Next generation ATI cards (http://www.gamespot.com/hardware/blogs/hardware-insider/909185655/27034567/amd-unveils-eyefinity-and-next-gen-radeon-gpu.html?om_act=convert&om_clk=picks&tag=picks;title;5)
Soon, you'll not only have a dedicated home theater room in your house, but also a dedicated gaming room to store all those screens..
it's the plan to boost the real-estate market
I'd rather just have one monitor. The breaks in between the monitors when you have them strapped together like that looks bad.
You can run up to nine as long as you have the available bus slots and video cards to do it anyways.
Quote from: DisturbedPervert on September 16, 2009, 12:27:13 PM
I'd rather just have one monitor. The breaks in between the monitors when you have them strapped together like that looks bad.
It makes a huge difference having mutliple monitors for development or even sales work. I have 3 in my office.
I've only just made my first forrays into 2 monitors. Slow down!
If they're going to do this I wish windows would support them properly. It'd be awesome to be able to run a game full screen on one but have a mp3 player, the internet, msn, etc.... open on another screen.
Quote from: PRC on September 16, 2009, 12:29:04 PM
It makes a huge difference having mutliple monitors for development or even sales work. I have 3 in my office.
I see how that is useful. I'm only talking about in games. :lol:
Quote from: DisturbedPervert on September 16, 2009, 12:37:18 PM
Quote from: PRC on September 16, 2009, 12:29:04 PM
It makes a huge difference having mutliple monitors for development or even sales work. I have 3 in my office.
I see how that is useful. I'm only talking about in games. :lol:
It could be good properly implimented ala NDS.
i.e. the secondary screen is your inventory or somesuch.
still won't be powerful enough to run a Paradox game. :cry:
I want a wall of screens.
Quote from: Tyr on September 16, 2009, 12:36:56 PM
I've only just made my first forrays into 2 monitors. Slow down!
:rolleyes:
I use two monitors at home since... perhaps two years ago. One 22" 16:9, one 19" standard, they work perfectly well together. It's really useful, a desktop can never have too much real state and I can, for example, play in the 22" and check if I receive an e-mail I'm waiting at the same time.
And boy, does the array impress visitors!
Quote from: Alatriste on October 19, 2009, 07:06:56 AM
I use two monitors at home since... perhaps two years ago. One 22" 16:9, one 19" standard, they work perfectly well together. It's really useful, a desktop can never have too much real state and I can, for example, play in the 22" and check if I receive an e-mail I'm waiting at the same time.
And boy, does the array impress visitors!
But you can't read that email without messing up the game <_<
Quote from: Tyr on October 19, 2009, 07:43:33 AM
But you can't read that email without messing up the game <_<
Also, some games that commonly run in full screen like The Sims will lock you into one screen.
I really use multiple monitors only for complex graphics projects: my laptop screen runs toolboxes when I'm using The Gimp, for example, while my big ol' 19" 4:3 has the picture itself up.
Quote from: DontSayBanana on October 19, 2009, 08:34:31 AM
Quote from: Tyr on October 19, 2009, 07:43:33 AM
But you can't read that email without messing up the game <_<
Also, some games that commonly run in full screen like The Sims will lock you into one screen.
Aye, its just retared how no one has remedied this yet.
Whose problem is it? Windows or the games themselves?
The potential for a full screen game on one but still being able to monitor e-mails, handle a music playlist, etc... on the other screen would greatly enhance enjoyment.
Quote from: Tyr on October 19, 2009, 11:06:28 AM
Aye, its just retared how no one has remedied this yet.
Whose problem is it? Windows or the games themselves?
The potential for a full screen game on one but still being able to monitor e-mails, handle a music playlist, etc... on the other screen would greatly enhance enjoyment.
I think it's related to DirectX/Direct3D.
Quote from: Tyr on October 19, 2009, 11:06:28 AM
Whose problem is it? Windows or the games themselves?
Both, probably. If the game locks you into one screen, or into a window (I have seen some that don't allow the mouse cursor to leave the game) then it's lousy programming. But in other cases, Windows is the obvious culprit.
Quote from: Alatriste on October 20, 2009, 01:18:50 AM
Both, probably. If the game locks you into one screen, or into a window (I have seen some that don't allow the mouse cursor to leave the game) then it's lousy programming. But in other cases, Windows is the obvious culprit.
Yes. Developers for The Sims lock the mouse to one screen, but Windows' graphics handling doesn't allow for "fullscreen" D3D or OpenGL to be run at the same time as the native Windows renderer.
I'm a big fan of multi-monitor setups. I used to run a couple clients of EVE plus IRC and stuff at the same time when I played that. Nowadays I use 2x 1600 x 1200 displays both at home and at work (great for anything from coding to 3d design, as far as productivity goes).
By the way, the standard cards for these setups are from Matrox. I've used them to output to 4 huge screens per card, all capable of video overlay (most cards can only output video to one screen even if they support multi-monitor setups).