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General Category => Off the Record => Gaming HQ => Topic started by: Syt on September 08, 2011, 12:53:54 AM

Title: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 08, 2011, 12:53:54 AM
Lengthy preview (half hour):
http://www.youtube.com/watch?v=k8779Ff_qoc

Currently in closed beta, invites are given randomly every half hour or so. Looks rather nifty. Won't be pay2win, supposedly, most stuff you can buy will be vanity items (clothes/armor etc.).

http://www.pathofexile.com/
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Razgovory on September 08, 2011, 10:17:30 AM
Diablo always made my wrist hurt.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Kleves on September 08, 2011, 04:38:55 PM
Quote from: Razgovory on September 08, 2011, 10:17:30 AM
Diablo always made my wrist hurt.
:yeahright:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: JonasSalk on September 08, 2011, 08:23:21 PM
I watched TotalBiscuit's video a few days ago and liked what I saw, so I just made an account. C'monnnnnn, beta key!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Razgovory on September 08, 2011, 08:39:30 PM
Quote from: Kleves on September 08, 2011, 04:38:55 PM
Quote from: Razgovory on September 08, 2011, 10:17:30 AM
Diablo always made my wrist hurt.
:yeahright:

Clicky Clickity Click Click.  If I use a mouse pad without one of those ergonomic hand wrests my whole hand hurts now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 08, 2011, 11:21:10 PM
I especially like the skill tree.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fzaewen.files.wordpress.com%2F2011%2F09%2Fpath-of-exile-skill-tree.jpg&hash=48d003f51cc1d3a6ad4e606b6b202069446179fc)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Razgovory on September 08, 2011, 11:56:16 PM
I thought it was a map.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: JonasSalk on September 09, 2011, 12:42:51 AM
It's a love map. Of skills.

BTW will I get an email if I'm accepted into the beta?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Lucidor on September 09, 2011, 03:21:34 AM
It looks like one of those skill maps drawn by the aliens in a South American desert.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on September 09, 2011, 06:29:46 AM
Those are a lot of skills.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2011, 06:40:51 AM
Quote from: Grey Fox on September 09, 2011, 06:29:46 AM
Those are a lot of skills.

They promis 100 character levels, and all parts of the tree are open to anyone, so you could create almost any kind of character you like between the classical archetypes (caster, warrior, archer).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on September 09, 2011, 06:42:25 AM
I feel overwhelmed. I just want to kill shit.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: LaCroix on September 09, 2011, 08:25:28 AM
two and a half questions-

1) can you choose to pvp almost anywhere, without the other player's consent
2) is there a hardcore mode where one's character is forever gone upon death
2.5) can you have lowish level players teleport into the middle of a mass mob of high level monsters a safe area in the zone you've created for them?

if the answer is no to two of three of these questions, then i'm afraid this diablo-like clone may have little appeal :(
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2011, 09:17:55 AM
Not sure about 1/2.5; also seems PvP isn't in the beta build yet. For 2: there's a "hardcore" server. If a player character dies there it gets "demoted" to the default server, and you can choose to play it there or re-roll a hardcore char. Sounds like a good compromise to me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: LaCroix on September 09, 2011, 10:19:35 AM
eh.. i don't know. the whole point is to cause tears, tears in those who are tricked or ganked. the developers of diablo 2 almost seemed to have thrown in pvp as an afterthought, but it defined the entire (online) game. people didn't sit around hosting trade-game after trade-game looking for the best equipment so they could kill baal for the 500(0? 00?)th time. those that stuck around, the real community, pvp'd. people didn't do mephisto runs just for the hell of it. they did it for the gear, the gear they could use to kill others.

pve in mmorpgs work because they're not hack n' slash. there are bosses/zones/whatever that require coordinated efforts to take down/successfully complete. in diablo-clones, pvp is a must, and complete and only fair pvp is a joke that cannot be respected. this is why diablo 3 will suck--the real-money auction house that will ruin the in-game economy is only rotten icing on the already burnt cake
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on September 09, 2011, 10:27:07 AM
I didn't play Diablo 2 for 10 years but when I played it I did it for the PvE experience. I have no interest in playing a pvp RPGs.

When I want to kill other players, I load up a FPS.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: LaCroix on September 09, 2011, 10:44:50 AM
Quote from: Grey Fox on September 09, 2011, 10:27:07 AM
I didn't play Diablo 2 for 10 years but when I played it I did it for the PvE experience. I have no interest in playing a pvp RPGs.

When I want to kill other players, I load up a FPS.

i'm more talking about the players that stuck around, the community
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on September 09, 2011, 10:47:41 AM
Quote from: LaCroix on September 09, 2011, 10:44:50 AM
Quote from: Grey Fox on September 09, 2011, 10:27:07 AM
I didn't play Diablo 2 for 10 years but when I played it I did it for the PvE experience. I have no interest in playing a pvp RPGs.

When I want to kill other players, I load up a FPS.

i'm more talking about the players that stuck around, the community

It's a Free to play game. Those that stick around will be those willing to spend money to do so, alot of money.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: LaCroix on September 09, 2011, 10:53:16 AM
Quote from: Grey Fox on September 09, 2011, 10:47:41 AMIt's a Free to play game. Those that stick around will be those willing to spend money to do so, alot of money.

if it's a diablo-clone, and the pve becomes as tired as it did in d2, then there won't really be a reason to stick around and spend/not spend money ;)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2011, 12:11:51 PM
Drom an August dev diary:

QuoteWith the Closed Beta fast approaching, we felt it was time to announce our plans for Player vs. Player combat in Path of Exile. Although PvP won't be included in the very first version of the Beta, we're working hard to get it all implemented and tested as soon as possible so that players can enjoy it before the Open Beta begins.

At Grinding Gear Games, we take PvP combat very seriously. Many of our staff have a background as hardcore gamers and we are going to take every opportunity to make Path of Exile's PvP metagame as competitive as we can. We strongly believe that a vital driver of long-term play in online action RPGs is the quest for the perfect PvP character and the immense amount of item acquisition required to achieve this. We expect that a large portion of the game's economy will service PvP players who are looking for every advantage over their competitors. While it's always possible to fight monsters using substandard gear if you are painstakingly careful, other players rarely allow you this opportunity.

Equally important to us is the concept of a fair playing field for PvP. We are going to expend substantial resources policing the use of exploits and third party tools that may yield an advantage in PvP. The integrity of our game is crucial to the health of the PvP metagame, so we will try hard to ensure that this is not violated. This is yet another reason why our business model is the sale of "ethical microtransactions", rather than items that could yield an advantage in PvP.

There are many different planned options for PvP situations in Path of Exile. Some of them are strictly organized (tournaments), and some are completely ad-hoc (player killing in the "cut-throat" league, for example). We've tried to cater for a variety of gaming tastes so that players of many skill levels and backgrounds are able to participate in PvP gameplay.

In addition to the obvious tactical and micromanagement play-skill required to succeed at PvP within an individual encounter, a large portion of PvP success relies on designing a character's build correctly for a certain metagame of what other players are playing. For example, Chaos damage bypasses an Intelligence character's energy shields entirely. If you expect to play against a lot of players with Energy Shield, it makes sense to load up on Chaos damage. Of course, this weakens you against normal players (and against Energy Shield users who have equipped Chaos resistance to foil your plan). A competitive player with a good grasp of the current tournament climate (and many spare items at their disposal) has a large advantage over players that are forced to play the only character they have. In an online game designed to reward knowledge and economic power, this is a desirable outcome.

Path of Exile doesn't allow entire-character passive-skill respecs. We will allow a limited quantity of small-scale respecs to fix mistakes or planning errors, but we want to encourage people to build a new character rather than entirely repurpose an existing one. This isn't just because we want people to play our game more, but because it's meant to be fun to play characters, rather than some chore that people want to press a button to skip. Also, the quality of characters evolved through play is often substantially higher than that of characters that have all of their passive skills allocated in one go. As we've seen from resetting passives in the Alpha, many players are very short-sighted with their skill allocation and skip important skills to maximize damage. This means they don't have the right amount of life/mana/accuracy and other crucial stats they wouldn't think to allocate without actually playing the character as they allocate the points. The lack of full respecs means that it's not trivial for people to merely copy a good build from the internet. This rewards players who come up with innovative builds themselves.


The emphasis on randomly generated items also helps keep powerful builds from spreading too fast – even if you know how to build the best character, you'd still have to find or trade for the items required. Because this makes it hard to just copy a competing character's PvP build, we mitigate the problem of powerful builds instantly spreading across the community and dominating the PvP metagame. The end result is a PvP environment that rewards play-skill, build planning and clever trading. Competitive PvP players have a lot of scope to be better than each other, while casual players can enjoy playing against each other in scenarios that are less punishing.

Almost all of our PvP modes take advantage of our random level generation technology. Players never know quite what to expect, so the ability to quickly plan strategy around arbitrary terrain (and randomly scattered features such as shrines or fountains) is an important skill for PvP participants.

PvP rankings are very important to many competitive players, so we intend to rank people in each of the PvP types that they participate in. For example, a player would have a different rank for their 1v1 low-level PvP than they would for their 4v4 team high-level PvP results. These rankings will be displayed in a profile, and we will award seasonal prizes for people at the top. We intend to use matchmaking to ensure that players of similar ratings play against each other. This will mean that super-competitive players generally aren't matched against new/casual players.

We're also designing a system of organized tournaments that either run automatically (when there are enough participants registered) or on a schedule (for example, the daily 10pm 3v3 teams tournament). These tournaments would accept entry fees and distribute prizes. The tournaments generally involve playing through several elimination rounds until only one combatant/team remains.

We've planned many story-based PvP options that are embedded in various areas of the game world. These scenarios generally have more interesting goals than the standard free-for-all or team-annihilation modes, but are designed for slightly more casual play.

Players in the optional "cut-throat" leagues will get to experience a more intense form of PvP – the ability for players to invade their instances and kill them, taking their items. Of course, only a hyper-competitive type of player would ever choose to play in this type of League in the first place, so they're relying on and expecting this danger to amplify their enjoyment.

Although not strictly PvP-related, another competitive aspect of Path of Exile is the "ladder rush" effect of Leagues themselves. We intend to frequently open new short-duration leagues to allow players to show off their leveling abilities on the ladder. While some players may specialize in killing each other at PvP, it's also perfectly valid to hone your abilities at playing through the PvE content faster than other players.

Path of Exile enters Closed Beta next week, on August 10 (American time). All accounts made on this site are eligible for selection, so make sure to sign up if you haven't already!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on September 09, 2011, 12:24:45 PM
Before the game is a year old, full respecs will be introduce.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on May 09, 2013, 07:37:31 AM
So, is anyone playing this?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 09, 2013, 01:51:56 PM
I think I will be giving this a try.  I loved Diablo II and this looks like what Diablo III should have been.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Alcibiades on May 09, 2013, 07:17:43 PM
Played it back in January, was alright.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 09, 2013, 07:24:38 PM
downloading now.  I had completely forgot about this.  thanks for reminding us.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on May 09, 2013, 09:02:44 PM
Quote from: crazy canuck on May 09, 2013, 07:24:38 PM
downloading now.  I had completely forgot about this.  thanks for reminding us.

After the first time you see the ability tree, report here.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 10, 2013, 11:08:19 AM
Only played about 10 minutes.  We are having summer type weather here and it is no time to be playing games.  But in those 10 minutes I formed a negative opinion of the game.

The ability tree is the only reason I might play this game.  The gameplay view is zoomed in too close.  I constantly want to move the camera back to get a better view - but there is no such function.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 13, 2013, 11:43:11 AM
Ok, played this for a few hours on a rainy weekend.  I was a bit too hasty in my criticism.   The combat is very fuid and the number of potential ways to develop your character is immense.  Not just because of the skill tree but because of the way the skills work.

The important thing to realize is that the skill tree contains only passive skills.  Your active skills are selected by the gems you insert in your item gem slots.  Those active gems can further be augmented by support gems if they are insterted in the same piece of equipment as your skill gem. 

The systems makes for a large variety of game play even in the early game.  Setting up groups is fairly easy in game  - ie you dont have to log off to select a game.  It works more like entering an instance in an mmo.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on May 13, 2013, 01:47:11 PM
When devs put in stuff for "hard-core" PvPers, they seems to be forgetting something:

What most "hard-core" PvPers want is not a fair, and reasonable way to PvP against other "hard-core" PvPers, they want a way to grief and gank. It isn't the same thing.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 13, 2013, 02:43:30 PM
I am not sure what you mean.  You have to enter a pvp arena to do pvp dont you?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on May 13, 2013, 08:50:01 PM
That's his point.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 29, 2013, 04:24:03 PM
This has become a bit of an addictive little game. 
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on June 12, 2013, 07:39:10 PM
Add me : Arthoiss
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 12, 2013, 08:26:05 PM
What league are you playing in?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on June 12, 2013, 08:36:22 PM
Anarchy because it was the default one.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on May 03, 2015, 11:33:00 AM
I gave this one another try. Spent most of today leveling a duelist. Figuring out the jewel/skill interactions is fun. My current build is probably inefficient as heck, but I'm having fun. Just made it to the forest encampment in Act 2.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on May 03, 2015, 04:39:37 PM
Enjoy!  I keep flipping back between Diablo 3 and PoE.  I'm pretty sure there's a hybrid between the two that would be even better than either one.

Good elements of PoE:
Passive Skill Tree
Large variability in skill options
Large variability in items
Customization of items using currency/masters

Good elements of D3:
Combat pacing and visual clues
Difficulty selection
"Unique" drop rate
Death penalty


For me it comes down to the builds and skill options in PoE are really interesting, but the actual play (particularly at high level) ends up being kind of dull.  D3 suffers from the opposite problem, the builds are bland but the combat and enemy abilities are well set up such that there's a lot more fun (particularly at high level) in the battles.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on May 03, 2015, 08:07:41 PM
Grim Dawn?
Torchlight 2?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on May 03, 2015, 08:32:55 PM
Haven't played Grim Dawn.

Torchlight 2, eh, I played a little but couldn't get into it.  I played quite a bit of Torchlight, and the only thing I really liked was the animal companion that would make loot runs for you.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on May 03, 2015, 08:35:34 PM
Ever played Titan Quest? Grim Dawn is like that with a dark setting.

I like it but I have trouble with the art, just like with PoE.

Have you tried Marvel Heroes?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: The Brain on May 03, 2015, 10:54:46 PM
I really like Grim Dawn, but then I really liked Titan Quest.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 05, 2015, 05:22:08 PM
Considering how much time I've played PoE I decided to throw them some money and get into the Beta for the next release (called The Awakening).  Most of the changes are for the better.

A New Act - They are adding a fourth Act and trimming the existing Acts by ~2 maps each.  The net effect is that each difficulty level (normal/cruel/merciless) gets you to a higher experience level (5 more levels for normal, not sure how much for cruel/merciless) while letting you play through the existing Acts faster.  This is good, the higher I can get without having to deal with merciless the better.  They also streamlined/reworked some of the quests/waypoints all for the better.  The new Act is interesting so far but incomplete, so I'll hold off on saying much there.

Jewels - Jewels are items that can be placed into locations on the Passive Skill Tree.  Jewels have the same rarity and manipulation options as other items.  So far they are rare items.  I've gotten two in my playthrough of normal, one a useless unique for my character (the only unique I've gotten so far) the other an ok magic jewel that isn't much better than most other Passive skill spots.  I guess I haven't been lucky with them, but so far I'm not excited about the mechanism.

New Skill Gems - There are several new skill gems, but one of the more interesting are Golems.  They are minions that give the main character a benefit, such as a damage bonus, crit bonus or defensive bonus, as well as having their own attacks.  Fun, and adds a new element to minion ownership.

Loot Drop Filters - You can now customize how loot drops are displayed.  This allows you to highlight in different ways different items, or have them not show up at all.  This gets pretty detailed, down to the names of particular items or the number/type of links/gem spots.  It works really well, although customizing the filter is clumsy.  You need to edit or copy someone else's text file, and then pick the specific file in the options menu in the game.  Nice enhancement for dealing with avalanches of loot.

I'm sure there are other changes, but these are the ones that stand out.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on July 11, 2015, 11:43:28 PM
The new patch really refines the game and desync is non-existent for me. I'm enjoying this game a lot.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 12, 2015, 04:48:45 AM
Quote from: FunkMonk on July 11, 2015, 11:43:28 PM
The new patch really refines the game and desync is non-existent for me. I'm enjoying this game a lot.

Yeah, it's much improved.  I'm annoyed that they created a whole new set of endgame maps, now I have to go through and finish off my old ones before my storage gets filled with maps.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on July 14, 2015, 10:01:36 PM
I'm playing a self-found (well, partly self-found; I had to trade for wild strike because it's not a default gem for duelist) wild strike duelist build I've haphazardly put together myself and it's working really well so far through most of act 3 cruel. I'm wrecking everything though I'm a bit of a glass cannon. It's really fun to build your own character without relying on a build you find online and to see how far it gets before the game finally becomes too difficult. I'm hoping this guy can make it into merciless without too much of a hassle.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 15, 2015, 08:51:19 AM
I've been having fun with my established characters (arc witch primarily), including a dual wield duelist build that was waiting for a respec.  56% block chance is pretty awesome.

Eventually I'll probably drop into unique hopping in the new league.  Playing a character until I get a unique they don't need/can't use, then switch to one that can.  The new standard league, Warbands, isn't grabbing me at the moment though.  There's no way I'm doing hardcore when I have a 1 1/2 year old running around.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on July 15, 2015, 10:34:33 AM
Quote from: FunkMonk on July 14, 2015, 10:01:36 PM
It's really fun to build your own character without relying on a build you find online and to see how far it gets before the game finally becomes too difficult. I'm hoping this guy can make it into merciless without too much of a hassle.

Yeah, that was a big part of the game for me when I was playing it.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 01, 2016, 12:06:41 AM
I've got a Chaos/Bladefall Shadow character in the Talisman league that I'm really enjoying right now.  He's level 84 currently, which is 3 beyond my previous best.  I want to reach 90 both to say I've gotten there and to fill out a few more passives on the tree.  The grind really does get to you though.

Right now I can comfortably do Tier 6/7 maps or Tier 8 if the mods are easy.  Each map takes about 10-15 minutes.  At this rate I'm estimating about ten maps per level, but due to the exp scaling each level will require more maps even if you increase one for one on the Tiers.  It doesn't help that I've haven't gotten many higher Tier maps to drop.  Each death costs 10% of a level, so even one death on a map effectively wipes out any exp gain, and more than one sets you back.  Fortunately death is pretty rare now (Enfeeble is a great defensive Aura curse), but it does occasionally happen.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 22, 2016, 01:10:52 PM
Burnt out at level 87.  The killer was when I was at 20%, gained 10%, died, gained 10%, died, died, died. Getting zeroed out after accumulating a sizable portion of a level is brutal.  I'm getting hardly any higher level maps, lower level maps put me to sleep (and cause me to do stupid things and die anyway).

The other killer was using the +20% quality recipe on my Bladefall and Poison gems.  I had fun for a bit primarily using other skills (in particular Essence Drain and Contagion).  Now the gems are at level 16, and I need a lot more exp. to advance them higher.  Until then everything is a bit tougher than it should be.

The final issue is being a bit unlucky.  I have very good Rare gear, but I need some key uniques to drop or get crafted.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on February 23, 2016, 01:06:36 PM
I love everything about the game except the crafting system.  It is the thing that keeps me putting the game aside.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 04, 2016, 03:07:44 PM
New expansion out today with new challenge league.  :)

https://www.pathofexile.com/ascendancy

Patch notes:
https://www.pathofexile.com/forum/view-thread/1596094
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 09, 2016, 06:41:46 PM
So far the Ascendancy bit isn't that great.  The puzzles aren't that difficult, but then I haven't gotten to the meatier ones yet.  My opinion could change.  The Perandus challenge league is ok, although the fights are just blurs of gold and very difficult to tell what is going on.  Rather disappointing considering the strides they've done on making combat easier to track.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 10, 2016, 01:53:18 PM
Ok this is hilarious  :lol:
https://youtu.be/xYiYHj1ktHw
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 10, 2016, 09:48:05 PM
Quote from: FunkMonk on March 10, 2016, 01:53:18 PM
Ok this is hilarious  :lol:
https://youtu.be/xYiYHj1ktHw

Awesome!

Can't say I like the Ascendancy Labyrinth that much.  Not that challenging except for the boss fight.  Unless you stumble over a trap you didn't see, or get killed by lag, or you disconnect.  Really would it be so bad to start over part way if you fail for some reason?

Edit:  I should add that the rewards for completing the labyrinth are nice.  Ascendancy classes are a good addition, and enchantments are neat although random.  The process of getting them is frustrating and annoying though.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 11, 2016, 12:06:20 PM
This game is beginning to feel like it was to play Rolemaster back in the day - every so often a new rule set would be released.  Perhaps the best modern analogy is the EU DLCs. 
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 20, 2016, 08:01:23 AM
Quote"Let's make a labyrinth!"

"Let's make it a very traditional-RPG-inspired labyrinth... Gigantic, with multiple interconnecting zones and branching paths... About the size of an entire act! Let's fill these zones with all kinds of interesting areas to explore, and puzzles, and traps, and lore pieces, and hidden things to find like treasure chests, or keys to later chests, and even drops that can assist you at later parts of the labyrinth or even the boss fights. Let's even go ahead and allow players to go back zones in the labyrinth if they want so they can fully experience all the labyrinth has to offer. Essentially, we should do as much as possible to encourage players to explore at their leisure. This is how casual players like to play. Of course we should also have a reward for completion of this labyrinth... How about a one time only per difficulty reward, which is essentially an important form of progression for individual characters, basically making it mandatory? Great, let's put it in mid to late act III as a way for players to prepare for act IV."

"Let's also add completely optional rewards that can optionally be grinded endlessly, like as an endgame option. To keep it challenging to get these rewards, let's make it so that if you die, logout or portal out of the labyrinth you will have to start all over again. And of course, let's make the boss challenging as well. Let's tune him so that he should be fought after completing act IV on Normal and Cruel and should be difficult even for high-level mapping characters in Merciless. This risk/reward setup will encourage players to move through the labyrinth as quickly as possible, skipping everything in order maximize their rewards, as well as discourage them from wasting their time exploring, which would only hurt them in the event of failure or random DC or bug. That's how hardcore players like to play."

"Now let's forget entirely that these are two contradicting ideas that shouldn't be combined."
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 13, 2017, 03:00:06 PM
The Legacy League started a couple of weeks ago, and it is pretty fun.  It lets you add in stones from previous leagues to an instance, and let's you play with up to 3 of them at a time.  They also added a self found option, which is play solo (no trading, no partnering).  All told a nice retrospective of the many leagues they've had these past 4 years.

I still don't like the Labyrinth, but they've significantly improved performance so that disconnects and lags are less common.  It makes the all or nothing nature of the Labyrinth not as painful.  Still dumb, still necessary for late game progression, not as annoying.

What is exciting is the next planned expansion (https://www.pathofexile.com/oriath) for this summer.  Adding 6 new acts and blowing up the normal/cruel/merciless difficulties sounds like a great development.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 09, 2017, 07:29:18 PM
Fall of Oriath is impressive.  I'm midway into Act 7 (roughly equivalent to Cruel Act 2 in types of maps, Cruel Act 4 in difficulty).  The new story line for Acts 5-10 is nice and refreshing.  Welcome revamp on a lot of the mechanisms, and the early Labyrinths are shortened up for reduced pain.  There's even a tutorial system which I haven't looked at.

If you didn't like the repetitive nature of the difficulty levels and/or were burnt out and wanted to try it again after significant changes this is a good time.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 11, 2017, 08:53:43 AM
I decided to give this one a go. So far I'm having fun, though I have no idea of what I'm doing (especially regarding talents).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on August 12, 2017, 08:59:44 AM
Yeah, I started playing as well. Have a level 11 Hunter. It's fun, but seems kind of brainless.

Also, I made a Hunter because I like ranged combat. But then I made a Marauder to try out the melee system. But....given the size of the screen, and the reach of melee weapons, I can't tell the difference between melee and ranged, really. Which seems odd. But whatever.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on August 12, 2017, 12:12:37 PM
Is main story progression shared amongst your characters?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 12, 2017, 01:34:37 PM
No it isnt, but you share the same stash if the characters are in the same league, which makes it a lot easier and smoother to level a new character.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 12, 2017, 01:38:39 PM
I've only been able to play a little bit but this new patch makes it feel like a brand new game. Really enjoyed it so far and this patch cements the game as undeniably superior to Diablo 3. Watching the evolution of PoE over the past several years has been remarkable. Other action RPG makers should take notes from GGG.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 12, 2017, 02:27:52 PM
Quote from: Berkut on August 12, 2017, 08:59:44 AM
Yeah, I started playing as well. Have a level 11 Hunter. It's fun, but seems kind of brainless.

The combat is generally brainless until you get to the Act 4+ boss fights, depending on build.  The skill comes in designing the character.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 12, 2017, 04:26:13 PM
Yeah, PoE is generally regarded as one of the more intelligent ARPGs, especially if you're designing your own build.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 12, 2017, 08:14:25 PM
I'm enjoying the new phys/chaos/poison mechanic now, it takes more effort than the old double dipping.  I've been running a Death Harp shooting Caustic Arrow followed by LMP/Tornado Shot to spread Decay.  Shoot those two, run away and watch everything die from DOT.  Just picked up a Tabula Rasa which will let me max that Caustic until I get a 5 or 6 link Chest.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 16, 2017, 04:03:57 PM
I rerolled as a Hunter now that I know a little bit more about mechanics. I've been cruising so far using the WoW multishot-equivalent. So much faster and easier than my melee Templar (with whom I finished Act IV).

I just attempted Labyrinth at lvl 32. Got thoroughly destroyed by the end boss.  :blush:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 16, 2017, 10:30:08 PM
Melee is difficult to play well and play fast.  Toughness is a bit better, but not always enough to compensate for the closer range that is necessary.  Leap Slam or other move based skills are a must.  Pseudo-melee skills like Ice Blades, Earthquake, Sunder and Spectral Throw help a lot, but aren't required.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 16, 2017, 10:34:52 PM
Just got to the first new Act with my new toon, a Duelist pure phys ground slammer. Very cool atmosphere and music in the new bits they added. I'm really enjoying the dark aesthetic.

This toon was a little slow rolling at first because I didnt have any leveling gear and I never found any good drops while I was speeding through the first four acts. At the start of Act 4 I traded for a nice mace on poetrade and ran through the the bosses with ease. Things are shaping up well so far.  :)

Trading is fun and easy enough considering it's done entirely 3rd party. I'm only lacking a group to play with that will finally scratch that old Diablo 2 itch.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 17, 2017, 11:11:47 AM
Quote from: FunkMonk on August 16, 2017, 10:34:52 PM
I'm only lacking a group to play with that will finally scratch that old Diablo 2 itch.

I only do SSF, but I could create a toon to level up and group a bit.  I wouldn't mind revisiting an Arc Witch to see how the new elemental ailments perform, and playing with a group is something I've never tried.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on August 17, 2017, 11:33:09 AM
What is SSF?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 17, 2017, 11:37:00 AM
Quote from: Berkut on August 17, 2017, 11:33:09 AM
What is SSF?

Solo Self-Found.  No trading, no grouping allowed.  When you first create a character you can choose to have that limitation.  At any time you can convert characters from SSF to normal, but not the other way.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 17, 2017, 06:45:59 PM
Quote from: frunk on August 17, 2017, 11:11:47 AM
Quote from: FunkMonk on August 16, 2017, 10:34:52 PM
I'm only lacking a group to play with that will finally scratch that old Diablo 2 itch.

I only do SSF, but I could create a toon to level up and group a bit.  I wouldn't mind revisiting an Arc Witch to see how the new elemental ailments perform, and playing with a group is something I've never tried.

My gaming time is pretty limited right now but I'll take you up on that in the future.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 17, 2017, 07:21:07 PM
Just got to Act V. Died quite a few times in the last boss fight. Couldn't quite figure out what was going on. My trusty Siege Ballista took care of things though. :blush:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 18, 2017, 06:32:59 AM
Quote from: FunkMonk on August 17, 2017, 06:45:59 PM
My gaming time is pretty limited right now but I'll take you up on that in the future.

I decided to try out the Arc Witch regardless, so last night I got her up to the start of Act 4.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 18, 2017, 06:36:14 AM
Quote from: Iormlund on August 17, 2017, 07:21:07 PM
Just got to Act V. Died quite a few times in the last boss fight. Couldn't quite figure out what was going on. My trusty Siege Ballista took care of things though. :blush:

Malichai is tricky, particularly the second phase.  It isn't really clear what you should be doing until the second or third time through.  The later boss fights aren't as bad with making it difficult to figure out who to attack.  I say that but I still have to do the final Act 10 boss.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on August 18, 2017, 06:57:19 AM
Hey frunk, maybe you could throw us newbs some details around your verbiage? It would help us understand WTF you are talking about...like what an "arc" witch is...I am assuming that is a particular build type, since there is no Ascendancy class that maps to Arc?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 18, 2017, 08:34:33 AM
Quote from: Berkut on August 18, 2017, 06:57:19 AM
Hey frunk, maybe you could throw us newbs some details around your verbiage? It would help us understand WTF you are talking about...like what an "arc" witch is...I am assuming that is a particular build type, since there is no Ascendancy class that maps to Arc?

Arc (https://pathofexile.gamepedia.com/Arc) just refers to the skill used.  It focuses on Lightning damage and getting shock, since it is the ranged skill with the highest base Shock chance.  It also has a very long range and can hit targets widely separated.  It isn't that specific a build, there are a lot of variations on it depending on what supports/skills/equipment/passives are used.

I'm interested in revisiting it since they changed the way Shock (https://pathofexile.gamepedia.com/Shock) is applied.  Previously it was a fixed % damage bonus over a variable time depending on the percentage of life removed by the hit.  Now it is a variable % damage bonus depending on the percentage of life removed by the hit over a fixed time.

Right now I'm experimenting with how I want to deploy Arc.  I'm trying out Storm Burst (https://pathofexile.gamepedia.com/Storm_Burst) casting (https://pathofexile.gamepedia.com/Cast_while_Channelling_Support) Arc.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on August 18, 2017, 02:32:00 PM
Well cool.

My witch is apparently an arc witch!

At least she blows things up with lightning. Generally very, very quickly...at level 20, she seems pretty damn OP.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 21, 2017, 06:21:46 PM
Just made Lvl 57 on my duelist slayer ground slammer. Picked up a cheap 4-link Marohi for 2c off poe.trade and I'm melting everything now. It'll do until I find something better with 5 or 6 links and without the speed malus.

The 8.5k a hit with massive AoE is fun  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 21, 2017, 06:37:14 PM
Quote from: FunkMonk on August 21, 2017, 06:21:46 PM
Just made Lvl 57 on my duelist slayer ground slammer. Picked up a cheap 4-link Marohi for 2c off poe.trade and I'm melting everything now. It'll do until I find something better with 5 or 6 links and without the speed malus.

The 8.5k a hit with massive AoE is fun  :lol:

I found a Terminus Est (https://pathofexile.gamepedia.com/Terminus_Est) so over the weekend I leveled up a Duelist.  Now I'm doing Heavy Crit/Flicker Strike (https://pathofexile.gamepedia.com/Flicker_Strike).  If the mobs are arranged right I can start on one side of the map and finish on the other on one button press.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 21, 2017, 07:06:14 PM
The great thing about PoE is it feels really really good when your build actually works and everything falls into place. It's like all is right with the world  :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 22, 2017, 02:05:23 PM
This guy has some pretty good guides for folks new to the game: https://www.youtube.com/channel/UCaFHfrY-6uGSAvmczp_7a6Q (https://www.youtube.com/channel/UCaFHfrY-6uGSAvmczp_7a6Q)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 26, 2017, 04:13:13 PM
About to finish the game story and finally start mapping. Been quite fun and it really feels, finally, like a finished game.

And the great thing is they're planning another free expansion later this year :w00t:

My 67 slayer is rolling pretty fast and even bosses are melting. Really satisfying to make your own build and actually have it work this far. Big question then is how far into mapping will it go?

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 26, 2017, 05:00:07 PM
Act 10 bosses are pretty easy, except for the last one.  You may need to grind for a bit before getting into mapping.

I'm actually leveling up my fourth character, so haven't really done much mapping yet.  I've been enjoying running through the new acts with new uniques I've found, but I'll get back to my end game characters eventually.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 26, 2017, 07:08:51 PM
Yeah that's what I'm expecting. I'm gonna ride this toon as far as it goes though, and start a new one when it either starts sucking too bad or I get bored.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 27, 2017, 07:57:00 AM
Oh, a few hints for mapping, when you get there.

1.  You can vendor three maps of the same type and get one of a higher tier.  Good for saving storage space and getting new maps.
2.  Don't ID magic/rare maps you discover.  Save them until you are more confident in maps.  Running un-IDed maps gives you extra drops.
3.  Use Orbs of Transmutation on regular maps.  For each type of early map that is magic you complete you get a bonus to finding more maps.  Later on you'll have to use Orbs of Alchemy.  Check out the Atlas that Master Zana has.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 27, 2017, 09:45:18 AM
Nice, didn't know about 1 or 2. Thanks.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 27, 2017, 01:01:22 PM
I'm having quite a bit of fun discovering things at my own pace. I haven't gone further than Act VI though, because I keep wanting to try new things (I'm an Altoholic at heart).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 28, 2017, 08:52:05 AM
I've picked up a Sire of Shards (http://pathofexile.gamepedia.com/Sire_of_Shards) and I'm trying to figure out what I'll do with this crazy thing.  I tried it with my Storm Burst/Arc Witch, using it as a speed clear Storm Burst/Cast while Channeling/Lightning Warp/Lightning Penetration.  It was ok, but I think I'd need SoS to be at least a 5 link to really make it work (as well as respeccing into more AOE damage/area). 

Since I don't have the capital to make that happen ATM I'm going to try out my Chaos/DOT Shadow with Ethereal Knives/Spell Totem/Decay/Swift Affliction.  Combined with Ring of Blades (http://pathofexile.gamepedia.com/Ring_of_Blades) it should be a pretty effective Mob clearer.

If that doesn't work I'll probably revert down to my Templar who I still need to level up, and go with a Flame Totem build.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 01, 2017, 09:38:08 PM
Sire of Shards looks hilarious with a magma orb build. Built right it shoots out like a million orbs that all cover each other's AoE. It looks like fuckin 4th of July.

Up to 77 on my Slayer. White maps are rather easy now so I feel like the next step is getting going on Yellows.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 01, 2017, 09:46:13 PM
Quote from: FunkMonk on September 01, 2017, 09:38:08 PM
Sire of Shards looks hilarious with a magma orb build. Built right it shoots out like a million orbs that all cover each other's AoE. It looks like fuckin 4th of July.

Up to 77 on my Slayer. White maps are rather easy now so I feel like the next step is getting going on Yellows.

SoS worked pretty well with Charged Dash/Lightning Orb, but it was too squishy.

I tried it both with Ethereal Knives and Essence Drain on Spell Totem.  Both were too slow compared to Caustic Arrow DOT.

So Flame Totem it is, once I get my Templar high enough.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 08, 2017, 09:33:58 AM
Damn, Mind over Matter makes a world of difference. My new templar is much, much more tanky than the first one.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 08, 2017, 09:38:25 AM
Quote from: Iormlund on September 08, 2017, 09:33:58 AM
Damn, Mind over Matter makes a world of difference. My new templar is much, much more tanky than the first one.

Yeah, it's pretty much a no brainer for any Witch or Templar (and maybe even Shadow) who isn't going Chaos Inoculation.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 09, 2017, 03:18:32 PM
I picked up The Anvil (https://pathofexile.gamepedia.com/The_Anvil) a while back, and wanted to make a max block character.  Fairly early on I had to choose between Dual Wield or Shield and I went Dual since I had Prismatic Eclipse (https://pathofexile.gamepedia.com/Prismatic_Eclipse) and Mark of the Doubting Knight (https://pathofexile.gamepedia.com/Mark_of_the_Doubting_Knight), no interesting shields to speak of and a build in mind that wasn't that dependent on attack speed.

I'm fairly far down the build when my top level character gets Atziri's Mirror (https://pathofexile.gamepedia.com/Atziri's_Mirror) and Thousand Teeth Temu (https://pathofexile.gamepedia.com/Thousand_Teeth_Temu) while doing Zana dailies.  I just spent 26 respec points to switch over, and the DPS is about the same with a big spike in tankiness while using the Mirror.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on December 19, 2017, 12:47:49 AM
Playing solo self found this league and I have to say it feels more rewarding personally. I can take my time and not have to worry about the economy leaving me behind. And instead of stockpiling currency to buy exorbitantly priced items on the market I use them to actually craft stuff. Makes it feel more personal.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 19, 2017, 07:59:11 AM
Quote from: FunkMonk on December 19, 2017, 12:47:49 AM
Playing solo self found this league and I have to say it feels more rewarding personally. I can take my time and not have to worry about the economy leaving me behind. And instead of stockpiling currency to buy exorbitantly priced items on the market I use them to actually craft stuff. Makes it feel more personal.

Yep, I enjoy it.  They've nicely beefed up the act 9 boss fights, where before the only one that ever gave me trouble was the lightning guy.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 05, 2018, 10:41:06 AM
I finally got a character to level 90.  I've always had a difficult time with the endgame, where the risk/reward encourages doing easy maps to make sure you don't die.  My problem was that running a bunch of easy maps makes me bored and sloppy, and then I end up dying anyway.  My ancient computer doesn't help either, as the patches in the past year have increased the number of random crashes I'm seeing.  I managed it this time by having a Touch of Anguish (https://pathofexile.gamepedia.com/Touch_of_Anguish)/Abyssus (https://pathofexile.gamepedia.com/Abyssus)/Frost Blades (https://pathofexile.gamepedia.com/Frost_Blades) build.  The increased risk associated with Abyssus was voided by the extreme safety of the freeze heavy, chaining power of ToA and Frost Blades.  I cruised with no difficulty up to level 88.  Once I got to level 89 I was doing only 10% experience (2-3 Tier 8-10 maps) each day.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 06, 2018, 09:45:42 AM
I also have tons of uniques that I'm not using (~8 stash tabs of different uniques, plus 1 stash tab of duplicates).  If anybody is interested in something pm me and I'll see if I have it.  I can mule them out of SSF.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on February 14, 2018, 07:26:13 AM
I just hit 85 on my made-up scion phys cycloner and it is still easy sailing. Just plugging my way through maps trying to increase my map find bonus.

I've amassed a huge haul of uniques I plan on using for future characters on SSF. Feels good.  :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 14, 2018, 08:08:40 AM
Quote from: FunkMonk on February 14, 2018, 07:26:13 AM
I just hit 85 on my made-up scion phys cycloner and it is still easy sailing. Just plugging my way through maps trying to increase my map find bonus.

I've amassed a huge haul of uniques I plan on using for future characters on SSF. Feels good.  :D

I need to try another Cyclone build at some point.  The last time I tried it many leagues ago I didn't enjoy it much.

I've found I don't go back to Standard much once a league finishes, except to theory craft.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on February 15, 2018, 03:38:59 PM
I've never really played in Standard either but I think it is the perfect place for SSF players to continue building and amassing a ton of stuff, especially for more casual players like me who don't have time to rip through new league content every 3 months. I have a few ideas for new builds that obviously won't be possible at the start of a league.

And it looks like the new league info posted. It's basically Pokemon death camps which sounds pretty cool. Also all new Ascendancy changes  :cool:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 15, 2018, 04:35:54 PM
Quote from: FunkMonk on February 15, 2018, 03:38:59 PM
I've never really played in Standard either but I think it is the perfect place for SSF players to continue building and amassing a ton of stuff, especially for more casual players like me who don't have time to rip through new league content every 3 months. I have a few ideas for new builds that obviously won't be possible at the start of a league.

I will say I used to spend time in Standard, but as I've played more I find sorting through the accumulation of stuff there becomes a bigger headache.  I usually merge the currency/divination/essence tabs, but that's about it.

Quote
And it looks like the new league info posted. It's basically Pokemon death camps which sounds pretty cool. Also all new Ascendancy changes  :cool:

The new shield skill sounds cool too.  Looks like an attack skill that works like a spell (doesn't work off of the attack/damage of the main hand weapon).  There are a few builds that have off-hand stat sticks for attacks, but I think this could be the first where the main hand could work the same.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 04, 2018, 12:17:21 AM
Pokemon death camp league started and it's pretty cool.

On the second day I dropped a Lycosidae and sold it for about almost 2 ex. It's funding my ice shot deadeye :cool:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 04, 2018, 12:53:07 PM
Quote from: FunkMonk on March 04, 2018, 12:17:21 AM
Pokemon death camp league started and it's pretty cool.

On the second day I dropped a Lycosidae and sold it for about almost 2 ex. It's funding my ice shot deadeye :cool:

I'm lukewarm on the Pokemon stuff.  It seems designed to hose minion builds and I've stopped using Culling Strike on my totems or golems.

Funnily enough I'm also doing ice shot, but raider instead.  I played the last league pretty heavily so I'll probably go easy on this one.

I debated raider, deadeye or pathfinder, and I realized I'd never actually done raider before.  The new ascendancies are much more interesting, and I look forward to exploring those in another league.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 04, 2018, 12:57:30 PM
Quote from: FunkMonk on March 04, 2018, 12:17:21 AM
On the second day I dropped a Lycosidae and sold it for about almost 2 ex.

The crazy thing isn't that you got a Lycosidae on day 2, it's that someone had 2 ex that were willing to spend on it on day 2.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 05, 2018, 10:36:38 AM
Haha yeah, very true. I'm guessing there were people who played almost nonstop for like 48 hours, or maybe some guy who got lucky and dropped an exalt in like act 4 or something.

I was also lucky to drop a Goldrim and a Death's Harp (which I 5-linked with my only 2 fusings) and they helped my leveling immensely. Bought the Harp-to-Opus prophecy with a little of my juicy Lyco money and I'm pretty well set up for this Ice shot toon for early mapping.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 05, 2018, 10:59:08 AM
Quote from: FunkMonk on March 05, 2018, 10:36:38 AM
I was also lucky to drop a Goldrim and a Death's Harp (which I 5-linked with my only 2 fusings) and they helped my leveling immensely. Bought the Harp-to-Opus prophecy with a little of my juicy Lyco money and I'm pretty well set up for this Ice shot toon for early mapping.

My biggest piece of luck this league was 6 socketing an Ashrend with one Jeweller.  Only 4 linked so far, but effective 5 link/3 link isn't so bad.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 05, 2018, 11:07:48 AM
Played a bit this weekend with a minion witch using the new phantom gem for both my srs and zombies.  That dramatically increases my clearing speed but it also means that getting traps out in time can be really frustrating.

I can't believe how much time people spend on this game and how far people have advanced in this new league in such a short period of time.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 05, 2018, 11:15:19 AM
Quote from: crazy canuck on March 05, 2018, 11:07:48 AM
Played a bit this weekend with a minion witch using the new phantom gem for both my srs and zombies.  That dramatically increases my clearing speed but it also means that getting traps out in time can be really frustrating.

Based on the voting (https://www.pathofexile.com/forum/view-thread/2098661) it looks like they'll add nets for dead beasts, although they'll be rare/expensive.  I think the better fix is to allow capture of dead beasts as long as the attempt was started before the beast died.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 05, 2018, 06:28:09 PM
It doesn't seem to have a ready fix, so I think I am going to go with a non minion build of some sort.  Been a while since I have played so I am not sure what that will be.  Are bow builds viable in 3.2?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 05, 2018, 06:55:53 PM
Quote from: crazy canuck on March 05, 2018, 06:28:09 PM
It doesn't seem to have a ready fix, so I think I am going to go with a non minion build of some sort.  Been a while since I have played so I am not sure what that will be.  Are bow builds viable in 3.2?

Definitely.  Both Funkmonk and I have started with one.  Another good option is Frost Blades (https://pathofexile.gamepedia.com/Frost_Blades), which has a pseudo-bow feel to it and is easy to customize for different builds.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 06, 2018, 10:23:15 AM
Yeah I'm doing an ice shot deadeye as my starter. This is actually the first serious bow build I've ever played. I'm dying more often than I like, I think mainly because I'm so used to tanking stuff as a melee build. This thing breezes through maps though.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 06, 2018, 10:35:38 AM
Quote from: FunkMonk on March 06, 2018, 10:23:15 AM
Yeah I'm doing an ice shot deadeye as my starter. This is actually the first serious bow build I've ever played. I'm dying more often than I like, I think mainly because I'm so used to tanking stuff as a melee build. This thing breezes through maps though.

