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General Category => Off the Record => Gaming HQ => Topic started by: Admiral Yi on October 15, 2012, 08:01:45 AM

Title: Civ IV: Colonization
Post by: Admiral Yi on October 15, 2012, 08:01:45 AM
With the new computer and all I finally had enough juice to run this game.

Someone mentioned earlier that it's a stinker, but I'm having good fun with it.  Like obsessive, get no sleep kind of fun.  Does have a tendency to freeze.  Constantly.

Unlike CIV II, which I played the fuck out of, the majority of the work in this game is wagoning your goods from city to city so you can build stuff and manufacture stuff.

Not really sure about the economics of the game.  I've settled a continent, producing like a madman, and by 1700 I've only saved enough cash to buy one ship of the line.

I have enough rebellion points to declare independence, but I figure why not keep growing, since I don't have to win until 1792.

Any ossum tips anyone feels like giving, feel free.
Title: Re: Civ IV: Colonization
Post by: Viking on October 15, 2012, 08:08:54 AM
Don't produce liberty bells until you are ready to declare independence. Producing bells produces REF. The best way to win the game is to Zerg Rush the other colonies once you got a strike force.
Title: Re: Civ IV: Colonization
Post by: Admiral Yi on October 15, 2012, 08:42:34 AM
REF?  Rear echelon fuckups?  Roi enrage et furious?

Dunno bout your zerg rush strategy: AI seems to pick really dud spots for its colonies.  2 wheat, 2 sugars.
Title: Re: Civ IV: Colonization
Post by: BVN on October 15, 2012, 08:50:41 AM
Quote from: Admiral Yi on October 15, 2012, 08:42:34 AM
REF?  Rear echelon fuckups?  Roi enrage et furious?

Dunno bout your zerg rush strategy: AI seems to pick really dud spots for its colonies.  2 wheat, 2 sugars.

REF= your kings expeditionary force
Title: Re: Civ IV: Colonization
Post by: Viking on October 15, 2012, 08:53:33 AM
Quote from: Admiral Yi on October 15, 2012, 08:42:34 AM
REF?  Rear echelon fuckups?  Roi enrage et furious?

Dunno bout your zerg rush strategy: AI seems to pick really dud spots for its colonies.  2 wheat, 2 sugars.

you take the city and empty it for people and leave the colony to be wiped out by injuns. Do it correctly then the other powers are reduced to a caravel and pecuniary demands from the king.
Title: Re: Civ IV: Colonization
Post by: Tamas on October 15, 2012, 09:31:09 AM
Get that German mod from civfanatics, whatitsname. Awesome, much, much, much, much better than vanilla
Title: Re: Civ IV: Colonization
Post by: Admiral Yi on October 15, 2012, 09:38:31 AM
Puff: how the hell do you use the money you earn?

BTW, does everyone agree the graphics are gorgeous?
Title: Re: Civ IV: Colonization
Post by: Viking on October 15, 2012, 09:46:29 AM
Quote from: Tamas on October 15, 2012, 09:31:09 AM
Get that German mod from civfanatics, whatitsname. Awesome, much, much, much, much better than vanilla

which one?

http://forums.civfanatics.com/forumdisplay.php?f=333
Title: Re: Civ IV: Colonization
Post by: Seen on October 15, 2012, 10:37:03 AM
Quote from: Viking on October 15, 2012, 09:46:29 AM
Quote from: Tamas on October 15, 2012, 09:31:09 AM
Get that German mod from civfanatics, whatitsname. Awesome, much, much, much, much better than vanilla

which one?

http://forums.civfanatics.com/forumdisplay.php?f=333
He means this one: http://forums.civfanatics.com/showthread.php?t=440319
Title: Re: Civ IV: Colonization
Post by: Admiral Yi on October 15, 2012, 11:19:15 AM
What, if any, are the downsides to pissing off your king?
Title: Re: Civ IV: Colonization
Post by: Eddie Teach on October 16, 2012, 04:32:06 AM
Quote from: Admiral Yi on October 15, 2012, 11:19:15 AM
What, if any, are the downsides to pissing off your king?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.istockimg.com%2Ffile_thumbview_approve%2F15088578%2F2%2Fstock-photo-15088578-engraving-medieval-execution-with-sword.jpg&hash=0821ca22297d95258a87e88923e311bb59e82dd1)
Title: Re: Civ IV: Colonization
Post by: Razgovory on October 16, 2012, 05:18:23 AM
They really liked clothes that made their asses look big in those days.
Title: Re: Civ IV: Colonization
Post by: dps on October 16, 2012, 08:39:26 AM
Quote from: Admiral Yi on October 15, 2012, 09:38:31 AM
Puff: how the hell do you use the money you earn?

BTW, does everyone agree the graphics are gorgeous?

I greatly prefer the graphics of the original Colonization.  Aesthetics aside, they were much more functional.
Title: Re: Civ IV: Colonization
Post by: Admiral Yi on October 20, 2012, 11:01:36 AM
Major insight on about my third keeper game: the bottleneck is tools.  :smarty:

Pioneers can transform just about any hellhole into Westchester County relatively quickly.

I think the graphics are totally ossum.  Dragoons riding around the pampas give me wood.

It *seems* the downside to pissing off the king is more frequent tax increases (?).

I looked through the player's guide and the "civilopedia" but could find no mention of differntial rates of education in native villages, however it seems indentured servants and maybe petty criminals get a speed bonus.  Can anyone corraborate this?
Title: Re: Civ IV: Colonization
Post by: Viking on October 20, 2012, 12:36:54 PM
Tools are not too difficult, but then again I find some silver and treasure to fund advance building blacksmiths shops and set import export 150 tools for all towns and a that point I can just ignore it. From that point on the game is about avoiding war and keeping injuns happy.
Title: Re: Civ IV: Colonization
Post by: Count on October 21, 2012, 09:48:32 AM
Tried this game out a couple months ago since I loved the original Colonization. This one isn't bad but is definitely lacking the fun of the original. For one thing they made it take much much longer to reach North America than to reach South America.
Title: Re: Civ IV: Colonization
Post by: Viking on October 21, 2012, 11:46:08 AM
Standard city organization or me now is

3 tiles for food, 3 tiles for money (cash crops) and 2 tiles for industry (lumber/ore).

