019, 09:23:35 AM
Is there any way to turn off or at least turn down the climate change?  It's either an inconsequential mechanic, or a really annoying one making for bad gaming experience, depending on who you're playing as.
Title: Re: Civilization VI
Post by: mongers on February 20, 2019, 09:27:22 AM
Quote from: DGuller on February 20, 2019, 09:23:35 AM
Is there any way to turn off or at least turn down the climate change?  It's either an inconsequential mechanic, or a really annoying one making for bad gaming experience, depending on who you're playing as.

This Is the spirit of our age.
Title: Re: Civilization VI
Post by: Tamas on February 20, 2019, 09:29:49 AM
 :lol:
Title: Re: Civilization VI
Post by: Caliga on February 20, 2019, 10:06:58 AM
Quote from: DGuller on February 20, 2019, 09:23:35 AM
Is there any way to turn off or at least turn down the climate change?  It's either an inconsequential mechanic, or a really annoying one making for bad gaming experience, depending on who you're playing as.
Ok Rush. :rolleyes:
Title: Re: Civilization VI
Post by: Syt on February 20, 2019, 12:43:06 PM
Been playing a bit of Civ6's new expansion over the last few days. Been playing on second lowest difficulty to learn the systems. I got bored around the Renaissance. I'm ok with the game layering on more complexities in future ages. But a lot of it feels just a bit tedious, between managing envoys, planning districts, going for the Eureka thingies to accelerate research (which feels mandatory, not "nice if you can get it", so not much player choice), setting trade routes, etc. I just feel that playing CK2 or EU4 is the less micro-heavy alternative, and with the feeling that most decisions have multiple feasible options (who to marry, where to expand, etc.). In Civ6 I often feel there's only a very small number of ways of doing this if you want to do well.

I might be wrong, though. I have less than 50 hours in that game.

I liked the recent Civ games (4, 5, Beyond Earth) for being relatively casual, something to play on semi-autopilot while listening to a podcast or watching Twitch. Play a game or two on medium or near medium difficulty to scratch that Civ itch and then move on. Civ6 is too needy for me, I guess.
Title: Re: Civilization VI
Post by: Tamas on February 20, 2019, 12:46:46 PM
The game is ridicoulously easy below King difficulty though, that adds a signifcant portion of boredom no matter the mechanics.
Title: Re: Civilization VI
Post by: Syt on February 20, 2019, 12:55:18 PM
Quote from: Tamas on February 20, 2019, 12:46:46 PM
The game is ridicoulously easy below King

Not for me. :Embarrass:
Title: Re: Civilization VI
Post by: KRonn on February 20, 2019, 09:10:20 PM
I haven't played Civ VI for a while but was thinking about firing it up again. Now with an expansion it may make be interesting to try it out.  I do hope the series continues and even though I don't play as much it's still a great gaming series.
Title: Re: Civilization VI
Post by: DGuller on February 20, 2019, 10:12:26 PM
Quote from: Tamas on February 20, 2019, 12:46:46 PM
The game is ridicoulously easy below King difficulty though, that adds a signifcant portion of boredom no matter the mechanics.
I think it's tedious no matter the difficulty.  Every time I try to get into Civ 6, at some point pretty soon I go "this feels like work, and not fun work".  Something about the game is very off, but it's hard to put a finger on what exactly.
Title: Re: Civilization VI
Post by: Tamas on February 21, 2019, 01:47:53 AM
Quote from: DGuller on February 20, 2019, 10:12:26 PM
Quote from: Tamas on February 20, 2019, 12:46:46 PM
The game is ridicoulously easy below King difficulty though, that adds a signifcant portion of boredom no matter the mechanics.
I think it's tedious no matter the difficulty.  Every time I try to get into Civ 6, at some point pretty soon I go "this feels like work, and not fun work".  Something about the game is very off, but it's hard to put a finger on what exactly.

I agree with that pre-Gathering Storm. I've admired the design of Civ6 but indeed something felt off. However, for some reason, GS has seems to pushed the game over the edge for me, and I find it much more fun.
Title: Re: Civilization VI
Post by: Eddie Teach on February 21, 2019, 07:42:11 AM
That's pretty damning, considering what Guller considers "fun work". :pinch:
Title: Re: Civilization VI
Post by: Valmy on February 21, 2019, 01:23:49 PM
Quote from: Eddie Teach on February 21, 2019, 07:42:11 AM
That's pretty damning, considering what Guller considers "fun work". :pinch:

:lol:
Title: Re: Civilization VI
Post by: DGuller on February 22, 2019, 10:26:24 PM
 :grr:
Title: Re: Civilization VI
Post by: Syt on February 24, 2019, 06:52:04 AM
Been playing a bit more of Civ6, and while I still have to make it past the Renaissance, I like the experience now a lot better. My main grievances when the game came out and after first expansion were:
- Friends constantly declaring war on you, because they used "joint war declaration" to trade for luxury goods
- Barbarians seemed more aggressive; I recall struggling swatting them all, and having 5 or so barb scouts hanging around my cities
- crazy religious game; I specifically quit one game because I had literally 20 missionaries and inquisitors swarming my territory - the map was covered in religious units from one faction
All these seem much better now
Title: Re: Civilization VI
Post by: KRonn on February 24, 2019, 01:44:44 PM
Quote from: Syt on February 24, 2019, 06:52:04 AM
Been playing a bit more of Civ6, and while I still have to make it past the Renaissance, I like the experience now a lot better. My main grievances when the game came out and after first expansion were:
- Friends constantly declaring war on you, because they used "joint war declaration" to trade for luxury goods
- Barbarians seemed more aggressive; I recall struggling swatting them all, and having 5 or so barb scouts hanging around my cities
- crazy religious game; I specifically quit one game because I had literally 20 missionaries and inquisitors swarming my territory - the map was covered in religious units from one faction
All these seem much better now

Yeah, the missionaries and inquisitors can be a real hassle when the AI player uses them heavily. You have to keep making units to counter them and rarely have enough resources to make enough counters. I hope they toned that down a bit.
Title: Re: Civilization VI
Post by: Solmyr on February 24, 2019, 03:57:42 PM
Started playing the new expansion, loving the new stuff so far. Of course, I am also using plenty of mods to improve various aspects of the game.
Title: Re: Civilization VI
Post by: Syt on March 11, 2019, 12:32:15 PM
Civ VI weather report.

https://www.youtube.com/watch?v=JY7AS4CTe-0

:lol:
Title: Re: Civilization VI
Post by: mongers on March 12, 2019, 08:03:01 PM
Incidentally for anyone who doesn't have it yet, Civ VI is part of a new humble bundle strategy bundle, also includes Plague evolve and off-world trading.
Title: Re: Civilization VI
Post by: Syt on September 10, 2019, 04:01:39 PM
https://www.rockpapershotgun.com/2019/09/10/civilization-6-battle-royale-red-death/

QuoteCivilization 6 launches its dystopian battle royale mode Red Death

In the words of 60s rock group The Byrds, to everything there is a season. A time of love, a time of hate. A time to dance, a time to mourn. For game developers, this past year has been one long summer of Battle Royale season. Which I guess sort of puts the song into a different perspective considering it less a season than one overwhelming and endless new era. Perhaps fad genres are more like seasons in Game of Thrones, which continue on across generations or until the sweet relief of death.

Anyway, Civilization 6 developers Firaxis have launched a new battle royale mode today called Red Death, and it's free to anyone who already owns the base game.

Red Death is a 12-person multiplayer mode set in a post-apocalyptic future where cities are in ruin, oceans are acidic, and a radioactive storm known as the Red Death is slowly closing in on the map.

Initially players will choose between a new set of factions. There's your evil government scientists, your mutant cultists, your 18th century pirates (?) – a little taste of everything from the wide buffet spread of doomsday fiction, each with their own particular advantages (the 90s-era industrially gothic borderlords make me feel very seen).

The aim of the game isn't to build, however. Starting things out with just one Civilian, one Infantry, and one Machine Gun unit, the goal is to be the last one standing, in the last surviving place in the world, who then jumps onto a lander and shuttles themselves off the planet. As the Safe Zone shrinks every few turns, a la Fortnite, you're up against an ever decreasing playable area. Likewise, players are eliminated when their last civilian gets captured.

This battle arena mode also allows for AI opponents and two player duels if you'd rather avoid that other modern nightmare: the pick-up group. Take a look at it in action below, although I highly recommend muting the video lest you want mental flashbacks to McGruff the Crime Dog.

https://www.youtube.com/watch?v=2tiZv0TvXyM
Title: Re: Civilization VI
Post by: crazy canuck on October 06, 2019, 09:33:26 AM
On sale on Steam, I think I will get the main DLCs.
Solmyr, what mods are you using?
Title: Re: Civilization VI
Post by: crazy canuck on October 06, 2019, 11:21:36 AM
Been playing around with it for the last bit, very enjoyable.  This is not the game I remember putting aside after launch.
Title: Re: Civilization VI
Post by: Solmyr on October 06, 2019, 03:01:39 PM
I use a fuckton of mods. Not sure how to list them all easily. :P
Title: Re: Civilization VI
Post by: Darth Wagtaros on November 05, 2019, 01:19:15 PM
Playing a game now.  The AI can build up a hugeass army and manage a surprise attack, but builds battleships and subs on a 2 hex lake, and then sent a settler/musketman combo right to on eof my cities during a war. 

Title: Re: Civilization VI
Post by: crazy canuck on November 05, 2019, 01:32:24 PM
Playing a game as Eleanor - I think I am going to win a domination victory without having to ever declare war  :D

What I enjoy is the very different play styles depending on which civ you get.

As for AI, on Diety I still get my ass kicked more often then not.  Playing on Immortal is about right for me.
Title: Re: Civilization VI
Post by: mongers on February 02, 2020, 08:56:35 PM
Played my first couple of hours of this, not seeing the attraction, maybe because the numbers are more buried and there's no traditional city view.  :hmm:
Title: Re: Civilization VI
Post by: Zoupa on February 03, 2020, 12:20:12 PM
Yeah, that turned me off quickly too mongers.
Title: Re: Civilization VI
Post by: DGuller on February 03, 2020, 03:32:15 PM
I've never warmed up to Civ 6, and I think the main reason is the district system.  It makes the game too much of a puzzle that you have to plan out from Turn 1, and it's just not fun.
Title: Re: Civilization VI
Post by: Solmyr on February 04, 2020, 04:38:32 AM
I've never especially planned my districts (other than noting that yeah, that spot among the mountains is great for a Campus). Still had fine games. You don't need to plan everything precisely from turn 1 unless you are playing to win on Deity.
Title: Re: Civilization VI
Post by: DGuller on February 04, 2020, 01:07:29 PM
Of course no one forces you to play optimally, but having to trade optimality of gameplay for fun of gameplay is a bad thing in game design.  If adjacency crap were limited to mountains for science districts, it wouldn't be so bad.  The problem lies in the fact that districts themselves generate the adjacency bonuses for other districts to capture, which explodes the complexity of the whole setup.