The glass cannon trap is easy to fall into with bow builds.  Life is of course vital, Stibnite's flask is always good to have.  I've been using Blink Arrow with faster attacks and faster projectile for getting out of trouble.  I haven't with this build, but Acrobatics/Phase Acrobatics augmented with Quartz Flasks and any other dodge bumps you can get from equipment or enchants is good.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 06, 2018, 10:39:20 AM
I started playing an Ice shot - definitely a lot more gear dependent which is a bit more challenging with ssf.  But I think it will become fun.  Right now I am running with volley and the gem that gives me the extra archer when I hit something.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 09, 2018, 12:50:21 PM
I still find the capture mechanic too frustrating.  I think I will give this league a pass and see what comes after this one.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 09, 2018, 06:01:23 PM
Quote from: crazy canuck on March 09, 2018, 12:50:21 PM
I still find the capture mechanic too frustrating.  I think I will give this league a pass and see what comes after this one.

Yeah, I've pretty much stopped too.  Much more complicated set of mechanisms to get rewards that are only rarely better than Essences.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 11, 2018, 01:28:21 PM
I was open to this league mechanic but as I've played on it's just become annoying and not actually fun. It doesn't feel fulfilling or rewarding enough. I can see how it may be good for SSF but for everyone else it's just kinda "meh" or outright gets in the way.

That said, I'm still have fun kitting out my character. Bought a Queen of the Forest and I'm just zoom-zooming around maps wrecking everything with Ice shot and Lightpoacher, which I picked up as a drop from an abyss lich. It's just such a fun build it keeps me coming back  :)

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 12, 2018, 01:30:59 PM
If anything it was more frustrating as SSF because every special that wasn't captured in time was a lost opportunity.  I think I will enjoy the ice shot build with other mechanics in another league - perhaps in the fall.  The weather is really turning here so screen time would have been limited anyway.  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on May 02, 2018, 06:11:58 PM
Skill Revamp (https://www.pathofexile.com/forum/view-thread/2139315)

QuoteVaal Skill Gems now grant the regular and the Vaal version of the skill. This is to remove the socket pressure that Vaal skills suffered from, so you no longer have to give up an Aura, Herald, Triggered Skill or a well-linked secondary skill, and you can justify using a Vaal gem in your best set of linked sockets.

Unique and Rare enemies now grant souls to Vaal Skills as they lose life. Longer fights will generate more Vaal souls for your skills. We'll reveal the exact mechanics once we're completely happy with them. Most Vaal skills couldn't be used more than a couple of times on bosses until this change, and couldn't be used at all on stand-alone encounters like Izaro. You won't be able to use them as frequently as in the past when killing lots of enemies, but they'll still play a part and have an impact on boss fights.

These are some nice changes.  I'd drifted away from using Vaal skills except for a couple of exceptions, so these are welcome changes.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 03, 2018, 11:13:32 PM
Hey frunk, how's this new league going for you? It ate all most of my free time this weekend. Two days in and I think Incursion is easily better than Bestiary by a country mile.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 04, 2018, 07:18:21 AM
Quote from: FunkMonk on June 03, 2018, 11:13:32 PM
Hey frunk, how's this new league going for you? It ate all most of my free time this weekend. Two days in and I think Incursion is easily better than Bestiary by a country mile.

Ohhhh yeah.  I was going to post this earlier, but I was busy playing.  I think this might be one of the best leagues ever, with great balance changes and the Incursion mechanic being a hell of a lot of fun.  Just stay away from halls of restoration. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 04, 2018, 09:30:20 AM
I played for about an hour on the weekend.  It is indeed much more fun.  Problem is they should have released this in the winter when it made more sense to stay indoors and stare at a screen.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on June 05, 2018, 02:55:51 PM
I've played quite a bit in the past, and still dont really understand the concept of a "League"
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 05, 2018, 03:28:38 PM
Quote from: Berkut on June 05, 2018, 02:55:51 PM
I've played quite a bit in the past, and still dont really understand the concept of a "League"

You have the option of playing on the regular hardcore and nonhardcore version which never ends, or you can play in a league which has a certain duration.  Each league has special rules which adds a lot of variation and new items which are only available in league play.  After the league ends all the characters you played in that league and all the items you obtained get ported over the the regular version of the game.  The regular version is also updated from time to time with aspects of league play that was popular with the players.

I can't remember the last time I bothered with the regular version. 
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 05, 2018, 03:37:19 PM
Quote from: Berkut on June 05, 2018, 02:55:51 PM
I've played quite a bit in the past, and still dont really understand the concept of a "League"

There are 3-4 leagues each year.  A league involves changes to the game as well as a specific "league mechanic" which may or may not be included in the game going forward.

For instance in the Incursion league it revamped the way vaal skills worked, added new skill gems and new vaal skills, added additional affixes to items as well as new Labyrinth enchantments.  These changes will stay past the end of the league.  The "league mechanic" for Incursion is a Temple of Atzoatl that you can explore and shape.  The Temple may or may not be included in future versions of the game, generally in a more limited form.

In addition before the league starts all previous league characters/stashes are swept into standard or standard HC.  4 new leagues are created (in this case Incursion, Incursion SSF, Incursion HC, Incursion HC SSF) with everybody starting from scratch.  If you want you can still play your old characters in standard (and they usually get a free skill reset), but the "league mechanic" won't be there.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 05, 2018, 04:04:28 PM
There's more detail here (https://pathofexile.gamepedia.com/League), and it goes into some of the shorter lived leagues.  I was talking about Challenge Leagues in the above post.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 05, 2018, 04:59:14 PM
Frunk, have you ever tried one of the short leagues?  They seem like a real time sink requiring a lot of time over a short period.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 05, 2018, 11:01:28 PM
Quote from: crazy canuck on June 05, 2018, 04:59:14 PM
Frunk, have you ever tried one of the short leagues?  They seem like a real time sink requiring a lot of time over a short period.

I've done some of the 1-2 hour races, but never the 1-2 week events.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on June 05, 2018, 11:07:44 PM
SO each league, everyone is starting over fresh?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 06, 2018, 05:36:50 AM
Quote from: Berkut on June 05, 2018, 11:07:44 PM
SO each league, everyone is starting over fresh?

Essentially, yes. It's like a ladder reset except the main game mode changes every 3 months or so. It keeps the game fresh and interesting so older players come back, as well as attracting new players who can start from zero just like everyone else does.

I'm really in love with the Vaal skills now. I'm playing my own build as a Chieftain firequake (full fire conversion). With Vaal Earthquake I just hit a button and shield charge around and everything explodes.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 06, 2018, 05:47:58 AM
I've been doing a wand attack build for the first time, a Power Siphon Deadeye.  The powered up Vaal skill is very nice as well.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 07, 2018, 10:29:20 AM
Quote from: frunk on June 06, 2018, 05:47:58 AM
I've been doing a wand attack build for the first time, a Power Siphon Deadeye.  The powered up Vaal skill is very nice as well.

I have wanted to try that
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 07, 2018, 10:47:12 AM
Quote from: crazy canuck on June 07, 2018, 10:29:20 AM
I have wanted to try that

Area damage is excellent, single target isn't.  It's ok when leveling, but once you get towards endgame it starts lagging pretty badly.  I've been relying on other Vaal skills and traps to help with that, but I'm hoping I can get a 5/6 link (or higher damage wands) soon and run Cast on Crit/Discharge to provide that single target boost.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 09, 2018, 08:16:21 AM
After reading you guys I created a SRS necro (SSF so far).

It started relatively slow, but since I got my ascendancy I feel like I'm destroying everything without even trying. The zombies by themselves can take care of all the trash.

Already have all the minion nodes, but only shitty 4-link gear. I got a nice legendary 2 H hammer with several minion buffs, including +1 lvl to gems for minion and melee skills. Just a couple gem slots though. I'm going to need a crapload of Jeweller's Orbs to at least 5-L this. :cry:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 09, 2018, 08:38:51 AM
Quote from: Iormlund on June 09, 2018, 08:16:21 AM
I'm going to need a crapload of Jeweller's Orbs to at least 5-L this. :cry:

Welcome to the addiction that is PoE  :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 09, 2018, 11:12:00 AM
When I go SSF I just pray I drop a 5-link that has my preferred colors  :D

Which happened to me a couple days ago  :cool:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 09, 2018, 03:00:41 PM
Quote from: Iormlund on June 09, 2018, 08:16:21 AM
After reading you guys I created a SRS necro (SSF so far).

It started relatively slow, but since I got my ascendancy I feel like I'm destroying everything without even trying. The zombies by themselves can take care of all the trash.

Already have all the minion nodes, but only shitty 4-link gear. I got a nice legendary 2 H hammer with several minion buffs, including +1 lvl to gems for minion and melee skills. Just a couple gem slots though. I'm going to need a crapload of Jeweller's Orbs to at least 5-L this. :cry:

Make sure the item level is at least 50 if you want 6 sockets.  It used to be that uniques could always be max socketed, but that's not true anymore.

I generally don't bother trying to 5-L a 5 socket item as the odds are lower than 5-L a 6 socket.  Better to 6 socket first.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 10, 2018, 05:19:41 PM
I've been waiting for a Vaal Summon Skellies for a while. So when I levelled a Jeweller in Atzoalt to 3 I took a gem along to corrupt it. Sure enough, an actual 17% Vaal Summon Skellies drops 3 feet from the Lapidary Lens thingy.  :lol:

The build is working very well so far. Everything drops in seconds -- including Act bosses. I'm a bit of a glass cannon, however. But with all minion nodes accounted for I'm getting beefier with each level-up.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 11, 2018, 09:34:02 AM
Started leveling an Arc witch to see how the improvements work out - with only a three link, and with orb of storms and herald of thunder, bosses and trash drop quickly.  Its a big improvement over having to kite a bosses for ever.  I think I am going to forego some of the damage nodes for more defensive nodes otherwise this build would become the ultimate glass cannon.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 11, 2018, 10:07:55 AM
I'm revisiting Cyclone and it's way better in behavior than it used to be.  Damn fun.  Vaal Cyclone is so silly and I normally hate skills that root you to one spot, but it's just hilarious to see all the mobs get sucked toward you.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 14, 2018, 08:57:01 AM
Thank (https://pathofexile.gamepedia.com/The_Chains_that_Bind) You (https://pathofexile.gamepedia.com/The_Bringer_of_Rain) Zana (https://pathofexile.gamepedia.com/Kondo's_Pride).

I'm SSF, so the six link armor is a godsend for my Power Siphon Deadeye (especially since I haven't ground out a Tabula (https://pathofexile.gamepedia.com/Tabula_Rasa)).  The Bringer of Rain is perfect for my Cyclone Trickster.  Kondo's Pride is giving me ideas for another build.

Probably the best Zana mission I've ever had.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 15, 2018, 10:15:56 AM
I really like Incursions, but there are a couple things that could be improved.  Several of the rooms only increase the difficulty and not the reward unless you get it to level 3.  Those are rarely worth going for except if you start with it.  It would be better if they gave some reward for level 1 or 2, even if it was small.  Alternatively slightly more control over the incursion room would also help.

Second, more variety in the monsters.  After running a few incursions it gets a bit boring seeing the same monsters every time.  Beyond the 4 or so monster types have one slot that was random.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 16, 2018, 12:46:09 AM
I'm hoping they roll incursions into the standard game, even if just in a limited fashion, and improve upon it along the lines you're speaking of.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 16, 2018, 10:33:53 AM
Quote from: FunkMonk on June 16, 2018, 12:46:09 AM
I'm hoping they roll incursions into the standard game, even if just in a limited fashion, and improve upon it along the lines you're speaking of.

I'd be shocked if they didn't.  It's a great addition.

I'm sure they'll nerf the Vaal side areas though.  They are loot pinatas right now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 17, 2018, 01:13:36 PM
But they're so good now  :(

I used to just skip them because they were honestly pretty boring.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on June 18, 2018, 01:03:22 AM
How do you open the doors in the incursions? I never seem to have time to get to them once the key drops.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 18, 2018, 05:34:09 AM
Quote from: Berkut on June 18, 2018, 01:03:22 AM
How do you open the doors in the incursions? I never seem to have time to get to them once the key drops.

Kill things faster.  Make a beeline for large groups.
If the door is more important than the room stay away from the Architect if it'll slow you down (they'll be marked on the map).
Increase move speed.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 18, 2018, 09:27:01 AM
Quote from: frunk on June 18, 2018, 05:34:09 AM
Quote from: Berkut on June 18, 2018, 01:03:22 AM
How do you open the doors in the incursions? I never seem to have time to get to them once the key drops.

Kill things faster.  Make a beeline for large groups.
If the door is more important than the room stay away from the Architect if it'll slow you down (they'll be marked on the map).
Increase move speed.

Yep, and sometimes you are just going to have bad luck and not be able to open a door.  But if you have a good clear speed and you can physically move quickly you will greatly increase your chances.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on June 18, 2018, 09:56:37 AM
SHould I just avoid doing them at lower levels?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 18, 2018, 10:45:40 AM
Quote from: Berkut on June 18, 2018, 09:56:37 AM
SHould I just avoid doing them at lower levels?

No, you want to run them as often as possible to open the temple.  Each time you do a temple run - even if you have opened few doors - you get a lot of loot that will help you level.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 18, 2018, 11:43:13 AM
Quote from: Berkut on June 18, 2018, 09:56:37 AM
SHould I just avoid doing them at lower levels?

They can give decent rewards just for running them, even if you don't open a door or kill an Architect.  It's also good practice for later on.  It will slow your progression somewhat since you'll tend to over level the content more (unless you race through other sections).

The difficulty on them spikes up a bit when you get to endgame.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 19, 2018, 11:07:39 PM
Made the mistake of reading some general chat, wow is that community messed up - lots of talk about how Trump is right to lock up kids followed up with a lot of revolting comments about what else people would like to do to them.  What a cesspool.

Thankfully there is an option to turn that off.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 20, 2018, 06:24:53 AM
Quote from: crazy canuck on June 19, 2018, 11:07:39 PM
Made the mistake of reading some general chat, wow is that community messed up - lots of talk about how Trump is right to lock up kids followed up with a lot of revolting comments about what else people would like to do to them.  What a cesspool.

Thankfully there is an option to turn that off.

It's a cesspool, but I've found it useful for monitoring the trolls.  They seem to come and go in a fairly coordinated manner.  When Trump isn't doing incredibly stupid things (only mostly stupid) you'll hardly hear a peep out of them.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 21, 2018, 06:54:49 PM
I've never turned General chat back on in over 2 years  :lol:

Typically the only interaction I've had with people in PoE is using poe trade to buy and sell things. People are usually pretty friendly. Usually.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 29, 2018, 02:27:03 PM
I've rolled two new characters. Never made it to Level 100, so giving it another bash at last. :D

Got a duelist to end of Act 3. However, my dual wield build kind of got frayed in the passives tree. Oh, Lifesteal! Oh, poison! Oh, I can't remove this item because it buffs my INT, and then I can't use half my gems anymore! Etc. :D

Re-rolled as Marauder, focusing on axes, shields, armor and melee. Using ground slam and sunder, plus anger/herald of ash, with support gems. Passives are focused on armor, resistances, damage/attack speed. Things die very fast (just got to Solaris Temple).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 29, 2018, 07:40:03 PM
Quote from: Syt on July 29, 2018, 02:27:03 PM
I've rolled two new characters. Never made it to Level 100, so giving it another bash at last. :D

Got a duelist to end of Act 3. However, my dual wield build kind of got frayed in the passives tree. Oh, Lifesteal! Oh, poison! Oh, I can't remove this item because it buffs my INT, and then I can't use half my gems anymore! Etc. :D

Re-rolled as Marauder, focusing on axes, shields, armor and melee. Using ground slam and sunder, plus anger/herald of ash, with support gems. Passives are focused on armor, resistances, damage/attack speed. Things die very fast (just got to Solaris Temple).

Getting to 100 is hard.  I'd target the next 10s of your previous highest as a more achievable goal.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 29, 2018, 11:28:18 PM
Well, let me rephrase: I want to make it through the campaign. ;)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 30, 2018, 07:01:03 AM
Quote from: Syt on July 29, 2018, 11:28:18 PM
Well, let me rephrase: I want to make it through the campaign. ;)

Ah, ok.  Typically you'll finish the campaign around level 65-70.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on July 30, 2018, 07:23:51 AM
Highest I've ever made was like 92 I think. In probably around 500 hours of play time   :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 30, 2018, 07:31:17 AM
Well, yeah, I do want to get to the endgame at least once. Currently I'm pretty hyped, but let's see how I feel when the real grind sets in. ;)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on July 30, 2018, 09:11:23 AM
Progression through the campaign is pretty nice, with only a couple of difficulty cliffs.

If you can stick with it and like it enough, Solo Self Found is very satisfying too.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 30, 2018, 09:33:18 AM
I'm doing SSF, yes. I accidentally went non-Incursion, though, but now I don't want to re-do the first three acts again. :D Next character (if the event is still ongoing then).

One major shift in mindset was to not pick up every item and vendor it. I'm much more focused now on finding base gear I can upgrade and only picking "cost effective" (high level/rare items) to vendor off so I don't spend half my time portaling back to town to sell junk. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 30, 2018, 09:42:44 AM
Quote from: Syt on July 30, 2018, 07:31:17 AM
Well, yeah, I do want to get to the endgame at least once. Currently I'm pretty hyped, but let's see how I feel when the real grind sets in. ;)

Endgame is pretty fun, and they've added a lot of variety to it.  It's worth getting through the campaign (which is enjoyable all on its own) to see it.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on July 31, 2018, 02:44:20 AM
I still haven't figured out how to recognize potentially useful loot.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 31, 2018, 03:32:15 AM
I ignore a lot of loot, unless it's an item I can use right away, or a "normal" item that fits my build and which I can upgrade to something better than what I have. And when an area is clear I usually take some of the gear lying around to vendor off. Or crafting mats/currency items, or flasks. I only just learned you can combine three flasks of one level to one of the next level at the vendor. :blush:

The Wiki has guides on what sold gear gives you what in return, plus some vendor crafting (https://pathofexile.gamepedia.com/Vendor_recipe_system), but I don't pay too much attention to it yet (except stuff that gives alchemy shards/orbs, because creating rares of the next tier of weapon/armor for leveling to me seems a good ROI during the campaign).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 31, 2018, 10:30:13 AM
Quote from: Berkut on July 31, 2018, 02:44:20 AM
I still haven't figured out how to recognize potentially useful loot.

Generally there are four classes of loot worth picking up.

Currency - Pretty much always pick up except Wisdom/Portal Scrolls.  Those you'll pick up early on (particularly on a new league) but tail off once you have enough wealth that you can generate more when you need it.  Once you get much higher level there some others that you ignore, but don't worry about that.
Vendor Recipes - Items that are used in vendor recipes.  Early on the important one is three color linked sockets.  Those can be sold for Chromatic Orbs.
Crafting Bases - Normal (sometimes magic) items that provide a good starting point for crafting an item.  Good choices are fully (or 5) linked items, 6 socketed items, items with a maxed implicit mod, magic items with good explicit mods (don't bother with until much higher level) or items that can be orb of chanced into a powerful unique.
Usable Items - Rare or Unique Items that can be used as is or with a little crafting.

Use a good item filter to help with this.  I use NeverSink (http://filterblast.oversoul.xyz/NeverSink/), and as I play more characters in a league I increase the strictness of the filter.

Mods that are always good, in rough order of importance (discounting some specific builds):
Life
Elemental Resistances
Damage reduction
Damage of the type(s) you are dealing
Attack/Cast speed
Movement speed
Defenses of the appropriate type (Evasion/Armor/Energy Shield/Block Chance/Spell Block)
Item quantity
Item rarity
Attributes
Life leech
Life gain
Life regen
Chaos resistance
Mana leech
Mana gain
Mana regen
Max mana

Mods that can be very important depending on build:
Area of effect
Area damage
Chain
Pierce
Reduced mana reserved
Chance to gain a charge
Critical Strike chance
Critical Strike damage
Chance to freeze/ignite/shock/poison/bleed/stun
length of freeze/ignite/shock/poison/bleed/stun
Damage dealt conversion
Damage received conversion

I'm sure I'm missing some, but it's a start.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 31, 2018, 03:44:33 PM
Finished Piety today. Updated weapon, shield, boots, and a ring. Also switched to Tectonic Slam for main damage, augmented with Fortify and extra elemental damage, with Heavy Strike for single targets (with Ruthless Support). Also using Vengeance and Reckoning (both with Life Gain on Hit). I have Leap Slam for some mobility, and use Anger/Herald of Ash auras. Plus Sunder for more distant targets.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on August 01, 2018, 12:31:59 AM
My alt-itis is setting in!

Arc witch is hilarious.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 05, 2018, 06:33:44 AM
So I'm doing a Whispering Ice (https://pathofexile.gamepedia.com/The_Whispering_Ice) build with 5 sockets, and it's going pretty well.  I collect enough Jewellers to try making it a 6 socket only to realize that it's iLevel is 40.  Bah, time to collect some divination cards (https://pathofexile.gamepedia.com/The_Incantation).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 05, 2018, 07:04:25 AM
I'm playing in Flashback now. I made a Charged Dash build as a Champion after it got massively buffed a patch or so ago.

This is more or less just to see if the build I made is viable as a league starter for the next real league.

Just when I think I'm out, it pulls me back in!! :alpacino:

SSF BTW
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 05, 2018, 03:47:26 PM
I've taken my Marauder into the Belly of the Beast today. Also did the first labyrinth (went Juggernaut). I'm not really seeing much gear for my char, though. I mostly rely on occasionally buying something from a vendor and rolling the dice on an orb of alchemy.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 06, 2018, 08:50:06 PM
Quote from: Berkut on August 01, 2018, 12:31:59 AM
My alt-itis is setting in!

Arc witch is hilarious.

Since they buffed Arc in the previous patch it's now genuinely one of the best spell skills in the game, particularly as a trapper. So much screen clear and you can concentrate on dodging attacks because you're just throwing traps everywhere willy-nilly.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 06, 2018, 09:00:07 PM
Quote from: Syt on August 05, 2018, 03:47:26 PM
I've taken my Marauder into the Belly of the Beast today. Also did the first labyrinth (went Juggernaut). I'm not really seeing much gear for my char, though. I mostly rely on occasionally buying something from a vendor and rolling the dice on an orb of alchemy.

A good tip for attack builds during leveling: Sell 1x blacksmith's whetstone, 1x any-quality rustic sash (the rarer the better though), and your normal-quality weapon of choice. It will return to you a magic-quality weapon with the '% increased physical damage' prefix, the most necessary mod for attack builds. Then just use an augment orb and hope for a good mod. Even without a good mod the weapon should still be usable. Use 4 whetstones on the white weapon before the recipe, of course. Otherwise you'll have to spend 10 whetstones to quality it up to +20% instead of just the 4.

Do this when you feel like your weapon isn't up to snuff anymore. I usually do it every 10-12 levels until the later acts, which by then I usually drop a decent rare sword/axe/bow/whatever to start mapping. This is honestly the best way to organically scale your damage while leveling until you can drop a really good weapon.

As far as defense, well, just get lucky, man.  :lol:  I dropped a +42 all-ele-resist String of Servitude belt in my first temple run on this character at like level 10 or something stupid like that so I'm just unkillable until at least Act 6 or 7   :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 07, 2018, 01:00:06 AM
Well, I'm now level 40-something. Next level axes start dropping regularly now, so I will just bide my time till something useful drops.

I've upgraded my build a bit. Still focusing on surviving - armor, a bit behind on resistances, but added endurance via Ascendancy (Unflinching) and passives, plus enduring cry, and tectonic slam for the buff from full endurance. Also using curse for tougher enemies, and I've slotted vengeance, reckoning, and riposte. Plus anger and flame golem. I'm at beginning of act 5, and tectonic slam and sunder regularly do 1500+ dps.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 07, 2018, 10:12:46 AM
The itemization and random drops are what I think makes this game so compelling for SSF.  Rather then working toward the inevitable BoS like in other games, when you get something great, through crafting or a straight drop, it can change your whole thinking about how to equip and level.  It makes it seem like less of a grind since everyone is not going to end up in the same spot if they just grind for enough hours.  You can get lucky and get a great drop fairly quickly or get a great item through crafting.  Just make the appropriate sacrifices to the RNG gods.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 07, 2018, 11:37:06 AM
If you happen upon a Vaal Double Strike, either through a random drop in a Vaal Corrupted area or through the corruption room in the incursion temple, and you're a melee build, slot it in ASAP. It absolutely wrecks bosses when you have 4 clones of you madly smacking the crap out of a boss. Link it with Increased Duration and just laugh as your boys clear the whole zone for you for 10 seconds  :lol:  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 07, 2018, 01:11:54 PM
And as I've mentioned before, Vaal Cyclone is hilarious.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 07, 2018, 03:28:34 PM
Quote from: FunkMonk on August 06, 2018, 08:50:06 PM
Quote from: Berkut on August 01, 2018, 12:31:59 AM
My alt-itis is setting in!

Arc witch is hilarious.

Since they buffed Arc in the previous patch it's now genuinely one of the best spell skills in the game, particularly as a trapper. So much screen clear and you can concentrate on dodging attacks because you're just throwing traps everywhere willy-nilly.

Yeah, self casting it is great in the lower difficulties but when mobs stop dying quickly staying stationary to cast is a problem.  Much better to just throw the trap.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 08, 2018, 11:57:00 AM
At level 45 now. Charged Dash feels really good to play. I like that I'm constantly moving and when I do stand still to charge up I'm still killing mobs because of the phases. It hits really hard in the last phase and after you let go of the charge, too. I'm just deleting rares and bosses with a crummy blue sword I crafted with just 60% increased physical damage.

I'm converting 90% of physical to elemental through the 50% to lightning from charged dash itself and the passive skill nodes that converts up to 40% to cold. Along with added fire, herald of ash, and herald of ice, almost all of my damage is elemental, roughly evenly split between all three. It's great because all my damage now scales with increased elemental damage and increased physical damage, making it easier to scale my damages through the passive tree and my equipment.

My current (and only) 4-link is charged dash - melee phys - added fire - elemental damage with attacks. Not super optimal but good enough for leveling on SSF.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 08, 2018, 12:00:27 PM
does elemental damage reflection cause a problem?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 08, 2018, 12:08:57 PM
Quote from: crazy canuck on August 08, 2018, 12:00:27 PM
does elemental damage reflection cause a problem?

At level 45, no.  Damage reflection isn't as nasty as it used to be, in general, but having mitigation for it isn't a bad idea.  There's some available on the passive tree and on items.  I don't think damage reflection really shows up until act 6 or 7.

I did a Whispering Ice build back a few years ago, and once it got to end game it was unplayable due to reflection.  Back then there were rares that caused every nearby mob to gain elemental or physical damage reflection.  Elemental reflect would insta-kill me (cast ice storm, 1/10 of sec later dead). 

Now there's maps that can have reflection and the rare monster just reflects damage to themselves, but nothing as brutal as it used to be.  Plus I'm an Elementalist (https://pathofexile.gamepedia.com/Elementalist) and immune to reflect.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 08, 2018, 01:41:07 PM
What frunk said.

I'm not intending to get far into mapping in the temporary league anyway. Just taking things slow, having fun, and testing a build for the next challenge league in September.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 09, 2018, 08:24:24 PM
62 now. The temple has been kind to me: Some random mob dropped the Sin's Rebirth unique flask for me in a random temple room. In trade league it's going for almost 2 ex  :cool:

SSF is best game mode.

Oh, and new league starts Aug 31. Looks kind of like a roguelike mode. Also new currencies, new items, new skills and skill reworks. Sounds neat.

https://www.pathofexile.com/delve

QuoteThe Azurite Mine is Path of Exile's first infinite dungeon. The deeper you delve, the harder the game gets. In Delve, you'll find encounters that are much harder than end-game Maps. Your progress is only limited by the power of your character build. The Depth Ladder tracks who has delved the deepest into the mine.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 09, 2018, 10:45:57 PM
sounds very cool :cool:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Alcibiades on August 10, 2018, 07:58:26 PM
Great information Funk.  :cheers:

Did they ever fix necromancers?  Was my favorite gameplay several years back.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 10, 2018, 08:06:25 PM
Yes, there are a number of ways to play one now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 11, 2018, 10:19:05 AM
Quote from: Alcibiades on August 10, 2018, 07:58:26 PM
Great information Funk.  :cheers:

Did they ever fix necromancers?  Was my favorite gameplay several years back.

I've never played necromancer but from what I've seen, summoners are really good now, and have been for a while.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 11, 2018, 02:39:22 PM
Made it to Act 6. There's a bit of a difficulty spike. :D

I don't seem to find any useful gear from drops. I can start crafting armor, though, in my hideout.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 12, 2018, 11:22:27 AM
Level 68. Tabula Rasa dropped for me in the temple so now I'm rocking a 6-link in Act 9 :lol: I'm way overleveled though.

I'm detonating everything, including bosses  :lol:

This flashback league has been very kind to me. I am using up all my luck before the new league starts  :(
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 12, 2018, 03:04:01 PM
Level 59. Had to go for the +30 INT/DEX nodes so I could swap out some gear without de-leveling some skill gems. Still eagerly waiting for 5 slot armor. I'm doing ok against bosses with a few deaths (just killed Maligaro in Act 7), now that I upped my elemental resistances. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 21, 2018, 02:24:01 AM
After 70 hours, and at level 70 (71? 72?) I'm in the final stretch for the campaign.

My juggernaut has 15k armor (some viewers say it might be overkill? :unsure:) with 69-70% damage reducttion, 2.3k life, 75% resistances (+ to spare). Using mostly Sunder with Multistrike, Life Leech, and Added Melee Damage. With Ancestral Warchief (Faster Attacks, Added Melee splash + Fire), Hatred, and Herald of Ash I can do 9k DPS. Using Leap Slam with Fortify for mobility/added protection, and Warlord's Mark for extra life/mana leech. I've added movement speed, and endurance buffs from the Juggernaut Ascension so far (plus attack speed from the passives tree). I can clear most mob groups and rares fast (Leap Slam, Warlord's Mark, Warchief, Sunder).

There were a few bosses I could just face tank, and if I evade telegraphed major attacks I can weather most battles.

I was ready to drop the game once Kitava is beaten, but this morning I looked at an overview for atlas/mapping and thought, "Ooooh, this looks fun." :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 21, 2018, 06:16:09 AM
The only comments I'd have are that 2.3k life is low, if you do decide to do mapping you'll probably need more resist (as you lose another 30% on beating Kitava) and more dps is always good.

The armor might be overkill now, but it won't be if you go deep into maps.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 01, 2018, 03:10:32 AM
I'm unable to play the new league because I'm still out of town, but has anyone else picked up the brand new league yet? Any impressions, espcially for SSF play?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 01, 2018, 03:22:24 AM
I'll be starting today. This build looks hilarious: https://www.youtube.com/watch?v=_hCrOKZbrEY :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 01, 2018, 08:01:27 AM
Quote from: FunkMonk on September 01, 2018, 03:10:32 AM
I'm unable to play the new league because I'm still out of town, but has anyone else picked up the brand new league yet? Any impressions, espcially for SSF play?

I'm also out of town, so I won't get to play until Tuesday at the earliest.  I'm planning on doing some sort of chaos/poison build, as the new Chaos herald looks pretty cool.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on September 01, 2018, 08:39:19 AM
Im trying out the Casutic Arrow thing with a Ranger.

The Delve stuff is damn cool, not that I've gotten anywhere really with it yet.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 03, 2018, 12:52:01 PM
I was cleaning up old characters getting ready to start the new league and I decided to create a Languish Guild.  Guild tag is LanGSh. 

I pretty much exclusively play SSF but it would still be fun to chat in game.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 03, 2018, 05:19:52 PM
It looks like I need character (not player) names to extend guild invites.  Post here, PM me or friend request DelveShadBow (make enough characters and names are descriptors).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 06, 2018, 09:20:37 AM
Toxic Rain/Lesser Poison/Mirage Archer/Vile Toxin plus Herald of Agony is pretty fun.  Combined with Asssassin Noxious Strike I'm up to 100% poison chance.  Have to do some running around as the Toxic Rain explosions are a little slow, but clear speed and single target are both great.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 08, 2018, 03:35:14 PM
Hey frunk, my SSF character's name is Queenie_boy.

Running a guardian build for now. Started with Smite as my main skill and switched to Consecrated Path when it was available. My weapons are pretty garbage but I'm still rocking something like 6,000-7,000 tooltip DPS at level 40. I got lucky and picked up a 5-link from a vendor. I'm wrecking everything in one-shot  :lol:

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 08, 2018, 08:04:08 PM
Invite sent.

So far I'm not entirely sold on delving.  I like the way it works and the ideas behind it, but a couple of things bug me.

I don't like the limit on Sulphite storage.  I feel like I have to interrupt what I'm doing and go delve each time it maxes, otherwise I'm falling further behind on my azurite production.  I'd prefer it to either be a much larger cap or uncapped.  Yes I've upgraded my storage but it isn't enough.

I'm in the mid 60s and so far my delving focuses on hitting azurite nodes.   Even then I'm not collecting enough azurite to make significant progress on the upgrades let alone buy the targeted chaos currency.  I'm probably missing some other source, but it isn't particularly obvious what it would be.  Regardless I can't see going after the other item nodes in a serious way.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2018, 01:50:56 AM
Agreed on the Sulphite/Azurite grind. I'm level 50-something, and only in Act 6, but I've seen some good stuff drop in delves, especially if you go back a freshly traced route to see if there's any loot in the side chambers. I've noticed fossil crafting is quite powerful, with modifiers exceeding those you could get from normal crafting.

But yeah, I intend to get more into it once I get to mapping and level ca. 70 when the leveling curve has flattened a bit.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2018, 02:00:38 AM
P.S.: This is my SSF delve league build so far. Feel free to tell me how horrible it is. ;) :P

Using Static Strike, plus Conductivity and Smite for the damage buffs.

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=Sytbert
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 09, 2018, 10:30:45 AM
Quote from: Syt on September 09, 2018, 02:00:38 AM
P.S.: This is my SSF delve league build so far. Feel free to tell me how horrible it is. ;) :P

Using Static Strike, plus Conductivity and Smite for the damage buffs.

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=Sytbert

I get the following message when I try to check it out:

QuoteThis profile tab has been set to private, or you lack the permissions to view it.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2018, 10:39:40 AM
Updated my settings, should work now.  :blush: I've switched my skills around a bit, because it feels Smite is more effective at clearing.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2018, 10:45:53 AM
I should probably put Culling Support on Static Strike, since I don't use Lightning Strike.  :hmm: (I can't get the colors on the unique off hand weapon to switch to something useful :P )
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 09, 2018, 11:22:04 AM
Quote from: Syt on September 09, 2018, 10:39:40 AM
Updated my settings, should work now.  :blush: I've switched my skills around a bit, because it feels Smite is more effective at clearing.

My thoughts on looking at it:

You've put points in your passive tree into Staves/Maces but are wielding an axe and sword.  I'd shift those to the one-handed path to the left of Born to Fight.  That way you don't have to worry about what type of weapon you are using.

You are using Ewar's Mirage which is an awesome weapon for attacks that use projectiles, but are using Smite.  I'd switch to Molten Strike, Frost Blades or Lightning Strike, all three of which should work with the phys/elemental path you are on.  Frost Blades or Lightning Strike could both be quite effective if you switch Ewar's to your main hand.  Chain is very powerful.

Consider adding Melee Physical Damage Support (https://pathofexile.gamepedia.com/Melee_Physical_Damage_Support) to your main attack.  It's a more multiplier (https://pathofexile.gamepedia.com/Stat) for your physical attack instead of the additive/flat of Fortify and Increased Lightning.  That multiplier happens on the unconverted Physical, so you get full benefit before it becomes elemental damage.

I usually put Fortify on my movement attack skill (Charged Dash/Leap Slam/Whirling Blades).  It doesn't add that much damage to an attack, and when the Fortify buff runs out I do the movement attack again to refresh it.  Better for your main attack to focus on damage rather than defense.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2018, 02:20:32 PM
Thanks for the feedback. My skills are indeed quite messed up at the moment. I've not been lucky with links/socket colors, and I can't craft 4-links yet. The off hand stick is mostly for the elemental damage. I tried to recolor the sockets but no luck. I tried using it in main hand but saw a significant damage drop. I keep shuffling things around, and smite does a decent 6.5k damage (static did 7.7, but it became awkward against stronger mob groups).

Good call on the mace passives. I was using maces exclusively until I recently picked up the axe in a delve.

I'd have fortify on lightning warp, but I don't have a free 2R-1B link (I don't want to give up the shorter duration). :(
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 09, 2018, 02:41:32 PM
Quote from: Syt on September 09, 2018, 02:20:32 PM
I'd have fortify on lightning warp, but I don't have a free 2R-1B link (I don't want to give up the shorter duration). :(

Lightning Warp won't work with Fortify, as it is a spell not an attack.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2018, 03:29:21 PM
Ah. Missed that. :D Guess Leap Slam it is again (same as my Jugg).

On the plus side, I killed the Brine King on first try this time. Though I was already Level 59. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 09, 2018, 05:00:30 PM
If you can't fix the gem color I'd probably run Phys to Lightning, Elemental Damage and Melee Phys Damage (or Multistrike) with Smite on the Gloves.  On the Axe I'd run Charged Dash/Fortify/Melee Phys Damage.  You have too much nice Elemental Damage to go with Leap Slam.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 09, 2018, 08:03:53 PM
Here's my current guy: https://www.pathofexile.com/account/view-profile/funkmonk2000/characters?characterName=Queenie_boy

59 and just starting Act 8.

Pretty smooth so far besides not having found decent movement speed boots yet. The 5-link Consecrated Path is still going strong. Tootip dps is something like 10,000 now although Path of Building shows quite a bit more. I just crafted the current main hand sword after finally dropping a level 30 foil that had been carrying me from Acts 4-7 :lol: The power of damage conversion and more multipliers is palpable.  :D

I also lucked upon the prophecy that gives you a Belly of the Beast. I sealed it for later on so its ilevel will be high enough for it to roll 6 sockets.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 09, 2018, 10:48:31 PM
Here's mine (https://www.pathofexile.com/account/view-profile/frunkee/characters?characterName=DelveShadBow).  I've just started mapping.  I like the changes to Zana, picking a map is nice.

I lucked into a 5 link/6 socket bow at iLevel 50, and it is starting to age.  I've shifted around to rely more on my Agony Crawler.

Running poison means my tooltip dps is 1300, but the stacking racks up fast on any target.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on September 10, 2018, 10:35:32 AM
Started a minion based smiter - will go Guardian when I get there.

It feels really over powered even with terrible equipment. 

The changes they made to the passive skills for minions are great and make this sort of build even more effective.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 10, 2018, 11:31:38 PM
Well, I upgraded my bow.  A Quill Rain (https://pathofexile.gamepedia.com/Quill_Rain) just dropped.  I knew it would be an upgrade but it is ridiculous how fast things melt right now, and I'm only 4 linked.  Can't wait to see it when I get it to 5 or (miracle of miracles) 6 linked.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 11, 2018, 09:11:47 PM
Very nice! As often as I've had Quill Rain drop for me in the past I never actually used it  :D

I've only ever really ran one bow character though, a couple leagues ago, an Ice Shot Deadeye (when Deadeye became a good ascendancy) with a Lioneye's Glare that absolutely shredded. Still one of my favorite builds that I made on my own.  :cool:

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 12, 2018, 09:04:54 AM
Quote from: FunkMonk on September 11, 2018, 09:11:47 PM
Very nice! As often as I've had Quill Rain drop for me in the past I never actually used it  :D

It's a very common unique.  I think any league where I get to maps drops at least one.

Quill Rain isn't ideal for all builds, but poison is definitely one of them.  Particularly when paired with Noxious Strike (https://pathofexile.gamepedia.com/Noxious_Strike).  As long as I keep applying poison fast enough (which Quill Rain is ideal for) poison effectively doesn't expire.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on September 12, 2018, 09:31:31 AM
Quote from: frunk on September 10, 2018, 11:31:38 PM
Well, I upgraded my bow.  A Quill Rain (https://pathofexile.gamepedia.com/Quill_Rain) just dropped.  I knew it would be an upgrade but it is ridiculous how fast things melt right now, and I'm only 4 linked.  Can't wait to see it when I get it to 5 or (miracle of miracles) 6 linked.

How can you increase the number of links on an item? And would you really want a level 5 item later on anyway?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 12, 2018, 09:41:24 AM
Jeweller's orbs for number of sockets (though item level and type limits max number), chromatic orbs for rerolling the colors and orbs of fusing for links (all are die rolls, with decreasing likelihood the more links/sockets you want to have) or with Vorici's crafting bench in your hideout (number of options depends on your level with him).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on September 12, 2018, 09:53:16 AM
In my normal, way too many alts manner:

1. Bherkut - Summoner/Smite Templar. Seems OP.
2. Melahnie - Caustic Arrow Ranger, trying out the new CA stuff.
3. Tostie - Arc Witch, just because it was so damn fun before.

Arc just seems broken it is so easy.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 12, 2018, 09:57:48 AM
Quote from: Berkut on September 12, 2018, 09:31:31 AM
How can you increase the number of links on an item? And would you really want a level 5 item later on anyway?

Jeweller's Orb (https://pathofexile.gamepedia.com/Jeweller's_Orb) changes the number of sockets, Orb of Fusing (https://pathofexile.gamepedia.com/Orb_of_Fusing) changes the number of links.

I'm using Quill Rain in mapping right now, at level 79.  With this build it's significantly more effective than the level 50 bow I was using previously or the level 60-70 bows I tried out.  The key is that Quill Rain has the fastest base attack speed (3 attacks per second) of any weapon in the game.  My damage isn't based so much on the limited amount on the bow, but rather the added flat damage, the poison and interactions between the attack speed, poison duration and Herald of Agony (https://pathofexile.gamepedia.com/Herald_of_Agony).

in Path of Exile the level of an item isn't a great indicator of its potential power in the endgame.  It tells you when it can start being used, but there are many other factors for when it would be better to be replaced.  In my case I'm not sure there is a bow that would replace Quill Rain.  Maybe a mirror (https://pathofexile.gamepedia.com/Mirror_of_Kalandra) tier Rare bow with perfect affixes, but I'm never seeing that.

edit: Maybe Lioneye's Glare (https://pathofexile.gamepedia.com/Lioneye%27s_Glare) as it has a decent attack speed and shots can't be evaded, or Darkscorn (https://pathofexile.gamepedia.com/Darkscorn) for the extra physical damage conversion.  I'd have to see.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 12, 2018, 01:39:09 PM
I hope they put Delve into the core game.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 12, 2018, 01:51:06 PM
Quote from: FunkMonk on September 12, 2018, 01:39:09 PM
I hope they put Delve into the core game.

Yeah, I'm enjoying it for the most part.  Finding Fractured Walls is a bit annoying and I don't like the choppiness of Delve/Campaign (which smooths out when you get to maps), but otherwise it's a good addition.  Nice variety of monsters, worthwhile loot, interesting decisions on where to explore.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on September 12, 2018, 02:06:03 PM
Yeah, I have never ever seen a fractured wall. I don't think they actually exist.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 12, 2018, 03:05:54 PM
They can be tricky, and I didn't find any at first.

Often you'll have to venture a fair bit into dark side areas to unlock loot rooms (bring flares and get your dark resistance up!). There'll be a little minimap icon if you come close:

(https://i.redd.it/r0di7mqagsj11.png)

They will also highlight when you mouse over them. If you get to a side where you see the front, they look kinda like this:

(https://i.imgur.com/usdEbno.jpg)

If you try and get to unconnected rooms, this video has you covered: https://www.youtube.com/watch?v=u7CYiro4CQY

I hope that helps!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 12, 2018, 03:16:46 PM
Supposedly there's a Rule of Two for nodes.  All nodes should be connected to 1,3 or 4 others.  If you have a node connected to 2 other nodes it must have a fractured wall nearby.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 12, 2018, 03:52:46 PM
Quote from: frunk on September 12, 2018, 03:16:46 PM
Supposedly there's a Rule of Two for nodes.  All nodes should be connected to 1,3 or 4 others.  If you have a node connected to 2 other nodes it must have a fractured wall nearby.

That's what the video says, too. :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 15, 2018, 01:50:05 AM
Speaking of Quill Rain: https://www.youtube.com/watch?v=PtSt3P8Ad2c
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 15, 2018, 06:50:57 AM
Quote from: Syt on September 15, 2018, 01:50:05 AM
Speaking of Quill Rain: https://www.youtube.com/watch?v=PtSt3P8Ad2c

That's a similar but completely different to my build.  Quill Rain and Toxic Rain, but Trickster instead of Assassin, accent on the DOT from Toxic Rain rather than stacking poison, and way better geared than me.  My gear other than the Quill Rain (which is 5 linked now) ranges from ok to lousy.

