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General Category => Off the Record => Gaming HQ => Topic started by: Crazy_Ivan80 on June 09, 2023, 02:32:19 AM

Title: Paradox: Star Trek Infinite
Post by: Crazy_Ivan80 on June 09, 2023, 02:32:19 AM
Seems Paradox is making a Star Trek game.
Teaser trailer dropped on YouTube yesterday.

Not sure what to make of it.
Birth of the Federation type game?

https://www.paradoxinteractive.com/our-games/paradox-arc/star-trek-infinite
Title: Re: Paradox: star trek infinite
Post by: The Brain on June 09, 2023, 02:36:24 AM
Looks like a Stellaris expansion. Note: I said "looks like", not "is likely to be".

The captain's voice part didn't sound like it would have made it into a TV show. Not enough energy.
Title: Re: Paradox: Star Trek Infinite
Post by: Josquius on June 09, 2023, 03:36:35 AM
The stellaris St mod I remember always having a lot of potential and never quite being there. Lots of good ideas.
Colour me intrigued
Title: Re: Paradox: Star Trek Infinite
Post by: celedhring on June 09, 2023, 04:10:23 AM
The final shot really makes it look like a Stellaris makeover. I guess they are eager to replicate the success formula of Sengoku  :P
Title: Re: Paradox: Star Trek Infinite
Post by: Zanza on June 09, 2023, 04:15:53 AM
Using lots of Stellaris elements to make a Star Trek game sounds like a good idea.
Title: Re: Paradox: Star Trek Infinite
Post by: Syt on June 09, 2023, 04:37:16 AM
It's by the guys who made the 2016 Master of Orion remake. Not holding my breath on this, esp. when the Stellaris mod exists.
Title: Re: Paradox: Star Trek Infinite
Post by: garbon on June 09, 2023, 05:03:29 AM
Quote from: Syt on June 09, 2023, 04:37:16 AMIt's by the guys who made the 2016 Master of Orion remake. Not holding my breath on this, esp. when the Stellaris mod exists.

Does anyone know what went down to make it become two separate star trek mods? Never knew which was better.
Title: Re: Paradox: Star Trek Infinite
Post by: Syt on June 09, 2023, 05:25:49 AM
Are there two now? It's been a while since I played it, and didn't really pay attention.
Title: Re: Paradox: Star Trek Infinite
Post by: Habbaku on June 10, 2023, 09:07:10 AM
I'm high interest, low hope on this. A 4-player Star Trek 4x with a lot borrowed from Stellaris seems like a no-brainer.  :hmm:
Title: Re: Paradox: Star Trek Infinite
Post by: Darth Wagtaros on June 12, 2023, 03:48:09 PM
Quote from: The Brain on June 09, 2023, 02:36:24 AMLooks like a Stellaris expansion. Note: I said "looks like", not "is likely to be".

The captain's voice part didn't sound like it would have made it into a TV show. Not enough energy.
No. We stopped reading after the first part.
Title: Re: Paradox: Star Trek Infinite
Post by: Crazy_Ivan80 on June 13, 2023, 12:53:26 AM
I guess we'll know marginally more on the 16th?
Title: Re: Paradox: Star Trek Infinite
Post by: Zanza on June 16, 2023, 12:40:12 PM
New screenshots on Reddit show that this is just an elaborate Stellaris mod. Oh well, if it is well-made that is a solid base.
Title: Re: Paradox: Star Trek Infinite
Post by: Barrister on June 16, 2023, 12:51:46 PM
Quote from: Zanza on June 16, 2023, 12:40:12 PMNew screenshots on Reddit show that this is just an elaborate Stellaris mod. Oh well, if it is well-made that is a solid base.

I don't think there's anything necessarily wrong with that.  I mean they use the same engine for multiple games.

They can modify the source code so it can/should be more involved than a mere mod, plus having actual rights to make the game should add some extra flair.