From what I recall, you have to pencil in places to farms so that they'll give each other adjacency bonuses, figure out which wonders you're aiming for so that they can be built, and ideally not be in the way or wasting good tile.  Some districts also provide area of effect bonuses not limited to their own cities, so that's one more thing to optimize.  In short, the while game was reduced to one big NP-hard optimization problem, which may be fun on its own, but not quite what I'm looking for in a Civ game.
Title: Re: Civilization VI
Post by: garbon on February 04, 2020, 02:02:08 PM
Well one doesn't need to min max.
Title: Re: Civilization VI
Post by: PDH on February 04, 2020, 06:59:23 PM
I just always built and played and had fun with it.  With the expansions it seemed to get some soul.
Title: Re: Civilization VI
Post by: crazy canuck on February 04, 2020, 07:13:11 PM
Quote from: PDH on February 04, 2020, 06:59:23 PM
I just always built and played and had fun with it.  With the expansions it seemed to get some soul.

Yeah, the expansions made all the difference for me.

@DGuller, the only decisions that really need to be made from turn 1 is the general strategy you are going to follow (ie what kind of victories you are going to pursue).  But even then by the mid game you might change your mind.
Title: Re: Civilization VI
Post by: Tamas on February 05, 2020, 04:18:52 AM
Yes, I think one of the things the game does quite well is that your environment and circumstance will greatly influence the path you take, which I find realistic.
Title: Re: Civilization VI
Post by: Solmyr on February 05, 2020, 04:29:06 AM
Quote from: DGuller on February 04, 2020, 01:07:29 PM
From what I recall, you have to pencil in places to farms so that they'll give each other adjacency bonuses, figure out which wonders you're aiming for so that they can be built, and ideally not be in the way or wasting good tile.  Some districts also provide area of effect bonuses not limited to their own cities, so that's one more thing to optimize.  In short, the while game was reduced to one big NP-hard optimization problem, which may be fun on its own, but not quite what I'm looking for in a Civ game.

I've never played this way. At most I marked a tile with a pin where I thought a specific wonder or district could be built later. Of course, I also play with a lot of mods, including one that increases minimum distance between cities, so I have lots more space to build on and don't need to plaster the map with cities.
Title: Re: Civilization VI
Post by: Tamas on February 05, 2020, 05:00:30 AM
Quote from: Solmyr on February 05, 2020, 04:29:06 AM
Quote from: DGuller on February 04, 2020, 01:07:29 PM
From what I recall, you have to pencil in places to farms so that they'll give each other adjacency bonuses, figure out which wonders you're aiming for so that they can be built, and ideally not be in the way or wasting good tile.  Some districts also provide area of effect bonuses not limited to their own cities, so that's one more thing to optimize.  In short, the while game was reduced to one big NP-hard optimization problem, which may be fun on its own, but not quite what I'm looking for in a Civ game.

I've never played this way. At most I marked a tile with a pin where I thought a specific wonder or district could be built later. Of course, I also play with a lot of mods, including one that increases minimum distance between cities, so I have lots more space to build on and don't need to plaster the map with cities.

Hmm the increasing minimum distance bit sounds intriguing. Do you know if it makes the AI even worse than it normally is?

Also, any other mods to recommend? :)
Title: Re: Civilization VI
Post by: Solmyr on February 06, 2020, 04:13:47 AM
Don't think it specifically does, it just stops the AI from slipping between your borders and spamming cities in every little corner of the map (and also makes you consider the placement of your cities, if you want to access specific tiles).

As for mods, anything by JNR (https://steamcommunity.com/id/jnr13/myworkshopfiles/) and p0kiehl (https://steamcommunity.com/profiles/76561198159308002/myworkshopfiles/) is an almost automatic download for me. For AI improvement I use Real Strategy (https://steamcommunity.com/sharedfiles/filedetails/?id=1617282434). And Concise UI (https://steamcommunity.com/sharedfiles/filedetails/?id=1671978687) for the UI. :)
Title: Re: Civilization VI
Post by: Tamas on February 06, 2020, 04:27:51 AM
Quote from: Solmyr on February 06, 2020, 04:13:47 AM
Don't think it specifically does, it just stops the AI from slipping between your borders and spamming cities in every little corner of the map (and also makes you consider the placement of your cities, if you want to access specific tiles).

As for mods, anything by JNR (https://steamcommunity.com/id/jnr13/myworkshopfiles/) and p0kiehl (https://steamcommunity.com/profiles/76561198159308002/myworkshopfiles/) is an almost automatic download for me. For AI improvement I use Real Strategy (https://steamcommunity.com/sharedfiles/filedetails/?id=1617282434). And Concise UI (https://steamcommunity.com/sharedfiles/filedetails/?id=1671978687) for the UI. :)

Awesome, thank you!
Title: Re: Civilization VI
Post by: Syt on February 08, 2020, 04:52:21 PM
Played as Martinus Corvinus, but stopped at the end game. I have a huge culture lead and have run out of techs to research, but can't quite get over the hump needed to win. Some turns it says I'm 4 turns away from victory, others it's 80+.

Meanwhile I send swarms of Apostles to convert the Aztecs and Mongols in the West. Meanwhile, Frederick and Wilhelmina are converting the Romans and Phoencians that I had already converted in the East.

Just feels tedious at this point.
Title: Re: Civilization VI
Post by: Tamas on February 08, 2020, 06:25:26 PM
Mathias not Martinus FFS :p
Title: Re: Civilization VI
Post by: Syt on February 09, 2020, 12:44:58 AM
Whatever.  :P :lol:
Title: Re: Civilization VI
Post by: Syt on February 09, 2020, 01:21:56 AM
Tbf, I didn't min max much, and I didn't focus on war (just enough troops to scare off would-be attackers). I was also lucky that I had plenty of empty room to build my cities in. And, of course, I'm playing only on Prince level. Still, I managed to get a Golden Age all the time (except once when I dropped into a Dark Age from which I rose with a Heroic Age), without really trying.

Nevertheless, in end game you run out of things to build (except special projects at the bottom of the production list, and units), and generally I felt I don't have many things to really do.
Title: Re: Civilization VI
Post by: Solmyr on February 09, 2020, 02:00:04 AM
You need tourism to win a culture victory, not culture as such (funnily enough). Produce tons of tourism and you'll win. Those late-game tourism multiplier policies help a lot.
Title: Re: Civilization VI
Post by: Syt on February 09, 2020, 02:23:26 AM
Yeah, I boosted my tourism as much as I could. I made it over by getting the World Council to vote that writing gives 100% more tourism to writing great works (which was the one I had most of).

The early to mid game is quite fun, IMHO. I feel from the modern age onwards the fun appears to drop off for me.
Title: Re: Civilization VI
Post by: crazy canuck on February 09, 2020, 08:45:00 AM
I generally always end up with a Science or Culture victory.  On higher difficulty it is very difficult to get a military or religious victory and on lower difficulty you are going to get science or cultural victories much sooner.  Diplomatic victories are an interesting challenge the first couple of times but also become tedious.  Try the Swedes for that and turn off the cultural victory condition because they will get there first.
Title: Re: Civilization VI
Post by: The Minsky Moment on February 10, 2020, 11:22:03 AM
Quote from: Syt on February 08, 2020, 04:52:21 PM
Played as Martinus Corvinus, but stopped at the end game. I . . . can't quite get over the hump needed to win.

Tackle the other civs.
Title: Re: Civilization VI
Post by: Solmyr on February 11, 2020, 05:13:56 AM
Quote from: The Minsky Moment on February 10, 2020, 11:22:03 AM
Quote from: Syt on February 08, 2020, 04:52:21 PM
Played as Martinus Corvinus, but stopped at the end game. I . . . can't quite get over the hump needed to win.

Tackle the other civs.

He has to put his foot down.
Title: Re: Civilization VI
Post by: DGuller on February 11, 2020, 08:53:28 AM
:XD:
Title: Re: Civilization VI
Post by: fromtia on April 15, 2020, 12:14:23 PM
Well Civ 6 was on sale so I finally bought a copy. I have enjoyed every step of the series, with 5 probably being my favorite - 5 with it's two expansions I hasten to add. Out of the box I found vanilla 6 to be really disappointing , but with it's two expansions it was transformed into perhaps the best of the series (with some gripes about the phone game unit graphics) . By adding two mods from steam (AI+ and Smootherdifficulty) I was even able to knock the rough edges off Firaxis continuing horrible disinterest in writing good AI.

Have had my nose in the game for a week solid.
Title: Re: Civilization VI
Post by: Syt on May 11, 2020, 12:14:36 PM
https://www.rockpapershotgun.com/2020/05/11/civilization-6s-new-frontier-pass-will-include-six-dlcs-starting-this-month/

QuoteCivilization 6's New Frontier Pass will include six DLCs starting this month

Rome wasn't built in a day, nor was Civilization 6, I suppose. The strategic colonize 'em up is going to spend a year rolling out new paid (and some free) updates. Firaxis Games say "we want to bring you more content—more Civilization—but in a way that keeps the game fun." Apparently that's coming in the form of the New Frontier Pass, which will get you access to the six DLC packs coming to Civ 6. They'll be released every other month over the next year, beginning on May 21st.

Firaxis say that over the course of the six DLC's they'll be adding "eight new civilizations, nine new leaders and a variety of new gameplay content, including six new game modes." Firaxis say in their developer update below that the Maya will make a return. Never-played Gran Columbia will be another addition.

They also mention an "apocalypse mode," new buildings, new units, and new tile improvements. There are more updates than that and Firaxis say "we think you'll pleasantly surprised by a couple of them."

The first DLC pack will be the Maya & Gran Colombia Pack coming later this month. Following it will be the Ethiopia Pack in July. The rest of the four packs are unannounced so far, though it sounds like some bits will require you also own Civ 6's Rise and Fall or Gathering Storm expansions.

Along with the six DLCs, Firaxis say "we'll also be deploying six additional free updates for all Civilization VI players. These updates will include balance changes and free content, among other surprises."

Even before a truckload of additions, Civilization 6 is one of the best strategy games on PC.

You can get the rest of the details about the New Frontier Pass on Firaxis's website. The Maya and Gran Columbia Pack releases on May 21st.