My computer died on Wednesday (I've been long overdue for a new one), so I'm waiting for the new bits to be delivered.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on September 17, 2018, 02:29:05 PM
Over our very wet weekend I created my own build - a siphon Vaal gem dropped when my smiter Templar was about lvl 17 and so I decided to carry the same concepts to a witch siphon build.  I can clear very quickly using my own siphon ability and my minions  (Zombies and  Spectres along with lightening Golem) make short work of anything left standing.  My minions are pretty much indestructible because siphon is an "attack" and so constantly procs the healing and move speed buff.  Plus I can attack from range as it is also a projectile attack.

One twist on the build is i have kept the phantom gem for all three of siphon, zombies and Spectres.  Because of the new life regen buff on my own attacks I don't use the added life gem.  By keeping each of these three on separate equipment I get three different sets of phantoms.  When everything is rolling I have between 14 and 21 phantoms up doing their own damage and taking hits.  When those are up I run through content stopping only long enough to just proc the siphon buff to keep it up.

The build really takes off once you work over to the Templar skill that gives you all the plus to minion damage for your own attacks as well as theirs.

Its good fun, Delving is a breeze because of all the phantoms and this will probably be the first build I will take fairly far into mapping.   
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 17, 2018, 03:30:33 PM
I've never gone far with Minion builds, but this sounds really cool.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 18, 2018, 07:12:48 AM
Here's a build for Never leaving Delve (https://www.youtube.com/watch?v=057PQ2fQSe4&t=566s).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on September 18, 2018, 07:07:49 PM
Note to self:

When a cool unique drops, pay attention to the special things it does, before you throw it on and think you are all set.

My arc witch with this:

https://pathofexile.gamepedia.com/Malachai%27s_Simula

Seemed to be dieing a rather lot all of a sudden. Took me a little while to figure out why....
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on September 18, 2018, 07:40:39 PM
Great item, if you have a lot of life and life regen - not so good for a witch  :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 19, 2018, 08:50:07 PM
I got bored with my Guardian so I decided to finally try Blade Vortex Elementalist. I'm still leveling but man it is smooth, even without triple heralds yet. I think I killed Malachai in less than 60 seconds. :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 19, 2018, 10:32:50 PM
Back up with my new computer.  Damn it feels so much smoother now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 21, 2018, 11:24:00 PM
Poet's Pen (https://pathofexile.gamepedia.com/The_Poet's_Pen) with Arc is ridiculous.  I finished the Labyrinth at level 25. 
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 22, 2018, 02:43:36 AM
Rather "meh" about Static Strike at this point. I have it on 17.5k DPS with Herald of Thunder/Wrath/Lightning Golem. However, its single target strike and short AoE effect for which you have to keep moving to max its effect (55% less dmg in AOE when standing still, 33% less when moving), not to mention you want 3 stacks of it if possible, makes its use rather awkward unless you use ancestral call or multistrike. Smite (10.8k) seems more efficient because of its more reliable/easier use, but without minions to buff this feels like my sunder juggernaut, only squishier.  <_<
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 24, 2018, 04:42:12 PM
I crank through my Poet's Pen build to level 78 in record time (for me).  Only my second character in this league, which is another record for one I've played this much.  I want to delve down to 100 (~93 right now), but my alt-itis is starting to kick in.

I'm thinking either Clayshaper (https://pathofexile.gamepedia.com/Clayshaper)/Elementalist/Minion build, or leverage a 6 link corrupted Two Handed Mace w/+1 Melee Gem that dropped.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 01, 2018, 09:25:59 AM
Quote from: frunk on September 21, 2018, 11:24:00 PM
Poet's Pen (https://pathofexile.gamepedia.com/The_Poet's_Pen) with Arc is ridiculous.  I finished the Labyrinth at level 25.

Dual wield Poet's Pen is even crazier.  Proccing Arc and Lightning Warp makes for my fastest clear speed character ever.  I need to swap out the Lightning Warp on boss fights, but other than that it is very fast.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 01, 2018, 09:37:36 AM
Instead of trying to forge my own way, I've been following this SSF Arc Witch build. I'm Lvl 68 and started Act 9. The clear speed is slightly silly. :D

https://www.pathofexile.com/forum/view-thread/1147951

My char: https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=MourningBecomesElectra

I think all my chars from here on will have pretentious literary names. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on October 01, 2018, 09:45:17 AM
My main delve character is an arc withch, I think she is up to 70something now.

It is kind of boring really. Everything just melts away, you don't have to aim, you just press the button and everything dies.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 01, 2018, 10:13:42 AM
You say it like it's a bad thing? :unsure: :P

Tbh, this is a game I usually play while listening to podcasts or watching a YouTube series. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on October 01, 2018, 11:07:55 AM
I was trying to Mine arc, because it said it was well suited for Delve, and I thought it might be fun to come up with a build optimized for Delving.

But I am not sure I get it. I drop mines, then press the button to make them go off, and they shoot out arc lightning.

Why not just shoot it out to begin with? How does dropping them on the ground, then shooting them out make anything better? It sure as hell is a lot more annoying to play....
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 01, 2018, 11:21:11 AM
Quote from: Berkut on October 01, 2018, 11:07:55 AM
I was trying to Mine arc, because it said it was well suited for Delve, and I thought it might be fun to come up with a build optimized for Delving.

But I am not sure I get it. I drop mines, then press the button to make them go off, and they shoot out arc lightning.

Why not just shoot it out to begin with? How does dropping them on the ground, then shooting them out make anything better? It sure as hell is a lot more annoying to play....

Mine and Trap are generally useful for either setting up before a fight and/or for safer play.  If you can drop a bunch of mines/traps and then run away the rest of the time it improves survivability.  If it is well built the dps is similar if not better to self cast with less risk.  The downside is more work on your end.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on October 03, 2018, 03:24:47 PM
OK, so I my miner Arc is up to 28, and I am defintely seeing the attraction. Once you get some mine related skills, a lot changes.

I now drop three mines with each press of the button, so that results in three Arc spels triggering when I set the mines off, and you can really highly buff the mine damage.

I can drop those mines MUCH faster as well.

Also, I can do that three times before triggering them, so that is now 9 Arc spells going off at once, and unlike Arc itself, I don't have to stop when casting them. I can just drop them, keep moving, and trigger them on the go.

The only issue I have now is keeping mana up, and defense. THe character is distressingly squishy still.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on October 03, 2018, 03:37:50 PM
Quote from: Berkut on October 03, 2018, 03:24:47 PM
OK, so I my miner Arc is up to 28, and I am defintely seeing the attraction. Once you get some mine related skills, a lot changes.

I now drop three mines with each press of the button, so that results in three Arc spels triggering when I set the mines off, and you can really highly buff the mine damage.

I can drop those mines MUCH faster as well.

Also, I can do that three times before triggering them, so that is now 9 Arc spells going off at once, and unlike Arc itself, I don't have to stop when casting them. I can just drop them, keep moving, and trigger them on the go.

The only issue I have now is keeping mana up, and defense. THe character is distressingly squishy still.

Yeah, it is superior in every way to self casting.  It is one of the main things they need to balance out.   Mana shouldn't be a problem with the mana regen aura - spend time getting your evasion and life up, you are going to need that more than a few more percent of damage.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 04, 2018, 08:58:02 AM
I have my first build that can farm the Labyrinth comfortably.  77% move speed unbuffed means most traps can be ignored, and I can take down Izaro in ~15 seconds.  <10 minutes start to finish gets me 2-3 keys and an enchantment.  I'm working on actually getting a useful helm enchantment, which I've never had (edit: actually I have had a marginal one, reduced Vengeance cooldown).

Just Merciless Labyrinth right now, I'm still missing one trial for Eternal.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 07, 2018, 08:31:29 AM
The Labyrinth farming has been meh.  I've run around 15-20 times without getting anything.  The numbers indicate I'd need about 35 runs to give good odds of getting a helmet enchant that is useful, and twice that for one that is really good. 

OTOH my 5 Golem build is pretty fun.  I'm immune to shock, freeze, chill and burning, and I'm close to picking up CI (https://pathofexile.gamepedia.com/Chaos_Inoculation) as well.  That should make me plenty tanky while my minions finish off the tough fights.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 13, 2018, 11:40:19 PM
I've started running Atziri (https://pathofexile.gamepedia.com/The_Apex_of_Sacrifice), primarily to clear out the ridiculous number of fragments I've collected from all the Vaal side areas.  My poison build is the first one I've had that can run Atziri without dying, so it's already way more fun than running the Labyrinth again and again hoping for a decent enchant.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 22, 2018, 09:42:38 AM
I picked up the last two specialty stash Tabs this weekend, so now I can rank them all.

Currency - Essential for any amount of play time.  The quality of life improvement for it is huge.
Essence - Very useful for organizing Essences, which can be a pain to keep track of otherwise.
Map - Handy if you get deep into mid tier mapping or higher.  Otherwise not really worth it.
Divination - Nice to have but not needed unless you are holding on to tons of cards that you don't want to redeem.
Fragment - Fine for cleaning up all the Vaal Sacrifice fragments, but not needed.

In general I would say a Premium Stash Tab or Premium Quad Stash Tab is better and more useful for the cost than Map, Divination and Fragment unless you play a lot.  So:

Play a little: Currency, regular Stash tabs if hoarder.
Play a lot but don't really do mapping: Add in Essence, convert regular to Premium, additional Premium Stash Tabs if hoarder.
Mapping a bit (low tier maps): Add more Premium Stash Tabs for space, maybe Divination.
Mapping a lot (mid tier maps): Add Map, Divination.
Map completion (high tier maps): Add Fragment.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on October 22, 2018, 10:00:33 AM
What do the stash tabs do?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 22, 2018, 10:06:48 AM
Sort your items into neatly sorted stacks, usually stacking more than the default 20 or 40. E.g. the currency stash tab looks like this:

(https://i.ytimg.com/vi/Bi_-bk9RTLI/hqdefault.jpg)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 22, 2018, 10:24:46 AM
Quote from: crazy canuck on October 22, 2018, 10:00:33 AM
What do the stash tabs do?

Stash Tabs (https://pathofexile.gamepedia.com/Stash) are enhancements to the player's inventory.  Once purchased they apply to every existing and future league.  The can only be purchased with money.  Divide points by 10 to get the cost in dollars.  It is best to wait for a sale on the given item, which happens regularly.

If you haven't gotten a Currency Stash Tab and you plan to continue playing I'd highly recommend buying it the next time it is on sale.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 22, 2018, 10:57:35 AM
Speaking of which. I've put 200 hours into the game since August, and I think I need a break. My Arc Witch is Level 87, and I have mostly the gear I want, and all that's left is mapping and delving. The law of diminishing returns has kicked in HARD at this point, and I think I'm through.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 22, 2018, 11:13:04 AM
Quote from: Syt on October 22, 2018, 10:57:35 AM
Speaking of which. I've put 200 hours into the game since August, and I think I need a break. My Arc Witch is Level 87, and I have mostly the gear I want, and all that's left is mapping and delving. The law of diminishing returns has kicked in HARD at this point, and I think I'm through.

That's a good time to stop.  Looking quickly at your character I'd note that if you decide to go forward I'd definitely run the 20% quality recipe on several of your skill gems (sell a level 20 skill gem and a GemCutter's Prism to get a 20% quality level 1 skill gem).  You'll have to run easier content for a while, but going forward it can be a huge bump up in power.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 25, 2018, 09:19:30 AM
I think I found a 2 connect node in the Delve that doesn't have a fractured wall.  I searched all around it but there was no path out.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 05, 2018, 12:20:42 PM
PoE Private Leagues (https://www.pathofexile.com/forum/view-thread/2245572/page/1#p15924315)

QuoteLeague Difficulty Mods
During league creation, the following mods can be added at no additional cost:

Mods that separately increase Monster Damage, Life, Speed, Elemental Damage and Number of Projectiles: These mods often come in several tiers, and make monsters harder in various ways. You can add whichever combination of these various mods you desire to increase the challenge of monsters in the league.

Reduced Player Resistances: Having a blanket resistance penalty not only makes combat harder, but also increases the difficulty of finding a set of perfect gear that meets all your resistance needs.

No Stashes: This one's for the true masochists. Without the ability to store items for later, characters in a No Stashes league need to live off the land with constraints that make completing Path of Exile a lot more challenging. You can parent to an SSF league to disable trade, guaranteeing that your characters are fully self-sufficient.

No Magic or Rare Items Drop: In leagues of this type, you can only find normal and, at their usual drop rate, unique items, so you have to use every currency item you find to add mods to your gear. You'll find yourself actually using Orbs of Transmutation, running out of Essences and treasuring every Chaos Orb for its intended purpose. Trade values of currency items will likely be extremely different in leagues like this, due to opportunity cost.

No Vending: In a No Vending league, you can't buy items from or sell items to NPCs in town. You're still able to complete quest objectives, but can't rely on vendor recipes or NPC shops to gear up.

Famine: In Famine leagues, your life, mana, energy shield and flasks do not refill when you go to town. This can be added alongside other mods to create the ultimate live-off-the-land league.

We have plans for even more mods to add to this system, such as item durability (where item quality can become negative with use and the item is destroyed when it hits -20%).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 09, 2018, 09:58:48 AM
Stash Tab sale going on now.  Currency tab that's normally $7.50 is now $6.  Looks like they are trying to capture the refugees from Diablo after the Diablo Immortal announcement.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 10, 2018, 08:09:24 AM
Quote from: frunk on October 22, 2018, 09:42:38 AM
I picked up the last two specialty stash Tabs this weekend, so now I can rank them all.

Currency - Essential for any amount of play time.  The quality of life improvement for it is huge.
Essence - Very useful for organizing Essences, which can be a pain to keep track of otherwise.
Map - Handy if you get deep into mid tier mapping or higher.  Otherwise not really worth it.
Divination - Nice to have but not needed unless you are holding on to tons of cards that you don't want to redeem.
Fragment - Fine for cleaning up all the Vaal Sacrifice fragments, but not needed.

In general I would say a Premium Stash Tab or Premium Quad Stash Tab is better and more useful for the cost than Map, Divination and Fragment unless you play a lot.  So:

Play a little: Currency, regular Stash tabs if hoarder.
Play a lot but don't really do mapping: Add in Essence, convert regular to Premium, additional Premium Stash Tabs if hoarder.
Mapping a bit (low tier maps): Add more Premium Stash Tabs for space, maybe Divination.
Mapping a lot (mid tier maps): Add Map, Divination.
Map completion (high tier maps): Add Fragment.

Bumping this as I found it very useful when looking at all the stash tab purchase options.  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 10, 2018, 09:30:20 AM
I have everything except for the div card and fragment tabs. Just haven't seen the use for them considering my play time with the game.

Premium tabs are a necessity, though, if you intend on doing any trading with other players. You can technically trade without them but it's more of a pain in the ass.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 10, 2018, 10:13:16 AM
Quote from: FunkMonk on November 10, 2018, 09:30:20 AM
Premium tabs are a necessity, though, if you intend on doing any trading with other players. You can technically trade without them but it's more of a pain in the ass.

Good point, I forgot to mention that.  Having never traded I tend not to think about it.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 11, 2018, 08:40:05 PM
Just fired this up for the first time in 4 years. I have: a lvl 16 Witch.

Might play more, might not.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 12, 2018, 06:46:20 PM
Ok, I might play this a bit.

I've seen people talking about buying stash tabs and such. Is there something I should really get from a QoL standpoint?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 12, 2018, 06:56:21 PM
Quote from: celedhring on November 12, 2018, 06:46:20 PM
Ok, I might play this a bit.

I've seen people talking about buying stash tabs and such. Is there something I should really get from a QoL standpoint?

I'd say if you are planning to play regularly for more than a week or two it's worth throwing them money to get the Currency Stash Tab.  In game press M to pull up the micro-transaction display.

Stash Tab sales are usually every 3 weeks, but they just had an unscheduled one last weekend.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 13, 2018, 04:28:17 AM
Thanks! Might do that. I've just been playing a few hours and I have half a tab of orbs and orb fragments. Still quite haven't figured out how the currency works.

I see the passives board has grown considerably, and it's rather daunting. I want to relive my Diablo 2 Necro days with a Witch focusing on keeping as many minions up as (in)humanly possible  :lol: - how viable is that?

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 13, 2018, 04:38:31 AM
Quote from: celedhring on November 13, 2018, 04:28:17 AM
Thanks! Might do that. I've just been playing a few hours and I have half a tab of orbs and orb fragments. Still quite haven't figured out how the currency works.

I see the passives board has grown considerably, and it's rather daunting. I want to relive my Diablo 2 Necro days with a Witch focusing on keeping as many minions up as (in)humanly possible  :lol: - how viable is that?

Minions are pretty viable from what I've seen for witch and templar. There should be quite a few build guides for that.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 13, 2018, 08:28:24 AM
Quote from: celedhring on November 13, 2018, 04:28:17 AM
Thanks! Might do that. I've just been playing a few hours and I have half a tab of orbs and orb fragments. Still quite haven't figured out how the currency works.

I see the passives board has grown considerably, and it's rather daunting. I want to relive my Diablo 2 Necro days with a Witch focusing on keeping as many minions up as (in)humanly possible  :lol: - how viable is that?

There are many types of damage that you can deal, and the passive skill tree can help them.  If you are going for a pure minion build any damage modifiers other than Minion Damage modifiers won't help.  Spell Cast speed can be very useful though if you plan to use Summon Skeleton, Summon Raging Spirit or some other more exotic builds.
If you rely on Zombies or Spectres it's probably a good idea to pick up Unearth or Desecrate to have a supply of corpses.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 13, 2018, 09:33:29 AM
For now I rely on zombies (can summon 6 of them) and just supplement with skellies when facing tough stacks. I'm going for the minion-focused passive "clusters" and pretty much eschewing any personal boosts besides the ones you pick along the way (mostly +10 to INT and such). Works so far, but I'm only on act 2. My idea is to make a character that never attacks herself, only summoning and eventually casting support spells for my crew.

I also got a Phantasm support gem so now my minions also summon minions.  :lol:

When the game first came out it drew my attention but for whatever reason I never stuck with it. The gem mechanics are fun and it looks like they added lots of stuff.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 13, 2018, 11:26:39 AM
Quote from: celedhring on November 13, 2018, 09:33:29 AM
For now I rely on zombies (can summon 6 of them) and just supplement with skellies when facing tough stacks. I'm going for the minion-focused passive "clusters" and pretty much eschewing any personal boosts besides the ones you pick along the way (mostly +10 to INT and such). Works so far, but I'm only on act 2. My idea is to make a character that never attacks herself, only summoning and eventually casting support spells for my crew.

I also got a Phantasm support gem so now my minions also summon minions.  :lol:

When the game first came out it drew my attention but for whatever reason I never stuck with it. The gem mechanics are fun and it looks like they added lots of stuff.

Make sure you pick up life nodes along the way, your biggest challenge is surviving burst damage when it comes.

Also, what are you using for your attack?  two good options are SRS and the new buff to minions on your attack - Cant remember what that gem is called though - holy relic or something like that.  With that skill and a siphon attack to keep the buff up, my minions never died (used zombies and spectres).  I breezed through the content with that build.

There are lots of variations.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 13, 2018, 03:26:05 PM
Latest expansion, Betrayal (https://www.pathofexile.com/betrayal)

Some sort of Syndicate that you are investigating.
Veiled Items, with selectable mods that you can add to crafting.
Completely revamped mastercrafting and hideouts.
Delve, Incursion and Bestiary added to base game (Bestiary heavily revamped).
New maps, new skills with new mechanisms (including impaling, branding and banners).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 13, 2018, 03:31:05 PM
Quote from: crazy canuck on November 13, 2018, 11:26:39 AM
Quote from: celedhring on November 13, 2018, 09:33:29 AM
For now I rely on zombies (can summon 6 of them) and just supplement with skellies when facing tough stacks. I'm going for the minion-focused passive "clusters" and pretty much eschewing any personal boosts besides the ones you pick along the way (mostly +10 to INT and such). Works so far, but I'm only on act 2. My idea is to make a character that never attacks herself, only summoning and eventually casting support spells for my crew.

I also got a Phantasm support gem so now my minions also summon minions.  :lol:

When the game first came out it drew my attention but for whatever reason I never stuck with it. The gem mechanics are fun and it looks like they added lots of stuff.

Make sure you pick up life nodes along the way, your biggest challenge is surviving burst damage when it comes.

Also, what are you using for your attack?  two good options are SRS and the new buff to minions on your attack - Cant remember what that gem is called though - holy relic or something like that.  With that skill and a siphon attack to keep the buff up, my minions never died (used zombies and spectres).  I breezed through the content with that build.

There are lots of variations.

Well, for now I'm using good ole' fireball (I rarely use it though, unless something breaks through the line). I haven't picked up anything interesting besides run of the mill elemental targeted attacks/AoE.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 13, 2018, 03:35:31 PM
Quote from: celedhring on November 13, 2018, 03:31:05 PM
Well, for now I'm using good ole' fireball (I rarely use it though, unless something breaks through the line). I haven't picked up anything interesting besides run of the mill elemental targeted attacks/AoE.

In each town are vendors that sell skill gems (Act 1 Nessa, Act 2 Yeena and so on).  They are customized to your class until the Act 6 vendor who sells all available skill gems regardless of class.

There's also an earlier global Vendor in a side area, but they aren't in a town.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 13, 2018, 03:44:19 PM
Thanks I admit I hadn't bothered to check the vendors. Bought the Raging Spirit Spell and the Holy Relic one. Will play around with them.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 13, 2018, 05:25:44 PM
Aren't some skill gems only available as drops (I don't mean Vaal gems)? Or am I imagining that?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 13, 2018, 05:29:06 PM
Quote from: Syt on November 13, 2018, 05:25:44 PM
Aren't some skill gems only available as drops (I don't mean Vaal gems)? Or am I imagining that?

There are, but not that many.  Off the top of my head Added Chaos, Portal, Detonate Mine.  Checking, I forgot Empower, Enhance and Enlighten.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 13, 2018, 05:32:06 PM
Big update incoming:

https://pathofexile.com/betrayal

The Betrayal stuff looks ok, but changing the masters will be a huge. Delves, overhauled Bestiary, and Incursions (previous league) will be core parts of the game.

I was kind of expecting that they keep Delve (because it's additional end game content with huge longevity), but surprised to see other league mechanics back. That said, I didn't have a good char for quickly clearing incursions, so I look forward to doing those.

Not overly hyped about the Betrayal stuff.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 13, 2018, 06:31:33 PM
Quote from: celedhring on November 13, 2018, 03:44:19 PM
Thanks I admit I hadn't bothered to check the vendors. Bought the Raging Spirit Spell and the Holy Relic one. Will play around with them.

Just keep in mind that srs does not proc holy relic, you need to attack rather than cast a spell - that is why I used siphon  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 13, 2018, 06:44:11 PM
Quote from: crazy canuck on November 13, 2018, 06:31:33 PM
Quote from: celedhring on November 13, 2018, 03:44:19 PM
Thanks I admit I hadn't bothered to check the vendors. Bought the Raging Spirit Spell and the Holy Relic one. Will play around with them.

Just keep in mind that srs does not proc holy relic, you need to attack rather than cast a spell - that is why I used siphon  :)

Yeah I noticed that, using an ice nova since I'm too lazy to target.  :blush:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 13, 2018, 06:45:28 PM
Siphon is like multi shot. You point it in the general direction of the mobs and you are bound to hit a few.  You just need to hit to proc, so it works well.  I don't like Ice nova because it is too mana intensive and you have to stand too close to the mobs.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 14, 2018, 05:07:17 AM
Will try it then.

So, I've reached the bandits quest. The one where you can either help one of the bandits and kill the others for some permanent boosts, or just kill them all for 2 passive points.

The only one that looks interesting to me is the bandit that grants you +15% to all resists and 5 mana regen per second (also crit but I don't have much use for that). I don't know how that compares with 2 points value-wise, though. Any pointers?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 14, 2018, 06:36:48 AM
Quote from: celedhring on November 14, 2018, 05:07:17 AM
Will try it then.

So, I've reached the bandits quest. The one where you can either help one of the bandits and kill the others for some permanent boosts, or just kill them all for 2 passive points.

The only one that looks interesting to me is the bandit that grants you +15% to all resists and 5 mana regen per second (also crit but I don't have much use for that). I don't know how that compares with 2 points value-wise, though. Any pointers?

I almost always take 2 passives.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 14, 2018, 07:34:55 AM
Yes, and with a minion build take the two passives
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 14, 2018, 09:13:32 AM
Thanks for the advice, will go with the 2 passives then.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 14, 2018, 11:49:35 AM
The rework to mastercrafting is long overdue.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 14, 2018, 01:26:32 PM
Quote from: FunkMonk on November 14, 2018, 11:49:35 AM
The rework to mastercrafting is long overdue.

Once you get a good sense of how it will work, it would be great if you could post some tips  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 14, 2018, 04:25:45 PM
Quote from: crazy canuck on November 14, 2018, 01:26:32 PM
Quote from: FunkMonk on November 14, 2018, 11:49:35 AM
The rework to mastercrafting is long overdue.

Once you get a good sense of how it will work, it would be great if you could post some tips  :)

I probably won't be able to play the new league until January as I'll be out of town much of December and busy with other things, actually.   :(
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 15, 2018, 06:07:05 PM
God, I hate the Emperor. He bursts me down like there's no tomorrow. I guess I'll need to improve my survivality. My minions are nearly unkillable. Me? Not so much.  :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 15, 2018, 06:53:29 PM
Assuming you mean Izaro:

First off he telegraphs his attacks, so investing in movement speed and/or a movement skill can make it easier to dodge.
Second his damage is primarily physical attacks, so both evasion and armor can help.  You're a Witch, so that may not be that easy.  You might be better off just stacking life and Energy Shield.
Third, for a first time character it might be best to wait until later for doing Izaro.  It is one of the tougher early fights, so waiting until the 40s or 50s might be best.
Fourth, you can show us your character for more advice by providing your username.  For instance you can see mine here (https://www.pathofexile.com/account/view-profile/frunkee/characters).  There's also a privacy setting that will have to be set.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 15, 2018, 07:47:36 PM
Beat him on the third attempt. I was lucky enough to grab a shrine that gave me a health boost for all the dungeon, which gave me enough buffer to survive his bursts. My personal army (up to 8 zombies, 8 skellies and 2 spectres  :lol:) did the rest.

As for my character: https://www.pathofexile.com/account/view-profile/Celedhring2/characters

I'm aware she's all over the place, but I'm taking this as a bit of a tutorial run. Objective for next levels is shore up survivality and unlock some jewel sockets, before running for the last minion cluster.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 15, 2018, 07:57:18 PM
Quote from: celedhring on November 15, 2018, 07:47:36 PM
Beat him on the third attempt. I was lucky enough to grab a shrine that gave me a health boost for all the dungeon, which gave me enough buffer to survive his bursts. My personal army (up to 8 zombies, 8 skellies and 2 spectres  :lol:) did the rest.

As for my character: https://www.pathofexile.com/account/view-profile/Celedhring2/characters

I'm aware she's all over the place, but I'm taking this as a bit of a tutorial run. Objective for next levels is shore up survivality and unlock some jewel sockets, before running for the last minion cluster.

It's not that bad.  For the level the chest piece is ok, I might try to 4 link it if you have the spare Fusings.  Also I'd move the Minion Speed gem onto your Wand (or somewhere else to support a minion skill).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 15, 2018, 08:10:23 PM
There's supposed to be a +minion damage gem on that spare socket in the wand, in order to support both skellies and spectres. I was switching around stuff after the Izaro fight, so might have left it empty by mistake.

The +minion speed I have on an "useless" socket to level it up, until I can find an item with 4 linked blues. I was tempted to reroll the links on the chestpiece, but thought it was not a good idea to waste orbs on levelling gear.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 15, 2018, 08:15:44 PM
Quote from: celedhring on November 15, 2018, 08:10:23 PM
There's supposed to be a +minion damage gem on that spare socket in the wand, in order to support both skellies and spectres. I was switching around stuff after the Izaro fight, so might have left it empty by mistake.

The +minion speed I have on an "useless" socket to level it up, until I can find an item with 4 linked blues. I was tempted to reroll the links on the chestpiece, but thought it was not a good idea to waste orbs on levelling gear.

For a first character in a league (or ever) I wouldn't worry about wasting orbs too much.  I prefer to spend a bit in order to get things going.  4 linking shouldn't take too many, 8-10 is likely.

Spending a lot is trying to 5 or 6 socket/link an item, which can take hundreds or thousands.  That's definitely not worth it for leveling gear.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 16, 2018, 11:12:14 AM
One time I 5-linked an item on my third fusing. :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 16, 2018, 11:38:06 AM
I'm slowly plinking away at getting my Inpulsa to 6L.

*click*
No.
*click*
No.
*click*
No.

Repeat 1200 times. :P

(I used the crafting table to 5L my current armor, but I take my gamble at needing <1200 times to get Inpulsa 6L)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 16, 2018, 11:39:41 AM
Also struggling to get some Level 3/4 maps. Should have made sure I finish one tier of maps and have the next tier in stash before moving on. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on November 16, 2018, 11:46:11 AM
Quote from: Syt on November 16, 2018, 11:39:41 AM
Also struggling to get some Level 3/4 maps. Should have made sure I finish one tier of maps and have the next tier in stash before moving on. :P

How do you "finish" a tier of maps?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 16, 2018, 11:49:42 AM
Quote from: Berkut on November 16, 2018, 11:46:11 AM
Quote from: Syt on November 16, 2018, 11:39:41 AM
Also struggling to get some Level 3/4 maps. Should have made sure I finish one tier of maps and have the next tier in stash before moving on. :P

How do you "finish" a tier of maps?

As in finish the objectives (killing boss on rare map @ tier 1, for example), and collect all maps for the next tier. Then do the same for the next tier, etc.

I understand it's slow, but makes it more likely you don't end up with "gaps". I don't know how many times I've run Alleyways without the adjacent Port map dropping (the chance for other maps to drop is too high).

Don't ask me about the exact math, but that's how I understood it from guide videos. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 16, 2018, 01:53:53 PM
Quote from: Syt on November 16, 2018, 11:38:06 AM
I'm slowly plinking away at getting my Inpulsa to 6L.

*click*
No.
*click*
No.
*click*
No.

Repeat 1200 times. :P

(I used the crafting table to 5L my current armor, but I take my gamble at needing <1200 times to get Inpulsa 6L)

If your target is 6 link ( and you don't care if you 5L) you can click as fast as you like.  It'll stop using Fusings if the piece is max linked.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 16, 2018, 01:58:29 PM
Quote from: Syt on November 16, 2018, 11:49:42 AM
As in finish the objectives (killing boss on rare map @ tier 1, for example), and collect all maps for the next tier. Then do the same for the next tier, etc.

I understand it's slow, but makes it more likely you don't end up with "gaps". I don't know how many times I've run Alleyways without the adjacent Port map dropping (the chance for other maps to drop is too high).

Don't ask me about the exact math, but that's how I understood it from guide videos. :P

It's probably true, but I haven't had too much trouble this league filling in until Tier 9.  It took me a long time to get a Moon Temple, and I'm still missing one Tier 10.

Don't forget to you can trade in 3:1 for a higher tier map.

If you've gotten Zana up to Level 4 there's also the "Alternate of the Same Tier" map craft to try and fill in as well.

Oh, and if you are running Zana missions you could pick Harbinger missions to try and get the orbs that let you modify or raise a map's tier.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 16, 2018, 03:48:21 PM
Quote from: celedhring on November 15, 2018, 07:47:36 PM
Beat him on the third attempt. I was lucky enough to grab a shrine that gave me a health boost for all the dungeon, which gave me enough buffer to survive his bursts. My personal army (up to 8 zombies, 8 skellies and 2 spectres  :lol:) did the rest.

As for my character: https://www.pathofexile.com/account/view-profile/Celedhring2/characters

I'm aware she's all over the place, but I'm taking this as a bit of a tutorial run. Objective for next levels is shore up survivality and unlock some jewel sockets, before running for the last minion cluster.

Some feedback for your next minion build - Don't go right from the starting point until very late into the build, if ever.  That extra minion life is not necessary and the +2 Zombies is not as good as other options.

What I recommend is that after Lord of the Dead, head up and over to pick up the life node below spectres (do not go through Arcanists), then head over to Spiritual Comman (which you have) Spiritual Aid (which you need to focus on getting) asap - having the damage and attack speed modifiers from your gear affecting your minions is a game changer.  After that go get the extra Spectre and only then go down to the remaining minion nodes.  But that should probably wait until you pick up more life nodes.  Staying alive is the main challenge with this build.  Getting a few more percentage minion damage or life isnt really going to matter as you progress.  They will already have plenty of life and will be doing plenty of damage with your support gems and your necro specialty skills.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 16, 2018, 04:01:42 PM
Quote from: crazy canuck on November 16, 2018, 03:48:21 PM
Some feedback for your next minion build - Don't go right from the starting point until very late into the build, if ever.  That extra minion life is not necessary and the +2 Zombies is not as good as other options.

What I recommend is that after Lord of the Dead, head up and over to pick up the life node below spectres (do not go through Arcanists), then head over to Spiritual Comman (which you have) Spiritual Aid (which you need to focus on getting) asap - having the damage and attack speed modifiers from your gear affecting your minions is a game changer.  After that go get the extra Spectre and only then go down to the remaining minion nodes.  But that should probably wait until you pick up more life nodes.  Staying alive is the main challenge with this build.  Getting a few more percentage minion damage or life isnt really going to matter as you progress.  They will already have plenty of life and will be doing plenty of damage with your support gems and your necro specialty skills.

You have Spiritual Command and Spiritual Aid backwards.  They make modifiers to Minion's Attack Speed and Damage affect you.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 16, 2018, 05:30:49 PM
Right sorry, it is the other way around, that is what makes the siphon attack so much better with holy relic.

Otherwise you would just stick with an SRS build.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 16, 2018, 05:41:26 PM
Quote from: frunk on November 16, 2018, 01:53:53 PMIf your target is 6 link ( and you don't care if you 5L) you can click as fast as you like.  It'll stop using Fusings if the piece is max linked.

Good to know. :)

I'm using a yellow 5L for the moment, so 5L on the unique is not quite critical, and I keep pushing for 6L.

Also, Vorici's missions are the worst (for the fusing orb discount per day).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 16, 2018, 06:26:52 PM
Quote from: Syt on November 16, 2018, 05:41:26 PM
Good to know. :)

I'm using a yellow 5L for the moment, so 5L on the unique is not quite critical, and I keep pushing for 6L.

Also, Vorici's missions are the worst (for the fusing orb discount per day).

Yeah, Vorici's missions suck.  Good thing they are going away in 21 days.  If you don't care about leveling him up you can just fail the mission and you'll still get the fusing orb discount.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 17, 2018, 05:25:18 AM
Just had this drop on me...

https://pathofexile.gamepedia.com/Wraithlord

I spent my (admittedly meagre) jeweller/fusing orb reserve trying to fruitlessly get 4 linked blues on it. I only managed 3 linked...
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 17, 2018, 08:17:19 AM
Very nice  :cheers:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 18, 2018, 03:35:25 AM
Btw, Engineering Eternity has a Map Drop guide: https://www.youtube.com/watch?v=rprZbeu0Uhg
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 18, 2018, 04:32:33 AM
Having a blast with this. Going to finish the main storyline with the summoner, fool around with some other classes, and definitely start a character in a Betrayal league once the expansion drops.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 18, 2018, 07:01:53 AM
So I'm close to done for this league, but before  I finish there's still some personal records I want to set.  I want to get all 6 of my characters to at least 80 (two left, Consecrated Path and Spectral Shield Throw).  I've gotten a Breachstone (https://pathofexile.gamepedia.com/Esh's_Breachstone) so I'll be running that.  I'm going to try and get my Toxic Rain character to 91 (at 50% of level now).  I'll also be making a second attempt at the Elder (https://pathofexile.gamepedia.com/The_Elder).  My first attempt was in Abyss with my Frost Blades Touch of Anguish (https://pathofexile.gamepedia.com/Touch_of_Anguish) character, which got destroyed.  Oh, and I'll probably see how much deeper into the Delve I can get (at ~145 right now).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 18, 2018, 07:32:04 AM
My Inpulsa is finally 6L. :)

Also found a new pair of gloves with 27/29/41 resistances while sacrificing only attack speed which I didn't use, anyways.

Current getup is here: https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=MourningBecomesElectra

Now back into Eternal Lab for that glove enchant. :ph34r:

I want to trade the rings eventually, but I need the DEX from the left one, and the damage buffs are also excellent, so I just wait what comes to me, with the occasional crafting attempt.

Getting close to 120 hours on this character.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 18, 2018, 08:19:41 AM
Quote from: Syt on November 18, 2018, 07:32:04 AM
My Inpulsa is finally 6L. :)

Also found a new pair of gloves with 27/29/41 resistances while sacrificing only attack speed which I didn't use, anyways.

Current getup is here: https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=MourningBecomesElectra

Now back into Eternal Lab for that glove enchant. :ph34r:

I want to trade the rings eventually, but I need the DEX from the left one, and the damage buffs are also excellent, so I just wait what comes to me, with the occasional crafting attempt.

Getting close to 120 hours on this character.

Congrats on the 6L.  I have a spare Dendrobate (https://pathofexile.gamepedia.com/Dendrobate) that I've been trying to 6L for a long time.  I've probably spent in the 600 Fusings range.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on November 18, 2018, 10:04:22 AM
Quote from: Syt on November 18, 2018, 03:35:25 AM
Btw, Engineering Eternity has a Map Drop guide: https://www.youtube.com/watch?v=rprZbeu0Uhg

That is super useful, thanks!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 20, 2018, 10:10:03 AM
Quote from: frunk on November 18, 2018, 08:19:41 AM
Congrats on the 6L.  I have a spare Dendrobate (https://pathofexile.gamepedia.com/Dendrobate) that I've been trying to 6L for a long time.  I've probably spent in the 600 Fusings range.

Ran another 140 Fusings yesterday, no luck.

I just realized I've never successfully 6 linked an item.  I've had some drop and gotten a few Tabulas, but after probably > 2500 Fusings I still haven't made one.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 21, 2018, 03:34:57 PM
I think I may have found my build for the next league. :D

http://www.pathofexile.com/forum/view-thread/2201585
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 21, 2018, 08:20:30 PM
That looks worth a try  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 21, 2018, 09:32:07 PM
Quote from: frunk on November 20, 2018, 10:10:03 AM
Ran another 140 Fusings yesterday, no luck.

I just realized I've never successfully 6 linked an item.  I've had some drop and gotten a few Tabulas, but after probably > 2500 Fusings I still haven't made one.

Apparently I should have complained about not linking a while ago, it just 6 linked.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 21, 2018, 10:49:43 PM
First attempt at Elder, came within ~15% of finishing it.  Sigh, well at least I was close and can come in better prepared next time.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 22, 2018, 04:20:42 AM
Quote from: frunk on November 21, 2018, 09:32:07 PM
Quote from: frunk on November 20, 2018, 10:10:03 AM
Ran another 140 Fusings yesterday, no luck.

I just realized I've never successfully 6 linked an item.  I've had some drop and gotten a few Tabulas, but after probably > 2500 Fusings I still haven't made one.

Apparently I should have complained about not linking a while ago, it just 6 linked.

:D :cheers:

The SloMo zombie build looks hilarious, but not sure how much fun it actually is - it seems to require even less button presses than my arc witch (arc, decoy, orb of storms, movement skills, and flasks). :D Also, I'm not sure if the zombies won't melt against some bosses.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 22, 2018, 02:36:35 PM
Quote from: Syt on November 22, 2018, 04:20:42 AM
Quote from: frunk on November 21, 2018, 09:32:07 PM
Quote from: frunk on November 20, 2018, 10:10:03 AM
Ran another 140 Fusings yesterday, no luck.

I just realized I've never successfully 6 linked an item.  I've had some drop and gotten a few Tabulas, but after probably > 2500 Fusings I still haven't made one.

Apparently I should have complained about not linking a while ago, it just 6 linked.

:D :cheers:

The SloMo zombie build looks hilarious, but not sure how much fun it actually is - it seems to require even less button presses than my arc witch (arc, decoy, orb of storms, movement skills, and flasks). :D Also, I'm not sure if the zombies won't melt against some bosses.

Totally going for a less radical version of this when Betrayal hits. I love passive builds in ARPGs, that's why I always try minion/aura characters.  :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 22, 2018, 02:41:10 PM
Well, I think there's quite a few of passive builds for PoE. ;)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 24, 2018, 10:15:29 PM
Quote from: frunk on November 18, 2018, 07:01:53 AM
So I'm close to done for this league, but before  I finish there's still some personal records I want to set.  I want to get all 6 of my characters to at least 80 (two left, Consecrated Path and Spectral Shield Throw).  I've gotten a Breachstone (https://pathofexile.gamepedia.com/Esh's_Breachstone) so I'll be running that.  I'm going to try and get my Toxic Rain character to 91 (at 50% of level now).  I'll also be making a second attempt at the Elder (https://pathofexile.gamepedia.com/The_Elder).  My first attempt was in Abyss with my Frost Blades Touch of Anguish (https://pathofexile.gamepedia.com/Touch_of_Anguish) character, which got destroyed.  Oh, and I'll probably see how much deeper into the Delve I can get (at ~145 right now).

All level 80, done.
Breachstone, surprisingly easy.
Toxic Rain to 91, done.
Elder, didn't realize it disappeared after you run a certain number of maps.  Just got it back, but need a Laboratory to complete.
Down to 201 on Delve.  I might be able to get to 250 or so, but that's probably pushing it without significant defensive improvements.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on November 24, 2018, 11:47:50 PM
SO the new league is 12 days away. When it drops, all my characters from this league will be destroyed forever. Seems lame.

I know they won't be, but they might as well be. They won't be interesting to play anymore.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 25, 2018, 01:26:40 AM
That's any game with a league/season structure, though.

Though I'd argue in this league it might make more sense to keep playing your character in standard league, because of the additions to end game (Delve, Bestiary, Incursions).

Or you could just roll a standard league character and keep playing that one forever. You may miss out on league content, but a lot of it gets folded into the main game later on, anyways. I think that's also the most likely way "normal" players (i.e. with a job and social life) to clear endgame content like the Atlas.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 25, 2018, 08:53:06 AM
Quote from: Syt on November 25, 2018, 01:26:40 AM
That's any game with a league/season structure, though.

Though I'd argue in this league it might make more sense to keep playing your character in standard league, because of the additions to end game (Delve, Bestiary, Incursions).

Or you could just roll a standard league character and keep playing that one forever. You may miss out on league content, but a lot of it gets folded into the main game later on, anyways. I think that's also the most likely way "normal" players (i.e. with a job and social life) to clear endgame content like the Atlas.

Yeah, there are quite a few people that only play Standard.

If you are bothered by the "now my characters are useless!" feeling I'd argue sticking to Standard is the better bet.  This coming League Standard is getting the bulk of the changes that Betrayal is adding (Delve, Bestiary, Incursions, new Atlas, new Masters, new mastercrafting, new Hideouts, new skill gems).  It's only missing the Syndicate, veiled mods and the Betrayal specific uniques.

Plus chances are your characters will get a free skill reset so you can clean up any mistakes you've made (or try something completely different).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 25, 2018, 10:31:58 AM
One important note, if you plan to continue on Standard and are working on map completion make sure you run all maps in your inventory that advance your progress before the update is released.  You'll still be able to run the maps after the update, but they won't count toward map completion.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 25, 2018, 10:38:05 AM
Does your map progress get ported when you are moved to standard, or is it reset?

I want to try the new league - the Syndicate mechanics look fun -, but I don't play nearly enough to finish maps in 3 months.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on November 25, 2018, 11:27:31 AM
Yeah, see, there is no way I am ever going back to Standard. I like alts too much, and the thought of going and playing them once they turn vanilla seems kind of pointless.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 25, 2018, 11:40:52 AM
Quote from: celedhring on November 25, 2018, 10:38:05 AM
Does your map progress get ported when you are moved to standard, or is it reset?

I want to try the new league - the Syndicate mechanics look fun -, but I don't play nearly enough to finish maps in 3 months.

The map progress does get ported, although since they are redoing the Atlas I'm not exactly sure how it will be reflected.

League Merge FAQ (https://www.pathofexile.com/forum/view-thread/2075744#p15219087)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: celedhring on November 25, 2018, 11:58:54 AM
Quote from: frunk on November 25, 2018, 11:40:52 AM
Quote from: celedhring on November 25, 2018, 10:38:05 AM
Does your map progress get ported when you are moved to standard, or is it reset?

