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General Category => Off the Record => Gaming HQ => Topic started by: viper37 on September 27, 2011, 10:38:38 AM

Title: Skyrim
Post by: viper37 on September 27, 2011, 10:38:38 AM
The previews look nice.  I've never played a game of this series (Elder Scrolls).  Should I look forward to this?
Title: Re: Skyrim
Post by: Richard Hakluyt on September 27, 2011, 10:42:45 AM
Morrowind (Elder scrolls III) was one of my great favorites; it's successor, Oblivion, less so.

I'll be getting Skyrim and hoping that they have that special Morrowind feel in the new game  :cool:
Title: Re: Skyrim
Post by: The Brain on September 27, 2011, 10:43:26 AM
I suggest mild interest. Morrowind was good, Oblivion was meh.
Title: Re: Skyrim
Post by: Grey Fox on September 27, 2011, 10:45:54 AM
No.
Title: Re: Skyrim
Post by: viper37 on September 27, 2011, 01:05:27 PM
Quote from: Grey Fox on September 27, 2011, 10:45:54 AM
No.
I'm convinced now, I'll pre-order it  :hug:
Title: Re: Skyrim
Post by: dps on September 27, 2011, 01:27:34 PM
Daggarfall is still the best in the series.  I'll have more interest in getting Skyrim than in getting CKII--I  haven't completely lost faith in Bethesda, unlike Paradox.
Title: Re: Skyrim
Post by: 11B4V on September 27, 2011, 11:48:48 PM
Waiting on this one.
Title: Re: Skyrim
Post by: C.C.R. on September 28, 2011, 06:09:35 AM
Quote from: Richard Hakluyt on September 27, 2011, 10:42:45 AM
Morrowind (Elder scrolls III) was one of my great favorites; it's successor, Oblivion, less so.

I'll be getting Skyrim and hoping that they have that special Morrowind feel in the new game  :cool:

Agree with all of this.  Bethesda did right with Fallout 3 & Fallout: New Vegas, so I have high hopes for Skyrim.  I'll probably buy it the day it comes out...
Title: Re: Skyrim
Post by: Razgovory on September 28, 2011, 08:49:58 AM
http://www.youtube.com/watch?v=c9eGtyqz4gY  This is probably the best video.
Title: Re: Skyrim
Post by: Josquius on September 28, 2011, 09:38:32 AM
I did like Oblivion despite never having finished it...will probally be tempted by this. It has the double bonus of vikings.
Title: Re: Skyrim
Post by: ubik on September 28, 2011, 12:03:43 PM
Daggerfall, the second on the Elder Scrolls series (Skyrim will be the fifth) is for me the best CRPG ever made to anyone who values sandobx games. I was a bit put off by Morrowind but it was still a great CRPG. Oblivion had some very questionable design decisions (at least for me) but I was lucky enough to be part of Oscuro Oblivion Overhaul mod team and after a big effort we "fixed" it, at least for our taste. This being said, Daggerfall is for me the best of the series so far.

I played Skyrim at Gamescom in Germany this August and I can tell you I was *not* very impressed, even if, again, the modding capabilities will turn it into a very worthwhile game. As these types of games are really so rare (role play, sandbox, with extensive mod capabilities), I would say I am looking for it in November.
Title: Re: Skyrim
Post by: Razgovory on September 28, 2011, 06:34:15 PM
I admit I got a huge kick out of Daggerfall.  Unfortunately the release copy was really buggy.
Title: Re: Skyrim
Post by: Josquius on September 29, 2011, 03:25:55 AM
I think I might have played a demo of Daggerfall as a kid at someone elses house- only to fail to remember the name and never obtain the full game. Shame, would have loved it, and it just doesn't work these days.
Title: Re: Skyrim
Post by: ulmont on September 29, 2011, 08:06:53 AM
Quote from: Tyr on September 29, 2011, 03:25:55 AM
I think I might have played a demo of Daggerfall as a kid at someone elses house- only to fail to remember the name and never obtain the full game. Shame, would have loved it, and it just doesn't work these days.

Daggerfall is a free download these days, already configured for modern systems, so I'm not sure what you mean by "just doesn't work."
http://www.uesp.net/wiki/Daggerfall:Files
Title: Re: Skyrim
Post by: Josquius on September 29, 2011, 08:21:49 AM
Quote from: ulmont on September 29, 2011, 08:06:53 AM
Quote from: Tyr on September 29, 2011, 03:25:55 AM
I think I might have played a demo of Daggerfall as a kid at someone elses house- only to fail to remember the name and never obtain the full game. Shame, would have loved it, and it just doesn't work these days.

Daggerfall is a free download these days, already configured for modern systems, so I'm not sure what you mean by "just doesn't work."
http://www.uesp.net/wiki/Daggerfall:Files
It hasn't aged well at all. Morrowind is a lame enough game by modern standards, Daggerfall is....a pain.
Title: Re: Skyrim
Post by: ulmont on September 29, 2011, 08:33:02 AM
Quote from: Tyr on September 29, 2011, 08:21:49 AM
Morrowind is a lame enough game by modern standards

You are dead to me.  I'm playing Morrowind right now.
Title: Re: Skyrim
Post by: Grey Fox on September 29, 2011, 08:36:56 AM
Quote from: viper37 on September 27, 2011, 01:05:27 PM
Quote from: Grey Fox on September 27, 2011, 10:45:54 AM
No.
I'm convinced now, I'll pre-order it  :hug:

If you want to waste your money, sure.
Title: Re: Skyrim
Post by: viper37 on September 29, 2011, 09:27:45 AM
Quote from: Grey Fox on September 29, 2011, 08:36:56 AM
Quote from: viper37 on September 27, 2011, 01:05:27 PM
Quote from: Grey Fox on September 27, 2011, 10:45:54 AM
No.
I'm convinced now, I'll pre-order it  :hug:

If you want to waste your money, sure.
I've had bad experience pre-ordering games (Dragon Age II comes to mind, but a few others too), so that's excluded for now :)
I think I'll wait for the reviews, and look at the mods in 1 year :)
Title: Re: Skyrim
Post by: dps on September 29, 2011, 11:46:28 PM
Quote from: ulmont on September 29, 2011, 08:06:53 AM
Quote from: Tyr on September 29, 2011, 03:25:55 AM
I think I might have played a demo of Daggerfall as a kid at someone elses house- only to fail to remember the name and never obtain the full game. Shame, would have loved it, and it just doesn't work these days.

Daggerfall is a free download these days, already configured for modern systems, so I'm not sure what you mean by "just doesn't work."
http://www.uesp.net/wiki/Daggerfall:Files

Thanks for the link.  That was exactly what I've wanted for a while.

Man, I am out of practice with that mouselook feature, though. 
Title: Re: Skyrim
Post by: grumbler on September 30, 2011, 06:44:15 AM
Quote from: dps on September 29, 2011, 11:46:28 PM
Thanks for the link.  That was exactly what I've wanted for a while.

Man, I am out of practice with that mouselook feature, though. 
Yeah, that game didn't age well.  Morrowind was superior in pretty much every aspect.
Title: Re: Skyrim
Post by: dps on September 30, 2011, 05:56:10 PM
Quote from: grumbler on September 30, 2011, 06:44:15 AM
Quote from: dps on September 29, 2011, 11:46:28 PM
Thanks for the link.  That was exactly what I've wanted for a while.

Man, I am out of practice with that mouselook feature, though. 
Yeah, that game didn't age well.  Morrowind was superior in pretty much every aspect.

No, Morrowind was only superior in graphics.  Oblivion, even more so.
Title: Re: Skyrim
Post by: Razgovory on September 30, 2011, 07:59:30 PM
Quote from: grumbler on September 30, 2011, 06:44:15 AM
Quote from: dps on September 29, 2011, 11:46:28 PM
Thanks for the link.  That was exactly what I've wanted for a while.

Man, I am out of practice with that mouselook feature, though. 
Yeah, that game didn't age well.  Morrowind was superior in pretty much every aspect.

Well Daggerfall did have flying horses...
Title: Re: Skyrim
Post by: Solmyr on October 01, 2011, 05:42:01 AM
Daggerfall was the only game in which I've seen people roleplay and write about their characters' entire lives. That in itself makes it superior for me. I love extreme sandbox games.
Title: Re: Skyrim
Post by: grumbler on October 01, 2011, 09:19:05 AM
Quote from: Solmyr on October 01, 2011, 05:42:01 AM
Daggerfall was the only game in which I've seen people roleplay and write about their characters' entire lives. That in itself makes it superior for me. I love extreme sandbox games.
People who played Morrowind did this as well.

The problem with Daggerfall as a role-playing exercise was that you couldn't return to most places, as they were created each time you went there.  Morrowind's persistent world was far superior for the role-playing types.

Plus, of course, Morrowind was infinitely more moddable, and that in itself makes it superior for me.   I can still play Morrowind, but dealing with Daggerfall's epic fail of an interface is too high a price for enjoying nostalgia in its case.
Title: Re: Skyrim
Post by: Solmyr on October 01, 2011, 09:29:21 AM
Quote from: grumbler on October 01, 2011, 09:19:05 AM
The problem with Daggerfall as a role-playing exercise was that you couldn't return to most places, as they were created each time you went there.  Morrowind's persistent world was far superior for the role-playing types.

Sure you could - the dungeons and other places stayed the same once generated, and remained in the same location.
Title: Re: Skyrim
Post by: ulmont on October 01, 2011, 09:36:34 AM
Quote from: Solmyr on October 01, 2011, 05:42:01 AM
Daggerfall was the only game in which I've seen people roleplay and write about their characters' entire lives. That in itself makes it superior for me. I love extreme sandbox games.

You got a link to a completed Daggerfall AAR / Let's Play?
Title: Re: Skyrim
Post by: Solmyr on October 01, 2011, 10:15:51 AM
Nope.
Title: Re: Skyrim
Post by: dps on October 01, 2011, 10:40:52 AM
Quote from: Solmyr on October 01, 2011, 09:29:21 AM
Quote from: grumbler on October 01, 2011, 09:19:05 AM
The problem with Daggerfall as a role-playing exercise was that you couldn't return to most places, as they were created each time you went there.  Morrowind's persistent world was far superior for the role-playing types.

Sure you could - the dungeons and other places stayed the same once generated, and remained in the same location.


Yeah, he's got this wrong.  Many of the dungeons were generated randomly when you entered them, or when they became relevant to a quest, but once generated, they stayed the same.  It is true that all monsters and treasures reset in a dungeon instantly once you left it (which could be exploited to gain great wealth if you were so inclined, and willing to grind your way there), while in later games monsters (and treasure AFAIK) only respawned gradually, which is more realistic.  But the dungeon itself wouldn't change.

As for the interface, while it's not perfect, I actually like the mouselook system.  The problem is, it's not used in any other game I play, so getting back into Daggerfall after all this time, it takes some getting used to.

As a roleplaying game, one of the big advantages of Daggerfall is that you actually get to make meaninful choices.  In Oblivion, especially, you either succeed in the various quest lines, or you fail in them.  Actually, in Oblivion, you can't fail in most quests.  Oh, you can die, but if you don't actually succeed at a quest, you can almost always go back and try it again.  There's no sense of urgency, because very few quests have a time limit (IIRC, only one quest in the main plot line has a time limit).  In contrast, in Daggerfall, all (or almost all) quests have time limits, so you can't just keep re-trying (at least not without reloading).
Title: Re: Skyrim
Post by: JonasSalk on October 01, 2011, 11:26:22 AM
Anybody know whether this one will finally have mounted combat, or is the horse just a faster mode of transport?
Title: Re: Skyrim
Post by: ulmont on October 01, 2011, 12:03:47 PM
Quote from: JonasSalk on October 01, 2011, 11:26:22 AM
Anybody know whether this one will finally have mounted combat, or is the horse just a faster mode of transport?

No mounted combat in Skyrim.
Title: Re: Skyrim
Post by: JonasSalk on October 01, 2011, 12:09:23 PM
What's their big turnoff with that? If indy developers can have mounted combat, why not these guys?
Title: Re: Skyrim
Post by: Razgovory on October 01, 2011, 04:21:49 PM
Quote from: JonasSalk on October 01, 2011, 12:09:23 PM
What's their big turnoff with that? If indy developers can have mounted combat, why not these guys?

I doubt they have crossbows either.
Title: Re: Skyrim
Post by: Razgovory on October 01, 2011, 04:29:14 PM
Quote from: dps on October 01, 2011, 10:40:52 AM
Quote from: Solmyr on October 01, 2011, 09:29:21 AM
Quote from: grumbler on October 01, 2011, 09:19:05 AM
The problem with Daggerfall as a role-playing exercise was that you couldn't return to most places, as they were created each time you went there.  Morrowind's persistent world was far superior for the role-playing types.

Sure you could - the dungeons and other places stayed the same once generated, and remained in the same location.


Yeah, he's got this wrong.  Many of the dungeons were generated randomly when you entered them, or when they became relevant to a quest, but once generated, they stayed the same.  It is true that all monsters and treasures reset in a dungeon instantly once you left it (which could be exploited to gain great wealth if you were so inclined, and willing to grind your way there), while in later games monsters (and treasure AFAIK) only respawned gradually, which is more realistic.  But the dungeon itself wouldn't change.

As for the interface, while it's not perfect, I actually like the mouselook system.  The problem is, it's not used in any other game I play, so getting back into Daggerfall after all this time, it takes some getting used to.

As a roleplaying game, one of the big advantages of Daggerfall is that you actually get to make meaninful choices.  In Oblivion, especially, you either succeed in the various quest lines, or you fail in them.  Actually, in Oblivion, you can't fail in most quests.  Oh, you can die, but if you don't actually succeed at a quest, you can almost always go back and try it again.  There's no sense of urgency, because very few quests have a time limit (IIRC, only one quest in the main plot line has a time limit).  In contrast, in Daggerfall, all (or almost all) quests have time limits, so you can't just keep re-trying (at least not without reloading).

What I remember about Daggerfall was one of the first games to use the release now, patch later policy that has become the norm.  Before that, there was not enough people with internet connections or internet connections fast enough to download a patch.  If I recall PC Gamer called them on that, and considered it a "Worrying trend".  And it was really buggy on release.  So much so you couldn't actually finish the game.  A lot of spells just plain didn't work and you could fall into the nothing  that the dungeons were hovering in. 
Title: Re: Skyrim
Post by: MadBurgerMaker on October 28, 2011, 12:57:56 AM
 :blush:  First game I've ever pre-ordered.  Just did it today.  Couldn't help myself.

Some footage from the game:  http://www.youtube.com/watch?v=Nm80VuP1q0I 

This was on....uh....G4TV?....is that a thing?  Anyway, something like that, but someone took it and removed the shitty commentary, then added some music (apparently from Alan Wake, which I've never played). 
Title: Re: Skyrim
Post by: Syt on November 03, 2011, 02:57:39 PM
Hm, I could actually play this in a decent fashion according to that "Can You Run It" website ...
Title: Re: Skyrim
Post by: Tamas on November 03, 2011, 03:04:43 PM
My concerns:

-allegedly, no PC footage or screenshots
-what info do we have about the gameplay except for "OMG it is teh next elder scrolls game?"
Title: Re: Skyrim
Post by: ulmont on November 03, 2011, 03:44:38 PM
Quote from: Tamas on November 03, 2011, 03:04:43 PM
-what info do we have about the gameplay except for "OMG it is teh next elder scrolls game?"

Who cares?  It's the next Elder Scrolls game!

http://forums.bethsoft.com/index.php?/topic/1240296-skyrim-information-vi/
Title: Re: Skyrim
Post by: MadBurgerMaker on November 03, 2011, 04:11:57 PM
There's also this thread with a similarly good OP:  http://forums.somethingawful.com/showthread.php?threadid=3446924&userid=0&perpage=40&pagenumber=1
Title: Re: Skyrim
Post by: Berkut on November 03, 2011, 04:18:10 PM
Trailers look awesome, but I just cannot stand RPGs on a PC that have a console interface, where everything has to be done as if I was holding a 8 button controller.
Title: Re: Skyrim
Post by: ulmont on November 03, 2011, 06:06:49 PM
Quote from: MadBurgerMaker on November 03, 2011, 04:11:57 PM
There's also this thread with a similarly good OP:  http://forums.somethingawful.com/showthread.php?threadid=3446924&userid=0&perpage=40&pagenumber=1

You have to be logged in to view that, which is why I didn't post it.
Title: Re: Skyrim
Post by: grumbler on November 03, 2011, 06:32:01 PM
Quote from: Berkut on November 03, 2011, 04:18:10 PM
Trailers look awesome, but I just cannot stand RPGs on a PC that have a console interface, where everything has to be done as if I was holding a 8 button controller.
This is a BethSoft game.  The mod to fix that will be out on day 2. If it takes that long.
Title: Re: Skyrim
Post by: MadBurgerMaker on November 03, 2011, 06:40:04 PM
Quote from: ulmontYou have to be logged in to view that, which is why I didn't post it.

Really?  That sucks.  I thought there was just a limit on the amount of pages you could view before it gave you the SEND LOWTAX MONEY TO SEE MORE message.

Quote from: grumbler on November 03, 2011, 06:32:01 PM
This is a BethSoft game.  The mod to fix that will be out on day 2. If it takes that long.

Also the nude mod.  Actually, that one will probably be out before anything else. 
Title: Re: Skyrim
Post by: Syt on November 05, 2011, 11:06:08 AM
Well, I'll hold off till I've seen reviews and user comments.
Title: Re: Skyrim
Post by: Queequeg on November 05, 2011, 08:13:25 PM
Quote from: Razgovory on September 28, 2011, 08:49:58 AM
http://www.youtube.com/watch?v=c9eGtyqz4gY  This is probably the best video.
People watch that?  Five million views?  Really?
Title: Re: Skyrim
Post by: Josquius on November 06, 2011, 08:25:18 AM
Quote from: Syt on November 03, 2011, 02:57:39 PM
Hm, I could actually play this in a decent fashion according to that "Can You Run It" website ...
Me too, except it seems to be quad core optimised and I chose a dual. :hmm:
Title: Re: Skyrim
Post by: Razgovory on November 06, 2011, 01:09:42 PM
Quote from: Queequeg on November 05, 2011, 08:13:25 PM
Quote from: Razgovory on September 28, 2011, 08:49:58 AM
http://www.youtube.com/watch?v=c9eGtyqz4gY  This is probably the best video.
People watch that?  Five million views?  Really?

Did you watch that?
Title: Re: Skyrim
Post by: Shade on November 06, 2011, 01:27:14 PM
http://www.youtube.com/watch?v=A53TPmHcxcs

This is a pretty good video though I have to say best part come in at 3:10ish and onward
Title: Re: Skyrim
Post by: grumbler on November 06, 2011, 01:47:31 PM
http://www.youtube.com/watch?NR=1&v=RMKJ9fDM2mo is a moderately funny take on the Skyrim trailer.

Stop watching when the trailer ends, though.  The post-trailer commentary is painfully unfunny.
Title: Re: Skyrim
Post by: C.C.R. on November 09, 2011, 03:31:53 PM
Quote from: MadBurgerMaker on November 03, 2011, 06:40:04 PM
Also the nude mod.  Actually, that one will probably be out before anything else.

:lol:

I'm bummed that the game comes out on Friday & this is my weekend to work (Fri-Sat-Sun, 12 hours each), but in the end it works out because by the time that I install the game Sunday night there'll be a nude body mod, a clothing replacer mod & a basic starting house mod available for me to DL & install immediately...

:ccr
Title: Re: Skyrim
Post by: ulmont on November 09, 2011, 03:43:47 PM
Steam preload is currently available; I downloaded Skyrim last night.  If you're really jonesing you can unlock it early through an NZ VPN...
Title: Re: Skyrim
Post by: Tamas on November 09, 2011, 03:50:33 PM
Quote from: ulmont on November 09, 2011, 03:43:47 PM
Steam preload is currently available; I downloaded Skyrim last night.  If you're really jonesing you can unlock it early through an NZ VPN...

Is Steam not selling it in Europe or something?
Title: Re: Skyrim
Post by: The Brain on November 09, 2011, 03:52:13 PM
Quote from: Tamas on November 09, 2011, 03:50:33 PM
Quote from: ulmont on November 09, 2011, 03:43:47 PM
Steam preload is currently available; I downloaded Skyrim last night.  If you're really jonesing you can unlock it early through an NZ VPN...

Is Steam not selling it in Europe or something?

:rolleyes:
Title: Re: Skyrim
Post by: Tamas on November 09, 2011, 04:08:20 PM
Quote from: The Brain on November 09, 2011, 03:52:13 PM
Quote from: Tamas on November 09, 2011, 03:50:33 PM
Quote from: ulmont on November 09, 2011, 03:43:47 PM
Steam preload is currently available; I downloaded Skyrim last night.  If you're really jonesing you can unlock it early through an NZ VPN...

Is Steam not selling it in Europe or something?

:rolleyes:

what? I can't even find it on Steam
Title: Re: Skyrim
Post by: ulmont on November 09, 2011, 04:14:48 PM
Quote from: Tamas on November 09, 2011, 04:08:20 PM
Quote from: The Brain on November 09, 2011, 03:52:13 PM
Quote from: Tamas on November 09, 2011, 03:50:33 PM
Quote from: ulmont on November 09, 2011, 03:43:47 PM
Steam preload is currently available; I downloaded Skyrim last night.  If you're really jonesing you can unlock it early through an NZ VPN...

Is Steam not selling it in Europe or something?

:rolleyes:

what? I can't even find it on Steam

Try this link: http://store.steampowered.com/app/72850

or this one: http://www.amazon.de/The-Elder-Scrolls-V-Skyrim/dp/B004J2L10S/ref=sr_1_1?ie=UTF8&qid=1320873359&sr=8-1
Title: Re: Skyrim
Post by: Tamas on November 09, 2011, 04:19:17 PM
Quote from: ulmont on November 09, 2011, 04:14:48 PM
Quote from: Tamas on November 09, 2011, 04:08:20 PM
Quote from: The Brain on November 09, 2011, 03:52:13 PM
Quote from: Tamas on November 09, 2011, 03:50:33 PM
Quote from: ulmont on November 09, 2011, 03:43:47 PM
Steam preload is currently available; I downloaded Skyrim last night.  If you're really jonesing you can unlock it early through an NZ VPN...

Is Steam not selling it in Europe or something?

:rolleyes:

what? I can't even find it on Steam

Try this link: http://store.steampowered.com/app/72850

or this one: http://www.amazon.de/The-Elder-Scrolls-V-Skyrim/dp/B004J2L10S/ref=sr_1_1?ie=UTF8&qid=1320873359&sr=8-1

Thanks! I get this in the steam link: "This item is currently unavailable in your region"
Title: Re: Skyrim
Post by: ulmont on November 09, 2011, 04:23:53 PM
Quote from: Tamas on November 09, 2011, 04:19:17 PM
Quote from: ulmont on November 09, 2011, 04:14:48 PM
Quote from: Tamas on November 09, 2011, 04:08:20 PM
Quote from: The Brain on November 09, 2011, 03:52:13 PM
Quote from: Tamas on November 09, 2011, 03:50:33 PM
Quote from: ulmont on November 09, 2011, 03:43:47 PM
Steam preload is currently available; I downloaded Skyrim last night.  If you're really jonesing you can unlock it early through an NZ VPN...

Is Steam not selling it in Europe or something?

:rolleyes:

what? I can't even find it on Steam

Try this link: http://store.steampowered.com/app/72850

or this one: http://www.amazon.de/The-Elder-Scrolls-V-Skyrim/dp/B004J2L10S/ref=sr_1_1?ie=UTF8&qid=1320873359&sr=8-1

Thanks! I get this in the steam link: "This item is currently unavailable in your region"

That's pretty odd, considering that there are people preloading on Steam with keys bought from Russia:
http://www.intkeys.com/index.php?main_page=product_info&products_id=314
Title: Re: Skyrim
Post by: Habbaku on November 09, 2011, 04:33:13 PM
We all knew this day would come.

Sorry, Tamas.  Russia > Hungary.  :(
Title: Re: Skyrim
Post by: ulmont on November 09, 2011, 04:34:45 PM
Quote from: Habbaku on November 09, 2011, 04:33:13 PM
We all knew this day would come.

Sorry, Tamas.  Russia > Hungary.  :(

In all fairness to Tamas, Russia has been outproducing Hungary in beets for some time.

http://data.mongabay.com/commodities/category/1-Production/1-Crops/157-Sugar+beet/51-Production+Quantity/185-Russian+Federation
http://data.mongabay.com/commodities/category/1-Production/1-Crops/157-Sugar+beet/51-Production+Quantity/97-Hungary
Title: Re: Skyrim
Post by: Tamas on November 09, 2011, 04:50:28 PM
 :rolleyes:
Title: Re: Skyrim
Post by: Crazy_Ivan80 on November 09, 2011, 04:53:20 PM
Quote from: ulmont on November 09, 2011, 04:34:45 PM
Quote from: Habbaku on November 09, 2011, 04:33:13 PM
We all knew this day would come.

Sorry, Tamas.  Russia > Hungary.  :(

In all fairness to Tamas, Russia has been outproducing Hungary in beets for some time.

http://data.mongabay.com/commodities/category/1-Production/1-Crops/157-Sugar+beet/51-Production+Quantity/185-Russian+Federation
http://data.mongabay.com/commodities/category/1-Production/1-Crops/157-Sugar+beet/51-Production+Quantity/97-Hungary

sure you can make restore fatigue potions with those beets. Good for the alchemy skill
Title: Re: Skyrim
Post by: Solmyr on November 09, 2011, 05:07:16 PM
I can access it from Finland. So it's just Hungary that is fucked.
Title: Re: Skyrim
Post by: Syt on November 09, 2011, 11:23:50 PM
Available for purchase in Austria, too.
Title: Re: Skyrim
Post by: Habbaku on November 09, 2011, 11:27:45 PM
Quote from: Syt on November 09, 2011, 11:23:50 PM
Available for purchase in Austria, too.

The fall of the Habsburg Empire produces yet another problem.  :mad:
Title: Re: Skyrim
Post by: viper37 on November 10, 2011, 11:18:44 AM
I smell a purchase comes Christmas time  :showoff:
http://pc.ign.com/articles/121/1212033p2.html (http://pc.ign.com/articles/121/1212033p2.html)
Title: Re: Skyrim
Post by: Valmy on November 10, 2011, 12:08:22 PM
Nice review it certainly makes me look forward to trying it out.
Title: Re: Skyrim
Post by: Valmy on November 10, 2011, 12:15:17 PM
Just out of curiosity, if this is not too spoilerish, but I never really played Oblivion.  The Septim line is over right?  Who is Emperor now?
Title: Re: Skyrim
Post by: Malicious Intent on November 10, 2011, 02:10:24 PM
Skyrim takes place roughly 200 years after Oblivion. A new dynasty was founded shortly after the end of the Septim line in Oblivion by general Titus Mede, who took over the Imperial City by force.

The Empire is now weakened, parts of it's territories have secceded. A major confrontation with the radical elvish faction of the Thamos had been lost, resulting in an embarrassing peace. The Thamos are now alowed to roam the Empire freely to hunt and kill worshipers of Talos (the deified Tiber Septim, founder of the Third Empire).
Title: Re: Skyrim
Post by: Valmy on November 10, 2011, 02:12:34 PM
Quote from: Malicious Intent on November 10, 2011, 02:10:24 PM
Skyrim takes place roughly 200 years after Oblivion. A new dynasty was founded shortly after the end of the Septim line in Oblivion by general Titus Mede, who took over the Imperial City by force.

The Empire is now weakened, parts of it's territories have secceded. A major confrontation with the radical elvish faction of the Thamos had been lost, resulting in an embarrassing peace. The Thamos are now alowed to roam the Empire freely to hunt and kill worshipers of Talos (the deified Tiber Septim, founder of the Third Empire).

Oooooh can I be: Talos worshipper?

Some General seized the throne of Cyrodiil eh?  Well they are started out that way.
Title: Re: Skyrim
Post by: Syt on November 10, 2011, 02:52:21 PM
http://www.rockpapershotgun.com/2011/11/10/skyrim-review-pc/
Title: Re: Skyrim
Post by: Alcibiades on November 10, 2011, 03:52:30 PM
Sounds great, may grab it next week when I have time.
Title: Re: Skyrim
Post by: Razgovory on November 10, 2011, 04:25:57 PM
I need a new PC for that kind of shit.
Title: Re: Skyrim
Post by: Josquius on November 10, 2011, 09:30:39 PM
I have to stop clicking this thread lest it tempt me.
Title: Re: Skyrim
Post by: Syt on November 10, 2011, 10:20:38 PM
The truth about dragonborn:

https://www.youtube.com/watch?v=sv1VWb6nLK0

https://www.youtube.com/watch?v=CArejI2nZLg
Title: Re: Skyrim
Post by: Syt on November 11, 2011, 01:27:25 AM
I'm seriously tempted by this.

The first TES game I seriously played was Morrowind. Its strange, alien world just had me exploring for hours on end, just wondering what behind that next ridge, around that next corner would be. Walking in a sandstorm through a city built into giant crab shells, watching the sunrise in Vivek, or taking those first steps from the harbor to Balmora, it was filled with wonder.

Oblivion left me very cold. It looked nice, but it just didn't click. The landscape was way too cluttered with caves, ruins and such for my taste, and the classic medieval European setting didn't captivate me a lot. I thought at the time that Gothic 2 had done a better job at creating a (much more limited) open, living world.

(Sidenote: Of course I got seriously burned by Gothic 3 at release and though supposedly patches/add on save it somewhat I never went back to it. Piranha Bites redeemed themselves somewhat with Risen, which, for all intents and purposes, was G2 in the Carribean. The Gothic 3 publisher JoWood is now dead, and PB are going to release Risen 2 next year.)

Skyrim looks great, the previews/reviews so far look sweet (though I guess I would have to dust off my PC gamepad for it for better controls), and I love Norse fantasy settings, though this also seems to have a dose of Frank Frazetta style in it when you look at some of the helmets, or the Shadowmare in the IGN PC gameplay video - which is a great thing IMO.
Title: Re: Skyrim
Post by: Tamas on November 11, 2011, 02:51:42 AM
Well, after Bethesda showed me the finger, I obtained it via unapproved means and will give it a whirl tonight.

Nice business model, Bethesda.
Title: Re: Skyrim
Post by: Syt on November 11, 2011, 07:05:40 AM
Quote from: Tamas on November 11, 2011, 02:51:42 AMNice business model, Bethesda.

I guess converting the price into forint caused a stack overflow, so they had to take it out.
Title: Re: Skyrim
Post by: Caliga on November 11, 2011, 07:23:07 AM
Quote from: Syt on November 11, 2011, 01:27:25 AM
The first TES game I seriously played was Morrowind. Its strange, alien world just had me exploring for hours on end, just wondering what behind that next ridge, around that next corner would be. Walking in a sandstorm through a city built into giant crab shells, watching the sunrise in Vivek, or taking those first steps from the harbor to Balmora, it was filled with wonder.

Oblivion left me very cold. It looked nice, but it just didn't click. The landscape was way too cluttered with caves, ruins and such for my taste, and the classic medieval European setting didn't captivate me a lot. I thought at the time that Gothic 2 had done a better job at creating a (much more limited) open, living world.
I agree with both paragraphs about 100% (except the part about Gothic 2, which I've never played).
Title: Re: Skyrim
Post by: Richard Hakluyt on November 11, 2011, 07:25:41 AM
Yes, Morrowind was one of my all-time favourites; I would just wander about exploring and trying to find out what was going on and why.

Title: Re: Skyrim
Post by: Crazy_Ivan80 on November 11, 2011, 07:45:14 AM
it looks very pretty, a notch up from even modden Oblivion. And the people look like people too now. Can't wait for the modding to start as I'm not too happy about how the controls are mapped. It's time that this perfidious consolitis is dealth with.
Title: Re: Skyrim
Post by: grumbler on November 11, 2011, 07:51:06 AM
Quote from: Richard Hakluyt on November 11, 2011, 07:25:41 AM
Yes, Morrowind was one of my all-time favourites; I would just wander about exploring and trying to find out what was going on and why.
Morrowind looked beautiful and had atmosphere, for sure.  The quests were not so great - lots of fetch quests or "go here, kill this" quests.  The mods made that game from a questing standpoint.
Title: Re: Skyrim
Post by: Syt on November 11, 2011, 07:51:32 AM
Quote from: Crazy_Ivan80 on November 11, 2011, 07:45:14 AM
it looks very pretty, a notch up from even modden Oblivion. And the people look like people too now. Can't wait for the modding to start as I'm not too happy about how the controls are mapped. It's time that this perfidious consolitis is dealth with.

Dunno, as I play a fair bit on the XBox360 I don't mind it all that much anymore, to be honest.
Title: Re: Skyrim
Post by: Razgovory on November 11, 2011, 08:07:26 AM
There is only so many types of quests you can do.  Most are variations on "Go here, do this".
Title: Re: Skyrim
Post by: FunkMonk on November 11, 2011, 09:21:16 AM
I'll get this after a decent mod comes out and the consolitis is removed.
Title: Re: Skyrim
Post by: grumbler on November 11, 2011, 09:37:25 AM
Quote from: Razgovory on November 11, 2011, 08:07:26 AM
There is only so many types of quests you can do.  Most are variations on "Go here, do this".
Naturally.  That is what quests are:  expeditions to accomplish prescribed feats.  What is your point?
Title: Re: Skyrim
Post by: HVC on November 11, 2011, 11:25:23 AM
i may or may not get this game. I liked Morrowind, but that may be a fluke becasue i've disliked very RPG i've played since. But my question is, if i get it, should i get the PS3 or Comp version. My computer meets the recommended requirements.
Title: Re: Skyrim
Post by: Darth Wagtaros on November 11, 2011, 11:34:28 AM
Are the controls for the PC version easy or at least intuitive?   I've never played games like these before, though I have Morrowind somewheres, but I don't wanna buy it and have to remember a hundred different controls.  They don't really make the keyboard overlays anymore. :(
Title: Re: Skyrim
Post by: Grey Fox on November 11, 2011, 11:48:24 AM
Cant you customize the controls?
Title: Re: Skyrim
Post by: ulmont on November 11, 2011, 12:36:30 PM
Quote from: Darth Wagtaros on November 11, 2011, 11:34:28 AM
Are the controls for the PC version easy or at least intuitive?

In the main, it's similar to morrowind.  WASD movement, left mouse to attack with your right hand weapon / spell, right mouse to block (if a shield is there), attack with left hand weapon or left hand spell.

The menus are annoying, though.  A 360 controller is probably the best way to play even the PC version.
Title: Re: Skyrim
Post by: The Brain on November 11, 2011, 12:40:19 PM
Quote from: ulmont on November 11, 2011, 12:36:30 PM
Quote from: Darth Wagtaros on November 11, 2011, 11:34:28 AM
Are the controls for the PC version easy or at least intuitive?

In the main, it's similar to morrowind.  WASD movement, left mouse to attack with your right hand weapon / spell, right mouse to block (if a shield is there), attack with left hand weapon or left hand spell.

Whoa. No simpler controls?
Title: Re: Skyrim
Post by: grumbler on November 11, 2011, 01:07:10 PM
Quote from: Darth Wagtaros on November 11, 2011, 11:34:28 AM
Are the controls for the PC version easy or at least intuitive?   I've never played games like these before, though I have Morrowind somewheres, but I don't wanna buy it and have to remember a hundred different controls.  They don't really make the keyboard overlays anymore. :( 
The game has no mapable keyboard shortcuts (though those will be added by the script extender mods that will come out soon after release).  Scrolling through the lists and menus will be the most annoying feature of the interface, I suspect, until the Darnified UI comes out.

Title: Re: Skyrim
Post by: Tamas on November 11, 2011, 02:52:31 PM
gotta' tell you, I run it in Ultra but I expected better graphics. They are nice enough, but I would say they are DIFFERENT than Oblivion, not better.

Fuck the Xbox  <_<
Title: Re: Skyrim
Post by: Tamas on November 11, 2011, 04:17:36 PM
The general theme is sure as hell a lot better than in Oblivion though.
Title: Re: Skyrim
Post by: viper37 on November 11, 2011, 04:24:04 PM
Quote from: Tamas on November 11, 2011, 02:52:31 PM
gotta' tell you, I run it in Ultra but I expected better graphics. They are nice enough, but I would say they are DIFFERENT than Oblivion, not better.

Fuck the Xbox  <_<
you're essentially playing on a top of the line PC, from 6 years ago.  I wonder what console owners really expect.
Title: Re: Skyrim
Post by: MadBurgerMaker on November 11, 2011, 04:24:39 PM
There seems to already be an improved texture mod out (well..."out"....it's an alpha):  http://www.skyrimnexus.com/downloads/file.php?id=32

Also various individual GFX improvement mods, one that fixes blocky noses and chins, one that makes the faces more detailed, makes elves not look as weird, etc.  That's just on page 1. 

How's the game running for everyone?  It's silky smooth for me on "high," 1920x1080, with all the draw distance, or whatever they're called, sliders maxed out.  Had one CTD last night that was really fast.  One second I was hiding from a horde of bandits watching the eyeball thing slowly get smaller and all that, the next I was looking at Languish.  Just like that.  "Okay they lost me, I'm gonna fuck these guys u.....Rick Perry 'oops'?"

Gonna play around with some of these tweaks here and see what happens: http://www.pcgamer.com/2011/11/11/the-elder-scrolls-v-skyrim-tweaks-improve-graphics-disable-vsync-change-fov-and-more/ 
Title: Re: Skyrim
Post by: Tamas on November 11, 2011, 05:17:14 PM
Quote from: viper37 on November 11, 2011, 04:24:04 PM
Quote from: Tamas on November 11, 2011, 02:52:31 PM
gotta' tell you, I run it in Ultra but I expected better graphics. They are nice enough, but I would say they are DIFFERENT than Oblivion, not better.

Fuck the Xbox  <_<
you're essentially playing on a top of the line PC, from 6 years ago.  I wonder what console owners really expect.

I say fuck the xbox because I think the graphics may be dumbed down to suit that POS.

I am playing on a PC dammit.

And MBM, I am playing on Ultra but havent checked custom settings. Thx for the link gonna' check that.
Title: Re: Skyrim
Post by: Kleves on November 11, 2011, 08:21:58 PM
Are the starting stats of all the races the same? Put another way: is the only difference between any of the races their racial ability?
Title: Re: Skyrim
Post by: ulmont on November 11, 2011, 09:00:40 PM
Quote from: Kleves on November 11, 2011, 08:21:58 PM
Are the starting stats of all the races the same? Put another way: is the only difference between any of the races their racial ability?

The starting stats are all the same, now that the only "stats" are stamina, magicka, and health (all 100).  Each race has different bonuses though.

http://www.uesp.net/wiki/Skyrim:Races
Title: Re: Skyrim
Post by: Kleves on November 11, 2011, 09:12:03 PM
Ah, thanks.
Title: Re: Skyrim
Post by: JonasSalk on November 11, 2011, 09:37:29 PM
Everybody on my Steam list is playing it....
Title: Re: Skyrim
Post by: Lettow77 on November 11, 2011, 11:12:06 PM
 Hadn't intended to get it, but with the dashing prince gone, something is necessary to keep the megrims at bay.

Title: Re: Skyrim
Post by: Syt on November 11, 2011, 11:59:50 PM
Running in 1920x1200 on ultra. Only some minor stuttering so far.

I've always liked playing Nords, so this is indeed a bit of a homecoming - mead and fake Vikings: yay! According to Steam I've played for 3 hours. This ws ca. an hour of tutorial and hanging out in the first village. I then travelled along the river banks to Whiterun, explored a bit the vicinity of the city and then entered town. Did a bit of smithing, hung out at the tavern where I beat up a bard, and then went on to join the Companions, because it seemed like the thing to do for my character (2H melee focused Nord). I also read a couple of books, some funny, some interesting, some boring. I'm also pathetic enough to get into the role of my char and not powergame/exploit the system.

A thief tried to rob me on the road; no idea if this was scripted or random, though.

I've tried both mouse and XBox pad for controls. The pad is better for the menues, the mouse is better for movement and combat. I'm sticking with the mouse for now.

Graphics look fine to me (not superduper, but fine), though I may try out some of the graphical improvements mods some time later. The landscapes sure are pretty. And I love the detail on weapons and armos when you look at them up close in the inventory screens.

(http://imageshack.us/photo/my-images/135/screenshot5pw.jpg/)

(http://imageshack.us/photo/my-images/411/screenshot9il.jpg/)

(http://imageshack.us/photo/my-images/855/screenshot10o.jpg/)
Title: Re: Skyrim
Post by: The Brain on November 12, 2011, 12:54:22 AM
Take it off.
Title: Re: Skyrim
Post by: Syt on November 12, 2011, 12:56:02 AM
Btw, it seems that some of Morrowind's soundtrack got recycled. I was exploring Skyrim yesterday and thought, "Wait a sec, I know that piece."

Then again, music n the Elder Scrolls was something they always got pretty right.
Title: Re: Skyrim
Post by: The Brain on November 12, 2011, 01:29:31 AM
Bought it. :blush:

Thank God for 100 Mbit.
Title: Re: Skyrim
Post by: JonasSalk on November 12, 2011, 01:30:20 AM
Morrowind theme is best theme.
Title: Re: Skyrim
Post by: Syt on November 12, 2011, 01:37:24 AM
Quote from: The Brain on November 12, 2011, 01:29:31 AM
Bought it. :blush:

Thank God for 100 Mbit.

Yeah, I downloaded it in a less than half an hour or so.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on November 12, 2011, 04:47:36 AM
Quote from: Syt on November 12, 2011, 12:56:02 AM
Btw, it seems that some of Morrowind's soundtrack got recycled. I was exploring Skyrim yesterday and thought, "Wait a sec, I know that piece."

Then again, music n the Elder Scrolls was something they always got pretty right.

the morrowind music has been present in Oblivion too. Albeit changed a bit, just as with SKyrim now. Using it as -and it's not often I get to use this word- Leitmotif is a pretty good thing imho. Nice work by Soule.
Title: Re: Skyrim
Post by: grumbler on November 12, 2011, 08:57:18 AM
I am not liking the interface, and the animations are awful, but other than that I am liking this a lot.  Skyrim does seem a hell of a lot like Rohan, though.

I am disappointed that the Construction Set has been delayed.  We need a UI mod very badly.  Also body mods, animations, and separate armor pieces.
Title: Re: Skyrim
Post by: Kleves on November 12, 2011, 10:58:44 AM
How can I tell what diseases I have contracted? Do diseases actually do anything, gameplay-wise?
Title: Re: Skyrim
Post by: The Brain on November 12, 2011, 10:59:20 AM
Quote from: Kleves on November 12, 2011, 10:58:44 AM
How can I tell what/if I have any diseases? If I do have a disease, does it actually do anything?

Wrong subforum.
Title: Re: Skyrim
Post by: Kleves on November 12, 2011, 11:02:19 AM
Quote from: The Brain on November 12, 2011, 10:59:20 AM
Wrong subforum.
^_^

Also, you'll be happy to hear I contracted the disease from my "interactions" with a wolf.  ;)
Title: Re: Skyrim
Post by: The Brain on November 12, 2011, 11:03:41 AM
Quote from: Kleves on November 12, 2011, 11:02:19 AM
Quote from: The Brain on November 12, 2011, 10:59:20 AM
Wrong subforum.
^_^

Also, you'll be happy to hear I contracted the disease from my "interactions" with a wolf.  ;)

PM sent.
Title: Re: Skyrim
Post by: Lettow77 on November 12, 2011, 11:22:18 AM
 Played 9 hours as a maidenly alchemist.

It'd be perfect, only I can't seem to find any tea, despite occasional reference to it in the background. Finding tea is of course the main quest, other than the continual mandate of being a delicate lady.

As combat is unbecoming, conjuration is how we get through life.

(she needs a seeing eye familiar anyway, because she is blind.)
Title: Re: Skyrim
Post by: grumbler on November 12, 2011, 11:27:36 AM
Quote from: Kleves on November 12, 2011, 10:58:44 AM
How can I tell what diseases I have contracted? Do diseases actually do anything, gameplay-wise?
Look under magic and "active effects."

Took me a while to find it, too.
Title: Re: Skyrim
Post by: The Brain on November 12, 2011, 12:59:24 PM
Over-the-shoulder view is retarded. "Hi, I'm blind on the left eye!!". I guess there's a mod to fix it though.
Title: Re: Skyrim
Post by: grumbler on November 12, 2011, 04:01:36 PM
Having played the game for some hours now, it is obvious that the developers played Dragon Age, and took the right lessons from it.  The whole feel of the game (not interface, but the NPCs, dialogue, and towns) is straight from DA, and that is a good thing.  The feel of DA plus the freedom of the Elder Scrolls equals magic.

The interface and inventory are holding the game back, but the game as a whole doesn't prompt me to play fully-modded Oblivion, like unmodded Oblivion made me want to play fully-modded Morrowind.

Quests are fun.  You have to make decisions without all information, and even when you are done with some of them, you aren't sure you did the right thing.  The bar is much higher for quest mods then it was for Oblivion.
Title: Re: Skyrim
Post by: grumbler on November 12, 2011, 04:04:52 PM
Quote from: The Brain on November 12, 2011, 12:59:24 PM
Over-the-shoulder view is retarded. "Hi, I'm blind on the left eye!!". I guess there's a mod to fix it though.
Yeah.  That's mega-irritating, along with the fact that the activate button is the same as the grab button.  I always set the spacebar as the activate button in these games, and that doesn't work in this game, because things like books cannot be taken into inventory unless the E key is the activate key.  :(
Title: Re: Skyrim
Post by: dps on November 12, 2011, 06:02:06 PM
Quote from: grumbler on November 12, 2011, 04:01:36 PM
The bar is much higher for quest mods then it was for Oblivion.

Well, it couldn't really be much lower.
Title: Re: Skyrim
Post by: MadBurgerMaker on November 12, 2011, 07:20:34 PM
Quote from: grumbler on November 12, 2011, 04:04:52 PM
Yeah.  That's mega-irritating, along with the fact that the activate button is the same as the grab button.  I always set the spacebar as the activate button in these games, and that doesn't work in this game, because things like books cannot be taken into inventory unless the E key is the activate key.  :(

Yeah that is bugging the shit out of me.  The move button needs to be something else for sure. 

Related note:  I still find myself mashing down the Z key occasionally when I want to move something, which makes my dude scream at whatever I'm trying to move instead.  I guess it accomplishes approximately the same thing if it's the type of shout that blasts things aside.
Title: Re: Skyrim
Post by: JonasSalk on November 12, 2011, 07:54:58 PM
Glad I'm waiting a month for a price reduction and patch.
Title: Re: Skyrim
Post by: Razgovory on November 12, 2011, 08:08:05 PM
Quote from: JonasSalk on November 12, 2011, 07:54:58 PM
Glad I'm waiting a month for a price reduction and patch.

You have learned. :)
Title: Re: Skyrim
Post by: crazy canuck on November 12, 2011, 08:38:53 PM
Once you get over the interface difficulties there is a really nice game there.
Title: Re: Skyrim
Post by: ulmont on November 12, 2011, 09:14:18 PM
Nah, it really is a good game, Jonas.

Although I do keep getting my ass handed to me by two-handed wielding enemies, after my first companion got eaten by a dragon.
Title: Re: Skyrim
Post by: PRC on November 12, 2011, 09:58:36 PM
Quote from: grumbler on November 12, 2011, 04:04:52 PM
Quote from: The Brain on November 12, 2011, 12:59:24 PM
Over-the-shoulder view is retarded. "Hi, I'm blind on the left eye!!". I guess there's a mod to fix it though.
Yeah.  That's mega-irritating, along with the fact that the activate button is the same as the grab button.  I always set the spacebar as the activate button in these games, and that doesn't work in this game, because things like books cannot be taken into inventory unless the E key is the activate key.  :(

You cna use the scroll wheel on your mouse to zoom out a bit.
Title: Re: Skyrim
Post by: Razgovory on November 12, 2011, 10:15:56 PM
Quote from: ulmont on November 12, 2011, 09:14:18 PM
Nah, it really is a good game, Jonas.

Although I do keep getting my ass handed to me by two-handed wielding enemies, after my first companion got eaten by a dragon.

It'll be a nice game in a month, as well.
Title: Re: Skyrim
Post by: Syt on November 12, 2011, 11:07:29 PM
Quote from: grumbler on November 12, 2011, 04:01:36 PM
Having played the game for some hours now, it is obvious that the developers played Dragon Age, and took the right lessons from it.  The whole feel of the game (not interface, but the NPCs, dialogue, and towns) is straight from DA, and that is a good thing.  The feel of DA plus the freedom of the Elder Scrolls equals magic.

I have to say the detail of the weapons and armor when you look at them in the inventory reminds me of the deisgns in Gothic 1 & 2.
Title: Re: Skyrim
Post by: The Brain on November 13, 2011, 03:04:32 AM
I want to see myself in the inventory screen, doll style, for trying out outfits.
Title: Re: Skyrim
Post by: Solmyr on November 13, 2011, 06:06:15 AM
Quote from: JonasSalk on November 12, 2011, 07:54:58 PM
Glad I'm waiting a month for a price reduction and patch.

It's on sale here for €39,90, going to get it sometime next week.
Title: Re: Skyrim
Post by: grumbler on November 13, 2011, 07:13:51 AM
Quote from: PRC on November 12, 2011, 09:58:36 PM
Quote from: grumbler on November 12, 2011, 04:04:52 PM
Quote from: The Brain on November 12, 2011, 12:59:24 PM
Over-the-shoulder view is retarded. "Hi, I'm blind on the left eye!!". I guess there's a mod to fix it though.
Yeah.  That's mega-irritating, along with the fact that the activate button is the same as the grab button.  I always set the spacebar as the activate button in these games, and that doesn't work in this game, because things like books cannot be taken into inventory unless the E key is the activate key.  :(

You cna use the scroll wheel on your mouse to zoom out a bit.
The problem is that clicking on a book opens it, and then you have to press the E key to take the book.  If the E key isn't the activate key, it does nothing in the open book screen, and that screen doesn't update to the new activate key if you change the key.

Also irritating is that the activate key isn't a toggle like it is in all other game of which I am aware.  Activating a crate opens it, but activating again does nothing.  You have to tab to close.  Ditto for NPC conversations, etc.
Title: Re: Skyrim
Post by: Lettow77 on November 13, 2011, 10:41:23 AM
 Broke 24 hours of time sunk into the game, with a level 16 alchemist tea lady to show for it.

Going to bed now.
Title: Re: Skyrim
Post by: HVC on November 13, 2011, 04:01:41 PM
Ok, so i bought it. Playing a breton mage. Fun so far. just finished the greybeard training thing.
Title: Re: Skyrim
Post by: JonasSalk on November 13, 2011, 11:01:03 PM
Quote from: ulmont on November 12, 2011, 09:14:18 PM
Nah, it really is a good game, Jonas.

Although I do keep getting my ass handed to me by two-handed wielding enemies, after my first companion got eaten by a dragon.

It'll be an even nicer game in a month.

1. I will be done with school for the semester and it won't distract me from my papers and finals.
2. It'll be $20 cheaper.
3. It might have a nice patch.
Title: Re: Skyrim
Post by: grumbler on November 14, 2011, 07:24:23 AM
Quote from: JonasSalk on November 13, 2011, 11:01:03 PM
It'll be an even nicer game in a month.

1. I will be done with school for the semester and it won't distract me from my papers and finals.
2. It'll be $20 cheaper.
3. It might have a nice patch.

Exactly right.  Good luck with exams.
Title: Re: Skyrim
Post by: HVC on November 14, 2011, 11:19:58 AM
saw a random generated dragon yesterday. it flew in cicles overhead, but i couldn't hit it so it never attacked. it eventually flew away as i curse at it.
Title: Re: Skyrim
Post by: MadBurgerMaker on November 14, 2011, 11:39:02 AM
Quote from: HVC on November 14, 2011, 11:19:58 AM
saw a random generated dragon yesterday. it flew in cicles overhead, but i couldn't hit it so it never attacked. it eventually flew away as i curse at it.

Same thing happened to me yesterday.  I was wandering along the northern coastline, and a dragon showed up and just circled around making noise.  I eventually lost sight of it in a snowstorm and wandered off, but I did get attacked for real by one (possibly the same one) in the same general area (a bit more inland) later.
Title: Re: Skyrim
Post by: Barrister on November 14, 2011, 11:57:37 AM
Quote from: JonasSalk on November 13, 2011, 11:01:03 PM
Quote from: ulmont on November 12, 2011, 09:14:18 PM
Nah, it really is a good game, Jonas.

Although I do keep getting my ass handed to me by two-handed wielding enemies, after my first companion got eaten by a dragon.

It'll be an even nicer game in a month.

1. I will be done with school for the semester and it won't distract me from my papers and finals.
2. It'll be $20 cheaper.
3. It might have a nice patch.

I suspect you'll have to wait for more than a month before the price goes down $20.

Your other points are very valid however.
Title: Re: Skyrim
Post by: Octavian on November 14, 2011, 12:35:00 PM
This is my first serious attempt with a fantasy rpg and I'm really enjoying it. The battle with the first dragon was glorious. Filled with adrenaline I took on some bandits but had to valiantly flee from a dude with a big ax.

I agree with the interface comments others have made but still give it a 10/10.
Title: Re: Skyrim
Post by: PRC on November 14, 2011, 01:21:08 PM
I've run into two random dragons and was able to kill them both relatively easily. 

The first one just dropped out of the sky on to me before I even really knew it was around.  It was a tough fight and if it wasn't for a generous stock of potions it would've taken my warrior-thief out. 

The second dragon was a cake walk mainly because of a particular mace I happened to find in the West.  I saw him chasing after Horkers and when he landed I was able to charge in and take him out.
Title: Re: Skyrim
Post by: grumbler on November 14, 2011, 03:23:13 PM
I pretty much abandoned all weapons other than a 2H steel axe pretty early on.  I get hit a lot in battle, but can also, at level 9, one-hit-kill bandits, wolves, and lots of other nasties.  Have to have archery to deal with critters that don't attack, though, because 2H axes have no range and you can't run very well with one out.
Title: Re: Skyrim
Post by: HVC on November 14, 2011, 03:40:41 PM
i like dual weild spells. flinging bodies across the room is fun. less fun when you through them off a cliff so you can't loot them. Got a back up enchanted greatsword for when magicka is low.

also, flaming companion thing rules.
Title: Re: Skyrim
Post by: crazy canuck on November 14, 2011, 03:54:10 PM
I like setting a rune with two hands, using a bow attack or two then sneaking away while they come to the rune then summoning the flame thing.


This magic system is great fun.


edit:  has anyone found a use for all the linen lying around or is it just vendor trash?
Title: Re: Skyrim
Post by: Tamas on November 14, 2011, 04:31:25 PM
So how do I get around learning non-novice spells again?
Title: Re: Skyrim
Post by: crazy canuck on November 14, 2011, 04:34:49 PM
Quote from: Tamas on November 14, 2011, 04:31:25 PM
So how do I get around learning non-novice spells again?

Books which are either found or purchased.

But I heard the pirated copy doesnt allow that so I guess you are screwed.
Title: Re: Skyrim
Post by: MadImmortalMan on November 14, 2011, 04:48:49 PM
Is the spell creation engine gone now?
Title: Re: Skyrim
Post by: Lettow77 on November 14, 2011, 05:06:08 PM
 Level 9? eeeeeehhhhhhhhhhhh?

level 21 masterrace reporting in
MASTERY OF ALCHEMY means reaching for a healing potion and realizing all you have is 38 potions of resist frost
Title: Re: Skyrim
Post by: MadImmortalMan on November 14, 2011, 05:10:59 PM
Also I was pleasantly surprised last night going through a cave full of draughr and skeletons. I was throwing fire at them and whoosh! The floor was covered in oil. Nice.

Now if they only put in the skeleton screams from Daggerfall...
Title: Re: Skyrim
Post by: HVC on November 14, 2011, 05:16:01 PM
Ya, i killed myself by setting one of those slicks on fire while fighting an undead.
Title: Re: Skyrim
Post by: sbr on November 14, 2011, 07:00:02 PM
Quote from: Barrister on November 14, 2011, 11:57:37 AM
Quote from: JonasSalk on November 13, 2011, 11:01:03 PM
Quote from: ulmont on November 12, 2011, 09:14:18 PM
Nah, it really is a good game, Jonas.

Although I do keep getting my ass handed to me by two-handed wielding enemies, after my first companion got eaten by a dragon.

It'll be an even nicer game in a month.

1. I will be done with school for the semester and it won't distract me from my papers and finals.
2. It'll be $20 cheaper.
3. It might have a nice patch.

I suspect you'll have to wait for more than a month before the price goes down $20.

Your other points are very valid however.

There is a decent chance it will go on sale during the Steam Christmas sale; not too sure about a 33% off on though.
Title: Re: Skyrim
Post by: Alcibiades on November 14, 2011, 11:44:17 PM
Was using the two handed axes for a long time, but did the red eagles sword or what ever quest and have a bad ass two handed sword that gives flame damage in addition to the hits.  Kills as well if not better than my 30 damage axes, loving it.
Title: Re: Skyrim
Post by: JonasSalk on November 15, 2011, 01:37:03 AM
Please don't tell me they're doing that bullshit where everything levels with you and even though you've got glass everything and a dwarven rape-axe a little wolf is insanely difficult to kill.
Title: Re: Skyrim
Post by: PRC on November 15, 2011, 02:50:41 AM
Quote from: JonasSalk on November 15, 2011, 01:37:03 AM
Please don't tell me they're doing that bullshit where everything levels with you and even though you've got glass everything and a dwarven rape-axe a little wolf is insanely difficult to kill.

Yes and no.  The little wolf will always be easy to kill... but certain areas like dank caves or rogue forts or whatever might level with you.  So far I think they've done a good job with that.
Title: Re: Skyrim
Post by: MadBurgerMaker on November 15, 2011, 02:55:30 AM
Quote from: PRC on November 15, 2011, 02:50:41 AM
Yes and no.  The little wolf will always be easy to kill... but certain areas like dank caves or rogue forts or whatever might level with you.  So far I think they've done a good job with that.

Once you go inside the dungeons, don't they freeze at whatever level they/you were at when you walked in there?  I haven't gone back to any cleared places, so I don't know what they're like 10 levels later.
Title: Re: Skyrim
Post by: JonasSalk on November 15, 2011, 02:56:12 AM
http://youtu.be/19mR7CgJ-r0

This vid and some others are quite helpful. This field-of-view increase alone looks absolutely incredible and should prove to be an enormous improvement in gameplay quality.
Title: Re: Skyrim
Post by: grumbler on November 15, 2011, 07:25:29 AM
Quote from: JonasSalk on November 15, 2011, 02:56:12 AM
http://youtu.be/19mR7CgJ-r0

This vid and some others are quite helpful. This field-of-view increase alone looks absolutely incredible and should prove to be an enormous improvement in gameplay quality.
It doesn't.  You lose depth of view when you increase field-of-view, and increased FOV feels unnatural.

Pretty much all the console commands in Skyrim are the same as in the earlier engines, so setting FOV, timescale, etc is exactly like it was in FONV. 
Title: Re: Skyrim
Post by: grumbler on November 15, 2011, 07:33:42 AM
Quote from: MadBurgerMaker on November 15, 2011, 02:55:30 AM
Quote from: PRC on November 15, 2011, 02:50:41 AM
Yes and no.  The little wolf will always be easy to kill... but certain areas like dank caves or rogue forts or whatever might level with you.  So far I think they've done a good job with that.

Once you go inside the dungeons, don't they freeze at whatever level they/you were at when you walked in there?  I haven't gone back to any cleared places, so I don't know what they're like 10 levels later.

Yes, and the leveled creatures are leveled to a random level related to PC level, with a minimum level below which they won't fall. 

Interior areas normally don't respawn, as far as I know (though they do respawn when they change hands, as in the case of that initial town destroyed by the dragon, which becomes populated by bandits).  Interior areas of special places like Fort Skymoor respawn when the player clears them, but just the once.
Title: Re: Skyrim
Post by: Legbiter on November 15, 2011, 07:59:42 AM
Just got this and it's surprisingly good in parts. I'm often just stopping to admire the view with my Nord bruiser.
Title: Re: Skyrim
Post by: JonasSalk on November 15, 2011, 12:12:52 PM
Quote from: grumbler on November 15, 2011, 07:25:29 AMYou lose depth of view when you increase field-of-view, and increased FOV feels unnatural.

To a certain extent, it looks like it could be helpful, such as around 80-90. Sure it distorts things a little, but not excessively at that level.
Title: Re: Skyrim
Post by: grumbler on November 15, 2011, 01:45:28 PM
Quote from: JonasSalk on November 15, 2011, 12:12:52 PM
To a certain extent, it looks like it could be helpful, such as around 80-90. Sure it distorts things a little, but not excessively at that level.

Well, you can try it out in any of the other BethSoft games, and see.  I have played with a bunch of different FOV options, and in the end realized the designers had made the right choice, as far as I was concerned.  Even at 90 degrees, the fisheye effects starts to be distinctly notable.
Title: Re: Skyrim
Post by: grumbler on November 15, 2011, 02:12:01 PM
BTW, BethSoft managed to create not only their most obnoxious companion ever, but the most obnoxious companion any game has ever had.  I won't spoil with who he is, but will note that
(1)  He's noisy as fuck, so sneaking with him in the party is nearly impossible;
(2) His quest is on the far side of the map from where you meet him, so he will be with you for a while;
(3) He has the uncanny ability to deduce what you want to click on next, and stands on top of it to block your access (in reality, he appears to go where you are looking, but the effect is the same); and
(4) He will sabotage any clever approaches you try to kake to enemies, because he constantly smashes into you (every ten seconds or so) from behind and shoves you forward a couple of feet.

For instance, i was trying to sneak up on a group of some four or five vampires by using an overhead walkway to get past them and into a position where i could archer them from stealth.  My "ally" smashed me off the walkway and into their midst.  Didn't jump down and help, either.

The companion is unkillable, as well.  About the only thing you can do is drop all other quests and take up his quest.

It is so massively fucking irritating that it is hilarious.  Sticky in Fallout 3 is to this companion (as companions) as the Tribbles are to the Borg (as  enemies).
Title: Re: Skyrim
Post by: ulmont on November 15, 2011, 02:16:01 PM
Quote from: grumbler on November 15, 2011, 02:12:01 PM
The companion is unkillable, as well.  About the only thing you can do is drop all other quests and take up his quest.

Oh, that companion sucks?  I'd been thinking about picking him up based on the unkillable nature, but now I guess I'll pass.
Title: Re: Skyrim
Post by: Syt on November 15, 2011, 03:28:27 PM
Quote from: grumbler on November 15, 2011, 02:12:01 PM
BTW, BethSoft managed to create not only their most obnoxious companion ever, but the most obnoxious companion any game has ever had.  I won't spoil with who he is, but will note that
(1)  He's noisy as fuck, so sneaking with him in the party is nearly impossible;
(2) His quest is on the far side of the map from where you meet him, so he will be with you for a while;
(3) He has the uncanny ability to deduce what you want to click on next, and stands on top of it to block your access (in reality, he appears to go where you are looking, but the effect is the same); and
(4) He will sabotage any clever approaches you try to kake to enemies, because he constantly smashes into you (every ten seconds or so) from behind and shoves you forward a couple of feet.

For instance, i was trying to sneak up on a group of some four or five vampires by using an overhead walkway to get past them and into a position where i could archer them from stealth.  My "ally" smashed me off the walkway and into their midst.  Didn't jump down and help, either.

The companion is unkillable, as well.  About the only thing you can do is drop all other quests and take up his quest.

It is so massively fucking irritating that it is hilarious.  Sticky in Fallout 3 is to this companion (as companions) as the Tribbles are to the Borg (as  enemies).

Sounds even worse than Mud from the first Gothic. In one settlement he'd follow you around all the time, trying to be your friend. Everytime he talked to you, your char would stop doing whatever he was doing to listen, which got very annoying very quickly. The only way to get rid of him was to kick his arse. After that he'd leave you alone and only give you remorseful comments if you tried talking to him.
Title: Re: Skyrim
Post by: crazy canuck on November 15, 2011, 03:33:16 PM
You can give companions a command to stand in place.
Title: Re: Skyrim
Post by: MadBurgerMaker on November 15, 2011, 08:54:13 PM
I accidentally disintegrated my first companion (or at least I think it was me: I was using lightning bolts near her).  :blush:  Had to sift through the ash pile to get the Dwarven helmet she was carrying.  Need to stick with ranged companions, I guess.

Edit:  And now I realize I need to find another mule companion now.  That was the only one I've ever bothered with.  She was kind of a bitch, but
Title: Re: Skyrim
Post by: Alcibiades on November 15, 2011, 11:21:05 PM
Yeah, two companions have died on my watch.  :(
Title: Re: Skyrim
Post by: Kleves on November 16, 2011, 12:32:47 AM
What is the advantage of light armor over heavy armor?
Title: Re: Skyrim
Post by: Syt on November 16, 2011, 12:45:54 AM
From the looks of it, damage evasion and quicker stamina regen on higher levels:

http://elderscrolls.wikia.com/wiki/Heavy_Armor_%28Skyrim%29

http://elderscrolls.wikia.com/wiki/Light_Armor_%28Skyrim%29

Also:
http://www.uesp.net/wiki/Skyrim:Light_Armor
QuoteLight Armor is less protective than Heavy Armor, but is obviously lighter and has much lower movement penalties. Also, apropos to being a Stealth skill, Light Armor is less noisy than Heavy Armor, allowing for easier sneaking. Light Armor also has Unhindered, the equivalent perk to Heavy Armor's Conditioning, twenty levels lower than Heavy Armor, so it becomes weightless much more rapidly. Light Armor also makes the user use less stamina when sprinting, and with the Wind Walker perk, it recovers much faster.

http://www.uesp.net/wiki/Skyrim:Heavy_Armor
QuoteHeavy Armor obviously protects better than Light Armor, but at the expense of being heavier in terms of carrying weight and giving a penalty to movement. The movement penalty lessens as the skill goes up, and the Conditioning perk eliminates both drawbacks. However, Heavy Armor is also noisier to move in than Light Armor, so it always adds a penalty to stealth. The Silence perk of the Sneak skill eliminates this drawback, as well as certain enchanted equipment. The weight and movement penalties can also be compensated with the Steed Standing Stone, so it's a good alternative until the Conditioning perk is achieved or replace it entirely if the player does not wish to spend a perk point.
    Heavy Armor is the only skill that can modify unarmed attacks, by way of the Fists of Steel perk. The perk modifies damage done by unarmed attacks by the worn gauntlets' armor rating. This means that the basic Juggernaut perk and the Well Fitted and Matching Set perks also modify the damage done as long as the Fists of Steel perk is used. Enchanting gauntlets with an armor modifier as well as the unarmed attack bonus will also raise the damage done with fists. As such, unarmed attacks can actually be quite substantial.
    Heavy Armor can also be artificially leveled from the beginning of the game. When you exit the opening tutorial, walk into the cave nearest the Standing Stones, then leave. This will lock the instance at level 1 bandits. Create a set of Iron Armor through Riverview and return to the cave. Equip a shield in one-hand and restore in the other. You can easily manage up to 5 bandits attacking you at once and let them. It's rather dull, but works.


Title: Re: Skyrim
Post by: grumbler on November 16, 2011, 07:07:10 AM
Quote from: crazy canuck on November 15, 2011, 03:33:16 PM
You can give companions a command to stand in place.
Not this one.  You can dismiss him and end the quest, but you cannot have any other conversation.
Title: Re: Skyrim
Post by: Syt on November 16, 2011, 07:17:57 AM
I still haven't left the vicinity of Whiterun, I have noticed that all dungeons so far have been very linear, with the larger ones having an exit point conveniently located near the end of it. They're fun, but they aren't exactly exploratory experiences except for the occasional brief branching off to some extra treasure.
Title: Re: Skyrim
Post by: Solmyr on November 16, 2011, 08:31:29 AM
They should bring Daggerfall's dungeons back. :P
Title: Re: Skyrim
Post by: ulmont on November 16, 2011, 09:07:02 AM
You can't have daggerfall dungeons without the ability to mark the dungeon entrance and later recall.  Otherwise it's just annoying.
Title: Re: Skyrim
Post by: Legbiter on November 16, 2011, 09:10:15 AM
Heh, the devs have been secretly amusing themselves in old norse when naming the characters. There's the Talos preacher in Whiterun whose name means "Dumbass".  :lol:

What kind of characters are you guys playing? I'm playing a 2-handed Nord in heavy armor. Also, I'm having a hard time deciding on whether to support the Empire or the rebels.
Title: Re: Skyrim
Post by: Tamas on November 16, 2011, 09:35:12 AM
Quote from: Legbiter on November 16, 2011, 09:10:15 AM
What kind of characters are you guys playing? I'm playing a 2-handed Nord in heavy armor. Also, I'm having a hard time deciding on whether to support the Empire or the rebels.

That's actually a nice point of the story. The two sides are arrogant conquerors and supporters of foreign inquisition, and redneck nazis.
Title: Re: Skyrim
Post by: Alcibiades on November 16, 2011, 09:37:15 AM
Yeah I cant decide who to support either, I've kerry'ed it a few times.  Also playing a heavy armor two handed weapon guy, but stockpiling one handed weapons and shields for future use. 

Also really good with a bow.
Title: Re: Skyrim
Post by: Lndhand on November 16, 2011, 09:50:52 AM
I am really enjoying this game thus far, but equiping spells is driving me absolutely crazy.  It really breaks up combat.  I guess there is no way to hot key various spells? 
Title: Re: Skyrim
Post by: Grey Fox on November 16, 2011, 09:55:07 AM
Quote from: Lndhand on November 16, 2011, 09:50:52 AM
I am really enjoying this game thus far, but equiping spells is driving me absolutely crazy.  It really breaks up combat.  I guess there is no way to hot key various spells?

When they are in the favorite you can hotkey numbers to them.
Title: Re: Skyrim
Post by: Valmy on November 16, 2011, 10:10:39 AM
Quote from: Legbiter on November 16, 2011, 09:10:15 AM
What kind of characters are you guys playing? I'm playing a 2-handed Nord in heavy armor. Also, I'm having a hard time deciding on whether to support the Empire or the rebels.

I always supported the Empire before.  But mostly because I just thought the Dark Elves in Morrowind were a bunch of douchebags.
Title: Re: Skyrim
Post by: grumbler on November 16, 2011, 10:22:59 AM
Quote from: Grey Fox on November 16, 2011, 09:55:07 AM
Quote from: Lndhand on November 16, 2011, 09:50:52 AM
I am really enjoying this game thus far, but equiping spells is driving me absolutely crazy.  It really breaks up combat.  I guess there is no way to hot key various spells?

When they are in the favorite you can hotkey numbers to them.
You can also shift+numkey to assign spells to the right hand or weapons to the left.  Spells and apparel are assigned to left hand by default, weapons to right.  The shift reverses that assignment.  Only numbers 1-8 appear to work.
Title: Re: Skyrim
Post by: ulmont on November 16, 2011, 11:10:05 AM
Quote from: grumbler on November 16, 2011, 10:22:59 AM
You can also shift+numkey to assign spells to the right hand or weapons to the left.  Spells and apparel are assigned to left hand by default, weapons to right.  The shift reverses that assignment.  Only numbers 1-8 appear to work.

Does that work to put a shield in the right hand as well?  I wanted my lefty battlemage...
Title: Re: Skyrim
Post by: grumbler on November 16, 2011, 12:35:52 PM
Quote from: ulmont on November 16, 2011, 11:10:05 AM
Quote from: grumbler on November 16, 2011, 10:22:59 AM
You can also shift+numkey to assign spells to the right hand or weapons to the left.  Spells and apparel are assigned to left hand by default, weapons to right.  The shift reverses that assignment.  Only numbers 1-8 appear to work.

Does that work to put a shield in the right hand as well?  I wanted my lefty battlemage...
It should, but I haven't tried it.
Title: Re: Skyrim
Post by: PRC on November 16, 2011, 12:47:59 PM
Quote from: Syt on November 16, 2011, 07:17:57 AM
I still haven't left the vicinity of Whiterun, I have noticed that all dungeons so far have been very linear, with the larger ones having an exit point conveniently located near the end of it. They're fun, but they aren't exactly exploratory experiences except for the occasional brief branching off to some extra treasure.

There are some quests that take you to some very cool locales and i'm really digging them.  Plenty of the dungeons are as you say but there have been a few i've been on, and I don't want to give any spoilers for, but they made me think, wow that was cool.
Title: Re: Skyrim
Post by: Syt on November 16, 2011, 01:00:15 PM
Quote from: PRC on November 16, 2011, 12:47:59 PM
Quote from: Syt on November 16, 2011, 07:17:57 AM
I still haven't left the vicinity of Whiterun, I have noticed that all dungeons so far have been very linear, with the larger ones having an exit point conveniently located near the end of it. They're fun, but they aren't exactly exploratory experiences except for the occasional brief branching off to some extra treasure.

There are some quests that take you to some very cool locales and i'm really digging them.  Plenty of the dungeons are as you say but there have been a few i've been on, and I don't want to give any spoilers for, but they made me think, wow that was cool.

Don't get me wrong, this is a rather minor complaint in a great game. It just strikes me a bit ironic that in a game wher very strong emphasis is given to player freedom within the gaming world, but the when you enter a dungeon you're on rails. Mind you, the dungeons I've been in so far were nicely crafted, varied and generally cool, but basically had you going from point a to point b with little variation on the path.

Speaking of dungeons, my funniest moment so far in a dungeon yesterday. I was pursuing a thief in a dungeon and finally caught up and was supposed to fight him. Suddenly a click, a spiked wall appears before my face and the thief is hurled through the room and is dead. I accidentally triggered a trap that killed him and barely avoided getting smashed myself. :lol:
Title: Re: Skyrim
Post by: crazy canuck on November 16, 2011, 01:02:54 PM
Quote from: Syt on November 16, 2011, 01:00:15 PM
Speaking of dungeons, my funniest moment so far in a dungeon yesterday. I was pursuing a thief in a dungeon and finally caught up and was supposed to fight him. Suddenly a click, a spiked wall appears before my face and the thief is hurled through the room and is dead. I accidentally triggered a trap that killed him and barely avoided getting smashed myself. :lol:

Yeah, that is a fun one.  I liked the minor puzzle solving in it as well.
Title: Re: Skyrim
Post by: grumbler on November 16, 2011, 01:26:44 PM
Quote from: Syt on November 16, 2011, 01:00:15 PM
Speaking of dungeons, my funniest moment so far in a dungeon yesterday. I was pursuing a thief in a dungeon and finally caught up and was supposed to fight him. Suddenly a click, a spiked wall appears before my face and the thief is hurled through the room and is dead. I accidentally triggered a trap that killed him and barely avoided getting smashed myself. :lol:

I did that quest.  I didn't see the thief activate the trap and get smashed into a wall, because I was fighting undead.  So I ran past the body without seeing it and (avoiding the trap) spent many minutes searching for the thief further into the crypt.  I had given up, and was on my way out, when I spotted the body.
Title: Re: Skyrim
Post by: Pedrito on November 16, 2011, 05:47:30 PM
Quote from: Lndhand on November 16, 2011, 09:50:52 AM
I am really enjoying this game thus far, but equiping spells is driving me absolutely crazy.  It really breaks up combat.  I guess there is no way to hot key various spells?
Lndhand, you should post more. I love your avatar.

L.
Title: Re: Skyrim
Post by: Lndhand on November 16, 2011, 07:19:58 PM
Quote from: Pedrito on November 16, 2011, 05:47:30 PM
Quote from: Lndhand on November 16, 2011, 09:50:52 AM
I am really enjoying this game thus far, but equiping spells is driving me absolutely crazy.  It really breaks up combat.  I guess there is no way to hot key various spells?
Lndhand, you should post more. I love your avatar.

L.

:lol:

Thanks guys for the tips on hot keying.  Much appreciated. 
Title: Re: Skyrim
Post by: Lettow77 on November 16, 2011, 07:51:20 PM
 Completed the line of quests in service of the Stormcloaks. Secession, miu! Now the empire is just the central province + High Rock. Naturally, I long to liberate the psuedocelt french from the foul oppressors.


Title: Re: Skyrim
Post by: MadBurgerMaker on November 16, 2011, 08:52:53 PM
Anyone know when the construction kit is supposed to be released?  I want to make myself a shack out in the sticks where I can stash things without having to do quests or whatever for anyone. 

Or...you know....a castle.   :P  Just because.

Edit: Oh and this is nice:

http://forums.somethingawful.com/showthread.php?threadid=3449357&pagenumber=5&perpage=40#post397673342

If you can't see it without registering:

Quote from: gibbedI found a better way to patch the container interface that doesn't break take all and theft.

Patch offset 0x0059F435 in TESV.exe from 75 20 to 90 90 and it will categorize containers.

Alternatively you can use my patcher:
http://mod.gib.me/skyrim/ContainerC...esPatcherV2.exe

If you patched with my previous instructions, simply undo that first (or run my patcher and it will prompt to remove the old patch).

This patch is appropriate for TESV.exe with an md5sum of 540e684cb63b0218ec865c7791649734 (1.1.21.0).

Quote from: some guySomebody define "categorize containers" ?

Quote from: gibbedThings like wardrobes, chests, etc, don't have categories, it'll show a single one with the container's name with every item in it in one list. This patch adds the categories (weapons, apparel, misc, etc) to containers.
Title: Re: Skyrim
Post by: grumbler on November 16, 2011, 09:10:36 PM
Quote from: MadBurgerMaker on November 16, 2011, 08:52:53 PM
Anyone know when the construction kit is supposed to be released?  I want to make myself a shack out in the sticks where I can stash things without having to do quests or whatever for anyone. 

Or...you know....a castle.   :P  Just because.

They're still working on it.  I suspect that the documentation proved more difficult than they anticipated.  "Soon" is the last I have heard.
Title: Re: Skyrim
Post by: Valmy on November 16, 2011, 10:48:10 PM
Quote from: Lettow77 on November 16, 2011, 07:51:20 PM
Completed the line of quests in service of the Stormcloaks. Secession, miu! Now the empire is just the central province + High Rock. Naturally, I long to liberate the psuedocelt french from the foul oppressors.

I figured you would feel that way.  The Empire is anti-slavery after all.
Title: Re: Skyrim
Post by: Lettow77 on November 16, 2011, 11:10:35 PM
 I was peeved you couldn't help the Forsaken throw out the foul oppressors from the Reach. I think it's a real shame/ oversight that you have no capacity at all to side with those folks or meaningfully interact with them.
Title: Re: Skyrim
Post by: ulmont on November 16, 2011, 11:13:25 PM
Quote from: Lettow77 on November 16, 2011, 11:10:35 PM
I was peeved you couldn't help the Forsaken throw out the foul oppressors from the Reach. I think it's a real shame/ oversight that you have no capacity at all to side with those folks or meaningfully interact with them.

I would have been more upset over the inability to aid the Forsworn if they, you know, hadn't attacked me like assholes every time I saw them.  Fuck those guys.
Title: Re: Skyrim
Post by: JonasSalk on November 17, 2011, 12:12:32 AM
I know it's only a week after...but any word of a patch?
Title: Re: Skyrim
Post by: JonasSalk on November 17, 2011, 12:13:06 AM
Nevermind:

http://www.computerandvideogames.com/326186/skyrim-patch-inbound-for-all-platforms/

A patch addressing issues for all versions of RPG stunner Skyrim is coming soon, publisher Bethesda has confirmed.
Title: Re: Skyrim
Post by: Octavian on November 17, 2011, 07:26:12 AM
Quote from: Alcibiades on November 16, 2011, 09:37:15 AM
Yeah I cant decide who to support either, I've kerry'ed it a few times.  Also playing a heavy armor two handed weapon guy, but stockpiling one handed weapons and shields for future use. 

Also really good with a bow.

Playing an imperial heavy armor dual swords guy with a shield for back up. Don't use magic much. I've decided to support the empire.
Title: Re: Skyrim
Post by: Solmyr on November 17, 2011, 08:11:29 AM
How is stealth faring in this game? My standard Elder Scrolls character is a khajiit rogue-type (with illusion magic), would you say it's a good first choice for Skyrim?
Title: Re: Skyrim
Post by: Tamas on November 17, 2011, 08:13:45 AM
I will post a screenshot of my mage later today. Archmage to be more precise. He looks cool.
Title: Re: Skyrim
Post by: grumbler on November 17, 2011, 08:21:33 AM
Quote from: Solmyr on November 17, 2011, 08:11:29 AM
How is stealth faring in this game? My standard Elder Scrolls character is a khajiit rogue-type (with illusion magic), would you say it's a good first choice for Skyrim?

Stealth feels a lot like it did in Oblivion, but I have noted that lighting has a lot more effect, as does armor (not just boots).  Metal armor doesn't mix well with stealth.   Can't say yet if that includes elven metal armor.
Title: Re: Skyrim
Post by: ulmont on November 17, 2011, 09:38:55 AM
Quote from: Solmyr on November 17, 2011, 08:11:29 AM
How is stealth faring in this game? My standard Elder Scrolls character is a khajiit rogue-type (with illusion magic), would you say it's a good first choice for Skyrim?

The people playing stealthy backstabbing types seem to love Skyrim.  Go light armor though; heavy just totally nukes your stealth rating, at least until you pick up the perk that reduces worn heavy armor weight to 0.
Title: Re: Skyrim
Post by: crazy canuck on November 17, 2011, 12:13:20 PM
Quote from: ulmont on November 17, 2011, 09:38:55 AM
Quote from: Solmyr on November 17, 2011, 08:11:29 AM
How is stealth faring in this game? My standard Elder Scrolls character is a khajiit rogue-type (with illusion magic), would you say it's a good first choice for Skyrim?

The people playing stealthy backstabbing types seem to love Skyrim.  Go light armor though; heavy just totally nukes your stealth rating, at least until you pick up the perk that reduces worn heavy armor weight to 0.

I have read some posts claiming people could stealth up to targets, disarm them by pickpocketing and then easily kill them.
Title: Re: Skyrim
Post by: Valmy on November 17, 2011, 02:53:22 PM
Quote from: Octavian on November 17, 2011, 07:26:12 AM
Quote from: Alcibiades on November 16, 2011, 09:37:15 AM
Yeah I cant decide who to support either, I've kerry'ed it a few times.  Also playing a heavy armor two handed weapon guy, but stockpiling one handed weapons and shields for future use. 

Also really good with a bow.

Playing an imperial heavy armor dual swords guy with a shield for back up. Don't use magic much. I've decided to support the empire.

Reading a bit of the backstory I think I will end up doing this as well.  The new Aldmeri Dominion seems set on destroying humanity and they were only temporarily stopped by letting Elves hunt down all the Talos worshipers..  Not that fake political context should effect on how you play a game but the Nords breaking away just seems like it would end very badly with that sort of threat...I mean as if the Dragons were not bad enough.
Title: Re: Skyrim
Post by: crazy canuck on November 17, 2011, 03:00:22 PM
Lettow's support of the separatists has greatly influenced my decision.
Title: Re: Skyrim
Post by: grumbler on November 17, 2011, 03:44:20 PM
Quote from: ulmont on November 17, 2011, 09:38:55 AM
The people playing stealthy backstabbing types seem to love Skyrim.  Go light armor though; heavy just totally nukes your stealth rating, at least until you pick up the perk that reduces worn heavy armor weight to 0. 
Even that perk doesn't help stealth, as far as I know.  Stealth doesn't use armor weight, but rather some measure of metallic noise, as the determiner of penalties, as I understand it.

What makes backstabbing special is the x6 and x12 damage perks you can get with high stealth values.
Title: Re: Skyrim
Post by: grumbler on November 17, 2011, 03:48:22 PM
Quote from: crazy canuck on November 17, 2011, 12:13:20 PM
I have read some posts claiming people could stealth up to targets, disarm them by pickpocketing and then easily kill them.

Pickpocket and its perks are separate from stealth, though, so you'd have to give up a fair amount of other character development to focus on a highly stealthy and very stealth-deadly and highly effective pickpocket.  Such a path might be high-reward, but it also would be high-risk, because you'd be screwed if you couldn't fight if caught.
Title: Re: Skyrim
Post by: viper37 on November 17, 2011, 03:50:47 PM
Oblivion is currently on sale at 6.24$, Game of the Year edition on Steam.  4hrs left, I'm buying it!
Title: Re: Skyrim
Post by: Valmy on November 17, 2011, 03:51:34 PM
Quote from: viper37 on November 17, 2011, 03:50:47 PM
Oblivion is currently on sale at 6.24$, Game of the Year edition on Steam.  4hrs left, I'm buying it!

Yeah this thread has me so excited to play Skyrim I bought Oblivion last night.  I want to see how the Empire fails.
Title: Re: Skyrim
Post by: ulmont on November 17, 2011, 04:26:25 PM
Quote from: grumbler on November 17, 2011, 03:44:20 PM
Quote from: ulmont on November 17, 2011, 09:38:55 AM
The people playing stealthy backstabbing types seem to love Skyrim.  Go light armor though; heavy just totally nukes your stealth rating, at least until you pick up the perk that reduces worn heavy armor weight to 0. 
Even that perk doesn't help stealth, as far as I know.  Stealth doesn't use armor weight, but rather some measure of metallic noise, as the determiner of penalties, as I understand it.

While the wiki is in its early days, it suggests that weight determines noise:
QuoteSneaking now takes into account the combined weight of your armor, instead of just your boots like in Oblivion. You can no longer wear heavy armor and just take off your boots to sneak. It is, however, still possible to just unequip all armor, sneak, then re-equip it later with hotkeys.
Heavy Armor and Light Armor both contain perks that reduce the weight of worn armor to zero, meaning you can sneak with no penalty while wearing full heavy armor sets.
http://www.uesp.net/wiki/Skyrim:Sneak

If you find anything more authoritative or run the experiment, please let me know; I'm trying to decide if I should spend the perk points on muffled movement or not for my heavy armor guy.
Title: Re: Skyrim
Post by: crazy canuck on November 17, 2011, 04:58:45 PM
Quote from: grumbler on November 17, 2011, 03:48:22 PM
Quote from: crazy canuck on November 17, 2011, 12:13:20 PM
I have read some posts claiming people could stealth up to targets, disarm them by pickpocketing and then easily kill them.

Pickpocket and its perks are separate from stealth, though, so you'd have to give up a fair amount of other character development to focus on a highly stealthy and very stealth-deadly and highly effective pickpocket.  Such a path might be high-reward, but it also would be high-risk, because you'd be screwed if you couldn't fight if caught.

Ah good point.  I wont be rushing to try that then.
Title: Re: Skyrim
Post by: grumbler on November 17, 2011, 05:53:53 PM
Quote from: ulmont on November 17, 2011, 04:26:25 PM
While the wiki is in its early days, it suggests that weight determines noise:
QuoteSneaking now takes into account the combined weight of your armor, instead of just your boots like in Oblivion. You can no longer wear heavy armor and just take off your boots to sneak. It is, however, still possible to just unequip all armor, sneak, then re-equip it later with hotkeys.
Heavy Armor and Light Armor both contain perks that reduce the weight of worn armor to zero, meaning you can sneak with no penalty while wearing full heavy armor sets.
http://www.uesp.net/wiki/Skyrim:Sneak

If you find anything more authoritative or run the experiment, please let me know; I'm trying to decide if I should spend the perk points on muffled movement or not for my heavy armor guy.
The "Conditioning" perk for heavy armor says that "Heavy Armor weighs nothing and doesn't slow you down when worn. "  It says nothing about snaking.  I'd be very surprised to discover that  perk in heavy armor completely overwhelms a sneak perk ("muffled noise").  Also the same wki under "Havy Armor also states that
QuoteHowever, Heavy Armor is also noisier to move in than Light Armor, so it always adds a penalty to stealth.
(my bold).

Until we see the Creation Engine, we won't know for sure... unless one of the devs talks about it.
Title: Re: Skyrim
Post by: grumbler on November 17, 2011, 05:54:36 PM
Cracked.com has weighed in
http://www.cracked.com/blog/5-personality-flaws-skyrim-forces-you-to-deal-with/ (http://www.cracked.com/blog/5-personality-flaws-skyrim-forces-you-to-deal-with/)
Title: Re: Skyrim
Post by: Alcibiades on November 17, 2011, 07:34:28 PM
Quote from: grumbler on November 17, 2011, 05:54:36 PM
Cracked.com has weighed in
http://www.cracked.com/blog/5-personality-flaws-skyrim-forces-you-to-deal-with/ (http://www.cracked.com/blog/5-personality-flaws-skyrim-forces-you-to-deal-with/)


"I'll harvest every fucking cabbage in this field before I so much as glance at the dragon's nest, and you can't stop me."
Title: Re: Skyrim
Post by: Kleves on November 17, 2011, 10:44:12 PM
I've been playing as a Dark Elf, but elves are kinda lame, so I am thinking of switching. Plus wrath of the ancients doesn't seem likely to scale very well (or, you know, at all) as I level.
Title: Re: Skyrim
Post by: ulmont on November 17, 2011, 11:01:22 PM
Quote from: Kleves on November 17, 2011, 10:44:12 PM
I've been playing as a Dark Elf, but elves are kinda lame, so I am thinking of switching. Plus wrath of the ancients doesn't seem likely to scale very well (or, you know, at all) as I level.

If you're on PC, "~" to open the console then "showracemenu" to reset.  Save first as it may screw something else up.

Frankly, though, I haven't actually used my Breton active power (as opposed to the passive magic resistance) once yet.
Title: Re: Skyrim
Post by: viper37 on November 17, 2011, 11:06:40 PM
I tought of playing a quick game of Oblivion, just to see how it looked.  I've been using the last 3hrs to download and install various mods, and I'm not finished.  I feel like I have installed more content thant what I downloaded from Steam...  Fuck it.  Will have to wait.
Title: Re: Skyrim
Post by: MadBurgerMaker on November 18, 2011, 12:07:10 AM
Here's a full respec you can do after changing your race, although that might reset everything anyway, so just skip down to the adv skill part to get yourself to equivalent levels in stuff you want:

QuoteIt's time consuming but...

player.setlevel 1

This will revert you back to level 1 with all base skills (adjusted for racial bonuses). You will keep your perks, so do:

player.removeperk [id] (this will only remove one level, so if it's a multiple level perk, do it multiple times, and always remove the top perk you've taken in the tree first)

To find out a perk's ID, use 'help "perk name" 4'.

Once you've removed all of your perks, use:

player.advskill [skill] #

Skill is the name shown in your skill window (without spaces, if applicable) except for Archery, which is marksman, and Speech, which is speechcraft. # doesn't refer to skill levels, but uses. So something like player.advskill lightarmor 50 means either 50 hits or 50 damage taken. With pickpocket, it means gold stolen. With alchemy, it means gold in crafted potions. You get the idea.

Use that command until your new skills are at a desirable level. Once that's done, you can level up normally.

e: This is a full respec, of course. If you just want to re-assign perks, use player.removeperk [id] and player.addperk [id]. And I'm sure there's a command to change the amount of available perk points.

Edit:  There's also this: http://www.skyrimnexus.com/downloads/file.php?id=499

Resets everything.  Then you can go in, change your dude, and advance what you want.  Easier than the completely manual way
.
Title: Re: Skyrim
Post by: Kleves on November 18, 2011, 01:05:05 AM
Thanks guys... but I got it on seXbox.  :Embarrass:
Title: Re: Skyrim
Post by: Alcibiades on November 18, 2011, 01:09:04 AM
 :rolleyes:

:nelson:
Title: Re: Skyrim
Post by: MadBurgerMaker on November 18, 2011, 01:20:12 AM
Quote from: Kleves on November 18, 2011, 01:05:05 AM
Thanks guys... but I got it on seXbox.  :Embarrass:

:bash:

How is the menu system with the Xbox controller?  It seems like it would actually be pretty good (it sucks with the mouse).
Title: Re: Skyrim
Post by: Crazy_Ivan80 on November 18, 2011, 01:24:45 AM
Sicne I don't know how the game plays out yet I'd wager that wether or not Skyrim secedes is ultimately irrelevant. Assuming the dragonborn survives the side he's on whill probably march on to become the empire. That's what the legends of Alessia (concordate with Akatosh) and the rise of Talos/Tiber Septim seem to imply.
Title: Re: Skyrim
Post by: Syt on November 18, 2011, 01:55:05 AM
I re-visited a cairn because I forgot to pick up the word of power there.

When I came out of the cairn again (5:30 am, i.e. dawn) all the wildlife in the vicinity had turned hostile, and I found myself attacked by several deer. :unsure:
Title: Re: Skyrim
Post by: Syt on November 18, 2011, 01:56:08 AM
Quote from: MadBurgerMaker on November 18, 2011, 01:20:12 AM
Quote from: Kleves on November 18, 2011, 01:05:05 AM
Thanks guys... but I got it on seXbox.  :Embarrass:

:bash:

How is the menu system with the Xbox controller?  It seems like it would actually be pretty good (it sucks with the mouse).

I tried XBox controller on the PC. Menues work perfectly. But the movement controls are soggy and imprecise.
Title: Re: Skyrim
Post by: Octavian on November 18, 2011, 06:50:12 AM
Quote from: Valmy on November 17, 2011, 02:53:22 PM
Quote from: Octavian on November 17, 2011, 07:26:12 AM
Quote from: Alcibiades on November 16, 2011, 09:37:15 AM
Yeah I cant decide who to support either, I've kerry'ed it a few times.  Also playing a heavy armor two handed weapon guy, but stockpiling one handed weapons and shields for future use. 

Also really good with a bow.

Playing an imperial heavy armor dual swords guy with a shield for back up. Don't use magic much. I've decided to support the empire.

Reading a bit of the backstory I think I will end up doing this as well.  The new Aldmeri Dominion seems set on destroying humanity and they were only temporarily stopped by letting Elves hunt down all the Talos worshipers..  Not that fake political context should effect on how you play a game but the Nords breaking away just seems like it would end very badly with that sort of threat...I mean as if the Dragons were not bad enough.

Well I joined the Empire/Legion because they are Romans more or less and I'm a Romatard :) Didn't really know the back story.

Incidentally Legate Rikke is voiced by "Susan Ivanova" from Babylon 5.
Title: Re: Skyrim
Post by: Kleves on November 18, 2011, 09:56:46 AM
Quote from: MadBurgerMaker on November 18, 2011, 01:20:12 AM
How is the menu system with the Xbox controller?  It seems like it would actually be pretty good (it sucks with the mouse).
Pretty well, actually. Assuming the PC interface is the same, it seems like they made with counsels in mind - the menu can be entirely navigated using the D-Pad.
Title: Re: Skyrim
Post by: MadBurgerMaker on November 18, 2011, 10:02:51 AM
Quote from: Kleves on November 18, 2011, 09:56:46 AM
Pretty well, actually. Assuming the PC interface is the same, it seems like they made with counsels in mind - the menu can be entirely navigated using the D-Pad.

Yeah, I've quickly learned to use WASD to move around the inventory, conversations, level up stuff, etc.  It works nicely like that, with none of the weird problems that happen when you're using the mouse (for example, after looking through the stuff a vendor has, if you want to talk about something else, it won't necessarily register where the pointer was when you clicked, and instead just takes you back into the shop).
Title: Re: Skyrim
Post by: The Brain on November 18, 2011, 05:12:23 PM
Why is it that computer games always have windmills that don't have their sails attached but are somehow still spinning? You spend hours designing a windmill model but you never think about how a windmill works? :bleeding:
Title: Re: Skyrim
Post by: Legbiter on November 18, 2011, 05:32:09 PM
Quote from: The Brain on November 18, 2011, 05:12:23 PM
Why is it that computer games always have windmills that don't have their sails attached but are somehow still spinning? You spend hours designing a windmill model but you never think about how a windmill works? :bleeding:

Meh, you have waterwheels spinning the wrong way as well.  :homestar:
Title: Re: Skyrim
Post by: sbr on November 19, 2011, 03:18:10 AM
http://www.youtube.com/watch?v=xE4uzGaQDQg#ws

Skyrim Archer SkillShot 4 (headshot)
Title: Re: Skyrim
Post by: Syt on November 19, 2011, 03:19:07 AM
For thse who preferred Daggerfall (which is free these days), there's a graphical enhancement available:

http://www.rockpapershotgun.com/2011/11/18/mods-and-ends-daggerfall-the-xl-engine/

Title: Re: Skyrim
Post by: C.C.R. on November 19, 2011, 09:00:26 AM
I like this game.  No time to elaborate.  Must...go...back...

:ccr
Title: Re: Skyrim
Post by: Josephus on November 19, 2011, 10:35:10 AM
Are you guys all playing this on PC? Anyone try the platform version?
Title: Re: Skyrim
Post by: Rex Francorum on November 19, 2011, 12:28:12 PM
I am playing it on PC... (don't have consoles).
Title: Re: Skyrim
Post by: HVC on November 20, 2011, 03:08:18 AM
So i did the Diplomatic immunity quest. I had a lydia as companion when i accepted the mission, but she got booted because it's a solo mission. Problemis, i can't find her anymore. she's not in the hall where she normally waits. Now i'm stuck with the stupid archer guy from the first village.
Title: Re: Skyrim
Post by: Syt on November 20, 2011, 07:01:33 AM
Interesting bit about increasing the game's looks, orimarily the bit about forcing the game to render more gameworld grids, i.e. increasing the detail level a lot further out (e.g. if you leave Whiterun and look at the farms from he guard towers, the mills will be simplified meshes with smaller textures. With this setting you'll see all the detail, including the wings of the windmill turning from quite afar).

http://www.rockpapershotgun.com/2011/11/16/skyrim-i-want-more-pretties/

These tweaks don't bog down my game's performance if I got the 11 or 9 grids settings, but it makes the game crashy as hell, e.g. when I go from Whiterun to Riverwood and come up to the big waterfall.
Title: Re: Skyrim
Post by: The Brain on November 20, 2011, 07:53:44 AM
Quote from: Syt on November 20, 2011, 07:01:33 AM
With this setting you'll see all the detail, including the wings of the windmill turning from quite afar).

:mad:
Title: Re: Skyrim
Post by: Syt on November 20, 2011, 08:33:19 AM
Quote from: The Brain on November 20, 2011, 07:53:44 AM
Quote from: Syt on November 20, 2011, 07:01:33 AM
With this setting you'll see all the detail, including the wings of the windmill turning from quite afar).

:mad:

I included this just for you. :P
Title: Re: Skyrim
Post by: Syt on November 20, 2011, 09:35:18 AM
This thread has more about the uGridsToLoad setting:
http://forums.bethsoft.com/index.php?/topic/1274926-ugridstoload-skyrimini-comparisons-and-explanation-default-57911/

So far it feels somewhat stable with 11 for me, following the thread's suggestions, but I reserve judgment.
Title: Re: Skyrim
Post by: DontSayBanana on November 20, 2011, 11:03:47 AM
Quote from: Josephus on November 19, 2011, 10:35:10 AM
Are you guys all playing this on PC? Anyone try the platform version?

Due to PC limitations, I'm going to be trying it on XB360.  Haven't gotten around to picking it up yet, though.
Title: Re: Skyrim
Post by: crazy canuck on November 20, 2011, 11:22:16 AM
Quote from: HVC on November 20, 2011, 03:08:18 AM
So i did the Diplomatic immunity quest. I had a lydia as companion when i accepted the mission, but she got booted because it's a solo mission. Problemis, i can't find her anymore. she's not in the hall where she normally waits. Now i'm stuck with the stupid archer guy from the first village.

I lost her for a bit too.  Just run around solo for a while and she will reappear.
Title: Re: Skyrim
Post by: Syt on November 20, 2011, 12:00:52 PM
Quote from: Syt on November 20, 2011, 09:35:18 AM
This thread has more about the uGridsToLoad setting:
http://forums.bethsoft.com/index.php?/topic/1274926-ugridstoload-skyrimini-comparisons-and-explanation-default-57911/

So far it feels somewhat stable with 11 for me, following the thread's suggestions, but I reserve judgment.

Crashed badly and gave all kinds of glitches when I wanted to go to Windhelm. I've reverted all changes to the .ini files for now. :(
Title: Re: Skyrim
Post by: C.C.R. on November 20, 2011, 01:58:22 PM
They need to hurry up & release the Creation Kit so I can make my Pabst brewery...

<_<
Title: Re: Skyrim
Post by: The Brain on November 20, 2011, 02:33:41 PM
My thieves' guild contact person is having technical difficulties. :zzz
Title: Re: Skyrim
Post by: Syt on November 20, 2011, 03:47:54 PM
I've used fast travel for the first time. So far I didn't mind running everywhere, but after heading from Windhelm to Winterhold and then off to those itty bitty islands on theEastern coast, all of it in a blizzard, I just couldn't face running the whole route back again and just "jumped" back to Windhelm (what a dump, btw).
Title: Re: Skyrim
Post by: Syt on November 20, 2011, 03:53:02 PM
I also have a question about weapons.

In terms of damage, the 2H are:
Warhammer > Battle Axe > Greatsword

Now, I know the hammer is heavier than the sword or axe, and sword is lighter than any, but there doesn't seem to be much reason to use anything but a hammer whenever possible (esp. with the perk that ignores enemy armor).

Or am I missing something? :unsure:
Title: Re: Skyrim
Post by: ulmont on November 20, 2011, 04:00:59 PM
Quote from: Syt on November 20, 2011, 03:53:02 PM
I also have a question about weapons.

In terms of damage, the 2H are:
Warhammer > Battle Axe > Greatsword

Now, I know the hammer is heavier than the sword or axe, and sword is lighter than any, but there doesn't seem to be much reason to use anything but a hammer whenever possible (esp. with the perk that ignores enemy armor).

Or am I missing something? :unsure:

Swords swing faster than axes which swing faster than hammers.
Title: Re: Skyrim
Post by: The Brain on November 20, 2011, 04:03:01 PM
Quote from: Syt on November 20, 2011, 03:53:02 PM
I also have a question about weapons.

In terms of damage, the 2H are:
Warhammer > Battle Axe > Greatsword

Now, I know the hammer is heavier than the sword or axe, and sword is lighter than any, but there doesn't seem to be much reason to use anything but a hammer whenever possible (esp. with the perk that ignores enemy armor).

Or am I missing something? :unsure:

You risk running out of nails in the middle of combat.
Title: Re: Skyrim
Post by: Kleves on November 20, 2011, 06:19:49 PM
Is it ever possible to respec your perks?
Title: Re: Skyrim
Post by: ulmont on November 20, 2011, 06:27:28 PM
Quote from: Kleves on November 20, 2011, 06:19:49 PM
Is it ever possible to respec your perks?

Not without the console (at least not until the DLC comes out).  You're fucked, 360-boy.
Title: Re: Skyrim
Post by: Syt on November 21, 2011, 12:37:44 AM
Quote from: ulmont on November 20, 2011, 04:00:59 PM
Quote from: Syt on November 20, 2011, 03:53:02 PM
I also have a question about weapons.

In terms of damage, the 2H are:
Warhammer > Battle Axe > Greatsword

Now, I know the hammer is heavier than the sword or axe, and sword is lighter than any, but there doesn't seem to be much reason to use anything but a hammer whenever possible (esp. with the perk that ignores enemy armor).

Or am I missing something? :unsure:

Swords swing faster than axes which swing faster than hammers.

Yeah, but does it make up for the lesser damage? Also, is the hammer perk (ignore up to 75% armor) or sword perk (higher chance of crits, more damage on crits) better?

This game needs to display DPS.
Title: Re: Skyrim
Post by: grumbler on November 21, 2011, 02:46:47 PM
Quote from: Syt on November 21, 2011, 12:37:44 AM
Yeah, but does it make up for the lesser damage? Also, is the hammer perk (ignore up to 75% armor) or sword perk (higher chance of crits, more damage on crits) better?

This game needs to display DPS.

:bleeding:  :bleeding:  :bleeding:

It does not need to display DPS!  What it needs is to discourage the type of players who want all their answers handed to them on a silver platter.
Title: Re: Skyrim
Post by: crazy canuck on November 21, 2011, 03:05:35 PM
Quote from: Syt on November 21, 2011, 12:37:44 AM
Quote from: ulmont on November 20, 2011, 04:00:59 PM
Quote from: Syt on November 20, 2011, 03:53:02 PM
I also have a question about weapons.

In terms of damage, the 2H are:
Warhammer > Battle Axe > Greatsword

Now, I know the hammer is heavier than the sword or axe, and sword is lighter than any, but there doesn't seem to be much reason to use anything but a hammer whenever possible (esp. with the perk that ignores enemy armor).

Or am I missing something? :unsure:

Swords swing faster than axes which swing faster than hammers.

Yeah, but does it make up for the lesser damage? Also, is the hammer perk (ignore up to 75% armor) or sword perk (higher chance of crits, more damage on crits) better?

This game needs to display DPS.

I am not sure the concept of DPS works well in this game.  This game seems a bit more tactical in the sense that interplay of skills and having the stamina/magicka to use them is more important then the button mashing dps output of WoW.
Title: Re: Skyrim
Post by: viper37 on November 21, 2011, 03:19:21 PM
I haven't played Oblivion yet, haven't played any of the Elder Scrolls, actually.   I can see why I stayed away from such games in the past, just by looking at the posts here.  There's a real battle between hardcore RPG gamers, the guys who used to play D&D with their 12 faces dices in highschool, and the casual ones who enjoy stuff like Dragon Age or Knights of the Old Republic.
Title: Re: Skyrim
Post by: Valmy on November 21, 2011, 03:21:33 PM
Quote from: viper37 on November 21, 2011, 03:19:21 PM
I haven't played Oblivion yet, haven't played any of the Elder Scrolls, actually.   I can see why I stayed away from such games in the past, just by looking at the posts here.  There's a real battle between hardcore RPG gamers, the guys who used to play D&D with their 12 faces dices in highschool, and the casual ones who enjoy stuff like Dragon Age or Knights of the Old Republic.

Yeah but it is a single player game so how each gamer wants to play does not impact you at all.
Title: Re: Skyrim
Post by: grumbler on November 21, 2011, 03:33:35 PM
Quote from: viper37 on November 21, 2011, 03:19:21 PM
I haven't played Oblivion yet, haven't played any of the Elder Scrolls, actually.   I can see why I stayed away from such games in the past, just by looking at the posts here.  There's a real battle between hardcore RPG gamers, the guys who used to play D&D with their 12 faces dices in highschool, and the casual ones who enjoy stuff like Dragon Age or Knights of the Old Republic.

I haven't seen that battle yet.  The main battle lines in computer RPGs appear, IMO, between those who want the information necessary to quantify everything and do precise cost-benefit analyses, and those who are willing to pursue a more heuristic approach even if it means making the wrong choices.

I am the latter type, but don't care for DA (and never even tried KOTOR).  I don't think I fit into either side of your battle line.
Title: Re: Skyrim
Post by: MadImmortalMan on November 21, 2011, 03:34:53 PM
I would be fine if I were not allowed to see any character stats at all.
Title: Re: Skyrim
Post by: grumbler on November 21, 2011, 03:36:56 PM
Quote from: Valmy on November 21, 2011, 03:21:33 PM
Yeah but it is a single player game so how each gamer wants to play does not impact you at all.
Good point.  However, when one is designing a game, one has to consider whether to accommodate the number-crunchers or not.  I don't mind having that as an option, but think that the characterization of man-to-man combat as a process of attrition has already ruined a lot of games.
Title: Re: Skyrim
Post by: Syt on November 21, 2011, 03:41:49 PM
Quote from: grumbler on November 21, 2011, 02:46:47 PM
Quote from: Syt on November 21, 2011, 12:37:44 AM
Yeah, but does it make up for the lesser damage? Also, is the hammer perk (ignore up to 75% armor) or sword perk (higher chance of crits, more damage on crits) better?

This game needs to display DPS.

:bleeding:  :bleeding:  :bleeding:

It does not need to display DPS!  What it needs is to discourage the type of players who want all their answers handed to them on a silver platter.

:rolleyes:
Title: Re: Skyrim
Post by: Syt on November 21, 2011, 03:45:43 PM
Quote from: grumbler on November 21, 2011, 03:36:56 PM
Quote from: Valmy on November 21, 2011, 03:21:33 PM
Yeah but it is a single player game so how each gamer wants to play does not impact you at all.
Good point.  However, when one is designing a game, one has to consider whether to accommodate the number-crunchers or not.  I don't mind having that as an option, but think that the characterization of man-to-man combat as a process of attrition has already ruined a lot of games.

I would agree if combat in Skyrim were more tactical and more along the lines of Mount & Blade where melee combat is much more physics based. I don't mind that a lot of the combat is happening "under the hood" with the computer crunching the numbers for me (esp. as I'm not too much of a twitch gamer), but I wuld like to make informed decisions.

I'm not a number cruncher, far from it (e.g. I rather wear a matching set of inferior armor than  a patchwork of "optimized" armor in games, for example).
Title: Re: Skyrim
Post by: PRC on November 21, 2011, 03:46:56 PM
Potential SPOILER >



Anyone go up against Potema yet?  What a bitch.
Title: Re: Skyrim
Post by: MadImmortalMan on November 21, 2011, 03:47:43 PM
Quote from: grumbler on November 21, 2011, 03:36:56 PMbut think that the characterization of man-to-man combat as a process of attrition has already ruined a lot of games.

WoW has boxed a lot of games into a formula. Everything that doesn't fit the formula is either completely ineffective or simply banned. Tank and support, tank and support. There used to be MMOs where you could, for example, climb up a cliff and shoot a bow down at an enemy with no way for them to retaliate if they have no ranged attack. To me, that's not cheating, it's good strategy. Most multiplayer games especially play just like WoW now. It's really a shame.

I don't know if I'd attribute that to player preferences so much as game companies trying to follow a winning formula.
Title: Re: Skyrim
Post by: MadImmortalMan on November 21, 2011, 03:53:36 PM
I can kill a giant in three hits with my uber-enchanted bow. However, I usually kill them for souls, so I have to use my other uber-enchanted bow that takes five hits because one of the enchantment slots is used up by soul trap.

:P

Oh, and you get a Steam achievement if you amass more than a hundred grand in gold. Next time I restart, I going immediately to the cave full of iron to mine and the transmute metal spell sitting on a table inside.
Title: Re: Skyrim
Post by: Solmyr on November 21, 2011, 04:13:45 PM
Quote from: viper37 on November 21, 2011, 03:19:21 PM
I haven't played Oblivion yet, haven't played any of the Elder Scrolls, actually.   I can see why I stayed away from such games in the past, just by looking at the posts here.  There's a real battle between hardcore RPG gamers, the guys who used to play D&D with their 12 faces dices in highschool, and the casual ones who enjoy stuff like Dragon Age or Knights of the Old Republic.

I fit both of these. :mellow:
Title: Re: Skyrim
Post by: Josephus on November 21, 2011, 05:48:25 PM
So I'm thinking of maybe getting this for PS3. Now I've read that

the PlayStation 3 version has slowdown, frame rate, and crashing issues when save files start to reach 6 MB

they are releasing an update, but my PS3 isn't connected. Wonder how much of a problem this is. How soon does one reach a 6MB save file I wonder?
Title: Re: Skyrim
Post by: Grey Fox on November 21, 2011, 06:46:40 PM
You should connect your PS3 then.
Title: Re: Skyrim
Post by: Alcibiades on November 21, 2011, 06:51:41 PM
Enjoy your DLC only.
Title: Re: Skyrim
Post by: MadImmortalMan on November 21, 2011, 07:31:42 PM
Why would anyone buy a game for console that also exists for PC? Especially a modder's heaven game like TES.

Unless you don't have a computer, I guess.
Title: Re: Skyrim
Post by: grumbler on November 21, 2011, 08:40:14 PM
Quote from: MadImmortalMan on November 21, 2011, 07:31:42 PM
Why would anyone buy a game for console that also exists for PC? Especially a modder's heaven game like TES.

Unless you don't have a computer, I guess.

Maybe they just like to pay the $10 premium for the console version?

I'd think that they'd realize that, by forgoing a mediocre game or three, they'd be better-off upgrading the computer.

But I have never understood the console attraction, so there might be elements that escape me entirely.  Like playing on the TV, maybe.
Title: Re: Skyrim
Post by: fhdz on November 21, 2011, 08:43:56 PM
Quote from: grumbler on November 21, 2011, 08:40:14 PM
But I have never understood the console attraction, so there might be elements that escape me entirely.  Like playing on the TV, maybe.

Yes, it's unusual to find computer setups with 40" + monitors and surrounded by couches or what-have-you.
Title: Re: Skyrim
Post by: MadBurgerMaker on November 21, 2011, 08:49:06 PM
Quote from: grumbler on November 21, 2011, 08:40:14 PM
But I have never understood the console attraction, so there might be elements that escape me entirely.  Like playing on the TV, maybe.

I keep the console around for the roster updates sports games that come out every year, and....that's it.  I was playing Modern Warfare on a PS3 over at a friends house the other day, and even ignoring the total lack of "modability," which is a really big deal to me, playing with the controller was just awful.  Syt, I think, mentioned playing Skyrim with one here in the thread and said something like imprecise and sluggish, which was the impression I got with MW3.  Controllers really suck for games like this. 

And it's really not hard to plug your 40" TV into your computer if you're interested in using it.
Title: Re: Skyrim
Post by: MadImmortalMan on November 21, 2011, 10:17:40 PM
My wife is in the living room right now playing Emperor - Rise of the Middle Kingdom on the big screen from her laptop. So it isn't that.
Title: Re: Skyrim
Post by: JonasSalk on November 21, 2011, 10:44:38 PM
I'm gonna take a wild guess and say you can't fight mounted in this game, can you?  Why is it that only tiny bullshit developers want to make mounted combat games?
Title: Re: Skyrim
Post by: ulmont on November 21, 2011, 10:48:36 PM
Quote from: JonasSalk on November 21, 2011, 10:44:38 PM
I'm gonna take a wild guess and say you can't fight mounted in this game, can you?

I'm pretty sure you asked that question in this thread and I answered you "No" already.

Edit:  Yep.

http://languish.org/forums/index.php?topic=6047.msg319981#msg319981
http://languish.org/forums/index.php?topic=6047.msg319985#msg319985
Title: Re: Skyrim
Post by: Josephus on November 21, 2011, 10:52:33 PM
'Cause my current PC probably can't handle this. I been meaning to upgrade, but am also thinking about keeping it until it dies.
I have a PS3 that like MBM I only use for sports games and other such games. Been thinking about branching out, and this one sounded interesting. But I think I'll leave it alone...that's why I asked.  :)
Title: Re: Skyrim
Post by: grumbler on November 21, 2011, 10:53:03 PM
Quote from: fahdiz on November 21, 2011, 08:43:56 PM
Yes, it's unusual to find computer setups with 40" + monitors and surrounded by couches or what-have-you.
I've played PC versions of the games on my 72" HD projection screen, but always went back to the monitor.  Larger is too much for me.

But that does answer the question.
Title: Re: Skyrim
Post by: fhdz on November 21, 2011, 10:55:14 PM
Quote from: grumbler on November 21, 2011, 10:53:03 PM
Quote from: fahdiz on November 21, 2011, 08:43:56 PM
Yes, it's unusual to find computer setups with 40" + monitors and surrounded by couches or what-have-you.
I've played PC versions of the games on my 72" HD projection screen, but always went back to the monitor.  Larger is too much for me.

But that does answer the question.

I like both experiences, really, although I have to say I haven't found much time for gaming in the last couple of years.
Title: Re: Skyrim
Post by: grumbler on November 21, 2011, 10:56:31 PM
Quote from: JonasSalk on November 21, 2011, 10:44:38 PM
I'm gonna take a wild guess and say you can't fight mounted in this game, can you?  Why is it that only tiny bullshit developers want to make mounted combat games?

I am thinking lots of effort for zero returns.  Since this is a favorite and repeated whine of yours, what do you think?  Personal animosity against you personally?
Title: Re: Skyrim
Post by: grumbler on November 21, 2011, 10:57:37 PM
Quote from: fahdiz on November 21, 2011, 10:55:14 PM
I like both experiences, really, although I have to say I haven't found much time for gaming in the last couple of years.

K. :thumbsup:
Title: Re: Skyrim
Post by: Drakken on November 22, 2011, 12:31:16 AM
I'm having a blast with this game, and I am still only level 6.

I love how using "The Shout" sounds like using a weirding module straight from David Lynch's Dune. And I like the fact that you need Skill prerequisites to buy further Perks. Want them, use them.

All it needs is a Hardcore/Realism mod and further quests overhauls to make even more gargantuous, and I'll be happy.
Title: Re: Skyrim
Post by: Octavian on November 22, 2011, 05:28:03 AM
So how many companions and horses have you lost and what's your level? I'm level 13 and have lost one companion to an ice troll and a dog to a bandit. Both were avenged. Have had one horse run away from me (or I couldn't find it) after I had fought a dragon. Another horse died after falling from a cliff.

Title: Re: Skyrim
Post by: Syt on November 22, 2011, 09:40:38 AM
Skyrim Patch! Kinda . . .  (http://www.rockpapershotgun.com/2011/11/22/skyrim-patched-for-the-worse/) <_<
Title: Re: Skyrim
Post by: viper37 on November 22, 2011, 09:52:55 AM
Glad I'm waiting on this one :)
By the time I buy it, Bethesda will have abandonned support and moved on something else, so this crap won't be a problem.
Title: Re: Skyrim
Post by: PRC on November 22, 2011, 11:15:44 AM
I'm currently level 29 playing a fighter-thief who has become a master with a bow.  I've steered clear of magic completely other than Restoration.  I've not taken the main quest yet (need to go to the Greybeards) but have been filling my time with Companions, Thiefs Guild, and various other guests around the map.  Have yet to go to every Hold also.
Title: Re: Skyrim
Post by: MadImmortalMan on November 22, 2011, 12:08:40 PM
Quote from: Octavian on November 22, 2011, 05:28:03 AM
So how many companions and horses have you lost and what's your level? I'm level 13 and have lost one companion to an ice troll and a dog to a bandit. Both were avenged. Have had one horse run away from me (or I couldn't find it) after I had fought a dragon. Another horse died after falling from a cliff.

I lost no companions. I generally tell them to wait out front when I enter a dungeon. Horses, I've lost. But they are all ones I've swiped from Stormcloak or Imperial camps so meh. I don't really like using horses.
Title: Re: Skyrim
Post by: Syt on November 22, 2011, 12:10:00 PM
I'm level 14 and have yet to hire a companion or buy a horse.  :blush:
Title: Re: Skyrim
Post by: MadBurgerMaker on November 22, 2011, 12:17:28 PM
Quote from: Syt on November 22, 2011, 12:10:00 PM
I'm level 14 and have yet to hire a companion or buy a horse.  :blush:

I really dislike the horses.  Having to jump off to fight some shit every minute or so (while the horse gets in the way trying to fight too), leaving your companions behind in the dust, etc.  I bought one, got frustrated with it, killed it with the console, looted the corpse, and gave myself the money back. 

Edit:  Not being able to look around without turning the horse while I was moving was pissing me off too.  He made some nice sword grips or armor or something though, I guess.
Title: Re: Skyrim
Post by: JonasSalk on November 22, 2011, 07:29:41 PM
Quote from: grumbler on November 21, 2011, 10:56:31 PM
Quote from: JonasSalk on November 21, 2011, 10:44:38 PM
I'm gonna take a wild guess and say you can't fight mounted in this game, can you?  Why is it that only tiny bullshit developers want to make mounted combat games?

I am thinking lots of effort for zero returns.  Since this is a favorite and repeated whine of yours, what do you think?  Personal animosity against you personally?

Ohh, burn. You got me, Grumbletard.
Title: Re: Skyrim
Post by: MadImmortalMan on November 22, 2011, 07:31:08 PM
http://ppsh-41.tumblr.com/post/13145143504/entire-tamriel-landmass-built-into-skyrim
Title: Re: Skyrim
Post by: MadBurgerMaker on November 22, 2011, 10:34:09 PM
Quote from: MadImmortalMan on November 22, 2011, 07:31:08 PM
http://ppsh-41.tumblr.com/post/13145143504/entire-tamriel-landmass-built-into-skyrim

There's another gate on the other side of the map too.

Here's a video of a dude "flying" over Tamriel, or at least the part that is in the game.

http://www.youtube.com/watch?v=PlbA2qiXsf0

Approximately what all is covered:

Title: Re: Skyrim
Post by: JonasSalk on November 22, 2011, 10:45:36 PM
Probably be a couple of expansion packs in the coming years, since Skyrim has sold almost as well as MW3. I hope they expand the game to eventually cover all of Tamriel and maybe make some new areas.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on November 23, 2011, 01:51:52 AM
pure speculation but this does strenghten my assumption that the "dragonborn" will play a role in re-establihing the empire proper, regardless of the side he picked in Skyrim
Title: Re: Skyrim
Post by: PRC on November 23, 2011, 02:10:13 AM
Could be purely for views from Skyrim's borders though to be sure if that's the case they went farther than they had to.
Title: Re: Skyrim
Post by: The Brain on November 23, 2011, 03:39:36 PM
Very minor SPOILER:



Apparently the Thieves' Guild want thugs, not thieves. So much for a guild career. <_<
Title: Re: Skyrim
Post by: crazy canuck on November 23, 2011, 04:43:29 PM
I had a lot of fun with a archer/stealth guy.  I think that is my favourite so far.  The zoon/slow down perk is very nice.
Title: Re: Skyrim
Post by: Martinus on November 24, 2011, 01:15:50 PM
Who has it for XBox? Is it a good version? Do people with motion sickness have a problem playing it?
Title: Re: Skyrim
Post by: JonasSalk on November 24, 2011, 01:49:32 PM
The stupidbox version has long load times.
Title: Re: Skyrim
Post by: viper37 on November 25, 2011, 02:28:44 PM
there's a already a gazillion mods out there, at least enough to make a Top ten...  I'm impressed.
http://www.gamespot.com/features/gamespot-guide-to-modding-skyrim-6346415/?tag=topslot;subtitle;1
Title: Re: Skyrim
Post by: Octavian on November 26, 2011, 08:00:00 AM
All the books of Skyrim in one kindle or epub file:

http://kotaku.com/5862692/want-to-read-all-the-skyrim-books-like-right-now

Downloaded it to my Kindle  :Embarrass:
Title: Re: Skyrim
Post by: Drakken on November 27, 2011, 03:20:57 AM
Quote from: The Brain on November 23, 2011, 03:39:36 PM
Very minor SPOILER:

Apparently the Thieves' Guild want thugs, not thieves. So much for a guild career. <_<

Huh, I'm doing plenty of thieveing missions with the Guild : Burglary, pickpocketing, framing, forging, shilling, fencing, etc. Contrarily to the Dark Brotherhood there's never a shortage of mission with the Thieves' Guild, although they are mostly little money sidequests and they pay little.

If you talk to Vex or Devlin they're gonna give you all the side missions you need, and let you even pick the type of crime you want. :huh:
Title: Re: Skyrim
Post by: Drakken on November 27, 2011, 03:22:36 AM
Quote from: viper37 on November 25, 2011, 02:28:44 PM
there's a already a gazillion mods out there, at least enough to make a Top ten...  I'm impressed.
http://www.gamespot.com/features/gamespot-guide-to-modding-skyrim-6346415/?tag=topslot;subtitle;1

Without the Construction Set, these are only eye-candy mods.
Title: Re: Skyrim
Post by: The Brain on November 27, 2011, 04:17:06 AM
Quote from: Drakken on November 27, 2011, 03:20:57 AM
Quote from: The Brain on November 23, 2011, 03:39:36 PM
Very minor SPOILER:

Apparently the Thieves' Guild want thugs, not thieves. So much for a guild career. <_<

Huh, I'm doing plenty of thieveing missions with the Guild : Burglary, pickpocketing, framing, forging, shilling, fencing, etc. Contrarily to the Dark Brotherhood there's never a shortage of mission with the Thieves' Guild, although they are mostly little money sidequests and they pay little.

If you talk to Vex or Devlin they're gonna give you all the side missions you need, and let you even pick the type of crime you want. :huh:

I don't have to do that other guy's debt collector quest to gain their trust or something (non-rhetorical)?
Title: Re: Skyrim
Post by: Drakken on November 27, 2011, 10:45:06 AM
Quote from: The Brain on November 27, 2011, 04:17:06 AM
I don't have to do that other guy's debt collector quest to gain their trust or something (non-rhetorical)?

Yes, at first. But after you're in you've got thieving missions from the underlings, and you can fence your stolen goods.
Title: Re: Skyrim
Post by: The Brain on November 27, 2011, 10:50:15 AM
Quote from: Drakken on November 27, 2011, 10:45:06 AM
Quote from: The Brain on November 27, 2011, 04:17:06 AM
I don't have to do that other guy's debt collector quest to gain their trust or something (non-rhetorical)?

Yes, at first.

And this I don't like. I want to be a faceless thief. Going around town announcing that I work for the Guild just doesn't do it for me.
Title: Re: Skyrim
Post by: The Minsky Moment on November 28, 2011, 11:43:16 AM
Quote from: The Brain on November 27, 2011, 10:50:15 AM
I want to be a faceless thief.

Then you shouldn't be joining a guild in the first place.
Title: Re: Skyrim
Post by: Drakken on November 30, 2011, 05:03:47 PM
The patch is out, but borken. Don't use it until Bethseda fixes its mess.

Aside of this, I've bought Oblivion and its Expansion+DLCs at a cheap price. Which mod overhauls for a better experience? I'm tempted to try Oscuro's Oblivion Overhaul, but if there's an even more complete ovehaul mod I'm open.
Title: Re: Skyrim
Post by: Josephus on November 30, 2011, 05:38:40 PM
God, these guys sound worse than Paradox.
Title: Re: Skyrim
Post by: grumbler on November 30, 2011, 06:03:08 PM
Quote from: Drakken on November 30, 2011, 05:03:47 PM
Aside of this, I've bought Oblivion and its Expansion+DLCs at a cheap price. Which mod overhauls for a better experience? I'm tempted to try Oscuro's Oblivion Overhaul, but if there's an even more complete ovehaul mod I'm open.

It is a little bit complicated, but FCOM (Franceso's, WarCry, Oscuro's, and Martigen's) overhaul is the bomb.  It combines all those mods together for a pretty much completely different game.  Gets rid of the game leveling issue - you will run or die in some of the dungeons early on, and need to choose majors skills amd favored attributes carefully.  Plus lots and lots of new weapons, armor, enemies, and animations.  Use Kobu's Character Advancement System http://tesnexus.com/downloads/file.php?id=1888 for character leveling and whatnot - ignore the warnings that it might not work with new patches.  I'm still playing the game regularly with it installed.

An alternative to FCOM is apparently the new Oblivion Warcry New Dimensions (http://tesnexus.com/downloads/file.php?id=34673 and http://tesnexus.com/downloads/file.php?id=39202).  I haven't tried it myself, but it gets good press, and is certainly easier to install.  I'm going to use it for my next game.
Title: Re: Skyrim
Post by: The Brain on December 01, 2011, 01:06:47 PM
The dragons are really annoying. You're merrily adventuring away and then FLAP FLAP FLAP oh noes random dragon. Hmmm... flying ranged monster versus non-flying melee PC? Hilarious fights. Why not keep dragon fights to important plot milestones and shit?

I'm considering dropping the game.  <_<
Title: Re: Skyrim
Post by: Shade on December 01, 2011, 02:12:31 PM
I would take it for you..... even give you a good price!
Title: Re: Skyrim
Post by: The Brain on December 01, 2011, 02:55:27 PM
I don't know if it'd be worth it for me. Maybe you'll pirate it.
Title: Re: Skyrim
Post by: Shade on December 01, 2011, 04:36:58 PM
Quote from: The Brain on December 01, 2011, 02:55:27 PM
I don't know if it'd be worth it for me. Maybe you'll pirate it.

HMMM... well seeing as how I do not even know what a graphics card looks like, let alone being able to install one. I think you are safe with me! Plus I will pay in cash! (and not store credit) 
Title: Re: Skyrim
Post by: MadBurgerMaker on December 01, 2011, 04:41:14 PM
Patch works okay for me so far (resistances fixed with SKSE). 

Bethesda need to stop fucking around with the patches and release the construction kit so the modders can fix everything better than they ever could.
Title: Re: Skyrim
Post by: Drakken on December 01, 2011, 11:59:59 PM
Quote from: grumbler on November 30, 2011, 06:03:08 PM

It is a little bit complicated, but FCOM (Franceso's, WarCry, Oscuro's, and Martigen's) overhaul is the bomb.  It combines all those mods together for a pretty much completely different game.  Gets rid of the game leveling issue - you will run or die in some of the dungeons early on, and need to choose majors skills amd favored attributes carefully.  Plus lots and lots of new weapons, armor, enemies, and animations.  Use Kobu's Character Advancement System http://tesnexus.com/downloads/file.php?id=1888 for character leveling and whatnot - ignore the warnings that it might not work with new patches.  I'm still playing the game regularly with it installed.

A little bit complicated? It seems nightmarishly complicated. Wrye Bash doesn't even work, I get the damn "invalid syntax" issue and I can't find no up-to-date info on what to do, except update python.

If I get Wrye Bash to work, though, I'll probably handle myself.
Title: Re: Skyrim
Post by: Drakken on December 02, 2011, 12:05:21 AM
Quote from: The Brain on December 01, 2011, 01:06:47 PM
The dragons are really annoying. You're merrily adventuring away and then FLAP FLAP FLAP oh noes random dragon. Hmmm... flying ranged monster versus non-flying melee PC? Hilarious fights. Why not keep dragon fights to important plot milestones and shit?

I'm considering dropping the game.  <_<

They are green dragons, actually easy to kill if you know what you are doing. Unrelenting Force shout will stun them enough to allow for some easy hits.
Title: Re: Skyrim
Post by: Octavian on December 02, 2011, 05:16:21 AM
Quote from: Drakken on December 01, 2011, 11:59:59 PM
Quote from: grumbler on November 30, 2011, 06:03:08 PM

It is a little bit complicated, but FCOM (Franceso's, WarCry, Oscuro's, and Martigen's) overhaul is the bomb.  It combines all those mods together for a pretty much completely different game.  Gets rid of the game leveling issue - you will run or die in some of the dungeons early on, and need to choose majors skills amd favored attributes carefully.  Plus lots and lots of new weapons, armor, enemies, and animations.  Use Kobu's Character Advancement System http://tesnexus.com/downloads/file.php?id=1888 for character leveling and whatnot - ignore the warnings that it might not work with new patches.  I'm still playing the game regularly with it installed.

A little bit complicated? It seems nightmarishly complicated. Wrye Bash doesn't even work, I get the damn "invalid syntax" issue and I can't find no up-to-date info on what to do, except update python.

If I get Wrye Bash to work, though, I'll probably handle myself.

Yeah my head exploded reading the instructions :)

Anyway i've managed to install Deadly Reflex 6. Will probably look into some graphics mods etc. next.
Title: Re: Skyrim
Post by: Solmyr on December 02, 2011, 05:36:53 AM
Quote from: Drakken on December 01, 2011, 11:59:59 PM
Quote from: grumbler on November 30, 2011, 06:03:08 PM

It is a little bit complicated, but FCOM (Franceso's, WarCry, Oscuro's, and Martigen's) overhaul is the bomb.  It combines all those mods together for a pretty much completely different game.  Gets rid of the game leveling issue - you will run or die in some of the dungeons early on, and need to choose majors skills amd favored attributes carefully.  Plus lots and lots of new weapons, armor, enemies, and animations.  Use Kobu's Character Advancement System http://tesnexus.com/downloads/file.php?id=1888 for character leveling and whatnot - ignore the warnings that it might not work with new patches.  I'm still playing the game regularly with it installed.

A little bit complicated? It seems nightmarishly complicated. Wrye Bash doesn't even work, I get the damn "invalid syntax" issue and I can't find no up-to-date info on what to do, except update python.

If I get Wrye Bash to work, though, I'll probably handle myself.

I only used MMM and Kobu's advancement system as my major mods. MMM does away with some of the leveled mobs on its own.
Title: Re: Skyrim
Post by: JonasSalk on December 02, 2011, 10:23:10 PM
More and more glad I'm waiting for patches....
Title: Re: Skyrim
Post by: Valmy on December 02, 2011, 11:31:58 PM
Quote from: JonasSalk on December 02, 2011, 10:23:10 PM
More and more glad I'm waiting for patches....

I think the last couple posts were about Oblivion not Skyrim.
Title: Re: Skyrim
Post by: MadBurgerMaker on December 03, 2011, 02:04:02 AM
Quote from: Valmy on December 02, 2011, 11:31:58 PM
I think the last couple posts were about Oblivion not Skyrim.

Anything mentioning dragons is about Skyrim. 

Re: Waiting for patches:  There have been three now, two real ones and some sort of security thing that just pissed everyone off.  Supposedly, the second real one is breaking everything, but aside from resistances (which I didn't check, but just immediately used a mod to fix), I have had no problems with it at all. vOv  I had to disable one of my mods (an awesome smithing thing where you can melt down swords and shit) to get it to run, but I'm not going to hold that against Bethesda, or anyone, really.  It's just a mod not working with a new patch.  I saw something about a dude whining about the patch not working with his 2gb of mods, and....well...that's just silly.

Now I just have to figure out why I ran all the way to Rorikstead.  It was on my map but greyed out, so I went there, but I can't find a corresponding quest now.

Edit:  Although I will say somethings up with the mace I carry around.  I'm hitting people with it, and when it kills them, they're flying 20-30 feet, like if I hit them with a lightning bolt.  It still collects their souls and all, but it makes looting terribly inconvenient. 
Title: Re: Skyrim
Post by: grumbler on December 03, 2011, 09:43:48 AM
Quote from: Drakken on December 01, 2011, 11:59:59 PM
A little bit complicated? It seems nightmarishly complicated. Wrye Bash doesn't even work, I get the damn "invalid syntax" issue and I can't find no up-to-date info on what to do, except update python.

If I get Wrye Bash to work, though, I'll probably handle myself.
Download http://sourceforge.net/projects/oblivionworks/  It makes wrye bash installation easy... At least, it did for me.  It's been a while, though, so shout if it doesn't work.
Title: Re: Skyrim
Post by: JonasSalk on December 04, 2011, 12:08:58 AM
Quote from: Valmy on December 02, 2011, 11:31:58 PM
Quote from: JonasSalk on December 02, 2011, 10:23:10 PM
More and more glad I'm waiting for patches....

I think the last couple posts were about Oblivion not Skyrim.

I know. See Valmy's post; the game still needs work, so I'm glad I'm waiting.
Title: Re: Skyrim
Post by: MadBurgerMaker on December 04, 2011, 12:47:18 AM
Quote from: JonasSalk on December 04, 2011, 12:08:58 AM
Quote from: Valmy on December 02, 2011, 11:31:58 PM
Quote from: JonasSalk on December 02, 2011, 10:23:10 PM
More and more glad I'm waiting for patches....

I think the last couple posts were about Oblivion not Skyrim.

I know. See Valmy's post; the game still needs work, so I'm glad I'm waiting.

That's Valmy you're talking to. :unsure:
Title: Re: Skyrim
Post by: 11B4V on December 04, 2011, 11:16:01 AM
Quote from: Josephus on November 21, 2011, 05:48:25 PM
So I'm thinking of maybe getting this for PS3. Now I've read that

the PlayStation 3 version has slowdown, frame rate, and crashing issues when save files start to reach 6 MB

they are releasing an update, but my PS3 isn't connected. Wonder how much of a problem this is. How soon does one reach a 6MB save file I wonder?

Havent noticed anything on XBox 360.
Title: Re: Skyrim
Post by: grumbler on December 04, 2011, 11:47:33 AM
Quote from: Octavian on December 02, 2011, 05:16:21 AM
Anyway i've managed to install Deadly Reflex 6. Will probably look into some graphics mods etc. next.
What do you think of DR?  I found it too button-mashing-intensive, though the effects were cool.  I ended up deleting it, but am not sure I played it long enough to give it a fair shot.

Open Cities is a nice mod.  You'll need to download the compatibility mods, though.
Title: Re: Skyrim
Post by: ulmont on December 04, 2011, 12:03:30 PM
Quote from: 11B4V on December 04, 2011, 11:16:01 AM
Quote from: Josephus on November 21, 2011, 05:48:25 PM
So I'm thinking of maybe getting this for PS3. Now I've read that

the PlayStation 3 version has slowdown, frame rate, and crashing issues when save files start to reach 6 MB

they are releasing an update, but my PS3 isn't connected. Wonder how much of a problem this is. How soon does one reach a 6MB save file I wonder?

Havent noticed anything on XBox 360.

QuoteThe issue isn't immediately evident on booting the game, but just 30 minutes of play on this 65 hour save is all we need to kick-start the stuttering
http://www.eurogamer.net/articles/digitalfoundry-vs-ps3-skyrim-lag
Title: Re: Skyrim
Post by: Octavian on December 04, 2011, 02:43:19 PM
Quote from: grumbler on December 04, 2011, 11:47:33 AM
Quote from: Octavian on December 02, 2011, 05:16:21 AM
Anyway i've managed to install Deadly Reflex 6. Will probably look into some graphics mods etc. next.
What do you think of DR?  I found it too button-mashing-intensive, though the effects were cool.  I ended up deleting it, but am not sure I played it long enough to give it a fair shot.

Open Cities is a nice mod.  You'll need to download the compatibility mods, though.

I like as it makes the combat more interesting and hard. Combat is my main interest and having options when fighting like bashing, using timed blocks, kicks and dodging is the reason I've started playing Oblivion instead of Skyrim.

Besides that I have a better landscape mod, better textures mod, better cities and some minor overhaul mod called adventures mod or something like that. I tried the warcry german mod but couldn't get it to work with DR. Besides the mod adds alot of creatures like angels etc. which i'm not interested in. FCOM seemed to hard to install. Having already spent several days with the other mods already i simply cant bother with that. So far I'm satisfied and have started a character - an imperial of course.

With the mod I have to say it's become a much more beautiful game with better gameplay (read combat) compared to the XBOX version I bought and quickly shelved last fall.
Title: Re: Skyrim
Post by: JonasSalk on December 04, 2011, 05:56:37 PM
Quote from: MadBurgerMaker on December 04, 2011, 12:47:18 AM
Quote from: JonasSalk on December 04, 2011, 12:08:58 AM
Quote from: Valmy on December 02, 2011, 11:31:58 PM
Quote from: JonasSalk on December 02, 2011, 10:23:10 PM
More and more glad I'm waiting for patches....

I think the last couple posts were about Oblivion not Skyrim.

I know. See Valmy's post; the game still needs work, so I'm glad I'm waiting.

That's Valmy you're talking to. :unsure:

Blah, I got you and his posts mixed up. I meant yours.
Title: Re: Skyrim
Post by: MadBurgerMaker on December 04, 2011, 06:11:30 PM
Quote from: JonasSalk on December 04, 2011, 05:56:37 PM
Blah, I got you and his posts mixed up. I meant yours.

Ah okay.  I'm not having problems with it or anything.  It runs fine (I've had two CTDs since I've gotten it) and all that.  I'm just looking forward to the construction kit so the whole flood of mods and such can begin.

And also so I can build my dude an evil fortress out in the woods.  :P

But yeah, don't worry about the patches that Bethesda shits out.  If you're going to wait for anything, wait for the construction kit and all the fan made stuff, which probably won't take nearly as long as a bunch of Bethesda patches.  I read somewhere they're going to be including Steamworks with the kit.  What does that mean?  Will mods go through Steam and automatically update and all that?  Because that might be kinda cool. 
Title: Re: Skyrim
Post by: Valmy on December 04, 2011, 06:35:09 PM
Quote from: JonasSalk on December 04, 2011, 12:08:58 AM
I know. See Valmy's post; the game still needs work, so I'm glad I'm waiting.

Um it is a Bethesda Elder Scroll's game.  You really did not need to wait for release to know it was going to need work.  There is a reason I am only playing Oblivion NOW and played Morrowind 2 years after release.

See I bought Daggerfall at release.  Whoops.

But waiting a few months is not going to make a huge difference.  Oblivion is STILL riddled with bugs but at least now I check the web and know what the bugs are.
Title: Re: Skyrim
Post by: Josquius on December 04, 2011, 07:19:33 PM
So...yay?

One to play with an xbox pad right?
Title: Re: Skyrim
Post by: JonasSalk on December 04, 2011, 07:58:33 PM
Quote from: MadBurgerMaker on December 04, 2011, 06:11:30 PM
Quote from: JonasSalk on December 04, 2011, 05:56:37 PM
Blah, I got you and his posts mixed up. I meant yours.

Ah okay.  I'm not having problems with it or anything.  It runs fine (I've had two CTDs since I've gotten it) and all that.  I'm just looking forward to the construction kit so the whole flood of mods and such can begin.

And also so I can build my dude an evil fortress out in the woods.  :P

But yeah, don't worry about the patches that Bethesda shits out.  If you're going to wait for anything, wait for the construction kit and all the fan made stuff, which probably won't take nearly as long as a bunch of Bethesda patches.  I read somewhere they're going to be including Steamworks with the kit.  What does that mean?  Will mods go through Steam and automatically update and all that?  Because that might be kinda cool.

I just meant the stuff about the patches, mostly.  Plus the game seems to be wonky right now with backwards-flying dragons and maces that make things fly 20-30 feet. I'd prefer to wait another few weeks for a price decrease and another patch
Title: Re: Skyrim
Post by: MadBurgerMaker on December 04, 2011, 08:05:44 PM
Quote from: JonasSalk on December 04, 2011, 07:58:33 PM
I just meant the stuff about the patches, mostly.  Plus the game seems to be wonky right now with backwards-flying dragons and maces that make things fly 20-30 feet. I'd prefer to wait another few weeks for a price decrease and another patch

Fair enough.  :)

The flying bodies thing doesn't seem to be limited to just the mace, but it does seem to be more...pronounced.  I busted out a pimped out leveled sword and it sends people flying too, as does the ebony war axe I looted off some dude, but not as much as that mace.  That was awesome at first "Hahaha YEAH BITCH" but then it got old trying to chase bodies down. 

I wonder if warhammers are the same way.  Shit, those might really blast people away, not just send them halfway across the room (or off that nearby cliff, dammit).

Edit:  I suppose this could be mod related, since noone else seems to be having this issue, but none of the ones I'm still using should have changed anything at all with the way weapons act.
Title: Re: Skyrim
Post by: Monoriu on December 05, 2011, 05:02:05 AM
I've been using a 2-h warhammer.  I don't recall sending anybody flying.  Not even once. 
Title: Re: Skyrim
Post by: Shade on December 05, 2011, 07:48:13 AM
This is why you should wait for games.... http://www.ign.com/wikis/the-elder-scrolls-5-skyrim/Bugs_and_Glitches (http://www.ign.com/wikis/the-elder-scrolls-5-skyrim/Bugs_and_Glitches)
Title: Re: Skyrim
Post by: Rex Francorum on December 05, 2011, 01:34:23 PM
Meh. Even if Skyrim is bugged, I had/have a lot of fun with it.
Title: Re: Skyrim
Post by: ulmont on December 05, 2011, 01:35:26 PM
Quote from: Rex Francorum on December 05, 2011, 01:34:23 PM
Meh. Even if Skyrim is bugged, I had/have a lot of fun with it.

Yeah, same here.  Plus some of the bugs are hilarious.
Title: Re: Skyrim
Post by: MadImmortalMan on December 05, 2011, 01:40:00 PM
All the quest bugs I've encountered so far I've been able to fix via command line. So no sweat. There have been several of them however. If I were playing on console, it would kinda suck.
Title: Re: Skyrim
Post by: The Brain on December 05, 2011, 01:56:53 PM
Bug: dead guy breakdancing in his cage. Status: acceptable.

Haven't encountered any horrible bugs.
Title: Re: Skyrim
Post by: MadImmortalMan on December 05, 2011, 02:47:52 PM
Dead dragons are the best. There was one dragon in the street in Riverwood that was always flipping around and bouncing off the houses. Eventually I began calling it Flopsy the Dragon. Been there most of my game, even though usually they disappear after a while. I've killed 7 or 8 dragons in that town and none of them are still hanging around except Flopsy. I think Flopsy was the second or third one that died there.
Title: Re: Skyrim
Post by: HVC on December 05, 2011, 03:30:20 PM
the first dragon i killed as part of the jarl quest is still flopping around near the fort. sometimes he's already there, sometimes he falls from the sky if i get close enough to the spot.
Title: Re: Skyrim
Post by: Octavian on December 05, 2011, 04:31:24 PM
Quote from: HVC on December 05, 2011, 03:30:20 PM
the first dragon i killed as part of the jarl quest is still flopping around near the fort. sometimes he's already there, sometimes he falls from the sky if i get close enough to the spot.

I haven't had those problems and I agree Skyrim is a fun game.
Title: Re: Skyrim
Post by: HVC on December 05, 2011, 04:35:41 PM
It's fun, i agree, and i haven't had any big bug. or at least on i've noticed.
Title: Re: Skyrim
Post by: crazy canuck on December 05, 2011, 04:52:19 PM
I havent seen any Floppys yet. :(
Title: Re: Skyrim
Post by: garbon on December 05, 2011, 05:11:38 PM
Quote from: crazy canuck on December 05, 2011, 04:52:19 PM
I havent seen any Floppys yet. :(

What about Flopsies?
Title: Re: Skyrim
Post by: grumbler on December 05, 2011, 05:17:32 PM
Quote from: HVC on December 05, 2011, 04:35:41 PM
It's fun, i agree, and i haven't had any big bug. or at least on i've noticed.

Some people have fun playing, some have fun moaning about why they aren't playing.  To each his own.
Title: Re: Skyrim
Post by: crazy canuck on December 05, 2011, 05:23:10 PM
Quote from: garbon on December 05, 2011, 05:11:38 PM
Quote from: crazy canuck on December 05, 2011, 04:52:19 PM
I havent seen any Floppys yet. :(

What about Flopsies?

Not that either.
Title: Re: Skyrim
Post by: PRC on December 05, 2011, 05:43:55 PM
I've seen one flopping dragon but only slightly flopping.  One giants hammer levitated off the ground into the sky.  Some remains of "magic anomalies" were left floating in the sky unreachable.
Title: Re: Skyrim
Post by: MadImmortalMan on December 05, 2011, 06:29:55 PM
Quote from: PRC on December 05, 2011, 05:43:55 PM
I've seen one flopping dragon but only slightly flopping.  One giants hammer levitated off the ground into the sky.  Some remains of "magic anomalies" were left floating in the sky unreachable.


I had that too. Shot it with an arrow and it fell.
Title: Re: Skyrim
Post by: JonasSalk on December 05, 2011, 10:52:13 PM
Seems kinda lame that there are apparently just dozens of dragons flying around waiting to be killed. Is there some in-game event explaining the sudden appearance of this dragon population? Are you trying to drive them into extinction?
Title: Re: Skyrim
Post by: ulmont on December 05, 2011, 10:55:51 PM
Yes. And yes.
Title: Re: Skyrim
Post by: MadImmortalMan on December 05, 2011, 10:56:27 PM
There is an explanation. Kinda spoiler-y though.

Title: Re: Skyrim
Post by: JonasSalk on December 06, 2011, 12:48:42 AM
Ah, okay. I'll wait 'til I get the game, then. I'll probably get it in another week after finals are done.
Title: Re: Skyrim
Post by: MadBurgerMaker on December 06, 2011, 03:12:18 PM
One of the things I always thought was weird was:  why can my dude only wear one ring of powah?  :hmm:  No, you shouldn't be able to wear 10 of them, because that would be strange, but surely two (one per hand if the player is inclined to pull the camera back and look) isn't too wild and crazy for Tamriel?

Anyway, here's a thing that gives you unlimited rings:  http://www.skyrimnexus.com/downloads/file.php?id=1952 

Control yourself and limit it to two if you don't want it to be all "unrealistic" in your game about dragons and magic.  Also be sure to take off any rings your character has on before activating the mod. 

Oh and there's a sorting mod out, thank god:  http://www.skyrimnexus.com/downloads/file.php?id=2730  I haven't tried it yet, so don't get all mad at me if it erases your boot.ini or something, but it looks like the same type of thing from Fallout, so.....good.  It works.
Title: Re: Skyrim
Post by: DontSayBanana on December 07, 2011, 12:14:49 PM
Given that I've only got a Radeon HD4250 IGP in here, should I bother with the PC version, or should I stick to my plan to get the Xbox version?





CPU
2.0GHz dual-core
CPU
2.3GHz Athlon II P360
RAM
2GB
RAM
4.5GB
VIDEO
512MB
Pixel Shader 3.0
Vertex Shader 3.0
VIDEO
1.9GB
Pixel Shader 4.1
Vertex Shader 4.1
Title: Re: Skyrim
Post by: Grey Fox on December 07, 2011, 12:57:05 PM
It depends how you do you feel about mods and not have any of them?
Title: Re: Skyrim
Post by: Syt on December 07, 2011, 03:42:41 PM
New update.

QuotePatch 1.3 Notes:

General stability improvements
Optimize performance for Core 2 Duo CPUs
Fixed Radiant Story incorrectly filling certain roles
Fixed magic resistances not calculating properly
Fixed issue with placing books on bookshelves inside player purchased homes
Fixed dragon animation issues with saving and loading
Fixed Y-look input to scale correctly with framerate
Title: Re: Skyrim
Post by: JonasSalk on December 07, 2011, 04:34:29 PM
General stability improvements
Optimize performance for Core 2 Duo CPUs

The benefits of waiting! :D
Title: Re: Skyrim
Post by: MadBurgerMaker on December 07, 2011, 09:26:26 PM
SKSE for the new patch:  http://forums.bethsoft.com/index.php?/topic/1302434-wipz-skyrim-script-extender-skse/
Title: Re: Skyrim
Post by: Drakken on December 08, 2011, 01:06:49 AM
What does SKSE do, exactly, now that the bugs are reportedly "fixed"?
Title: Re: Skyrim
Post by: grumbler on December 08, 2011, 07:26:30 AM
Quote from: Drakken on December 08, 2011, 01:06:49 AM
What does SKSE do, exactly, now that the bugs are reportedly "fixed"?
Nothing, until the CS comes out.  It will allow modders to script functions that are not in the Skyrim exe.  An example of this in Oblivion was the added ability to refer in a script to any item that was currently equipped on a specific body part (the hands, or feet, or upper body, etc).
Title: Re: Skyrim
Post by: MadBurgerMaker on December 08, 2011, 04:53:48 PM
Quote from: grumbler on December 08, 2011, 07:26:30 AM
Quote from: Drakken on December 08, 2011, 01:06:49 AM
What does SKSE do, exactly, now that the bugs are reportedly "fixed"?
Nothing, until the CS comes out.  It will allow modders to script functions that are not in the Skyrim exe.  An example of this in Oblivion was the added ability to refer in a script to any item that was currently equipped on a specific body part (the hands, or feet, or upper body, etc).

Nah there are mods that use it now.  I just updated container categorization that requires it to function.   I think I saw one that levels your weapons and items with you too.  I'm looking for that one again.
Title: Re: Skyrim
Post by: grumbler on December 08, 2011, 05:40:19 PM
Quote from: MadBurgerMaker on December 08, 2011, 04:53:48 PM
Nah there are mods that use it now.  I just updated container categorization that requires it to function.   I think I saw one that levels your weapons and items with you too.  I'm looking for that one again.
I hadn't seen that people figured out how to use the TESCS and GECK to make .esp mods for this game.  Cool beans.
Title: Re: Skyrim
Post by: MadBurgerMaker on December 08, 2011, 06:27:08 PM
Quote from: grumbler on December 08, 2011, 05:40:19 PM
I hadn't seen that people figured out how to use the TESCS and GECK to make .esp mods for this game.  Cool beans.

They're using something called TESSnip and editing hex values and such, I think.  I guess the GECK such are part of that/TESSnip is part of them?   I really have no idea what is going on with all that, but I'll be damned if there aren't a surprising amount of mods that do a surprising amount of shit even without the CS. 

Title: Re: Skyrim
Post by: Kleves on December 09, 2011, 12:41:30 AM
Can you marry multiple people? What if your first wife has an "accident" and you suddenly become single again?
Title: Re: Skyrim
Post by: The Brain on December 09, 2011, 12:57:31 AM
Wrong thread.
Title: Re: Skyrim
Post by: Octavian on December 13, 2011, 05:00:54 PM
Lol I killed Lydia by accident while fighting some stormcloacks last night. It was a glorious battle so it was worth it.
Title: Re: Skyrim
Post by: grumbler on December 13, 2011, 06:43:42 PM
Quote from: Octavian on December 13, 2011, 05:00:54 PM
Lol I killed Lydia by accident while fighting some stormcloacks last night. It was a glorious battle so it was worth it.

She does have a knack for stepping right into the line of fire when you are about to release an arrow.  When she dies, it's her own fault. :cool:
Title: Re: Skyrim
Post by: Octavian on December 14, 2011, 04:42:00 AM
Quote from: grumbler on December 13, 2011, 06:43:42 PM
Quote from: Octavian on December 13, 2011, 05:00:54 PM
Lol I killed Lydia by accident while fighting some stormcloacks last night. It was a glorious battle so it was worth it.

She does have a knack for stepping right into the line of fire when you are about to release an arrow.  When she dies, it's her own fault. :cool:

Indeed. Although to be fair she was kneeling down having been matched by a stormcloak. I rushed forward killed the stormcloak saw a figure kneeling and before thinking about it cut the figure down. Then I saw it was her.

Then I looted the corpse.

Still her own fault.
Title: Re: Skyrim
Post by: grumbler on December 16, 2011, 08:57:24 AM
It took me a while to get "into" this game, but I am hooked, now.

I played through my first character, a Nord warrior, until gaining level 32.  I don't think I've ever taken my first toon that far in a BethSoft game before.  Now, I am trying a Breton mage.  I like the flamethrower spells - they let me play in third person.

Some of the radiant quests are just so-so, but a lot of the designed quests show that the BethSoft writers were paying attention to what the Obsidion writers did in FONV. 

The interface is shockingly bad, but the game mechanics are actually quite good.  Combat in interesting, the item creation/modification system works and seems balanced, and the perk system is a big step up from what was released just last year in FONV.  I especially love the alchemy system; you get to play the detective to find the plants with the characteristics you desire, but there are books and whatnot to help cut down on the waste.

The lock picking minigame is fun, and all the unfun minigames are gone.  Stability is amazing; not just for a BethSoft game (and that's always been a weakness of theirs) but for any kind of computer game.

They really did get this one right.  After The Witcher II turned out to be such a suckfest I feared that good game design was going to be eclipsed by gimmicks like the massively annoying QTEs.  Skyrim is about playing a character, not twitching on the right buttons in the right order.  I'd write more, but I need to get back to my game.
Title: Re: Skyrim
Post by: The Brain on December 16, 2011, 09:58:41 AM
Quote from: grumbler on December 16, 2011, 08:57:24 AM
It took me a while to get "into" this game, but I am hooked, now.

I played through my first character, a Nord warrior, until gaining level 32.  I don't think I've ever taken my first toon that far in a BethSoft game before.  Now, I am trying a Breton mage.  I like the flamethrower spells - they let me play in third person.

Some of the radiant quests are just so-so, but a lot of the designed quests show that the BethSoft writers were paying attention to what the Obsidion writers did in FONV. 

The interface is shockingly bad, but the game mechanics are actually quite good.  Combat in interesting, the item creation/modification system works and seems balanced, and the perk system is a big step up from what was released just last year in FONV.  I especially love the alchemy system; you get to play the detective to find the plants with the characteristics you desire, but there are books and whatnot to help cut down on the waste.

The lock picking minigame is fun, and all the unfun minigames are gone.  Stability is amazing; not just for a BethSoft game (and that's always been a weakness of theirs) but for any kind of computer game.

They really did get this one right.  After The Witcher II turned out to be such a suckfest I feared that good game design was going to be eclipsed by gimmicks like the massively annoying QTEs.  Skyrim is about playing a character, not twitching on the right buttons in the right order.  I'd write more, but I need to get back to my game.

I agree with grumbler. :(
Title: Re: Skyrim
Post by: Valmy on December 16, 2011, 09:59:49 AM
Really looking forward to playing it then Grumbler  :cool:
Title: Re: Skyrim
Post by: The Brain on December 16, 2011, 10:03:25 AM
Quote from: Valmy on December 16, 2011, 09:59:49 AM
Really looking forward to playing it then Grumbler  :cool:

Don't bother with grumbler. Needs patching.
Title: Re: Skyrim
Post by: grumbler on December 16, 2011, 10:13:32 AM
Quote from: The Brain on December 16, 2011, 10:03:25 AM
Quote from: Valmy on December 16, 2011, 09:59:49 AM
Really looking forward to playing it then Grumbler  :cool:

Don't bother with grumbler. Needs patching.
+1
Title: Re: Skyrim
Post by: MadBurgerMaker on December 16, 2011, 11:45:39 PM
SkyUI has been released: http://skyrimnexus.com/downloads/file.php?id=3863

g, another one you might want to try (although I wasn't too fond of it) is called QD Inventory: http://www.skyrimnexus.com/downloads/file.php?id=667

The font in the screenshots is just the one he chose to use, and doesn't come with it (note #1).   Which reminds me, a new font pack thing that I'm about to install as well: http://www.skyrimnexus.com/downloads/file.php?id=667  I'm currently using one called "Centaur," but I want to give that Fhaarkas one a shot (I'm not entirely sure if SkyUI and this will play nicely together though. edit:  they don't).

SkyUI requires SKSE (1.4.1 is out now too btw), so get that if you don't have it.  Also wrye bash is cool and is easy to install and all that (it has an autoinstaller thing now). 
Title: Re: Skyrim
Post by: grumbler on December 17, 2011, 07:23:02 AM
Quote from: MadBurgerMaker on December 16, 2011, 11:45:39 PM
SkyUI has been released: http://skyrimnexus.com/downloads/file.php?id=3863

g, another one you might want to try (although I wasn't too fond of it) is called QD Inventory: http://www.skyrimnexus.com/downloads/file.php?id=667

The font in the screenshots is just the one he chose to use, and doesn't come with it (note #1).   Which reminds me, a new font pack thing that I'm about to install as well: http://www.skyrimnexus.com/downloads/file.php?id=667  I'm currently using one called "Centaur," but I want to give that Fhaarkas one a shot (I'm not entirely sure if SkyUI and this will play nicely together though. edit:  they don't).

SkyUI requires SKSE (1.4.1 is out now too btw), so get that if you don't have it.  Also wrye bash is cool and is easy to install and all that (it has an autoinstaller thing now). 

My problem isn't with the layout - that was easy to fix from the start.  My problem is that the interface is "stupid."  In pretty much every game since the dawn of time (including all previous BethSoft games), if you want to switch items between a container and your inventory, you activate the container, and then click on items in the container to move them to inventory, and click on items in inventory to move them to the container.  Not in Skyrim; in Skyrim, if you open a container and click on an item in inventory, you consume it.  :wacko:

The game has a lot of these kinds of little counter-intuitive mechanical changes.  It doesn't ruin the game, but it makes you wonder what the developers where thinking.

I hadn't been following the fonts development, though.  Thanks for pointing those out.
Title: Re: Skyrim
Post by: The Brain on December 17, 2011, 07:41:53 AM
Max von Sydow. :wub:
Title: Re: Skyrim
Post by: MadBurgerMaker on December 17, 2011, 07:42:50 PM
Quote from: grumbler on December 17, 2011, 07:23:02 AM
My problem isn't with the layout - that was easy to fix from the start.  My problem is that the interface is "stupid."  In pretty much every game since the dawn of time (including all previous BethSoft games), if you want to switch items between a container and your inventory, you activate the container, and then click on items in the container to move them to inventory, and click on items in inventory to move them to the container.  Not in Skyrim; in Skyrim, if you open a container and click on an item in inventory, you consume it.  :wacko:

Yeah that is extremely irritating.  As a matter of fact, I just reminded myself about that by drinking a rather huge quantity of dwarven oil when I was trying to put it away.  Just an automatic reaction: click on the thing to put it in the container. *gulpgulpgulpgulpgulpgulpgulpgulp* "Fuck"

QuoteThe game has a lot of these kinds of little counter-intuitive mechanical changes.  It doesn't ruin the game, but it makes you wonder what the developers where thinking.

I wonder if it was something with designing it to use with a controller.  I don't know why they would change things like that for a controller, but that's seriously the only thing I can come up with. 

QuoteI hadn't been following the fonts development, though.  Thanks for pointing those out.

Sure thing.
Title: Re: Skyrim
Post by: Octavian on December 18, 2011, 04:41:46 AM
Quote from: The Brain on December 16, 2011, 09:58:41 AM
Quote from: grumbler on December 16, 2011, 08:57:24 AM
It took me a while to get "into" this game, but I am hooked, now.

I played through my first character, a Nord warrior, until gaining level 32.  I don't think I've ever taken my first toon that far in a BethSoft game before.  Now, I am trying a Breton mage.  I like the flamethrower spells - they let me play in third person.

Some of the radiant quests are just so-so, but a lot of the designed quests show that the BethSoft writers were paying attention to what the Obsidion writers did in FONV. 

The interface is shockingly bad, but the game mechanics are actually quite good.  Combat in interesting, the item creation/modification system works and seems balanced, and the perk system is a big step up from what was released just last year in FONV.  I especially love the alchemy system; you get to play the detective to find the plants with the characteristics you desire, but there are books and whatnot to help cut down on the waste.

The lock picking minigame is fun, and all the unfun minigames are gone.  Stability is amazing; not just for a BethSoft game (and that's always been a weakness of theirs) but for any kind of computer game.

They really did get this one right.  After The Witcher II turned out to be such a suckfest I feared that good game design was going to be eclipsed by gimmicks like the massively annoying QTEs.  Skyrim is about playing a character, not twitching on the right buttons in the right order.  I'd write more, but I need to get back to my game.

I agree with grumbler. :(

Me too

Killed another companion a few days ago. Used the force shout on a polar bear which caused it to fly into my companion killing him. I looted his corpse and threw him down a mountain side.

Good times!
Title: Re: Skyrim
Post by: MadImmortalMan on December 19, 2011, 12:24:04 PM
I fast-traveled into this fort just as a Thalmor patrol was coming up. Of course, I appeared too close to sneak up on anyone. It was one of the forts that replenishes with baddies after you "clear" it. Normally, I'd sneak and snipe around the place an never fight more than a couple at a time, but there I was with six or seven bandits with orcish steel and a Thalmor troop charging up my ass. A bunch of running around and a gallon of potions later, I'd killed three of them but also gotten the attention of a few more. Then boom. An ancient dragon parachutes on my head. Fuck this. I pop the Sanguine Rose and drink the best invisibility draught I have and run like a little bitch.

I expected the dremora to get assraped, but no. The dragon turns against the Thalmor and only after the dragon and the dremora had killed everyone else did they finally fight each other. Then I just had to de-soul the dragon and claim the battlefield for myself. In honor of my victory, I heaped all of the corpses up in the middle of the bailey as a monument to awesome. Too bad the next time I go back it will have all reset.
Title: Re: Skyrim
Post by: Shade on December 19, 2011, 05:20:09 PM
no proof with no screenshots...  :P
Title: Re: Skyrim
Post by: grumbler on December 19, 2011, 06:38:31 PM
Sky Edit http://forums.bethsoft.com/index.php?/topic/1317683-rel-skyedit-v002-alpha/ allows creation of esps and modifications of existing esps/esms before the CK is released.

It is a child of the old "Enchanted Editor" of Morrowind, if anyone cares.
Title: Re: Skyrim
Post by: Solmyr on December 20, 2011, 07:14:43 AM
I think I finally got the 100% Chameleon of Skyrim. Maxed sneak skill with all perks plus a few enchants means that people cannot see me sneaking in front of them in broad daylight. :ph34r:
Title: Re: Skyrim
Post by: MadBurgerMaker on December 22, 2011, 08:10:35 AM
Grumbler (and everyone else playing), I don't know if you know about it already, but I rather like this particular mod, Smart Souls:

http://forums.bethsoft.com/topic/1300172-rel-smart-souls/

All it does is make souls go into the proper sized containers. So, you know, no petty souls in grand gems and so on.   It's only the SKSE dll, no readme or anything.  Just drop it in skyrim\data\ SKSE\plugins and you're good to go.

E: Wait.  Goddammit.  Skyrim patched and this version of Smart Souls is now incompatible with the latest version of both Skyrim and SKSE.   :rolleyes:  Well there it is for future reference.  I'm glad I haven't gone out wildly stealing souls since the patch.
Title: Re: Skyrim
Post by: ulmont on December 22, 2011, 08:14:19 AM
Re: Smart Souls, you don't need it.

1) Souls automatically go into the smallest gem that can hold them.
2) If you drop a gem with a soul that isn't the highest it can hold (say, common soul in greater gem), it clears the soul out of the gem.
Title: Re: Skyrim
Post by: MadBurgerMaker on December 22, 2011, 08:15:02 AM
Quote from: ulmont on December 22, 2011, 08:14:19 AM
Re: Smart Souls, you don't need it.

1) Souls automatically go into the smallest gem that can hold them.
2) If you drop a gem with a soul that isn't the highest it can hold (say, common soul in greater gem), it clears the soul out of the gem.

:hmm:  I know about 1, but if you drop them they clear?

Why is it that I can't find a goddamn mudcrab so I can throw his pathetic soul into a greater gem to test this before I go harvesting souls off of everything I see?  The irritating little punks are around when I'm not looking to test things, but are nowhere to be found right now in those pools outside of Whiterun.  :mad:

Ah ha!  There's one!  Sweet it works.  Thanks mang.  Smart souls is good for convenience, but now that I know I haven't broken the built in way to clear them with all these mods, I don't have to monitor what I gems I have while waiting for that dude to update it.
Title: Re: Skyrim
Post by: grumbler on December 22, 2011, 02:05:04 PM
Quote from: ulmont on December 22, 2011, 08:14:19 AM
Re: Smart Souls, you don't need it.

1) Souls automatically go into the smallest gem that can hold them.
2) If you drop a gem with a soul that isn't the highest it can hold (say, common soul in greater gem), it clears the soul out of the gem.
I did not know that.  Thanks for the tip.
Title: Re: Skyrim
Post by: The Brain on December 23, 2011, 03:56:37 AM
Finished the main story. As usual in these games I played through the world and levelled until I started to get bored and then I did the main quest chain.
Title: Re: Skyrim
Post by: Solmyr on December 23, 2011, 06:27:37 AM
Finished everything (main questline and all the faction ones) a few days ago. Of course, by the end my guy was so OP that everything died in one hit. Even Alduin only took four arrows. :huh:
Title: Re: Skyrim
Post by: ulmont on December 23, 2011, 08:33:53 AM
Alduin is surprisingly less powerful than an ancient dragon.  He still took quite a few hits from me, even at max level, because I hadn't done a full enchant / alchemy / smithing loop.
Title: Re: Skyrim
Post by: C.C.R. on December 25, 2011, 07:17:54 PM
I like this game.  A lot.  But I'm probably off of it until the CS comes out & I can make my own house.  I like things set up my way...

In the meantime, though, my nine-year-old daughter Jocelyn is still having an absolute blast with this, which is Nice.  She'd been my copilot through Morrowind, Oblivion, Fallout 3 & Fallout New Vegas, so it's nice to see her step up & play on her own...

:ccr
Title: Re: Skyrim
Post by: Syt on December 26, 2011, 07:16:29 AM
Brain, is this you?

http://www.youtube.com/watch?v=uhBiNx749Zw
Title: Re: Skyrim
Post by: 11B4V on December 26, 2011, 07:37:20 AM
Quote from: Syt on December 26, 2011, 07:16:29 AM
Brain, is this you?

http://www.youtube.com/watch?v=uhBiNx749Zw

:lmfao: That's badass. Mike Tyson Skyrim.
Title: Re: Skyrim
Post by: grumbler on December 26, 2011, 08:42:25 AM
 :lol:

Nice find, Syt.
Title: Re: Skyrim
Post by: The Brain on December 26, 2011, 08:44:47 AM
Quote from: Syt on December 26, 2011, 07:16:29 AM
Brain, is this you?

http://www.youtube.com/watch?v=uhBiNx749Zw

I wish. :(

Edit: I watched it twice. :blush:
Title: Re: Skyrim
Post by: MadBurgerMaker on December 27, 2011, 01:07:21 PM
Does anyone know if Dawnbreaker makes you less sneaky with the light and all?
Title: Re: Skyrim
Post by: Solmyr on December 27, 2011, 01:53:30 PM
Max your Sneak with all perks and you can basically sneak around in broad daylight.

But in general, I haven't noticed light having a major effect. The bigger difference is indoors/outdoors - you are harder to detect indoors, even in well-lit areas, while outdoors at night enemies will see you much more easily.
Title: Re: Skyrim
Post by: MadBurgerMaker on December 27, 2011, 02:19:10 PM
Quote from: Solmyr on December 27, 2011, 01:53:30 PM
Max your Sneak with all perks and you can basically sneak around in broad daylight.

But in general, I haven't noticed light having a major effect. The bigger difference is indoors/outdoors - you are harder to detect indoors, even in well-lit areas, while outdoors at night enemies will see you much more easily.

So........Dawnbreaker?  I know about sneaking and all that.  I'm asking about the sword with a thing in it that is really bright and gets brighter when it's near undead.  Torches make you less sneaky, except around blind things like Falmer, so I'm curious about this.  I've had it before on another character, but never bothered to check and see what the dealio was with sneaking while carrying it.  I'm currently around that particular shrine and was thinking about getting it again, but since this dude is a thief type, it might not be worth the time.

E:  Now that I'm typing stuff about it, I don't think I remember seeing it lighting up the area around me like a torch, so if that's the case, it shouldn't change anything about sneaking.  :hmm:
Title: Re: Skyrim
Post by: Solmyr on December 27, 2011, 06:00:51 PM
And as I said, I haven't noticed light sources have a major effect on sneaking.

And as a thief type you'll probably want to go with daggers and bows, anyway.
Title: Re: Skyrim
Post by: ulmont on December 27, 2011, 07:27:19 PM
FYI, when you guys get bored with the game, fortify restoration turns out to be the most broken thing there is...because fortify enchanting and fortify smithing potions count as restoration, as do fortify restoration potions.

1) Put on +alchemy gear
2) Brew fortify restoration potion.
3) Drink potion
4) Remove +alchemy gear
5) Put back on +alchemy gear, and notice its better bonuses
6) Repeat 2-5 until you have something like +50000 alchemy
7) Brew a few fortify enchanting potions
8) Swig those and make ubergear.

I ended up with something like +10000 stamina / health / magicka regen, plus a set of smithing gear that collectively gives +16000 or so.

Not recommended until you're bored for obvious reasons.
Title: Re: Skyrim
Post by: MadBurgerMaker on December 27, 2011, 08:50:06 PM
Quote from: Solmyr on December 27, 2011, 06:00:51 PM
And as I said, I haven't noticed light sources have a major effect on sneaking.

And as a thief type you'll probably want to go with daggers and bows, anyway.

Okay look: I don't want to be a dick because you're trying to help, but goddammit Solmyr. 

I really just don't care about your experiences with light sources and whether you feel they have a major effect on sneaking or not.  They have an effect.   I wanted to know if Dawnbreaker does too.  That's it.  You haven't said anything about Dawnbreaker at all.   The sword!  Tell me about the sword!
Title: Re: Skyrim
Post by: Solmyr on December 28, 2011, 06:36:05 AM
Quote from: MadBurgerMaker on December 27, 2011, 08:50:06 PM
Quote from: Solmyr on December 27, 2011, 06:00:51 PM
And as I said, I haven't noticed light sources have a major effect on sneaking.

And as a thief type you'll probably want to go with daggers and bows, anyway.

Okay look: I don't want to be a dick because you're trying to help, but goddammit Solmyr. 

I really just don't care about your experiences with light sources and whether you feel they have a major effect on sneaking or not.  They have an effect.   I wanted to know if Dawnbreaker does too.  That's it.  You haven't said anything about Dawnbreaker at all.   The sword!  Tell me about the sword!

:rolleyes: Read between the lines. If even major light sources have a barely noticeable effect, then I doubt Dawnbreaker has any effect at all regardless of its light. :P
Title: Re: Skyrim
Post by: Caliga on December 28, 2011, 06:39:54 AM
I started playng last night.  The default Nord character it gave me looked exactly like Triple H. :cool:

Title: Re: Skyrim
Post by: MadBurgerMaker on December 28, 2011, 06:43:18 AM
Quote from: Solmyr on December 28, 2011, 06:36:05 AM
:rolleyes: Read between the lines. If even major light sources have a barely noticeable effect, then I doubt Dawnbreaker has any effect at all regardless of its light. :P

:lol:  Goddammit, Solmyr. 

I went ahead and got it again and it doesn't project light, so no effect btw.  It's really badass against undead, although it need a little buff to be in line with some of the other weapons handed out (look on Nexus).  The one I got seems like a bit much, but then again, it has almost the same effects as Chillrend (fire instead of ice though, of course), so......I guess it's okay?

Quote from: CalI started playng last night.  The default Nord character it gave me looked exactly like Triple H.

They all sound like Austrians.
Title: Re: Skyrim
Post by: Solmyr on December 28, 2011, 06:47:21 AM
Yeah, I thought they hired Arnie to voice them.
Title: Re: Skyrim
Post by: MadBurgerMaker on December 28, 2011, 06:50:26 AM
Well, except for Ulfric.  He sounds awesome, like Beowulf from 13th Warrior.  Probably because he is Beowulf from 13th Warrior.  :P
Title: Re: Skyrim
Post by: Solmyr on December 28, 2011, 06:54:23 AM
Btw, the Dark Brotherhood questline is totally my favorite, because it actually makes you question your moral character. The stuff you do during it is just so shitty. And the ultimate mission actually had me wavering whether I wanted to do it at all, once I met the target. :ph34r:
Title: Re: Skyrim
Post by: MadBurgerMaker on December 28, 2011, 07:11:32 AM
Quote from: Solmyr on December 28, 2011, 06:54:23 AM
Btw, the Dark Brotherhood questline is totally my favorite, because it actually makes you question your moral character. The stuff you do during it is just so shitty. And the ultimate mission actually had me wavering whether I wanted to do it at all, once I met the target. :ph34r:

I just can't get past the db armor.  I put that stuff on for the first time, and was wondering where the whips, cuffs, and ball gags were.  I DLed a mod for it, but it was still super tight and just needed to be latex shiny to top things off. :bleeding:  The Nightingale armor is better, but looks like something Batman would throw on.

I currently roll with the regular thieves guild armor.  Normal leather stuff without red studded parts, etc.
Title: Re: Skyrim
Post by: Caliga on December 28, 2011, 10:48:00 PM
Just did that little dungeon crawl to get the dude who lives in Riverwood's claw back.  Neat. :cool:
Title: Re: Skyrim
Post by: Caliga on December 31, 2011, 10:21:20 AM
question: can you bang Uthgerd the Unbroken? :perv:
Title: Re: Skyrim
Post by: Solmyr on December 31, 2011, 10:32:26 AM
You can marry her. Banging would require an appropriate mod, I assume.
Title: Re: Skyrim
Post by: Caliga on December 31, 2011, 10:46:55 AM
Quote from: Solmyr on December 31, 2011, 10:32:26 AM
You can marry her.
Cool.  I want her to angrily make me a sandwich.
Title: Re: Skyrim
Post by: MadBurgerMaker on December 31, 2011, 10:18:33 PM
http://www.skyrimnexus.com/downloads/file.php?id=4862



Downloaded this as soon as I saw it.  That's your favorites menu, btw.  It's still a WIP, of course, but damn that's already better than the default "Q" menu.

Oh and here's a map mod that shows the roads: http://www.skyrimnexus.com/downloads/file.php?id=4929  There's a way to remove the clouds from the map in the description too, so that's nice.
Title: Re: Skyrim
Post by: DontSayBanana on January 01, 2012, 10:21:59 PM
Just waiting on a download- I finally caved and picked this up on Steam tonight.  I figured $40 for a moddable PC game beats the hell out of $60 for a stripped-down console game.
Title: Re: Skyrim
Post by: Barrister on January 01, 2012, 11:45:10 PM
Just got the game as a late Christmas present.

Any downloads / mods sights that are purely cosmetic or bugfixes?  I prefer to play through the first time fairly vanilla, but if there are worthwhile mods that don't change the gameplay experience I'd like to give them a try.
Title: Re: Skyrim
Post by: Liep on January 02, 2012, 12:01:26 AM
I also couldn't resist the 33% off offer on steam.
Title: Re: Skyrim
Post by: DontSayBanana on January 05, 2012, 01:24:42 PM
So I'm having a blast with my Redguard fighter, Piers.  Of course, I should have named him "Kenny."  So far, things requiring me to roll back to an autosave have been: torched by a dragon, crushed by aforesaid dragon landing on top of me, getting my ass handed to me by a frost troll, and finally, being stepped on by a giant.  My Housecarl has been no help, as she always seems to come running right after I finish, say, mopping up a mob of bandits.  I really, really need to get some more light armor perks.
Title: Re: Skyrim
Post by: Shade on January 06, 2012, 05:06:24 PM
I am having some quest troubles. I am at the point in the thieves guild quest where I need to talk to Byrouin about Karlilia in the ragged flagon. I believe she is supposed to come in with me because when I try to go into the thieves guild I find that I cannot have any interaction with anyone and Byrouin just talks about mulling in over. All the other people talk about how horrible it is that I brought Karlila here. My problem is that Karlilia does not seem to want to come to the Guild at all. She gets about a mile out of the college (does not fast travel) and then goes back. If I try to talk with here just just give me the same response over and over again about Nightingales... I am at a loss of what to do. I have the journal and the quest description read that I should prove Mercer's fault with the journal but the quest marker is on Karlilia and she is going no where. Any suggestions?
Title: Re: Skyrim
Post by: Winkelried on January 07, 2012, 04:13:19 AM
When do you guys do the civil war quest line? Before you join a guild, after you joined one or towards the end i.e. before you go back to the main quest?
Title: Re: Skyrim
Post by: Octavian on January 07, 2012, 04:23:44 AM
Quote from: Winkelried on January 07, 2012, 04:13:19 AM
When do you guys do the civil war quest line? Before you join a guild, after you joined one or towards the end i.e. before you go back to the main quest?

I do it simultaneous with the main quest. Joined the imperials.

Death to the Stormcloaks!
Title: Re: Skyrim
Post by: Solmyr on January 07, 2012, 06:43:14 AM
I suggest doing it after the main quest, since there's a truce negotiations quest during it that is quite interesting, but does not trigger if you've already crushed one side.
Title: Re: Skyrim
Post by: Winkelried on January 07, 2012, 09:40:20 AM
Quote from: Solmyr on January 07, 2012, 06:43:14 AM
I suggest doing it after the main quest, since there's a truce negotiations quest during it that is quite interesting, but does not trigger if you've already crushed one side.

Didn't know that. Although now that I think about it, several NPCs throughout the game say that a truce would allow all people of Skyrim to join forces. Oops.
Title: Re: Skyrim
Post by: The Brain on January 07, 2012, 09:49:25 AM
I didn't pick a side in the war. Lettows or fags? No thanks.
Title: Re: Skyrim
Post by: Octavian on January 07, 2012, 11:47:53 AM
Quote from: Solmyr on January 07, 2012, 06:43:14 AM
I suggest doing it after the main quest, since there's a truce negotiations quest during it that is quite interesting, but does not trigger if you've already crushed one side.

Interesting. Didn't know that. I guess I'll hold of with the remaining civil war quests then.



Title: Re: Skyrim
Post by: DontSayBanana on January 07, 2012, 11:52:41 AM
My problem with the Civil War is that you can appreciate the faction or the character setting it off, but not both.  I can't stand the Stormcloaks in general, but Ralof is cool, while I naturally side with the Imperials, even if Hadvar is kind of a wuss (he redeems himself pretty quickly though, so I've been playing Imperial this time around).
Title: Re: Skyrim
Post by: Solmyr on January 07, 2012, 03:41:51 PM
I got the feeling that the game itself was pretty much on the side of the Stormcloaks. They are portrayed as mostly okay guys, if somewhat violent. Meanwhile, the Imperials have the Thalmor (assholes extraodrinaire) backing them and have few redeeming qualities.
Title: Re: Skyrim
Post by: Winkelried on January 07, 2012, 04:34:09 PM
Quote from: Solmyr on January 07, 2012, 03:41:51 PM
I got the feeling that the game itself was pretty much on the side of the Stormcloaks. They are portrayed as mostly okay guys, if somewhat violent. Meanwhile, the Imperials have the Thalmor (assholes extraodrinaire) backing them and have few redeeming qualities.

I got the impression that the Imperials don't really like the Thalmor but operate under the "one war at the time" doctrine.
Title: Re: Skyrim
Post by: ulmont on January 07, 2012, 04:43:46 PM
Quote from: Solmyr on January 07, 2012, 03:41:51 PM
I got the feeling that the game itself was pretty much on the side of the Stormcloaks. They are portrayed as mostly okay guys, if somewhat violent.

Also amazing racists, though.
Title: Re: Skyrim
Post by: Solmyr on January 07, 2012, 05:22:05 PM
Well, hopefully the expansion will be about the Kingsmoot/dealing with the Thalmor.
Title: Re: Skyrim
Post by: Valmy on January 09, 2012, 11:52:48 AM
Quote from: Winkelried on January 07, 2012, 04:34:09 PM
Meanwhile, the Imperials have the Thalmor (assholes extraodrinaire) backing them and have few redeeming qualities.

Dying by the thousands to hold the Thalmor at bay in the last war seems sorta redeeming to me.
Title: Re: Skyrim
Post by: MadImmortalMan on January 09, 2012, 01:14:41 PM
Quote from: Solmyr on January 07, 2012, 05:22:05 PM
Well, hopefully the expansion will be about the Kingsmoot/dealing with the Thalmor.

If I can influence the Kingsmoot, going Stormcloak will be definitely worth it.
Title: Re: Skyrim
Post by: Valmy on January 09, 2012, 01:20:32 PM
I know two data points is not exactly a pattern but it does seem like Bethesday has gone:

1. Some local flavor

2. Something about Daedric Princes

In its expansion packs in Morrowind and Oblivion.
Title: Re: Skyrim
Post by: grumbler on January 09, 2012, 01:46:15 PM
Quote from: Solmyr on January 07, 2012, 03:41:51 PM
I got the feeling that the game itself was pretty much on the side of the Stormcloaks. They are portrayed as mostly okay guys, if somewhat violent. Meanwhile, the Imperials have the Thalmor (assholes extraodrinaire) backing them and have few redeeming qualities.

I got the exact opposite impression.  The Stormcloaks are racist, xenophobic, and full of genocidal badassedness (look at Ulfric's actions when given a chance at Markath, where he managed to kill off pretty much the entire adult population).  The Imperials opposed the Thalmor with Nord help in the last war, but lost and so had to sign the White-Gold Concordat.  Unlike Ulfric, the Imperials realize that they need to build their strength before facing the Thalmor in battle again; Ulfric wants to take over Skyrim and destroy the Empire, and just hope the Thalmor leave him alone.  Of course, if Ulric is wrong about how disinterested the Thalmor are in Skyrim, they will easily conquer the kingdom and kill off his people like he kills off non-Nords.  But he's not the intellectual type, so mostly talks about how to kill people he doesn't like.

There is nothing likeable about the Stormcloaks.  Their shit isn't even worth looting.  Ullfric is a mental midget surrounded by ass-kissers.
Title: Re: Skyrim
Post by: grumbler on January 09, 2012, 01:56:12 PM
Quote from: Valmy on January 09, 2012, 01:20:32 PM
I know two data points is not exactly a pattern but it does seem like Bethesday has gone:

1. Some local flavor

2. Something about Daedric Princes

In its expansion packs in Morrowind and Oblivion.
I'm not sure what this is supposed to be saying.  Knioghts of the Nine didn't do either of these, nor did Bloodmoon, nor Mehrunes Razor, nor Tribunal, nor whatever that fighter's keep thingy was.  There were daedric princes in Morrowind and Oblivion (as there are in Skyrim), and in Shivering Isles, but the 12 data points we actually have don't, it seems to me, have the traits you mention in any prominent way.  I am willing to bet that there won't be the smaller add-ons like Horse Armor or Spell Tomes, and that BethSoft's add-on plans for Skyrim will look a lot like those for Fallout NV.  The inclusion of so much of Tamriel in the Skyrim worldspace makes me hope that this land is there for expansions.
Title: Re: Skyrim
Post by: Valmy on January 09, 2012, 02:14:20 PM
Quote from: grumbler on January 09, 2012, 01:56:12 PM
I'm not sure what this is supposed to be saying.  Knioghts of the Nine didn't do either of these, nor did Bloodmoon, nor Mehrunes Razor, nor Tribunal, nor whatever that fighter's keep thingy was.

Tribunal and Knights of the NIne were about plots local to Morrowind and Cyrodiil while Bloodmoon and Shrouded Isles had plots that revolved around specific Daedric Princes, specifically Hircine and Sheogorath.

So if that holds up I think it is pretty likely they get their wish on the first expansion expanding on the Stormcloak/Thalmor issues.  I was only counting the expansions, not the downloadable content there.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on January 09, 2012, 02:19:57 PM
Quote from: grumbler on January 09, 2012, 01:46:15 PM
Quote from: Solmyr on January 07, 2012, 03:41:51 PM
I got the feeling that the game itself was pretty much on the side of the Stormcloaks. They are portrayed as mostly okay guys, if somewhat violent. Meanwhile, the Imperials have the Thalmor (assholes extraodrinaire) backing them and have few redeeming qualities.

I got the exact opposite impression.  The Stormcloaks are racist, xenophobic, and full of genocidal badassedness (look at Ulfric's actions when given a chance at Markath, where he managed to kill off pretty much the entire adult population).  The Imperials opposed the Thalmor with Nord help in the last war, but lost and so had to sign the White-Gold Concordat.  Unlike Ulfric, the Imperials realize that they need to build their strength before facing the Thalmor in battle again; Ulfric wants to take over Skyrim and destroy the Empire, and just hope the Thalmor leave him alone.  Of course, if Ulric is wrong about how disinterested the Thalmor are in Skyrim, they will easily conquer the kingdom and kill off his people like he kills off non-Nords.  But he's not the intellectual type, so mostly talks about how to kill people he doesn't like.

There is nothing likeable about the Stormcloaks.  Their shit isn't even worth looting.  Ullfric is a mental midget surrounded by ass-kissers.

I think he's counting on being -as well as having on his side- people who can use dragonspeech. He probably is well aware of what happened to previous elvish and not so elvish competitors/enemies of 'humans' when these had dragonspeech-users on their side (or what is eufemistically called the blessing of Akatosh)... the same would go for the empire if the player chooses their side.
It's of course unknown for now what route Bethesda will take regarding expansions but conflict with the thalmor seems to be a possible choice. With actions that would fit very well within the lore.
Title: Re: Skyrim
Post by: Shade on January 09, 2012, 02:22:11 PM
Quote from: grumbler on January 09, 2012, 01:46:15 PM
Quote from: Solmyr on January 07, 2012, 03:41:51 PM
I got the feeling that the game itself was pretty much on the side of the Stormcloaks. They are portrayed as mostly okay guys, if somewhat violent. Meanwhile, the Imperials have the Thalmor (assholes extraodrinaire) backing them and have few redeeming qualities.

I got the exact opposite impression.  The Stormcloaks are racist, xenophobic, and full of genocidal badassedness (look at Ulfric's actions when given a chance at Markath, where he managed to kill off pretty much the entire adult population).  The Imperials opposed the Thalmor with Nord help in the last war, but lost and so had to sign the White-Gold Concordat.  Unlike Ulfric, the Imperials realize that they need to build their strength before facing the Thalmor in battle again; Ulfric wants to take over Skyrim and destroy the Empire, and just hope the Thalmor leave him alone.  Of course, if Ulric is wrong about how disinterested the Thalmor are in Skyrim, they will easily conquer the kingdom and kill off his people like he kills off non-Nords.  But he's not the intellectual type, so mostly talks about how to kill people he doesn't like.

There is nothing likeable about the Stormcloaks.  Their shit isn't even worth looting.  Ullfric is a mental midget surrounded by ass-kissers.

But, he is a bad ass viking...
Title: Re: Skyrim
Post by: grumbler on January 09, 2012, 03:33:59 PM
Quote from: Crazy_Ivan80 on January 09, 2012, 02:19:57 PM
I think he's counting on being -as well as having on his side- people who can use dragonspeech. He probably is well aware of what happened to previous elvish and not so elvish competitors/enemies of 'humans' when these had dragonspeech-users on their side (or what is eufemistically called the blessing of Akatosh)... the same would go for the empire if the player chooses their side.
It's of course unknown for now what route Bethesda will take regarding expansions but conflict with the thalmor seems to be a possible choice. With actions that would fit very well within the lore.

All the dragonspeech people were on Ulfric's side during the Great war, too.  And they lost.

Agree that the story seems to be setting up a sequel (or series of sequels) expanding on the Imperial/Thalmor and Nord/Thalmor/Imperial disputes.  The player isn't allowed to be allied with or even friendly to the Thalmor.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on January 09, 2012, 03:59:09 PM
Quote from: grumbler on January 09, 2012, 03:33:59 PM
Quote from: Crazy_Ivan80 on January 09, 2012, 02:19:57 PM
I think he's counting on being -as well as having on his side- people who can use dragonspeech. He probably is well aware of what happened to previous elvish and not so elvish competitors/enemies of 'humans' when these had dragonspeech-users on their side (or what is eufemistically called the blessing of Akatosh)... the same would go for the empire if the player chooses their side.
It's of course unknown for now what route Bethesda will take regarding expansions but conflict with the thalmor seems to be a possible choice. With actions that would fit very well within the lore.

All the dragonspeech people were on Ulfric's side during the Great war, too.  And they lost.

Agree that the story seems to be setting up a sequel (or series of sequels) expanding on the Imperial/Thalmor and Nord/Thalmor/Imperial disputes.  The player isn't allowed to be allied with or even friendly to the Thalmor.

The player wasn't there during the Great War iirc. And if I'm correct the player's dragonspeach capabilities far outstrip those of the others. Ulfric is no Tiber Septim.
Title: Re: Skyrim
Post by: MadImmortalMan on January 09, 2012, 04:11:52 PM
I want to bring back the Numidium, slay the Thalmor and rule as a god-king.
Title: Re: Skyrim
Post by: grumbler on January 09, 2012, 04:19:39 PM
Quote from: Crazy_Ivan80 on January 09, 2012, 03:59:09 PM
The player wasn't there during the Great War iirc. And if I'm correct the player's dragonspeach capabilities far outstrip those of the others. Ulfric is no Tiber Septim.

The player wasn't even born during the Great War, it seems.  And Ulfric started his revolt before even the player knew he could speak Dragonspeak.   Ulfric (and presumably others) could speak Dragonspeak, though, and they lost to the Thalmor.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on January 09, 2012, 04:53:32 PM
Quote from: grumbler on January 09, 2012, 04:19:39 PM
Quote from: Crazy_Ivan80 on January 09, 2012, 03:59:09 PM
The player wasn't there during the Great War iirc. And if I'm correct the player's dragonspeach capabilities far outstrip those of the others. Ulfric is no Tiber Septim.

The player wasn't even born during the Great War, it seems.  And Ulfric started his revolt before even the player knew he could speak Dragonspeak.   Ulfric (and presumably others) could speak Dragonspeak, though, and they lost to the Thalmor.
hence the player's abilities... it's probably the element that tips the scale against the thalmor.
Of course Bethesda could just have Vvardenfell explode again. Who knows.
Title: Re: Skyrim
Post by: DontSayBanana on January 09, 2012, 07:18:27 PM
I dunno- there's a pretty hefty dose of resentment in Skyrim toward the Thalmor.  There's just about nothing in-game that depicts them in a positive light, even if you play as a high elf, and that kind of vitriol probably isn't accidental.

Also, why is the worship of Talos such a hot issue?  Sounds like a potential plot point for something going down between the Thalmor and the Empire.
Title: Re: Skyrim
Post by: grumbler on January 09, 2012, 10:54:18 PM
Quote from: DontSayBanana on January 09, 2012, 07:18:27 PM
I dunno- there's a pretty hefty dose of resentment in Skyrim toward the Thalmor.  There's just about nothing in-game that depicts them in a positive light, even if you play as a high elf, and that kind of vitriol probably isn't accidental.
Agreed.  As I noted, you can't be friendly with the Thalmor.  They are the Bad Guys.

QuoteAlso, why is the worship of Talos such a hot issue?  Sounds like a potential plot point for something going down between the Thalmor and the Empire.

In game terms the Talos-worship issue is how the Thalmor split elements in Skyrim off from the Empire.  People like them wouldn't really care about it, but it makes for a nice wedge issue they could insert by virtue of effectively winning the Great War and so being able to impose uncomfortable positions on the Empire.

Some of the Nords care because it is in the nature of Nords to be highly sensitive to such slurs, and some pretend to care because they want to overthrow the Empire (and hope somehow to avoid getting waxed by the Thalmor, in much the manner as the Redguards avoided it).

So I could see add-on games with the PC having to reunite the Imperials and Ulric's boys, and then settling issues between the Empire and the Redguards.
Title: Re: Skyrim
Post by: DontSayBanana on January 10, 2012, 11:12:38 AM
Mod question.  Not looking for something heavily gameplay-enhancing, but I'm pretty happy with my current outfit and my current weapon choices.  Any of you guys tried Val's Crafting Meltdown?  It'd be nice to take all those bloody iron greatswords I keep getting and melt them down to something a little more usable...
Title: Re: Skyrim
Post by: MadImmortalMan on January 10, 2012, 12:07:41 PM
Quote from: grumbler on January 09, 2012, 10:54:18 PM

In game terms the Talos-worship issue is how the Thalmor split elements in Skyrim off from the Empire.  People like them wouldn't really care about it, but it makes for a nice wedge issue they could insert by virtue of effectively winning the Great War and so being able to impose uncomfortable positions on the Empire.


AKA, it's a plot point. I do hope they flesh out the Thalmors' motivations behind it more. Just serving as a wedge doesn't really strike me as a compelling enough reason to enforce it to the level they demand. If I were writing this, there would be a further agenda behind it.
Title: Re: Skyrim
Post by: Valmy on January 10, 2012, 12:10:21 PM
Quote from: MadImmortalMan on January 10, 2012, 12:07:41 PM
AKA, it's a plot point. I do hope they flesh out the Thalmors' motivations behind it more. Just serving as a wedge doesn't really strike me as a compelling enough reason to enforce it to the level they demand. If I were writing this, there would be a further agenda behind it.

I thought the motivation was clear lorewise.  The entire point of the Thalmor's existance is to..well..do away with what Talos represents.

Is this a spoiler?  Can we talk about this here? :hmm:
Title: Re: Skyrim
Post by: grumbler on January 10, 2012, 12:57:29 PM
Quote from: MadImmortalMan on January 10, 2012, 12:07:41 PM
AKA, it's a plot point. I do hope they flesh out the Thalmors' motivations behind it more. Just serving as a wedge doesn't really strike me as a compelling enough reason to enforce it to the level they demand. If I were writing this, there would be a further agenda behind it.

Not sure what this all means.  Yes, it is a plot point, just like everything else in the game.  It seems to me that creating a wedge to separate the empire from its last ally it is compelling enough reason to demand a high level of enforcement of the ban on Talos worship; if the ban was merely pro forma, Skyrim wouldn't be engaged in a civil war.  Even at that, many pro-Imperial types in Skyrim seem to tolerate Talos worship, so enforcement isn't at the level the Thalmor demand.

There could be a further agenda behind the ban on Talos worship, but I would be disappointed were that true.  The politics of it work out so nicely now with the reasons we have been presented.  If it turns out that the Thalmor have some other agenda, then they just lucked into the fact that it split the traditionalist Nords from the empire, and that would be some weak shit.  I prefer my villains to be evil and efficient rather than simply evil and lucky.
Title: Re: Skyrim
Post by: Valmy on January 10, 2012, 01:04:17 PM
Quote from: grumbler on January 10, 2012, 12:57:29 PM
There could be a further agenda behind the ban on Talos worship, but I would be disappointed were that true.  The politics of it work out so nicely now with the reasons we have been presented.  If it turns out that the Thalmor have some other agenda, then they just lucked into the fact that it split the traditionalist Nords from the empire, and that would be some weak shit.  I prefer my villains to be evil and efficient rather than simply evil and lucky.

Well it is both.  The Thalmor also worked the treaty to split Hammerfell off from the Empire.  So they are evil and efficient.

But banning Talos also has another purpose as well that is central to their entire project.  After all my understanding is the High Elves do not give a crap about worldly power for its own sake, if they did they would be Dark Elves.
Title: Re: Skyrim
Post by: DontSayBanana on January 10, 2012, 01:20:25 PM
Quote from: grumbler on January 10, 2012, 12:57:29 PM
There could be a further agenda behind the ban on Talos worship, but I would be disappointed were that true.  The politics of it work out so nicely now with the reasons we have been presented.  If it turns out that the Thalmor have some other agenda, then they just lucked into the fact that it split the traditionalist Nords from the empire, and that would be some weak shit.  I prefer my villains to be evil and efficient rather than simply evil and lucky.

Sure, but there needs to be more elaboration on the Talos ban itself.  In any interface between society and government, there are loads of potential wedge issues that could be played more subtly (and supposedly, the Thalmor are all about subtlety) while still falling shy of a near-inquisition, which the Thalmor seem to be pressing for.

A political wedge would usually just fracture a society; a ban on religion could potentially shatter it, and complete dissolution would be awful heavy-handed for a simple conquest.
Title: Re: Skyrim
Post by: grumbler on January 10, 2012, 01:35:17 PM
Quote from: Valmy on January 10, 2012, 12:10:21 PM
I thought the motivation was clear lorewise.  The entire point of the Thalmor's existance is to..well..do away with what Talos represents.

Is this a spoiler?  Can we talk about this here? :hmm:

Sort of... the Thalmor exist to promote the interests of the elves, as a race, and the Altmer in particular, as opposed to the interests of men.  Talos was a man, and that is one of the reasons for the Thalmor want to stop his worship, but there were other men after Talos who ruled over an empire that included the Summerset Isles.  The Mer are, of course, insulted by the idea that a man could become a god when Mer have not (and believe themselves, in fact, to be debased descendents of gods).  But, as stated above, I think the sudden Thalmor emphasis on banning Talos worship is a political, not theological, maneuver.  It is similar in that regard to the Thalmor demand of territory from hammerfell - land they knew they couldn't hold, but the coerced promised which forced the Redguards out of the empire.

None of this is spoiler stuff. It all happened before the start of Skyrim, and is public knowledge.
Title: Re: Skyrim
Post by: grumbler on January 10, 2012, 01:42:55 PM
Quote from: DontSayBanana on January 10, 2012, 01:20:25 PM
Sure, but there needs to be more elaboration on the Talos ban itself.  In any interface between society and government, there are loads of potential wedge issues that could be played more subtly (and supposedly, the Thalmor are all about subtlety) while still falling shy of a near-inquisition, which the Thalmor seem to be pressing for.

A political wedge would usually just fracture a society; a ban on religion could potentially shatter it, and complete dissolution would be awful heavy-handed for a simple conquest.

You have once again confused me.  I have no idea what "a ban on religion could potentially shatter [a society] means in this context.  The worship of Talos isn't a central tenet of any "society" in Cyrodil of which i am aware.

The Thalmor pretend that they want the total annihilation of Talos worship because:
(1) this drives a wedge between the empire and the more traditionalist Nords like Ulric
(2) this forces the empire to use troops to hold key locations in Skyrim, well away from the Imperial/Alldmeri Dominion borders; and
(3) the ban gives the Thalmor an excuse to have "enforcement monitoring patrols" throughout Imperial lands (in stark contrast to the iron curtain that keeps Imperial agents out of the Dominion), able to spy, foment unrest, and generally weaken the Empire.

I don't think the Thalmor need any deeper reason than this; as I note , they would be disappointing if they got all of these advantages merely by accident, rather than design.
Title: Re: Skyrim
Post by: grumbler on January 10, 2012, 01:44:40 PM
Quote from: Valmy on January 10, 2012, 01:04:17 PM
But banning Talos also has another purpose as well that is central to their entire project. 

Interesting.  This must come from one of the quests i haven't finished yet.  Without spoiling it, can you tell me which quest it is?
Title: Re: Skyrim
Post by: Valmy on January 10, 2012, 01:48:35 PM
Quote from: grumbler on January 10, 2012, 01:44:40 PM
Interesting.  This must come from one of the quests i haven't finished yet.  Without spoiling it, can you tell me which quest it is?

I have not played Skyrim yet.  I am still working through Oblivion but I was really interested in the Thalmor so I read up on them and what I gathered was that they have an agenda that requires Talos, the only human God, to be destroyed.

That was the main reason I was asking about spoilers.  Were we only supposed to talk about stuff specifically in the game?  I don't want to spoil anything or annoy anybody.  So I think I will just leave it at that.
Title: Re: Skyrim
Post by: grumbler on January 10, 2012, 03:26:57 PM
Quote from: Valmy on January 10, 2012, 01:48:35 PM
I have not played Skyrim yet.  I am still working through Oblivion but I was really interested in the Thalmor so I read up on them and what I gathered was that they have an agenda that requires Talos, the only human God, to be destroyed.
That's interesting, since their offical position (and, by compulsion, the official position of the Empire) is that Talos the God does not exist, and never did.  Can you tell me where you found this agenda described that not only had the Thalmor believe that Talos was a god, but that he must be destroyed?

QuoteThat was the main reason I was asking about spoilers.  Were we only supposed to talk about stuff specifically in the game?  I don't want to spoil anything or annoy anybody.  So I think I will just leave it at that.
It's an interesting question, since what you have found goes far beyond anything I have seen or seen anyone refer to in the game.  I think you can link to it, with proper spoiler warnings, even if it would be too spoilerific to post here.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on January 10, 2012, 03:52:47 PM
one reason or the thalmor to want to eradicate the worship of Talos is that Talos very much represents human ascent, even dominance,  over the elvish. Destroying that might 'convince' -in thalmor reasoning- the humans that from now on altmer especially will be dominant. and once Talos-worship is completely gone and Talos himself forgotten, who will be able to claim otherwise?
A bit of a 1984-trick.

just speculating though
Title: Re: Skyrim
Post by: grumbler on January 11, 2012, 09:40:25 AM
Quote from: Crazy_Ivan80 on January 10, 2012, 03:52:47 PM
one reason or the thalmor to want to eradicate the worship of Talos is that Talos very much represents human ascent, even dominance,  over the elvish. Destroying that might 'convince' -in thalmor reasoning- the humans that from now on altmer especially will be dominant. and once Talos-worship is completely gone and Talos himself forgotten, who will be able to claim otherwise?
A bit of a 1984-trick.

just speculating though
I agree that this is the cover story the Thalmor are using (to some extent; you are incorrect in supposing that the cover story includes some means to make people forget Talos himself), but would argue that the Thalmor really don't care all that much about Talos-worship per se (since it openly occurs in several places in Skyrim without them doing anything about it).  If they really cared about Talos worship, they would crush Windhelm and the openly pro-Talos-worship Ulfric.  They don't, though, and it is pretty clear they consider Ulfric an asset (you get indications of this when you do the quest in the Thalmor Embassy).

Talos would remain as a historical character no matter the status of his worship as a god.  It was the historical Talos, not the god, who conquered the Altmer.  The deification of Talos merely served to rub in what was an established historical fact.  That would irritate the Thalmor, but not enough to deflect them from their primary aim, which is unrelated to the number of gods in the shrines of Cyrodill.
Title: Re: Skyrim
Post by: Valmy on January 11, 2012, 09:55:44 AM
Quote from: grumbler on January 10, 2012, 03:26:57 PM
That's interesting, since their offical position (and, by compulsion, the official position of the Empire) is that Talos the God does not exist, and never did.  Can you tell me where you found this agenda described that not only had the Thalmor believe that Talos was a god, but that he must be destroyed?

Imperial Library.  A specific source is developer Michael Kirkbride.

Link: http://www.imperial-library.info/content/forum-archives-michael-kirkbride

See the Altmeri commentary on Talos.  But there is alot more on this topic on the website.
Title: Re: Skyrim
Post by: grumbler on January 11, 2012, 11:07:03 AM
Quote from: Valmy on January 11, 2012, 09:55:44 AM
Quote from: grumbler on January 10, 2012, 03:26:57 PM
That's interesting, since their offical position (and, by compulsion, the official position of the Empire) is that Talos the God does not exist, and never did.  Can you tell me where you found this agenda described that not only had the Thalmor believe that Talos was a god, but that he must be destroyed?

Imperial Library.  A specific source is developer Michael Kirkbride.

Link: http://www.imperial-library.info/content/forum-archives-michael-kirkbride

See the Altmeri commentary on Talos.  But there is alot more on this topic on the website. 

Michael Kirkbride hasn't been a developer since Morrowind.  I wouldn't take any of this (undated, unsourced, and not posted by him in this forum) material of his too seriously.  It has long been part of ES lore that the Elves consider themselves to be cursed with mortality and, by rights, immortal (unlike men, who are native to Mundus and not descended from the gods).  There is no further evidence in any of the games that the Mer in general, or the Altmer in particular, or even the Altmer portion of the Thalmor, believe that they can annihilate all men in existence.  Nor is there any evidence elsewhere that any of the Altmeri or other Thalmor actually believe that Tiber Septim became Talos the God.  In fact, The Talos Mistake, issued by the Empire at Thalmor insistence, argues just the opposite.

Plus, "Altmeri" does not equal "Thalmor."  Given that this post isn't lore, and isn't about the Thalmor, and may not even refer to the Skyrim era, I am going to categorize it as "interesting, but not authoritative."

Thanks for the share, though.  I can now see what you meant, and agree that you could be right (though don't agree that the evidence is persuasive).

None of the posts there are spoilerish, except the direct quotes from documents in Skyrim.
Title: Re: Skyrim
Post by: Valmy on January 11, 2012, 11:58:03 AM
Quote from: grumbler on January 11, 2012, 11:07:03 AM
Thanks for the share, though.  I can now see what you meant, and agree that you could be right (though don't agree that the evidence is persuasive).

None of the posts there are spoilerish, except the direct quotes from documents in Skyrim.

Well I did not want to introduce stuff from some lore geek site that may or may not be something that may come up in the game later on.  I find it convincing, not the least because it just sounds like a ES villain motivation.  I mean there are plenty of evil reasons to kill off a ruling dynasty but only in ES would that reason be to open the gates of hell. :P
Title: Re: Skyrim
Post by: grumbler on January 11, 2012, 12:35:34 PM
Quote from: Valmy on January 11, 2012, 11:58:03 AM
Well I did not want to introduce stuff from some lore geek site that may or may not be something that may come up in the game later on.  I find it convincing, not the least because it just sounds like a ES villain motivation.  I mean there are plenty of evil reasons to kill off a ruling dynasty but only in ES would that reason be to open the gates of hell. :P 

Yeah, except that the Altmeri are not villains in the ES series.  In fact, the player can be an Altmer.

The villains in the game you are playing, Oblivion, are trying to open the gates of hell, but the Thalmor are a bit more subtle.  They are pretty clearly going for power on earth, as they did in the era of Tiber Septim
Title: Re: Skyrim
Post by: Valmy on January 11, 2012, 12:40:20 PM
Quote from: grumbler on January 11, 2012, 12:35:34 PM
Yeah, except that the Altmeri are not villains in the ES series.  In fact, the player can be an Altmer.

The villains in the game you are playing, Oblivion, are trying to open the gates of hell, but the Thalmor are a bit more subtle.  They are pretty clearly going for power on earth, as they did in the era of Tiber Septim

What is subtle about them simply going for power on earth?  That is very explicit.
Title: Re: Skyrim
Post by: grumbler on January 11, 2012, 12:47:26 PM
Quote from: Valmy on January 11, 2012, 12:40:20 PM
What is subtle about them simply going for power on earth?  That is very explicit.

You will see when you play the game.  They are not overt about going for power at all; they use blinds like (as I pointed out above) the banning of Talos worship, and some others I won't explicitly point out because they come to the PC's attention while doing the quests.
Title: Re: Skyrim
Post by: grumbler on January 17, 2012, 03:08:53 PM
Got to level 30 with my second toon (first one was retired at about level 35), and realized that I have had about 100 hours of gameplay without replaying a significant quest yet.  And, I have really only spent significant time in Winterhold, Whiterun, and Solitude.  I have not done anything in the main quest, thieves' guild, dark brotherhood, Legion, Stormcloak,

There is one fuck of a lot of game, here.
Title: Re: Skyrim
Post by: Solmyr on January 17, 2012, 03:30:51 PM
My trek with my first toon through every available quest in the game (main, all joinable guilds, civil war, most sidequests) amounted to 150 hours. Included a lot of crafting and enchanting too.
Title: Re: Skyrim
Post by: Shade on January 17, 2012, 04:03:47 PM
I had to restart after making a level 30 something that had no fighting skill what so ever.... :( I was having fun still tho because I could sneak kill just about anything then my Rouges quest broke... and seeing as how that was his whole existence I canned him. Now my new hero Nord is AMAZING! I went 2h weps and bow but this time I actually put points into the weapon skills. I still sneak but I am not focusing on it, yet. I love being able to craft I have full glass at the epic level and it is sweet! I think after I get my smithing to full and either my Bow or 2-h I will start working on my thieving skills starting with sneak. I am already level 27 and I have to say I play on putting more then 200 hours in the game haha.
Title: Re: Skyrim
Post by: Caliga on January 29, 2012, 07:49:26 AM
I always play these sorts of games as a warrior type.  In my experience they're always unbalanced in favor of warriors so hey, go with the flow.

In this case it makes sense since I *always* play TES games as a Nord, too.
Title: Re: Skyrim
Post by: DontSayBanana on January 29, 2012, 11:15:11 AM
I've actually been loving the fact that this game doesn't really penalize you for playing something other than a warrior.


I respecced to play as a mage for the Winterhold quest line, and I've actually been having a lot of fun with no weapon necessary, aside from a dagger for occasional sneak-kills.
Title: Re: Skyrim
Post by: Valmy on January 29, 2012, 06:07:34 PM
Quote from: Caliga on January 29, 2012, 07:49:26 AM
I always play these sorts of games as a warrior type.  In my experience they're always unbalanced in favor of warriors so hey, go with the flow.

In this case it makes sense since I *always* play TES games as a Nord, too.

I thought you of all people would play Imperial :weep:
Title: Re: Skyrim
Post by: Caliga on January 29, 2012, 06:56:48 PM
I like to pretend to be Ahnuld. :cool:
Title: Re: Skyrim
Post by: Valmy on January 29, 2012, 10:06:26 PM
Quote from: Caliga on January 29, 2012, 06:56:48 PM
I like to pretend to be Ahnuld. :cool:

:lol: Fair enough.
Title: Re: Skyrim
Post by: FunkMonk on January 29, 2012, 10:55:08 PM
Quote from: Caliga on January 29, 2012, 06:56:48 PM
I like to pretend to be Ahnuld. :cool:

Me too. My character looks just like him.  :lol:
Title: Re: Skyrim
Post by: The Brain on January 30, 2012, 03:47:50 AM
Quote from: Caliga on January 29, 2012, 06:56:48 PM
I like to pretend to be Ahnuld. :cool:

How does that work when you talk to him? Two Ahnulds?
Title: Re: Skyrim
Post by: Crazy_Ivan80 on February 10, 2012, 02:32:47 AM
http://www.youtube.com/watch?v=AYOFLqItuW4

purrdy stuff in there, shame it's not in the game.
Title: Re: Skyrim
Post by: Syt on February 10, 2012, 04:48:08 PM
http://www.youtube.com/watch?v=M2DshotexMU&feature=player_embedded#!

QuoteThe Great Battle of Skyrim. Best viewed in 720p.
Epic machinima battle of 500 Draugr, 200 skeletons, 500 Dwarven Warriors and a dragon using mods and console commands. Subscribe for more vids!
Title: Re: Skyrim
Post by: Jacob on February 10, 2012, 08:13:29 PM
So I've been watching people play Skyrim a bit. Is the whole game brown throughout?
Title: Re: Skyrim
Post by: grumbler on February 10, 2012, 11:59:12 PM
Quote from: Jacob on February 10, 2012, 08:13:29 PM
So I've been watching people play Skyrim a bit. Is the whole game brown throughout?
No. There's reds, greens, yellows... pretty much all the colors of the rainbow.  Hell, there are rainbows themselves!  :P

Is there a lot of brown, as in medieval drab colors?  Yes.  Clothing and towns tend not to be colorful at all.
Title: Re: Skyrim
Post by: MadBurgerMaker on March 09, 2012, 02:41:11 AM
Anyone regularly playing this at the moment?  I was looking at Steam for the first time in quite a while today and noticed the Steam Workshop thing was live and rolling with a lot of mods.  How's that working out?  Does it automatically update mods and such for you?

I also noticed pretty much all the mods I had been using when I was playing this are on there, so I just went ahead and started a clean install.
Title: Re: Skyrim
Post by: Shade on March 09, 2012, 12:32:09 PM
Quote from: MadBurgerMaker on March 09, 2012, 02:41:11 AM
Anyone regularly playing this at the moment?  I was looking at Steam for the first time in quite a while today and noticed the Steam Workshop thing was live and rolling with a lot of mods.  How's that working out?  Does it automatically update mods and such for you?

I also noticed pretty much all the mods I had been using when I was playing this are on there, so I just went ahead and started a clean install.

Ya they should all auto update you just have to wait at the screen before you actually go into playing a a while depending on how many mods you have. I have 26 mods and it takes about 1 min for the check to go through and see if there are any updates to be had. In stall took like 5 or so minutes.
Title: Re: Skyrim
Post by: C.C.R. on March 09, 2012, 02:04:06 PM
I'm a little skeptical about using Steam Workshop -- I'm a little paranoid that it'll make an auto-update that'll break my save game somehow.  I prefer to do it manually & be able to put the old esp back in if something slips sideways on me...
Title: Re: Skyrim
Post by: MadBurgerMaker on March 09, 2012, 02:59:48 PM
Quote from: Shade on March 09, 2012, 12:32:09 PM
Ya they should all auto update you just have to wait at the screen before you actually go into playing a a while depending on how many mods you have. I have 26 mods and it takes about 1 min for the check to go through and see if there are any updates to be had. In stall took like 5 or so minutes.

Right on.  I went through and got the 50 or so mods I had before.   Install was pretty quick, but it's good to know it'll just check them from now on instead of being weird and reinstalling them every time.

Quote from: C.C.R.I'm a little skeptical about using Steam Workshop -- I'm a little paranoid that it'll make an auto-update that'll break my save game somehow.  I prefer to do it manually & be able to put the old esp back in if something slips sideways on me...

I'm willing to put up with it for the convenience and the fact that I don't have to go to Nexus anymore.  ;)
Title: Re: Skyrim
Post by: Octavian on March 09, 2012, 05:50:48 PM
Which mods are you guys using?
Title: Re: Skyrim
Post by: C.C.R. on March 10, 2012, 11:32:22 AM
Mostly a bunch of CBBE body/ clothing/ armor mods, plus a few house mods that I'm sifting through.  Jaysus Swords, too...
Title: Re: Skyrim
Post by: MadBurgerMaker on March 10, 2012, 08:38:47 PM
I have a very irritating bug that persists even after uninstall/reinstall via Steam and turning off all the mods I have:

When I activate my torch, sometimes my dude comes to a complete stop and can't move except to jump, which makes him able to move around again.  When I put the torch away, it just disappears from my hand, which just stays sticking out in front of me until I, again, jump.

:huh:
Title: Re: Skyrim
Post by: grumbler on March 10, 2012, 08:49:38 PM
Quote from: C.C.R. on March 09, 2012, 02:04:06 PM
I'm a little skeptical about using Steam Workshop -- I'm a little paranoid that it'll make an auto-update that'll break my save game somehow.  I prefer to do it manually & be able to put the old esp back in if something slips sideways on me...

Same.  I'll give it a while to break and be fixed before I use it.  Nexus has always been good enough for me, and the Nexus Mod Manager does everything Steam Works does except actually update the mods whether you want that or not.
Title: Re: Skyrim
Post by: grumbler on March 13, 2012, 08:36:48 PM
Finally finished my third and final run-through of the game, the stealth character.  Each run-through was focused on the appropriate quests (did a few duplicates to get some houses), to try to keep each one unique.  Each lasted about 120 hours and got me to level 40 or so.  The game is really well-suited to that style of play.

I must admit that the stealth quests were the best set, but that the game was by far the most fun as a Nord warrior who handled everything Conan-style.

I will now hold off on the game 'till some quest mods come out.  The modders are really having fun with this one, and I expect some great results.
Title: Re: Skyrim
Post by: Faeelin on March 18, 2012, 01:59:04 PM
Are there any mods out now that people recommend?
Title: Re: Skyrim
Post by: Faeelin on March 18, 2012, 04:37:14 PM
Also, am I missing something obvious, or is there a way to set certain spells to hotkeys?

Title: Re: Skyrim
Post by: grumbler on March 18, 2012, 05:00:15 PM
Quote from: Faeelin on March 18, 2012, 04:37:14 PM
Also, am I missing something obvious, or is there a way to set certain spells to hotkeys?

Set the spell as a favorite, open the favorites menu, hold a hotkey of choice and click on the spell.

It's just like a weapons favorite.  Double-hit the hot key to dual wield.
Title: Re: Skyrim
Post by: grumbler on March 18, 2012, 05:06:32 PM
Quote from: Faeelin on March 18, 2012, 01:59:04 PM
Are there any mods out now that people recommend?

I was using the UNP body, simple borderless window, and extended launcher (tied to SKSE), plus Dohvakeyn's (however that is spelled) hideout (gives you access to a huge "basement" area common to all your houses).  I added Jaysus swords late in play (very nice, but not well-balanced, especially in price). I'd go with it if you don't mind getting rich relatively quickly.  OTOH, one could argue that vanilla weapons are simply underpriced, I suppose.
Title: Re: Skyrim
Post by: Caliga on March 22, 2012, 06:26:34 AM
Post-patch I was finally able to marry Lydia. :cool:
Title: Re: Skyrim
Post by: Crazy_Ivan80 on April 12, 2012, 05:19:58 AM
http://www.youtube.com/watch?v=AaqfoHudOPI&feature=youtu.be

some people have way too much arrows... er i mean time.
Title: Re: Skyrim
Post by: 11B4V on April 12, 2012, 06:10:55 AM
 :lmfao:

http://www.youtube.com/watch?v=no1fBQzVKQc&feature=related
Title: Re: Skyrim
Post by: Josephus on April 12, 2012, 08:49:04 AM
Just started playing this on PS3. Was in some village, early in the game, and this little annoying girl kept coming up to me saying "Did you really see a dragon?" I decided to kill her. That was kinda cool. Her little brother was shocked. "what's he doing?" So I killed him too. Then, for fun, I decided to kill as many annoying people as I could. Then the dog as well.  It's cool that the game lets you go on a psychotic rampage.:lol:

The thing that gets me about this game (and I don't play these as often as I used to) is the conversations are a bit limited. I'm never able to ask the questions I really like. Like when I rent a room for the night at the tavern, rather than go to every room looking for a free bed, I just want to ask "Thanks...um, can you tell me which is my room?"

Or sometimes, in towns, I lose sense of direction and just want to ask the nearest person, "Scuze me kind fella, can you tell me where the gate is?"
Title: Re: Skyrim
Post by: sbr on April 12, 2012, 01:58:07 PM
I didn't think you could kill kids.
Title: Re: Skyrim
Post by: Octavian on April 12, 2012, 01:59:06 PM
Quote from: Josephus on April 12, 2012, 08:49:04 AM
Just started playing this on PS3. Was in some village, early in the game, and this little annoying girl kept coming up to me saying "Did you really see a dragon?" I decided to kill her. That was kinda cool. Her little brother was shocked. "what's he doing?" So I killed him too. Then, for fun, I decided to kill as many annoying people as I could. Then the dog as well.  It's cool that the game lets you go on a psychotic rampage.:lol:

The thing that gets me about this game (and I don't play these as often as I used to) is the conversations are a bit limited. I'm never able to ask the questions I really like. Like when I rent a room for the night at the tavern, rather than go to every room looking for a free bed, I just want to ask "Thanks...um, can you tell me which is my room?"

Or sometimes, in towns, I lose sense of direction and just want to ask the nearest person, "Scuze me kind fella, can you tell me where the gate is?"

Or you could use the map :)
Title: Re: Skyrim
Post by: grumbler on April 12, 2012, 03:30:09 PM
Quote from: sbr on April 12, 2012, 01:58:07 PM
I didn't think you could kill kids.

You can't, in the base unmodded game.  There were countries in which the game simply could not be sold if kids were killable.

Fallout (or maybe it was Fallout 2, can't remember) didn't have any kids in its European edition because they were killable.  Black Isle just took 'em all out.  Otherwise the game would have been unsellable, for all practical purposes.

The US version had killable kids.

BethSoft just decided to make kids unkillable in all versions when they added kids.  Mods can fix this for PC versions, I am sure.  Not sure how Josephus managed to get a version of the PS2 game that allowed kids to be killed.
Title: Re: Skyrim
Post by: Josephus on April 13, 2012, 08:25:51 AM
Ok. In my bloodlust I thought I did. I swung at everything. they did scream and yell, "what's he doing?" and stuff like that.
Title: Re: Skyrim
Post by: The Brain on April 13, 2012, 09:35:01 AM
How does your PS2 handle the graphics?
Title: Re: Skyrim
Post by: Ed Anger on April 13, 2012, 09:38:37 AM
Quote from: The Brain on April 13, 2012, 09:35:01 AM
How does your PS2 handle the graphics?

It has Blast Processing.
Title: Re: Skyrim
Post by: Josephus on April 13, 2012, 09:45:18 AM
It's a PS3.

It's fine. I heard before I got the game that after an hour of play it stutters and stuff, but I haven't had issues yet. Though I've never played longer than 90 mins or so at a time.
Title: Re: Skyrim
Post by: C.C.R. on April 25, 2012, 11:36:46 AM
Currently going nuts DLing & installing every companion mod I can find.  Not that I'm really all that into companions, but just that I like to have them around the game world for Ambience...

:ccr
Title: Re: Skyrim
Post by: Josephus on April 27, 2012, 09:04:19 AM
Couple nooob questions:

1. How important is sleep? Do you have to sleep at all?

2. People are telling me I don't look so good. Should I be worried?

3. Do you have to keep recastings spells? For instance I have a spell that says something like "restores 5 points of health every 10 seconds." So I only have to cast that once and it lasts for a while. Is that the same with weapon spells such as "causes 5 points of health damage every 10 seconds"..so one direct hit and I keep doing damage?

I am new to these sort of games, having spent the better part of 10 years playing Paradox games or soccer games. I'm really liking Skyrim which I'm playing on a PS3. Just walking around, climbing mountains, walking by the river, looking at all the scenery and stuff. It's really beautiful out there in Skyrim.

Oh one more question.

4. Sometimes you come across a camp with friendly people. They have a nice skeewer rat on a spit. It's not marked in red (theft) if i take it. Will they be pissed if I take it? Same holds with other stuff. When I go to that trader in Riverwell I could buy stuff,....or just take the free stuff he's got lying around. Can I do that?
Title: Re: Skyrim
Post by: The Brain on April 27, 2012, 09:16:07 AM
1,2,3,4: be a badass viking.
Title: Re: Skyrim
Post by: grumbler on April 27, 2012, 09:49:14 AM
Quote from: Josephus on April 27, 2012, 09:04:19 AM
Couple nooob questions:

1. How important is sleep? Do you have to sleep at all?

In the un-modded game you don't need to eat, sleep, or drink.

Quote2. People are telling me I don't look so good. Should I be worried?
If you are not a Nord, people will say things like "you look pale" or whatever.  Not an issue.  If someone says you might have a specific disease, check it out under persistent effects under the magic menu.

Quote3. Do you have to keep recastings spells? For instance I have a spell that says something like "restores 5 points of health every 10 seconds." So I only have to cast that once and it lasts for a while. Is that the same with weapon spells such as "causes 5 points of health damage every 10 seconds"..so one direct hit and I keep doing damage?
The spells actually say things like "restores 5 points per second for 10 seconds" or "inflicts 5 points of poison damage per second for 8 seconds."  You don't need to recast those to get that effect, but given effects generally don't stack (i.e. 2 "poison 5 points for 8 seconds" won't give 10 points of poison for 8 seconds, but rather 5 points for 16 seconds).

Spells with "effects per second" only can be continuously cast to get the effect until you stop or run out of magicka.

Quote4. Sometimes you come across a camp with friendly people. They have a nice skeewer rat on a spit. It's not marked in red (theft) if i take it. Will they be pissed if I take it? Same holds with other stuff. When I go to that trader in Riverwell I could buy stuff,....or just take the free stuff he's got lying around. Can I do that?

If it doesn't say you are stealing, the item belongs to no one and no one cares if you take it.  There's way too much stuff like that in the game, IMO.
Title: Re: Skyrim
Post by: DontSayBanana on April 27, 2012, 10:09:40 AM
Actually, you're only half-right, Grumbler.  If it's a trader you've helped out with a quest, some stuff that was marked (STEAL) before becomes free to take as a "reward" for helping them out with a problem.  Seems there's some randomness or unknown method to how much of the stuff that's laying around becomes up for grabs- on one play-through, everything on the smith's bench in Riverwood became up for grabs, but most of the time, the iron boots remain (STEAL).
Title: Re: Skyrim
Post by: Josephus on April 27, 2012, 10:26:44 AM
Thanks for the help.
Title: Re: Skyrim
Post by: Solmyr on April 29, 2012, 03:57:44 AM
http://www.youtube.com/watch?v=-SEuoEJkODE

Good one. :lol:
Title: Re: Skyrim
Post by: The Brain on April 29, 2012, 05:06:00 AM
Quote from: Solmyr on April 29, 2012, 03:57:44 AM
http://www.youtube.com/watch?v=-SEuoEJkODE

Good one. :lol:

:D
Title: Re: Skyrim
Post by: 11B4V on April 29, 2012, 07:02:24 AM
BOOBIES @ :31, BOOBIES @ :31
Title: Re: Skyrim
Post by: Grallon on April 30, 2012, 07:40:50 PM
Tempted by this...  Is it dependent on Steam?




G.
Title: Re: Skyrim
Post by: Shade on May 01, 2012, 12:26:22 AM
no not really at all. Though I personally find it easier to add mods through steam.
Title: Re: Skyrim
Post by: Faeelin on May 01, 2012, 01:11:44 PM
I think I figured out my problem with Skyrim. It's very open ended, but it's open-ended in a thin sense. You don't get multiple outcomes to different quests, you just choose which ones you want to do.  And there's little overflow.

No worries if the Dragonborn, as Arch Chancellor of the Mages's Guild, joins the side of the Empire, for instance. 
Title: Re: Skyrim
Post by: Valmy on May 01, 2012, 04:13:00 PM
The Elder Scrolls games are like that.  I mean they still have a story to tell.  The only one with lots of multiple endings was Daggerfall and they had to come up with this really awkward way of resolving that continuity problem with the later games (magically all the endings happened...seriously).
Title: Re: Skyrim
Post by: grumbler on May 02, 2012, 08:42:59 AM
Quote from: Faeelin on May 01, 2012, 01:11:44 PM
I think I figured out my problem with Skyrim. It's very open ended, but it's open-ended in a thin sense. You don't get multiple outcomes to different quests, you just choose which ones you want to do.  And there's little overflow.

No worries if the Dragonborn, as Arch Chancellor of the Mages's Guild, joins the side of the Empire, for instance. 

True.  There is no over-arching story to force you to accomplish certain things so they carry over into the next game and expand the story.  It's a sandbox.  Ypou do as many, or as few, quests as you like, and still have a fun time interacting with the world.  In my game as a thief, I did nothing that was in the main quest line, companions quest line, civil war quest line, mages' guild, etc, etc; I was a thief and didn't care who ruled Skyrim.

I enjoy the interactive movie games like Mass Effect or The Witcher to a certain extent, but tire of them far more quickly than I do the sandbox games from Bethsoft - I still play Oblivion a fair amount and don't play Morrowind only because I play Morrowind in Oblivion.

Plus, sandbox games are much easier to create mods for.  Probably 70% of my Oblivion install is stuff Bethesda didn't create.
Title: Re: Skyrim
Post by: ulmont on May 24, 2012, 05:28:46 PM
Skyrim patch 1.6 - available on Steam in beta now - has mounted combat.  Habbaku, please pass this along to your brother, since mounted combat is apparently all he wants in a game.
http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/
Title: Re: Skyrim
Post by: Crazy_Ivan80 on May 25, 2012, 12:24:34 AM
sweeeeet
Title: Re: Skyrim
Post by: MadBurgerMaker on May 25, 2012, 12:24:54 AM
Quote from: Crazy_Ivan80 on May 25, 2012, 12:24:34 AM
sweeeeet

qft
Title: Re: Skyrim
Post by: Valmy on May 25, 2012, 07:36:59 AM
If I can have a lance shit just got real.
Title: Re: Skyrim
Post by: Syt on May 26, 2012, 12:31:18 AM
http://www.youtube.com/watch?v=-SEuoEJkODE

:lol:
Title: Re: Skyrim
Post by: Josephus on May 26, 2012, 10:04:29 AM
Quote from: Syt on May 26, 2012, 12:31:18 AM
http://www.youtube.com/watch?v=-SEuoEJkODE

:lol:

Awesome. :D
Title: Re: Skyrim
Post by: Josephus on May 31, 2012, 09:26:22 AM
It's the little things I like about this game.
I was at the store in one of the towns, getting rid of my loot. I sold off all the armour that I picked up along the way. Then I went to the nearby pub for some chatter with the locals when the bartender looked at me and said, "Sir, you're not wearing any clothes. Please go get some."
Turns out I sold the armour I was wearing.  :D

I happened to be in my underwear when I proposed to a woman and she said yes....hmmmm....
Title: Re: Skyrim
Post by: Caliga on June 02, 2012, 05:22:46 PM
Just beat the main quest. :cool:
Title: Re: Skyrim
Post by: grumbler on June 02, 2012, 06:55:43 PM
Quote from: Caliga on June 02, 2012, 05:22:46 PM
Just beat the main quest. :cool:

'Grats, but I doubt you are the first person to do so.  :P
Title: Re: Skyrim
Post by: Caliga on June 02, 2012, 09:22:00 PM
Seems unlikely. :)  I take my time through games like this though.  I was level 42 when I beat it.
Title: Re: Skyrim
Post by: grumbler on June 11, 2012, 11:10:00 AM
Started a new character to test some mods (my warrior, thief, and mage 'toons were too high-level) and firmly resisted re-starting any of the vanilla quests I had done before, because this wasn't supposed to be a long-term character.

I've still found a shitload of quests I never even knew existed, after playing through the game three or four times.  I'm already at level 22 and am not doing the main quest.

I still don't get the mercenary "quests," though.  Even when I go to the location at which they talk about finding trouble, there isn't anything there that seems troublesome, and there isn't any quest info or markers.  I think this is just an encounter designed to give the PC more places to explore, but that seems pointless to me.
Title: Re: Skyrim
Post by: Scipio on June 11, 2012, 06:09:55 PM
Quote from: grumbler on June 11, 2012, 11:10:00 AM
Started a new character to test some mods (my warrior, thief, and mage 'toons were too high-level) and firmly resisted re-starting any of the vanilla quests I had done before, because this wasn't supposed to be a long-term character.

I've still found a shitload of quests I never even knew existed, after playing through the game three or four times.  I'm already at level 22 and am not doing the main quest.

I still don't get the mercenary "quests," though.  Even when I go to the location at which they talk about finding trouble, there isn't anything there that seems troublesome, and there isn't any quest info or markers.  I think this is just an encounter designed to give the PC more places to explore, but that seems pointless to me.
Sounds like Wing Commander's patrol missions.
Title: Re: Skyrim
Post by: sbr on June 13, 2012, 09:24:15 PM
This seems like the best place for this.

The team behind the Oblivion total conversion mod Nehrim (http://en.wikipedia.org/wiki/Nehrim) has a Skyrim based sequel.

http://enderal.de/?lang=en#
Title: Re: Skyrim
Post by: grumbler on June 14, 2012, 06:39:56 AM
Quote from: sbr on June 13, 2012, 09:24:15 PM
This seems like the best place for this.

The team behind the Oblivion total conversion mod Nehrim (http://en.wikipedia.org/wiki/Nehrim) has a Skyrim based sequel.

http://enderal.de/?lang=en#

Looks good.  I thought Nehrim was a great effort for a mod team, though the story ended up being less epic than they wanted to make it.  Sure wish they'd drop the insistence on XP-based character development, though.  BethSoft's skill-based approach is far superior.
Title: Re: Skyrim
Post by: Syt on September 16, 2012, 05:53:51 AM
Guy installs 200 random mods, writes a diary:
http://www.pcgamer.com/2012/09/10/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath/
Title: Re: Skyrim
Post by: Razgovory on September 16, 2012, 07:02:03 AM
Well that was amusing.  I've never even played Skyrim.
Title: Re: Skyrim
Post by: The Brain on September 16, 2012, 08:17:10 AM
Quote from: Syt on September 16, 2012, 05:53:51 AM
Guy installs 200 random mods, writes a diary:
http://www.pcgamer.com/2012/09/10/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath/

:)
Title: Re: Skyrim
Post by: Scipio on September 16, 2012, 08:23:25 AM
My wife and I are really enjoying this game.
Title: Re: Skyrim
Post by: garbon on September 17, 2012, 12:47:49 PM
Quote from: The Brain on September 16, 2012, 08:17:10 AM
Quote from: Syt on September 16, 2012, 05:53:51 AM
Guy installs 200 random mods, writes a diary:
http://www.pcgamer.com/2012/09/10/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath/

:)

Fab. :D
Title: Re: Skyrim
Post by: MadImmortalMan on September 24, 2012, 12:49:01 PM
After installing Dawnguard, this game is no longer stable. CTD or freeze every five minutes, sometimes less. Even with zero mods. Skyrim has never been unstable for me at all, even with a hundred mods in there.
Title: Re: Skyrim
Post by: C.C.R. on October 07, 2012, 07:16:30 AM
Quote from: MadImmortalMan on September 24, 2012, 12:49:01 PM
After installing Dawnguard, this game is no longer stable. CTD or freeze every five minutes, sometimes less. Even with zero mods. Skyrim has never been unstable for me at all, even with a hundred mods in there.

That's disappointing.  The only problems I've ever had with Skyrim stability have been from DLing & installing waaaaaaaay too many companion mods (not that I use more than one or two companions at a time, but just because I like to see Pretty in the game world), and I'll occassionally crash going into the Bannered Mare from there being like 20 NPC's in there.

Haven't picked up Dawnguard yet - mostly because I've been Taking A Break from playing games lately.  I had been planning on picking it up sometime this month, but if it's borking the game then I'm gonna hold off for awhile...

:ccr
Title: Re: Skyrim
Post by: ulmont on October 16, 2012, 12:34:16 PM
Hey Jonas:

QuoteThe 2nd module of mounted combat. Will be available soon:
Featuring:
- Spear on horse back
- Couched Lance charge
- Mounted Casting
- Mounted combat overhaul
http://www.youtube.com/watch?v=3NVDa0ygXXU

Title: Re: Skyrim
Post by: Drakken on October 27, 2012, 12:39:46 AM
Any suggestion of overhaul mods that add quests and improve on gameplay, not only on graphics?
Title: Re: Skyrim
Post by: Winkelried on October 27, 2012, 09:41:58 AM
Quote from: ulmont on October 16, 2012, 12:34:16 PM
Hey Jonas:

QuoteThe 2nd module of mounted combat. Will be available soon:
Featuring:
- Spear on horse back
- Couched Lance charge
- Mounted Casting
- Mounted combat overhaul
http://www.youtube.com/watch?v=3NVDa0ygXXU

That sounds good. I wonder if it will include the follower. Being on horseback while Lydia is trying to keep up isn't just uncool, it's also counter productive. By the time she reaches the battle I have either won or died already.
Title: Re: Skyrim
Post by: grumbler on October 28, 2012, 08:52:48 AM
Quote from: Winkelried on October 27, 2012, 09:41:58 AM
That sounds good. I wonder if it will include the follower. Being on horseback while Lydia is trying to keep up isn't just uncool, it's also counter productive. By the time she reaches the battle I have either won or died already.

Get http://skyrim.nexusmods.com/mods/14950 and solve all your horse issues.  Best in multitap mode, IMO.
Title: Re: Skyrim
Post by: MadImmortalMan on November 12, 2012, 01:12:57 PM
Since Steam decided to update Skyrim, I tried it out again and many of my ctd issues went away. I have Dawnguard and Hearthfire in there btw.

The Live Another Life mod was bugging it out a bit but once I cleared those pre-main-quest quests away I played for quite a long time with no issues.
Title: Re: Skyrim
Post by: Razgovory on November 12, 2012, 07:39:28 PM
I own this one but have been kept playing it, because they keep releasing DLCs.  Since I know I'll only play through this once, I kinda want to play through the "definitive" version". :(
Title: Re: Skyrim
Post by: Syt on December 09, 2012, 03:54:51 AM
Started a new game with the "Live a different life" start module (lets you customize your race/appearance and select from a dozen or so different starting positions). I went with an orc who survived an attack. I came to somewhere between Windhelm and Riften, found a bit of equipment and set out for Riften. 50 meters on the road and I run into an Argonian skooma trader.

"Good," thinks I, "I can sell him some of the excess stuff I found at the site where I was attacked!"

However, I asked him if his trade wasn't illegal. He took it as indication that I might rat him out to authorities and he attacked me. So 5 minutes into the new game I was killed by an unarmed Argonian drug dealer. :lol:
Title: Re: Skyrim
Post by: AnchorClanker on December 18, 2012, 11:27:58 AM
Quote from: Richard Hakluyt on September 27, 2011, 10:42:45 AM
Morrowind (Elder scrolls III) was one of my great favorites; it's successor, Oblivion, less so.

I'll be getting Skyrim and hoping that they have that special Morrowind feel in the new game  :cool:

GAH - that reminds me, I still have your copy of this.  Please PM me your addy and I will mail it back to you.
Title: Re: Skyrim
Post by: Syt on December 24, 2012, 12:50:46 AM
Game diary playing only with illusionist, non-violent powers (15 chapters so far):

http://www.pcgamer.com/2012/08/09/an-illusionist-in-skyrim-part-1/

QuoteIn Skyrim, a mage is an unstoppable storm of destruction. In real life, a mage is just an illusionist: they can't do much except trick you. If one of them turned out to be the world's only hope of salvation, hijinks and sudden death would inevitably ensue. Since these are my two favourite things, I've decided to try playing this way.

Skyrim does have a school of magic comprised entirely of illusions, so I'm sticking strictly to this. I can't wear any armour, hold any weapons, cast any non-Illusion spells, or ever attack anyone directly – not even with a punch. Yes. This is an excellent idea.
Title: Re: Skyrim
Post by: C.C.R. on December 24, 2012, 10:01:44 PM
Picked up Dawnguard & Hearthfire a week or so ago, and after some fiddling & experimenting to weed out the incompatible mods this is some good fun... :ccr
Title: Re: Skyrim
Post by: Phillip V on December 28, 2012, 03:54:09 AM
Will Skyrim's Game of the Year edition come this summer or earlier?
Title: Re: Skyrim
Post by: sbr on December 28, 2012, 09:58:35 AM
Quote from: Phillip V on December 28, 2012, 03:54:09 AM
Will Skyrim's Game of the Year edition come this summer or earlier?

Not likely before summer, there is a new DLC in the pipe for early in the year. I don't know if there is another DLC planned after that or not.
Title: Re: Skyrim
Post by: The Brain on January 05, 2013, 03:20:39 PM
Played the expansion as a vampire. Decent.
Title: Re: Skyrim
Post by: Queequeg on January 19, 2013, 12:46:52 AM
Anyone know where I could score some good armor and/or sell a lot of shit?  The insanely low amount of cash that store owners sell is hugely annoying. 
Title: Re: Skyrim
Post by: The Brain on January 19, 2013, 01:13:57 AM
Quote from: Queequeg on January 19, 2013, 12:46:52 AM
Anyone know where I could score some good armor and/or sell a lot of shit?  The insanely low amount of cash that store owners sell is hugely annoying.

What do you mean by good armor?

Don't know a vanilla solution to the poor merchants problem.
Title: Re: Skyrim
Post by: Queequeg on January 19, 2013, 09:11:18 PM
I want something light.

I think I might just get some Elven armor and pimp it out with some enchantments. 


I am really, really annoyed about the low cash thing.  I HAVE THE MONEY TO BUY THAT HOUSE IN SOLITUDE GOD DAMN IT.
Title: Re: Skyrim
Post by: The Brain on January 20, 2013, 04:00:06 AM
Speaking generally, the reliable way to get good armor is crafting.
Title: Re: Skyrim
Post by: C.C.R. on February 07, 2013, 06:26:46 AM
Just now bought & DL'd Dragonborn.  I won't have a chance to play it until tomorrow morning at the earliest, so modders on the Nexus have exactly 24 hours to make me the mods I need (CBBE clothing update, Unofficial Dragonborn Patch, etc)...

:P
Title: Re: Skyrim
Post by: Queequeg on February 07, 2013, 03:13:57 PM
Dragonborn is pretty great.  Loving the Morrowind-y atmosphere. 
Title: Re: Skyrim
Post by: grumbler on February 09, 2013, 11:44:01 AM
For even more Morrowind-y atmosphere, try Skywind: http://morroblivion.com/forums/conversion-to-skyrim/conversion-to-skyrim/2707 (http://morroblivion.com/forums/conversion-to-skyrim/conversion-to-skyrim/2707)

Still in beta, but pretty interesting.
Title: Re: Skyrim
Post by: Liep on February 10, 2013, 09:59:38 AM
Trying Skyrim for the first time. I like it so far, but I'm not sure about the Schwarzenigger accent the Whiterun guards have. :P
Title: Re: Skyrim
Post by: The Brain on February 20, 2013, 03:56:34 AM
Played through most of the content of Dragonborn. I'm pleased with it.
Title: Re: Skyrim
Post by: 11B4V on February 20, 2013, 03:13:46 PM
Quote from: Liep on February 10, 2013, 09:59:38 AM
Trying Skyrim for the first time. I like it so far, but I'm not sure about the Schwarzenigger accent the Whiterun guards have. :P

It's for sure a good game. I just DL'd Dragonborn for my other half and her 16 yo. They play the shit outta it. I got bored with it. Fallout ruined it for me.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on April 17, 2013, 02:15:03 PM
and the development for Skyrim seems to be done.
No more DLC or expansions.

There's a post on the Skyrim Nexus site reporting it.
Title: Re: Skyrim
Post by: The Brain on April 17, 2013, 03:04:06 PM
No more? My vampire cannibal ninja wizard warrior assassin wants to broaden her skills. :(
Title: Re: Skyrim
Post by: Phillip V on April 17, 2013, 04:36:26 PM
Excellent. When will the Game of the Year edition arrive? :)
Title: Re: Skyrim
Post by: 11B4V on April 17, 2013, 04:54:18 PM
Quote from: The Brain on April 17, 2013, 03:04:06 PM
No more? My vampire cannibal ninja wizard warrior assassin wants to broaden her skills. :(

Good. Now maybe they can get FO4 out.
Title: Re: Skyrim
Post by: Razgovory on April 20, 2013, 06:53:38 AM
Giving this a go.  The fact my fire spell doesn't create light kinda annoys me.  Any suggestions on Mods for this game?
Title: Re: Skyrim
Post by: Syt on April 20, 2013, 06:57:02 AM
Quote from: Razgovory on April 20, 2013, 06:53:38 AM
Giving this a go.  The fact my fire spell doesn't create light kinda annoys me.  Any suggestions on Mods for this game?

http://www.destructoid.com/make-skyrim-look-amazing-using-over-200-mods-245285.phtml

http://www.destructoid.com/top-game-changing-mods-for-skyrim-on-the-steam-workshop-246430.phtml
Title: Re: Skyrim
Post by: Razgovory on April 20, 2013, 09:24:00 PM
I genuinly can't figure out how to install the mods. :Embarrass:
Title: Re: Skyrim
Post by: Syt on April 21, 2013, 12:23:36 AM
I haven't tried STEP yet, because while I like Skyrim a lot, I won't go and spend a few days modding its graphics. :P

Steam Workshop files shouldn't be a problem. In Steam, go to the workshop (there's a link on the game's page in your library). Browse and select what you want. Tip: after installing mods, make sure the game still runs - there might be conflicts that lead to crashes. Add on compatibility might also be something to look out for, but most popular mods point out if you need an additional download for them to work, or a different version.

Also, google for: skyrim mod load order.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on April 21, 2013, 02:17:15 AM
use the nexus mod manager and download from there. Shoudl go more or less automatically.
Use Boss to help with your load order.
Title: Re: Skyrim
Post by: DontSayBanana on April 21, 2013, 08:30:17 PM
Honestly, I didn't see the "after" shots as that much of an improvement.
Title: Re: Skyrim
Post by: Razgovory on April 21, 2013, 08:56:10 PM
Yeah, I'm going to stop looking for mods.  I ended up discovering a spoiler. <_<
Title: Re: Skyrim
Post by: Josephus on May 04, 2013, 02:26:00 PM
Quote from: Phillip V on April 17, 2013, 04:36:26 PM
Excellent. When will the Game of the Year edition arrive? :)

Looks like June 4. :)
Title: Re: Skyrim
Post by: Phillip V on May 04, 2013, 06:21:54 PM
Quote from: Josephus on May 04, 2013, 02:26:00 PM
Quote from: Phillip V on April 17, 2013, 04:36:26 PM
Excellent. When will the Game of the Year edition arrive? :)

Looks like June 4. :)

Excellent. Now I just have to wait for it to be on discount. :D
Title: Re: Skyrim
Post by: Josephus on May 05, 2013, 12:26:34 PM
Quote from: Phillip V on May 04, 2013, 06:21:54 PM
Quote from: Josephus on May 04, 2013, 02:26:00 PM
Quote from: Phillip V on April 17, 2013, 04:36:26 PM
Excellent. When will the Game of the Year edition arrive? :)

Looks like June 4. :)

Excellent. Now I just have to wait for it to be on discount. :D

Might not happen so soon. I found even until last Xmas, the original Skyrim was still retailing for close to its full price.
Title: Re: Skyrim
Post by: DontSayBanana on May 05, 2013, 12:33:45 PM
Quote from: Josephus on May 05, 2013, 12:26:34 PM
Might not happen so soon. I found even until last Xmas, the original Skyrim was still retailing for close to its full price.

Steam. :rolleyes:

Picked up vanilla for Xbox for $30 last fall- it's a frequent flyer on the retail game sale scene (which is good, since I won't feel so retarded picking up Legendary Edition, since I can look at it as $20 each for three major expansions).
Title: Re: Skyrim
Post by: sbr on May 05, 2013, 12:51:32 PM
Quote from: DontSayBanana on May 05, 2013, 12:33:45 PM
Quote from: Josephus on May 05, 2013, 12:26:34 PM
Might not happen so soon. I found even until last Xmas, the original Skyrim was still retailing for close to its full price.

Steam. :rolleyes:

Picked up vanilla for Xbox for $30 last fall- it's a frequent flyer on the retail game sale scene (which is good, since I won't feel so retarded picking up Legendary Edition, since I can look at it as $20 each for three major expansions).

Yeah, Steam is a real problem when it comes to not putting games on sale.  :lmfao:
Title: Re: Skyrim
Post by: garbon on May 05, 2013, 04:49:50 PM
Quote from: sbr on May 05, 2013, 12:51:32 PM
Quote from: DontSayBanana on May 05, 2013, 12:33:45 PM
Quote from: Josephus on May 05, 2013, 12:26:34 PM
Might not happen so soon. I found even until last Xmas, the original Skyrim was still retailing for close to its full price.

Steam. :rolleyes:

Picked up vanilla for Xbox for $30 last fall- it's a frequent flyer on the retail game sale scene (which is good, since I won't feel so retarded picking up Legendary Edition, since I can look at it as $20 each for three major expansions).

Yeah, Steam is a real problem when it comes to not putting games on sale.  :lmfao:

:D
Title: Re: Skyrim
Post by: Josephus on May 05, 2013, 05:14:00 PM
I use a PS3, so Steam doesn't really help. I'll put down 60 for this since I didn't play with either of the expansions, and I figure it's another good 6 months or so of gaming.
Title: Re: Skyrim
Post by: Razgovory on May 06, 2013, 02:46:35 AM
Sometimes it takes me a while to get into likely a game.  I'm finally starting to really like Skyrim.  While I normally don't like the removal of feature for the console market I do how they got rid of character system from the old game.  I really hated the old leveling system, and I'm glad they got rid of it.  I was a bit skepitcal of removing the stats, but I don't really miss them.  I never liked RPG systems where you increase your basic stats a lot.  I always preferred the ones where your basic stats remained fairly static while the skills increase.  That's probably because I'm a veteran of pen and paper RPGs I suppose.
Title: Re: Skyrim
Post by: Grey Fox on May 06, 2013, 11:21:12 AM
Hopefully the Game of the Year ed will be under 10$ at the Steam Summer Sale.
Title: Re: Skyrim
Post by: Phillip V on May 06, 2013, 09:16:55 PM
Quote from: Grey Fox on May 06, 2013, 11:21:12 AM
Hopefully the Game of the Year ed will be under 10$ at the Steam Summer Sale.
And you must share the information with us when the day comes. :)
Title: Re: Skyrim
Post by: Caliga on May 25, 2013, 09:44:24 AM
So as I mentioned in my other thread, I think I'm going to play through Skyrim a second time as something other than the Nord warrior I always play in TES games.  I have some questions:

1.  What's a viable class/race combo?  At least in some of the earlier TES games, some of them really didn't work.  Not sure if that's still true in Skyrim.  I really like hacking people to pieces in these games though, so I may not enjoy a class that doesn't at least have a partial melee component.

2.  At this point, what are the best/essential mods?  So far I've only used the Steam Workshop for modding, and have the High-Res Textures, Unofficial Skyrim/Texture Patches, the Enhanced Blood Mod 3.5.  My first time through I played with the High Res Textures and Enhanced Blood only.

3.  It sounds like in all likelihood the expansions will go on sale shortly.  Is it safe to assume they're still challenging and fun once you beat the main quest?  Is there any reason to try to play through them before you do?
Title: Re: Skyrim
Post by: ulmont on May 25, 2013, 10:09:42 AM
Quote from: Caliga on May 25, 2013, 09:44:24 AM
3.  It sounds like in all likelihood the expansions will go on sale shortly.  Is it safe to assume they're still challenging and fun once you beat the main quest?  Is there any reason to try to play through them before you do?

For Dawnguard and Dragonborn, it depends on how much you made yourself into an unstoppable killing machine during the main quest.  Hearthfire doesn't really have a plot or quest or anything; it just adds constructable houses and adoption.

What I'd recommend is to start a game, level up to about 15-20, turn Dawnguard on and play through its main quest (turn Hearthfire on at this point if you're interested in its features), level up to around 30-35 (beat the main quest here if you want), then turn Dragonborn on and play through it.

Dawnguard has a particular problem, which is that as its main quest progresses, there will be attacks on towns, which if you get unlucky can end up killing NPCs you'd really want to deal with later on, so I'd strongly suggest turning it on only when you're ready to blitz its quest.

Dragonborn doesn't have the same issue, but I think you'd be better off turning the DLCs on in order to avoid any potential conflicts.
Title: Re: Skyrim
Post by: Caliga on May 25, 2013, 10:21:39 AM
I would say I am pretty much a killing machine with my current character, yeah.  I booted the game up for the first time in almost a year last night after I'd installed the unofficial patches, just to make sure it still worked.  I was in the middle of one of the civil war quests (I'd chosen to ally with the Nords, naturally) and I can one-chop kill all of them including one of the unkillable NPCs (forget his name, and of course in his case I just knock him out, but he goes down in one blow).

Also, just to be clear, I don't currently own any of the purchasable DLC and as long as it's $20 a pop, I won't be buying it as I think that's too expensive... and the Hearthfire one, though cheaper, looks like a number of other mods out there that are free, so seems like no point in picking it up really.  I'd maybe pay $10 for either of the expansions, but if they release a GOTY edition soon, like I've been hearing, they'll probably bundle all three together for a reduced price.  I got the same for Fallout: New Vegas at one point and IIRC it was $10 for everything.
Title: Re: Skyrim
Post by: ulmont on May 25, 2013, 10:34:11 AM
Quote from: Caliga on May 25, 2013, 10:21:39 AM
I don't currently own any of the purchasable DLC

Right.  You can turn on (or off) all the DLC individually after you buy them, though, in the usual "add this .esm" way.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on May 25, 2013, 10:47:07 AM
Quote from: ulmont on May 25, 2013, 10:09:42 AM

Dawnguard has a particular problem, which is that as its main quest progresses, there will be attacks on towns, which if you get unlucky can end up killing NPCs you'd really want to deal with later on, so I'd strongly suggest turning it on only when you're ready to blitz its quest.

there are mods that deal with that issue
Title: Re: Skyrim
Post by: garbon on May 25, 2013, 10:48:21 AM
I thought they'd already set a release date for June 4.
Title: Re: Skyrim
Post by: The Brain on May 25, 2013, 10:58:08 AM
You should be able to play as Max von Sydow. Is there such a mod?
Title: Re: Skyrim
Post by: Caliga on May 25, 2013, 10:59:52 AM
Quote from: garbon on May 25, 2013, 10:48:21 AM
I thought they'd already set a release date for June 4.
*checks* You are correct.  But of course I don't need the base game, just the DLC.
Title: Re: Skyrim
Post by: Caliga on May 25, 2013, 11:01:00 AM
Quote from: The Brain on May 25, 2013, 10:58:08 AM
You should be able to play as Max von Sydow. Is there such a mod?
I like to play with things a while before annihilation? :)
Title: Re: Skyrim
Post by: The Brain on May 25, 2013, 11:16:15 AM
Quote from: Caliga on May 25, 2013, 11:01:00 AM
Quote from: The Brain on May 25, 2013, 10:58:08 AM
You should be able to play as Max von Sydow. Is there such a mod?
I like to play with things a while before annihilation? :)

:wub:
Title: Re: Skyrim
Post by: Caliga on May 25, 2013, 01:44:27 PM
*plays around with mods*

Ok, Dance of Death is one kickass mod. :cool:

...as well as a kickass Iron Maiden song. :sleep:
Title: Re: Skyrim
Post by: Caliga on May 28, 2013, 01:21:47 PM
I decided to play as a Redguard swordsman.  Still a combat type but trying to go for a bit more finesse than with my Nord warrior, who was supposed to be Conan basically, and hacked everyone to bits with his giant axe.

I also installed the Warzones: Civil Unrest mod but so far haven't seen the effects of that expressed in any way. :hmm:  I put the Climates of Tamriel one in too, and just as I got into Whiterun a badass thunderstorm erupted, with thunder so loud that I had to enable subtitles because I couldn't hear anyone. :lol:
Title: Re: Skyrim
Post by: Josephus on June 08, 2013, 12:42:03 PM
Enjoying my return to Skyrim. Playing as an Imperial. Mixing one-handed and spells.
Title: Re: Skyrim
Post by: Josephus on June 12, 2013, 06:32:28 PM
Quote from: Josephus on June 08, 2013, 12:42:03 PM
Enjoying my return to Skyrim. Playing as an Imperial. Mixing one-handed and spells.

Maybe I shouldn't have rushed to the Dragonborn quest. At level 6, I'm getting squashed like a bug.
Title: Re: Skyrim
Post by: Josephus on June 13, 2013, 09:17:08 PM
forgot how much I suck at picking locks. :mad:
Title: Re: Skyrim
Post by: DontSayBanana on June 13, 2013, 09:31:46 PM
Quote from: Josephus on June 12, 2013, 06:32:28 PM
Maybe I shouldn't have rushed to the Dragonborn quest. At level 6, I'm getting squashed like a bug.

Imperial, one-handed, spellcasting... yeah, you're going to want to take it slow to about level 13-15.  You're better off with a Nord or a Redguard if you're going for a hack'n'dash toon.
Title: Re: Skyrim
Post by: Josephus on June 14, 2013, 10:40:49 PM
Yeah, gonna do simple stuff like clearing mines and helping people find true love, and maybe killing a dragon or two, before getting to the harder areas. :D Thinking actually of joining the stormcloaks and doing some battle.
Title: Re: Skyrim
Post by: DontSayBanana on June 15, 2013, 09:19:22 AM
Quote from: Josephus on June 14, 2013, 10:40:49 PM
Yeah, gonna do simple stuff like clearing mines and helping people find true love, and maybe killing a dragon or two, before getting to the harder areas. :D Thinking actually of joining the stormcloaks and doing some battle.

Of all the things I've done in Skyrim, I haven't messed with a Stormcloak faction quest.  I just can't force myself to do it, because Ulfric and his lackeys are all such dicks.  At least the Empire puts on a facade of having public order be their primary interest (even if it really is just giving rimjobs to the Aldmer).
Title: Re: Skyrim
Post by: Josephus on June 15, 2013, 01:07:14 PM
Yeah, but I'm a rebel at heart. :D
Title: Re: Skyrim
Post by: Josephus on June 21, 2013, 05:34:12 PM
Had a couple game freezes. :mad: Thought they fixed that PS3 problem already.
Title: Re: Skyrim
Post by: Razgovory on June 22, 2013, 11:56:14 AM
Quote from: DontSayBanana on June 15, 2013, 09:19:22 AM
Quote from: Josephus on June 14, 2013, 10:40:49 PM
Yeah, gonna do simple stuff like clearing mines and helping people find true love, and maybe killing a dragon or two, before getting to the harder areas. :D Thinking actually of joining the stormcloaks and doing some battle.

Of all the things I've done in Skyrim, I haven't messed with a Stormcloak faction quest.  I just can't force myself to do it, because Ulfric and his lackeys are all such dicks.  At least the Empire puts on a facade of having public order be their primary interest (even if it really is just giving rimjobs to the Aldmer).

Yeah, the Stormcloacks are activists assholes.
Title: Re: Skyrim
Post by: Josephus on June 23, 2013, 05:28:16 PM
I decided actually to join the Legion. Fell in love with Solitude. Lovely little city.
Title: Re: Skyrim
Post by: The Brain on June 23, 2013, 05:32:39 PM
I have a husband in Solitude.  He doesn't know I'm a vampire cannibal. Or at least he's never mentioned it.
Title: Re: Skyrim
Post by: Josephus on June 23, 2013, 08:09:09 PM
Yeah I plan on marrying, adopting kids, and settling down in Solitude, in time. Maybe as a vampire hunter :lol:
Title: Re: Skyrim
Post by: Josephus on June 24, 2013, 05:25:37 PM
Fuck. Just realized you can make followers open locked boxes for you. They don't even need lockpics. :D
Title: Re: Skyrim
Post by: Razgovory on June 24, 2013, 05:59:34 PM
Quote from: Josephus on June 23, 2013, 08:09:09 PM
Yeah I plan on marrying, adopting kids, and settling down in Solitude, in time. Maybe as a vampire hunter :lol:

Shame there is nobody in the game with a personality to marry.
Title: Re: Skyrim
Post by: Syt on June 29, 2013, 11:55:02 AM
I've installed Skyrim again. I was looking for some gameplay mods and came across this site (http://www.skyrimgems.com/).

I scanned the contents, but was completely lost after 10 minutes. TOO. MUCH. STUFF.

I guess I'll stick with vanilla.  :blush:
Title: Re: Skyrim
Post by: Josephus on July 07, 2013, 11:58:11 AM
Lydia died. :(
Title: Re: Skyrim
Post by: Grallon on July 07, 2013, 07:31:55 PM
I'd like to try this - but it requires STEAM - which I *will not* install on my system.  Pity.




G.
Title: Re: Skyrim
Post by: Razgovory on July 07, 2013, 07:55:29 PM
Thank you for sharing.
Title: Re: Skyrim
Post by: Josephus on July 07, 2013, 10:04:07 PM
Happened to go to Whiterun one evening and just at that moment looked like a couple vampires were attacking the citizens. Killed the vampires and their hounds but seems like the vampires got a few of the townsfolks...now there's no one left to mind the shops
Title: Re: Skyrim
Post by: Grey Fox on July 08, 2013, 07:02:55 AM
Quote from: Grallon on July 07, 2013, 07:31:55 PM
I'd like to try this - but it requires STEAM - which I *will not* install on my system.  Pity.




G.

Why?
Title: Re: Skyrim
Post by: grumbler on July 08, 2013, 08:58:59 AM
Quote from: Grey Fox on July 08, 2013, 07:02:55 AM
Quote from: Grallon on July 07, 2013, 07:31:55 PM
I'd like to try this - but it requires STEAM - which I *will not* install on my system.  Pity.




G.

Why?
Please do not feed the troll.  Thank you.
Title: Re: Skyrim
Post by: Caliga on July 21, 2013, 08:02:42 AM
Ok, just got Dawnguard and Dragonborn, so I need to revisit my mods.  Here's what I have installed now (pre-DLC update) in load order:

skyrim.esm
update.esm
ClimatesofTamriel.esm (v. 3.1)
WARZONES-Civil Unrest.esm (v. 5B)
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
unofficial skyrim patch.esp (v. 1.3.2c)
unofficial high resolution patch.esp (v. 1.1.1)
SkyUI.esp (v. 3.4)
BetterQuestObjectives.esp (v. 1.3.2)
dd - enhanced blood main.esp
ClimatesofTamriel-Dungeons-Hazardous.esp  (v. 3.1)
ClimatesofTamriel-Nights-Level-2.esp  (v. 3.1)
The Dance of Death.esp (v. 4.0)
1k_dds_landscapewstm.esp

misc:

Calientes Female Body Mod Big Bottom Edition -CBBE- v. 3.2.3
A Quality World Map v. 8.0




Title: Re: Skyrim
Post by: Razgovory on July 22, 2013, 07:25:22 PM
I've played over a hundred hours in Skyrim and only finished one of the major quest line (the Mage guild one).  I haven't even visited some of the major cities.
Title: Re: Skyrim
Post by: Josephus on July 22, 2013, 09:59:52 PM
Quote from: Razgovory on July 22, 2013, 07:25:22 PM
I've played over a hundred hours in Skyrim and only finished one of the major quest line (the Mage guild one).  I haven't even visited some of the major cities.

So what have you been doing? Disrobing dead forsworns?

Actually I've been playing it forever too and only noticed today that when you open the world map at night it's all dark.. :huh: Also, just like you, visited the town of Markath ( i think, it's the one on the very far west of Skyrim) for the first time today.
Title: Re: Skyrim
Post by: Razgovory on July 22, 2013, 10:50:20 PM
Quote from: Josephus on July 22, 2013, 09:59:52 PM
Quote from: Razgovory on July 22, 2013, 07:25:22 PM
I've played over a hundred hours in Skyrim and only finished one of the major quest line (the Mage guild one).  I haven't even visited some of the major cities.

So what have you been doing? Disrobing dead forsworns?

Actually I've been playing it forever too and only noticed today that when you open the world map at night it's all dark.. :huh: Also, just like you, visited the town of Markath ( i think, it's the one on the very far west of Skyrim) for the first time today.

I did some of the vampire hunter quests, I explored a lot of ruins, killed a bunch of dragons, joined the companions, Became thane of a bunch of places, wandered around doing odd jobs for people, built a house, beat the crap out of some snooty elves... I joined the Thieves Guild, but didn't care for them so I reloaded before I did that.  Didn't care for their evil ways
Title: Re: Skyrim
Post by: garbon on July 22, 2013, 11:23:02 PM
My companions sure can be annoying. I had Sven with me and he decided to fall up a ledge to his death.

Also, and I think it is because of installing that Warzones mod but there is now a dragon that appears every time I fast travel to a former bandit hideout. I'm still a little too weak to take it on, but Sven likes to stand in place and try and fight it. Why isn't there a "run, fool" option? :blush:
Title: Re: Skyrim
Post by: garbon on July 24, 2013, 01:02:25 PM
Are the nords supposed to be sympathetic? They seem incredibly racist and backwards.
Title: Re: Skyrim
Post by: Maximus on July 24, 2013, 01:04:55 PM
Quote from: garbon on July 24, 2013, 01:02:25 PM
Are the nords supposed to be sympathetic? They seem incredibly racist and backwards.
Neither side is particularly sympathetic, but the Stormcloaks are way ahead of the Thalmor and their imperial lackeys.
Title: Re: Skyrim
Post by: Caliga on July 24, 2013, 01:06:51 PM
Quote from: garbon on July 24, 2013, 01:02:25 PM
Are the nords supposed to be sympathetic? They seem incredibly racist and backwards.
I plan to side with the Empire this time.  My character (who is a big Redguard with long dreadlocks) don't have time for no creepy ass crackers.
Title: Re: Skyrim
Post by: garbon on July 24, 2013, 01:12:43 PM
Yeah I'm an imperial character and just last night joined up with the Legion.
Title: Re: Skyrim
Post by: Maximus on July 24, 2013, 01:13:47 PM
Quisling :(
Title: Re: Skyrim
Post by: garbon on July 24, 2013, 01:14:26 PM
Quote from: Maximus on July 24, 2013, 01:04:55 PM
Quote from: garbon on July 24, 2013, 01:02:25 PM
Are the nords supposed to be sympathetic? They seem incredibly racist and backwards.
Neither side is particularly sympathetic, but the Stormcloaks are way ahead of the Thalmor and their imperial lackeys.

I generally side with the established order unless there is some reason the rebels are better. :blush:
Title: Re: Skyrim
Post by: Maximus on July 24, 2013, 01:15:20 PM
Quote from: garbon on July 24, 2013, 01:14:26 PM
I generally side with the established order unless there is some reason the rebels are better. :blush:
I see the current state of the empire as basically Vichy France
Title: Re: Skyrim
Post by: Maximus on July 24, 2013, 01:16:47 PM
My current Khajiit hunter has not quite joined a side, but he's definitely more friendly with the stormcloaks.
Title: Re: Skyrim
Post by: Queequeg on July 24, 2013, 02:05:39 PM
Quote from: Maximus on July 24, 2013, 01:04:55 PM
Quote from: garbon on July 24, 2013, 01:02:25 PM
Are the nords supposed to be sympathetic? They seem incredibly racist and backwards.
Neither side is particularly sympathetic, but the Stormcloaks are way ahead of the Thalmor and their imperial lackeys.
How far are you in to the game?
Title: Re: Skyrim
Post by: Maximus on July 24, 2013, 02:44:27 PM
Level ~20. In the main quest I have just been up the mountain. Haven't really started any of the other major story quests. Unless you count the dark brotherhood. I just killed Astrid.
Title: Re: Skyrim
Post by: grumbler on July 24, 2013, 02:54:42 PM
Quote from: Maximus on July 24, 2013, 01:04:55 PM
Neither side is particularly sympathetic, but the Stormcloaks are way ahead of the Thalmor and their imperial lackeys.
:lmfao:  [spoiler]The Stormcloaks are a creation of the Thalmor!  The whole rebellion is just a Thalmor false-flag operation designed to cripple the empire.[/spoiler]
Title: Re: Skyrim
Post by: Octavian on July 24, 2013, 03:09:59 PM
Bought all the DLC's during the steam sale.

Among the many mods I use I have recently installed Skyrim Redone except for the enemy AI and combat module. For that I use Duel Combat Realism. It's like it's a whole new game.

I stated a new game this time with a Nord.

Skyrim really is a great game :) Especially when playing it on the PC.
Title: Re: Skyrim
Post by: Maximus on July 24, 2013, 03:15:35 PM
Quote from: grumbler on July 24, 2013, 02:54:42 PM
Quote from: Maximus on July 24, 2013, 01:04:55 PM
Neither side is particularly sympathetic, but the Stormcloaks are way ahead of the Thalmor and their imperial lackeys.
:lmfao:  [spoiler]The Stormcloaks are a creation of the Thalmor!  The whole rebellion is just a Thalmor false-flag operation designed to cripple the empire.[/spoiler]
:lmfao: :lmfao: :lmfao: :w00t: :homestar:
The "empire" could not be more crippled if the "emperor" was a Thalmor governor. Thalmor agents roam the empire with impunity, killing their political opponents at will and the imperials support them.
Title: Re: Skyrim
Post by: garbon on July 24, 2013, 04:12:09 PM
Quote from: Octavian on July 24, 2013, 03:09:59 PM
Skyrim really is a great game :) Especially when playing it on the PC.

Yeah, I first played it briefly on a PS3 and was not at all pleased. Now having picked it up also during the steam sale, I'm enjoying it a lot. :)
Title: Re: Skyrim
Post by: grumbler on July 24, 2013, 04:31:51 PM
Quote from: Maximus on July 24, 2013, 03:15:35 PM
:lmfao: :lmfao: :lmfao: :w00t: :homestar:
The "empire" could not be more crippled if the "emperor" was a Thalmor governor. Thalmor agents roam the empire with impunity, killing their political opponents at will and the imperials support them.
:lmfao:   :lmfao:   :lmfao: :homestar: :hmm:

Official Thalmor themselves say that the Stormcloaks are their tools and that Ulfric Stormcloak is their paid agent.

The Empire, in fact, fought a war against the Thalmor ()as you play more, you will run into mentions of the "Great War" which was the Empire against the Thalmor).  The Empire barely survived, and had to agree to allow Thalmor agents to "seek out Talos worshippers."  If you were correct, and the emperor couldn't be more of a Thalmor governor, the Empire would have surrendered.

The Empire is like Vichy France, and Ulfric Stormcloak is like a Nazi stooge trying to extend German control over Vichy.  Most of the "Stormcloaks" are probably just his dupes; it isn't clear how many others are Thalmor agents like Sotrmcloak.  What is clear, though, is that Stormcloaks do kill Imperials and weaken the Empire; they don't kill Thalmor and so indirectly strengthen the Thalmor empire.
The whole "Stormcloak is a Thalmor agent" thing is one of the cool bits of the whole story, and explains why the Stormcloaks don't seem to care about the Thalmor.
Title: Re: Skyrim
Post by: Maximus on July 24, 2013, 04:45:15 PM
As you say, the empire fought a war against the Aldmeri Dominion, and then surrendered becoming a convenient fiction that is de facto under Thalmor control.

Stormcloak is no hero, but I have yet to see anything to suggest he is working with the Thalmor. What I have seen is the temple of Talos in Windhelm operating openly, which makes it very unlikely the Thalmor are as free to operate there as they are in the imperial-controlled areas.

As for what the Thalmor say... surely they wouldn't lie.
Title: Re: Skyrim
Post by: Valmy on July 24, 2013, 04:48:37 PM
Meh I have spent this whole series saving the Empire.  I saw no reason to stop just because the High Elves went all evil on me.
Title: Re: Skyrim
Post by: Josephus on July 24, 2013, 05:50:39 PM
I joined the empire too. I happen to like Solitude, it's a cool city.

I'm playing it on a PS3 fwiw...never played it on a PC, so not sure what I'm missing other than mods.  I love the way Skyrim looks on a 42' screen. Sometimes as I'm walking along I just stop and admire the scenery. It is beautiful.  As far as quests go, I sort of go between the main quest and the civil war, occasionally doing a few town quests. I just participated in the defence of Whiterun and now rejoining the main quest going up the mountain for the final stage of the first act.
Title: Re: Skyrim
Post by: garbon on July 24, 2013, 05:54:47 PM
Can also look much nicer on PC. :)
Title: Re: Skyrim
Post by: Phillip V on July 24, 2013, 06:17:24 PM
Quote from: garbon on July 24, 2013, 05:54:47 PM
Can also look much nicer on PC. :)
How much nicer.
Title: Re: Skyrim
Post by: grumbler on July 24, 2013, 06:28:23 PM
Quote from: Maximus on July 24, 2013, 04:45:15 PM
As you say, the empire fought a war against the Aldmeri Dominion, and then surrendered becoming a convenient fiction that is de facto under Thalmor control.

Stormcloak is no hero, but I have yet to see anything to suggest he is working with the Thalmor. What I have seen is the temple of Talos in Windhelm operating openly, which makes it very unlikely the Thalmor are as free to operate there as they are in the imperial-controlled areas.

As for what the Thalmor say... surely they wouldn't lie.
No, the Thalmor certainly wouldn't lie to one another.  Why would a Thalmor intelligence officer report to his headquarters about their agent, Ulric Sotrmcloak, if he wasn't, in fact, an agent?  If you haven't run across that evidence yet, then you are speaking out of your ass.  This isn't a matter of interpretation, it is directly stated (and repeated in every web site covering the game).  It is true that the Empire is partially, unwillingly, subject to Thalmor control, but at least it is hostile to the Dominion.  It is also true that the Stormcloak side of the civil war is a direct stooge of the Dominion, though some members may not realize their stoogehood.

There is no question here as to which side is the good guys in the civil war. The Thalmor, and all of their puppets and stooges, are the bad guys.
Title: Re: Skyrim
Post by: Razgovory on July 24, 2013, 07:31:29 PM
I've seen Stormcloaks and Thalmor fighting in random encounters.  That said, Stormcloaks seem deeply unpleasant.  Nativist and secessionist.  Bleh.
Title: Re: Skyrim
Post by: katmai on July 24, 2013, 07:54:44 PM
Mew?!
Title: Re: Skyrim
Post by: Razgovory on July 24, 2013, 08:37:47 PM
Quote from: katmai on July 24, 2013, 07:54:44 PM
Mew?!

Exactly.  I swear I saw Ulfric Stormcloak wear cat ears once.
Title: Re: Skyrim
Post by: Maximus on July 24, 2013, 09:35:11 PM
Even Stormcloak's dossier in the Thalmor embassy doesn`t support the idea that he is a Thalmor agent or cooperative with them. In fact it explicitly states that he has been uncooperative since the Markarth incident, well before the rebellion, and that he should not be directly aided or contacted.

At worst he could have been considered cooperative prior to the Markarth incident but that has little bearing on the current situation.

Imperial soldiers don`t attack the justiciars. Stormcloaks do. That says about all that needs to be said on the matter.
Title: Re: Skyrim
Post by: DontSayBanana on July 24, 2013, 10:53:42 PM
Quote from: Maximus on July 24, 2013, 04:45:15 PM
As you say, the empire fought a war against the Aldmeri Dominion, and then surrendered becoming a convenient fiction that is de facto under Thalmor control.

Stormcloak is no hero, but I have yet to see anything to suggest he is working with the Thalmor. What I have seen is the temple of Talos in Windhelm operating openly, which makes it very unlikely the Thalmor are as free to operate there as they are in the imperial-controlled areas.

As for what the Thalmor say... surely they wouldn't lie.

I took away that Ulfric double-crossed the Thalmor.  That said, he's not coming across as a tactical genius.  He's double-crossed a superpower capable of keeping the Empire at least partially under its thumb; his punk-ass militia is barely standing up to the Empire's 4th Legion, so it doesn't stand a snowball's chance in hell of surviving if the Aldmeri Dominion decides to make Skyrim a primary military target.

So, he's let his arrogant ass weaken both Cyrodiil and Skyrim's positions against the Thalmor.  Way to go, Ulfric. <_<
Title: Re: Skyrim
Post by: Solmyr on July 25, 2013, 06:40:43 AM
www.youtube.com/watch?v=7E2XDMLLK7E

Septimus Signus prank call. :D
Title: Re: Skyrim
Post by: grumbler on July 25, 2013, 07:58:24 AM
Quote from: Maximus on July 24, 2013, 09:35:11 PM
Even Stormcloak's dossier in the Thalmor embassy doesn`t support the idea that he is a Thalmor agent or cooperative with them. In fact it explicitly states that he has been uncooperative since the Markarth incident, well before the rebellion, and that he should not be directly aided or contacted.

At worst he could have been considered cooperative prior to the Markarth incident but that has little bearing on the current situation.

Imperial soldiers don`t attack the justiciars. Stormcloaks do. That says about all that needs to be said on the matter.

The Stormcloak dossier in the Thalmor Embassy explicitly calls him "an asset."  It notes that he is "generally uncooperative to direct contact" (my bold) but that he still serves the interests of the Dominion by pursuing the stalemated civil war - the war the Dominion wants.

The Justicars kill Talos worshipers in Imperial-controlled territories and ignore them in Stormcloak-controlled territories.  That tells you right there that the Stormcloaks are Thalmor stooges, else the Thalmor would eradicate them (as they represent what the Thalmor pretend is their worst grievance).
Title: Re: Skyrim
Post by: grumbler on July 25, 2013, 08:00:42 AM
Quote from: DontSayBanana on July 24, 2013, 10:53:42 PM
So, he's let his arrogant ass weaken both Cyrodiil and Skyrim's positions against the Thalmor.  Way to go, Ulfric. <_< 

That's his role, as a Thalmor agent.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on July 25, 2013, 08:21:56 AM
not that it matters much since Bethesda stopped development of Skyrim. So many possibilities unexplored
Title: Re: Skyrim
Post by: Caliga on July 25, 2013, 11:07:34 AM
I was playing last night and people and animals kept falling out of the sky while I was walking around. :hmm:
Title: Re: Skyrim
Post by: garbon on July 25, 2013, 11:09:42 AM
Quote from: Caliga on July 25, 2013, 11:07:34 AM
I was playing last night and people and animals kept falling out of the sky while I was walking around. :hmm:

:D

Actually I had before I'd installed anything other than the unofficial patches, where a corpse (that giant you see being killed by companions outside whiterun) would spawn (grow?) up out of the ground. :D
Title: Re: Skyrim
Post by: Maximus on July 25, 2013, 11:12:14 AM
I have seen giants hit their targets so hard they take 20-30 seconds to come down.

In fact I was attacked by a giant somewhere near Riften along the southern edge of the map. I was holding my own for a couple rounds, then he got his special attack or whatever. I was travelling north over the middle of the lake and still ascending when it went to loading screen.
Title: Re: Skyrim
Post by: Caliga on July 25, 2013, 11:13:53 AM
I actually had kind of the opposite of that also, whereas a guy named 'Scavenger' attacked me and Lydia killed him.  As soon as she killed him he sunk into the ground and I couldn't loot him.

I don't recall seeing any 'Scavenger' NPCs in my first playthrough, and this was right by a Civil War mod-created Legionary camp, so I am wondering if the Civil War mod is somehow causing this to happen.  It was pretty funny watching mammoths fall out of the sky on my way to Smuggler's Den, though. :)
Title: Re: Skyrim
Post by: Caliga on July 25, 2013, 11:16:51 AM
Quote from: Maximus on July 25, 2013, 11:12:14 AM
I have seen giants hit their targets so hard they take 20-30 seconds to come down.
Hmmm... this was also happening near a giants' camp.
Title: Re: Skyrim
Post by: grumbler on July 25, 2013, 02:13:21 PM
Quote from: Caliga on July 25, 2013, 11:13:53 AM
I actually had kind of the opposite of that also, whereas a guy named 'Scavenger' attacked me and Lydia killed him.  As soon as she killed him he sunk into the ground and I couldn't loot him.

I don't recall seeing any 'Scavenger' NPCs in my first playthrough, and this was right by a Civil War mod-created Legionary camp, so I am wondering if the Civil War mod is somehow causing this to happen.  It was pretty funny watching mammoths fall out of the sky on my way to Smuggler's Den, though. :)
If it was a mammoth, it was't a giant that hit it.  Did you hear any dragon sounds?  They pick up and drop things like giants and maybe mammoths (saw the dragon in that bogfield south of Windhelm pick up a giant and drop him from maybe 100 feet up).
Title: Re: Skyrim
Post by: Caliga on July 25, 2013, 02:44:43 PM
Nope, didn't hear or see a dragon.  Around the same time I also had rabbits and deer falling out of the sky, too.
Title: Re: Skyrim
Post by: garbon on July 25, 2013, 03:29:54 PM
Sounds like mod glitch.
Title: Re: Skyrim
Post by: The Brain on July 25, 2013, 04:10:35 PM
Mod heaven.
Title: Re: Skyrim
Post by: Josephus on July 25, 2013, 05:43:06 PM
Quote from: Caliga on July 25, 2013, 11:07:34 AM
I was playing last night and people and animals kept falling out of the sky while I was walking around. :hmm:

Now that never happens on a PS3 :lol:
Title: Re: Skyrim
Post by: garbon on July 25, 2013, 05:54:07 PM
I wouldn't rush to celebrate that given that it doesn't have to happen on a PC either. :mellow:
Title: Re: Skyrim
Post by: Josephus on July 25, 2013, 09:52:16 PM
but it can never happen on a ps3 :lol:

Title: Re: Skyrim
Post by: garbon on July 25, 2013, 10:03:07 PM
Never say never, it isn't like games on the ps3 are glitch free.

Besides, just me, but I'd take the chance of some bugs for a richer game. After all, if it doesn't work out, I can always going back to the unadorned version.
Title: Re: Skyrim
Post by: Josephus on July 26, 2013, 07:28:17 PM
oh the ps3 has bugs...but not the ones caused by installing mods. Actually in my current game I think I discovered a bug. Can't progress in the Forswarn Conspiracy quest....I'm supposed to get arrested at some point and it isn't happening. thankfully it's not an important quest.
Title: Re: Skyrim
Post by: Caliga on July 26, 2013, 08:10:29 PM
there are unofficial patches for PC that fix problems like that one. :sleep:
Title: Re: Skyrim
Post by: Josephus on July 27, 2013, 07:05:39 AM
Quote from: Caliga on July 26, 2013, 08:10:29 PM
there are unofficial patches for PC that fix problems like that one. :sleep:

Score one for PC :D
Title: Re: Skyrim
Post by: Caliga on July 28, 2013, 08:10:20 AM
So apparently with Dawnguard installed there are now random encounters with vampires and werewolves? :hmm:  I discovered this because on my way up that mountain trail to Ivarstead early in the main quest I encountered a pack of werewolf brutes that ripped me and Lydia apart. :bleeding:  Guess I gotta find another way to the town. :hmm:
Title: Re: Skyrim
Post by: garbon on July 28, 2013, 08:11:59 AM
I've lucked out. I've only seen one non-quest vamp and it was being hunted by two members of the vigilant.
Title: Re: Skyrim
Post by: Caliga on July 28, 2013, 08:25:33 AM
Earlier on the same trail I encountered three orcs, who I killed, and then slightly further on found two dead vampires.  I'm guessing the orcs killed the vamps.  Anyway... busy trail. :)
Title: Re: Skyrim
Post by: Solmyr on July 28, 2013, 08:34:30 AM
The amount of wandering monsters in TES games, it's a wonder there's any normal traffic between population centers at all. :P
Title: Re: Skyrim
Post by: Razgovory on July 28, 2013, 09:21:14 AM
Quote from: garbon on July 28, 2013, 08:11:59 AM
I've lucked out. I've only seen one non-quest vamp and it was being hunted by two members of the vigilant.

I keep finding Vampires in towns.  Three vampires will appear and get attacked by a dozen guards.  After killing the vamps the Guards will complain that someone really needs to do something about those vampire attacks.  I'm guessing it's part of the Dawn guard quests.  Never ran into a Werewolf random encounter.
Title: Re: Skyrim
Post by: grumbler on July 28, 2013, 03:32:22 PM
Quote from: Caliga on July 28, 2013, 08:10:20 AM
So apparently with Dawnguard installed there are now random encounters with vampires and werewolves? :hmm: 

I encountered vampires randomly before Dawnguard, but not werewolves.  Looking at Dawnguard in TES5Edit, I don't see any werewolf additions to the encounters, so you might be getting those from somewhere else (especially if they are falling from the sky, like everything else  :P).
Title: Re: Skyrim
Post by: Maximus on July 28, 2013, 03:33:26 PM
Cal, if you have the warzones mod active it can give encounters like those.
Title: Re: Skyrim
Post by: Caliga on July 28, 2013, 03:56:47 PM
Ah, ok... and no, the werewolves didn't fall out of the sky first.  A werewolf storm would have been neat to see, though. :)
Title: Re: Skyrim
Post by: katmai on July 28, 2013, 05:23:59 PM
A werenado as it were?
Title: Re: Skyrim
Post by: Octavian on July 31, 2013, 11:51:15 AM
I've been installing a shitload of mods recently:

QuoteClimatesOfTamriel.esm=1
SPIKE.esm=1
WARZONES - Civil Unrest.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
unofficial skyrim patch.esp=1
Unofficial Dawnguard Patch.esp=1
Unofficial Hearthfire Patch.esp=1
Unofficial Dragonborn Patch.esp=1
Unofficial High Resolution Patch.esp=1
chesko_frostfall.esp=1
dragonsoulstoperks.esp=1
Convenient Horses.esp=1
auto unequip arrows.esp=1
chesko_lorebasedloadingscreens.esp=1
DYNAVISION Dynamic Depth of Field.esp=1
skyui.esp=1
iHUD.esp=1
hothtrooper44_ArmorCompilation.esp=1
SkyRe_Main.esp=1
SkyRe_Combat.esp=1
SkyRe_EncounterZones.esp=1
SkyRe_EnemyAI.esp=1
SkyRe_EnemyScaling.esp=1
SkyRe_StandingStones.esp=1
SkyRe_Survivalism.esp=1
BetterQuestObjectives.esp=1
BetterQuestObjectives-SkyRePatch.esp=1
Immersive Weapons.esp=1
Realistic werewolf speed.esp=1
dD - Enhanced Blood Main.esp=1
aMidianborn_Skyforge_Weapons.esp=1
ClimatesOfTamriel-Sound.esp=1
ClimatesOfTamriel-Dawnguard-Patch.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
ClimatesOfTamriel-Dungeons-Hazardous.esp=1
ClimatesOfTamriel-Nights-Level-2.esp=1
RealisticNeedsandDiseases.esp=1
RND_Dawnguard-Patch.esp=1
RND_HearthFires-Patch.esp=1
RND_USKP-Patch.esp=1
RND_Dragonborn-Patch.esp=1
Duel - Combat Realism.esp=1
The Dance of Death - Ultimate Edition.esp=1
dd - realistic ragdoll force - realistic.esp=1
SkyRe_Races.esp=1
Purewaters.esp=1
PurewatersDG.esp=1
PurewatersDB.esp=1
RND_PureWaters-Patch.esp=1
ReProccer.esp=1
merchantsrevamped_1.0.esp=1

Currently at level 18 and I have already lost Lydia and Sven. Both died when I used the Unrelenting shout and they were in the way.  :P

Title: Re: Skyrim
Post by: garbon on July 31, 2013, 12:18:47 PM
I got a mod that replaced Lydia with Ludwig. -_-
Title: Re: Skyrim
Post by: ulmont on July 31, 2013, 12:38:18 PM
Quote from: Octavian on July 31, 2013, 11:51:15 AM
Currently at level 18 and I have already lost Lydia and Sven. Both died when I used the Unrelenting shout and they were in the way.  :P

The only followers I use these days are Mjoll the Lioness and Serana.  Both are essential, which stops them from going the way of your Lydia / Sven.  :contract:
Title: Re: Skyrim
Post by: Josephus on July 31, 2013, 05:18:41 PM
Yeah followers do have a habit of getting in the way. I've killed two so far (at level 18 too): Lydia, and the archer guy whom you meet Riverwood. Currently on my third, a woman I picked up in Falkreath
Title: Re: Skyrim
Post by: Razgovory on July 31, 2013, 08:59:49 PM
I kinda lost interest in the game.  I took a trip to Wisconsin and when I got back my PC then I got busy doing a lot of nothing and never could bring myself to get into the game again.
Title: Re: Skyrim
Post by: DontSayBanana on August 01, 2013, 08:14:23 AM
Yeah, the vampire attacks in Dawnguard are a pain in the ass.  Especially since they pop most frequently for me right inside city gates when I'm trying to keep my bounty down. <_<

Currently, my level 16 Nord is taking a break before brokering the Imperial-Stormcloak truce to work on mining and smithing.  I've got the mage quests completed, just started the Companions quest line, and said "fuck it" and adopted a little orphan that was begging in Whiterun.  Discovery: Breezehome is kinda small for me, Lydia, and little Lucia. :P
Title: Re: Skyrim
Post by: Razgovory on August 01, 2013, 10:20:32 PM
Quote from: DontSayBanana on August 01, 2013, 08:14:23 AM
Yeah, the vampire attacks in Dawnguard are a pain in the ass.  Especially since they pop most frequently for me right inside city gates when I'm trying to keep my bounty down. <_<

Currently, my level 16 Nord is taking a break before brokering the Imperial-Stormcloak truce to work on mining and smithing.  I've got the mage quests completed, just started the Companions quest line, and said "fuck it" and adopted a little orphan that was begging in Whiterun.  Discovery: Breezehome is kinda small for me, Lydia, and little Lucia. :P

If you are adopting kids you can build your own house.  It's actually kinda fun. I kept going to town buy iron and straw from a jackass who kept insulting me and going to the local mill to buy logs (which I can lift one handed!) from a not exactly subtle vampire.  It's kinda cozy in a crazy sort of way.
Title: Re: Skyrim
Post by: Josephus on August 02, 2013, 07:20:58 AM
To build your own house, yuo still need land/permission from the Jarl correct?

I think Breezehome ends up being the cheapest, and easiest to obtain. Some of those others seem pretty expensive and require multi tasks before Jarl sells it to you
Title: Re: Skyrim
Post by: MadImmortalMan on August 02, 2013, 02:04:19 PM
I haven't tried that build your own house thing. Where can you build? Do you have to choose a preselected design, or from a list of them? Can you add any other features like farm fields outside and a forge or maybe a horse barn?
Title: Re: Skyrim
Post by: garbon on August 02, 2013, 02:09:10 PM
In several of the cities, there are no homes for sell but rather plots of land. It'll then show up as an object on the map. You pick from some pre-selected options of types of rooms but after the main hall, you can pick what you want as the various wings of the house.  You also can pick regarding decorations.

And yeah, I have a small animal pen with a cow and chickens, a fish hatchery, a horse barn, a garden and a smelter right now.
Title: Re: Skyrim
Post by: Razgovory on August 02, 2013, 02:50:13 PM
Quote from: Josephus on August 02, 2013, 07:20:58 AM
To build your own house, yuo still need land/permission from the Jarl correct?

I think Breezehome ends up being the cheapest, and easiest to obtain. Some of those others seem pretty expensive and require multi tasks before Jarl sells it to you

I have a lot of cash just sitting in my pocket.  I still have a bunch of jewelry that I enchanted that I haven't been able to unload.  Currently I'm a werewolf, So I've been running around eating bandits and stuff.
Title: Re: Skyrim
Post by: MadImmortalMan on August 03, 2013, 02:10:46 PM
Hm I tried the house thing in Falkreath last night. I like that it's outside of town. I think I've got the method down. There is sort of a formula, which is expected. I guess it would be next to impossible to make it a freeform design sort of thing. Although it would be awesome to be able to dig my own underground dwelling DF-style. There could be endless layouts essentially.
Title: Re: Skyrim
Post by: garbon on August 03, 2013, 02:59:36 PM
Quote from: MadImmortalMan on August 03, 2013, 02:10:46 PM
Hm I tried the house thing in Falkreath last night. I like that it's outside of town. I think I've got the method down. There is sort of a formula, which is expected. I guess it would be next to impossible to make it a freeform design sort of thing. Although it would be awesome to be able to dig my own underground dwelling DF-style. There could be endless layouts essentially.

Well I think there is some mod that lets you do it freeform. I'm not really sure how that works though as Skyrim's interface isn't particularly amenable to things like that.
Title: Re: Skyrim
Post by: DontSayBanana on August 04, 2013, 09:35:35 AM
Quote from: garbon on August 03, 2013, 02:59:36 PM
Well I think there is some mod that lets you do it freeform. I'm not really sure how that works though as Skyrim's interface isn't particularly amenable to things like that.

I'd imagine it ties in pretty closely to the CK.  In which case, it should be pretty flexible, provided you're careful with your entry and exit points.
Title: Re: Skyrim
Post by: Caliga on August 09, 2013, 12:26:54 PM
I started building a house this morning before I left for work.  Pretty neat.  It's on that site outside of Falkreath.
Title: Re: Skyrim
Post by: Josephus on August 11, 2013, 09:47:01 PM
Do cleared caves, etc. respawn after a while? had to go back into Forswarn Cave, which my map shows as "cleared"....but there were plenty draugers around.
Title: Re: Skyrim
Post by: Razgovory on August 11, 2013, 09:49:57 PM
Quote from: Josephus on August 11, 2013, 09:47:01 PM
Do cleared caves, etc. respawn after a while? had to go back into Forswarn Cave, which my map shows as "cleared"....but there were plenty draugers around.

Some do.
Title: Re: Skyrim
Post by: DontSayBanana on August 11, 2013, 10:50:50 PM
Quote from: Josephus on August 11, 2013, 09:47:01 PM
Do cleared caves, etc. respawn after a while? had to go back into Forswarn Cave, which my map shows as "cleared"....but there were plenty draugers around.

Monsters in a cleared dungeon respawn after 2 weeks game time, IIRC.
Title: Re: Skyrim
Post by: Octavian on August 12, 2013, 07:37:36 AM
Had a great fight last night against an Elder Dragon. 2-3 imperials, 3 wolves, me and my follower were fighting it. Only I and my follower survived.

I barely survived and only killed it at the last moment before i died myself. I died in my first attempt.

I saw several imperials being taken by the dragon and thrown around.

It was epic.
Title: Re: Skyrim
Post by: grumbler on August 12, 2013, 10:36:53 AM
Quote from: Josephus on August 11, 2013, 09:47:01 PM
Do cleared caves, etc. respawn after a while? had to go back into Forswarn Cave, which my map shows as "cleared"....but there were plenty draugers around.

Yes.  Locations that are able to be cleared respawn after a longer period than locations that are not (the latter is something like 7 days IIRC), but all spawns eventually respawn.  Placed content does not, of course.
Title: Re: Skyrim
Post by: Caliga on August 23, 2013, 08:28:35 AM
I went down into the celler of Lakeview Manor this morning and got attacked by a pack of skeevers. :wacko:  Time to fire my Steward. :)
Title: Re: Skyrim
Post by: Grey Fox on September 03, 2013, 07:13:44 AM
Good heavens is the default UI bad. Got the SkyUi mod because I like to be able to equip items.
Title: Re: Skyrim
Post by: Razgovory on September 03, 2013, 07:28:34 AM
Quote from: Caliga on August 23, 2013, 08:28:35 AM
I went down into the celler of Lakeview Manor this morning and got attacked by a pack of skeevers. :wacko:  Time to fire my Steward. :)

HR strikes again.
Title: Re: Skyrim
Post by: Razgovory on September 05, 2013, 10:12:04 PM
Ulfric Stormcloak is really a prick.  I went the peace council and he really comes off as an arrogant bastard.  I'm going to reload and win the goddamn war for the Empire.
Title: Re: Skyrim
Post by: Josephus on September 07, 2013, 07:06:24 PM
Quote from: Razgovory on September 05, 2013, 10:12:04 PM
Ulfric Stormcloak is really a prick.  I went the peace council and he really comes off as an arrogant bastard.  I'm going to reload and win the goddamn war for the Empire.

I just did that. Was expecting more fireworks, but all we got was some lame speech from the general and that was it. I wanted a fucking medal.
Title: Re: Skyrim
Post by: Razgovory on September 07, 2013, 08:34:47 PM
He gave me a sword.  I didn't need a sword, after all killing three dozen storm cloaks should have indicated that I'm pretty good weapon wise, but it's the thought that counts.

I beat the game, and found it slightly underwhelming.  I'm about to speak heresy hear, so you may wish to cover your ears, I think this game would be improved with some kind of timer.  It's hard to get excited about the world ending crisis, or the civil war if I can just knock off for six months to dick around.

"Go Dragonborn, recover the ancient nicknack of Bob Johnson the bold to convince the guys in dresses of your worthiness and thus save the world"

"Yeah, I'll get right on that as soon change some ledgers for the thieves guild, fulfill a contract where I kill a bear that got into some guys house, kill about 70 bandits and retrieve an Iron Dagger of Uselessness that a bum in Solitude inexplicably left in a sealed tomb full of mummies.  Unless some complete stranger offhandedly mentions it would be nice if I killed a cave full of vampires, picked 20 wild flowers or brave an ancient city of morlocks and spiders to find some booze that someone might have hidden there.  Then I'll have to do that first."
Title: Re: Skyrim
Post by: Syt on September 07, 2013, 11:00:01 PM
There's the "Live another life" mod, that lets you
a) skip the opening prologue at Helgen
b) makes the whole main quest start optional (if you don't go to Helgen to talk to a guy or something - haven't done that)
c) gives you a number of starting options/locations (a bit different from race to race, I think)

Tip: Don't pick the "shipwrecked" starting option if you have a hypothermia mod installed. :lol:
Title: Re: Skyrim
Post by: Josephus on September 08, 2013, 07:25:44 AM
I guess one of the appeals was the open-endedness of the game that didn't force you to do things at certain points; but I agree, the lack of urgency in the two main quests effects the "realism" of the game.
Title: Re: Skyrim
Post by: Solmyr on September 08, 2013, 09:07:01 AM
It has been this way in every TES game so far.
Title: Re: Skyrim
Post by: Razgovory on September 08, 2013, 04:15:48 PM
Quote from: Solmyr on September 08, 2013, 09:07:01 AM
It has been this way in every TES game so far.

Not exactly true, but it my criticism still stands.
Title: Re: Skyrim
Post by: Caliga on November 02, 2013, 05:47:38 PM
I can't believe I'm still playing this game.  I've been playing it fairly consistently since like a month after it came out, with only a few long breaks of like 2-3 months at the most.  I still haven't even touched the Dragonborn expansion.

I declare this the greatest fantasy RPG of all time.
Title: Re: Skyrim
Post by: The Brain on November 02, 2013, 05:53:30 PM
What are you doing in it?

Installed mods:
SupersizeThese
GasFood
Scent+


Title: Re: Skyrim
Post by: Caliga on November 02, 2013, 06:09:06 PM
 :cool:
Title: Re: Skyrim
Post by: grumbler on November 03, 2013, 01:15:55 PM
Quote from: Caliga on November 02, 2013, 05:47:38 PM
I can't believe I'm still playing this game.  I've been playing it fairly consistently since like a month after it came out, with only a few long breaks of like 2-3 months at the most.  I still haven't even touched the Dragonborn expansion.

I declare this the greatest fantasy RPG of all time.

It has some good fan-made quest mods as well.  Probably nothing as good as FNV has, but those mods will probably be along in time.

You should try "Much Ado about Snow Elves" and "Moonpaths to Elswehr (sp?)"
Title: Re: Skyrim
Post by: Josephus on November 10, 2013, 01:27:24 PM
I been playing it on and off for a couple years.....such a huge universe.
Title: Re: Skyrim
Post by: The Brain on November 10, 2013, 01:29:14 PM
Quote from: Josephus on November 10, 2013, 01:27:24 PM
I been playing it on and off for a couple years.....such a huge universe.

Carl Sagan frowns on your shenanigans.
Title: Re: Skyrim
Post by: Caliga on November 24, 2013, 09:42:08 AM
Anyone ever move Skyrim with Nexus mod manager to a different HD?  I'm in the middle of copying my steam install to an external HDD so I can move it to my new PC (the instructions for how to do this are on Steam's support site and are very straightforward).  However, not sure what I have to do to copy all my mods over so that NMM will recognize them, etc. :hmm:
Title: Re: Skyrim
Post by: grumbler on November 24, 2013, 07:28:23 PM
Quote from: Caliga on November 24, 2013, 09:42:08 AM
Anyone ever move Skyrim with Nexus mod manager to a different HD?  I'm in the middle of copying my steam install to an external HDD so I can move it to my new PC (the instructions for how to do this are on Steam's support site and are very straightforward).  However, not sure what I have to do to copy all my mods over so that NMM will recognize them, etc. :hmm:
You can change the directory where NMM looks for the mods.  I have my mods directory on a different drive than my steam directory.
Title: Re: Skyrim
Post by: Josephus on December 21, 2013, 03:01:10 PM
Been working for a month on the Revealing the Unseen Quest (one of the Winterhold College Quests). Finally figured out how to end that, by lining up the mirrors using spells. Took me forever. :D
Title: Re: Skyrim
Post by: Josephus on December 23, 2013, 10:56:14 PM
Just did a three hour session. My back is killing me.
Title: Re: Skyrim
Post by: PRC on December 25, 2013, 12:12:24 AM
Quote from: Josephus on December 23, 2013, 10:56:14 PM
Just did a three hour session. My back is killing me.

Rub nirnroot on it.
Title: Re: Skyrim
Post by: Josephus on December 25, 2013, 04:00:35 PM
Quote from: PRC on December 25, 2013, 12:12:24 AM
Quote from: Josephus on December 23, 2013, 10:56:14 PM
Just did a three hour session. My back is killing me.

Rub nirnroot on it.

My alchemy skills suck.  :(
Title: Re: Skyrim
Post by: Scipio on December 25, 2013, 06:24:39 PM
Quote from: PRC on December 25, 2013, 12:12:24 AM
Quote from: Josephus on December 23, 2013, 10:56:14 PM
Just did a three hour session. My back is killing me.

Rub nirnroot on it.
That shit will kill you.
Title: Re: Skyrim
Post by: fhdz on December 26, 2013, 09:46:09 AM
Quote from: Josephus on December 23, 2013, 10:56:14 PM
Just did a three hour session. My back is killing me.

I used to be a gamer like you, until I took an arrow in the knee.
Title: Re: Skyrim
Post by: Josephus on December 26, 2013, 10:42:38 AM
Quote from: fhdz on December 26, 2013, 09:46:09 AM
Quote from: Josephus on December 23, 2013, 10:56:14 PM
Just did a three hour session. My back is killing me.

I used to be a gamer like you, until I took an arrow in the knee.

:D :D :D
Title: Re: Skyrim
Post by: Caliga on December 26, 2013, 03:01:57 PM
Still haven't even beaten the Dawnguard content, but I think I'm getting close to the end of it. :)
Title: Re: Skyrim
Post by: MadImmortalMan on December 28, 2013, 05:52:36 AM
I haven't even begun the Dawnguard content.  :lol:

I don't have to finish everything else I want to do first, right?
Title: Re: Skyrim
Post by: Caliga on December 28, 2013, 06:25:06 AM
Nope.
Title: Re: Skyrim
Post by: Caliga on December 30, 2013, 09:43:12 PM
Quote from: Caliga on December 26, 2013, 03:01:57 PM
Still haven't even beaten the Dawnguard content, but I think I'm getting close to the end of it. :)
Finally beat it tonight.
Title: Re: Skyrim
Post by: DontSayBanana on December 30, 2013, 11:36:34 PM
Quote from: Caliga on December 30, 2013, 09:43:12 PM
Quote from: Caliga on December 26, 2013, 03:01:57 PM
Still haven't even beaten the Dawnguard content, but I think I'm getting close to the end of it. :)
Finally beat it tonight.
Side with the vamps or the Dawnguard?
Title: Re: Skyrim
Post by: katmai on December 30, 2013, 11:57:17 PM
If i become a werewolf and a Vamp do i become like the guy in Underworld?
Title: Re: Skyrim
Post by: garbon on December 30, 2013, 11:59:59 PM
I believe vampirism wipes out lycanthropy.
Title: Re: Skyrim
Post by: katmai on December 31, 2013, 12:02:03 AM
BAH!

Actually just started a new character this week as never got very far into game in previous attempts after picking up Dragonborn DLC in the current Steam Sale.
Title: Re: Skyrim
Post by: The Brain on December 31, 2013, 02:30:12 AM
Quote from: garbon on December 30, 2013, 11:59:59 PM
I believe vampirism wipes out lycanthropy.

Yes. Skyrim is full of hard choices.
Title: Re: Skyrim
Post by: Caliga on December 31, 2013, 07:21:27 AM
Quote from: DontSayBanana on December 30, 2013, 11:36:34 PM
Side with the vamps or the Dawnguard?
Dawnguard.
Title: Re: Skyrim
Post by: Grallon on January 08, 2014, 12:06:09 AM
Is it me or are PCs sqwishy?  I'm lvl 10 - I finished the Miraak temple and gained a new dragon soul for the power I ned to shatter one of his sanctuary.  I do so and the Lurker monser that comes out is far more difficult than a dragon...  I've been killed so many times now.



G.
Title: Re: Skyrim
Post by: DontSayBanana on January 08, 2014, 12:15:52 AM
Quote from: Grallon on January 08, 2014, 12:06:09 AM
Is it me or are PCs sqwishy?  I'm lvl 10 - I finished the Miraak temple and gained a new dragon soul for the power I ned to shatter one of his sanctuary.  I do so and the Lurker monser that comes out is far more difficult than a dragon...  I've been killed so many times now.

G.

The gameplay balancing is kinda screwy around levels 9-13 if you're playing a "normal" storyline progression; around there is where you usually start running into dragons, but the game ramps up the difficulty so much between those levels that it basically turns into a survival mode.  Getting flamed by a dragon at level 11 sucks when the only completed dungeon you've got under your belt is Bleak Falls Barrow.  Two shots has routinely taken down almost any of my Nord warriors. <_<
Title: Re: Skyrim
Post by: Josephus on January 08, 2014, 09:32:24 PM
Quote from: Grallon on January 08, 2014, 12:06:09 AM
Is it me or are PCs sqwishy?  I'm lvl 10 - I finished the Miraak temple and gained a new dragon soul for the power I ned to shatter one of his sanctuary.  I do so and the Lurker monser that comes out is far more difficult than a dragon...  I've been killed so many times now.



G.

I woldn't do the Dragonborn stuff just yet.
Title: Re: Skyrim
Post by: DontSayBanana on January 08, 2014, 09:46:05 PM
Quote from: Josephus on January 08, 2014, 09:32:24 PM
I woldn't do the Dragonborn stuff just yet.

:yes: Once you get to Whiterun, the first couple of Companions quests give you relatively safe combat with a decent amount of XP for leveling.  Also, wandering north to Winterhold or Solitude or east to Riften result in plentiful safe bandit encounters.  I wouldn't recommend making a long trek west toward Falkreath or Markarth because you're more likely to run into necromancers and/or undead, or trying to cut over mountains near Dwemer ruins.
Title: Re: Skyrim
Post by: Caliga on January 08, 2014, 09:48:32 PM
In my current playthrough I am about to: [spoiler]kill Paarthunax.[/spoiler]  Didn't do that the first time I played through.

Still haven't even touched the Dragonborn DLC yet.
Title: Re: Skyrim
Post by: katmai on January 08, 2014, 10:05:09 PM
Except for the Cultists attacking me I don't think i've touch any dragonborn stuff as of yet.
Title: Re: Skyrim
Post by: Queequeg on January 09, 2014, 02:45:28 AM
It's a pretty great DLC.  I loved going back to Morrowind, and the Dark Elves are probably the coolest thing about the setting . They actually borrowed some pretty neat Hindu-Zoroastrian religious concepts for the mythology. 
Title: Re: Skyrim
Post by: Grallon on January 11, 2014, 12:10:17 PM
Quote from: DontSayBanana on January 08, 2014, 09:46:05 PM

:yes: Once you get to Whiterun, the first couple of Companions quests give you relatively safe combat with a decent amount of XP for leveling.  Also, wandering north to Winterhold or Solitude or east to Riften result in plentiful safe bandit encounters.  I wouldn't recommend making a long trek west toward Falkreath or Markarth because you're more likely to run into necromancers and/or undead, or trying to cut over mountains near Dwemer ruins.


Had to begin another game after I found a whole bunch of mods to enhance the look of characters (vanilla are definitely fugly), the UI, add mechanics (weather patterns, better lights, trade routes), companions, an improved home, etc.  Next step is to get and install the kinky sex mod so I can fuck the brains out of my current companion, young Hjrolnir (from More Interesting Followers mod (1.8 gig)).  And so I left well alone the Miraak quest line this time around.  Now I retrieved Bertem? in Riften (got the amulet of Mara so I can marry young Hjrolnir) and with Delphine I'm on my way to Alduin's temple in the Reach.  I'been playin' non stop since I'm on vacation.  This game really feels epic & immersive. :wub:



G.
Title: Re: Skyrim
Post by: Queequeg on January 12, 2014, 06:00:53 PM
NSFW asshole.
Title: Re: Skyrim
Post by: 11B4V on January 12, 2014, 06:49:09 PM
He looks gay
Title: Re: Skyrim
Post by: Josephus on January 12, 2014, 10:08:06 PM
That's pretty disturbing.
Title: Re: Skyrim
Post by: garbon on January 12, 2014, 10:13:20 PM
Really? In this day and age?
Title: Re: Skyrim
Post by: Razgovory on January 13, 2014, 12:57:22 AM
Quote from: garbon on January 12, 2014, 10:13:20 PM
Really? In this day and age?


Yes in this day and age.  Pictures of dicks are not considered safe for work.
Title: Re: Skyrim
Post by: Grallon on January 13, 2014, 10:15:18 AM
Quote from: Queequeg on January 12, 2014, 06:00:53 PM
NSFW asshole.


Perhaps you shouldn't be on Languish while at work?  Besides my previous post mentioned what I intend to do when the SexAddict mod is in place - you didn't clue in?  :rolleyes:


EDIT: When that mod is installed I'll be sure to post the whole coitus frame by frame - just for you.



G.
Title: Re: Skyrim
Post by: garbon on January 13, 2014, 10:20:28 AM
I guess you are itching to be denied posting privileges? :unsure:

Btw, boo, this thread isn't about you, so probably unreasonable for people to assuming a gaming thread will now be a nsfw thread.
Title: Re: Skyrim
Post by: The Brain on January 13, 2014, 11:08:01 AM
Grallon, please don't get yourself banned. :)
Title: Re: Skyrim
Post by: 11B4V on January 13, 2014, 11:47:20 AM
Why doesnt a mod remove them.
Title: Re: Skyrim
Post by: Grallon on January 13, 2014, 11:57:59 AM
Quote from: garbon on January 13, 2014, 10:20:28 AM
I guess you are itching to be denied posting privileges? :unsure:

Btw, boo, this thread isn't about you, so probably unreasonable for people to assuming a gaming thread will now be a nsfw thread.


Oh give me a break.  The place is full of threads with scantily clad women and a screenshot of a naked *gaming fictional character* would shock the children?  :rolleyes:



G.
Title: Re: Skyrim
Post by: Josephus on January 13, 2014, 12:37:42 PM
Yes.
Title: Re: Skyrim
Post by: Caliga on January 18, 2014, 09:42:47 PM
I now have both a full suit of legendary dragonplate and a full suit of legendary daedric armor.  I can't decide which to wear. :hmm:

My understanding is that it doesn't matter from a stats standpoint, because fully upgraded both suits would hit the armor cap so are equally good, even though base daedric armor is slightly better.
Title: Re: Skyrim
Post by: DontSayBanana on January 18, 2014, 11:59:39 PM
Quote from: Caliga on January 18, 2014, 09:42:47 PM
I now have both a full suit of legendary dragonplate and a full suit of legendary daedric armor.  I can't decide which to wear. :hmm:

My understanding is that it doesn't matter from a stats standpoint, because fully upgraded both suits would hit the armor cap so are equally good, even though base daedric armor is slightly better.

Well, if they both hit the armor cap, then it's just a question of aesthetics.  Personally, I like the look of the dragonplate armor a lot better- the full set of Deadric armor just always looked to me like something some teenager sketched after a back-and-forth binge of WoW and Deus Ex.
Title: Re: Skyrim
Post by: Berkut on January 19, 2014, 02:03:39 AM
Quote from: Grallon on January 13, 2014, 11:57:59 AM
Quote from: garbon on January 13, 2014, 10:20:28 AM
I guess you are itching to be denied posting privileges? :unsure:

Btw, boo, this thread isn't about you, so probably unreasonable for people to assuming a gaming thread will now be a nsfw thread.


Oh give me a break.  The place is full of threads with scantily clad women and a screenshot of a naked *gaming fictional character* would shock the children?  :rolleyes:



G

So go post some pics of your naked squire in the same place that allows pics of naked whatever.

This is a gaming forum. Grow up.
Title: Re: Skyrim
Post by: Caliga on January 19, 2014, 09:03:33 AM
Quote from: DontSayBanana on January 18, 2014, 11:59:39 PM
Well, if they both hit the armor cap, then it's just a question of aesthetics.  Personally, I like the look of the dragonplate armor a lot better- the full set of Deadric armor just always looked to me like something some teenager sketched after a back-and-forth binge of WoW and Deus Ex.
I think I'm gonna do the dragonplate, because I also use a dragonplate sword I smithed, and with this playthrough I have yet to finish the main quest but am about to [spoiler]ride that dragon to the ruined temple in the mountains where the portal to Sovngarde is[/spoiler], so at this point dragonplate seems way more 'appropriate'.
Title: Re: Skyrim
Post by: Grallon on January 22, 2014, 03:08:31 PM
What mods do you use?  I have about 30 odd installed - from the series of Unnoficial patches to cosmetic ones.  I also downloaded the Creation Kit to make myself a custom follower.



G.
Title: Re: Skyrim
Post by: Berkut on January 22, 2014, 04:10:47 PM
Do all those mods play nice with one another?

If people had to choose just a handful to recommend to someone just getting the game, what would they be?
Title: Re: Skyrim
Post by: Caliga on January 22, 2014, 05:29:38 PM
Quote from: Grallon on January 22, 2014, 03:08:31 PM
What mods do you use?  I have about 30 odd installed - from the series of Unnoficial patches to cosmetic ones.  I also downloaded the Creation Kit to make myself a custom follower.



G.
I have a ton.  When I get home I'll try to remember to post my list.  I do have all of the unofficial patches, yeah.
Title: Re: Skyrim
Post by: garbon on January 22, 2014, 06:34:41 PM
I have a lot but here are the key ones I like/recommend. Note most of the ones I've added are to make the world feel a bit more immersive(?).

Sky TEST - Realistic Animals and Predators
WARZONES - Civil Unrest (makes it more difficult to wander about)
Inconsequential NPCs
Randomly Generated Generic Townsfolk (though this can make it a bit more difficult to tell who is worth talking to...)
Hot Male Housecarls (:blush:)
Project Reality - Climates of Tamriel
Helgen Reborn
World Map - Skyrim Hold Borders
WATER - Water and Terrain Enhancement Redux
Vivid Landscapes - Cliffs and Creeks
Run For Your Lives (makes people try to flee when vampires/dragons, etc. appear)
Towns and Villages Enhanced
Adventurers and Travelers (adds more groups wandering in wilderness)
Wild Horses
Dogs of Skyrim
Dragon Nests (more of 'em)
Title: Re: Skyrim
Post by: garbon on January 22, 2014, 06:36:07 PM
Quote from: Berkut on January 22, 2014, 04:10:47 PM
Do all those mods play nice with one another?

Some do and don't. For the most part yeah but sometimes you have to fiddle with load order.

I think I'd mainly just go for the unofficial patches and then perhaps some of the visual enhancing ones.
Title: Re: Skyrim
Post by: Caliga on January 22, 2014, 06:40:13 PM
Animated Prostitution
ApachiiSkyHair
ApachiiSkyHair natural Retexture
ApachiiSkyHair NPC Overhaul
Better males - Beautiful nudes and faces - New hairstyles - Faces
Better males - Beautiful nudes and faces - New hairstyles - Nudes
Calientes Female Body Mod Big Bottom Edition -CBBE-
Calientes Vanilla Outfits for CBBE - Calientes Vanilla Armor
CBBEv3M Body Repalacer - CBBEv3M Body Replacer
CHSBHC - BBP - Nude and Jiggly Mod
Enhanced Blood Textures
Enhanced Blood Textures - Dragonborn-Dawnguard Patch
Even Better Quest Objectives
FPS Limiter
Immersive Patrols
Project Reality - Climates Of Tamriel-V3
Realistic Water Two
SkyUI
Static Mesh Improvement Mod
Static Mesh Improvement Mod - SMIM - SMIM Update to 1-61 from 1-56   
The Dance of Death - A Killmove Mod - The Dance of Death 4-0 - Ultimate Edition
Unofficial Dawnguard Patch
Unofficial Dragonborn Patch
Unofficial Hearthfire Patch
Unofficial High Resolution Patch
Unofficial Skyrim Patch
Title: Re: Skyrim
Post by: Caliga on January 22, 2014, 06:41:49 PM
Also, get NMM and use that for mod management.

http://www.nexusmods.com/skyrim/ (http://www.nexusmods.com/skyrim/)

There's a utility called BOSS that auto-orders your mods for you.  Get that, too.  I've never had to worry about mod order with that thing.
Title: Re: Skyrim
Post by: katmai on January 22, 2014, 06:56:05 PM
I missed it if cal had it in post but to use skyui(which I would recommend) you need to have extended scripts installed.
I have 88 running now, will take a look when home but some obvious overlapping with these two.
Title: Re: Skyrim
Post by: Solmyr on January 22, 2014, 07:08:18 PM
Quote from: garbon on January 22, 2014, 06:34:41 PM
WARZONES - Civil Unrest (makes it more difficult to wander about)

You don't want Warzones. It WILL fuck up your game. I suggest using various other mods that add wandering NPCs, such as the Populated series, Immersive Patrols, or Travelers of Skyrim. Skyrim Immersive Creatures or even Skyrim Monster Mod add various new creatures.

I myself have almost the full complement, well over 200 mods (just the plugins, also many more texture/mesh replacers etc). Some of my essential ones:

SKSE or Skyrim Script Extender (many of the best mods depend on it)
SkyUI (improves interface majorly)
OneTweak (allows you to play in a borderless window and to Alt-Tab back and forth without problems)
Categorized Favorites Menu
EZ2C Dialogue menu
RaceMenu and Chargen Extension
Climates of Tamriel
Enhanced Lights and FX (makes lighting much more realistic and immersive, nights and dungeons are now actually dark)
Convenient Horses (essential if you ever use a horse)
Extensible Follower Framework (if you want more than one follower and want to control them better)
Alternate Start - Live Another Life (lets you pick many more starting locations besides Helgen prison ride... good when you are starting your Nth character)

And two immersion mods that I consider essential, but may not be for everyone:
Frostfall - tracks how warm, cold, or wet you are, depending on local climate and weather. If you want to travel in a heavy blizzard, better wear lots of fur and don't stay outside too long. Also, you cannot swim in ice-cold water for long anymore.
Realistic Needs and Diseases - makes it necessary to eat, drink, and sleep occasionally. Food now sates hunger instead of restoring your health. Very configurable.
Title: Re: Skyrim
Post by: Caliga on January 22, 2014, 07:14:40 PM
Quote from: katmai on January 22, 2014, 06:56:05 PM
I missed it if cal had it in post but to use skyui(which I would recommend) you need to have extended scripts installed.
I have 88 running now, will take a look when home but some obvious overlapping with these two.
Good point, I should have mentioned that.
Title: Re: Skyrim
Post by: garbon on January 22, 2014, 07:25:06 PM
Quote from: Solmyr on January 22, 2014, 07:08:18 PM
Quote from: garbon on January 22, 2014, 06:34:41 PM
WARZONES - Civil Unrest (makes it more difficult to wander about)

You don't want Warzones. It WILL fuck up your game.

:unsure:
Title: Re: Skyrim
Post by: Caliga on January 22, 2014, 07:37:07 PM
I've heard that too, which is why I switched to Immersive Patrols.  Don't recall why it's supposed to do that, but I can say that when I stumbled upon a battle playing out my computer lagged like hell (and I have a brand new PC).
Title: Re: Skyrim
Post by: Solmyr on January 23, 2014, 07:04:13 AM
This is a good starting point for picking your mods. The STEP Project people test various mods extensively and make sure they are compatible with each other. STEP only selects mods that do not deviate from the vanilla experience, so if you want something else you'll have to look elsewhere, but on the forums there are also discussions about many other mods and you can usually find out if a particular mod works well or is buggy.

http://wiki.step-project.com/Main_Page
Title: Re: Skyrim
Post by: Octavian on January 23, 2014, 10:46:38 AM
ClimatesOfTamriel
HighResTexturePack
unofficial skyrim patch.esp=1
Unofficial Dawnguard Patch.esp=1
Unofficial Hearthfire Patch.esp=1
Unofficial Dragonborn Patch.esp=1
Unofficial High Resolution Patch.esp=1
chesko_frostfall
Improved Combat Sounds
Thundering Shouts
StaticMeshImprovementMod
StaticMeshImprovementMod-DragonbornTernFix
auto unequip arrows.esp=1
chesko_lorebasedloadingscreens
DYNAVISION Dynamic Depth of Field
Footprints
Footprints - Ash
skyui
iHUD
hothtrooper44_ArmorCompilation
prvti_heavyarmory
DeadlyDragons
SkyRe_Main
SkyRe_Combat
SkyRe_EncounterZones
SkyRe_EnemyAI
SkyRe_EnemyScaling
SkyRe_StandingStones
SkyRe_Survivalism
Unique Uniques
BetterQuestObjectives
Immersive Weapons
Realistic werewolf speed
dD - Enhanced Blood Main
aMidianborn_Skyforge_Weapons
ClimatesOfTamriel-Sound
EnhancedLightsandFX
ELFX - Exteriors.esp=1
ELFXEnhancer
ImprovedSneakDetection
NoSneakAttackSound
ACE Realistic Fighting
DragonCombatOverhaulDragonborn
Duel - Combat Realism
The Dance of Death - Ultimate Edition
Inconsequential NPCs
3DNPC
RealisticNeedsandDiseases
dd - realistic ragdoll force - realistic
SkyRe_Races
Purewaters
merchantsrevamped
AMatterOfTime
MjollNoChatter
StaticMeshImprovementMod-FurnitureChestSnowFix
BrighterTorchesBiggerMagelight
Convenient Horses
Better Stealth AI for Followers
Daedric Dawnbreaker
Book Covers Skyrim
AOS
Cloaks
SkyHavenTempleEnhanced

Check this guy out: https://www.youtube.com/user/GophersVids
Title: Re: Skyrim
Post by: The Brain on January 23, 2014, 11:57:20 AM
QuoteRealistic werewolf speed

:rolleyes:
Title: Re: Skyrim
Post by: DontSayBanana on January 23, 2014, 08:32:32 PM
Just decided to get on the Best Practices Train and move Steam out of my Program Files folder.  In the meantime, would you recommend any of the stuff on Steam Workshop?  Or is all the good stuff Nexus MM?
Title: Re: Skyrim
Post by: katmai on January 23, 2014, 08:42:33 PM
Can't say for certain that steam has exclusives that nexus doesn't.
Just make sure to use NMM if going that route.
Title: Re: Skyrim
Post by: garbon on January 23, 2014, 09:45:22 PM
This page is nice though can be a bit daunting. :D

http://www.skyrimgems.com/
Title: Re: Skyrim
Post by: grumbler on January 24, 2014, 09:20:23 AM
Berkut, SkyRe (Skyrim Redone) is an excellent mod and you will want to use it eventually, but don't start with it; it adds a lot of complications you don't need.  Ditto for Realistic Needs and Diseases.

Start with the unofficial patches, SkyUI, the HIRES texture packs, and (if you want to use horses), Convenient Horses.  Then, once you have finished a playthrough, you can move on to more advanced options.
Title: Re: Skyrim
Post by: Solmyr on January 24, 2014, 09:25:30 AM
Nexus is generally better for mods and most active mod creators seem to be there. If you are feeling up to it, you can also use Mod Organizer, which keeps every mod's files completely separate from your Skyrim installation and creates a virtual directory structure when you launch the game through it. That way it's easy to add or remove mods without fucking up others and keep your vanilla installation pristine.
Title: Re: Skyrim
Post by: garbon on January 24, 2014, 09:51:53 AM
I don't understand adding the one where you need to eat. Is it as fun as when GTA: San Andreas required eating?
Title: Re: Skyrim
Post by: Solmyr on January 24, 2014, 01:11:28 PM
If you just want to rush through the game killing everything in easy mode, you don't need it.
Title: Re: Skyrim
Post by: garbon on January 24, 2014, 01:19:24 PM
Does that answer my question? I don't see how the encumbrance of needing to eat makes the game more...fun? It certainly wasn't the case in GTA and they dropped it in the next iteration.
Title: Re: Skyrim
Post by: Solmyr on January 24, 2014, 01:51:24 PM
It's fun for many people who enjoy roleplaying, like old-school CRPGs and TTRPGs, and want some extra challenge. Realistic Needs and Diseases is the 67th most endorsed mod of all time on Nexus, out of over 30k (Frostfall, the mod that adds hypothermia and survival challenge, is 28th), so obviously a lot of people enjoy it. Like I said, it's not for everyone. I, for one, could never play Skyrim without these two mods again. Not after my character nearly froze to death trying to get to Bleak Falls Barrow when a blizzard hit the mountain. :P
Title: Re: Skyrim
Post by: Caliga on January 24, 2014, 03:08:56 PM
If I want that shit I'll just walk out my front door. :mad:

In fact I've been thinking of installing Tropical Skyrim. :cool:
Title: Re: Skyrim
Post by: The Brain on January 24, 2014, 03:28:51 PM
I love tropical humor.
Title: Re: Skyrim
Post by: grumbler on January 25, 2014, 07:32:47 AM
Quote from: garbon on January 24, 2014, 01:19:24 PM
Does that answer my question? I don't see how the encumbrance of needing to eat makes the game more...fun? It certainly wasn't the case in GTA and they dropped it in the next iteration.
It just gives you more decisions to make (like:  "how much extra encumbrance do I want to accept to make sure I am kitted out with food and water, versus leaving more room for loot?" or "should I explore this dungeon now, when I am tired, or come back after I am rested?").  It isn't for everyone.
Title: Re: Skyrim
Post by: garbon on January 25, 2014, 09:33:27 AM
Okay that makes sense.
Title: Re: Skyrim
Post by: sbr on January 25, 2014, 01:56:32 PM
I am having problems with the audio volume in the game.  I don't remember it beign a problem in the few hours I played many months ago.  I can barely hear any NPC voices and the volume control on my headphones doesn't work in game; the headphones and volume control work perfectly fine in every other application.  Everything is at Max in the in game audio settings.

Anyone have any ideas?

EDIT:  I was able to adjust the matter volume in the preferences file but my headphone volume control still doesn't work.
Title: Re: Skyrim
Post by: katmai on January 25, 2014, 03:23:46 PM
In my experiences if I don't have volume high before I start the game the voices will be quiet.
Title: Re: Skyrim
Post by: DontSayBanana on January 29, 2014, 10:53:34 PM
So I finally realized I had Hearthfire and set to work building a house in Falkreath.

Good god, getting sawn logs is annoying.  I don't mind the rest of the crafting because that's what I've been grinding my character as (I'm only between Kynesgrove and the Embassy in the main quest, but my character is already L13 with 52 smithing ability).

But the damned logs.  They're so bloody expensive and in so few places that my construction progress is looking like 80% being done on site with the anvil and smelter I've already installed, and the other 20% being spent fast-traveling between the house, Whiterun, and Riverwood to trade crap to pay for Hod to deliver logs. <_<
Title: Re: Skyrim
Post by: Caliga on January 29, 2014, 11:03:41 PM
It's possible to get logs for free if you do things to help out some of the various lumber mill owners. :)
Title: Re: Skyrim
Post by: Grallon on January 30, 2014, 07:27:39 AM
Quote from: DontSayBanana on January 29, 2014, 10:53:34 PM
So I finally realized I had Hearthfire and set to work building a house in Falkreath.

Good god, getting sawn logs is annoying.  I don't mind the rest of the crafting because that's what I've been grinding my character as (I'm only between Kynesgrove and the Embassy in the main quest, but my character is already L13 with 52 smithing ability).

But the damned logs.  They're so bloody expensive and in so few places that my construction progress is looking like 80% being done on site with the anvil and smelter I've already installed, and the other 20% being spent fast-traveling between the house, Whiterun, and Riverwood to trade crap to pay for Hod to deliver logs. <_<


` -> player.additem [item code] [quantity] or ` -> player.additem f 50000 (gold). 

My problem with this house in Falkreath is the ugly furniture you can make to furnish it - all this rustic Nordicity is making me noxious.  I want something more refined - like in the Solitude houses.  So anyway I found a mod that creates books containing all the item codes in the game and the expensions.  There's another mod that allows you to move unmovable objects.  Or, come to think of it - I might as well open the Creation Kit and place them there myself.  Does anyone know if it's possible to use the CK to edit a save game?



G.
Title: Re: Skyrim
Post by: DontSayBanana on January 30, 2014, 09:25:51 AM
Quote from: Grallon on January 30, 2014, 07:27:39 AM
` -> player.additem [item code] [quantity] or ` -> player.additem f 50000 (gold). 

My problem with this house in Falkreath is the ugly furniture you can make to furnish it - all this rustic Nordicity is making me noxious.  I want something more refined - like in the Solitude houses.  So anyway I found a mod that creates books containing all the item codes in the game and the expensions.  There's another mod that allows you to move unmovable objects.  Or, come to think of it - I might as well open the Creation Kit and place them there myself.  Does anyone know if it's possible to use the CK to edit a save game?

G.

I've historically been a filthy cheater (I also have the Stone of Learning mod which automatically sets all skills to 100 upon activation), but this time I've been trying to minimize the cheating, only using god mode to deal with my horrible luck in high-level enemy or dragon spawns immediately while entering a zone and to keep from having to ditch stuff due to carry weight.

Given the amount of materials involved, I would hate trying to grind crafting experience on a no-cheating playthrough.
Title: Re: Skyrim
Post by: The Brain on January 30, 2014, 12:27:09 PM
Cheat in Skyrim? The game is extremely undemanding.
Title: Re: Skyrim
Post by: 11B4V on January 30, 2014, 06:55:31 PM
Quote from: DontSayBanana on January 30, 2014, 09:25:51 AM
Quote from: Grallon on January 30, 2014, 07:27:39 AM
` -> player.additem [item code] [quantity] or ` -> player.additem f 50000 (gold). 

My problem with this house in Falkreath is the ugly furniture you can make to furnish it - all this rustic Nordicity is making me noxious.  I want something more refined - like in the Solitude houses.  So anyway I found a mod that creates books containing all the item codes in the game and the expensions.  There's another mod that allows you to move unmovable objects.  Or, come to think of it - I might as well open the Creation Kit and place them there myself.  Does anyone know if it's possible to use the CK to edit a save game?

G.

I've historically been a filthy cheater (I also have the Stone of Learning mod which automatically sets all skills to 100 upon activation), but this time I've been trying to minimize the cheating, only using god mode to deal with my horrible luck in high-level enemy or dragon spawns immediately while entering a zone and to keep from having to ditch stuff due to carry weight.

Given the amount of materials involved, I would hate trying to grind crafting experience on a no-cheating playthrough.

No offense, but why play it then?
Title: Re: Skyrim
Post by: DontSayBanana on January 30, 2014, 09:49:17 PM
Quote from: 11B4V on January 30, 2014, 06:55:31 PM
No offense, but why play it then?

Because I'm just doing it for my own enjoyment and don't really feel the need to show off my AWSUM SKILLZ?  Besides, some people are better with different character builds.  I can blast through the main quest with one-handed, shields, and destruction spells, provided I don't get saddled with a ditzy follower that gets in my way.  I just felt like going more for immersion this time around.
Title: Re: Skyrim
Post by: DontSayBanana on February 06, 2014, 10:31:00 PM
That awkward moment when you realize you're looking for nude base models not because you're a horny teenager, but you're offended by the anachronism of Nords wearing underwear under their armor. :blush:
Title: Re: Skyrim
Post by: Grallon on February 17, 2014, 02:24:31 PM
Restarted a game some time ago, heavily modded and finally found the (almost) perfect house - the Elysium Estate ( http://www.nexusmods.com/skyrim/mods/33939/? (http://www.nexusmods.com/skyrim/mods/33939/?) ), outside of Whiterun.  It has everything, including room for 4 followers and 4 children (with the multi kids mod).  So I adopted 2 boys & 2 girls.  However I really don't see the need for multiple followers since I only ever travel with my boyfriend (well husband since I dragged him to Riften to put a ring on his finger).

Here he is (safe for work don't worry Spellus), my beautiful destruction battle mage, Damian Valerius.  And my self, Arathor Stormeyes.  I look like a Numenorean Highborn. ^_^



Title: Re: Skyrim
Post by: Grallon on February 17, 2014, 02:26:05 PM
Oh and here's a view from the outside patio of Elysium Estate - with Whiterun and Dragonsreach on the horizon.


Title: Re: Skyrim
Post by: crazy canuck on February 25, 2014, 04:45:41 PM
Quote from: Caliga on January 22, 2014, 06:40:13 PM
Calientes Female Body Mod Big Bottom Edition -CBBE-


:lmfao:
Title: Re: Skyrim
Post by: MadImmortalMan on June 16, 2014, 07:52:18 AM
Well, I've got 654 hours of Skyrim on my Steam clock and I just today discovered that [spoiler]the Companions are werewolves[/spoiler].

:lol:


Guess I just never bothered before. So much to do in this game. Hell, it's probably been mentioned several times in this thread and I missed it.
Title: Re: Skyrim
Post by: Caliga on June 16, 2014, 09:10:48 AM
In my current playthrough I totally ignored them because, as you said... so much to do.
Title: Re: Skyrim
Post by: garbon on June 16, 2014, 09:14:44 AM
:lol:
Title: Re: Skyrim
Post by: Norgy on June 17, 2014, 03:40:21 AM
I refused to become a werewolf the first time around, only to discover I couldn't go on with the Companions questline.

My least favourite questline has to be the College of Winterhold one. Short, and doesn't really do much for me.

Some of the random Nordic barrow delving can be great, though. The huge one between The Reach and Solitude is rather challenging.

The Daedric quests range between meh and great. Azura's Star is good, the one set in Markarth is meh.
Title: Re: Skyrim
Post by: Solmyr on June 30, 2014, 01:57:14 PM
Skyrim Game of Thrones: http://vimeo.com/90589442
Title: Re: Skyrim
Post by: viper37 on June 30, 2014, 08:21:20 PM
Bought the game this week-end.  Hopefully, I'll find time to play sometime this year.
Title: Re: Skyrim
Post by: DontSayBanana on July 01, 2014, 05:25:16 AM
Quote from: viper37 on June 30, 2014, 08:21:20 PM
Bought the game this week-end.  Hopefully, I'll find time to play sometime this year.

Just take on some of the smaller quest lines.  It's easier than dealing with the main quest right away, since thar be dragons there, and those suckers will ice you quick at low levels.
Title: Re: Skyrim
Post by: Grallon on July 09, 2014, 09:08:44 AM
Quote from: Solmyr on June 30, 2014, 01:57:14 PM
Skyrim Game of Thrones: http://vimeo.com/90589442


Cool!


I've once more restarted a new game - I seem affected by accute 'restartitis' - this time using the Mod Organizer and it is indeed much more efficient than the Nexus Mod Manager.  I run about 200 mods but I had to give up the Sex Lab one, the Sex Addicts one and the Spouses Enhanced one (all can be found on the Lovers Lab website - the Nexus won't host them) - too many phantom scripts that end up breaking the game.  I'm running the Skyrim Memory Manager (with the Cheson fix) and the ENB booster which has stabilized the game significantly.

I was wondering which follower manager you guys are using?  I tried all three major ones (UFO, AFT & EFF) - so far UFO is the more lore friendly but the other two are much more useful in terms of functionalities.  However I hesitate between them.



G.
Title: Re: Skyrim
Post by: Solmyr on July 09, 2014, 03:38:47 PM
From what I've read UFO has the poorest compatibility with other mods. I've used AFT and EFF, both have their pros and cons. AFT is rather complicated with all the dialogue menus, but very compatible with everything and has only one plugin file. EFF has more functionality but multiple files.

In general I've found it useful to learn the basics of plugin structure (even just understanding it in tools like TES5Edit if you don't want to mess with Creation Kit) and creating compatibility patches, in order to ensure no conflicts if you play with a ton of mods.
Title: Re: Skyrim
Post by: viper37 on July 17, 2014, 12:50:47 PM
So, how do I kill giants and mammoths with my two handed guy?  One blow and I'm, like, totally dead.  Level 8, two handed warrior.
Title: Re: Skyrim
Post by: Brezel on July 17, 2014, 06:21:48 PM
Quote from: viper37 on July 17, 2014, 12:50:47 PM
So, how do I kill giants and mammoths with my two handed guy?  One blow and I'm, like, totally dead.  Level 8, two handed warrior.

You don't kill giants. They kill you.
Title: Re: Skyrim
Post by: sbr on July 17, 2014, 07:21:13 PM
:yes:  Especially at level 8.

I saw some nice scenery as I was flung hundreds of feet into the air though, so that was nice.
Title: Re: Skyrim
Post by: viper37 on July 18, 2014, 01:45:51 PM
Quote from: sbr on July 17, 2014, 07:21:13 PM
:yes:  Especially at level 8.

I saw some nice scenery as I was flung hundreds of feet into the air though, so that was nice.
yeah, that's the usual scenario in wich I find myself.  I also stumbled upon a dragon by accident.  I'm a two handed guy, the dragon almost never touches the ground.  Once it did, I damaged it, it flew away very high in the sky and when it came back it was fully healed.  FUck it.  This game hates me.
Title: Re: Skyrim
Post by: Josephus on July 18, 2014, 04:09:34 PM
You're level 8. Go into caves and massacre bandits. Level up a bit. Do sidequests. There are ways of getting at dragons (in fact that's the point of the main quest).

Getting at giants takes a while, but you do need to level up and use a combination of sorcery, potions and muscle. Good shouts also help. I love the time-slowing one.
Title: Re: Skyrim
Post by: grumbler on July 18, 2014, 04:35:09 PM
Giants are tough but non-aggressive and slow.  They are best handled (absent magic) by bowfire and strategic flight.  If you really need one dead for some reason, ahev him chase you to a town and let the guards handle him.  Even at higher levels, you can be insta-killed by a single blow from one, so attack from behind and, when the giant turns, run around him and keep attacking from behind.
Title: Re: Skyrim
Post by: MadImmortalMan on July 19, 2014, 12:49:44 AM
Get yourself a master-crafted double enchanted crossbow and don't get close.
Title: Re: Skyrim
Post by: viper37 on July 19, 2014, 11:38:14 AM
I solved my problem, I found a mammoth tusk on the companions leader's desk.

The dragon was not expected, it was an accident.  This should be called Skyrim: Dragon Age since they are everywhere.  Anyway, I killed 3-4 so far.  Not so bad, I got the small ones shooting some frost wind and my character is a Nord.

I'm a werewolf now.  Will see how it turns out.
Title: Re: Skyrim
Post by: viper37 on July 20, 2014, 10:09:29 PM
what are the uses of the leather flasks and leather notebooks?
Title: Re: Skyrim
Post by: Solmyr on July 21, 2014, 05:14:24 AM
Quote from: viper37 on July 20, 2014, 10:09:29 PM
what are the uses of the leather flasks and leather notebooks?

Check the mod description? :P
Title: Re: Skyrim
Post by: Norgy on July 21, 2014, 12:01:26 PM
Quote from: viper37 on July 19, 2014, 11:38:14 AM
I solved my problem, I found a mammoth tusk on the companions leader's desk.

The dragon was not expected, it was an accident.  This should be called Skyrim: Dragon Age since they are everywhere.  Anyway, I killed 3-4 so far.  Not so bad, I got the small ones shooting some frost wind and my character is a Nord.

I'm a werewolf now.  Will see how it turns out.

The density of dragons seems completely random to me, but very often they show up either upon fast-travelling or using a carriage. In one of my playthroughs, the town of Riften was a fairly empty place after numerous dragon attacks and vampires showing up all the time.

You can find mammoth tusks in one of the bandit camps near Whiterun, where you also get the spell tome Transmute and can mine enough iron to craft quite a bit back at the forge in Whiterun.

I don't think I'd still be playing Skyrim if it weren't for the variety of mods out there.
Title: Re: Skyrim
Post by: Razgovory on July 21, 2014, 12:13:15 PM
I think certain areas have triggers that set off random events.  Many of the random events are dragons.  Vampires are more annoying because they can kill NPCs in town.  They always seem to appear in town.
Title: Re: Skyrim
Post by: Norgy on July 21, 2014, 01:33:29 PM
Quote from: Razgovory on July 21, 2014, 12:13:15 PM
I think certain areas have triggers that set off random events.  Many of the random events are dragons.  Vampires are more annoying because they can kill NPCs in town.  They always seem to appear in town.

Yes, there certainly are scripted events for dragons to appear around walled towns. The vampire attacks have been toned down a bit by some unofficial patches, and like the Dragonborn cultists now to me at least happen more out in the wild. Getting attacked by three vampires, a cave bear and an Elder Dragon did stop me from reaching home with my children's doll and wooden sword. Poor orphans. Orphaned yet again.  :cry:
And who's going to give Mjoll what she needs now?
Title: Re: Skyrim
Post by: viper37 on July 21, 2014, 06:55:41 PM
Quote from: Solmyr on July 21, 2014, 05:14:24 AM
Quote from: viper37 on July 20, 2014, 10:09:29 PM
what are the uses of the leather flasks and leather notebooks?

Check the mod description? :P

duh!  I didn't realize this was a mod I installed :P
Title: Re: Skyrim
Post by: Syt on July 22, 2014, 03:40:32 AM
Title: Re: Skyrim
Post by: Josephus on July 22, 2014, 06:11:33 AM
Quote from: Razgovory on July 21, 2014, 12:13:15 PM
I think certain areas have triggers that set off random events.  Many of the random events are dragons.  Vampires are more annoying because they can kill NPCs in town.  They always seem to appear in town.

The main store in winterfell has been empty since very early in my game due to a vampire attack. I should be allowed to sleep there and set up shop but the game won't let me.
Title: Re: Skyrim
Post by: Norgy on July 22, 2014, 06:18:05 AM
Winterfell?
Was: Ned Stark there?
Title: Re: Skyrim
Post by: DontSayBanana on July 22, 2014, 07:38:15 AM
Quote from: Josephus on July 22, 2014, 06:11:33 AM
The main store in winterfell has been empty since very early in my game due to a vampire attack. I should be allowed to sleep there and set up shop but the game won't let me.

Winterfell?  Are you sure you're not thinking of Winterhold or Windhelm? :huh:
Title: Re: Skyrim
Post by: grumbler on July 22, 2014, 04:17:46 PM
I decided to try the Mod Organizer, but it completely fubar'd my game into a crashtastic mess.  :(   I think it would work great with a new game, but anyone with an existing game should probably do a complete backup of their game before trying it.
Title: Re: Skyrim
Post by: Norgy on July 22, 2014, 04:22:10 PM
Is it different from the Nexus Mod Manager or the same, grumbler?

You really need Wrye Bash and BOSS with it, otherwise you'll be in crashville for a good while.

I also use SKSE (Skyrim Script Extender, if anyone wonders), as there are so many mods that use extra scripts.

Before I installed the SKSE, I tried starting a new game and it took half an hour to get to Helgen in the opening sequence, as the horse and cart kept bouncing off the road and up the hillside landing upside down.  :lol: :sleep:
Title: Re: Skyrim
Post by: grumbler on July 22, 2014, 04:58:47 PM
Quote from: Norgy on July 22, 2014, 04:22:10 PM
Is it different from the Nexus Mod Manager or the same, grumbler?

You really need Wrye Bash and BOSS with it, otherwise you'll be in crashville for a good while.

I also use SKSE (Skyrim Script Extender, if anyone wonders), as there are so many mods that use extra scripts.

Before I installed the SKSE, I tried starting a new game and it took half an hour to get to Helgen in the opening sequence, as the horse and cart kept bouncing off the road and up the hillside landing upside down.  :lol: :sleep:

Mod Organizer is supposedly the follow-on to Nexus Mod Manager (which had the downside of Taking Fucking Forever to load), but as a kind of fan-follow-on to NMM.  I have used Wrye Mods since Wrye (may the monkey rest in peace) was actually the guy doing it, and BOSS since it was actually about Oblivion (when it was an adjunct to FCOM and called BFSS).  You are correct that SKSE/OBSE/FOSE/NVSE are all required mods for the serious modder, but that wasn't my point.  My point was that MO is probably a good mod for new gamers in Skyrim, but the people with currently-seriously-modded games should be careful not to switch to MO without a complete backup, because it doesn't upgrade well at all.
Title: Re: Skyrim
Post by: Norgy on July 22, 2014, 05:50:26 PM
I'll stay away from that. I'm quite happy with the setup I have now.

Nexus Mod Manager is decent, and at least a lot better than what we had when I tried FCOM for Oblivion for the first time ages ago.

Did you ever try the Morroblivion mod?
Title: Re: Skyrim
Post by: Josephus on July 22, 2014, 07:10:36 PM
Quote from: DontSayBanana on July 22, 2014, 07:38:15 AM
Quote from: Josephus on July 22, 2014, 06:11:33 AM
The main store in winterfell has been empty since very early in my game due to a vampire attack. I should be allowed to sleep there and set up shop but the game won't let me.

Winterfell?  Are you sure you're not thinking of Winterhold or Windhelm? :huh:

Lol...yeah, Windhelm...
Title: Re: Skyrim
Post by: grumbler on July 22, 2014, 07:31:05 PM
Quote from: Norgy on July 22, 2014, 05:50:26 PM
I'll stay away from that. I'm quite happy with the setup I have now.

Nexus Mod Manager is decent, and at least a lot better than what we had when I tried FCOM for Oblivion for the first time ages ago.

Did you ever try the Morroblivion mod?
I love the Morroblivion mod, and regard  it as the best overall mod ever (yes, better than A Quest for heaven, though that is close). I played the entire MW quest without the BS MW limitations.
Title: Re: Skyrim
Post by: Norgy on July 22, 2014, 07:51:44 PM
Well, someone is going to be away for a while. Downloading...  :ph34r:
Title: Re: Skyrim
Post by: sbr on July 22, 2014, 10:22:40 PM
Tell me more about Morroblivion.  I assume it is an Oblivion mod that recreates Morrowind?
Title: Re: Skyrim
Post by: Norgy on July 23, 2014, 06:02:30 AM
Quote from: sbr on July 22, 2014, 10:22:40 PM
Tell me more about Morroblivion.  I assume it is an Oblivion mod that recreates Morrowind?

Check out the website:
http://tesrenewal.com/

This, I presume, is Balmora.


:licklips:
Title: Re: Skyrim
Post by: Syt on July 23, 2014, 07:08:00 AM
I like the look of Balmora in the Morrowind overhaul mod:

https://www.youtube.com/watch?v=N8J-hbRCNLw
Title: Re: Skyrim
Post by: Norgy on July 23, 2014, 07:25:57 AM
Quote from: Syt on July 23, 2014, 07:08:00 AM
I like the look of Balmora in the Morrowind overhaul mod:

https://www.youtube.com/watch?v=N8J-hbRCNLw

Been using that mod for a year or so, and it breathed some new life into Morrowind. The gameplay feels very clunky by 2014 standards, though. Hell, it felt a bit clunky back in 2004.

Morrowind definitely got a very nice facelift, though.
Walking around in the strange land of Morrowind is quite rewarding in itself.

Title: Re: Skyrim
Post by: Syt on July 23, 2014, 07:30:25 AM
Yeah, it was the first game that truly blew me away because of its freedom and the bizarreness of its world. A truly rewarding experience at the time. One of the reasons why I was so disappointed by the generic medieval setting in Oblivion.
Title: Re: Skyrim
Post by: Norgy on July 23, 2014, 07:40:26 AM
The Imperial Legion certainly has been through a lot. From somewhat Romanesque mixed with medieval armour in Morrowind, to heavy armour medieval style in Oblivion to lighter and much more Roman-inspired armour in Skyrim.

Some of the towns in Oblivion, like Cheydinhal, looked like it was just made from looking at a picture of a German town.

The cities and towns in Skyrim feel a bit different, but while I like Skyrim better for its gameplay than Morrowind, Morrowind still is the best for atmosphere. And the soundtrack. Oh, the soundtrack. I'd also prefer a return to the classes and the more RPG elements of Morrowind in a new TES game.
Skyrim doesn't feel dumbed down to me, but a little poorer due to the lack of RPG elements. The only hard choice to be made is basically about Paarthurnax. And what quest to complete next.
Title: Re: Skyrim
Post by: DontSayBanana on July 23, 2014, 09:07:11 AM
Quote from: Norgy on July 23, 2014, 07:40:26 AM
The Imperial Legion certainly has been through a lot. From somewhat Romanesque mixed with medieval armour in Morrowind, to heavy armour medieval style in Oblivion to lighter and much more Roman-inspired armour in Skyrim.

Some of the towns in Oblivion, like Cheydinhal, looked like it was just made from looking at a picture of a German town.

The cities and towns in Skyrim feel a bit different, but while I like Skyrim better for its gameplay than Morrowind, Morrowind still is the best for atmosphere. And the soundtrack. Oh, the soundtrack. I'd also prefer a return to the classes and the more RPG elements of Morrowind in a new TES game.
Skyrim doesn't feel dumbed down to me, but a little poorer due to the lack of RPG elements. The only hard choice to be made is basically about Paarthurnax. And what quest to complete next.

There are some other, harder choices, but they're harder to get to because they generally involve having to deal with the hamfisted caricatures of the sides in the civil war.  If you side with the Stormcloaks, Baalgruf gets bounced out of Whiterun, for example.
Title: Re: Skyrim
Post by: Norgy on July 23, 2014, 09:38:02 AM
The civil war questline feels so empty and dull, I rarely choose to part-take anymore.

I do enjoy killing Thalmor, so on those random encounters where they hold a prisoner, I admit to worshipping Talos, then end their petty Elven lives.

The civil war starts out as something really important. Then it just gets boring. You either support a waning Empire and general (!!!) Tullius or a rabid nationalist who's most likely a Thalmor creation in Ulfric.

"Dragonborn" brought some new life into the game, but there's also a feeling of unfulfilled potential there. The main quest at Solstheim is fairly challenging by Skyrim standards, but short. The side quests are by all means interesting, yet in the end lead to little else than a fully furnished house and a place in house Televanni, which is completely irrelevant.

Most of the "Dawnguard" expansion feels laboured and empty, and the only thing worthwhile about it is getting Auriel's Bow.

Now take into consideration this is a game I have played the shit out of, so in terms of longevity and replayability, no other game has ever come close. I would still give Skyrim a 10 out of 10.
Title: Re: Skyrim
Post by: Solmyr on July 23, 2014, 03:00:39 PM
Mod Organizer is more useful if you really want to tinker with your mods and want to know exactly what they are putting and where. You can tell if two mods change the same script file, for example, and can then go about merging the changes, while NMM simply overwrites it.

For better Civil War: http://www.nexusmods.com/skyrim/mods/37216/?
Title: Re: Skyrim
Post by: grumbler on July 23, 2014, 04:37:03 PM
Quote from: Solmyr on July 23, 2014, 03:00:39 PM
Mod Organizer is more useful if you really want to tinker with your mods and want to know exactly what they are putting and where. You can tell if two mods change the same script file, for example, and can then go about merging the changes, while NMM simply overwrites it.

For better Civil War: http://www.nexusmods.com/skyrim/mods/37216/?

That's one of those mods that I tried really hard to like, but the author was such an egotistical blowhard that I eventually just deleted the damned thing so I wouldn't have to read his posts, looking for answers to my questions.
Title: Re: Skyrim
Post by: viper37 on July 25, 2014, 01:55:32 PM
Compared to a Bioware game, this is frackingly huge.  I like that.
Compared to a Bioware game, I feel there is no story, I just wander aimlessly around Skyrim killing bandits and doing trivial tasks for money.  My companions are fairly unidimensional and, quite frankly, boring.

Still, I'm having fun playing this open universe game.  I never liked Oblivion, I tried hard to like it with the mods, but I just did not like it.
Tried to play #3 as well, back in the days.  Didn't like it either.

Anyway, more to the point.  Is there a way to stop these Vampires attacks permanently?  I'm tired of these bastards attacking towns and killing people I know :(
Title: Re: Skyrim
Post by: garbon on July 25, 2014, 02:12:54 PM
I recall using this mod to get peeps to hid.

http://www.nexusmods.com/skyrim/mods/28235/?

And yeah I wasn't that big a fan of Oblivion either.
Title: Re: Skyrim
Post by: Norgy on July 25, 2014, 03:07:20 PM
Quote from: viper37 on July 25, 2014, 01:55:32 PM

Anyway, more to the point.  Is there a way to stop these Vampires attacks permanently?  I'm tired of these bastards attacking towns and killing people I know :(

Finishing the Dawnguard questline (well, as the Dawnguard) and getting one of the unofficial patches should reduce the frequency of the attacks significantly.

I think the latest unofficial Dawnguard patch makes the vampires target you more often rather than killing off half or Riften or Whiterun.

Title: Re: Skyrim
Post by: viper37 on August 06, 2014, 10:38:13 PM
Suffering multiple crashes in Skyrim after installing a few other mods and previously not being able to make one the unofficial patch add-on to the unofficial patch work.

Deinstalled everything (took care to keep my mods name though).  Followed S.T.E.P. guide to enhance my game.
Made stupid rookie mistakes, had to reinstall some of the mods.
Been at it for 4 hrs now.

If you don't hear from me in 2 days, that means my Skyrim game no longer works and I have destroyed my computer to vent my frustration :P
Title: Re: Skyrim
Post by: Grallon on August 07, 2014, 06:03:56 AM
Use LOOT, use WryBash, use TS5Edit to clean all the mods you install and the masters.  Look up Gopher's videos on Youtube and follow his instructions religiously as he explains everything in detail.  I have 233 mods running and the game is very stable at lvl 50.



G.
Title: Re: Skyrim
Post by: grumbler on August 07, 2014, 06:55:39 AM
There is also a new version of SKSE that may be required by some of your mods.  You will want that.
Title: Re: Skyrim
Post by: viper37 on August 07, 2014, 09:25:59 AM
I got SKSE already.  SOmething wasn't working right with SKyUI, but I just left it aside.  But now, the crashes were occuring very frequently, sometimes 1 per 15 minutes.

So, I dumped everything and started anew following this guide:
http://wiki.step-project.com/Main_Page (http://wiki.step-project.com/Main_Page)

It's very well done, if you take time to read it, of course, wich I didn't really, the first time ;)

Anyhow, I'm proceeding down the path, cleaning the mods according to instructions.

Once done, I shall use some of the mods from G.E.M.S:
http://www.skyrimgems.com/ (http://www.skyrimgems.com/)

Some I did use (the house ones, that let you have chests common to all houses, and the one that lets you remove all supplies and sort it with the click of a button in different barrels&sachels common to all houses... oh, this one is a GEM! :D ), but anyhow, I shall reinstall everything properly this time, to avoid conflicts.

Technically, my save games should be compatible.  Will they be, though?  I hope so.

My only complain is the time required, but if I had done things right the first time, it wouldn't be such an issue now.  Oh well, I'm old, and it's my right to complain!  :yucky:
Title: Re: Skyrim
Post by: Solmyr on August 07, 2014, 03:16:19 PM
Yeah, modding Skyrim to perfection can take days. :D
Title: Re: Skyrim
Post by: grumbler on August 07, 2014, 03:20:29 PM
You need to have the current version of SKSE.  Old versions crash the game when a mod makes a script call that's not in the old version.  Most mods will complain if you dn't have the version they require, but not all of them do that.

Mod-cleaning is generally not necessary for stability (it may slightly help speed), but if you are doing it, it doesn't hurt. 

And, yeah, sorters are always excellent.  :)  Not as essential as auto harvest, but probably more essential than anything else.
Title: Re: Skyrim
Post by: Grallon on August 07, 2014, 03:42:34 PM
Quote from: viper37 on August 07, 2014, 09:25:59 AM


Technically, my save games should be compatible.  Will they be, though?  I hope so.



Not necessarily as save games contain traces of all the mods you had installed previously, particularly those containing scripts.  You will know right away if you attempt to load a save and get the mesg that it contains elements no longer present.  This will in time corrupt your saves.  If you are starting anew you are better to launch a new game entirely.  I don't know the specs of your system but you should also make sure to have the ENB booster (http://www.nexusmods.com/skyrim/mods/38649/?) and well as the SSME (http://www.nexusmods.com/skyrim/mods/50305/?) installed.  All those and more are detailed in the STEP documentation.



G.
Title: Re: Skyrim
Post by: viper37 on August 08, 2014, 05:22:59 PM
Quote from: grumbler on August 07, 2014, 03:20:29 PM
You need to have the current version of SKSE.  Old versions crash the game when a mod makes a script call that's not in the old version.  Most mods will complain if you dn't have the version they require, but not all of them do that.
I'm pretty sure I had the latest version, and it's got to be one of those house mods I added that created me problem, probably conflicting with one another.
Anyhow, S.T.E.P. made me clean the official DLC esp also.  Maybe there was compatibility problem there.

Quote
Mod-cleaning is generally not necessary for stability (it may slightly help speed), but if you are doing it, it doesn't hurt. 
I only do it when recommended by S.T.E.P.

Quote
And, yeah, sorters are always excellent.  :)  Not as essential as auto harvest, but probably more essential than anything else.
Auto harvest you say?  I'll have to check on that... :)

What I find frustrating is some mods name are slighlty confusing.  Say "children death" mod, while in fact it does much much more than simply make kids killable.  And "X32 Skeleton animation", wich I thought was some mod to make skeleton foes harder to kill, while in fact it is a complete remodeling of all the character's skeletons to make them look more natural...

The mods sure make the game better, but I'm a little worried that some of these mods (SkyUI, namely) where even necessary in the first place.  Are all Bethesda game like that?
Title: Re: Skyrim
Post by: viper37 on August 08, 2014, 05:29:11 PM
Quote from: Grallon on August 07, 2014, 03:42:34 PM
Quote from: viper37 on August 07, 2014, 09:25:59 AM


Technically, my save games should be compatible.  Will they be, though?  I hope so.



Not necessarily as save games contain traces of all the mods you had installed previously, particularly those containing scripts.  You will know right away if you attempt to load a save and get the mesg that it contains elements no longer present.  This will in time corrupt your saves.  If you are starting anew you are better to launch a new game entirely.  I don't know the specs of your system but you should also make sure to have the ENB booster (http://www.nexusmods.com/skyrim/mods/38649/?) and well as the SSME (http://www.nexusmods.com/skyrim/mods/50305/?) installed.  All those and more are detailed in the STEP documentation.
G.

I inted to reinstall all the mods I previously had, save for Water, wich I had to replace by another one.
So, that should cover grounds.  Haven't played since then.
Title: Re: Skyrim
Post by: viper37 on August 08, 2014, 05:29:26 PM
Btw, don't know if it's been posted before in this thread:
https://www.youtube.com/watch?v=BSLPH9d-jsI
Title: Re: Skyrim
Post by: viper37 on August 08, 2014, 05:31:38 PM
Quote from: Solmyr on August 07, 2014, 03:16:19 PM
Yeah, modding Skyrim to perfection can take days. :D

I started tuesday night.  It's Friday and I still haven't played yet!  <_<
Title: Re: Skyrim
Post by: grumbler on August 08, 2014, 05:36:51 PM
Quote from: viper37 on August 08, 2014, 05:22:59 PM
What I find frustrating is some mods name are slighlty confusing.  Say "children death" mod, while in fact it does much much more than simply make kids killable.  And "X32 Skeleton animation", wich I thought was some mod to make skeleton foes harder to kill, while in fact it is a complete remodeling of all the character's skeletons to make them look more natural...

The mods sure make the game better, but I'm a little worried that some of these mods (SkyUI, namely) where even necessary in the first place.  Are all Bethesda game like that?
Every Bethesda-developed game has had a UI upgrade for the PC.  Starting with Oblivion, they were fairly significant, because the Bethesda UI is designed for consoles.

Mod names are a pain, and its even worse when you get to the download package name.  "Main package" may be fine when you are just using one mod, but when you have dozens, it is confusing as hell.

BTW, you are using FNIS http://www.nexusmods.com/skyrim/mods/11811/? (http://www.nexusmods.com/skyrim/mods/11811/?) if you are changing skeletons and animations, right?  That's almost always required, and it never hurts to run it once in a while even if you don't think you have changed any animations.
Title: Re: Skyrim
Post by: viper37 on August 09, 2014, 10:34:42 PM
Yes Grumbler, thank you, I am already using FNIS, it was required for S.T.E.P.

There's still something conflicting, I don't know what, but I still have a lot of CTD.

I read there's a memory patch for SKSE, but elsewhere, I've read it's already incorporated in the lastest SKSE... I don't really know...

I'll have to check on S.T.E.P. forum.
Title: Re: Skyrim
Post by: grumbler on August 10, 2014, 10:48:54 AM
Here's another place for what seems like pretty good advice on stability in the game: http://www.nexusmods.com/skyrim/mods/32363/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D32363%26preview%3D&pUp=1 (http://www.nexusmods.com/skyrim/mods/32363/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D32363%26preview%3D&pUp=1)

I just found it, so can't say that I've used his advice successfully, but he sounds like he knows what he is talking about.

Sorry you are having these problems.  My game has always been incredibly stable, and I was thinking Bethesda finally figured it out, but it appears I am just fortunate.
Title: Re: Skyrim
Post by: Norgy on August 10, 2014, 01:42:40 PM
Ever since the patch where memory above 4 GB (or was it 2?) could be utilised, Skyrim's been fairly stable as long as I remember to update my mods and patches.

The only consistent CTD is trying to save during the Daedric quest at Nightcaller Temple. That just needs to be completed with no saving.
Title: Re: Skyrim
Post by: Grallon on August 10, 2014, 10:24:54 PM
Quote from: viper37 on August 09, 2014, 10:34:42 PM

...


There's still something conflicting, I don't know what, but I still have a lot of CTD.

I read there's a memory patch for SKSE, but elsewhere, I've read it's already incorporated in the lastest SKSE... I don't really know...

I'll have to check on S.T.E.P. forum.


You haven't been paying attention...  I already told you what to do Vip!

SKSE is a must
The memory patches are a must
Cleaning you mods is a must
Reading the description of the mods you install in order to determine what is compatible with what is a must
If you are using a general overhaul mod like  SkyRe or Requiem compatibility watch is a must
Finally sorting your LOAD order is a must

STEAM allows you to make a backup of the base game - do so!
Mod Organizer allows you to make backups of your current mod setup - do so!

In fact you should show us you load order that would help.


G.
Title: Re: Skyrim
Post by: viper37 on August 11, 2014, 01:48:09 PM
Quote from: grumbler on August 10, 2014, 10:48:54 AM
Here's another place for what seems like pretty good advice on stability in the game: http://www.nexusmods.com/skyrim/mods/32363/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D32363%26preview%3D&pUp=1 (http://www.nexusmods.com/skyrim/mods/32363/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D32363%26preview%3D&pUp=1)

I just found it, so can't say that I've used his advice successfully, but he sounds like he knows what he is talking about.

Sorry you are having these problems.  My game has always been incredibly stable, and I was thinking Bethesda finally figured it out, but it appears I am just fortunate.
It's most likely one of the mods I use or used that is conflicting.  Or maybe I'm just using too much memory with the new&improved textures.

I'm too far gone (only the main quest and DragonBorne to do now) to start over a new game, but once I'm finished, I am deleting everything and reinstalling Skyrim, than all the mods, even the silly ones like the nude males step by step.

I'm pretty sure I made a mistake somewhere, not paying enough attention.  Anyway, I can't rule it out.  My problems started with the latest batch of mods I installed on Nexus Mod manager, before I started over with Mod Organizer.

Thank you for the link, I will check that tomorrow.
Title: Re: Skyrim
Post by: viper37 on August 11, 2014, 01:55:56 PM
Quote from: Grallon on August 10, 2014, 10:24:54 PM
You haven't been paying attention...  I already told you what to do Vip!

SKSE is a must
I've already done that.

Quote
The memory patches are a must
I have read they were not necessary with the latest SKSE.

Quote
Cleaning you mods is a must
Some should not be cleaned, they are intended to be "dirty" on purpose.
I have cleaned those S.T.E.P. recommended me to clean.

Quote
Reading the description of the mods you install in order to determine what is compatible with what is a must
If you are using a general overhaul mod like  SkyRe or Requiem compatibility watch is a must
Finally sorting your LOAD order is a must
As I said, I am following the instructions from here:
http://wiki.step-project.com/STEP:2.2.9#STEP_2
The visuals are impressive.

Quote
In fact you should show us you load order that would help.
How do I do that without retyping everything?  Is there an option in LOOT or Mod organizer?
Title: Re: Skyrim
Post by: Grallon on August 11, 2014, 03:53:53 PM
Quote from: viper37 on August 11, 2014, 01:55:56 PM

How do I do that without retyping everything?  Is there an option in LOOT or Mod organizer?


With a regular setup you will find the file here:

C:\Users\Grallon\AppData\Local\Skyrim

With Mod Organizer you will find it here:

C:\Games\Steam\SteamApps\common\Skyrim\Mod Organizer\profiles\STEP Default

-----

If you are using Immersive Armors/Weapons you need to run the ReProccer (http://www.nexusmods.com/skyrim/mods/28467/?) every time you modify your load order.  The more graphic mods you have the more your processor is used, the faster you run out of memory.  I suggest you install Memory Blocks Log to view the usage of your memory (http://www.nexusmods.com/skyrim/mods/50471/?#).  You can also try the Skyrim Performance Monitor which runs in real time while you're playing (http://www.nexusmods.com/skyrim/mods/6491/?).



G.
Title: Re: Skyrim
Post by: The Brain on August 11, 2014, 04:29:06 PM
So much work for some nudity and BDSM.
Title: Re: Skyrim
Post by: viper37 on August 11, 2014, 06:55:24 PM
Grallon, here you go:

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
FunctionalHomes.esm
Lanterns Of Skyrim - All In One - Main.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Cutting Room Floor.esp
83Willows_101BUGS_V4_LowRes.esp
Guard Dialogue Overhaul.esp
Disease Descriptions.esp
Nausicaa's Tweaker.esp
ClamsDropPearls.esp
DawnguardRuneWeaponsFXSReplacer.esp
Moss Rocks.esp
Rainbows.esp
Convenient Horses.esp
Chesko_LoreBasedLoadingScreens.esp
BetterQuestObjectives-Hearthfire.esp
SMIM-FurnitureChestSnowFix.esp
DD_Dawnguard Additions.esp
SMIM-DragonbornTernFix.esp
DD_Dragonborn Additions.esp
Weapons & Armor Fixes_Remade.esp
AOS.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
ADS.esp
Complete Crafting Overhaul_Remade.esp
ORM-Arvak.esp
DragonShoutVoice.esp
Dr_BandolierDG.esp
Traps Make Noise.esp
ExplosiveBoltsVisualized.esp
Animated Weapon Enchants.esp
SMIM-DungeonsCliffsIceSkirts.esp
Moss Rocks_DB.esp
Footprints.esp
Footprints - Ash.esp
FunctionalHomes - Dawnguard.esp
FunctionalHomes - Dragonborn.esp
FunctionalHomes.esp
Dragon Falls Manor.esp
SkyrimCoinReplacerRedux.esp
Auto Unequip Ammo.esp
Beards.esp
Appropriately Attired Jarls Redux.esp
BWS.esp
Hothtrooper44_Armor_Ecksstra.esp
mintylightningmod.esp
IHSS.esp
Lock Overhaul.esp
Brows.esp
dD - Enhanced Blood Main.esp
Improved Combat Sounds v2.2.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
Paralyze.esp
Radiant and Unique Potions Poisons and Booze.esp
BardRequestBreak.esp
DeadlySpellImpacts.esp
SMDropLitTorch.esp
Elemental Staves.esp
towConversation.esp
ShootingStars.esp
SkyFalls + SkyMills + DG + DB.esp
RealisticWaterTwo.esp
Distant DetailHF.esp
ArcheryDummyXP.esp
AlchemyOrganization.esp
AutomaticItemStorage.esp
SkyUI.esp
Dual Sheath Redux.esp
Soul Gems Differ.esp
Spousetocustomhome.esp
A Simple Marriage Mod.esp
The Dance of Death - Ultimate Edition.esp
fFastTravelSpeedMult_4.esp
WetandCold.esp
WetandCold - Ashes.esp
When Vampires Attack.esp
aMidianBorn_ContentAddon.esp
BetterQuestObjectives.esp
AmazingFollowerTweaks.esp
VendorSaleDelay-Gone.esp
Thieves Guild Requirements.esp
BetterQuestObjectives-Dawnguard.esp
Immersive Weapons.esp
Unique Uniques.esp
Hothtrooper44_ArmorCompilation.esp
Cartographers Map Markers.esp
Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp
BirdsHFclean.esp
RealisticWaterTwo - Legendary.esp
SFO - Dragonborn.esp
SDO Full-LOD - Waterfall Effects.esp
Run For Your Lives.esp
Point The Way.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
Child Adoption.esp
SDO Full-LOD - Whiterun Trundra Creeks.esp
SMIM-ShackRoofFixes.esp
GR123 Castle.esp
BreezehomeLadderFix.esp
LydiaLoopFix.esp
NoxUE2.00.esp
HearthfireChimneys.esp
Skyrim Flora Overhaul.esp
SMIM-ShackRoofFixesDragonborn.esp
Improved Closefaced Helmets_Legendary.esp
improvedquestbooks.esp
knownspells.esp
manny_Status.esp
minemapmarkers.esp
PilgrimsDelight.esp
The Paarthurnax Dilemma.esp
HoldBorderBanners.esp
Portable Campsite.esp
BlockSparkles.esp
Gildergreen Regrown.esp
OpenUnlock.esp
SDO Full-LOD - Giant Campfires.esp
Chesko_Step418_SN.esp
STEP Core Patch.esp
moveit.esp
randomthunder.esp
Bashed Patch, 0.esp
Dual Sheath Redux Patch.esp
Title: Re: Skyrim
Post by: grumbler on August 11, 2014, 07:52:43 PM
Quote from: The Brain on August 11, 2014, 04:29:06 PM
So much work for some nudity and BDSM.

We don't all live in Germany,  where we can get that by looking out our window.
Title: Re: Skyrim
Post by: grumbler on August 11, 2014, 07:55:48 PM
Viper, have you tried cleaning your save with http://www.nexusmods.com/skyrim/mods/52363/? (http://www.nexusmods.com/skyrim/mods/52363/?) Script Cleaner?

Alternatively, do you have the same problem with new games?  If you don't, try the above mod.  If you do (or if the game crashes before you get to the load save screen) NVM.
Title: Re: Skyrim
Post by: viper37 on August 11, 2014, 08:57:17 PM
It doesn't seem so bad tonight.  I'm afraid of the saved game cleaner, I don't want to lose my stuff.

I haven't tried a new game yet, I want to finish this one first :)
Title: Re: Skyrim
Post by: grumbler on August 11, 2014, 09:14:10 PM
Quote from: viper37 on August 11, 2014, 08:57:17 PM
It doesn't seem so bad tonight.  I'm afraid of the saved game cleaner, I don't want to lose my stuff.

I haven't tried a new game yet, I want to finish this one first :)

If you just start a new game and play it until past the time of your normal crashes, it says something about your save (if indeed, it is more stable).  The save game cleaner automatically backs up your save, so it is pretty safe.  I've used it any number of time when deleting mods, and haven't had any problems.
Title: Re: Skyrim
Post by: viper37 on August 15, 2014, 08:40:25 AM
I found somewhere that I needed to edit SKSE.ini and add the line Enable=1.  This has significantly reduced my crashes.

However, my Dragonborn textures aren't that great.  I think I made a mistake installing some of the mods.

Say, often, you got a mod, with an extra file for the add-ons, Dawnguard or Dragonborn, do you install it as if it were another mod (ex: Skyrim enhancement mod; then Skyrim Enhancement mod - Dawnguard) or do you merge the mods so that files from the latest replace the other ones? It is often unclear in the installation instructions...

Title: Re: Skyrim
Post by: The Brain on August 15, 2014, 10:20:38 AM
Quote from: grumbler on August 11, 2014, 07:52:43 PM
Quote from: The Brain on August 11, 2014, 04:29:06 PM
So much work for some nudity and BDSM.

We don't all live in Germany,  where we can get that by looking out our window.

And whose fault is that? :rolleyes:
Title: Re: Skyrim
Post by: grumbler on August 18, 2014, 06:12:26 PM
Quote from: viper37 on August 15, 2014, 08:40:25 AM
I found somewhere that I needed to edit SKSE.ini and add the line Enable=1.  This has significantly reduced my crashes.

However, my Dragonborn textures aren't that great.  I think I made a mistake installing some of the mods.

Say, often, you got a mod, with an extra file for the add-ons, Dawnguard or Dragonborn, do you install it as if it were another mod (ex: Skyrim enhancement mod; then Skyrim Enhancement mod - Dawnguard) or do you merge the mods so that files from the latest replace the other ones? It is often unclear in the installation instructions...
You use both.  If the patch can be merged, it will be merged into the Bash patch.
Title: Re: Skyrim
Post by: viper37 on August 19, 2014, 09:00:01 AM
Quote from: grumbler on August 18, 2014, 06:12:26 PM
Quote from: viper37 on August 15, 2014, 08:40:25 AM
I found somewhere that I needed to edit SKSE.ini and add the line Enable=1.  This has significantly reduced my crashes.

However, my Dragonborn textures aren't that great.  I think I made a mistake installing some of the mods.

Say, often, you got a mod, with an extra file for the add-ons, Dawnguard or Dragonborn, do you install it as if it were another mod (ex: Skyrim enhancement mod; then Skyrim Enhancement mod - Dawnguard) or do you merge the mods so that files from the latest replace the other ones? It is often unclear in the installation instructions...
You use both.  If the patch can be merged, it will be merged into the Bash patch.
But when I install it in Mod Manager, I am given a choice of renaming the patch, or merging it with the existing one.  Wich do I chose at this moment?

I'm pretty sure there's something wrong with my Dragonborn (also, with some cave in the mainland), as my textures aren't that great.
Title: Re: Skyrim
Post by: grumbler on August 19, 2014, 11:57:50 AM
Quote from: viper37 on August 19, 2014, 09:00:01 AM
Quote from: grumbler on August 18, 2014, 06:12:26 PM
Quote from: viper37 on August 15, 2014, 08:40:25 AM
I found somewhere that I needed to edit SKSE.ini and add the line Enable=1.  This has significantly reduced my crashes.

However, my Dragonborn textures aren't that great.  I think I made a mistake installing some of the mods.

Say, often, you got a mod, with an extra file for the add-ons, Dawnguard or Dragonborn, do you install it as if it were another mod (ex: Skyrim enhancement mod; then Skyrim Enhancement mod - Dawnguard) or do you merge the mods so that files from the latest replace the other ones? It is often unclear in the installation instructions...
You use both.  If the patch can be merged, it will be merged into the Bash patch.
But when I install it in Mod Manager, I am given a choice of renaming the patch, or merging it with the existing one.  Wich do I chose at this moment?

I'm pretty sure there's something wrong with my Dragonborn (also, with some cave in the mainland), as my textures aren't that great.
Merge with the existing one, in that case.

You can also perhaps fix your Dragonborn by using steam to validate the files.
Title: Re: Skyrim
Post by: viper37 on August 20, 2014, 06:01:11 PM
I just lost my last 5 days of playing.  I played all week-end as it was raining.

What use is Steam cloud if it doesn't back up my saves??
Title: Re: Skyrim
Post by: Grallon on August 20, 2014, 06:49:23 PM
Quote from: viper37 on August 20, 2014, 06:01:11 PM
I just lost my last 5 days of playing.  I played all week-end as it was raining.

What use is Steam cloud if it doesn't back up my saves??


Sorry to hear this.  You must deactivate all automatic saves from the settings and whatever mods has saving as an option and start saving yourself, locally, at regular intervals - whenever you transition between zones - before and after.  And a new save every time - not overwriting an existing one.  After a while it becomes automatic.  You may delete older ones after a while, keeping the last 5 or 10 because it does add up.  I'm at save 710 now - lvl 62.




G.
Title: Re: Skyrim
Post by: viper37 on August 20, 2014, 09:11:51 PM
No, you don't understand: I lost everything for the last 5 days, the files are gone.  I did not overwrite anything by accident.

I know how it happenned though.

My motherboard comes with an utility named RogRAMdisk.  So I created a 4gb RAMdisk out of my memory to store save games from the game I'm currently playing.  So, Skyrim for now.

One problem I'm still experiencing and been unable to fix on my computer, is that the GPU seems to shut itself off, completely.  The computer is running, but I have a blank screen and I am unable to get any display.  The only way so far that I found is to restard my computer.

You see where it's coming?  RamDisk.  Abnormal computer shutdown.  No more saves...

I knew it was a risk, I knew it happenned infrequently, but I figured my games were uploaded to SteamCloud.  Why else would Skyrim perform a synch after I exited the game?  Wrong.  There is no SteamCloud for Skyrim, apparently.

So I lost everything.

But now, I made a simple batch file to copy my saved games to the computer hard drive.  And I used Windows task scheduler to have it run once a day.

Meanwhile, I uninstalled all mods + Skyrim and I'm restarting fresh.  I don't feel like replaying all of DB right now anyway.  And if my save games where to be unusable after that, so be it, I'll be done with this stupid game.
Title: Re: Skyrim
Post by: viper37 on September 13, 2014, 10:25:57 PM
So, I solved my crash problem and I finished the game.  Well, sort of.

I finished the civil war and the main dragon quest.  I feel like it was a let down.  No proper ending, really.

I have two minor quests I could finish, just don't even see the point anymore.
Title: Re: Skyrim
Post by: Grallon on September 17, 2014, 07:21:24 PM
You cannot finish Skyrim.  Which is why I keep relaunching new playthroughs.  In fact I was at lvl 80 last week, having played since early July, when I decided it was time to restart again.  And now I have entered the realm of mod merging to have MOAR while respecting the 255 mods limit.  It's rather overwhelming as of now.

I found new beautification mods for guys - well the few selection that exists compared to the megatons of mods for females - and I'm anxious to get started again.  But I have to reduce my load order from 304 to below 255 - which means learning to merge this shit together.



G.
Title: Re: Skyrim
Post by: viper37 on September 26, 2014, 06:36:28 PM
Yeah, I'll restart a game this winter, properly modded from the start this time. :)
Title: Re: Skyrim
Post by: Grallon on September 26, 2014, 07:23:02 PM
I haven't played since I last wrote - I'm still at balancing and load ordering - and it's a fucking bitch!  But I've learned quite a lot about the various tools needed to make a very good game into an amazing one.  This weekend I'll finish this and restart a properly modded, ordered, bashed, reprocced game!  Then I finally can get back to creating lovely lad followers to pepper them into the game :wub:

And in time I'll make myself the house I've been drawing into plans since summer.



G.
Title: Re: Skyrim
Post by: viper37 on October 09, 2014, 02:13:39 PM
I followed the STEP Guide:
S.T.E.P. guide[/guide]
and in the end, it worked pretty well :) (http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CCcQjBAwAQ&url=http%3A%2F%2Fwiki.step-project.com%2FSTEP%3A2.2.9&ei=Kh8kVM6XJZaeyAT9kIDYAQ&usg=AFQjCNGhQpF9TnHuaGu5HbX6BgkKoSkQtw&bvm=bv.76247554,d.aWw)
Title: Re: Skyrim
Post by: Grallon on October 09, 2014, 03:42:15 PM
Quote from: viper37 on October 09, 2014, 02:13:39 PM
I followed the STEP Guide:
S.T.E.P. guide[/guide]
and in the end, it worked pretty well :)
(http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CCcQjBAwAQ&url=http%3A%2F%2Fwiki.step-project.com%2FSTEP%3A2.2.9&ei=Kh8kVM6XJZaeyAT9kIDYAQ&usg=AFQjCNGhQpF9TnHuaGu5HbX6BgkKoSkQtw&bvm=bv.76247554,d.aWw)


Good for you!

Here's my load order - 293 mods with 201 active in the load order - the others are graphical.  And I've merged a great many too.

[spoiler]
# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - No Homes - Full Version.esm
Falskaar.esm
Wyrmstooth.esp
Beautification Collection.esp
ClimatesOfTamriel.esm
RSkyrimChildren.esm
JSwords.esm
Lanterns Of Skyrim - All In One - Main.esm
SexLab.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Cutting Room Floor.esp
Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp
Appropriately Attired Jarls Redux.esp
Lock Overhaul.esp
Better Dynamic Snow.esp
ExpandedJewelryCrafting.esp
DeadlyMonsters.esp
ClamsDropPearls.esp
DeadlyDragons.esp
When Vampires Attack.esp
fFastTravelSpeedMult_4.esp
AMatterOfTime.esp
ShootingStars.esp
Footprints - Merged.esp
Dual Wield Parrying_SKSE.esp
Elemental Staves.esp
EnhancedLightsandFX.esp
ELFX - Dawnguard.esp
Dynamic TimeScale.esp
Auto Unequip Ammo.esp
LeftHandRings - Merged.esp
Headtracking.esp
Hothtrooper44_Armor_Ecksstra.esp
JSwords_Load_Screens.esp
Rocks - Merged.esp
Patch - Falskaar - RS kids.esp
moveitLWT.esp
Patch - Wyrm - RS kids.esp
DragonShoutVoice.esp
The Coenaculi - Expanded.esp
RaceMenu.esp
Guard Dialogue Overhaul.esp
RaceMenuOverlays.esp
RaceMenuPlugin.esp
Weapons & Armor Fixes_Remade.esp
ADS.esp
AmazingFollowerTweaks.esp
FollowerWander2.esp
FollowerWander2Serana.esp
AOS.esp
IHSS.esp
DeadlySpellImpacts.esp
Rainbows.esp
SMDropLitTorch.esp
Sit Anywhere.esp
FalskaarDawnguard.esp
iHUD.esp
ELFX - Dragonborn.esp
SkyUI.esp
TradeBarter.esp
AchieveThat.esp
Convenient Horses.esp
sandboxcylinderheight.esp
Slightly Reduced Distance NPC Greetings.esp
83Willows_101BUGS_V4_LowRes.esp
Soul Gems Differ.esp
The Dance of Death - Ultimate Edition.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
Clothing & Clutter Fixes.esp
PrinceandPauper.esp
3DNPC.esp
Skyrim Immersive Creatures.esp
proudspiremanortnf.esp
FS_UltimateAssortment.esp
AFT_iNPCFix.esp
Patch - Interesting NPCs - RS kids.esp
HearthfireMultiKid.esp
HearthfireMultikid_PNP Patch.esp
HearthfireMultiKid_LastName.esp
PNP_InterestingNPC.esp
SkyFalls + SkyMills + DG + DB + FS + WT.esp
RealisticWaterTwo.esp
Book Covers Skyrim.esp
ELFXEnhancer.esp
Dr_Bandolier.esp
Belethor Vendor Fix.esp
ClimatesOfTamriel-Main Patches.esp
CoT-WeatherPatches-Merged.esp
RealisticWaterTwo - Addons Merged.esp
SkyrimCoinReplacerRedux.esp
Breezehome_Fully_Upgradable.esp
ELFX_2_0_BFU_Patch.esp
Distant DetailHF.esp
Bring Out Your Dead.esp
Skyrim Immersive Creatures - DLC2.esp
Immersive Weapons.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
Hothtrooper44_ArmorCompilation.esp
aMidianBorn_ContentAddon.esp
Complete Crafting Overhaul_Remade.esp
Improved Closefaced Helmets_Legendary.esp
CCO_SIC_Patch.esp
SkyRe_Main.esp
BCS_Skyre_Patch.esp
Animated Weapon Enchants.esp
RealisticNeedsandDiseases.esp
More Salt Please - Merged.esp
Radiant and Unique Potions Poisons and Booze.esp
SkyRe_EnemyScaling.esp
Rebirth Monster.esp
ethereal_elven_overhaul.esp
Presets 2-3.esp
SPTConsistentOlderPeople.esp
DiversePriests.esp
SkyRe_EncounterZones.esp
Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
BirdsHFclean.esp
Inconsequential NPCs.esp
Inconsequential NPCs - CRF Compatibility Patch.esp
Inconsequential PNP patch.esp
Patch - Inconsequential NPCs - RS kids.esp
Rebirth Monster - SIC Patch.esp
CCOR_SkyRe_Patch.esp
CCF PreReProccer Patch.esp
CCOR_IW_Patch.esp
Cloaks.esp
Cloaks - Merged.esp
ExplosiveBoltsVisualized.esp
Dead Body Collision.esp
SDO Full-LOD - Waterfall Effects.esp
Run For Your Lives.esp
Skyrim Flora Overhaul - Complete.esp
Point The Way.esp
RND_Patches.esp
SMIM-Fixes.esp
Populated Lands Roads Paths.esp
Clothing & Armor Collection.esp
JSwordsDistributionBalancePlugin.esp
Populated Cities Towns Villages.esp
SexLab Romance.esp
LovelyLads.esp
CCO_WAFTrueWeapons_Patch.esp
RSChildren_CompleteUSKP.esp
Beautiful Whiterun.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
SDO Full-LOD - Whiterun Trundra Creeks.esp
Falskaar SkyRe Faction Patch.esp
SkyRe_SiC_Patch.esp
SkyRe_SIC Crossbowfix.esp
SkyRe_Survivalism.esp
CCOR_IA7_Patch.esp
dD - Enhanced Blood Main.esp
WetandCold.esp
AOS2_Merged Patches.esp
CCOR_aMidianBorn_Patch.esp
Improved Combat Sounds v2.2.esp
Unique Uniques.esp
AOS2_SkyRe Patch.esp
Unique Unique's_Skyre Patch.esp
WetandCold - Ashes.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD-DG-DB-Immersive Creatures EBT Patch.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
dD-No Spinning Death Animation.esp
dynamic fires.esp
flaho_shi_eagles_nest_ENG.esp
Elisdriel.esp
SkyRe_StandingStones.esp
Chesko_Frostfall.esp
CCO_Frostfall_Patch.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
Book Covers Skyrim - Lost Library.esp
Pilgrims Blessings.esp
SkyRe_Races.esp
SkyRe_EnemyAI.esp
manny Lantern Caretakers.esp
Console Books.esp
BCSLL-SKYRE Patch.esp
The Paarthurnax Dilemma.esp
isilNarsil.esp
BlockSparkles.esp
Gildergreen Regrown.esp
Instant Merchant.esp
FNISspells.esp
NoxUE2.00.esp
SDO Full-LOD - Giant Campfires.esp
SkyRe_Combat.esp
silverfish.esp
ForgottenMagic_Redone.esp
My Home Is Your Home.esp
Convenient Horse Herding.esp
Alternate Start - Live Another Life.esp
ASLAL - Hearthfire Support.esp
Bashed Patch, 1.esp
Pre ReProccer WAFR IA7 IW UU aMidianSS Content Addon Patch.esp
Pre Reproccer_ICH.esp
ReProccer.esp
Post ReProccer Fixes CCOR IA7 IW UU aMidianSS Content Addon Patch.esp
Post Reproccer_ICH.esp
[/spoiler]



Seems like the spoiler command isn't active on this board.
Title: Re: Skyrim
Post by: viper37 on October 09, 2014, 05:23:53 PM
Nice set up :)

I found LOOT to be not so bad when it comes to ordering the mods.
Title: Re: Skyrim
Post by: Baron von Schtinkenbutt on October 13, 2014, 11:31:50 AM
Quote from: Grallon on October 09, 2014, 03:42:15 PM
Seems like the spoiler command isn't active on this board.

The "spoiler" and "code" tags cannot be combined.  If you remove "code" it will work properly.

Alternately, you could attach a text file with the list in it.
Title: Re: Skyrim
Post by: Winkelried on November 01, 2014, 01:43:50 AM
Quote from: viper37 on October 09, 2014, 02:13:39 PM
I followed the STEP Guide:
S.T.E.P. guide[/guide]
and in the end, it worked pretty well :)
(http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CCcQjBAwAQ&url=http%3A%2F%2Fwiki.step-project.com%2FSTEP%3A2.2.9&ei=Kh8kVM6XJZaeyAT9kIDYAQ&usg=AFQjCNGhQpF9TnHuaGu5HbX6BgkKoSkQtw&bvm=bv.76247554,d.aWw)

This looks really helpful. I might actually dare to start installing mods now. :blush:
Title: Re: Skyrim
Post by: Solmyr on November 12, 2014, 08:05:19 AM
Planning to reinstall Skyrim from scratch, this time on SSD. Perkius Maximus is out so I'll be using that.
Title: Re: Skyrim
Post by: Grallon on November 13, 2014, 12:27:17 PM
Quote from: Solmyr on November 12, 2014, 08:05:19 AM
Planning to reinstall Skyrim from scratch, this time on SSD. Perkius Maximus is out so I'll be using that.


I saw that - new version of SkyRe?  Or Compatible?



G.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on November 13, 2014, 02:32:55 PM
Quote from: Grallon on November 13, 2014, 12:27:17 PM
Quote from: Solmyr on November 12, 2014, 08:05:19 AM
Planning to reinstall Skyrim from scratch, this time on SSD. Perkius Maximus is out so I'll be using that.


I saw that - new version of SkyRe?  Or Compatible?



G.

something new from the same modder I understood
Title: Re: Skyrim
Post by: Solmyr on November 13, 2014, 06:14:54 PM
A successor to SkyRe from the same author, though this one concentrates on perk trees and related things (no changed racial abilities, for example).
Title: Re: Skyrim
Post by: viper37 on November 14, 2014, 10:10:20 AM
Quote from: Solmyr on November 12, 2014, 08:05:19 AM
Planning to reinstall Skyrim from scratch, this time on SSD. Perkius Maximus is out so I'll be using that.
there's a tool called Steam Mover, wich I use to shuffle my games from my SSD to my HDD and vice-versa.
Title: Re: Skyrim
Post by: Solmyr on November 14, 2014, 10:21:12 AM
Quote from: viper37 on November 14, 2014, 10:10:20 AM
Quote from: Solmyr on November 12, 2014, 08:05:19 AM
Planning to reinstall Skyrim from scratch, this time on SSD. Perkius Maximus is out so I'll be using that.
there's a tool called Steam Mover, wich I use to shuffle my games from my SSD to my HDD and vice-versa.

How well would it work with Mod Organizer (which creates a virtual mod directory for Skyrim and other games)?
Title: Re: Skyrim
Post by: Syt on November 15, 2014, 02:46:34 AM
I've started watching some of Briarstone's "RogueLike" let's plays (basically he creates a character, has his subscribers come up with a backstory, and then RPs the char until he/she dies and then starts new). It's getting me back in the mood of playing Skyrim, actually.

Thankfully, he has created a collection of the mods he uses on Workshop; I don't want to spend hours trying to create the optimal mod selection for myself. :lol: Besides, I mostly prefer gameplay mods (Better Needs, Frostfall, stuff that adds encounters etc.).
Title: Re: Skyrim
Post by: viper37 on November 15, 2014, 08:56:59 PM
Quote from: Solmyr on November 14, 2014, 10:21:12 AM
Quote from: viper37 on November 14, 2014, 10:10:20 AM
Quote from: Solmyr on November 12, 2014, 08:05:19 AM
Planning to reinstall Skyrim from scratch, this time on SSD. Perkius Maximus is out so I'll be using that.
there's a tool called Steam Mover, wich I use to shuffle my games from my SSD to my HDD and vice-versa.

How well would it work with Mod Organizer (which creates a virtual mod directory for Skyrim and other games)?

very well, so long as MO's mod directory is in Steam Directory.  e.g. d:\program files\steam\steam apps\common\Skyrim Mod
You just select this directory and Skyrim's own directory and move them to your C:.
Title: Re: Skyrim
Post by: Norgy on November 22, 2014, 08:03:52 AM
Syt, what's the civil war overhaul mod like?

I installed a few mods I regret, like legendary cities. Suddenly rather useless towns and cities pop up in the wilderness.
Title: Re: Skyrim
Post by: Syt on November 22, 2014, 08:20:54 AM
Not seen much of it yet, as I'm not far into the game yet. The slaughter of Stormcloaks and Imperials I saw at the start might also have been compounded by "Immersive Patrols."

I picked it based on this video, though: https://www.youtube.com/watch?v=64F54BgCcck
Title: Re: Skyrim
Post by: Norgy on November 22, 2014, 08:51:18 AM
 :thumbsup:

I'll check it out. Skyrim's probably the game along with EU IV and Civ 5 I've gotten the most mileage out of.

Title: Re: Skyrim
Post by: grumbler on November 22, 2014, 07:46:36 PM
Quote from: Norgy on November 22, 2014, 08:03:52 AM
Syt, what's the civil war overhaul mod like?

I didn't care for the Civil War overhaul.  Combats between mega-armies isn't what the game does well, and the authors of the mod decided to make a bunch of anti-lore changes, like the Giants and Mastodons fighting for the Stormcloaks/Thalmar, and most wolves doing so as well.   There were some neat scenarios buried in there, but even those brought top-shelf rigs to their knees.  I'd say that you should try it out, but don't be fooled into playing past the point where the game becomes a series of freeze frames by thinking that it gets better, or that the story is worth it.
Title: Re: Skyrim
Post by: Syt on November 23, 2014, 12:23:11 AM
Quote from: grumbler on November 22, 2014, 07:46:36 PM
Quote from: Norgy on November 22, 2014, 08:03:52 AM
Syt, what's the civil war overhaul mod like?

I didn't care for the Civil War overhaul.  Combats between mega-armies isn't what the game does well, and the authors of the mod decided to make a bunch of anti-lore changes, like the Giants and Mastodons fighting for the Stormcloaks/Thalmar, and most wolves doing so as well.

I think I read somewhere that there was a planned questline (hints of it hidden in the game's files? I don't recall) that would have hired the giants into Stormcloak ranks (probably some usual crap about "they threaten our common homeland!").
Title: Re: Skyrim
Post by: Solmyr on November 23, 2014, 06:45:04 AM
Yeah, the Stormcloak giants are actually from the game's own unused assets.
Title: Re: Skyrim
Post by: Norgy on November 23, 2014, 10:34:05 AM
Well, a mod called the Cutting Room Floor (or something very similar) adds a few of the quests that weren't finished.
I quite like the Interesting NPC quests too.


Gigantic battles just turn into confusion. Hell, even followers are more in the way than of help.
Title: Re: Skyrim
Post by: Winkelried on December 06, 2014, 09:42:47 AM
I've run into trouble downloading and applying Stable uGridsToLoad through Mod Organizer as recquired by STEP (http://wiki.step-project.com/STEP:2.2.9)

Since there is no detailed instruction on their site, I figure it must be very simple. Unfortunately I'm almost completely inexperienced in the use of mods.  :blush:

Can somebody here tell my how to do it?
Title: Re: Skyrim
Post by: The Brain on December 06, 2014, 10:05:59 AM
Try STEM.
Title: Re: Skyrim
Post by: viper37 on December 06, 2014, 02:44:04 PM
Quote from: Winkelried on December 06, 2014, 09:42:47 AM
I've run into trouble downloading and applying Stable uGridsToLoad through Mod Organizer as recquired by STEP (http://wiki.step-project.com/STEP:2.2.9)

Since there is no detailed instruction on their site, I figure it must be very simple. Unfortunately I'm almost completely inexperienced in the use of mods.  :blush:

Can somebody here tell my how to do it?
Did you install Skyrim Script Enhancer first (SKSE)?
You also need Mod Organizer for the mods to work properly.

For Stableugrids, what I recall, you only need to extract it in your Skyrim folder, and it will work.
Just leave it at default, it should be allright :)
Title: Re: Skyrim
Post by: Winkelried on December 06, 2014, 03:45:26 PM
Quote from: viper37 on December 06, 2014, 02:44:04 PM
Quote from: Winkelried on December 06, 2014, 09:42:47 AM
I've run into trouble downloading and applying Stable uGridsToLoad through Mod Organizer as recquired by STEP (http://wiki.step-project.com/STEP:2.2.9)

Since there is no detailed instruction on their site, I figure it must be very simple. Unfortunately I'm almost completely inexperienced in the use of mods.  :blush:

Can somebody here tell my how to do it?
Did you install Skyrim Script Enhancer first (SKSE)?
You also need Mod Organizer for the mods to work properly.

For Stableugrids, what I recall, you only need to extract it in your Skyrim folder, and it will work.
Just leave it at default, it should be allright :)

Yes using Mod Organizer and all extenders. I startet at the top of the STEP page and am working my way down. Apparently manually downloading a mod into the downloads folder of Mod Organizer makes it appear in the download section of the right pane of MO.  :blush:

Now I'm stuck at Improved Closefaced Helmets. The detailed instructions are confusing and seemingly contradictory. I'm supposed to install it but not to load the plugin. I have no idea how to only use the meshes Folder.

Considering that I'm only half way down the STEP site, I foresee an entire week end spent installing Skyrim mods.  <_<
Title: Re: Skyrim
Post by: viper37 on December 06, 2014, 11:46:18 PM
Yes you will need an entire week to install this :)

To install your particular mod, double-cick on your file in you MO download window and choose "manual".  Uncheck the "imp_helm_legend.esp" file. That is the easiest way.

The other way is to install it as usual, than go to the plugin window and uncheck this plugin.  It should be the last one in the table, assuming this is your first install.
Title: Re: Skyrim
Post by: Winkelried on December 07, 2014, 01:24:24 PM
Quote from: viper37 on December 06, 2014, 11:46:18 PM
Yes you will need an entire week to install this :)

To install your particular mod, double-cick on your file in you MO download window and choose "manual".  Uncheck the "imp_helm_legend.esp" file. That is the easiest way.

The other way is to install it as usual, than go to the plugin window and uncheck this plugin.  It should be the last one in the table, assuming this is your first install.

Good thing I didn't know that when I started or I wouldn't have. Now I'm too far into it to just quit, and I managed to uncheck the plugin by moving the esp file to the Optional ESP pane.
Title: Re: Skyrim
Post by: Syt on December 24, 2014, 03:51:29 AM
http://www.pcgamer.com/a-very-skyrim-christmas-part-1/

QuoteLet's skip the requisite preamble paragraph and get right to it. Here's the plan: in Skyrim, I'm going to use mods and console commands to transform my character into Santa Claus. Then I'm going to deliver gifts to every single NPC household in Skyrim. And I'm going to do it in a single night.

:lol: It's a funny read.
Title: Re: Skyrim
Post by: MadImmortalMan on January 12, 2015, 08:10:53 AM
After all these years of hating him I now think Ancano is the best character in Skyrim.


You can't like him, and you can't kill him, and he won't go hostile or turn his wretched Thalmor against your ass. So, basically you can abuse the fuck out of him for quite a long time, have lots of fun at his expense, and then finally kill his ass off. All of my characters practice their destruction and melee skills on him every time he's around. I think I owe him like twenty levels.
Title: Re: Skyrim
Post by: grumbler on April 18, 2015, 07:37:56 PM
A short and amusing take on what is, unfortunately, all too typical:  a mod that only its creator thinks is really a good idea: https://www.youtube.com/watch?v=hwPaI_AYEbQ (https://www.youtube.com/watch?v=hwPaI_AYEbQ)
Title: Re: Skyrim
Post by: Syt on April 24, 2015, 12:28:13 AM
Valve allows paid modding content for Skyrim now. Totalbiscuit's opinion on it: https://www.youtube.com/watch?v=oGKOiQGeO-k

Wet and Cold currently goes for €4.59, Needs for 3.69, Midas Magic Gold Edition for 5.49, while items tend to range between a few cents and €2.-

Steam is taking 75% of the price.

I generally agree with TB's opinion. Paid modding may attract people who can create higher quality content, and make it easier for larger mod projects to get finished sooner or finished at all. Besides, if someone decides to charge for the work they put into something, they should be able to do so, provided they violate no one else's rights. They shouldn't expect that everyone is willing to pay the price they charge, though.

OTOH, lots of problems to be sorted out yet.

What's a reasonable price for mods (cosmetic items vs. gameplay mods)?
What if a mod uses bits from another mod or otherwise copyrighted material?
What if a mod breaks or is incompatible with something else (actually, the FAQ states you should ask the mod creator for an update)?
Are people willing to pay for mods, when they've been for free for this title for so long?

Also, it seems some people are downloading mods from Nexus and upload them to the Workshop as their own and charge for them.
Title: Re: Skyrim
Post by: Syt on April 24, 2015, 12:34:11 AM
And Gopher's (Skyrim Mod Sanctuary) take on it: https://www.youtube.com/watch?v=qt2wSvb6rhw
Title: Re: Skyrim
Post by: Jaron on April 24, 2015, 12:38:25 AM
We want horse armor!
Title: Re: Skyrim
Post by: Syt on April 24, 2015, 12:42:01 AM
Quote from: Jaron on April 24, 2015, 12:38:25 AM
We want horse armor!

:lol:

That's actually one of TB's points - a lot of the cosmetic content, if charged for, is essentially horse armor all over again.
Title: Re: Skyrim
Post by: Syt on April 24, 2015, 04:44:04 AM
And if people think the modding community was drama prone before ...

http://www.pcgamer.com/paid-for-skyrim-mod-removed-in-a-matter-of-hours/

QuoteChesko's Fishing Mod is now the holder of a dubious record: it's the first paid-for Skyrim mod to be removed from sale.

An early test for Valve's unique policing methods, the removal came off the back of claims Chesko and aqqh — the fishing mod's creators — were profiting from the work of fellow modder Fore without the latter's permisison.

See, the fishing mod used assets from Fore's New Idles in Skyrim — fine in the world of free mods, but not something that's kosher in the world of for-profit modding.
Screengrabs were, of course, grabbed before things went quiet on the Workshop page:





And since then — well, see for yourself: the mod is gone, and there are just a few confused people milling around, wondering what this brave new world of paid mods holds for them.

We're still in super-early days and teething issues like this are sure to occur, but it does serve as a warning shot to the Old Way of modding. Just make sure you've got permission if you want to sell the thing, okay?
Title: Re: Skyrim
Post by: Crazy_Ivan80 on April 24, 2015, 05:06:23 AM
I've got the impression that Valve will be in the running for the next Worst-Company-Award. The people at EA should be glad.

I also wonder what the effects will be on the modding-scene for the next ES or Fallout game. might not be positive if it results in a product that is just not as moddable as previous iterations to begin with.
Title: Re: Skyrim
Post by: Syt on April 24, 2015, 05:20:23 AM
I think it's a bit weird to start with an old title to test this out. If you were doing it with a new title and announcing it from the start, the response would probably be a lot less hostile.

For the time being it remains to be seen how this goes.

I see two likely outcomes:
- after a while the market will reach a stage where some mods are free, some are not, and the pricing has found a level where people will buy them and the creators earn enough to be motivated (though with Valve taking 75% - of which probably some money goes to Bethesda - that might be hard)
- people by and large refuse to pay for mods and turn to free alternatives, so that most mod creators won't bother (with the possible exception of full expansion level mods, or maybe things of the size of the KotOR2 Restoration Project or Morrowind's Complete Overhaul).
Title: Re: Skyrim
Post by: garbon on April 24, 2015, 05:23:39 AM
Quote from: Syt on April 24, 2015, 05:20:23 AM
I think it's a bit weird to start with an old title to test this out.

:yes:
Title: Re: Skyrim
Post by: Grey Fox on April 24, 2015, 06:02:11 AM
Can mods still be free?
Title: Re: Skyrim
Post by: Syt on April 24, 2015, 06:04:53 AM
Quote from: Grey Fox on April 24, 2015, 06:02:11 AM
Can mods still be free?

Yes. Making them for pay is optional. Considering that the start of the program already had 17 approved mods-for-pay makes it seem that Valve/Bethesda had reached out to creators of some mods if they'd be interested, and to provide an updated version of their mod.

I think something I take issue with is that if you buy a mod, and a patch breaks it, you have no way to get a refund after the initial 24h no questions asked refund period (refund = credit in your Steam wallet).
Title: Re: Skyrim
Post by: grumbler on April 24, 2015, 07:33:21 AM
I think that Gopher probably has the most well-thought-out take on this.  Once the dust settles, both mod creators and mod users are going to realize that:
(1) people are not going to pay for mere retextures and fancy swords/horse armor, and
(2) it is actually going to be worthwhile to work on, and pay for, the big quest mods with lots of quests and places and voice-acted NPCs and the like. 

As for (1), anything one person can do in a matter of hours and charge for, another can do also and release for free.  The current lineup of paid mods on Steam contains not a single mod I would have downloaded were it free.

As for (2), how many mods have we seen abandoned part-way through because the mod authors ran out of ambition? Remember  Tamriel Rebuilt? Still in Alpha after ten years of work?  I don't mind paying $5 for a game that gives maybe ten hours of new gameplay. 

My biggest worry is the quality control and review quality aspects.  Gopher is pretty much my go-to guy when it comes to trying to figure out what Skyrim mods are worth looking at.  presumably, he will be getting review copies of the paid mods.  Will he honesty regarding mod quality cost him his review copies because valve or the mod authors don't like his honesty costing them business?  Will mod authors steer their review copies only to reviewers that are pretty much guaranteed to give them good reviews, no matter how awful their mod is, much like current computer games?  Will we, as users, have the self-discipline to eschew good-sounding mods that avoid critical review?

I am not concerned about being unable to get the mods i want for a reasonable expenditure of effort or money.  I am concerned that there is now an incentive to create good-sounding mods that are crap for execution, and then hiding this fact by not allowing critical review.

A side concern is that the modding community is getting badly fractured by this idea.  A lot of modders oppose the paid-for idea and don't want to cooperate with modders who plan to charge for mods.  I can see a lot of heartbreak in store here.
Title: Re: Skyrim
Post by: grumbler on April 24, 2015, 07:41:01 AM
Quote from: Syt on April 24, 2015, 05:20:23 AM
I think it's a bit weird to start with an old title to test this out. If you were doing it with a new title and announcing it from the start, the response would probably be a lot less hostile.

If you tried to work out the mechanics with a new game, you are potentially doing a new brand a lot of harm.  By working out the kinks on an older game that already has an established mod community and candidate mods that have been tested, you risk much less.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on April 24, 2015, 08:10:45 AM
Quote from: grumbler on April 24, 2015, 07:33:21 AM

My biggest worry is the quality control and review quality aspects.  Gopher is pretty much my go-to guy when it comes to trying to figure out what Skyrim mods are worth looking at.  presumably, he will be getting review copies of the paid mods.  Will he honesty regarding mod quality cost him his review copies because valve or the mod authors don't like his honesty costing them business?  Will mod authors steer their review copies only to reviewers that are pretty much guaranteed to give them good reviews, no matter how awful their mod is, much like current computer games?  Will we, as users, have the self-discipline to eschew good-sounding mods that avoid critical review?


mod-piracy. It'll happen
Title: Re: Skyrim
Post by: grumbler on April 24, 2015, 09:18:23 AM
Quote from: Crazy_Ivan80 on April 24, 2015, 08:10:45 AM
Quote from: grumbler on April 24, 2015, 07:33:21 AM

My biggest worry is the quality control and review quality aspects.  Gopher is pretty much my go-to guy when it comes to trying to figure out what Skyrim mods are worth looking at.  presumably, he will be getting review copies of the paid mods.  Will he honesty regarding mod quality cost him his review copies because valve or the mod authors don't like his honesty costing them business?  Will mod authors steer their review copies only to reviewers that are pretty much guaranteed to give them good reviews, no matter how awful their mod is, much like current computer games?  Will we, as users, have the self-discipline to eschew good-sounding mods that avoid critical review?


mod-piracy. It'll happen

You can't play the game or mDLC without a valid Steam account with the proper codes for the purchasable material right now.  Why wouldn't Steam eventually do the same for mods they are getting paid for?  piracy is a lot harder in the Steam regime than the old get-it-and-forget-it regime.
Title: Re: Skyrim
Post by: Grey Fox on April 24, 2015, 09:42:00 AM
Skyrim is easy to pirate. Single Player games are no problem.
Title: Re: Skyrim
Post by: grumbler on April 24, 2015, 09:45:16 AM
Quote from: Grey Fox on April 24, 2015, 09:42:00 AM
Skyrim is easy to pirate. Single Player games are no problem.

I'll take your word for it.  I guess there is no concern about paid mods, then, since pirating them is no problem for you, I'll just ask you to pirate the mods and send them to me.
Title: Re: Skyrim
Post by: Grey Fox on April 24, 2015, 10:10:12 AM
Very well. Send me a list. I tried Skyrim, it's not a game for me.
Title: Re: Skyrim
Post by: DontSayBanana on April 24, 2015, 11:06:59 AM
Quote from: grumbler on April 24, 2015, 09:45:16 AM
I'll take your word for it.  I guess there is no concern about paid mods, then, since pirating them is no problem for you, I'll just ask you to pirate the mods and send them to me.

What he's saying is that it's technically easy (though it sounds like it might not be an ethical dilemma for him either).  Like it or not, this is a poor choice to test paid mods because the bypass is dead simple: Steam workshop still has to dump the code into the game client- it's not run from a server at all.

All that needs to be done is that an account needs to legitimately obtain the mod files from Steam Workshop.  Since Skyrim doesn't use any kind of auth server, the raw code is put entirely into the client's data folder.  From there, the pirate could just package up the mod files and upload to a freebie mod archive.  In the absolute worst case (injected program code via a mechanism like SkyUI), they'd just do a clean install, download the mod, byte-compare the program before and after installing the mod, and package up a quick script to inject the relevant code.

Steam can't add an auth server into the mix at this point without destroying a lot of players' games (especially ones who are sideloading mods via Nexus instead of Steam Workshop).  It would have been a more secure choice to use a game that's authorized at launch, like anything using UPlay.
Title: Re: Skyrim
Post by: DontSayBanana on April 24, 2015, 11:13:57 AM
Separate post for my take on the ethicality of paid mods:

The system as is will NOT attract more skilled modding talent, because Valve's and the publisher's cuts on these transactions are so ludicrous it would be impossible to even remotely tie it to a fair market value.  If a modder thinks they need $5 market value to complete it, they're going to need to charge $20 for the mod.  Long story short, unless the modder is absolutely convinced they'll make it back in volume, there's a huge disincentive to charge any less than $4 per mod, and that's expensive horse armor.
Title: Re: Skyrim
Post by: Solmyr on April 24, 2015, 12:01:49 PM
So what stops from doing this:

1. Pay for mod, download it.
2. Copy mod files separately and install them via Mod Organizer.
3. Get refund on mod within 24 hours.
4. Keep playing with your copied mod installed.
Title: Re: Skyrim
Post by: Solmyr on April 24, 2015, 12:35:11 PM
Chesko (author of Frostfall, etc) posted this: http://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/
Title: Re: Skyrim
Post by: Crazy_Ivan80 on April 24, 2015, 01:51:45 PM
http://www.nexusmods.com/games/news/12454/?

revised donation-policy: namely making it clearer that you can actually donate if you like. Or not...
Title: Re: Skyrim
Post by: Grallon on April 24, 2015, 07:37:07 PM
The shitstorm around this is only getting bigger.  I love it!

This was either the brainchild of a few greedy individuals at Valve/Bethesda or it's a strategy to kill free modding so that only DLCs have sway.  Considering human nature, it could be both at once.



G.
Title: Re: Skyrim
Post by: grumbler on April 24, 2015, 09:41:06 PM
Quote from: DontSayBanana on April 24, 2015, 11:13:57 AM
Separate post for my take on the ethicality of paid mods:

The system as is will NOT attract more skilled modding talent, because Valve's and the publisher's cuts on these transactions are so ludicrous it would be impossible to even remotely tie it to a fair market value.  If a modder thinks they need $5 market value to complete it, they're going to need to charge $20 for the mod.  Long story short, unless the modder is absolutely convinced they'll make it back in volume, there's a huge disincentive to charge any less than $4 per mod, and that's expensive horse armor.

Where did you find the details of the split between the authors and the publishers?  All I have ever seen is DarkOne's guess that it might be 25/75, but that was just a guess that a number of people had to accept because they didn't yet know.

Nevermind.  Found it in Chesko's post.
Title: Re: Skyrim
Post by: grumbler on April 24, 2015, 09:44:28 PM
Quote from: DontSayBanana on April 24, 2015, 11:06:59 AM
What he's saying is that it's technically easy (though it sounds like it might not be an ethical dilemma for him either).  Like it or not, this is a poor choice to test paid mods because the bypass is dead simple: Steam workshop still has to dump the code into the game client- it's not run from a server at all.

If the objective is to make a lot of money, this is a poor choice.  If the objective is to test feasibility, it is not.  There is already a massive player and modder base for Skyrim, so ypu'd only need to convince maybe 2-5% of them to participate in paid mods to get an idea of feasibility.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on April 25, 2015, 12:32:42 PM
 It's gonna be hell for modders if they create a new engine for Fallout 4. For those that aren't familiar, the modding scene goes through a learning/discovery phase when a new game/mod tool comes out. There is documentation, generally, but it's often hard to understand, and there are lots of tricks you can force the modding tools to do that results in cool stuff.

The Skyrim modding scene start was like a gold mine rush. People were reporting like every hour on the nexusmod forums about new tips and tricks of stuff you could do and it was awesome. Without this, a lot of stuff would not have been done.

Now if we look at the potential Fallout 4, what happens then? No one will want to share. If you're the first person/group to figure out a way to push the modding tool into modifying the behavioral AI, and other peoples are mining at it but can't figure it out, what would you do? Hoard that knowledge and create a unique mod that others can't recreate, obviously!

It will basically turn one of the most helpful and generous modding community into basically nothing. Nobody will want to help each other except core modders that have known each other for years. New modders will be shunned as "Quick money cunts" or whatever, no help will be given to those, I can guarantee you that.

->an interesting thought copied over from here (https://www.reddit.com/r/skyrimmods/comments/33quz6/skyui_pretty_much_one_of_the_most_essential_mods/) following the news that SkyUI's version 5 is going behind the Great Paywall of Steam

->another thought: in the worst case scenario all mods would become payable DLC-things. But given that there are people with hundreds of mods active. Even assuming a low price of 1$/€ per mod you're looking at a steep price for a game here. Very steep indeed.
Title: Re: Skyrim
Post by: grumbler on April 25, 2015, 07:30:58 PM
I think that the "horde the knowledge" aspect of the modding scene is probably the least worrisome.  As soon as someone comes out with a method for doing something, everyone will copy it.  You can't copyright a method for doing something in someone else's system, because it can be independently discovered.  You can claim textures and meshes and animations, but not methods of using Bethesda's software.  Hell, even the knowledge that X can be done will lead others to figuring out how to do X.
Title: Re: Skyrim
Post by: Norgy on April 26, 2015, 06:19:40 AM
I'm conflicted. Could someone please tell me how to feel about this?  :hmm:
Title: Re: Skyrim
Post by: Syt on April 26, 2015, 06:22:07 AM
I wait and see for now until the drama has calmed down.
Title: Re: Skyrim
Post by: grumbler on April 26, 2015, 07:27:17 AM
Quote from: Norgy on April 26, 2015, 06:19:40 AM
I'm conflicted. Could someone please tell me how to feel about this?  :hmm:

Conflicted is the right feeling.  It has been poorly handled and badly addressed by Valve and Bethesda, but there are modders who say they'll start modding again/be more motivated to mod if they can get some shekels from it.

The Nexus is emphasizing donations, which all go to the mod author bar whatever admin fees Paypal takes out.  We'll see if this scare increases donations and makes the Nexus a competitor to the Workshop for the authors who are interested in money.
Title: Re: Skyrim
Post by: Norgy on April 26, 2015, 09:02:01 PM
I'd gladly donate some money to the modders, but I'm unsure whether the way Bethsoft and Valve go is the right one.

If you plod 100 hours into modding Skyrim, you're obviously entitled to a bit of a kickback. But if the Steam Workshop becomes a pay as you go thing, I have a feeling it might die.

There are, obviously, mods I'd pay for. Civ 5's Anno Domini, for instance. Frostfall for Skyrim. But let's face it, most mods are just small tweaks.
I am still conflicted about this.
Title: Re: Skyrim
Post by: Syt on April 27, 2015, 04:52:19 AM
Well, the backlash has been completely overblown and extremely hostile from users.

Again, picking a 3+ year old game with a big and established (free) modding scene was a bad idea from a PR standpoint. It might have been better to look for promising large mod projects, offer them a little sponsorship to get them over the finish line and then use those as test subjects. Bethesda/Valve might even have gone for the "this mod wouldn't have made it, but with some extra money ..." angle.

Is modding for pay going to become profitable? I guess if it gets a foothold with high profile titles it might end up like YouTube/Twitch gaming - I mean, who, ten years ago, would have guessed that there'd be people earning a living by playing games and letting other people watch, or by reviewing old crappy movies?

In that scenario there'll be a few elite modders at the top who deliver high quality mods that require a lot of work and effort and that they can charge a pretty penny for. There'll be a couple more who can scrape by. Then there's another, larger group who earns some extra cash on the side with smaller mods. And finally a legion of people doing it for free, or trying to go pro and failing.
Title: Re: Skyrim
Post by: Solmyr on April 27, 2015, 07:18:44 AM
http://imgur.com/gallery/bqcla/new
Title: Re: Skyrim
Post by: sbr on April 27, 2015, 06:40:34 PM
And the experiment is over

http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218

QuoteRemoving Payment Feature From Skyrim Workshop
APRIL 27   - ALDEN
We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.

Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.
Title: Re: Skyrim
Post by: Syt on April 27, 2015, 11:40:20 PM
Ouch. I feel sorry for the modders, though, who thought they might earn a little money on the side.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on April 28, 2015, 02:51:01 AM
Quote from: sbr on April 27, 2015, 06:40:34 PM
And the experiment is over

It'll be back.
Title: Re: Skyrim
Post by: Tamas on April 28, 2015, 03:38:15 AM
Quote from: Syt on April 27, 2015, 11:40:20 PM
Ouch. I feel sorry for the modders, though, who thought they might earn a little money on the side.

I think the outrage was going overboard. Mods are not an entitlement, they are the result of very hard and dedicated work from volunteers. Sure, requiring payment for a mod is iffy since what if it ends up being a piece of crap, but still... Hopefully the feature will return as a donation button.
Title: Re: Skyrim
Post by: Syt on April 28, 2015, 03:42:53 AM
Quote from: Tamas on April 28, 2015, 03:38:15 AM
Quote from: Syt on April 27, 2015, 11:40:20 PM
Ouch. I feel sorry for the modders, though, who thought they might earn a little money on the side.

I think the outrage was going overboard.

Oh, absolutely. Fortunately it's the exception, not the rule, that people on the internet blow things out of proportion and react way more hysterically than is warranted.
Title: Re: Skyrim
Post by: Crazy_Ivan80 on April 28, 2015, 05:33:39 AM
Quote from: Syt on April 27, 2015, 11:40:20 PM
Ouch. I feel sorry for the modders, though, who thought they might earn a little money on the side.

apparently they were only earning money in the ValveWallet. If this is true they weren't getting money but company-scrips. A practice of dubious nature.
Donations are the way to go, and in real money. Not ValveMoney.
Title: Re: Skyrim
Post by: Solmyr on April 28, 2015, 06:01:55 AM
I believe the modders got the money paid directly to their bank account. The main problems with this system were that modders only got 25%, quantity was prevailing over quality, mod stealing was not regulated at all, and Workshop is a shitty way of modding Skyrim.
Title: Re: Skyrim
Post by: grumbler on April 28, 2015, 09:38:31 AM
Quote from: Solmyr on April 28, 2015, 06:01:55 AM
I believe the modders got the money paid directly to their bank account. The main problems with this system were that modders only got 25%, quantity was prevailing over quality, mod stealing was not regulated at all, and Workshop is a shitty way of modding Skyrim.

Plus, money could only be transferred in amounts of $100 and anything less than that was kept by Valve.
Title: Re: Skyrim
Post by: grumbler on April 28, 2015, 09:39:24 AM
Quote from: Syt on April 27, 2015, 11:40:20 PM
Ouch. I feel sorry for the modders, though, who thought they might earn a little money on the side.

The upside is that the Nexus is emphasizing donations, so there was some good to come out of this.
Title: Re: Skyrim
Post by: Syt on April 28, 2015, 09:40:20 AM
That's true.
Title: Re: Skyrim
Post by: DontSayBanana on April 28, 2015, 10:12:23 AM
Quote from: Solmyr on April 28, 2015, 06:01:55 AM
I believe the modders got the money paid directly to their bank account. The main problems with this system were that modders only got 25%, quantity was prevailing over quality, mod stealing was not regulated at all, and Workshop is a shitty way of modding Skyrim.


You missed the one that Valve acknowledged: that suddenly switching on paywalls in a community used to free mods for 10 years was a poor choice.

Also, the modders were paid directly, at least if the fishing mod guy who ripped off Fore's animations is to be believed (so take it with a dump truck full of salt)- apparently, Valve asked for bank account info as part of the setup process to switch on payments.
Title: Re: Skyrim
Post by: grumbler on April 28, 2015, 03:49:33 PM
Quote from: DontSayBanana on April 28, 2015, 10:12:23 AM
.... if the fishing mod guy who ripped off Fore's animations is to be believed (so take it with a dump truck full of salt)... 

I don't think that this characterization of Chesko is at all fair.  He made his mod dependent on FNIS, but didn't rip off Fore's animations.  Chesko's mod used animations by Aqqh, not Fore.  The problem was that FNIS's Creative License disallowed its use in paid mods, so Chesko took it down at Fore's request.  Chesko has, as far as I can tell, an exemplary track record of openness and honesty, and you have no reason to impugn his  word.
Title: Re: Skyrim
Post by: The Minsky Moment on April 28, 2015, 07:47:28 PM
Quote from: sbr on April 27, 2015, 06:40:34 PM
And the experiment is over

http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218

Good press release as those things go.
Title: Re: Skyrim
Post by: viper37 on May 01, 2015, 10:03:09 AM
Pretty honest, I'd say.  Refreshing to see.
Title: Re: Skyrim
Post by: Grey Fox on June 10, 2015, 12:09:19 PM
Is this game playable with a controller?
Title: Re: Skyrim
Post by: viper37 on June 11, 2015, 07:23:46 PM
Quote from: Grey Fox on June 10, 2015, 12:09:19 PM
Is this game playable with a controller?
Mouse&kb is better and easier.
Title: Re: Skyrim
Post by: DontSayBanana on June 14, 2015, 07:44:58 AM
Quote from: viper37 on June 11, 2015, 07:23:46 PM
Mouse&kb is better and easier.

Fib.  The PC version of the game is actually the port this time around- the mouse/keyboard controls are way more jittery than with an XB360 gamepad.
Title: Re: Skyrim
Post by: viper37 on June 15, 2015, 06:46:04 PM
Well, I used a few mods for controls/UI, and that seemed better with a kb&mouse.
Title: Re: Skyrim
Post by: DontSayBanana on June 15, 2015, 11:29:06 PM
Quote from: viper37 on June 15, 2015, 06:46:04 PM
Well, I used a few mods for controls/UI, and that seemed better with a kb&mouse.

That's actually a good point.  Modded Skyrim is best Skyrim.  SkyUI and Val's Crafting Meltdown in particular are pretty much essential, and there are several mods to replace the perk trees with ones that make more sense.
Title: Re: Skyrim
Post by: Grallon on June 16, 2015, 06:48:37 AM
I'm almost done with the second (and most likely the last) playthrough of the Witcher 3 and I'm thinking of trying Perkus Maximus but that implies a whole new re-configuration, update of all the mods I use, etc.  As much as W3 is well crafted I still prefer Skyrim's freedom to be whoever you chose to be.



G.
Title: Re: Skyrim
Post by: viper37 on November 02, 2015, 06:59:18 PM
I'm beginning to hate modding this game.  Goddman updates at 1gb a piece  :ultra:
Title: Re: Skyrim
Post by: Baron von Schtinkenbutt on November 02, 2015, 07:02:20 PM
Quote from: DontSayBanana on June 14, 2015, 07:44:58 AM
Quote from: viper37 on June 11, 2015, 07:23:46 PM
Mouse&kb is better and easier.

Fib.  The PC version of the game is actually the port this time around- the mouse/keyboard controls are way more jittery than with an XB360 gamepad.

I'm not sure what it is, but I hate free-aiming (in any game) with a controller.
Title: Re: Skyrim
Post by: viper37 on June 15, 2016, 12:01:06 AM
Skyrim remastered announced (http://www.gamespot.com/articles/skyrim-remaster-announced-for-ps4-xbox-one-pc/1100-6440731/)
For those interested.  New graphical and sound effects, apparently.  Free for owners of the Legendary edition, or Skyrim+all addons.
Title: Re: Skyrim
Post by: Grallon on June 15, 2016, 06:00:18 AM
WOO! :yeah:


They seem to have absorbed the best of the visual mods.  I wonder if it'll have a second life?



G.
Title: Re: Skyrim
Post by: Josephus on June 15, 2016, 07:37:47 AM
Loved the game,not sure I have the patience to play it again though. Some of the scenes were quite tedious to have to go through again.
Title: Re: Skyrim
Post by: viper37 on June 15, 2016, 09:14:46 AM
Quote from: Grallon on June 15, 2016, 06:00:18 AM
WOO! :yeah:


They seem to have absorbed the best of the visual mods.  I wonder if it'll have a second life?

G.
If they're doing this, it's because they know people are still playing it, and will keep buying the game.
Title: Re: Skyrim
Post by: Josquius on June 15, 2016, 09:34:06 AM
Quote from: viper37 on June 15, 2016, 12:01:06 AM
Skyrim remastered announced (http://www.gamespot.com/articles/skyrim-remaster-announced-for-ps4-xbox-one-pc/1100-6440731/)
For those interested.  New graphical and sound effects, apparently.  Free for owners of the Legendary edition, or Skyrim+all addons.
Right when I finally decide to start playing skyrim too
Title: Re: Skyrim
Post by: Josquius on June 18, 2016, 12:23:47 PM
Two questions:

1: My horse is set to an enemy for some reason. He just stands there whilst my companions kill him. Any idea how to fix it?

2: Did anyone play as an elf?
I'm a nord. I'm curious how that works out considering the plot seems dead set against being a high elf. Wonder what happens differently.
(for the record, I'm just before infiltrating a party. Don't spoiler me please)
Title: Re: Skyrim
Post by: The Brain on June 18, 2016, 12:41:49 PM
Didn't play as an elf.
Title: Re: Skyrim
Post by: Solmyr on June 18, 2016, 12:42:11 PM
1. Are you using any horse or other creature mods?

2. Your race has no effect on the main plot.
Title: Re: Skyrim
Post by: Josquius on June 18, 2016, 12:44:25 PM
Quote from: Solmyr on June 18, 2016, 12:42:11 PM
1. Are you using any horse or other creature mods?

2. Your race has no effect on the main plot.

No horse mods. I have a follower mod but that is it.

And that sucks.
Weird that you'd be fighting for humanity against high elf domination as a high elf.
Title: Re: Skyrim
Post by: The Brain on June 18, 2016, 12:45:12 PM
Quote from: Tyr on June 18, 2016, 12:44:25 PM
Quote from: Solmyr on June 18, 2016, 12:42:11 PM
1. Are you using any horse or other creature mods?

2. Your race has no effect on the main plot.

No horse mods. I have a follower mod but that is it.

And that sucks.
Weird that you'd be fighting for humanity against high elf domination as a high elf.

:vlasov:
Title: Re: Skyrim
Post by: Solmyr on June 18, 2016, 01:37:18 PM
Quote from: Tyr on June 18, 2016, 12:44:25 PM
Quote from: Solmyr on June 18, 2016, 12:42:11 PM
1. Are you using any horse or other creature mods?

2. Your race has no effect on the main plot.

No horse mods. I have a follower mod but that is it.

And that sucks.
Weird that you'd be fighting for humanity against high elf domination as a high elf.

Which follower mod?

And well, not all elves like the Thalmor.
Title: Re: Skyrim
Post by: Josquius on June 18, 2016, 01:40:27 PM
Amazing follower tweaks.

True. Not everyone is in bed with the Thalmor. But still........
But 'tis typical of such RPGs, and understandable why.
Title: Re: Skyrim
Post by: Solmyr on June 18, 2016, 01:58:09 PM
I've played a Khajiit in every game since Morrowind. Nothing is less a "traditional hero" than that. :P
Title: Re: Skyrim
Post by: Josquius on June 18, 2016, 02:00:08 PM
Larry Niven is proud.
Title: Re: Skyrim
Post by: viper37 on June 18, 2016, 06:55:06 PM
Quote from: Tyr on June 18, 2016, 12:23:47 PM
Two questions:

1: My horse is set to an enemy for some reason. He just stands there whilst my companions kill him. Any idea how to fix it?
Install STEP (http://wiki.step-project.com/Main_Page) with all the unofficial patches.  No bugs, better graphics.

Quote
2: Did anyone play as an elf?
I'm a nord. I'm curious how that works out considering the plot seems dead set against being a high elf. Wonder what happens differently.
(for the record, I'm just before infiltrating a party. Don't spoiler me please)
Dialogue can change, but quests won't.
Title: Re: Skyrim
Post by: DontSayBanana on June 18, 2016, 11:27:20 PM
Quote from: viper37 on June 18, 2016, 06:55:06 PM
Quote from: Tyr on June 18, 2016, 12:23:47 PM
Two questions:

1: My horse is set to an enemy for some reason. He just stands there whilst my companions kill him. Any idea how to fix it?
Install STEP with all the unofficial patches.  No bugs, better graphics.

Quote
2: Did anyone play as an elf?
I'm a nord. I'm curious how that works out considering the plot seems dead set against being a high elf. Wonder what happens differently.
(for the record, I'm just before infiltrating a party. Don't spoiler me please)
Dialogue can change, but quests won't.

IIRC, the only two times you encounter high elves are during the Winterhold College quest line and the embassy espionage quest- in the first, the other one's so cuckoo that your race/allegiance makes no difference, and during the other, the dialogue has the player treated as a race traitor, with the same outcomes.  The only other place it might (in terms of story) become an issue is Windhelm, but it's just snarkier commentary directed toward the player.  There's no mention of [spoiler]Ulfric's position as an agent provocateur for the high elves[/spoiler](spoilered because you'll find it out during the party quest), as he's too canny to let that slip.

I'm impressed that you've gotten this far with a high elf, honestly, because IIRC, the race passives really work against you.  Breton, Nord, and Redguard have the "easy button" passives, with high elves, Argonians, and Khajiti having really specialized traits that make them hard to play in a general game.  I know I had better luck with a wood elf than a high elf.
Title: Re: Skyrim
Post by: Josquius on July 30, 2016, 07:33:33 AM
I've tried a few mods but the game still looks really shit.
Any quick and easy way to make it shiny and nice?
Title: Re: Skyrim
Post by: viper37 on August 10, 2016, 04:27:42 PM
Quote from: Tyr on July 30, 2016, 07:33:33 AM
I've tried a few mods but the game still looks really shit.
Follow the guide (http://wiki.step-project.com/Main_Page)
If you have decent hardware, install 2k or 4k textures when you have the option.

QuoteAny quick and easy way to make it shiny and nice?
No.

I can help you with STEP, but you just can't try your hand piece-meal at some graphic mods here and there wihtout raising compatibility issues and not fixing the base game.  Many texture packs will overwrite each other if you don't use Modmanager, so it's gonna look silly onscreen.

Installing the high-res DLC patch from Bethesda will help, but there are others, less compressed textures mods out there, and some won't work if you don't have the unofficial patches.

It's gonna take  a day or two (Dyndolod takes 3.5-4hrs to generate but it's really, really, really, really worth it) to download and install everything, but it's worth it.
Title: Re: Skyrim
Post by: Syt on September 20, 2016, 01:11:38 AM














:lmfao:
Title: Re: Skyrim
Post by: viper37 on September 20, 2016, 10:00:11 AM
fabulous! :P
Title: Re: Skyrim
Post by: Josephus on September 23, 2016, 12:23:29 PM
That's fucking hilarious.  :D
Title: Re: Skyrim
Post by: Caliga on October 28, 2016, 01:34:28 PM
downloaded the Special Edition this morning.  Not sure if I'll try it anytime soon, at least not till more mods supporting it come out.
Title: Re: Skyrim
Post by: Syt on October 28, 2016, 02:56:06 PM
PC Gamer has some comparison screenshots: http://www.pcgamer.com/skyrim-special-edition-performance/
Title: Re: Skyrim
Post by: Valmy on October 28, 2016, 03:40:45 PM
It doesn't look that different :hmm:
Title: Re: Skyrim
Post by: Solmyr on October 28, 2016, 05:48:05 PM
If you already played with ENB and various texture mods, the graphical improvements are probably not that important. The main attraction is that the new executable is 64-bit, which allows it to use more RAM, among other things. I'm definitely waiting until the core mods like SKSE and SkyUI are available for this before using it, though.
Title: Re: Skyrim
Post by: Grallon on October 28, 2016, 08:03:39 PM
Quote from: Solmyr on October 28, 2016, 05:48:05 PM
...

I'm definitely waiting until the core mods like SKSE and SkyUI are available for this before using it, though.


I read SkyUI won't be remade for Special Edition whereas SKSE will be.  I'm still debating whether or not I should reinstall Skyrim Original + mods or download and install this new one, thus sparing myself the dozens of mods necessary to have it look better.  On the other hand most of the major modders have disappeared so you can't expect updates on the big mods...

Still, seeing the footage of the 'new' game brought back powerful memories...


G.
Title: Re: Skyrim
Post by: grumbler on October 29, 2016, 10:15:44 AM
There's really no reason for a PC gamer to upgrade, and plenty of reasons not to, at least for the foreseeable future.
Title: Re: Skyrim
Post by: Caliga on October 29, 2016, 12:14:28 PM
Agree.  I won't touch it for a while, until there is heavy mod support.  I have plenty of other things to play anyway.
Title: Re: Skyrim
Post by: viper37 on October 31, 2016, 12:18:20 AM
Quote from: grumbler on October 29, 2016, 10:15:44 AM
There's really no reason for a PC gamer to upgrade, and plenty of reasons not to, at least for the foreseeable future.
I don't think it's technically an upgrade since you can install both versions side by side.

There's a reason for people who want a better looking game without installing mods, I guess.  Apparently, it loads much faster than orignal Skyrim (without mods).
Title: Re: Skyrim
Post by: viper37 on October 31, 2016, 12:25:00 AM
Quote from: Grallon on October 28, 2016, 08:03:39 PM
Quote from: Solmyr on October 28, 2016, 05:48:05 PM
...

I'm definitely waiting until the core mods like SKSE and SkyUI are available for this before using it, though.


I read SkyUI won't be remade for Special Edition whereas SKSE will be.  I'm still debating whether or not I should reinstall Skyrim Original + mods or download and install this new one, thus sparing myself the dozens of mods necessary to have it look better.  On the other hand most of the major modders have disappeared so you can't expect updates on the big mods...

Still, seeing the footage of the 'new' game brought back powerful memories...


G.
Too early to tell for most mods.  The creation kit isn't out yet, not until next week at the earliest.  It's incompatible with the unofficial patches so far.
Might be ok this winter.  Perfect for me :)


Lots of stuff by modders here:
http://forum.step-project.com/topic/11504-skyrim-special-edition-your-thoughts-and-impressions/page-4
Title: Re: Skyrim
Post by: grumbler on October 31, 2016, 07:58:36 AM
Quote from: viper37 on October 31, 2016, 12:18:20 AM
There's a reason for people who want a better looking game without installing mods, I guess.  Apparently, it loads much faster than orignal Skyrim (without mods).

The next PC gamer who runs Skyrim without mods will be the first.   :lol:

The loading speed up (which I believe, given how much faster FO4 loads than Skyrim) would be welcome if it didn't come at the cost of all the mods.

This upgrade is really for the consoles, since it adds modding support for them.  The PC port is just gravy.
Title: Re: Skyrim
Post by: viper37 on October 31, 2016, 12:28:28 PM
Quote from: grumbler on October 31, 2016, 07:58:36 AM
The next PC gamer who runs Skyrim without mods will be the first.   :lol:
There are more than you think.

Quote
The loading speed up (which I believe, given how much faster FO4 loads than Skyrim) would be welcome if it didn't come at the cost of all the mods.
Yeah, for now, it's problematic.  But already, many mods received long overdue updates, for the regular as well as the special edition, with their bugs fixed.

Quote
This upgrade is really for the consoles, since it adds modding support for them.  The PC port is just gravy.
A true native 64 bit app, which doesn't rely on an extension to emulate 64 bit will be a big boon to mod creators.  Lot more textures can be changed, water is no longer static, you can play with shadows and lightning a little more without affecting your game speed, and lots of small things we don't see for now.  Heavily scripted mod that put your system to a crawl like the civil war mod could become viable now.  Just wait after Christmas :)
Title: Re: Skyrim
Post by: grumbler on November 01, 2016, 06:32:14 AM
I'd be very surprised if this release sparks any kind of a renaissance in Skyrim mods.  Mod makers have largely moved on.
Title: Re: Skyrim
Post by: viper37 on November 01, 2016, 11:20:38 PM
Quote from: grumbler on November 01, 2016, 06:32:14 AM
I'd be very surprised if this release sparks any kind of a renaissance in Skyrim mods.  Mod makers have largely moved on.
So far, it seems to have had an effect on many mods.  Most mod makers have moved on to Fallout 4, but the engines are now pretty similar.
Title: Re: Skyrim
Post by: grumbler on November 02, 2016, 10:43:23 AM
Quote from: viper37 on November 01, 2016, 11:20:38 PM
So far, it seems to have had an effect on many mods.  Most mod makers have moved on to Fallout 4, but the engines are now pretty similar.

I don't see any significant new mods or upgrades to mods.  Mostly seems to be tweaks to make them playable in 64 bit or on consoles.
Title: Re: Skyrim
Post by: Josquius on November 02, 2016, 05:10:43 PM
I really shouldn't have finally started skyrim a few months back :(
Title: Re: Skyrim
Post by: viper37 on April 07, 2017, 07:58:06 PM
There's a new mod that look fantastic:
http://forum.step-project.com/topic/12040-realistic-animation-project-movement-by-feuertin/ (http://forum.step-project.com/topic/12040-realistic-animation-project-movement-by-feuertin/)
Title: Re: Skyrim
Post by: Monoriu on April 07, 2017, 09:07:20 PM
It has been too long since we have a Bethesda medieval sandbox RPG.  Fallout 4 doesn't cut it for me. 
Title: Re: Skyrim
Post by: MadBurgerMaker on April 07, 2017, 11:43:45 PM
I started playing this again.  Great game. 
Title: Re: Skyrim
Post by: viper37 on September 29, 2017, 10:45:38 PM
SKSE 64 is out, in alpha... it's coming!
Title: Re: Skyrim
Post by: Grallon on October 05, 2017, 07:47:24 AM
Quote from: viper37 on September 29, 2017, 10:45:38 PM
SKSE 64 is out, in alpha... it's coming!


At last.  I went through the ordeal of reinstalling, modding and balancing the original game but I find it's so unstable.  I don't recall it being this unstable the last time I played 2 years ago.  I can't go on for very long without hitting the 3.1G Ram wall and then I CTD.  I've got less than 200 mods installed compared to close to 300  back then.  Perhaps I was a little too enthusiastic with the textures and chose 2k over 1k too many time?  As soon as I hear Gopher sanction it I'll reinstall SE and hopefully I'll be able to roam Skyrim without having to look down at the road for fear of triggering a CTD with too many LODs trying to load at once.
Title: Re: Skyrim
Post by: viper37 on October 05, 2017, 10:51:02 AM
Quote from: Grallon on October 05, 2017, 07:47:24 AM
Quote from: viper37 on September 29, 2017, 10:45:38 PM
SKSE 64 is out, in alpha... it's coming!


At last.  I went through the ordeal of reinstalling, modding and balancing the original game but I find it's so unstable.  I don't recall it being this unstable the last time I played 2 years ago.  I can't go on for very long without hitting the 3.1G Ram wall and then I CTD.  I've got less than 200 mods installed compared to close to 300  back then.  Perhaps I was a little too enthusiastic with the textures and chose 2k over 1k too many time?  As soon as I hear Gopher sanction it I'll reinstall SE and hopefully I'll be able to roam Skyrim without having to look down at the road for fear of triggering a CTD with too many LODs trying to load at once.
SKSE and ENB should get rid of the 3.1gb limit...
I had 200 mods with 2k textures no problem, but I had 32gb ram last time.

EDIT:
hop là!
https://forums.nexusmods.com/index.php?/topic/4586130-does-skse-include-shesons-memory-patch/ (https://forums.nexusmods.com/index.php?/topic/4586130-does-skse-include-shesons-memory-patch/)

Forget about "safety load" though.
Take the extenders here:
http://wiki.step-project.com/STEP:2.10.0#2.C._Extenders (http://wiki.step-project.com/STEP:2.10.0#2.C._Extenders)
and the patches section.  Especially the optimized textures.
Title: Re: Skyrim
Post by: Solmyr on October 26, 2017, 12:35:28 AM
The new Windows 10 update got rid of the VRAM limit on DirectX 9 programs. My heavily graphically modded original Skyrim now has solid fps pretty much everywhere.
Title: Re: Skyrim
Post by: The Brain on October 26, 2017, 02:58:18 AM
You guys should be ashamed. You know the human cost of making Skyrim, right?
Title: Re: Skyrim
Post by: grumbler on October 26, 2017, 05:23:39 AM
Quote from: The Brain on October 26, 2017, 02:58:18 AM
You guys should be ashamed. You know the human cost of making Skyrim, right?

OSHA and CPSC should ban the sales of Skyrim in the US.  Players could potentially play this for far too many hours a day, for too many days in a row.  Consumers need to be protected from this.
Title: Re: Skyrim
Post by: Grey Fox on October 26, 2017, 08:12:14 AM
Maybe that would force them to make ES 6.
Title: Re: Skyrim
Post by: grumbler on October 26, 2017, 09:19:19 AM
Quote from: Grey Fox on October 26, 2017, 08:12:14 AM
Maybe that would force them to make ES 6.

Nothing is needed to force them to make ES 6.  They'll do that anyway.
Title: Re: Skyrim
Post by: Grey Fox on October 26, 2017, 10:11:26 AM
Sooner?
Title: Re: Skyrim
Post by: grumbler on October 26, 2017, 10:50:34 AM
Quote from: Grey Fox on October 26, 2017, 10:11:26 AM
Sooner?

the failure of ES Online would accelerate the development of ES 6, perhaps, but nothing to do with Skyrim would.

Speaking of new ES stuff, have you played the Beyond Skyrim: Bruma mod yet? https://www.nexusmods.com/skyrim/mods/84946/?

Very impressive.
Title: Re: Skyrim
Post by: Josephus on July 31, 2021, 09:16:38 AM
Interesting. It says Stand alone, but I guess you'd need Skyrim on your PC? (I played it on PS3 back in the day)

https://www.eurogamer.net/articles/2021-07-29-award-winning-skyrim-mod-the-forgotten-city-launches-as-fully-fledged-standalone-game?
Title: Re: Skyrim
Post by: Syt on July 31, 2021, 09:33:53 AM
Bp, it was a mod but is now a full standalone. No Skyrim required.
Title: Re: Skyrim
Post by: Syt on August 20, 2021, 12:21:39 AM
There hasn't been a new edition in the last few days, so ...



I had forgotten that the creation club existed :lol:
Title: Re: Skyrim
Post by: Jacob on August 20, 2021, 12:27:20 AM
I wonder what that will do the the modding scene. Is AE basically just SE with some marketing, or is it different enough that it'll need new mods?
Title: Re: Skyrim
Post by: Syt on August 20, 2021, 12:35:05 AM
Well, they're porting the game to PS5 and the new Xboxes, but no idea how much it affects the game, or what it would mean for the PC version.

Owners of the SE versionon PC will be able to upgrade, but pricing hasn't been disclosed yet.
Title: Re: Skyrim
Post by: Jacob on August 20, 2021, 12:39:02 AM
Quote from: Syt on August 20, 2021, 12:35:05 AM
Owners of the SE versionon PC will be able to upgrade, but pricing hasn't been disclosed yet.

If I can upgrade and keep my mods, great. If not, then it'll be years before I consider it.

On the other hand, it should be hilarious to watch a third party enter the fray in the eternal "should I get LE or SE" flame-fests.
Title: Re: Skyrim
Post by: Syt on August 20, 2021, 05:19:53 AM
I imagine the bigger concern will be the "500 Creation Club items", i.e. Bethesda's mods for pay scheme. There's a good chance of at least some overlap with "normal" mods.
Title: Re: Skyrim
Post by: Jacob on August 20, 2021, 10:02:05 AM
Quote from: Syt on August 20, 2021, 05:19:53 AM
I imagine the bigger concern will be the "500 Creation Club items", i.e. Bethesda's mods for pay scheme. There's a good chance of at least some overlap with "normal" mods.

In what way? That you might no be able to turn them off, so there's a bunch of potential conflicts?
Title: Re: Skyrim
Post by: Syt on August 20, 2021, 10:35:29 AM
Something like that, yes.
Title: Re: Skyrim
Post by: grumbler on August 20, 2021, 05:29:00 PM
From what I am reading, AE is the same game as SE, just with some added content and ported to some new consoles.

It is really weird that the one feature that everyone (LE, SE, AE) gets is the fishing mod.  That was the very first mod that migrated from Nexus Mods to the Creation Club and so went from free to pay.  The designer endured unbelievable amounts of shit for that, and dropped out of the modding scene.  I would think having his work highlighted again must be an painful reminder of those days.

I wonder if the whole Creation Club thing ever paid off.  The free modding community still seems to be going strong.
Title: Re: Skyrim
Post by: viper37 on August 21, 2021, 07:19:45 PM
the biggest problem:
there's a hardcoded limit on the number of mods (.esp) you can load on Skyrim before it crashes.  I can't remember, I think it's 254 plugins that can be loaded, including the DLCs for Skyrim (I'm sure Grumbler will remember the exact number! :) ).  If those 500 mods interfere in some ways with that by taking that hard space, it's not worth it at all.

Wait and see, I guess.
Title: Re: Skyrim
Post by: Solmyr on August 22, 2021, 01:09:53 AM
If you really mod your game so much that you are hitting the mod limit, you should learn ways to go around it. :D
Title: Re: Skyrim
Post by: grumbler on August 22, 2021, 08:17:31 AM
Skyrim SE supports .esl files, and xEdit can convert .esp to  .esl, so I've never had a mod limit problem.  I'd bet that the 500 mods that AE is supposedly getting are all in one .esm + .ba2 and activated in-game.
Title: Re: Skyrim
Post by: Syt on August 22, 2021, 09:18:38 AM
Speaking of mods, what's everyone's take on the Nexus drama? I understand Nexus's stance of wanting to make it easier to maintain modlists by keeping mods always available. I've followed modlists that sourced mods from 4 or so different sites, and still had to hunt down a few ones that were listed but were no longer available on those sites (usually reddit and similar forums are helpful; chances are someone posted it on a file sharing host). So this can save a lot of headaches.

But I also understand mod creators who want to retain control over their mods, how they're distributed and whether outdated versions are still available.
Title: Re: Skyrim
Post by: grumbler on August 22, 2021, 11:58:27 AM
I can see the sense to each side's position, but, frankly, Nexus Mods is correct that the downside of having a mod deleted is worse than the downside of having mod versions that a developer no longer wants to support.  A big problem with the Paradox/Steam approach is that changes in game engine or mod versions can wreck a savegame that has a hundred hours invested in it.

On the other hand, this controversy is kind of meaningless, since anyone using Vortex just doesn't understand what a mistake that is, and the "collections system" is purely a Vortex issue.  Adding the collection system to Vortex is like adding whipped cream to a patty of cow shit.
Title: Re: Skyrim
Post by: viper37 on August 22, 2021, 03:04:44 PM
Quote from: Solmyr on August 22, 2021, 01:09:53 AM
If you really mod your game so much that you are hitting the mod limit, you should learn ways to go around it. :D

I have reached the mod limit, more than once, and there is no work around for the esp limit.  You can convert some mods to .esl, but not all of them.  As for merging mods, it is not that easy, you need to learn a lot of xEdit before you can really do that, something I have no time to devote to.
Title: Re: Skyrim
Post by: viper37 on August 22, 2021, 03:41:00 PM
Quote from: grumbler on August 22, 2021, 11:58:27 AM
I can see the sense to each side's position, but, frankly, Nexus Mods is correct that the downside of having a mod deleted is worse than the downside of having mod versions that a developer no longer wants to support.  A big problem with the Paradox/Steam approach is that changes in game engine or mod versions can wreck a savegame that has a hundred hours invested in it.

On the other hand, this controversy is kind of meaningless, since anyone using Vortex just doesn't understand what a mistake that is, and the "collections system" is purely a Vortex issue.  Adding the collection system to Vortex is like adding whipped cream to a patty of cow shit.

Vortex is an ok modding tool for most games, but for Skyrim specifically, there are much better tools available.

As for the drama, it's a tempest in a teapot.  I had to dig a little to find out what it was about.  Basically, the mod will be archived and only inaccessible from the site, but it won't be deleted.  Nexus offered mod authors 1 month to request a partial or total deletion of their files.  One mod author who was enraged, convinced many others to remove their mods from the Nexus, but himself didn't do it.  Meh.  Cheap shot, imho.

But Nexus has always been full of divas.  The terms are clear.  Past authors were given a choice to drop their work from the site.  Newer authors will know how Nexus terms of service works.  If it's not satisfying, they could all band together and launch a competitive site to Nexus.
Title: Re: Skyrim
Post by: grumbler on August 22, 2021, 04:14:43 PM
Quote from: viper37 on August 22, 2021, 03:04:44 PM
Quote from: Solmyr on August 22, 2021, 01:09:53 AM
If you really mod your game so much that you are hitting the mod limit, you should learn ways to go around it. :D

I have reached the mod limit, more than once, and there is no work around for the esp limit.  You can convert some mods to .esl, but not all of them.  As for merging mods, it is not that easy, you need to learn a lot of xEdit before you can really do that, something I have no time to devote to.

I believe that only .esps with scripts cannot be converted to .esl.  If you have that many scripted .esps, your problem isn't going to be the mod limit, but the fact that the game engine itself is going to get totally clogged by running scripts.

Make sure you have the latest version of xEdit. It can automatically convert all eligible .esps to .esls.
Title: Re: Skyrim
Post by: Solmyr on August 23, 2021, 04:37:49 AM
Quote from: viper37 on August 22, 2021, 03:04:44 PM
Quote from: Solmyr on August 22, 2021, 01:09:53 AM
If you really mod your game so much that you are hitting the mod limit, you should learn ways to go around it. :D

I have reached the mod limit, more than once, and there is no work around for the esp limit.  You can convert some mods to .esl, but not all of them.  As for merging mods, it is not that easy, you need to learn a lot of xEdit before you can really do that, something I have no time to devote to.

You have time to put 255 mods in your game (I mean, just ensuring that they all work well together can take hours), but don't have time to learn to use xEdit? :huh:
Title: Re: Skyrim
Post by: Jacob on August 23, 2021, 01:20:56 PM
I started with Vortex and am now in too deep to trivially change to some other mod organizer. If I ever have reason to rebuild my modlist from zero rather than tinker with what I have, I might make the switch. Sunk costs and all that. I assume that you folks favor MO2?

As for xEdit... are there any good guides? I've changed a few things here and there, usually following some idiot proof step by step guide, but it still feels a bit like dark magic to me.
Title: Re: Skyrim
Post by: viper37 on August 23, 2021, 05:17:40 PM
Quote from: grumbler on August 22, 2021, 04:14:43 PM
Quote from: viper37 on August 22, 2021, 03:04:44 PM
Quote from: Solmyr on August 22, 2021, 01:09:53 AM
If you really mod your game so much that you are hitting the mod limit, you should learn ways to go around it. :D

I have reached the mod limit, more than once, and there is no work around for the esp limit.  You can convert some mods to .esl, but not all of them.  As for merging mods, it is not that easy, you need to learn a lot of xEdit before you can really do that, something I have no time to devote to.

I believe that only .esps with scripts cannot be converted to .esl.  If you have that many scripted .esps, your problem isn't going to be the mod limit, but the fact that the game engine itself is going to get totally clogged by running scripts.

Make sure you have the latest version of xEdit. It can automatically convert all eligible .esps to .esls.
I haven't touched the game since last year, I'll have to check where xEdit is at now.  I guess I'll wait for that new edition, see what's its about really.
Title: Re: Skyrim
Post by: viper37 on August 23, 2021, 05:21:10 PM
Quote from: Solmyr on August 23, 2021, 04:37:49 AM
You have time to put 255 mods in your game (I mean, just ensuring that they all work well together can take hours), but don't have time to learn to use xEdit? :huh:
I start with a derivate of the STEP guide, insure it's stable before running Dyndolod, then I had some mods, than the patches required to make them work together.

It is a long process, and I went overboard by a couple of mods, because of these patches. But, compared to learning a scripting language, that is not that long.  I can do the basic stuff in xEdit, but manually searching for conflicts that won't be detected is long to learn for a non programmer like me.
Title: Re: Skyrim
Post by: viper37 on August 23, 2021, 05:31:06 PM
Quote from: Jacob on August 23, 2021, 01:20:56 PM
I started with Vortex and am now in too deep to trivially change to some other mod organizer. If I ever have reason to rebuild my modlist from zero rather than tinker with what I have, I might make the switch. Sunk costs and all that. I assume that you folks favor MO2?
I do favor MO2.  It easily integrates all the needed tools, easier than Vortex.  The original creater of MO is the lead programmer on Vortex.

But Vortex is made to support all kind of games, where as MO2 will only support Bethesda games like Fallout and The Elder Scrolls, so it does that best.

But lots of people have found Vortex easy to use for Skyrim.

Quote
As for xEdit... are there any good guides? I've changed a few things here and there, usually following some idiot proof step by step guide, but it still feels a bit like dark magic to me.
https://tes5edit.github.io/docs/
Title: Re: Skyrim
Post by: Jacob on August 23, 2021, 07:06:24 PM
Quote from: viper37 on August 23, 2021, 05:31:06 PM
But lots of people have found Vortex easy to use for Skyrim.

It's been "good enough" so far for me.

Quote
https://tes5edit.github.io/docs/

Thanks! :cheers:
Title: Re: Skyrim
Post by: viper37 on August 23, 2021, 08:26:09 PM
Quote from: Jacob on August 23, 2021, 07:06:24 PM
Quote from: viper37 on August 23, 2021, 05:31:06 PM
But lots of people have found Vortex easy to use for Skyrim.

It's been "good enough" so far for me.
People should use whatever tool they feel comfortable with. :)
Title: Re: Skyrim
Post by: grumbler on August 24, 2021, 12:35:40 PM
My problems with Vortex were twofold:
1.  It kept doing shit that I didn't expect, like running LOOT when I activated an .esp, forcing me tow wait a few minutes before activating the next .esp, when it would stop me and run LOOT again.  I couldn;t figure out how to make it stop doing those thins so I could do it once when everything was installed, and
2.  It was terrible at replacing and removing mods, leaving behind active .esps from mods that were uninstalled or replaced, or leaving .esps active that were from mods not active in a profile you switched to.

The whole Vortex concept was to make things invisible to the user, which meant that the user didn't have to (and, in fact, couldn't) worry about them, but I found that it was not only inferior to MO2 in terms of loading times and transparency, but actually harder for me to use.  MO2, because it doesn't actually load mods into the data directory, is much cleaner for adding, removing, and replacing mods, or switching from one profile to another.  I also found it much more transparent.  I can easily see what mods are overwriting other mods, for instance, so that if I have a mesh improvement mod for swords but it isn't appearing in-game, I can easily see what mod is actually supplying that mesh and drag-and-drop the load order to get the meshes I want to appear.
Title: Re: Skyrim
Post by: grumbler on August 24, 2021, 12:37:34 PM
Quote from: Jacob on August 23, 2021, 07:06:24 PM

It's been "good enough" so far for me.


That's the important thing.  Better is the enemy of good enough.

If you get a new game that you want to mod from the  Nexus, give MO2 a try.
Title: Re: Skyrim
Post by: viper37 on August 24, 2021, 12:47:16 PM
Quote from: grumbler on August 24, 2021, 12:35:40 PM
My problems with Vortex were twofold:
1.  It kept doing shit that I didn't expect, like running LOOT when I activated an .esp, forcing me tow wait a few minutes before activating the next .esp, when it would stop me and run LOOT again.  I couldn;t figure out how to make it stop doing those thins so I could do it once when everything was installed, and
2.  It was terrible at replacing and removing mods, leaving behind active .esps from mods that were uninstalled or replaced, or leaving .esps active that were from mods not active in a profile you switched to.

The whole Vortex concept was to make things invisible to the user, which meant that the user didn't have to (and, in fact, couldn't) worry about them, but I found that it was not only inferior to MO2 in terms of loading times and transparency, but actually harder for me to use.  MO2, because it doesn't actually load mods into the data directory, is much cleaner for adding, removing, and replacing mods, or switching from one profile to another.  I also found it much more transparent.  I can easily see what mods are overwriting other mods, for instance, so that if I have a mesh improvement mod for swords but it isn't appearing in-game, I can easily see what mod is actually supplying that mesh and drag-and-drop the load order to get the meshes I want to appear.

I think #1 has been solved since.  #2, IIRC, the whole concept of Vortex was to be about virtual directories...  I don't know, I just couldn't understand how to make the thing work, so I waited on a MO2 for SSE.
Title: Re: Skyrim
Post by: Zoupa on August 27, 2021, 03:38:35 AM
Skyrim is 10 years old. Who's gonna buy that edition, seriously.

Are they even working on the next one?
Title: Re: Skyrim
Post by: Josquius on August 27, 2021, 03:48:02 AM
Somebody must be buying them, as they just keep churning them out. It be madness.
Title: Re: Skyrim
Post by: Syt on August 27, 2021, 04:10:21 AM
Considering that GTA5 was still in Steam's Top 10 based on revenue in 2020 ....

And it still pops up on Steam sales charts, like two weeks ago: https://steamdb.info/topsellers/2021W31/
Title: Re: Skyrim
Post by: grumbler on August 27, 2021, 11:17:48 PM
Quote from: Zoupa on August 27, 2021, 03:38:35 AM
Skyrim is 10 years old. Who's gonna buy that edition, seriously.

Are they even working on the next one?

Skyrim SE is 5 years old.  The AE is aimed at a handful of console users that couldn't get the game before.  Mostly, though, it is probably just an advertising gimmick, keeping Bethesda in the news.
Title: Re: Skyrim
Post by: Syt on September 09, 2021, 03:11:33 AM
Title: Re: Skyrim
Post by: garbon on September 09, 2021, 03:48:44 AM
:thumbsup:
Title: Re: Skyrim
Post by: viper37 on November 16, 2021, 04:24:41 PM
Nice little gem in this news article :D
https://www.rockpapershotgun.com/the-elder-scrolls-6-will-be-exclusive-to-pc-and-xbox

QuoteGQ also tried to get a little more info on TES6 from Bethesda director Todd Howard. He doesn't say much other than, "We've been designing", and that they're trying to make it a "decade game". I'm pretty sure they already know how to do that though, you just release as many new editions as you possibly can with a handful of improvements and additions every few years, right? Right?
[/b]

I LOLed :D
Title: Re: Skyrim
Post by: Jacob on November 16, 2021, 06:09:38 PM
Elderscrolls 6 will be exclusive to PC and Xbox? After Microsoft bought Zenimax (and thus Bethesda)? Not the most surprising statement ever.
Title: Re: Skyrim
Post by: Josephus on November 18, 2021, 07:15:02 AM
I'll be close to 60 when Elder Scrolls VI comes out.  :(
Title: Re: Skyrim
Post by: viper37 on November 18, 2021, 09:36:09 AM
Quote from: Josephus on November 18, 2021, 07:15:02 AM
I'll be close to 60 when Elder Scrolls VI comes out.  :(
we'll all be close to 60 :(  Except Grey Fox.
Title: Re: Skyrim
Post by: grumbler on November 18, 2021, 04:59:39 PM
Quote from: Josephus on November 18, 2021, 07:15:02 AM
I'll be close to 60 when Elder Scrolls VI comes out.  :(

Some of us won't be as close to sixty then as we are now.  :lol:
Title: Re: Skyrim
Post by: grumbler on January 29, 2022, 03:49:31 PM
If you are interested in playing Skyrim SE with mods, avoid updating to AE.  It doesn't work with tons of mods, because it was recompiled using a version of Windows VS that is completely different than the one used in the CK, and thus the mods.  There's a version of SKSE that works, but most of my mods are borked.  It's a lot easier to keep it from happening than to roll back to fix it.
Title: Re: Skyrim
Post by: Jacob on January 29, 2022, 07:16:14 PM
Quote from: grumbler on January 29, 2022, 03:49:31 PM
If you are interested in playing Skyrim SE with mods, avoid updating to AE.  It doesn't work with tons of mods, because it was recompiled using a version of Windows VS that is completely different than the one used in the CK, and thus the mods.  There's a version of SKSE that works, but most of my mods are borked.  It's a lot easier to keep it from happening than to roll back to fix it.

Yeah for sure. I followed the steps here (https://www.reddit.com/r/skyrimmods/comments/b158op/keep_skyrim_se_from_updating_safely_and/?ref=share&ref_source=embed&utm_content=body&utm_medium=post_embed&utm_name=701c579906ea42c985b92c2502280d16&utm_source=embedly&utm_term=b158op) and have not updated.
Title: Re: Skyrim
Post by: Syt on June 26, 2022, 01:07:10 PM
Very nice looking modded Skyrim, using the Elysium modlist (can be installed via Wabbajack, link in video):


Video about what it contains and changes for those interested:

Title: Re: Skyrim
Post by: grumbler on June 26, 2022, 05:03:18 PM
AE    :bleeding:
Title: Re: Skyrim
Post by: Jacob on June 26, 2022, 10:31:52 PM
As it happens, I'm just in the process of rebuilding my SE modlist after a few months hiatus. Here's hoping I get somewhere solid for a long playthrough....

Maybe this time I'll make it past level 17. I have about 1,600 hours and so far that's my highest level. Of course, I usually play with reduced xp and all kinds of impediments... but one of these days I should play the story past going to visit the Greybeards for the first time.
Title: Re: Skyrim
Post by: Syt on June 28, 2022, 05:05:35 AM
Weird question, but has anyone tried to remake Oblivion in the Morrowind engine? Or Skyrim in Oblivion or Morrowind?  :hmm:
Title: Re: Skyrim
Post by: grumbler on June 28, 2022, 11:16:20 AM
Quote from: Syt on June 28, 2022, 05:05:35 AMWeird question, but has anyone tried to remake Oblivion in the Morrowind engine? Or Skyrim in Oblivion or Morrowind?  :hmm:

I very much doubt it.  The modding programs have gotten better with each release, and the older ones cannot handle the scripts from games that are newer than they are.  You'd have to re-write the whole thing, and who would want to spend lifespan like that?
Title: Re: Skyrim
Post by: Solmyr on June 29, 2022, 03:30:26 AM
Remake Skyrim in the Daggerfall engine. :P
Title: Re: Skyrim
Post by: Jacob on June 29, 2022, 10:18:17 AM
... in the Wizardry engine.
Title: Re: Skyrim
Post by: grumbler on June 29, 2022, 11:44:56 AM
... with Braille subtitles.
Title: Re: Skyrim
Post by: Jacob on June 29, 2022, 12:24:38 PM
Quote from: grumbler on June 29, 2022, 11:44:56 AM... with Braille subtitles.

Genius!

I'm sure publishers will line up to fund it. We'll start a studio in Montreal and build this thing!
Title: Re: Skyrim
Post by: Syt on June 29, 2022, 12:38:55 PM
Someone released a new Apple II RPG on Steam in 2020, so why not. :P

https://store.steampowered.com/app/1509080/Nox_Archaist/

(comes with Apple II disk images)
Title: Re: Skyrim
Post by: Syt on January 11, 2023, 01:52:17 AM
Inspired by the Elder Kings mod for CK3, I've installed Skyrim SE (with AE ... I'm a sucker ... :weep: ), and obviously mods are needed. I had dabbled with Wabbajack a bit before, but did a bit of a binge last week to try out various modlists.

Wabbajack is an incredible tool. It's basically a comprehensive installer for prepared modlists that require you to do very little (except follow each pack's instructions to the letter, but they're not complex). Now, some call this "nor real" or "lazy" modding. But I've spent in the past considerably more time going through modlists, and running Modmanager, WryeBash, LOOT (is that what it's called? I forget :P ) etc., to the point that by the time I was "finished" and everything ran with minimal hicups I was no longer in a mood to play.

That praise comes with caveats:
1. When using Wabbajack, you should probably have a Nexusmods Premium account, for the faster download speeds and because it automates most downloads (though 3rd party sites might require manual interaction, but many modlists don't use them). You ca still use it without a Nexus account, but for every mod download it will open a pop up and you have to click the download link manually. On the plus side: you can keep one big download directory, so once you have a mod downloaded, it can be re-used by other modlists.
2. Many bigger modlists are highly customized by the authors with manual compatibility fixes and patches they cooked up, prepared LOD files for the world etc. (the 3D files the game uses to display distant terrain that often should be recreated if you use any mods that change or add to the existing terrain). That means making changes to the modlists (removing components, adding more content) will require you to know what you do and make sure that everything still runs properly.

On the Wabbajack site they have "gallery" for the various games they support, with the vast majority of modlists being for Skyrim SE (some require AE content). The lists vary in complexity and size. Unfortunately, the navigation on the site is a bit crap once you look at the details of a modlist, with many links not working properly, because it's often a copy/paste of a github page and breaks links. So there might be some poking around required to get to  the list's "official" page; some of the bigger lists have dedicated websites or Nexus pages: https://www.wabbajack.org/gallery?selectedGame=Skyrim%20Special%20Edition

The lists themselves range from the low 100s to several 1000s, and the biggest ones will require a significant amount of disk space. You will notice that there are a few "staples" that many/most lists add (like certain combat or quality of life mods). There seem to be fewer "ultra hardcore survival" mods than when I last checked, and the lists I tried - if they had survival/hardcore elements you could disable them or adjust them to your liking. One mod that I hadn't seen before is Shadows of Skyrim, which adds a basic (and customizable) Nemesis system similar to Shadow of Mordor (and the game Outward), where if a base enemy defeats you, they can give you a debuff, steal some of your gear, and you "wake up" in a different location (either hostile, or friendly - all these conditions can be customized), and you get a quest to defeat them and reclaim your gear.

One of the smallest ones is Aminonculory Visual Overhaul - it's just graphical improvements and fixes, not gameplay changes. A good foundation to add gameplay and contet mods as desired. https://www.wabbajack.org/modlist/Animonculory/AVO

I've tried three larger lists myself, and I think I've settled on one for playing.

Elysium Remastered: https://www.wabbajack.org/modlist/Elysium/elysium
By far the most graphically impressive of the lists (and it focuses on looks more than gameplay, though it adds a ton of stuff there, too. Installed, it weighs in at 300 and a bit GB (that's without the downloads). Like many of the big gfx mods you should have a good gfx card (my GTX 3080 was managing a 60-ish frame rate at 1920x1080). Overall, though, I found it didn't add enough content, and I'm not a fan of its use of character models that makes everyone look like silicone sexdolls and supermodels. It focuses on immersion and graphical fidelity, though, like few others.

Lost Legacy: https://github.com/Lost-Outpost/lost-legacy/blob/main/README.md
On the far other end of the content spectrum sits this one. It adds tons and tons of quest mods/new areas, NPCs, city revamps, new creatures, encounters and loot (including lore-unfriendly stuff like enemies from Dark Souls, or Legends of Hyrule which adds a variety of Zelda loot/dungeons). I'm impressed it manages to run at all with all the stuff thrown in there, but though I do like MOAR CONTENT I thought it was a bit much. Running from Riverwood to Whiterun, there's two big player homes along the river, plus two or more outside Whiterun itself, making the area quite cluttered (the Aldmer fast travel shrines the game adds not helping, either). Not to mention that near the watchtower I saw Vigilants of Stendarr fighting a "tundra spider" while I was attacked by a woolly rhino. You can probably tweak things to tamper it down, but I like the world to feel a bit lonely at times at least. :P (It also has a bunch of meme mods under "optional" that are enabled by default - you may want to disable them, unless you want guards to explode into sweetrolls, or Nazeem flying into the air when he brags abot the Cloud District :P )

Living Skyrim 4: https://www.fgsmodlists.com/livingskyrim4/beforeyoustart/
This 4th iteration of the modlist focuses on making the world more alive. It adds a lot of content, but doesn't go quite as crazy as Lost Legacy. Overall it seems to strike a good balance between overhaul with new stuff and preserving the feeling of the original game, and it's the one I will play the most.

FG, the maker of Living Skyrim, has other mods on his site - one is Path of the Dovahkin. I've looked at gameplay videos, but what it basically does is try and turn the game into an ARPG akin to Path of Exile - speeding up combat, highly randomized loot, grinding locations repeatedly, character builds etc. Seems interesting if you're looking for a different approach to the game. Plus Masterstroke which ... errr ... yeah, not touching that one (browsing through the modlists, it's very NSFW focused, adding lots of consensual/non-consensual content, including post-combat rape (active and passive), sex minigames, an "economy" around breast milk, "creature interactions", BDSM/slavery gameplay ... err ... I admire the creativity and enthusiasm, but I think I'll pass on that one. :P

DroppedIceCream reviews some of the Wabbajack modlists for Skyrim and FO4 on his channel for further info: https://www.youtube.com/@DroppedIceCreamMods
Title: Re: Skyrim
Post by: Solmyr on January 11, 2023, 05:58:42 AM
I keep wanting to replay Skyrim with Legacy of the Dragonborn (or Odyssey of the Dragonborn if/when it comes out).
Title: Re: Skyrim
Post by: Syt on January 11, 2023, 07:26:00 AM
Yeah, LotD is one of those mods most lists include; and there's patches/add ons for various other mods that tie into it.

On modding -  I see Morrowind Rebirth is on V6.something and he's updated his recommended tie-in mods. Maybe time to re-install Morrowind. And have a look how modding for Daggerfall Unity is looking like these days.
Title: Re: Skyrim
Post by: Solmyr on January 12, 2023, 06:06:24 AM
For Morrowind I'm waiting for Skywind. :D
Title: Re: Skyrim
Post by: Syt on January 13, 2023, 10:10:59 AM
Understandable. :) I fell in love with Rebirth when I played it a few years ago. It's very much aiming for "Vanilla+", i.e. making the graphics prettier, re-balancing the mechanics (but not going hardcore punishing like some mods do), and adding lore friendly new content. It's expanding/redesigning cities and locations a bit, adding e.g. some small farms here and there where it makes sense, or a "suburb" to Vivec city that makes a lot of sense, plus new items and some pretty cool new dungeons. The main strike against it is that it's incompatible to Tamriel Rebuilt at the moment. https://www.nexusmods.com/morrowind/mods/37795/
Title: Re: Skyrim
Post by: Syt on January 15, 2023, 01:17:56 PM
New Skyblivion trailer:


Looks quite impressive.
Title: Re: Skyrim
Post by: Syt on January 21, 2023, 01:42:46 AM
The mod team did a long stream showcasing the progress and talking about the project in general:

Title: Re: Skyrim
Post by: Syt on January 23, 2023, 04:34:49 PM
In the modlist I'm using there's a abandoned little shack on top of the waterfalls between Riverwood and Whiterun, with a little graveyard. Didn't expect to find this.





:(
Title: Re: Skyrim
Post by: MadImmortalMan on January 24, 2023, 02:23:19 PM
I have a whole hard drive just for the Nexus downloads. I may be storing a significant percentage of their content by myself. Heh.

Makes installing new modlists take a lot less time. Many of the lists use a lot of the same downloads.
Title: Re: Skyrim
Post by: Syt on January 25, 2023, 01:22:36 AM
Yeah, I noticed this when I was trying out various Wabbajack lists; a single download folder sped up things tremendously.
Title: Re: Skyrim
Post by: Syt on February 01, 2023, 01:54:47 AM
Confession time - I never finished the main quest of Skyrim, despite having probably 200-300 hours in the game total.

I was going to play through it this time. I use the Lost Legacy modlist after all. Living Skyrim is nice, but it seemed also a little bit bland? So yeah, I looted Link's costume from Bleakfalls Barrows, there's Ayleid(?) teleport shrines, and giant spiders on the tundra, so what? :P (There's still ways to curb some of the lore-unfriendliness in the mod settings.)

I generally like the gameplay changes. I disabled survival (because for me it makes the game more tedious, not interesting). Also, I tried the Shadow of Skyrim effects in an earlier modlist I tried and switched it off for this run - it's a mix of Shadow of Mordor's and Outward's death systems. You can set parameters where if a humanoid enemy defeats you, they can become a boss, gain some buffs, apply a debuff to you and claim some of your gear until you return to defeat them. From Outward they took that if you die you wake up in a different location/situation. Again, great on paper, but if you get stomped by a wooly rhino near Whiterun only to wake up near Falkreath ... maybe not ideal. :P

I did like the alternate start where you're a visitor in Helgen and see the execution and dragon attack as an outsider before going through the usual tutorial. Interesting change of perspective. I went with my usual Orc kind of character - one handed, block, heavy armor, smithing, destruction, alchemy. I'm not following any god or daedra at this time.

I normally play without followers (because they can be very janky in vanilla). With mods it's a lot less painful (them avoiding traps, disabling "friendly fire" so you don't accidentally hurt them in melee combat etc.). It's very customizable, though, if you want the "normal" experience. Also, using followers I can crank up the difficulty a slight bit. And if I run into a level 65 Spriggan after leaving Bleakfalls Barrow, they can keep it busy while I hightail it and then summon them back to me :P

Leveling has been changed a bit. You still level up your abilities by using them. However, your character level goes up by earning experience instead of from leveling those skills - this comes from finishing quests (including the mission boards in towns the list adds), exploration, reading books ... each level you then get a perk point. Additionally, I added the optional skyshards, a concept from Elder Scrolls Online. 108 shards are spread across the map and collecting them can earn you more perk points. The default is 1 point per 3 shards, but it can be customized. You can also customize whether or not they should emit their "beacon" (a big light beam to show their location), or whether you want "riddle" descriptions of all their locations. I'll probably be OP by the end, but I don't mind too much for now.

The modlist adds a bunch of followers. A very n00b friendly one is the Argonian Lucifer. His name is not Argonian, he doesn't speak like an Argonian, but there's a whole story around uncovering his backstory. I'm honestly impressed with the work on him. You meet him in Dragonreach, and he asks to follow you. He has a ton of well done voice lines and will comment on the main quest, various side quests, locations, and comment on your other followers (while not adding to your "normal" follower count) and providing some tips and reminders of where to go and what to check out. He does *not* like Lydia, though. :o

For now I'm mixing it between exploration and following main and side quests. My favorite bit about these games is entering random dungeons and seeing what I can find, and the modlist adds plenty of that (e.g. I really liked diving into the Whiterun sewers and finding a whole understructure there going way down and connecting various points of the city - though I have to come back for some parts of it when I'm higher level). My main complaint is that at level 9 I feel fairly well kitted out for a starting character, though that's a small complaint in the grand scheme of things and I'm not sure how far the equipment will scale up. :P

Also, I feel some of the vendors are too nice to me, letting me take too much of their stuff for free (it's based on how much they like you) - may have to tweak that a bit. I mean it's nice to walk into Warmaidens and pick up crafting materials and arrows for free, but it also feels a little bit too much and exploitative. :D

(On that note, I love the settings for Better Third Person cam which lets you "filter" items to make it so you can only steal under certain circumstances, e.g. when sneaking and/or undetected - makes it a lot easier to avoid accidentally clicking the wrong item and pissing off everyone around you which was a bane of mine in the past - though it doesn't seem to work for readable items like books or scrolls.)
Title: Re: Skyrim
Post by: Solmyr on February 01, 2023, 05:20:37 AM
I still need to play with Inigo.
Title: Re: Skyrim
Post by: Syt on February 05, 2023, 02:24:11 PM
I was on my way to get the dagger from the hagravens when I realized that I've never been to Falkreath. :hmm:

So me, Lucifer and Lydia headed that way. After kicking some dragon butt on the way, we came across a little cottage named Pinewatch. "Let's check out the place real quick before heading onward! :) "



 :ph34r:
Title: Re: Skyrim
Post by: Jacob on February 05, 2023, 04:43:53 PM
Heh... I'm close to 2,000 hours in Skyrim and I've never been to Dawnstar or Solstheim yet. Haven't started either side of the civil war quest line, or gone beyond the first (only?) visit to the Greybeards.
Title: Re: Skyrim
Post by: Jacob on February 14, 2023, 12:09:43 PM
Man... so I've been playing modded Skyrim for a while, but never really got a lot of mods for making the environment prettier... 1K or 4K textures? New meshes? I'm from the pixel age, so it doesn't really matter....

Last night I spent the evening downloading SO MANY grass mods it's ridiculous - and other stuff too. And you know what, it is a lot prettier. But that's a lot of grass mods....
Title: Re: Skyrim
Post by: Syt on February 14, 2023, 12:26:07 PM
DID YOU SAY GRASS???





:P
Title: Re: Skyrim
Post by: Syt on February 14, 2023, 01:57:40 PM
Btw, someone remade Riverwood in Unreal Engine 5:


And Dawnstar:

Title: Re: Skyrim
Post by: Jacob on February 14, 2023, 02:38:29 PM
I've decided I can't be bothered with dyndolod, so there are a whole bunch of visual upgrades I'm passing on... at least for now.

One of my favourite mods is "Sweeping organizes things". Going to try "Shovels bury bodies" as well :D
Title: Re: Skyrim
Post by: Syt on February 14, 2023, 03:51:17 PM
Quote from: Jacob on February 14, 2023, 02:38:29 PMI've decided I can't be bothered with dyndolod, so there are a whole bunch of visual upgrades I'm passing on... at least for now.

After spending many hours modding Oblivion/Skyrim, following mod lists, trying to figure out why something did/didn't work as it should etc., I've fully embraced Wabbajack modlists. :P

(However, if you prefer doing your own modding, there's actually one Wabbajack list focused on just setting up the essentials - fixes, main tools etc., see here (https://thephoenixflavour.com/skyrim-se/sme/introduction/) - and one only going for graphical improvements here (https://github.com/The-Animonculory/Animonculory-Visual-Overhaul), so you can get started a bit more quickly on adding gameplay mods or refining the looks.)
Title: Re: Skyrim
Post by: Syt on February 16, 2023, 02:15:35 AM
Oh, and PC Gamer have released a list of 100+ "best" Skyrim mods for 2023:

https://www.pcgamer.com/best-skyrim-mods/
Title: Re: Skyrim
Post by: Syt on June 02, 2023, 02:24:25 AM
If you don't want to play as stealth archer but don't trust yourself to follow through:

https://www.nexusmods.com/skyrimspecialedition/mods/92450

QuoteThis mod adds a new feature to Skyrim: instant death when sneaking and equipping a bow or crossbow. This mod is designed for players who want a more challenging and realistic experience.

 :lol:
Title: Re: Skyrim
Post by: grumbler on June 02, 2023, 01:34:36 PM
Quote from: Syt on June 02, 2023, 02:24:25 AMIf you don't want to play as stealth archer but don't trust yourself to follow through:

https://www.nexusmods.com/skyrimspecialedition/mods/92450

QuoteThis mod adds a new feature to Skyrim: instant death when sneaking and equipping a bow or crossbow. This mod is designed for players who want a more challenging and realistic experience.

 :lol:

A mod for those who can resist anything except temptation.

I do like how it makes the game "more challenging and realistic" because, as we all know, every hunter died the instant they snuck up and tried to shoot their prey with an arrow.
Title: Re: Skyrim
Post by: Josephus on June 12, 2023, 05:38:01 AM
Quote from: grumbler on June 02, 2023, 01:34:36 PMA mod for those who can resist anything except temptation.


Kudos for the somewhat obscure Rush lyric.
Title: Re: Skyrim
Post by: barkdreg on June 12, 2023, 10:29:48 AM
Quote from: Josephus on June 12, 2023, 05:38:01 AMKudos for the somewhat obscure Rush lyric.

You made baby Oscar Wilde cry.
Title: Re: Skyrim
Post by: Josephus on June 12, 2023, 11:13:59 AM
Quote from: barkdreg on June 12, 2023, 10:29:48 AM
Quote from: Josephus on June 12, 2023, 05:38:01 AMKudos for the somewhat obscure Rush lyric.

You made baby Oscar Wilde cry.

Oh, did he say it first?
Title: Re: Skyrim
Post by: Syt on December 12, 2023, 02:47:24 PM
Skyrim got an update which added paid mods apparently. Also, it most likely breaks your mod lists.

Summary of the modding side:

Title: Re: Skyrim
Post by: Jacob on December 12, 2023, 03:57:57 PM
Personally I'm still on 1.5.97 and will stay there until there's a compelling reason to change.
Title: Re: Skyrim
Post by: grumbler on December 13, 2023, 07:57:15 PM
Quote from: Jacob on December 12, 2023, 03:57:57 PMPersonally I'm still on 1.5.97 and will stay there until there's a compelling reason to change.

Same here.  The AE version broke the mods and not many modders seem inclined to update to it.
Title: Re: Skyrim
Post by: Syt on February 13, 2024, 02:56:41 PM
If you ever wanted to play Skyrim in Age of Empires II (Definitive Edition), then you can do this now.