I played the heck out of Birth of the Federation, which was honestly a pretty crappy Space 4-X game but it was Star Trek, so I can see me buying this game.
Title: Re: Paradox: Star Trek Infinite
Post by: Zanza on June 16, 2023, 04:00:56 PM
Yes, Stellaris is probably the best base they can use.
Title: Re: Paradox: Star Trek Infinite
Post by: Tamas on June 16, 2023, 04:17:51 PM
I was on board with using the Paradox engine and the Stellaris base until I saw the mission tree in the trailer. :bleeding:
Title: Re: Paradox: Star Trek Infinite
Post by: Josquius on June 16, 2023, 04:34:10 PM
Nothing automatically wrong with it being just an elaborate stellaris mod.
But I do recall they released several games in the past that were just elaborate EU2 mods. They were Meh.
Title: Re: Paradox: Star Trek Infinite
Post by: Barrister on June 16, 2023, 04:36:48 PM
Quote from: Josquius on June 16, 2023, 04:34:10 PMNothing automatically wrong with it being just an elaborate stellaris mod.
But I do recall they released several games in the past that were just elaborate EU2 mods. They were Meh.

#1 That was a long time ago.

#2 the Star Trek license is both going to cost Paradox some money, but also has the prospect of bringing in a lot of sales.  I don't think they'll do a slapdash Stellaris mod and call it a day.
Title: Re: Paradox: Star Trek Infinite
Post by: garbon on June 16, 2023, 04:45:36 PM
Quote from: Josquius on June 16, 2023, 04:34:10 PMNothing automatically wrong with it being just an elaborate stellaris mod.
But I do recall they released several games in the past that were just elaborate EU2 mods. They were Meh.

:angry:
Title: Re: Paradox: Star Trek Infinite
Post by: Josquius on June 16, 2023, 05:11:35 PM
Were you part of those?

I remember for mods they were quite impressive but as release games when I think eu3 was already out they seemed off.
Title: Re: Paradox: Star Trek Infinite
Post by: Josephus on June 16, 2023, 09:54:58 PM
I never played Stellaris. So this might be my entry into that world.
Title: Re: Paradox: Star Trek Infinite
Post by: chipwich on June 16, 2023, 11:03:45 PM
I remember buying both Darkest Hour and Arsenal of Democracy but I cant remember why.
Title: Re: Paradox: Star Trek Infinite
Post by: Syt on June 17, 2023, 01:43:16 AM
This looks a lot more Stellaris than I actually expected. Not sure what I think about a mission tree that has a dedicated for building and crewing the Enterprise-D.

And since this is set "a few decades before TNG" I assume there will be a "historic" starting position/galaxy?

I downloaded New Horizons again for Stellaris. Launching a 1400 stars galaxy, but been sitting for 5 or so minutes now on "Setting Start Conditions: Large Maps will take longer". And the loading bar barely moved. :lol:
Title: Re: Paradox: Star Trek Infinite
Post by: Josephus on June 17, 2023, 09:03:54 AM
Quote from: chipwich on June 16, 2023, 11:03:45 PMI remember buying both Darkest Hour and Arsenal of Democracy but I cant remember why.

Forgot about those. I think I had AoD but by the time I got it, I kinda moved on. These were HOI 2 or 3 related?
Title: Re: Paradox: Star Trek Infinite
Post by: chipwich on June 17, 2023, 07:06:36 PM
Both were 2. Neither convinced me that they were better than vanilla.
Title: Re: Paradox: Star Trek Infinite
Post by: Josquius on June 18, 2023, 12:59:13 AM
Quote from: Syt on June 17, 2023, 01:43:16 AMThis looks a lot more Stellaris than I actually expected. Not sure what I think about a mission tree that has a dedicated for building and crewing the Enterprise-D.

And since this is set "a few decades before TNG" I assume there will be a "historic" starting position/galaxy?