I want to try the new league - the Syndicate mechanics look fun -, but I don't play nearly enough to finish maps in 3 months.

The map progress does get ported, although since they are redoing the Atlas I'm not exactly sure how it will be reflected.

League Merge FAQ (https://www.pathofexile.com/forum/view-thread/2075744#p15219087)

Thanks! Betrayal league it is, then.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on November 25, 2018, 05:11:01 PM
Quote from: Berkut on November 25, 2018, 11:27:31 AM
Yeah, see, there is no way I am ever going back to Standard. I like alts too much, and the thought of going and playing them once they turn vanilla seems kind of pointless.

I'm using old chars to test my next build, since skills were reset. Pretty much the only time I've played Standard.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 30, 2018, 09:45:58 AM
Finally beat Elder, and pretty comfortably (only one real death).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 30, 2018, 10:03:49 AM
After some debating with myself, I think I will go with this build for next league: http://www.pathofexile.com/forum/view-thread/1995010

After the arc witch, I think it's time to get physical again. I was thinking life leech crit slayer, and while this one isn't built for crit it does look like a lot of fun, and I should be able to farm most items for this build in SSF.


Also funny: during stream yesterday a guy was incredulous that I had a bunch of Exalted Orbs this season - he says he didn't have any in 500 hours of playtime. Shortly after I had two drop on the same map. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 30, 2018, 11:14:54 AM
Quote from: Syt on November 30, 2018, 10:03:49 AM
After some debating with myself, I think I will go with this build for next league: http://www.pathofexile.com/forum/view-thread/1995010

After the arc witch, I think it's time to get physical again. I was thinking life leech crit slayer, and while this one isn't built for crit it does look like a lot of fun, and I should be able to farm most items for this build in SSF.


Also funny: during stream yesterday a guy was incredulous that I had a bunch of Exalted Orbs this season - he says he didn't have any in 500 hours of playtime. Shortly after I had two drop on the same map. :D

Nice.  I think I've gotten 7 or 8 this league.  I've been using them lately trying to get better endgame jewelry.  So far they've gotten me next to nothing (I think the best one was +1 Energy Shield).

I had a lot of fun with a Beserker Warcry build as one of my alts, so i'm tempted to start with that.  I also have a crazy idea of trying to do a Beserker Abyssal Cry Chaos build, but I think the tree is next to impossible to make work.  I'd love it if the Scion Berserker Ascendancy had some Warcry love, but no.

I'll probably default to a Shadow Chaos bow build, that usually works well for me as a starter.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 04, 2018, 12:35:40 AM
End of league is silly time.  Right now I'm playing around with a Voltaxic Rift (https://pathofexile.gamepedia.com/Voltaxic_Rift) and Volkuur's Guidance (https://pathofexile.gamepedia.com/Volkuur's_Guidance_(Lightning)).  The net effect is that all of my Chaos damage can shock, and all of my Lightning damage can poison.  Not that effective, but I am amused.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 04, 2018, 02:08:11 AM
I got to Tier 10 maps, and I can farm basic Atziri quite easily.
https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=MourningBecomesElectra

Struggled a bit to keep the resistances up - could have used a jewel for that, but who wants to lose DPS? :P

Path of Building has me at 190k or so damage (if CWDT Enfeeble triggers), but that doesn't (I believe) account for the hypothermia extra damage, Inpulsa's explosions, Elemental Overload, or the extra lightning penetration?

No casts peed on the gloves - I admit I was too lazy to craft it. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 08, 2018, 04:53:01 PM
Just finished the 2nd Act. Does the syndicate have to be on EVERY map? :D

Still having fun. Some of the crafting bits you can get from the Syndicate are great. I already got a +1 to level of melee gems and +1 range with melee weapons .... which will be great for my Cyclone playthrough :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 08, 2018, 05:59:57 PM
Quote from: Syt on December 08, 2018, 04:53:01 PM
Just finished the 2nd Act. Does the syndicate have to be on EVERY map? :D
That's the way they do newly added content, put it everywhere.
Quote from: Syt on December 08, 2018, 04:53:01 PM
Still having fun. Some of the crafting bits you can get from the Syndicate are great. I already got a +1 to level of melee gems and +1 range with melee weapons .... which will be great for my Cyclone playthrough :D

I'm liking it, the syndicate thing still isn't gelling for me.  I get that you are trying to get information on each branch but I still don't understand why I should particularly care which person goes where (or likes/dislikes each other).

I've also encountered more random bugs in this release than in any other I can think of.  For example I couldn't get out of the control blocks until I started a separate instance and ran it again (yes I picked up the eyes).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 09, 2018, 02:01:34 AM
I believe the idea is that the various characters influence the drops you can get in the safehouses. Me, I mostly try to get poor old Hillock promoted. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on December 09, 2018, 08:04:30 AM
If they like each other they will appear together when you fight them.  The higher level they are and the more there are, the better the drops.

I like getting better crafting recipes from the veiled items.  But not so sure about this mechanism.

One thing I dislike is that trapper guy and his quarry appearing on the map.  Somebody in the development team must really like that to push it on us again.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 09, 2018, 01:47:26 PM
I'm enjoying the league so far, though I'm still in Act 8.

I finally went with a low-risk Arc totem Hierophant plus was lucky enough to get my first Tabula in Act 2. So things have been really smooth.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 09, 2018, 03:28:15 PM
After 15 hours I'm only in Act 4. I did need 3 tries for the first labyrinth, though.  :blush:

Using cyclone with curse auras, blood rage, and ancestral warchief is quite fun, though. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 09, 2018, 03:52:41 PM
I'm ABK on Act 10 (All but Kitava).  I may putz around, level up a bit, do the merciless Labyrinth before finishing it off.

I liked Delve at this point, as I usually saved up a bunch of Sulfite and could delve for a while to get up to level 70.  Given the costs and how little Sulphite I've gotten I can only run it 3-4 times.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 15, 2018, 03:42:30 AM
A helpful spreadsheet as to who drops what in which safehouse:

(https://cdn.discordapp.com/attachments/499109468781412352/522204983832084481/6rT60pi.png)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 16, 2018, 12:31:07 AM
From best to worst, so far:

The new crafting system is great.  Being able to put on things like "Trigger a Socketed Spell when you Use a Skill" seriously expands the range of builds without relying on particular uniques.  Getting them through veiled items is nice too.

Winter Orb is slick.  It's kind of like the Blade Vortex power up/move tempo but wider range.  Greater Multiple Projectiles deletes areas while still having good single target damage.

Brands seem good.  I haven't focused on them, but my one Dominating Blow/Minion character gets a lot of use out of them.  The passive tree has a lot of nice enhancements for them that I haven't explored yet.

Incursion is back, yay!

Bestiary is fine now.  The annoyances have been removed, but it still feels unnecessary.

I haven't messed with the impale skills at all.

The Betrayal piece (apart from veiled mods) is uneven.  The encounters are generally fun (Investigation always pops up at the wrong time).  The safe house runs are seriously samey.  Every Safe House of a type (TFRI) is like every other Safe House of the same type apart from the boss fight.  I haven't run a Research Safe House yet as the Research encounters aren't as visible on the map as the others.  Guff can suck my nob with the high pressure crafting nonsense.

The encounters to get the hideouts seem...silly?  Clear a tiny area of normal mobs.  Just make it a "touch this objective" or add real meat to it.  The fact that they still show up after you've gotten a given hideout is annoying.

There were a lot serious bugs and blips the first week.  It seems they've straightened most of them out, but it's been a long time since they've had such poor testing before launch.  I'm sure it was due to how many changes they stuffed in, but I'd prefer less with more testing.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 18, 2018, 04:53:15 AM
Still very slowly progressing. Level 69 :perv:  and rated as over 20k damage in Act 9. Also, lots of leech power on my slayer.

Funny bits:

I had a Terminus Est drop (2H sword) ... "guess we spec swords, not axes!" Five minutes later: "Oh, here's another Terminus Est, but with better stats! Thanks RNG-sus!" :D https://pathofexile.gamepedia.com/Terminus_Est

I was struggling with DEX/INT for my gems, and resists. Did a Research Safehouse with Elreon leading ... dropped my Le Heup of All with maxed damage roll (30% extra), almost maxed attributes (29) and ok resists (23%) ... not gonna chance and reroll this. :D https://pathofexile.gamepedia.com/Le_Heup_of_All

He also dropped a Belt of the Deceiver.

I also liked that the recommended amulet for the build (Daresso's Salute) dropped for me from a Bestiary recipe. :D

Character so far:

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=TheWindInTheWillows

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 18, 2018, 02:33:24 PM
Got up to level 84 and tier 5 maps on my Arc Totem Hierophant. By far the furthest I've ever gone (I don't follow guides). I'm still steamrolling through everything, so will probably go higher.

However I couldn't be bothered to trade for an Essence Worm (I'm SSF so far) so I started a Duelist yesterday ...
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 19, 2018, 11:39:36 PM
Hmm, time to get some new prophecies.  Ok, Roth's Legacy, a Roth's Reach, that's nice.  Against the Tide, a Roth's Reach, wha?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on December 20, 2018, 11:30:50 AM
I believe I have discovered God Mode.  Winter orb - CwC - Ice Spear - Greater multiple projectiles support  :menace:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 21, 2018, 03:53:41 PM
Just barely made it through the 3rd labyrinth thanks to picking up regen shrine ... and then the game disconnects before I can spend my ascendancy points.  :ultra: :ultra:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on December 21, 2018, 04:01:57 PM
Quote from: crazy canuck on December 20, 2018, 11:30:50 AM
I believe I have discovered God Mode.  Winter orb - CwC - Ice Spear - Greater multiple projectiles support  :menace:

Is WO something you can start out with, or don't get until later levels?

I hate builds where it is like "Do this lame ass thing for 40 levels, THEN you can actually do the thing you created the character for..."
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on December 21, 2018, 08:08:38 PM
you pick it up later, but soonish.  As a Witch you get it in act3 after killing the general.  Before that you can use really any elemental skill you want.  It is pretty easy to get there and there is no reason to respec you passives after you get there.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 21, 2018, 08:48:22 PM
Winter Orb with GMP and any other appropriate supports is strong, and isn't dependent on anything other than speccing into elemental/cold/spell damage.

I'm running a Winter Orb CwC Arctic Breath supported by GMP and Efficacy.  This is augmented by Cold Snaps and Frost Bombs.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on December 23, 2018, 12:06:26 AM
POE looks fucking amazing at 4k with everything maxed on graphics on a 40" monitor.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 23, 2018, 03:45:35 AM
Heh. I can't even run it at 1080. My trusty GTX 870M can cope with anything D3 throws at her, but in PoE I experience huge FPS drops as soon as there's a couple lighting effects on the screen (especially MTX).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 23, 2018, 09:14:35 AM
Quote from: Iormlund on December 23, 2018, 03:45:35 AM
Heh. I can't even run it at 1080. My trusty GTX 870M can cope with anything D3 throws at her, but in PoE I experience huge FPS drops as soon as there's a couple lighting effects on the screen (especially MTX).

I run on moderate settings, and it's usually fine unless I'm running a Rampage build on a particularly intense Delve.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on December 23, 2018, 09:59:25 AM
When do you get access to Delve again?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 23, 2018, 10:08:31 AM
Quote from: Berkut on December 23, 2018, 09:59:25 AM
When do you get access to Delve again?

Act 4.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Berkut on December 23, 2018, 01:51:26 PM
OK, so I am leveling up a Winters Orb Witch. Looks interesting, and I like new stuff.

Problem. I am at level 21sh right now, and have been leveling with Arc. Because, well, Arc is awesome.

I have this feeling when I switch over, I am going to be sad that it isn't as good as Arc.

Also, I want to do a ranger build. Something that actually shoots arrows in a satisfying manner, that DOES not involve some poison DOT crap. Is that even a thing at all anymore?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 24, 2018, 11:53:38 AM
Got a Soul Mantle for my Arc Totem dude while I was doing the first lab with my Vaal Double Strike Slayer. Of course I have nowhere near the amount of fusings and jeweller orbs needed to six-link it, nor the recipes ...
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 24, 2018, 12:07:20 PM
Quote from: Berkut on December 23, 2018, 01:51:26 PM
OK, so I am leveling up a Winters Orb Witch. Looks interesting, and I like new stuff.

Problem. I am at level 21sh right now, and have been leveling with Arc. Because, well, Arc is awesome.

I have this feeling when I switch over, I am going to be sad that it isn't as good as Arc.

Also, I want to do a ranger build. Something that actually shoots arrows in a satisfying manner, that DOES not involve some poison DOT crap. Is that even a thing at all anymore?

There are plenty of good Ranger builds that aren't poison based.  There's a lot of good Cold passives near the southeast of the tree, so you could go Ice Shot/Herald of Ice (or a straight Phys bow skill if you have enough Cold conversion).  There's plenty of Crit enhancement as well, so you can do just about any Bow skill with high Crit damage and/or Cast on Crit (Barrage or Tornado Shot are popular for this).  It also depends on what Ascendancy path you want to take.  Pathfinder focuses on Flasks and/or Poison.  Raider focuses on frenzy, onslaught and/or phasing.  Deadeye is primarily about maximizing projectile bonuses and AOE. 

Depending on uniques you have there are also more exotic and specialized builds.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on December 24, 2018, 02:05:00 PM
Quote from: Berkut on December 23, 2018, 01:51:26 PM
OK, so I am leveling up a Winters Orb Witch. Looks interesting, and I like new stuff.

Problem. I am at level 21sh right now, and have been leveling with Arc. Because, well, Arc is awesome.

I have this feeling when I switch over, I am going to be sad that it isn't as good as Arc.

Also, I want to do a ranger build. Something that actually shoots arrows in a satisfying manner, that DOES not involve some poison DOT crap. Is that even a thing at all anymore?

Deadeye Tailwind Ice Shot with a decent phys bow and 100 percent cold conversion utterly destroys maps in like 30 seconds.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 26, 2018, 06:43:48 AM
Two days ago, after months of trying, I convinced a friend of mine to try the game, and showed him the basics. He's now level 37.  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 26, 2018, 06:49:09 AM
Having lag issues for the past few days. Stupid holidays with too many people playing.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 26, 2018, 07:53:49 AM
Quote from: Syt on December 26, 2018, 06:49:09 AM
Having lag issues for the past few days. Stupid holidays with too many people playing.

Stupid holidays with traveling far away from my PC.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 26, 2018, 08:16:08 AM
Quote from: Syt on December 26, 2018, 06:49:09 AM
Having lag issues for the past few days. Stupid holidays with too many people playing.

I get disconnected 99% of the times on loading the town after login. Sometimes during gameplay as well. It's always worse at peak hours. I wish I could just load to my hideout. I rarely have issues there.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 29, 2018, 06:00:03 PM
Since I've been back on Thursday night I haven't had any problems.  Maybe the European servers aren't handling the load?

My Winter Orb character is up to 85 and doing well.  I think this is my most successful character that is running without a unique.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 29, 2018, 06:31:07 PM
I was thinking of doing one of those.

I got both a Double Strike Slayer and a DoT Occultist all the way to mapping, but predictably none is anywhere as good as Arc Totem.  :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 29, 2018, 11:18:27 PM
Well I'm no longer unique free.  I picked up a Rime Gaze (https://pathofexile.gamepedia.com/Rime_Gaze) from a Safehouse.  It about doubled the DOT of my Cold Snap.

It also pushed my Energy Shield over 5K.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 30, 2018, 11:59:20 AM
Got to the mastermind safehouse fight, got trashed in the final fight.

[spoiler]Catarina is the big mastermind, which isn't a surprise considering who doesn't show up.  The fight is difficult, but as with most of these it's figuring out the mechanics.  It's damage her,
defeat adds, stand near totem, repeat.  There's an arrow for the totems that points out where you need to go.[/spoiler]

After dying the first couple of times I should have read up on what to do, but oh well.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: mongers on December 30, 2018, 12:39:18 PM
Is this one of those free base games on Steam?

I ask as I've just recalled seeing on my list of games last night, but I'm pretty sure I'd not have bought it?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 30, 2018, 06:20:30 PM
Quote from: mongers on December 30, 2018, 12:39:18 PM
Is this one of those free base games on Steam?

I ask as I've just recalled seeing on my list of games last night, but I'm pretty sure I'd not have bought it?

The game itself is free and fully playable without spending a dime.  The limitation is that the storage for your character will be small and annoying to handle.  So money is spent mostly for quality of life rather than in game advantage.

I'd recommend at least a semi-decent computer to play though.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: mongers on December 30, 2018, 07:12:45 PM
Quote from: frunk on December 30, 2018, 06:20:30 PM
Quote from: mongers on December 30, 2018, 12:39:18 PM
Is this one of those free base games on Steam?

I ask as I've just recalled seeing on my list of games last night, but I'm pretty sure I'd not have bought it?

The game itself is free and fully playable without spending a dime.  The limitation is that the storage for your character will be small and annoying to handle.  So money is spent mostly for quality of life rather than in game advantage.

I'd recommend at least a semi-decent computer to play though.

Frunk thanks for the info, I hadn't intended to give it a try,  but given you're recommendation I'll have a go.   :)

I think it's steam, if you once ever look at the store page of a game that is free, then it'll be added to your games library, whether you want it or not?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on December 31, 2018, 10:24:50 AM
Mongers, I played it for years without spending a dime.  But Frunk is right, paying for the tab to store currency improves things logistically.  But you can play for many many hours before you reach the point of considering whether it is worth your while.  One of those games that is truly free to play and fully playable.

Edit: I should mention I got some headphones for my computer with DTS X or whatever, and the sounds in the game are much better.  I can hear things I didn't notice over my ancient speakers.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 31, 2018, 01:15:16 PM
Quote from: frunk on October 22, 2018, 09:42:38 AM
I picked up the last two specialty stash Tabs this weekend, so now I can rank them all.

Currency - Essential for any amount of play time.  The quality of life improvement for it is huge.
Essence - Very useful for organizing Essences, which can be a pain to keep track of otherwise.
Map - Handy if you get deep into mid tier mapping or higher.  Otherwise not really worth it.
Divination - Nice to have but not needed unless you are holding on to tons of cards that you don't want to redeem.
Fragment - Fine for cleaning up all the Vaal Sacrifice fragments, but not needed.

In general I would say a Premium Stash Tab or Premium Quad Stash Tab is better and more useful for the cost than Map, Divination and Fragment unless you play a lot.  So:

Play a little: Currency, regular Stash tabs if hoarder.
Play a lot but don't really do mapping: Add in Essence, convert regular to Premium, additional Premium Stash Tabs if hoarder.
Mapping a bit (low tier maps): Add more Premium Stash Tabs for space, maybe Divination.
Mapping a lot (mid tier maps): Add Map, Divination.
Map completion (high tier maps): Add Fragment.

I'm revising my opinion of the Map and Fragment tabs.  Both are much more useful now.  Maps because you want to keep a variety of maps for daily Quests and for getting to Elder.  Fragment because you can stick your Scarabs in there now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 31, 2018, 06:41:19 PM
I farmed an Oni-Goroshi. Took me 3.5 in game hours (0.75h of this is the actual fight with Hillock), plus waiting for the area to reset.

That is all. -_-
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 31, 2018, 06:49:29 PM
Quote from: Syt on December 31, 2018, 06:41:19 PM
I farmed an Oni-Goroshi. Took me 3.5 in game hours (0.75h of this is the actual fight with Hillock), plus waiting for the area to reset.

That is all. -_-

Nice.  I think it took me 4 hours back when it was easier to get.  It's a lot of fun (Oni-Goroshi, not the farming).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 05, 2019, 09:45:30 AM
I managed to full clear a Tier 7 map with 15% elemental reflect with my all Elemental damage/no reflect mitigation character.  I did switch to Soul of Yugul (reduce reflected damage by 25%), I'm not crazy.  I had to resort to dropping Cold Snaps, running away and letting the DOT kill things.  I had to be careful not to drop the Cold Snap directly on too large a group.  I was aided by the Enfeeble curse on my character from the map, otherwise I would have died.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 12, 2019, 06:04:46 PM
Brands are pretty awesome.  Got a level 74 dropping Armageddon Brands all over the place.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on January 15, 2019, 10:05:33 PM
Quote from: frunk on January 12, 2019, 06:04:46 PM
Brands are pretty awesome.  Got a level 74 dropping Armageddon Brands all over the place.

Just starting a brand build, omg is it fun!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on January 16, 2019, 08:14:14 AM
I've skipped this league because I've been too busy with real life in December and the first half of January. I'm waiting eagerly for March though  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 16, 2019, 08:32:25 AM
Quote from: FunkMonk on January 16, 2019, 08:14:14 AM
I've skipped this league because I've been too busy with real life in December and the first half of January. I'm waiting eagerly for March though  :)

Yeah, I probably should have skipped this one, but it's been a blast.  I'm hoping March sounds less exciting so it's easier to skip.   :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on January 16, 2019, 05:27:56 PM
I don't care much for the League mechanics. I don't really enjoy how I can stomp over a map boss one second and be one-shot by the Syndicate the next.

The mechanics folded into core are golden, though. If anything this game has too much stuff to do. If only D3 had half as much content and build variety.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 17, 2019, 12:19:06 PM
Quote from: Iormlund on January 16, 2019, 05:27:56 PM
I don't care much for the League mechanics. I don't really enjoy how I can stomp over a map boss one second and be one-shot by the Syndicate the next.

That's generally how GGG does League mechanics.  Delve, Incursion, Bestiary, Abyss, Harbinger and older League content were all harder than the boss on an equivalent map.  The big difference is that Betrayal is lot more in your face.  Fortification and Research can be approached carefully, but Transportation has a pretty wide activation range and Intervention literally pops out of nowhere.

I've gotten used to running away when an Intervention pops up until I can take stock, and I try to attack Transportation at the head (approaching from the rear can be trouble).  I've found Fortification the toughest nut to crack since it frequently spawns with cramped quarters at the entrance.

As I've played more I've gotten better at building defensively as well.  My level 89 character has 6000+ Energy Shield, where previously I don't think I ever cracked 3500.

Quote from: Iormlund on January 16, 2019, 05:27:56 PM
The mechanics folded into core are golden, though. If anything this game has too much stuff to do. If only D3 had half as much content and build variety.

Yeah, It's been a couple of years since I've even peeked in on D3.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 03, 2019, 04:41:15 PM
I think I've finally found a minion build I'm really enjoying.  Last league I ran a Golem build that was neat but died in the endgame.  Now I'm doing a Dominating Blow/Herald of Purity Guardian with Auras out the wazoo (Haste, Discipline, Wrath, Hatred plus 2 Heralds and a War Banner) that is quite fun.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on February 21, 2019, 08:46:40 PM
Synthesis is the new league, coming mid March.

https://www.pathofexile.com/synthesis

QuoteIn Path of Exile: Synthesis, you will encounter Cavas, recover his lost memories and chain them together to reach valuable rewards, new boss fights and crafting opportunities. Our March expansion contains the Synthesis challenge league, new items, new gems, a complete rebalance of spells throughout Path of Exile, an integrated version of the Betrayal league and much, much more.
Recover Lost Memories
To help Cavas remember his past, you will find fragments of his decaying memories throughout Wraeclast. Fight your way through the monsters that inhabit his memories in order to activate stabilisers before the memories collapse around you.
Stabilised memory fragments can be pieced together to navigate the void in Cavas' mind and reach his distant memories. But beware, these fragments can only be explored a limited number of times before they collapse completely, so plan your path carefully.

Distant Memories
Within Cavas' distant memories are many types of valuable rewards. As you progress deeper within the recesses of his darkest memories, his mind starts to synthesise encounters with dangerous and twisted manifestations
Decaying memories yield Fractured Items with broken mods that are locked in place. While these are not generally useful as-is, you'll find occasional Fractured Items that have excellent locked mods, resulting in much easier crafting.




The Synthesiser
In the Memory Nexus lies the Synthesiser, a powerful device that lets you destroy Fractured Items to create base types with custom implicit mods. These implicit mods are somewhat controllable by careful choice of input items to consume
Synthesis also contains a complete balance overhaul of all spells in Path of Exile, six new Chaos and Holy spells and significant incentives for hand-casting including several new support gems.

New Caster Archetypes
The new Holy Spellcaster archetype features Path of Exile's first Holy spells, including Divine Ire, Purifying Flame and Wave of Conviction. The Chaos Spellcaster archetype not only provides an easier introduction to Chaos spells with Soulrend, but adds many new tools to Path of Exile's existing arsenal of Chaos spells
In addition to Fractured Items, Synthesised Items and over a dozen new Divination Cards designed by our supporters, Path of Exile: Synthesis contains 16 powerful new unique items with a focus on impacting the way players play Path of Exile.






And much, much more...
Synthesis also includes many other improvements: The content from December's Betrayal expansion has been integrated into the core game, the layout of the Atlas of Worlds has shifted once again, and a lot of Path of Exile's music has been overhauled. Check out the full patch notes in early March for more information
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on February 21, 2019, 09:14:30 PM
The new spell skills and the rework of spells sounds interesting - perhaps self cast will become viable?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on February 21, 2019, 11:25:58 PM
I'm interested in self-cast (or handfasting) but I'll probably just run a charged dash build as a league starter since I enjoy that skill so much. I skipped Betrayal so I want to try out some of the new skill interactions and item crafting too.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 07, 2019, 05:04:06 PM
I'm planning a charged dash crit Inquisitor as a league starter, but I'm also building in an option to use the new Wave of Conviction skill because I think it just looks really really cool  :blush:

All the new active and support skills look great, btw. Beefy damages and interesting interactions.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 07, 2019, 05:27:38 PM
I'm not planning to play this league, but I might end up trying a character or two anyway.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on March 09, 2019, 02:34:47 AM
I'm starting with an Inquisitor as well. Don't quite know which spells yet, but Ice Spear looks like a fun way to complement my AoE-focussed friends.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on March 09, 2019, 08:46:45 AM
I .... will stay away this time. I lost 400+ hours in a bit over 3 months last year to this, so ..... :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 09, 2019, 09:36:33 AM
I normally just binge a bit till I get to maps, then stop playing computer games for a few weeks.  Then try another build, don't quite get to maps, then realize another league is starting in a couple months so why bother with putting in more time in this league. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on March 09, 2019, 10:07:08 AM
With a buff to handcasting I'd be tempted to try an arc witch build again. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 09, 2019, 02:57:07 PM
Leveling with the new spells feels superb.

I skipped last league so I feel like I'm getting a whole boatload of new mechanics in this game  :lol:

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on March 09, 2019, 04:38:15 PM
Unleash (https://pathofexile.gamepedia.com/Unleash_Support) is pretty much mandatory unless you are the kind of caster that has his soles bolted to the floor.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 09, 2019, 05:44:51 PM
I had made up my mind not to play this league - I was just going to try out some of the new gems.  But I tried Purifying Fire, and now I am hooked all over again.  Got to hand it to the developers, they keep coming up with ways to make this game feel fresh and fun.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 09, 2019, 11:33:03 PM
GGG have a knack for creating new and fresh video game experiences from what is ultimately the same repetitive gameplay from 5 years ago.

My favorite experiences of PoE are less the combat mechanics (although they are the best in the genre now) but come more from character building and build theory-crafting.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 10, 2019, 12:38:53 AM
Two Curse Bane combined with Soulrend/GMP/Unleash is monstrous.  I'm looking forward to when I get my third curse in play.

Yeah, I said I wasn't going to play.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 10, 2019, 09:40:48 AM
Yeah. All the new skills feel kind of overpowered  :cool:

Even the newly reworked Storm Burst is OP. It has great AoE and solid single-target damage.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 10, 2019, 11:52:39 PM
Quote from: frunk on March 10, 2019, 12:38:53 AM
Two Curse Bane combined with Soulrend/GMP/Unleash is monstrous.  I'm looking forward to when I get my third curse in play.

Yeah, I said I wasn't going to play.

That looks like a lot of fun
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 11, 2019, 09:19:55 AM
Quote from: crazy canuck on March 10, 2019, 11:52:39 PM
Quote from: frunk on March 10, 2019, 12:38:53 AM
Two Curse Bane combined with Soulrend/GMP/Unleash is monstrous.  I'm looking forward to when I get my third curse in play.

Yeah, I said I wasn't going to play.

That looks like a lot of fun

It's probably most similar in style to Frostbolt/Ice Nova, but more flexible.  Soulrend's DOT isn't affected by projectile damage change, which means GMP doesn't reduce it at all.  Bane is even more effective for cleaning up an area, but Soulrend is fantastic at running down long pathways.  I'll usually cast Soulrend, run along just behind it for 3-4 seconds casting Bane on anything still living, then recast Soulrend.  They combine so well on single target along with a Wither Totem that the transition is painless.

Considering how crappy (https://www.pathofexile.com/account/view-profile/frunkee/characters?characterName=SynthSci) my gear is it's surprising how easily I'm cruising right now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on March 13, 2019, 04:45:05 PM
Quote from: frunk on February 03, 2019, 04:41:15 PM
I think I've finally found a minion build I'm really enjoying.  Last league I ran a Golem build that was neat but died in the endgame.  Now I'm doing a Dominating Blow/Herald of Purity Guardian with Auras out the wazoo (Haste, Discipline, Wrath, Hatred plus 2 Heralds and a War Banner) that is quite fun.

I'm leveling a Minion Guardian now.

I'm finding Dominating Blow really clunky. It's got almost no range and it is really hard to tag stuff before it dies. The attack itself does so little damage compared to the minions that I can't keep up my Herald of Purity sentinels unless I use some other skill to deal the final blow.

I was using Smite before, which was much more usable. However, the buff it gives has really poor scaling.   :hmm:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 13, 2019, 05:04:26 PM
Quote from: Iormlund on March 13, 2019, 04:45:05 PM
Quote from: frunk on February 03, 2019, 04:41:15 PM
I think I've finally found a minion build I'm really enjoying.  Last league I ran a Golem build that was neat but died in the endgame.  Now I'm doing a Dominating Blow/Herald of Purity Guardian with Auras out the wazoo (Haste, Discipline, Wrath, Hatred plus 2 Heralds and a War Banner) that is quite fun.

I'm leveling a Minion Guardian now.

I'm finding Dominating Blow really clunky. It's got almost no range and it is really hard to tag stuff before it dies. The attack itself does so little damage compared to the minions that I can't keep up my Herald of Purity sentinels unless I use some other skill to deal the final blow.

I was using Smite before, which was much more usable. However, the buff it gives has really poor scaling.   :hmm:

If you want to go Herald of Purity, I strongly recommend a Purifying Flame Templar build.  Purifying Flame does a "hit" even though it is a range spell which triggers the minions and you are close to all those minion skills.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 13, 2019, 05:33:54 PM
Quote from: Iormlund on March 13, 2019, 04:45:05 PM
Quote from: frunk on February 03, 2019, 04:41:15 PM
I think I've finally found a minion build I'm really enjoying.  Last league I ran a Golem build that was neat but died in the endgame.  Now I'm doing a Dominating Blow/Herald of Purity Guardian with Auras out the wazoo (Haste, Discipline, Wrath, Hatred plus 2 Heralds and a War Banner) that is quite fun.

I'm leveling a Minion Guardian now.

I'm finding Dominating Blow really clunky. It's got almost no range and it is really hard to tag stuff before it dies. The attack itself does so little damage compared to the minions that I can't keep up my Herald of Purity sentinels unless I use some other skill to deal the final blow.

I was using Smite before, which was much more usable. However, the buff it gives has really poor scaling.   :hmm:

Number 1, make sure you put a melee splash support on it.  It's tricky to use, you need fast movement/movement skills to get ahead of your minions to tag fresh victims, then sag back into their protection when you encounter anything beefy.  Being a heavy aura build helped a lot with that.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 14, 2019, 10:56:41 AM
Thinking about the future of PoE, they need to change the way they integrate old content.  Right now when you get to maps you get dailies for Incursion, Bestiary, Betrayal, Zana and Delve.  It's tough to focus on one but easy to do a bit of everything.  You can theoretically concentrate on one if you work Betrayal to get Scarabs that increase the return on maps, but now it is significantly tougher to focus on Betrayal.  I'm assuming it's also easier to focus if you party up, but since I always do SSF I'm not sure what that's like.

The net result is that attention is spread thin across very deep content.  I'm not sure I'll ever get to the Mastermind from Betrayal again.  I don't think I'll ever get to a Delve boss again.  As it was I only got to one after playing Delve and Betrayal heavily, and not even the main one.  I've never gotten (and probably never will) to the Bestiary bosses as I mostly skipped the league.  Incursion boss is easier to get to, but a lot of room effects I'll probably never see again.  Zana and Elder/Shaper are different since that can be advanced through all maps.  I'm not planning to play much of Synthesis so I doubt I'll get to any boss fights.  If I don't do it now my chances of getting to it later are minimal.

I think it would be better if we could choose to focus on particular content easier.  If I want to spend most of my time collecting Sulphite and Delving, let me.  Why can't I just do maps with Incursions and Temples?  You should be able to squeeze the Syndicate for all it's worth if that's all you want to do.  Not being able to do this makes casual play more frustrating since you can only get a superficial interaction with a bunch of content, particularly if you do this league after league.  I suppose it argues for just doing Standard, but it still spreads attention even though I suppose it would let me get there over the long term.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 14, 2019, 11:09:00 AM
I agree.  I only spend an hour or two on this game a week, if I play it at all.  The side content is an annoying distraction.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on March 17, 2019, 12:01:21 PM
I got a Dancing Dervish drop, so I bought a cheap Facebreaker to go with it. Consecrated ground takes care of movement and helps keep the Sentinels of Purity and rampage up. All I'm missing are some Holy skins for my zombie meatshields.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on March 17, 2019, 02:01:01 PM
I was checking out Enki's updated arc witch build. I'm not enjoying it as much as the 3.5 version. He switched shield charge with whirling blades which I don't like much. He also added Lightning Spire Trap for boss encounters, and Lightning brand for triggering buffs.

Biggest change is putting the energy shield on the mana, and use it for instead of mana, with various leeches and recharges to keep the pool replenished.

As a result I feel very squishy during leveling (and I've been unlucky with rolling an anti-poison flask for far). Later you switch to 30% of damage coming out of mana (=shield), but that's a long ways and many HP off.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 18, 2019, 07:24:28 AM
Lightning Brand makes a lot of sense for buffs/cursing.  Haven't tried it yet but sounds quite viable.

Mind over Matter has long been popular, it's not surprising that Eldritch Battery is now being used so you can get full mana reservation (and so every hit takes advantage of MoM).  I'm going CI this league so none of that is available to me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 18, 2019, 10:10:18 AM
Quote from: Syt on March 17, 2019, 02:01:01 PM
I was checking out Enki's updated arc witch build. I'm not enjoying it as much as the 3.5 version. He switched shield charge with whirling blades which I don't like much. He also added Lightning Spire Trap for boss encounters, and Lightning brand for triggering buffs.

Biggest change is putting the energy shield on the mana, and use it for instead of mana, with various leeches and recharges to keep the pool replenished.

As a result I feel very squishy during leveling (and I've been unlucky with rolling an anti-poison flask for far). Later you switch to 30% of damage coming out of mana (=shield), but that's a long ways and many HP off.

you should go to MoM right away.  just keep pushing your mana flask button.  You are killing so fast that it stays permanently full and as Frunk said you get MoM on every hit.  You will notice a big difference in survivability.

My Purifying Flame/herald of Purity build is a lot of fun.  Everyone should be getting the minion damage passives along with the keystone that lets you share in the damage increases for minions.  Makes the Purifying Flame build that much more powerful.  My purity minions are up all the time because the Flame kills so quickly and so they are around if something a bit more tough comes along.

Going to try out Ire, but I am not sure it will register as a "hit" so I might have to give up on my herald minions when casting that.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 18, 2019, 12:37:13 PM
Quote from: crazy canuck on March 18, 2019, 10:10:18 AM
you should go to MoM right away.  just keep pushing your mana flask button.  You are killing so fast that it stays permanently full and as Frunk said you get MoM on every hit.  You will notice a big difference in survivability.

Going down Syt's path is difficult though, as it's specifically designed around having a small Mana pool that gets reserved.  Linking MoM early doesn't really help survivability much.  He could beef up the Mana pool but then he'd have to respec out of it later.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on March 18, 2019, 12:54:51 PM
FWIW the guide is here: https://www.pathofexile.com/forum/view-thread/1147951
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 18, 2019, 10:50:44 PM
Quote from: frunk on March 18, 2019, 12:37:13 PM
Quote from: crazy canuck on March 18, 2019, 10:10:18 AM
you should go to MoM right away.  just keep pushing your mana flask button.  You are killing so fast that it stays permanently full and as Frunk said you get MoM on every hit.  You will notice a big difference in survivability.

Going down Syt's path is difficult though, as it's specifically designed around having a small Mana pool that gets reserved.  Linking MoM early doesn't really help survivability much.  He could beef up the Mana pool but then he'd have to respec out of it later.

I had no problem with it.  Just need to keep the mana filling with the flasks.  If your mana is too low take off one of your auras.  That is much better than being too squishy because you are not using MoM.

In other news I am happy to report Ire does register as a "hit" and so the herald of purity minions are constantly up.  This build is the most powerful I have ever played.  Mobs melt while I channel and die before I can even discharge the bolt.  When you have a unique just target, channel, melt away the mobs, summoning the minions and discharge - rinse and repeat.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 19, 2019, 08:59:39 AM
Ideally you want your free mana pool to be ~40% of your life for MoM.  Much less than that and you'll be getting zeroed out on mana too often and too much of the damage will bounce back to life.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 19, 2019, 10:16:04 AM
Quote from: frunk on March 19, 2019, 08:59:39 AM
Ideally you want your free mana pool to be ~40% of your life for MoM.  Much less than that and you'll be getting zeroed out on mana too often and too much of the damage will bounce back to life.

But if you have no MoM up then all damage will always go to life.  I don't really understand the downside, unless the player doesn't want to use flasks.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 19, 2019, 10:41:32 AM
Just do EB MoM and reserve all your mana  :bowler:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 19, 2019, 11:00:21 AM
Quote from: FunkMonk on March 19, 2019, 10:41:32 AM
Just do EB MoM and reserve all your mana  :bowler:

Agreed, that is a good way to go  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 19, 2019, 11:20:34 AM
Quote from: crazy canuck on March 19, 2019, 10:16:04 AM


But if you have no MoM up then all damage will always go to life.  I don't really understand the downside, unless the player doesn't want to use flasks.

It's giving up reserved mana and a flask spot, which could be used for defensive auras, defensive flasks and the passive skill.  The build eventually goes there with both, but taken at the wrong time it can screw things up.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 19, 2019, 12:02:29 PM
Quote from: frunk on March 19, 2019, 11:20:34 AM
Quote from: crazy canuck on March 19, 2019, 10:16:04 AM


But if you have no MoM up then all damage will always go to life.  I don't really understand the downside, unless the player doesn't want to use flasks.

It's giving up reserved mana and a flask spot, which could be used for defensive auras, defensive flasks and the passive skill.  The build eventually goes there with both, but taken at the wrong time it can screw things up.

But MoM is the ultimate defensive keystone for a caster.  It is about prioritizing levels of damage of mitigation. Nothing in the game does that better for a caster. If a player has to give up one flask spot to achieve that, then it is a worthwhile trade off.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on March 21, 2019, 03:47:06 PM
Played around with Ire some more last night, and I found a combination that has not yet hit the guides.  As I said before I have been using Herald of Purity with it.   But what I didnt realize is that the Purity gem gives a huge boost to Ire, and here is the key, without requiring a link.  The reason is that Purity on its own gives the caster a physical damage baseline boost to spells and a percentage to minion damage buff remember to get that passive skill that gives the player the minion damage increases).  The combination of those two significantly boosts Ire damage.

If you have a six link you really get the benefit of 7 gems and on top of that a small squad of heavy hitting minions that also act as good meatshields. 

I sense a nerf in the next league.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 21, 2019, 04:21:19 PM
Quote from: crazy canuck on March 19, 2019, 12:02:29 PM
But MoM is the ultimate defensive keystone for a caster.  It is about prioritizing levels of damage of mitigation. Nothing in the game does that better for a caster. If a player has to give up one flask spot to achieve that, then it is a worthwhile trade off.

That's generally true.  In most cases MoM is an excellent choice, but PoE always has exceptions.  CI doesn't work with MoM.  If you are running EB with full mana reservation and your ES pool isn't big enough to support MoM yet you are better off without.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 01, 2019, 10:53:10 AM
I am only at tier 5 maps, but my Ire/herald of Purity build is running through the maps.  I have to slow down to make sure I pick up the important drops.

With one exception, even a small percentage of elemental reflection cannot be run with this build because the amount of dps I generate on a large group instantly kills me even at the beginning stages of Ire.  And without killing things with those initial stages I cannot generate any minions.

But a small price to pay for easily defeating every other map.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 01, 2019, 05:13:07 PM
I'm enjoying the Dancing Dervish / Consecrated Path convo. Since I don't do that much damage with CP, I went with Elemental Equilibrium, Hatred and stuck a Cold Added gem on the sword.

Keeping rampage up is an issue on some bosses, but Writhing Jar takes care of that. My main problem is triggering the rampage in things like Izaro. It's an awesome build for delving though.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 11, 2019, 01:07:40 PM
Quote from: frunk on March 14, 2019, 10:56:41 AM
Thinking about the future of PoE, they need to change the way they integrate old content.  Right now when you get to maps you get dailies for Incursion, Bestiary, Betrayal, Zana and Delve.  It's tough to focus on one but easy to do a bit of everything.  You can theoretically concentrate on one if you work Betrayal to get Scarabs that increase the return on maps, but now it is significantly tougher to focus on Betrayal.  I'm assuming it's also easier to focus if you party up, but since I always do SSF I'm not sure what that's like.

The net result is that attention is spread thin across very deep content.  I'm not sure I'll ever get to the Mastermind from Betrayal again.  I don't think I'll ever get to a Delve boss again.  As it was I only got to one after playing Delve and Betrayal heavily, and not even the main one.  I've never gotten (and probably never will) to the Bestiary bosses as I mostly skipped the league.  Incursion boss is easier to get to, but a lot of room effects I'll probably never see again.  Zana and Elder/Shaper are different since that can be advanced through all maps.  I'm not planning to play much of Synthesis so I doubt I'll get to any boss fights.  If I don't do it now my chances of getting to it later are minimal.

I think it would be better if we could choose to focus on particular content easier.  If I want to spend most of my time collecting Sulphite and Delving, let me.  Why can't I just do maps with Incursions and Temples?  You should be able to squeeze the Syndicate for all it's worth if that's all you want to do.  Not being able to do this makes casual play more frustrating since you can only get a superficial interaction with a bunch of content, particularly if you do this league after league.  I suppose it argues for just doing Standard, but it still spreads attention even though I suppose it would let me get there over the long term.

Presentation by Chris Wilson (https://youtu.be/pM_5S55jUzk?t=2911).  That's not me asking the question, honest.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 12, 2019, 02:28:46 PM
Ugh. I don't like that answer at all.

I fucking hate PoE's trade system (or lack of thereof). In fact what usually happens during the league is I will hit a wall around t8 and the only way to progress will be to trade for maps and equipment, at which point I just stop playing entirely.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 12, 2019, 04:34:43 PM
After playing in maps in this league for a while, I realized that although I had the best character build I have ever played with, I was bored.

Instead I picked up the new DLC for Grim Dawn, and it is a lot more fun.  A lot more itemization judgments, more variables and combinations to think about, and generally a superior system.  Plus you can respec at will within the chosen profession you are in.  So if you get a great gear drop you can change everything up, with the expense of some in game currency - everything is denominated is iron pieces.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 12, 2019, 10:41:32 PM
Quote from: crazy canuck on April 12, 2019, 04:34:43 PM
After playing in maps in this league for a while, I realized that although I had the best character build I have ever played with, I was bored.

I wasn't planning to play this one that much, and yeah, I'm mostly burnt out for now.  It lasted a bit longer for me once I stopped bothering with Synthesis, which was way too fiddly (even after the fixes) for what should be a fairly mindless game when not setting up your build.

Quote from: crazy canuck on April 12, 2019, 04:34:43 PM
Instead I picked up the new DLC for Grim Dawn, and it is a lot more fun.  A lot more itemization judgments, more variables and combinations to think about, and generally a superior system.  Plus you can respec at will within the chosen profession you are in.  So if you get a great gear drop you can change everything up, with the expense of some in game currency - everything is denominated is iron pieces.

I like Grim Dawn, and it definitely does some things better than PoE.  I wouldn't say respeccing is one of those.  You get ~20 respec points in PoE for free just by doing quests, and even for the relatively small amount of time I've done on Synthesis I've got 50 Orbs of Regret which I could easily increase by currency conversion.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 12, 2019, 10:51:33 PM
Quote from: Iormlund on April 12, 2019, 02:28:46 PM
Ugh. I don't like that answer at all.