Developer update: https://www.youtube.com/watch?v=pwWowQvgT34
Title: Re: Civilization VI
Post by: Zanza on May 11, 2020, 01:28:26 PM
I will just wait and see what they release, maybe buy it on sale. Civ VI is not bad, but somehow I don't like the timing in the game. Technology proceeds very fast, but actually building all that stuff takes too long early on, especially units. You often have outdated units that take ages to move to the front. Especially naval units. Later technology is still fast, units are now fast enough (except naval units), but e.g. the moonshot projects take ages to build, which makes a science victory a grind.
Title: Re: Civilization VI
Post by: crazy canuck on May 11, 2020, 01:32:10 PM
Quote from: Zanza on May 11, 2020, 01:28:26 PM
I will just wait and see what they release, maybe buy it on sale. Civ VI is not bad, but somehow I don't like the timing in the game. Technology proceeds very fast, but actually building all that stuff takes too long early on, especially units. You often have outdated units that take ages to move to the front. Especially naval units. Later technology is still fast, units are now fast enough (except naval units), but e.g. the moonshot projects take ages to build, which makes a science victory a grind.

Agreed. On small maps unit moves are not as bad, but on a decent sized map a unit can become technologically obsolete once it reaches the front.  The game needs something like a strategic deployment phase within an empire and unit moves at the front.
Title: Re: Civilization VI
Post by: jimmy olsen on May 24, 2020, 08:08:28 AM
Another challenger approaches!

https://www.youtube.com/watch?v=cfsBAPFpMU4

https://www.pcgamer.com/humankind-game-release-date-trailer-everything-we-know/
Title: Re: Civilization VI
Post by: Syt on May 24, 2020, 01:00:51 PM
Quote from: jimmy olsen on May 24, 2020, 08:08:28 AM
Another challenger approaches!

https://www.youtube.com/watch?v=cfsBAPFpMU4

https://www.pcgamer.com/humankind-game-release-date-trailer-everything-we-know/

Yeah, we have like 2 threads on that. :P
Title: Re: Civilization VI
Post by: Syt on May 24, 2020, 01:01:13 PM
Also, Simon Bolivar/Gran Colombia might be "a bit" OP: https://youtu.be/Xk0QVqx-1Ss?t=147
Title: Re: Civilization VI
Post by: Valmy on June 01, 2020, 01:01:27 PM
Quote from: Syt on May 24, 2020, 01:01:13 PM
Also, Simon Bolivar/Gran Colombia might be "a bit" OP: https://youtu.be/Xk0QVqx-1Ss?t=147

If that is Simon Bolivar I would hate to see how powerful Pablo Morillo is :P

How can Gran Colombia be a civilization? It barely existed as a country.
Title: Re: Civilization VI
Post by: Sheilbh on June 01, 2020, 01:39:07 PM
Better than Brazil <_<

Still waiting for Mexico with Juarez. One day.
Title: Re: Civilization VI
Post by: DGuller on June 01, 2020, 03:31:27 PM
Quote from: Syt on May 24, 2020, 01:01:13 PM
Also, Simon Bolivar/Gran Colombia might be "a bit" OP: https://youtu.be/Xk0QVqx-1Ss?t=147
That part always annoyed me.  Every time some civ gets added to the game, it has to get some completely overpowered mechanic to stand out, which both breaks the balance as well as makes the most historically relevant Civs underpowered.
Title: Re: Civilization VI
Post by: jimmy olsen on June 02, 2020, 04:38:14 AM
Quote from: Valmy on June 01, 2020, 01:01:27 PM
Quote from: Syt on May 24, 2020, 01:01:13 PM
Also, Simon Bolivar/Gran Colombia might be "a bit" OP: https://youtu.be/Xk0QVqx-1Ss?t=147

If that is Simon Bolivar I would hate to see how powerful Pablo Morillo is :P

How can Gran Colombia be a civilization? It barely existed as a country.
He should be an alternate leader for Spain. 2500 years from now, no one will be able to tell the difference. If Sparta, Athens, Syracues, etc all count as Greece all those former Spanish colonies count as Spain and the same is true for the US/Britain/Australia, NZ and Ireland all being English.
Title: Re: Civilization VI
Post by: garbon on June 02, 2020, 05:52:20 AM
Quote from: jimmy olsen on June 02, 2020, 04:38:14 AM
Quote from: Valmy on June 01, 2020, 01:01:27 PM
Quote from: Syt on May 24, 2020, 01:01:13 PM
Also, Simon Bolivar/Gran Colombia might be "a bit" OP: https://youtu.be/Xk0QVqx-1Ss?t=147

If that is Simon Bolivar I would hate to see how powerful Pablo Morillo is :P

How can Gran Colombia be a civilization? It barely existed as a country.
He should be an alternate leader for Spain. 2500 years from now, no one will be able to tell the difference. If Sparta, Athens, Syracues, etc all count as Greece all those former Spanish colonies count as Spain and the same is true for the US/Britain/Australia, NZ and Ireland all being English.


What are you smoking? :huh:
Title: Re: Civilization VI
Post by: Sheilbh on June 02, 2020, 06:09:27 AM
Quote from: jimmy olsen on June 02, 2020, 04:38:14 AM
He should be an alternate leader for Spain. 2500 years from now, no one will be able to tell the difference. If Sparta, Athens, Syracues, etc all count as Greece all those former Spanish colonies count as Spain and the same is true for the US/Britain/Australia, NZ and Ireland all being English.
Suddenly I desperately need a DLC with Ireland, leader: Eamon de Valera (and I can't stand that long fellow) :ultra:
Title: Re: Civilization VI
Post by: Tamas on June 02, 2020, 06:44:58 AM
Quote from: garbon on June 02, 2020, 05:52:20 AM
Quote from: jimmy olsen on June 02, 2020, 04:38:14 AM
Quote from: Valmy on June 01, 2020, 01:01:27 PM
Quote from: Syt on May 24, 2020, 01:01:13 PM
Also, Simon Bolivar/Gran Colombia might be "a bit" OP: https://youtu.be/Xk0QVqx-1Ss?t=147

If that is Simon Bolivar I would hate to see how powerful Pablo Morillo is :P

How can Gran Colombia be a civilization? It barely existed as a country.
He should be an alternate leader for Spain. 2500 years from now, no one will be able to tell the difference. If Sparta, Athens, Syracues, etc all count as Greece all those former Spanish colonies count as Spain and the same is true for the US/Britain/Australia, NZ and Ireland all being English.


What are you smoking? :huh:

He has a point though. 2500 years from now absolutely nobody will bother to understand the subtle differences that make US and British culture different, for example.
Title: Re: Civilization VI
Post by: The Brain on June 02, 2020, 07:02:30 AM
Quote from: Tamas on June 02, 2020, 06:44:58 AM
Quote from: garbon on June 02, 2020, 05:52:20 AM
Quote from: jimmy olsen on June 02, 2020, 04:38:14 AM
Quote from: Valmy on June 01, 2020, 01:01:27 PM
Quote from: Syt on May 24, 2020, 01:01:13 PM
Also, Simon Bolivar/Gran Colombia might be "a bit" OP: https://youtu.be/Xk0QVqx-1Ss?t=147

If that is Simon Bolivar I would hate to see how powerful Pablo Morillo is :P

How can Gran Colombia be a civilization? It barely existed as a country.
He should be an alternate leader for Spain. 2500 years from now, no one will be able to tell the difference. If Sparta, Athens, Syracues, etc all count as Greece all those former Spanish colonies count as Spain and the same is true for the US/Britain/Australia, NZ and Ireland all being English.


What are you smoking? :huh:

He has a point though. 2500 years from now absolutely nobody will bother to understand the subtle differences that make US and British culture different, for example.

:yes: Sparta and Athens? Bah, they're Greeks!
Title: Re: Civilization VI
Post by: celedhring on June 02, 2020, 07:04:31 AM
Geographical proximity plays a big part in having all greek city-states fuse together in the mind of the modern viewer. The only way I can see this happening with UK/Spain and their colonies is if we start colonizing planets.
Title: Re: Civilization VI
Post by: jimmy olsen on June 02, 2020, 07:08:56 AM
Quote from: The Brain on June 02, 2020, 07:02:30 AM
Quote from: Tamas on June 02, 2020, 06:44:58 AM
Quote from: garbon on June 02, 2020, 05:52:20 AM
Quote from: jimmy olsen on June 02, 2020, 04:38:14 AM
Quote from: Valmy on June 01, 2020, 01:01:27 PM
Quote from: Syt on May 24, 2020, 01:01:13 PM
Also, Simon Bolivar/Gran Colombia might be "a bit" OP: https://youtu.be/Xk0QVqx-1Ss?t=147

If that is Simon Bolivar I would hate to see how powerful Pablo Morillo is :P

How can Gran Colombia be a civilization? It barely existed as a country.
He should be an alternate leader for Spain. 2500 years from now, no one will be able to tell the difference. If Sparta, Athens, Syracues, etc all count as Greece all those former Spanish colonies count as Spain and the same is true for the US/Britain/Australia, NZ and Ireland all being English.


What are you smoking? :huh:

He has a point though. 2500 years from now absolutely nobody will bother to understand the subtle differences that make US and British culture different, for example.

:yes: Sparta and Athens? Bah, they're Greeks!
The average knowledge of the difference between the two on this forum represent, like half a percent of the current population.
Title: Re: Civilization VI
Post by: The Brain on June 02, 2020, 07:14:36 AM
Quote from: jimmy olsen on June 02, 2020, 07:08:56 AM
Quote from: The Brain on June 02, 2020, 07:02:30 AM
Quote from: Tamas on June 02, 2020, 06:44:58 AM
Quote from: garbon on June 02, 2020, 05:52:20 AM
Quote from: jimmy olsen on June 02, 2020, 04:38:14 AM
Quote from: Valmy on June 01, 2020, 01:01:27 PM
Quote from: Syt on May 24, 2020, 01:01:13 PM
Also, Simon Bolivar/Gran Colombia might be "a bit" OP: https://youtu.be/Xk0QVqx-1Ss?t=147

If that is Simon Bolivar I would hate to see how powerful Pablo Morillo is :P

How can Gran Colombia be a civilization? It barely existed as a country.
He should be an alternate leader for Spain. 2500 years from now, no one will be able to tell the difference. If Sparta, Athens, Syracues, etc all count as Greece all those former Spanish colonies count as Spain and the same is true for the US/Britain/Australia, NZ and Ireland all being English.


What are you smoking? :huh:

He has a point though. 2500 years from now absolutely nobody will bother to understand the subtle differences that make US and British culture different, for example.

:yes: Sparta and Athens? Bah, they're Greeks!
The average knowledge of the difference between the two on this forum represent, like half a percent of the current population.

Madness!
Title: Re: Civilization VI
Post by: garbon on June 02, 2020, 07:16:12 AM
Quote from: Tamas on June 02, 2020, 06:44:58 AM
Quote from: garbon on June 02, 2020, 05:52:20 AM
Quote from: jimmy olsen on June 02, 2020, 04:38:14 AM
Quote from: Valmy on June 01, 2020, 01:01:27 PM
Quote from: Syt on May 24, 2020, 01:01:13 PM
Also, Simon Bolivar/Gran Colombia might be "a bit" OP: https://youtu.be/Xk0QVqx-1Ss?t=147

If that is Simon Bolivar I would hate to see how powerful Pablo Morillo is :P

How can Gran Colombia be a civilization? It barely existed as a country.
He should be an alternate leader for Spain. 2500 years from now, no one will be able to tell the difference. If Sparta, Athens, Syracues, etc all count as Greece all those former Spanish colonies count as Spain and the same is true for the US/Britain/Australia, NZ and Ireland all being English.


What are you smoking? :huh:

He has a point though. 2500 years from now absolutely nobody will bother to understand the subtle differences that make US and British culture different, for example.

So a consideration radically different from that used even in CIV 1?

And if we can recall the differences between Romans and Greeks, not sure why that wouldn't be the case for Americans vs British given the differences in regions under their political control at the heights of their respective powers.
Title: Re: Civilization VI
Post by: Tamas on June 02, 2020, 07:33:33 AM
Quote from: garbon on June 02, 2020, 07:16:12 AM
Quote from: Tamas on June 02, 2020, 06:44:58 AM
Quote from: garbon on June 02, 2020, 05:52:20 AM
Quote from: jimmy olsen on June 02, 2020, 04:38:14 AM
Quote from: Valmy on June 01, 2020, 01:01:27 PM
Quote from: Syt on May 24, 2020, 01:01:13 PM
Also, Simon Bolivar/Gran Colombia might be "a bit" OP: https://youtu.be/Xk0QVqx-1Ss?t=147

If that is Simon Bolivar I would hate to see how powerful Pablo Morillo is :P

How can Gran Colombia be a civilization? It barely existed as a country.
He should be an alternate leader for Spain. 2500 years from now, no one will be able to tell the difference. If Sparta, Athens, Syracues, etc all count as Greece all those former Spanish colonies count as Spain and the same is true for the US/Britain/Australia, NZ and Ireland all being English.


What are you smoking? :huh:

He has a point though. 2500 years from now absolutely nobody will bother to understand the subtle differences that make US and British culture different, for example.

So a consideration radically different from that used even in CIV 1?

And if we can recall the differences between Romans and Greeks, not sure why that wouldn't be the case for Americans vs British given the differences in regions under their political control at the heights of their respective powers.

Ask an average person to outline the difference between Greeks and Romans apart from their different empires at different time periods.
Title: Re: Civilization VI
Post by: Sheilbh on June 02, 2020, 07:38:47 AM
Quote from: Tamas on June 02, 2020, 07:33:33 AM
Ask an average person to outline the difference between Greeks and Romans apart from their different empires at different time periods.
Why does it matter what the average person thinks?

There are entire degrees built around the Greeks and Romans - the knowledge that they're different has not disappeared.
Title: Re: Civilization VI
Post by: garbon on June 02, 2020, 07:48:16 AM
Quote from: Sheilbh on June 02, 2020, 07:38:47 AM
Quote from: Tamas on June 02, 2020, 07:33:33 AM
Ask an average person to outline the difference between Greeks and Romans apart from their different empires at different time periods.
Why does it matter what the average person thinks?

There are entire degrees built around the Greeks and Romans - the knowledge that they're different has not disappeared.

Exactly.

Also, in a different vein, ask the average person what Civilization VI is? :P
Title: Re: Civilization VI
Post by: Tamas on June 02, 2020, 08:19:08 AM
Ok so maybe generations 2500 from now will have a better grasp on US-UK differences than some people in those countries right now (often Britain seems more engrossed in US politics than British one), but to stick with Tim's original example: we waste little more thought to Syracuse Tarentum etc. than they were Greek cities in the Mediterranean, I doubt 2500 years from now, assuming no special significance, people will bother more with New Zealand or Australia than they were former British colonies going sorta-independent
Title: Re: Civilization VI
Post by: garbon on June 02, 2020, 08:22:52 AM
Quote from: Tamas on June 02, 2020, 08:19:08 AM
Ok so maybe generations 2500 from now will have a better grasp on US-UK differences than some people in those countries right now (often Britain seems more engrossed in US politics than British one), but to stick with Tim's original example: we waste little more thought to Syracuse Tarentum etc. than they were Greek cities in the Mediterranean, I doubt 2500 years from now, assuming no special significance, people will bother more with New Zealand or Australia than they were former British colonies going sorta-independent

Well that would support having UK, Canada and Australia separate but then also not having Australia vs New Zealand (which only one of those two is a civ in CIV6).

Anyone seems a fool's errand to try to make heads or tails of what should be a Civilization given current design choices.
Title: Re: Civilization VI
Post by: PDH on June 02, 2020, 08:58:54 AM
It's a game.
Title: Re: Civilization VI
Post by: garbon on June 02, 2020, 10:02:30 AM
Quote from: PDH on June 02, 2020, 08:58:54 AM
It's a game.

Such is life.
Title: Re: Civilization VI
Post by: PDH on June 02, 2020, 10:24:34 AM
Life is rigged.
Title: Re: Civilization VI
Post by: crazy canuck on June 02, 2020, 10:52:33 AM
Quote from: PDH on June 02, 2020, 08:58:54 AM
It's a game.

Burn the witch!
Title: Re: Civilization VI
Post by: Josquius on June 08, 2020, 05:38:56 AM
I have definitely always thought having modern countries in Civ is daft.
But meh, I understand there's demand to see America and I guess Brazil so let it be. Gran Colombia is unusual however. I guess they just wanted to represent non-Portuguese Latin America in some way?
Title: Re: Civilization VI
Post by: Maladict on June 08, 2020, 06:40:25 AM
Quote from: Tyr on June 08, 2020, 05:38:56 AM
I have definitely always thought having modern countries in Civ is daft.

Yes, if you're playing as the Sumerians, find out you're bordering the Japanese who have just built the Pyramids, while under attack from Incan torpedo boats and having your scribes barred from seeing the new Zulu wonder weapon, the appearance of a modern country would be pretty odd.  :P
Title: Re: Civilization VI
Post by: Syt on January 31, 2021, 02:55:59 AM
I'm trying this again. I have 100 hours in the game, but I more often than not quit before reaching Middle Ages. I'm seriously struggling trying to balance barbarians and expansion and not falling behind the other Civs in the early stages. Again, this is on Prince difficulty.

I've read guides, watched tutorials, but often I either struggle to get rid of barbs, or - if I have enough units to secure my area - I fall behind on expansion. I'm currently in a Gaul game where I seem to be doing well, but that's mostly because I've only run into one barbarian camp near my area and none have respawned yet.

Things I do: create early units (warriors, archers), try to get a Holy Site in (even if I don't go for religion myself, but faith is useful), and a campus. Plus theater/commercial if I can afford it, maybe an early wonder. I make sure I have the card for 50% less cost for settlers and all, but ... yeah. Guess I will have to keep trying to get this right, somehow.  :lol:
Title: Re: Civilization VI
Post by: Zanza on January 31, 2021, 03:05:43 AM
I've been playing this quite a bit recently. I installed a mod to change pace slightly so that it fits better to my expectation and always play on epic speed.

Planning where to put your cities and districts is crucial for optimizing output and competing. And a lot of wonders are useless depending on playing style. Some great persons are also much more important than others.

The early barbarian onslaught is sometimes problematic If you cannot destroy their camp fast enough. Destroying the camp or their alerted scout should have priority.

For me, success on King level is normally possible, but I find myself restarting a lot until I have a good combination of interesting leader and good starting position.
Title: Re: Civilization VI
Post by: Zanza on January 31, 2021, 03:09:46 AM
Quote from: DGuller on June 01, 2020, 03:31:27 PM
Quote from: Syt on May 24, 2020, 01:01:13 PM
Also, Simon Bolivar/Gran Colombia might be "a bit" OP: https://youtu.be/Xk0QVqx-1Ss?t=147
That part always annoyed me.  Every time some civ gets added to the game, it has to get some completely overpowered mechanic to stand out, which both breaks the balance as well as makes the most historically relevant Civs underpowered.
They announced that they will rebalance all leaders in April 2021.
Title: Re: Civilization VI
Post by: Syt on January 31, 2021, 03:10:33 AM
Yes, getting a start with the right mix of food/production, plus district sites can take some restarting. I try to catch barbs early, and have units outside my cities as a "screen", but that helps little when a big barbarian party (probably on the way to an AI city, because I didn't have their scout show up first) shows up out of nowhere.

I try to kill off camps early, because the era score and money boost are well worth it. But it sucks when your two units arrive at the camp just when it's spawning its raiding party. :D
Title: Re: Civilization VI
Post by: Solmyr on January 31, 2021, 04:47:07 AM
The policy for extra combat strength against barbarians is very nice early, it's one of the first ones you get. I believe you can also turn off barbarians completely, if you don't like them.
Title: Re: Civilization VI
Post by: Syt on January 31, 2021, 05:09:52 AM
Quote from: Solmyr on January 31, 2021, 04:47:07 AM
The policy for extra combat strength against barbarians is very nice early, it's one of the first ones you get. I believe you can also turn off barbarians completely, if you don't like them.

Yeah, I use that all the time. Switching off barbarians seems too radical, esp. with the bonuses they can provide (combat XP, eureka moments, era score, cash, ...).
Title: Re: Civilization VI
Post by: Syt on February 01, 2021, 02:27:49 AM
I thought I was doing ok in my Gaul game, till ...

(https://pbs.twimg.com/media/EtH75vOXUAAzIdQ?format=png&name=small)
Title: Re: Civilization VI
Post by: Solmyr on February 01, 2021, 03:32:47 AM
What difficulty are you playing on? I can't imagine being this much behind on science on anything below Immortal. Are you building good science districts everywhere you can?
Title: Re: Civilization VI
Post by: Syt on February 01, 2021, 03:47:48 AM
Prince :XD:

I was doing quite well, and I'm way ahead in military strength (but built my army around defense, not conquest), and I'm ahead in culture, gold income, and score, and only slightly behind on science (two dark ages in a row didn't help). I did well in the early expansion, but I feel mid-game I didn't balance units vs. wonders vs. buildings well. I thought I would be going for a culture victory, but I've not been pushing enough. Also, without fighting wars, I feel my empire has stagnated.

(the battleship was dispatched by a land based field cannon and a promoted Iron Clad)
Title: Re: Civilization VI
Post by: Darth Wagtaros on February 01, 2021, 11:16:24 AM
Its right out of Civilization, the original Civilization.
Title: Re: Civilization VI
Post by: DGuller on February 01, 2021, 12:25:38 PM
 :hmm: Pirate battleships.  :lmfao:
Title: Re: Civilization VI
Post by: Crazy_Ivan80 on February 01, 2021, 02:22:32 PM
Quote from: DGuller on February 01, 2021, 12:25:38 PM
:hmm: Pirate battleships.  :lmfao:

needs more phalanxes
Title: Re: Civilization VI
Post by: Syt on February 01, 2021, 02:49:19 PM
Well, I somehow managed to stumble into a diplo victory.  :huh: :lol:
Title: Re: Civilization VI
Post by: Zanza on February 01, 2021, 03:07:06 PM
Diplo victory seems to the easiest, especially if you target it. The AI only starts downvoting you after you reach like 15 points.
Title: Re: Civilization VI
Post by: Syt on February 01, 2021, 03:09:46 PM
Yeah, but I had Statue of Liberty (+4 points), had 6 or 7 city states under me, and spend resources on emergencies and olympics. I was downvoted twice, the other times the AI had nowhere enough votes to stop me.

Just as well, because I had almost no oil, coal, aluminium, or uranium, with some island colonies to get at least some of those.
Title: Re: Civilization VI
Post by: Syt on February 03, 2021, 03:30:07 AM
Civ6 still doesn't quite draw me in like previous titles did, and I'm struggling to pinpoint it.

Maybe it's that it feels more "game-y"? Civ always had a bit of a board game feel, but I feel that maybe the mechanics are a bit overloaded with abstract interdependencies? In theory this added complexity should make the gameplay more interesting, but I feel more constrained between trying to trigger research bonuses and min/maxing city and district placement and managing my various resources, a lot more than in previous titles.

It's a similar feeling to what I have in EU4 where I get the impression there's only few ways to play the game successfully and if you stray too much you are quickly running into big problems that will kill or seriously hamper your playthrough. I guess that's why I like Stellaris and CK2/3 much better these days, because they have a bigger variety of how you can approach the game.

Or maybe "I'm just not getting it." :D
Title: Re: Civilization VI
Post by: Solmyr on February 03, 2021, 04:08:58 AM
You really only should need to min/max on high difficulty levels, Emperor or above. I've usually played on King and tried to play to my civilization's strengths, but in no way optimally taking every single thing into account.
Title: Re: Civilization VI
Post by: DGuller on February 03, 2021, 02:09:48 PM
Quote from: Syt on February 03, 2021, 03:30:07 AM
Civ6 still doesn't quite draw me in like previous titles did, and I'm struggling to pinpoint it.

Maybe it's that it feels more "game-y"? Civ always had a bit of a board game feel, but I feel that maybe the mechanics are a bit overloaded with abstract interdependencies? In theory this added complexity should make the gameplay more interesting, but I feel more constrained between trying to trigger research bonuses and min/maxing city and district placement and managing my various resources, a lot more than in previous titles.

It's a similar feeling to what I have in EU4 where I get the impression there's only few ways to play the game successfully and if you stray too much you are quickly running into big problems that will kill or seriously hamper your playthrough. I guess that's why I like Stellaris and CK2/3 much better these days, because they have a bigger variety of how you can approach the game.

Or maybe "I'm just not getting it." :D
I feel the same way, and I think the issue is the need to plan out everything about the city way ahead of time, due to the new district system.  With every city, it's just too much of a puzzle to figure out where the research district goes, where the industrial district goes, what tiles can be used for which wonders, and etc.  It's almost like all the decisions are made upfront when you found the city, and then you're just spending the rest of the game playing them out mechanically.
Title: Re: Civilization VI
Post by: Syt on February 03, 2021, 02:48:10 PM
Quote from: DGuller on February 03, 2021, 02:09:48 PM
I feel the same way, and I think the issue is the need to plan out everything about the city way ahead of time, due to the new district system.  With every city, it's just too much of a puzzle to figure out where the research district goes, where the industrial district goes, what tiles can be used for which wonders, and etc.  It's almost like all the decisions are made upfront when you found the city, and then you're just spending the rest of the game playing them out mechanically.

That's actually a very good point. You're right that there's usually an optimal way to plan out a city. Granted, choosing settlement spots becomes much more involved to maximize these bonuses and it's a nice way to try to get the player to actually choose city spots for actually being good settlement spots as opposed to just to spread them out so that space is optimally utilized with no overlap or gaps like in previous games. But after that it becomes a case of ticking off boxes.

There's a lot of those boxes in gameplay. Killing a barbarian with a slinger to get the Archery Bonus, kill three barbarians for the bronze working bonus, beelining for Foreign Trade for the trader slot and Political Philosophy for the first proper government, etc. The tech tree also seems less "branchy" than in previous iterations. In older games you could occasionally ignore a branch for a long time if it didn't fit into your game. I like having two tech trees for development of culture/thought and real world applications, but I feel it might have been more interesting to find a way to merge these into one wider tree with more branches and freedom, with techs having a cost of both culture and science, and some requiring more of one than the other resource. I also appreciate the idea of tech boosts triggered by certain actions in game, but this - to me, anyways - feels too repetitive after a number of games.

One thing I do appreciate is their increased effort to make nations distinct with their own mechanics, bonuses and buildings, even if some of it is cartoony (golf courses!).
Title: Re: Civilization VI
Post by: Zanza on February 05, 2021, 10:45:00 AM
If you play with the randomized tech tree, bee lining is much harder to do. But it makes the game unpredictable as you sometimes don't get the necessary techs from either tree to proceed.
Title: Re: Civilization VI
Post by: Syt on February 17, 2021, 06:38:59 AM
Barbarians get an (optional) overhaul:

https://www.rockpapershotgun.com/civilization-6-will-soon-let-you-cooperate-with-your-friendly-neighbourhood-barbarians

QuoteCivilization 6 will soon let you cooperate with your friendly neighbourhood barbarians

Civilization 6's barbarians have always been depicted as the brutish sort. Kill them before they kill you, and all that. This won't be the case for much longer, though. The strategy game's next update adds a Barbarian Clans mode, which will let players interact with the barbarians with more than just their swords - like raiding or hiring them. I mean, the new interactions are still mostly sword-related, but they don't all involve stabbing each other.

The free update goes live on February 25th, adding the optional Barbarian Clans game mode. This introduces six clans into the world, each specialising in a different type of unit, and they can all eventually evolve into a city-state with a little help from the player.

Here's a dev update from Firaxis going into a bit more detail:

https://youtu.be/m7rQ-x2iJYU

You can just demolish a Barbarian Clan as usual, and that will make them gone forever. However, the new mode gives you the option to raid them instead, nicking some gold and knocking them down a peg on their city-state progress. You'll be able to bribe clans to stop them attacking you, or hire a clan to nab their strongest units as well.

Barbarians can also be given gold to incite them into attacking another civilisation. Or, if a clan kidnaps one of your units, you can pay a ransom to get them back. A press release says that exchanging gold in these "civilised" encounters will boost the clan's city-state progress. I don't know that I'd personally call inciting war and abducting people "civilised", though in comparison to just fighting them all the time, yeah, I guess.

The February update also adds a Leader Selection Pool. As the name implies, it lets you customise the pool of leaders for your game - helpful if you're looking to play against a leader you haven't before. On top of that, there'll be AI adjustments and balance changes aplenty.

We reckon Civ 6 is one of the best strategy games and one of the best ultrawide games on PC. Adam Smith (RPS in peace) liked it very much when it came out in 2016, calling it "a thing of wonder" in his Civilization 6 review.

Title: Re: Civilization VI
Post by: crazy canuck on February 17, 2021, 11:14:51 AM
customization of leaders - iirc you can already choose which leaders you play against
Title: Re: Civilization VI
Post by: garbon on February 17, 2021, 11:36:09 AM
Quote from: crazy canuck on February 17, 2021, 11:14:51 AM
customization of leaders - iirc you can already choose which leaders you play against

I watched the video and I think it allows you to prevent certain leaders from being pick when randomising selection.
Title: Re: Civilization VI
Post by: crazy canuck on February 17, 2021, 11:48:41 AM
Quote from: garbon on February 17, 2021, 11:36:09 AM
Quote from: crazy canuck on February 17, 2021, 11:14:51 AM
customization of leaders - iirc you can already choose which leaders you play against

I watched the video and I think it allows you to prevent certain leaders from being pick when randomising selection.

That makes some sense if you really hate playing against particular leaders but you still want a random selection. The article said this was useful if you wanted to play against a particular leader, but we can already do that.  If you want to play against a particular leader or leaders, you can select them and leave the rest random.
Title: Re: Civilization VI
Post by: garbon on February 17, 2021, 04:15:09 PM
Quote from: crazy canuck on February 17, 2021, 11:48:41 AM
Quote from: garbon on February 17, 2021, 11:36:09 AM
Quote from: crazy canuck on February 17, 2021, 11:14:51 AM
customization of leaders - iirc you can already choose which leaders you play against

I watched the video and I think it allows you to prevent certain leaders from being pick when randomising selection.

That makes some sense if you really hate playing against particular leaders but you still want a random selection. The article said this was useful if you wanted to play against a particular leader, but we can already do that.  If you want to play against a particular leader or leaders, you can select them and leave the rest random.

Yeah they also said that in their video so seems like an inapt statement about what the new feature allows.
Title: Re: Civilization VI
Post by: Solmyr on February 18, 2021, 04:55:25 AM
Damn, I'm really tempted to play again. :unsure:
Title: Re: Civilization VI
Post by: mongers on March 21, 2021, 10:37:41 AM
I know this is a long shot, but has anyone here Not got Civilization 3?

As I've a spare steamcode for the complete version if anyone wants it.
Title: Re: Civilization VI
Post by: mongers on April 07, 2021, 09:11:46 AM
Had third go with CIV6 when it was on free weekend trial, still couldn't get into it.  :hmm:
Title: Re: Civilization VI
Post by: Josephus on April 07, 2021, 10:46:57 AM
Quote from: mongers on April 07, 2021, 09:11:46 AM
Had third go with CIV6 when it was on free weekend trial, still couldn't get into it.  :hmm:

Yeah...I bought it this weekend, pretty cheap with a bunch of DLCs and XPs.

The one thing I think CIV needs is tech spread. I know you can trade techs; but it should have some form of tech spread, so that one country isn't lobbing bows and arrows whilst its neighbour is producing T34s.
Title: Re: Civilization VI
Post by: DGuller on April 07, 2021, 12:14:02 PM
More generally, the problem with all Civ games is that many of their mechanics snowball rather than hit diminishing returns.  The rich get richer faster than the poor get richer, which is an unstable system.
Title: Re: Civilization VI
Post by: Tamas on April 08, 2021, 02:39:14 AM
Quote from: DGuller on April 07, 2021, 12:14:02 PM
More generally, the problem with all Civ games is that many of their mechanics snowball rather than hit diminishing returns.  The rich get richer faster than the poor get richer, which is an unstable system.

Yeah but that's a generic 4X problem (with Paradox games very much included) that few tried to address.
Title: Re: Civilization VI
Post by: The Brain on April 08, 2021, 04:12:18 AM
Quote from: DGuller on April 07, 2021, 12:14:02 PM
More generally, the problem with all Civ games is that many of their mechanics snowball rather than hit diminishing returns.  The rich get richer faster than the poor get richer, which is an unstable system.

And if they don't people whine about the lack of realism. More importantly though why did Civ 5 use Erik XIV as their model for Gustavus Adolphus?
Title: Re: Civilization VI
Post by: Tamas on April 08, 2021, 04:14:51 AM
Quote from: The Brain on April 08, 2021, 04:12:18 AM
Quote from: DGuller on April 07, 2021, 12:14:02 PM
More generally, the problem with all Civ games is that many of their mechanics snowball rather than hit diminishing returns.  The rich get richer faster than the poor get richer, which is an unstable system.

And if they don't people whine about the lack of realism. More importantly though why did Civ 5 use Erik XIV as their model for Gustavus Adolphus?

Nobody actually cares about Sweden. It's out of the way and has ghastly climate. Ball bearings can only compensate for so much.
Title: Re: Civilization VI
Post by: Josquius on April 08, 2021, 04:46:10 AM
Quote from: Tamas on April 08, 2021, 02:39:14 AM
Quote from: DGuller on April 07, 2021, 12:14:02 PM
More generally, the problem with all Civ games is that many of their mechanics snowball rather than hit diminishing returns.  The rich get richer faster than the poor get richer, which is an unstable system.

Yeah but that's a generic 4X problem (with Paradox games very much included) that few tried to address.
Its hard to think how to do this in a fun way even. Modelling decline in a way that is still enjoyable is the ultimate game design challenge.
Title: Re: Civilization VI
Post by: Tamas on April 08, 2021, 04:48:48 AM
Quote from: Tyr on April 08, 2021, 04:46:10 AM
Quote from: Tamas on April 08, 2021, 02:39:14 AM
Quote from: DGuller on April 07, 2021, 12:14:02 PM
More generally, the problem with all Civ games is that many of their mechanics snowball rather than hit diminishing returns.  The rich get richer faster than the poor get richer, which is an unstable system.

Yeah but that's a generic 4X problem (with Paradox games very much included) that few tried to address.
Its hard to think how to do this in a fun way even. Modelling decline in a way that is still enjoyable is the ultimate game design challenge.

I guess I can say this because I had nothing to do with figuring the actual design out: I thought FoG Empires figured out a good way. It is quite abstract to be fair and wasn't easy to explain.
Title: Re: Civilization VI
Post by: Syt on April 08, 2021, 05:03:41 AM
Other games made failing fun and entertaining: Dwarf Fortress, Rimworld, e.g. Not sure how to apply this dynamic to 4X games.

I thought one of the old Civilization board games - not the Middle Eastern one (and a mod for Civ4, I think, Ryse and Fall, IIRC - never played it, though) had the idea of you playing a succession of civilizations - i.e. first you play ancient civs, then next turn you expand with a new empire on the existing map etc.
Title: Re: Civilization VI
Post by: Tamas on April 08, 2021, 05:30:39 AM
Quote from: Syt on April 08, 2021, 05:03:41 AM
Other games made failing fun and entertaining: Dwarf Fortress, Rimworld, e.g. Not sure how to apply this dynamic to 4X games.

I thought one of the old Civilization board games - not the Middle Eastern one (and a mod for Civ4, I think, Ryse and Fall, IIRC - never played it, though) had the idea of you playing a succession of civilizations - i.e. first you play ancient civs, then next turn you expand with a new empire on the existing map etc.

I'd love that but most people would not be able to stomach it. We don't like snowballing but for a lot of people that's the exact reason to play.

Thing is, a lot of people when they roflstomp, in, say, CK3, they don't see the deep flaws with historical simulation, they see how awesome they are for beating this game.
Title: Re: Civilization VI
Post by: KRonn on April 13, 2021, 08:49:34 PM
Quote from: Josephus on April 07, 2021, 10:46:57 AM
Quote from: mongers on April 07, 2021, 09:11:46 AM
Had third go with CIV6 when it was on free weekend trial, still couldn't get into it.  :hmm:

Yeah...I bought it this weekend, pretty cheap with a bunch of DLCs and XPs.

The one thing I think CIV needs is tech spread. I know you can trade techs; but it should have some form of tech spread, so that one country isn't lobbing bows and arrows whilst its neighbour is producing T34s.
Yeah, good point, especially bad if you're the one with the bows and arrows... I play off and on, but rarely finish a game. Not a power player, I  just enjoy it to some extent.
Title: Re: Civilization VI
Post by: Darth Wagtaros on April 29, 2021, 09:00:05 AM
Quote from: KRonn on April 13, 2021, 08:49:34 PM
Quote from: Josephus on April 07, 2021, 10:46:57 AM
Quote from: mongers on April 07, 2021, 09:11:46 AM
Had third go with CIV6 when it was on free weekend trial, still couldn't get into it.  :hmm:

Yeah...I bought it this weekend, pretty cheap with a bunch of DLCs and XPs.

The one thing I think CIV needs is tech spread. I know you can trade techs; but it should have some form of tech spread, so that one country isn't lobbing bows and arrows whilst its neighbour is producing T34s.
Yeah, good point, especially bad if you're the one with the bows and arrows... I play off and on, but rarely finish a game. Not a power player, I  just enjoy it to some extent.
Even the tech doesn't matter if you lack some vital resources.  I remember not having any local oil sources. 
Title: Re: Civilization VI
Post by: Eddie Teach on May 10, 2021, 04:08:58 PM
I've been playing this for a few months. I really enjoy the city planning aspect, but many of the game mechanics are poorly thought out or just strange. The religious victory is too easy, rock bands are too powerful, and the diplomatic game is kind of a mess.
Title: Re: Civilization VI
Post by: Crazy_Ivan80 on May 11, 2021, 06:12:27 AM
Quote from: Eddie Teach on May 10, 2021, 04:08:58 PM
I've been playing this for a few months. I really enjoy the city planning aspect, but many of the game mechanics are poorly thought out or just strange. The religious victory is too easy, rock bands are too powerful, and the diplomatic game is kind of a mess.

like real life then, save for the religious victory
Title: Re: Civilization VI
Post by: jimmy olsen on May 11, 2021, 07:24:57 PM
Quote from: Tyr on April 08, 2021, 04:46:10 AM
Quote from: Tamas on April 08, 2021, 02:39:14 AM
Quote from: DGuller on April 07, 2021, 12:14:02 PM
More generally, the problem with all Civ games is that many of their mechanics snowball rather than hit diminishing returns.  The rich get richer faster than the poor get richer, which is an unstable system.

Yeah but that's a generic 4X problem (with Paradox games very much included) that few tried to address.
Its hard to think how to do this in a fun way even. Modelling decline in a way that is still enjoyable is the ultimate game design challenge.
Attila Total War?
Title: Re: Civilization VI
Post by: Josephus on May 12, 2021, 11:57:24 AM
So I'm pretty new to Civ VI and the only bit I'm having trouble with is religion.
I haven't been paying much attention to it; but now one of the AI nations is THIS close to acheiving a religious victory. He's even converted me.
How do I stop his spread, or reconvert my own provinces. I don't have a religion, I missed the boat on that. If I purchase apostles, they are all of HIS religion.
Title: Re: Civilization VI
Post by: Eddie Teach on May 12, 2021, 03:53:11 PM
Best bet would be to conquer a city with a third religion and pump out their apostles. Or restart.
Title: Re: Civilization VI
Post by: Jacob on May 12, 2021, 06:06:55 PM
Conquer the holy city of that religion from him?
Title: Re: Civilization VI
Post by: DGuller on May 12, 2021, 07:53:04 PM
The most sure way is obviously capturing the holy city, but that's usually the capital, so if you can capture that, you can fuck the enemy up regardless.  If you don't have the power to fuck them up in this way, then try to protect the holdout AIs from being converted OR conquered.  Conquering the lone holdout Civ yourself is definitely a bad strategic decision.
Title: Re: Civilization VI
Post by: Eddie Teach on May 13, 2021, 12:24:09 AM
You can't attack their missionaries with same religion apostles, can you?
Title: Re: Civilization VI
Post by: Solmyr on May 13, 2021, 03:13:14 AM
You could also use weak missionaries of their religion to go and lose theological combat to apostles or inquisitors of other religions. This will reduce the influence of this religion in a radius around where the combat takes place.
Title: Re: Civilization VI
Post by: Josephus on May 13, 2021, 08:29:36 AM
Also when you attack missionaries, do you have to be at war?
Title: Re: Civilization VI
Post by: Darth Wagtaros on May 13, 2021, 08:42:09 AM
Quote from: Josephus on May 13, 2021, 08:29:36 AM
Also when you attack missionaries, do you have to be at war?
No.
Title: Re: Civilization VI
Post by: DGuller on May 13, 2021, 11:00:38 PM
Seeing this thread, I decided to reinstall the game from Steam, and give it another go.  I lasted 40 minutes before I got bored.  "Please, no more turns..."
Title: Re: Civilization VI
Post by: Darth Wagtaros on May 14, 2021, 07:04:13 AM
Quote from: DGuller on May 13, 2021, 11:00:38 PM
Seeing this thread, I decided to reinstall the game from Steam, and give it another go.  I lasted 40 minutes before I got bored.  "Please, no more turns..."
I've found I restarted often. Resource limitations make sense for game mechanics, but if I have no domestic iron or horses I may as well stop playing. Same later on when I have 3 oil and 12 coal.  I'll get steam rollered.
Title: Re: Civilization VI
Post by: Josephus on May 14, 2021, 08:00:17 AM
Quote from: Darth Wagtaros on May 14, 2021, 07:04:13 AM
Quote from: DGuller on May 13, 2021, 11:00:38 PM
Seeing this thread, I decided to reinstall the game from Steam, and give it another go.  I lasted 40 minutes before I got bored.  "Please, no more turns..."
I've found I restarted often. Resource limitations make sense for game mechanics, but if I have no domestic iron or horses I may as well stop playing. Same later on when I have 3 oil and 12 coal.  I'll get steam rollered.