I downloaded New Horizons again for Stellaris. Launching a 1400 stars galaxy, but been sitting for 5 or so minutes now on "Setting Start Conditions: Large Maps will take longer". And the loading bar barely moved. :lol:

 Been a while since I played it but I remember the galaxy still felt too small with the dominion discovered pretty quick.
Stellaris just isn't suited to St. ST is too crowded with races and most of its events are alien race related. ST doesn't need solar systems represented really, just planets.

I do remember liking how they handled the federation in one version though. Helped me sort out my head canon for real ST with the human led starfleet taking on an at first unofficial home for those who wanted to break free from strict established racial structures and explore.
Title: Re: Paradox: Star Trek Infinite
Post by: garbon on October 13, 2023, 06:13:00 AM
From their launch DD. :hmm:

QuoteWe are also starting to see all our reviews come in, and they are hitting around where we expected it to go.
Title: Re: Paradox: Star Trek Infinite
Post by: Josquius on October 13, 2023, 06:19:42 AM
They were expecting terrible reviews? :lol:
Title: Re: Paradox: Star Trek Infinite
Post by: Syt on October 13, 2023, 07:15:29 AM
Tooled around with it a bit yesterday. It's indeed very much feeling like "Stellaris light". Much stuff you will immediately recognize - the map, managing planets, sending ships on survey missions, research, ship design etc. All with a strong Star Trek veneer, obviously.

A notable addition are race specific mission trees (for Cardassians, Klingons, Romulans, Federation), and some scripted "historic" events - the game takes place right after the Romulan attack on Khitomer (see TNG's episodes Yesterday's Enterprise and Sins of the Father) and has some light decision events. The mission trees seem to stretch all the way to the destruction of Romulus by supernova (e.g. Federation gets to offer evacuation aid to Romulans later on).

The game starts with a neutral zone between Romulans and Federation, Betazed is outside Federation borders, Bajor is under Cardassian management (as a vassal). The map seems to cover the Alpha and Beta quadrants with the "outskirts" of the Delta/Gamma. Space travel is warp based, not hyperlane based, obvs.

So, yeah.

I only played about an hour looking at the various factions etc., and I haven't run into any of the tech problems people have reported. Some report that AI during war is extremely passive, but I haven't made it that far. But it feels very much like "Stellaris - Star Trek Edition".

I'm surprised by some of the game's decisions. E.g. in Federation space only the founder worlds Andoria, Vulcan, Earth, Tellar are colonized, while e.g. Risa is not settled yet, even though we see the NX-01 crew 200 years earlier visiting there. And the mililtary build up feel quite weak/low for the stage of expansion the galaxy should be. Except for having more owned systems you pretty much have what you have at the start of a Stellaris campaign - a starbase, a construction ship, a science ship, and a bunch of small basic military ships.

I guess for now the Star Trek mods for Stellaris might be the better option.
Title: Re: Paradox: Star Trek Infinite
Post by: Zanza on October 13, 2023, 12:20:16 PM
I will pass on this one. Stellaris seems a better game.
Title: Re: Paradox: Star Trek Infinite
Post by: Josquius on October 13, 2023, 01:56:34 PM
After a few patches maybe it will be good?
I'm skeptical of how they'll do it and what I read now doesn't sound encouraging.
But a proper story driven star trek strategy. A new and improved birth of the federation. Would be great.
Title: Re: Paradox: Star Trek Infinite
Post by: Syt on October 13, 2023, 02:37:46 PM
Oh another thing I noticed when looking at the Romulans ... apparently there's no Remans? I mean, Star Trek: Nemesis was not a very good movie, but removing them from the equation completely (esp. when Stellaris has a mechanic for master/servant races within an Empire)?
Title: Re: Paradox: Star Trek Infinite
Post by: Barrister on October 13, 2023, 02:40:14 PM
Quote from: Josquius on October 13, 2023, 01:56:34 PMAfter a few patches maybe it will be good?
I'm skeptical of how they'll do it and what I read now doesn't sound encouraging.
But a proper story driven star trek strategy. A new and improved birth of the federation. Would be great.