This gives me usually about 28 food. 4 for city, 8 average per food specialist for a total population of 14.

8 working on the tiles, 1 carpenter, 1 blacksmith (or two of either if city doesn't have hills and quality forest), 1 statesman, 1 preacher (what with the TAC and R&R mods this isn't as stupid to get going early on), 3 for specialists improving cash corps and 1 for student learning non-indian skill. Sometimes ore-tools-guns is the cash crop/specialist path for a city, sometimes food-regular colonists is the cash crop.

I standardize export/import at 300 for food, lumber, ore, tools, guns and horses so I can afford to have a few cities over and underproducing.
Title: Re: Civ IV: Colonization
Post by: Admiral Yi on October 21, 2012, 04:32:57 PM
It's probably a function of the pansy difficulty level I'm playing on, but I've found that if I just have one squarehead in the town manufacturing whatever good the home tile produces the raw material for, I'm OK on cash.
Title: Re: Civ IV: Colonization
Post by: Admiral Yi on October 22, 2012, 01:26:25 AM
I finally declared independence and I must say that's not exactly what i was expecting.   :huh:

I was thinking there might be some maneuver, some finesse, but it's smashsmashsmash until everyone is dead.
Title: Re: Civ IV: Colonization
Post by: dps on October 22, 2012, 07:16:19 AM
Quote from: Admiral Yi on October 22, 2012, 01:26:25 AM
I finally declared independence and I must say that's not exactly what i was expecting.   :huh:

I was thinking there might be some maneuver, some finesse, but it's smashsmashsmash until everyone is dead.

The war for independence has a tacked-on feel to it, but I don't really think it was just tacked on at the end of the game's development.  I think that the problem is simply that military operations simply aren't the game's focus, so it doesn't handle them particularly well.
Title: Re: Civ IV: Colonization
Post by: Viking on October 22, 2012, 07:21:15 AM
Quote from: dps on October 22, 2012, 07:16:19 AM
Quote from: Admiral Yi on October 22, 2012, 01:26:25 AM
I finally declared independence and I must say that's not exactly what i was expecting.   :huh:

I was thinking there might be some maneuver, some finesse, but it's smashsmashsmash until everyone is dead.

The war for independence has a tacked-on feel to it, but I don't really think it was just tacked on at the end of the game's development.  I think that the problem is simply that military operations simply aren't the game's focus, so it doesn't handle them particularly well.

the REF just is way too big. I usually go the Canada route.
Title: Re: Civ IV: Colonization
Post by: Admiral Yi on October 22, 2012, 03:28:37 PM
There seems to be no point in building warships of any sort.  I thought I was a total badass for building two ships of the line and a couple frigates; surely the ships of the line would wear down the royal fleet and the frigates and privateers could pick off a couple troop transports.  But they're all worthless.  Ships of the line can barely chip the paint on men of war.

Also can't see the use for artillery. 

Really weird that Sid would make a game that's unwinnable at the easiest level.

What do you mean by going Canada Puff?  Give up?  Don't declare independence?
Title: Re: Civ IV: Colonization
Post by: Viking on October 22, 2012, 03:44:25 PM
Quote from: Admiral Yi on October 22, 2012, 03:28:37 PM
There seems to be no point in building warships of any sort.  I thought I was a total badass for building two ships of the line and a couple frigates; surely the ships of the line would wear down the royal fleet and the frigates and privateers could pick off a couple troop transports.  But they're all worthless.  Ships of the line can barely chip the paint on men of war.

Also can't see the use for artillery. 

Really weird that Sid would make a game that's unwinnable at the easiest level.

What do you mean by going Canada Puff?  Give up?  Don't declare independence?

Yepp, killing the other europeans is much much much easier than holding out against the REF.
Title: Re: Civ IV: Colonization
Post by: dps on October 22, 2012, 05:53:09 PM
Quote from: Admiral Yi on October 22, 2012, 03:28:37 PM
There seems to be no point in building warships of any sort.  I thought I was a total badass for building two ships of the line and a couple frigates; surely the ships of the line would wear down the royal fleet and the frigates and privateers could pick off a couple troop transports.  But they're all worthless.  Ships of the line can barely chip the paint on men of war.

Also can't see the use for artillery. 

Really weird that Sid would make a game that's unwinnable at the easiest level.

What do you mean by going Canada Puff?  Give up?  Don't declare independence?

Hm.  I never really had much trouble winning the war of independence in the game.  It's been a while, so I don't remember all the details, but basically you just build up your army to as big a size as you can sustain, and let the REF wear itself down assaulting your citites.  IIRC, you don't really need artillery until the REF takes one of your cities--you'll need it when you go to recapture it. 

And yeah, it's pointless to build warships.
Title: Re: Civ IV: Colonization
Post by: Ed Anger on October 22, 2012, 06:55:43 PM
Last I remember, I converted all non food producing citizens to soldiers and forted up inside towns with walls.

I had some cav to strike out as needed.
Title: Re: Civ IV: Colonization
Post by: Admiral Yi on November 03, 2012, 08:56:25 PM
I've come to the realization this is a supply chain management sim.

I'm a Murder Boner. :nerd:
Title: Re: Civ IV: Colonization
Post by: Ed Anger on November 03, 2012, 10:08:47 PM
 :lol: