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General Category => Off the Record => Gaming HQ => Topic started by: Josephus on August 03, 2021, 06:14:21 AM

Title: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Josephus on August 03, 2021, 06:14:21 AM
https://www.pcgamer.com/former-elder-scrolls-devs-announce-grand-rpg-the-wayward-realms/?

Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Syt on August 03, 2021, 08:27:34 AM
Quote"Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation."

I was wondering when someone would try to re-attempt Daggerfall's procedurally generated fantasy RPG world with modern technology. Let's hope it will be less bland that most of Daggerfall's content. ;)

Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Valmy on August 03, 2021, 08:43:24 AM
One would hope that we have advanced on what kinds of procedural generation we can do since 1996.

It is cool that somebody is trying it.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Josquius on August 03, 2021, 08:53:45 AM
Colour me uninspired. American style open worlds don't have the appeal they did when I was a kid. I'd much rather see something contained in size and well crafted ala witcher or yakuza than something that's just big.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Josephus on August 03, 2021, 12:12:54 PM
Quote from: Tyr on August 03, 2021, 08:53:45 AM
Colour me uninspired. American style open worlds don't have the appeal they did when I was a kid. I'd much rather see something contained in size and well crafted ala witcher or yakuza than something that's just big.

What do you mean by "American style"?
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Syt on August 03, 2021, 12:21:28 PM
Steam page:

https://store.steampowered.com/app/1685310/The_Wayward_Realms/

QuoteUnder the direction of Ted Peterson and Julian LeFay — lead developers of the team behind the Elder Scrolls Arena and Daggerfall—Once Lost Games is creating a new open-world fantasy RPG where choice, consequence, scope and role-playing will be experienced like never before in a realistically-scaled open world in a new class of game: The Grand RPG.

The Wayward Realms is set on a group of over one hundred, realistically scaled, islands, known collectively as the Archipelago, where scores of factions vie for influence and power. Kingdoms strive to maintain their dominance, upstarts seek to earn a place at the top, and dynasties set generational plots into motion. Should the player earn a position of prominence, they may change the course of history. However, they must first prove their worth battling rivals, mercenaries, monsters, spirits, and demons. On their quest for fame and fortune, players will venture through strange lands, delve into foreboding dungeons, and traverse kingdoms full of humans, elves, orks, dwarves and a few other unusual races.

Welcome To The Archipelago!

A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.

Constantly Evolving Experience and Story. A virtual Game Master keeps things interesting for you, making other characters and their factions react and plot their next move based on your actions, resulting in no two players having the exact same game experience. World events have very different effects in the life of a socializing aristocrat, a thief entrenched in underworld conspiracies, a scholar collecting ancient artifacts, or whatever role you craft for yourself.

Real Role-Playing. You're not playing some prebaked warrior or mage, but a character class of your design, with customized skills and abilities to craft your own spells, potions, and enchantments. Want to try playing a character who is really, really outside the box? We got you.

A World Full of Lore. We call it Wayward Realms for a reason. On the surface, things may have that familiar, medieval fantasy look, but dig a bit deeper and there's a lot to learn. From the multiple moons in the sky, to the libraries worth of books, to the multiple cultures of each race, there is always something new to discover.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Habbaku on August 03, 2021, 12:30:41 PM
I look forward to seeing how much of that fluff goes undelivered.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Valmy on August 03, 2021, 12:36:05 PM
Quote from: Josephus on August 03, 2021, 12:12:54 PM
Quote from: Tyr on August 03, 2021, 08:53:45 AM
Colour me uninspired. American style open worlds don't have the appeal they did when I was a kid. I'd much rather see something contained in size and well crafted ala witcher or yakuza than something that's just big.

What do you mean by "American style"?

I think he means the Elder Scrolls and its clones.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Grey Fox on August 03, 2021, 12:52:16 PM
Quote from: Habbaku on August 03, 2021, 12:30:41 PM
I look forward to seeing how much of that fluff goes undelivered.

Like Ubisoft's service ideas, almost all of it.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Josquius on August 03, 2021, 01:04:47 PM
Quote from: Josephus on August 03, 2021, 12:12:54 PM
Quote from: Tyr on August 03, 2021, 08:53:45 AM
Colour me uninspired. American style open worlds don't have the appeal they did when I was a kid. I'd much rather see something contained in size and well crafted ala witcher or yakuza than something that's just big.

What do you mean by "American style"?
There's exceptions to every rule of course but generally....
American style open world games tend to value size. Lots of copy and paste stuff to bulk things out but really big worlds are the goal.
Japanese style open worlds tend to be tiny in comparison. Run from one wide of the world to the other in a few minutes. But they're a lot richer. Less copy and paste and more crafted stuff.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Valmy on August 03, 2021, 01:10:34 PM
Quote from: Tyr on August 03, 2021, 01:04:47 PM
Quote from: Josephus on August 03, 2021, 12:12:54 PM
Quote from: Tyr on August 03, 2021, 08:53:45 AM
Colour me uninspired. American style open worlds don't have the appeal they did when I was a kid. I'd much rather see something contained in size and well crafted ala witcher or yakuza than something that's just big.

What do you mean by "American style"?
There's exceptions to every rule of course but generally....
American style open world games tend to value size. Lots of copy and paste stuff to bulk things out but really big worlds are the goal.
Japanese style open worlds tend to be tiny in comparison. Run from one wide of the world to the other in a few minutes. But they're a lot richer. Less copy and paste and more crafted stuff.

Ok so besides Bethesda who else is doing these "American" style games? Because I usually think of Ubisoft or CPR when I think of Open World games and those are both Euro game companies no?

Anyway I am kind of intrigued by this project. Nobody has even tried anything like this since Daggerfall. I also like it is a starter company.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Zoupa on August 07, 2021, 01:28:18 AM
I expect this will take another 5 years to finalize.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Josquius on August 07, 2021, 03:28:05 AM
QuoteOk so besides Bethesda who else is doing these "American" style games? Because I usually think of Ubisoft or CPR when I think of Open World games and those are both Euro game companies no?

Everyone. It's the dominant "genre" /aspect of other genres, of the moment.
Most AAA games are open world. E.g. Far Cry, Assasins Creed, ghost of tsushima, etc...

European games err towards the American side, with some such as mad max really being typical of that style whilst others like witcher 3 and GTA to do the best job of finding a middle ground.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: garbon on August 07, 2021, 03:53:32 AM
Always with the odd takes. :huh:
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Tamas on August 07, 2021, 04:10:32 AM
Never in my life had I heard of this "American" classification of open world games. In general, I don't think you can make a distinction between American and European video games.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: The Brain on August 07, 2021, 04:15:31 AM
Nope, not a thing.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Darth Wagtaros on August 07, 2021, 06:36:38 AM
Quote from: Tamas on August 07, 2021, 04:10:32 AM
Never in my life had I heard of this "American" classification of open world games. In general, I don't think you can make a distinction between American and European video games.
Racist against Asian video games!
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Josquius on August 07, 2021, 08:09:51 AM
I'm saying nothing too novel here. There's always been a marked difference between Japanese and American game design.
It was a long while ago but I think it was a super eye patch wolf analysis of yakuza where I first saw  the big differences in approach to open world pointed out, explaining why I tend to enjoy Japanese efforts more .
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Valmy on August 10, 2021, 07:44:35 PM
Quote from: Tyr on August 07, 2021, 03:28:05 AM
QuoteOk so besides Bethesda who else is doing these "American" style games? Because I usually think of Ubisoft or CPR when I think of Open World games and those are both Euro game companies no?

Everyone. It's the dominant "genre" /aspect of other genres, of the moment.
Most AAA games are open world. E.g. Far Cry, Assasins Creed, ghost of tsushima, etc...

European games err towards the American side, with some such as mad max really being typical of that style whilst others like witcher 3 and GTA to do the best job of finding a middle ground.

Far Cry and Assassins Creed are Ubisoft so Euro, not American. GTA was developed in the UK wasn't it? And GTA is somehow the same style of game as Witcher 3?!!

I mean if this is some kind of American thing can you name another game not made by Bethesda that was actually developed in the United States that is of this style?

Quote from: Tyr on August 07, 2021, 08:09:51 AM
I'm saying nothing too novel here. There's always been a marked difference between Japanese and American game design.
It was a long while ago but I think it was a super eye patch wolf analysis of yakuza where I first saw  the big differences in approach to open world pointed out, explaining why I tend to enjoy Japanese efforts more .

I mean if you like Japanese stuff that makes sense. I am just not sure I buy this idea that everything not Japanese is American or defined by America somehow.

Quote from: Tamas on August 07, 2021, 04:10:32 AM
Never in my life had I heard of this "American" classification of open world games. In general, I don't think you can make a distinction between American and European video games.

I definitely think Euros have a different sensibility than Americans. But I suppose we are more similar to each other than we are to the Japanese.

In any case while I liked this game as a concept, I have my doubts it will ever actually exist based on this video: https://www.youtube.com/watch?v=HVqd9Oi288Y

Oof that is all kinds of bad news, not not unusual for these kinds of small studio efforts.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Grey Fox on August 11, 2021, 06:04:01 AM
Calling Ac & Far Cry Euro because Ubisoft HQ is in Paris is a stretch.

Those games are made in Montreal, Toronto & Quebec city.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Valmy on August 11, 2021, 10:39:46 AM
Quote from: Grey Fox on August 11, 2021, 06:04:01 AM
Calling Ac & Far Cry Euro because Ubisoft HQ is in Paris is a stretch.

Those games are made in Montreal, Toronto & Quebec city.

Well Toronto is kind of like America, but with better health care and more public transportation.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Josquius on August 12, 2021, 03:10:05 AM
It's weird you're framing this in terms of Europe vs America. Its Japan vs America that I said and is where the differences lie.

GTA(5) and Witcher 3 are different both both have the commonality in having wide worlds that still have depth and polish across them. Not much in the way of copy and paste fetch quests just to pad things out. I mention them as they do take the best aspects of both the American and Japanese way.
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: garbon on August 12, 2021, 03:33:59 AM
You introduced Europe into the mix and your unclear writing made it seem like you were suggesting another difference there. In fact, your post I'm replying to highlights again how you think those European products are different from their American counterparts...
Title: Re: The Wayward Realms--new RPG by Elder Scrolls designers in the making
Post by: Josquius on August 12, 2021, 06:40:58 AM
Quote from: garbon on August 12, 2021, 03:33:59 AM
You introduced Europe into the mix and your unclear writing made it seem like you were suggesting another difference there. In fact, your post I'm replying to highlights again how you think those European products are different from their American counterparts...
Valmy brought up Europe. I just replied. As said European games tend towards the American side of the scale, in some cases very much so ala mad max, but in others you get the best examples of a balance between the two.