You could go for a non-domination victory I suppose. I don't know. I'm pretty new to CIV VI. Last I played was CIV III.
Title: Re: Civilization VI
Post by: mongers on May 14, 2021, 09:30:09 AM
Quote from: Josephus on May 14, 2021, 08:00:17 AM
Quote from: Darth Wagtaros on May 14, 2021, 07:04:13 AM
Quote from: DGuller on May 13, 2021, 11:00:38 PM
Seeing this thread, I decided to reinstall the game from Steam, and give it another go.  I lasted 40 minutes before I got bored.  "Please, no more turns..."
I've found I restarted often. Resource limitations make sense for game mechanics, but if I have no domestic iron or horses I may as well stop playing. Same later on when I have 3 oil and 12 coal.  I'll get steam rollered.

You could go for a non-domination victory I suppose. I don't know. I'm pretty new to CIV VI. Last I played was CIV III.

Really?

I'd give Civ IV a go in preference to VI.
Title: Re: Civilization VI
Post by: DGuller on May 14, 2021, 09:52:15 AM
I think the pretty universally held opinion is that Civ 3 is the worst game of the franchise.  The culture mechanics that pretty much force you to Holodomor every foreign city you conquered is probably the most awful mechanic I ever came across in a major game. 

Civ 6 has to be the second-worst, though, just on account of intense apathy that it inspires.  Turning a classic "one more turn" game into a chore required some pretty serious chain of misjudgments in the game design.
Title: Re: Civilization VI
Post by: Solmyr on May 14, 2021, 01:38:54 PM
I'm coming close to 800 hours played in Civ 6 (have 684 in 5), so it must have done something right.
Title: Re: Civilization VI
Post by: Valmy on May 14, 2021, 01:39:54 PM
Civ II was the best with the FMV Elvis.
Title: Re: Civilization VI
Post by: DGuller on May 14, 2021, 01:52:28 PM
Quote from: Solmyr on May 14, 2021, 01:38:54 PM
I'm coming close to 800 hours played in Civ 6 (have 684 in 5), so it must have done something right.
If you like playing Civ 6, good for you.  I'm not going to judge you for your poor taste in games, even if it's obviously warranted in this case.
Title: Re: Civilization VI
Post by: garbon on May 14, 2021, 02:35:23 PM
Quote from: DGuller on May 14, 2021, 01:52:28 PM
Quote from: Solmyr on May 14, 2021, 01:38:54 PM
I'm coming close to 800 hours played in Civ 6 (have 684 in 5), so it must have done something right.
If you like playing Civ 6, good for you.  I'm not going to judge you for your poor taste in games, even if it's obviously warranted in this case.
:rolleyes:
Title: Re: Civilization VI
Post by: Eddie Teach on May 14, 2021, 03:09:09 PM
I heard Guller plays Fortnight.
Title: Re: Civilization VI
Post by: Josephus on May 14, 2021, 04:34:56 PM
Quote from: Jacob on May 12, 2021, 06:06:55 PM
Conquer the holy city of that religion from him?

And then what happens?

I took the holy city. I own it now. But it still shows him as converting three civz and is one more away from winning.  Or should I have destroyed it?
Title: Re: Civilization VI
Post by: Solmyr on May 15, 2021, 03:15:46 AM
Don't think that will do anything as long as he still has holy sites of his religion to create apostles/missionaries. You either need to destroy all those, or just conquer him completely.
Title: Re: Civilization VI
Post by: Zanza on May 15, 2021, 04:02:29 AM
According to my Steam stats, I played Civ VI three times as much as Civ V (more than 400h versus 150h for Civ V). I guess I played Civ II and IV more though.
Title: Re: Civilization VI
Post by: Syt on May 15, 2021, 04:06:17 AM
I have about 120 in both V and VI (which surprised me - maybe I left VI on in the background while doing something else?), and I definitely have more finished games in V.

I do have 57 achievements in V, vs 32 in VI.
Title: Re: Civilization VI
Post by: frunk on May 15, 2021, 08:21:10 AM
I played a ton of the first, a tiny bit of II, none of III, quite a bit of IV, 128 hours of V (there were some good mods) and 22 hours of VI.  71 and 7 for achievements on V and VI.
Title: Re: Civilization VI
Post by: DGuller on May 15, 2021, 10:23:31 AM
I gave the game another go.  At some point I realized that my negotiation screen is completely broken, I can't offer or demand anything, including peace.  :rolleyes: Is Johan still working for Paradox?
Title: Re: Civilization VI
Post by: DGuller on May 15, 2021, 10:26:54 AM
Oh, turns out I had Concise UI mod on, I had no idea I had any mods running.  Still, the stupid game should've gave me some indications I had mods running.  :mad:
Title: Re: Civilization VI
Post by: Tamas on May 15, 2021, 10:52:23 AM
Do you frequent the Q3 forums DG? Thats the one place where all the cool kids talk smack on Civ6 for being an abstract optimising game, then praise Old World for doing the same just in a worse format.
Title: Re: Civilization VI
Post by: DGuller on May 15, 2021, 11:13:47 AM
Quote from: Tamas on May 15, 2021, 10:52:23 AM
Do you frequent the Q3 forums DG? Thats the one place where all the cool kids talk smack on Civ6 for being an abstract optimising game, then praise Old World for doing the same just in a worse format.
I don't know what the Q3 forum is, so I assume the answer is no.  All of my Civ 6 smack is my own, the similarity to anyone else's smack is an accidental convergence.  All of it is a result of me trying to answer the question:  "why did these last two hours feel like a chore, a Civ game shouldn't feel like a chore".
Title: Re: Civilization VI
Post by: Eddie Teach on May 15, 2021, 01:41:15 PM
There was always a point where you'd blobbed too much and it felt like a chore to finish. I almost always choose to start a new game. This was quite a bit worse in earlier versions.
Title: Re: Civilization VI
Post by: Josquius on May 15, 2021, 04:13:51 PM
I keep meaning to finish my game. I got fairly near the end before the boredom of inevitability really got too much.
Title: Re: Civilization VI
Post by: Darth Wagtaros on May 16, 2021, 10:42:58 AM
Quote from: mongers on May 14, 2021, 09:30:09 AM
Quote from: Josephus on May 14, 2021, 08:00:17 AM
Quote from: Darth Wagtaros on May 14, 2021, 07:04:13 AM
Quote from: DGuller on May 13, 2021, 11:00:38 PM
Seeing this thread, I decided to reinstall the game from Steam, and give it another go.  I lasted 40 minutes before I got bored.  "Please, no more turns..."
I've found I restarted often. Resource limitations make sense for game mechanics, but if I have no domestic iron or horses I may as well stop playing. Same later on when I have 3 oil and 12 coal.  I'll get steam rollered.

You could go for a non-domination victory I suppose. I don't know. I'm pretty new to CIV VI. Last I played was CIV III.

Really?

I'd give Civ IV a go in preference to VI.
Civ IV has the Fall from Heaven 2 mod. So yes.
Title: Re: Civilization VI
Post by: crazy canuck on May 17, 2021, 11:10:15 AM
Quote from: Josephus on May 12, 2021, 11:57:24 AM
So I'm pretty new to Civ VI and the only bit I'm having trouble with is religion.
I haven't been paying much attention to it; but now one of the AI nations is THIS close to acheiving a religious victory. He's even converted me.
How do I stop his spread, or reconvert my own provinces. I don't have a religion, I missed the boat on that. If I purchase apostles, they are all of HIS religion.

This is one of the things I really like about VI - there are multiple threats.  I am very late to answer but as Sol answered, you basically have to take out his ability to send out missionaries.  Conquering large numbers of his cities will not do it because they will still have the same religion.  But it might open up an opportunity for another religion to come in since he will be weakened - but then you have the same problem with the new religion...

Religious victories are one of my favourite ways to get to victory in the game.  It is a lot less grindy than the military victory. The easiest route for me is the cultural victory (love sending those rock bands out to subvert the youth of my opponents  :D).

DG, I wonder if your dislike of the game is that you are playing it like II and not taking advantage of all the other mechanics in the game.
Title: Re: Civilization VI
Post by: Tonitrus on May 17, 2021, 02:17:58 PM
Quote from: Darth Wagtaros on May 16, 2021, 10:42:58 AM
Quote from: mongers on May 14, 2021, 09:30:09 AM
Quote from: Josephus on May 14, 2021, 08:00:17 AM
Quote from: Darth Wagtaros on May 14, 2021, 07:04:13 AM
Quote from: DGuller on May 13, 2021, 11:00:38 PM
Seeing this thread, I decided to reinstall the game from Steam, and give it another go.  I lasted 40 minutes before I got bored.  "Please, no more turns..."
I've found I restarted often. Resource limitations make sense for game mechanics, but if I have no domestic iron or horses I may as well stop playing. Same later on when I have 3 oil and 12 coal.  I'll get steam rollered.

You could go for a non-domination victory I suppose. I don't know. I'm pretty new to CIV VI. Last I played was CIV III.

Really?

I'd give Civ IV a go in preference to VI.
Civ IV has the Fall from Heaven 2 mod. So yes.

I tend to agree.  If Civ IV were hexagonal, it'd be near perfection.
Title: Re: Civilization VI
Post by: DGuller on May 17, 2021, 02:30:36 PM
I wish there were a middle ground between stack of doom and hopeless traffic jam.  Neither feels like a satisfying way to handle units.
Title: Re: Civilization VI
Post by: crazy canuck on May 17, 2021, 03:53:37 PM
Quote from: Tonitrus on May 17, 2021, 02:17:58 PM
Quote from: Darth Wagtaros on May 16, 2021, 10:42:58 AM
Quote from: mongers on May 14, 2021, 09:30:09 AM
Quote from: Josephus on May 14, 2021, 08:00:17 AM
Quote from: Darth Wagtaros on May 14, 2021, 07:04:13 AM
Quote from: DGuller on May 13, 2021, 11:00:38 PM
Seeing this thread, I decided to reinstall the game from Steam, and give it another go.  I lasted 40 minutes before I got bored.  "Please, no more turns..."
I've found I restarted often. Resource limitations make sense for game mechanics, but if I have no domestic iron or horses I may as well stop playing. Same later on when I have 3 oil and 12 coal.  I'll get steam rollered.

You could go for a non-domination victory I suppose. I don't know. I'm pretty new to CIV VI. Last I played was CIV III.

Really?

I'd give Civ IV a go in preference to VI.
Civ IV has the Fall from Heaven 2 mod. So yes.

I tend to agree.  If Civ IV were hexagonal, it'd be near perfection.