I'm fine with it as long as they know there is an issue.  They always balance around trading, which does make it tougher for non-traders.  So much of their business model comes from people showing off their gear and setups that I don't mind that concession.  The rate they are pumping out changes wouldn't be sustainable in a pay once solo play model and I'm happy to have other people pay for my DLC so they can look cooler.

Quote from: Iormlund on April 12, 2019, 02:28:46 PM
I fucking hate PoE's trade system (or lack of thereof). In fact what usually happens during the league is I will hit a wall around t8 and the only way to progress will be to trade for maps and equipment, at which point I just stop playing entirely.

If I have a good build going I can usually get to T10 or 11 without too much difficulty.  I stick to SSF so I'm pretty much unaware of the trade system.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 12, 2019, 11:04:10 PM
Quote from: frunk on April 12, 2019, 10:41:32 PM
Quote from: crazy canuck on April 12, 2019, 04:34:43 PM
After playing in maps in this league for a while, I realized that although I had the best character build I have ever played with, I was bored.

I wasn't planning to play this one that much, and yeah, I'm mostly burnt out for now.  It lasted a bit longer for me once I stopped bothering with Synthesis, which was way too fiddly (even after the fixes) for what should be a fairly mindless game when not setting up your build.

Quote from: crazy canuck on April 12, 2019, 04:34:43 PM
Instead I picked up the new DLC for Grim Dawn, and it is a lot more fun.  A lot more itemization judgments, more variables and combinations to think about, and generally a superior system.  Plus you can respec at will within the chosen profession you are in.  So if you get a great gear drop you can change everything up, with the expense of some in game currency - everything is denominated is iron pieces.

I like Grim Dawn, and it definitely does some things better than PoE.  I wouldn't say respeccing is one of those.  You get ~20 respec points in PoE for free just by doing quests, and even for the relatively small amount of time I've done on Synthesis I've got 50 Orbs of Regret which I could easily increase by currency conversion.

And so with those 50, you have a pretty limited range of things you can do, considering how far you need to travel in the passive tree to go from a health build to a CI build as an example.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 13, 2019, 03:57:10 AM
Quote from: frunk on April 12, 2019, 10:51:33 PM
Quote from: Iormlund on April 12, 2019, 02:28:46 PM
Ugh. I don't like that answer at all.

I'm fine with it as long as they know there is an issue.  They always balance around trading, which does make it tougher for non-traders.  So much of their business model comes from people showing off their gear and setups that I don't mind that concession.  The rate they are pumping out changes wouldn't be sustainable in a pay once solo play model and I'm happy to have other people pay for my DLC so they can look cooler.

Quote from: Iormlund on April 12, 2019, 02:28:46 PM
I fucking hate PoE's trade system (or lack of thereof). In fact what usually happens during the league is I will hit a wall around t8 and the only way to progress will be to trade for maps and equipment, at which point I just stop playing entirely.

If I have a good build going I can usually get to T10 or 11 without too much difficulty.  I stick to SSF so I'm pretty much unaware of the trade system.

I can do t11 maps with little issue, but getting them to drop is a pain in the arse.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 13, 2019, 06:02:18 AM
Quote from: crazy canuck on April 12, 2019, 11:04:10 PM

And so with those 50, you have a pretty limited range of things you can do, considering how far you need to travel in the passive tree to go from a health build to a CI build as an example.

Well, it would be 70 (20 free + 50), and at level 78 you have 100 passive skill points total.  That would let you remake 70% of your passive tree.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 13, 2019, 06:02:41 AM
Quote from: Iormlund on April 13, 2019, 03:57:10 AM
I can do t11 maps with little issue, but getting them to drop is a pain in the arse.

Fair enough.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 13, 2019, 08:45:38 AM
Quote from: frunk on April 13, 2019, 06:02:18 AM
Quote from: crazy canuck on April 12, 2019, 11:04:10 PM

And so with those 50, you have a pretty limited range of things you can do, considering how far you need to travel in the passive tree to go from a health build to a CI build as an example.

Well, it would be 70 (20 free + 50), and at level 78 you have 100 passive skill points total.  That would let you remake 70% of your passive tree.

Yeah, once.  No such restrictions in GD - Respec all you want
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 14, 2019, 06:53:55 AM
Quote from: crazy canuck on April 13, 2019, 08:45:38 AM

Yeah, once.  No such restrictions in GD - Respec all you want

You can always make more of the currency (or convert to), just like you can in Grim Dawn.  Also in Grim Dawn the bottom row points (whose name I don't remember) you can't respec and the Devotion points cost extra which is a limited resource.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 14, 2019, 11:30:38 AM
Those are the professions.  I don't mind not being able to respec that.  But there is a lot more flexibility in GD than POE.  You don't have to grind currency to respect in GD.  It is really cheap and the iron pieces are dead easy to accumulate.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 20, 2019, 04:14:27 PM
My altholism got the best of me once again.

Inspired by Mathil, I fully leveled a Divine Ire Ignite trickster in three days. Most of that was Fireball-based, as I needed lvl 80 for Stormfire.
My other characters had more than enough DPS but lowish health pool (Energy Shield item prices are nuts). So I went with Mind over Matter & Eldritch Battery (via Diadem). I'm fairly happy with the result. With 7k combined life & ES plus the Ghost Shrouds and some leech, it's the most tanky build I've ever run.
Of course with my budget I don't have anywhere near the 1m Shaper DPS Mathil does, but I can still one shot every Atziri phase. I did die a few times to the damned mirror due to the huge AoE though.  :blush:

I'm further than I've ever been at this point. I've downed Atziri, Xoph and am up to t14 maps (without buying). I might actually even kill Elder if the fucking Shaper stops fucking with me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 23, 2019, 03:49:30 AM
Well, my first Elder spawned ... in a tier 15 map. :ph34r:

The guided hammer toss from the Purifier gave me some grief, but all 4 guardians are down now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on May 01, 2019, 09:32:36 PM
An Update from Chris (https://www.pathofexile.com/forum/view-thread/2497818)

I'm quoting the whole thing, as I think it's a great message.

It seems like the after holidays expansion is usually sub-par.  I think they should dedicate that slot to an easier to release set of changes, say a dedicated Legacy league with some twists.  It might be better to build a bit of downtime into their yearly schedule.

QuoteAn Update from Chris

It doesn't take much reading of the official forums or subreddit to realise that a group of Path of Exile players are angry about a number of topics and feel that we haven't given solid answers about how we're going to address these issues. We will explain as many of these topics as we can in the Q&A that is currently scheduled for later this week. However, one thing that the Q&A doesn't address is how we got here. I wanted to personally post an explanation of what has been going on behind the scenes at Grinding Gear Games that led to this state.

Synthesis was more work than we expected. It was developed over the Christmas holiday, and its gameplay prototype came in very late. We didn't have a lot of time to iterate on it before release or to make drastic changes that it potentially needed. While our improvements after its launch have helped a lot and many players are enjoying it, we fully acknowledge that it is not our best league and is not up to the quality standards that Path of Exile players should expect from us. It will not be merged into the core game in 3.7.0. Maybe we can do something with it in the future, but we have no current plans.

When we reveal 3.7.0 in three weeks, you'll see that its league has a focus on repeatable fun, and the combat revamp has a lot of focus on improving the fundamentals of Path of Exile's gameplay. In order to do this, we have had our heads down, focusing on getting 3.7.0 to be ready as early as we can within its development cycle.

But that's not all we need to work on. There are a large number of critical projects going on at the same time. For a start, our 4.0.0 mega-expansion is taking a huge amount of the company's time. We see this upgrade as critical because the next generation of Action RPGs is coming and we have to be ready. Not proactively keeping up with competitors is how companies die. We don't see the huge time investment in 4.0.0 as optional at all.

In addition to 4.0.0, we've also committed to running the ExileCon convention later this year. You may think that this is a fun optional side project for us, but we see it as critical because we need a stage (literally) to announce 4.0.0 to the world. Talking to other developers has shown us that conventions are by far the best way to market a new product of this size.

Then there's the Korean launch. South Korea is a large market and we feel we are years late to release there. Due to that, we committed with our publisher to release in Korea alongside 3.7.0 and we will meet this commitment, but it's yet another project to handle concurrently.

Then there's various issues with Path of Exile on the console platforms which feel bad about because we have made promises that we haven't yet fulfilled. After the Xbox launch, all of our console resources went into preparing the PS4 release which meant we didn't spend enough time supporting the feature requests from the Xbox community. Now that the PS4 version has launched, we need to make headway on console features.

All of these areas, from 3.7.0 through to the eventual release of 4.0.0, are going to make massive and lasting fundamental improvements to Path of Exile. We have been making great headway and are incredibly excited to show this work when it's ready. However, this has all come at a cost.

While we have released many patches during the 3.6.x cycle to address community concerns, the significant internal development focus on the long term of Path of Exile has meant that we have chosen not to prioritise things like completely overhauling Synthesis or creating an entirely new type of one-month race.

Every week, there are feedback threads about many different topics. The community generally do a great job of constructively presenting reasons for wanting various changes, and we appreciate that.

When given this feedback, we have two options:
Assemble the team of seven key people who are needed to solve the issue, discuss it for half a day, and then lock in the solution, so that we can at least tell the community what our plan is, even if it's a little while before we get to it. An example of this is the when we made large functional and balance changes to Delve based on community feedback. The drawback with doing this is that it derails up to seven important projects that we're working on in order to solve the problem. We have to be selective about which problems we apply this approach to.
The second option is to read and consider the feedback, and specifically decide to deal with it later. This doesn't mean it isn't going to be done, it just means we are prioritising the existing release we're currently working on. An example is the Map Stash Tabs in Standard situation where we waited a whole league before we solved it. If we had put the time into this solution a league earlier, Synthesis would have been even worse.

Simply put, we can't fix every problem every league. There are going to problems that we don't address quickly. We'll get to them as soon as we can.

A big topic in the gaming industry recently is development crunch. Some studios make their teams work 14 hour days to pack every patch full of the most fixes and improvements possible. Sometimes when we read our own Patch Notes threads and community feedback, we feel that we are being asked to do the same. I will not run this company that way. While there's inevitably a bit of optional paid overtime near league releases, the vast majority of a Path of Exile development cycle has great work/life balance. This is necessary to keep our developers happy and healthy for the long-term, but it does mean that some game improvements will take a while to be made.

We try as hard as we can to communicate with our community about our development priorities. We post daily news and aim for some kind of substantial development update every week. Bex and her team are all over the community posts, passing information back to the developers and seeking answers to questions. However, as I explained earlier, in order to be able to share our firm plans about topics, we have to assemble the right developers, derail their current work and make some time-consuming decisions.

Due to the sheer amount of stuff we've been working on, certain topics have not been addressed to the satisfaction of the community.

I am very sorry about this. One of our key values is our relationship with our community. We feel that our internal emphasis on longer term improvements to Path of Exile has caused some damage to that relationship in the short term. We will make sure that we find a good balance between addressing immediate concerns and making the long-term improvements the game needs.

Later this week, we'll post our first set of answers to the questions from the Q&A. I will make sure that it includes all the hot topics such as Synthesis, trade, console improvements, ExileCon races, etc.

We can't wait to announce 3.7.0 in three weeks. Its name is on the list.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 08, 2019, 03:11:36 PM
So I was intending to play Total War Three Kingdoms this weekend but it turns out 3.7 came out this weekend.

Decided to start the league with ED-Contagion and it's one of the smoothest league starts I've ever had. Feels powerful, fast, and effective.

I'll start a melee build after I do some farming with ED-Contagion.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 08, 2019, 03:15:17 PM
The melee overhaul feels good so far. I appreciate the animation canceling/smoothing, meaning that you don't have wait for skill animations to finish before you can move again. Also, movement skills are instant now. I've actually been using Leap Slam since Act 1 without support gems and finding it convenient. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 09, 2019, 08:38:44 AM
I pondered going Ed-Contagion, but my 2 RL friends are starting with it.  :hmm:

So I'm starting with a tanky Slayer. The idea is to stun bosses into submission. We'll see how it works out given my mediocre budget.

It has pitiful clearance compared to caster builds, but hopefully I can rely on my mates to kill everything.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 13, 2019, 01:28:19 PM
I've played a little bit (busy with moving) and it seems fine.  I like the way movement skills work now, and it looks like former single target melee skills still need Melee Splash to have a real AOE.  It's a bit better as the single target improves when there are multiple targets in the AOE where before it always sucked having to add Melee Splash.  Still a bad gem for true single target though.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 17, 2019, 08:27:06 AM
Early mapping with Ice Crash Juggernaut. Current build:

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=Yotunakea
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 17, 2019, 11:15:30 AM
Cyclone is pretty nice. You can run in circles around the mobs while they contemplate the end of their existence.

I'm using a custom Pathfinder poison build which, with little investment, should go over 1.5m Shaper DPS. All while having mitigation in the form of elemental ailment immunity, Fortify, Aspect of the Spider, Temporal Chains and Dodge Acrobatics.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 17, 2019, 11:36:18 AM
A map killed me three times yesterday in short succession. Me: WTF.  :mad:

*checks map modifiers again*

"13% reflected elemental damage "

:face:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 17, 2019, 11:50:18 AM
I tried the league but it is beginning to feel too repetitive.  The mechanic this time round is just kill as much as you can as fast as you can.  Good brainless fun but it doesn't really compete with the things that can be done now that the weather is great.  I am amazed at the amount of time people soak into this game.  There are people already starting their second characters after maxing out their first ones.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 17, 2019, 12:47:18 PM
Hardcore players can start clearing maps within 6 to 8 hours. A build per week is not that surprising if PoE is your main hobby.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 17, 2019, 12:54:11 PM
It took me 25 hours with this char to get through the campaign. :D

Although I do clear all maps once before moving on. -_-
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 17, 2019, 12:58:21 PM
Quote from: Iormlund on June 17, 2019, 12:47:18 PM
Hardcore players can start clearing maps within 6 to 8 hours. A build per week is not that surprising if PoE is your main hobby.

Main hobby? - you mean your life.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 17, 2019, 01:02:21 PM
I usually figure about an hour per act, with my first character in a league taking a couple of extra hours.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 17, 2019, 01:14:15 PM
Quote from: Iormlund on June 17, 2019, 11:15:30 AM
Cyclone is pretty nice. You can run in circles around the mobs while they contemplate the end of their existence.

I just switched to Cyclone and it is much improved from before.  Looking forward to the fun of Vaal Cyclone.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 17, 2019, 01:52:08 PM
Quote from: frunk on June 17, 2019, 01:02:21 PM
I usually figure about an hour per act, with my first character in a league taking a couple of extra hours.

And then how long does it take to get through the maps to the point where you have maxed out your character.  There are guys already in the 90s
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 17, 2019, 02:58:47 PM
Quote from: crazy canuck on June 17, 2019, 01:52:08 PM

And then how long does it take to get through the maps to the point where you have maxed out your character.  There are guys already in the 90s

I've only ever gotten to level 92, so dunno.  Once you get to mapping the speed you can get through content diverges significantly based on the quality of the build.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 17, 2019, 03:14:14 PM
Quote from: crazy canuck on June 17, 2019, 01:52:08 PM
Quote from: frunk on June 17, 2019, 01:02:21 PM
I usually figure about an hour per act, with my first character in a league taking a couple of extra hours.

And then how long does it take to get through the maps to the point where you have maxed out your character.  There are guys already in the 90s

There were at least 3 lvl 100 characters last week on poe.ninja. Zizaran has levelled at least 4 characters already (he does HC), playing about as much as a full time job (which it is in his case).

As for me, my highest character went on to level 93 with a total of 50 hours played.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 25, 2019, 09:37:54 AM
Decided to give Bane/Occultist a go after getting a Doedre's Damning (https://pathofexile.gamepedia.com/Doedre%27s_Damning) and Vixen's Entrapment (https://pathofexile.gamepedia.com/Vixen%27s_Entrapment) off of relatively little played.  I've done Occultist before as well as Bane/Scion but never both together.  So far combining 4 Curse Bane with Cold Snap is working very well.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 25, 2019, 10:19:27 AM
I got a triple-corrupted Lightning Trap gem (21 lvl - 23 Qual - Vaal) to drop in a Legion encounter.

So naturally I'm rolling my first Saboteur. Still leveling up, but the Legion clear speed is fantastic.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 25, 2019, 05:49:49 PM
I am trying out a dual totem holy fire heirophant (sp?) did my first Lab run last night and so I have the skill that gives me three totems - seems OP.  I basically teleport around the map laying down totems, push my mana potions, and kill everything in an instant.  Boss fights are the same except it takes a couple of seconds.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 26, 2019, 12:59:34 PM
I did Arc Hierophant in Betrayal, which was probably the easyest build I've run. Place totems, everything dies two screens over. And it had just been nerfed. It was even better in Delve.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 02, 2019, 07:48:12 AM
I've been playing Spectral Shield Throw with the new Threshold Jewel (https://pathofexile.gamepedia.com/Divide_and_Conquer).  Only Act 8 but I've been cruising.  The Jewel definitely makes it worthwhile.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on July 08, 2019, 04:05:11 AM
Watched parts of a race to lvl 80 yesterday. The lead dude got to act 10 Kitava in 3 hours flat.  :wacko:

As someone who has enjoyed esports since Counterstrike, I found it fun. But with such duration the commentators themselves are going to be ridiculously important to keep the events from going stale (and casters are IMHO already the biggest factor in any esport broadcast).

GGG would also need to balance the skills so we see a lot more build variety.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 09, 2019, 07:31:17 AM
Maybe I'm missing something, but completing Zana missions is almost pointless, right?  Sometimes the Zana mission will complete by getting something (a unique, div card, ...) but other times it's just touching stones.  Zana progression is through Shaper not missions.  Starting a Zana mission resets the vendor but doesn't depend on completing it.  Other master missions are tied to things you want anyway.  Jun gets intel and recipes, Einhar beasts, Alva temple progress, Niko Sulphite for delving.  Zana isn't intrinsically useful except if you want favor for decorations.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on July 09, 2019, 08:52:49 AM
Quote from: Iormlund on July 08, 2019, 04:05:11 AM
Watched parts of a race to lvl 80 yesterday. The lead dude got to act 10 Kitava in 3 hours flat.  :wacko:

As someone who has enjoyed esports since Counterstrike, I found it fun. But with such duration the commentators themselves are going to be ridiculously important to keep the events from going stale (and casters are IMHO already the biggest factor in any esport broadcast).

GGG would also need to balance the skills so we see a lot more build variety.

Casters were nerfed
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 21, 2019, 02:20:55 PM
Just did my first deathless Elder kill.  Not a great build, but strong armor, fast moving and good blocking got it done.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 16, 2019, 10:16:09 PM
Holy shit, just got the most valuable drop I've ever had, a Fishing Rod (https://pathofexile.gamepedia.com/Fishing_Rod)!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 19, 2019, 02:26:36 AM
Leveled a cyclone leech slayer over the weekend. I'm unable to finish the final labyrinth at the moment. Fecking traps. :lol:

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=VentumMortiferum
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 19, 2019, 03:01:52 AM
Also, Legion will be part of Core:

https://www.pathofexile.com/forum/view-thread/2621946
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 19, 2019, 06:13:49 AM
Quote from: Syt on August 19, 2019, 02:26:36 AM
Leveled a cyclone leech slayer over the weekend. I'm unable to finish the final labyrinth at the moment. Fecking traps. :lol:

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=VentumMortiferum

I'm mid 70s with a FaceBreaker/Dancing Duo Consecrated Path build.  The big problem with Consecrated Path builds is similar to Flicker Strike.  I have trouble seeing where I land after a bunch of jumps if there's a lot of enemies/visual stuff going on.  On maps that can get you into trouble.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 19, 2019, 06:32:29 AM
My problem is I'm used to leap slam/cyclone across maps. So traps that damage you when you use a movement skill (which both count as) is a quick death if you don't pay a lot of attention.  :sleep:

Vaal Pact with no health regen doesn't help, either. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 19, 2019, 07:09:24 AM
Quote from: Syt on August 19, 2019, 06:32:29 AM
My problem is I'm used to leap slam/cyclone across maps. So traps that damage you when you use a movement skill (which both count as) is a quick death if you don't pay a lot of attention.  :sleep:

Vaal Pact with no health regen doesn't help, either. :P

The enemies in Labs are generally pretty easy except for Izaro.  Maybe swap out Cyclone for some other attack skill then swap it back in for the Izaro fight.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 19, 2019, 07:11:31 AM
Or I could just remember to use ancestral war chief to disable some traps and just run through the rest. I do have pretty high walking speed. :hmm:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 19, 2019, 07:15:32 AM
Quote from: Syt on August 19, 2019, 07:11:31 AM
Or I could just remember to use ancestral war chief to disable some traps and just run through the rest. I do have pretty high walking speed. :hmm:

The most extreme solution would be to ditch Vaal Pact then add it back in just before Izaro.  Is it worth 3 Orbs of Regret?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 19, 2019, 08:25:28 AM
Maybe. I mean the league is ending soon, anyways.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 20, 2019, 07:33:06 PM
So Blight League (https://www.pathofexile.com/blight) has been announced.

By far this is the most exciting part of the teaser:

QuoteTo support all the new skills that are available, we have added an additional bar of skill bindings.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 21, 2019, 12:52:29 AM
Hm, never been a big fan of tower defense ...  :hmm:

I was thinking of rolling Shadow or Scion, though, as these are the only classes on which I haven't played through the campaign yet.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 21, 2019, 08:26:28 AM
Quote from: Syt on August 21, 2019, 12:52:29 AM
Hm, never been a big fan of tower defense ...  :hmm:

I was thinking of rolling Shadow or Scion, though, as these are the only classes on which I haven't played through the campaign yet.

I like Tower Defense (waiting patiently for the latest GemCraft (https://store.steampowered.com/app/1106530/GemCraft__Frostborn_Wrath/)) but I'm not convinced that it'll work in PoE.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 22, 2019, 04:53:17 PM
Interested to know what changes they are going to make to the witch summoner class
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 23, 2019, 12:51:35 PM
I might be going summoner this league. Perhaps Solar Guard specter with a Lightning Spire trap or something to boss. I'm guessing Soulwrest and Arakaali's Fang will be quite expensive.

My biggest problem is altholism. I might restrict myself to a single league character and use the dozen high level characters I have on standard to do long term stuff I never get to (boss-killing, delving, etc).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 23, 2019, 01:02:39 PM
I normally just get to mapping with one character and then stop.  I like trying out the new mechanics/skills in each league but after getting to mapping it just feels like repetitive run after repetitive run.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 26, 2019, 03:49:09 AM
I've finished Tier 6 of maps and am currently farming the tier 7 maps to continue. Also looking for good Elder rolls on 2H axe/armor.

Too bad Cyclone will be nerfed a bit next league. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 27, 2019, 03:19:12 PM
Thinking of building a new PC, and PoE is probably the most taxing (and poorly optimized) game I play. What specs are you guys running?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 28, 2019, 10:09:12 AM
I built a new computer last year.  I went midrange for the most part and managed to keep it to ~$900.  Redoing it now I'd probably splurge for a better graphics card as that is the one element that PoE hits really hard when it gets crazy.  Good motherboard, SSD, decent RAM and good graphics card is what I would emphasize.  Don't worry too much about processor unless you need it for something else.

1 TB SSD
16 GB RAM
Intel 6 GB/s SATA Motherboard
4 GB 1050 Ti Graphics Card
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 01, 2019, 05:13:38 PM
With the league closing soon, I managed to finish out all the yellow maps, except 1. <_<

I was struggling with the mana sustain for my cyclone slayer (following this build: http://www.pathofexile.com/forum/view-thread/1995010), but this was solved when I unlocked the Syndicate crafting for -5 mana costs for jewelry. So instead of 12 cyclone costs only 2 mana with mods on both rings. Also, the 6-link, plus additional fortify from the weapon feels slightly OP.  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 01, 2019, 05:33:27 PM
Those rings were really sought after this league, since almost half the population was running Cyclone.  :wacko:

Even after the nerfs I think it is still the best melee skill by a long shot. The combination of AoE (no Splash/Ancestral Call needed) and being able to dodge blows and spells while attacking is just huge, and it is also ideal for proc-based builds (poison, impale, CoC). I think they should've just made all melee skills work on the run. A bit like how it works on WoW. Make them have 100% uptime.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 01, 2019, 05:48:03 PM
Yeah, damage is silly, and the limitless life leech gives ridiculous survivability. I only really have to pay attention to one shot kills from bosses.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 02, 2019, 11:22:17 PM
Being between leagues I went back to my silliest but possibly most fun character from Legion, a chain focused Deadeye.  Sire of Shards with Frost Blades/CoC/Magma Orb, plus LightPoacher and Arc Totems topped off with Charged Dash for curses and Fortify.  Oh yeah, Elemental Equilibrium and Gloomfang.  Chains everywhere to get the Chaos bonus from Gloomfang, almost every hit is on the right side of EE and once it gets rocking everything disappears.

That's assuming I don't nuke myself with Gloomfang and all those hits.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 08, 2019, 08:11:03 AM
I've gone with a Scourge Arrow Assassin. It has a really high DPS ceiling according to PoB and Elusive should offer some survivability.

Fairly enjoyable so far. It kind of reminds me of my fairly successful Ignite Divine Ire trickster. Similar playstyle (move, charge, kamehameha, DoTs everywhere). Single target is better because ignites don't stack, clear a bit worse for lack of proliferation mechanic (I imagine going Pathfinder would change that). Movement is noticeably faster.

I'm enjoying the tower-defense minigame so far. I focus on cold towers where I can, then use my DPS to finish off mobs or kill opposite lanes.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 08, 2019, 03:55:18 PM
I'm doing Venom Gyre Assassin.  Fun enough, and one of my easiest starters ever.

I like the TD much more than I expected.  I generally do Fire/Phys/Boost (if there's 3+ in a group) with the occasional Cold/Lightning/Minion tower.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on September 08, 2019, 08:54:02 PM
Zombie/spectre/flaming skleles.

The skeles for tower defence and bosses for extra kill speed but not really needed.  I run through spamming flesh offering while my minions clear everything- ridiculously overpowered.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 09, 2019, 03:38:34 AM
Following a Scion Elemental Hit (with Elemental Equilibrium) build.

Nearing the end of Act 5, but man, it's slow so far - a lot of pathing on the skill tree till I hit the second starting note ascension. :D Damage is not great so far against single targets (seeing boss phases I didn't know existed :o ), but it should take off when getting Deadeye off the Ascension tree around chapter 7. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 14, 2019, 02:48:08 PM
Decided to re-roll as Molten Strike Jugg in HC SSF. Started Act 4, am Level 42:

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=MouthMelter

Doing decent damage while being reasonably tanky at this point.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 14, 2019, 03:08:03 PM
I rolled an exploding Raging Spirits necro. Still doing white maps, but damage seems pretty good so far. I've got some Tukohama's Vanguard spectres* as added single target damage, though so far it's not really needed.

For defense I went with Fortify, Bone Armor and MoM (without EB). It should give me about 10k combined effective HP. For mitigation I'm getting some armor and thinking of adding some block via Mistress of Sacrifice, perhaps with the Legion timeless jewel if they are affordable. Life regen could be an issue, since Necros don't really leech (except The Baron).



* The ones that cast Scorching Ray totems.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 14, 2019, 04:17:43 PM
I'm doing a Chober Chaber Elementalist Dominating Blow w/Golems, Golems, Golems!  My Venom Gyre that switched to Cobra Lash cleared up through Tier 4s, and I'll probably get back to it at some point.  I'm hoping I get a Bino's to drop.

The best part of the start of this league was getting a Bisco's Collar to drop last Sunday.  It means on most maps I get oodles of decent currency plus 2-4 Uniques at least.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 15, 2019, 03:50:08 AM
Isn't Chober Chaber too slow for Dom Blow?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 15, 2019, 07:29:01 AM
Quote from: Iormlund on September 15, 2019, 03:50:08 AM
Isn't Chober Chaber too slow for Dom Blow?

No?  I mean you don't have to kill things, you just have to tag them as long as they die in the next second.  The Sentinels are scaled primarily by the gem level, and the +2 from Chober Chaber makes them quite strong.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 15, 2019, 12:18:30 PM
My main problem with Dom Blow was bosses, since your bright dudes would be gone and then you'd have to hit the boss for a while while he's focusing on you.

The Dancing Duo has a similar problem.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on September 15, 2019, 12:44:16 PM
Quote from: crazy canuck on September 08, 2019, 08:54:02 PM
Zombie/spectre/flaming skleles.

The skeles for tower defence and bosses for extra kill speed but not really needed.  I run through spamming flesh offering while my minions clear everything- ridiculously overpowered.

Running spectre six slot, animated guardian and zombies on meat shield.  Everything melts on white maps, just about to yellow.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 15, 2019, 01:18:10 PM
What kind of spectres? soldar Guards?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on September 15, 2019, 01:47:03 PM
Quote from: Iormlund on September 15, 2019, 01:18:10 PM
What kind of spectres? soldar Guards?

Slave Drivers.  They use an AOE lightening attack.  Really fast clear speed.  Its like having a small party of Arc Mages.  The AOE node helps and the node that give 10% ES based on life makes them indestructible.  I also use the lightening damage aura.

A huge quality of life improvement is that spectre level is based on the level of the gem, not the area they were created.  So you dont have to go though the desecrate  procedure anymore.  That said, they never die.  The only time I have had to create another one is one my max allowable goes up.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 15, 2019, 03:20:27 PM
Managed to get my Jugg to Level 66, but died to Solaris/Lunaris :weep:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 15, 2019, 07:02:33 PM
Quote from: Iormlund on September 15, 2019, 12:18:30 PM
My main problem with Dom Blow was bosses, since your bright dudes would be gone and then you'd have to hit the boss for a while while he's focusing on you.

The Dancing Duo has a similar problem.

I have Zombies/Golems as backup.  With Feeding Frenzy and Deathmark they focus quite well on the target while you run around if necessary.  The Sentinels have a 30 second uptime (partially helped by Chober) so only the isolated bosses like Izaro or Guardians are a problem.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 17, 2019, 03:15:39 AM
I've switched to a Toxic Rain (plus Mirage Archer) Trickster. Only finished Act 2, but damn. Suddenly Blights are not an issue any more, and I just breeze through the levels. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 17, 2019, 06:46:28 AM
Quote from: Syt on September 17, 2019, 03:15:39 AM
I've switched to a Toxic Rain (plus Mirage Archer) Trickster. Only finished Act 2, but damn. Suddenly Blights are not an issue any more, and I just breeze through the levels. :D

I ran that in Delve league.  One of my favorite builds.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on September 17, 2019, 12:54:00 PM
Quote from: Syt on September 17, 2019, 03:15:39 AM
I've switched to a Toxic Rain (plus Mirage Archer) Trickster. Only finished Act 2, but damn. Suddenly Blights are not an issue any more, and I just breeze through the levels. :D

My next character will be poison based, just not sure what it will be yet - but that along with Necro builds seems to be what this season is all about.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 29, 2019, 09:05:12 PM
First time Windripper build with Bisco's Collar is already paying for itself.

On another note, there may or may not be a bug with Mana flasks with the Enduring prefix.  Enduring allows the flask to continue to run even when it maxes out.  You can also activate it as many times as you want and they run in sequence.  Just fire it a bunch of times when you enter a map and keep activating it when you can.  You'll never have to worry about Mana again.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 30, 2019, 03:28:33 PM
Ran the Toxic Rain char to level 80 and a bit, then leveled a summoner (4 slaver spectres with lightning buffs, 9 zombies, guardian, carrion golem) to same.

And now I'm rather burned out. :D

Is it me, or might it be better if they paced leagues at every 4 or 6 months instead of every 3?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 30, 2019, 03:36:47 PM
Quote from: Syt on September 30, 2019, 03:28:33 PM
Ran the Toxic Rain char to level 80 and a bit, then leveled a summoner (4 slaver spectres with lightning buffs, 9 zombies, guardian, carrion golem) to same.

And now I'm rather burned out. :D

Is it me, or might it be better if they paced leagues at every 4 or 6 months instead of every 3?

I agree.  The Spring league is usually a bit of a mess, hurried and not as well thought out as others.  It would be best to either remove that league and replace it with some flashback or shorter challenge leagues, or stretch out the existing leagues an extra month each.

The good thing though is that skipping a league isn't a big deal.  Take a break, come back when you feel like it.  Any good elements from a league will almost certainly be rolled into the base game.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on October 01, 2019, 12:45:51 PM
Quote from: Syt on September 30, 2019, 03:28:33 PM
Ran the Toxic Rain char to level 80 and a bit, then leveled a summoner (4 slaver spectres with lightning buffs, 9 zombies, guardian, carrion golem) to same.

And now I'm rather burned out. :D

Is it me, or might it be better if they paced leagues at every 4 or 6 months instead of every 3?

No one here is the target audience for PoE. The target audience plays for thousands of hours and spends thousands of dollars. If they run out of content, they leave. And money runs out with them. To avoid that everything is gated behind rng and grind.
It's the same thing with most contemporary game publishers.

GGG tried different approaches to updating before. They found out that big expansions attracted many players, but payoff was low. Small patches, OTOH did not attract enough players back. In the end they settled on 13 weeks by trial and error. It's their sweet spot between amount of new content and influx/retention of player.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 01, 2019, 12:53:53 PM
Yeah, I understand that. I find that I get furthest in a league if I have a build that doesn't require me to pay too much attention, while also having something to bingewatch or audiobooks I want to get through.

I find annoying how flasks are established in game. Instead of being a situational boost, the standard is that you're expected to have 3-5 flask effects up at all times in end game. At that point, why not just switch them over to passive effects, similar to jewels, or at least allow them to auto-trigger? It's unnecessary and cumbersome busy work.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 01, 2019, 01:12:12 PM
Quote from: Iormlund on October 01, 2019, 12:45:51 PM

No one here is the target audience for PoE. The target audience plays for thousands of hours and spends thousands of dollars. If they run out of content, they leave. And money runs out with them. To avoid that everything is gated behind rng and grind.
It's the same thing with most contemporary game publishers.

It's not quite true that we aren't the target audience.  Part of the appeal of these types of games is making sure there's a lot of interest to keep the twitch streamers and youtubers in traffic (and showing off MTXs).  So they don't want it to be exclusively about the whales, but have widespread draw.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 01, 2019, 01:52:37 PM
Quote from: Syt on October 01, 2019, 12:53:53 PM
I find annoying how flasks are established in game. Instead of being a situational boost, the standard is that you're expected to have 3-5 flask effects up at all times in end game. At that point, why not just switch them over to passive effects, similar to jewels, or at least allow them to auto-trigger? It's unnecessary and cumbersome busy work.

I'd be onboard with changing them so that press and holding the flask buttons would change them from press to activate to auto-activate when last activation finished (and below some threshold for life/mana flasks).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on October 01, 2019, 02:39:10 PM
The piano flask thing is a common gripe. I'd rather have them become either permanent or powerful CDs.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on October 12, 2019, 08:02:31 AM
Quote from: Iormlund on September 14, 2019, 03:08:03 PM
I rolled an exploding Raging Spirits necro. Still doing white maps, but damage seems pretty good so far. I've got some Tukohama's Vanguard spectres* as added single target damage, though so far it's not really needed.

For defense I went with Fortify, Bone Armor and MoM (without EB). It should give me about 10k combined effective HP. For mitigation I'm getting some armor and thinking of adding some block via Mistress of Sacrifice, perhaps with the Legion timeless jewel if they are affordable. Life regen could be an issue, since Necros don't really leech (except The Baron).



* The ones that cast Scorching Ray totems.

This is now my most developed build ever. Level 90.

Main DPS courtesy of exploding Raging Spirits. Working on a 6 link for my Scorching Ray totem Spectres. All in all, that would put me comfortably over 1m shaper DPS (depending on how many totems are around).

Defensively I have:

I could min-max it even more, but I fail to see the purpose. I could buy lvl 21 gems, a 5-10 exalt Watcher's Eye and a pseudo 7-link bone helmet, but having spent maybe 1 exalt at most I cruise through red maps half afk. Doesn't matter what boss, Syndicate member or Beast is around. I can face tank it and kill it in seconds.

I do have a tier 11 Blight map I'm really looking forward to do. I do those with my two newbie mates, working as the tower builder/pump guardian (one is a Divine Ire ignite AoE monster and the other a cyclone/Viper strike poison boss-shredder).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 14, 2019, 08:27:08 PM
Nice Build.  I have an exploding Skely build I should get back to.

I've been having fun with a goofy dual wield Deadeye Cobra Lash leveraging Icefang Orbit and Touch of Anguish.  70% more damage due to 7 chains is pretty nice.  I'd love to get a Gloomfang right now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 15, 2019, 09:12:08 AM
Ludicrous Speed Build (https://www.youtube.com/watch?v=d8_tPzNG9Eo), with thrilling Race.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on October 15, 2019, 01:26:55 PM
 :lol:

Missed opportunity to use Chariots of Fire.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on October 16, 2019, 05:08:17 PM
The new mission system is really extending the life of the league for me. I usually play less than 1 hour per day so it's ideal. Whenever I feel like it I run some Delve, since I have more than enough Nico missions. I've also got quite a few recipes unlocked from Syndicate.

But the best one is Zana: using those with a couple of mates and the map drop is insane compared to previous leagues. I'm getting over half a dozen red maps per Zana'd red map. Without chisels or anything, just alched/vaaled.

We killed our first Elder yesterday and one of the Synthesis bosses today. Got also an Abyss dude who dropped a Tombfist.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 16, 2019, 05:50:40 PM
Quote from: Iormlund on October 16, 2019, 05:08:17 PM
The new mission system is really extending the life of the league for me. I usually play less than 1 hour per day so it's ideal. Whenever I feel like it I run some Delve, since I have more than enough Nico missions. I've also got quite a few recipes unlocked from Syndicate.

But the best one is Zana: using those with a couple of mates and the map drop is insane compared to previous leagues. I'm getting over half a dozen red maps per Zana'd red map. Without chisels or anything, just alched/vaaled.

We killed our first Elder yesterday and one of the Synthesis bosses today. Got also an Abyss dude who dropped a Tombfist.

I agree.  I can Run Jun until I get the Mastermind and then save it for when I feel like running a character to beat it.  I can run Nico on one character that I'm leveling up then Delve with another that's better at it.  Collect a bunch of Einhar then plow through them all at once.  It's been great. 
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 20, 2019, 03:45:28 PM
So I get the Lapidary Lens set up at just the right time for when my Cobra Lash gets to level 20 with 20% quality.  Predictably it drops the quality to 14 and the level to 19.  Twice as good as a normal Vaal Orb!
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on October 20, 2019, 06:08:20 PM
 :lol:

I've never successfully corrupted a gem, though I got a couple 21-23 gems dropped from legion chests.


Got a red Elder to spawn and will kill him when my mates are on this week, then start working on completing the Atlas to maybe do Shaper as the league finale.

Already looking for builds for next league. Maybe something with Raider, the QoL of permanent phasing and onslaught seem nice.
For my mates I think something like Jugg and Cobra Lash Assassin.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 20, 2019, 06:32:14 PM
I've made some level 21 gems, but never gotten the quality above 20.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 26, 2019, 09:36:02 PM
So my latest build is terrible for this league but I'm having a blast with it.  It's level 77 and I can cruise through tier 10 maps.  Blights are another story.  If the Blight has one main path it's trivial.  In fact I can press and hold one attack for the whole Blight.  Two paths I can handle.  3 paths are trouble and 4 is very difficult.

The build?  Charged Dash with Hand of Wisdom and Action.  I have to build in circles, and if I screw up the position too badly it's difficult to get back where I need to be.  I've realized what Charged Dash needs to improve the QoL immeasurably.  If you hold shift when you release the attack instead of jumping forward you stay where you are.  Giving the choice of where you end up would make it an excellent skill.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 15, 2019, 05:04:18 PM
Path of Exile 2 announced ("4.0"). It will be a new campaign, but otherwise be integrated to the existing content, with the same end game content etc. So you have two ways of leveling to the endgame.

Skill gems will be completely redone. Items have a fixed set of skill gem slots and colors. Each skill gem that is slotted in an item can be turned into a six-link. There's also "meta skills" like Cast When Damage Taken which allows to slot active skills. Should lead to more variety in skill usage, and less worrying about ruining an item by re-rolling the links. Switching out items requires no re-slotting of gems, since slots will be identical (if you switch bow vs bow; obviously bow vs sword would be different).

The old campaign will be kept up to date with the new mechanics, and they will fold in new stuff as appropriate before 4.0 launch.

Release date: beta at earliest in a year (after 3.10, 3.11, 3.12 for sure).

3.9 will overhaul the Atlas. Maps can be upgraded atlas-wide to all be 14-16 Tier. New end bosses. Also: Metamorphosis challenge league. Collect green goo from enemies and assemble them into a metamorphing enemy that uses skills of the various enemies. Harder enemies/bosses elements will probably yield better rewards? New bow skills coming.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on November 15, 2019, 05:09:11 PM
The most hilarious part was the PoE Mobile trailer and Chris Wilson's face.  :lmfao:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 15, 2019, 06:11:56 PM
Bye bye Blizzard.  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 15, 2019, 08:18:30 PM
Here's a gameplay sample (https://www.youtube.com/watch?v=V2VRRSVgCL4) that I just watched.  2:40 shows the new skill gem socketing.  It looks like two handed weapons will hold room for 4 active skills, chests 2 and head, hand and foot 1 each.  I'm guessing that isn't adjustable and that one handed weapons/shields hold 2 each.

So it sounds like Orbs of Fusing will go away or be repurposed and Jeweller's Orbs will become needed for gems.  Hopefully they won't adjust the odds of getting a 6 socket down too much.  Crafting to get 6 sockets isn't too bad, 6 links are a huge pain.

Overall it looks like an awesome set of changes and I look forward to it, as well as what other adjustments they'll make that they haven't revealed.  What are the odds of a passive skill tree total revamp?  Ascendancies still a thing?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 15, 2019, 10:24:58 PM
19 new ascendancies for 38 total  :D I think they mentioned that Lab will be removed, though. Or maybe repurposed?

PoE 2 looks beautiful. GGG may actually get to the point where they match Blizzard at presentation and game feel. At which point there may be no reason at all to play Diablo 4.

I'm hoping they are both great games so they can keep pushing each other into innovating and improving the genre.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 16, 2019, 01:23:14 AM
I, for one, wouldn't mind to see the Lab go. Easily the worst part of leveling a new character. Esp. the Uber Lab.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 16, 2019, 07:08:19 AM
Quote from: Syt on November 16, 2019, 01:23:14 AM
I, for one, wouldn't mind to see the Lab go. Easily the worst part of leveling a new character. Esp. the Uber Lab.

I hated it at first, but over time it's become a mere annoyance.  The biggest reason being they improved performance and reliability, so at least it doesn't crash or freeze in the middle of it anymore.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 16, 2019, 08:19:45 AM
I haven't played PoE much over the last few months but this is pulling me back in.

I can't get over how good PoE 2 already looks.  :blush:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 16, 2019, 08:20:58 AM
Quote from: FunkMonk on November 16, 2019, 08:19:45 AM
I haven't played PoE much over the last few months but this is pulling me back in.

I can't get over how good PoE 2 already looks.  :blush:

Well you'll have to wait at least a year before PoE 2 hits.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 16, 2019, 09:52:40 AM
They mentioned that you can push the experience from one skill gem to another of the same type.  Does that mean I could level up, say, 4 Arc gems with supports on my alt weapon set then take all that experience and throw it into another one to turbo level it?  I'm guessing they might reverse how that works, push the sockets of a skill gem into another of the same type.

I know the next two things I want to throw money at GGG for.  PoE 2 beta access and a skill gem storage tab.

Items having locked socket color until a late level/mapping currency drop.  I think that'll make hybrid gear (Eva/ES, Armor/Eva, Armor/ES) more valuable when leveling, since it'll allow off color skill gem usage.

Right now I only care about the defense type late in leveling (Act 6+) since setting up your offense is more important.  Now I might be pushed into ES just because I need to run a couple of blue gems.  Seems a little weird but probably doesn't matter too much in practice.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 16, 2019, 07:43:26 PM
https://www.eurogamer.net/articles/2019-11-16-path-of-exile-mobile-announcement-is-mindful-of-blizzards-disastrous-diablo-immortal-reveal

"Mobile fall guy" :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 16, 2019, 11:42:55 PM
Watched the Act 5 Kill Kitava race.  1 hour 2 minutes from the start.  Damn.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 18, 2019, 10:00:21 PM
Thinking about PoE 2 and how socketing works, they should make a clearer split between Skill Gems, Support Gems and the two layers of socketing.  Maybe call Support Gems Shards, and Gem sockets Facets or something.  The interface looks like it should make it obvious where things go, but it should be reinforced by a stronger terminology split.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 19, 2019, 04:21:19 AM
Following a zombie/exploding skellies build. Level 83, finished tier 5 maps, still waiting for a 5 link.  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on November 19, 2019, 06:35:19 AM
I've barely played lately, but we got together last night and bagged our first Shaper Guardian (Phoenix dude). Also Vaal Temple.