I don't know read a couple reviews and they don't sound terrible.

I mean - I played the hell out of Birth of the Federation.  It was not a very good 4-X game.  But it was a Star Trek 4-x game, and that was enough for me.

And like any Paradox game - give them a couple patches to work out the bugs.
Title: Re: Paradox: Star Trek Infinite
Post by: Barrister on October 13, 2023, 02:41:21 PM
Quote from: Syt on October 13, 2023, 02:37:46 PMOh another thing I noticed when looking at the Romulans ... apparently there's no Remans? I mean, Star Trek: Nemesis was not a very good movie, but removing them from the equation completely (esp. when Stellaris has a mechanic for master/servant races within an Empire)?

Hmm...  Yeah I didn't love Nemesis, but it's canon and Remans need to be in there somehow.

It's not like a one-off episode that you can frankly ignore.
Title: Re: Paradox: Star Trek Infinite
Post by: Syt on October 15, 2023, 06:36:47 AM
Overall the general mood online seems to be that this is a decent, but not great game. 7/10, I guess? I will wait for a patch or two before diving in proper, I think. :D
Title: Re: Paradox: Star Trek Infinite
Post by: FunkMonk on March 27, 2024, 10:32:36 AM
They posted on the Paradox forums that this game will no longer receive updates so I guess no patches lol

Paradox really is a mess  :lol:

I've no faith in any of their products, in house or otherwise.
Title: Re: Paradox: Star Trek Infinite
Post by: Crazy_Ivan80 on March 27, 2024, 10:41:04 AM
Star trek: finite would have been the superior title...
Title: Re: Paradox: Star Trek Infinite
Post by: Josephus on March 27, 2024, 04:31:53 PM
Quote from: Crazy_Ivan80 on March 27, 2024, 10:41:04 AMStar trek: finite would have been the superior title...
:lmfao:
Title: Re: Paradox: Star Trek Infinite
Post by: Syt on March 27, 2024, 11:43:45 PM
This one was coming - there'd been massive layoffs at the developers in recent months. Not sure how much of this is on Paradox, though. The deva are part of Embracer group who have been slashing and gutting studios ever since their anticipated deal for 2 billion dollars dollaroonies fell through.

https://www.pcgamer.com/embracer-reveals-it-laid-off-around-1400-people-in-6-months-last-year-but-dont-be-a-bellyacher-this-is-all-about-maximising-shareholder-value/

https://www.gamedeveloper.com/business/embracer-lays-off-staff-at-star-trek-infinite-dev-nimble-giant
Title: Re: Paradox: Star Trek Infinite
Post by: garbon on March 28, 2024, 02:33:47 AM
Paradox let people purchase an incomplete game that didn't actually get post release support. It is on them just like their increasingly long list of fails.
Title: Re: Paradox: Star Trek Infinite
Post by: Josquius on March 28, 2024, 05:01:06 AM
Curious. I'd imagine the license would have cost a fair bit. Sad it hasn't worked out.
Title: Re: Paradox: Star Trek Infinite
Post by: garbon on March 28, 2024, 05:20:45 AM
Maybe should have tried Nintentoesque route of banning fan mods for Stellaris. It was always going to be an uphill slog against a detailed, free mods based on latest version of Stellaris vs this was an earlier fork.
Title: Re: Paradox: Star Trek Infinite
Post by: Josquius on March 28, 2024, 05:24:48 AM
Quote from: garbon on March 28, 2024, 05:20:45 AMMaybe should have tried Nintentoesque route of banning fan mods for Stellaris. It was always going to be an uphill slog against a detailed, free mods based on latest version of Stellaris vs this was an earlier fork.

I'm reminded of the Stargate game mess. Fan games got absolutely destroyed when it was in development- the developers claim ignorance and said as they understand it (which seems true?) if the rights owner hear of a fan game then they legally have to destroy it or else they lose their copyright?
Maybe with mods its different?