I think it had a lot of good things going for it, but I prefer VI because of the elimination of doom stacks.
Title: Re: Civilization VI
Post by: Solmyr on May 18, 2021, 02:51:02 AM
I like that in Civ VI you don't need to spam endless units to be successful.
Title: Re: Civilization VI
Post by: Darth Wagtaros on May 29, 2021, 06:40:36 AM
They did an update recently and I decided to check it out.  Now it takes 30 seconds at least between turns. And some of the menus don't seem to work.  Damn it.
Title: Re: Civilization VI
Post by: KRonn on May 29, 2021, 03:30:21 PM
Quote from: Solmyr on May 18, 2021, 02:51:02 AM
I like that in Civ VI you don't need to spam endless units to be successful.
Agreed on that. I found it very tedious in earlier Civ versions that we needed huge numbers of units. Also glad that in later games the AI wasn't so aggressive about placing  cities inside your areas. I used to station blocking units at my borders to prevent AI settlers from encroaching so much.

Title: Re: Civilization VI
Post by: KRonn on May 29, 2021, 03:31:14 PM
Quote from: Darth Wagtaros on May 29, 2021, 06:40:36 AM
They did an update recently and I decided to check it out.  Now it takes 30 seconds at least between turns. And some of the menus don't seem to work.  Damn it.
I read about the update, been meaning to try it. I think I'll wait a bit now, so they can tweak/fix things.
Title: Re: Civilization VI
Post by: Darth Wagtaros on May 31, 2021, 07:44:14 AM
What was cool was in a game ysterday my city state ally was able to break up a Mongol assault and then razed one of their cities.  I don't recall seeing that before.  I quickly rushed a settler in to claim the ground.
Title: Re: Civilization VI
Post by: Eddie Teach on May 31, 2021, 01:05:58 PM
City states are da 💣
Title: Re: Civilization VI
Post by: DGuller on May 31, 2021, 06:08:07 PM
Quote from: Darth Wagtaros on May 31, 2021, 07:44:14 AM
What was cool was in a game ysterday my city state ally was able to break up a Mongol assault and then razed one of their cities.  I don't recall seeing that before.  I quickly rushed a settler in to claim the ground.
I think they did that for a while.  If they capture a city, which they can try to do, they will raze it unless it's unrazable.  It's helpful to engineer when you want to get rid of some enemy city, but you don't want to take the diplo hit for razing it.
Title: Re: Civilization VI
Post by: Darth Wagtaros on June 07, 2021, 07:15:47 AM
I've been trying a bunch of different games, one thing I notice is I'm always without strategic resources. Iron, coal, oil, or alumunim, there is never any source within my civilization and I need to try to find some worthless (tundra or desert) tiles to settle to grab a few scraps. It gets annoyiung since I'm always vulnerable.
Title: Re: Civilization VI
Post by: Eddie Teach on June 07, 2021, 07:23:57 AM
Tundra and desert squares are great places to build districts and wonders.  :D
Title: Re: Civilization VI
Post by: DGuller on June 07, 2021, 07:41:33 AM
I often imagine what it's like to live in a Civ 6 city.  You want to see a play in a theater with your wife?  Sure, put your tundra clothing on and take a 500 mile one-way trip to the theater district.  Don't let the smell put you off, it turns out it was built on top of oil back when no one knew what oil was, but that's okay, it's collected as it's seeping out with the same efficiency as if there were a derrick there.
Title: Re: Civilization VI
Post by: Solmyr on June 07, 2021, 08:27:29 AM
I once had my civilization's first holy site built on top of uranium. That must have been an interesting religion.
Title: Re: Civilization VI
Post by: The Brain on June 07, 2021, 08:43:23 AM
Interesting how?
Title: Re: Civilization VI
Post by: Josephus on June 07, 2021, 04:35:40 PM
Speaking of Civ, I had my first religous victory today. (It's only my third or fouth campaign.)

Religious victory is pretty tough. Lots of whack-a-moling. Oh, I've converted five of eight civs. Now six of eight, now sev...wait, shit, two of them converted back.

Title: Re: Civilization VI
Post by: Eddie Teach on June 10, 2021, 07:09:27 PM
Btw, is there a way to go back and see what a tribal village gave you? Too often the notification flies by while the screen is focused elsewhere.
Title: Re: Civilization VI
Post by: Darth Wagtaros on June 12, 2021, 08:33:21 PM
Quote from: Eddie Teach on June 10, 2021, 07:09:27 PM
Btw, is there a way to go back and see what a tribal village gave you? Too often the notification flies by while the screen is focused elsewhere.
It hink there is a log.
Title: Re: Civilization VI
Post by: Josephus on July 04, 2021, 09:41:59 AM
So I took a week off and now returned to the game... or hoped to.
Having trouble launching it. Once the launcher came up and said "No games" or something.
Now it just shows "running" in the interface, but launcher won't even load.

bloody waste of money. :(
Title: Re: Civilization VI
Post by: Darth Wagtaros on July 05, 2021, 08:13:14 AM
I've noticed some more bugs fromthe latest updates. I had one unit just not get promotions. Fight after fucking fiht, but no promotion.  Plus it'll suddenly just crash.  But I'm trying to enjoy it.
Title: Re: Civilization VI
Post by: Darth Wagtaros on July 15, 2021, 01:24:36 PM
Any good mods to make this more interesting? I never found anything as good as Fall from Heaven
Title: Re: Civilization VI
Post by: Josephus on July 16, 2021, 08:24:27 AM
there's another bug where CIV's are going science mad. Might explain why I came up against robots before I even had musketmen

https://www.pcgamesn.com/civilization-vi/ai-science-bug
Title: Re: Civilization VI
Post by: viper37 on July 20, 2021, 08:24:08 PM
Quote from: Josephus on July 04, 2021, 09:41:59 AM
So I took a week off and now returned to the game... or hoped to.
Having trouble launching it. Once the launcher came up and said "No games" or something.
Now it just shows "running" in the interface, but launcher won't even load.

bloody waste of money. :(
I keep having trouble playing. In fact, as I write now, I have been playing for less than 10 minutes since 19:00, the rest of my time was devoted to try and find a solution for these constant crash or mod conflict error (when everything worked fine with the same setup on Sunday...)
Title: Re: Civilization VI
Post by: mongers on February 28, 2022, 07:12:36 AM
Nice bbc interview with Sid Meier about games:
https://www.bbc.co.uk/news/entertainment-arts-60304123 (https://www.bbc.co.uk/news/entertainment-arts-60304123)


And it's the 30th anniversary of Civ 1's release. :gasp:

Title: Re: Civilization VI
Post by: Darth Wagtaros on February 28, 2022, 07:53:21 AM
Damn, 30 years? Thought it was older.
Title: Re: Civilization VI
Post by: KRonn on March 01, 2022, 09:29:00 PM
Quote from: mongers on February 28, 2022, 07:12:36 AMNice bbc interview with Sid Meier about games:
https://www.bbc.co.uk/news/entertainment-arts-60304123 (https://www.bbc.co.uk/news/entertainment-arts-60304123)


And it's the 30th anniversary of Civ 1's release. :gasp:


Wow! That's one game that had me up all night many times!
Title: Re: Civilization VI
Post by: Syt on November 16, 2022, 08:48:41 AM
So there's a new expansion pass coming, with more leaders for existing Civs.

https://civilization.com/en-GB/news/entries/new-leaders-coming-to-civilization-vi/

QuotePack 1: Great Negotiators
Abraham Lincoln (United States)
Queen Mbande Nzinga (Kongo)
Sultan Saladin (Arabia)

Pack 2: Great Commanders
Tokugawa (Japan)
Nader Shah (Persia)
Suleiman the Magnificent (Ottoman Empire)

Pack 3: Rulers of China
Yongle (China)
Qin Shi Huang the Unifier (China)
Wu Zetian (China)

Pack 4: Rulers of Sahara
Ramses (Egypt)
Ptolemaic Cleopatra (Egypt)
King Sundiata Keita (Mali)

Pack 5: Great Builders
Theodora (Byzantines)
Sejong (Korea)
Ludwig II (Germany)

Pack 6: Rulers of England
Elizabeth I (England)
Varangian Harald Hardrada (Norway)
Victoria - Age of Steam (England)

For Windows PC, if you purchase Civilization VI Anthology (or purchase all of the content that's included in it separately at any time), you'll be eligible to receive the Leader Pass for no additional charge. For Mac App Store and iOS, the Civilization VI: Leader Pass is available for individual purchase only.


If a leader is for a civ that was added via DLC, you will need that DLC, too.
Title: Re: Civilization VI
Post by: Zanza on November 17, 2022, 01:57:40 PM
Is Ludwig II the Bavarian king that built Neuschwanstein or Ludwig II "The German" who founded the Eastern Franconian Realm that eventually became called Germany?  :hmm:
Title: Re: Civilization VI
Post by: Solmyr on November 18, 2022, 02:12:44 AM
He's under Great Builders, so I suspect the Bavarian.
Title: Re: Civilization VI
Post by: Syt on November 18, 2022, 02:21:20 AM
Yeah, same.
Title: Re: Civilization VI
Post by: Darth Wagtaros on November 18, 2022, 08:24:37 AM
Will new leaders really change or improve the game dynamics?
Title: Re: Civilization VI
Post by: Syt on November 18, 2022, 08:39:45 AM
Not sure. On their Steam page they also advertise Julius Caesar who you unlock when you link your 2K account with your Steam account (there's been similar schemes for getting units/leaders in Total Warhammer, IIRC).

QuoteNew Ability: Veni, vidi, vici
Receive 200 Gold whenever you conquer a city for the first time or 100 Gold when you clear a Barbarian Outpost. These Gold amounts both increase to 500 after you research Steel.

That extra gold for barbs seems a bit strong in early game? :hmm:
Title: Re: Civilization VI
Post by: Zanza on November 18, 2022, 12:52:48 PM
Quote from: Solmyr on November 18, 2022, 02:12:44 AMHe's under Great Builders, so I suspect the Bavarian.
Yes, sounds likely.
Title: Re: Civilization VI
Post by: Zanza on November 19, 2022, 10:34:40 AM
Looks like the Leader Pass is free if you have the "Anthology" pack, which I seem to have on Steam (despite buying all the DLCs separately). Looking forward to playing Civ again with the new content. It's still a fun game.
Title: Re: Civilization VI
Post by: Crazy_Ivan80 on November 20, 2022, 04:40:04 PM
Quote from: Zanza on November 19, 2022, 10:34:40 AMLooks like the Leader Pass is free if you have the "Anthology" pack, which I seem to have on Steam (despite buying all the DLCs separately). Looking forward to playing Civ again with the new content. It's still a fun game.

probably because your collection is complete (as you said). Won't bet my head on it but I guess it'll register as being equal to the anthology. (When I click on the Anthology bundle in steam it says 18 out of 18, bundle complete)