Might step up a little bit this week and try to kill Shaper, seeing how the Atlas is going to be changed in a couple weeks.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 19, 2019, 09:26:04 AM
I took a break for 2 weeks after getting a T13 Elder.  I was aiming for T10 or 11, and had previously beat a T8 without difficulty.  I beat the guardians (including a T14) without too much difficulty.  I got the Elder down to 15% before running out of portals.

This weekend I tried again after all of my 6 link was up to level 20.  This time I got the Elder down to 10%.  Sigh.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on November 23, 2019, 04:26:21 PM
Bagged both the Chimera and the Hydra down easily, but the Minotaur got us.

I'd probably downed it on my own, I think. He got me just once but my mates had consumed all the portals.  <_<


Next league is due in 3 weeks. I guess a bossing build will be ideal, but I've been toying with a Fireball Ignite Elementalist Golemancer. Fantastic clear, and Fire Trap takes single target to tolerable levels.
A Bleedxplosion Glad would be a much safer bet, though...
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 01, 2019, 04:52:31 PM
My summoner with zombies and exploding skeletons almost managed to make it through tier 10 maps ... 2 missing. :D Didn't spend as much time playing as I could have, though.

Rather impressed with the build: https://www.pathofexile.com/forum/view-thread/2627912

Tier 10 rare maps didn't make me break a sweat with a 5-link. :o

https://www.pathofexile.com/account/view-profile/Syt1976/characters/wooofundead

I played 6 or so different builds through the campaign this league (more than in any other league), and I took breaks from it in between.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 02, 2019, 10:17:24 AM
This has been an interesting league.  I've tried 9 different builds and played 5 of them to 85+.  I've gotten significantly better at getting to endgame quickly, and set a personal speed record of 6 hours to beat Act 10 Kitava with Cruel Ascendancy completed.  I think Cobra Lash is my new favorite skill.

I played my first MF build (getting an early Bisco's Collar and Windrippers helped with that), and it funded much of what I did the rest of the league.  Not getting a Bino's Kitchen Knife all league, a not uncommon unique, drove me a bit nuts though.

I've realized that I don't really care about getting past level 90 anymore.  If I play it safe I certainly can, but it kills my fun when I have to keep worrying so much about death.  Much easier to just play it out.  The realization came with my level 90 Charged Dash build that is built tough and can dish out plenty of damage.  It has 5700 EHP, 80% Cold Resist, 1000 fire damage absorption, Infused Channelling, Fortify, 40% block chance (12% spell block), 27% evade chance and 40% physical damage reduction when my crab barriers are up.  I could pretty easily get to higher levels by playing it safe, but I had more fun running Tier 13+ maps with way too dangerous mods, masters and sextants.  I still don't die very much, but it's often enough that I'll probably never get past 90.  At that point an extra level or two doesn't add that much to the build anyway.

I'm intrigued by some of the bow support gems for 3.9, but I'll definitely be pulling back my play time considerably.  I've said that before, but I think they'll need a big announcement of a change in 3.9 to change my mind.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on December 02, 2019, 12:25:11 PM
Once I saw the plans for POE II I can't really pick this up again until it is released - it is going to be a significant quality of life improvement.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 02, 2019, 01:01:25 PM
Quote from: crazy canuck on December 02, 2019, 12:25:11 PM
Once I saw the plans for POE II I can't really pick this up again until it is released - it is going to be a significant quality of life improvement.

Yeah, that's a definite possibility.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 02, 2019, 02:08:19 PM
PoE 2 is at least a year away though.


I've thoroughly enjoyed the league, mostly because the combination of Zana Master Missions and increased drop from playing in a party allowed us to go maintain map drops.

The exploding SRS build was simply fantastic. Tanky as Hell and with enough clear for any tier. Could do any map mod as well. The only downside was straight boss DPS, mainly for red Blight maps. But we had a poison guy for those.

Not only I killed Elder for the first time, but my first run vs Shaper went fairly well. I'm sure I would've downed him had I been playing by myself, because my two mates died almost immediately after the first phase and I got the bastard to 10% before the combination of moving vortexes and bullet time got me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 02, 2019, 04:23:17 PM
So I made a final push tonight. Got the last two Tier 10 maps for the achievement. And also did the three Tier 11 I had. Which dropped more red maps.

"Ok," I thought, "Let's just run the ones we have, but let's not farm. Run each map once to complete it, that's it." And more new maps kept dropping.

This is the end result:

(https://i.imgur.com/wQegE3o.jpg)

Good 3 hours worth of work, and a good dozen more red maps in my stash if I wanted to keep going. :D

Even with corrupted T15 with a dozen mods my build had little difficulty running them.  :cool:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 03, 2019, 01:29:01 AM
Just realized that I'm a derp, and that the season runs another week. So I might have time to finish the atlas :shifty:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 06, 2019, 02:07:37 PM
Finally built my new PC and I've been testing it today. Went from laggy gameplay to 85 consistent fps.  :w00t:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on December 11, 2019, 12:54:57 PM
Patch notes:

https://www.pathofexile.com/forum/view-thread/2687400

Summoner skills/passives get nerfed.

Also, this:

QuoteMonster Changes
- Boss encounters throughout the entire campaign have been made more difficult. In most cases they have significantly more life, will deal more damage, and use some skills and attacks more quickly. This is particularly true for Act bosses. Several bosses also have new skills.
- Many bosses with lengthy introductions (such as the Brine King) now take reduced damage for a short period immediately after becoming targetable.
- Monsters throughout the game now have more armour, from 33% at level 1 up to 2762% at level 84. Sounds a lot scarier than it is, because their base armour is stirringly unimpressive.
- Monster resistances throughout the game have been reviewed and made more consistent. In many cases this has resulted in more resistances on monsters.
- The Wave skill used by some Sea Witch monsters (such as Merveil's Daughter) is no longer considered a projectile, and will deal damage in a way that more accurately reflects its visuals.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 11, 2019, 01:23:38 PM
Fairly underwhelming on the heels of Exilecon.

A couple things I disliked:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on December 12, 2019, 01:02:06 PM
I think it is confirmation that I will just put this metaphorically on the shelf and wait for 2.0
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on December 18, 2019, 10:25:13 PM
Started a galvanic bow/shrapnel shot Scion yesterday. Idea is to stack life/evasion/dodge and get in people's faces to one shot them. Only at lvl 35 now though.

First thing I noticed was the amount of health the bosses have now. Tinkered a bit with my limited 3 and 4 link setup and so far I'm bursting down bosses in a few seconds. Seems good.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on December 19, 2019, 12:02:09 PM
Quote from: FunkMonk on December 18, 2019, 10:25:13 PM
Started a galvanic bow/shrapnel shot Scion yesterday. Idea is to stack life/evasion/dodge and get in people's faces to one shot them. Only at lvl 35 now though.

First thing I noticed was the amount of health the bosses have now. Tinkered a bit with my limited 3 and 4 link setup and so far I'm bursting down bosses in a few seconds. Seems good.

That is actually what makes the game boring for me.  It just becomes an exercise in getting the right gem set up and then walk through mowing everything down.  It got absurd in the last league with the necro build, sometimes a boss would be killed before I even realized I was in a boss fight.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on December 19, 2019, 12:55:33 PM
That's fair, but their recent buffing of boss HP levels and changing of some boss fight mechanics has helped a little. The game is still pretty easy levelling after you've figured it out.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 19, 2019, 03:46:05 PM
The boss changes are really noticeable, though I still dislike how binary survivability is in this game.

Alive ... alive ... alive ... dead.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on December 19, 2019, 05:09:32 PM
The Metamorph boss encounters every zone or map are extremely rippy.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 20, 2019, 08:03:46 AM
Quote from: Iormlund on December 19, 2019, 03:46:05 PM
The boss changes are really noticeable, though I still dislike how binary survivability is in this game.

Alive ... alive ... alive ... dead.

I think that's a function of how powerful Life/ES Leech and life regen is, and how easy it is to mitigate most DoT.  With a well built character the only death is a one shot death.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on December 20, 2019, 11:55:15 AM
Quote from: frunk on December 20, 2019, 08:03:46 AM
Quote from: Iormlund on December 19, 2019, 03:46:05 PM
The boss changes are really noticeable, though I still dislike how binary survivability is in this game.

Alive ... alive ... alive ... dead.

I think that's a function of how powerful Life/ES Leech and life regen is, and how easy it is to mitigate most DoT.  With a well built character the only death is a one shot death.

Indeed it is.

But I suspect another factor might be the combination of the monetization system and having initially balanced the game around hardcore (Chris Wilson is a hardcore player).
When your way of promoting sales is showing off other players' mtx, you need to design your game in a client-server architecture. But that means a disconnect can kill your toon. And in hardcore that means lots of pissed off people. So GGG allowed people to log off and avoid death, which means death can never result from a thousand cuts. It must be sudden.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on December 20, 2019, 11:57:42 PM
Played some more and yeah, the bosses are much harder this league. If you don't build enough defense into your character then I can see you possibly not even getting to maps because you're just gonna die a hundred times at every boss, particularly the metamorphs.


It's cool the game is actually more difficult now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 21, 2019, 10:27:27 AM
Quote from: FunkMonk on December 20, 2019, 11:57:42 PM
Played some more and yeah, the bosses are much harder this league. If you don't build enough defense into your character then I can see you possibly not even getting to maps because you're just gonna die a hundred times at every boss, particularly the metamorphs.


It's cool the game is actually more difficult now.

I do like that it has reinforced the importance of single target, when we've had several leagues of area kill above all.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on December 21, 2019, 12:45:06 PM
Quote from: FunkMonk on December 20, 2019, 11:57:42 PM
Played some more and yeah, the bosses are much harder this league. If you don't build enough defense into your character then I can see you possibly not even getting to maps because you're just gonna die a hundred times at every boss, particularly the metamorphs.


It's cool the game is actually more difficult now.

Good to hear  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 01, 2020, 04:48:25 AM
I think the new Atlas mechanic might not be for me just yet. It's mostly in how I approach the end game ... very casually. Usually when playing POE I watch something on the second screen or listen to a podcast or audio book. The old Atlas meant I could focus on that while absentmindedly crafting maps and running them.

I appreciate that they make the new Atlas more involved, but for "autopilot" players like me it's a bit confusing, because you need to track which corners of the Atlas maps are in, what stones you have, which areas you upgrade to higher tiers etc. That's already too much engagement required from me. :D

I did level 4 characters through the campaign this league:
- Blade Storm Gladiator with strong triggers (reckoning, riposte, vengeance, tempest shield). Very tanky, and almost an AFK build (most enemy groups die when they try to hurt me without me attacking them), but mapping speed is VERY slow.
- Frost Blades Assassin. Fun for mapping, but single target damage is very low.
- Contagion/Essence Drain: very strong with lots of damage, but the essence drain feels awkward (slow projectile/cast speed)
- Arc Witch (good clear speed, and decent boss damage with 4 meat shield golems and some flasks)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on January 18, 2020, 06:54:33 AM
My Fireball Ignite CI Golemancer is mostly finished. Found it great so far in all content:
Build is also group friendly, since I put a permanent 40% shock on target via Storm Brand (plus Malevolence for my bleed Glad buddy).

Most significant gear upgrades at this point are priced at several exalts. I might try to fossil or alt spam a few upgrades (Hunter's faster ignite on boots/weapon; Fire DoT on gloves; +3 Minion gem and - Fire resist on helm).



I'm pondering doing a Dom Blow Guardian as a second character. Boss DPS seems ridiculous with little investment, but can't see how to sustain with life flasks and regen alone (you do so little damage yourself leech will be limited). A Low Life version would be much better, but really pricey (white-socket six-link Shavronne's are listed at 5 ex).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on February 25, 2020, 03:17:15 PM
Announcement trailer for new league:

https://youtu.be/fapKac1eA6Y

Biggest thing will be that the new league mechanics will allow you to add nodes and clusters to the passive tree map. Because character builds were apparently not complex enough yet. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on February 28, 2020, 03:25:34 PM
Those notables will have to be truly amazing in order to justify the travel cost. The only one I've seen so far that meets the criteria is the Enemies killed by your hits explode one.

Haven't played for a month or more, so I'm ready to start a new league. I'm going for a bow bleed Glad unless it is significantly nerfed in the patch notes.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on March 02, 2020, 08:00:42 PM
A new support gem called Spellslinger...

They basically turned Poet's Pen into a support gem  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on March 04, 2020, 01:44:23 PM
Damn. Almost makes me want to level another Frostbolt - Ice Nova dude.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 13, 2020, 01:56:54 PM
I can tell there's a lot of people home today.  The PoE queue is the highest I've ever seen this early for a release.  I've been playing Hearthstone Battlegrounds today, and it's been erratic as well.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on March 13, 2020, 02:00:43 PM
We're all self-quarantined this side of the Pond.  :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 14, 2020, 08:03:49 AM
Spellslinger seems pretty cool.  I'm still working out how best to leverage it, but even just supporting a bare Bladefall/Blade Blast works quite well.  I'm thinking I'll eventually go with a maxed out Bladefall/Spellslinger and move Blade Blast to a CoC setup.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on March 14, 2020, 02:10:56 PM
Quote from: frunk on March 14, 2020, 08:03:49 AM
Spellslinger seems pretty cool.  I'm still working out how best to leverage it, but even just supporting a bare Bladefall/Blade Blast works quite well.  I'm thinking I'll eventually go with a maxed out Bladefall/Spellslinger and move Blade Blast to a CoC setup.

Does it trigger both spells each attack?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 14, 2020, 02:42:54 PM
Quote from: Iormlund on March 14, 2020, 02:10:56 PM
Quote from: frunk on March 14, 2020, 08:03:49 AM
Spellslinger seems pretty cool.  I'm still working out how best to leverage it, but even just supporting a bare Bladefall/Blade Blast works quite well.  I'm thinking I'll eventually go with a maxed out Bladefall/Spellslinger and move Blade Blast to a CoC setup.

Does it trigger both spells each attack?

Yes, but it reserves mana based on the mana used by the spell.  When I first started using both it took 40% of my mana, now it is up to 48% as the gems have leveled up.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on March 22, 2020, 10:08:23 PM
Switched to an old school Caustic Arrow with some new tricks.  Not my strongest build offensively or defensively, but it's my fastest clearer by a healthy margin.  Dropping 200K dps Caustic Arrow clouds and running on to the next target at +147% movement speed.  It's fast enough that I can't play too long, my wrist starts hurting.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 07, 2020, 04:36:24 PM
Hierophant/Arcane Cloak/Archmage and mana stacking is pretty awesome.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on April 07, 2020, 07:01:19 PM
Yeah that's what I hear. It basically oneshots everything, right?

I've barely played this league as I was out of the country when it started and my limited game time since has been devoted to Doom Eternal and Animal Crossing  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 07, 2020, 07:34:34 PM
Haven't played that much either.

The bow bleed glad build I went with is pretty amazing, but I think I've played too much the last year.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 07, 2020, 10:57:34 PM
My build is a little weird, so it's Alpha isn't that high.  I'm using Mind of the Council, Kinetic Bolt and Arc on Spellslinger.  For beefy targets I drop a couple Storm Brands (where the Archmage lives).  Between Arcane Cloak, Arcane Surge, Innervation and Hierophant AoE my unsupported FrostBlink can clear all Normal and some Magic packs.

Still, I'm seriously beefy as well.  4000+ eHP at level 67 using a Tabula Rasa, I cleared L3 Labyrinth at 65 without a problem.  I'll probably switch to a MoM/EB setup soon, but my ES skyrocketed so fast I neglected the life a little.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on April 07, 2020, 11:58:11 PM
I'm not really into the Delirium league much. It seems like just another variant of killing as many monsters as possible as fast as possible. I think Incursion or Legion did that better. And with two dozen cluster jewels I still wait for anything useful.

Depending on map I actually avoid the vortex thingy, because it feels tedious.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on April 24, 2020, 07:54:29 AM
Sigh. Not enjoying the new Atlas and the farming for Watchstones at all. It just feels like a tedious way to slow down progress through the Atlas even more. I'm ok up till roughly you have the first two sets of Watchstones, but beyond that it is just ... ugh.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 24, 2020, 11:54:15 AM
Quote from: Syt on April 24, 2020, 07:54:29 AM
Sigh. Not enjoying the new Atlas and the farming for Watchstones at all. It just feels like a tedious way to slow down progress through the Atlas even more. I'm ok up till roughly you have the first two sets of Watchstones, but beyond that it is just ... ugh.

Yeah, haven't really done much progression since the new Atlas hit. I did play a lot more than usual last league, but I ended up still with less than 20 stones. This league I haven't even gone past tier 6. I don't have it in me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 24, 2020, 02:19:59 PM
It still seems better than the old system.  Waiting until you get most of a tier of maps before starting to run them.  Waiting for the Elder to appear then running very specific maps to grow his territory with it occasionally collapsing completely out of your control.  Running specific maps over and over because you can cheaply get 3 sextants modding it.

What kills my interest is I reach a point where I can't get much further without doing some serious crafting.  I don't have the heart to click I don't know how many times until I get the perfect set of affixes.  I have the currency, just don't want to bother doing it.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 19, 2020, 12:50:47 PM
League starts in a couple hours. 4,440 people ahead of me in queue.  :(
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 19, 2020, 12:55:27 PM
Quote from: FunkMonk on June 19, 2020, 12:50:47 PM
League starts in a couple hours. 4,440 people ahead of me in queue.  :(

Ahh, forgot about it.  Haven't even cleared space on my roster or downloaded the patch yet.

Then again I wasn't planning to play much this league.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 19, 2020, 01:05:06 PM
Anything remarkable this time round - I am basically just waiting for 2.0 to arrive.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 19, 2020, 01:16:09 PM
Quote from: crazy canuck on June 19, 2020, 01:05:06 PM
Anything remarkable this time round - I am basically just waiting for 2.0 to arrive.

This time the rework stick has hit Brands, two handed weapons and Warcries.  The featured content is tending a garden.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 19, 2020, 01:22:21 PM
I've barely played this game over the last 2 leagues so this will be my first major play in like 6 months. After this league I'll probably wait another league or two before getting serious play time again.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 19, 2020, 01:35:00 PM
Quote from: FunkMonk on June 19, 2020, 01:22:21 PM
I've barely played this game over the last 2 leagues so this will be my first major play in like 6 months. After this league I'll probably wait another league or two before getting serious play time again.

I played quite a bit of Delirium, so I'm happy for this to be an off league for me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 19, 2020, 02:04:49 PM
Like Funk, I barely played this year. League looks craft focused, which is interesting for me (I hate trading).

Starting with a Herald of Purity build theorycrafted at 10 million DPS (17 million before the patch "wrecked" it). I prepared a Cremation Chieftain and a Lightning knockback Spellslinger as well (I tend to spend more time on PoB than the game).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 19, 2020, 04:52:10 PM
I've decided I'll do SSF Hardcore characters and play until I die.  I figure Templar will let me experience the changes best.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 20, 2020, 04:10:17 PM
So far I like the Garden stuff.  It gives a lot of good crafting options that can smooth out early build issues.  Figuring out how to manage/maintain upper level seeds is taking me a while though.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 20, 2020, 04:28:57 PM
Yeah, the leveling process this league has been super smooth, especially for melee. It's great.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 22, 2020, 09:37:01 AM
While leveling I used a seed craft to roll a 430 phys dps (with like +60 added fire affix) 2-handed axe at level 50 or something like that. I switched to tec slam and I'm clearing screens worth of enemies and one-shotting rares. Crafting decent weapons is a lot easier this league so that buffs melee builds.

It's nice that they buffed 2-handers because destroying 2 screens worth of mobs in a single slam feels really good.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 30, 2020, 12:59:52 AM
I started a few builds, but I'm still burned out on the game, it seems, as I couldn't get even one past Act 6 without losing interest completely. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 30, 2020, 06:43:11 AM
I played a bit, enjoyed the changes, decided there were other things I wanted to play right now.  The Steam summer sale played a big factor there.  I may come back before the end of the league, but I'm not in a rush.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 30, 2020, 08:36:00 AM
Yeah this is a pretty chill league. I'm still interested though, and my tec slammer is keeping me playing. It's very active with all the war cries, dashing, and slamming. It's only at lvl 84 now. I'll probably play it to 90 and start a spellslinger just to change up the playstyle.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 02, 2020, 12:47:48 AM
Trailer for the new league: https://www.youtube.com/watch?v=5CrhXb33Gf0&feature=youtu.be

Looks actually quite interesting.  :hmm:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 04, 2020, 10:45:20 AM
Looks interesting, but I'm still not feeling the urge to dive back in.  I'm having too much fun with Kerbal Space Program at the moment.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 04, 2020, 10:52:00 AM
I usually play a bit of it (or War Thunder, where I get yelled at in broken English for sucking :D )while catching up on YouTube videos.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 05, 2020, 11:07:30 AM
I tend to spend more time in Path of Building than in the league thereafter.  :blush:

Planning to finally try chaos spells this league.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 19, 2020, 05:21:01 PM
I'm enjoying it so far.  HexBlast is interesting if a little slow.  Ideally you want to hand curse targets and then hit them with HexBlast a while later, which does work well.  Mechanically it takes while to get used to.

The Heist bit is fine, nothing that exciting.  I don't see much of interest in the stealth part.  Just try to avoid opening or attacking things until you get to the target.

Having only one portal is really annoying if you missclick after going through it and pop out again, losing the Contract and the Rogue's Markers you'd spent without doing anything.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 19, 2020, 08:41:25 PM
Slowly going through the story with my own Cyclone CwC Firestorm Chieftain build. Started out slow, as most attack-based builds go at league start, but it's now working out really smoothly after I switched from basic cyclone to cast while channeling. plus it looks badass to see giant meteors slam into the ground while I'm spinning to win
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 20, 2020, 09:42:48 AM
Have you dug into Heist at all yet?  Am I missing something or is it just bland?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 20, 2020, 10:14:04 AM
It doesn't seem to be well thought out at all. The optimal strategy is to just run with the sentries in tow ala Benny Hill, since only killing them increases the alert level.

I've died twice to something in the automata-themed ones. One-shot when there was nothing around. An on-kill effect, I guess. The second time I had a six-link and a Jeweller's touch prophecy.  :glare:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 20, 2020, 10:16:11 AM
Quote from: FunkMonk on September 19, 2020, 08:41:25 PM
... Cyclone CwC Firestorm Chieftain build.

Doesn't the new Firestorm have a instance limit?  :hmm:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 20, 2020, 10:54:13 AM
Quote from: frunk on September 20, 2020, 09:42:48 AM
Have you dug into Heist at all yet?  Am I missing something or is it just bland?

I haven't done any grand heists yet, but the vanilla ones are meh so far (though I'm only up to level 40-something; re-rolled with a new char; toxic rain/caustic arrrow is just more fun than strombrand :lol: ).

The way the play out for me is:
- clear way to the final chamber
- see how much alert is raised by killing all those unavoidable guards
- backtrack through the map, open some extra chests
- get the main loot
- GTFO

Some of the loot is quite ok, but it's not particularly amazing at the moment.

Harvest was all right, though I didn't really bother with Tier 3 seeds. Delirium was ok. The last league I really enjoyed a lot was Metamorph, and before that Legion and Incursion (Incursion was the first league I played). I guess I like my leagues not overly involved/complicated :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 20, 2020, 12:08:06 PM
Quote from: Iormlund on September 20, 2020, 10:16:11 AM
Quote from: FunkMonk on September 19, 2020, 08:41:25 PM
... Cyclone CwC Firestorm Chieftain build.

Doesn't the new Firestorm have a instance limit?  :hmm:

Yeah 3 storms at most but there are still 3 giants meteors flying in a second and since it has a large aoe it just destroys everything that's not a rare.

I'm only level 53 now though so who knows if it will scale well enough into maps. Scaling fire of course along with physical because of conversion.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 21, 2020, 02:33:15 AM
So reading a bit more about heists, it seems they become more interesting and involved in late game, when you've leveled your rogues, and have equipped them with gear.

Seems a bit counter to previous leagues where you had less of a ramp up (though the toughest challenges still waited in end game).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 23, 2020, 01:56:53 PM
Some hotfixes have come in. Two of the biggest changes are that killing guards in heists doesn't increase the alarm level any more, and they increased the drop rate for equipment for your rogues (and also made it so you can get low level gear drops for them; I had gotten two level 5 drops before the patch, got a level 2 today).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 25, 2020, 01:36:18 PM
I just got killed in two contracts in a row by the most vicious enemy, computer lag.  I guess I'll skip upper level contracts if they are going to overtax my two year old computer like that.

One of the many reasons why I dislike all or nothing mechanics like Heist or Labyrinth (which was made barely tolerable by rock solid stability and performance).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 25, 2020, 01:59:18 PM
What level was that at? I'm doing contracts in the 50s, and things are smooth so far (running toxic rain).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 25, 2020, 02:29:24 PM
Quote from: Syt on September 25, 2020, 01:59:18 PM
What level was that at? I'm doing contracts in the 50s, and things are smooth so far (running toxic rain).

On my first character I got a 6 link Silverbranch so I created an Elemental Hit character.  Now I'm running through silver hoping I get the Silverbough prophecy.  Still clearing fine but single target is definitely lagging.

Generally it's fine until all of a sudden it freezes up.  Both contracts were in the low 60s.  In both cases it was on the return leg and it seems like there was some minion generator pumping them out.  In the first case I was killing them fine, and in fact sat for a while just killing them earning xp/loot.  I decided to advance and that's when it froze up.  In the second I stopped to clear space for a 6 socket item when suddenly a bunch of them showed up at once and it froze before I could react.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 25, 2020, 02:58:24 PM
I find that if the gameplay becomes choppy or laggy, then it's often due to my connection. I was getting that a lot with the Frankfurt server, the Milan one seems to be working a lot better for me. However, sometimes my ISP has issues, and then the game can become unplayable.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 25, 2020, 04:03:31 PM
FPS issues have basically disappeared for me since I switched to Vulkan.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 26, 2020, 11:58:57 AM
I'm finding early endgame a lot more unfocused than usual. I have a ton of Heists and have been running Delve as well. Which means I have almost no maps and my highest was a tier 6. No conquerors defeated yet.

Finally went with a Winter Orb totem build. I spent a day or two creating a build that could start relatively strong and reach pretty stupid damage numbers if I decide to keep playing. Mitigation courtesy of MoM and Glancing Blows.

I tend to six-link stuff myself. But this league I invested instead my early fortune on a six-linked Soul Mantle. Add a Light of Lunaris and some cheap stuff and I'm doing almost 1 million DPS with buffs on.

Still have a gaping hole on my cold and chaos resists, though. And need at least 1k more life. The build is eminently defensive, though, so usually I just jump around cursing, triggering Arcane Cloak and lobbing Frost Bombs while the totems do their thing.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 28, 2020, 01:31:24 PM
Finally finished the campaign - did a fair amount of heisting, though grand heists are bloody expensive. <_<

Still, I don't recall the last time I got to maps with my resistances and defenses looking so good (though life is a tad low), much less on a Shadow.

(https://i.postimg.cc/Dwc59ZCC/2020-09-28-20-29-23-Path-of-Exile.jpg)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 11, 2020, 11:57:25 AM
Lightning Warp Heist Instant Escape (https://www.youtube.com/watch?v=aJ9jA_H-lCs&t=143s)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on October 12, 2020, 07:27:50 AM
It always amazes me the kind of interactions players are able to find.


I've been enjoying this league quite a bit, though not the league mechanic itself. I'm not a fan of the semi-hardcore nature of heists coupled with the one-shot design GGG enjoys using. It's pretty frustrating to get sniped by an aura-stacking blockade 15 meters from the exit.

My next milestone is unlocking the Blight Zana mod. I love Blight maps. I've got a very good build for those (winter Orb totems), but found they are much less reliant on your DPS after the last changes. Good tower play can kill bosses comfortably.

After that, I think I'll start putting currency on my next build, a fairly expensive perma-freeze Scion I've just got to maps.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 12, 2020, 08:03:22 AM
Yeah, this has been a fun league despite the heists.  When I get a stash tab mostly full of contracts I'll move them to the league stash and run a few, but that's it.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on December 13, 2020, 02:16:01 PM
Endless Delve race is pretty fun.  It's nice not having to deal with waypoints, quests, maps or Labyrinth trials.  Just pure fighting.

It'd be nice if they left it as a permanent league that you could play, separate from the others.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 07, 2021, 02:10:57 PM
Watching the league reveal stream.

They add passive skill trees to the atlas regions (which affect the encounters like Legion or Beyond Monsters), and already my brain is folding in on itself.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on January 15, 2021, 08:55:13 PM
Started a summoner build at league start. Easy leveling. Got a quick Goldrim with the ritual league mechanic. Seems good but might not be worth it later on in trade league. Seems great for SSF though.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on January 16, 2021, 01:29:53 PM
Goldrim is a leveling item. And a very good one at that.


I'm revisiting my successful Metamorph Fire-DoT Elementalist. Going for Flame Wall as the main skill rather than Fireball Ignite. And the new Exposure and Aegis nodes instead of the Golemancer stuff (golems die a lot on juiced red maps and end game bosses).

Play-style is different since it is a two-spell build, but Flame Wall casting is relatively fast and DPS ceiling is sky-high (up to 5-8 million DPS with good LL gear according to PoB).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on January 16, 2021, 04:23:25 PM
Yeah Goldrims are always nice to have for leveling. Not going SSF this league so it was just a nice bonus drop when I was at level 13 or whatever I was at when it dropped in a ritual.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 16, 2021, 04:47:39 PM
Quote from: Iormlund on January 16, 2021, 01:29:53 PM
Goldrim is a leveling item. And a very good one at that.


I'm revisiting my successful Metamorph Fire-DoT Elementalist. Going for Flame Wall as the main skill rather than Fireball Ignite. And the new Exposure and Aegis nodes instead of the Golemancer stuff (golems die a lot on juiced red maps and end game bosses).

Play-style is different since it is a two-spell build, but Flame Wall casting is relatively fast and DPS ceiling is sky-high (up to 5-8 million DPS with good LL gear according to PoB).

Elementalists can get free Golem resurrection now, so that makes it a bit easier.

I've been getting kicked a lot the past day, at least once every 20 minutes or so.  So far I haven't hit anything that great in Rituals, but I do like that you see a chunk of what is available to decide if you want to do others in the area.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on January 16, 2021, 05:20:12 PM
Quote from: frunk on January 16, 2021, 04:47:39 PM
Elementalists can get free Golem resurrection now, so that makes it a bit easier.

Yeah, but your power and survivability is dependent on those golems, and them being gone for 4 seconds at a time is still pretty bad.

The other nodes are more reliable, IMHO. It helps that I've found a helm with Exposure on hit as a Ritual reward. I'm doing -35% resists just with that helm and the first Ascendancy node.

Quote from: frunk on January 16, 2021, 04:47:39 PM
I've been getting kicked a lot the past day, at least once every 20 minutes or so.  So far I haven't hit anything that great in Rituals, but I do like that you see a chunk of what is available to decide if you want to do others in the area.

Apparently they've reached their peak user base this league, and are having unexpected problems with their database server scaling.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 17, 2021, 01:43:45 PM
I played through Act 1 and 2. The new league mechanic seems a bit ... basic? Not very interesting so far.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on January 17, 2021, 02:16:43 PM
It is fairly basic. Probably a good choice, since the expansion itself adds quite enough already.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on January 17, 2021, 08:05:27 PM
Yeah it's fairly simple and I like it a lot because of it. The game already has what feels like a billion more complicated league mechanics in place I don't need another one to have to learn. I just want to click box and collect check.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 17, 2021, 11:01:28 PM
The combats and rewards for Ritual do get more interesting as you go further.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on January 17, 2021, 11:05:55 PM
I tried to get back into this game.  But mobs die so fast now, it is a lot more like an arcade game then an action rpg.  I guess all the kids these days need a lot of flashes all the time to keep their interest.  I miss the earlier versions when this game was a lot more tactical.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 18, 2021, 12:09:06 AM
You may like Grim Dawn better, then?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on January 18, 2021, 01:15:33 AM
Yeah the slow pace of old PoE is never coming back. I think they kind of trapped themselves into a fast pace meta because a huge part of their player base now expects to zoom through maps. Maybe PoE 2 will be different.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 18, 2021, 01:46:42 AM
Also, by now several mechanics are built around clearing as many enemies as quickly as possible, e.g Incursion or Legion.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 18, 2021, 02:32:00 AM
And don't get me wrong, I generally like the more simple "kill things on the map" league mechanics. However, I also like if you work towards things, like collecting organs in metamorph for bigger boss fights, or splinters for Legion arenas, or building your temple for the temple run, or Cassia's oils.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on January 18, 2021, 11:30:24 AM
@Syt, Grim Dawn is my go to when I have an ARPG itch.  I think it has a much better design and concept.  PoE had so much potential but it has devolved into a mash up of a bunch of different concepts and designs.  I suppose the up side is there is probably something in there you can find to like.  But my hope is that when they release 2.0 it will have a coherent design.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 18, 2021, 12:27:09 PM
Quote from: crazy canuck on January 18, 2021, 11:30:24 AM
@Syt, Grim Dawn is my go to when I have an ARPG itch.  I think it has a much better design and concept.  PoE had so much potential but it has devolved into a mash up of a bunch of different concepts and designs.  I suppose the up side is there is probably something in there you can find to like.  But my hope is that when they release 2.0 it will have a coherent design.

Considering they intend that you can choose to run either the old or new campaign when creating a new character I wouldn't get my hopes up. :(

I like ARPGs where I cans witch off my brain while listening to a podcast. POE fills that quite well, GD requires too much thinking as I would have to learn the game first (and it just feels very slow and plodding coming from POE - not the game's fault).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on January 18, 2021, 12:34:56 PM
The good thing is there are products which appeal to both markets.   :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 18, 2021, 02:33:17 PM
Indeed :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on January 18, 2021, 02:34:57 PM
There is Wolcen to try too.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on January 18, 2021, 02:39:48 PM
I tried it on release.  Very buggy then.  Most of the skills did not work or worked other than intended.  I don't think I will try it again until they have at least all the skill bugs fixed.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 18, 2021, 07:57:16 PM
Quote from: Syt on January 18, 2021, 02:32:00 AM
And don't get me wrong, I generally like the more simple "kill things on the map" league mechanics. However, I also like if you work towards things, like collecting organs in metamorph for bigger boss fights, or splinters for Legion arenas, or building your temple for the temple run, or Cassia's oils.

I think I like the more detailed mechanics when they first come out but they don't age as well.  I played the hell out of Incursion, Delve and Immortal Syndicate on release, but now I usually skip the Temple, go hot and cold over Delve and only do the Syndicate to get the crafting options.  Meanwhile I'm happy to dive into breaches, deliriums or an abyss anytime I encounter them.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 19, 2021, 12:57:53 PM
Btw, I mentioned I like to take things chill in this game, and usually play while listening to/watching something on the side.

I find Wrecker of Days' builds work well for that. He suffers from post-concussion syndrome, and generally avoids games that are too fast/flashy, or require lots of button pushing.

I really liked his minion builds in the past, and he has a fun one this league. Active skill is kinetic blast with hextouch/enfeeble. Then, via spellslinger, there's 1) ethereal knives with culling strike and 2) animate blade with buffs (usually it will animate ethereal knives). Plus a few CWDT defenses and curse auras (and passives that let you apply multiple curses to enemies). It took a bit to get going properly (I'm on Act 6 and still don't have slots for all skills, and I've been unlucky with resistance drops, AND I've not had anything remotely useful show up in ritual rewards where I just take currency at this point).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on January 19, 2021, 04:14:47 PM
Quote from: crazy canuck on January 18, 2021, 11:30:24 AMPoE had so much potential but it has devolved into a mash up of a bunch of different concepts and designs.  I suppose the up side is there is probably something in there you can find to like.  But my hope is that when they release 2.0 it will have a coherent design.

They have a pretty difficult path (haha!) ahead. On the positive side they've been clearly experimenting for the past year with their sights on 2.0. That's pretty clear when looking at things like Legion jewels, Harvest crafting or the smart looting system (essentially dropping less items that result from rolling stats multiple times and choosing the best).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on January 19, 2021, 05:45:19 PM
Quote from: Iormlund on January 19, 2021, 04:14:47 PM
Quote from: crazy canuck on January 18, 2021, 11:30:24 AMPoE had so much potential but it has devolved into a mash up of a bunch of different concepts and designs.  I suppose the up side is there is probably something in there you can find to like.  But my hope is that when they release 2.0 it will have a coherent design.

They have a pretty difficult path (haha!) ahead. On the positive side they've been clearly experimenting for the past year with their sights on 2.0. That's pretty clear when looking at things like Legion jewels, Harvest crafting or the smart looting system (essentially dropping less items that result from rolling stats multiple times and choosing the best).

Yeah, I definitely hold out hope for 2.0.  If there was a synergy between GD and this I would be very happy.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on January 19, 2021, 08:15:43 PM
Quote from: crazy canuck on January 19, 2021, 05:45:19 PM
Yeah, I definitely hold out hope for 2.0.  If there was a synergy between GD and this I would be very happy.

I would pay quite a bit of money for an offline PoE, and even more for a moddable version.  Unfortunately neither will ever happen.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on January 21, 2021, 10:56:05 AM
Last night I tried to play POE, again, because Syt's recommendation to use Wrecker's build.

:( I can't do it. Sustain clicking hurts my hand too much. I played for ~30mins & it hurt for hours.

#old&sad
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 21, 2021, 11:17:06 AM
Quote from: Grey Fox on January 21, 2021, 10:56:05 AM
Last night I tried to play POE, again, because Syt's recommendation to use Wrecker's build.

:( I can't do it. Sustain clicking hurts my hand too much. I played for ~30mins & it hurt for hours.

#old&sad

You can keep the button pressed, you know? :)

More seriously, check his Zombie build. Might be better for you since it doesn't require you to use an active skill all the time as your minions are persistent.
http://www.pathofexile.com/forum/view-thread/3009929
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on January 21, 2021, 11:20:08 AM
Quote from: Syt on January 21, 2021, 11:17:06 AM
Quote from: Grey Fox on January 21, 2021, 10:56:05 AM
Last night I tried to play POE, again, because Syt's recommendation to use Wrecker's build.

:( I can't do it. Sustain clicking hurts my hand too much. I played for ~30mins & it hurt for hours.

#old&sad

You can keep the button pressed, you know? :)

Sadly, that's the main problem. A sustained click is worse than sustain clicking. I wasn't cleared enough.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 21, 2021, 11:34:10 AM
Is using a gamepad feasible? Since the game is also on consoles, I would imagine that the PC version also supports pads.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on January 21, 2021, 11:44:18 AM
Quote from: Syt on January 21, 2021, 11:34:10 AM
Is using a gamepad feasible? Since the game is also on consoles, I would imagine that the PC version also supports pads.
For me? Yes.

Sadly, PC PoE doesn't support controllers, like Diablo 3.

I've played Console PoE but it's not the same.

This isn't the first genre that my fucked up hand is keeping me from playing. I'll get use to it.

Holding hope that Diablo 4 PC supports controllers out of the box. Also, hopefully Torchlight 3 comes to Xbox Gamepass like the console version did.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 21, 2021, 11:47:36 AM
That sucks, man. :(
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on January 21, 2021, 01:43:57 PM
Quote from: Grey Fox on January 21, 2021, 11:20:08 AM
Quote from: Syt on January 21, 2021, 11:17:06 AM
Quote from: Grey Fox on January 21, 2021, 10:56:05 AM
Last night I tried to play POE, again, because Syt's recommendation to use Wrecker's build.

:( I can't do it. Sustain clicking hurts my hand too much. I played for ~30mins & it hurt for hours.

#old&sad

You can keep the button pressed, you know? :)

Sadly, that's the main problem. A sustained click is worse than sustain clicking. I wasn't cleared enough.

use the mouse lock function windows.  :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Grey Fox on January 21, 2021, 01:48:53 PM
Quote from: crazy canuck on January 21, 2021, 01:43:57 PM
Quote from: Grey Fox on January 21, 2021, 11:20:08 AM
Quote from: Syt on January 21, 2021, 11:17:06 AM
Quote from: Grey Fox on January 21, 2021, 10:56:05 AM
Last night I tried to play POE, again, because Syt's recommendation to use Wrecker's build.

:( I can't do it. Sustain clicking hurts my hand too much. I played for ~30mins & it hurt for hours.

#old&sad

You can keep the button pressed, you know? :)

Sadly, that's the main problem. A sustained click is worse than sustain clicking. I wasn't cleared enough.

use the mouse lock function windows.  :)

I didn't know this was a thing. I'll have to try it. Thanks CC.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on January 21, 2021, 02:02:05 PM
Hope it helps.  I use it in all my games that require continuous or repetitive pushing of a mouse button.

One click and a brief hold will keep the mouse button held.  To remove just click again.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on January 21, 2021, 08:38:18 PM
At level 82 now with my summoner/ice elementalist. Pretty smooth so far. Just napping at a gingerly, relaxed pace.

I really like this league mechanic. The rituals loot table is pretty generous and it lets you put items on lay-away in case you don't have enough points to buy it after you complete all the rituals on a map. It's enough of a carrot to keep me mapping when I otherwise might start to get bored. I put a Primordial Might jewel on lay-away because I didn't have enough points to buy it, but as soon as it comes up again I'll be roughly 150 chaos richer.  :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 22, 2021, 12:02:09 AM
Still only in act 7, but still waiting for anything useful for my char to show up in Ritual rewards. :P

(Well, there was a ring I used for an Act or two.)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on January 29, 2021, 05:47:33 PM
Don't play much on workdays, so I'm still at tier 4. About level 80.

I'm enjoying Ritual a lot more in maps. I like the rewarding system, and shit's actually dangerous for my character. The combination with Beyond is especially hilarious.

I'm really looking forward to the Maven fights and the map ascendancies.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on January 31, 2021, 10:18:09 AM
One thing I really like is Ritual sometimes gives delirious maps. That's great for someone that rarely gets to the point where Delirium Orbs are worth using.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on February 22, 2021, 03:20:00 PM
This is something I might try after it gets further in development - multiplayer is not yet implemented.

But This is a review that caught my attention:

QuoteA fantastic blend of the best parts of Diablo and Path of Exile and a refreshing experience after the disappointment of Wolcen. As a long time ARPG fan starting in 2000 with Diablo 2 I feel that this is the closest a modern ARPG has come to reaching the heights of Diablo 2.

https://store.steampowered.com/app/899770/Last_Epoch/?gclid=CjwKCAiAyc2BBhAaEiwA44-wW3IQTEcbHt7yZMLbUXw1caCxHuI8mNMyTtj32gFnu1P-br9s1uRf7hoCag0QAvD_BwE
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on February 22, 2021, 11:06:44 PM
Yeah I've been following that one and it looks promising. Hopefully it comes together nicely when it's out of early access.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on February 23, 2021, 10:05:30 AM
I got it and took it for a spin. 

This is going to be a great game.  It is not near finished so don't get it yet.  But what they have finished looks amazing.

Starting with the character design.  This is the next gen Diablo II game I was hoping for.

First, passive skill selection.  Skills are based on the class you pick.   This is not PoE where class is just your starting point in a unified passive tree.  Like Diablo II the starting class matters. But instead of immediately choosing one of 3 skill trees for that class, there is one beginning class skill tree (the Class Base Skills).  There is are a number of interesting decisions to make in this skill tree and you begin to decide what you want to do well.  Later you get to pick to specialize in one of three class specific skill trees.  So now you have the Base Skills and your Specialized Skills to choose from and develop.  But then you also gain limited access to the trees you did not pick - you only get to develop the high level skills in the Basic and Selected Trees.  This give a large number of potential skill combinations and strategies.

Respecing skills is easy and gold based.  So you don't have to worry about making early blunders.

Second active skill selection.  You get an active skill tool bar and as you level up you get access to new active skills to put into the tool bar (you can also choose which active skills to bind to your left and right mouse buttons)  So far so much like Grim Dawn.

But think about the skills as the poe skills gems.  But instead of modifying them by adding supporting gems and the gems leveling in a linear manner, the active skills have their own unique passive skill trees!  So you modify the skill by developing its own skill tree.  The thing is you only develop a limited number of assigned skills (the number of which increases as you level and in the beginning you can only level one active skill)  the other skills in your skill bar can be used, they just don't have their own skill tree.

The active skill trees have synergies with other active skills and so the art of this game is going to be designing characters whose passive skills and active skill trees all work to create the kind of character you want to play - As you can imagine the number of possible combinations is large.

I can see myself having a number of characters in one class because each has been developed in a different way.  Respecing active skills is a bit more difficult.  You need to deselect a skill you no longer wish to specialize.  You will then lose the associated skill tree.  But you will then be able to level the skill tree of the new skill up to your minimum number of skill levels (which increases with character level) and it catches up to the level of your other skills pretty quickly (think of leveling a new gem in PoE except you dont have to start at level 1).

Third, items.  The itemization in this game is already fantastic.  Items affect every modifier in the game and the choices you make have a significant effect on game play.  I found myself making decisions lots of decisions about the tradeoffs of the benefits of various drops.

Fourth, crafting.  Items can have two suffixes and two affixes.  you get drops which can be used to forge all of those with specific modifiers.  In a huge QOL improvement, you can carry your forging mats with you without taking up inventory space. There is a button to move them from inventory to your forging inventory.  The reason a drop is first put into your inventory is that you might want to put it in your common stash for other classes to use if it is unlikely the current character will ever forge that particular modifier into an item.  Once it is put into your forge inventory it is there until used, or at least I could not figure out how to get it out.

The crafting system is fairly complex and I only played around with it a bit.  But I already like it much better than the poe version.  No need to memorize arcane hidden rules.  The game has helpful menus you can access which describes the processes involved.

I am looking forward to this game getting finished.
 
 

 
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on March 10, 2021, 04:03:27 AM
Been a while, but I got a char to level 90 again for a change; impale life leech cyclone slayer:

https://www.pathofexile.com/account/view-profile/Syt1976/characters?characterName=Ferrum_Velox

My gear is not very optimized, so red maps are kicking my butt. I'm grinding for crafting mats in delve, heists, etc. and tier 8-10 yellow maps for now while listening to podcasts/audio books.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 08, 2021, 02:57:09 PM
The reveal starts in 3 minutes  :nerd:

https://www.twitch.tv/pathofexile
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on April 09, 2021, 03:58:46 PM
Yup PoE 2 looks great.

New league looks cool with the reworked rewards for all the different kinds of content but maybe I'll skip it this time. We'll see.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on April 09, 2021, 08:59:24 PM
Not gonna lie, the D2 remaster is looking pretty slick. Bunch of streams on twitch showing off the game in alpha and it already looks on point.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 09, 2021, 10:50:29 PM
Quote from: FunkMonk on April 09, 2021, 03:58:46 PM
Yup PoE 2 looks great.

New league looks cool with the reworked rewards for all the different kinds of content but maybe I'll skip it this time. We'll see.

Been playing a fair bit of Grim Dawn, and been keeping my eye on Last Epoch.  PoE 2 looks awesome and the reward rework is long overdue.  I'll probably check out the league a little bit, but I don't plan to dive back in hard until the PoE 2 beta.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on April 09, 2021, 11:27:37 PM
Quote from: frunk on April 09, 2021, 10:50:29 PM
Quote from: FunkMonk on April 09, 2021, 03:58:46 PM
Yup PoE 2 looks great.

New league looks cool with the reworked rewards for all the different kinds of content but maybe I'll skip it this time. We'll see.

Been playing a fair bit of Grim Dawn, and been keeping my eye on Last Epoch.  PoE 2 looks awesome and the reward rework is long overdue.  I'll probably check out the league a little bit, but I don't plan to dive back in hard until the PoE 2 beta.

I really like how Last Epoch is shaping up. I'm just waiting for them to release a little more content and their multiplayer side and then I'll pick it up.Then I'll just play that until the PoE 2 beta next year.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 09, 2021, 11:56:09 PM
I really like Last Epoch.  So much you can do with a character's skill development - and changing it around is relatively painless - especially compared to POE.  I think that is my biggest beef with it. 
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on April 12, 2021, 03:42:56 PM
https://youtu.be/rEDc2BedHok

My thoughts exactly  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on April 12, 2021, 04:16:38 PM
That is funny - but also explains why I don't play the game - I have no idea what most of the mechanics he was talking about are
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 16, 2021, 03:14:08 PM
I actually like the stupidly arcane nature of it.  :blush:

Also: "Fuck that guy".  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 17, 2021, 01:59:46 AM
Worst league launch ever for me, and I've been playing those since Betrayal. Went to sleep thinking shit would be better early morning  ... nope.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on April 17, 2021, 07:46:53 AM
Yeah their servers pooped out for most of launch day.

They're fine now. Just had an hour long session with no DCs and no lag.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on April 17, 2021, 09:11:53 AM
Yeah, they had to bring the servers down shortly after that post and after that it was ok.

The shit storm in Reddit is insane, especially because there's a race to lvl 100 and prominent streamers had preferential queuing (which they actually didn't know about). :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on April 17, 2021, 11:48:02 AM
Yeah apparently giving streamers priority in the queue during the server outages led to a huge backlash against GGG and accusations of favoritism and disregard for their player base.

Quite some fireworks on display  :lol:

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on April 18, 2021, 09:10:07 PM
In a half hour period today I first got a Tabula then a corrupted 6 link Evasion Chest (very nice for my Pathfinder).  Now I need to get enough Vaal orbs to recolor it a bit.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on April 19, 2021, 07:09:09 AM
I've been playing SSF this league because I am kind of tired playing Trade of Exile. Rolling with a cold slinger occultist and it's some of the smoothest leveling ever. Big Recommend from me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on April 28, 2021, 02:42:52 AM
I've been playing a bit with a ground slam/war cry zerker, and damn, that damage output ... :lol: Sure, I've not finished the campaign, but blue groups die in one hit, and gold mobs often too. Bosses without scripted invulnerabilities often go down in two or three hits, and stun helps a lot (Act 10). It's very reliant on fortify proc, though, and if you are attacked by mobs/a boss before you get it up, it can be a quick death, even with 68% phys reduction from armor and topped up resistances. But my gear is far from optimized wrt health and I still miss an extra aura.

Still, I feel kind of tired of the game at the moment, and the new league is not exciting to me, so I might skip playing and see if next league has more interesting stuff again.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on April 28, 2021, 02:43:37 AM
Quote from: FunkMonk on April 19, 2021, 07:09:09 AM
I've been playing SSF this league because I am kind of tired playing Trade of Exile. Rolling with a cold slinger occultist and it's some of the smoothest leveling ever. Big Recommend from me.

I've never played trade league, so my characters often don't reach full potential. :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on April 28, 2021, 11:41:12 AM
Quote from: Syt on April 28, 2021, 02:43:37 AM
Quote from: FunkMonk on April 19, 2021, 07:09:09 AM
I've been playing SSF this league because I am kind of tired playing Trade of Exile. Rolling with a cold slinger occultist and it's some of the smoothest leveling ever. Big Recommend from me.

I've never played trade league, so my characters often don't reach full potential. :)

It's been smooth sailing into yellow maps now. Only died a couple of times because I wasn't paying attention and ran right into a big pack of those monsters that shoot spikes when they die and one other time because I stood in degen with my inventory open after finishing a ritual and didn't notice my energy shield slowly going down  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on May 15, 2021, 01:33:44 PM
Started leveling an arc witch today while listening to podcasts.

This wand dropped from the Trialmaster ... :o

(https://i.postimg.cc/13bS1Hq1/light.jpg)

I'm ... not complaining. :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 17, 2021, 11:18:50 AM
Quote from: Syt on May 15, 2021, 01:33:44 PM
Started leveling an arc witch today while listening to podcasts.

This wand dropped from the Trialmaster ... :o

(https://i.postimg.cc/13bS1Hq1/light.jpg)

I'm ... not complaining. :lol:

This is the reason I like PoE and why one day I will give it another spin.  I love the random drop itemization. 

That is freaking awesome Syt  :cool:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 16, 2021, 09:34:58 AM
The new league mechanics coming out next week look quite interesting, actually: https://www.youtube.com/watch?v=mT_aoGoMm50&t=163s
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 16, 2021, 10:02:08 AM
Also incoming: flask rework to (hopefully) reduce the "piano flask" play style (e.g. you can craft modifiers to make flasks trigger on certain conditions).

Also incoming: rebalancing and nerfs. Future releases will see Acts rebalanced to make them more challenging again, starting with Act I in this league. To fight power creep they will nerf some pure damage support gems to increase end game challenge and to get people to use other support gems that are normally not much in rotation.

Also incoming: 19 new gems, some of which look quite sweet.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on July 16, 2021, 10:27:15 AM
Quote from: Syt on July 16, 2021, 10:02:08 AM
Also incoming: flask rework to (hopefully) reduce the "piano flask" play style (e.g. you can craft modifiers to make flasks trigger on certain conditions).

Also incoming: rebalancing and nerfs. Future releases will see Acts rebalanced to make them more challenging again, starting with Act I in this league.

Both of these sound very promising.

As we have discussed before, my main issue with the game was how far it had moved from its roots of being a challenge to survive an encounter. Games that are all about clear speed are not that appealing to me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on July 16, 2021, 10:28:52 AM
Nerf League sounds interesting but I don't really have time for PoE now. Plus they're likely to continually rebalance the game as the league develops because the player base will DEMAND changes.

Should be fun to see all the reaction to the changes though  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 16, 2021, 10:32:20 AM
As a very casual player I'm not sure how much I like the idea of nerfs and making the game harder. :D

I have well over 1800 hours in the game, and not once I've completed the old or new Atlas, or finished similar end game challenges.  :blush:

(Partially that's because I play SSF)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on July 16, 2021, 11:16:29 AM
If a casual player puts 1800 hrs into a game, what is your definition of the next level player?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 16, 2021, 11:35:34 AM
That time has accumulated over 3 or so years, and much of it was spent listening to podcasts and audio books while mindlessly clicking things to make them explode. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on July 16, 2021, 12:50:19 PM
Yeah, I've been playing PoE for 5 or 6 years or whatever and I likely have thousands of hours of playtime. I don't know the exact amount because I don't use the Steam client, just GGG's client. I still consider myself a "casual" player because I'll play at most 2 hours at a time a couple times a week nowadays. Perhaps I played more before I got married and had a kid but I'm nowhere near "hardcore" levels of ~8 hours a day playing a single video game, especially now.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on July 17, 2021, 05:30:47 AM
That's my main problem with PoE. Everything is balanced with no-lifers and trading in mind (see Harvest clusterfuck). I don't have the time (or the inclination) to play PoE that much and hate trading.

With every Atlas expansion grinding gets worse and I get to finish less of the game.

I haven't touched the game in months, and didn't really want to play this league, but I will admit the gem and difficulty changes intrigue me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 17, 2021, 06:11:23 AM
I've been thinking about switching over to playing standard. I might have a few skill tree resets, but at least I can keep progressing for more than a couple of months with my character. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 17, 2021, 08:07:43 AM
I've gotten to a point where I go into a league with no real expectation of getting that far in to the end game, just to play around with whatever has changed.  If I get particularly attached to a character I may go farther, but even then I rarely get past yellow maps before getting bored.

More frequently I'll go alt-aholic and create 3-4 characters to play around with each.  I find the development/progression with a build I haven't tried before (and probably won't work that well) the better use of my time than grinding maps.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on July 24, 2021, 05:51:42 AM
Ended up playing a little last night. They did indeed make it harder and slower. The league mechanic is also quite rewarding. I dropped a Tabula at level 7 and after sorting out my gems and mana costs I'm flying through Acts now  :lol:

Game is more challenging though, which I like. I'm actually having to think about what I'm doing.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 24, 2021, 06:47:36 AM
I'm still on Act 1, but I like the league mechanic so far. However, it seems to have issues when you're in a dungeon with limited space; there were cases where I was unable to place the explosives near some of the chests/relics.

I had a level 24 unique ring drop from a mini boss in The Climb (level 7 area) ... that doesn't seem right? :unsure:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on July 24, 2021, 03:35:21 PM
I was very intrigued about the Act 1 difficulty hike.

While it was somewhat harder, I would've enjoyed if they had amped it a bit more. My biggest issue was hitting that mana flask non-stop.

I finally went with an Ice Trap Saboteur. I'm blowing up bosses, but still in early Act 5, so that might change.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 25, 2021, 11:55:41 PM
I'm in Act 3 now. I never used Lightning Strike before, but it's quite fun :D

I'm a bit miffed about Tujen in Expeditions. He only has items that require the lowest currency, but his events almost always only drop mid and highest currency, and no rerolls. :unsure:

Rog is also stingy with rerolls, but they do drop. And Gwennen drops them by the bucket :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 26, 2021, 02:41:17 AM
Looking back, I notice that I've played POE since Incursion 3 years ago. That's a pretty long time, and I at least dabbled with each league.

Incursion league (V3.3)
The first time I played. I had no idea what I was doing, and faced with Incursion encounters in maps was left with a WTF. "You only give me a few seconds to clear this whole map? WTF??" I then switched to standard with my first character that I took through the campaign (with help from viewers, as I was still streaming at the time). Since then, Incursion is one of my favorite activities. It's a good test for your build's clear speed, and I like piecing the temple together for the eventual raid.

Delve league (V3.4)
The first league where I really went deep (har!). I started following build guides, because I generally struggled coming up with viable builds because there's SO MANY OPTIONS and you can easily create a flawed build by using suboptimal passives or skill gem combinations. Delves are still fun, though I usually don't go super hard on them these days.

Betrayal league (V3.5)
After the huge Delve expansion, another major shakeup by replacing the Old Masters, and integrating previous league mechanics into the main game in their stead. A fun expansion, though the hunt for the crafting modifiers each season is a bit of a chore. It marked the start (I think?) where previous league mechanics were added to the standard game in the next league.

Synthesis league (V3.6)
A cool concept for creating maps from tiles you find and clearing maps. Similar to Incursion, and I liked the idea. I don't recall what the issue was, but the execution felt really lacking (I think the "wearing out" of tiles when you enter them, causing them to disappear played a role for me). The only league that wasn't really integrated into the game later on.

Legion league (V3.7)
Loved this league. Two armies frozen in time, and you "hit" as many as possible to wake them up. Survey the map first to see certain drops (uniques, chests, etc.) and whether there's generals that add additional drops which will allow for a "big" special battle. Really fun if you have a lot of clear speed (e.g. arc or cyclone). Always happy when one of these show up on a map nowadays.

Blight league (V3.8)
I don't like tower defense, but this is fun (though I find blighted maps quite stressful :lol: ). Also introduced annointments that let you craft skill tree notables onto amulets. Farming oils, though ... pretty expensive.

Metamorph league (V3.9)
Another league I liked a lot. Frankenstein themed, you collect body parts (and abilities) from enemies on the map and can combine them into a boss that will give special drops based on the parts you choose. Those bosses, if you make them strong enough can again drop a body part that you can later use to create a mega-boss. Once they made it so you pick up body parts automatically it was a really fun little diversion.

Delirium league (V3.10)
Delirium was ... fine. Rush through a map while the effect lasts (and stay ahead of the effect clearing up behind you) to kill a lot of stuff and get loot. You could also apply delirium orbs (if you had them) to maps to create pure delirium maps of varying difficulty.

Harvest league V3.11
Couldn't really get into this one. I liked the crafting you got from it, but I didn't enjoy the whole gardening aspect, optimizing how you planted your fields and how you watered them in three different colors. This could extremely streamlined when it was added to standard, and IMHO a bit too much.

Heist league V3.12
After some tweaks (originally killing guards increased alarm level - but there's no real stealth mechanic, so you ended up killing guards and not opening chests) this was fun, but a fair bit grindy. With enough contracts you could easily spend a day just doing heists (with some decent rewards, though). In standard I feel progression is a bit off. You need to level your helpers and give them gear, but you progress a bit fast to properly do that on low level contracts IMHO.

Ritual league V3.13
Kill enemies near the ritual circle to fight them again after they're revived. 3 rituals per map, with later circles adding the enemies from previous rituals. Decent fun, but not too special.

Ultimatum league V3.14
Select a modifier/handicap, then kill monster in a circle. Keep repeating for additional difficulty/loot. Did not enjoy it, because I felt my builds always failed after 3 or so modifiers, and I just started ignoring them (low level: shitty loot, high level: RIP).

Of the older leagues that are part of standard I do enjoy Essences, Bestiary, Breaches and Abyss. Though I feel the game starts to creak under the amount of old league mechanics showing up in the game now. Stuff like Delve, or Heist, which take place mostly off map help keep map encounters (Abyss, Legion, etc.) uncluttered, and I hope they will have more of those, though I understand that something the size of Heist or Delve can happen maybe once per year. That said, there's so much stuff now that it's quite easy to ignore the things you don't like and do the things you like (though Delve is something of a must, at least for the crafting bench unlocks - but you can do those by just following the "main road" without going into the dark bits much.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on July 26, 2021, 11:15:55 AM
Quote from: Iormlund on July 24, 2021, 03:35:21 PM
I was very intrigued about the Act 1 difficulty hike.

While it was somewhat harder, I would've enjoyed if they had amped it a bit more. My biggest issue was hitting that mana flask non-stop.

I finally went with an Ice Trap Saboteur. I'm blowing up bosses, but still in early Act 5, so that might change.

I tried Act 1 - same impression.  Only moderately more difficult but being a moderate step up from brain dead easy isn't much of an improvement.  Back on the shelf this goes for me. 
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 29, 2021, 02:08:31 AM
Still very slowly making my way through the campaign.

I like Expedition league and I hate it, or rather am disappointed in it. The set up of setting charges to affect your challenge and chance for reward is cool. But the rewards seem very uneven. Sometimes I apply modifiers to monster drops, and they drop nothing. Same with chests. Other times I get tons of (basic) loot from monsters even though I used only chest modifiers or vice versa. It feels incredibly random and uneven, and it creates the impression that the modifiers don't change the results much.

The "big" rewards are supposed to be obtained from the Expedition characters and their gamble/trade mechanics, and from Logbooks. However, the currency for trading with them drops incredibly unevenly, regardless of modifiers, and the currency to re-roll their offerings is even worse (except Gewennen, her currency and re-rolls drop at a reasonable pace, which makes sense as often times you get a piece of blue crap from her :P ).

So the mechanic is fun, but the rewards are often very underwhelming, even if you try to optimize use of the mechanics.

I think Logbooks (bigger excavation sites) are cool, but seem to drop incredibly randomly and sparsely, with some players reporting not getting any during the entire campaign, while I got 2 till Act 4.

I feel some rebalancing of the drop tables is required.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on July 29, 2021, 11:55:01 AM
I never saw a log book.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 29, 2021, 12:57:53 PM
I just got my 3rd (Act 7).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 29, 2021, 07:51:33 PM
I thought they were map only drops.  I've gotten 2 but only in maps.1
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 29, 2021, 11:06:44 PM
As said, it seems extremely random.

Btw, have drop tables been changed? I feel I find significantly fewer scrolls of wisdom, orbs of scouring and generally less currency or useful gear.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on July 30, 2021, 06:29:06 AM
Quote from: Syt on July 29, 2021, 11:06:44 PM
As said, it seems extremely random.

Btw, have drop tables been changed? I feel I find significantly fewer scrolls of wisdom, orbs of scouring and generally less currency or useful gear.

I haven't noticed anything.  Did you make sure your loot filter is updated?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 30, 2021, 07:26:21 AM
Yes, they are. Maybe it's just me.

Saw an announcement that drops of logbooks and Expedition re-roll currencies are increased in maps.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on July 30, 2021, 10:08:47 AM
Just got to maps and haven't had any logbook drops at all.

Gotta say, not really feeling this league. Maybe it's just my build but I'm not really enthusiastic about countinuing playing or even rerolling another build, even though I have over 1 ex available to use on trade.

I think I'm done until the next few leagues rework the Atlas and the endgame.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 30, 2021, 10:12:29 AM
I'm doing this build, and I'm enjoying it a fair bit so far, but I also take it very slow: https://www.pathofexile.com/forum/view-thread/3145653
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 30, 2021, 12:03:17 PM
One crappy thing people on Reddit noticed is that when you do the crafting re-rolls with Rog there's a catch. Whenever it says it will remove the lowest suffix/prefix, or reroll and keep the best result - this means level requirement, NOT tier of the prefix/suffix.

This means e.g. if you want to modify something for life and resistances (e.g. armor) then you would probably want to avoid those, as resistances and life tend to be lower on the level requirements. For some later game weapon crafts this could be quite cool, though, or if you're good in life/res.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 01, 2021, 09:42:46 AM
I've been enjoying the league for what it's worth, although for not any big reasons.  I like that SST, one of my favorite skills, is finally viable without the threshold jewel.  I like playing the league mechanic, laying out the dynamite, although the rewards are meh.  I don't need dozens of new currencies, and I definitely don't need even more ways to get or craft equipment.

I'm looking forward to trying out an Elementalist Bow character, and I definitely want to try out Explosive Concoction once I get any decent unarmed drops.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 01, 2021, 11:27:00 AM
Well, I made it through the campaign and earned two new achievos:

(https://i.postimg.cc/rF0zPc7G/achievo.jpg)

Of course I died on the second map because I underestimated the old rituals after playing quite conservatively the entire run. :D

Time to go back to softcore - this was quite stressful as it is. :lol:

Also, playing a character that splits the damage between physical, fire, cold, and lightning, plus requires leech, plus is an evasive build there were a lot of remnant modifiers in Expedition I had to skip just to be safe. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 06, 2021, 09:57:04 PM
I've been playing Project Diablo 2, a mod of Diablo 2 that has some QoL improvements and some rebalancing, and I feel at home. Gives me a sense of character progression without the zoom zoom economy to worry about or the huge swings in skill rebalancing. I recommend it if you're a little burned out on PoE and like a slower combat model.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 12, 2021, 07:29:23 AM
Chris sort of announced yesterday some fan project the top brass is working on in their own time: Hard Mode (or masochistic mode). Basically PoE but with drops drastically reduced, so you'd still be sporting blues by the time you get to Kitava (you won't).

Apparently it's the inspiration for the latest nerfs, and will be spun off and released as a separate mode/flag in the next league (so you can play any combination of standard/hardcore, trade/SSF and sane/masochist).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 12, 2021, 07:35:38 AM
:lol: :bleeding:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 12, 2021, 12:28:57 PM
I guess the idea is to make their own bad version of the game while everyone else plays the good version of the game?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 12, 2021, 12:32:23 PM
This and the player outcry over the 3.15 changes makes it seem like GGG don't really know how to fix their game or can't communicate their vision of it.

I'm a little worried POE 2 will be really bad at launch.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 12, 2021, 12:57:02 PM
It seems that they're surprised that their game is now heavily balanced around fast clear speed. With huge hordes of enemies, screen filling battle effects, and unpredictable enemy modifiers (that you will have no time to check) the best strategy is to wipe the screen before they hit you. Even with high defenses in multiple layers the damage output of enemies becomes such that a slow play style will get you killed all the time. On top of that you have multiple league mechanics that are built around fast clear speed (Incursion, Breaches, Legion, Abyss, Ultimatum, Delirium ...) or have such enemy densities that you can die in seconds or fail if you don't kill the guys fast (Rituals, Expedition if you go for many mobs, Heist escapes, Blight ...). And we're not even talking about bosses with one shot kill abilities yet.

Considering this, I am baffled that their solution is to nerf player damage and speed.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 12, 2021, 01:03:28 PM
Yeah, the game seems directionless atm, broken even.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 12, 2021, 01:18:28 PM
Quote from: Syt on August 12, 2021, 12:57:02 PM
It seems that they're surprised that their game is now heavily balanced around fast clear speed. With huge hordes of enemies, screen filling battle effects, and unpredictable enemy modifiers (that you will have no time to check) the best strategy is to wipe the screen before they hit you. Even with high defenses in multiple layers the damage output of enemies becomes such that a slow play style will get you killed all the time. On top of that you have multiple league mechanics that are built around fast clear speed (Incursion, Breaches, Legion, Abyss, Ultimatum, Delirium ...) or have such enemy densities that you can die in seconds or fail if you don't kill the guys fast (Rituals, Expedition if you go for many mobs, Heist escapes, Blight ...). And we're not even talking about bosses with one shot kill abilities yet.

Considering this, I am baffled that their solution is to nerf player damage and speed.

Yeah I agree with all of this.

I like the idea of slowing the game down and making it more tactical, but the way they're going about it seems confused and rudderless. Nerfing the player without rebalancing the mobs and making bad skills actually useful was baffling to me in 3.15.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 12, 2021, 01:24:04 PM
Quote from: crazy canuck on August 12, 2021, 01:03:28 PM
Yeah, the game seems directionless atm, broken even.

Yeah. The game is definitely bloated and directionless right now. The league content cycle has made the game into a hodgepodge of different mechanics that don't fit with each other or haven't been meaningfully updated in ages. The game is not focused on intelligent combat or rewarding itemization, it's focused on content and getting players to buy MTX and supporter packs.

I would really like for GGG to just cool it on new leagues for a while and just fix their game but then they would go broke so what do I know.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 12, 2021, 01:52:51 PM
I was giving Grim Dawn another try the other day. It just doesn't drawn me in. I think it's mechanically sound (even though I'm not a fan of the skill and leveling system), but it just feels a bit bland.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 12, 2021, 09:27:31 PM
Quote from: FunkMonk on August 12, 2021, 01:24:04 PM

Yeah. The game is definitely bloated and directionless right now. The league content cycle has made the game into a hodgepodge of different mechanics that don't fit with each other or haven't been meaningfully updated in ages. The game is not focused on intelligent combat or rewarding itemization, it's focused on content and getting players to buy MTX and supporter packs.

I would really like for GGG to just cool it on new leagues for a while and just fix their game but then they would go broke so what do I know.

I don't think PoE is "fixable" in its current state.  There are too many complex mechanics that it isn't possible to make it into a coherent system.  The power creep is quite real, but the effort and time (and fiddly crap) required has also gone up.  It makes for a growing imbalance between the top tier players and newbies/casual players, and if they keep going down this path it is going to drive the second group away.  I still enjoy playing because it is fun to try new things, but as I've said I only rarely stick with a character beyond dipping a toe into maps.  If you don't worry about endgame and try to make most likely crap builds work it can still be quite fun.

For me the biggest problems are:
1.  The base crafting system isn't fun.  I seriously dislike the RNG crafting system.  I'm not interested in clicking for hours trying to get an upgrade on one of my items.  90% of the time when I hit the point where I need to improve my gear by spending the currency I've collected all League I stop caring and quit.  Yeah, I could switch to trade league, but that's even less interesting.
2.  Layering on new crafting systems onto a game that probably has 4-5 too many as it is.  I can become very powerful if I leverage all of them, but beyond Essences I rarely care very much.  The Betrayal crafting system is poster child for a grind I've done many times before that I don't want to do again.  It's weird too, because I still like the Betrayal events but not the collection of the crafting mods.
3.  Layering on new events that, although individually are mostly fun, tend to blend together and only rarely differentiate in interesting ways.  If I hit a map with 3-4 of them I'll probably skip half of it.  Personally I'd keep Abyss, Incursion, Betrayal, Delve, Blight and maybe Expedition (if they revamped the rewards and currency spam).  I could be convinced to keep Heists although I don't care for it.  Get rid of Breach, Bestiary, Ritual, Legion, Ultimatum, Delirium, Metamorph and Harvest.  Bring them back for some special league at a future point.  Or, possibly better, have rotating sets that participate in a League.  Pick a group of 3-4 "Classic League Events" that are in the current League.  Each League pick different ones.  They'll all feel more special if they aren't always there.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 13, 2021, 08:45:51 AM
There's ways to reduce the RNG factor/increase chances for certain mods when crafting, but it requires time investment, unlocking recipes from various bosses (e.g. Pale Court, IIRC), etc. I'm kinda ok with the system on the whole, though it has become way convoluted.

I saw the 8th anniversary posts for EU4. Oddly, I think the game is in a similar spot, creaking under tons of features added since launch, badly balanced and almost impregnable to casual first timers.

A personal gripe about POE for me is how you have many combat skills which are pretty useless, especially melee single target attacks. Without (and often even with) Ancestral Call or Multi Strike or Splash Damage they're quite useless in the later game. Normally you would balance games around this, e.g. have strong single target damage and combine with tankiness so you can weather damage while you take out targets in turn. On the other end of the spectrum you would have the glass cannons - high damage output/nuke potential while being squishy. Currently, the only real way to play is as tank cannon - nuke capability plus as many defenses as you can get.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 13, 2021, 09:45:00 AM
I'll guess I'll add my 2 chaos:

For me the biggest problem lies Item acquisition priority.

In GGG's vision, items should drop.
In reality of course, you buy them. As long as there is trade and no directed drops (ala post expansion D3) this will always be the case. It's just a matter of statistics. Even if you drop an awesome 6x Tier 1 affix object, the chances that it will suit your build are minuscule.
They of course know that, which is why the trading system is such a clusterfuck. It creates what they call "friction".
Now, buying shit is hardly exciting for most, so from time to time GGG experiments with different kinds of crafting, however they completely nuke any system that can give you deterministic outputs, because again, items should drop. Which leads to [shitty] trade again.
And since everything can be traded, everything is balanced around those who spend hours trading and can zoom through the hardest content. This means using currency on anything that is not a T16 map or dropped from one is basically a waste. Delirium Orbs, Scarabs, crafting currency. It affects everything.

There are other problems. But I honestly think those are rather minor.

Personally what I would try would be:

You could make it even more customizable.   
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 13, 2021, 10:05:07 AM
I agree that loot drops are a big issue. There's tons and tons of drops, but 99.9% of it is garbage that you at best vendor off for the currency. I don't see how they could fix this so that you get more useful loot from drops. In Diablo gear is very much class dependent, but in POE it very much isn't. Because of the freedom you have in building your character, you might want to use certain items that wouldn't normally fit your character's base or ascendancy (e.g. if you use a weapon only as stat stick and require certain color sockets that normally don't roll easy on items for your archetype).

A huge change would be getting rid of low level item bases in drops in higher tiers.

I don't play trade league, but I guess the vast majority do. GGG don't want trade to be a focus, from what I understand, which is why they're reluctant to make it easier in game. Fair enough (though maybe look at what the majority of your players do/want?). But then balance the game that you can have a decent char without trading for "must have" items for your builds, or without investing heavily in crafting.

I mean, before I started using item filters I was completely lost with all the loot that dropped.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 13, 2021, 10:19:07 AM
For that they've implemented a system they call 'smart loot'. It reduces drop numbers and instead rolls the same item several times and keeps the best outcome.

However it also eliminates the "loot explosion" effect, for which they have received negative feedback from their QA team, so they have not used it extensively yet. It's only applicable to a few places so far (eg. Heist cabinets).

But even this system would only go so far, since it is just numerical, not tailored to your build. They could just boost the drop numbers massively until you get useful drops in SSF, but then Trade players would be swimming in perfectly rolled items.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 13, 2021, 04:52:35 PM
Quote from: Syt on August 13, 2021, 10:05:07 AM

I don't play trade league, but I guess the vast majority do. GGG don't want trade to be a focus, from what I understand, which is why they're reluctant to make it easier in game. Fair enough (though maybe look at what the majority of your players do/want?). But then balance the game that you can have a decent char without trading for "must have" items for your builds, or without investing heavily in crafting.

They keep trying to have it both ways with "trade with friction", but that just means the prices are slightly higher and someone can still make buttloads by spending all their time in arbitrage.  Better to let trade league be full trade with auction house and hard separate SSF.  Then you can have a different drop rate between the two, tighten up drops on Path of Trading to create actual friction.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 13, 2021, 06:30:10 PM
GGG knows their game is broken, too. They just don't know how to fix it ( or they realize it is impossible ) without interrupting the league cycle and destroying their revenue.

I think PoE 2 is their way to fixing the game: Just make a new game :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 13, 2021, 10:51:01 PM
Probably yes, but their aim is to keep e.g. the original campaign in POE2 - you have access to different ascendancies depending on which campaign you play. They will then merge into the same endgame.

Currently I have little confidence they can pull this off, but apparently POE2 is earliest coming out 2023?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 14, 2021, 08:11:35 AM
Quote from: Syt on August 13, 2021, 10:51:01 PM
Probably yes, but their aim is to keep e.g. the original campaign in POE2 - you have access to different ascendancies depending on which campaign you play. They will then merge into the same endgame.

Currently I have little confidence they can pull this off, but apparently POE2 is earliest coming out 2023?

Personally the skill gem rework is the most exciting part of POE2.  Get that in POE and I'll be happy for quite a while afterward.

I think they want POE2 to make a big splash though, so they'll probably hold it back until POE2 is ready.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 14, 2021, 03:53:29 PM
GGG has been using leagues as a way of testing the reception of several new systems for PoE 2. The only things that will have to wait until the new game are the campaign, the 19 new ascendancies and the gem system.

I think the drop in revenue after both the Harvest Manifesto and this latest debacle has made them reconsider their plans. They've lost about 30% revenue in the last two leagues. And while experimenting during a temporal event is a good idea in theory, it probably doesn't sound so good when it costs you millions of dollars.

I wouldn't be surprised if we see a much more conservative approach to PoE 2 than what was originally conceived.


In somewhat related stuff: While buying my Dancing Dervish I just got into a party with an aura stacker / aurabot. My tooltip DPS instantly multiplied by 20, my defenses where maxed out and movement speed set to ludicrous speed.
It's little wonder they can't balance the economy.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 24, 2021, 12:24:30 AM
Not playing much this league anymore except an hour here or there while listening to podcasts. Still, I think my naming is on point (aborted Specter build, and Spectral Shield Throw which is surprising fun):

(https://pbs.twimg.com/media/E9iD2xDXsBQxJmN?format=jpg&name=small)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 15, 2021, 01:10:38 PM
New league reveal video:

https://youtu.be/tfVz_Nd45nw

Scourge seems similar to Delirium in a way, except you kill enemies first to extend the length of the "alternate dimension", and the main benefit is ... more randomized crafting. :bleeding: They do add currency for re-rolling the sockets, colors, and links on corrupted items. So, yay?

Expedition becomes part of core game (no surprise). Expedition currency is no longer tradable items, and are picked up automatically. Perandus is out.

Some streamlining: Atlas only has 4 regions, and maps cut down to ca. 100 (and more major changes to come next year). Veiled mods unlock all tiers of that mod at the crafting bench.

More super hard end game challenges for the hardcore players ("aspirational endgame content"), like mega hard versions of Breach, Blight, Legion, additional Delirium stuff and revamped Delve.

There'll be a new super-rare belt which grants 100% uptime of all magic flasks, plus strength/dex, and a bit of fire/cold res. :lol:

Passive skill tree rework and rebalance. Niche skills needed for some builds were too constraining, so they wanted to make them more easily available in various areas of the tree, so there will be a "mastery system". On many notable clusters, you will have a "passive mastery" that you can unlock. This will have several options to choose from, and these options will be shared between multiple notables clusters. And they added more niche stuff for more builds. My expectation is that this will lead to overall more powerful characters since you'll potentially save many pathing nodes for builds. Also, build guide creators will have their hands full with re-writing all their guides. :lol:

10 new skill gems, because of course. 6 aimed at party play. Do many people actually do that? Energy Blade converts energy shield into lightning damage on your weapon (energy shield/melee build). Temporal Rift - basically Tracer's Rewind ability in Overwatch. Take a "snapshot" of your character and rewind to 4 seconds ago (location and status, i.e. health and mana). So you could activate, drain health/mana, and then rewind. Tornado: creates a tornado that moves across the map to kill enemies. You can hit it with your weapon for a period of time to "charge it up" and increase damage. Poisonous concoction - like explosive concoction, but poison. Costs life flask charges and scales with flask's life recovery. Plus six link skills that buff a co-player significantly, but if they die, you die. (Aurabot multiplayer characters will be nerfed in turn.) There's a new passive that allows you to use link skills with minions.

Guild quality of life changes. I didn't know there were guilds in the game. :lol:

To reduce numbers of clicks, the number of currency drops will be reduced, but the drops will have a higher quantity of items (e.g. 6-14 scrolls of wisdom). Where items drop all at once (e.g. delve node, incursion), stackable items will be stacked.

Overall some interesting changes, but I feel I'm still not feeling to come back yet. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 23, 2021, 10:16:19 AM
So far I think this is the best league in a long time.  I'm only 80% done with Act 3, but already the skill tree is way more interesting and the league mechanic kicks ass.  The difficulty of the Scourge really starts climbing in Act 3.  I died 3 times on the Docks to them.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on October 23, 2021, 12:10:33 PM
I'm waiting for maps to engage with the Scourge. Reward seems too delayed to be worth it early.

Love the changes to the tree, though it is clear the mastery system will need a few more passes (eg. minions).
The changes to Elemental Overload and Elemental Equilibrium puzzle me. Where before I was using Storm Brand to trigger EO and EE, and apply a curse, now I'm still doing the same thing with Arcanist Brand, to apply exposure, the curse and Flame Surge (for Ignite). So mechanically it changes nothing, which kind of defeats the purpose of the stated change. I do like that the Ignite gem-space is wider now.

I've had a blast theorycrafting a couple builds for the league. My mate's going with an Inquis RF while I'm doing Hexblast Ignite elementalist.

Really helped that the league hit when it did, as I've been recuperating from surgery and all the tinkering with Path of Building has helped getting me distracted.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 23, 2021, 12:14:19 PM
I'm only in Act 2, but I've got some useful gear from Scourge transformations. I would recommend running it before maps, if only to level up your device and unlock abilities/bonuses.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on October 23, 2021, 12:56:41 PM
Quote from: Syt on October 23, 2021, 12:14:19 PM
I'm only in Act 2, but I've got some useful gear from Scourge transformations. I would recommend running it before maps, if only to level up your device and unlock abilities/bonuses.

Most of my gear is Scourged at this point.  I think it's one of the more powerful league mechanics to work on early.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on October 24, 2021, 08:57:58 AM
I didn't know it would alch white items! It is indeed much better than I thought.  :blush:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 28, 2021, 12:32:14 AM
(https://pbs.twimg.com/media/FCw1On1WYAETPfg?format=png&name=small)

:hmm:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 28, 2021, 01:38:21 AM
I started with a Marauder this league, but man that's sooo sloooow. :D

Switched to a witch build with armageddon brand. Damage output is great, but I feel squishy in Act 8, despite a good health pool, resistances, and high phys/spell block. I might go back to playing a toxic rain ranger or trickster again. :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on October 28, 2021, 01:44:58 AM
Ziz had his girlfriend play the game during a subathon while he was sleeping: https://youtu.be/W4QBQKMSTCI

:D

(I caught her streaming some of it later, where she had made it to Act 8 :) )
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 01, 2021, 10:10:37 AM
From the annals of "useless achievements":

(https://pbs.twimg.com/media/FDHf72JXEAMHwne?format=png&name=small)

:w00t:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on November 01, 2021, 11:46:37 AM
I've finally reached maps. My Elementalist is not especially tough but, holy shit! Those demons hit hard and really, really fast. I'm clearly going to need stun immunity somehow.

Damage-wise things seem fine so far at least. Both Wave of Conviction and Hexblast melt stuff on a four-link.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 01, 2021, 12:18:01 PM
Only just got maps myself. Holy Flame Totems Scion. But I already need a break again. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 01, 2021, 09:02:11 PM
I started with a Toxic Rain Pathfinder.  Only finished Act 7 before I switched to an Elementalist wielding a Poet's Pen I found.  Kinetic Blast/Purifying Flame on PP/Lightning Warp Spellslinger wipes through areas, although I rack up Scourge fast enough I end up slowing down cycling/managing the two items I'm scourging.  Still a hell of a lot of fun.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on November 20, 2021, 02:33:07 AM
So for the first time in over 2000 hours I had the Beyond boss Abaxoth, The End Of All That Is spawn. It was at the end of a Tier 3 map with beyond modifier, and he spawned while I was doing a Metamorphosis fight, which seriously confused me. I managed to beat him, but he didn't drop anything cool. I see he can drop a divination card, and 8 of them can be traded for Starforge (and item I've seen pop up a number of times in build guides). I feel farming for that is "a bit" painful => run beyond maps, hope Abaxoth spawns, hope he drops a card.

I did get an achievement, though. :P

Also, Edge of Madness dropped in the map. Kinda makes me want to make a Cyclone build or something with it ... https://pathofexile.fandom.com/wiki/Edge_of_Madness  :hmm:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on January 28, 2022, 05:54:11 AM
Hey, let's have another Atlas rework. :lol:

https://www.pcgamer.com/uk/path-of-exiles-new-expansion-lets-you-build-your-own-endgame/

Though they make things simpler, maybe?

Also, and that's a surprise, they get rid of Prophecies. Wonder what that means for fated items and some of the end game challenges accessed through prophecies.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on January 28, 2022, 11:30:08 AM
I'm actually excited about this because mapping always felt like such a slog for me, even with a good mapping build. Planning your regions to get your desired map reward bonuses was clunky. And fuck watchstones lol. This makes everything more comprehensible and I can easily tailor my mapping rewards with the new map tree because most of the endgame mapping content is frontloaded now. Been a long time since I was this excited for Path of Exile  :cry:

Now just have to slog through the campaign :bleeding:  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on February 02, 2022, 10:26:02 AM
They released the massive new Atlas tree. Here's my very, very tentative tree.

poeurl.com/dytc
(http://poeurl.com/dytc)
Will probably only ever get half of this tree but I think it will be fun. Focusing on just one major mechanic (rituals) and then picking up lots of nodes that are based around stuff that appears during basic mapping, likes strongboxes, shrines, and essences.

I really enjoyed Ritual league so I think tailoring my experience to re-enact that league will keep me interested in PoE through the endgame. Maybe even the end-endgame :o
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on February 02, 2022, 10:56:10 AM
That tree gives me a headache. :lol:

I'm not sure I'm ready to dive back in. I'm glad there's an Atlas rework that lets players customize their experience more (though I expect there's still ridiculous ways to min max things and certain combinations you need to hit to ensure certain end game fights or items).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on February 02, 2022, 10:23:19 PM
Nowadays I don't typically get far enough into mapping to make that tree interesting.  Still waiting on PoE 2, although I'll probably stop in occasionally to help a friend who has started playing.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on February 09, 2022, 01:43:59 PM
Yeah, this is fully lodged on the shelf until v. 2.0 shows up.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on May 06, 2022, 12:37:52 PM
Sentinel League (https://www.pathofexile.com/forum/view-thread/3264698) is announced.

Looks like an easy league to skip, as almost all the changes are endgame apart from the League mechanic.  Hopefully that means they are gearing up for PoE 2.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on May 06, 2022, 01:20:07 PM
Saw an article about the league today. But yeah - since my ADHD diagnosis and getting treatment, I've not had much urge to return to this (it was an absolute go to for maintaining focus on audio books etc.). :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on May 29, 2022, 05:56:54 AM
League itself is quite fun, and from the look of it crafting can lead to insane results (I saw some absurd gloves with 3 Temple elemental suffixes).

Absolute star for me though is the ability to block and choose mechanics in Maps. I went Blight and Metamorph and get one of those every 3 or so maps. I seem to have Essences every map. Being able to focus on what I enjoy the most is making me want to play for far longer than usual (I would've normally stopped playing already).

On the negative side, the implementation of Arch Nemesis replacing rare/magic monster modifiers is a dumpster fire. Degen, on-death effects, volatiles and lightning mirages everywhere. Immune to ailments, leech and even reflect monsters abound. They've hotfixed some stuff, but the community at large is pretty pissed.

I'm playing with two mates. One is an RF inquis, another Arma Brand Ignite Chieftain.
I wanted something FAST, so I went with a Berserker. Initally molten Strike, but after the first 250 deaths (no, seriously) I decided melee was not viable and went with Spectral Helix, which plays like ye old Hammerdin from Diablo.
I still die a lot, mostly if not exclusively to degens (fuck Corrupted Blood).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on May 29, 2022, 09:06:45 PM
It's been long enough since I last played this game that I only understood about a third of that
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on May 29, 2022, 09:20:21 PM
Quote from: crazy canuck on May 29, 2022, 09:06:45 PMIt's been long enough since I last played this game that I only understood about a third of that

 :lol:

I've skipped the league but might pick it back up in the next one. Honestly mainly waiting for POE 2.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 07, 2022, 01:29:33 AM
I've been playing a fair bit the last week or so. The Nemesis aspect is fine, but not really that groundbreaking, but I only got into early maps so far and leveling a second character.

Not sure how I feel about removing prophecies. It wasn't my favorite mechanic, but I thought it had some good rewards here and there. I like the reworked Atlas so far and esp. how you can much more tailor the experience to your liking. Don't like Heist? Remove it from your maps. Want more Essences? We got you. Etc. Also like that you can have Lily in your hideout now to buy skill gems. I did have to check where to turn in my cards, though, now that Navali is gone (it's also Lily :P ).

I had a look at some of the new cosmetic sets. It's cool that they add "functional" gear - i.e. a cloak that changes depending on number of kills, map devices where portals change depending on map tier, how high your resistances are etc. It's silly, but I kinda like it. But I also think POE doesn't need stuff that makes the screens BUSIER. :lol:

I've played an Arc witch with Golems till maps. I found a Tabula early, so having my full skill was awesome, but I also became incredibly squishy and had no good alternate gear, so I re-rolled. Unfortunately, Wrecker is not really updating his guides anymore, except for links to POE Planner. He had an interesting Cyclone/Blade Vortex build that I got to Act 5 or so, but it felt quite clunky, and looking at his league character he's deviated quite a lot from the build he initially posted (and hasn't updated).

I've landed on another classic now, Flame Totem Scion. With two holy flames plus one wave of conviction totem, plus chaining brand adding sniper's mark and wall of flame enemies melt quite fast while you can focus on avoiding damage. But the screen gets incredibly busy. :lol:

I've noticed it's a bit harder to find up to date builds these days, esp. for SSF. poebuilds.cc isn't as good as it used to be, and POE Vault and others often have builds that say they're updated for 3.18, but then you find their skill tree hasn't been updated since 3.13 or something, and a lot of the build mechanics have changed. And I'm too lazy to work my way through YouTube vidoes. I guess one of these days I may actually have to learn to plan builds myself. <_<
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on June 13, 2022, 11:09:32 AM
I've hit a brick wall at red maps. Shit's super-rippy even without engaging Sentinels.

Other than that the build is super-fun. A bit like a Diablo Hammerdin on crack, and comes online with a fairly low budget.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 15, 2022, 07:07:31 AM
I've got my Totem-Scion to Yellow maps and keep dying a lot. Mostly because I'm still on 4-link for my main skill, I keep forgetting to use flasks properly, and struggling to play well. :P Gear is mostly ok, but could always be better. Then again: SSF. :P

I found a Quill Rain so started a Toxic Rain archer ("Toxic_KyloRain" :P ), but the build stalled in mid-70s and white maps. I might give exploding arrow a try which seems to be one of the gouts de jour. Overall I feel there's a lot more quick deaths than before, and mitigation is getting more complicated (though my Scion is now at 76/77/77 resistances and will hit 78/78/78).

The Sentinel stuff is fun, especially trying to figure out if you can risk it with your map modifiers and, e.g. Delirium. Getting some close calls, and occasionally takes some time to kill the 50+ mobs that have been empowered, but when it works and showers you in tons of currency it's pretty good for the dopamine. :P

Customizing Atlas is good, but my builds currently don't have great clear speed, so it still feels like a bit of a slog. My gauge for good clear speed is usually the Incursion encounters. If I can clear them easily, it's good. If I struggle to get an architect killed AND open a door with a Stone of Passage, then it needs work. :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 15, 2022, 07:11:03 AM
It's mostly crazy to look back a few years when I first started playing in earnest (around the tail end of Incursion) and see how much it's changed, like replacing the Old Masters missions (which were pretty bad), adding new mechanics, dropping old ones, changing the tree, changing/adding skills, adding/changing end game ... (still eternally grateful you do NOT have to get all 6 trials any more to do the final labyrinth :bleeding: ). Still, I'm at 2200 hours, and still struggle with some basics. Or crafting (though it's also better with third party sites like Craft of Exile, and things like Harvest crafting or Fossils).

And I'm glad they seem wiling now to make bigger changes/shake ups with the leagues (maybe in prep for POE2?), because in recent years there were some stale periods ... (though tbh I had to look up Scourge league - the one before this - again, because I had completely forgotten its mechanic :lol: Though I guess Ultimatum was worse, coming right after Ritual: Ritual had you kill tons of enemies in a tiny circle, whereas Ultimatum had you kill tons of enemies in a tiny circle ... :hmm: ).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 29, 2022, 12:34:35 PM
Has anything changed wrt linking chance? I was trying out a unique armor and set it to five links, then used fusing orbs like five or six times to get a five-link. Five minutes later decided to go back to my previous (better) armor which was six-sockets, five-link.

"Let's throw some fusing orbs on it!"  :ph34r:

Click. Click. Click => 6-link. WTF :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 29, 2022, 12:39:17 PM
That just means you've used up all your luck for next league
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 29, 2022, 01:22:43 PM
I've gotten a 5 link after ~5 fusings a couple of times, but never a 6L without spending hundreds.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 29, 2022, 01:50:28 PM
Yeah 5-links are not too hard to do yourself.

I've never actually manually linked a 6-link before. I usually just buy one off trade or use a random corrupted 6-link I've found on the floor.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on June 29, 2022, 02:09:58 PM
Quote from: frunk on June 29, 2022, 01:22:43 PMI've gotten a 5 link after ~5 fusings a couple of times, but never a 6L without spending hundreds.

It's only my second time being lucky. First time was with my first "real" character in 2018. It was actually on a piece of armor that was considered "best in slot" at the time. Even got an achievement for it. :lol:

I usually resign myself to a five-link (harvest crafting helps A LOT with that, as five-link can pop up as option), with a grey spare piece where I occasionally throw fusing orbs at it with no luck.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 29, 2022, 03:00:21 PM
PoE 2 we won't have to worry about linking because everything will be six-links  :ph34r:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 29, 2022, 03:07:45 PM
Its one of the QOL things I look forward to most.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on June 29, 2022, 03:21:58 PM
Quote from: FunkMonk on June 29, 2022, 03:00:21 PMPoE 2 we won't have to worry about linking because everything will be six-links  :ph34r:

I thought the items would have a set number of gem slots, but the skill gems that would be slotted in could have differing number of support gems that they could hold.

It means the problem is still there, but moved to a different and less annoying spot.

OTOH We've heard so little over the past 2 years I don't expect what gets released to bear that much resemblance to the teasers from 3 years ago.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 29, 2022, 03:24:05 PM
I think you're right, frunk. But yeah you're also right that it's been so long my memory of what they said basically devolved into "everything can be six-linked"  :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 29, 2022, 03:26:16 PM
I'm basically off PoE now anyway until 2 comes out. I've been playing Project Diablo 2 for my APRG fix and it's fantastic.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on June 29, 2022, 03:54:33 PM
What is that?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on June 29, 2022, 07:10:34 PM
Quote from: crazy canuck on June 29, 2022, 03:54:33 PMWhat is that?

https://www.projectdiablo2.com

It's a popular mod for D2 with its own servers on open battlenet and its own ladder and seasonal play. Season 5 just started.

You can also play it strictly offline singleplayer.

It keeps 99% of D2 gameplay but adds endgame mapping, improves some skills so they're actually viable, and adds a ton of QoL improvements like Auto-Pickup for gold, a huge stash, and item filters. And various other improvements to the game so that it doesn't feel like a chore from 2002.

I really enjoy it and I used to play it between PoE leagues before I just kind of stopped playing PoE  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on July 15, 2022, 11:18:20 AM
Josh Strife Hayes recently had a chat with Chris Wilson from GGG. A hard hitting interview this is not, but I thought it was still interesting, talking about design aproaches, player retention, etc.

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 11, 2022, 01:07:17 PM
I've hit 92 with my league character. I've been playing well over a hundred hours this league, even though I didn't dabble much in the league mechanics. My engagement was helped a lot by being lucky with item drops (I know, playing SSF I should really get more into crafting, but that's such a time sink ... :P ). Not sure how I feel about the current Atlas. I like the Atlas skill tree, and I actually cleared all map levels for the first time ever (missing 4 or 5 uniques). Not sure how I feel having to farm for the "next tier" maps, though (the various guardians to get the fragments to get to the end bosses). :hmm:

I got to Black Star and Infinite Hunger once each, beating them (more by luck) on first attempt. Got Maven up to level 14 maps. I could keep on grinding for slightly better gear, but I think I'm done for now?

My char: https://www.pathofexile.com/account/view-profile/Syt1976/characters/Lady_Firestick

It took quite a few attempts to get that wand to have those stats for the Holy Flame Totems. :D (Though it would have been even better with % fire or elemental on top ... -_- )

(https://i.postimg.cc/fWSQXmSD/image.png)

Also would have liked to get a Shaper shield, so you can get an +1 max totem roll. :(
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 12, 2022, 05:35:05 AM
The announced changes for the next league sound actually not bad. Rebalancing uniques to make them more relevant? Nice. Revamped harvest crafting, giving you craft currency for the horticraft station instead of "use it or lose it" random options? Awesome! Re-balanced rare/nemesis enemies and Beyond stuff? Sweet. Adding more stat gear bases for minion builds? Finally.

The League mechanic itself looks interesting; I'm a fan of "build your own dungeon" content, like Incursion, or what Synthesis tried to be (with not great success).

Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 12, 2022, 08:44:58 AM
This does look interesting, particularly the unique and harvest reworks.  Right now the early game uniques are basically Tabula and meh except for some very specific builds.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 18, 2022, 07:19:48 PM
I somehow got sucked into the league this time around after skipping the last couple. Excited for league start tomorrow  :)

I'm playing in a custom private league of around 1000 or so players. The stress of the rat race at the beginning of any trade league is absent, or at least greatly diminished, in a private league. Trade is a lot more flexible, bartering more common, and there are no currency bots.  :cool:

I made my own build: a Two-handed Energy Blade Spectral Helix Lightning Conduit Galvanic Field Inquisitor Battlemage  :lol:

Yeah I'm using the new skills. Typically a bad idea for league start but I'm treating this as low-stress chill gaming so I don't care. Not planning on going Zoom Zoom or even making it to red maps. Just want to trick out my own build and see how far it goes.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 19, 2022, 07:31:21 PM
I've started off with a Shock as well, but I haven't decided exactly how I'll build around it.  Good luck with Energy Blade, it seems to be pretty tough to get it going well.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 20, 2022, 04:15:50 PM
I'm liking the league so far.  I'm only midway through Act 5, but the Kalandra sections are nice and seemed to be tuned about right.  Galvanic Field is a nice addition.  I haven't tried out Lightning Conduit yet but I'm building up to it once I have more than one 4 link.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 20, 2022, 04:29:13 PM
I've seen streamers using Lightning Conduit and it is wrecking endgame content.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on August 20, 2022, 06:04:04 PM
I tried, but just can't get back into this game.  To much grindy grind not enough fun fun.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 20, 2022, 11:53:58 PM
Quote from: FunkMonk on August 20, 2022, 04:29:13 PMI've seen streamers using Lightning Conduit and it is wrecking endgame content.

I assume it will be hit with a nerf bat soon, then.

I started Zizaran's exploding arrow build. Only got through part 1, but it's fun so far.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 21, 2022, 02:07:16 AM
I can only remember one nerf mid-league: The incredibly broken herald stacking build.


I'm doing Lightning Inquisitor as well.

So far still on act VII, using Storm Brand and Galvanic Field, though I'm also leveling a lot of other lightning skills just in case.
The whole idea of going Inquisitor was bypassing the whole Archnemesis bullshit via crit. The new shock abilities cannot do that, because several very common mods either reduce ailment effectiveness significantly (flame/Storm/Chaosweaver, etc) or downright make them useless (Juggernaut).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 22, 2022, 06:57:49 AM
Seeing a lot of noises about a lack of loot. Partly expected, since GGG wanted to go "less loot, but more useful loot" - they promise tweaks to the system, though.

I had a bunch of six-slot items drop from a rare during Act 8 yesterday - none I could use, but still gave me a :o moment. Not seeing many 5-links dropping so far, and only got a handful of uniques (which were useless to my char). I feel I'm struggling a lot more with equipment, but it's the first char on a league, so ... that said, I tend to vendor a lot of stuff, and usually use the currency to hope for a lucky roll on a useful item base. I feel I've been doing this a lot less this time (but that might also be my char being a little less flexible on what items to use than I normally play).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 22, 2022, 08:40:34 AM
There are less drops, but the league mechanic has more than made up for it for me.  Also I got two uniques from Act 10 Kitava, which surprised me.  I'm usually happy when I get one.

I did pick up Maw of Conquest which fit my character quite well.  Only unique I'm using at the moment.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 22, 2022, 08:55:41 AM
Well, I look for a 5 link bow with fast attack speed and good phys rolls. And only 1 green slot. So it's a biot more special this time around. When I make it through the campaign I might level a Ligntning Conduit build, though, just to compare.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 22, 2022, 09:20:30 AM
Yeah, I'm enjoying this league simply for the fact that the uniques that drop during leveling are actually good and useful now and aren't instantly vendored :lol:

Quick trip report for Energy Blade Spectral Helix Lightning Conduit Galvanic Field: It rips during leveling   :cool:

I'm playing super casual. I'm only playing with my one hand on the mouse while the other holds a drink. I'm dying more times than usual because I'm not bothering to hit the '1' key with my left hand :lol: Don't care about speed. Still only in the 40s. Very easy to delete bosses in a few seconds.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 22, 2022, 10:44:50 AM
Quote from: Syt on August 22, 2022, 08:55:41 AMWell, I look for a 5 link bow with fast attack speed and good phys rolls. And only 1 green slot. So it's a biot more special this time around. When I make it through the campaign I might level a Ligntning Conduit build, though, just to compare.

To get a decent bow the best bet is usually to farm/buy Imperial Legacy div cards (guaranteed six-link) and use some essences.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 22, 2022, 10:52:01 AM
That's most likely what it'll come down to. :)

Still in campaign, but some of the rares (esp. in essences) are HARD. Like, I can kill Act bosses in a couple of seconds, and the occasional rare has me going into a crazy prolonged battle where I run out of flasks (my regen is not good yet ... ).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 22, 2022, 11:37:29 AM
Quote from: FunkMonk on August 22, 2022, 09:20:30 AMI'm playing super casual. I'm only playing with my one hand on the mouse while the other holds a drink. I'm dying more times than usual because I'm not bothering to hit the '1' key with my left hand :lol: Don't care about speed. Still only in the 40s. Very easy to delete bosses in a few seconds.

I've been dying a lot just because I built far too squishy.  Now that I'm in maps I've been fixing that, but it was easy to get away with when you could wipe the screen with one button press.  I got a nice dose of reality when on my first map I died four times to nearly or completely offscreen hedgehog spikes.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 22, 2022, 09:57:57 PM
Apparently GGG redid the item quantity drop rates without mentioning it in the patch notes and now the trade economy is dumpstered. The community is in open revolt  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 23, 2022, 01:05:24 AM
I'm so glad I only play SSF. Do I have the best gear? No. Do I have to deal with the whole trade economy? NO! :lol:

On the topic of uniques - I got positively showered with them during Act 9&10 and third labyrinth (still nothing useful ... ). I had some groups hardly dropping anytihng. E.g. in Act 9 - couple blues, a rare, mob of regulars. Nothing shows up in loot filter (Neversink Hardcore, least restrictive setting), and pressing ALT only revealed 4 rather crap items (bases that would have dropped in Act 5 or so).

I notice that some rares now drop gear with all white sockets. When you re-roll number of sockets, they seem to persist, but once you re-roll colors you're effed. Still, if you get a base where you need a lot of off colors, this could be great (e.g. dex armor, but you need 4 or 5  red/blues on it).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 23, 2022, 05:47:22 AM
I have noticed fewer currency drops while leveling, which I guess is explained by these stealth changes. But I also dropped a Divine Orb in Act Three, which apparently now is the most valuable currency in the game  :lol:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 23, 2022, 06:12:23 AM
Opulent rare monsters still seem pretty good.  I just got one that dropped 3 uniques and 20 some rares in an unidentified tier one rare map.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 23, 2022, 06:19:35 AM
Heist is pretty good for currency, though. :)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 23, 2022, 08:39:10 AM
Quote from: FunkMonk on August 22, 2022, 09:57:57 PMApparently GGG redid the item quantity drop rates without mentioning it in the patch notes and now the trade economy is dumpstered. The community is in open revolt  :lol:

The problem has always been the power of MF is impossible to balance when there is trading.  I've increasingly come to the opinion that item drop quantity/quality should be removed from everything except for modifiers tied to the difficulty of the content.  PoE gets along on the fun of the content, but the fact that people can spend most of the league (particularly the early part) doing arbitrage means drop rates take on an outsize importance.

Of course I exclusively play SSF so it really doesn't matter to me.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on August 23, 2022, 12:04:59 PM
I haven't played much in the last couple of leagues so some of this is new to me. It helps explain why the community is in full French Revolution mode.

ZiggyD's Why the Path of Exile Community is Very Upset: https://youtu.be/Q5KwOcsvG8E
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 23, 2022, 12:08:44 PM
New patch today:

Quote3.19.0c Patch Notes

This patch contains changes to the life provided to monsters through Archnemesis modifiers and the number of modifiers that can be found on them. We have also made improvements to rewards in Lake of Kalandra, and Harvest Lifeforce and general item drops, alongside fixing a few bugs. Other changes mentioned in yesterday's news post are still in progress.

Archnemesis and Rare Monster Changes

Lowered the incremental life bonus that Rare and Magic monsters receive from having additional Archnemesis modifiers, and increased the base life bonus that Rare and Magic monsters receive.

The overall result of this change is that rare and magic monsters with one Archnemesis modifier have unchanged life on average. Rare monsters with two or three modifiers have 15% less life on average, and Rare monsters with four modifiers have unchanged life on average.

Monsters can no longer be found with three Archnemesis modifiers during the campaign, and the likelihood of encountering a monster with two modifiers during the campaign has been reduced.

Monsters can no longer be found with the Empowering Minions modifier during the campaign.

Reduced the amount of extra life that Essences provide to monsters. Overall, a monster with a single Screaming/Shrieking Essence now has ~30% less life than before.

Reduced the amount of life that Red Beasts have by ~12%.

For Essence monsters and Red Beasts in Maps with two or three Archnemesis modifiers, the above changes are in addition to the 15% less life on average change.

Betrayal Research encounters no longer spawn packs of Rare monsters, though Scientists in the encounter are still found as Rare monsters.

Betrayal Intervention and Transportation encounters no longer spawn rare monsters during the encounter.

Lake of Kalandra Changes

Increased the likelihood of being able to make multiple choices at a Mirrored Tablet in early yellow Maps.

It is now possible to make three choices at a Mirrored Tablet in red Maps.

Massively increased the chest rewards from non-league encounters throughout the Lake, particularly at higher map levels and difficulties.

Other Changes

Increased the Lifeforce yield in Harvest encounters in lower Map tiers.

Increased the likelihood of finding higher-level armour base types. This is quite impactful, resulting in around 25% more high armour base types dropping.

Bug Fixes

Fixed a bug where first acquiring Voltaxic Sulphite in the Lake of Kalandra could cause you to be unable to access the Mine Encampment. Characters who encountered this issue before this patch should be able to access the Mine Encampment after acquiring more Voltaxic Sulphite.


Fixed a bug where the Mirrored Tablet could spawn in doorways.

Fixed a client crash related to Map item hovers.



We're also almost finished working on scaling rewards in the Lake of Kalandra for certain encounters, showing when areas are completed on the tablet and adjustments to Map boss item drops. These changes will hopefully be coming in another patch this week.

Despite the changes we discussed yesterday, we still don't feel that things are in the right place regarding many of the issues raised by the community. We will do a full review of these topics tomorrow and will let you know of any further changes we plan to make.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 23, 2022, 07:46:22 PM
Quote from: frunk on August 23, 2022, 08:39:10 AMOf course I exclusively play SSF so it really doesn't matter to me.

It does matter, because SSF is not balanced independently. Drop rates, monster and player power are the same as in Trade and dependent on the 99 percentile.

SSF is for GGG a higher difficulty setting, not an alternative way to play.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 23, 2022, 09:49:09 PM
Quote from: Iormlund on August 23, 2022, 07:46:22 PM
Quote from: frunk on August 23, 2022, 08:39:10 AMOf course I exclusively play SSF so it really doesn't matter to me.

It does matter, because SSF is not balanced independently. Drop rates, monster and player power are the same as in Trade and dependent on the 99 percentile.

SSF is for GGG a higher difficulty setting, not an alternative way to play.

Except in trade league players gain tremendously from top tier farmers driving down the cost of items by flooding the market.  Now the farmers can't exploit the League magic monster drop bonus so the prices change.  That has no effect on me.  I never get to the level where I would be exploiting the league content in maps like the farmers do, so once again it has little effect on me.  So sure, my drop rate changes a bit, but to be honest I haven't noticed that much difference.  I've noticed fewer duplicate uniques, but a greater variety, which is only a plus.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 24, 2022, 09:04:46 AM
They put a lot of items on the market. But that merely makes them available because they also generate a crapload of currency, which drives prices up.

I remember Heist, with the endless Bestiary-duplicate contracts. These guys were printing currency. Inflation ran rampant.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 27, 2022, 03:50:55 PM
I'm on level 82 with my exploding arrow ballista build. Maps have been slow. Not because clear speed sucks.

I'm in white maps (almost done with tier 2 and half way through 3), and map drops haven't exactly been generous. I've run out of Tier 1 maps. Can't recall last time that happened. Useful gear also drops only sparsely for me, not to mention crafting currency. Even stuff like Blight is very "meh" - "Here's one clear oil, and a few armor/weapon drops that you can't use." :mellow:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 28, 2022, 08:16:45 AM
I dunno, I haven't experienced that problem.  My level 80 Elementalist cleared all but 6 white maps plus 3 uniques before I switched to my new character.  I still have 30+ maps in storage.  I did leverage Kirac missions and buy a few from him as well.

As for other drops uniques have been great for me, a ton of uniques I've never gotten before and only one duplicate so far.  Rares might be slightly less plentiful, it's tough to judge, but overall the quality of them is way up.  I've gotten tons of currency, including 2 Exalts.

Other people are reporting similar things to you Syt, but I haven't seen it.  I can't tell if I'm some weird anomaly, I have different expectations or my playstyle suits the new meta.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on August 28, 2022, 03:59:36 PM
I almost ran out of tier 1 maps, though drops seem to have improved after that first couple days.
Not by much though. I'm up to tier 6 now, and have a grand total of 22 maps in my inventory. I'm afraid getting to red maps will be quite the feat.

Got really lucky with an Offering of the Goddess dropping out of a Delve chest though, so I finally got my key Ascendancy node (bypassing all those stacking resistances on rare monsters).
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on August 28, 2022, 07:04:21 PM
I've got 48 before I sell 12 to uptier them.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on August 29, 2022, 12:25:12 AM
They're deploying a nerf to the archnemesis defense mods. Which I'm in favor of - last league I was melting mobs and bosses, but ran into multiple rares that I could either not damage at all, or took a minute or two to kill. I've run into similar in early maps so far, too.

Maybe random rares in normal maps shouldn't be multiple times harder/tougher than some of the later bosses? :P

QuoteWe're in the process of deploying the 3.19.0f update which introduces reductions to defensive Archnemesis modifiers, and also includes a few improvements to the Kalandra League. Check out the full patch notes below:

Archnemesis Modifier Changes
Toxic: Now has +25% to Chaos Resistance against Damage over Time (previously 40%).
Chaosweaver: No longer has +10% to maximum Chaos Resistance, or Immune to Wither. Instead, it now has 60% reduced Wither Duration on Self.
Flameweaver: No longer has +10% to maximum Fire Resistance, and now has 50% reduced effect of Scorch (previously 80%).
Frostweaver: No longer has +10% to maximum Cold Resistance, and now has 50% reduced effect of Cold Ailments (previously 80%).
Stormweaver: No longer has +10% to maximum Lightning Resistance, and now has 50% reduced effect of Lightning Ailments (previously 80%).
Assassin: Now has 50% reduced Extra Damage from Critical Strikes (previously 70%).
Deadeye: No longer has 60% less Damage taken if you have not been Hit Recently, or 200% increased Evasion Rating if you have been Hit Recently.
Incendiary: No longer has +50% to Fire Resistance, or 60% less Duration of Ignites on Self. Instead, it now has +30% to Fire Resistance against Damage over Time.
Sentinel: No longer has +10% to maximum Chance to Block Attack Damage, or +10% to maximum Chance to Block Spell Damage.
Juggernaut: No longer has +2 to Maximum Endurance Charges.
Steel-infused: Now has 30% additional Physical Damage Reduction (previously 50%).
Overcharged: No longer has +1 to Maximum Frenzy, Power and Endurance Charges.
Consecrator: No longer has take 30% reduced Elemental Damage while on Consecrated Ground.
Flame Strider: Now has 50% reduced effect of Scorch (previously 80%).
Frost Strider: Now has 50% reduced effect of Cold Ailments (previously 80%).
Storm Strider: Now has 50% reduced effect of Lightning Ailments (previously 80%).
Ice Prison: Now has 20% additional Physical Damage Reduction (previously 25%).
Storm Herald: Now has +40% to Lightning Resistance (previously 60%).
Splinterer: Now has 30% chance to Avoid Projectiles (previously 50%).
Crystal-skinned: Now has +40% to all Elemental Resistances (previously 50%). The crystal explosions now deal damage of equal parts Fire, Cold and Lightning damage, instead of just Cold, though the damage of the skill is unchanged.
Entangler: Now has +25% to Chaos Resistance (previously 30%).
Vampiric: No longer has Enemies Cannot Leech Mana from you.
Lunaris-touched, Solaris-touched, Arakaali-touched, Brine King-touched, Tukohama-touched, Abberath-touched and Shakari-touched no longer grant large individual bonuses to a specific damage type. They instead all now grant +30% to all Elemental Resistances, +20% to Chaos Resistance and 10% additional Physical Damage Reduction. Innocence-touched and Kitava-touched grant +40% to all Elemental Resistances, +25% to Chaos Resistance and 15% additional Physical Damage Reduction.

Lake of Kalandra Changes
The chance for Rewards from Metamorphs to be doubled in Metamorph Reflections has been increased at all difficulties.
Metamorphs in Reflection of Metamorph now have 3 additional rewards.
Halved the amount of increased life provided to Metamorphs in Reflection of Catalysis. Metamorphs from this Reflection now have 8 additional rewards, though Catalysts dropped by Metamorphs are no longer Duplicated.
Metamorphs in Reflection of Experimentation now have 8 additional rewards, and Catalysts dropped by Metamorphs are now Duplicated.
Legion Encounters found in Legion Reflections now have 100% increased Duration.
Reduced the damage of Effigy of Virulent Undeath's Rain of Arrows Skill.
Reduced the damage of Effigy of Wintry Undeath's Spectral Shield Throw Skill.

Fixes and Improvements
The A Trip Down Memory Lane Challenge no longer requires you to complete Atlas Memories that do not exist, and the number of completed Atlas Memories required has been reduced to four. Using the /recheck_achievements command will complete this challenge if you have already completed four or five Atlas Memories.
Fixed a bug where you were unable to move when entering the Karui Shores for the first time with one of the Arachnomorph Pet microtransactions equipped.
Fixed a client crash with the Arachnomorph Pet microtransactions.
Fixed an instance crash in The Tower of Ordeals.


Please let us know about your experiences following this patch. Thanks for your continuous feedback, we appreciate it and will continue monitoring it.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 03, 2022, 01:43:08 PM
Rerolled as Lightning Conduit based on Zizaran's build. On the one hand side Orb of Storm/Storm Brand plus Lightning Conduit blasts through enemies at ridiculous speed.

However, with all mana reserved and Eldritch Battery, defenses are fairly minimal (mostly evasion, a bit of armor). So it's very much a glass cannon. Struggling to survive on tier 3 maps as level 76. :D

Still, not enjoying things as much as I did last league. I feel rare archnemesis mobs are better now, but not a fan of all those "on death" effects they added to them.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 03, 2022, 10:50:49 PM
I've gone back to Diablo 3  :blush:

Playing the new season. It's just good fun, plays well, and the itemization is solid. And it is much easier to get into.

I might come back to POE once it gets act together or when POE 2 rolls around.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 04, 2022, 12:57:06 AM
I had one month or so some years back where I played D3 quite obsessively as Monk, but in the end I felt like I had eaten nothing but nutrition free candy for weeks. :D I assume it's improved since then.

I tried Grim Dawn again recently, and I just can't get into it. It's fine that it's slower and more methodical in play than current POE where you zoom around the map blowing shit up and then die suddenly, barely realizing what killed you. But for some reason it just doesn't click. I tried different builds (melee, ranged, magic), but it's always leaving me very :mellow:  I don't hate it; it's just leaving me very indifferent.

Every time I try to pay attention to the lore and story I grow bored with it quickly and just click past it (i.e. the typical ARPG experience :P ). I've filed this now under "not for me" for good. I know tons of people enjoy it, but I'm just not one of them. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 04, 2022, 11:50:50 AM
D3's not a bad game, it just got stale for me a lot quicker than PoE.  Chris Wilson is right that Sets make itemization a lot less interesting.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 04, 2022, 11:54:01 AM
Quote from: frunk on September 04, 2022, 11:50:50 AMD3's not a bad game, it just got stale for me a lot quicker than PoE.  Chris Wilson is right that Sets make itemization a lot less interesting.

Agreed on that. Though POE leans into the other extreme with heavy randomization of equipment items and crafting. :D I feel there could be a middle ground between chasing pre-defined items sets and chasing the elusive roll of the dice. :P

(I will say I'm glad that POE meta builds have largely shifted away from "must have" uniques that enable a build - most of the time rares will be better if crafted with the "right" mods.)
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 04, 2022, 01:34:35 PM
Quote from: Syt on September 04, 2022, 11:54:01 AMAgreed on that. Though POE leans into the other extreme with heavy randomization of equipment items and crafting. :D I feel there could be a middle ground between chasing pre-defined items sets and chasing the elusive roll of the dice. :P

(I will say I'm glad that POE meta builds have largely shifted away from "must have" uniques that enable a build - most of the time rares will be better if crafted with the "right" mods.)

Yeah, I can't stand PoE's crafting system.  Fortunately you can still do pretty well without fully engaging with it.
 I think that was why Harvest being toned down is kicking up such a big fuss, it was the way around the mess that is the rest of the system.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 04, 2022, 02:12:30 PM
Quote from: frunk on September 04, 2022, 01:34:35 PMYeah, I can't stand PoE's crafting system.  Fortunately you can still do pretty well without fully engaging with it.
 I think that was why Harvest being toned down is kicking up such a big fuss, it was the way around the mess that is the rest of the system.

Agreed. The prices for harvest crafts now are hilarious, running in the hundreds if not thousands for reasonably valuable (but not crazy) crafts. I did a harvest earlier today, tier 4 blue map. I got 68 of crafting currency. :D

My crafting is limited to rolling essences, occasional alchs or binding orbs, and on really nice bases I might go the route blue/reroll/regal. Rarely using fossils because I can't really be bothered with Delve, but there's fortunately other ways of getting them.

But at the end of the day it's all rolling the dice. You might get the blue item you want, put a regal on it, and then have to start over, because you got a useless or low tier mod. It's sad enough that you basically need a site like Craft of Exile to figure out what kind of item base etc. you need to have a (tiny) chance to roll a certain modifier. "You need this kind of item base, minimum X item level, and it needs to be a Shaper item" or something along those lines. :bleeding:
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 04, 2022, 07:03:24 PM
Yeah, it is that sort of stuff that attracted me to the game years ago but now I just don't have the time or motivation to meticulously plan out crafts and I'm just tired of having to trade.

D3 is much simpler and at this point in my life I just have an hour or two at most at night to play a video game. I want to use that time playing the game, not sitting in my hideout trying to trade for a 100+ life roll, 90 total resistance, mark on hit glove or the unique I need for a build. And getting destroyed by random rares with 3 or 4 Archnemesis mods gets old pretty quickly since they often zoom across the screen and explode me with little warning.

There are other solid or great ARPGs. Last Epoch is a cool indie ARPG which is fun in spurts. And the Diablo 2 mod Project Diablo 2 is probably the best ARPG I've ever played.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 05, 2022, 12:36:33 AM
For me it's just making things too complicated. I treat POE mostly as an idle clicker while listening to podcasts or audio books. Now, after 2500 hours or so I have a decent muscle memory that I can do most stuff on instinct and only really have to focus when comparing items that are marginally different, check my resistances when getting new gear etc. or run into a new boss.

But I know that I'm likely the exception, and most players will be more focused on the actual gameplay. :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 05, 2022, 06:59:30 AM
Yeah, and it's the actual gameplay that was always the weakest part of POE to me. Now that I just don't have time or inclination for the other parts of the game, it's lost a lot of its original appeal.

I still love POE, but until the GGG figures out what it wants the game to be, I don't think I'll be playing it as much. Or maybe they have figured it out and it's just not the kind of game I want to play anymore.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on September 05, 2022, 01:51:23 PM
Quote from: Syt on September 05, 2022, 12:36:33 AMFor me it's just making things too complicated. I treat POE mostly as an idle clicker while listening to podcasts or audio books. Now, after 2500 hours or so I have a decent muscle memory that I can do most stuff on instinct and only really have to focus when comparing items that are marginally different, check my resistances when getting new gear etc. or run into a new boss.

But I know that I'm likely the exception, and most players will be more focused on the actual gameplay. :D

Not really. If retention data is any indication, most people prefer zooming through maps without a care over hard content.

Personally I love the slow pace of early game (like the dreaded Mud Flats). But I know I'm in the minority.

Quote from: FunkMonk on September 05, 2022, 06:59:30 AMI still love POE, but until the GGG figures out what it wants the game to be, I don't think I'll be playing it as much. Or maybe they have figured it out and it's just not the kind of game I want to play anymore.


Chris knows what he wants it to be. He has said repeatedly that he likes slow paced games and random, incredibly rare loot.

GGG's problem is that their audience HATES that. Especially whales.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 05, 2022, 02:03:33 PM
I would buy the "we want slower gameplay" line from GGG more if they didn't have so many league mechanics that are built around killing enemies fast. :P
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on September 05, 2022, 03:16:11 PM
Quote from: Iormlund on September 05, 2022, 01:51:23 PM
Quote from: Syt on September 05, 2022, 12:36:33 AMFor me it's just making things too complicated. I treat POE mostly as an idle clicker while listening to podcasts or audio books. Now, after 2500 hours or so I have a decent muscle memory that I can do most stuff on instinct and only really have to focus when comparing items that are marginally different, check my resistances when getting new gear etc. or run into a new boss.

But I know that I'm likely the exception, and most players will be more focused on the actual gameplay. :D

Not really. If retention data is any indication, most people prefer zooming through maps without a care over hard content.

Personally I love the slow pace of early game (like the dreaded Mud Flats). But I know I'm in the minority.

Quote from: FunkMonk on September 05, 2022, 06:59:30 AMI still love POE, but until the GGG figures out what it wants the game to be, I don't think I'll be playing it as much. Or maybe they have figured it out and it's just not the kind of game I want to play anymore.


Chris knows what he want's it to be. He has said repeatedly that he likes slow paced games and random, incredibly rare loot.

GGG's problem is that their audience HATES that. Especially whales.

Chris has also mentioned he listens to his team and if the team as a whole decides on something he goes with them. It's hard to say how much of the game is Chris implementing his vision or the team overruling Chris. But that's neither here nor there.

I enjoy the slow pace of the initial acts too, as well as the glacial pace the game was originally back in 2013 or whatever. The game became quite easy and turned into a zoom fest over time. Now they want to turn back the clock and I don't think that is good idea because the game is now a mishmash of philosophies from different eras of it's development. It's a bit all over the place now and they've trapped themselves.

I imagine this turn is the set up to fold the game into POE 2. That's great but GGG really dropped the ball in terms of managing expectations.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on September 06, 2022, 06:25:01 PM
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Syt on September 06, 2022, 11:04:46 PM
 :D
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 01, 2022, 03:26:28 PM
Looks like slower and more meaningful gameplay is finally happening.

https://www.pathofexile.com/forum/view-thread/3320651

QuoteRuthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. This article explains some of the major changes, the release timeline, and how you can sign up for Alpha testing if you're interested.

This article is not a set of patch notes. Only significant changes are described, but without numerical detail. There are a lot of other small changes that aren't covered here, but this article should give you a decent overall impression of Ruthless.

What Ruthless is not
Ruthless is not for everyone. If you don't like the sound of it, then it's probably best you continue playing the regular Path of Exile modes. It's like Hardcore or Solo Self-found. Some players really enjoy the additional constraints as a way of enhancing their game experience. Many players do not, and that's okay.

Ruthless is not a replacement for regular Path of Exile. It's a challenging mode for a specific type of player. A change being made in Ruthless is not an indication that we will make that change in the regular game. In fact, if we felt a particular change was good for the regular game, we'd just make it there to benefit everyone.

Ruthless is not monetised any differently. You can play it for free and your existing microtransactions will work in it.

Ruthless is not consuming significant development resources. It's a pet project that some senior designers have been working on in their spare time over the last 18 months.

What Ruthless is
Ruthless is a mode about friction, tension and anticipation. It's brutally difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.

Ruthless is a mode that re-imagines traditional understanding of where Path of Exile's endgame is. It redefines the entire game as the endgame. Even reaching higher campaign acts, let alone maps, is an achievement. Traditionally weak items are suddenly very valuable. High level characters and good rare items infer immense bragging rights.

Ruthless is a mode where you barely find any items. You might get to act four without equipping a pair of rings. But each ring you find represents a huge power boost.

Ruthless is a mode where most items are normal rarity. You don't see a lot of magic items, and even fewer rare items. But finding a rare item of a base type you're looking for feels amazing.

Ruthless is a mode where you find very little crafting currency. You might only find one Orb of Alchemy throughout the whole campaign. But that orb lets you convert any base type of your choice to a rare item.

Ruthless is nostalgic. We picked the name partly because it was what the third of four difficulty levels was called back in closed beta. Aspects like item scarcity and support gems being valuable really feel like the early days of Path of Exile, just without desync.


Item Scarcity
The core Ruthless experience is that you don't have strong enough items to handle the content. Every item that drops has the potential to be an upgrade to your current gear.

In Ruthless, the quantity of items dropped has been massively reduced throughout all game content.

The rate of finding magic, rare and unique items has been massively reduced throughout all game content.

Rings, Amulets and Belts are much rarer than in regular Path of Exile. They cannot be purchased from Vendors.

Most league reward systems have been changed to only grant item rewards that are specific to that league (for example, Cluster Jewels only come from Delirium), plus items from the core drop pool. In Ruthless, getting items from the core drop pool is a valuable reward, especially when there is an item rarity bonus.

Many deterministic items like Divination Cards or Oni-Goroshi cannot be obtained. Many bosses like Atziri that guarantee unique drops still do, but are often harder to access.

Limited Crafting
In Ruthless, most of your items come from killing monsters. It's hard to find magic, rare and unique items, and it's even harder to craft them. Crafting is a powerful luxury that you'll have to use sparingly for the right items.

The drop rate of crafting currency items has been massively decreased.

The rate at which you receive shards of crafting currency when vendoring items has been decreased.

Master crafting is not available. The crafting bench cannot be accessed and recipe plinths cannot be found.

Veiled Chaos Orbs, Orbs of Binding, Orbs of Dominance, Influenced Exalted Orbs and Awakener's Orbs cannot be obtained.

When an Influenced Item is reforged or the Influenced Mod is removed, its influence is lost.

Most vendor recipes are not available. A few new Ruthless-specific vendor recipes have been introduced.

Skill and Support Gem Changes
In Ruthless, Skill Gem drops matter. Support Gem drops matter a whole lot.

Gems cannot be purchased from vendors.

The Fixture of Fate and Death and Rebirth quests each award you a token that can be traded to Siosa for any Skill Gem of level 31 or lower.

Support Gems can only be found as random drops. You cannot obtain them deterministically. Ruthless is a league of item scarcity. When items are scarce, they are exciting to find, exciting to look for and exciting to trade. We are defining Support Gems as items. This means some builds are harder to assemble, and careful planning is needed by SSF Ruthless players.

Gems gain far less experience than they do in regular Path of Exile. It's a lot harder to level your skills up, which is another axis of reduced character power in Ruthless. A melee character's damage comes from their weapon. Spellcasters get a lot of their damage from their gems as they level up. This change helps reduce the power gap between these two playstyles that is otherwise exacerbated by item scarcity in Ruthless. It also means that when you're farming an area for item drops, you can grind for gem experience at the same time.

Almost all movement skills are not available in Ruthless. In this mode, movement skills trivialise game systems that matter a lot more, such as terrain layout, monster body blocking, and actual level traversal.

Here is a full list of movement skills that are not available in Ruthless: Dash, Frostblink, Flame Dash, Lightning Warp, Leap Slam, Shield Charge, Whirling Blades, Blink Arrow, Smoke Mine, Bodyswap and Charged Dash. Venom Gyre relies on Whirling Blades and is hence also not available.

Additional Changes
Ruthless is challenging and punitive. It contains a number of changes that make Path of Exile harder and allow skilled players to differentiate themselves from everyone else.

A compounding character experience penalty applies from level 68 onwards. It takes a lot of investment to achieve a high-level Ruthless character.

Item drops are not allocated to specific party members. Looting is entirely free-for-all. Items really matter. Better pick them up before someone else does.

Flasks and Life/Mana are not restored upon entering town or your hideout. Vendors that sell Flasks (and Helena in your hideout) can refill them for you. This disincentivises the strategy of using Portal Scrolls as an instant full heal.

Onslaught does not grant movement speed in Ruthless. This relates to the absence of movement skills.

If you die near a quest boss in the campaign, a chunk of its life is recovered.

Hardcore Ruthless characters are not migrated to Standard Ruthless upon death. They are just permanently dead.

Utility Flasks can not gain charges while active and have lower duration than they do in regular Path of Exile.

Scarabs only enable mechanics in a map. They do not scale in power with their tiers. Instead, higher tiers of Scarabs are needed for higher tiers of map. Winged Scarabs do not exist.

There's a Ruthless-specific Atlas Passive Skill Tree.

Content from past leagues is encountered less often than in regular Path of Exile.

You do not accumulate free daily Atlas Missions.

Vaal Side Areas, Enkindling Orbs and Instilling Orbs do not exist in Ruthless.

Ruthless uses separate item filter files which must be created specifically for it. If players used regular Path of Exile ones then they would filter out items that are actually very useful in Ruthless.

Alpha Testing
We're running a small-scale Alpha test for Ruthless and are looking to recruit some players from the community. We're very interested in getting gameplay feedback from players who love the sound of everything Ruthless embodies, so if this is you, please fill out this form. We'll pick some waves of players to be added over the next few weeks. This Alpha is based on 3.19 and we do not allow streaming or distribution of footage from the initial version of this Alpha. We will likely allow streaming at some stage before release, but will let you know. Please limit discussion of Ruthless Alpha testing to the relevant discord server until the NDA is lifted.

Release Timeline
We expect to publicly release Ruthless alongside the 3.20 expansion in December. The first league with Ruthless active will still be deemed a bit of a Beta Test, and hence we will not be afraid of making mid-league adjustments to Ruthless, which is something we try to avoid doing in the regular game. Challenges will not be enabled in Ruthless in 3.20.

Ruthless will launch as an additional character creation flag. We will support all permutations of Hardcore/SSF/Ruthless, as each combination targets a different type of player. Some people will play Hardcore Ruthless for the ultimate adrenaline rush. Some people will play SSF Ruthless because they want to demonstrate mastery of Path of Exile's item progression. Some people will play with all three modes turned on because they can.

Ruthless is a mode where you aren't expected to get to maps. Even if you do get to maps, you're probably not going to reach red maps. If you somehow get there, how will you sustain them with such little access to currency? Will anyone manage to kill pinnacle bosses? Will anyone even see an Uber pinnacle boss? We're very excited to see how this experiment plays out.

Or maybe just tedious and boring? I guess we'll see.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: frunk on November 01, 2022, 10:04:46 PM
It sounds interesting except for the severe limitations on gem availability.  Jack up the prices on gems or make them more difficult to get, sure.  Make them unavailable except for random drops, no thanks.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: crazy canuck on November 02, 2022, 10:31:07 AM
Like they said, this is not for everyone, but this is exactly the thing I was hoping for.  The game in its current form is simply a loot race.  I miss the original game when the first boss fight was a real challenge, and you could easily die to trash if you were not careful.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 02, 2022, 06:26:28 PM
Trade league on Ruthless mode might be hilarious. Bidding on a 3-link blue chest armor with slightly higher Intelligence roll just to get enough Int so I can use my level 4 Ball Lightning with 2 support gems in Act 10  :lol:

I think I'll give it a shot.
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: Iormlund on November 04, 2022, 03:16:56 PM
Is Ruthless out already?
Title: Re: Path of Exile - upcoming F2P Daiablo clone
Post by: FunkMonk on November 04, 2022, 03:25:40 PM
Quote from: Iormlund on November 04, 2022, 03:16:56 PMIs Ruthless out already?

Supposed to be in the next league